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Other Projects => Other Games => Topic started by: Rex_Nex on August 14, 2011, 10:09:00 pm

Title: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on August 14, 2011, 10:09:00 pm
(http://3.bp.blogspot.com/-tfkI2jFsoyQ/T2fWOLz3VXI/AAAAAAAABhE/26QtupFUVQg/s1600/the+elder+scrolls+v+skyrim+review+(3).jpg)

The Elder Scrolls Official Website (http://www.elderscrolls.com/)

Mods

Here are my personal essentials, all can be found on Nexus (http://skyrim.nexusmods.com/), all are compatible with each other. Make sure you install SKSE beforehand, which can be found here (http://skse.silverlock.org/). I am assuming you are using the latest Skyrim patch and Dawnguard. Many also need SkyUI's MCM Menu. Please check compatibility if you're using something else.

Spoiler (click to show/hide)

Less essential stuff that I love:

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: CoughDrop on August 14, 2011, 10:38:56 pm
Thanks Rex.

... Unfortunately I don't think I have anything useful to say until the game actually comes out, but am commenting to follow on future developments.
Title: Re: Discussion on TES V: Skyrim
Post by: Yodamaster on August 14, 2011, 10:49:33 pm
Yo, Oblivion was such a better game than Morrowind, hands down no questions asked.

 :P

Was excited for Skyrim before I heard it would be dumbed down.
Title: Re: Discussion on TES V: Skyrim
Post by: Jehdin on August 14, 2011, 11:18:24 pm
The most Detailed and Up to Date Skyrim Info Thread (http://forums.bethsoft.com/index.php?/topic/1207439-skyrim-information-iv/)

Might add that to the OP, shitloads of information.
Title: Re: Discussion on TES V: Skyrim
Post by: Dsarker on August 14, 2011, 11:19:45 pm
Replying to watch.


On that note, I've only ever played Oblivion in the series, and it was good enough. Why do people keep hating on it?
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on August 14, 2011, 11:23:03 pm
The most Detailed and Up to Date Skyrim Info Thread (http://forums.bethsoft.com/index.php?/topic/1207439-skyrim-information-iv/)

Might add that to the OP, shitloads of information.
Added :)
Title: Re: Discussion on TES V: Skyrim
Post by: penguinofhonor on August 14, 2011, 11:50:57 pm
I hope the only "X game is better than Y game" stuff being said is "Skyrim is better than Oblivion" because that's what it looks like right now. Like better in every way.

Holy crap they simulate economics? I'm going to have to play Bob the Mine Destroyer. One day, I stroll through every town and buy out all the metal stuff. Then I destroy every mine and sell my newly expensive items. It's perfect! What could go wrong?

Also if they got rid of telepathic guards, I'm probably going to just buy the game at launch and then dance around with the game strapped to my chest, singing about how wonderful their removal is.
Title: Re: Discussion on TES V: Skyrim
Post by: Grakelin on August 15, 2011, 01:34:37 am
this skyrim stuff is awful we need 2 go bck 2 old style like arena.


Hey, has anybody trolled with the obvious crude sex pun on the name yet? I won't share what it is, but man, that one is so obvious that it makes me wonder what Bethesda was thinking. When the game comes out, everybody who militantly hates it and lacks articulation abilities are going to be bringing it up every five minutes. Just you wait.

Seriously, only reason I'm not looking forward to this game.
Title: Re: Discussion on TES V: Skyrim
Post by: Johuotar on August 15, 2011, 02:11:36 am
Woah that skyrim thread there was amazing, so much info there.
Title: Re: Discussion on TES V: Skyrim
Post by: Capntastic on August 15, 2011, 03:38:01 am
I wanna be a cool sneaky Dunmer or a buff as heck Nord based on Mick Foley
Title: Re: Discussion on TES V: Skyrim
Post by: Siquo on August 15, 2011, 03:48:23 am
Dual Wielding Yay!  :D
Nehrim (a must-play oblivion conversion mod) had swords and daggers that acted as shields ("blocking sword"), and even that looked just so much cooler.

I just hope there's going to be more to explore. If you compare Nehrim's handcrafted stuff to Oblivions generated junk, there's so much more. Every dungeon has a little "story" of what happened, who lives there, where do they sleep, how is the ecosystem with the other beasts living on the lower levels, etc.
Title: Re: Discussion on TES V: Skyrim
Post by: Zangi on August 15, 2011, 03:53:46 am
Quote
Radiant Story: Many quests are still completely governed by Bethesda, but the Radiant Story system helps randomize and relate the side quests to players to make the experience as dynamic and reactive as possible. Rather than inundate you with a string of unrelated and mundane tasks, it tailors missions based on who your character is, where you're at, what you've done in the past, and what you're currently doing. Radiant Story is also smart enough to know which caves and dungeons you've already visited and thus conditionalize where, for instance, a kidnapped person is being held to direct you toward a specific place you haven't been to before, populated with a specific level of enemy. Skyrim also tracks your friendships and grudges to generate missions. Do a small favor for a farmer and it may eventually lead to a larger quest. Some NPCs will even agree to be your companion to help you out in specific situations.
This seems... epic.

But... by jah... the bugs we will have... the bugs!
Title: Re: Discussion on TES V: Skyrim
Post by: Grakelin on August 15, 2011, 04:10:19 am
Radiant Story sounds to me like a feature covered in 1990 by Covert Action.
Title: Re: Discussion on TES V: Skyrim
Post by: burningpet on August 15, 2011, 05:13:40 am
Radiant story reminds me of oblivion's Radiant AI. not a good reminder.

i do hope for some of the morrowind weirdness in skyrim. the out of this world feel is much stronger in morrowind than oblivion, regardless of gameplay mechanics.
Title: Re: Discussion on TES V: Skyrim
Post by: Virtz on August 15, 2011, 05:41:22 am
I hope the only "X game is better than Y game" stuff being said is "Skyrim is better than Oblivion" because that's what it looks like right now. Like better in every way.
Agreed. Even if I don't consider it much of an achievement.

Holy crap they simulate economics? I'm going to have to play Bob the Mine Destroyer. One day, I stroll through every town and buy out all the metal stuff. Then I destroy every mine and sell my newly expensive items. It's perfect! What could go wrong?

Also if they got rid of telepathic guards, I'm probably going to just buy the game at launch and then dance around with the game strapped to my chest, singing about how wonderful their removal is.
Well, you don't really know how well they'll cover their promises until you've actually played it, so...

Hey, has anybody trolled with the obvious crude sex pun on the name yet? I won't share what it is, but man, that one is so obvious that it makes me wonder what Bethesda was thinking. When the game comes out, everybody who militantly hates it and lacks articulation abilities are going to be bringing it up every five minutes. Just you wait.

Seriously, only reason I'm not looking forward to this game.
The Codex already has (http://rpgcodex.net/phpBB/viewtopic.php?t=63000), obviously. Odd reason not to look forward to a game, though. They tend to do that with nearly every new Action RPG title (particularly Mass Effect).
Title: Re: Discussion on TES V: Skyrim
Post by: Toady Two on August 15, 2011, 05:42:00 am
Quote from: TESV Timeline
4E ?? — Red Mountain erupts; Vvardenfell is destroyed.

I find this to be a subtle "fuck you" to the people who really liked the setting and hoped for perhaps more games set there in the future.

Oh well. At least there is mods.
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on August 15, 2011, 05:45:32 am
(http://s3.amazonaws.com/kym-assets/photos/images/original/000/140/529/ilvr7b.jpg?13091226151)
Title: Re: Discussion on TES V: Skyrim
Post by: Toady Two on August 15, 2011, 05:50:31 am
friendship mode activated

I'm looking forward to playing Skyrim. I enjoyed Oblvion as well. I was just commenting on that imho pointless addition to the backstory.
Title: Re: Discussion on TES V: Skyrim
Post by: Mormota on August 15, 2011, 07:13:42 am
What will your first character be? I can't decide between a khajit ranger/thief and going Gandalf.
Title: Re: Discussion on TES V: Skyrim
Post by: Johuotar on August 15, 2011, 07:28:41 am
Im going Gandalf with sword and some staff, as usual. I think I'll make Khajit, they look alright now.
Title: Re: Discussion on TES V: Skyrim
Post by: Siquo on August 15, 2011, 07:33:02 am
Dual wielding, and my usual GoodyTwoShoes thief/fighter/mage (in that order). I like being a "jack of all trades" character, if I play only one. Although for this game I just might go for Heavy and Nord. If I ride a railroad I might as well go for it.
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on August 15, 2011, 07:39:09 am
I am actually surprised the old Skyrim topic even had fighting.

I admit I havn't been there for a bit but to my knowledge everyone there was so infatuated with Skyrim that even its flaws seemed like cute mole that somehow made the game better.

What happened? Oblivion? Was it Oblivion?
Title: Re: Discussion on TES V: Skyrim
Post by: Mormota on August 15, 2011, 07:39:42 am
My only gripe is that staves don't actually enhance your magical power, they just give you a spell which you can use if you have the staff equipped. I was more hoping that you could equip both a staff and a spell in one hand, and it would be more devastating than normal. Oh well.
Title: Re: Discussion on TES V: Skyrim
Post by: Simmura McCrea on August 15, 2011, 07:40:34 am
Wasn't following it at all bu it was probably Oblivion vs Morrowind or "Why Oblivion is a shitty game" rants. Anywho, I'll probably get this, but when it's cheaper.
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on August 15, 2011, 07:44:50 am
Wasn't following it at all bu it was probably Oblivion vs Morrowind or "Why Oblivion is a shitty game" rants. Anywho, I'll probably get this, but when it's cheaper.

Should of figured Oblivion would shoot its hate beams... which canonically exist in Oblivion.
Title: Re: Discussion on TES V: Skyrim
Post by: Siquo on August 15, 2011, 07:49:31 am
Wasn't following it at all bu it was probably Oblivion vs Morrowind or "Why Oblivion is a shitty game" rants. Anywho, I'll probably get this, but when it's cheaper.
Yep. Same old same old, and a troll got muted. Move along now :)
Title: Re: Discussion on TES V: Skyrim
Post by: Empty on August 15, 2011, 07:51:31 am
There are three reasons why I'm gleefully waiting for Skyrim.

1: Hopefully no loading screen for each damn door.
2: Dragons
3: Spiders
Title: Re: Discussion on TES V: Skyrim
Post by: Virtz on August 15, 2011, 08:03:38 am
1: Hopefully no loading screen for each damn door.
Considering what we've seen in the Quakecon demo, you might be a bit dissapointed.
Title: Re: Discussion on TES V: Skyrim
Post by: Mormota on August 15, 2011, 08:52:36 am
Yeah, entering each house brings up a loading screen. I'd really prefer a long initial loading than constant interruptions in my game. Like how they do it in SPAZ.
Title: Re: Discussion on TES V: Skyrim
Post by: Cheese on August 15, 2011, 09:02:30 am
What? My thread was locked?
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on August 15, 2011, 09:18:14 am
Of course, it was demo'd on the 360 instead of the PC, since it was supposedly easier to do a demonstration with a controller than a mouse and keyboard. Of course, you could use a controller with a PC, but I suppose they might as well show the 360 version anyways so 360 users don't get all upset if they're shown a version that runs and looks better than what they get.
Title: Re: Discussion on TES V: Skyrim
Post by: Vattic on August 15, 2011, 09:24:08 am
Yeah, entering each house brings up a loading screen. I'd really prefer a long initial loading than constant interruptions in my game. Like how they do it in SPAZ.
A clear case of consolitis I'd say. Considering all the complaints from major developers about current gen console hardware vs PC hardware I'm hoping the console manufacturers listen and that the next gen will be far more beefy.
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on August 15, 2011, 09:46:41 am
The more powerful it is, the more it costs them to make, and the more money they lose selling each console unit until they reach the point where the components become cheap enough that they can start selling it for more than it costs to make, and start making a profit. The 360 was making money in 2006 when the PS3 was losing money per console, for instance. (Simply googling finds news reports about this)

The extended console cycle is allowing them to actually continue to make money selling these consoles (or additional hardware for them such as Kinect and Move), so long as they continue to sell anyways, and developers don't have to learn how to develop for entirely new consoles either (except for the Wii U, anyways).
Title: Re: Discussion on TES V: Skyrim
Post by: Virtz on August 15, 2011, 09:57:32 am
Speaking of loading areas, anyone got a look at whether the NPCs still fade in and out of existence at doors? Like instead of opening them, going into some darkness or something and only then dissapearing?
Title: Re: Discussion on TES V: Skyrim
Post by: Karnewarrior on August 15, 2011, 10:55:14 am
Funnily enough, the fading never managed to break my immersion, though by all means it should have. I just "Saw" them go through the door, even when they didn't.

I call this the Toady effect. Making people see things that reinforce immersion rather han break it like they will if you actually pay attention.
Title: Re: Discussion on TES V: Skyrim
Post by: Siquo on August 15, 2011, 10:57:29 am
Funnily enough, the fading never managed to break my immersion, though by all means it should have. I just "Saw" them go through the door, even when they didn't.

I call this the Toady effect. Making people see things that reinforce immersion rather han break it like they will if you actually pay attention.
Indeed. I even think that an awkward animation of them going inside would only make it worse. If you can't do it right, just leave it out.
Title: Re: Discussion on TES V: Skyrim
Post by: Virtz on August 15, 2011, 11:16:15 am
Funnily enough, the fading never managed to break my immersion, though by all means it should have. I just "Saw" them go through the door, even when they didn't.

I call this the Toady effect. Making people see things that reinforce immersion rather han break it like they will if you actually pay attention.
Indeed. I even think that an awkward animation of them going inside would only make it worse. If you can't do it right, just leave it out.
Then don't make them go through doors at all! All problems solved and one less feature to ruin everything!
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on August 15, 2011, 11:58:05 am
Funnily enough, the fading never managed to break my immersion, though by all means it should have. I just "Saw" them go through the door, even when they didn't.

I call this the Toady effect. Making people see things that reinforce immersion rather han break it like they will if you actually pay attention.
Indeed. I even think that an awkward animation of them going inside would only make it worse. If you can't do it right, just leave it out.
Then don't make them go through doors at all! All problems solved and one less feature to ruin everything!
They didn't go through doors at all. They faded in front of them.  :P
Title: Re: Discussion on TES V: Skyrim
Post by: penguinofhonor on August 15, 2011, 12:14:10 pm
Hey, has anybody trolled with the obvious crude sex pun on the name yet? I won't share what it is, but man, that one is so obvious that it makes me wonder what Bethesda was thinking. When the game comes out, everybody who militantly hates it and lacks articulation abilities are going to be bringing it up every five minutes. Just you wait.

Seriously, only reason I'm not looking forward to this game.

Hahaha, Wii means penis.
Title: Re: Discussion on TES V: Skyrim
Post by: moghopper on August 15, 2011, 01:14:28 pm
I'll probably buy Skyrim.
Title: Re: Discussion on TES V: Skyrim
Post by: Simmura McCrea on August 15, 2011, 01:31:21 pm
Hey, has anybody trolled with the obvious crude sex pun on the name yet?
Can't unsee it. >_<
Title: Re: Discussion on TES V: Skyrim
Post by: woose1 on August 15, 2011, 01:46:01 pm
Quote
IGN: Can you ride dragons in Skyrim?
Todd Howard: Not in the way you're asking.
ohohohooho
(http://static.tvfanatic.com/images/gallery/steve-o-pic.jpg)
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on August 15, 2011, 02:05:23 pm
Quote from: TESV Timeline
4E ?? — Red Mountain erupts; Vvardenfell is destroyed.

I find this to be a subtle "fuck you" to the people who really liked the setting and hoped for perhaps more games set there in the future.

Not really. Stuff like this is why I loved the lore of TES games btw: If you read the books in Morrowind you could tell this would happen. Vivec used his power to stop the moon, and it's outright said his power is all that stops it resuming it's former crash-into-the-city-and-nuke-Vvardenfell velocity. When he lost his godhood his power eventually waned until the moon couldn't be held aloft any more, the impact is what caused Red Mountain to erupt.

In fact, if you read enough you soon realise both Vvardenfell's destruction AND the entire plot of Oblivion are the Nerevarine's fault. Destroying the heart weakened the barriers between Oblivion and Nirn, which combined with the emporer's death was enough to break them completely. And by destroying the heart
Spoiler: "Tribunal Spoilers" (click to show/hide)
which broke his pact with some of the Daedra by ending his power so they could again walk freely without consequence...

You know what, the Nerevarine was kind of a dick.
Title: Re: Discussion on TES V: Skyrim
Post by: CoughDrop on August 15, 2011, 02:10:40 pm
You know what, the Nerevarine was kind of a dick.

You're right; I was a dick.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on August 15, 2011, 02:11:08 pm
 The only other choice was let an ancient spite god run around with a giant mech powered by the immortal heart of a great old one. Although even then this could have all been avoided by not messing with the heart in the first place.
Title: Re: Discussion on TES V: Skyrim
Post by: Sergius on August 15, 2011, 02:11:36 pm
Everyone's talking about whether having dual wielding weapons sucks or not, but the biggest question is:

Will dual wielding shields be implemented?
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on August 15, 2011, 02:13:44 pm
It's a shame you couldn't do what the mod Great House Dagoth allowed (and was awesome for): Sever the Tribunal from the heart whilst still using it to make yourself a god and then betray and murder Dagoth Ur by tricking him into wearing Moon-and-Star.

Seriously, how is that not the most badass ending ever? xD
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on August 15, 2011, 02:22:13 pm
Everyone's talking about whether having dual wielding weapons sucks or not, but the biggest question is:

Will dual wielding shields be implemented?
I think it was confirmed that you could not do that. Behind tits this will be the first thing modded in.
Title: Re: Discussion on TES V: Skyrim
Post by: Karnewarrior on August 15, 2011, 04:00:29 pm
You guys know there's pretty much no way we aren't going to have our PC become Emperor, right? I mean, it's fairly obvious from the fact he's the last dragonborn, he'd have to become a emperor just for literary purposes.

Besides, that could make a setup for the next game; you're a drunk who finds out that he's a prince and now you have to do something awesome to do something else and be a hero.
Title: Re: Discussion on TES V: Skyrim
Post by: Mormota on August 15, 2011, 04:17:52 pm
Will there be tameable animals? Can I go a ranger of the forest who is a friend of all the beasts?
Title: Re: Discussion on TES V: Skyrim
Post by: Lightning4 on August 15, 2011, 04:19:51 pm
You guys know there's pretty much no way we aren't going to have our PC become Emperor, right? I mean, it's fairly obvious from the fact he's the last dragonborn, he'd have to become a emperor just for literary purposes.

Besides, that could make a setup for the next game; you're a drunk who finds out that he's a prince and now you have to do something awesome to do something else and be a hero.

Well if the last games are any indication, our PC will die of some horrible circumstance a few years after the events of the game, then Skyrim itself will have a meteorite dropped on it not long after that, so it won't really matter anyway.


Though I don't actually know how our Oblivion PC died. But given that Skyrim is set around 200 years after Oblivion, it's a pretty safe bet they'll go the route of killing them off, even if the elves can live that long.
Title: Re: Discussion on TES V: Skyrim
Post by: Grakelin on August 15, 2011, 04:26:05 pm
Will there be tameable animals? Can I go a ranger of the forest who is a friend of all the beasts?

Animal Allies was confirmed as a Wood Elf ability, not sure how permanent it is.
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on August 15, 2011, 04:45:55 pm
Considering that my Oblivion character was the vampire arch-mage of Cyrodiil, and was effectively unkillable due to his enchanted equipment and spells (effectively immune to magic, immune to paralysis due to being a vampire, ability to max out armor at will) at the time I got bored and stopped playing, dying of old age or being killed off by anything short of "Rocks fall! Everyone dies!" is a bit unlikely.
Title: Re: Discussion on TES V: Skyrim
Post by: Virtz on August 15, 2011, 04:47:14 pm
Considering that my Oblivion character was the vampire arch-mage of Cyrodiil, and was effectively unkillable due to his enchanted equipment and spells (effectively immune to magic, immune to paralysis due to being a vampire, ability to max out armor at will) at the time I got bored and stopped playing, dying of old age or being killed off by anything short of "Rocks fall! Everyone dies!" is a bit unlikely.
How about eating an insta-kill apple? I don't think you can resist those in any way.
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on August 15, 2011, 04:49:41 pm
Why would a vampire eat an apple?
Title: Re: Discussion on TES V: Skyrim
Post by: Virtz on August 15, 2011, 04:59:33 pm
Why would a vampire eat an apple?
Oh. Right. Then maybe biting someone poisoned? Or maybe being held down outside during the day? I dunno.

Either way, I doubt the Bethesda people care about how uber the character was at the end. They didn't care about what Cyrodill was supposed to look like. And that wasn't even something that varied between playthroughs.
Title: Re: Discussion on TES V: Skyrim
Post by: Cecilff2 on August 15, 2011, 05:03:59 pm
Everyone's talking about whether having dual wielding weapons sucks or not, but the biggest question is:

Will dual wielding shields be implemented?

Unfortunately no.  But nothing has been said yet about dual weilding torches(Which can also be used as weapons)
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on August 15, 2011, 05:05:11 pm
Isn't part of the fun of these games being killed by rats at level 1 and being able to one-hit the gods at level 100? :P
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on August 15, 2011, 06:25:42 pm
You guys know there's pretty much no way we aren't going to have our PC become Emperor, right? I mean, it's fairly obvious from the fact he's the last dragonborn, he'd have to become a emperor just for literary purposes.

Besides, that could make a setup for the next game; you're a drunk who finds out that he's a prince and now you have to do something awesome to do something else and be a hero.
Being "Dragonborn" in the sense of what was required to light them fires was never really about the bloodline, is was more of a metaphysical thing. With the right circumstances, anyone could do it. In fact, Septim's lineage died out just a few Emperor's after himself (I can't remember the actual number), and "his" bloodline is actually descended from his brother or something like that.

Of course, Skyrim seem to use a whole new requirement for being "Dragonborn", what with being born with a soul of a dragon and all that. Though, as I've said before, everyone has the soul of a dragon. Technically. ;D
Title: Re: Discussion on TES V: Skyrim
Post by: Dsarker on August 15, 2011, 06:28:49 pm
Not being a big TES lore knower, what do you mean by that?
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on August 15, 2011, 06:43:33 pm
Do weapons break or does your character just up and decide not to use them?
Title: Re: Discussion on TES V: Skyrim
Post by: postal83 on August 15, 2011, 06:50:47 pm
I've only taken work off to play two games, Oblivion and GTAIV.  With Oblivion, my buddy and I hermited out over 4 days at his place, eating Reser's burritos and drinking beer and Gatorade.  I felt like a crappy human being after that but holy lord it was fun.

I'm thinking I might just have to have a mini vacation for this one as well.  Super pumped... but I'm always super pumped when there's a lot of hype around a game.

Can't wait to see peoples reactions in this thread after its released!
Title: Re: Discussion on TES V: Skyrim
Post by: Mormota on August 16, 2011, 04:33:52 am
I'm wondering. Since your main companion will be a blade, will you be able to use... him? it? in combat? I mean, he's most likely the best sword in the game, being enchanted and having a soul inside it or something.
Title: Re: Discussion on TES V: Skyrim
Post by: Hanzoku on August 16, 2011, 05:38:03 am
Er... pretty sure he's one of the Emperor's Blades, which is an awesome title but doesn't transform him into a weapon. (Luckily.)
Title: Re: Discussion on TES V: Skyrim
Post by: Siquo on August 16, 2011, 06:44:14 am
Yeah, it's not like DF where you could (dual)wield him. And if you could, it probably would be a blunt weapon, despite his title.
Title: Re: Discussion on TES V: Skyrim
Post by: MasterFancyPants on August 16, 2011, 07:58:37 am
Yeah, it's not like DF where you could (dual)wield him. And if you could, it probably would be a blunt weapon, despite his title.

The Caius Cosades's corpse pierces the wolf's brain!
The wolf has been struck down.
Title: Re: Discussion on TES V: Skyrim
Post by: Viken on August 16, 2011, 08:06:47 am
Lmao.  My only comment!  ;D
Title: Re: Discussion on TES V: Skyrim
Post by: Mormota on August 16, 2011, 09:33:23 am
Actually... He will literally be a sword, not a blade as in the Emperor's guards.
Title: Re: Discussion on TES V: Skyrim
Post by: Johuotar on August 16, 2011, 09:38:46 am
Actually... He will literally be a sword, not a blade as in the Emperor's guards.

Why do you think he would be sword? All I heard was blade and thought that he's part of the organisation "blades".
Title: Re: Discussion on TES V: Skyrim
Post by: Viken on August 16, 2011, 09:44:51 am
According to the info I've read, your 'Mentor' in the game will be a Blade, one of the last in the organization that survived the death of his fellows.
Title: Re: Discussion on TES V: Skyrim
Post by: Cecilff2 on August 16, 2011, 09:52:55 am
Not being a big TES lore knower, what do you mean by that?

Everyone was once Et'ada that reproduced too much and got weak.  Altmer think that by destroying the world they'll be able to return to their old forms.  Men disagree and think they'll surpass their old forms through the walking ways.(The endeavor, EG. CHIM, Apotheosis, The Scarab that Transforms into the New Man)  Hence why Auri-el/Alduin is a savior to the Altmer of Summerset, and the bringer of the apocalypse to the nords, while Lorkhan/Shor is a vile trickster to the Altmer, and the savior of the Nords.

TES mythology is some pretty crazy stuff.
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on August 16, 2011, 10:00:06 am
It could be both: A talking sword, like Warmonger from the Summoning, except that was evil and bloodthirsty. For some reason Warmonger hasn't been mentioned on either the tvtropes "The Sword That Speaks" (http://tvtropes.org/pmwiki/pmwiki.php/Main/TheSwordThatSpeaks) page, nor on the "Evil Weapon" (http://tvtropes.org/pmwiki/pmwiki.php/Main/EvilWeapon) page. Odd. I don't see a button to register for a new account (just one to log in), or I'd add it.
Title: Re: Discussion on TES V: Skyrim
Post by: Eagle_eye on August 16, 2011, 11:03:07 am
I know the discussion has moved passed this, but on the note of the existence of the previous hero... they become
Spoiler (click to show/hide)
. Wouldn't that be a good explanation as to their absence?
Title: Re: Discussion on TES V: Skyrim
Post by: Karnewarrior on August 16, 2011, 01:20:41 pm
I know the discussion has moved passed this, but on the note of the existence of the previous hero... they become
Spoiler (click to show/hide)
. Wouldn't that be a good explanation as to their absence?
...
Bloody brilliant.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on August 16, 2011, 04:43:47 pm
Not being a big TES lore knower, what do you mean by that?
Basically what Cecilff said. Every object and being (people, animals, trees, stones, grass - even the laws of nature are made up of them) in the world descends/is reincarnated from the Aedra. Not just the Nine Divines, mind you, at the time of the world's creation there were countless amounts of them. When Lorkhan "tricked" them into creating the world the vast majority of the Aedra were forced to "die" and give their whole beings to the world, and became part of it. Those who became people/living stuff is described in lore as having been "forced to marry and make children to last".

And how does this make everybody technically have the soul of a dragon, you ask? Well, lore-wise, and metaphysically-wise, dragons pretty much == gods/Aedra (so does giants, by the way, but that is a whole different story). And

Though I doubt Beth cared about that.

I know the discussion has moved passed this, but on the note of the existence of the previous hero... they become
Spoiler (click to show/hide)
. Wouldn't that be a good explanation as to their absence?
That, and even if he didn't, it's still like 400 years later or something.
Title: Re: Discussion on TES V: Skyrim
Post by: Soadreqm on August 16, 2011, 05:03:22 pm
The Nerevarine should still be around though. He got clinical immortality from the Corprus disease.

Not that we're going to see him. I think the last anyone heard, the Nerevarine was heading for Akavir or something. And Bethesda can alway pull another Dragon Break to explain any and every inconsistency that the fans dig up. Blowing up the Heart of Lorkhan? Yeah, that sounds like it might splinter time a bit. As could blowing up the mystical magical keystone of the White Gold Tower.

What's up with those mystical magical keystones, anyway? There seems to be kind of grand epic plot spanning all the games, about something to do with some kind of towers. The one the Imperial City was built around for one, and Red Mountain for another. But I really don't know what it's all actually about.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on August 16, 2011, 05:10:51 pm
 Be on the lookout for a tall important thing in Skyrim, perhaps an important mountain or something. It's gonna get blown the heck up by the end of the game.
Title: Re: Discussion on TES V: Skyrim
Post by: Cheese on August 16, 2011, 05:12:54 pm
I just saw the trailer advertised in cinema, wow.
Title: Re: Discussion on TES V: Skyrim
Post by: Aqizzar on August 16, 2011, 05:17:05 pm
Be on the lookout for a tall important thing in Skyrim, perhaps an important mountain or something. It's gonna get blown the heck up by the end of the game.

I bet it has something to do with dragons.

For that matter, being so close to High Rock this time, one wonders if they'll bring up the Unknown Hero and the Mantella and the creation of an Orcish state right next door.  Probably not though.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on August 16, 2011, 06:21:27 pm
The Towers and the Stones are the foundation of the world. The home continent of the Redguard was blown to pieces and sunk when they destroyed theirs, it's just a bunch of islands now. Like to point out that the Mantella and the Great Golem (can't remember the name) also were a stone and a tower, even if I can't remember what was what exactly.

Last I visited the lore forums, though, it was hypothized the statue that Emperor-heir (Martin? Can't remember either) became is the new stone of that Tower.

Also, as Duke said, IIRC that big mountain (High Hrothgar? Tooth of the World or something? Memory again ;D) is the Tower of Skyrim. I'm definitely not betting against something happening to it.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on August 16, 2011, 06:24:20 pm
 First half of game: Dragons dragons dragons oh hell a giant one what is it doing OH GOD IT ATE A MOUNTAIN

 Second half of game: Everything goes to fuck as a large part of reality shatters sending half the map into a crazyland of unknown physics and beings from another existence. Matter returns to its original form of Aedra and it's your job to piece reality back together again.
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on August 16, 2011, 06:29:18 pm
[Joke]Lolol bethesda doing anything more then generic fantasy storyline not going to happen again lololol[/Joke]

I really hope Beth does do something a bit different this time though. Something like what Duke said, or really anything.
Title: Re: Discussion on TES V: Skyrim
Post by: Soadreqm on August 16, 2011, 06:48:00 pm
After spending a while killing dragons, you face Akatosh himself in an epic boss fight. When you kill him, you are transported back in time to the beginning of the game, and the REAL story starts. You must relive the loop over and over again, while simultaneously memorizing the daily, weekly and monthly schedules of every NPC in the game, until you finally figure out how to become the new God of Time yourself.

And probably fight an evil clone of yourself from an alternate timeline, and wind up retroactively orchestrating the plots of all the previous games.
Title: Re: Discussion on TES V: Skyrim
Post by: Dsarker on August 16, 2011, 06:49:13 pm
If it wasn't that long, and the plot had changes that rapidly effected it, that would be very fun to play.
Title: Re: Discussion on TES V: Skyrim
Post by: Vattic on August 16, 2011, 07:45:30 pm
You must relive the loop over and over again, while simultaneously memorizing the daily, weekly and monthly schedules of every NPC in the game
Like in Zelda: Majora's Mask? It worked well there.
Title: Re: Discussion on TES V: Skyrim
Post by: Johuotar on August 17, 2011, 02:26:29 am
You must relive the loop over and over again, while simultaneously memorizing the daily, weekly and monthly schedules of every NPC in the game
Like in Zelda: Majora's Mask? It worked well there.
I've heard good stuff about zelda games, mayby I should get one someday.
I spent yesterday to get good mods to oblivion to see if I can relieve interest in it and play it until I get skyrim. I just need monster ai mod and some more graphic tweaking done.
Title: Re: Discussion on TES V: Skyrim
Post by: Vherid on August 17, 2011, 11:36:54 am
http://www.pcgamer.com/2011/08/17/notch-challenges-bethesda-to-settle-scrolls-lawsuit-with-a-game-of-quake-3/
Title: Re: Discussion on TES V: Skyrim
Post by: Jehdin on August 17, 2011, 01:44:46 pm
Steamworks confirmed. (http://twitter.com/#!/ElderScrolls/status/103844894413557760)

New argonian screenshot (http://i.imgur.com/7YEAV.jpg)
Title: Re: Discussion on TES V: Skyrim
Post by: Grakelin on August 17, 2011, 03:45:35 pm
(flame-baiting removed)
Title: Re: Discussion on TES V: Skyrim
Post by: Jehdin on August 17, 2011, 03:47:00 pm
That lizard has breasts.

I don't think there's been a single TES game where they didn't.

Also, in case anyone missed them: Other screenshots of various races (http://preorderskyrim.wordpress.com/2011/08/14/preorder-skyrim-character-screenshots-and-details-from-quakecon/)
Title: Re: Discussion on TES V: Skyrim
Post by: Dsarker on August 17, 2011, 04:19:31 pm
http://www.pcgamer.com/2011/08/17/notch-challenges-bethesda-to-settle-scrolls-lawsuit-with-a-game-of-quake-3/

Trial by combat, eh?
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on August 17, 2011, 04:20:52 pm
 Those cats have beards.

 Yesssssssss
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on August 17, 2011, 04:27:56 pm
"Torches can be used as weapons."

okay, done, sold.
everyone fear the TORCHMASTER.
Title: Re: Discussion on TES V: Skyrim
Post by: freeformschooler on August 17, 2011, 04:34:10 pm
Even after reading the countless arguments and debates, and having to come to terms with the reworked skill system, I'm still pretty sold on the game. Let's face it: I loved Morrowind. I enjoyed Oblivion no matter how bad it was in varied ways. It's very unlikely that Skyrim will be LESS fun than Oblivion.

Obviously there are some things about it that I still think are pretty dumb from what I've seen/heard but I haven't played it so I don't know how great it will/won't be.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on August 17, 2011, 04:35:46 pm
"Torches can be used as weapons."

okay, done, sold.
everyone fear the TORCHMASTER.
Catbeard Torchmaster.

 He will be the most dapper feline pyromancer in history.
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on August 17, 2011, 05:12:02 pm
Translated: Kundurad Litastkon. That sounds even more awesome.
Title: Re: Discussion on TES V: Skyrim
Post by: Jehdin on August 17, 2011, 07:35:47 pm
Female Dark Elf with her dog (http://theelderscrollsskyrim.com/skyrim-dark-elf-and-pet-companion/)
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on August 17, 2011, 07:37:22 pm
 Looking at her arms it seems there will be some way to modify how larges ones arms are.

 Catbeard is gonna have pythons as large as his head to flail around the torches better.
Title: Re: Discussion on TES V: Skyrim
Post by: Poltifar on August 17, 2011, 08:38:07 pm
About the armor, since they combined upper and lower body into one, will they be keeping gloves and boots separate or also combine those into the single armor piece? Not that I specifically want that, but since they've already done the big jump of combining the large parts, it would seem a bit silly to not just combine the smaller parts too... Though honestly, I would have preferred if they hadn't combined upper and lower, I used to enjoy the ability to mix-and-match different parts.
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on August 17, 2011, 11:41:06 pm
It's kind of funny that Skyrim is going the opposite way from Diablo 3 on how many armor slots there are. See, if Skyrim had an online item store, we might have more armor slots and weapon types... :P
Title: Re: Discussion on TES V: Skyrim
Post by: Dsarker on August 17, 2011, 11:42:09 pm
Now if they had an online SPELL store, we might have spell crafting too :P
Title: Re: Discussion on TES V: Skyrim
Post by: CoughDrop on August 18, 2011, 12:22:10 am
Looking at her arms it seems there will be some way to modify how larges ones arms are.

 Catbeard is gonna have pythons as large as his head to flail around the torches better.

Pretty sure I read somewhere that physique will at the very least be an option for player character creation.
Title: Re: Discussion on TES V: Skyrim
Post by: Virtz on August 24, 2011, 11:01:17 am
Moar faces (http://www.neogaf.com/forum/showpost.php?p=30366162&postcount=979)! 10 per race/gender combination.
Title: Re: Discussion on TES V: Skyrim
Post by: Cecilff2 on August 24, 2011, 11:16:55 am
Moar faces (http://www.neogaf.com/forum/showpost.php?p=30366162&postcount=979)! 10 per race/gender combination.
The female khajiit.

Pffft....Hahahahaha
Title: Re: Discussion on TES V: Skyrim
Post by: Domenique on August 24, 2011, 11:35:29 am
Moar faces (http://www.neogaf.com/forum/showpost.php?p=30366162&postcount=979)! 10 per race/gender combination.
The female khajiit.

Pffft....Hahahahaha

Males look actually more canine than feline to me. The elves in general also got more interesting.
Title: Re: Discussion on TES V: Skyrim
Post by: Cecilff2 on August 24, 2011, 11:45:14 am
Yeah the elves look much better.  But I swear if that face type is common for the khajiit I'm not going to be able to take them seriously in game.
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on August 24, 2011, 01:30:01 pm
I'm pretty sure those faces are just examples, I can't possibly imagine faces being less randomizeable than in Oblivion.
Title: Re: Discussion on TES V: Skyrim
Post by: Domenique on August 24, 2011, 01:35:22 pm
Yeah the elves look much better.  But I swear if that face type is common for the khajiit I'm not going to be able to take them seriously in game.

Female argonians - I agree, but what's wrong with khajiit?
Title: Re: Discussion on TES V: Skyrim
Post by: Dakk on August 24, 2011, 01:50:41 pm
I for one approve of the argonian changes, they look more monstrous now rather then just "painted over humanoids with a featureless pointy lizard face". I just hope their bodies are also different like in morrowind, I loved that old argonian shuffle shuffle walking motion.
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on August 24, 2011, 01:58:21 pm
Nords have Beards and Tattoos! High Elves are Yellow! Dark Elves are Dark!

It's like they took everything that was good with Morrowind's aesthetics and made them fit in with 2011 graphical capabilities, it's almost awesome enough to make me forget how much I despise the engine changes they've mentioned so far xD But again, I actually liked Morrowind's vanilla combat better than even highly modded Oblivions so my opinion is apparently worthless -.-

(My argument for why Morrowind had better combat than Oblivion is: If in Morrowind you actually saw the word "Miss" float above your enemies when you missed, would people still have been complaining?)
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on August 24, 2011, 02:21:24 pm
Very nice indeed. The Orc ladies look a bit to petite, though, but the males look great. High Elves and Khajiit look kinda wonky, as well. Well, a large minority of them at least.

But the rest of them? Look great, the whole lot. Dunmer and Argonians especially. Bosmer even have bug-eyes again!
Title: Re: Discussion on TES V: Skyrim
Post by: Cecilff2 on August 24, 2011, 02:38:57 pm
Yeah the elves look much better.  But I swear if that face type is common for the khajiit I'm not going to be able to take them seriously in game.

Female argonians - I agree, but what's wrong with khajiit?

They make me bust out laughing.
Title: Re: Discussion on TES V: Skyrim
Post by: Siquo on August 24, 2011, 02:55:33 pm
Yeah the elves look much better.  But I swear if that face type is common for the khajiit I'm not going to be able to take them seriously in game.
I'm not into TES lore that much, but from what I saw in Oblivion, no NPC takes them seriously, either...
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on August 24, 2011, 03:03:38 pm
Are those all variations of the Lion from The Wizard of Oz?
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on August 24, 2011, 03:34:56 pm
The animal people! They look like animal people!
Title: Re: Discussion on TES V: Skyrim
Post by: Interus on August 24, 2011, 10:12:00 pm
The elves all look scarier and more intimidating to me than the orcs.  I think its because their tusks give all the orcs this incredibly pronounced sad-frowny face.  Even the toughest ones look like they're mere seconds from bursting into tears.

Argonians look like awesome raptor people.
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on August 24, 2011, 10:18:51 pm
Dark Elves are the only elves that look menacing to me. I like it, a lot more then the soft, squishy, unhardened ways of Oblivion dunmer.
Title: Re: Discussion on TES V: Skyrim
Post by: freeformschooler on August 24, 2011, 10:24:19 pm
As usual I have difficulty telling the difference between Breton and Imperial. But otherwise all of these look pretty great. I think what makes the Khajit look unusual and ridiculous to me is that they look almost like legitimate animal people.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on August 24, 2011, 10:24:59 pm
(My argument for why Morrowind had better combat than Oblivion is: If in Morrowind you actually saw the word "Miss" float above your enemies when you missed, would people still have been complaining?)
Yes, it would still be terrible. Doesn't help that it happens a lot when you first start, turning off new players.

 But yeah, faces. All look excellent. Everyone loves face paint too. All the females look a bit off but I will have to see them in context of playing a game to see if they hold up well. Again, they all look like high-res versions of Morrowind faces. This is fantastic.

 Bretons could stand to look a little chubbier but w/e, they were always hard to tell apart.
Title: Re: Discussion on TES V: Skyrim
Post by: Yoink on August 24, 2011, 10:26:53 pm
I love it, except for the female orcs, who don't look nearly... 'coarse' enough, and the female khajit, who just look a bit weird. It could just be the lighting, though.
Hopefully, we can choose different bodytypes, so someone wanting to play a female character could choose not to have a pencil-thin neck... :P
Title: Re: Discussion on TES V: Skyrim
Post by: Mormota on August 25, 2011, 03:04:13 am
Khajit females look hilariously awful. That kind of big but thin head on a pencil neck is simply ridiculous...
Title: Re: Discussion on TES V: Skyrim
Post by: Dakorma on August 25, 2011, 07:57:14 am
I love it, except for the female orcs, who don't look nearly... 'coarse' enough, and the female khajit, who just look a bit weird. It could just be the lighting, though.
Hopefully, we can choose different bodytypes, so someone wanting to play a female character could choose not to have a pencil-thin neck... :P

Things to remember about the orcs, they used to be Elves before being cursed by Malacath for not being ugly enough when they sought his aid. I imagine some a lot of them would still want to return to that beauty.

As for all humans looking alike, that's kind of the point of humans, they almost always descend from Nordic Stock. The Bretons are descendents of Elves and Humans, only because of how the racial mixing mechanics work, when you mix races most of the features are taken from the mother. So when a khajit female breeds with a human male, you end up with kittens, but when a Khajit Male breeds with an Orcish female, you end up with the green things. Bretons only differentiating features from normal baseline nordic stock, is that they have higher magical affinity. But other than that the Aldmeri blood has been bred out of them by intermixing with full human women for so long. It's possible that given enough time, they will breed out the magical affinity as well.
Title: Re: Discussion on TES V: Skyrim
Post by: Yoink on August 25, 2011, 08:05:48 am
I must admit to not really being well informed on TES lore, sadly, so I didn't know about the orc thing.
Still, the male orcs just look, in a word, badass. They look like they take pride in their ugliness! :D
Perhaps there could be options when making an orc, as to how 'ugly' you want them? I know a few of those orcs are less ugly than others whilst still looking 'orcy'.
And I noticed, with the wood elves, the males were mostly all pretty creepy looking, but the females had varying levels of creepiness, too, with some looking more normal than others. Hopefully the same sort of options will be available for orcs. [/pointless rambling]
Title: Re: Discussion on TES V: Skyrim
Post by: Cecilff2 on August 25, 2011, 08:54:41 am
Things to remember about the orcs, they used to be Elves before being cursed by Malacath for not being ugly enough when they sought his aid. I imagine some a lot of them would still want to return to that beauty.

Don't you mean the orsimer followed Trinimac as a god, and when Trinimac was eaten by Beothiah and crapped out as Malacath (http://www.imperial-library.info/content/malacath), the orcs changed along with him?


Edit: Beothiah, Mephala, what's the difference.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on August 25, 2011, 09:28:39 am
Things to remember about the orcs, they used to be Elves before being cursed by Malacath for not being ugly enough when they sought his aid. I imagine some a lot of them would still want to return to that beauty.
They're still too petite. And that still doesn't explain why only the women would "want to return to that beauty". It doesn't even work as a handwave - it's just the devs going "women can't look un-pretty lol"

Also it wasn't as much a direct curse as it was a metaphysical reaction to the shame and revulsion to the abasement of their god by Boethiah (S/he ate Trinimac and shat him out, which turned him into Malacath), and the resulting disgust the other Altmer felt for them and the ostracism for Altmeri society as they became the Pariah Folk.

...Yeah, Orc appearance and nature is basically a physical manifestation of their collective bad self image. ;D


Quote
As for all humans looking alike, that's kind of the point of humans, they almost always descend from Nordic Stock.
Most humans on Tamriel are not descended from the Atmorans/Proto-Nords, but are indigenous to the continent. The "out of Atmora" theory was rebuffed, it just didn't make any sense when you put the rest of the lore together. Basically, if all human (Redguard excepted) were descended from the Atmoran refugees/returners (because they came from Tamriel to begin with as well), they somehow managed to spread to all provinces except Morrowind, Summerset Isle and Valenwood (Yes, there are/were humans in Argonia as well) in a matter of a few years, develop a history and relations with the Elves and other creatures that run far further back than that, and develop a vast amount of cultures that is completely different from that of the Nords. And all from crews of a small number of ships.

Nah, there were human peoples there all along. A lot of them interbred with the Nordly arrivals over time, though, like the already Elf-interbred Bretons and the Colovians of Cyrodiil, mixing the their cultures.

edit: slightly Ninja'd. That what you get for pausing before you're finished.
Title: Re: Discussion on TES V: Skyrim
Post by: Sergius on August 25, 2011, 12:42:37 pm
Things to remember about the orcs, they used to be Elves before being cursed by Malacath for not being ugly enough when they sought his aid. I imagine some a lot of them would still want to return to that beauty.
They're still too petite. And that still doesn't explain why only the women would "want to return to that beauty". It doesn't even work as a handwave - it's just the devs going "women can't look un-pretty lol"

Everyone knows that orc (and nord) women all wanna look like Wonder Woman.
Title: Re: Discussion on TES V: Skyrim
Post by: Karnewarrior on August 25, 2011, 08:09:57 pm
Things to remember about the orcs, they used to be Elves before being cursed by Malacath for not being ugly enough when they sought his aid. I imagine some a lot of them would still want to return to that beauty.
They're still too petite. And that still doesn't explain why only the women would "want to return to that beauty". It doesn't even work as a handwave - it's just the devs going "women can't look un-pretty lol"

Also it wasn't as much a direct curse as it was a metaphysical reaction to the shame and revulsion to the abasement of their god by Boethiah (S/he ate Trinimac and shat him out, which turned him into Malacath), and the resulting disgust the other Altmer felt for them and the ostracism for Altmeri society as they became the Pariah Folk.

...Yeah, Orc appearance and nature is basically a physical manifestation of their collective bad self image. ;D
Well at least there wasn't any rutting with geese.

I mean if that turns elves green imagine what Greek mythology would do! We could make Cthulhu!
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on August 25, 2011, 08:36:26 pm
AND HROL DID LOVE UNTO A HILLOCK?
Title: Re: Discussion on TES V: Skyrim
Post by: Cecilff2 on August 26, 2011, 10:52:35 am
I AM CYRODIIL COME
Title: Re: Discussion on TES V: Skyrim
Post by: Domenique on August 26, 2011, 11:47:08 am
I just love how this thread makes so much sense.
Title: Re: Discussion on TES V: Skyrim
Post by: Kaleb702 Games on August 26, 2011, 11:59:54 am
I dislike how there are less skills, but I can handle it. The hand-to-hand removal sucks though. :(
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on August 26, 2011, 12:13:11 pm
I wonder if you'll have any means to defend yourself (magic aside) if a weapon breaks... which I assume they will, since there's a blacksmithing skill (suppose they might just get dull though).
Title: Re: Discussion on TES V: Skyrim
Post by: Vattic on August 26, 2011, 12:14:28 pm
From what I gather you can still punch people but it's not got it's own set of skills or perks.
Title: Re: Discussion on TES V: Skyrim
Post by: Johuotar on August 26, 2011, 01:44:17 pm
Yeah and there are going to tavern brawls and I think you can use fist outside those situations too.
Title: Re: Discussion on TES V: Skyrim
Post by: Grakelin on August 26, 2011, 04:41:28 pm
There are now tavern brawls, but unarmed combat is no longer a skill.

Yep, this is looking good.
Title: Re: Discussion on TES V: Skyrim
Post by: dbfuru on August 26, 2011, 08:13:15 pm
Regardless of anything that is different or what other people say, I am really looking forward to exploring Skyrim! It looks like it's going to be great!
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on August 26, 2011, 09:26:37 pm
 I think there will be a series of combat perks that apply to all weapons you use, including fists. So while you may not have any skills for hand-to-hand you can still box better later on with the right skills. They would apply to everything too, so they would not necessarily be hand-to-hand specific perks. I hope that is how this is gonna go down.

 And again those faces are in a very weird position, so we will have to wait and see them in actual gameplay screenshots. Which have shown to be badass.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on August 26, 2011, 09:28:03 pm
-Blerp-
Title: Re: Discussion on TES V: Skyrim
Post by: Jehdin on August 26, 2011, 09:59:44 pm
Extra unarmed damage for Khajiits. (http://twitter.com/#!/DCDeacon/status/107213174436151297)

Item degradation not present in Skyrim. (http://twitter.com/#!/DCDeacon/status/107270741023666176)
Title: Re: Discussion on TES V: Skyrim
Post by: Kaleb702 Games on August 26, 2011, 10:03:34 pm
Extra unarmed damage for Khajiits. (http://twitter.com/#!/DCDeacon/status/107213174436151297)

Item degradation not present in Skyrim. (http://twitter.com/#!/DCDeacon/status/107270741023666176)
@First:
Makes sense, them being part cat.
@Second:
NOO!!!1!!11 RUINED FOREVER [/JK]
Bad idea to remove that though.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on August 27, 2011, 12:36:43 am
 I dunno, I'm cool with no repair stuff to deal with. I'll accept that while not a terribly complex gameplay feature that can never be used to say it makes the experience more flavorful, it does pace the player and force them to exit their dungeon delving every once and a while to repair junk. Although usually I'll just have 50lbs of hammers in my inventory at all times and wonder why both my stuff is so worn down when I forget to repair and why I'm so damn heavy. And how I could use them in a cave with no anvil. Whetstones that sharpen blades for a limited were confirmed somewhere, and only blades losing effectiveness over time makes a lot more sense than the tiny dents in a warhammer cutting effectiveness in half.

 Yeah, I'll defend the removal of the old repair system. It was two dimensional and only existed to create a resource to worry about. Better dungeon pacing should fill in the only practical role they served of pacing the gameplay.

 Meanwhile, I bring news you can justifiably be outraged over.

 Like Bug Squashing taking a higher priority this time, by having the game always connected to their servers.  (http://kotaku.com/5834914/the-skyrim-team-has-a-better-plan-for-squashing-bugs-this-time) Yes I'm sure piracy had nothing to do with this decision.

 And whatever DLC it will get, XBOX-360 players will get it first. (http://www.escapistmagazine.com/news/view/112609-Skyrim-DLC-Will-Be-Timed-360-Exclusive)
Title: Re: Discussion on TES V: Skyrim
Post by: CoughDrop on August 27, 2011, 01:28:58 am
Like Bug Squashing taking a higher priority this time, by having the game always connected to their servers.  (http://www.escapistmagazine.com/news/view/112609-Skyrim-DLC-Will-Be-Timed-360-Exclusive) Yes I'm sure piracy had nothing to do with this decision.

I'm a bit confused... Is that the right link?
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on August 27, 2011, 01:35:28 am
 Now it is.

 Also for information overflow you can have a gay marriage in the game.

 Oh, by the way, you can get married in the game. You should probably know about the feature, but first you gotta know that if the feature is theoretically there that you can do it with the same sex.
Title: Re: Discussion on TES V: Skyrim
Post by: Vibhor on August 27, 2011, 03:34:43 am
Extra unarmed damage for Khajiits. (http://twitter.com/#!/DCDeacon/status/107213174436151297)

Item degradation not present in Skyrim. (http://twitter.com/#!/DCDeacon/status/107270741023666176)
@First:
Makes sense, them being part cat.
@Second:
NOO!!!1!!11 RUINED FOREVER [/JK]
Bad idea to remove that though.

I don't see how it makes sense. Cats do not punch more than a barbarian. Trust me, I have experienced it.
Also, this is punching we are talking about, not bitchslapping or scratching.
Title: Re: Discussion on TES V: Skyrim
Post by: Grakelin on August 27, 2011, 03:43:23 am
Go into unarmed combat with something that has claws. See who wins.
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on August 27, 2011, 03:45:16 am
Gay marriage? Damnit Bethesda, one second I'm condemning you for dumbing things down, on the other hand I have to applaud  for something. I think there needs to be more representation and more realistic and fair representation of homosexuality in video games. You're like a bad break-up I keep getting back together with, stop being that >.<

Oh, but Bethesda. If you pull a Fable 2 and cheaply kill off the love interest in an attempt to elicit an emotional response I will shut the game down there in disgust at the cheapness. Only game I've seen do anything like that well is Vampire: The Masquerade Bloodlines where the
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Grakelin on August 27, 2011, 04:33:39 am
Unpatched, she just kind of shows up in that level out of nowhere. I almost thought they had stupidly used the same model for a while after I saw it, and was confused as to what it was all about.
Title: Re: Discussion on TES V: Skyrim
Post by: Vibhor on August 27, 2011, 05:32:45 am
Go into unarmed combat with something that has claws. See who wins.

/facepalm

Punching != Clawing
Title: Re: Discussion on TES V: Skyrim
Post by: SHAD0Wdump on August 27, 2011, 05:37:22 am
Go into unarmed combat with something that has claws. See who wins.

/facepalm

Punching != Clawing
Unarmed Combat != Just punching
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on August 27, 2011, 05:37:58 am
Who said Khajiit punch?
Title: Re: Discussion on TES V: Skyrim
Post by: Jehdin on August 27, 2011, 05:38:09 am
Go into unarmed combat with something that has claws. See who wins.

/facepalm

Punching != Clawing

Unarmed != Punching only

EDIT: Ninja'd... twice. I'm slow.
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on August 27, 2011, 05:38:52 am

 Like Bug Squashing taking a higher priority this time, by having the game always connected to their servers.  (http://kotaku.com/5834914/the-skyrim-team-has-a-better-plan-for-squashing-bugs-this-time) Yes I'm sure piracy had nothing to do with this decision.



well, from what i read (maybe i read it in a bad way) it doesn't say that you'll have to be connected 24H a day with internet. it just states that, (at least, from what i managed to read) it can be connected to internet continuosly for updates in case of bugs, not that it requires a 24H day connection to play. While they "could" actually go with a 24H a day connection to play, i hope they won't. not for the piracy issues, because, after all, assassin creed 2, from dust, excetera, were all pirated without qualms. and without worries too, even though there "drm" should have been safer.
In the end the drm ends up being a nuisance to those who actually buy the game.
the thing they should do, and i hope is what i managed to understand from that article, is that it doesn't require the connection to play, BUT if you have it, you get the bugs fixed asap. And maybe new content added also? while if you have a pirated version, you end up keeping the bugs and you have to wait for someone to crack the updates. and so on.
Title: Re: Discussion on TES V: Skyrim
Post by: Jehdin on August 27, 2011, 05:44:36 am

 Like Bug Squashing taking a higher priority this time, by having the game always connected to their servers.  (http://kotaku.com/5834914/the-skyrim-team-has-a-better-plan-for-squashing-bugs-this-time) Yes I'm sure piracy had nothing to do with this decision.



Spoiler (click to show/hide)

Yeah, I'm waiting for some clarification on this from Bethesda, the article itself wasn't very clear.

Would be a real shame if they ruined this game by pulling an Ubisoft.
Title: Re: Discussion on TES V: Skyrim
Post by: Grakelin on August 27, 2011, 05:59:14 am
Go into unarmed combat with something that has claws. See who wins.

/facepalm

Punching != Clawing

Go into unarmed combat with something that has claws. See who wins.

/facepalm

Punching != Clawing
Unarmed Combat != Just punching

Who said Khajiit punch?

Go into unarmed combat with something that has claws. See who wins.

/facepalm

Punching != Clawing

Unarmed != Punching only

EDIT: Ninja'd... twice. I'm slow.

/facepalm
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on August 27, 2011, 06:02:42 am
Why am I in that quotefest D:
Title: Re: Discussion on TES V: Skyrim
Post by: Jehdin on August 27, 2011, 06:14:11 am
Spoiler (click to show/hide)

(http://i.imgur.com/zvB6s.jpg) (http://imgur.com/zvB6s)
Title: Re: Discussion on TES V: Skyrim
Post by: Grakelin on August 27, 2011, 07:43:09 am
Why am I in that quotefest D:

It was part of a series. The first one was a guy facepalming at me, and the other three are people explaining - all at the same time - why it was silly to do so.
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on August 27, 2011, 08:19:37 am
That 'we have a better plan for fixing bugs' link just sounds to me like "We're gonna tweak things and release the tweak immediately with barely any testing, and people will get it immediately because they're using steam or the xbox, which are usually always online so that people can get achievements." (I can't speak to the PS3, since I've never used one)

Obviously it wouldn't be likely to be able to patch while you were playing unless they've come up with a fancy new method in the game itself to support changing it on the fly somehow, which I kind of doubt.
Title: Re: Discussion on TES V: Skyrim
Post by: Eagle_eye on August 27, 2011, 10:13:43 am
well, they could always force one of those inter-cell loading screens on you.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on August 27, 2011, 10:50:09 am
Gay marriage? Damnit Bethesda, one second I'm condemning you for dumbing things down, on the other hand I have to applaud  for something.
You see, I have an issue with this. No, it has nothing to do with homosexuality, although the fact that we find out about this first is a bit worrying. It's the implication of a marriage system. Unless they drastically change the disposition system the only way they can ft it in is having it at 100 "will u marry me y/y?". If they do drastically change the disposition system to include relationships they will have to make a bunch of voice samples for every person having such a relationship with you, and they will all likely say the same thing.

 I dunno, I just don't feel marriage and romance really fit in with this kind of game. It's open world yeah sure, and there seems to be some focus on making NPC's more interesting this time around, but I can't imagine it working out.
Title: Re: Discussion on TES V: Skyrim
Post by: zakkeh on August 27, 2011, 10:58:12 am
Gay marriage? Damnit Bethesda, one second I'm condemning you for dumbing things down, on the other hand I have to applaud  for something.
You see, I have an issue with this. No, it has nothing to do with homosexuality, although the fact that we find out about this first is a bit worrying. It's the implication of a marriage system. Unless they drastically change the disposition system the only way they can ft it in is having it at 100 "will u marry me y/y?". If they do drastically change the disposition system to include relationships they will have to make a bunch of voice samples for every person having such a relationship with you, and they will all likely say the same thing.

 I dunno, I just don't feel marriage and romance really fit in with this kind of game. It's open world yeah sure, and there seems to be some focus on making NPC's more interesting this time around, but I can't imagine it working out.
I don't believe every single NPC is marry-able. I think there are specific ones, remember reading the tweet about it and thinking "Not everyone?". Doing voice samples for each NPC with half a personality would be ridiculous
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on August 27, 2011, 11:05:30 am
 Even then, I dunno. Does that mean it'll just be a romantic quest line? Will they just have two gay NPC's each with their own romantic quest plotline? Or just ambiguous either way pay no attention to the player sex stuff like in Morrowind?

 Again it's more the implications that they are trying to pull of a romantic quest plotline.I gotta know the details.
Title: Re: Discussion on TES V: Skyrim
Post by: Grakelin on August 27, 2011, 11:24:14 am
Hmm, having homosexuality the only option for romance would be good game design, since people wouldn't ask why you can't have kids.
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on August 27, 2011, 11:45:52 am
Hmm, having homosexuality the only option for romance would be good game design, since people wouldn't ask why you can't have kids.

I wonder if Quantic Dream could do a homosexual romantic option WAY better then they do their current batch.

Dang it Quantic Dream... Your already established relationships are great... why are your "thrown together" relationships so absolutely horrible?
Title: Re: Discussion on TES V: Skyrim
Post by: Grakelin on August 27, 2011, 11:49:08 am
I thought it was touching when the murder suspect and the woman investigating him made passionate love.

The improvement was when we got to press 'O' to kiss.
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on August 27, 2011, 11:53:21 am
I thought it was touching when the murder suspect and the woman investigating him made passionate love.

The improvement was when we got to press 'O' to kiss.

I especially love that she is willin to kill him in order to do so. (That horrible woman!)
Title: Re: Discussion on TES V: Skyrim
Post by: Jehdin on August 28, 2011, 01:28:47 am
Some impressions from a few people who played at PAX:

"The AI is much improved in this game. A mage was walking towards me with a shield spell and using a frost spell to deal damage while 2 melee units flanked me." (http://forums.bethsoft.com/index.php?/topic/1225381-my-pax-demo-experience-spoilers/)

"I was dissapointed to find out that when i clawed a bunny the motion PN [his khajiit named "Player Name"] made was definatly a swooping slash kind of thing but you cant actually see the claws. that might be my only dissapointment on the demo. " (http://forums.bethsoft.com/index.php?/topic/1225356-my-pax-2011-demo-experience/)

"Argonians regenerate health faster than normal as their special attribute.

Nords have Battlecry as their special. I assume this is some sort of frenzy.

Breton are much more resistant to magika." (http://forums.bethsoft.com/index.php?/topic/1225436-my-pax-demo/)
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on August 28, 2011, 05:21:45 am
Ooh, regenerating Argonians? Nifty.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on August 28, 2011, 06:42:41 am
Quote
"I was dissapointed to find out that when i clawed a bunny the motion PN [his khajiit named "Player Name"] made was definatly a swooping slash kind of thing but you cant actually see the claws. that might be my only dissapointment on the demo. "
I'm not certain this is the kind I person I deem qualified to give thoughtful impressions ;D

fakedit: Oh god the rest of that post! Yes, my dear ScrollThief, why would a "feline race" need warmth in sub-zero degrees? I can't see any reason at all?

also:
Quote from: also from his post
in an attempt to provide support for the guards i dispatched a well placed arrow going straight for the Trolls leg... unfortunately the troll was killed before my arrow hit and then slammed into the side of a guards shield. In response the three guards turned to me and began charging..
He found not being able to see claws disappointing, but not this? I do not trust your judgement, dear sir.
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on August 28, 2011, 08:28:08 am
Regenerate Health faster? Please tell me he means when they sleep because if this has an FPS-style health regen system then I am out. I'm done. That'd be the straw to break the camels back, this game would be dead to me. I'm not usually one to cry ruined forever, but...fuck it, ruined forever.
Title: Re: Discussion on TES V: Skyrim
Post by: Dsarker on August 28, 2011, 08:29:08 am
I'd presume while out of combat, maybe while using a bandage item or whatever.
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on August 28, 2011, 08:48:57 am
Theres probably some low hitpoint recovery per second for all races; .5% hp/sec or something, argonians might get like 1.5%/sec. Or something.
Title: Re: Discussion on TES V: Skyrim
Post by: Yoink on August 28, 2011, 10:01:25 am
For argonians, at least. Oh well, not really a biggie. :)
Title: Re: Discussion on TES V: Skyrim
Post by: Virtz on August 28, 2011, 10:14:33 am
Theres probably some low hitpoint recovery per second for all races; .5% hp/sec or something, argonians might get like 1.5%/sec. Or something.
Probably this. Even Diablo 2 had a slow HP/MP regeneration system (EDIT: Or screw that, Oblivion had regenerating MP).

Although I wouldn't be surprised if they sped it up for the purposes of "streamlining". Doubt they'd go for the lame FPS-style quick regeneration since I'm pretty sure I still saw a health bar in the demo.
Title: Re: Discussion on TES V: Skyrim
Post by: Mormota on August 28, 2011, 10:20:11 am
I'm fairly certain that they mentioned you regenerate health outside combat.
Title: Re: Discussion on TES V: Skyrim
Post by: Kaleb702 Games on August 28, 2011, 11:32:56 am
Well, if it regenerates too fast, someone can probably mod it to make it slower.
And the engine probably defines "outside combat" as "<number that would make you not see the enemy> yards away."
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on August 28, 2011, 11:51:42 am
More likely "enemy is not alerted", like in Oblivion. Which would mean, depending on how the stealth system works of course, that you can just sneak into some dark corner for a while, wait until people stop looking for you and regenerate back to full health. Which kinda take the suspense out of combat.

I know, I know, the overabundance of health potions did it equally much to begin with, and that regeneration is basically making swigging those potions less of a chore (and depending on how potions works (if it's not an instant jump in health but slow recovery) combat may still be more challenging than Oblivion's, but from what I've read potions seems to be instantaneous this time as well). Personally, though, I would've preferred it if they made health a resource you have to watch while you go dungeoneering, though. Less potions and no re-gen.
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on August 28, 2011, 12:01:21 pm
Yeah part of the fun of fighting in most games for me is finding yourself on low health and out of any means of healing yourself. More exciting when you finally survive.

*sigh* When the game isn't even out and you've already start counting how many mods the game'll need for you to enjoy it for more than two days, that's a bad sign...right?
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on August 28, 2011, 12:20:21 pm
Yeah part of the fun of fighting in most games for me is finding yourself on low health and out of any means of healing yourself. More exciting when you finally survive.

*sigh* When the game isn't even out and you've already start counting how many mods the game'll need for you to enjoy it for more than two days, that's a bad sign...right?

nah. it's a good sign.
because it means that there is a way to make the game fit just to your tastes.
and probably a "rebalanceing mod" will be the first mod to come out. followed by a graphical one. then a combat one. then let's see...the unofficial bug patches, the script extenders...and so on. but yes, in a way, it's nice to think that instead of a vanilla flavoured icecream, you can go with vanilla plus chocolate toppings, and so on until you no longer even feel the vanilla taste.
Title: Re: Discussion on TES V: Skyrim
Post by: Vibhor on August 28, 2011, 12:24:05 pm
Yeah part of the fun of fighting in most games for me is finding yourself on low health and out of any means of healing yourself. More exciting when you finally survive.

*sigh* When the game isn't even out and you've already start counting how many mods the game'll need for you to enjoy it for more than two days, that's a bad sign...right?

nah. it's a good sign.
because it means that there is a way to make the game fit just to your tastes.
and probably a "rebalanceing mod" will be the first mod to come out. followed by a graphical one. then a combat one. then let's see...the unofficial bug patches, the script extenders...and so on. but yes, in a way, it's nice to think that instead of a vanilla flavoured icecream, you can go with vanilla plus chocolate toppings, and so on until you no longer even feel the vanilla taste.

Script extenders will take ass loads of time. They may even be outright impossible considering it is impossible to run them with steam(the DRM the game is using)
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on August 28, 2011, 12:43:46 pm
Yeah part of the fun of fighting in most games for me is finding yourself on low health and out of any means of healing yourself. More exciting when you finally survive.

*sigh* When the game isn't even out and you've already start counting how many mods the game'll need for you to enjoy it for more than two days, that's a bad sign...right?

nah. it's a good sign.
because it means that there is a way to make the game fit just to your tastes.
and probably a "rebalanceing mod" will be the first mod to come out. followed by a graphical one. then a combat one. then let's see...the unofficial bug patches, the script extenders...and so on. but yes, in a way, it's nice to think that instead of a vanilla flavoured icecream, you can go with vanilla plus chocolate toppings, and so on until you no longer even feel the vanilla taste.

Script extenders will take ass loads of time. They may even be outright impossible considering it is impossible to run them with steam(the DRM the game is using)

OBSE and NVSE and FOSE all work with Steam copies of their respective games. Bethesda pretty much encouraged them and I know for Oblivion at least the script extender will be launched by Steam if it's available.
Title: Re: Discussion on TES V: Skyrim
Post by: Vibhor on August 28, 2011, 08:34:57 pm
Yeah part of the fun of fighting in most games for me is finding yourself on low health and out of any means of healing yourself. More exciting when you finally survive.

*sigh* When the game isn't even out and you've already start counting how many mods the game'll need for you to enjoy it for more than two days, that's a bad sign...right?

nah. it's a good sign.
because it means that there is a way to make the game fit just to your tastes.
and probably a "rebalanceing mod" will be the first mod to come out. followed by a graphical one. then a combat one. then let's see...the unofficial bug patches, the script extenders...and so on. but yes, in a way, it's nice to think that instead of a vanilla flavoured icecream, you can go with vanilla plus chocolate toppings, and so on until you no longer even feel the vanilla taste.

Script extenders will take ass loads of time. They may even be outright impossible considering it is impossible to run them with steam(the DRM the game is using)

OBSE and NVSE and FOSE all work with Steam copies of their respective games. Bethesda pretty much encouraged them and I know for Oblivion at least the script extender will be launched by Steam if it's available.

I dunno, when I tried it, the game crashed. When I asked the forums about this problem, they said steam was not supported.
Title: Re: Discussion on TES V: Skyrim
Post by: Jehdin on August 28, 2011, 08:41:33 pm
I dunno, when I tried it, the game crashed. When I asked the forums about this problem, they said steam was not supported.

When the game first came to Steam, and for a while after, it wasn't supported. Steam had changed the Oblivion exe and so a separate version of OBSE for the Steam version had to be made.

Edit: In fact, you can check the OBSE site (http://obse.silverlock.org/) and see that they support the Steam version.

Quote from: OBSE Site
OBSE provides official support for:
Oblivion & Shivering Isles build 1.2.0.416.  This is the latest official build of Oblivion.  It provides fixes for the FormID problems and supports Shivering Isles.  All users will need to update to this build in order to use OBSE v0017 and later.
Steam build 1.2.0.416 (in v0017b)

You can also see that there are other versions that they don't support.

Edit 2: NerdTrek has posted their Q&A session with the lead artist of Skyrim, Matt Carofano. (http://nerdtrek.com/skyrim-answers-bethesda/) They reveal the entire perk tree for both the pickpocket and smithing skills.
Title: Re: Discussion on TES V: Skyrim
Post by: Grakelin on August 29, 2011, 01:02:34 am
Quote
Michael asked.  Can we play instruments for money?!
No, [but the NPCs around you can]

Yep. That's right.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on August 29, 2011, 04:16:57 am
Though it's probably no big thing to mod the animations available to the player.
Title: Re: Discussion on TES V: Skyrim
Post by: Jehdin on August 29, 2011, 04:40:56 am
Some new videos of gameplay from PAX.

Town and NPC interaction (http://www.youtube.com/watch?v=PTwXvAARGqM)

Outdoor pyromancy and combat (http://www.youtube.com/watch?v=hARh8IzA2-g)

Dungeon crawling (http://www.youtube.com/watch?v=hwCojY23dNM)
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on August 29, 2011, 06:57:00 pm
So Skyrim is finally available for pre-order on Steam for UK residents. I guess The Game Group have stopped cock-blocking Steam. Maybe it's time they just accept that outside of their bargain bin for games from 10 years ago (seriously GAME do a pretty damn cool 3 games for Ł10 offer on older games), PC game sales are pretty much dead on the high street beneath the march of digital distribution...
Title: Re: Discussion on TES V: Skyrim
Post by: timferius on August 30, 2011, 06:08:15 am
If the only change in Skyrim is more unique and variable dungeons, than I'll be sattisfied. Quests are fine and all, but I think my most fun with Oblivion (only played vanilla, still liked it, so nyah I guess) was just exploring dungeons on my own, as a sort of medevil indiana jones. Also, variable markets for artifacts and such would be nice (different dealers dealing in different types of artifacts from the different dungeons, kind of like the one guy in oblivion specializing in the things from the extinct peoples dungeons (names of things and extinct people being the official terms).
Title: Re: Discussion on TES V: Skyrim
Post by: Dsarker on August 30, 2011, 06:10:53 am
I only played vanilla oblivion. I love it.
Title: Re: Discussion on TES V: Skyrim
Post by: Vibhor on August 30, 2011, 09:03:57 am
I only played vanilla oblivion. I love it.

Play modded oblivion.
You will love it twice more than that.
Title: Re: Discussion on TES V: Skyrim
Post by: freeformschooler on August 30, 2011, 09:15:18 am
I hope they keep those soul-stones things in, or at least just the same amount of enchantment or more that we had in the older games.
Title: Re: Discussion on TES V: Skyrim
Post by: Vibhor on August 30, 2011, 10:56:08 am
I hope they keep those soul-stones things in, or at least just the same amount of enchantment or more that we had in the older games.

I too hope that but then I again, I hope a lot of things.
Looks like I am getting depressed.
Time to watch the trailer again.
Title: Re: Discussion on TES V: Skyrim
Post by: Sergius on August 30, 2011, 11:52:25 am
I liked how in Daggerfall you didn't need a soul gem, but it improved the amount of magicka you could enchant. And some souls from crappy creatures gave your weapon a negative effect.

Oh yeah and needing soul gems to recharge weapons in Oblivion... ick.
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on August 30, 2011, 12:09:44 pm
I liked how in Daggerfall you didn't need a soul gem, but it improved the amount of magicka you could enchant. And some souls from crappy creatures gave your weapon a negative effect.

Oh yeah and needing soul gems to recharge weapons in Oblivion... ick.

i never understood how some mages could recharge it on a whim of money, but you as the pc had to use soul gems...so, unless the mages had some sort of hidden soul gems stash...what did they not tell us?!
Title: Re: Discussion on TES V: Skyrim
Post by: Vibhor on August 30, 2011, 12:25:03 pm
I liked how in Daggerfall you didn't need a soul gem, but it improved the amount of magicka you could enchant. And some souls from crappy creatures gave your weapon a negative effect.

Oh yeah and needing soul gems to recharge weapons in Oblivion... ick.

Fuck I loved every mechanic of daggerfall.
I would love if someone remade daggerfall with the oblivion engine.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on August 30, 2011, 12:31:29 pm
They know that if they told us about their hidden Soulgem stash, we would just kill them and steal it. Possibly ruining their carefully place clutterhousehold items while ate it, just for the hell of it.

My favourite part of Daggerfall's enchanting mechanics, though I have never actually had happen to me but it still seems awesome, was that when your magical weapons broke, there was a chance of the creature's soul breaking free and attacking you. Great stuff, that.

edit: Not my favourite part of Daggerfall, not by a long shot. Put regarding enchantment and such, it is.
Title: Re: Discussion on TES V: Skyrim
Post by: freeformschooler on August 30, 2011, 12:53:51 pm
I liked how in Daggerfall you didn't need a soul gem, but it improved the amount of magicka you could enchant. And some souls from crappy creatures gave your weapon a negative effect.

Oh yeah and needing soul gems to recharge weapons in Oblivion... ick.

Fuck I loved every mechanic of daggerfall.
I would love if someone remade daggerfall with the oblivion engine.

With the completely procedural world... that could be difficult. But also awesome.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on August 30, 2011, 01:03:17 pm
Okay, I just found this thread again (It's what I get for mostly only checking new replies) and holy shit, are those khajit with mustaches?
Title: Re: Discussion on TES V: Skyrim
Post by: Cecilff2 on August 30, 2011, 01:21:43 pm
Okay, I just found this thread again (It's what I get for mostly only checking new replies) and holy shit, are those khajit with mustaches?

Now they just need argonians with mustaches.
Title: Re: Discussion on TES V: Skyrim
Post by: Simmura McCrea on August 30, 2011, 01:22:37 pm
Okay, I just found this thread again (It's what I get for mostly only checking new replies) and holy shit, are those khajit with mustaches?

Now they just need argonians with mustaches.
Specifically, this (http://img834.imageshack.us/img834/2540/img0154mindre.jpg) one.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on August 30, 2011, 01:28:24 pm
purple argonians with that mustache?

dragonborn ones?
Title: Re: Discussion on TES V: Skyrim
Post by: Cheese on September 02, 2011, 06:04:01 am
New infos on Skryim. (http://www.rockpapershotgun.com/2011/09/01/skyrim-preview/)

Alchemy and enchanting are definitely in, you can craft to improve and make weapons and armour, cook to improve food and by the sounds of it, dungeons aren't too generic.
Title: Re: Discussion on TES V: Skyrim
Post by: Alestom on September 17, 2011, 05:56:18 pm
What kind of music do you guys think could fit in with this game?

I think something like : http://www.youtube.com/watch?v=zv0oUFLuknA&feature=related Would fit in Sooooo well.
Title: Re: Discussion on TES V: Skyrim
Post by: freeformschooler on September 17, 2011, 06:01:19 pm
That article makes me so happy. I'm sad this computer won't be able to run it :(

And my God, those textures are the deal breaker here. Just look at 'em.
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on September 17, 2011, 07:28:54 pm
I know... it really stinks. I am getting all hyped up for a game my computer can't even run.
Title: Re: Discussion on TES V: Skyrim
Post by: kilakan on September 17, 2011, 07:46:49 pm
New infos on Skryim. (http://www.rockpapershotgun.com/2011/09/01/skyrim-preview/)

Alchemy and enchanting are definitely in, you can craft to improve and make weapons and armour, cook to improve food and by the sounds of it, dungeons aren't too generic.
phft hahaha the video commentary at the bottom got removed by copy-rigth infringement.  Other then that I am now interested in it... but rather annoyed at the fact it was being related to FO:3.... and not any of the other elder scrolls games.
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on September 17, 2011, 08:49:34 pm
Quote
At the start of the game, you (or rather your map) know roughly where Skyrim’s cities are but you can’t fast-travel straight to them yet. You can wander that way and hope for the best, or you can pay for a carriage there – a la Morrowind’s Silt Striders. Once you’ve been somewhere, you can then fast-travel to it, if you want to.
Quote
Also in there is mining and crafting. [and upgrades]
Quote
As a whole, the game is “an order of magnitude bigger than Fallout 3 in terms of number of quests and dungeons.”

I think my confidence is re-instilled, especially by the first quote there. They didn't remove all the RPG from the game!
Title: Re: Discussion on TES V: Skyrim
Post by: Mini on September 17, 2011, 09:18:30 pm
So it's using both fast travel systems? Interesting choice.
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on September 28, 2011, 12:24:57 pm
I wouldn't buy Skyrim... but I might trade an unusual hat, pocket medic, maybe some strange stuff for it.
Title: Re: Discussion on TES V: Skyrim
Post by: SeaBee on September 29, 2011, 06:02:51 am
Wait, there are carriages? Does that mean there are carriages in the world we can encounter that are being used by NPCs, too?

And if so, can I waylay them, abduct their womenfolk, and redistribute some wealth? Please?

I want to be a highwayman now. Build a bandit kingdom.  :-\
Title: Re: Discussion on TES V: Skyrim
Post by: Vibhor on September 29, 2011, 09:07:41 am
Wait, there are carriages? Does that mean there are carriages in the world we can encounter that are being used by NPCs, too?

And if so, can I waylay them, abduct their womenfolk, and redistribute some wealth? Please?

I want to be a highwayman now. Build a bandit kingdom.  :-\

Ha ha ha...no.
This ain't mount and blade. I would surely love them doing it but I know they are not gonna......
Fuck, is there a mod to do that in oblivion?
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on September 29, 2011, 09:11:32 am
There is one for Skyrim.

In my head.
Title: Re: Discussion on TES V: Skyrim
Post by: Draignean on October 23, 2011, 07:18:47 pm
Things I can confirm from my numerous views of the skyrim vids and net-trawling,

1. Insects such as bees, butterflies, moths, etc are harvestable.
2. Spells can only be used one way (Ray, Trap, bolt), the same spell can't be used all three ways as the early reviews seemed to indicate.
3. Spells with jump effects like chain lightning are confirmed.
4. Dragon shouts of slow time, ethereal form, burst of speed, dragon call, ice form, unrelenting force, fire breath, storm call, confirmed.
5. Technically the system is tri-wield, not dual wield. You can have something equipped in either hand AND a dragon shout ready go at the same time.
6. Items like webs can be cut with sword slashes.
7. Conjuring undead involves resurrecting a corpse (including chickens and such), not conjuring a skeleton out of hammerspace. (Atronachs are still hammerspace summoned.)
8. Killshots are varied depending on the weapon, the point of body aimed at, whether you have a shield, spell, or weapon held in your other hand, and whether your target's front or back is facing you.
9. Falling dragons eliminate bushes and such, scattering debris and leaving a scar of bare ground behind.
10. Damage on dragons *appears* to be locational, shooting one in the head with a bow appears to deal more damage than shooting it in the hip.
11. Water has current now.
12. 150+ Dungeons
13. Signposts greatly improved and the number of towns is greatly increased, small towns now also rate signposts. (Riverwood alone has 7 signs leading away from it.)
14. Lightning attacks will deal double their physical damage in magicka damage.
15. There is at least one dwemer ruin in skyrim.
16. Falmer confirmed.
17. Much more of the wildlife is now set to ignore you rather than kill you on sight.
18. ~200 starsign perks.
19. Enemies no longer stare blankly when you sneak snipe their buddy who they were just talking to.
20. Level design appears much improved with far fewer encounters of enemies that are just standing around, waiting to kill you.
Title: Re: Discussion on TES V: Skyrim
Post by: Lord Dullard on October 23, 2011, 09:28:27 pm
I want to play this so badly. Of course I'm going to have to mod the hell out of it to make it enjoyable, as I've had to do with every other TES game since Daggerfall, but hell, that's half (or more) of the fun of it...
Title: Re: Discussion on TES V: Skyrim
Post by: Alkhemia on October 24, 2011, 12:24:16 am
Hope they do a better job with bug then they did in New Vegas the game ran better before all the patches and I bought all the DLC to  >:(
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on October 24, 2011, 01:08:53 am
Well, I went ahead and preordered. Anyone else?
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on October 24, 2011, 01:10:16 am
New Vegas was developed by Obsidian.. They have a reputation for being buggy. Of, the engine wasn't very bugfree to begin with but still.
Title: Re: Discussion on TES V: Skyrim
Post by: Siquo on October 24, 2011, 04:10:09 am
Well, it's a new engine, isn't it?

That means A: less old bugs and B: more new ones :)
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on October 24, 2011, 04:34:52 am
Well, I went ahead and preordered. Anyone else?

did over a month ago.
Title: Re: Discussion on TES V: Skyrim
Post by: timferius on October 24, 2011, 04:50:22 am
Am i the only one who played/enjoyed vanilla oblivion? And will do the same here?
Title: Re: Discussion on TES V: Skyrim
Post by: Ivefan on October 24, 2011, 05:01:19 am
Am i the only one who played/enjoyed vanilla oblivion? And will do the same here?
My enjoyment with vanilla deteriorated in equal amount to time played as more and more flaws appeared.
Title: Re: Discussion on TES V: Skyrim
Post by: Siquo on October 24, 2011, 05:02:37 am
Am i the only one who played/enjoyed vanilla oblivion? And will do the same here?
*Waves* Liked it, but towards the end it did get repetitive.

Mods do increase replayability. I've tried to replay vanilla again but after one playthrough it just got boring (and I'm completionist so I already played probably 80% of the sidequests, so there wasn't much "new" to explore left).
Title: Re: Discussion on TES V: Skyrim
Post by: Antioch on October 24, 2011, 05:13:45 am
Do they still have tat terrible quest marker that was in Oblivion? It instantly ruined the fun in quests for me. Get quest, follow compass, get reward, yay.........
At least in Morrowind you would search half an hour for the place you needed to be because of the nice inaccurate descriptions you got.
Title: Re: Discussion on TES V: Skyrim
Post by: Siquo on October 24, 2011, 05:16:08 am
At least in Morrowind you would search half an hour for the place you needed to be because of the nice inaccurate descriptions you got.
Yeah, that was FUN!  ::)  ;)

I'm just hoping you get to customise things like this. How hard is a "turn quest marker on" checkbox in the settings menu?
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on October 24, 2011, 05:26:00 am
At least in Morrowind you would search half an hour for the place you needed to be because of the nice inaccurate descriptions you got.
Yeah, that was FUN!  ::)  ;)

I'm just hoping you get to customise things like this. How hard is a "turn quest marker on" checkbox in the settings menu?

it's there.
you can turn off quest markers and only go with the compass.
it's one of the features.
there was a youtube video...
http://www.youtube.com/watch?v=dkoGX-qEiWg
here it's update to october 23.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on October 24, 2011, 05:39:51 am
At least in Morrowind you would search half an hour for the place you needed to be because of the nice inaccurate descriptions you got.
Yeah, that was FUN!  ::)  ;)

I actually thought it were. Well, except for the worst cases. One of Morrowind's biggest charms was waltzing around running into stuff, and having somewhat vague descriptions enabled you to, well, waltz around and lrun into stuff. Great stuff, as long as you actually found the first objective in the end, of course ;)

it's there.
you can turn off quest markers and only go with the compass.
it's one of the features.
there was a youtube video...
http://www.youtube.com/watch?v=dkoGX-qEiWg
here it's update to october 23.
I really hope they've made the game actually playable with it turned off, though. Descriptions and such, I mean. Otherwise the setting would just be meaningless.
Title: Re: Discussion on TES V: Skyrim
Post by: Yoink on October 24, 2011, 05:40:42 am
I've had it pre-ordered for a while. Yes, I am excited. Yes, I enjoyed vanilla Oblivion, although of course it had many flaws, not least the terrible story. Yes, I fully intend to enjoy this, most likely for several days non-stop... :D
Title: Re: Discussion on TES V: Skyrim
Post by: Reiina on October 24, 2011, 05:41:59 am
From what I've seen so far I'm quite looking forward to it.

-With what they learned from Fallout 3 I'm sure they fixed the level scaling which was the biggest issue with Oblivion.
-The design is much better overall(whether npcs or the environement itself, less flashy and more serious).
-The interface looks ghastly as usual but hopefully we will see a mod for that very soon.

As for them claiming it's a new engine, it makes me laugh, it's so obviously an updated version of the fallout/oblivion engine...

What I'm the most worried about is story, Oblivion was terrible on that(with the exception of the dark brotherhood questline), Fallout 3 was a lot better(the person that did that dark brotherhood questline got promoted to overview stories, at least they can recognize talent when they see it). Hopefully skyrim will put the bar even higher :).

As for quest markers, now there is even a spell that tells you where to go, tracing a "light line" on the ground, Fable style :p.
Title: Re: Discussion on TES V: Skyrim
Post by: Siquo on October 24, 2011, 06:11:21 am
As for quest markers, now there is even a spell that tells you where to go, tracing a "light line" on the ground, Fable style :p.
At least that makes some in-game sense, in some abstract weird way. I always thought of the quest marker as an abstraction for decent directions, they probably couldn't be bothered to voice-act all directions so they invented the marker.
Title: Re: Discussion on TES V: Skyrim
Post by: Draignean on October 24, 2011, 03:57:35 pm
If I tried to interrupt a conversation they were having with another NPC, for example, they would politely ask me to wait a moment.

Ah, thank you Bethesda. Between this and the improved Get-out-of-my-house-damnit system you've corrected a number of tropes.


The live-action trailer for skyrim has been released. One minute and five of live-action and decent CGI, Granted, straw does not catch fire like that. (http://www.gamepro.com/article/news/224220/live-action-skyrim-video-is-insanely-cool/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+GameProNews+%28GamePro.com+Daily+News%29)

Good news, we have some requirements (http://everygamingnews.com/2011/10/24/the-elder-scrolls-v-skyrim-best-requirement-companion-monks/) and you can have animal companions, the bad news? Vampirism is transmitted through a goodamn life-drain spell again, just. like. morrowind.

IT'S BEEN A DECADE! COULD YOU AT LEAST HAVE GONE THROUGH THE TROUBLE TO ADD A BITE ANIMATION!?

Okay, all better and back to my fanboyish self.

Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on October 24, 2011, 05:24:05 pm
The live-action trailer for skyrim has been released. One minute and five of live-action and decent CGI, Granted, straw does not catch fire like that. (http://www.gamepro.com/article/news/224220/live-action-skyrim-video-is-insanely-cool/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+GameProNews+%28GamePro.com+Daily+News%29)

 Somebody messed with the audio and made that trailer infinitely better. (http://www.youtube.com/watch?v=bMiWang7LEA&feature=player_embedded)

 Still stoked about this, even though I won't play it for at least a year :P.
Title: Re: Discussion on TES V: Skyrim
Post by: Reiina on October 24, 2011, 05:46:59 pm
Somebody messed with the audio and made that trailer infinitely better. (http://www.youtube.com/watch?v=bMiWang7LEA&feature=player_embedded)

 Still stoked about this, even though I won't play it for at least a year :P.

God, makes me wonder why, WHY IS THERE NO FREAKING FANTASY MOVIES ANYMOREEEE!
And btw I preferred the original. Voice over kinda ruins it imo :p.

Is it still the music composer of oblivion for skyrim? I personally didn't like his Oblivion pieces very much(sorry that video made me wonder :p).
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on October 24, 2011, 06:00:44 pm
Someone should put the video to voice clips from the 20 minute demo.

"So, you can see how the townspeople react to you differently depending on the situation... You can look at this sword in your inventory screen, we put a lot of detail into the models... there's the dragon, you have to attack its wings first..."
Title: Re: Discussion on TES V: Skyrim
Post by: Yoink on October 24, 2011, 06:37:16 pm
Personally I think it'd be awesome if you didn't have a map at all- At least not a magical, location-tracking one that shows where you are anywhere in the world. At least, not without using the appropriate magic to summon one!
It'd be far more interesting if you had a drawn map, and had to use landmarks and such to determine where you were on it.
But the unrealistic map mechanic isn't going to make me enjoy this any less, so ehh. :)
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on October 24, 2011, 07:53:54 pm
Does anyone want to trade me Skyrim for a bunch of steam games/TF2 items?

I have $50 in games, plus another $15 value or so in TF2 items.
Title: Re: Discussion on TES V: Skyrim
Post by: Draignean on October 25, 2011, 12:00:17 pm
Requirements are up. (http://kotaku.com/5853156/your-pc-must-be-this-powerful-to-run-skyrim?utm_medium=twitter&utm_source=kotaku)
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on October 25, 2011, 12:53:33 pm
Requirements are up. (http://kotaku.com/5853156/your-pc-must-be-this-powerful-to-run-skyrim?utm_medium=twitter&utm_source=kotaku)

wait, i can actually play it on "high" ...
fine.
THE CHALLENGE IS ON. MAY THE FPS BE WITH ME.
Title: Re: Discussion on TES V: Skyrim
Post by: burningpet on October 25, 2011, 12:59:25 pm
Same!

but then again, isnt this just oblivion's engine with some little upgrades?
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on October 25, 2011, 01:27:10 pm
Seems more like a rehaul of the Oblivion engine to me. Hopefully getting to at least some of the problems the previous engine had.
Title: Re: Discussion on TES V: Skyrim
Post by: Viken on October 25, 2011, 02:14:13 pm
From what I've read, Skyrim's Creation Engine is a totally new propariety engine, custom-built in-house by them especially for Skyrim.  It isn't Oblivion's engine, even with an overhaul.
Title: Re: Discussion on TES V: Skyrim
Post by: Tilla on October 25, 2011, 02:35:53 pm
Somebody messed with the audio and made that trailer infinitely better. (http://www.youtube.com/watch?v=bMiWang7LEA&feature=player_embedded)

 Still stoked about this, even though I won't play it for at least a year :P.

God, makes me wonder why, WHY IS THERE NO FREAKING FANTASY MOVIES ANYMOREEEE!


The Hobbit in theaters December 2012. It's coming.
Title: Re: Discussion on TES V: Skyrim
Post by: Vattic on October 25, 2011, 02:46:24 pm
From what I've read, Skyrim's Creation Engine is a totally new propariety engine, custom-built in-house by them especially for Skyrim.  It isn't Oblivion's engine, even with an overhaul.
This is what I've heard too, there are bound to be similarities, though. I wouldn't be surprised if large chunks of code are almost identical.

The Hobbit in theaters December 2012. It's coming.
I simply can't wait.
Title: Re: Discussion on TES V: Skyrim
Post by: Danaru on October 27, 2011, 03:24:33 am
I'm just praying that it's more like morrowind in the sense that if you decide to walk off in a random direction, you're bound to find something neat. In morrowind there were big daedric shrines, Dwemer ruins, Slave caves, Abandonned buildings full of undead, Shipwrecks, Random people making camps, Kwama mines, Ebony mines...

In Oblivion there were abandoned forts, elven ruins and uh...
Title: Re: Discussion on TES V: Skyrim
Post by: Siquo on October 27, 2011, 03:27:32 am
You forgot at least 3 versions of cave/mine.  ::)
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on October 27, 2011, 03:32:46 am
 And the wide variety of critters that can possibly inhabit them!

 Although there will never be worthwhile loot.
Title: Re: Discussion on TES V: Skyrim
Post by: Siquo on October 27, 2011, 03:38:51 am
This is what struck me about Nehrim: every "random dungeon" there has at least some kind of background story. Simplest example:  You'd find a mine full of goblins, then a locked door behind some traps, and then skeletons of dead miners who had locked themselves in. Just touches like that already makes a dungeon more real, more believeable, as if it has an actual history.
Title: Re: Discussion on TES V: Skyrim
Post by: 612DwarfAvenue on October 27, 2011, 07:06:55 am
As for them claiming it's a new engine, it makes me laugh, it's so obviously an updated version of the fallout/oblivion engine...

(flaming removed)
Title: Re: Discussion on TES V: Skyrim
Post by: Draignean on October 27, 2011, 11:44:19 am
As for them claiming it's a new engine, it makes me laugh, it's so obviously an updated version of the fallout/oblivion engine...
(flaming removed)

Keep it easy, we're all friends.

Skeptical, cynical friends, who -given the opportunity- would gladly murder the other for a copy of the game.

Anyway, there is as you know a marriage feature in the game. What might be news is the fact that ANYONE can get married to anyone else. (A 20ish female argonian can get married to a 200ish female dunmer.)

What definitely is news (and good news considering that the system was able to surprise Todd Howard) Is this. (http://www.computerandvideogames.com/324090/skyrims-radiant-quest-system-ruins-todd-howards-in-game-wedding-night/?cid=OTC-RSS&attr=CVG-General-RSS)

Title: Re: Discussion on TES V: Skyrim
Post by: Reiina on October 27, 2011, 12:10:42 pm
As for them claiming it's a new engine, it makes me laugh, it's so obviously an updated version of the fallout/oblivion engine...
It's a brand new engine, dude. If you seriously think this is the Oblivion engine, you need to get your eyes checked.

Thank you for answering in bold, with a huge pic and throwing a taunt in there, definitely proves your point.

And I never said it was the oblivion engine, I said it was an updated version of the fallout/oblivion engine.
You can clearly see the same base, static heightmap with static objects to hide the rough cliffs, low poly objects in the background, grass shaders. Just looking at the gameplay demo you can see it's clearly very oblivion like in the way the world works.
Todd Howards himself says they've reworked each component separately, ie they didn't start from nothing...
Hopefully they finally dropped the nif format for something better but I wouldn't bet on it...

Btw I preordered the game, using a solid engine as a base and updating it is obviously the way to go.
Sorry I insulted your little fanboy heart :).
Title: Re: Discussion on TES V: Skyrim
Post by: Draignean on October 27, 2011, 12:33:38 pm
As for them claiming it's a new engine, it makes me laugh, it's so obviously an updated version of the fallout/oblivion engine...
It's a brand new engine, dude. If you seriously think this is the Oblivion engine, you need to get your eyes checked.
Sorry I insulted your little fanboy heart :).

Friends. We. All. Are.
Or die.

Remember, last thread got to 100+ pages before it got shut down due to trolling, let's at least keep it going that long.

Anyway, I agree with Reiina. The new engine is an update of the old one, much like the Lamborghini we know and love today are updated models of the tractors that the company originally made. It's really just an extension of the Mad Scientist's saying,

Time mutates all vectors.
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on October 27, 2011, 12:34:44 pm
Wait what.

They got rid of the ability to use sticks with sharp bits on the end, and added a marriage system?
Title: Re: Discussion on TES V: Skyrim
Post by: Draignean on October 27, 2011, 12:42:29 pm
Wait what.

They got rid of the ability to use sticks with sharp bits on the end, and added a marriage system?

Aye, that do be the gist of it.

Granted there are other cool things, but one did wish that they'd gone with (if anything) with morrowind's system of marriage and spent the saved time on giving nords pointy sticks.
 
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on October 27, 2011, 12:55:37 pm
well...they most probably thought:
do we add a system of companionship with marriage and general awareness of surrounding people and things, so then modders can make it better, or do we put in pointy sticks which modders can bring in by tinkering with weapons image and making them do animations only for pointy sticks?
i believe that bethesda uses the astonishing base of modders it has in the community to make the game better.
it's like an icecream men who only sells vanilla icecream, but leaves you the choice to add other tastes.
Title: Re: Discussion on TES V: Skyrim
Post by: Draignean on October 27, 2011, 01:03:55 pm
I know, but we probably won't be able to add its own perk tree, which it would have full well deserved.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on October 27, 2011, 01:11:43 pm
Or even skill.

I doubt Beth thought about what would be best for the game or about what the modders could do. They just choose the features that they thought would give the game more appeal. Nothing wrong with that.

That said, these marriages are going to be so badly done. Hopefully, it won't be so fucked up as Fable's (which is obviously an "inspiration"), but marrying anyone? Yeah, I'd like to see their writing for that. Well, I'm obviously going to when I play the game, but you get what I'm saying.
Title: Re: Discussion on TES V: Skyrim
Post by: Draignean on October 27, 2011, 01:23:24 pm
NPC: "I Hate you, You murdered my father, raped my dog, and stole my bible!"

Player: >Give bribe amount: 1000
          >Give bribe amount: 1000
          >Give bribe amount: 1000
          >Give bribe amount: 1000
          >Give bribe amount: 1000

NPC: "I wuvvers ooh, lets snwuggle!"


Skyrim: legends of the dragon-slaying omnipimp.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on October 27, 2011, 01:30:53 pm
Yeah, I would've preferred if it was just some people you could get relationships with, you know, with stories of their own (not necessarily questlineish stories, just some individuality). Doesn't have to be a small number either, just not a generic relationship meter you have to up for the person you want to bonk.

...But then again, I wish they would hire some real writers already to do their storylines as well.
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on October 27, 2011, 02:24:02 pm
Skyrim: legends of the dragon-slaying omnipimp.

I do believe I have a plan for my Let's Play.
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on October 29, 2011, 06:50:53 am
Unrelated to PTTG, BUT, Skyrim has bought me. I'm going to buy it.

And play it on full specs. On my new computer.

And then Live-cast it.

When it's released. And when I've built my new computer, when I've ordered the parts... Let's hope I can get it in-time!
Title: Re: Discussion on TES V: Skyrim
Post by: Sergius on October 29, 2011, 12:31:56 pm
Can you marry a dragon? Or a daedra? :P

Maybe marry a storm elemental.
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on October 29, 2011, 02:09:32 pm
Can you marry a dragon? Or a daedra? :P

Maybe marry a storm elemental.

"man, that s-X-x was so FIERY darling" "yeah, i've got ninth degree burnings in places you can't even reach normally" *shiversé
Title: Re: Discussion on TES V: Skyrim
Post by: Reiina on October 30, 2011, 05:43:31 am
(removed)
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on October 30, 2011, 06:03:45 am
ohhh.
how i LOVE DOGS.
Title: Re: Discussion on TES V: Skyrim
Post by: Domenique on October 30, 2011, 06:44:03 am
I think the dogs lacked complexity, animation fluidity, but still i got my hypes from this.
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on October 30, 2011, 06:52:13 am
I think the dogs lacked complexity, animation fluidity, but still i got my hypes from this.

well, they weren't clearly used by an expert dogmaster. since he didn't even bother looking around more than needed.
furthermore, they are still using a beta training, and are clearly still in polishing face.
and then it was clearly one of the two dogs race "console" used, and not the widespread dog race PC. which usually tends to show better in dog shows.
...
XD
Title: Re: Discussion on TES V: Skyrim
Post by: Domenique on October 30, 2011, 08:06:04 am
I think the dogs lacked complexity, animation fluidity, but still i got my hypes from this.

well, they weren't clearly used by an expert dogmaster. since he didn't even bother looking around more than needed.
furthermore, they are still using a beta training, and are clearly still in polishing face.
and then it was clearly one of the two dogs race "console" used, and not the widespread dog race PC. which usually tends to show better in dog shows.
...
XD

I just keep wondering how he got them to dance in Bar Mitzvah. I thought it's not yet the date.
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on October 30, 2011, 08:10:39 am
probably he was near the dog kennel and took them out for a quick tour.
it might happen.
or it's all an idea of the father of the boy, who wants to make him think it's casual while in truth it's not.
Title: Re: Discussion on TES V: Skyrim
Post by: jetex1911 on October 30, 2011, 10:59:12 am
Dang, I missed it before they took it down.  Did anyone reupload it?
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on October 30, 2011, 02:23:24 pm
I'm hyped for just sitting on a stone somewhere and watching the sunset. It's beautiful scenery.

Preordered it today, btw, along with a new Ł811 collection of PC Parts. Blew all my money + partial tax savings on it. ITS GOING TO ROCK IFGOJIFGIHFD
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on October 30, 2011, 02:54:38 pm
Preordered it yesterday myself. Gonna have to buy a new computer before I can play it, hopefully I'll get my ass of the couch and do it sometime in the week.

Thankfully the new computer was already planned and I don't have to feel ashamed about it ;D
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on October 30, 2011, 03:43:45 pm
hey guys, a question, when you go for a new computer, how do you go about? you buy the pieces and mount them together? you go in a store? you buy them online?
i usually go through the Dell site. But they have a strange "you can't overclock our cores you silly idiot!" policy.
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on October 30, 2011, 03:45:44 pm
I do either ibuypower.com or build it with newegg.com
Title: Re: Discussion on TES V: Skyrim
Post by: cerapa on October 30, 2011, 04:06:09 pm
I buy my computers part by part. I look for some parts that I want, and then put the entire thing together around those. I later look for the cheapest place to order the stuff from.
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on October 30, 2011, 04:21:01 pm
I went through www.overclockers.co.uk with a Computer pro friend of mine and he basically said "Ok, if you want a Good Gaming PC for Ł1000 max, then choose this this this."

Then I went through a bunch of other website, Amazon, Dobs, Eclipse, and some others to find the best price.

Knocked Ł916 down to Ł811 or so.
Title: Re: Discussion on TES V: Skyrim
Post by: Microcline on October 30, 2011, 05:00:09 pm
Somebody messed with the audio and made that trailer infinitely better. (http://www.youtube.com/watch?v=bMiWang7LEA&feature=player_embedded)

 Still stoked about this, even though I won't play it for at least a year :P.

God, makes me wonder why, WHY IS THERE NO FREAKING FANTASY MOVIES ANYMOREEEE!
And btw I preferred the original. Voice over kinda ruins it imo :p.

Is it still the music composer of oblivion for skyrim? I personally didn't like his Oblivion pieces very much(sorry that video made me wonder :p).
The real crime with the dub is leaving out FUS ROH DAH.


I'm noticing a some good things and some bad things about the new footage.

On one hand, the imperials look really good.  The legion armor keeps the Roman design while looking like it's been patched up with local metal and leather, showing the decaying grip of the empire.  I also like how the first half does a great job of setting up local flavor and political conflicts similar to Seyda Neen before transitioning into the more Oblivion-esque action sequence.  Furthermore, while the facial customization is less complex than that of Oblivion (discrete units rather than continuous sliders), I think that it will result in a larger number of usable faces.  Also it's worth it for beards and tattoos alone.

On the other hand, the UI looks even worse than Oblivion's.  There are bars all over the screen instead of conveniently in the corner, and the compass is large, dominating, and never leaves the screen.  The menu reminds me more of the early days of JRPGs than a modern game, given that multiple screens must be navigated through for even the most mundane actions.  Unfortunately I doubt that there will be an option to use an efficient Morrowind-styled interface for the PC given the extent to which Todd Howard has claimed the Skyrim menu to be perfect.  The page turning animation will likely get old fast if there's no way to turn it off.  Why is the screen half obscured by blood during combat?  Is Dovahkiin getting blood on his eyeballs, which mysteriously behave like camera lenses?  It pains me to think that they coded this into the game but decided that spears “just didn’t make the cut”.

Overall, the game has potential to be really great or really terrible.  On one hand, they've got Michael Kirkbride writing lore, and he's probably the best lore writer in the industry.  On the other hand, Todd Howard has creative control, and while I think he has good intentions I find it hard to trust him after Oblivion, especially given that he hyped it at E3 2005 as having "over 200 dungeons, all hand crafted", and his rather ill-advised narrow-minded statement about what he considers to be "fantasy".  It'll probably be a decent game no matter what (and there's no way it's getting anything less than 9-10 from any major reviewer), but I think that having high expectations may lead to disappointment.

Also, is it just me or do dragons sound like the unholy child of Oblivion gates and cliff racers?
Title: Re: Discussion on TES V: Skyrim
Post by: Sordid on October 30, 2011, 05:08:53 pm
While the facial customization is less complex than that of Oblivion (discrete units rather than continuous sliders), I think that it will result in a larger number of usable faces.

Actually, the Oblivion facegen also had discrete units, only I think there were 100 of them per slider IIRC. Which is just silly, there's no perceptible difference between brow depth 47 and brow depth 48. Having lots of options to choose from is only good if there is a meaningful difference between them. So that's one change I really like.
Also, since the video is gone already, here's a question: Does moving one slider also affect other sliders? Because if it does, I'm going to find the guy who thought of that, put his balls through a meat grinder, and then shove them down his throat. That aspect of the Oblivion facegen was one of the stupidest design decisions ever.
Title: Re: Discussion on TES V: Skyrim
Post by: Microcline on October 30, 2011, 05:34:19 pm
While the facial customization is less complex than that of Oblivion (discrete units rather than continuous sliders), I think that it will result in a larger number of usable faces.

Actually, the Oblivion facegen also had discrete units, only I think there were 100 of them per slider IIRC. Which is just silly, there's no perceptible difference between brow depth 47 and brow depth 48. Having lots of options to choose from is only good if there is a meaningful difference between them. So that's one change I really like.
Also, since the video is gone already, here's a question: Does moving one slider also affect other sliders? Because if it does, I'm going to find the guy who thought of that, put his balls through a meat grinder, and then shove them down his throat. That aspect of the Oblivion facegen was one of the stupidest design decisions ever.

It looks a lot better than Oblivion's.  Calling some of them "sliders" is misleading, as it works more along the lines of clicking through it to select premade face parts like noses, beards, and tattoos (although there are traditional sliders for other values).  I don't think any of them affect others.  I've only seen it in the video, but it looks like the best facial customization I've seen in a TES game.
Title: Re: Discussion on TES V: Skyrim
Post by: Sordid on October 30, 2011, 05:46:25 pm
There's nothing in that description that I don't like. :)
Title: Re: Discussion on TES V: Skyrim
Post by: Toady One on October 30, 2011, 06:18:52 pm
Please keep the leaked footage links out of here.  I've removed some posts.
Title: Re: Discussion on TES V: Skyrim
Post by: Jehdin on October 30, 2011, 06:19:55 pm
Please keep the leaked footage links out of here.  I've removed some posts.

No problem.
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on October 30, 2011, 06:27:45 pm
Please keep the leaked footage links out of here.  I've removed some posts.

No problem.

I am starting to think leaks are fake anyhow... or rather that the company themselves leak the footage.

At least that is the case for Capcom... but I am wondering if I can extent that to other companies as well.

Could Bethesda have leaked anything on purpose?
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on October 30, 2011, 06:31:49 pm
I said the same in one of the deleted posts. I'm pretty certain it's a deliberate move for the hype campaign.
Title: Re: Discussion on TES V: Skyrim
Post by: Jehdin on October 30, 2011, 07:06:35 pm
Personally, I was kind of disappointed with the new footage. It really shows that the melee combat is still just like Oblivion's but with extra blood spatter and some motion blur. Nobody really reacts to being hit unless it's one of the new kill animations or a power attack (which just seems to stun them for a second.)
Obviously melee isn't the only part of the game, or even the only area of combat, but it's one area I was hoping to see a big leap forward, and instead it seems like they barely even tried.

On the bright side, the intro seems a lot better than Oblivion's, even though
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on October 30, 2011, 07:19:19 pm
Which is sometimes the other reason things are leaked earlier.

To make sure disapointment is delt with before the game is released.
Title: Re: Discussion on TES V: Skyrim
Post by: Dakk on October 30, 2011, 07:25:47 pm
Apparently you have extensive control of the UI, can make almost everything disappear and stuff, so that fixes most UI issues.
Title: Re: Discussion on TES V: Skyrim
Post by: Microcline on October 30, 2011, 08:03:43 pm
Apparently you have extensive control of the UI, can make almost everything disappear and stuff, so that fixes most UI issues.

If I recall correctly the only customization mentioned in interviews has been making parts of the HUD transparent, which while garish, is the least of the UI problems.  The main problem is that the menu, while conforming to a uniform aesthetic (albeit one not fitting the setting), makes no sense from a functional standpoint.  In 2002 I could display my map, character stats, spells, and inventory on the same screen with one button.  I could have all of my options on-screen at once with minimal scrolling, as well as resizing the windows at will and placing items in the game world.  The fact that they are trying to sell the Skyrim menu as perfect and the fact that we have no screenshots of customization (or any media of the PC version) leads me to believe that there will be little remedy available to the vanilla player.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on October 30, 2011, 08:06:37 pm
Console focus. Don't forget, console-users had to suffer through the Morrowind UI the same way computer players have to do now. But yeah, it sucks. Some redesign would be nice.
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on October 30, 2011, 08:13:18 pm
Oddly enough hearing how combat is still exactly like Oblivion actually killed this game for me in advance...

I am tired of Wall enemies.
Title: Re: Discussion on TES V: Skyrim
Post by: Sordid on October 30, 2011, 08:19:56 pm
Console focus. Don't forget, console-users had to suffer through the Morrowind UI the same way computer players have to do now.

Serves them right for bying a system that doesn't come with a keyboard and mouse as standard, I say.
Title: Re: Discussion on TES V: Skyrim
Post by: Siquo on October 31, 2011, 04:09:04 am
Decided not to preorder. Being out of money is one reason ;) but I'm going to wait for other people's amazement/disappointment.

After Spore I'm just a lot more wary of preordering hypes...
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on October 31, 2011, 06:11:57 am
After Spore I'm just a lot more wary of preordering hypes...

Three years... T...three years...

www.xspore.com </3
Title: Re: Discussion on TES V: Skyrim
Post by: postal83 on October 31, 2011, 03:02:39 pm
Man, I'm retardedly excited about this game.  I have my whole 3 day weekend of nerdcation planned out.  I absolutely loved Oblivion and Morrowind, and I'm pretty sure I will either really like this game, or love it.

Can't wait for next weeeeeeeeeeeeek
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 01, 2011, 02:50:03 am
Man, I'm retardedly excited about this game.  I have my whole 3 day weekend of nerdcation planned out.  I absolutely loved Oblivion and Morrowind, and I'm pretty sure I will either really like this game, or love it.

Can't wait for next weeeeeeeeeeeeek

This, but I have to wait a few extra days for the last parts for my new PC to come.

Then, being unemployed and all, I can play this game till I cease to live - considering I won't be moving from my chair.
Title: Re: Discussion on TES V: Skyrim
Post by: Microcline on November 01, 2011, 06:17:04 pm
Certain events have increased the amount of video of Skyrim gameplay.  I watched a bit of gameplay in the Bleak Falls Sanctum and the nearby town, including the first dragon battle.  It's an early quest that's been shown in preview footage, but I'll spoiler my thoughts anyway.

Spoiler (click to show/hide)
These are the impressions I got from watching the game for an hour or two, so I have no idea how indicative it is of the full game.

Also, I don't get the appeal of removing spellmaking to make magic more “magic”.  It seems odd that while there are a number of quasi-scientific organizations studying magic for thousands of years with minimal data loss people have lost the ability to relate quantified spell effects to their causes.  The lore also suggests that there are supported theories for all schools except mysticism.  Using a selection of pre-made spells makes the player feel more like a hedge mage, which is the wizarding equivalent of a script kiddie.
I hope they at least have a good lore explanation for why it's absent, and not an insulting one like Oblivion's environment retcon.
Title: Re: Discussion on TES V: Skyrim
Post by: Sordid on November 01, 2011, 06:23:21 pm
Pro:
-The two-hand combat system

The big one: Can you block when dual wielding?
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 01, 2011, 06:24:38 pm
Quote
The voice acting was bad

Worse then Oblivion where everyone was either derranged, Neighbourly, or Patric Stewart?
Title: Re: Discussion on TES V: Skyrim
Post by: Bouchart on November 01, 2011, 06:25:16 pm
Oblivion is great and all, but I wouldn't buy Skyrim at launch.  Bethesda games are notorious for being released with a ton of bugs.
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 01, 2011, 06:42:16 pm
Oblivion is great and all, but I wouldn't buy Skyrim at launch.  Bethesda games are notorious for being released with a ton of bugs.

That isn't true, I got this browser from them an
Title: Re: Discussion on TES V: Skyrim
Post by: Microcline on November 01, 2011, 06:43:28 pm
Pro:
-The two-hand combat system

The big one: Can you block when dual wielding?
The player didn't try dual wielding, but everything I'm seeing online says that you can't.  It makes sense though, as the idea behind the combat system is that each hand is controlled by a mouse button, so weapons can't have secondary abilities beyond the charged power attacks.

Quote
The voice acting was bad

Worse then Oblivion where everyone was either derranged, Neighbourly, or Patric Stewart?
From what I've seen it's nowhere near that bad.  Most of the voices are decent, it's just that some of the characters sound like they're reading off a script (the mage who gives you the dragonstone quest is a big offender).  There was nothing that was anywhere near as bad as Oblivion's elves.  I also really wish I'd seen a male dunmer in the stream, as Jeff Baker was announced as doing voicework for the game.

edit: The announcement was likely fan speculation, Jeff Baker does not appear to be in the cast
Title: Re: Discussion on TES V: Skyrim
Post by: Sordid on November 01, 2011, 07:14:00 pm
The player didn't try dual wielding, but everything I'm seeing online says that you can't.  It makes sense though, as the idea behind the combat system is that each hand is controlled by a mouse button, so weapons can't have secondary abilities beyond the charged power attacks.

Actually I think the control system is developed with the console controllers in mind, and those have shoulder buttons in addition to the triggers. On the PC you could easily bind secondary functions to keyboard keys, such as Q and E. I dunno, it just seems to me much more versatility and variety could be had with secondary attacks/functions. The primary of a spell could be a direction-based attack while the secondary could be AoE. With a shield you could block or bash. The descriptions I'm reading online make Skyrim's combat system seem really simplistic.
Title: Re: Discussion on TES V: Skyrim
Post by: Dakorma on November 01, 2011, 09:08:07 pm
Quote
The voice acting was bad

Worse then Oblivion where everyone was either derranged, Neighbourly, or Patric Stewart?

It's mostly something like this.

"
Jerry: Get back into the house kids
2 second pause
Jon&Tim:But I don't want to.
2 second pause
Jerry: I said get back in the house
2 second pause
Tim: But dad I want to watch the soldiers.
2 second pause
Jon: Yeah!
2 second pause
Jerry: For the last time, get back in the house.
2 second pause
Jon and Tim: Fine"



As for the general state of bugs on release there's the fact that they are claiming the review copies they are showing are Pre-alpha, which is laughable, considering pre-alpha code is not something you EVER EVER EVER show off. Pre-Beta maybe, pre-alpha no.

Alpha testing looks like this.

OK. Problem in the meshe exporter is causing me to fall through the world. Bug report and fix.
OK. Problem with the lighting is causing the world to go dark if it's set at absolute max, or absolute zero. Bug report and work around suggestion.
OK. Problem with the meshe exporter is causing the eyes of everything to make rapid orbits around their heads. Bug report and fix suggestion.
OK. the testbed cell we are using got corrupted by the changes we made in the exporters, fuck welll it was about time to replace them. Make a new test cell.

The bugs reported by the journalists were beta type bugs, not alpha type bugs.

I'm saying this as someone whose been payed to alpha and beta test games. And done it for free.

Anyway before I go into my next rant, chillax and listen to some music. I'd recommend some Ezra Furman and the Harpoons. http://www.youtube.com/watch?v=yN0RJMisB9k&feature=related

This rant is called Why Dragons? It's something I've been working on for a while.

Why Dragons? Why revive an ancient ally and make them enemies, when there's plenty of other stories to tell within the mythos.

First allow me to summerize the previous three game's plots.

Daggerfall, you are an unknown person shipwrecked after being sent toward the kingdom of Daggerfall to attempt to deliver a letter, and help quash a potential rebellion. The empire is in a state of near collapse, the events of arena have left the empires individual nations bordering on rebellion, and you have been sent to recover the key to the Numidium, a giant mecha/steam tank that Tiber Septim used along with the battlespire to conquer the world 300 years ago. After this because of the vast amount of player choice inherent in the plot, things become muddled. Eventually though the character sides with one of the 8 factions in the land of Daggerfall giving them the key, and it brings about an event called the dragon break, which is basically a plot kai, that implies that Akatosh saw the event and possibilities become muddled, and basically said fuck it and braids them together. Making all of them happen at once, but in a half assed method. The orcs formed their nation. The King of Worms became a god then Ar'kay decided fuck it, snapped the godling in half and sent the king of worms back to the earth, and made the god of worms grow dormant. For without death, there is no reason for a god of death. Each of the kings were brought into balance and the empire remained in control.

Morrowind, you are an unknown person brought by boat to the land of Morrowind,  through a series of boring and tedious tasks you eventually discover you are the prophesized return of the ancient Dunmer godking Nerevar, who at one point united the tribes and houses in joyful upheaval to fight the dwemer, and the empire. Essentially the whole plot builds up the fact that you slowly discover that you are the Resurrection of this. But the ending if you read all the texts, and talk with the correct people, lends itself to the belief that, you are not in fact the Resurrection of Nerevar, but merely another pawn of Azura with no more merit than anyone or anything else. Just a weapon sent towards the enemy. Soon to be quickly forgotten. Anyway at the end of it, you kill the heart of lorkhan killing dagoth ur for the final time, and leaving the tribunal, powerful but now mortal. The expansions lead to you facing other god like beings from other prophesies. You kill Amalexia who had spent all this time waiting for her Snugglebunny Nerevar to come back from the dead. To the point of using shapeshifting clones to replicate him for bedroom activities. In short she had gone completely insane, and used the fact that the heart of lorkhan at this point had been destroyed(The expansion pretty much assumes you've played through the original game.) to kill her rival, the generally sarcastic, sadistic, heartless, machine obsessed, fuckwit Sotha Sil. Meanwhile Vivec sat in his city with full knowledge that he didn't fucking care what happened, he'd already essentially become an actual god, without riding on the coattails of a dead one. Seriously it's heavily implied he mastered the techniques of walking like a god. Which means by all rights and purposes, he is a god. After that, most of the tribunal being dead, an island less than a mile off the coast of a major city, is discovered, just in time for their prophesy to come into effect, the Blood Moon, when Hircine, one of the lesser daedra, comes to nirn to take all comers, you eventually duel him into submission.

Oblvion, god help me. Oblivion has you as a prisoner in the imperial city, unknown birthright and unknown crime, you're sent off on a quest by digital Jean Luc Picard, to deliver the amulet of kings to jaufre after he has been assassinated by a rebellious cult. Through a series of quests that likely could have been resolved by a quick jaunt around the imperial city looking at family trees. You discover Martin and save him, at the end of the game, he walks as Talos did, and becomes an avatar of akatosh for a brief period, becoming the dragon fires and sealing the world from oblivion all together. Only that violates every bit of lore previous. And you know what this is to raise questions not to bitch, so carrying on. You eventual discover that, somehow even Martins sacrifice wasn't enough, and Sheogorath has opened a door to his world, where you take part in the inner politics of the courts of mania and dementia, and the inner mind of Sheogorad, who is technically Jyggalag one of the lost daedra, the daedra of order. Who was chained to Sheogorad for some transgressions previous. The game ostensibly ends with you becoming Sheogorath. And thus fading into obscurity behind the face of a god.

This is the game that also covered the idea of the faceless hero. A concept that is also integral to the elder scrolls series. That of a person who is born into the world to enact a massive change, then to fade into unknown regions. The curse of this being that you can't form any meaningful relations, and you cannot really lead, you are cursed by fate to simply lead briefly then go where the lust for adventure tells you to go. The hero of daggerfall, ostensibly died at the end. The hero of arena, again died. The "Nerevarine/Pawn of Azura" went of the Akavir, likely seeking something. The hero of oblivion, became a god and because of it was doomed to never be recognized again.

Allow me to posit some different plots that I think would be in line with the elder scrolls key theme of "Political Intrigue Stirring a High Fantasy Adventure."


Sloads were contacted to provide slave labor and necromantic soldiers to maintain the dying empire, doing so is taxing the empire, with it's new democracy preventing them from raising taxes, but having them do everything they can to maintain their hold. As their credit slowly slips down the drain, and more any more lands are simply bought by the sload to alleviate debt. The story would be one of rebellion in Hammerfall the first province sold to the sload, as you, a newcomer who rediscovers the arts of the yokudan blade masters starts in a sload workcamp, where you pick up a stick and it forms a blade over it. You slowly retake hammerfall from the sload forming it into an empire all their own. The game would culminate with you accidently in a furious clash with a sload overlord, blowing up the city you were in. Nearly killing youself. You crawl away, still living and scarred to the point of unrecognizability. The lore in the next game would have sighting of you in the sload homelands taking the fight to them. You'd still have the bad ass unique type of magic. You'd still have a new enemy type in the sload and their various undead. And it wouldn't look like Oblivion 2 point 0. It wouldn't be generic fantasy.


Picture this. Nordic Lands, Sky's Rim, Akaviri everywhere, Skyrim was their foothold. Fighting has mostly died down, embargos are in place, you cannot get in or out of Skyrim, west Morrowind, and east High Rock, On the borders skirmishs are happening, but the blades have reformed, and are doing their best to defend the empires borders. Here you are in this landscape, son of the King of the Ko Po Tun, illegitimately, of course, given up to a small family, imprisoned in a rebel fortress for being a half breed. You quest then becomes, do you annihilate the akiviri for their transgressions against you and your mothers people. Or do you side with the Akaviri and promote control of the humans. Along the way you meet your brother a full dragon, who becomes your ally in this quest. You are Dovahkin, dragon born, doomed and predicted to be the herald of a new empire, whether akiviri or human. Boom instantly better and more concurrent than the current plot that we know of. Which is that Alduin the world eater gets angry and yells at the world some spawning dragons and you, so defeat him before he eats the world.


There was another one I had but honestly after writing all that I think I've done enough.
Title: Re: Discussion on TES V: Skyrim
Post by: fred1248 on November 01, 2011, 09:10:38 pm
oh god, a wall of text, someone give me the tl;dr version
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on November 01, 2011, 09:45:53 pm
@Dakorma -
Try the Redguard game. It's almost exactly what you described, except beiny one man's personal quest.

Now, why make an old ally an enemy, you ask?

Begin nitpick:

Also why would the Empire ever hire Sload to get slaves. Sload get their slaves from Tamriel, for example Morrowind, in the first place. The Empire would have no reason to have them act as a middle-man.

Also also Sotha Sil was the most "humane"/Dunmer-sympathising of the Tribunal. That's why his skin is blue like the Dunmer, while Almalexia vainly kept herself golden like the Chimer and Vivec is half-half (in tune with his whle duality theme as well). And Vivex did not just become "an actual god" - all three of them were true gods anywag - he transcended the world, godhood, and the Everything.

End nitpick.
Title: Re: Discussion on TES V: Skyrim
Post by: Dakorma on November 01, 2011, 10:24:21 pm
@Dakorma -
Try the Redguard game. It's almost exactly what you described, except beiny one man's personal quest.

Now, why make an old ally an enemy, you ask?

Except that's what the nords believe. Not what anyone else really does. The Mer think he's just dandy, what with him and his being the progenitors of their race. Akatosh is tied to the world. As far as I recall being mentioned previously, he's the reason there is a world at all. The formation of time allowed the Anuic stasis to set in. After he formed Arkay, what came after time, death, the next essential component of stasis. The thing about the Aedra and the Daedra, is that they are mirrors of each other, base concepts relating to their progenitor realm. Anu, and Sithis, Padomay, and Anu, oblivion and the aeribus, change and stasis.  The land of Nirn lies at their center, built on the remains of Lorkhan who lured the Aedra to helping him violate their nature and make the lands at the edge of change and stasis, and was then slain by the Aedra for his deceit becoming the bones and blood of the world. This is the reason the moons, rise from the west, and the sun rises east. The sun is the unchanging light of Anu, the moons sings of Sithis' reign. The thing that makes humans and mer unique, is that they can rise to the aeribus when they die. Their souls become locked as they were in death. The nords have a concept of those locked from the Auribus for being too changing. The soul of the unknown hero is said to be one of these. The nords and chimer, orsimer, and Khajit rally against the forces of Anu, because they are children of change. While the other elves, tend to be unchanging, and rally against the forces of Padomay. It's one of the great dichotomies in the series that drives it's mythology. It's not a battle of mere gods, but of concepts of change and stasis, primordial forces mostly beyond comprehension.

Quote
Begin nitpick:
Very well. Let's have a dialogue.
Quote
Also why would the Empire ever hire Sload to get slaves. Sload get their slaves from Tamriel, for example Morrowind, in the first place. The Empire would have no reason to have them act as a middle-man.
First off, the sload get slaves from other places away from the empire. Places that the people on Nirn have abandoned. Like the remains of Yokuda, Atmora, the island chain to the south of nirn. They also buy slaves from tamriel, the reason tamriel would go to them, is because then they could deny that they were using slaves. Oh, we've just hired the sloads to build our computers, we have no say in how the workers are treated.

Not only that, but the sloads are all insanely powerful necromancers.
Quote
Also also Sotha Sil was the most "humane"/Dunmer-sympathising of the Tribunal. That's why his skin is blue like the Dunmer, while Almalexia vainly kept herself golden like the Chimer and Vivec is half-half (in tune with his whle duality theme as well). And Vivex did not just become "an actual god" - all three of them were true gods anywag - he transcended the world, godhood, and the Everything.
No the other Tribunal, were demigods who aligned themselves with the heart of lorkhan. Attuning themselves to the world and rendering them mostly immortal. What vivec learned how to do, was to call on the very forces of Padomay, and walk like a god. It's a concept that's inherent, it's what Talos did to ascend to godhood. Vivec was the Mysticism, and the sage. Sotha Sil, was knowledge for knowledges sake, and locked himself in his city, far sooner than Amalexia did. He was the most humane, in that he was the most human. He was the weakest, he could not match the physicality of Amalexia, nor the Mysticism of Vivec. So he attempted to master machinery, and in some ways, he was better at it then the Dwemer were.
Quote
End nitpick.

Very well, I hope you have enjoyed the dialogue.
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 01, 2011, 11:54:12 pm
Quote
and Sheogorath


Goodness... I know that is from Elder scrolls but for some reason I can't help but picture the Black Goat of the Forest.

no wait that is Yog-Soggoth
Title: Re: Discussion on TES V: Skyrim
Post by: Dakorma on November 02, 2011, 02:25:30 pm
Quote
and Sheogorath


Goodness... I know that is from Elder scrolls but for some reason I can't help but picture the Black Goat of the Forest.

no wait that is Yog-Soggoth
“The Black Goat of the Woods with a Thousand Young” is Shub-Niggurath.

Yog-Sothoth is "The Key Behind the Gate, The All-In-One and the One-In-All, and The Lurker Behind the Threshold."
Title: Re: Discussion on TES V: Skyrim
Post by: Cecilff2 on November 02, 2011, 03:37:02 pm
@Dakorma -
Try the Redguard game. It's almost exactly what you described, except beiny one man's personal quest.

Now, why make an old ally an enemy, you ask?

Except that's what the nords believe. Not what anyone else really does. The Mer think he's just dandy, what with him and his being the progenitors of their race. Akatosh is tied to the world. As far as I recall being mentioned previously, he's the reason there is a world at all. The formation of time allowed the Anuic stasis to set in. After he formed Arkay, what came after time, death, the next essential component of stasis. The thing about the Aedra and the Daedra, is that they are mirrors of each other, base concepts relating to their progenitor realm. Anu, and Sithis, Padomay, and Anu, oblivion and the aeribus, change and stasis.  The land of Nirn lies at their center, built on the remains of Lorkhan who lured the Aedra to helping him violate their nature and make the lands at the edge of change and stasis, and was then slain by the Aedra for his deceit becoming the bones and blood of the world. This is the reason the moons, rise from the west, and the sun rises east. The sun is the unchanging light of Anu, the moons sings of Sithis' reign. The thing that makes humans and mer unique, is that they can rise to the aeribus when they die. Their souls become locked as they were in death. The nords have a concept of those locked from the Auribus for being too changing. The soul of the unknown hero is said to be one of these. The nords and chimer, orsimer, and Khajit rally against the forces of Anu, because they are children of change. While the other elves, tend to be unchanging, and rally against the forces of Padomay. It's one of the great dichotomies in the series that drives it's mythology. It's not a battle of mere gods, but of concepts of change and stasis, primordial forces mostly beyond comprehension.

The Mer have the same view of Alduin as the Nords do.  Both know he destroys the world at the end of every kalpa.  Mer think it's good because they'll be turned back into et'ada afterwards and live their wonderful godlives again.  Men think it's bad because they believe Shor(Lorkhan) created the world for them to learn how to surpass it.  Aka isn't the sole reason for the world's existance.  If you consider Akatosh as time, Lorkhan is space.  Both are required.


Quote
No the other Tribunal, were demigods who aligned themselves with the heart of lorkhan. Attuning themselves to the world and rendering them mostly immortal. What vivec learned how to do, was to call on the very forces of Padomay, and walk like a god. It's a concept that's inherent, it's what Talos did to ascend to godhood. Vivec was the Mysticism, and the sage. Sotha Sil, was knowledge for knowledges sake, and locked himself in his city, far sooner than Amalexia did. He was the most humane, in that he was the most human. He was the weakest, he could not match the physicality of Amalexia, nor the Mysticism of Vivec. So he attempted to master machinery, and in some ways, he was better at it then the Dwemer were.

Vivec did NOT mantle a god like Talos did.  CHIM is vastly different than mantling.  Talos acquired CHIM after mantling Lorkhan and coming to the same realization that Vivec did.  Vivec realized he was the world, but that he was also himself.  Lorkhan failed CHIM to show how not to do it.  If you realize you are the world and fail to retain individuality you zero-sum and poof away.
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on November 02, 2011, 06:00:19 pm
A very interesting article I read once suggests that Vivec, having mastered CHIM, was actually able to access the construction set, and his ability to do so was noted in an in-game book- something about his extra-spatial workshop wherin he has a notebook that lists the identity and location of all people.
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on November 02, 2011, 06:43:25 pm
Hmm, maybe I'll have to read those damn chronicles of Vivec, or trawl the list of book files in the editor after some fashion.
Title: Re: Discussion on TES V: Skyrim
Post by: Soadreqm on November 02, 2011, 07:11:25 pm
A very interesting article I read once suggests that Vivec, having mastered CHIM, was actually able to access the construction set, and his ability to do so was noted in an in-game book- something about his extra-spatial workshop wherin he has a notebook that lists the identity and location of all people.

Quote from: Lord Vivec
Vivec put on his armor and stepped into a non-spatial space filling to capacity with mortal interaction and information, a canvas-less cartography of every single mind it has ever known, an event that had developed some semblance of a divine spark.

Sermon nineteen. :) If you want to read the in-game books, this place (http://www.imperial-library.info/content/morrowind-thirty-six-lessons-vivec) is pretty convenient.

As for lore, Vivec has this to say:
Quote from: Lord Vivec
The waking world is the amnesia of dream. All motifs can be mortally wounded. Once slain, themes turn into the structure of future nostalgia. Do not abuse your powers or they will lead you astray. They will leave you like rebellious daughters. They will lose their virtue. They will become lost and resentful and finally become pregnant with the seed of folly. Soon you will be the grandparent of a broken state. You will be mocked. It will fall apart like a stone that recalls that it is really water.

[...]

According to the Codes of Mephala there can be no official art, only fixation points of complexity that will erase from the awe of the people given enough time.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on November 03, 2011, 12:13:31 pm
Cecliff already said a lot, but I want to ramble on some about it as well, so here we go.

Except that's what the nords believe. Not what anyone else really does. The Mer think he's just dandy, what with him and his being the progenitors of their race.

Everybody believe the same thing - see the Monomyth. At most, they have different perspectives different perspectives.


Quote
Akatosh is tied to the world. As far as I recall being mentioned previously, he's the reason there is a world at all. The formation of time allowed the Anuic stasis to set in. After he formed Arkay, what came after time, death, the next essential component of stasis.

To put it simply; Akatosh is Time. When Time is up, the world will end. Anuic stasis ended the moment it began to interact with it's counterpart. Akatosh was born from that interaction/struggle. So was Lorkhan, messenger of Change, personification of Limits, or Space, because Time cannot be measured without Space, and Space can not be measured without Time. This is why Akatosh and Lorkhan were originally one-and-whole, they're two sides of the same coin, a mind split in two. It was only through their existence that other et'Ada came into being, because before them there was no concepts for them to embody. Arkay served no purpose for for a long time, hence the belief that he was once a man made a god - he did not serve any purpose until mortality was created.


Quote
The thing that makes humans and mer unique, is that they can rise to the aeribus when they die.

Mortals to not go to Aetherius when they die. Their souls go to the Dreamsleeve, where they are recycled and send back to Nirn. What makes (not only men and elves, but all) mortals unique is that they have the possibility to transcend Mortality. Doing so will not make them "rise to" Aetherius, it's something much greater. This was Lorkhans gift to the world, the purpose of his creation. The Aedra that would become Elves did not understand that, so they killed Lorkhan and hated him for the "limitations" he had imposed on them, while the Aedra that would become Men understood and rejoiced in their new opportunity.


Quote
Their souls become locked as they were in death. The nords have a concept of those locked from the Auribus for being too changing. The soul of the unknown hero is said to be one of these. The nords and chimer, orsimer, and Khajit rally against the forces of Anu, because they are children of change.

While the other elves, tend to be unchanging, and rally against the forces of Padomay. It's one of the great dichotomies in the series that drives it's mythology. It's not a battle of mere gods, but of concepts of change and stasis, primordial forces mostly beyond comprehension.

All living (and non-living too, for that matter) things are "locked out of Aetherius". That is the whole point of Creation. That is what Lorkhan "tricked" the et'Ada into. Those who realised what was happening in time escaped, those who didn't became the Aedra and part of the world. They can't leave it without leaving themselves behind, unless they take Lorkhan on the offer he made them and attempts to transcend it. That is the fundamental difference between the mindsets Men and Mer - Man's world view is that Creation is good and Lorkhan was right, Elves believe Creation was wrong and strive to revert it. That is why Men view the World-Eating as a bad thing, it destroys the world and their chances of ascension; while Elves think Alduin/Akatosh is a pretty cool dude who will "restore order" and make them gods again.


Quote
First off, the sload get slaves from other places away from the empire. Places that the people on Nirn have abandoned. Like the remains of Yokuda, Atmora, the island chain to the south of nirn. They also buy slaves from tamriel, the reason tamriel would go to them, is because then they could deny that they were using slaves. Oh, we've just hired the sloads to build our computers, we have no say in how the workers are treated.

Not only that, but the sloads are all insanely powerful necromancers.

Yes, but it would be much more simpler and logical to enslave people directly in Tamriel instead, not to mention more economical (not that slavery would save any society from collapse anyway, if you're doing it for economical reasons - slavery is expensive and bad for economies). Slavery is nothing new to Tamriel. The elves do it, High Rock is an analogue to medieval feudal society, including serfs. They would have no reason to "deny" they're using slaves.


No the other Tribunal, were demigods who aligned themselves with the heart of lorkhan. Attuning themselves to the world and rendering them mostly immortal. What vivec learned how to do, was to call on the very forces of Padomay, and walk like a god. It's a concept that's inherent, it's what Talos did to ascend to godhood. Vivec was the Mysticism, and the sage. Sotha Sil, was knowledge for knowledges sake, and locked himself in his city, far sooner than Amalexia did. He was the most humane, in that he was the most human. He was the weakest, he could not match the physicality of Amalexia, nor the Mysticism of Vivec. So he attempted to master machinery, and in some ways, he was better at it then the Dwemer were.

Vivec did NOT mantle a god like Talos did.  CHIM is vastly different than mantling.  Talos acquired CHIM after mantling Lorkhan and coming to the same realization that Vivec did.  Vivec realized he was the world, but that he was also himself.  Lorkhan failed CHIM to show how not to do it.  If you realize you are the world and fail to retain individuality you zero-sum and poof away.

To be precise, the ones the Tribunal mantled were Mephala (by Vivec), Boethiah (Almalexia) and Azura (Sotha Sil), the three Daedra the Chimer worshipped. But Vivec achieving CHIM has nothing to do with that, as Cecliff said.

Now, for this claim that they were "demi-gods" - they were not. Just because they harvested or stole their godhood from the Heart does not make them less gods. Omnipotence is not a trait of any TES god, and neither is everlasting godhood. Gods die, gods vain, and gods change.


Quote
Very well, I hope you have enjoyed the dialogue.

I did, thank you very much :D


A very interesting article I read once suggests that Vivec, having mastered CHIM, was actually able to access the construction set, and his ability to do so was noted in an in-game book- something about his extra-spatial workshop wherin he has a notebook that lists the identity and location of all people.

CHIM being like the CS is just one of many simplifying allegories that have come up as people keep asking "what is CHIM?" but never accepting the answers (though of course, most of the time people just answer "go find out yourself ;)). There are however many references to the ES world being a game series snuck into the lore, especially anything that has to do with Vivec, so I wouldn't be surprised. Biggest of all, perhaps, the part of it all being a dream as dreamt by a sleeping Godhead - that is, symbolically, the imagination of the dude playing it.
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on November 03, 2011, 06:58:48 pm
On a different but no more nitpicking note:

The Havok Physics Engine logo is gone from the box. So, do you think they've made their own physics engine, or just removed physics? Do items still roll all over the place? Are the physics-based traps in oblivion going to see a return? Most of it was pretty tacked on in Oblivion, but a lot of modding possibilities were still created by it.
Title: Re: Discussion on TES V: Skyrim
Post by: Reiina on November 03, 2011, 07:47:41 pm
On a different but no more nitpicking note:

The Havok Physics Engine logo is gone from the box. So, do you think they've made their own physics engine, or just removed physics? Do items still roll all over the place? Are the physics-based traps in oblivion going to see a return? Most of it was pretty tacked on in Oblivion, but a lot of modding possibilities were still created by it.

Hmm I looked it up a bit and skyrim uses havok behavior, an animation tool from the same developer as havok but as far as I can tell it's just an animation toolkit to blend animations together. I didn't find any mention of the havok physics engine either.

I have only watched the 20 first mins and not any of the new vids posted(and I don't want to :p) and that makes me wonder too. I would be surprised if they dropped havok physics though, having used it a bit I can say it's an absolutely brilliant physics simulator.

On the plus side, looking for that I discovered that skyrim dropped gamebryo altogether and believe me that's great news, it was a useless layer slowing oblivion down imo.
Title: Re: Discussion on TES V: Skyrim
Post by: Sordid on November 03, 2011, 08:37:48 pm
I'm sure it's still there, I recall seeing that retarded physics-based item placement in one of the videos.
Personally I do hope it's gone. It added nothing to the gameplay of Oblivion. And scattering everything in the room just by walking through it gets really annoying really fast.
Title: Re: Discussion on TES V: Skyrim
Post by: Yoink on November 04, 2011, 12:15:38 am
If it is still in there, please Bethesda, at least give us (hopefully an improved version of) Fallout 3's ability to pick stuff up and move it...
Now if you'll excuse me I'm off to fill the bathtub of my Megaton house up with mutilated bodyparts, courtesy of DC's friendly neighborhood super mutants. :P
Title: Re: Discussion on TES V: Skyrim
Post by: Johuotar on November 04, 2011, 01:14:23 am
Its definately in, they would never remove such feature. I do hope it works a bit better than in oblivion, and I do believe it does.
Title: Re: Discussion on TES V: Skyrim
Post by: Viken on November 04, 2011, 01:53:09 am
Looking at the game and the new technology that's come out for new systems, I think they custom-crafted a physics system into the game engine, instead of trying to comply to the restrictions of a stand-alone physics engine.  It would give them the total freedom that's required in a game of this caliber.  Its what I would expect.  8)
Title: Re: Discussion on TES V: Skyrim
Post by: Yoink on November 04, 2011, 03:01:22 am
Its definately in, they would never remove such feature. I do hope it works a bit better than in oblivion, and I do believe it does.

It was in in Oblivion? Ahhh, I suppose that was only in the PC version, then... Playing on Ps3, Oblivion had no such thing, whilst in Fallout it was just a click of R3 away!
Title: Re: Discussion on TES V: Skyrim
Post by: SHAD0Wdump on November 04, 2011, 03:07:34 am
Its definately in, they would never remove such feature. I do hope it works a bit better than in oblivion, and I do believe it does.

It was in in Oblivion? Ahhh, I suppose that was only in the PC version, then... Playing on Ps3, Oblivion had no such thing, whilst in Fallout it was just a click of R3 away!
Xbox360 has it too, either PS3 was really that unlucky or you just don't know the button.
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on November 04, 2011, 04:09:52 am
It was L2 on the PS3: Source http://www.uesp.net/wiki/Oblivion:Controls
Title: Re: Discussion on TES V: Skyrim
Post by: Virtz on November 04, 2011, 06:59:59 am
Looking at the game and the new technology that's come out for new systems, I think they custom-crafted a physics system into the game engine, instead of trying to comply to the restrictions of a stand-alone physics engine.  It would give them the total freedom that's required in a game of this caliber.  Its what I would expect.  8)
I'm pretty sure they're still using havok. Like they mentioned they were now also using havok's animation thing? Though I don't think Oblivion's and Fallout 3's terribly imprecise physics were havok's fault so much as whoever implemented it, so I think a Bethesda-made physics engine would be even worse.
Title: Re: Discussion on TES V: Skyrim
Post by: Vibhor on November 04, 2011, 07:11:53 am
Looking at the game and the new technology that's come out for new systems, I think they custom-crafted a physics system into the game engine, instead of trying to comply to the restrictions of a stand-alone physics engine.  It would give them the total freedom that's required in a game of this caliber.  Its what I would expect.  8)
I'm pretty sure they're still using havok. Like they mentioned they were now also using havok's animation thing? Though I don't think Oblivion's and Fallout 3's terribly imprecise physics were havok's fault so much as whoever implemented it, so I think a Bethesda-made physics engine would be even worse.

Yeah. I hate it when people blame the engine for the faults Bethesda makes. Gamebryo was perfectly fine, it was Bethesda who was a problem.
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on November 04, 2011, 07:31:07 am
no probs! wait for the mods!
they're free of charge.
man.
i buy bethesda games just for mod community.
they did some pretty interesting things with oblivion.
(like the better grabbing, the deadly reflex thing, the better guards, better texture packs excetera.)
i just hope they are going to teach how to make and place traps in skyrim.
like hunting traps...it would be nice.
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on November 04, 2011, 10:09:39 am
I think that bethesda games are perfectly summed up by the fact that so many mods are named after the thing they do better than the stock game.
Title: Re: Discussion on TES V: Skyrim
Post by: Werdna on November 04, 2011, 10:38:18 am
I think that bethesda games are perfectly summed up by the fact that so many mods are named after the thing they do better than the stock game.

Conversely you could say the fact that so many people have poured development hours into so many mods to improve a game is testament to the stock games themselves.  There's only so many dev-hours a company can pack into a game before someone forces it out the door so they can get a paycheck from it, and these open worlds are pretty damn ambitious projects.

To me the physics engine is decent enough if goofy at times, it seems like it is just missing friction. 

Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on November 04, 2011, 06:48:40 pm
Looking at the game and the new technology that's come out for new systems, I think they custom-crafted a physics system into the game engine, instead of trying to comply to the restrictions of a stand-alone physics engine.  It would give them the total freedom that's required in a game of this caliber.  Its what I would expect.  8)
I'm pretty sure they're still using havok. Like they mentioned they were now also using havok's animation thing? Though I don't think Oblivion's and Fallout 3's terribly imprecise physics were havok's fault so much as whoever implemented it, so I think a Bethesda-made physics engine would be even worse.
You could take both roads and say that Bethesda did a very poor job of using an outside physics engine in ways that were good for their game, and now that they've made their own it'll have all of, and only, the features they need. Plus they'd know how to actually use it.

I haven't done much research, but it looks like FO3 did indeed use Havok, but the logo is not on the box art. So, it's still in Skyrim?

Yeah. (http://www.thenexusforums.com/index.php?/topic/303382-the-technology-of-skyrim/)
Quote
Havok Behavior (Animation)
Bethesda is again returning to the Havok system. Beyond just the usual physics people usually associate with Havok, Skyrim will be using Havok's new "Behavior" system, which allows for improved and more easily designed animations.
They are indeed still using Havok, the logo just isn't on the box any more. The wording I emboldened makes it sound like they're doing animation as well as physics with it.
Title: Re: Discussion on TES V: Skyrim
Post by: Teneb on November 04, 2011, 08:41:28 pm
Almost six days left now. I think I'll go insane with the waiting.
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on November 04, 2011, 08:48:36 pm
I cant even get it. Laptop sucks too hard.
Title: Re: Discussion on TES V: Skyrim
Post by: buckets on November 04, 2011, 10:09:13 pm
Oh god, Steam tells me I have to wait 5 days and 11 hours before I can play it.

I'm so excited, I even told work I wouldn't be coming in on the 11th.
Title: Re: Discussion on TES V: Skyrim
Post by: Sordid on November 04, 2011, 10:19:33 pm
Oh god, Steam tells me I have to wait 5 days and 11 hours before I can play it.

Yeah, sucks to be you.

OH WAIT, I CAN'T EVEN BUY IT ON STEAM IN THIS COUNTRY. >:(
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on November 04, 2011, 10:45:18 pm
Aussie?
Title: Re: Discussion on TES V: Skyrim
Post by: Sordid on November 04, 2011, 11:07:08 pm
Nope, Czech Republic. Apparently Bethsoft got it into their thicks skulls that it would be a good idea to translate the game for us and sell only the translated version. You can't get the English version here at all. Which is really fucking stupid in and of itself, nevermind the fact that the company that does these translations invariably does a really bad job and doesn't bother translating expansion packs or DLCs at all. Not to mention the mods.
Yeah, nice job, Bethsoft. Well, I guess I won't be buying your game at all, then!
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on November 04, 2011, 11:21:06 pm
What would happen if someone bought a copy and gifted it to you?
Title: Re: Discussion on TES V: Skyrim
Post by: Ultimuh on November 04, 2011, 11:36:36 pm
Pre-ordered it and now waiting for release.

In the meantime, I play the new Sims 3 expansion: pets.
It is starting to bore me a little tough..
Maybe DF could alleviate this.. Cannot wait for Deon to update genesis..

Any way.. looking forward to this.
Title: Re: Discussion on TES V: Skyrim
Post by: Sordid on November 05, 2011, 12:03:39 am
What would happen if someone bought a copy and gifted it to you?

I'm not sure, actually. I guess it might work. I sure as hell wouldn't shell out what, fifty bucks just to find out, though.
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on November 05, 2011, 12:23:11 am
What would happen if someone bought a copy and gifted it to you?

I'm not sure, actually. I guess it might work. I sure as hell wouldn't shell out what, fifty bucks just to find out, though.

I've seen conflicting reports in a quick google search. I'll tell you what; if there's clear proof it would work, I'll trade you $60 in TF2 keys for a gift copy of Skyrim.
Title: Re: Discussion on TES V: Skyrim
Post by: Dsarker on November 05, 2011, 01:15:32 am
Couldn't you just set your country to somewhere with English?
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on November 05, 2011, 01:35:51 am
Couldn't you just set your country to somewhere with English?

It's more likely that he'd have to visit a country not dominated by a broken "translation" industry.
Title: Re: Discussion on TES V: Skyrim
Post by: Sordid on November 05, 2011, 01:43:34 am
I've seen conflicting reports in a quick google search. I'll tell you what; if there's clear proof it would work, I'll trade you $60 in TF2 keys for a gift copy of Skyrim.

Wait, what? Isn't TF2 free now?
Anyway, I'm thinking no. It doesn't really strike me like they want my purchase, to be perfectly honest. If I have to jump through ridiculous (not to mention risky - no offense to you, but there's no guarantee I'd see my $60 ever again in this kind of transaction) hoops like this just to get them to take my money, and then the product I get in return has intrusive DRM, ie. Steam, then the alternative of getting it for free and not having to have Steam running in the background is starting to look really attractive. Why should I go to such lengths just to be allowed to pay for some inconvenience? Or I'll just go back to Mount&Blade. Oblivion sucked and from what I've seen in the Skyrim videos they haven't done much to fix its problems. I might pick it up in a Steam sale a few years down the line when Bethsoft have had some sense slapped into them by angry gamers.

Couldn't you just set your country to somewhere with English?

Can't. You can select which server you want to download from, but that doesn't affect what you're allowed to download and how much you pay for it (because in the minds of Valve, €1 = $1). Steam can tell where you are based on your IP.

And they don't even have the courtesy to at least say "no Skyrim for you, sucker". No, it says "no results" when I search for it, like it isn't even there. Assholes.
Title: Re: Discussion on TES V: Skyrim
Post by: Reiina on November 05, 2011, 02:07:55 am
Sordid I'm with you on that.

I remember buying fallout 3 collector edition in a store and discovering there was only the local language dub, no english version inside.
Coincidentally that's when I started buying on steam :p.

Sometimes it feels like bethesda has no idea of the horror behind their localized versions...

Btw don't blame steam. I'm sure they would like to sell it but the local publisher selling the box probably signed a deal with bethesda forbidding digital sales in that country. You can thank him by importing a box from the UK :p.
Title: Re: Discussion on TES V: Skyrim
Post by: Gamerlord on November 05, 2011, 02:26:14 am
I usually just get all my games from Ebay now. It's probably where I'm going to be getting Skyrim from too.
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on November 05, 2011, 02:30:00 am
Internet ate my post...
Title: Re: Discussion on TES V: Skyrim
Post by: Sordid on November 05, 2011, 02:30:45 am
@Reiina:
Well no game developer or publisher has an idea of the horror of the localized versions, not just Bethsoft. I remember reading a review of Dragon Age 2 and just by looking at the screenshots, which had the Czech subs, I was able to tell the translation was crap. I kid you not, just from the screenshots. When you can look at something in your own language and you're able to tell what it was originally and how it should've been translated, that means the translation is utter garbage. And this situation repeats every time I read a review that shows Czech subs in the screenshots. They're all shit.

I don't think the industry people care, and I find it really shocking. I mean, a big triple-A title like that has a budget of millions of dollars and they can't spare a few bucks for a decent translation? In this country translators are among the worst paid professions (some excellent career choice there on my part, btw), and they can't be arsed to get a good one.

I'm definitely not buying the localized shitty version, but I don't want an imported box either. It's a hassle and a risk, basically another hoop I'm not really all that eager to jump through. I really wanted a digital copy. Preferably of the gog.com variety (ie. no DRM), but I can keep dreaming about that. Why should I have to order stuff from across the damn continent? That's just not reasonable.

Stupid-ass gaming industry. Yeah, whine some more about how piracy is destroying your profits after you do everything you can to prevent people from actually buying your shit. I feel absolutely no sympathy for the lot of them at this moment.

Internet ate my post...

Om nom nom... :P
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on November 05, 2011, 02:34:53 am
I'd say a box is the most likely to actually run/least amount of bullshit. Of course if you're going to do the whole shipping thing, you might as well wait for prices to go down, used copies to turn up and for your friends to know whether it's good or not.
Title: Re: Discussion on TES V: Skyrim
Post by: Sordid on November 05, 2011, 02:36:04 am
Yeah, that plan has a few holes in it (such as the fact that I don't have any friends).
Anyway, I think I'll stop whining now before you all start hating me.
Like everyone else already does.
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on November 05, 2011, 04:31:34 am
i'm italian, but i install every friggin game in english.
it's the only reason i bother with buying the discs.
italian translations? please no.
Title: Re: Discussion on TES V: Skyrim
Post by: Domenique on November 05, 2011, 05:41:59 am
Yeah, that plan has a few holes in it (such as the fact that I don't have any friends).
Anyway, I think I'll stop whining now before you all start hating me.
Like everyone else already does.

You whine but you kinda make a point. I'm almost glad nobody bothers with translations here.
Title: Re: Discussion on TES V: Skyrim
Post by: Teneb on November 05, 2011, 06:16:13 am
The only game that was decently translated to portuguese around here was Starcraft 2. Good thing they don't bother doing that with most.



Then again, I bet the 70% tax on software has something to do with that.
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on November 05, 2011, 09:31:01 am
The only game that was decently translated to portuguese around here was Starcraft 2. Good thing they don't bother doing that with most.



Then again, I bet the 70% tax on software has something to do with that.

what? care to explain?
you mean...if a product costs 100, a portuguese spends 170 to buy it?
really?
Title: Re: Discussion on TES V: Skyrim
Post by: Teneb on November 05, 2011, 10:52:37 am
The only game that was decently translated to portuguese around here was Starcraft 2. Good thing they don't bother doing that with most.



Then again, I bet the 70% tax on software has something to do with that.

what? care to explain?
you mean...if a product costs 100, a portuguese spends 170 to buy it?
really?

Brazilian actually, and yes. Most games cost around R$100, wich is around US$58,82 right now. Steam turns out to be actually cheaper around here.
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on November 05, 2011, 11:04:40 am
man that's high of a price.
and here i thought italians with IVA at 21% were having it tough.
Title: Re: Discussion on TES V: Skyrim
Post by: Vibhor on November 05, 2011, 11:16:01 am
Oh god, Steam tells me I have to wait 5 days and 11 hours before I can play it.

Yeah, sucks to be you.

OH WAIT, I CAN'T EVEN BUY IT ON STEAM IN THIS COUNTRY. >:(

Okay, this might come off a little rough but I would suggest that you pirate it.
This is the best justification one needs for piracy. Just to be on the safe side of law(or your morals) buy the retail(broken translation and shit) copy and let it rest on the shelf.
Title: Re: Discussion on TES V: Skyrim
Post by: postal83 on November 05, 2011, 12:06:12 pm
What would happen if someone bought a copy and gifted it to you?

I'm not sure, actually. I guess it might work. I sure as hell wouldn't shell out what, fifty bucks just to find out, though.

Well, I just gifted someone from Estonia a copy because they couldn't purchase it there.  The gift was redeemed and showed up in their games list.  We won't find out if it worked until 11-11-11.
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on November 05, 2011, 12:09:30 pm
Oh god, Steam tells me I have to wait 5 days and 11 hours before I can play it.

Yeah, sucks to be you.

OH WAIT, I CAN'T EVEN BUY IT ON STEAM IN THIS COUNTRY. >:(

Okay, this might come off a little rough but I would suggest that you pirate it.
This is the best justification one needs for piracy. Just to be on the safe side of law(or your morals) buy the retail(broken translation and shit) copy and let it rest on the shelf.

If he's going to do that, let me give him a copy so that the profits don't go to the translators.
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on November 05, 2011, 01:49:32 pm
What would happen if someone bought a copy and gifted it to you?

I'm not sure, actually. I guess it might work. I sure as hell wouldn't shell out what, fifty bucks just to find out, though.

Well, I just gifted someone from Estonia a copy because they couldn't purchase it there.  The gift was redeemed and showed up in their games list.  We won't find out if it worked until 11-11-11.
Hm, if it wasn't available for him and it works (looks good so far) then I guess we'll have found the permanent solution to all this translator bullshit.

Also, you should do a "Let's Play Games in Czech".
Title: Re: Discussion on TES V: Skyrim
Post by: Sordid on November 05, 2011, 04:27:49 pm
Also, you should do a "Let's Play Games in Czech".

Wouldn't that be really boring on account of nobody being able to understand anything in it?
Title: Re: Discussion on TES V: Skyrim
Post by: Domenique on November 05, 2011, 05:14:04 pm
Also, you should do a "Let's Play Games in Czech".

Wouldn't that be really boring on account of nobody being able to understand anything in it?

It would be hilarious for the first few minutes.
Title: Re: Discussion on TES V: Skyrim
Post by: NobodyPro on November 05, 2011, 05:55:00 pm
Brazilian actually, and yes. Most games cost around R$100, wich is around US$58,82 right now. Steam turns out to be actually cheaper around here.
I hate my country now. On average we pay somewhere between $80AUD ($81USD) to $120AUD ($121USD). It's cheaper through steam but there's no ADSL in my neighborhood so for $90* a month I get enough bandwidth to download, say, a single game and play multiplayer for three hours. At 200kb/s with high ping.

*Disclaimer: $90 could get me a 300GB, high speed connection if I could get ADSL.

EDIT: Slowly beginning to regret my preorder but I remain optimistic that it will be more Fallout 3 and less Oblivion.
Title: Re: Discussion on TES V: Skyrim
Post by: Sordid on November 05, 2011, 06:40:37 pm
Good god, seriously? Are those monthly rates? That's hideously expensive. Though I do remember the days of 56k modems. 5kB/s, hell yeah.
Title: Re: Discussion on TES V: Skyrim
Post by: zakkeh on November 05, 2011, 07:06:20 pm
Brazilian actually, and yes. Most games cost around R$100, wich is around US$58,82 right now. Steam turns out to be actually cheaper around here.
I hate my country now. On average we pay somewhere between $80AUD ($81USD) to $120AUD ($121USD). It's cheaper through steam but there's no ADSL in my neighborhood so for $90* a month I get enough bandwidth to download, say, a single game and play multiplayer for three hours. At 200kb/s with high ping.

If you think Steam is cheaper for us Aussies, you should see how high the prices are jacked up compared to the US store. Skyrim is $99.99 AUD in Steam for Australians, and then $59.99 USD in the US store. That's like $35AUD for no real reason, and it sucks.
Title: Re: Discussion on TES V: Skyrim
Post by: Teneb on November 05, 2011, 08:47:19 pm
Brazilian actually, and yes. Most games cost around R$100, wich is around US$58,82 right now. Steam turns out to be actually cheaper around here.
I hate my country now. On average we pay somewhere between $80AUD ($81USD) to $120AUD ($121USD). It's cheaper through steam but there's no ADSL in my neighborhood so for $90* a month I get enough bandwidth to download, say, a single game and play multiplayer for three hours. At 200kb/s with high ping.

If you think Steam is cheaper for us Aussies, you should see how high the prices are jacked up compared to the US store. Skyrim is $99.99 AUD in Steam for Australians, and then $59.99 USD in the US store. That's like $35AUD for no real reason, and it sucks.

Wow, you know, that 70% tax isn't sounding so bad now.
Title: Re: Discussion on TES V: Skyrim
Post by: buckets on November 06, 2011, 12:27:56 am
It's the same sort of stuff over in NZ, we get it for like $89.99 NZD.

Which is actualy cheaper than it would be in the shops, which would be about $120ish.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 06, 2011, 01:28:21 am
here in india, if we buy it off steam, it's the full US price, paid in USD.

if we buy if from the right store, it's 1/5 the US price, generally. as long as it's a PC game.

console games are full price.
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on November 06, 2011, 01:37:28 am
Well, it makes sense when you consider how expensive it is to transmit information from one side of the planet and back again. Why, even with radio waves, it must take weeks and a team of oxen to send a message to the other side of the planet, judging by those prices.
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on November 06, 2011, 04:08:02 am
not only that. the oxen only eat caviar to keep information comprehensible. and they have golden tip-tap shoes and go all doing "clikclak" and dancing.
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on November 06, 2011, 04:33:39 am
if we buy if from the right store, it's 1/5 the US price, generally. as long as it's a PC game.

I'm going to guess that said store is selling pirated versions.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 06, 2011, 04:42:10 am
if we buy if from the right store, it's 1/5 the US price, generally. as long as it's a PC game.

I'm going to guess that said store is selling pirated versions.

nope.

I got a boxed copy of the orange box for $16, within a few months of release. steam said it was legit.

right now, PC limited edition of battlefield 3 is $30, while PS3 and X360 versions are both $60
Title: Re: Discussion on TES V: Skyrim
Post by: Vibhor on November 06, 2011, 05:50:25 am
if we buy if from the right store, it's 1/5 the US price, generally. as long as it's a PC game.

I'm going to guess that said store is selling pirated versions.

The pirated versions are 1/5 of the original price in India. For example if a game costs Rs 500(standard price usually) then the pirated version would be around Rs 100.
If I were to buy it digitally then the game would cost anywhere around Rs 3000(60$) and considering monthly salary of a common man here is 20,000 , one can only wonder why would anyone buy digitally.
Title: Re: Discussion on TES V: Skyrim
Post by: Johuotar on November 06, 2011, 07:33:49 am
My friend pre ordered skyrim for 32 euros, free shipping and all. I should probably do the same while there's still time. Hurray for Ĺland islands and their cheap prices!
Title: Re: Discussion on TES V: Skyrim
Post by: Spitfire on November 06, 2011, 09:58:53 am
So exited I can almost feel the icy wind beating on my face, ice crystals scratching my skin, a perfectly balanced axe in my hand...

Do you have experience with such a big release on Steam? Can everyone download instantly after release or do I have to count with delays due to server overload?
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on November 06, 2011, 10:11:46 am
i do believe they let the games come down before hand on steam, so you can download them. like two-three days before.
but only hand out activation code on the specific day.
*people at 00.00 ready to play*
Title: Re: Discussion on TES V: Skyrim
Post by: Spitfire on November 06, 2011, 10:33:19 am
Woohoo, this is going to be AWESOME!!!
Title: Re: Discussion on TES V: Skyrim
Post by: timferius on November 06, 2011, 11:42:56 am
I've been through a few big steam releases. As said above, the pre-load usually opens up a few days before release. And on release day, a tiny patch is downloaded automatically by steam when you run the program, which unlocks the game. The only issue I've ever seen is a few times it hasn't unlocked on time, but I think they found out what was causing that and fixed it.
Title: Re: Discussion on TES V: Skyrim
Post by: Teneb on November 06, 2011, 12:07:12 pm
I do hope they'll let us pre-load. Steam says it's 4 days and 7 hours until release.
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on November 06, 2011, 12:12:28 pm
I do hope they'll let us pre-load. Steam says it's 4 days and 7 hours until release.

happy to be in italy for once. it's like, having 6 hours of advantage against americans! if i got the correct timetables.
Title: Re: Discussion on TES V: Skyrim
Post by: Teneb on November 06, 2011, 12:17:52 pm
Actually I think it'll unlock at 00:00 of whatever timezone it is where Bethesda is located. I'm guessing it'll be around 02:00 for me.
Title: Re: Discussion on TES V: Skyrim
Post by: Dakorma on November 06, 2011, 01:06:13 pm
It'll unlock at 00:00 PST, because that's where steams servers are located.
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on November 06, 2011, 02:02:33 pm
I pre-ordered DX:HR on Steam, and it downloaded before release, but didn't automatically unlock overnight when I left Steam open. I had to manually tell it to unlock - and then it failed to do so and it took me several hours to figure out why - it was due to a recent (at the time) Avast update causing Avast to interfere with Steam and make Steam generate an error code instead of unlocking or patching any games). I was able to work around it by disabling Avast temporarily (exclusions didn't work). It took Avast several weeks to get around to fixing the problem (and that's not including the time before DXHR's release, when it was even preventing some people from playing L4D2 somehow unless Avast was disabled or uninstalled entirely - that having been reported and there being a multi-page thread on Avast's forum about it by the time I ran into the unlocking/patching breaking issue).

This time I pre-ordered from Gamestop (and traded in wii games for it). I'll be in town that day already.
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 07, 2011, 12:29:33 pm
I'm going to be playing this on Livestream on 11/11/11's morning, BST / GMT+0, if anybody can't afford / can't unlock yet.

By morning, I mean, once Game delivers it. I'll be pretty pissed if it's not on time.
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on November 07, 2011, 12:37:41 pm
I'm going to be playing this on Livestream on 11/11/11's morning, BST / GMT+0, if anybody can't afford / can't unlock yet.

By morning, I mean, once Game delivers it. I'll be pretty pissed if it's not on time.

you think somebody will be there? XD
i'll be screaming "DOVAHKIIIIIINNNNN"
you'll hear it, no matter what country you are in.
Title: Re: Discussion on TES V: Skyrim
Post by: Comp112 on November 07, 2011, 12:51:06 pm
Me and my nephew have been yelling that for awhile. As well as DRAGOOOOOOOOOONBOOOOOOOOOORN
Title: Re: Discussion on TES V: Skyrim
Post by: timferius on November 07, 2011, 01:13:02 pm
I will be talking quietly, at work, until 4:30 that day. Yay?
Title: Re: Discussion on TES V: Skyrim
Post by: Teneb on November 07, 2011, 02:09:30 pm
I'll only be able to play it at around 14:00 (-3 GMT, but consider it -2 since "summer time" is in effect) since class only ends at 12:50
Title: Re: Discussion on TES V: Skyrim
Post by: DeKaFu on November 07, 2011, 02:37:00 pm
I'm avoiding details, but am I right in my impression that werewolves are confirmed to be in now?

If so: yesssssssss

I promised myself since the release date was announced that I wouldn't play it until December so it won't interfere with school. Oh well... At least by then there should be plenty of info built up and maybe even a bugfix.

I mean, I waited like 5 years for new Elder Scrolls werewolves. Another month will be nothing...
Title: Re: Discussion on TES V: Skyrim
Post by: timferius on November 07, 2011, 02:50:58 pm
All I've seen are a few blurry screenshots, haven't read nor heard anything else about werewolves.
Title: Re: Discussion on TES V: Skyrim
Post by: Viken on November 07, 2011, 03:14:15 pm
From some of the leaked footage I have seen, both Vampirism and Lycanthropy are in Skyrim. What more is there to say?   :-X
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 07, 2011, 03:16:18 pm
From some of the leaked footage I have seen, both Vampirism and Lycanthropy are in Skyrim. What more is there to say?   :-X

Do they function properly? Oblivion's Vampirism functioned HORRIBLY! (Or so I hear)
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on November 07, 2011, 03:17:55 pm
Whaaat? It worked far better than Morrowind's.
Title: Re: Discussion on TES V: Skyrim
Post by: Dakk on November 07, 2011, 03:23:49 pm
Yea, Oblivion's vampirism worked pretty nicely, at least compared to morrowind's. In morrowind vampirism locked you out of a fair bit of the game, while you could bypass that limitation with some effort in oblivion.

Also, didn't they say lychantropy wasn't going to show up in skyrim? I mean werewolves exist as mobs but I'm pretty sure I read somewhere that you won't be able to turn into one.
Title: Re: Discussion on TES V: Skyrim
Post by: Viken on November 07, 2011, 03:34:01 pm
Behold the power of Google!  :P

http://elderscrolls.wikia.com/wiki/Talk:Lycanthropy_(Skyrim) (http://elderscrolls.wikia.com/wiki/Talk:Lycanthropy_(Skyrim)) - Skyrim Lycanthropy Talk
http://elderscrolls.wikia.com/wiki/Lycanthropy_(Skyrim) (http://elderscrolls.wikia.com/wiki/Lycanthropy_(Skyrim)) - Skyrim Lycanthropy Confirmed

http://elderscrolls.wikia.com/wiki/Vampirism_(Skyrim) (http://elderscrolls.wikia.com/wiki/Vampirism_(Skyrim)) - Skyrim Vampirism
http://www.giantbomb.com/the-elder-scrolls-v-skyrim/61-33394/vampirism-in-skyrim-will-transform-how-the-game-is-played/35-514223/ (http://www.giantbomb.com/the-elder-scrolls-v-skyrim/61-33394/vampirism-in-skyrim-will-transform-how-the-game-is-played/35-514223/) - More Info!

There you go, guys.   8)
Title: Re: Discussion on TES V: Skyrim
Post by: neotemplar on November 07, 2011, 10:54:00 pm
I got this on release day shipping via Amazon.  I totally can't wait! AT ALL!

I'm thinking I'll be going Bosmer.
Title: Re: Discussion on TES V: Skyrim
Post by: Draignean on November 07, 2011, 11:08:39 pm
I got this on release day shipping via Amazon.  I totally can't wait! AT ALL!

I'm thinking I'll be going Bosmer.

l...

That's weird.
I also have amazon release day shipping and am planning to play as a Bosmer.

The only reasonable explanation is that you are my evil twin.
Title: Re: Discussion on TES V: Skyrim
Post by: Domenique on November 08, 2011, 12:15:37 am
I though everyone hates them except me.
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on November 08, 2011, 12:24:38 am
Be Cacame Awemedinade.
Title: Re: Discussion on TES V: Skyrim
Post by: Teneb on November 08, 2011, 08:01:54 am
Be Cacame Awemedinade.
This. Get a full suit of dwemer armor and kill all other bosmer in the game.
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on November 08, 2011, 08:04:02 am
3 days 3 days 3 days 3 days 3 days 3 days 3 days 3 days 3 days!
Title: Re: Discussion on TES V: Skyrim
Post by: Johuotar on November 08, 2011, 08:56:50 am
I was in shop today looking at all the people buying mw3. I was jealous the game I'm waiting was not released yet.
Title: Re: Discussion on TES V: Skyrim
Post by: SP2 on November 08, 2011, 08:57:47 am
Received confirmation this morning that my pre-order from Game has been shipped. They usually take 2 business days to arrive. :D
Title: Re: Discussion on TES V: Skyrim
Post by: Teneb on November 08, 2011, 10:33:02 am
No pre-load yet on Steam. Maybe tomorrow?
Title: Re: Discussion on TES V: Skyrim
Post by: Reiina on November 08, 2011, 10:38:12 am
No pre-load yet on Steam. Maybe tomorrow?
Yes preloads start the 9th.
Title: Re: Discussion on TES V: Skyrim
Post by: Cecilff2 on November 08, 2011, 10:57:21 am
3 days 3 days 3 days 3 days 3 days 3 days 3 days 3 days 3 days!

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: jmancube on November 08, 2011, 11:27:02 am
Pre-ordered a week ago, getting it on friday, it couldn't have come out on a better day :) I even took off two days from work to play this game, so I have all weekend. Maybe it's a bit overkill, but I'm expecting to be playing this game for weeks, possibly even months.
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on November 08, 2011, 12:08:35 pm
I'm on the west coast...

4days4days4days4days4days4days4days4days4days4days4days4days4days4days
Title: Re: Discussion on TES V: Skyrim
Post by: Spitfire on November 08, 2011, 12:16:26 pm
Good news everyone (from the west coast)!

According to Steam the time that Skyrim is currently set to be released hasn’t been made clear which has caused a lot of fuss in the community. Pete Hines the VP of PR and Marketing at Bethesda has stated that ”All of the steam countdown clocks are currently wrong.”

Although everything seemed cleared up by that comment Hines later took to Twitter to answer some of his followers questions, one of which saying that there will be universal releases per country meaning that if you’re on the West Coast US you could end up with the game on November 10th.


SOURCE (http://botchweed.com/game-news/skyrim-might-be-available-a-day-early-on-steam/)
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on November 08, 2011, 12:24:21 pm
i'm buying a ticket for west coast. and finding a free wifi. that's all.
Title: Re: Discussion on TES V: Skyrim
Post by: Comp112 on November 08, 2011, 12:28:26 pm
To be honest, the game is rather fun. I won't spoil anything, but they managed to simplify it, yet make it better some how. I personally disliked Oblivion, but loved Morrowind, and this just feels like Morrowind to me.

As me and my nephew have been saying for an entire week. "DRAAAAAGON BOOOORN!"
Title: Re: Discussion on TES V: Skyrim
Post by: Domenique on November 08, 2011, 12:36:07 pm
To be honest, the game is rather fun. I won't spoil anything, but they managed to simplify it, yet make it better some how. I personally disliked Oblivion, but loved Morrowind, and this just feels like Morrowind to me.

As me and my nephew have been saying for an entire week. "DRAAAAAGON BOOOORN!"

wait, how come you got it so early?
Title: Re: Discussion on TES V: Skyrim
Post by: Draignean on November 08, 2011, 12:39:50 pm
It's possible he lives in the Netherlands, there are places Skyrim has already been released there.
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on November 08, 2011, 12:43:56 pm
It's possible he lives in the Netherlands, there are places Skyrim has already been released there.
maybe he went to gamescon...
Title: Re: Discussion on TES V: Skyrim
Post by: Sordid on November 08, 2011, 01:37:41 pm
It's possible he lives in the Netherlands, there are places Skyrim has already been released there.

They sell it, but it still requires activation on Steam. And Steam won't let you play it until the release date.
There are only two ways you can play it already: If you have a review copy... or if you have the review copy that got leaked and is all over the pirate sites.
Title: Re: Discussion on TES V: Skyrim
Post by: Silent_Thunder on November 08, 2011, 01:41:50 pm
It's possible he lives in the Netherlands, there are places Skyrim has already been released there.

They sell it, but it still requires activation on Steam. And Steam won't let you play it until the release date.
There are only two ways you can play it already: If you have a review copy... or if you have the review copy that got leaked and is all over the pirate sites.

Well if he has the console version he might have just swiped it early. I know my store tends to get games a delivered a few days in advance (after all no store wants to be the one with a release day game still in the warehouse), and if his place has lax enough security...
Title: Re: Discussion on TES V: Skyrim
Post by: KatalDT on November 08, 2011, 01:45:01 pm
It's possible he lives in the Netherlands, there are places Skyrim has already been released there.

They sell it, but it still requires activation on Steam. And Steam won't let you play it until the release date.
There are only two ways you can play it already: If you have a review copy... or if you have the review copy that got leaked and is all over the pirate sites.

Well if he has the console version he might have just swiped it early. I know my store tends to get games a delivered a few days in advance (after all no store wants to be the one with a release day game still in the warehouse), and if his place has lax enough security...

It's... 'available'... if you have a modded 360 console.
Title: Re: Discussion on TES V: Skyrim
Post by: Microcline on November 08, 2011, 08:12:58 pm
I've been watching streams for the past few days, and while they initially made the game look good as time went on I became more and more worried about the game's flaws.

This is the first time I've ever though that combat in a TES game looks satisfying.

The problem is that combat was never the reason that people played TES.  The reason that Morrowind is still touted as a pinnacle of fantasy game design is the level of thought and depth that went into the world design, and certain things that I've seen in streams have me worried that Skyrim is going down the Oblivion route instead.
In Morrowind, every dungeon had a reason to exist.  Dwemer ruins were functional structures with main halls, bedrooms, studies, workshops, and dynamos.  The lore even supported why they had survived for 4000 years.  Ancestral tombs were filled with monsters and treasure because raising the bones of one's ancestors to act as tomb guards is an ancient Dunmer religious practice.  Smugglers also had a reason for their existence: Imperial bans on the sale of Dwemer artifacts and ebony and tariffs on liquor, along with the prevalence of slavery on the island gave them an economic motivation hide out in the waterfront caves.
In Oblivion, dungeons were linear corridors filled with monsters.  I have no greater understanding of the Ayleids, apart from that they may have lost the slave revolt due to having giant, inexplicable spike pits in the middle of their living rooms.  In watching the streams, I have yet to see a dungeon that isn't just a linear path from an entrance to an exit.
Furthermore, Vvardenfell was a setting where the characters were steeped in the cultural and political landscape of the island.  It has possibly the most intelligent portrayal of necromancy in fantasy, showing how the Mage's Guild and Telvanni view necromancy as just another branch of magic whereas the Temple's ancestor worship causes them to practice a tradition of sacred necromancy while persecuting all other users.
On the other hand, Traven's idiotic jihad against necromancy in Oblivion could only be justified by turning all necromancers into evil black robe wearing goons who try to attack any passerby, no matter how heavily armed.  I had hoped that with the Mage's Guild dissolved we could forget that Oblivion ever happened, but I've seen streamers attacked by random black robed necromancers that seem to have been copy-pasted from Oblivion.

I keep getting this horrible feeling that Todd Howard is trying to overturn the renaissance that the Pocket Guide brought and return TES to the dark ages of generic Euromedieval fantasy.  I keep seeing little things, like how Dwemer and Ayleid artifacts are referred to in the menu as “Dwarven” and “Elven”.

Unfortunately, my experience with the game is limited to what I see in the streams.  If what I've seen in the streams is not indicative of the setting, Skyrim could be a great TES game with just a small number of mods.  Are the dungeons still “dungeons for the sake of dungeons”?  Are necromancers still inexplicable always chaotic evil random encounters?  Is there more conflict to the game beyond “Imperials vs. Stormcloaks”?  While any conflict at all is a step up from Oblivion's bizarrely peaceful power vacuum, I'd really like to see something more on the scale of Vvardenfell, where the island was a web of political intrigue being played by four great houses, three foreign guilds, the Imperial Legion, the Blades, the Temple, the Cult, Daedra worshipers, the Ashlanders, the Cammona Tong, the Morag Tong, and slaveholders and abolitionists, especially given that any given great house had more internal conflict than the entire province of Cyrodiil.

Also, is there any perceptible reason that Jeff Baker wasn't contacted for voice work?  Why would they assembled a team of over 70 VAs, including expensive celebrities but not include a VA who's worked for them in every recent game and whose previous work has been met with high approval?
Title: Re: Discussion on TES V: Skyrim
Post by: Sordid on November 08, 2011, 08:21:24 pm
I agree with everything except this:

I keep seeing little things, like how Dwemer and Ayleid artifacts are referred to in the menu as “Dwarven” and “Elven”.

The dwemer are the Elder Scrolls' version of dwarves. Always have been. Even Morrowind mentions that in the other provinces they're known as such.
Title: Re: Discussion on TES V: Skyrim
Post by: Jehdin on November 08, 2011, 08:44:26 pm
Pre-loading on Steam has started.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on November 08, 2011, 08:51:09 pm
 Goddammit, $40 looks real appealing for a game like this. But that's like, 2/3 of my weekly paycheck.

 Huuurrrggg growing up and being responsible is hard.
Title: Re: Discussion on TES V: Skyrim
Post by: timferius on November 08, 2011, 09:16:51 pm
Pre-loading on Steam has started.
Not on mine.... Wait... *restarts steam*
AH, AHAHAHA, AAAAAAAAAAAAHAHAHAHAHAHAHAHHAAHAAAAA
erhrm
Yes, I can confirm that, indeed, the pre-load has begun.
Title: Re: Discussion on TES V: Skyrim
Post by: Sordid on November 08, 2011, 09:56:28 pm
Damn you, Bethsoft! Damn you, Steam! LET ME BUY YOUR GODDAMNED GAME! D:<
Title: Re: Discussion on TES V: Skyrim
Post by: Ghills on November 08, 2011, 10:05:40 pm
I'm so up in the air about this game...and it comes with Steam. >.<  I think I'm going to buy a used copy after the holidays are over.

EDIT: Just to say that I wish this was on GOG. I would pay $60 if it was on GOG. I won't pay $60 for the 'privilege' of installing spyware on my computer.
Title: Re: Discussion on TES V: Skyrim
Post by: Vibhor on November 08, 2011, 10:11:05 pm
I'm so up in the air about this game...and it comes with Steam. >.<  I think I'm going to buy a used copy after the holidays are over.

EDIT: Just to say that I wish this was on GOG. I would pay $60 if it was on GOG. I won't pay $60 for the 'privilege' of installing spyware on my computer.

No DRM cracks?
I mean we live in world where cracks get pumped 1 week after the game is released.
You could buy the game legitimately and then crack it. The same thing happened with battlefield and origin didn't it?
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on November 08, 2011, 11:10:24 pm
I was in shop today looking at all the people buying mw3. I was jealous the game I'm waiting was not released yet.

How could you possibly feel jealous? You could feel pity maybe. Now, if they had been buying Arkham City, then you could have felt jealous.
Title: Re: Discussion on TES V: Skyrim
Post by: Knight of Fools on November 08, 2011, 11:33:07 pm
-Morrowind had depth, Oblivion didn't-

Very well put. I think you've got onto why Morrowind felt so differently from Oblivion. Story, rhyme and reason were considered from the beginning, and a game was built around that - Having previous games to build on didn't hurt either. In Oblivion (And many other games, past and present), the story was loosely attached to the game and molded around a few broad ideas. It didn't make it a bad game, but the difference was stark. They seem like completely different games, mechanics aside.

I can't be too sure with Skyrim, though. From what I've seen, it looks better than Oblivion, which is a start. I recall the PC talking to a blacksmith, who shared some back story, but I don't know if that was the rule or the exception. We'll see, I guess.
Title: Re: Discussion on TES V: Skyrim
Post by: neotemplar on November 08, 2011, 11:45:27 pm
I got this on release day shipping via Amazon.  I totally can't wait! AT ALL!

I'm thinking I'll be going Bosmer.

l...

That's weird.
I also have amazon release day shipping and am planning to play as a Bosmer.

The only reasonable explanation is that you are my evil twin.

So you're that guy in the mirror!
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on November 08, 2011, 11:49:18 pm
You're the Bosmer John Mirra. Welcome to the next level.
Title: Re: Discussion on TES V: Skyrim
Post by: Comp112 on November 08, 2011, 11:50:50 pm
Leaked review copy. Gotta say, I am enjoying it a lot. I answered some questions in DFC earlier today.
Title: Re: Discussion on TES V: Skyrim
Post by: Danaru on November 09, 2011, 12:14:56 am
On one hand, I really want to play the leaked copy, on the other hand I'm a bit worried it'll cheapen the feeling on friday (the game releases at the same time as my vacation starts, it's going to be awesome)
Title: Re: Discussion on TES V: Skyrim
Post by: Croquantes on November 09, 2011, 12:18:07 am
Preloading the Skyrim goodness right now. So excited.  :-[
Title: Re: Discussion on TES V: Skyrim
Post by: Grakelin on November 09, 2011, 12:26:48 am
Hey, has anybody called this game "Oblivion II: Escape From Morrowind" yet?
Title: Re: Discussion on TES V: Skyrim
Post by: Sergius on November 09, 2011, 01:09:14 am
Telvanni Forces III> The Secret of Oblivion Island: LeUnderking's Revenge

Yeah I have no idea what I'm talking about.
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on November 09, 2011, 01:19:13 am
You know, I bet you could make a mod which gives the option "witty retort" alongside asking someone to yield in combat.

Um... How appropriate, you fight like a cow?
Title: Re: Discussion on TES V: Skyrim
Post by: Sergius on November 09, 2011, 01:22:06 am
Insult swordfighting mod? That would rule.
Title: Re: Discussion on TES V: Skyrim
Post by: Comp112 on November 09, 2011, 01:38:13 am
Oh, yielding in combat doesn't seem to work...That or I am doing it very, very wrong.

Also, when an enemy yields KILL THEM. For the love of all that is [insert whatever here] that amount of times I turned around after an enemy yield, and shot me in the back...Not cool.
Title: Re: Discussion on TES V: Skyrim
Post by: Spitfire on November 09, 2011, 07:35:57 am
I can't wait any longer. =(
Title: Re: Discussion on TES V: Skyrim
Post by: Teneb on November 09, 2011, 10:55:22 am
If yielding is anything like oblivion, then the enemy must like you to accept it.


Apparently, the game will be available for me tomorrow at 22:00. I can't wait.
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 09, 2011, 11:13:29 am
From what I've read, you can walk + talk with NPCs as they go about their daily routine. There's also been a promise of increased AI responsiveness and integrity, to make them feel more realistic.

If I can finally make friendships with people in-game that feel special, I'll be happy to settle down and go about village business.

I don't like the whole dragonshouts thing. Seems to "Godly" or "Overpowered" or "Special". What I like about TES beforehand, is that you start out as you start out - a prisoner, given freedom. You feel like just-another-civilian, who isn't above the law and expected to do anything.
Admittantly, I haven't read too much into the game, as to avoid ruining moments of "Holy shit, I can DO THAT?!", so I could be wrong in that the player starts out expected of things.


In other news... 38 hours to go.

Title: Re: Discussion on TES V: Skyrim
Post by: scriver on November 09, 2011, 11:16:51 am
I probably won't get my gam 'til Monday... I guess that's what you get for insisting on having a physical copy in this day and age.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 09, 2011, 11:18:33 am
Quote
This game will unlock in approximately 1 day and 23 hours
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 09, 2011, 11:20:40 am
Well, at game.co.uk, they dispatch so that your order shows up on the day of release, if it's pre-ordered.

So, I'm expecting it on Friday, lest there be HELL FIRE DEATH AND RUIN.
Title: Re: Discussion on TES V: Skyrim
Post by: Johuotar on November 09, 2011, 11:29:05 am
I preordered today, I'll pick it up on friday and play the hell out of it.
Title: Re: Discussion on TES V: Skyrim
Post by: Domenique on November 09, 2011, 12:24:41 pm
From what I've read, you can walk + talk with NPCs as they go about their daily routine. There's also been a promise of increased AI responsiveness and integrity, to make them feel more realistic.

If I can finally make friendships with people in-game that feel special, I'll be happy to settle down and go about village business.

I don't like the whole dragonshouts thing. Seems to "Godly" or "Overpowered" or "Special". What I like about TES beforehand, is that you start out as you start out - a prisoner, given freedom. You feel like just-another-civilian, who isn't above the law and expected to do anything.
Admittantly, I haven't read too much into the game, as to avoid ruining moments of "Holy shit, I can DO THAT?!", so I could be wrong in that the player starts out expected of things.


In other news... 38 hours to go.

Yeah, that's what I loved about Morrowind - you were neither special nor the first nerevarine. Also, a bitch used you.
Title: Re: Discussion on TES V: Skyrim
Post by: Knight of Fools on November 09, 2011, 12:33:08 pm
I broke down and pre-ordered it, because it'd save me a couple bucks on Direct 2 Drive. It's almost done downloading on Steam.
Title: Re: Discussion on TES V: Skyrim
Post by: jmancube on November 09, 2011, 01:31:41 pm
I don't like the whole dragonshouts thing. Seems to "Godly" or "Overpowered" or "Special". What I like about TES beforehand, is that you start out as you start out - a prisoner, given freedom. You feel like just-another-civilian, who isn't above the law and expected to do anything.

I found this to be a little strange at times in the games, here you were the head of various guilds and organizations that were likely quite powerful, especially when put together. Yet no one thinks of you any differently. I would imagine that someone who could conceivably wield vast power (physical and political, and even being a god in the shivering isles) would be nearly untouchable.
Title: Re: Discussion on TES V: Skyrim
Post by: Draignean on November 09, 2011, 02:04:28 pm
I don't like the whole dragonshouts thing. Seems to "Godly" or "Overpowered" or "Special". What I like about TES beforehand, is that you start out as you start out - a prisoner, given freedom. You feel like just-another-civilian, who isn't above the law and expected to do anything.

You still start out as a prisoner, and you don't get to use the shouts anything approaching immediately. I think it's more along the lines of just happening to be one of the people able to fulfill the Nereverine prophecy like it was in morrowind. For all we know there have been a dozen dragon born who lived out their days in peace and contentment, or who were slaughtered before their time. *Shrug* It's possible that you're merely the first person to simultaneously fit the prophecy AND have the means to implement it.
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on November 09, 2011, 02:18:36 pm
I don't like the whole dragonshouts thing. Seems to "Godly" or "Overpowered" or "Special". What I like about TES beforehand, is that you start out as you start out - a prisoner, given freedom. You feel like just-another-civilian, who isn't above the law and expected to do anything.

You still start out as a prisoner, and you don't get to use the shouts anything approaching immediately. I think it's more along the lines of just happening to be one of the people able to fulfill the Nereverine prophecy like it was in morrowind. For all we know there have been a dozen dragon born who lived out their days in peace and contentment, or who were slaughtered before their time. *Shrug* It's possible that you're merely the first person to simultaneously fit the prophecy AND have the means to implement it.

and it might happen that you are a female argonian for a lust for female khajits.

"but there is one they fear...the LUSTY ARGONIAN MAID!!!" XD
Title: Re: Discussion on TES V: Skyrim
Post by: Draignean on November 09, 2011, 02:21:44 pm
Precisely. Prophecy is occasionally problematic in its overwhelming lack of specificity.
Title: Re: Discussion on TES V: Skyrim
Post by: Teneb on November 09, 2011, 02:32:44 pm
-snip-

and it might happen that you are a female argonian for a lust for female khajits.

"but there is one they fear...the LUSTY ARGONIAN MAID!!!" XD
[/quote]

"You know Uncle Crassius knows this already, but he just loves to hear you speak, dumpling"
Title: Re: Discussion on TES V: Skyrim
Post by: Comp112 on November 09, 2011, 02:40:49 pm
You are one of many dragon born, just as a heads up...

And your shouts? They are useful, but not even close to over powered.
Title: Re: Discussion on TES V: Skyrim
Post by: Soadreqm on November 09, 2011, 03:16:14 pm
Yeah, that's what I loved about Morrowind - you were neither special nor the first nerevarine. Also, a bitch used you.

Eh, Azura benefited from the deal, but I wouldn't say she used the Nerevarine. I mean, someone would have had to deal with Dagoth Ur anyway. Orchestrating things so that that someone had the support of the people of Morrowind might have been self-serving, but it was also very much a good thing for everyone who wasn't a Sixth House member.
Title: Re: Discussion on TES V: Skyrim
Post by: Teneb on November 09, 2011, 03:20:34 pm
Yeah, that's what I loved about Morrowind - you were neither special nor the first nerevarine. Also, a bitch used you.

Eh, Azura benefited from the deal, but I wouldn't say she used the Nerevarine. I mean, someone would have had to deal with Dagoth Ur anyway. Orchestrating things so that that someone had the support of the people of Morrowind might have been self-serving, but it was also very much a good thing for everyone who wasn't a Sixth House member.

Sotha Sil would like to have a word with you...
Title: Re: Discussion on TES V: Skyrim
Post by: Soadreqm on November 09, 2011, 03:34:20 pm
Sotha Sil would like to have a word with you...

It's hardly Azura's fault that Almalexia went crazy after she lost her divinity! Anyway, I don't think Ayem and Seth really have any right to complain after sitting flat on their butts for the entire game, not even bothering to help Vivec uphold the Ghostfence. If you don't like the way the Daedric Prince of Twilight is dealing with the threat of Red Mountain, then let's see you come up with your own plan that doesn't involve smashing up the Heart of Lorkhan.
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 09, 2011, 03:38:22 pm
I love it how in Oblivion, I finished the Dark Brotherhood storyline, and as a result, I had 150+ Infamy (Ergo, people knew I was the Listener of the Dark Brotherhood).

And yet, when it came to the main storyline, they put me in a room on my own with the last of the line to the Emperor.

 :-X

I can see why the Emperor died.
Title: Re: Discussion on TES V: Skyrim
Post by: Draignean on November 09, 2011, 03:42:51 pm
I love it how in Oblivion, I finished the Dark Brotherhood storyline, and as a result, I had 150+ Infamy (Ergo, people knew I was the Listener of the Dark Brotherhood).

And yet, when it came to the main storyline, they put me in a room on my own with the last of the line to the Emperor.

 :-X

I can see why the Emperor died.

This man has a point.

Also, bethesda promises "infinite" quests. http://www.eurogamer.net/articles/2011-11-09-skyrim-promises-players-infinite-quests (http://www.eurogamer.net/articles/2011-11-09-skyrim-promises-players-infinite-quests)
Title: Re: Discussion on TES V: Skyrim
Post by: Spitfire on November 09, 2011, 04:48:03 pm
Ayem and Seth

And I thought I was a Morrowind geek. Where do they even call them Ayem and Seht???

I bow to you, Soadreqm.
Title: Re: Discussion on TES V: Skyrim
Post by: Teneb on November 09, 2011, 05:06:39 pm
Ayem and Seth

And I thought I was a Morrowind geek. Where do they even call them Ayem and Seht???

I bow to you, Soadreqm.

Those are the names of the daedric letters equivalents of A and S, respectively. Vivec = Vehk.


Azura wanted revenge on the ALMSIVI, and she even congratulates you when you off Almalexia. There's even an extra line if you killed Vivec.


Also, Skyrim pre-load is done.
Title: Re: Discussion on TES V: Skyrim
Post by: micelus on November 09, 2011, 05:18:12 pm
Sorry about this outburtst but....

I WANT PLAY NOW!!!

Seriously, I have every game cept Arena...I want to freaking play, even if I don't enjoy it as much as Morrowind!!
Title: Re: Discussion on TES V: Skyrim
Post by: Teneb on November 09, 2011, 05:19:49 pm
Seriously, I have every game cept Arena

You can download arena for free in the official site. Should be able to kill some time with it.
Title: Re: Discussion on TES V: Skyrim
Post by: Spitfire on November 09, 2011, 05:21:55 pm
Ayem and Seth

And I thought I was a Morrowind geek. Where do they even call them Ayem and Seht???

I bow to you, Soadreqm.

Those are the names of the daedric letters equivalents of A and S, respectively. Vivec = Vehk.


Azura wanted revenge on the ALMSIVI, and she even congratulates you when you off Almalexia. There's even an extra line if you killed Vivec.


Also, Skyrim pre-load is done.

So Ayem, Seht and Vehk as names for the ALMSIVI were originally used by the daedra? Damn, makes me want to replay Tribunal, now I really want to know if Almalexia calls him Vivec or Vehk..



I WANT PLAY NOW!!!

Seriously, I have every game cept Arena...I want to freaking play, even if I don't enjoy it as much as Morrowind!!

I know what you feel, played Arena the past days just to pass the time. You do know you can download TES 1&2 for free, right?
Title: Re: Discussion on TES V: Skyrim
Post by: micelus on November 09, 2011, 05:23:05 pm
Yes...But I rather not download it...I have business to do. Besides, Skyrim's only a day away!!!
Title: Re: Discussion on TES V: Skyrim
Post by: Teneb on November 09, 2011, 05:30:19 pm
So Ayem, Seht and Vehk as names for the ALMSIVI were originally used by the daedra? Damn, makes me want to replay Tribunal, now I really want to know if Almalexia calls him Vivec or Vehk...


I'm pretty sure she calls him Vivec. What I meant was that there is a daedric alphabet (http://www.imperial-library.info/content/daedric-alphabet), and those are the names of A, V and S
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 09, 2011, 06:03:45 pm
I haven't been hyped for a game since the Failure of Spore of '08.

This is getting me pretty hard, though...


...I can't sleep, because of it. Let's see... One night and one day and one night left? Sounds like a good period of time to smash my way through the sequel-prequel of Spartacus.

Title: Re: Discussion on TES V: Skyrim
Post by: micelus on November 09, 2011, 06:04:39 pm
Yeah...me too. Haven't felt this way since Spore...Let's hope it doesn't end up like Spore.
Title: Re: Discussion on TES V: Skyrim
Post by: hemmingjay on November 09, 2011, 07:09:55 pm
29 hours to go.......
Title: Re: Discussion on TES V: Skyrim
Post by: Teneb on November 09, 2011, 07:21:20 pm
Yeah...me too. Haven't felt this way since Spore...Let's hope it doesn't end up like Spore.

There's no EA involved this time...
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 09, 2011, 07:29:37 pm
Quote
This game will unlock in approximately 1 day and 15 hours
Title: Re: Discussion on TES V: Skyrim
Post by: Microcline on November 09, 2011, 08:00:24 pm
You are one of many dragon born, just as a heads up...

And your shouts? They are useful, but not even close to over powered.
Even if they were, I think it'd still be worth eschewing balance in favor of being able to light people on fire by yelling at them.  If the game was just titled Todd Howard's Euromedieval Sword-and-Sorcery Barbarian Fantasy Hack-and-Slash and Assassination Simulator II: You Fight Dragons By Yelling At Them instead of TESV I'd probably be calling it GOTY based on the streams.
Spoiler (click to show/hide)

Yeah, that's what I loved about Morrowind - you were neither special nor the first nerevarine. Also, a bitch used you.

Eh, Azura benefited from the deal, but I wouldn't say she used the Nerevarine. I mean, someone would have had to deal with Dagoth Ur anyway. Orchestrating things so that that someone had the support of the people of Morrowind might have been self-serving, but it was also very much a good thing for everyone who wasn't a Sixth House member.
Yes, but her plan did involve letting Baar Dau wipe out most of Morrowind as revenge for being slighted by the Tribunal, and it's hard to say she didn't use the Nerevarine when there's a pile of corpses lying around her statue in the cavern of the incarnate.

Also, bethesda promises "infinite" quests. http://www.eurogamer.net/articles/2011-11-09-skyrim-promises-players-infinite-quests (http://www.eurogamer.net/articles/2011-11-09-skyrim-promises-players-infinite-quests)
I see no way that this can go badly.  Bethesda has proven itself a master of realistic, non-immersion breaking procedurally generated content in the past.

So Ayem, Seht and Vehk as names for the ALMSIVI were originally used by the daedra? Damn, makes me want to replay Tribunal, now I really want to know if Almalexia calls him Vivec or Vehk..
If I recall correctly, she calls him a fool.

Title: Re: Discussion on TES V: Skyrim
Post by: Sergius on November 09, 2011, 09:01:01 pm
Also, bethesda promises "infinite" quests. http://www.eurogamer.net/articles/2011-11-09-skyrim-promises-players-infinite-quests (http://www.eurogamer.net/articles/2011-11-09-skyrim-promises-players-infinite-quests)
I see no way that this can go badly.  Bethesda has proven itself a master of realistic, non-immersion breaking procedurally generated content in the past.

Now now, there's no need for sarcasm.

Now go fetch me 25 bear furs.
Title: Re: Discussion on TES V: Skyrim
Post by: buckets on November 09, 2011, 09:11:33 pm
This game will unlock in approximately 11 hours

I'm pretty much frothing at the mouth in excitement.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 09, 2011, 09:19:17 pm
This game will unlock in approximately 11 hours

I'm pretty much frothing at the mouth in excitement.

Quote
This game will unlock in approximately 1 day and 13 hours

god damn you.
Title: Re: Discussion on TES V: Skyrim
Post by: Crustypeanut on November 09, 2011, 09:31:00 pm
You're pretty much frothing at the mouth in excitement? I AM frothing at the mouth in excitement.  Its really hard to type in this stupid jacket they're making me wear though.. but at least I'll have it chewed through by the time Skyrim comes out.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on November 09, 2011, 09:50:41 pm
So Ayem, Seht and Vehk as names for the ALMSIVI were originally used by the daedra? Damn, makes me want to replay Tribunal, now I really want to know if Almalexia calls him Vivec or Vehk..

Not just by the Daedra, no. Daedric is pretty much an all-purpose magical language. Think of them more as codenames. In addition, Vivec is actually Vehk-Vehk (because the whole duality thingq), but the first "Vehk" ends up being pronounces as "Vi". He also the only one who actually has his letter as his name.


Eh, Azura benefited from the deal, but I wouldn't say she used the Nerevarine. I mean, someone would have had to deal with Dagoth Ur anyway. Orchestrating things so that that someone had the support of the people of Morrowind might have been self-serving, but it was also very much a good thing for everyone who wasn't a Sixth House member.
Yes, but her plan did involve letting Baar Dau wipe out most of Morrowind as revenge for being slighted by the Tribunal, and it's hard to say she didn't use the Nerevarine when there's a pile of corpses lying around her statue in the cavern of the incarnate.

Not mention how the stripping of Vivec of his godhood (or rather his responsibilities and duty to his people against Dagoth Ur) is directly related to him leaving Morrowind, which eventually resulted in that moon falling down and destroying the whole province. So no, the people did not really benefit that much in the end either, even though I guess not being absorbedd into the Corpus hivemind would've been kind of nice

And yeah, Azura's motives are all about revenge. Consider thag before the ALMSIVI ursurped her (or Sotha Sil did, to be exact), she was part of the trinity of "good" Daedra that was worshipped by the Chimer, and who convinced them to leave Summerset in the first place. She pretty much considers the Dunmer her people and that the ALMSIVI stole them from her. It was Azura who cursed the Chimer into becoming Dunmer to begin with as well, as a "if I don't get to have you, you're going to suffer badly" move when she was "betrayed". She's a full blown asshole, and cares only for herself.
Title: Re: Discussion on TES V: Skyrim
Post by: hemmingjay on November 09, 2011, 09:54:25 pm
This game will unlock in approximately 11 hours

I'm pretty much frothing at the mouth in excitement.

where are you? just so i can use VPN to unlock early.
Title: Re: Discussion on TES V: Skyrim
Post by: buckets on November 09, 2011, 11:50:10 pm
This game will unlock in approximately 11 hours

I'm pretty much frothing at the mouth in excitement.

where are you? just so i can use VPN to unlock early.

New Zealand.

Usualy we get it after most other places, not this time though :D
Title: Re: Discussion on TES V: Skyrim
Post by: Knight of Fools on November 10, 2011, 12:27:15 am
Is there even a way to trick the VPN into unlocking it early?
Title: Re: Discussion on TES V: Skyrim
Post by: Yoink on November 10, 2011, 12:44:10 am
Tomorrow! After work! Skyrim! Yesssss!! :D
...What's that? Pfff, who needs food!
Title: Re: Discussion on TES V: Skyrim
Post by: Comp112 on November 10, 2011, 12:56:19 am
I have yet to run into any werewolves yet... :( My nephew has seen plenty of vampires though.

On the 'fetch 25 bear furs' thing, that would actually be quite the pain in the butt considering how sparse bears are. :p
I have seen more dragons then bears...
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on November 10, 2011, 01:07:03 am
I suppose that you could buy the pelts?
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on November 10, 2011, 01:46:22 am
"Honey, what are we going to do with this sword you found? You know I don't want weapons in this house!"
"Make a grocery list and hand it to some adventurer, trade 'im the sword."
Title: Re: Discussion on TES V: Skyrim
Post by: Domenique on November 10, 2011, 02:23:40 am
She's a full blown asshole, and cares only for herself.

She thinks she's people... Cute.
Title: Re: Discussion on TES V: Skyrim
Post by: Johuotar on November 10, 2011, 05:07:15 am
I got 3 friends buying the game for friday and the plan is to have syncronised start and then chat on teamspeak while playing for first time. There's a problem tough, some get home much later than others, so there's going to be test of patience. I need to wait about 4 hours after getting home if were going to start at the same time as we planned...
Title: Re: Discussion on TES V: Skyrim
Post by: micelus on November 10, 2011, 05:34:25 am
Ah, only a few more hours and Skyrim will be released...Course I have to go to sleep now and go to school...But AFTER I'll go get Skyrim and play!
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 10, 2011, 05:46:37 am
22.15 hours left till my delivery arrives...

You guys are throthing at the mouth? Simpletons, I'm throthing at the cock, man! Especially after that video I saw last night, I'll go grab the link...

http://www.elderscrolls.com/skyrim/media/videos/skyrim-demo-33-4/
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on November 10, 2011, 05:52:07 am
going going going to die for the hype. need to do do do something about it.
i know. i'll build something in minecraft, fight some dwarf and play aurora. ALL TOGETHER.
yeah. should work.
should.
*kills someone next to him*
yeah.
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 10, 2011, 06:45:28 am
*kills someone next to him*
yeah.

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 10, 2011, 07:01:23 am
FINALLY, THE GODS SEE FIT TO REWARD ME.

Spoiler (click to show/hide)


I've just got this this morning.
The blessings of pre-ordering!

www.livestream.com/azkanan for gameplay :D
http://www.bay12forums.com/smf/index.php?topic=91172.msg2749831#msg2749831
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 10, 2011, 07:02:42 am
You bastard! Streaming whilst I'm in School.
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 10, 2011, 07:05:41 am
I hate Steam. Period. They ruin all my good fortune.

Spoiler (click to show/hide)

Edit;
At least I have the manual and map (Which is made of a papyrus-like fibre, as opposed to paper. Very sexy)
Title: Re: Discussion on TES V: Skyrim
Post by: Comp112 on November 10, 2011, 07:34:47 am
I suppose that you could buy the pelts?

You could purchase them, but you would be traveling everywhere to get them all. Generally, the larger animal furs are more rare, id bet because they provide more leather. Bears give about four, while wolves one. Also, at the start, buying furs can be expensive. On average bear furs go for about 150, and I have two speech perks and an amulet that improve my bartering.
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 10, 2011, 07:45:52 am
Apologies for the Low-Q. It seems my Scanner+Printer is not supported by Windows 7. :(

Spoiler: Skyrim Map (click to show/hide)

Spoiler: Manual (click to show/hide)

Title: Re: Discussion on TES V: Skyrim
Post by: scriver on November 10, 2011, 07:56:15 am
Man, I want to watch the stream, but I don't want to spoil anything. Dilemma.
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 10, 2011, 08:05:41 am
Man, I want to watch the stream, but I don't want to spoil anything. Dilemma.

No Skyrim gameplay available. :(

http://www.bay12forums.com/smf/index.php?topic=91172.msg2749831#msg2749831
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on November 10, 2011, 08:06:09 am
yeah, yeah yeah. still waiting.
hype is killing me.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on November 10, 2011, 08:08:39 am
No Skyrim gameplay available. :(

Ah, yeah, not now of course. I meant for later after release. Probably won't get my game until Monday. But that's okay, gives me time to buy that new computer tomorrow.
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 10, 2011, 08:10:09 am
No Skyrim gameplay available. :(

Ah, yeah, not now of course. I meant for later after release. Probably won't get my game until Monday. But that's okay, gives me time to buy that new computer tomorrow.

Oh. That sucks. Still. I reckon I'll be streaming it tomorrow, if not *tonight* at 00:00 :P.
Title: Re: Discussion on TES V: Skyrim
Post by: Soadreqm on November 10, 2011, 08:10:53 am
So Ayem, Seht and Vehk as names for the ALMSIVI were originally used by the daedra? Damn, makes me want to replay Tribunal, now I really want to know if Almalexia calls him Vivec or Vehk..

I'm pretty sure the Sermons of Vivec occasionally use Ayem, Seth and Vehk instead of Almalexia, Sotha Sil and Vivec. It was a bit confusing when I first read the things, since the names of the daedric letters are never ever mentioned anywhere in the game, but they're basically just the gods' initials.

Not mention how the stripping of Vivec of his godhood (or rather his responsibilities and duty to his people against Dagoth Ur) is directly related to him leaving Morrowind, which eventually resulted in that moon falling down and destroying the whole province. So no, the people did not really benefit that much in the end either, even though I guess not being absorbedd into the Corpus hivemind would've been kind of nice

And yeah, Azura's motives are all about revenge. Consider thag before the ALMSIVI ursurped her (or Sotha Sil did, to be exact), she was part of the trinity of "good" Daedra that was worshipped by the Chimer, and who convinced them to leave Summerset in the first place. She pretty much considers the Dunmer her people and that the ALMSIVI stole them from her. It was Azura who cursed the Chimer into becoming Dunmer to begin with as well, as a "if I don't get to have you, you're going to suffer badly" move when she was "betrayed". She's a full blown asshole, and cares only for herself.

Vivec lost his goodhood when the Heart was smashed, and the Heart had to be smashed to stop Dagoth Ur. I really don't think there was any way to solve the problem without getting rid of the gods. And I don't think you can blame Azura for the moon thing, either. Vivec could have just demolished the moon, but consciously decided to leave it suspended over Vivec. At least that's what he claims in the Sermons.

But my actual point is, that even without Azura's schemes, you would still have wanted to stop Dagoth Ur. And without the strength of prophecy on your side, you would have been forced to take the back path, killing Vivec and having Yagrum Bagarn jury-rig the Wraithguard before finding Kagrenac's tools yourself and THEN smashing the Heart and dethroning the god-kings and causing Almalexia to go (even more) crazy and destabilising the moon and whatnot. In fact, you can still do that if you want. Azura still thanks you and claims it's all according to her plans, but you both know that she really intended you to become the Nerevarine of the Ashlanders and Hortator of the Great Houses and get Vivec to help you with his own undoing.

Also, I don't think this is actually very related to Skyrim at all. :P
Didn't we use to have a more generic "Elder Scrolls" thread? I can't find it.
Title: Re: Discussion on TES V: Skyrim
Post by: hachnslay on November 10, 2011, 08:14:07 am
...
That is the nicest manual i have ever seen in a game this decade. :P
It is also the only one.

Title: Re: Discussion on TES V: Skyrim
Post by: SP2 on November 10, 2011, 08:48:22 am
It has arrived, but then this happened.

Spoiler (click to show/hide)

I guess I have to wait.  ::)
Title: Re: Discussion on TES V: Skyrim
Post by: Viken on November 10, 2011, 09:04:29 am
Both GameSpot's and IGN's Skyrim reviews are up!

IGN: http://pc.ign.com/articles/121/1212033p1.html  - 9.5/10 "Amazing"

GameSpot: http://www.gamespot.com/the-elder-scrolls-v-skyrim/reviews/the-elder-scrolls-v-skyrim-review-6344622?tag=topslot;read;2 - 9/10
Title: Re: Discussion on TES V: Skyrim
Post by: Meta on November 10, 2011, 09:55:47 am
VPN powaaaaa: Skyrim unlocked, installed and ready to be played. I loaded it just to see the menu (no CTD, that's neat). Now I just need to leave my office earlier today. 8)
Title: Re: Discussion on TES V: Skyrim
Post by: Oscuro1987 on November 10, 2011, 10:10:37 am
It's downloading!!!!!11
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on November 10, 2011, 10:12:38 am
Preloaded into Steam. So, now we play the waiting game...

...the waiting game sucks, I wanna play Skyrim ;_;
Title: Re: Discussion on TES V: Skyrim
Post by: Ozyton on November 10, 2011, 10:59:48 am
It's Thursday, guess I should be checking this topic out a bit to see what people think of it.

Also, now I'm not sure if/when I get the game I should get it on Steam or in a box. I have ES3 and 4 in boxes, so it would kinda be nice to have the fifth as well. On the other hand I was hoping to wait until Christmas when I'm hoping ES5 goes on sale on Steam.

If that's what I go for I'm going to have to try my best to avoid pretty much everywhere that talks about it, I don't want surprises to be spoiled, but I do want to know if people genuinely think it's worth my money or not.

EDIT: RPS seems to like the game so far over the course of 4 days of gameplay.

EDIT2:
Quote
Of course, listing all this epic quantity means little without addressing the rather more nebulous question of its quality. I’ll admit, I’m in the camp that believes Bethesda’s games have been on a downward slide since the hallowed Morrowind. I got plenty out of Oblivion (especially the thieves’ and assassins’ guilds arcs) but it did feel hollow, bland and awkward compared to its predecessor. Fallout 3 I found boring, contrived and clumsy, though I deeply wanted to like it. I seriously worried Skyrim would, for all its talk of lavishness, depth and dragons, continue the transformation into a trudging, consolified action game filled with clunky acting. It does not. It slams on the brakes then reverses at dangerous speed back into Morrowind territory. Some things are lost (e.g. Persuasion is a sadly watered-down, irregular affair now mostly to do with shopping), many things are changed (e.g. recharging magic items can be done anywhere) and it’s certainly not as weird (no flying or Siltstriders), but it truly reclaims that sense of being in another world, rather than a generic soft-focus, over-familiar fantasyscape.

This was what I was worried about, I feel I can relax a bit now.
Title: Re: Discussion on TES V: Skyrim
Post by: DeKaFu on November 10, 2011, 11:00:04 am
So hey, since the game isn't out yet and all...
What do you think are my chances of still getting the preorder bonus if I preorder it today? :P
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on November 10, 2011, 11:12:06 am
Zero.
Title: Re: Discussion on TES V: Skyrim
Post by: hemmingjay on November 10, 2011, 11:27:56 am
I unlocked it early using a VPN and Australian server. I am a bad, bad man. I guess I should join the thieves guild.

EDIT: To stem some of the PM's, I couldn't find a free VPN that had a server in New Zealand/Australia so I signed up for one for $9.99 and then cancelled and used their 48 hour refund. Not sure if it will work if a bunch of us do it, but it was OverPlay VPN.
Title: Re: Discussion on TES V: Skyrim
Post by: Teneb on November 10, 2011, 11:47:23 am
Steam tells me I have to wait until 22:00 to play. Damn.
Title: Re: Discussion on TES V: Skyrim
Post by: Raddish on November 10, 2011, 11:49:51 am
I am gonna have to wait up to a week after it is released to get it.  Having an empty bank account sucks :(

Really looking forward to it though, I want it now  :'(
Title: Re: Discussion on TES V: Skyrim
Post by: klingon13524 on November 10, 2011, 11:50:06 am
Steam tells me I have to wait until 22:00 to play. Damn.
Fly over to Valve and take Gaben hostage.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 10, 2011, 11:52:41 am
I unlocked it early using a VPN and Australian server. I am a bad, bad man. I guess I should join the thieves guild.

EDIT: To stem some of the PM's, I couldn't find a free VPN that had a server in New Zealand/Australia so I signed up for one for $9.99 and then cancelled and used their 48 hour refund. Not sure if it will work if a bunch of us do it, but it was OverPlay VPN.
I shall try this when I get home.
Title: Re: Discussion on TES V: Skyrim
Post by: Teneb on November 10, 2011, 11:55:42 am
Steam tells me I have to wait until 22:00 to play. Damn.
Fly over to Valve and take Gaben hostage.
By the time I capture him, the game will be unlocked already. So, unfortunately, no.
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 10, 2011, 11:57:46 am
I was getting stoked for an all-nighter at midnight unlock...

*googles UK Unlock time* "8:00am"

Spoiler: steamrage (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Empty on November 10, 2011, 11:57:51 am
Steam tells me I have to wait until 22:00 to play. Damn.
Fly over to Valve and take Gaben hostage.
By the time I capture him, the game will be unlocked already. So, unfortunately, no.

That's the problem with people like you. They whine about something. But instead of fixing it they wait till it resolves itself. And when it happens again they go back to whining....

Get of your lazy ass and in that chopper and kidnap that man for gods sake!
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 10, 2011, 11:59:07 am
What do Americans have to do with this?
Title: Re: Discussion on TES V: Skyrim
Post by: Teneb on November 10, 2011, 12:02:35 pm
Steam tells me I have to wait until 22:00 to play. Damn.
Fly over to Valve and take Gaben hostage.
By the time I capture him, the game will be unlocked already. So, unfortunately, no.

That's the problem with people like you. They whine about something. But instead of fixing it they wait till it resolves itself. And when it happens again they go back to whining....

Get of your lazy ass and in that chopper and kidnap that man for gods sake!

Well, it may be pointless to capture him to unlock Skyrim, but maybe we could get another Half-Life game while we're at it...

I was getting stoked for an all-nighter at midnight unlock...

*googles UK Unlock time* "8:00am"

Spoiler: steamrage (click to show/hide)

Can't you change your server (in settings) to somewhere that unlocks sooner? A few days ago my server was set to US, unlock was 02:00 on  11/11/11. Changed it to Brazil and got 22:00 of today.
Title: Re: Discussion on TES V: Skyrim
Post by: Rhodan on November 10, 2011, 12:05:35 pm
I'm installing the game from the disc as I write this, occasionally sniffing the "fake old library"-scented map.
I thought it was going to be released tomorrow on the 11th, but then I realized that's a holiday here so the shop would be closed. so after checking the shop's website I walked on over and got the game, yay.
Title: Re: Discussion on TES V: Skyrim
Post by: Heliman on November 10, 2011, 12:13:09 pm
Here's how my day will be going from here on forward
 I will fall asleep tonight at 8:00, causing me to get up at precisely 4:00 in the morning(when I skip a night of sleep the next day i sleep really heavily for 6 hours and wake up.) I will then purchase and install SKYRIM. I will then go to my General Engineering class. I will then go back to this computer I am typing at.

You can guess what happens next.
See you all in a month!
Title: Re: Discussion on TES V: Skyrim
Post by: ank on November 10, 2011, 12:15:29 pm
I was getting stoked for an all-nighter at midnight unlock...

*googles UK Unlock time* "8:00am"

Spoiler: steamrage (click to show/hide)

Can't you change your server (in settings) to somewhere that unlocks sooner? A few days ago my server was set to US, unlock was 02:00 on  11/11/11. Changed it to Brazil and got 22:00 of today.
[/quote]

Facepalm...
You realize that it unlocks at the same time everywhere right?
It's just that our clocks will show a different time, depending on where you are.
Title: Re: Discussion on TES V: Skyrim
Post by: Necro910 on November 10, 2011, 12:21:43 pm
Here's how my day will be going from here on forward
 I will fall asleep tonight at 8:00, causing me to get up at precisely 4:00 in the morning(when I skip a night of sleep the next day i sleep really heavily for 6 hours and wake up.) I will then purchase and install SKYRIM. I will then go to my General Engineering class. I will then go back to this computer I am typing at.

You can guess what happens next.
See you all in a month!
You're going to launch a guerrilla uprising in a third world country and install yourself as dictator, then manufacture a dirty bomb that will end up in your downfall as you die in a blaze of irridated international glory?
Title: Re: Discussion on TES V: Skyrim
Post by: Teneb on November 10, 2011, 12:21:46 pm
I was getting stoked for an all-nighter at midnight unlock...

*googles UK Unlock time* "8:00am"

Spoiler: steamrage (click to show/hide)

Can't you change your server (in settings) to somewhere that unlocks sooner? A few days ago my server was set to US, unlock was 02:00 on  11/11/11. Changed it to Brazil and got 22:00 of today.

Facepalm...
You realize that it unlocks at the same time everywhere right?
It's just that our clocks will show a different time, depending on where you are.

Unsure, Bethesda claims it's going to be released at different times in different places, or so it has been said previously in this thread. Also, from previous experience, I can say that the time displayed on steam is based off the computer's time.
Title: Re: Discussion on TES V: Skyrim
Post by: Heliman on November 10, 2011, 12:24:19 pm
Here's how my day will be going from here on forward
 I will fall asleep tonight at 8:00, causing me to get up at precisely 4:00 in the morning(when I skip a night of sleep the next day i sleep really heavily for 6 hours and wake up.) I will then purchase and install SKYRIM. I will then go to my General Engineering class. I will then go back to this computer I am typing at.

You can guess what happens next.
See you all in a month!
You're going to launch a guerrilla uprising in a third world country and install yourself as dictator, then manufacture a dirty bomb that will end up in your downfall as you die in a blaze of irridated international glory?
If that's how Skyrim actually ends I'll be pissed.
Title: Re: Discussion on TES V: Skyrim
Post by: Sordid on November 10, 2011, 12:27:45 pm
You realize that it unlocks at the same time everywhere right?
Rong!
Some people have it unlocked already, others are still waiting.
Title: Re: Discussion on TES V: Skyrim
Post by: hemmingjay on November 10, 2011, 12:43:01 pm
New Zealand and Australia already unlocked. Reading the thread is your friend.
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on November 10, 2011, 12:55:46 pm
on that account i'm biting my fingernails here.
checked over "somewhere" yeah, already cracked it.
...
i mean...
how FAST are those friggin guys!? i believe it's even FASTER than with the cod 3 livestream! SHEESH!
Title: Re: Discussion on TES V: Skyrim
Post by: ank on November 10, 2011, 01:01:30 pm
oh... right...
me <-- Facepalm!

anyways, my steam claims it will unlock in 7 hours, that mean around 2 am CET... so, where does it unlock at 0000 in europe?
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 10, 2011, 01:05:16 pm
http://www.gamezone.com/news/skyrim-on-steam-could-release-on-november-10th

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: buckets on November 10, 2011, 01:09:30 pm
New Zealand and Australia already unlocked. Reading the thread is your friend.

Yes they have, and all is right in the world.
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 10, 2011, 01:19:23 pm
I'm going to go with "It unlocks at midnight", and plan the rest of my night to be fun-filled.

I have 3 episodes left from Spartacus: Gods of the Arena, each episode is 50 minutes long, so that'll waste a good 150 minutes.

So I'll start watching that at 9, for good measure.

Until then, I shall sit here and wait. *Pulls a Castiel*
Title: Re: Discussion on TES V: Skyrim
Post by: klingon13524 on November 10, 2011, 01:57:36 pm
I'm going to go with "It unlocks at midnight", and plan the rest of my night to be fun-filled.

I have 3 episodes left from Spartacus: Gods of the Arena, each episode is 50 minutes long, so that'll waste a good 150 minutes.

So I'll start watching that at 9, for good measure.

Until then, I shall sit here and wait. *Pulls a Castiel*
Also try a couple of new rougelikes, and maybe browse Youtube.
Title: Re: Discussion on TES V: Skyrim
Post by: Necro910 on November 10, 2011, 02:12:37 pm
I'm going to go with "It unlocks at midnight", and plan the rest of my night to be fun-filled.

I have 3 episodes left from Spartacus: Gods of the Arena, each episode is 50 minutes long, so that'll waste a good 150 minutes.

So I'll start watching that at 9, for good measure.

Until then, I shall sit here and wait. *Pulls a Castiel*
Also try a couple of new rougelikes, and maybe browse Youtube.
Ponies...
Title: Re: Discussion on TES V: Skyrim
Post by: Draignean on November 10, 2011, 02:20:27 pm
BWAHAHAHAHAHAHAHA!!!! The long wait is finally almost at an end!
We will definitely be victorious!

http://skyrim2011.info/ (http://skyrim2011.info/)
Title: Re: Discussion on TES V: Skyrim
Post by: Yoink on November 10, 2011, 04:08:00 pm
Hoping to pick this up today after work. :)
...But I just got Uncharted 3, too, so looks like I'm gonna be in front of the TV a lot...
Title: Re: Discussion on TES V: Skyrim
Post by: Yodamaster on November 10, 2011, 04:11:29 pm
I have practice until 9, then I'm going to sleep from 9 to 11:45. Prepare myself completely, and then PLAY.
Title: Re: Discussion on TES V: Skyrim
Post by: Knight of Fools on November 10, 2011, 04:16:51 pm
http://skyrim2011.info/ (http://skyrim2011.info/)

Oh, hey, it unlocks dead at midnight here. Sweet.

Unfortunately, I'm working late tonight, so I have a choice of forgoing sleep, sleeping while it's it's being released, or sleeping and waking up really early.

Hm. Conundrum.


Also: Why am I so excited about this game? I mean, I've enjoyed all of the Elder Scrolls series up to this point, yeah, but rarely am I so tingly and excited and boyish about a forthcoming release. I didn't even pre-order it until yesterday, for heaven's sake!
Title: Re: Discussion on TES V: Skyrim
Post by: Johuotar on November 10, 2011, 04:34:04 pm
I read reviews and now Im optimistic and way too excited! I cant sleep!
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 10, 2011, 04:41:39 pm
Fortunatly, I have no life. Ergo, I will be playing at midnight, all night and mayhap catching an hours sleep.
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on November 10, 2011, 05:06:52 pm
Bah. It unlocks at 9:00 here, but I'm in class and won't be able to try it until about 9:30 at the earliest... and I have to work friday.

Maybe I'll just get everyone together to try it out friday after work... yeah.
Title: Re: Discussion on TES V: Skyrim
Post by: umiman on November 10, 2011, 05:11:37 pm
Here it is!
Title: Re: Discussion on TES V: Skyrim
Post by: Labs on November 10, 2011, 05:20:39 pm
I have arabic at 9 in the morning. By my logic, if I go to sleep, I have to go through the sleepy process of waking up, ergo if I stay up all night, I can't possibly miss class. Right?
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 10, 2011, 05:25:16 pm
I'll probably get the game around the same time as TES VI comes out :P
Title: Re: Discussion on TES V: Skyrim
Post by: hemmingjay on November 10, 2011, 05:28:42 pm
The game is very very good. It is obviously a much updated and upgraded Oblivion, but for the most part that is a good thing. They kept much of the good and replaced the bad. There are a few bugs, most notably a pervasive sound bug that plays the wrong effects, and sometimes crashes the game, but it's pretty well polished. It looks great for the open world size and anyone who says it looks like oblivion is playing on a low end graphics card.
Title: Re: Discussion on TES V: Skyrim
Post by: Boksi on November 10, 2011, 05:36:30 pm
I was on the fence about whether I wanted this game or not. The positive reviews were tilting me towards getting it. But the final push came from something unexpected.

I realized I could probably replace the music with this (http://www.youtube.com/watch?v=c8n-BkHUwKY).
Title: Re: Discussion on TES V: Skyrim
Post by: UltraValican on November 10, 2011, 05:41:31 pm
Too bad my NEW computer is not l33t enough to handle it...
Title: Re: Discussion on TES V: Skyrim
Post by: Dakk on November 10, 2011, 05:42:54 pm
Mine neither, waiting for PS3 release :P
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 10, 2011, 05:43:17 pm
Who else is excited that you can finally do something with all the damn pelts you collect from the wolves which randomly attack you?

Wolf Leather Armor anyone?
Title: Re: Discussion on TES V: Skyrim
Post by: Teneb on November 10, 2011, 05:43:59 pm
Curses! It unlock in 1:20 hour and I can't stand the bloody wait. My hands are shaking in excitement already!
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 10, 2011, 05:44:29 pm
Curses! It unlock in 1:20 hour and I can't stand the bloody wait. My hands are shaking in excitement already!
>:(

I still have 6 hours.

Well at least I can go take a nap.
Title: Re: Discussion on TES V: Skyrim
Post by: Draignean on November 10, 2011, 05:56:45 pm
Curses! It unlock in 1:20 hour and I can't stand the bloody wait. My hands are shaking in excitement already!
>:(

I still have 6 hours.

Well at least I can go take a nap.

Yeah, well I still have 7 hours, 3 minutes + delivery time!
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on November 10, 2011, 06:16:10 pm
playing, playing. playing.
just one thing:
snow doesn't melt ç_ç
got no clue why it doesnt.
and they even went with all the stuff about it being nice and all.
it just WON'T MELT!
and another thing, you'd best DO the first quests.
or it's no shouts/dragons.
it's just the first...three i think.
Title: Re: Discussion on TES V: Skyrim
Post by: Teneb on November 10, 2011, 06:27:57 pm
Oh great minds of Bay12, suggest me something to do in the next half hour so I won't go insane with the waiting.

And no, no naps. My naps tend to last around 3 hours, and that is... undesirable.
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 10, 2011, 06:29:00 pm
playing, playing. playing.
just one thing:
snow doesn't melt ç_ç
got no clue why it doesnt.
and they even went with all the stuff about it being nice and all.
it just WON'T MELT!
Spoiler (click to show/hide)

Spoiler that last comment, dammit.
Title: Re: Discussion on TES V: Skyrim
Post by: Draignean on November 10, 2011, 06:29:25 pm
Download and play cataclysm.
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 10, 2011, 06:30:04 pm
Oh great minds of Bay12, suggest me something to do in the next half hour so I won't go insane with the waiting.

And no, no naps. My naps tend to last around 3 hours, and that is... undesirable.

I was watching the last 3 episodes of my tv series, the season finale is all that is left... but it's 50 minutes long. It's going to be an epic ending, but, 50 minutes. That's 9 minutes of not playing Skyrim.

The season finale shall wait.
Title: Re: Discussion on TES V: Skyrim
Post by: Teneb on November 10, 2011, 06:58:16 pm
Wait is nearly over here, around 3 minutes. But for anyone that still has to wait a little bit more, here's what I did to pass the time: TVTropes. I hope that helps.
Title: Re: Discussion on TES V: Skyrim
Post by: Ozyton on November 10, 2011, 06:59:26 pm
Huh, I thought I heard someone mention a pre-order bonus. What kind of pre-order bonus is there on Steam, if any? I might just spend the extra money if it's good enough.
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 10, 2011, 06:59:46 pm
I ran around the house naked for ten minutes. It's to burn off the oncoming weight of sitting here for three weeks and an hour.
Title: Re: Discussion on TES V: Skyrim
Post by: Teneb on November 10, 2011, 07:00:28 pm
A long, long time ago (august, I think) there was a TF2 hat (badass, by the way) for the Heavy. But that's all the bonus I saw.
Title: Re: Discussion on TES V: Skyrim
Post by: Ozyton on November 10, 2011, 07:00:52 pm
Dumb
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 10, 2011, 07:02:57 pm
It's 2 minutes past!! Same problem with not letting me install D:<<<
Title: Re: Discussion on TES V: Skyrim
Post by: Viken on November 10, 2011, 07:04:23 pm
Its really sort of satisifying, knowing that I've been playing Skyrim for about six hours now, and yet you guys are still running around waiting for it to become unlocked.  8)  I guess any lesser guy than myself would feel somewhat smug about it.  Still...

Its FRICKEN AWESOME!
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 10, 2011, 07:06:29 pm
(http://puu.sh/8slk)

What shit is this? Half an hour for an installer? Damn you steam!
Title: Re: Discussion on TES V: Skyrim
Post by: Teneb on November 10, 2011, 07:07:05 pm
It's unlocking for me, but appears to be stuck at 34%. Carp.
Title: Re: Discussion on TES V: Skyrim
Post by: Draignean on November 10, 2011, 07:07:56 pm
Its really sort of satisifying, knowing that I've been playing Skyrim for about six hours now, and yet you guys are still running around waiting for it to become unlocked.  8)  I guess any lesser guy than myself would feel somewhat smug about it.  Still...

Its FRICKEN AWESOME!

Screw you and your smug little continent!
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 10, 2011, 07:09:39 pm
Screw you and your smug little continent!

(http://www.newtonsoftware.com/news/wp-content/uploads/2010/06/hounds_release_them.gif)
RELEASE THE MAGMA
Title: Re: Discussion on TES V: Skyrim
Post by: Teneb on November 10, 2011, 07:10:36 pm
Any insights on why it's stuck at 34% unlocking for me and how to get that thing going?
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 10, 2011, 07:11:20 pm
Any insights on why it's stuck at 34% unlocking for me and how to get that thing going?

Cancel, delete local content, restart Steam? :/

Or is the issue with verifying, as opposed to download+installing? In that case, above, minus deletion.
Title: Re: Discussion on TES V: Skyrim
Post by: Teneb on November 10, 2011, 07:13:23 pm
Oh, it was killing floor updating that stalled it. Curse all mutants!
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 10, 2011, 07:18:42 pm
I think I am going to skip Skyrim and wait for its much better sequel. Something about this seems forgettable.

Maybe it is the fact that nothing except death and stun moves even phase enemies.
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 10, 2011, 07:25:22 pm
I think I am going to skip Skyrim and wait for its much better sequel. Something about this seems forgettable.

Maybe it is the fact that nothing except death and stun moves even phase enemies.

Skyrim VI: House building and village management.

Also, 6 minutes till I go dark, final updating before gameplay.
Title: Re: Discussion on TES V: Skyrim
Post by: Viken on November 10, 2011, 07:29:01 pm
The install time is because of how the game is packaged through Steam.  Its held in a .sim file that has to be decrypted and then unpacked and checked to make sure the files haven't been corrupted.  Takes nearly three times longer than a traditional PC DVD installation. Bah. 
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 10, 2011, 07:32:18 pm
The install time is because of how the game is packaged through Steam.  Its held in a .sim file that has to be decrypted and then unpacked and checked to make sure the files haven't been corrupted.  Takes nearly three times longer than a traditional PC DVD installation. Bah.

B-but... It's on a disk... ;-;...

Edit;

After 20 mins installing... and 15 mins of waiting for it to update...
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Viken on November 10, 2011, 07:36:10 pm
Doesn't matter.  Instead of creating their own installer, they used Steam's system to do it. Sloppy, that.
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 10, 2011, 07:38:29 pm
Also, I have just set quality settings to "Ultra High".

www.livestream.com/azkanan

Join me in this beauty!


I can not stand to mar the beauty of the game with a portion of my screen with the ugly UI hovering. Sorry! :(
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 10, 2011, 08:09:36 pm
I go to bed with skyrim pre-loading, showing two hours left.

I wake up, and there's two hours left.

curses.
Title: Re: Discussion on TES V: Skyrim
Post by: Teneb on November 10, 2011, 08:27:43 pm
Running my on high, and let all you doubter know: it is good.
Title: Re: Discussion on TES V: Skyrim
Post by: timferius on November 10, 2011, 08:29:34 pm
Mine unlocks in three hours! Unfortunatly i now must go to bed, get up , go to work, get home, eat dinner and play with my daughter, put her to bed. Then! Then i can play!
Title: Re: Discussion on TES V: Skyrim
Post by: Draignean on November 10, 2011, 08:38:03 pm
Running my on high, and let all you doubter know: it is good.

Tis only people who run it while high who say otherwise.  ;)
Title: Re: Discussion on TES V: Skyrim
Post by: SP2 on November 10, 2011, 08:40:15 pm
I just saw a Giant stomp on a wolf, then this happened. (http://cloud.steampowered.com/ugc/594701896630685801/3B8194CDE37157D0F6C9861EC651641F8117268D/)

I couldn't stop laughing for 5 minutes because the Giant looked at me as if to say "That's nuffin'".
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 10, 2011, 08:46:09 pm
I just saw a Giant stomp on a wolf, then this happened. (http://cloud.steampowered.com/ugc/594701896630685801/3B8194CDE37157D0F6C9861EC651641F8117268D/)

I couldn't stop laughing for 5 minutes because the Giant looked at me as if to say "That's nuffin'".

good to know at least one of the best bugs in oblivion is still there.
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on November 10, 2011, 09:32:24 pm
/slit wrists
Title: Re: Discussion on TES V: Skyrim
Post by: Kilroy the Grand on November 10, 2011, 09:33:48 pm
This wait is killing me, I feel like scooping my eyes out with melon ballers.
Title: Re: Discussion on TES V: Skyrim
Post by: Microcline on November 10, 2011, 09:37:11 pm
I just stumbled on this.

http://www.youtube.com/watch?v=rt5aUdijAN8&feature=player_embedded

The bad news is that a stealing exploit has already been found.  The good news is that it's incredibly amusing.
Title: Re: Discussion on TES V: Skyrim
Post by: Glowcat on November 10, 2011, 09:44:06 pm
Running my on high, and let all you doubter know: it is good.

Every just released game comes with a "SQUEE!" factor. Assessments during this period are worthless. /buzzkill
Title: Re: Discussion on TES V: Skyrim
Post by: SHAD0Wdump on November 10, 2011, 09:46:09 pm
I just stumbled on this.

http://www.youtube.com/watch?v=rt5aUdijAN8&feature=player_embedded

The bad news is that a stealing exploit has already been found.  The good news is that it's incredibly amusing.
Best. Thing. EVER.
Title: Re: Discussion on TES V: Skyrim
Post by: Kilroy the Grand on November 10, 2011, 09:48:04 pm
I just stumbled on this.

http://www.youtube.com/watch?v=rt5aUdijAN8&feature=player_embedded

The bad news is that a stealing exploit has already been found.  The good news is that it's incredibly amusing.

(http://gifsoup.com/webroot/animatedgifs/126331_o.gif)
Title: Re: Discussion on TES V: Skyrim
Post by: Reiina on November 10, 2011, 09:48:58 pm
The interface is really terrible.
Some textures seem to have been taken from morrowind.

Apart from that, so far so good :).
Title: Re: Discussion on TES V: Skyrim
Post by: freeformschooler on November 10, 2011, 09:49:31 pm
We are now over the hump which represents the peak at which emergent gameplay begins to resemble real life.

I hope they don't patch that.
Title: Re: Discussion on TES V: Skyrim
Post by: Kilroy the Grand on November 10, 2011, 09:51:01 pm
The interface is really terrible.
Some textures seem to have been taken from morrowind.

You trollan'?
Title: Re: Discussion on TES V: Skyrim
Post by: Raddish on November 10, 2011, 10:25:32 pm
I hate having to wait.  I want the game now.  I might cry... :(  Again...

I should have thought about this game way sooner than I did, then I wouldn't have to wait a week for it.  It better damn well be worth it.
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 10, 2011, 10:29:06 pm
I hate having to wait.  I want the game now.  I might cry... :(  Again...

I should have thought about this game way sooner than I did, then I wouldn't have to wait a week for it.  It better damn well be worth it.

well generally speaking you want to wait a week for a game's possible initial fatal bugs to be phased out first.
Title: Re: Discussion on TES V: Skyrim
Post by: hemmingjay on November 10, 2011, 10:40:52 pm
The interface is really terrible.
Some textures seem to have been taken from morrowind.

You trollan'?

he has to be. The interface is fine. Not elegant, but not terrible by any rational stretch of the imagination. I have seen only one texture problem in 4 hours of playing and it was in a cave, ironically named *******'s Shame. (name blocked for spoiler's sake)

Title: Re: Discussion on TES V: Skyrim
Post by: Vattic on November 10, 2011, 10:44:49 pm
well generally speaking you want to wait a week for a game's possible initial fatal bugs to be phased out first.
If it wasn't for this I'd be more annoyed that my PC is currently having it's issues diagnosed and will be out of action for at least another two weeks. Still wish I was playing nonetheless.
Title: Re: Discussion on TES V: Skyrim
Post by: Microcline on November 10, 2011, 10:54:51 pm
Speaking of spoilers,

While I think it lacks the pacing and subtlety of the original, it's nice to see Bethesda paying attention to the essential TES lore.
Spoiler (click to show/hide)
Caution: link contains major spoilers
Title: Re: Discussion on TES V: Skyrim
Post by: Kilroy the Grand on November 10, 2011, 10:57:58 pm
Speaking of spoilers,

While I think it lacks the pacing and subtlety of the original, it's nice to see Bethesda paying attention to the essential TES lore.
Spoiler (click to show/hide)
Caution: link contains major spoilers

I want to click that spoiler so fucking bad, Damn you, you evil temptress!
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 10, 2011, 10:58:24 pm
Quote
it's nice to see Bethesda paying attention to the essential TES lore

Which is impressive for a game this old.

I mean... how many games out there that had extensive lore never breached it?
Title: Re: Discussion on TES V: Skyrim
Post by: Reiina on November 10, 2011, 10:59:54 pm
I said some textures, most(ie 99%) are fine but when you see one really terrible in the middle of fine textures it really seems like it was imported from morrowind...
As for saying the interface is fine, are you playing on PC? I haven't seen a backward interface like that since the days of the bad capcom ports...

To make it clear, I enjoy it anyway, it's a good game, but it could have been awesome with a proper interface(wait, what does that make me think of? :p).
Title: Re: Discussion on TES V: Skyrim
Post by: hemmingjay on November 10, 2011, 11:01:09 pm
Speaking of spoilers,

While I think it lacks the pacing and subtlety of the original, it's nice to see Bethesda paying attention to the essential TES lore.
Spoiler (click to show/hide)
Caution: link contains major spoilers

yeah that was great! I should also say I have read 8-10 books in game now just to enjoy the writing. I can identify at least 2 distinct writers if not a third so far. I wonder just how many people were writing them? I know there are more than 300 of them in game, most about 6-11 pages.
Title: Re: Discussion on TES V: Skyrim
Post by: Kanil on November 10, 2011, 11:24:37 pm
Yay! It's a butterfly. Hey butterfly, sup dude?
[Press Space to catch Butterfly]
Ooooh! I can catch it, and put it in a jar and carry it around with me on my adventures. Do you like adventure Butterfly? Just think of the places we'll go! Adventure!
*Spacebar*
[You got: Butterfly Wings x2]
Awh, I.... what... ... I just... I'm a terrible person!  :'(
Title: Re: Discussion on TES V: Skyrim
Post by: Kilroy the Grand on November 10, 2011, 11:28:47 pm
Yay! It's a butterfly. Hey butterfly, sup dude?
[Press Space to catch Butterfly]
Ooooh! I can catch it, and put it in a jar and carry it around with me on my adventures. Do you like adventure Butterfly? Just think of the places we'll go! Adventure!
*Spacebar*
[You got: Butterfly Wings x2]
Awh, I.... what... ... I just... I'm a terrible person!  :'(

You can jupm in the air, pluck a butterfly from the air, and then rip it apart? I GREW A MANLY MAN BEARD.
Title: Re: Discussion on TES V: Skyrim
Post by: micelus on November 11, 2011, 12:25:01 am
Spoiler (click to show/hide)


I'm really sorry to the Bay12 community and others watching but I needed that out of my system.
Title: Re: Discussion on TES V: Skyrim
Post by: Draignean on November 11, 2011, 12:38:30 am
Spoiler (click to show/hide)


I'm really sorry to the Bay12 community and others watching but I needed that out of my system.

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: LoSboccacc on November 11, 2011, 03:42:51 am
I see an headline of 'it's actually good!'

so, how did this game turned out? it's leveled like hell as Oblivion? has it the same rails of Fallout?


edit

on a second thought what worries me more is the actual game balance: in a game where you routinely slay dragons, how are other quest to kill stuff handled? it would make no sense to have a dragon slayer matched one on one by a commoner bandit, after all.

any report on that?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: micelus on November 11, 2011, 04:38:04 am
No idea. But they must've learned SOMETHING from their previous games. Anyone want to speculate on expansion pack? I'm guessing argonians/hists or the elven dominion thing.

I haven't played the game yet so I don't know if they're involved in the plot.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: echonic on November 11, 2011, 04:58:34 am
After playing for about 3 hours now, holy crap...

This game is AWESOME
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: scriver on November 11, 2011, 05:11:51 am
All right, so this might already have been shown, but I don't want to go through the thread for risk of being spoiled, so I'm going to post it anyway (Because even if it has, you can't have too much of this glorious thing): Best AI EVAR (http://www.youtube.com/watch?v=rt5aUdijAN8&feature=player_embedded) :D

It's good to see the physics are working a lot better though.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: shadenight123 on November 11, 2011, 05:15:02 am
they will just patch it, maybe using the mod of oblivion for the better grapping.
whereas when you grab something the merchant comes next to you and keeps a close eye.
or they'll remove the buckets of their own accord and put them back on counter.
even then...
mm...
CITY OF BUCKET PEOPLEEE!
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Xotes on November 11, 2011, 05:15:12 am
It's good to see the physics are working a lot better though.

I'm sorry to have to tell you this, but... (http://www.youtube.com/watch?v=pSqdnruXHh8)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Seriyu on November 11, 2011, 05:16:08 am
All right, so this might already have been shown, but I don't want to go through the thread for risk of being spoiled, so I'm going to post it anyway (Because even if it has, you can't have too much of this glorious thing): Best AI EVAR (http://www.youtube.com/watch?v=rt5aUdijAN8&feature=player_embedded) :D

It's good to see the physics are working a lot better though.

Yeah it's already been posted but it's awesome. I'll be sad when it gets patched and I can't even run the game.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: scriver on November 11, 2011, 05:21:45 am
I'm sorry to have to tell you this, but... (http://www.youtube.com/watch?v=pSqdnruXHh8)

Rocket man!

That was beautiful too. ;D
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Ivefan on November 11, 2011, 05:51:56 am
Okay. So, The interface is extremely awkward and looking around feels weird.
Only played till the first little village so i can't say much, but the dialogue was rather poor and felt rather forced and the scripted scene was rather laughable.

...But it looks nice.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Meta on November 11, 2011, 06:06:04 am
After my first hours in the game I can say that's it's far better than Oblivion. But I can't say now if I find it better than Morrowind, which is still my reference.

The gameplay is a lot like Oblivion, but dual-wielding (spells and/or weapons) makes it feel new. From what I've seen levelled contents exist but are nicely included in the game (think FNV). Lockpicking is directly taken from Fallout3, which in itself is not a bad thing. The dungeons are just awesome. Even a basic one is just epic. Interface is clumsy, like all Bethesda games. But it's far from being unplayable.

So, buy it and play it, that's my only advice. You won't regret it. :)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: micelus on November 11, 2011, 06:07:21 am
Better than Oblivion but worse than Morrowind? That's what I expect, so no loss for me when I get it!
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: shadenight123 on November 11, 2011, 06:14:06 am
interface isn't really a problem.
i'm expecting a darnified ui or similar in three four days to come waltzing in.
U_U
what is a problem is that they keep hating my notebooks.
whenever i want to raise or lower the volume, i have to leave the game, then re-enter.
THAT is the only thing which buggers me.
>.>
and the snow that doesn't melt.
i'll have melting snow! I SWEAR IT UPON THE GODS.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Johuotar on November 11, 2011, 06:29:10 am
I went to the shop right after it opened waited in line, bought it and waited 1 hour 20 mins for bus. I met 2 friends while waiting in the store. I promised to wait until they get out of school so we can start at same time.

I need to wait at least 4 hours. While having skyrim installed. And in playing condition.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: shadenight123 on November 11, 2011, 06:40:06 am
I went to the shop right after it opened waited in line, bought it and waited 1 hour 20 mins for bus. I met 2 friends while waiting in the store. I promised to wait until they get out of school so we can start at same time.

I need to wait at least 4 hours. While having skyrim installed. And in playing condition.
*insert cereal guy face "you can't do it"*
*insert meme pic of challenge accepted*
*insert meme pic of "IMPOSSIBRU" *
*insert meme pic of playing*
*meme pic of rage-friends*
*insert meme pic of poker face*
*insert forever alone face*
*insert cereal guy "TOLD YOU" face*
*insert who cares meme and back to gameing.*

longest non-pic meme. i win.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: MorleyDev on November 11, 2011, 08:05:08 am
So  far I'm impressed. Very impressed. Gameplay is fun, combat feels visceral and is finally separated enough from what I expect from an RPG combat system (aka. more like Neverwinter Nights) for me to consider it a decent FPS with RPG elements system. Morrowind was a simple RPG system, Oblivion was a shit FPS with RPG elements system. Dialogue is decent too and the world *feels* like an actual world and not just some random cookie cutter high fantasy.

Sure the interface is made for consoles and kinda shitty in that respect, but then again I'm playing with an Xbox gamepad anyway so yeah, I can ignore that since it still works fine :P

Only encountered like 4 minor technical issues so far:
The AI fucked up once and my zombified bandit chief and the bandit just stared at each other until I killed the bandit and the zombie melted.

They *still* haven't fixed the way the AI doesn't recognise that it's probably a good idea to target me instead of my horse when I dismount.

I managed to get stuck between two rocks and had to tcl out.

The physics messed hilariously when a giant killed me, sending the ragdollised body flying several thousand feet into the air. Not complaining about this one since it was hilarious and was a very effective demonstration that the giants are not to be fucked with xD
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: timferius on November 11, 2011, 08:08:09 am
So, first thing I have to do when I get home is get killed by a giant, before they patch that one...
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: forsaken1111 on November 11, 2011, 08:09:32 am
So, first thing I have to do when I get home is get killed by a giant, before they patch that one...
Well it's good to know you have high aspirations.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Kromgar on November 11, 2011, 08:14:51 am
The first dragon you fight is insanely powerful in expert mode. I was a level 4 walking up to the tower I beleived this would be an easy fight after all its your first dragon and you have a regiment of guards. I was wrong... 30 minutes later i finished the dragon. I had first tried going full magic... the dragon kept getting out of the path of my streams(I did not have thunderbolt or fireball) I was able to land a few hits with my sword of frost poisoned with my lingering damage potion(I made it in my experimenation) I struck i kept adding the multiple poisons i had made while it flew around. Then it wouldn't come down so I had to loot a dead guard and take his bow while i shot at it. It did almost nothing to harm it. Finally i got a critical hit on it with a dual lightning beam and it was grounded. I chugged some magicka potions and finished it off while i had a sliver of health due to it Fire Breathing at me. Fire Breaths were one hit kills also dragons shoot enormous Fireballs.

I am afraid to fight a dragon on Master.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: forsaken1111 on November 11, 2011, 08:20:35 am
The first dragon you fight is insanely powerful in expert mode. I was a level 4 walking up to the tower I beleived this would be an easy fight after all its your first dragon and you have a regiment of guards. I was wrong... 30 minutes later i finished the dragon. I had first tried going full magic... the dragon kept getting out of the path of my streams(I did not have thunderbolt or fireball) I was able to land a few hits with my sword of frost poisoned with my lingering damage potion(I made it in my experimenation) I struck i kept adding the multiple poisons i had made while it flew around. Then it wouldn't come down so I had to loot a dead guard and take his bow while i shot at it. It did almost nothing to harm it. Finally i got a critical hit on it with a dual lightning beam and it was grounded. I chugged some magicka potions and finished it off while i had a sliver of health due to it Fire Breathing at me. Fire Breaths were one hit kills also dragons shoot enormous Fireballs.

I am afraid to fight a dragon on Master.
Hey someone else who is playing on Expert! Wait until you do the first Companions mission. Holy shit! Zombies and Bandit dudes everywhere.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Digital Hellhound on November 11, 2011, 09:07:55 am
Azkanan is livestreaming right here (http://www.livestream.com/azkanan), if you wanna see what the game looks like. He seems to be burning random people who insult him to death.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Johuotar on November 11, 2011, 09:17:46 am
Must.. wait... for ...friends... to... get ..home... must.. not... click... play....

Im literally starving because I got this crazy idea of not eating until I get to play a bit.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: forsaken1111 on November 11, 2011, 09:21:11 am
Must.. wait... for ...friends... to... get ..home... must.. not... click... play....

Im literally starving because I got this crazy idea of not eating until I get to play a bit.
You could always play and say that you waited.

You could also eat and say that you didn't.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: MorleyDev on November 11, 2011, 09:23:07 am
So, when using an electric spell in both hands, am I the only one who finds himself cackling "powaaaa! unlimited powaaaa!" as I fry bandits to death?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: forsaken1111 on November 11, 2011, 09:24:30 am
So, when using an electric spell in both hands, am I the only one who finds himself cackling "powaaaa! unlimited powaaaa!" as I fry bandits to death?
Only until I got dual-casting. Then it looks like an electrical hadouken.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Neonivek on November 11, 2011, 09:27:15 am
So, when using an electric spell in both hands, am I the only one who finds himself cackling "powaaaa! unlimited powaaaa!" as I fry bandits to death?

Ehh Bandits like the feel of electricity crawling on their backs, can't you tell?

They just tend to spontaniously die for no reason.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: agentorangesoda on November 11, 2011, 09:27:55 am
guys i went out and bought fallout 5 today and i was shocked to find that they completely messed up the story! for some reason wastelander society has regressed even more, to the era of the dark ages, and all of the mutations seem to exist as some kind of beneficial aura which flow from your fingers, allowing you to transform the environment. They got rid of their lasers and robots but now they have neural telepathy or something??LOL!

I can get past that Bethesda completely changed the story with seemingly no explanation, but the one thing that I can't accept is the fact that the gameplay was completely interchangeable with its previous incarnations. I expected at least some changes from the interface they used in the last 2 Fallouts, but instead I'm just seeing the same game repackaged to look like some kind of "medieval" version!
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: forsaken1111 on November 11, 2011, 09:32:47 am
guys i went out and bought fallout 5 today and i was shocked to find that they completely messed up the story! for some reason wastelander society has regressed even more, to the era of the dark ages, and all of the mutations seem to exist as some kind of beneficial aura which flow from your fingers, allowing you to transform the environment. They got rid of their lasers and robots but now they have neural telepathy or something??LOL!

I can get past that Bethesda completely changed the story with seemingly no explanation, but the one thing that I can't accept is the fact that the gameplay was completely interchangeable with its previous incarnations. I expected at least some changes from the interface they used in the last 2 Fallouts, but instead I'm just seeing the same game repackaged to look like some kind of "medieval" version!
I don't really understand what you're saying, and I don't feel obliged to try very hard considering you seem to have registered on the forum just to berate someone for an amusing joke and then to bash on a game you obviously don't like.

So... go away.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: freeformschooler on November 11, 2011, 09:36:12 am
I watched someone else play this and am now sad my laptop is just short of powerful enough to run this game.

:'(
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Neonivek on November 11, 2011, 09:37:48 am
I watched someone else play this and am now sad my laptop is just short of powerful enough to run this game.

:'(

Consider yourself lucky. I have the weakest laptop in my entire class and can BARELY run The Sims 2 (or light games from 6 years ago). Heck it crashes from old Windows games too.

If I even put Skyrim ontop of my laptop it woud upchuck its motherboard.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: timferius on November 11, 2011, 09:39:04 am
WHY AM I STILL AT WORK! WHYYY!!!!
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: forsaken1111 on November 11, 2011, 09:41:35 am
WHY AM I STILL AT WORK! WHYYY!!!!
Hey did you know one of the factions has werewolves hiding in its ranks? And you can become one?

Also you can melt down dwarven scraps to forge dwarven armor and weapons.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: timferius on November 11, 2011, 09:43:08 am
WHY AM I STILL AT WORK! WHYYY!!!!
Hey did you know one of the factions has werewolves hiding in its ranks? And you can become one?

Also you can melt down dwarven scraps to forge dwarven armor and weapons.
*twitch*
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Rose on November 11, 2011, 09:46:44 am
also every npc in the world has a deep enough personality that the process of courting and dating and eventually marrying them is different for each one and deeply engaging for all of them.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Neonivek on November 11, 2011, 09:47:59 am
also every npc in the world has a deep enough personality that the process of courting and dating and eventually marrying them is different for each one and deeply engaging for all of them.

How many times do you have to play the conversation game?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: agentorangesoda on November 11, 2011, 09:48:27 am
guys i went out and bought fallout 5 today and i was shocked to find that they completely messed up the story! for some reason wastelander society has regressed even more, to the era of the dark ages, and all of the mutations seem to exist as some kind of beneficial aura which flow from your fingers, allowing you to transform the environment. They got rid of their lasers and robots but now they have neural telepathy or something??LOL!

I can get past that Bethesda completely changed the story with seemingly no explanation, but the one thing that I can't accept is the fact that the gameplay was completely interchangeable with its previous incarnations. I expected at least some changes from the interface they used in the last 2 Fallouts, but instead I'm just seeing the same game repackaged to look like some kind of "medieval" version!
I don't really understand what you're saying, and I don't feel obliged to try very hard considering you seem to have registered on the forum just to berate someone for an amusing joke and then to bash on a game you obviously don't like.

So... go away.

That was a very rude and unprovoked attack and you have hurt my feelings.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: forsaken1111 on November 11, 2011, 09:50:17 am
WHY AM I STILL AT WORK! WHYYY!!!!
Hey did you know one of the factions has werewolves hiding in its ranks? And you can become one?

Also you can melt down dwarven scraps to forge dwarven armor and weapons.
*twitch*
Also using a force shout to entirely clear a table of dishes while leaving the people sitting at the table unharmed is HILARIOUS. They don't even act like anything has happened as their apples and roasts and plates and utensils fly across the room.

That was a very rude and unprovoked attack and you have hurt my feelings.
Well you hurt my feelings too! Let's have a healing manhug and call it an awesome day because Skyrim is fun as fuck.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Shadowlord on November 11, 2011, 09:50:49 am
guys i went out and bought fallout 5 today and i was shocked to find that they completely messed up the story! for some reason wastelander society has regressed even more, to the era of the dark ages, and all of the mutations seem to exist as some kind of beneficial aura which flow from your fingers, allowing you to transform the environment. They got rid of their lasers and robots but now they have neural telepathy or something??LOL!

I can get past that Bethesda completely changed the story with seemingly no explanation, but the one thing that I can't accept is the fact that the gameplay was completely interchangeable with its previous incarnations. I expected at least some changes from the interface they used in the last 2 Fallouts, but instead I'm just seeing the same game repackaged to look like some kind of "medieval" version!
I don't really understand what you're saying, and I don't feel obliged to try very hard considering you seem to have registered on the forum just to berate someone for an amusing joke and then to bash on a game you obviously don't like.

So... go away.

That was a very rude and unprovoked attack and you have hurt my feelings.

So what you're saying is that you wanted orange, but the game was lemon-lime?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Johuotar on November 11, 2011, 09:53:59 am
Must.. wait... for ...friends... to... get ..home... must.. not... click... play....

Im literally starving because I got this crazy idea of not eating until I get to play a bit.
You could always play and say that you waited.

I can't they're watching my every move I make through steam. And theyre almost done downloading anyway!
I can feel the moment I have waited closing!
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: mendonca on November 11, 2011, 10:01:09 am
It might be that most of the people are spending too much time playing this game rather than writing about it, but I want people to tell me how good this game is, in words of more than one sylabble.

Come on, divulge thine experiences verbosely upon me!
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Stealtharcadia on November 11, 2011, 10:07:39 am
Got it last night on a whim, and I'm having fun. :P

Spoilered for image
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Silfurdreki on November 11, 2011, 10:07:52 am
I'm really miffed right now. My copy of Skyrim was supposed to come in the mail today, but didn't so now I have to wait until Monday. >:(

Or I could take a third option and "acquire" it to play during the weekend, which is what I'm doing, but I'm still annoyed.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: forsaken1111 on November 11, 2011, 10:16:19 am
Must.. wait... for ...friends... to... get ..home... must.. not... click... play....

Im literally starving because I got this crazy idea of not eating until I get to play a bit.
You could always play and say that you waited.

I can't they're watching my every move I make through steam. And theyre almost done downloading anyway!
I can feel the moment I have waited closing!
You could have set steam offline or just run the game without steam. :P

It might be that most of the people are spending too much time playing this game rather than writing about it, but I want people to tell me how good this game is, in words of more than one sylabble.

Come on, divulge thine experiences verbosely upon me!

I've played a bit of it. I won't include any spoilers but so far I am enjoying it a lot. You aren't locked in to a 'class' choice at the start for one thing, so if you decide 45 minutes into the game that conjuration magic is boring and you want to beat people with axes instead you can just go ahead and do that and it won't penalize you like every previous game. There are no more major/minor skills, nor 'gimmie' skills like athletics and acrobatics which increase just by moving. No more sailing from mountain to mountain by buffing your athletics to 1000 either.

The dungeons so far have been well thought-out. I've had a few traps, gotten through the 'puzzle' everyone saw in the trailers. Enemy AI is about the same as Oblivion with a bit of an upgrade. There are still some AI pathing issues but overall they seem to work better.

One thing I'm loving is the crafting system. You can create and upgrade items for your own use or just to sell. Found a silver ingot and an amethyst? Well make it into a silver necklace instead to sell at a higher price. So far most of the stuff I'm using has been made or upgraded by me using material I found along the way. You can eventually learn to craft elven, dwarven, and daedric items/armor and some other stuff too which I have no idea what it does. In the smelter I saw 'refined moonsteel' or something like that... who knows what the hell that is.

I've only had a few hours with it so far but I'm liking it quite a bit.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Johuotar on November 11, 2011, 10:23:39 am
My friends are ready and so am I.

I'll write what I think of the game after getting some impressions.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Rose on November 11, 2011, 10:27:17 am
after the 5.7g preload, how much more needs downloading?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: forsaken1111 on November 11, 2011, 10:31:59 am
after the 5.7g preload, how much more needs downloading?
none... mine unlocked without any additional download.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Rose on November 11, 2011, 10:33:09 am
okay, good.

somebody was telling me about a 10g download.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: forsaken1111 on November 11, 2011, 10:34:54 am
okay, good.

somebody was telling me about a 10g download.
I didn't check the actual size of my preload but I know I didn't download anything when the unlock came.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Briggsy16 on November 11, 2011, 11:02:42 am
What a fantastic game. Got it on PS3 as I have no PC to run it.

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: ductape on November 11, 2011, 11:02:51 am
Umm..this game is really fun. The environment is emersive for me, though I tend to suspend disbelief completely if i am charmed, and charmed I am with this game. On the buggy side, I have had 2 crashes so far, thats in about 3 hours of gameplay, so...I hope they fix that, I have a pretty decent system.

I decided to explore the mountains around Helgen Keep instead of crossing the river right away (no need for spoilers, this is beginning game stuff). Suffice to say that I have found a couple dungeons and bandit camps here and there, some traps were avoided and some were sprung.

I have been trying a combo of different things to see what style of play I like. Lately I have been sneaking around in light armor and when I end up in a fight, I have a one handed mace in my right and fireball in my left. I flame them up and the bash their heads in. One handers seem to be the way to go if you want the magic/combat combo. With bow or any two handed weapon, you cant have a spell ready to go, and must delve into the menus to get one ready. I was really hoping for a stealthy mage/archer with conjuration. First conjure pets for tanking then use bow to cream them. Stealth perks allow you to hide in plain sight and one of them lets you hide in the middle of combat so that distant enemies loose you and must re-find you. Perfect for ranged stealthers. Oh well, I think the menu management might be too tedious for that play style unless someone has any ideas how to make it easier.

Amazing game so far, just wish they gave me some favorite equipment setups tied to the number keys, that would be awesome.

EDIT: I seem to keep crashing to desktop in that ice cave above River-whatever, just up from Helgen. I just keep crashing over and over again in there. I guess I will have to go down and maybe come back some other day, but the place is littered with bodies and I know the loot will be good...

EDIT 2: The cave is called Bonechill Passage, anyone else having a hard time with that one? heres a thread with other people having a hard time: http://www.gamefaqs.com/boards/615805-the-elder-scrolls-v-skyrim/60961501
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: forsaken1111 on November 11, 2011, 11:08:16 am
With bow or any two handed weapon, you cant have a spell ready to go, and must delve into the menus to get one ready. I was really hoping for a stealthy mage/archer with conjuration. First conjure pets for tanking then use bow to cream them. Stealth perks allow you to hide in plain sight and one of them lets you hide in the middle of combat so that distant enemies loose you and must re-find you. Perfect for ranged stealthers. Oh well, I think the menu management might be too tedious for that play style unless someone has any ideas how to make it easier.
Sounds like you, like me until about 3 hours ago, haven't found the favorites menu. Select a spell or item and hit F to favorite it then you can hit Q to select from your favorites.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: SP2 on November 11, 2011, 11:13:42 am
My first dragon kill was with the whole guard regiment, the second with a follower (I'd say companion but they're a faction and would cause confusion). Yet when I take on a Sabre Cat I usually die, and the same with a Frost Troll. Seems slightly weird given that dragons are supposed to be the most powerful.

Other than that, this game is awesome. I saw a dragon kill a giant then it flew above me a few times before flying off. My follower died somewhat earlier to a vampire and about 4 skeletons so I guess the dragon saw me as not worthy and flew off after showing off in the sky. Good times.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: hemmingjay on November 11, 2011, 12:28:09 pm
posting again just to say DAMN this is a great game!
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: forsaken1111 on November 11, 2011, 12:29:50 pm
If anyone has a specific question or would like me to check something out feel free to ask here.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Johuotar on November 11, 2011, 12:34:29 pm
I thought everyone was ready. I was wrong. Still waiting for one hero to join the skyrim quest. Well, it'll be more fun when there are more of us.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: timferius on November 11, 2011, 12:46:04 pm
If anyone has a specific question or would like me to check something out feel free to ask here.
I have a good question. How is the crime reporting system etc? Oblivion was pretty atrocious, with instant telepathic guards, who could always find you etc.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: PTTG?? on November 11, 2011, 12:47:10 pm
Those Nords need to learn some patience.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Rose on November 11, 2011, 12:48:07 pm
If anyone has a specific question or would like me to check something out feel free to ask here.
I have a good question. How is the crime reporting system etc? Oblivion was pretty atrocious, with instant telepathic guards, who could always find you etc.

From what I hear, the telepathy waves can now be blocked by buckets.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: forsaken1111 on November 11, 2011, 12:49:43 pm
If anyone has a specific question or would like me to check something out feel free to ask here.
I have a good question. How is the crime reporting system etc? Oblivion was pretty atrocious, with instant telepathic guards, who could always find you etc.
Hm... so far my only experience with it was accidentally loosing a shout in a crowded room, which knocked five people over and resulted in the guards pounding me into a thin red paste without any dialog but that was in the Jarl's throneroom so its understandable that they wouldn't be kind and polite when I just accident-shouted the king over a balcony...  :D

I will go test it out as soon as I can and let you know.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: timferius on November 11, 2011, 12:51:39 pm
If anyone has a specific question or would like me to check something out feel free to ask here.
I have a good question. How is the crime reporting system etc? Oblivion was pretty atrocious, with instant telepathic guards, who could always find you etc.
Hm... so far my only experience with it was accidentally loosing a shout in a crowded room, which knocked five people over and resulted in the guards pounding me into a thin red paste without any dialog but that was in the Jarl's throneroom so its understandable that they wouldn't be kind and polite when I just accident-shouted the king over a balcony...  :D

I will go test it out as soon as I can and let you know.
Are important characters like Jarl's still imortal?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: forsaken1111 on November 11, 2011, 12:54:23 pm
Are important characters like Jarl's still imortal?
I'll test that too. The Jarl didn't die from the fall, but I sure died from his guards' reaction.

I'd imagine that they're still immortal so you can't break important quest lines, but I will tell you later today yes or no.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: timferius on November 11, 2011, 12:55:40 pm
Are important characters like Jarl's still imortal?
I'll test that too. The Jarl didn't die from the fall, but I sure died from his guards' reaction.

I'd imagine that they're still immortal so you can't break important quest lines, but I will tell you later today yes or no.

As much as I'd love for them to be mortal, without a fully simulated heirarchy and stuff, it'd really suck if the jarl dies, and forever more that area is leaderless.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: forsaken1111 on November 11, 2011, 12:57:06 pm
Yeah, and writing a believable hierarchy that could repair damage like a Jarl dying is very involved. You need to take into account lines of succession, which requires you to track lineage which means people need to be able to have babies, grow old and die, grow up, etc.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: SeaBee on November 11, 2011, 12:58:33 pm
This game is good. The interface sucks terribly (on PC), but man is the rest of it good.

Are companions essential, or do they just die if I dare to take them anywhere? I think New Vegas had them just get knocked out unless you were playing in Hard Core mode, but I might be remembering wrong. Because I have this warrior woman I want to explore with, but I don't want her to get in the way and insta-die to a clumsy axe-swing on my part.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: forsaken1111 on November 11, 2011, 01:05:15 pm
Are companions essential, or do they just die if I dare to take them anywhere? I think New Vegas had them just get knocked out unless you were playing in Hard Core mode, but I might be remembering wrong. Because I have this warrior woman I want to explore with, but I don't want her to get in the way and insta-die to a clumsy axe-swing on my part.
I'm pretty sure they don't die. I know Sven came with me on a few adventures and he got the shit knocked out of him. He'd fall to the ground and sort of be incapacitated (NOT the old 'knocked unconscious' thing from oblivion where they magically spring back to life) then stand up after a while and regain some health.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Sirian on November 11, 2011, 01:14:28 pm
Sooo i just played a bit till the first village, the game is pretty good so far, i run it on medium so the graphics are not very impressive, but it's ok (makes me wanna buy myself a new computer for christmas though :p).

My only problem was small freezes that occur in some places (at the very beggining when you wake up for instance).

The crafting system is interesting, even if not very deep so far (think fallout new vegas).

Spoiler (click to show/hide)

One last thing i noticed, if my memory is correct, this is the first Elder Scrolls to feature kids ! It's not very important but it adds realism to the game.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: SeaBee on November 11, 2011, 01:24:36 pm
I'm pretty sure they don't die. I know Sven came with me on a few adventures and he got the shit knocked out of him. He'd fall to the ground and sort of be incapacitated (NOT the old 'knocked unconscious' thing from oblivion where they magically spring back to life) then stand up after a while and regain some health.
Thanks, maybe I'll take her with me after all.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Dutchling on November 11, 2011, 01:31:29 pm
One last thing i noticed, if my memory is correct, this is the first Elder Scrolls to feature kids ! It's not very important but it adds realism to the game.
You never played as a gladiator in Oblivion I guess?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: The Merchant Of Menace on November 11, 2011, 01:39:01 pm
The annoying fan wasn't really a child.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: micelus on November 11, 2011, 01:39:48 pm
The fan was a teen...Oh, and 5 more hours and I'll have Skyrim!
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: 3 on November 11, 2011, 01:43:11 pm
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Sensei on November 11, 2011, 02:13:00 pm
I got skyrim! The map is a weird plasticky material textured like cloth.

If you think the Fan is bad, you should have played Morrowind's Tribunal expansion pack. There was this one elf who asks you for gold... he keeps asking for more and more until you deny him or can't pay (he'll ask for a million eventually). Then he fights you. I don't remember what exactly I did to beat him, but I remember he killed me a ton of times- he even killed me (SOMEHOW!) when I cheated and made my self invincible with the command console.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: freeformschooler on November 11, 2011, 02:40:46 pm
One last thing i noticed, if my memory is correct, this is the first Elder Scrolls to feature kids ! It's not very important but it adds realism to the game.
You never played as a gladiator in Oblivion I guess?

Or Daggerfall. (http://img.ie/24393.png)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: shadenight123 on November 11, 2011, 02:47:43 pm
it's funny however how many things while playing i churn out as "oh i had that in the modded oblivion!" like glowing ninroots, or singing ninroots.
...
mmm
are we sure they didn't just give us a modded oblivion with a nice better story and better graphics? HAVE TO CHECK! see ya when i'm finished 100% skyrim.
or die trying.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: MorleyDev on November 11, 2011, 03:02:21 pm
So I can confirm Vampires and Werewolves are in there, and that if you try to become a werewolf whilst a vampire the game will simply cure you of your vampirism first.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: BigD145 on November 11, 2011, 03:11:25 pm
The female khajiit shout is so damn cute. It makes me want to rub some kitty belly.
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: SP2 on November 11, 2011, 03:20:21 pm

Spoiler (click to show/hide)

Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Sensei on November 11, 2011, 03:32:10 pm
Anyone know how to fix the fact that you look up and down WAY slower than you look left and right?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Azkanan on November 11, 2011, 03:38:44 pm
...So I accidentally caused myself to have infinite mana. Not sure how it happened, was in the heat of a battle with two other mages.

ps. Mage battles are cool.

It's actually really annoying, I don't have to tactfully savour my mana pool any more now, I just blast out fireballs like 1-2-1-2 punches in boxing. It's like cheating, in the exact same form of "Wow, this is SO fun." Then you never pick the game up again. I'm scared.

Anyone know how to fix the fact that you look up and down WAY slower than you look left and right?

I think it's for aiming. Very useful.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Sensei on November 11, 2011, 03:45:23 pm
There should at least be an option to disable it. I turned the look sensitivity up and it's still very difficult to effectively look around.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: 3 on November 11, 2011, 03:49:53 pm
I guess adjusting the fMouseHeadingSensitivity value in SkyrimPrefs.ini might help, but I haven't actually tried that yet.

Edit: I'm now sure that's just the general sensitivity setting.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: KaelGotDwarves on November 11, 2011, 03:52:20 pm
Initial thoughts:

Good
Visually stunning
Not generic fantasy feeling like Oblivion
combat less clunky
Leveling system surprisingly not shitty
It's a joy to just travel and watch interactions within the world (like hunter with dogs out hunting wildlife)

Bad
This interface, by the gods why can't I just click instead of scrolling everywhere. This is the one thing that screams console port.
A few crashes.
Horses look cool but are functionally mentally handicapped.
Some deus ex machina and heavily troperific writing - Suddenly WEREWOLVES. Where did that come from?
Voice acting is a mix of immersive Scandinavian/Nordic accents and then AHNOLD.

Spoiler: Silly BONUS spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Johnfalcon99977 on November 11, 2011, 03:53:20 pm
Please tell me there isn't any knd of Karma in this game? I want to be the Morally Dubious Thief I have always wanted be. 
Quote
Leon, Hero of Skyrim, who also happens to have stolen borrowed everything in the world.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Moogie on November 11, 2011, 04:44:00 pm
Please tell me there isn't any knd of Karma in this game? I want to be the Morally Dubious Thief I have always wanted be. 
Quote
Leon, Hero of Skyrim, who also happens to have stolen borrowed everything in the world.

No karma system from what I've seen, just a like/hate/crime systems thing.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: micelus on November 11, 2011, 04:44:10 pm
There's never been a Bioware-style karma bar in the Elder Scrolls series...That is what your asking, right?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: KaelGotDwarves on November 11, 2011, 04:50:47 pm
He probably meant Fallout3-styled karma rating, but no - there isn't.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: TheDecline on November 11, 2011, 05:08:33 pm
guys, how the frig do you turn ore into ingots ?


Nevermind now i see that there is such a thing as a smelter :p
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: SP2 on November 11, 2011, 05:16:18 pm
At a smelter. I know there is one definately in Windhelm, not sure about anywhere else.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Dutchling on November 11, 2011, 05:20:26 pm
Some deus ex machina and heavily troperific writing - Suddenly WEREWOLVES. Where did that come from?
I don't know... Morrowind?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Sergius on November 11, 2011, 05:38:23 pm
You dream of the moon and of a man, who is less than a man.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Azkanan on November 11, 2011, 05:41:42 pm
Spoiler (click to show/hide)

Northern Lights anybody?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: timferius on November 11, 2011, 05:44:12 pm
What a day, head home from work early (yay!) with a bad headache and upset stomach (boo!) and collapse on the bed and sleep until now (instead of skyrim, so while sleep is usually a yay, we'll go with boo). But finally, FINALLY! SKYRIM!!! *retires from life*
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: SP2 on November 11, 2011, 05:45:01 pm
I've seen a few of them, they're nicely done.

Spoiler: Large image (click to show/hide)

That one's my favourite so far.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: timferius on November 11, 2011, 05:46:00 pm
UNLOCK FASTER!
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: timferius on November 11, 2011, 05:55:08 pm
"Skyrim will now detect your hardware and set your video settings accordingly"
"Video settings have been set for ultra high"

That's What I like to hear!
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Viken on November 11, 2011, 06:10:27 pm
Okay. I've been playing for a long while, and the game is awesome.  Still a little rough with some things, but I have yet to find a truely broken quest, nor have I gotten stuck between to rocks. High graphics are nice, but I'm going to go tweaking some more and see if I can find the perfect balance for myself.

In the mean time, I need to take a break and think about what I wanna do next.  With only about 1/4 of Skyrim mapped, if that, I may just go exploring for a while, or I may go mine for a bit and work on my smithing.

On another note, I need to find which is most effective in gaining more Destruction skill levels, cause I can either spam low-level fire/frost/electricity, or shoot off a bunch of bigger attacks, and I have no idea which raises the skill faster in the long run.

 Also, if you can get ahold of a bunch of lockpicks, just keep breaking them in a lock you know the answer to. Each break gives you a bit of skill, and you can gain a bunch of ranks with lockpicking fairly quickly just by holding the button down to spin it.  8)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Nilocy on November 11, 2011, 06:11:40 pm
I'm really enjoying this game so far. I'm a cat lady who is also a warewulf; I can smash things with my sword and shoot decently. And steal things, I'm going to stay away from magic though.

also whose a pretty puppy http://cloud.steampowered.com/ugc/650996891993690449/2F30AF43F04D342E6A63D1C826CA5C4FEA66B9C5/
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Azkanan on November 11, 2011, 06:32:24 pm
I'm really enjoying this game so far. I'm a cat lady who is also a warewulf; I can smash things with my sword and shoot decently. And steal things, I'm going to stay away from magic though.

also whose a pretty puppy http://cloud.steampowered.com/ugc/650996891993690449/2F30AF43F04D342E6A63D1C826CA5C4FEA66B9C5/

Request: How to werewolf in spoiler tags, please! :D
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Nilocy on November 11, 2011, 07:30:41 pm
I'm really enjoying this game so far. I'm a cat lady who is also a warewulf; I can smash things with my sword and shoot decently. And steal things, I'm going to stay away from magic though.

also whose a pretty puppy http://cloud.steampowered.com/ugc/650996891993690449/2F30AF43F04D342E6A63D1C826CA5C4FEA66B9C5/

Request: How to werewolf in spoiler tags, please! :D

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: SP2 on November 11, 2011, 07:37:20 pm
Just joined the Dark Brotherhood, Nazir is quite the joker. Not quite keen on the armour though.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Pakhawaj on November 11, 2011, 08:18:48 pm
Hi, I've tried to avoid any information about Skyrim so sorry if someone's already responded to these sorts of questions because the only post I've read is the last one by SP2, Dark Brotherhood are in the game I guess, wish I didn't know that!

Anyway, I really like the Elder Scrolls but I was disappointed with Oblivion, particularly about the changes in lore. The most important part in RPGs for me is the story and lore and I'm wondering if Skyrim has made massive changes too.
So could someone please respond with their experiences with the role of lore in Skyrim? Are the new books good? The characters? Does it make you feel like you're playing on another planet?
Also, some minor questions-
Can you switch off voice acting? I don't care if it is good, I just generally dislike voice acting in games.
Is the compass and quest marker still present? I really liked scouring around for locations in Morrowind. :)

If someone could reply, particularly about their experience with the lore and general otherworldliness I'd be grateful, thank you!
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Astral on November 11, 2011, 08:22:50 pm
I'm not too sure I like the interface all that much... seems... off, somehow.

I'm also likely to lay off of buying it for a month while they patch everything (also, I want to run it at decent settings and need to wait for my new video card to arrive... as well as get the money to buy the game itself.)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: KatalDT on November 11, 2011, 08:33:46 pm
The menu interface is crap (feels very consolized) but the graphics aren't held back by consolization. I'm sure that there will be interface patches out soon to fix it, just like for Oblivion.

This feels like SUPER polished Oblivion, with much better graphics. This is the first time in a while I've found myself actually reading the little bits of lore and notes I find during my travels. It's also one of the first time I'm actually getting SIDETRACKED all the time because the side quests are actually... well... interesting!

Good game so far. I'm level 15 (specializing in Sneak/Bows/Lockpicking/1H/Light Armor mostly) and enjoying it greatly.

Running on an i5 750 w/ GTX 460 SLI and 8GB of RAM, it's running at all high settings very smoothly. No stuttering.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Vherid on November 11, 2011, 08:42:56 pm
http://cloud.steampowered.com/ugc/649870992089615169/B51979666D992236E31D92AD330F610DE929BE4E/
http://cloud.steampowered.com/ugc/649870992089613127/20DB22CF482E95B7E30C183930C5F5E506C37A3E/
http://cloud.steampowered.com/ugc/649870992089614555/F12740DB5CAD3FDC6FFFEEAC86AB6FF33A4D2776/
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Kivish Zokun on November 11, 2011, 08:59:16 pm
This game is AWESOME!!! I was just walking around some town and everyone started screaming, I looked up and there was a dragon flying overhead. The battle was brutal with the dragon swooping in and attacking the guards, sometimes landing on buildings to breath fire, we eventually took it down but many guards were killed.

Also people react to what you do, if you wear no clothes they say stuff and if you use a shout they react in different ways.
 
On shouts:
Spoiler (click to show/hide)

Currently hiding from a gold dragon, if i try to fight him he actually eats me, I'm scared! I guess he is a way higher level than I am.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: SP2 on November 11, 2011, 09:01:53 pm
@Pakhawaj: My apologies, I assumed people knew The Dark Brotherhood would be in, given that it was very enjoyable in Oblivion. :S

@KatalDT: Coincidentally my character is the exact same, from skills to level. May I ask what race you are?

I just took on a dragon by myself and came close to dying about 3 times, I like how you actually seem to get stronger as you level.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Reiina on November 11, 2011, 09:04:03 pm
@Pakhawaj:
The lore seems a lot better than in Oblivion, a least it feels like you're in another world not in a fantasy cliche like in Oblivion.
The compass and markers are still present(there is also a spell doing a line fable style) but you can desactivate it and contrary to oblivion, you can actually ask people how to get to the goal with a real itinerary(for example, follow the road west until you reach the watch tower and then go north).
The combat feels quite good too, in fact I think they may have nailed it this time(didn't think that would ever happen). They also added a bit of interaction with the environement in dungeons with oil you can set on fire, more traps etc.
As for the voice acting it's fine, some people sound a bit weird but most of it is good(much better than oblivion once again).
The quest writing is still not at the level of a bioware game but it's still the best they've done.
There are plenty of details and it really feels like it's a polished game this time, I would even say a work of love :p.

Frankly the only "real" issue(if we ignore the pathfinding which is a bit buggy) is the interface. I'm getting used to it but frankly...urgh.

I think it may be the best bethesda game so far, not 100% sure, need more hours, err days, I mean months on it to be sure :p.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Mephisto on November 11, 2011, 09:10:38 pm
Am I actually supposed to grind for a few levels in the beginning? If so, I've never had to do that in an Elder Scrolls game before.

I go one direction, get knocked into the upper stratosphere by a giant (who somehow managed that even with an over-head swing which should have turned me into a fence post). I go another direction, I get eaten by saber tooth tigers. I go one of two other directions and get sliced to ribbons by frost trolls. I go try and actually complete some quests and find a dragon that eats me. I go into a random building to chat with the owner, I get peppered with ice spells. I look at the cave right next to a town, I get eaten by a bear. How do humans survive?

I've got what I thought was decent armor, but I do very little damage while sustaining lots.

Don't think I'm not having fun, though. Despite these few complaints, I find it enjoyable. Having to sneak around isn't all bad.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: ductape on November 11, 2011, 09:11:26 pm
My biggest gripe with the UI is switching weapons and especially spells while in action. It seems to me the the UI design penalizes mages by only allowing you to have 2 spells ready. I have used the 'Q' favorites and it does help, but players who focus on weapons will find themselves going much less 'Q' menu stuff to get through their routine.

I can run around with a sword and a single spell or a shield and I almost never have to use the 'Q' menu. But if I want to go with a pure mage, I need to be in that damned menu all the time, setting up my armor buffs, confusing and debuffing the enemy, then switch to damage spells then heal spells if I need it. Its better in combat to just use the TAB menu because at least that stops the action and you can leisurely pick your spells, but to do that for every fight is a pain.

Other than that, best game I have played in along time, so good I can live with this little annoyance for now, but I am looking forward to some mod or update to give me some hotkeys or something.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Azkanan on November 11, 2011, 09:15:54 pm
http://cloud.steampowered.com/ugc/649870992089615169/B51979666D992236E31D92AD330F610DE929BE4E/
http://cloud.steampowered.com/ugc/649870992089613127/20DB22CF482E95B7E30C183930C5F5E506C37A3E/
http://cloud.steampowered.com/ugc/649870992089614555/F12740DB5CAD3FDC6FFFEEAC86AB6FF33A4D2776/

Spoiler: First character (click to show/hide)
Spoiler: New Character (click to show/hide)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: SP2 on November 11, 2011, 09:17:43 pm
I use the Q menu all the time to switch between ranged and melee, not sure if I would do it more if I was a mage.

My favourite NPC so far has to be Cicerro or however you spell it.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Sensei on November 11, 2011, 09:24:49 pm
Pro:
Game is very fun.

Con:
Bad interface

ProCon:
Got off a horse, horse suddenly launched itself at 45 degree vertical angle at impossible speed. Never saw horse again.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Rebecca Black on November 11, 2011, 09:27:47 pm
http://www.youtube.com/watch?feature=player_detailpage&v=pA8R52b-1z0#t=1685s

I could watch it over and over...
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Pakhawaj on November 11, 2011, 09:30:06 pm
@Pakhawaj:
The lore seems a lot better than in Oblivion, a least it feels like you're in another world not in a fantasy cliche like in Oblivion.
The compass and markers are still present(there is also a spell doing a line fable style) but you can desactivate it and contrary to oblivion, you can actually ask people how to get to the goal with a real itinerary(for example, follow the road west until you reach the watch tower and then go north).
The combat feels quite good too, in fact I think they may have nailed it this time(didn't think that would ever happen). They also added a bit of interaction with the environement in dungeons with oil you can set on fire, more traps etc.
As for the voice acting it's fine, some people sound a bit weird but most of it is good(much better than oblivion once again).
The quest writing is still not at the level of a bioware game but it's still the best they've done.
There are plenty of details and it really feels like it's a polished game this time, I would even say a work of love :p.

Frankly the only "real" issue(if we ignore the pathfinding which is a bit buggy) is the interface. I'm getting used to it but frankly...urgh.

I think it may be the best bethesda game so far, not 100% sure, need more hours, err days, I mean months on it to be sure :p.
Wow. Thanks for the answer! This sounds really positive, if I can afford it after Christmas shopping I'll definitely pick this  up then. So pleased to hear that they've dropped the fantasy cliché. I'm excited to play! I hope the new books are good.
I don't think there was an Elder Scrolls game with good pathfinding, I'm sure it isn't as bad as guards getting stuck in corners and things in Daggerfall. ;)

@Pakhawaj: My apologies, I assumed people knew The Dark Brotherhood would be in, given that it was very enjoyable in Oblivion. :S
Aw, no worries man. I just didn't know, it's not that big of a spoiler. I would have guessed some sort of assassins guild would be in and the Dark Brotherhood makes sense. :)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Neyvn on November 11, 2011, 09:32:57 pm
GAH!!!
Someone flip me a dozen fucking coins, I don't know if I should get this... But that link Rebecca just posted... PFFT!!!!
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: KatalDT on November 11, 2011, 09:38:58 pm
GAH!!!
Someone flip me a dozen fucking coins, I don't know if I should get this... But that link Rebecca just posted... PFFT!!!!

Should definitely get. If this doesn't beat BF3 and MW3 for GOTY, there's something wrong.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Rebecca Black on November 11, 2011, 09:40:35 pm
GAH!!!
Someone flip me a dozen fucking coins, I don't know if I should get this... But that link Rebecca just posted... PFFT!!!!

Quest:Recruiter complete!

+50exp!
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Nilocy on November 11, 2011, 09:57:45 pm
My favourite buggy moment so far, I stole a horse, jumped over a log, suddenly in the sky.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Neyvn on November 11, 2011, 10:17:49 pm
Heres the problem though... Pay day doesn't come till Tuesday, its Saturday, I have 110$ is my account, the game costs me 100$ (rounded up)...

Should I wait till I get my pay or get it now...
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: lordcooper on November 11, 2011, 11:10:17 pm
How to steal without using any exploits whatsoever, honest guv'nor. (http://www.youtube.com/watch?v=rt5aUdijAN8&feature=player_embedded)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: SP2 on November 11, 2011, 11:13:26 pm
Spoiler (click to show/hide)

Wow, I seriously like the new look of ghosts.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Rose on November 11, 2011, 11:16:57 pm
I like that there's actually female zombies now.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: ductape on November 11, 2011, 11:17:50 pm
anyone trying archer builds? Im playing a night elf, and I was thinking about a sneaky mage/archer. So far I been mostly saving my perk points until i decide.

Can you enchant arrows? Or is it alchemy only for arrows? Do you enchant the bow?

Is a sneaky archer fun or will the enemies just run up? I guess I can always do destruction magic and use my 1-hander to finish things.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Rose on November 11, 2011, 11:21:50 pm
I'm doing archery in the very rare times I sneak up on somebody.

Otherwise it's SWORD TO THE GUT
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: JamesCorella on November 11, 2011, 11:25:35 pm
Stabby stab is how i do,
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: ThtblovesDF on November 12, 2011, 12:08:19 am
USE SHOUT ON RIVER
YOU GAIN 300 FISH
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: BigD145 on November 12, 2011, 12:09:44 am
http://www.youtube.com/watch?feature=player_detailpage&v=pA8R52b-1z0#t=1685s

I could watch it over and over...

My first encounter with a giant ended up with me being launched into the air. I did not get to find out if Khajiit always land on their feet.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Blargityblarg on November 12, 2011, 12:17:42 am
USE SHOUT ON RIVER
YOU GAIN 300 FISH

I am now picturing a man showing up at a river, giving a nod to the anglers set up with rods and nets, then SCREAMING INCOHERENTLY AT THE TOP OF HIS LUNGS from the bank.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: debvon on November 12, 2011, 12:30:27 am
So my graphics card isn't all that great, but it still holds up with most newer games. I can run Skyrim on Medium and increase a lot of the fade distances without any major performance issues. However, no matter how low I turn the settings, the game constantly freezes up when I'm out exploring. If I'm riding in one direction on a horse it'll pause every 5 seconds (for about 5 more seconds) and then resume. It's unbearable. Any ideas? I'm using an Nvidia geforce 8600gt.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Tilla on November 12, 2011, 12:41:18 am
I like the city of Markarth :D It is the most Dwarfy - probably because it sits on the ruins of a Dwemer town. Huge stone carved chambers and the remains of dwemer machinery, laying dormant. Very nice. Sadly, very little Magma
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: KatalDT on November 12, 2011, 12:43:01 am
So my graphics card isn't all that great, but it still holds up with most newer games. I can run Skyrim on Medium and increase a lot of the fade distances without any major performance issues. However, no matter how low I turn the settings, the game constantly freezes up when I'm out exploring. If I'm riding in one direction on a horse it'll pause every 5 seconds (for about 5 more seconds) and then resume. It's unbearable. Any ideas? I'm using an Nvidia geforce 8600gt.

The fact that it's running at all with an 8600GT is pretty god damn impressive. That card is over 4 years old, and was a 'budget' gaming card when it came out.

Out of curiosity though - what are your system specs? Mainly curious about CPU/RAM.

However, if you want to keep running it smoothly, I'd drop down from Medium settings to Low. I'm still surprised it's running on that GPU at all! :D
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Azkanan on November 12, 2011, 12:44:06 am
So, I just checked the time. 5.30am. THE HELL? DAMN YOU SKYRIM!

Spoiler: Pics of me kicking ass (click to show/hide)

Spoiler: Nice shot... (click to show/hide)

Spoiler: Nicer Shot... (click to show/hide)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: mikefictiti0us on November 12, 2011, 12:49:51 am
Any ideas? I'm using an Nvidia geforce 8600gt.

How much RAM do you have? Skyrim uses the same grid/cell caching techniques as Oblivion, meaning cells are almost constantly being loading in the background as you move about the exterior world. If it happens only when you're traveling outdoors and regardless of graphical settings, I'd wager you don't have enough RAM to keep up.

Also, there were cell tweaks for Oblivion which greatly reduced the stuttering that occurs on some PC's when you transition cells. Might be worth checking if you can find similar tweaks for Skyrim.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Eagleon on November 12, 2011, 12:58:03 am
How to steal without using any exploits whatsoever, honest guv'nor. (http://www.youtube.com/watch?v=rt5aUdijAN8&feature=player_embedded)
Laughed my ass off and convinced me to buy in one go, assuming that's not edited.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: debvon on November 12, 2011, 12:58:58 am
The fact that it's running at all with an 8600GT is pretty god damn impressive. That card is over 4 years old, and was a 'budget' gaming card when it came out.

Out of curiosity though - what are your system specs? Mainly curious about CPU/RAM.

However, if you want to keep running it smoothly, I'd drop down from Medium settings to Low. I'm still surprised it's running on that GPU at all! :D

Yeah I'm amazed at the games I can run. As far as I know, I've been able to run every game released so far (other than those that require direct x10, still using XP). I'm using an Intel Pentium Dual CPU E2200 with 2.99GB of RAM.

snip

2.99GB of ram. I don't think my motherboard supports the 4GB I currently have inserted, which is a shame, because it constantly reminds me of the awful truth that I need to upgrade practically everything. I'll have to check on those tweaks, thanks.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Gunner-Chan on November 12, 2011, 01:19:58 am


Only played like 3 and a half hours and I already am liking this more than any other Bethesda game I've played yet. I completely and totally recommend it if you're on the fence.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: KatalDT on November 12, 2011, 01:20:56 am
The fact that it's running at all with an 8600GT is pretty god damn impressive. That card is over 4 years old, and was a 'budget' gaming card when it came out.

Out of curiosity though - what are your system specs? Mainly curious about CPU/RAM.

However, if you want to keep running it smoothly, I'd drop down from Medium settings to Low. I'm still surprised it's running on that GPU at all! :D

Yeah I'm amazed at the games I can run. As far as I know, I've been able to run every game released so far (other than those that require direct x10, still using XP). I'm using an Intel Pentium Dual CPU E2200 with 2.99GB of RAM.

snip

2.99GB of ram. I don't think my motherboard supports the 4GB I currently have inserted, which is a shame, because it constantly reminds me of the awful truth that I need to upgrade practically everything. I'll have to check on those tweaks, thanks.

It's more likely your OS that isn't supporting it. You running XP 32, Vista 32, or Windows 7 32?

If you're running 64 bit.. crap, that's a surprise.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: alway on November 12, 2011, 01:25:49 am
I was planning on holding off to buy it until the price dropped to about $30... Yeah, I held out all of 14 hours after seeing how awesome it was from the other dozen or so people playing in the game dev lab last night and today.

Everything is just so fun! Even the walruses are great, agroing them and watching them slowly shuffle over with their malicious intentions. :D
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: debvon on November 12, 2011, 01:26:06 am
It's more likely your OS that isn't supporting it. You running XP 32, Vista 32, or Windows 7 32?

If you're running 64 bit.. crap, that's a surprise.

Windows XP 32 sp3. I really love this OS, I'm not fond of Windows 7 or Vista. But it's quickly starting to become obsolete it seems..
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: KatalDT on November 12, 2011, 01:30:27 am
It's more likely your OS that isn't supporting it. You running XP 32, Vista 32, or Windows 7 32?

If you're running 64 bit.. crap, that's a surprise.

Windows XP 32 sp3. I really love this OS, I'm not fond of Windows 7 or Vista. But it's quickly starting to become obsolete it seems..

That's your RAM limitation, then.

I was really stuck on XP 32, but trust me.. W7 64 really does everything XP 32 does, with no drawbacks. It's worth swapping now.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Eagleon on November 12, 2011, 01:48:50 am
It's more likely your OS that isn't supporting it. You running XP 32, Vista 32, or Windows 7 32?

If you're running 64 bit.. crap, that's a surprise.

Windows XP 32 sp3. I really love this OS, I'm not fond of Windows 7 or Vista. But it's quickly starting to become obsolete it seems..

That's your RAM limitation, then.

I was really stuck on XP 32, but trust me.. W7 64 really does everything XP 32 does, with no drawbacks. It's worth swapping now.
Nope. XP 32bit most assuredly supports 4gb, which is what Skyrim has as its recommendation. Much more likely is that it's a faulty ram stick or slot on his motherboard, which can be overcome by using fewer sticks at higher capacity.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Kilroy the Grand on November 12, 2011, 01:52:27 am
I.... I just spent 4 hours mining and smithing D:

I'm looking snazy in my custom dwarven armor though. ALSO, I found a transmute spell so I get pretty much infinite gold ore :U!
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Rose on November 12, 2011, 01:52:39 am
eh... not really.

32bit, while it supports 4gb, only gives 2gb at most to programs.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Eagleon on November 12, 2011, 01:59:33 am
Regardless, 2gb is listed as minimum, and it's not going to get 4gb on 7 either without going up to 6 or 8 =P It's much more likely that his video card is under-spec. By the fact that he has 4gb inserted and only 3 is registering, his freezes might also be issues from faulty memory, which Oblivion also chokes on to a much greater extent than other games.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: KatalDT on November 12, 2011, 02:00:35 am
It's more likely your OS that isn't supporting it. You running XP 32, Vista 32, or Windows 7 32?

If you're running 64 bit.. crap, that's a surprise.

Windows XP 32 sp3. I really love this OS, I'm not fond of Windows 7 or Vista. But it's quickly starting to become obsolete it seems..

That's your RAM limitation, then.

I was really stuck on XP 32, but trust me.. W7 64 really does everything XP 32 does, with no drawbacks. It's worth swapping now.
Nope. XP 32bit most assuredly supports 4gb, which is what Skyrim has as its recommendation. Much more likely is that it's a faulty ram stick or slot on his motherboard, which can be overcome by using fewer sticks at higher capacity.

Not really interested in writing everything out, but you're pretty much wrong, once you factor in a GPU. Just google it, blah blah, in this day and age might as well have W7 64.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: SHAD0Wdump on November 12, 2011, 02:09:55 am
Start at 11:45 (http://www.youtube.com/watch?v=aPreUCt9_Ok)

You know what I'm thinking doncha?

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Eagleon on November 12, 2011, 02:11:58 am
It's more likely your OS that isn't supporting it. You running XP 32, Vista 32, or Windows 7 32?

If you're running 64 bit.. crap, that's a surprise.

Windows XP 32 sp3. I really love this OS, I'm not fond of Windows 7 or Vista. But it's quickly starting to become obsolete it seems..

That's your RAM limitation, then.

I was really stuck on XP 32, but trust me.. W7 64 really does everything XP 32 does, with no drawbacks. It's worth swapping now.
Nope. XP 32bit most assuredly supports 4gb, which is what Skyrim has as its recommendation. Much more likely is that it's a faulty ram stick or slot on his motherboard, which can be overcome by using fewer sticks at higher capacity.

Not really interested in writing everything out, but you're pretty much wrong, once you factor in a GPU. Just google it, blah blah, in this day and age might as well have W7 64.
Not really interested in writing everything out, but you're pretty much bluh bluh you have poo on your head. Might as well bluh!

(Really, couldn't hurt to run a ram check, could it? And GPU? Now you're just inventing acronyms. You crazy kids and your googles)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: KatalDT on November 12, 2011, 02:31:37 am
It's more likely your OS that isn't supporting it. You running XP 32, Vista 32, or Windows 7 32?

If you're running 64 bit.. crap, that's a surprise.

Windows XP 32 sp3. I really love this OS, I'm not fond of Windows 7 or Vista. But it's quickly starting to become obsolete it seems..

That's your RAM limitation, then.

I was really stuck on XP 32, but trust me.. W7 64 really does everything XP 32 does, with no drawbacks. It's worth swapping now.
Nope. XP 32bit most assuredly supports 4gb, which is what Skyrim has as its recommendation. Much more likely is that it's a faulty ram stick or slot on his motherboard, which can be overcome by using fewer sticks at higher capacity.

Not really interested in writing everything out, but you're pretty much wrong, once you factor in a GPU. Just google it, blah blah, in this day and age might as well have W7 64.
Not really interested in writing everything out, but you're pretty much bluh bluh you have poo on your head. Might as well bluh!

(Really, couldn't hurt to run a ram check, could it? And GPU? Now you're just inventing acronyms. You crazy kids and your googles)

RAM = Random Access Memory
In layman's terms: That's where your system stores shit for quick access.

GPU = Graphics Processing Unit
In layman's terms: That's what's making all the pretty colors appear on your screen.


Not sure if you're joking, trolling, or serious. =/
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Eagleon on November 12, 2011, 03:05:32 am
A combination of all three, hehe. Sleep dep + 8.5 hours of understaffed food-service with (hordes and hordes of holiday shoppers+coffee snoots)/2 = Trolleon. My apologies if it offended.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: LoSboccacc on November 12, 2011, 03:58:28 am
short version: a 32bit os can address 64gb of ram using pae; microsoft never bothered to enable it in xp (but the 2003 server had this feature, even windows 2000 could use 32gb of ram); without pae it's limited to 4gb.

even so a 32bit program can address only 2gb of ram.

you should see less than 4gb reported from the OS because xp reserves some ram for driver.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Rex_Nex on November 12, 2011, 04:07:36 am
Alright, I cant afford a new computer. Shall I buy a PS3 or a Xbox 360, considering this is probably going to be my main game for it? I heard the 360 version of the game has a graphic issue (along with it being a somewhat worse system in general) but I do have 15 or so 360 games from ages ago that would become useless if I got a PS3.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: lordcooper on November 12, 2011, 04:11:01 am
PS3 has free online gaming and better stability/graphics potential.  360 has the RRoD.  Take your pick ;)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Gunner-Chan on November 12, 2011, 04:15:26 am
Actually on a game by game basis it's a good idea to do research. When people accuse games of being console ports, they often mean 360 ports. If they were lazy with the PS3 version it's going to show a hell of a lot more than when they're lazy with PC ports.

I'd give it a bit and see if you can see some comparisons before making a decision.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Rex_Nex on November 12, 2011, 04:21:00 am
Its a personal christmas present, so that is exactly what I am doing :) Just want some early info. Im leaning towards selling my 360 games and going with the PS3 version, but if the PS3 version ends up having outstanding issues, I know where to place my bet.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Dakorma on November 12, 2011, 05:52:30 am
OK I want you guys to know, I came into this with the assumption that it was going to suck. Essentially that it was going to be a worse elder scrolls game than the cell phone games. That it was going to be such a betrayal that I was going to rage for EONS about it, like I did with Oblivion.

I came out startled, it's mediocre, but that's really all the Elder Scrolls games ever were in comparisons to the true giants. They never had the balance of character development that Might and Magic had. Were never as addictive as Wizardry. They lacked the depth and philosophy of Ultima. They didn't have as good of stories as Fallout or other Black Isle/Troika/Obsidian(Disregard the lack of Bioware, it's a rant that would probably get me banned for it's vehemence.) games. They were just moderately amusing sidetracks generally in between major releases. In that regard, as relatively pointless wastes of time, they excelled.

I find in retrospect, that the pain I found on Oblivion's release, wasn't actually all that related to Oblivion, but offense in that this and Bioware were really all we had left at that point. Obsidian hadn't really released much beyond KotOR 2, which I hadn't played at that point. Troika had just folded not for lack of a good product but for lack of exposure and publisher relations. Black Isle was long dead. Microprose was longer dead. Sirtech would likely never release another game. Interplay was a company of just Herve Caine, who had liquidated the Fallout franchise for a pittance. And HoMM was being put in people heads as the only Might and Magic franchise. It was a depressing time for RPG gamers, when your choice was between Oblivion and Neverwinter Nights 2. Neverwinter Nights 1 being the game that started Bioware's decline.

As it is, Skyrim is excelling, in the same way Daggerfall and Morrowind excelled, providing me something to do while I wait for something better to come out. For Morrowind, it was Icewind Dale 2, for Daggerfall, it was, god that was so long ago I can't recall, maybe Ultima 7. Maybe Saints Row 3 or Amalur will serve that games purpose in regards to Skyrim.

As for my thoughts on the actual game and not just mindless speculation on my own inner thoughts.

Combat system is better than oblivion, at the default difficulty things don't seem to have much HP bloat, and the enemies seem to hit decently hard in return. Duel wielding could be improved in a few ways, more animation variety, less lag time, and a decent parry, as it is you can't parry at all. I initially had this problem where when I tried to strike, I was expecting hands to correlate correctly, IE right click to use right hand, left click to use left hand. That's been sorted now. I did like the lack of tutorial beyond, here this is how you move and loot.

Magic seems to have been massively downgraded, you now can't make your own spell effects. Alchemy can only be done at alchemy stations and seems to have been depowered slightly. Magic itself is completely potion dependent, with no real way to quickly recharge bar that. I'd love it if as a pure mage, I didn't expend magicka with my base spells, like fighters don't expend fatigue when they just spam click without power attacking. But that would likely be the overpowered solution provided spell effects stayed the same.

Shouts are viseral and seem to add some variety to combat, I just wish there was a quick way to switch between them. I still don't know if I can chain a whirlwind step with a force bolt. I'd like to find out, it's just the menu systems are clunky as all hell right now.

Menu systems, the menu systems suffer massively from the fact that this is a 360 game. And are thus meant for a screen that is high def and somewhere in the range of 40 inches of screensize, played on a couch 2 metres away. As it is, I play in the decidedly non high def res of 1440 by 880, and the screensize of 21 inches, played from 2 feet away. Text is massively large, and books read hilariously like facebook posts. 1.2 paragraphs left click to read more. 1.3 paragraphs, left click to read more.


I just realized I don't post anything other than walls of text do I?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: fred1248 on November 12, 2011, 06:21:15 am
Edit: Editted out 'cause it seems pointless mentioning it
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: SP2 on November 12, 2011, 08:17:25 am
Ok, I contracted Vampirism and I want rid. Since I'm a fully blown vampire I can't just use Cure Disease. Any help?

Scratch that, I've just thought of a place to look.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Azkanan on November 12, 2011, 08:30:32 am
Spoiler (click to show/hide)

shitshitshitshitshitshitshitshitshitshitshitshitshitshitshitshitshitshitshitshitshitshitshitshitshitshitshit shitshitshitshitshitshitshitshitshitshitshitshitshitshitshitshitshitshitshitshitshitshitshitshitshitshitshit shitshitshitshitshitshitshitshitshitshitshitshitshitshitshitshitshitshitshitshitshitshitshitshitshitshitshit

Edit;

Wait... Dragon... + Dragon... = ...Dragon.. nest?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: SP2 on November 12, 2011, 08:33:39 am
Ok, that's just epic. May I ask how far you've gone in the Main Quest? I'm wondering if your progress has anything to do with it. :S
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Azkanan on November 12, 2011, 08:55:41 am
Ok, that's just epic. May I ask how far you've gone in the Main Quest? I'm wondering if your progress has anything to do with it. :S

This is my new character. I've only done bleak falls. :D I am level 11, though. Or 12?

Spoiler: The battle (click to show/hide)

Spoiler: screenshots (click to show/hide)

Spoiler: A Shout. Beware. (click to show/hide)


Spoiler: Other Faction Spoiler (click to show/hide)

I unlocked Skyrim 38 hours ago (I think, maybe bad math). I've had two sleeps, in any case.

(http://puu.sh/8xiY)

I play this game way too much.



Current Players    Peak Today         Game
 
184,243    231,593         The Elder Scrolls V: Skyrim
68,895    71,239         Call of Duty Modern Warfare 3 - Multiplayer

F* you MW3. F* you.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: micelus on November 12, 2011, 09:29:19 am
Thanks be to the Lord and Bethesda for Skyrim!

Just went through my first full session of Skyrim, and it was awesome...Cept for the 30 minutes of searching for Lydua. Now to sleep...
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: scriver on November 12, 2011, 09:43:01 am
So, I got my copy in the mail yesterday after all (yay!). Bought a new computer too, finally. It's not the best, but it runs the game nicely.

Then stuff happened. It was fun.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: nenjin on November 12, 2011, 09:45:26 am
Pretty sure 75% of MW3's sales strength comes from their console base. From the PC side, it honestly looks like most people could care less about it.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Wolf Tengu on November 12, 2011, 09:59:42 am
Okay. I didn't preorder this. How long will it be impossible to get?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: nenjin on November 12, 2011, 10:07:05 am
As in, get a physical copy?

I dunno but my will to not run out and drop $60 on Steam for it is rapidly depleting. ><
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: SP2 on November 12, 2011, 10:09:46 am
Ok, that's just epic. May I ask how far you've gone in the Main Quest? I'm wondering if your progress has anything to do with it. :S
-long epic text-
Ok, seems I'm further so they must be random. Glad to hear.

Only two sleeps?! I've had one :D But I must relinquish and go back to normal life starting Sunday. Damn you Skyrim, damn you.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Neyvn on November 12, 2011, 10:12:13 am
As in, get a physical copy?

I dunno but my will to not run out and drop $60 on Steam for it is rapidly depleting. ><
What country you at?!?!?! Its like $89.99USD for me...
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: The Merchant Of Menace on November 12, 2011, 10:13:36 am
It's 40 quid in Tesco over here :P
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: SP2 on November 12, 2011, 10:20:24 am
I got mine for Ł29.99. Seems you must hunt for the lower prices, huh?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: nenjin on November 12, 2011, 10:25:21 am
Quote
What country you at?!?!?! Its like $89.99USD for me...

US of A.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Crustypeanut on November 12, 2011, 10:41:27 am
Quote
What country you at?!?!?! Its like $89.99USD for me...

US of A.

If only I had the $60 for it.. *Sigh*  My dual-axe wielding orc berserker will have to wait.. Tempted to reinstall Oblivion.. but meh.. won't satisfy my thirst for Skyrim. 

Anyways, anyone doing a Let's Play of Skyrim? There are alot of them out there, but I can't find one that dual wields weapons :X Everyone's either a caster, sword and shield/2her, or archer.  And a Dark Elf.  Damn elves..

Also, when I do get around to getting it, should I go Xbox or PC? I have a PC that can run it according to Can You Run It, and my specs are just -BARELY- under recommended, and thats only my graphics card, which apparently doesn't meet recommended due to it being a laptop graphics card, despite it having 2.7x as much video ram as needed for recommended..

Whatchoo guys think? I can't decide, although I'm slightly leaning towards PC...
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Wolf Tengu on November 12, 2011, 10:57:12 am
I'ma the UK.

My PC probably can't run it. What specs are needed, and would one be able to play using a 360 controller?
Oh, and that dragon pic just posted made me hum the monster hunter theme. Sorry.

Thanks.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Nilocy on November 12, 2011, 10:57:55 am
http://www.systemrequirementslab.com/cyri/

And yes to the xbox 360 controller.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: nenjin on November 12, 2011, 10:59:12 am
Quote
Also, when I do get around to getting it, should I go Xbox or PC? I have a PC that can run it according to Can You Run It, and my specs are just -BARELY- under recommended, and thats only my graphics card, which apparently doesn't meet recommended due to it being a laptop graphics card, despite it having 2.7x as much video ram as needed for recommended..

My desktop is at or above recommended on everything but the video card, which is down at min spec. It's not a laptop card though. The RAM on a card these days is the least of the things you need to have in order to play newer games. The amount of pipelines, the shader version it can handle, all sorts of crap can be more important than the raw memory on it.

But seriously, this is a Bethesda game. Who in their right mind sacrifices the modding potential of the game on PC for the ease of it on a console? The UI may work better on a console because its the primary format it was developed for......but short of Xbox achievements and such, there's no other reason to buy it on a console. The mods for all Bethesda games are sick, because they provide the tools and modders provide the passion. Beth games are some of the only ones I'll buy based on that principle alone.

Being that you're on a laptop, I'd have some reservations about buying the PC version too. If you got your laptop in the last year and a half or so, it should probably be able to run it.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Azkanan on November 12, 2011, 11:01:06 am
Spoiler: A Faction (click to show/hide)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Sirian on November 12, 2011, 11:09:53 am
I played some more today, went though my first dragon battle, which i reloaded several times because it was kinda cool and i wanted to try different things.

My biggest problem right now is inventory management, i tend to be a packrat and it's problematic that i can't yet buy a house (i need 2k more), but i'm using a companion as a chest in the meantime. Still, i can't wait to get the perk that removes armor weight (i use heavy armor so it doesnt help).

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Crustypeanut on November 12, 2011, 11:13:39 am
Quote
Also, when I do get around to getting it, should I go Xbox or PC? I have a PC that can run it according to Can You Run It, and my specs are just -BARELY- under recommended, and thats only my graphics card, which apparently doesn't meet recommended due to it being a laptop graphics card, despite it having 2.7x as much video ram as needed for recommended..

My desktop is at or above recommended on everything but the video card, which is down at min spec. It's not a laptop card though. The RAM on a card these days is the least of the things you need to have in order to play newer games. The amount of pipelines, the shader version it can handle, all sorts of crap can be more important than the raw memory on it.

But seriously, this is a Bethesda game. Who in their right mind sacrifices the modding potential of the game on PC for the ease of it on a console? The UI may work better on a console because its the primary format it was developed for......but short of Xbox achievements and such, there's no other reason to buy it on a console. The mods for all Bethesda games are sick, because they provide the tools and modders provide the passion. Beth games are some of the only ones I'll buy based on that principle alone.

Being that you're on a laptop, I'd have some reservations about buying the PC version too. If you got your laptop in the last year and a half or so, it should probably be able to run it.

I'm positive I can run it, but I'm just not sure how good the graphics will be.  Here's the specs, according to SystemRequirementsLab:

Spoiler (click to show/hide)

Everything passes the recommended specs except that video card, even though its higher than what the site says is needed.  I'm certain its due to it being a laptop card, despite being a gaming laptop.

It can run Starcraft 2 on Medium/Medium-High without a problem except in extreme circumstances..  so I know I can at least run Skyrim :P
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Wolf Tengu on November 12, 2011, 11:15:17 am
It's having trouble analysing my computer.
B'aaawwwww...
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Rhodan on November 12, 2011, 11:30:02 am
Bah, my game crashes at a very specific point in one of the first Mage Guild quests, and I can't find a way around it. :(
Edit: Found a fix!  Check the spoiler.
Spoiler (click to show/hide)

Other than that the game looks gorgeous and I am having oodles of fun blasting flames at everything that moves. Ooh, a bunny! Woosh.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: MorleyDev on November 12, 2011, 11:51:32 am
Okay, I figured out what mods I wanna see when the kit is released:

Better Vampires
Spoiler (click to show/hide)

Worse Werewolves:
Spoiler (click to show/hide)

Solstheim:
Come on, you know you wanna see it and all the assets are already in the game. It's be interesting to see it in Skyrim's timeline too, since apparently it's been conquered by and becomes the last hold-out of the Dunmer. Admit it, it would be amazing to go back there...
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: forsaken1111 on November 12, 2011, 11:56:38 am
So I was fighting through a dungeon when I reached a room with three necromancer. I shout one to death right away and turn to flame the second one. The third one raises the dead necromancer as a zombie while I kill the second. The zombie necromancer then raises the second necromancer as a zombie.

I have just killed two people out of three and I AM STILL FIGHTING THREE PEOPLE. I hate necromancers!

Also: Your NPC helpers can indeed die. Lydia is now dead at the hands of two frost trolls.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Rose on November 12, 2011, 12:00:09 pm
I have no idea why I take so many virtual showers, but it's something I've been doing all the time since the start of the game.

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Wolf Tengu on November 12, 2011, 12:03:15 pm
I have no idea why I take so many virtual showers, but it's something I've been doing all the time since the start of the game.

Spoiler (click to show/hide)

The water looks pretty.

Hey, that reminds me, is the water non-awful now, or do you still need night vision or a megaton of light to actually see?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: nenjin on November 12, 2011, 12:04:29 pm
Obviously it's just your reptilian nature to prefer water Japa.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Briggsy16 on November 12, 2011, 12:06:04 pm
Quite disappointed at not being able to have more than one character on the console.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Crustypeanut on November 12, 2011, 12:10:38 pm
So I was fighting through a dungeon when I reached a room with three necromancer. I shout one to death right away and turn to flame the second one. The third one raises the dead necromancer as a zombie while I kill the second. The zombie necromancer then raises the second necromancer as a zombie.

I have just killed two people out of three and I AM STILL FIGHTING THREE PEOPLE. I hate necromancers!

Also: Your NPC helpers can indeed die. Lydia is now dead at the hands of two frost trolls.

My second char after my dual axe wielding orc berserker is going to be a necromancer.  >:D
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Empty on November 12, 2011, 12:16:06 pm
Okay, I figured out what mods I wanna see when the kit is released:

Better Vampires
Spoiler (click to show/hide)

Worse Werewolves:
Spoiler (click to show/hide)

Solstheim:
Come on, you know you wanna see it and all the assets are already in the game. It's be interesting to see it in Skyrim's timeline too, since apparently it's been conquered by and becomes the last hold-out of the Dunmer. Admit it, it would be amazing to go back there...

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Azkanan on November 12, 2011, 12:28:15 pm
This is the most epic gaming experience of my life, so far.

Spoiler: dragon screenshots (click to show/hide)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: scriver on November 12, 2011, 12:32:50 pm
Spoiler (click to show/hide)

He's referencing that book in his post.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: MorleyDev on November 12, 2011, 01:13:36 pm
Okay, I figured out what mods I wanna see when the kit is released:

Better Vampires
Spoiler (click to show/hide)

Spoiler (click to show/hide)

That's what my main complaint is:
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: timferius on November 12, 2011, 01:23:03 pm
Where does one purchas lodging? (a house). I'm building up an abundance of books, and need a place to store them.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Jay on November 12, 2011, 01:43:09 pm
Where does one purchas lodging? (a house). I'm building up an abundance of books, and need a place to store them.
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Azkanan on November 12, 2011, 01:46:00 pm
So, what's everybody's count of Dragon-kills so far? I think I'm at 7.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Wolf Tengu on November 12, 2011, 01:59:30 pm
This is the most epic gaming experience of my life, so far.

Spoiler: dragon screenshots (click to show/hide)

Ok, I might be wrong on this, but you've basically described dwarf fortress. Like, a lot.
I can't wait to play it. Probably on 360 as my PC doesn't meet the specs...

Actually, can anyone suggest a good way to get a video card?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: SP2 on November 12, 2011, 02:04:39 pm
So, what's everybody's count of Dragon-kills so far? I think I'm at 7.

Last time I checked, I have absorbed 11 dragon souls (It's in the Esc menu somewhere :P) but I am sure I've killed a couple more since.

EDIT: Okay, to check how many you've absorbed press Escape, click General Stats, then click/highlight Magic, it's near the top of there. I've absorbed 16 dragons so far and I'm at Level 21.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: ThtblovesDF on November 12, 2011, 02:10:03 pm
How can I spend the dragon souls to unlock the words? I got a buncha words and some souls, but... yeah
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: SP2 on November 12, 2011, 02:16:13 pm
If you're on the PC version, highlight the one you wanna unlock and press r. The game should prompt you asking if you wanna spend a dragon soul on it.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: BigD145 on November 12, 2011, 02:17:58 pm
I have three souls kicking around. One was with the help of a giant. I was almost disappointed that the dragon didn't go flying in the air when hit, but that would have been equally annoying and funny.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Briggsy16 on November 12, 2011, 02:22:49 pm
Haha awesome.

I just entered a mine and some guy bitched at me about not being able to find iron. So I went further in and found a vein and mined it and I suddenly got a bounty on my head.

I had placed down a fire rune a few seconds before because I'd only just got the spell and wanted to see how it works and one of the guys had come to attack me because I was stealing his ore.

So anyway I got a bounty on my head so I thought I may as well kill everyone in the mine and the bounty got removed because I killed the witnesses :D
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: SP2 on November 12, 2011, 02:23:25 pm
Does anyone else look up expecting to see a dragon when you hear a gust of wind or see a shadow go past you really quickly, or am I just dragonoid (dragon + paranoid)?  :-\

I like the new stealth system too, it's great to shoot at a wall or something to lure out the odd guard/bandit into my line of fire, then it's like a domino effect for the rest of the group. :D
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Crustypeanut on November 12, 2011, 02:26:09 pm
Does anyone else look up expecting to see a dragon when you hear a gust of wind or see a shadow go past you really quickly, or am I just dragonoid (dragon + paranoid)?  :-\

I like the new stealth system too, it's great to shoot at a wall or something to lure out the odd guard/bandit into my line of fire, then it's like a domino effect for the rest of the group. :D

Sounds like Dwarves and pig tail socks.  DAMNIT I want this game!
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Wolf Tengu on November 12, 2011, 02:27:26 pm
It's not worth spending the money to play it on PC for me ATM.

On a different note... YOU GET TO BARTER WITH THE SOULS OF DRAGONS!

That's nice.

Sorry if i'm a little ignorant of the game, i've deliberately learned nothing about it so it'll be awesome when I do get it.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Flying Dice on November 12, 2011, 02:34:20 pm
GAH. Need access to Xbox and checkbook. Craptop can't run it.


*facewall*
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: The Merchant Of Menace on November 12, 2011, 02:37:45 pm
Yeah, a friend's getting it for me next week for haxbox.

And I don't want spoilers, yet I can't resist checking the thread every time it updates :P
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: mikefictiti0us on November 12, 2011, 02:58:32 pm
Well. Now I know that you can assign (http://www.reddit.com/r/skyrim/comments/m8tnk/guide_how_to_use_18_hotkeys_for_items_and_spells/) weapon/shield/spell combos to the 1-8 keys. I've been using the cumbersome Q menu for a good 10 hours thus far and it's been driving me up the wall.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Spaghetti7 on November 12, 2011, 03:16:05 pm
No idea what line of conversation you guys are on, but I don't care;

Spoiler: WARNING! Rant. (click to show/hide)

ANYWAY, my ramble over, have fun playing it. (If you're not playing it, why? Get it. Now.)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: forsaken1111 on November 12, 2011, 03:22:37 pm
Does anyone else look up expecting to see a dragon when you hear a gust of wind or see a shadow go past you really quickly, or am I just dragonoid (dragon + paranoid)?  :-\
Yes. I also see things that aren't there and randomly blast fire at corners because 'something moved I know it!'

Well. Now I know that you can assign (http://www.reddit.com/r/skyrim/comments/m8tnk/guide_how_to_use_18_hotkeys_for_items_and_spells/) weapon/shield/spell combos to the 1-8 keys. I've been using the cumbersome Q menu for a good 10 hours thus far and it's been driving me up the wall.
I love you.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Azkanan on November 12, 2011, 03:25:09 pm
Does anyone else look up expecting to see a dragon when you hear a gust of wind or see a shadow go past you really quickly, or am I just dragonoid (dragon + paranoid)?  :-\
Yes. I also see things that aren't there and randomly blast fire at corners because 'something moved I know it!'

I don't care if it's only a Hawk. I'm killing it, just to make sure.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: trees on November 12, 2011, 03:57:19 pm
So anyway I got a bounty on my head so I thought I may as well kill everyone in the mine and the bounty got removed because I killed the witnesses :D

I am so glad to hear that this can actually happen. Telepathic guards who could teleport in Oblivion ruined the game for me. I'm going to have to pick this up some time, but... $60.  :-X
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: SP2 on November 12, 2011, 03:58:44 pm
Does anyone else look up expecting to see a dragon when you hear a gust of wind or see a shadow go past you really quickly, or am I just dragonoid (dragon + paranoid)?  :-\
Yes. I also see things that aren't there and randomly blast fire at corners because 'something moved I know it!'

I don't care if it's only a Hawk. I'm killing it, just to make sure.
That reminded me when I was in a dungeon and a Giant Spider dropped on my head. I killed it but I just HAD to make sure!!
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: forsaken1111 on November 12, 2011, 04:32:05 pm
Oh god.. this dwemer ruin... I have pulled so much scrap and bowls and other crap out of here and I'm not done. I have more than 100 dwarven metal ingots so far!
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: warhammer651 on November 12, 2011, 04:32:50 pm
So anyway I got a bounty on my head so I thought I may as well kill everyone in the mine and the bounty got removed because I killed the witnesses :D

I am so glad to hear that this can actually happen. Telepathic guards who could teleport in Oblivion ruined the game for me.
STOP, CRIMINAL SCUM!

Spoiler: In other news (click to show/hide)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: trees on November 12, 2011, 04:36:37 pm
STOP, CRIMINAL SCUM!

I'm remembering this specific event very vividly - it was a quest with the Dark Brotherhood or whatever they're called and you have to assassinate some dude. He's lying asleep, alone, in his bed in an apartment on a completely empty floor. If you took him out there a guard would spawn in one of the adjacent empty rooms, burst out and arrest you. Ugh.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: SP2 on November 12, 2011, 04:39:30 pm
I took out a contract with a guard standing next to me. He was too busy looking the other way, when he turned back the dude was dead with an arrow between his eyes. I just walked off.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Sensei on November 12, 2011, 04:46:41 pm
Anyone know how to yield if you hit someone you don't want to fight?

Also, what's the button for physics-ing objects?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Burnt Pies on November 12, 2011, 04:50:35 pm
Sheathe your weapons. If they like you enough, they'll stop attacking.

For me, physics-ing is the same button as picking them up, but held down rather than pressed. I'm playing on PS3, though.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: SP2 on November 12, 2011, 04:51:17 pm
I can confirm that as for the PC version too. I was going to post but I got ninja'd. :)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Raddish on November 12, 2011, 04:58:56 pm
I keep trying to resist reading this thread as I don't want anything spoilt.  I fail, keep refreshing the page when I have a spare minute or 2....

  I am happy that nothing spoiling the game has been posted though so it's good.  Somehow able to avoid looking in most of th spoilers on here. 

Gah waiting is so nasty, especially when you know your computer can handle the game on high specs and really need to see the beauty that it will be.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: umiman on November 12, 2011, 05:06:08 pm
Actually, the game is really quite undemanding. But it does look really pretty. I mean, sure, the textures aren't the best but it still is very pretty I found.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Azkanan on November 12, 2011, 06:03:43 pm
How block with Dual blades? Manual covers everything for blocking, and everything for everything combat-related, except dual blades. >_>

Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Spitfire on November 12, 2011, 06:04:19 pm
Actually, the game is really quite undemanding. But it does look really pretty. I mean, sure, the textures aren't the best but it still is very pretty I found.

What do you mean with "undemanding"?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Viken on November 12, 2011, 06:06:13 pm
Azkanan, there isn't any way to block with dual-weapons that I've found. In fact, using anything other than a sheild in the other hand doesn't allow you to block.  Annoying, that. Still, dual-swords are best used for daggars and the like.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: forsaken1111 on November 12, 2011, 06:08:03 pm
The inability to block is the downside of dual wielding. Stupid, I know, but that is the reasoning.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: KaelGotDwarves on November 12, 2011, 06:16:12 pm
Actually, the game is really quite undemanding. But it does look really pretty. I mean, sure, the textures aren't the best but it still is very pretty I found.

What do you mean with "undemanding"?
My new-ish $550 AMD A8 laptop with a ati 6750M/6620G runs Skyrim on medium.

Let me reiterate that, a $550 laptop that runs Skyrim.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: LoSboccacc on November 12, 2011, 06:35:03 pm
Meh. A 120$ console can do that too.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Mephisto on November 12, 2011, 06:37:21 pm
While looking at the General Stats tab, I can't help but chuckle. The last stat: "Bunnies Slaughtered." I've only got two so far. It may be overkill, but there's something satisfying about power attacking bunnies with warhammers.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: SHAD0Wdump on November 12, 2011, 06:42:49 pm
Spoiler (click to show/hide)

Not my idea.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Boksi on November 12, 2011, 06:46:16 pm
So there's really a guy named Heimskr in this game?

I've been considering getting this when it hopefully goes on sale next month. Now I kinda want to get it earlier, just to see what that guy is like.

In case you're wondering why, I'll just tell you that Icelandic is very similar to Old Norse, but one notable change is how many words that ended in -r in Old Norse end in -ur in Icelandic. And I'm sure you know how to use Google Translate.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: thepodger on November 12, 2011, 06:52:41 pm
This is the first Bethesda game I've actually come anywhere close to enjoying out of the box.  It really is splendid and they show great development in giving the world character and flavor.  Some things are still a little stiff, but they're on the right track at least.  I had written them off as creative and competent developers after the terrible Oblivion and mediocre Fallout 3.

As an aside, does anyone know what the various blessings from shrines actually do, or where the effect is listed?  I cannot for the life of me find it.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Vattic on November 12, 2011, 07:02:20 pm
It arrived today and is sitting on my bookcase taunting me. Why must my computer be broken?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: nenjin on November 12, 2011, 07:14:54 pm
Ok, so after 4 or so hours and a dungeon....

1. Most stable game by Bethesda EVAR.

2. Best looking game by Bethesda, probably.

3. Gameplay mechanics all around are a disappointment, imo. The world may be filled out and interesting, but in terms of mechanics its borderline RPG lite. I don't care how many spells there are, or shouts, or how fancy the skill trees look. The talents are BORING and basically add nothing novel to the game. In some cases, the talents allow you get BACK to the level of depth Oblivion had. And considering we're talking vanilla Oblivion, that ain't much. The top of the Enchanting Tree lets me make an item with two traits? Ohgeewhythankyoubestdevelopersever. Considering how fucking cool the skill page looks, you'd think they could have put the effort into the skills themselves.

4. Game is frustratingly unoptimized for keyboard and mouse. Spent the first 30 minutes trying to figure out why "R" wouldn't drop something, only to realize its because the game doesn't recognize commands mapped to the mouse when in menus. I.e. I had no drop key when sheath was assigned to my mouse. The favorites thing ALMOST works as a compromise, except it only can be closed by tab/q....on the opposite side of the keyboard from where the arrow keys are. And yet, does the lockpicking mini-game remap to the arrow keys? NO! Unintuitive doesn't even come close to describing it.

5. Their rationale on some stuff is just stupid. So, with a 1-handed weapon, you can only block if a) it's in your right hand and b) your left hand is open. If you have the weapon in your left hand and your right is open, your right hand is a punch. ONE more button and we could have had blocks all around and even blocking with dual-wielding. Instead we have this goofy system that implies you get to play it exactly how you want, when in fact, it's quite specific on what you can do.

6. I'm getting the sinking impression the game is not only easier than Oblivion, it may be shorter. I mean, consider the # of armors, the fact they can only all have one enchant for the vast majority of play time, and "improving" them literally just bumps damage or armor rating. While there may be plenty of quests to do, the stuff under-pinning it seems....trivial, at least to a hardcore gamer.

7. Serious time and effort went into making dungeon areas visually stimulating and varied, a big plus over FO3 and Oblivion.

Don't get me wrong. I'm enjoying myself, when I let go of caring about any of it. Game looks marvelous and I haven't even fought dragons. Just been tooling around in my own fashion as normal in Beth games. But I kind of worry that maybe this game isn't going to benefit from modding as much as past Beth games, because everything in it seems so......rigid. From the menu systems to the way items are categorized and everything....I dunno. This almost doesn't feel like an Elder Scrolls game to me. It feels like some weird realistic God of War set in an open world. Everything about it screams "self-contained RPG hack 'n slash", except the world and the lore. And I have to laugh at the absurd amounts of testosterone this game is putting out. I'm sneaking along in the dead of night stalking this thing, and then out of the blue I hear "DUH.....DUDUDUH!" as my sneak skill goes up then I gain a level. Like there's this horde of Norse berzerkers following you around just waiting for you to succeed so they can chant like MEN! The theme is almost a parody, they lay it on that thick.

Anyways, other than some of the frustration and more than a few moments of genuine sadness at how simple some of it comes across, I'm generally blown away by how it looks and how well it runs. Combat *could* be exciting at the adept level, but the fast regenerating health, the oodles of no-limits potions, the crap load of mana you have that lets you just torch anything that pisses you off.......kind of sucks the intensity out of it. Then again, when you're going to die, you seem to die really, really fast. So maybe they wanted you living on the edge of spamming potions.

There's a lot of cool stuff going on in the game (that I obviously haven't gotten to yet), I just can't shake the feeling it came at the cost of quite a bit. I'm hoping all the dynamic questing and stuff makes up for it. But I have the feeling I'm going to be OP and the character-building aspect of it is going to top out even faster than Oblivion.

And now for some eye candy of my own:

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: timferius on November 12, 2011, 07:23:46 pm
That was ... Interesting.
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Cthulhu on November 12, 2011, 07:46:16 pm
Putting money in da bank and getting it Monday.

daaamn.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Kivish Zokun on November 12, 2011, 08:33:19 pm
Things I did today in Skyrim:

Found a stray dog fighting a pack of wolves, saved his butt and now he is following me around.

Upgraded my smithing skills with a perk that allowed me to make some steel plate armour, further improved the armour so its now better than dwarven stuff (and better looking).

Helped the stormcloaks win the rebellion (note I've done barely any of the main dragon quest), and replaced a number of old thanes with new ones.

Watched in awe as 2 blood dragons attacked Morthal, ran away like a girl when they tried to eat me.

Learned a number of awesome new shouts, some useful for combat, and some for stealth.

Shouted a bandit off a cliff  :D.

Had a awesome duel with a draugr lord, where we exchanged blows, spells and shouts!
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Komra on November 12, 2011, 08:44:37 pm
YEH GAM IZ AWESUM!!!1111!!!one!
Why they say I can't spend the rest of the month playing this, i don't know.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Glowcat on November 12, 2011, 08:57:55 pm
1. Most stable game by Bethesda EVAR.

What? I've been pleasantly surprised by most of the game so far except for consistently crashing in one dungeon area and...

Quote
1. Most stable game by Bethesda EVAR.

Oh... right.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: nenjin on November 12, 2011, 09:00:51 pm
Ironically I got two crahses within 20 minutes of each other after posting that.

Some things never change. Like war. I hear that never changes either.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Ozyton on November 12, 2011, 09:01:46 pm
Some things never change. Like war. I hear that never changes either.

Quote from: Metal Gear Solid 4
WAR HAS CHANGED
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Raddish on November 12, 2011, 09:05:30 pm
War never changes because War doesn't wear clothes to begin with.  If we could convince War to invest in a couple of jackets and maybe some trousers then we might be able to get War to change but as it is War only want to run around naked showing the world all of its unpleasant bits.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: MorleyDev on November 12, 2011, 09:18:51 pm
haha, you still think bethesda games are RPGs...that's cute.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Raddish on November 12, 2011, 09:38:25 pm
To me saying something is an RPG is a lot like saying a game is an FPS.  MW3, Doom 2 and Stalker are all FPS games but they are still very different to each other.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Squanto on November 12, 2011, 09:41:19 pm
I generally disagree with cuts to slowmo executions in games, but
Spoiler (click to show/hide)
There are some times where it is GREAT.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Azkanan on November 12, 2011, 09:45:02 pm
Things I did in Skyrim today...


Seriously, my picture count is 264 so far.

Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Yoink on November 12, 2011, 09:47:46 pm
Hopefully, hopefully I'll be able to pick up my pre-ordered copy today! :D
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: thepodger on November 12, 2011, 10:05:51 pm
If by RPG you mean a game about statistics then yeah, it is pretty light.  As far as roleplaying goes, its quite nice and miles ahead of Oblivion.

The modding tools will be as robust as they were under Gamebryo.  The engines share a good bit of code and the Creation Kit is allegedly going to be available soon.  If there's one thing Bethesda can be counted on to do right, I think, is that the modding tools will be robust enough that given time, the community can undo the horrific damages against taste and design they've committed.

Besides, Elder Scrolls games have always been on the hacknslash side of the RPG spectrum going back to the very first one, Arena.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Sirian on November 12, 2011, 10:14:17 pm
Nenjin :

3 - I found the spells and shouts a net improvement compared to Oblivion and Morrowind. Here you get usable stuff right off the bat, and you can buy new spells pretty fast/cheaply. Perks are not all very useful but they're not bad either. Giving 2 different effects to an item wasnt possible in Oblivion if i recall correctly (and probably not in Morrowind either i think). Overall, perks seem useful enough that i'm wondering what the level cap is, and if i'll be able to get all the perks for my playstyle.

4.WASD is your friend. Why use the arrow keys in this game ? Never had much trouble with that, i'm only kinda pissed at the way items are stored in chests without categories. As was told earlier in this thread, you can map spells/weapons to the key 1 to 8, which reduces the use of the Q menu.

5. That sucks a bit yea. Not sure if there's an improvement for that in the blocking skill tree. So far i've noticed that without blocking perks, my shield is mostly useful as an armor bonus, not so much for blocking anything, so i favor full offense anyway.

6. It might be easier than oblivion... maybe, maybe not, but i find it definitely better balanced. As for the items, i'm almost certain that Skyrim has much more content. The number of armor "slots" is not as low as i thought (i heard there would be full suits of armor in one single piece, but there are still 4 different pieces per armor + shields). I'm still low level but i already found many different versions/upgrades of similar tiers of items, like moonsteel weapons, banded iron armor, ancient nord weapons, skyforge steel ?, upgrades from the crafting skills, etc.., and i noticed that the armors now go above daedric (dragon armor is now the best apparently). Heck you can even get different styles for the same armor.

--

Other than that, a couple remarks :

- For enchantments i like how you need to find an enchanted weapon and reverse engineer the enchantment, the destruction of the item is also a good thing in my opinion - can't have your cake and eat it -. I havent enchanted anything yet but as far as i understand, enchanted stuff don't use charges anymore, not sure how you use souls now, but i'm almost sure you can get the Azura star again (some pilgrim gave me the directions for the Azura shrine). On a side note i also like that your stuff don't need constant repairs anymore, it was a pain in the butt in the previous games.

- The way things level up with you seem greatly improved compared to Oblivion. I kill regular bandits with much more ease now than a couple levels ago, and they don't seem to get better equipment magically, so far. I also ran into a frost troll on my way up to the greybeards, and it was a very tough fight that i had to reload several times.

- The horse AI is a bit weird to say the least. Like when he ran after a wounded wolf and finished him off after a 50 meters chase. Or when he bravely faced a flippin dragon (and didnt even die). Or when i leave him someplace, go attack a bandit camp and he rushes to my help. And there's the fact that people attack your horse after you dismount. Oh and wild dragons act weird too. Like sometimes they seem bent on killing every life form on the ground (except humans ?) and there was also a time where i couldn't get this dragon to pay attention to me. I kid you not, i spent 1/2 hour running after it, spamming arrows at it, shouting at it, using spells at it, but it was always out of reach and too fast to aim at with a bow. He just kept flying all over the place without attacking me or anything else. Overall, outside of scripted sequences, the NPCs behavior is completely off.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Azkanan on November 12, 2011, 10:30:25 pm
Oh and wild dragons act weird too. Like sometimes they seem bent on killing every life form on the ground (except humans ?) and there was also a time where i couldn't get this dragon to pay attention to me. I kid you not, i spent 1/2 hour running after it, spamming arrows at it, shouting at it, using spells at it, but it was always out of reach and too fast to aim at with a bow. He just kept flying all over the place without attacking me or anything else.

This is very true, and pretty realistic - why should a mighty dragon chew on a bony little human, coated in metal, when it can chew on some plump helmets cows, goats and other such goodies? You'll notice the Dragons *will* attack groups of humans, though, or if there's nothing better nearby.

Admittantly, not that the dragons eat anything. They just turn everything to ash.

Also how you described it is worthy of a comic strip. The hero of the land, bravely fighting dragons to save the land. He's chasing after it, arrows crudely in one hand, bow in the other, chasing after a dragon, shouting, whilst the beast turns all else to a cinder. Hurr.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: SHAD0Wdump on November 12, 2011, 10:50:29 pm
Anyone have an idea if hand-to-hand attacks are feasible in this game? I've seen only one perk that looks like it's guarenteed to help, 'Fists of Steel' from the heavy armor catagory. Does anything else add it throwing punches?

I'd assume blocking would be aided by shield wall and a few others if they didn't seem so heavy focused on shields...

And one handed might have effects for hand to hand?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: timferius on November 12, 2011, 10:51:01 pm
Dear Sabercats,

Hatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehatehate.

Sincerly,
Timferius
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: forsaken1111 on November 12, 2011, 11:19:04 pm
Just had a badass mage duel with a lich. Slinging fire and lightning back and forth, ducking behind cover, throwing up last-minute wards to deflect ice bolts, getting a few hits in with my enchanted skysteel sword. I won eventually, but damn it was tense.

Everything I'm wearing was crafted and enchanted by me, which is neat.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Knight of Fools on November 12, 2011, 11:29:10 pm
I've been very impressed, so far.

The load times on my computer are amazing, and my computer is only modestly good. The NPCs almost seem like real people, I haven't heard the same voice over and over, yet, just some people repeating the same phrase they said a while go. They really did a good job in having interesting things going on wherever you go, as far as I've seen.

I'm disappointed with dual-wielding weapons. It doesn't seem like there's really a point in doing it besides the cool factor. The lack of skills and the tedium of spending perks for things that were available for free (Or with a certain skill level) in Oblivion is tedious, especially since most of the stuff is fairly useless. (Really? A stealthy roll? Does this look like Deus Ex?) I feel odd without the acrobatics and athletics skill, and removing statistics altogether was... an interesting decision. I wanted an unarmored skill again, so I could run around looking cool instead of like a goofy, shiny guy, but I guess I'll have to wait on that one, too. (Also: Give me a dagger skill. It deserves its own skill tree.)

Other than those things, I'm enjoying the game.


I'm mad, too, because I've only had 12 hours to play, and I have homework due tomorrow.

...Is it possible to sue Bethesda for making me fail my classes?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: 3 on November 12, 2011, 11:57:21 pm
Spoiler: dealwithit.jpeg (click to show/hide)

I'm actually quite impressed by how much the AI's been improved - try summoning an atronach to see what I mean. I've seen them back away specifically from enemies using the opposite element, and enemies using the same element won't bother casting as the atronach's obviously going to be immune (this even applies to dragons, which has some amusing implications). I've seen archers duck behind cover between shots and suspicious enemies systematically check rooms (with an arrow/spell readied in a sensible direction if applicable). The AI nearly stands up to that of other games from several years ago! It's amazing.

I've noticed a lot of scaling in shop inventories (Orcish and Dwemer stuff just showing up out of the blue), but everything's putting up a decent fight without being thematically inane, as it was in Oblivion (scamp legionnaires, etc.). Makes you wonder how much of this is illusion. As soon as the CS is released, I'll have to take a look at the mechanics and see how things are set up...
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Rose on November 13, 2011, 12:05:03 am
I dunno.... maybe it was the difficulty setting, but I've seen guys get shot, look around a little, not see who shot them, shrug, and go back to their business.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: nenjin on November 13, 2011, 12:59:31 am
Quote
Perks are not all very useful but they're not bad either. Giving 2 different effects to an item wasnt possible in Oblivion if i recall correctly (and probably not in Morrowind either i think). Overall, perks seem useful enough that i'm wondering what the level cap is, and if i'll be able to get all the perks for my playstyle.

It's not an issue of their usefulness. They're just not interesting. They could easily have made them equal of FO3's perks, but they manage to be even more general. I think the most interesting one I saw was high in the sneak tree, where crouching can confuse enemies. Not much else to talk about. +50% to something. It's just uninspired.

Put another way. 1/2 of the Lockpick Tree is taken up by perks that make lock picking easier. With a skill of 20, I've already went through......about 6 expert locks without having to reload my save once. So not only are the perks not interesting...in that specific case, they're not useful either. If I had Unbreakable now I could not worry about it ever again.

Of course it's always been the case with Beth games that they give you stuff a halfway prepared player didn't need in the first place.

Quote
WASD is your friend.

Telling me to learn WASD to excuse their shit job of porting it to the PC isn't much of a response. The game can't decide half the time between menus whether it's going to accept a rebound key or only a default key.

Quote
Besides, Elder Scrolls games have always been on the hacknslash side of the RPG spectrum going back to the very first one, Arena.

Can't deny this one. Just kinda wish there was more to sink my teeth into on the character side of things. It's almost like Skyrim treats numbers and information and details as distractions from the running around and looking at stuff.

It's just exceptional light in areas I didn't expect it to be. Enchanting was something I got done in the first 20 minutes of running around, already sporting two enchanted weapons. They still have charges, and they still can get refilled by soul gems. I'm not sure if they gradually refill themselves because I've whacked a ton of stuff with them already and they've yet to deplete all the way. Or maybe the proc rate is just inconsistent. Anyways while it's not much less than Oblivion or Morrowind, its more constricted. And there's just not a lot of mystery to it.

Definitely looking forward to some rebalancing and survival-type mods. (And a blocking mod >.>) The food in this game needs the same treatment that both FO3 and FO:NV received.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Kilroy the Grand on November 13, 2011, 01:43:17 am
Best shout so far? Ice Form. It encases enemies in a block of ice :U!
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Squanto on November 13, 2011, 02:00:32 am
well now I'm angry.  Tried for 2 hours to get the stupid
Spoiler (click to show/hide)

Still won't work properly, and breaks everyone's speeches so I cant talk to anyone from the event if I just use setscene.

Deleted save, starting over... :(
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Jay on November 13, 2011, 02:07:15 am
Man, being a Companion is just too great.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Dave1004 on November 13, 2011, 02:11:07 am
I really like this game, but...I don't know. I just don't feel excited playing it. The really annoying part was that damned Ice Troll on the road to the GandalfBeards, who almost ripped me and my servant to shreds. I just ran away, since it would kill me in 2-3 hits, and even blasting it with every scroll and point of magic I had, it just wouldn't die. I had killed a normal troll, but...Yeah.

Also: The Bard's Guild is really, really lame. You don't even get to be a bard, you just go around doing stupid quests. Ugh. I really like dual-wielding a sword and a dagger, it works well. The dagger has a stamina sapping enchantment, and the sword has a strong fire attack, so it makes things a LOT easier.

Note: When I found my first dragon (NOT counting the quest one at the west-tower-place), it just...Flew in circles. Around me. I hit it with a shout, and blasted it with magic, but then it just flew off at roughly Mach 10. That was disappointing.

Will continue playing tomorrow, it is now time for sleeps...Alsodon'tgetmewrong, but I am using the pirated version. My legit copy will ship on tuesday, and I wanted to see if my computer could run it. Surprise surprise, my five-year-old PC can run it smoothly on low settings. Great optimization! I've seen a few strange graphical abnormalities, including a flying mammoth. Seriously. It was in a river, then suddenly floated up, spun around and landed on the ground...Then left.

Oh! Does anybody else equip dual fire spells and blast them off really fast? If you click right, you can shoot them like a freakin' Ki cannon. You know, think Dragon Ball Z. Amazingly badass, if I may say so for myself! Too bad the range sucks.

One final note: I seriously do have my copy shipping. I bought Morrowind and Oblivion, which are still sitting on my shelf, looking beautiful.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Jay on November 13, 2011, 02:28:54 am
Surprise surprise, my five-year-old PC can run it smoothly on low settings. Great optimization!
To spite their high "requirements" and recommendations, the game actually isn't all that far flung from Oblivion in terms of graphics.
My modded Oblivion actually looks (and, oddly, runs) better than Skyrim does.
Don't get me wrong, Skyrim is a great game, but I'm not about to become another one of the rabid fanboys OR the rabid haters.  It truly is a mediocre game.  People don't seem to understand the concept that that's something that's POSSIBLE.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: scriver on November 13, 2011, 02:30:35 am
This thread grows too quickly.

Preedit: gah! I couldn't even write that without being ninja'd!
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Dave1004 on November 13, 2011, 03:03:25 am
Surprise surprise, my five-year-old PC can run it smoothly on low settings. Great optimization!
To spite their high "requirements" and recommendations, the game actually isn't all that far flung from Oblivion in terms of graphics.
My modded Oblivion actually looks (and, oddly, runs) better than Skyrim does.
Don't get me wrong, Skyrim is a great game, but I'm not about to become another one of the rabid fanboys OR the rabid haters.  It truly is a mediocre game.  People don't seem to understand the concept that that's something that's POSSIBLE.

Huh. Well, I give it a 7.5/10. It may be slightly biased due to the fact that I absolutely adore Medieval Fantasy (Whilst I abhor anything Sci-Fi related), and that the magic is really, really good. But the problems are numerous.

Two crashes so far, one of them on the character customization screen.
Got raped by some Frost Troll thingie while heading to the BeardBros.inc (C'mon, I'm like, level two! >_>)
GOD DAMN TEXTURE GLITCHED! One half of the world was flat and all muddy-colored, and the other half normal. A restart fixed it although.
CURSE THIS INFERNAL MENU! Here's an example: Equip a weapon, then equip two seperate spells. Now, click on one of said equipped spells and dual-wield it. Now, attempt to dual-wield the previously equipped spell. You can't, at least until you "Reset" the equip by equipping a weapon.
WHY WAS THE ROAD TO THE BEARDGUYS SO LONG? It literally took me an hour and a half to get there. It was freakin' annoying, whatwith all those bandits. I must have ran into five to six different groups...Curses!
Why are there giant spiders? And why does nobody care when I run around naked? This confuses me!

On the flip side, it looks really purty even on low graphics.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: shadenight123 on November 13, 2011, 03:14:01 am
dave you should patch your game.
that bug of spell dualwielding  has been fixed with the recent patch.

that said, for the trolls (hah the pun!) haters:
it was a feature requested by the game/people. Certain areas where monsters are above your level, and certain areas where they are underneath.
If your bandits won't get glass armour when you're level 15, it's because there are level restrictions and areas where trolls are for level 29.
and ice trolls are terrible.
i died too, and quite a lot to them.

finally for dragon battles: still consider them epic.
why? SPOILER for Brotherhood quests!
Spoiler (click to show/hide)
second non spoiler why:
a dragon i doubt would land on a small speck of dirt. or in the water. that's why i consider it pretty normal if they circle around without landing down.
furthermore, if they can escape, it means you aren't doing your jobs, because once their life goes down they end up grounded to the earth.
>.>
*goes back to epicly playing skyrim*
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Kilroy the Grand on November 13, 2011, 03:17:19 am
You're complaining that an enemy is too hard? I am dissapoint.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Reiina on November 13, 2011, 03:22:22 am
Put another way. 1/2 of the Lockpick Tree is taken up by perks that make lock picking easier. With a skill of 20, I've already went through......about 6 expert locks without having to reload my save once. So not only are the perks not interesting...in that specific case, they're not useful either. If I had Unbreakable now I could not worry about it ever again.

I have to agree on that, they should have merged lockpicking&pickpocket into one tree and give perks that benefit both at least, currently they are the least wanted perks, even on my thief character.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: LoSboccacc on November 13, 2011, 03:29:27 am
to ice troll haters:

do what it says on the tin. dual fire spell. even untrained users, in armor, with low destruction skill, could remove them 80% of their life this way.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Yoink on November 13, 2011, 03:38:22 am
FFFFUUUU-
Went to pick up my preorder today, shops closed early at about 4PM. >:(
Now I'll have to get it after work/college tomorrow. Don't have too much fun until I can play, guys!
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: SP2 on November 13, 2011, 03:45:27 am
My favourite shout has to be fire breath. Fire breathing Khajiit just looks awesome! My second, Become Ethereal.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: scriver on November 13, 2011, 03:49:00 am
FFFFUUUU-
Went to pick up my preorder today, shops closed early at about 4PM. >:(
Now I'll have to get it after work/college tomorrow. Don't have too much fun until I can play, guys!

By ten, everyone will have gotten bored and stopped playing already :P
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Dave1004 on November 13, 2011, 04:45:42 am
dave you should patch your game.
that bug of spell dualwielding  has been fixed with the recent patch.

that said, for the trolls (hah the pun!) haters:
it was a feature requested by the game/people. Certain areas where monsters are above your level, and certain areas where they are underneath.
If your bandits won't get glass armour when you're level 15, it's because there are level restrictions and areas where trolls are for level 29.
and ice trolls are terrible.
i died too, and quite a lot to them.

finally for dragon battles: still consider them epic.
why? SPOILER for Brotherhood quests!
Spoiler (click to show/hide)
second non spoiler why:
a dragon i doubt would land on a small speck of dirt. or in the water. that's why i consider it pretty normal if they circle around without landing down.
furthermore, if they can escape, it means you aren't doing your jobs, because once their life goes down they end up grounded to the earth.
>.>
*goes back to epicly playing skyrim*

Cool, cool, and cool beans. Before I get my sleep*
Spoiler (click to show/hide)
, I just have to say, I understand the whole "Farther out = stronger enemies", but what I don't understand is why they stuck a high level creature on the main questline so early on. I blasted the troll with two full bars of magicka (I was using the default fire and shock spells), plus my scroll of summon frost atronach and two scrolls of firebolt (50 damage each), and a companion, plus hit him with my swords and drinking potions until I ran out. Guy (er, thing) wouldn't die! Argh.

And the dragon didn't even freaking attack me. He literally circled me. I was heading to that Solemn-place-whatever-it's-called, and there was a lot of open ground. Some small swamp pools, but that's it. My companion even hit the bastard with some well-placed arrows and it still just ignored me.

About the "patch": When my legit copy arrives on Tuesday, I'll patch. I'm using a pirated version 'till then.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Rex_Nex on November 13, 2011, 04:57:47 am
Hrm. Here is hoping that I will pick up wifi connectivity for PSN out here in the sticks. Otherwise I will be playing it unpatched :X
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: SP2 on November 13, 2011, 05:18:00 am
I never thought that I would see these in Skyrim.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Dbuhos on November 13, 2011, 05:33:28 am
That feel when you are chased by one ice dragon and one lighting dragon intro a village and everyone dies because of you...At last I killed the ice dragon, the lighting one was too damn resistant to my blows so I had to hide.

:(
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: forsaken1111 on November 13, 2011, 05:46:35 am
RE: Dragons

Yes, sometimes they don't attack you. They're dragons. They don't care. Maybe they had an appointment? Maybe they're just smugly superior because you can't fly.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Dutchling on November 13, 2011, 05:53:16 am
Finally got the game. But the resolution is incredibly low, it uses less than a quarter of my screen and there is no way to change it in-game it seems. Anyone knows how to change it?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: shadenight123 on November 13, 2011, 05:55:59 am
hmmm dutchling, i'll give you a hint.
the solution to that problem is pretty basically to run by launcher and have it adjust the ini files.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Dutchling on November 13, 2011, 06:07:23 am
Well, the launcher somehow starts Steam. And that won't work as I've buccaneered the game.
I'll see if I can manually reason with the init files.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: SP2 on November 13, 2011, 06:09:15 am
Try SkyrimPref.ini inside My Games/Skyrim.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Dutchling on November 13, 2011, 06:13:39 am
Thank you, that worked.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: LoSboccacc on November 13, 2011, 06:15:15 am
so, what does that dragon soul get them all does in the end? more powerful voice?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Sirian on November 13, 2011, 06:29:11 am
About this frost troll issue, as i said earlier, this was my hardest fight. I managed to kill it by first shooting at it with an enchanted bow, then quickly climbing a rock, and shooting a few more arrows at it as it ran away, then going back on the road with a fire spell and a sword. Instead of emptying my mana bar at it, i used the fire spell every few seconds to keep it on fire, gulped down a couple health potions when he landed a hit, and otherwise just backpedaled and swung my sword at it, with an occasionnal shout in between to interrupt his attacks. It worked pretty well. There is also a troll hunting guide in the dragonsreach's mage quarters, which says basically that fire prevents trolls from regenerating (but only as long as you keep them under the effect, i guess), and that the longer the fight, the more the troll has an advantage.

Edit : now that i think about it, the "on fire" effect probably deals enough damage that you can only run away/dodge and use short bursts of fire spell to keep him burning. Maybe.

Edit 2: oh and while i'm at it, i noticed a message about unlocking the sky voice or something like that after reading all the 10 stone tablets on my way up the mountain, any idea what it does ? i couldn't find a menu referencing that, do i only need to go further down the main quest line or is it hidden deep in the menus ?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: head on November 13, 2011, 06:54:30 am
About this frost troll issue, as i said earlier, this was my hardest fight. I managed to kill it by first shooting at it with an enchanted bow, then quickly climbing a rock, and shooting a few more arrows at it as it ran away, then going back on the road with a fire spell and a sword. Instead of emptying my mana bar at it, i used the fire spell every few seconds to keep it on fire, gulped down a couple health potions when he landed a hit, and otherwise just backpedaled and swung my sword at it, with an occasionnal shout in between to interrupt his attacks. It worked pretty well. There is also a troll hunting guide in the dragonsreach's mage quarters, which says basically that fire prevents trolls from regenerating (but only as long as you keep them under the effect, i guess), and that the longer the fight, the more the troll has an advantage.

Edit : now that i think about it, the "on fire" effect probably deals enough damage that you can only run away/dodge and use short bursts of fire spell to keep him burning. Maybe.

Edit 2: oh and while i'm at it, i noticed a message about unlocking the sky voice or something like that after reading all the 10 stone tablets on my way up the mountain, any idea what it does ? i couldn't find a menu referencing that, do i only need to go further down the main quest line or is it hidden deep in the menus ?

You need to  continue on the main quest line to get it.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: nenjin on November 13, 2011, 06:56:22 am
Just did the Frost Troll part actually.

Killed him my first time in...yet ended up reloading about 6 times to try and get a Trap Soul off. But I think I lacked the necessary gem to do it. Anyways, after having him hand me my ass several times, I just said screw it. Having a companion helped a lot.

But I really can't complain about tough enemies. I took out two giants at level 6 (and was lvl 8 by the time they were dead) one at a time, using copious amounts of poison on ranged weapons and a lot of circle-strafing/jumping around/paralyzing poison. They actually weren't that tough.....other than the dozens of reloads so none of my poisoned shots missed, and the frequent missed/sloppy dodge that resulted in me getting rocketed toward the moon.

Not a big shock though. Trolls, bears, they were the SOBs of Oblivion. That they're the top of the food chain in Norse country too isn't a big shocker. We need some videos of Dragons versus Trolls to see if dragons are really that wussy.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Dutchling on November 13, 2011, 07:02:40 am
I encountered a guy offering me a ride in his carriage so I obviously killed him so I could ride it myself. Turns out you can't ride them :( so I just took a normal horse.
Than I saw some mammoths so I rode towards them and suddenly a couple of giants started to chase me! Luckily they found another target: wolves. Those wolves were sent to space (literally, wtf..) and I was saved.
Than, this dude showed up:
Spoiler (click to show/hide)
Cool stuff is happening everywhere it seems.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Domenique on November 13, 2011, 07:07:29 am
Am I the only one that finds bows inferior to melee in all means? I use bows as much as I can but I do much less damage than I would with a blade. Is it the arrows (i use ebony bow and iron arrows) or the archery is really weak in Skyrim?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Wolf Tengu on November 13, 2011, 07:13:59 am
You're right there. Ghosts are cool!
I'm going to buy it asap. I haven't turned my 360 on in more than a year though...

Are there any more/less guilds than in oblivion?
I've only ever used a bow twice in this series.Not two playthroughs. Times.
Both were in Oblivion for Thieves guild and assasin guild quests respectively.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: The Mechanical Man on November 13, 2011, 07:20:19 am
Am I the only one that finds bows inferior to melee in all means? I use bows as much as I can but I do much less damage than I would with a blade. Is it the arrows (i use ebony bow and iron arrows) or the archery is really weak in Skyrim?

I'm not quite sure. I think most of the effectiveness from bows comes from sneak attacks. I find that with a sneak attack I can take out a bandit with half as many shots as without one.

I'm not really playing a pure archer though, and I suppose with perks you could make bows much more powerful (there seems to be a perk for each type of weapon that makes them do 20% more damage with each upgrade).

Are there any more/less guilds than in oblivion?

The term 'guild' isn't really used that much, but there is
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Dutchling on November 13, 2011, 07:24:10 am
Spoiler (click to show/hide)
Ouch.

Also, I just realized I never actually chose a birth sign or starting skills? Not that it really matters but it's quite a change.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Domenique on November 13, 2011, 07:34:11 am
Am I the only one that finds bows inferior to melee in all means? I use bows as much as I can but I do much less damage than I would with a blade. Is it the arrows (i use ebony bow and iron arrows) or the archery is really weak in Skyrim?

I'm not quite sure. I think most of the effectiveness from bows comes from sneak attacks. I find that with a sneak attack I can take out a bandit with half as many shots as without one.

I'm not really playing a pure archer though, and I suppose with perks you could make bows much more powerful (there seems to be a perk for each type of weapon that makes them do 20% more damage with each upgrade).

I'm not a purist either, obviously, but it was said that bows will be one-hit and arrows will be rare (none of this that I found true), even with sneak attacks I hit barely more than up-close with a blade. I have the perks, I have a very good bow for my level.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: KaelGotDwarves on November 13, 2011, 08:09:25 am
Am I the only one that finds bows inferior to melee in all means? I use bows as much as I can but I do much less damage than I would with a blade. Is it the arrows (i use ebony bow and iron arrows) or the archery is really weak in Skyrim?
You shouldn't be using bows as your only source of damage, unless you're sneaking/using bows.

The perk to do 3.0x sneak damage as well as slow down time is amazing. You can obliterate squads of people before they can find you.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Dohon on November 13, 2011, 08:18:47 am
Are there any "mechanical" weapons in the game? Crossbows or somesuch?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: hemmingjay on November 13, 2011, 08:42:40 am
Spoiler (click to show/hide)

Dutchling, can you please  spoiler that?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Dutchling on November 13, 2011, 08:51:35 am
Sure. It might actually be part of some quest :P
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: debvon on November 13, 2011, 09:03:12 am
Has anybody else tried to move an item around and accidentally shouted instead, knocking everything off of the table/shelf and shitting themselves in the process? I've done it constantly and it never stops scaring the crap out of me.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Azkanan on November 13, 2011, 09:43:40 am
Has anybody else tried to move an item around and accidentally shouted instead, knocking everything off of the table/shelf and shitting themselves in the process? I've done it constantly and it never stops scaring the crap out of me.

I've sometimes went to press the Action/talk button with my favourite merchant, and accidentally set him on fire.

Fucking Dorf Sub-concious.


NPC AI: Also, if ever you're in a tough battle you need to get past, jump over a line of rocks (Causing them to go around), or simply on top of a rocky outcropping they can't get access to you from - they'll wander off.

Dual Weapons: I take it you haven't made the combo of One-sword Mastery (Giving +X% Damage for single weapons (non-two-handed)) and Dual Flurry (+45% speed). You can swath your way through a town in seconds.

Skyrim is beautiful.

My only disapointment is, when can I build my own village, or choose my own hideout/headquarters for my entity guild? Or even better, when can I make my own guild, choose from parameters to say what the guild is about, and have it autogenerate an everything for it?

Honestly, that last point doesn't seem to be that far off - They've already made auto-generating quests and auto-generating new members. Now we just need the option of management, and bam. New Empire.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: SP2 on November 13, 2011, 09:46:05 am
@debvon: All the goddamned time. It's worst when in dungeons and I crap myself even more.

@Azkanan: In regards of your last point, it wouldn't surprise me if someone mods that in. (That is assuming it isn't in already)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Azkanan on November 13, 2011, 09:53:10 am
@debvon: All the goddamned time. It's worst when in dungeons and I crap myself even more.

@Azkanan: In regards of your last point, it wouldn't surprise me if someone mods that in. (That is assuming it isn't in already)

Indeed, I'll be building that into Project Terra.

In other news, I've just started to use the Steam browser for this forum, so I can annoy you inbetween dragons, giants, trolls, vampires, werewolves and your mother now.

Addendum: When using Dual Blades, you don't need to block. With high Stamina, you can run past them and nick them with your blades. With practice and skill, you're a regular Drizzt Do'urden. Especially on two-handed weapon wielders.

Edit;;

LIVESTREAMING DUAL BLADER >:D

www.livestream.com/azkanan

I can read messages, by the way, but can not reply. Livestream is/was bugged therein.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Dutchling on November 13, 2011, 10:03:13 am
So I killed everyone in a vampire lair and when I walk ten meters away from it I'm in a little Nord village with a couple of kids playing on the street.
Those vampires must have been legendary+5 liars or something like that >.>
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Greiger on November 13, 2011, 10:05:17 am
Found a skyrim bug, it's just a visual one though and it is rather amusing.

Spoiler: not really a spoiler (click to show/hide)

The arrow has been there for 3 days.  The ice spear for 4 ish.

Also I'm finding difficulty finding things I want to spend level up points on.  Back in Oblivion I was going for a two handed sword weilding heavy armor lizard, and I'm going for that again.  But I'm finding myself unable to put points into things I want. I guess I just hold onto them?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: umiman on November 13, 2011, 10:37:03 am
I have no clue how some of you guys can progress so far in so few days.

Like, I've played this nonstop since release and I haven't even seen the Dark Brotherhood yet.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Sirian on November 13, 2011, 10:48:25 am
Also, I just realized I never actually chose a birth sign or starting skills? Not that it really matters but it's quite a change.

No more starting skills, probably because there is no more primary-secondary skills for levelling up. Which is a good thing i guess, previously people had to meta-game their way around the system if they wanted to get the maximum benefits.

You can sorta choose a birth sign with magic stones. You probably saw those 3 stones (warrior, mage, thief) at the beggining of the game ? Well you can find more of them for different effects, for instance i found a stone for "The ritual", allowing me to raise the dead once a day. The effects for each sign seem similar to what they were in oblivion, the big difference being that you can now change your sign, so that's pretty cool in my opinion.

Edit:
I have no clue how some of you guys can progress so far in so few days.

Like, I've played this nonstop since release and I haven't even seen the Dark Brotherhood yet.

I know the feeling :D

I guess you're like me and enjoy being thorough when you visit a place. I have only been in one big city, Whiterun, and i already feel like i have too many quests ! And i know i'm still missing many quests in Whiterun !
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: shadenight123 on November 13, 2011, 10:53:32 am
I have no clue how some of you guys can progress so far in so few days.

Like, I've played this nonstop since release and I haven't even seen the Dark Brotherhood yet.

just walk in a town.
you will get DINGEG with thousands of quest just by listening to people rants.
really.
and remember that DB never changes it's way of working:
(this isn't a spoiler, anyone knows this)
first kill someone innocent.
npc or similar.
then go to bed
wake up to meet brotherhood member.
good killing.

on a side note, i started as a breton. did all the DB quests, am currently doing all the mage ones.
level 18 and going up.
and it's funny how people address me.
somewhere, it's "please, just please, i know who you are but we have nice people here, please...let them be"
"..."
on a side note i was nearly STOOD up at my marriage.
by the bride.
who seemed not to appear until like 5 minutes before the end of the allotted time.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: umiman on November 13, 2011, 11:18:45 am
I know the feeling :D

I guess you're like me and enjoy being thorough when you visit a place. I have only been in one big city, Whiterun, and i already feel like i have too many quests ! And i know i'm still missing many quests in Whiterun !
Yeah. I take it really slow. Check every nook and cranny for every secret.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: forsaken1111 on November 13, 2011, 12:47:07 pm
and remember that DB never changes it's way of working:
(this isn't a spoiler, anyone knows this)
first kill someone innocent.
npc or similar.
then go to bed
wake up to meet brotherhood member.
good killing.
That isn't how I met the dark brotherhood at all.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: lordcooper on November 13, 2011, 12:48:14 pm
I punched a chicken and now everyone wants to kill me :(
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: forsaken1111 on November 13, 2011, 12:49:43 pm
I punched a chicken and now everyone wants to kill me :(
Yeah don't kill people's livestock.

I think if you put your weapon away they'll stop...?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: burningpet on November 13, 2011, 12:59:08 pm
Wtf shite UI? so far it is definitely not morrowind, but still, it is also not oblivion, which is good and i am really having a good time, but why, oh why did they have to make the ui such a consolefied bad mess?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: timferius on November 13, 2011, 01:06:15 pm
SCIENCE within! (real spoilers I guess)

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Domenique on November 13, 2011, 01:23:24 pm
Am I the only one that finds bows inferior to melee in all means? I use bows as much as I can but I do much less damage than I would with a blade. Is it the arrows (i use ebony bow and iron arrows) or the archery is really weak in Skyrim?
You shouldn't be using bows as your only source of damage, unless you're sneaking/using bows.

The perk to do 3.0x sneak damage as well as slow down time is amazing. You can obliterate squads of people before they can find you.

even with sneak attacks (plus the perk) I hit barely more than up-close with a blade, and I've invested into them equally.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Comp112 on November 13, 2011, 01:36:04 pm
Bows have potential for way more Alpha damage then a weapon of the same class. (Elven, Glass, etc)

Bow damage+Arrow Damage, add in a good enchantment for even more damage, add in sneak bonus, and bam. You can one shot nearly anything. Add in the 20% perks, even better.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Dutchling on November 13, 2011, 01:46:14 pm
Yay, I just learned a power word! And that without doing a single quest :). Well, beside the first one where you go to some chaps uncle.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: woose1 on November 13, 2011, 01:57:38 pm
TRUE NEUTRAL ORC WARRIOR
SPECIALIZING IN ONE HANDED SWORDS AND HEAVY ARMOR

I SOLVE ALL MY PROBLEMS BY STABBING THEM IN THE FACE
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Dutchling on November 13, 2011, 02:00:27 pm
I solve my problems by:
Shooting them from afar.
If that doesn't work:
Stabbing a lot.
If that doesn't work:
Stand on a high stone and jump everytime the enemy wants to attack me. This makes them run away so I can shoot some more at them. x20
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Rose on November 13, 2011, 02:41:34 pm
That sounds a lot like what I do, only the last step is F9 instead of jumping on a stone.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Kiktamo on November 13, 2011, 03:03:29 pm
For Mage characters going through the "Revealing the Unseen" quest make sure to save before you put the crystal in the machine at the end. If you're unlucky it can bug out and you can't complete the quest.

Also I accidentally stole an ingredient from a shop when I was trying to use an alchemy table and later after paying my fines the shopkeeper pays some people to try and kill me. Luckily killing them gave me more money than the fine.

Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Ozyton on November 13, 2011, 03:48:05 pm
Also I accidentally stole an ingredient from a shop when I was trying to use an alchemy table and later after paying my fines the shopkeeper pays some people to try and kill me. Luckily killing them gave me more money than the fine.

This makes me think they should have a prompt telling you that picking something up is a crime unless you are in stealth mode.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Azkanan on November 13, 2011, 04:05:12 pm
The Defence of Riverwood

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Dutchling on November 13, 2011, 04:08:27 pm
I got a couple of power words now but is says I need a dragon soul to use them. I assume I need to do the main quest (blergh :() to get dragons?
And how do I join the Assassins guild or whatever it is called here? I already killed a civvie.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: SP2 on November 13, 2011, 04:19:56 pm
Holy wow, this was an awesome fight:
Spoiler: 4 large images (click to show/hide)

Dutchling, look in
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Empty on November 13, 2011, 04:20:32 pm
I got a couple of power words now but is says I need a dragon soul to use them. I assume I need to do the main quest (blergh :() to get dragons?
And how do I join the Assassins guild or whatever it is called here? I already killed a civvie.

Moot
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Mictlantecuhtli on November 13, 2011, 04:37:24 pm
I don't know about you guys, but I'm very unimpressed with this game. It feels like oblivion with a much uglier UI and very stupid design choices (such as the lack of Herbalism, creating magic, etc). I'd still rather play Morrowind with mods.

But godddd, that UI, what the hell were they thinking porting an obviously-made-for-console menu system to the PC? I really like having to look at key commands of what I should be able to use my MOUSE for. Ugh. Atleast with DF it makes sense as there's not real mouse support.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: lordcooper on November 13, 2011, 04:38:20 pm
So, how viable is a pure mage build?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Mictlantecuhtli on November 13, 2011, 04:41:53 pm
So, how viable is a pure mage build?

Rather useless considering if you spam the attack button you can get past most anything. If fighting human(oid)s make sure to parry, basically.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Azkanan on November 13, 2011, 04:44:51 pm
So, how viable is a pure mage build?

Regretfully, not much. I played till around level 15 as a mage, and you get through every fight by the skin of your teeth, if you save often. When you run out of magicka, you're screwed. One hit, blam, most of your HP gone.

Of course, if you use bugs like I did to survive, you should survive. ie,
Spoiler (click to show/hide)

Also,

Holy wow, this was an awesome fight:
Spoiler: 4 large images (click to show/hide)

Epic. Epic. Epic. Epic.

Meanwhile, I've just fought my first

Spoiler (click to show/hide)

Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: GaxkangtheUnbound on November 13, 2011, 05:28:19 pm
Does anybody have a suggestion for running Skyrim smoothly with a 1 GB graphics card? Particles (lights and fire in particular) lag the hell out of me.
I meet all minimum requirements, yet I still lag like crazy.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Azkanan on November 13, 2011, 05:36:37 pm
Does anybody have a suggestion for running Skyrim smoothly with a 1 GB graphics card? Particles (lights and fire in particular) lag the hell out of me.
I meet all minimum requirements, yet I still lag like crazy.
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Tilla on November 13, 2011, 05:47:56 pm
I don't know about you guys, but I'm very unimpressed with this game. It feels like oblivion with a much uglier UI and very stupid design choices (such as the lack of Herbalism, creating magic, etc). I'd still rather play Morrowind with mods.

But godddd, that UI, what the hell were they thinking porting an obviously-made-for-console menu system to the PC? I really like having to look at key commands of what I should be able to use my MOUSE for. Ugh. Atleast with DF it makes sense as there's not real mouse support.

UI has /never/ been good on a Bethesda game. Ever. Expecting otherwise with 4 previous games proving it is silly. Modders will fix it, I don't know anyone who didn't use a PC UI mod on Oblivion.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Neyvn on November 13, 2011, 05:50:06 pm
GOD DAMN IT!!!
I am currently Purchasing it now...
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Raddish on November 13, 2011, 05:51:15 pm
I didn't use a UI mod on Oblivion so now you know someone.  I did occasionally use some mods but none made to improve the UI.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Jay on November 13, 2011, 05:57:39 pm
I got a couple of power words now but is says I need a dragon soul to use them. I assume I need to do the main quest (blergh :() to get dragons?
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Tilla on November 13, 2011, 05:58:17 pm
I think the thing irritating me most right now (I'm fairly used to the UI at this point) is walk speed. Howso? When you're supposed to follow people for a quest, the default walk speed (shift-WASD normally) is too slow, but the run speed is too fast. You are never able to walk at the same speed as the NPC. Ever.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Raddish on November 13, 2011, 06:10:01 pm
Thats true of practically every First Person Perspective game ever though and it's usually because if they run too fast then heavily burdened characters cant keep up.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Dakk on November 13, 2011, 06:23:22 pm
You know, if you search for FUS in google images, the first thing you get is penis.

COICIDENCE?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: hemmingjay on November 13, 2011, 06:27:12 pm
Does anybody have a suggestion for running Skyrim smoothly with a 1 GB graphics card? Particles (lights and fire in particular) lag the hell out of me.
I meet all minimum requirements, yet I still lag like crazy.

it depends on what card and what driver you are using. Some drivers need to be updated, others dropped back and some cards are just no good. CPU is a big source of bottlenecking, so fill us in on your CPU, GPU and Ram please.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: GaxkangtheUnbound on November 13, 2011, 06:28:26 pm
Salvation!
It turns out my video driver was for the motherboard card, and not for the one I put in.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: forsaken1111 on November 13, 2011, 08:21:15 pm
So, how viable is a pure mage build?

Regretfully, not much. I played till around level 15 as a mage, and you get through every fight by the skin of your teeth, if you save often. When you run out of magicka, you're screwed. One hit, blam, most of your HP gone.
Not sure what you mean. I'm playing a mage build, currently level 23, and I'm doing fine. I do have to sometimes whip out a sword or a staff when I run out of magicka but most of my damage consists of dual-cast or double fisted fireballs which annihilates most anything I come across.

Dual-cast fireballs are ridiculous. I have all 3 fire perks as well as the dual-casting destruction perk which means shit usually dies in one/two hits and goes flying around the room.

Really the staggering perk is a must have. It causes you to stagger the enemy with dual-cast spells meaning they will pause and.. well... stagger back for a moment. Gives you valuable casting time. You also need to get all the mana regen you can. I custom crafted some elven gauntlets and a helm which are enchanted with mana regen or mana fortification. I'm wearing the archmage robes and wearing a mask that also enhances my mana regen and lowers casting costs.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: The Merchant Of Menace on November 13, 2011, 08:23:07 pm
Are staves actually staves in Skyrim? Or are they just magic wands like in Oblivion?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Mephisto on November 13, 2011, 08:47:04 pm
Are staves actually staves in Skyrim? Or are they just magic wands like in Oblivion?

From what I've seen so far, they're like they are in Oblivion.

And now, for something completely different:

Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Kivish Zokun on November 13, 2011, 08:55:08 pm
Soo anyone else meet the chief of the greybeards yet? Pretty cool guy...
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Yodamaster on November 13, 2011, 09:16:56 pm
Are staves actually staves in Skyrim? Or are they just magic wands like in Oblivion?

From what I've seen so far, they're like they are in Oblivion.

And now, for something completely different:


@Your Spoiler, same thing happened to me so I don't think it's a random event.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Glowcat on November 13, 2011, 09:24:34 pm
So, how viable is a pure mage build?

So far I'm playing a pure mage (well, conjured blade for soul stealing) and an Ork Warrior. The warrior has managed to destroy enemies my mage found impossible to defeat without a lot of effort and I haven't once remembered to use the ork's berserk mode. The warrior is also doing it at a much lower level. Even though the mage felt powerful when I was zapping bandits dead in seconds, it's nothing compared to the Warhammer death-tap and unlike the mage, the warrior's ability use pool is optional.

I also suspect that a lot of my mage's success so far was due to
Spoiler (click to show/hide)
, a situation that has changed now that he's left me. Picking off an ancient lich with his help was fun though.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Bdthemag on November 13, 2011, 09:29:35 pm
Just got the game and I'm having fun so far, love the story and the setting. The only problem I have is that there are TOO MANY UNDERGROUND LEVEL'S.

I FUCKING HATE UNDERGROUND LEVELS.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: jmancube on November 13, 2011, 10:01:42 pm
Are staves actually staves in Skyrim? Or are they just magic wands like in Oblivion?

From what I've seen so far, they're like they are in Oblivion.

And now, for something completely different:


@Your Spoiler, same thing happened to me so I don't think it's a random event.

I disagree, I did the same thing, no dragon for me though :( That sounds like it would have been cool...

Also, I love this game. The guilds seem... shorter to me though, not sure how I feel about that. Also I found a really cool rock/diving board overlooking a pond with a waterfall going into the pond. You can guess what I did...
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Greiger on November 13, 2011, 10:53:15 pm
What do the argonians think of skyrim? I imagine it's too cold, but all the argonians I saw so far just want to kill me.  Maybe that's why they want to kill me, maybe the cold makes argonians grumpy and that's why I have this constant urge to stab wildlife.

Dragons are hard.  My usual "Beat it over the head with a greatsword until it is no longer a problem" fighting technique does not work so well when they are hovering above informing me of all the virtues of "Vos" like some kind of reptilian sesame street.

Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: nenjin on November 13, 2011, 10:55:48 pm
Quote
The only problem I have is that there are TOO MANY UNDERGROUND LEVEL'S.

I FUCKING HATE UNDERGROUND LEVELS.

Someone at Bethesda has a raging hard-on for cave levels. And it doesn't seem to have changed here. At the VERY least, I can say the caves have more variety and originality in them than in Oblivion, which shamelessly copy/pasted them to fill out 1/3rd of the game.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: timferius on November 13, 2011, 10:57:45 pm
Is it just me being blind, or are their no perks for Daggers? As it stands right now, I can only sneakattack standard bandits etc. to death, and everyone thug level up just turns around and starts beating me over the head...
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Neyvn on November 13, 2011, 10:58:35 pm
Dragons are hard.  My usual "Beat it over the head with a greatsword until it is no longer a problem" fighting technique does not work so well when they are hovering above informing me of all the virtues of "Vos" like some kind of reptilian sesame street.
BUT BUT!!!! THE HIT THEM UNTIL THEY STOP MOVING TECHNIQUE IS THE MOST POWERFUL ABILITY I KNOW!!!
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Gunner-Chan on November 13, 2011, 11:01:44 pm
I feel like a derp since last time I played, I learned that left hand + Right hand button while blocking does a weapon bash that stuns.

Oh my god, this is just like the stunning hit from Deadly reflex, only not fuckoff buggy. So, so very useful and now there's piles of bandits with gashes and missing heads in my wake.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Greiger on November 13, 2011, 11:04:29 pm
Yea I think that's the oblivion mod I was thinking of when I first decapitated some sap.  It's like they copied it direct from deadly reflex, picking up a severed head is exactly like it was with that mod too, like it's just a clone of the body with all but the head rendered invisible.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Neyvn on November 13, 2011, 11:05:26 pm
77% complete... Bankbalance is empty... Sigh... 
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Gunner-Chan on November 13, 2011, 11:07:42 pm
Well as someone that modded Fallout: New vegas, I can actually defend Bethesda a liiitle there. Since the method to allow dismemberment used in the fallout's was somewhat hacky and adding it in would of added some slight performance lowering complexity to the armor models. Though at least here all but the head is no-collided so at least it doesn't start moving around like some kind of floating... Head... Thing.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Bdthemag on November 13, 2011, 11:28:52 pm
I just bought a horse, jesus christ the animations for it just seem so...weird.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Dave1004 on November 13, 2011, 11:46:55 pm
Wait. On the PC version, how the heck do you pick up and move items? I can't seem to figure out how to! Can anybody inform this poor lost soul? Thanks!
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: KaelGotDwarves on November 13, 2011, 11:49:55 pm
Hold "E".

Also, works for me and maybe will help some of you. Go to the settings on the PC version and disable the "360 controller" checkbox. This increases FPS on most PCs.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Domenique on November 13, 2011, 11:56:29 pm

Meanwhile, I've just fought my first

Spoiler (click to show/hide)



I finished MQ but never found these. Where can I get them?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Trapezohedron on November 14, 2011, 12:15:50 am
Team rocket is blasting off again! (http://www.youtube.com/watch?feature=player_embedded&v=MeWYN2xiyRo)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: nenjin on November 14, 2011, 12:20:58 am
I wanna see the math on how much force it would take to launch a ~250 - 300 pound human that high into the sky. Because I think it'd show that Giants are the equivalent of tactical nuclear warheads.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Domenique on November 14, 2011, 12:26:00 am
I wanna see the math on how much force it would take to launch a ~250 - 300 pound human that high into the sky. Because I think it'd show that Giants are the equivalent of tactical nuclear warheads.

Also remember that they smashed them to ground, not straight to air, it was ricochet. It must've been double the power required than just to smash straight into air.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Neyvn on November 14, 2011, 12:48:04 am
I am gonna stream my whole time through Skyrim... Will be doing about an hour to start off with...
Before I have to go to work that is...
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: irbis on November 14, 2011, 02:27:13 am
So, how viable is a pure mage build?
i dont know about the rest people saying it sucks - for me it rocks. any warriors dont stand a chance, they will never get this close to harm me. they die ages before that. Dragons i kill from far away without sitting ground like an idiot waiting them to come down. Ice Troll? fire + Fire Antroch = what Ice Troll? i Heal myself, i heal my companion, i enchant stuff so they are even more deadly. even in a shity situation i just cast protective spell of great power and conjure myself a nice shinny deadric axe or sword. i travel valleys gathering herbs and souls of monsters follish enough to come close.

what part of this sucks?
i am 27 years old gamer. i played games made of pixels bigger then your house and it has been a veeeeeeeery long time since i felt like a REAL mage in video game(the last time was Baldurs Gate saga).

dont listen to all those barbarians. Go arcane. transform towns into burning craters.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Wolf Tengu on November 14, 2011, 02:52:25 am
Team rocket is blasting off again! (http://www.youtube.com/watch?feature=player_embedded&v=MeWYN2xiyRo)

Ding!

Can they do it to the PC?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Tellemurius on November 14, 2011, 02:53:18 am
Team rocket is blasting off again! (http://www.youtube.com/watch?feature=player_embedded&v=MeWYN2xiyRo)

Ding!

Can they do it to the PC?
Better question, has anyone already tried to poke the giants when they first started?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Trapezohedron on November 14, 2011, 02:55:52 am
Also, this. (http://penny-arcade.com/comic/2011/11/09)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: MorleyDev on November 14, 2011, 03:14:48 am
So, how viable is a pure mage build?
i dont know about the rest people saying it sucks - for me it rocks. any warriors dont stand a chance, they will never get this close to harm me. they die ages before that. Dragons i kill from far away without sitting ground like an idiot waiting them to come down. Ice Troll? fire + Fire Antroch = what Ice Troll? i Heal myself, i heal my companion, i enchant stuff so they are even more deadly. even in a shity situation i just cast protective spell of great power and conjure myself a nice shinny deadric axe or sword. i travel valleys gathering herbs and souls of monsters follish enough to come close.

The instant you can cast Summon Dremora Lord, you become as god unto men. All fear the Dremora Lord! My tactic for Dragons is basically "Magic them until they're out of the sky, using wards to block their breath attacks. Then summon a Dremora Lord and laugh as it slices them into tiny pieces. If they kill it, just summon a new one."
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: shadenight123 on November 14, 2011, 03:18:28 am
now, if only one of the modder community would mod in the "create spells" once more...everything would be fine.
really, let me build the terrible THUNDER/FIRE/ICE STORM OF DOOM!
and then enchant my everything.
>.>
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: nenjin on November 14, 2011, 03:20:04 am
A stray dog appeared out of nowhere in the middle of the rain-drenched, depressing wilderness. He looked pretty rough and barked constantly, so, moved by Pity, I took him to the Ivarstead Inn and told him to wait by the fire, where it's warm and someone would probably feed him. When I went back later, after becoming a homeowner, he was gone. I was kinda sad.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: hachnslay on November 14, 2011, 03:26:08 am
Team rocket is blasting off again! (http://www.youtube.com/watch?feature=player_embedded&v=MeWYN2xiyRo)

Ding!

Can they do it to the PC?
Better question, has anyone already tried to poke the giants when they first started?
yes, i poked them.
with a lunar orc bow.
at  level 6.
the area outside off Whiterun is cleared of giants and mammoths.
Also: the people that were left in the watchtower that was attacked by the fist dragon are gone now, because they decided to melee the giant that didn't fit through their door.
Their armor fetched a nice price.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: scriver on November 14, 2011, 03:35:53 am
Is there any safe way to store things before I own my own home? I only have 2000 gold at the moment, and my books are taking up so much room I can't loot anymuch more.

...Hm.. I wonder if I can use companions as barrels even when they're not following me...
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: zehive on November 14, 2011, 04:45:09 am
I've finally gotten it. I'm going to be the angriest blood thirsty viking ever. Thats all.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Flying Carcass on November 14, 2011, 05:25:03 am
I just had a strange experience. As I was leaving a dungeon, I spotted two wolves ahead of me amidst some bushes. Not a problem for my archer: 2 shots, 2 kills. Yet the battle music still played... I figured there must be a third wolf in the bushes somewhere. I checked behind me and suddenly a dead dragon fell from the sky behind me! As far as I could tell, there was no discern able cause of death, as this was in the middle of no-where and therefore it wasn't shot up by NPCs. Of course, I'm not gonna' cry over a free dragon corpse.

Then, a few minutes later, another dragon appeared and I enjoyed an epic battle over a scenic lake. Yay!



On a side note, I am loving the monsters in this game, especially the dragons and spiders.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: scriver on November 14, 2011, 05:36:46 am
I spend maybe 15-20 minutes running from a mammoth as I wanted it's... horny-tooth-thingies (somehow I think my Orc got that whole hunting thing wrong). Finally manage to kill it, continue onwards on my journey. Run into two other mammoths, but I keep my distance so they don't attack. They're trying to walk up a slope, then suddenly one of them just flies a few metres up into the air like he stepped on a trampoline or something, falls down onto the ground again and keels over dead - I suppose from the fall. Made my whole little hunt earlier seem completely unnecessary. Now I only have to learn how to provoke that glitch and I'll never have to fear a mammoth again!

Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: nenjin on November 14, 2011, 05:52:37 am
So Riften is apparently THE place to be if you want to be a bad guy, a viking Zozo, if you will. I think the Thieves' Guild representative says it best. "We're not the Dark Brotherhood, we can't kill them. But...." It's a sort of refreshing take, unlikable yet realistic characters....but kind of unfortunate if you like the TG from Oblivion.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Sirian on November 14, 2011, 06:10:46 am
Soo anyone else meet the chief of the greybeards yet? Pretty cool guy...

Spoiler (click to show/hide)

I just bought a horse, jesus christ the animations for it just seem so...weird.

Mine died from a saber cat. Stupid horse AI and stupid enemy aggro. I didn't reload my save for that though, i figure that fast travel is good enough that i don't need a horse, and exploring on foot makes the world more interesting. He was only really good for one thing : when i got back from a dungeon overencumbered, i would just get on the horse and i could fast travel again.

...Hm.. I wonder if I can use companions as barrels even when they're not following me...

Yes you can do that, but they have a limited capacity unlike chests.

lunar orc bow.

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: mendonca on November 14, 2011, 06:17:35 am
I'm currently kicking about around Winterhold. I like the Jarl's idea of becoming high king, but I can't help but think he is a little deluded. It's awfully bleak out here. I have decided not to tell him about my dalliance with the College, he doesn't seem to like mages very much.

He seems very receptive about potentially making a strange imperial woman Thane of Winterhold just because I went and fetched him a hat that he had lost. I don't suppose I should argue.

If there is one thing I would say about the story progression, is that I am far too important far too quickly. I wanna be a nobody for a bit. Crikey, I was three minutes away from having my head cut off.

Delighted with the game so far though.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Domenique on November 14, 2011, 06:50:35 am
If there is one thing I would say about the story progression, is that I am far too important far too quickly. I wanna be a nobody for a bit. Crikey, I was three minutes away from having my head cut off.

I find this bothersome too, I guess the devs hoped we would do random quests for a while before advancing or something. Oblivion forced  you to do stuff before you advanced, TG made you steal before you go ahead etc. Now you rise very quickly, especially in Civil War line.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Azkanan on November 14, 2011, 06:54:00 am
Team rocket is blasting off again! (http://www.youtube.com/watch?feature=player_embedded&v=MeWYN2xiyRo)

Ding!

Can they do it to the PC?
Better question, has anyone already tried to poke the giants when they first started?

Yes and Yes.


Meanwhile, I've just fought my first

Spoiler (click to show/hide)



I finished MQ but never found these. Where can I get them?

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Dutchling on November 14, 2011, 07:09:55 am
If there is one thing I would say about the story progression, is that I am far too important far too quickly. I wanna be a nobody for a bit. Crikey, I was three minutes away from having my head cut off.

I find this bothersome too, I guess the devs hoped we would do random quests for a while before advancing or something. Oblivion forced  you to do stuff before you advanced, TG made you steal before you go ahead etc. Now you rise very quickly, especially in Civil War line.
You mean you actually do the main quest? Or any quests at all? So far the only quests I'm doing are the ones I find while looting dungeons.
I think I'll finish a few MQ missions soon though, as I need dragons to appear. Just like in Oblivion where I only ever got as far as sealing the gate at Kvatch as that was all you needed unlock most if not all other stuff.

Did anyone else find it odd that (temporary) companions who claim to love you for helping them out keep saying 'What is it, elf..'
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Carcanken on November 14, 2011, 07:17:12 am
Is it really worth it to kill Paarthunax? I was asked to kill him, but I really do not want to.  ::)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: ThtblovesDF on November 14, 2011, 07:34:43 am

Did anyone else find it odd that (temporary) companions who claim to love you for helping them out keep saying 'What is it, elf..'

Yeah, I had irelia (the lady you kill her "mother" with) and send her home at one point, but she wouldn't rejoin me anymore (bitch)... sucked.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Johnfalcon99977 on November 14, 2011, 07:35:43 am
I accidently did some squence-breaking without realizing it, I think. I was doing the "Golden Claw" Quest, and I killed the guy who had. But instead of turning back, which I think I was suppost to, I kept on going. Well, after a few deaths and some failed attempts at sneaking by the Restless Durgar (Which resulting in a rather humerous chase as I got every single other Durgar at the end to come after me), I got to the end of dungeon. I looted everything in the end room, got the first shout, and sneaked by way by the first boss. I was surprised when I didn't have the option to talk about it to the Riverside trader. So I moved on with the story. I got the quest from the Wizard guy to get the dragon stone. As I went to the Dungeon he told me to go to, I slowly relized that it was the exact same from eariler.

>.>
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Rhodan on November 14, 2011, 07:59:58 am
Visiting the same location twice doesn't mean a broken sequence.  I did the same thing without the sneaking and ended up already having the dragonstone when asked for it. The dialogue recognized the possibility too so I even got a compliment out of it.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: forsaken1111 on November 14, 2011, 08:07:54 am
Nonspoiler: Save every fucking mask you get and do not sell them. The full face masks which have a name and odd powers. Trust me.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: LoSboccacc on November 14, 2011, 08:09:09 am
the quest system in general seems way more resilient to unexpected conditions.

there still is the occasional out of game context cutscene, like the monster suddenly popping out as you get near even if you are stealthy and the monster wander around aimlessly as it could not see you, which I totally hate (put an actual trap if you want a damned sudden encounter!!)  but in general it seems one of the best bethesda release so far.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: timferius on November 14, 2011, 08:16:45 am
I liked how when I was asked to go retrive the dragon stone, they gave you the option of straight up saying "oh, you mean THIS!?" and they were all like. Oh, sweet. Instead of other games where either:
 a) I would have had to end the convo, start it up again, and everyone would pretend I went out and came back or
b) the dragonstone wouldn't have spawned, and the dungeon would have re-populated and you would've had to go through it gain. Or I guess
c) the dungeon would have a special locked door in the basement that the questgiver would have had a key for.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Dutchling on November 14, 2011, 08:30:39 am
Seems like bad stuff happened to the Dwarfs :(
They have cool mechs though, too bad they want to stomp me.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Greiger on November 14, 2011, 08:49:38 am
Nonspoiler: Save every fucking mask you get and do not sell them. The full face masks which have a name and odd powers. Trust me.
Fuck.

Probably too late for buyback, and he's probably selling it for so much money the Emperor would have to take out a loan even if he was.   I mean comon, it didn't LOOK important.  There was a dragon sitting on his coffin for frig's sake, that makes you unimportant.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: scriver on November 14, 2011, 09:06:05 am
the quest system in general seems way more resilient to unexpected conditions.

I wouldn't really consider having found the dragonstone earlier to be an "unexpected condition" when it's very likely this is the second quest you get and as it doesn't finish until you find said dragonstone anyway.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Imofexios on November 14, 2011, 09:43:28 am
Bought skyrim today and turned the difficult to maxed.
Not so difficult on start so im hoping it gets some range of difficulty in later on?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Greiger on November 14, 2011, 09:51:58 am
Welp, I leave Windhelm and immediately get attacked by a dragon.  Me getting attacked by a dragon apperantly means that the stables, farm, dock, and Kajit camp get torn apart because it doesn't seem to give a shit about me.

It was nuts though, farmers and stablepeople charging the dragon with daggers, even the horses attacked the dragon.  The guards were content to shoot at it ineffectually from the walls. it would land now and then but I wasn't fast enough to get there. And my archery isn't up to snuff to do any real damage. I think the Kajit and the horses actually did more damage to the thing than I did that fight.

It eventually made the mistake of landing next to me to nuke a horse (who survived) and then I solved the problem by hitting it in the head with my greatsword until it was no longer a problem.

On the plus side, I now have keys to the stables and farm and a little bit of gold I retrieved from corpses.  All the cats lived, all the horses lived.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: LoSboccacc on November 14, 2011, 09:53:25 am
the quest system in general seems way more resilient to unexpected conditions.

I wouldn't really consider having found the dragonstone earlier to be an "unexpected condition" when it's very likely this is the second quest you get and as it doesn't finish until you find said dragonstone anyway.

true, but other quests are quite complex too. lot of corner case handling everywhere.

also, a nice addition is that you can escape quests with a no thanks equivalent to avoid journal pollution. can't remember now out of my mind if this was the case with oblivion or morrowind. (where if you dare asked about the task, it was a sealed contract)


edit: I didn't notice if the dragon attacking destruction is scripted only for named dragons or happen for random event too. also, is there some sort of reconstruction timer?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Greiger on November 14, 2011, 09:57:51 am
edit: I didn't notice if the dragon attacking destruction is scripted only for named dragons or happen for random event too. also, is there some sort of reconstruction timer?
this was a blood dragon (which I never encountered before, I guess I'm higher level) so it wasn't named, but it also did not actually do any structural damage to anything.  Just flew around telling them that they need a little bit more Yor in their lives.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Kivish Zokun on November 14, 2011, 10:09:16 am
Is it really worth it to kill Paarthunax? I was asked to kill him, but I really do not want to.  ::)

I'm in the same situation, I really dont want too as he is a really cool character, far more interesting than the blades anyways.

Quote
Spoiler (click to show/hide)

Holy cow thats some good detective work there sir. Not sure about the goddess part, but yeah he is that renegade.

Also the dragon bane sword is pretty damn good.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Mephisto on November 14, 2011, 10:09:32 am
Did anyone else find it odd that (temporary) companions who claim to love you for helping them out keep saying 'What is it, elf..'

I too would find that odd. Then again, I'm a nord.

It reminds me of one guy in a bit of a funny side quest. He's pissed off at you for [spoiler]ing his [spoiler]. While speaking to you, he's audibly pissed off. When done speaking, his random "you walked next to me, you must want me to speak to you" lines are pretty much the opposite.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Smitehappy on November 14, 2011, 10:16:03 am
I suppose that the kind of things you have to look past until someone develops procedural voice work that doesn't sound like Microsoft Sam.

I just wish everyone would stop telling me how pale I look before every conversation...
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: LoSboccacc on November 14, 2011, 10:19:34 am
the new fallout where you are the last survivor in a country of robots could use that  :-X
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Domenique on November 14, 2011, 10:50:09 am
Could someone share his way of gaining fast cash?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: forsaken1111 on November 14, 2011, 10:51:09 am
Holy crap the summon you get during the dark brotherhood line is awesome.

Spoiler (click to show/hide)

Nonspoiler: Save every fucking mask you get and do not sell them. The full face masks which have a name and odd powers. Trust me.
Fuck.

Probably too late for buyback, and he's probably selling it for so much money the Emperor would have to take out a loan even if he was.   I mean comon, it didn't LOOK important.  There was a dragon sitting on his coffin for frig's sake, that makes you unimportant.
Probably too late if its been a while. Look below if you want to see why you need them.

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: ThtblovesDF on November 14, 2011, 10:53:14 am
Sigh, fucking oblivion difficulty bullshit...

Pickpocket skill near 80 from pickpocketing around towns forever = Default enemies so overpowered they can kill dragons one on one.

Seriously, I had a randrom bandit after me and ran away (they violate my 30 one handed skill) and into a dragon  -  dragon attacks him, the bandit-something kills the dragon and I can barly(!) finish him off.


... I actually had to reduce the difficulty to one under default. Fuck you game D:<
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: forsaken1111 on November 14, 2011, 10:56:30 am
Yeah I'm not sure I like the fact that my high alchemy and smithing skill makes the game harder. Then again I guess they mean I can make awesome potions and armor/weapons which I guess should compensate.

And I do make some amazing potions now... I love the alchemy system.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: nenjin on November 14, 2011, 10:57:38 am
I was wondering when the leveling curve starts to become a problem. I'm lvl 15 and my highest skill is 43 I think and yeah....I've noticed I have to cut on guys barely wearing any armor A LOT to kill them. Meanwhile my companion can drop most anything with their 2-handed weapon in 3 hits or less.

And there's like...at least 9 quests involving the Thieves Guild. I'm impressed. I don't necessary like playing the equivalent of a mafia thug in my medieval RPGs....but it's pretty neat how, once you get past that, there's this whole organizational setup. Way more elaborate than Oblivion's Thieves Guild, which was kind of a disappointment. And everyone's got a personality, the kind of treatment the Dark Brotherhood quests got in Oblivion. Me likey.

Quote
Could someone share his way of gaining fast cash?

Depends on how much you need. Generally, people leave coin pouches EVERYWHERE in the game world. Every house you visit has probably between 10 and 20 gold just laying around out in the open. Another 20 probably scattered around in containers. Iron or better breastplates and shields sell for between 20 or 30 I think without any real skill in Speech, so I always collect them when I find them. You seem to have an insane weight capacity in game since there's no stats, and a companion can be loaded up with tons of heavy crap. It all sells and its everywhere. When you pick up anything worth more than 60 gold pre-vendor, it adds up. Not as much as it has in previous ES games, but I made the ~6250 you need to buy a house in Whiterun and outfit it pretty easily.

You can also try mining ore, but you might have to refine it first to get as much out of it as possible, which requires finding a smelter.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: forsaken1111 on November 14, 2011, 11:02:18 am
So far its not a huge problem with me because I've been working my destruction skill heavily as well. I can cast a shit load of firebolts and fireballs (or ice/lightning if its a fire resistant enemy) now due to the half mana perks and other various skills. I have something like 320 magicka due to leveling and gear that I've made myself and enchanted.

My biggest problem is that there are too many cool things to do so I end up splitting skills between forging, enchanting, alchemy, destruction, conjuration, one handed weapons, and light armor which means none of them are really high. My lowest is light armor at like 23 because I rarely actually get hit due to my conjurations. My highest is forging at 55 and destruction at 58.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Dutchling on November 14, 2011, 11:15:04 am
I have the same problem. I have this really cool mask which I just have to wear. Too bad it is heavy armor, making me increase that skill. It also makes illusion, alteration and conjuration cost 20% less mana. Which is completely useless as I don't cast any spells :S
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: LoSboccacc on November 14, 2011, 11:19:50 am
Sigh, fucking oblivion difficulty bullshit...

Pickpocket skill near 80 from pickpocketing around towns forever = Default enemies so overpowered they can kill dragons one on one.

Seriously, I had a randrom bandit after me and ran away (they violate my 30 one handed skill) and into a dragon  -  dragon attacks him, the bandit-something kills the dragon and I can barly(!) finish him off.


... I actually had to reduce the difficulty to one under default. Fuck you game D:<


is that true? same leveling crap? I was under the illusion that this time they did better.

I'll wait more confirmations about this...

morrowind rant:
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: forsaken1111 on November 14, 2011, 11:22:53 am
It is true in the sense that I am encountering stronger things as I level up, but not EVERYTHING scales with you. I find plenty of the same shitty skeletons and zombies an dhurgr or whatever they're called when I raid a tomb, but here and there are one or two more powerful once which actually tax my magicka reserves (read: "don't go down in a single shot"). I truly do a shitload of damage when I hurl a dual-cast fireball at something though now that I know how to make potions of fortify destruction and have all the fire perks plus dualcast and staggering.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: PTTG?? on November 14, 2011, 11:25:53 am
Has anyone found a more advanced version of the basic "flames" spell? I'm like level 11 and it's still the best way to take out most things (other than the occasional arrow, or sparks to take out neck romancers.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Tellemurius on November 14, 2011, 11:27:16 am
Has anyone found a more advanced version of the basic "flames" spell? I'm like level 11 and it's still the best way to take out most things (other than the occasional arrow, or sparks to take out neck romancers.
Sure its called firebolt :P
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Domenique on November 14, 2011, 11:31:32 am
Quote
Could someone share his way of gaining fast cash?

Depends on how much you need. Generally, people leave coin pouches EVERYWHERE in the game world. Every house you visit has probably between 10 and 20 gold just laying around out in the open. Another 20 probably scattered around in containers. Iron or better breastplates and shields sell for between 20 or 30 I think without any real skill in Speech, so I always collect them when I find them. You seem to have an insane weight capacity in game since there's no stats, and a companion can be loaded up with tons of heavy crap. It all sells and its everywhere. When you pick up anything worth more than 60 gold pre-vendor, it adds up. Not as much as it has in previous ES games, but I made the ~6250 you need to buy a house in Whiterun and outfit it pretty easily.

You can also try mining ore, but you might have to refine it first to get as much out of it as possible, which requires finding a smelter.

Actually, sir, I've finished thieves guild, civil war and main quest, so I think more cash would be much more appropriate. I wish thieves guild random quests got higher rewards when you get higher in the guild or a higher level... 200 septims is not what I call a good pay.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Dutchling on November 14, 2011, 11:34:04 am
Do you no longer need black soul gems to capture humanoid souls? I accidentally hit a Felmer with my Soul bow instead of my normal one and now I have his soul.
There seems to be a lot more soul gems in Skyrim than there were in Morrowind and Oblivion combined.. I have a few dozen of them just from raiding a Dwemer fort, including five filled Grand gems.

edit: also, I posted this in the same second as you Domenique :P. Was kinda weird to see my post not being the latest one.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: forsaken1111 on November 14, 2011, 11:34:04 am
Has anyone found a more advanced version of the basic "flames" spell? I'm like level 11 and it's still the best way to take out most things (other than the occasional arrow, or sparks to take out neck romancers.
You should be able to buy spells from the court wizard in Whiterun. You can also venture up to Winterhold and buy spells from the different wizards there, the destruction spells can be bought from a female wizard. There is also a wizard named Nelacar who stays in the inn at Winterhold who can sell a lot of spells.

You won't get a better 'flamethrower' spell though. The next level up is firebolt and then fireball. From there you get fire cloak which is awesome for crowds and fire rune which is the 'trap' spell and useful in a pinch. Firebolt throws... bolts of fire. Its similar in effect to the flare spell you start with in Oblivion. Fireball is the same but more damage and AOE. Fire Cloak goes on you and hurts anyone nearby each tick. Note: This includes allies and allied summons as far as I could tell.

For lightning you get Lightning Bolt which is a more powerful charge-and-fire version of sparks, not a stream, and Chain Lightning which is lightning bolt but arcs to nearby targets. Chain Lightning will even arc to targets if you miss and hit a wall, so its handy for bank shots around corners or cover. Then there is a lightning version of fire cloak and fire rune.

For ice there is a low level frostbite spell which is a stream like sparks/flames. Then you get Ice Shard or something like that which is a charge-and-shoot version that fires ice projectiles and slows people a bit. After that is a spell which fires an AoE spinny tornado frost thing which damages people in the area as it flies forward. Then there is an ice version of the cloak and rune.

Beyond those spells I don't know, I haven't gotten higher than Adept spells so no idea what Expert and Master will have but I know there are more.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Sirian on November 14, 2011, 11:36:02 am
I have the same problem. I have this really cool mask which I just have to wear. Too bad it is heavy armor, making me increase that skill. It also makes illusion, alteration and conjuration cost 20% less mana. Which is completely useless as I don't cast any spells :S

Ah yea i just found this mask too but i use heavy armor so i'll use it :p.

You can also try mining ore, but you might have to refine it first to get as much out of it as possible, which requires finding a smelter.

There's a smelter near the entrance of Whiterun (first city), behind the forge. Also, if you mine a lot of iron ore, get a transmutation spell, and turn it into silver ore, and then turn the silver ore into gold ore. I found the spell
Spoiler (click to show/hide)
.

Someone also mentionned enchanting clothes as a potential major source of income. Me, i just sell what i find in dungeons and don't need, like scrolls, most potions except a stash of 10x hp/mana/stamina potions, expensive weapons/armor i don't use...
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: LoSboccacc on November 14, 2011, 11:44:15 am
there is a list on the uesp wiki

Spoiler (click to show/hide)
very spoilery, so don't go there if you don't want to be spoiled.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Dutchling on November 14, 2011, 11:51:25 am
Where do you spend money on anyway? So far I have found all my gear in dungeons and merchants still sell iron crap.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: LoSboccacc on November 14, 2011, 11:54:39 am
also the component for a restore health potion are extremely common. no need to purchase those either.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: The Merchant Of Menace on November 14, 2011, 11:56:11 am
How's the alchemy system in Skyrim as well?
Because apparently there's cooking, which makes it seem like alchemy will be actual alchemy and not soupmaking.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: nenjin on November 14, 2011, 12:00:03 pm
Money is for housing mostly, it seems. I'm thinking every major city has a house available, and that adds up to a lot.

Housing is the only thing I've encountered that costs more than 5k. I don't think I've seen a magic item worth that much even. Grand soul gems with a grand soul? 1500ish. Everything seems priced fairly low in Skyrim, it's just the bulk purchases like spells that end up costing you a lot. Or materials I suppose if you're not doing a ton of wandering or stealing and want to get straight to the cool smithing.

Alchemy is more or less what it was in Oblivion. Each reagent has 4 properties, using reagents with the matching properties yields the potion. You can combine up to three items, and I haven't tried for potions with multiple effects yet. You can eat ingredients raw to learn their properties, or mix and match them on the alchemy menu, and it will grey out combinations that don't work. Unlike other alchemy systems, you don't create potions with "failed" combinations, it just doesn't work. Alchemy is really useful.....but not terribly interesting IMO. Like enchanting, Bethesda purposefully gimps how expansive the system can be. The Alchemy perks do allow you later on to craft potions more to your liking, by having remove the "poison" effects from combinations if a good effect would come out of it. But that's pretty much the extent of it. The effectiveness of potions is based on your skill level and whatever perks MASSIVELY augment their power.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: The Merchant Of Menace on November 14, 2011, 12:02:12 pm
Huh, so it's still a case of making a potion of restore fatigue from bread, lettuce, tomatoes and ham.

Or as normal people call it, a sandwich.

Still, having to taste test to get the effects seems like a pretty neat addition.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: LoSboccacc on November 14, 2011, 12:02:26 pm
it's like morrowind, but only your stat and perks count, no alembic&stuff and no bottles either.

there is an alchemy station in most shops and you can have one in your house. components could be used without prior knowledge of their effects (finally)

a nice touch is that when you select a component from the list of all, the ones that you have already tried out and didn't worked are grayed out, making exploration of mixtures an enjoyable experience.

ninjad edit:

wow, very different views on that :D

food now doesn't count as alchemic reagents (most of the time) so no more sandwich potions
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: scriver on November 14, 2011, 12:03:49 pm
I'm pretty sure enemies have leveled, stronger versions of the basic flame-/lightning-/frost-thrower spells though. But Beth didn't let us have a high-level version of it because... Nah, I can't think of any reason beyond unthoughtfulness.

I just had a great fight with my second dragon, though - we fought in the moor/tundra/fields outside that first city, making our way across it as we exchanged blows and magics until only one of us remained standing. Really cool fight, better than anything I've played from Beth before.

Is there any reason to save dragonbones/scales beyond sentimental value, by the way? I could really use the money, you see. I'm running out of companions to store all my shit on.

Also, no, MoM, you don't use foodstuffs in the Alchemy. Otherwise the same though. Pretty much.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Journier on November 14, 2011, 12:08:15 pm
i think your axe skill should increase slowly from woodchopping, this is trash!

lol

and i wish there was a skill and tree for foodmaking. i want to make very potent and fantastic apple cabbage soups...

and rabbit stew...

OH

And so far as Ive seen, finding salt piles or buying enough of them to complement the masses of raw foods you have available is difficult... im always out of saltpiles with fucktons of food left to cook :(

am i just supposed to wander town to town to buy up all the merchants salt to complement the food available only in one?

though i will say, doing a kill bandit leader mission in a cave, i probably found 15 salt piles but also found like 20 each of cabbage, apples, tomatoes too...

i hope to god i can find a way to mine salt... that would be nice.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: forsaken1111 on November 14, 2011, 12:10:57 pm
Also: In alchemy if you use two reagents which also have another mutual property that property is revealed when they react. So you might be making a healing potion with two ingredients but those two also have a 'fortify health' property you didn't know about. You will accidentally make a healing + fortify health potion and that property is now known on the list of effects for those two reagents. It makes alchemy a discovery experience.

Also there are some reagents which taste-testing is very dangerous. There is a perk that allows taste-testing to reveal two properties which helps a lot too.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: The Merchant Of Menace on November 14, 2011, 12:12:23 pm
Well, it seems like it's been freshened up pretty awesomely from Oblivion then.

/me waits impatiently for Friday.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Dutchling on November 14, 2011, 12:16:37 pm
You can also see which effects you can make (2+ ingredients and just make one select ingredients from that list. It really is a lot better than Oblivion.
Enchanting is also done differently. Initially you can only use one effect and in order to be able to use a certain effect you need to disenchant (destroy) another item with said effect. It is also totally free now and has a skill tree associated with it.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: LordMelvin on November 14, 2011, 12:16:55 pm
snip

And so far as Ive seen, finding salt piles or buying enough of them to complement the masses of raw foods you have available is difficult... im always out of saltpiles with fucktons of food left to cook :(

am i just supposed to wander town to town to buy up all the merchants salt to complement the food available only in one?

though i will say, doing a kill bandit leader mission in a cave, i probably found 15 salt piles but also found like 20 each of cabbage, apples, tomatoes too...

i hope to god i can find a way to mine salt... that would be nice.

http://en.wikipedia.org/wiki/History_of_salt

Salt is an important and rare thing in any non-modern setting. So there's that.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: SP2 on November 14, 2011, 12:20:21 pm
Do you no longer need black soul gems to capture humanoid souls? I accidentally hit a Felmer with my Soul bow instead of my normal one and now I have his soul.
There seems to be a lot more soul gems in Skyrim than there were in Morrowind and Oblivion combined.. I have a few dozen of them just from raiding a Dwemer fort, including five filled Grand gems.

edit: also, I posted this in the same second as you Domenique :P. Was kinda weird to see my post not being the latest one.

You need black soul gems to capture people's souls, I just don't think Felmer count towards that since they fill normal soul gems too.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: nenjin on November 14, 2011, 12:24:15 pm
Quote
It makes alchemy a discovery experience.

I can't remember anymore, wasn't that how Oblivion was, or was it all discovered already? The discovery process DOES keep it fresh. It's just trapped within Bethesda's very tired system. And because there aren't visible stats anymore, there are somewhat fewer potions. (Although maybe they're replaced by a few new ones, like Fortify Blacksmithing.)

I dunno. The system works and its clean. But compared to Witcher's alchemy, Bethesda's alchemy has always felt tacked on. If they'd be willing to break out of their freaking rigid design and let alchemy (and magic) do something novel like they used to, the system could be so much better.

Honestly the only reason I bother with alchemy in Beth games is because of poison. Especially now since it's actually fair to use it when you're going up against Giants who can crush you flat in one shot. Using it in Oblivion was kind of overkill.

Quote
It is also totally free now and has a skill tree associated with it.

Except you're stuck creating boring, one effect items for almost the entire game and it's completely based on what gear you find. Whereas you could buy spell books in Oblivion at or around your own level to get a plethora of effects, here you're stuck with the handful of stuff you decide to disenchant. I much preferred Oblivion, and I hate the fact items are one effect deals. You could do more in Oblivion and I don't get their rationale here at all. Unless they didn't want player created items stealing the thunder of the stuff they gave you. Which would be easy to do, because the items I've been getting in Skyrim are booooooooorrrrrriiiiinnnngggg. Tons of Soul Trap weapons, a few of the (three!) elemental weapons, some armor with fortify this or that. I'm still using the Frost Sword and Fear dagger I created _at level 5_, because I simply haven't found anything more interesting to use and there's physically no way to create anything better!

Compared to the Boots of Jumping, there isn't anything in Skyrim half as cool or inventive. And you can't even make anything good without disenchanting/enchanting crap items all the way to 100 skill.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Nilocy on November 14, 2011, 12:25:44 pm
I havn't gone further in the main quest than the first dragon killing. And I so far have like, 20 hours of gameplay logged :D
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Silent_Thunder on November 14, 2011, 12:29:10 pm
8 hours in and I notice how I still havent ventured out of the Southeast  starting corner of the map. Damn that feels depressing almost XD
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: shadenight123 on November 14, 2011, 12:34:43 pm
please. it's three days i'm playing. after "unlocking" dragons i've been doing everything else.
everything.
EVERYTHING.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: timferius on November 14, 2011, 12:39:24 pm
I have to say, the largest improvement to alchemy for me was making food a completly seperate thing. Also, that food heals is wonderful, but I wish it healed MORE, as I can find myself devouring 20 meals worth of food to heal in combat, which is a bit odd... Maybe make food more like a regen effect?

8 hours in and I notice how I still havent ventured out of the Southeast  starting corner of the map. Damn that feels depressing almost XD

I didn't notice at first, but you start in the centre south, scrolllll your map wayyyy left there, a little further, there, theres the edge.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Dutchling on November 14, 2011, 12:45:54 pm
Quote
It is also totally free now and has a skill tree associated with it.

-snip-

Well, the only effect I use on my weapons is the steal life one and I got that at level 4. I wish there were more enchanting tables though, as the only ones I have found so far were in dungeons.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: forsaken1111 on November 14, 2011, 01:15:01 pm
Also, that food heals is wonderful, but I wish it healed MORE, as I can find myself devouring 20 meals worth of food to heal in combat, which is a bit odd... Maybe make food more like a regen effect?
Hell with the potions I make now from wheat and a few other ingredients I don't even need food. Cooking is a serious pain in the ass considering you can easily make potions that heal 50+ once you get to a good skill level. (Also I found a ring that adds +15% effect to potions I create which helps some)

Its to the point where I have crafting gear sets. I have some bracers and a helm which increase my smithing, I have a ring and amulet which increases alchemy/potion effects. Nothing for cooking yet.

I was hoping there would be stuff for making you mine more material or something but nothing yet. I kinda enjoy finding and mining minerals to make more awesome stuff. Though right now I have like 15 grand and I could buy any materials I need. In fact Iron is so cheap I can buy all the iron ore and ingots and then craft them into armor/weapons to sell for a profit.

Speaking of buying, I have an amulet for +10% better prices, a ring for +12% and a mask for +20%. Do these effects stack?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: The Merchant Of Menace on November 14, 2011, 01:18:12 pm
Quote
It makes alchemy a discovery experience.

I can't remember anymore, wasn't that how Oblivion was, or was it all discovered already?

Every 25 levels in alchemy unlocked another of the 4 ingredient effects.

Which I always found funny, because that turned some combinations that were harmless into deadly poisons.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Ultimuh on November 14, 2011, 01:19:59 pm
The more I read about it, the more impatient I am waiting for it to arrive by mail.
Sometimes I really dislike living in Greenland..
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: LoSboccacc on November 14, 2011, 01:21:03 pm
And you couldn't use effects you didn't know

Oh, for maximus stackamus, there is a potion that gives oratory skill a bonus and (but I'm not sure about this one) at least one effect that direcy increase price bonus
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: thvaz on November 14, 2011, 01:24:11 pm
I've had some problems buying it over steam while abroad in Africa (steam blocked my card because I was in a country I wasn't supposed to), but now I am a happy owner.

Though the game suffer a serious case of consolitis, it is awesome, and is better than Oblivion in almost every way.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: forsaken1111 on November 14, 2011, 01:28:11 pm
Yeah even once you're used to it, the interface is a ball of shit. It gets in my way more often than it helps me out. I can't wait for a modder to do a proper interface.

Otherwise the game seriously impresses me. It is rare that I sit for this long at a time and play one game, but this one is amazing.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: PTTG?? on November 14, 2011, 01:29:49 pm
I've got a week-long vacation coming up, and it's going to snow.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Tilla on November 14, 2011, 02:26:26 pm
My only regret so far (besides the UI, hurry up bethsoft and release the mod kit so people can fix your mental illnesses plz) is that tonight Saints Row 3 unlocks and it's unlikely I'll get to explore more of the snowy wastes for a while.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: forsaken1111 on November 14, 2011, 02:37:14 pm
My only regret so far (besides the UI, hurry up bethsoft and release the mod kit so people can fix your mental illnesses plz) is that tonight Saints Row 3 unlocks and it's unlikely I'll get to explore more of the snowy wastes for a while.
Pff, like there is any comparison between Skyrim and some gang-banger wannabe grand theft auto.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: LoSboccacc on November 14, 2011, 02:39:47 pm
ars technica says that it's actually a fun game, not that I trust reviews but they seems at least done by people that actually plays.

enough to get me interested in a demo.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Reiina on November 14, 2011, 02:46:20 pm
God, I got owned again and again and again by a group of bandits. After quickloading for the 6th time, I decide to avoid them, continue on my merry way, encountered some thief whom I make suffer for all those deaths.

Then I continue on my way to the town, and on the side of the road I see a beehive, hmm honey and all that, I run to it and then on my left, in the corner of my eye, I see a big brown thing move...

Yep of course, a big brown bear(probably interested in the honey too) decides to charge me.
And I must say, bears are terrifying, I find them scarier than dragons atm :p.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: forsaken1111 on November 14, 2011, 02:49:24 pm
I didn't realize that so much of my success as a mage came from that staggering perk on dual-cast destruction spells. It makes the enemy pause and stagger back every time they're hit.

I can take down 3 bears without taking a hit using dual-cast spells. Without them I get mauled and torn apart by one.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Tilla on November 14, 2011, 02:55:24 pm
My only regret so far (besides the UI, hurry up bethsoft and release the mod kit so people can fix your mental illnesses plz) is that tonight Saints Row 3 unlocks and it's unlikely I'll get to explore more of the snowy wastes for a while.
Pff, like there is any comparison between Skyrim and some gang-banger wannabe grand theft auto.

Fuck you say? Saints Row is what GTA aspired to be when it was a good series (IE before GTA IV) taken to a whole new level. A level filled with helicarriers, street-sharks, japanese gameshows about killing furries, and more.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Empty on November 14, 2011, 03:07:53 pm
Here's a tip when you're stalked by 3 hired thugs after you've mugged people.

Run a bit away from them. Equip bow. Shoot 1. Run away from the other two and the 1 will follow. Paste him into paste.
Rinse repeat 1 more time :P

Though if you're a high enough level you can probably take them on 3 at a time.

I couldn't though since I was using a dagger as my main weapon. I switched to a sword after that :P
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Dutchling on November 14, 2011, 03:09:46 pm
On my way to a chick who invited me to dinner [1] I encountered some nazi elfs. As I am a Wood Elf (Cacame Amedinade) and I was getting tired of those stupid Nords, I decided to join them on their quest for racial purity or whatever they were up to. Too bad one of them asked if I worshipped some kind of god and I wasn't able to deny it. At least I have some Elf armor now :)

Spoiler: 1 (click to show/hide)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Sirian on November 14, 2011, 03:17:56 pm
Where do you spend money on anyway? So far I have found all my gear in dungeons and merchants still sell iron crap.

Recently i've been spending some money on magic items to disenchant, to get new interesting effects for my future enchantments.

Oh and i love smithing potions ! Thanks to one of those, i managed to improve a full set of plate steel armor + elven sword + dwemer shield to "flawless" instead of "exquisite", for a huge total armor boost. Also i found that to increase my smithing skill, the best was to craft iron daggers. It sells for crap but you only need a leather strip and an iron lingot, and it increases the skill as much as any other item. It gave me a couple levels too, but with the increase in defense (armor) and offense (sword), it's totally worth it.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Domenique on November 14, 2011, 03:22:40 pm

Where do you spend money on anyway? So far I have found all my gear in dungeons and merchants still sell iron crap.

Potions, mostly. Also - arrows. Then again, assets (powerful weapons that I wouldn't otherwise use, storing them in the house, I like assets, that's what I do). I want to have at least  200,000 in assets or cash by the first expansion.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: forsaken1111 on November 14, 2011, 03:47:55 pm
People asking about easy money:

http://kotaku.com/5859156/get-unlimited-gold-in-skyrim-easy/gallery/1

I ran across this glitch myself by accident but didn't say anything because I don't like reporting glitches to the public.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Domenique on November 14, 2011, 03:49:45 pm
People asking about easy money:

http://kotaku.com/5859156/get-unlimited-gold-in-skyrim-easy/gallery/1

I ran across this glitch myself by accident but didn't say anything because I don't like reporting glitches to the public.

I might as well open up the console.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Kiktamo on November 14, 2011, 04:20:58 pm
Personally I find potions made from
Spoiler (click to show/hide)
very useful since the ingredients are so cheap.

Also I just bought the 25000 gold house in Solitude last night. Might not have been worth it but I now have the most expensive house in the game. Now to earn enough money to decorate it.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Drakale on November 14, 2011, 04:25:47 pm
Awesome game. Although I don't get why they made food function like weak potions. I would prefer modest but long during buffs from food, and short lived powerful buff from potions.

Also, how I can quaff 50 potion in the span of a second is a bit jarring and render some fights less challenging, but I understand it's probably better for game-play reasons. A time limit between potions would be great, and make better potions even more valuable.

Pretty sure someone will make a mod that address this in a near future so no big deal.

Let me tell you, the sight from the top of some of the mountains is some of the most poignant graphics I have ever seen in a video game. Very very well done, and my computer is not even that good.

Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Carcanken on November 14, 2011, 04:27:03 pm
This game is awesome.

Done nothing but the main quest so far, just beat it.

Now I get to explore everything else! :D
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: forsaken1111 on November 14, 2011, 04:31:59 pm
Is there a house in each city?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Greiger on November 14, 2011, 04:47:16 pm
Figured I would take a quick peek at what mods came out so far.  The main two mods on curse.com is not one but TWO female nudity mods.  My faith in humanity has been reduced even further.

Oh well, at least that system time displaying during loading screens is pretty awesome.  It lets me see that I have been playing the game for entirely too long.  Pretty sad that that's the ONLY mod on there that seems worth a download.

Skyrim nexus seems to have a bigger selection, but I haven't looked at them all yet.  Nowhere near beating the main plot and don't wanna inadvertently spoil myself like I did for the ending to Oblivion.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Bdthemag on November 14, 2011, 04:50:09 pm
Figured I would take a quick peek at what mods came out so far.  The main two mods on curse.com is not one but TWO female nudity mods.  My faith in humanity has been reduced even further.

Oh well, at least that system time displaying during loading screens is pretty awesome.  It lets me see that I have been playing the game for entirely too long.  Pretty sad that that's the ONLY mod on there that seems worth a download.

Skyrim nexus seems to have a bigger selection, but I haven't looked at them all yet.  Nowhere near beating the main plot and don't wanna inadvertently spoil myself like I did for the ending to Oblivion.
Eh, so far only texture mods. Which is mainly either nude mods, or making characters skin less dirty.

I'm a Nord damnit! I want new weapons to bash on skulls of my enemies!
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Deimos56 on November 14, 2011, 04:50:36 pm
Awesome game, I love it, even the absurd physics that send you into space when struck by a club... actually, especially that. I also appreciate that the leveling mechanics aren't skewed towards "you level, you die violently" like a number of previous games.

...But the interface is a bit clunky on computers... and I wish games like The Elder Scrolls would stop reducing their number of spells from game to game... :-\
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: shadenight123 on November 14, 2011, 04:52:45 pm
well there is the aracnophobic mod.
instead of spiders you get big bears crawling down from the ceiling.
THEY ARE EVERYWHERE RUN FOR YOUR LIFES!
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Greiger on November 14, 2011, 05:02:47 pm
The moment the toolkit comes out I'm sure somebody is going to make fun of those by making spiderbears.   8 legged bears that spit moss at you (theres a mod that replaces spider webs with moss too)

It would be awesome.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Cecilff2 on November 14, 2011, 05:15:11 pm
I saw a Mudcrab (http://www.youtube.com/watch?v=QqaFGemOxW0) the other day.

I don't want any trouble, bro.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Kiktamo on November 14, 2011, 05:26:14 pm
Is there a house in each city?
The houses are pretty much in the big cities. So there's the one in Whiterun of course then there's Riften, Markarth, Windhelm, and Solitude. Beyond that I know the College in Winterhold Provides you a small room when you join.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Seriyu on November 14, 2011, 05:26:56 pm
I saw a Mudcrab (http://www.youtube.com/watch?v=QqaFGemOxW0) the other day.

I don't want any trouble, bro.

So I looked at that link, and by the time I was done, said "hey I should post this in the skyrim thread" while forgetting I got it from the thread to begin with. Yep.

Also that's awesome.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: shadenight123 on November 14, 2011, 05:32:52 pm
found a trolling of oblivion adoring fan.
inside skyrim.
inside a book.
inside a cicero diary.
you got it? here's the spoiler
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Greiger on November 14, 2011, 05:33:35 pm
Ok that was hilarious.  I didn't even see the little guy til he started walking off.  Don't worry little mudcrab, your family will eat for years off of that meal.

In other news I took a potshot at a bird, expecting it to be background.  Not only did I actually somehow hit it (I'm a terrible shot on anything moving) but it actually tumbled out of the sky as a corpse. 
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: GaxkangtheUnbound on November 14, 2011, 05:47:47 pm
I'm trying to find the video where a giant hits a home run on a cave bear and the corpse clears the mountain. Anybody know what I'm talking about?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Teneb on November 14, 2011, 06:08:16 pm
I'm trying to find the video where a giant hits a home run on a cave bear and the corpse clears the mountain. Anybody know what I'm talking about?

A giant did that to my argonian when I wandered too near. Was Fun.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Cthulhu on November 14, 2011, 06:12:42 pm
Just got it, downloading now.

This is a fresh start, my brother got the strategy guide for Oblivion and I basically destroyed the game for myself.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: joey4track on November 14, 2011, 06:19:19 pm
Can't wait for another 2 months or so when I can play this thing with some balance mods. At this point it's nearly impossible to play any sort of pure mage  character. It seems to be set up for all chars to be a 'jack-of-all-trades' type player. And the perks are terrible. After I get tired of Terraria 1.1 then I'll come back to Skyrim and hopefully by then the community will have fixed it like they have fixed every other Bethesda game...
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: forsaken1111 on November 14, 2011, 06:29:19 pm
Can't wait for another 2 months or so when I can play this thing with some balance mods. At this point it's nearly impossible to play any sort of pure mage  character. It seems to be set up for all chars to be a 'jack-of-all-trades' type player. And the perks are terrible. After I get tired of Terraria 1.1 then I'll come back to Skyrim and hopefully by then the community will have fixed it like they have fixed every other Bethesda game...
What trouble are you having as a mage? I'm playing 99% mage and have done just fine.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: joey4track on November 14, 2011, 06:40:57 pm
Endgame even if you put all your level ups in magicka to get 500pts you can only cast the highest level spells twice before you are out of magic and even then most of the spells don't do enough damage to a lot of the high level mobs. Anyway, there are all sorts of balancing issues to be resolved- some things are too easy/difficult, most of the perks are worthless or too overpowered, etc etc, the list goes on but we all knew that would be the case. I just thought that Bethesda would have listened a bit more the community that put them on the map, instead they shun us loyal pc fans to cater to all the consolers to give us one of the worst ports to pc in history. It really is a giant FU to all the people that gave them their success because of Morrowind, which I still consider to be the best overall TES game :)

...and you notice every game after Morrowind is more and more geared to the console
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: umiman on November 14, 2011, 06:43:24 pm
*sniff* *sniff*

Ah fink ah smell one o' 'em "bigots".
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: BigD145 on November 14, 2011, 06:44:06 pm
You can't effectively be a jack-of-all-trades without making things very difficult. You just don't have the points for all those perks. You can't rely on random drops to give you bonuses. I made a thief/mage and it's terribly underpowered without points put into conjuring.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: joey4track on November 14, 2011, 06:46:39 pm
*sniff* *sniff*

Ah fink ah smell one o' 'em "bigots".

Haha, I'm racist(?) against people who own consoles..? Or I hate all races except the Dunmer?  :P
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: forsaken1111 on November 14, 2011, 06:48:03 pm
Endgame even if you put all your level ups in magicka to get 500pts you can only cast the highest level spells twice before you are out of magic
Is that taking into account the 50% reduction in cost from the skill perk and the cost reduction you can get by enchanting your gear? That adds up quite a bit.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: zehive on November 14, 2011, 07:04:47 pm
one of the worst ports to pc in history.

every time any game is released on console and PC, all I ever hear is 'WORST PORT EVER' ad infinium. The game is fine.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: thvaz on November 14, 2011, 07:11:45 pm
one of the worst ports to pc in history.

every time any game is released on console and PC, all I ever hear is 'WORST PORT EVER' ad infinium. The game is fine.

The game is very good, but I would appreciate more care in the porting. It is not the "worst port ever" , however.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Bdthemag on November 14, 2011, 07:41:17 pm
That's because most games these day's are mainly intended to be console games, and if they just port it straight to PC there will be some problems.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Azkanan on November 14, 2011, 08:17:32 pm
@Balancing:
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: timferius on November 14, 2011, 08:23:28 pm
@Balancing:
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: SP2 on November 14, 2011, 08:25:36 pm
@Balancing:
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: woose1 on November 14, 2011, 08:36:17 pm
I got end-level fire breath at level 15.

gg

EDIT: Also, this might have already been said, but there are a couple issues with skills in the game. Namely: leveling.

You can get blocking to level 100 in about 20 minutes, but in order to level up smithing at all you need to make shittons of useless crap for no other reason than XP grinding. I'm not sure how else to make it fair, but, right now it's a bit broken.

To be fair, it was like that in the previous games. Anyone who's ever played a mage in Oblivion probably remembers the endless skeleton summoning.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: joey4track on November 14, 2011, 08:55:28 pm
I said, *one* of the worst ports ever. Which is true, particularly before they released the first patch. Can you imagine that interface without the patchfix?  :-X
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: The Merchant Of Menace on November 14, 2011, 09:02:10 pm
But the endless skeleton summoning in Oblivion allowed you to practice combat skills as well.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Rez on November 14, 2011, 09:31:30 pm
The reason you hear worst port ever, is because they all are.  It's getting successively worse.  In Skyrim, there are some menus in which my mouse is disabled from clicking, other menus where my mouse is the only way to navigate.  They couldn't even bother to fix menus? AGAIN?! First thing I see when I get to a town.  A 'workbench'.  Thank you Fallout 3.  Though the other crafting areas are a nice toss to WoW grinders.  I crank the difficulty up to max, cause why the hell not.  I play piss-poor and still waltz through.  I'm going to be all cynical and call it a terrible port that suffers more for being designed for consoles.

Someone has probably posted it, but apparently dropping things on NPC's heads won't piss them off and you can steal with impunity when you do it, since they can't see you.  Yay derpy glitches and exploits.  par for the course for bethesda to brag about their new implementations, without having the creativity to see the obvious exploits to them.

Why do you need to cheat for money if there's an endless stream of it in the first town?

I mean, I wanted to like skyrim, I wanted it to give me a reason to support bethesda for redeeming themselves.  There's just no way around it for me.  Bethesda can only release buggy, poorly thought out games that require modding to be truly good.  Making your game extremely open to modding doesn't make it a good game, it lets modders finish it for you.  Why am I going to pay you for someone else's work?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: woose1 on November 14, 2011, 09:36:06 pm
I mean, I wanted to like skyrim, I wanted it to give me a reason to support bethesda for redeeming themselves.  There's just no way around it for me.  Bethesda can only release buggy, poorly thought out games that require modding to be truly good.  Making your game extremely open to modding doesn't make it a good game, it lets modders finish it for you.  Why am I going to pay you for someone else's work?
I don't know if I can be properly eloquent about this...

You are a very, very silly person.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Bdthemag on November 14, 2011, 09:36:50 pm
Indeed, I agree he is a silly person.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Microcline on November 14, 2011, 09:41:12 pm
My thoughts on Skyrim could probably be summarized by my experiences with the College of Winterhold.

Spoiler'd due to huge rant.  It may contain some spoilers for the College of Winterhold, but that questline is a shaggy dog story so there's nothing to really spoil.
Spoiler (click to show/hide)

This postscript contains actual spoilers:
Spoiler (click to show/hide)

On a lighter note, what do you think is going to be the quote that becomes emblematic of the game?  We've had “HALT” from Daggerfall, “I'm watching you, scum” from Morrowind, and “Stop right there criminal scum” from Oblivion (although pretty much everything that the guards say in Oblivion is quotable).
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: woose1 on November 14, 2011, 09:43:26 pm
Also:

I said, *one* of the worst ports ever. Which is true-

Spoiler: Warning, huge image. (click to show/hide)

I felt that was necessary to illustrate my feelings.
May I point you to the SNES version of Castle Wolfenstein 3D? Or, if you prefer more recent, the PC port of Resident Evil 4 (http://www.gamesradar.com/the-top-7-worst-video-game-ports-that-shouldve-been-taken-out-back-with-a-shotgun/)?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Rez on November 14, 2011, 09:43:26 pm
No doubt, I am very silly.

Also right.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: joey4track on November 14, 2011, 09:54:49 pm
Bethesda can only release buggy, poorly thought out games that require modding to be truly good.  Making your game extremely open to modding doesn't make it a good game, it lets modders finish it for you.  Why am I going to pay you for someone else's work?
Well put. I think I owe the people who make stuff like Oscuros and FWE and NME etc etc more gratitude than Beth.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Rez on November 14, 2011, 10:00:19 pm
To clarify, I don't think that no work goes into Beth games.  Hell, I think they put an enormous amount of work into their games.  I feel like their testers lack either the creativity or the fundamental knowledge of the game systems to be able to accurately find and weed out ridiculous bugs and exploits.  Their amount of works stops right where the hardest work starts, at polishing the game and balancing it.

Developers like Valve and (previously) Blizzard understand that what makes a truly great game is polish and balance.  I don't think many devs really get that.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: joey4track on November 14, 2011, 10:02:44 pm
Yeah I guess that's it. The creativity feels lacking. I didn't get that feeling from Morrowind for example.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: woose1 on November 14, 2011, 10:04:57 pm
You and Rez have obviously not read the Lusty Argonian Maid, V2.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Bdthemag on November 14, 2011, 10:06:28 pm
You and Rez have obviously not read the Lusty Argonian Maid, V2.
It is obviously the most creative work of fiction ever made. All who disagree aren't educated enough to realize it.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Rez on November 14, 2011, 10:07:24 pm
I am bested.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Microcline on November 14, 2011, 10:09:13 pm
Developers like Valve and (previously) Blizzard understand that what makes a truly great game is polish and balance.  I don't think many devs really get that.

You do understand the irony of posting this statement in the Bay 12 forums, right?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: joey4track on November 14, 2011, 10:11:05 pm
You and Rez have obviously not read the Lusty Argonian Maid, V2.

Sweet! I didn't know there was a volume 2!!
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: 3 on November 14, 2011, 10:15:43 pm
given the low modability of Oblivion

what
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Rez on November 14, 2011, 10:24:58 pm
* and toady

 :-[
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Yoink on November 14, 2011, 10:28:50 pm
[/otherpeople'srant]

I have it! At last! :D
The shop was open, I went in there, handed over the cash and my EBGames card, and BAM! I have it! :D
Played it pretty much non-stop til well after 1AM, and wow, I love it. Also, it's great that I received a free upgrade to the special edition when I pre-ordered, so I get all the extra goodies like the special case and the book.
(What the hell are the cards for, though? ??? Those confuse me.)
Infact, the book inspired me to actually write a journal from my character's viewpoint, which is pretty good for getting into character as it were.
I've actually made three characters so far, an imperial swordsman, (My main guy) a really lame-looking woodelf I'm highly unlikely to load up again, and a fistfightin' orc. :) Going to go play it some more now.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: nenjin on November 14, 2011, 10:38:37 pm
I'm not sure how easily the game will be moddable. General value tweaking is easy. But all the integrated menu shit they've put into it looks even more unwieldy than Oblivion. There were a few mods to expand what information could be displayed, but you didn't see people doing stuff like putting in custom icons, adding new menu tabs, new skills or any of that stuff. Going on what was possible in FO3 and FO:NV....and the general trend that newer engines are harder to mod for....I expect Skyrim is going to have the same problems.

That will probably still leave a lot of room for custom items, custom scripts, survival type stuff and all the graphical modding....but since Morrowind it seems like the core of Beth games has gotten progressively harder to screw with.

Still, I'm pretty stoked to see what modders come up with.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: debvon on November 14, 2011, 10:41:08 pm
A few of questions for those who have been playing a lot:

Do arrow headshots do more damage?
When dual-wielding, is it more practical to have two swords, or is there a point to having a dagger in one hand?
Are guild chests safe to use? I.E. will you find your stuff missing if you use them?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Rose on November 14, 2011, 10:43:43 pm
I use two swords pretty exclusively.

They are so good.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Bdthemag on November 14, 2011, 10:45:03 pm
I always use two maces for some reason, probably because all of the good weapons I seem to be looting are just maces.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: nenjin on November 14, 2011, 10:46:43 pm
I do sword dagger. I think you get a quicker 2-hit set of swings. Plus if you have the backstab and assassin perk, you've got your stabby weapon and your all out combat weapon, both good to go.

I put stuff in the Thief Guild Chest and left for, I dunno, 10 minutes including some fast-traveling and came back, it was still there.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Rose on November 14, 2011, 10:51:27 pm
also, how long till I get better blades than the ones made from giant earwigs?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: forsaken1111 on November 14, 2011, 11:05:31 pm
also, how long till I get better blades than the ones made from giant earwigs?
Er.. pretty much immediately if you make them. You can make some sweet elven or dwarven weapons, and the skysteel sword I got for free and enhanced to flawless is far and away better than the falmer (sp?) weapons, if that is what you're referring to. In fact I have been using it since LEVEL 8 and it is still better than everything I have found up to the Ebony Sword I just got, which will be better once I improve it at a crafting area and enchant it.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Greiger on November 14, 2011, 11:06:42 pm
A few of questions for those who have been playing a lot:

Do arrow headshots do more damage?

A tentative yes from me. A headshot to an elk while sneaking downs them in one shot, while anyplace else they tend to survive with a little hp and run.

However there are a ton of variables in there, random rolls, possibility of mobs having variable HP, possibility of distance changing damage, archery skill, ect.  So I wouldn't call it a sure thing.   But if you have an easy shot at the head, why not?  It looks badass when you come up to collect an elk corpse and see the arrow embedded right in the throat or between the eyes.

That and if your target lives it's amusing watching them run around like they are wearing a gag arrow.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Rose on November 14, 2011, 11:06:57 pm
eh, I'm a pretty sucky blacksmith, tbh.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Crustypeanut on November 14, 2011, 11:47:25 pm
This. Game. Friggin'. RULES.

Orcs ftw!
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: 3 on November 14, 2011, 11:55:03 pm
There were a few mods to expand what information could be displayed, but you didn't see people doing stuff like putting in custom icons, adding new menu tabs, new skills or any of that stuff.

Ever see this (http://www.tesnexus.com/downloads/file.php?id=10763)? Oblivion's entire UI was in XML; you could just drop a load of textures/icons into the appropriate folder, play around with a few lines of text and go. The only thing people needed the CS for was for looking up the syntax. But yeah, I don't hold out hope for Skyrim to be as moddable, but there's always hacks if the CS doesn't go far enough. Providing, of course, the game lives long enough for that to be relevant.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Dave1004 on November 15, 2011, 12:12:54 am
Wow, something really lame just happened. My badass Sword/dagger dual-wielding warrior-mage who's also an archer just got one hitted...By a bandit. The dude was on a freakin' bridge, and I could barely see him. I was staring at him, and then I saw a small streak coming closer and closer, then BAM!

Deeaaad.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: fred1248 on November 15, 2011, 12:30:57 am
Warrior-mage-archer don't sound that badass to me. You can't really specialize in any of those classes until you are like level 45 or something. Probly that's why you got one-hitted. Then again my assassin got one hitted by a merc once.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Cthulhu on November 15, 2011, 12:50:31 am
I'm going straight warrior, focusing on two-handed weapons.

Spoiler: Scumbag Ralof (click to show/hide)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Kilroy the Grand on November 15, 2011, 01:00:57 am
I've noticed that too, while I was questing, I managed to pick up a pack mule and she always lagged behind.

She's dead now, so it's moot.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: debvon on November 15, 2011, 01:03:41 am
I have saves with each of the three pure builds. Mage, warrior, and thief. This game is just so fun that I don't mind completing everything three times. Started each one in the "proper" city and I'm having a blast. I have to say, dual-sword bow-wielding rogue is my favorite so far. But there's nothing like chopping down a handful of bandits using a huge axe and
Spoiler (click to show/hide)

Now if only I had some skooma to play this game with.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Johuotar on November 15, 2011, 01:50:19 am
I'm sword and axe dual wielding warror who sometimes uses 2 handed axe. Or sword and shield. Or bow. I also use some magic to heal myself and damage enemies. I sneak, enchant and I do alchemy.

This has to be the worst jack of all trades character ever.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Duuvian on November 15, 2011, 01:59:04 am
I had Morrowind, but not Oblivion. If I ever find the money to upgrade my computer a bit, I'll probably get this one too. Looks pretty sweet.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Yoink on November 15, 2011, 02:22:58 am
Ahhh, this is great. I've been playing pretty much all day, and the combat is darned awesome.
I didn't realise your enemies could do the special finishing moves too, though! Argh, that was painful. I severely underestimated this half-naked bandit leader and he ran me through. It's weird, after so long playing DF, I always feel a bit strange re-loading my game, like I'm savescumming or something... :-\

Anyway, after plenty of blood-soaked adventures as my current character, I think I'll take a break, relax and make an Argonian.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: shadenight123 on November 15, 2011, 02:55:29 am
as an assassin destruction mage i can tell this:
i get you from behind, i kill you.
you get far in front of me, i kill you.
you appear out of nowhere behind me, i'm dead meat.
i'm speaking to you BEAR!
fight me like a man! and attack from the front! possibly as far as my dual firebolts can reach!
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: KaelGotDwarves on November 15, 2011, 02:59:11 am
Spoiler: large comic. (click to show/hide)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Alkhemia on November 15, 2011, 03:01:27 am
I'm a warrior with necromancy using and axe and a shield with a bow for long range If I get into real jam I just turn into a
Spoiler (click to show/hide)
and rip them apart.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: LoSboccacc on November 15, 2011, 03:13:59 am
A problem I have with this magic system is that you cannot fine tune your spells anymore. The ones provided are uninspiring and scale up with more damage, more radius and that's it.

No longer you can trade off duration, damage, area of effect and mana use to create your own combination and play stile.

Also, most of the spells are just plain uninspiring. Seriously: frostbite, firebolt, wall of flames, blizzard, icy spear... it seems to read an unfunny crossover between d&d and magic the gathering.

where are the Shalk's Fire Bite, Blessings of the Fourth Corner, the Hand of the Hart-King, each with its own story and such?   
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: ThtblovesDF on November 15, 2011, 03:14:54 am
I have maxed out pickpocket, good sneak (70-100), good magic skills (all around 50 ish) and know how to use ze magiz swordz - I'm level 35 and my hybrid build gets 1-3 hitted by EVERYTHING on the most easy difficulty (Full ebony armor of superior quality, with some of the heavy armor perks buffing it more, around 105 armor). The bandits and other randroms I meet can and HAVE killed dragons in 1 on 1 combat and the game has become pretty much unplayable due to me not strictly following one path.

Great... I hope the enemies cap at some point or I can figure out where to adjust the "lol everything now is the devil" ratio somewhere. (Steam version)

So yeah take that as fair warning.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Crustypeanut on November 15, 2011, 03:36:44 am
I've been playing on Expert difficulty with my Orc warrior and haven't gotten 1-3 shot by anything yet.. although this Frost troll I did come across did kill me a few times before I just decided to kill him from range.

It seems like this game puts heavy emphasis on defense, whatever you choose it to be.  Otherwise, you'll just die quickly.  Losing is Fun!
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: KaelGotDwarves on November 15, 2011, 04:00:11 am
If you level up on non-combat skills, you run the risk of being outclassed in combat by your enemies' leveling schema.

They do scale somewhat, although it isn't as bad as Oblivion.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: irbis on November 15, 2011, 04:09:49 am
So far its not a huge problem with me because I've been working my destruction skill heavily as well. I can cast a shit load of firebolts and fireballs (or ice/lightning if its a fire resistant enemy) now due to the half mana perks and other various skills. I have something like 320 magicka due to leveling and gear that I've made myself and enchanted.

My biggest problem is that there are too many cool things to do so I end up splitting skills between forging, enchanting, alchemy, destruction, conjuration, one handed weapons, and light armor which means none of them are really high. My lowest is light armor at like 23 because I rarely actually get hit due to my conjurations. My highest is forging at 55 and destruction at 58.
scew firebolt and switch to lightiningbolt - its like a railgun from Quake. you really feel like a Sith casting this.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: alway on November 15, 2011, 04:14:03 am
Firebolt has higher damage output against most enemies what with both the burn damage and bonus against undead.

Also, I now have 48 hours played and still only part way through the main story line with only a few side quests areas done. This game is awesome. :D
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: scriver on November 15, 2011, 04:15:44 am
Some thoughts mirroring mine on the Skyrim UI and why it sucks.

Spoiler: Big Image Ahead (click to show/hide)

Can't stay and discuss it, too busy playing.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Mictlantecuhtli on November 15, 2011, 04:30:17 am
I still don't understand what you guys see in this game, to be honest. The lack of soul and sameness to Oblivion killed it for me, far before the UI made me delete the entire clusterfuck from my system. (not to mention the absolutely horrible optimization on PC. Ugh. Why would a rather plain candle with unimpressive lighting effects drop my FPS ten points on sight?)

Maybe they'll put some effort into TES6. Nah, their lowest-common-demoninator games seem to be doing just swell. Sigh.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Yoink on November 15, 2011, 04:34:16 am
Mhmm. Right.
The UI made you delete the entire game, I see.
Besides the ridiculousness of that statement, how many other decent fantasy action games are around, anyhow? Actually, don't answer that; last thread got locked for these arguments. :P

Now, on-topic: Been having heaps of fun, despite not even really starting on the main quest yet! So much to do...
But one strange thing I've noticed: A couple of the characters I've made have suffered really badly from annoying graphical glitches, where almost all the textures around start flashing bright blue. It actually gave me a headache, even. For some reason it seems to only happen to two-handed weapon users. ???
Anyone else experienced that, or anything similiar?
Still loving the game though, of course. The combat is very fun. :D
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: debvon on November 15, 2011, 04:35:06 am
Some thoughts mirroring mine on the Skyrim UI and why it sucks.

Spoiler: Big Image Ahead (click to show/hide)

Can't stay and discuss it, too busy playing.

Honestly I find the points listed in that picture to be petty, nitpicky, and quite misleading. The fact it's comparing Morrowind to Skyrim is one thing. Not only is there MORE content to factor into the UI, the way the content is handled must also be factored in. The way that Skyrim handles this isn't as bad as some would have you believe. Navigating my way to a spell, a sword, or a skill is extremely easy. Sure, I may have to scroll down to find the item I want, but from what I've seen so far it's all alphabetical. It takes mere seconds to find what I need. Oh gods, they used a larger fraction of the screen to display the item's image than was necessary. It MUST be inferior to Morrowind's UI.
 

Is there some kind of "Morrowind is better than every TES game" niche that I'm only partially aware of? Yeesh. Get over your hangups.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Mictlantecuhtli on November 15, 2011, 04:38:35 am
Mhmm. Right.
The UI made you delete the entire game, I see.
Besides the ridiculousness of that statement, how many other decent fantasy action games are around, anyhow?

Yes, it did, actually. After the hack-hack-hack gameplay and the dumbed down magic system failed to impress me, the final blow was the horrible to deal with UI. If you can't wrap your head around the fact that someone has some gaming standards, then maybe you're the ridiculous one my friend.

& I'm ignoring your other question, as it is irrelevant. Lack of "Fantasy Action Games" =/= Skyrim is a good one.

Quote
Actually, don't answer that; last thread got locked for these arguments. :P

Keep your snippy side-comments to yourself and you won't get a response.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Yoink on November 15, 2011, 04:39:20 am
Personally, I agree with some of the points in that image, but I actually quite like the way you can see what's going on in the background.
The main thing that really bothers me, is how pressing circle instantly dumps you out of the menus- something that's gotten my poor characters killed a few times now, as the were grabbing for that vital health  potion in the middle of a fierce battle!

@Mictlantecuhtli: Well, if your 'gaming standards' describe Skyrim as having 'hack-hack-hack' gameplay and end up causing you to delete it, they must be pretty hard to please!
But oh well.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: LoSboccacc on November 15, 2011, 04:51:13 am
the world feels actually a lot deeper than oblivion

and it's a lot more polished and complete than oblivion, making it way more immersive: someone compared it to a heavily modded oblivion installation; while this doesn't make it exceptional, one can't say that the game totally sucks.

combat (except dragons) is very brutal. while that doesn't make it difficult, makes it more enjoyable: one/two shotting an enemy with arrows gives you way more feedback on your character than oblivion mid level bandits which required one thousand sword hits before getting killed without actually posing any danger and being just annoying.

dragon are a mixed bag: combat is cinematic and engaging and somewhat satisfying, but it lacks any lore justification on why they are so lame that you can be engulfed in flames multiple times while an orse bite is enough to kill you.
they could have got by with some bullshit, like them being weak from the time passed or some other bs. but they chose not.

In the end, this is what makes this game shallow. It's just a run and gun, with lot of content but no background. Also, too much killing and too few scheming. All the diplomacy, theft, intrigue from morrowind and even that still that was in oblivion are lost in skyrim.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Mictlantecuhtli on November 15, 2011, 04:53:12 am
@Mictlantecuhtli: Well, if your 'gaming standards' describe Skyrim as having 'hack-hack-hack' gameplay and end up causing you to delete it, they must be pretty hard to please!
But oh well.

Obviously. I know I sound like a negative nancy, but it's true. After being spoiled with an internet connection and the ability to immerse myself in well-made RPG after RPG of the action strain (Gothic, Arx Fatalis, amongst others) Bethesda's recent attempts to "change" things have left me more disillusioned then before. I don't know. Maybe I expect too much from a game touting it's revolutionary gameplay in the year 2011. I know for a fact it can be better then this menagerie.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Ranwick on November 15, 2011, 05:07:20 am
In the end, this is what makes this game shallow. It's just a run and gun, with lot of content but no background. Also, too much killing and too few scheming. All the diplomacy, theft, intrigue from morrowind and even that still that was in oblivion are lost in skyrim.

Have you actually played through most of the game yet? As in, finished the main storyline? So far I've found this game to be anything but shallow.

I don't think you people are ALLOWING yourselves to enjoy and appreciate this game. You're constantly trying to compare every little thing to games past, and memories of playing your favorite game are always sweeter. You're coming up with any little thing to label it a disappointment.

I still don't understand what you guys see in this game, to be honest. The lack of soul and sameness to Oblivion killed it for me, far before the UI made me delete the entire clusterfuck from my system. (not to mention the absolutely horrible optimization on PC. Ugh. Why would a rather plain candle with unimpressive lighting effects drop my FPS ten points on sight?)

Maybe they'll put some effort into TES6. Nah, their lowest-common-demoninator games seem to be doing just swell. Sigh.


If you genuinely can't bring yourself to enjoy the game for what it is, fine. But really.. uninstalling for something as petty and nonsensical as the UI? Please. I think you're being too critical of something due to expectations of perfection and overly-jaded opinions. Put aside your little issues and give it a chance. Oh, and would it kill one to play on a lower graphic setting to accommodate their system? I have NO fps issues, not even with lighting, and I'm playing on medium with a 5 year-old PC rig.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: shadenight123 on November 15, 2011, 05:10:47 am
guys guys calm down all of you, will you?
really, calm down and realize that your thoughts are subjective to your personal playing.
i have friend who gives a 10 to every single zelda game and a 2 to every cod game.
and viceversa another one who gives 10 to cod and 2 to zelda.
really, he uninstalled for the ui? it's his choice. let him speak about it, acknowledge that he doesn't like the ui and get going saying how you, instead, loved the ui or how even though the ui is crap you didn't uninstall it, but don't pick on him for having uninstalled for that.
viceversa if somebody likes a series of game made by a company, don't go and insult that company or their way of making games, but after stating your opinion clearly and without bias, simply acknowledge that there are people who like that sort of game.
really, it's not difficult to do.

Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: mendonca on November 15, 2011, 05:17:16 am
The truth to me is that this game isn't the one that it can be criticised for not being (does that even make sense?). It is not a missed opportunity, as inferred, because Bethesda will never make a 'true' RPG - they can't risk poor sales.

And it is essentially a hack-hack-hack content over intrigue game, but it's visceral, beautiful, broad, generally well balanced and versatile, and I'm having a lot of fun with it.

The UI is designed for control pads to the point where mice are barely considered (I'm almost surprised the cursor is there) and in my opinion can not be adequately defended.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Rex_Nex on November 15, 2011, 05:50:28 am
Alright, it has been a few days. I think I will ask again! :D

Those of you playing on the console versions, how does your game run? What are the issues you are having that are specific to your version of the game? I would really adore it if someone has played both the PS3 and 360 versions extensively; how do they stack up? I've heard both have issues, but any first hand experience is welcome!
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: ThtblovesDF on November 15, 2011, 05:56:15 am
Restart the game completly and abandon 37 hour char because the scaling makes my thief unplayable in combat (1 hitted by default randrom creatures on easy difficulty, even thou I'm wearing full ebony armor and have 200 health) or slug onwards, hoping that the enemies eventually max there bullshit out?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: SP2 on November 15, 2011, 06:03:48 am
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Yoink on November 15, 2011, 06:33:02 am
@ThtblovesDF: I gotta say, that does suck. I always hated the idea of level scaling, and it really should've been taken out... This is just a case-in-point.
Not really sure what you should do, as I haven't been playing that long, yet.

@Rex_Nex: Well, I'm playing PS3, and I haven't had all that many issues. The only noticable one has been on two characters, both of whom used two-handed weapons... For some reason, a large amount of the textures on-screen suddenly start flashing bright blue, usually in a dungeon or cave area. :-\ It's strange because it's only affected two-handed weapon users, not either of my other characters.
Other than that (kinda large) issue, I haven't had any bugs or problems I'm aware of. :) Gonna go play some more now.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Trapezohedron on November 15, 2011, 06:43:19 am
This. Game. Friggin'. RULES.

Orcs ftw!

Agreed.

But Nords look better, and are better in every way~

/thorred
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: ThtblovesDF on November 15, 2011, 06:48:26 am
Meh gonna restart and play another char till mods fix bullshit scaling...

Why not have a set of different scales? One social, one combat?
"This guy is a high diplomacy guy - lets make the wolfs twice there normal size"
"This guy mined iron and smelted it! Give normal bandits ebony greatswords, worth 1300 gold - and 8 gold worth of other loot"

Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Rose on November 15, 2011, 06:49:18 am
you guys are all loosers.

Argonians all the way.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Domenique on November 15, 2011, 07:06:41 am
Meh gonna restart and play another char till mods fix bullshit scaling...

Why not have a set of different scales? One social, one combat?
"This guy is a high diplomacy guy - lets make the wolfs twice there normal size"
"This guy mined iron and smelted it! Give normal bandits ebony greatswords, worth 1300 gold - and 8 gold worth of other loot"

I think we're playing a different game. The mobs themselves don't get stronger, it's only that the usual mobs get better ones to support them.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Kivish Zokun on November 15, 2011, 07:08:10 am
Meh gonna restart and play another char till mods fix bullshit scaling...

Why not have a set of different scales? One social, one combat?
"This guy is a high diplomacy guy - lets make the wolfs twice there normal size"
"This guy mined iron and smelted it! Give normal bandits ebony greatswords, worth 1300 gold - and 8 gold worth of other loot"

Im sorry what? What scaling? Im level 28 and I havent noticed any scaling, I kill bandits in 2-4 hits, their attackes do friggin nothing, and my armor is only exquisite steel plate, also why the hell is your theif wearing ebony armor, which is heavy armour?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: DreamThorn on November 15, 2011, 07:19:24 am
you guys are all loosers.

Argonians all the way.

No way!  Friggin' DWEMER is where it's AT!

 :D
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: SP2 on November 15, 2011, 07:26:27 am
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Sirian on November 15, 2011, 07:29:31 am
I have maxed out pickpocket, good sneak (70-100), good magic skills (all around 50 ish) and know how to use ze magiz swordz - I'm level 35 and my hybrid build gets 1-3 hitted by EVERYTHING on the most easy difficulty (Full ebony armor of superior quality, with some of the heavy armor perks buffing it more, around 105 armor). The bandits and other randroms I meet can and HAVE killed dragons in 1 on 1 combat and the game has become pretty much unplayable due to me not strictly following one path.

Great... I hope the enemies cap at some point or I can figure out where to adjust the "lol everything now is the devil" ratio somewhere. (Steam version)

So yeah take that as fair warning.
Restart the game completly and abandon 37 hour char because the scaling makes my thief unplayable in combat (1 hitted by default randrom creatures on easy difficulty, even thou I'm wearing full ebony armor and have 200 health) or slug onwards, hoping that the enemies eventually max there bullshit out?

Why use heavy armor on a thief ? use light armor instead, it's better for stealth. Also, you say you have 105 armor at lvl35 with a full superior ebony set ? That's where part of your problem is. I have over 200 armor with (flawless) steel plate armor, at lvl 16. If your sneak ability is high, use that to get past enemies, maybe. If your magic skills are high, use long range spells as much as possible and a ward spell in one hand in close quarters.

 But honestly, i think your character is gimped due to levelling non-combat skills too high too fast. Armor/weapon skills/perks seem really necessary if you want to perform well in combat. Maxed out Pickpocketing strikes me as a bad idea, mainly because i already get too much money from dungeoneering, so i don't see the point in stealing, except for flavour. Also as a thief, a bow and dagger should be more efficient than swords/magic, because you'll be using your high sneak to score high damage crits, hence synergy of your skills instead of going in every direction at once with skills that don't work together.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: shadenight123 on November 15, 2011, 07:45:47 am
i'm usually light armour user, having all light armor helps a great deal. you easily get through all the perks bonus 200 armor and more.
i do have just 39 of armor usually because i'm also an archmage, and tend to swap for the "POWER, UNLIMITED POWER!" side of the force (SPARKS should be called Dark forces, really)
it's all a thing of plotting.
if you are on the idea of being a thief, you need to follow it up.
with perks i do a friggin 30X damage, a 17 damage daggers becomes a 170*3 thing, 510 damage hit on the back.
which is usually enough for anything.

and if you have two daggers...well, no need to tell , must i?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Azkanan on November 15, 2011, 07:51:44 am
Spoiler: Dwemer Ruin, but funny (click to show/hide)


Spoiler: Dragon Picture (click to show/hide)

Spoiler: End Boss (click to show/hide)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: TheDecline on November 15, 2011, 07:57:39 am
Restart the game completly and abandon 37 hour char because the scaling makes my thief unplayable in combat (1 hitted by default randrom creatures on easy difficulty, even thou I'm wearing full ebony armor and have 200 health) or slug onwards, hoping that the enemies eventually max there bullshit out?


wow totally re-roll and read up on thief. it sounds to me you want to be a warrior with ebony.

my thief can one shot anything but the "bossy" mobs from sneak attack.

meh im already on to my third char ( orc warrior ) i want to see through every storyline.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Azkanan on November 15, 2011, 08:23:18 am
I'm a thief-class. Light footed, able to sprint-sneak (Roll), archer damage, so forth.

I recently infiltrated a Dwemer ruin, and got through unabated by using my daggers alone.

I recently infiltrated a
Spoiler (click to show/hide)
and got past all the high-level daughr by using my bow, and moving to a different location when they came investigating.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: LoSboccacc on November 15, 2011, 08:31:42 am
and moving to a different location when they came investigating.

^ this. if you play stealth, you play stealth. some fight you won't win. and that's damn right for a thief! go around it, be clever, be stealthy.

(and by the way this is the reason I hate scripted encounter with enemies dropping on you, it takes away the fun of being a thief - luckily it happened only once - in the first dungeon - so far)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Imofexios on November 15, 2011, 08:32:42 am
Any ideas how to raise the difficulty?
I have it "master" allready and still it is way too easy to beat up all opponents.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: DreamThorn on November 15, 2011, 08:44:31 am
Any ideas how to raise the difficulty?
I have it "master" allready and still it is way too easy to beat up all opponents.


Specialize in pickpocketing.  ;)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: forsaken1111 on November 15, 2011, 08:56:33 am
So far its not a huge problem with me because I've been working my destruction skill heavily as well. I can cast a shit load of firebolts and fireballs (or ice/lightning if its a fire resistant enemy) now due to the half mana perks and other various skills. I have something like 320 magicka due to leveling and gear that I've made myself and enchanted.

My biggest problem is that there are too many cool things to do so I end up splitting skills between forging, enchanting, alchemy, destruction, conjuration, one handed weapons, and light armor which means none of them are really high. My lowest is light armor at like 23 because I rarely actually get hit due to my conjurations. My highest is forging at 55 and destruction at 58.
scew firebolt and switch to lightiningbolt - its like a railgun from Quake. you really feel like a Sith casting this.
Lightningbolt is alright against mages, and I use it when fighting mages due to the magicka damage kicker. Fire is better for more things though, with the burn damage and the bonus against undead. If you space out firebolts to let each burn finish you do a lot of damage, and the impact perk keeps them at range.

I use whichever element suits the situation though. Fire atronach? Ice bolts. Ice atronach? Fire bolts. Bunch of wolves? Dual-fisted chain lightning AWWW YEAH.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Trapezohedron on November 15, 2011, 08:57:44 am
Oh boy, just typing tgm and psb on the console is just fun on it's own.

But the interface... oh gog the interface... it sucks so badly...
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: forsaken1111 on November 15, 2011, 08:59:45 am
Interfaces and scaling can be modded.

Also this is the first game ever where I am looking forward to the DLC.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: shadenight123 on November 15, 2011, 09:00:45 am
Interfaces and scaling can be modded.

Also this is the first game ever where I am looking forward to the DLC.

i hope they'll add in childrens.
bundle of joys you can leave to be eaten by the draugr while you make your way to the exit fast.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: KaelGotDwarves on November 15, 2011, 09:02:41 am
I'm with Imofexios, it's pretty easy to game the leveling/difficulty settings in Skyrim and if you play smart, it's not a difficult ride even on the hardest settings.

And I don't know why people were complaining about mages being weak earlier. They're godless killing machines. It's just that the bonus sneak damage on sneak perks are even more ridiculous. Properly outfitted and enchanted thieves do so much damage to weaker dragons it's sad.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Criptfeind on November 15, 2011, 09:04:24 am
So. I just got this game. And I have one question. How needed is magic?

In morrowind I played a big stompy orc and it was great, by the end of the game me and my hammer could bash anything into the ground pretty easily. The final boss was my bitch. The only magic I used was of the healing sort.

In oblivion I tried the same build, but by mid game I really struggling in some fights. It seemed absolutely vital to use magic weapons because they were the only thing that could do any real damage, without them I had to spend hours hacking away at just one enemy.

So, which way did Skyrim go?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: shadenight123 on November 15, 2011, 09:06:10 am
you need some magic, but not really much.
at the very least get the CALM/CHARME spells.
in the event you mistakenly hit an npc you didn't want to hit, it's that you have to use.
because yielding doesn't work, and they'll literally try and punch you to death.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Greiger on November 15, 2011, 09:07:06 am
I'm using a heavy armor two handed sword Argonian.  My favorite spell is currently listed as Transmute.

So up to lv 21 it seems magic is unnecessary.  Might wanna do some enchanting though and get a weapon with soul trap.  but enchanting seems pretty separate from magic in this one.

EDIT: Isn't there a dragonshout that does that charm effect though? Kyne or something like that?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: KaelGotDwarves on November 15, 2011, 09:07:57 am
On masters difficulty, you will want at least some supportive and healing magic later in the game - although you can get through most of the game just playing smart with hackyslash.

Things like stoneflesh are so useful in increasing your survivability, it's dumb not to take it. Free armor.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Dutchling on November 15, 2011, 09:08:46 am
Never had that problem myself. I play as a sneaky elf with a bow and dual swords. I have enchanted them both with 'steal life' which makes up for my light armor.
If you play as a heavy armored orc you'd probably never need magic at all. I do always keep useful scrolls I find if I ever get into trouble.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: ThtblovesDF on November 15, 2011, 09:08:54 am
Any ideas how to raise the difficulty?
I have it "master" allready and still it is way too easy to beat up all opponents.


Specialize in pickpocketing.  ;)

Scccrewww you guys >:(

Well if you want challange, do what I sometimes did in morrowind - just strip down and drop all your stuff, cash and weapons somewhere - then venture forth to reclaim your glory once more.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: LoSboccacc on November 15, 2011, 09:23:46 am
....I jump everywhere I go.

it will take a while to get used to just running.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Glowcat on November 15, 2011, 09:32:56 am
I just hit 100 Enchanting. *squints* Why yes, my mana bar does move a little when dual-casting Chain Lightning! Oh wait, my insane mana regeneration kicked in. After fighting it's time to craft stuff using +75% Alchemy/Smithing. Or maybe I'll switch to warrior starting with +100% damage weapons?

I love crafting.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: nenjin on November 15, 2011, 09:43:01 am
It's worth mentioning, there are TWO traits which will directly impact your overall survivability. Your 1st rank Armor Talent and your 1st Rank Weapon Talent of choice.

I went probably 15 levels only spending two points on 1-handed, and on light armor. The game was getting fairly brutal. So I went and spent another point on each skill....and my survivability jumped about 50%.

Also, read this.

http://forums.bethsoft.com/index.php?/topic/1266212-2469-armor-3199-damage-using-smithing-alchemy-enchanting-only-31-perks/

It gives a break down of the passive bonuses you get from crafting and enchanting, somewhat. Basically, with 100 enchanting and blacksmithing, your basic armor value is something like 200%? stronger. With absolutely zero perks.

I think a lot of people fail to realize what contributes to the game getting more difficult and what enhances their survivability. I purposefully avoided the traits that made me do more damage or take less damage.....but there's a tipping point. Consider that max armor and damage values are around 2000+......your dinky 200 armor at level 30 isn't doing much to help you, and a guy with worse gear but better perk distribution will actually have 2 to 3x your armor value. Which is why you see people with 300 armor in Ebony getting their ass handed to them, while light armor fighters aren't suffering at all.

But just to re-iterate: perks have a huge impact on the final value of most of your shiz. Investing in all the "neat" stuff over the boring passive stuff is why people are getting reamed.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Kivish Zokun on November 15, 2011, 09:46:03 am



Pfft 39 damage? My epic glass sword does 51  ;).


Spoiler: End Boss (click to show/hide)


Also thats not the end boss  ;).

Quote
I think a lot of people fail to realize what contributes to the game getting more difficult and what enhances their survivability. I purposefully avoided the traits that made me do more damage or take less damage.....but there's a tipping point. Consider that max armor and damage values are around 2000+......your dinky 200 armor at level 30 isn't doing much to help you, and a guy with worse gear but better perk distribution will actually have 2 to 3x your armor value. Which is why you see people with 300 armor in Ebony getting their ass handed to them, while light armor fighters aren't suffering at all.

I agree with this, at level 29 I have full plate steel armor and my overall armor value is 330, 1 v 1 I can pretty much destroy everything, with only the hardest of enemies posing an actual threat.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Sirian on November 15, 2011, 09:48:46 am
I just hit 100 Enchanting. *squints* Why yes, my mana bar does move a little when dual-casting Chain Lightning! Oh wait, my insane mana regeneration kicked in. After fighting it's time to craft stuff using +75% Alchemy/Smithing. Or maybe I'll switch to warrior starting with +100% damage weapons?

I love crafting.

I was wondering, when you have 100 in Enchanting, do you still get bonuses from Enchanter potions ? If you do, i hope there's at least a cap, cuz it could get crazy ... like : make enchanter potion, enchant gear with Alchemy skill increase, make stronger enchanter potion, etc...

Edit : nevermind, nenjin answered this in his post.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Sergius on November 15, 2011, 09:56:23 am
Anyway, so I'm playing the main plot,

Spoiler (click to show/hide)

Yeah, fuck you Bosmer, and fuck you Delphine.


RE: UI
The only things I really really hate about the UI, is the time it takes for the transitions, and the messed up mouse hover. Yeah I know fades are cool but when you open your inventory for the 50th time in the same minute, it gets really annoying.

The mouse hover: this is definitely broken. You know, when you Console, you scroll the menu up and down and the middle option is highlighted, so you press E or Enter and it becomes active. BUT, when you use the mouse, you highlight another option in the menu. It doesn't become the middle option, but the keys still scroll up and down, and the highlighted menu position stays the same where you last left it with the mouse! And sometimes you hover a different option with the mouse, but the original option is STILL highlighted, so when you click, THAT option gets selected, instead of the one you highlighted with the mouse. Specially annoying with conversations: sometimes you don't get a second chance, and it means you refused the quest or whatever, and must reload.

Then during inventory, same problem as before. But worse, because sometimes clicking on a different category with the mouse simply CLOSES the menu for no obvious reason.

Right now, my only workaround is to use the keyboard only in menus, and if I see the highlight get decentered I hover with my mouse until it's fixed, then move the mouse away and keep working the arrow keys. Very broken.

I don't actually hate the UI (except for the SLOOOW fade nonsense and the brokenness), I actually hated Morrowind's interface: tries to be like Microsoft Windows but fails miserably - hotspots are too small, the windows weren't very responsive - it felt like I was using an old Commodore Amiga workbench. I don't mind taking advantage of mouse and menus and window handles but I think it has to be done well. And there's some hotkeys now, so I is actually your inventory and M is map.

In some ways, Oblivion's UI was more responsive than this though.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Dutchling on November 15, 2011, 10:07:38 am
I prefer this one to oblivions UI though. It is a lot easier to find a certain item in your inventory.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: nenjin on November 15, 2011, 10:10:44 am
I think I'd prefer this one to Oblivion's UI just based on aesthetics. But what's pissing me off about is the inconsistency in operations that Sergius pointed out. The mouse will move menus around, but not the selection. You can be on your quest menu and the "big" quest that signals which one the game is centered on is actually NOT the one its displaying to you. It's displaying the one that the non-mouse cursor is sitting on. It also bites me in the ass frequently during conversations, when I'll try to use the scroll wheel to change the dialogue selection, and it will scroll the menu to focus on the one I want, but leave the old one selected. All I can is, thank GOD you can press "Interact" to skip through the dialog trees.

Basically, there's the true, invisible game cursor, and then there's the PC mouse cursor, which tries to replicate everything the true game cursor does but fails to, gets ignored, or gets preempted by the true game cursor.

If that's not a metaphor for the PC vs. Console debate, I don't know what is.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Yoink on November 15, 2011, 10:11:03 am
Oh look, I've been playing Skyrim all day and now it's 1AM and I have work tomorrow...
Whoops.

Well, it was late so I was just messing around on one of my surplus characters. Basically I just ran off in completely the opposite dirtection of everything I'd explored before, and laid a greatsword-flavoured beating on anything that looked at me funny. :D
Lucky I have ice coffee in the fridge to get me through tomorrow.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Sergius on November 15, 2011, 10:25:36 am
I prefer this one to oblivions UI though. It is a lot easier to find a certain item in your inventory.

Yeah that's why I said responsiveness. When you Console, it works, when you Mouse, it works. It may not be pretty, or efficient, but at least it works.

Skyrim's one has potential but the execution is poor.

Also, they should have categories in containers, dammit!

EDIT: Give you another example: you're looting (a corpse, or box or whatever). R key means "take all". But your mouse appeared on the left so it accidentally highlighted one of the other categories in YOUR inventory. So you press R. The game interprets it as "store", since R is "store/give" in your inventory. But you are LOOKING at the container, so the game looks at what you have highlighted (example: Iron Dagger). It thinks you want to drop an iron dagger, so if you have one, it actually gets removed from your possessions and added to the container.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Neyvn on November 15, 2011, 10:37:26 am
Did anyone ever see this trailer???
http://www.youtube.com/watch?v=znj_r4YNbqE
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: The Merchant Of Menace on November 15, 2011, 10:41:20 am
Heh
Still plays every five minutes here :P
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: SP2 on November 15, 2011, 10:41:47 am
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: nenjin on November 15, 2011, 10:43:19 am
Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: forsaken1111 on November 15, 2011, 10:44:47 am
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Trapezohedron on November 15, 2011, 10:53:05 am
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Dutchling on November 15, 2011, 10:59:48 am
@UI stuff
I don't have a problem with the mouse because it is just too sloooooow to use in the menus.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: scriver on November 15, 2011, 11:12:43 am
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: forsaken1111 on November 15, 2011, 11:16:49 am
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: LoSboccacc on November 15, 2011, 11:27:51 am
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Neyvn on November 15, 2011, 11:33:10 am
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Sergius on November 15, 2011, 11:35:22 am
BTW, for anyone wanting to punch things: There's a perk in the Heavy Armor skill that allows you to add your gauntlets armor rating to your damage. It also causes brawls to be MUCH shorter.

Now, some people would rather roleplay barefisted combat or something. But anyway.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: SP2 on November 15, 2011, 11:36:10 am
Neyvn, you did it wrong.  :)

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: forsaken1111 on November 15, 2011, 11:37:19 am
Okay

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: SP2 on November 15, 2011, 11:40:45 am
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: irbis on November 15, 2011, 11:45:13 am
guys... enough with that spoiler tags... it was funny for about one page.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: forsaken1111 on November 15, 2011, 11:47:51 am
guys... enough with that spoiler tags... it was funny for about one page.
It.. only went on for about one page. and it has already stopped. So... why are you whining?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Neyvn on November 15, 2011, 11:49:40 am
So wait... I did break that combo!!!
:P
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: KaelGotDwarves on November 15, 2011, 12:05:21 pm
I'm pretty sure spoiler and quote pyramids stopped being funny ever since before Toady told us to knock that shit off.  :P
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Imofexios on November 15, 2011, 12:09:27 pm
What would be the crappiest race you can pick on skyrim? Reptile one?
And maybe choose Thief sign and try if that would make it more enjoyable/harder?

Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: forsaken1111 on November 15, 2011, 12:17:09 pm
I'm pretty sure spoiler and quote pyramids stopped being funny ever since before Toady told us to knock that shit off.  :P
Pretty sure Toady intervened in that one because it was several pages large and was causing issues with people using the forum. This was harmless fun that already stopped on its own before people whined about it.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: KaelGotDwarves on November 15, 2011, 12:23:07 pm
Yeah, but for the record, he told us to knock that shit off.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: forsaken1111 on November 15, 2011, 12:26:26 pm
Then report us and stop trying to be a moderator. Let him decide.

This is like screaming at someone for jaywalking across a street with no traffic. Its silly and pointless and you've derailed the thread. At least our 'quote/spoiler pyramid' was on topic.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: SP2 on November 15, 2011, 12:27:24 pm
A Madwoman approached me and asked me to Wabbajack her, I gladly obliged. I also just added The Black Star to my daedric collection, making a total of 3 daedric artifacts which I have acquired, the other being Dawnbreaker.

The Wabbajack is so fun, I made a guy explode into coins. I also turned an Argonian into a Mudcrab.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: KaelGotDwarves on November 15, 2011, 12:28:27 pm
Then report us and stop trying to be a moderator. Let him decide.
I'm just letting those who continue the quote pyramids know. It's not funny, we're allowed to tell you it's not funny. You already derailed the thread in the first place with the quotes.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: PTTG?? on November 15, 2011, 12:30:23 pm
Pyramid annoyance level: 0.05
Discussion regarding pyramid annoyance level: 10.32
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: forsaken1111 on November 15, 2011, 12:30:59 pm
A Madwoman approached me and asked me to Wabbajack her, I gladly obliged. I also just added The Black Star to my daedric collection, making a total of 3 daedric artifacts which I have acquired, the other being Dawnbreaker.

The Wabbajack is so fun, I made a guy explode into coins. I also turned an Argonian into a Mudcrab.
You can get that huge mace from the destruction lord too. I forget the name.

I'm just letting those who continue the quote pyramids know. It's not funny, we're allowed to tell you it's not funny. You already derailed the thread in the first place with the quotes.
The quotes were on topic about the game this thread is about. I don't see how that is a derail.

Pyramid annoyance level: 0.05
Discussion regarding pyramid annoyance level: 10.32
:D
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: SP2 on November 15, 2011, 12:32:39 pm
A Madwoman approached me and asked me to Wabbajack her, I gladly obliged. I also just added The Black Star to my daedric collection, making a total of 3 daedric artifacts which I have acquired, the other being Dawnbreaker.

The Wabbajack is so fun, I made a guy explode into coins. I also turned an Argonian into a Mudcrab.
You can get that huge mace from the destruction lord too. I forget the name.

I believe its name begins with M, Malacath or Morag Bal. Not sure which though, but I'll surely look it up. After I deal with Boethiah.

Vaermina Meridia's introduction really surprised me, I just walked up to her shrine and BAM! I won't spoil the surprise though. ;)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Greiger on November 15, 2011, 12:34:08 pm
What would be the crappiest race you can pick on skyrim? Reptile one?

Argonians aren't the crappiest race!  We have waterbreathing! ...which probably would just result in getting our companions killed when they try to follow us....  Oh! we have a super health regen now too! ...that can only be used once a day... and isn't as good as a couple pounds of health potions...

Dammit I'm depressed now, I'm going to go find a warm rock to sun myself on...  Oh wait, this is Skyrim, there is no such thing as warm.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Microcline on November 15, 2011, 12:35:21 pm
What would be the crappiest race you can pick on skyrim? Reptile one?
And maybe choose Thief sign and try if that would make it more enjoyable/harder?

Going by abilities, I'd guess that it's:
Altmer/Breton/Orsimer - Magicka regen buff, 25% resistance to all magicka, and +50% damage done -50% damage taken buff respectively
Dunmer - 50% resist fire
Nord - 50% resist cold
Argonian - Water breathing in a game where water is rarely above knee-height.  Histskin sounds useful though
Redguard - Again, poison resistance
Bosmer - Poison resistance in a game with few poison effects
Khajit - Night vision in a game that never gets dark
Imperial - Gain slightly more gold

I haven't played all of the races, so I'm just guessing here

Yeah, but for the record, he told us to knock that shit off.

Like all memes, it was funny once and only once.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: forsaken1111 on November 15, 2011, 12:38:00 pm
Morag Bal
I think that's it. Anyway the thing is MASSIVE for a one-handed mace and does some very cool effects.

So far I have 3 daedric artifacts, all 3 found by accident as I wandered Skyrim. I really like that.

Breton - 25% resistance to all magicka
I cannot tell you how handy this is. Throwing in Dragon Skin (absorb magicka from incoming spells) is just gravy. 25% less damage from all magical sources is a huge thing, and when you add it to a few good pieces of enchanted jewelry you can get ~90% resist magicka easily. Suddenly dragon priests are soloable instead of requiring allies, summons and tricks involving pathing.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: nenjin on November 15, 2011, 12:40:16 pm
I think gold rewards scale to your level. It's getting a little absurd. People are giving me 500 for literally walking down the street to do something menial for them.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: KaelGotDwarves on November 15, 2011, 12:43:26 pm
500 is pretty much chump change at higher levels though. Even without resorting to lucrative mining, blacksmithing, and transmuting.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: umiman on November 15, 2011, 12:46:02 pm
I don't think there's any loot in the game I can possibly find right now that can be better than the gear I'm currently using. I seriously cannot imagine it. All the stuff I have is worth around 5,000 - 7,000 gold each.

I guess that's what happens when you max out enchanting and smithing first. Funny how dragon armour is worse than Daedric. But you get Daedric first. Dragon armour also looks like crap.

But in practical terms, it also means I don't have to bother looting anything anymore. Also, unlimited mana, stamina, and magic resist because of the dual-enchantments on everything.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Azkanan on November 15, 2011, 12:54:32 pm
Argonians are my favourite, simply because they offer a means of escape that has saved me many times, and the ability to explore underwater dungeons/locations indefinetly.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: shadenight123 on November 15, 2011, 12:59:44 pm
bretons: there must be a mistake you're doing.
it's 50% resistance to magic, i just saw it on a loading screen.
and dragonskin.
yeah. no mage shall ever defeat me.
UNLUCKILY BEARS AREN'T MAGES.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: forsaken1111 on November 15, 2011, 01:04:02 pm
bretons: there must be a mistake you're doing.
it's 50% resistance to magic, i just saw it on a loading screen.
and dragonskin.
yeah. no mage shall ever defeat me.
UNLUCKILY BEARS AREN'T MAGES.
Can you imagine if there were bearmages?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: shadenight123 on November 15, 2011, 01:09:45 pm
bretons: there must be a mistake you're doing.
it's 50% resistance to magic, i just saw it on a loading screen.
and dragonskin.
yeah. no mage shall ever defeat me.
UNLUCKILY BEARS AREN'T MAGES.
Can you imagine if there were bearmages?

somebody please make a pic of a mage in a gandalf attire yelling "you cannot win!" against a breton mage. please.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Microcline on November 15, 2011, 02:06:33 pm
bretons: there must be a mistake you're doing.
it's 50% resistance to magic, i just saw it on a loading screen.
and dragonskin.
yeah. no mage shall ever defeat me.
UNLUCKILY BEARS AREN'T MAGES.
Can you imagine if there were bearmages?

That'd be almost as
Spoiler (click to show/hide)
as the user interface
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: shadenight123 on November 15, 2011, 02:14:22 pm
@microcline:
horrible pun is horrible.
can't...suppress...giggling.
XD
bear with me wil lyou? XD
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Vindictus on November 15, 2011, 02:31:04 pm
Have been playing this game every moment of my free time since it came out. And snarking at enemy dialogue. A typical example

Bandit1 to Bandit2- Keep an eye out for trouble...
Me [Jumps out from behind pillar]- Hey, I heard you were looking for trouble! [Casts fireball, blows shit up]

A few things I liked- Meleeing a giant is a good way to get killed, but if you hide among some rocks a ways off and take potshots with your bow, you should get a couple levels of sneak and a nice giant skin rug. And being able to get into an screaming match with a dragon... And win. Thu'um, fuck yeah.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: SP2 on November 15, 2011, 02:32:38 pm
Yes, there is something really satisfying about shouting at guard and having him keel over and die.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: cerapa on November 15, 2011, 02:40:02 pm
Is it just me, or are thieves in RPGs always oh so very stupid?

Do you seriously try to mug someone wearing better equipment than you, theres 2 of em, and one of them has both his hands on fire. Does this not ring any warning bells in the thiefs head?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: SP2 on November 15, 2011, 02:44:24 pm
The same reason why that dude (Dareloth?) stole Nocturnal's Cowl?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: irbis on November 15, 2011, 02:45:37 pm
guys... enough with that spoiler tags... it was funny for about one page.
It.. only went on for about one page. and it has already stopped. So... why are you whining?
when i was writing that post - no, it hasnt.
and because you are ulgy :D
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Cecilff2 on November 15, 2011, 02:51:22 pm
Is it just me, or are thieves in RPGs always oh so very stupid?

Do you seriously try to mug someone wearing better equipment than you, theres 2 of em, and one of them has both his hands on fire. Does this not ring any warning bells in the thiefs head?

Heavy risk...but the priiiiiize (https://www.youtube.com/watch?v=w3wO4IOJc9U).
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Greiger on November 15, 2011, 02:59:47 pm
Yea I had a thief try to mug me too.  Funny thing was he seemed to be trying to mug Ma'ik (sic) the liar too when I arrived and he decided that I look richer.

Well yes I seem to look much richer friend.  This greatsword here?  It is wreathed in flame.  My bow? It steals men's deer's souls and makes them my slaves.  This orcish armor?  All exquisite, and enchanted to fortify health.  Oh and the woman behind me?  That sword of hers is nice and incorporeal, ignores armor, handy to have.  Oh and her armor is also forged and enchanted similar to mine.

So you are basically trying to mug a pair of walking tanks with armories strapped on.  By yourself, with a steel dagger and what looks like plain leather.  Are you sure that's wise?

Theif: "You don't scare me, I won't ask again, hand it over."

Suit yourself. *Decapitates thief in the first attack*
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Ultimuh on November 15, 2011, 03:20:03 pm
I got it! I got it!
I'm installing it right now!
MUWAHAHAHA!

edit: The map.. Feels rough.. Like a cat's tongue...
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Tellemurius on November 15, 2011, 03:30:24 pm
God damn MQ breaker bug  >:(
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Yoink on November 15, 2011, 03:35:25 pm
Damnit work! I have to actually do things today, which will cut several hours off my Skyrim time. >:(
Guess I'd better play it til I have to leave. Betting odds on me ending up late, guys?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: forsaken1111 on November 15, 2011, 03:41:24 pm
@microcline:
horrible pun is horrible.
can't...suppress...giggling.
XD
bear with me wil lyou? XD
Seriously? That was bearly a pun at all.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: SP2 on November 15, 2011, 03:55:48 pm
Acquired the Oghma Infinium. I still need to lure a sacrifice to Boethiah's shrine, any clues where to search?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Sergius on November 15, 2011, 03:59:29 pm
PROTIP: If you're a dragon, don't dive and try to charge a pack of 3 mammoths...
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: shadenight123 on November 15, 2011, 04:02:01 pm
@microcline:
horrible pun is horrible.
can't...suppress...giggling.
XD
bear with me wil lyou? XD
Seriously? That was bearly a pun at all.

bear grylls would be ashamed, i know.
let's have a bear and forget about it.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: cerapa on November 15, 2011, 04:04:35 pm
PROTIP: If you're a dragon, don't dive and try to charge a pack of 3 mammoths...
I think this settles that every living thing in Skyrim is an idiot.

Anyway, I had something funny happen. I was constantly using mah dragon powahs at deer and rabbits, sorta mean, but it was a long walk. Then I reached a town and had a guard approach me. I was expecting a quest but what I got was: "Would you stop that...shouting, its scaring people."
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Dutchling on November 15, 2011, 04:12:34 pm
Some things in Skyrim just seem unfinished to me.
I just had a quest where I needed to get some helmet from an old boat. I walked to the boat and saw an Argonian guy sitting near a campfire. But I couldn't actually talk to him, which really irritated me. There didn't seem to be a helmet in the boat so I figured my Argonian friend had it. As I couldn't ask him for the helmet or buy it from him I killed him in his sleep, expecting to find the key for his locked chest. He didn't have one? How the hell do you lock a chest without a key?
Helmet was in the chest though, but this quest could have been a lot more than this :(
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: SP2 on November 15, 2011, 04:15:17 pm
I give up, where is the smelter in Solitude? I can't seem to find it anywhere.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: forsaken1111 on November 15, 2011, 04:18:32 pm
I'm getting annoyed with the 'Ahnold' voiceovers everywhere. EVERY THIRD PERSON SOUNDS LIKE THE TERMINATOR
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Dutchling on November 15, 2011, 04:18:48 pm
That reminds me of one of the good thing in WoW: you could ask the guards for directions to pretty much everything.
I haven't been in Solitude yet though, so I don't know.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: nenjin on November 15, 2011, 04:25:38 pm
'Sup money.

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: SP2 on November 15, 2011, 04:36:56 pm
I'm getting annoyed with the 'Ahnold' voiceovers everywhere. EVERY THIRD PERSON SOUNDS LIKE THE TERMINATOR

Or when you walk past one, they assume I'm asking about "my stolen shweetrohl"...

Rock, Paper, Shotgun linked to a Full 3D Map mod on Skyrim Nexus, I'll just post the link here for those interested. (http://www.skyrimnexus.com/downloads/file.php?id=145)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: nenjin on November 15, 2011, 04:40:50 pm
That's pretty cool. Looks a little buggy though.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Svarte Troner on November 15, 2011, 05:00:19 pm
If I murder my worthless spouse, can I marry again?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: forsaken1111 on November 15, 2011, 05:02:49 pm
If I murder my worthless spouse, can I marry again?
And suddenly this thread is being watched by the police.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: joey4track on November 15, 2011, 05:06:28 pm
Has anyone figured out how to remove a bounty? I had to serve time because I couldn't figure it out. I also hear that if you are Thane you can just tell the guard and he will leave you alone. I am Thane but I did not get the option to tell him so I had to go to jail. I killed a noble for his horse nowhere near Whiterun but I guess word travels. Then his horse ran away after a tried to fight a giant...  :-[
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: nenjin on November 15, 2011, 05:09:21 pm
Different cities track crimes differently. The guards in Riften may not care what you did in Whiterun, but the guards in Solitude might.

Also, if you approach a guard of the place your bounty is for, you can offer to pay it instead of going to jail. Straight up murder is a bounty of 1200ish I think.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: forsaken1111 on November 15, 2011, 05:16:44 pm
Yeah that really breaks the immersion for me tbh. I walked into a city and murdered an important member of the imperial legion for a quest, paid a guard like 1100 gold and then went to take a nap at the inn. Seriously?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Neonivek on November 15, 2011, 05:17:53 pm
Heh!

I can't even think about playing this game until I upgrade my graphics card SIGNIFICANTLY.

I didn't think I'd fall so far behind graphics cards in only two years.

Also when I played the game at a friends I noticed something about the interface... WOW do I hate it (It tells me this game was made for the Xbox360 first and ported to the PC.). Though given my friend... There may be a reason why.

Quote
Yeah that really breaks the immersion for me tbh. I walked into a city and murdered an important member of the imperial legion for a quest, paid a guard like 1100 gold and then went to take a nap at the inn. Seriously?

That is nothing. In Oblivion you can go on a murderous rampage killing hundreds of people (thanks to a never depleting guard population) and even though you could never pay off the price. Your jail time will still be very relaxed.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: joey4track on November 15, 2011, 05:20:36 pm
Also, if you approach a guard of the place your bounty is for, you can offer to pay it instead of going to jail. Straight up murder is a bounty of 1200ish I think.

For some reason the only options I had were to serve time or resist.

Oh, and does anyone know when the Creation Kit is supposed to be released??
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Greiger on November 15, 2011, 05:21:03 pm
Yeah that really breaks the immersion for me tbh. I walked into a city and murdered an important member of the imperial legion for a quest, paid a guard like 1100 gold and then went to take a nap at the inn. Seriously?

haha Well what was the bounty for murder in Oblivion? Something like 100 gold?  At least it has been increased to something that might put a dent in a player's pocket.

'Sup money.
I did something like that, except with potions instead of gems.  I must have spent a half an hour precisely placing all my potion surplus on the shelves next to that table.

When I left and came back it looked like the place exploded.  Potions of everything everywhere.  There was a minor healing potion stuck in the rafters around the sides of the ceiling.  Only places that didn't contain potions were the places I had put them all.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: GaxkangtheUnbound on November 15, 2011, 05:22:11 pm
Also, if you approach a guard of the place your bounty is for, you can offer to pay it instead of going to jail. Straight up murder is a bounty of 1200ish I think.
Only if they catch you.
*evil grin*
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Bdthemag on November 15, 2011, 05:22:21 pm
Has anyone figured out how to remove a bounty? I had to serve time because I couldn't figure it out. I also hear that if you are Thane you can just tell the guard and he will leave you alone. I am Thane but I did not get the option to tell him so I had to go to jail. I killed a noble for his horse nowhere near Whiterun but I guess word travels. Then his horse ran away after a tried to fight a giant...  :-[
Try asking around in the Ratrun in Riften, I heard in the game you could get your bounty removed there. But I don't kill innocent people often, so I haven't tried it.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Carcanken on November 15, 2011, 05:36:11 pm
I heard that you can mine and chop trees. How?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: scriver on November 15, 2011, 05:40:56 pm
Oh, and does anyone know when the Creation Kit is supposed to be released??

No definite word, I think, but they've said they're working on it. Usually (Well, for F3 at least, and I think Oblivion too but I can't remember for certain) comes out a few weeks after the game.

It's definitely the best part of the games though. Very much anticipating.


I heard that you can mine and chop trees. How?

Mine by finding "[metal] vein" nodes and carrying a pickaxe, gives you some ore you can melt into... those square thingies and then use for smelting.

Chop wood at special wood-chopping places, can then be exchanged for money. No actual cutting down trees or anything like that, that I've encountered at least.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Owlga on November 15, 2011, 05:41:52 pm
From watching my girlfriend play, mining is done by getting a pickax and finding ore. Not sure about trees.

By the way as someone who's only played Oblivion so far and wants to give this game a try, is a sneaky Argonian mage/assassin character practical? That was my character in oblivion and he was fun.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Cecilff2 on November 15, 2011, 05:44:35 pm
The guards of Whiterun have had enough of your attitude, Braith. (http://www.youtube.com/watch?v=pJ3wzimkKUE)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Nilocy on November 15, 2011, 05:52:52 pm
Considering how much a piece of bread is, like 1 gold, a murder really costs too little lol.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: GaxkangtheUnbound on November 15, 2011, 05:53:49 pm
Considering how much a piece of bread is, like 1 gold, a murder really costs too little lol.
Maybe they don't have the time to properly deal with murder?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: SP2 on November 15, 2011, 06:00:08 pm
Spoiler: Large image (click to show/hide)
I thought the Thieves Guild had certain "benefits". Those Imperials and their incorruptible ways.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: forsaken1111 on November 15, 2011, 06:24:45 pm
I think the 'look the other way' thing doesn't change while the bounty does?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: SP2 on November 15, 2011, 06:26:20 pm
I think the 'look the other way' thing doesn't change while the bounty does?

Oh, so you mean like a minimum fine for larger bounties? If so then why not just hide it using conditions if it is lower?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: PTTG?? on November 15, 2011, 06:26:49 pm
By the way as someone who's only played Oblivion so far and wants to give this game a try, is a sneaky Argonian mage/assassin character practical? That was my character in oblivion and he was fun.

It can work. Beware that dragon fights will be a bit fiddly unless you've got a plan.

That said, pretty much every character design will work with a given quantity of effort. Probably the only really tough one would be a professional smith/enchanter, because if you level those up you might keep your level 2 weapon skills while fighting level 10 enemies...
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: LoSboccacc on November 15, 2011, 06:30:22 pm
Spoiler: Large image (click to show/hide)
I thought the Thieves Guild had certain "benefits". Those Imperials and their incorruptible ways.

This guy has no shadows! Creepy!
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: forsaken1111 on November 15, 2011, 06:41:09 pm
I think the 'look the other way' thing doesn't change while the bounty does?

Oh, so you mean like a minimum fine for larger bounties? If so then why not just hide it using conditions if it is lower?
Because that would make sense? I don't even know if I'm correct since I'm not a member of the guild.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: timferius on November 15, 2011, 07:02:46 pm
Has anybody tried dual weilding sheilds yet? Or are they off-hand only like torches.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: 3 on November 15, 2011, 07:05:01 pm

Has anybody tried dual weilding sheilds yet? Or are they off-hand only like torches.

Shields aren't weapons, they're armour. They can't be equipped in the main hand.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Mephisto on November 15, 2011, 07:28:01 pm
Dragon fights make me feel awesome. Giant fights, not so much.

I know people have been talking about fighting two dragons at once. While I haven't quite done that (though I bet I could - they seem to be on the easier side of "bad things I should stab"), I did fight two random dragons within the span of 5-10 minutes.

Also, bug?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Cthulhu on November 15, 2011, 07:31:02 pm
So how far in do random dragons show up?  I'm planning on playing the main quest up to that point and then doing my own thing until I'm ready.

For those who've completed the game, do the random dragons keep showing up or do tehy disappear like the Oblivion gates?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: SP2 on November 15, 2011, 07:39:26 pm
After you kill your first dragon, and they keep showing up.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: forsaken1111 on November 15, 2011, 07:40:10 pm
I have fought three random dragons in the courtyard of the mage college.

They don't go away or stop like in oblivion.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Dakorma on November 15, 2011, 07:44:22 pm
For those of you who don't know, in your favorites menu if you press 1-0 on the number line you'll hotkey the item you are highlighting to that key.


Denzi just pointed this out to me. It has suddenly making me want to go back to playing my pure mage.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: forsaken1111 on November 15, 2011, 07:46:15 pm
For those of you who don't know, in your favorites menu if you press 1-0 on the number line you'll hotkey the item you are highlighting to that key.


Denzi just pointed this out to me. It has suddenly making me want to go back to playing my pure mage.
Someone else mentioned it several pages ago but its worth repeating. This makes the game playable.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: umiman on November 15, 2011, 07:47:59 pm
I have fought three random dragons in the courtyard of the mage college.

They don't go away or stop like in oblivion.
Yeah, I almost always see them there or at the first village. Hell, the entirety of the first village is depopulated now because of the endless dragon attacks. At least the mages always kill their dragons.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Kivish Zokun on November 15, 2011, 07:53:42 pm
For those who've completed the game, do the random dragons keep showing up or do tehy disappear like the Oblivion gates?

Yeah they keep coming, although once you've finished the game your character should be good enough to slaughter them, unless its a frost dragon or something.

Spoiler as to why its so easy:
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: SP2 on November 15, 2011, 07:54:59 pm
I decided to go postal on Falkreath. I sat on a rock and killed all the non-essential NPCs with just a bow and some arrows. :)

In response to Kivish:
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: scriver on November 15, 2011, 07:59:39 pm
Wing of fate?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Kivish Zokun on November 15, 2011, 08:10:39 pm

In response to Kivish:
Spoiler (click to show/hide)

I dont know why I havent done this yet, sounds awesome I'll give it a try next time I play. I've used call of valour against them and thats pretty cool.

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Rhodan on November 15, 2011, 08:39:38 pm
My level 25 Argonian stealthy guy is seriously underpowered combat wise. :(  I lockpicked, stole and pickpocketed every single lock, gem and coin in Whiterun and ended up gaining way too many levels purely on pickpocketing, sneaking and lockpicking.
Also smithing, because the best way to get rid of stolen gems if crafting them into jewellery.
On the other hand, he is seriously overpowered stealth-wise and can take on almost any enemy with careful planning and a cozy place to hide.

Also, does anyone know when/how you can forge the ledgers you find in shops?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: umiman on November 15, 2011, 08:55:24 pm
Did anyone else get married yet?

I grabbed Aela, but man... this marriage totally sucks.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: nenjin on November 15, 2011, 08:56:30 pm
Quote
Also, does anyone know when/how you can forge the ledgers you find in shops?

Sounds like you need to go have a chat with the folks in Riften.

Quote
When I left and came back it looked like the place exploded.  Potions of everything everywhere.  There was a minor healing potion stuck in the rafters around the sides of the ceiling.  Only places that didn't contain potions were the places I had put them all.

Oblivion taught me my lesson about spending inordinate amounts of time arranging items. The collision detection boxes in this don't seem improved, at all. In fact I think some stuff like Chest Armor has a box several times larger than itself. Meaning when you're moving items around it, they'll brush the box and send the armor flying like it was shot out of a cannon.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Cthulhu on November 15, 2011, 09:01:30 pm
Omggg!  I want to get married~!  I'll have kids named Smerellony and Herminkle Wump.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Svarte Troner on November 15, 2011, 09:17:07 pm
If I murder my worthless spouse, can I marry again?
And suddenly this thread is being watched by the police.
Maybe, but I know for sure the Windhelm guards are watching me now  8).
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Peewee on November 15, 2011, 09:30:51 pm
http://cloud.steampowered.com/ugc/596954040440298886/B418F7F72FD9834D44050E2DBEA66CA584E35419/

So yeah, that's a giant I found dead in a cabbage patch potato farm shortly after killing my second dragon.
Ignore his club, slowly floating away...

edit: Er, I think this is a second giant in the same area, because I don't see any cabbages nearby.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Reiina on November 15, 2011, 09:53:48 pm
Explored my first dwemer ruin(yes there are dwemer ruins!) and I must say those are the most terrifying place possible for an assassin. Anyway I really love those, they really add an otherworldly feeling to the world.

Also I discovered that if you dual wield and press the 2 attack buttons at once it performs a special attack(only took playing for 38 hours to find out :p) which is very neat, like a flurry of slashes :). Also my sneak is finally high enough that I can go sneak kill in melee and I love the throat slashing animation for it :p.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: nenjin on November 15, 2011, 09:56:27 pm
The dual-wielding slice and dice attack is pretty much the only way to deal with absurdly tough enemies. If you're not keeping your damage up through perks or through constant upgrading and crafting.....in the time it takes you to execute a few power swings, a troll or a raged out orc with a 2-handed weapon will take you apart.

My general method is to shout to stumble them, then unleash teh flurry. It also has the advantage of stumbling even people who are shield blocking. The only downside is it eats 50% of your stamina....so if you miss you're tapped out.

And as long as we're sharing helpful tips....

Putting your cursor over a companion and holding down interact automatically puts you in command mode.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Kiktamo on November 15, 2011, 10:14:04 pm
I've heard from multiple sources that there's a smelter in every city. So does someone know where the one in Solitude is?
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: The Scout on November 15, 2011, 10:17:26 pm
You can dual wield magic. It's kinda obvious.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: SP2 on November 15, 2011, 10:34:09 pm
I've heard from multiple sources that there's a smelter in every city. So does someone know where the one in Solitude is?

I've looked high and low for one but I've yet to come across it.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Trapezohedron on November 15, 2011, 10:36:25 pm
Gah, how the heck do you effectively dualwield weapons using the 'Favorites' menu? I keep dancing around with it, eventually ending up with one spell on one hand and a weapon on the other.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Gunner-Chan on November 15, 2011, 10:38:09 pm
The only real hint I have myself is 2 handed weapons are beyond awesome. They just take a little forethought and a willingness to jump to offence and defense at a moments notice. You can also weapon bash with them like you can with a sword and a shield, which is oh so useful against opposing 2 handed users.

If you're going 2 handed though, bring up stamina, a lot. Since sprinting around for dodging positioning, running power attacks with the perk and normal power attacks sucks up a lot. And later on you need every ounce of that stamina to get you through fights with the real badasses like Draugir Deathlords.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Ultimuh on November 15, 2011, 10:48:05 pm
I am somewhat regretting creating this character.. But i do not want to do all the intro sequence over again..
And escaping Helglen (or whatever that fort name is..) is also tedious in the long run.. *sigh*
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Gunner-Chan on November 15, 2011, 11:00:23 pm
It makes an autosave for you right as you get to make your actual character. I THINK it preserves it. So you could load that and have a minimum of gameplay to go through before reaching riverwood.

I'm sure someone is gonna get a quick start mod up as soon as the CS is out though.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: KaelGotDwarves on November 15, 2011, 11:02:05 pm
There's uhhh, already mods to skip most the intro as well as a simple save right before the character creation to skip the 5 minute cutscene before hand.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Ultimuh on November 15, 2011, 11:05:14 pm
There's uhhh, already mods to skip most the intro as well as a simple save right before the character creation to skip the 5 minute cutscene before hand.

Looking for one, haven't found any yet.. well, there are saves but that's not what I am looking for.


edit: Ok, I may have found one.. but it dosn't skip the escape sequence.. *sigh*
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: 3 on November 15, 2011, 11:28:07 pm
Also I discovered that if you dual wield and press the 2 attack buttons at once it performs a special attack

Try doing this in combination with the Elemental Fury shout. It's possible - though given Skyrim's terrible input detection, extremely difficult - to repeatedly cancel the first two hits into themselves and flurry continuously until the shout wears off. I was going to make a joke video about variable combos with the aid of a macro but AutoHotKey doesn't want to cooperate with the game.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Dakorma on November 15, 2011, 11:30:23 pm
I am somewhat regretting creating this character.. But i do not want to do all the intro sequence over again..
And escaping Helglen (or whatever that fort name is..) is also tedious in the long run.. *sigh*

If you're on pc, Showracemenu 1, in the console will let you remake your characters appearance. Just be careful to save before you press confirm and then load that save. In oblivion it would reset your skills and stats.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: KaelGotDwarves on November 15, 2011, 11:33:38 pm
Welp, alchemy and blacksmithing are broken.

Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Rose on November 15, 2011, 11:35:19 pm
I leveled sneak.

many enemies can two-shot me.

but that's okay because I can hide in the shadows and snipe at them till they die.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: 3 on November 15, 2011, 11:37:02 pm
Welp, alchemy and blacksmithing are broken.

Broken, by the looks of things, in almost exactly the same way as alchemy in Morrowind was broken (and in Oblivion to a lesser extent). Nothing's changed, then.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Rakonas on November 15, 2011, 11:41:07 pm
Welp, alchemy and blacksmithing are broken.

Broken, by the looks of things, in almost exactly the same way as alchemy in Morrowind was broken (and in Oblivion to a lesser extent). Nothing's changed, then.
Keep in mind that the whole point of the elder scrolls is metagame. Vivec's teachings and everything.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: nenjin on November 16, 2011, 12:35:26 am
Welp, alchemy and blacksmithing are broken.


Broken, and posted about 10 pages ago. :P

I think it actually says good things about the game's meta balance, because without those enchanting and smithing buffs, a lot of equipment doesn't come anywhere close to living up to its full potential.

Put another way. The damage difference between my Elven Sword (Fine) and Elven Dagger (Exquisite) is 6 points. If you chose not to invest in any blacksmithing or enchanting, I imagine the game is way, way, way harder. It's also possibly balanced to the "Master" level of difficulty.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: varnish on November 16, 2011, 01:26:32 am
Well, I bought the damn game. I normally don't do things like this, but I had a gift card...

I've got a mace-wielding, vigilante* orc build going on right now. I hope it's something workable.




*
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Yoink on November 16, 2011, 01:43:51 am
Time to play some more- I reckon I'll play my main guy, the once-Imperial swordsman turned cynical rebel sympathiser for a while, and then make a new character. Either a... Stealthy knife-wielding khajit or a dreadlocked caveman who gets stealth kills with a giant mace. Decisions, decisions...
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: dirkzen on November 16, 2011, 01:53:18 am
I'm using this thread to give a loving shout to my faithful pony, Bill.

He was the very first horse I ever saw in Skyrim,  just standing there at that farm,  looking half-starved and bored out of his mind.
I grinned and hopped on him,  galloping into the shadows of the night far away from that depressing little hovel as I took my first step into the world of thievery.

In my experience, stolen horses tend to go back home after you dismount.
Bill, however, stubbornly refused.
He stood there,  staring at me.
"Get!"   I shouted.
He snorted and stamped,  looking at the city doors and back to me,  as if saying  "C'mon, get on with it!  I want to get back on the road!"

I shrugged, departing into the city for a good day or two as I looked around and explored.
I stepped out of the gates.
Bill was still standing there,  his tail giving one irritated flick as he again snorted. 

I don't own him.  I have no home,  nor do I ever keep him in any stables.
I have no food for him,  nor any coin left to treat him properly..  yet he still sticks with me.

He's trotted me from one end of Skyrim to the other,  in his own slow, yet purposeful pace.

Hes my only friend in the entire land.
My pony.
My Bill.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Neyvn on November 16, 2011, 02:03:21 am
And later on you need every ounce of that stamina to get you through fights with the real badasses like Draugir Deathlords.
I did a fight against one at level 3ish the one at the end of the Dragon Claw Dungeon thing... Barely took a hit...
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: varnish on November 16, 2011, 02:17:41 am
I'm using this thread to give a loving shout to my faithful pony, Bill.

He was the very first horse I ever saw in Skyrim,  just standing there at that farm,  looking half-starved and bored out of his mind.
I grinned and hopped on him,  galloping into the shadows of the night far away from that depressing little hovel as I took my first step into the world of thievery.

In my experience, stolen horses tend to go back home after you dismount.
Bill, however, stubbornly refused.
He stood there,  staring at me.
"Get!"   I shouted.
He snorted and stamped,  looking at the city doors and back to me,  as if saying  "C'mon, get on with it!  I want to get back on the road!"

I shrugged, departing into the city for a good day or two as I looked around and explored.
I stepped out of the gates.
Bill was still standing there,  his tail giving one irritated flick as he again snorted. 

I don't own him.  I have no home,  nor do I ever keep him in any stables.
I have no food for him,  nor any coin left to treat him properly..  yet he still sticks with me.

He's trotted me from one end of Skyrim to the other,  in his own slow, yet purposeful pace.

Hes my only friend in the entire land.
My pony.
My Bill.

Good old Bill. Loyal to the end, that pony is.

(Tolkien fans will know what I'm talking about.)
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: 3 on November 16, 2011, 02:20:53 am
I did a fight against one at level 3ish the one at the end of the Dragon Claw Dungeon thing... Barely took a hit...

That's an Overlord, not a Deathlord. It's also set up specifically to use the level 1 Force shout, which has virtually no effect on the player and just gives you more time to kill it. And it doesn't have any spells. I haven't yet gotten far enough to see if they become common or not, but Deathlords are pretty nasty.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: irbis on November 16, 2011, 02:23:29 am
And later on you need every ounce of that stamina to get you through fights with the real badasses like Draugir Deathlords.
I did a fight against one at level 3ish the one at the end of the Dragon Claw Dungeon thing... Barely took a hit...
that wasnt him. it as Restless Draugir.
i think
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: umiman on November 16, 2011, 02:32:34 am
Enemies scale with you. A rat at level 3 will be relatively the same threat to you as when you are level 9632.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Flying Carcass on November 16, 2011, 03:14:21 am
I'm loving this game!  :D  My character is a scout, concentrating on archery, stealth, 1-handed weapons, and light armor.
Spoiler (click to show/hide)


Story time!

So there I was, walking through the woods when I spotted a dragon roasting a guard tower. I immediately dashed into the fray and began shooting at it when suddenly a second dragon appeared! My predicament was dire, as they had caught me out in the open, enabling them to fly around and take turns strafing me from above. I decided to take refuge in the tower, only to discover upon entering it that it was inhabited by bandits!

I fought my way to the top of the tower, besting one particularly strong orc bandit, and resumed my archery assault on the dragons. By the time I reached the top of the tower, however, they had found new prey on a nearby hill and were out of range of my arrows. I dashed down the stairs and gave chase!

I caught up to the foul beasts and regained their attention. This time they deigned fight me on the ground and after a vicious exchange of blows,
Spoiler (click to show/hide)
the first dragon was slain! As it relinquished its soul to me, its comrade sought to avenge it, breathing icy doom-breath upon me. I countered with arrows and after a tense shoot-out, I vanquished the second dragon!

I then turned off the console, acknowledging that that adventure would be the most exciting thing I would likely experience during that play session.  :P

-----------------------------------



One of the things I've always enjoyed about the elder scrolls series is that the player generally has various options about how to go about an adventure and has to make decisions that affect not only a particular quest, but can affect how one's entire adventure plays out.

I remember during my first Morrowind adventure the thieves' guild tasked me with recovering an item from some guy in a bar... not a problem--I just went in there, killed the guy, took the item, and ran for it... then one thing led to another and I became kill-on-sight with a huge bounty and spent the rest of my grand adventure on that character running around stealing and fencing things to try to pay off my bounty to the thieves guild bar tender guy.

My adventure ended in Vivec when I managed to get myself trapped in a bank vault with many guards outside, all of whom were more powerful than my character, blocking the vault door so I couldn't get out! (Not expecting such a predicament at the time, I had saved inside the vault... my only save... It was on that day I learned to always have a second, safe, save point to go back to in case I get myself stuck!)

Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: ThtblovesDF on November 16, 2011, 03:37:31 am
Enemies scale with you. A rat at level 3 will be relatively the same threat to you as when you are level 9632.


Nope

(Being lvl 42 and having seen a fair amount of rats in my day)

Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: LoSboccacc on November 16, 2011, 03:51:08 am
 ???

I've not see a rat yet. Except for those ugly beasts that looks more like coyotes than rats and take their role and generally die of companion. (it's a common and natural death cause in skyrim)
Title: Re: Discussion on TES V: Skyrim
Post by: Imofexios on November 16, 2011, 04:18:24 am
Im going to start with mage and trying not to use any armor.
The mobs are just way too easy.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: umiman on November 16, 2011, 04:18:52 am
Enemies scale with you. A rat at level 3 will be relatively the same threat to you as when you are level 9632.


Nope

(Being lvl 42 and having seen a fair amount of rats in my day)

From the wiki:
Quote
Many things in the game world depend on your character's level.

    The level and type of enemies that you will face (in most areas). This even includes friendly characters and guards. Luckily, the level (quality) of the equipment you receive (from drops or quest rewards) will increase with them. This is to ensure that the game remains challenging and fun. One disadvantage is that if you are leveling quickly (or non-combat skills), without planning ahead, the game may become more difficult than your character can handle. The only solution after this point is to manually adjust the Difficulty slider to bring the game back in line with your character. (This is why the slider exists, so don't be afraid to use it. It's not about making the game easier for you, it's about making it more appropriate for your character.)
    Items, including quest rewards, items sold in a shop, random loot, and more.
    The lock level of doors and containers.
    The amount of gold needed to bribe someone.
    The quality of random loot and certain quest rewards

It's not a 1:1 scaling mechanism, but the enemies will scale with you. So a rat when you're level 3 will be relatively the same threat regardless of what level you are. In fact, I'm pretty sure the enemy scaling outstrips your own when you are on higher difficulty settings. I'm on Master difficulty and I swear to god these Elder Dragons take millenia to kill. Hell, sometimes it takes so long they get bored and fly off somewhere else and I have to start chasing them with my horse.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Dakorma on November 16, 2011, 04:32:33 am
Enemies scale with you. A rat at level 3 will be relatively the same threat to you as when you are level 9632.


Nope

(Being lvl 42 and having seen a fair amount of rats in my day)

From the wiki:
Quote
Many things in the game world depend on your character's level.

    The level and type of enemies that you will face (in most areas). This even includes friendly characters and guards. Luckily, the level (quality) of the equipment you receive (from drops or quest rewards) will increase with them. This is to ensure that the game remains challenging and fun. One disadvantage is that if you are leveling quickly (or non-combat skills), without planning ahead, the game may become more difficult than your character can handle. The only solution after this point is to manually adjust the Difficulty slider to bring the game back in line with your character. (This is why the slider exists, so don't be afraid to use it. It's not about making the game easier for you, it's about making it more appropriate for your character.)
    Items, including quest rewards, items sold in a shop, random loot, and more.
    The lock level of doors and containers.
    The amount of gold needed to bribe someone.
    The quality of random loot and certain quest rewards

It's not a 1:1 scaling mechanism, but the enemies will scale with you. So a rat when you're level 3 will be relatively the same threat regardless of what level you are. In fact, I'm pretty sure the enemy scaling outstrips your own when you are on higher difficulty settings. I'm on Master difficulty and I swear to god these Elder Dragons take millenia to kill. Hell, sometimes it takes so long they get bored and fly off somewhere else and I have to start chasing them with my horse.

Except that animals are replaced rather than scaled. Meaning rather than seeing Skeevers in certain locations you'll see spiders. Or rather than seeing wolves you'll see bears and tundra cats. And so on.
Title: Re: Discussion on TES V: Skyrim
Post by: ThtblovesDF on November 16, 2011, 04:32:46 am
Yeah, I'm saying that it's not 1 to 1. A rat at first needs 20 hits to kill me (for example) and now it takes somewhere around 200 to 2000, if it doesn't just die from passive damage effects of my armor...

Dakorma, I think new ones get added, so you still meet the old ones and sometimes run into harder ones.
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 16, 2011, 04:37:10 am
I killed two dragons, one giant, two wolves and an ice wolf in one battle. Shouts are way overpowered. =|
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on November 16, 2011, 05:00:39 am
I killed two dragons, one giant, two wolves and an ice wolf in one battle. Shouts are way overpowered. =|

there were no bears.
that's why you won.
bears would have killed you.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 16, 2011, 05:13:06 am
I've clearly not picked up the super awesome shouts yet, because I'm still using Unrelenting Force and lvl 2 and it's....helpful, but not OP. I know Fire Breath and stuff later on do actual damage, but I'm kind of glad I haven't found them. Not being able to rely on a "haha you're boned" attack to start every fight makes a lot of them pretty nasty.

Like, I have the fear shout, but I've never used it. I know it could be useful, but when I'm about to die the last thing I'm wanting to do is waste time standing still and shouting. Probably useful for spellcasters though.
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on November 16, 2011, 05:31:26 am
@nenjin
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Yoink on November 16, 2011, 05:34:24 am
Argh, I was having heaps of fun exploring, and shedding blood of various people based on my character's slightly unbalanced sense of justice...
When I stumbled upon a bug. A rather annoying one: Enemies, when I beat them down and pretty much land what should be the finishing blow, just crouch down for a bit and then get up, right as rain, to continue fighting.
At first I thought it was either a one-off glitch, they'd used a potion or I'd somehow missed them, but then it happened again, to a different person in the same fight.
Anyone know a fix? If I can't kill these people I kindof hit a brick wall in the quest I was doing. ???
Title: Re: Discussion on TES V: Skyrim
Post by: 3 on November 16, 2011, 05:36:56 am
Sounds like essential NPC behaviour to me. You sure you're supposed to be fighting them?
Title: Re: Discussion on TES V: Skyrim
Post by: Yoink on November 16, 2011, 05:39:38 am
...
.....Oh god. That's still implemented, the feature where anyone the game doesn't want you to kill is invincible? Well, fuckfridge.
So these
are somehow vital to the main quest? Screw that, I'll just make a new character and do something completely different. >:(
Title: Re: Discussion on TES V: Skyrim
Post by: 3 on November 16, 2011, 05:40:41 am
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: timferius on November 16, 2011, 05:44:31 am
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: ThtblovesDF on November 16, 2011, 06:08:52 am
Argh, I was having heaps of fun exploring, and shedding blood of various people based on my character's slightly unbalanced sense of justice...
When I stumbled upon a bug. A rather annoying one: Enemies, when I beat them down and pretty much land what should be the finishing blow, just crouch down for a bit and then get up, right as rain, to continue fighting.
At first I thought it was either a one-off glitch, they'd used a potion or I'd somehow missed them, but then it happened again, to a different person in the same fight.
Anyone know a fix? If I can't kill these people I kindof hit a brick wall in the quest I was doing. ???

Stop trying to kill plot relevant chars.
Title: Re: Discussion on TES V: Skyrim
Post by: Microcline on November 16, 2011, 06:23:41 am
Spoiler (click to show/hide)
IIRC the system has a class of "protected" NPCs who can't die due to unscripted NPC actions in addition to the standard Oblivion unkillable NPCs.  I think Skyrim is better in that it doesn't show an obvious mouseover icon, giving the player the illusion of freedom.

Personally, I think that being able to kill essential and quest-relevant characters makes players more careful about who they murder while adding weight to the murders that they do commit.  I'd go for "protected" NPCs (required due to the re-emergence of proceduralism in TES) and a Morrowind styled "You have severed the thread of fate" message whenever you kill someone who would prevent the game from being completed.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 16, 2011, 06:35:22 am
I killed two dragons, one giant, two wolves and an ice wolf in one battle. Shouts are way overpowered. =|

there were no bears.
that's why you won.
bears would have killed you.

Bears are also easy wins nowadays. Sneak power dual-blade attack. If that doesnt kill them, shout them far away and then slash them to ribbons. :/

Blade Damage: 34
2-4 sneak hits
Sneak Multiplier: 6x (I think)

(34*2)*6 = 408 Damage
(34*4)*6 = 816 Damage

Spoiler: How to beat Enemies (click to show/hide)

Am I missing anything?

Ironically, the hardest thing in the game to kill are Slaughterfish. Can't use your weapon underwater, and your character folds his weapon in and out when you try to attack them from shallows, in the case of melee.

Edit;
Seriously, I should have won the game by now. I was on a newbie mission for the Empire, to take a message to Ulfric. I said, "Fuck this" then killed him, all his guards, and any incoming. That should be the end of the war. Sadly though, he got right back up. :|
Title: Re: Discussion on TES V: Skyrim
Post by: Yoink on November 16, 2011, 06:57:45 am

All-in-all, that's rather lame. :( Time to make a new character! ...And with these maddening restrictions on killing that the game apparently has, I suppose they'll have to be some sort of Buddhist monk equivalent. ::)
Title: Re: Discussion on TES V: Skyrim
Post by: ThtblovesDF on November 16, 2011, 07:30:11 am
Every single of those npcs has quests for you. There gear is not better then regular bandit trash in anyway and even then you can pickpocket that if you really want to...


I dunno, but it seems to me that attacking with 2x one handed weapons for a sneak attack only does 6x damage once and the "2end weapon" is not as sielent. At one point i had to do a mission without being seen and killing a enemy with one strike of one weapon = quiet, but using both = loud.
Title: Re: Discussion on TES V: Skyrim
Post by: Teneb on November 16, 2011, 07:36:26 am
Why would you want to murder everyone that you come across?


Wait... stupid question, nevermind that.


Spoiler: My archer (click to show/hide)



Anyone here managed to find Sheogorath's quest?
Spoiler: spoilery picture (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 16, 2011, 07:36:38 am
I dunno, but it seems to me that attacking with 2x one handed weapons for a sneak attack only does 6x damage once and the "2end weapon" is not as sielent. At one point i had to do a mission without being seen and killing a enemy with one strike of one weapon = quiet, but using both = loud.

You must be doing it wrong. :/.

My sneak is pretty high, I can do a dance in front of them, in the dark, and they can't see me. So, I tend to be able to get a couple of hits in, from behind, before they turn around and "See" me, because they can't hear me.
Title: Re: Discussion on TES V: Skyrim
Post by: ThtblovesDF on November 16, 2011, 08:55:17 am
I am saying that the 6x bonus damage is applyed only on the first hit with the first weapon.
Test it, let me know how it turns out.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on November 16, 2011, 09:17:32 am
Pretty bad design choice, really. :-\
It could be better, but I wouldn't say it's bad. New players to the series often don't catch these things, even professional gamers gloss over pretty important stuff. And while unkillable NPC's is immersion-breaking, it only does it after the fact. It only really pops up if you are a mindless killing machine, where immersion is less stressed. If you are just dicking around and accidentally harm some random person and get slapped in the face with a warning message immersion gets smacked down pretty early on.

 It's a gripe that is not nearly as bad as people make it out to be.
Title: Re: Discussion on TES V: Skyrim
Post by: Ivefan on November 16, 2011, 09:39:40 am
So where to find the masked dragon lords? only found one in a dragons nest.
Title: Re: Discussion on TES V: Skyrim
Post by: Greiger on November 16, 2011, 09:56:27 am
I kinda agree with Duke there they need to do something so you don't break the game accidentally.  I haven't gone on any murderous rampages in skyrim yet, but if it's similar to oblivion EVERY quest NPC is immortal, whether the quest is important or not, which can be ridiculous.

I was always thinking a mod to make them all permanently killable would be great, but the next autosave quicksave or manual save it gives you a list of quests that have been broken (questlines in skyrim since it keeps track of them) and asks to confirm before saving.  If any of the big main quests are broken it does a second "You really fucked over the plot, are you absolutely sure?" confirmation and puts a flag someplace on the save file screen to indicate such.

One of the things I liked about DM-ing D&D back in the day was planning out edge cases, trying to predict the players doing something unpredictable, and not in line with the planned plot.  And while I think the Bethesda folks do pretty good work the majority of the time, making important NPCs unkillable reeks of laziness. 

Especially with Ulric and whoever the leader of the leigon is.  If you back one side or the other It does not seem to be much of a stretch for the player to attempt to kill the leader of the other faction.  I don't know yet how that is supposed to end, but they REALLY should have put in some kind of alternate plot path for assassination.  I mean the player attempting to kill them isn't even a stretch, in fact, it may even seem the obvious solution to some stealthy assassin types.
Title: Re: Discussion on TES V: Skyrim
Post by: burningpet on November 16, 2011, 10:05:19 am
Any one knows of a fix to that flickering shadow glitch?
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 16, 2011, 10:05:52 am
Some Quests would be uttarly impossible if NPCs were mortal.

Well ok... Only one quest that I got to play.
Title: Re: Discussion on TES V: Skyrim
Post by: SP2 on November 16, 2011, 10:21:33 am
Which is why I cannot wait for the CK to be released. In Oblivion, there was a mod which made every single NPC mortal/killable. That warm feeling you get when you stroll into a pile of bodies in the center of the Imperial City...
Title: Re: Discussion on TES V: Skyrim
Post by: mendonca on November 16, 2011, 10:28:01 am
Poor Game-devs, always getting unfairly labelled as lazy  :(

I agree killing Ulfric is far from an edge case, but they do have to draw the line somewhere (if they ever want to release a game) and I think making certain NPCs unkillable is a reasonable decision. Where that line is drawn is fertile grounds for discussion, but it does have to be drawn. Given that Ulfric is (presumably?) such a key figure in the wider plot, it is probably difficult to allow him to be 'offed' at any given point - and still successfully branch the story to cater for an Ulfric-free world.

If a player wants to allow this to happen, and the main questline to suffer appropriately, well that is perfect mod material. A 'normal' player might not appreciate the visible seams.
Title: Re: Discussion on TES V: Skyrim
Post by: Cecilff2 on November 16, 2011, 10:51:06 am
I just find it odd that a lot of the bodyguards state "There have already been several assassination attempts on the jarl, you better not try anything funny"

"Don't worry, I can't kill him anyways, even if I stab him directly through the heart"
Title: Re: Discussion on TES V: Skyrim
Post by: Glowcat on November 16, 2011, 11:05:28 am
I've found that NPC immortality extends to random enemy camp leaders. Upset, I am. I could understand not being able to kill Ulfric in his chamber, or apparently everybody in his room, but it seems like every NPC that I do want to kill is blessed by Bethesda force fields. On the other hand, one of the few exceptions to the rule had a quest-line that started with her death. I'm just a bit surprised by how she didn't see it coming.
Title: Re: Discussion on TES V: Skyrim
Post by: Cecilff2 on November 16, 2011, 11:34:40 am
Oh yeah, those imperial stormcloak camps are annoying.  You can kill off all the mooks, but the legate, or stormcloak commander are off limits.  Even if you've already ended the civil war questline.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on November 16, 2011, 11:37:59 am
Dagger run...
You can only use a Dagger...
No shields... No Duelwielding, Only Out of Combat Magic, Lgt armour only...
Title: Re: Discussion on TES V: Skyrim
Post by: SP2 on November 16, 2011, 11:39:25 am
What about stealth? Cause the x30 sneak bonus looks amazing for a dagger build.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on November 16, 2011, 11:58:32 am
What about stealth? Cause the x30 sneak bonus looks amazing for a dagger build.
Kinda the point :P
Title: Re: Discussion on TES V: Skyrim
Post by: Tellemurius on November 16, 2011, 11:59:33 am
A question in my head
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on November 16, 2011, 12:11:29 pm
A question in my head
Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: 3 on November 16, 2011, 12:13:50 pm
Dagger run...
You can only use a Dagger...
No shields... No Duelwielding, Only Out of Combat Magic, Lgt armour only...

I used to do this a lot in Oblivion.

Spoiler: Rules (click to show/hide)

Although I honestly don't think it'll be anywhere near as interesting in Skyrim as you need to be far more precise when it comes to positioning than in Oblivion.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Sergius on November 16, 2011, 12:18:04 pm
http://cloud.steampowered.com/ugc/596954040440298886/B418F7F72FD9834D44050E2DBEA66CA584E35419/

So yeah, that's a giant I found dead in a cabbage patch potato farm shortly after killing my second dragon.
Ignore his club, slowly floating away...

edit: Er, I think this is a second giant in the same area, because I don't see any cabbages nearby.

That's a scripted encounter.

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on November 16, 2011, 12:23:06 pm
Fists only. You can use heavy gauntlets, but that's it (There is a heavy armor perk which adds the weight of gauntlets to fist attacks).

Title: Re: Discussion on TES V: Skyrim
Post by: dirkzen on November 16, 2011, 12:29:56 pm
I started out as a pure warrior,  (who loved that healing spell)  but I ended up having so much fun sneaking around and backstabbing and lockpicking and swiping things that i've transformed into a sneaky-stabby assassin.
Who murders people with a 2-H sword.

Stabbing people in the back and running them through with a massive 2-H while seeing 'SNEAK ATTACK'  makes me grin every time.
I love how they can't hear that loud ass 'SSSHHHHIIIIIIIIIIING'  right behind them before I strike.
Title: Re: Discussion on TES V: Skyrim
Post by: TheDecline on November 16, 2011, 12:38:16 pm
you can sneak attack with two handers ????

why the hell am i running around with daggers.

Is that a bug ? ive always thought daggers was the only wepon you could backstab with......
Title: Re: Discussion on TES V: Skyrim
Post by: SP2 on November 16, 2011, 12:41:15 pm
you can sneak attack with two handers ????

why the hell am i running around with daggers.

Is that a bug ? ive always thought daggers was the only wepon you could backstab with......
Daggers can get a x30 sneak bonus whereas I think every other weapon gets x3 (not sure).

EDIT: Plus Daggers are silent when killing in sneak mode.
Title: Re: Discussion on TES V: Skyrim
Post by: Imofexios on November 16, 2011, 12:48:44 pm
Well i thought about build for people who enjoy some challenge in Skyrim and might be fun to compare achievements later on.

Difficult level: Master
Race: Any
Birthsign: Thief all the way
Armor: Light only + shield
Weapons: Bare hands , Dagger/s or swords only? ( too bad there aint throwing weapons yet ) Bows for delivering poison?

Any thoughts ?
Title: Re: Discussion on TES V: Skyrim
Post by: 3 on November 16, 2011, 01:04:52 pm
Difficulty: Master
Race: Anything but Khajit
Stone: Tower only
Armour: None
Weapons: Dual bare hands only
Shouts: Whatever you like
Don't pick up anything non-essential to quests. Only use non-shout spells outside of combat.

Gogogo
Title: Re: Discussion on TES V: Skyrim
Post by: Knight of Fools on November 16, 2011, 01:09:17 pm
I was hanging outside of a town trying to figure out where the guy I was supposed to turn in a quest to was, when, quite unexpectedly, a bunch of imperial soldiers ran around the corner and start duking it out with the town guard. I watch for a moment, casting Courage on everyone to practice my illusion magic, thinking about how awesome Skyrim is about making interesting things happen around you, when, quite unexpectedly, a bunch of civilians and horses come running in to join the fray. This wouldn't have bugged me much if the horse I'd just stolen - Which had something to do with my quest - Hadn't gone and attacked the imperials as well. I had to laugh at how ridiculous the entire situation was.

Needless to say, against the onslaught of guards, civilians, and horses, the imperials didn't last too long.


I've been thinking about doing a little-to-no-armor guy that uses one sword or dagger. I hate helmets.
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 16, 2011, 01:21:21 pm
Unless it's a big battle, I stick to my daggers.

If it's a battle, "Epic" Dwarven Sword + Elven Shield, which has a +25% magic resistence. :3
Title: Re: Discussion on TES V: Skyrim
Post by: eggrock on November 16, 2011, 01:29:09 pm
This game almost went on the shelf for awhile, because as a left-handed gamer that uses the numpad for movement (etc.) and since the numpad keys were reserved...

**sigh**

GlovePIE didn't work for key mappings so I used autohotkey which worked--mostly. Movement in a certain direction would stick from time to time which made sneaking--interesting. Also, as soon as I set up hotkeys, it appeared as if some keypresses would slip by ahk and change my L/R weps/spells, which made combat--interesting.

**sigh - lefthandedness sucks when it comes to games**

It didn't take long for one of the modders to alter the control keys and bindings, and now the game's playable, except for some UI annoyances. The major gripe I have is interaction with containers, which are: 1) uncategorized and require massive scrolling to find items, and 2) work differently than mercheants.

I keep finding myself going to town, selling useless stuff then heading home to drop off ingredients. I open the chest and click-click-click to drop items off, and only belately do I hear the nom nom sounds.

**sigh - fuck you Bethesda**

Other than that the game's been pretty fun and the world is very nice looking. I can overlook some subpar rock textures and the occasionally distracting shadows, but on an older rig (C2D and 4850x2) I can set everything but AA and shadows to ultra and get playable fps @ 1920x1200, which is much more than I expected since both Morrowind and Oblivion ate my previous PCs for lunch.

I've played long enough to get a good understanding of the core mechanics (lvl 15 Dunmer) and I think it's time to restart with a more playable char.

**schedules next week off**

There we go.
Title: Re: Discussion on TES V: Skyrim
Post by: Greiger on November 16, 2011, 01:45:18 pm
Against wildlife I often just stealth and shoot them with my bow (That steals their souls).  Against humans or in a dungeon I beat things with my flaming greatsword of every-single-bit-of-my-armor-fortifying-two-handed-with-a-dozen-fortify-two-handed-potions-with-full-two-handed-skill-perks.

If I can get them on the ground I often two shot dragons.


Speaking of dragons, you know that first dragon you kill at that tower?  His corpse is still around.  Except it keeps getting progressively weirder.

It used to still be at the tower, and just twitch oddly occasionally.

Then a random dragon attacked the tower and his corpse wasn't there.  AFTER I killed the dragon though his corpse dropped out of the sky about 200 feet east of the tower on my walk back (I don't fast travel usually).  All his flesh was back on.

Then walking back I see his corpse drop out of the sky again.  This time directly on top of the carriage guy in front of the city.

Bjorlam the wagon guy: Just another day in Skyrim.

Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 16, 2011, 01:56:32 pm
Ah, that reminds me, can't believe I didn't post this, totally forgot.

Yesterday, I stepped out of the Nightgate inn.

Suddenly, BAM. A frigging Horker comes flying from the sky and smashes into the ground, leaving just his ass sticking out of the ground. THE FUCK?

(http://puu.sh/8Mel)

Reverse Team Rocket event? Or the fall side of it happening?
Title: Re: Discussion on TES V: Skyrim
Post by: Greiger on November 16, 2011, 02:00:04 pm
I guess when giants kill things they get hit so hard they actually phase through the internet at the height of their arc and and land in somebody else's game.

Perhaps we can weaponize this.

that pic IMO makes the dragoon look like it was pissed and just fell out of the sky unconcious.

I am now going to use that as the explanation, he's just horribly unhappy about his failure to kill me and he's become an alcoholic.  Only ever see him during his unfortunate drinking and flying escapades which always leave him passed out in a stupor.
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 16, 2011, 02:01:32 pm
I guess when giants kill things they get hit so hard they actually phase through the internet at the height of their arc and and land in somebody else's game.

Perhaps we can weaponize this.

Alright men! Our intel says the enemy is currently in-battle with Final Boss! Begin Giant Paratroop Deployment!

Suddenly, Horker Rain. Immune to Clear Skies.
Title: Re: Discussion on TES V: Skyrim
Post by: Teneb on November 16, 2011, 02:12:19 pm
Here's a challenge I thought of:

Difficulty Level: Master (of course)
Race: Any
Stone: Any that doesn't give any active powers
Armor: Heavy
Magic/Shouts: None
Weapons: Shield bashing only.

Potions are allowed, especially stamina ones.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Vindictus on November 16, 2011, 02:48:05 pm
I have fought three random dragons in the courtyard of the mage college.

They don't go away or stop like in oblivion.
Yeah, I almost always see them there or at the first village. Hell, the entirety of the first village is depopulated now because of the endless dragon attacks. At least the mages always kill their dragons.

You kidding?

The mages just walked around like nothing was happening while I took flaming potshots at the dragon that attacked me. I think one summoned an atronach, then she just walked away, the atronach following obediently.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 16, 2011, 02:58:41 pm
Yeah, I do wish the people recognized the danger and helped out a bit. I mean the dragon swatted one student across the courtyard and flamed one of the mages and they stroll around commenting on how well I'm doing as a new member. One of them sat down during the attack to have a fucking sandwich. (Well he was eating some bread but they dont have sammiches so if they did I'm sure he'd have had one.)

I had an irritating encounter with one of the random quests. No spoilers but I was supposed to assassinate someone in the Jarl's place. I sneak in to the place in the dead of night, 2am. Everyone in the hall is still just sitting around. Don't these people go to bed? I sat in the shadows (Whiterun doesn't like me so I have to stealth) for a while and nobody moved. I wait 12 hours in 1 hour increments. Nobody even moves! The guy I'm to assassinate is sitting at the table enjoying some meade. He continues to do so for 4 hours, where he decides to stand up and take a stroll around the room and then sit down and eat an apple for 2 hours. This pretty much repeats. None of them ever went to sleep, including the Jarl and his courtiers.

Annoyed, I saved and quit the game to see if it would reset their schedules. I quit the game, loaded back in, returned to the hall. They're now all standing around the Jarl in silence, including 4-5 guards and the housecarl, the court wizard, and the randomly generated 'visiting noble' who is my target.

Seriously game? I am supposed to kill someone who spends all of his time next to the Jarl and his personal guard in a city that hates me forever?

Fine.

Curious, I waited a bit longer and he finally went to bed! I was excited, he was sleeping finally after 3 days and was alone in a room. I sneak in there using an invisibility potion (had to cross in front of some guards) and close the door, then stealth over to his bed and kill him in a single hit. This is in a closed room, on a man who is sleeping, while I am stealthed. The entire hall was instantly alerted to the action and attacked me.

-sigh-
Title: Re: Discussion on TES V: Skyrim
Post by: Greiger on November 16, 2011, 03:18:36 pm
I did the silver hand quest for the companions
Spoiler: Companions spoiler (click to show/hide)
and did the dungeon afterwards.  I head back to pick Lydia back up and she's not in the castle.  I panic a little bit, and go back where the event started and she's not there either.

Crap, I start thinking I wasn't supposed to bring a follower to that and that she's lost to the Bethesda missing NPC ether.  Too late to load an earlier save, I head into my house to put away my newest harvest of dragon bits, and she's in my room.  I didn't even notice her until she coughed.   

Who let you in? And what are you doing in my room while I'm away? 
Creepy.  She must have a thing for reptiles.

Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on November 16, 2011, 03:22:01 pm
I interrupted an execution a day or two ago, although my first attempt ended badly due to an invulnerable NPC deciding to fight me after all but one of the guards was dead. Since he WOULD NOT DIE I ended up being pincushioned to death by an archer guard while attempting to repeatedly smack him with my mace while he was down.

It turned out that the NPC was a questgiver citizen who didn't even like the guards and wanted me to turn off the light in the lighthouse so a ship would crash and could be looted. This is Bethesda's idea of an essential NPC?

The second time I tried, I used frost breath on the executioner, the prisoner ran the hell away, and then Lydia started attacking the guards. I drew several guards away up the nearby stairs to the top of a wall while the prisoner fled around the corner, deeper into the city. In the end, Lydia had killed the executioner, I had gained several points of block and some restoration and probably a level, and my bounty was only 40 gold. Alas, I found the prisoner's body on some stairs some distance into the city while searching for him later. Apparently someone struck him down cruelly. He must've been flagged as a hostile or something to the guards. He should've fled town, but I don't think Bethesda anticipated anyone trying to help him escape, because the NPCs' dialog about the execution proceeded as though nothing had happened and there had been no escape attempt. Nobody even commented on the executioner's death.

Edit: I have Lydia staying at the Whiterun home now.
Title: Re: Discussion on TES V: Skyrim
Post by: BigD145 on November 16, 2011, 03:23:24 pm

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Cthulhu on November 16, 2011, 03:26:49 pm

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: SHAD0Wdump on November 16, 2011, 03:31:35 pm
Spoiler (click to show/hide)
This is like something out of loony toons. This game keeps making me fall in love with it every day.
Title: Re: Discussion on TES V: Skyrim
Post by: Greiger on November 16, 2011, 03:34:12 pm
I prefer the Flammie response, because Flammie is adorable and one of my favorite characters from my video game youth.

Cthulhu gets points for making me start wondering about that last bit though.  I can't believe that thought didn't hit me sooner.

Title: Re: Discussion on TES V: Skyrim
Post by: Empty on November 16, 2011, 03:46:33 pm
It depends on intent I suppose.

The language is just a normal language for dragons. But if they concentrate or focus they can have the words produce effects.

Makes kind of sense. Since why else would there be a cooldown between shouts. And some cooldowns are longer or shorter depending on the effect the shouts give.
Title: Re: Discussion on TES V: Skyrim
Post by: anzki4 on November 16, 2011, 03:47:10 pm
Damn, my first quest-breaking bug and it's on a main quest. In the "Diplomatic Immunity", everything works fine until I tell Delphine that I'm ready to leave with the carriage. At that point the game freezes as in many other "cutscenes" (ie. You can look around and use esc menu, but you cannot move, use inventory, shouts, weapons etc.) but after that, nothing happens. Still haven't found solution to that one *sigh*
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 16, 2011, 03:50:26 pm

Spoiler (click to show/hide)

Better question:

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Glowcat on November 16, 2011, 04:07:17 pm
A question in my head
Spoiler (click to show/hide)

I might be missing a reference to something else as I'm behind on the main quest(s), but if you're referring to the High Elves conquering everything in the lore then that isn't new, it's retro.
Title: Re: Discussion on TES V: Skyrim
Post by: SHAD0Wdump on November 16, 2011, 04:08:50 pm
Spoiler (click to show/hide)
This applies to everybody but Rozy.

Level 3???
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 16, 2011, 04:21:40 pm
This applies to everybody but Rozy.
Spoiler: Response (click to show/hide)


Title: Re: Discussion on TES V: Skyrim
Post by: amjh on November 16, 2011, 04:22:47 pm
Is there any reason to use robes and stuff instead of enchanted armor when playing as a mage?
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 16, 2011, 04:23:46 pm
Is there any reason to use robes and stuff instead of enchanted armor when playing as a mage?

iirc, armour affects Spell Effiecency. [stupid word]



So... I've finished the game. The world is my oyster...

I'm going to go kill the bo-oh, done that.
I'm going to go and make my character awes-oh, done that.
I'm going to go and complete interesting guil-oh, done that.
I'm going to go and kill lots of drag-oh, done that.

Time to start over.
Title: Re: Discussion on TES V: Skyrim
Post by: Knight of Fools on November 16, 2011, 04:28:23 pm
Is anyone else having strange things happen with weapons?

I've got a couple of Exquisite Elven Daggers that act strangely every time I equip them - They act like a single dagger in the Favorites bar, but become separate once I equip one. I have to go into the inventory screen to equip both. I even tried enchanting them and renaming them, but once I equip them one loses its name and becomes an exact clone of the other one. (Though, now that I think about it, I should have tried different enchantments.) It's super annoying.
Title: Re: Discussion on TES V: Skyrim
Post by: SP2 on November 16, 2011, 04:49:26 pm
Spoiler: Must unsee! (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: debvon on November 16, 2011, 04:56:43 pm
Hmm.. would it be possible to create a mod that allowed better control over dragged objects? You know, the age old "I wish I could place these god damned books on the table" problem. I'm pretty sure that in Oblivion you could drag objects from specific ends, wherever you initially picked it up from. On the PC version of Skyrim it seems to always center your hold on a set point, which is frustrating. Any solutions? It's not that big of a deal obviously, but I do think that there are a handful of us who like to decorate our own little homes wherever they may be.

The items flying everywhere thing is very annoying as well. I JUST WANT TO FILL A KETTLE TO THE BRIM WITH SOUL GEMS.
Title: Re: Discussion on TES V: Skyrim
Post by: eggrock on November 16, 2011, 05:02:23 pm
Hmm.. would it be possible to create a mod that allowed better control over dragged objects? You know, the age old "I wish I could place these god damned books on the table" problem. I'm pretty sure that in Oblivion you could drag objects from specific ends, wherever you initially picked it up from. On the PC version of Skyrim it seems to always center your hold on a set point, which is frustrating. Any solutions? It's not that big of a deal obviously, but I do think that there are a handful of us who like to decorate their own little homes wherever they may be.

The items flying everywhere thing is very annoying as well. I JUST WANT TO FILL A KETTLE TO THE BRIM WITH SOUL GEMS.

I find that shaking objects will rotate them, then fine tune by bumping them into some static object.
Title: Re: Discussion on TES V: Skyrim
Post by: Astral on November 16, 2011, 05:07:23 pm
I suppose that my only problem with the game so far are bows in general.

Arrows are not bullets. They have a bit more downward drag and it's really throwing off my aim, for one.

Also, I just shot something in the face about eight times. I need to really mod in headshots or something. Granted, it was kind of a boss zombie, but still! Bandits have similar issues.

Otherwise... I'm going to burrow into a cave for a week and never be seen again. My new video card destroys this thing on Ultra, though I could turn it down a little for some FPS gains if I wanted to.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 16, 2011, 05:08:00 pm
Hmm.. would it be possible to create a mod that allowed better control over dragged objects? You know, the age old "I wish I could place these god damned books on the table" problem. I'm pretty sure that in Oblivion you could drag objects from specific ends, wherever you initially picked it up from. On the PC version of Skyrim it seems to always center your hold on a set point, which is frustrating. Any solutions? It's not that big of a deal obviously, but I do think that there are a handful of us who like to decorate their own little homes wherever they may be.

The items flying everywhere thing is very annoying as well. I JUST WANT TO FILL A KETTLE TO THE BRIM WITH SOUL GEMS.
You are not alone.
Title: Re: Discussion on TES V: Skyrim
Post by: Jay on November 16, 2011, 05:20:32 pm
Then walking back I see his corpse drop out of the sky again.  This time directly on top of the carriage guy in front of the city.
*pic*
Bjorlam the wagon guy: Just another day in Skyrim.
Wait, what?  Why haven't you done the "dance" with him?
Title: Re: Discussion on TES V: Skyrim
Post by: Mephisto on November 16, 2011, 05:24:59 pm
... The items flying everywhere thing is very annoying as well. ...

Random tangent: Show of hands, who has accidentally let loose an Unrelenting Force while trying to nudge objects out of the way? I was in the Bard's College library looking for books I hadn't seen before. I saw that one was hidden under another book and I couldn't mouse over it, so I thought I would drag the top book a bit. Cue me hitting 'z' rather than 'e'. You have to hold down the key to move things so rather than a paltry Fus, I let loose the full Fus Ro Dah.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 16, 2011, 05:26:53 pm
... The items flying everywhere thing is very annoying as well. ...

Random tangent: Show of hands, who has accidentally let loose an Unrelenting Force while trying to nudge objects out of the way? I was in the Bard's College library looking for books I hadn't seen before. I saw that one was hidden under another book and I couldn't mouse over it, so I thought I would drag the top book a bit. Cue me hitting 'z' rather than 'e'. You have to hold down the key to move things so rather than a paltry Fus, I let loose the full Fus Ro Dah.
-sheepishly raises hand-

Happened in the whiterun Jarl's hall... its why they hate me forever and don't even offer me a prison stay or bounty payment when I show up.
Title: Re: Discussion on TES V: Skyrim
Post by: Smitehappy on November 16, 2011, 06:06:29 pm
I need some help with the "A Cornered Rat" quest if anyone is willing to lend a hand.
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Owlga on November 16, 2011, 06:29:06 pm
I guess add me to the giants are wimps club. (http://steamcommunity.com/id/grapefruitlaserheart/screenshot/612716989567599527) Level seven too, not as impressive as Rozy's level three kill but still.
Title: Re: Discussion on TES V: Skyrim
Post by: Yoink on November 16, 2011, 06:34:35 pm
I know I have spent soooo long in Fallout3 trying to maneouver my assorted weapons and junk onto various tables and such in my house... :P

And yes, I was feeling a bit disheartened by the whole 'Questgiver NPCs are unkillable no matter how remote the chance that I ever decide to complete this shitty questline' problem, so shelved my main character (you know, the one I was writing journal entries of in the lovely book that came with the game) and made a new, completely different one.
How completely different? New race, (Breton) new focus, (Magic/Speech) and new gender- Female. I'm such a nerd. :P
I made her just about as ugly as possible (not very) to be less creepy, though, and it's interesting to see the various different dialogue options/outfits female characters can get. Magic is starting to grow on my bloodthirsty warrior heart, too! :)
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on November 16, 2011, 07:19:12 pm
Damn, my first quest-breaking bug and it's on a main quest. In the "Diplomatic Immunity", everything works fine until I tell Delphine that I'm ready to leave with the carriage. At that point the game freezes as in many other "cutscenes" (ie. You can look around and use esc menu, but you cannot move, use inventory, shouts, weapons etc.) but after that, nothing happens. Still haven't found solution to that one *sigh*

I had that happen to me after I exited from an enchanting table, and saving and loading (and saving and exiting and restarting the game and loading) didn't fix it.
Oddly, pressing w released me. I don't think I even have w bound to anything (I moved forward/back to s/x).

(I was lucky with my remapping. My changes weren't so drastic as to break everything, even though I moved e to c, and inventory to v. Not sure if I moved anything else. Show favorites menu is Q.)
Title: Re: Discussion on TES V: Skyrim
Post by: Cthulhu on November 16, 2011, 08:03:06 pm
I also had issues in that quest.  Mine wasn't a bug though, a dragon showed up right after I talked to Delphine but I'd already given all my gear to Malbor so I had no way of fighting it back.  I turned into a spoiler to try to fight it but that gave me a 100 gold bounty and it ended up killing me.
Title: Re: Discussion on TES V: Skyrim
Post by: Bdthemag on November 16, 2011, 08:04:50 pm
Hm, odd bug on a quest im doing. Your suppose to report back to the quest giver, who is now dead but the only problem is it doesn't seem to recognize that your actually there seeing the dead quest giver.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on November 16, 2011, 09:25:18 pm
The items flying everywhere thing is very annoying as well. I JUST WANT TO FILL A KETTLE TO THE BRIM WITH SOUL GEMS.
I tried to fill a basket with coins..... The coins passed through the bottom of the basket and into the Floorboards... T_T
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 16, 2011, 09:29:22 pm
So I think I may have been a little harsh on alchemy before. I'm starting to enjoy it quite a bit, and being helped along by things like Krosis and alchemy enhancing magic items, my brews are starting to get good.

I just brewed a 9 second paralysis poison that also deals some 10 to 15 points of direct poison damage, using Imp Stool, Canis Root and Skeever Tail. 9 seconds of paralysis is about 4 seconds longer than I need to kill most things. And I've only got a 35ish alchemy skill (with perks up to poisoner.)

Now to go test it on some giants and watch them fall like they've been poleaxed.

Quote
I tried to fill a basket with coins..... The coins passed through the bottom of the basket and into the Floorboards... T_T

Putting dynamic physics objects inside dynamic physics objects is a recipe for disappointment (or hilarity.) It's like trying to put a tiny ball bearing on top of a giant ball bearing when they both have the same mass :P

Some objects are just poorly built too. Circlets don't seem to want to stay put. I tried laying my alchemy circlet out on the alchemy bench, and every time I came back into the house it was on the floor in the exact same spot. Also my gem pile seems to shift around at random. Pretty sure I'm going to come in one day and find it exploded, with gems stuck in every corner of the house.
Title: Re: Discussion on TES V: Skyrim
Post by: trees on November 16, 2011, 09:36:37 pm
Picked up the game a while ago, really enjoying hacking apart everything with my pair of home-forged war axes on my orc. I've ran in to a rather nasty bug, though, and if anyone has any idea how to fix it, I'd appreciate some help.


Overall, I'm enjoying this game a lot. It has its flaws (interface, ugh!) but the world is a lot of fun and dragon slaying is suitably intense.
Title: Re: Discussion on TES V: Skyrim
Post by: Pnx on November 16, 2011, 09:46:43 pm
I just completed the main storyline, and I think I'm done. I did the companions quest line and I don't really feel like getting involved in the war since those guys are all jerks.

Also, the game kinda feels a bit broke now that I've got that full set of enchanted daedric armour.

Plus there's only so much hitting stuff with an axe I can take.


The game is a solid B+ though. The dungeons are a lot less repetitive than in oblivion, and the story/game world is actually pretty interesting. I love the morally grey rebel vs empire war, although the evil elves lurking over to one side rubbing their hands with glee kinda ruins the effect a little. I mean, it's pretty damn obvious that it's all part of their Machiavellian scheme.

The one major gripe I have with the game (apart from the voice acting, which is something I'm willing to forgive since I don't think I could say many of these lines with a straight face anyway) is the levelling mechanics. They can make the game rather irritating.
It makes the difficulty of the game feel incredibly artificial, and it also tends to screw you over if you spent a lot of time levelling up alchemy and speechcraft. It's really very irritating, and the fact that you have to use your training allotment when you are given it is also pretty annoying, especially considering how expensive it is, and how little money you have to start with.


Incidentally, this (http://www.youtube.com/watch?v=7d57WGkhi-M&feature=related), is excellent boss music for fighting Alduin.
Title: Re: Discussion on TES V: Skyrim
Post by: FluffyToast J on November 16, 2011, 09:46:58 pm
@Trees
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Bdthemag on November 16, 2011, 09:48:47 pm
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: trees on November 16, 2011, 09:50:51 pm
@Trees
Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: FluffyToast J on November 16, 2011, 09:55:11 pm
Spoiler (click to show/hide)

If that doesn't work, you may have to bite the bullet and play in 3rd person or reroll. Alternatively, try scrolling with the mousewheel.
Title: Re: Discussion on TES V: Skyrim
Post by: trees on November 16, 2011, 10:04:05 pm
Nope, it did! Thanks.

3rd person actually isn't that bad, honestly, for melee characters. You can do lots of really crazy turns while doing power attacks.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 16, 2011, 10:15:28 pm
Which turns out to be one of things that makes 1st person melee so tough sometimes. Your choices are either: stand and deliver, and get hit, or whip around and miss a lot of the time and waste stamina.

I just found a book called "The Twin Secrets."

Spoiler (click to show/hide)

It's like Deus Ex Machina, with a side of nut punch.
Title: Re: Discussion on TES V: Skyrim
Post by: fqllve on November 16, 2011, 11:04:43 pm
Running diagonally backwards moves almost as fast or as fast as moving sideways. After that its the same as Oblivion. Back up, circle, attack, etc.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 16, 2011, 11:07:27 pm
You know how sometimes you have an arrow stuck in you for ages?

Spoiler: This is just lovely. (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Reiina on November 16, 2011, 11:17:51 pm
So I think I may have been a little harsh on alchemy before. I'm starting to enjoy it quite a bit, and being helped along by things like Krosis and alchemy enhancing magic items, my brews are starting to get good.

Poisons are sooo powerful with an assassin it's incredible.
I had a fight again a draugr deathlord:
-1st attempt
Sneaked up behind him, attacked, 30x critical, between one fourth and one third of his health gone(I currently dual wield elven daggers). He then proceeded to kill me in what felt like 2 shots :p.
-2nd attempt
Poisoned my blade with the 50 damage poison, sneaked up behind him, attacked, 30x critical, he died instantly :p.

Bethesda has really done a stellar job, I was a bit dubious about the lack of stats system but after playing for a while it seems much better than the Oblivion system.
And the quests are much better than anything bethesda has done before, I've yet to encounter something really bad. Even some of the most "package delivery" quests aren't that bad, they usually make you meet a character a bit out of the way and give you a bit of backstory.
Title: Re: Discussion on TES V: Skyrim
Post by: Gunner-Chan on November 16, 2011, 11:41:17 pm
Has anyone else visited Azuras shrine yet? It's seriously fuckoff huge. Huuugge. I was honestly pretty impressed that I could make her out perfectly from the base of the mountain.

Of course I think I'm gonna get a certain star now.
Title: Re: Discussion on TES V: Skyrim
Post by: Dave1004 on November 16, 2011, 11:43:25 pm
Man, why can't I stick with one class of character? Malakai started out as a pure mage, then I found an awesome piece of steel armor that gave +15 to heavy armor, so I turned Malakai into a melee tank character, but then I found out how awesome sneaking is, and I turned him into a bow/dagger wielding rogue, then switched back to a mage for a while (Damn Dwemer Ruins, so powerful!), but that got boring so I went with a light-armored thief, and now I'm a heavy-armor warrior again.

I'm level 19, and only played for around 6 hours. Smithing iron daggers is so overpowered :/. Also: Any special characteristics for Blood Dragons? They seemed, well, normal. Not bloody at all!
Title: Re: Discussion on TES V: Skyrim
Post by: Greiger on November 16, 2011, 11:48:24 pm
The only thing I don't like about the quest in skyrim are that they are so blasted far away.  I try to avoid using fast travel, and that's my own fault honestly, but there seem to be a large number of quests that are relatively insignificant that make you go to the other blasted side of the province and back. 

I haven't encountered any obvious delivery quests yet, but if I do find one I wouldn't be surprised if they want me to go from solitude to Riften and call it a jaunt down the street with how inordinately far away the quest origins are from their dungeons.  I think only Daggerfall was more extreme in travel distance.

Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on November 17, 2011, 12:02:07 am
Why was I able to take every bit of Silverware from the Keep of Whiterun??? Infront of all the guards, and not being accused of being a thief...
I am now over burdened and trying to find someone who will buy the spare books. I like collecting books...
Title: Re: Discussion on TES V: Skyrim
Post by: Gunner-Chan on November 17, 2011, 12:04:19 am
That would be because high reputation with someone makes them willing to share things with you. The Jarl probably assumed you could make better use of the silverware than him, at that he probably thought it had something to do with dragon slaying.
Title: Re: Discussion on TES V: Skyrim
Post by: Domenique on November 17, 2011, 12:14:19 am
I was wearing an amulet of mara and my mage follower asked if I was available. We're both males. I wish I knew what would the reaction from a homophobe be.
Title: Re: Discussion on TES V: Skyrim
Post by: KaelGotDwarves on November 17, 2011, 12:25:37 am
In skyrim? Probably to shout him off the nearest cliff.  :P
Title: Re: Discussion on TES V: Skyrim
Post by: Dave1004 on November 17, 2011, 12:28:51 am
Man, marriage is seriously lame. I was expecting to be able to sire children, and start up a small farm, maybe grow some wheat and gourds. My children can work in the fields while I go out hunting dragons. One child will always be with me, to be trained into a battle-scarred warrior from birth. Me and my wife would spend many nights together, creating an army of babies. I will then eventually rule all of Skyrim! Muwahahaha...

No, seriously though, marriage is lame. Real big flop Bethesda, real big fookin' flop.
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on November 17, 2011, 12:30:19 am
FUS RO DAH!!!

Really, that shout is just great. I mean, it was fun seeing a Giant getting pushed away by a fully charged Unrelenting Force shout.

Also, try using Firebolt on dragon corpses. Try it.
Title: Re: Discussion on TES V: Skyrim
Post by: Astral on November 17, 2011, 12:41:48 am
Man, marriage is seriously lame. I was expecting to be able to sire children, and start up a small farm, maybe grow some wheat and gourds. My children can work in the fields while I go out hunting dragons. One child will always be with me, to be trained into a battle-scarred warrior from birth. Me and my wife would spend many nights together, creating an army of babies. I will then eventually rule all of Skyrim! Muwahahaha...

No, seriously though, marriage is lame. Real big flop Bethesda, real big fookin' flop.
Give modders some time and they'll incorporate RTS elements into having babies with your marriage partner.
Title: Re: Discussion on TES V: Skyrim
Post by: Domenique on November 17, 2011, 12:42:37 am
Man, marriage is seriously lame. I was expecting to be able to sire children, and start up a small farm, maybe grow some wheat and gourds. My children can work in the fields while I go out hunting dragons. One child will always be with me, to be trained into a battle-scarred warrior from birth. Me and my wife would spend many nights together, creating an army of babies. I will then eventually rule all of Skyrim! Muwahahaha...

No, seriously though, marriage is lame. Real big flop Bethesda, real big fookin' flop.

You were looking for some medieval fantasy sims version. Or Fable 2/3.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 17, 2011, 12:53:04 am
Has anyone else visited Azuras shrine yet? It's seriously fuckoff huge. Huuugge. I was honestly pretty impressed that I could make her out perfectly from the base of the mountain.

Of course I think I'm gonna get a certain star now.

Oh, that quest was great.
Title: Re: Discussion on TES V: Skyrim
Post by: DarkerDark on November 17, 2011, 12:58:10 am
I love the unrelenting force shout!

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Grakelin on November 17, 2011, 01:07:03 am
I haven't encountered any obvious delivery quests yet

There's one in Morath where you literally deliver a letter to Whiterun.
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on November 17, 2011, 01:11:43 am
I haven't encountered any obvious delivery quests yet

There's one in Morath where you literally deliver a letter to Whiterun.

Or the one of the very first quests: the feud with Sven and Faendal. Sven gives you a letter.
Title: Re: Discussion on TES V: Skyrim
Post by: Imofexios on November 17, 2011, 01:39:12 am
Haha yesterday i saw Faendal dead in front of Sven's house ;)
Title: Re: Discussion on TES V: Skyrim
Post by: Silent_Thunder on November 17, 2011, 01:53:11 am
Oh dear god. Every TES game I hope this one thing doesn't return. IT ALWAYS COMES BACK!

Spoiler (click to show/hide)

In other news Lydia got hit by a giant, and I think she somehow got stuck in the skybox or something. Poor girl hasn't come down yet.
Title: Re: Discussion on TES V: Skyrim
Post by: KaelGotDwarves on November 17, 2011, 02:03:53 am
Faendal allows you to become a faceshooting archery master within like minutes of starting a new game, he's a bro.

Sven's a loser.
Title: Re: Discussion on TES V: Skyrim
Post by: Dave1004 on November 17, 2011, 02:06:35 am
Oh dear god. Every TES game I hope this one thing doesn't return. IT ALWAYS COMES BACK!

Spoiler (click to show/hide)

In other news Lydia got hit by a giant, and I think she somehow got stuck in the skybox or something. Poor girl hasn't come down yet.

Just wait until you read the third volume....

*shudders*

But man, I love reading the books on this game! So clear and crisp, it's much easier than on Oblivion.

Also note: My companion Orc Beserker guy (Grub-something?) took on a giant by himself, easily. When I logged off, he was killing a dragon.

ALONE. Also note: He has two staffs (WTF?) and kills everything with them, along with his huge artifact two-handed magical axe "Aegisbane" or something. SO BADASS!
Title: Re: Discussion on TES V: Skyrim
Post by: Microcline on November 17, 2011, 02:31:26 am
I just found out that there's no cap on spell cost reduction (although I don't think that going over 100% will cause it to refund magicka).  I like the fact that they managed to remove most of the versatility of enhantment without making it any less broken.

Oh dear god. Every TES game I hope this one thing doesn't return. IT ALWAYS COMES BACK!

Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on November 17, 2011, 02:36:18 am
I think i know what exactly makes Skyrim a good or even great game.
Sure, the scripting blows, npc's AI is Homer Simpson caliber, UI is almost the worst i ever seen, level scaling world is terrible but...

Theres something in the woods that makes me feel like i would be playing P'n'P rpg.
Technialy the game is good but far from what media claims ("RPG of decade" - rubbish). but it leaves much for your imagination, or should i say - roleplaying. A huge part of this is the graphics and eviroment. Just look at th mountains picks with fog crawlng on their edges. OR the aurora in the night. Jesus, this alone makes you stand in place just freaking watching the show. Like a screensaver or something. Seriously, i dont rememeber a game THIS beautifull that it made me stop playing and just look around. So far my jaws were broken several times by the landscape but this sent me directly to the hospital
(http://dl.dropbox.com/u/15566547/TESV%202011-11-15%2011-03-41-41.png)

the dungeons, the woods, animals, secret stashes, abbandom houses in the middle of nowhere with lore and story, the ways you can play the game...

Seriously.
I make the room dark, i put my headphones, i start the game and... i am there. Sometimes you really can forget for a brief moment that you are playing a GAME.


I sharpened my two swords and choped some wood for the Riverside. Then i gone for hunting. Ive seen a deer so i crawled in the bushes to get to the right position to have a clean shot from my hunting bow looted from some bandit. I aimed carefully and suddenly! A wolf jumped out of nowhere and attacked my deer. Headshot the deer then i grab my swords and sliced the wolf. Both skin and pelt will give me lots of lether. On my way home i bumped a nice iron ore, saved some Khajit mage from beign eaten by pit wolfs, foraged loads of herbs and found a secret Nirn Root (!!!) just by the Riverside, glowing in the dark with creepy whispers around it.
Lether became a lether armor better the the iron one ive looted from that imperial scum.

Dam what a nice Skyrim day that was!


btw:
the quest magic collage when you are beint sent after some staff that the quest giver sold and wants it back. theres a puzzle with that 4 turnable pillars, with eagle, whale and snake.
how many of you figured out the right combination by themself? :) that surw was a tricky riddle
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 17, 2011, 03:17:11 am
Morrowind's system of enchanting was a little goofy, although classic. Having items cast the actual spell or have proc on strike or passive effects....made for a lot of clutter and repetition.

Skyrim  is on the other end of the extreme though. You can't even put all the fortify enchants on one kind of item, only a few kinds like armor. Part of the fun of TES is breaking the system and how you break the system. While Skyrim is great and all, it's made the ways you break the system a little less fun and less organic. It's telling when their hardcoded shouts are more interesting and useful than anything the players can produce (except stuff that's composed of raw numbers.) The variety and styles of equipment is really nice, but I think it's there to mask how shallow the system actually is. Or at least make up for it.
Title: Re: Discussion on TES V: Skyrim
Post by: mendonca on November 17, 2011, 03:58:18 am
The variety and styles of equipment is really nice, but I think it's there to mask how shallow the system actually is. Or at least make up for it.

I'm sure Todd Howard would call this 'accessibility' and attribute the simplification of the enchantment system on about 60-70k sales.
Title: Re: Discussion on TES V: Skyrim
Post by: Imofexios on November 17, 2011, 04:56:37 am
Cant wait when the Realism mod comes out.
Pretty much ruins the game when running it so easy trough :(
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on November 17, 2011, 04:59:22 am
Cant wait when the Realism mod comes out.
Pretty much ruins the game when running it so easy trough :(
if they insert the TEMPERATURE i'm sure people are soo going to die crossing cold freezing rivers.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 17, 2011, 05:02:35 am
Cant wait when the Realism mod comes out.
Pretty much ruins the game when running it so easy trough :(
if they insert the TEMPERATURE i'm sure people are soo going to die crossing cold freezing rivers.

Yes. Suddenly having water breathing as a racial trait is so useful.
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on November 17, 2011, 05:11:43 am
Cant wait when the Realism mod comes out.
Pretty much ruins the game when running it so easy trough :(
if they insert the TEMPERATURE i'm sure people are soo going to die crossing cold freezing rivers.

Yes. Suddenly having water breathing as a racial trait is so useful.

mmm not sure if ironic or serious.
in any case argonians would be maybe considered as cold blooded? which would mean horrible malus in freezing environments?
they could add in "hot soups" and potions of resist cold would become of resist freeze.
"what'ca drinking argonian pal?"
"antifreeze! it makes me spin like a ferrari!"
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 17, 2011, 05:49:51 am
Cant wait when the Realism mod comes out.
Pretty much ruins the game when running it so easy trough :(
if they insert the TEMPERATURE i'm sure people are soo going to die crossing cold freezing rivers.
Yes. Suddenly having water breathing as a racial trait is so useful.
mmm not sure if ironic or serious.

at least 60% of everything I say is sarcastic.
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on November 17, 2011, 06:08:16 am
Cant wait when the Realism mod comes out.
Pretty much ruins the game when running it so easy trough :(
if they insert the TEMPERATURE i'm sure people are soo going to die crossing cold freezing rivers.
Yes. Suddenly having water breathing as a racial trait is so useful.
mmm not sure if ironic or serious.

at least 60% of everything I say is sarcastic.
hmmm not sure if 40% or 60%.
Title: Re: Discussion on TES V: Skyrim
Post by: KaelGotDwarves on November 17, 2011, 06:13:09 am
Did they even mention when the mod tools would be out?
Title: Re: Discussion on TES V: Skyrim
Post by: Imofexios on November 17, 2011, 06:24:17 am
Soonish. no date though.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 17, 2011, 06:32:45 am
They also mentioned that they're trying to figure out how to get it working on consoles.
Title: Re: Discussion on TES V: Skyrim
Post by: Briggsy16 on November 17, 2011, 06:41:19 am
Fears of horse armour and oddly disconnected standalone dungeons were allayed today, as Bethesda revealed the first DLC for Skyrim would be a complete, faithful remake of the entirety of Morrowind in the updated engine. “Well, it was perhaps our finest hour,” said a man. “Seems silly not to keep it alive, doesn’t it?

Taken from RPS.

Oh. My. God.

Teaches me to not read the actual article. I'm a tit.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on November 17, 2011, 06:44:45 am
Fears of horse armour and oddly disconnected standalone dungeons were allayed today, as Bethesda revealed the first DLC for Skyrim would be a complete, faithful remake of the entirety of Morrowind in the updated engine. “Well, it was perhaps our finest hour,” said a man. “Seems silly not to keep it alive, doesn’t it?

Taken from RPS.

Oh. My. God.

Teaches me to not read the actual article. I'm a tit.

i think i just ejaculated.
hmm
yup.
now i am sure.
brb - pants changing.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 17, 2011, 06:45:12 am
Quote
here’s the entirely fabricated news I wish I was writing.
Title: Re: Discussion on TES V: Skyrim
Post by: FluffyToast J on November 17, 2011, 06:47:29 am
wait what
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 17, 2011, 06:50:53 am
http://www.rockpapershotgun.com/2011/11/17/good-news-from-another-universe/
Title: Re: Discussion on TES V: Skyrim
Post by: timferius on November 17, 2011, 07:16:51 am
I read that article a bit earlier, thought to myself "Self, someones going to just read the blurbs they want in that article, and hilarity will ensue" and id did.
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 17, 2011, 08:02:22 am
Howdy boys and girls. It's that time of gameplay again, where I go on a murder spree.

After that, I'll be starting over.

www.livestream.com/azkanan

Oh, and, most appreciatied if you could leave a comment if you enter or leave the room. Stupid program doesn't let me see viewers ;-;
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on November 17, 2011, 08:27:19 am
i'm off to the quantum pirate bay for homeworld 3 and company.
see ya!
*ACTIVATE TRANSDUCTORIUM MACHINERY!*
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 17, 2011, 08:27:41 am
My biggest annoyance so far:

Hooded Robes

I can wear a hooded robe with a mask. My character puts the mask on under the hood.

I cannot wear a hooded robe with a helmet. I am apparently incapable of pulling the hood down and putting on a helmet.

So for some godforsaken reason a hooded robe takes up two equipment slots and gives no benefit for doing so.
Title: Re: Discussion on TES V: Skyrim
Post by: Dutchling on November 17, 2011, 08:55:30 am
My biggest annoyance so far is that NPC archers are way weaker than mages of the same level. NPC who have both ranged and melee weapons (Felmer, zombies) are also a lot easier to beat if they use their bow.
Title: Re: Discussion on TES V: Skyrim
Post by: Imofexios on November 17, 2011, 09:01:53 am
So Skyrim dont use Attributes anymore and all starts on same agility and such only skills matter?
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 17, 2011, 09:09:59 am
My biggest annoyance so far:

Hooded Robes

I can wear a hooded robe with a mask. My character puts the mask on under the hood.

I cannot wear a hooded robe with a helmet. I am apparently incapable of pulling the hood down and putting on a helmet.

So for some godforsaken reason a hooded robe takes up two equipment slots and gives no benefit for doing so.

I imagine that a Hooded Robe takes the Head Slot, whilst the Masks take the Face slot.
Title: Re: Discussion on TES V: Skyrim
Post by: Dutchling on November 17, 2011, 09:13:03 am
So Skyrim dont use Attributes anymore and all starts on same agility and such only skills matter?
Yes, there also are no classes (all start at the same level and all will increase your level be 0.1) and there are no birth signs either. You now choose Health, Stamina or Magicka when you level up + a perk in a skill tree.
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 17, 2011, 09:31:44 am
Heh, I just found a bunch of mods, that look epic for game enhancement.

I just;
- Removed Waypoints, so I have to figure out where to go myself.
- Extreme Zoom on map (So you can see the individual buildings)
- Lots of enhanced textures (Clothing, armour, skin, ore)
- Respawn Rates decreased from 10 days to 1 day.
- Enhanced graphics (Sunflares, more depth on textures, etc)
And some others. :)
Title: Re: Discussion on TES V: Skyrim
Post by: Imofexios on November 17, 2011, 09:37:37 am
Ow goodie. Where you found these?
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 17, 2011, 09:38:52 am
My biggest annoyance so far:

Hooded Robes

I can wear a hooded robe with a mask. My character puts the mask on under the hood.

I cannot wear a hooded robe with a helmet. I am apparently incapable of pulling the hood down and putting on a helmet.

So for some godforsaken reason a hooded robe takes up two equipment slots and gives no benefit for doing so.

I imagine that a Hooded Robe takes the Head Slot, whilst the Masks take the Face slot.
If true, why can't I wear a helm and mask?
Title: Re: Discussion on TES V: Skyrim
Post by: timferius on November 17, 2011, 09:51:37 am
My biggest annoyance so far:

Hooded Robes

I can wear a hooded robe with a mask. My character puts the mask on under the hood.

I cannot wear a hooded robe with a helmet. I am apparently incapable of pulling the hood down and putting on a helmet.

So for some godforsaken reason a hooded robe takes up two equipment slots and gives no benefit for doing so.

I imagine that a Hooded Robe takes the Head Slot, whilst the Masks take the Face slot.
If true, why can't I wear a helm and mask?

The helmet also takes up the mythical face slot?
Title: Re: Discussion on TES V: Skyrim
Post by: amjh on November 17, 2011, 10:01:11 am
I've done some searching on the internet, and it seems that potential power of spells seems quite limited? You could get the perks to increase effectiveness and enchant things to lower costs, but it seems weapons and armor can be made just as strong by their related perks and then pushed a lot further by enchantments and smithing skill.
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on November 17, 2011, 10:09:40 am
The thing with trying to be a 'pure mage' is you can't run in and set everything on fire. You actually have to play like an assassin, oddly enough. Well, you have to play smart at least. Sneaking in and frenzying the room, summoning a dremora lord right in the middle of a cluster of poor unfortunate souls who promptly get carved new and much less pretty faces, planting runes and luring the saps right on top of them...plus the ability to sneak behind someone, summon dual swords and just slaughter them is badass on many levels.

Also Bethesda, y u no release Creation Kit yet? The wait is killing me xD I'll grant they probably shouldn't just release the tools used to make the game since...outside of the big budget engines those tools tend to be rather unfriendly to the user and damned ugly even by tool standards.
Title: Re: Discussion on TES V: Skyrim
Post by: Raddish on November 17, 2011, 10:18:32 am
It really hasn't been any time since the game was released.  It will probably be out in the next few weeks.
Title: Re: Discussion on TES V: Skyrim
Post by: amjh on November 17, 2011, 10:23:52 am
When talking about power, I didn't mean just damage. Can wards get strong enough to match the best shields? Can summons give and take enough damage to match best armor and weapons? It just seems it takes so much more effort and skill to even barely match the power others have for mages.
Title: Re: Discussion on TES V: Skyrim
Post by: umiman on November 17, 2011, 10:29:11 am
When talking about power, I didn't mean just damage. Can wards get strong enough to match the best shields? Can summons give and take enough damage to match best armor and weapons? It just seems it takes so much more effort and skill to even barely match the power others have for mages.
You know, there actually isn't any real penalty for a mage to wear heavy armour in this game other than making one spell less useful (the armour one).

At least, not that I know of. Maybe armour weight screws over magicka somehow I dunno. I can't see any difference.

But no one says a 'pure mage' can't wear full platemail instead of a frilly dress.
Title: Re: Discussion on TES V: Skyrim
Post by: Sergius on November 17, 2011, 10:29:40 am
Something funny happened. I accidentally saved right before what seems to be a random encounter spot. The thing is that this spot doesn't spawn until I'm fairly close, meaning I got to savescum a lot to see all the interesting things that would pop up.

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Greiger on November 17, 2011, 10:38:34 am
Yea you would think you would build up a bounty for killing those elves...at least in the imperial areas.  Same with killing imperials and releasing prisoners.  I had some lady I was escorting back to the city get all pissy and make me get a bounty for killing some skooma dealer on the road, yet immediately after I ran into a patrol of elves that I killed, and some imperials escorting a prisoner that I released (these prisoners would live a bit longer if they actually used the awesome swords I gave them) and she didn't bat an eye.
Title: Re: Discussion on TES V: Skyrim
Post by: LoSboccacc on November 17, 2011, 10:45:06 am
When talking about power, I didn't mean just damage. Can wards get strong enough to match the best shields? Can summons give and take enough damage to match best armor and weapons? It just seems it takes so much more effort and skill to even barely match the power others have for mages.
You know, there actually isn't any real penalty for a mage to wear heavy armour in this game other than making one spell less useful (the armour one).

At least, not that I know of. Maybe armour weight screws over magicka somehow I dunno. I can't see any difference.

But no one says a 'pure mage' can't wear full platemail instead of a frilly dress.

at the start of magic 'training' the master tells that the armor reduce spell effectiveness. dunno, there is no real way to see the hard numbers from the interface.
Title: Re: Discussion on TES V: Skyrim
Post by: amjh on November 17, 2011, 11:19:02 am
Armor is less effective for magic users, since you need to waste enchancements on magic regeneration or lowering spell costs.

Anyway, my point was that it seems to take a lot more effort to get lesser results in both attack and defence when using magic. So, I was checking if I was missing something, or if playing a mage is 'hard mode'.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 17, 2011, 11:21:05 am
No, hard mode is playing an assassin.
Title: Re: Discussion on TES V: Skyrim
Post by: Imofexios on November 17, 2011, 11:33:06 am
Skyrim has no hard mode yet.
Waiting realism mod to fulfill that void.
Title: Re: Discussion on TES V: Skyrim
Post by: Reiina on November 17, 2011, 11:36:13 am
No, hard mode is playing an assassin.

I don't think so, you can one shot anything as an assassin with poison+sneak attack.
Of course being taken by surprise in an ambush with multiple opponents you might die rather quickly, but you're an assassin, not a heavily armored tank :p.

Frankly as long as playing a pure mage is actually fun, I don't know why anyone care if it's overpowered/underpowered. It's not like you're actually competing against other players...
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on November 17, 2011, 12:04:30 pm
actualy mage arent stronger. they are just better suited for diffrent situation.
as my warrior i can jump into group of enemies and fight them all at once. so basicly i can clean the spot faster. the things gets harder when i fight dragons(for which i have to wait to come down into my range), giants (who mostly 1hko me), mammoths (same) or hagravens(damn their firebols).

as a mage i can face all of those much sooner but it takes also more strategy. mages strongest point is their versality - they can face almost any kind of situation but they lacks the raw power. or should i say "they have just couple of shots of that raw power". but yeah i can imagine mages hittin the wall sooner. after all - you have a limited tiers of dmg spells and when you can improve their cost and regeneration their damage remains the same and is capped. at least i havent found any ways to buff spells dmg =\

whats beautifull is - are you a sneaky hunter-thief, dual wielding Drizzt wannabie, 2h axe nord or ork berzerker, a mage or a mix of all above - the game is still interesting.

i am actualy suprised how well its all made. no setup is broken, overpowered or underpowered. all are not only playble but enjoyble. the only diffrence is the style.

cool.
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on November 17, 2011, 12:06:23 pm
been faceing a strange problem recently.
first off before updating the drivers for the video card, i had the "play high" default option.
after the install it turned to "play medium" default option.
after that it simply started going like this:
first 30 minutes, everything is fine, high texture, antianalising excetera.
after 30 minutes god bless me i have to remove everything and keep textures on the medium quality.
-.-''
just why.
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on November 17, 2011, 12:15:43 pm
I'll admit to loving the Frenzy spell as a mage a lot more than it probably deserves. But let's be honest, what's a more hilarious way for an assassin to operate: Stab the mark in open daylight and escape without being seen, or compel the mark to run fists first at their best friend who is then forced to cut them down only to unfortunately explode moments later when he walks through a door that somehow happened to have a fire rune on it?

Also I'm thinking my first mod project will be returning a class system. You pick 7 skills from a menu which are boosted by 10 points, with all other skills being dropped by 10 points. Any skills > 25 grant you the first perk in that tree and any magic skills > 25 also grant you an extra starting spell in that field. Then you pick your birthsign which basically acts as if you activated that stone...

I did the skill modifications with a new character and it seems alright, though the perk tree doesn't update when you add a perk for some reason so I'll have to look into/figure that one out when I get the modding tools.

BTW "hacking" the exe to allow more than 2GB of RAM (http://www.skyrimnexus.com/downloads/file.php?id=134) is a must for anybody with a modern PC and it's silly the game doesn't already have this...
Title: Re: Discussion on TES V: Skyrim
Post by: IronyOwl on November 17, 2011, 12:23:28 pm
Bear in mind, mages can attack at range, only use stamina for running, and have fair versatility. If you're standing in melee range wondering why you're not as hardy and strong as a warrior, you're probably doing it wrong.

That said, my limited experience has certainly favored the beatstick and heavy armor.


BTW "hacking" the exe to allow more than 2GB of RAM (http://www.skyrimnexus.com/downloads/file.php?id=134) is a must for anybody with a modern PC and it's silly the game doesn't already have this...
Hm. I'm worried about breaking something, but I definitely want that...
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on November 17, 2011, 12:24:02 pm
A hardcore mode that changes the whole food system would be great. Make it so that you need to eat, and so that most foods also restore stamina. Of course, it would include non-regenerating health.
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on November 17, 2011, 12:25:56 pm
A hardcore mode that changes the whole food system would be great. Make it so that you need to eat, and so that most foods also restore stamina. Of course, it would include non-regenerating health.

there was one for oblivion and morrowind, pretty sure it's going to be one of the more added.
that said definetively going to try the 4 gigs stuff.
i have 4 gigs. i want to USE THEM.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 17, 2011, 12:30:24 pm
A hardcore mode that changes the whole food system would be great. Make it so that you need to eat, and so that most foods also restore stamina. Of course, it would include non-regenerating health.
If possible you could also make max stamina slowly drop the longer you have gone without sleep so that you are compelled to get a good night's rest.
Title: Re: Discussion on TES V: Skyrim
Post by: Imofexios on November 17, 2011, 12:43:56 pm
This is going to be so awesome if it gets done :)

http://www.thenexusforums.com/index.php?/topic/462397-total-realism-overhaul/ (http://www.thenexusforums.com/index.php?/topic/462397-total-realism-overhaul/)

It has all i ever wanted for except coop/multiplayer :P
Title: Re: Discussion on TES V: Skyrim
Post by: Peewee on November 17, 2011, 12:50:02 pm
Also, try using Firebolt on dragon corpses. Try it.
Hehe. Don't forget to loot it first. I "accidentally"
Spoiler (click to show/hide)

http://cloud.steampowered.com/ugc/596954040440298886/B418F7F72FD9834D44050E2DBEA66CA584E35419/

So yeah, that's a giant I found dead in a cabbage patch potato farm shortly after killing my second dragon.
Ignore his club, slowly floating away...

edit: Er, I think this is a second giant in the same area, because I don't see any cabbages nearby.

That's a scripted encounter.

Spoiler (click to show/hide)

I did see that, but I could have sworn it happened on the other side of Whiterun.
Title: Re: Discussion on TES V: Skyrim
Post by: Sergius on November 17, 2011, 12:50:40 pm
A hardcore mode that changes the whole food system would be great. Make it so that you need to eat, and so that most foods also restore stamina. Of course, it would include non-regenerating health.

Even for a non "hardcore" mode (as in New Vegas hardcore) it would have made more sense to make food give long-term benefits (like a bonus for 12 hours depending on food quality, and a "can't eat" curse for 6, or whatever). Instead we have mini potions.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 17, 2011, 12:51:34 pm
This is going to be so awesome if it gets done :)

http://www.thenexusforums.com/index.php?/topic/462397-total-realism-overhaul/ (http://www.thenexusforums.com/index.php?/topic/462397-total-realism-overhaul/)

It has all i ever wanted for except coop/multiplayer :P
I like the look of this a lot.
Title: Re: Discussion on TES V: Skyrim
Post by: LoSboccacc on November 17, 2011, 12:55:32 pm
seems more a name grab than an actual project, but I do like :D
Title: Re: Discussion on TES V: Skyrim
Post by: ductape on November 17, 2011, 12:59:55 pm
A hardcore mode that changes the whole food system would be great. Make it so that you need to eat, and so that most foods also restore stamina. Of course, it would include non-regenerating health.
I want to see a Survival Mod where you need to eat of course. Also, no fast travel, disable that shit. You must also sleep and such, why are there even beds now? I just run around like a cranked out tweeker. The only reason to sleep is to pass the night so I can get into the shops. Have movement and tied to stamina, and sleep also tied to stamina.

No sleepy? No walky. K?


Also, COLD. Like why the hell do i see people in a blizzard at altitude with short sleeves on? Why can I go for a nice swim in the ICE RIVER and be fine with running around on the tundra for days on end with now food or sleep?

I want to feel like this shit is COLD. I want to need to wear warm furs. I want to need to get dry and warm if I get wet. We need camps and camp fires to go with them. And gatherable wood. A dry and wet state for clothing. Also tie this to stamina. Also have the possibility to freeze to death, maybe make frostbite a disease?
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 17, 2011, 01:10:54 pm
So, this is the Ice Sea, is it? Coldest place in the world?
My destinations is only just there... A quick swim...
or walk all the way around on the ice blocks...

*Jumps into the freezing water, expecting HP to drain*

Oh.

This is quite pleasant, actually.
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on November 17, 2011, 01:13:04 pm
"yeah it's cool bro! look at me! i'm an argonian! cold blooded! not in lethargy however! swim with meee!"

the wet khajit:
"do not make that pun or i'll rip your throat out"
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 17, 2011, 01:15:37 pm
So in other words, you guys want Tes V to be a Roguelike?
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 17, 2011, 01:16:29 pm
So in other words, you guys want Tes V to be a Roguelike?
YES
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 17, 2011, 01:16:56 pm
Seems reasonable :D
Title: Re: Discussion on TES V: Skyrim
Post by: Raddish on November 17, 2011, 01:18:41 pm
Apparently everyone is spoilt by the viciousness of DF adventure mode.  I don't think a game could have the same brutality as that in 3d without being tedious.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 17, 2011, 01:20:11 pm
Exploring a dwemer ruin with that proposed realism pack would be excellent. Even moreso if they somehow implement bedrolls or something similar.

Delving a ruin day after day, returning to a small nook you have cleared and secured for rest and food each night, piling up the salvage and gear...

Instead of "LOL DELVE FOREVER INFINITE HEALTH AND MANA NO SLEEP NO FOOD NO NEED FOR TORCHES"
Title: Re: Discussion on TES V: Skyrim
Post by: Crustypeanut on November 17, 2011, 01:41:50 pm
So what country in TES do you guys think will be next?  To be honest, I'm hoping Elswyr.  I heard a Khajiit talking about it, with ancient cities swallowed up by the sand and such.. sounds like it'd be fun.  Either that, or the Reguard area, which I think is also deserty?

Maybe it'll be in the future farther and we'll get to have simple gunpowder weapons... or Crossbows. I miss crossbows.
Title: Re: Discussion on TES V: Skyrim
Post by: Glowcat on November 17, 2011, 01:49:26 pm
Anyway, my point was that it seems to take a lot more effort to get lesser results in both attack and defence when using magic. So, I was checking if I was missing something, or if playing a mage is 'hard mode'.

There's a brief period when mage falls behind a warrior due to limited damage and mana pools... but after you stack Fortify Destruction enchantments you can simply chain-stagger everything you face. If you need a further damage boost there are potions which increase Destruction magic damage, but so far I haven't had to use them. Who needs it when enemies can't touch you between getting dual Thunderbolts in the face and a Dremora Lord taunting them from your side?
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 17, 2011, 02:08:27 pm
So what country in TES do you guys think will be next?  To be honest, I'm hoping Elswyr.  I heard a Khajiit talking about it, with ancient cities swallowed up by the sand and such.. sounds like it'd be fun.  Either that, or the Reguard area, which I think is also deserty?

Maybe it'll be in the future farther and we'll get to have simple gunpowder weapons... or Crossbows. I miss crossbows.
Oh man a desert wasteland setting would be amazing. Bandits, ancient ruins buried in the sand, dessicated corpses rising from their shallow graves... sandworms!
Title: Re: Discussion on TES V: Skyrim
Post by: debvon on November 17, 2011, 02:22:10 pm
I'm pretty happy with most of the activated racial powers so far, however there are a few exceptions.. you might not want to know about these if you don't have the game yet so I'll use a spoiler.

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: cerapa on November 17, 2011, 02:23:23 pm
Holy crap, the infinite mana bug is GLORIOUS. You can just spam your stuff.
Title: Re: Discussion on TES V: Skyrim
Post by: Crustypeanut on November 17, 2011, 02:25:18 pm
So what country in TES do you guys think will be next?  To be honest, I'm hoping Elswyr.  I heard a Khajiit talking about it, with ancient cities swallowed up by the sand and such.. sounds like it'd be fun.  Either that, or the Reguard area, which I think is also deserty?

Maybe it'll be in the future farther and we'll get to have simple gunpowder weapons... or Crossbows. I miss crossbows.
Oh man a desert wasteland setting would be amazing. Bandits, ancient ruins buried in the sand, dessicated corpses rising from their shallow graves... sandworms!

I know right? It would be friggin' awesome. 

Anyways, my Huscarl, Lydia, is busy dual wielding a staff of fireballs and a staff of zombies.. this woman rules.
I'm pretty happy with most of the activated racial powers so far, however there are a few exceptions.. you might not want to know about these if you don't have the game yet so I'll use a spoiler.

Spoiler (click to show/hide)

This is why I play an Orc.  Their racial is AWESOME for pretty much anyone, especially me when I go dual wielding on their ass.  Normally I stick with a sword 'n' board, unless I go berserk.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 17, 2011, 02:26:39 pm
You may be the only person to ever say Lydia rules.

When I got her, she circle-strafed herself off a cliff and died while trying to fire a bow at a bandit LITERALLY at the first quest location I went to.
Title: Re: Discussion on TES V: Skyrim
Post by: Crustypeanut on November 17, 2011, 02:30:04 pm
She's saved my ass so many times lol.  Of course, then she runs into a spiked wall trap and nearly dies XD

After she reanimated the nord zombie thing, she switched to the staff of fireballs in her OH and an enchanted dwarven mace of frost I made for her in her MH.  She's still using her base armor though, which I need to fix eventually.

Earlier while killing a dragon, she got the finishing blow and did the killing blow animation of her jumping on it's head and bashing it's brains in.  Stole my kill.. but in an awesome way.
Title: Re: Discussion on TES V: Skyrim
Post by: micelus on November 17, 2011, 02:44:12 pm
So what country in TES do you guys think will be next?  To be honest, I'm hoping Elswyr.  I heard a Khajiit talking about it, with ancient cities swallowed up by the sand and such.. sounds like it'd be fun.  Either that, or the Reguard area, which I think is also deserty?

Maybe it'll be in the future farther and we'll get to have simple gunpowder weapons... or Crossbows. I miss crossbows.

If I was making the game, it would be Elswyr and the Black Marshes in one game. I don't see either of them really being one game since the Black Marsh could be considered too exotic due to all the water which would make travelling difficult...Not to mention the alieness of the populace. As for Elswyr...Well I doubt the average gamer would like playing a game where nearly everyone is a cat...But yeah, I'd like to play a game with both regions or at least one of them.

As for what region Bethesda would probably try...I'd say either all of the Aldmeri Dominion or either Valenwood or Summerset Isle. Simply because it would be more "comfortable" to the average gamer...A magical island and a huge forest/jungle aren't after all too hard for the average gamer to understand...Try putting them in Black Marsh where everything is poisonous and the dominant race are frog/lizard/humans who are "raised" by huge sentient trees who may or may not worship Nothingess Incarnate...What am I saying, of course gamers would play that!
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 17, 2011, 02:46:43 pm
Scalies and Furries would have a parade in Bethesda's name if they combined the two :P
Title: Re: Discussion on TES V: Skyrim
Post by: Moogie on November 17, 2011, 02:53:36 pm
Crustypeanut, I'm not sure Lydia can even wear better armour. She happily swaps to upgraded weapons and helms in my game, but so far hasn't even attempted to wear any of the multitude of armours I've dumped on her (cute little packhorse that she is).

She's also carrying around about 20 Dragon bones and 20 Dragon scales. Goodness knows how she can still run about, but her carry capacity must be something like 2000/300 by now. xD
Title: Re: Discussion on TES V: Skyrim
Post by: Crustypeanut on November 17, 2011, 02:56:28 pm
She can use better armor, in another game I gave her dwarven armor and she happily upgraded.  She only uses heavy, though.  She's carrying a ton of elven armor right now, and she doesn't touch it - shields included.  I myself am also using steel armor, which seeing as I'm level 15, I should probably upgrade.. although due to my heavy investment in blocking and heavy armor skills, I'm doing quite well on Expert.  Also, none of its enchanted.. :P

P.S. - Quick Reflexes perk for Blocking (Slows down time when blocking vs a power attack) is a GODSEND.  I was able to kill a frost troll without any hassle, on expert, due to being able to dodge almost every one of it's attacks, as they're apparently considered power attacks. The few times it did hit me, it HURT.  Wish I could've taped that fight.. was epic.. felt like something outa the movie 300. 
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on November 17, 2011, 03:37:07 pm
please. i fell down two stores high and managed to sneak shot with a bow a frostbite spider.
and then landed on a carcass and headshotted a Falmer.
i am better than terminator.
i am legolator.
Title: Re: Discussion on TES V: Skyrim
Post by: Crustypeanut on November 17, 2011, 03:51:53 pm
Neither of those enemies could kill you in 3 hits though, and besides the falling, you were in no danger.  Still, not bad.  :P
Title: Re: Discussion on TES V: Skyrim
Post by: Jay on November 17, 2011, 03:54:04 pm
What the hell, Bethsoft?
"...use it's power..."
I thought the English language choice actually meant English.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 17, 2011, 03:54:48 pm
What the hell, Bethsoft?
"...use it's power..."
I thought the English language choice actually meant English.
You're whining about a single mistake with an apostrophe? Really? Am I missing something?
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 17, 2011, 03:56:20 pm
Whoever said the Dunmer racial isn't good hasn't been in deep enough shit yet. Seriously, free fire damage to anything that tries to melee you? Considering some fights where I'm outnumbered 5:1 and Lydia is already on the floor, I think it may be more useful than half of the other race's perks. For a complete hybrid, it's not a bad power to have.

Quote
You're whining about a single mistake with an apostrophe? Really? Am I missing something?

It is one of the most common spelling mistakes out there........
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 17, 2011, 04:01:01 pm
I guess if the worst thing we have to complain about is a common spelling mistake, we're doing ok.
Title: Re: Discussion on TES V: Skyrim
Post by: Crustypeanut on November 17, 2011, 04:04:47 pm
Whenever I'm writing, I ALWAYS have to re-do my "it's", as I keep forgetting that "it's" is not possessive.  Its very rare I remember to do it before hand.. and I'm not a horrible writer. 
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 17, 2011, 04:08:36 pm
Ditto. I went through 5 years of writing and journalism in college and still never internalized that rule.
Title: Re: Discussion on TES V: Skyrim
Post by: cerapa on November 17, 2011, 04:11:43 pm
Whenever I'm writing, I ALWAYS have to re-do my "it's", as I keep forgetting that "it's" is not possessive.  Its very rare I remember to do it before hand.. and I'm not a horrible writer.
You can easily fix that by being too lazy to use '. Causes the exact opposite problem though.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 17, 2011, 04:16:49 pm
It's a silly rule.

/swish
Title: Re: Discussion on TES V: Skyrim
Post by: Knight of Fools on November 17, 2011, 04:20:58 pm
I've never had a problem with apostrophes, oddly. My hitch is whenever the letter "c" is involved anywhere in the word and pronounced with an 's' sound. I've written 'excercise' wrong so many times it's almost a habit, and 'recieving' bugs the heck out of me. If it weren't for spell checker, I'd look like a dummy.

Well, more of a dummy. Where spellchecker saves me, though, it makes it easy to think "it's" and "its" are correct, regardless of usage.


Back to Skyrim, I'm running into the problem of having too much weight and not enough merchants to buy my stuff. It seems unnecessary to give merchants so little cash, especially the ones that buy the stuff I want to sell. I could invest in the persuasion tree, but there's about 5 other trees I need to work on without worrying about one I'll only use occasionally. Potions, weapons, armor, enchantments... You use those even less, but you use their products a whole lot more, making them useful.

Any useful places to make some good cash? (Or merchants that have more cash on hand?)
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 17, 2011, 04:23:28 pm
Thieve's guild fence has ~1250 or so gold for me. Personally I just make the rounds between each city and hit up a bunch of merchants, which is annoying but necessary. In reality I often get annoyed and just stuff it all in a chest in my house. I probably have 20k gold in assets in that chest, and another 15k in the chest at my second house. Not to mention the value of cool weapons that I have displayed rather than sold.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 17, 2011, 04:50:48 pm
At this point I'm sitting on 12k gold, have another 5k to 6k gold in gems sitting on my dinner table, 10k+ worth of potions, and easily 10k+ worth of dragon materials, ore, bars and what not.

I've pretty much quit picking up anything that weighs more than 1, or sells for less than 250. The only thing I could possibly spend my money on now is the handful of enchants I don't know and housing.

Quote
Any useful places to make some good cash?

It's weird. I can't really point to any one quick money-maker. It's just...being thorough. Doing 1 quest with a combat area, the reward and the loot ends up being about 500-1000. In an hour of just going through the motions I make more money than I know what to do with. This is after I did the thief routine religiously when visiting a new area, and I didn't find a fence until I was level 12 or so.

My rule of thumb in TES games goes like this. Starting out, anything worth more than 10 gold is getting picked up. Early-mid, I bump that up to 25. Then 50. Then 100. Then 200. Doing that I never run out of things to sell. I only started hitting the merchant gold cap when my average item price selling price was 75 to 100.

But yeah. I have like 60 gems sitting on my table right now. I don't think I sold a single one since starting the game. That's how little I've felt I needed money.
Title: Re: Discussion on TES V: Skyrim
Post by: Mephisto on November 17, 2011, 04:54:23 pm
Interesting. Over the course of the day yesterday I found an elven bow and an elven bow of dread. I upgraded both to epic level.

Elven bow: value 399. Elven bow of dread: value 384. Both do 37 damage. I would have assumed the magic bow would be worth more.
Title: Re: Discussion on TES V: Skyrim
Post by: debvon on November 17, 2011, 05:00:23 pm
Interesting. Over the course of the day yesterday I found an elven bow and an elven bow of dread. I upgraded both to epic level.

Elven bow: value 399. Elven bow of dread: value 384. Both do 37 damage. I would have assumed the magic bow would be worth more.

Is it charged?
Title: Re: Discussion on TES V: Skyrim
Post by: Mephisto on November 17, 2011, 05:01:26 pm
Interesting. Over the course of the day yesterday I found an elven bow and an elven bow of dread. I upgraded both to epic level.

Elven bow: value 399. Elven bow of dread: value 384. Both do 37 damage. I would have assumed the magic bow would be worth more.

Is it charged?

Yes, fully.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 17, 2011, 05:05:36 pm
It's down to the actual value of the enchant on the weapon. +25% to a skill is worth a few hundred. Fear and courage specifically, I think, are worth the least. The value scales to the power of the actual enchant.
Title: Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
Post by: Nivim on November 17, 2011, 05:17:44 pm
Giving 2 different effects to an item wasnt possible in Oblivion if i recall correctly (and probably not in Morrowind either i think).
(Seemed odd no one snagged this...) In Morrowind, I know you can enchant an item with at least five different effects, but I think seven is the actual maximum, as I know you can make a spell with at least that many. Of course, if you want stronger effects, you usually don't have room for more than two or three, because individual strong ones tend to be more cost-efficient that many weak ones. My Dress of Rage is a good example; could hold 20strength and 20speed for 30 seconds, or (43|47) strength or speed for 30 seconds.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 17, 2011, 05:23:49 pm
Yeah, it was a great system. Could max out one or two enchants, or put several enchants on an item but dilute their effects. They closed up enchanting in Oblivion by limiting that number and taking away some of the enchantments items could hold (like items casting spell effects.) Now, they've limited the # even further and made the kinds of enchants items can hold even more explicit.

I'm sure it made their debugging easier, but basically Skyrim's enchanting and (and forging to a lesser extent) isn't any more interesting than making your own stuff in Fable 1. It gives you reasons to go out and collect stuff....but the joy in thinking about it or in creation isn't actually there. It doesn't feel like you can create anything novel.

If I had to pick one mod that would give me the most bang for my buck in Skyrim, it'd be an Enchanting Enhanced Mod.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 17, 2011, 05:26:43 pm
Enchanting in Morrowind was soo broken though.
Especially because you had 2 gloves, a skirt, a shirt, a cuirass, 2 pauldrons, trousers, greaves, a helmet, 2 rings and a necklace.

Combine that with being able to add several enchantments to an item, and you could easily beat Dagoth Ur's invinciblity.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 17, 2011, 05:27:18 pm
Or you could enchant all of them with chameleon and smack people in the face while invisible forever
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 17, 2011, 05:28:30 pm
Or you could make a chameleon spell, add soultrap, point at the ground and get eternal spell effect.


I suddenly want to play Morrowind.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 17, 2011, 05:30:47 pm
To me that's the point of TES games though; breaking the system. I agree it was broken in that you had too many items, too many effects to manage, and 4 ways to do the same thing. But their heart was in the right place. Skyrim's enchanting is only really interesting I think because it inherits so many memories and good will from Morrowind and Oblivion enchanting. If you took it alone by itself.....it stacks up to what games do today, but not much else.

Personally I just miss making lunactic enchantments, like +100% run speed for 20 seconds, +acrobatics, aoe frenzy.....so many ways to have fun in the world that you cooked up.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 17, 2011, 05:32:56 pm
I never said it being broken was a bad thing :P

Anyway, getting Skyrim this weekend, then I can go back and open all those delicious spoilers.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 17, 2011, 06:03:37 pm
Just found this mod:

http://www.skyrimnexus.com/downloads/file.php?id=88

For those of you who want your re-bound keys to actually work! It will also reassign a lot of hard-coded wasd stuff to the arrow keys, make the mouse functional for entering/exiting, and makes common sense shit like hitting the favorites key again to close the favorites menu work!
Title: Re: Discussion on TES V: Skyrim
Post by: Dave1004 on November 17, 2011, 06:13:09 pm
Heheheh, this...is pretty bad. I'm way over my head...I have 7 1/2 hours on my newest character, and he's level 22. I just went around, buying up leather strips and iron ingots, and then making Iron Daggers. Problem is however, I'm still a Warrior/Rogue/Mage, so I'm slightly underclassed by enemies. I can waste enough with dual castin' friebolts, then I whip out my 39 damage Skysteel axe and hack 'em, but there's just too many. The companions questline? On expert, it's f**king hard. Had to bump it down to Adept just to kill that one Mini-Boss guy.

Maybe I should have specialized, but I aint making another character. I absofreakinglutely HATE re-doing anything in a game. Sucks to be me, I guess.
Title: Re: Discussion on TES V: Skyrim
Post by: Crustypeanut on November 17, 2011, 06:29:52 pm
Yea, this game kinda requires some kind of specialization I've noticed.. otherwise its alot harder.  At the least, you need to think about one type of defensive skill and one of kind of offensive skill. 

My Orc Warrior focuses on heavy armor, one handed weapons, and blocking for his combat skills.  His highest non-combat skill is smithing, although at level 17, he's using full superior steel armor (unechanted), a dwarven shield, and a self-enchanted skyforge steel sword.  The enchantment is rather weak, dealing 10 shock damage a hit with about 16 charges or so.  Also has a necklace with 10% bonus to block, but no other enchanted items yet.

I have very few problems with any enemies, even on Expert.  Sept casters, they annoy me.  I need magic resistance..

On the flipside, my old orc warrior, aka my first char made, was ~14 or so and kept getting his ass handed to him left and right.  Why? I think because I leveled up smithing far too quickly without raising heavy armor or one handed weapons enough.  I didn't go for blocking at all at first either, as I wanted to dual wield.  He was also on Expert, and funnily enough, he was using dwarven/orcish armor.  Still got his ass handed to him.
Title: Re: Discussion on TES V: Skyrim
Post by: Glowcat on November 17, 2011, 06:56:45 pm
Master Destruction spells are

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 17, 2011, 06:59:48 pm
The charge up times are a big reason why I stopped bothering with magic except as an opener. When your switching spells, switching weapons....you have to time starting up the charge right...otherwise you start charging before the animation has stopped and you're just holding keys and wasting time. When something is barreling at you to melee, it can get you killed.
Title: Re: Discussion on TES V: Skyrim
Post by: 3 on November 17, 2011, 07:01:58 pm
Personally I just miss making lunactic enchantments, like +100% run speed for 20 seconds, +acrobatics, aoe frenzy.....

Enchant everything with on-use 1sec Jump -> make 100pt jump spell -> activate everything at once. (Or just uncap the spell creator with MCP and make a 400pt Jump spell)

I think enemy spellcasters need a nerf. With a mage character, your damage output is pretty average and the additional effects don't seem to faze enemies much. Some random necromancer with a frost beam? Good luck killing him without taking massive damage if you're melee-focussed. Probably just lowering their magicka mult in the CS would work, assuming such a thing still exists (and possibly giving them more varied spells to make up for it).
Title: Re: Discussion on TES V: Skyrim
Post by: Vherid on November 17, 2011, 07:09:57 pm
Play master erry day
Title: Re: Discussion on TES V: Skyrim
Post by: Flying Dice on November 17, 2011, 07:11:39 pm
Getting Skyrim soon, hopefully. On the note of absurd enchantments and exploits: I honestly prefer to have them included, as it gives me something to do when I get bored. Beat the game five times with radically different characters? Make a cheaty character and have fun tooling around with absurd effects. I vaguely remember having a fire spell in Morrowind that was the visual equivalent of a tacnuke; I'd cast it in a town, the game would start lagging, a massive ball of fire would erupt, and everyone would be on fire and pissed off because the actual damage was near zero.
Title: Re: Discussion on TES V: Skyrim
Post by: Crustypeanut on November 17, 2011, 07:19:16 pm
Just upgraded from that full suit of superior steel armor to a full suit of flawless Orcish armor.  Everything's still unenchanted, though.
Title: Re: Discussion on TES V: Skyrim
Post by: Sirian on November 17, 2011, 07:25:29 pm
Am i the only one to hate npc followers ? After having to follow this imperial guy during the tutorial, i pretty much became allergic to the idea of having "help" from NPCs (ie babysitting them), so i never have any, unless... a quest puts one in my charge. God, i hate them.

There was this mage chick in one dungeon, she kept killing enemies just when i was about to hit them, and i had to stay away from her line of fire, cuz i know for a fact that enemy mages hit each other all the time.
And right now there's this quest for the Companions, where they put me under the supervision of some two-handed warrior. Except he feel more like a dead weight to me. Gotta be careful not to hit him in combat, and he's useless because i'm too high level for the quest.

And now i'll need to reload my save and do the whole dungeon with him all over again (yay), because i discovered that the zombie on which i had stored half the loot for convenience, had disappeared. I guess the body count inside the dungeon got too high and the game cleaned up a bit...  :(
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on November 17, 2011, 07:28:35 pm
Got glitched in that quest involving
Spoiler (click to show/hide)
, where he doesn't open the door.

Gah, glitches.

Speaking of enchantments, yeah, I miss the old enchanting system in morrowind. It was much fun in making useless Daedric weapons of Light and Healing. Either that, or using various useless spells and putting it in your weapon. I miss the day when you could put waterbreathing in your cuirass.

Speaking of armor... Morrowind has a ton of slots for enchantment, such as pauldrons.

Gosh, I miss the old days.
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on November 17, 2011, 07:37:10 pm
Am i the only one to hate npc followers ? After having to follow this imperial guy during the tutorial, i pretty much became allergic to the idea of having "help" from NPCs (ie babysitting them), so i never have any, unless... a quest puts one in my charge. God, i hate them.

There was this mage chick in one dungeon, she kept killing enemies just when i was about to hit them, and i had to stay away from her line of fire, cuz i know for a fact that enemy mages hit each other all the time.
And right now there's this quest for the Companions, where they put me under the supervision of some two-handed warrior. Except he feel more like a dead weight to me. Gotta be careful not to hit him in combat, and he's useless because i'm too high level for the quest.

And now i'll need to reload my save and do the whole dungeon with him all over again (yay), because i discovered that the zombie on which i had stored half the loot for convenience, had disappeared. I guess the body count inside the dungeon got too high and the game cleaned up a bit...  :(

Don't worry, quest followers are invulnerable, but really, it's still annoying, when a mage is raping you from behild with firebolt spells.

But the one thing that annoys me the most is the followers. If their health gets depleted, they crouch down, but if they get hit again while exausted, they die. And couple it with an AI that never seems to catch up with you, then it's useless getting a follower.
Title: Re: Discussion on TES V: Skyrim
Post by: Crustypeanut on November 17, 2011, 07:43:04 pm
I love my follower to death.. I mean sure in the wilderness she gets lost, but she eventually finds her way to me.  In dungeons, yea occasionally she'll get in my way and I'll wack her in the back of the head with my sword, but most of the time she's a great help.  She'll keep one or two enemies occupied while I kill the rest.  If she gets knocked down, they come straight after me instead of delivering the finishing blow on her, which I'm grateful for, as she'd have died a hundred times by now. 

It seems when they use magic items with charges, those charges either deplete slower or don't at all. 

Anyways, I never leave home without mah Huscarl.  We be jammin'.
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on November 17, 2011, 07:44:48 pm
I switched from heavy (flawless orcish) to light (flawless elven) yesterday, with an elven magic resistance shield (17%), and despite my light armor skill (~20) being much worse than my heavy armor skill and having four armor-boosting perks in heavy compared to only one armor-boosting perk in light, I've been doing just as well in light armor, and far better against mages than even the magic-resist shield could account for.

Quest followers invulnerable? I had a guy tagging along with me to some grove for some giant tree for a quest to restore the tree in Whiterun. He ran up to a giant with an orbiter (http://wiki.secondlife.com/wiki/Orbiter) and I never saw him again.
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on November 17, 2011, 07:47:09 pm
Hmm, is there random equipment that enhances enchanting skills?
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on November 17, 2011, 07:56:13 pm
I've found random (I assume) alchemy boosting circlets, so perhaps. It wouldn't surprise me.
Title: Re: Discussion on TES V: Skyrim
Post by: Rhodan on November 17, 2011, 07:58:30 pm
Use the alchemy boosting gear to make better enchantment boosting potions to make better alchemy boosting gear with.
Title: Re: Discussion on TES V: Skyrim
Post by: DrKillPatient on November 17, 2011, 09:09:07 pm
Giving Skyrim a try... it works solidly through Wine on Arch GNU/Linux so far. Considering my computer's three years old (although quite powerful for its time), the framerate is fine if I turn the graphics down to medium. The music I'd been listening to as I played (top left) ended up being eerily fitting, as it too pertained to a formidable, furious force of fearsome fire-flinging foes.

(Sorry for the jpeggy quality. IMG.ie wouldn't let me upload my png for some reason. Also, the blanked out spots are where my username/computer name was, of course. I might have been a bit paranoid getting rid of them, but one can't be too careful, I suppose.)
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 17, 2011, 09:17:57 pm
Personally I just miss making lunactic enchantments, like +100% run speed for 20 seconds, +acrobatics, aoe frenzy.....

Enchant everything with on-use 1sec Jump -> make 100pt jump spell -> activate everything at once. (Or just uncap the spell creator with MCP and make a 400pt Jump spell)

There are jump buffs in Skyrim? Where can I acquire some? D;
Title: Re: Discussion on TES V: Skyrim
Post by: Jay on November 17, 2011, 09:21:22 pm
Personally I just miss making lunactic enchantments, like +100% run speed for 20 seconds, +acrobatics, aoe frenzy.....

Enchant everything with on-use 1sec Jump -> make 100pt jump spell -> activate everything at once. (Or just uncap the spell creator with MCP and make a 400pt Jump spell)

There are jump buffs in Skyrim? Where can I acquire some? D;
I believe he's referring to Morrowind.
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 17, 2011, 09:23:49 pm
Personally I just miss making lunactic enchantments, like +100% run speed for 20 seconds, +acrobatics, aoe frenzy.....

Enchant everything with on-use 1sec Jump -> make 100pt jump spell -> activate everything at once. (Or just uncap the spell creator with MCP and make a 400pt Jump spell)

NO. DON'T RUIN MY HOPES.

There are jump buffs in Skyrim? Where can I acquire some? D;
I believe he's referring to Morrowind.
Title: Re: Discussion on TES V: Skyrim
Post by: Microcline on November 17, 2011, 09:44:53 pm
Is it just me or does Skyrim's suffer from the exact same thing Oblivion's did?  Namely, that none of the questlines have any relevance to a larger plot.  The main plots in Morrowind underlining the faction quests (Dunmer vs outlander, the Tribunal Temple, the disappearance of the dwemer, house wars) were all inexorably linked to the main plot of stopping Dagoth Ur.  I kept expecting Skyrim to develop something similar.  The pieces were all there:
Spoiler (click to show/hide)

The game had so many opportunities to take the plot beyond the generic Euromedieval dragonslaying  mythos and it blew every one of them.  The game succumbed to the same problem as Oblivion: that instead of presenting a living, breathing world it produced a set of non-intersecting questlines existing in a vacuum.

edit: sorry about the spoilers
Title: Re: Discussion on TES V: Skyrim
Post by: Crustypeanut on November 17, 2011, 09:49:45 pm
Microcline, spoiler some of those spoilers would ye? I know yer not giving exact spoilers, but they're damn well close enough.



Edit: Thanks
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 17, 2011, 10:08:44 pm
I went to do some bne, and realized halfway through my companion was more a hinderance than a help, I wanted to tell her to get lost. All she would do is accuse me of being where I'm not supposed to.
Title: Re: Discussion on TES V: Skyrim
Post by: umiman on November 17, 2011, 10:57:36 pm
Microcline, concerning 'humanity's greatest ally':

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on November 17, 2011, 10:59:34 pm
Is it just me or is stealing everything not nailed to the floor (and sometimes is) just too easy...
I just visited the Alchemist of Windrun, and nearly 60-80% of her ingredients were free to take, and even then she didn't watch over me like some do when your in their home, where if you try to shut the door they follow you in there. I just drop into sneak mode when it says "Steal" and take it. If I don't, they declare Bounty through walls...
Title: Re: Discussion on TES V: Skyrim
Post by: umiman on November 17, 2011, 11:02:42 pm
She likes you.

If you make friends with people, they let you take their cheap stuff.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on November 17, 2011, 11:26:23 pm
So where can I fleece my stolen goods, I have a couple of Iron Helms that the folk in Windrun won't buy off me, and a Ton of food that the Jarl's Kitchens were so, kind enough, to give me... :P
Title: Re: Discussion on TES V: Skyrim
Post by: Microcline on November 17, 2011, 11:28:37 pm
Microcline, concerning 'humanity's greatest ally':

Spoiler (click to show/hide)
Spoiler (click to show/hide)

Also, is it possible to become head of all factions (Bard's College, College of Winterhold, Companions, DB, and Thieves' Guild) with one character?  I've played through all of Winterhold, most of the Thieves' Guild, and some of the DB and I haven't seen a single skill check or membership conflict.
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on November 17, 2011, 11:31:08 pm
So where can I fleece my stolen goods, I have a couple of Iron Helms that the folk in Windrun won't buy off me, and a Ton of food that the Jarl's Kitchens were so, kind enough, to give me... :P

Go to Riften to seek out the Thieve's guild.
Title: Re: Discussion on TES V: Skyrim
Post by: Jay on November 17, 2011, 11:40:23 pm
So where can I fleece my stolen goods, I have a couple of Iron Helms that the folk in Windrun won't buy off me, and a Ton of food that the Jarl's Kitchens were so, kind enough, to give me... :P

Go to Riften to seek out the Thieve's guild.
Or grab the Speech perk chain.
Fence is currently bugged and does not require having invested in the shop.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on November 18, 2011, 12:15:25 am
Ok, just left Whiterun... Attacked by 3 Thugs. After a bit of dodging around them and cutting them with my Frosted "Borrowed" Elven Sword that the Jarl "Lent me" which I enchanted myself, I find that they are holding a Contract for my Capture. By this guy Dorthe. Apparently I stole from him/her... Which one was is that again??? :P
Title: Re: Discussion on TES V: Skyrim
Post by: Microcline on November 18, 2011, 12:22:12 am
Ok, just left Whiterun... Attacked by 3 Thugs. After a bit of dodging around them and cutting them with my Frosted "Borrowed" Elven Sword that the Jarl "Lent me" which I enchanted myself, I find that they are holding a Contract for my Capture. By this guy Dorthe. Apparently I stole from him/her... Which one was is that again??? :P

http://elderscrolls.wikia.com/wiki/Dorthe

Apparently a couple other people have had hits taken out on them by Dorthe, who's
Spoiler (click to show/hide)

I had a hit taken out on me by Nurelion after agreeing to venture into an ancient tomb to grab the phial for him
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on November 18, 2011, 12:33:29 am
Wow... A little girl took out a hit on me cause I stole from the blacksmiths... ODD!!!
Title: Re: Discussion on TES V: Skyrim
Post by: Greiger on November 18, 2011, 12:49:50 am
What's with all the follower dislike?  Lydia is my little buddy.

...Sure she stands in doorways so I can't get by...and makes my sweep two handed sword perk worthless because it will hit her when I am perfectly capable of one shotting her. (One time I activated a finisher with a sideways power attack and apperantly it still activated the perk, it killed 3 bandits and Lydia instantly) 

But my non combat skill is smithing.  Somebody needs to hold all that ore and those heavy dragon bits.  And it's certainly not going to be that annoying ass dog that I parked in my house that I'm never going to talk to again.

P.S. The scariest part of me one shotting her is that I take better care of her armor than my own.  Her job is to keep weaker stuff busy long enough for me to kill threatening stuff.  Her armor is all enchanted with all the defensive stuff I can put on it, all improved to legendary quality by yours truly, and she's using an enchanted Orcish shield that reduces fire damage something like 80%.  She is better armored than I am, yet she still dies the moment she eats one of my wayward greatsword swings.   Does she just have really low natural HP or something?
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on November 18, 2011, 01:04:02 am
If I leave my LARGE collection of Books (I collect Books) in a barrel in Whiterun, will they disappear. I noticed I was carrying around 100 Weight in just books... :P
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 18, 2011, 01:10:05 am
generally, if it looks like the type of thing that has random loot, like barrels, they might dissapear after a few days.

things that look more like they have a set contents won't.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on November 18, 2011, 01:15:46 am
generally, if it looks like the type of thing that has random loot, like barrels, they might dissapear after a few days.

things that look more like they have a set contents won't.
Damn gotta keep collecting them each day then huh so that I can keep them until I get a house... 2000 down 3000 to go for a place in Windrun... :P

But tonight after work... I SHALL BRING DOWN MY FIRST DRAGON!!!
Any Suggestions for the First Dragon Fight???
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on November 18, 2011, 01:16:34 am
Hmm... Are there any respawning containers in this game?
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 18, 2011, 01:24:27 am
I don't actually know, but I'm going on the assumption there are.
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on November 18, 2011, 01:34:54 am
Looking further in the webs, I found that cells respawn after a month, give or take. There's also a mod out there that modifies respawn rates.

http://www.skyrimnexus.com/downloads/file.php?id=89
Title: Re: Discussion on TES V: Skyrim
Post by: Microcline on November 18, 2011, 01:36:50 am
Oh god why can't I stop laughing
http://www.youtube.com/watch?v=7ZIiDS_RYVY

If I leave my LARGE collection of Books (I collect Books) in a barrel in Whiterun, will they disappear. I noticed I was carrying around 100 Weight in just books... :P

Yeah, they'll disappear if you put them in any container you don't explicitly own, as most containers respawn every 10 days.  I had to use the console to get back two daedric artifacts because I thought I owned my room in the College.  The non-respawning containers I know of are a house in every hold (5,000-25,000 gold) and the Arch-mage's quarters.
Title: Re: Discussion on TES V: Skyrim
Post by: Kilroy the Grand on November 18, 2011, 02:11:53 am
Right now I'm collecting ingots and skulls, I have about 150 dwemer metal ingots stacked on my table, I keep the skulls on my bed.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on November 18, 2011, 02:25:25 am
But tonight after work... I SHALL BRING DOWN MY FIRST DRAGON!!!
Any Suggestions for the First Dragon Fight???
dovakin virgin =PPP
Title: Re: Discussion on TES V: Skyrim
Post by: Reiina on November 18, 2011, 02:35:24 am
Solitude's house is lacking a container near the alchemy table >.<. There are 2 barrels nearby but I think they'll probably reset so I don't want to put my stacks of ingredients in there. Also, you can't seem to be able to open the back door with the key you're given for the house...

Oh and first disappointment, I finished the thief guild questline, became GM, and nobody seems to acknowledge that I'm the guild master...
Like this guy at the entrance to the tavern that keeps saying "I don't care if you're friend with the guild master, if you don't behave I'll bash your skull!" or something similar.
First real lack of finition I notice in the game :(.

edit:
Also, is it me or do items that are on shelves respawn too? I was quite sure I had looted the solitude's inn clean of all potions but after coming back after a while it seems there are all there again...
Title: Re: Discussion on TES V: Skyrim
Post by: ThtblovesDF on November 18, 2011, 02:40:44 am
Alchemy is so not worth it... I am lvl 42 and I used all the stuff I found so far (and I am fairly hamster) for pots and therelike... alchemy is around 34-ish...

Eating ingridents should give you xp and bonus xp each time you find a new effect (xp meaning ->adding to the alchemy skill).
Title: Re: Discussion on TES V: Skyrim
Post by: Kilroy the Grand on November 18, 2011, 02:41:41 am
So what country in TES do you guys think will be next?  To be honest, I'm hoping Elswyr.  I heard a Khajiit talking about it, with ancient cities swallowed up by the sand and such.. sounds like it'd be fun.  Either that, or the Reguard area, which I think is also deserty?

Maybe it'll be in the future farther and we'll get to have simple gunpowder weapons... or Crossbows. I miss crossbows.

It might be in that other continent, with the snake-dragons and the akavari, or maybe the summerset isles.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 18, 2011, 02:46:20 am
Alchemy is worth it for the handful of stuff that's uncommon. If you're a typical RPG packrat though, you get far more than you'll ever be able to use.

Of course if you max it out you can make semi-broke potions. It's also probably hands down the easiest way to level.
Title: Re: Discussion on TES V: Skyrim
Post by: micelus on November 18, 2011, 03:04:36 am
So what country in TES do you guys think will be next?  To be honest, I'm hoping Elswyr.  I heard a Khajiit talking about it, with ancient cities swallowed up by the sand and such.. sounds like it'd be fun.  Either that, or the Reguard area, which I think is also deserty?

Maybe it'll be in the future farther and we'll get to have simple gunpowder weapons... or Crossbows. I miss crossbows.

It might be in that other continent, with the snake-dragons and the akavari, or maybe the summerset isles.

Only real problem with that is making proper animations for the Akaviri (who are the snake-vampire people) and that ALL the native humans are either extinct or cattle. Also, the ice-demons only emerge every now and then. Summerset Isles sounds far more likely.
Title: Re: Discussion on TES V: Skyrim
Post by: LoSboccacc on November 18, 2011, 03:11:08 am
nah, they'll basically make people with snakey faces to cut costs.

but I don't think modern akaviri is likely, for exactly your reasons.

I hope for some mythic era setting, with daedra walking on world and you part of the crafting of those artifacts you find in the third and fourth era games.
Title: Re: Discussion on TES V: Skyrim
Post by: 3 on November 18, 2011, 03:31:15 am
Whatever happens, it'll be interesting to see where Bethesda go from here. It seemed an odd decision in the first place to uproot everything with Oblivion - prior to that game the plots were mostly localised, but now it's all Imperial this and that... by the next game there probably won't be an empire to speak of, which opens some interesting possibilities, such as the above idea.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 18, 2011, 03:35:13 am
I like how the imperials had a brief skirt-free existence in oblivion that didn't last.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 18, 2011, 03:49:42 am
Skirts are badass. Trousers are overrated.

/me never wears skirts, but whatevs.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 18, 2011, 03:51:59 am
/me , however, always wears a skirt-like garment.

really, pants are for girls.
Title: Re: Discussion on TES V: Skyrim
Post by: LoSboccacc on November 18, 2011, 03:55:17 am
Spoiler (click to show/hide)

not exactly skirt free, even if they had leg armor underneath.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 18, 2011, 03:56:26 am
That's not a skirt, that's a belt :P
Title: Re: Discussion on TES V: Skyrim
Post by: Imofexios on November 18, 2011, 04:01:14 am
Just to inform.
I got rid of the freezes and improved hell of alot FPS and skyrim looks amazing
on amd x2 3800+

Run TESV.exe on win95 compatibilty mode --> on main menu alt tab and set affinity to all cores --> Enjoy!
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on November 18, 2011, 04:14:13 am
Just to inform.
I got rid of the freezes and improved hell of alot FPS and skyrim looks amazing
on amd x2 3800+

Run TESV.exe on win95 compatibilty mode --> on main menu alt tab and set affinity to all cores --> Enjoy!

siriusly? if it works i'll be buggered. trying it.
Title: Re: Discussion on TES V: Skyrim
Post by: Microcline on November 18, 2011, 04:25:39 am
So what country in TES do you guys think will be next?  To be honest, I'm hoping Elswyr.  I heard a Khajiit talking about it, with ancient cities swallowed up by the sand and such.. sounds like it'd be fun.  Either that, or the Reguard area, which I think is also deserty?

Maybe it'll be in the future farther and we'll get to have simple gunpowder weapons... or Crossbows. I miss crossbows.

It might be in that other continent, with the snake-dragons and the akavari, or maybe the summerset isles.

Only real problem with that is making proper animations for the Akaviri (who are the snake-vampire people) and that ALL the native humans are either extinct or cattle. Also, the ice-demons only emerge every now and then. Summerset Isles sounds far more likely.

Provinces that I think will definitely not be used:
Morrowind
Cyrodiil
Skyrim
Any non-Tamriel region other than Akavir: No name recognition

Provinces that I think will likely not be used:
Akavir: It'd require Bethesda to model four new races
Black Marsh: A lot of people want it, but it's a poisonous swamp so there's little reason for non-Argonians to be there
High Rock: The series is trying to shake accusations of generic Euromedieval fantasy, so this would draw to much criticism when they could easily just take another province and Red-King once jungled it.
Summerset Isle: Bethesda has been gimping magic in each game and Todd Howard seems to dislike magic users so it's unlikely for them to choose a nation that relies heavily on it

Provinces that I think are likely:
Hammerfell: It's Arabian aesthetic is different without being too fantastic (or “alien” as Todd Howard puts it), and the setting has good historical reasons for being populated with ruins and other adventurer traps
Valenwood: The bosmer fit very well into the conventional “wood elf” stereotype and Bethesda seems to have a fetish for temperate deciduous forests that can be procedurally generated with SpeedTree
Elsweyr: Less likely than the first two, but I see no real reason that it wouldn't be used
Title: Re: Discussion on TES V: Skyrim
Post by: Yoink on November 18, 2011, 04:30:10 am
Elsyr is just the most ****ing hilarious name ever. I was talking to a khajit trader, asked him where he was from, and he goes: "We are from the distant land of elsewhere." I cracked up. "Well, no shit, dude!" :D
Title: Re: Discussion on TES V: Skyrim
Post by: LoSboccacc on November 18, 2011, 04:37:53 am
I feel redguards and hammerfell will be part of the next dlc and not of the next standalone game.
Title: Re: Discussion on TES V: Skyrim
Post by: Kilroy the Grand on November 18, 2011, 04:40:58 am
"What, did someone steal your sweet roll?"

(http://media.tumblr.com/tumblr_lkbwfsQmUN1qaqeot.png)
Title: Re: Discussion on TES V: Skyrim
Post by: Imofexios on November 18, 2011, 04:42:21 am
what the fff.... anyways.
Why make new game when Skyrim has all potential to do more $ content
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on November 18, 2011, 04:52:03 am
Long post is long.

edit:
Also, is it me or do items that are on shelves respawn too? I was quite sure I had looted the solitude's inn clean of all potions but after coming back after a while it seems there are all there again...

I'm pretty sure the whole cells reload after a while yeah, so that might be what you're experiencing.


Only real problem with that is making proper animations for the Akaviri (who are the snake-vampire people) and that ALL the native humans are either extinct or cattle.

I'm sorry to nitpick, but Akaviri is anyone from the continent, the snake-pires are Tsaesci.


I hope for some mythic era setting, with daedra walking on world and you part of the crafting of those artifacts you find in the third and fourth era games.

The only problem would be that time wasn't really linear back then, so it would be a very confusing experience (but possibly awesome on psychedelics? :D).


Akavir: It'd require Bethesda to model four new races

It'd also rid Akavir of it's mysterious, shrouded existance and opposition to Tamriel, which is the role it is filling right now.. And I wouldn't want them touching the place anyway as long as the current line of directions remain, knowing Beth, they'd turn it all into one big, stagnant pond of Wutai (http://tvtropes.org/pmwiki/pmwiki.php/Main/Wutai) blandness, and also screw up their own mythology again.

I'm actually thinking Elsweyr is rather likely, as they smeared it on rather heavily at those caravan-kittehs. I haven't found any other such obvious hyping for a province yet (unlike Morrowind, which had a few, and Oblivion which hyped all the other provinces) so that'll be my guess for now.

Don't know if I want them to, though... They'd probably retcon the 20 different breeds of Khajiit into one, or a few at most, and that would such horribly. Going Elsweyr is probably harder than Akavir, model- and animation-wise.


Elsyr is just the most ****ing hilarious name ever. I was talking to a khajit trader, asked him where he was from, and he goes: "We are from the distant land of elsewhere." I cracked up. "Well, no shit, dude!" :D

...Yes, Yoink, that is the joke. It has been the joke ever since they created the setting for their tabletop RPG sessions :P
Title: Re: Discussion on TES V: Skyrim
Post by: micelus on November 18, 2011, 05:06:50 am
Ah, right. I keep forgetting that the Tsaesci aren't the dominant race anymore...I just keep calling them that since that Imperials usually referred to them as Akaviri since they were the only race to come to Tamriel besides the ice-demons (whatever they're actually called) who attacked Morrowind.

And yeah, the really interesting provinces are probably never going to be made into games due to all the work that needs to be done and current design philosophies at Beth...Wish Todd had stopped at changing the core mechanics of the series at Morrowind...I miss my anatomical-correct lizards with wierd running animations!

It would be really great if they did do Black Marsh/Elswyr...The plot wouldn't be that hard really. Elswyr could do with the conflicts between the two kingdoms, the bosmer, and the Thalimor while Black Marsh could easily contain some kind of lovecraft-like creature/cult/religion it already does.
Title: Re: Discussion on TES V: Skyrim
Post by: LoSboccacc on November 18, 2011, 05:09:37 am
it's soo convenient that in the last books revolts sprung everywhere in tamariel...
Title: Re: Discussion on TES V: Skyrim
Post by: micelus on November 18, 2011, 05:17:18 am
...And weren't picked up by Skyrim at all. Note that the novel was set centuries before Skyrim.
Title: Re: Discussion on TES V: Skyrim
Post by: zakkeh on November 18, 2011, 05:22:17 am
I remember reading loading screens on the Bosmer's home territory, Valenwood. I don't know about you guys, but moving tree cities, in a Bethesda-mod-friendly game, would make me extremely happy.
Title: Re: Discussion on TES V: Skyrim
Post by: Yoink on November 18, 2011, 05:23:34 am

...Yes, Yoink, that is the joke. It has been the joke ever since they created the setting for their tabletop RPG sessions :P

Yeah, well, shush you! >:( I'm one of those people who hasn't memorized the entire TES lore, so I found it amusing. That AND I always laugh at incredibly stupid, obvious things, and then point it out to people incase they missed the joke. :P Argh.
Title: Re: Discussion on TES V: Skyrim
Post by: micelus on November 18, 2011, 05:29:23 am
I remember reading loading screens on the Bosmer's home territory, Valenwood. I don't know about you guys, but moving tree cities, in a Bethesda-mod-friendly game, would make me extremely happy.

I noticed that too. Don't know how you could mod it in though...Best I can think of are "static" city areas with several "teleporters" that lead to the bottom of the city which in turn lead to the exits. Can you imagine how the Bosmer get them to work? Try driving a tree...Course one well placed fireball and the whole place comes tumbling down.
Title: Re: Discussion on TES V: Skyrim
Post by: LoSboccacc on November 18, 2011, 05:33:15 am
...And weren't picked up by Skyrim at all. Note that the novel was set centuries before Skyrim.

sure, but they've set up a nice mess for game to proliferate in  ;D
Title: Re: Discussion on TES V: Skyrim
Post by: Yoink on November 18, 2011, 05:52:20 am
Playing now, carving through a nest of vampires like a hot knife through butter(Seriously, this is my best character yet, somehow!) and I just have to mention how... Funny? Awesome? Kinda morbid? ...It is when you go into slow-motion finisher mode and you hear your oppenent whimper, "I yield! I yield--" just before the *sklllitch* sound of your sword slicing through them. :)
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on November 18, 2011, 05:56:35 am
Entered Blackreach. Oh my gosh, the beauty of that cavern...

@-@
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on November 18, 2011, 06:02:47 am
Entered Blackreach. Oh my gosh, the beauty of that cavern...

@-@

yeah and...an old acquantaince...
poor him however. years haven't been kind on him.
Title: Re: Discussion on TES V: Skyrim
Post by: Imofexios on November 18, 2011, 06:05:34 am
Whell i started out fresh and now i can enjoy the ride.
Master difficulty level
Dark elf Thief
One handed weapons, Light armor and Bows. Magick use is forbidden for now. Not sure if allow only novice spells.
The trick here is that I've only raised Health and not used any perk points what so ever.
Having a blast using sneak attacks and finally need some mind before fights.

Title: Re: Discussion on TES V: Skyrim
Post by: scriver on November 18, 2011, 06:07:02 am

...Yes, Yoink, that is the joke. It has been the joke ever since they created the setting for their tabletop RPG sessions :P

Yeah, well, shush you! >:( I'm one of those people who hasn't memorized the entire TES lore, so I found it amusing. That AND I always laugh at incredibly stupid, obvious things, and then point it out to people incase they missed the joke. :P Argh.

;D
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 18, 2011, 06:12:27 am
Entered Blackreach. Oh my gosh, the beauty of that cavern...

@-@

yeah and...an old acquantaince...
poor him however. years haven't been kind on him.

What? I've been down there, but I didn't recognise anyone. Explain!
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on November 18, 2011, 06:17:43 am
Hint: It's an alchemist from the previous game.
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 18, 2011, 06:25:20 am
Hint: It's an alchemist from the previous game.

I'm not likely to be going down there again, so spoiler-tell? :D
Title: Re: Discussion on TES V: Skyrim
Post by: LoSboccacc on November 18, 2011, 06:29:28 am
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on November 18, 2011, 06:30:33 am
Hint: It's an alchemist from the previous game.

I'm not likely to be going down there again, so spoiler-tell? :D
Spoiler: Chaetur (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 18, 2011, 06:31:24 am
Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on November 18, 2011, 07:18:05 am
A question regarding the Companion quest in Dustman's Cairn:

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: IronyOwl on November 18, 2011, 07:52:04 am
A question regarding the Companion quest in Dustman's Cairn:

Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on November 18, 2011, 08:07:56 am
Welp took him down, climbed to the top of the "Western Watchtower" and started shooting him with arrows with my Orkish Bow of Weakness. I think I even got the last hit on him too when he took to the land, I was climbing back down the stairs, poked my head out of the Hole in the Wall, and shot him... :P
Damn thing breathed fire one me three times with swooping passes and then tried to grab me or something on the forth but I ducked into the Stairwell under his claws...

Easier then I expected, I wonder how Meleeing a Dragon from the get go would be, Naturally after he lands.... OR With big swings of big weapons as he swoops ya, is that possible???
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on November 18, 2011, 08:10:11 am
Spoiler (click to show/hide)

Spoiler (click to show/hide)

Also isn't great that even though I am now 800 above weight limit, I can still fast travel with my horse?
...How I don't break it's back is a whole other matter...
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on November 18, 2011, 08:18:13 am
Ok so I am now Thane, got my Hascurl Party Member, and I tell her to join me...
"It looks like you already got someone with you."

HUH!!!!
DOES THE HORSE COUNT!?!?!?!
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on November 18, 2011, 08:28:26 am
If you've told someone to waiy somewhere, they still count as your active follower. Some quests-imposed followers also seem yo do that. In the quest "Proving Honour" you're supposed yo meet Farkas at place X, and he counted as my follower from the moment he sent me on that quest, canceling out my huscarl (before I had had time to sell the loot she was carrying, even!).
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on November 18, 2011, 08:41:43 am
Going through Swinderlers Den atm... Sigh wish I could be fully Silent, like take a bandit out one at a time. BUT NO...
Title: Re: Discussion on TES V: Skyrim
Post by: Rhodan on November 18, 2011, 08:44:27 am
You need more Sneak skill.  I take out bandits one at a time all the time.  Sneak up, stab, hide until his friends stop looking for me, sneak up again, stab, rinse, repeat.   Even if the stab doesn't kill them, I just hide until I can stab them a second time.

I keep in shape by randomly killing town guards that wander into alleys.
Title: Re: Discussion on TES V: Skyrim
Post by: DarkerDark on November 18, 2011, 08:45:12 am
A Question regarding the quest to end the nightmares in Dawnstar:

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Glowcat on November 18, 2011, 08:52:22 am
Spoiler: Dawnstar (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on November 18, 2011, 08:53:45 am
Kill Kematu or help him...
Which is the better path, both seem so grey with their reasoning... DAMN YOU STORY WRITERS THIS IS A HARD MORAL DESISION!!!
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 18, 2011, 08:56:53 am
And they don't even give you a karma bar!

Though I would have a karma bar and have both choices give bad karma.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on November 18, 2011, 09:00:56 am
And they don't even give you a karma bar!

Though I would have a karma bar and have both choices give bad karma.
This is how games should be, no black and white. Nothing to tell ya, "Oh you chose to be the good guy." A pure, You made your bed now lay in it, moral choice. I missed these...
Title: Re: Discussion on TES V: Skyrim
Post by: LoSboccacc on November 18, 2011, 09:14:02 am
I've played none since fallout 2. there are some, like heavy rain, but those aren't the genre of game I like.

the witcher had some, but all choices were too much lampshaded, not blending within the game like in the old fallout series.


Title: Re: Discussion on TES V: Skyrim
Post by: DarkerDark on November 18, 2011, 09:41:38 am
A quick question involving Daedra, since they always love to mess with me.

Is Azura considered a 'Good' Daedra? I've read an in-game book that points to her realm being one of beauty and peace. And she's the Lord of Dawn and Dusk, so that's not really a terrible thing to worship, is it?

Also, can you become a Vigilant of Stendar?
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on November 18, 2011, 09:50:24 am
Is Azura considered a 'Good' Daedra? I've read an in-game book that points to her realm being one of beauty and peace. And she's the Lord of Dawn and Dusk, so that's not really a terrible thing to worship, is it?

Yes and no. She tends to be kinder seeming than most other Daedra (then again when you're standing next to the prince of destruction and the prince of rape, kinda hard not to) but she's very petty, proud, cruel and vengeful at times, case-in-point: The entire main plot of Morrowind.

So whilst she's not "killburndestroy" evil she's definitely not a good character by any stretch of the imagination. Basically, she's kind of a bitch. The Daedra are all out for themselves and their own amusement and don't give a crap about anybody else. Azura fancies herself to be good, but there's plenty of evidence that she isn't and that her egotism on the subject is definitely not good for the world...

Another trick I learned:
Open console
type fov 90
Enjoy having a good field of view
:D

(Skyrim's fov is about 65. Somewhere between 75 to 90 is usually better for widescreen monitors, depending on personal taste. I prefer 90 but each to their own).
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on November 18, 2011, 10:10:14 am
A quick question involving Daedra, since they always love to mess with me.

Is Azura considered a 'Good' Daedra? I've read an in-game book that points to her realm being one of beauty and peace. And she's the Lord of Dawn and Dusk, so that's not really a terrible thing to worship, is it?

Azura doesn't care about anything but herself. She was the one who cursed the Chimer into Dunmer when they didn't want to worship her any more, for one. The Dunmer still consider her one of the three good Daedra (and since the fall of the Tribunal has gone back to worshipping them again, it seems) was that she and Boethiah and Mephala convinced those Ald-/Altmer who-would-become-Chimer that the Altmer view of the world and philosophy was wrong (which they pretty much are, though, in my opinion) and that they should leave Summerset and travel to Morrowind and worship the three Daedra instead of the Aedra (this was also the same event that Orcs stem from: The elven god-hero Trinimac tried to stop the Chimer-to-be from leaving, Boethiah ate him up and shat him out as Malacath, and Trinimac's followers turned into the Orcs).

But no, Azura is not a "Good" Daedra. She might be less destructive as her fellow Daedra, but's she still only does things that favours herself. Her realm is one of "beauty and peace" the same way Stepford (http://tvtropes.org/pmwiki/pmwiki.php/Main/StepfordSuburbia) is an idyllic neighbourhood. It's skin deep. At most, she can be consider a Daedra of ambivalent morals.

Now, the closest thing to a "Good" Daedra there is would be Meridia, but only because her sphere puts her in a position of having interests that mortals benefit from (aversion to undead, strange magics, etc). From what little we know of her, at least. She also only is a Daedra because she got kicked out of Aetherius by her father Magus (god of Magic and the Architect of the universe) because she hung around with the wrong crowd/did magic he did not approve of, while all the other Daedra (except Malacath, for above reason) are Daedra because they refused to participate in the creation of the world but still wanted to hang around and abuse it play with it later.
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on November 18, 2011, 10:24:41 am
Master Destruction spells are

Spoiler (click to show/hide)

Hey, a permanent Fire Antonarch following me around? Sounds great to me!

Where do you find new spells? The college only has the lowest-level spells available.
Title: Re: Discussion on TES V: Skyrim
Post by: Cecilff2 on November 18, 2011, 10:28:47 am
A quick question involving Daedra, since they always love to mess with me.

Is Azura considered a 'Good' Daedra? I've read an in-game book that points to her realm being one of beauty and peace. And she's the Lord of Dawn and Dusk, so that's not really a terrible thing to worship, is it?

Azura doesn't care about anything but herself. She was the one who cursed the Chimer into Dunmer when they didn't want to worship her any more, for one. The Dunmer still consider her one of the three good Daedra (and since the fall of the Tribunal has gone back to worshipping them again, it seems) was that she and Boethiah and Mephala convinced those Ald-/Altmer who-would-become-Chimer that the Altmer view of the world and philosophy was wrong (which they pretty much are, though, in my opinion) and that they should leave Summerset and travel to Morrowind and worship the three Daedra instead of the Aedra (this was also the same event that Orcs stem from: The elven god-hero Trinimac tried to stop the Chimer-to-be from leaving, Boethiah ate him up and shat him out as Malacath, and Trinimac's followers turned into the Orcs).

But no, Azura is not a "Good" Daedra. She might be less destructive as her fellow Daedra, but's she still only does things that favours herself. Her realm is one of "beauty and peace" the same way Stepford (http://tvtropes.org/pmwiki/pmwiki.php/Main/StepfordSuburbia) is an idyllic neighbourhood. It's skin deep. At most, she can be consider a Daedra of ambivalent morals.

Now, the closest thing to a "Good" Daedra there is would be Meridia, but only because her sphere puts her in a position of having interests that mortals benefit from (aversion to undead, strange magics, etc). From what little we know of her, at least. She also only is a Daedra because she got kicked out of Aetherius by her father Magus (god of Magic and the Architect of the universe) because she hung around with the wrong crowd/did magic he did not approve of, while all the other Daedra (except Malacath, for above reason) are Daedra because they refused to participate in the creation of the world but still wanted to hang around and abuse it play with it later.

Hey scriver, just thought I'd give ya a heads up.  Apparently Peryite(And another unknown prince) wasn't an original daedra either.  Check out this topic (http://forums.bethsoft.com/index.php?/topic/1249697-on-boethiahs-summoning-day/) for an interesting look at the princes and their how they tend to get involved with the kalpas.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on November 18, 2011, 10:31:11 am
Yes, and I forgot Dagon as well. I can't remember if anyone of the others had different origins as well, so yeah. One of would be better, and still the one with the nicest background.

edit: Bookmarked the thread so I can read it later. I haven't really been keeping up with what's new "lore-wise", I should get myself reacquainted with it and the community sometime. I wonder if they remember me there.
Title: Re: Discussion on TES V: Skyrim
Post by: Sergius on November 18, 2011, 11:16:28 am
I think Skyrim is a pretty cool guy. eh kills dargons and doesnt afraid of anything.
Title: Re: Discussion on TES V: Skyrim
Post by: Cthulhu on November 18, 2011, 11:24:11 am
Yeah, I'm pretty sure it is.
Title: Re: Discussion on TES V: Skyrim
Post by: Cecilff2 on November 18, 2011, 11:25:28 am
My friend just told me that, in effect, tamriel is actually one of the planes of oblivion, and was also once ruled by a deadra lord thing.

is this right? I want to be able to correct him/not sound like a twat when talking about tamriel.

No, Camaron was a nutcase.  Lorkhan/Shor wasn't/isn't daedric.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 18, 2011, 11:26:12 am
So is Talos a divine or not?
Title: Re: Discussion on TES V: Skyrim
Post by: Cecilff2 on November 18, 2011, 11:28:03 am
So is Talos a divine or not?

Yes.  He wasn't originally, but he is now.
Title: Re: Discussion on TES V: Skyrim
Post by: Dutchling on November 18, 2011, 11:28:46 am
So is Talos a divine or not?
Well he is the ninth divine and as all former TES games all had nine divines I think he had always been one except in this game/time.
Where is this chronologically compared to Morrowind and Oblivion anyway?
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 18, 2011, 11:29:44 am
Well his blessing sucks. It reduces my time between shouts by 0%.
Title: Re: Discussion on TES V: Skyrim
Post by: Cecilff2 on November 18, 2011, 11:30:12 am
200 years after the events of Oblivion

4th era year 201.
Title: Re: Discussion on TES V: Skyrim
Post by: LoSboccacc on November 18, 2011, 11:31:58 am
Quote
My friend just told me that, in effect, tamriel is actually one of the planes of oblivion, and was also once ruled by a deadra lord thing.

is this right? I want to be able to correct him/not sound like a twat when talking about tamriel.

it's what the guys from the mythic dawn cult believe.

it's not clear if they're right or not. it is said that Mundus was the lorkhan plane before it tricked daedra to become part of it to make it alive. (and thus becoming aedra); and it is said that it was not unlike oblivion in appearance before the mundus was created (but not the oblivion plane, a plane like oblivion)



Title: Re: Discussion on TES V: Skyrim
Post by: Mephisto on November 18, 2011, 12:04:00 pm
A quick question involving Daedra, since they always love to mess with me.

Is Azura considered a 'Good' Daedra? I've read an in-game book that points to her realm being one of beauty and peace. And she's the Lord of Dawn and Dusk, so that's not really a terrible thing to worship, is it?

As a bit of a random aside, Meridia isn't exactly the worst you could do as far as Daedric princes go. Her quest is basically go
Spoiler (click to show/hide)

Sanguine isn't that bad either. His quest was amusing, spanning a good chunk of Skyrim.
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on November 18, 2011, 12:18:09 pm
Just finished that Sanguine one. Quite fun.
Title: Re: Discussion on TES V: Skyrim
Post by: Sergius on November 18, 2011, 12:24:28 pm
Sanguine's a bro. I still remember our antics together at that party in Leyawiin. Good times.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 18, 2011, 12:41:21 pm
About Daedra quests....

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on November 18, 2011, 12:46:12 pm
Quote
My friend just told me that, in effect, tamriel is actually one of the planes of oblivion, and was also once ruled by a deadra lord thing.

is this right? I want to be able to correct him/not sound like a twat when talking about tamriel.

it's what the guys from the mythic dawn cult believe.

it's not clear if they're right or not. it is said that Mundus was the lorkhan plane before it tricked daedra to become part of it to make it alive. (and thus becoming aedra); and it is said that it was not unlike oblivion in appearance before the mundus was created (but not the oblivion plane, a plane like oblivion)

First of all, a semantic correction and crash course in the mythology. At first, the gods were et'Ada (which means "original spirit"). Then Lorkhan convinced them to create Mundus. One group of et'Ada didn't want anything to do with Creation and went to reside in Oblivion, they became the Daedra. The rest went on to build the world. When the spirits realised they would have to "die" to build the world, many fled back into Aetherius, making holes between it and Oblivion while fleeing (these holes are the stars, and it's the light of Aetherius that shines through them, the biggest hole - the sun - is the hole made by Magus, Architect of the Mundus and god of magic). These, who managed to escape, remained et'Ada. The last group, those who had to give part of themselves to build the world, became the Aedra. A handful of them remained as personified gods, like the Divines. This is why they are called Aedra ("our ancestors") and Daedra ("not our ancestor"), the Aedra are ancestors because everything in the whole world are made up of them, while the Daedra had nothing to do with creation.

Oblivion also isn't a plane, it's the void were the Daedric planes reside. Mundus lies in the middle of the universe, Oblivion surrounds it. They're separate, unlike how the IRL Earth is just a small part of space. Think of it as an egg floating in the middle of a bowl of water. Mundus is the egg, the water is Oblivion. While the egg lies within the water, they are completely separate things.

Secondly, no, Mankar Camoran was not right, at least not about this. Mundus and Daedric planes are completely different things metaphysically. Saying that Mundus is Lorkhan's Plane like Moonshadow is Azura's plane is like saying apples are the same thing as leaves because they both grow on trees.

You see, a Daedric plane is the Daedra Prince itself. There is no difference between them. Mundus, however, is made out of uncountable amounts of Aedric spirits. Everything in it is originally an Aedra, every person, animal, tree, rock, speck of dust, gas, drop of liquid, everyone and everything is an Aedra, not just the few worshipped as gods by the mortals. Mundus is the plane of those spirits, belonging to everything it it. They also serve completely different purposes. A Daedric plane is just the Daedric Prince, and in a way, it's static unless the Prince change. Mundus is the Grey Maybe, a chance for change, renewal, and difference. Lorkhan didn't trick the Aedra into becoming the Mundus because he was an arse, he did it because he had a vision of something greater than what they had before, a vision of Transcendence beyond what they know. That is the gift he gave to the Aedra, and as such everybody in the world, before they killed him, as they did not understand how they could achieve something greater through their (as it appeared to them) deaths. The Mundus was, to Lorkhan, the springboard the Aedra would use to Transcend. It is everything Daedra and et'Ada is not.


Sanguine's a bro. I still remember our antics together at that party in Leyawiin. Good times.

Sanguine is your bro the same way crack is the addict's best friend.
Title: Re: Discussion on TES V: Skyrim
Post by: LoSboccacc on November 18, 2011, 12:54:23 pm
I've nothing against your reconstruction which is accurate on all accounts.

Still I've to point out that you're presenting as fact a myth, reported on books, by second hand witnesses at best, on stories they heard within the context of a video game.

I'm just suggesting that there may be a little margin of interpretation.
Title: Re: Discussion on TES V: Skyrim
Post by: Werdna on November 18, 2011, 12:58:41 pm
Any ESDF'rs find a way around the 'Favorites'-being-unmapable bug?  Driving me nuts using a newbish WASD setup.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 18, 2011, 01:01:43 pm
Quote
Just found this mod:

http://www.skyrimnexus.com/downloads/file.php?id=88

For those of you who want your re-bound keys to actually work! It will also reassign a lot of hard-coded wasd stuff to the arrow keys, make the mouse functional for entering/exiting, and makes common sense shit like hitting the favorites key again to close the favorites menu work!

Won't let you remap what keys function as favorites, but it strips out the hard-coded wasd stupidity in a lot of places, and adds in simple functionality that should have been there in the first place. (I.e., with this mod you can hit the favorites key again to close the favorites menu.)
Title: Re: Discussion on TES V: Skyrim
Post by: Werdna on November 18, 2011, 01:07:33 pm
Won't let you remap what keys function as favorites, but it strips out the hard-coded wasd stupidity in a lot of places, and adds in simple functionality that should have been there in the first place. (I.e., with this mod you can hit the favorites key again to close the favorites menu.)

Yeah, have that one.  Maybe I need to read the Readme closer or try the DIY part and experiment.  I don't mind if the UI keeps telling me its F, if I can find some way to quietly make some other key do the Favoriting.  Thanks.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on November 18, 2011, 01:34:13 pm
I've nothing against your reconstruction which is accurate on all accounts.

Still I've to point out that you're presenting as fact a myth, reported on books, by second hand witnesses at best, on stories they heard within the context of a video game.

I'm just suggesting that there may be a little margin of interpretation.

Only interpretation that goes against the rest of the mythos and the metaphysics ;)

But yeah, I'm presenting it as fact, because that is what I believe is right. If you look at the lore as a whole rather than as single, separated parts, it is what makes the most sense.
Title: Re: Discussion on TES V: Skyrim
Post by: SP2 on November 18, 2011, 01:37:10 pm
Well his blessing sucks. It reduces my time between shouts by 0%.
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on November 18, 2011, 01:39:02 pm
i just have to tell you about how proud i am to kill my very first Giant(two of them exactly in row) with a warrior character! at lvl 10, 41 1h fighting dual wielding two sky steel swords.

i was trying to figure out their pace and ive finaly found it out!
DAMN what a fight it was. i dont remember when i got such emotions from video game. but still dragons compared to giants are nothing.

i am so proud!

btw what is your favorite house guys? i tried the one next to smithy in Whiterun and regreted it much. its messy, clustered and dont have enchanting upgrade.

i was thinking about Honeyside in Riften but i havent been there yet.
the best house would be near some shops, fast travel mark and have a cool location.

 
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on November 18, 2011, 01:43:20 pm
Which side of the war should I fight for? Stormcloaks, or Imperials?
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 18, 2011, 01:50:33 pm
Personally, both sides seem like they're lead by jerks. Banning Talos was a stupid decision, Ulfric has delusions of grandeur, and basically the only people that want the war the are the Stormcloaks.

My Dunmer takes the position that this is someone else's stupid war and isn't going to get involved. In my next play through I might make a 7-foot tall Imperial badass or a heavy armor axe wielding Nord patriot. If you enjoy getting around the world and seeing everything though, I think getting involved in the Civil War just gets in the way.
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on November 18, 2011, 01:53:50 pm
My first Giant kill was glorious. I used Animal Alliance to stop the Mammoth's chasing me and they killed the Giant. Then I aggro'd one so that the two Mammoths proceeded to engage in a surprisingly epic fight (reminded me of Scar vs Simba at the end of Lion King for some reason) and I killed the victor :D

Mundus is the egg, the water is Oblivion. While the egg lies within the water, they are completely separate things.

The Oblivion Crisis was cracks in the egg then? Actually, that's probably one thing I found so underwhelming in Oblivion: The majority of the backstory of the series was leading up to it. The destruction of the Redguard's homeworld, the Numidium and Mantella in Daggerfall, the Heart of Lokharn and death of Sotha Sil in Morrowind and a few other backstory elements were all, if you read, the loss of the "towers" keeping the shell between Mundus and Oblivion around. What we actually saw of the end result, one city destroyed and a few more daedra walking around, just felt...lackluster compared to what it could have been.

If anything, the plot of Skyrim seems to be them revisiting this concept and trying to do it better...and they do appear to be succeeding from what I've seen (I've restarted three times after finding Alduin's Wall, bloody chronic character restart syndrome) xD
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 18, 2011, 01:55:46 pm
Personally, both sides seem like they're lead by jerks. Banning Talos was a stupid decision, Ulfric has delusions of grandeur, and basically the only people that want the war the are the Stormcloaks.

My Dunmer takes the position that this is someone else's stupid war and isn't going to get involved. In my next play through I might make a 7-foot tall Imperial badass or a heavy armor axe wielding Nord patriot. If you enjoy getting around the world and seeing everything though, I think getting involved in the Civil War just gets in the way.

Yeah, I'm currently totally ignoring the war on the same basis you've just said. All I want is a cushy house with a ton of gold in my pockets.

To do so, I need 25,000 Gold. I currently have 18,000 :D. <3 Thieves Guild.

So much for being an honest Merchant - why isn't there a decent economic system yet? Why can't I trade Wool in Riverwood for Lumber in Winterhelm, and such? D;
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on November 18, 2011, 01:55:58 pm
Personally, both sides seem like they're lead by jerks. Banning Talos was a stupid decision, Ulfric has delusions of grandeur, and basically the only people that want the war the are the Stormcloaks.

My Dunmer take the position that this is someone else's stupid war and isn't going to get involved. In my next play through I might make a 7-foot tall Imperial badass or a heavy armor axe wielding Nord patriot. If you enjoy getting around the world and seeing everything though, I think getting involved in the Civil War just gets in the way.

Indeed.
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 18, 2011, 01:59:43 pm
If the Imperial commander in Solitude is any indicator, their methods are probably just as draconian in the end. They're the faceless Imperial oppressors, after all. And the commander is a prick.
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on November 18, 2011, 02:03:42 pm
Well the game is definitely embracing the "no real heroes, no real villains" mentality when it comes to the politics of Skyrim. Not exactly an unwelcomed change considering "too black and white" was a common criticism of Oblivion compared to Morrowind's complex Great House politics (to say nothing of the Main Quest and the Temple)...

Okay, forget Skyrim. I'm keeping more of my eyes on this: http://xlengine.com/ They're doing a complete rewrite of the Daggerfall engine (well, amongst others) and they actually seem to have quite a bit of progress so far...awesome (http://www.youtube.com/watch?v=JJQ0rYjIaro). I know OpenMW is doing something similar with the Morrowind engine, but Morrowind actually runs how it's meant to most of the time without breaking the entire game whilst Daggerfall...didn't.
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on November 18, 2011, 02:08:27 pm
Well, the shade of grey moralities isn't unwelcome, as you said. I'm enjoying it, but being a quest hog myself, it would seem that I'm stuck at an impasse if I don't complete any of those quests that make me feel like a jerk.

Random question: Do dragons keep respawning after the main game quests?
Title: Re: Discussion on TES V: Skyrim
Post by: Domenique on November 18, 2011, 02:13:44 pm
Well, the shade of grey moralities isn't unwelcome, as you said. I'm enjoying it, but being a quest hog myself, it would seem that I'm stuck at an impasse if I don't complete any of those quests that make me feel like a jerk.

Random question: Do dragons keep respawning after the main game quests?

They do.
Title: Re: Discussion on TES V: Skyrim
Post by: cerapa on November 18, 2011, 02:14:39 pm
So much for being an honest Merchant - why isn't there a decent economic system yet? Why can't I trade Wool in Riverwood for Lumber in Winterhelm, and such? D;
I presume cause fast travel.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 18, 2011, 02:18:25 pm
Bethesda would have to care more about overall game balance to begin with....before there would be any point to arranging a real economic trading system.

Also, fast travel. I'm surprised they've totally shied away from events while fast-traveling. I would have a lot less problems with it if those were in place.

I'm a fan of grey morality, but on the other hand I'm glad there's plenty to do without getting drawn in to those conflicts. A karma bar would kill it for me though. It's kind of refreshing to do stuff in Skyrim and know that a morality tracker isn't sitting over my shoulder watching me. It'd be nice if the world was slightly more aware of the way I spent my time (beyond looking at my skill totals.) But lately I've come to dislike good/evil bars in most games because they rarely account for other, reasonable interpretations.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 18, 2011, 02:19:31 pm
So much for being an honest Merchant - why isn't there a decent economic system yet? Why can't I trade Wool in Riverwood for Lumber in Winterhelm, and such? D;
I presume cause fast travel.
Wut?

We have economic trading in games with hyperspace travel between stars and planets, why not in a game with fast travel between cities? They could just add in a simplistic routing or caravan system and the possibility of bandits or something pulling you out of fast travel as you walk the road.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 18, 2011, 02:25:09 pm
It still amounts to fast-traveling between cities in a first person perspective game. Now, if they stuck you on a cart with all your goods and made your ride the wagon along the roads between cities.....that might make it worth the effort. But there's so many ways to make money in TES games because half of the items are there for the taking......yeah. Trading thrives on resource scarcity and resources aren't scarce in TES games except according to the level scaling.

It seems like something that would be easily doable for modders though. I want to see an economic mod where merchants actually evaluate their own stock before deciding to buy any old shit the player brings them.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 18, 2011, 02:33:37 pm
I just want to be able to salvage items for materials.

Rip some leather straps out of that imperial armor and melt those swords down for some steel.
Title: Re: Discussion on TES V: Skyrim
Post by: Yoink on November 18, 2011, 02:35:59 pm
Ulfric Stormcloak might be a bit of a jerk, but all of the Imperial soldiers are jerks. All of 'em.
That reminds me, one of my characters is supposed to be joining the rebellion... The Imperial-born guy who's escaped from Cyrodiil and has a deep hatred of the Imperial army. :D
Title: Re: Discussion on TES V: Skyrim
Post by: Peewee on November 18, 2011, 02:43:21 pm
"What, did someone steal your sweet roll?"

I've been carrying around a sweet roll since I heard that.
Title: Re: Discussion on TES V: Skyrim
Post by: Yoink on November 18, 2011, 02:44:20 pm
It's funny that sweetrolls are one of the more effective, magically-healing foodstuffs available. :P
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 18, 2011, 02:45:36 pm
"What, did someone steal your sweet roll?"

I've been carrying around a sweet roll since I heard that.

Well now that you've got your sweetroll you should GET TO THE CHOPPAH! NAOW, DOO EET NAOW!
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 18, 2011, 02:48:28 pm
I kinda like how the guards will randomly recognize other achievements you've attained too.

Like once you reach a certain level in a magic school. Someone told me how noble the restoration school is, and how well I am doing while I was just walking by without any spells readied.

Also someone else freaked me out...

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: cerapa on November 18, 2011, 02:49:01 pm
Question on black souls and the rest.

Which are better/easier to come by? I remember black souls being as good as the best souls in Oblivion, but in skyrim? And I presume its easier to come across bandits than animals who have good souls.

Why I ask: Azuras Star choice. And why do the friggin dudes in it have to be immune to fire?!
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 18, 2011, 02:51:25 pm
I was beginning to wonder why everybody was all like "Keep your hands to yourself, thief!" when I'd never been caught... Then a guard later said, "I can tell you're a thief, because I'd recognise that thieves guild armour anywhere - you're not fooling anyone!" or some such...

Durrp.

Also, won't be playing Skyrim till they fix these crashes. I'm currently in Markarath, with the entire city after me, after I stole some goodies. If I hand myself in, I lose most of my inventory (Stolen Goods <3). So I have no choice but to fight my way out... with minimum everything and no potions. My Mana, HP and Stamina are all low, and I need to run the length of the city.

I actually made it, after the 20th attempt or so, only for the game to crash when I hit Quicksave. Fml.
Title: Re: Discussion on TES V: Skyrim
Post by: Peewee on November 18, 2011, 02:53:09 pm
The frequent crashing seems to be new to the latest patch. I crash every hour or two now, compared to once a day previously.
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 18, 2011, 03:05:16 pm
The frequent crashing seems to be new to the latest patch. I crash every hour or two now, compared to once a day previously.

This.

I've noticed I get serious lagging issues build up too now. FPS goes to shit in some dungeons.

[Temp Fix: Alt-tab out of your game. Alt tab back in once to get it to open, wait a moment, then alt tab it again to get it to play].

Make sure to Wait a moment, otherwise it crashes your Windows Explorer.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 18, 2011, 03:07:47 pm
You guys crash? I haven't crashed once. Huh... do you get any error message? Does it happen when something is going on ingame?
Title: Re: Discussion on TES V: Skyrim
Post by: Glowcat on November 18, 2011, 03:11:48 pm
I get a lot of crash-to-desktop without any sort of error message. It happens apparently at random. As a frequent saver these are mostly just nuisances though.

Quote from: PTTG?
Hey, a permanent Fire Antonarch following me around? Sounds great to me!

Where do you find new spells? The college only has the lowest-level spells available.

I'm not sure when the spells become available but the College Masters sell books up to Expert tier normally. After around 80 skill or so you'll get an option from them to pursue a quest which gives a Master spell and unlocks more books from the teacher.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 18, 2011, 03:13:31 pm
I get a crash maybe two or three times a day. Usually right after changing an area, or when trying to exit the game normally. Error messages are exceedingly rare, but at least the game doesn't hang around on your system after it crashes. It just GTFO.
Title: Re: Discussion on TES V: Skyrim
Post by: micelus on November 18, 2011, 03:18:55 pm
Has anyone found Peryite's Quest yet? Just curious where you can find it. If he has one.
Title: Re: Discussion on TES V: Skyrim
Post by: Glowcat on November 18, 2011, 03:27:08 pm
Has anyone found Peryite's Quest yet? Just curious where you can find it. If he has one.

Yes. It's somewhere between Markath and Solitude.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on November 18, 2011, 03:29:21 pm
Spoiler (click to show/hide)

EDIT
fixed ^^
Title: Re: Discussion on TES V: Skyrim
Post by: Sirian on November 18, 2011, 03:31:04 pm
Question on black souls and the rest.

Which are better/easier to come by? I remember black souls being as good as the best souls in Oblivion, but in skyrim? And I presume its easier to come across bandits than animals who have good souls.

Why I ask: Azuras Star choice. And why do the friggin dudes in it have to be immune to fire?!

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Greiger on November 18, 2011, 03:35:52 pm
Spoiler tags might be called for for that companion stuff, though you do find out rather early in the line.

Spoiler (click to show/hide)

Spoiler: P.S. (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 18, 2011, 03:36:43 pm
Spoiler (click to show/hide)

Spoiler tag this sort of thing, for those who haven't reach it yet...

Code: [Select]
[spoiler]TEXT[/spoiler]
Title: Re: Discussion on TES V: Skyrim
Post by: Yoink on November 18, 2011, 03:39:01 pm
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on November 18, 2011, 03:43:26 pm
sorry ^^

and thank you for the information


you too? lol
Title: Re: Discussion on TES V: Skyrim
Post by: Cecilff2 on November 18, 2011, 03:44:28 pm

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Sirian on November 18, 2011, 03:46:33 pm
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 18, 2011, 03:55:15 pm
Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Ultimuh on November 18, 2011, 03:57:58 pm
Spoiler (click to show/hide)

Spoiler (click to show/hide)

Wait until the editor for Skyrim is released.
Soon after, mods will for sure correct this.
Title: Re: Discussion on TES V: Skyrim
Post by: Yoink on November 18, 2011, 03:59:17 pm
Spoiler: On vampires (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 18, 2011, 04:01:30 pm
It's probably going to be a solid month until we see the first substantial Skyrim mods. I've been spoiled by the modding community for FO:NV, I can't wait until Skyrim gets that kind of overhaul.
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 18, 2011, 04:15:05 pm
Admittantly, I haven't played Vampires on Skyrim yet, what I was described was Oblivion Vampires... I can't imagine them doing much to make Vampires that more interesting though, if werewolves are to go by.

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: eggrock on November 18, 2011, 04:21:40 pm
I'm inferring from comments here that companions can be used as pack mules. Normally I detest someone following me around, especially since I like to scale mountains as shortcuts. Someone that can store all the loot from dungeons would be a huge assist, and the first guy that followed me was fairly useful with a bow.

If they die, is it permanent or do they magically resurrect? **heads for the wiki**

A couple of days ago I was scaling a random mountain in search of random loot, and a dragon attacked me just as I found some random lootable area. Everything was going according to script, but halfway through it flew up the mountain and didn't come back. I heard it blasting something and didn't want some NPC poaching my kill, and made my tedious way up the mountain. It took ages to find a path to climb up, and there's the dragon blasting away at something.

When I finally reached the peak, I didn't see anything around and I finally got the dragon's undivided attention. It took a fair amount of my health before I finally killed it--I was extremely low on potions at the time--and immediately after it died a couple of...

Spoiler: these (click to show/hide)

...appeared out of nowhere and very nearly took me out. First I'd seen of them and they were tough bastards. After all was said and done, I looked around and found three more dead ones scattered around the peak.

Too bad dragons don't like to follow you or they'd be easily weaponized.
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on November 18, 2011, 04:28:19 pm
Making Skyrim large-address-aware eliminated my crashes.
Title: Re: Discussion on TES V: Skyrim
Post by: Crustypeanut on November 18, 2011, 04:31:24 pm
I stand by my case that Lydia friggin' RULES.

I'll tell you why - *Spoilers in the Spoiler, don't read unless yer part way through the main quest*

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Greiger on November 18, 2011, 04:44:22 pm
I have recently changed my follower to Kharjo.  Primarily because a dragon attacked while I was passing their "caravan" and I saw him take 4 firebreaths while I was shooting from a rock trying to get the damn thing to land and his HP was barely reduced by a fourth.  Lydia on the other hand took two and was downed, despite an 80% fire resist shield.

So now it's beastfolk adventures time I guess.  Lydia has been delegated to watching the dog at Breezehome.   ....I kinda feel bad...maybe after a few weeks there she will go back to being as awesome as I remember her being when she first joined me.
Title: Re: Discussion on TES V: Skyrim
Post by: Crustypeanut on November 18, 2011, 04:49:19 pm
I've never even used any other companion.. I know of two, though.  Both of which are in Whiterun.


Also, WHY THE HELL is this courier running around without anything on but a pair of boots?! I'd screen shot it if I could, but for some reason I can't take screenshots..
Title: Re: Discussion on TES V: Skyrim
Post by: Yoink on November 18, 2011, 05:04:56 pm
I saw 'em too. Infact they delivered a letter to me. Kinda awkward... :-\
Title: Re: Discussion on TES V: Skyrim
Post by: ThtblovesDF on November 18, 2011, 05:06:50 pm
I had messages given to me in the middle of combat - with the messenger getting killed while talking to me O_o
Title: Re: Discussion on TES V: Skyrim
Post by: Greiger on November 18, 2011, 05:08:19 pm
Makes him run faster.  Severe hypothermia is a small price to pay for a job well done.
Title: Re: Discussion on TES V: Skyrim
Post by: Mephisto on November 18, 2011, 05:10:27 pm
Not long after you learn your first shout, I was doing whatever random dungeon was near me way out in the wilderness. When I pop out onto the surface, I wander around for a minute before a courier shows up and gives me a letter saying some unknown fellow knows that I shouted in <insert dungeon here> and doesn't like it.
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 18, 2011, 05:25:24 pm
I stand by my case that Lydia friggin' RULES.

I'll tell you why - *Spoilers in the Spoiler, don't read unless yer part way through the main quest*

Spoiler (click to show/hide)

This happened with me too, except with my Dark Brotherhood woman. Even though I told her to wait behind. >_>

She must love me <3.
Title: Re: Discussion on TES V: Skyrim
Post by: Greiger on November 18, 2011, 05:31:12 pm
I had found a Butterfly in a jar a long time ago.  I had put it in my house, thinking it some easter egg nod to Legend ot zelda.

I just now also found a moth in a jar.  There any purpose to these things or are they just for decoration?
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on November 18, 2011, 05:32:01 pm
I've only had 2-4 crashes, but all of them was on pressing R to loot a container.



I agree wholeheartedly. My venting-rant on this questline from another forum:
Spoiler: Ranting ahead (click to show/hide)


Spoiler (click to show/hide)

Where there one? I haven't gone very long into the questline yet and if there won't be one I want to reload an earlier save before I do too much other stuff.
Title: Re: Discussion on TES V: Skyrim
Post by: Cthulhu on November 18, 2011, 05:44:03 pm
Spoiler (click to show/hide)

But really, there's no real drawbacks and it's totally awesome for clearing out bandit camps, I'm not sure why someone wouldn't want it aside from roleplaying reasons

And yeah, the companion's questline is weak.  It feels rushed.
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on November 18, 2011, 05:49:04 pm
You get the option to cure yourself. Actually it's kinda annoying,
Spoiler (click to show/hide)

Actually I just dislike how Skyrim and Oblivion handle guilds in general. They don't need this grand quest-line that's basically an excuse to kill the grandmaster as quickly as possible so you can replace them just because they had a really good feeling about you. The way Daggerfall and Morrowind did it, where you simply join the organisation and work for it, demonstrating and improving your skills and raising in rank, was much more satisfying for me. They can work some kind of "overarching quest line" into this but it shouldn't take the fore-front until waaay into the guild, popping up occasionally before that. In short, you never feel to me like you really prove yourself, it feels too "I won because this enemy was levelled" not "I won because I AM THE GRAND MASTER LORD OF FIGHTING AND SHALL BE YOUR RULER MY COMPANIONS!"

A level 5 fighter whose only ever used two spells in his entire life should not be able to become leader of the College of Wizards!

Hell, they put a daggerfall-style random quest system into Skyrim, you'd think that'd be perfect if they combined it with the more unique quests and a guild reputation system for advancement...
Title: Re: Discussion on TES V: Skyrim
Post by: Empty on November 18, 2011, 05:50:30 pm
I had found a Butterfly in a jar a long time ago.  I had put it in my house, thinking it some easter egg nod to Legend ot zelda.

I just now also found a moth in a jar.  There any purpose to these things or are they just for decoration?

There's also a bee in a jar in one of the thief guild quests :P
Title: Re: Discussion on TES V: Skyrim
Post by: Mephisto on November 18, 2011, 06:11:55 pm
And yeah, the companion's questline is weak.  It feels rushed.

The mage questline is weak. The Companions questline is weak. The bard questline (such that it is) is weak. I haven't touched the Civil War yet, but I'm betting both sides are also weak.
Title: Re: Discussion on TES V: Skyrim
Post by: Crustypeanut on November 18, 2011, 06:12:20 pm
Sidgis Gauldurson - How the hell do I kill this guy? :X Its a random barrow den-like area I found, and the boss is a biatch.

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Mephisto on November 18, 2011, 06:13:41 pm
Sidgis Gauldurson - How the hell do I kill this guy? :X Its a random barrow den-like area I found, and the boss is a biatch.

Hint: watch the colors.


Yeah, I totally ignored the "dying in two hits" bit. Sorry about that.
Title: Re: Discussion on TES V: Skyrim
Post by: debvon on November 18, 2011, 06:14:07 pm
ALL of the guild quest chains feel rushed. Everything is progressing at a nice pace, and then boom, you get a quest to kill X and then become the master of everything. Even though the guild has only known you for what, a week? Less?

Before Skyrim was released wasn't there something about the devs having to meet a deadline, and having to rush some things? Maybe they had a bigger plan for the guild chains but had to weld a quick ending onto all of them to meet the gimmicky 11/11/11 release. I would have totally been fine with them taking another YEAR to develop, test, and polish the game. Oh well. I'm really looking forward to DLC content and mods.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 18, 2011, 06:15:17 pm
Sidgis Gauldurson - How the hell do I kill this guy? :X Its a random barrow den-like area I found, and the boss is a biatch.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Crustypeanut on November 18, 2011, 06:15:30 pm
Ahh kk. 

Also found out something that makes it easy.. but its kind of a roguish tactic / exploit:

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on November 18, 2011, 06:19:45 pm
You get the option to cure yourself. Actually it's kinda annoying,
Spoiler (click to show/hide)

Actually I just dislike how Skyrim and Oblivion handle guilds in general. They don't need this grand quest-line that's basically an excuse to kill the grandmaster as quickly as possible so you can replace them just because they had a really good feeling about you. The way Daggerfall and Morrowind did it, where you simply join the organisation and work for it, demonstrating and improving your skills and raising in rank, was much more satisfying for me. They can work some kind of "overarching quest line" into this but it shouldn't take the fore-front until waaay into the guild, popping up occasionally before that. In short, you never feel to me like you really prove yourself, it feels too "I won because this enemy was levelled" not "I won because I AM THE GRAND MASTER LORD OF FIGHTING AND SHALL BE YOUR RULER MY COMPANIONS!"

A level 5 fighter whose only ever used two spells in his entire life should not be able to become leader of the College of Wizards!

Hell, they put a daggerfall-style random quest system into Skyrim, you'd think that'd be perfect if they combined it with the more unique quests and a guild reputation system for advancement...

All of this. So true.
Title: Re: Discussion on TES V: Skyrim
Post by: freeformschooler on November 18, 2011, 06:20:52 pm
I just played the first 30 minutes of this.

All other games before and after are now a disappointment.
Title: Re: Discussion on TES V: Skyrim
Post by: Crustypeanut on November 18, 2011, 06:36:24 pm
In the middle of talking to the Riften Guards to get into the city, when we're interrupted by a dragon.. who flew around for a few seconds then buggered off.  I wanted to kill another dragon :( Its too foggy, so I didnt' see which way it went.

Love the random dragon encounters though, its a great feature, even if most of the quests in the game are lackluster.
Title: Re: Discussion on TES V: Skyrim
Post by: Sirian on November 18, 2011, 07:01:18 pm
Ahh kk. 

Also found out something that makes it easy.. but its kind of a roguish tactic / exploit:

Spoiler (click to show/hide)

Ah yea i remember this guy, i did that too, or it was too hard.
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 18, 2011, 07:11:20 pm
I just played the first 30 minutes of this.

All other games before and after are now a disappointment.

Wait till the Bugs, crashes and crappy quests kill you down.

Really, the only "Generated" quests I've enjoyed so far are the thief runs, and that's because there's not much you can improve or not improve on them.. sneak in, grab, leave.
Title: Re: Discussion on TES V: Skyrim
Post by: Mephisto on November 18, 2011, 07:18:08 pm
Damn, Whiterun takes petty theft seriously. I accidentally stole a plate while trying to sit down. That's a 1 gold fine. So the guards begin streaming in, trying to cut me down. Apparently guards are only willing to speak to you if you have weapons out. They wouldn't stop attacking until I brought out my swords and then put them away.
Title: Re: Discussion on TES V: Skyrim
Post by: SquidgyB on November 18, 2011, 07:23:44 pm
I just played the first 30 minutes of this.

All other games before and after are now a disappointment.

Wait till the Bugs, crashes and crappy quests kill you down.

Really, the only "Generated" quests I've enjoyed so far are the thief runs, and that's because there's not much you can improve or not improve on them.. sneak in, grab, leave.

Even then - I keep having a nagging feeling that I want to play the Theif series again each time I do a sneaky mission in Skyrim.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 18, 2011, 07:42:15 pm
I think the Thieves Guild quest line is actually pretty decent. There's a whole lot more to it than just the guild, or at least there's a lot related to the questline and it's had me to go pretty much every corner of Skyrim. The main thrust of the questline is kind of a cliche, but meh, most RPG storylines are in some way. I think when it comes to quests, Beth has gotten a little too obsessed with plot delivery, so all the beginning quests to get you situated are kind of shunted to the side quickly to get you into the story.

I remember when I first encountered the Companions, my thoughts were: "They just killed what? Yeah, fuck that, it's clearly not the "go kill skeever rats to prove you're a fighter" fighter's guild." I was surprised they threw something like that in your face so quickly.

It sucks the Mage's Guild questline is lame. It should be the easiest quest series to make cool.

And re: Generated Quests. Once again, Bethesda took something good and under-delivered on it. These quests could not be more basic and ultimately forgettable. It's like, congrats Bethesda, you learned how to script a fetch quest on the fly. It's the Radiant AI pitch, all over again.
Title: Re: Discussion on TES V: Skyrim
Post by: Greiger on November 18, 2011, 07:43:39 pm
Just went on a killing spree in whiterun.  More NPCs were non-essential that I thought, but the few that were still kinda killed the fun of it.

Still killing one guy in particular felt goooooood.

Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 18, 2011, 07:46:14 pm
Epic pic is epic.
Title: Re: Discussion on TES V: Skyrim
Post by: Glowcat on November 18, 2011, 07:48:33 pm
Still killing one guy in particular felt goooooood.


That must've been extremely satisfying. Oddly, NPCs seem almost eager to piss off the Thane/Dragonborn/Badass Hero. No respect I tell ya, no respect.
Title: Re: Discussion on TES V: Skyrim
Post by: Nilocy on November 18, 2011, 07:52:38 pm
Apparently shooting a chicken is punishable by death in a village.
Title: Re: Discussion on TES V: Skyrim
Post by: umiman on November 18, 2011, 07:53:42 pm
Just went on a killing spree in whiterun.  More NPCs were non-essential that I thought, but the few that were still kinda killed the fun of it.

Still killing one guy in particular felt goooooood.

Too epic! That guy had it coming!
Title: Re: Discussion on TES V: Skyrim
Post by: Flying Carcass on November 18, 2011, 07:57:47 pm
Markarth is an interesting city... blood and silver indeed! The first time I stepped foot in the city, I marveled at how beautiful the city was with its unique architecture and pristine flowing water, certainly this city would be worth saving from dragons' fire! Now that I've done many quests in and around the city, I know better and wish to purge it for justice!

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on November 18, 2011, 08:19:34 pm
He actually is a god, since you meet his aspects in a few of the games (He gives you a "Lucky Coin" in Morrowind, and is hinted to be The Prophet in Oblivion Knights of the Nine). Talos became a divine by "walking like a god" in the backstory. It's one of the recurring themes of The Elder Scrolls: "Walk like them until they walk like you". It doesn't matter if you are a truly chosen by destiny, a god, a hero: If you act as one, you shall be remember as one and hence always have been one.

Of course in TES it's more metaphysical, basically being a hardcoded aspect of the design of the universe of the games, where if you walk the path of a god you actually do become one. Basically Talos managed to become a root user for the world  xD
Title: Re: Discussion on TES V: Skyrim
Post by: Kivish Zokun on November 18, 2011, 08:36:24 pm
Gar I have 7 of the dragon cult mask, I've been looking for ages and cant find the 8th :(. Some of their enchancements are pretty damn good though.

Also how does one actually join the Dark Brotherhood? It's been 2 days since I butchered the entire town of Rorikstead but no letter yet?
Title: Re: Discussion on TES V: Skyrim
Post by: Glowcat on November 18, 2011, 08:45:08 pm
Also how does one actually join the Dark Brotherhood? It's been 2 days since I butchered the entire town of Rorikstead but no letter yet?

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on November 18, 2011, 08:47:37 pm
Markarth is an interesting city... blood and silver indeed! The first time I stepped foot in the city, I marveled at how beautiful the city was with its unique architecture and pristine flowing water, certainly this city would be worth saving from dragons' fire! Now that I've done many quests in and around the city, I know better and wish to purge it for justice!

Spoiler (click to show/hide)

I've done one quest in that city. As a result,
Spoiler (click to show/hide)

Side note: Horses are worthlessly slow. I stole a horse on my way out and attempted to ride away at high speed... Instead it trotted away at medium speed and occasionally sped up to "I could give you maybe 120% for about 5 seconds." I got away, but probably could've gone faster by running normally and using whirlwind shout repeatedly.
Title: Re: Discussion on TES V: Skyrim
Post by: SP2 on November 18, 2011, 08:55:06 pm
Spoiler: Direct entry to the DB (click to show/hide)

EDIT: Wow, slow internet for me today. Oh well.
Title: Re: Discussion on TES V: Skyrim
Post by: Flying Carcass on November 18, 2011, 09:03:57 pm
Markarth is an interesting city... blood and silver indeed! The first time I stepped foot in the city, I marveled at how beautiful the city was with its unique architecture and pristine flowing water, certainly this city would be worth saving from dragons' fire! Now that I've done many quests in and around the city, I know better and wish to purge it for justice!

Spoiler (click to show/hide)

I've done one quest in that city. As a result,
Spoiler (click to show/hide)



Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on November 18, 2011, 09:43:48 pm
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: alway on November 18, 2011, 10:26:41 pm
Turns out you can change the flow of time relative to real time passage with a console command. My character took approximately 23 years to cross a plaza. :D

Though so far as I can tell it has relatively little in-game effects (no super speed npcs or such, days merely go faster/slower).

You can also set it to a negative value and have time move backwards! :D
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 18, 2011, 10:41:03 pm
Turns out you can change the flow of time relative to real time passage with a console command. My character took approximately 23 years to cross a plaza. :D

Though so far as I can tell it has relatively little in-game effects (no super speed npcs or such, days merely go faster/slower).

You can also set it to a negative value and have time move backwards! :D

Neato. Will be a big help for realism mods not having to specially modify anything to adjust the passage of time.

So I just got Fus Do Rah after finally getting around to doing what the Greybeards asked me to. Fights were more challenging, to say the least, at level 30ish without it. But oh, they weren't quite as much fun.

Spoiler (click to show/hide)

What the picture doesn't tell you is.....that Draugr was still alive after I shot him into the portcullis. He sat there stuck in the gate twitching and making noises, trying to get to me. I wish I would have had more time to enjoy it, but the other 3 draugr were determined not to let me. So I had to most unceremoniously shank him.

Was freaking awesome though.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 18, 2011, 10:52:50 pm
So apparently the entire interface is in flash and people are already working on modding it.

Godspeed, guys.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 18, 2011, 10:56:15 pm
That means we actually stand a chance at having new skills or making massive changes to the perk system. Nice.
Title: Re: Discussion on TES V: Skyrim
Post by: Crustypeanut on November 18, 2011, 10:56:53 pm
Turns out you can change the flow of time relative to real time passage with a console command. My character took approximately 23 years to cross a plaza. :D

Though so far as I can tell it has relatively little in-game effects (no super speed npcs or such, days merely go faster/slower).

You can also set it to a negative value and have time move backwards! :D

Neato. Will be a big help for realism mods not having to specially modify anything to adjust the passage of time.

So I just got Fus Do Rah after finally getting around to doing what the Greybeards asked me to. Fights were more challenging, to say the least, at level 30ish without it. But oh, they weren't quite as much fun.

Spoiler (click to show/hide)

What the picture doesn't tell you is.....that Draugr was still alive after I shot him into the portcullis. He sat there stuck in the gate twitching and making noises, trying to get to me. I wish I would have had more time to enjoy it, but the other 3 draugr were determined not to let me. So I had to most unceremoniously shank him.

Was freaking awesome though.

I had a slightly similar, yet not similar event with a forsworn guy.

He was dual wielding, and I was using my Quick Reflexes perk.  The one that slows down time if yer blocking during an enemies power attack.  Well, during his dual-wield power attack, in slo-mo now, I was able to back up, use a fully powered Fus Do Rah, which shot after him in slo-mo as well.  Still in slo-mo, it hit him and sent him flying.  I was no longer in slo-mo, and went up to him (still in mid air and slo-mo) and slashed him 5-6 times till he died.  As he died, time sped back up for him and everyone else and he continued on his flight path off a cliff.  It was.. spectacular.  I could just imagine what it looked like to him and everyon else. 
Title: Re: Discussion on TES V: Skyrim
Post by: Greiger on November 18, 2011, 11:08:59 pm
Spoiler (click to show/hide)
Very impressive method of mummyzombie killing you developed there.  I might need to find a way to apply it myself.

Lydia however, appears unamused.
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on November 18, 2011, 11:11:39 pm
I just want to be able to salvage items for materials.

Rip some leather straps out of that imperial armor and melt those swords down for some steel.

This. I was not amused when I found out that steel wasn't made out of charcoal/coal and iron, and that melting ancient nord swords for scrap wasn't an option.
Title: Re: Discussion on TES V: Skyrim
Post by: Carcanken on November 18, 2011, 11:55:08 pm
Anyone else get annoyed when you walk in whiterun keep and that little kid says "Another wanderer to lick my fathers boots. Good job."


I dunno, just annoys me.
Title: Re: Discussion on TES V: Skyrim
Post by: The Scout on November 18, 2011, 11:56:36 pm
Anyone else get annoyed when you walk in whiterun keep and that little kid says "Another wanderer to lick my fathers boots. Good job."


I dunno, just annoys me.
Sneak towards him, and stab him in the face.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 18, 2011, 11:57:50 pm
I rather liked it, myself.

well, I was annoyed at the kid, yes, but I liked that it was there.
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on November 18, 2011, 11:59:19 pm
Hmm, is there a way to reduce the shout's cooldown time with the console without typing tgm?
Title: Re: Discussion on TES V: Skyrim
Post by: SP2 on November 19, 2011, 12:08:03 am
Yes, input
Code: [Select]
player.forceav shoutrecoverymult 0.5into the console. The 0.5 is a float, so if it was 1 it'd be default. 0.5 is half, and 1.5 is double (or atleast I think it is :P).
Title: Re: Discussion on TES V: Skyrim
Post by: Peewee on November 19, 2011, 12:16:06 am
Yes, input
Code: [Select]
player.forceav shoutrecoverymult 0.5into the console. The 0.5 is a float, so if it was 1 it'd be default. 0.5 is half, and 1.5 is double (or atleast I think it is :P).

150% != double
Title: Re: Discussion on TES V: Skyrim
Post by: SP2 on November 19, 2011, 12:27:10 am
Yes, input
Code: [Select]
player.forceav shoutrecoverymult 0.5into the console. The 0.5 is a float, so if it was 1 it'd be default. 0.5 is half, and 1.5 is double (or atleast I think it is :P).

150% != double
Ladies and gentlemen, this is why you don't post at 5 AM whilst tired. I won't bother editing it because I find it too funny.
Title: Re: Discussion on TES V: Skyrim
Post by: Glowcat on November 19, 2011, 12:30:54 am
Anyone else get annoyed when you walk in whiterun keep and that little kid says "Another wanderer to lick my fathers boots. Good job."

He says it over, and over, and over again. I use the Enchanting Table there a lot.

Kid, I saved your father's town from
Spoiler (click to show/hide)
I am goddamn Dragonborn. If anything he should be licking my boots. I think I know how they'll explain the Hero from Skyrim in future games: he/she went on a killing rampage after people kept disrespecting him/her despite the hero saving their worthless hides. Your old character is the main antagonist for TES 6.
Title: Re: Discussion on TES V: Skyrim
Post by: Cthulhu on November 19, 2011, 12:39:28 am
Spoiler (click to show/hide)

Also, I just noticed Solitude is built on the bridge of a giant natural cromlech.  Are you fucking serious?  The High King needs to fire his city planner, that's not even kind of safe.
Title: Re: Discussion on TES V: Skyrim
Post by: debvon on November 19, 2011, 12:46:05 am
Anyone else get annoyed when you walk in whiterun keep and that little kid says "Another wanderer to lick my fathers boots. Good job."

He says it over, and over, and over again. I use the Enchanting Table there a lot.

This exact thing happened in the Winterhold College. That damned khajiit would walk into my room and sit down whenever I'd be arranging books, gems, and staves, and he'd repeat the SAME thing over and over. By Azura, I will have my revenge..
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on November 19, 2011, 12:55:00 am
Spoiler (click to show/hide)

I'm an elf, thank you very much. Too bad the Thalmor want me dead for being plot-railroaded into not joining them, and the Stormcloaks seem to hate non-nords. :V
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on November 19, 2011, 01:10:10 am
Also, I just noticed Solitude is built on the bridge of a giant natural cromlech.  Are you fucking serious?  The High King needs to fire his city planner, that's not even kind of safe.
Hey, when the construction tool is available, you can make it fall down. :P
Title: Re: Discussion on TES V: Skyrim
Post by: umiman on November 19, 2011, 01:17:06 am
I bet it's held up by MAGIC!
Title: Re: Discussion on TES V: Skyrim
Post by: SP2 on November 19, 2011, 01:21:06 am
Also, I just noticed Solitude is built on the bridge of a giant natural cromlech.  Are you fucking serious?  The High King needs to fire his city planner, that's not even kind of safe.

It gets even worse when you realise that the house you can buy is situated on the middle of the arch where it would be the weakest.  ::)
Title: Re: Discussion on TES V: Skyrim
Post by: Necro910 on November 19, 2011, 01:22:46 am
I bet it's held up by MAGIC!
*snort snort*
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 19, 2011, 01:27:41 am
You think that's bad? go to winderhold, and go look at the bridge to the university from below.

That's really held up by magic.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on November 19, 2011, 01:46:10 am
And they don't even give you a karma bar!

Though I would have a karma bar and have both choices give bad karma.
This is how games should be, no black and white. Nothing to tell ya, "Oh you chose to be the good guy." A pure, You made your bed now lay in it, moral choice. I missed these...
Wow watching this, http://penny-arcade.com/patv/episode/enriching-lives
I am reminded about the fact I haven't played Skyrim since I was asked this question, still been a day or so, BUT, I don't know what I would do...
Title: Re: Discussion on TES V: Skyrim
Post by: Reiina on November 19, 2011, 02:15:35 am
Just finished the DB questline and it was AWESOME :p.

Don't read if you haven't finished it:
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on November 19, 2011, 02:24:22 am
Man the mage's college quest line was short.

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 19, 2011, 02:26:36 am
I rather liked the thieves' guild questline, myself.
Title: Re: Discussion on TES V: Skyrim
Post by: Peewee on November 19, 2011, 02:44:20 am
On absurd delivery quests:
I just walked literally 6 feet carrying some dead guy's ashes, and earned 400 gold.

Spoiler (click to show/hide)

Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on November 19, 2011, 02:50:17 am
On absurd delivery quests:
I just walked literally 6 feet carrying some dead guy's ashes, and earned 400 gold.

Spoiler (click to show/hide)

On the flipside, killing a giant only nets you a hundred septims from Proventus Avenicci. Broken economy is broken.
Title: Re: Discussion on TES V: Skyrim
Post by: alway on November 19, 2011, 02:55:53 am
Bluh. On a whim, I decided to peer through the "Skyrim - Interface.bsa" file in Skyrim's Data folder. There is no independent keybinding in there so far as I can tell for the 'take all' command. Which kinda sucks since it is also used as the 'deposit item in chest' key and it has resulted in me mistakenly picking up everything in my primary house storage chest at least 4 times now.

But on the upside, it seems trolling people in the game dev lab will be made quite easy through a quick alteration of the interface text; most of that is in plain text in the interface file. :D
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on November 19, 2011, 03:28:12 am
On absurd delivery quests:
I just walked literally 6 feet carrying some dead guy's ashes, and earned 400 gold.

Spoiler (click to show/hide)

Level-scaled quest rewards. Seriously, Bethie, that is just so dumb.
Title: Re: Discussion on TES V: Skyrim
Post by: Reiina on November 19, 2011, 03:32:00 am
I rather liked the thieves' guild questline, myself.

The end was very indiana jones like.
I half expected the nemesis to turn and say "We meet again Dr Jones" at the end :p.
Title: Re: Discussion on TES V: Skyrim
Post by: Cthulhu on November 19, 2011, 10:23:17 am
Sidgis Gauldurson - How the hell do I kill this guy? :X Its a random barrow den-like area I found, and the boss is a biatch.

Spoiler (click to show/hide)
Spoiler (click to show/hide)

This is going back in time a bit but:

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 19, 2011, 10:24:20 am
Anybody know how many random fetch quests I need to do for the thieve's guild?
Title: Re: Discussion on TES V: Skyrim
Post by: Glowcat on November 19, 2011, 10:25:30 am
Spoiler (click to show/hide)

The kid only has a single line. Ulfric on the other hand repeats an entire conversation each time I enter his throne room.

Then there's the fact that he's a genocidal fascist egotistical warlord. He murders a High King who was practically a boy as proof that he was undeserving of an administrative position (The seasoned veteran with magic shouting wins? No way!), kills anybody who wishes to stay out of the fighting, and his Stormfronts Stormcloaks are self-righteous fanatics who pretend they're the only ones with honor. I dare say it's possible that Ulfric pisses me off more than Adoring Fan. At least that makes him a very satisfying enemy.
Title: Re: Discussion on TES V: Skyrim
Post by: freeformschooler on November 19, 2011, 10:41:29 am
Few hours in. No crashes, a few interface bugs (unless I'm just too dumb to figure out how to equip stuff from favorites - no key seems to work, even though I can browse through the favorites list). Still amazing.

I should note: I'm running this on absolute minimum settings and it STILL looks amazing. At least compared to the other games I've played. Maybe one day I'll get bored of Skyrim, but right now there's just too much to do.
Title: Re: Discussion on TES V: Skyrim
Post by: Domenique on November 19, 2011, 10:49:33 am
Anybody know how many random fetch quests I need to do for the thieve's guild?

5 misdeed for each city, after whom you'll get special quests to upgrade your guild and at last become the master.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on November 19, 2011, 11:53:39 am
I didn't buy it yet but it looks like the best open-ended action game which takes place in a medieval fantasy setting on the market. Too bad I'm looking for something more RPG-ish. Oh well, back to Morrowind then...
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 19, 2011, 11:54:30 am
I don't know how you figure Skyrim isn't an RPG but enjoy your time in Morrowind! They're both great games.  :)
Title: Re: Discussion on TES V: Skyrim
Post by: Tellemurius on November 19, 2011, 11:58:01 am
I didn't buy it yet but it looks like the best open-ended action game which takes place in a medieval fantasy setting on the market. Too bad I'm looking for something more RPG-ish. Oh well, back to Morrowind then...
Game is definitely RPG, so the ui and combat is mainstreamed now, you can still fuck towns over or save that random guy on the road.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 19, 2011, 11:58:50 am
Maybe to them RPG = absurd amount of number minding and min maxing? I know some JRPG's are like that.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on November 19, 2011, 11:58:57 am
I didn't buy it yet but it looks like the best open-ended action game which takes place in a medieval fantasy setting on the market. Too bad I'm looking for something more RPG-ish. Oh well, back to Morrowind then...
Um what???

Heres a point of reference that its got a good bit of RP...
There is a Quest, which has you at a Moral Decision. The game contains no "Karma" bar. It does not tell you if your being Good or Evil with which side you choose in this quest. And it doesn't fully explain the results of the conclusion as its got something to do with the other parts of the World of Elder Scrolls, what is the world called again, I forget, the games/name of the games are like Countries right...
Title: Re: Discussion on TES V: Skyrim
Post by: Cthulhu on November 19, 2011, 12:05:25 pm
Don't mind me, I'm just going to drop into the thread, throw a thinly veiled insult at the game being discussed, and leave.

Don't let the door hit you on the way out.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on November 19, 2011, 12:09:35 pm
I didn't buy it yet but it looks like the best open-ended action game which takes place in a medieval fantasy setting on the market. Too bad I'm looking for something more RPG-ish. Oh well, back to Morrowind then...
Um what???

Heres a point of reference that its got a good bit of RP...
There is a Quest, which has you at a Moral Decision. The game contains no "Karma" bar. It does not tell you if your being Good or Evil with which side you choose in this quest. And it doesn't fully explain the results of the conclusion as its got something to do with the other parts of the World of Elder Scrolls, what is the world called again, I forget, the games/name of the games are like Countries right...

In the official forums, people said there wasn't many choices about quests. Someone said at one point you have to turn into a werewolf whether you want to be or not. Also, game is kinda pushing you to play a Nord/Warrior because of the narrowness of the plot. Game also promised excellent graphics but textures are really bad. Clothings looks horrible. I could show you some screenshots but I don't really care much about graphics because I value gameplay rather than graphics. Only thing I heard something I like about this game is there are some monsters that can kill you with one blow at level one.

Everybody can think what they want to think about Skyrim and the future of TES series. It's easy to predict. I heard there aren't even attributes anymore. They also keep reducing the amount of skills, armor, weapons and such. I'm not going to keep debating about Skyrim, especially without playing the game first.

I know everybody is going to hate me for saying I don't like Skyrim. But I simply don't. I didn't play it yet but I can guess what it's like. I'll give it a try with my friend's pc though.
Title: Re: Discussion on TES V: Skyrim
Post by: Kivish Zokun on November 19, 2011, 12:17:45 pm
To be blunt your views just arent valid as you just said you haven't played the game. How can you hate something you havent tried, you then bitch at the graphics to then say you dont care about graphics.

Why dont you remove the nostalgia goggles from morrowind a second, skyrim is worth a try.

The reason people are annoyed is due to the fact is that you've came here and said you've hated the game and you haven't played it. Go play it for a good ten hours and then come back, if you still hate it then fair enough.
Title: Re: Discussion on TES V: Skyrim
Post by: Moogie on November 19, 2011, 12:34:44 pm
I don't do this very often, because I usually think these 'pick-apart-the-argument' posts are overly pedantic. However, I just couldn't resist in this case- Leatra's post was just so ridiculous, I had to say something.

Quote from: Leatra
In the official forums, people said there wasn't many choices about quests. Someone said at one point you have to turn into a werewolf whether you want to be or not.
Just like Morrowind, where you are forced to contract Corpus as part of the main quest.

Quote from: Leatra
Also, game is kinda pushing you to play a Nord/Warrior because of the narrowness of the plot.
Just like Morrowind, where it makes more sense for you to be Dunmer considering the Neverarine Prophecies etc.
Besides which: it categorically does not do what you claim. I play an Argonian and have no problems. The lore does not state "the Dragonborn must be a Nord". All races are represented in the game realistically- non-Nords are shunned by certain factions, but they most certainly do not represent the entire game world. (Edited: Got my factions a bit messed up here. The Imperials aren't the ones who keep yelling "Skyrim is for the Nords!")

Quote from: Leatra
Game also promised excellent graphics but textures are really bad. Clothings looks horrible.
Quote from: Leatra
I could show you some screenshots but I don't really care much about graphics because I value gameplay rather than graphics.
These two sentences back-to-back... just lol. Thank you for the giggle. :)

Quote from: Leatra
I know everybody is going to hate me for saying I don't like Skyrim.
This isn't the reason.

Quote from: Leatra
I didn't play it yet
THIS is the reason. :)

I have very many complaints about the game myself, but I own the game, I've played it for many hours, and overall it is a very worthy entry into the TES series in my opinion. The good far outweighs the bad, and what shortcomings it has will be patched and modded out in due time.
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on November 19, 2011, 12:38:43 pm
I'd call it an "Open World First Person Hack & Slash" imho...Skyrim, Oblivion, Fallout 3 and Fallout New Vegas don't match what I consider to be a real "RPG", they're closer to Mass Effect than Knights of the Old Republic if you get my meaning.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 19, 2011, 12:39:53 pm
I'd call it an "Open World First Person Hack & Slash" imho...


Much like morrowind in that regard.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 19, 2011, 12:40:31 pm
Nah, in Morrowind you needed to roll dice in order to actually hit your enemy when you swung your weapon/
Title: Re: Discussion on TES V: Skyrim
Post by: Moogie on November 19, 2011, 12:41:36 pm
Less D&D doesn't equal less RPG.
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on November 19, 2011, 12:43:55 pm
I'd call it an "Open World First Person Hack & Slash" imho...

Much like morrowind in that regard.

But Morrowind is a lot closer to "RPG" along the spectrum if you ask me. Your success in everything is fundamentally tied to a digital die roll, whilst in Oblivion and Skyrim you can still hit and kill buggers with the lowest "one handed" skill around. For me that's what makes it a Oblivion a Hack and Slash vs Morrowind as an RPG. Or at least what I consider an RPG, namely in an RPG gameplay is intrinsically and fundamentally linked with your stats, instead of simply being "nudged" by them.
Title: Re: Discussion on TES V: Skyrim
Post by: Kivish Zokun on November 19, 2011, 12:44:31 pm
Less D&D doesn't equal less RPG.

This, also lets be honest the melee combat in morrowind was crap, it was also crap in Oblivion, Skyrim is the first TES game where I've had any fun playing as a warrior type character.

Quote
But Morrowind is a lot closer to "RPG" along the spectrum if you ask me. Your success in everything is fundamentally tied to a digital die roll, whilst in Oblivion and Skyrim you can still hit and kill buggers with the lowest "one handed" skill around. For me that's what makes it a Oblivion a Hack and Slash vs Morrowind as an RPG. Or at least what I consider an RPG, namely in an RPG gameplay is intrinsically and fundamentally linked with your stats, instead of simply being "nudged" by them.

The stats make a massive impact in skyrim, for example my sword using warrior does 68 damage with a legendary glass sword, with a legendary glass warhammer he does maybe 30 damage.
Title: Re: Discussion on TES V: Skyrim
Post by: Cthulhu on November 19, 2011, 12:46:57 pm
If I could change the world of gaming in one way, I'd remove the term "RPG" from the lexicon.  Everyone you ask has a different answer for what does and does not constitute an RPG, to the point where it feels meaningless and I think we'd be better off using different rubrics to describe games.  When people start multi-page arguments over whether or not a game falls into a category for which no one can agree on a definition, there's a problem.

If you define it loosely enough, nearly every game is a roleplaying game.  Gears of War 3 is an RPG that puts you in the role of 400 pounds of misshapen bone and muscle.  That's still a role that you're playing.

EDIT:  As usual, the Daedric Prince quests are all awesome.  Molag Bal's quest especially is great.

EDIT EDIT:  Overall, I like Skyrim more than Morrowind.  The only thing Morrowind has going for it is quest lines that don't kill everyone in the world so the player can be more important (A trend started in Oblivion and continued to a thankfully lesser degree in Skyrim.  If they thought they could get away with it I bet they would've made you the Emperor in Oblivion), and a better atmosphere.  Morrowind's setting and atmosphere are incredibly, probably because it's untread ground.  Nobody had ever done it before, the pseudo-Mesopotamian style, the Tribunal and Saints, it's all unique.  The confrontation with Vivec near the end of the main quest is probably the closest I've seen a game come to portraying talking to a deity.  You come in there with all kinds of accusations and then they just die on your lips because even as a pretender god who fucked everything up he's obviously beyond you in every single way.  You can't stay mad at him.
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on November 19, 2011, 12:53:24 pm
Well it's rather ill-defined. For me it comes down to whether the game is about the player or character.

For example, in Halo I'm very much going "BOYA I JUST SHOT DA CONVENANT ELITE DUD3S!!11!". But in Knights of the Old Republic, I was thinking "Revan must pick the lock", in Morrowind I'm thinking "Nerevaraine is a skilled assassin whose amazing lock picking skills opened the door", in Oblivion I'm thinking "Well, time for me to go through that damned lock picking mini-game".

Morrowind, RPG. I'm playing the character in the game.
Oblivion, Hack & Slash. I'm playing the game.
Title: Re: Discussion on TES V: Skyrim
Post by: Reiina on November 19, 2011, 12:57:54 pm
I,for one, having played Morrowind, its expansions, Oblivion(alas), find the lack of stats in Skyrim a boon. Morrowind and Oblivion system made me want to min/max where Skyrim just lets me enjoy the stories and get immersed in the world without having to worry if I had leveled skill X enough time to max my stats.
I know you didn't have to min/max but the simple fact that it was possible made me want to do it each time. Skyrim is just more immersive imo.
Title: Re: Discussion on TES V: Skyrim
Post by: Moogie on November 19, 2011, 01:01:26 pm
I,for one, having played Morrowind, its expansions, Oblivion(alas), find the lack of stats in Skyrim a boon. Morrowind and Oblivion system made me want to min/max where Skyrim just lets me enjoy the stories and get immersed in the world without having to worry if I had leveled skill X enough time to max my stats.
I know you didn't have to min/max but the simple fact that it was possible made me want to do it each time. Skyrim is just more immersive imo.

Very well said. Morrowind was much more about numbers and less about being immersed as a character. One way or another, you'd always eventually become a beast who 1-hits everything, even Vivec himself, and could leap 2000ft into the air in a single bound.

Skyrim still has plenty of stats and numbers for those who like that sort of thing, but not so much that it detracts from the flow of gameplay, or makes me feel like I'm playing a MMORPG where my "build" is all that really matters.
Title: Re: Discussion on TES V: Skyrim
Post by: Cthulhu on November 19, 2011, 01:11:00 pm
The Morrowind/Oblivion system also had some counterintuitive side-effects.  Starting out with high skills was worse for you in the long run, making it harder to level up once you'd maxed them out.

EDIT:  At least I remember that being true.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 19, 2011, 01:35:15 pm
Quote
I,for one, having played Morrowind, its expansions, Oblivion(alas), find the lack of stats in Skyrim a boon. Morrowind and Oblivion system made me want to min/max where Skyrim just lets me enjoy the stories and get immersed in the world without having to worry if I had leveled skill X enough time to max my stats.

I'd agree with you for about 50% of the game. However, when Level 30 rears its head, you start missing all the "min/maxing" because the game left itself and you nowhere to go. Mages in particular, what do they have to look forward to? The only thing honestly keeping me playing right now is the fact I haven't maxed out smithing and enchanting. I could easily put Skyrim down now and say I've had my 40 hours of fun and not be bitter....but the absence of any true long-term considerations does make me sad. Morrowind was great at letting you set your own goals and decide when you were done playing. Oblivion less so, but you could still set obscene spell crafting and enchanting goals. Neither of those are really possible in Skyrim anymore. Once you hit 100 enchanting, you're at the top of the mountain, enjoy mixing and matching two effects until you realize you've made everything useful and interesting that you possibly can.

I'm a fan of Skyrim, but somewhere along the line they stopped trying to be clever. They went with exceptionally low-hanging fruit and I can't say I'm not disappointed about that.
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on November 19, 2011, 01:45:14 pm
So I'm the only one who anti-min/maxes? I tend to go for the most fun broken build I can think of. Hell, my current fighting tactic in Skyrim at the moment is to pelt the enemies with Frenzy spells and turn the entire room into one massive free-for-all :D Is it the most efficient way of clearing a room? Probably not. Is it fun? Very.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 19, 2011, 01:49:59 pm
The point is, I can do that with a frenzy staff from Level 1. It has nothing do with how the game is constructed. You call it anti-min/max, and I'd say it's not even the same conversation.

The truth is, Bethesda has never figured how to balance their own game. Morrowind was the last time I felt like the balance was in touch with the actual gameplay. Since Morrowind, people have repeatedly bitched at Bethesda for not getting their own system and how it needs to tick to run like people expect it to. The lack of min/maxing, RPG or not features, whatever.....is a direct result of them saying "Meh, fuck it. We know how to make amazing vistas, let's focus on that."

I mean seriously. How many amateur game designers do we have here? How long would it have taken you to plot out the guts of Skyrim's system on paper? About a day, running on the wealth of information and history of TES? For all the game's achievements, this is not one place where I'll let them slide by. They low-balled the game part of the game and they know it. What saves Skyrim is it takes half the game for you to realize it because the world is so engrossing and the curve a little smoother, as opposed to Oblivion where the fuck up was in your face in the first 5 minutes, when you gained three levels through athletics running to the first dungeon.
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on November 19, 2011, 01:54:29 pm
Actually I think I was replying to the "urge to min/max from the get-go" statement a few posts back xD Yeah, I agree about there not really being anywhere to go when you hit the ceiling...I guess I'll have to wait for the mods that uncap the levelling :D
Title: Re: Discussion on TES V: Skyrim
Post by: SHAD0Wdump on November 19, 2011, 02:09:19 pm
Rozy challenge complete. Killed two giants at level 5(One at a time, I ain't got the stones to be flanked by the bastards).
 Had to pump arrows into them though while running around like a headless chicken and getting them stuck on trees. Felt a bit cheap but slicing these guys just ain't happening.
Title: Re: Discussion on TES V: Skyrim
Post by: Mephisto on November 19, 2011, 02:27:02 pm
Quote from: Leatra
In the official forums, people said there wasn't many choices about quests. Someone said at one point you have to turn into a werewolf whether you want to be or not.
Just like Morrowind, where you are forced to contract Corpus as part of the main quest.

Not quite. To become a werewolf, you literally have to drink its blood. To contract corpus, you have to be somewhere in the vicinity of something that has the disease.

Going by this argument, all Elder Scrolls games are horrible because you have diseases forced upon your character when being attacked by various critters.
Title: Re: Discussion on TES V: Skyrim
Post by: Jay on November 19, 2011, 02:27:31 pm
Once you hit 100 enchanting, you're at the top of the mountain, enjoy mixing and matching two effects until you realize you've made everything useful and interesting that you possibly can.
100% false.
Level alchemy.  Make potions of enchanting.  Enchant stuff with fortify alchemy.  Repeat.
There is no cap to the effective level of skills.

I have a character that is completely untouchable.  21,000 health, 800% heal rate, 1.5 billion armor, and 4.3 million damage per hit.
All done legitimately through the enchanting/alchemy/smithing trifecta.

EDIT: Granted, that just makes it even easier for people to put out skill cap removers, because the stats aren't set arbitrarily as in Oblivion.
Though they'd need to fix the leveling lists so stuff can actually halfway challenge you when you do stuff like this....
Title: Re: Discussion on TES V: Skyrim
Post by: freeformschooler on November 19, 2011, 02:28:55 pm
I will say this: I'm going to extend my gameplay of Skyrim by playing again on the hardest difficulty once I hit my head on the ceiling.

Wait, I might do that right now. Hm...
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 19, 2011, 02:35:31 pm
Quote
I have a character that is completely untouchable.  21,000 health, 800% heal rate, 1.5 billion armor, and 4.3 million damage per hit.
All done legitimately through the enchanting/alchemy/smithing trifecta.

K. And what then? I already feel like a god with 65 damage and 225 armor. I'm not, but it wouldn't take much more. So after you've ground and increased the numerical value of armor, damage and the regens....how much fun is it to one-shot everything? Or cast a hard-coded, maximum-level destruction spell whose damage is only affected by potions and enchanting?

As a numbers exercise based solely around gear, sure, there's plenty to do. Bethesda had the foresight to make all those effects cumulative so at least there's some open-ended absurdity. There's just not much to say about it though beyond that you have 1000% something fundamental. So what your stats are that high? They don't ultimately do anything more interesting than they did when they were low. It's not like you have 200% strength which lets you punch guys across Skyrim, or 200% agility so you can leap up cliff faces. There's a lack of context to most of that stuff, as it all relates to combat.
Title: Re: Discussion on TES V: Skyrim
Post by: Frumple on November 19, 2011, 02:51:03 pm
Icarian flight, maaan. Even if they've stripped out th'awesomejumping from the earlier games, they should have at least one icarian flight scroll in all the games.

Don't, obviously, but still. It'll be a while before I'll be able to play skyrim (or oblivion, really; this comp's pretty crappy, by today's standards), but not being able to make a standing jump on to the top of someone's house is going to be a sad state of affairs.

To say nothing of stuff like that hoptoad spell. How does one travel skyrim on foot if not by jumping over the mountains? Will it be possible to mod a decent acrobatics skill back in the game?

Point being that having tangible results for ridiculous numbers, as nenjin points to, is really, really nice. 4.3 million damage should cause anything it hits to erupt into a .c traveling spray of viscera, demolishing a massive cone-shaped spread of the countryside. There should be entrails shaped holes boring thousands of feet into the distance. But they don't even bounce like getting hit by a giant, apparently :-\

They don't have to, of course, but it's that old point. Used to be I could get my acrobatics score up there and hop on top of buildings. Can't jump over towns any more :(
Title: Re: Discussion on TES V: Skyrim
Post by: SHAD0Wdump on November 19, 2011, 02:51:15 pm
And to top the giants, I killed all three of their mammoths, at the same time.(Strung out kills of course, but they were all chasing me)
Title: Re: Discussion on TES V: Skyrim
Post by: Sirian on November 19, 2011, 03:02:57 pm
My problem with Skyrim right now is that you level up too fast, and you can clearly see the "seams" in the scaling of enemies when you fight a wave of goons that you kill in two hits, and suddenly there's this guy who has a lot more health and munches down your HP. So far it's not as bad as Oblivion, in that i haven't seen any bandits in ebony armor, but they clearly didn't learn their lesson.

For instance, right now i can craft Ebony stuff, but i don't want to ! I'm like "already there ?? but i have barely used my new orcish armor, and i barely used my plate armor before that !". I kept the Companions quests on backburner, but i didn't really do any questing outside of Whiterun yet, and still i've already outgrown the Skysteel weapons and Wolf armor that you unlock at their blacksmith. Maybe i should have refrained from levelling smithing and enchanting, because i feel like i've gained quite a lot of levels from that. I didn't really even try to gain levels in smithing/enchanting, it was more like "Oh neato, a crafting system. Let's make some money crafting and enchanting a bunch of daggers." And suddenly i'm a hero ! In the effort it took to get enough money to buy a couple nice things from merchants, i'm now 10+ levels higher, i'm almost a master blacksmith/enchanter, and the whole world has scaled up, making a portion of the game content that i didn't discover yet, obsolete.

If anything, we need a mod for decoupling non-combat skills from the general level. Or maybe a combat level and a non-combat level, or some other solution so that you still gain perk points for your non-combat skills.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 19, 2011, 03:06:42 pm
Quote
For instance, right now i can craft Ebony stuff, but i don't want to ! I'm like "already there ?? but i have barely used my new orcish armor, and i barely used my plate armor before that !".

Well, the thing is you can continually improve your low level armor (fine, exquisite, flawless, epic, legendary) several times and how far it can go scales to your skill. So while you can craft ebony now, chances are you can improve your orcish stuff to a level 1.5x to 2x higher than unmodified ebony. So really, you shouldn't even bother making your ebony stuff until you're nearly maxed out improving your orcish. Because you'll need a pretty high blacksmith skill to make epic ebony armor, and your epic orcish armor is what you'll wear to get there.

Maxed out each tier of armor is better than the last, but not by much. The difference between a unmodified glass sword and a flawless elven sword is 2 points of damage. (Before you dump blacksmithing potions and enchants on it to further enhance it.)

It's kind of ironic, but in truth there is almost no difference between the weapons except weight and value. Their damage rating is actually a scale that, with potions and enchanting, means you can basically pick your favorite kind of weapon and just continually improve it or make a new, better version and it will stay competitive with weapons of better materials for a long, long time.

I kinda feel sorry for the people that immediately maxed out blacksmithing. That alone throughs the whole balance of the game off, not just because it levels you up....but it obliterates any sort of weapon progression.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on November 19, 2011, 03:09:16 pm
 Morrowind had some shitty ass design.

 It was a wonderful game I loved to play and had a lot going for it, but I would argue the alchemy, enchanting and leveling systems were just as broken as they are in Skyrim.

 Although I have yet to play the game aside from hearing a bunch of people play it and tell stories on it, so I ultimately can't make a respectable assessment until I do so. So this post will just be a provocative jab at the idea of Morrowind somehow being some magic "They just got it right with that one" concept.
Title: Re: Discussion on TES V: Skyrim
Post by: Dutchling on November 19, 2011, 03:10:15 pm
So at level 18 I finally decided to go to Solitude. After doing a quest for some shady Argonian dude I somehow get in the room of a general I apparently know. He tells me to speak to someone else who is in the same room but somehow doesn't hear our conversation. Than I speak to her and she said the general told her I survived some place, which is obviously not true as said general only knows it for two seconds and he didn't tell her yet. She suddenly starts babbling about some mission I have to do and that she wouldn't care if I die. I obviously stopped the conversation and walked away, I don't need her..

PLEASE tell me I can find a Stormcloak guy somewhere and start the main quest in a different way >.>
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 19, 2011, 03:15:55 pm
Quote
Although I have yet to play the game aside from hearing a bunch of people play it and tell stories on it, so I ultimately can't make a respectable assessment until I do so. So this post will just be a provocative jab at the idea of Morrowind somehow being some magic "They just got it right with that one" concept.

Morrowind was sloppy, but it was highly flexible. You were screwing with the core nuts of bolts of the game there, and there were a lot of nuts and bolts to choose from. I said it elsewhere, but it made for a sloppy, often redundant, broken mess. But it was fun and it was highly personal. The leveling system was paced for people who like to savor their games. "Just right?" No. More interesting than everything that has come after it? Yes.

Skyrim has way fewer nuts and bolts, that are way more restricted and they don't or aren't allowed to interact with each other in a lot of places. It's a less personal game and again, as I've said before, no one playing Skyrim can do anything novel with the system. (Other than inflate "the big three" of regeneration, damage and armor through multiplication as Jay and others have shown.) Its flexible within the tiny little sphere of options they've left you. It's not a big sloppy mess, it's still fun, but it's not personal and the mechanics certainly aren't memorable.

And the leveling is on par with Fallout 3 and Oblivion, which is to say its way faster paced and intended for people who want to fly through the game to max level, then restart and fly through it on another character. So its still broke, just not in a way that's conducive to hardcore RPGers who want their game to keep making internal sense as they keep playing it.

Quote
PLEASE tell me I can find a Stormcloak guy somewhere and start the main quest in a different way >.>

Go to Windhelm. Solitude is the Imperial Stronghold. That's also not the "main quest." That's the Civil War quest.
Title: Re: Discussion on TES V: Skyrim
Post by: Dutchling on November 19, 2011, 03:20:00 pm
Wait those aren't the same? The game sure makes you think it is.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on November 19, 2011, 03:21:30 pm
See? Did Bethesda brainwashed you or something? What's up with this hostility for people who don't like this game? I just said I don't like this game and people started thinking I whine or "bitch" about the game. Talking like that makes you look like a fanboy or someone who just gives attention to overhyped games. I just stated my opinion like everyone else. I watched a lot of videos and read a lot of things about this game to know I won't like it even if I try it. I literally watched the first 2 hours of someone playing it. I'll try it at my friend's soon and I know I'll get what I expect. This game might become the GOTY but I'd give it a 7/10.

About the graphics. They promised good graphics. I didn't care much. Textures (it's literally low-res) sucked. I didn't care much again. The problem is they PROMISED good graphics. A promise is a promise. This is what I meant with "I could show you some screenshots but I don't really care much about graphics because I value gameplay rather than graphics" I don't fucking bitch at the graphics. I bitch at the fucking devs trying to make us buy their game. Did you guys forget the lies they said when Oblivion was in development?

Horrible textures I'm talking about: http://forums.bethsoft.com/index.php?/topic/1261430-pc-textures/ Thread is locked because of "way over post limit" or something.

Quote
Just like Morrowind, where you are forced to contract Corpus as part of the main quest.
You know what I mean, plot is already written for you. You can understand my point if you take a look at this: http://forums.bethsoft.com/index.php?/topic/1274259-get-your-plot-off-of-my-character-sheet/

Dual wielding of weapons and magic is great though. I'll give you that. Level scaling isn't as bad as Oblivion but still needs improvement.

I'm going stop debating here because as everybody knows, debating Skyrim never ends. I don't like Skyrim, you like Skyrim. So what? Let's be friends! There isn't a thoughtcrime police enforcing laws against people who thinks bad about Big Skyrim. You can say and think whatever you want but don't insult my intelligence.
Title: Re: Discussion on TES V: Skyrim
Post by: Sirian on November 19, 2011, 03:23:31 pm
PLEASE tell me I can find a Stormcloak guy somewhere and start the main quest in a different way >.>

This is not the main quest, it sounds more like the civil war questline. And you can choose the stormcloaks, yes, i have both the "Join the imperials" and "Join the Stormcloaks" objectives right now. I think the stormcloaks one was given to me by a stormcloak prisonner escorted by guards, that i met on the road between Riverwood and Whiterun.

Quote
For instance, right now i can craft Ebony stuff, but i don't want to ! I'm like "already there ?? but i have barely used my new orcish armor, and i barely used my plate armor before that !".

Well, the thing is you can continually improve your low level armor (fine, exquisite, flawless, epic, legendary) several times and how far it can go scales to your skill. So while you can craft ebony now, chances are you can improve your orcish stuff to a level 1.5x to 2x higher than unmodified ebony. So really, you shouldn't even bother making your ebony stuff until you're nearly maxed out improving your orcish. Because you'll need a pretty high blacksmith skill to make epic ebony armor, and your epic orcish armor is what you'll wear to get there.

Actually i already have Legendary weapons/armor. My level in Blacksmithing is around 70 i think ? or maybe 80, whatever it takes to unlock the ebony perk. And i have a full set of armor enchanted with a smithing skill buff (all 4 pieces using grand souls, so they give around +18% smithing each). I'm very cautious not to use alchemy yet, as i know that it would allow me to make completely broken stuff. But still, it's like i must set the rules myself on what is "allowed" and what is not, to keep a good game experience. This shoudn't happen. It's like they integrated cheating in the game mechanics.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 19, 2011, 03:28:55 pm
Quote
It's like they integrated cheating in the game mechanics.

Ah, yeah, ok. You're at the top of the mountain then, sorry. :( Really, Bethesda can't make a system without having it jump the shark somewhere. In Oblivion it was tying leveling to basic activities like walking and jumping. In Skyrim, it's tying levels to the three things to do besides explore and fight. (Crafting, enchanting and alchemy.) The three things that are dirt simple to amass tons of materials for and max them out very quickly. One of these days, they're going to get it right without modder's help......

Quote
See?

People aren't begrudging you your right to discuss the game you haven't personally played. It's your tone.

And it's usually not a good idea to parachute into a massive thread of a new game and start saying you don't like it, and flipping out and swearing and the like.

Quote
About the graphics. They promised good graphics. I didn't care much. Textures (it's literally low-res) sucked. I didn't care much again. The problem is they PROMISED good graphics. A promise is a promise. This is what I meant with "I could show you some screenshots but I don't really care much about graphics because I value gameplay rather than graphics" I don't fucking bitch at the graphics. I bitch at the fucking devs trying to make us buy their game. Did you guys forget the lies they said when Oblivion was in development?

Yeah, seriously. You should probably just step away from the keyboard.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on November 19, 2011, 04:11:24 pm
Quote
See?

People aren't begrudging you your right to discuss the game you haven't personally played. It's your tone.
No, it's your tone. Check what you just wrote. I'm just stating my opinion about the game. Don't try to make it personal. I used swear words to highlight my point.

Quote
Yeah, seriously. You should probably just step away from the keyboard.

We discussed this game for months before it came out. Nobody played the game but we stated our opinions. What's wrong with that? There is already a locked Skyrim thread we don't need another one.

And what is wrong with my tone? I told what I think about Skyrim and I got this reply
Don't mind me, I'm just going to drop into the thread, throw a thinly veiled insult at the game being discussed, and leave.

Don't let the door hit you on the way out.

I would shut up after my first post if people wouldn't insult me. I always feel the need to reply to an insult. "I don't like Skyrim, you like Skyrim. So what? Let's be friends!" so let's just drop it.
Title: Re: Discussion on TES V: Skyrim
Post by: Bdthemag on November 19, 2011, 04:13:31 pm
How about we just stop pointing fingers and just leave it at that?

Anyways, regarding the DB questline.
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 19, 2011, 04:16:54 pm
I think I'm going to do what you said initially, and just not mind you.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on November 19, 2011, 04:24:13 pm
I think I'm going to do what you said initially, and just not mind you.
Take it to the PM if you have personal insults. I didn't say anything about people who liked the game.

Sorry for killing the thread for a minute. We don't need another Morrowind VS Skyrim thread.
Title: Re: Discussion on TES V: Skyrim
Post by: Cthulhu on November 19, 2011, 04:28:31 pm
I'm beginning to notice a pattern among all these books.  Every single story in the Elder Scrolls series ends in an obvious, sometimes absurd, twist ending.  I'm not going to put them in spoilers, they're just two page books.

The Three Thieves ends with Galsiah and Imalyn somehow knowing where Lledos lives and killing him using the techniques he taught them.

Immortal(?) ends with the priest being a vampire.  Duh.

It goes on and on.
Title: Re: Discussion on TES V: Skyrim
Post by: Bdthemag on November 19, 2011, 04:32:40 pm
And the Lusty Argonian Maid ends with....wait no forget it.
Title: Re: Discussion on TES V: Skyrim
Post by: Sirian on November 19, 2011, 04:35:04 pm
In Skyrim, it's tying levels to the three things to do besides explore and fight. (Crafting, enchanting and alchemy.) The three things that are dirt simple to amass tons of materials for and max them out very quickly. One of these days, they're going to get it right without modder's help......

It's not just the 3 crafting skills, there is also the pickpocketing skill, the speech skill, the lockpicking skill, and probably a couple of magic schools too (although i haven't touched magic enough to be able to tell which ones). In fact, since the 3 crafting skills allow you to increase your combat effectiveness, they at least don't make your character unplayable.

Again, it's not as bad as in oblivion, where you could probably choose to never level up and still complete the main quest, because everything else would be scaled at lvl 1. But it's not far behind. It's a dillemma born from their decision to allow free roaming : in a more traditional rpg, the difficulty would increase as you progress down the main plot and into increasingly higher level areas. To gain more relative power over your opponents, you would do more side quests/activities. Here, doing a side activity will increase your level, and the world level, and the world content. You can probably get top level gear without ever leaving the starting town.

Maybe instead of giving you level-ups for your skills, they should give you one level up for each area "cleared", as long as the area's level is not too low compared to your own, and screw level scaling content completely. This way you can keep a feeling of progression, you can still challenge your skills with higher level content, and you can still train all your non-combat skills as much as you want, while knowing that you'll need to gain levels to get the associated perks. Instead of unlocking higher level gear as you level up, and end up with Glass weapons in Riverwood, make high level gear/materials only available in some cities/areas, and if the player gets his hands on a weapon too "high level" for him, make it deal only a portion of the damage, scaling with his associated skill level, so that it's still a better than iron crap, but not as good as it would be in the hands of a master.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on November 19, 2011, 04:41:40 pm
 TES has a weird dynamic between the sloppy design of older western RPGs and the growing pains of modernizing the series for more current concepts of game design. There will always be whining about various mechanics that were carried over from previous games while whining about mechanics dropped because they were sloppy and terrible to work with.

 And I can't honestly say that fans would react positively to removing some of the classic systems that were in place.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 19, 2011, 04:45:49 pm
The dungeons tend to follow "twist" pattern too. Simple bandit hideout? Nope! Secret spider lair, vampire coven, ancient nord catacombs, dragon word monument, just waiting around the corner.

I also have a hard time with the fact all the nord tombs are chalked full of modern items. They're like, how old again? From before the founding of the Empire? Then why are the Draugr carrying around suits of Imperial Armor?

Quote
there is also the pickpocketing skill, the speech skill, the lockpicking skill, and probably a couple of magic schools too (although i haven't touched magic enough to be able to tell which ones).

Speeching, lock picking and PP aren't as easy or as tempting to break. Sure, you can PP every person in town or unlock every door, or spam candlelight for 20 minutes.....but enchanting, alchemy and blacksmithing encourage you to break the system just to get a semblance of what you want. Potions are shit without alchemy perks, forging good equipment requires you to be higher in blacksmithing skill than simply the level at which you can work the armor, and enchanting is basically the glue that holds the whole system together in terms of long-term interest, so you pump as much into enchanting as you can. (And the results are still pretty tame unless you've got blacksoul gems, potions and a good amount of skill. Most scaled items you find in game will be better than anything you can craft for half the game otherwise.)

So I think most people end up spamming those three things, because they have the most direct impact and are the most interesting parts of the game for your character....and it leads to more gross over-leveling. I know I gained three levels in just one session of blacksmithing so I could get the Elven armor perk. Those activities are where you stop playing the game naturally and game the system....and I think they'd be MUCH better if they were detached from gaining experience, or had the experience values nerfed several times over. Then it becomes about the resource scarcity, and you can kind of separate the two.

Quote
And I can't honestly say that fans would react positively to removing some of the classic systems that were in place.

Bethesda has had this nice "mix and match" philosophy with the games for a while....which is why I was so surprised that they backed away from it in this. The spellcrafting and enchanting worked in Oblivion and Morrowind....why make it smaller? It's like they reserved the right to break the game in cool ways for the devs alone, by making it so the player could never produce anything as good as, say, Krosis.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on November 19, 2011, 04:53:52 pm
The spellcrafting and enchanting worked in Oblivion and Morrowind
I'm gonna have to stop you right there and laugh for a little bit.

 I think Alchemy was the only thing that halfway worked of those systems.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on November 19, 2011, 04:58:53 pm
Right use of spellcrafting and enchanting could make you immortal in Oblivion (and maybe in Morrowind. Never tried that)

Edit: Just found this link. You need some artifacts though. http://uesp.net/wiki/Oblivion:End_Game_Optimizing#Armor_Enchantments
Edit2: This is interesting: http://uesp.net/wiki/Oblivion:The_Hardest_Difficulty_Strategy_Guide

I guess they work if you don't abuse the system.
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on November 19, 2011, 04:59:48 pm
everything taken in moderation is fine.
instead of saying "enchanting, smithing alchemy" are breaking the gameplay experience, or making the game harder/easier, you should say:
"this skills are prone to abuse. in the event you abuse of it, be warned that it might make your game harder or damn easier, and it's no fun having an easier game. so, remembering this, instead of giving the fault to the bethesda folks, give the fault to yourself who wanted so badly the dwarven armour at level 3 that you grinded smithing all the way."
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 19, 2011, 05:04:53 pm
I don't think this quite the "resist the urge to fast-travel" argument. There doesn't seem to be much of a cap on what you can make to increase your skills either. As a Elven Smithing badass, you can just make leather bracers all day to make more skill. It doesn't force you to work harder or search more or anything, to get that higher skill.

And really, if fulfilling a goal Beth put in front of the player breaks the game they made, that should be their problem. I've gotten half a dozen glass things so far that I'm not using because I don't want to make the 10 points of blacksmithing it would take to modify them, because that would easily be three more character levels. And yet, they are all worse than the armor and weapons I've made for myself, which are a tier below them.

Enchanting, alchemy and blacksmithing are all part of this interwoven system that constantly feeds the player experience they didn't want. Exactly the same way Oblivion gave you experience you didn't want in the primary skills you picked for your class. Resulting, in that game, of doing stuff like building a class out of primary skills you weren't going to use. In Skyrim, it's more about whether you do blacksmithing, alchemy and enchanting at all. Without them, the game is a lot tougher. With them, you're drawn into becoming OP very quickly.

Really, there is no way to moderately approach Blacksmithing. You're either smithing to get the skill and the perk, or you're not smithing. The middle ground is the improvement phase on weapons and armor....but I've found you're still stuck needing around 10 points at a time to go to the next level of smithing quality. You end up smithing in leaps and bounds....and you make experience the same way when you're doing it. It could just be better IMO.

Quote
I'm gonna have to stop you right there and laugh for a little bit.

Ok, snark aside? Sliders. Effect, range, damage, area of affect. It worked, on that level. What it lacked, as always, was the time put in to carefully balance it. But at the very least, you could imagine cool shit, and make it. How boring has it been making items in Skyrim by comparison? Answer, really freaking boring. "Oh gee, should I go make a weapon with a single, crappy enchant on it? Or how about a ring with an enchant I'll never use." Spells lack pretty much any cool factor to them at all besides the visual effects. Tri-elemental effects? Damage spells with effects that aren't hard-coded by the eminently underwhelming "fire/frost/lightning" dichotomy?

If we include the fact shit was fun and had some depth in our definition of "worked", then yeah, both Morrowind and Oblivion enchanting "worked" compared to Skyrim.
Title: Re: Discussion on TES V: Skyrim
Post by: Criptfeind on November 19, 2011, 05:10:37 pm
My smithing level is the same as the level of my other secondary skills. I am not sure why your smithing is so far ahead (or rather you have to work to keep it from being such) unless you are going out of your way to find things to smith with.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 19, 2011, 05:16:25 pm
Quote
unless you are going out of your way to find things to smith with.

When things with pelts for leather, and ingots, are core loot items, you don't have to work hard to find materials. My smithing level dovetails the level of gear I'm getting access to....and now that I'm seeing ebony and glass, I'm in the position of deciding whether to just go do it, or prevent myself out of some sense of propriety. I've been playing with the same set of armor since Level 15, more or less, trying to not smith my way to god hood. I could have had Legendary Elven Armor a long time ago....but I chose not to do it.

Plus, as a melee, blacksmithing is your bread and butter. It was written to be that way. Without some attention to blacksmithing, you can fall behind as a melee without knowing it.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on November 19, 2011, 05:24:13 pm
Ok, snark aside? Sliders. Effect, range, damage, area of affect. It worked, on that level. What it lacked, as always, was the time put in to carefully balance it. But at the very least, you could imagine cool shit, and make it. How boring has it been making items in Skyrim by comparison? Answer, really freaking boring. "Oh gee, should I go make a weapon with a single, crappy enchant on it? Or how about a ring with an enchant I'll never use." Spells lack pretty much any cool factor to them at all besides the visual effects. Tri-elemental effects? Damage spells with effects that aren't hard-coded by the eminently underwhelming "fire/frost/lightning" dichotomy?

If we include the fact shit was fun and had some depth in our definition of "worked", then yeah, both Morrowind and Oblivion enchanting "worked" compared to Skyrim.
Yeah, sorry about that.

 
Quote
Sliders. Effect, range, damage, area of affect.
Hardly what I would call interesting. It still falls under two or three general classes of "touch spell that does mediocre damage", "ranged spell that does low damage" and "AoE spell that does hardly any damage and costs a ton to cast". No matter how you play with the systems before the spells would fall under those categories, independently of any balance issues that were present. Removing the downsides of those spells still leaves us with people who max damage at touch range, max as much damage but not as much for a ranged spell and AoE spells that don't feel as useful.

 I would like more effects, but Skyrim seems to have gotten a brilliant idea of having different styles of casting magic. Streams, bolts, runes on the ground, different ways of applying the damage. It was ultimately the thing that the previous games lacked. They even differentiated fire/lighting/ice aside from resistances by giving them effects on other stats, which helps make these normally mundane abilities interesting to use.

 I'll agree that they didn't go down that road enough and that more intertwined implementation to enchanting would be nice, but magic appears more interesting now than the previous installments. Sliders for some basic attributes isn't that interesting, nor would I accept them as a definition of 'depth."
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on November 19, 2011, 05:27:38 pm
So I climbed to the top of the world: http://steamcommunity.com/id/trafalgar/screenshot/613842889519116541

And I found:
Spoiler (click to show/hide)

I've mainly been making either iron daggers (buying iron ingots or ore is pretty cheap if I don't have any), using my own leather for leather strips, and improving them all for additional skill at less cost than making more would take, or making leather bracers.

While I had a ton of petty souls, I also enchanted the daggers, which was quite profitable (and boosted my enchanting skill, but I still can't make anything useful compared to the enchantments I find in the wild). I haven't tried buying petty soul gems with souls, although I have a ton of empty ones and really would need only to soul trap some things, it's just incredibly inconvenient (I haven't found anything with a soultrap enchantment).

(So I can make glass stuff now, although I haven't yet. I haven't seen any ebony or glass stuff for sale yet either, or any glass loot besides a dagger, although I've been buying the ingots needed for glass)
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 19, 2011, 05:32:47 pm
Quote
I'll agree that they didn't go down that road enough and that more intertwined implementation to enchanting would be nice, but magic appears more interesting now than the previous installments. Sliders for some basic attributes isn't that interesting, nor would I accept them as a definition of 'depth."

I'd call being able to make a spell that is a ranged AOE fire explosion that drives everyone berzerk while damaging their speed depth of control. Getting the best soul gems to power the craziest multiple effects was the reason to do that stuff. Compared to.....getting an extra 5 to 6% on the single effect most people will be able to do in Skyrim.

It may have added a different method of spell casting (while removing another, completely valid casting method), but what do they let you do with it? Nothing. The HP DoT, the Stam damage, the Magicka Damage, you can't single out these things and make them stronger. You can't make poison-based damage spells, charm spells, spells designed to sap specific stat.

It's super infuriating when I find scrolls that do stuff like "burn undead and make them flee for 30 seconds" and I'm like "why the hell did you take away the ability for us to do this! It's right there, staring us in the face!"

If the hand-crafted content were so amazing, I would gladly give up the freedom to generically produce our own stuff. But it's not. Not even close, unless you're counting how stuff looks. And the stuff we're left to produce on our own is a sad, sad shadow of better times. Sure, Skyrim provides you enough for the ride to level 30. But then it pretty much stops cold in its tracks.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on November 19, 2011, 05:37:23 pm
Quote
Sliders. Effect, range, damage, area of affect.
Hardly what I would call interesting. It still falls under two or three general classes of "touch spell that does mediocre damage", "ranged spell that does low damage" and "AoE spell that does hardly any damage and costs a ton to cast". No matter how you play with the systems before the spells would fall under those categories, independently of any balance issues that were present. Removing the downsides of those spells still leaves us with people who max damage at touch range, max as much damage but not as much for a ranged spell and AoE spells that don't feel as useful.

How to turn your excellent mage into a terminator in Oblivion:
1. Cast %100 weakness to fire and make it last for four seconds
2. Cast %100 weakness to magic. 3 seconds.
3. Cast a fire spell with your remaining magicka
You can make it all AoE or touch too.

You have to be pretty good at Destruction and have a huge amount of magicka for that though.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on November 19, 2011, 05:45:58 pm
 I already agreed with you about implementation, and again Morrowind was never that good. The concept behind the design decisions, of limiting the number of abilities they had to work with in designing the game helped make spell use in general easier. The old flexible system was still very clunky and the only thing it had going for it was the number of effects you could combine.

 Whether it's a successful implementation does not concern me. I am simply supporting the idea that it is an advancement over the older systems. Lessons were learned, flaws were addressed, new issues came fourth but they will be drastically different issues than what previous games had to deal with. The whole system feels a lot less clunky and players can use it without feeling impotent or looking up ways of maxing everything out being the only two options.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 19, 2011, 05:54:57 pm
Quote
The whole system feels a lot less clunky and players can use it without feeling impotent or looking up ways of maxing everything out being the only two options.

Just feels too far in the opposite extreme for my taste. You get grossly overpowered quickly just humming along playing by the rules. And you'd never need a wiki or even a deep understanding of the game....because there's no mystery. The biggest mysteries in game are hard-coded shouts and spells.

And yes, I really miss my elemental piercing line of spells, that stacked a bunch of weaknesses while doing small bits of elemental damage. If Bethesda could have taken what they did with Blacksmithing and applied it to spell crafting, to make spell SMITHING, I think we all would have enjoyed ourselves.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on November 19, 2011, 06:13:22 pm
 I think the game being too easy is a general complaint over the sum of all features. This game really is a sort of reactionary rubber band snap. Previous games had issues that made them too hard and took a while to advance through the clunky mechanics. This one appears pretty easy and is very quick about advancement.

 Goes to show what a ficke beast game balance is.

 And yeah, I understand being disappointed over the band snapping too far in this direction. It's still a system with obvious flaws, but hey, at least they are different flaws. I remember Oblivion had a major magic mod that added a ton of effects that were kind of weird and didn't mesh too well. Hopefully any mods for adding effects this time around will have a more stable base to work with.
Title: Re: Discussion on TES V: Skyrim
Post by: Cthulhu on November 19, 2011, 06:27:43 pm
Oh god oh man oh god oh man oh god

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Raddish on November 19, 2011, 06:48:31 pm
I finally have the game.  Well I got it yesterday but whatever.  Playing on the master skill and the game is actually challenging at points, although I am probably not hat well specced to make it as easy as people seem to find it.

Seems to me that I have to be very quick on my reactions as it is to keep myself alive in combat, moving from blocking to attacking and avoiding and stuff.
Title: Re: Discussion on TES V: Skyrim
Post by: Tellemurius on November 19, 2011, 06:59:37 pm
Oh god oh man oh god oh man oh god

Spoiler (click to show/hide)
Screenshot that damnit!
Title: Re: Discussion on TES V: Skyrim
Post by: Cthulhu on November 19, 2011, 07:41:21 pm
I didn't get to it in time.

Also, ohgodohman again:

Spoiler (click to show/hide)

EDIT:  Spoiled edited.
Title: Re: Discussion on TES V: Skyrim
Post by: Gunner-Chan on November 19, 2011, 08:17:56 pm
And you'd never need a wiki or even a deep understanding of the game...

I've been staying out of this discussion since I already know it's two diffrent but equally valid viewpoints. But I'm just going to say I find this as a plus. I personally like that the game system get's the hell out of my way and lets me enjoy the game how I wanna play. This is the same reason I'm finicky with tabletop RPGs since I prefer to freeform RP so the rules won't ground me to doing things I don't want.

In my opinion, needing a wiki is a huge, huge downfall of a game. Yes DF too. Third party documentation being required is a bad thing in my opinion.

But anyway... I think I've broke the 50 or so misc objectives mark. I have no idea how many there are but I don't think I'm even all that much into the game given I've only visited a couple of holds. At that I've only found two daedric quests so far, both of them have been very cool as of this point.

Spoiler: Azura quest spoilers (click to show/hide)


Edit: fixed up for broken tags. What the hell me?
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 19, 2011, 08:25:05 pm
I don't necessarily crave wiki-levels of hidden information. But staring at the enchanting screen making ONE decision about how to balance the item is just so transparent. It's gotten out of the way to the point of barely even asking you to think, to me.

Also your spoiler is showing dearie.  :o
Title: Re: Discussion on TES V: Skyrim
Post by: Kivish Zokun on November 19, 2011, 08:26:46 pm
*Reads Janet and Cthulhus post* Wow I need to do the Daedric prince quests they sound pretty fun.

Also anyone seen sheogorath yet? and if so is he the hero from oblivion?
Title: Re: Discussion on TES V: Skyrim
Post by: Cthulhu on November 19, 2011, 08:28:46 pm
I haven't, but apparently he is.

I can't do it.  I'm putting the SPOILER back where I found it.  It's not worth it.

Also, Shrine Dragon + Random Frost Dragon + Ohdaviing + Companion + Random Stormcloak Patrol = Holy fuck 

There was fire and ice and dragons eating people and arrows flying and daaaaamn son
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 19, 2011, 08:30:59 pm
How do you mean? I thought he was.....a little less funny and interesting than in Oblivion.

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Kivish Zokun on November 19, 2011, 08:37:15 pm
On Sheogorath and the hero of Oblivion:

Spoiler (click to show/hide)

Right I need to do these quest, they sound completely awesome!
Title: Re: Discussion on TES V: Skyrim
Post by: ukulele on November 19, 2011, 08:40:39 pm
Just a spoiler.
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 19, 2011, 08:41:43 pm
Quote
On Sheogorath and the hero of Oblivion:

Somehow I kind of doubt that's going to be the outcome for the Dovahkin. Your involvement with him is (mostly) over after the quest.
Title: Re: Discussion on TES V: Skyrim
Post by: Greiger on November 19, 2011, 08:55:07 pm
Spoiler: Azura quest spoilers (click to show/hide)


Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Microcline on November 19, 2011, 09:28:43 pm
I have to say that removing stats is one of the few cuts I actually supported.  They always seemed like a vestigial feature, and having to plan out levels around getting +5s was asinine.

I also don't mind that the smithing/enchanting/alchemy combo is broken.  What I don't like is that it isn't broken in interesting ways.  It's broken in a very mundane way; you take no damage and your swords deal 500 damage per swing.

While it's a good thing that spells have a few more area types (cone, point, aoe, nova), I find the effects quite lacking.  Previous games gave mages many more spell effects to work with, making them feel like actual mages rather than another type of dps.  Furthermore, because there's no spellmaking, spells won't scale with you.  Firebolt will always have the highest dps (with fireball against multiple enemies), so there's no reason to ever use flames or the higher level spells.


But I digress, the gameplay isn't nearly as important for a TES game as the worldbuilding, lore, and quests.  I got the feeling that whoever designed the faction quests for Skyrim has no idea why people join certain guilds. 

The mage faction should be about solving mysteries by acquiring knowledge and magical power.  Morrowind's mage's guild really got this right, as it had you steadily uncovering the mystery of the Dwemer while advancing in rank.  What it shouldn't be about is fighting your way through corridors of draugr, getting no clues as to the nature of the mystery, and receiving an unfitting moral about how the superstitious peasantry was right and magic is too dangerous for you to know about.

Similarly, the theives' guild should be about stealing loot while thumbing your nose at the local authorities.  Oblivion's thieves' guild was pretty good in this respect.  Ideally, it would be something like Thief 2: sprawling non-linear complexes filled with dark corners and valuable loot.  I thought Skyrim was going in the right direction with its sewer mafia shakedowns and the Goldenglow burglary.  I figured it was leading up to some kind of high-profile, high-stakes heist that would completely reverse the fortunes of the guild and put us back on the map.  Instead
Spoiler (click to show/hide)

The improved gameplay and scenery probably makes it a better game than Oblivion, but they repeated the same exact mistakes that they made there (gimping magic, no skill checks for factions, none of the factions relate to each other or the main quest...)

Quote
We were really limited in Morrowind because the player could recall or levitate out of many situations and break them. There was a lot of good gameplay and level design work that we just couldn’t do and now we can

I think about this every time the game locks me in a room to fight some draugr.  They cut out some great, unique, and interesting spells just so they could make their enemy encounters like those in every other dungeon crawl.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 19, 2011, 09:48:50 pm
Quote
I figured it was leading up to some kind of high-profile, high-stakes heist that would completely reverse the fortunes of the guild and put us back on the map.

I agree. The further along I got in the TG quests, the more I was like...."Huh?" "What? "Who?" "Why.....?"

And then it suffers from, again, an excessive need to throw twists at the player.

Honestly, I was wanting the TG quests to be EITHER

Spoiler (click to show/hide)

OR

Spoiler (click to show/hide)

Instead, it's.....yeah, some sort of non-sensical quest about why these badass thieves can't pull themselves up by their bootstraps without help. I guess maybe they figured since the jobs for the TG covered the standard thieving activities, they had room to...send us to more crypts full of Draugr.
Title: Re: Discussion on TES V: Skyrim
Post by: Tellemurius on November 19, 2011, 09:54:36 pm
Wuuthrad, especially deadly to elves....... :P
Title: Re: Discussion on TES V: Skyrim
Post by: Frumple on November 19, 2011, 09:59:21 pm
I have to say that removing stats is one of the few cuts I actually supported.  They always seemed like a vestigial feature, and having to plan out levels around getting +5s was asinine.
Th'only thing I could offer up to this point is they could have not cut them and still removed that asininity -- there's at least one mod for Morrowind (It was mentioned in one of the morrowind mod threads, though I forget what it was called) that completely removes the level up screen and has stats gain as a direct result of skill training, no need for finicky attention to what you were doing.

Just that one mod (and th'regen-magicka one) made playing morrowind again earlier this year a considerably more pleasant and mechanically unintrusive experience, without actually removing the mechanical depth of complexity that stats represent. Mechanical bonus/choice example one: Cross skill buffs: Pop out a strength spell to boost several skills -- and some misc. other features -- to a lesser degree, or slam down a single skill buff for a more focused, more powerful effect. Stuff like that, yanno'?

This isn't a 'zomg morrowind better aiee' thing, just noting that including stats in the TES system could have been done a lot more organically without removing them.

Mostly, though, it's just that seeing features removed, especially ones that add mechanical depth to a system, always makes me a little sad. I'd always rather see it (the feature) made to fit, rather than removed. With something as simple as a stat system, that's really, really, easy.

But I couldn't really say anything major about it re: games after morrowind, until I actually play them and see how the systems work :P Maybe a new computer by the end of next year~
Title: Re: Discussion on TES V: Skyrim
Post by: Astral on November 19, 2011, 10:02:47 pm
I can already feel out some of the mods I will attempt whenever they come out with the Construction Set. Or, at least, will look for by other modders, but I have an almost extreme need to mod for a game that's this good to start. Most of these are ideas of Oblivion mods that I've played years ago, but still.

1) Customized house mod. I have loads of junk that I want to show off to myself, and having some castle or fort in the middle of nowhere would be nice. Either with a necromancer or assassin theme, perhaps. I'm not a fan of Breezehome and having looked at other similar housing, nothing really calls out to me. The Dark Brotherhood sanctuary is probably the closest to what I would like. Lots of mannequins and weapon racks, perhaps a smithing and enchanting area. Just an all in one kinda deal, maybe with a quest associated with obtaining it.

2) Bow rebalance. Early on, bows seem to be somewhat... meh. Later, they're the two shot wonders for sneaky types, as they give you the ability to pick off practically anything at range with little to no effort. Mostly concerning the bound bow, mind you. If possible, adding effects for different body parts shot (or at least the ability for it to detect where it landed and giving critical hits or different effects accordingly. Leg shots would temporarily slow you, arms give a chance to drop your weapon, head gives extra damage, etc)

3) Poison changes. As of now, I have lots of poisons and I don't use them because of the clunky menu system; something that gives a single application for a small amount of damage (for most of the game) isn't worth taking the extra ten seconds to go through a menu, or cluttering my fairly small "favorites" list for them. Perhaps delegating favorite poisons to a hotkey, or making poisons last for multiple hits (if possible) but stacking as you slice them for more damage. If not, making default instant damage poisons turn into damage over time, as it tends to be more "realistic" in a way. Obviously geared toward dual wielding or fast weapons.

4) Possible general health rebalance. Make battle more deadly for everyone; no getting two shot by something with 400 health and armor that you can barely damage in melee. Might make dual wielding more viable in boss fights. If not, combat mods like Oblivion's Unnecessary Violence, where you have more options for dodging (a la the sneak roll) in multiple directions for a more agile playstyle.

5) Necromancy mod. More in depth than just "I summoned a corpse" perhaps with quests associated with them. Gather bones from dead animals to make a semi permanent companion, or a skeletal mount.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 19, 2011, 10:10:40 pm
I like how display cases are good enough to put in every Jarl's palace.....but not good enough to give to the players. At least you get a few weapon racks and wall mounts. I can't wait for the Display Cases mod to make its glorious arrival on the scene.

Because man, I have a stack of about 100 gems that I want to dump in there, like a trough of wealth.
Title: Re: Discussion on TES V: Skyrim
Post by: Cthulhu on November 19, 2011, 10:13:16 pm
I've always wanted to make a world-spanning quest for some kind of kickass artifact.  The kind of quest that doesn't have a compass marker pointing the way, without obvious, silly puzzles.

The dragon claws are a good step in that direction.  I have one I got as a quest reward that has no door associated with it, as far as I know.  If there were some kind of hint hidden in a book somewhere that put me on the right track...

It's going to happen.  Skyrim is the game for it.

I have probably a hundred gems too.  I really want to liquidate a lot of my excess bullshit but nobody has enough gold to buy it all and by the time their inventories have reset I've accumulated another dozen flawless fucking garnets.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 19, 2011, 10:15:28 pm
Quote
I've always wanted to make a world-spanning quest for some kind of kickass artifact.  The kind of quest that doesn't have a compass marker pointing the way, without obvious, silly puzzles.

This has been rolling through my head constantly while playing. I want a "The Legend of...." quest for Skyrim, where you have to track down the roamings and doings of some mysterious figure, without quest markers. Without nice, neat, clean sequences of talking to NPCs to learn exactly what you need to move on. Quests where they give you clues but its up to you to find out where they lead to.
Title: Re: Discussion on TES V: Skyrim
Post by: Jay on November 19, 2011, 10:33:27 pm
I like how display cases are good enough to put in every Jarl's palace.....but not good enough to give to the players. At least you get a few weapon racks and wall mounts. I can't wait for the Display Cases mod to make its glorious arrival on the scene.
There are display cases in a lot of the homes.
Not the Breezehome, and they're not explicitly display cases -- most are dagger cases, or weapon cases, but I would assume you could put other junk in them...

The mannequins are really cool though.
Title: Re: Discussion on TES V: Skyrim
Post by: joey4track on November 19, 2011, 10:39:23 pm
This is just for fun, I made a mod that turns Skyrim into an animated comic book. It's great for making screens too!

http://www.youtube.com/watch?feature=player_detailpage&v=M9w62dTheAY

Watch in HD to get a better idea
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 19, 2011, 10:40:13 pm
Quote
Not the Breezehome, and they're not explicitly display cases -- most are dagger cases, or weapon cases, but I would assume you could put other junk in them...

Well find out if you can put other junk in them. You can do that faster than I can finish a city questline. That's actually the one group of quests I've done the least of so far.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on November 19, 2011, 11:10:19 pm
I just found this...
http://www.skyrimnexus.com/downloads/file.php?id=123

Says that I am now on High Quality Graphics, dispite before installing this little .dll file I was stuck with low else lag...
Game isn't chugging, haven't tested it out fully though...
Title: Re: Discussion on TES V: Skyrim
Post by: Yodamaster on November 19, 2011, 11:32:12 pm
I just found this...
http://www.skyrimnexus.com/downloads/file.php?id=123

Says that I am now on High Quality Graphics, dispite before installing this little .dll file I was stuck with low else lag...
Game isn't chugging, haven't tested it out fully though...

It helped me a bunch.
Title: Re: Discussion on TES V: Skyrim
Post by: Greiger on November 19, 2011, 11:34:55 pm
I saw that earlier, but the use of words like "lags" and "maked" made me skeptical.  Now, grammar isn't exactly my best subject, and I think I've shown that a few times on these forums.   But somebody posting a .dll that can't even run a spell check, or glance over a post for out of place capital letters gives me pause.
Title: Re: Discussion on TES V: Skyrim
Post by: Yodamaster on November 19, 2011, 11:37:31 pm
I saw that earlier, but the use of words like "lags" and "maked" made me skeptical.  Now, grammar isn't exactly my best subject, and I think I've shown that a few times on these forums.   But somebody posting a .dll that can't even run a spell check, or glance over a post for out of place capital letters gives me pause.

I think the guy said English wasn't his first language.

Take it as you will. Personally, it let me almost max out the game.
Title: Re: Discussion on TES V: Skyrim
Post by: Greiger on November 19, 2011, 11:47:30 pm
Well that would be a perfectly good and reasonable explanation then. 

I suppose I'll get over it thanks to that explanation, the good review here, and the huge jump in endorsements since I first saw it at something like 3 or 4.
Title: Re: Discussion on TES V: Skyrim
Post by: Kilroy the Grand on November 19, 2011, 11:50:35 pm
Skyrim is a fun game, but it holds your hand all the way, you don't have to think at all to solve any quest. In morrowind there were no waypoints, no arrows to help you. You had a map, and a general direction.

The wealth of hidden items was amazing, Daedric, ebony, glass those words MEANT SOMETHING. There were only two full suits of daedric, That was it, The guild quests took DAYS to complete. There were consequences! When you became a death dealing juggernaut you actually EARNED it.

Skyrim is still a fun game, it just doesn't compare with morrowind.
Title: Re: Discussion on TES V: Skyrim
Post by: joey4track on November 20, 2011, 12:03:12 am
Yeah, there is nothing like Morrowind. In my top 5 all time for sure.
Title: Re: Discussion on TES V: Skyrim
Post by: Urist McUristy on November 20, 2011, 12:06:37 am
Does anyone know what these runes/symbols are? I've seen more of them but I only screenshotted these ones.

Spoiler (click to show/hide)
Edit: Found more
Apparently it's something to do with the thieves guild, like hobo code.
Title: Re: Discussion on TES V: Skyrim
Post by: joey4track on November 20, 2011, 12:10:20 am
Does anyone know what these runes/symbols are? I've seen more of them but I only screenshotted these ones.

Yeah I've seen them too, what gives?
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on November 20, 2011, 12:19:33 am
Sigh I wish that accidentally Alt Tabbing doesn't freeze the game on me...
Title: Re: Discussion on TES V: Skyrim
Post by: IronyOwl on November 20, 2011, 12:27:48 am
I just found this...
http://www.skyrimnexus.com/downloads/file.php?id=123

Says that I am now on High Quality Graphics, dispite before installing this little .dll file I was stuck with low else lag...
Game isn't chugging, haven't tested it out fully though...
Haven't tested it fully, but I believe I'm seeing an improvement.


Skyrim is a fun game, but it holds your hand all the way, you don't have to think at all to solve any quest. In morrowind there were no waypoints, no arrows to help you. You had a map, and a general direction.
You can unselect the quest to get rid of arrows. Most people don't find searching through vast swaths of wilderness for one specific cave very fun for very long, but you can just not check your map very often for a very lite version of that.

The wealth of hidden items was amazing, Daedric, ebony, glass those words MEANT SOMETHING. There were only two full suits of daedric, That was it, The guild quests took DAYS to complete. There were consequences! When you became a death dealing juggernaut you actually EARNED it.
Compared to the atrocities possible with enchanting and alchemy (and the general focus on skills and stats), I'm not sure getting the very tip-top base armor type really mattered all that much.
Title: Re: Discussion on TES V: Skyrim
Post by: Rakonas on November 20, 2011, 12:37:29 am
Sorry for not reading the pages and pages of spoilers, but when is a patch going to fix the interface problems that I hear plague the PC version because of console port?
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on November 20, 2011, 12:40:33 am
Sorry for not reading the pages and pages of spoilers, but when is a patch going to fix the interface problems that I hear plague the PC version because of console port?
Interface problems??? I must be oblivious to them...
Check the website I linked moments ago, someone might have made a mod that fixes it already...
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 20, 2011, 12:43:09 am
Sorry for not reading the pages and pages of spoilers, but when is a patch going to fix the interface problems that I hear plague the PC version because of console port?

They're modding it as we speak.
Title: Re: Discussion on TES V: Skyrim
Post by: Nilocy on November 20, 2011, 12:44:49 am
Spoiler (click to show/hide)

Ye-haw
Title: Re: Discussion on TES V: Skyrim
Post by: Astral on November 20, 2011, 12:45:00 am
The only real problem I have with the interface is that it was done in flash. It takes some getting used to otherwise, as it is really meant for consoles.

http://arstechnica.com/gaming/news/2011/11/pc-skyrim-is-a-frustrating-messand-will-soon-be-the-best-version.ars (http://arstechnica.com/gaming/news/2011/11/pc-skyrim-is-a-frustrating-messand-will-soon-be-the-best-version.ars)

This sums it up pretty well.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on November 20, 2011, 12:53:45 am
I am an Imperial. I came to Skyrim to join the Empire's army to reinforce our strength in that frost bitten land. But on arriving across the boarer I stumbled into what appeared to be an Ambush by the Empire's Army against someone. I took shelther, attempting to stay out of harms way, it wasn't my fight yet. The fighting began to slow down and the last screams of death finished their echos amoungst the trees. I peeked my head out from behind the rock I had taken shelther behind only to find multiple steel arrow heads inches away from my nose. My hands were lashed and I was thrown into a Cart with three others before I could even speak a word of my innocence and my reason for being there. None the less. I can tell this is not a good start to my future life...

Even though I too were Imperial, I was treated like those I had been captured along side. Clearly not even wanting to join the army could keep me safe from the Headsman...
Title: Re: Discussion on TES V: Skyrim
Post by: Kilroy the Grand on November 20, 2011, 12:56:21 am
The wealth of hidden items was amazing, Daedric, ebony, glass those words MEANT SOMETHING. There were only two full suits of daedric, That was it, The guild quests took DAYS to complete. There were consequences! When you became a death dealing juggernaut you actually EARNED it.
Compared to the atrocities possible with enchanting and alchemy (and the general focus on skills and stats), I'm not sure getting the very tip-top base armor type really mattered all that much.

It was harder to find out about, you actually had to look for ways to break it. I know I never would have found out that if I made potions to boost my intelligence I could break alchemy, I found that on the internet... this was of course long after I had complete the game numerous times so it didn't effect me. I did farm daedric weapons from dremora though... that was pretty easy to figure out...
Title: Re: Discussion on TES V: Skyrim
Post by: Necro910 on November 20, 2011, 12:56:59 am
Spoiler (click to show/hide)

Ye-haw
FUCK. YES.

+1 interweb interconnected network of messengers and other communication methods to you.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on November 20, 2011, 01:01:18 am
Anyone ever notice the archer being plucked off the wall and thrown into the air by the dragon at the start of the game, just before you enter the Keep...
Title: Re: Discussion on TES V: Skyrim
Post by: Sergius on November 20, 2011, 01:08:31 am
The only real problem I have with the interface is that it was done in flash. It takes some getting used to otherwise, as it is really meant for consoles.

http://arstechnica.com/gaming/news/2011/11/pc-skyrim-is-a-frustrating-messand-will-soon-be-the-best-version.ars (http://arstechnica.com/gaming/news/2011/11/pc-skyrim-is-a-frustrating-messand-will-soon-be-the-best-version.ars)

This sums it up pretty well.

They really took their "I make IPOD!" design goal to heart.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 20, 2011, 01:13:45 am
Does anyone know what these runes/symbols are? I've seen more of them but I only screenshotted these ones.

Yeah I've seen them too, what gives?

That's proprietary Thieves Guild knowledge. Union regulations, hope you understand.

So I just got down the Calcermo portion of the TG quest. I have to retract a few earlier statements about the questline.

Spoiler (click to show/hide)


Good times, it's probably the most extensive stealth mission I've played in a TES game. Not a lot to it, in the end, but compared to what the game has asked of a thief so far, this was by far the most challenging and requires actual effort to not get seen. About the only thing that spoils it is the somewhat unbelievable stealth handling of the game, where a guy 30 feet away from you in a lit room can't see you. Not great by Thief standards, but pretty decent by TES ones.
Title: Re: Discussion on TES V: Skyrim
Post by: Microcline on November 20, 2011, 01:21:30 am
Skyrim is a fun game, but it holds your hand all the way, you don't have to think at all to solve any quest. In morrowind there were no waypoints, no arrows to help you. You had a map, and a general direction.
You can unselect the quest to get rid of arrows. Most people don't find searching through vast swaths of wilderness for one specific cave very fun for very long, but you can just not check your map very often for a very lite version of that.
I've heard people say the same thing about Oblivion, and it just isn't true.  The game is designed around using quest markers, as no one gives any kind of directions.  Furthermore, very little quest information is recorded in the game's WoW-styled "journal" (read: quest list).  I wouldn't mind some markers (i.e. a location or NPC you've already encountered), but when the game marks the location of an ancient artifact that's been lost for generations or the next person you need to question in a mystery it becomes incredibly intrusive and highlights the fact that the game doesn't require you to think, it just points you in a direction and tells you who to kill.

The wealth of hidden items was amazing, Daedric, ebony, glass those words MEANT SOMETHING. There were only two full suits of daedric, That was it, The guild quests took DAYS to complete. There were consequences! When you became a death dealing juggernaut you actually EARNED it.
Compared to the atrocities possible with enchanting and alchemy (and the general focus on skills and stats), I'm not sure getting the very tip-top base armor type really mattered all that much.
Most people don't figure out how to break alchemy, enchanting, and spellmaking on their first playthrough.

The only real problem I have with the interface is that it was done in flash. It takes some getting used to otherwise, as it is really meant for consoles.

http://arstechnica.com/gaming/news/2011/11/pc-skyrim-is-a-frustrating-messand-will-soon-be-the-best-version.ars (http://arstechnica.com/gaming/news/2011/11/pc-skyrim-is-a-frustrating-messand-will-soon-be-the-best-version.ars)

This sums it up pretty well.

They really took their "I make IPOD!" design goal to heart.
When I saw the interface preview and heard Todd comparing it to Apple, my first thought was <http://www.theonion.com/video/apple-introduces-revolutionary-new-laptop-with-no,14299/ (http://www.theonion.com/video/apple-introduces-revolutionary-new-laptop-with-no,14299/)> except serious.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 20, 2011, 01:25:11 am
Spoiler (click to show/hide)

Ye-haw

I'm with you on this.

Spoiler: So cool. (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 20, 2011, 01:28:41 am
Quote
When I saw the interface preview and heard Todd comparing it to Apple, my first thought was <http://www.theonion.com/video/apple-introduces-revolutionary-new-laptop-with-no,14299/> except serious.

The fact they're apeing Apple's streamlined design just makes the makes the UI problems that more embarrassing. You can forgive a UI that's doing too much for having problems and/or missing basic functionality. For a UI with literally nothing to it, it has issues everywhere.
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on November 20, 2011, 02:36:43 am
Spoiler: Azura quest spoilers (click to show/hide)


Spoiler: in reply (click to show/hide)

(Comparatively, when I ran into some overpowered bandits tonight, who were taking away half my health with a single arrow, on the normal difficulty level, I just Shouted most of them and their fully-armored-in-steel-plate captain off the mountain, and then killed the last one in melee. The ones inside their fort were much less deadly, especially after I leveled up and boosted light armor another 20%. I'm not sure if I ran into these guys because I hit level 30, or because I made some rather high-quality glass armor and weapons, or because it was just a high-level area. Hmm.)
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on November 20, 2011, 03:32:06 am
You know whats annoying... Starting a new game on Highest Difficulty, forgetting to put a Pot into Fav and then getting poisoned by the bloody spiders. And instead of hitting I for the potions you hit q where they ain't there, and then die because the poison depleats your health too fast...
Title: Re: Discussion on TES V: Skyrim
Post by: Reiina on November 20, 2011, 03:37:31 am
I love some of the comments of the guards after having finished the DB questline: "I was talking with the other guards the other day and they said you...the dark brotherhood...nevermind...". Nevermind indeed :p.
Done a few daedra quests, the molag bal one was ok, the sanguine one was quite funny, the sheogorath one was maybe the most disappointing, dunno if it was the voice actor or the writing but I wasn't really impressed with it.
Title: Re: Discussion on TES V: Skyrim
Post by: Bdthemag on November 20, 2011, 03:45:10 am
Yeah, I thought it was pretty cool when a guard went "Psst, I know who you are. Hail Sithis."

I love little things like that.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 20, 2011, 04:02:22 am
I definitely think it was the voice acting on Sheogorath. He was trying a little too hard I think. And the quest itself felt a little rushed and unpolished. Kind of reminded me of some Oblivion quests actually, where they were still feeling out how to script stuff.
Title: Re: Discussion on TES V: Skyrim
Post by: IronyOwl on November 20, 2011, 04:49:10 am
Skyrim is a fun game, but it holds your hand all the way, you don't have to think at all to solve any quest. In morrowind there were no waypoints, no arrows to help you. You had a map, and a general direction.
You can unselect the quest to get rid of arrows. Most people don't find searching through vast swaths of wilderness for one specific cave very fun for very long, but you can just not check your map very often for a very lite version of that.
I've heard people say the same thing about Oblivion, and it just isn't true.  The game is designed around using quest markers, as no one gives any kind of directions.  Furthermore, very little quest information is recorded in the game's WoW-styled "journal" (read: quest list).  I wouldn't mind some markers (i.e. a location or NPC you've already encountered), but when the game marks the location of an ancient artifact that's been lost for generations or the next person you need to question in a mystery it becomes incredibly intrusive and highlights the fact that the game doesn't require you to think, it just points you in a direction and tells you who to kill.
True enough on directions, but I don't see why being given directions is massively better than being given a map marker. You still know how to find it if they actually told you anything, and in some cases knowing where it is on the map is less helpful (and requires more thought about the world) than being handed instructions due to impassable terrain. Plus, in a lot of cases it makes more sense for someone to know where something is on a map but not precisely how to get there from here. I guess I can agree that it'd be more immersive in general, but not by much, and not without a lot more effort on their part.

I also agree that it'd be nice if your journal recorded more information, but I also don't think there's a massive gap in effectiveness or immersion there. Or at least, if there is it's an issue with the quests themselves, not the way they're tracked. Most of the junk recorded in Morrowind was just that- junk, that you're never going to look at again, and that gets in the way of the stuff you might want to look at again. Oblivion was better, but even then, how often did you look at anything but current quest objectives?


Most people don't figure out how to break alchemy, enchanting, and spellmaking on their first playthrough.
Perhaps you're taking "break" to mean something more severe in this case, but I find it hard to believe someone could acquire Daedric armor without noticing that they can become a god using perfectly normal potions and enchants, unless they just weren't interested in those areas and so never looked at them. You really didn't need to chain int potions or abuse soultrap bugs to become massively more powerful than you needed to be.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on November 20, 2011, 06:33:34 am
A good RPG journal needs to be, and have, a lot of things. More than all it needs to be easy to browse. Being able to select quests and only show the entries relevant to that one quest, having a separate section for hints and rumours, being able to sort said hints and rumours as well as quest in order of time, area where you got them, and so on. Being able to write your own notes, and to connect those notes to the quest or entry they might be relevant to.

Of course, this would only be necessary if the game actually had any complicated quests, or focus on quests at all. Skyrim's journal is great for the kind of game Skyrim seeks to be, where quests just provide shallow excuses to go hiking, kill people and critters, and then take their stuff and put it on display in your house.

...Well, that's what I play it for anyway.

Also, does anyone but me get annoyed by all the damn clutter Beth insists on putting in your house when you buy upgrades? If I wanted bowls and urns I would steal them from my foes (I mean, it's not as they need them any more after I've gone through their hideout/dungeon, is it?) and put them there myself.
Title: Re: Discussion on TES V: Skyrim
Post by: IronyOwl on November 20, 2011, 07:47:15 am
Not really. It's easy enough to snatch if it's bothering you, and, uh... well, frankly I've had a hard time placing things myself, so shrugging and going with what's there is a common plan.

That said, I'd probably get more of a sense of satisfaction from decorating it completely from scratch. Maybe sometime I'll ransack the place and do that, but I actually like the style of most of what's there.
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on November 20, 2011, 08:28:02 am
The only things I would've wanted to be included in this game are more detailed journals, and a revamped UI.

I don't have anything against objective markers, but if they made it possible to avoid using the markers and still complete your objective using only common sense, it would've been better. Most of these quests send you into a dungeon with minimal info, then provide you a waypoint towards your objective. But if it was possible to avoid the markers entirely, and proceed into the wild using your journal notes, it would actually make sense plot wise, instead of sending you into a dungeon, with some guy telling you to find a crown... and that's it.

Also, the UI is an absolute mess. It is impossible to navigate through it without using the keyboard, and there's no scrolling bar in the menus, forcing you to mash up/down/W/D to wield your Notched Pickaxe with your Ebony Blade. It's also even more confusing in the stats menu, forcing you to circle around and look for the ability constellation, instead of having all the info you need in one screen. Whoever thought of that "innovation" should be taught the value of efficiency.
Title: Re: Discussion on TES V: Skyrim
Post by: IronyOwl on November 20, 2011, 08:47:30 am
More organic quest instructions would have taken a lot more effort, though, since instead of just pointing the player at a dungeon you have to figure out exactly how the player's supposed to get there, write the dialogue where the NPC describes how to get there, write the journal entry that describes how to get there, make sure there's no other haunted forts nearby confusing the issue, make sure the dungeon's visible from wherever the player's supposed to be, etc. All in all, it probably just wasn't worth it.


Most of the UI issues are a result of designing it with consoles in mind. It certainly seems like it'd be nice and easy to use with a controller.

I actually like the skills menu, though. I never really use it except for leveling and checking up on very specific skills, so the thematic feel outweighs the burden of scrolling through it, for me.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 20, 2011, 08:58:24 am
There's already UI mods, actually.
http://www.skyrimnexus.com/downloads/file.php?id=667
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on November 20, 2011, 09:05:36 am
Not really. It's easy enough to snatch if it's bothering you, and, uh... well, frankly I've had a hard time placing things myself, so shrugging and going with what's there is a common plan.

That said, I'd probably get more of a sense of satisfaction from decorating it completely from scratch. Maybe sometime I'll ransack the place and do that, but I actually like the style of most of what's there.
Title: Re: Discussion on TES V: Skyrim
Post by: Microcline on November 20, 2011, 09:34:09 am
More organic quest instructions would have taken a lot more effort, though, since instead of just pointing the player at a dungeon you have to figure out exactly how the player's supposed to get there, write the dialogue where the NPC describes how to get there, write the journal entry that describes how to get there, make sure there's no other haunted forts nearby confusing the issue, make sure the dungeon's visible from wherever the player's supposed to be, etc. All in all, it probably just wasn't worth it.
Morrowind did this with a budget and dev team that was a fraction of Skyrim's.  The main thing that's required are competent, dedicated writers and artists capable of creating unique, memorable terrain.  Instead of making a beeline for the quest marker, players examine and interact with their environment.  I could probably put most of the features of Morrowind on a map because I have a sense of their spacial location but I'd be hard pressed to remember anything from Oblivion other than the Imperial City and the Niben Bay.  Furthermore, a good journal system allows players to understand what they've done so far with a quest and their motivation for doing so.  I don't know how many times I've seen quests in my log in Skyrim summarized in five words or less and wondered "why am I doing this?"

Most of the UI issues are a result of designing it with consoles in mind. It certainly seems like it'd be nice and easy to use with a controller.
This is true.  However, many of the problems come from the terrible port, such as it sporadically switching between keyboard and mouse control, that remapping keys isn't supported, and that the horizontal and vertical axis have different sensitivities.  Even with a controller, many of the UI faults still stand, such as the gratuitous screen wasting mentioned in this previously posted image
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Yoink on November 20, 2011, 09:42:28 am
Well, since the invincible NPCs problem (definitely the worst design flaw I have discovered so far in the game) prevented me from
Title: Re: Discussion on TES V: Skyrim
Post by: Onlyhestands on November 20, 2011, 10:38:39 am
Having played Skyrim for a first few hours last night:
What I like:
Spoiler (click to show/hide)
What I don't like:
Spoiler (click to show/hide)

Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 20, 2011, 10:41:16 am
So, where exactly can one obtain a wood axe? I want to chop me some firewood.
Title: Re: Discussion on TES V: Skyrim
Post by: Sirian on November 20, 2011, 10:46:17 am
So, where exactly can one obtain a wood axe? I want to chop me some firewood.

There are a couple just laying around, often near one of the woodcutting areas. I remember seeing one near the campfire at the entrance of bleakfalls barrows (the first dungeon), and at least 2 others in the halted stream bandit camp near whiterun. Maybe the woodmill npcs give you one too, i'm not sure.
Title: Re: Discussion on TES V: Skyrim
Post by: Greiger on November 20, 2011, 10:46:45 am
I recall taking my first one from the lumbermill in that first village, but there seems to be at least one near every lumber mill.

You are also likely going to want to have a pickaxe in your inventory at all times too, those are usually pretty easy to find if you just look around in any cave with people in it though.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 20, 2011, 10:49:09 am
Thankies, and I know a fort along my way that has a pickaxe I can nab.

Started a new character because I took the perk for dual casting, not thinking about the fact that I don't use dual casting because I have a sword in one hand.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 20, 2011, 10:52:17 am
Incidentally, you can use a pickaxe as a weapon, and it does decent damage for the beginning of the game, and the power attack is amusing.
Title: Re: Discussion on TES V: Skyrim
Post by: Yoink on November 20, 2011, 10:57:31 am
Although it looks rather silly, since you wield it in one hand for some reason... ??? Is the woodaxe the same? Also, why on earth can we wield those two, but not shovels and brooms? :P
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 20, 2011, 10:58:12 am
Yeah, I want to sweep away oppression!
Or bury my foes, literally!
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on November 20, 2011, 11:10:57 am
Well, since the invincible NPCs problem (definitely the worst design flaw I have discovered so far in the game) prevented me from

Title: Re: Discussion on TES V: Skyrim
Post by: scriver on November 20, 2011, 11:15:28 am
Yeah, I want to sweep away oppression!
Or bury my foes, literally!

Yeah, and saws and pitchforks! How can you have any kind of good mob action without a pitcbfork? And hell, I want to be able to tie a saw to my broom and have the ultimate weapon! No, wait, I want to be able to tie a saw to my forearm! A dwemer mechanized saw! With extra tearing damage!
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 20, 2011, 11:24:26 am
Although it looks rather silly, since you wield it in one hand for some reason... ??? Is the woodaxe the same? Also, why on earth can we wield those two, but not shovels and brooms? :P

You can duel wield pickaxes. what more could you want?
Title: Re: Discussion on TES V: Skyrim
Post by: freeformschooler on November 20, 2011, 11:25:34 am
I will admit, it would be amazing to wield the wide variety of miscellaneous items in the game :P
Title: Re: Discussion on TES V: Skyrim
Post by: Criptfeind on November 20, 2011, 11:31:37 am
Started a new character because I took the perk for dual casting, not thinking about the fact that I don't use dual casting because I have a sword in one hand.

This game needs a way to respec perk points. I don't care if I have to pay a fortune or do the hardest quest in the game for each point, but it needs to have some way.
Title: Re: Discussion on TES V: Skyrim
Post by: Greiger on November 20, 2011, 11:34:21 am
Beating folks to death with bugs in jars, dragon bones, solid dwarven metal, hagraven feathers, giant toes....

Backstabbing somebody with a carrot would be good.  Or using Azura's star as a throwing disk.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 20, 2011, 11:36:48 am
God, what do you think this is, dwarf fortress?

Next you're gonna want to catch live rabbits and throw them at Dwemer Centurions.
Title: Re: Discussion on TES V: Skyrim
Post by: freeformschooler on November 20, 2011, 11:41:32 am
Next you're gonna want to catch live rabbits and throw them at Dwemer Centurions.

STOP ENCOURAGING THE MODDERS
Title: Re: Discussion on TES V: Skyrim
Post by: Greiger on November 20, 2011, 11:42:20 am
God, what do you think this is, dwarf fortress?

Next you're gonna want to catch live rabbits and throw them at Dwemer Centurions.
Well now I do.
Title: Re: Discussion on TES V: Skyrim
Post by: Necro910 on November 20, 2011, 11:52:18 am
God, what do you think this is, dwarf fortress?

Next you're gonna want to catch live rabbits and throw them at Dwemer Centurions.
See the funny thing is...
Title: Re: Discussion on TES V: Skyrim
Post by: Deon on November 20, 2011, 12:05:10 pm
Well, since the invincible NPCs problem (definitely the worst design flaw I have discovered so far in the game) prevented me from

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Yoink on November 20, 2011, 12:11:04 pm
Spoiler: about that (click to show/hide)


Okay, taking a break from my main characters, after hearing some of the dreadful singing voices of these bards, I've decided to make a character who tours the taverns of Skyrim, brutally murduring any bards who fail to entertain them!
Any suggestions as to their race, gender and Skyrim political leanings (as in, the path taken in the first quest), guys?
Title: Re: Discussion on TES V: Skyrim
Post by: Cthulhu on November 20, 2011, 12:17:23 pm
The riding finisher doesn't look very cool if you have a shield.
Title: Re: Discussion on TES V: Skyrim
Post by: GaxkangtheUnbound on November 20, 2011, 12:33:41 pm
Spoiler: about that (click to show/hide)


Okay, taking a break from my main characters, after hearing some of the dreadful singing voices of these bards, I've decided to make a character who tours the taverns of Skyrim, brutally murduring any bards who fail to entertain them!
Any suggestions as to their race, gender and Skyrim political leanings (as in, the path taken in the first quest), guys?
Might I suggest a very old breton mage? And, if you can find a cane or something, that would be great.
Title: Re: Discussion on TES V: Skyrim
Post by: Yoink on November 20, 2011, 12:36:02 pm
Sure! Haven't done much mage-ing, so should be good. Gender? I'm guessing male if they have a cane, but never hurts to ask...
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 20, 2011, 12:36:49 pm
Back in my day!

yeah, male.
Title: Re: Discussion on TES V: Skyrim
Post by: Dutchling on November 20, 2011, 12:36:53 pm
Just got Dawnbreaker from some Deadra chick.
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 20, 2011, 12:38:11 pm
Incidentally, Sanguine's rose is way fun.
Title: Re: Discussion on TES V: Skyrim
Post by: Yoink on November 20, 2011, 12:40:23 pm
I'm pretty sure that counts as a minor spoiler, doesn't it, Dutchling...? :-\ Not a big deal, but yeah.
Title: Re: Discussion on TES V: Skyrim
Post by: Dutchling on November 20, 2011, 12:42:33 pm
Yeah I keep forgetting that.
Anyway, does anyone know where Azura´s place is? She had a very useful reward in Morrowind and I´ll hope she´ll have the same one here.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 20, 2011, 12:43:23 pm
She does.

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Ghills on November 20, 2011, 12:59:06 pm
Just like to say that I'm not sure why levels are still used in TES.  They just don't work with a system that ups skills through use, and you really don't need them with that kind of system.  I see a lot of complaints about how leveling ruins a player's ability to actually play the game (level-scaling is a huge part of this).  It's not necessary.  It is really annoying when mixed with learn-by-doing.

RuneQuest (not the Mongoose edition) and I think GURPS do away with levels pretty effectively.  A character starts out with stats and a history that combine to give a starting build of skills. Then every time a player uses a skill they get a check/mark on that skill. When they get back to a safe area an RNG sees if they learned enough from using the skill to raise their skill.  Example: In RuneQuest you have to roll over your skill on percentile dice, so the lower your skill is the easier it is to raise, and the higher it is the harder it is to raise. 

It's easy enough to balance on this. If scaling is your thing, scale based on the appropriate skill.  Suddenly, your game is actually appropriately balanced for wherever the player is at! Mashing levels & learn-by-doing means your players need to actively manage their levels/skills to meet the designer's expectations. It's sloppy design. Using levels to scale the game means breaking it for everyone who didn't use the designer's favorite build.

Games don't need levels when they use learn-by-doing.  I'm not sure why TES games keep trying to combine learn-by-doing and leveling systems into one, but it doesn't work well and I wish they'd stop.  /rant

TL;DR: Bethesda should decide which system they want to use to track PC power and stick with it.  The current mash-up of learn-by-doing and D&D levels doesn't work well for balancing and demands specialized interventions by the players.
Title: Re: Discussion on TES V: Skyrim
Post by: Kivish Zokun on November 20, 2011, 01:02:05 pm
Spoiler (click to show/hide)
Incidentally black reach is pretty damn beautiful.
Title: Re: Discussion on TES V: Skyrim
Post by: Dutchling on November 20, 2011, 01:05:30 pm
spoiler
wuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuut
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 20, 2011, 01:05:53 pm
Spoiler (click to show/hide)
Incidentally black reach is pretty damn beautiful.

Spoiler please.
Title: Re: Discussion on TES V: Skyrim
Post by: Kivish Zokun on November 20, 2011, 01:09:25 pm
Err yeah sorry, I was just swimming around in blackreach and:

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Cthulhu on November 20, 2011, 01:12:59 pm
Yeah, I was surprised by the number of distinct environments in Skyrim.  Oblivion, everything above ground looked the same, everyone's oblivion looked the same, there were like, three different types of dungeon and there was no difference between two dungeons of the same type, etc.

There are so many different environments in Skyrim.  There's the glaciers in the north, the mountains, the huge rocky plain-type area in the middle, the reach, then all the different types of dungeon, Blackreach, the inside of Azura's star.  All of that crazy shit in Azura's star was modeled and textured and all of that for a single side quest, and you were in there for less than five minutes.
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on November 20, 2011, 01:19:58 pm
getting pretty pissed. since something can't be right.

so, why, the, friggin, hell do i lag on medium textures!? with everything low?!
i was on a friggin HIGH graphics the day before! the day before!
and nothing changed!.
somebody, anybody, tell me what should i do? (except killing off npcs to reduce lag that is)
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on November 20, 2011, 01:28:40 pm
Make sure antivirus scanners aren't running.
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on November 20, 2011, 01:37:28 pm
Make sure antivirus scanners aren't running.

nope they aren't.
nothing is running as long as i'm playing.
if only there was a program which "closes" everything non related to having the computer go on a game...thus freeing ram and core.
...does it perhaps exist?
Title: Re: Discussion on TES V: Skyrim
Post by: freeformschooler on November 20, 2011, 01:40:17 pm
Shadenight, if you have two graphics cards, and one is integrated, particularly an intel one (like on many high end consumer computers), your computer might have switched to that, explaining the lag. That's happened to my friend a few times.
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on November 20, 2011, 01:54:22 pm
nope, got a nice ati mobility hd 5400 series card, with a 1gb dedicated memory.
...which should go fine.
i'm on a laptop.
with an i3 core of 2.27 ghz, and the default given to me is "high".
...
4 giga ram, already did the "large address aware" thing.
...
ack!
solutions?
Title: Re: Discussion on TES V: Skyrim
Post by: Yoink on November 20, 2011, 02:14:13 pm
Well, I made Derral the Ever-Critical, a wizened, bitter breton mage.
Feeling his age, he decided to seek a peaceful retirement and fresh supply of gullible test subjects (as well as ditch those annoying lynch mobs!) in chilly Skyrim. Sadly, the harmless-looking old man was caught up in a clash between Imperial forces and the Nord rebels, and was taken prisoner, causing much grumbling and scowling on his part.
After a chance dragon attacked just barely saved his head, Derral fled from the small village he'd nearly been executed in, wanting no part in 'yer silly Nord politics', and set out to salvage whatever artefacts of power happen to be lying around in this icy land. Oh, and to amuse himself blasting the shit out of the local wildlife. 8)

...Oh hey it's 5AM. Whoooops.
So, basically I just threw on as many wrinkles as possible (not many) and made him look as old and grouchy as possible! :D
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 20, 2011, 02:40:55 pm
So do Giants drop any notable loot?
I just killed a pair near Whiterun, and I want to know if it's worthwhile going to retrieve the corpses.
Title: Re: Discussion on TES V: Skyrim
Post by: Cthulhu on November 20, 2011, 02:45:22 pm
Usually a few hundred gold, various misc objects, and maybe a magic armor or weapon.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 20, 2011, 02:46:11 pm
Eh, seems worthwhile then. Into the pungi pit I go.
Title: Re: Discussion on TES V: Skyrim
Post by: woose1 on November 20, 2011, 02:46:32 pm
And a giant's toe, which, if you're into alchemy, can be used for boss fortify health/fortify carry weight potions.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 20, 2011, 02:51:27 pm
Missed my jump and landed on the spikes that inexplicably only damage the PC.

May as well this opportunity to lure that mammoth in too.
Title: Re: Discussion on TES V: Skyrim
Post by: Cthulhu on November 20, 2011, 02:53:46 pm
Spikes don't only damage the player.  I saw a bandit fall into a spike pit once and die.

Also, speaking of fortify health potions associated with giants, has anybody tapped the Sleeping Tree?  It's in the western part of the central rocky plains (The brownish-yellow area east of the Reach and going to Whiterun, you know what I'm talking about), in the middle of a giant camp.  There's a tap in it and you can harvest the sap for a gigantic fortify health potion.  Like 150 if I remember right.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 20, 2011, 02:54:49 pm
Huh, the giants seemed content to chill in the spikes while I pincushioned them.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on November 20, 2011, 03:11:34 pm
The riding finisher doesn't look very cool if you have a shield.

The dragon finisher with a mace also look kind of... Weak. More literally than figuratively, it looked as if my Orc were just slapping the dragon on the cheek with it.

Also, isn't anyone else a little disappointed that there is no finisher - dragon finishers at least - for magic? I know it's harder to make it work, but I feel magicians always get left out in that aspect. It was the same in Dragon Age. Why no slow-motion electrocution for my mages?
Title: Re: Discussion on TES V: Skyrim
Post by: buckets on November 20, 2011, 03:12:05 pm
nope, got a nice ati mobility hd 5400 series card, with a 1gb dedicated memory.
...which should go fine.
i'm on a laptop.
with an i3 core of 2.27 ghz, and the default given to me is "high".
...
4 giga ram, already did the "large address aware" thing.
...
ack!
solutions?

Do you alt tab out of the game at all? That can make huge amounts of lag when you enter a new cell.

Also, is it a constant thing? Or does it just come out of nowhere?
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on November 20, 2011, 03:34:43 pm
no no, never alt-tabbed out.

and it's a buggering thing, i tried it again and it goes like this:

tutorial missions=high textures, no probs.
riverwood= high textures no probs.
bleak *thingy name*= if i'm on the same gameplay no probs, if i close and return another day to play have to reduce to medium.
after bleak *thingy name*=medium or lag.
after a while in medium= low or lag
after a while in low= start removing everything!

it does come and go, for example: if i load my savegame and i'm in a fortress/cave/inside area, it's considerably more laggy, but as soon as i exit it gets less laggy.
viceversa, if i load the savegame and i'm outside, it's sluggish until i enter and exit a place.

:/
but the first character reached level 24 with seemingly no problems at all keeping high textures and no lags.
it's a recent thing with the second character...and i can't explain it at all.
Title: Re: Discussion on TES V: Skyrim
Post by: Kilroy the Grand on November 20, 2011, 03:53:36 pm
For some reason my game lags HORRIBLY in whiterun, it didn't the first hundred times I was there though.
Title: Re: Discussion on TES V: Skyrim
Post by: Dave1004 on November 20, 2011, 03:55:48 pm
This is ridiculous...I made a new character, a sneaky dark elf. Got to level 3, and entered Riverun. (Two points into the basic sneak skill, one into Archery.)

I stood on top of a cliff, sneaked (Undetected) and shot that yak in town.

BAM, 5 bounty added to whiterun!...lolwut? I mean, this isn't improved from Oblivion at all! It was at 1 in the morning, and I was freakin' sneaking, a large chunk out of town. This pisses me off to no ends!
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on November 20, 2011, 04:00:23 pm
This is ridiculous...I made a new character, a sneaky dark elf. Got to level 3, and entered Riverun. (Two points into the basic sneak skill, one into Archery.)

I stood on top of a cliff, sneaked (Undetected) and shot that yak in town.

BAM, 5 bounty added to whiterun!...lolwut? I mean, this isn't improved from Oblivion at all! It was at 1 in the morning, and I was freakin' sneaking, a large chunk out of town. This pisses me off to no ends!
Nothing can escape from the attention of psychic guards.
Title: Re: Discussion on TES V: Skyrim
Post by: Bdthemag on November 20, 2011, 04:01:46 pm
I hope that patch Bethesda is releasing on the 24th means that we'll be getting the construction kit then, I really want to see the mods that come out of the modding community. Well, except the always present sex mods...
Title: Re: Discussion on TES V: Skyrim
Post by: GaxkangtheUnbound on November 20, 2011, 04:02:20 pm
-snip-
I slew a dog in the forest quite a distance away from any town. +5 bounty.
What.
The.
Shit.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 20, 2011, 04:04:01 pm
That was the 35th of the Jarl's 39 favorite dogs. You cad.
Title: Re: Discussion on TES V: Skyrim
Post by: Rhodan on November 20, 2011, 04:04:28 pm
Sure you were undetected even after shooting the yak?  NPCs that see someone getting shot tend to look in the direction the arrow came from.  I've killed plenty of people in the middle of the city without being spotted.

Perhaps domestic animals are a different story, but guards most certainly aren't psychic when it comes to murder, pickpocketing or stealing.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on November 20, 2011, 04:05:01 pm
 In this case it's probably just the animals cursing you in their dying breaths.
Title: Re: Discussion on TES V: Skyrim
Post by: Dave1004 on November 20, 2011, 04:05:41 pm
Sure you were undetected even after shooting the yak?  NPCs that see someone getting shot tend to look in the direction the arrow came from.  I've killed plenty of people in the middle of the city without being spotted.

Perhaps domestic animals are a different story, but guards most certainly aren't psychic when it comes to murder, pickpocketing or stealing.

Very sure, because I had quicksaved before it, due to the fact the yak was so f**king far away that I missed the first few shots. I mean, I was FAR away dude.
Title: Re: Discussion on TES V: Skyrim
Post by: BigD145 on November 20, 2011, 04:11:01 pm
Are you sure the dog wasn't intelligent and an upstanding citizen of the town?
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 20, 2011, 04:13:08 pm
Are you sure the dog wasn't intelligent and an upstanding citizen of the town?

Considering it was sending out bounties, I'd say it wasn't very upstanding.
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on November 20, 2011, 04:14:13 pm
tutorial missions=high textures, no probs.
riverwood= high textures no probs.
bleak *thingy name*= if i'm on the same gameplay no probs, if i close and return another day to play have to reduce to medium.
after bleak *thingy name*=medium or lag.
after a while in medium= low or lag
after a while in low= start removing everything!

it does come and go, for example: if i load my savegame and i'm in a fortress/cave/inside area, it's considerably more laggy, but as soon as i exit it gets less laggy.
viceversa, if i load the savegame and i'm outside, it's sluggish until i enter and exit a place.

:/
but the first character reached level 24 with seemingly no problems at all keeping high textures and no lags.
it's a recent thing with the second character...and i can't explain it at all.

That's weird how it's worse in your second playthrough, and differs if you jump in and out of buildings.

Disregarding the thing with buildings for a minute, did you mess with the AA/AF settings, or turn on FXAA, or change the view distances or anything like that? A lot of people were saying that FXAA improved their framerate or made it more even, but for me it makes it almost universally worse - it's consistantly around 40 or 45 if I use it, but that's worse than what I get with 4x AA and 4x AF (45-60 FPS, normally 50-60). But I'm using an (EVGA) NVidia GTX 460 1 GB, which is better than what you have.

(I have the shadows on high, as raising them to ultra just makes the framerate worse for no real benefit.)

Thinking about the framerate differing when you go in and out of buildings and such, I'd wonder if you were running out of memory, except that there's no way you're using up all 1 GB of video memory (I don't even come close, and I'm running it on high, aside from radial blur being on medium), and if you were running out of system RAM Skyrim would just crash silently to the desktop :V. I applied the large address aware patch to fix that on mine (since it was actually crashing on me once per day or so), but some people have reported that it made their game slower or something. I didn't notice any slowdown or lower framerates myself, but I'm running it in 64-bit windows 8 just for fun.

6 7 new replies while I was typing this? Mein gott in himmel!
Title: Re: Discussion on TES V: Skyrim
Post by: Kilroy the Grand on November 20, 2011, 04:25:53 pm
In this case it's probably just the animals cursing you in their dying breaths.

Hastur hastur hastur!
Title: Re: Discussion on TES V: Skyrim
Post by: Domenique on November 20, 2011, 04:30:18 pm
I hope that patch Bethesda is releasing on the 24th means that we'll be getting the construction kit then, I really want to see the mods that come out of the modding community. Well, except the always present sex mods...

There's already one with the bewbs. Dammit modding community, don't you have anything better to do? (unintentional innuendo)
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on November 20, 2011, 04:30:42 pm
@shadowlord.
i did mess with the ini files to tweak it into making skyrim go "faster" since i saw it was slowly down.
right about now i finished uninstalling it and am going to reinstall it.
since it was my though too about the FXAA injector (or what's it called) and the large address aware i'm trying to go without this time, if it's better, then it was that.
i'll tell the results when it's actually finished reinstalling it.
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 20, 2011, 04:47:08 pm
getting pretty pissed. since something can't be right.

so, why, the, friggin, hell do i lag on medium textures!? with everything low?!
i was on a friggin HIGH graphics the day before! the day before!
and nothing changed!.
somebody, anybody, tell me what should i do? (except killing off npcs to reduce lag that is)

Alt-Tab out.

Alt-Tab your game back open.

Wait a moment.

Alt-tab the game once more to go from black window-mode to full-screen working.


Lag-b-gone.
Title: Re: Discussion on TES V: Skyrim
Post by: SalmonGod on November 20, 2011, 07:25:22 pm
Just wanted to pop in here and say that I'm impressed so far with the presentation of the core conflict between the empire and the stormcloak rebellion.  In the beginning, I was expecting the usual sympathetic depiction of the rebellion as the principled ragtag underdogs, and the empire as this evil monolithic force.  As I'm playing, it seems more like the sides are fairly equal.  Plus, the Stormcloaks are full of racist bastards, and the Imperials are snobby assholes.  Not only that, but many people, including the jarl in Whiterun, are really tired of the whole thing and not favorable to either side.  So I start thinking maybe I should kill Ulfric and the Emperor both to free Skyrim from the whole stupid thing.  But I just went to visit Ulfric, and my first impression of him is that he's a pretty awesome guy.  It's his followers who are bloodthirsty xenophobes.  Congrats Bethesda on writing a genuine moral dilemma.  I'm level 20 and still don't know how I'll handle the situation on my first playthrough.
Title: Re: Discussion on TES V: Skyrim
Post by: Cthulhu on November 20, 2011, 07:39:48 pm
It is cool.  I can see why a lot of people don't take sides at all, it's one of those conflicts where neither side is really right.  Someone in Jarl Elisif's court mentions that High King Torygg (The guy Ulfric killed) really respected Ulfric and probably would have declared independence on his own had Ulfric not been so rash.

On one hand the Stormcloaks are right to be wary of foreign rule, especially when the Aldmeri Dominion is obviously running things behind the scenes, but at the same time Skyrim needs the Empire, and the ensuing civil war is just going to destabilize the Empire even more.

Two things I'm wondering about the next game:

1.  Who will canonically win the war?  This is the first time, as far as I know, that an Elder Scrolls game had two mutually exclusive quest lines with far-reaching impact on the series's storyline.

2.  How bad is the situation going to be in TES6?  The Empire's in deep shit, and I'm wondering how things will resolve themselves.  I bet TES6 will be in Summurset Isles.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on November 20, 2011, 07:42:08 pm
 You have no idea how much I want the game set in Black Marsh.

 Lizardpeople everywhere.
Title: Re: Discussion on TES V: Skyrim
Post by: jmancube on November 20, 2011, 07:52:29 pm
I'd go for Hammerfell or Summerset Isles. I feel like they would be the opposite of Skyrim, I'm interested in seeing how they would do deserts (if Hammerfell). Plus, I would like to see how they would portray a more exotic nation, would be a nice change of pace from Oblivion and Skyrim, which were pretty tame when it came to the locales (not that I didn't like them, I just want to see some of the more exotic locations of Tamriel).
Title: Re: Discussion on TES V: Skyrim
Post by: Cthulhu on November 20, 2011, 07:58:32 pm
Yeah, a weird one would be cool.  I wouldn't count on it though, they're getting in the "Too big to take risks" zone.  Pulling a really exotic location out for the next game probably wouldn't fly with the people funding the game.  Too much of a gamble, gotta stick with tried and true stuff.
Title: Re: Discussion on TES V: Skyrim
Post by: SalmonGod on November 20, 2011, 08:00:46 pm
I'm loving Skyrim as a location so far.  It's so visually vibrant.  Could just be me.  I'm very mesmerized by wintery, mountainous landscapes.  As far as scenery and climate, Skyrim is almost exactly the kind of place I wish I could live... maybe a little less cold and a little more cloudy (can never have too many clouds blocking out the sun).
Title: Re: Discussion on TES V: Skyrim
Post by: jmancube on November 20, 2011, 08:04:33 pm
Yeah, a weird one would be cool.  I wouldn't count on it though, they're getting in the "Too big to take risks" zone.  Pulling a really exotic location out for the next game probably wouldn't fly with the people funding the game.  Too much of a gamble, gotta stick with tried and true stuff.
I figured that, but it would be nice. Another idea I had was for them to have two provinces, that were opposing nations, and have the story around a conflict between the two of them. Sort of like the skyrim civil war, but on a larger scale. Maybe a Hammerfell vs. Aldmeri Dominion or something. Honestly, it would be really cool if they could do all of Tamriel with the quality/density of features of Skyrim, but that's simply just unrealistic on so many levels.

I'm loving Skyrim as a location so far.  It's so visually vibrant.  Could just be me.  I'm very mesmerized by wintery, mountainous landscapes.  As far as scenery and climate, Skyrim is almost exactly the kind of place I wish I could live... maybe a little less cold and a little more cloudy (can never have too many clouds blocking out the sun).

Eh, the snow doesn't really excite me all that much, used to it I guess :) The mountains are quite nice though, and I am really glad they brought the Dwemer ruins back, I always enjoyed them.
Title: Re: Discussion on TES V: Skyrim
Post by: fred1248 on November 20, 2011, 08:12:10 pm
I'm loving Skyrim as a location so far.  It's so visually vibrant.  Could just be me.  I'm very mesmerized by wintery, mountainous landscapes.  As far as scenery and climate, Skyrim is almost exactly the kind of place I wish I could live... maybe a little less cold and a little more cloudy (can never have too many clouds blocking out the sun).

and probly a little less giants and dragons  :P
Title: Re: Discussion on TES V: Skyrim
Post by: Eagle_eye on November 20, 2011, 08:14:53 pm
hmm... I'm at a point where I'm practically unbeatable. Almost maxed heavy armor and one hand perks, full legendary daedric gear, tens of thousands of gold. Can anyone recommend a playstyle that presents a bit more of a challenge? I'd rather get difficulty from some source other than the health of my enemies..
Title: Re: Discussion on TES V: Skyrim
Post by: Ultimuh on November 20, 2011, 08:18:20 pm
hmm... I'm at a point where I'm practically unbeatable. Almost maxed heavy armor and one hand perks, full legendary daedric gear, tens of thousands of gold. Can anyone recommend a playstyle that presents a bit more of a challenge? I'd rather get difficulty from some source other than the health of my enemies..

What difficulty setting are you on?
Title: Re: Discussion on TES V: Skyrim
Post by: Domenique on November 20, 2011, 09:07:08 pm
I'd go for Hammerfell or Summerset Isles. I feel like they would be the opposite of Skyrim, I'm interested in seeing how they would do deserts (if Hammerfell). Plus, I would like to see how they would portray a more exotic nation, would be a nice change of pace from Oblivion and Skyrim, which were pretty tame when it came to the locales (not that I didn't like them, I just want to see some of the more exotic locations of Tamriel).

I'd put my bet on Summerset Isles since they renamed them into something that sounds better, I don't think they did that for lol's sake.
Title: Re: Discussion on TES V: Skyrim
Post by: Eagle_eye on November 20, 2011, 09:39:08 pm
What difficulty setting are you on?

adept
Title: Re: Discussion on TES V: Skyrim
Post by: Bdthemag on November 20, 2011, 09:40:26 pm
What difficulty setting are you on?

adept
That might be the root of your whole "Everything is too easy" problem.
Title: Re: Discussion on TES V: Skyrim
Post by: Grakelin on November 20, 2011, 09:42:45 pm
One of the things I really like about Skyrim is how everything looks like it's from an indie fantasy movie. Especially the Beowulf ones.
Title: Re: Discussion on TES V: Skyrim
Post by: Eagle_eye on November 20, 2011, 09:42:59 pm
well, as I said, I want some level of tactical complexity, rather than just tougher enemies.
Title: Re: Discussion on TES V: Skyrim
Post by: 3 on November 20, 2011, 09:46:10 pm
Try one of the challenge builds mentioned earlier; make a highly themed character; enforce roleplay...
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on November 20, 2011, 09:58:52 pm
I'm loving Skyrim as a location so far.  It's so visually vibrant.  Could just be me.  I'm very mesmerized by wintery, mountainous landscapes.  As far as scenery and climate, Skyrim is almost exactly the kind of place I wish I could live... maybe a little less cold and a little more cloudy (can never have too many clouds blocking out the sun).

and probly a little less giants and dragons  :P

Nah, more dragons in a world means a statistically higher chance of you either living to become a complete badass, or having an awesome death :) None of this "heart finally giving out in bed" crap, when I go I want to be screaming like a madman and diving axe-first into the mouth of a dragon. (http://www.youtube.com/watch?v=FPWObVBUyiM)
Title: Re: Discussion on TES V: Skyrim
Post by: Glowcat on November 20, 2011, 10:29:59 pm
So I start thinking maybe I should kill Ulfric and the Emperor both to free Skyrim from the whole stupid thing.  But I just went to visit Ulfric, and my first impression of him is that he's a pretty awesome guy.  It's his followers who are bloodthirsty xenophobes.

This is false. If you talk to one of the thanes(?) he tells you how Ulfric completely ignores the plight of the Dark Elves as well as any kind of attack on non-nord caravans. There's also the Markath incident which showed that independence seems to be for Nords only.

Spoiler: Civil War Spoiler (click to show/hide)

Problems with the Empire are many of course. You've got a great deal of fascism, toadying, falling right into the Thalmor's hands by screwing over the Nords who fought and died for them (thus leading to the civil war), and corruption is plentiful, but they do tend to look after their people no matter said peoples' origin.

Title: Re: Discussion on TES V: Skyrim
Post by: SalmonGod on November 20, 2011, 10:45:03 pm
Yeah... first impression were the key words there.  I fully expect there to me more to learn.  I think I'm talking to that thane right now.
Title: Re: Discussion on TES V: Skyrim
Post by: Yoink on November 20, 2011, 11:03:15 pm
Pfft, but dark elves are just dark elves! Who needs 'em, ugly grey b***ards. :P
And those foolish non-Nords are all Imperial sympathisers anyhow! Guarding their caravans is a waste of resources!!

Also: Woooow, magic is actually really FUN!
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 20, 2011, 11:34:53 pm
So Markarth.....yeah.

Spoiler (click to show/hide)

And on that note.....

Spoiler: Hey Namira (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: SirAaronIII on November 20, 2011, 11:37:16 pm
It's probably a bad thing that I don't actually own the game and I'm just in this thread to look at the pretty pictures.
Title: Re: Discussion on TES V: Skyrim
Post by: jmancube on November 21, 2011, 12:21:27 am
Spoiler (click to show/hide)
I was taking pictures of the beautiful moon and northern lights, when I spotted this. I have discovered flying fish in Skyrim! It's silly, but I love these glitches, they just make me laugh.
Title: Re: Discussion on TES V: Skyrim
Post by: Kilroy the Grand on November 21, 2011, 12:27:28 am
But I just went to visit Ulfric, and my first impression of him is that he's a pretty awesome guy.

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: micelus on November 21, 2011, 12:44:04 am
It is cool.  I can see why a lot of people don't take sides at all, it's one of those conflicts where neither side is really right.  Someone in Jarl Elisif's court mentions that High King Torygg (The guy Ulfric killed) really respected Ulfric and probably would have declared independence on his own had Ulfric not been so rash.

On one hand the Stormcloaks are right to be wary of foreign rule, especially when the Aldmeri Dominion is obviously running things behind the scenes, but at the same time Skyrim needs the Empire, and the ensuing civil war is just going to destabilize the Empire even more.

Two things I'm wondering about the next game:

1.  Who will canonically win the war?  This is the first time, as far as I know, that an Elder Scrolls game had two mutually exclusive quest lines with far-reaching impact on the series's storyline.

2.  How bad is the situation going to be in TES6?  The Empire's in deep shit, and I'm wondering how things will resolve themselves.  I bet TES6 will be in Summurset Isles.

A late response, I know, but ah well.

1. They'll probably do something like Daggerfall where ALL the endings happened. i.e you got squished, a god was made, the orcs got a kingdom, and the various city-states were combined. Or the ending will be a combination...The Stormcloaks win the war, but are eventually defeated by Imperial reinforcements from Highrock and the Imerial Province.

2. People have been saying Summerset Isles (now Alinor) since Oblivion...Probably will be. Wished it was Blackmarsh and Elswyr in one game. That would be awesome with the the alien culture of the Saxheel and the khajits' religion and new slavehood under the Thalimor. Oh and yeah, deep shit. Especially if all this "Khajits being a Tower" being discussed on the lore forums are correct.
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on November 21, 2011, 01:02:42 am
But I just went to visit Ulfric, and my first impression of him is that he's a pretty awesome guy.

Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Domenique on November 21, 2011, 02:07:36 am
But I just went to visit Ulfric, and my first impression of him is that he's a pretty awesome guy.

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Also, the funniest (http://www.youtube.com/watch?v=B7trmEmI5Js&feature=player_embedded) thing I saw in years.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on November 21, 2011, 02:16:22 am
Yeah, I haven't gotten very far in the war-quest yet but I get the impression that it's miles above the rest of the writing. I wonder who wrote it.

I don't think it's a very hard choice, though. I may not have interacted much with the Legion yet, but the Stormcloaks constantly comes off as using the same bullshit rethoric extremist narionalists do in real life (being viking expys makes it all the more uncanny) and it makes me rather uncomfortable. I don't like the Thalmor one bit, and so far I've killed everyone I've met on the road (what is up with prisoners you free never using the weapons you give them anyway?), but I'm going to enjoy bringing that raciste arsehole Ulfrich down for the glory of the Empire. And, like a true politician, I'm going to do it by nagging shouting at him until he gives in and sees the searing flames of truth and justice coming from my mouth light.
Title: Re: Discussion on TES V: Skyrim
Post by: Domenique on November 21, 2011, 02:43:21 am
Yeah, I haven't gotten very far in the war-quest yet but I get the impression that it's miles above the rest of the writing. I wonder who wrote it.

I don't think it's a very hard choice, though. I may not have interacted much with the Legion yet, but the Stormcloaks constantly comes off as using the same bullshit rethoric extremist narionalists do in real life (being viking expys makes it all the more uncanny) and it makes me rather uncomfortable. I don't like the Thalmor one bit, and so far I've killed everyone I've met on the road (what is up with prisoners you free never using the weapons you give them anyway?), but I'm going to enjoy bringing that raciste arsehole Ulfrich down for the glory of the Empire. And, like a true politician, I'm going to do it by nagging shouting at him until he gives in and sees the searing flames of truth and justice coming from my mouth light.

On the other hand, I thought that the empire is too weak to go on and that skyrim can give birth to a new empire.
Title: Re: Discussion on TES V: Skyrim
Post by: Flying Carcass on November 21, 2011, 03:04:40 am
In regards to nenjin's observation about the citizens of Markarth...

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on November 21, 2011, 03:43:22 am
I just love the fact that you get asked to help clean up some undead in a tomb in markarth, and from that point on,
Spoiler (click to show/hide)

Title: Re: Discussion on TES V: Skyrim
Post by: LoSboccacc on November 21, 2011, 03:55:46 am
Spoiler (click to show/hide)
?
Title: Re: Discussion on TES V: Skyrim
Post by: Gunner-Chan on November 21, 2011, 03:57:51 am
Spoiler: About the Civil war (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on November 21, 2011, 04:00:53 am

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 21, 2011, 04:14:13 am
I just love the fact that you get asked to help clean up some undead in a tomb in markarth, and from that point on,
Spoiler (click to show/hide)

Spoiler (click to show/hide)

I have to share this. Hands down the best set of quest rewards I've gotten in this game.


And here's my gem pile. It continues to grow and spread across the dinner table. I'm toying with the idea of wasting an hour and just dropping gold coins into a huge mass and then diving into it.

Spoiler: Moneh! (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Glowcat on November 21, 2011, 04:16:26 am
Spoiler: Empire and Thalmor (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on November 21, 2011, 04:23:00 am
okey a little change of the subject :)

Spells
Em i the only thinking they are rather poor? I havent seen the highest tier ones aside from casting them from scrolls but... the very first pure dmg spells ice/fire/lighttining are propably the coolest one. I belive it was a major mistake to place them as the lowest level ones. Fire flamethrower, Dark Side-like lightinig ray, frost breath... and such a low dmg. then theres firebolt which has a very small impact point and zero AOF, the lightining one feels like a railgun from quake... they should be the first level ones. with lower dmg maybe. chain lightining looks just lame and which is absurd - hits also your companions. and how many spells there is per element? 4? 5? and they are rather uninteresting. and the scaling is just a joke... when you hit the new tier the previous one is like wourthless dealing almost no damage to new scaled powerfull enemies. and why the heck the everything moves sooo slowly? fire antroch for example. thx god it has a ranged attack. they always fall behind me. and the light spells really should have a longer duration. i can understand to cap duration of summons at 60sec. but harmfull mage light? i hate torches and being forced to cast mage light spell every minute feels almost like a job not wizardery. in terms of spells my number one is still the one from Gothic 1 and 2. in that games i really FEELT like a wizard. and that spells charging is just terible. it just should be one click and then the animation plays. i could at least get used to timeing but here in skyrim i aften "release" the charging just to fast and the spell ends up being canceled. this is also the time when most enemies shoots my head to the moon. it just feels so unresponsive.

but still - i love this game :) now i just have to wait for modders and their mods to carve all those ugly edges the game devs have left.   
 
Title: Re: Discussion on TES V: Skyrim
Post by: zehive on November 21, 2011, 04:30:04 am
Spoiler: Civil War Quests (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Glowcat on November 21, 2011, 04:33:08 am
See my previous post on the subject of spells. The Master tier spells are practically useless and, from my experience, out damaged by the Expert/Adept tiers. One of the biggest handicaps for a mage in vanilla Skyrim is the lack of spell-crafting, so your spells will always be limited to the power which they were obtained at with the slight exception of Fortify Destruction potions.

I've also had more than annoying trip-up with releasing a spell charge that resulted in my being mauled by bears. Tembra has earned a permanent ally in her crusade...
Title: Re: Discussion on TES V: Skyrim
Post by: LoSboccacc on November 21, 2011, 04:34:17 am
Spoiler: Empire and Thalmor (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: LoSboccacc on November 21, 2011, 04:35:45 am
See my previous post on the subject of spells. The Master tier spells are practically useless and, from my experience, out damaged by the Expert/Adept tiers. One of the biggest handicaps for a mage in vanilla Skyrim is the lack of spell-crafting, so your spells will always be limited to the power which they were obtained at with the slight exception of Fortify Destruction potions.

I've also had more than annoying trip-up with releasing a spell charge that resulted in my being mauled by bears. Tembra has earned a permanent ally in her crusade...

dunno, has anyone tested maximum spell power using the same alchemy/crafting/enchanting combo done for armors, but with fortify magica spells? (is even there an enchanting effect that adds to spell damage?)
Title: Re: Discussion on TES V: Skyrim
Post by: Glowcat on November 21, 2011, 04:43:24 am
See my previous post on the subject of spells. The Master tier spells are practically useless and, from my experience, out damaged by the Expert/Adept tiers. One of the biggest handicaps for a mage in vanilla Skyrim is the lack of spell-crafting, so your spells will always be limited to the power which they were obtained at with the slight exception of Fortify Destruction potions.

I've also had more than annoying trip-up with releasing a spell charge that resulted in my being mauled by bears. Tembra has earned a permanent ally in her crusade...

dunno, has anyone tested maximum spell power using the same alchemy/crafting/enchanting combo done for armors, but with fortify magica spells? (is even there an enchanting effect that adds to spell damage?)

That's the problem, there isn't an Enchantment to boost spell damage, only reduce mana costs. Although I've gotten to the point where my spells literally cost 0 mana and my mana bar stays hidden while casting even the Master destruction spells.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on November 21, 2011, 04:44:05 am
See my previous post on the subject of spells. The Master tier spells are practically useless and, from my experience, out damaged by the Expert/Adept tiers. One of the biggest handicaps for a mage in vanilla Skyrim is the lack of spell-crafting, so your spells will always be limited to the power which they were obtained at with the slight exception of Fortify Destruction potions.

I've also had more than annoying trip-up with releasing a spell charge that resulted in my being mauled by bears. Tembra has earned a permanent ally in her crusade...



dunno, has anyone tested maximum spell power using the same alchemy/crafting/enchanting combo done for armors, but with fortify magica spells? (is even there an enchanting effect that adds to spell damage?)

thats the problem. from my knowledge thres no effect that buffs your spells DAMAGE except the potions. and i dont feel like drinking a potion each time i want to cast a spell like a fraking steroids lol. Warriors with high enchanting+smithing+alchemy can skyrocket. Mages? they just get faster mana regen and more base mana. ive noticed its actualy more practical to forget about the dmg spells and focus on summoning. Fire Antroch beats the crap out of most enemies for 60sec and is summoned once, or resummoned if it dies. people say that Deadric Summon is a even stronger so i imagine myself running in, summoning a Deadra and closing the door and having a smoke waiting for the fight to end.
thats not a magehood i wanted, really. and it gets borring and repetetive very fast

EDIT: damn you Glowcat for ninja-posting me! D:

EDIT2: oh and dont get my whining wrong. its not that the mages and magic in general is bad in Skyrim. its just that... it could have been soo much better! it feels untested and unpolished.
really only the MMORPG are running beta-tests these days? i cant imagne beta testers providing no feedback for so many obvious flaws. i miss the days when games havent been rushed :(
Title: Re: Discussion on TES V: Skyrim
Post by: LoSboccacc on November 21, 2011, 04:49:19 am
I guess they had to prevent magic to become stronger than shouts, making those irrelevant, as they are too capped (I think).
Title: Re: Discussion on TES V: Skyrim
Post by: Reiina on November 21, 2011, 04:52:48 am
Doesn't fortify destruction boost spell damage? Quite sure you can enchant that on armor.

As for the shouts, I love them, gives every class a bit of magic on the side without having to resort to leveling magic, like
Spoiler (click to show/hide)

Title: Re: Discussion on TES V: Skyrim
Post by: Yoink on November 21, 2011, 04:54:24 am
None of my characters have hit level 20 yet, but I've been playing my new grouchy, old-man-magician character and have been having tonnes of fun with the magic system! Setting people on fire, finishing them off with a zap of lightning, and then re-animating them to brutally slaughter their once-friends is fun!
...Now they should know better than to insult me. :P

Also, guards are ludicrously powerful. Dude. They're guards. City guards. Not soldiers. Think medieval police or something.
Yet somehow they're all superhumans descended from gods, who can kill the shit out of anything. ::) Thought Bethesda had learnt from Oblivion, but no, they're even worse...
Title: Re: Discussion on TES V: Skyrim
Post by: Domenique on November 21, 2011, 05:13:24 am
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on November 21, 2011, 05:24:13 am
Can you still infinitely backpedal from guards while throwing shit at them? It was kinda funny in Oblivion, but made getting guard armor redonkulously easy. Either you used a bow or used that flame spell that you start with and just backpedaled for 5-10 minutes and killed it :P

Actually, thats how you dealt with just about any melee enemy in Oblivion.
Title: Re: Discussion on TES V: Skyrim
Post by: SalmonGod on November 21, 2011, 05:31:15 am
I'll go ahead and follow Yoink by throwing in my own complaints.

1.  Menus.  Minor complaint.

2.  Melee combat is rather dull.  Block, power attack, and normal attack.  They can definitely do better.  I'd love to see something a little more in-depth like Mount & Blade's melee system.

3.  I have mixed feelings about the enchanting system.  I really just don't like the whole soul gem thing.  I wish it were a little more like alchemy, where you just get to mix stuff.  I really like the alchemy system.  The process of trapping souls is too cumbersome.  Also, why the hell can't you wear two magic rings?

4.  I think some trees could use better perk options.

5.  I can see what Yoink is saying about the spell repertoire.  I've only dabbled in spellcasting, so I haven't experienced these problems myself yet.

And that's it.  Really not much.  It feels quite solid.  This is way beyond Fallout 3 or Oblivion in world and gameplay design.  I'm glad I gave this game a chance, because I wasn't interested through all of the pre-hype... but I couldn't ignore everyone raving about it after it came out.


Can you still infinitely backpedal from guards while throwing shit at them? It was kinda funny in Oblivion, but made getting guard armor redonkulously easy. Either you used a bow or used that flame spell that you start with and just backpedaled for 5-10 minutes and killed it :P

Actually, thats how you dealt with just about any melee enemy in Oblivion.

Maybe?  You could use a spell that slows your opponent down, or get the bow perks that allow you to fire faster and stun your opponent.  My archer is now able to backpedal and ping most opponents to death.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on November 21, 2011, 05:50:10 am
Wish I could let myself read whatever discussion is going on behind those civil war spoilers... But, well, spoilers :(


2.  Melee combat is rather dull.  Block, power attack, and normal attack.  They can definitely do better.  I'd love to see something a little more in-depth like Mount & Blade's melee system.

It's slightly more indepth than that, though. What with different spells having different effect and block-bashing interrupting power attacks. I know, not much, and definitively not what I would call an engaging system, but there's a lityle meat on those bones at least.


Also, guards are ludicrously powerful. Dude. They're guards. City guards. Not soldiers. Think medieval police or something.
Yet somehow they're all superhumans descended from gods, who can kill the shit out of anything. ::) Thought Bethesda had learnt from Oblivion, but no, they're even worse...

Man, soldiers shouldn't be that tough. They're farmers with a sharp tool in their hands and hardly any training on how to use it. Well, they should be, I mean. Not goddamn warriors.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 21, 2011, 05:54:37 am
This is a world which is ravaged by war, dragons and regularly has incursions from the demonic planes of Oblivion. I think having a high standard of training for guards is pretty normal really.
Title: Re: Discussion on TES V: Skyrim
Post by: Yoink on November 21, 2011, 05:54:49 am
Personally I love the melee combat. Sure, you don't need to use that much strategy, but it's still really, really fun. Some of the slow-mo finishers look kinda silly depending on what weapon you're using, but eh.

As for the backpedaling from guards: I've not experimented with any slow/frost spells or anything else to slow the enemy down, but without that, nope, backpedaling certainly doesn't work! The guard (or whatever else) will charge fowards and hit you rather painfully if you aren't blocking.
If you want to run away, you'll have to actually turn tail and sprint, not shooting arrows at them like in Oblivion.

And how strictly leveled are guards in Skyrim? Do you eventually reach a point when you can cleave through them like a hot knife through butter, or are they always leveled to be nigh-invincible, badass telepathic supersoldiers? ???

@Merchant of Menace: Well, of course! But there's a difference between 'high standard of training' and 'swords just bounce off the guy like rain off a duck's back'. :-\ I could understand if the Stormcloak and Imperial soldiers, or any trained warriors were really badass, but I can pulverise them with ease whilst a city guard who stands around handling petty crime and neighborhood disputes stomps me with glee. 


Also, can't wait to level up conjuration some more.  :D
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 21, 2011, 05:57:00 am
Some of the slo-mo finishers for H2H are pretty awesome, grabbing an enemy by the neck and beating their face in. Always satisfying.
Title: Re: Discussion on TES V: Skyrim
Post by: Yoink on November 21, 2011, 05:58:12 am
Oh, I edited my post to reply to ya, by the way.
Title: Re: Discussion on TES V: Skyrim
Post by: zehive on November 21, 2011, 05:58:54 am
I've highly enjoyed Skyrim. Sandbox rpg games for me are about how I personally develop my character. How I decide to do quests, not dialouge options or rewards, is my development. Level only matters for me in what I choose for my character to do next.

The real bread and butter for me is all the little unexpected things that happen from game design complexity.


Like doing the Dark Brotherhood quests, understanding the lore of the destroyed Brotherhood and what I wanted to become of the Brotherhood. I walked outside and Lydia (companion) was standing next to a slain dragon, by all appearances she killed it. I went to examine, absorbed its soul and I hear 'Still here!' from Lydia. I later married her.

Then, once, I had a Dragon appear randomly as I was looting some Bandits in The Reach. It was mayhem and chaos.

I can't recount how many times I've been caught between skirmishes of 4 Stormcloaks and 4 Imperials while doing adventuring on the front lines, or seen prisoners rescued by Stormcloaks or Imperials on the front lines.

Or fast-travelling to Riverwood. I had a high bounty on my head on a different hold, and a gang of Bandits showed up to take me. But at the same time, a dragon attacked the village. The very same moment, a thief ran past through the village out into the wilderness.

There was a proper battle with all the chaos going on!

And being a theif or an assassin, getting caught in the act and the escape necessary to get out of dodge. I once jumped my horse off a bridge in The Reach into a river to get away from town guards. They shot at me from the bridge while I swum down river. As I got further down river, some more guards assaulted me, and I faced bandits while leaving the hold.

Not to mention all the little moments of watching packs of wolves chase down Elk and Deer as they flee for their lives, hunters in the deep wilderness stalking prey, and by armok the vampires! I helped a whole family of some and didn't even realise, and I'm afraid of little children now!

Or how about dragons attacking in the middle of cities, or hell I had a dragon get mixed into a battle over a fort! I mean, I savour games like Skyrim, Oblivion, Fallout and even Dwarf Fortress for their little odds and ends that all add together to make something incredibly unique and absolutely never the same, even if you're doing the same quests over and over. And with different paths your character can take, different classes and different decisions.. I mean, I can be a sneaky guy with a bow, or a sword, or even a lowly dagger! I can be that mage who can either raise an army of the undead or summon powerful monsters! I can be a berserker with two axes and heavy/light armour, a knight-based character, a theif, an assassin (without even needing the Dark Brotherhood), a treasure hunter or flippin Indiana Jones, and have the entire world develop in amusing, enthralling or interesting ways.

But thats just my 2 septims.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 21, 2011, 06:00:58 am
Oh, I edited my post to reply to ya, by the way.
They are pretty tough yeah, but if they weren't, they'd drop like flies the second a dragon decided to attack the town.
Title: Re: Discussion on TES V: Sk[quote author=Domenique link=topic=91172.msg27759yrim
Post by: Microcline on November 21, 2011, 06:08:54 am
There is so much wrong with this post I barely know where to begin.
Spoiler (click to show/hide)

Also, guards are ludicrously powerful. Dude. They're guards. City guards. Not soldiers. Think medieval police or something.
Yet somehow they're all superhumans descended from gods, who can kill the shit out of anything. ::) Thought Bethesda had learnt from Oblivion, but no, they're even worse...

Man, soldiers shouldn't be that tough. They're farmers with a sharp tool in their hands and hardly any training on how to use it. Well, they should be, I mean. Not goddamn warriors.
I always figured that soldiers should be some of the toughest enemies you face in games.  Legionnaires should have high-quality equipment and ability that matches spending all day grinding combat skills.  They shouldn't be on the same tier as someone with CHIM, but they should be far tougher than most bandits and wildlife.  I haven't fought many of them though, so I don't know how they are in Skyrim.
Title: Re: Discussion on TES V: Skyrim
Post by: Domenique on November 21, 2011, 06:11:51 am
Oh, I edited my post to reply to ya, by the way.
They are pretty tough yeah, but if they weren't, they'd drop like flies the second a dragon decided to attack the town.

Fine by me as longs as they would respawn, since why the hell do they need you if they can handle them with no loses?
Title: Re: Discussion on TES V: Skyrim
Post by: LoSboccacc on November 21, 2011, 06:31:30 am
that's it, I hate too the feeling that I'm a random useless goon.

however, I was thinking about leveled stuff more in general terms and I think it's the necessary evil of having the game so open ended.

You can be at the end of the main quest at level 20 as at level 50, and the game has to accomodate that somewhat, while in 'one way tunnel' rpg you are always in the level bracket that the developer set you to have at every point in the game, so enemies cold be handcrafted to whatever the developer feel right for your level.

Title: Re: Discussion on TES V: Skyrim
Post by: Glowcat on November 21, 2011, 06:39:44 am
You can be at the end of the main quest at level 20 as at level 50, and the game has to accomodate that somewhat, while in 'one way tunnel' rpg you are always in the level bracket that the developer set you to have at every point in the game, so enemies cold be handcrafted to whatever the developer feel right for your level.

Character Level != Combat Power

The developers can only assume what level of ability the player will be at, and then scale enemy power levels to that. Even if we were to assume players leveled entirely in combat skills and did so uniformly so as to be a match for scaling enemies, at that point I'd have to wonder why one has levels at all.
Title: Re: Discussion on TES V: Skyrim
Post by: LoSboccacc on November 21, 2011, 06:48:21 am
Even if we were to assume players leveled entirely in combat skills and did so uniformly so as to be a match for scaling enemies, at that point I'd have to wonder why one has levels at all.

because otherwise you would be able to kill the final boss from day one. as far as I can tell, this time enemies scales upward and not downward like it was in oblivion (where you killed daedra lord from day one).

it also create a convenient and understood way of specializing your character in one area, creating the false illusion of replay value in the form of different characters build.

Just cause is the game that resembles more this series without having levels. (It has, in the form of equipement tiers)
This also means you can only scale situations so much before creating an unbeatable mission and this limits what you can ultimately thrown at the player.

I guess it will cost a ton more in term of development resources and storywriting to produce a game that's balanced and enjoyable without too much scaling or without levels altogether.
Title: Re: Discussion on TES V: Skyrim
Post by: SalmonGod on November 21, 2011, 07:08:33 am
Hmm... running into some limitations in the writing, it seems.  I did the two quests necessary to join the thieves' guild, only because I really wanted to know what those 'unusual gems' are.  Now that I've done that, I've been talking to people, looking for some quest option to eradicate them.  Looks like I'll just be going ahead without one.  We'll see how the game world reacts.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on November 21, 2011, 07:25:21 am
hey anybody lives in Honeydew (or somethig) house in Riften?
I have some troubles buying it. i did the Skooma traders quest, i did quest for the Jarl's wizard of retriving her items. now what? i still dont have an option to buy the house from the Jarl's assistance.
what more quests i have to complate in order to be able to buy the house? help? :(
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on November 21, 2011, 07:31:04 am
so, reinstalled game.
gave the default of high.
happy.
played with no qualms at circa 20-30 fps, with some higher spikes after immediately killing things. (yeah, strange eh? but as soon as i finish a fight with wolves, draugr or stuff i get a little bit faster)
seems the problem came from "tweaking" the friggin ini.
now that it's fixed, everything is fine-o.
sort of, i'm still in riverwood, so until i reach, say, whiterun, i won't be able to see if the "lag depending on area" is fixed or not.

hey anybody lives in Honeydew (or somethig) house in Riften?
I have some troubles buying it. i did the Skooma traders quest, i did quest for the Jarl's wizard of retriving her items. now what? i still dont have an option to buy the house from the Jarl's assistance.
what more quests i have to complate in order to be able to buy the house? help? :(

when you become a thane usually you get to buy houses.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on November 21, 2011, 07:54:19 am
thats rather obvious - but go ahead and become a thane in Riften. and tell me how you did it. :P
Title: Re: Discussion on TES V: Skyrim
Post by: Nega on November 21, 2011, 07:54:54 am
hey anybody lives in Honeydew (or somethig) house in Riften?
I have some troubles buying it. i did the Skooma traders quest, i did quest for the Jarl's wizard of retriving her items. now what? i still dont have an option to buy the house from the Jarl's assistance.
what more quests i have to complate in order to be able to buy the house? help? :(
The house is called Breezehome, and I don't really know when you're able to buy it, but I know it costs 5 thousand septims.
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on November 21, 2011, 07:59:44 am
hey anybody lives in Honeydew (or somethig) house in Riften?
I have some troubles buying it. i did the Skooma traders quest, i did quest for the Jarl's wizard of retriving her items. now what? i still dont have an option to buy the house from the Jarl's assistance.
what more quests i have to complate in order to be able to buy the house? help? :(
The house is called Breezehome, and I don't really know when you're able to buy it, but I know it costs 5 thousand septims.

breezehome is whiterun.
he refers to the one in riften.
there is one for every major hold...in riften i didn't check, i'll have a look later.
Title: Re: Discussion on TES V: Skyrim
Post by: Microcline on November 21, 2011, 08:00:54 am
You can be at the end of the main quest at level 20 as at level 50, and the game has to accomodate that somewhat, while in 'one way tunnel' rpg you are always in the level bracket that the developer set you to have at every point in the game, so enemies cold be handcrafted to whatever the developer feel right for your level.

Character Level != Combat Power

The developers can only assume what level of ability the player will be at, and then scale enemy power levels to that. Even if we were to assume players leveled entirely in combat skills and did so uniformly so as to be a match for scaling enemies, at that point I'd have to wonder why one has levels at all.
I don't know why they didn't just go back to distributing difficulty by geography.  In Morrowind, the enemies generally got tougher as one approached Red Mountain.  This approach removes the need for extensive level scaling.  There's no need to set up the leveling treadmill because the player can choose an appropriate difficulty by choosing where to adventure.  One would think that offering this kind of choice would be a no-brainer for an open world game.  With the approach used in Oblivion and Skyrim, the dungeons get a samey feel from always having the same loot and enemies.  There's no way to go on a daring raid into a high-level area and snag a few pieces of valuable equipment.

Also, has anyone seen any daedric creatures other than the dremora lords in Azura's Star?  I know Oblivion ran them into the ground but a clannfear or two would really break the monotony of all these draugr.
Title: Re: Discussion on TES V: Skyrim
Post by: Glowcat on November 21, 2011, 08:04:32 am
Even if we were to assume players leveled entirely in combat skills and did so uniformly so as to be a match for scaling enemies, at that point I'd have to wonder why one has levels at all.

because otherwise you would be able to kill the final boss from day one. as far as I can tell, this time enemies scales upward and not downward like it was in oblivion (where you killed daedra lord from day one).

Preventing the player from killing the main boss immediately can be done with other methods. It's already not possible to do so without completing the main quest line. When levels are reduced to a bottleneck measure it loses much of what stat raising represents. The player experience of leveling, i.e. seeing a clear progression of character ability, is destroyed and as Bethesda has proven with the last two Elder Scrolls games the scaling leads to a crap ton of balance issues as not all skills/enemies rise equally. Upwards scaling (as compared to constant power) removes the experience of progression by making enemies rise up to match the player, which only reduces the disparity that should be felt between them and any built-up antagonist. Perhaps Mannimarco in Oblivion was one of the worst cases here. The actual effect on the user experience is that it shatters the illusion of disbelief necessary for immersion into a RPG world and makes the artificiality as a game aggravatingly perceptible, in the same manner a game bug knocks the user's perception back into reality instead of keeping them enthralled by the experience.

If Bethesda wants to keep the player constantly challenged there are better ways to accomplish it. Ways divorced from enemies capable of soaking a flurry of blows with minor wounds. Ways which allow the player some actual freedom in how to approach character development instead of requiring the player to keep on the combat paths enough that their character isn't rendered useless in those situations. Of course Bethesda probably shy away from these methods since it would require them to almost completely reconstruct combat into something approaching Mount and Blade, or other games where death is one poorly placed block away, instead of continuing to use something close to the current system which is the one their market is most comfortable with.

Coincidentally, one of the reasons I still enjoy my mage is because of how fragile she is. More than once I've died due to a simple misstep, and most enemies I've encountered so far aren't too bad when it comes to the number of double Thunderbolts they take before going down. Bethesda's AI isn't designed well enough to deal with her lock down ability but some sneaky/lucky enemies manage to have their day once in a while.

hey anybody lives in Honeydew (or somethig) house in Riften?
I have some troubles buying it. i did the Skooma traders quest, i did quest for the Jarl's wizard of retriving her items. now what? i still dont have an option to buy the house from the Jarl's assistance.
what more quests i have to complate in order to be able to buy the house? help? :(

I'm having the same problem with my Stormcloak aligned character. My Imperial on the other hand is able to buy due to conquering the city. Funny how that works.
Title: Re: Discussion on TES V: Skyrim
Post by: Criptfeind on November 21, 2011, 08:08:03 am
Mount and Blade, or other games where death is one poorly placed block away

I got to say, combat seems much more deadly (for the player at least. Mooks it seems about the same for) then it was in Mount and Blade.
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on November 21, 2011, 08:22:29 am
well, if somebody could merge deadly reflexes WITH a realistic health system:
fights would get bloodiers, messier, and brutally short.
when a barbarian swings his warhammer at you, you shouldn't block, you should dodge away, cuz it's going to break all the bones in your arms.
yes, that too!
somebody quick, write down my ideas!
realistic combat mod:
low static health for determinate types.
a big badass orc can probably stand two scrawny daggers once, but a children or an npc merchant women should get oneshotted, back or front.
(maybe have them do some yield animation thing, with a pool of blood forming at their feets when they die from "murder")
high damage things, different armour provides different protection depending on how it's made:
the hide/fur armour with the belly revealed is clearly not armour effective, but it might help in SWIMMING!
on the other hand a tough banded armour might help in making blades and pointy things not kill you, as per arrows, unless to the head, that's one shot.
maces and warhammers gets more vamped, since they work on internal damage, making armour kind of ineffective, but not completely.
insert a broken limb system like in fallout 3, you break a leg? you slowly walk, you break a hand? you don't use it.
and you don't heal it with magic potion, but with the "regeneration potion" (which is made rarer)
or by spending the nights with "casts" or "sticks to keep fracture still" and the process goes in a MONTH term. you want it hard and realistic!? don't expect a wound to be cleaned in a night if it's a bone breaker.
it would make the need for shelter not bad, and to stash onto things like bandages, sticks, and having a horse ready too, since you must be able to reach your house to rest.
and so on.
mmm.
what else? oh yes, magic!
since health is low, magic should be effective, brutal but really really high mana consuming. mages are frail guys who need wards and such to protect themselves, but if taken by surprise they easily die. they are humans after all.
alone they can't do much, especially if they are targetted first.
and yeah, somebody to add in more magicks.
then i'd go also for a mounted combat of sorts.
who wants mounted combat?!
you got a horse, time to use it!
then enchanting, smithing, alchemy:
to balance them just make ingredients sparser and with a bigger time of respawn.
and a limit on smithing and enchanting per day.
like a drain on fatigue for smithing and a drain on magicka for enchanting.
the drain is removed only after 8 hours of sleep.

anything else? obviously there is still a need for a bad ass modder.
Title: Re: Discussion on TES V: Skyrim
Post by: Glowcat on November 21, 2011, 08:23:05 am
Mount and Blade, or other games where death is one poorly placed block away

I got to say, combat seems much more deadly (for the player at least. Mooks it seems about the same for) then it was in Mount and Blade.

Do you mean with or without blocking? Because unless I wear a suit of full plate I tend to go down in Mount&Blade very easily (assuming I stand there and take it). There's also an element of being worn down that TES doesn't touch on.
Title: Re: Discussion on TES V: Skyrim
Post by: SalmonGod on November 21, 2011, 08:24:10 am
Mount and Blade, or other games where death is one poorly placed block away

I got to say, combat seems much more deadly (for the player at least. Mooks it seems about the same for) then it was in Mount and Blade.

And I prefer a system where the player has more input than raw numbers into an outcome.  A Skyrim style melee system is more or less about trading blows.  Maximizing the utility of blocking and shield bashes is a factor, as well as the rare occasion of sidestepping a blow, but they're of minimal consequence.  You're still basically taking turns hitting each other in a raw numerical contest of dps + hp (with your hp limited only by the number of potions you bother to carry for time-stop panic guzzling), but with fancy animations to help you feel like there's more going on.
Title: Re: Discussion on TES V: Skyrim
Post by: LoSboccacc on November 21, 2011, 08:33:11 am

And I prefer a system where the player has more input than raw numbers into an outcome. 


if you are quick enough and have enough stamina shield bashing can get you a long way into changing the outcome from a raw hp/dps contest.
Title: Re: Discussion on TES V: Skyrim
Post by: 3 on November 21, 2011, 08:37:17 am
The biggest problem I have with the combat system has nothing to do with the mechanics; it's how the game thinks I need to hold the mouse button down for a quarter- to half-second before it decides to do anything. If there's any one element of the game that makes me want to plug in a pad (far moreso than the interface), it's that, just so I can get proper input detection and be able to look and move at the same time.
Title: Re: Discussion on TES V: Skyrim
Post by: SalmonGod on November 21, 2011, 08:40:43 am
Yeah, I'm putting most of my points into stamina, and abuse shield bashing a lot when I'm forced into melee.  It feels like cheating, the same as guzzling potions.  They have no means by which to negate the effect of the shield bash, so it's just a different form of raw number input.  You're just forcing them to forfeit turns.

I'm just going to stick with the bow on my first playthrough, and probably not play the game again until someone does something about it.
Title: Re: Discussion on TES V: Skyrim
Post by: ThtblovesDF on November 21, 2011, 08:46:23 am
Dagger x15 damage one shoted everything for me so far - failed to backstab a dragon, they start flying even when the eye-stealth indicator is still closed.
Title: Re: Discussion on TES V: Skyrim
Post by: zehive on November 21, 2011, 09:27:58 am
My first character was a light armor and heavy armor dual axe wielding nord. The only thing that made any sense was the dual axes and the nord. I wanted to try stealth and archery. The combat system for this character now primarily consists of me being able to clear out entire areas without anyone knowing what happened. The stealth and investigation system is much improved, if not for the AI seeming a bit thick about it's "investigate what happened here" procedure, and their goldfish memory. I regularly stealth, shoot arrows at walls and wait for a baddie to come by and investigate so I can plug him in the back.

So archery seems like an entertaining way of playing, if anyone has tried doing that exclusively.
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 21, 2011, 09:32:51 am
I've noticed that my pet hate with the Quest system, is that there's no choices.

1. Speak to X.
2. Go to X.
3. Kill X.
4. Return to X.

Job done, here's your reward.

Alternative possibility:

1. Speak to X.
2. Go to X
2b. Go to this other place.
3. Kill X.
3b. Let X go.

So forth.

I've only come across one quest that offers even a little freedom...
Title: Re: Discussion on TES V: Skyrim
Post by: LoSboccacc on November 21, 2011, 09:34:41 am
I'm doing the standard assassin class (archery+stealth+alchemy) but I got a ton of leather at discount and I've upped smithing to 40.

now the steel dagger does the same damage of the vanilla dwemer sword, but gets a x15 damage multiplier and the game is basically ruined  :P

I still get killed instantly when I get discovered which it makes ton of sense, after all.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on November 21, 2011, 09:49:06 am
Quote
it comes to the number of double Thunderbolts they take before going down.
why double Thunderbolt and not dual casting?
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on November 21, 2011, 09:55:49 am
Magic is underpowered in this game, for better or for worse. A master destruction spell user using Incinerate will kill cave bears after casting that spell 4 - 6 times at level 30, while a master of one-handed weaponry using a masterfully self enchanted weapon with two offensive effects will utterly decimate enemies with a charge attack.

The should have kept spellmaking in, really.
Title: Re: Discussion on TES V: Skyrim
Post by: Flying Dice on November 21, 2011, 10:01:18 am
Yeah, the loss of spellcrafting is possibly the biggest disappointment for me, as that was pretty much the only thing that kept me playing Oblivion past the end of the main quest on my first playthrough.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on November 21, 2011, 10:09:37 am
Magic is underpowered in this game, for better or for worse.

Your argument provides more a point towards melee being overpowered. A point could be made that when both classes utilize all their available tools one is better than the other and through that one can justify more tools for magic, like spell making, but I have already gone into the rubber band snap that is this game.

 While not as "complex" or "deep", and not as strong as the offensive Juggernaut that is melee characters, it is a whole hell of a lot smoother and less clunky than it has ever been in the series. And where modders have had no real luck in Oblivion in making the system less clunky and weird, I get the feeling that effects could be added relatively smoothly. Why they are not in the vanilla game is just a question of fitting that in with the rest of the crazy new stuff they had to make work.
Title: Re: Discussion on TES V: Skyrim
Post by: Glowcat on November 21, 2011, 10:10:13 am
Quote
it comes to the number of double Thunderbolts they take before going down.
why double Thunderbolt and not dual casting?

By double Thunderbolt, I meant dual casting.
Title: Re: Discussion on TES V: Skyrim
Post by: fqllve on November 21, 2011, 10:19:03 am
As for the backpedaling from guards: I've not experimented with any slow/frost spells or anything else to slow the enemy down, but without that, nope, backpedaling certainly doesn't work! The guard (or whatever else) will charge fowards and hit you rather painfully if you aren't blocking.
If you want to run away, you'll have to actually turn tail and sprint, not shooting arrows at them like in Oblivion.
I only have experience playing unarmored/light armored but...

Its only running straight backwards that is slowed. If you zigzag backwards you'll move at strafe speed and still manage to keep your crosshair pretty centered. Most melee enemies seem to power attack while they're charging you which gives you the opportunity to run up, power attack them, stagger them, and start zigzagging away again.

For reference, I routinely stab bears to death with a 100 health spellsword on master. I've yet to successfully get out of range of an enemies flamethrower by zigzagging though. That seems to require using the environment to block line of sight.
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on November 21, 2011, 10:22:48 am
Someone got too attached to his dear companion. (http://www.rockpapershotgun.com/2011/11/21/skyrim-lydia-death/)
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on November 21, 2011, 10:23:04 am
 Actually I will pose an question to New Guy:

 Are you utilizing all the tools available to you, such as staves, enchantments for better equipment and the other schools of magic aside from destruction? To only utilize destruction seems akin to a warrior only using a combat skill with no enchantments or equipment upgrading. I'm sure The dynamic is different when the best possible mage is pitted against the best possible warrior.

 Granted people will take that last sentence to a literal breakdown of the stats to reveal the absurd nature of equipment upgrades and enchantments, so this will be a vague question at how one forms comparisons.
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on November 21, 2011, 10:25:21 am
Someone got too attached to his dear companion. (http://www.rockpapershotgun.com/2011/11/21/skyrim-lydia-death/)

meh he could have used the tilde and then the RESURRECT option clicking on her.
but yes, the first time is painful.
i went all "nudgeing her" thinking she'd awake, but i had dealt the fatal blow to her: never again use fireballs.
Title: Re: Discussion on TES V: Skyrim
Post by: LoSboccacc on November 21, 2011, 10:29:24 am
I guess how many mages actually use a weakness to x poison before attacking and such. things could stack pretty fast that way too.

if you minmax warriors by enchanting and alchemy, the same should go with mages for a fair comparison.
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on November 21, 2011, 10:34:04 am
Actually I will pose an question to New Guy:

 Are you utilizing all the tools available to you, such as staves, enchantments for better equipment and the other schools of magic aside from destruction? To only utilize destruction seems akin to a warrior only using a combat skill with no enchantments or equipment upgrading. I'm sure The dynamic is different when the best possible mage is pitted against the best possible warrior.

 Granted people will take that last sentence to a literal breakdown of the stats to reveal the absurd nature of equipment upgrades and enchantments, so this will be a vague question at how one forms comparisons.

Yep. I make a ton of magicka regen equips, use conjure dremora lord along with that double summon perk to cushion up damage in real combat, use shouts, ebonyflesh spell, etc.

In short, I buff myself up to the best of my abilities, but then again, I was just testing sheer damage output and see how fast I can kill an enemy with the least amount of attacks.

So far, magic is at the lowest of the chain, bows in the middle ground, swords/onehanded enchanted weaponry at the top. The incredibly powerful enchanted dagger mixed with sneak and some other damage enhancement perks is out of the question though, being the best in sheer damage output if you weren't seen.

Admittedly though, I haven't spent my time crafting incredibly powerful alchemy equipment to enhance enchanting further, since I can't afford all that grand soul gems I'd need to make the best equipment, nor do I have the time to invest on that.

Speaking of Alchemy, I haven't delved into that greatly, since most potions tend to clutter my inventory, and it's a bit annoying to find the potion in an already cluttered favorites menu.

My final verdict is that if you invest in heavy armor, get daedric equipment and use two highly enchanted weaponry, your game becomes a no-brainer, which isn't really all that good if you consider some things.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on November 21, 2011, 10:36:50 am
Quote
it comes to the number of double Thunderbolts they take before going down.
why double Thunderbolt and not dual casting?

By double Thunderbolt, I meant dual casting.
oh. no picking, was just curious about what people actualy uses.
think of it, one dualcasted spell eats alot of mana but does more the twice the damage. then again the spell casting ratio is very slow. if you have two spells charged in both hands you can fire spells much faster and control your mana usage more accurate. i am trying to figure out whats cooler/better but i suck at spell casting lol. maybe some other people will help me do the testing
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 21, 2011, 10:40:16 am
So I finally bought the house in riften.

It's a nice house.
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on November 21, 2011, 10:41:09 am
dual casting multiplies by 2.2 while casting two spell together (not dualcastin the perk) is simply 2X damage.
it's either a 0.2 difference or an unstoppable casting hellstorm if you time it right:
right, left, right, left, right, left.
some modded in the multiplier 3.0 which would quite be better, still, until someone mods in the paralysis spells and the friggin hellstorms i'm not keen on grabbing mods for the basic magic thing.
the stamina mod however intrigues me. 1 choice for stamina and it's only a +5 of carrying? really? a +10/+15 is better off. Or at least add carrying capacity if you also raise health.
then again, someone remind me, what does increasing every one of those three things do, except giving you 10 more health, 10 more magicka or 5 more carrying capacity and 10 more stamina?
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on November 21, 2011, 10:43:54 am
So I finally bought the house in riften.

It's a nice house.

I WANNA LIVE IN SOLITUDE!

But Jarl no helpie...

me is sad. :(
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 21, 2011, 10:44:51 am
Well, in riften, at least, I did a bunch of missions for townsfolk before they'd let me buy it.
Title: Re: Discussion on TES V: Skyrim
Post by: Johuotar on November 21, 2011, 10:48:55 am
One of my friends who doesn't have skyrim posted this to our forums:
Spoiler (click to show/hide)

He's not too happy about no one wanting to play lol with him. :D
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on November 21, 2011, 10:53:53 am
 Paralysis was always a weird ability. Even at just a second the ability to instantly interrupt whatever your opponent was doing and turn them to a ragdoll is immensely powerful, and it's a heavily binary state. Either your resistance makes it not work at all or you are on the ground. It's a cool skill to use and annoying to face(Oh fuck that one bandit cave in Solstheim containing five guys with glass daggers of paralysis), but it's up-front bash your teeth in functionality isn't diverse beyond fucking with things.

 It's a problem to work with, like many other abilities that were dropped. Real discussion needs to be had on how to implement them without including the complex clunky mass of previous games. The intent should be on having the skill fill a specific use, with some situations not being ideal for it and keeping the rules for it simple. "A strategy isn't complete when there isn't more to add, but when there isn't anything left to take away" is a good model for what we should strive for.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on November 21, 2011, 10:59:52 am
Well, in riften, at least, I did a bunch of missions for townsfolk before they'd let me buy it.

if i might ask - which quests you exactly finished?
i am trying to get that house too but runned out of quests for Riften and i still can buy it =(
Title: Re: Discussion on TES V: Skyrim
Post by: Greiger on November 21, 2011, 11:00:31 am
So I Vol Toom'd some Thrallmar guards walking the road without talking to them. I just go and show them my amulet of Talos and sing a little song about how Talos is awesome and that elves can go and cry in their little corner of the magma depot about it every time anyway so why not cut out the middle man?  I made sure they didn't have a prisoner and nuked their asses.

Well now every single wandering npc wants to kill me on sight.  Even the farmers walking the roads to go join the Stormcloaks. What the hell game?  And because I did not expect a problem from that, and it was some time after that I noticed it, my oldest save is also after that point.  Well fuck.  I would use the console to correct my standing with whatever all inclusive wanderer faction I just pissed off, but without the construction set I have no way of seeing which it is.

Title: Re: Discussion on TES V: Skyrim
Post by: LoSboccacc on November 21, 2011, 11:04:31 am
"A strategy isn't complete when there isn't more to add, but when there isn't anything left to take away" is a good model for what we should strive for.

we already have Go for that  :P
let strategy emerge from complexity!
Title: Re: Discussion on TES V: Skyrim
Post by: fqllve on November 21, 2011, 11:07:39 am
Yeah, I actually prefer restricting paralysis to poisons. From a lore point of view it doesn't make much sense that in a world where mages can protect ships from storms they can't paralyze opponents, but from a gameplay standpoint paralysis is, like you said, immensely powerful. Paralyzing a giant frostbite spider for five seconds can be as useful as some of the racial abilities (like Histkin) in terms of survival. Keeping it for poisons only keeps it feeling as powerful as it really is.

However, restricting the Weakness to spells to poisons was a much worse decision in my mind. There just really isn't an effective method of poison deliver for a pure mage, who is gonna be the one most reliant on those type of effects. Spell-stacking is extraordinarily overpowered, so reimplementation would require some thought about balancing. Like perhaps making Weakness to spells Alteration to prevent someone from becoming a god of pure destruction so easily.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 21, 2011, 11:09:38 am
Well, in riften, at least, I did a bunch of missions for townsfolk before they'd let me buy it.

if i might ask - which quests you exactly finished?
i am trying to get that house too but runned out of quests for Riften and i still can buy it =(
There's the skooma quest, the court mage quest, and getting ice teeth for some shopkeeper that I remember, plus dragons.
Title: Re: Discussion on TES V: Skyrim
Post by: LoSboccacc on November 21, 2011, 11:11:31 am
the problem with spell stacking was that the check for reapplying the same effect was horribly broken leading to multiplying effect combos.

just making the effects 'bring weakness to x up to x%' instead of stacking and multiplying them would be enough to have it stackable, but not god powered.
Title: Re: Discussion on TES V: Skyrim
Post by: Glowcat on November 21, 2011, 11:11:45 am
some modded in the multiplier 3.0 which would quite be better, still, until someone mods in the paralysis spells and the friggin hellstorms i'm not keen on grabbing mods for the basic magic thing.

Paralysis was always a weird ability. Even at just a second the ability to instantly interrupt whatever your opponent was doing and turn them to a ragdoll is immensely powerful, and it's a heavily binary state. Either your resistance makes it not work at all or you are on the ground. It's a cool skill to use and annoying to face(Oh fuck that one bandit cave in Solstheim containing five guys with glass daggers of paralysis), but it's up-front bash your teeth in functionality isn't diverse beyond fucking with things.

 It's a problem to work with, like many other abilities that were dropped. Real discussion needs to be had on how to implement them without including the complex clunky mass of previous games. The intent should be on having the skill fill a specific use, with some situations not being ideal for it and keeping the rules for it simple. "A strategy isn't complete when there isn't more to add, but when there isn't anything left to take away" is a good model for what we should strive for.

Are you guys talking about enchantments? Because there's both paralysis poison and an Alteration paralysis spell.

EDIT: Just learned that Paralyze doesn't trigger aggro from guards. Time for mischief!
EDIT2: Yet Paralyzing a chicken made them attack. I no understand, Skyrim!
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on November 21, 2011, 11:12:18 am
 Yeah, the whole mage poison issue does seem like something that would be looked at. Possibly using telekinesis to apply poison at a distance? Just increasing the interactions between different mechanics and skillsets would do wonders for increasing the versatility of them.
Title: Re: Discussion on TES V: Skyrim
Post by: Microcline on November 21, 2011, 11:24:11 am
"A strategy isn't complete when there isn't more to add, but when there isn't anything left to take away" is a good model for what we should strive for.
I find it ironic to encounter this oft-misinterpreted Saint-Exupéry quote on the Bay 12 forums, of all places.  It only applies when taking things away does not impair functionality.  While some games benefit from minimalism, other games thrive due to their ambitious scope.  I would put Dwarf Fortress and TES in the latter category.  TES has never been renowned for its game balance, excellent combat, boss fights, or "cinematic-ism".  It's been remembered for its innovative, unique, and powerful spells, versatile character creation, and well-written world and lore.  When strengths are "streamlined" to embrace more conventional design, the game goes from flawed masterpiece to generic mediocrity.
Title: Re: Discussion on TES V: Skyrim
Post by: fqllve on November 21, 2011, 11:24:42 am
the problem with spell stacking was that the check for reapplying the same effect was horribly broken leading to multiplying effect combos.

just making the effects 'bring weakness to x up to x%' instead of stacking and multiplying them would be enough to have it stackable, but not god powered.
Even then, if we're assuming it isn't capped at 100%, then you could be doing 300% bonus damage by combining weakness to element and weakness to magic all while only specializing in the destruction school. Capping at 100% and moving the weakness to to another school would require more character planning and at least put magic on the same footing as combat where you have to focus on multiple skills to become that powerful.

Yeah, the whole mage poison issue does seem like something that would be looked at. Possibly using telekinesis to apply poison at a distance? Just increasing the interactions between different mechanics and skillsets would do wonders for increasing the versatility of them.
That's actually a really great idea.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 21, 2011, 11:32:38 am
So archery seems like an entertaining way of playing, if anyone has tried doing that exclusively.
Not exclusively but I am 95% archery. There are times when it just doesn't make sense. I can tell you that if I remain stealthy I can one or two shot nearly everything in the dungeons I'm raiding now, and the leveled boss type enemies or minimosses I can usually pick away at by shooting twice and then fading into the shadows (or downing a quick invisibility potion in emergencies).
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on November 21, 2011, 11:38:44 am
It's been remembered for its innovative, unique, and powerful spells, versatile character creation, and well-written world and lore.

And being clunky as all hell, including a dozen pointless features that don't work and no real tutorial in the gameplay for explaining the features.

There is always room to grow in those fields. I can see complaints on just how far they took it and where they brought the axe down, but there is never a reason not to tighten up the flaws in a game. Even introducing a bunch of other different flaws.

(I will admit to being a wishy-washy asshole in this discussion though)
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 21, 2011, 11:57:21 am
Some skills in the game take SOOO long to level up that I swear they could have only planned for you to have been trained.

Speach craft for example.

I depopulate the gold from an entire town selling and buying (Goodness I love "The Steed") and my speachcraft was growing slower and slower 30 points from everything else.

Now however I train it 5 times every level. MIND you I am only doing this because I heard a Rumor that "Investing" does more then just give a shop more money to throw around.
Title: Re: Discussion on TES V: Skyrim
Post by: Criptfeind on November 21, 2011, 12:19:33 pm
Mount and Blade, or other games where death is one poorly placed block away

I got to say, combat seems much more deadly (for the player at least. Mooks it seems about the same for) then it was in Mount and Blade.

And I prefer a system where the player has more input than raw numbers into an outcome.  A Skyrim style melee system is more or less about trading blows.  Maximizing the utility of blocking and shield bashes is a factor, as well as the rare occasion of sidestepping a blow, but they're of minimal consequence.  You're still basically taking turns hitting each other in a raw numerical contest of dps + hp (with your hp limited only by the number of potions you bother to carry for time-stop panic guzzling), but with fancy animations to help you feel like there's more going on.

Some times. When I am stronger then them.

When I fight something stronger then me it turns into a fun battle of dodging and counter hitting.

Also fighting mages can be fun. I had a battle with like five mages that was quite good. It was a running battle though most of the level with jumping, dodging, hitting, healing and fighting summoned monsters.

It ended with me springing a trap which covered some of them in rocks then setting a oil pool on fire to keep them off me as I took the survivers one by one.
Title: Re: Discussion on TES V: Skyrim
Post by: fqllve on November 21, 2011, 12:39:57 pm
Yeah, the game can get quite tactical. I'm constantly having to use the environment to get the advantage over my opponents. Chokepoints, height, obstacles. It's important to fight in such a way that you are never head on with more than one enemy at a time.

The combat mechanics are simple, but the much more manageable levels of HP bloat mean fighting can get intense at times.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 21, 2011, 12:43:37 pm
I managed to completely miss the environmental damage things. Like the many oil spills, with the convenient lanterns hanging above them.

Also
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Mephisto on November 21, 2011, 12:44:10 pm
Some skills in the game take SOOO long to level up that I swear they could have only planned for you to have been trained.

Speach craft for example.

I depopulate the gold from an entire town selling and buying (Goodness I love "The Steed") and my speachcraft was growing slower and slower 30 points from everything else.

Now however I train it 5 times every level. MIND you I am only doing this because I heard a Rumor that "Investing" does more then just give a shop more money to throw around.

They're probably referring to the Speech perks. One supposedly allows you to fence stolen goods to shops you've invested in. I say supposedly because I've read that there's a bug that renders the perk unnecessary. I can't be bothered raising the skill enough and dumping enough perks into it to find out.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 21, 2011, 12:45:11 pm
The bug with that is that it doesn't require you to invest to sell stolen goods. You still need the perk.

I think/
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 21, 2011, 12:47:46 pm
My favorite spell type is Ice

Also known as the spell everyone likes to be immune to.

It is getting annoying... I guess I'll branch into lightning.
Title: Re: Discussion on TES V: Skyrim
Post by: fqllve on November 21, 2011, 12:48:00 pm
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 21, 2011, 12:48:34 pm
Yeah, I was up against a Draugh Overlord. He was AFK in a chair, so I poisoned my last ebony arrow, summoned a fire elemental, and let fly. He lost about 1/100 of his HP, came running, smashed my elemental to pieces and chased me down the corridor, me screaming like a little girl.

However, Along the way, I spat out frost sigil-trap things, and jumped over and around traps I hadn't sprung. By the time I had reached a dead end, he had lost most of his HP.

The final battle was in a cavern that had a ledge, staircase and a table. Dodging his heavy blows, I was smashing his face with the handle of my warhammer and countering with heavy hits.

He died, and I took his soul. Then a vampire came out of a side-passage I had missed, and me with my depleted HP, he started to drain me... So I began healing. We stood there for a while.

(http://puu.sh/94m7)






Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 21, 2011, 12:49:50 pm
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on November 21, 2011, 12:51:32 pm
My favorite spell type is Ice

Also known as the spell everyone likes to be immune to.

It is getting annoying... I guess I'll branch into lightning.

The traditional balance of destruction spells was that a few people were resistant to ice, some people were heavily resistant to fire but others were heavily weak to it, and nobody really messes with lightning weakness/resistance.

 Although now you have fire bonus damage to burning targets, and only really Dark Elves that resist it. Both other choices are good choices.
Title: Re: Discussion on TES V: Skyrim
Post by: Gunner-Chan on November 21, 2011, 12:52:46 pm
Given that it's set in you know... Skyrim. The most frozen province in the empire. The usual balance of ice and fire being in reverse makes a lot of sense.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 21, 2011, 12:53:22 pm
But using dualcast sparks looks badass. That's enough for me really.
Title: Re: Discussion on TES V: Skyrim
Post by: Cthulhu on November 21, 2011, 12:53:40 pm
I'm playing a battlemage now.  Heavy armor, sword/spell, destruction and restoration mainly.  Maybe some conjuration later on.

I always wondered why the pools of water in the caves were rainbow colored, and joked about how there must've been some kind of oil spill in skyrim.  Then I cast a fire spell on one.  Oh.

I'm going to focus on lightning spells because this whole disintegration perk sounds cool.
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 21, 2011, 12:54:30 pm
Oh, this one was quite funny.

Spoiler: Imperial Mission (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 21, 2011, 01:00:42 pm
Given that it's set in you know... Skyrim. The most frozen province in the empire. The usual balance of ice and fire being in reverse makes a lot of sense.

I am not refering to resistance.

I mean immunity. The Sheer number of creatures that are immune to ice is getting dumb. I've been through multiple dungeons with all ice immune creatures.

Honestly... my advice to people who like Ice magic is to skip spending perks on it and stick to Fire or Lightning. Anything weak to Ice tends to be REALLY weak to ice anyhow.
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 21, 2011, 01:03:02 pm
Given that it's set in you know... Skyrim. The most frozen province in the empire. The usual balance of ice and fire being in reverse makes a lot of sense.

I am not refering to resistance.

I mean immunity. The Sheer number of creatures that are immune to ice is getting dumb. I've been through multiple dungeons with all ice immune creatures.

Honestly... my advice to people who like Ice magic is to skip spending perks on it and stick to Fire or Lightning. Anything weak to Ice tends to be REALLY weak to ice anyhow.

And then bam, the most common atronauch? Fire.

Problem with Lightning? It accidentally's everything nearby.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 21, 2011, 01:04:25 pm
So? What's the fun in being a mage if there's no collateral. I never travel with companions anyway.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 21, 2011, 01:04:59 pm
Given that it's set in you know... Skyrim. The most frozen province in the empire. The usual balance of ice and fire being in reverse makes a lot of sense.

I am not refering to resistance.

I mean immunity. The Sheer number of creatures that are immune to ice is getting dumb. I've been through multiple dungeons with all ice immune creatures.

Honestly... my advice to people who like Ice magic is to skip spending perks on it and stick to Fire or Lightning. Anything weak to Ice tends to be REALLY weak to ice anyhow.
Really? Because ice worked pretty well for my 99% mage build in many situations, and left hilarious ice spikes in people's faces that sometimes never melted or vanished. Its fine on people and undead and most other things... obviously not ice wraiths or frost atronachs (atronachi?)
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 21, 2011, 01:08:03 pm
There are three major groups of enemies immune to Ice and the many more resistant.

And only ONE enemy immune to fire.

It isn't horrible... I just wish they didn't translate things as "It isn't alive, why would ice hurt it?" for things like ALL GHOSTS!
Title: Re: Discussion on TES V: Skyrim
Post by: Greiger on November 21, 2011, 01:08:29 pm
Since my main guy is apperantly kill on sight by everyone in the overworld because he decided to breath fire on some elf goons instead of talking to them and killing them the way you are 'supposed to', I started a new character.  Hunter type, stealth and bows, probably a little magic too, but I haven't decided on a type yet.

Stealth sniped one of the first bandits inside bleak falls burrow and their ragdoll went flying like they were hit with that one bow with the massive knockback from oblivion. 

Level 2 char.  This build could be fun.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 21, 2011, 01:10:51 pm
There are three major groups of enemies immune to Ice and the many more resistant.

And only ONE enemy immune to fire.

It isn't horrible... I just wish they didn't translate things as "It isn't alive, why would ice hurt it?" for things like ALL GHOSTS!
Hm.. well I don't worry about it now. Since switching to a 95% archer build I've been destroying everything forever. I took out 8 deadies with 8 arrows and then 2 for the boss while they were stumbling around looking for me.

Hint: I was on a ledge with no way to get to me because I closed the portcullis. Oh yes. Also they never saw me because stealth.
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 21, 2011, 01:17:59 pm
Whenever I try a pure-build character, it *always* winds up stealthy. I tried a warhammer-tossing merchant, and now she sneaks around in a dungeon with a warhammer. Sigh.

The stealth damage multiplier and heart-stopping sneaking around is just too priceless to give up for WAARGH gameplay.
Title: Re: Discussion on TES V: Skyrim
Post by: Dutchling on November 21, 2011, 01:27:13 pm
Are those weird magical words useful to use? I have half a dozen of them but the game keeps bugging me about dragon souls if I try to use them, and the only dragon I have seen so far is the one at the start of the game.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 21, 2011, 01:29:07 pm
I was pretty much always using a shout that gives a huge boost to attack speed, but then I enchanted my off-hand sword to steal souls (The other one was already an ice sword that paralizes)

'This weapon is already enchanted'

FUUUUUUUUUUUUUU
Title: Re: Discussion on TES V: Skyrim
Post by: Cthulhu on November 21, 2011, 01:32:57 pm
Are those weird magical words useful to use? I have half a dozen of them but the game keeps bugging me about dragon souls if I try to use them, and the only dragon I have seen so far is the one at the start of the game.

Yes, they're useful.  You may as well do the main quest up to


Once you do that Dragons start spawning, you use dragon souls to unlock the words for shouts.  That's really early in the main quest, you can probably get to that point after an hour of play if you're quick.
Title: Re: Discussion on TES V: Skyrim
Post by: LoSboccacc on November 21, 2011, 01:34:40 pm

The stealth damage multiplier and heart-stopping sneaking around is just too priceless to give up for WAARGH gameplay.

stealthing around has no direct drawbacks so it ends up to be a matter of taste instead of a character build
Title: Re: Discussion on TES V: Skyrim
Post by: cerapa on November 21, 2011, 01:35:29 pm
Are those weird magical words useful to use? I have half a dozen of them but the game keeps bugging me about dragon souls if I try to use them, and the only dragon I have seen so far is the one at the start of the game.
Ironically I have more dragon souls than I have useful words of power.

Dragons are generally around mountains, but I had one suddenly show up at the city with the college when I first traveled there. If you see a dragon head marker on your compass then theres a word of power there and a dragon.
Title: Re: Discussion on TES V: Skyrim
Post by: Dutchling on November 21, 2011, 01:37:22 pm
Are those weird magical words useful to use? I have half a dozen of them but the game keeps bugging me about dragon souls if I try to use them, and the only dragon I have seen so far is the one at the start of the game.

Yes, they're useful.  You may as well do the main quest up to


Once you do that Dragons start spawning, you use dragon souls to unlock the words for shouts.  That's really early in the main quest, you can probably get to that point after an hour of play if you're quick.
Ah thanks, that's exactly what I wanted to know.
Title: Re: Discussion on TES V: Skyrim
Post by: Johuotar on November 21, 2011, 01:38:07 pm
I thought that my char sucked, but then I started to use those grand soul gems I had been hoarding and used few perks I had saved to get smithing perks.  I also happened to find items that boost smithing and enchanting (armor/potions) which I used to make ridiculously overpowered armor and weapon set. I used to play on expert with great amount of painful deaths but now I play on Master, and only dragon has given me trouble so far. Absorb health enchantments and increase attack damage enchantments are awesome. I haven't used my shouts much so far, except that one which allows to travel faster.

Azkanan, whats that armor with mask and cape?
Title: Re: Discussion on TES V: Skyrim
Post by: cerapa on November 21, 2011, 01:40:42 pm

Once you do that Dragons start spawning, you use dragon souls to unlock the words for shouts.  That's really early in the main quest, you can probably get to that point after an hour of play if you're quick.
Ive killed a bunch of dragons way earlier than that.

I actually killed a dragon while travelling there from Riften.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 21, 2011, 01:43:13 pm
I thought that my char sucked, but then I started to use those grand soul gems I had been hoarding and used few perks I had saved to get smithing perks.  I also happened to find items that boost smithing and enchanting (armor/potions) which I used to make ridiculously overpowered armor and weapon set. I used to play on expert with great amount of painful deaths but now I play on Master, and only dragon has given me trouble so far. Absorb health enchantments and increase attack damage enchantments are awesome. I haven't used my shouts much so far, except that one which allows to travel faster.

Azkanan, whats that armor with mask and cape?

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 21, 2011, 01:45:29 pm
I love how people actually pay attention to what you wear.

like that armor, where people will react rather negatively to you.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 21, 2011, 01:47:26 pm
I love how people actually pay attention to what you wear.

like that armor, where people will react rather negatively to you.
And yet nobody reacts to you walking by in a full suit of daedric or glass armor looking like some mythical figure from an ancient legend. Its almost like they see people all the time wearing these things.
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on November 21, 2011, 01:53:15 pm
a smoother gameplay of skyrim, a guide that friggin works without even touching the ini files.

so i tinkered around SKYRIM!
and guess what.
yeah, i uncovered a little smoothing.

which is quite basic, really.

First off:
remove EVERYTHING pleasant to the windows aero interface.
really. place the tick on "performance" and remove everything.
you won't be seeing your desktop, so it won't matter to you.

secondly:
if you have microsoft security essential, there is a little something you should know:
he hates your guts.
really.
he friggin hates you to the deep.
he has a nice way of doing so, though, and that's by checking himself every program that runs on your pc, and every movement that goes on your pc.
so guess what, yeah, it slows you down.
now, you must not uninstall it, or remove internet, you must pretty simply go where there is the "exclude process" and exclude path, and exlude tesV.exe, the path of tes, and also the following path for some extra little space:
c/program data/microsoft/security essential and similar.
it won't bugger your pc, won't stop it, make it slower, and it will do something. you are aiming to make it into a 45k memory process.

then, we proceed to something better:
if somebody has microsoft upload center, uninstall it.
then deactivate the bluetooth from your pc.
that's all. the game now goes real smooth, without problem or qualms or tweaking.
and if it buggers you the desktop way, just place it back once you finish playing.

then, reduce the shadows, from medium make them go down to low, there's no difference and it's a nicer smoothing.

that's quite frankly all.
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on November 21, 2011, 01:57:23 pm
Well most of those are standard "make pc go faster" tweaks. Heck, there's a nice free program called "Game Booster (http://www.iobit.com/gamebooster.html)" will do a lot of that for you and undo it when you want to as well :D
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on November 21, 2011, 02:01:26 pm
Well most of those are standard "make pc go faster" tweaks. Heck, there's a nice free program called "Game Booster (http://www.iobit.com/gamebooster.html)" will do a lot of that for you and undo it when you want to as well :D

yeah i stopped for a while thinking "why should i make skyrim go better...when i can make my pc go better?" still, i think if somebody has actually ameliorations with the inis, and add in the pc amelioration, he should be fine, likewise, if somebody doesn't want to tinker with the ini files, it's better than nothing.
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on November 21, 2011, 02:07:19 pm
On an unrelated note, it turns out spamming dual-cast "Ice Storm" can be a little over-powered at times, like "kills everything in the room" OP. Still rather proud of that time I chucked a bunch of Frenzy spells around, causing a massive melee in the centre of the room that I pelted with Ice Storm and killed everything in one fell swoop, but still...

Then again, my idea for magic users is that they should be a bit like Batman: With enough prep time, a magic user is nigh unstoppable. If caught unprepared, whilst still dangerous, they are in a lot of trouble.
Title: Re: Discussion on TES V: Skyrim
Post by: Greiger on November 21, 2011, 02:08:44 pm
I love how people actually pay attention to what you wear.

like that armor, where people will react rather negatively to you.
And yet nobody reacts to you walking by in a full suit of daedric or glass armor looking like some mythical figure from an ancient legend. Its almost like they see people all the time wearing these things.

I donno, I walked by whiterun guards all the time that said "Ebony armor, by Ysmir what a sight."  And that shit makes you look like some hero out of legend too.  (Especially when you put the daedric helmet on top of it) 

I love the ebony armor.  I havent seen Dragonplate yet, but all the daedric armor besides the helmet just looks like it's trying too hard.  Daedric is all "Hey everybody look at me! Don't I look cool?"  And Ebody is all like, "...'Sup."
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 21, 2011, 02:09:15 pm
Hm. maybe it just hasn't decided to do so for me then
Title: Re: Discussion on TES V: Skyrim
Post by: Jay on November 21, 2011, 02:19:43 pm
"Ebony armor, by Ysmir what a sight."
"Is your armor made out of...  dragon scales?  By the gods, what I wouldn't give for a set of THAT."
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 21, 2011, 02:40:44 pm
So I love how you can beat a guard half to death, and then have him just wander off and tell you to be more careful, just because you're Thane.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 21, 2011, 02:42:26 pm
So I think I know one thing that would make melee combat way more tactical.

If stamina actually meant something.

All it does is down-grade power attacks to normal attacks. Which says a lot about what combat is ultimately about. Consider if stamina did the following instead:

-When your stamina is totally depleted, you take more damage.

-When your stamina is totally depleted, you move 15% slower.

-When your stamina is totally depleted, blocking is less effective.

-When your stamina is totally depleted, your magicka regen is reduced by 75%.

-When your stamina is totally depleted, you are 10% more likely to suffer an executing blow when hit.

-When your stamina is LOW, there is a chance successful blows will stumble you.


In addition to power attacks becoming normal attacks. You hit this point in game where stamina kind of stops meaning anything against 5/6th of the enemies. Dual-click...dual-click...move....dual-click...dual-click....victory! Even in the beginning of the game, I found that trying to play to conserve stamina actually LOST fights because they are just pure DPS races. I've also spent close to a minute and a half in combat dodging to regain stamina....and there's absolutely no value in it. In the time it takes to regen 30% of your stamina, a flurry of zero stamina attacks would have finished the fight.

Making combat about dealing damage while staying high enough in stamina not to be completely vulnerable I think would be a good thing. It would make 1v1 fights waaaayyy more interesting, and would make large melees incredibly dangerous. It'd also really place a penalty on dual-wielders, keeping in tone with their pure offensive style. Likewise, heavy armor fighters who play slowly and meticulously would actually have a sort of rock/paper/scissors response to light armor types, by just letting their enemies tire themselves out then cleaning house. Mages would get the benefit of melees actually getting tired while chasing them.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 21, 2011, 02:45:17 pm
Or just have low stamina directly translate to low movement and attack speed and leave off the rest for simplicity.

Also carrying more than a certain weight uses stamina just to walk.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 21, 2011, 02:47:28 pm
Personally I'd increase stamina and magicka 10x or so and cut the regen by 10x or more, or remove regen altogether. Sleeping for at least 6 hours will restore both to full.

I'd also make dual-cast spells significantly more costly and do significantly more damage, a 'nova' option to be used when you really must kill some shit, but less damage/mana efficient than casting normally.

Would have to play with the numbers to work it out.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 21, 2011, 02:51:15 pm
Or just have low stamina directly translate to low movement and attack speed and leave off the rest for simplicity.

Also carrying more than a certain weight uses stamina just to walk.

Doesn't really address the bottomless stats, regen and everything else. I recall there was a mod like this for Oblivion and it worked out pretty well, particularly the stumbling part of it. The idea is that all the extra stuff makes you vulnerable to lower level baddies, so even they can still threaten a guy in Ebony who runs around fighting to the verge of exhaustion. Simply making the player slower doesn't really add in the threat of death....it's just slowing them down.
Title: Re: Discussion on TES V: Skyrim
Post by: Stworca on November 21, 2011, 03:55:34 pm
Hey, let's play hide and see---
Yo, imma let You finish, but an Elder Dragon attacks Whiterun!
(http://cache.blippitt.com/wp-content/uploads/2009/09/Kanye-West-Taylor-Swift-White-Dress.jpg)


Let me give you a tour of the Winterhold Academ--
Yo, Elder Dragon attacks Winterhold.
(http://scrapetv.com/News/News%20Pages/Entertainment/images-4/kanye-west-taylor-swift.jpg)

Oh, tee hee, my top fell off--
Elder Dragon.
(http://www.usmagazine.com/uploads/assets/articles/28198-kanye-west-ambushes-taylor-swift-at-vmas/1252893605_taylor-kanye-blog.jpg)

The Elder Scrolls V : Elder Dragon Interrupts.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 21, 2011, 03:58:53 pm
Or just have low stamina directly translate to low movement and attack speed and leave off the rest for simplicity.

Also carrying more than a certain weight uses stamina just to walk.

Doesn't really address the bottomless stats, regen and everything else. I recall there was a mod like this for Oblivion and it worked out pretty well, particularly the stumbling part of it. The idea is that all the extra stuff makes you vulnerable to lower level baddies, so even they can still threaten a guy in Ebony who runs around fighting to the verge of exhaustion. Simply making the player slower doesn't really add in the threat of death....it's just slowing them down.
It would certainly threaten my archer who wins many fights (if he's discovered) by backing away just out of reach while shooting you in the same eye over and over.
Title: Re: Discussion on TES V: Skyrim
Post by: anzki4 on November 21, 2011, 04:11:08 pm
So I love how you can beat a guard half to death, and then have him just wander off and tell you to be more careful, just because you're Thane.

I actually murdered a guy in front of guard and got away by telling him I'm a Thane.

EDIT: I also like how people you do crimes against send 'Hired thugs' after you. For example the family member of the guy I killed (above) sent hired thugs after me.
Title: Re: Discussion on TES V: Skyrim
Post by: alway on November 21, 2011, 04:22:30 pm
So I love how you can beat a guard half to death, and then have him just wander off and tell you to be more careful, just because you're Thane.

I actually murdered a guy in front of guard and got away by telling him I'm a Thane.

EDIT: I also like how people you do crimes against send 'Hired thugs' after you. For example the family member of the guy I killed (above) sent hired thugs after me.
A Whiterun Guard sent hired thugs after me after getting annoyed at me training pickpocketing on him. Oh, and be careful; I think the "I'm a thane!" line is one use only. Certainly didn't get me out of subsequent trouble for pickpocketing. :P

On another note, the lvl 100 destruction spell 'lightning storm' is AMAZING. I vaporized a dragon with it in about 8 seconds. :D
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on November 21, 2011, 04:26:06 pm
strangely, i understood why i didn't have people against me:
once you do all the DB quests and become whoohooo
Spoiler (click to show/hide)
you no longer receive them. at least, it happened for me.
before that? usual thug encounter for material from forge stealing.
it's your fault you leave them out in the open! NOT MINE!
or they might be preparing a mega attack.
mmm.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on November 21, 2011, 04:28:20 pm
now i am confused. so are the high level spells good or not? =\
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 21, 2011, 04:29:58 pm
now i am confused. so are the high level spells good or not? =\
This is the problem with reading stuff on a forum... it's all second hand opinions. Try it yourself. I had no problem being a pure mage personally, but a lot of people here say its hard or impossible.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 21, 2011, 04:45:39 pm
It's the difference between bumped up constant beam attacks that your mana can actually sustain, the low level spells.....versus aimed spells that gouge your mana and usually require you to charge to release, the higher level spells. When the higher level ones hit, they can pancake stuff and knock it over. When you miss, you're automatically on the defensive. And for those that like companions, it sort of breaks the 4th wall when you basically consign your companion to the same AOE spam you use to beat enemies. And since you're the only one with the power to kill your companion for the most part....yeah.

It's *mostly* to taste. Some might like the fact spells have to be aimed and have rail gun-like accuracy requirements, because that kind of balances their power. Others might feel that magic should be a little more reliable than that, and they end up slumming it with the lowest level, most friendly to use spells bumped up through perks and gear.

I think the only real statements you can stand by is that spells have scaling problems and they're finite. You don't get a huge selection in what they do or how they work, versus melee. So you're literally stuck with all Tier 2 Elemental Damage spells being that obnoxious "charge before shooting" crap....even though it seems like enemy spell casters can just chain that shit back to back. Ironically, magic seems far more powerful in the hands of enemy NPCs than in the hands of the player. If they dual-casted for knock back more often, they'd be insanely nasty.
Title: Re: Discussion on TES V: Skyrim
Post by: Stworca on November 21, 2011, 04:46:58 pm
All-mage is not impossible. Hell, depending on yar tactic it can be as easy as the sneaky-stabby char who one hits everything. Mage just takes TIME to win encounters.
Title: Re: Discussion on TES V: Skyrim
Post by: SalmonGod on November 21, 2011, 04:55:06 pm
Ok, this is annoying.  There's no way at all to back out of the thieves guild questline.  All the NPCs down there in the ratway are invincible...
Title: Re: Discussion on TES V: Skyrim
Post by: Flying Carcass on November 21, 2011, 04:57:29 pm
I've found one disadvantage of running out of stamina on my archer is that I can no longer zoom in and slow down time (archery perks), so it is something I have to pay attention to.
Title: Re: Discussion on TES V: Skyrim
Post by: Stworca on November 21, 2011, 04:59:06 pm
I've found one disadvantage of running out of stamina on my archer is that I can no longer zoom in and slow down time (archery perks), so it is something I have to pay attention to.

I've remedied that by putting 2/3 of level ups into stamina. Not recommended if you're not sneaking while sleeping, as everyone and their mom can one shot you.
Title: Re: Discussion on TES V: Skyrim
Post by: Glowcat on November 21, 2011, 05:00:37 pm
On another note, the lvl 100 destruction spell 'lightning storm' is AMAZING. I vaporized a dragon with it in about 8 seconds. :D

If you're on Expert+ or a high level I find that hard to believe. I could see 12-15 though.

The only positive I have to say about Lightning Storm (over Thunderbolt) is that is looks amazing. Function-wise, I'd stick with Thunderbolt. Maybe it's just a matter of perspective but dual-casting Thunderbolt feels more powerful, especially if you're facing hordes of enemies (such as in the civil war line) where you can compare insta-gib to watching health bars deplete. I've also found the charge up time on it makes Lightning Storm unwieldy except when a) fighting dragons or b) catching the enemy by surprise.

Number-wise you've got 2x60 (or was it 2.2?) base for dual Thunderbolts and 75 per second base on Lightning Storm. I suppose that Thunderbolt gets a slight delay between damage bursts but even then it is dealing at least 60% more damage. Combined with mobility, visibility, and quickness of use, I can't see why one would use the inferior Master spell besides looks (something I'm guilty of).

Title: Re: Discussion on TES V: Skyrim
Post by: Yoink on November 21, 2011, 05:03:17 pm
Ok, this is annoying.  There's no way at all to back out of the thieves guild questline.  All the NPCs down there in the ratway are invincible...

I know, it's the most freaking retarded thing in the game. So I go down there to wipe out these criminal scum, and 'oh noes they're invincible'. So I try starting the stupid quests for them, to see if that fixes it. (Since the player would by then know they're the Thieve's Guild) No luck. Well, shit. >:(
I do have a bit of a plan though... Time to seriously mess up the next quest.
Title: Re: Discussion on TES V: Skyrim
Post by: Flying Carcass on November 21, 2011, 05:07:34 pm
I'm sure that as soon as the modding tools are released, someone's going to make a mod to make all NPCs killable. As I recall, the only thing making an NPC invincible in Oblivion was a check mark marking the NPC as essential (in the construction set, that is).
Title: Re: Discussion on TES V: Skyrim
Post by: GaxkangtheUnbound on November 21, 2011, 05:09:16 pm
If you know the base id (or was it the ref. id?), then you can make them un-essential by console commands.
Title: Re: Discussion on TES V: Skyrim
Post by: Stworca on November 21, 2011, 05:12:32 pm
You can ask for the base ID with the help "name" command.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 21, 2011, 05:14:00 pm
...versus aimed spells that gouge your mana
Doesn't really gouge your mana if you've gone pure mage. I can double-fisted lightning bolt and chain lightning all day really, and the higher level spells make my mana bar move a leeetle bit. And this is without utterly breaking the enchantment system.
Title: Re: Discussion on TES V: Skyrim
Post by: Stworca on November 21, 2011, 05:17:19 pm
With the right enchanting on "Master" stuff and the correct stone and blessing, you can hardly run out of mana for longer than 0,05 s.
Title: Re: Discussion on TES V: Skyrim
Post by: Tellemurius on November 21, 2011, 05:23:33 pm
At this point, enchanting is your best friend, alchemy sucks.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 21, 2011, 05:25:25 pm
Why? It's by far the easiest thing when you need to level in a hurry. Mages might not need it but for just about anyone else it has a lot of benefits. It's also part and parcel of better enchanting and blacksmithing too.

Quote
With the right enchanting on "Master" stuff and the correct stone and blessing, you can hardly run out of mana for longer than 0,05 s.

For just about everyone else it seems prohibitively expensive. Then again, I haven't felt the need to spend on mana since I got Fast Heal.
Title: Re: Discussion on TES V: Skyrim
Post by: Tellemurius on November 21, 2011, 05:27:41 pm
The time i spent with searching for ingredients for alchemy is ridiculous, hell i can roll into a dungeon and get more materials for blacksmithing and enchanting than potions.
Title: Re: Discussion on TES V: Skyrim
Post by: Glowcat on November 21, 2011, 05:28:43 pm
With the right enchanting on "Master" stuff and the correct stone and blessing, you can hardly run out of mana for longer than 0,05 s never run out of never use mana.

Fixed. I'm only using 27% Fortify Destruction enchantments and my mana costs are 0. Not 0.1 or 0.0001, 0. Mages go from difficult drawn out fights at the lower levels to spam-bolts once they obtain decent enchanting levels. If anything I think reducing spell costs breaks the game more than increased damage would have. 27% is easily attainable using only a single Fortify Enchant potion without exploiting the system, or maybe 26% using store bought potions.

Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 21, 2011, 05:28:51 pm
I usually end up with hundreds of ingredients just by going for a stroll.
Title: Re: Discussion on TES V: Skyrim
Post by: Glowcat on November 21, 2011, 05:30:54 pm
I usually end up with hundreds of ingredients just by going for a stroll.

And then when clearing inventory wonder where that 150 stones of weight are coming from.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 21, 2011, 05:32:11 pm
Same. In one cave I picked up something like 15 of each mushroom type, give or take one. I do alchemy in spurts, after I've dumped a lot of ingredients into my satchel 4 or 5 times. I'd do more but I don't want the level ups.
Title: Re: Discussion on TES V: Skyrim
Post by: Stworca on November 21, 2011, 05:39:32 pm
\
Expensive.

Transmutation spell. Star of Azura and chain enchanting crappy items = gold limited only by the amount them vendors have
Title: Re: Discussion on TES V: Skyrim
Post by: alway on November 21, 2011, 05:42:41 pm
There's a certain chaurus lair dungeon I found in which I collected over 150 eggs. And there were at least another 100 left I hadn't harvested. And yeah, as a lvl 45 pure mage, it certainly is far from impossible. It's pretty difficult up until you do the main mage college quest and get the awesome loot that provides, but after that you have enough mana and regen to pretty much murder anything with ease. My mana regens fast enough to keep things stunlocked with dual firebolts even if I'm sitting on fully depleted mana. So long as you keep things from running up and insta-squishing you, you'll be just fine.



A warning to those who may think about messing with the timescale in Skyrim: setting it to negative values is a bad idea. It pretty much perma-borks the game's calendar, giving you a really weird date, even after changing it back to normal time progression. My current ingame date is the -57th of a month; I've seen as low as -100 and as high as 100.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 21, 2011, 05:49:01 pm
\
Expensive.

Transmutation spell. Star of Azura and chain enchanting crappy items = gold limited only by the amount them vendors have

Expensive in terms of investing perk points, level up points, and your best gems to get to the mana regen/spell cost deduction on items that makes spells worth a damn. Not to mention all the other things you're sacrificing in lieu of making magic a little better for a hybrid. Pretty much seems like all or nothing to be an effective spell caster, unless you're planning to play all the way to level 80. At which point, everything is meaningless. Although I guess if 27% Destruction buff is all you need to take the Tier 2 spells to zero cost, there's room for.

Cash I think is the least of anyone's problems.

The system seems ok for that single use hybrid whose like "Imma paladin!" and bumps the crap out of their Restoration so heals cost nothing. But not for someone who is like "I'm a melee, but I want to be able to use destruction, illusion and alterations spells." Skyrim rewards specialization. I think real hybrids might suffer the worst out of anyone.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 21, 2011, 05:54:13 pm
I'm running a pretty decent spellsword with hardly any destruction perks.
The whole point of the build is to use magic as a powerful opener then clean up with melee.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 21, 2011, 05:56:25 pm
Without the points in destruction damage, I gave up on using spell openers. Completely unmessed with archery and a sneak bonus does the same thing with less noise.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 21, 2011, 06:01:23 pm
Yeah, but wandering around looking like I've crapped my man diaper and getting destroyed if I get spotted isn't really my playstyle :P
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 21, 2011, 06:02:38 pm
Yeah, but wandering around looking like I've crapped my man diaper and getting destroyed if I get spotted isn't really my playstyle :P

1. Sneak to door
2. Lay down fire rune
3. Shoot man with bow
4. Back away
5. LOL MAN BLOW UP

Extended:

6. Raise man as zombie
7. Cast Frenzy on man's friend
8. LOL THEY FIGHTING THE WHOLE ROOM
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 21, 2011, 06:04:36 pm
1. Shoot Arrow.
2. Use Sanguine Rose.
3. Watch Companion enter the fray.
4. Go make a sandwich. :P
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 21, 2011, 06:06:50 pm
I save my arrows for giants. I've had to kill four of the bastards so far.
Although to be fair, I've just lured them to Halted Stream and dropped them in that pit, so it wasn't really hard.

Giants are dumb.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 21, 2011, 06:13:59 pm
I save my arrows for giants. I've had to kill four of the bastards so far.
Although to be fair, I've just lured them to Halted Stream and dropped them in that pit, so it wasn't really hard.

Giants are dumb.
Save? Are you low on arrows or something?
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 21, 2011, 06:16:17 pm
Quite, I've got about 100 ancient nordic and 30 iron.
I'm not buying anything on this run through.

Also, I'm not even at High Hrothgar yet, so loot isn't that awesome.

Also also, am I a bad person for using shouts to hunt deer?
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 21, 2011, 06:27:27 pm
Quite, I've got about 100 ancient nordic and 30 iron.
I'm not buying anything on this run through.

Also, I'm not even at High Hrothgar yet, so loot isn't that awesome.

Also also, am I a bad person for using shouts to hunt deer?
Huh... well you can get a lot of steel arrows for free if you visit one of the target ranges in various cities or like the thieve's guild. Wait till someone starts target practice and then take every arrow. They have unlimited arrows and never care if you take them. Its only steel but better than iron.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 21, 2011, 06:29:23 pm
Damn, I never thought of that.
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on November 21, 2011, 06:30:01 pm
http://forums.bethsoft.com/index.php?/topic/1284360-concerning-the-small-patch-through-steam-today/

Fuck you Bethesda -_-
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 21, 2011, 06:30:45 pm
Damn, I never thought of that.
Its tedious but dammit arrows, be more recoverable!

(Also take the hunter's discipline perk asap. Recovering all most of your glass and dwarven and elven arrows is good.)
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 21, 2011, 06:55:31 pm
http://forums.bethsoft.com/index.php?/topic/1284360-concerning-the-small-patch-through-steam-today/

Fuck you Bethesda -_-

Yeah, seriously, fuck them and I mean it. I don't care how many leeches are torrenting the game right now, the 4gb patch was a huge stability/performance improvement for me, and now that's gone. Setting aside ALL the things this impacts in the modding sphere, it's a huge kick in the balls. If I had known what this patch was before Steam started downloading it, I would have told it to go to hell and die.

Seems right now people are crawling all over the FNV4GB to try and re-tool it for Skyrim. Really hoping it works. Because I'm seriously considering pirating Skyrim 1.0 right now so I can play it with all the memory God and the Baby Jesus allowed my rig to have.

And now they've locked that thread with the generic statement "post limit."

Who knew the greatest threat to Skyrim wasn't dragons, wasn't the Stormcloaks, and wasn't the Aldmeri Dominion......but the gods of the world! :P
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on November 21, 2011, 06:59:34 pm
Someone's ported it and some people are reporting success:
http://www.mediafire.com/?tyndp4bn6p4tc1f

Not working for me so I'm gonna re-delve into the source and a registry editor and find out why...
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 21, 2011, 07:05:28 pm
I'm gonna give it a day, I want a little more surety than the registry hacks people are trying right now. Sok, I needed a break from Skyrim anyways. I guess this is what the community gets for screaming "GOTY" so loudly. I'm sure Bethesda/Zenimax figured, hey, it's in the bag, let's protect our investment now and just weather all the unadulterated hatred this is going to earn us.
Title: Re: Discussion on TES V: Skyrim
Post by: SalmonGod on November 21, 2011, 07:32:33 pm
Making those NPCs killable through console commands or modding wouldn't be a sufficient solution anyway, since it's unlikely that Bethesda wrote in game conditions for the death of those unkillable NPCs.  I'm just annoyed that they don't allow for morally grey solutions to scenarios like this.  You always have to pick a side and stick with it through to the end.

And alchemy is my favorite crafting system in the game by far.  I like that there are no hard limitations on your ability to create.  The skill tree is only there to make the process smoother and more effective.  You're only limited by availability of materials, which are plentiful enough to guarantee that you always have a wide variety of options.  I like how you get better over time through experimentation.  The best part is that there's no need to grind by creating huge amounts of worthless crap.

Smithing is boring due to hard limitations tied to the skill tree that you have to grind through by creating tons of useless crap, and the range of stuff you can create is really small anyway.  Enchanting would be better, but I find the soul gem component to be really cumbersome.

Sigh... I'm starting to lose interest already.  The wow factor is wearing off and shortcomings are becoming more pronounced.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on November 21, 2011, 07:33:53 pm
http://forums.bethsoft.com/index.php?/topic/1284360-concerning-the-small-patch-through-steam-today/

Fuck you Bethesda -_-
Heh, never liked the devs. Bethesda always made me feel fooled. I guess I'll wait for like a year before buying the game. Until they make an unofficial patch, some balance mods or something. Also it's no surprise they locked that thread. They do it all the time.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 21, 2011, 07:34:56 pm
Quote
The wow factor is wearing off and shortcomings are becoming more pronounced.

The love affair can only last so long. Been true of every Beth game since I started playing them. And not in the natural way either, where you simply lose the desire to keep up with what the game offers you, like DF. No, every Beth game comes to the point where the illusion is broken, you've mind all the mystery out of it, and it's time to put it down for a while.

Then pick up a mod pack and play it again like your first time.
Title: Re: Discussion on TES V: Skyrim
Post by: Stworca on November 21, 2011, 07:35:08 pm
Huh... well you can get a lot of steel arrows for free if you visit one of the target ranges in various cities or like the thieve's guild.

One of the thieves uses Glass Arrows. May be level dependent.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on November 21, 2011, 07:37:02 pm
Then pick up a mod pack and play it again like your first time.
Exactly. I did it with Morrowind and Oblivion. I'm doing it again with Morrowind using more than 20 mods.
Title: Re: Discussion on TES V: Skyrim
Post by: Stworca on November 21, 2011, 07:38:05 pm
Exactly. I did it with Morrowind and Oblivion. I'm doing it again with Morrowind using more than 20 mods.

Some OT, but..
Morrowind was fine even without any mods. Naturally with 251,2 mods it's that much better..
Title: Re: Discussion on TES V: Skyrim
Post by: Cthulhu on November 21, 2011, 07:48:21 pm
Quote
The wow factor is wearing off and shortcomings are becoming more pronounced.

The love affair can only last so long. Been true of every Beth game since I started playing them. And not in the natural way either, where you simply lose the desire to keep up with what the game offers you, like DF. No, every Beth game comes to the point where the illusion is broken, you've mind all the mystery out of it, and it's time to put it down for a while.

Then pick up a mod pack and play it again like your first time.

Yeah, I'm more discerning than I was when I played Morrowind and Oblivion, and Skyrim isn't the only game I have available unlike they were.  60 hours in I'm starting to get that "Well, what now?" feeling.  Can't wait for the construction set, although I'm worried the disabling of LAA will cause problems.

I probably put hundreds of hours into Morrowind and Oblivion with no mods, but I was younger and didn't care that I was doing the same stuff over and over, and they were the only real games I had at the times I played them.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 21, 2011, 07:57:56 pm
Waiting for someone to recreate morrowind in oblivion skyrim tbh.  :o
Title: Re: Discussion on TES V: Skyrim
Post by: alway on November 21, 2011, 08:06:27 pm
About the 0 mana destruction spells: you don't even need to touch potions or anything like that to get over the 100% necessary. You just need level 100 enchanting with the dual enchant perk. 22% destruction enchant on the 4 items it can be placed on paired with the 14% destruction/magicka regen on the chest*, giving a total of 102%.

*thus your chest requires the dual enchanting, as it will be +22%, +14% (and some magicka regen, but who cares at this point).

Though if you do use multiple magic trees, it may cause problems, since it most likely will have a negative effect on your mana/mana regen overall compared to items from the mage college quests. But hey, infinite lighting storm laser!
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 21, 2011, 08:14:12 pm
About the 0 mana destruction spells: you don't even need to touch potions or anything like that to get over the 100% necessary. You just need level 100 enchanting with the dual enchant perk. 22% destruction enchant on the 4 items it can be placed on paired with the 14% destruction/magicka regen on the chest*, giving a total of 102%.

*thus your chest requires the dual enchanting, as it will be +22%, +14% (and some magicka regen, but who cares at this point).

Though if you do use multiple magic trees, it may cause problems, since it most likely will have a negative effect on your mana/mana regen overall compared to items from the mage college quests. But hey, infinite lighting storm laser!
Or...

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on November 21, 2011, 08:19:37 pm
Exactly. I did it with Morrowind and Oblivion. I'm doing it again with Morrowind using more than 20 mods.

Some OT, but..
Morrowind was fine even without any mods. Naturally with 251,2 mods it's that much better..

Compared to Oblivion, true but I played it for really a long time. I can travel from Seyda Neen to Caldera and to Balmora from there without looking at the roadsigns or using the map. So I said "why not?" and checked the top mods list. Morrowind is an old game and there are some mods which have developed enough to count as an expansion pack :P

I checked the mods right away when I first tried Oblivion. I guess Morrowind had much more stuff to explore and experience than Oblivion. You didn't even have to install mods to have fun and doing all the quests was difficult. In Oblivion, I rembember myself becoming a vampire and then doing the cure for vampire quest just for the sake of doing a quest. I played Morrowind more than Oblivion but I still didn't reach %100 in quest completion and there are still many things I don't know about Morrowind.

Oh and, if you are playing Morrowind check out the Neccesities of Morrowind. Best RP mod for Morrowind ever!

Waiting for someone to recreate morrowind in oblivion skyrim tbh.  :o

I'm waiting for someone to recreate Daggerfall in Morrowind Oblivion. Yeah I still didn't play Skyrim.
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 21, 2011, 08:20:03 pm
It certainly takes a while for Enchanting to REALLY pay off it seems.

Does skill matter outside of spells? I am getting the impression that skill level doesn't do anything except give access to perks.

Frankly I miss the perks you got from leveling. I would have liked it if they employed both.

Also that doesn't work Forsaken1111... Not all items can be disenchanted (at least as far as I am aware). Or else yeah... make ALL your items a copy of that.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 21, 2011, 08:21:07 pm
Also that doesn't work Forsaken1111... Not all items can be disenchanted (at least as far as I am aware). Or else yeah... make ALL your items a copy of that.
Testing it right now.

Confirmed, cannot disenchant. Sad panda.
Title: Re: Discussion on TES V: Skyrim
Post by: Squanto on November 21, 2011, 08:23:43 pm
Quicknote:
 Y U NO 1600x900 WINDOWED MODE?!?!?!?!

I like that resolution.
I like windowed.
ANGER!
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on November 21, 2011, 08:23:52 pm
There are some quests in Morrowind I *still* haven't done. Like the Vampire cure quest. Never became a vampire when I had it on Xbox, and when I finally got my own PC and got Morrowind for it (which was like one of the first games I bought for that PC) I installed Vampire Embrace and Vampire Realism, and never had a reason not to be stay a vampire xD

Or the entirety of House Redoran. Always went Telvanni or Hlaalu xD Especially aftr mods because some of the Telvanni mods are epic, like Building Up Uvirith's Grave and Rise of House Telvanni.

Still, I think my favourite Morrowind mod is hands-down "Great House Dagoth". It let's you join Dagoth Ur and shows the brilliance of Morrowind's writing by still having you follow the prophecy to completion :D
Title: Re: Discussion on TES V: Skyrim
Post by: hexedmagica on November 21, 2011, 08:31:02 pm
Just asking, cause I'm not too sure if its just me or not, but does anybody with the PS3 version notice any model bugs that freeze the game?
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 21, 2011, 08:31:28 pm
There are some quests in Morrowind I *still* haven't done. Like the Vampire cure quest. Never became a vampire when I had it on Xbox, and when I finally got my own PC and got Morrowind for it (which was like one of the first games I bought for that PC) I installed Vampire Embrace and Vampire Realism, and never had a reason not to be stay a vampire xD

It is really bad in Skyrim...

Honestly the perks are never really worth it. I think they should rethink how vampires work (it would have been better IMO if they had a incognito spell or something...)
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on November 21, 2011, 08:39:33 pm
There are some quests in Morrowind I *still* haven't done. Like the Vampire cure quest. Never became a vampire when I had it on Xbox, and when I finally got my own PC and got Morrowind for it (which was like one of the first games I bought for that PC) I installed Vampire Embrace and Vampire Realism, and never had a reason not to be stay a vampire xD

Or the entirety of House Redoran. Always went Telvanni or Hlaalu xD Especially aftr mods because some of the Telvanni mods are epic, like "Building Up Uvirith's Grave" and Rise of House Telvanni.

Still, I think my favourite Morrowind mod is hands-down "Great House Dagoth". It let's you join Dagoth Ur and shows the brilliance of Morrowind's writing by still having you follow the prophecy to completion :D
Vampire Embrace and Vampire Realism, I have those mods too. Becoming a vampire really means something now. I'll try that House Dagoth Ur mod you mentioned. There is a lack of evil quests in TES series but that mod sounds awesome.

I always go for House Hlaalu and Thieves Guild first. I usually do non-combat quests and quests which you have to steal, solve a puzzle or persuade people. Sometimes I don't even do combat for hours. I suck at combat though. In Oblivion, even if you were a thief you could do spellcasting or combat without much difficulty. That made completing every quest a lot easier. I played Morrowind a lot more than Oblivion but there are still quests that surprise me.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 21, 2011, 08:40:45 pm
Meh. Over three games now Bethesda's implementation of WW and Vampires has been lacking, even with multiple sets of high-quality mods to guide them. I don't count on Bethesda for a lot of stock content, and WW and Vampires have never failed to be underwhelming. (Or gel badly with how the game is set up.)

Also, completely unrelated....I hate the enchanting limitations by slot. Ok, so it makes sense that maybe sneak should only go on your boots, or whatever.....but it comes across as an arbitrary limitation, compared to the other games. And it results in you having, let's say, Ebony boots, and even with a great stock of enchantments there's maybe ONE you can actually put on it that you'd want. Want +smithing on your shield? TOO BAD! Dragon Shout Cooldown reduction? Sorry, that's a coveted "hard-coded" effect.

Even as I look at how cool some of the shout effects are, I start getting angry because they've been split off from the things players can actual work with. It's like Bethesda reserved all the critical brain power and creativity for shit you see in every other console RPG.
Title: Re: Discussion on TES V: Skyrim
Post by: Cthulhu on November 21, 2011, 08:58:21 pm
Hey, whoever was wondering what those marks you see on buildings are...

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: fqllve on November 21, 2011, 08:59:23 pm
Two things about this game.

I wish there was an instant kill difficulty. I like that most enemies can kill me in a few hits and I'm thankful that it doesn't take me sixty to kill them, but I think it would be fun to be on more equal footing.

Has anyone else noticed that destruction spells level based on amount of magicka used and not the amount of damage done? Taking the novice etc destruction perks lowers your rate of skill increase. I'm assuming this is true of the other schools as well. It's a really weird conflict that abilities that make you more powerful also inhibit your progress.
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on November 21, 2011, 09:00:22 pm
Four, vampires and werewolves whilst they were maybe better in Daggerfall were not exactly great then. Cool ideas, like you actually die and wake up in your own tomb with all bounties and guild affiliations removed, bit of a poor execution, like all your guild affiliations being removed which means if you've already joined The Dark Brotherhood, you can never join them again and you have to spend ages doing quests to get your old rank back despite them most likely still knowing who you are!

I still do love the Werewolf cure quest in Daggerfall though: In order to cure yourself of lycanthropy, you have to kill another person one last time. More specifically, you have to kill a child. You bastard. Seriously, it's the kind of thing they just can't get away with these days and a part of me is sad about that...
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 21, 2011, 09:03:12 pm
Quote
I wish there was an instant kill difficulty. I like that most enemies can kill me in a few hits and I'm thankful that it doesn't take me sixty to kill them, but I think it would be fun to be on more equal footing.

I think that's just called never, ever putting points into health. Plenty of insta-gibbing will happen to you then by Level 15 :p
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 21, 2011, 09:03:41 pm
Two things about this game.

I wish there was an instant kill difficulty. I like that most enemies can kill me in a few hits and I'm thankful that it doesn't take me sixty to kill them, but I think it would be fun to be on more equal footing.

Has anyone else noticed that destruction spells level based on amount of magicka used and not the amount of damage done? Taking the novice etc destruction perks lowers your rate of skill increase. I'm assuming this is true of the other schools as well. It's a really weird conflict that abilities that make you more powerful also inhibit your progress.

It would matter if it wasn't for the fact that "Good luck even thinking of being a destruction mage without the lower mana costs". Destruction REALLY relies on you putting the points in to get your mana's worth.

To the point where you really might as well not bother with destruction unless your going all out.
Title: Re: Discussion on TES V: Skyrim
Post by: fqllve on November 21, 2011, 09:18:49 pm
But it allows for you to quickly power level destruction too. It's possible to cast firebolt at level 1 and using it is gonna give you a lot of exp. The idea then would be to level up to adept before getting the apprentice perk, and so on. And you can two-shot most rank 1 enemies with firebolt. It's probably possible to breeze your way to expert in a few hours like that.

I think that's just called never, ever putting points into health. Plenty of insta-gibbing will happen to you then by Level 15 :p
Well, I mean like in Way of the Samurai. It'd be nice if there was a difficulty that upped the damage enemies do to you but didn't lower the damage you do to them.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 21, 2011, 09:20:11 pm
Two things about this game.It's a really weird conflict that abilities that make you more powerful also inhibit your progress.
Makes sense in a weird way. If its really super easy for me to do something I probably won't learn much doing it.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 21, 2011, 09:22:26 pm
Quote
Well, I mean like in Way of the Samurai. It'd be nice if there was a difficulty that upped the damage enemies do to you but didn't lower the damage you do to them.

New to TES games? I just ask because it's a symptom of the games that, fairly quickly, it becomes an issue of doing TOO MUCH damage to most things so you don't get a gratifying fight. So I'd just hold in there. Also drop a couple points into the 1st Perk in the One-handed or Two-handed tree. Unlike other games, Skyrim basically says "you want damage buff? have damage buff."

I've done the whole game only buying the first perk twice, just so I can get some challenge out of the fights. All too easy most of the time otherwise.

Quote
To the point where you really might as well not bother with destruction unless your going all out.

I agree with you to some extent, but there's something to be said for making magic something you have to pursue instead of getting to hybridize exactly to the degree you want. In Skyrim you get what you pay for, for the most part. It's just the damage doesn't scale for poop to HP after a while. Right when you can first get Firebolt, it's fairly strong.

The scaling of spells is definitely planned out for pure mage builds. It's fairly inconsistent otherwise.
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on November 21, 2011, 09:27:30 pm
Yeah, as soon as the CK comes out I can bet a tonne of Magicka revamped mods are gonna come out that make a spell's damage scale with it's relevant skill...

Personally I wanna see some kind of "Ritual" mod to create one-shot scrolls with highly specific effects after some time + resource investment. But like I said, my opinion of Wizards is very much "With sufficient time to prepare, Batman can not be defeated". Probably comes from reading too much The Dresden Files xD

Then again I don't use the exploits like the alchemy one in Morrowind or the Enchant one in Skyrim, since if you ask me at that point I may as well be opening the console and just clicking on the enemy and typing "kill" :)
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on November 21, 2011, 09:33:44 pm
Bethesda may not be good at making games but they are definitely good at making heavily moddable games. It's too bad they are more like a console company rather than a PC company now.

I took this quote from the official forums from a guy named "frotality" I totally agree with this dude.

Quote
morrowind was optimized for PCs.

skyrim...was not.

/thread, thats all there is to it really. most of your problems, and most of my problems stem from the difference in tastes and playstyles between quick couch comfort and 10-hour binge gaming. beth has jumped ship to consoles, which themselves are gearing more and more towards the extreme end of quick and casual, while publishers wont even consider PC releases without a warehouse full of anti-piracy weaponry anymore. just as morrowind was crap on the xbox, skyrim is crap on the PC.

when digital distrubution inevitably kicks in, the moment of truth will come; PC(or smart phone or laptop or matrix plug or whatever youll use) gaming WILL be king again, but either publishers will just learn to deal with piracy and accept the benefits of selling to everyone with an internet connection, or we'll bend over and let them control when and how we can and cant play our legally purchased games with orwellian DRM. the former will be great for all of us, as devs will have much more freedom in what they make and how they make it. the latter... i dont have to explain why that is bad, do i?
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 21, 2011, 09:34:11 pm
Quote
part. It's just the damage doesn't scale for poop to HP after a while.

I entirely agree. What I found is that after a while you stop even using Destruction magic for the damage (you will out damage destruction, even one you invested in, EASILY with just bows if you really want range) and you end up doing it for the Stun Lock.

Heck the easiest way I found to even fight dragons is using Firebolt, Icespike, or Lightning Bolt for low mana stunning (and with sufficient regen it helps).

It just scales BAAAAAAAADLY. If you get to the late LATE game especially.
Title: Re: Discussion on TES V: Skyrim
Post by: fqllve on November 21, 2011, 09:45:12 pm
New to TES games?
Not at all.

But I'm finding that enemies still take too long to kill on higher difficulties. It's certainly an improvement but it's still somewhat tedious. Admittedly I've only made it to the mid-game because I mostly take my time and explore, but I'm guessing high rank enemies are going to continue to sponge up my damage.
Title: Re: Discussion on TES V: Skyrim
Post by: SP2 on November 21, 2011, 09:47:11 pm
Found a mod which turns some NPCs essential flag off. For those that want it, click here. (http://skyrimnexus.com/downloads/file.php?id=666) Coincidentally, the id is 666.  ::)
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 21, 2011, 09:47:34 pm
New to TES games?
Not at all.

But I'm finding that enemies still take too long to kill on higher difficulties. It's certainly an improvement but it's still somewhat tedious. Admittedly I've only made it to the mid-game because I mostly take my time and explore, but I'm guessing high rank enemies are going to continue to sponge up my damage.

It is sort of the problem I sort of find with the series in general. For a game trying to pretend like it has interactive combat and epic fights... enemies sure do act like moving walls a lot.

Heck in Oblivion the toughest enemies were the small ones because you couldn't avoid their attacks. The big ones were so slow and clunky they could only  hit you if they managed to back you into a corner.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 21, 2011, 09:48:22 pm
Quote

But I'm finding that enemies still take too long to kill on higher difficulties. It's certainly an improvement but it's still somewhat tedious.

Yeah. For every 3 guys you run into, one of them is going to be stronger than the rest. It's even in the names. Bandit. Bandit Highwayman. Bandit Plunderer.

There's not enough finesse to Skyrim meele to make it a "every hit counts" kind of game. The whole point of leveling and gear system is to get you to one hit kills, yet it's not satisfying when you get there, because it wasn't about one hit kills all the way up to that point.

I figure it has to be that way though. You wouldn't be able to tell the badasses apart from the schmucks if the whole game was structured toward super deadly combat.
Title: Re: Discussion on TES V: Skyrim
Post by: fqllve on November 21, 2011, 10:00:37 pm
I think it would do a lot to make combat more interesting. Sometimes the difficulty hits this perfect groove where you and your enemies are matched in power. You run into three outlaws. You blast one away with a couple fireballs and run up to engage another in melee but take an arrow in the chest that drops your health to 25%.

And then a marauder comes along and you spend the next 50 seconds kiting him. It just leads to a really awkward flow of tension.

Now, there's something to be said about that kind of difficulty curve, but I think an extra quick kill difficulty mode would be fun for a second playthrough.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on November 21, 2011, 10:09:26 pm
And then a marauder comes along and you spend the next 50 seconds kiting him. It just leads to a really awkward flow of tension.
I don't like it too but that's simply the way of TES. There was a mod for Oblivion where they raised the weapon damage by around %300 and made the armor much more important. I'm sure someone will do a similiar mod for Skyrim.
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 21, 2011, 10:53:44 pm
Oddly enough the technology in Elder Scrolls seems to be working in reverse.

As the series goes on there is less and less technology in both magical and well... technology.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 21, 2011, 11:09:35 pm
Oddly enough the technology in Elder Scrolls seems to be working in reverse.

As the series goes on there is less and less technology in both magical and well... technology.
keeping in mind this game is set after 200 years of turmoil and war, the mage's guild was disbanded, people basically hate magic users because they think the mages caused the oblivion crisis and caused the last septim emperor to die... yeah. Maybe specific enchanting was lost in the shuffle.

On the plus side, if I stare at the stars after smithing a lot, I can make epic glass armor now. Long years of practice and apprenticeship be damned.
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 21, 2011, 11:16:04 pm
I am aware their reasoning but these are starting to become rather large steps backwards from the start to the end.

Imagine a thousand years of doing nothing but losing technology and you have Elderscrolls history in a nutshell

By the 3rd addition sequel it will take place in the stone age.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 21, 2011, 11:17:17 pm
I am aware their reasoning but these are starting to become rather large steps backwards from the start to the end.

Imagine a thousand years of doing nothing but losing technology and you have Elderscrolls history in a nutshell

By the 3rd addition sequel it will take place in the stone age.
Hey, it worked for Dune.

Advanced technology empire to grim backwards victorian-esque pseudo-psychic warfare in only 10,000 years!
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 21, 2011, 11:25:24 pm
Well in Dune it was because Pseudo-psychic powers were so effective that it make all their advanced technology useless.

It is often the reasoning behind magical societies being so slow to advance. Magic is just too good that it takes several leaps in technology to even compare. Thus any true advances come at a snails pace.
Title: Re: Discussion on TES V: Skyrim
Post by: Tellemurius on November 21, 2011, 11:39:35 pm
Think of this way, the last tech-advanced race was the dwemers and we saw what happened to them. as for the magicks, damn High Elves somehow got badass over the years. I like how the Empire bailed on Talos even though he was their greatest Emperor.
Title: Re: Discussion on TES V: Skyrim
Post by: fqllve on November 21, 2011, 11:40:52 pm
Technology degradation seems to happen with a lot of series. I think it's because we still really dig the Roman Empire so we like to have a lot of dark ages European modeled societies with some Ancient, Advanced, Extinct race that's left behind all this mysterious technology. The Ayleids and Dwemer, for example. From there a gradual technological decline is a short step. The only games I can think of that have averted this in recent memory are the Fable games.
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 21, 2011, 11:44:55 pm
Technology degradation seems to happen with a lot of series. I think it's because we still really dig the Roman Empire so we like to have a lot of dark ages European modeled societies with some Ancient, Advanced, Extinct race that's left behind all this mysterious technology. The Ayleids and Dwemer, for example. From there a gradual technological decline is a short step. The only games I can think of that have averted this in recent memory are the Fable games.

The technology level in the Monkey Island series continuously advanced.

The second had factories and gas ovens, The third game had Radar and rockets, and the Fourth even had a full body skin replacement.

Though I probably need a better example then a comedy game.
Title: Re: Discussion on TES V: Skyrim
Post by: Greiger on November 22, 2011, 12:03:25 am
And now the only non magic focused combat oriented enchantment that can be put on a weapon is fortify archery.

I don't want to be wearing a helmet all the time, how many storybook heroes wear full helmets, I'll just wear a circlet and enchant it to be about as effective as a helmet.  Lessee....huh, I can't fortify a head peice's armor defensively at all I see...well maybe I can fortify my offense with it....hmmm...archery?  That's it? 

...I guess the only use a melee has for the head slot is the armor rating...  (throws on a legendary daedric helmet)

Yea it seems pretty bad when I look through all the enchants even possible, ignoring weather I even have it, on a particular piece of equipment and can't find an enchantment worth using for a moderately common build.  Magic technology took a step backwards indeed.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 22, 2011, 12:04:57 am
Well in Dune it was because Pseudo-psychic powers were so effective that it make all their advanced technology useless.
Not really, it was because thinking machines destroyed a centuries-old empire in a matter of months and enslaved humanity for a thousand years. After that people had a justifiable fear of technology.
Title: Re: Discussion on TES V: Skyrim
Post by: Tellemurius on November 22, 2011, 12:05:50 am
He said Fable, magic regressed and technology rolled in. Another example was Arcanum where magic and tech were dichotomies, one couldn't work with the other present.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on November 22, 2011, 12:06:00 am
The technology level in the Monkey Island series continuously advanced.
And this is... relevant?
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 22, 2011, 12:07:15 am
The technology level in the Monkey Island series continuously advanced.
And this is... relevant?
Somehow.
Title: Re: Discussion on TES V: Skyrim
Post by: Jacob/Lee on November 22, 2011, 04:07:43 am
http://www.newgrounds.com/portal/view/583511

Thought I might drop this here.
Title: Re: Discussion on TES V: Skyrim
Post by: Tellemurius on November 22, 2011, 04:10:42 am
http://www.newgrounds.com/portal/view/583511

Thought I might drop this here.
Meh, his last one was better.
Title: Re: Discussion on TES V: Skyrim
Post by: ThtblovesDF on November 22, 2011, 04:40:34 am
On the note of magic - I played as thief/mage and found destruction magic becoming absolutly useless around lvl 40+ - a single shot from my dadric bow ( no perks in archery) will do more damage then a double casted incinerate :I

A work colluegue was being a dick so I spoiled him in skyrim, sucker.
Title: Re: Discussion on TES V: Skyrim
Post by: LoSboccacc on November 22, 2011, 04:42:29 am
A work colluegue was being a dick so I spoiled him in skyrim, sucker.

indeed, nerds can be very mean  ::)
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on November 22, 2011, 04:43:58 am
http://forums.bethsoft.com/index.php?/topic/1284360-concerning-the-small-patch-through-steam-today/

Fuck you Bethesda -_-
son of a.... >:(
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 22, 2011, 04:45:03 am
http://www.skyrimnexus.com/downloads/file.php?id=1013

LAA fix, via a .dll and a secondary exe.

Quote
First, make sure Steam is running. Then run Skyrim4GB.exe to launch the game!
You don't even need it in the games directory, just make sure skyrim4gb.exe and
skyrim4gb_helper.dll are together.

If your version of Skyrim is not the standard version with the
SteamAppID of 72850 you need to run Skyrim4gb.exe and specify the actual
SteamAppID on the command line. Example: Skyrim4gb.exe 72850

Haven't tested it but I'm guessing it probably works. God bless the modders.
Title: Re: Discussion on TES V: Skyrim
Post by: Bdthemag on November 22, 2011, 04:46:13 am
http://forums.bethsoft.com/index.php?/topic/1284360-concerning-the-small-patch-through-steam-today/

Fuck you Bethesda -_-
son of a.... >:(
And then they shut the thread because of a "post limit".

I wasn't even aware they did that on the Bethesda forums.
Title: Re: Discussion on TES V: Skyrim
Post by: xDarkz on November 22, 2011, 04:46:20 am
I've recently started leveling up my sneak skill inadvertently just by being the little sneaky bastard that I am. Are there any benefits to mastering the sneak skill aside from sneaking past people and the 30x damage from daggers? Just curious as to how well an 'assassin' themed character would work out according to Skyrim mechanics. One hit, lethal kills on certain opponents would be cool, but I tried dual fighting with daggers once, and it didn't work out so well....
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on November 22, 2011, 04:55:30 am
http://forums.bethsoft.com/index.php?/topic/1284360-concerning-the-small-patch-through-steam-today/

Fuck you Bethesda -_-
son of a.... >:(
And then they shut the thread because of a "post limit".

I wasn't even aware they did that on the Bethesda forums.

so damn lame.

EDIT:
finaly bought the Honeyside house in Riften... what a disapointment. Sure it has a reharvestable garden, and fishes but the number of containers is so damn small and badly placed.
Theres about 4 containers around your bed but the enchanting and alchemy room has none. So you either store stuff above and run betwen your basement and bedroom or you just dump all the ingrediences and soul gems and stuff on the ground. the house would be almost perfect if not for these two but major flaws. i would manage and hand-place all the goodies if not for the (for me) broken placement engine. in morrowind i just clicked where something should get placed and v'la! here i am arm-wrestling with havok physics...

Beth for heaven sake realise that mod tool set so people can make placeble jars and containers like in morrowind (jars with label or painting of the ingredience)

any advices on housing? what house do you use?
a little bit more and ill just pick a house of my likening and just sloughter the owner and take the house as my own >_>
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on November 22, 2011, 05:44:45 am
http://www.skyrimnexus.com/downloads/file.php?id=1013

LAA fix, via a .dll and a secondary exe.

Haven't tested it but I'm guessing it probably works. God bless the modders.

Doesn't work here (Windows 8), TESV.exe.4gb is exiting after being resumed by skyrim4gb.exe. Already commented on the nexus with detail.

Skyrim is runnable normally through Steam, so it's not completely broken, though I've been doing other things instead of playing it since Bethesda decided to "fix" Skyrim so that players would experience the game as the developers intended them to, with silent crashes to desktop.

(I'm the only one in the comments that has reported it silently failing to work, though - or that attempted to debug it to see what was happening. Everyone else reporting a problem has reported Error 3:0000065432.)
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on November 22, 2011, 07:20:13 am
sorry, i know, i am repeating myself but...

which drives me insane is that in ALL the houses ive seen so far(via own expirience and internet) have no frakking conteiners near the alchemy/enchanting stations. seriously... was it soooo god damn hard to see this one comming? was it sooo damn hard to place even a DAMN barrel near it so i can store my shit without running around the house back and forth like a cat with diahrrea??? all the houses are eye-candies with little practical usage.
anybody has a list of places/house without resetting conteiners?(and alchemy/enchanting stations)

leaving this behind - it irks me how the game cant decide what gameplay path the player should follow. the world scalling urges you to specialise in order for the world to not "outgrow" you. But the problem is - either you like it or not you become a jack of all trades.
My nord warrior girl focuses on 1h weapons and heavy armor. but she also has 40+ in speech (gotten from selling all the loot), 40+ lockpicking(from lockpicking all the chests in the dungeons), 30+ sneaking (from little scouting in dungeons), 35+ archery(from hunting those fast deers and foxes, shooting(getting attention of) dragons), and 25+ in all magic (from passive books reading), almost 40 in enchanting(from disenchanting/collecting magic effects).
Seriously - i havent trained anything beside 1h and heavy armor. Maybe a bit of alchemy and smithing but thats it. yet i am 20lvl with like 6 perks points which i have nothing interesting to spent on and i am hoarding them for when my heavy armor and 1h skills will get to next skill tiers. I fiished/seen perhaps 1/30 of the game and i am already on unwanted 20 lvl. i level so offten that i actualy forget that i have leveled.

If i would like to really go pure in any path i would have to:
-not sell anything
-no locks lockpicking
-no sneaking what so ever
-no hunting
-no reading books

Morrowind grinding model was borring but this is as faulty. just the opposite extreme.
And dont tell me to adjuct the difficulty setting as its not the case. its this fast-forward progression.

in Morrowind to get something enchanted i would have to pay some one.
Why there is no enchanters in Skyrim? or an option to pay the smith to improve or craft an item for me. or pay someone to make me a potions if i provide the ingrediences and pay some extra fee.
I am a warrior, do i really need to craft my gear, brew my potions, enchant my stuff all by myself?
the game punishes you for not being pure build and at the same time - it makes you all around, do you like it or not.

Argh.
/rant off
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 22, 2011, 07:24:37 am
I'm pretty sure the house you buy in riften has one, and there's a dresser not far from the alchemy table in the whiterun house.
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on November 22, 2011, 07:29:10 am
On the note of magic - I played as thief/mage and found destruction magic becoming absolutly useless around lvl 40+ - a single shot from my dadric bow ( no perks in archery) will do more damage then a double casted incinerate :I

A work colluegue was being a dick so I spoiled him in skyrim, sucker.

Indeed. For long-term magic gaming, you should invest in Conjuration and Conjure Dremora Lord, since they're the only ones that are actually able to catch up with the game's broken difficulty.

They really should have kept spellmaking in, since the default magic is incredibly weak, and your defense boosting items are useless if you're using the two-hand, slow casting, usually AoE spells. Seriously, magic just can't catch up.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on November 22, 2011, 07:29:56 am
I'm pretty sure the house you buy in riften has one, and there's a dresser not far from the alchemy table in the whiterun house.
i am fresh after buying/fully upgrading the one in Riften, the enchanting and alchemy room has only shelves. nothing that you can open and store stuff inside.
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on November 22, 2011, 07:31:08 am
I'm pretty sure the house you buy in riften has one, and there's a dresser not far from the alchemy table in the whiterun house.

Buying the Alchemy Lab upgrade usually gives you an Apothecary's Satchel. Breezehome in Whiterun has one on the table, and Markarth's Vlindrel Home has one on a stone surface. Surely, there's a satchel somewhere in Riften's house?
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 22, 2011, 07:49:42 am
Holy shit, heh. Greatest headshot EVER.

http://www.youtube.com/watch?v=xE4uzGaQDQg
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on November 22, 2011, 07:55:52 am
Holy shit, heh. Greatest headshot EVER.

http://www.youtube.com/watch?v=xE4uzGaQDQg

"<SERMONSERMONSERMO->"

*flik*
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 22, 2011, 08:00:56 am
sorry, i know, i am repeating myself but...

which drives me insane is that in ALL the houses ive seen so far(via own expirience and internet) have no frakking conteiners near the alchemy/enchanting stations.
The very first house available to you in whiterun has an alchemy pouch SITTING ON the alchemy station. It is a container. Use it.

When the kit comes out you can place them on the other houses.
Title: Re: Discussion on TES V: Skyrim
Post by: Cthulhu on November 22, 2011, 08:58:07 am
As much as I like the new random quest system, I feel like Bethesda is using it as an excuse to half-ass the guilds' storyline quests.  I'm partway through the Thieves Guild and it's okay but I remember Oblivion's Thieves Guild questline having as much to do as some whole games, and the last big heist was awesome.  The Companions quest line was bad, though.  You join their ranks and everybody looks down on you because you're the new blood, three days later you're running the place.

Also, Idolaf in Whiterun is funny.  He came up to me all tough guy saying "Graymane or Battleborn?  If you're Graymane you best keep walkin' chump" or some shit, and since I was on the Imperial Side I said battleborn.  Next thing I know he's telling me I've been a good friend and it means a lot to him.

Also some dark elf shopkeeper I've never talked to gave me a pair of boots as a token of our friendship.  k
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on November 22, 2011, 08:59:53 am
sorry, i know, i am repeating myself but...

which drives me insane is that in ALL the houses ive seen so far(via own expirience and internet) have no frakking conteiners near the alchemy/enchanting stations.
The very first house available to you in whiterun has an alchemy pouch SITTING ON the alchemy station. It is a container. Use it.

When the kit comes out you can place them on the other houses.

i double checked the house in riften and no :( still no satchel

and Whiterun house blows. its clusterfest inside and it doesnt even have enchanting table. its by far the worst house. both visualy and practicly
i know what satchel is lol
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on November 22, 2011, 09:07:33 am
sorry, i know, i am repeating myself but...

which drives me insane is that in ALL the houses ive seen so far(via own expirience and internet) have no frakking conteiners near the alchemy/enchanting stations.
The very first house available to you in whiterun has an alchemy pouch SITTING ON the alchemy station. It is a container. Use it.

And there's a chest on the bookcase, what, three steps away?
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on November 22, 2011, 09:10:42 am
sorry, i know, i am repeating myself but...

which drives me insane is that in ALL the houses ive seen so far(via own expirience and internet) have no frakking conteiners near the alchemy/enchanting stations.
The very first house available to you in whiterun has an alchemy pouch SITTING ON the alchemy station. It is a container. Use it.

And there's a chest on the bookcase, what, three steps away?
sure. now tell where do you go from there when you want enchant stuff
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 22, 2011, 09:13:07 am
sorry, i know, i am repeating myself but...

which drives me insane is that in ALL the houses ive seen so far(via own expirience and internet) have no frakking conteiners near the alchemy/enchanting stations.
The very first house available to you in whiterun has an alchemy pouch SITTING ON the alchemy station. It is a container. Use it.

And there's a chest on the bookcase, what, three steps away?
sure. now tell where do you go from there when you want enchant stuff

The Castle
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on November 22, 2011, 09:33:51 am
sorry, i know, i am repeating myself but...

which drives me insane is that in ALL the houses ive seen so far(via own expirience and internet) have no frakking conteiners near the alchemy/enchanting stations.
The very first house available to you in whiterun has an alchemy pouch SITTING ON the alchemy station. It is a container. Use it.

And there's a chest on the bookcase, what, three steps away?
sure. now tell where do you go from there when you want enchant stuff

The Castle

been doing that for last 3 days. and its actualy fine... as long as someone else is doing the running back and forth.
actualy shame there isnt a quest that the player can get the court wizard job. most of the times their room are damn well equiped.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 22, 2011, 09:35:44 am
I don't see how you'd be enchanting enough to need an enchantment table in your own house really.
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 22, 2011, 09:38:55 am
I don't see how you'd be enchanting enough to need an enchantment table in your own house really.

If your training Enchantment you can often have tons of soul gems and not enough items to use them on.

MIND you... It is more that you don't really need storage for enchanting.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 22, 2011, 09:40:01 am
Eh, I just stick with what I have.

I'm the Dragonborn, I should be out adventuring, not sitting in my house fucking around with enchantments or forging enough swords to equip ten armies.
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 22, 2011, 09:40:18 am
Just going to leave this completely unrelated thing here.

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 22, 2011, 09:42:58 am
Enchanting doesn't really pay off until MUCH later anyhow since the items you find will often be better when what you can make

Heck I can't imagine Enchanting paying off until Skill 100 and all the perks. I can't even get close to matching even the most basic item enchantments.

I am doing both Crafting and Enchanting.
Title: Re: Discussion on TES V: Skyrim
Post by: LoSboccacc on November 22, 2011, 09:45:39 am
Eh, I just stick with what I have.

I'm the Dragonborn, I should be out adventuring, not sitting in my house fucking around with enchantments or forging enough swords to equip ten armies.

that's just because skill leveling is quite unbalanced, so making an assassin skilled in poisons take a lot of useless potion grinding as normal questing around will increase just stealth, archery and one handed skills.

there should be a non gamey, non grinding way to be whatever one want's to be, granting the fun of crafting without the mundane part of working as apprentice for hours.

suggestion welcome  :D
 
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 22, 2011, 09:46:30 am
Yeah, I just use the items I can make to keep me slightly ahead of the curve until I can upgrade, I train smithing by improving the items I loot before selling them, and enchantment by removing any enchant effects I like. Alchemy is just used to top up my potion stock when it runs low.
Title: Re: Discussion on TES V: Skyrim
Post by: Cthulhu on November 22, 2011, 09:47:02 am
Why do the writers have such a hard-on for "twists?"  And by "twists" I mean the good guy turns out to be the bad guy.  I feel like I would do better by taking what people say and assuming the exact opposite is true.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on November 22, 2011, 09:59:15 am
i for one enjoy having a personal house in any game i play. not only as a storage really.
My personal RP is to be a hermit wizard. who brews potions, enchants gear for others but also know how to cast spells and demolish his foes. i waste time traveling to gather rare herbs and imprison souls of powerfull creatures in my soul gems. then i head back home. help the people from nearby village or just walk around. i know in Morrowind i was such a mage.

i am just an old p'n'p RPG veteran who lacks the imagination to play them again. so i try my luck in CRPGs. but the problem is - theres just a hand full of sandboxy rpgs out there.
i am a neutral stranger who takes no ones side but their own and who suddenly discovered that one of his ancesters "blew" a dragon. i have no interest in rescusing the world. i am above that.

so yeah. house is importand to me.  ^_^
Title: Re: Discussion on TES V: Skyrim
Post by: BigD145 on November 22, 2011, 10:05:09 am
I don't see how you'd be enchanting enough to need an enchantment table in your own house really.

There are so many times I wish I had a shop to tinker. You just go right ahead and buy whatever random crap the merchants happen to be carrying. I'm sure one of those items will have the right enchantment for you eventually.

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Ivefan on November 22, 2011, 10:16:44 am
i for one enjoy having a personal house in any game i play. not only as a storage really.
My personal RP is to be a hermit wizard. who brews potions, enchants gear for others but also know how to cast spells and demolish his foes. i waste time traveling to gather rare herbs and imprison souls of powerfull creatures in my soul gems. then i head back home. help the people from nearby village or just walk around. i know in Morrowind i was such a mage.

i am just an old p'n'p RPG veteran who lacks the imagination to play them again. so i try my luck in CRPGs. but the problem is - theres just a hand full of sandboxy rpgs out there.
i am a neutral stranger who takes no ones side but their own and who suddenly discovered that one of his ancesters "blew" a dragon. i have no interest in rescusing the world. i am above that.

so yeah. house is importand to me.  ^_^

This is kind of what i do too, though i'm more of a collector, which isn't as fun as it might be due to the level scaling. And the quests is just so bland or plain retarded that i tend to not want to do them.
Title: Re: Discussion on TES V: Skyrim
Post by: cerapa on November 22, 2011, 10:36:42 am
You know what Skyrim needs?

That people would use your stuff. It would be awesome if my getting rich off of stamina-hurting daggers would bite me in the ass. Just think about it. A dude comes to you, dual wielding daggers and takes out all your stamina so you cant shield bash, and its all your fault. And also armies covered in dwarven armor you yourself have crafted. People constantly guzzling all the potions you have made and sold and other stuff like that.
Title: Re: Discussion on TES V: Skyrim
Post by: fred1248 on November 22, 2011, 10:39:15 am
You know what Skyrim needs?

That people would use your stuff. It would be awesome if my getting rich off of stamina-hurting daggers would bite me in the ass. Just think about it. A dude comes to you, dual wielding daggers and takes out all your stamina so you cant shield bash, and its all your fault. And also armies covered in dwarven armor you yourself have crafted. People constantly guzzling all the potions you have made and sold and other stuff like that.

and the world will be full of hundreds and hunreds of iron daggers.
Title: Re: Discussion on TES V: Skyrim
Post by: Cecilff2 on November 22, 2011, 10:40:19 am
Who in the world could possibly afford to buy any of it, besides other merchants?
Title: Re: Discussion on TES V: Skyrim
Post by: ThtblovesDF on November 22, 2011, 10:40:30 am
I was forever disapointed when

-stamina-violating a enemy does not make him pass out.
-you always have to kill a enemy, even after they yelled "I YIELD".
-many main-quest (and overall quests) simply focus completly on the "punch it till its dead" as only way to solve it. 
Title: Re: Discussion on TES V: Skyrim
Post by: cerapa on November 22, 2011, 10:42:54 am
Who in the world could possibly afford to buy any of it, besides other merchants?
Im guessing it would get devalued pretty fast if you pumped them out.

And Im guessing the empire has some money, and trade caravans get raided you know.
Title: Re: Discussion on TES V: Skyrim
Post by: Cecilff2 on November 22, 2011, 10:45:13 am
They'd have to make an actual economy then.
Title: Re: Discussion on TES V: Skyrim
Post by: Greiger on November 22, 2011, 10:46:31 am
Who in the world could possibly afford to buy any of it, besides other merchants?
Well I'm pretty sure that I made enough legendary quality dwarven, swords, daggers, and armor (it's not the most efficient sure, but I want some variety in my grind) to outfit every single guard in Whiterun in full dwarven after a few dwarven ruin raids. 

When so many of them get injected into the economy in a short period of time I'm sure they would become downright cheap in a functioning economy.

Blast, ninjas
Title: Re: Discussion on TES V: Skyrim
Post by: LoSboccacc on November 22, 2011, 10:47:00 am
They'd have to make an actual economy then.

anno 4E222, it would be awesome, and you know it!
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on November 22, 2011, 10:51:25 am
I was forever disapointed when

-stamina-violating a enemy does not make him pass out.
-you always have to kill a enemy, even after they yelled "I YIELD".
-many main-quest (and overall quests) simply focus completly on the "punch it till its dead" as only way to solve it.
I was disappointed that my Orkish Bow of Weakness did little in anyway to anything. It was really a wasted Enchantment for me, as the only time I would use a bow would be to Sneaksnipe or to shoot at a dragon. And Even if I attacked someone with it, and they were not sneak killed, they would have the amount of stamina back by the time they got to me and started swinging as if nothing happened before except for that arrow sticking out of them...

The I Yield cry is kinda a "Huh What???" question when I first heard it, it was in the Starting area, and it was one of the Stormcloaks, he went down to a knee and began to crawl away, screaming I yeild. The Ally I was with just went up to him and slapped him over the head. I was like. But he had Yielded...

Finally, I get tired of this system in everything... "I have a problem with this guy..." "Oh don't worry, I will kill him for you", and, "These people are asking for more money." "I'll kill them then." And. "I need you to transport this to that city." "Do I kill someone?" "Bandits perhaps" "Done"
Title: Re: Discussion on TES V: Skyrim
Post by: ThtblovesDF on November 22, 2011, 10:54:23 am
Anyway, as for enchantments: Get paralyze. It is quite amusing to see a Dreadlord running up some stairs - get hit in the face with a arrow, freeze and fall back down - then climb once more, only to repeat the process.
Title: Re: Discussion on TES V: Skyrim
Post by: Domenique on November 22, 2011, 10:57:08 am
Anyone noes any recipes for Poison of Paralysis?
Title: Re: Discussion on TES V: Skyrim
Post by: Dutchling on November 22, 2011, 11:00:59 am
Anyway, as for enchantments: Get paralyze. It is quite amusing to see a Dreadlord running up some stairs - get hit in the face with a arrow, freeze and fall back down - then climb once more, only to repeat the process.
It's even more fun when the enemies are on ramps and/or there is water nearby
WATERSLIIIIIIIIIIIIIIIIIIIIIIIIIDE!
Title: Re: Discussion on TES V: Skyrim
Post by: GaxkangtheUnbound on November 22, 2011, 11:03:46 am
Don't forget the ever-so-fun ice shout.
Rocket-propelled bears? OH YES. (http://www.youtube.com/watch?v=o7OraYXwqMw)
Title: Re: Discussion on TES V: Skyrim
Post by: Greiger on November 22, 2011, 11:04:28 am
My bow has a paralyze enchant on it.  I shot a bear with it once right as it was rearing up on two legs and it did a backflip from the paralyse.  It was hilarious.

When the paralyze wore off I just imagined the bear going in it's head "What the hell just happened?"

As for alchemy Imp stool and canis root seems to work well.  I think briar hearts and fungal pods have the effect too.
Title: Re: Discussion on TES V: Skyrim
Post by: Dutchling on November 22, 2011, 11:06:23 am
where do you get those? Imp Stool is just a shroom, but the others?
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on November 22, 2011, 11:08:59 am
where do you get those? Imp Stool is just a shroom, but the others?

canis root is a sort of root, as per name. i usually find it on tables or the likes.
briar hearts are found in the "briar heart" forsworns...(yeah, THEY USE THEM AS HEARTSS)
fungal pods got no clue.
Title: Re: Discussion on TES V: Skyrim
Post by: Greiger on November 22, 2011, 11:09:37 am
Canis root I always got out of shops.  I think they show up on the road now and then in the eastern areas too, but don't quote me on that.  Briarhearts are dropped from leaders of those savage folks Forsaken Forsworn I think they are called.  And wiki says morthal for fungal pods.
Title: Re: Discussion on TES V: Skyrim
Post by: Sergius on November 22, 2011, 11:18:23 am
I thought Imp Stool was literally the... droppings of an imp.

Anyway, don't know if this has been posted:

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 22, 2011, 11:19:08 am
Fml. Skyrim is crashing every 15 minutes now. :(
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on November 22, 2011, 11:22:56 am
I thought Imp Stool was literally the... droppings of an imp.

Anyway, don't know if this has been posted:

Spoiler (click to show/hide)
rotfl
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on November 22, 2011, 11:27:58 am
I thought Imp Stool was literally the... droppings of an imp.

Anyway, don't know if this has been posted:

Spoiler (click to show/hide)
rotfl

"We plant to our soils, to days come and gone
for the Age of the cabbage is just about done
We'll drive out the school and restore what we own
With our fruits and our vegetables we'll take back our home
Down with the school, the killer of veggies
On the day of your death we'll soup and we'll stew
We're the children of greenland, and we fight all our lives
And when the garden beckons everyone of us plants
But this land is ours and we'll see it freshed green
Of the scourge that has sullied our orchards and vines."
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on November 22, 2011, 11:36:03 am
All I can say is...
STILL NOT ENOUGH CABBAGES!!!!
Theres a whole second floor there mate...
Title: Re: Discussion on TES V: Skyrim
Post by: Kilroy the Grand on November 22, 2011, 11:39:50 am
Appearently bethesda made the entire landmass of tamriel, which you can travel to. Most of it is nearly textureless like morrowind and cyrodil though.

So, appearently there will be morrowind DLC... which I LIKE A WHOLE LOT.

http://ppsh-41.tumblr.com/post/13145143504/entire-tamriel-landmass-built-into-skyrim
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on November 22, 2011, 11:41:51 am
wow. they DID say their dlc wouldn't be as small as "horse armor".
and they DID say there was a chance to go back in other places...
they took the idea of morroblivion.
SO...
if hopes are high...
from arena to oblivion masses of lands will be placed as dlcs!
*starts rising hopes*
Title: Re: Discussion on TES V: Skyrim
Post by: LoSboccacc on November 22, 2011, 11:46:03 am
Appearently bethesda made the entire landmass of tamriel, which you can travel to. Most of it is nearly textureless like morrowind and cyrodil though.

So, appearently there will be morrowind DLC... which I LIKE A WHOLE LOT.

http://ppsh-41.tumblr.com/post/13145143504/entire-tamriel-landmass-built-into-skyrim

 :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on November 22, 2011, 11:46:58 am
Well now that would be interesting...
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 22, 2011, 11:48:56 am
I was forever disapointed when

-stamina-violating a enemy does not make him pass out.
-you always have to kill a enemy, even after they yelled "I YIELD".
-many main-quest (and overall quests) simply focus completly on the "punch it till its dead" as only way to solve it.

SOMETIMES you can get them to surrender. Very few characters let you.

It gets REALLY annoying when you scare someone.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on November 22, 2011, 11:53:11 am
Appearently bethesda made the entire landmass of tamriel, which you can travel to. Most of it is nearly textureless like morrowind and cyrodil though.

So, appearently there will be morrowind DLC... which I LIKE A WHOLE LOT.

http://ppsh-41.tumblr.com/post/13145143504/entire-tamriel-landmass-built-into-skyrim
Wow, if they really do something like this it would be awesome. No horse armor this time I hope. That was a stupid way to make money even for Bethesda. I'm sick of all the small DLCs.
Title: Re: Discussion on TES V: Skyrim
Post by: Werdna on November 22, 2011, 12:09:07 pm
Canis root has a really distinctive look in the wild - sorta like a big twisted, hairy grey root that sprouts out of the ground like a dead bonsai tree.  I usually see it on hill/mountain slopes.  I hadn't discovered the paralyze property on it, I'm excited to have a use for it now.

Question: is an archery-thief with a Bow of Drain Souls:
a) an absolute machine at filling soul gems with one-hit sneak-attack kills, or
b) wasting his time, as he needs multiple shots to first apply the buff, and then 'kill' to obtain the soul in the allotted time?

Part of my problem with enchanting is that its so much hassle to remember to apply a Drain Soul spell on potential victims; that bow would solve that problem.
Title: Re: Discussion on TES V: Skyrim
Post by: Silfurdreki on November 22, 2011, 12:11:03 pm
The random send-thugs-after-thieves system can be hilarious. Yesterday someone sent some thugs after me, and they were carrying this letter:

Spoiler (click to show/hide)

I bet the venerable Bandit Highwayman was quite upset after I stole his stuff (and probably murdered him and his friends).
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 22, 2011, 12:25:44 pm
sorry, i know, i am repeating myself but...

which drives me insane is that in ALL the houses ive seen so far(via own expirience and internet) have no frakking conteiners near the alchemy/enchanting stations.
The very first house available to you in whiterun has an alchemy pouch SITTING ON the alchemy station. It is a container. Use it.

And there's a chest on the bookcase, what, three steps away?
sure. now tell where do you go from there when you want enchant stuff

The Castle

been doing that for last 3 days. and its actualy fine... as long as someone else is doing the running back and forth.
actualy shame there isnt a quest that the player can get the court wizard job. most of the times their room are damn well equiped.
You can fast travel to the castle. You literally walk out the door and then fast travel and walk in another door and turn right. Are you really that lazy?

I mean once the modding kits come out I guess you could just stack all of the crafting objects on top of each other like some demented crafting tower so you never have to move more than 2 steps, with a tower of chests nearby. Personally I don't spend that much time enchanting so the occasional visit to dragon's reach or the mage college is good enough.
Title: Re: Discussion on TES V: Skyrim
Post by: Gabeux on November 22, 2011, 12:34:01 pm
This game is lots of fun. In Oblivion my Khajit had a weird/dumb build which made the game quite difficult for me.
Now I made a Nord Mage just to show the world how MAGICAL THIS LAND IS. Nah really, I just wanted to make a Mage since Oblivion, but never had the patience..

Using Muffle and Sneak + Runes = Fun Trolling.

-- BTW, am I doing it wrong, or the game is a 'bit slow' to level up? I guess I should use more money in training.
Also, spending perks on Smithing / Enchanting is as awesome as it seems? I always wanted to make enchantments in Oblivion, but once again, never wanted to spend time on it.
Title: Re: Discussion on TES V: Skyrim
Post by: Domenique on November 22, 2011, 12:42:11 pm
wow. they DID say their dlc wouldn't be as small as "horse armor".
and they DID say there was a chance to go back in other places...
they took the idea of morroblivion.
SO...
if hopes are high...
from arena to oblivion masses of lands will be placed as dlcs!
*starts rising hopes*

You're thinking about how you'll propose to a girl you haven't even asked out yet.
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on November 22, 2011, 12:53:55 pm
wow. they DID say their dlc wouldn't be as small as "horse armor".
and they DID say there was a chance to go back in other places...
they took the idea of morroblivion.
SO...
if hopes are high...
from arena to oblivion masses of lands will be placed as dlcs!
*starts rising hopes*

You're thinking about how you'll propose to a girl you haven't even asked out yet.

a man can dream.
and at the very least...MODDERS WILL RISE!.
someone won't let this bite of "mod which adds tamriels and morrowind in skyrim" go to waste.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on November 22, 2011, 12:59:55 pm
sorry, i know, i am repeating myself but...

which drives me insane is that in ALL the houses ive seen so far(via own expirience and internet) have no frakking conteiners near the alchemy/enchanting stations.
The very first house available to you in whiterun has an alchemy pouch SITTING ON the alchemy station. It is a container. Use it.

And there's a chest on the bookcase, what, three steps away?
sure. now tell where do you go from there when you want enchant stuff

The Castle

been doing that for last 3 days. and its actualy fine... as long as someone else is doing the running back and forth.
actualy shame there isnt a quest that the player can get the court wizard job. most of the times their room are damn well equiped.
You can fast travel to the castle. You literally walk out the door and then fast travel and walk in another door and turn right. Are you really that lazy?

I mean once the modding kits come out I guess you could just stack all of the crafting objects on top of each other like some demented crafting tower so you never have to move more than 2 steps, with a tower of chests nearby. Personally I don't spend that much time enchanting so the occasional visit to dragon's reach or the mage college is good enough.
okey now imagine in real life that your toilet is placed like 400 meters away from you house.
run Forrest, run.
you have a very bad habbit of being always opposite to anything people says. drop that. you arent helping. just making yourself look like a wiseguy.
the solution you suggest is being used by me - as i said - from 3 days. and i am tired of it. its needless and anoying. what on earth makes you think you will - i dont know - change my mind?
either contribute or glue your jaws togather. your agressive expresions needlessly heats the thread.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 22, 2011, 01:05:10 pm
Eh, I didn't mean anything personal by it. Not sure why you took it that way... I was just pointing out that the fast travel to the castle isn't much slower than walking to another room in the house.

Also, the proudmore manor in solitude has several barrels near the alchemy and enchanting tables iirc.
Title: Re: Discussion on TES V: Skyrim
Post by: Dutchling on November 22, 2011, 01:25:03 pm
The only enchanting table I know of is in near the Dwemer ruins in some city. So every time I really need to enchant I fast travel to every city until I finally remember it is the south west one and than I need to find the keep and the table.
So far this has ony happened once as I usually happen to find an enchanting table somewhere in a dungeon when I want to enchant. (AKA: I just enchant the hack of my gear whenever the game gives me the opportunity)

Also, if there will be a Morrowind DLC I might actually buy this game. Buccaneering sounds a lot cooler than buying though :(
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 22, 2011, 01:54:49 pm
Enchanting Table > Dragonsreach > Wizard Knob's Quarters.
Title: Re: Discussion on TES V: Skyrim
Post by: Cthulhu on November 22, 2011, 02:20:11 pm
Stop getting your hopes up guys.  It's a heightmap, it's not terrain, you can't walk on it, it's only nominally textured.  Bethesda made a heightmap for most of the continent a long time ago and when they make a game they just detail the area they're going to be working on.

That doesn't mean we won't see mods containing other parts of the world though.  There's no reason to believe there's going to be a massive Morrowind dlc though, and even if there were it wouldn't be anything like TES3.  Morrowind's basically gone.  Vivec disappeared, the Ministry of Truth fell and destroyed Vivec City, Red Mountain erupted, the Argonians invaded, there's a reason Hadvar says "The gods really have forsaken your people" if you're a Dunmer.
Title: Re: Discussion on TES V: Skyrim
Post by: Domenique on November 22, 2011, 02:23:10 pm
Stop getting your hopes up guys.  It's a heightmap, it's not terrain, you can't walk on it, it's only nominally textured.  Bethesda made a heightmap for most of the continent a long time ago and when they make a game they just detail the area they're going to be working on.

That doesn't mean we won't see mods containing other parts of the world though.  There's no reason to believe there's going to be a massive Morrowind dlc though, and even if there were it wouldn't be anything like TES3.  Morrowind's basically gone.  Vivec disappeared, the Ministry of Truth fell and destroyed Vivec City, Red Mountain erupted, the Argonians invaded, there's a reason Hadvar says "The gods really have forsaken your people" if you're a Dunmer.

Actually, you've just given reason why Morrowind would be managable to make as an Expansion Pack, since the more gets trashed the less the devs gotta do.
Title: Re: Discussion on TES V: Skyrim
Post by: Cthulhu on November 22, 2011, 02:27:53 pm
Oblivion had heightmaps of much of the world too and nothing came of it.  It's possible, the gate from Skyrim to Morrowind seems to suggest it, but I wouldn't start planning your Morrowind adventures just yet.
Title: Re: Discussion on TES V: Skyrim
Post by: Dutchling on November 22, 2011, 02:34:26 pm
That doesn't mean we won't see mods containing other parts of the world though.  There's no reason to believe there's going to be a massive Morrowind dlc though, and even if there were it wouldn't be anything like TES3.  Morrowind's basically gone.  Vivec disappeared, the Ministry of Truth fell and destroyed Vivec City, Red Mountain erupted, the Argonians invaded, there's a reason Hadvar says "The gods really have forsaken your people" if you're a Dunmer.
tell me more  ???
Title: Re: Discussion on TES V: Skyrim
Post by: Domenique on November 22, 2011, 02:35:20 pm
That doesn't mean we won't see mods containing other parts of the world though.  There's no reason to believe there's going to be a massive Morrowind dlc though, and even if there were it wouldn't be anything like TES3.  Morrowind's basically gone.  Vivec disappeared, the Ministry of Truth fell and destroyed Vivec City, Red Mountain erupted, the Argonians invaded, there's a reason Hadvar says "The gods really have forsaken your people" if you're a Dunmer.
tell me more  ???

uesp.net, he's not a NPC, sir.
Title: Re: Discussion on TES V: Skyrim
Post by: Dutchling on November 22, 2011, 02:36:46 pm
*tab*
 >:(
Title: Re: Discussion on TES V: Skyrim
Post by: Domenique on November 22, 2011, 02:44:30 pm
*tab*
 >:(

Don't you tab on me!

Anyway, Black Marsh left the empire and conquered Vvanderfel, Elsweyr also seceded and became a client state to Summerset, making the empire consist of Skyrim, High Rock and Cyrodil.
Title: Re: Discussion on TES V: Skyrim
Post by: Dutchling on November 22, 2011, 02:49:26 pm
I also met some elf nazis a while ago, did they conquer the empire or something?
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on November 22, 2011, 02:49:55 pm
TOPIC HIJACK LOL

How do you properly snake in Mario Kart DS?

Kidding, but anybody think Nazir, the <see spoiler tag below> should've been a marriage candidate? After all I've been through in the group, he isn't available for marriage. Kinda makes me wonder why, since he's as significant as Aela the Huntress in another quest arc, and they restricted him.
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on November 22, 2011, 02:51:04 pm
I also met some elf nazis a while ago, did they conquer the empire or something?

Sort of. More info if you demand.
Title: Re: Discussion on TES V: Skyrim
Post by: Dutchling on November 22, 2011, 02:53:37 pm
If you don't mind. I could search the internet for it but you might as well tell me :P. I only thing I know is that a group of Elfs attacked me as I was unable to deny worshiping some god. I didn't mind as I got some nice armor out of it anyway.
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on November 22, 2011, 02:58:01 pm
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Domenique on November 22, 2011, 02:58:01 pm
If you don't mind. I could search the internet for it but you might as well tell me :P. I only thing I know is that a group of Elfs attacked me as I was unable to deny worshiping some god. I didn't mind as I got some nice armor out of it anyway.

UESP.NET

http://uesp.net/wiki/Lore:Thalmor

P.S. Nazis indeed =>
Quote
"High elves consider themselves to be the only perfect race. Over hundreds of generations they have bred themselves into a racially pure line, and are now almost identical to one another in appearance. The theory that the High Elves do not reproduce as quickly or as often as humans is false. Rather, and to my horror, they kill nine out of ten babies born to them in their obsession for purity.
Title: Re: Discussion on TES V: Skyrim
Post by: Tellemurius on November 22, 2011, 03:00:11 pm
There better be DLC to remove elvish scum from the halls of the Empire!
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on November 22, 2011, 03:01:24 pm
There better be DLC to remove elvish scum from the halls of the Empire!

This I agree with. They should allow us to destroy the Aldmeri Dominion, and free Tamriel from their evil clutches!
Title: Re: Discussion on TES V: Skyrim
Post by: Dutchling on November 22, 2011, 03:02:27 pm
I guess I'll start reading some of the books I have been collecting in-game. There must be some history books in them,
Title: Re: Discussion on TES V: Skyrim
Post by: Gabeux on November 22, 2011, 03:03:25 pm
Why would they name a land "Elsweyr"?

NPC says "I am from Elsweyr" = "I am from elsewhere".
...really?
Title: Re: Discussion on TES V: Skyrim
Post by: Dutchling on November 22, 2011, 03:04:02 pm
I think it's a joke. Like the land in Shrek.
Title: Re: Discussion on TES V: Skyrim
Post by: Cthulhu on November 22, 2011, 03:04:51 pm
thatsthejoke.jpg

It's the weird silly place where Khajiit come from.
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on November 22, 2011, 03:07:55 pm
It would seem like we'll actually get a taste of the other provinces, eventually. Most likely, I mean, they didn't model it for nothing. I assume. (http://www.joystiq.com/2011/11/22/elder-scrolls-v-skyrim-apparently-contains-much-of-tamriel/)
Title: Re: Discussion on TES V: Skyrim
Post by: Dutchling on November 22, 2011, 03:08:35 pm
I assumed a joke is supposed to be funny.
Title: Re: Discussion on TES V: Skyrim
Post by: Domenique on November 22, 2011, 03:08:57 pm
Why would they name a land "Elsweyr"?

NPC says "I am from Elsweyr" = "I am from elsewhere".
...really?

They have a saying: "The ideal society is elsewhere", and it's speculated that that's where the name came from. shitibecomingeekwhat.
Title: Re: Discussion on TES V: Skyrim
Post by: Dutchling on November 22, 2011, 03:09:14 pm
It would seem like we'll actually get a taste of the other provinces, eventually. Most likely, I mean, they didn't model it for nothing. I assume. (http://www.joystiq.com/2011/11/22/elder-scrolls-v-skyrim-apparently-contains-much-of-tamriel/)

LOOK AT THE PREVIOUS PAGE IN THIS THREAD

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Cthulhu on November 22, 2011, 03:10:08 pm
It would seem like we'll actually get a taste of the other provinces, eventually. Most likely, I mean, they didn't model it for nothing. I assume. (http://www.joystiq.com/2011/11/22/elder-scrolls-v-skyrim-apparently-contains-much-of-tamriel/)

We just went over this, like a half hour ago.  It's a heightmap somebody made in photoshop, probably before the development of Oblivion.  Do not get your hopes up.
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on November 22, 2011, 03:11:55 pm
Oh, apologies then for bringing that up again.

Why am I so late for the news?
Title: Re: Discussion on TES V: Skyrim
Post by: Tellemurius on November 22, 2011, 03:12:38 pm
There better be DLC to remove elvish scum from the halls of the Empire!

This I agree with. They should allow us to destroy the Aldmeri Dominion, and free Tamriel from their evil clutches!
I would love it, plus i would like to see the Talos Cult again scheming their way to bring a new emperor, hell just have me sit on the throne and get this empire back rolling again.
Title: Re: Discussion on TES V: Skyrim
Post by: Dutchling on November 22, 2011, 03:26:45 pm
There better be DLC to remove elvish scum from the halls of the Empire!

This I agree with. They should allow us to destroy the Aldmeri Dominion, and free Tamriel from their evil clutches!
I would love it, plus i would like to see the Talos Cult again scheming their way to bring a new emperor, hell just have me sit on the throne and get this empire back rolling again.
I would love the Kahjiti Emancipation Front!
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 22, 2011, 03:30:20 pm
GUYS WE'RE GETTING MORROWIND DLC NEXT I SAW IT ON GIZMODO -soexcite-
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on November 22, 2011, 03:30:44 pm
There better be DLC to remove elvish scum from the halls of the Empire!

This I agree with. They should allow us to destroy the Aldmeri Dominion, and free Tamriel from their evil clutches!
I would love it, plus i would like to see the Talos Cult again scheming their way to bring a new emperor, hell just have me sit on the throne and get this empire back rolling again.
Being able to run the whole of Tamriel actually makes sense in this game, if such a thing was allowed by the devs. You are Dragonborn, and all of the previous emperors had Dragon blood in them.
Title: Re: Discussion on TES V: Skyrim
Post by: Sergius on November 22, 2011, 03:33:23 pm
Maybe in the DLC you'll ride a dragon, so you need a lot of worldmap because dragons are very fast and could just fly circles around Skyrim really fast with nowhere interesting to go.
Title: Re: Discussion on TES V: Skyrim
Post by: Gabeux on November 22, 2011, 03:36:51 pm
Why would they name a land "Elsweyr"?

NPC says "I am from Elsweyr" = "I am from elsewhere".
...really?

They have a saying: "The ideal society is elsewhere", and it's speculated that that's where the name came from. shitibecomingeekwhat.

Loved that saying. Thanks for the explanation ahahah.
I don't know much about TES lore, in Oblivion I skipped much stuff. And Oblivion was the first of the series I played.
When I was little, I saw my uncle playing Morrowind and found it awesome. I think he played Daggerfall too.

It's funny to grow up and play games you saw someone playing when you were just a kid heh.
Title: Re: Discussion on TES V: Skyrim
Post by: Tellemurius on November 22, 2011, 03:37:21 pm
Maybe in the DLC you'll ride a dragon, so you need a lot of worldmap because dragons are very fast and could just fly circles around Skyrim really fast with nowhere interesting to go.
Well you have Odahviing already, wouldn't be hard.
Title: Re: Discussion on TES V: Skyrim
Post by: SP2 on November 22, 2011, 04:41:04 pm
Maybe in the DLC you'll ride a dragon, so you need a lot of worldmap because dragons are very fast and could just fly circles around Skyrim really fast with nowhere interesting to go.
Well you have Odahviing already, wouldn't be hard.
Spoiler: Main quest (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: fqllve on November 22, 2011, 05:12:36 pm
There better be DLC to remove elvish scum from the halls of the Empire!
This I agree with. They should allow us to destroy the Aldmeri Dominion, and free Tamriel from their evil clutches!
The game pretty heavily implies that everything you do here (especially the civil war questline) is in preparation for another war with the Dominion. And no matter which side you choose in the civil war a victory is still bad for the Dominion. I'd guess the war will probably be the plot of VI or VII.
Title: Re: Discussion on TES V: Skyrim
Post by: Tellemurius on November 22, 2011, 05:21:30 pm
There better be DLC to remove elvish scum from the halls of the Empire!
This I agree with. They should allow us to destroy the Aldmeri Dominion, and free Tamriel from their evil clutches!
The game pretty heavily implies that everything you do here (especially the civil war questline) is in preparation for another war with the Dominion. And no matter which side you choose in the civil war a victory is still bad for the Dominion. I'd guess the war will probably be the plot of VI or VII.
hmm
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Jacob/Lee on November 22, 2011, 05:37:18 pm
Spoiler (click to show/hide)
Oh man, how cool would it be having killer robots guarding our fortresses?
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on November 22, 2011, 05:43:52 pm
 There were a few master-rank Telvanni you may want to talk to.
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on November 22, 2011, 05:49:38 pm
Those robots were wimps. The centurions are so slow that I killed one using the lowest-level fire and shock spells over several minutes followed by a single strike between the legs with my mace when it got down to around 1/4 health, which caused it to power down and collapse. It never even touched me, or even swung at me, and I ran past it several times.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 22, 2011, 05:51:49 pm
The things are hundreds of years old, I'm not expecting lightning speed.
Title: Re: Discussion on TES V: Skyrim
Post by: fqllve on November 22, 2011, 06:53:15 pm
They're also huge, and made of Dwemer metal which is especially heavy.

The Sphere Centurions happen to be pretty quick.
Title: Re: Discussion on TES V: Skyrim
Post by: Greiger on November 22, 2011, 07:14:01 pm
You know that face palm moments thread on the upper boards?

I just had one of them, you know horses?  You know the sprint button?  You can combine the two.

I now care to use my horse now and then.
Title: Re: Discussion on TES V: Skyrim
Post by: Flying Carcass on November 22, 2011, 07:28:53 pm
This has always bugged me about the elder scrolls series... considering dead bodies have a tendency to vacate their graves, either through their own volition or the meddling of a necromancer, why doesn't the empire mandate that all bodies be cremated? (Aside from the developers wanting to have undead enemies in the game, of course)
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on November 22, 2011, 07:45:35 pm
Because then no bodies would be there to conveniently arise when you are around.
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on November 22, 2011, 08:16:09 pm
The Night's Watch does that in A Song of Ice and Fire (Also known as A Game of Thrones, after the TV show, although you don't see any of the Others in the (first season of the) show, as far as I know, except in the very beginning). Of course, their corpses-rising-from-the-dead problem is considerably worse than the one in Skyrim.
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on November 22, 2011, 08:16:50 pm
Maybe cremated bodies are where the wraiths come from? They're even worse than zombies or draugr.
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on November 22, 2011, 08:17:16 pm
You mean the "ice wraiths" that look like (miniature, less dangerous, and less durable) enraged Vorlons?
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on November 22, 2011, 08:19:07 pm
Look you just don't question why Zombies and other living dead ONLY care when the PC is around them to raise up and attack...
You could have an entire graveyard full of NPCs but not one of the Dead will rise unless the PC joins the pack. Being the Chosen One attracts all manner of badness to you, its why everyone tells you about their every little problem and why dead rise...
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 22, 2011, 08:20:05 pm
Dang it!

I picked the evil side... Now I have to go back and load 2 hours of gameplay.

I mean neither side is "good" but one side certainly is evil.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 22, 2011, 08:20:53 pm
Kill them all and let Talos sort them out.
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 22, 2011, 08:21:48 pm
Kill them all and let Talos sort them out.

I am sort of surprised they turned out to be evil.

At first it seems like they have legitimate claim and that they were simply using archaic laws and practices that others didn't understand... NOPE! they just like their genocide.

They don't even try to hide it as ambiguous... I mean yes, one side has "bad" practices... but it is like America vs. Satan. Corrupt vs. Downright evil.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 22, 2011, 08:27:25 pm
I mean kill everyone1, not just the faction that you've decided is evil.


1 Aside from the six billion "Essential" NPCs
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 22, 2011, 08:31:18 pm
I mean kill everyone1, not just the faction that you've decided is evil.


1 Aside from the six billion "Essential" NPCs

Actually... what you said is exactly something the faction I am refering to as evil.

Also they pretty much are with modern standards. Their goals are genocide afterall.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 22, 2011, 08:32:16 pm
Genocide is overrated. Omnicide is where it's at.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 22, 2011, 08:35:38 pm
Dang it!

I picked the evil side... Now I have to go back and load 2 hours of gameplay.

I mean neither side is "good" but one side certainly is evil.
Wait which one did you decide was evil? Spoiler it ofcourse.
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 22, 2011, 08:37:44 pm
Dang it!

I picked the evil side... Now I have to go back and load 2 hours of gameplay.

I mean neither side is "good" but one side certainly is evil.
Wait which one did you decide was evil? Spoiler it ofcourse.

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Bdthemag on November 22, 2011, 08:44:58 pm
Dang it!

I picked the evil side... Now I have to go back and load 2 hours of gameplay.

I mean neither side is "good" but one side certainly is evil.
Wait which one did you decide was evil? Spoiler it ofcourse.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 22, 2011, 08:47:35 pm
Well Bdthemag

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on November 22, 2011, 08:56:19 pm
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 22, 2011, 08:57:48 pm
Spoiler (click to show/hide)

Spoiler (click to show/hide)

I do have to ask.

Does completing the main storyline make elements leave the game?

Or rather

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on November 22, 2011, 09:04:26 pm
I specifically avoided joining either the imperials or stormcloaks until I was further along in the main quest. I had hoped to meet the thalmor, find out more about them, and see if it was possible to join them, but the main quest turns them hostile (if they weren't already) and they make no distinction between Altmer PCs and other PCs as far as I know.
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 22, 2011, 09:07:58 pm
I specifically avoided joining either the imperials or stormcloaks until I was further along in the main quest. I had hoped to meet the thalmor, find out more about them, and see if it was possible to join them, but the main quest turns them hostile (if they weren't already) and they make no distinction between Altmer PCs and other PCs as far as I know.

Ohh? I guess I should wait I guess...

Unless, once again, the main quest does evil things to your game like it did in Oblivion (one of the reasons why I never finished the main questline)
Title: Re: Discussion on TES V: Skyrim
Post by: fqllve on November 22, 2011, 09:12:26 pm
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on November 22, 2011, 09:17:47 pm
Aside from the six billion "Essential" NPCs
This still bugs me, I would have figured it's something they'd fix. I understand that Bethesda didn't want to scare/frustrate players by doing what they did in Morrowind (you can kill essential NPCs but it will break the fourth wall to tell you that you can't finish the main quest with them dead, minor quest characters can die and stop quests). In Oblivion it was annoying that certain people could never be "killed". Now they come back with full health too. You can't even pickpocket them while they're down. I would expect them to lie down for a good while and surrender/forgive/run screaming from you, but no, they just get up with full health and fight you more.

Which is a surprising break from reality- I once beat a bandit leader within an inch of death, but let him get up. He then started cooking, and brushed me off angrily if I tried to talk to him. Might just be because he's a quest target and says something before you fight him (it doesn't pull you into a conversation window though). Some NPCs do reach the "surrender point", but keep fighting to the death when they get back up.
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on November 22, 2011, 09:28:33 pm
I was expecting a F:NV-like solution, myself, where you'd kill an NPC and you'd see FAILED: SOME QUEST THAT YOU DIDN'T EVEN HAVE YET pop up. Preferably, with them set up so that only the player could kill them, and anyone else would just KO them temporarily.
Title: Re: Discussion on TES V: Skyrim
Post by: Criptfeind on November 22, 2011, 09:29:44 pm
That fighting after surrendering bugs me quite a bit.

I want to be able to leave people alive. And it does not make leveling up easier or whatever other excuses they could use because of the skill system.
Title: Re: Discussion on TES V: Skyrim
Post by: NobodyPro on November 22, 2011, 09:30:42 pm
You know that face palm moments thread on the upper boards?

I just had one of them, you know horses?  You know the sprint button?  You can combine the two.

I now care to use my horse now and then.
Wait... damn!

Got the game going after owning it for two weeks. Rode a horse off a cliff, onto somebody else who was riding their horse. I was the only survivor.
First Impressions: ALL AWESOME EXCEPT THE DAMN MENUS! Caps is necassary when talking about this game.

Ninja comment:
I was expecting a F:NV-like solution, myself, where you'd kill an NPC and you'd see FAILED: SOME QUEST THAT YOU DIDN'T EVEN HAVE YET pop up. Preferably, with them set up so that only the player could kill them, and anyone else would just KO them temporarily.
This is one of the reasons I prefered New Vegas to Fallout 3.
Title: Re: Discussion on TES V: Skyrim
Post by: alway on November 22, 2011, 09:36:45 pm
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on November 22, 2011, 09:37:11 pm
I kinda wished the Civil War quest line allowed you to rule or free Skyrim from both Stormcloaks and Imperials, but alas, they didn't want that, or put that in.

Makes me sad that I wanted to join the Stormcloaks, since they're not fully evil, but they're absolutely brutal, and you had to do something that made you feel like a jerk for them, in order to proceed.

D:
Title: Re: Discussion on TES V: Skyrim
Post by: Bdthemag on November 22, 2011, 09:39:44 pm
If only Bethesda knew how to write a good story, like Obsidian.
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 22, 2011, 09:40:27 pm
Big question...

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on November 22, 2011, 09:41:22 pm
Spoiler (click to show/hide)

Then again,
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 22, 2011, 09:42:23 pm
I kinda wished the Civil War quest line allowed you to rule or free Skyrim from both Stormcloaks and Imperials, but alas, they didn't want that, or put that in.

Makes me sad that I wanted to join the Stormcloaks, since they're not fully evil, but they're absolutely brutal, and you had to do something that made you feel like a jerk for them, in order to proceed.

D:

I'm pissed that I can't run a business. I mean, really. Is it THAT much of an issue for a section of coding or two? It'd probably take half-a-week, if that long, to throw in a "Buy this business. Manage it." code.
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on November 22, 2011, 09:43:05 pm
Big question...

Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: alway on November 22, 2011, 09:48:07 pm
Big question...

Spoiler (click to show/hide)

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on November 22, 2011, 09:49:57 pm
Big question...

Spoiler (click to show/hide)

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: fqllve on November 22, 2011, 09:52:22 pm
Spoiler (click to show/hide)
If only Bethesda knew how to write a good story, like Obsidian.

Although, to be fair. Obsidian has done some bad endings.
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 22, 2011, 10:00:01 pm
Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 22, 2011, 10:00:26 pm
I kinda wished the Civil War quest line allowed you to rule or free Skyrim from both Stormcloaks and Imperials, but alas, they didn't want that, or put that in.

Makes me sad that I wanted to join the Stormcloaks, since they're not fully evil, but they're absolutely brutal, and you had to do something that made you feel like a jerk for them, in order to proceed.

D:

I'm pissed that I can't run a business. I mean, really. Is it THAT much of an issue for a section of coding or two? It'd probably take half-a-week, if that long, to throw in a "Buy this business. Manage it." code.
You're the Dragonborn, you should be out saving the world, not sitting in a back room doing accounts.
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 22, 2011, 10:03:28 pm
Ever thought that making such a successful buisness that it creates an economic union across the world COULD save it?

Actually... come to think of it. It probably would have been a better use of your time.
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on November 22, 2011, 10:04:06 pm
I kinda wished the Civil War quest line allowed you to rule or free Skyrim from both Stormcloaks and Imperials, but alas, they didn't want that, or put that in.

Makes me sad that I wanted to join the Stormcloaks, since they're not fully evil, but they're absolutely brutal, and you had to do something that made you feel like a jerk for them, in order to proceed.

D:

I'm pissed that I can't run a business. I mean, really. Is it THAT much of an issue for a section of coding or two? It'd probably take half-a-week, if that long, to throw in a "Buy this business. Manage it." code.
You're the Dragonborn, you should be out saving the world, not sitting in a back room doing accounts.

Who said I'm not allowed to be a merchant?

*gets traveling gear, goods, and proceeds to Markart--

"Dragon!"

*brandishes sword, kills dragon.*

Then again, you might be right.
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 22, 2011, 10:05:03 pm
I am actually starting to have a LOT of trouble just selling all my items now.

Wish Speechcraft leveled up faster.
Title: Re: Discussion on TES V: Skyrim
Post by: IronyOwl on November 22, 2011, 10:05:47 pm
You're the Dragonborn, you should be out saving the world, not sitting in a back room doing accounts.
Or staggering across the tundra because I refuse to drop these shoes, but that hasn't stopped me.

You are right, however. At the very least, your income should be pried out of frigid crypts and bandit hands, not some child's grocery shopping.


Also, I agree about the surrendering thing. I see no issue with assuming you nonfatally club and rob them, though.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 22, 2011, 10:07:14 pm
Ever thought that making such a successful buisness that it creates an economic union across the world COULD save it?

Actually... come to think of it. It probably would have been a better use of your time.
And then everyone gets eaten by dragons. World over.


:P
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 22, 2011, 10:10:04 pm
Ever thought that making such a successful buisness that it creates an economic union across the world COULD save it?

Actually... come to think of it. It probably would have been a better use of your time.
And then everyone gets eaten by dragons. World over.


:P

Psh... Just use your money to develop anti-dragon technology.

Actually Dragons arn't all that tough. I've seen them taken down by three guards.

So there because you have your own shop you just saved the world!
Title: Re: Discussion on TES V: Skyrim
Post by: Criptfeind on November 22, 2011, 10:17:09 pm
Yeah. I mean. That is the thing right. Dragons were very scary.

Three or four ages ago.

When they were fighting like fucking cave men.

Now they seem a little sad.
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on November 22, 2011, 10:17:37 pm
I'd be taking over management of whoever is in charge of provisioning the imperial army with weapons and armor, personally. Then make sure the blacksmiths have sufficient training to make high-quality stuff, improve the quality of all the existing equipment and start making better and issuing better stuff.

Then, start issuing magic destruction staves: fireball, lightning bolt (not chain lightning), and ones which do short range constant effects like frost. They'd only work for a limited time until they run out of charges, of course, but if the troops learn soul trap and get soul gems, they could recharge them (or they could buy soul gems or be issued them or whatever).

A platoon of enemies firing fireball staves at tightly grouped heavily armored enemy troops could be devastating since magic ignores armor and fireballs are AOE. Firebolt staves would be similarly powerful but less overpowered, and frost staves could slow enemies.

Any of these could be dual-wielded or wielded with a shield, and the troops can use them instead of bows, without needing any skill in either archery or magic - we'd just need enchanters to make them and mages to soul trap souls (for the best effect, grand or black souls).

(Imagine the imperial army or blades using fireball staves or ice bolt staves against dragons, depending on the dragon type. Hee hee. Although, I have tried a lightning staff and it wasn't as effective as running up and whacking it.)
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 22, 2011, 10:18:51 pm
Spoiler: Sort of spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: alway on November 22, 2011, 10:23:14 pm
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Then again,
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on November 22, 2011, 10:23:40 pm
Spoiler: Sort of spoiler (click to show/hide)

<Bob Page>Oh yes. Most certainly.</Bob Page>
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 22, 2011, 10:24:16 pm
Experienced trader-gamer across many games: Alright, time to head to the market to see what sells well and where. Buy low, sell high.

"WANT SOME FISH? 12 GOLD"
"Sure. Oh, wait, wrong one. Here, have it back."
"...You're giving me 3 gold for this? Fuck this, I'll go strip some dead bandits and scavenge every coin and ingredient I can find."
Title: Re: Discussion on TES V: Skyrim
Post by: Tellemurius on November 22, 2011, 10:26:00 pm
Ever thought that making such a successful buisness that it creates an economic union across the world COULD save it?

Actually... come to think of it. It probably would have been a better use of your time.
And then everyone gets eaten by dragons. World over.


:P

Psh... Just use your money to develop anti-dragon technology.

Actually Dragons arn't all that tough. I've seen them taken down by three guards.

So there because you have your own shop you just saved the world!
Um, I'm at the point where you got one lame dragon to kill then after him his big motherfucking brother Blood dragon flies down like a internet troll all pompous and full of dickery. I swear I spend more time to kill them than the damn elder dragons and they are suppose to be harder.
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 22, 2011, 10:26:43 pm


So? I still have to kill them, otherwise it's a waste of my RAM having them flying around.
Title: Re: Discussion on TES V: Skyrim
Post by: alway on November 22, 2011, 10:27:18 pm
Experienced trader-gamer across many games: Alright, time to head to the market to see what sells well and where. Buy low, sell high.

"WANT SOME FISH? 12 GOLD"
"Sure. Oh, wait, wrong one. Here, have it back."
"...You're giving me 3 gold for this? Fuck this, I'll go strip some dead bandits and scavenge every coin and ingredient I can find."
Best example of this was when another guy playing in the same room all of a sudden yells 'FUCK! I just accidentally sold my sword to a vendor for 1000 gold and now she want 7000 for me to take it back!' That happened twice in the same day. :P
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 22, 2011, 10:28:08 pm
Experienced trader-gamer across many games: Alright, time to head to the market to see what sells well and where. Buy low, sell high.

"WANT SOME FISH? 12 GOLD"
"Sure. Oh, wait, wrong one. Here, have it back."
"...You're giving me 3 gold for this? Fuck this, I'll go strip some dead bandits and scavenge every coin and ingredient I can find."
Best example of this was when another guy playing in the same room all of a sudden yells 'FUCK! I just accidentally sold my sword to a vendor for 1000 gold and now she want 7000 for me to take it back!' That happened twice in the same day. :P

Fucking slimy imperials with their silver tongues.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 22, 2011, 10:29:00 pm
Buy back sword.
Kill vendor with it.
(Money is already in Hammerspace)
No profit :(
Title: Re: Discussion on TES V: Skyrim
Post by: Greiger on November 22, 2011, 10:43:10 pm
So folks are complaining that mages are really weak in skyrim...yet mages regularly two shot me when I fight them.  Turns fighting mages into "close to melee range as quickly as possible while wearing a beerhat loaded with vigorous health potions and dodging every ice spike sent your way or DIE".  I practically have to save every two seconds in order to beat one.  Everything else on the other hand barely moves my health, and doesn't move it at all with hristskin active.

Am I missing something here?  It seems to me like mages are untouchable killing machines.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 22, 2011, 10:48:22 pm
You sound exactly like a guy from an IRC channel I hang out on.
Are you him?
Title: Re: Discussion on TES V: Skyrim
Post by: 3 on November 22, 2011, 10:49:25 pm
Am I missing something here?  It seems to me like mages are untouchable killing machines.

Because, as I implied a while back, NPC mages don't obey the same rules as the PC. They have far too much mana for one thing, and their spells seem to scale better than the ones available to the player do. I wouldn't be surprised if that was due to the same issue as was with Oblivion's default level scaling: NPCs are unerringly efficient with their level/skill distribution, and get more skills/level than the player does anyway.
Title: Re: Discussion on TES V: Skyrim
Post by: IronyOwl on November 22, 2011, 10:52:33 pm
So folks are complaining that mages are really weak in skyrim...yet mages regularly two shot me when I fight them.  Turns fighting mages into "close to melee range as quickly as possible while wearing a beerhat loaded with vigorous health potions and dodging every ice spike sent your way or DIE".  I practically have to save every two seconds in order to beat one.  Everything else on the other hand barely moves my health, and doesn't move it at all with hristskin active.

Am I missing something here?  It seems to me like mages are untouchable killing machines.
PC and NPC mages are two separate things. Plus your armor is probably waaaaaay above your resist (likely zero), so it makes sense that you'd have more trouble with them than most other things. Finally, I assume they're squishier and thus hit harder.

Histskin is pure lol, so no surprise there.

Also, you don't sound like you've ever faced the Chaurus (FUCK. YOU.) in melee.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 22, 2011, 10:53:40 pm
Yes

Fuck those giant earwigs.
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 22, 2011, 10:55:48 pm
Ehh Dragons are all easy to me ever since I found out the Dual Casting strategy.
Title: Re: Discussion on TES V: Skyrim
Post by: Greiger on November 22, 2011, 10:59:53 pm
I haven't fought a charus recently, but I did about 10 levels or so ago, didn't have too much trouble.  But I can melee giants no problem, I would think those would hit harder than most anything around.

Though after looking around a bit it seems my armor rating is so high that I'm actually armor rating capped, which could explain why mages (which ignore armor) seem inordinately strong, and everything that relies on actually causing physical harm seem so weak.

And nope Japa, I havent been in an IRC in about 5 months.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 22, 2011, 11:18:07 pm
Ehh Dragons are all easy to me ever since I found out the Dual Casting strategy.

Dragons are, by far, one of the easiest things in Skyrim to fight. It's a sad but undeniable fact.

And yeah, who really wants to spend enchant slots on resists? It's a big reason why upper level mages cut through melees like hot knives through butter. Their bottomless mana pools (and I suspect auto-firing spells with no charge up times but simulated cool downs) basically turns them into magical Gatling guns. Getting in close is the only way to bring them down, and boy does running into a hail of icebolts fucking suck.

On that note, whatever ever happened to Dispel? Another causality of "lost technology" I guess. But I'd actually use magic specifically for dispel against mage shields if it was available.
Title: Re: Discussion on TES V: Skyrim
Post by: Greiger on November 22, 2011, 11:32:40 pm
I just saw that my statistics are currently saying my favorite spell is 'raise zombie'.  Consitering that I never actually raised a zombie, I think my favorite spell is actually "Dragon Catapult".

I'm not sure whether that means I'm just really easy to amuse or that I need to use more magic.
Title: Re: Discussion on TES V: Skyrim
Post by: Cthulhu on November 22, 2011, 11:33:56 pm
These books, man.  Scourge of the Gray Quarter is so sharp you can cut yourself on it.  Pretty much a flawless representation of the typical closet racist's views, injected into the game.

On the other end of the spectrum, Antecedents of Dwemer Law.  Just reading the name put me to sleep on my first encounter.  The second time I saw it I was sneaking through a certain spoiler place for the thieves guild questline, and my subsequent scream of "Who thought this shit needed to be written down?!" alerted every guard in the city.  Seriously, I understand that they're going for that authentic feel, putting actual scholarly texts to make you feel like it's a real world that exists beyond the player's exploits, but come on.

Also, compared to the Companions the rewards late in the thieves guild quest are insane.

Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 23, 2011, 12:05:35 am
Definitely agree on the TG quest. I can already tell that someone got all the creative freedom they wanted to do the questline and it's probably the best guild quest in the game between duration (actually probably too long), pacing, rewards and interesting quests. The side jobs are just a bonus. I haven't done the Companions or Mages Guild, but based on people's impressions I can already tell that the TG was better than both. Like the TG questline stole all the mojo from the other two :P Maybe the DB quest line will be a little better.

I got virtually everything I could want as a Rogue player out of the TG. And that's a tall order that most games never live up to. Is the TG a little cliche at times, a little off kilter, trying to hard to be twisty? At times. But it was so much content it took me three days to get through it my normal speed. Almost being done now, I can say I'm satisfied.

Quote
Just reading the name put me to sleep on my first encounter.

I can't claim to be an avid reader of all TES literature over the last three games....but yeah. Some of the titles are incredibly dry, and others I feel like I don't need a book to explain why Nords hate foreigners.

Everquest taught me everything I need to know about fantasy racism. "You've ruined your own lands, you're not going to ruin mine!"
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 23, 2011, 12:08:18 am
So folks are complaining that mages are really weak in skyrim...yet mages regularly two shot me when I fight them.  Turns fighting mages into "close to melee range as quickly as possible while wearing a beerhat loaded with vigorous health potions and dodging every ice spike sent your way or DIE".  I practically have to save every two seconds in order to beat one.  Everything else on the other hand barely moves my health, and doesn't move it at all with hristskin active.

Am I missing something here?  It seems to me like mages are untouchable killing machines.
PC and NPC mages are two separate things. Plus your armor is probably waaaaaay above your resist (likely zero), so it makes sense that you'd have more trouble with them than most other things. Finally, I assume they're squishier and thus hit harder.

Histskin is pure lol, so no surprise there.

Also, you don't sound like you've ever faced the Chaurus (FUCK. YOU.) in melee.

It is because of a few things

1) Equipment improves as the game goes on while spells remain static. (You can quickly outdate your spells with just equipment. 40 damage with 30 frost damage? excellent!)
2) Enemies don't have to sacrifice Magika or Health. They can have both while you can only have one.
3) The Perks for Non-magic are great and add up to insane damage totals. Magic gets 50% max for a spell (2x if you count double soul).

The ONLY thing going for Destruction over Bows... the ONLY thing. Is its ability to stun lock. Otherwise Bows quickly out damage destruction magic.
Title: Re: Discussion on TES V: Skyrim
Post by: Cthulhu on November 23, 2011, 12:11:18 am
I think it's just easier to make a quality quest line for a thieves guild than a fighter's guild.  Mages should be a good bet for quality, but maybe they just dropped the ball this time.  There's not a whole lot you can do with a fighter's guild though.
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 23, 2011, 12:14:25 am
I think it's just easier to make a quality quest line for a thieves guild than a fighter's guild.  Mages should be a good bet for quality, but maybe they just dropped the ball this time.  There's not a whole lot you can do with a fighter's guild though.

Mages guild did drop the ball

The previous games had to fighting almost dietific beings, albiet Oblivion's was also somewhat of a let down but at least there was some build up.

This game however? Sort of a letdown. Heck you can go through it and you don't even feel more magical... At least Oblivion made it feel magical.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 23, 2011, 12:17:22 am
Considering you can poison bows, they can end up being more versatile than destruction and have WAY higher damage because it's totally uncapped through smithing and perks.

So you make a bow that does fire/something else, put a paralyzation/weakness to fire poison on it, and the target isn't just stumbled, it's completely paralyzed and 70% weaker to every shot of your 1700 damage bow.

There's just o little to sink your teeth into when it comes to magic, by comparison. Maybe it's almost better to do your first play through as a spellcaster, and save all the war axe/heavy armor/warrior stuff for your second.

Quote
There's not a whole lot you can do with a fighter's guild though.

Well, it's clear they thought the same thing. Because instead of going the straight fighter's guild route, they made it more about a Nordic society of warrior heroes. What you do with that storyline is totally open. I think it was an issue of execution and passion in the case of the other two guilds. I haven't played them but that's my sense. Which is why I'm surprised at how the Companions Questline shakes out. It's obvious they were about the Nordic theme. Why it underdelivers...who knows. Maybe it suffered the fate of a lot of intro quests, where it blows its load too quickly. The whole:

Spoiler (click to show/hide)

Seems symptomatic of that. Anyways, in the end I think it was just poor execution. And the Mages Guild....man, I don't know how you foul that that up. It's the one place where players give you permission to totally break with the theme for a while, go to another plane, get turned into a chicken...something.

Quote
Heck you can go through it and you don't even feel more magical... At least Oblivion made it feel magical.

I think its an over-reliance on the both the shouts and the Dovhakin main quest delivering a lot of the epic moments. If you avoid the main quest like the plague, there's a lot of good but sort of mundane TES experiences out there. I've felt sort of underwhelmed by 3 of the 5 Daedra Encounters I've had. Oblivion seems to have spread the epic out a little more evenly....probably because it wasn't relying on Dragons to deliver awesome at regular intervals.

I miss Wisps though. And yes I've fought a Wisp Mother. Wisps in Oblivion used to terrify me.
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 23, 2011, 12:20:56 am
Hmm I was about to say I think I know a game that did Nordic better...

But I was wrong since it was Celtic.
Title: Re: Discussion on TES V: Skyrim
Post by: Onlyhestands on November 23, 2011, 12:23:37 am
I think it's just easier to make a quality quest line for a thieves guild than a fighter's guild.  Mages should be a good bet for quality, but maybe they just dropped the ball this time.  There's not a whole lot you can do with a fighter's guild though.
Not to be the rose tinted nostalgic, but the Fighter's guild was pretty awesome in Morrowind.
Spoiler (click to show/hide)
Some actually political intrigue would have been awesome, the
Spoiler (click to show/hide)
was ok but not terribly compelling. Plus the guilds are way to short in Skyrim.
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 23, 2011, 12:25:05 am
Goodness you are right.

I remember when guilds were an entire quest line often requiring you to make decisions and investigate.

Guilds are basically 2 or MAYBE 3 quests that are going from A to B. Except for the first quest where they will just infodump you.
Title: Re: Discussion on TES V: Skyrim
Post by: Onlyhestands on November 23, 2011, 12:28:22 am
Goodness you are right.

I remember when guilds were an entire quest line.

Guilds are basically 2 or MAYBE 3 quests.
It's really too bad, I'm not sure what the actual game area is but Skyrim at-least feels like it dwarfs Morrowind and Oblivion in sheer size. There was so much interesting stuff that could have been with done with guilds.
To be honest I haven't played a whole hell of a lot (juggling college, work, music, and hunting) so I cant give a definite opinion on everything.
Title: Re: Discussion on TES V: Skyrim
Post by: Bdthemag on November 23, 2011, 12:29:23 am
The thieves guild quest intro is pathetic, the guy basically goes "WELP, YOU DID A GOOD JOB STEALING THAT UNIMPORTANT MINOR ITEM. COME JOIN THE THIEVES GUILD AND WE'LL GIVE YOU A HIGH VALUE CONTRACT TO DO!"

You even get to join them if you fail at stealing the item.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 23, 2011, 12:32:38 am
Then you join them and find out that they really are pathetic, and need serious help to not suck.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 23, 2011, 12:40:12 am
Quote
Guilds are basically 2 or MAYBE 3 quests that are going from A to B. Except for the first quest where they will just infodump you.

I'm going to gush just a little about the TG questline.

Spoiler (click to show/hide)

All in all, I thought it was done well and I daresay was produced by someone who actually likes Rogues. Because they got what makes it cool to be one pretty much across the board. Secret hideouts, hoods, pure stealth, conspiracy, loot, trophies, tough heists where you're proud of your skills...it nailed the atmosphere. It's not HARD to do so, but it's also easy to do it completely wrong too. If the actual plot line is shaky and you aren't exactly in love with your guild mates....meh. Can't remember many RPGs where I was so attached to my guild and what it's about that I remember the names of the people in it.

Quote
Then you join them and find out that they really are pathetic, and need serious help to not suck.

This I can understand. They come off as a little whiny about their problems and when you find out the game's reasons for it being that way....you're like.....what kind of tough guys are you? That's the part where the quest line falls apart and stops it from being a "great" quest series, and makes it just a standard Beth quest. But compared to the other guilds, it's probably the best. And am I alone, or did I not find Oblivion's TG quests all that great? They may have been "righteous" and the Gray Fox mask and stuff may have been cool. But the Gray Fox TG was shabby and poor even when you've finished it. At least the Skyrim TG has all the stuff surrounding the guild (including the upgrades, useless as they are) so you feel like you've built something up. That was ultimately what they were going for. I think they accomplished it, at the C+ to B level.

Quote
"WELP, YOU DID A GOOD JOB STEALING THAT UNIMPORTANT MINOR ITEM. COME JOIN THE THIEVES GUILD AND WE'LL GIVE YOU A HIGH VALUE CONTRACT TO DO!"

You talking...the job in the Marketplace or Honningbrew Meadery or...? Which one? You actually failed to finish one of those jobs?
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 23, 2011, 12:47:51 am
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 23, 2011, 12:53:28 am
Spoiler (click to show/hide)

Some operators. Real free thinkers, these guys.

And seriously, spend some money on some wall hangings, it smells like shit in here but it doesn't mean it has to look that way.

I also like the fact there are about 4 more guild members than are really necessary. Almost everyone in the cistern has zero role in anything going on, and is there to provide some dialog when you join and to train you in a specific skill. Not that I mind NPCs to fill out the scenery and stuff, it's just that with the manpower they're showing it seems like they get fuck all done by themselves. You never even hear anyone other than Brynolf say stuff like "Soandso scouted a location and....." It's always about what they did in the past, never about what they're actively doing during the player's tenure.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 23, 2011, 01:01:37 am
Exactly, they're all sitting on their asses all day moaning about how the thieves guild isn't as good as it used to be when they had a proper leader, rather than going out and fixing things. I call that dumbass hangers on, not bad writing.
Title: Re: Discussion on TES V: Skyrim
Post by: Cthulhu on November 23, 2011, 01:03:02 am
I wasn't able to steal the ring for Brynjolf's first job.  It was right there in front of everybody and I was fresh off the boat and wasn't playing a stealth race (I picked Dunmer, because why not?).  In fact, I couldn't even get through the ratway, I had to polish my skills doing "freelance" work until my guy was good enough to reach them.

The problem with the guilds in Morrowind was there were so many quests, and a lot of them were so mundane.  I don't remember ever fully completing any of the faction quest lines in Morrowind.  I vaguely remember the Camonna Tong thing in Morrowind's fighters guild quest, but not really.  They all felt like they were going to go on forever and ever, and it was just a slog, especially since my style of playing back when I first got Morrowind (Play a few hours, get an idea for a cool new character, play a few hours on him, get a different idea, etc.) basically ruined the beginning of the game for me.  Like I said in an earlier post, the first ten hours or so of Morrowind were tread so flat it was almost more than I could bear to drag myself through them.

Also, I noticed Skyrim still hasn't figured out how to make rain respect overhangs.  In Morrowind and Oblivion seeing it rain when I was under cover bugged me.  Now it's kind of endearing, a quirk of the series that will never go away.  Tamriel is a magical land where dragons are real and water is made of neutrinos.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 23, 2011, 01:10:01 am
Spoiler (click to show/hide)

I call that bad writing. Or bad characterization. That's the part where I emotionally disconnected.

Quote
I wasn't able to steal the ring for Brynjolf's first job.  It was right there in front of everybody and I was fresh off the boat and wasn't playing a stealth race (I picked Dunmer, because why not?).

Ah. I got there at level 12 so I was thoroughly seasoned. I should have gone straight to Riften when I knew they were there. But I'm a believer of walking the path before you give in to fast travel. And that netted me 12 levels. :P I've only played Dunmer rogues since Morrowind, because I hate how the Altmer look. I'll reload as many times as it takes. Like combat, the thief game is more fun for me when it's hard. Having the Shadow Sign helps a lot too.

Quote
Morrowind Quests

You're not alone. While I appreciate the subtlety of the House Faction quests, a lot of it was lost on me because I'm not neck deep in TES lore or in love with it. And I hated Morrowind's visual aesthetic. (It will forever be "the sword and sorcery game that takes place on Tatooine" to me.) I love the Daedra but that's about it.

So MANY Morrowind quests felt like a slog to me, backed up by a lot of quest lore I was never going to read. I think Bethesda got that message and tried to make quests more....accessible in Oblivion, relying less on the player reading books to get context and more on their voice actors. Which turned out to make them better popcorn fair but not worth a second look or a deeper read. Skyrim quests feel like they're striking a better balance in that regard. But because production values are so high for Skyrim....I think there's a huge gap between the quests that got attention and the quests that were necessary to fill things out. The Mages' Guild, for example.

In the end, that's why I'm really satisfied with the TG quest line. In the midst of dragons, barbarians running around in furs with axes, the civil war, huge stone tombs and epic mountain vistas...the TG delivers exactly what a thief player wants (a guild you're proud of aside.....) in terms of content and you don't feel like you're getting a lesser experience than all the other stuff out there. There's a structure for thieving that is good until surpass the cash barrier and it's just meaty. Can't complain about that when Mages would rather set fire to their own college than quest for it.
Title: Re: Discussion on TES V: Skyrim
Post by: Kilroy the Grand on November 23, 2011, 01:49:26 am
The problem with the guilds in Morrowind was there were so many quests, and a lot of them were so mundane.  I don't remember ever fully completing any of the faction quest lines in Morrowind.  I vaguely remember the Camonna Tong thing in Morrowind's fighters guild quest, but not really.  They all felt like they were going to go on forever and ever, and it was just a slog, especially since my style of playing back when I first got Morrowind (Play a few hours, get an idea for a cool new character, play a few hours on him, get a different idea, etc.) basically ruined the beginning of the game for me.  Like I said in an earlier post, the first ten hours or so of Morrowind were tread so flat it was almost more than I could bear to drag myself through them.

I liked them, you had a wider variety of quests to do, as you progressed in the appropriote skills more unlocked. Man back then the Thieves guild were some of the most moral people in the game. righting wrongs and stealin for the rich.
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on November 23, 2011, 01:49:26 am
And here I am trying to figure out how to take down Maven Black-Briar and the Thieves' guild without having to join them, and preferably without killing them since that probably won't work.

I was able to report a skooma dealing operation... Of course, then I was sent by the Jarl herself to EX-TER-MIN-ATE the operators of said operation, because she can't trust her own guards. Oh well. It's not like anyone else in the game ever surrenders either. ("I YIELD! I YIELD! DON'T KILL ME! PSYCH! I WAS JUST WAITING FOR YOU TO PUT AWAY YOUR WEAPON SO I COULD BACKSTAB YOU IN THE SPLEEN!")
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 23, 2011, 02:02:52 am
Quote
And here I am trying to figure out how to take down Maven Black-Briar and the Thieves' guild without having to join them, and preferably without killing them since that probably won't work.

Don't bother. The best you can do is:

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Kilroy the Grand on November 23, 2011, 02:23:32 am
Quote
And here I am trying to figure out how to take down Maven Black-Briar and the Thieves' guild without having to join them, and preferably without killing them since that probably won't work.

Don't bother. The best you can do is:

Spoiler (click to show/hide)

I think she might be important to future DLC, because she was involved in the main quest.
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on November 23, 2011, 02:36:44 am
Really? I thought I was near the end of the main quest, and she hasn't been involved at all. (I keep going and doing other things because every mission for everyone sends you across the map, so it takes a long time to finish anything since I'm doing everything (well, not everything) slowly.)
Title: Re: Discussion on TES V: Skyrim
Post by: Dakorma on November 23, 2011, 02:55:28 am
I wasn't able to steal the ring for Brynjolf's first job.  It was right there in front of everybody and I was fresh off the boat and wasn't playing a stealth race (I picked Dunmer, because why not?).  In fact, I couldn't even get through the ratway, I had to polish my skills doing "freelance" work until my guy was good enough to reach them.

The problem with the guilds in Morrowind was there were so many quests, and a lot of them were so mundane.  I don't remember ever fully completing any of the faction quest lines in Morrowind.  I vaguely remember the Camonna Tong thing in Morrowind's fighters guild quest, but not really.  They all felt like they were going to go on forever and ever, and it was just a slog, especially since my style of playing back when I first got Morrowind (Play a few hours, get an idea for a cool new character, play a few hours on him, get a different idea, etc.) basically ruined the beginning of the game for me.  Like I said in an earlier post, the first ten hours or so of Morrowind were tread so flat it was almost more than I could bear to drag myself through them.

Also, I noticed Skyrim still hasn't figured out how to make rain respect overhangs.  In Morrowind and Oblivion seeing it rain when I was under cover bugged me.  Now it's kind of endearing, a quirk of the series that will never go away.  Tamriel is a magical land where dragons are real and water is made of neutrinos.

As to your last point, the modders will likely have that figured out within the next 6 months.

As to quest line structure. My main problem with it in Skyrim, is that well, it's kind of too epic, too soon. The only line I've done to completion is the Companions, which I've been told strikes a balance between the way too epic of the Mages guild, and the Epic of the Thieves Guild.

It still has this utterly incomprehensable habit of removing player choices.

Allow me to give you an example, in the great houses, in Morrowind, you are given a choice, once you reach the requisite rank, of, do you want to be part of the governing council of the house, or do you want to lead that council. And the leadership role lead to about 3 more quests, as you killed or coerced people into joining your side.  This is an example of giving the player choices, that oblivion and skyrim lack.

In terms of the quest structure. It lacks the buffer that Morrowind and even Oblivion had that enabled the shock of each twist to set in. In the Mages guild in Morrowind, the guild master is a spy and a general no nothing twart, and no that doesn't need spoiler tags the games been out for 10 fucking years.  You find this out, and then you are sent to, rather than confront the fool like an idiot, gather support. It enabled you to feel a connection, to the plot, to the general world, and to the game.

Lemme give you an example of a similar moment in the companions questline. "Hey, we're asking you to become a werewolf in secret. We like your style and are going against our de jure leader, to bring you into the fold. Accept or deny, we'll not think any less of you."  "deny" "OK we'll wait." and now(caps are for emphasis, not for yelling) YOU CANNOT PROCEED ON THE QUEST LINE. YOU CANNOT TAKE ANY RADIANT QUESTS. FINALLY YOU CANNOT TELL THE DE JURE LEADER ABOUT THESE PEOPLE. UNTIL YOU BECOME A WEREWOLF. BECAUSE CHUH, WEREWOLVES ARE COOL.

Here's an option, let me do radiant quests, and do the quest to get a head for the de jure leader, but each time I come back into town from each radiant quest, have these two werewolves attempt to drive me into a rage, badger me with conversations and requests for random shit, like 30 forks. Don't let me do the retribution and fighting the silver hand quests until I become a werewolf. Also basically haze the shit out of me until I go werewolf. Hell you don't even have to be that obvious. Have quests trickle out incredibly slowly. Until I become a werewolf. Have them inform me that they are basically using their influence to shut down my progress in the companions, until I become a werewolf. Have them have people send me on illegal missions that basically give me bounties in the other cities, until I become a werewolf. Give me options beyond a binary, gain a shitty power, continue on quests. Or don't gain a shitty power and be stalled completely in a questline.

That's without pointing out the logic of, this person has done at most 4 missions for the companions before becoming a werewolf and joining the circle. What about epic Australian dark elf(Only reason I legitimately purchased this game, heard him off in the corner during a lets play, and had to find out what he was.)? When's he gonna get the secret decoder ring. He's been here longer than I have, probably shown more dedication that this cultured and refined not fur wearing* female Breton ever has. What about the man that Vignar saved from the drink? What about Vignar is he circle? That's never elaborated upon.

*Coincidentally I did eventually start wearing fur after completing the questline, but that's because Saviors hide is good for when I face off with mages. I have a suit of equipment that gives me 100% magic resistance when combined with the bretons natural resists(25% from race, 20% from ring, 20% from amulet, 15% from armor, 20% from shield). Which somehow still translates into getting one shotted on master difficulty by every mage. Despite being supposedly immune to magic at that point. At least I'd assume that's what 100% magic resistance means.
Title: Re: Discussion on TES V: Skyrim
Post by: 3 on November 23, 2011, 03:05:03 am
Magic resistance does not protect you from elemental damage, nor has it for a very long time (if ever).
Title: Re: Discussion on TES V: Skyrim
Post by: Kilroy the Grand on November 23, 2011, 03:17:47 am
Really? I thought I was near the end of the main quest, and she hasn't been involved at all. (I keep going and doing other things because every mission for everyone sends you across the map, so it takes a long time to finish anything since I'm doing everything (well, not everything) slowly.)

She was at the Thalmor party, she wasn't very important, but she did saw she has extensive dealing with them.
Title: Re: Discussion on TES V: Skyrim
Post by: Dakorma on November 23, 2011, 03:19:53 am
Magic resistance does not protect you from elemental damage, nor has it for a very long time (if ever).

Daggerfall, spell absorption and magic resistance were utterly broken. I've been playing a lot of it recently so that probably explains the confusion. Still when near as I can tell all of the spells a mage uses against you are elemental, that makes the bretons spell resist bonus kind of moot. In that, what can it do? Doesn't do really anything. Why even include spell resist at all?

There's no burden spells like there were in Morrowind. There's no.. You know what let me look up the destruction spells on UESP. Yep... ALL OF THEM ARE ELEMENTAL. Let me look for spells in other schools that would have potential to have an effect on the player. Let's nothing in illusion, players can't be effected by illusion spells anyway, it's very hard to give AI packages to the PC in the elder scrolls engine. Paralyze, a spell I've never seen any mage use. So my spell resistance, protects me, from exactly ONE spell. That none of the NPCs seem to use. Really classy game design. Really classy game design. Hang on, I MAY, and this is a MAYBE be able to grind Alteration with it, because it would render me immune to the Equilibrium spells effect. MAY, I don't have enough care to try out the magic, so I can't say. It's quite likely bethesda has scripted it so that it comes out automatically as the cost of the spell.
Title: Re: Discussion on TES V: Skyrim
Post by: LoSboccacc on November 23, 2011, 03:29:06 am
as usual, there is a potion to resist all elemental damage. anyone with alchemy 100 care to test how much it defends?

it's bone meal + hawk beak + snowberries
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on November 23, 2011, 03:31:33 am
The last NPC to try to paralyze me was ... The King of Worms, in Oblivion, and he failed miserably.

I was assuming that this shield and amulet of magic resistance were actually doing something, rather than being totally superfluous. If they ARE useless, I might as well upgrade from elven to a glass shield.
Title: Re: Discussion on TES V: Skyrim
Post by: Jacob/Lee on November 23, 2011, 03:35:41 am
Oh lord, the Draugr Deathlord's Shout disarm attack is a nasty thing. He used it on me while we were fighting on the second story of a room and blew my Dwarven Sword of Devouring (standard attack + 15 health absorb) over the edge and down to the bottom where I couldn't get it without running by him AND hurting myself by falling.
Title: Re: Discussion on TES V: Skyrim
Post by: Microcline on November 23, 2011, 03:48:03 am
Coincidentally I did eventually start wearing fur after completing the questline, but that's because Saviors hide is good for when I face off with mages. I have a suit of equipment that gives me 100% magic resistance when combined with the bretons natural resists(25% from race, 20% from ring, 20% from amulet, 15% from armor, 20% from shield). Which somehow still translates into getting one shotted on master difficulty by every mage. Despite being supposedly immune to magic at that point. At least I'd assume that's what 100% magic resistance means.
According to the UESP, magic resistance works against elemental damage but it's capped at 85% reduction.  Armor damage reduction is capped at 80%.
Title: Re: Discussion on TES V: Skyrim
Post by: ThtblovesDF on November 23, 2011, 03:49:26 am
How much armor does thou have?

365, one for each day of the year

(Ebony mail [ZE MUFFLE AND COOL EFFECTS] + dragon bone ghetto armor)
Title: Re: Discussion on TES V: Skyrim
Post by: Kilroy the Grand on November 23, 2011, 04:21:53 am
I remember in morrowind if you chose brenton and got the cuirass of the saviors hide, you'd be immune to magic. ALL magic.
Title: Re: Discussion on TES V: Skyrim
Post by: IronyOwl on November 23, 2011, 04:29:36 am
Oh lord, the Draugr Deathlord's Shout disarm attack is a nasty thing. He used it on me while we were fighting on the second story of a room and blew my Dwarven Sword of Devouring (standard attack + 15 health absorb) over the edge and down to the bottom where I couldn't get it without running by him AND hurting myself by falling.
That is awesome. What good fight doesn't involve at least one dramatic disarm? :D
Title: Re: Discussion on TES V: Skyrim
Post by: ThtblovesDF on November 23, 2011, 05:09:36 am
I finished the main quest and... well... fuck : ( Quite short and now continuing to play throu the game feels less exciting.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on November 23, 2011, 05:51:55 am
Oh lord, the Draugr Deathlord's Shout disarm attack is a nasty thing. He used it on me while we were fighting on the second story of a room and blew my Dwarven Sword of Devouring (standard attack + 15 health absorb) over the edge and down to the bottom where I couldn't get it without running by him AND hurting myself by falling.
That is awesome. What good fight doesn't involve at least one dramatic disarm? :D
All battles should have that chance of chaos.
Title: Re: Discussion on TES V: Skyrim
Post by: Siquo on November 23, 2011, 06:04:12 am
Forsworn questline. It is awesome (well, and the reward exactly matched my playing style and looks totally awesome).
Title: Re: Discussion on TES V: Skyrim
Post by: Domenique on November 23, 2011, 06:47:17 am
Forsworn questline. It is awesome (well, and the reward exactly matched my playing style and looks totally awesome).

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Siquo on November 23, 2011, 07:35:58 am
Forsworn questline. It is awesome (well, and the reward exactly matched my playing style and looks totally awesome).

Spoiler (click to show/hide)
Yeah, I liked that one. Also that I got in that town because
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on November 23, 2011, 07:49:44 am
A courier greeted me when I got back to town. He has some odd fashion sense. Now he's walking around the streets in the middle of the night, naked. Well, in a sleeping cap and boots.

...If only he had a cloak...

Spoiler (click to show/hide)

Also, seems I forgot to keep the pointer on him for that screenshot, here is one where it says Courier too (http://cloud.steampowered.com/ugc/650998151556909651/40790D9A814743DBECBEBF52CFBF78E65182C8D5/).
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 23, 2011, 08:21:00 am
Oh lord, the Draugr Deathlord's Shout disarm attack is a nasty thing. He used it on me while we were fighting on the second story of a room and blew my Dwarven Sword of Devouring (standard attack + 15 health absorb) over the edge and down to the bottom where I couldn't get it without running by him AND hurting myself by falling.
Hey, you know what they can't disarm you of? Magic.

Real useless thing that is, magic.
Title: Re: Discussion on TES V: Skyrim
Post by: Yoink on November 23, 2011, 08:22:40 am
I haven't really gotten into the enchanting and such yet, but isn't there a 'silence' effect in there somewhere? ???
Title: Re: Discussion on TES V: Skyrim
Post by: Rhodan on November 23, 2011, 08:29:02 am
Yup, very useful on most magic-using enemies. It usually renders them completely powerless.  Alternatives are shock magic which drains magicka as a side effect, or the plentiful "Damage Magicka" poisons you can lace your weapons with.
Title: Re: Discussion on TES V: Skyrim
Post by: Greiger on November 23, 2011, 08:32:57 am
I think I fought 3 or 4 deathlords now, none of them disarmed me.  If they did I would be royally boned because I have no backup weapon and it took 3 seconds for my flare spell to kill a rabbit.  Most I ever saw happen was one Unrelenting force me across the room and get butchered by my follower while I was getting back up.

And yea I think that first quest for stealing the ring from the argonian is either impossible to fail or really hard to as long as you do the stuff in a timely manner.  I'm high level but my pickpocket skill is garbage(This was my first time even using it), I have no stealth perks, and I did it all in full dragonplate armor.  I figure that's almost as bumbling fool-y one can get thiverywise and I still pulled it off without a hitch.

I felt bad stealing the ring from the argonian though.  he was the first argonian I saw in all of skyrim that didn't want to kill me.  He called me marsh friend.  I like him.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on November 23, 2011, 08:33:29 am
You know what I wish you could do... Take over "landmarks" and make them your base. That Tower/Keep to the west of Windrun, filled with Mages and other such things. Looks broken down and shit but there is an Alchemist Lab and Enchanting table surrounded by Cabinets and such. Perfect little get away spot too. Hidden in the snowy peaks...
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 23, 2011, 08:33:46 am
I'm playing a Kitteh, so even if I do get disarmed, I'll just get more dangerous :P
Title: Re: Discussion on TES V: Skyrim
Post by: Rhodan on November 23, 2011, 08:38:51 am
Those 'dungeon bosses' usually Shout either Unrelenting Force or the Shout you'll find on the wall, I think.   I remember getting Disarmed in the same dungeon I learned the disarm Shout.
Title: Re: Discussion on TES V: Skyrim
Post by: DarkerDark on November 23, 2011, 08:55:21 am
The most annoying thing about being disarmed is that you have to re-mark your weapon as a favorite and set the key binding all over again.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on November 23, 2011, 09:03:58 am
GAH DAMN YOU!!!
I had just finished going through Helgan's Keep and had stumbled across the mines. Finding myself taking down the Bandits at level two on master with two hits, One powered hit and a second finisher due to them being dazed. I had gotten to the Smith section down there and then the game crashes!!!
Title: Re: Discussion on TES V: Skyrim
Post by: SP2 on November 23, 2011, 09:19:10 am
A courier greeted me when I got back to town. He has some odd fashion sense. Now he's walking around the streets in the middle of the night, naked. Well, in a sleeping cap and boots.

...If only he had a cloak...

Spoiler (click to show/hide)

Also, seems I forgot to keep the pointer on him for that screenshot, here is one where it says Courier too (http://cloud.steampowered.com/ugc/650998151556909651/40790D9A814743DBECBEBF52CFBF78E65182C8D5/).
It seems to be spreading to those Imperial Camps.
Spoiler: Image (click to show/hide)
That pose is horrifying. Especially when you notice the blood on the bed and floor.  :o
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 23, 2011, 09:24:26 am
That's not blood.

That's from a level 1 cook.
Title: Re: Discussion on TES V: Skyrim
Post by: Sergius on November 23, 2011, 09:27:02 am
Oh lord, the Draugr Deathlord's Shout disarm attack is a nasty thing. He used it on me while we were fighting on the second story of a room and blew my Dwarven Sword of Devouring (standard attack + 15 health absorb) over the edge and down to the bottom where I couldn't get it without running by him AND hurting myself by falling.
That is awesome. What good fight doesn't involve at least one dramatic disarm? :D
All battles should have that chance of chaos.

It's not as chaotic when he does it exactly every 7.9 seconds.
Title: Re: Discussion on TES V: Skyrim
Post by: V-Norrec on November 23, 2011, 09:57:41 am
So I made a Muscular Redguard with the the name "T". . . he also has a Mohawk.  How immature am I for that?
Title: Re: Discussion on TES V: Skyrim
Post by: mendonca on November 23, 2011, 10:22:41 am
So I made a Muscular Redguard with the the name "T". . . he also has a Mohawk.  How immature am I for that?

At least in Skyrim you can't fly ...
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on November 23, 2011, 10:26:45 am
Sigh, why is it that your having fun, slaughtering everything, you throw up oakshield for the 5th time without taking any damage, then somehow this one mob can instant kill ya despite having nearly full health... T_T
It was the last one before the Claw puzzle...
I last saved before the spider in the burrows... T_T
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on November 23, 2011, 10:40:43 am
A courier greeted me when I got back to town. He has some odd fashion sense. Now he's walking around the streets in the middle of the night, naked. Well, in a sleeping cap and boots.

...If only he had a cloak...

Spoiler (click to show/hide)

Also, seems I forgot to keep the pointer on him for that screenshot, here is one where it says Courier too (http://cloud.steampowered.com/ugc/650998151556909651/40790D9A814743DBECBEBF52CFBF78E65182C8D5/).
It seems to be spreading to those Imperial Camps.
Spoiler: Image (click to show/hide)
That pose is horrifying. Especially when you notice the blood on the bed and floor.  :o
Are they wearing shoes or those are their foot?
Title: Re: Discussion on TES V: Skyrim
Post by: Sergius on November 23, 2011, 10:52:02 am
What's really missing is the ability to build your own home/settlement. It doesn't even have to be a custom one: the "build yer own house" quests in Morrowind, and the "make a mining village/camp/whatever" in Solstheim were kinda awesome (Raven Rock, which later would become the headquarters of the Enclave in the Capital Wasteland 8)). At most, a bit of branching in choosing your "house improvements". Also hiring the staff, etc.

Anyone played Breath of Fire 2? Remember the part where you built your own town, selecting the architect (for the building styles), then on each upgrades choosing who to ask to move in (that would change both the shops, and certain combos made previously existing shops have certain types of additional items). Then the part where you hook your father to a soul-sucking machine so your entire city flies as your new air mount... ah, those were the times.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on November 23, 2011, 10:58:29 am
What's really missing is the ability to build your own home/settlement. It doesn't even have to be a custom one: the "build yer own house" quests in Morrowind, and the "make a mining village/camp/whatever" in Solstheim were kinda awesome (Raven Rock, which later would become the headquarters of the Enclave in the Capital Wasteland 8)). At most, a bit of branching in choosing your "house improvements". Also hiring the staff, etc.

Anyone played Breath of Fire 2? Remember the part where you built your own town, selecting the architect (for the building styles), then on each upgrades choosing who to ask to move in (that would change both the shops, and certain combos made previously existing shops have certain types of additional items). Then the part where you hook your father to a soul-sucking machine so your entire city flies as your new air mount... ah, those were the times.
You know...

You know what I wish you could do... Take over "landmarks" and make them your base. That Tower/Keep to the west of Windrun, filled with Mages and other such things. Looks broken down and shit but there is an Alchemist Lab and Enchanting table surrounded by Cabinets and such. Perfect little get away spot too. Hidden in the snowy peaks...
Title: Re: Discussion on TES V: Skyrim
Post by: Sergius on November 23, 2011, 11:04:15 am
Yeah, no. Those are two different things.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on November 23, 2011, 11:07:03 am
Yeah, no. Those are two different things.
You = Getting a Place that you can "build" in the world and own. Upgrading it to accommodate different things...
Me = Taking over Keeps and other buildings that are already there in the world and make them your own, Cleaning them up and using thing them for different things...

You = Cost Coin...
Me = Remove current Owners...

Title: Re: Discussion on TES V: Skyrim
Post by: cerapa on November 23, 2011, 11:10:48 am
I think I have hit a point where I should really turn up the difficulty since dragons have become a slog. I just pelt them with fireballs and hit them with my enchanted axe to get my mana back until they die. And sometimes I even use a fraction of my mana to heal myself back to full.

And slightly on the current topic: Why not do both? Build a settlement around a landmark.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on November 23, 2011, 11:13:58 am
And slightly on the current topic: Why not do both? Build a settlement around a landmark.
That would be interesting. But would be very very hard to do...
I would Imagine a mod that could come out doing something like that. Using my Keep in the mountains (can't remember name off top of head), its well located for solitude, has a mediocre land scape around it, perhaps enough for maybe 2 or 3 "Homes" yet it holds a basement and plenty of rooms that could be used. I never explored the basement as I wanted to restart and go on Master Difficulty with a new character. But it did look "Useable" for a base and more so if you got a following...
Title: Re: Discussion on TES V: Skyrim
Post by: Cecilff2 on November 23, 2011, 11:14:29 am
Yeah, no. Those are two different things.
You = Getting a Place that you can "build" in the world and own. Upgrading it to accommodate different things...
Me = Taking over Keeps and other buildings that are already there in the world and make them your own, Cleaning them up and using thing them for different things...

You = Cost Coin...
Me = Remove current Owners...

Respawn means that anything you store there is subject to disappearing without warning.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on November 23, 2011, 11:16:07 am
Yeah, no. Those are two different things.
You = Getting a Place that you can "build" in the world and own. Upgrading it to accommodate different things...
Me = Taking over Keeps and other buildings that are already there in the world and make them your own, Cleaning them up and using thing them for different things...

You = Cost Coin...
Me = Remove current Owners...

Respawn means that anything you store there is subject to disappearing without warning.
Take Over, this means becomes your home. As in, IT DOESN'T RESPAWN and becomes Persistent...
Title: Re: Discussion on TES V: Skyrim
Post by: Sergius on November 23, 2011, 11:19:49 am
I think I have hit a point where I should really turn up the difficulty since dragons have become a slog. I just pelt them with fireballs and hit them with my enchanted axe to get my mana back until they die. And sometimes I even use a fraction of my mana to heal myself back to full.

And slightly on the current topic: Why not do both? Build a settlement around a landmark.

That's mods like Real Time Settler... those are a bit generic, sure you get to choose exactly where the buildings will be and rotate them and stuff. I'm talking about a real quest (presumably, you WOULD build the settlement around a landmark: a designer specified one) with immersion and ending up with a living place, not an in-game version of the Construction Set.

I don't think there's a way to create believable "buildable" settlements in TES games on arbitrary locations with point and click. AFAIK you can pre-make the settlements in the CS, set them to invisible/disabled/whatever, and have quest triggers gradually reveal them as they get "constructed".

And yeah, @neyvn, I seriously can't believe you can't see the difference in both proposals. Taking over ready-made places is nothing like building a settlement and inviting other NPCs to live in it.

EDIT: But in case you're wondering: modding the takeovers should be fairly easy, if you can just create a trigger-like object and edit all the spawns in every place so that they become inactive once you activate said object (or merely set the cells to "not refresh", this would even affect containers. Now, I don't know if you can even change the "refresh" flag in cells during runtime.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on November 23, 2011, 11:26:47 am
And yeah, @neyvn, I seriously can't believe you can't see the difference in both proposals. Taking over ready-made places is nothing like building a settlement and inviting other NPCs to live in it.
Your too busy looking at the Forest to even notice the trees...

The only difference is method of creation. The inside of some of these Keeps and Dungeons are large enough to house Windrun inside them in most cases, Once again using that Keep I keep mentioning, I believe that there was like 5 different "Bedroom" areas and 3 different "Common Room" areas, mix it up by having the area to the left as you enter be the Item shop, there is a Common Room there with two "rooms" connected to it in a T'ish shape. Up the stairs from the entrance is a Caved in door, could be "Upgraded" to allow more, to the right of the upper area is the Crafting room, an alchemist could live there. To the right of the Entrance is like 3 different sets of rooms before finally leading to its "basement" or so, with a few more caved in areas...

Imagine upgrading that Keep so that previously caved in areas are now open, people moving into the keep and bringing life to it. Basicly building a settlement inside the keep...

The only difference between what I have said and what you have said has been Inside vs Outside...
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on November 23, 2011, 11:30:18 am
 I would just like to point out that in the original example in BoF 2, you took over a rickety old shack some bum was living in, fix it up, and eventually build a town there. There really is no practical difference between them. It's specific locations where you do quests to build it up to something you and others can live in. How those quests are set up is just fluff. Whether it's buying a land deed for some forsaken rock and asking an architect to build something there or figuring you could fix up some ruin and also getting an architect to build there after dealing with some land deed asshole.
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on November 23, 2011, 11:30:57 am
Slightly off topic from the current discussion, but what houses are the best ones, in your opinion? Personally, I like the Markarth one; there's tons of containers, moderate sized, dwemer origins.

On topic: I just prefer being able to take over a hold and run it. Nothing beats masterfully crafted, pre-placed settlements for me.

Too bad we'll have to wait for a mod to do that, and I'm quite finicky with mods that lack voice acting, in a world where sound and speech is prevalent (Morrowind was all text boxes, so it's excluded.).
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on November 23, 2011, 11:35:35 am
Well, I've been planning to make my first modding project a wizard's tower of sorts, to get to know the new CS. Then I've planned to go over to a bigger housing project - a keep-ish thing to begin with, but I've been weighing ideas such as taking over an old building, then renovating it to your purpose, and also having a small "village" (more like a few hamlets I guess, but then again, that's how all the villages in the game are :D) spring up around it. Influenced by the player's choices, of course. But I'm not certain yet. I'll see how things go.
Title: Re: Discussion on TES V: Skyrim
Post by: Sergius on November 23, 2011, 11:37:07 am
And yeah, @neyvn, I seriously can't believe you can't see the difference in both proposals. Taking over ready-made places is nothing like building a settlement and inviting other NPCs to live in it.
Your too busy looking at the Forest to even notice the trees...

The only difference is method of creation. The inside of some of these Keeps and Dungeons are large enough to house Windrun inside them in most cases, Once again using that Keep I keep mentioning, I believe that there was like 5 different "Bedroom" areas and 3 different "Common Room" areas, mix it up by having the area to the left as you enter be the Item shop, there is a Common Room there with two "rooms" connected to it in a T'ish shape. Up the stairs from the entrance is a Caved in door, could be "Upgraded" to allow more, to the right of the upper area is the Crafting room, an alchemist could live there. To the right of the Entrance is like 3 different sets of rooms before finally leading to its "basement" or so, with a few more caved in areas...

Imagine upgrading that Keep so that previously caved in areas are now open, people moving into the keep and bringing life to it. Basicly building a settlement inside the keep...

The only difference between what I have said and what you have said has been Inside vs Outside...

It's not the destination, but the journey ::)

Seriously.

Me: You should be able to buy a home, that you could decorate and purchase equipment like a kitchen, etc.
You: Just go to Brenda's house and say "make me a sammich!"

Ever heard of immersion? Roleplaying?

You're too busy telling me that the trees have already turned into boards and nailed to a wall to notice that the forest could be a nice place for a hike.
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on November 23, 2011, 11:39:48 am
The game should've allowed flexible item placement by allowing people to rotate grabbed items like Amnesia TDD. Decorating your home was a trivial matter in oblivion, moreso in morrowind. Why did they restrict item grabbing so much?
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on November 23, 2011, 11:41:09 am
And yeah, @neyvn, I seriously can't believe you can't see the difference in both proposals. Taking over ready-made places is nothing like building a settlement and inviting other NPCs to live in it.
Your too busy looking at the Forest to even notice the trees...

The only difference is method of creation. The inside of some of these Keeps and Dungeons are large enough to house Windrun inside them in most cases, Once again using that Keep I keep mentioning, I believe that there was like 5 different "Bedroom" areas and 3 different "Common Room" areas, mix it up by having the area to the left as you enter be the Item shop, there is a Common Room there with two "rooms" connected to it in a T'ish shape. Up the stairs from the entrance is a Caved in door, could be "Upgraded" to allow more, to the right of the upper area is the Crafting room, an alchemist could live there. To the right of the Entrance is like 3 different sets of rooms before finally leading to its "basement" or so, with a few more caved in areas...

Imagine upgrading that Keep so that previously caved in areas are now open, people moving into the keep and bringing life to it. Basicly building a settlement inside the keep...

The only difference between what I have said and what you have said has been Inside vs Outside...

It's not the destination, but the journey ::)

Seriously.

Me: You should be able to buy a home, that you could decorate and purchase equipment like a kitchen, etc.
You: Just go to Brenda's house and say "make me a sammich!"

Ever heard of immersion? Roleplaying?

You're too busy telling me that the trees have already turned into boards and nailed to a wall to notice that the forest could be a nice place for a hike.
Please note I said Keeps and stuff in the world, not in a city...

Its more like, "Hey, nice place you got here Bandits. I think I'll take it. A blacksmith would look great right there don't cha think... THUNK!!!"
Title: Re: Discussion on TES V: Skyrim
Post by: Sergius on November 23, 2011, 11:44:42 am
It's not the destination, but the journey ::)

Seriously.

Me: You should be able to buy a home, that you could decorate and purchase equipment like a kitchen, etc.
You: Just go to Brenda's house and say "make me a sammich!"

Ever heard of immersion? Roleplaying?

You're too busy telling me that the trees have already turned into boards and nailed to a wall to notice that the forest could be a nice place for a hike.
Please note I said Keeps and stuff in the world, not in a city...

Its more like, "Hey, nice place you got here Bandits. I think I'll take it. A blacksmith would look great right there don't cha think... THUNK!!!"

Just what are you talking about? I'm giving you an example with the house thing, not a literal description of what you already said.

Me: You should be able to design your own airplane!
You: Or just find any old existing airplane and write your name on it with magic marker!

See what I did there? I didn't imply that you're talking about airplanes.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 23, 2011, 11:45:23 am
The game should've allowed flexible item placement by allowing people to rotate grabbed items like Amnesia TDD. Decorating your home was a trivial matter in oblivion, moreso in morrowind. Why did they restrict item grabbing so much?
I couldn't agree more. When I physics-pickup an object it should go into an interaction mode where you can throw the object or rotate it by holding alt while moving the mouse or something.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on November 23, 2011, 11:47:00 am
The game should've allowed flexible item placement by allowing people to rotate grabbed items like Amnesia TDD. Decorating your home was a trivial matter in oblivion, moreso in morrowind. Why did they restrict item grabbing so much?
I couldn't agree more. When I physics-pickup an object it should go into an interaction mode where you can throw the object or rotate it by holding alt while moving the mouse or something.
The one thing I wanted to do was to actually fill shelves with my large collection of books, standing straight and packed neatly into them, but the Pickup ability didn't let me. I was disappoint.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 23, 2011, 11:48:26 am
The game should've allowed flexible item placement by allowing people to rotate grabbed items like Amnesia TDD. Decorating your home was a trivial matter in oblivion, moreso in morrowind. Why did they restrict item grabbing so much?
I couldn't agree more. When I physics-pickup an object it should go into an interaction mode where you can throw the object or rotate it by holding alt while moving the mouse or something.
The one thing I wanted to do was to actually fill shelves with my large collection of books, standing straight and packed neatly into them, but the Pickup ability didn't let me. I was disappoint.
The shelves specified as bookshelves will let you just place books in them like a container and it will line them up. When the kit comes out I know I'm converting more of them to bookshelves in my manor.
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on November 23, 2011, 11:48:56 am
The game should've allowed flexible item placement by allowing people to rotate grabbed items like Amnesia TDD. Decorating your home was a trivial matter in oblivion, moreso in morrowind. Why did they restrict item grabbing so much?
I couldn't agree more. When I physics-pickup an object it should go into an interaction mode where you can throw the object or rotate it by holding alt while moving the mouse or something.
Here's hoping the game's flexible enough to get modded without addons such as oblivion's OBSE. I'm just waiting for someone to implement that. That grab thing will eventually get modded in anyway, since the community is always hungry for mods.
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on November 23, 2011, 11:55:26 am
The game should've allowed flexible item placement by allowing people to rotate grabbed items like Amnesia TDD. Decorating your home was a trivial matter in oblivion, moreso in morrowind. Why did they restrict item grabbing so much?
I couldn't agree more. When I physics-pickup an object it should go into an interaction mode where you can throw the object or rotate it by holding alt while moving the mouse or something.
Here's hoping the game's flexible enough to get modded without addons such as oblivion's OBSE. I'm just waiting for someone to implement that. That grab thing will eventually get modded in anyway, since the community is always hungry for mods.

MODS FOR THE MOD GOD.
MODS FOR THE MOD MOB
MODS MODDED MOB
MOOOOODDDDDSSSSSSSS
Title: Re: Discussion on TES V: Skyrim
Post by: Reiina on November 23, 2011, 11:57:05 am
The shelves specified as bookshelves will let you just place books in them like a container and it will line them up. When the kit comes out I know I'm converting more of them to bookshelves in my manor.

Amusingly enough that was first introduced by a mod in Oblivion, can't really remember the name but they obviously got it from there.
Same for the combat, skyrim clearly got its inspiration from deadly reflex mod.
The plants you harvest and it shows you harvested them by removing bits of it? An oblivion mod.

There are probably a lot more examples but that's all I can think of on the top of my head. Can't really blame bethesda for using those ideas though, those were great ideas.
Title: Re: Discussion on TES V: Skyrim
Post by: trees on November 23, 2011, 12:13:53 pm
I know that the new Sprint bit is almost identical to a mod from NV, from the way your vision distorts to the breathing sound effects.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 23, 2011, 12:17:30 pm
The shelves specified as bookshelves will let you just place books in them like a container and it will line them up. When the kit comes out I know I'm converting more of them to bookshelves in my manor.

Amusingly enough that was first introduced by a mod in Oblivion, can't really remember the name but they obviously got it from there.
Same for the combat, skyrim clearly got its inspiration from deadly reflex mod.
The plants you harvest and it shows you harvested them by removing bits of it? An oblivion mod.

There are probably a lot more examples but that's all I can think of on the top of my head. Can't really blame bethesda for using those ideas though, those were great ideas.
I am aware of that, I'm just glad it was included in the game.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on November 23, 2011, 12:18:15 pm
The shelves specified as bookshelves will let you just place books in them like a container and it will line them up. When the kit comes out I know I'm converting more of them to bookshelves in my manor.

Amusingly enough that was first introduced by a mod in Oblivion, can't really remember the name but they obviously got it from there.
Same for the combat, skyrim clearly got its inspiration from deadly reflex mod.
The plants you harvest and it shows you harvested them by removing bits of it? An oblivion mod.

There are probably a lot more examples but that's all I can think of on the top of my head. Can't really blame bethesda for using those ideas though, those were great ideas.
I can literally point to any change in the game and say a mod has happened to do the same in the past.

 When people say a game got inspiration from a mod I get a sick feeling in my mouth, that the modder has a monopoly on any use of the same idea.
Title: Re: Discussion on TES V: Skyrim
Post by: Cthulhu on November 23, 2011, 12:20:48 pm
I was thinking, this game could use a Fighter's Guild mod.  Something that lasts a while, has good quests, and wasn't made in an hour.

I already have a tentative idea for the "main" quest line for it.  Maybe the guild has two people with the authority of "guildmaster," for checks and balances and all that, but their views on how the guild should be run are so contradictory that there's no way it won't end in a schism.  The main quest would be about choosing a side (Or maybe entering the running itself?  I'd like to see a guild quest line that doesn't end in you being the leader of a guild for once) and eventually trying to oust the other side.

I'm thinking one of the leaders is a Breton with all these idealistic visions of the guild as an order of gallant warriors who protect the weak and fight wrongdoers, and the other leader is an amoral Orc who just wants to get paid.  The Breton's Radiant quests would be stuff like escorting pilgrims to the various shrines and groves, protecting people who think they're about to be attacked, and slaying monsters terrorizing villages.  The Orc, on the other hand, would have jobs like extortion, clearing out monster nests, and maybe waylaying caravans that aren't necessarily full of contraband.

Maybe at the end there's some extra quests where you realize the consequences of the side you chose.  Maybe if you pick the Breton the guild starts running out of money because a lot of their clients can't actually pay.  Maybe if you pick the Orc people like the town guard and possibly other elements start cracking down because you're not playing nice.
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 23, 2011, 12:55:58 pm
Skyrim has truly disappointed me.

Spoiler: war outcome (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 23, 2011, 01:00:04 pm
I haven't joined either faction, so I have no reason to stop playing.
Title: Re: Discussion on TES V: Skyrim
Post by: Reiina on November 23, 2011, 01:00:49 pm
When people say a game got inspiration from a mod I get a sick feeling in my mouth, that the modder has a monopoly on any use of the same idea.

That's only in your head, I never implied anything like that. Though a little nod towards the original mod developper can be considered proper etiquette :).
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 23, 2011, 01:01:40 pm
I haven't joined either faction

Don't bother wasting your time trying.  :-\
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 23, 2011, 01:07:03 pm
When people say a game got inspiration from a mod I get a sick feeling in my mouth, that the modder has a monopoly on any use of the same idea.

That's only in your head, I never implied anything like that. Though a little nod towards the original mod developper can be considered proper etiquette :).

You know, it's entirely possible that mod developer is now working for bethesda.
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on November 23, 2011, 01:19:10 pm
I haven't joined either faction

Don't bother wasting your time trying.  :-\

Indeed. You can become Thane of every hold without participating, and the end results are lackluster (non-fleshed out Jarls taking over everywhere.).
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 23, 2011, 01:27:33 pm
I don't need an ooc reason when I already don't want to involve myself in somebody else's fight.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 23, 2011, 01:28:36 pm
The lack of killable NPCs in this game is really disturbing :I

Seriously, Pokemon lets you kill more people than Skyrim does.
Title: Re: Discussion on TES V: Skyrim
Post by: fqllve on November 23, 2011, 01:44:12 pm
snip
You sold me at the fact that there would be a guild with sidequests.

Sounds like it'd be a lot of fun, with plenty of room for intrigue, underhandedness, and politics.
Title: Re: Discussion on TES V: Skyrim
Post by: Solifuge on November 23, 2011, 01:44:29 pm
When people say a game got inspiration from a mod I get a sick feeling in my mouth, that the modder has a monopoly on any use of the same idea.

That's only in your head, I never implied anything like that. Though a little nod towards the original mod developper can be considered proper etiquette :).

You know, it's entirely possible that mod developer is now working for bethesda.

I know that Bethesda hired Oscuro, who created several game balance and immersion mods, and tweaked and compiled many other mods, for Oblivion. I have a feeling his "Oblivion Overhaul" largely inspired the way Radiant Story sets the difficulty level of dungeons to your level when you first reach them.

Still, I was surprised to see how many of the mods I had incorporated into my Oblivion game seemed to show up, in some form or other, in Skyrim... mechanics to encourage resting, the ability to recruit even regular NPCs as companions, wandering NPCs and NPCs with jobs, dual wielding, item crafting, and more. I was hoping for more survival-immersion features, such as making food necessary for survival (rather than essentially making it a weak potion), adding a penalty for not sleeping, expanding on the effects of wounds and fatigue (stumbling, etc.) and adding portable bedrolls and camping kits. Ah well, that's what mods are for... and if I don't see those sorts of mods soon, I might just have to learn how to script for Skyrim!

This game is grueling on the hardest difficulty setting... but I like that. I found myself hiding from a Dragon Fight when I knew I was underprepared... my second fight cost me 1k in potions, and I probably wouldn't have won if a pilgrim priest hadn't joined the fight. On that note, I really like how your NPC companions can permanently die, rather than resurrecting. I find myself making sure to set aside a few healing potions for my Housecarl, whenever I brew them for myself.
Title: Re: Discussion on TES V: Skyrim
Post by: Kiktamo on November 23, 2011, 01:57:23 pm
The lack of killable NPCs in this game is really disturbing :I

Seriously, Pokemon lets you kill more people than Skyrim does.

I think I found a way around that...not very efficient but if what the wiki says is true then at least possible.

http://elderscrolls.wikia.com/wiki/Mehrunes%27_Razor_%28Skyrim%29 (http://elderscrolls.wikia.com/wiki/Mehrunes%27_Razor_%28Skyrim%29)
Title: Re: Discussion on TES V: Skyrim
Post by: Dutchling on November 23, 2011, 02:32:43 pm
I know that the new Sprint bit is almost identical to a mod from NV, from the way your vision distorts to the breathing sound effects.
Waaait. You can sprint now? Seriously, why doesn't game tell me useful things like how to sprint at the loading screen, instead of talking about Agronian skins.
Title: Re: Discussion on TES V: Skyrim
Post by: Domenique on November 23, 2011, 03:06:38 pm
I know that the new Sprint bit is almost identical to a mod from NV, from the way your vision distorts to the breathing sound effects.
Waaait. You can sprint now? Seriously, why doesn't game tell me useful things like how to sprint at the loading screen, instead of talking about Agronian skins.

It was written all over the place pre-release. And it's not much, unless you've got lots of stamina and don't have a hoars.
Title: Re: Discussion on TES V: Skyrim
Post by: trees on November 23, 2011, 03:25:33 pm
Waaait. You can sprint now? Seriously, why doesn't game tell me useful things like how to sprint at the loading screen, instead of talking about Agronian skins.

Yup, hold ALT. I think there's a two-handed perk that allows you to do a power attack while sprinting, too.
Title: Re: Discussion on TES V: Skyrim
Post by: Cthulhu on November 23, 2011, 03:40:44 pm
Two and one-handed attacks have a sprinting power attack perk.  It automatically crits too.  With a two-handed you can really bonk people with it.

Also, I just got
Spoiler (click to show/hide)
.

It's okay, and the quest was fun.  Now I'm trying to get Krosis.  Last time I got it okay but when I went to go back home the game crashed so I have to kill him again.
Title: Re: Discussion on TES V: Skyrim
Post by: Criptfeind on November 23, 2011, 03:56:38 pm
and the other leader is an amoral Orc

Racist.
Title: Re: Discussion on TES V: Skyrim
Post by: Dutchling on November 23, 2011, 04:06:41 pm
I know that the new Sprint bit is almost identical to a mod from NV, from the way your vision distorts to the breathing sound effects.
Waaait. You can sprint now? Seriously, why doesn't game tell me useful things like how to sprint at the loading screen, instead of talking about Agronian skins.

It was written all over the place pre-release. And it's not much, unless you've got lots of stamina and don't have a hoars.
I never really care about pre-release. Sometimes I really look forward to a game (Terraria) but usually I just forget about it until I stumble upon it here on the internet.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 23, 2011, 04:13:23 pm
The game tells you about sprinting during the tutorial as well.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on November 23, 2011, 04:25:09 pm
Waaait. You can sprint now? Seriously, why doesn't game tell me useful things like how to sprint at the loading screen, instead of talking about Agronian skins.

Want to guess how I found out? :P


I'm thinking one of the leaders is a Breton with all these idealistic visions of the guild as an order of gallant warriors who protect the weak and fight wrongdoers, and the other leader is an amoral Orc who just wants to get paid.

Playing to the stereotypes, eh?
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on November 23, 2011, 04:34:52 pm
You know what I wish you could do... Take over "landmarks" and make them your base. That Tower/Keep to the west of Windrun, filled with Mages and other such things. Looks broken down and shit but there is an Alchemist Lab and Enchanting table surrounded by Cabinets and such. Perfect little get away spot too. Hidden in the snowy peaks...
that would be actualy possible if not for that damn respawn system >.<
Title: Re: Discussion on TES V: Skyrim
Post by: Dutchling on November 23, 2011, 04:55:51 pm
The game tells you about sprinting during the tutorial as well.
I don't think I paid a lot of attention during the tutorial as I just discovered you could actually choose who to follow while watching a Yogscast YouTube video. And I apparently missed more than just that.
Title: Re: Discussion on TES V: Skyrim
Post by: IronyOwl on November 23, 2011, 05:00:54 pm
You know what I wish you could do... Take over "landmarks" and make them your base. That Tower/Keep to the west of Windrun, filled with Mages and other such things. Looks broken down and shit but there is an Alchemist Lab and Enchanting table surrounded by Cabinets and such. Perfect little get away spot too. Hidden in the snowy peaks...
that would be actualy possible if not for that damn respawn system >.<
Which is, of course, infinitely better than the alternative.

Still, I agree, you should be able to claim and live in dungeons.


I don't think I paid a lot of attention during the tutorial as I just discovered you could actually choose who to follow while watching a Yogscast YouTube video. And I apparently missed more than just that.
I discovered that from the quest text displayed at the top. Even though the imperial looked like he was running off to battle, so I'm not entirely certain how that was supposed to work.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 23, 2011, 05:02:33 pm
Also, What happens to all the bodies in Helgen, I mean, you can go back straight after because there's 4 salt in a barrel on the top floor of the inn and I'll be fucked if i miss that, and the place is abandoned.
Title: Re: Discussion on TES V: Skyrim
Post by: Greiger on November 23, 2011, 05:17:42 pm
The dragon was hungry?  I mean after what I understand happened to the dude I would be kinda hungry too.

The kid escaped though obviously, since they are immortal, probably crawled under that one gate and ran off to get raised by wolves or saber cats or something.  I would too, get him to trust you, then once the brat turns 18 he becomes edible.
Title: Re: Discussion on TES V: Skyrim
Post by: fqllve on November 23, 2011, 05:18:31 pm
because there's 4 salt in a barrel on the top floor of the inn and I'll be fucked if i miss that
Oh god I don't know if you were joking but damn if that isn't an accurate description of my playstyle.

Anyway, just wait a few days and it should repopulate with bandits. Then you can make all the corpses you want! There's also a couple of charred corpses by the executioner's block. One is presumably the headsman. The other is, I guess, the only other person to perish in the dragon attack.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 23, 2011, 05:30:30 pm
Not joking, I totally go back every time, salt is a bitch to find.
Title: Re: Discussion on TES V: Skyrim
Post by: SalmonGod on November 23, 2011, 06:09:21 pm
I find plenty of salt, but need to stop wasting it on cooking useless crap like 2 lb chunks of meat that heal you for 10 hp.  I've decided to stop picking up food altogether.  It's all worthless unless you cook it, you can't cook anything without salt, and I'd rather save that for alchemy.  Another thing I hope modders will diversify, along with adding a slight survivalist element in making it actually required to eat once in a while.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 23, 2011, 06:11:05 pm
The only potions I craft are healing and stamina potions.
Title: Re: Discussion on TES V: Skyrim
Post by: SalmonGod on November 23, 2011, 06:15:06 pm
I mainly craft healing and damage health potions, but also keep up a stock of resistances and damage magicka/stamina regen that I use often enough.  Everything else is just easy money.  Every time I step outside, there's ingredients everywhere.  I come back from an adventure and can clear an entire city of all its gold just by selling useless potions.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 23, 2011, 06:19:18 pm
I usually beat my foe's faces in with my fists, so poisons aren't much good. And I CBA making tons of potions just to sell.
Title: Re: Discussion on TES V: Skyrim
Post by: SalmonGod on November 23, 2011, 06:23:44 pm
I CBA make money any other way.  Loot whoring is so much more tedious.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 23, 2011, 06:26:54 pm
I usually just take gold and leave gear, It takes ages to make money, but I'm trying to save the world, not become a millionaire. As long as I have enough to keep myself on the curve of equipment I'm good.
Title: Re: Discussion on TES V: Skyrim
Post by: Rhodan on November 23, 2011, 06:31:17 pm
I only loot gems, precious metals, gold, potions and ingredients.  I have a hard time leaving behind enchanted items as well, although their weight usually isn't worth the effort.  Gems and gold ingots are especially nice since stolen gems make lovely non-stolen jewellery. My sneaky guy carries around a lot of fancy rings and necklaces to sell to vendors after I've sold the heavy stuff.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 23, 2011, 06:32:05 pm
I only take enchanted items if I don't have the enchantment they have, and crafting shit is taken too of course.
Title: Re: Discussion on TES V: Skyrim
Post by: Sergius on November 23, 2011, 06:35:11 pm
Every dwemer city should have a smelter. What kind of dwarf doesn't have a smelter.
Title: Re: Discussion on TES V: Skyrim
Post by: fqllve on November 23, 2011, 06:35:59 pm
Looting isn't really that good of money anyway. Shopkeepers always run out of gold long before I run out of loot, and I don't have the perks to put into Speechcraft. Just picking up gold and very rare items gets you to about 60% of what you'd get taking everything not nailed down, and it's less time consuming and keeps your inventory from getting cluttered.
Title: Re: Discussion on TES V: Skyrim
Post by: Greiger on November 23, 2011, 06:36:54 pm
I only really loot gear if it's elven.  I haven't seen anybody wearing glass yet, but if it's light enough I'll take that too.(seriously guys this is master, i'm in 140-ish smithing improved dragonplate, you can upgrade from hide and elven any time now) Everything else that aren't arrows, gold or lockpicks, stay on the bodies.


Any word on when the toolset comes out?  All I did with the Oblivion one was make me a little shack outside the imperial city, but I was very happy with it.  I wouldn't mind making myself a little dwarven styled cave in some hill with dozens of weapon holders to satisfy my odd little tendency to horde swords here too.

The breezehome is out of weapon holders, and all the table space is as full as I can get it without causing a likely deadly explosion of sharp implements when I walk in.  In other news, new house trap idea for if online ever comes in.
Title: Re: Discussion on TES V: Skyrim
Post by: Cthulhu on November 23, 2011, 06:41:47 pm
I wander around for a few in-game days, then as soon as I see an alchemy table I bust out like thirty worthless potions.

Also, a question about:

[/spoiler]

Most enemies don't upgrade their armor, ever, it would seem.  I think Bethesda learned their lesson after the whole Oblivion bandits wearing fully enchanted daedric and glass armor thing.
Title: Re: Discussion on TES V: Skyrim
Post by: Bdthemag on November 23, 2011, 06:44:27 pm
I wander around for a few in-game days, then as soon as I see an alchemy table I bust out like thirty worthless potions.

Also, a question about:

[/spoiler]

Most enemies don't upgrade their armor, ever, it would seem.  I think Bethesda learned their lesson after the whole Oblivion bandits wearing fully enchanted daedric and glass armor thing.
Spoiler (click to show/hide)
And I bet that patch being released on the twenty-fourth is when bethesda releases the Construction Kit, or atleast they better do it or the modding community will be very very pissed off.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 23, 2011, 06:46:11 pm
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on November 23, 2011, 06:52:00 pm
Just got myself my first plate armour.

...Man that looks stupid. Boobs of steel indeed. Together with the fur/hide "armour" top, it's sad to see Beth take the first real steps to chainmail bikinis. They've always been much better in their armour design than that. Even though the non-plate steel armour is still badass, of course.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 23, 2011, 06:53:32 pm
Which is why I play as male usually.
Title: Re: Discussion on TES V: Skyrim
Post by: SalmonGod on November 23, 2011, 07:01:23 pm
I usually just take gold and leave gear, It takes ages to make money, but I'm trying to save the world, not become a millionaire. As long as I have enough to keep myself on the curve of equipment I'm good.

Same here.  I only pick up gold, magic stuff, crafting stuff, gems, potions, and ingredients.  I haven't bothered actively making money in a long time, and I consistently have 10k+ on hand.  If I need some more real quick for like buying a house or training or something, my ingredients storage is a massive personal treasury.
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 23, 2011, 07:05:41 pm
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Silfurdreki on November 23, 2011, 07:45:12 pm
Just got myself my first plate armour.

...Man that looks stupid. Boobs of steel indeed. Together with the fur/hide "armour" top, it's sad to see Beth take the first real steps to chainmail bikinis. They've always been much better in their armour design than that. Even though the non-plate steel armour is still badass, of course.

On the topic of armour, is anyone else surprised by the surprising amount of bare skin most armours sport? I mean, most of them look decent enough, but I'd think you'd want to cover up more of yourself in warm clothes when living in an as cold place as Skyrim. People even complain about the cold in dialogue while wearing stuff that would be appropriate for a fairly warm summer day in the middle of a blizzard... This general lack of warm clothing is part of the reason  I use the arch-mage robes from the College quests, it looks like a good piece of clothing to have in a blizzard, most other things don't.

Also: did anyone else try to pickpocket forsworn briarhearts yet? If not, do try, it's totally worth it.
Spoiler (click to show/hide)
I thought that was a really nice touch, along with falmer actually being blind gameplay-wise as well as lore-wise, you effectively have a permanent invisibility spell on you when sneaking up on falmer.
Title: Re: Discussion on TES V: Skyrim
Post by: Cthulhu on November 23, 2011, 07:47:57 pm
I noticed that too, at first I was wary about sneaking around Falmer until I realized as long as they didnt' hear me (And I had muffle boots) they had no way of getting me.
Title: Re: Discussion on TES V: Skyrim
Post by: Sirian on November 23, 2011, 08:10:34 pm
I usually just take gold and leave gear, It takes ages to make money, but I'm trying to save the world, not become a millionaire. As long as I have enough to keep myself on the curve of equipment I'm good.

I pick up everything that isn't nailed down, as long as it's better than steel. My rule of thumb for looting equipment : if the base price is at least 10 times the weight, i take it. If i'm too encumbered, i drop all my findings in a chest near the entrance, and then come back with a pack mule follower after completing the dungeon. I also loot all the foods and drinks, and then i store them in a cupboard in breezehome.
For later use.
Just in case.
You know.
Title: Re: Discussion on TES V: Skyrim
Post by: Paul on November 23, 2011, 08:10:41 pm
lol, I was watching a friend play this earlier. He's beat the game already and maxed his alchemy/smithing/enchanting and made a set of crafting gear and is wearing a set of leather boots/gloves/helm with that fur legging piece that leaves the chest exposed.

With 100 light armor skill and 6 perks in armor bonus (all the 20% boosts and the 25% for wearing all light armor) he has 600 armor, which is apparently over the armor cap. He doesn't even have any of the smithing perks.

So he is armored the best he possibly can be. With his hands, most of his arms, and his entire torso completely exposed. Yay?

Apparently he's hit some kind of damage cap too, he's using a wooden longbow and doing the same damage as his daedric bow, only shooting faster. Shooting down dragons with a wooden longbow improved with firewood.


I think I'll wait till this thing hits the bargain bin (or a really good steam sale, since apparently the game absolutely requires it anyway) and gets some good mods out there before I get it.
Title: Re: Discussion on TES V: Skyrim
Post by: Sirian on November 23, 2011, 08:32:48 pm
lol, I was watching a friend play this earlier. He's beat the game already and maxed his alchemy/smithing/enchanting and made a set of crafting gear and is wearing a set of leather boots/gloves/helm with that fur legging piece that leaves the chest exposed.

With 100 light armor skill and 6 perks in armor bonus (all the 20% boosts and the 25% for wearing all light armor) he has 600 armor, which is apparently over the armor cap. He doesn't even have any of the smithing perks.

So he is armored the best he possibly can be. With his hands, most of his arms, and his entire torso completely exposed. Yay?

Apparently he's hit some kind of damage cap too, he's using a wooden longbow and doing the same damage as his daedric bow, only shooting faster. Shooting down dragons with a wooden longbow improved with firewood.

Your friend is power-gaming (and incidentally ruining the game for himself if he really play it like that). It's been said already that with the enchanting/alchemy/smithing combo (enchanting a set for alchemy, then making an enchanting potion, then a stronger alchemy set...until you finally make a +infinity smithing set, upgrade an armor/weapon with it, and enchant it with +infinity armor/weapon skill), you could craft godly gear, which completely breaks combat and amounts to cheating.
Thankfully, there is much more to the game than that.

Quote
I think I'll wait till this thing hits the bargain bin (or a really good steam sale, since apparently the game absolutely requires it anyway) and gets some good mods out there before I get it.

Your choice, but saying that is almost like saying that you won't play a tabletop RPG because someone found an infinite loop by exploiting the rules. I'm not saying that the game is perfect, but it's still pretty good, all considering.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 23, 2011, 09:01:07 pm
Spoiler: First DLC revealed. (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Seriyu on November 23, 2011, 09:02:21 pm
Just fus ro dah it every few days it'll be fine.
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on November 23, 2011, 09:05:49 pm
I loot everything, usually whilst singing "loot glorious loot". I can figure out what's useless when I can't run any more xD Then again playing as a mage my money basically goes broke poor ok rich richer loaded *buys loads of spell books, training and the next tier of robe* broke -_-
Title: Re: Discussion on TES V: Skyrim
Post by: fqllve on November 23, 2011, 09:34:17 pm
Spoiler: First DLC revealed. (click to show/hide)
I wanna be a Goron. Roll around Whiterun all day smashing deer into the tundra and playing Yakety Sax with the giants.
Title: Re: Discussion on TES V: Skyrim
Post by: Cthulhu on November 23, 2011, 09:36:53 pm
I got really mad when I realized I'd forgotten to find a cure disease potion and I'd become a vampire.

Then I realized being a vampire was awesome.
Title: Re: Discussion on TES V: Skyrim
Post by: Ozyton on November 23, 2011, 09:47:20 pm
Do you sparkle?
Title: Re: Discussion on TES V: Skyrim
Post by: Sirian on November 23, 2011, 09:49:19 pm
I got really mad when I realized I'd forgotten to find a cure disease potion and I'd become a vampire.

Then I realized being a vampire was awesome.

Actually, you don't even need a potion, you just need to pay a visit to the nearest temple altar.

From what i heard, being a vampire is kinda annoying though.
Title: Re: Discussion on TES V: Skyrim
Post by: Gabeux on November 23, 2011, 09:50:55 pm
(http://memegenerator.net/cache/instances/400x/9/9990/10230164.jpg)

I love the internets

Was hoping Fus Ro Dah became a meme, but this game is so full of potential memes
Title: Re: Discussion on TES V: Skyrim
Post by: Cthulhu on November 23, 2011, 10:07:33 pm
Do you sparkle?

No, but I look really scary (Technically I look scary no matter what because I'm wearing Krosis) and have togglable night vision and free zombies.  It sounds like I'm going to gain powers the longer I go without feeding like Cyrodiilic vampires, so we'll see what else I get.
Title: Re: Discussion on TES V: Skyrim
Post by: Solifuge on November 23, 2011, 10:09:27 pm
I find plenty of salt, but need to stop wasting it on cooking useless crap like 2 lb chunks of meat that heal you for 10 hp.  I've decided to stop picking up food altogether.  It's all worthless unless you cook it, you can't cook anything without salt, and I'd rather save that for alchemy.  Another thing I hope modders will diversify, along with adding a slight survivalist element in making it actually required to eat once in a while.

Once the Creation Kit gets released, I'm hoping to do a food overhaul as a part of a "Survival Mode" mod. While raw food would more or less remain weak potions, all prepared food would specialize in giving small, passive stat-regen buffs (or increasing stats such as move speed, skill learning rate, or carry capacity) that linger for many game-hours. Additionally, not eating enough (roughly determined by weight of food consumed; ~2 lbs per 8 game-hours) would impose a growing Stamina regeneration penalty, until stamina stopped regenerating altogether. I'd like it to eventually be deadly as well, but I need to come up with an immersive way to handle it, which still gives players a chance to remedy it.
Title: Re: Discussion on TES V: Skyrim
Post by: SalmonGod on November 23, 2011, 10:12:16 pm
I'd like it to eventually be deadly as well, but I need to come up with an immersive way to handle it, which still gives players a chance to remedy it.

If your stamina remains at 0 for a certain period of time, you die?  Or perhaps you just pass out and wake up in your nearest home if you have a follower or other friendly NPCs in the vicinity?
Title: Re: Discussion on TES V: Skyrim
Post by: Gunner-Chan on November 23, 2011, 10:12:53 pm
That sounds exactly what like I was gonna do Soli. Though I was just gonna make the food more new vegas like without the survivaly stuff.

...

Sweetrolls should totally make you a teeny tiny bit faster. Sugar ruuuushh.
Title: Re: Discussion on TES V: Skyrim
Post by: Frumple on November 23, 2011, 10:46:41 pm
Just, for starvation... a long time. It takes a long time for a person to actually die of starvation. Well over a week in most cases, from what I understand.

Most games with food seem to have the player apparently infested with a massive colony of tapeworms, or something. It gets annoying :-\
Title: Re: Discussion on TES V: Skyrim
Post by: Solifuge on November 23, 2011, 10:50:16 pm
Yeah, I'm a sucker for survival mods... hoping to put together something that elegantly handles food, sleep, expanded wound/fatigue effects, and climate-based dangers. I want to follow the core design philosophy used in Skyrim, encouraging the player to eat, sleep, and seek shelter by rewarding them for it, but penalizing them if they ignore them for too long. Still lost on how to handle sheltering against the weather and cold, without making it just a punishment, or too tedious.

Odds are this would include placeable objects related to survival as well, such as bedrolls and cookpots. A unit of firewood could be consumed to place a temporary campfire, at which a cooking pot could be created (with a suitable iron pot). Eventually, these fires would burn down into cinders, which could be reignited with more firewood. If left alone they will eventually despawn, and any attached cooking pots would be rendered inactive. In addition to providing light, campfires/cinders might also ward off negative effects from sleeping out in the cold.
Title: Re: Discussion on TES V: Skyrim
Post by: Frumple on November 23, 2011, 10:53:44 pm
... mages get a campfire spell? Host of survival-related utility spells would be kinda' awesome. Makes sense that a mage with two braincells to rub together would come up with some comfort providing magic at some point or another.

That's another one of those near-immersion breakers, actually. Bugger can spew fiery death over a mile radius of countryside, but not light a campire? What? Did I take a idiot-savant flaw for destruction magic at some point?
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 23, 2011, 10:54:51 pm
... mages get a campfire spell? Host of survival-related utility spells would be kinda' awesome. Makes sense that a mage with two braincells to rub together would come up with some comfort providing magic at some point or another.

That's another one of those near-immersion breakers, actually. Bugger can spew fiery death over a mile radius of countryside, but not light a campire? What? Did I take a idiot-savant flaw for destruction magic at some point?

I am probably the only person who actually wants to summon the warm fire or bed everything someone asks him to jokingly.

Though from what I know of Conjuration that would be somewhat impossible.
Title: Re: Discussion on TES V: Skyrim
Post by: Frumple on November 23, 2011, 10:57:23 pm
Summon flame atronach. Sit boy, sit. Ta-da, campfire.
Title: Re: Discussion on TES V: Skyrim
Post by: Solifuge on November 23, 2011, 11:01:40 pm
By the lore, I don't think a mage could summon/bind a Daedra into a campfire... and though I bet a Daedric Bedroll would look hella cool, it seems a bit silly. Also, sustaining a magical campfire would consume Magicka... though starting one on flammable material like logs seems sensible enough, I figured I'd cut the fire-starting process to keep it streamlined. Assume your character keeps flint and tinder in their pockets if you don't have fire spells to start it with.

NINJA'd:
Summon flame atronach. Sit boy, sit. Ta-da, campfire.

Well, there IS always that, but you run the risk of earning the enmity of your Bound Campfire, and having it murder you in your sleep.
Title: Re: Discussion on TES V: Skyrim
Post by: Cthulhu on November 23, 2011, 11:03:48 pm
Maybe once stamina stops regenerating health stops regenerating too, or you can't heal yourself until you eat some food.

Food would definitely be a good idea, seeing as currently there's absolutely no reason to ever cook aside from the achievement, and someone needs to implement fletching once it's possible.  There's some hints in the .ini files that fletching was planned and partially implemented, but we really need it.  Every glass or elven arrow I fire takes a little piece of my soul with it, because they're so rare and there's no way to get a good stock of them.

Still better than Morrowind though.  Glass and ebony arrows in Morrowind cost thousands of gold a piece.  Ahnassi gave me a stack of ebony shurikens as a token of affection (Read: She wanted my Daedric Spear of Procreation) I was like "damn, there's no way I'm ever going to be able to bring myself to throw one of these at something."  It's like trying to kill somebody by dropping Lamborghinis on them with a crane.


Faux-edit:  Soul gems can empower mundane objects with magical properties and have been demonstrated in Skyrim to be able to manifest magical effects without an associated item (The soul gem traps you see occasionally in ruins).  Maybe someone could add some Enchantment-school spells that use soul gems as reagents and do stuff like create magical campfires with no wood.
Title: Re: Discussion on TES V: Skyrim
Post by: Domenique on November 23, 2011, 11:10:10 pm
I think that normal food should give you bonuses not unlike your spouses shitty cake, some would last longer, some would be shorter, but the point being that survival isn't much of a deal, you just eat once in a while and that's it... I can see why it's not implemented. Maybe if time was longer to pass, then eating out of need + bonuses and getting a nap would really be worth it.
Title: Re: Discussion on TES V: Skyrim
Post by: SalmonGod on November 23, 2011, 11:11:30 pm
Just, for starvation... a long time. It takes a long time for a person to actually die of starvation. Well over a week in most cases, from what I understand.

Most games with food seem to have the player apparently infested with a massive colony of tapeworms, or something. It gets annoying :-\

Part of the problem here is you're considering the effects of starvation alone.  Yes, that takes a long time.

But then factor in the exertions and frequent woundings of your character.  A person going through these ordeals needs to eat a lot more frequently, or the effects will be more drastic.  Also, cold weather massively boosts your metabolism.  You have to burn a ton of energy to maintain your body temperature.

Plus, it takes less than a week of zero food for you to become basically helpless, at which point you've lost the game unless some NPC is going to nurse you back to health.

Finally, do you keep track of how much time is passing in-game?  A week goes by fairly quickly.
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 23, 2011, 11:14:22 pm
Yep for example if your working heavily and it is hot it can take less then a single day for you to, for example, dehydrate and die.
Title: Re: Discussion on TES V: Skyrim
Post by: Greiger on November 23, 2011, 11:16:18 pm
Faux-edit:  Soul gems can empower mundane objects with magical properties and have been demonstrated in Skyrim to be able to manifest magical effects without an associated item (The soul gem traps you see occasionally in ruins).  Maybe someone could add some Enchantment-school spells that use soul gems as reagents and do stuff like create magical campfires with no wood.

I would buy that.  Something to do with all those petty soul gems that seem to get attracted to me like some kind of semi-worthless blue crystal magnet.  I think I'm carrying around 50 stone of filled petty soul gems. 

I recharge my weapons with them, but I seem to constantly be getting more than I use.

Could always put starting campfires and spawning beds in the alteration school instead too.  You are altering the temperature of the burning materiel, and you are altering the ground to be soft and coushony, altering the local plantlife to grow long and extend over a point like a tent.

If turning iron into silver and silver into gold is a spell anyone can use (costs less than 100 mana) certainly simple things like that are trivial for an actual practitioner.
Title: Re: Discussion on TES V: Skyrim
Post by: Criptfeind on November 23, 2011, 11:18:18 pm
Finally, do you keep track of how much time is passing in-game?  A week goes by fairly quickly.

Oh aye, I can see that being a issue. Most of the time a reasonable scale would work, but when you are turning in a lot of quests or other things that need fast traveling you can eat up several days in only a few minutes.
Title: Re: Discussion on TES V: Skyrim
Post by: jmancube on November 23, 2011, 11:18:37 pm
Honestly, I'm not sure if a starvation mechanic would add much beyond a novelty, seeing that food is by no means scarce. I'm pretty sure that nearly every cave, fort, and dungeon is riddled with food, except maybe the ancient nord ruins. It certainly wouldn't be difficult to feed yourself. Although then again, I could see it being useful if trying to maintain immersion, rather than trying to add difficulty or complexity.
Title: Re: Discussion on TES V: Skyrim
Post by: SalmonGod on November 23, 2011, 11:21:39 pm
Finally, do you keep track of how much time is passing in-game?  A week goes by fairly quickly.

Oh aye, I can see that being a issue. Most of the time a reasonable scale would work, but when you are turning in a lot of quests or other things that need fast traveling you can eat up several days in only a few minutes.

Perhaps your character automatically eats food in his inventory when fast-traveling?
Title: Re: Discussion on TES V: Skyrim
Post by: Kilroy the Grand on November 23, 2011, 11:24:29 pm
Still better than Morrowind though.  Glass and ebony arrows in Morrowind cost thousands of gold a piece.  Ahnassi gave me a stack of ebony shurikens as a token of affection (Read: She wanted my Daedric Spear of Procreation) I was like "damn, there's no way I'm ever going to be able to bring myself to throw one of these at something."  It's like trying to kill somebody by dropping Lamborghinis on them with a crane.

Given the rarity of the material it makes sense, most of it goes to making weapons and armor, arrows are pretty much a one time thing.
Title: Re: Discussion on TES V: Skyrim
Post by: Cthulhu on November 23, 2011, 11:46:39 pm
Realistically yes, but from a gameplay standpoint no.  Outside of hardcore simulators and similar niche games, gameplay comes before realism.
Title: Re: Discussion on TES V: Skyrim
Post by: SalmonGod on November 23, 2011, 11:48:35 pm
I just think it could add a layer of difficulty and immersion, while giving purpose to a currently pointless feature.
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 23, 2011, 11:50:59 pm
Summon flame atronach. Sit boy, sit. Ta-da, campfire.

What is odd is that the Flame Atronach is a LOT more dangerous up close then they are at a range.

Yet it tends to play keep away. Though that is why I like to summon it onto enemies.
Title: Re: Discussion on TES V: Skyrim
Post by: Cthulhu on November 24, 2011, 12:37:14 am
I got really mad when I realized I'd forgotten to find a cure disease potion and I'd become a vampire.

Then I realized being a vampire was awesome.

Actually, you don't even need a potion, you just need to pay a visit to the nearest temple altar.

From what i heard, being a vampire is kinda annoying though.

Late comment, it is kind of annoying but it's thematic.  I also have

Spoiler (click to show/hide)

which along with my vampirism turns me into the uberghoul.  Dead, alive, flesh, blood, my food is people and I'm not picky.
Title: Re: Discussion on TES V: Skyrim
Post by: mr. macduggan on November 24, 2011, 12:54:38 am
Are there any weapons with a paralysis enchantment? If so, are there any artifacts that I could get that always have that enchantment? Where could I find such a weapon?
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on November 24, 2011, 12:59:29 am
I believe there's a weapon for that, although it's an artifact of sorts, or cut. Regardless, there's a paralysis weapon in the Testing Halls, if you're using the PC, and if you're feeling like a cheat.

Just open the console and type COC qasmoke and check the enchanted cabinet and grab the weapon.
Title: Re: Discussion on TES V: Skyrim
Post by: Cthulhu on November 24, 2011, 01:04:04 am
Chillrend is an artifact blue glass longsword with a chance-to-paralyze proc with a pretty good rate, like 10% I think.

It's guaranteed as part of the thieves guild quest but you may be able to get to it without it.

Spoiler (click to show/hide)

Also, this is just kind of a pie in the sky "I wish they could..." thing, especially since they made the mistake of making every single line of dialog in the game fully voiced, but I wish people in guilds reacted differently based on your "qualifications."  I'm a flesh-eating vampire, Nocturnal's Agent of Shadow, Champion of Mehrunes Dagon, Champion of Namira, Champion of Clavicus Vile, Head of the Thieves Guild, Dragonborn, wearer of Krosis, blah blah fucking blah, and my guildmates are still all "Outta my way greenhorn"
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on November 24, 2011, 01:08:37 am
Chillrend? That was a shitty frost sword in Oblivion that I sold to a vendor.
Title: Re: Discussion on TES V: Skyrim
Post by: Cthulhu on November 24, 2011, 01:12:22 am
Yes, it's back and it's godlike.

edit:  ahahahaha holy fuck.  With dark brotherhood gloves my dagger sneak attacks do 30x damage.
Title: Re: Discussion on TES V: Skyrim
Post by: SalmonGod on November 24, 2011, 01:30:56 am
Or you can get the level 100 archer perk, which is a chance to paralyze.
Title: Re: Discussion on TES V: Skyrim
Post by: Glowcat on November 24, 2011, 01:55:28 am
Are there any weapons with a paralysis enchantment? If so, are there any artifacts that I could get that always have that enchantment? Where could I find such a weapon?

Yeah, they sometimes appear in stores. Sometimes if you kill and paralyze the enemy's corpse seems to become inaccessible though.
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on November 24, 2011, 02:08:22 am
I just use the ice form shout, which tends to incapacitate multiple opponents if I aim it right, and usually gives me enough time to take out at least one of them (unless they're a boss) before they fully recover. Of course, some enemies ARE immune.
Title: Re: Discussion on TES V: Skyrim
Post by: Dakorma on November 24, 2011, 02:27:56 am
When people say a game got inspiration from a mod I get a sick feeling in my mouth, that the modder has a monopoly on any use of the same idea.

That's only in your head, I never implied anything like that. Though a little nod towards the original mod developper can be considered proper etiquette :).

You know, it's entirely possible that mod developer is now working for bethesda.

I know that Bethesda hired Oscuro, who created several game balance and immersion mods, and tweaked and compiled many other mods, for Oblivion. I have a feeling his "Oblivion Overhaul" largely inspired the way Radiant Story sets the difficulty level of dungeons to your level when you first reach them.
Nope, Obsidian, hired Oscuro.
Quote
Still, I was surprised to see how many of the mods I had incorporated into my Oblivion game seemed to show up, in some form or other, in Skyrim... mechanics to encourage resting, the ability to recruit even regular NPCs as companions, wandering NPCs and NPCs with jobs, dual wielding, item crafting, and more. I was hoping for more survival-immersion features, such as making food necessary for survival (rather than essentially making it a weak potion), adding a penalty for not sleeping, expanding on the effects of wounds and fatigue (stumbling, etc.) and adding portable bedrolls and camping kits. Ah well, that's what mods are for... and if I don't see those sorts of mods soon, I might just have to learn how to script for Skyrim!

This game is grueling on the hardest difficulty setting... but I like that. I found myself hiding from a Dragon Fight when I knew I was underprepared... my second fight cost me 1k in potions, and I probably wouldn't have won if a pilgrim priest hadn't joined the fight. On that note, I really like how your NPC companions can permanently die, rather than resurrecting. I find myself making sure to set aside a few healing potions for my Housecarl, whenever I brew them for myself.
It's kind of funny that your NPCs can die, when pretty much all of the NPCs in the game that are quest related, are unkillable. Even ones for misc quests. Granted there are plenty of non-quest related NPCs this time around. But it still strikes me as odd that I can't just up and murder the Thalmor hussy when she shows up. I mean I can walk in and murder her staff, her entire guard, and she still is invulnerable. It's a poor move on any DM/Game Designers part when they rely on invulnerable NPCs. She's not even that relevant to the plot. I can just straight up and murder anyone I want in morrowind, and all it tells me to do is reload my game. Do the game devs think gamers a stupid enough to not realize that we can read and listen to a warning. They have to rely on having invulnerable npcs, to make sure a SANDBOX isn't broken. Hell take a look at how fallout new vegas does it. You can literally kill EVERYONE in that game, bar, 1 single individual, who has plot reasons for being immortal. You can even complete the game with that single individual being the only person left alive. That's good game design.

And Yes Man is at least an awesome character who is often genuinely funny.

The point is, in a sandbox that prides itself on the ability to go anywhere and do anything. Bethesda has consistently failed after Morrowind, to actually have that happen. They rely on invulnerable npcs to secure their plots together, so that when people get stupid and decide the wreck plot, they don't have to program in backdoors. So it appears even poorer designed to people like me who deliberately want to wreck plot. This means their basic premise of go anywhere do anything is thus ruined. Because you lack the ability to do things, like you could in morrowind or New Vegas, IE, just walk in kill the general, turn around kill house, go to the fort kill ceasar. Or morrowind, Kill Caius, kill Vivec, kill each of the houses leadership, kill everyone in the gameworld, then walk into red mountain kill the ash priest retrieve the sunder and keening, tank the damage, and strike the heart as indicated in vivecs notes, then get congratulations for doing this from Azura.
Title: Re: Discussion on TES V: Skyrim
Post by: Microcline on November 24, 2011, 02:38:50 am
Spoiler (click to show/hide)

So it's settled: Bethesda no longer has the competence to write characters or faction quests.  Therefore, they need to let Obsidian make a TES game, as Avellone has shown time and time again that character and quest writing are his strong points.

Plus, who hasn't fantasized about a game with metaphysics/lore by Kirkbride and character/quest writing by Avellone?
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on November 24, 2011, 02:42:07 am
Bethesda should probably hire Obsidian to do what Obsidian is good at, and do what they are good at (making amazing environments and vistas, when they really try, for instance), both on the same game. If they can work together, it could be something great.
Title: Re: Discussion on TES V: Skyrim
Post by: Dakorma on November 24, 2011, 03:10:00 am


So it's settled: Bethesda no longer has the competence to write characters or faction quests.  Therefore, they need to let Obsidian make a TES game, as Avellone has shown time and time again that character and quest writing are his strong points.

Plus, who hasn't fantasized about a game with metaphysics/lore by Kirkbride and character/quest writing by Avellone?

My heart did a little flutter at that.

As an aside, can anyone here, recall a genuine character from Skyrim? And from that character recall any memorable lines?

I'm sitting here, and bar the AWESOME AUSTRALIAN DARK ELF. That I can recall. I mean, hmm, I can't actually recall any of his lines either.

Let's see other NPCs. Fuck, I can't.

Morrowind didn't even have this problem. And it's NPCs were SIGNPOSTS.

Dagoth Ur. Come, Come, Nerevar, friend or traitor.

Crassius Curio, proving your worth by having you strip.


Lets compare this to other story based RPGs.

Planescape Torment

Nordom:I prefer the term, fearsome cubed warrior.

Nordom: Fall from grace, I wish to speak about your body.
Fall From Grace: Pardon?
Nordom: Your body, your form, your reason for selecting it.
FFG: Why I suppose it's comforting, I like the wings.
N: It would be more efficient and practical to become a modron. 12.7% more, give or take 5.4 percent.
FFG:Nordom are you trying to court me.
N: My intention is not to initiate legislation.

A stories worth can be measured in how long things like that stay with you.

IE
You're a wizard, Harry.
What, no I'm not, I'm just Harry.

A man in a duster riding a purple t-rex, walking through downtown chicago battling hordes of the undead, while a mildly obese man sits in a one man polka suit on the back playing desperately.



Wherefore art thou romeo.
Deny thy father and thy name.
or if thou will not, be but sworn my love.

All men are enemies. All animals are comrades.

Quite likely you can all recognize where those came from, with maybe one exception. You can also likely name the speakers.

Now let me give you a quote I've googled from skyrim, see if you can recognize the speaker.

If I die today, it will not be in terror.
Title: Re: Discussion on TES V: Skyrim
Post by: LoSboccacc on November 24, 2011, 03:28:41 am
isn't obsidian best know for its very very bad 'RUINED FOREVER' sequels?

has something changed recently?
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on November 24, 2011, 03:34:13 am
I found a weapon with paralysis on it randomly. I then disenchanted it and used it on a sword, and tuned the paralysis time down to 1 second. They don't stay paralyzed but it's still basically as good as a sword that randomly knocks people over- that is to say, rather OP sometimes. And fun.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on November 24, 2011, 03:36:01 am
You know  - playing as a mage i feel like "unfinished".
I really miss all the non-combat magic. In Skyrim you are more of a Battlemage rather then Wizard.

Where all the non-combat spells gone?
Levitate? what about freefall? what happend to jump spell? Open/Close Locks spell? Cats Eye's and Light spell that last for longer then a silly 60sec. Elementa Ressist Buffs.
I remember from P'n'P rpgs that my biggest passion for magic was not that i can blow up a whole village but that i can do common actions... but with magic, and enhanced. My fellow fried trying to light up a campfire or a torch in the middle of rain, and i just shot my fingers and kazaam - theres the light. Conjuring magical horse, walk on water, breath in water, lift objects with my magic, control the wather  - summon blizzard, rain, sunny sky - just for the heck of it, because i can. Place magical forcefiel, make animals not run away from me...
sorry, been day dreaming again.

The point is - Skyrim lacks the "ambient" spells. Magic that doesnt benefits them directly in combat or game. Just make couple of things easier. Theres literaly one such spell in Skyrim. its that ore transmutation spell. I rarely use it - but i am very glad i can. Skyrim wizards looks more like a character from first person shooter and spells more like guns.

Argh, when the hell they finaly launch moddding tools??? >.<
Title: Re: Discussion on TES V: Skyrim
Post by: Dakorma on November 24, 2011, 03:39:06 am
isn't obsidian best know for its very very bad 'RUINED FOREVER' sequels?

has something changed recently?

Not really, it's known for buggy games. Which doesn't mean it's ruined forever.

NWN2 was bad, almost as bad as NWN1, but Mask of the Betrayer is one of the best RPG stories out there in a long time. It's buggy because the NWN engine they were given was the one Atari licensed from Bioware, which was the BETA, no patches version.

KotOR2 was buggy, but better than KotOR1 in almost every possible way other than bugs, however it's publisher Lucas Arts basically made them release it a year before they were supposed to.

Alpha Protocol, was buggy, however, it had some of the best character design and narrative plotting in recent RPGs. With a genuine and reaction story that had something like 6 endings with some being variations on the same theme. It suffered in that for 8 months which they were supposed to be deving the game, Sony made then sit, and not refine it while they decided if they were actually going to publish it. Then they made them stick to the 2nd agreed release date instead of deciding on a new one.

Fallout New Vegas, almost every fallout fan even one that started with 3 agree NV was better than fallout 3. There were very few issues with the publisher on this one. Bar the fact that they let Bethesda record the bite phrases, "Patrolling the mohave makes me wish for a nuclear winter" being one of them.
Title: Re: Discussion on TES V: Skyrim
Post by: Ivefan on November 24, 2011, 03:40:09 am
So it's settled: Bethesda no longer has the competence to write characters or faction quests.  Therefore, they need to let Obsidian make a TES game, as Avellone has shown time and time again that character and quest writing are his strong points.
As an aside, can anyone here, recall a genuine character from Skyrim? And from that character recall any memorable lines?

I'm sitting here, and bar the AWESOME AUSTRALIAN DARK ELF. That I can recall. I mean, hmm, I can't actually recall any of his lines either.

Let's see other NPCs. Fuck, I can't.

This strikes near to what i thought. Rather than making this feeble attempt for quests and stories with levelscaling.
Okay, It would be a non-TES game and it has a very siple layout, but anyway;
Remove all settlements except for a central one and make it impressive, a stronghold in a hostile land, where the difficulty increases with the distance from the core.
Adventurers go forth to explore, find valuables, beat monsters and gather whatever they find interesting.
Helping the stronghold expanding by assisting in the construction of outposts or the defence of them.

That is kind of how i play skyrim, only that skyrim isn't that good of a playground for this purpose.

-Edit-
Derp. Browser messed up.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 24, 2011, 03:42:48 am
Guys, guys, you're all forgetting something.


The candles that last 2000 years.
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on November 24, 2011, 03:52:42 am
Ivefan: "I am sworn to carry your burdens!"

Just because you hear it SO. MANY. TIMES.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on November 24, 2011, 04:10:33 am
Ivefan: "I am sworn to carry your burdens!"

Just because you hear it SO. MANY. TIMES.
ahh i love that one

Lydia: "I am sworn to carry your burdens!"
Me: "Okey. You were the one who said it. <jump on her back>
Lydia: "The hell man?!?"
Me: "my legs hurts, start moving. Lets head to magic Collage"
Lydia: "Wait, what?!? we are in Riverside!"
Me: "ZZzzzzzzz...." <already asleep>
Lydia: "stupid thane dragoncrap..." 
Title: Re: Discussion on TES V: Skyrim
Post by: Ivefan on November 24, 2011, 04:13:18 am
Ivefan: "I am sworn to carry your burdens!"

Just because you hear it SO. MANY. TIMES.
Derp, Browser messed up, edited my post.

Guys, guys, you're all forgetting something.
The candles that last 2000 years.

Oh yes. All the ruins with burning braziers, candles and torches.
A gameplay decision, but nonetheless stupid.
Title: Re: Discussion on TES V: Skyrim
Post by: Dakorma on November 24, 2011, 04:25:55 am
You know  - playing as a mage i feel like "unfinished".
I really miss all the non-combat magic. In Skyrim you are more of a Battlemage rather then Wizard.

Where all the non-combat spells gone?
Levitate? what about freefall? what happend to jump spell? Open/Close Locks spell? Cats Eye's and Light spell that last for longer then a silly 60sec. Elementa Ressist Buffs.
I remember from P'n'P rpgs that my biggest passion for magic was not that i can blow up a whole village but that i can do common actions... but with magic, and enhanced. My fellow fried trying to light up a campfire or a torch in the middle of rain, and i just shot my fingers and kazaam - theres the light. Conjuring magical horse, walk on water, breath in water, lift objects with my magic, control the wather  - summon blizzard, rain, sunny sky - just for the heck of it, because i can. Place magical forcefiel, make animals not run away from me...
sorry, been day dreaming again.

The point is - Skyrim lacks the "ambient" spells. Magic that doesnt benefits them directly in combat or game. Just make couple of things easier. Theres literaly one such spell in Skyrim. its that ore transmutation spell. I rarely use it - but i am very glad i can. Skyrim wizards looks more like a character from first person shooter and spells more like guns.

Argh, when the hell they finaly launch moddding tools??? >.<

My guess sometime after the first DLC. I'll be surprised if that isn't the case. It's no longer like morrowind was, where it shipped with it on a second disk. Oblivion had it available for download on launch. Fallout 3 was the first to not release it on launch but to wait until Christmas to increase their DLC sales.

I'm guessing the same is true here. A DLC will release around Christmas with a fair bit of reporter yankery, and then around 2 weeks later sometime either just before January or in January the Dev Kit will be released.

As far as magic goes, I'd say I agree with most of it. It needs more utility spells. But a lot of those seem to have been rolled into shouts and are excluded because, duplicating features, 1 thing can do what another thing can do. THE HORROR.
Title: Re: Discussion on TES V: Skyrim
Post by: Sirian on November 24, 2011, 04:27:06 am
I remember from P'n'P rpgs that my biggest passion for magic was not that i can blow up a whole village but that i can do common actions... but with magic, and enhanced. My fellow fried trying to light up a campfire or a torch in the middle of rain, and i just shot my fingers and kazaam - theres the light. Conjuring magical horse, walk on water, breath in water, lift objects with my magic, control the wather  - summon blizzard, rain, sunny sky - just for the heck of it, because i can. Place magical forcefiel, make animals not run away from me...

Some of the things you mention (weather control, animals not running away, probably more) are possible with shouts. I know this isn't wizard magic, but it still is a form of magic.

On a side note
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: umiman on November 24, 2011, 04:33:35 am
Yeah, the amulet is a piece of junk.

Hell, you can enchant stuff better than that.
Title: Re: Discussion on TES V: Skyrim
Post by: Croquantes on November 24, 2011, 04:35:39 am
Yeah, what a lame reward for some very difficult dungeons. I sold it at the first opportunity. My amulet of 40% mana regen was better.
Title: Re: Discussion on TES V: Skyrim
Post by: Kivish Zokun on November 24, 2011, 04:46:45 am
You think the amulet of Gauldur is bad, pfft I just found the 8th Dragon Priest mask, I don't think I've been so underwhelmed by a game in life.

If you go to the labyrinthian theres this place where you can put them, a statue.

Big spoiler:
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: umiman on November 24, 2011, 04:49:43 am
Yeeeaaah.... that's one of the big issues with this game. The rewards are really pathetic.
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on November 24, 2011, 04:50:36 am
I've got all three pieces for the Gauldur amulet. I kind of figured when they fit together they were going to combine their effects, so I haven't even bothered going to the last dungeon to finish the quest. At some point I'll end up being there and I'll do it just to get rid of the quest and reduce the number of items in my inventory, most likely.

Of course, as quest items they're weightless right now...

I'm wearing an amulet of magic resistance (10%-15% or so? It's fairly low) myself most of the time.
Title: Re: Discussion on TES V: Skyrim
Post by: umiman on November 24, 2011, 05:04:22 am
If I remember correctly, the final dungeon was really easy.
Title: Re: Discussion on TES V: Skyrim
Post by: SalmonGod on November 24, 2011, 05:15:07 am
This game is going to get the shit modded out of it, and it will be glorious.  So long as the tools are decent and not too much of gameplay is hard-coded, I expect this to eventually be amazing.
Title: Re: Discussion on TES V: Skyrim
Post by: LoSboccacc on November 24, 2011, 05:47:17 am
I hate how mod develops. they start with the functionality you like and then WHAMMM they become total conversions with ton of useless stuff added that's so much out of scope it makes your head spin.  ::)

there is bar one mod removing oblivion leveled lists now without changing how the damned game works in other area, all enemy dropping armor mods evolved to include ton of trinkets and none that fixes the damned shop inventories without changing everything else around shopping in general.
Title: Re: Discussion on TES V: Skyrim
Post by: Ivefan on November 24, 2011, 05:56:41 am
I hate how mod develops. they start with the functionality you like and then WHAMMM they become total conversions with ton of useless stuff added that's so much out of scope it makes your head spin.  ::)
Yes, and then theres mod conflicts and a general mess when trying to combine multiple mods.
The total conversions usually have stability atleast.
Title: Re: Discussion on TES V: Skyrim
Post by: Kivish Zokun on November 24, 2011, 06:07:06 am
I hate how mod develops. they start with the functionality you like and then WHAMMM they become total conversions with ton of useless stuff added that's so much out of scope it makes your head spin.  ::)

there is bar one mod removing oblivion leveled lists now without changing how the damned game works in other area, all enemy dropping armor mods evolved to include ton of trinkets and none that fixes the damned shop inventories without changing everything else around shopping in general.

Urm go and make your own mod then? At the end of the day its up to the modder as to what they add in, mods are made for their own enjoyment and in their own free time. Also I have no idea why people keep talking about modders fixing everything relatively soon etc, the construction set hasn't been released yet because the games been out for what 3 weeks?

 It'll be what 6 months before we see any large scale balancing mods, people are putting way to much coin on modders and its unfair, as if they except them to make this game so much better relatively soon, large good mods should be a bonus not something thats to be expected.
Title: Re: Discussion on TES V: Skyrim
Post by: LoSboccacc on November 24, 2011, 06:28:18 am
what about releasing a non broken game?

like the bartering bug of oblivion which was acknowledged and never fixed.

my bad it was in morrowind.
Title: Re: Discussion on TES V: Skyrim
Post by: debvon on November 24, 2011, 06:33:46 am
What about it? Games are rarely released without bugs and/or defects. This game in particular hasn't been out very long at all, they're still working on a patch. Relax, things will get ironed out.
Title: Re: Discussion on TES V: Skyrim
Post by: Domenique on November 24, 2011, 06:39:23 am
what about releasing a non broken game?

like the bartering bug of oblivion which was acknowledged and never fixed.

my bad it was in morrowind.

could you describe it?
Title: Re: Discussion on TES V: Skyrim
Post by: LoSboccacc on November 24, 2011, 06:41:43 am
after a certain bartering skill friendly npc started cutting prices back to hating/noob level prices
Title: Re: Discussion on TES V: Skyrim
Post by: Kivish Zokun on November 24, 2011, 06:44:15 am
I'm not talking about broken games etc, I'm commenting on the fact that people expect modders to do amazing things and I don't think thats right. Mods should be seen as a bonus, we can't just assume theres going to be a ton of game changers/balancer coming out as soon as the kit is released. Modders mod for their enjoyment, they dont get paid and it takes time, think about the length of time it took to release and balance the main mods oblivion, and then the extra amount of time it took to make each mod compaitable with other mods.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 24, 2011, 06:46:55 am
I encountered something similar here, when you do a shout that increases your attack speed, and then save while it's in effect, then load, you will end up with your sword moving at super slow speed.
Title: Re: Discussion on TES V: Skyrim
Post by: LoSboccacc on November 24, 2011, 06:52:41 am
I'm not talking about broken games etc, I'm commenting on the fact that people expect modders to do amazing things and I don't think thats right. Mods should be seen as a bonus, we can't just assume theres going to be a ton of game changers/balancer coming out as soon as the kit is released. Modders mod for their enjoyment, they dont get paid and it takes time, think about the length of time it took to release and balance the main mods oblivion, and then the extra amount of time it took to make each mod compaitable with other mods.

I don't have any expectations about mods in general, I just hate that mods I happen to like then grow out of control. Older version of obscuro overhaul are very hard to find these days, and the new version is a bloated mess. I've no expectation him to mod the game to my liking, but without some of those mod that now can't be located no more oblivion can be either an incomplete game or a bloated mess, while there was that happy fun fun timeframe on which mod were just about right to fix up glaring leveling problems without changing the game to another thing altogether.
Title: Re: Discussion on TES V: Skyrim
Post by: Siquo on November 24, 2011, 08:23:01 am
I'm not talking about broken games etc, I'm commenting on the fact that people expect modders to do amazing things and I don't think thats right. Mods should be seen as a bonus, we can't just assume theres going to be a ton of game changers/balancer coming out as soon as the kit is released.
It's a TES game. We all play it to just to kill time until the mods come out.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 24, 2011, 08:31:56 am
Not people who play on consoles.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 24, 2011, 08:34:53 am
I don't think any other game can claim to be so successful purely because of the modding fan base.

Without mods, TES games are exceptionally large, terribly balanced and conceived RPGs. Skyrim might be the least so out of all of them, but that's because it's also the least PC driven game out of all of them.

So yeah. If there's one game where I think it's ok to expect the world of modders, its TES games. Because without the modding, I wouldn't have bought anything after Fallout 3. Oblivion I bought for the looks, and learned my lesson, and FO3 I bought for the IP...and learned my lesson. Fallout NV I bought because I knew mods would completely change it. And they did. Morrowind was the one and only TES game I bought and enjoyed purely on what was offered. I'll never likely do that again.

Quote
Not people who play on consoles.

To them it's just a console game. It sits right next to God of War, GTA and Dead Island.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 24, 2011, 08:36:43 am
/me plays on console.
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 24, 2011, 08:38:26 am
I hate how mod develops. they start with the functionality you like and then WHAMMM they become total conversions with ton of useless stuff added that's so much out of scope it makes your head spin.

This is why I often hate unofficial patches too. They change things that weren't meant to be changed often unbalancing the game.

Quote
Skyrim might be the least so out of all of them

Less unbalanced then Daggerfall?
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 24, 2011, 08:46:33 am
Unlimited Sprint:

Do a sprint-charge attack, where the animation is that you jump at the end, and keep swinging. You'll sprint for eternity, till you stop attacking for 3 seconds or so.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 24, 2011, 08:48:21 am
Maybe? Skyrim is still an unbalanced game but it's closer to a nice, self-contained RPG because it's done away with all the flexibility from older games that could make it even easier to break the game. (But were perhaps the best and most RPG parts of the games.)

Quote
* The Merchant Of Menace plays on console.

Sorry. I just draw a sharp distinction between Fable, which has about 4 years worth of dust on it next to my Xbox, and Oblivion, which I reinstalled for shits, giggles and modding about 2 years ago. One is a fun romp that will never be more than it is on the disc. The other is something I can come back to and find a different game every few years.
Title: Re: Discussion on TES V: Skyrim
Post by: hachnslay on November 24, 2011, 09:04:25 am
i kinda want skyrim to be about... 4x4x12 times bigger. really, the world is tiny. there are about 400 people living in all of skyrim. possibly less!
the mountains are about 100m high. i was happy when i heard that there was a 7000 steps stair, but it went up and down for half of the time.
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 24, 2011, 09:11:30 am
i kinda want skyrim to be about... 4x4x12 times bigger. really, the world is tiny. there are about 400 people living in all of skyrim. possibly less!
the mountains are about 100m high. i was happy when i heard that there was a 7000 steps stair, but it went up and down for half of the time.

I find it hillarious how few houses are often in entire cities or towns.

It is like they are stealing from Pokemon.
Title: Re: Discussion on TES V: Skyrim
Post by: Microcline on November 24, 2011, 09:15:39 am
You know  - playing as a mage i feel like "unfinished".
I really miss all the non-combat magic. In Skyrim you are more of a Battlemage rather then Wizard.

Where all the non-combat spells gone?
Levitate? what about freefall? what happend to jump spell? Open/Close Locks spell? Cats Eye's and Light spell that last for longer then a silly 60sec. Elementa Ressist Buffs.
I remember from P'n'P rpgs that my biggest passion for magic was not that i can blow up a whole village but that i can do common actions... but with magic, and enhanced. My fellow fried trying to light up a campfire or a torch in the middle of rain, and i just shot my fingers and kazaam - theres the light. Conjuring magical horse, walk on water, breath in water, lift objects with my magic, control the wather  - summon blizzard, rain, sunny sky - just for the heck of it, because i can. Place magical forcefiel, make animals not run away from me...
sorry, been day dreaming again.

The point is - Skyrim lacks the "ambient" spells. Magic that doesnt benefits them directly in combat or game. Just make couple of things easier. Theres literaly one such spell in Skyrim. its that ore transmutation spell. I rarely use it - but i am very glad i can. Skyrim wizards looks more like a character from first person shooter and spells more like guns.

Argh, when the hell they finaly launch moddding tools??? >.<

I feel the exact same way.  When I became archmage, I realized that I hadn't cast a single spell beyond "point at what you want to die".  I hadn't advanced the study of magic in any way, or solved any mysteries or problems that would require magical expertise.  Somehow, I had become the archmage not by proving that I could benefit the College, but because my superiors wanted to reward me for having a great aptitude for killing.  Then I realized who I was.

Spoiler (click to show/hide)

As far as magic goes, I'd say I agree with most of it. It needs more utility spells. But a lot of those seem to have been rolled into shouts and are excluded because, duplicating features, 1 thing can do what another thing can do. THE HORROR.

Apart from Etheral Form and Hey Skeever Butt there doesn't seem to be much actual utility with shouts.  I was expecting whirlwind sprint to at least add something to the game, but the shout and the level design conspire so that you can't use it to do anything interesting like you could with the mobility skills from Daggerfall, Morrowind, and even Oblivion.  The others just feel like generic offensive magic.

Skyrim might be the least so out of all of them

Less unbalanced then Daggerfall?
There are few games out there that are more unbalanced than Daggerfall.  It can be broken on the character selection screen if you know what you're doing.

*edit: one of the quotes was incorrectly attributed
Title: Re: Discussion on TES V: Skyrim
Post by: LoSboccacc on November 24, 2011, 09:24:43 am
Skyrim might be the least so out of all of them

Less unbalanced then Daggerfall?
There are few games out there that are more unbalanced than Daggerfall.  It can be broken on the character selection screen if you know what you're doing.

^ wrong quote, I wasn't the one that said that.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on November 24, 2011, 10:39:48 am
I feel the exact same way.  When I became archmage, I realized that I hadn't cast a single spell beyond "point at what you want to die".  I hadn't advanced the study of magic in any way, or solved any mysteries or problems that would require magical expertise.  Somehow, I had become the archmage not by proving that I could benefit the College, but because my superiors wanted to reward me for having a great aptitude for killing.  Then I realized who I was.

Spoiler (click to show/hide)

xD

You win everything, even the outernet.

[/quote]Apart from Etheral Form and Hey Skeever Butt there doesn't seem to be much actual utility with shouts.  I was expecting whirlwind sprint to at least add something to the game, but the shout and the level design conspire so that you can't use it to do anything interesting like you could with the mobility skills from Daggerfall, Morrowind, and even Oblivion.  The others just feel like generic offensive magic.
[/quote]

Well, I know it's not much, but I've happened upon two dungeons so far that has places I could only reach with Whirlwind Sprint. It made me very happy both of the times ;)
Title: Re: Discussion on TES V: Skyrim
Post by: Silfurdreki on November 24, 2011, 10:56:34 am
Aura Whisper is pretty useful as well as far as shouts are concerned, mainly since it has unlimited range, something that makes it vastly superior to the detect life spell, which has a really limited range. The slow time shout is unique, at least, but it doesn't have that much utility (but this might be because I've only found one word so far, though).
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on November 24, 2011, 11:15:29 am
ill just drop this here

Spoiler (click to show/hide)
i can propably come up with more. but whats the point? just wanting to share what i think might and should have been in the game from magic content.
Title: Re: Discussion on TES V: Skyrim
Post by: ukulele on November 24, 2011, 11:40:49 am
I do agree with some of the complains with magic, but i find others kind of "game breaking" sort off. Some of you basically want to be able to do everything in game just with magic, if that was the case, then mages would be OP (not that it really cares in a singleplayer game), lockpicking, smithing, sneaking, balcksmith, speachcraft, trasportation, thats some of the things u want to do, just by spending some mana, i find it quite game breaking. maybe if mana didint auto regenerate it would work.
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on November 24, 2011, 11:44:57 am
Well open spells were in Morrowind and Oblivion and quite useful as an alternative to lockpicking. Considering the lockpicking skill is useless anyway (I can open a Master lock with about 5 picks and 15 lockpicking)...

And perhaps mages should be OP by end-game. Mastery of Magic does basically mean "capable of tearing reality a new a-hole". And in exchange they perhaps should be a lot more underpowered at the start of the game ^^

Okay, Smithing and the like is just kinda silly but Open and Teleportation don't seem that bad an idea.
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 24, 2011, 11:47:33 am
Well open spells were in Morrowind and Oblivion and quite useful as an alternative to lockpicking. Considering the lockpicking skill is useless anyway (I can open a Master lock with about 5 picks and 15 lockpicking)...

And perhaps mages should be OP by end-game. Mastery of Magic does basically mean "capable of tearing reality a new a-hole". And in exchange they perhaps should be a lot more underpowered at the start of the game ^^

Okay, Smithing and the like is just kinda silly nut Open and Teleportation don't seem that bad an idea.

That and really... There was never anything baring you from doing magic AND physical combat.

Skyrim is the first that actually seems to up and go "No, no, no, no, no. You will do only magic and like it!". I mean you CAN do a mixed approach but the game likes to make that pointlessly difficult.

I have to give Oblivion credit in that it made a mixed approach fairly simple (In fact that is what I did in Oblivion. I can't imagine the horror of doing it in Skyrim)
Title: Re: Discussion on TES V: Skyrim
Post by: Rhodan on November 24, 2011, 11:52:25 am
Personally I'd love to be able to open all those chests and doors with a Master lock on them in the Dwemer ruins without having to go around lockpicking.  An extremely noisy, illegal and expensive Open spell (or just plain bashing at the lock) would be perfect in these situations.
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on November 24, 2011, 12:24:44 pm
mmm
revamping mages to be like one of the following presets should make everyone happy.:

the d&d mage.
weak early, but when big spells start rolling in he is an unstoppable force of destruction annihilation mass murder and kittenry! for he can do anything, from wishes to meteor showers to ancient elemental conjuring, and so on.
but in the beginning...it's acid orb for you!

the fantasy mage.
it's middle ground. it's the mage who mumbo jumbo for a couple of minutes before casting a spell aka it's a mage who must enter battle prepared to fight, caught by surprise, he gets maimed and brutally killed.

the gandalf.
gandalf, in all of the series, uses really little, little magic, he simply kicks ass in different ways. so a sort of sage with no destruction, but different things? (like increase in health, damage or similar through silent spells?)

the noobtuber:
yeah, i'll kill you from level one to level 80+, i just need to spam this spell here, it's area, kills everyone, better even then the .kill stuff.

and maybe dunno...NEW PERKS!?
or new objects.
i alway loved how some mods introduced thousands and thousands of different cheeses or similar. it's diversification which makes the game fun!
Title: Re: Discussion on TES V: Skyrim
Post by: ThtblovesDF on November 24, 2011, 12:30:22 pm
Could have really keept "walk on water" "Reduce weight" and so on... some magic schools feel extremely empty.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 24, 2011, 12:43:09 pm
Okay guys, I think this is the first must-have mod for skyrim.

Spoiler (click to show/hide)

http://www.skyrimnexus.com/downloads/file.php?id=667
Title: Re: Discussion on TES V: Skyrim
Post by: Dutchling on November 24, 2011, 01:13:04 pm
 :o
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 24, 2011, 02:52:29 pm
I demand magic-casters to be terrifying. Right now, if you spot a Wizard, you charge in to kill him ASAP.

Instead, I want to actually consider avoiding direct conflict and look for indirect ways to kill them. Hit and run, leading them through traps, for example, or just sneaking in for a near-instakill.
Title: Re: Discussion on TES V: Skyrim
Post by: SalmonGod on November 24, 2011, 03:10:42 pm
I don't think any other game can claim to be so successful purely because of the modding fan base.

Plenty have been, actually.  The best mod community ever was Quake 1.  There weren't any significant advances in FPS gameplay from 1996 to 2004 when dynamic lighting and source engine physics came out and offered completely new possibilities.  Everything else that came out in that period of time had already been done by modders on the Quake 1 engine.  It was truly incredible.  That game had an active lifespan of at least 5 years, and I don't just mean that something neat would come out once in a while that would warrant a revisiting.  I mean that there was something significantly new to try that kept me into that game every single day for that entire period of time.  To this day, I have not seen another more active or creative modding community.

And ever since then, most Id games are bought for the mods more than the game itself.  The game will be solid, but the mods are what give it lifespan.  Same with the Half-Life series.  Stalker is quite remarkable as well.  They're a very small and tight-knit community of modders, but they're also amazingly talented and dedicated.  I played almost nothing else for over a year after I discovered Stalker's modding community.

I'd actually give TES games a B+ for their modding scene.  And I don't expect modders to fix the game, especially in anything like a timely manner.  I just know it's going to happen.  This is a game I'm probably going to play for another week or two... and then revisit in a couple years to enjoy 10x more and 10x longer than I did the first time.

I demand magic-casters to be terrifying. Right now, if you spot a Wizard, you charge in to kill him ASAP.

Instead, I want to actually consider avoiding direct conflict and look for indirect ways to kill them. Hit and run, leading them through traps, for example, or just sneaking in for a near-instakill.

I just hit them with arrows laced with damage magicka regen poisons.
Title: Re: Discussion on TES V: Skyrim
Post by: Dutchling on November 24, 2011, 03:15:02 pm
I demand magic-casters to be terrifying. Right now, if you spot a Wizard, you charge in to kill him ASAP.

Instead, I want to actually consider avoiding direct conflict and look for indirect ways to kill them. Hit and run, leading them through traps, for example, or just sneaking in for a near-instakill.
Speaking of magic-casters: I recently found a sort of lab where a mage kept frost spiders and enchanted them. That was one of the times where I could just image an awesome quest with an even more awesome reward. But guess what...
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 24, 2011, 03:38:37 pm
WOW! Interface that isn't vomit tastic!

Now we just have to be able to select Left AND right hand with the Favorite list and my dream has come true.
Title: Re: Discussion on TES V: Skyrim
Post by: Criptfeind on November 24, 2011, 03:50:30 pm
WOW! Interface that isn't vomit tastic!

Now we just have to be able to select Left AND right hand with the Favorite list and my dream has come true.

What do you mean?
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 24, 2011, 03:53:40 pm
WOW! Interface that isn't vomit tastic!

Now we just have to be able to select Left AND right hand with the Favorite list and my dream has come true.

What do you mean?

Japa's picture.

Or did you mean the second part?
Title: Re: Discussion on TES V: Skyrim
Post by: Dutchling on November 24, 2011, 03:58:42 pm
WOW! Interface that isn't vomit tastic!

Now we just have to be able to select Left AND right hand with the Favorite list and my dream has come true.

What do you mean?
Right now the favorite buttons bug the hell out of right and left hands every now and than. While it usually works it will sometimes constantly dual wield the wrong sword if you q-equip the a favorite sword, even if you have never equipped or favorited that wrong sword before.
At least, this is something that happened to me.
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 24, 2011, 04:00:41 pm
The Favorite only works for the left hand to my knowledge.
Title: Re: Discussion on TES V: Skyrim
Post by: Dutchling on November 24, 2011, 04:08:03 pm
not if you equip both hands and than favorite both. If you than q-equip the first one the other will also be equipped. It just doesn't work all the time.
Title: Re: Discussion on TES V: Skyrim
Post by: Sergius on November 24, 2011, 04:12:07 pm
Only way I've seen I can dual wield weapons using hotkeys is if you have multiples of the same weapon. Like spells, hitting the key twice equips said weapon in both hands.

I think the first thing I'm going to make is recipes to melt down weapons into ingots. And you only get some of the metal back, and only from the primary ingredient... (so no daedra hearts) or something (I'm not even sure what's the use of this other than spamming smithing tho... unless you find a large cache of ebony maces and really want to turn them into a breastplate... not like it matters once you know where all the mines are).
Title: Re: Discussion on TES V: Skyrim
Post by: Gunner-Chan on November 24, 2011, 04:23:55 pm
There's already a mod for that up somehow. But really, outside of fletching I'm finding that smelting weapons into ingots isn't really needed. Most materials are available enough so that you can just make tons and tons of whatever you want. I found some ebony and hammered out literally every two hander and a full set of armor at epic quality.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 24, 2011, 04:30:26 pm
I also don't see why weapons should net less material than they take to make. I mean, aside from the miniscule amounts lost when sharpening, where's the rest of the metal going? Is there some sort of toll you have to pay to the smelt faeries?
Title: Re: Discussion on TES V: Skyrim
Post by: lemon10 on November 24, 2011, 04:48:25 pm
I also don't see why weapons should net less material than they take to make. I mean, aside from the miniscule amounts lost when sharpening, where's the rest of the metal going? Is there some sort of toll you have to pay to the smelt faeries?
Anti-grinding, so you can't have a single iron longsword and smelt it down and remake it a infinite amount of times to max out smiting.
Title: Re: Discussion on TES V: Skyrim
Post by: Gunner-Chan on November 24, 2011, 04:49:38 pm
There's also the fact that for some armors, say orcish armor and steel plate. The armors are actually alloys, the melted down stuff from those reasonably shouldn't be usable besides to make more armor of the same type.

Thinking about that, losing some material there instead is a decent compromise.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on November 24, 2011, 04:55:24 pm
I like the treasure maps. A lot. Whoever came up with that incredibly simple but brilliant concept ("hey let's have our treasure maps be actual maps this time around") should be promoted.
Title: Re: Discussion on TES V: Skyrim
Post by: fqllve on November 24, 2011, 05:14:14 pm
The treasure maps are awesome. When I picked one up I was like "Oh, another radiant quest. Blur blur, gimme my waypoint." It was a pleasant surprise to see an actual map there. I think it'd be fun if there were more things like that in the game. Not every quest needs a journal log and a waypoint.
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 24, 2011, 06:44:22 pm
Well, after the disappointing failure of my plan as a hammer-tossing stormcloak supporter, due to my roleplay plan being built on a bad shitty main storyline, I'm going to become a wanderer.

Wanderer Challenge
- Travel everywhere on foot.
- Sleep (Wait >_>) overnight.
- Eat twice a day.
- Don't get pulled into major storylines, but help locals.

Later on:
- Plan A: Take over a dungeon then position followers there (That is, if the "Wait here" is permanent... I feel it probably won't be. In such a case, then Plan B)
- Plan B: Settle in a remote settlement (Dawnstar, Falkreach, etc) (Non-city-gate'd settlement).

I'll document this.
Title: Re: Discussion on TES V: Skyrim
Post by: Criptfeind on November 24, 2011, 06:46:19 pm
Plan A: It is permanent, but you can only have one follower waiting at a time.

Plan B: How can you do that without the ability to buy a home?
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 24, 2011, 06:48:37 pm
Plan A: It is permanent, but you can only have one follower waiting at a time.

Plan B: How can you do that without the ability to buy a home?

A: Fecking Skyrim.
B: There are homes to be bought in the non-cities, yes? No. (http://www.uesp.net/wiki/Skyrim:Houses)

Y u so restricting creativity, Bethesda?!
Title: Re: Discussion on TES V: Skyrim
Post by: Sergius on November 24, 2011, 07:02:09 pm
But really, outside of fletching I'm finding that smelting weapons into ingots isn't really needed.

I don't care! I just want to melt things! They offend me with their unmeltedness!
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on November 24, 2011, 07:02:21 pm
Only way I've seen I can dual wield weapons using hotkeys is if you have multiples of the same weapon. Like spells, hitting the key twice equips said weapon in both hands.

What? Use your mouse!
Title: Re: Discussion on TES V: Skyrim
Post by: Sergius on November 24, 2011, 07:03:24 pm
Only way I've seen I can dual wield weapons using hotkeys is if you have multiples of the same weapon. Like spells, hitting the key twice equips said weapon in both hands.

What? Use your mouse!

Er? My mouse has hotkeys? What
Title: Re: Discussion on TES V: Skyrim
Post by: Gunner-Chan on November 24, 2011, 07:03:45 pm
But really, outside of fletching I'm finding that smelting weapons into ingots isn't really needed.

I don't care! I just want to melt things! They offend me with their unmeltedness!

You know what. Ill give that to you on one thing...

THE GOLD INGOTS! THEY'LL BE MINE! MINE! EH HEHEHEHEHE!
Title: Re: Discussion on TES V: Skyrim
Post by: Onlyhestands on November 24, 2011, 07:15:20 pm
So I have a problem and I'm not sure how to resolve it. One of my skills (two handed weapons so my main skill) is drained and wont restore. I had it at 68 and now its 25. Its shown as drained, as it is red in my skills menu. I've tried praying at an alter, resting, waiting, and tried using cure disease and poison. My googlefu has turned how nothing about how to fix it. I have no negative effects or magic items doing this.
I am rather impressed that this is the only bug that I've had despite all my play time.
Edit: http://elderscrolls.wikia.com/wiki/Bugs_%28Skyrim%29
Quote
Skilltree: Skills will be shown in red on the skills screen and will be shown as being lower than what they actually are, even when not currently afflicted with any debuffs (confirmed on active effects screen). [PC/PS3]
Title: Re: Discussion on TES V: Skyrim
Post by: fqllve on November 24, 2011, 07:33:24 pm
I'm pretty sure they got rid of the Damage Attribute/Skill effect (thank god) so if you're on the PC I would recommend just raising your 2h back up to what it was with the console. If you don't wanna use the console or you're on a console, try finding a 2h trainer, like Vilkas in Whiterun, and train a level or even raise the skill normally one level. If that doesn't work I'd guess you'll just have to bite the bullet and return to an earlier save.
Title: Re: Discussion on TES V: Skyrim
Post by: Komra on November 24, 2011, 07:42:37 pm
I'm so sad about not being able to play my main guy until the next PS3 patch is released.
I'm lucky, though, seeing as I stopped playing him last about 10 minutes before the standard 30-hour/ 6MB point. So it's salvageable.

Otherwise, AWESOME GAME!
Title: Re: Discussion on TES V: Skyrim
Post by: Reiina on November 24, 2011, 07:49:31 pm
I was bored with my lvl 41 leader of the dark brotherhood(and unrelenting one shot-one kill machine) so I gave a mage a try.
I'm of course not speaking of those silly armored mage, why would a mage have armor, he has the powers of the UNIVERSE AT HIS FEET!(yes I'm a megalomaniac mage :p).
And damn, that first dragon kicked my ass, I had to do it 3 times before I finally finished him off(in normal difficulty) >.<.

Though I have to admit reanimating corpses is quite fun, even if a bit awkward as you have to aim for the body and it takes a while to get back up.
It feels like magic alone is a bit underpowered though. if you're a warrior, if you are out of stamina you can still use normal attacks, if you're a pure mage and don't have a staff/potions you're out of luck(I could of course use a weapon but that seems so...uncivilized :p).

And my guess is that there are no quests to join necromancers and the like? Bethesda often fails to deliver to my dark side, apart from the DB which is always quite fulfilling :p.
Title: Re: Discussion on TES V: Skyrim
Post by: Tellemurius on November 24, 2011, 08:53:09 pm
I'm so sad about not being able to play my main guy until the next PS3 patch is released.
I'm lucky, though, seeing as I stopped playing him last about 10 minutes before the standard 30-hour/ 6MB point. So it's salvageable.

Otherwise, AWESOME GAME!
Maybe, its also a possible save breaker since your gamesave would have to be converted.
Title: Re: Discussion on TES V: Skyrim
Post by: Cthulhu on November 24, 2011, 09:08:07 pm
Something I'm going to add once the construction kit comes out:

A bookstore.
Title: Re: Discussion on TES V: Skyrim
Post by: Tellemurius on November 24, 2011, 09:08:37 pm
Something I'm going to add once the construction kit comes out:

A bookstore.
KNOWLEDGE LEADS TO MAGIC YOU FOOL
Title: Re: Discussion on TES V: Skyrim
Post by: Astral on November 24, 2011, 09:24:33 pm
I was bored with my lvl 41 leader of the dark brotherhood(and unrelenting one shot-one kill machine) so I gave a mage a try.
I'm of course not speaking of those silly armored mage, why would a mage have armor, he has the powers of the UNIVERSE AT HIS FEET!(yes I'm a megalomaniac mage :p).
And damn, that first dragon kicked my ass, I had to do it 3 times before I finally finished him off(in normal difficulty) >.<.

Though I have to admit reanimating corpses is quite fun, even if a bit awkward as you have to aim for the body and it takes a while to get back up.
It feels like magic alone is a bit underpowered though. if you're a warrior, if you are out of stamina you can still use normal attacks, if you're a pure mage and don't have a staff/potions you're out of luck(I could of course use a weapon but that seems so...uncivilized :p).

And my guess is that there are no quests to join necromancers and the like? Bethesda often fails to deliver to my dark side, apart from the DB which is always quite fulfilling :p.

I've done almost the exact same thing recently, having started with a now 40ish DB/Thieves Guild/bow sneaky character. Mages feel like they could use some loving; either you wear heavy armor and have to train yet another skill, or you wear none and have to rely on your low starting magicka and the occasional staff drop, if you're lucky. I'm glad I am specializing heavily in Alchemy.

On a side note, Destruction talents give your staff more kick depending on the element being used. Also, the more advanced your Destruction skill, the less charge it takes when used. Nice touch, at least. But I don't like not regenerating magicka when using my shitty streaming ice or fire staff.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on November 24, 2011, 09:26:42 pm
The Tale of the Dragonborn...

http://www.youtube.com/watch?v=sv1VWb6nLK0&annotation_id=annotation_437463&feature=iv

NSFW, Mainly Bleeped Words. There is though one without the Bleeps...
Title: Re: Discussion on TES V: Skyrim
Post by: Kilroy the Grand on November 24, 2011, 09:44:42 pm
Something I'm going to add once the construction kit comes out:

A bookstore.
I remember making a library in morrowind, it took forever.
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 24, 2011, 10:39:27 pm
I REALLY hope there is no bonus for doing all the Daedra quests. Since I didn't do them all.

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Sirian on November 24, 2011, 10:41:02 pm
Something I'm going to add once the construction kit comes out:

A bookstore.

Isn't there already one in the Winterhold college ? Or do you mean something else ?
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on November 24, 2011, 10:48:27 pm
Something I'm going to add once the construction kit comes out:

A bookstore.
I was just about to make a post complaining about the lack of variation in stores, and of stores in general...
Title: Re: Discussion on TES V: Skyrim
Post by: Greiger on November 24, 2011, 11:00:18 pm
I decided that Whiterun was not having enough Fun.

So I looked up console commands.

Spoiler: Spoiler free image (click to show/hide)

They are now having plenty of Fun.
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on November 24, 2011, 11:06:53 pm
Something I'm going to add once the construction kit comes out:

A bookstore.
KNOWLEDGE LEADS TO MAGIC YOU FOOL

I think perhaps you mean
KNOWLEDGE IS POWER! FOR REAL! (http://www.youtube.com/watch?v=cWXe4CKKf9o)
Title: Re: Discussion on TES V: Skyrim
Post by: Eagle_eye on November 24, 2011, 11:15:11 pm
I'd like to see a system that makes the sort of experimentation that NPC's so often reference a reality for the player. Perhaps divide spells up into various subunits, like with the alchemy system? Perhaps I'll try that when the construction set is released..
Title: Re: Discussion on TES V: Skyrim
Post by: Karnewarrior on November 24, 2011, 11:22:19 pm
Something I'm going to add once the construction kit comes out:

A bookstore.
KNOWLEDGE LEADS TO MAGIC YOU FOOL

I think perhaps you mean
KNOWLEDGE IS POWER! FOR REAL! (http://www.youtube.com/watch?v=cWXe4CKKf9o)
Knowledge is power, power is energy, energy is matter, matter is mass, and mass can change time and space.

Ergo a wizard is a walking black hole and my logic is flawless.
Title: Re: Discussion on TES V: Skyrim
Post by: Tellemurius on November 24, 2011, 11:28:22 pm
Something I'm going to add once the construction kit comes out:

A bookstore.
KNOWLEDGE LEADS TO MAGIC YOU FOOL

I think perhaps you mean
KNOWLEDGE IS POWER! FOR REAL! (http://www.youtube.com/watch?v=cWXe4CKKf9o)
You are in a country full of nords that scorn magic users.
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on November 24, 2011, 11:34:12 pm
Is it a bad sign that I'm cynical enough to be impressed by the way guards react to me standing over a dead body with a weapon out? (http://www.youtube.com/watch?v=fASAGjFUKC4) xD
Title: Re: Discussion on TES V: Skyrim
Post by: Sergius on November 24, 2011, 11:37:23 pm
Is it a bad sign that I'm cynical enough to be impressed by the way guards react to me standing over a dead body with a weapon out? (http://www.youtube.com/watch?v=fASAGjFUKC4) xD

"You're lying! He's not a slave and you're not traders. He doesn't carry himself like a slave! Look at the way he stands... probably ex-military. Akrennian traders always threaten before they ask a favor, it's tradition. And your robes are made out of bedspreads."
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 24, 2011, 11:44:07 pm
I love how the Skyrim Guards think they still have psychic powers.

I am sorry but only Cyrodil guards have magic psychic "find the perp" powers.
Title: Re: Discussion on TES V: Skyrim
Post by: Tellemurius on November 24, 2011, 11:48:55 pm
I love how the Skyrim Guards think they still have psychic powers.

I am sorry but only Cyrodil guards have magic psychic "find the Derp" powers.
fixed
Title: Re: Discussion on TES V: Skyrim
Post by: Cthulhu on November 24, 2011, 11:50:56 pm
When I make the bookstore, I'll have dialog that references the Nords' fear of books.
Title: Re: Discussion on TES V: Skyrim
Post by: Bdthemag on November 24, 2011, 11:53:11 pm
God damnit Bethesda, why you no release Construction Kit yet?

I really want to mod this game :/
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on November 25, 2011, 12:36:48 am
Is it a bad sign that I'm cynical enough to be impressed by the way guards react to me standing over a dead body with a weapon out? (http://www.youtube.com/watch?v=fASAGjFUKC4) xD

"You're lying! He's not a slave and you're not traders. He doesn't carry himself like a slave! Look at the way he stands... probably ex-military. Akrennian traders always threaten before they ask a favor, it's tradition. And your robes are made out of bedspreads."
Hahaha Good movie that one, so many great jokes and one liners...
Title: Re: Discussion on TES V: Skyrim
Post by: Meta on November 25, 2011, 08:45:04 am
I was bored with my lvl 41 leader of the dark brotherhood(and unrelenting one shot-one kill machine) so I gave a mage a try.
I'm of course not speaking of those silly armored mage, why would a mage have armor, he has the powers of the UNIVERSE AT HIS FEET!(yes I'm a megalomaniac mage :p).
And damn, that first dragon kicked my ass, I had to do it 3 times before I finally finished him off(in normal difficulty) >.<.

[...]

I've done almost the exact same thing recently, having started with a now 40ish DB/Thieves Guild/bow sneaky character. Mages feel like they could use some loving; either you wear heavy armor and have to train yet another skill, or you wear none and have to rely on your low starting magicka and the occasional staff drop, if you're lucky. I'm glad I am specializing heavily in Alchemy.

On a side note, Destruction talents give your staff more kick depending on the element being used. Also, the more advanced your Destruction skill, the less charge it takes when used. Nice touch, at least. But I don't like not regenerating magicka when using my shitty streaming ice or fire staff.
I'm doing the same thing, but on the other side. Yesterday I finally reached 100 with my destruction skill, so I joined the Legion and changed all my oufit, from a robe and no weapon to a one-handed weapon and light armor. Fun ensued, as now I'm not able to finish the first Legion's quest. :D
It's like starting the game again, but with more powerful foes compared to a new game.
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on November 25, 2011, 09:02:41 am
I love how the Skyrim Guards think they still have psychic powers.

I am sorry but only Cyrodil guards have magic psychic "find the perp" powers.

Actually, they're at Dabbling in psychic skills. My assassin summons a bow, kills a target, and cloaks in quick succession while hidden. Then the guards, when they see the scene of the crime, alert every single one in town instantly, and when I uncloak, far away from the target's corpse, they still kill me.

I had to use a calming spell to make them realize the error of their ways.
Title: Re: Discussion on TES V: Skyrim
Post by: Dutchling on November 25, 2011, 09:16:13 am
Found a lich guarding one of those walls containing power words. After dying twice I just walked to the wall, learned three words and walked away. Lich is sad.
I still need to to the main quest in order to actually use the words but at least I have three more reasons to kill dragons :P
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 25, 2011, 09:18:46 am
Found a lich guarding one of those walls containing power words. After dying twice I just walked to the wall, learned three words and walked away. Lich is sad.
I still need to to the main quest in order to actually use the words but at least I have three more reasons to kill dragons :P

Ohh that wasn't a Lich. Too bad you didn't kill it though the reward is decent I guess.

Then again... It is tough to kill it.

Also I fought my first "Resistant to everything" boss. I couldn't hurt it until I summoned a bow and fired at it.

--

The most hillarious part of Skyrim that gets to me everytime is that the quest rewards are often EXTREMELY disproportionate to what you actually did.

"Thank you for delivering my essentially free salted meat. 500 gold for everyone!"

Better yet as I found out. 500 gold is specifically an ENTIRE weeks wage for a miner who is working half to death.

--

Also does anyone have a Soulgem guide? I don't want to keep wasting soul gems.
Title: Re: Discussion on TES V: Skyrim
Post by: Dutchling on November 25, 2011, 09:25:00 am
I will try to kill him later on as I try to collect all their masks, but right now I just wasn't able to do it.
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 25, 2011, 09:28:57 am
I will try to kill him later on as I try to collect all their masks, but right now I just wasn't able to do it.

Don't really blame you. It took me a few tries and I was using Magic Stun Lock.

Still worried about running out of skill points.
Title: Re: Discussion on TES V: Skyrim
Post by: Croquantes on November 25, 2011, 09:36:22 am
Soul gem guide? You don't need one! I find them everywhere, and when I go to a shop I buy whatever souls they have and sell them dragon parts in return.
Title: Re: Discussion on TES V: Skyrim
Post by: Dutchling on November 25, 2011, 09:37:41 am
I have also found one lich/wizard/whatever with three black gems. They make it a lot easier to enchant stuff as I hardly ever find something with a common or better soul.
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 25, 2011, 09:42:03 am
I guess since All Soul Gems are useless for you except Grand Souls (Azura, Black, and Grand)... I shouldn't worry.

Not that they are all bad... It is just that there is no difference between using a lot of lesser souls to charge a staff then anything else.

And when Enchanting a Lesser Soul gives you just as much EXP as a Greater Soul
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on November 25, 2011, 10:16:29 am
So, this is driving me crazy. I just have to know. I'm very bad with names, so I'm sorry to say I've already forgotten those relevant to the question, but I think you can understand. Stormcloak City (Windhelm?) townquest spoilers:

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on November 25, 2011, 10:23:57 am
@scriver
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on November 25, 2011, 12:14:47 pm
Found a lich guarding one of those walls containing power words. After dying twice I just walked to the wall, learned three words and walked away. Lich is sad.
I still need to to the main quest in order to actually use the words but at least I have three more reasons to kill dragons :P

Ohh that wasn't a Lich. Too bad you didn't kill it though the reward is decent I guess.

Then again... It is tough to kill it.

Also I fought my first "Resistant to everything" boss. I couldn't hurt it until I summoned a bow and fired at it.

--

The most hillarious part of Skyrim that gets to me everytime is that the quest rewards are often EXTREMELY disproportionate to what you actually did.

"Thank you for delivering my essentially free salted meat. 500 gold for everyone!"

Better yet as I found out. 500 gold is specifically an ENTIRE weeks wage for a miner who is working half to death.

--

Also does anyone have a Soulgem guide? I don't want to keep wasting soul gems.

well you can check this
http://www.uesp.net/wiki/Skyrim:Souls

and especialy this (if you feel strong enough)
http://www.uesp.net/wiki/Skyrim:The_Black_Star
Title: Re: Discussion on TES V: Skyrim
Post by: Sirian on November 25, 2011, 12:54:23 pm
Also does anyone have a Soulgem guide? I don't want to keep wasting soul gems.

About soul gems and enchanting, if you want to make money with enchanting, the best enchant that i found so far is the "banish" one, but i think that you need to be high level to find it in shops. Anyway, once you have it, you can make a lot of money even out of petty soul gems (but note that for some reason, the price of self-enchanted goods seems to drop as you go higher in skill, even though the enchant itself gets better). Previously, my best enchants for money were Absorb health and before that, Turn undead.
Enchant iron daggers with that and you'll get monies (and of course you'll train your enchanting skill).

Now, the biggest problem that i faced when training enchanting was finding enough petty soul gems for all those 1 hit point wonders out there. The easiest way seemed to be checking the shops often, and in particular the college of Winterhold, since you can get soul gems from half of the mages there. When out hunting for souls, i always have with me a weapon enchanted with soul trap (1sec), and finish the creatures with it (i sorta roleplayed mine as a sacrificial dagger). Even a low level soul can make a good soul-stealing enchant with many charges, because of the low duration.
Petty/lesser/common/greater souls should be used on vendor trash to train enchanting, while Grand souls should be kept for your best equipment. Here's a quick rule of thumb for soul ranks, from my experience :
Spoiler (click to show/hide)

When i'm hunting for souls, i make sure to have at least 15 petty/lesser/common soul gems, 5 greater, and as many grand as i'll be killing mammoths. If i'm not hunting souls, i only keep the Azura's star, and i recharge my weapon with it as often as possible.

Edit :
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on November 25, 2011, 01:06:41 pm
@scriver
Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Glowcat on November 25, 2011, 01:12:08 pm
@scriver
Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on November 25, 2011, 01:16:43 pm
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Reiina on November 25, 2011, 01:17:05 pm
Spoiler (click to show/hide)

Spoiler (click to show/hide)

But yeah, all the quests lack a bit of depth I think. Even the dungeons are pretty much all linear: enemies=>simple puzzle=>more enemies=>boss=>big chest of awesome loot(+word sometime)=>exit. And there is never really any real choice(why did I have to arrest him when I could have helped him just to see what would happen? That could have been fun...).
Title: Re: Discussion on TES V: Skyrim
Post by: Glowcat on November 25, 2011, 01:26:45 pm
Spoiler (click to show/hide)

That part was just weird.

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Cthulhu on November 25, 2011, 01:43:48 pm
Just did the quest to


I guess I'll have to fulfill my need to hunt two-legged game on bandits and Stormcloak camps.  That's not sporting though.  Last time I did it only one guy actually saw me.  Just as he did he took an arrow in the gut and I had to finish him off with my knife.  So close, try again next time.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on November 25, 2011, 01:46:02 pm
going for some destruction training aka giants spot near by Whiterun. gone there to find out that the giants and mamoths nicely respawned. killed all of them = raised Dest +2. then started running around for herbs. Blam - a dragon jumped into sky from bushes near by be (!!!). then he targeted the bandits (who also respawned) in the cave behind Whiterun. preety much killed them all and continiued roaming the land with me running behind him trying to hit his damn scaled ass with my lighting bolt aka railgun. then shit hit the fan. remember that bandit fort north of Whiterun? Dragon targeted them. and gues what - a randomly generated giants caravan (O_O) came near the fort. I almost heard the bandits crying when they had been launched to the moon or BBQ-ed. Dragon get bored of bandits and for some crazy ass reason focused on a mudcrabs in the streem... he landed and i finaly was able to bash him. ive seen giant gone inside the fort with his maul n the air. next sec i see bodies flying over the fort walls. but back to dragon. i kept pumping him with spark and lightining bolt and gues what - the mudcrab had the final strike. even more - when he kicked that dragon butt and aparently felt strong he targeted me. this is where his life ended thought. just two screenshots - sorry. i was just standing there with my jaws wide open brainlessly looking at this unique show the game has served me. it was at the same time epic and hilarious.

(http://img685.imageshack.us/img685/1700/tesv2011112519285059.th.png) (http://imageshack.us/photo/my-images/685/tesv2011112519285059.png/)(http://img534.imageshack.us/img534/8107/tesv2011112519283643.th.png) (http://imageshack.us/photo/my-images/534/tesv2011112519283643.png/)
Title: Re: Discussion on TES V: Skyrim
Post by: Reiina on November 25, 2011, 01:51:15 pm
Just did the quest to


I guess I'll have to fulfill my need to hunt two-legged game on bandits and Stormcloak camps.  That's not sporting though.  Last time I did it only one guy actually saw me.  Just as he did he took an arrow in the gut and I had to finish him off with my knife.  So close, try again next time.

17 days? Omg you're patient :p. I waited one full day(by little steps of 2 hours) then decided "screw it", and just went to kill him while he was sleeping :p.

Btw, on an unrelated note, after playing for quite a while it seems every container in the solitude house is safe, even those 2 dubious barrels in the basement.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 25, 2011, 01:52:40 pm
Also after playing a while, I think I can conclusively say that the chest in front of the greybeards' place is also safe, and can be accessed rather easily.
Title: Re: Discussion on TES V: Skyrim
Post by: SalmonGod on November 25, 2011, 06:15:53 pm
Had an interesting fight with a frost dragon lastnight.  Lydia had just recently died, and I didn't feel like reloading to get her back... so I was without a companion to decoy for me.  The dragon attacked just outside of Windhelm, where there was tons of stuff for it to attack all over the place.  At one point, it even dived into the river and disappeared for a while.  I assume it was encasing some fish in ice for the lulz.  This was a problem, because I couldn't keep up with the damn thing.  It was always flying off somewhere really far away to attack random villagers and wildlife, and lifting off again by the time I caught up.  The only time I could get close enough to even shoot it with arrows, is when it was attacking me.  Every time it attacked me, I had to take a resist frost potion and at least 2 healing potions.  I barely had enough to finish the fight (after several tries).  But the crowning moment of hilarity is when it attacked some goats at a nearby farm, who then went berserk and started mobbing me.  So here I am running around frantically chasing this dragon, while being chased by four angry goats.  Every time I catch up with the dragon and stop to shoot at it, the goats catch up with me and start headbutting me furiously.  I'm not really going anywhere with this.  I eventually beat it.  It was just WTF enough that I had to share.
Title: Re: Discussion on TES V: Skyrim
Post by: Flying Carcass on November 25, 2011, 06:20:09 pm
Y'know, sometimes I think skyrim should've included "yakety sax" in its soundtrack...  :P
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 25, 2011, 06:37:18 pm
Question:

Why hasn't there been a Tamriel Mod, yet? As in, map out the entire game-world? Surely its possible... Especially this edition.

To-do list: Tamriel Mod.
Title: Re: Discussion on TES V: Skyrim
Post by: Mephisto on November 25, 2011, 06:42:14 pm
Dwemer traps. Hell yes.

Remember the bit at the end of Ravenholm in Half-Life 2? The mine cart? Yeah.

It's part-way into the quest to retrieve the
Spoiler: MacGuffin (click to show/hide)
from where they dug too deep.

Speaking of which,
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 25, 2011, 06:44:32 pm
Quote
Why hasn't there been a Tamriel Mod, yet? As in, map out the entire game-world? Surely its possible... Especially this edition.

Have fun populating it. Or would you just port over 90% of what Oblivion has?
Title: Re: Discussion on TES V: Skyrim
Post by: Cthulhu on November 25, 2011, 06:46:06 pm
Plans when the construction set comes out:

A bookstore

An ultimate stealth dungeon.  Maybe a dwemer ruin, maybe something else.  Point is, it would be set up so you have to be stealthy, and if you fail you die.  Up the damage on traps so getting hit by a poison dart actually means something (It means you're gonna die), throw in a room where you have to sneak past some kind of highly alert enemy that'll fuck you up if you fail (I'm thinking some kind of upgraded steam centurion with near-instadeath steam blast).  Stuff like that.  A challenge that's insurmountable for a low level rogue or a non-rogue, and seriously taxing for a rogue.

If they succeed, some kind of artifact.  I'm thinking a light armor head piece, since most rogue headpieces are lack luster.  My current idea is a hangman's hood (There are three of them in the room where you first meet the Dark Brotherhood.  I'm deliberately avoiding spoilers) with toggleable night vision and life sense.  Maybe paint an eye on the front of it.

Darker nights and dungeons.  The darkness is so not dark right now that night vision is useless.



Mephisto:

This is a Morrowind spoiler, but Morrowind is ten years old so I'm not putting this in spoilers.  Look away if you don't want to see it.  The Dwemer disappeared when Kagrenac attempted to siphon power from the Heart of Lorkhan.  What exactly happened to them is unknown.  They may have been destroyed, they may have been sent to another plane, they may have apotheosized into some kind of collective consciousness.  Nobody knows.  The dunmer say they were punished by the gods for sciencing too much.


Tamriel mod: 

There was, and presumably still is, work on a mod for Morrowind that adds the rest of Morrowind (Morrowind itself only containing the Vvardenfell province).  It's using a weird development strategy where people can apply for a volunteer "job" and if they prove their content creation skills they can claim a section of the map to work on.  It's very slow going and I doubt much will come of it.  There's already quite a bit done and playable but it's very buggy and missing a lot of the actual meat.
Title: Re: Discussion on TES V: Skyrim
Post by: Mephisto on November 25, 2011, 06:52:00 pm
Mephisto:

This is a Morrowind spoiler, but Morrowind is ten years old so I'm not putting this in spoilers.  Look away if you don't want to see it.  The Dwemer disappeared when Kagrenac attempted to siphon power from the Heart of Lorkhan.  What exactly happened to them is unknown.  They may have been destroyed, they may have been sent to another plane, they may have apotheosized into some kind of collective consciousness.  Nobody knows.  The dunmer say they were punished by the gods for sciencing too much.

My bad. I seem to have forgotten half of the lore I learned while playing Morrowind.
Title: Re: Discussion on TES V: Skyrim
Post by: Onlyhestands on November 25, 2011, 09:37:50 pm
So
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: lordcooper on November 25, 2011, 10:12:16 pm
Is it possible to be both a vampire and a werewolf at the same time?
Title: Re: Discussion on TES V: Skyrim
Post by: Kiktamo on November 25, 2011, 10:16:37 pm
Tamriel mod: 

There was, and presumably still is, work on a mod for Morrowind that adds the rest of Morrowind (Morrowind itself only containing the Vvardenfell province).  It's using a weird development strategy where people can apply for a volunteer "job" and if they prove their content creation skills they can claim a section of the map to work on.  It's very slow going and I doubt much will come of it.  There's already quite a bit done and playable but it's very buggy and missing a lot of the actual meat.
I'm  pretty sure this is what you're talking about. It's pretty nice from what I've seen of it though in the scheme of things not much.

http://www.tamriel-rebuilt.org/ (http://www.tamriel-rebuilt.org/)
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on November 25, 2011, 10:30:07 pm
Challenge...
Unarmed EVERYTHING, Not allowed to be Cat Person...
Magic allowed, but only Passive or Out of Combat magic...
No Combat Magic...
All damage must be via fists...
Title: Re: Discussion on TES V: Skyrim
Post by: alway on November 25, 2011, 10:35:26 pm
Mephisto:

This is a Morrowind spoiler, but Morrowind is ten years old so I'm not putting this in spoilers.  Look away if you don't want to see it.  The Dwemer disappeared when Kagrenac attempted to siphon power from the Heart of Lorkhan.  What exactly happened to them is unknown.  They may have been destroyed, they may have been sent to another plane, they may have apotheosized into some kind of collective consciousness.  Nobody knows.  The dunmer say they were punished by the gods for sciencing too much.

My bad. I seem to have forgotten half of the lore I learned while playing Morrowind.
There is a little more 'answer' in Skyrim, though still cryptic as all hell unless there is something I'm not aware of.
Spoiler: Skyrim spoilers (click to show/hide)

Oh, and Neyvn, you may want to add 'no companions' to that challenge list. :P
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on November 25, 2011, 10:42:18 pm
The dungeons are dark enough that I have to use a light source (usually magical). A lot depends on how you have your monitor/TV adjusted, and the game's gamma, but the outside at night is going to be lighter than the dungeons, and that's realistic for somewhere like Skyrim, especially if there's snow on the ground.
Title: Re: Discussion on TES V: Skyrim
Post by: Nilocy on November 25, 2011, 10:54:11 pm
Anyone done the quest where you sacrifice a companion? Get hella good item outta it.
Title: Re: Discussion on TES V: Skyrim
Post by: Raddish on November 25, 2011, 11:09:05 pm
I am stuck trying to find a place I found when I was low level and had to run away from because I was overloaded.  I am sure it's a nordic stytle place found through a cave of somesuch which has got me zero leads so far.  Maybe I was imagining it...

Also everytime I think I have found all of the places in an area I have a look and there is another that I somehow missed before, exploring everywhere is taking a while with all this retracing of steps.
Title: Re: Discussion on TES V: Skyrim
Post by: Blargityblarg on November 25, 2011, 11:11:09 pm
Is it possible to be both a vampire and a werewolf at the same time?

Nope. Becoming a werewolf clears you of vamprism, and also makes you immune to disease (including porphyric haemophilia or whatever it's called now).
Title: Re: Discussion on TES V: Skyrim
Post by: ukulele on November 26, 2011, 12:25:16 am
Anyone done the quest where you sacrifice a companion? Get hella good item outta it.

I didnt liked it myself, so far all the items i got from daedra quests are useless.
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on November 26, 2011, 12:42:18 am
Mehrunes' Razor sounds useful, if it can actually kill unkillable NPCs.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on November 26, 2011, 12:46:00 am
I caved and bought the Official Game Guide when i was up the coast the other day... Its thick as thick, around 650 A4 pages, fully coloured and lovely looking... Handy so far...
Title: Re: Discussion on TES V: Skyrim
Post by: Cthulhu on November 26, 2011, 01:02:39 am
Mehrunes' Razor sounds useful, if it can actually kill unkillable NPCs.

Pretty sure it can't.  I went crazy in Castle Dour with it and even after knocking Tullius from 100% to 0% in one shot he still didn't die.

All things considered, it's not that great.  As a dagger, most characters who would want it are going to be one-shotting people with it regardless, because of stealth.  Maybe as an off-hand for a warrior character it might be okay but I'll probably hang it up and make a daedric dagger once I've got the perk.
Title: Re: Discussion on TES V: Skyrim
Post by: zehive on November 26, 2011, 01:04:32 am
Dwemer traps. Hell yes.

Remember the bit at the end of Ravenholm in Half-Life 2? The mine cart? Yeah.

It's part-way into the quest to retrieve the
Spoiler: MacGuffin (click to show/hide)
from where they dug too deep.

Speaking of which,
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Cthulhu on November 26, 2011, 01:07:50 am
As I said, the dwemer disappeared when Kagrenac tried to siphon power from the heart of Lorkhan.

Also, I can't get over the voice acting.  Were the voice actors raised by wolves or something?  Are they morlocks?  I have never seen someone so grievously fail to understand how to inflect like a human being.
Title: Re: Discussion on TES V: Skyrim
Post by: alway on November 26, 2011, 01:39:34 am
I have figured out what annoys me the most about Skyrim. At first it was just a niggling little thing, but it has grown into a monstrous voice shouting at me every time I see it. The elk are deer and the deer are elk (and deer are also sometimes moose). D:

I mean really, who the hell named those things?!? At first I could've let it go as just a niggling little thing with misnamed models... But then, when hunting in the wilderness, I got close to a "deer" and it made the characteristic elk bugling sound!
example of elk bugling, for those who haven't heard it before: http://soundbible.com/957-Elk.html
GRAH!
Title: Re: Discussion on TES V: Skyrim
Post by: Cthulhu on November 26, 2011, 02:01:54 am
The deer are Irish elk, which are extinct and genetically unrelated to modern elk.  "Deer" is an acceptable name for one.
Title: Re: Discussion on TES V: Skyrim
Post by: Frumple on November 26, 2011, 02:09:19 am
What in hell is Irish elk doing in skyrimland?

P.S. That's your answer, alway. Those aren't real deer. They're not real elk. They could make a sound like an accordion masturbating and it'd still be accurate, because they don't actually exist. Those are creatures called whatever the linguistic equivalent to 'deer' is in whatever language they're actually being referred to in -- certainly not English (Where the hell is England in the TES universe?). They're making the right sound, because that's what sound whatever breed of animal those things are make.
Title: Re: Discussion on TES V: Skyrim
Post by: alway on November 26, 2011, 02:35:42 am
Ah, okay, that makes at least some sense.
Title: Re: Discussion on TES V: Skyrim
Post by: Greiger on November 26, 2011, 02:46:42 am
In skyrim everything is bigger.  The Deer are bigger, the mudcrabs are bigger, the beards are bigger, the mountains are bigger,some of the people are bigger, even the lizards are bigger.  It's kinda like Texas.  Except with doofyer looking hats and frozen 400 days of the year.
Title: Re: Discussion on TES V: Skyrim
Post by: Sirian on November 26, 2011, 02:59:40 am
I found the Lord Stone, the other day, and it's pretty cool : it gives 50 damage reduction and 25% magic resist ! Coupled with my breton blood (25% magic resist), a 20% magic resist on my shield and a 20% magic resist on my new amulet, i take only 10% magic damage (it's a bit overkill, but previously i always had trouble with spellcasters and dragon breaths, as in "they dropped me from full to 20% hp in seconds"). Oh and on the note of dragon breaths, have you noticed how effective the ward spells are against those ? It's just a bit tedious to switch, but maybe it deserves it's hotkey.

Also i noticed that giants give me way more skill xp than, say, bandits. At some point i was blocking a giant's attack and i saw my blocking skill going up. I blocked a couple more attacks and it went up again. And again. And then my heavy armor went up. So, I guess they make good sparring partners if you can take the heat. Maybe i'll pick up some dull weapon later, and bash at them to increase my one-handed skill (which has really fallen behind my other skills). I might even train skills that i don't use, to increase the difficulty again (now that i have proper Ebony equipment made with 100 smithing and 100 enchant, it's getting a bit too easy compared to my old Orcish set).
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on November 26, 2011, 03:10:53 am
I am stuck trying to find a place I found when I was low level and had to run away from because I was overloaded.  I am sure it's a nordic stytle place found through a cave of somesuch which has got me zero leads so far.  Maybe I was imagining it...

Also everytime I think I have found all of the places in an area I have a look and there is another that I somehow missed before, exploring everywhere is taking a while with all this retracing of steps.
tell me about it.
Spoiler (click to show/hide)
i am nicely suprised how "deep" and rich the game is made. its just a shame that to fast level progression and world scalling is runing it =\
Title: Re: Discussion on TES V: Skyrim
Post by: Domenique on November 26, 2011, 03:27:52 am
Is polygamy possible? I want a wife for every town to make me income.
Title: Re: Discussion on TES V: Skyrim
Post by: IronyOwl on November 26, 2011, 05:46:16 am
example of elk bugling, for those who haven't heard it before: http://soundbible.com/957-Elk.html
Okay, that is genuinely disturbing. They're like angry ghost whales or something. Maybe screeching land eels.
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 26, 2011, 08:18:29 am
example of elk bugling, for those who haven't heard it before: http://soundbible.com/957-Elk.html
Okay, that is genuinely disturbing. They're like angry ghost whales or something. Maybe screeching land eels.

You've never heard it before? I find it wonderfu-oh dear god, what are they doing to those Elk?
Title: Re: Discussion on TES V: Skyrim
Post by: Saurus33 on November 26, 2011, 08:37:53 am
Has anyone found a level-scaling removal mod? I have checked all the large sites which come up in "skyrim mod" on google for one but I am out of luck.

And before anyone says anything, I know that the level scaling is more like Fallout 3 than Oblivion and you will still progress and find things easier or harder depending on your level. I detest level scaling, and used a mod which removed it in Fallout 3. I probably won't play this game at all for lack of it's removal, which is sad, since apart from the scaling it seems interesting.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on November 26, 2011, 08:58:07 am
I have figured out what annoys me the most about Skyrim. At first it was just a niggling little thing, but it has grown into a monstrous voice shouting at me every time I see it. The elk are deer and the deer are elk (and deer are also sometimes moose). D:

I mean really, who the hell named those things?!? At first I could've let it go as just a niggling little thing with misnamed models... But then, when hunting in the wilderness, I got close to a "deer" and it made the characteristic elk bugling sound!
example of elk bugling, for those who haven't heard it before: http://soundbible.com/957-Elk.html
GRAH!

Well, while I have only done some hunting in passing, to me it seems like every model has an instance named "elk", but only the model for what you Americans (I think you are American, right?) call elk is also named deer. It seems they got confused about whether to use the American naming or the right one traditional European one, so they ended up using both on a few models. You see, I don't know if you know this or not, but over here what you call moose is called elk (or elch, elg, älg, and so on, depending on language) and what you call elk would be called a kind of deer (Wapiti Deer to be exact). The American immigrants got their elks confused, you see, and somehow thought this (http://en.wikipedia.org/wiki/Elk) looked more like this (http://en.wikipedia.org/wiki/Moose) than, well, this (http://en.wikipedia.org/wiki/Moose) ;)

edit: Well, I thought of doing some more research-hunting since I'm not very sure about what name goes with which model, but I think I'd rather just wait for the CS. We can see all the models and creatures and what they're called there.

2e:
Has anyone found a level-scaling removal mod? I have checked all the large sites which come up in "skyrim mod" on google for one but I am out of luck.

And before anyone says anything, I know that the level scaling is more like Fallout 3 than Oblivion and you will still progress and find things easier or harder depending on your level. I detest level scaling, and used a mod which removed it in Fallout 3. I probably won't play this game at all for lack of it's removal, which is sad, since apart from the scaling it seems interesting.

Won't happen until the CS is out, probably, and probably not at once. At least no decent one.
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on November 26, 2011, 09:40:44 am
OFF TOPIC

Reinstalled Morrowind and it's expansions, any mods you guys can recommend? Also, no 'Adults' Only' mods, just standard graphical/gameplay/whatever mods.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on November 26, 2011, 09:48:31 am
Has anyone found a level-scaling removal mod? I have checked all the large sites which come up in "skyrim mod" on google for one but I am out of luck.

And before anyone says anything, I know that the level scaling is more like Fallout 3 than Oblivion and you will still progress and find things easier or harder depending on your level. I detest level scaling, and used a mod which removed it in Fallout 3. I probably won't play this game at all for lack of it's removal, which is sad, since apart from the scaling it seems interesting.

Won't happen until the CS is out, probably, and probably not at once. At least no decent one.
Can I ask what the point is, this goes over my head in reasoning so I don't understand the difference of having it and not having it...
Title: Re: Discussion on TES V: Skyrim
Post by: Toady Two on November 26, 2011, 10:00:10 am
OFF TOPIC

Reinstalled Morrowind and it's expansions, any mods you guys can recommend? Also, no 'Adults' Only' mods, just standard graphical/gameplay/whatever mods.

Morrowind Graphics Extender
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on November 26, 2011, 10:05:38 am
Can I ask what the point is, this goes over my head in reasoning so I don't understand the difference of having it and not having it...

His question or my answer? My statement - It is a complicated procedure to remove all the scaling and I doubt it is possible without the CS. You need to replace levelled-lists and templates with static creatures and NPCs.

His question - He wants everything non-player to stay the same level all-throughout the game, so NPCs, items, and creatures will have the same stats and equipment all the time, but would probably be generally arranged as scaled-by-region instead (certain regions having higher level enemies, items, and so on). This, I assume, because it makes the players progression in the game world more noticeable and he would enjoy that more than the current system, where character progression isn't as obvious because as you level up, the rest of the world (or the pats of the world you haven't visited yet in Skyrim's system) levels up with you.
Title: Re: Discussion on TES V: Skyrim
Post by: Robsoie on November 26, 2011, 10:24:05 am
OFF TOPIC

Reinstalled Morrowind and it's expansions, any mods you guys can recommend? Also, no 'Adults' Only' mods, just standard graphical/gameplay/whatever mods.
A view visual mod that are for me default Morrowind :

Better Bodies (http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=213) , so the character body do not have those ugly seams, though unfortunately it makes the characters look a bit too "thin" for my vision of heroic fantasy standard in my opinion.
Don't worry about naked character, the installer has the option to keep the characters wearing underwears if you prefer.

Fuller/Buff bodies (http://homepage.eircom.net/~cotnfan/pages/Race_Tweeks.htm) , personnal taste, for me it's a good workaround the "too thin/anorexic" feel of Better Bodies give to the characters in my opinion.

Vvardenfell Visages Volume I (http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=5883) or Fresh Faces 2 (http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9310) (both are just great and difficult to me to choose one over the other) to replace the heads for much much better ones.

Animation Compilation (http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9020) , makes the animation a bit more natural and so more bearable than the stock ones.

Animated Morrowind 1 (http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8118) and  Animated Morrowind 2 (http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8937) , contribute a lot to immersion instead of having NPC just standing there.
Note : there is a Animated Morrowind Expanded (http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8896) apparently expanding on Animated Morrowind 1, but i never tried it

Title: Re: Discussion on TES V: Skyrim
Post by: Solifuge on November 26, 2011, 10:27:12 am
OFF TOPIC

Reinstalled Morrowind and it's expansions, any mods you guys can recommend? Also, no 'Adults' Only' mods, just standard graphical/gameplay/whatever mods.

If you're primarily looking for graphical mods that make it look nicer, there's a nice Mod Compendium you can use, updated for 2011. Demo video here  (http://www.youtube.com/watch?v=9NX-MvnYUEs)(download is in the descripion).

If you're looking more for content, the Tamriel Rebuilt (http://www.tamriel-rebuilt.org/?p=main) team has been working to create the rest of the mainland of Morrowind, while remaining faithful to game lore new and old. The mainland is about 6 times the size of the island of Vvardenfell (the default Morrowind world), complete with new monsters, NPCs, dungeons, cities, and quests. I haven't installed their recent work, but it looked to be good overall. For kicks, you might also enjoy taking a look at their Hammerfell Artbook (http://www.tamriel-rebuilt.org/files/TR_Artbook.pdf), which details the team's vision for Yokudan/Redguard culture. Speaking of which, I really hope we see the concepts they prepared for a Hammerfell mod in a new Skyrim project.
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on November 26, 2011, 10:34:59 am
My Morrowind lags terribly. Even with some performance-enhancing mods, I get half the FPS that I do on Oblivion.
Title: Re: Discussion on TES V: Skyrim
Post by: Onlyhestands on November 26, 2011, 10:41:40 am
My Morrowind lags terribly. Even with some performance-enhancing mods, I get half the FPS that I do on Oblivion.
Thats a big problem with Morrowind. It wasn't very well optimized even for computers when it came out, much less on modern computers.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on November 26, 2011, 10:46:07 am
Can I ask what the point is, this goes over my head in reasoning so I don't understand the difference of having it and not having it...

His question or my answer? My statement - It is a complicated procedure to remove all the scaling and I doubt it is possible without the CS. You need to replace levelled-lists and templates with static creatures and NPCs.

His question - He wants everything non-player to stay the same level all-throughout the game, so NPCs, items, and creatures will have the same stats and equipment all the time, but would probably be generally arranged as scaled-by-region instead (certain regions having higher level enemies, items, and so on). This, I assume, because it makes the players progression in the game world more noticeable and he would enjoy that more than the current system, where character progression isn't as obvious because as you level up, the rest of the world (or the pats of the world you haven't visited yet in Skyrim's system) levels up with you.
I see... But why would you want to have Level Set areas, That forces the game to be more Linear...
Title: Re: Discussion on TES V: Skyrim
Post by: Mini on November 26, 2011, 11:17:44 am
You can still go to areas above your level if you want a challenge (or have overpowered yourself), or areas below your level if you're weak or want to just demolish a bunch of enemies.I don't see how it makes the game more linear, other than ensuring that you can actually overcome high-level challenges before giving great rewards (head of mages guild, etc).
Title: Re: Discussion on TES V: Skyrim
Post by: Ivefan on November 26, 2011, 11:22:46 am
I see... But why would you want to have Level Set areas, That forces the game to be more Linear...
Because as it is now, you go into anywhere, expecting to encounter equally hard(easy) mobs, loot equally bland loot, level up and make the bland loot crappier. repeat.

Removing the level scaling means that you might go into a rat infested mine and crush them under your foot, or enter a tomb with demons which will crush you under their foot.
This setups for a system that with higher risk you'll get better rewards. Alternative approaches due to lethal opponents and no random bandits that kicks dragon ass.

This was my main gripe with oblivion, and thus i came to a point where i did not want to level up.
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on November 26, 2011, 11:30:26 am
I see... But why would you want to have Level Set areas, That forces the game to be more Linear...
Because as it is now, you go into anywhere, expecting to encounter equally hard(easy) mobs, loot equally bland loot, level up and make the bland loot crappier. repeat.

Removing the level scaling means that you might go into a rat infested mine and crush them under your foot, or enter a tomb with demons which will crush you under their foot.
This setups for a system that with higher risk you'll get better rewards. Alternative approaches due to lethal opponents and no random bandits that kicks dragon ass.

This was my main gripe with oblivion, and thus i came to a point where i did not want to level up.

I also had this gripe on oblivion too. There was absolutely no point in getting a full set of daedric armor if your enemies are also wielding daedric weaponry on level 30. Instead of feeling powerful, you'd still feel the same as ever, getting a red, spiky upgraded version of steel armor.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 26, 2011, 11:34:54 am
Bethesda actually acknowledged that fact in Morrowind and Oblivion, ever read the level up messages for getting to a high level?
Title: Re: Discussion on TES V: Skyrim
Post by: Eagle_eye on November 26, 2011, 11:46:05 am
Is it possible to be both a vampire and a werewolf at the same time?

Nope. Becoming a werewolf clears you of vamprism, and also makes you immune to disease (including porphyric haemophilia or whatever it's called now).

is there still a weakness to disease effect, like there was in oblivion? If there is, you might actually be able to get both..
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on November 26, 2011, 11:54:15 am
I see... But why would you want to have Level Set areas, That forces the game to be more Linear...

Besides what the other people said, this is what I feel is the strongest argument for it - while you might say it makes the game world/story more linear, it makes character progression (skill-wise) less linear. As you probably know, TES games has always been broken in a certain way, due to their learn-by-doing system, or rather, due to combining such a mechanic with levels and level-scaling. Because when you increase a few skills, you level up, and the game thinks you are more powerful, even though the skills you increased was Speechcraft, Pick-Pocketing and Cow-Tipping. The game then makes the enemies harder as a countermeasure, even though the character has not become more powerful in practice. Do this for a few levels, and enemies in areas were you previously had no problem are suddenly impossible to beat. This flaw in the system forces the player to progress in a certain way, and always remember to keep training up at least one offensive skill.

With a system were game difficulty isn't scaled to PC-level but by region, this won't happen. A player can merrily go about playing a magician focusing in any of the schools other than Destruction, or a thief that puts less focus on the combat skills and more on the actual stealth and thievery, without fear of the game getting waaaay ahead of him.
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 26, 2011, 12:43:25 pm
I really want the Construction Kit D;. Any leads on that yet?
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on November 26, 2011, 12:45:51 pm
Am I reading this right: You want to change how it works, without actually trying it first?

I'm not encountering a whole lot of scaling, besides the random dragons. Most of the bandits I run into remain the weak bandits. I've run into one group of extremely dangerous bandits, who fired arrows that killed me in two hits, but I was able to take them out (mainly by Shouting them off the mountain), and then I invaded their fort and killed everyone inside as well (who were mostly warrior-bandits instead of archers).

At first I thought "Hey, I just hit level 30, must be level scaling throwing super bandits at me!" but then after beating them, I kept playing and lo and behold, I was back to running into wimpy normal bandits (and wolves) who I could kill effortlessly. *shrugs* So it was probably just a high-level area.

I have noticed that instead of normal bears I run into cave bears, and I meet ice wolves (but I still run into lots of regular wolves, that I kill in one hit each - maybe it has something to do with what region of Skyrim I'm in?), and the random dragons have gone from all being normal dragons at low levels to frost dragons, but I think you can find any particular kind of dragons at a location where they're supposed to be, since I ran into a higher-level dragon than that (and killed it) once as well (many levels ago) before fighting my first frost dragon, and I just killed a normal dragon south of Riften since the guards in town were freaking out about it.
Title: Re: Discussion on TES V: Skyrim
Post by: Reiina on November 26, 2011, 12:59:32 pm
I still don't find the loot system really satisfying, I just went in a lair of bandits, they were all equipped with steel weapons and leather armor. I found 2 pieces of glass armour and 3 ebony maces and one ebony dagger lying around their lair(ie not inside any container). Maybe they're too valuable and they keep them as their treasures instead of using them? :p

It's better than Oblivion but they still haven't nailed it imo.

As a side note, I stumbled onto a fort guarded by a master necromancer and a master elementalist, both equipped with a staff of fireball, I don't think I ever used as many health potions before.I felt like I was being bombarded with artillery fire.
Title: Re: Discussion on TES V: Skyrim
Post by: Dutchling on November 26, 2011, 01:00:49 pm
I'm pretty sure the difficulty is already a bit scaled to region. Obviously not as much as you say you want though.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on November 26, 2011, 01:20:55 pm
It definitely is, but not completely. Skyrim's is definitely an improvement over Oblivion's level-scaling, but it's still noticeable. Especially the levelled quest rewards :D
Title: Re: Discussion on TES V: Skyrim
Post by: Dutchling on November 26, 2011, 01:24:00 pm
The quest rewards are indeed a bit wonky. I don't do quests for normal people so I don't know about the '500milliongazillion gold if you tell me husband I still love him' stuff, but the weapons you get from
Spoiler (click to show/hide)
could at least be better than any other weapon you can get at your level.
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 26, 2011, 01:30:32 pm
The quest rewards are indeed a bit wonky. I don't do quests for normal people so I don't know about the '500milliongazillion gold if you tell me husband I still love him' stuff, but the weapons you get from
Spoiler (click to show/hide)
could at least be better than any other weapon you can get at your level.

I have to agree. Some items can become hopelessly outdated as soon as you get them.
Title: Re: Discussion on TES V: Skyrim
Post by: Glowcat on November 26, 2011, 01:55:06 pm
I have to agree. Some items can become hopelessly outdated as soon as you get them.

Or even before you get them, if you've taken up enchanting.
Title: Re: Discussion on TES V: Skyrim
Post by: Johuotar on November 26, 2011, 01:57:45 pm
I became Arch mage with highest magic skill restoration 42 and no other magic school skills at all. Feels really weird to be full steel armor wearing arch mage.
Title: Re: Discussion on TES V: Skyrim
Post by: Glowcat on November 26, 2011, 02:09:28 pm
I became Arch mage with highest magic skill restoration 42 and no other magic school skills at all. Feels really weird to be full steel armor wearing arch mage.

What? You mean that your magical skills weren't put to the test by occasional obstacles requiring Novice Destruction spells with the appropriate spell book placed conveniently nearby?

I really want the Construction Kit D;. Any leads on that yet?

On the 10th a Bethesda employee mentioned they're doing all they can to prepare the Creation Kit for release. That's all I've heard.

It can't release soon enough.
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 26, 2011, 02:29:03 pm
I have to agree. Some items can become hopelessly outdated as soon as you get them.

Or even before you get them, if you've taken up enchanting.

Even then. I once got a quest reward and the store next to the guy had the improved version of the unique item.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 26, 2011, 02:49:23 pm
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on November 26, 2011, 02:52:48 pm
Is it possible to be both a vampire and a werewolf at the same time?

Nope. Becoming a werewolf clears you of vamprism, and also makes you immune to disease (including porphyric haemophilia or whatever it's called now).

is there still a weakness to disease effect, like there was in oblivion? If there is, you might actually be able to get both..

Once you become a vampire and be cured you can't become a vampire whatever you do. You can "cheat" to become a vampire again though.
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 26, 2011, 02:56:56 pm
Is it possible to be both a vampire and a werewolf at the same time?

Nope. Becoming a werewolf clears you of vamprism, and also makes you immune to disease (including porphyric haemophilia or whatever it's called now).

is there still a weakness to disease effect, like there was in oblivion? If there is, you might actually be able to get both..

Once you become a vampire and be cured you can't become a vampire whatever you do. You can "cheat" to become a vampire again though.

I love how Werewolf comes with essentially no downsides (unless it can advance or something) other then annoying dialog where people say you smell bad.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on November 26, 2011, 02:59:34 pm
Is it possible to be both a vampire and a werewolf at the same time?

Nope. Becoming a werewolf clears you of vamprism, and also makes you immune to disease (including porphyric haemophilia or whatever it's called now).

is there still a weakness to disease effect, like there was in oblivion? If there is, you might actually be able to get both..

Once you become a vampire and be cured you can't become a vampire whatever you do. You can "cheat" to become a vampire again though.

I love how Werewolf comes with essentially no downsides (unless it can advance or something) other then annoying dialog where people say you smell bad.

I hope somebody makes a mod where your transformation depends on moon phases once we have the creation kit
Title: Re: Discussion on TES V: Skyrim
Post by: alway on November 26, 2011, 03:01:18 pm
Is it possible to be both a vampire and a werewolf at the same time?

Nope. Becoming a werewolf clears you of vamprism, and also makes you immune to disease (including porphyric haemophilia or whatever it's called now).

is there still a weakness to disease effect, like there was in oblivion? If there is, you might actually be able to get both..

Once you become a vampire and be cured you can't become a vampire whatever you do. You can "cheat" to become a vampire again though.

I love how Werewolf comes with essentially no downsides (unless it can advance or something) other then annoying dialog where people say you smell bad.
It also prevents you from getting the rested bonuses after sleeping. Though honestly I never sleep ingame anyway. :P
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 26, 2011, 03:03:36 pm
Is it possible to be both a vampire and a werewolf at the same time?

Nope. Becoming a werewolf clears you of vamprism, and also makes you immune to disease (including porphyric haemophilia or whatever it's called now).

is there still a weakness to disease effect, like there was in oblivion? If there is, you might actually be able to get both..

Once you become a vampire and be cured you can't become a vampire whatever you do. You can "cheat" to become a vampire again though.

I love how Werewolf comes with essentially no downsides (unless it can advance or something) other then annoying dialog where people say you smell bad.
It also prevents you from getting the rested bonuses after sleeping. Though honestly I never sleep ingame anyway. :P

Also it is 15% and only lasts a short time anyhow. Hense why I said "Essentially" who here honestly goes for the Well Rested bonus?
Title: Re: Discussion on TES V: Skyrim
Post by: Dutchling on November 26, 2011, 03:04:31 pm
Quote
quote pyramid
How do you become a werewolf? I mean, is it by being attacked by a werewolf, just a quest or is it a choice you make during the main quest?
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 26, 2011, 03:05:28 pm
Quote
quote pyramid
How do you become a werewolf? I mean, is it by being attacked by a werewolf, just a quest or is it a choice you make during the main quest?

My vote is kill a child and eat the heart it drops.
Title: Re: Discussion on TES V: Skyrim
Post by: Domenique on November 26, 2011, 03:05:39 pm
Is it possible to be both a vampire and a werewolf at the same time?

Nope. Becoming a werewolf clears you of vamprism, and also makes you immune to disease (including porphyric haemophilia or whatever it's called now).

is there still a weakness to disease effect, like there was in oblivion? If there is, you might actually be able to get both..

Once you become a vampire and be cured you can't become a vampire whatever you do. You can "cheat" to become a vampire again though.

I love how Werewolf comes with essentially no downsides (unless it can advance or something) other then annoying dialog where people say you smell bad.
It also prevents you from getting the rested bonuses after sleeping. Though honestly I never sleep ingame anyway. :P

Also it is 15% and only lasts a short time anyhow. Hense why I said "Essentially" who here honestly goes for the Well Rested bonus?

I am going to use that when I mod the game so that an hour lasts for 20 minutes or something.

Quote
quote pyramid
How do you become a werewolf? I mean, is it by being attacked by a werewolf, just a quest or is it a choice you make during the main quest?

You have to follow a certain questline.
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 26, 2011, 03:10:04 pm
Was being a werewolf always so "ENTIRELY beneficial" in previous Elder Scroll games?
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on November 26, 2011, 03:11:00 pm
Was being a werewolf always so "ENTIRELY beneficial" in previous Elder Scroll games?
You had to kill a human every night.

And if anybody caught you transforming you were marked as unclean forever. Even after being 'cured'.
Title: Re: Discussion on TES V: Skyrim
Post by: Dutchling on November 26, 2011, 03:11:36 pm
There are companions? Can't say I've seen one so far. Unless the orc that wanted to a fight to death for his ''honor'' was one. I had the option to say something like 'Hey, you aren't worthless, you look like a great warrior!'.
I obviously ended conversation, walked away and sneak-killed him. Suicidal Orcs don't deserve to die in combat imo.
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 26, 2011, 03:13:09 pm
Ohh yes I wanted to ask this

What happens to a Soul after it is used for crafting?
Title: Re: Discussion on TES V: Skyrim
Post by: Dutchling on November 26, 2011, 03:13:41 pm
To a soulgem? It is destroyed when it is used. Same for the souls in it.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 26, 2011, 03:14:09 pm
It's bound in the weapon and undergoes eternal torment.
Title: Re: Discussion on TES V: Skyrim
Post by: Raddish on November 26, 2011, 03:14:54 pm
I thinnk something has bugged out, I cant get through the puzzle door in Volunruud, I have the stuff for it but I never found the item at the entrance that started the quest so I am wondering if the dungeon is broken.  Is there a way to reset a dungeon entirely to how it started with the console?
Title: Re: Discussion on TES V: Skyrim
Post by: fqllve on November 26, 2011, 03:19:32 pm
Also it is 15% and only lasts a short time anyhow. Hense why I said "Essentially" who here honestly goes for the Well Rested bonus?
I do. It stacks with the Guardian stone bonus so you can end up getting a 35% bonus to whatever you're specialized in. It's useful for magic which is slow to level unless you use spells that take like 70% of your magicka.\

Plus sleeping every day keeps questing and traveling more regulated. No just flying from Riften to Markarth then back six or seven times.
Title: Re: Discussion on TES V: Skyrim
Post by: Mephisto on November 26, 2011, 03:22:45 pm
I'm glad I'm on PC.

Random questgiver #1: "I really hate this one specific Forsworn. Go kill him."
Done.
Random questbook #1: "Go get this guy's sword from one specific Forsworn."
~resurrect
Done
Random questgiver #2: "Go get a briar heart from this one specific Forsworn."
FUUUU

I wonder how many times this poor guy will have his soul wrenched from whatever plane of existence it went to so I can kill it again. I'm feeling a bit like Arthur Dent killing every reincarnation of Agrajag, except the guy keeps coming back into the same body.
Title: Re: Discussion on TES V: Skyrim
Post by: micelus on November 26, 2011, 03:25:32 pm
Ohh yes I wanted to ask this

What happens to a Soul after it is used for crafting?

Gets infused with the enchanted equipment. Still conscious and all too.
Title: Re: Discussion on TES V: Skyrim
Post by: Dutchling on November 26, 2011, 03:25:55 pm
I thinnk something has bugged out, I cant get through the puzzle door in Volunruud, I have the stuff for it but I never found the item at the entrance that started the quest so I am wondering if the dungeon is broken.  Is there a way to reset a dungeon entirely to how it started with the console?
Is that the quest where you need to get three amulet fragments of some long dead mage? (you should read it in the log of a dead mage)
Title: Re: Discussion on TES V: Skyrim
Post by: Microcline on November 26, 2011, 03:29:15 pm
OFF TOPIC

Reinstalled Morrowind and it's expansions, any mods you guys can recommend? Also, no 'Adults' Only' mods, just standard graphical/gameplay/whatever mods.

Knot's guide <http://www.somethingfornobody.com/2011/morrowind-modding-guide/ (http://www.somethingfornobody.com/2011/morrowind-modding-guide/)> seems to be the definitive graphic/patch guide, although he doesn't mention much for content/gameplay.  Greater Dwemer Ruins, Tamriel Rebuilt, and LGNPC are good content mods.  If you're playing Telvanni I'd pick up one of the many mods for Uvirith's Grave.  Deus Ex Machina is a good mod but absolutely non-canon.  For gameplay I'd recommend one of the many fixes for cliffracers/wildlife and alchemy, and whichever leveling mod you choose (Galsiah's <http://planetelderscrolls.gamespy.com/View.php?view=mods.Detail&id=2030 (http://planetelderscrolls.gamespy.com/View.php?view=mods.Detail&id=2030)> or the automatic +5 one <http://tesnexus.com/downloads/file.php?id=13384 (http://tesnexus.com/downloads/file.php?id=13384)> depending on how much you want to change).

Personally I'm waiting for Sotha Sil Expanded before I go on my next Morrowind binge.

*edit: Rise of House Telvanni is lore breaking and has pretty bad writing.  LGNPC is better for players of all houses, and is a must-have for House Redoran.

Can I ask what the point is, this goes over my head in reasoning so I don't understand the difference of having it and not having it...

His question or my answer? My statement - It is a complicated procedure to remove all the scaling and I doubt it is possible without the CS. You need to replace levelled-lists and templates with static creatures and NPCs.

His question - He wants everything non-player to stay the same level all-throughout the game, so NPCs, items, and creatures will have the same stats and equipment all the time, but would probably be generally arranged as scaled-by-region instead (certain regions having higher level enemies, items, and so on). This, I assume, because it makes the players progression in the game world more noticeable and he would enjoy that more than the current system, where character progression isn't as obvious because as you level up, the rest of the world (or the pats of the world you haven't visited yet in Skyrim's system) levels up with you.

Fixing the level scaling for Skyrim will probably be just as hard, if not harder than Oblivion.  The main problem is that the game just doesn't have enough enemy types for the player to progress.  Because of the low enemy diversity, a player will fight the same enemies at the end of the game that he does at the beginning.  All of the enemy types are introduced at the start, and there's nowhere to go after that.  The player always has to face the same draughr and bandits (although they all gain non-sequitur titles in true JRPG style), and the game scales up their health and damage so that the battle plays out in the exact same way that it did 30 levels ago.  Even the dragons are just palette swaps.  At least Oblivion had the decency change the type of daedra when it scaled.  While I can accept that graphics technology and costly additions such as the finisher system probably drove up the cost of modeling, the fact that you don't see any new creatures really hurts the longevity of the game and makes the level scaling treadmill obvious.
Title: Re: Discussion on TES V: Skyrim
Post by: Dutchling on November 26, 2011, 03:31:00 pm
You don't need low level versions of units like Deadra and Felmer in a no level-scaling mod. Players should just be slaughtered by them.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on November 26, 2011, 03:34:55 pm
Just finished (finaly) that Quest for 3 amulet pieces from Magic Collage.

What.
A damn.
Let down.

Seriously.
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 26, 2011, 03:37:04 pm
Look... Has ANY magical weapon of ultimate might in ANY Elder Scrolls EVER been legitimately almighty and powerful?

They tend to be rather lack luster.

"BEHOLD! a weapon forged with the souls of thousands in the pits of corruption. It is said that a single strike of this weapon puts the opponent in a year of intense torment"
Effect: 20 Stamina damage per hit

It is to the extent that during Daedric quests I keep hoping for items that arn't weapons.
Title: Re: Discussion on TES V: Skyrim
Post by: Dutchling on November 26, 2011, 03:37:48 pm
They could have at least made the weapon scale with your level.
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 26, 2011, 03:39:48 pm
They could have at least made the weapon scale with your level.

Then that creates a problem where your holding off doing quests so that you get better worthwhile rewards later.

Personally to me the fix for that is to allow Blacksmithing or Enchanting to have a "Update" feature so to speak to bring a weapon up to your current level.
Title: Re: Discussion on TES V: Skyrim
Post by: Dutchling on November 26, 2011, 03:42:45 pm
They could have at least made the weapon scale with your level.

Then that creates a problem where your holding off doing quests so that you get better worthwhile rewards later.
That's what already happens, or it was just coincidence that my Azura's Star (I think that was the name) was pretty much the same strength as my other swords.
What I mean is a swords which actually gets better. Or in the case of Deadric weapons it may start talking to you to go to it's master/mistress for a new quests and a better weapon.
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 26, 2011, 03:44:20 pm
They could have at least made the weapon scale with your level.

Then that creates a problem where your holding off doing quests so that you get better worthwhile rewards later.
That's what already happens, or it was just coincidence that my Azura's Star (I think that was the name) was pretty much the same strength as my other swords.
What I mean is a swords which actually gets better. Or in the case of Deadric weapons it may start talking to you to go to it's master/mistress for a new quests and a better weapon.

That isn't its name. Azura's star has been the best item in every Elderscrolls mind you but it isn't the weapon.
Title: Re: Discussion on TES V: Skyrim
Post by: Dutchling on November 26, 2011, 03:49:08 pm
Well, it is a sword that makes undead explode. It's Deadra was the Deadra of light and dusk or dawn I think.
Title: Re: Discussion on TES V: Skyrim
Post by: fqllve on November 26, 2011, 03:49:44 pm
Spoiler (click to show/hide)
I thought it was a great reward
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Dutchling on November 26, 2011, 03:53:54 pm
I was also trying to do that quest after I found that dead mage, but I need a key for the second tomb and there is nobody there to even give me a quest for the key. Is my game just bugged or so?
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 26, 2011, 03:55:41 pm
Well, it is a sword that makes undead explode. It's Deadra was the Deadra of light and dusk or dawn I think.

Dawnblade or something like that.

Not all that useful
Title: Re: Discussion on TES V: Skyrim
Post by: Dutchling on November 26, 2011, 04:09:53 pm
Well, it is a sword that makes undead explode. It's Deadra was the Deadra of light and dusk or dawn I think.

Dawnblade or something like that.

Not all that useful
If I sell it to a merchant, will he keep it forever?
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 26, 2011, 04:10:45 pm
Well, it is a sword that makes undead explode. It's Deadra was the Deadra of light and dusk or dawn I think.

Dawnblade or something like that.

Not all that useful
If I sell it to a merchant, will he keep it forever?

From what I seen, as I somehow sold a quest item and now it is gone forever SOMEHOW!, they immediately turn any object you sell to them into aether as soon as their shop resets in about two or three days.
Title: Re: Discussion on TES V: Skyrim
Post by: Microcline on November 26, 2011, 04:21:54 pm
You don't need low level versions of units like Deadra and Felmer in a no level-scaling mod. Players should just be slaughtered by them.

You're right.  My post wandered off-topic and addressed problems beyond strictly level scaling.  The way I see it, there are two ways that it could be accomplished.  First, it could use a Morrowind style system where certain enemy types are fairly fixed in their power level.  Draugr are always weak starter enemies and dragons are always godlike engines of destruction.  The problem with this implementation is that the low enemy diversity would mean that there would be only a handfull of enemies to fight at any given level.  In Skyrim, a starting player would only fight generic cloned bandits.  Morrowind was able to pull of this type of system because it had many enemies for each level of play, such as named humanoids and diverse wildlife for beginners.

The second possible system would be keeping the system of Draugr, Draugr +1, Draugr +2 that Skyrim has now and making it so that some dungeons will always be filled with Draugr +2.  The problem with this is that it keeps Skyrim's treadmill, and there's no real way to tell these apart.  In Morrowind, you could tell by the types of enemies or by the architecture when you were completely out of your league.

Although I will admit that this is just my opinion, I don't think that there can be a satisfying solution to Skyrim's level scaling without the introduction of new enemies.
Title: Re: Discussion on TES V: Skyrim
Post by: zakkeh on November 26, 2011, 06:44:52 pm
One of my largest problems with this game is that there actually aren't all that many enemies. I haven't seen everything, but the map really does feel a little empty to me sometimes, especially if the oly thing i ever run into is giants, mammoths or trolls. Bandits are okay, but generic to say the least. I've never played Morrowind, both because the graphics make me wince a little and that I've yet to find a copy, but if it has even twice the number of enemies I want a remake in the Skyrim engine for sure.
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 26, 2011, 06:46:56 pm
One of my largest problems with this game is that there actually aren't all that many enemies. I haven't seen everything, but the map really does feel a little empty to me sometimes, especially if the oly thing i ever run into is giants, mammoths or trolls. Bandits are okay, but generic to say the least. I've never played Morrowind, both because the graphics make me wince a little and that I've yet to find a copy, but if it has even twice the number of enemies I want a remake in the Skyrim engine for sure.

Even then most of the enemies feel the same anyhow.

Several of them are the exact same enemy except that they look different.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 26, 2011, 06:50:20 pm
One of my largest problems with this game is that there actually aren't all that many enemies. I haven't seen everything, but the map really does feel a little empty to me sometimes, especially if the oly thing i ever run into is giants, mammoths or trolls. Bandits are okay, but generic to say the least. I've never played Morrowind, both because the graphics make me wince a little and that I've yet to find a copy, but if it has even twice the number of enemies I want a remake in the Skyrim engine for sure.

This has been a lot of people's complaints with Bethesda games going way back. Almost all of them get Wilderness Population mods to spread out the encounters a bit more for those who don't fast travel everywhere.

Seems to me I met about 1/2 wildlife, 1/2 hostile things. And of that 50% hostile stuff, it seems like at least 25% is dragons.
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on November 26, 2011, 07:16:28 pm
You certainly do see a lot of dragons. I think it would be logical to weight your chances of encountering one (unless they just fly about the map naturally, which I doubt) against how recently you've seen a dragon.
Title: Re: Discussion on TES V: Skyrim
Post by: Microcline on November 26, 2011, 07:23:32 pm
One of my largest problems with this game is that there actually aren't all that many enemies. I haven't seen everything, but the map really does feel a little empty to me sometimes, especially if the oly thing i ever run into is giants, mammoths or trolls. Bandits are okay, but generic to say the least. I've never played Morrowind, both because the graphics make me wince a little and that I've yet to find a copy, but if it has even twice the number of enemies I want a remake in the Skyrim engine for sure.

Even then most of the enemies feel the same anyhow.

Several of them are the exact same enemy except that they look different.
Can I see a citation for that?  I know that there are a few creatures with similar stats (for instance Alits and Guar), but even then the lore makes them distinct (Guar are generally peaceful domestic beasts-of-burden while Alits are aggressive predators).  Compare a tomb in Morrowind to a tomb in Skyrim.  In Morrowind, you could expect to fight ghosts (weak melee but immune to normal weapons), skeletons (basic melee, basic offensive mage, and archer varieties), bonewalkers (melee with nasty stat draining effects), and bonelords (melee with shield spells), and if the family had the magical talent to bind daedra you could end up fighting anything from a clannfear to a dremora lord.  Compare this to Skyrim where the only thing you fight in any tomb are legions of identical draugr.

I do think that they got the creatures in the Dwemer ruins right, though.  The animations for the steam centurions are downright beautiful, and once they're modded so that they can't be staggered and can appear in groups or with backup they'll be appropriately terrifying.  It's just a shame that it was only once that Bethesda realized that a dungeon needs to have more than one type of enemy.
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 26, 2011, 07:32:39 pm
Magic Errors and Ice Wraphs are surprisingly the exact same enemy except one uses ice effects.

This is ignoring upgrades

Wolves, Pitwolf, Icewolf, Familiar Wolf

Also I consider the ghosts to be a downgrade in Skyrim as opposed to Oblivion where they were an entirely seperate enemy type all to themselves.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on November 26, 2011, 07:33:25 pm
Can I see a citation for that?  I know that there are a few creatures with similar stats (for instance Alits and Guar), but even then the lore makes them distinct (Guar are generally peaceful domestic beasts-of-burden while Alits are aggressive predators).  Compare a tomb in Morrowind to a tomb in Skyrim.  In Morrowind, you could expect to fight ghosts (weak melee but immune to normal weapons), skeletons (basic melee, basic offensive mage, and archer varieties), bonewalkers (melee with nasty stat draining effects), and bonelords (melee with shield spells), and if the family had the magical talent to bind daedra you could end up fighting anything from a clannfear to a dremora lord.  Compare this to Skyrim where the only thing you fight in any tomb are legions of identical draugr.

I do think that they got the creatures in the Dwemer ruins right, though.  The animations for the steam centurions are downright beautiful, and once they're modded so that they can't be staggered and can appear in groups or with backup they'll be appropriately terrifying.  It's just a shame that it was only once that Bethesda realized that a dungeon needs to have more than one type of enemy.

Interestingly enough the Dwemer enemies all happen to be from Morrowind as well. Or well the spheres and centurions were both from Redguard originally but under different names, but still. The set of creatures I mean.
Title: Re: Discussion on TES V: Skyrim
Post by: Gamerlord on November 26, 2011, 07:45:32 pm
Me on Staff of Magnus Quest:
Spoiler (click to show/hide)

Anyone else like this sometimes with those bastards? Bloody GIANTS are easier to kill, and one hit of them insta-kills me if I'm too close.

P.S. The most fun Shout in the game (IMO) makes you need to fight a Dragon Priest AND a Dragon. Ten to one the final boss battle will be easier than that.
Title: Re: Discussion on TES V: Skyrim
Post by: Microcline on November 26, 2011, 08:11:31 pm
Magic Errors and Ice Wraphs are surprisingly the exact same enemy except one uses ice effects.

This is ignoring upgrades

Wolves, Pitwolf, Icewolf, Familiar Wolf

Also I consider the ghosts to be a downgrade in Skyrim as opposed to Oblivion where they were an entirely seperate enemy type all to themselves.
Sorry, when I quoted you I thought you were referring to the creatures of Morrowind.  Technically, I don't mind them reusing character models and scripts, especially for unique, one-time monsters.  I just don't like it when they use it to cover up an overall lack of content.

Also, I just found a thread about better endings for the Eye of Magnus questline.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
I suspect that the second half of the questline was cut, but as I can't tell it's contents I can only judge the writing based on the first half.
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 26, 2011, 08:14:03 pm
Here is a question

Why can't the Aedra interact with the world?

Quote
I suspect that the second half of the questline was cut

Judging by the sheer amount of "Other world" references... Yeah they were probably planning on you going to the other realms or possibly back to Oblivion.
Title: Re: Discussion on TES V: Skyrim
Post by: Gamerlord on November 26, 2011, 08:20:15 pm
Here is a question

Why can't the Aedra interact with the world?

It says in one of the books that since they created, they cannot change or something like that.
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 26, 2011, 08:22:13 pm
Here is a question

Why can't the Aedra interact with the world?

Main storyline of Oblivion, bro; Dragonfires.

Wait, that's Daedra, right?

Also on the topic of random encounters...

Oblivion: Wolf. Wolf. Wolf. Wolf. Bandit. Wolf. Wolf. Wolf. Bandit. Wolf. Bandit. Goblin. Wolf. Wolf. Wolf...

Skyrim: Dragon. Wolf. Wolf. Ice Wolf. Dragon. Ice Wraith. Dragon. Dragon. Bandit. Dragon. Dragon eating a bandit. Ice Wolf.
Skyrim Underground: Bandit. Daughr.  Bandit. Daughr.  Bandit. Daughr.  Bandit. Daughr.  Bandit. Daughr.  Bandit. Daughr.

Skyrim is much better than Oblivion, though, so I'm happy with that.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on November 26, 2011, 08:23:32 pm
Here is a question

Why can't the Aedra interact with the world?

I guess Aedra can only interact with the world when dramatic stuff happens. Rembember the end of main quest in TES:Oblivion?
:P
Title: Re: Discussion on TES V: Skyrim
Post by: Microcline on November 26, 2011, 08:26:14 pm
Here is a question

Why can't the Aedra interact with the world?
In the monomyth (the universal creation myth of the TES universe), the Aedra were tricked by Lorkhan into binding themselves into the creation of Mundus.  The Aedra became the Earth Bones, which can be approximated as the laws of physics of Nirn.  Because they are bound in this way, the Aedra have little power outside of their own domains.  However, they are still quite powerful as long as they are acting withing the scope of their (bound) abilities, such as Akatosh piecing together the timeline after a dragon break or kicking Merunes Dagon out of Nirn at the end to Oblivion to fulfill his pact with Alessia.  I suspect that I may have some things wrong and have oversimplified in some areas of this explanation, though.
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 26, 2011, 08:28:47 pm
So basically the Daedra have more ability to act and are only limited by the interference between Oblivion and Tamriel?

---

Also have they ever explained why the Aedra Shrines only work for certain people and not for others?
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on November 26, 2011, 08:30:23 pm
Morrowind: Nix-Hound, Shalk, Kwama, Cliff Racer, Nix-Hound, Cliff Racer, Kwama, Kagouti(Fuck!), Cliff Racer, Shalk, Cliff Racer, Cliff Racer, Alit, Cliff Racer

I almost forgot about the Kwama. Those things were so cool to encounter. Just finding a cave where people harvest eggs for food from massive bugs.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on November 26, 2011, 08:43:11 pm
Here is a question

Why can't the Aedra interact with the world?

The short version, because I am on my phone: You know that thing we experience as time going forward? That's Akatosh "interacting" with the world. How people die and are reborn? Arkay. And so on. Aedra can't interact with mortals in the same way as Daedra, because Aedra are the world.
Title: Re: Discussion on TES V: Skyrim
Post by: fqllve on November 26, 2011, 08:43:49 pm
So basically the Daedra have more ability to act and are only limited by the interference between Oblivion and Tamriel?
Exactly (http://www.imperial-library.info/content/morrowind-aedra-and-daedra)

Quote
Also have they ever explained why the Aedra Shrines only work for certain people and not for others?
Gameplay and story segregation.

Actually, I think that was only in Oblivion. In Morrowind the shrines grant a blessing to anyone who can pony up enough cash. Oblivion is the only game with that fame/infamy mechanic.
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 26, 2011, 08:45:32 pm
Skyrim also have shrines that can cure "all" diseases (except for two obvious ones).

Yet they obviously cannot be used by anyone else as evident by certain sections.
Title: Re: Discussion on TES V: Skyrim
Post by: Eagle_eye on November 26, 2011, 08:47:23 pm
well, I'm near the end of the main quest, so I'm going to spoiler the rest of this:

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 26, 2011, 08:48:13 pm
well, I'm near the end of the main quest, so I'm going to spoiler the rest of this:

Spoiler (click to show/hide)

You are surprisingly weak. Did you burst through to that part of the game?

Anyhow my suggestion is to Stockpile potions and poisons.

My favorite shrine is the Steed and honestly I am so spoiled by it I NEVER traded it out for anything else.
Title: Re: Discussion on TES V: Skyrim
Post by: Ozyton on November 26, 2011, 08:50:45 pm
Skyrim also have shrines that can cure "all" diseases (except for two obvious ones).

Yet they obviously cannot be used by anyone else as evident by certain sections.

They need to become protagonists in order to do that kind of thing.

On another note, I always chose the Steed as my birthsign simply because I'm the kind of person that pretty much never uses racial abilities and powers, no idea why.
Title: Re: Discussion on TES V: Skyrim
Post by: Mephisto on November 26, 2011, 09:02:12 pm
well, I'm near the end of the main quest, so I'm going to spoiler the rest of this:

Spoiler (click to show/hide)

Keep him away from the MacGuffin. He won't actually attack until he reaches it, or so I've read. If you can Shout him away, good deal.

I wouldn't know, though. I've done enough sidequests that I was level 36 or so. He was down with 2-3 flurries with my dual enchanted Daedric swords before he got a chance to attack.
Title: Re: Discussion on TES V: Skyrim
Post by: joey4track on November 27, 2011, 12:40:37 am
Does anyone else alt-tab out of the game, then back in again to improve performance? I saw a random post somewhere about someone doing it and I'll say this- Best Performance Tweak(haha) Ever. Doing this stabilizes and nearly triples my frame rate.
Title: Re: Discussion on TES V: Skyrim
Post by: Gamerlord on November 27, 2011, 01:22:46 am
I have awesome performance. You know why? I play on a CONSOLE! Mwahahahahah!
Title: Re: Discussion on TES V: Skyrim
Post by: Bdthemag on November 27, 2011, 01:25:40 am
I have awesome performance. You know why? I play on a CONSOLE! Mwahahahahah!
Please don't try to start a console vs. pc debate, seriously don't do it.
Title: Re: Discussion on TES V: Skyrim
Post by: Gamerlord on November 27, 2011, 01:29:25 am
I have awesome performance. You know why? I play on a CONSOLE! Mwahahahahah!
Please don't try to start a console vs. pc debate, seriously don't do it.

Don't worry, just making a little joke. But seriously, the 360 handles Skyrim a lot better than I thought it would.

P.S. Has anyone else seen dragons attack slaughterfish? I was fighting a dragon when it started swooping at a river and breathing fire into it. The slaughterfish it was trying to kill swam off and I had to run after it for 10 minutes before the bloody thing died and I could continue fighting. Its funny though that the dragon would attack the dinky fish instead of the psycho Breton with twin war-axes.  :P
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on November 27, 2011, 01:38:30 am
Still trying to figure out Bethesda's logic with the slaughterfish...
"Let's take away the player's ability to fight when swimming!"
"Yeah"
"And let's add an enemy that is only in the water, can attack a swimming player whilst they have no means to defend themselves and is a complete bitch to hit from the surface!!!"
"FUCK YEaaaaa....wait, whaat?"
Title: Re: Discussion on TES V: Skyrim
Post by: Gamerlord on November 27, 2011, 01:41:16 am
Still trying to figure out Bethesda's logic with the slaughterfish...
"Let's take away the player's ability to fight when swimming!"
"Yeah"
"And let's add an enemy that is only in the water, can attack a swimming player whilst they have no means to defend themselves and is a complete bitch to hit from the surface!!!"
"FUCK YEaaaaa....wait, whaat?"
Quite realistic though. Have YOU tried fighting underwater, or hitting a fish from above the surface? Takes a lot of skill.
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on November 27, 2011, 01:44:29 am
Well, it is a sword that makes undead explode. It's Deadra was the Deadra of light and dusk or dawn I think.

Dawnblade or something like that.

Not all that useful

Dawnbreaker, and it's from Meridia, who I had never heard of before before I found her orb in a chest. Naturally, the first thing I tried to do as soon as she started SHOUTING IN MY HEAD USING THE ORB was to toss the orb on the ground, but it had tagged itself as a quest item and couldn't be dropped. >:(

Anywho... The sword must count as daedric. I tried to improve it with 82 smithing, and the ebony smithing perk (it requires 1 ebony to improve), but it only let me improve it to exceptional when it should have gone to epic if it was ebony. It's lighter than my glass sword, but also does less damage (of course, that's improved to epic). I'm actually going to try it against undead and see how it works.

On slaughterfish: Have you tried letting them attack you? I've gone in the water and floated there for a while with several slaughterfish to practice my armor skills. The Skyrim variety must be weak compared to the ones that existed in the previous games. Of course, in Morrowind, you'd be liable to get ambushed by a Dreugh if you sat around in the water for a while.
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on November 27, 2011, 01:45:32 am
But you can at least flail like a mad man and hope you don't drown :)

Heh, ah Slaughterfish. They were evil demon fish from beyond the gates of hell that swarmed you the instant you set foot in any kind of oceanic water in Morrowind. Ever leap out really far in the ocean? They almost seemed like a deliberate way of stopping players trying to swim to the non-existent mainland :P

Speaking of drowning, breath meter...why they takes it away? Wonder if a mod'll bring it back, or at least add some indication (changes to vision or sound for example) of how close to health-draining-away-and-then-you-die you are...
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on November 27, 2011, 01:46:13 am
You can just count. You should have some idea how long you can hold your breath. :V

(Of course in real life you'd have that painful urge to breathe)
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 27, 2011, 01:51:00 am
wait, the removed the ability to see how much breath you got?

Guess I never noticed cus I have gills
Title: Re: Discussion on TES V: Skyrim
Post by: Bdthemag on November 27, 2011, 01:58:59 am
Wait, Slaughter fish are actually in the game? Because when I first started out I was scared to death of going in the water because of them, but realized there weren't actually any. Guess I just haven't been swimming in the ocean enough to encounter them.
Title: Re: Discussion on TES V: Skyrim
Post by: Sordid on November 27, 2011, 02:00:05 am
Wait, Slaughter fish are actually in the game? Because when I first started out I was scared to death of going in the water because of them, but realized there weren't actually any. Guess I just haven't been swimming in the ocean enough to encounter them.
Yeah, they removed that. Not that you do all that much diving, but still.

Wait, Slaughter fish are actually in the game? Because when I first started out I was scared to death of going in the water because of them, but realized there weren't actually any. Guess I just haven't been swimming in the ocean enough to encounter them.
Yeah, they are. Though most of them seem to be mounted on walls.
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on November 27, 2011, 02:14:39 am
Psh, this is Skyrim, not Half-Life 2.
Title: Re: Discussion on TES V: Skyrim
Post by: Microcline on November 27, 2011, 07:01:03 am
I find it odd how much Bethesda neglected the underwater segments, given that the Nords are based on a culture with a heavy tradition of seafaring fishermen and merchants.  It seems stranger still with Bethesda's declaration of shooting for "epic reality".  The ocean is far more "epic" and "real" than fighting the same goddamn dragon twenty times.  Morrowind's aquatic environments were a step in the right direction; they were full of hungry wildlife covered with teeth and natural armor but also served as a source of alchemy ingredients, sunken treasure, and unhindered travel routes.

With Skyrim, I was expecting something suitably "epic" with sunken treasure guarded by fantastic sea monsters.  When I first saw the northern ocean, I was scared to enter, remembering my first experiences with Morrowind's aquatic environments.  Then I found out that there was nothing in the water and that most of it was barely knee-deep.  You're supposed to look at how they textured the surface, but not go in it.

tl;dr: The aquatic environments in Skyrim are shallow and superfluous
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 27, 2011, 07:29:33 am
tl;dr: The aquatic environments in Skyrim are shallow and superfluous

Very funny.
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on November 27, 2011, 07:31:20 am
tl;dr: The aquatic environments in Skyrim are shallow and superfluous

Very funny.

Intentional pun?

I think not.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on November 27, 2011, 07:37:25 am
tl;dr: The aquatic environments in Skyrim are shallow and superfluous

Unless they're in a dungeon. Then there's always "hey, something is down there!" Maybe it was supposed to make for better hidden loot, but since they can't have a knee-deep bond without "hiding" a chest down there, it gets pretty predictable. The one's where you actually have to go swimming underwater through tunnels still excite me though, even though I know you're probably going to be able to swim to the loot and back before you start dying, I still get all stressed up by the breath countdown. And no, I refuse to use water breathing potions. That would spoil the fun.
Title: Re: Discussion on TES V: Skyrim
Post by: Raddish on November 27, 2011, 09:48:00 am
I have so many soul gems...  I wish I could use some of them to enchant some arrows, it would finally be a use for these thigns that just burn a hole in my carrying ability.  Say like a petty soul lets you enchant a handful of arrows with a basic magic damage or something, that would be fun and would make me want to pick up soul gems.
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 27, 2011, 09:49:53 am
Spoiler: Sunken Ship (click to show/hide)

Does anyone else alt-tab out of the game, then back in again to improve performance? I saw a random post somewhere about someone doing it and I'll say this- Best Performance Tweak(haha) Ever. Doing this stabilizes and nearly triples my frame rate.

No problem ;D.

Sometimes I'll enter a room and my FPS suddenly goes to 1fps. The FUCK? So I alt tab, problem fixed. >_<
Title: Re: Discussion on TES V: Skyrim
Post by: Ivefan on November 27, 2011, 10:41:00 am
I have so many soul gems...  I wish I could use some of them to enchant some arrows, it would finally be a use for these thigns that just burn a hole in my carrying ability.  Say like a petty soul lets you enchant a handful of arrows with a basic magic damage or something, that would be fun and would make me want to pick up soul gems.
Unless you have more money than you need. make/find crappy weapons and enchant them using anything lesser than greater stones
Title: Re: Discussion on TES V: Skyrim
Post by: KatalDT on November 27, 2011, 10:43:27 am
I have so many soul gems...  I wish I could use some of them to enchant some arrows, it would finally be a use for these thigns that just burn a hole in my carrying ability.  Say like a petty soul lets you enchant a handful of arrows with a basic magic damage or something, that would be fun and would make me want to pick up soul gems.
Unless you have more money than you need. make/find crappy weapons and enchant them using anything lesser than greater stones

Yep... an iron dagger enchanted with something from a petty gem can sell for 200-600 I've found. It's actually worth it to buy cheap weapons (like iron) early on and do that, or just buy iron ingots/leather strips, make the daggers, enchant them, and sell them. I got rich as hell doing that - currently sitting at ~55k and haven't bothered to loot anything that doesn't have at least a 40:1 value:weight ratio in like 15 levels.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 27, 2011, 10:50:30 am
Speaking of value:weight ratio, there's a mod that shows that, and you can sort by it.
Title: Re: Discussion on TES V: Skyrim
Post by: Astral on November 27, 2011, 10:58:19 am
I love some of the little things they add into the game.

Ever tried sneaking up to a Forsworn Briarheart? You can pickpocket the Briarheart, instantly killing him.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on November 27, 2011, 11:15:17 am
Does anyone else alt-tab out of the game, then back in again to improve performance? I saw a random post somewhere about someone doing it and I'll say this- Best Performance Tweak(haha) Ever. Doing this stabilizes and nearly triples my frame rate.

No problem ;D.

Sometimes I'll enter a room and my FPS suddenly goes to 1fps. The FUCK? So I alt tab, problem fixed. >_<
Alt-Tabbing cause my screen to go Window like (has the frame), remain blackscreen, plays music, and cursor doesn't work when put anywhere near it. Lasts indefinitely... Pretty much screws my game over if I accidentally Alt-Tab when trying to Shift-Tab so I can check the forums and shit via Steams Webbrowser ability...
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on November 27, 2011, 11:23:53 am
I need to alt-tab it twice to get back into the game when I have alt-tab'd out of it.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 27, 2011, 11:29:36 am
Yup, pretty much.

Though I play windowed a lot which doesn't do that.
Title: Re: Discussion on TES V: Skyrim
Post by: Sirian on November 27, 2011, 11:35:41 am
I need to alt-tab it twice to get back into the game when I have alt-tab'd out of it.

Same here
---

I visited my first proper dwemer ruin today and made around 480 dwemer metal ingots with the stuff in there o_O. Now to find what is the most profitable use of those ingots... i'm guessing chest Armor+upgrade but we'll see. Oh and i got a book about weapon enchants, apparently the rarest ones are banish and paralyze. I'll check if paralyze fetches higher prices than banish, since banish already gives me above 1000 gold at the merchant.
Title: Re: Discussion on TES V: Skyrim
Post by: alway on November 27, 2011, 12:34:01 pm
Yep, double alt tab fixes the window; when you alt tab out open up the window again, alt tab out a second time, then when you open it next it should work.
Title: Re: Discussion on TES V: Skyrim
Post by: Jay on November 27, 2011, 01:08:46 pm
Don't worry, just making a little joke. But seriously, the 360 handles Skyrim a lot better than I thought it would.
That's probably because the 360 is hard-set to the lowest possible settings.
Not to mention that, if you've copied the game files to your hard drive, a bug is making it not load anything better than the lowest level mipmaps (which, as a result, makes it run nice and fast, but crappy quality)

We can steer clear of this conversation now, I just wanted to make sure those particular bits of information were known.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 27, 2011, 01:10:57 pm
And the 360 isn't perfect, I've had mine lock up and lag like hell on occasion, not often, but it happens.
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on November 27, 2011, 01:42:22 pm
Speaking of value:weight ratio, there's a mod that shows that, and you can sort by it.
Speaking of mods, is the toolkit out yet?
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 27, 2011, 01:43:51 pm
Speaking of value:weight ratio, there's a mod that shows that, and you can sort by it.
Speaking of mods, is the toolkit out yet?
Nope, but that hasn't stopped some people.

Seriously, they already passed the 1000 mod milestone on skyrimnexus
Title: Re: Discussion on TES V: Skyrim
Post by: Flying Carcass on November 27, 2011, 01:48:31 pm
Yes, so now you can pick up quality mods like

http://www.rockpapershotgun.com/2011/11/14/arachnophobes-rejoice-no-skyrim-spiders/
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 27, 2011, 01:49:12 pm
Yes, so now you can pick up quality mods like

http://www.rockpapershotgun.com/2011/11/14/arachnophobes-rejoice-no-skyrim-spiders/

YAY! the game is now pernamently broken!
Title: Re: Discussion on TES V: Skyrim
Post by: Sergius on November 27, 2011, 01:57:30 pm
Still trying to figure out Bethesda's logic with the slaughterfish...
"Let's take away the player's ability to fight when swimming!"
"Yeah"
"And let's add an enemy that is only in the water, can attack a swimming player whilst they have no means to defend themselves and is a complete bitch to hit from the surface!!!"
"FUCK YEaaaaa....wait, whaat?"
Quite realistic though. Have YOU tried fighting underwater, or hitting a fish from above the surface? Takes a lot of skill.

You mean in real life?

Yeah, once I was swimming on the beach and a crab tried to pinch me, so I held my breath and tried to attack it with my sword but every time I dived after it the sword would sheathe itself for some reason.
Title: Re: Discussion on TES V: Skyrim
Post by: Raddish on November 27, 2011, 02:07:51 pm
I managed to flail randomly underwater once, although that wasn't fighting so much as drowning but the theories similar...

Still havent found a fix for the volunruud door bug, ah well move onto to other things and hope it gets fixed eventually.
Title: Re: Discussion on TES V: Skyrim
Post by: Flying Carcass on November 27, 2011, 02:16:08 pm
Forget dragons, the real menace in Skyrim is the horkers!

http://www.uesp.net/wiki/Skyrim:Horker_Attacks

The next DLC or expansion for skyrim should put players in the role of the Horkerborn as they travel the world in search of blubbery horrors to slay!
Title: Re: Discussion on TES V: Skyrim
Post by: Cthulhu on November 27, 2011, 02:52:49 pm
The slaughterfish thing is annoying, but they're not dangerous so I don't feel like they screwed us over by not letting them attack us.

I think I've been bitten twice by slaughterfish.  It didn't do enough damage to make me worry.

There should be a giant horker in the ocean, with a quest to hunt it.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 27, 2011, 02:53:56 pm
I finished all the quests that look relevant to my character. I think this means it's time for a new one. Maybe a wizzzard or something.
Title: Re: Discussion on TES V: Skyrim
Post by: Microcline on November 27, 2011, 04:00:41 pm
Spoiler: Sunken Ship (click to show/hide)
Thanks.  I just went diving in the northern sea and checked that out.  Despite the fact that underwater past a few meters out there's nothing more than the same repeated kelp plant, I found that diving in the far north was one of the two times the game felt legitimately "fantastic".  Diving from the ice floes gave me a brief feeling that I might encounter something new and unexpected, unlike the rest of the game's trite, predictable slop.

The other thing that felt "fantastic" was
Spoiler (click to show/hide)

Still trying to figure out Bethesda's logic with the slaughterfish...
"Let's take away the player's ability to fight when swimming!"
"Yeah"
"And let's add an enemy that is only in the water, can attack a swimming player whilst they have no means to defend themselves and is a complete bitch to hit from the surface!!!"
"FUCK YEaaaaa....wait, whaat?"
Quite realistic though. Have YOU tried fighting underwater, or hitting a fish from above the surface? Takes a lot of skill.

You mean in real life?

Yeah, once I was swimming on the beach and a crab tried to pinch me, so I held my breath and tried to attack it with my sword but every time I dived after it the sword would sheathe itself for some reason.
I would suspect that they removed underwater wielding because they didn't want to have to animate anything other than the basic swim animation.  If it were limited for the sake of "realism" we'd just get a heavy damage penalty to weapons that rely on inertia over sharpness.  It would be cool to fend off aquatic monsters with knives and spears.  Magic is kind of screwed by the removal of all types of magic damage other than fire, frost, and lightning, though.

There should be a giant horker in the ocean, with a quest to hunt it.
I was hoping for an underwater dragon, perhaps with visual elements inspired by trench life or Paleozoic creatures.  That'd be something to terrify the player.  A skeletal-looking, armor-plated monstrosity with a mouth larger than the player, identifiable from a distance only by its bioluminescent glow would be a great deal more interesting than the generic Euromedieval dragons that get slaughtered by the dozen in airport novels.
Title: Re: Discussion on TES V: Skyrim
Post by: Bdthemag on November 27, 2011, 04:22:04 pm
I recently went into a small dungeon with water everywhere, and I was extremely dissapointed that I couldn't use the shock spell to electrocute all of the necromancers running around.

I kind of wish there was more interaction between the environment and the spells you cast.
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 27, 2011, 04:23:55 pm
I recently went into a small dungeon with water everywhere, and I was extremely dissapointed that I couldn't use the shock spell to electrocute all of the necromancers running around.

I kind of wish there was more interaction between the environment and the spells you cast.

Hey is there a water dungeon? so far the water breathing is extremely useless. Even Oblivion had a few (very few) underwater sections but Skyrim seems to have none.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 27, 2011, 04:28:38 pm
There's a few dungeons where it might have been useful...

But any good TES player is quick with the F5 and it basically removes the need for them. On that note, where's the slaughterfish? I find their remains and stuff everywhere, but I've gone the whole game without seeing them and there's a few places where their inclusion would have been both awesome and appropriate.
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 27, 2011, 04:30:25 pm
There's a few dungeons where it might have been useful...

But any good TES player is quick with the F5 and it basically removes the need for them. On that note, where's the slaughterfish? I find their remains and stuff everywhere, but I've gone the whole game without seeing them and there's a few places where their inclusion would have been both awesome and appropriate.

The way the game is set up makes it impossible for there to be Slaughterfish.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 27, 2011, 04:40:15 pm
That's an awfully generic reason. I've noticed there's no swimming creatures except for fish you can collect....I'm assuming it has something to do with that? (Even though the avatar can swim....)
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 27, 2011, 04:41:17 pm
That's an awfully generic reason. I've noticed there's no swimming creatures except for fish you can collect....I'm assuming it has something to do with that? (Even though the avatar can swim....)

It is because nothing can attack while submerged.
Title: Re: Discussion on TES V: Skyrim
Post by: Greiger on November 27, 2011, 04:41:22 pm
Big lakes and rivers have a handful of them.  They aren't actually threatening though.  Though they do consistently cause your followers to become completely focused on them wasting countless arrows trying to shoot them and causing them to fall behind when you don't care about killing it.

So basically they are an annoyance more because of the AI than because they are an actual threat.  As much as I like slaughterfish being something to make water not entirely safe, they are very bad in this game.  Once you get out of the water you should be able to ignore them.  But you can't without ditching your follower, and I think it would be much better if they just didn't exist in skyrim.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 27, 2011, 04:41:43 pm
There's a few dungeons where it might have been useful...

But any good TES player is quick with the F5 and it basically removes the need for them. On that note, where's the slaughterfish? I find their remains and stuff everywhere, but I've gone the whole game without seeing them and there's a few places where their inclusion would have been both awesome and appropriate.
I met some outside the first place you encounter the Dark Brotherhood, little bastards stopped me from fast traveling.
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 27, 2011, 04:42:12 pm
Big lakes and rivers have a handful of them.  They aren't actually threatening though.  Though they do consistently cause your followers to become completely focused on them wasting countless arrows trying to shoot them and causing them to fall behind when you don't care about killing it.

So basically they are an annoyance more because of the AI than because they are an actual threat.  As much as I like slaughterfish being something to make water not entirely safe, they are very bad in this game.  Once you get out of the water you should be able to ignore them.  But you can't without ditching your follower, and I think it would be much better if they just didn't exist in skyrim.

I am mistaken then.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 27, 2011, 04:46:49 pm
You are kinda right though. Underwater combat is pretty much non-existent. I remember you couldn't get into any medium size pond in Oblivion without worrying about Slaughterfish going after your dangly bits.

And it just doesn't seem right that in Skyrim, which is like the Texas of Tamriel, that the Slaughterfish are more of an annoyance, rather than monstrous predators "what that ate Gnorrgi Icebeard when he went down to the river to pee."
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on November 27, 2011, 05:01:25 pm
I'm surprised there's no mod out yet that allows combat underwater.
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 27, 2011, 05:02:19 pm
My solution is I NEVER have companions come with.

Mostly because I don't want them to die.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 27, 2011, 05:03:25 pm
I like having companions, even if it's just to carry a torch, although ever since I found out that you can set people on fire with them, that's been devalued
Title: Re: Discussion on TES V: Skyrim
Post by: Rhodan on November 27, 2011, 05:08:06 pm
They probably had good reasons to not include underwater combat. "We don't like the players" is most likely not one of them. ;)
There's animations, combat/magic/stealth to balance, aquatic enemies to design, dungeons to design, ... Time, money and other resources were probably better spent elsewhere, and we don't know how many resources they had to begin with.

A shame, of course. I personally love underwater adventures and locations.  Hopefully there will be mods to add some aquatic content, even without combat people could add some creative things down there.

Actual mods will have to wait for the Construction Kit to be released. (Not sure if it's released yet or not, but if it has it hasn't been for long)  Adding actual underwater combat is likely not something that could be added easily even with the CS.
Title: Re: Discussion on TES V: Skyrim
Post by: Bdthemag on November 27, 2011, 05:18:20 pm
Nope, no Construction Kit yet and there's no release date in sight. Although there was a rumor of a new patch coming out a week after thanksgiving, so I suspect that's when they'll release the Construction Kit.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 27, 2011, 05:22:23 pm
Quote
There's animations, combat/magic/stealth to balance, aquatic enemies to design, dungeons to design, ... Time, money and other resources were probably better spent elsewhere, and we don't know how many resources they had to begin with.

In other words, work? Sorry, but that's just so apologetic I couldn't let it pass. Somehow I don't think it would have taken a miracle to put more fish in Skyrim and let us hit the swing weapon button underwater, forget fancy underwatered theme'd dungeons. (Of which Oblivion had at least two, not so fancy ones.)

It was just considered expendable. Which seems like a dumb decision, considering I can't open a cabinet or a barrel without finding slaughter fish scales, slaughter fish eggs, grilled slaughterfish, fried slaughterfish, slaughterfish tempura or slaughterfish ala mode.
Title: Re: Discussion on TES V: Skyrim
Post by: Wravburn on November 27, 2011, 05:30:08 pm
You have any idea how cold the water in Skyrim is? You would be mad to go for a swim!


On a more serious note, if they had put the work in it, they would have to reallocate the work from feature X to this. If they did, we would have this discussion about feature X. Such is the life of game development.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 27, 2011, 05:34:53 pm
Quote
You would be mad to go for a swim!

That's actually how babies in Skyrim are baptized. If they can't survive a three minute dip into a nearby mountain stream, they're mountain goat food.
Title: Re: Discussion on TES V: Skyrim
Post by: Microcline on November 27, 2011, 05:44:15 pm
Time, money and other resources were probably better spent elsewhere, and we don't know how many resources they had to begin with.
Given the number of things which clearly didn't receive sufficient resources
Spoiler (click to show/hide)
I'm starting to wonder if Bethesda made semi-acceptable NPC models and diagonal running animation before Todd Howard called it a day, earmarked half of the money for celebrity voice actors who voice three lines and blew the rest of his time and money on hookers and moon sugar.
Title: Re: Discussion on TES V: Skyrim
Post by: Teneb on November 27, 2011, 05:59:27 pm
Time, money and other resources were probably better spent elsewhere, and we don't know how many resources they had to begin with.
Given the number of things which clearly didn't receive sufficient resources
Spoiler (click to show/hide)
I'm starting to wonder if Bethesda made semi-acceptable NPC models and diagonal running animation before Todd Howard called it a day, earmarked half of the money for celebrity voice actors who voice three lines and blew the rest of his time and money on hookers and moon sugar.
You forgot the skooma.
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 27, 2011, 06:16:42 pm
Quote
There's animations, combat/magic/stealth to balance, aquatic enemies to design, dungeons to design, ... Time, money and other resources were probably better spent elsewhere, and we don't know how many resources they had to begin with.

In other words, work? Sorry, but that's just so apologetic I couldn't let it pass. Somehow I don't think it would have taken a miracle to put more fish in Skyrim and let us hit the swing weapon button underwater, forget fancy underwatered theme'd dungeons. (Of which Oblivion had at least two, not so fancy ones.)

It was just considered expendable. Which seems like a dumb decision, considering I can't open a cabinet or a barrel without finding slaughter fish scales, slaughter fish eggs, grilled slaughterfish, fried slaughterfish, slaughterfish tempura or slaughterfish ala mode.

Given that Skyrim is obviously rushed I think that is less apologetic and more "That is the reason"
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 27, 2011, 06:37:19 pm
Quote
Given that Skyrim is obviously rushed I think that is less apologetic and more "That is the reason"

I don't want to be a dick and just claim Skyrim was "rushed" because that seems disingenuous to everything that's in the game.

I think it's more of a case of:

(http://i.imgur.com/cEca2.jpg)

Original not my own.
Title: Re: Discussion on TES V: Skyrim
Post by: Gamerlord on November 27, 2011, 08:41:29 pm
One thing I wished they included would be whales. Basically the waters equivalent of the mammoth. Whenever I saw mammoths, I thought: Yes. This looks real. The Horkers are ridiculously easy to kill (just lure a Sabre Cat to them) and I was really looking forward to some big-ass ocean creature that would be a challenge to kill.

P.S. Does anyone know how to zoom in and out on the console when your rotating the camera around yourself?
Title: Re: Discussion on TES V: Skyrim
Post by: Bdthemag on November 27, 2011, 08:42:40 pm
Dear lord, if there were any large aquatic animals in this game I'd never go into water ever. One of my biggest fears is getting attacked by a large underwater creature.
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on November 27, 2011, 08:43:51 pm
One thing I wished they included would be whales. Basically the waters equivalent of the mammoth. Whenever I saw mammoths, I thought: Yes. This looks real. The Horkers are ridiculously easy to kill (just lure a Sabre Cat to them) and I was really looking forward to some big-ass ocean creature that would be a challenge to kill.

P.S. Does anyone know how to zoom in and out on the console when your rotating the camera around yourself?

Try animcam, or switching to third-person and typing tfc.
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on November 27, 2011, 11:16:27 pm
Man the companions quest is linear.
Title: Re: Discussion on TES V: Skyrim
Post by: Cthulhu on November 27, 2011, 11:24:39 pm
I don't have a problem with the linearity of it, most of the quest lines are pretty linear.

I don't have a problem with linearity at all if it's quality.

The problem is the quality is bad.  The quest line sucks.  It's rushed, there was no thought put into it.  Characters like Skjor and to a lesser extent Kodlak only exist to get killed and provide motivation but the motivation sucks because, since they only exist to die, you don't care about them.
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on November 27, 2011, 11:35:13 pm
Dear lord, if there were any large aquatic animals in this game I'd never go into water ever. One of my biggest fears is getting attacked by a large underwater creature.

I remember you can scale models in the construction set, or at least the old ones. Prepare for the fury of 10x-scaled slaughterfish!
Title: Re: Discussion on TES V: Skyrim
Post by: Bdthemag on November 27, 2011, 11:37:59 pm
Dear lord, if there were any large aquatic animals in this game I'd never go into water ever. One of my biggest fears is getting attacked by a large underwater creature.

I remember you can scale models in the construction set, or at least the old ones. Prepare for the fury of 10x-scaled slaughterfish!
Holy shit, it would be like swimming in Morrowind only 100 times more worse.
Title: Re: Discussion on TES V: Skyrim
Post by: Cthulhu on November 27, 2011, 11:42:58 pm
I wonder if you'll be able to make new finishing moves in the construction set.

If you can that's all I'll ever do.  New stealth kill moves, hacking people up with an axe, tickle attacks for the hell of it.  The porn mods will be incredibly sophisticated.

Oh, and one where the dragon pins you to the ground with its claw, bites down on your neck, and pulls your head off.
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on November 27, 2011, 11:45:13 pm
Well, if you can make animations...

On another note, I made a Morrowind mod with giant slaughterfish once. The idea was that rivers would obstruct movement and force the player to use bridges. I understand how hard it can be to make areas for a game where the player may or may not be able to fly.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 27, 2011, 11:58:55 pm
The reason there is no combat underwater:

You could cast lightning, cold or fire spells underwater, which would be weird.
Title: Re: Discussion on TES V: Skyrim
Post by: Bdthemag on November 27, 2011, 11:59:41 pm
The reason there is no combat underwater:

You could cast lightning, cold or fire spells underwater, which would be weird.
Disable spellcasting underwater then.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 28, 2011, 12:11:35 am
The reason there is no combat underwater:

You could cast lightning, cold or fire spells underwater, which would be weird.
Disable spellcasting underwater then.
So basically fuck mages.

You wanted to be a mage? Fuck you: Slaughterfish eat mages. Leveled slaughterfish laugh at your feeble dagger skills.
Title: Re: Discussion on TES V: Skyrim
Post by: Cthulhu on November 28, 2011, 12:12:50 am
The reason there is no combat underwater:

You could cast lightning, cold or fire spells underwater, which would be weird.

So in the game with dragons and orcs and daedric gods, underwater combat is canned because underwater magic would be "weird?"
Title: Re: Discussion on TES V: Skyrim
Post by: SirAaronIII on November 28, 2011, 12:18:55 am
I think it has more to do with "hurr durr let's shoot electricity into the water while swimming in it OH GOD I'M ELECTROCUTING TO DEATH".
Or "hurr durr let's shoot fire underwater oh wait water puts out fire"
Or "hurr durr let's shoot ice underwater oh wait the water would melt the ice".
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 28, 2011, 12:23:41 am
The reason there is no combat underwater:

You could cast lightning, cold or fire spells underwater, which would be weird.

So in the game with dragons and orcs and daedric gods, underwater combat is canned because underwater magic would be "weird?"
More probably because underwater magic would be hard, and the easiest dev decision is to remove it rather than deal with it.

Unrelated: I want to shoot lightning at puddles and kill the people standing in the water.
Title: Re: Discussion on TES V: Skyrim
Post by: 612DwarfAvenue on November 28, 2011, 12:25:41 am
I think it has more to do with "hurr durr let's shoot electricity into the water while swimming in it OH GOD I'M ELECTROCUTING TO DEATH".
Or "hurr durr let's shoot fire underwater oh wait water puts out fire"
Or "hurr durr let's shoot ice underwater oh wait the water would melt the ice".

The electricity and ice ones make sense, but i'dve thought the fireball would be magically sustained until it hits something a little more solid, like, Lydia. It might also be so damned hot it turns the water it's passing through into steam.
Title: Re: Discussion on TES V: Skyrim
Post by: Cthulhu on November 28, 2011, 12:30:08 am
Everyone knows casting a spell is actually transferring your consciousness to an alternate universe where the desired effect is about to take place.  Is it so hard to believe that said alternate universe allows fire underwater?

If you wanted to get creative you could probably mod the game so fire attacks turn into steam.  Ice should be fine, and electricity could be disabled or modified.
Title: Re: Discussion on TES V: Skyrim
Post by: Greiger on November 28, 2011, 12:32:06 am
Consitering that I can kill a slaughterfish with a punch I would think even a mage with a dagger would be able to kill one.  But eh.

I also agree that the removing underwater combat seems a bit arbitrary.  I do suppose there would be the combat model issue but I have a hard time believing a team of professional 3D animators couldn't throw together some better than nothing garbage in a workday day or two.   It really seems to limit the possibilities of what they could have done in the water.

Just imagine swimming out to a wreck with your trusty waterbreathing helmet (or trusty argonian gills) beating off slaughterfish and a shark, getting to the ship and killing some big squid that took up residence in the wreck and collecting the loot.  But then you got turned around and accidentally headed farther out to sea on your way back.  And just as you realize your mistake the massive maw of a whale emerges from the murk.  You throw Ice spikes at it while swimming backwards desperate to get to shore, but you are too slow and too far out.  It's first hit knocks you to critical, and before you can open the menu it's second strike causes it's finisher, one lunge forward and a snap of it's jaws and the foolish lost dovakin is never seen again.

P.S. Yes that ending exists just to give Bdthemag nightmares.
Title: Re: Discussion on TES V: Skyrim
Post by: kcwong on November 28, 2011, 12:46:39 am
I recently went into a small dungeon with water everywhere, and I was extremely dissapointed that I couldn't use the shock spell to electrocute all of the necromancers running around.

I kind of wish there was more interaction between the environment and the spells you cast.

There is one for fire only.

In some dungeons you can find oil on the ground... you can light them on fire by using a fire spell, fire breath or smashing some lamps.

Here's me BBQ'ing a bunch of skeleton archers with a single fire breath...
(http://i.imgur.com/6JCW7s.jpg) (http://imgur.com/6JCW7)
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on November 28, 2011, 12:50:53 am
I killed a higher-level draugr with one arrow by shooting one of those lamps above its head yesterday (and shitty archery skill).
Title: Re: Discussion on TES V: Skyrim
Post by: Cthulhu on November 28, 2011, 01:19:03 am
If you can add your own skill trees I want a monk skill tree.

I'm thinking the tree would be hand-shaped, an out-facing palm.  Maybe a fist, maybe, or two crossed fists.  Assuming the palm, 1 being the first available perk, letters representing branches:

1.  Iron Hand - Increases unarmed attack damage, with five ranks.  Just like every other attack tree.  The wrist.
2.  Dragon's Rage - A power/spell (Depending on how it balances in playtesting) that temporarily imbues unarmed attacks with fire damage.  Between pinky and ring finger.
3.  North Wind's Gust - A power/spell that temporarily imbues unarmed attacks with frost damage.  Between ring and middle finger.
4.  Storm Cloud's Strike - A power/spell that temporarily imbues unarmed attacks with shock damage.  Between middle and index finger.
5.  The Reed Endures the Gale - Grants passive damage reduction when wearing only clothing.  Base of the thumb
2a.  Inferno Punch - Attacks during Dragon's Rage have a chance to deal greatly increased fire damage.
3a.  Glacier Grasp - Attacks during North Wind's Gust have a chance to paralyze for one second.  Would have to be a small chance, seeing as paralysis is normally a Master level talent.
4a.  Thunder Clap - Attacks during Storm Cloud's Strike have a chance to stagger the opponent.  Probably a high chance, 30% or so.
5a.  Joyous Warrior - Attacks restore a small amount of health.  The tip of the thumb.
6.  Black Lotus Soul Snatch (Or some equally ridiculous name) - Unarmed power attacks have a chance to instantly kill regardless of health.  If you can make your own animations the animation for this perk's proc should be the 5-point exploding heart technique or maybe some kind of crazy karate chop decapitation, but that's a little gratuitous and doesn't have the dim mak feel this move should have.

The thumb perks are there for defense, obviously.  Since a monk has to get stuck in like a warrior but doesn't get any armor he needs survivability perks.  The hand perks are to make up for the lack of enchanted weapons.  The ultimate perk is there because you have to have some kind of dim mak move.  It's required.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on November 28, 2011, 01:24:48 am
I don't have a problem with the linearity of it, most of the quest lines are pretty linear.

And that is probably my biggest issue with Skyrim. It's supposed to be a non-linear, open world game, yet almost none of the writing seem to be done with that concept in mind. Questwise, it's just walled-in railroads to run down. For example, not only can't I tell the old man what they are doing - I can't even keep doing small jobs for them as the game forces that quest on you.
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 28, 2011, 01:27:14 am
I don't have a problem with the linearity of it, most of the quest lines are pretty linear.

And that is probably my biggest issue with Skyrim. It's supposed to be a non-linear, open world game, yet almost none of the writing seem to be done with that concept in mind. Questwise, it's just walled-in railroads to run down. For example, not only can't I tell the old man what they are doing - I can't even keep doing small jobs for them as the game forces that quest on you.

That is because that would take more time.

As I said the game was obviously rushed especially in a few areas (especially when the game "hints" at certain questlines and sections that don't exist).

It is honestly one of the best arguements against the sandbox style of games is that ultimately linear games can be more multidimensional as they can focus strongly in a select few scenarios.

While a REALLY open sandbox has to sacrifice either its focused or its general content.
Title: Re: Discussion on TES V: Skyrim
Post by: ductape on November 28, 2011, 01:34:03 am
I don't have a problem with the linearity of it, most of the quest lines are pretty linear.

And that is probably my biggest issue with Skyrim. It's supposed to be a non-linear, open world game, yet almost none of the writing seem to be done with that concept in mind. Questwise, it's just walled-in railroads to run down. For example, not only can't I tell the old man what they are doing - I can't even keep doing small jobs for them as the game forces that quest on you.

In some lines thats true, but I cant agree 100% there. Some quest lines have a few options, sometimes they are interesting.

For example,
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Astral on November 28, 2011, 01:53:26 am
Everyone knows casting a spell is actually transferring your consciousness to an alternate universe where the desired effect is about to take place.  Is it so hard to believe that said alternate universe allows fire underwater?

If you wanted to get creative you could probably mod the game so fire attacks turn into steam.  Ice should be fine, and electricity could be disabled or modified.
This is what I want to do with dual casting separate spells. I was sad when I saw that you needed to dual cast the same spell for a meager increase in effectiveness as opposed to the "normal" versions on their own. Fire + Ice would create steam, blinding (if the effect is still there) opponents, Ice + Lightning would create a storm of sorts, striking multiple enemies, Fire + Lightning would create a miniature sun imploding on the enemy (Fireball + Chain Lightning, anyone? Ball lightning.), and so on.

Having to do something like that for each spell type would be a pain in the ass.
Title: Re: Discussion on TES V: Skyrim
Post by: Flying Dice on November 28, 2011, 02:01:28 am
What depresses me the most is that at least some of the rush was probably because some idiot wanted the gimmicky release date.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on November 28, 2011, 05:13:57 am
In some lines thats true, but I cant agree 100% there. Some quest lines have a few options, sometimes they are interesting.

For example,
Spoiler (click to show/hide)

Yes, I saw that as well, and I liked it. But that is one quest out of how many, and I did say "almost all". Doesn't rebut my point.

On another note related to that quest; after doing it, my game seem to have bugged out. I have clones of Louis Letrush (http://cloud.steampowered.com/ugc/650998151644256838/A7E9E93ADCDBEBD8F6F6566C81778822E9D1D5C1/) stalking me. They wait outside of cities and sometimes appear in the middle of wilderness. One time a clone fell from the sky. It's fucking eerie, I tell ye.

Also, why does this guy (http://cloud.steampowered.com/ugc/650998151644259985/0BF19862BAE3B16E3A1CD0273FE6CEE91569D90B/) keep showing up? Foolish me, I knew I never should have turned away the moment I stepped into the Free Courier office and realised they weren't free in price but in spirit.
Title: Re: Discussion on TES V: Skyrim
Post by: Yoink on November 28, 2011, 05:19:45 am
I had crazy glitchage going on during that quest, too! First the guy wouldn't talk to me, and then he was suddenly attacked by a bunch of conjurers or something, and ended up almost dying. I literally
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Majestic7 on November 28, 2011, 06:45:39 am
Skyrim is better than I expected after the disaster that was Oblivion, but still bland compared to, say, New Vegas. Graphics are nice, but the world feels like a movie set. I wish there was more interaction. The whole frozen north thing is limited to graphics. I mean, the guy can swim around in full plate in water with ice bergs in it without any troube for hours. There should be enviromental dangers, like getting hypothermia after swimming in icy water. Likewise, for example, it would be nice to have some cliffs that are not actually made of rock, but ice and snow and they might collapse, causing the character to slide or drop down etc.

Now the whole ice and cold and blah theme is totally limited to eyecandy, with no bearing in the world itself.
Title: Re: Discussion on TES V: Skyrim
Post by: zehive on November 28, 2011, 07:04:21 am
Skyrim is better than I expected after the disaster that was Oblivion, but still bland compared to, say, New Vegas. Graphics are nice, but the world feels like a movie set. I wish there was more interaction. The whole frozen north thing is limited to graphics. I mean, the guy can swim around in full plate in water with ice bergs in it without any troube for hours. There should be enviromental dangers, like getting hypothermia after swimming in icy water. Likewise, for example, it would be nice to have some cliffs that are not actually made of rock, but ice and snow and they might collapse, causing the character to slide or drop down etc.

Now the whole ice and cold and blah theme is totally limited to eyecandy, with no bearing in the world itself.
Well up near Winterhold it's basically entirely one big glacial sheet. But theres no danger beyond ice wraiths.
Title: Re: Discussion on TES V: Skyrim
Post by: mendonca on November 28, 2011, 07:14:50 am
I also like how a small, 3 foot round floating piece of ice can take the weight of a 6 foot tall orc in steel armor, carrying a pack full of weapons, alchemical reagents etc.

There is a survival based game in there somewhere, will be interested to see the modders pull it out. An UnrealWorld / Skyrim hybrid could be great.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 28, 2011, 07:16:19 am
Well, you start the game after several days of traveling in an open cart wearing nothing but a tshirt and some shorts. So you'd freeze to death before the game even began if it was more survival based.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 28, 2011, 08:10:39 am
Skyrim is better than I expected after the disaster that was Oblivion, but still bland compared to, say, New Vegas. Graphics are nice, but the world feels like a movie set. I wish there was more interaction. The whole frozen north thing is limited to graphics. I mean, the guy can swim around in full plate in water with ice bergs in it without any troube for hours. There should be enviromental dangers, like getting hypothermia after swimming in icy water. Likewise, for example, it would be nice to have some cliffs that are not actually made of rock, but ice and snow and they might collapse, causing the character to slide or drop down etc.

Now the whole ice and cold and blah theme is totally limited to eyecandy, with no bearing in the world itself.
Having environmental hazards in skyrim would be about as fun as having something like heat stroke in fallout 3. Can you really think of a fun way to implement hypothermia and realistic cold weather concerns? Because I really don't want to bundle up in 3 sets of winter clothing and trek across a tundra for a few miles before being forced to stop and make a fire for warmth.
Title: Re: Discussion on TES V: Skyrim
Post by: LoSboccacc on November 28, 2011, 08:42:34 am
there may be balance between having nothing and modeling full hypothermia.

and fallout did had zones where rad was so high you needed a suite and meds, plus radioactive pools and stuff, so well, you really picked a very bad example out of everything you coud have choosen  :P
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 28, 2011, 08:48:25 am
there may be balance between having nothing and modeling full hypothermia.

and fallout did had zones where rad was so high you needed a suite and meds, plus radioactive pools and stuff, so well, you really picked a very bad example out of everything you coud have choosen  :P
Not really. You're the one who brought up radiation, not me. I said it would be about as fun as having heat stroke in Fallout 3, where you're walking around a desert wasteland. How much fun would it have been to be required to wear sun shades, a wide-brimmed hat, and light clothing else you will pass out and die from heat stroke? Walking around in metal armor in a desert environment? Hah! Radiation in Fallout 3 was restricted to very specific areas, was easily avoided, and could be ignored if you gulped a few easily available pills.
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on November 28, 2011, 08:52:57 am
@forsaken
there WAS a mod which added horrible sunglare that required an helmet or sunglasses.
and need to drink water and eat and sleep.
it wasn't nevrotic, it was just for the people who wanted it.
so, if somewhere, there IS a modder who wishes it, he might mod it in.
and by the way. it IS implemented a certain way of hypotermia.
when you try and reach the BIG P. on top of the mountain, the gushing wind and freezing things are there. it's just considered a "wall" to remove through shouts.
just mod in areas where this thing is in effect, not activated if you have determined equipment and voila, the mod is done.
(obviously done better and all)
the developpers couldn't put it in and hard code it, because certainly there would have been people who didn't care at all for realism and only wanted to hack and slash.
so instead of forcing it on everyone, they hoped for the modding community.
which has done realism mode all thorough morrowind till new vegas.
Title: Re: Discussion on TES V: Skyrim
Post by: anzki4 on November 28, 2011, 09:00:36 am
and by the way. it IS implemented a certain way of hypotermia.
when you try and reach the BIG P. on top of the mountain, the gushing wind and freezing things are there. it's just considered a "wall" to remove through shouts.
I actually went to that place via "unofficial" routes (ie. climbed trough the steeper cliffs etc.) and noticed that "wall" just when I was going back down  ::)
Title: Re: Discussion on TES V: Skyrim
Post by: Peewee on November 28, 2011, 09:11:31 am
and by the way. it IS implemented a certain way of hypotermia.
when you try and reach the BIG P. on top of the mountain, the gushing wind and freezing things are there. it's just considered a "wall" to remove through shouts.
I actually went to that place via "unofficial" routes (ie. climbed trough the steeper cliffs etc.) and noticed that "wall" just when I was going back down  ::)
Sequence breaking high five!
Title: Re: Discussion on TES V: Skyrim
Post by: LoSboccacc on November 28, 2011, 09:21:36 am
if you jumpspam on polygons seams, you can climb almost anything

btw, polygon seams in 2011!!! blaaaaaah  ::)
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 28, 2011, 09:28:30 am
I sort of was surprised when my character didn't take damage swimming in frigid waters.

Compared that in real life... it would have probably killed you within minutes.
Title: Re: Discussion on TES V: Skyrim
Post by: ThtblovesDF on November 28, 2011, 09:29:49 am
Spoiler (click to show/hide)
Sequence breaking high five!

I went up the mountain (jump spamming like back in the day) right after my first dragon kill and ran into the wall from the wrong site, trying hard to get back to the other site. A few hours later, when the main quest brought me there, I facepalmed pretty hard...
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on November 28, 2011, 09:44:47 am
Going to be starting again, thought I would write a story to it. If enough interest for it, I will do screenshots and an LP tale if it would be better suited then an occasional Excerpt of the tale...

Goal :: Redguard Brawler. Loner. No Weapons or Damage Spells. All Combat Damage must be from Fists. Bow and Arrows can be used as Distraction Tools only. Release the Beast. No Breath Shouts. Other suggestions welcome...
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 28, 2011, 09:46:34 am
Honestly I thought Skyrim would fix the "Only one path up the mountain" problem... but it actually stands out as quite a bit worse.
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on November 28, 2011, 10:20:25 am
at the very least they could have gone with mountain equipment and scalable walls (not at the assassin creed or parkourism obviously) something more of the like of:"now you take this equipment and you start going up. if a dragon sees you, it's your call to jump down or pray to be quick getting up" sort of thing.
with many more problematics and statistics and skills attached to it.
but hey, jumping and walking diagonally on walls makes me the nordic SPIDERMAN. for i am SPIDERNORD, SPIDERNORD!
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on November 28, 2011, 10:31:46 am
Yeah, that'd been cool. Could've used the same mechanics for house-, wall- and dungeon-climbing too. Imagine making your way down a steep chasm, descending slowly into darkness, to fight whatever mythical beasts that dwell in the deepest pockets of the world.

But yeah. Maybe not as fun in practice as it is in my imagination.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 28, 2011, 10:34:33 am
But then the obnoxious invisible walls covering every city would be even more obvious.

One of the coolest things in Daggerfall was climbing over the city wall because it was nighttime and the gates were closed.
Title: Re: Discussion on TES V: Skyrim
Post by: Domenique on November 28, 2011, 11:03:32 am
But then the obnoxious invisible walls covering every city would be even more obvious.

One of the coolest things in Daggerfall was climbing over the city wall because it was nighttime and the gates were closed.

After a hangover in the woods.
Title: Re: Discussion on TES V: Skyrim
Post by: Ivefan on November 28, 2011, 11:07:02 am
Yeah, that'd been cool. Could've used the same mechanics for house-, wall- and dungeon-climbing too. Imagine making your way down a steep chasm, descending slowly into darkness, to fight whatever mythical beasts that dwell in the deepest pockets of the world.

But yeah. Maybe not as fun in practice as it is in my imagination.
No no. This is a console game. being given a jump button is considered generous as we obviously can't be trusted with the Y-axis.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 28, 2011, 11:11:12 am
So I suppose you've never heard of Assassin's Creed then.
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on November 28, 2011, 11:16:17 am
After spending 10k gold on training to gain five points of forging, I started buying iron and leather and making daggers. Made a couple hundred of those and sold them to end up with level 100 smithing and finally put my dragon component stockpile to good use. Now I've just got to enchant these things up... I guess I could grind enchanting too, but then I'm going to have at least ten levels of non-combat skills compared to the world...
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 28, 2011, 11:24:24 am
How is having armor that makes you nearly invincible non-combat?
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 28, 2011, 11:26:55 am
I've been avoiding grinding my tradeskills, I quite like just using them to keep me half a step ahead of the game's enemies, so most of the smithing training I get is from enhancing weapons and armour before selling them.
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 28, 2011, 11:44:21 am
How is having armor that makes you nearly invincible non-combat?

Because you don't use them in combat.
Title: Re: Discussion on TES V: Skyrim
Post by: Sergius on November 28, 2011, 11:47:06 am
After spending 10k gold on training to gain five points of forging, I started buying iron and leather and making daggers. Made a couple hundred of those and sold them to end up with level 100 smithing and finally put my dragon component stockpile to good use. Now I've just got to enchant these things up... I guess I could grind enchanting too, but then I'm going to have at least ten levels of non-combat skills compared to the world...

If you're going to grind enchanting, make sure to get the Banish enchantment. I spent about 4000 on a glass bow of banish to disenchant it... but it was worth it. With the right equipment (amulet of dibella + thieves hood maybe) you can sell a single iron dagger with 8 levels of banish (single charge on a petty gem) for 600-700. The enchantment UI will tell you that it starts at 2000 and progressively gets WORSE the more levels on Enchant you have, but so far I've seen that the actual sale price doesn't vary.

EDIT: Note that each merchant normally has only a bit over 1000 gold, so you're going to be making lots of trips to be able to sell a lot.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 28, 2011, 12:02:34 pm
EDIT: Note that each merchant normally has only a bit over 1000 gold, so you're going to be making lots of trips to be able to sell a lot.
Note also that if you do the thieves guild line of quests you will meet fences in/near each major city and they have quite a bit of money. Most of them I've seen have about 4500 gold or so without the speechcraft perks
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 28, 2011, 12:03:35 pm
EDIT: Note that each merchant normally has only a bit over 1000 gold, so you're going to be making lots of trips to be able to sell a lot.
Note also that if you do the thieves guild line of quests you will meet fences in/near each major city and they have quite a bit of money. Most of them I've seen have about 4500 gold or so without the speechcraft perks

Which would be stunningly useful. Almighty even!

IF there was something to use them on other then houses that was useful.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 28, 2011, 12:05:39 pm
EDIT: Note that each merchant normally has only a bit over 1000 gold, so you're going to be making lots of trips to be able to sell a lot.
Note also that if you do the thieves guild line of quests you will meet fences in/near each major city and they have quite a bit of money. Most of them I've seen have about 4500 gold or so without the speechcraft perks

Which would be stunningly useful. Almighty even!

IF there was something to use them on other then houses that was useful.
I dunno.. buying all of the higher level conjuration spells was expensive as shit. The master level ones were like 4k each. For the price of those spells I probably could have bought every house in the game.
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 28, 2011, 12:07:19 pm
You will have more then enough to buy all the higher level spells of all the schools if you been saving up properly.

It is somewhat unfortunate.
Title: Re: Discussion on TES V: Skyrim
Post by: Sergius on November 28, 2011, 12:15:46 pm
EDIT: Note that each merchant normally has only a bit over 1000 gold, so you're going to be making lots of trips to be able to sell a lot.
Note also that if you do the thieves guild line of quests you will meet fences in/near each major city and they have quite a bit of money. Most of them I've seen have about 4500 gold or so without the speechcraft perks

That's good to know. I went back to the fence at the guild (I paid her the 4k for the bow), enchanted my daggers, went right bank and she only had 1k again. I think she ate all the money in the 10 minutes I spent traveling to Whiterun and back >:(
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on November 28, 2011, 12:22:44 pm
Well now, that just got easier...
Spent a night Pickpocketing and opening some Expert or so doors. Got the ability to snag gold at a higher chance and now just leveled my Heavy Armour from 19-30 in moments by Training, waiting for them to turn around, grabbing gold, training, wait for turn, steal, repeate over and over again, and cause its such a large amount of gold, boom 4-6 levels too while I am at it...
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 28, 2011, 12:25:34 pm
Well now, that just got easier...
Spent a night Pickpocketing and opening some Expert or so doors. Got the ability to snag gold at a higher chance and now just leveled my Heavy Armour from 19-30 in moments by Training, waiting for them to turn around, grabbing gold, training, wait for turn, steal, repeate over and over again, and cause its such a large amount of gold, boom 4-6 levels too while I am at it...
And then you walk outside and holy crap a leveled dragon and none of my levels increased my combat ability!
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on November 28, 2011, 12:28:30 pm
Well now, that just got easier...
Spent a night Pickpocketing and opening some Expert or so doors. Got the ability to snag gold at a higher chance and now just leveled my Heavy Armour from 19-30 in moments by Training, waiting for them to turn around, grabbing gold, training, wait for turn, steal, repeate over and over again, and cause its such a large amount of gold, boom 4-6 levels too while I am at it...
And then you walk outside and holy crap a leveled dragon and none of my levels increased my combat ability!
Check my other post. Going Brawller only. Fisticuffing a Dragon!!! Screenshots if it works :P Haven't even seen the Jarl to get the dragons to spawn. At least now I have Fists of Steel. Means my punches will be heavier due to my Hand Armours weight. Sigh bad pun hidden there...

EDIT:: Also if that is a problem, I grabbed an Elven Bow from a Locked Case, next to an Archer Trainer, a Skyward Sword from a Onehanded Trainer, and a Shield from a BLOCK TRAINER!!! Gods this Guardian Hall is just too EASY TO GRIND!!!
Title: Re: Discussion on TES V: Skyrim
Post by: Raddish on November 28, 2011, 01:13:02 pm
There are only like 2 thigns you can do to improve your fist damage though.  The heavy armour perk thing and the enchantment for gloves.  I expect you are going to be seriously outleveled in damage when you start leveling a bit...
Title: Re: Discussion on TES V: Skyrim
Post by: Empty on November 28, 2011, 01:15:16 pm
Did you forget khezit racial ability?
Title: Re: Discussion on TES V: Skyrim
Post by: Peewee on November 28, 2011, 01:19:43 pm
Did you forget khajiit racial ability?
fix'd

I love how the khajiits' claws work just fine through the pugilist gloves, leading to incredibly easy brawls.
Title: Re: Discussion on TES V: Skyrim
Post by: Grakelin on November 28, 2011, 01:24:23 pm
Did you forget furry racial ability?
fix'd

I love how the furries' claws work just fine through the pugilist gloves, leading to incredibly easy brawls.

fix'd
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 28, 2011, 01:31:05 pm
Did you forget the kitteh's racial ability?
fix'd

I love how the kitteh's claws work just fine through the pugilist gloves, leading to incredibly easy brawls.

fix'd
fix't
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on November 28, 2011, 01:35:24 pm
Did you forget the kitteh's racial ability?
fix'd

Ai luv how the kitteh's claws work just fain throo the pewgeelist gloves, leading to incredibly weaksauce brawls. :3

fix'd
fix't
fix'd
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 28, 2011, 01:36:04 pm
I herd you like quote pyramids so I nested a quote in your quote so you can reference while you reference.
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on November 28, 2011, 01:40:51 pm
C-c-combo breaker!

EDIT: I hope morrowind makes a comeback, and also it's ales. Seriously, they should add just as much as they did in vanilla skyrim if they're going to make a morrowind DLC.
Title: Re: Discussion on TES V: Skyrim
Post by: debvon on November 28, 2011, 01:51:47 pm
But Morrowind was already done, and so was Cyrodiil and parts of Hammerfell. If any DLC content is to come I'm sure it'll somehow relate to a new province, or perhaps some Daedric Prince. Besides, with the way most people go on about how everything after Morrowind was terrible, I don't think that any of them would be satisfied with a return to it. Best to leave that part of the series in the past methinks.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on November 28, 2011, 02:01:08 pm
Nope not doing an easy unarmed, thats the challenge. So no Desert Cat People...
Welp, just defeated a Hagraven thing, that Harpy wannbe things... Was a lovely game of Kiting and healing. Damn thing would freeze me, I would circle strafe to the left cause it was in its left hand (rotate left they can't keep up, missing magic) and if I got a wall in the way I would bail, heal up and go in again, took a while, prob 2 hrs or maybe less, donno. :P
Damn thing also had a "heal when less then x health" Script. wouldn't heal fully thank gods but would go from 1 health to 20/150 again if I wasn't fast enough with the pummeling, but got her... Yay, now to continue trying to unleash the beast. Guess what I am trying to do... :P
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on November 28, 2011, 02:01:47 pm
hey guys anybody else found
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 28, 2011, 02:08:48 pm
hey guys anybody else found
Spoiler (click to show/hide)
Spell cost reductions are applied at the time of casting and don't show up in the spellbook iirc. And no, I never found that... where is it?
Title: Re: Discussion on TES V: Skyrim
Post by: Raddish on November 28, 2011, 02:27:02 pm
It is a 5% reduction in cost for all spells I think.  It is listed under active effects when you wear it.
Title: Re: Discussion on TES V: Skyrim
Post by: Lightning4 on November 28, 2011, 03:04:27 pm
But Morrowind was already done, and so was Cyrodiil and parts of Hammerfell. If any DLC content is to come I'm sure it'll somehow relate to a new province, or perhaps some Daedric Prince. Besides, with the way most people go on about how everything after Morrowind was terrible, I don't think that any of them would be satisfied with a return to it. Best to leave that part of the series in the past methinks.

Well, I think the only thing is a return to Morrowind would still be vastly different than it was during the time of its own game. Even if we visit Vvardenfell again, the island won't be the same as we remember it at all.
Spoiler (click to show/hide)

If there were a Morrowind DLC, I could see it adding the never-visited mainland. Never visited save for Mournhold anyway.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on November 28, 2011, 03:09:29 pm
hey guys anybody else found
Spoiler (click to show/hide)
Spell cost reductions are applied at the time of casting and don't show up in the spellbook iirc. And no, I never found that... where is it?
actualy most of them are. like when you wear robe of <spell school>. just check the spell cost and then equip the robe and check it again. oh and it was in
Spoiler (click to show/hide)
.

It is a 5% reduction in cost for all spells I think.  It is listed under active effects when you wear it.

gah forgoten aboyt the active powers tab >.<
Thank you! ill check it out
Title: Re: Discussion on TES V: Skyrim
Post by: Teneb on November 28, 2011, 03:10:30 pm
But Morrowind was already done, and so was Cyrodiil and parts of Hammerfell. If any DLC content is to come I'm sure it'll somehow relate to a new province, or perhaps some Daedric Prince. Besides, with the way most people go on about how everything after Morrowind was terrible, I don't think that any of them would be satisfied with a return to it. Best to leave that part of the series in the past methinks.

Well, I think the only thing is a return to Morrowind would still be vastly different than it was during the time of its own game. Even if we visit Vvardenfell again, the island won't be the same as we remember it at all.
Spoiler (click to show/hide)

If there were a Morrowind DLC, I could see it adding the never-visited mainland. Never visited save for Mournhold anyway.
And mournhold was only the central part of a much bigger city. You also forgot the clockwork city of Sotha Sil, which is also in the mainland.

I wonder how long it'll be until someone tries to re-make Morrowind (the game) in the new engine.
Title: Re: Discussion on TES V: Skyrim
Post by: LoSboccacc on November 28, 2011, 03:16:04 pm
I wonder how long it'll be until someone tries to re-make Morrowind (the game) in the new engine.

there is a mod for oblivion  :P

(it even brings the morrowind quests!)
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on November 28, 2011, 04:18:29 pm
There won't be a Morrowind DLC. I'd eat a bootfull of hats if there ever is.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 28, 2011, 04:19:02 pm
There won't be a Morrowind DLC. I'd eat a bootfull of hats if there ever is.
But you can't fit many hats in a boot... like maybe two. Depends on the hat.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 28, 2011, 04:19:42 pm
It depends on the boot too, a size 13 boot could probably contain a decent amount of soft brim hats.
Title: Re: Discussion on TES V: Skyrim
Post by: Yoink on November 28, 2011, 04:23:08 pm
Hehehe, I love that I click the 'latest replies' button on this thread and got a post on how many hats a boot could fit... :D You guys.

Been playing this a bit this morning, finally made a sneaky khajit like I've been meaning to. Whilst dual-wielding is undeniably silly, with all the one-handed weapon finishers being designed for it, it does look pretty cool, so I've been doing that.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on November 28, 2011, 04:43:47 pm
The biggest boot, the mostest hats ;). Filled to the brim, one might almost say.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 28, 2011, 04:55:34 pm
The biggest boot, the mostest hats ;). Filled to the brim, one might almost say.

(http://farm4.static.flickr.com/3442/3217166714_2c6dd7f118.jpg) This boot?
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on November 28, 2011, 04:58:12 pm
 MoM you can't even put anything in that boot. It is a rock.

 The type of hat was not specified either. I'm sure you could fit perhaps a dozen monkey fez's in a pair of sneakers.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 28, 2011, 04:58:50 pm
That is The Giant's Boot.
You're just discriminating against me and my culture because I'm Irish!
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on November 28, 2011, 04:59:41 pm
 Goddammit, you probably don't even know what a hat looks like then.

  :P
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 28, 2011, 05:03:05 pm
THAT IS THE BOOT OF FIONN MAC CUMHAILL! Next you'll be telling me that Benandonner never came across the causeway to fight mac Cumhaill.


Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on November 28, 2011, 05:18:14 pm
This boot?

Gotta be able to puy hats in it, sorry ;)


THAT IS THE BOOT OF FIONN MAC CUMHAILL! Next you'll be telling me that Benandonner never came across the causeway to fight mac Cumhaill.

Mac Cum... Hail?
Yeeeaah, strange was the word :P
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 28, 2011, 05:20:45 pm
It would be "Finn McCool" but using the gaelic name fits better with the psychotic national pride.

Also, the boot is curved, you could easily place hats in it, you can even place people in it.
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 28, 2011, 05:21:19 pm
How many years do you think it would take before we have a Elder Scrolls game that takes place over the entire world rather then single areas?
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on November 28, 2011, 05:23:53 pm
This boot?

Gotta be able to puy hats in it, sorry ;)


THAT IS THE BOOT OF FIONN MAC CUMHAILL! Next you'll be telling me that Benandonner never came across the causeway to fight mac Cumhaill.

Mac Cum... Hail?
Yeeeaah, strange was the word :P

ALL HAIL MAC CUMHAIL! I get you about all this psychotic national pride thing. You should see my country...

Ahem, so I played the game and it's a decent game. Not perfect but fun if you overlook some little annoying things. I play both Skyrim and Morrowind now.

I got a question. Is there a downside to becoming a werewolf?
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 28, 2011, 05:25:16 pm
There is TWO very small downsides to being a werewolf

1) It isn't all that useful (honestly I find its only use is disease immunity once your good)
and
2) you lack the rest bonus while you have it.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on November 28, 2011, 05:26:46 pm
There is TWO very small downsides to being a werewolf

1) It isn't all that useful (honestly I find its only use is disease immunity once your good)
and
2) you lack the rest bonus while you have it.

Thanks for the answer. I'll try it once someone makes a mod for forced transformation.
Title: Re: Discussion on TES V: Skyrim
Post by: Bdthemag on November 28, 2011, 05:30:15 pm
Yeah, being a Werewolf is EXTREMELY useless.

Now if there was a mod that forced you a couple times every month to prowl around the night and feed on the innocent, that would be awesome.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on November 28, 2011, 05:42:34 pm
How many years do you think it would take before we have a Elder Scrolls game that takes place over the entire world rather then single areas?

Don't know if it's still in production, but iirc there at least used to be a little project called The Elder Scrolls Online. Zenimax even opened up a new studio for it (Zenimax Online something something), so it wasn't being made by Beth.

Give me a few minutes and I'll check up on it.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on November 28, 2011, 05:43:45 pm
How many years do you think it would take before we have a Elder Scrolls game that takes place over the entire world rather then single areas?
Hmmm... Never? :D
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on November 28, 2011, 05:46:37 pm
How many years do you think it would take before we have a Elder Scrolls game that takes place over the entire world rather then single areas?
Hmmm... Never? :D

Unlikely (http://www.zenimaxonline.com/). But that's just me assuming a TES MMORPG would include the whole world.

edit: I guess the other option would be Fallout Online. But I'm pretty sure the rights to that title is owned by another company.
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on November 28, 2011, 05:52:35 pm
Only about -15 years (http://en.wikipedia.org/wiki/Daggerfall). (Technically it's only the entire continent of Tamriel, rather than the entire world, but still, that's massively more than any other Elder Scroll game. It's also all procedurally generated and rather dull, in my opinion. I tried playing it and the main quest broke irrevocably, making it impossible to keep playing)
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on November 28, 2011, 05:54:26 pm
You must mean Arena. Daggerfall only took place in High Rock and Hammerfell.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 28, 2011, 05:55:41 pm
Yeah, although Arena just generated an infinite wilderness if you didn't fast travel.
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on November 28, 2011, 05:56:30 pm
Ah yes. I was getting the games confused there. Daggerfall was still a massive amount of space, with a massive amount of cities, dungeons, etc, though. It felt bigger than Arena to me, but perhaps that was because Arena mostly consisted of hearing "You were a fool to challenge me!" over and over.
Title: Re: Discussion on TES V: Skyrim
Post by: Cthulhu on November 28, 2011, 05:56:44 pm
Being a werewolf is pretty cool.  I mean yeah, actual mechanics-wise it's nothing special (Although I was under the impression Bay12 was all about the flavor and not the hard rules, but I've also noticed people can be loose with their tastes if it means getting another way to have a problem with something they don't like), but it's a lot of fun to hunt people down as a werewolf, and if you're willing to use it to travel instead of fight you can cover a huge amount of ground.  Werewolf sprinting is as fast as a horse's sprint and lasts so long it may as well be indefinite.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 28, 2011, 06:01:59 pm
Ah yes. I was getting the games confused there. Daggerfall was still a massive amount of space, with a massive amount of cities, dungeons, etc, though. It felt bigger than Arena to me, but perhaps that was because Arena mostly consisted of hearing "You were a fool to challenge me!" over and over.
Daggerfall was bigger, because it actually let you travel between areas on foot, Arena just constantly generated the same scenery.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on November 28, 2011, 06:03:55 pm
It would be almost impossible to include the whole Tamriel into a game without procedural generation. Even Daggerfall was the size of the entire England.

And I would play in a rich small map rather than an empty big map. That's why I think Morrowind is better than Oblivion. Cyrodiil is so generic.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on November 28, 2011, 06:27:40 pm
You mean Cyrodiil as portrayed in Oblivion. The real Cyrodiil (And yeah, I reject that damned Many-Headed Talos weasling, or whatever it was they called it) is probably the most diverse province on Tamriell, though not as "weird" as Morrowind is, seeming as Morrowind fills the role of the Strange Lands. I mean, Jungle Roman Empire and the Nibenayan tribal magocracies? The Thousand Cults, and Wild Elves? Severely Awesome Stuff. I mean, Oblivion didn't even keep the tension between the two biggest culture groups, Colovians and Nibenayan, hell, they didn't even bother to implement them, hardly even mentioning them at all except in geographic names.
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 28, 2011, 08:35:11 pm
Werewolves are extremely useful.

Pros
Can send enemies flying with a power attack, or normal attack whilst moving forward - useful for large fights, and "bottlenecking" the flow of them.
Great melee damage.
Extremely good Stamina - useful for long distances you need to quickly run, with no fast travel locations nearby.
Can eat from corpses to heal-boost.

Cons
No Armour bonusses when transformed.
No +5% skill-learn bonus from rest, which only lasts for 40 game minutes any way.

Spoiler: Boss Dragon Name (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 28, 2011, 08:44:07 pm
(Although I was under the impression Bay12 was all about the flavor and not the hard rules, but I've also noticed people can be loose with their tastes if it means getting another way to have a problem with something they don't like)
I'm quite sure that most people have said being a werewolf is pretty cool and has no or minimal disadvantages. I'm not sure why you think the prevailing attitude is anti-wolf.
Title: Re: Discussion on TES V: Skyrim
Post by: Bdthemag on November 28, 2011, 08:45:46 pm
(Although I was under the impression Bay12 was all about the flavor and not the hard rules, but I've also noticed people can be loose with their tastes if it means getting another way to have a problem with something they don't like)
I'm quite sure that most people have said being a werewolf is pretty cool and has no or minimal disadvantages. I'm not sure why you think the prevailing attitude is anti-wolf.
I dislike Werewolves because there's really nothing special about them, you just gain the power to turn into a werewolf once a day and that's it. I was at the very least expecting that you'd have to feed every few days.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 28, 2011, 08:46:29 pm
(Although I was under the impression Bay12 was all about the flavor and not the hard rules, but I've also noticed people can be loose with their tastes if it means getting another way to have a problem with something they don't like)
I'm quite sure that most people have said being a werewolf is pretty cool and has no or minimal disadvantages. I'm not sure why you think the prevailing attitude is anti-wolf.
I dislike Werewolves because there's really nothing special about them, you just gain the power to turn into a werewolf once a day and that's it. I was at the very least expecting that you'd have to feed every few days.
Okay, guess I was wrong. Some people hate werewolves.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 28, 2011, 08:47:32 pm
They prefer sparkly vampires.
Title: Re: Discussion on TES V: Skyrim
Post by: BuriBuriZaemon on November 28, 2011, 09:17:16 pm
They prefer sparkly vampires.

Who are after highschool chicks.
Title: Re: Discussion on TES V: Skyrim
Post by: KatalDT on November 28, 2011, 09:21:47 pm
One other con to being a werewolf is every time I would go AFK for a minute, when I came back, my character would be shirtless. I just could NOT get my character to keep his shirt on. As soon as I got the cure, it never happened again.
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on November 28, 2011, 09:31:08 pm
(Although I was under the impression Bay12 was all about the flavor and not the hard rules, but I've also noticed people can be loose with their tastes if it means getting another way to have a problem with something they don't like)
I'm quite sure that most people have said being a werewolf is pretty cool and has no or minimal disadvantages. I'm not sure why you think the prevailing attitude is anti-wolf.

They do have one disadvantage: No sleeping bonuses. Sleeping can give you a 10% bonus to learning all skills, which with the lover stone makes for 25%, or a 30% bonus for one skill with a guardian stone. Or if you're married, 15%, but no lover's stone stack. Note: this conclusively proves that if you have the lover stone activated, you are a pimp and are sleeping with some chick (or dude, I guess) whose name you don't even remember, every night.

Let's not even go into what your character must be doing while waiting...
Title: Re: Discussion on TES V: Skyrim
Post by: Frumple on November 28, 2011, 09:32:58 pm
Let's not even go into what your character must be doing while waiting...

There's apparently a dragon population problem in Skyrim, right? I think you've found the source.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 28, 2011, 09:48:59 pm
Quote
when I came back, my character would be shirtless. I just could NOT get my character to keep his shirt on.

The sparkling vampire hypothesis grows stronger....
Title: Re: Discussion on TES V: Skyrim
Post by: Astral on November 28, 2011, 10:25:17 pm
Quote
when I came back, my character would be shirtless. I just could NOT get my character to keep his shirt on.

The sparkling vampire hypothesis grows stronger....
One other con to being a werewolf

Anyway...

I don't mind werewolf. At least it has some uses. Vampire seems extremely useless, considering you get the debuff half the time when inside a freaking dungeon.
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 28, 2011, 10:28:24 pm
It is conceivable to make the vampire useful IF your a great illusionist as well.

I can't think of many other ways.

Plus you would also need to hug fire resistance like it was the air itself.
Title: Re: Discussion on TES V: Skyrim
Post by: Greiger on November 28, 2011, 11:19:25 pm
I just don't like the werewolf form because I can do everything it does better as a melee focus warrior.  Every time I tried using werewolf form it just ended up killing me because the trasformation takes too long to be a viable "oh shit" button.  Whole time your transforming they are still beating on you.  Except you aren't blocking or evading.

Only thing I can't beat with other methods is the travel speed.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 28, 2011, 11:24:09 pm
Let's not even go into what your character must be doing while waiting...

There's apparently a dragon population problem in Skyrim, right? I think you've found the source.
I know rite? (http://www.youtube.com/watch?feature=player_embedded&v=sv1VWb6nLK0)

(yes I know it was posted before but funny)
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on November 28, 2011, 11:40:10 pm
Going to be starting again, thought I would write a story to it. If enough interest for it, I will do screenshots and an LP tale if it would be better suited then an occasional Excerpt of the tale...

Goal :: Redguard Brawler. Loner. No Weapons or Damage Spells. All Combat Damage must be from Fists. Bow and Arrows can be used as Distraction Tools only. Release the Beast. No Breath Shouts. Other suggestions welcome...
Yeah this doesn't work on Master difficulty...
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on November 28, 2011, 11:55:30 pm
Hand to hand is completely gimped. It was useless in Oblivion and solely the providence of master players in Morrowind, but seriously, there's not even a skill for it now.

However, if you get the heavy armor feat that lets gauntlet AC affect damage...
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on November 28, 2011, 11:59:09 pm
I found some Dwarven Gauntlets with 24ac, and still was doing less damage then a Dwarven Sword...
What it is, is the lack of Stagger attacks, the power strikes with your fists don't stagger the target like a weapon does....
Title: Re: Discussion on TES V: Skyrim
Post by: MrWiggles on November 29, 2011, 12:02:51 am
Horses.

Horses feel like their about a third of the way done.

Majority of the things, that should be allowable with horses, aren't.

Dont get me wrong, I love the ability to fast travel when I'm over burden.

But...

I cant attack while horseback. I cant cast spells while horse back. I at least, want to cast the GPS spell.

And even if you buy a second horse, your allie cant ride it with you. That, there is fucking annoying, as you can't make your horse go at the speed of normal walking.
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on November 29, 2011, 12:10:45 am
Indeed. And the horses have abysmal speed at normal speed, and low stamina for sprinting. Seriously, who tacked that feature on without iron the kinks?
Title: Re: Discussion on TES V: Skyrim
Post by: Kusgnos on November 29, 2011, 01:47:14 am
I vaguely remember someone rationalizing that the horses in Skyrim were draft horses--stockier build, not as fast, but were able to weather harsh conditions and uneven land better.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 29, 2011, 02:02:23 am
It's in one of the books about Skyrim horses.

They're basically just one of those features, like sync kill animations. Serves no practical purpose, is there because it's expected. At least the modders don't have to port old mount animations and code, they have a working template.
Title: Re: Discussion on TES V: Skyrim
Post by: MrWiggles on November 29, 2011, 02:06:59 am
I vaguely remember someone rationalizing that the horses in Skyrim were draft horses--stockier build, not as fast, but were able to weather harsh conditions and uneven land better.

I'm fine with physical capability of the horse. They feel like the horse, that would be in the region.

But that doesnt excuse the other incapabilities of them.

I'd probably be less annoyed with the short coming, if they have an explanation. Like, a housescarl, cant ride a horse with their Thane, for fear of them being confused as equals.

And these arent war horses, so they'll freak out if you draw blade or cast spells on their back.
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 29, 2011, 02:35:55 am
Indeed. And the horses have abysmal speed at normal speed, and low stamina for sprinting. Seriously, who tacked that feature on without iron the kinks?

Not to mention they are horrible at mountain climbing.
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on November 29, 2011, 02:37:07 am
Clearly you should tame some mountain goats and ride those instead.
Title: Re: Discussion on TES V: Skyrim
Post by: Mephisto on November 29, 2011, 02:37:35 am
And these arent war horses, so they'll freak out if you draw blade or cast spells on their back.

Except they're just fine with running into battle versus anything.
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on November 29, 2011, 02:40:15 am
And these arent war horses, so they'll freak out if you draw blade or cast spells on their back.

Except they're just fine with running into battle versus anything.

Got annoyed by their eagerness to attack, set their health and stamina to 5000 instead. Now, that's what I call a horse~
Title: Re: Discussion on TES V: Skyrim
Post by: Flying Carcass on November 29, 2011, 02:57:44 am
Yeah, horses aren't Skyrim's strongest asset... I didn't bother to replace mine after it was killed by a dragon, they're just too much hassle to keep alive.

You know what game had great horse riding and mounted combat? Red Dead Redemption. Bethesda would've done well to take inspiration from it.
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on November 29, 2011, 03:10:59 am
Give it two months. Mounted Combat Mod, complete with talking to people from horseback.

Of course, to install it you'll need Skyrim Script Extender, Better Horses, Miaq's Horse Husbandry Mod, DLC Crab Armor, Deadlier Beheadings, The Cap'n Official Fishy Stick Cooking Expansion, Skyrim Superior Scaling, Improved Metalworking *Horseshoes pack*, Polygamy Enabler, My Little Pony Horse Reskin, and The Unofficial Skyrim Patch. And the Unofficial Crab Armor Patch.

Actually a mod that makes it possible to make bread and apple pie would be pretty cool.
Title: Re: Discussion on TES V: Skyrim
Post by: Yoink on November 29, 2011, 03:18:31 am
Playing as my grouchy old man magician character, I just wiped out


...Good fun! :D Magic can be pretty awesome!
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on November 29, 2011, 04:22:29 am
I just found my dream house!

Its called "Drelas Cottage"
The PROs:
-Its right at map marker so fast traveling sents me right in front of the house doors.
-It has both enchanting and alchemy stations right next to each other with at least one container next to them.
-cooking fireplace
-loads of containers
-just 3 rooms so everything is in the range of hand

CON's:
-the house is marked as "owned" so you things taken here are marked as stolen and you cant use the bed
-propably its being reset every now and then


So, anybody knows any way to do something with this? to stop the instance reseting + unflaged it as owned?

seriously - this little nifty cottage beats all the legit houses ive seen so far in the game. 


As for the magic - beside all the flaws that has been talked about its preety cool. i must admit that in no game magic felt so good before. you know its feels soooo damn good to "spark" your enemy till it bends and disintigrates leaving a steaming pile of ash. or throwing a fireball and watching ppl fly in air from the explosion. it tops even my personal #1 in terms of action based magic: Gothic 1 and 2.
Title: Re: Discussion on TES V: Skyrim
Post by: ThtblovesDF on November 29, 2011, 04:26:13 am
It's also right next to a dragon spawn points just up the mountain...

Get the horse from the dark hand (/brotherhood) quests, it's immortal and badass.

I once bought a horse.
I jumped once and it died in less then 5 mins after being released from its stable.
Title: Re: Discussion on TES V: Skyrim
Post by: micelus on November 29, 2011, 04:48:23 am
I just found my dream house!

Its called "Drelas Cottage"
The PROs:
-Its right at map marker so fast traveling sents me right in front of the house doors.
-It has both enchanting and alchemy stations right next to each other with at least one container next to them.
-cooking fireplace
-loads of containers
-just 3 rooms so everything is in the range of hand

CON's:
-the house is marked as "owned" so you things taken here are marked as stolen and you cant use the bed
-propably its being reset every now and then


So, anybody knows any way to do something with this? to stop the instance reseting + unflaged it as owned?

seriously - this little nifty cottage beats all the legit houses ive seen so far in the game. 


As for the magic - beside all the flaws that has been talked about its preety cool. i must admit that in no game magic felt so good before. you know its feels soooo damn good to "spark" your enemy till it bends and disintigrates leaving a steaming pile of ash. or throwing a fireball and watching ppl fly in air from the explosion. it tops even my personal #1 in terms of action based magic: Gothic 1 and 2.

Only thing I can think of is waiting for the CK and editing the house.
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on November 29, 2011, 04:49:18 am
wasn't there an update today or yesterday? still no CK?
Title: Re: Discussion on TES V: Skyrim
Post by: SP2 on November 29, 2011, 05:04:25 am
That was for the PS3. The PC patch (along with the Xbox 360) patch is released tomorrow, but there is no news on the CK. :(
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on November 29, 2011, 05:11:34 am
darn it. how long did it take for oblivion to have the ck?
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on November 29, 2011, 05:21:26 am
Guys!!!! hiper warning!!! dont know if its well know but w/e

do NOT finish a dragon with a electricity based spells if you have Disintegretion perk!!! Dragon turns into pile of ash but you dont absorb its soul!!!
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on November 29, 2011, 05:52:33 am
It's also right next to a dragon spawn points just up the mountain...

Get the horse from the dark hand (/brotherhood) quests, it's immortal and badass.

I once bought a horse.
I jumped once and it died in less then 5 mins after being released from its stable.

While immortal to damage, the Dark Brotherhood Horse isn't invulnerable to fall damage. Don't go leaping from atop High Hrothgar now.
Title: Re: Discussion on TES V: Skyrim
Post by: debvon on November 29, 2011, 05:56:20 am
Speaking of horses, has anybody else encountered the bug where you dismount and your horse goes flying away? Pretty much always dies after landing.
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on November 29, 2011, 05:59:18 am
Speaking of horses, has anybody else encountered the bug where you dismount and your horse goes flying away? Pretty much always dies after landing.

Nope, although I've seem mammoths going out of their way to fly and die.
Title: Re: Discussion on TES V: Skyrim
Post by: Meta on November 29, 2011, 06:26:17 am
Guys!!!! hiper warning!!! dont know if its well know but w/e

do NOT finish a dragon with a electricity based spells if you have Disintegretion perk!!! Dragon turns into pile of ash but you dont absorb its soul!!!
You CAN absorb its soul, but you need to stay near the ash pile after the kill. I rarely couldn't absorb a dragon's soul, but I can't say if it was caused by this perk or not.

I must say that I find the Disintegration perk useless and boring (and buggy in some cases, like for the dragons). I should find a way to deactivate it.
___

Speaking of dragons, I met just yesterday my 2nd dead dragon falling directly on the ground near me. And it was inside Riften! Free soul!
And one week ago I also met a weird dual-dragon bug: I was fighting two dragons (???), and one of them became skeletal (no skin visible, but it still kept its 'normal' name) whereas the other became half-transparent. Really weird, but kinda awesome.
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 29, 2011, 07:00:22 am
Hand to hand is completely gimped. It was useless in Oblivion and solely the providence of master players in Morrowind, but seriously, there's not even a skill for it now.

However, if you get the heavy armor feat that lets gauntlet AC affect damage...

Are you kidding me? I was pure Hand-to-Hand in Oblivion this one time, and I was stronger than ever. I took down the entire Imperial City with my hands. And potions. Especially back-power strike to paralyze... I wound up paralyzing soldiers, then beating the shit out of their frozen bodies, taking breaking to reparalyze whenever something came near, or the target started to rise.

Good times.

Edit;
In fact, I once punched an Orc in the city. He started attacking me, a female character, then all the guards chased him out of the city. I was laughing so hard. It was like a sick Charlie Chaplin skit.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 29, 2011, 08:14:13 am
Get the horse from the dark hand (/brotherhood) quests, it's immortal and badass.
Unless you fall off a slightly-too-high ledge, in which case it insta-dies forever.
Title: Re: Discussion on TES V: Skyrim
Post by: Flying Dice on November 29, 2011, 09:07:03 am
My Little Pony Horse Reskin


If someone made that, it would be motivation enough for me to buy a computer capable of running Skyrim, instead of a copy for the 360. A MLP mod that altered the PC, on the other hand, would make me give the modder all my money.


On another note, is there any style of play in Skyrim that approaches the levels of brokenness attained by stealth dagger and bow attacks?
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on November 29, 2011, 09:09:36 am
Smithing + enchanting. +Stealth attacks.

Also, I think it'll be possible to transform the PC into a horse reskinned (or a whole new pony model, I guess) as a pony. I mean, you can transform into a werewolf, so it's just the same thing as that except as a pony.
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on November 29, 2011, 09:18:07 am
You can kill anything with x16 Stealth Hit attack bonus, fully enchanted dagger (Drain Health or Elemental Damage), fully smithed dagger, dagger of Dragon Bone and a poisoned blade for good measure - especially if you do a dual-wielding power attack. You get in 1-4 sneak hits before they notice you.
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 29, 2011, 09:31:50 am
Disintigration's use is that it allows you to instantly finish off a possibly difficult opponent without giving them a chance to heal.

Though I consider Freezing better. It allows you to soul trap enemies quite easily (and I have yet to see an enemy who couldn't be killed in 60 seconds if you put them in freezing range)
Title: Re: Discussion on TES V: Skyrim
Post by: Halmie on November 29, 2011, 09:41:37 am
My Little Pony Horse Reskin


If someone made that, it would be motivation enough for me to buy a computer capable of running Skyrim, instead of a copy for the 360. A MLP mod that altered the PC, on the other hand, would make me give the modder all my money.

Heres the reskin (http://www.skyrimnexus.com/downloads/file.php?id=295)
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on November 29, 2011, 10:06:04 am
My Little Pony Horse Reskin


If someone made that, it would be motivation enough for me to buy a computer capable of running Skyrim, instead of a copy for the 360. A MLP mod that altered the PC, on the other hand, would make me give the modder all my money.

Heres the reskin (http://www.skyrimnexus.com/downloads/file.php?id=295)

ROTFL. Ask and you shall recive eh?
Title: Re: Discussion on TES V: Skyrim
Post by: zchris13 on November 29, 2011, 10:09:50 am
I just started a Khajiit character. I'm going to do nothing but punch people, smith, enchant, and block. Also wear heavy armor. It will be glorious.
Title: Re: Discussion on TES V: Skyrim
Post by: Cecilff2 on November 29, 2011, 10:12:06 am
I never really thought about it, but do the dual wielding perks apply to two fists?  Because if so, with the faster swing speed and elemental fury, it is time for FotNS.
Title: Re: Discussion on TES V: Skyrim
Post by: Flying Dice on November 29, 2011, 10:15:48 am
My Little Pony Horse Reskin


If someone made that, it would be motivation enough for me to buy a computer capable of running Skyrim, instead of a copy for the 360. A MLP mod that altered the PC, on the other hand, would make me give the modder all my money.

Heres the reskin (http://www.skyrimnexus.com/downloads/file.php?id=295)

ROTFL. Ask and you shall recive eh?

Hm. Looks a bit too creepy for me to spend the cash I'd need for a proper rig. Shame it didn't replace the horse with full-on ponies similar to the characters in one of the games under development. I guess my legendary hero of heroic legend will be...

 8)

 hoofing it again.


Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on November 29, 2011, 10:33:06 am
My Little Pony Horse Reskin


If someone made that, it would be motivation enough for me to buy a computer capable of running Skyrim, instead of a copy for the 360. A MLP mod that altered the PC, on the other hand, would make me give the modder all my money.

Heres the reskin (http://www.skyrimnexus.com/downloads/file.php?id=295)

ROTFL. Ask and you shall recive eh?

Hm. Looks a bit too creepy for me to spend the cash I'd need for a proper rig. Shame it didn't replace the horse with full-on ponies similar to the characters in one of the games under development. I guess my legendary hero of heroic legend will be...

 8)

 hoofing it again.

Well, the MLP ponies as horses will be released as themselves, instead of reskins, when the CS is released.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 29, 2011, 10:38:03 am
Keep in mind, they will be midget horses, not full horses, and will probably be shit.
Title: Re: Discussion on TES V: Skyrim
Post by: Sergius on November 29, 2011, 11:30:44 am
Hand to hand is completely gimped. It was useless in Oblivion and solely the providence of master players in Morrowind, but seriously, there's not even a skill for it now.

However, if you get the heavy armor feat that lets gauntlet AC affect damage...

Are you kidding me? I was pure Hand-to-Hand in Oblivion this one time, and I was stronger than ever. I took down the entire Imperial City with my hands. And potions. Especially back-power strike to paralyze... I wound up paralyzing soldiers, then beating the shit out of their frozen bodies, taking breaking to reparalyze whenever something came near, or the target started to rise.

Good times.

Edit;
In fact, I once punched an Orc in the city. He started attacking me, a female character, then all the guards chased him out of the city. I was laughing so hard. It was like a sick Charlie Chaplin skit.

I've played bare-handed in both Morrowind and Oblivion. It was a riot, once your skill gets high enough you do a bunch of damage... not as good as weapons, but that just means that the fun lasts MORE!

Make sure to find a mp3 of this song (http://www.youtube.com/watch?v=jhUkGIsKvn0) and put it in the Combat theme folder or whatever. Great for immersion.
Title: Re: Discussion on TES V: Skyrim
Post by: zchris13 on November 29, 2011, 11:49:38 am
So far the problem with unarmed seems that it's hard to level up, because you have no weapon skill. My Khajiit seems to be tearing apart the first few levels, though.
Title: Re: Discussion on TES V: Skyrim
Post by: zehive on November 29, 2011, 12:57:22 pm
How many years do you think it would take before we have a Elder Scrolls game that takes place over the entire world rather then single areas?
Well, if TES series ever ends, and I'm hoping it does as it's just disappointing for a game to be strung along until it's purpose is gone and it's not even the same series anymore without an end, then I imagine it'll all culminate in some extra-universal battle-of-the-everything-forever-or-else-everything-will-cease-to-exist-and-it'll-span-all-of-Tamriel.

It'll probably be around the time that my character dies, as he's wanted by pretty much every single daedric prince, god or otherwise unearthly being in existence.
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on November 29, 2011, 01:44:22 pm
So the Dark Brotherhood questline was... really short. Apparently those wimpy assassins just can't handle some face-to-face MAN fighting.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 29, 2011, 01:52:03 pm
So the Dark Brotherhood questline was... really short. Apparently those wimpy assassins just can't handle some face-to-face MAN fighting.
All of the faction quest lines are remarkably short really.

Hell, the quest to gain master level destruction spells took longer than the entire line of quests to make me archmage because you only get a vague idea of the location and no giant arrows point to the eons lost artifact.
Title: Re: Discussion on TES V: Skyrim
Post by: Peewee on November 29, 2011, 04:27:37 pm
Re: People don't want to be sword:
http://www.youtube.com/watch?v=T01cICl5HI4
(same kid)
Lions don't want to be sword either.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 29, 2011, 04:33:18 pm
Re: People don't want to be sword:
http://www.youtube.com/watch?v=T01cICl5HI4
(same kid)
Lions don't want to be sword either.
adorahorrible
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 29, 2011, 04:46:29 pm
So the Dark Brotherhood questline was... really short. Apparently those wimpy assassins just can't handle some face-to-face MAN fighting.
All of the faction quest lines are remarkably short really.

Hell, the quest to gain master level destruction spells took longer than the entire line of quests to make me archmage because you only get a vague idea of the location and no giant arrows point to the eons lost artifact.

Ugh!

Right now I have to find a staff in Mara's eye pond. I HAVE NOOOO idea where it is.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on November 29, 2011, 05:29:04 pm
ummm okey.
can anybody think of any reason why anyone/i should use Wall of Fire/frost/lightining, Incirinate/Thunderstrike/Ice Spear spells? they seem so.... forced, if you know what i mean.
Its kind a disapoiniting to reach 75+ level in destruction just to continiue useing Fireball/Chain Lightining.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 29, 2011, 05:31:05 pm
You can make Dwemer Centurions your bitch with those spells. They're not smart enough to avoid them so you just dance around a set of stairs and coat them in ice/fire/lighting and make a sandwich while they walk through them and die.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 29, 2011, 05:33:33 pm
ummm okey.
can anybody think of any reason why anyone/i should use Wall of Fire/frost/lightining, Incirinate/Thunderstrike/Ice Spear spells? they seem so.... forced, if you know what i mean.
Its kind a disapoiniting to reach 75+ level in destruction just to continiue useing Fireball/Chain Lightining.
Why wouldn't you use Incinerate, Thunderbolt or Ice Spear? They hit hard, especially dual cast. The wall spells are semi-useful though they don't do enough damage unless you can get an enemy to stand on them.

In my pure mage game I use thunderbolt as my main damage spell backed up by a pair of summoned dremora lords. I'm level 48 on master and shit is tough.
Title: Re: Discussion on TES V: Skyrim
Post by: Meta on November 29, 2011, 06:27:07 pm
ummm okey.
can anybody think of any reason why anyone/i should use Wall of Fire/frost/lightining, Incirinate/Thunderstrike/Ice Spear spells? they seem so.... forced, if you know what i mean.
Its kind a disapoiniting to reach 75+ level in destruction just to continiue useing Fireball/Chain Lightining.
Why wouldn't you use Incinerate, Thunderbolt or Ice Spear? They hit hard, especially dual cast. The wall spells are semi-useful though they don't do enough damage unless you can get an enemy to stand on them.

In my pure mage game I use thunderbolt as my main damage spell backed up by a pair of summoned dremora lords. I'm level 48 on master and shit is tough.
There's one obvious and quite bad reason to only use the first spells: the 'damage per mana spent' ratio (which actually is the DPS). The last spells have some nice collateral effects, but I don't know if these effects can offset their bad DPS.
Title: Re: Discussion on TES V: Skyrim
Post by: Peewee on November 29, 2011, 06:29:00 pm
Bah, just enchant your gear to >=100% destruction cost reduction and spam them.
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 29, 2011, 06:31:05 pm
Bah, just enchant your gear to >=100% destruction cost reduction and spam them.

What is odd is even after you do that. You still don't actually outright break the game.

Making me think that 100% reduction was intentional.
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on November 29, 2011, 06:35:53 pm
See, what we need is a "Shiva, God of Destruction" perk- so you can quadruple-cast.
Title: Re: Discussion on TES V: Skyrim
Post by: Flying Dice on November 29, 2011, 06:38:52 pm
That physically hurt me. The words leapt from the screen and punched me in the face.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 29, 2011, 06:49:45 pm
ummm okey.
can anybody think of any reason why anyone/i should use Wall of Fire/frost/lightining, Incirinate/Thunderstrike/Ice Spear spells? they seem so.... forced, if you know what i mean.
Its kind a disapoiniting to reach 75+ level in destruction just to continiue useing Fireball/Chain Lightining.
Why wouldn't you use Incinerate, Thunderbolt or Ice Spear? They hit hard, especially dual cast. The wall spells are semi-useful though they don't do enough damage unless you can get an enemy to stand on them.

In my pure mage game I use thunderbolt as my main damage spell backed up by a pair of summoned dremora lords. I'm level 48 on master and shit is tough.
There's one obvious and quite bad reason to only use the first spells: the 'damage per mana spent' ratio (which actually is the DPS). The last spells have some nice collateral effects, but I don't know if these effects can offset their bad DPS.
DPS is not damager/mana ratio. I can put out more damage in less time with my massive magicka reserve casting the top tier spells. And yes I have custom enchanted equipment which drops destruction spell costs to negligible amounts so the mana/damage thing is moot. I only run out of mana if I summon 5-6 dual-cast demora lords in quick succession.
Title: Re: Discussion on TES V: Skyrim
Post by: Microcline on November 29, 2011, 07:12:51 pm
Bah, just enchant your gear to >=100% destruction cost reduction and spam them.
As forsaken said, DPS is Damage Per Second.  Higher level destruction spells take longer to cast and  can be interrupted, so it's always better to use firebolt/fireball because it deals more damage and can stunlock more reliably.  Destruction magic is ruined by the fact that damage can't be scaled up (so you'll never get to use that cool Sith lightning attack again), the disproportionate cast times, and that stunlocking can be performed with the basic firebolt and works on everything, including giant mecha made of earth bones-defying metal.  It'd also be nice if you could cast more than one rune (I may be wrong about this), allowing for more interesting traps.

I still don't know why they removed spellmaking.  It's like Todd doesn't trust the player to have fun in any ways not explicitly sanctioned by Bethesda.

See, what we need is a "Shiva, God of Destruction" perk- so you can quadruple-cast.
You may be interested in "Infinite Wield (c) (r) (tm)", a daring concept proposed by Todd Howard here <http://www.rpgcodex.net/content.php?id=218 (http://www.rpgcodex.net/content.php?id=218)>

Spoiler (click to show/hide)

*edit: reducing the spell cost to 0 does not appear to reduce cast time
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on November 29, 2011, 07:19:53 pm
I should state that 0 cost all spells cast instantly (sort of)
Title: Re: Discussion on TES V: Skyrim
Post by: Astral on November 29, 2011, 08:00:50 pm

I still don't know why they removed spellmaking.  It's like Todd doesn't trust the player to have fun in any ways not explicitly sanctioned by Bethesda.


Too complicated for a majority of console gamers (Note: I said majority. I don't consider B12r's to be the majority.)

Once they started down the long road of removing features present in Morrowind, it just became a "thing" to simplify the game to prevent it from feeling stagnant, while alienating players that are used to more advanced mechanics.

I'm guessing the main reason for removal of spell crafting is to limit the infinity + 1 nuke spells, or prevention of abuse related to certain spell effects. Also, in the interests of making things look pretty, all spells have their very own effects, and having to code and animate combined effects, especially for destruction spells, is probably a bit of content cut due to the 11/11/11 release date.
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on November 29, 2011, 08:06:11 pm
They changed spells from simply being a projectile with a damage type to a unique set of effects. What kind of spell could you design that wouldn't be basically the same as an existing spell or a combination of some others?
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on November 29, 2011, 08:13:29 pm
A more powerful one :V
Title: Re: Discussion on TES V: Skyrim
Post by: Astral on November 29, 2011, 08:25:50 pm
Basing any unique spells I made off of Midas Magic, the Oblivion mod... quite a few, actually.

Though it seems like they did that in the form of Dragon Shouts, limiting usefulness with cooldowns. I would still like to see more damage over time spells, and poison as an actual spell set.
Title: Re: Discussion on TES V: Skyrim
Post by: Glowcat on November 29, 2011, 08:38:52 pm
Or returning spells that were in previous TES games...

How about that Vampiric Mist spell described in one of the Destruction skill-boost books? That could have been included. More rune types (stunning, frenzy, etc.), better versions of existing spells to help mages keep up with rising HP values late-game, or size alteration spells just off the top of my head. Skyrim improved greatly of the visual effects of magic but fell short on making it interesting or even balanced.

Whenever I think about the progression of TES games this song (http://www.youtube.com/watch?v=lTHCwU9rUdY) always seems to come to mind.
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on November 29, 2011, 08:40:55 pm
Or returning spells that were in previous TES games...

How about that Vampiric Mist spell described in one of the Destruction skill-boost books? That could have been included. More rune types (stunning, frenzy, etc.), better versions of existing spells to help mages keep up with rising HP values late-game, or size alteration spells just off the top of my head. Skyrim improved greatly of the visual effects of magic but fell short on making it interesting or even balanced.

Whenever I think about the progression of TES games this song (http://www.youtube.com/watch?v=lTHCwU9rUdY) always seems to come to mind.

To be added in the next DLC. :P
Title: Re: Discussion on TES V: Skyrim
Post by: Microcline on November 29, 2011, 09:03:27 pm

I still don't know why they removed spellmaking.  It's like Todd doesn't trust the player to have fun in any ways not explicitly sanctioned by Bethesda.

Too complicated for a majority of console gamers (Note: I said majority. I don't consider B12r's to be the majority.)
I don't really know if complication is the issue, as intuitiveness doesn't always preclude depth.  Look at what Skyrim did with enchanting: removing the ridiculous cost and failure rate was what made the skill far more usable to new players.  It is more hindered by the small number of enchantments available, individual item restrictions, and the lack of conditions (i.e. no CE on weapons, no cast when struck on armors), which are features that would not affect the inherent intuitiveness.  Inexperienced players would likely stick to CE armors and +element weapons, but experienced players could have the complexity of Morrowind's system (say, an armor that provides fire resistance and explodes in an AOE fireball when struck, or one with constant bound summons).

I'm guessing the main reason for removal of spell crafting is to limit the infinity + 1 nuke spells, or prevention of abuse related to certain spell effects. Also, in the interests of making things look pretty, all spells have their very own effects, and having to code and animate combined effects, especially for destruction spells, is probably a bit of content cut due to the 11/11/11 release date.
From my experience, most of the broken spell effects in Morrowind/Oblivion are things you wouldn't notice on your first playthrough (or at least my first playthrough).  I wouldn't think most people would intuit to cast levitate on their enemies, and even then that could be fixed fairly easily (levitation restricted to self, enemies are immune to levitation).  Finally, if the time the player has enough mana to cast the really crazy nuke spells, he's probably powerful enough that it'd be more immersion breaking if he couldn't fly over Vvardenfell wiping cities off the map.

They changed spells from simply being a projectile with a damage type to a unique set of effects. What kind of spell could you design that wouldn't be basically the same as an existing spell or a combination of some others?
If we look at the destruction spells, we see three spell effects (fire damage, ice damage, and lightning damage), and several different conditions (channeled cone, ranged, ranged AOE, rune, wall, non-ranged AOE, and chain).  Worse still, conjuration, illusion, and alteration have gained no new effects from this switch to "unique" spells.  Furthermore, several spells in each of these schools are the same spell with the effect numbers increased (ironically, this was Bethesda's justification for removing spellmaking).  Thus, the only thing that Skyrim has added to destruction magic are four new conditions (channeled cone, rune, wall, and chain).  The spells can still be sorted into the Morrowind/Oblivion spellmaking model of effect + condition, and thus could easily be generalized into the spellmaking system.  While the small number of effects means that spellmaking would be a shadow of its former glory, it would still go a long way towards allowing players to make up for Bethesda's mistakes, such as scaling up the channeled cone destruction effects to make them useful past the first few levels, averting the "padded sumo" gameplay that plagues that late levels, or make up new effect + condition combos (how about a paralyze rune?).
Title: Re: Discussion on TES V: Skyrim
Post by: Nilocy on November 29, 2011, 09:08:25 pm
http://www.youtube.com/watch?v=FIxlF86usAE teehee
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on November 29, 2011, 09:54:58 pm
HOW TO MAKE IT MORE FUN:

1. Go to C:\Program Files\Steam\SteamApps\common\skyrim\Data\Interface
2. Open TRANSLATE_English.txt, back it up with a copy
3. Replace strings (sets of words) in the game with something hilarious. Don't touch the ones that start with $, just edit the word/phrase after the tab.
4. Play, or better, get your unwitting friend to play.
5. Profit
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on November 30, 2011, 01:46:52 am
Bah, just enchant your gear to >=100% destruction cost reduction and spam them.
As forsaken said, DPS is Damage Per Second.  Higher level destruction spells take longer to cast and  can be interrupted, so it's always better to use firebolt/fireball because it deals more damage and can stunlock more reliably.  Destruction magic is ruined by the fact that damage can't be scaled up (so you'll never get to use that cool Sith lightning attack again), the disproportionate cast times, and that stunlocking can be performed with the basic firebolt and works on everything, including giant mecha made of earth bones-defying metal.  It'd also be nice if you could cast more than one rune (I may be wrong about this), allowing for more interesting traps.

I still don't know why they removed spellmaking.  It's like Todd doesn't trust the player to have fun in any ways not explicitly sanctioned by Bethesda.

See, what we need is a "Shiva, God of Destruction" perk- so you can quadruple-cast.
You may be interested in "Infinite Wield (c) (r) (tm)", a daring concept proposed by Todd Howard here <http://www.rpgcodex.net/content.php?id=218 (http://www.rpgcodex.net/content.php?id=218)>

Spoiler (click to show/hide)

*edit: reducing the spell cost to 0 does not appear to reduce cast time

"We call it "the Shitting Hierarchal Intelligence Thinking System (c) (r) (tm)"."
thats just gold  :D
Title: Re: Discussion on TES V: Skyrim
Post by: Nivim on November 30, 2011, 01:52:40 am
I have to say that removing stats is one of the few cuts I actually supported.  They always seemed like a vestigial feature, and having to plan out levels around getting +5s was asinine.
Th'only thing I could offer up to this point is they could have not cut them and still removed that asininity -- there's at least one mod for Morrowind (It was mentioned in one of the morrowind mod threads, though I forget what it was called) that completely removes the level up screen and has stats gain as a direct result of skill training, no need for finicky attention to what you were doing.
That would be Galsiah's Character Development, where it's no longer possible to waste a level, since level is now truthfully "a general measure of your skill". Leveled lists, however, are still based on it, but all that means in practice is that you're encouraged to pick up a couple hobbies, like Athletics and Enchanting. :]

I'm beginning to notice a pattern among all these books.  Every single story in the Elder Scrolls series ends in an obvious, sometimes absurd, twist ending.  I'm not going to put them in spoilers, they're just two page books.
The Three Thieves ends with Galsiah and Imalyn somehow knowing where Lledos lives and killing him using the techniques he taught them.
Immortal(?) ends with the priest being a vampire.  Duh.
It goes on and on.
It's a direct result of the stories being short. It's hard to make character devlopment or plot interesting when you don't have enough space for build-up, so you instead have to rely on what the reader already thinks is true, and thus, make twists. Given that whoever did them barely had any room for foreshadowing, it's a minor marvel that they aren't terribly hurried or disjointed, and another that not more than half of the stories use such tricks. The one in Banker's Bet is a favorite of mine...I don't recall "Immortal", but I do recall the one with Lady Stressed, and that deserved a smile.

[...]
If stamina actually meant something.
[...]
Hehe! I had been assuming before this that if a character's stamina hit 0, they'd immediately collapse from exhaustion and quickly get gutted by any nearby enemies, but I guess that's limited to "survival mod" material, isn't it?

What happens to a Soul after it is used for crafting?
Gets infused with the enchanted equipment. Still conscious and all too.
It also gains the ability to replenish itself by eating other souls.

In skyrim everything is bigger.  The Deer are bigger, the mudcrabs are bigger, the beards are bigger, the mountains are bigger,some of the people are bigger, even the lizards are bigger.  It's kinda like Texas.  Except with doofyer looking hats and frozen 400 days of the year.
The cold would probably be the in-world reason for most of this; in reality you see it most obviously with anthropods, where the colder the climate is where they live, the larger they are and the more space they use for insulation. Cold is one of those rarer, evolutionary stresses to decrease surface area.

How many years do you think it would take before we have a Elder Scrolls game that takes place over the entire world rather then single areas?
I can't give a year estimate, since they are now avoiding explicit status updates, but the Tamriel Rebuilt Morrowind mod is going reasonably strong, and should eventually finish everything. On that same search, I re-discovered that they do not intend to try fixing errors or conflicts in the "canonical" lore, even if they're blaringly obvious...it reminds me why I decided so quickly against contributing to their project.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on November 30, 2011, 08:33:10 am
You know what would be interesting, a mod that gives skill trees to those things we do that doesn't have a skillbar. I ain't talking like Morrowind (most likely spelled wrong there, but meh) style, where most players moved around the map by hopping to increase acrobatics. But like Mining, Cooking and so forth. Mining would allow you to get more ore from nodes while cooking gave buffs like potions. Heck might even have another in the mining tree that makes smithing a more useful thing, two ingots from one ore...

Hands up if you found yourself having a little more fun hunting down foodstuffs for cooking, mats for pots and nodes for mining then most of the questlines...
Title: Re: Discussion on TES V: Skyrim
Post by: kerlc on November 30, 2011, 08:43:36 am
so i am kinda late on to buying skyrim, but with my birthday yesterday, i had the opportunity to buy it and run it. my head is still exploded.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on November 30, 2011, 08:59:02 am
You know what would be interesting, a mod that gives skill trees to those things we do that doesn't have a skillbar. I ain't talking like Morrowind (most likely spelled wrong there, but meh) style, where most players moved around the map by hopping to increase acrobatics. But like Mining, Cooking and so forth. Mining would allow you to get more ore from nodes while cooking gave buffs like potions. Heck might even have another in the mining tree that makes smithing a more useful thing, two ingots from one ore...

Hands up if you found yourself having a little more fun hunting down foodstuffs for cooking, mats for pots and nodes for mining then most of the questlines...
okey as long as theres a mod kicking the crap out this broken scalling world. otherwise you'll find yourself overwhelmed by high tier bandits just because you area good cook or a smelter heh.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on November 30, 2011, 09:07:42 am
You know what would be interesting, a mod that gives skill trees to those things we do that doesn't have a skillbar. I ain't talking like Morrowind (most likely spelled wrong there, but meh) style, where most players moved around the map by hopping to increase acrobatics. But like Mining, Cooking and so forth. Mining would allow you to get more ore from nodes while cooking gave buffs like potions. Heck might even have another in the mining tree that makes smithing a more useful thing, two ingots from one ore...

Hands up if you found yourself having a little more fun hunting down foodstuffs for cooking, mats for pots and nodes for mining then most of the questlines...
okey as long as theres a mod kicking the crap out this broken scalling world. otherwise you'll find yourself overwhelmed by high tier bandits just because you area good cook or a smelter heh.
Naturally, your Cooking Skills are known through the land, who wouldn't want to eat your Roasted Rabbits Leg. The greatest bandit kings place your name at the top of the Bounty listings every night in hopes they can dine on your meals for supper...
Title: Re: Discussion on TES V: Skyrim
Post by: LoSboccacc on November 30, 2011, 09:44:54 am
[he had a truly decadent drink lately]
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on November 30, 2011, 09:51:11 am
You know what would be interesting, a mod that gives skill trees to those things we do that doesn't have a skillbar. I ain't talking like Morrowind (most likely spelled wrong there, but meh) style, where most players moved around the map by hopping to increase acrobatics. But like Mining, Cooking and so forth. Mining would allow you to get more ore from nodes while cooking gave buffs like potions. Heck might even have another in the mining tree that makes smithing a more useful thing, two ingots from one ore...

Hands up if you found yourself having a little more fun hunting down foodstuffs for cooking, mats for pots and nodes for mining then most of the questlines...
okey as long as theres a mod kicking the crap out this broken scalling world. otherwise you'll find yourself overwhelmed by high tier bandits just because you area good cook or a smelter heh.
Naturally, your Cooking Skills are known through the land, who wouldn't want to eat your Roasted Rabbits Leg. The greatest bandit kings place your name at the top of the Bounty listings every night in hopes they can dine on your meals for supper...
~Welcome to Elder Scroll: Skyrim! :D

off-topic. i am trying to figure out what build should i play now.

1st time i was a wanderer type Mage, with destruction, a bit of conjuration, alchemy etc. I was unaware of the power of "scalling world" so i let my Speech, Sneak, Lockpicking and Pickpocketing grow to high which made me become butt rape by anything beside Deer and Elks if i wanted to fight lol

2nd time i wanted a change of gameplay and started a Nord dual wielding chick. She was alright i gues but this time i ignored the "scalling world"("Oh come, obviously it isnt that bad...") and yet again i let my non-combat skils (again: Speech, Sneak, Lockpicking) grow to high.

3nd try being fully aware of "scalling world" i decided to give a mage another run. This time without ANY loot selling to ensure that my Speech skill will remein low. it was alright i gues. till level 21 when ive noticed i have 47 Lockpicking ( O_O ) which i was more or less forced to train wanting the loot from dungeons.

So now its my 4th attempt and i cant decide who to be this time. my idea are:

1. heavy 2H ork berzerker.
2. Spellsword kind a guy who fights with only clothing and weapons + armor spells.
3. Archer Hunter
4. PURE thief who avoid combat (quite radical and diffrent if you look how much fighting there is in the game)
5. Heavy Armor Khajit fist fighter
6. Summoner Wizard

+In order to ensure that the "scalling world" wont ruin my game i wont sell anything, pick any locks or pockets or read any skill books.

Any idea for a diffrent gaming expirience/play style?

and !DAMN! once more how this ridiculous "scalling world" limits the play style.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on November 30, 2011, 10:00:04 am
The fist fighting is very hard, you need to level Heavy Armour to 30 to get that good boost from the Gauntlets but after you level a bit more from basicly taking damage and healing, you either have to play the game without doing anything that levels cause you won't be able to do any staggering with fists, the damage would be impossible to kill anyone quickly and get used to seeing the loading screen after your 500th death because the Mob crit hit you in one go or something like that...
But then again you said Khajit, might be easier then a Human...
Title: Re: Discussion on TES V: Skyrim
Post by: Empty on November 30, 2011, 10:10:19 am
I win brawls easily as a Khajit.
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on November 30, 2011, 10:13:41 am
Fist fighting becomes useless real quick, even with that perk that allows you to use additional Armor Class to enhance damage. Punching Lvl30 Draugr Deathlords isn't a viable option, and it would seem that as a fist fighter, you can't block. Punching is also quite slow, IMO, so you can't wrestle elks to death efficiently.

That said, this observation is from a player that hasn't used khajiiti, so it might be easier, possibly marginally.
Title: Re: Discussion on TES V: Skyrim
Post by: ukulele on November 30, 2011, 10:20:52 am
You know what would be interesting, a mod that gives skill trees to those things we do that doesn't have a skillbar. I ain't talking like Morrowind (most likely spelled wrong there, but meh) style, where most players moved around the map by hopping to increase acrobatics. But like Mining, Cooking and so forth. Mining would allow you to get more ore from nodes while cooking gave buffs like potions. Heck might even have another in the mining tree that makes smithing a more useful thing, two ingots from one ore...

Hands up if you found yourself having a little more fun hunting down foodstuffs for cooking, mats for pots and nodes for mining then most of the questlines...
okey as long as theres a mod kicking the crap out this broken scalling world. otherwise you'll find yourself overwhelmed by high tier bandits just because you area good cook or a smelter heh.
Naturally, your Cooking Skills are known through the land, who wouldn't want to eat your Roasted Rabbits Leg. The greatest bandit kings place your name at the top of the Bounty listings every night in hopes they can dine on your meals for supper...
~Welcome to Elder Scroll: Skyrim! :D

off-topic. i am trying to figure out what build should i play now.

1st time i was a wanderer type Mage, with destruction, a bit of conjuration, alchemy etc. I was unaware of the power of "scalling world" so i let my Speech, Sneak, Lockpicking and Pickpocketing grow to high which made me become butt rape by anything beside Deer and Elks if i wanted to fight lol

2nd time i wanted a change of gameplay and started a Nord dual wielding chick. She was alright i gues but this time i ignored the "scalling world"("Oh come, obviously it isnt that bad...") and yet again i let my non-combat skils (again: Speech, Sneak, Lockpicking) grow to high.

3nd try being fully aware of "scalling world" i decided to give a mage another run. This time without ANY loot selling to ensure that my Speech skill will remein low. it was alright i gues. till level 21 when ive noticed i have 47 Lockpicking ( O_O ) which i was more or less forced to train wanting the loot from dungeons.

So now its my 4th attempt and i cant decide who to be this time. my idea are:

1. heavy 2H ork berzerker.
2. Spellsword kind a guy who fights with only clothing and weapons + armor spells.
3. Archer Hunter
4. PURE thief who avoid combat (quite radical and diffrent if you look how much fighting there is in the game)
5. Heavy Armor Khajit fist fighter
6. Summoner Wizard

+In order to ensure that the "scalling world" wont ruin my game i wont sell anything, pick any locks or pockets or read any skill books.

Any idea for a diffrent gaming expirience/play style?

and !DAMN! once more how this ridiculous "scalling world" limits the play style.

Im Playing a lvl 40 Thief, maybe assasin could be closer to the description, and i didint found any scaling troubles, it may be that sneaking its overpowered, but i feel lucky i didnt had to re-roll just because of the world scaling (wich i have to do a lot in morrowind and ovblivion), so maybe thats the way for you to go.
My skills (notice that my combat ones are not that high).
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: zchris13 on November 30, 2011, 10:39:35 am
Khajiit fist fighting is so boss it's not even funny. I even have around 70 smith at lvl 16, and I'm not being challenged. (difficulty is adept). Except by one of the boss monsters in a dungeon, but that was before I had real good armor. And armor is damage... You end up having so many perks just lying around from the way I built this character.

Interestingly, you can't do critical finishes unarmed if you're wearing a shield. Leveling is pathetically slow, too, due to not having an armor skill. Even so, it's not really an issue at all, because things scale with level, not with progress.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on November 30, 2011, 12:27:13 pm
Aww so brawler khajit isnt an option? shame :( i always like custome builds...
Assasin/thief is okey then.
What about Spellsword that focuses on weapons and alteration school?
it sounds damn interesting. i remember a perk that triples the power of armor spells. thats like 300 armor with 3lv perk and Ebonyflesh spell! and Dragonhide spell that grants you 80% ressistance to all damage types for 30 sec. this + (Mass) Paralysis + being melee oriented = sounds coolage.

what do you think?
Redguard with their +10 1h weapon and +5 alteration sounds very cool.
Title: Re: Discussion on TES V: Skyrim
Post by: Flying Dice on November 30, 2011, 12:30:28 pm
So I think my first build is going to be a Claymore after all, because it seems as if it might be viable in Skyrim.
Title: Re: Discussion on TES V: Skyrim
Post by: Cecilff2 on November 30, 2011, 12:42:19 pm
Hey guys, you might want to hold off on that 1.2 patch if you haven't updated already.

All resistances have completely broken so that everything has 0% resistance.  You can kill flame atronarchs with fireballs.  Your mighty 85% magic resist means nothing now fool.  Taste the wrath of the mage.

Also some are seeing dragons fly backwards now.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 30, 2011, 12:42:43 pm
Too bad steam updates automatically
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on November 30, 2011, 12:44:00 pm
Also some are seeing dragons fly backwards now.

nah that's normal: it's pot season in skyrim. dragons have flame breaths and they inhale that burned stuff.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 30, 2011, 12:45:14 pm
So, when are dragons supposed to start spawning randomly?
Title: Re: Discussion on TES V: Skyrim
Post by: ukulele on November 30, 2011, 12:48:55 pm
So, when are dragons supposed to start spawning randomly?
After a certain point in the main quest
Spoiler (click to show/hide)

EDIT: seems im wrong
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 30, 2011, 12:50:31 pm
...

I just got attacked by one at Halted Stream, I haven't even been to High Hrothgar yet.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 30, 2011, 12:53:10 pm
...

I just got attacked by one at Halted Stream, I haven't even been to High Hrothgar yet.
Yeah, they start spawning after you kill the first one.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on November 30, 2011, 01:00:18 pm
...

I just got attacked by one at Halted Stream, I haven't even been to High Hrothgar yet.
Yeah, they start spawning after you kill the first one.

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Rhodan on November 30, 2011, 01:02:44 pm
After a certain point in the questline, they'll become more frequent/stronger too.  Not sure exactly when though, probably after some big revelation.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 30, 2011, 01:03:38 pm
I got the patch. now how the hell do I tell if my resistances are borked?
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 30, 2011, 01:04:19 pm
...

I just got attacked by one at Halted Stream, I haven't even been to High Hrothgar yet.
Yeah, they start spawning after you kill the first one.
Freaked the hell out of me, I didn't think they spawned until later. And I was a bit unsuited to killing dragons when it attacked, being as I was a puppy.

I got the patch. now how the hell do I tell if my resistances are borked?
They also broke bookcases, the one in Breezehome at least.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on November 30, 2011, 01:26:02 pm
thank you God for making me buy the game from store then ^^
yay boxed games! :D
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 30, 2011, 01:32:15 pm
thank you God for making me buy the game from store then ^^
yay boxed games! :D
Doesn't the boxed version just install the steam client+version? My friend's did.
Title: Re: Discussion on TES V: Skyrim
Post by: Ultimuh on November 30, 2011, 01:34:23 pm
thank you God for making me buy the game from store then ^^
yay boxed games! :D
Doesn't the boxed version just install the steam client+version? My friend's did.

yay boxed games!

Personally, I prefer to have my games installed from cd/dvd/whatever than downloaded.

Title: Re: Discussion on TES V: Skyrim
Post by: Meta on November 30, 2011, 01:42:27 pm
Time to test the update. Funtm times ahead. Hehe.  8)
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on November 30, 2011, 01:48:31 pm
I can at least verify that the keybindings are, indeed, fixed.

But apparently armor is now gone. yay.
Title: Re: Discussion on TES V: Skyrim
Post by: Teneb on November 30, 2011, 02:01:59 pm
Just found Blackreach. All I can say is: wow. I think I know how DF caverns look like now.
Title: Re: Discussion on TES V: Skyrim
Post by: Ultimuh on November 30, 2011, 02:04:11 pm
Just found Blackreach. All I can say is: wow. I think I know how DF caverns look like now.

The best thing about are the buildings there, are built by Dwarves!
Sure they are elf-dwarves (DweMER) but still.. Dwarves!!
Title: Re: Discussion on TES V: Skyrim
Post by: Paul on November 30, 2011, 02:17:11 pm
lol, so they broke book cases, made dragons fly backwards, and accidentally disabled resistances/weaknesses?

You'd think in an environment where patches are forced on users (Steam), the developers would take the time to actually test the patch before they distribute it. Buggy releases like this is one of the main reasons I'm reluctant to use Steam.

And with the mention of the box version, I'm pretty sure they all use steam too (if there was a box version without steam I'd have bought it, the steam force feeding is what kept me from purchasing). Unless you're using some kind of cracked version, you're using Steam - and you're using the new patch.

It is kind of funny that people who legitimately purchased the game are stuck with a buggy new update, while people who illegally downloaded the game are given the choice to stick with their less buggy version. Yay for once again giving software pirates a better customer experience?
Title: Re: Discussion on TES V: Skyrim
Post by: Astral on November 30, 2011, 02:44:55 pm
Library -> Right Click -> Properties -> Updates Tab, "Do not automatically update this game" option.

Simple enough, really. But this is a fairly big bug. Seems as if armor doesn't work either (not just elemental resistances; though Absorb effects still stop magic damage). Makes the game more interesting when you're not so high and mighty that things can just blow you up... and vice versa.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on November 30, 2011, 02:49:30 pm
thank you God for making me buy the game from store then ^^
yay boxed games! :D
Doesn't the boxed version just install the steam client+version? My friend's did.
not in my country :3
Title: Re: Discussion on TES V: Skyrim
Post by: Paul on November 30, 2011, 03:10:27 pm
Library -> Right Click -> Properties -> Updates Tab, "Do not automatically update this game" option.

Simple enough, really. But this is a fairly big bug. Seems as if armor doesn't work either (not just elemental resistances; though Absorb effects still stop magic damage). Makes the game more interesting when you're not so high and mighty that things can just blow you up... and vice versa.

I've seen so many reports saying that feature doesn't work that I've pretty much dismissed it as a non-feature. If it actually works for you though, great.

thank you God for making me buy the game from store then ^^
yay boxed games! :D
Doesn't the boxed version just install the steam client+version? My friend's did.
not in my country :3

You sure you didn't buy a cracked version that someone burned to disk for resale? As far as I know every legit version of Skyrim requires Steam.
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on November 30, 2011, 03:40:32 pm
Library -> Right Click -> Properties -> Updates Tab, "Do not automatically update this game" option.

Simple enough, really. But this is a fairly big bug. Seems as if armor doesn't work either (not just elemental resistances; though Absorb effects still stop magic damage). Makes the game more interesting when you're not so high and mighty that things can just blow you up... and vice versa.

That doesn't work, though. It updates anyways. (There are a bunch of people complaining about it on Bethesda's forums)

Nice job breaking it, Bethesda. You've broken Skyrim for everyone except the pirates. *facepalm*

(I bought the boxed version from GameStop, it required Steam, and 1.2 installed itself automagically. I didn't have auto-update disabled because I've never had to do that with any of my other steam games (except V:TM:B, but that's because I had the unofficial patch installed, and nobody's updating the base game anyways).)
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on November 30, 2011, 03:43:10 pm
mmm maybe that's why pirates are winning:
no obligation to buggy updates.
and obviously, disc not necessary and free to grab.
i'm the only one who recalls those old games who didn't have bugs, just glitches?
and they weren't even the programmers fault, but the players?
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on November 30, 2011, 03:45:14 pm
I remember old games with lots of bugs. Master of Magic, for instance, crashed all the time and whenever you got late in the game, and had a number of buggy spells, and spells which were guaranteed to crash the game.

The only way I ever won was by blitzing in the beginning of the game, otherwise it got crash-happy and impossible to play. Well, there was one time I won by starting on Myrror, blocking it off with white magic, colonizing the entire plane, and then sending my armies over to the other side and attacking everyone roughly simultaneously with superpowered armies...
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 30, 2011, 03:57:37 pm
I remember old games with lots of bugs. Master of Magic, for instance, crashed all the time and whenever you got late in the game, and had a number of buggy spells, and spells which were guaranteed to crash the game.

The only way I ever won was by blitzing in the beginning of the game, otherwise it got crash-happy and impossible to play. Well, there was one time I won by starting on Myrror, blocking it off with white magic, colonizing the entire plane, and then sending my armies over to the other side and attacking everyone roughly simultaneously with superpowered armies...
Yeah... for a long time if you tried to cast lycanthropy to make yourself some werewolf troops it would crash the game immediately.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on November 30, 2011, 04:03:24 pm
well Elder Scroll Daggerfall not by accident called Buggerfall. old game but still one of the buggest in the entire history of computer games.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on November 30, 2011, 04:07:59 pm
well Elder Scroll Daggerfall not by accident called Buggerfall. old game but still one of the buggest in the entire history of computer games.
We used to call it daggerfail. Amazing game for the time but incredibly buggy.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on November 30, 2011, 05:15:26 pm
This seems to be reverse though, I'm pretty sure the patch added more bugs than it fixed.
It's why I'm glad I can just delete the patch and play without it.
Title: Re: Discussion on TES V: Skyrim
Post by: Bdthemag on November 30, 2011, 05:18:45 pm
Bethesda is going to have to patch their patch. And then they're going to have to patch their patch to patch the game.

Patchception.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on November 30, 2011, 05:20:35 pm
Bethesda is going to have to patch their patch. And then they're going to have to patch their patch to patch the game.

Patchception.
Not yet... Still needs more patches...
Title: Re: Discussion on TES V: Skyrim
Post by: Empty on November 30, 2011, 05:24:00 pm
Bethesda is going to have to patch their patch. And then they're going to have to patch their patch to patch the game.

Patchception.
Not yet... Still needs more patches...
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Bdthemag on November 30, 2011, 05:26:12 pm
Bethesda is going to have to patch their patch. And then they're going to have to patch their patch to patch the game.

Patchception.
Not yet... Still needs more patches...
Spoiler (click to show/hide)
Why would we hate you? It's obviously a picture of the team involved in patching games over at Bethesda :P
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on November 30, 2011, 05:45:25 pm
Bethesda is going to have to patch their patch. And then they're going to have to patch their patch to patch the game.

Patchception.
Not yet... Still needs more patches...
Spoiler (click to show/hide)
Why would we hate you? It's obviously a picture of the team involved in patching games over at Bethesda :P
I think we can go Deeper then that....
Also clearly the one middle top has the best idea of the lot, just that no one cares, see how they are not close to them...
Title: Re: Discussion on TES V: Skyrim
Post by: Eagle_eye on November 30, 2011, 05:57:02 pm
Has anyone else experienced their main menu being simply missing? I have the dragon emblem and that's it.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 30, 2011, 06:00:19 pm
Wow. Stellar patch Bethesda :P
Title: Re: Discussion on TES V: Skyrim
Post by: Teneb on November 30, 2011, 06:08:29 pm
Ok, this is wierd. I have yet to notice anything wierd while playing with this patch. Then again, maybe I wan't paying enough attention,
Title: Re: Discussion on TES V: Skyrim
Post by: Empty on November 30, 2011, 06:16:31 pm
Just look for broken bookcases, broken resistances and weaknesses and dragons flying backwards.

You can't miss it.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on November 30, 2011, 06:48:41 pm
Not sure if this was posted yet or not:

http://www.youtube.com/watch?v=4z9TdDCWN7g&feature=player_embedded

Really good cover of the Dovahkin song. Makes you wish it was actually in game. A little heavy on the post-production effects, but still really stirring.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on November 30, 2011, 06:52:47 pm
Every time I quickload the game thinks my char is overencumbered. Just got to open and close the inventory to stop it but yeah, that's annoying. Especially when facing the first boss I've ever haf to reload more than twice at.
Title: Re: Discussion on TES V: Skyrim
Post by: MrWiggles on November 30, 2011, 07:49:50 pm
mmm maybe that's why pirates are winning:
no obligation to buggy updates.
and obviously, disc not necessary and free to grab.
i'm the only one who recalls those old games who didn't have bugs, just glitches?
and they weren't even the programmers fault, but the players?

First. Glitches are bugs.

Second. HELLOO NOSTALGIA! All software has bugs.

Third. The more complex a program becomes the more bugs it has, and harder it is to repair those bugs.

Forth. Its mathematically impossible to quash all bugs of any program. You might be able to get it in a state, where the bugs that are left, are rare, or easily worked around, but they're still there.


And some of the best and brightest classic PC games, have bugs. Daggerfall has been brought up. How about Fallout 1 & 2? X-Com UFO Defense. (The X-115 fuel bug, is god damn annoying.) Even Zork has bugs in it.
Title: Re: Discussion on TES V: Skyrim
Post by: Bdthemag on November 30, 2011, 07:52:14 pm
mmm maybe that's why pirates are winning:
no obligation to buggy updates.
and obviously, disc not necessary and free to grab.
i'm the only one who recalls those old games who didn't have bugs, just glitches?
and they weren't even the programmers fault, but the players?

First. Glitches are bugs.

Second. HELLOO NOSTALGIA! All software has bugs.

Third. The more complex a program becomes the more bugs it has, and harder it is to repair those bugs.

Forth. Its mathematically impossible to quash all bugs of any program. You might be able to get it in a state, where the bugs that are left, are rare, or easily worked around, but they're still there.


And some of the best and brightest classic PC games, have bugs. Daggerfall has been brought up. How about Fallout 1 & 2? X-Com UFO Defense. (The X-115 fuel bug, is god damn annoying.) Even Zork has bugs in it.
Just because a game is complex doesn't mean it has a right to be buggy as hell.

I mean for fucks sake, there are dragons flying backwards. No matter how complex the game is this should never happen. Bethesda honestly seems to either be rushing their games or they are just getting lazy.
Title: Re: Discussion on TES V: Skyrim
Post by: Jay on November 30, 2011, 07:54:36 pm
Forth
Henceforth, I ask that you not mix up forth and fourth :P

Regarding the new patch: Meh, I'm not surprised.  I'm holding off of any more Skyrim until the Construction Kit is released.
EDIT: Creation Kit, even.  Man, screw these pointless renamings.
It's still GameBryo no matter how much you want to say it's not, dangit.
Title: Re: Discussion on TES V: Skyrim
Post by: Eagle_eye on November 30, 2011, 08:01:38 pm
Forth. Its mathematically impossible to quash all bugs of any program. You might be able to get it in a state, where the bugs that are left, are rare, or easily worked around, but they're still there.

I disagree
bugfreeprogram.py:
Spoiler (click to show/hide)

Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on November 30, 2011, 08:04:10 pm
I am waiting for the eventual bugfix made by the community, they tend to be better than the official ones.

Title: Re: Discussion on TES V: Skyrim
Post by: Astral on November 30, 2011, 08:46:17 pm
I am waiting for the eventual bugfix made by the community, they tend to be better than the official ones.
This requires the Construction Set to be released, unfortunately. And the community fixes tend to happen after official patching dies down a bit, as it generally takes a while for a small team to fix a large game, and they don't want to fix things that might be fixed/changed in the next official one.

For now, a waiting game.
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on November 30, 2011, 09:00:52 pm
I am waiting for the eventual bugfix made by the community, they tend to be better than the official ones.
This requires the Construction Set to be released, unfortunately. And the community fixes tend to happen after official patching dies down a bit, as it generally takes a while for a small team to fix a large game, and they don't want to fix things that might be fixed/changed in the next official one.

For now, a waiting game.

True, but I am patient enough to wait until all the DLC has been released, CS is more than a year old, the final official patch gets released, and I've become bored with the game itself.

Yes, I will wait.
Title: Re: Discussion on TES V: Skyrim
Post by: Paul on November 30, 2011, 09:07:15 pm
Thats why I'm delaying my purchase until the game hits the $10 or below mark  ;)

By then the game should be patched up pretty good with the CS released and some good mods out. Then I can go into the game fresh and have a good experience right off.

Gaming: one of the few hobbies where being a cheapskate can give you a better experience.
Title: Re: Discussion on TES V: Skyrim
Post by: echonic on November 30, 2011, 10:04:42 pm
Gaming: one of the few hobbies where being a cheapskate can give you a better experience.

=(
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on November 30, 2011, 10:10:24 pm
Gaming: one of the few hobbies where being a cheapskate can give you a better experience.

Only nowadays friend. Nowadays.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on December 01, 2011, 01:46:54 am
Not sure if this was posted yet or not:

http://www.youtube.com/watch?v=4z9TdDCWN7g&feature=player_embedded

Really good cover of the Dovahkin song. Makes you wish it was actually in game. A little heavy on the post-production effects, but still really stirring.
good? this is amazing! truely beautifull!
thx for shareing bro.

Going back to my brawler khajit heavy armor guy idea.
i just remembered that you can GREATY upgrade the armor just as warriors upgrade their weapons. so it actualy might be doable if i focus on heavy armor and smithing/enchanting.
Title: Re: Discussion on TES V: Skyrim
Post by: Glowcat on December 01, 2011, 02:06:44 am
Going back to my brawler khajit heavy armor guy idea.
i just remembered that you can GREATY upgrade the armor just as warriors upgrade their weapons. so it actualy might be doable if i focus on heavy armor and smithing/enchanting.

I've heard that smithing upgrades to armor don't count towards the bonus damage from the perk. I haven't tested it myself though.
Title: Re: Discussion on TES V: Skyrim
Post by: nogoodnames on December 01, 2011, 02:11:23 am
Forth. Its mathematically impossible to quash all bugs of any program. You might be able to get it in a state, where the bugs that are left, are rare, or easily worked around, but they're still there.

I disagree
bugfreeprogram.py:
Spoiler (click to show/hide)

Hardly, this one is much more reliable:
Spoiler (click to show/hide)
Of course, it is still subject to the occasional error, but that's not something the programmer can easily fix.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on December 01, 2011, 02:55:18 am
Going back to my brawler khajit heavy armor guy idea.
i just remembered that you can GREATY upgrade the armor just as warriors upgrade their weapons. so it actualy might be doable if i focus on heavy armor and smithing/enchanting.

I've heard that smithing upgrades to armor don't count towards the bonus damage from the perk. I haven't tested it myself though.

damn if it true =( i hope it isnt
Title: Re: Discussion on TES V: Skyrim
Post by: Lord Snow on December 01, 2011, 06:50:33 am
sooo

i'd not exactly consider Bay12 forums a meeting place of high end top notch hardware guys.

Can any of you tell me how its running around the specified minimum reqs?
i've got a E6600 dual core running at 3ghz, 4gb ram and a Geforce 8800gt, how are my chances? :)
Title: Re: Discussion on TES V: Skyrim
Post by: Drakale on December 01, 2011, 10:22:42 am
i've got a E6600 dual core running at 3ghz, 4gb ram and a Geforce 8800gt, how are my chances? :)

Your graphic card is a bit on the low end, but I would expect it to run ok on low settings. Low settings still look fine, but be sure to max out the creature draw distance, otherwise ranged combat will not work out too well.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on December 01, 2011, 10:24:27 am
Your processor and ram are perfectly fine, but your videocard is kinda low.

I'd say medium settings.
Title: Re: Discussion on TES V: Skyrim
Post by: Domenique on December 01, 2011, 10:26:25 am
sooo

i'd not exactly consider Bay12 forums a meeting place of high end top notch hardware guys.

Can any of you tell me how its running around the specified minimum reqs?
i've got a E6600 dual core running at 3ghz, 4gb ram and a Geforce 8800gt, how are my chances? :)

I'm running on 2GB ram, 2.8 GHZ one-core processor and 7600GT. And it runs quite well, for a new game, so you can safely buy it.
Title: Re: Discussion on TES V: Skyrim
Post by: Lord Snow on December 01, 2011, 10:59:45 am
sooo

i'd not exactly consider Bay12 forums a meeting place of high end top notch hardware guys.

Can any of you tell me how its running around the specified minimum reqs?
i've got a E6600 dual core running at 3ghz, 4gb ram and a Geforce 8800gt, how are my chances? :)

I'm running on 2GB ram, 2.8 GHZ one-core processor and 7600GT. And it runs quite well, for a new game, so you can safely buy it.

HAH! i knew i could rely on the dwarf fortress community for this question!

Thanks a lot, getting it asap :)
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on December 01, 2011, 11:29:26 am
i've got an i3 core 2.27 ghz a radeon mobility HD 1gb 5400 series video card, and 4gb rams.
goes like a charm on high...AS LONG AS fxaa stays off.
otherwise, it's the highway to lagg!
...
i'll keep fxaa off and have the rest on high, since it goes like a charm.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on December 01, 2011, 11:37:14 am
I'd suggest pirating it, if it works for you buy it, if not, you've saved 40 quid.
Title: Re: Discussion on TES V: Skyrim
Post by: eggrock on December 01, 2011, 11:49:40 am
I haven't seen dragons flying backwards, but if I kill something it sometimes sets the corpse to upgright, walking in place and making the usual noises. Scared the crap outta me when I killed a bear, ran up to loot it and it stood back up and growled.

Textures are now dropping out all over the place too. Annoying, but not a huge problem.
Title: Re: Discussion on TES V: Skyrim
Post by: Spaghetti7 on December 01, 2011, 01:17:58 pm
I haven't seen dragons flying backwards, but if I kill something it sometimes sets the corpse to upgright, walking in place and making the usual noises. Scared the crap outta me when I killed a bear, ran up to loot it and it stood back up and growled.

Textures are now dropping out all over the place too. Annoying, but not a huge problem.
The only things that have change for me after the update is the performance. I do get more lag spikes, but between them there is generally better performance.
Title: Re: Discussion on TES V: Skyrim
Post by: Teneb on December 01, 2011, 02:01:15 pm
I still have to verify backwards-flying dragons, but my bookcases, resistances and other things mentioned are working fine.
Title: Re: Discussion on TES V: Skyrim
Post by: Cthulhu on December 01, 2011, 04:06:51 pm
Construction set's been announced for January with Steam integration.
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on December 01, 2011, 04:19:57 pm
Construction set's been announced for January with Steam integration.

CURSES CURSE YOU BETHESDAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAa
I WANT IT NOWWWWW!!! MODSS MUST HAVE MODDSS!!!
Title: Re: Discussion on TES V: Skyrim
Post by: Paul on December 01, 2011, 04:34:41 pm
They're probably delaying it to build in some kind of special steam integration in an attempt to stop pirates from getting their grubby hands on it. Like requiring Steam and a constant internet connection to work on and install mods or something.

Ofcourse, someone will wind up leaking it and the cracked version will be out the day before they actually release it, and everyone will wind up using it instead.

Unless they're really devious and make it some kind of online only construction set, where all the editing tools are hosted off-site and your construction set just accesses it remotely.
Title: Re: Discussion on TES V: Skyrim
Post by: Bdthemag on December 01, 2011, 04:37:17 pm
Construction set's been announced for January with Steam integration.
January! January!?!?

God damnit Bethesda, you and I both know that that construction kit is not that much different from Oblivions. Your using the same engine you did last time, with a few tweaks and called it a new engine.

I do not want to wait another month for the god damn construction kit.

But really, even if it is integrated with Steam pirates will still be able to use it.
Title: Re: Discussion on TES V: Skyrim
Post by: eggrock on December 01, 2011, 04:38:58 pm
You can always distract yourself with the upcoming Steam holiday sales, assuming you haven't already clogged your Steam backlog over Thanksgiving weekend.  ;)
Title: Re: Discussion on TES V: Skyrim
Post by: Lightning4 on December 01, 2011, 04:47:44 pm
i've got a E6600 dual core running at 3ghz, 4gb ram and a Geforce 8800gt, how are my chances? :)

As said before you probably won't have problems.
I have an 8800 GTS OC that can juuuust squeak by on a modified high (I did increase a few things, the graphics junkie I am, NO CONCESSIONS FOR MY VIDEO CARD!)
The GT is a little slower, so you probably will need medium to high settings, maybe a mix in between.
Draw distance was the real killer for me on trying Ultra and then downgrading to my current settings.

Runs well, though sadly, I wish I could get the the full impact of the distant scenery. Guess I need a new video card soon.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on December 01, 2011, 04:52:58 pm
oooooo-keey, i tried that brawler khajit.
it actualy could work and beating the crap out of Drugh Overlord is an epic show but... the thing is - fist fighting in skyrim sucks. and i dont mean the technicals - it just looks and feels lame. it eats stamina like crazy and theres no perks that lowers that cost, the hits makes the camera turn left and right, the range and the speed is a joke. in general whenever i fight i feel like being drunk.
shame. i remember in Morrowind that it actualy was kind a fun to play as a kung-fu monk heh.

also the spellsword idea crumbled... its damn tendious =\ it actualy could have worked if not for this short spell duration and hiper slow Alternation training.

Trying out 2h ork  berzerker now but i must say dual wielding 1h is much more dynamic and tricky. oh well. lets see where this wil lead me.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on December 01, 2011, 05:18:29 pm
Heck sometimes in Daggerfall the only thing that saved you was the fact that you could punch ghosts. If you encounter a ghost before you had a magic weapon, you had to either punch it (your hands, being living, could interact with the ghost) or run the hell away.
Title: Re: Discussion on TES V: Skyrim
Post by: Eagle_eye on December 01, 2011, 05:40:39 pm
So, the main menu still isn't loading at all... any advice?
Title: Re: Discussion on TES V: Skyrim
Post by: Ghills on December 01, 2011, 06:33:09 pm
So, the main menu still isn't loading at all... any advice?

Roll back to pre-patch?  There are several threads of instructions on the Bethesda forums about how to do that.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on December 01, 2011, 08:20:56 pm
http://www.bethblog.com/index.php/2011/12/01/skyrim-what-were-working-on/

Essentially: It'll be using steam for content sharing and auto-updating mods and stuff.
Title: Re: Discussion on TES V: Skyrim
Post by: Bdthemag on December 01, 2011, 10:44:21 pm
http://www.bethblog.com/index.php/2011/12/01/skyrim-what-were-working-on/

Essentially: It'll be using steam for content sharing and auto-updating mods and stuff.
Eh, I'll stick with the Nexus Mod Manager.

I'm sure most people out there would rather have the CK out now, rather than wait for a somewhat unimportant feature to be released.
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on December 01, 2011, 10:48:26 pm
http://www.bethblog.com/index.php/2011/12/01/skyrim-what-were-working-on/

Essentially: It'll be using steam for content sharing and auto-updating mods and stuff.
Eh, I'll stick with the Nexus Mod Manager.

I'm sure most people out there would rather have the CK out now, rather than wait for a somewhat unimportant feature to be released.

Bethsoft, just release the CK now, and stop that useless steam-mod integration. The mod manager fans make is much better anyway, even if it doesn't look too fancy.

At least it works, unlike your attempts to patch up the game.
Title: Re: Discussion on TES V: Skyrim
Post by: Kivish Zokun on December 02, 2011, 05:44:08 am
Some good news: http://www.rockpapershotgun.com/2011/12/02/skyrim-to-receive-strong-mod-support/#more-84462

Mainly:
Quote
Prefer to use existing modding sites? Not a problem. You’ll still be able to upload/share/access Skyrim mods on fan-created mod sites.

Also the fact that the creation kits being released only 2 months after the game was released is impressive to be fair.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on December 02, 2011, 06:15:38 am
Indeed, very impressive, when compared to oblivion (downloadable on release day) and morrowind (shipped on a second disk with the game)
Title: Re: Discussion on TES V: Skyrim
Post by: Kivish Zokun on December 02, 2011, 06:31:52 am
Hahaha oblivions was downloadable on release day? I don't remember that, but yeah I'll take your word for it, still a wait of 2 months isnt that bad at the end of the day. Compared to the number of games now which dont even have proper mod support.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on December 02, 2011, 06:38:14 am
Hahaha oblivions was downloadable on release day? I don't remember that, but yeah I'll take your word for it, still a wait of 2 months isnt that bad at the end of the day. Compared to the number of games now which dont even have proper mod support.

Yup (http://www.gamepro.com/article/news/52741/bethesda-releases-elder-scrolls-iv-oblivion-construction-set/)
Title: Re: Discussion on TES V: Skyrim
Post by: NobodyPro on December 02, 2011, 07:31:47 am
Hahaha oblivions was downloadable on release day? I don't remember that, but yeah I'll take your word for it, still a wait of 2 months isnt that bad at the end of the day. Compared to the number of games now which dont even have proper mod support.
Don't remind me. *sob*
Title: Re: Discussion on TES V: Skyrim
Post by: Sordid on December 02, 2011, 11:03:57 am
Hahaha oblivions was downloadable on release day? I don't remember that, but yeah I'll take your word for it, still a wait of 2 months isnt that bad at the end of the day. Compared to the number of games now which dont even have proper mod support.

Yup (http://www.gamepro.com/article/news/52741/bethesda-releases-elder-scrolls-iv-oblivion-construction-set/)

And Morrowind's came on a CD in the same box as the game.
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on December 02, 2011, 01:06:49 pm
If it really is the same tool they used, I have to wonder why it's taking them two months to change it? Are they really just spending all that time adding the Steam functionality before they release it?


My suspicion is that they're trying to get their quest bugfix updates out before they release the CK, so there won't be a bunch of conflicting community bugfix mods. I also suspect that that won't work, of course.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on December 02, 2011, 01:10:41 pm
My suspicion of choice is that they're busy re-making the design/appearance of the CS in an attempt to hang on to their other attempt to make people think they are using a new engine ;)
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on December 02, 2011, 01:13:08 pm
More likely they're polishing the CK for use by the public. Dev tools usually are very finicky and arcane and need to be modified for use by the masses.
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on December 02, 2011, 01:14:59 pm
I do worry of course, of they're trying to make it "smoother" or whatever crap. I sincerely fear that they might make it less useful.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on December 02, 2011, 01:17:31 pm
My guess is that it really is a new engine, and that they need to make the CK user friendly enough for public usage, which they didn't have time to do before because they were rushing to meet the release date, and they only barely made it in time as it is.

DANIT, NINJAS

AGAIN

No, more like able to be used at all without being able to call up the guy who made it and ask him how the hell this thing's supposed to work.
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on December 02, 2011, 01:25:22 pm
I do worry of course, of they're trying to make it "smoother" or whatever crap. I sincerely fear that they might make it less useful.

Honestly, in-office dev tools are terrible. It's really very reasonable that they take some time to fix some bugs, particularly with the steam workshop integration.
Title: Re: Discussion on TES V: Skyrim
Post by: Sordid on December 02, 2011, 01:51:31 pm
My suspicion is that they're trying to get their quest bugfix updates out before they release the CK, so there won't be a bunch of conflicting community bugfix mods. I also suspect that that won't work, of course.

Well obviously. Both Morrowind and Oblivion underwent extensive patching and still there was enough left for the community to fix.
Title: Re: Discussion on TES V: Skyrim
Post by: Domenique on December 02, 2011, 02:00:59 pm
More likely they're polishing the CK for use by the public. Dev tools usually are very finicky and arcane and need to be modified for use by the masses.

Also, as to maintain a good public image, they can't release it full of shortenings and stuff, like most probably instead of factions they could've written "facs" or something, and if they would release such a trashy version they wouldn't show off as good developers.
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on December 02, 2011, 02:14:07 pm
It just occurred to me, they probably also have to translate it into languages other than English.
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on December 02, 2011, 02:51:39 pm
It just occurred to me, they probably also have to translate it into languages other than English.

That... your avatar. That's from an old card game, isn't it? Pray tell the card game! Monsters-something? Oh please tell!
Title: Re: Discussion on TES V: Skyrim
Post by: KatalDT on December 02, 2011, 02:54:47 pm
I suspect it will be released shortly after the first group of official DLCs (or the first large one) so that the free mods don't eat into their profits.
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on December 02, 2011, 03:34:54 pm
It just occurred to me, they probably also have to translate it into languages other than English.

That... your avatar. That's from an old card game, isn't it? Pray tell the card game! Monsters-something? Oh please tell!

Nope. Old comic.
Spoiler (click to show/hide)
You can read the whole thing (http://z8.invisionfree.com/Superdickery_Forum/index.php?showtopic=4129) if you want.

How is this pertinent to Skyrim? Well, of course, that's what unarmed block should be like.
Title: Re: Discussion on TES V: Skyrim
Post by: Cthulhu on December 02, 2011, 03:47:45 pm
I like how people are so jaded around here the idea that there might be legitimate reasons for delaying the construction kit's release barely cross the minds of half the people around here.  A few people think they're actually cleaning it up and making it usable by the public, then everybody else is all "They're holding it back so free mods don't compete with DLC" and "They're making it look like it's a new engine when it's actually not"

Anyway, I've pretty much stopped playing Skyrim until the construction kit comes out.  Nenjin's "This will be the third time we've made this game and we've become exceedingly efficient at it" is spot on.  If Morrowind is a classic Camaro then Oblivion is a Honda Civic and Skyrim is a hoverboard.  Sure it's cool but when you get down to it it's just a plank and a superconductor.  Everything extraneous has been cut away from Skyrim, and while it's still a great game it feels hollow.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on December 02, 2011, 03:49:21 pm
It just occurred to me, they probably also have to translate it into languages other than English.

I was joking above, but I really don't think they care about translating. They haven't done it for any previous programme, so I doubt they'll do it for this one.
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on December 02, 2011, 05:49:11 pm
It just occurred to me, they probably also have to translate it into languages other than English.

That... your avatar. That's from an old card game, isn't it? Pray tell the card game! Monsters-something? Oh please tell!
Nope. Old comic.

Yeah, just realised that it isn't... It looks like one I know, though. Old monster/fighting TCG. I remember some dark-skinned fellow with claws, with a description about him being a barber...
Title: Re: Discussion on TES V: Skyrim
Post by: Cecilff2 on December 02, 2011, 11:32:06 pm
I really really wish this was a real series.

http://www.youtube.com/watch?v=GVQmYF35w74
Title: Re: Discussion on TES V: Skyrim
Post by: ShoesandHats on December 03, 2011, 12:49:38 am
For some reason when I boot up Skyrim it doesn't display the menu options, making it impossible to play. I have some performance improvers and a smithing mod, along with Realistic Water and Realistic Fire. What's goin' on?!

?!?!?!
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on December 03, 2011, 02:26:13 am
For some reason when I boot up Skyrim it doesn't display the menu options, making it impossible to play. I have some performance improvers and a smithing mod, along with Realistic Water and Realistic Fire. What's goin' on?!

?!?!?!
look like the effect of recent patch. try to downgrade somehow.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on December 03, 2011, 03:46:34 am
http://www.youtube.com/watch?v=9EJ89WQtWtk&feature=related
Title: Re: Discussion on TES V: Skyrim
Post by: Flying Carcass on December 03, 2011, 04:50:56 am
I really really wish this was a real series.

http://www.youtube.com/watch?v=GVQmYF35w74

I'd watch it... if I were 8.

I used to be 8, but then I took an arrow to the knee.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on December 03, 2011, 09:22:43 am
but then I took an arrow to the knee.
I missed the start of this joke. Please explain please...
Title: Re: Discussion on TES V: Skyrim
Post by: kenpoaj on December 03, 2011, 09:24:24 am
For some reason when I boot up Skyrim it doesn't display the menu options, making it impossible to play. I have some performance improvers and a smithing mod, along with Realistic Water and Realistic Fire. What's goin' on?!

?!?!?!

It's your mod that lets you make arrows. I tried running it and got the same problem. there are other smithing mods that work now, including one that lets you make dragonbone arrows.
Title: Re: Discussion on TES V: Skyrim
Post by: GaxkangtheUnbound on December 03, 2011, 09:32:12 am
but then I took an arrow to the knee.
I missed the start of this joke. Please explain please...
Random guard banter in Skyrim.
"I used to be an adventurer like you, but then I took an arrow to the knee."
Title: Re: Discussion on TES V: Skyrim
Post by: Imofexios on December 03, 2011, 09:32:25 am
but then I took an arrow to the knee.
I missed the start of this joke. Please explain please...

Seriously ?  :o
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on December 03, 2011, 09:34:15 am
but then I took an arrow to the knee.
I missed the start of this joke. Please explain please...

Seriously ?  :o
I pay little attention to the guards after a while of hearing the same thing over and over again. Never noticed that line though. Ended up googling it after brain fart of long day of heavy building labour then more of speedy packing labour jobs...
Title: Re: Discussion on TES V: Skyrim
Post by: Imofexios on December 03, 2011, 09:35:36 am
Ahh then we forgive you :)
Title: Re: Discussion on TES V: Skyrim
Post by: Teneb on December 03, 2011, 09:35:48 am
Guards can also randomly point you to places of intrest in the countryside. Barrows, giant camps, and so on.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on December 03, 2011, 09:46:17 am
Guards can also randomly point you to places of intrest in the countryside. Barrows, giant camps, and so on.
Only thing I listen for... But usually they are telling me something I have already done. I cleared White Watch bandit cave then the first guard I bump into of White Run (on my first arrival) is all like, "Oh dude, Best be careful about going near that place, there be bandits..." and I was like "Dude, I know, but zey dead now. Can I haz cheeseburger???" Then I stole his meat...
Title: Re: Discussion on TES V: Skyrim
Post by: Moogie on December 03, 2011, 10:22:17 am
Then I stole his sweetroll...

FTFY. ;)
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on December 03, 2011, 11:01:10 am
So does anyone else like the training dummies they put into the game to grind weapon skill on? I think it was a neat touch.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on December 03, 2011, 11:01:55 am
Didn't oblivion have those?
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on December 03, 2011, 11:03:48 am
Yeah, but they didn't train skill while they were unconscious like these ones do.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on December 03, 2011, 11:36:22 am
So does anyone else like the training dummies they put into the game to grind weapon skill on? I think it was a neat touch.
huh? which one do that exactly? so far every training dummy i bashed hasnt rewared me with a smallest skill progression.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on December 03, 2011, 11:39:32 am
So does anyone else like the training dummies they put into the game to grind weapon skill on? I think it was a neat touch.
huh? which one do that exactly? so far every training dummy i bashed hasnt rewared me with a smallest skill progression.
I think he is talking about the ones that walk around the towns and the world... :P
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on December 03, 2011, 11:42:29 am
Yeah, you can find 3 of them in the Jarls longhouse in Falkreath, they even train your armour and block skills as well, it's an awesome feature.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on December 03, 2011, 11:46:21 am
Yeah, you can find 3 of them in the Jarls longhouse in Falkreath, they even train your armour and block skills as well, it's an awesome feature.
And that would be the ones with weapons. They are normally titled 'Guards' or so...
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on December 03, 2011, 11:47:21 am
Nah, the jarl fights for a while before surrendering, it's just for training though, so he hardly does any damage.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on December 03, 2011, 11:48:20 am
Nah, the jarl fights for a while before surrendering, it's just for training though, so he hardly does any damage.
Now even I don't know if you carrying on my joke or being serious... :P
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on December 03, 2011, 11:49:23 am
lame joke is lame =P
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on December 03, 2011, 11:51:52 am
You can level pretty much every combat skill infinitely with no risk whatsoever, because they made half the NPCs in the game unkillable.

Hell, 4 guards came in, after I killed them no more did, I could grind all my weapon, magic and armour skills up 100 here if I wanted to.
Title: Re: Discussion on TES V: Skyrim
Post by: Toady Two on December 03, 2011, 11:55:58 am
I'm loving this new patch. On one of my regular hunts for mammoth souls I encounter a reference to one of my childhood favorites:

Spoiler (click to show/hide)

Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on December 03, 2011, 11:57:40 am
Flying Mammoths? That's a new one :P
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on December 03, 2011, 12:05:19 pm
It seems like any four-legged creature is slightly prone to suddenly taking on a rocket trajectory.
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on December 03, 2011, 12:08:41 pm
It seems like any four-legged creature is slightly prone to suddenly taking on a rocket trajectory.

I guess the update secretly injured the Aedra.
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on December 03, 2011, 12:21:21 pm
This was before the update. I'll admit I (or any else as far as I know) have never seen a mammoth take off and fly before, but on release day I dismounted a horse only to watch it launch on a trajectory from Winterhold to Solitude, never to be seen again.

Also I noticed that 1.2 bugfixes include "Cleaned up dragon corpses properly". Here I thought permanent dragon corpses were a feature. :(
Title: Re: Discussion on TES V: Skyrim
Post by: debvon on December 03, 2011, 12:32:09 pm
If they were draggable I could see that being a cool feature, but as it was, dragon corpses would really bug out and be annoying. For example, killing a dragon during a Winterhold College encounter would sometimes result in a huge dragon skeleton stuck in the courtyard focal point. As I'd come and go it'd be in different locations in the courtyard, sometimes stuck inside terrain or walls and vibrating.

It'd be pretty neat-o if the skeletons eventually collapsed into a pile of bones. But seeing as how you can't even stack a pile of gems without them flying everywhere, that might cause problems.
Title: Re: Discussion on TES V: Skyrim
Post by: Sordid on December 03, 2011, 12:58:14 pm
I'd have preferred if they made the dragons rare and special, essentially bosses. Then their corpses could stick around. Think Shadow of the Colossus. But unfortunately Bethsoft made them into regular enemies that spawn randomly. Even if the corpses didn't bug out, after a while the build-up of dragon skeletons would become annoying.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on December 03, 2011, 01:04:28 pm
so i am scouting for rare ores lately and i crossed some Giants camp. above the camp on the rock ive found this
(http://img190.imageshack.us/img190/9039/tesv2011120318583660.th.png) (http://imageshack.us/photo/my-images/190/tesv2011120318583660.png/)

i was like "lolwtfbbqiwantthat" imagining myself running around with this giant club but... you cant take it. you can lift it with "E" but not take it. i figured out that maybe the the gamedevs thought it would be too powerfull and they patched it just like with the ones that every giant carries but then... why the stats?
interesting.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on December 03, 2011, 01:33:19 pm
Had an awesome fight between my mage, Lydia, and a single Dawnstar guard; and a dragon, a giant, an ice-troll and three bandits. Very exciting, I arrived at Dawnstar and saw the dragon attack, but when I got to it, it was already facing off with the giant. We run in, some time later followed by the guard that must've been drawed by one of the dragon's circles of the city, and halfway through the troll show up, and we all take turns fighting each other, dodging blows and running away (though that last one was just me since I needed to wait until my magicka replenished). Of course, the dragon was the one to die first - even before the guard - but then again everybody mobbed it as soon as it landed. Then the guard, no doubt inspired by the dragon, asked the giant if he could make him fly, and the giant, being a good guy at heart, agreed and smashed him high up into the sky. Then the bandits showed up and started shooting arrows at us, and then everyone died. Well, except me and Lydia. Bandits died last, if only because they were so far away.

Also, they really should have implemented a dynamic friendship feature between intelligent creatures. I had to reload the the battle once, because after we had killed the dragon together the first time, the giant smashed me into the ground. It would have been so much cooler if we could have helped each other slay the dragon, and then been all "respect, bro" and gone our separate ways without being enemies. The same goes for bandits. It's really unfortunate when - as have happened before - you have to take time out of an dragon-battle to fight some pesky highwaymen that decided to show up, when it should be in all of our best interests to fight the dragon, or have to fight said highwaymen the second the dragon dies. Dragon-slaying should be a bonding experience, man ;D
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on December 03, 2011, 01:41:31 pm
sidenote.
it seems my save got bugged. technicaly the "battle" music wont stop playing. so i walk the roads with epicness playing. heck it plays even when i crap. its like
"Huuuuuuuuuuu....!"
DUM DUM DUM!! DUUUUMDUUUUU!
"...UGH!"
<splush>
Title: Re: Discussion on TES V: Skyrim
Post by: Microcline on December 03, 2011, 01:53:51 pm
I'd have preferred if they made the dragons rare and special, essentially bosses. Then their corpses could stick around. Think Shadow of the Colossus. But unfortunately Bethsoft made them into regular enemies that spawn randomly. Even if the corpses didn't bug out, after a while the build-up of dragon skeletons would become annoying.

Bethesda logic:

Bethesda Employee: "People really liked levitation in Morrowind, and were disappointed that it didn't return in Oblivion.  It gave them a sense of freedom and power that's absent in today's increasingly linear, scripted, "cinematic" games."

Todd Howard: "Levitation interferes with my uncontrollable desire to railroad the player.  Leave it out."


Bethesda Employee: "People really hated the cliffracers in Morrowind, and were glad that they didn't appear in Oblivion.  Having a flying enemy that constantly spawns and chases the player and is more of an annoyance than a threat only serves to pester the player."

Bethesda Employee: "People also hated the Oblivion gates in Oblivion.  Most people skipped them because they were tedious and repetitive."

Todd Howard: "I think we're onto something here..."
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on December 03, 2011, 02:21:04 pm
So, I'm thinking the game's music needs more variety.

I opened up "Skyrim- Sounds.bsa" with BSA_unpacker. So, say I want to add music for combat. There's combat_01, combat_02, etc up to 06. Does anyone know if I can add an 07 and have the game still play it? Or does it only call those six files, and I'd have to overwrite them?
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on December 03, 2011, 02:24:02 pm
I'm not sure, but what I do know is that the game will load the music  from folders rather than the BSA if it can.
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on December 03, 2011, 02:25:00 pm
Really? So I don't even have to modify the BSA?

Which folders?
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on December 03, 2011, 02:28:05 pm
just recreate the same folder structure as the bsa.

there's already an interface folder in the data folder. just make the folder for the music, whatever folder they're in in the bsa.
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on December 03, 2011, 04:45:33 pm
Hrm, so far that doesn't seem to work.
Title: Re: Discussion on TES V: Skyrim
Post by: Onlyhestands on December 03, 2011, 04:50:59 pm
Anybody else getting sick of Skyrim? I beat the main quest, did the Stormcloaks path, and a few guilds with my first character, but it didn't hold any interest after that. I made a Dumner battle-mage next but I got pretty bored. The guilds and quest lines were pretty uninteresting, and exploration got really dull.  Fighting dragons every time I went outside got incredibly tedious. Hopefully mods will revive the game for me. And to be fare to Bethesda, I probably got 30 or 40 hours of fun out of the game, a lot more than most modern games.

I'm playing Morrowind again as a Breton pure mage and having a load of fun.
Title: Re: Discussion on TES V: Skyrim
Post by: Mephisto on December 03, 2011, 06:30:46 pm
Anybody else getting sick of Skyrim? I beat the main quest, did the Stormcloaks path, and a few guilds with my first character, but it didn't hold any interest after that. I made a Dumner battle-mage next but I got pretty bored. The guilds and quest lines were pretty uninteresting, and exploration got really dull.  Fighting dragons every time I went outside got incredibly tedious. Hopefully mods will revive the game for me. And to be fare to Bethesda, I probably got 30 or 40 hours of fun out of the game, a lot more than most modern games.

I'm playing Morrowind again as a Breton pure mage and having a load of fun.

Are you a future me who developed a time machine and came back to now?

A week or so back, I beat Skyrim and decided not to start a new game. Rather, I fired up Morrowind and began playing a Breton mage.
Title: Re: Discussion on TES V: Skyrim
Post by: ShoesandHats on December 03, 2011, 07:01:32 pm
Anyone else been to Blackreach and thought that the mushrooms were Nitches or whatever those floating jellyfish things were called from Morrowind? Personally, those things scared the hell outa me. I'd never go within 50 feet of those guys, even if they were passive. Needless to say, I never got very far in the game.
Title: Re: Discussion on TES V: Skyrim
Post by: Onlyhestands on December 03, 2011, 07:06:54 pm
Anyone else been to Blackreach and thought that the mushrooms were Nitches or whatever those floating jellyfish things were called from Morrowind? Personally, those things scared the hell outa me. I'd never go within 50 feet of those guys, even if they were passive. Needless to say, I never got very far in the game.
I thought that too at first sight.
Title: Re: Discussion on TES V: Skyrim
Post by: Kilroy the Grand on December 03, 2011, 08:34:14 pm
Anybody else getting sick of Skyrim? I beat the main quest, did the Stormcloaks path, and a few guilds with my first character, but it didn't hold any interest after that. I made a Dumner battle-mage next but I got pretty bored. The guilds and quest lines were pretty uninteresting, and exploration got really dull.  Fighting dragons every time I went outside got incredibly tedious. Hopefully mods will revive the game for me. And to be fare to Bethesda, I probably got 30 or 40 hours of fun out of the game, a lot more than most modern games.

I'm playing Morrowind again as a Breton pure mage and having a load of fun.

I never even beat the quest, and I beat the brotherhood one, and the theives guild I said to myself "This is the best they could do? Honestly?" I don't know how beth did it, but they sucked out all the love and charm out of The Elder Scrolls.
Title: Re: Discussion on TES V: Skyrim
Post by: Sordid on December 03, 2011, 08:40:38 pm
Anyone else been to Blackreach and thought that the mushrooms were Nitches or whatever those floating jellyfish things were called from Morrowind? Personally, those things scared the hell outa me. I'd never go within 50 feet of those guys, even if they were passive. Needless to say, I never got very far in the game.

I thought that too at first sight.

Yep, me as well.
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on December 03, 2011, 09:01:24 pm
Anyone else been to Blackreach and thought that the mushrooms were Nitches or whatever those floating jellyfish things were called from Morrowind? Personally, those things scared the hell outa me. I'd never go within 50 feet of those guys, even if they were passive. Needless to say, I never got very far in the game.

I thought that too at first sight.

Yep, me as well.

We think alike.

On another note, how does the Silent Moons Enchant enchantment work? Does it need two moons to appear in order to function?
Title: Re: Discussion on TES V: Skyrim
Post by: zehive on December 03, 2011, 09:04:19 pm
Anybody else getting sick of Skyrim? I beat the main quest, did the Stormcloaks path, and a few guilds with my first character, but it didn't hold any interest after that. I made a Dumner battle-mage next but I got pretty bored. The guilds and quest lines were pretty uninteresting, and exploration got really dull.  Fighting dragons every time I went outside got incredibly tedious. Hopefully mods will revive the game for me. And to be fare to Bethesda, I probably got 30 or 40 hours of fun out of the game, a lot more than most modern games.

I'm playing Morrowind again as a Breton pure mage and having a load of fun.
I've enjoyed every single part of TES series to a high degree. Personally, skyrim has met my expectations and then some. Which I guess isn't saying much with the types of games that come out anymore, but I had high expectations for it. I had loads of fun with Oblivion and never even touched the main quest past playing around in Kvatch, and in Skyrim I've been much the same and have played 4 different characters already up to level 30ish and finished the main quest.. once.

I think it's loads of fun for the setting it's in. I also feel like adventuring is more.. dynamic now. I've got more from Skyrim than Oblivion already. I'd adventure, sure, but the same old forest with some wolves occasionally was boring. Caving and exploring ruins/forts was fun, for money and killing new enemies, but now I have the drive not only for money but for completing loads of side quests and finding words of power. I've done all the guild quests too.

The main quest had an interesting story and it felt more indepth to me, a lot have said the Brotherhood was disappointing, but I'm fairly sure thats because they were expecting it to be exactly like how it was in Oblivion.. instead of nearly destroyed. I didn't play through the Thieves guild in Oblivion, but I enjoyed it in Skyrim... up until the only way to progress was to do a crap load of tedious quests to become Guild Leader. The companions was fun, if not too short, and I can pretty much say the exact same about the College quests. The bards college though... don't even get me started. I did the entire questline by accident when I cleared out an entire ruin and found some book about Olaf and Numinex and what have you. I turned it in to the Bards college, talked to the Jarl and then.... I was done. A member, thats it. No more. Wtf.

Civil war quests were fun if only because you got to just murder loads of baddies. Though the same old 'Take X fort' quests gets to be annoying.

But the quests you find around the game world out of nowhere, or while perusing through cities or what have you seem well paced and interesting enough.

And with different playstyles and ways to approach situations, it makes it have more replayability. Plus I felt that Skyrim gave me a large berth for my imagination. I've always been fascinated with Viking lore and such, and have always played as a viking type Nord (as my first character, naturally), so Skyrim entices my imagination very well.



TL;DR
Skyrim is pretty cool game. eh fights dragon and doesnt afraid of anything.
Title: Re: Discussion on TES V: Skyrim
Post by: FluffyToast J on December 03, 2011, 09:34:50 pm
I love this game, but wow does it crash a lot. Every twenty minutes or so, I get another CTD. Any way I can reduce the crashing? I want to play :<
Title: Re: Discussion on TES V: Skyrim
Post by: zehive on December 03, 2011, 09:47:11 pm
How much RAM have you got? The solution may be to construct additional RAMs. Or free up more RAMs for your computer to use. If you haven't got enough RAMs, they tend to ragequit and refuse to run programs.
Title: Re: Discussion on TES V: Skyrim
Post by: Microcline on December 03, 2011, 09:54:56 pm
Anybody else getting sick of Skyrim? I beat the main quest, did the Stormcloaks path, and a few guilds with my first character, but it didn't hold any interest after that. I made a Dumner battle-mage next but I got pretty bored. The guilds and quest lines were pretty uninteresting, and exploration got really dull.  Fighting dragons every time I went outside got incredibly tedious. Hopefully mods will revive the game for me. And to be fare to Bethesda, I probably got 30 or 40 hours of fun out of the game, a lot more than most modern games.

I'm playing Morrowind again as a Breton pure mage and having a load of fun.

I never even beat the quest, and I beat the brotherhood one, and the theives guild I said to myself "This is the best they could do? Honestly?" I don't know how beth did it, but they sucked out all the love and charm out of The Elder Scrolls.
That's pretty much my experience with Skyrim.  I did the Mage's Guild, main quest, and civil war before realizing that it wasn't going to involve anything other than running through the same corridor full of draugr over and over again (or in the case of the civil war, killing the same stormcloak soldier 20-40 times).  Nor was I going to find cool hidden artifacts due to the leveled loot system and the fact that the game uses an interchangeable "loot chest" at the end of every dungeon instead of hand-placed artifacts.

I'm also not going to find any fantastic scenery or tidbits of lore, because while not as bad as in Oblivion, Bethesda still thinks that retreading the same stale fantasy concepts is acceptable.  Comparing the concept art from The Art of Morrowind to the Skyrim artbook, it seems a shame how sterile and artistically bankrupt Bethesda has become.
Title: Re: Discussion on TES V: Skyrim
Post by: jmancube on December 04, 2011, 12:23:03 am
I think I'm going to miss persistent dragon corpses, they were annoying sometimes, but also rather funny. One time, I went to a village where I had happened to kill a dragon, leaving a corpse. When I arrived, I started walking towards the center of the village, when suddenly a dragon skull started writhing from underneath the ground, previously "buried". The dragon skeleton seemed to tunnel out of the ground, making me realize how awesome some sort of tunneling enemy would be, but then I realized it was just a glitch and laughed  :D
Title: Re: Discussion on TES V: Skyrim
Post by: Biag on December 04, 2011, 12:45:31 am
So I was rotating some stuff around on the loading screen and I realized, you know what would be a great feature? If you could read your lore books during loading screens. It'd probably best be configurable, because it would up the load times and not everyone cares about Tiber Septim, but it would be really neat during the longer ones.
Title: Re: Discussion on TES V: Skyrim
Post by: zehive on December 04, 2011, 01:09:23 am
Is it sad that I've read a good portion of the Skyrim books, and have been fervently searching in hope for a copy of the Lusty Argonian Maid, Vol II? I WANT TO KNOW WHAT HAPPENED TO THE SPEAR
Title: Re: Discussion on TES V: Skyrim
Post by: ShoesandHats on December 04, 2011, 01:16:21 am
I've found volume two. Sadly, it does not say what happened to the spear.

Now I search for volume III.
Title: Re: Discussion on TES V: Skyrim
Post by: zehive on December 04, 2011, 01:20:25 am
Come, pats- I mean lydia, TO HONNINGBREW MEADERY WE TRAVEL THIS NIGHT ON THE QUEST FOR THE HOLY BOOK
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on December 04, 2011, 02:34:22 am
Funny enough, the Flavour text about the "Common Books" in the Skyrim Official Guide Book reads... 'The Lusty Argonian Maid,v2, one of only three copies of this scandalous work.'
Title: Re: Discussion on TES V: Skyrim
Post by: ShoesandHats on December 04, 2011, 02:53:27 am
I imagine that volume III is the rarest book in the game, guarded by a cult of dragons and worth 180,000 gold.
Title: Re: Discussion on TES V: Skyrim
Post by: Gamerlord on December 04, 2011, 02:56:06 am
I was starting to get bored, so I switched from all-round dual ebony sword wielding mage-warrior-archer to a straight up heroic warrior nord. And let me say this: Dual-wielded weapons > Twohanded weapons. Oh so very much.

Also: How many companions can i have at once? Cos' I have an awesome idea that will require a metric fuckton of dragon armor and every companion in the game. Namely: Taking an army to kill Alduin.
Title: Re: Discussion on TES V: Skyrim
Post by: zehive on December 04, 2011, 03:32:07 am
I was starting to get bored, so I switched from all-round dual ebony sword wielding mage-warrior-archer to a straight up heroic warrior nord. And let me say this: Dual-wielded weapons > Twohanded weapons. Oh so very much.

Also: How many companions can i have at once? Cos' I have an awesome idea that will require a metric fuckton of dragon armor and every companion in the game. Namely: Taking an army to kill Alduin.
Only you alone can travel to kill Alduin. If you haven't beat the game, I won't spoil the ending but dw you won't be alone.
Title: Re: Discussion on TES V: Skyrim
Post by: Gamerlord on December 04, 2011, 03:35:24 am
I was starting to get bored, so I switched from all-round dual ebony sword wielding mage-warrior-archer to a straight up heroic warrior nord. And let me say this: Dual-wielded weapons > Twohanded weapons. Oh so very much.

Also: How many companions can i have at once? Cos' I have an awesome idea that will require a metric fuckton of dragon armor and every companion in the game. Namely: Taking an army to kill Alduin.
Only you alone can travel to kill Alduin. If you haven't beat the game, I won't spoil the ending but dw you won't be alone.

Awwww. BTW, being a werewolf is awesome.  :D
Title: Re: Discussion on TES V: Skyrim
Post by: Domenique on December 04, 2011, 03:51:10 am
I think I'm going to miss persistent dragon corpses, they were annoying sometimes, but also rather funny. One time, I went to a village where I had happened to kill a dragon, leaving a corpse. When I arrived, I started walking towards the center of the village, when suddenly a dragon skull started writhing from underneath the ground, previously "buried". The dragon skeleton seemed to tunnel out of the ground, making me realize how awesome some sort of tunneling enemy would be, but then I realized it was just a glitch and laughed  :D

If you're on a pc you can disable them, by pressing tilde (~), selecting the corpse and writing disable (duh?), then pressing enter. Ta-da!
Title: Re: Discussion on TES V: Skyrim
Post by: pilgrimboy on December 04, 2011, 05:33:52 am
Well, I have put a lot of time into Skyrim and am about ready to give it up.

I first called my friend to ask about level scaling. He told me that there was none. What game was he playing?

This game is as egregious as Oblivion, which I quit playing because everything seemed the same. Everything is level scaled in Skyrim. I killed a dragon at level 2. They are just as difficult now that I am at level 38. I raided dungeons at the beginning of the game. Every dungeons difficulty is the exact same relative to my level. True, they threw in a few creatures that don't level. Apparently that tricked some. To get around level scaling, they just changed the name of the creatures. I don't get regularly bandits any more; now I get bandit plunderers. What happened to all of the regular bandits in the world.

I agree with others on the dragons. They should be rare and awesome. Instead they are common and annoying.

It seems like whatever I do really has no impact on the game world. Great, the Stormcloaks win. Nothing changes except now you just have different looking rulers. It's like they went mmorpg on us. Nothing impacts anything although they pretend that the littlest things impact everything.

Why am I serving these creeps? I would become a better king than any of the people around. I did all of their fighting. Why don't I just rule?

It's a beautiful game. It's fun for a while. But it seems like what I do really doesn't matter. I really feel limited in this game. It's like they keep taking steps backwards. I guess I need to rebuy Morrowind (can't find my copy) and enjoy it again.
Title: Re: Discussion on TES V: Skyrim
Post by: Domenique on December 04, 2011, 05:48:16 am
Well, I have put a lot of time into Skyrim and am about ready to give it up.

I first called my friend to ask about level scaling. He told me that there was none. What game was he playing?

This game is as egregious as Oblivion, which I quit playing because everything seemed the same. Everything is level scaled in Skyrim. I killed a dragon at level 2. They are just as difficult now that I am at level 38. I raided dungeons at the beginning of the game. Every dungeons difficulty is the exact same relative to my level. True, they threw in a few creatures that don't level. Apparently that tricked some. To get around level scaling, they just changed the name of the creatures. I don't get regularly bandits any more; now I get bandit plunderers. What happened to all of the regular bandits in the world.

I agree with others on the dragons. They should be rare and awesome. Instead they are common and annoying.

Why am I serving these creeps? I would become a better king than any of the people around. I did all of their fighting. Why don't I just rule?

It's a beautiful game. It's fun for a while. But it seems like what I do really doesn't matter. I really feel limited in this game. It's like they keep taking steps backwards. I guess I need to rebuy Morrowind (can't find my copy) and enjoy it again.

I don't know what are you talking about. Sure, it has it's problems, but I am 42nd level and I am able to kill everything with ease, every bloody dragon. And dragons change. The named ones, for instance, have a set power, and the first one is IIRC weaker than the generic dragon, after whom you'll get blood dragons (again stronger), then elder and at last ancient dragons. They're not the same dragons, therefore they are not leveled. Stuff doesn't level with you, you just start getting stronger enemies. The bandits stay that way, you get a few more draugr scourges and deathlords (who at 42nd level are weak ayeways) etc. It's fine most of the time.

What I don't like is that daedric and glass stuff are makeable (or easy to come by) instead of being rare as f**k. Also I sometimes with there was some uber boss to kill at every end of the dungeon, because, come on, death lords? Two power attacks or one sneak attack.


Quote
It seems like whatever I do really has no impact on the game world. Great, the Stormcloaks win. Nothing changes except now you just have different looking rulers. It's like they went mmorpg on us. Nothing impacts anything although they pretend that the littlest things impact everything.

It is because the civil war hasn't ended yet. They've retaken Skyrim, but the Empire might retaliate, and that's why there are no major changes - they are preparing for war. Now tell me if much changed when you completed any of the questlines in Morrowind?
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on December 04, 2011, 05:53:05 am
...Ehr, Dom, putting a "cave" before the "monkey" does not make it any less levelled when the instance is drawn from a levelled list and painted upon a template, and which one you get depends on what level you are.
Title: Re: Discussion on TES V: Skyrim
Post by: pilgrimboy on December 04, 2011, 05:58:30 am

It is because the civil war hasn't ended yet. They've retaken Skyrim, but the Empire might retaliate, and that's why there are no major changes - they are preparing for war. Now tell me if much changed when you completed any of the questlines in Morrowind?

You're right. Way to convince to not get back into Morrowind.
Title: Re: Discussion on TES V: Skyrim
Post by: pilgrimboy on December 04, 2011, 06:03:16 am
I don't know what are you talking about. Sure, it has it's problems, but I am 42nd level and I am able to kill everything with ease, every bloody dragon. And dragons change. The named ones, for instance, have a set power, and the first one is IIRC weaker than the generic dragon, after whom you'll get blood dragons (again stronger), then elder and at last ancient dragons. They're not the same dragons, therefore they are not leveled. Stuff doesn't level with you, you just start getting stronger enemies. The bandits stay that way, you get a few more draugr scourges and deathlords (who at 42nd level are weak ayeways) etc. It's fine most of the time.

So if the characters you can't encounter at a lower level are the same as those characters except with different names, then it is not leveling? That is just leveling with a disguise. It wouldn't be leveling if those characters were around and could kick your butt at the lower levels. Getting stronger enemies as you level rather than having them level with you is the exact same thing as leveling. Just because they changed the name and the sprite doesn't mean that it's not a leveled bandit, dragon, dragur, etc.

And it's not fine any of the time. It ruined the immersion for me.
Title: Re: Discussion on TES V: Skyrim
Post by: pilgrimboy on December 04, 2011, 06:08:55 am
What I don't like is that daedric and glass stuff are makeable (or easy to come by) instead of being rare as f**k. Also I sometimes with there was some uber boss to kill at every end of the dungeon, because, come on, death lords? Two power attacks or one sneak attack.


They really aren't makeable unless you put leveling points into smithing. That's frustrating to me. I'm not going to level in smithing at the expense of sneaking or archery.

I wish the market system was a little more intelligent. Like I could give my rare ores to a smithing friend of mine and he would make me what I wanted out of them. Instead, it is just all bland. I could sell my ores (because I haven't invested the leveling points into smithing despite having a seventy level in it) to a merchant but they wouldn't make items out of those ores. Why do I have to be the expert in smithing in order to get what I want? I would be willing to pay.

I also would like a boss at the end of the dungeons. Some of them are really disappointing.
Title: Re: Discussion on TES V: Skyrim
Post by: Domenique on December 04, 2011, 06:58:44 am
I don't know what are you talking about. Sure, it has it's problems, but I am 42nd level and I am able to kill everything with ease, every bloody dragon. And dragons change. The named ones, for instance, have a set power, and the first one is IIRC weaker than the generic dragon, after whom you'll get blood dragons (again stronger), then elder and at last ancient dragons. They're not the same dragons, therefore they are not leveled. Stuff doesn't level with you, you just start getting stronger enemies. The bandits stay that way, you get a few more draugr scourges and deathlords (who at 42nd level are weak ayeways) etc. It's fine most of the time.

So if the characters you can't encounter at a lower level are the same as those characters except with different names, then it is not leveling? That is just leveling with a disguise. It wouldn't be leveling if those characters were around and could kick your butt at the lower levels. Getting stronger enemies as you level rather than having them level with you is the exact same thing as leveling. Just because they changed the name and the sprite doesn't mean that it's not a leveled bandit, dragon, dragur, etc.

And it's not fine any of the time. It ruined the immersion for me.

What I meant is that you don't get "bandits in glass" and "marauders in daedric". Plunderers are the strongest bandits besides chiefs, I take them out in one hit. What I was trying to say that as you level up, some of new enemies start showing up, but some types just stop at a certain level, for example I will one hit every bandit, though that's not true for draugrs. So the kind of enemies that make sense to get stronger do get stronger.

You have to remember that there's not much alternative to being leveled. I would without any doubt appreciate if there was no leveling at all, but then again I'm finishing high school this year and have a s**tload of time on my hands. Some people don't, they just want to sit in, finish a game in few weeks and be done with it. That's the majority, and we will have to accept it, instead of nagging about it. It's what the devs adapted and the way it will stay. With time it may improve, so let's just hope for that and enjoy the game for it's good parts, not hate for every little bad part.
Title: Re: Discussion on TES V: Skyrim
Post by: Reiina on December 04, 2011, 07:29:46 am
What I meant is that you don't get "bandits in glass" and "marauders in daedric". Plunderers are the strongest bandits besides chiefs, I take them out in one hit. What I was trying to say that as you level up, some of new enemies start showing up, but some types just stop at a certain level, for example I will one hit every bandit, though that's not true for draugrs. So the kind of enemies that make sense to get stronger do get stronger.

You have to remember that there's not much alternative to being leveled. I would without any doubt appreciate if there was no leveling at all, but then again I'm finishing high school this year and have a s**tload of time on my hands. Some people don't, they just want to sit in, finish a game in few weeks and be done with it. That's the majority, and we will have to accept it, instead of nagging about it. It's what the devs adapted and the way it will stay. With time it may improve, so let's just hope for that and enjoy the game for it's good parts, not hate for every little bad part.

The problem is even if bandits don't wear glass armor you'll start to find some glass armor/weapons in their lairs :p.
As for why the leveling system is like that, more than the "common" player wanting this, I think it's simply because it's far easier to do.
If you have to do a bandit dungeon, you just create a levelled list which you can reuse for all the bandit dungeons instead of handcrafting every single dungeon encounter(and item).
Now, one could argue that you could just say "this dungeon is lvl 40+" and the levelled list would take enemies for a lvl 40 minimum. I read it was supposed to be like this in Skyrim but I have not seen any evidence of this playing. But seeing as I play a rogue and sneaking is so massively overpowered I dunno if I would have noticed. Loot wise I haven't noticed anything like that either, I found iron, then steel, then dwarven, then glass weapons as I leveled up...

I haven't really found any item worth mentionning in the 100 hours I played(apart from one daedric item I guess), my character uses weapons he has forged through the heroic process of buying bars and smelting them...

At least they could have associated quests with the high level crafting, like recovering the secrets of dwarven metal working(can't imagine the daedric one though).

Anyway it was fun, and I rarely play games for 100 hours, it was money well spent even if I'm bored of it now :).
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on December 04, 2011, 07:33:10 am
Todd Howard had a better idea for level scaling once, but then he took an arrow to the knee.
Title: Re: Discussion on TES V: Skyrim
Post by: thvaz on December 04, 2011, 07:36:03 am
Even DF gets boring after a while. Skyrim is a great game, and nowadays is the best we have. We should thanks Bethesda for making the kind of games no one is making anymore.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on December 04, 2011, 07:43:49 am
What I meant is that you don't get "bandits in glass" and "marauders in daedric".

Which only means the levelling is handled better than in Oblivions, which doesn't mean much seeming as Oblivion had the worst level-scaling I've ever encountered in any game.


Quote
You have to remember that there's not much alternative to being leveled.

Scaling by region rather than scaling to your level is an excellent alternative, or even better, a mix of the two.


Quote
With time it may improve, so let's just hope for that and enjoy the game for it's good parts, not hate for every little bad part.

Because anybody expressing dislike at any part of the game obviously means they hate it, and not just that they rather it was some other way? Really, I'm still enjoying Skyrim a lot at over 100 hours, but if there's something I really dislike it's people who go "you shouldn't nag/hate, just think of the good parts, they'll make it better next time" every times anyone comes with a valid complaint. Because if people don't speak their mind, especially with all the mindless praise Beth automatically receives as soon as they fart loud enough, how is it ever going to change more to these people's likings?


Even DF gets boring after a while. Skyrim is a great game, and nowadays is the best we have. We should thanks Bethesda for making the kind of games no one is making anymore.

...No. Beth maybe relatively alone with their genre, but they certainly aren't continuing some "lost tradition of gaming" - they were always relatively alone making this kind of pseudo-RPG action games. And they're not even especially good at making them any more, seeming as the writers appears to be thinking they're writing for a completely rail-roaded, freedom-less game rather than an open-world experience.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on December 04, 2011, 07:46:32 am
What I meant is that you don't get "bandits in glass" and "marauders in daedric".

Which only means the levelling is handled better than in Oblivions, which doesn't mean much seeming as Oblivion had the worst level-scaling I've ever encountered in any game.
So you admit there's been a gradual improvement.

Quote
Quote
You have to remember that there's not much alternative to being leveled.

Scaling by region rather than scaling to your level is an excellent alternative, or even better, a mix of the two.
"Oh, you wanted to go to Windhelm? NYUP! YOU GRIND LEVELS IN STARTER AREA!"

Quote
Quote
With time it may improve, so let's just hope for that and enjoy the game for it's good parts, not hate for every little bad part.

Because anybody expressing dislike at any part of the game obviously means they hate it, and not just that they rather it was some other way? Really, I'm still enjoying Skyrim a lot at over 100 hours, but if there's something I really dislike it's people who go "you shouldn't nag/hate, just think of the good parts, they'll make it better next time" every times anyone comes with a valid complaint. Because if people don't speak their mind, especially with all the mindless praise Beth automatically receives as soon as they fart loud enough, how is it ever going to change more to these people's likings?
Fair cop.

Quote
Even DF gets boring after a while. Skyrim is a great game, and nowadays is the best we have. We should thanks Bethesda for making the kind of games no one is making anymore.

...No. Beth maybe relatively alone with their genre, but they certainly aren't continuing some "lost tradition of gaming" - they were always relatively alone making this kind of pseudo-RPG action games. And they're not even especially good at making them any more, seeming as the writers appears to be thinking they're writing for a completely rail-roaded, freedom-less game rather than an open-world experience.
Also fair cop.
Title: Re: Discussion on TES V: Skyrim
Post by: Domenique on December 04, 2011, 08:13:51 am
Quote
Scaling by region rather than scaling to your level is an excellent alternative, or even better, a mix of the two.

Which is exactly what has been done. Go to the north in level one, a sabercat will hug you. If you mean the real deal, when that will require lots of hours invested in exploring, the same hours average gamer nowadays doesn't have. That's why they make games streamlined nowadays, to ensure that there's less time between action/plot point/quest/whatever.

Quote
Because anybody expressing dislike at any part of the game obviously means they hate it, and not just that they rather it was some other way? Really, I'm still enjoying Skyrim a lot at over 100 hours, but if there's something I really dislike it's people who go "you shouldn't nag/hate, just think of the good parts, they'll make it better next time" every times anyone comes with a valid complaint. Because if people don't speak their mind, especially with all the mindless praise Beth automatically receives as soon as they fart loud enough, how is it ever going to change more to these people's likings?

No, it's just that expressing a complaint for once is enough, not always nagging and stating the same thing from page to page. I've read the complaints about leveling EVERYWHERE. Some are valid, some are stupid. There are some people that only nag for "omg shitty levelling LOOOOOOOOOOOOOOOOOOOOOOOOL" and that's all that they write, stating that it's shitty because they got it the  wrong way. I hate posts that are valid complaints in entirety. Complaints are worthless because they are what they are - complaints, criticism, that will do no good, especially on these boards. If you want to fill up complaint stating how "outrageously stupid" this is then do it in Beth forums (where all that you will do is spark negative emotions in the creators, because humans are idiots ruled by emotions, not by logic) , go to the Argument clinic or whatever, this board is to discuss games not to nag about them.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on December 04, 2011, 08:40:09 am
What I meant is that you don't get "bandits in glass" and "marauders in daedric".

Which only means the levelling is handled better than in Oblivions, which doesn't mean much seeming as Oblivion had the worst level-scaling I've ever encountered in any game.
So you admit there's been a gradual improvement.

...Yeah, but like I said, that doesn't mean anything by itself. Especially when it's still worse than Morrowinds, which by no means was a Paragon of Levelling itself.


Quote
Quote
You have to remember that there's not much alternative to being leveled.

Scaling by region rather than scaling to your level is an excellent alternative, or even better, a mix of the two.
"Oh, you wanted to go to Windhelm? NYUP! YOU GRIND LEVELS IN STARTER AREA!"
[/quote]

More like "Oh, you wanted to beat Alduin, Destroyer of Worlds, the End of Time, Akatosh's Bad Hair Day, at level five? NYUP! YOU GRIND LEVELS IN LEVEL-APPROPRIATE AREA!"

Trying to blow my argument out of proportions is silly. There is no reason Windhelm shouldn't be a low-level area. It basically is a starter area anyway.

Quote
Scaling by region rather than scaling to your level is an excellent alternative, or even better, a mix of the two.

Which is exactly what has been done. Go to the north in level one, a sabercat will hug you. If you mean the real deal, when that will require lots of hours invested in exploring, the same hours average gamer nowadays doesn't have. That's why they make games streamlined nowadays, to ensure that there's less time between action/plot point/quest/whatever.

No. I had little trouble beating sabercats when I encountered the one by the river outside Whiterun, having only gone through the first Barrow and Riverwood at that point. Whatever little difference in difficulty there is between regions in Skyrim, it is too small for me too feel any of it. The only time I feel it is difficult is when I level up too many non-combat skills and the level-scaled enemies get too far ahead of me. And I am not even especially good at this kind of real-time action.


Quote
No, it's just that expressing a complaint for once is enough, not always nagging and stating the same thing from page to page. I've read the complaints about leveling EVERYWHERE. Some are valid, some are stupid. There are some people that only nag for "omg shitty levelling LOOOOOOOOOOOOOOOOOOOOOOOOL" and that's all that they write, stating that it's shitty because they got it the  wrong way. I hate posts that are valid complaints in entirety. Complaints are worthless because they are what they are - complaints, criticism, that will do no good, especially on these boards. If you want to fill up complaint stating how "outrageously stupid" this is then do it in Beth forums (where all that you will do is spark negative emotions in the creators, because humans are idiots ruled by emotions, not by logic) , go to the Argument clinic or whatever, this board is to discuss games not to nag about them.

Does "discussing games" only involve praising them to you? A lot of people have things to say, and they will doubtlessly say the same things, be it praise or complaints, and they will repeat themselves if they still feel the need to express themselves later. That is what discussion is. I, and probably most other people, do not complain on these bay12 forums to get the attention of Beth's designers, we do it to get things of our chests.

Really, if you want to hear nothing but good things about the game, you should go to a Skyrim or Beth fan forum, not a board that is, by your own words, for discussing games.
Title: Re: Discussion on TES V: Skyrim
Post by: Domenique on December 04, 2011, 08:54:56 am
Quote
No. I had little trouble beating sabercats when I encountered the one by the river outside Whiterun, having only gone through the first Barrow and Riverwood at that point. Whatever little difference in difficulty there is between regions in Skyrim, it is too small for me too feel any of it. The only time I feel it is difficult is when I level up too many non-combat skills and the level-scaled enemies get too far ahead of me. And I am not even especially good at this kind of real-time action.

Point being, there's too many "I" in your text, and frankly that's not the target audience of the game.

Quote
Does "discussing games" only involve praising them to you? A lot of people have things to say, and they will doubtlessly say the same things, be it praise or complaints, and they will repeat themselves if they still feel the need to express themselves later. That is what discussion is. I, and probably most other people, do not complain on these bay12 forums to get the attention of Beth's designers, we do it to get things of our chests.

Really, if you want to hear nothing but good things about the game, you should go to a Skyrim or Beth fan forum, not a board that is, by your own words, for discussing games.

I didn't say only praise them (I have many complaints about skyrim), I said don't complain. About the same thing. Repeatedly. I hear so many people complaining about politics all the time, about the same things, and when I come here, MORE COMPLAINING. It would be some constructive debating/discussing if it was actually constructive and non-repeatable, not something somebody five-pages before already told. I get it, leveling system is shitty, broken etc. Alright. Why repeat that? That's not even discussing, that's outright complaining. I come to discuss, that is talk about quests, classes, monsters and shit, and indeed I may express my complain to find out other genuine opinions, but why every five pages on same things?

I'm not a beth fan, skyrim fan whatever, I just hate nagging.
Title: Re: Discussion on TES V: Skyrim
Post by: Kilroy the Grand on December 04, 2011, 09:24:12 am
Skyrim is a great game, and nowadays is the best we have. We should thanks Bethesda for making the kind of games no one is making anymore.

(http://www.impossibledecals.com/store/image/cache/data/Rage%20Faces/misc-are-you-fucking-kidding-me-clean-l-228x228.png)

Yes, we should thank bethesda for making a product inferior to one they made a decade ago with a fraction of the budget. The elder scrolls peaked at morrowind, what we're seeing is the beginning of the end for TES, in a few more years it will just be a single player WOW clone, suitable for only the most attention deficient.
Title: Re: Discussion on TES V: Skyrim
Post by: Toady Two on December 04, 2011, 09:27:56 am
I for one, welcome our new console gaming overlords.

I mean this, seriously. If you can't get what you like you should like what you get, also... mods.
Title: Re: Discussion on TES V: Skyrim
Post by: Kilroy the Grand on December 04, 2011, 09:33:54 am
I for one, welcome our new console gaming overlords.

I mean this, seriously. If you can't get what you like you should like what you get, also... mods.

I shouldn't HAVE to rely on mods for a satisfying experience, I didn't pay the $60 to a modder. I gave it to the people who should have made an interesting, stable game in the first place.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on December 04, 2011, 09:46:37 am
Point being, there's too many "I" in your text, and frankly that's not the target audience of the game.

That is not much of an argument, seeming as it can defend absolutely everything. Think Twilight is bad? Doubtless, it is not because Meyer is a hack writer, you're just not the target audience. Think Eragon sucks? Obviously Paolini isn't incapable of characterisation or making up his own stories, you're just not the target audience.

It's especially faulty, seeming as I am part of the target audience. I love free-roam, non-linear games. I like action RPGs. I enjoy going spelunking in dungeons and killing monsters, picking up fat lutes as I go and stuffing them all over my virtual housing until the whole place explodes in a hail of pointy things, skulls and flawless gems every time I enter it. This is the kind of games Beth is making. Like I've said before, I'm at over 100 hours, and I'm still probably going to be playing it for a month or two more, even further when the good mods starts getting released. But I just don't think they're that great at what their doing. Skyrim could be so much, much more.

Quote
I didn't say only praise them (I have many complaints about skyrim), I said don't complain. About the same thing. Repeatedly. I hear so many people complaining about politics all the time, about the same things, and when I come here, MORE COMPLAINING. It would be some constructive debating/discussing if it was actually constructive and non-repeatable, not something somebody five-pages before already told. I get it, leveling system is shitty, broken etc. Alright. Why repeat that? That's not even discussing, that's outright complaining. I come to discuss, that is talk about quests, classes, monsters and shit, and indeed I may express my complain to find out other genuine opinions, but why every five pages on same things?

I'm not a beth fan, skyrim fan whatever, I just hate nagging.

Bolded - and in hindsight, it was dumb of me to say you did. However, the point I was making is that what you call "complaining" is part of what makes discussion discussion. For example, just yesterday or the night before that, I talked about the awesome fight I just had (involving me, Lydia, a guard, a dragon, a giant, an ice-troll and some bandits) and then I went on to "complain" about a feature I wish would have existed in the game (dynamic, temporary friendships between otherwise hostile NPCS and intelligent creatures that have fought another creature, a dragon in this example, together). I felt something was missing, had an idea, and wanted to share it (as well as my awesome fight-experience) with bay12. I've "complained" about the extremely, to the point of crippling the player's experience, linear quests in a supposedly non-linear game, because I need to vent the annoyance I feel every time Beth decided I can't do something my character should logically be able to do in that situation.

People will complain about the same things over and over, just like people will praise the same things over and over. If everyone agreed to only say the same thing once, there would be what, ten pages to this thread? And the same people will keep saying the same thing if they feel it needs to be said. That's how things are, both here and IRL. It's okay for you to dislike that, I won't tell you not to, or call you a fanboy for it. But complaining about how people are only complaining doesn't make much sense (especially when "people are always just complaining and never say anything constructive, they should just shut up instead" is one of the complaints I encounter the most on the Internet), if I'm going to be honest. To me, that just proves you do it as well, just like the rest of us.

I am a Beth fanboy, and I say - Keep on nagging ;)
Title: Re: Discussion on TES V: Skyrim
Post by: Domenique on December 04, 2011, 10:17:53 am
Quote
That is not much of an argument, seeming as it can defend absolutely everything. Think Twilight is bad? Doubtless, it is not because Meyer is a hack writer, you're just not the target audience. Think Eragon sucks? Obviously Paolini isn't incapable of characterisation or making up his own stories, you're just not the target audience.

It's especially faulty, seeming as I am part of the target audience. I love free-roam, non-linear games. I like action RPGs. I enjoy going spelunking in dungeons and killing monsters, picking up fat lutes as I go and stuffing them all over my virtual housing until the whole place explodes in a hail of pointy things, skulls and flawless gems every time I enter it. This is the kind of games Beth is making. Like I've said before, I'm at over 100 hours, and I'm still probably going to be playing it for a month or two more, even further when the good mods starts getting released. But I just don't think they're that great at what their doing. Skyrim could be so much, much more.

One's meal is other's poison. While Twilight is a pile of dingo's kidneys, it got printed. Why? The publishers saw that it will be popular in teenage girls, not that it's a good book. It's not their problem. Maybe Stephen Meyer just writes the shit to get money. The thing is that target audience defines the product. If you're intelligent, you'll want something targeted for intelligent people, if you're not, you won't even spot the difference and take the nearest teenage-emotion-driven book you'll get on your hands.

And with Skyrim, the thing is -- it's not for free-roam, non-linear, action rpg lovers -- it's for casual gamers. The free-roaming rpg part doesn't how to be too pronounced for them to like it, and if it will be too much of an rpg, they won't like it. Face it, Skyrim is less rpg even than Oblivion. But it still fun for us, those who like rpgs, yet a bit dissapointing. It's because we partly fit the target audience, but we aren't exactly the target audience.


Quote
People will complain about the same things over and over, just like people will praise the same things over and over. If everyone agreed to only say the same thing once, there would be what, ten pages to this thread? And the same people will keep saying the same thing if they feel it needs to be said. That's how things are, both here and IRL. It's okay for you to dislike that, I won't tell you not to, or call you a fanboy for it. But complaining about how people are only complaining doesn't make much sense (especially when "people are always just complaining and never say anything constructive, they should just shut up instead" is one of the complaints I encounter the most on the Internet), if I'm going to be honest. To me, that just proves you do it as well, just like the rest of us.

There is time when complaints and appraisal must stop and general discussion of bosses, quests, mechanics must come in. It's been a month after Skyrim has been released and everybody has their opinions and read those of others. The nag is already a hundred pages deep. Unless you would complain about something new, there's nothing more you can add, ergo just talk about mechanics etc. in likeliness of Europa Universalis III page. Is EUIII perfect? Not by any chance. Any nagging? A few posts, yes, and it's over, you've got genuine discussions on what to do etc.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on December 04, 2011, 10:19:31 am
scriver you got my respect for saying all this in such a calm and polite manner.
i wouldnt have such amount of patience when being forced to explain something so obvious.
not to ignite a flame war but ill just say that complaints about complaints is propably the biggest joke that exist over the internet.
Title: Re: Discussion on TES V: Skyrim
Post by: Domenique on December 04, 2011, 10:51:27 am
not to ignite a flame war but ill just say that complaints about complaints is propably the biggest joke that exist over the internet.

I was thinking that half the time, but in essence, when you complain about a video game, you're not changing everything, while I might as well make this discussion less of a complaint thread. Just my opinion anyways.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on December 04, 2011, 11:06:16 am
not to ignite a flame war but ill just say that complaints about complaints is propably the biggest joke that exist over the internet.

I was thinking that half the time, but in essence, when you complain about a video game, you're not changing everything, while I might as well make this discussion less of a complaint thread. Just my opinion anyways.
and who says the point is to change anything? thats just your assumption and personal description. obviously you are entitled to have them, but dont expect that the rest of the world follows your thinking. the 1st goal of any threads like this is to discuss. the 2nd is to share opinions.
you dont like people sharing their opinions? dont read them. i for example got a bit irked by your view. so i skipped it and i focused on the other posts. but this little arguing you are doing here dominated the thread for last 2 pages. but it was MY choice to stand up and reply. getting pissed cuz of ppl repeat whining? skip it. ignore it. you have no power over these people.
people have the rights to whine as much as they please, you have the rights to get pissed cuz of that whining, and i have the rights to get pissed too - becuz of you lol.

now lets cut this bullshit and can somebody tell me where i can find ebony ore? regardless of my level. just looted one hell of a warhammer made out of ebony (from a Drugh Death Overlord) now i am trying to find some materials in order to improve it.

oh and ive a spark of hope for my khajit brawler dream
http://www.uesp.net/wiki/Skyrim:Fortify_Unarmed_Damage
Title: Re: Discussion on TES V: Skyrim
Post by: Domenique on December 04, 2011, 11:45:09 am
You can buy ebony bars from every smith, if he doesn't have it, go to other town, repeat until you find some. I never mined it. Sometimes they have it in great quantities.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on December 04, 2011, 11:49:49 am
You can buy ebony bars from every smith, if he doesn't have it, go to other town, repeat until you find some. I never mined it. Sometimes they have it in great quantities.
thats the problem. i am too low lvl for them to show up in the shops. so i was hoping for a vein or a pre-placed ones =\
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on December 04, 2011, 11:54:54 am
I think I saw some on top of the highest mountain in the game, together with a minecraft pickaxe.
Title: Re: Discussion on TES V: Skyrim
Post by: Onlyhestands on December 04, 2011, 11:57:11 am
An argument about level scaling huh?
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Sordid on December 04, 2011, 12:02:11 pm
can somebody tell me where i can find ebony ore?

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on December 04, 2011, 12:03:40 pm
I think I saw some on top of the highest mountain in the game, together with a minecraft pickaxe.
is it the one with High Hrotgar?

can somebody tell me where i can find ebony ore?

Spoiler (click to show/hide)
thank YOU!!! :D
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on December 04, 2011, 12:06:42 pm
I think I saw some on top of the highest mountain in the game, together with a minecraft pickaxe.
is it the one with High Hrotgar?

Yes. There's some highish level ores there.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on December 04, 2011, 01:01:48 pm
List ot all mines (http://www.uesp.net/wiki/Skyrim:Mining#Ebony_Ore), for your pleasure.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on December 04, 2011, 01:42:30 pm
@Sordid i love you :)
(http://img31.imageshack.us/img31/6478/tesv2011120419344241.th.png) (http://imageshack.us/photo/my-images/31/tesv2011120419344241.png/)

thx guys! now i am a very happy  Orc =]]
(http://img708.imageshack.us/img708/6383/tesv2011120419393720.th.png) (http://imageshack.us/photo/my-images/708/tesv2011120419393720.png/)

Title: Re: Discussion on TES V: Skyrim
Post by: Kilroy the Grand on December 04, 2011, 01:55:08 pm
An argument about level scaling huh?
Spoiler (click to show/hide)

so what did you mod in exactly?
Title: Re: Discussion on TES V: Skyrim
Post by: Onlyhestands on December 04, 2011, 02:21:14 pm
I have quite a few mods.
Main ones are
Visual mods, like MGE, better bodies&heads, higher ress textures, grass mods
Tamriel Rebuilt maps 1 and 2
GDC character development (makes leveling more fluid, stats increase automatically after leveling up several skills  instead of "buying" stats at level up)
Magicka regen
Some balance mods
Some minor quest mods
Some other minor mods
Title: Re: Discussion on TES V: Skyrim
Post by: Kilroy the Grand on December 04, 2011, 02:32:04 pm
I have quite a few mods.
Main ones are
Visual mods, like MGE, better bodies&heads, higher ress textures, grass mods
Tamriel Rebuilt maps 1 and 2
GDC character development (makes leveling more fluid, stats increase automatically after leveling up several skills  instead of "buying" stats at level up)
Magicka regen
Some balance mods
Some minor quest mods
Some other minor mods

I loved the mannequin mods, and I liked building mansions for myself in balmora, building little gardens with giant attack mudcrabs.
Title: Re: Discussion on TES V: Skyrim
Post by: GaxkangtheUnbound on December 04, 2011, 04:40:27 pm
Here's some great ebony sites, as per the wiki:
Spoiler: Locations (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on December 04, 2011, 04:49:55 pm
trying out the tytanis mod.
and yeah, even without the Creation kit there does seem to be quite a new load of contents.
...
if they don't release it soon i'm suspecting somebody of the modders community will crack open the game to create it's own CK tool.
Title: Re: Discussion on TES V: Skyrim
Post by: Warmist on December 04, 2011, 05:28:14 pm
Only thing that i can add to this discussions (read few pages back) is that Skyrim will have an awesome modability (if all the things that happen in quests are not "hardcoded") and i miss morrowinds "Dracandros Voice" mod :< . It would be so awesome to control all the organizations that you "control" by being arch-mage, companion head and so on.
Title: Re: Discussion on TES V: Skyrim
Post by: Buttery_Mess on December 04, 2011, 07:02:24 pm
I've maxed out Enchanting and Smithing and there's no way you can class those as non-combat skills. I'm high up in alchemy too, a must to get the most out of Enchanting and Smithing. Just because those skills aren't purely applicable to dishing out damage doesn't mean that they aren't almost essential to being a total badass. I've only really noticed the draugr getting harder as the game goes on, which makes sense in the context of the game's events. No. The Skyrim gameplay is good. The levelling is subtle enough and believable.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on December 04, 2011, 07:47:34 pm
Until Level 40-ish. Then the 4th wall is broken. And maxing anything like the Light Armor/Weapon Perks quickly will break the game, as it will double your damage output or armor value far ahead of where the game thinks you're at.

I mean really. You can make a 4million damage bow without hacking the game. Skyrim plays well if you restrict yourself (although people with no combat focus will suffer a lot.) Long-term it breaks down like every other Bethesda game, where you power up too quickly playing as you feel like you "normally" would, trivialize half of content either because you have too much money or you're too high level, and the "end-game" becomes a quest of maxing out for maxing out's sake. Skyrim delivers better unique loot than Oblivion did, much earlier. So there's that. But it accomplishes that by gimping the fuck out of the variety and utility of magic items the player can create. So there it goes.

It's a Beth game. The best looking, most visually and aurally immersive, expansive game they've made. But it's a Beth game, through and through. I feel much about it how I felt about Oblivion by the time I stopped playing, except that I enjoyed more of Skyrim along the way. In the end Skyrim feels like it gives you even less end game punch than Oblivion, due to the mechanics and game systems, despite dragons and shouts and EPIC MOUNTAIN VISTAAAAAASSSSS. And that disappointed me a lot.

What keeps it playable is the fact you get a lot of choices but only get to make one very infrequently, your perks. It's the lack of metrics that makes Skyrim feel natural because there's none of those things working against level scaling. You're not getting stronger by beating stuff up, so you don't end up horrifically strong just running around. Instead, you're acquiring perks, and the non-combat perks in many ways increase difficulty while combat perks drastically reduce it. And then gear, smithing and enchanting drag difficulty out into the street and shoot it in the face.

In some ways a real leveling and stats system would have worked better than me as a player saying "Ok, I'm level 30. Is it time to put another point into 1-handed damage?" But they didn't even try. Some may like the flexibility. To me it just makes the things you do have to pay attention to, perks and gear, seem less interesting because they can't hold up to that level of scrutiny.

If Bethesda games would actually stop and look at the challenge level of the thing you're fighting before deciding to hand out skill ups, experience, whatever....their games could be balanced so much better to last. But that's not how they roll. They rely on the player level to dictate, well, pretty much everything, but there's never any feed back after that point. A swing with a sword only cares about how much you know about swords already, not about what that sword is cutting into. When the difference is wolves vs. dragon princes, it feels like it should matter. Put another way, if the game actually cared about the content you're encountering in terms of its difficulty, you could do 5 bandit caves in a row without seeing a skill up, then get skill ups when you go to the top of a mountain and fight a dragon. That's how I feel the game should be playing out. Instead, I manage to get 2 levels between 2 bandit caves and feel like I'm on the "Fun clock" where the more I do, the less interesting and meaningful the game gets.

The system could be balanced to support one character seeing most of the world and do it all in one lifespan in a way where 1/2 of it becomes a meaningless slog. I feel like Bethesda purposefully balances things in the OTHER direction, to force people into replayability. They balance it so you can't concievably do everything without getting bored so you're tempted to restart again to preserve the challenge. When all anyone really wants to get the most time out of each character that they can. I'd happily play my first Skyrim character through the whole game, if it could actually stay balanced and challenging.
Title: Re: Discussion on TES V: Skyrim
Post by: Ghills on December 04, 2011, 11:03:32 pm
I would be a lot happier if Bethesda had just given up on the idea of scaling at all and just scattered various CR encounters near each other and signaled to the player which ones were the right CR.  Or, scaling on the relevant skill would be an improvement too.
Title: Re: Discussion on TES V: Skyrim
Post by: lordcooper on December 04, 2011, 11:30:33 pm
http://www.youtube.com/watch?v=4z9TdDCWN7g is truly beautiful
Title: Re: Discussion on TES V: Skyrim
Post by: ductape on December 04, 2011, 11:41:49 pm
I decided to level enchanting WHILE leveling my combat skills, so I went and got Azura's Star, went with the BLACK version. I enchanted a Falmer bow with Soul Trap and went on out and went about my business as usual, making sure that I have no empty soul gems in my pocket, just the star. I enchanted it with the maximum I duration I could, 6 seconds. Less charges but that wont matter...

I kill my enemies, one at a time. After each kill (yes, even when there are multiple foes) I TAB and use the soul just trapped in the star to recharge the bow. Rinse and repeat. I also level archery at the same time, hopefully to balance out the leveling issues. I know I am probably kidding myself but this is more fun for me than making a bunch of gloves and selling them.

I dont want to make the game too easy or try to break it because I can, but I have it set to expert difficulty (there is one harder setting) and as an archery focused character, I still have challenges. There are times when it takes 10 arrows to kill a baddie, and by then they are on my ass. If there are more than one, I better have a good plan or lots of potions if I get in a bad spot.

I will probably try to avoid smithing for a while and getting to 'game breaky" with the enchant, smith, alchemy trio.
Title: Re: Discussion on TES V: Skyrim
Post by: Rakonas on December 05, 2011, 12:02:28 am
Wait, you don't use up the gem when you recharge a weapon, it just becomes empty? Derp, nevermind, Azura's Star.
Title: Re: Discussion on TES V: Skyrim
Post by: Peewee on December 05, 2011, 12:03:43 am
Wait, you don't use up the gem when you recharge a weapon, it just becomes empty?
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on December 05, 2011, 04:30:09 am
so far ive made and played to level +/- 30 six characters. suprising enough i enjoy the low levels the most. mining ore near Riverside, choping wood, clearing up the mine nearby, the Barrow above the city. shame on me but i havent actualy hit even the ebony armor. never. or used the master spells. i just get bored before that point. now i am going with Dual Wielding ork heh.
but the game keeps pulling me back. funny enough it is the skyrim world that pulls me. i mean, i am an old gamer. ive played games made out of pixels bigger then a house. i never really cared for graphics. but the skyrim eviroment... is just mindblowing. seriously, i have a special folder for Skyrim screenshots. I cant remember when i had stoped playing a game just to stand still and enjoy the views.
I mean, just look at that:
(http://dl.dropbox.com/u/15566547/TESV%202011-11-24%2017-32-33-75.png)
and i have a huge collection of screenshots like this.
Maybe this is the reason why ppl are complaining so much. because the game literaly trys to suck you in. it seems so real and all. and you want to be sucked inside. but all the time when you forgets you are actualy playing a game some nasty game mechanic flaw rise up and slaps you in the face ruining your expirience.
its not that i dont like the game. i love it. the problem is... i would like to love it even more, and its not letting me.
Title: Re: Discussion on TES V: Skyrim
Post by: Buttery_Mess on December 05, 2011, 09:16:05 am
For me the fun of the game is creating a game breaking character. Skyrim makes it fun along the way. Fridge logic has kicked in one or two times... like, the fact that I can kill dragons makes me wonder why dragons are such a threat, since they appear to be weaker than one person. Okay, I'm a dragonslayer, fair enough. But who exactly is giving birth to all these bandits and foresworn? Those are some of the few complaints. Overall, the world makes a lot more sense than Oblivion, or even Morrowind, to an extent.

Probably the main fridge logic question I have to ask is; why doesn't everyone (anyone?) else run out and level up and gain phenomenal power? It's easy enough to do. The answer is that they're normal people, and can't be bothered. Why can my character be bothered? The answer is that he's been chosen by the gods to be a champion of righteousness. All the Elder Scrolls games feature some sort of fridge logic handwave to this problem; the Elder Scrolls say that this guy is special. It especially made sense in Morrowind; the 'proof' that the PC was the Nerevarine was basically that he ran around a lot and got shit done. As long as there's an explanation of how the PC can become so overpowered, the verisimilitude remains intact and I can enjoy the game. I don't mind if other people don't see it this way.

Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on December 05, 2011, 09:48:01 am
Yes they answer why Dragons are so dangerous even if a squad of soldiers and hunters can take one down.

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Toady Two on December 05, 2011, 09:52:47 am
So they are like cliff racers mixed with phoenixes. Ouch.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on December 05, 2011, 09:55:51 am
 Cliff Racers are even more dangerous though, as they supposedly killed off any dragons that tried to stay in Morrowind through sheer numbers.
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on December 05, 2011, 09:58:52 am
technically speaking, dragons can be thrown down on the ground. by guards and similar, but if the dovahkin isn't present, their souls aren't captured, and they should resurrect.
so one thing would be continous attacks against cities unless the dragonborn passes by there. so you'd have to do the quest while keeping in mind that some cities will be under attack if you don't visit/protect them.
obviously it should be done in a way not to harass too much the player.
like, a really low percentage.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on December 05, 2011, 10:29:06 am
The treasure maps seem to be broken for me, none of the treasure's show up (I'm looking at III and VII places, they're not there). Do anyone else have this issue too?
Title: Re: Discussion on TES V: Skyrim
Post by: ThtblovesDF on December 05, 2011, 10:31:46 am
There are other "heros" around, more often then not they need some help from you...
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on December 05, 2011, 10:34:04 am
The treasure maps seem to be broken for me, none of the treasure's show up (I'm looking at III and VII places, they're not there). Do anyone else have this issue too?
I never go a treasuremap and found the treasure cause I already knew where it was. So don't think its connected like that, unless I am doing it wrong...
Title: Re: Discussion on TES V: Skyrim
Post by: Saurus33 on December 05, 2011, 10:55:05 am
So, I now have Skyrim, and as I predicted the level scaling is getting to me. I find myself thinking, oh damn, why did I want to use alchemy again? It will just make my enemies stronger.

Aside from that, it seems to be going pretty well.
I do have a few questions, however.

1. How do you activate racial powers/tell when they are active?
So far I haven't actually noticed any benefit from my orc's beserker rage, and I can't tell if it is because I haven't turned it on or because it isn't very powerful.
2. How do you kill groups of mages?
They just keep burning me alive, and it is getting tiring.

P.S. I have the PC version.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on December 05, 2011, 11:24:17 am
1, Racial powers are activated by whatever key uses shouts, you need to equip them in the magic menu, unless they're passive.

2, Sprint up and smash their faces in.
Title: Re: Discussion on TES V: Skyrim
Post by: Raddish on December 05, 2011, 11:33:00 am
Taking out mages can be easier with certain shouts.  Depending on the shout you could not a group down, rush into their face before they can react or slowly charge while immune to damage.  Or whatever other shouts come in handy in those situations.

The other way I have worked out is making yourself really resistant to their magic until they don't use it.  My nord character while not technically immune to frost damage will never have it cast at him by mages or the dragons because he has 100% resistance, not sure if thats common or just him though...
Title: Re: Discussion on TES V: Skyrim
Post by: BigD145 on December 05, 2011, 12:05:39 pm
The treasure maps seem to be broken for me, none of the treasure's show up (I'm looking at III and VII places, they're not there). Do anyone else have this issue too?

They are there and hidden in plain sight. Keep looking.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on December 05, 2011, 12:28:50 pm
The treasure maps seem to be broken for me, none of the treasure's show up (I'm looking at III and VII places, they're not there). Do anyone else have this issue too?

They are there and hidden in plain sight. Keep looking.

No, what I'm trying to say is that they are not there. When I couldn't find them I looked at a Youtube guide, and yeah, there's no chests where they should be.
Title: Re: Discussion on TES V: Skyrim
Post by: BigD145 on December 05, 2011, 12:48:43 pm
The treasure maps seem to be broken for me, none of the treasure's show up (I'm looking at III and VII places, they're not there). Do anyone else have this issue too?

They are there and hidden in plain sight. Keep looking.

No, what I'm trying to say is that they are not there. When I couldn't find them I looked at a Youtube guide, and yeah, there's no chests where they should be.

That is odd, although might not be so odd if you're running the 1.2 update.
Title: Re: Discussion on TES V: Skyrim
Post by: eggrock on December 05, 2011, 02:14:05 pm
snip wall of text ;)

Yep, I read it, and I think it's exactly as you say. In the end, Skyrim is Oblivion with slightly different leveled lists. The scaling plays out pretty well with the build I'm playing (mage using Destruction) and the environment is very immersive, but I fear I'm going to hit the same, I've-done-enough wall that I hit in Morrowind, Oblivion and Fallout 3. I definitely get my money's worth with Bethesda games and Skyrim is already my favorite, but they still need some improvement to become truly epic.

Now I'm sitting here, wondering how I think the game *should* work. Not the time or place to discuss that, I think, so on to a different topic:

I visited the mage in Dragonsreach to offload some junk, and was happy to see a filled Grand Soul gem. I like to snap those up since I always have more crap to sell than vendors have money, but then I realized I didn't have my haggling gear on. I broke convo, equipped my gear and went back to the buy/sell screen--and the Grand Soul gem was gone! Switched back to normal gear--still gone.

I didn't bother trying to reproduce it from saves but found it curious.
Title: Re: Discussion on TES V: Skyrim
Post by: ductape on December 05, 2011, 02:30:57 pm
snip wall of text ;)

Yep, I read it, and I think it's exactly as you say. In the end, Skyrim is Oblivion with slightly different leveled lists. The scaling plays out pretty well with the build I'm playing (mage using Destruction) and the environment is very immersive, but I fear I'm going to hit the same, I've-done-enough wall that I hit in Morrowind, Oblivion and Fallout 3. I definitely get my money's worth with Bethesda games and Skyrim is already my favorite, but they still need some improvement to become truly epic.

Now I'm sitting here, wondering how I think the game *should* work. Not the time or place to discuss that, I think, so on to a different topic:

I visited the mage in Dragonsreach to offload some junk, and was happy to see a filled Grand Soul gem. I like to snap those up since I always have more crap to sell than vendors have money, but then I realized I didn't have my haggling gear on. I broke convo, equipped my gear and went back to the buy/sell screen--and the Grand Soul gem was gone! Switched back to normal gear--still gone.

I didn't bother trying to reproduce it from saves but found it curious.
He must have used it to recharge his enchanted Hood of Arrogance.

Title: Re: Discussion on TES V: Skyrim
Post by: Toady Two on December 05, 2011, 03:44:23 pm
http://www.youtube.com/watch?v=93W6mB0ZqCM&feature=related

One of the best thing about Skyrim is that the bugs you encounter have a greater chance of being hilarious than being annoying :D
Title: Re: Discussion on TES V: Skyrim
Post by: Sordid on December 05, 2011, 03:48:32 pm
I love that video, it starts out ridiculous and then just gets even more so. And at the end the guy just sits in the saddle acting like nothing happened.
"Who, me? Nah, I'm just sitting on my horse." :D
Title: Re: Discussion on TES V: Skyrim
Post by: Dutchling on December 05, 2011, 04:19:39 pm
'Need something?'
Title: Re: Discussion on TES V: Skyrim
Post by: eggrock on December 05, 2011, 05:08:18 pm
snip wall of text ;)

Yep, I read it, and I think it's exactly as you say. In the end, Skyrim is Oblivion with slightly different leveled lists. The scaling plays out pretty well with the build I'm playing (mage using Destruction) and the environment is very immersive, but I fear I'm going to hit the same, I've-done-enough wall that I hit in Morrowind, Oblivion and Fallout 3. I definitely get my money's worth with Bethesda games and Skyrim is already my favorite, but they still need some improvement to become truly epic.

Now I'm sitting here, wondering how I think the game *should* work. Not the time or place to discuss that, I think, so on to a different topic:

I visited the mage in Dragonsreach to offload some junk, and was happy to see a filled Grand Soul gem. I like to snap those up since I always have more crap to sell than vendors have money, but then I realized I didn't have my haggling gear on. I broke convo, equipped my gear and went back to the buy/sell screen--and the Grand Soul gem was gone! Switched back to normal gear--still gone.

I didn't bother trying to reproduce it from saves but found it curious.
He must have used it to recharge his enchanted Hood of Arrogance.

He's always been very obsequious to me. It's the kid running around in the Jarl's house that needs to experience the joys of licking boots--dorf boots covered with syndrome is what I'm thinking.
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on December 05, 2011, 05:35:08 pm
they make unkillable snotty brats...then they question why people make mods to be able to kill them...
either they teach the kids to behave, either they teach them to be beheaded.
huh the pun!
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on December 05, 2011, 05:44:32 pm
To be fair, snotty brat is snotty for a reason.

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on December 06, 2011, 03:22:53 am
my favorite typ of jokeing around is to take advantage of the silly havoc mechanics.
for this you need a Flame Antroch and being able to actualy kill him.

Flame Antroch upon death explodes in a hurning flames. that explosion is harming everybody in the range but doesnt make them agro toward you. the thing is - the physical "shockwave" from this explosion is far more powerfull then the damage.
so you enter a shop or a store. summon the antroch. kill him. step back and enjoy the show.
sidenote - dont be low on health. i got killed by a flying kettle once and the shopkeeper got pirced with a broom.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on December 06, 2011, 10:21:20 am
my favorite typ of jokeing around is to take advantage of the silly havoc mechanics.
for this you need a Flame Antroch and being able to actualy kill him.

Flame Antroch upon death explodes in a hurning flames. that explosion is harming everybody in the range but doesnt make them agro toward you. the thing is - the physical "shockwave" from this explosion is far more powerfull then the damage.
so you enter a shop or a store. summon the antroch. kill him. step back and enjoy the show.
sidenote - dont be low on health. i got killed by a flying kettle once and the shopkeeper got pirced with a broom.
Summoned atronach don't explode on death, they vanish.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on December 06, 2011, 10:31:11 am
my favorite typ of jokeing around is to take advantage of the silly havoc mechanics.
for this you need a Flame Antroch and being able to actualy kill him.

Flame Antroch upon death explodes in a hurning flames. that explosion is harming everybody in the range but doesnt make them agro toward you. the thing is - the physical "shockwave" from this explosion is far more powerfull then the damage.
so you enter a shop or a store. summon the antroch. kill him. step back and enjoy the show.
sidenote - dont be low on health. i got killed by a flying kettle once and the shopkeeper got pirced with a broom.
Summoned atronach don't explode on death, they vanish.
well my do. i didnt made that up :P
Title: Re: Discussion on TES V: Skyrim
Post by: Frajic on December 06, 2011, 11:14:14 am
Anyone else looking forward to the Construction Set being released in January? I'm going to try my hand at modding, so I'm getting some practice in early by learning how to do it for Oblivion.
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on December 06, 2011, 11:19:10 am
Atronachs that are killed to death do explode. Ones that time out merely fade.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on December 06, 2011, 11:30:29 am
Atronachs that are killed to death do explode. Ones that time out merely fade.
Maybe I'm bugged then, but any flame atronach I summon via conjuration will just fade away when I ice spike it in the face.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on December 06, 2011, 11:34:29 am
So, is there anything to do with the dragon claws once you've opened the doors in the barrows, aside from decorating my house? Because I have 2 coral claws taking up space in my inventory right now.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on December 06, 2011, 11:35:11 am
So, is there anything to do with the dragon claws once you've opened the doors in the barrows, aside from decorating my house? Because I have 2 coral claws taking up space in my inventory right now.
I sell them. They're worth a small bit of change.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on December 06, 2011, 11:36:33 am
Heh, I bought the coral dragon claw for 50 gold, then instantly sold it back for 55 gold. This woman is a terrible merchant.

I suppose I'll just get the collection then pawn them all off then.
Title: Re: Discussion on TES V: Skyrim
Post by: Sordid on December 06, 2011, 11:38:34 am
Well I can't even do that, since mine appear bugged. The blue one, sapphire or whatever, specifically. I did the quest, dropped the claw off in my house no problem. Later I wanted to move it, so I picked it up again and guess what, it became a quest item again. So now I'm stuck with it.
Bethsooooft! >:O
Title: Re: Discussion on TES V: Skyrim
Post by: Tellemurius on December 06, 2011, 11:47:25 am
Well I can't even do that, since mine appear bugged. The blue one, sapphire or whatever, specifically. I did the quest, dropped the claw off in my house no problem. Later I wanted to move it, so I picked it up again and guess what, it became a quest item again. So now I'm stuck with it.
Bethsooooft! >:O
i think the summon creature disposal trick still works, won't know cause laptop is dead with my game -_-
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on December 06, 2011, 05:33:20 pm
Anyone seen Ctrl-Alt-Del's latest comic on Skyrim, or even Three Panel Soul's???
Both quite good...
Title: Re: Discussion on TES V: Skyrim
Post by: Zangi on December 06, 2011, 06:34:00 pm
http://www.skyrimnexus.com/downloads/file.php?id=2855

Best Skyrim mod ever.
Title: Re: Discussion on TES V: Skyrim
Post by: MrWiggles on December 06, 2011, 07:11:06 pm
So, how do you get the console command:

setrelationshiprank

I sorta pissed off someone, accidentally, and I really dont want to back track.
Title: Re: Discussion on TES V: Skyrim
Post by: NobodyPro on December 06, 2011, 07:29:34 pm
http://www.skyrimnexus.com/downloads/file.php?id=2855
I installed it, used it's third tier once, laughed for a good five minutes went questing and didn't hear it for a good half-hour but then I find a Draugr Overlord and suddenly "YAAAY!"
I fell off my chair laughing. I don't even watch the show.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on December 06, 2011, 08:21:29 pm
So, how do you get the console command:

setrelationshiprank

I sorta pissed off someone, accidentally, and I really dont want to back track.

If it's anything like the rest of them-

1, Open up the console with Someone in view (might have to be close)
2, Click on Someone. His ID should show up on top of the console window.
3, Enter setrelationshiprank and whatever rank you want to set it to.

Unfortunately, I don't know the specifics of 3.
Title: Re: Discussion on TES V: Skyrim
Post by: Greiger on December 06, 2011, 10:20:54 pm
I have graduated from spawning dragons in places where dragons are not supposed to be to spawning cheese on the top of hills and watching them roll downhill after remembering my old escapades of filling the blades temple in oblivion with watermelons and opening the gate after seeing a cheese rolling youtube video.

It resulted in me finding a cramped stormcloak tent at the end of a particularly enjoyable running of the cheeses from high hrothgar and filling it to the brie m with cheese. and using freefly cam to look at it from outside.

Sadly however I spawned a little bit too much cheesy goodness to aid in the war effort and the game crashed before I took a screenie.

Now I just need to find a cramped little room with sealable doors to do it in and then open the door to release the yellowish nuke upon adjacent rooms.

-------------------------------------------------------------------------
EDIT: You have been a loyal companion for weeks now Kharjo, open the door for your reward.

(http://img.ie/images/48b89_thumb.png) (http://img.ie/48b89.png.html)

Did you smell that coming buddy?  Note that it will probably start going bad soon, so you should probably start eating quickly, I don't want my alchemy chamber smelling like rotten cheese.    P.S. My wife is in there someplace.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on December 07, 2011, 03:23:34 am
just wanted to share
http://www.newgrounds.com/portal/view/584866
http://www.newgrounds.com/portal/view/584959
http://www.newgrounds.com/portal/view/584912
http://www.newgrounds.com/portal/view/584989

incredible how inspiring this game is.
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on December 07, 2011, 03:26:16 am
I have graduated from spawning dragons in places where dragons are not supposed to be to spawning cheese on the top of hills and watching them roll downhill after remembering my old escapades of filling the blades temple in oblivion with watermelons and opening the gate after seeing a cheese rolling youtube video.

It resulted in me finding a cramped stormcloak tent at the end of a particularly enjoyable running of the cheeses from high hrothgar and filling it to the brie m with cheese. and using freefly cam to look at it from outside.

Sadly however I spawned a little bit too much cheesy goodness to aid in the war effort and the game crashed before I took a screenie.

Now I just need to find a cramped little room with sealable doors to do it in and then open the door to release the yellowish nuke upon adjacent rooms.

-------------------------------------------------------------------------
EDIT: You have been a loyal companion for weeks now Kharjo, open the door for your reward.

(http://img.ie/images/48b89_thumb.png) (http://img.ie/48b89.png.html)

Did you smell that coming buddy?  Note that it will probably start going bad soon, so you should probably start eating quickly, I don't want my alchemy chamber smelling like rotten cheese.    P.S. My wife is in there someplace.

How did you spawn stuff out in the field? Placeatme? Or did you utilize a glitch?
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on December 07, 2011, 03:55:30 am
player.placeatme 64b33 500

Yes, I have it memorised.
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on December 07, 2011, 07:47:51 am
player.placeatme 64b33 500

Yes, I have it memorised.

Speaking of memorization...
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on December 07, 2011, 10:04:08 am
I tried it with a couple hundred gold coins. Sadly they're so small they just stack up in tiny little piles.

I did have a lot of fun casting "Wall of Bread" during the starting sequence.
Title: Re: Discussion on TES V: Skyrim
Post by: Azkanan on December 07, 2011, 10:59:31 am
http://www.newgrounds.com/portal/view/584959

Quabble Quaabble! FUSROHDAH

I splashed snot all over my keyboard (has cold) from that. Oh god my ribs.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on December 07, 2011, 11:16:42 am
I tried it with a couple hundred gold coins. Sadly they're so small they just stack up in tiny little piles.
Actually that might look pretty cool. I'm gonna summon like 10k gold coins in my basement.
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on December 07, 2011, 11:19:46 am
Make sure your computer is actually god first. It's still 10k physics objects...
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on December 07, 2011, 11:25:04 am
Make sure your computer is actually god first. It's still 10k physics objects...
Well mine does run the game on highest settings pretty smoothly. I did 5k cheese wheels down a mountain for lulz and no slowdown. Should be okay.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on December 07, 2011, 12:25:08 pm
http://www.newgrounds.com/portal/view/584959

Quabble Quaabble! FUSROHDAH

I splashed snot all over my keyboard (has cold) from that. Oh god my ribs.
glad you liked it :) i for example almost chocked myself with coffee at the ending ("aaahhh what a good landing spot ^.^" )
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on December 07, 2011, 01:14:48 pm
The Elder Scrolls V: Skyrim Updated
Product Update - Valve
Patch 1.3 Notes:

General stability improvements
Optimize performance for Core 2 Duo CPUs
Fixed Radiant Story incorrectly filling certain roles
Fixed magic resistances not calculating properly
Fixed issue with placing books on bookshelves inside player purchased homes
Fixed dragon animation issues with saving and loading
Fixed Y-look input to scale correctly with framerate
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on December 07, 2011, 01:19:00 pm
yes but...

does it work?
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on December 07, 2011, 01:19:56 pm
Does it list what they broke in this patch?
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on December 07, 2011, 01:20:25 pm
Haven't finished downloading it.
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on December 07, 2011, 01:22:11 pm
crossing fingers.

how much does it weight in all? afraid of turning on steam.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on December 07, 2011, 01:24:31 pm
51mb update.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on December 07, 2011, 01:28:30 pm
Ok, so Giants will now launch themselves to the moon when they attack.
Guard meshes have all been replaced with wolves.
Bows use swords as ammo.
Two handed weapons are now wielded in 1 hand, and can be dual wielded.

My guesses anyway.
Title: Re: Discussion on TES V: Skyrim
Post by: freeformschooler on December 07, 2011, 01:30:40 pm
Ok, so Giants will now launch themselves to the moon when they attack.
Guard meshes have all been replaced with wolves.
Bows use swords as ammo.
Two handed weapons are now wielded in 1 hand, and can be dual wielded.

My guesses anyway.

Am I a bad person for wishing all of these things to be true.
Title: Re: Discussion on TES V: Skyrim
Post by: Metalax on December 07, 2011, 01:31:54 pm
Bows use swords as ammo.

I see nothing wrong with this.
Title: Re: Discussion on TES V: Skyrim
Post by: Dakorma on December 07, 2011, 01:47:38 pm
http://www.youtube.com/watch?v=SpV6t3-uhuE

Sums up my most of my views almost perfectly. Not all of them. I don't actually love it.
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on December 07, 2011, 02:04:02 pm
Faces sometimes become invisible.
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on December 07, 2011, 02:05:30 pm
you know. i once wrote about old games without bugs.
well...freelancer (which i just recently discovered) had bugs, for one patch, and only on the multiplayer server.
so...that's a low bug game? i'll keep playing that since it's marvelous! the dust clouds and all, getting lost, avoiding debris.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on December 07, 2011, 02:30:52 pm
Faces sometimes become invisible.

Not a new bug though, I got that after the previous "patch".
Title: Re: Discussion on TES V: Skyrim
Post by: Astral on December 07, 2011, 02:38:58 pm
you know. i once wrote about old games without bugs.

And then you took an arrow to the knee?

(Sorry, couldn't resist.)
Title: Re: Discussion on TES V: Skyrim
Post by: Werdna on December 07, 2011, 02:55:30 pm
The orphanage guild questline is the worst.  I manage to kill the head of the guild and the little snot-dribblers don't even bother to elect me the new leader!  Sure kids, the lady running around screaming "Please don't kill me!" is a great choice, I get it.  Don't come running to me when she starts cutting the playground time to 15 minutes with 'no running!', and starts locking your asses up in the timeout closet with a bucket and a moldy hunk o cheese.  Riften could've been ours, what could they have done to stop an army of unkillable, un-pickpocketable brats?  I had an entire inventory of pilfered mead I could've shared with you, but you chose the land of watered milk and sippy cups.

We could've been good together. 
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on December 07, 2011, 03:05:08 pm
I killed both of the women in the orphanage, I ain't leaving no witnesses1


1 Actually I am, leaving lots, but that's because Bethesda know the way I want to play the game better than I do, and have seen fit to railroad me into not being able to kill 90% of Skyrim.

Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on December 07, 2011, 03:48:55 pm
What we need is a non-essential mod. Make it so killing quest characters marks those quests as failed. Kill the greybeards? No more main quest, I guess.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on December 07, 2011, 03:51:27 pm
Of course, it needs to be modded that only the player can kill them, or something like that. The AI is not near good enough to let them be killable on their own, they'd commit suicide in no time.
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on December 07, 2011, 04:18:56 pm
Companions are like that. They can't be killed by others, but the player can.

Or it may be that NPCs ignore unconscious companions. I'm not sure.

What I do know is that as soon as this mod exists, I will make a character with the sole motivation of saving skyrim by killing it all before the dragons can.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on December 07, 2011, 04:22:47 pm
They're just being ignored. Area effect damage can still kill them, as can lingering damage effects, but enemies won't attack them directly.
Title: Re: Discussion on TES V: Skyrim
Post by: Teneb on December 07, 2011, 04:49:57 pm
They may still die if the damage is too great, I think. Lost a companion to a master vampire, another to a frost troll and third to a centurion. (that last one may be because of the steam attack, as said companion was already on the ground.)
Title: Re: Discussion on TES V: Skyrim
Post by: zakkeh on December 07, 2011, 04:51:07 pm
I killed both of the women in the orphanage, I ain't leaving no witnesses1


1 Actually I am, leaving lots, but that's because Bethesda know the way I want to play the game better than I do, and have seen fit to railroad me into not being able to kill 90% of Skyrim.


I really don't understand why they're unkillable, either. Once you complete the Empire's side, you are told to clear them out, and even without starting hostilities you can't talk to them at all...
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on December 07, 2011, 05:33:37 pm
Ok, so Giants will now launch themselves to the moon when they attack.
Guard meshes have all been replaced with wolves.
Bows use swords as ammo.
Two handed weapons are now wielded in 1 hand, and can be dual wielded.

My guesses anyway.
this would actualy be quite epic
Title: Re: Discussion on TES V: Skyrim
Post by: Rakonas on December 07, 2011, 05:44:44 pm
http://www.youtube.com/watch?v=SpV6t3-uhuE

Sums up my most of my views almost perfectly. Not all of them. I don't actually love it.
So Skyrim is actually Bethesda's plot that turned out to be Springtime for Hitler?
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on December 07, 2011, 05:48:21 pm
And Germany!
Title: Re: Discussion on TES V: Skyrim
Post by: Sartain on December 07, 2011, 05:58:30 pm
What we need is a non-essential mod. Make it so killing quest characters marks those quests as failed. Kill the greybeards? No more main quest, I guess.

There was actually a non-essential NPCs mod up at the Skyrim Nexus some days back, but it got taken down for some reason I don't know :(
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on December 07, 2011, 05:59:04 pm
Bethesda is kinda reactionary. Consider the addons for Fallout 3 like Operation Anchorage- it was basically a FPS because people said they felt that the combat had been neglected.

So I'm betting that the first skyrim DLC will be something involving a great deal of entirely killable NPCs.
Title: Re: Discussion on TES V: Skyrim
Post by: Cecilff2 on December 07, 2011, 05:59:52 pm
What we need is a non-essential mod. Make it so killing quest characters marks those quests as failed. Kill the greybeards? No more main quest, I guess.

There was actually a non-essential NPCs mod up at the Skyrim Nexus some days back, but it got taken down for some reason I don't know :(

Does Skyrim Nexus allow mods that allow you to kill kids?  Cause that'd probably be the reason if not.

I haven't really payed much attention to the Nexus lately.
Title: Re: Discussion on TES V: Skyrim
Post by: C4lv1n on December 07, 2011, 09:08:03 pm
The nexus is very good at flipping their shit about absoloutley nothing, taking shit way to seriously and generally pissing people off.
Title: Re: Discussion on TES V: Skyrim
Post by: Saurus33 on December 07, 2011, 09:11:33 pm
Skyrim Nexus does allow child-killing mods; I downloaded one from there myself. I haven't actually killed any children yet, but it does soothe the annoyance factor of the little brats, knowing that I could murder them if I so chose.

In semi-related news, I am stuck. I am stuck at:
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Sordid on December 07, 2011, 09:13:23 pm
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Saurus33 on December 07, 2011, 09:31:21 pm
Thankyou.
Title: Re: Discussion on TES V: Skyrim
Post by: Greiger on December 07, 2011, 10:56:14 pm
I've seen my companion get killed by mobs directly before.  It seems that if they are out of other valid targets they will finish them off.  When I saw it happen it was with an execution style finisher.  Had a group of enemies between me and my companion in the doorway with other enemies in with my companion.  They downed my companion and after a second or two (probably doing a pathing check and seeing they can't get to me through their buddies) they finished him off and stood waiting for a path to open up to me.
Title: Re: Discussion on TES V: Skyrim
Post by: MrWiggles on December 07, 2011, 11:36:50 pm
I've seen my companion get killed by mobs directly before.  It seems that if they are out of other valid targets they will finish them off.  When I saw it happen it was with an execution style finisher.  Had a group of enemies between me and my companion in the doorway with other enemies in with my companion.  They downed my companion and after a second or two (probably doing a pathing check and seeing they can't get to me through their buddies) they finished him off and stood waiting for a path to open up to me.

Lydia died probably a score of times on me so far. I admit, and save scum when that happens. I've grown attached to Lydia. I'm thinking of setting her immortal.

Though, I dont know, it feels less cheaty to save scum then set her immortal.  As there a chance, that she'll die and I'll move on, and I wont know. I wont want to back track to save her. SO, there a possibility that she'll die.

In the mean time, she has amor that buffs her HP, a ring that buffs her HP, and a necklace that buffs her HP.

All that does, is making healing hands take for freaken ever...

Sorta unrelated.

I'm level 44, and my armor rating is in the 900s. I AM A FUCKING TANK!

I'm trying to get my Heavy Armor to a hundred, so now, I can let the mobs just wail on me, and they cant kill me.
Title: Re: Discussion on TES V: Skyrim
Post by: Solifuge on December 07, 2011, 11:41:51 pm
http://www.youtube.com/watch?v=SpV6t3-uhuE

Sums up my most of my views almost perfectly. Not all of them. I don't actually love it.

I've got to say, I didn't really care for this review. I found many of her arguments based on broad generalizations which she supported with few to no examples; "every single mission is the same", "there is no good story", "no characters have any personality", "there are too many quests", "Skyrim doesn't perfect anything", "I've played this game a million times before", etc.

I strongly disagree with many of the things she cites as faults of the game... and sometimes she disagrees directly with herself. Some examples of things she cites as faults of the game are:

I'll grant that I do have an intelligence bias, but she didn't seem to be approaching her review from a very intelligent direction. Please forgive me if I give offense, but her videos all seem to see her wearing cleavage-exposing clothing, with camera shots that frame her face and boobs... which leads me to suspect that she's selling her videos with a pretty face, rather than well-thought-out and compelling reviews.
Title: Re: Discussion on TES V: Skyrim
Post by: BigD145 on December 07, 2011, 11:47:44 pm
words

Shut up dude, boobs.

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Biag on December 08, 2011, 12:14:24 am
http://www.youtube.com/watch?v=SpV6t3-uhuE

Sums up my most of my views almost perfectly. Not all of them. I don't actually love it.
-snip-

I agree with you and with her. I love the game, but she makes a good point in that I'm really not sure why I'm having fun. The Elder Scrolls series has always had a kind of monotony that puts me straight to sleep, but for some reason I'm enjoying Skyrim despite that.

Also, I just encountered my first Draugr Death Overlord. I was like "Oh shit! Well, now I have an excuse to use this scroll..." Scroll: Guardian Circle. Undead up to level 35 flee when they enter. I cast it and the bad guy walked right through like it was nothing. Wait, so, I'm level 16 and the game is putting me up against sub-bosses more than twice my power? What the hell, autobalance?
Title: Re: Discussion on TES V: Skyrim
Post by: Grakelin on December 08, 2011, 12:19:18 am
words

Shut up dude, boobs.

Spoiler (click to show/hide)

Camera panned back for maximum cleavage, left immediately.

(Just kidding, I kept watching)

I strongly disagree with many of the things she cites as faults of the game... and sometimes she disagrees directly with herself. Some examples of things she cites as faults of the game are:
  • The game has too much dialogue, which she didn't care about. That's fine, but it was all skippable, and the interface practically hands your quest objectives to you, so you don't even need to listen to it.
  • The game has no story. Er... wait, what? What about all that dialogue she complained about?
  • The characters have no personality. See the above.


No, she's right. People seem to spend a lot of time telling you nothing, a lot of the quests lack an actual start thread (I lol'd at one of them in Windhelm today, where I wandered into a store and said "Hey, none of your stuff is stolen, is it?" and the Dark Elf inside said "No, that would be silly. Oh, speaking of which, this woman I know lost a ring just like the one I have here. Here, stranger, sneak this into her house for me so we don't get in trouble"), and I can't love any of the characters. Like, what's up with Lydia? She's a companion you pick up during the main quest, but the only personality trait she exhibits is an excessive clumsiness which forces me to leave her behind if the dungeon has any traps. Some of the quests have pretty interesting stories (I especially liked everything I was getting up in that one town in the Reach, though I was disappointed when

Spoiler (click to show/hide)
)

However, the main quest is really slow and meandering. It's more of an excuse to walk to all these different cities and do the side missions than it is an epic story on its own. Which is odd, because it pretends to have this sense of urgency, what with dragons killing everything.[/list]
Title: Re: Discussion on TES V: Skyrim
Post by: Dakk on December 08, 2011, 12:31:40 am
Vaguely attractive woman reviewing a bethesta game.

Serious review?

(http://t0.gstatic.com/images?q=tbn:ANd9GcSTJ15oB-IsAKs_5tERX1qg2ycmWXmnLGZZkafJRC9AbSIyiIKlP3fnrLm9)

Title: Re: Discussion on TES V: Skyrim
Post by: Solifuge on December 08, 2011, 12:33:23 am
I just encountered my first Draugr Death Overlord. I was like "Oh shit! Well, now I have an excuse to use this scroll..." Scroll: Guardian Circle. Undead up to level 35 flee when they enter. I cast it and the bad guy walked right through like it was nothing. Wait, so, I'm level 16 and the game is putting me up against sub-bosses more than twice my power? What the hell, autobalance?

I play the game on the hardest difficulty setting, because I like having every fight be a fight for my life, even if I've planned and prepared for each encounter... and the game generally delivers. I like being wholly outmatched in most fights, and having my plans turned awry because it makes it more challenging. However, I might be a gaming masochist.

In other news, this song (http://www.youtube.com/watch?feature=player_embedded&v=j50u0zUeCmU).

I'm not generally a big fan of rap, especially when written about video games... but his ability to rhyme with Dhovakiim with an unusual word for Eggplant in a way that makes sense won me over.
Title: Re: Discussion on TES V: Skyrim
Post by: Microcline on December 08, 2011, 01:32:57 am
words

Shut up dude, boobs.

Spoiler (click to show/hide)
I didn't even make it that far.

I strongly disagree with many of the things she cites as faults of the game... and sometimes she disagrees directly with herself. Some examples of things she cites as faults of the game are:
  • The game has too much dialogue, which she didn't care about. That's fine, but it was all skippable, and the interface practically hands your quest objectives to you, so you don't even need to listen to it.
  • The game has no story. Er... wait, what? What about all that dialogue she complained about?
  • The characters have no personality. See the above.


No, she's right. People seem to spend a lot of time telling you nothing, a lot of the quests lack an actual start thread (I lol'd at one of them in Windhelm today, where I wandered into a store and said "Hey, none of your stuff is stolen, is it?" and the Dark Elf inside said "No, that would be silly. Oh, speaking of which, this woman I know lost a ring just like the one I have here. Here, stranger, sneak this into her house for me so we don't get in trouble"), and I can't love any of the characters. Like, what's up with Lydia? She's a companion you pick up during the main quest, but the only personality trait she exhibits is an excessive clumsiness which forces me to leave her behind if the dungeon has any traps. Some of the quests have pretty interesting stories (I especially liked everything I was getting up in that one town in the Reach, though I was disappointed when

Spoiler (click to show/hide)
)
I'd have to agree that there's too little dialog in the game, most likely thrown under the bus due to voiceacting.  I also suspect that Bethesda skimped on the writing staff, which is why all of the quests are lackluster and despite having different VAs the characters still draw lines from the same pool.

A more valid complaint is too much unskippable dialogue.  How much time do I have to waste FUS RO DAH-ing the greybeards while I waited for Arngeir to finish speaking, not to mention the ridiculous sequences where you are locked in dialog mode and can't skip, like with the Augur.  Why they don't understand that some people read the text and don't care about the overpriced voiceacting the first time, let alone the second is beyond me.  The opening sequence is also terrible, as it's like they didn't learn anything from Oblivion.  No one wants to run the same slow tutorial level, and the "epicness" wears off halfway through your first time. 

In Morrowind, all you needed to earn your freedom was
(skippable) intro cinematic
make the obvious "last night's storm" joke
fill out some forms (there are a few ways you can do this, and the choice is yours)

So in less than a minute you could be taking an Icarian Flight scroll halfway to Solsthiem.

However, the main quest is really slow and meandering. It's more of an excuse to walk to all these different cities and do the side missions than it is an epic story on its own. Which is odd, because it pretends to have this sense of urgency, what with dragons killing everything.
I've always found that urgency in TES quests is inversely proportional to how interesting it actually is, as if they know that no one would do it otherwise and feel compelled to railroad you into it anyway.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on December 08, 2011, 02:31:35 am
Some games benefit from players being "on the clock." TES games are not one of them. There's too much to do. Creating urgency by having time constraints wouldn't improve the game IMO. Especially not when at least 1/3rd of the encounters out there are meant for poorly equipped explorers just wandering around.
Title: Re: Discussion on TES V: Skyrim
Post by: Dakorma on December 08, 2011, 03:43:50 am
http://www.youtube.com/watch?v=SpV6t3-uhuE

Sums up my most of my views almost perfectly. Not all of them. I don't actually love it.

I've got to say, I didn't really care for this review. I found many of her arguments based on broad generalizations which she supported with few to no examples; "every single mission is the same", "there is no good story", "no characters have any personality", "there are too many quests", "Skyrim doesn't perfect anything", "I've played this game a million times before", etc.

I strongly disagree with many of the things she cites as faults of the game... and sometimes she disagrees directly with herself. Some examples of things she cites as faults of the game are:
  • There are too many quests, and every one is the same. The first part is kinda the entire point of the Sandbox Game... and the glory of the game is that you don't need to do any of them. The second part is entirely inaccurate, unless she means several quests involved retrieving specific items, interacting with (ex. talking to/killing) specific people, or going to/exploring specific places... which not only sums up the quests, but all the mechanics of this game, and most games ever.

I'll grant that I do have an intelligence bias, but she didn't seem to be approaching her review from a very intelligent direction. Please forgive me if I give offense, but her videos all seem to see her wearing cleavage-exposing clothing, with camera shots that frame her face and boobs... which leads me to suspect that she's selling her videos with a pretty face, rather than well-thought-out and compelling reviews.

Focusing only on this one, her complaint is that all the quests have around 4 main types. She doesn't list them but I'll do this. Go here, kill this, Go here, deliver this, Go here, get this, go here... and I'm actually unsure what the fourth type is. Maybe escort this character to this location? Maybe go here sneak through this location?

Here's the thing, here's an example of the quest types in New Vegas. All of those quests in addition to these, Go here and get this group of people to side with you or kill them, or ignore this quest and continue on. Go here and investigate this. Go here, and convince this person to do X. And there were often multiple paths through missions, rather than in Skyrim, where the majority of missions are purely linear.

To put it simply outside the main quest, there was a noticeable lack of variety in regards to quest design. In the main quest, there is as well. It's just less noticeable because it varies it from mission to mission unlike the faction quest lines.


Not only that but the game suffers from the too much too fast syndrome, it renders things bland, you find yourself not really comprehending everything because the pacing is off. This is a stark contrast to Morrowind and even Oblivion. Where after each quest you were given a chance to mull things over. Often times in Morrowind the questlines went, Plot mission, several misc missions, plot mission. This gave the sense that there were actually people preparing things, and the world was slower, and more realistic. Rather than in Skyrim where I apparently became the leader of the companions in roughly 4-12 days, considering I was only involved in their organization for 4-12 days I really doubt anyone is going to accept me in a leadership position. The streamlining of the questlines really killed the game for me. Both for this, and partially for Oblivion, one thing I do have to say that it does far better than Oblivion, is be a hiking sim. It has a far better environ to explore.


Also, I'm gay, and I find this review at least somewhat intelligent.
Title: Re: Discussion on TES V: Skyrim
Post by: Toady One on December 08, 2011, 03:46:44 am
(please try to keep it together in here -- I removed one post which crossed the boundary)
Title: Re: Discussion on TES V: Skyrim
Post by: Zangi on December 08, 2011, 03:51:36 am
1st dungeon on the main quest, I already hit level 6 by the end, got about 4 levels just trawling that.
Companion initiation quest got me to 10-ish.

Am I doing something wrong?
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on December 08, 2011, 03:54:55 am
I see some of the points that that reviewer made, but it seemed like she would trail off on tangents for a moment too much. That and it only playing in one ear. Kinda got annoying. Heck I wear my headphones even when there is nothing playing just to have that silence that they provide while I am thinking and browsing through my Fourms/Webcomic/Manga, but one ear sounds/music/voices annoy me to hell and back. I ended up closing it down at least 3 times before getting to the end, only opening because I wanted to hear it out to the end...
Title: Re: Discussion on TES V: Skyrim
Post by: Bardum Idith on December 08, 2011, 04:01:23 am
1st dungeon on the main quest, I already hit level 6 by the end, got about 4 levels just trawling that.
Companion initiation quest got me to 10-ish.

Am I doing something wrong?
Nah, leveling is somewhat faster than in Oblivion because all your skills count to it. Though 4 levels in one dungeon seem to be quite a lot.

Also, with my new warrior I just discovered how dangerous accidents with these heavy two handed weapons are. I was fighting Kematu and had to reload twice, but not because I died but because I always killed Lydia who was seriously injured and crawling around at the floor  :P
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on December 08, 2011, 04:18:43 am
(please try to keep it together in here -- I removed one post which crossed the boundary)
Auuh! i wonder which!
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on December 08, 2011, 05:32:11 am
(please try to keep it together in here -- I removed one post which crossed the boundary)
Auuh! i wonder which!
Stuff about what was worth watching more. Not saying which but you could guess...
Anyway...
1st dungeon on the main quest, I already hit level 6 by the end, got about 4 levels just trawling that.
Companion initiation quest got me to 10-ish.

Am I doing something wrong?
Nah, leveling is somewhat faster than in Oblivion because all your skills count to it. Though 4 levels in one dungeon seem to be quite a lot.

Also, with my new warrior I just discovered how dangerous accidents with these heavy two handed weapons are. I was fighting Kematu and had to reload twice, but not because I died but because I always killed Lydia who was seriously injured and crawling around at the floor  :P
I normally am level 10 by the time that I leave the Barrows, thats even without going through to Whiterun first (which technically you are spos to do first, you miss an NPC character your are spos to miss if you don't). I think its cause I play on Master Difficulty that things level differently or monsters take more damage meaning more swings and so forth. Donno actually, never played on anything lower the Master...
Title: Re: Discussion on TES V: Skyrim
Post by: Rakonas on December 08, 2011, 06:14:55 am


I'd have to agree that there's too little dialog in the game, most likely thrown under the bus due to voiceacting.  I also suspect that Bethesda skimped on the writing staff, which is why all of the quests are lackluster and despite having different VAs the characters still draw lines from the same pool.

I don't even.
There are like 10 different voice actors reused over and over again, and they don't seem to make any attempt to have voice actors speaking in different voices. The game would have much, much better dialogue if they had random people do a few voices and such. Voice acting does not take the skill that warrants having one person do 20000 characters when you could just have every one of your staff do a couple characters and then you wouldn't be talking to one quest giver, and in the process of the quest hearing the quest-givers voice in 10 different npc's.
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on December 08, 2011, 06:36:22 am
i usually think by myself while playing skyrim.
so that's why i probably don't care about rinse and repeat quests.
to say, i was walking along the lakeside, for a quest for the guardians, and i see a fort gone a little bit under water (quite a LOT underwater).

i find the entrance, see the skeleton, read the diary, and start speaking.

"yeah...ghosts...where's my magic stuff, yes here it is" *thinking oblivion related.
i walk and hear a scratch.
i jumped on my chair, because i saw nothing.
and had a big breath of relief when i saw the first...NECROMANCER.

"oh well...it's just necromancers. Let's kill them all".

... going back, have more to do. sorry folks!
Title: Re: Discussion on TES V: Skyrim
Post by: Kilroy the Grand on December 08, 2011, 06:41:42 am
I know I've given skyrim a lot of shit, but some of the things fans have made are.... hilarious

http://www.youtube.com/watch?v=zFIZfuDLEy8
Title: Re: Discussion on TES V: Skyrim
Post by: Grakelin on December 08, 2011, 08:19:52 am
Some games benefit from players being "on the clock." TES games are not one of them. There's too much to do. Creating urgency by having time constraints wouldn't improve the game IMO. Especially not when at least 1/3rd of the encounters out there are meant for poorly equipped explorers just wandering around.

I don't mind that it's not "on the clock". Arcanum also lacked a time limit (you could wander around the wilderness for literally years without Kerghan destroying the world). But there is little incentive to rush to the next main quest in Skyrim because the next quest is probably going to be boring or tedious compared to retrieving the Sapphire Claw or some such.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on December 08, 2011, 08:32:26 am
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on December 08, 2011, 08:33:16 am
(http://i1.kwejk.pl/site_media/obrazki/2011/12/30349b4eca8b84ff66609c45a17a8c45.jpeg?1323345789)

Spat on my screen, thank you.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on December 08, 2011, 08:34:00 am
how about now? :P
Title: Re: Discussion on TES V: Skyrim
Post by: Johuotar on December 08, 2011, 11:47:18 am
http://www.youtube.com/watch?feature=player_embedded&v=Ip7QZPw04Ks
 Wow.  8)
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on December 08, 2011, 11:48:00 am
http://www.youtube.com/watch?feature=player_embedded&v=Ip7QZPw04Ks
 Wow.  8)
FUS RO LOL!
Title: Re: Discussion on TES V: Skyrim
Post by: cerapa on December 08, 2011, 12:10:40 pm
http://www.youtube.com/watch?feature=player_embedded&v=Ip7QZPw04Ks
 Wow.  8)
Personally I prefer this one.
http://www.youtube.com/watch?v=YOxVjbGvUpI
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on December 08, 2011, 12:12:06 pm
http://www.youtube.com/watch?feature=player_embedded&v=Ip7QZPw04Ks
 Wow.  8)
Personally I prefer this one.
http://www.youtube.com/watch?v=YOxVjbGvUpI
Jehovakin!
Title: Re: Discussion on TES V: Skyrim
Post by: jmancube on December 08, 2011, 01:15:43 pm
I was kind of hoping that there would be a quest/reward thingy with all of the dragon claws involved, but I'm pretty sure that there isn't. Although it may be all for the better, the reward would probably be lackluster.
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on December 08, 2011, 01:22:45 pm
I was going to collect all the dragon claws, but then I pawned them off took an arrow to the knee.
Title: Re: Discussion on TES V: Skyrim
Post by: Paul on December 08, 2011, 01:36:14 pm
I was kind of hoping that there would be a quest/reward thingy with all of the dragon claws involved, but I'm pretty sure that there isn't. Although it may be all for the better, the reward would probably be lackluster.

Bring all dragon claws together in the magic dragon claw shrine to unlock... the 20% larger dragon claw, with FOUR symbols on the back! Take this special dragon claw to the secret slightly bigger dragon door ten feet behind the shrine through an obvious secret door that only opens once you pick it up, with FOUR combination thingies that takes all of TEN brain cells to set properly. Beyond you shall find the magic sword of doom that instantly kills anything with low enough hit points to die in one hit! Also, there will be a secret door in the back that leads outside to a mysterious bolted door that nobody ever thought to break into in the thousands of years that the claw shrine was there, to save you backtracking the twenty steps to the way you came in. Spectacular!
Title: Re: Discussion on TES V: Skyrim
Post by: Zangi on December 08, 2011, 01:39:25 pm
... My biggest problem with this game: I can't carry ALL the loot.
So many things left behind... it saddens me.  On that note, ALL my level up points go to stamina for the +5 carry weight.  Also, Lydia is great friend, carrying my burdens for me, still not enough though...

Who else has the same problem?
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on December 08, 2011, 01:42:03 pm
once new update installed.
guess what? yeah! now going UP and DOWN is UBER UBER SLOW.

luckily with skyrim configuration utility, courtesy of a modder, i solved by the setting the Y.axis look at a 20X than the X-axis.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on December 08, 2011, 01:42:25 pm
I find it amusing how they removed the repetitive caves and dungeons they had in Oblivion, and replaced them with repetitive enemies :P
At least in your journey through generic mine #3 you'd fight different enemies than in generic mine #2

That said, some of the dungeons I've been to are just fantastic, although I did mistake the little blue orb of light in Yngol (Ygnol?) barrow for a flit switch when I first saw it :X

@Zangi.
Level up pickpocket, one of its perks gives you 100 extra carry weight.
Title: Re: Discussion on TES V: Skyrim
Post by: cerapa on December 08, 2011, 01:42:30 pm
... My biggest problem with this game: I can't carry ALL the loot.
So many things left behind... it saddens me.  On that note, ALL my level up points go to stamina for the +5 carry weight.  Also, Lydia is great friend, carrying my burdens for me, still not enough though...

Who else has the same problem?
Wasnt there a perk that gave 100 additional carrying capacity?
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on December 08, 2011, 01:44:18 pm
... My biggest problem with this game: I can't carry ALL the loot.
So many things left behind... it saddens me.  On that note, ALL my level up points go to stamina for the +5 carry weight.  Also, Lydia is great friend, carrying my burdens for me, still not enough though...

Who else has the same problem?
Wasnt there a perk that gave 100 additional carrying capacity?

Maybe :P
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on December 08, 2011, 02:03:34 pm
Skyrim Nexus does allow child-killing mods; I downloaded one from there myself. I haven't actually killed any children yet, but it does soothe the annoyance factor of the little brats, knowing that I could murder them if I so chose.

In semi-related news, I am stuck. I am stuck at:
Spoiler (click to show/hide)

That's just a loot room, I think. That said, I have been able to pick master locks with only three picks at something like level 50 skill, which is quite easy to get by just unlocking most things you come across.

I have a pure fighter character and he's got more than a hundred picks just collected from bandits. Never takes me more than a pick or two to unlock something.
Title: Re: Discussion on TES V: Skyrim
Post by: Zangi on December 08, 2011, 02:15:51 pm
I suppose I'll have to do some heavy 'borrowing'.

Its fun one-shotting the sleeping carcasses with sneak attacks... also sucking their souls into petty gems with my cheap 1 second soul trap weapon. 
BAM, you murdered it!  Now there is a purple glow and lightning shooting out.


And yea, lockpicking is pretty easy, considering I managed to pick a master at novice level.  No perks either.  It is also a lot less frustrating/annoying then previous iterations... where I just ended up auto-picking or just not bothering with it at all.
Title: Re: Discussion on TES V: Skyrim
Post by: Flying Dice on December 08, 2011, 02:27:35 pm
I'm just glad they went with the FO lockpicking system. Of course, in Oblivion, I would head straight from the beginner dungeon to do the daedra quest for the skeleton key, so lockpicks were a nonissue either way.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on December 08, 2011, 02:29:22 pm
Yeah, get skeleton key, mash x/e button. Still better than Morrowind *stab lock with probe, stab lock with lockpick*
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on December 08, 2011, 02:48:47 pm
... My biggest problem with this game: I can't carry ALL the loot.
So many things left behind... it saddens me.  On that note, ALL my level up points go to stamina for the +5 carry weight.  Also, Lydia is great friend, carrying my burdens for me, still not enough though...

Who else has the same problem?

No problem. A bit tedious, perhaps, but I'm a hoarder and hates to leave stuff I want behind. Scriver's Standard Looting Procedure:

1. Loot things until inventory is full (no really!)
2. Run back to dungeon entrance, store loot in container closest to the door.
3. Repeat 1 & 2 untill dungeon is cleared.
(4. If you have no horse outside the dungeon, go outside and fast travel to the dungeon you're at to magically teleport your horse there)
5. Go back to container and grab all the loot.
6. Go outside, mount horse.
7. Fast travel to town (because you can do that if mounted), sell off loot.

Or at least that's what I used to do, before I got so much money I only bother to grab the most expensive stuff, besides my ongoing quest to have a full set of every kind of armour, of course. I also used to store the loot in containers throughout the dungeon, as I got overencumbered, but I realised it was faster to just run back to the entrance (unless it's one of the few long dungeons) several times than it was to walk back once after I got encumbered again at the first massed loot container.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on December 08, 2011, 04:22:21 pm
Wait how can you end up keeping the skeleton key? Not finish the nightengale quests?
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on December 08, 2011, 04:36:55 pm
Which one is that?
Title: Re: Discussion on TES V: Skyrim
Post by: Teneb on December 08, 2011, 04:38:58 pm
Wait how can you end up keeping the skeleton key? Not finish the nightengale quests?

Pretty much.



A way I've found to haul loot around is to place it all in a corpse, then make it a zombie and fast travel as quickly as can to whatever city I want. Upon arrival zombie will turn to ash, so you just grab the loot and sell it or stash it somewhere.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on December 08, 2011, 04:40:20 pm
I was talking about the Skeleton Key in Oblivion. I haven't actually got it yet in Skyrim.
Title: Re: Discussion on TES V: Skyrim
Post by: Solifuge on December 08, 2011, 04:40:36 pm
http://www.youtube.com/watch?v=YOxVjbGvUpI
Jehovakin!

You have no idea how happy this made me. I lost my voice a few days ago, and all I could do was make this squeaky little laugh for about 2 minutes. Thank you.
Title: Re: Discussion on TES V: Skyrim
Post by: Dakorma on December 08, 2011, 05:04:05 pm
I was talking about the Skeleton Key in Oblivion. I haven't actually got it yet in Skyrim.

You get it and then summarily have to give it up.

But at 100 skill in lock picking and with 5 perks invested in the tree you can get the effect for free.
Title: Re: Discussion on TES V: Skyrim
Post by: Karnewarrior on December 08, 2011, 05:09:22 pm
Laaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaag.

My computer(s) are so beast they can run DF at 60+ FPS with a 150 Dwarf Fort, but for whatever reason Skyrim is lagging the fuck outta my system.

I'll ask my dad if we could get a new graphics card for christmas, I expect (read: there is no other logical explaination) that's the issue.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on December 08, 2011, 05:25:07 pm
I was talking about the Skeleton Key in Oblivion. I haven't actually got it yet in Skyrim.
You get it and then summarily have to give it up.
I think I'll try getting it and then telling them to fuck off and just leave with the key.
Title: Re: Discussion on TES V: Skyrim
Post by: Eagle_eye on December 08, 2011, 05:30:39 pm
that's a perfectly valid strategy... especially considering that the other quest reward is kinda terrible. They really ought to fix it.
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on December 08, 2011, 05:32:03 pm
Yeah, just walk off with it.
Title: Re: Discussion on TES V: Skyrim
Post by: Teneb on December 08, 2011, 05:33:06 pm
I think the skeleton key (skyrim) can also open doors that require keys and don't allow lockpicking. I haven't tested it, but the wiki says it can.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on December 08, 2011, 05:36:15 pm
But then I'd have that quest in my quest journal for all time D:
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on December 08, 2011, 05:41:13 pm
My problem with the key is that if you're a stealth character, you don't need it, and if you aren't, you basically become one.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on December 08, 2011, 05:41:49 pm
But then I'd have that quest in my quest journal for all time D:
Use console command to complete it.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on December 08, 2011, 05:43:38 pm
I'm part of the inferior race who play on Xbox.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on December 08, 2011, 05:44:18 pm
I'm part of the inferior race who play on Xbox.
Oh...

I'm so sorry.  ;)
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on December 08, 2011, 05:48:15 pm
I'll go sit in the corner now :'(
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on December 08, 2011, 05:49:40 pm
I'll go sit in the corner now :'(
Actually sir, the corner is reserved for PC gamers. We have a 'special' section outside for console gamers. Its near the garbage dumpster, you can't miss it.

I kid, if it weren't for you console gamers the game would actually be usable... wait.

Ok, I suck at making people feel better.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on December 08, 2011, 06:34:36 pm
Eh, I suppose I'll go and buy a new graphics card, more ram and a new processor, because mine are out of date and can't ru-
Oh wait, I have a console. Nevermind ;D
Title: Re: Discussion on TES V: Skyrim
Post by: Squanto on December 08, 2011, 06:38:14 pm
Your'e just lucky there's no multiplayor or you would have to pay for it on Xbox... stupid xbox live charge...

and am I the only one getting about 1/2 the FPS i was getting after whatever the last update was? I went from smooth to visibly choppy fps, no differences except it updated.  I don't wanna turn down my maxed graphics :(
Title: Re: Discussion on TES V: Skyrim
Post by: Rhodan on December 08, 2011, 06:40:26 pm
Steam says they fixed their 'don't update automatically' setting, I advise everyone to turn it on in case of another 'Patch'. ;)
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on December 08, 2011, 06:47:53 pm
Eh, I have a console. mine are out of date and can't run shit compared to even a 2 year old computer.
FTFY

Seriously not trying to start PC vs. Console again, I just think its funny that he made a joke about having a console instead of an out-of-date PC when a console IS just an out-of-date PC with firmware restrictions.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on December 08, 2011, 07:08:05 pm
I am not a he :P

And 'tis all in jest, PCs are better than consoles in basically every way, I just don't have the money to have a decent PC.
Title: Re: Discussion on TES V: Skyrim
Post by: Glowcat on December 08, 2011, 07:17:02 pm
Eh, I have a console. mine are out of date and can't run shit compared to even a 2 year old computer.
FTFY

Seriously not trying to start PC vs. Console again, I just think its funny that he made a joke about having a console instead of an out-of-date PC when a console IS just an out-of-date PC with firmware restrictions.

To the point where Skyrim on the PS3 is crashing and New Vegas had to have vanilla content cut just so PS3 users could play the DLC. It's harmful to the industry and it annoys the heck out of me, but I mostly blame Bethesda for trying to fit a PC game onto consoles so that they could enjoy mad profits. They get the money, and customers get the shaft both from lowered quality and gamebreaking issues like PS3 users suffer.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on December 08, 2011, 07:20:48 pm
I'd say that has more to do with the lame duck status of Sony and the PS3 than with the absolute top-end capabilities of the consoles.
Title: Re: Discussion on TES V: Skyrim
Post by: Sordid on December 08, 2011, 07:48:22 pm
I just don't have the money to have a decent PC.

Might that possibly be because you've wasted money buying a console and console games, which generally tend to be more expensive than PC games?
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on December 08, 2011, 07:57:17 pm
Hey now, don't be cruel. $60 of entertainment is a lot easier to justify than the ~$400 to ~$600 it takes for an average gaming rig, without a decent monitor.

This is why I opted out of consoles long ago, and focused on building a rig that could be gutted and upgraded whenever I needed. I couldn't justify spending the full cost of a console + games over the lifespan of a console, when that could get me several upgrades for my PC in the same period of time.

(Plus, every console gets emulated eventually, so.....)
Title: Re: Discussion on TES V: Skyrim
Post by: MrWiggles on December 08, 2011, 07:58:50 pm
I just don't have the money to have a decent PC.

Might that possibly be because you've wasted money buying a console and console games, which generally tend to be more expensive than PC games?

Console are cheaper. oO They're cheaper in terms of hardware cost, and man hours of maintenance. They're cheaper in terms of upgrading (as in none), and peripheral costs.

PC aren't superior to consoles for gaming, and vice versa.
Title: Re: Discussion on TES V: Skyrim
Post by: Bdthemag on December 08, 2011, 08:00:14 pm
How about we stray away from the Consoles vs. PC debate?

If someone doesn't want to use a PC, that's totally fine and we don't have to argue about it.

Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on December 08, 2011, 08:10:30 pm
I am not a he :P
My apologies.

And yes, as I said the console vs pc thing is done to death.

On a different note, who here has gotten married in the game?
Title: Re: Discussion on TES V: Skyrim
Post by: Sordid on December 08, 2011, 08:13:29 pm
Yeah, did it just to find out what it actually entails. Pretty simplistic, I have to say.
Also, I was greatly disappointed I couldn't give my spouse some nicer clothes. And even using the console is no good, leaving the cell and coming back causes her to revert back to her rags.
Title: Re: Discussion on TES V: Skyrim
Post by: Greiger on December 08, 2011, 11:48:36 pm
She is the ugliest lizard in the entire province but she is MY ugly lizard.

Also I think she's taking moon sugar from my alchemy room.  She always seems to be in there and she has the oddest stare.


P.S. Oh and I disenchanted my wedding band.  She didn't seem to notice.
Title: Re: Discussion on TES V: Skyrim
Post by: MrWiggles on December 09, 2011, 12:05:05 am
I got married to just get married.

Then she stopped giving me meals, so I had her sacrificed to Boeith(sp).
Title: Re: Discussion on TES V: Skyrim
Post by: Tellemurius on December 09, 2011, 12:35:55 am
I am not a he :P
My apologies.

And yes, as I said the console vs pc thing is done to death.

On a different note, who here has gotten married in the game?
did it too early in the game, some big buff chick with a big axe, unfortunately i found someone hotter but screwed up, tried to have a shotgun wedding, some reason she aggros and cuts my head off.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on December 09, 2011, 12:47:49 am
I spent the half an hour before my wedding frantically searching for a proper dress to wear.
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on December 09, 2011, 01:05:22 am
Waiting for a King George or Polygamy mod first.
Title: Re: Discussion on TES V: Skyrim
Post by: MrWiggles on December 09, 2011, 01:11:56 am
Waiting for a King George or Polygamy mod first.
Why?
Title: Re: Discussion on TES V: Skyrim
Post by: LostEnder on December 09, 2011, 01:15:56 am
@PTTG

Your comment really reminded me of the one thing that I feel Skyrim is missing: reactions to your character on the grand scale.  I admit that it's nice to have the guards and some townsfolk change dialogue after some events, but they're generally pretty lackadaisical about you overall.

I mean, if I ran into a guy armored in the skins of dragons, who I knew was part of the Thieves Guild, The Dark Brotherhood, and was recognized as Thane of my hold (I can kick your ass and get away with it!) I'd be terrified.  I damn sure wouldn't just stroll up and talk to him like it's no big deal.

I guess that it's just the limitations of the devs building so much into the immersion of the world that this bothers me now, when it hasn't before, but I'm not sure.
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on December 09, 2011, 01:16:23 am
I am one of the very few still without this game. Christmas, hurry yourself.

Do you know how hard it is to resist the temptation to look at a few hours of gameplay?
Title: Re: Discussion on TES V: Skyrim
Post by: The13thRonin on December 09, 2011, 02:02:06 am
Bethesda... Patches are meant to FIX things... Not BREAK things...
Title: Re: Discussion on TES V: Skyrim
Post by: Tellemurius on December 09, 2011, 02:13:34 am
Bethesda... Patches are meant to FIX things... Not BREAK things...
Game engines are suppose to work too but apparently we ask too much.
Title: Re: Discussion on TES V: Skyrim
Post by: Glowcat on December 09, 2011, 03:21:35 am
Bethesda... Patches are meant to FIX things... Not BREAK things...

Did the latest patch break something else I don't know about?
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on December 09, 2011, 03:30:34 am
Bethesda... Patches are meant to FIX things... Not BREAK things...

Did the latest patch break something else I don't know about?

i did have to manually fix the Y axis look out, since it seemed to have been stuck into place at the center of the screen (and i do need to lower the visual if i'm attacking from up above!!)
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on December 09, 2011, 03:34:39 am
I spent the half an hour before my wedding frantically searching for a proper dress to wear.

Go finish the Dark Brotherhood. You'll thank me.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on December 09, 2011, 04:05:27 am
you know, come to think about it, i havent seen such a disasterous patching in a looong while.
i mean, it was cool to joke about at the first patch, but now...? it stoped being funny really.
how can a giant such as Beth fraked up so bad? even indie games these days has less bugs.
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on December 09, 2011, 04:15:27 am
Was there another new patch? (lolpiratedobjectuserme)
Title: Re: Discussion on TES V: Skyrim
Post by: Kilroy the Grand on December 09, 2011, 08:51:41 am
I tried to play it last night, and my game froze right when I killed a forsworn. Such is life in skyrim.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on December 09, 2011, 08:53:23 am
I patched and don't see any difference or problems... not that there isn't a problem, but I haven't noticed anything. Played a few hours last night. It didn't mess with my axis sensitivity or introduce any crashes.
Title: Re: Discussion on TES V: Skyrim
Post by: Greiger on December 09, 2011, 08:54:59 am
I haven't noticed anything either, other than my resistance actually mattering again, which was nice.
Title: Re: Discussion on TES V: Skyrim
Post by: Zangi on December 09, 2011, 10:45:08 am
1.3?  When I played, didn't notice any bugs... and I suppose the Y-axis thing doesn't really affect me since I just started playing this week?
Title: Re: Discussion on TES V: Skyrim
Post by: Domenique on December 09, 2011, 12:30:10 pm
I have a very old rig and Skyrim has never crashed for me. Maybe it depends on whether the software is new or old?
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on December 09, 2011, 01:00:40 pm
I have a very old rig and Skyrim has never crashed for me. Maybe it depends on whether the software is new or old?
my junk is 2 years old now and i am running Skyrim flawlessly too.
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on December 09, 2011, 01:04:05 pm
I have a very old rig and Skyrim has never crashed for me. Maybe it depends on whether the software is new or old?
my junk is 2 years old now and i am running Skyrim flawlessly too.
Same here, except that Skyrim stutters on areas deemed too well lit in the game, and it has a chance of crashing that way. Is there a way to fix this?
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on December 09, 2011, 01:04:19 pm
I have a very old rig and Skyrim has never crashed for me. Maybe it depends on whether the software is new or old?
my junk is 2 years old now and i am running Skyrim flawlessly too.
Well duh, it was made for consoles.

 8)
Title: Re: Discussion on TES V: Skyrim
Post by: Ultimuh on December 09, 2011, 01:05:53 pm
It does run flawlessly for me as well.
Tough it does have the annoying tendency to crash at odd times. (When I have been playing for several hours straight.)
I wonder of the patch have fixed that? Have not played it after the patch yet..
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on December 09, 2011, 01:12:44 pm
Huh...

If you buy the house in Windhelm before you start the murder quest line, it starts right away and you can begin investigating.

In other news, the Windhelm house is hands down the best house in the game.
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on December 09, 2011, 01:13:47 pm
No, the Markarth one is better. Fully upgraded, it has more containers than what you can decide to do with them. Plus, it's dwemer. People love dwarves.
Title: Re: Discussion on TES V: Skyrim
Post by: Gunner-Chan on December 09, 2011, 01:21:27 pm
I hate Dwarves the most out of all fictional races and I find the Markarth house the best. Since I really like the grey and gold aesthetics.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on December 09, 2011, 01:28:07 pm
No, the Markarth one is better. Fully upgraded, it has more containers than what you can decide to do with them. Plus, it's dwemer. People love dwarves.
Its not actually.

http://www.uesp.net/wiki/Skyrim:Houses (http://www.uesp.net/wiki/Skyrim:Houses)

Windhelm house has 9 more bookshelves, 5 more weapon plaques, 3 more display cases (and not just dagger ones), 2 more armor stands, and 1 more container.
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on December 09, 2011, 01:34:52 pm
No, the Markarth one is better. Fully upgraded, it has more containers than what you can decide to do with them. Plus, it's dwemer. People love dwarves.
Its not actually.

http://www.uesp.net/wiki/Skyrim:Houses (http://www.uesp.net/wiki/Skyrim:Houses)

Windhelm house has 9 more bookshelves, 5 more weapon plaques, 3 more display cases (and not just dagger ones), 2 more armor stands, and 1 more container.

Nuuuuu, I-I refuse to believe that! Markarth house is the best! D:<
Title: Re: Discussion on TES V: Skyrim
Post by: DarkerDark on December 09, 2011, 01:41:45 pm
I've always liked the Windrun house. It's right next to half a dozen merchants. You just need to walk out the door and boom, you're facing 2 blacksmiths with another arms dealer across the street. If I could get rid of the 2nd story, it'd be even better, as I wouldn't have to constantly run up and down the stairs like I find myself constantly doing in the Solitude house.

It's just missing an Enchanting table.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on December 09, 2011, 01:48:50 pm
No, the Markarth one is better. Fully upgraded, it has more containers than what you can decide to do with them. Plus, it's dwemer. People love dwarves.
Its not actually.

http://www.uesp.net/wiki/Skyrim:Houses (http://www.uesp.net/wiki/Skyrim:Houses)

Windhelm house has 9 more bookshelves, 5 more weapon plaques, 3 more display cases (and not just dagger ones), 2 more armor stands, and 1 more container.

Nuuuuu, I-I refuse to believe that! Markarth house is the best! D:<
Also if you drop all but 8k of your gold you can buy the windhelm house for the same price as the Markarth one. :P
Title: Re: Discussion on TES V: Skyrim
Post by: Cthulhu on December 09, 2011, 01:56:13 pm
I hate Dwarves the most out of all fictional races and I find the Markarth house the best. Since I really like the grey and gold aesthetics.

The Elder Scrolls dwarves aren't really dwarves at all, at least in the traditional sense of the word.  Even in Morrowind they were shown as tall elves with Babylonian stylings.
Title: Re: Discussion on TES V: Skyrim
Post by: Sordid on December 09, 2011, 02:20:53 pm
The Elder Scrolls dwarves aren't really dwarves at all, at least in the traditional sense of the word.  Even in Morrowind they were shown as tall elves with Babylonian stylings.

Well technically they're elves, but they are very dwarfy. They live in secluded strongholds carved into the mountains, they're superb metalsmiths and engineers, they don't get along with the (other) elves, and they have long beards.
Title: Re: Discussion on TES V: Skyrim
Post by: Teneb on December 09, 2011, 02:33:26 pm
The Elder Scrolls dwarves aren't really dwarves at all, at least in the traditional sense of the word.  Even in Morrowind they were shown as tall elves with Babylonian stylings.

Well technically they're elves, but they are very dwarfy. They live in secluded strongholds carved into the mountains, they're superb metalsmiths and engineers, they don't get along with the (other) elves, and they have long beards.

They weren't tall elves. Maybe taller than, say, a bosmer, but shorter than anyone else.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on December 09, 2011, 02:34:55 pm
Dwemer were just another species of Mer, or elves. A very clever species which lived underground.
Title: Re: Discussion on TES V: Skyrim
Post by: Yoink on December 09, 2011, 02:48:05 pm
Had a very intense battle last night, on my sneaky, dual-wielding backstabbing/shooting Khajiit...
Usually my characters are strong enough to simply steamroll Dark Brotherhood assassins, but this guy was down to a tiny shred of health, me frantically mashing buttons, when he finally manages to skewer his attacker.
Phew! Was ridiculuously close, since I was all out of potions and everything after a brief battle with some falmer, who are also pretty tough for this character even when I get the jump on 'em. :)
Title: Re: Discussion on TES V: Skyrim
Post by: Ultimuh on December 09, 2011, 03:21:16 pm
Sure they are elves, but don't forget their superior technological and possibly magical prowess.
Also..
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Rakonas on December 09, 2011, 03:39:38 pm
I'm not sure if this is really caused by 1.3, as it did manage to fix backwards dragons, but I've run into two textureless dragons since the patch. Eerie whitish blue dragons would be pretty cool, but then I realize that they're actually just lacking in any texture.
On another note, is there any way to disenchant items with unique effects, like the
Spoiler (click to show/hide)
?
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on December 09, 2011, 03:44:01 pm
On another note, is there any way to disenchant items with unique effects, like the
Spoiler (click to show/hide)
?
Nope. If there were I'd disenchant the archmage robes and use that on everything forever.
Title: Re: Discussion on TES V: Skyrim
Post by: Rakonas on December 09, 2011, 03:52:54 pm
On another note, is there any way to disenchant items with unique effects, like the
Spoiler (click to show/hide)
?
Nope. If there were I'd disenchant the archmage robes and use that on everything forever.
Damn. Must have mods..
Title: Re: Discussion on TES V: Skyrim
Post by: Ultimuh on December 09, 2011, 03:55:43 pm
On another note, is there any way to disenchant items with unique effects, like the
Spoiler (click to show/hide)
?
Nope. If there were I'd disenchant the archmage robes and use that on everything forever.
Damn. Must have mods..
I'd mod the Archmage robes to suit my poncho-wearing face-masked dual-dagger wielding assassin!
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on December 09, 2011, 04:04:00 pm
I'm always annoyed when there are items in a game which were obviously created by a person, not some supreme being or god, and you cannot yourself create something equivalent or similar even if that creation would take a lot of work.
Title: Re: Discussion on TES V: Skyrim
Post by: Ultimuh on December 09, 2011, 04:05:25 pm
I'm always annoyed when there are items in a game which were obviously created by a person, not some supreme being or god, and you cannot yourself create something equivalent or similar even if that creation would take a lot of work.

Mods could rectify that.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on December 09, 2011, 04:07:10 pm
Mods can also make you fly around with wings made of human fecal matter. The fact is, some person made those items, the player should be able too as well.
Title: Re: Discussion on TES V: Skyrim
Post by: Ultimuh on December 09, 2011, 04:09:50 pm
Mods can also make you fly around with wings made of human fecal matter. The fact is, some person made those items, the player should be able too as well.

What i meant was, mods could make you able to make those things.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on December 09, 2011, 04:13:15 pm
Yeah, I was making the point that you can do anything with mods, that doesn't give the devs any excuse for why the player isn't able to do things like that.
You can make items that allow you to sustain an infinite burst of flames from your hands, yet you can't make an item that provides a minor boost to all magical skills.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on December 09, 2011, 04:41:05 pm
I'm always annoyed when there are items in a game which were obviously created by a person, not some supreme being or god, and you cannot yourself create something equivalent or similar even if that creation would take a lot of work.

Mods could rectify that.
Oh I know. I already have several crafting mods installed which let me make versions of the thieves guild armor, etc.

Just annoys me because the game is telling the player "Sure you can craft, but you can never create something as good as or similar to this item no matter how hard you try!"
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on December 09, 2011, 04:45:46 pm
Arrows, for instance.

Speaking of mods, anyone have a link to a good no essential NPCs mod? I just want to destroy the world.
Title: Re: Discussion on TES V: Skyrim
Post by: Ultimuh on December 09, 2011, 04:49:26 pm
Arrows, for instance.

Speaking of mods, anyone have a link to a good no essential NPCs mod? I just want to destroy the world.

There is one that enables you to..
Spoiler (click to show/hide)


fakeedit: what am I spoilering that for? these are the DF forums!
Title: Re: Discussion on TES V: Skyrim
Post by: Rakonas on December 09, 2011, 04:51:01 pm
Arrows, for instance.

Speaking of mods, anyone have a link to a good no essential NPCs mod? I just want to destroy the world.

There is one that enables you to..
Spoiler (click to show/hide)


fakeedit: what am I spoilering that for? these are the DF forums!
I accidentally killed a child during the siege of whiterun with that mod on and I only cried for 5 minutes before savescumming.
Title: Re: Discussion on TES V: Skyrim
Post by: MrWiggles on December 09, 2011, 07:43:25 pm
I'm always annoyed when there are items in a game which were obviously created by a person, not some supreme being or god, and you cannot yourself create something equivalent or similar even if that creation would take a lot of work.

That makes IC sense though. Yes, you the main character, is a talented SOB. However, especially in Elder Scroll series, you aren't the only talented SOB. Thusly, there are sobs which can out do you, in some specialized matter.

Now arrows, on the other hand, I do find annoying. But... at the same time, from the crafting supplies already available, the supplies needed for arrow crafting don't exist in vanilla. You dont really gather wood (there firewood, but that doesnt mean that its good for arrow.), and there no fletching materiels. Plus, I bet there some oddities with how many arrows you should be getting with the supplies.
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on December 09, 2011, 07:51:09 pm
Update: apparently this  (http://www.skyrimnexus.com/downloads/file.php?id=2570#content)will make 'em deadifable.
Title: Re: Discussion on TES V: Skyrim
Post by: Ultimuh on December 09, 2011, 07:51:24 pm
I'm always annoyed when there are items in a game which were obviously created by a person, not some supreme being or god, and you cannot yourself create something equivalent or similar even if that creation would take a lot of work.

That makes IC sense though. Yes, you the main character, is a talented SOB. However, especially in Elder Scroll series, you aren't the only talented SOB. Thusly, there are sobs which can out do you, in some specialized matter.

Now arrows, on the other hand, I do find annoying. But... at the same time, from the crafting supplies already available, the supplies needed for arrow crafting don't exist in vanilla. You dont really gather wood (there firewood, but that doesnt mean that its good for arrow.), and there no fletching materiels. Plus, I bet there some oddities with how many arrows you should be getting with the supplies.

This makes me think what kind of DLCs Bethesda or steam will try to sell us.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on December 09, 2011, 08:00:19 pm
Anyone had a look at this mod yet???
http://www.skyrimnexus.com/downloads/file.php?id=1601
Title: Re: Discussion on TES V: Skyrim
Post by: Ultimuh on December 09, 2011, 08:04:49 pm
Anyone had a look at this mod yet???
http://www.skyrimnexus.com/downloads/file.php?id=1601


 :o


This will be perfect for me rolling a new character, who chops wood for a living.  :P
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on December 09, 2011, 08:06:58 pm
Now arrows, on the other hand, I do find annoying. But... at the same time, from the crafting supplies already available, the supplies needed for arrow crafting don't exist in vanilla. You dont really gather wood (there firewood, but that doesnt mean that its good for arrow.), and there no fletching materiels. Plus, I bet there some oddities with how many arrows you should be getting with the supplies.

Dude, that is hardly relevant - this is a game where you sharpen mauls at grindstones to somehow make them "better". Abstraction is king, there is no reason arrows couldn't have been made at a forge.
Title: Re: Discussion on TES V: Skyrim
Post by: Ahra on December 09, 2011, 08:25:21 pm
... goddammit how am i supposed to be able to wait until christmas?
Title: Re: Discussion on TES V: Skyrim
Post by: Sordid on December 09, 2011, 08:34:36 pm
there no fletching materiels

Actually, can't you get feathers off birds?
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on December 09, 2011, 08:35:42 pm
Yeah, hawks drop feathers.
Title: Re: Discussion on TES V: Skyrim
Post by: Glowcat on December 09, 2011, 08:35:59 pm
there no fletching materiels

Actually, can't you get feathers off birds?

I recall there being a few feather ingredients (Hagravens come to mind), but not enough for proper fletching. That would have to be implemented in a mod of some kind. Though the player also produces bottles out of his/her arse, so...
Title: Re: Discussion on TES V: Skyrim
Post by: Ultimuh on December 09, 2011, 09:24:35 pm
The mod Nevyn mentioned allows for Smithing of Arrows.
To get feathers, dismantle arrows.  :P
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on December 09, 2011, 09:34:04 pm
Did anyone ever hang around before entering the Keep at the startup...
THE DRAGON SPEAKS!!!...
Now I have to turn on Subtitles to translate it...

Spoiler (click to show/hide)

ALSO, I can't seem to keep Subtitles up long enough, anyone know a way to fix that, if two people talk at once I lose the other so I miss what is being said...
Title: Re: Discussion on TES V: Skyrim
Post by: Peewee on December 09, 2011, 09:59:21 pm
Did anyone ever hang around before entering the Keep at the startup...
THE DRAGON SPEAKS!!!...
Now I have to turn on Subtitles to translate it...

EDIT::
Spoiler (click to show/hide)

ALSO, I can't seem to keep Subtitles up long enough, anyone know a way to fix that, if two people talk at once I lose the other so I miss what is being said...

Spoiler that spoiler!

Also, I haven't found a way to fix that either... If I really need to read the subtitles, I just take a screenshot.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on December 09, 2011, 10:03:00 pm
Did anyone ever hang around before entering the Keep at the startup...
THE DRAGON SPEAKS!!!...
Now I have to turn on Subtitles to translate it...

EDIT::
Spoiler (click to show/hide)

ALSO, I can't seem to keep Subtitles up long enough, anyone know a way to fix that, if two people talk at once I lose the other so I miss what is being said...

Spoiler that spoiler
Ain't much of a spoiler if you have Subtitles on now does it...

Fen Du Hin Sille Ko Sovngarde!!!

He says that to me as he lands just outside the Keep on the wall and then Yol Toor Shul's (Flame Breath) my face. The game allows the Dragon to know your there, he actually looks at me for a moment, speaks to me, then flames me. Fucking BEAUTIFUL!!!

It means: I will devour your Soul in Sovngarde!!!


Title: Re: Discussion on TES V: Skyrim
Post by: Astral on December 09, 2011, 10:06:42 pm
Did anyone ever hang around before entering the Keep at the startup...
THE DRAGON SPEAKS!!!...
Now I have to turn on Subtitles to translate it...

Spoiler (click to show/hide)

ALSO, I can't seem to keep Subtitles up long enough, anyone know a way to fix that, if two people talk at once I lose the other so I miss what is being said...
Fun fact: If you hang around too long, he blocks your way into the keep and blows you up.

Considering that his original intent was to kill you, it makes sense.
Title: Re: Discussion on TES V: Skyrim
Post by: Zangi on December 09, 2011, 10:21:46 pm
Did anyone ever hang around before entering the Keep at the startup...
THE DRAGON SPEAKS!!!...
Now I have to turn on Subtitles to translate it...

Spoiler (click to show/hide)

ALSO, I can't seem to keep Subtitles up long enough, anyone know a way to fix that, if two people talk at once I lose the other so I miss what is being said...
Fun fact: If you hang around too long, he blocks your way into the keep and blows you up.

Considering that his original intent was to kill you, it makes sense.
Should have left well enough alone, he is your unintentional savior...

EDIT: Also, apparently dragon bodies are not good places to store things...
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on December 09, 2011, 10:30:20 pm
New Translations...
Notes: The Offical Guide doesn't have all the words, for example "Zu'u" isn't there, but I assume it is I as it is followed by a Name when first heard. It also doesn't include those thinggys where you add ed and such to words and what it becomes. Which is annoying but dealable.

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Question, Anyone actually interested???
Title: Re: Discussion on TES V: Skyrim
Post by: Rakonas on December 09, 2011, 10:34:08 pm
Personally I've been deciphering the runes and general phrases with my trusty notebook of various alphabet experimentation, been fun.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on December 09, 2011, 10:42:30 pm
I'm always annoyed when there are items in a game which were obviously created by a person, not some supreme being or god, and you cannot yourself create something equivalent or similar even if that creation would take a lot of work.

That makes IC sense though. Yes, you the main character, is a talented SOB. However, especially in Elder Scroll series, you aren't the only talented SOB. Thusly, there are sobs which can out do you, in some specialized matter.

Now arrows, on the other hand, I do find annoying. But... at the same time, from the crafting supplies already available, the supplies needed for arrow crafting don't exist in vanilla. You dont really gather wood (there firewood, but that doesnt mean that its good for arrow.), and there no fletching materiels. Plus, I bet there some oddities with how many arrows you should be getting with the supplies.
Perhaps true but if I put in the effort to learn how there's no reason I shouldn't be able to make the thieve's guild armor, for example, or some of the other unique but non-daedric/god items.
Title: Re: Discussion on TES V: Skyrim
Post by: Zangi on December 09, 2011, 10:44:54 pm
Counterfeit goods... or what is that term... for cheap knockoffs?
Title: Re: Discussion on TES V: Skyrim
Post by: lordcooper on December 10, 2011, 12:36:42 am
(http://images.cheezburger.com/completestore/2011/12/9/8d7affe8-4ad8-4ab1-98c1-8e376c026df5.jpg)

http://www.fileplanet.com/223884/220000/fileinfo/Elder-Scrolls-V:-Skyrim---Leonidas-Save-Game

Totally using this when I get it for PC.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on December 10, 2011, 12:52:23 am
http://www.fileplanet.com/223884/220000/fileinfo/Elder-Scrolls-V:-Skyrim---Leonidas-Save-Game

Totally using this when I get it for PC.
Add the mod I posted before, and you can make Spears, its a twohanded weapon but it doesn't thrust just swings, still.
Title: Re: Discussion on TES V: Skyrim
Post by: Domenique on December 10, 2011, 03:34:40 am
http://www.fileplanet.com/223884/220000/fileinfo/Elder-Scrolls-V:-Skyrim---Leonidas-Save-Game

Totally using this when I get it for PC.
Add the mod I posted before, and you can make Spears, its a twohanded weapon but it doesn't thrust just swings, still.

If there was a mod that made one-handed spears usable with shields I'd be flyyyying.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on December 10, 2011, 06:28:18 am
When you get the max perk in two handed called Warmaster. You get the ability to duel/onehand special twohanded weapons. Thus allowing a shield or spell to be use. Don't know if there is a Warmaster's Spear though. Will keep you posted.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on December 10, 2011, 10:28:02 am
When you get the max perk in two handed called Warmaster. You get the ability to duel/onehand special twohanded weapons. Thus allowing a shield or spell to be use. Don't know if there is a Warmaster's Spear though. Will keep you posted.
is this confirmed? i havent seen anything like this within in-game description or over the wikis
Title: Re: Discussion on TES V: Skyrim
Post by: Paul on December 10, 2011, 10:35:01 am
When you get the max perk in two handed called Warmaster. You get the ability to duel/onehand special twohanded weapons. Thus allowing a shield or spell to be use. Don't know if there is a Warmaster's Spear though. Will keep you posted.
is this confirmed? i havent seen anything like this within in-game description or over the wikis

I think he's talking about that mod he mentioned.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on December 10, 2011, 10:41:09 am
When you get the max perk in two handed called Warmaster. You get the ability to duel/onehand special twohanded weapons. Thus allowing a shield or spell to be use. Don't know if there is a Warmaster's Spear though. Will keep you posted.
is this confirmed? i havent seen anything like this within in-game description or over the wikis

I think he's talking about that mod he mentioned.
Yeah sorry, didn't quote everything, have the habit of snipping pyramids early...

In this mod...
http://www.skyrimnexus.com/downloads/file.php?id=1601
The creator changed alot of things, melded with other modmakers to fit together and so forth to make it. Simple things like Smelting anything and everything, more things to make and even food gives better buffs and healing like potions so you don't need to focus and level via alchemy to keep healthy. Moreso he changed the Warmaster's ability to allow for the character to be able to wield Specialized Twohander weapons in one hand, thus allowing for Duelwielding or even SnS actions. But I don't know if the Warmaster's weapons include Spears...
He is apparently working towards some new changes next patch...

Upcoming in the next patch:

Bear Traps, Spears
Recipe fixes.
New armor/weapons.
New spells.
Some gameplay changes.

So yeah, perhaps after he patches Spear and Shield...
But no not vanilla Skyrim...
Title: Re: Discussion on TES V: Skyrim
Post by: Zangi on December 10, 2011, 04:10:08 pm
Werewolf, couldn't change into 1st person view in my human form...  after I first changed anyways, fixed right back up when I manually went beast mode.  It was really annoying going through some places without 1st person view... like looting stuff.
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on December 10, 2011, 04:11:11 pm
Counterfeit goods... or what is that term... for cheap knockoffs?

Given the economy... I don't see why you would even want to do that.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on December 10, 2011, 06:01:11 pm
I love Skyrim physics.


Yeah. Love them.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on December 10, 2011, 07:27:27 pm
I love Skyrim physics.


Yeah. Love them.
Wait until you get killed by a giant.

I guess everybody knows that hilarious bug though.
Title: Re: Discussion on TES V: Skyrim
Post by: Bdthemag on December 10, 2011, 07:28:38 pm
I love Skyrim physics.


Yeah. Love them.
Wait until you get killed by a giant.

I guess everybody knows that hilarious bug though.
A bug? I view those kind of "bugs" as unintended features.
Title: Re: Discussion on TES V: Skyrim
Post by: Siquo on December 10, 2011, 07:56:48 pm
We don't know if they're unintended.  ;)

Such as this guard: "My cousin is out fighting dragons, and I'm stuck here on guard duty"...  SERIOUSLY? You are standing ON TOP OF A DEAD DRAGON that we just KILLED TOGETHER. Methinks you even had the killing blow. I want to take you seriously, Skyrim, but this isn't going to work.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on December 10, 2011, 08:03:14 pm
We don't know if they're unintended.  ;)

Such as this guard: "My cousin is out fighting dragons, and I'm stuck here on guard duty"...  SERIOUSLY? You are standing ON TOP OF A DEAD DRAGON that we just KILLED TOGETHER. Methinks you even had the killing blow. I want to take you seriously, Skyrim, but this isn't going to work.
And the most epic...

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on December 10, 2011, 08:15:58 pm
I reckon that was just intentional memefodder. I think more people know about that than know about the actual game.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on December 10, 2011, 08:19:21 pm
I reckon that was just intentional memefodder. I think more people know about that than know about the actual game.
Probably. Bad advertising is always a good advertising tactic. No such thing as bad publicity. There are actually bugs that make some games famous.
Title: Re: Discussion on TES V: Skyrim
Post by: lordcooper on December 10, 2011, 08:21:50 pm
I reckon that was just intentional memefodder. I think more people know about that than know about the actual game.
Probably. Bad advertising is always a good advertising tactic. No such thing as bad publicity. There are actually bugs that make some games famous.

See: Big Rigs: Over the Road Racing
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on December 10, 2011, 08:26:02 pm
I reckon that was just intentional memefodder. I think more people know about that than know about the actual game.
Probably. Bad advertising is always a good advertising tactic. No such thing as bad publicity. There are actually bugs that make some games famous.

See: Big Rigs: Over the Road Racing

Read this for some laugh: http://en.wikipedia.org/wiki/Big_Rigs:_Over_the_Road_Racing#Reception
Title: Re: Discussion on TES V: Skyrim
Post by: Seriyu on December 10, 2011, 08:48:43 pm
So this isn't quite the right place for it, but I figured it'd be better then making a new topic solely for it. I'm about a decade behind the times and just got a computer that can run oblivion (maybe).

However it'll be a bit before I can get some ethernet cables to hook it up to the internet and as such patch it. How bad is oblivion unpatched? Unplayable, or will there just be tons of weird stuff happening? Or will it even be fairly stable?
Title: Re: Discussion on TES V: Skyrim
Post by: Teneb on December 10, 2011, 09:16:46 pm
Mostly stable. Nothing like Skyrim 1.2.


There's an unofficial patch too, if I recall. Get the official ones and that, should you decide to patch it at all.
Title: Re: Discussion on TES V: Skyrim
Post by: Sordid on December 10, 2011, 09:48:14 pm
You could download the patches and transfer them to your computer on an USB drive.
Title: Re: Discussion on TES V: Skyrim
Post by: Seriyu on December 10, 2011, 09:57:41 pm
I could, but I have no problem with waiting a week for the internet to show up, especially since it works without them apparently. :P

Good to hear though! Thanks.
Title: Re: Discussion on TES V: Skyrim
Post by: Buttery_Mess on December 11, 2011, 01:58:52 am
I spend a lot of time hunting hawks solely because I think they're smug. Is that wrong? Also I take joy in flame cloaking through the forest and incinerating all kynareths cute little woodland creatures. Something oddly soothing about panicking incendiary bunnies...
Title: Re: Discussion on TES V: Skyrim
Post by: Grakelin on December 11, 2011, 02:09:27 am
Beggar in Windhelm took sword to chest.

Overshadowed by guards who took arrow to knee but can still work.

Support the 99%.
Title: Re: Discussion on TES V: Skyrim
Post by: Flying Dice on December 11, 2011, 02:13:40 am
Sooooo~

1. Got Skyrim, finally. (YAY!)
2. Got it for 360, because my laptop has an Intel integrated graphics pile of crap.
3. As expected, looked like ass (or Fallout 3 + snow, if you want to be really cruel), and the text is almost unreadable because it was designed for PC/HD TVs, not my 27in analog.
4. But this is a BethSoft game, which means lulz are to be had. And they were...


So I set up one of my two typical character types for Bethesda games: a Bosmer with a moral compass encrusted with magnets, and a love for killing things. I already like the look of the new stealth system, I can tell that this is the beginning of a wonderful relationship. I end up taking the quest to find that Redguard's sword in the conveniently located bandit camp/cave (WHICH DIDN'T HAVE A DOOR!!!1!).


 As I'm going up the path, I notice a Flame mage and Ice mage having a spirited discussion over the relative merits of their schools of destruction whilst standing on the edge of a cliff. The Ice mage introduced a rather nonstandard form of reasoned argument, and the Flame mage gave up in disgust, at which point he decided to take a nap right where he had been standing. As this happens, the Ice mage turns to me, shouting something about "So you think you have a chance agai-". That dash was where he was dumbstruck by the sheer beauty and flow of my reasoned response, typical of me in such situations. I rushed forward to catch him as he stumbled over the edge of the cliff, but ended up only grasping a bloodied arrow, which had somehow appeared in his throat. Oh well, I never turn down free gifts. "Thanks, buddy," I yelled, as he drifted lazily downstream. Damn mages, they never seem to do any work.
Title: Re: Discussion on TES V: Skyrim
Post by: Grakelin on December 11, 2011, 05:10:35 am
There's nothing convenient about any of the bandit camps (except Vindheim). They are all on the other side of mammoth breeding camps and highwayman ambushes.
Title: Re: Discussion on TES V: Skyrim
Post by: pilgrimboy on December 11, 2011, 05:19:35 am
So this isn't quite the right place for it, but I figured it'd be better then making a new topic solely for it. I'm about a decade behind the times and just got a computer that can run oblivion (maybe).

However it'll be a bit before I can get some ethernet cables to hook it up to the internet and as such patch it. How bad is oblivion unpatched? Unplayable, or will there just be tons of weird stuff happening? Or will it even be fairly stable?

I found it unplayable even after being patched. I still don't understand the high review scores for it.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on December 11, 2011, 05:25:16 am
Gah....
What should I do.....
I just climbed to the top of White River Watch, killed Ironhand for his Gauntlets and started climbing back down looting everything that wasn't nailed down for smelting when I got back to Whiterun, only to find that the first room to this Bandit Cave contains 3 Hired Thugs, it looks like two of them are chatting while the third had sat down where the Blind Bandit once sat and having a quick meal just as I arrive. They haven't seen me yet, should I dump everything I am carrying (700+/300) into a cupboard or make a run for it over the cliff edge and hope I stay alive long enough to get back to the Hold safely...

FAKEEDIT:: I tried fighting them, but dumped everything just onto the ground, one of the thugs comes up to me and starts talking to me and forces me into a "Yes" or "No" question, meanwhile the other two have drawn their weapons and started to attack me. I also noticed that one picked up the Fireball staff that I looted of Ironhand!!!! FUCK!!!, so yeah still trying to decide on the best course cause that magic owned me...
Title: Re: Discussion on TES V: Skyrim
Post by: Zangi on December 11, 2011, 05:45:47 am
... I can use the carriage to go to other cities?  Other then the first, I've since walked to 1 and found another by quest.

And yea, bought the dog... too much barking.  Found an old crazy blind lady.  My dog ate her for some reason, wasn't a threat I figured, but whatever. Good dog, she had a flawless on her.

@Neyvn: Potion and spell arsenal.  Use em.  Kite with flame, stun with shout, enhance attacks with damage potions, and open fight with a bow sneak attack.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on December 11, 2011, 05:58:38 am
... I can use the carriage to go to other cities?  Other then the first, I've since walked to 1 and found another by quest.

And yea, bought the dog... too much barking.  Found an old crazy blind lady.  My dog ate her for some reason, wasn't a threat I figured, but whatever. Good dog, she had a flawless on her.

@Neyvn: Potion and spell arsenal.  Use em.  Kite with flame, stun with shout, enhance attacks with damage potions, and open fight with a bow sneak attack.
You do know what White River Watch is right...
Title: Re: Discussion on TES V: Skyrim
Post by: Zangi on December 11, 2011, 06:53:14 am
Its a cave, you can draw them into a more open area where you can backpedal around..  Its just harder in some places then others...


Also, epic, horses came to my aid.... to hoof the dragon.

465/535 is my carry weight + normal-ish stuff at this moment...
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on December 11, 2011, 07:32:57 am
I lost the restful sleep thing by becoming a werewolf. I didn't notice the game had such a feature. What's the benefit of sleeping?
Title: Re: Discussion on TES V: Skyrim
Post by: MrWiggles on December 11, 2011, 07:39:17 am
I lost the restful sleep thing by becoming a werewolf. I didn't notice the game had such a feature. What's the benefit of sleeping?

Its a learning buff for skills.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on December 11, 2011, 07:53:41 am
A very short learning rate buff.
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on December 11, 2011, 08:04:28 am
Goes to show that there's a bias in both vampirism and lycanthropy, with the bias leaning heavily on the wolves. Why didn't they just remove most of the vampiric debuffs to make it playable? It seems unfair that werewolves get a resist disease 100% with virtually no consequences.
Title: Re: Discussion on TES V: Skyrim
Post by: Teneb on December 11, 2011, 08:07:34 am
Goes to show that there's a bias in both vampirism and lycanthropy, with the bias leaning heavily on the wolves. Why didn't they just remove most of the vampiric debuffs to make it playable? It seems unfair that werewolves get a resist disease 100% with virtually no consequences.

Yeah, it's not even like it was in Boodmoon, where you'd auto-transform every night.
Title: Re: Discussion on TES V: Skyrim
Post by: Sordid on December 11, 2011, 08:17:05 am
It seems unfair that werewolves get a resist disease 100% with virtually no consequences.

Resist disease is pretty much pointless, isn't it? All it does is save you from having to carry potions of cure disease with you.
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on December 11, 2011, 08:19:43 am
Well, you are right. I think there are only about 6 - 8 diseases in this game. Compare that list to morrowind, and you'll find it seriously lacking.

That said, vampires do get the resist disease buff, but they have a ton of penalties to go with it, and their special vampiric ability isn't worth it, aside from roleplaying purposes.
Title: Re: Discussion on TES V: Skyrim
Post by: Sordid on December 11, 2011, 09:10:19 am
I don't really mind the penalties all that much, or even the fact that you don't get damage resistance as a vampire. For me it's this weird, reverse gameplay mechanic whereby feeding makes you less powerful. What's up with that?
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on December 11, 2011, 09:14:56 am
Vampires are capable of using their powers without the game's 9*10^9846792 essential NPCs that they've placed in pretty much every single village, farm and random house becoming hostile. I don't think I've had one run through the countryside as a werewolf where I haven't run into someone I can't kill who'se hostile.
Title: Re: Discussion on TES V: Skyrim
Post by: Crustypeanut on December 11, 2011, 09:25:14 am
http://www.youtube.com/watch?v=lMymsGpzj50&feature=youtu.be

A video of my character in 3rd person, played on Master.  Was quite a large battle.. tons of Forsworn, my group of 4, and a Frost Dragon.



I'm thinking about starting a commentless (I have no mic) Let's Play here once the school semester is over, using a Breton Conjuror who gets into the thick of things with summons and summoned weapons, using light armor.  Played entirely on Master and in 3rd person.  Whatchoo guys think? Should I? :P
Title: Re: Discussion on TES V: Skyrim
Post by: Siquo on December 11, 2011, 09:28:52 am
Lvl 40. I now eat dragons for breakfast, and I two-shot deathlords.

But... I still haven't seen EVERY cave yet! I also noticed why the game-illusion-breaking things stand out so much. It's because there is actually a really big game illusion to begin with. I get sucked in and AM inside Skyrim. Getting thrown off every time an NPC repeats his previous statement is irritating because there's actually something to throw you off.

I hate/love Skyrim, for the time being.
Title: Re: Discussion on TES V: Skyrim
Post by: Yoink on December 11, 2011, 10:25:25 am
Bah, bit of an annoying glitch has brought me to a standstill in the quest I was doing. I was having fun, too.
I'm guessing it's a bug caused by my high bounty for killing some people?
Does this mean there's another hold my poor, misunderstood Khajiit has to cross off on his 'safe to visit' list?
Title: Re: Discussion on TES V: Skyrim
Post by: cerapa on December 11, 2011, 10:41:05 am
Bah, bit of an annoying glitch has brought me to a standstill in the quest I was doing. I was having fun, too.
I'm guessing it's a bug caused by my high bounty for killing some people?
Does this mean there's another hold my poor, misunderstood Khajiit has to cross off on his 'safe to visit' list?
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Yoink on December 11, 2011, 10:46:23 am
Spoiler (click to show/hide)
Does everyone in a city telepathically know when you commit a crime?
Title: Re: Discussion on TES V: Skyrim
Post by: lordcooper on December 11, 2011, 10:52:24 am
Goes to show that there's a bias in both vampirism and lycanthropy, with the bias leaning heavily on the wolves. Why didn't they just remove most of the vampiric debuffs to make it playable? It seems unfair that werewolves get a resist disease 100% with virtually no consequences.

This isn't some MMO that needs perfect balance.  Choose vampire if you want a greater challenge, otherwise don't.
Title: Re: Discussion on TES V: Skyrim
Post by: Crustypeanut on December 11, 2011, 11:08:10 am
Actually Werewolves have a vulnerability to Daedric weapons.  Not that any enemies ever USE daedric weapons..
Title: Re: Discussion on TES V: Skyrim
Post by: Greiger on December 11, 2011, 11:39:31 am
Would be a minor little downside to being a werewolf if you couldn't use any of the stuff they are weak against.  No silver rings, amulets or swords, no daedric armor or weapons.  The big one would be no daedric stuff.  Because even with light armor, daedric weapons are still pretty much the best stuff you can get.  That way if you choose to be a doggie you are limited to Ebony weapons and dragon armor.
Title: Re: Discussion on TES V: Skyrim
Post by: Rakonas on December 11, 2011, 12:02:53 pm
Isn't the point of lycanthropy in pretty much every legitimate story in which it exists the whole "Uncontrollable" thing? The only other case where I can think of werewolves able to transform at will and having complete control over it is Twilight.
Title: Re: Discussion on TES V: Skyrim
Post by: Buttery_Mess on December 11, 2011, 12:44:32 pm
Isn't the point of lycanthropy in pretty much every legitimate story in which it exists the whole "Uncontrollable" thing? The only other case where I can think of werewolves able to transform at will and having complete control over it is Twilight.

Werewolf the Apocolypse et al.
Title: Re: Discussion on TES V: Skyrim
Post by: lordcooper on December 11, 2011, 01:05:07 pm
Isn't the point of lycanthropy in pretty much every legitimate story in which it exists the whole "Uncontrollable" thing? The only other case where I can think of werewolves able to transform at will and having complete control over it is Twilight.

http://tvtropes.org/pmwiki/pmwiki.php/Main/OurWerewolvesAreDifferent
Title: Re: Discussion on TES V: Skyrim
Post by: Zangi on December 11, 2011, 05:24:31 pm
Did you know... there is a cannibal quest line...

Also, I feel real damn weak...  well, there is the fact that I havn't upgraded my +damage perks...  That the reason? 
I also still get 2-3 shotted... which is not good.  Forces me to rely more heavily on repeat sneak attacks and other fun stuff.
Title: Re: Discussion on TES V: Skyrim
Post by: Crustypeanut on December 11, 2011, 05:46:50 pm
Did you know... there is a cannibal quest line...

Also, I feel real damn weak...  well, there is the fact that I havn't upgraded my +damage perks...  That the reason? 
I also still get 2-3 shotted... which is not good.  Forces me to rely more heavily on repeat sneak attacks and other fun stuff.

If you're getting 2-3 shotted, its either 1: Your armor rating is low, or 2: Your magic resistance is low, or 3: Both.  On my Master Difficulty Orc Warrior (seen in the video I posted earlier), he can withstand physical attacks like a beast, but magic attacks kick his ass.  You'll notice ice shards being thrown at him on some occasions, and those things, if they hit him, would take him down a notch in HP.  This game requires you to invest heavily in armor and/or resistances if you want to stay competitive, especially on harder difficulties. 

The same goes for your offense.  If you haven't invested enough in weapon skills, offensive spell skills, or are not at least using some bad ass weaponry, you're not going to deal enough damage.  Again, in my video, my one-handed weapon skill is rather high, and he deals a lot of damage with it.  But his marskman skill is poor, and he does little damage with his bow, on the rare occasions when he needs to use it.

There are ways to offset both problems if you don't want to / can't level up the skills needed.  For armor, just do your best not to get hit - kite, dodge, stay stealthy, or use followers/summons to soak up damage instead.  For magic, look into getting potions of magic/fire/frost/shock resist, or armor with the resistances.  Or for some cases, you can even attempt to burn the magikca from your enemies.  As for increasing damage.. poisons are one of your best friends, unless its against undead or something immune/resistant to poisons.  Sneak attacks too, are useful, or both in combination.  You also have followers.. although I believe theres a glitch where they don't level up with you, and thus get weaker and weaker as time goes on. 
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on December 11, 2011, 07:00:57 pm
Spoiler (click to show/hide)
Does everyone in a city telepathically know when you commit a crime?

You kidding? Some of the characters telepathically know what skills you have.

Which gets especially grating if your a good character and you havn't "knowingly" stollen anything (there are some items in the game you can "steal" but the game won't tell you that you are stealing...)
Title: Re: Discussion on TES V: Skyrim
Post by: Crustypeanut on December 11, 2011, 07:11:42 pm
Its not as bad as Oblivion.  If you kill all the witnesses, no one would be any wiser.  On the other hand, tame chickens count as witnesses and can report you. 

Damn chickens.. first, they're in Minecraft, cahootin' with the Creepers.  Now, they're in Skyrim, cahootin' with the law..
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on December 11, 2011, 07:15:36 pm
Its not as bad as Oblivion.  If you kill all the witnesses, no one would be any wiser.  On the other hand, tame chickens count as witnesses and can report you. 

Damn chickens.. first, they're in Minecraft, cahootin' with the Creepers.  Now, they're in Skyrim, cahootin' with the law..

You kidding? your own minions can report you... and even arrest you.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on December 11, 2011, 07:17:30 pm
Yes, your minions are people rather than mindless zombies, I see no problem with this.
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on December 11, 2011, 07:18:01 pm
Yes, your minions are people rather than mindless zombies, I see no problem with this.

You just gave away the problem.
Title: Re: Discussion on TES V: Skyrim
Post by: Crustypeanut on December 11, 2011, 07:19:21 pm
Never had that happen to me.  My Orc Follower is a happy camper, and I've stolen so much around him.  Hell, I even assaulted someone, and he helped butcher the guy, no questions asked.

Its the damn Chickens.. they're following you and your minions, trying to get you to think its your minion.  Also, what kind of follower do you have that would arrest you? o.O

Now, do you mean minions as mindless zombies, that you raised from the dead? THEN I'd understand..
Title: Re: Discussion on TES V: Skyrim
Post by: Jopax on December 11, 2011, 07:19:31 pm
Frakking Skyirim making me stay up 'till late as i hunt down dogpeople around the mountains (really need that damn horse) X(
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on December 11, 2011, 07:21:14 pm
Yes my mindless zombie minion in Oblivion who couldn't speak... managed to arrest me and put me in jail... (I believe he would also attack me)
Title: Re: Discussion on TES V: Skyrim
Post by: Necro910 on December 11, 2011, 07:23:08 pm
Yes, your minions are people rather than mindless zombies, I see no problem with this.

You just gave away the problem.
MURDER THEM AS WELL!

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Biag on December 11, 2011, 08:14:48 pm
Lydia's never reported me on the rare occasions I've stolen things. She is sworn to carry my burdens, after all.

Also, I'm having the same problem as Zangi- I'm mostly capable of dealing with whatever happens to cross my path, but every now and then I'll end up in an especially difficult encounter that I just can't win. I had to savescum at the Potema quest because not only does the final room contain a tough boss monster, it's also home to a veritable horde of harder-than-average draugr and some painful ambient lighting. Deathlords, cool, they're some of the most fun fights I've had in the game. Deathlords with minions, awesome, let's mix it up. Deathlords with minions and a constant unblockable healthsuck? What?

It seems like my problem is definitely low magic resistance, so I pose a question to Bay12 powergamers: what's the quickest and easiest way to up my MR and get back to having fun?
Title: Re: Discussion on TES V: Skyrim
Post by: Neonivek on December 11, 2011, 08:16:56 pm
simple

Carry an extra set of armor (Amulets with resistances for example... some boots also have insane resistance)

As well save the potions of resistance.

Once you resist 50% of a magic attack its damage drops drastically.
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on December 11, 2011, 08:30:12 pm
1. Get weapons with chance to paralyze for 1 second
2. As soon as you see a powerful enemy, FUS RO DAH!
3. Hit him before he can get up. There is a very good chance you will paralyze him as you can hit him multiple times during this interval.
4. If you paralyze him, he will fall down.
5. If enemy!=dead GOTO 3
6. Else loot enemy
Title: Re: Discussion on TES V: Skyrim
Post by: Sordid on December 11, 2011, 08:32:59 pm
Also, I'm having the same problem as Zangi- I'm mostly capable of dealing with whatever happens to cross my path, but every now and then I'll end up in an especially difficult encounter that I just can't win. I had to savescum at the Potema quest because not only does the final room contain a tough boss monster, it's also home to a veritable horde of harder-than-average draugr and some painful ambient lighting. Deathlords, cool, they're some of the most fun fights I've had in the game. Deathlords with minions, awesome, let's mix it up. Deathlords with minions and a constant unblockable healthsuck? What?

You can lure the draugr out of the room, where the healthsuck can't reach.

Quote
What's the quickest and easiest way to up my MR and get back to having fun?

Use console commands to change your race to breton?
Failing that, make a beeline for the atronach stone.
Title: Re: Discussion on TES V: Skyrim
Post by: Glowcat on December 11, 2011, 08:43:05 pm
It seems like my problem is definitely low magic resistance, so I pose a question to Bay12 powergamers: what's the quickest and easiest way to up my MR and get back to having fun?

You can get +15% by completing the Agent of Mara quests. Otherwise you're stuck with Atronach, Alteration Perks, and Enchanted Items to fill the rest.
Title: Re: Discussion on TES V: Skyrim
Post by: Crustypeanut on December 11, 2011, 08:56:59 pm
Magic is my character's real weakness as well.. I have recently gotten 22% fire, frost, and shock resist through enchanting, but its still not much.
Title: Re: Discussion on TES V: Skyrim
Post by: Gamerlord on December 11, 2011, 09:13:08 pm
Lydia's never reported me on the rare occasions I've stolen things. She is sworn to carry my burdens, after all.

Also, I'm having the same problem as Zangi- I'm mostly capable of dealing with whatever happens to cross my path, but every now and then I'll end up in an especially difficult encounter that I just can't win. I had to savescum at the Potema quest because not only does the final room contain a tough boss monster, it's also home to a veritable horde of harder-than-average draugr and some painful ambient lighting. Deathlords, cool, they're some of the most fun fights I've had in the game. Deathlords with minions, awesome, let's mix it up. Deathlords with minions and a constant unblockable healthsuck? What?

That was easy. You just need the throw voice shout, and a bow. Then stand outside the door and keep using throw voice to make them stay inside while you shoot them. Killed everything except the deathlord, and I got him down to 25% health before he noticed me!  :P But seriously, Throw Voice is useful EVERYWHERE.
Title: Re: Discussion on TES V: Skyrim
Post by: Crustypeanut on December 11, 2011, 09:29:43 pm
Unless you feel that using it like that is an exploit, or prefer to charge in and bash everything over the head. Like me.  :D I fought a dude with a life stealing attack.. I kept shield bashing him and dodging his attacks whenever I could, and my follower and I slowly wittled him down.
Title: Re: Discussion on TES V: Skyrim
Post by: Flying Carcass on December 11, 2011, 09:32:33 pm


Also, I'm having the same problem as Zangi- I'm mostly capable of dealing with whatever happens to cross my path, but every now and then I'll end up in an especially difficult encounter that I just can't win. I had to savescum at the Potema quest because not only does the final room contain a tough boss monster, it's also home to a veritable horde of harder-than-average draugr and some painful ambient lighting. Deathlords, cool, they're some of the most fun fights I've had in the game. Deathlords with minions, awesome, let's mix it up. Deathlords with minions and a constant unblockable healthsuck? What?


I handled that quest by raising a zombie team from the pile of bodies outside that room (with the power of the ritual stone) (they didn't last beyond the first wave though), summoned a daedra with the Sanguine Rose, then ran around smashing things with my mace of molag bal while using the slow time shout when it was available (I didn't use any companions).
Title: Re: Discussion on TES V: Skyrim
Post by: Biag on December 11, 2011, 10:26:17 pm
Thanks for the advice! There are so many options in this game that I have a tendency to forget about most strategies except "sneak in, shoot with bow, tank until they die." Clearly I need to pick up some more blacke magickes.
Title: Re: Discussion on TES V: Skyrim
Post by: kcwong on December 11, 2011, 10:41:15 pm
I use Ice Form shout the most. Line it up and freeze the whole bunch of them, and then do a dashing power hit to quickly kill the strongest among the ice statues. I can usually kill two targets before they start to thaw.
Title: Re: Discussion on TES V: Skyrim
Post by: MrWiggles on December 11, 2011, 10:52:56 pm
Spellbreaker the shield, looks pretty spiffy for magic resistance.

And having the Elemental Buff for sheilds merit, is pretty dandy.

-------
So how are resistance stacked? They dont seem to be added. So maybe they'er multiplied? My shield suppose to give me 50% vs frost and as a nord, I already get 50% frost. Its not a 100%. I can buy it being at 75%.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on December 11, 2011, 11:09:41 pm
So how are resistance stacked? They dont seem to be added. So maybe they'er multiplied? My shield suppose to give me 50% vs frost and as a nord, I already get 50% frost. Its not a 100%. I can buy it being at 75%.
Pretty sure resists are capped at ~85%
Title: Re: Discussion on TES V: Skyrim
Post by: Rakonas on December 11, 2011, 11:12:07 pm
Is there any way to support the Thalmor or do you have to hate them because of the main story characters? Kind of want to make an insane necromancer Altmer.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on December 11, 2011, 11:13:40 pm
I think you hate them because they're smug bastards. But afaik, they're plot enemies and nothing else.
Title: Re: Discussion on TES V: Skyrim
Post by: Crustypeanut on December 11, 2011, 11:17:20 pm
You can do a quest for one in Markarth.. I don't think they're entirely enemies by plot.  I'm sure there are other ways to work for them.. but who'd want to.. I generally kill them on sight myself.
Title: Re: Discussion on TES V: Skyrim
Post by: Flying Carcass on December 11, 2011, 11:19:17 pm
That's something that someone's likely going to add to the PC version when the toolkit comes out, a Thalmor faction.
Title: Re: Discussion on TES V: Skyrim
Post by: Greiger on December 11, 2011, 11:33:04 pm
Getting elemental resist boots amulet and ring helped significantly in my own survivability against mages.  The really dangerous stuff they do is all elemental, so once I identified my problem I just enchanted up some 25%-35% elemental resistance stuff and they became much easier.  It seems like the damage is being reduced by a hell of a lot more than just that.

I focused on fire and ice resist since that seems to be what the majority of the mages use.  That and it's all the dragons use too, and I went from savescumming repeatedly whenever I encountered a mage to quaffing one or two potions and stomping them like everything else.  I only really still have trouble against shock stuff, and I rarely see anything using that.
Title: Re: Discussion on TES V: Skyrim
Post by: Zangi on December 12, 2011, 12:21:04 am
Ack, something is very wrong when I have shaved down my equipment to just what I use, enacted the apocalypse upon my food supply for which I only use the vege soup, and many potions were sold...  I even use a less weight mod for my alchemy ingredients...

I'm at 415 out of 560 weight...
Title: Re: Discussion on TES V: Skyrim
Post by: Crustypeanut on December 12, 2011, 12:30:25 am
Lots of Potions / soul gems / misc stuff?
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on December 12, 2011, 01:17:03 am
I find the game boring now, but I don't want it to end. Need to finish the daedric quests.

Is there a way I can make this game more fun?
Title: Re: Discussion on TES V: Skyrim
Post by: Zangi on December 12, 2011, 01:56:52 am
Bear in Face...

Me: *Climbing up hill to road, minding my own business and picking flowers*  "Hey, I think I heard something, sure is a lot of shrubbery here."
Bear: "Roar! I'm in your face!"
Me: "WTF! Don't maul me!"

That was pretty surprising, considering my experience with bears... them mauling my face in 2-3 hits.  I usually have my meat shield, Iona or Lydia standing between me and the hurt...


On another note, I have just learned about the 1 hit stealth kill wonder... Throat Slit.  I love it.
Title: Re: Discussion on TES V: Skyrim
Post by: debvon on December 12, 2011, 02:03:02 am
The throat slitting animation looks more like a forehead slitting animation to me. Not too impressed with the kill-cam execution animations. They don't flow.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on December 12, 2011, 02:29:50 am
As far as I've seen, single handed ones and dh-sword ones look kind of weak (except the stabbing ones), but mauls are generally awesome. Especially if you interrupt an NPC battlecry.
"Skyrim belong to th-[JUMPSMASH!]"
"No one bests an-[JUMPSMASH!]"
"Easily block-[JUMPSMASH!]"

Love the Troll/Falmer-type enemies maul animation as well, where you hit them on the legs first and then smash them again on their way down. As I showed before, it sometimes slams them through the floor. You do the same (smash knees, not the same animation) with giants, but there it looks like a crushed knee kills them, which is no good for a finisher, really. There should've been an additional hit to that one, I feel, once the giant's smug face is within my maul's reach.

Worst is maces. Some are good, but most just look like they're so forceless they should just glance off the enemy. Especially dragons. The Draugr one fit my mage, though, because it looks like a opportune but completely amateurish faceslam-move. Maces get no love.

Also admittedly it's more like SKITSMASH but it doesn't sound as nice.
Title: Re: Discussion on TES V: Skyrim
Post by: kcwong on December 12, 2011, 03:04:10 am
I seem to get some types much more than the others... may be related to where I like to stand relative to my enemies.

I get gutting and kidney stabbing a lot (which I like), followed by beheading (which I don't like, since the head falls straight down, clipping through the body). You can even behead ghosts... their heads turn non-ethereal and fall to the ground and disappear, leaving behind the ethereal but now headless bodies.
Title: Re: Discussion on TES V: Skyrim
Post by: Glowcat on December 12, 2011, 03:12:01 am
As far as I've seen, single handed ones and dh-sword ones look kind of weak (except the stabbing ones), but mauls are generally awesome. Especially if you interrupt an NPC battlecry.
"Skyrim belong to th-[JUMPSMASH!]"
"No one bests an-[JUMPSMASH!]"
"Easily block-[JUMPSMASH!]"

The 2H Sword is hilarious when an NPC is impaled by your sword and starts talking trash while lifted off the ground.

It's only a fleshwound indeed.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on December 12, 2011, 03:20:12 am
The maul beheading one is ridiculous as well, though. I mean, first of all, come on - Maul beheadings? I can't take that seriously, Bethie. Couldn't you at least made it a headsplosion?

As for the animation itself - you tap the guy in the nose with the hammer, causing him to bend over to the side, holding his face, and then you strike his neck. So hard his head is neatly severed like from a damn cut. Really?
Title: Re: Discussion on TES V: Skyrim
Post by: zehive on December 12, 2011, 03:24:51 am
Lydia's never reported me on the rare occasions I've stolen things. She is sworn to carry my burdens, after all.

Also, I'm having the same problem as Zangi- I'm mostly capable of dealing with whatever happens to cross my path, but every now and then I'll end up in an especially difficult encounter that I just can't win. I had to savescum at the Potema quest because not only does the final room contain a tough boss monster, it's also home to a veritable horde of harder-than-average draugr and some painful ambient lighting. Deathlords, cool, they're some of the most fun fights I've had in the game. Deathlords with minions, awesome, let's mix it up. Deathlords with minions and a constant unblockable healthsuck? What?

It seems like my problem is definitely low magic resistance, so I pose a question to Bay12 powergamers: what's the quickest and easiest way to up my MR and get back to having fun?
Do peryites quest. Gives you a shield that has an infinite ward against magic up to 50 points of damage. Combine with perks for increased trolling.

From experience I can tell you that this is also a good way to make dragons unhappy with you. I'm sorry, Mr Elder Dragon, did I just accidently block your fire breath without giving a single fuck? Yes, I did.
Title: Re: Discussion on TES V: Skyrim
Post by: Sordid on December 12, 2011, 12:53:56 pm
From experience I can tell you that this is also a good way to make dragons unhappy with you. I'm sorry, Mr Elder Dragon, did I just accidently block your fire breath without giving a single fuck? Yes, I did.

For extra points, bitchslap the dragon with the shield once he finishes.
Title: Re: Discussion on TES V: Skyrim
Post by: Zangi on December 12, 2011, 01:10:29 pm
It should be called the shield of ignore dragon.

Dragon: "Hey, I'm talking to you!  You listening to me?!"
Dovahkiin: "What was that?! I can't hear you over my shield of ignore dragon!"
Title: Re: Discussion on TES V: Skyrim
Post by: Jopax on December 12, 2011, 01:35:49 pm
No more like: "Talk to the shield, 'cause the head ain't listening."

X)

Also a question, is spell crafting still in the game?
Haven't found it yet if it is, and it sucks if it isn't, miss my paralyzing giant snowball explosion :(
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on December 12, 2011, 01:45:21 pm
Nah, Bethesda are trying to discourage any form of creative freedom in their games, I hear they bought the rights to progress quest a few days ago actually.
Title: Re: Discussion on TES V: Skyrim
Post by: Flying Dice on December 12, 2011, 03:08:36 pm
Worse, it could have easily been implemented like enchanting was: you can only make spells using effects you've cast before, and only a certain amount more damage/duration/area, depending on level and perks.


In other news, I have a hard time taking any of the large enemies seriously, as it is incredibly easy to exploit the terrain and their crappy AI to kill multiple giants and mammoths at low levels without taking a single hit.  ::)

Also, regarding the Treasure Map IV bug: FUUUUUUUUUUUUUUUUUUUUUUUUUUU

Also getting some sort of thing where all the butterflies just freeze in place where they spawned. Not sure if it is an actual bug or just Bethesda being Bethesda, but I'm not about to complain about easy ingredients.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on December 12, 2011, 03:08:54 pm

I mean, seriously. I'm okay with your nudist courier business. BUT WHY ARE YOU NAKED IT IS SNOWING DAMMIT.
Title: Re: Discussion on TES V: Skyrim
Post by: Rakonas on December 12, 2011, 04:05:38 pm
The things that every npc says to you when you're walking around naked are just golden.
Title: Re: Discussion on TES V: Skyrim
Post by: Zangi on December 12, 2011, 04:13:42 pm
The things that every npc says to you when you're walking around naked are just golden.
Well...  I think I'm gonna check that out next time I get on.  Which town do you recommend I run around in my skivvies?
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on December 12, 2011, 04:15:40 pm
i threw a bunch of dagger around, and a guard stopped me saying "HEY don't throw weapons around!"
"yes sir."
*left the daggers in the moat and ran away*
Title: Re: Discussion on TES V: Skyrim
Post by: Dutchling on December 12, 2011, 04:17:54 pm
I always steel the arrows guards shoot at the targets in the barracks. When I try to practice with them myself, they all yell at me to be careful..
Title: Re: Discussion on TES V: Skyrim
Post by: Rakonas on December 12, 2011, 04:26:09 pm
I always steel the arrows guards shoot at the targets in the barracks. When I try to practice with them myself, they all yell at me to be careful..
It's great when someone asks you to demonstrate the Thu'um, and when you do a guard runs up to you screaming bloody murder.
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on December 12, 2011, 04:29:21 pm
And then you tell the guard to piss off because there's no law against shouting your way across town at hyperspeed, and if they even think about trying to arrest you for it, you'll Shout them into ice cubes.
Title: Re: Discussion on TES V: Skyrim
Post by: Crustypeanut on December 12, 2011, 04:45:00 pm
i threw a bunch of dagger around, and a guard stopped me saying "HEY don't throw weapons around!"
"yes sir."
*left the daggers in the moat and ran away*

Before the game came out, I remember the devs talking about you dropping good weapons, and the npcs fighting over them or bringing them back to you.. anyone know if this is real, or were they bullshitting us? I gotta test this. 
Title: Re: Discussion on TES V: Skyrim
Post by: Bdthemag on December 12, 2011, 04:47:38 pm
i threw a bunch of dagger around, and a guard stopped me saying "HEY don't throw weapons around!"
"yes sir."
*left the daggers in the moat and ran away*

Before the game came out, I remember the devs talking about you dropping good weapons, and the npcs fighting over them or bringing them back to you.. anyone know if this is real, or were they bullshitting us? I gotta test this.
They were bullshitting us. Kind of like how they said there would be Vehicles in Fallout New Vegas, or that there would be over 200 endings in Fallout 3 :P
Title: Re: Discussion on TES V: Skyrim
Post by: Smitehappy on December 12, 2011, 04:49:05 pm
Are there any items aside from the Pendent of Talos that reduce the cooldown on shouts? I want to do a true Nord who only uses shouts and a sword/shield but the cooldown on shouts get pretty long on the useful ones.
Title: Re: Discussion on TES V: Skyrim
Post by: Crustypeanut on December 12, 2011, 04:49:42 pm
i threw a bunch of dagger around, and a guard stopped me saying "HEY don't throw weapons around!"
"yes sir."
*left the daggers in the moat and ran away*

Before the game came out, I remember the devs talking about you dropping good weapons, and the npcs fighting over them or bringing them back to you.. anyone know if this is real, or were they bullshitting us? I gotta test this.
They were bullshitting us. Kind of like how they said there would be Vehicles in Fallout New Vegas, or that there would be over 200 endings in Fallout 3 :P

Why am I not surprised..
Title: Re: Discussion on TES V: Skyrim
Post by: Paul on December 12, 2011, 04:52:24 pm
They will give things back to you, I was watching a friend play and he was encumbered and dropped a bunch of junk he didn't want, and an npc came by and was all "Oh hey you dropped this, you're lucky I was here to give it back to you." and made him encumbered again. We got a good laugh out of that one.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on December 12, 2011, 04:59:28 pm
Yup, NPC's has given things back to me several times. Once when I was placing items around my Solitude manor the huscarl there suddenly went all "Hey I saw you put that down can I have it?" but it seems that was bugged because when I spoke to her (because I wanted to recruit her and see what item I gave her) she wouldn't stop repeating those lines until I said no, you can't have it.

I also remember a youtube video somewhile back where a dude dropped some items in an inn and a fight between NPCs ensued.
Title: Re: Discussion on TES V: Skyrim
Post by: Bdthemag on December 12, 2011, 05:00:32 pm
Huh, I've never seen that happen. I drop things around NPC's all of the time but they've never said anything.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on December 12, 2011, 05:00:58 pm
I dropped a steel sword in Riften and a guard lectured me on leaving weapons lying around where children could get to them and gave it back to me.

Another time I dropped an enchanted helmet by mistake and a random citizen said something like "Oh nice, who left this here?" and picked it up and PUT IT ON then walked off.
Title: Re: Discussion on TES V: Skyrim
Post by: Zangi on December 12, 2011, 05:04:46 pm
...  Interesting...  might see if I could give some decent armor for everyone in town....
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on December 12, 2011, 05:14:22 pm
I've never had it happen again and have no idea what the chance of these things happening is or what triggers (value? enchanted? armor only? etc) will cause them but its interesting.

I really wish I could specify my companion's equipment though. STOP USING THE STAFF OF FIREBALLS LYDIA! NOW I HAVE TO CHARGE IT AGAIN AGGGH
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on December 12, 2011, 05:21:17 pm
Goddammit. First everbody insisted on constantly spelling Libya as Lybia, and now I see Lydia spelled as Lidya everywhere? Please, for my sanity's sake, make up your mind people? ;D
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on December 12, 2011, 05:28:33 pm
Goddammit. First everbody insisted on constantly spelling Libya as Lybia, and now I see Lydia spelled as Lidya everywhere? Please, for my sanity's sake, make up your mind people? ;D
Typos happen. :P
Title: Re: Discussion on TES V: Skyrim
Post by: Jehdin on December 12, 2011, 05:46:59 pm
i threw a bunch of dagger around, and a guard stopped me saying "HEY don't throw weapons around!"
"yes sir."
*left the daggers in the moat and ran away*

Before the game came out, I remember the devs talking about you dropping good weapons, and the npcs fighting over them or bringing them back to you.. anyone know if this is real, or were they bullshitting us? I gotta test this.
They were bullshitting us. Kind of like how they said there would be Vehicles in Fallout New Vegas, or that there would be over 200 endings in Fallout 3 :P

Actually, they will sometimes fight over dropped items, I think it's just a very rare occurrence. 

Most of the time they simply ignore the items you drop, though. I dropped a bunch of flawless gems in front of a beggar earlier, he didn't even seem to notice.
When they do notice they will typically just return the items or ask your permission to keep items you've dropped.

Edit: Dropping items in taverns seems to increase the chances of fighting greatly. Mjoll just beat the shit out of killed Vulwulf over some scaled armor.
Title: Re: Discussion on TES V: Skyrim
Post by: Grakelin on December 12, 2011, 06:22:19 pm
One time I accidentally stole an axe in Gerdur's house (it was leaning up against the bed!) I kept trying to comply with her demand to put it down, but every time I dropped it her son would place it back in my inventory.
Title: Re: Discussion on TES V: Skyrim
Post by: buckets on December 12, 2011, 06:40:56 pm
I've had beggars come up and ask me if they can keep the nice clothes I've dropped, I've also had sad guards telling me not to drop all the swords I stole off of em.
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on December 12, 2011, 06:54:32 pm
*PC starts to steal the Guard's sword from its scabbard*
Guard: "What do you think you're doing?
PC:Um... I thought you might like a sword, and I wanted to surprise you, so I was just going to slip it in...
Guard: "You can't bribe me. Take your sword and get out of here!"
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on December 12, 2011, 07:00:54 pm
NPCs will fight. There's a few youtube videos of NPC fighting over stolen, dropped food in Inns.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on December 12, 2011, 07:18:22 pm
NPCs will fight. There's a few youtube videos of NPC fighting over stolen, dropped food in Inns.
http://www.youtube.com/watch?v=mQZoLY-IRYA

Pretty amusing actually. He doesn't even pick up the dagger he murdered for, and the guards don't give a shit.
Title: Re: Discussion on TES V: Skyrim
Post by: Roundabout Lout on December 12, 2011, 07:49:05 pm
I dropped a useless piece of armor in a bandit hideout.
One of the bandits promptly came running down the hallway to ask if he could take it.
I said yes and sent him on his merry way.

 He was halfway back down the hallway before he decided to attack me after all.
Title: Re: Discussion on TES V: Skyrim
Post by: SP2 on December 12, 2011, 07:56:31 pm
I can actually imagine that scene.

Bandit: "Oooh shiny, can I have?"
You: "Of course."
*Bandit runs off*
Bandit: "Wait a min-"
*As you knife him in the back*

Thanks for the chuckle. :D
Title: Re: Discussion on TES V: Skyrim
Post by: Crustypeanut on December 12, 2011, 10:48:35 pm
Gonna be starting a Lets Play of Skyrim soon, but I need you guys to vote on what I'm gonna play as..

http://www.bay12forums.com/smf/index.php?topic=97526.0

Thars the link to where the post is.  Gogogo
Title: Re: Discussion on TES V: Skyrim
Post by: Meta on December 13, 2011, 05:03:09 am
Bethesda's weird programming:
Because I dared enter into the Honningbrew Meadery earlier in my game (like 40 hours ago), the game wouldn't activate the third quest from the Thieve's Guild. *facepalm*

Luckily I'm playing on the PC and I could use the console to activate the next quest. :P
_____

And btw, playing with a high-level character (I'm lvl 56) means sometime fighting with more than 5 Draugr Deathlords at the same time. Very funtm, especially as I'm playing without companions and with basic light armor, and as I just started a new warrior life with a 2H weapon and no skill in it.
Title: Re: Discussion on TES V: Skyrim
Post by: Domenique on December 13, 2011, 06:31:04 am
Bethesda's weird programming:
Because I dared enter into the Honningbrew Meadery earlier in my game (like 40 hours ago), the game wouldn't activate the third quest from the Thieve's Guild. *facepalm*

Luckily I'm playing on the PC and I could use the console to activate the next quest. :P
_____

And btw, playing with a high-level character (I'm lvl 56) means sometime fighting with more than 5 Draugr Deathlords at the same time. Very funtm, especially as I'm playing without companions and with basic light armor, and as I just started a new warrior life with a 2H weapon and no skill in it.

I don't know, I play as dual-onehanded ass-ass-in and those poor bastards fall like wheat (level 43). Also, Expert difficulty. I am going to re-roll because the game got too easy.
Title: Re: Discussion on TES V: Skyrim
Post by: Meta on December 13, 2011, 09:05:22 am
Instead of re-rolling I decided to just stop using my main skill(s): I already mastered destruction, then 1H weapons and block, so now I'm mastering 2H weapons. The primary power limit is in fact that I only allocate one or two perks for each skill-tree. These absence of specialization makes my character less powerful/more fragile. And in a way it makes all fights more epic. Even more with all the Draugr Deathlords. :D

And I must admit that I 'only' play in Normal difficulty...
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on December 13, 2011, 09:36:47 am
(http://i1.kwejk.pl/site_media/obrazki/2011/12/bea57823e1a2641c5e432143acf93d99.jpg?1323782973)
Title: Re: Discussion on TES V: Skyrim
Post by: Zangi on December 13, 2011, 10:43:32 am
Invest less in combat skills, don't upgrade health. Difficulty ramps up.

I'm on normal... and still at 100 HP.  At most, I'm in the 40s skill level of any offensive skills and my level is in the... 20s I think, maybe 30s.  I don't remember, havn't logged back in yet.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on December 13, 2011, 10:55:21 am
Invest less in combat skills, don't upgrade health. Difficulty ramps up.

I'm on normal... and still at 100 HP.  At most, I'm in the 40s skill level of any offensive skills and my level is in the... 20s I think, maybe 30s.  I don't remember, havn't logged back in yet.
So...

Purposefully make bad decisions when leveling so the game is harder? Why not just up the difficulty? If you're saying the game is too easy on Master difficulty then well... I'm impressed.
Title: Re: Discussion on TES V: Skyrim
Post by: Meta on December 13, 2011, 11:10:48 am
My answer to irbis's picture:
(http://img.ie/a1507.jpg)
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on December 13, 2011, 11:13:56 am
Quote
Purposefully make bad decisions when leveling so the game is harder? Why not just up the difficulty? If you're saying the game is too easy on Master difficulty then well... I'm impressed.

Did you not play Oblivion? The way to play Oblivion was to pick all the skills you WANTED to use as secondaries, and pick skills you had no interest in as primaries.

Skyrim has shown it requires about the same amount of willfully stupid choices to keep things fun and difficult.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on December 13, 2011, 11:16:47 am
Well I'm sure a mod will come along for you people who have such an easy time on Master level.

Personally I get dead a lot.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on December 13, 2011, 11:44:11 am
My answer to irbis's picture:
(http://img.ie/a1507.jpg)
:D :D :D
Title: Re: Discussion on TES V: Skyrim
Post by: NobodyPro on December 13, 2011, 06:19:03 pm
*Finds Thalmor Inquisitors*
"Ay bitch! You gon worshippipin' Talos!"
*say nothing*
"Then pay with your blood!"
*Shadow flies overhead*
"Nooo! Not now!"
Title: Re: Discussion on TES V: Skyrim
Post by: Teneb on December 13, 2011, 06:26:33 pm
I... tend to get crushed quite easily in Master difficulty. I can usually handle most stuff on Expert, aside from the occasional draugr deathlord and such, but all my Master characters had messy ends.
Title: Re: Discussion on TES V: Skyrim
Post by: Grakelin on December 13, 2011, 06:32:29 pm
Second run through (Main quest ending disappointed me so much with its blandness that I just rerolled. Seriously, why are all the secondary quests so much more exciting and interesting?), didn't deliver the Dragonstone yet, so Dragons don't try to murder me. Having so much fun doing Mage College missions without Dragons trying to eat me.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on December 13, 2011, 09:56:51 pm
Fun fact: You cannot do the imperial line of the civil war quest until you deliver the dragonstone and kill the first dragon.

It will not let you, and instead tells you to go help with the dragon situation.

 >:(
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on December 13, 2011, 10:16:59 pm
Second run through (Main quest ending disappointed me so much with its blandness that I just rerolled. Seriously, why are all the secondary quests so much more exciting and interesting?), didn't deliver the Dragonstone yet, so Dragons don't try to murder me. Having so much fun doing Mage College missions without Dragons trying to eat me.

Hear hear. I start stockpiling health potions, arming myself for a great battle to end all battles, and what do I get?
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Tellemurius on December 13, 2011, 10:43:56 pm
http://www.youtube.com/watch?v=Z83wzJwrBK0&feature=relmfu (http://www.youtube.com/watch?v=Z83wzJwrBK0&feature=relmfu)
reason to own a kinect sensor now.
Title: Re: Discussion on TES V: Skyrim
Post by: Flying Dice on December 13, 2011, 11:04:02 pm
I finally found a reason to join the massive hatred of the whole immortal essential character thing: the Mafia Thieves' Guild. After two missions, I already hate them. The people fighting them or indebted to them are sympathetic, the members are asshats, and they don't do any actual thieving. I joined for the fences

(side rant begin!: Okay, so why the hell do merchants have a psychic sense telling them that that necklace was stolen in a town several dozen kilometers away? At most, it should be distance and time-based; the farther you are from where you stole it, and the longer it has been since you stole it, the less likely that the merchant identifies it as stolen and reports you to the guards. But noooo, I have to join the damn guild just to make a single Septim from freelance thievery!)

and for the thrill of the really big jobs. So what happens? I get sent out to frame an innocent merchant, and then to beat up debtors, break valuable artifacts, steal heirlooms, and threaten families, all for the sake of handful of sewer-dwelling scum that don't deserve to be called thieves. Naturally, my response is to return their with their extorted money and conduct an unorganized relocation of their blood to the floor, walls, and in a few cases, ceilings. So I down a few with arrows, cut a throat, and then whip out my swords and start showing them that if you aren't a principled thief or an insane Bosmer with a pair of swords, you are dead. Then, "Oh, that bloke has somehow lived through an arrow to the face and half a dozen sword slashes. So has that one. And that one. And..."


Immersion. Fucking. Broken.

So in short, screw you Bethesda. I don't even want to be able to murder children, just amoral gangsters. IS THAT TOO MUCH TO ASK?
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on December 13, 2011, 11:19:09 pm
Woah, calm down man, it's just a game.

But, here, let me quote from the "How did you last die" thread:
Skyrim.


I committed suicide by jumping from a cliff after finding out that I can't murder half of those obnoxious pricks in the so-called Thieves' Guild.

Welcome to the magical world of modding! (http://www.skyrimnexus.com/downloads/file.php?id=2570)
Title: Re: Discussion on TES V: Skyrim
Post by: MrWiggles on December 13, 2011, 11:24:25 pm
I dont know. The previous titles, like Oblivion and Morrowind, having story essential NPC killable, made the game feel unduly fragile.


Now, I do wish, there was a story mission, where I could take out the crippled Thieves guild.
-----
On a semi related note, the Theives Guild story line, was pretty meh. I wish Saphire would tell me her fucking name. Though powers you get from being a Nightingale are pretty neat.
Title: Re: Discussion on TES V: Skyrim
Post by: buckets on December 13, 2011, 11:31:39 pm
I finally found a reason to join the massive hatred of the whole immortal essential character thing: the Mafia Thieves' Guild. After two missions, I already hate them. The people fighting them or indebted to them are sympathetic, the members are asshats, and they don't do any actual thieving. I joined for the fences
That's the main thing I hated about the thieves guild, it's not realy thieves guildy. Oblivion's one was way better.

I mean, where's all the thieving?
Title: Re: Discussion on TES V: Skyrim
Post by: Ghills on December 13, 2011, 11:37:12 pm
The guildmembers taking your hard-earned loot!  It's a Ponzi scheme, only full of murder and blooodshed instead of accountants. :)
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on December 13, 2011, 11:38:38 pm
Is this right, I ain't even sneaking up behind people to pickpocket them now. I just went up to all the Whiterun Guards and took their Arrows from them with no problems, even took their gold and the occasional Amulet. FROM IN FRONT OF THEM! THEY KNEW I WAS THERE!!!
Title: Re: Discussion on TES V: Skyrim
Post by: Rakonas on December 14, 2011, 12:17:16 am
There really should be some triggers that remove obviously useless essential tags.
For instance, there's nothing more grating then the inability to take out an imperial camp as a stormcloak because there's always that one guy.
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on December 14, 2011, 12:31:42 am
I wanted to kill Ulfric Stormcloak for being a jerk. Too bad, he seemed to be more intangible than a ghost.

I rage-loaded back to a save where I didn't join the pointless war. It was pointless, anyway.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on December 14, 2011, 02:36:52 am
I dont know. The previous titles, like Oblivion and Morrowind, having story essential NPC killable, made the game feel unduly fragile.
Oblivion and Morrowind - Kill an important NPC and the game tells you you've broken the quest, load an old savegame or live without that quest.

Skyrim - Attack an Essential NPC, now you have a bounty and an NPC that will never stop attacking you, reload your game or be barred from that area forever.

I think I prefer the former.
Title: Re: Discussion on TES V: Skyrim
Post by: Flying Dice on December 14, 2011, 02:41:49 am
Woah, calm down man, it's just a game.

But, here, let me quote from the "How did you last die" thread:
Skyrim.


I committed suicide by jumping from a cliff after finding out that I can't murder half of those obnoxious pricks in the so-called Thieves' Guild.

Welcome to the magical world of modding! (http://www.skyrimnexus.com/downloads/file.php?id=2570)

The problem here being that I'm running it on 360. Which carries a number of somewhat lesser concerns as well. By the by, there wasn't much actual rage there, more along the lines of amused frustration.

Which was compounded by the next mission on the manor island, where I quickly got tired of how easy it was to stealth it entirely with only around 40 Sneak and decided to start picking the guards off one by one, at which point I discovered that taking two levels of mostly smithing and lockpicking isn't the best idea, so I actually had quite a bit of fun cutting a throat, shout-dashing out into the lake, hiding on an island, and repeating the whole process. I recall one memorable part where I encountered something that has already been mocked elsewhere: I stealth-executed a guard who had been chopping wood, and the one carrying wood from the pile to the storage pile came rushing over. He stood over the dead body, staring straight at me, and not seeing me. He began to walk away, and I twitched toward him. He instantly turned back around, stared at me for a few more seconds, and then continued to walk away.


Maybe next character I'll play a mage class that relies entirely on Illusion, Alteration, and Conjuration, and see how far I get before the game forces me to act OOC with stabby things to get me back on the tracks.

But yes, it is rather frustrating how the Thieves' Guild is anything but. My desire to kill them all stemmed from three things: RP value, genuine moral outrage at their lack of standards, and the fact that they're sending me on incredibly dull and non-stealy missions. From what I've heard, their questline only gets worse, falling back on the old Skyrim standard of "Here's a dungeon full of Nord Zombies. Go kill 'em all and show us what you find in the conveniently located chest and/or altar in the boss room.".

I dont know. The previous titles, like Oblivion and Morrowind, having story essential NPC killable, made the game feel unduly fragile.
Oblivion and Morrowind - Kill an important NPC and the game tells you you've broken the quest, load an old savegame or live without that quest.

Skyrim - Attack an Essential NPC, now you have a bounty and an NPC that will never stop attacking you, reload your game or be barred from that area forever.

I think I prefer the former.

Exactly. If the player screws up and kills a central character, that's their fault for not paying attention. Heck, it isn't even as if they need to be vulnerable to other NPCs, if the devs really want to prevent a random occurance from screwing the main quest.
Title: Re: Discussion on TES V: Skyrim
Post by: Gunner-Chan on December 14, 2011, 02:44:04 am
Oblivion had an absurd amount of essential NPCs too. So I don't understand how that gets thrown in with Morrowinds handling when it simply didn't do things that way. The only thing close to that in oblivion I can remember was at the very end just so if someone died who was previously invincible the whole time till now you'd be forced to reload.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on December 14, 2011, 02:47:56 am
In Oblivion they mostly had actual important people being essential, and it at least told you if you couldn't kill an NPC, rather than leaving it until you've already knocked them down. And there were a lot less of them than Skyrim.
Title: Re: Discussion on TES V: Skyrim
Post by: Flying Dice on December 14, 2011, 02:49:03 am
Oblivion had an absurd amount of essential NPCs too. So I don't understand how that gets thrown in with Morrowinds handling when it simply didn't do things that way. The only thing close to that in oblivion I can remember was at the very end just so if someone died who was previously invincible the whole time till now you'd be forced to reload.

This may just be the nostalgia filter talking, but I honestly don't recall there being the sheer number of them that there are in Skyrim. It may also be due to the fact that there are a much larger number of quests which are considered important enough for the devs to make the relevant characters immortal. Or simply that there are so many more characters in Skyrim that I actually want to kill, for various reasons. In Oblivion, they were all so deep in the uncanny valley that nothing they did annoyed me, and I didn't even view them as people (or mer), so I had no particular reason to kill anyone other than ones that had to die, and random mooks.

Derp 3am spelling edit.
Title: Re: Discussion on TES V: Skyrim
Post by: Gunner-Chan on December 14, 2011, 02:51:34 am
I will say though, I actually have no idea which game has more than the other. But it did crop up enough that I'd say to me at least, it feels similar when it happens. No better or worse to me honestly. But again, it might be a side effect of skyrim for all intents and purposes having actual NPCs in comparison which will DEFINITELY make them stand out more.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on December 14, 2011, 02:53:25 am
Actually I was wrong, it seems to be about equal, Oblivion has slightly more if you count NPCs added by expansions.
Title: Re: Discussion on TES V: Skyrim
Post by: Flying Dice on December 14, 2011, 02:58:06 am
But again, compare between the two games how many immortals you tried to kill because they pissed you off, and how many you tried to kill because 'lol I wonder what'll happen if I power-attack this guy with a warhammer'. In the first, it is immersion-breaking because you actually want them to die, in the second it isn't, because you're just bored and tooling around trying to break stuff.
Title: Re: Discussion on TES V: Skyrim
Post by: lavenders2 on December 14, 2011, 02:59:10 am
I wanted to kill Ulfric Stormcloak for being a jerk. Too bad, he seemed to be more intangible than a ghost.

I rage-loaded back to a save where I didn't join the pointless war. It was pointless, anyway.
It wasn't that pointless.
Spoiler (click to show/hide)
But anyway, on the subject on invincible NPC characters, I hate it. Sometimes I just want to go kill everything in the city, but every time I do some character that can't be killed joins in and I can't remove my bounty by horribly murdering everybody. The one thing that I thought was cool in the game was that you could remove bounty by killing all witnesses, but that feature is half broken if you can't KILL the witness. At least make it so that if every character that can't be killed is stunned and you run away from them your bounty is removed. Also make it that kids aren't smart enough to remember the event and that if you sneak long enough they will forget about you (Yeah, you could argue that it takes away from the immersion because it is unrealistic, but in a game where there are dragons flying around breathing fire shouting at you and with you using a magical sword and kids that are more powerful than dragons, shouts and your weapons combined, I think that doesn't really matter).
Title: Re: Discussion on TES V: Skyrim
Post by: Gunner-Chan on December 14, 2011, 03:02:31 am
But again, compare between the two games how many immortals you tried to kill because they pissed you off, and how many you tried to kill because 'lol I wonder what'll happen if I power-attack this guy with a warhammer'.

Actually for me that's 0. I don't know about anyone else but unless it's for the sake of laughs or screenshots I've never actually attacked innocent NPCs in any TES game to date unless it was for a quest (Like joining the brotherhood in oblivion). So the issue really hasn't cropped up for me unless I'm playing around being silly.

It's dumb that they're invincible. But I really don't see why it's such a dealbreaker apparently when it's nothing new.
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on December 14, 2011, 03:08:03 am
because if it says it will give "immersion" than it should.
the only actual invincible npcs should be the ones of the main quest.
which are like...how many?
three, seven with the greybeards.
the two chief leader, who are only present in the main quest if
Spoiler (click to show/hide)
can easily be removed from essential.
bethesda should have given the player the possibility to at least kill them both, to EARN the title of king of the north.
and the Aldmer dominion? i know it's a garrison, but a high elf could have at least gone to them and used them as levying power to wage war.
just saying...
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on December 14, 2011, 03:12:32 am
http://www.youtube.com/watch?v=Z83wzJwrBK0&feature=relmfu (http://www.youtube.com/watch?v=Z83wzJwrBK0&feature=relmfu)
reason to own a kinect sensor now.
who needs gym? just get kinect and skyrim and go into dual sword fight with any immortal npc

and on topic:
theres no such thing as NPC that SHOULD be immortal. Morrowind did it the best possibe way.
i dont have any idea why they took such a big step backward.

Title: Re: Discussion on TES V: Skyrim
Post by: Rhodan on December 14, 2011, 05:19:57 am
I guess the unkillable NPC's were introduced together with the ability of NPC's to move around and go places.  You don't want to suddenly be unable to do a quest because some important NPC was at the wrong place at the wrong time, running into wolves or getting caught up in a brawl.  I've had plenty of occasions where some hired thugs walked into town to beat me up, causing several NPC's to join in before I even knew what was up.

In Morrowind, the only wrong place at the wrong time was the player, nothing happens when the player isn't there, and nobody gets in a fight unless the player starts it.
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on December 14, 2011, 06:02:29 am
well that could have been avoided with the simple: enemies don't attack villagers except scripted events...
so in the end only the player could decide who to kill and who not.
Title: Re: Discussion on TES V: Skyrim
Post by: ThtblovesDF on December 14, 2011, 06:31:24 am
Meh, in fantasy death often is only a short off-screen time away from being fixed. Being able to "kill" npcs, but they return after a week or so, mentioning there injurys - the player at least gets the joy of overpowering them and it´s not as horrible as immunity to death.
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on December 14, 2011, 06:32:41 am
more than that, they should give the freedom of the player to decide!
like, in the beginning menu:
"do you wish for all quest related npc to be immortal?
or only main quest?
or no one?
or death is not permanent? if so, after how much time respawn them?"
this would make everyone happy.
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on December 14, 2011, 06:39:39 am
Also the ability to choose if they should make quest related NPCs killable by the human or other NPCs individually. I mean, I would like NPCs to be immortal unless I myself am trying to kill them.
Title: Re: Discussion on TES V: Skyrim
Post by: ThtblovesDF on December 14, 2011, 06:42:09 am
"And never forget, gamers are hurr-durr... *laugh*"

CEO "Game Industry wherever"
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on December 14, 2011, 06:49:02 am
well, basically it's like that.
"gamers now are only a bunch of idiotical babies who will cry for refunds if the game is too hard."
when morrowind came out i doubt anyone would have asked for a refund on a "it's buggy as hell" stuff. it was and still is one of the most sold games.
now however...
"COD 3 COD 3 COD 3 everywhere!!!"
just arm yourself and go, nobody is going to make it tough for you.
Title: Re: Discussion on TES V: Skyrim
Post by: Domenique on December 14, 2011, 08:21:57 am
Also the ability to choose if they should make quest related NPCs killable by the human or other NPCs individually. I mean, I would like NPCs to be immortal unless I myself am trying to kill them.

That is the case with companions (I actually expected vice-versa, but meh).
Title: Re: Discussion on TES V: Skyrim
Post by: Teneb on December 14, 2011, 08:56:10 am
Also the ability to choose if they should make quest related NPCs killable by the human or other NPCs individually. I mean, I would like NPCs to be immortal unless I myself am trying to kill them.

That is the case with companions (I actually expected vice-versa, but meh).

companions can be killed by monster too, but those usually try to go after you first.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on December 14, 2011, 09:12:00 am
Yeah, all that happens is that the enemy doesn't attack the companion. If he is hit by mistake, area-of-effect-spell, or by a continuously draining effect the he might die anyway. It's also possible for the companions to be hit so hard they skip the whole non-aggro stage entierly.

Also, it's not just companions. Almost every creature does the same thing when they go into their fake-yielding health-recovery pose. It also has the same effect, it causes NPCs to disregard them and go after still active prey. They will finish them off when there is no other active enemies left, however. I've had this happen while fighting Draugr, I hit the Scourge one so hard he had basically no health (and I saw him go into the on-his-knee health recovery pose from it) and left him for Lydia and my Dog to finish off, since there was also an Overlord in the room I needed to deal with. They soon join me against the overlord, which is killed. I turn around to loot the Scourge, and BAM! Ancient Battleaxe to the face. My companions hadn't touched him. I see no other reason for why they would both change targets like that, except that the Draugr also went non-aggro when he kneed downed.
Title: Re: Discussion on TES V: Skyrim
Post by: Zangi on December 14, 2011, 10:10:39 am
Essential PC: When yielding, can be murdered by player.  Win. 
Else, whats the point of yielding other then a free recovery period?  The knaves would backstab me after I gave them mercy?  No quarter shall be spared.
I hope that gets fixed with a mod.
Title: Re: Discussion on TES V: Skyrim
Post by: Crustypeanut on December 14, 2011, 11:09:54 am
Its definitely going to be one of the first mods I get - being able to kill ANYONE.

I was rampaging through Whiterun, and this OLD WOMAN picked up a bow and started nailing me with arrows.. and I couldn't kill the bitch.  She ended up killing me.  AN OLD WOMAN.  Killing the Dragonborn, who's a big, beefy orc in full Dragonplate.  Didn't help that she was being assisted by the captain of the guard (immortal), and "Olfric Battle-Born, Patron to the great clan Battle-Born, a name you know well." 

I'm just glad Nazeem wasn't essential..
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on December 14, 2011, 12:04:25 pm
I'm not playing until the creation kit comes out. Everybody can kill me now because I raised my non-combat skills. I'll probably start a new game with a mod that removes level scaling anyway.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on December 14, 2011, 12:32:28 pm
I don't see the problem. raising your non-combat skills is probably the easiest way to become combat effective. If you do nothing but smithing and work up to making daedric armor/weapons at level 8-10 or so, you will godcrush everything.
Title: Re: Discussion on TES V: Skyrim
Post by: Zangi on December 14, 2011, 12:38:43 pm
Hah, but you need materials to make that stuff....  and a source of money to fund that.  Unless of course you cheat, you'll end up leveling some other skills also.

Stealth Edit: Also, those materials are not easily available early on I wager...
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on December 14, 2011, 12:42:20 pm
I don't see the problem. raising your non-combat skills is probably the easiest way to become combat effective. If you do nothing but smithing and work up to making daedric armor/weapons at level 8-10 or so, you will godcrush everything.
Yes but everybody levels up with you. While you raise your sneak, illusion, speech, lockpick skills people and creatures will get actually better in combat and perks aren't everything.
Title: Re: Discussion on TES V: Skyrim
Post by: 3 on December 14, 2011, 12:46:59 pm
Stealth Edit: Also, those materials are not easily available early on I wager...

They are if you know where to look.

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Teneb on December 14, 2011, 12:48:48 pm
I wonder why the devs didn't make any daedra aside from atronachs (dremora don't really count since they appear only in special occasions)...
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on December 14, 2011, 12:50:14 pm
I wonder why the devs didn't make any daedra aside from atronachs (dremora don't really count since they appear only in special occasions)...
I killed enough Daedra in TES:Oblivion. Thank you :D
Title: Re: Discussion on TES V: Skyrim
Post by: Spitfire on December 14, 2011, 01:56:28 pm
I wonder why the devs didn't make any daedra aside from atronachs (dremora don't really count since they appear only in special occasions)...
I killed enough Daedra in TES:Oblivion. Thank you :D

THAT
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on December 14, 2011, 01:57:36 pm
I miss playing a conjurer in oblivion/morrowind. Your conjuration choices are rather limited now.
Title: Re: Discussion on TES V: Skyrim
Post by: Teneb on December 14, 2011, 02:17:08 pm
In Morrowind you can pretty much summon an army with one of each kind of Daedra available. Damn, I miss them. The lowly scamp most of all.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on December 14, 2011, 02:58:16 pm
I miss... cliff racers

I can't believe I just said that.

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: zehive on December 14, 2011, 03:52:41 pm
I miss... cliff racers

I can't believe I just said that.

Spoiler (click to show/hide)
It's okay you have dragons now

*walk into riverwood*
Lydia: "SLAY IT! SLAY THE DRAGON!"
Me: "wat"
ROAAAARRRR
Me: come the FUCK on!
Then I can't visit the NPC I need to, in his house, because he's STARING AT THE GODDAMN DRAGON SKELETON FOR A WEEK
Title: Re: Discussion on TES V: Skyrim
Post by: Teneb on December 14, 2011, 04:04:44 pm
I miss... cliff racers

I can't believe I just said that.

Spoiler (click to show/hide)

I actually miss them too. Every time I had been crushed by some stronger foe, I'd go and beat the crap out of one to feel better.
Title: Re: Discussion on TES V: Skyrim
Post by: Tellemurius on December 14, 2011, 04:18:38 pm
I miss... cliff racers

I can't believe I just said that.

Spoiler (click to show/hide)
It's okay you have dragons now

*walk into riverwood*
Lydia: "SLAY IT! SLAY THE DRAGON!"
Me: "wat"
ROAAAARRRR
Me: come the FUCK on!
Then I can't visit the NPC I need to, in his house, because he's STARING AT THE GODDAMN DRAGON SKELETON FOR A WEEK
you can force pushshout those away
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on December 14, 2011, 04:40:33 pm
Dragons act like cliff rancers sometimes. They go far away to kill some random animal and you have to wait.

I even miss Fargoth :'(
Title: Re: Discussion on TES V: Skyrim
Post by: Flying Dice on December 14, 2011, 04:47:52 pm
For me, the dragons go far off to get killed by some random animal.
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on December 14, 2011, 04:52:00 pm
Often a dragon will orbit overhead until I use Dragonrend on it (really hard to lead with that) then glow for a few minutes, still flying, and run away without ever touching the ground.
Title: Re: Discussion on TES V: Skyrim
Post by: penguinofhonor on December 14, 2011, 08:26:05 pm
I had a dragon fly in circles over Dawnstar and not do anything for a while. Eventually I just climbed up on the nearby hill and it landed there and fought.
Title: Re: Discussion on TES V: Skyrim
Post by: HailFire on December 14, 2011, 08:47:56 pm
Question that's probably been answered at least a dozen times already: If I get this on Steam, will I still be able to mod it like Morrowind/Oblivion?
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on December 14, 2011, 08:49:03 pm
Yep
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on December 14, 2011, 09:14:18 pm
Question that's probably been answered at least a dozen times already: If I get this on Steam, will I still be able to mod it like Morrowind/Oblivion?

There's no other way to get it.

Also the modding tools aren't out till january, so only texture replacers and ui mods till then.
Title: Re: Discussion on TES V: Skyrim
Post by: Flying Dice on December 14, 2011, 09:26:32 pm
Often a dragon will orbit overhead until I use Dragonrend on it (really hard to lead with that) then glow for a few minutes, still flying, and run away without ever touching the ground.

This, so much. More than half my dragons just fly around scaring people then leave.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on December 14, 2011, 10:18:48 pm
I see nothing wrong with a dragon circling the area and then going "Oh crap, its that dragonborn that has killed 13 other dragons. I'm out."
Title: Re: Discussion on TES V: Skyrim
Post by: Glowcat on December 14, 2011, 10:23:17 pm
I don't see the problem. raising your non-combat skills is probably the easiest way to become combat effective. If you do nothing but smithing and work up to making daedric armor/weapons at level 8-10 or so, you will godcrush everything.
Yes but everybody levels up with you. While you raise your sneak, illusion, speech, lockpick skills people and creatures will get actually better in combat and perks aren't everything.

I can't remember if this has been posted here yet (http://www.escapistmagazine.com/articles/view/comics/critical-miss/9245-Skyrim-Tales)

But there is great truth within. Luckily the craft skills can cross over into combat ability, but not all skills transition as well.
Title: Re: Discussion on TES V: Skyrim
Post by: Flying Dice on December 14, 2011, 10:54:07 pm
I see nothing wrong with a dragon circling the area and then going "Oh crap, its that dragonborn that has killed 13 other dragons. I'm out."

Except that I've killed a total of three. And I haven't killed any for close to two weeks ingame. And the buggers don't notice me, even with a steady stream of arrows flying past their faces.
Title: Re: Discussion on TES V: Skyrim
Post by: penguinofhonor on December 14, 2011, 10:58:53 pm
So I'm definitely finding the civil war subplot more interesting than the dragon thing. Dragons are badass and all, but that siege was the best battle this game has had so far.
Title: Re: Discussion on TES V: Skyrim
Post by: Flying Dice on December 14, 2011, 11:40:08 pm
I was torn as to which side to join... until I learned that the Stormcloacas were going to wreck Whiterun and my favorite tree.  >:(
Title: Re: Discussion on TES V: Skyrim
Post by: Flying Carcass on December 14, 2011, 11:42:31 pm
The tree was left relatively unscathed, though the fence took a beating.
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on December 14, 2011, 11:46:08 pm
Yeah, damn stormcloaks and their aggressiveness. Seriously, Whiterun wanted to be neutral, can you not understand the concept of neutral?

Also, another thing to remember: If Skyrim leaves the Empire, imagine how happy the Dominion will be: Your enemy is only half of himself, so now things are much easier!

In my opinion, the Stormcloaks should be fighting the Dominion, not the Empire. The Empire are their brothers, the Dominion are the bastards that they both hate with a passion.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on December 14, 2011, 11:52:16 pm
Why can't I help the dominion? WHY!?
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on December 14, 2011, 11:54:10 pm
Because they bad guys.

More seriously: It's not likely that the guys in Skyrim will like the Dominion much, being so far away from the Dominion's lands.

More seriously yet, I agree, the should have added the options to help them if you truly want to.
Title: Re: Discussion on TES V: Skyrim
Post by: Sergius on December 15, 2011, 12:44:47 am
Yeah, damn stormcloaks and their aggressiveness. Seriously, Whiterun wanted to be neutral, can you not understand the concept of neutral?

What makes a man turn neutral... Lust for gold? Power? Or were you just born with a heart full of neutrality?
Title: Re: Discussion on TES V: Skyrim
Post by: Kilroy the Grand on December 15, 2011, 01:08:19 am
Why can't I help the dominion? WHY!?

wait a few months some one with mod it in, like they did with Dagon ur
Title: Re: Discussion on TES V: Skyrim
Post by: penguinofhonor on December 15, 2011, 01:51:11 am
I sieged the city and they got rid of the Jarl.

He was like my favorite character. I did not know this.
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on December 15, 2011, 02:35:41 am
Yeah, both sides remove opposing Jarls. I found that, after winning for the Imperials, all the Stormcloak-supporting Jarls (excluding Ulfric who was killed) that were previously in the holds were all now stuck in Windhelm in exile.

Thing is, I was Thane to most of them. :P Oh man how pissed the must have been.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on December 15, 2011, 02:36:25 am
I sieged the city and they got rid of the Jarl.

He was like my favorite character. I did not know this.
\\starts writing a Bard version of "I shot the Sherif" using that line...
Title: Re: Discussion on TES V: Skyrim
Post by: Rakonas on December 15, 2011, 03:41:58 am
I was torn as to which side to join... until I learned that the Stormcloacas were going to wreck Whiterun and my favorite tree.  >:(
I actually repaired the tree after the siege, and the tree doesn't get damaged if you do it before.
Title: Re: Discussion on TES V: Skyrim
Post by: kcwong on December 15, 2011, 03:47:22 am
I see nothing wrong with a dragon circling the area and then going "Oh crap, its that dragonborn that has killed 13 other dragons. I'm out."

Except that I've killed a total of three. And I haven't killed any for close to two weeks ingame. And the buggers don't notice me, even with a steady stream of arrows flying past their faces.

I believe not all random dragons are scripted to attack... some of them may be generated as scenery. I've seen many dragons that circle an area at high altitude (high enough to be beyond arrow/magic range), then leave after a while without ever attacking anything.
Title: Re: Discussion on TES V: Skyrim
Post by: zehive on December 15, 2011, 05:22:14 am
I remember I had a 40 bounty in whiterun.

I went to Solitude, this was after finishing the Stormcloak civil war line. All of a sudden, all of the prisoner NPCs in the basement RAEGMODE and a battle breaks out in the Blue Palace. Except it NEVER ENDS because they're all invincible.
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on December 15, 2011, 05:37:11 am
You should set up a pay-to-open-door stall at the prison door and advertize the fighting. Bam, full of cash in no time. :P
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on December 15, 2011, 05:38:06 am
So here I am, hanging around Whiterun, leveling my Blacksmiths and haven't even started the Dragon Slaying Quests (Haven't even gone through the burrow for the damn stone yet) and I meet this Guy called Sam in the Inn. He challenges me to a drinking contest. Having the mindset of a Dwarf, I accept, I mean whats a few drinks.............

I wake in a Temple, forced to clean up my mess, I think this is ok, filch the key to the innersanctum for a little nosy round the place, get spotted by one of the Priestess's down there, now I have to collected a Child Girl for their Rites, force this Girl to be a Link to their god. All good they say, whatever I think...
So I leave, walking through the City Markarth, looking for the exit. And I stumble across a man pull a Knife and stab a woman in the back. I draw my great Axe and cut him down, the guard come and tell me this is nothing, to move along. A man exits the nearby in, and informs me I dropped this paper. I look at it, "Meet me at Talos's Shrine." I go there, he informs me that he is looking for the reason this place is filled with so much blood, why these people are going apeshit crazy and attacking others in the name of the Foresworn. I leave the shrine after agreeing, and I overhear this man being questioned by another. "Have you seen anyone enter or leave this House" was the question, I watch as the questioned man leaves, telling the other no, that its always been abanoned. I ask him about the town, he tells me to leave and not look back. I talk to the other man, he mentions he is inspecting something about a Dedra (thats spelled wrong), I offer my Axe for aid, following him into the home. We travel down chasing whisperings until we come to a locked door, I go to open it but before I could do anything, the man goes Apeshit, apparently this Dedrea is more then he realised, he demands me to get out, we reach the entrance. Then the shit hits the fan.The door is locked by some unknown force, on my way back to the door I heard the whisperings louder, "Crush him, he is weak, you are Strong" Items being to be thrown around the room, my sight becomes darkened and blured to the point of near blindess I ignore them, apparently he too had been told this by the Dedrea, "Its you or me, DIE" he bellows at me, throwing sparks at me as I cut him down with my axe. "Come down, and get your Prize." says the voice. I return to the previously locked door to find it now opened, my eyesight becoming clear, I find a small cave cut into the Celler, "Come," says the voice "Come and collect your Reward." I approach this altar looking thing, a Rusted Mace resting upright in its mouth, against better reasoning I reach out to take it, SPIKES ERUPT FROM THE GROUND BENEATH ME, Trapping me and forcing me to look into the Face on the Altar as the Dedrea tells me what is right and wrong with this picture. I am ordered to collect a Priest from his Rival's Sect, who had been befowling his Altar, bring him before it so that he can take the mans Soul, in exchange of my own...

All the while in my head...

THIS IS FUCKING EPIC!!!!
Title: Re: Discussion on TES V: Skyrim
Post by: Flying Carcass on December 15, 2011, 05:44:23 am
Yeah, both sides remove opposing Jarls. I found that, after winning for the Imperials, all the Stormcloak-supporting Jarls (excluding Ulfric who was killed) that were previously in the holds were all now stuck in Windhelm in exile.

Thing is, I was Thane to most of them. :P Oh man how pissed the must have been.


Something neat I discovered while loitering amongst the losers residing in the blue palace after the stormcloak victory: I used a slow time shout in the room (just to taunt the NPCs without aggroing them >.> ) and one of Balgruuf's sons came up to me and asked if I could cast a spell on him to turn him invisible. I agreed to do it... of course I had no such spell and simply told the kid that I had indeed turned him invisible, after which he ran around the room going "WooooOOOOOoooo! BOO! Ha ha, you can't see me!". Stupid kid.

Edit: And yeah, Markarth is a VERY interesting town.
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on December 15, 2011, 05:49:46 am
THIS IS FUCKING EPIC!!!!
Hehe, you just got caught up in three quests simultaneously.

Enjoy the fun.

Something neat I discovered while loitering amongst the losers residing in the blue palace after the stormcloak victory: I used a slow time shout in the room (just to taunt the NPCs without aggroing them >.> ) and one of Balgruuf's sons came up to me and asked if I could cast a spell on him to turn him invisible. I agreed to do it... of course I had no such spell and simply told the kid that I had indeed turned him invisible, after which he ran around the room going "WooooOOOOOoooo! BOO! Ha ha, you can't see me!". Stupid kid.
I found a similar kid west of Riften, with his mother in a log-cutting camp. He also asked for invisibility.

What is it with the children and their want to be invisible. Seriously.
Title: Re: Discussion on TES V: Skyrim
Post by: penguinofhonor on December 15, 2011, 06:00:16 am
So apparently the shout that makes you swing your weapon faster comes in the form of a temporary enchantment. Meaning that you can't have an enchanted weapon.

I'm almost happy I fell off a cliff and died shortly after wasting a dragon soul on that one, because it's basically useless.
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on December 15, 2011, 06:04:30 am
Yeah, it really sucks that you cannot use it on an enchanted weapon. That shout, to me, is 95% useless if you cannot use it on a goddamn enchanted weapon. Anyone who is smart will grab an enchanted weapon as soon as possible. So if it cannot work for enchanted weapons, the shout is hardly going to get used by anyone with a good weapon.
Title: Re: Discussion on TES V: Skyrim
Post by: penguinofhonor on December 15, 2011, 06:14:28 am
It shall sit in my inventory alongside the ethreal one.

Also, Dawnbreaker is basically the best sword. Powerful, fire enchantment, and it blows up undead that you kill.
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on December 15, 2011, 06:23:04 am
So, for anyone who's played the Companion questline, you all have seen

Spoiler (click to show/hide)

right?

Well, SOMEHOW HE'S ALIVE AGAIN AND BACK AT JORRVASKR, HAHAHA YOU'VE ALL BEEN FOOLED.

No, seriously, in my game, HE'S FRICKING ALIVE AGAIN. WHAT THE HELL. I thought you were dead! I took your sword and dagger!

Edit: Apparently it's a known bug (http://www.uesp.net/wiki/Skyrim:Skjor). Still, it surprised me



Also of note, fricking guards keep talking about hair in my ears despite me curing my werewolfness (don't judge, I just find it distasteful). Seriously, guys, I'm not a werewolf. I don't have hair in my ears. I don't smell like dogs. I. Am. Pure.
Title: Re: Discussion on TES V: Skyrim
Post by: 612DwarfAvenue on December 15, 2011, 06:47:00 am
THIS IS FUCKING EPIC!!!!
Hehe, you just got caught up in three quests simultaneously.

...

...

...

Fuck me backwards, three quests at the same time? I MUST INVESTIGATE THIS...
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on December 15, 2011, 06:51:24 am
The Forsworn Conspiracy questline (aka Eltry's note quest) is bugged, at least in my playthrough. It forced my wife of that save game Aela the Huntress to get stucked during a certain event in the same temple, once you've investigated everything. She wouldn't move anywhere, even when recruited as a companion.

Being pissed off by that, I quit and made a new save game.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on December 15, 2011, 08:17:23 am
THIS IS FUCKING EPIC!!!!
Hehe, you just got caught up in three quests simultaneously.

...

...

...

Fuck me backwards, three quests at the same time? I MUST INVESTIGATE THIS...

People are waiting for me to start fights and discussions. Whenever I go to town to complete a quest I come out with ten more quests because of all the quests that starts with your character overhearing something. I forget which quest I was trying to do later.

So I'm always running around with 15-20 quests in my journal :D
Title: Re: Discussion on TES V: Skyrim
Post by: Teneb on December 15, 2011, 08:51:13 am
I was once standing near a guard with the Mace of Molag Bal equipped. As you know, guards simply love to say things to you. That one took me by surprise, however: "That mace. Get it away from me. Get. It. Away."
Title: Re: Discussion on TES V: Skyrim
Post by: Ultimuh on December 15, 2011, 10:58:26 am
THIS IS FUCKING EPIC!!!!
Hehe, you just got caught up in three quests simultaneously.

...

...

...

Fuck me backwards, three quests at the same time? I MUST INVESTIGATE THIS...

Well it's still epic, isn't it?
Title: Re: Discussion on TES V: Skyrim
Post by: Zangi on December 15, 2011, 11:07:52 am
*quote pyramid*
I was quite surprised to find myself in Markarth after... what I guess to be at least 24 hours of being a raving drunk lunatic, taking into account drunken 'fast travel'.... I'd wager its actually 36-48 since it seems you and your drinking buddy took a few side trips along the way... that must be some strong stuff...  and the guy had a lot to share.
Title: Re: Discussion on TES V: Skyrim
Post by: Biag on December 15, 2011, 11:09:10 am
People are waiting for me to start fights and discussions. Whenever I go to town to complete a quest I come out with ten more quests because of all the quests that starts with your character overhearing something. I forget which quest I was trying to do later.

So I'm always running around with 15-20 quests in my journal :D

Same here. I walked into Riften with the intent of discovering the town, turning in a bounty and fast-traveling somewhere else, and I could barely walk twenty feet without running into another conversation and questline. Can't you guys see that Dovahkiin is BUSY!
Title: Re: Discussion on TES V: Skyrim
Post by: Cecilff2 on December 15, 2011, 11:28:56 am
Why can't I help the dominion? WHY!?

Because then Bethsoft would have to explain away the world blowing up for the next game.(This is the thalmor's eventual goal)
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on December 15, 2011, 11:35:08 am
I myself like the option to destroy the world and everything on down to burning down random villages. Only a portion of reasonable endings really needs to be accounted for in the next game.
Title: Re: Discussion on TES V: Skyrim
Post by: Buttery_Mess on December 15, 2011, 12:16:32 pm
Yeah whittling down the pages and pages of quests is not easy when you get more in the process of trying to whittle them down. Markath is probably the worst for this. I went to Windhelm on a Dark Brotherhood job and ended up solving a murder.

Ano Sarano, an assassin who solves murders in his spare time. Also, I murdered someone halfway through the quest. Outside. in broad daylight.
Title: Re: Discussion on TES V: Skyrim
Post by: Flying Dice on December 15, 2011, 12:18:33 pm
Just got my first 1HKO on a dragon. While falling from a cliff. Sadly, it was guarding a word of the Elemental 'Bloody Useless' Fury shout.
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on December 15, 2011, 12:26:12 pm
If elemental fury worked on enchanted weapons, I'd use it.
Title: Re: Discussion on TES V: Skyrim
Post by: Flying Dice on December 15, 2011, 12:29:04 pm
But it doesn't.  :-\

And since I use dual swords, I have to have enchantments, to avoid needing to open my inventory every time I want to equip them both.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on December 15, 2011, 12:31:56 pm
I use dual swords and elemental fury exclusively.

It's actually seriously OP.
Title: Re: Discussion on TES V: Skyrim
Post by: Flying Dice on December 15, 2011, 12:42:13 pm
So is there a way to equip two identical swords from the favorites menu with any sort of reliability?
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on December 15, 2011, 12:43:46 pm
When you equip one it separates out the one you have unequipped. On Xbox anyway.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on December 15, 2011, 12:49:00 pm
I have to do it from inventory menu if I'm trying to equip two identical weapons. One of the swords keeps getting unfavorited.
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on December 15, 2011, 12:57:30 pm
my videocard finally revealed it's wickedness.
IT'S HEAT.
This friggin videocard suffers heat like an ice sculpture.
was playing guild wars, and thank god for it's fps setting seen.
so i started at 170 fps.
which then began trickling DOWN till they hit the lag of 25-26 fps!
point is, HEAT when counterattacked (aka, i moved my pc on another flat surface, which was slightly cooler) i get a massive frame input of 25/30 fps more!
...
i'll be playing in the fridge.
Title: Re: Discussion on TES V: Skyrim
Post by: Domenique on December 15, 2011, 01:13:32 pm
my videocard finally revealed it's wickedness.
IT'S HEAT.
This friggin videocard suffers heat like an ice sculpture.
was playing guild wars, and thank god for it's fps setting seen.
so i started at 170 fps.
which then began trickling DOWN till they hit the lag of 25-26 fps!
point is, HEAT when counterattacked (aka, i moved my pc on another flat surface, which was slightly cooler) i get a massive frame input of 25/30 fps more!
...
i'll be playing in the fridge.

You may want to install additional fan to your pc to improve ventilation, they don't cost much and did the trick for my overheating processor.
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on December 15, 2011, 01:22:17 pm
problem is i'm not on a desktop, but a notebook.
can't pretty much install stuff on it. or i can?
desktop internal tinkering is something i can do. but i never unmounted a notebook before.
Title: Re: Discussion on TES V: Skyrim
Post by: Domenique on December 15, 2011, 01:24:28 pm
problem is i'm not on a desktop, but a notebook.
can't pretty much install stuff on it. or i can?
desktop internal tinkering is something i can do. but i never unmounted a notebook before.

Overheating GPU is not something that would naturally happen on a laptop, so i guess you should take it to the bridge dealer or some guys who fix computers.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on December 15, 2011, 01:26:32 pm
problem is i'm not on a desktop, but a notebook.
can't pretty much install stuff on it. or i can?
desktop internal tinkering is something i can do. but i never unmounted a notebook before.
Notebooks, it really REALLY depends on the manufacturer and how easy they made it for you to modify. Some make it very difficult and some make it easy.
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on December 15, 2011, 01:33:26 pm
problem is i'm not on a desktop, but a notebook.
can't pretty much install stuff on it. or i can?
desktop internal tinkering is something i can do. but i never unmounted a notebook before.
Notebooks, it really REALLY depends on the manufacturer and how easy they made it for you to modify. Some make it very difficult and some make it easy.

dell is the manufacturer.

problem is i'm not on a desktop, but a notebook.
can't pretty much install stuff on it. or i can?
desktop internal tinkering is something i can do. but i never unmounted a notebook before.

Overheating GPU is not something that would naturally happen on a laptop, so i guess you should take it to the bridge dealer or some guys who fix computers.

i do know of a shop which fixes pc's, but i had a bad feedback last time i sent them an ipod to be repaired. in the end i bought a new one, and there aren't many other close from where i live.
Title: Re: Discussion on TES V: Skyrim
Post by: Jay on December 15, 2011, 01:37:52 pm
Overheating GPU is not something that would naturally happen on a laptop
Uh.  Gods, yes it is.
Laptops are absolutely AWFUL for heat dissipation.
You know all those cases of people getting their laps burned?
Yeah.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on December 15, 2011, 01:39:51 pm
That's why every piece of laptop documention ever, mentions that you shouldn't have your laptop sitting in your lap while you use it.
Title: Re: Discussion on TES V: Skyrim
Post by: Reiina on December 15, 2011, 01:53:51 pm
That's why every piece of laptop documention ever, mentions that you shouldn't have your laptop sitting in your lap while you use it.
And you shouldn't have your desktop on your desk!
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on December 15, 2011, 02:10:42 pm
i'm treating my pc as if it had a fever.
U_U
cold packs beneath it.
now please, illustrate me how i've done the most horribly wrong thing i could do, while it seemed the most sane at the time.
Title: Re: Discussion on TES V: Skyrim
Post by: Zangi on December 15, 2011, 02:13:09 pm
I can suggest investing in one of those fan holder things to put your notebook on top of...
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on December 15, 2011, 02:19:54 pm
I can suggest investing in one of those fan holder things to put your notebook on top of...

i should have one somewhere...
got it.
yeah urgh NO.
it's a continuous "VRRR VRRR VRRRRRRR" seems to be something stuck inside, sheesh.
(furthermore from what i could recall it did quite nothing with my old inspiron)
Title: Re: Discussion on TES V: Skyrim
Post by: Rakonas on December 15, 2011, 02:41:06 pm
Just have something to hold your laptop at an angle so that the bottom surface isn't all touching the desk.
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on December 15, 2011, 03:02:37 pm
Just have something to hold your laptop at an angle so that the bottom surface isn't all touching the desk.

this seems a sensible solution. *begins mac gyvering*

mac gyvering DONE

final solution:
four wooden blocks (old legos of my grandfather!)
at four sides.
PERFECT.
now i'll have to test run it.
Title: Re: Discussion on TES V: Skyrim
Post by: amjh on December 15, 2011, 03:09:30 pm
Based on my experience, most heat problems on laptops are caused by dust and can be easily fixed with compressed air.
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on December 15, 2011, 03:11:53 pm
Based on my experience, most heat problems on laptops are caused by dust and can be easily fixed with compressed air.

in my case it could be ant corpses...
(long story)
compressed air of what sort though?
blow on the vents?
Title: Re: Discussion on TES V: Skyrim
Post by: Dutchling on December 15, 2011, 03:19:33 pm
Blowing seems like a really bad idea. Perhaps making your vacuum cleaner become close friends with your laptop will work?
Title: Re: Discussion on TES V: Skyrim
Post by: amjh on December 15, 2011, 03:20:08 pm
Yeah, any compressed air source that's suitable to use on computers, blow in the ventilation holes until dust stops coming out. I used to work in a computer shop for a short time as a part of my education, and there I learned it can lower the temperature more than twenty celsius while making the laptop more silent.
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on December 15, 2011, 03:24:01 pm
dunno if it's the recent ati driver, or the new position. but my vent is going awfully silent...
O_O
it's possessed!
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on December 15, 2011, 03:24:38 pm
THIS IS FUCKING EPIC!!!!
Hehe, you just got caught up in three quests simultaneously.

...

...

...

Fuck me backwards, three quests at the same time? I MUST INVESTIGATE THIS...
Truth be told, its four quests. The Drinking Game that got me there is a Questline too, gotta fix a staff...
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on December 15, 2011, 03:30:34 pm
dunno if it's the recent ati driver, or the new position. but my vent is going awfully silent...
O_O
it's possessed!
I do hope that it's actually running cooler, and not that the fan isn't running as fast as it's supposed to. What's the temperature of your cards?

Truth be told, its four quests. The Drinking Game that got me there is a Questline too, gotta fix a staff...
...Oh, right, you got another quest as you're cleaning up the temple. So you're right, that's 4.
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on December 15, 2011, 03:33:52 pm
GPU=60/61
core o core 1=50/52
temp1 27
tempo 2 0c
Hd0 40c
this is what speedfan gives me.
Title: Re: Discussion on TES V: Skyrim
Post by: Jay on December 15, 2011, 03:34:50 pm
Blowing seems like a really bad idea. Perhaps making your vacuum cleaner become close friends with your laptop will work?
Even worse idea, unless you're using a long hose.

Vacuums emit HUGE pulses of electromagnetism, which are VERY VERY bad for hard drives and the like.
Title: Re: Discussion on TES V: Skyrim
Post by: Flying Carcass on December 15, 2011, 03:45:51 pm
Quote
I found a similar kid west of Riften, with his mother in a log-cutting camp. He also asked for invisibility.

What is it with the children and their want to be invisible. Seriously.

To be fair, there are benefits to not being seen.
http://www.youtube.com/watch?v=ifmRgQX82O4


BTW, there are more quests in Markarth in the Jarl's keep.


"Drinking buddy" quest line spoilers:
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on December 15, 2011, 04:00:30 pm
Yeah he hangs out outside the portal after that.

Also if you go back inside you can never get out again ever.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on December 15, 2011, 04:21:04 pm
Also if you go back inside you can never get out again ever.
Unless you use the console (PC version)
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on December 15, 2011, 04:23:04 pm
Well yes obviously. Or just load the last autosave.
Title: Re: Discussion on TES V: Skyrim
Post by: eggrock on December 15, 2011, 05:00:01 pm
The abandoned house quest in Markarth was pretty cool.

Ugh.. I finally got tired of running to the Jarl's house in Whiterun to do enchanting, cheated a bit and read up on houses, and...

Hjerim. Nice!

Except I didn't read past the 'cool stuff the house has' table and encountered one of the zillion bugs associated with the house. There is blood and entrails everywhere, goddammit! No containers in the room with the alchemy/enchanting tables either. GRRRR

So I moved to the Archmages quarters. No (buggy) mannequins or (buggy) weapon plaques, but at least there are some containers within easy reach of the alchemy table. I almost never use alchemy.

Otherwise... Destruction only for DPS is fun, I don't care what anyone says.

Also... Thank god for '~save [save name]'
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on December 15, 2011, 05:01:12 pm
Ugh.. I finally got tired of running to the Jarl's house in Whiterun to do enchanting, cheated a bit and read up on houses, and...

Hjerim. Nice!

Except I didn't read past the 'cool stuff the house has' table and encountered one of the zillion bugs associated with the house. There is blood and entrails everywhere, goddammit! No containers in the room with the alchemy/enchanting tables either. GRRRR

So I moved to the Archmages quarters. No (buggy) mannequins or (buggy) weapon plaques, but at least there are some containers within easy reach of the alchemy table. I almost never use alchemy.

Otherwise... Destruction only for DPS is fun, I don't care what anyone says.
There's a mod out that adds 2 chests to the house right next to the enchanting/alchemy tables.

Also the blood etc will go away if you buy the 'clean up the murderer's mess' upgrade first.
Title: Re: Discussion on TES V: Skyrim
Post by: eggrock on December 15, 2011, 05:02:31 pm
Also the blood etc will go away if you buy the 'clean up the murderer's mess' upgrade first.

I didn't have the quest complete before buying upgrades, so no option to clean up the mess. I did 'markfordelete' all the crap in that room.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on December 15, 2011, 05:04:17 pm
Also the blood etc will go away if you buy the 'clean up the murderer's mess' upgrade first.

I didn't have the quest complete before buying upgrades, so no option to clean up the mess. I did 'markfordelete' all the crap in that room.
You should be able to buy the clean-up once you've investigated all of the clues. The key is you have to buy it first. Its only 500 gold.
Title: Re: Discussion on TES V: Skyrim
Post by: eggrock on December 15, 2011, 05:10:56 pm
It's not available after purchasing the Living Room upgrade--known bug. I bought that before finishing the quest.

http://www.uesp.net/wiki/Skyrim:Hjerim

Quote
If you do not buy "Clean up the murderers mess" for 500 gold before purchasing the Living Room upgrade, the "mess" will still be there and the option to clean the mess will disappear.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on December 15, 2011, 05:14:17 pm
Ahh ok
Title: Re: Discussion on TES V: Skyrim
Post by: eggrock on December 15, 2011, 05:22:00 pm
Not a huge deal since the only faction quest I've completed has been the College of Winterfell, and since I play as a mage it fits.

One kind of neat thing I found when I tried markfordelete on the bloody floor texture (which removed the floor) was falling through the map. Once you fall so far you're teleported back to the entrance point for that area. Beats the heck out of that spongy effect I got in certain areas in Oblivion.
Title: Re: Discussion on TES V: Skyrim
Post by: Teneb on December 15, 2011, 05:31:43 pm
Not a huge deal since the only faction quest I've completed has been the College of Winterfell, and since I play as a mage it fits.
It's Winterhold. You've clearly been reading too much.
Title: Re: Discussion on TES V: Skyrim
Post by: Ironhand on December 15, 2011, 05:57:16 pm
Remember when there was that DF story about the dwarf that caught an arrow with his teeth?

Spoiler (click to show/hide)

By the way, that character is an Altmer named Cacame Awemedinade.
I figured since I can't be a dwarf this is the next best thing.


Also, this guy is totally stealing my thunder:

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Ultimuh on December 15, 2011, 06:01:05 pm
Remember when there was that DF story about the dwarf that caught an arrow with his teeth?

Spoiler (click to show/hide)

By the way, that character is an Altmer named Cacame Awemedinade.
I figured since I can't be a dwarf this is the next best thing.


Nice catch, however..
In my opinion, DF elves would be better suited as Bosmer of Elder Scrolls, due to how similar (http://www.uesp.net/wiki/Lore:Bosmer) they are in certain aspects.
Quote
they are religiously carnivorous and cannibalistic, but do not harm vegetation of Valenwood

But that's just my opinion.
Title: Re: Discussion on TES V: Skyrim
Post by: Flying Carcass on December 15, 2011, 06:19:20 pm
Remember when there was that DF story about the dwarf that caught an arrow with his teeth?

Spoiler (click to show/hide)

By the way, that character is an Altmer named Cacame Awemedinade.
I figured since I can't be a dwarf this is the next best thing.




You should go up to a guard and say, "I used to be a guard, like you, but then I caught an arrow with my teeth!"
Title: Re: Discussion on TES V: Skyrim
Post by: Teneb on December 15, 2011, 06:20:21 pm
Remember when there was that DF story about the dwarf that caught an arrow with his teeth?

Spoiler (click to show/hide)

By the way, that character is an Altmer named Cacame Awemedinade.
I figured since I can't be a dwarf this is the next best thing.


Nice catch, however..
In my opinion, DF elves would be better suited as Bosmer of Elder Scrolls, due to how similar (http://www.uesp.net/wiki/Lore:Bosmer) they are in certain aspects.
Quote
they are religiously carnivorous and cannibalistic, but do not harm vegetation of Valenwood

But that's just my opinion.

But they are ok with other people doing it for them, so they're not that close to DF elfs. They also don't eat plants.
Title: Re: Discussion on TES V: Skyrim
Post by: Flying Dice on December 15, 2011, 09:06:15 pm
Remember when there was that DF story about the dwarf that caught an arrow with his teeth?

Spoiler (click to show/hide)

By the way, that character is an Altmer named Cacame Awemedinade.
I figured since I can't be a dwarf this is the next best thing.


Nice catch, however..
In my opinion, DF elves would be better suited as Bosmer of Elder Scrolls, due to how similar (http://www.uesp.net/wiki/Lore:Bosmer) they are in certain aspects.
Quote
they are religiously carnivorous and cannibalistic, but do not harm vegetation of Valenwood

But that's just my opinion.

But they are ok with other people doing it for them, so they're not that close to DF elfs. They also don't eat plants.

Besides, in terms of sheer snobbery (and xenophobia) the Altmer have them beat. Of course, what this really means is that the Thalmor are the nearest equivalent, as they combine (presumably) the worst of the Altmer with the worst of the Bosmer.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on December 15, 2011, 10:01:25 pm
I found out that you can have your cake and eat it too when Escaping the Silvermine in Markarth.

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: kcwong on December 15, 2011, 10:44:47 pm
I found out that you can have your cake and eat it too when Escaping the Silvermine in Markarth.

Spoiler (click to show/hide)

That's not what happened to me...
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on December 15, 2011, 10:58:54 pm
I was on my way to Bleak Falls Barrow (FINALLY) and was level 20. I stumbled across a Frost Troll blocking my way, Being WAY WAY WAY underpowered due to leveling non combat skills, he was to be Yo'yoed as I dashed up and down the mountain rocks into and out of his Pathing where he couldn't reach me, after tickling him down with a few hundred arrows I pull out some magics which have never been used, showering him with flames. Finally the beast falls and I find an item on him that looks weird, its graphic didn't line straight and it had a damage amount as a sword. I equip it and I discovered I had found a Mini Artifact weapon added by this mod (http://www.skyrimnexus.com/downloads/file.php?id=1601).
Needless to say that this is going up on my wall when I get a home (currently Twohanding.)
Title: Re: Discussion on TES V: Skyrim
Post by: Flying Dice on December 15, 2011, 11:31:01 pm
Heh, I remember sequence-breaking by way of rockclimbing that troll; I ended up going down the path after talking to the Greybeards and stealth-killed it.





Also, killing that evil matron of the orphanage was one of the most gratifying experiences I've ever had in a game. Even more so after I saw the closet/latrine/solitary confinement cell. I'm keeping a savefile from the second after I entered the building, just for old time's sake.
Title: Re: Discussion on TES V: Skyrim
Post by: ductape on December 15, 2011, 11:51:09 pm
I was on my way to Bleak Falls Barrow (FINALLY) and was level 20. I stumbled across a Frost Troll blocking my way, Being WAY WAY WAY underpowered due to leveling non combat skills, he was to be Yo'yoed as I dashed up and down the mountain rocks into and out of his Pathing where he couldn't reach me, after tickling him down with a few hundred arrows I pull out some magics which have never been used, showering him with flames. Finally the beast falls and I find an item on him that looks weird, its graphic didn't line straight and it had a damage amount as a sword. I equip it and I discovered I had found a Mini Artifact weapon added by this mod (http://www.skyrimnexus.com/downloads/file.php?id=1601).
Needless to say that this is going up on my wall when I get a home (currently Twohanding.)

How can that mod do all that it claims? I thought we needed the kit to have anything good.
Title: Re: Discussion on TES V: Skyrim
Post by: micelus on December 15, 2011, 11:58:04 pm
Dunno, but it must be difficult.
Title: Re: Discussion on TES V: Skyrim
Post by: Biag on December 16, 2011, 12:13:18 am
Heh, I remember sequence-breaking by way of rockclimbing that troll; I ended up going down the path after talking to the Greybeards and stealth-killed it.

I was having a lot of trouble with the thing, so I ended up just running up the mountain and hoping it would de-aggro. It didn't. "Oh shit," I thought. "Well, it probably can't go through doors, at least." Wrong again.

Cue ten monks sprinting in and shouting fireballs at a yeti, then walking away from its charred corpse like nothing happened. WELCOME TO SKYRIM
Title: Re: Discussion on TES V: Skyrim
Post by: Flying Dice on December 16, 2011, 12:16:36 am
The first law of Bethsoft combat:

"When you run into something you can't kill, jump up onto a rock and shoot at it until it dies. Repeat as necessary."
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on December 16, 2011, 12:29:49 am
How can that mod do all that it claims? I thought we needed the kit to have anything good.
I don't know how he has done it, but I can confirm at least 60% of the promised actions are there. Haven't seen the other 40% yet of what is Prepatched to the current copy but he has done it. Basicly its a lot of his stuff and incorperating (with permission, Minecraft Modders need to follow Skyrim Modder's methods) other mods to make it even grander in one simple installtion. You can break down a ton of things to basic materials, make things that you shouldn't normally be able to make, make different foodstuffs and different alchemy methods of collection (produce it other then collect it). There is these Mini Artifacts that have unique images, this Sword I have is like a Golden or Bronze hilt with quilion with an ICE BLADE... I'll get screenshot... One moment...

EDIT::
Here is the Steam Screenshots...
http://steamcommunity.com/profiles/76561198024493161/screenshots/
Title: Re: Discussion on TES V: Skyrim
Post by: Flying Dice on December 16, 2011, 12:45:40 am
Holy crap that is awesome.


Cue more 360-tears.
Title: Re: Discussion on TES V: Skyrim
Post by: 612DwarfAvenue on December 16, 2011, 12:51:15 am
WELCOME TO FUCKING SKYRIM, HOPE YOU FUS RO DAH!

Fix'd.
Title: Re: Discussion on TES V: Skyrim
Post by: penguinofhonor on December 16, 2011, 02:02:40 am
Doing a Companion quest. The Silver Hand are really really tough. Like, they kill me in 3 hits tough. It takes me 6 to kill them. This is bad.
Title: Re: Discussion on TES V: Skyrim
Post by: zehive on December 16, 2011, 02:27:34 am
Doing a Companion quest. The Silver Hand are really really tough. Like, they kill me in 3 hits tough. It takes me 6 to kill them. This is bad.
I found that the Silver Hand were the only enemy that really challenged me consistently. Takes a bit of a real fight to kill them, rather than the same old run of the mill run up, shieldbash them to death for lulz or just powerhit with my daedra sword.
Title: Re: Discussion on TES V: Skyrim
Post by: Astral on December 16, 2011, 02:33:42 am
I was on my way to Bleak Falls Barrow (FINALLY) and was level 20. I stumbled across a Frost Troll blocking my way, Being WAY WAY WAY underpowered due to leveling non combat skills, he was to be Yo'yoed as I dashed up and down the mountain rocks into and out of his Pathing where he couldn't reach me, after tickling him down with a few hundred arrows I pull out some magics which have never been used, showering him with flames. Finally the beast falls and I find an item on him that looks weird, its graphic didn't line straight and it had a damage amount as a sword. I equip it and I discovered I had found a Mini Artifact weapon added by this mod (http://www.skyrimnexus.com/downloads/file.php?id=1601).
Needless to say that this is going up on my wall when I get a home (currently Twohanding.)

How can that mod do all that it claims? I thought we needed the kit to have anything good.

From what I've heard/seen, half of it is editing hex values and other raw data directly. Not easy, but doable if you know what to look for.
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on December 16, 2011, 03:21:41 am
Doing a Companion quest. The Silver Hand are really really tough. Like, they kill me in 3 hits tough. It takes me 6 to kill them. This is bad.
I found that the Silver Hand were the only enemy that really challenged me consistently. Takes a bit of a real fight to kill them, rather than the same old run of the mill run up, shieldbash them to death for lulz or just powerhit with my daedra sword.
The Silver hand, for me, are either annoyingly easy or absurdly hard. I remember cutting through the SH, only to pop into a room with several Daedric-arrow shooting archers that HURT THE HELL OUT OF ME, and one guy with a two-handed sword who was so high level that he instakilled me with a special finishing attack, and his standard attacks cut large amounts of health out of me.

It was painful, to say the least.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on December 16, 2011, 03:52:29 am
I just use the beast form's magic "1HK anyone in the world" attack.
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on December 16, 2011, 04:05:52 am
But wouldn't that drop your armor extremely low, removing all damage reduction, and simultaneously make you weaker to both Silver and Daedric weapons/arrows? I could see that going really badly, considering a single Daedric arrow dropped my health by 1/3 in ~200 HP and ~400 armor if I didn't have my shield up.
Title: Re: Discussion on TES V: Skyrim
Post by: Glowcat on December 16, 2011, 05:04:57 am
Some pictures from my time in Skyrim.

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on December 16, 2011, 05:08:12 am
That courier one was absolutely hilarious. I might've fallen to the ground... if I wasn't on my bed, chillaxing.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on December 16, 2011, 05:08:23 am
Spoiler (click to show/hide)

You too, huh? Damn nudists :P
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on December 16, 2011, 05:09:49 am
But wouldn't that drop your armor extremely low, removing all damage reduction, and simultaneously make you weaker to both Silver and Daedric weapons/arrows? I could see that going really badly, considering a single Daedric arrow dropped my health by 1/3 in ~200 HP and ~400 armor if I didn't have my shield up.
If you use your roar to make them shit their pantaloons and run, you can usually kill them all before they realize they can 1shot you.
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on December 16, 2011, 05:19:24 am
Good god that Courier is badass. Only a badass could run around Winterhold with no clothes.
Title: Re: Discussion on TES V: Skyrim
Post by: 612DwarfAvenue on December 16, 2011, 06:10:36 am
Spoiler (click to show/hide)

Oh hells yes, an Ordinator.

I'm loving all these throwbacks Skyrim has to Morrowind, seriously. Imperial Guard armor's similar to what it was in Morrowind (plus of course, you can finally join them again), there's Dwemer ruins, hell there's even part of one of Morrowind's music tracks in one of Skyrim's tracks (far as i can tell it's exactly the same music from Morrowind, it's not like redone or anything, they simply took it and slotted it into the Skyrim track :)). I'll see if i can find the track).
Title: Re: Discussion on TES V: Skyrim
Post by: penguinofhonor on December 16, 2011, 06:11:06 am
Well, as long as the SH are this hard for everyone else, I guess I'll go redo the dungeon. I was afraid for a bit that I had done something horribly wrong in developing my character and everything past level 20 was going to 2-hit me.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on December 16, 2011, 06:14:53 am
If the game's getting too hard, turn the difficulty down :P
I see no point in playing on a high difficulty and dying repeatedly rather than just turning it down a bit.
Title: Re: Discussion on TES V: Skyrim
Post by: penguinofhonor on December 16, 2011, 06:23:01 am
If the game's getting too hard, turn the difficulty down :P
I see no point in playing on a high difficulty and dying repeatedly rather than just turning it down a bit.

Eh, I prefer the varying difficulty the game provides. That's one of the main improvements over oblivion. When I fight an enemy that's more powerful than me, it's extra satisfying to be able to kill it. Like this level 14 blood dragon. It destroyed me the first time, so the second time I lured it over to a giant and his mammoths and they killed it for me.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on December 16, 2011, 06:47:24 am
Doing a Companion quest. The Silver Hand are really really tough. Like, they kill me in 3 hits tough. It takes me 6 to kill them. This is bad.
I found that the Silver Hand were the only enemy that really challenged me consistently. Takes a bit of a real fight to kill them, rather than the same old run of the mill run up, shieldbash them to death for lulz or just powerhit with my daedra sword.
The Silver hand, for me, are either annoyingly easy or absurdly hard. I remember cutting through the SH, only to pop into a room with several Daedric-arrow shooting archers that HURT THE HELL OUT OF ME, and one guy with a two-handed sword who was so high level that he instakilled me with a special finishing attack, and his standard attacks cut large amounts of health out of me.

It was painful, to say the least.

Same here. I kill around 7 Silver Hands with only one or two slashes and another one cracks my skull with a giant warhammer with one smash. Too bad high level SHs don't have a "BEWARE! I'M HIGH LEVEL" sign.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on December 16, 2011, 07:30:19 am
Doing a Companion quest. The Silver Hand are really really tough. Like, they kill me in 3 hits tough. It takes me 6 to kill them. This is bad.
I found that the Silver Hand were the only enemy that really challenged me consistently. Takes a bit of a real fight to kill them, rather than the same old run of the mill run up, shieldbash them to death for lulz or just powerhit with my daedra sword.
The Silver hand, for me, are either annoyingly easy or absurdly hard. I remember cutting through the SH, only to pop into a room with several Daedric-arrow shooting archers that HURT THE HELL OUT OF ME, and one guy with a two-handed sword who was so high level that he instakilled me with a special finishing attack, and his standard attacks cut large amounts of health out of me.

It was painful, to say the least.

Same here. I kill around 7 Silver Hands with only one or two slashes and another one cracks my skull with a giant warhammer with one smash. Too bad high level SHs don't have a "BEWARE! I'M HIGH LEVEL" sign.
Its on the end of their weapons. You just need to get REALLLLLYYYYY Close to see it...
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on December 16, 2011, 08:09:22 am
How can that mod do all that it claims? I thought we needed the kit to have anything good.
I don't know how he has done it, but I can confirm at least 60% of the promised actions are there. Haven't seen the other 40% yet of what is Prepatched to the current copy but he has done it. Basicly its a lot of his stuff and incorperating (with permission, Minecraft Modders need to follow Skyrim Modder's methods) other mods to make it even grander in one simple installtion. You can break down a ton of things to basic materials, make things that you shouldn't normally be able to make, make different foodstuffs and different alchemy methods of collection (produce it other then collect it). There is these Mini Artifacts that have unique images, this Sword I have is like a Golden or Bronze hilt with quilion with an ICE BLADE... I'll get screenshot... One moment...

EDIT::
Here is the Steam Screenshots...
http://steamcommunity.com/profiles/76561198024493161/screenshots/
That's a glass sword with the gamma on the blade cranked way up and a frost effect painted on. Looks a lot like chillrend.
Title: Re: Discussion on TES V: Skyrim
Post by: eggrock on December 16, 2011, 09:16:54 am
Not a huge deal since the only faction quest I've completed has been the College of Winterfell, and since I play as a mage it fits.
It's Winterhold. You've clearly been reading too much.

Damn it Ned, stop correcting me like that!

I've read through the series four or five times, so yeah... too much.
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on December 16, 2011, 09:53:10 am
Winter is come-diddly-oming, neighborino.
Title: Re: Discussion on TES V: Skyrim
Post by: Rhodan on December 16, 2011, 01:47:42 pm
Not a huge deal since the only faction quest I've completed has been the College of Winterfell, and since I play as a mage it fits.
It's Winterhold. You've clearly been reading too much.

Damn it Ned, stop correcting me like that!

I've read through the series four or five times, so yeah... too much.

Isn't Winterfell somewhere down below the college now? ;)
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on December 16, 2011, 01:52:45 pm
I c what u did thar.

*Headdesk*
Title: Re: Discussion on TES V: Skyrim
Post by: Solifuge on December 16, 2011, 02:00:58 pm
Damn it Ned, stop correcting me like that!
Winter is come-diddly-oming, neighborino.


PTTG, you are officially my favorite person for the week.
Title: Re: Discussion on TES V: Skyrim
Post by: Glowcat on December 16, 2011, 04:03:08 pm
Has anybody tried using Skyrim Online (http://massively.joystiq.com/2011/12/16/skyrim-online-mod-aims-to-take-the-game-er-online/) yet?

I've heard about something similar for Morrowind, but it suffered some major problems.
Title: Re: Discussion on TES V: Skyrim
Post by: Flying Dice on December 16, 2011, 04:27:47 pm
>Kill 3 Thalmor.
>Cut bindings on prisoner.
>Prisoner runs into a rock sitting on the road from an earlier bandit trap.
>Prisoner dies.


I'm not sure what to laugh at more, the physics or the pathing.
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on December 16, 2011, 04:37:15 pm
The basic plan for SO could work, though there are going to be some absolute nightmares in any kind of complete implementation.
Title: Re: Discussion on TES V: Skyrim
Post by: Tellemurius on December 16, 2011, 05:07:02 pm
Has anybody tried using Skyrim Online (http://massively.joystiq.com/2011/12/16/skyrim-online-mod-aims-to-take-the-game-er-online/) yet?

I've heard about something similar for Morrowind, but it suffered some major problems.
Cripes its only a month and we got a multiplayer mod already?
How long did it take Morrowind or Oblivion Online?
Title: Re: Discussion on TES V: Skyrim
Post by: micelus on December 16, 2011, 05:10:42 pm
I'd use it if people's avatars weren't naked or frozen...Lot of work needed though.
Title: Re: Discussion on TES V: Skyrim
Post by: Imofexios on December 16, 2011, 05:15:09 pm
Well id did for laughs on google and stumbled on this.
http://news.softpedia.com/news/Skyrim-Multiplayer-Mode-Now-Available-Through-a-PC-Mod-241170.shtml (http://news.softpedia.com/news/Skyrim-Multiplayer-Mode-Now-Available-Through-a-PC-Mod-241170.shtml)
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on December 17, 2011, 06:28:30 pm
Witch: "I'll see you burn!" *shoots ice spells*
Title: Re: Discussion on TES V: Skyrim
Post by: ductape on December 17, 2011, 08:33:04 pm
anyone have any idea whats the best UI mod I can get? I am so tired of enchanting and having to move through the 7 clicks for each single item. The silly font sizes, having to scrolll all the time, YUCK!

just want a sane UI mod i can easily get my inventory stuff done.
Title: Re: Discussion on TES V: Skyrim
Post by: Gamerlord on December 17, 2011, 09:04:05 pm
Dark Brotherhood Questline: WIN. I love all those throwbacks to Oblivion!
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Crustypeanut on December 17, 2011, 09:05:47 pm
I just saw Sven get knocked upwards by a giant (at a rather high speed), and land a minute later about 50 ft from where he took off..

Funny part is, he survived.  O.o I figured I'd get the chance to loot what was left of his corpse.. but nope.  He was standing around like "WTF just happened?"
Title: Re: Discussion on TES V: Skyrim
Post by: Sergius on December 17, 2011, 11:05:51 pm
So I was doing the last quest for the Thieves Guild, and

Spoiler (click to show/hide)

It's the little things...
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on December 17, 2011, 11:21:21 pm
So I was doing the last quest for the Thieves Guild, and

Spoiler (click to show/hide)

It's the little things...
Funny, for a second I thought, "Wrong threads. Orcs must Die is that way..."
Title: Re: Discussion on TES V: Skyrim
Post by: penguinofhonor on December 18, 2011, 01:16:56 am
So I was doing the last quest for the Thieves Guild, and

Spoiler (click to show/hide)

It's the little things...

That's fantastic. If there's two things I love, it's fus-ro-dah-ing enemies into dangerous situations (the most common one being lethally high in the air), and using traps against enemies.
Title: Re: Discussion on TES V: Skyrim
Post by: Flying Dice on December 18, 2011, 01:18:28 am
So I was doing the last quest for the Thieves Guild, and

Spoiler (click to show/hide)

It's the little things...

That's fantastic. If there's two things I love, it's fus-ro-dah-ing enemies into dangerous situations (the most common one being lethally high in the air), and using traps against enemies.

Along those lines, did anyone actuallly fight the
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on December 18, 2011, 03:22:30 am
I just saw Sven get knocked upwards by a giant (at a rather high speed), and land a minute later about 50 ft from where he took off..

Funny part is, he survived.  O.o I figured I'd get the chance to loot what was left of his corpse.. but nope.  He was standing around like "WTF just happened?"
thats nothing. on some random encounter ive met a stray dog. he was runing around randomly. i aproched him and clicked and he turned and started following me. shame is that when he could solo tiger he had near to none survival instinct. So yeah, he also attacked dragons, bears, mamoths and... giants. we've found one gigant in a rather unexpected place so before i could react the dog charged the giant. this is when i though "there goes my dog =(" and the giant used his infamous opener with the club bash. so the doggy skyrocked in direction of one of moons. i killed the giant alone and continiued my adventure just to be scared to death by that dog suddenly jumping from bushes.
i dont know WTF but i decided to keep that dog lol.
Reminds me a bit Dogmeat from Fallout.
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on December 18, 2011, 03:31:47 am
Ohoho... got two of the same staff from a dragon priest in a College of Winterhold specific quest.

I have since used both staves as my weapons.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on December 18, 2011, 04:16:47 am
So I was doing the last quest for the Thieves Guild, and

Spoiler (click to show/hide)

It's the little things...

That's fantastic. If there's two things I love, it's fus-ro-dah-ing enemies into dangerous situations (the most common one being lethally high in the air), and using traps against enemies.

Along those lines, did anyone actuallly fight the
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Grakelin on December 18, 2011, 04:18:52 am
Double Staff of Magnus is a bug that can break the conclusion of the Mage Guild's main quest line, New Guy, so make sure you get right on that before you make too much other progress.
Title: Re: Discussion on TES V: Skyrim
Post by: Silfurdreki on December 18, 2011, 07:37:09 am
So I was doing the last quest for the Thieves Guild, and

Spoiler (click to show/hide)

It's the little things...

That's fantastic. If there's two things I love, it's fus-ro-dah-ing enemies into dangerous situations (the most common one being lethally high in the air), and using traps against enemies.

Or having enemies use traps against themselves...

I had a random forsworn woman guarding the end of a hallway of deactivated swinging blade traps when she heard me sneaking around. She called out 'who's there!', triggered the trap with a lever right beside her, promptly walked into the corridor full of swinging axe blades searching for me and died.

AI at it's finest!
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on December 18, 2011, 07:43:31 am
Double Staff of Magnus is a bug that can break the conclusion of the Mage Guild's main quest line, New Guy, so make sure you get right on that before you make too much other progress.

Well, I've already completed the mages' guild without problems, and I haven't been glitched by the duped staves. Still, I read about that glitch beforehand (actually before starting the mages' guild questline), so I was wary about it.

I guess I'm lucky that my save file didn't glitch itself to make finishing the mages' questline impossible.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on December 18, 2011, 08:55:22 am
Hmmm.
So i finaly hit expert destruction with my new altmer girl and i am wondering.
Expert level spells. All of them are like a step backward in terms of everything but damage compared to their previous adept versions.
Fireball vs Incinerate. Incinerate has a rather small range, is slower then slowpoke and is somehow hard to aim with. oh and it doesnt have any considerable AOF, i wont even mention the charge time. it feels and works more like a buffed version of Firebolt. Fireball in the other hand has a huge AOF, "okey" speed, is easy to aim.

Thunder vs Chain Lightining. It has higher dmg sure, but hits just one target. Just like with previous spells this one is more like a lightining on steroids.

Dont know about frost spells as i dont use them almost at all. I belive that dead enemy is better then wounded and slowed enemy, and almost all of the frost spells are projectiles.

As for "Wall of [element]" spells - i dont know. Never really used them. They are like the starting spells but with stationary AOF + DOT. In theory - great. But the problem is - enemies arent rocks, they tend to move, alot.

I would get all of them anyway because of my "collector" personality but i am quite low on cash (about 8k) and i dont want to dump money on stuff i wont use.

Whats your expirience with this spells? any advices? its kind a depressing to run around useing the same spells for another 25 destruction...
Title: Re: Discussion on TES V: Skyrim
Post by: Ivefan on December 18, 2011, 09:03:38 am
Text
Destruction seemed rather feeble overall so i just went with conjuration and let summons do the work.
Also. AOF= Area of F... what? Common term is Area of effect i.e. AOE.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on December 18, 2011, 09:35:44 am
Text
Destruction seemed rather feeble overall so i just went with conjuration and let summons do the work.
Also. AOF= Area of F... what? Common term is Area of effect i.e. AOE.
Area of fuck obviously.
lol just kidding.
sorry, meant AOE ofcourse. Some brain cells in my head must have died when writing that sentence heh :P
Title: Re: Discussion on TES V: Skyrim
Post by: Ivefan on December 18, 2011, 09:39:47 am
sorry, meant AOE ofcourse. Some brain cells in my head must have died when writing that sentence heh :P
I did consider that, but you did it three times so... yeah.
Also, according to heresay, destruction isn't strong enough when you get close to max level.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on December 18, 2011, 09:52:51 am
sorry, meant AOE ofcourse. Some brain cells in my head must have died when writing that sentence heh :P
I did consider that, but you did it three times so... yeah.
Also, according to heresay, destruction isn't strong enough when you get close to max level.
by that time ill switch to something better.
and with sick enchantments + master spells ill be fine.
Title: Re: Discussion on TES V: Skyrim
Post by: Ivefan on December 18, 2011, 10:05:15 am
Enchantments will only reduce mana cost i seem to recall, so there's no way to increase the damage.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on December 18, 2011, 10:08:22 am
Enchantments will only reduce mana cost i seem to recall, so there's no way to increase the damage.
you can make potions that buffs the spells damage.
and well, godly cost reduction + master lightning spell will fry anything

EDIT:
em i the only one who couldnt access this forums for past 24h? O.o
EDIT2
oh and this
http://www.newgrounds.com/portal/view/585375
and this
http://www.newgrounds.com/portal/view/585765
and this
http://www.newgrounds.com/portal/view/585885
and that
http://www.newgrounds.com/portal/view/584512
Title: Re: Discussion on TES V: Skyrim
Post by: penguinofhonor on December 19, 2011, 06:11:11 am
I seem to have encountered an annoying bug.

You know Heimskr? The guy who annoyingly praises Talos in Whiterun all day? Well Talos really seems to love the guy.

First off, he never sleeps. That's not the bug, that's just dumb scheduling on bethesda's part. He sits in the busy center of town all day and then goes and sits in a busy bar all night. Meaning that he's rarely alone for me to kill when I get annoyed with his dumb ranting.

But I finally managed to get in the square when there were no guards around, right at like 5 AM when he begins to preach. I kill him, secretly. I've done it multiple times in multiple ways. If I kill him with spells it tells me that the bounty on assault is negated, if I kill him with a sneak attack nothing happens.

But no matter what, once I kill the guy, all the whiterun guards become hostile and refuse to accept my surrender. If I get seen as I kill him for whatever reason, I go "hey, I'm the thane" and they're like "oh, just this once" and then keep attacking and refuse to accept my surrender. Like, as soon as I kill the guy Talos just takes over all the guards and kills me or something.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on December 19, 2011, 06:22:36 am
Thats because everyone in Whiterun still worship Talos secretly. Even the Jarl and his men in the Keep state that they still do in idle conversation. But yeah. Looks to be a bug.
Title: Re: Discussion on TES V: Skyrim
Post by: Hanzoku on December 19, 2011, 06:24:57 am
Sounds like it may not be a bug then. You killed their prophet -> Religious fanatics go!
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on December 19, 2011, 06:30:56 am
Maybe the guards notice something is wrong when Heimskr isn't screaming to the heavens all the time? :P
Title: Re: Discussion on TES V: Skyrim
Post by: penguinofhonor on December 19, 2011, 06:36:29 am
Maybe the guards notice something is wrong when Heimskr isn't screaming to the heavens all the time? :P

Yeah, but they shouldn't all instantly telepathically know it's me, and then refuse to accept my surrender and just try to kill me.

It's like I'm playing oblivion again.
Title: Re: Discussion on TES V: Skyrim
Post by: Sordid on December 19, 2011, 12:57:35 pm
Open console, click offending NPC, type "disable", press enter, close console. Problem solved.
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on December 19, 2011, 01:04:18 pm
overheating was fixed.
it was dust.
DUST.
so beware, no need for cooling pads.
remove the dust.
really.
without dust my pc went from scorching hot to lukewarm.
...
beware of dust...remember...dust is your enemy!
Title: Re: Discussion on TES V: Skyrim
Post by: Tellemurius on December 19, 2011, 02:08:38 pm
overheating was fixed.
it was dust.
DUST.
so beware, no need for cooling pads.
remove the dust.
really.
without dust my pc went from scorching hot to lukewarm.
...
beware of dust...remember...dust is your enemy!
Used some FOS RO DAH ina can?
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on December 19, 2011, 02:11:51 pm
used something even better:

vacuum cleaner+alcohol tip to make everything smooth.
i had to since i actually realized that i cannot directly access my vents without actually having to dismount EVERYTHING of the pc.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on December 19, 2011, 02:46:31 pm
damn this level scaling, it finaly hit in when i bumped 21 lvl. suddenly all bandits became Bandit Pluderers. So instead of 1 fireball now they need 3-4. Thing is - i was damn suprised when in one abandomed keep i kept killing new waves of bandits and i suddenly died. i was like "wtf", loaded save and died again.
this time i took it slowly and seen a Bandit Pluderer that was using magic. then he cast it and i died again lol. i dont know what spell he used but he sure 1hko'ed me, just liek that.
Reloaded, this time i used ward but this bastard spell was like a damn artilary. my ward broke and i got stagered. obviously he cast it again and i died... again. finaly ive been able to kill this son of a goat by throwing fireballs in the corners so the AOE got him. I dont know what spell it was. Felt like a damn Thunder from expert tier.
the anoying thing is - i have hell of a problem shooting anything with spells but the A.I in here feels like an aimbot. He nailed me with that Thunder spell when maybe just my arm was visible. like someone implemented Quake's railgun into Elder Scrolls.
I dont have problems with high difficulty level but this sudden jump is just damn unbalanced. I mean, i can battle 2 dragons at once and win but one generic Bandit Plunderer Wizkills me like a bee? >=(
Title: Re: Discussion on TES V: Skyrim
Post by: Zangi on December 19, 2011, 03:07:32 pm
Magic, its more dangerous to you then it is to them.
Title: Re: Discussion on TES V: Skyrim
Post by: Domenique on December 19, 2011, 03:21:02 pm
used something even better:

vacuum cleaner+alcohol tip to make everything smooth.

I am not an expert on tech, but some pc-fixing-weirdo-guy (not sure if it was his profession but he looked like Dwight, so I had no choice but to believe) told me that vacuum-cleaning the computer might mess with the circuits or something along those lines.
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on December 19, 2011, 03:27:24 pm
well right about now it's going strong and with no problems. :/
the problem is if you make the vacuum cleaner go in the opposite direction of the fans, and furthermore my laptops vents are completely on the other side of were the ram or the motherboard is (actually tried opening it up, then realized i would never reach the vents manually)
Title: Re: Discussion on TES V: Skyrim
Post by: Domenique on December 19, 2011, 03:29:02 pm
well right about now it's going strong and with no problems. :/
the problem is if you make the vacuum cleaner go in the opposite direction of the fans, and furthermore my laptops vents are completely on the other side of were the ram or the motherboard is (actually tried opening it up, then realized i would never reach the vents manually)

I'm pretty sure that you might get uhh... Something bad in terms of electricity, I don't really go often to physics to be honest. It's not certain to happen, but it might. For all I know this might not be true, I'm just stating the reason why I don't do that, just to be safe.
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on December 19, 2011, 03:33:05 pm
maybe magnetical fields something?
that the case i first removed the plug and the battery, then worked on it.
i too am utterly afraid of getting zapped by something electronic by chance.
Title: Re: Discussion on TES V: Skyrim
Post by: Metalax on December 19, 2011, 03:36:49 pm
It is more a matter of most normal vacuum cleaners being powerful enough to pull loosely soldered components out of place. The problem is that you can almost never tell ahead of time if it will do so, so it is safer to just not use a vacuum cleaner.
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on December 19, 2011, 03:44:59 pm
oh then it's not a problem. in my family we have only one vacuum cleaner: it's twenty more years old.
it sucks dust, but pretty much isn't that strong.
and i kind of recall my mother doing it of her own volition months ago.
...
well, if by any chance it's a final destination thing and i were to die, remember me well.
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on December 19, 2011, 03:48:51 pm
I vacuumed my computer a while ago. It's preforming better with it's fan and I see no problems with it.

Though from a Google search, a vacuum cleaner CAN cause static electricity. And thus fry something.

Personally, I don't think I'll be using a vacuum cleaner next time I need fan cleaning...
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on December 19, 2011, 05:27:06 pm
I seem to have encountered an annoying bug.

You know Heimskr? The guy who annoyingly praises Talos in Whiterun all day? Well Talos really seems to love the guy.

First off, he never sleeps. That's not the bug, that's just dumb scheduling on bethesda's part. He sits in the busy center of town all day and then goes and sits in a busy bar all night. Meaning that he's rarely alone for me to kill when I get annoyed with his dumb ranting.

But I finally managed to get in the square when there were no guards around, right at like 5 AM when he begins to preach. I kill him, secretly. I've done it multiple times in multiple ways. If I kill him with spells it tells me that the bounty on assault is negated, if I kill him with a sneak attack nothing happens.

But no matter what, once I kill the guy, all the whiterun guards become hostile and refuse to accept my surrender. If I get seen as I kill him for whatever reason, I go "hey, I'm the thane" and they're like "oh, just this once" and then keep attacking and refuse to accept my surrender. Like, as soon as I kill the guy Talos just takes over all the guards and kills me or something.

I killed Heimskr, for science. I succeeded in killing him where nobody could see me or him (I used a bow while he was preaching just after 8PM). The guards gave me no hostility. However, when I killed him in the open, they DID refuse my surrender.
Title: Re: Discussion on TES V: Skyrim
Post by: Greiger on December 19, 2011, 05:51:47 pm
@Vacuum cleaners: Yea generally a bad idea to use them on computer components.  They can suck off parts pretty easily.  There's also the static issue, but I think the powerful suction is the bigger deal.

Those big compressed air tanks like the ones that can fill car tires can be bad news too, like the vacuum they can be too powerful.  I actually saw somebody blow a capacitor off of an expansion card using a compressed air tank in person a few years ago.  Boss forbid us from using the compressed air pump on computers after that(even though he had technically told us not to before hand) and we replaced the card with an old troubleshooting one.

But if you used a vacuum and nothing is acting odd it's probably fine.  But you might want to invest in an air duster can or two if you plan on doing that a lot.
Title: Re: Discussion on TES V: Skyrim
Post by: Karnewarrior on December 19, 2011, 07:29:18 pm
Air Duster cans are absurdly fun to use too. For some reason they make me feel like a small child with a hotwheels car and the whole mat to go with it.  :P
Title: Re: Discussion on TES V: Skyrim
Post by: penguinofhonor on December 19, 2011, 07:34:59 pm
I've beaten the main quest and the civil war quest. Woo! Now to wrap up some achievements on this file that I have almost completed, and then go start a new character. I've purposely made sure not to do anything with the thieve's guild or dark brotherhood with my current one so I still have loads of things to do with my second character.
Title: Re: Discussion on TES V: Skyrim
Post by: Saurus33 on December 19, 2011, 08:55:54 pm
So, I'm looking for a mod. An alchemy mod. Not a big one; only minor.

Once a ingredient has had all its properties discovered, and it has been selected, I would like for other ingredients which have also had all their properties discovered and share none with the selected ingredient to be greyed out.

I have discovered all the properties of many ingredients and it irks me that this selection culling is not implemented, as it means that should I wish to have the non-sharing ingredients greyed out I have to waste two ingredients.
Title: Re: Discussion on TES V: Skyrim
Post by: penguinofhonor on December 20, 2011, 01:38:29 am
Kajiit thief created!

My goal in this is to eventually have a dagger that has a 1 second paralysis enchantment on it. Stab someone with that once, and then they fall over and have to get back up. So I stab them with my sword in my other hand until they do.

Also maybe some illusion magic, since I didn't use any of that with my dark elf spellsword.
Title: Re: Discussion on TES V: Skyrim
Post by: Jay on December 20, 2011, 02:46:13 am
maybe magnetical fields something?
that the case i first removed the plug and the battery, then worked on it.
i too am utterly afraid of getting zapped by something electronic by chance.
It is electromagnetic fields. Not just static electricity, and not just magnetism.  Both, in one combined form of whoop-your-computer's-ass. But not generally to do with the battery.  The problem lies with those magnetic fields and the...  magnetic storage we call hard drives.

It is more a matter of most normal vacuum cleaners being powerful enough to pull loosely soldered components out of place.
I think you have bigger problems if you have loosely soldered components on a motherboard.

All that said, using a vacuum directly on your computer is an AWFUL idea.
Compressed air is best, or, ironically, air being pushed by a vacuum engine.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on December 20, 2011, 03:18:05 am
like when this thread became Discovery Science channel? :P
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on December 20, 2011, 03:22:45 am
like when this thread became Discovery Science channel? :P

after cleaning vents i got a 400% graphical enhancement.
can play 4 insect armaggeddon levels straight, while before, only one.
Title: Re: Discussion on TES V: Skyrim
Post by: kcwong on December 20, 2011, 03:28:09 am
Kajiit thief created!

My goal in this is to eventually have a dagger that has a 1 second paralysis enchantment on it. Stab someone with that once, and then they fall over and have to get back up. So I stab them with my sword in my other hand until they do.

Also maybe some illusion magic, since I didn't use any of that with my dark elf spellsword.

Paralyze enchantment only have a chance to paralyze. If you want a weapon to reliably break the game, go for paralyze poison instead.
Title: Re: Discussion on TES V: Skyrim
Post by: Eagle_eye on December 20, 2011, 03:55:29 pm
Does losing fatigue while at 0 still knock you over, like in oblivion and morrowind? If so, you could probably enchant a damage fatigue weapon to do that..
Title: Re: Discussion on TES V: Skyrim
Post by: Glowcat on December 20, 2011, 04:02:40 pm
Does losing fatigue while at 0 still knock you over, like in oblivion and morrowind? If so, you could probably enchant a damage fatigue weapon to do that..

0 Stamina does nothing except prevent bonus damage from Power Attacks and delays your regeneration for a few seconds. I'm not sure that there still exists any KO effect, although knockdowns cause the same limp ragdoll effect from what I noticed.
Title: Re: Discussion on TES V: Skyrim
Post by: penguinofhonor on December 20, 2011, 04:09:54 pm
Kajiit thief created!

My goal in this is to eventually have a dagger that has a 1 second paralysis enchantment on it. Stab someone with that once, and then they fall over and have to get back up. So I stab them with my sword in my other hand until they do.

Also maybe some illusion magic, since I didn't use any of that with my dark elf spellsword.

Paralyze enchantment only have a chance to paralyze. If you want a weapon to reliably break the game, go for paralyze poison instead.

How big is the chance? Like 10% or like 50%? Because I'd be fine with the latter.

Also, I forgot to announce the name of my khajiit: Mr. Cringerpants.
Title: Re: Discussion on TES V: Skyrim
Post by: Solifuge on December 20, 2011, 05:00:55 pm
...the most cutest kitty in the whole universe.
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on December 20, 2011, 07:32:25 pm
It's something like 10%. If you're using a fast weapon it is still extremely useful, I've been using a paralyzing sword for a while now. If you dual wield, even better.
Title: Re: Discussion on TES V: Skyrim
Post by: 612DwarfAvenue on December 20, 2011, 09:51:55 pm
there's even part of one of Morrowind's music tracks in one of Skyrim's tracks (far as i can tell it's exactly the same music from Morrowind, it's not like redone or anything, they simply took it and slotted it into the Skyrim track :)). I'll see if i can find the track).

My mistake, it is actually redone, but at least i finally found it :P. Skyrim OST - Jerall Mountains. (http://www.youtube.com/user/stripedlady#p/c/FEC3232838974110/41/YtW99eB8fe4)
Title: Re: Discussion on TES V: Skyrim
Post by: penguinofhonor on December 20, 2011, 11:45:44 pm
...the most cutest kitty in the whole universe.

His two ultimate weapons will be named "What's Up" and "What's Going On."
Title: Re: Discussion on TES V: Skyrim
Post by: Domenique on December 21, 2011, 12:30:04 am
there's even part of one of Morrowind's music tracks in one of Skyrim's tracks (far as i can tell it's exactly the same music from Morrowind, it's not like redone or anything, they simply took it and slotted it into the Skyrim track :)). I'll see if i can find the track).

My mistake, it is actually redone, but at least i finally found it :P. Skyrim OST - Jerall Mountains. (http://www.youtube.com/user/stripedlady#p/c/FEC3232838974110/41/YtW99eB8fe4)

That's what I loved about Skyrim - it's like they returned to their roots a bit, while still trying to show something new. I'm not happy about the something new part, but it's kinda the way industry works so I don't complain about it.
Title: Re: Discussion on TES V: Skyrim
Post by: Grakelin on December 21, 2011, 03:54:02 am
Pretty sure that song features in Oblivion, as well.
Title: Re: Discussion on TES V: Skyrim
Post by: Tellemurius on December 21, 2011, 04:23:38 am
Pretty sure that song features in Oblivion, as well.
Nope, i only remember that song from morrowind for Balmora
Title: Re: Discussion on TES V: Skyrim
Post by: pilgrimboy on December 21, 2011, 04:58:07 am
After playing even further, I wish I had a grappling hook. That and has anyone else noticed that all of the voice acting that in unskippable is slow? Couldn't they ever use fast voice acting? Why do gods always speak slowly?
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on December 21, 2011, 05:00:20 am
rotfl
http://youtu.be/7x9Qw1KSyIs?hd=1
<3 Skyrim for its hilarious glitches :D
Title: Re: Discussion on TES V: Skyrim
Post by: penguinofhonor on December 21, 2011, 07:49:16 am
That was hilarious. The best I've gotten was a vampire whose corpse was in his standing animation instead of being a ragdoll. Doesn't really compare.
Title: Re: Discussion on TES V: Skyrim
Post by: Lightning4 on December 21, 2011, 07:52:47 am
Pretty sure that song features in Oblivion, as well.
Nope, i only remember that song from morrowind for Balmora

Not just Balmora, I think. I believe it's basically the "running around" background music that plays no matter where you are.
Fitting that it's more or less the same in Skyrim. Though it triggers in peaceful places like cities more often than not.

My memory basically has the tune almost inseperable from the silt strider noise. Combined, and my mind is teleported back to Morrowind.
Title: Re: Discussion on TES V: Skyrim
Post by: Microcline on December 21, 2011, 01:26:29 pm
Apart from some recycled music and the return of cliffracers "dragons", I didn't see many attempts at "returning to their roots".  In many ways it's just Oblivion with the negative traits amplified, i.e. generic "epic" design over avant-garde, linear over non-linear, and drastically decreased player freedom.

On a similar note, what skills does everyone expect to be cut for TESVI?  Assuming a linear decrease from Daggerfall there will be 11 skills, although I think a second order fit is better, resulting in in about 15 skills (likely with a 5/5/5 split).

My guesses are (from most to least likely):
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on December 21, 2011, 01:38:01 pm
I was thinking the skills for the next TES would be:

Thieviness - You are thievy! Makes you stealthy and generally super nimble.
Magicalness - You are magical! Pretty much blow up shit.
Burliness - You are super burly! Punch people and swing swords!

Each will be tied directly to a stat, and will use that stat for everything. Also you will have a button on the side of the screen which will level you whenever you like, and delevel you too for those people who don't like leveling. All monsters will instantly scale to your level, even if you level/delevel mid-fight.
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on December 21, 2011, 01:44:48 pm
Thievienss is OP.
Title: Re: Discussion on TES V: Skyrim
Post by: Paul on December 21, 2011, 02:13:33 pm
I was watching a friend of mine play this the other day, and after watching him go go through two dungeons and asking him about it I realized something funny. Every dungeon in the game has a convenient back door leading you out by a shortcut after you've accomplished what you went in to do. He went in one dungeon and had to jump down a pit to get in, but didn't even slow down to think of a way back out before jumping because he knew there would be a convenient back door leading out after he made it to the quest marker.

Even the mysterious ancient ruins that require special keys to get in have a back door that requires no key. The ancient dwarven tunnels are littered with convenient lifts that put you right back on the surface where you can fast travel. The entire game is built in such a way that the player never has to retrace more than a handful of steps.

For a sandbox game, it's so linear and simplified. Quest markers for every single quest pointing where to go is one thing, but convenient back doors and exit passages in every dungeon? I mean, really? Am I the only one that finds that odd?
Title: Re: Discussion on TES V: Skyrim
Post by: Teneb on December 21, 2011, 02:19:31 pm
You are not alone.

One thing that really bugs me is that npcs send you on a quest, but they don't even give you directions, thus forcing you to use that compass.

"NPC: Urist McDovahkiin, go and kill some bandits for me, would ya?

Player: Ok, but where are the bandits?

NPC: Thank you. Goodbye."
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on December 21, 2011, 02:36:43 pm
but convenient back doors and exit passages in every dungeon? I mean, really? Am I the only one that finds that odd?
I'd find it more odd for the master of a dungeon to have to walk through a mile of trap-filled corridor just to get to his bedroom. I find the secret 'out' doors that open up to the entrance fairly realistic. I just wish there was a way for a highly skilled character to find secret doors without a convenient lever nearby.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on December 21, 2011, 02:37:50 pm
I was thinking the skills for the next TES would be:

Thieviness - You are thievy! Makes you stealthy and generally super nimble.
Magicalness - You are magical! Pretty much blow up shit.
Burliness - You are super burly! Punch people and swing swords!

Each will be tied directly to a stat, and will use that stat for everything. Also you will have a button on the side of the screen which will level you whenever you like, and delevel you too for those people who don't like leveling. All monsters will instantly scale to your level, even if you level/delevel mid-fight.
Nope, thieving and magic will be abstracted out.

The only skills will be "hitty things" and "pokey things" and they'll both level simultaneously so nobody feels limited.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on December 21, 2011, 02:39:18 pm
I was thinking the skills for the next TES would be:

Thieviness - You are thievy! Makes you stealthy and generally super nimble.
Magicalness - You are magical! Pretty much blow up shit.
Burliness - You are super burly! Punch people and swing swords!

Each will be tied directly to a stat, and will use that stat for everything. Also you will have a button on the side of the screen which will level you whenever you like, and delevel you too for those people who don't like leveling. All monsters will instantly scale to your level, even if you level/delevel mid-fight.
Nope, thieving and magic will be abstracted out.

The only skills will be "hitty things" and "pokey things" and they'll both level simultaneously so nobody feels limited.
Maybe just one skill. "Adventurer"

You level in adventurer and it makes your awesome go up. Damage you do via any method is modified by your awesome stat.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on December 21, 2011, 02:40:18 pm
And there won't be any weapons or magic, you just hit people with your awesome.
Title: Re: Discussion on TES V: Skyrim
Post by: Biag on December 21, 2011, 02:48:50 pm
Relevant. (http://www.youtube.com/watch?v=kKrtbUinWOU&t=61)
Title: Re: Discussion on TES V: Skyrim
Post by: mendonca on December 21, 2011, 02:50:08 pm
What are the odds that Todd Howard is lurking, taking notes?
Title: Re: Discussion on TES V: Skyrim
Post by: Todd_Howard on December 21, 2011, 03:00:19 pm
It's a palpable possibility.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on December 21, 2011, 03:08:53 pm
Elder Scrolls VI: Summerset Isles

The interface that many players disliked has been replaced by our revolutionary new "EZ-Level" interface system. We have licensed technology originally used in Final Fantasy XIII. You now set several settings for your character based on what spells and abilities to use under certain circumstances, what type of loot to pick up, etc. Your character will go about his questing in an entirely automated fashion based on the personality and options you choose when creating your character! We have also purchased the award-winning studio which brought you Progress Quest and applied that successful formula to our epic Bethesdasoft design philosophy! Enjoy expansive nonlinear quest lines with one or two options at each decision point! Meet and converse with dozens of NPC's each with at least 30 minutes of spoken dialogue and 2-3 topics of conversation! Engage in romantic encounters with various life forms including a pixie, a dryad, and an elf lady of some sort!

Summerset Isles! Available June 2014! PREORDER TODAY!
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on December 21, 2011, 03:09:28 pm
"pokey things"

Spears! Finally!
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on December 21, 2011, 03:14:29 pm
Elder Scrolls VI: Summerset Isles

The interface that many players disliked has been replaced by our revolutionary new "EZ-Level" interface system. We have licensed technology originally used in Final Fantasy XIII. You now set several settings for your character based on what spells and abilities to use under certain circumstances, what type of loot to pick up, etc. Your character will go about his questing in an entirely automated fashion based on the personality and options you choose when creating your character! We have also purchased the award-winning studio which brought you Progress Quest and applied that successful formula to our epic Bethesdasoft design philosophy! Enjoy expansive nonlinear quest lines with one or two options at each decision point! Meet and converse with dozens of NPC's each with at least 30 minutes of spoken dialogue and 2-3 topics of conversation! Engage in romantic encounters with various life forms including a pixie, a dryad, and an elf lady of some sort!

Summerset Isles! Available June 2014! PREORDER TODAY!
Pretty sure I already inferred that Bethesda bought the rights to progress quest a while ago.
OMG NOOB! STEALING MAI JOKES!!!11!!!ELEVENONEELEVEN
Title: Re: Discussion on TES V: Skyrim
Post by: Tellemurius on December 21, 2011, 03:16:54 pm
Well that explains why I can buy progress quest on my phone.
Title: Re: Discussion on TES V: Skyrim
Post by: Microcline on December 21, 2011, 03:29:37 pm
Relevant. (http://www.youtube.com/watch?v=kKrtbUinWOU&t=61)
This is probably off-topic, but does it bother anyone else that Ezio seems to do a lot less assassinating these days?  I mean, it used to indicate a lack of finesse on the player's part if you just walked up and murdered your way through twenty guards to reach the target.

What are the odds that Todd Howard is lurking, taking notes?
Close to none.  Reading and note-taking are far too spreadsheety for Todd.
Title: Re: Discussion on TES V: Skyrim
Post by: Flying Dice on December 21, 2011, 04:31:56 pm
Coming Winter 2013: TES VII: Menu Navigation Quest. In this epic, sprawling adventure across nearly five inchs of your monitor, you will attempt to decipher the size 0.2 text in order to select the option labelled "Win the game"! Hundreds of hours of annoyed, squint-eyed searching await in the latest entry in the venerable Elder Scrolls saga!


Winter 2014: TES VIII: Programmer's Journey. This installment in the Elder Scrolls series charges players and their characters with the solemn duty of programming an enjoyable game, using limited, flawed tools designed to drag the experience out for as long as possible. Special contest: The most popular completed main quest will become the core of the next Elder Scroll game, bringing wealth, fame, and glory to the player who created it*.

*Wealth, fame, glory not applicable in all cases. All content created by players in TES VIII:PJ is the intellectual property of Bethesda Softworks.
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on December 21, 2011, 04:48:32 pm
Winter 2015: TES IX: Draw your game! using only bright pink on a bright pink sheet.
You have no limits to your immagination! make the quests you want where you want how long you want! insert whatever you wish to have as a husband/wife! even yourself from the future!
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on December 21, 2011, 05:13:34 pm
Summer 2016: TES X - IMAGINATION

STOP PLAYING GAMES AND JUST IMAGINE AN AMAZING ADVENTURE IN TESXIMAGINATIONOHGODKILLTHEJOKENOW
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on December 21, 2011, 05:16:04 pm
Summer 2016: TES X - IMAGINATION

STOP PLAYING GAMES AND JUST IMAGINE AN AMAZING ADVENTURE IN TESXIMAGINATIONOHGODKILLTHEJOKENOW
This is basically tabletop roleplaying.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on December 21, 2011, 05:17:09 pm
Summer 2016: TES X - IMAGINATION

STOP PLAYING GAMES AND JUST IMAGINE AN AMAZING ADVENTURE IN TESXIMAGINATIONOHGODKILLTHEJOKENOW
This is basically tabletop roleplaying.
We have come full circle.  8)
Title: Re: Discussion on TES V: Skyrim
Post by: Tellemurius on December 21, 2011, 05:25:49 pm
Summer 2016: TES X - IMAGINATION

STOP PLAYING GAMES AND JUST IMAGINE AN AMAZING ADVENTURE IN TESXIMAGINATIONOHGODKILLTHEJOKENOW
This is basically tabletop roleplaying.
We have come full circle.  8)
Hold on we forgot about LARP
Title: Re: Discussion on TES V: Skyrim
Post by: Flying Dice on December 21, 2011, 05:26:47 pm
Summer 2016: TES X - IMAGINATION

STOP PLAYING GAMES AND JUST IMAGINE AN AMAZING ADVENTURE IN TESXIMAGINATIONOHGODKILLTHEJOKENOW
This is basically tabletop roleplaying.
We have come full circle.  8)

Relevant. (http://www.youtube.com/watch?v=CNnhhejBkW8&feature=related)




Also, it is now 1E 1 gogogo.
Title: Re: Discussion on TES V: Skyrim
Post by: Ultimuh on December 21, 2011, 05:27:09 pm
Summer 2016: TES X - IMAGINATION

STOP PLAYING GAMES AND JUST IMAGINE AN AMAZING ADVENTURE IN TESXIMAGINATIONOHGODKILLTHEJOKENOW
This is basically tabletop roleplaying.
We have come full circle.  8)
Hold on we forgot about LARP

And Collectible Trading Cards.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on December 21, 2011, 05:37:57 pm
An Elder Scrolls CCG would be amusing.
Title: Re: Discussion on TES V: Skyrim
Post by: Rhodan on December 21, 2011, 05:44:42 pm
SkyUI (http://www.skyrimnexus.com/downloads/file.php?id=3863)

Seems like some talented peeps have modded the Skyrim UI to be better suited for PC users.  I haven't tried it yet, but the screenshots look like they've done a wonderful job so far.  You can even choose between icon sets for the category icons.

So far they've "only" done the inventory menu. I can't wait for the Magic menu to be updated, switching to non-hotkeyed spells and powers is always such a hassle.
Title: Re: Discussion on TES V: Skyrim
Post by: Karnewarrior on December 21, 2011, 05:59:09 pm
 ???

People are complaining already? That was fast.


I happen to enjoy the game, mostly because I don't break immersion just by having a marker on the compass. ::) I mean, it's impossible for Adventurer to have a compass, right? Or mark something on his map?

And while the dungeons backtracking is sort of strange, it's a hell of a lot better than getting stuck in a hole and having to reload. If we were going for 100% realism, there would have to be a entire minigame based around shoving a full suit of Elven armor into your backpack. Not to mention your hundreds of dwarven arrows that should be impossible to carry. Oh, and swimming in heavy armor? They should take that out, because it's totes unrealistic. Most of the light armor too.

As for trainers, who gets more skilled in armor within an hour/week? Crazy. They need to go. For that matter, the HP system should be replaced by a DF like system that requires hours of pouring over your old anatomy texts to find the most optimal place to stab the next bandit.

Also elves and dwarves and dragons never existed and shouldn't be in the game. Why are there so many caves? What about the polytheism that shouldn't be so prevalent during that time period?

TES VI: History Class.



Tl;Dr  calm down it's a game. It's not going to be perfect so don't sweat the small stuff and look at the game as a whole.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on December 21, 2011, 06:10:35 pm
???

People are complaining already? That was fast.
This is the internet. People were complaining since several hours BEFORE release.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on December 21, 2011, 06:14:34 pm
Yeah, people have been complaining since it was announced that Unarmed Combat wasn't going to be in.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on December 21, 2011, 06:33:19 pm
I was complaining before they announced Skyrim. I knew TES series were ruined when Oblivion came out. It's just less skills, armors, weapons, magic, etc, etc and more graphics, combat and "streamlining" for casual players (they actually mean dumb players I think) from now on.

Meh, it's not perfect but it's still fun if you don't play it like the way you played Morrowind.
Title: Re: Discussion on TES V: Skyrim
Post by: buckets on December 21, 2011, 06:40:58 pm
I was complaining before they announced Skyrim. I knew TES series were ruined when Oblivion came out. It's just less skills, armors, weapons, magic, etc, etc and more graphics, combat and "streamlining" for casual players (they actually mean dumb players I think) from now on.

Meh, it's not perfect but it's still fun if you don't play it like the way you played Morrowind.

You mean spamming the jump button while you move around?
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on December 21, 2011, 06:44:05 pm
I was complaining before they announced Skyrim. I knew TES series were ruined when Oblivion came out. It's just less skills, armors, weapons, magic, etc, etc and more graphics, combat and "streamlining" for casual players (they actually mean dumbconsole players I think) from now on.

Meh, it's not perfect but it's still fun if you don't play it like the way you played Morrowind.
ftfy
Title: Re: Discussion on TES V: Skyrim
Post by: Flying Dice on December 21, 2011, 06:44:33 pm
I'm complaining more about the motherfu-ARGLEBLARGLE-sential NPCs". Markers on my compass and map don't break immersion. Wanting to murder the whole Thieves' Guild as bloodily and noisily as possible for being pricks, and for not being real thieves, and not being able to because Bethesda wanted to idiotproof the game instead of fixing the actual problems that have been in pretty much all their recent games not only breaks immersion but pisses me off.

 Unrealistic things don't break immersion for me; shitty mechanics, poor VAs, and idiotic, straightforward quests do. At least I can sneak past most of the Draugr (or however they're spelled) instead of fighting them in the neverending series of 'invade Nordic tomb for Artifact of Great Power #753', but you can't sneak past not being able to murder someone because the devs wanted to make money off of the mouthbreathers who never save and don't think before killing NPCs that are central to major questlines.
Title: Re: Discussion on TES V: Skyrim
Post by: Microcline on December 21, 2011, 06:56:43 pm
I happen to enjoy the game, mostly because I don't break immersion just by having a marker on the compass. I mean, it's impossible for Adventurer to have a compass, right? Or mark something on his map?

And while the dungeons backtracking is sort of strange, it's a hell of a lot better than getting stuck in a hole and having to reload. If we were going for 100% realism, there would have to be a entire minigame based around shoving a full suit of Elven armor into your backpack. Not to mention your hundreds of dwarven arrows that should be impossible to carry. Oh, and swimming in heavy armor? They should take that out, because it's totes unrealistic. Most of the light armor too.
There is nothing wrong with the player having a compass.  The problem is that it does far more than a compass should, usurping the player's ability to solve problems on his own.  I see nothing wrong with allowing the player to use the compass to find NPCs or landmarks that they know (this is especially useful given that NPCs can move around).
The problem comes when you can see everything (lost ancient ruins, forbidden treasure, fugitives, level bosses, evidence of a crime), regardless of whether you have good reason to know where it is.  These things should require the player to explore, investigate, and think.  Combined with the linear dungeons, there is no reason for the player to do anything beyond walk in the specified direction and kill the draugr/bandits in his way.

Furthermore, the limited dungeon design gets old fast.  There is no reason to search for hidden passages or loot while plowing through corridors of identical draugr, because the only area of interest is the final chamber containing the boss, word wall, and big, unmissable chest of generic leveled loot.  There's no mystery about what might be hidden behind the next door.  The need for ubiquitous convenient back doors would be removed if players were again allowed access to intervention scrolls and mark/recall spells, or even more interesting modes of transportation such as jump, levitate, and speed enhancement.  This makes dungeons into challenges that are overcome by player versatility and foresight instead of repetitive slogs.

As for trainers, who gets more skilled in armor within an hour/week? Crazy. They need to go. For that matter, the HP system should be replaced by a DF like system that requires hours of pouring over your old anatomy texts to find the most optimal place to stab the next bandit.

Also elves and dwarves and dragons never existed and shouldn't be in the game. Why are there so many caves? What about the polytheism that shouldn't be so prevalent during that time period?

TES VI: History Class.
I never heard anyone complain about this.  Most of the complaints are about the removal of interesting features that existed in previous games.

I was complaining before they announced Skyrim. I knew TES series were ruined when Oblivion came out. It's just less skills, armors, weapons, magic, etc, etc and more graphics, combat and "streamlining" for casual players (they actually mean dumb players I think) from now on.

Meh, it's not perfect but it's still fun if you don't play it like the way you played Morrowind.

You mean spamming the jump button while you move around?
Is this really any different from spamming spells while walking in Oblivion or forging a thousand iron daggers in Skyrim?
Title: Re: Discussion on TES V: Skyrim
Post by: Rhodan on December 21, 2011, 07:03:30 pm
I'm complaining more about the motherfu-ARGLEBLARGLE-sential NPCs".

Actually, I think the immortal NPC is not just protection against the player, it's protection against themselves. It's incredibly easy for NPCs to get into a fight even when you didn't do anything wrong. They walk around all over the place, too, straight into the morning breath of some dragon that landed on the local Inn to loudly ask for directions. It's also rather easy to accidentally kill the wrong NPC when you're yelling directions at the poor lost dragon, so immortality against other NPCs only wouldn't work. Even accidentally dropping a dagger can spark a fight.

NPCs in Morrowind hardly moved about or faced random monster attacks, if anything happened it was the player's fault.

Skyrim's solution is a bit crude, but it gets the job done. It's a bit like how the first 3D games looked horrible compared to 2D sprites. (And sometimes still do) Once the technology is perfected, we'll have quests that adapt to replace missing actors.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on December 21, 2011, 07:19:54 pm
What about the polytheism that shouldn't be so prevalent during that time period?

...what? This just doesn't make any sense. On any level.


Once the technology is perfected, we'll have quests that adapt to replace missing actors.

This has nothing to do with technology and everything to do with writing. Beth just don't want to create non-linear games.
Title: Re: Discussion on TES V: Skyrim
Post by: alway on December 21, 2011, 07:27:56 pm
They already have code preventing NPCs from killing other NPCs while allowing the player to kill them. See also: Companion characters.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on December 21, 2011, 07:38:10 pm
Like has been said many times before, there is nothing directly preventing companions from getting killed. The low-health mode just causes enemies to re-prioritize companions as extremely low threat, so they focus on others instead. A companion in low-health mode might still die if he gets hit by an area-of-effect spell, has an drain-health-over-time effect on them, or if they get hit so hard by an enemy they bypass that mode completely (or if, say, an enemy begins an attack before the companion goes into low-health-mode but it only makes contact when he's in it).

The same mechanics seem to be relevant for common NPCs and certain creatures as well.
Title: Re: Discussion on TES V: Skyrim
Post by: Rhodan on December 21, 2011, 07:49:02 pm
Once the technology is perfected, we'll have quests that adapt to replace missing actors.

This has nothing to do with technology and everything to do with writing. Beth just don't want to create non-linear games.

Whether they want to or not is irrelevant.  If you create NPCs that respond in dynamic ways to situations, no amount of monkeys in typewriters can write text for all the possible outcomes. No amount of monkeys could do the required voice-acting for all that, either.
If anything, making NPCs immortal allows for much greater control over non-linear questlines. An opportunity which they sadly didn't take.  They immortalized their NPCs so the linear quests cannot be broken, they would have to do the same to keep non-linear quests from breaking.

If this "Radiant AI" system keeps improving and becomes more Radiant Intelligence and less Artificial, the non-linearity will appear out of the dynamic interactions between the NPCs, the player and the world, and questlines will be largely unscripted save for the dramatic points, setting goals for the NPCs and letting them do their thing and make their own decisions on how to oppose the player or cope with the loss of another NPC. They're "pioneering" with a "new" technology, and everyone knows that if you pioneer, you'll often die of dysentery. (Quotation marks because there is most likely some other game out there that has already done this and did it better)
Title: Re: Discussion on TES V: Skyrim
Post by: penguinofhonor on December 21, 2011, 07:56:46 pm
I was watching a friend of mine play this the other day, and after watching him go go through two dungeons and asking him about it I realized something funny. Every dungeon in the game has a convenient back door leading you out by a shortcut after you've accomplished what you went in to do. He went in one dungeon and had to jump down a pit to get in, but didn't even slow down to think of a way back out before jumping because he knew there would be a convenient back door leading out after he made it to the quest marker.

Even the mysterious ancient ruins that require special keys to get in have a back door that requires no key. The ancient dwarven tunnels are littered with convenient lifts that put you right back on the surface where you can fast travel. The entire game is built in such a way that the player never has to retrace more than a handful of steps.

For a sandbox game, it's so linear and simplified. Quest markers for every single quest pointing where to go is one thing, but convenient back doors and exit passages in every dungeon? I mean, really? Am I the only one that finds that odd?

Backdoors are good game design. There are tons of easy backtrack routes in Skyward Sword, and that made the game significantly better in my opinion, as it does this one. Tediously running all the way back through a dungeon has never, ever been fun for me, and I consider the increasing frequency of backtrack routes to be an advancement in game design. There are some things that are just more important than immersion.
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on December 21, 2011, 08:00:34 pm
I also like quick escapes. It's not realistic, but by god does it get rid of a potentially extremely boring part of the game.

I mean, can anyone honestly get enjoyment out of walking through an empty dungeon and enjoy it? I can't.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on December 21, 2011, 08:04:27 pm
It kinda is realistic actually. Do you really think the people who once used these places wanted to run through a mile of trap-filled hallway to get to the throne room? :P
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on December 21, 2011, 08:09:19 pm
Well, back then they had levitation.

The Nords decided levitation was unmanly and banned it throughout Skyrim.

The population dropped by 50% in the first year.

 :P



But, even if it's somewhat realistic in that respect, 99% (?) of the time the secret exit is in a spot nobody could ever get to by foot.
Title: Re: Discussion on TES V: Skyrim
Post by: Sordid on December 21, 2011, 08:20:48 pm
I also like quick escapes. It's not realistic, but by god does it get rid of a potentially extremely boring part of the game.

I mean, can anyone honestly get enjoyment out of walking through an empty dungeon and enjoy it? I can't.
When the dungeon is just a corridor with a couple of side rooms, no. I still fondly remember the mazes in Daggerfall, though. It was entirely possible to actually get lost in them, and while that was partly due to the primitive graphics that made every corridor look exactly like every other corridor and the utterly unusable map, I do find Skyrim's dungeons somewhat lacking in complexity.
Title: Re: Discussion on TES V: Skyrim
Post by: Microcline on December 21, 2011, 08:24:03 pm
If this "Radiant AI" system keeps improving and becomes more Radiant Intelligence and less Artificial, the non-linearity will appear out of the dynamic interactions between the NPCs, the player and the world, and questlines will be largely unscripted save for the dramatic points, setting goals for the NPCs and letting them do their thing and make their own decisions on how to oppose the player or cope with the loss of another NPC. They're "pioneering" with a "new" technology, and everyone knows that if you pioneer, you'll often die of dysentery. (Quotation marks because there is most likely some other game out there that has already done this and did it better)
Radiant AI was a gimmick, and it hasn't been improved since its inception in Oblivion.  It would probably be better described as a list of character schedules than a form of AI.  Unfortunately for Bethesda's "Radiant [fetch] Quest" system, the point where procedural generation can mimic the work of a competent human writer is also likely the point where computer programs start passing the Turing test, and I don't see Bethesda as producing that level of innovation.

I also like quick escapes. It's not realistic, but by god does it get rid of a potentially extremely boring part of the game.

I mean, can anyone honestly get enjoyment out of walking through an empty dungeon and enjoy it? I can't.
I don't think anyone is arguing against the principle of backdoors.  The problem is that the linear dungeons are more like a movie or a rollercoaster than a structure to be explored by the player.  If dungeons were non-linear, alternate entrances/exits would seem more like natural features than developer cop-outs.  Also, previous installments had things like intervention scrolls and mark and recall that provided an instantaneous escape and were well-integrated with the lore.
Title: Re: Discussion on TES V: Skyrim
Post by: Urist Mcinternetuser on December 21, 2011, 08:41:59 pm
The dungeons got old really fast. They are very repetitive, and I feel the need to open EVERY single urn. I stopped checking the urns, which made dungeons go by quicker, but still not very fun.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on December 21, 2011, 08:48:52 pm
If you create NPCs that respond in dynamic ways to situations, no amount of monkeys in typewriters can write text for all the possible outcomes.

You don't have to write something different for every outcome. Plot important NPC killed? Put some documents in a drawer that can point the PC ahead.


Quote
No amount of monkeys could do the required voice-acting for all that, either.

"Writing" doesn't just mean dialogue. And yeah, I'm one of those types who thinks 100% voice acting is completely unnecessary anyway.

Quote
If anything, making NPCs immortal allows for much greater control over non-linear questlines.

Please elaborate on how you mean? I only see a cop-out to avoid having to take people's possible deaths in account. A very lazily and badly implemented cop-out as well.


Quote
If this "Radiant AI" system keeps improving and becomes more Radiant Intelligence and less Artificial, the non-linearity will appear out of the dynamic interactions between the NPCs, the player and the world, and questlines will be largely unscripted save for the dramatic points, setting goals for the NPCs and letting them do their thing and make their own decisions on how to oppose the player or cope with the loss of another NPC. They're "pioneering" with a "new" technology, and everyone knows that if you pioneer, you'll often die of dysentery. (Quotation marks because there is most likely some other game out there that has already done this and did it better)

There is nothing new about Radiant AI, and nothing new about Radiant quests. I doubt there's much difference at all from OBs RAI, except a few more AI packages (most which would've been added for F3 and F:NV). I don't think there's much emergent about them either, not even the so called Radiant Quests, but I won't say that for certain until the CS is out.
Title: Re: Discussion on TES V: Skyrim
Post by: Biag on December 21, 2011, 10:00:52 pm
I was never under the impression that the Elder Scrolls series was meant to be or feel nonlinear. I've got thirty hours logged, and I'm expecting I'll get at least twice that much by the time I'm finished with this game- isn't that enough? There is so much to do in this game. Honestly the only thing that really bothers me is that I'm going to get level-capped long before I unlock every perk. A sandbox doesn't have to be nonlinear, just like a nonlinear game doesn't have to be a sandbox.
Title: Re: Discussion on TES V: Skyrim
Post by: Flying Dice on December 21, 2011, 10:35:30 pm
I'm complaining more about the motherfu-ARGLEBLARGLE-sential NPCs".

Actually, I think the immortal NPC is not just protection against the player, it's protection against themselves. It's incredibly easy for NPCs to get into a fight even when you didn't do anything wrong. They walk around all over the place, too, straight into the morning breath of some dragon that landed on the local Inn to loudly ask for directions. It's also rather easy to accidentally kill the wrong NPC when you're yelling directions at the poor lost dragon, so immortality against other NPCs only wouldn't work. Even accidentally dropping a dagger can spark a fight.

NPCs in Morrowind hardly moved about or faced random monster attacks, if anything happened it was the player's fault.

Skyrim's solution is a bit crude, but it gets the job done. It's a bit like how the first 3D games looked horrible compared to 2D sprites. (And sometimes still do) Once the technology is perfected, we'll have quests that adapt to replace missing actors.

The thing is, they've already shown that they can have NPCs that aren't going to be affected by this with the companions, who can only be killed by players, and by incredible streaks of bad luck with AoE attacks and damage over time. I have no doubt that they could make NPCs that are important to major quests functionally immortal to everything but the player, with not very much effort. The only change that would need to be made would be something that prevents those certain NPCs from taking damage from any source other than the player while in their healing trance state. How is this not a better solution than just slapping immortality on every character associated with any quest longer than "go here, kill these bandits"?

In regards to the player accidentally killing an NPC: that is part of the challenge. You can't blindly spray fireballs or hack away at a crowd of people unless you're willing to face the consequences of your actions. If you accidentally kill a quest-central NPC, well, then you have a choice. You can reload (if you had any sense, your last save probably isn't too long ago; big fight sequences are telegraphed pretty obviously ahead of time), or you can keep playing on the character, accepting that the quest won't be available, if you prefer to RP like that.

Basically, anything that is taking power away from the player (and in some cases, from random chance) in order to prevent the >player< from "screwing up" (In other words, deviating from the linear plot of the quests) >their< game is going to be negative, so long as it isn't something where it is preventing an unavoidable bug, etc. The best RPG worlds have always been the ones in which the player is able to drastically alter the state of affairs, or alternately a set state world with a perfectly repeatable, linear storyline. Skyrim (and, admittedly, early entries in the series) fall into the gap, where they're too loose-ended to make a proper linear story, and the sense of urgency surrounding the main quest feels absurd, but too restrictive to be a truly freeform world.

 If they really want to give players freedom, they need to ditch the BS about Radiant AI, drop the handholding measures, and get rid of the repetitive quests and writing. If I want to murder every Jarl, Ulfric, and all of the Imperial officers, and watch Skyrim descend into chaos, I should be able to do that. If I want to hone my diplomatic skills working out deals between individuals, between villages and bandit groups, etc., and then negotiate a peace between the Imperials and Stormcloaks, turning them both against the Thalmor, I should be able to do that. If I want to become a wise old hermit living deep in the wilderness, with new adventurers seeking advice from me, I should be able to do that. If Bethesda doesn't want to follow up claims of opened, emergent worlds and NPCs that adapt to change, they need to stop harping on about how great Radiant AI supposedly is and work on core mechanics and writing (ye gog, the writing) to make what we do have a better game.
Title: Re: Discussion on TES V: Skyrim
Post by: Sordid on December 21, 2011, 10:52:29 pm
If this "Radiant AI" system keeps improving and becomes more Radiant Intelligence and less Artificial, the non-linearity will appear out of the dynamic interactions between the NPCs, the player and the world, and questlines will be largely unscripted save for the dramatic points, setting goals for the NPCs and letting them do their thing and make their own decisions on how to oppose the player or cope with the loss of another NPC. They're "pioneering" with a "new" technology, and everyone knows that if you pioneer, you'll often die of dysentery. (Quotation marks because there is most likely some other game out there that has already done this and did it better)

Radiant AI was a gimmick, and it hasn't been improved since its inception in Oblivion.  It would probably be better described as a list of character schedules than a form of AI.  Unfortunately for Bethesda's "Radiant [fetch] Quest" system, the point where procedural generation can mimic the work of a competent human writer is also likely the point where computer programs start passing the Turing test, and I don't see Bethesda as producing that level of innovation.

As far as I can tell, the touted Radiant Quest system is just a re-creation of the random quest generator that Daggerfall had. You basically have a bunch of quest templates, the generator fills in the quest giver, the location, and the objective, and sends you on your way. Fifteen years ago this was indeed groundbreaking, now not so much. If they hadn't gotten rid of it in the first place and instead continued developing and expanding upon it, we might've had something truly astonishing today. Don't get me wrong, I'm glad they brought it back, but I feel a slight taste of puke in my mouth every time I hear someone from Bethsoft talking about how it's a revolutionary new feature. Stopping screwing up and going back to what worked should be accompanied by an apology, not bragging.
Title: Re: Discussion on TES V: Skyrim
Post by: ductape on December 21, 2011, 11:14:40 pm
I think its funny that after the Dark Brotherhood quests (if you have done this, you know what I mean) that I am now swearing loyalty to the Emperor and joining the fight against Ulfric and his racist rabble. So delicious.
Title: Re: Discussion on TES V: Skyrim
Post by: Gamerlord on December 21, 2011, 11:59:10 pm
I think its funny that after the Dark Brotherhood quests (if you have done this, you know what I mean) that I am now swearing loyalty to the Emperor and joining the fight against Ulfric and his racist rabble. So delicious.

Heh heh, yeah. Its even funnier if you do it during the Imperial Legion quests though.
Title: Re: Discussion on TES V: Skyrim
Post by: Domenique on December 22, 2011, 12:11:09 am
I think its funny that after the Dark Brotherhood quests (if you have done this, you know what I mean) that I am now swearing loyalty to the Emperor and joining the fight against Ulfric and his racist rabble. So delicious.

Heh heh, yeah. Its even funnier if you do it during the Imperial Legion quests though.

It felt weird doing companion and stormcloak lines after completing TG, but this is off the chart.
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on December 22, 2011, 12:18:35 am
Re: Dungeons

I find it ridiculous that some dungeon exits lead straight back to the entrance, in a boring hallway situated just on a small cliff above the dungeon entrance. It's made more ridiculous when a dungeon's backstory involves an expedition team looking for a Macguffin in an ancient ruin, but they never bothered to pry open doors barred from the other side, that one door that lead them straight into the Macguffin room.

Seriously, Bethsoft, give me a dungeon that has reasonable architecture, instead of a backdoor that practically nullifies the meaning of a whole dungeon's architecture. I mean, imagine, in Saarthal, that ruin was supposed to be unexplored, but the gigantic spherical macguffin's room was located near the entrance, and the expedition team somehow neglected to bypass that simple door. That door wasn't even one of those claw-operated doors, it was just a simple nordic barrow door.
Title: Re: Discussion on TES V: Skyrim
Post by: penguinofhonor on December 22, 2011, 01:12:25 am
So I do some thieve's guild quests, then go to fight the first dragon since I'm in whiterun for some mission.

Do you know what kind of dragon it ends up being? A blood dragon.

You know what level I am? 9.

You know what level blood dragons are supposed to start appearing? 16.

I died.
Title: Re: Discussion on TES V: Skyrim
Post by: ductape on December 22, 2011, 01:46:51 am
EVERY. SINGLE. TIME. I. GO. TO. DAWNSTAR. I. SAY. HI. TO. ELDER. DRAGON.

Sometimes I kill it. Sometimes I go around and pretend it isnt there. Sometimes Shadowmere goes after it and does a good job of distracting it. So far I have killed this dragon, or its clones, maybe 8 times.
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on December 22, 2011, 02:08:10 am
Look on the bright side: You're getting a lot of bones and scales for making armor.

In addition, if you have a dragon soul to perks mod, you'll have more perks.
Title: Re: Discussion on TES V: Skyrim
Post by: penguinofhonor on December 22, 2011, 04:04:31 am
I just realized that if you level smithing fast enough on a light armor character, you can skip the light armor perk since the ultimate set of equipment is going to be dragon scale plus daedric weapons. Sure, it sucks until then, but I can't afford to waste perks.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on December 22, 2011, 05:47:29 am
So I do some thieve's guild quests, then go to fight the first dragon since I'm in whiterun for some mission.

Do you know what kind of dragon it ends up being? A blood dragon.

You know what level I am? 9.

You know what level blood dragons are supposed to start appearing? 16.

I died.
actualy i am kind a jelous. i dont remember when a dragon killed me. actualy i think it never happend. bandits, giants, mamoths, falmers on the other hand did that like bazzilion times.

also this (for the lols):
http://www.newgrounds.com/portal/view/586270
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on December 22, 2011, 06:30:53 am
actualy i am kind a jelous. i dont remember when a dragon killed me. actualy i think it never happend. bandits, giants, mamoths, falmers on the other hand did that like bazzilion times.
Just wait for an Elder dragon to shoot flame at you ONCE and kill you if you do not drink potions very quickly. Heavy armor don't do shit against lots of fire.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on December 22, 2011, 10:49:07 am
actualy i am kind a jelous. i dont remember when a dragon killed me. actualy i think it never happend. bandits, giants, mamoths, falmers on the other hand did that like bazzilion times.
Just wait for an Elder dragon to shoot flame at you ONCE and kill you if you do not drink potions very quickly. Heavy armor don't do shit against lots of fire.
ward ftw absorbed dualed fireball and stood still :D i am playing mage.
but seriously - i am looking forward to it.
Title: Re: Discussion on TES V: Skyrim
Post by: Werdna on December 22, 2011, 11:30:51 am
Just wait for an Elder dragon to shoot flame at you ONCE and kill you if you do not drink potions very quickly. Heavy armor don't do shit against lots of fire.

You can trivialize even them pretty easily...

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Eagle_eye on December 22, 2011, 01:45:00 pm
I've never had any trouble with dragons, except starting out with a mage character.(It turns out, Khajit are awful mages). My level 35 2H/heavy armor character can kill ancient dragons within ten seconds of landing... and I have no magic, frost or fire resist. Then again, I'm playing expert, not master, so that may be an issue.
Title: Re: Discussion on TES V: Skyrim
Post by: Furtuka on December 22, 2011, 02:04:08 pm
Well this is somewhat embarassing, but could someone tell me where I'm suppose to find the house I purchased in Whiterun?
Title: Re: Discussion on TES V: Skyrim
Post by: Spitfire on December 22, 2011, 02:12:09 pm
Yeah, they don't really point you to it, do they?

It's Breezehome, named after those frighteningly large gaps between the planks, located between the smith and Belethors General Goods Store.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on December 22, 2011, 02:32:08 pm
Yeah, they don't really point you to it, do they?

It's Breezehome, named after those frighteningly large gaps between the planks, located between the smith and Belethors General Goods Store.
laugh at me all you want but after buying house in Riften ive spent like 30minutes looking for it until i gave up and checked the internet.
Title: Re: Discussion on TES V: Skyrim
Post by: ductape on December 22, 2011, 02:44:04 pm
actualy i am kind a jelous. i dont remember when a dragon killed me. actualy i think it never happend. bandits, giants, mamoths, falmers on the other hand did that like bazzilion times.
Just wait for an Elder dragon to shoot flame at you ONCE and kill you if you do not drink potions very quickly. Heavy armor don't do shit against lots of fire.

Like my post above, sometime i ignore the elder dragon and just run around and take care of business. sometimes he will blast me but it never kills me and i can just pull out my single perk healing spell and heal-while-running. Its really silly. I think I need to download the mod that makes dragons tougher.

Also, i dont normally like horses but since Shadowmere wont stop following me everywhere I go I guess I got used to him/her. That damn horse is just about invincible, it never goes into the subdued mode like a normal follower. I will often let Shadowmere just take the tank spot and I sit back and kill with my way-too-overpowered archery setup.  With the 100 skill stealth perk you can drop into stealth even in the middle of combat and score criticals.

More perks from dragon souls? ALready too easy with what I got at level 40, I dont thin I want to break the game any more. I guess I want to up it to Master since I have been on Expert the whole time, but every once in a while I run across something thats tough, and it will take like 50 arrows to kill it.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on December 22, 2011, 03:13:40 pm
Doesn't the game give you a compass marker pointing towards your house?
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on December 22, 2011, 03:15:52 pm
Doesn't the game give you a compass marker pointing towards your house?
hah! i wish!
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on December 22, 2011, 03:23:12 pm
I just realized that if you level smithing fast enough on a light armor character, you can skip the light armor perk since the ultimate set of equipment is going to be dragon scale plus daedric weapons. Sure, it sucks until then, but I can't afford to waste perks.

Dragon scale is a waste of a perk.
Title: Re: Discussion on TES V: Skyrim
Post by: umiman on December 22, 2011, 03:26:29 pm
Doesn't the game give you a compass marker pointing towards your house?
hah! i wish!
Pretty sure it does. There's even a quest that's called "enter your home in xxx"
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on December 22, 2011, 03:39:32 pm
I remember getting that quest, but the marker goes away after you find your home.
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on December 22, 2011, 03:46:02 pm
I just realized that if you level smithing fast enough on a light armor character, you can skip the light armor perk since the ultimate set of equipment is going to be dragon scale plus daedric weapons. Sure, it sucks until then, but I can't afford to waste perks.

Dragon scale is a waste of a perk.
That's if you're going for heavy armor AND you can get enough Daedra hearts AND you can find enough Ebony.

If you're going for light armor, it's the best kind of armor you can get, and thus not a waste of a perk in my opinion.
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on December 22, 2011, 03:52:54 pm
You can hit the armor cap with glass armor. Actually, you can hit it with just about any kind of armor, but with glass you should be able to do it without having to abuse alchemy/enchanting, IIRC.
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on December 22, 2011, 04:09:29 pm
There is an armor cap? ...Oh, apparently there is.

Dammit, so I've been wasting Blacksmith potions all along. :P

That sucks that there's a cap and it's reachable. Anyway, you win the argument, without a doubt.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on December 22, 2011, 04:10:21 pm
Hitting that cap requires you to get perks in other skill trees though so I'd be interested to see what the minimum number of perks are and in what configuration could hit the armor cap.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on December 22, 2011, 05:17:17 pm
I remember getting that quest, but the marker goes away after you find your home.
Once you've found your home once, you shouldn't really need help finding it again.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on December 22, 2011, 06:26:33 pm
Its not like the cities are all that big. And your house has a marker on the local map just like every other house.
Title: Re: Discussion on TES V: Skyrim
Post by: Furtuka on December 22, 2011, 06:53:06 pm
I can't stop laughing at this one Dragon corpse in Whiterun. A few days ago I fought it right outside Dragonreach where it died in the garden right beside this nicely plaved rock. The next time I visited, a physics bug had made it sink into the ground so only the elbow was left.

On the next visit it was completely gone and I had thought that was it.

A few visits later I went to the Whiterun town center and turned around, and suddenly dragon skeleton. It had somehow made it's way down to the town center and lodged itself in front of the house of that Talos preacher guy.

And a few visits later, it is now sitting in front of the main gate, spazzing out liek it's trying to dance while lying upside down.
Title: Re: Discussion on TES V: Skyrim
Post by: penguinofhonor on December 22, 2011, 10:19:50 pm
So I went and fought the first dragon again. It was a blood dragon again, which my level 9 character was scared of. Then it flew over the tower and landed way far away, and then stood there breathing fire at some animal.

So I run up to it, and it's really low resolution. Like, the model and skin for it looked like it was from an N64 game. My best guess is that it was still using the "i'm far away from you so i can use the non-detailed, non-resource heavy" model. So then it walked towards me all awkwardly and got stuck between two trees. So I moved around to its blind spot and smacked at it a bit, made really difficult due to my blades passing through it harmlessly half the time because of the glitchy model.

And then I got it down into the "oh yeah bro, we're serious" level of health and it flew up, breathed fire at me for like 2/3 of my health, and landed near the tower and started two-hit killing all the guards. So I manage to heal up and kill it before too many of them die, and when it dies its model gets all detailed and the game goes on as if nothing buggy ever happened.
Title: Re: Discussion on TES V: Skyrim
Post by: Greiger on December 22, 2011, 10:36:10 pm
That tends to be the TES response to everything that happens ingame.  Ok dragon corpse falling from the sky, move along, nothing to see here, elephant testing the non existent levitate spell, don't worry nothing odd it's just...uh...an innate mammoth racial, yea that's it.  See? it'd duration just ran out. *thud*
Title: Re: Discussion on TES V: Skyrim
Post by: Rakonas on December 22, 2011, 10:40:48 pm
Just actually beat the main story quest, personal first for an elder scrolls game. The last bit felt like it was supposed to be epic but wasn't really very epic due to easiness. 'twas fun though. Sad that I never got to get 100 enchanting so I never actually enchanted my armor to be super-powerful and now there's certainly no need to do it.
Title: Re: Discussion on TES V: Skyrim
Post by: Siquo on December 23, 2011, 04:34:21 am
Epic is a huge cavern with 10+ skeletons, followed by a
Spoiler (click to show/hide)
Less epic is sneaking in a corner, oneshotting every skelly, and 2 shotting (I kid you not) the "boss"...

I think bow+sneak broke the game.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on December 23, 2011, 04:41:36 am
Epic is a huge cavern with 10+ skeletons, followed by a
Spoiler (click to show/hide)
Less epic is sneaking in a corner, oneshotting every skelly, and 2 shotting (I kid you not) the "boss"...

I think bow+sneak broke the game.
theres a vid on youtube somewhere of this fella backstabbing everyone of the skeleis plus boss with out any of the mobs battering an eyelash as their comrads fall one after the othe.
Title: Re: Discussion on TES V: Skyrim
Post by: LoSboccacc on December 23, 2011, 04:50:40 am
well, as usual, bethesda physics are sucky as hell

dance dragon dance revolution:
http://www.youtube.com/watch?v=Ne167jC0mxo
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on December 23, 2011, 04:59:31 am
Take a look at this list: http://elderscrolls.wikia.com/wiki/Bugs_%28Skyrim%29

Mostly they are funny.
Title: Re: Discussion on TES V: Skyrim
Post by: penguinofhonor on December 23, 2011, 05:43:24 am
And then I discovered that the snow button on youtube is appropriate for any skyrim video.
Title: Re: Discussion on TES V: Skyrim
Post by: LoSboccacc on December 23, 2011, 09:34:42 am
Take a look at this list: http://elderscrolls.wikia.com/wiki/Bugs_%28Skyrim%29

Mostly they are funny.

I like the one that goes so far as affecting other ps3 games.  ::)

however, some o those bugs are so glaring that one wonders if they ever tested their game.

it's not like I paid them with non working money.

Title: Re: Discussion on TES V: Skyrim
Post by: irbis on December 23, 2011, 11:49:22 am
it's not like I paid them with non working money.
bullseye. well said
Title: Re: Discussion on TES V: Skyrim
Post by: Domenique on December 23, 2011, 01:37:50 pm
Doesn't the game give you a compass marker pointing towards your house?
hah! i wish!

This is silly, the cities are small enough to remember where your house is.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on December 23, 2011, 02:18:20 pm
Doesn't the game give you a compass marker pointing towards your house?
hah! i wish!

This is silly, the cities are small enough to remember where your house is.
i havent said i dont remember where it is. just that i couldnt find it.
i didnt know theres actualy a pointer mark leading you to it O.o
Title: Re: Discussion on TES V: Skyrim
Post by: eggrock on December 23, 2011, 03:04:31 pm
The dungeons got old really fast. They are very repetitive, and I feel the need to open EVERY single urn. I stopped checking the urns, which made dungeons go by quicker, but still not very fun.

I. Can't. Stop. Opening. Urns.

2 gold
9 gold
3 gold

**checks inventory - 70k gold**

5 gold - and an amethyst! Jackpot!

Can't. Stop.
Title: Re: Discussion on TES V: Skyrim
Post by: Ultimuh on December 23, 2011, 03:07:19 pm
The dungeons got old really fast. They are very repetitive, and I feel the need to open EVERY single urn. I stopped checking the urns, which made dungeons go by quicker, but still not very fun.

I. Can't. Stop. Opening. Urns.

2 gold
9 gold
3 gold

**checks inventory - 70k gold**

5 gold - and an amethyst! Jackpot!

Can't. Stop.

Urns?
Oh you mean those golden things which acts like containers?
I rarely open those as I do not find them very profitable.
Title: Re: Discussion on TES V: Skyrim
Post by: eggrock on December 23, 2011, 03:12:31 pm
Urns and burial containers - It's always minimal gold and the occasional low-level stone, which I must collect for (no reason at all).

At least they don't contain forks and the like anymore. That was a major gripe people had with Oblivion (and probably Morrowind.)

There should be consequences for looting the dead and/or desecrating their tomb with errant fireballs.
Title: Re: Discussion on TES V: Skyrim
Post by: penguinofhonor on December 23, 2011, 03:24:51 pm
Orcish equipment: worse than dwarven in every way, but takes a higher level to make. What? I just wasted the resources on some orcish weapons.
Title: Re: Discussion on TES V: Skyrim
Post by: Ultimuh on December 23, 2011, 03:25:52 pm
Orcish equipment: worse than dwarven in every way, but takes a higher level to make. What? I just wasted the resources on some orcish weapons.

Think of it as skilling up with those resources.
Title: Re: Discussion on TES V: Skyrim
Post by: penguinofhonor on December 23, 2011, 03:28:09 pm
Orcish equipment: worse than dwarven in every way, but takes a higher level to make. What? I just wasted the resources on some orcish weapons.

Think of it as skilling up with those resources.

I'd rather skill up with one iron and one leather strip.
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on December 23, 2011, 03:34:41 pm
it's not like I paid them with non working money.
bullseye. well said

I paid for my Skyrim pre-order with trade-ins of wii games. :P
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on December 23, 2011, 03:41:29 pm
Urns?
Oh you mean those golden things which acts like containers?
I rarely open those as I do not find them very profitable.
Urns are actually half decent. Sometimes you'll find a leveled version of a Restore potion, or some gems.

But, they'll be especially profitable if you finish a certain thing (http://www.uesp.net/wiki/Skyrim:No_Stone_Unturned). If you finish it and start looting urns, expect gems flowing out of your ears.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on December 23, 2011, 04:14:43 pm
i loot every urns i can. thats because i dont trade/sell stuff so my Speech can remain as low as possible.
when you have this in mind every penny becomes valuable. i am 26lvl and i have barely 18k gold. and thats just because i used the house exploit to not pay for it lol.
Title: Re: Discussion on TES V: Skyrim
Post by: Cecilff2 on December 23, 2011, 04:16:46 pm
The dungeons got old really fast. They are very repetitive, and I feel the need to open EVERY single urn. I stopped checking the urns, which made dungeons go by quicker, but still not very fun.

I. Can't. Stop. Opening. Urns.

2 gold
9 gold
3 gold

**checks inventory - 70k gold**

5 gold - and an amethyst! Jackpot!

Can't. Stop.

I have to wonder what the developers thought here.  "Hey guys we have to put some stuff in these burial grounds.  How bout these huge burial urns?  But what to put in them?  Maybe nords just make absolutely giant pots, toss in 2 gold coins and call it a sufficient tribute to their dead?  Sounds good to me."
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on December 23, 2011, 04:29:37 pm
Obviously you're the only one who thinks to loot bodies. I presume the dead were cremated with a few baubles still on them, and their remains put in these urns.

Think- when you see a rotting, charred, naked corpse, and somehow extract from it three gold coins that couldn't be seen from the outside, was it really worth three gold coins? I hope you brought hand sanitizer.
Title: Re: Discussion on TES V: Skyrim
Post by: Flying Dice on December 23, 2011, 04:34:20 pm
Think- when you see a rotting, charred, naked corpse, and somehow extract from it three gold coins that couldn't be seen from the outside, was it really worth three gold coins?

Yes. Yes, it was.
Title: Re: Discussion on TES V: Skyrim
Post by: ductape on December 23, 2011, 04:35:26 pm
I just wonder where the gold coins come from when I kill a bear or horker. Like, are they swallowing adventurers whole? Lets hope the dont swallow that arrow he had in his knee...
Title: Re: Discussion on TES V: Skyrim
Post by: Paul on December 23, 2011, 04:40:08 pm
In a world where there exists untold millions of these little magic weightless coins where you can't even go on a hike without finding a box, urn, barrel, or chest with a few inside - I don't think it's all that far fetched that a bear or horker wound up accidentally eating one.

Or maybe a giant smashed someone and caused the coins in his purse to become kinetic missiles, sticking into random animals across the realm.
Title: Re: Discussion on TES V: Skyrim
Post by: Urist Mcinternetuser on December 23, 2011, 04:42:21 pm
In a world where there exists untold millions of these little magic weightless coins where you can't even go on a hike without finding a box, urn, barrel, or chest with a few inside - I don't think it's all that far fetched that a bear or horker wound up accidentally eating one.

Or maybe a giant smashed someone and caused the coins in his purse to become kinetic missiles, sticking into random animals across the realm.
That makes the most sense, one of those theories must be right.
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on December 23, 2011, 04:57:15 pm
But, they'll be especially profitable if you finish a certain thing (http://www.uesp.net/wiki/Skyrim:No_Stone_Unturned). If you finish it and start looting urns, expect gems flowing out of your ears.

I never picked up the one in Elenwen's solar. Does that mean if I picked any others up the quest would be uncompletable?
Title: Re: Discussion on TES V: Skyrim
Post by: Flying Dice on December 23, 2011, 04:57:44 pm
In a world where there exists untold millions of these little magic weightless coins where you can't even go on a hike without finding a box, urn, barrel, or chest with a few inside - I don't think it's all that far fetched that a bear or horker wound up accidentally eating one.

Or maybe a giant smashed someone and caused the coins in his purse to become kinetic missiles, sticking into random animals across the realm.
That makes the most sense, one of those theories must be right.

Or someone crossed over the interuniversal boundary from the FO verse, and those are actually Legion denarii from their coinshot.
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on December 23, 2011, 05:12:37 pm
I never picked up the one in Elenwen's solar. Does that mean if I picked any others up the quest would be uncompletable?
No. You can collect them in any order.

Also, to collect that one you missed:

Quote from: http://www.uesp.net/wiki/Skyrim:Thalmor_Embassy
This location cannot be revisited through normal means. If you would like to return here, it is possible for a horse to jump straight up the tree and into the courtyard.

Alternatively if you don't mind minor cheating, open up the console, type "tcl", and you'll be able to fly up to the location. To turn it off, type "tcl" again.
Title: Re: Discussion on TES V: Skyrim
Post by: Spitfire on December 23, 2011, 07:26:15 pm
Obviously you're the only one who thinks to loot bodies. I presume the dead were cremated with a few baubles still on them, and their remains put in these urns.

In my imagination I like to explain the coins on Draugr and in urns with a practice similar to Greek mythology: Relatives place coins in the mouth of their deceased, to help pay the toll for the ferry across the Styx river, which would lead one to the entrance of Sovngarde.


I just wonder where the gold coins come from when I kill a bear or horker. Like, are they swallowing adventurers whole?

Is it so far fetched, that bears will not only swallow tender adventurer meat, but also some indigestible valuables he had on him? To the business of getting those coins out of the bear again: We have no disgust skinning, grinding bone, ripping out eyes and hearts, so let's go some deeper down the digestive tract! =D

Btw, I never harvest spider eggs, out of rollplayed disgust.
Title: Re: Discussion on TES V: Skyrim
Post by: Microcline on December 23, 2011, 07:43:46 pm
Take a look at this list: http://elderscrolls.wikia.com/wiki/Bugs_%28Skyrim%29

Mostly they are funny.

I laughed when I saw the macro RPGCodex came up with for "Bethesda ignoring obvious bugs"

Spoiler (click to show/hide)

and in .gif form
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Rakonas on December 23, 2011, 07:45:31 pm
You guys are missing the point. What's more disturbing is going into a barrow from the first era, and discovering imperial weapons or other anachronisms. Not to mention every gold coin you find having an image of the emperor on it.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on December 23, 2011, 07:51:07 pm
You guys are missing the point. What's more disturbing is going into a barrow from the first era, and discovering imperial weapons or other anachronisms. Not to mention every gold coin you find having an image of the emperor on it.
Not to mention the fact that every torch and candle is still lit.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on December 23, 2011, 09:44:19 pm
You guys are missing the point. What's more disturbing is going into a barrow from the first era, and discovering imperial weapons or other anachronisms. Not to mention every gold coin you find having an image of the emperor on it.

I'm annoyed by finding Imperial items and the such as well, but if you are bothered by there only being one kind of coin you can always rationalise that you don't find two modern gold coins, you find two gold coins' worth of ancient moneys. Because value in the old times were bound to the amount of metal, not the mint - you'd have no problem paying with Roman coins in 1500th century Poland, for example, even if their mint were different (Well, you might have, because depending on age the Western Roman coins were so unpure they were practically worthless outside West Rome, but that is completely beyond the point).
Title: Re: Discussion on TES V: Skyrim
Post by: Karnewarrior on December 23, 2011, 09:55:20 pm
You guys are missing the point. What's more disturbing is going into a barrow from the first era, and discovering imperial weapons or other anachronisms. Not to mention every gold coin you find having an image of the emperor on it.
Not to mention the fact that every torch and candle is still lit.
magic.
Title: Re: Discussion on TES V: Skyrim
Post by: Rakonas on December 23, 2011, 10:38:45 pm
You guys are missing the point. What's more disturbing is going into a barrow from the first era, and discovering imperial weapons or other anachronisms. Not to mention every gold coin you find having an image of the emperor on it.
Because value in the old times were bound to the amount of metal, not the mint - you'd have no problem paying with Roman coins in 1500th century Poland, for example, even if their mint were different (Well, you might have, because depending on age the Western Roman coins were so unpure they were practically worthless outside West Rome, but that is completely beyond the point).
In the year 149900, I'd probably be so amazed by a coin of such age that I'd think it more valuable than anything I've ever seen before.  :P
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on December 23, 2011, 10:40:30 pm
Maybe the candles and torches are fueled with the souls of dead adventurers/bandits/necromancers/etc?
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on December 23, 2011, 10:41:23 pm
Guys, you have to remeber the empire is at least 200 years old at this point.
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on December 23, 2011, 11:27:34 pm
A whole lot older than that. It's been 200 years since the last game, IIRC. The Empire's been around for a very long time.
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on December 23, 2011, 11:40:40 pm
The first "empire" has been around since 1E 243 according to UESP.

That's 4208 years by my quick calculations.

That's FREAKING OOOOLLLDDD.
Title: Re: Discussion on TES V: Skyrim
Post by: Dakorma on December 24, 2011, 01:27:54 am
The first "empire" has been around since 1E 243 according to UESP.

That's 4208 years by my quick calculations.

That's FREAKING OOOOLLLDDD.

The alessian empire doesn't count, the current empire stretched, 366 years from start of the third era into the start of fourth, and then 200 years into the fourth. So 500 years.
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on December 24, 2011, 01:31:44 am
You guys know how when setting things up in your home, you leave/save and then return to find everything is all over the place? Making impossible to decorate your home by hand?

Well... Someone on reddit found out a solution. (http://www.reddit.com/r/skyrim/comments/muq1l/placing_items_neatly/)

Quote from: Muscar
drop them anywhere, the game will only put them in a fixed state after it loads them again, so:

Drop them fron the menu, exit the house, enter again and move them (do not pick them up so they're in your meny again) to where you want them, then they should stay there.
I can confirm that it works 100% at the very least in the short term. This man deserves the Skyrim section of the internets.

Edit: On closer inspection, it works 95% of the time.

Rarely, the items will spawn in and dislodge for no reason at all. And some items will go back to their original spots after awhile. Like Carrots. But the absolute worst offenders are the goblets. In my personal experience, they have never failed to teleport back to where they used to be just so they can annoy me.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on December 24, 2011, 03:34:58 am
You guys are missing the point. What's more disturbing is going into a barrow from the first era, and discovering imperial weapons or other anachronisms. Not to mention every gold coin you find having an image of the emperor on it.
Not to mention the fact that every torch and candle is still lit.
what about all those carrots, potatos, cabages and tomatos in all that barrels?
and all of them fresh and new like just riped.
maybe drougs are vegeterians?
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on December 24, 2011, 04:29:29 am
You guys are missing the point. What's more disturbing is going into a barrow from the first era, and discovering imperial weapons or other anachronisms. Not to mention every gold coin you find having an image of the emperor on it.
Not to mention the fact that every torch and candle is still lit.
what about all those carrots, potatos, cabages and tomatos in all that barrels?
and all of them fresh and new like just riped.
maybe drougs are vegeterians?

They use them for protein shakes.

Because as you are becoming a jeweler, the draugr are training.
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on December 24, 2011, 09:32:32 am
rofling so hard at the "possible explanation as to why skyrim has strange non reasonable stuff laying around"
the solution is simple:
before you pass in a dungeon a bethesda employ *tm* checks your level, then enters the dungeon first leaving stuff for you to find and killing the most difficult monsters for you.
in the meantime, he also takes lunch and snacks, and sometimes, he leaves them for you around.

that's the reason!.
Title: Re: Discussion on TES V: Skyrim
Post by: Flying Carcass on December 24, 2011, 09:43:42 am
Maybe draugr keep the lights lit so they don't bump into things when they wake up to grab a mid-death snack? I mean, if one knocks something off a table while its stumbling about, it'll clang when it hits the floor and wake everyone in the room... some folks are trying to stay dead here for crying out loud!
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on December 24, 2011, 10:38:25 am
I think the Draugr are just scared of the dark, so when they were interred they all went "Please Mr Necromancer, leave the lights on!" untill he gave in and magicked them.
Title: Re: Discussion on TES V: Skyrim
Post by: MasterFancyPants on December 24, 2011, 01:55:11 pm
On sale for $40 USD On Steam.
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on December 24, 2011, 02:05:59 pm
They aren't abandoned at all. The draugr have been redeeming the crimes they committed in their life by opening up their ancient burial grounds as a museum of first era artifacts, for a small fee, which they store in their urns. Just you're the only asshole who won't pay the fee.
Title: Re: Discussion on TES V: Skyrim
Post by: Crustypeanut on December 25, 2011, 07:29:34 am

A day in the life of a Guard in Skyrim:
 
"I need to ask you to stop. That...shouting...is making people nervous.
 Wait... I know you,
 The guards have been talking about you..
 You're the one who kill all those Thalmor? You sure know how to pick your enemies..
 By the gods, I dont know what to say.
 I wonder how the Thalmor are feeling now that they've been taken down a notch.
 You have vanquished a great evil from skyrim, You saved us all and our very souls.
 I mean, The gods gave you two hands, and you use them both for your weapon. I can respect that.
 I can handle the occasional drunk or bandit. I don't know about elves.. or dragons.
 But if those Whiterun guards can take down a dragon, so can we.
We got a nickname for anyone who trifles with us guards here in Windhelm - Suicide.
 Imagine... blowing up an entire town,
 Damn dragons could swoop down at any time..
 Watch the skies, traveller.
 
Woah, woah, woah!
 You couldn't possibly be the Dragonborn of legend, could you?
 I have a lot of respect for the Dovahkiin.
 You wear the garb of a true nord hero, I salute you.
 Got to thinkin'.. maybe I'm the Dovahkiin, and I Just don't know it yet.
 My cousin is out fighting dragons, and what do I get? Guard duty.
 I mostly deal with petty thievery and drunken brawls. Been too long since we've had a good bandit raid.
 Although I used to be an adventurer like you. Then I took an arrow in the knee.
 Now I'd be a lot warmer and a lot happier with a belly full of mead...
 


Psst...I know who you -really- are. Hail Sithis."
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on December 25, 2011, 07:56:13 am

A day in the life of a Guard in Skyrim:
 
"I need to ask you to stop. That...shouting...is making people nervous.
 Wait... I know you,
 The guards have been talking about you..
 You're the one who kill all those Thalmor? You sure know how to pick your enemies..
 By the gods, I dont know what to say.
 I wonder how the Thalmor are feeling now that they've been taken down a notch.
 You have vanquished a great evil from skyrim, You saved us all and our very souls.
 I mean, The gods gave you two hands, and you use them both for your weapon. I can respect that.
 I can handle the occasional drunk or bandit. I don't know about elves.. or dragons.
 But if those Whiterun guards can take down a dragon, so can we.
We got a nickname for anyone who trifles with us guards here in Windhelm - Suicide.
 Imagine... blowing up an entire town,
 Damn dragons could swoop down at any time..
 Watch the skies, traveller.
 
Woah, woah, woah!
 You couldn't possibly be the Dragonborn of legend, could you?
 I have a lot of respect for the Dovahkiin.
 You wear the garb of a true nord hero, I salute you.
 Got to thinkin'.. maybe I'm the Dovahkiin, and I Just don't know it yet.
 My cousin is out fighting dragons, and what do I get? Guard duty.
 I mostly deal with petty thievery and drunken brawls. Been too long since we've had a good bandit raid.
 Although I used to be an adventurer like you. Then I took an arrow in the knee.
 Now I'd be a lot warmer and a lot happier with a belly full of mead...
 


Psst...I know who you -really- are. Hail Sithis."


epic :D i am saving this one down
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on December 25, 2011, 08:48:04 am
I don't know how I get onto these funny pic sites, but this just fits perfectly...

(http://cdn.lulztruck.com/wp-content/uploads/2011/12/Seriously....isgettinold.jpg)
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on December 25, 2011, 01:12:58 pm
A day in the life of a Guard in Skyrim:
Hm, nicely done man.

Though I would be interested in what you can do with the Sweetroll line.

I don't know how I get onto these funny pic sites, but this just fits perfectly...
The only thing missing is an arrow flying towards that guy's-OH GOD IT HURTS.
Title: Re: Discussion on TES V: Skyrim
Post by: Sergius on December 25, 2011, 02:58:25 pm
There should be a guard quote when he's about to die: "just... three days... before retirement. *lastbreath*"
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on December 26, 2011, 01:02:42 am
Tytanis's Ultimate Mod is getting bigger and better with each update. He has recently joined forces with the two other modders trying to make Skyrim Multiplayer so who knows how soon we will be able to adventure together side by side in the lands of Skyrim...

I have been fiddling around with increasing my speed while Livestreaming and have been thinking that I should start one soon.
Anyone interested in seeing me Carve my way across Skyrim, Heck I will even let the Community design my Character and his goals. Give me limits such as No Pickpocketing (Though I will find that hard considering I stick my hand into everyones pockets in all my games)...

Who would like to see something like that???
Title: Re: Discussion on TES V: Skyrim
Post by: Flying Dice on December 26, 2011, 01:07:42 am
I decided that the best way to keep the difficulty ramped up was to take all the even levels in purely smithing, without actually upgrading my armor. Makes sneaking around cutting throats much more rewarding when a single screwup means getting pounded into bloody paste by a bunch of overleveled bandits, rather than just standing up and getting some experience for 1H rather than Sneak.  :D



Also Ice Wraiths and archery argle blargle.
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on December 26, 2011, 02:29:43 am
I finally got Skyrim. Joy, my PS3 is running it smooth like butter!

But that butter is being shown on a small 480p TV, ruining my experience. Those words; they are too damn small! And why is my PS3's screen resolution not conforming to my TV's!? I cant see the health bar or anything else that is down there!

Oh well. The game is great so far; havent encountered anything but a single crash in quite a few hours of playing. AI pathing is still stupid, but it is to be expected. Unrelenting Force is hilarious, and I love how things dont feel randomly generated.

Moving across the world is slow... I'm at the part where
Spoiler (click to show/hide)
, but I gave the game a rest for now. Walking places by foot is slow, paying for a horse is slower, and my carnal need to never take the roads and spam jump on mountains is making it EVEN SLOWER.

Oh, how I missed you Bethesda.
Title: Re: Discussion on TES V: Skyrim
Post by: Jacob/Lee on December 26, 2011, 02:53:05 am
I let a Steam Centurion out of its frame via lever to fight a bunch of Falmer and their servants for me. He chased me for a bit before I dove into an underground river and swam across, then just sat there while he got the crap kicked out of him by the servants armed with shitty iron weapons. I was 1-hitting these clowns with my bow and he just sat there, staring at me while the servants slowly took him apart. He eventually died and I swam over the river again and point-blanked the servants, then climbed up the hill and blew Falmer off the walls to their deaths with my shout.
Title: Re: Discussion on TES V: Skyrim
Post by: Flying Dice on December 26, 2011, 03:09:05 am

But that butter is being shown on a small 480p TV, ruining my experience. Those words; they are too damn small! And why is my PS3's screen resolution not conforming to my TV's!? I cant see the health bar or anything else that is down there!


Exact same thing happened to me on my 360. If you can set your PS3 to Widescreen mode, you'll be able to see more of the interface, but it will be rather distorted if you're using an analog box like me.
Title: Re: Discussion on TES V: Skyrim
Post by: ThtblovesDF on December 26, 2011, 04:43:35 am
I let a Steam Centurion out of its frame via lever .....

While you are down there, you might want to shout at the big glowing thing in the middle (force shout)
  ;)
Title: Re: Discussion on TES V: Skyrim
Post by: Crustypeanut on December 26, 2011, 07:16:19 am
I let a Steam Centurion out of its frame via lever..

Them dwarves and their levers..
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on December 26, 2011, 07:43:29 am
Was startled by a very curious Roadside Event.
I had looted everything (SEE EVERY FUCKING THING) on the way out of Helgan, and wanting to stay with the story I was forced to drop a few hundred things, I left it near the cave exit and had begun my way back to it after getting the request to go to Whiterun. About halfway there, this man comes running down the road and autoconvos with me, forcing an item into my inventory, telling me to keep it safe, he will find me again later, make it worth my wild...
I move on, and a Hunter comes running down the road around the next corner, also autoconvos me asking if I had seen someone go past. The three choices was to Lie, say yes someone had or return the item.
I said Yes someone had. But I don't know why the Fugitive did so but he was sneaking back up around the corner into the sights of the Hunter. I left them be to their silly quarrel. Now carrying an Iron Armour with a 20hp Boost...
Title: Re: Discussion on TES V: Skyrim
Post by: Gamerlord on December 26, 2011, 09:02:49 am
and my carnal need to never take the roads and spam jump on mountains is making it EVEN SLOWER.

Oh, how I missed you Bethesda.

FYI the horses are pretty good for climbing mountains. Then again, Werewolf form is even better.
Title: Re: Discussion on TES V: Skyrim
Post by: Lightning4 on December 26, 2011, 09:20:32 am
Was startled by a very curious Roadside Event.
I had looted everything (SEE EVERY FUCKING THING) on the way out of Helgan, and wanting to stay with the story I was forced to drop a few hundred things, I left it near the cave exit and had begun my way back to it after getting the request to go to Whiterun. About halfway there, this man comes running down the road and autoconvos with me, forcing an item into my inventory, telling me to keep it safe, he will find me again later, make it worth my wild...
I move on, and a Hunter comes running down the road around the next corner, also autoconvos me asking if I had seen someone go past. The three choices was to Lie, say yes someone had or return the item.
I said Yes someone had. But I don't know why the Fugitive did so but he was sneaking back up around the corner into the sights of the Hunter. I left them be to their silly quarrel. Now carrying an Iron Armour with a 20hp Boost...

I had the same thing on nearly the same circumstances. Except when the fugitive shoved the item in my inventory it put me over the limit. Was wondering what I was going to drop to put me back at encumberance limit when the hunter showed up.
I forked it over to the hunter, it was some enchanted bow I didn't really need anyway.
And it was just after emerging from the Sarthaal excavation. Of all the weirdest places...
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on December 26, 2011, 10:37:19 am
I just killed them both for their loot when I got that event.
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on December 26, 2011, 01:32:40 pm
The fugitive gave me an item and I never saw him or the hunter you guys speak of again.
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on December 26, 2011, 04:03:34 pm
The creepy part is that NPC is probably still following you, trying to catch up to you.
Title: Re: Discussion on TES V: Skyrim
Post by: penguinofhonor on December 26, 2011, 04:36:01 pm
The fugitive gave me an item and I never saw him or the hunter you guys speak of again.

Yeah, but whenever I find the fugitive, the hunter is always right there. Whether I give him his item back or lie to him, the fugitive never comes to attack me/get the item.
Title: Re: Discussion on TES V: Skyrim
Post by: Karnewarrior on December 26, 2011, 04:47:05 pm
The creepy part is that NPC is probably still following you, trying to catch up to you.

They will never sleep, never pause. They will follow over hill, rock, and river. They will follow through gale and hail and rain, through the sun and the seas. They are coming. For you. They have a gift, a gift they wish to show you...

It's wrapped in a pretty pink bow they bought from the riverwood trader.
Title: Re: Discussion on TES V: Skyrim
Post by: Ultimuh on December 26, 2011, 05:25:09 pm
The fugitive gave me an item and I never saw him or the hunter you guys speak of again.

Argh that blody fugetive milk-drinking backbiter!
Always interrupting important conversations!
Always delivering that same line even if he knows I can curbstomp him at the blink of an eye!
I am the Listener of The Dark Brotherhood!
Can he not see the Daedric armor I wear and weaponry I wield?
Can he not tell that I probably should be avoided at all costs?
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on December 26, 2011, 05:41:53 pm
Same with thieves.

I mean, really.

You're trying to rob a guy in enchanted Daedric armor...
Who speaks with experience beyond measure (level 50+)...
Who is leader of the Companions and Thieves guild and Thane to some cities...
Who has killed many dragons and has godly shouts...
Who has Daecric weapons as black as night which are enchanted...
...And he still treats me like I'm some punk, ignoring intimidation.
Title: Re: Discussion on TES V: Skyrim
Post by: Jacob/Lee on December 26, 2011, 07:14:00 pm
Spoiler (click to show/hide)
"Shouldn't you get that... You know... Checked out?"
"Nah, it's okay! I've been walking around with this thing stuck in me for weeks! It just... *hnng* aches a little!"
Title: Re: Discussion on TES V: Skyrim
Post by: kcwong on December 26, 2011, 07:55:15 pm
The fugitive gave me an item and I never saw him or the hunter you guys speak of again.

Same for me! I just completed looting a dungeon and was fighting a bear (had to complete the conversation quickly), so I don't even know what the fugitive gave me.
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on December 26, 2011, 08:03:03 pm
In my case, the hunter shot the fugitive dead about 2 seconds after talking to me, at which point I tried talking to the hunter again, which didn't work, so I tossed the item on the ground at his feet, and he ignored it.

I wandered off and left him standing there.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on December 26, 2011, 08:12:47 pm
I tend to kill everyone I meet in map extras, it's the gamer in me.
Like the bottle cap people in Fallout: New Vegas, I know they're going to go to Mojave outpost an leave the map, so there's literally no reason to not kill them.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on December 27, 2011, 05:46:48 am
I know they're going to go to Mojave outpost an leave the map, so there's literally no reason to not kill them.
If a NPC is going to disappear anyway and won't have an impact on the game, just kill it. That's a great gamer mentality and a logic beyond awesomeness! Too bad we can't use it in real life.

I wonder who is the Skyrim version of Fargoth/Adoring Fan.
Title: Re: Discussion on TES V: Skyrim
Post by: Sordid on December 27, 2011, 08:46:39 am
I wonder who is the Skyrim version of Fargoth/Adoring Fan.
http://www.youtube.com/watch?v=dnTJEHQr__E
Title: Re: Discussion on TES V: Skyrim
Post by: Jopax on December 27, 2011, 02:54:20 pm
Spoiler: Spoilery, slightly (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on December 27, 2011, 03:06:42 pm
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on December 27, 2011, 03:39:40 pm
I wonder who is the Skyrim version of Fargoth/Adoring Fan.
http://www.youtube.com/watch?v=dnTJEHQr__E
Wow, that's much more annoying than the Adoring Fan. He is from the Dark Brotherhood right? I guess I'll keep holding on joining Dark Brotherhood :P
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on December 27, 2011, 03:41:28 pm
I wonder who is the Skyrim version of Fargoth/Adoring Fan.
http://www.youtube.com/watch?v=dnTJEHQr__E
Wow, that's much more annoying than the Adoring Fan. He is from the Dark Brotherhood right? I guess I'll keep holding on joining Dark Brotherhood :P
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Jopax on December 27, 2011, 04:38:59 pm
Spoiler (click to show/hide)


Well that's rather meh :I

Oh well, there is that one chest that I have to loot X)
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on December 27, 2011, 04:54:41 pm
Yeah, I can't see that reward ever being useful.

Seeing as you're likely to get the full Unrelenting Force shout before you get any dragon souls to unlock it, which means that you can just blast away anything you'd otherwise use it on.
Title: Re: Discussion on TES V: Skyrim
Post by: Jopax on December 27, 2011, 09:12:00 pm
Thing is, I have a spare soul on me all the time, just in case I run into something really interesting, would have much more but most of the time I don't feel like fighting those dragons so I just Wuld in and get the word before getting the hell out of there X)

Right now only complete ones are frost and force, thinking of going after fire ones now, so I can be a real live fire breathing lizard XD
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on December 27, 2011, 09:36:01 pm
Damnit, Dragons keep pounding me. Each breath of flame takes off 1/3 my HP and my spells do like nothing. I can do a fair bit of damage with my enchanted bow, but being a mage, I dont do much damage with it. My sword is only a Skyforge Steel sword, and its hard as hell to melee a dragon.

Damnit, bows are the only way to go >:(

BUT, I was lucky and the dragon landed and aggroed a pair of Giants. They beat the shit out of it, netting me a free dragon soul + some bones.
Title: Re: Discussion on TES V: Skyrim
Post by: Eagle_eye on December 27, 2011, 09:57:55 pm
being a mage is pretty difficult unless you focus on summoning.. I recommend you get a mod that makes destruction damage scale.
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on December 27, 2011, 10:01:12 pm
PS3. Only choices I have are abandoning all my points in Destruction and going for another skill or a char reset. Grawl >:(
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on December 27, 2011, 10:07:59 pm
PS3. Only choices I have are abandoning all my points in Destruction and going for another skill or a char reset. Grawl >:(
And thats why games like the Elder Scrolls should be on PC only... :P
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on December 27, 2011, 10:10:11 pm
Bah, considering that I wouldn't be enjoying it whatsoever if it was on the PC only, I am quite glad they made it for the PS3. Well, maybe I am a little aggravated it was made for consoles and ported up to the PC, but I am very glad it is not PC only :P
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on December 28, 2011, 03:04:53 am
Damnit, Dragons keep pounding me. Each breath of flame takes off 1/3 my HP and my spells do like nothing. I can do a fair bit of damage with my enchanted bow, but being a mage, I dont do much damage with it. My sword is only a Skyforge Steel sword, and its hard as hell to melee a dragon.

Damnit, bows are the only way to go >:(

BUT, I was lucky and the dragon landed and aggroed a pair of Giants. They beat the shit out of it, netting me a free dragon soul + some bones.
then you are doing it wrong. one of the biggest advantage of being a mage is to be able to stun enemies at will with dual-casting. dragons are especialy easy for wizards.
the rest is the right timing. you dualcast lightining bolt and right after you charge another one, but you wait till dragon will get out of stun so your spell will instantly stun him again. rise and repeat - as a mage i have never been hit by a dragon. i just never gave them the oportunity. killing them is so easy that its actualy borring.
Title: Re: Discussion on TES V: Skyrim
Post by: sambojin on December 28, 2011, 03:05:57 am


Don't worry Rex Nex, all of us PC players are stoked that the game is dumbed down, the control system is two-trigger-screwy, menus and inventory are a bit meh, the graphics aren't all they could be and we all get to listen to teenage fanboys and l33t haters online. Stoked :)

Games haven't been held back for a year or two by playstations and xboxs at all. We're lucky they exist. I can't wait for the next generation of consoles to make new AAA games obsolete compared to entry-level pc hardware. It's great for the gaming industry.

(that's my bit of pc elitism out of the way for the week).
Title: Re: Discussion on TES V: Skyrim
Post by: MasterFancyPants on December 28, 2011, 03:12:35 am


Don't worry Rex Nex, all of us PC players are stoked that the game is dumbed down, the control system is two-trigger-screwy, menus and inventory are a bit meh, the graphics aren't all they could be and we all get to listen to teenage fanboys and l33t haters online. Stoked :)

Games haven't been held back for a year or two by playstations and xboxs at all. We're lucky they exist. I can't wait for the next generation of consoles to make new AAA games obsolete compared to entry-level pc hardware. It's great for the gaming industry.

(that's my bit of pc elitism out of the way for the week).
Hey now, no need for that. Besides, modders will make everything all right.
Title: Re: Discussion on TES V: Skyrim
Post by: Siquo on December 28, 2011, 04:12:47 am
I just realised that at lvl 43, I haven't spent a single soul yet. And usually forget I even have a Shout.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on December 28, 2011, 04:21:00 am
I just realised that at lvl 43, I haven't spent a single soul yet. And usually forget I even have a Shout.
because most of them are wourthless. they might be used most commonly if not this ridiculous shared cooldown.
if each shout would have its own cooldown - well now we're talking. but they screwed up even this one >_>
for me, half of the shouts are stolen and converted into spells.
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on December 28, 2011, 04:25:31 am
I don't use shouts or powers much because of having to assign them every time I want a different one, or clutter my quick-assignments. If only we had a whole TON of buttons... we couldn't even name them after letters, we'd have to just start calling them 1, 2, 3, 4, 5, 6, 7, 8, 9, and 0. And we could map things to every single one! Too bad we don't have that sort of technology. That's just too many buttons to fit on a controller. I don't know how you could hold it in your hands and still have room. You'd have to set it down in front of your or something.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on December 28, 2011, 05:18:40 am
I don't use shouts or powers much because of having to assign them every time I want a different one, or clutter my quick-assignments. If only we had a whole TON of buttons... we couldn't even name them after letters, we'd have to just start calling them 1, 2, 3, 4, 5, 6, 7, 8, 9, and 0. And we could map things to every single one! Too bad we don't have that sort of technology. That's just too many buttons to fit on a controller. I don't know how you could hold it in your hands and still have room. You'd have to set it down in front of your or something.
well it is doable on PC. the problem is the lack of proper keys binding. but ive seen some mods that do just that. i am just waiting for them to get less buggy.
Title: Re: Discussion on TES V: Skyrim
Post by: Siquo on December 28, 2011, 05:20:08 am
I believe you can quickbind shouts to number keys... Wouldn't know since I only use FUSSROWDA, though.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on December 28, 2011, 05:31:10 am
I believe you can quickbind shouts to number keys... Wouldn't know since I only use FUSSROWDA, though.
yea but you have just 10 of the keys and shouts are just one of many things you would want to bind. sharing just 10 keys betwen spells, weapons, scrolls, potions, shouts forces you to make some hard decisions. especialy as keys from 1 to 5 are the closest and going with forced WSAD for movement makes it almost impossible to use with, for example keys 7 to 0. maybe just E.T with his long-ass fingers wouldnt complain :D
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on December 28, 2011, 05:32:15 am
I don't even bother with the number-key favorites since they screw up with weapons, and the favorites menu pauses the game anyways.

Also, etherial form is pretty awesome if you like jumping off mountains and such.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on December 28, 2011, 05:43:02 am
I don't even bother with the number-key favorites since they screw up with weapons, and the favorites menu pauses the game anyways.

Also, etherial form is pretty awesome if you like jumping off mountains and such.
i do =) shame you cant somehow combine it with Whirlwind Sprint + max WS should have bigger distance.
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on December 28, 2011, 05:46:34 am
Damage ruining your day?

Tired of having to wait between shouts?

Sick of being over-encumbered?

When you're just done with the bullshit, there's ~tgm.
Title: Re: Discussion on TES V: Skyrim
Post by: kcwong on December 28, 2011, 06:54:59 am
I believe you can quickbind shouts to number keys... Wouldn't know since I only use FUSSROWDA, though.
yea but you have just 10 of the keys and shouts are just one of many things you would want to bind. sharing just 10 keys betwen spells, weapons, scrolls, potions, shouts forces you to make some hard decisions. especialy as keys from 1 to 5 are the closest and going with forced WSAD for movement makes it almost impossible to use with, for example keys 7 to 0. maybe just E.T with his long-ass fingers wouldnt complain :D

10? Isn't it 8?

The favorites menu should have been a nested favorites menu for powers, spells, weapons, apparel and potions.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on December 28, 2011, 07:23:37 am
I believe you can quickbind shouts to number keys... Wouldn't know since I only use FUSSROWDA, though.
yea but you have just 10 of the keys and shouts are just one of many things you would want to bind. sharing just 10 keys betwen spells, weapons, scrolls, potions, shouts forces you to make some hard decisions. especialy as keys from 1 to 5 are the closest and going with forced WSAD for movement makes it almost impossible to use with, for example keys 7 to 0. maybe just E.T with his long-ass fingers wouldnt complain :D

10? Isn't it 8?

The favorites menu should have been a nested favorites menu for powers, spells, weapons, apparel and potions.
oh god THIS. +being able to bind them for left and right hand seperatly.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on December 28, 2011, 07:48:23 am


Don't worry Rex Nex, all of us PC players are stoked that the game is dumbed down, the control system is two-trigger-screwy, menus and inventory are a bit meh, the graphics aren't all they could be and we all get to listen to teenage fanboys and l33t haters online. Stoked :)

Games haven't been held back for a year or two by playstations and xboxs at all. We're lucky they exist. I can't wait for the next generation of consoles to make new AAA games obsolete compared to entry-level pc hardware. It's great for the gaming industry.

(that's my bit of pc elitism out of the way for the week).
Hey now, no need for that. Besides, modders will make everything all right.
Every TES game needs mods. It's too bad Bethesda is forgetting about PC players. I suppose they will focus on consoles from now on because that's where the money comes from.
Title: Re: Discussion on TES V: Skyrim
Post by: kcwong on December 28, 2011, 08:29:53 am
Couriers take their job very seriously... when you mess up their work, they get really, really mad.

(http://i.imgur.com/zWN2jl.jpg) (http://imgur.com/zWN2j)

I stole a value 0 letter, and he sent three hired merc, clad in full steel and using two-handed weapons, after me.
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on December 28, 2011, 01:57:00 pm
~ignore this~
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on December 28, 2011, 01:59:01 pm
then you are doing it wrong. one of the biggest advantage of being a mage is to be able to stun enemies at will with dual-casting. dragons are especialy easy for wizards.
the rest is the right timing. you dualcast lightining bolt and right after you charge another one, but you wait till dragon will get out of stun so your spell will instantly stun him again. rise and repeat - as a mage i have never been hit by a dragon. i just never gave them the oportunity. killing them is so easy that its actualy borring.
I cant stun anyone... the only destruction spells I know are Flames and Shock. I have dual-casting, the +25% fire damage perk, novice destruction, and whatever is after novice destruction. I'm only level 8 or 9.

Also, spellcheck ;P



Don't worry Rex Nex, all of us PC players are stoked that the game is dumbed down, the control system is two-trigger-screwy, menus and inventory are a bit meh, the graphics aren't all they could be and we all get to listen to teenage fanboys and l33t haters online. Stoked :)

Games haven't been held back for a year or two by playstations and xboxs at all. We're lucky they exist. I can't wait for the next generation of consoles to make new AAA games obsolete compared to entry-level pc hardware. It's great for the gaming industry.

(that's my bit of pc elitism out of the way for the week).

Well, considering I said "maybe I am a little aggravated it was made for consoles and ported up to the PC", I agree. I wish it wasnt dumbed down. But really, I would never have been able to enjoy Morrowind, Oblivion, or Skyrim if they weren't on the console. Id rather have a dumbed down game then no game at all :P
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on December 28, 2011, 02:16:01 pm
One of the perks for destruction lets you stun people by dual casting, it's basically necessary to play a high level mage.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on December 28, 2011, 02:35:15 pm
then you are doing it wrong. one of the biggest advantage of being a mage is to be able to stun enemies at will with dual-casting. dragons are especialy easy for wizards.
the rest is the right timing. you dualcast lightining bolt and right after you charge another one, but you wait till dragon will get out of stun so your spell will instantly stun him again. rise and repeat - as a mage i have never been hit by a dragon. i just never gave them the oportunity. killing them is so easy that its actualy borring.
I cant stun anyone... the only destruction spells I know are Flames and Shock. I have dual-casting, the +25% fire damage perk, novice destruction, and whatever is after novice destruction. I'm only level 8 or 9.

Also, spellcheck ;P



Don't worry Rex Nex, all of us PC players are stoked that the game is dumbed down, the control system is two-trigger-screwy, menus and inventory are a bit meh, the graphics aren't all they could be and we all get to listen to teenage fanboys and l33t haters online. Stoked :)

Games haven't been held back for a year or two by playstations and xboxs at all. We're lucky they exist. I can't wait for the next generation of consoles to make new AAA games obsolete compared to entry-level pc hardware. It's great for the gaming industry.

(that's my bit of pc elitism out of the way for the week).

Well, considering I said "maybe I am a little aggravated it was made for consoles and ported up to the PC", I agree. I wish it wasnt dumbed down. But really, I would never have been able to enjoy Morrowind, Oblivion, or Skyrim if they weren't on the console. Id rather have a dumbed down game then no game at all :P


forgoten about the importand part - you need the impact perk, it is hiper vital.
Also the starter spells (frost/spark/flames) dont stagger the enemy, even with the perk. you need higher tier spells.

if you want to have a free training dummy for destruction spells go to Companions and tell them you want to join. then you have to "prove yourself" and fight Vikas or w/e his name is. the trick is: he is immortal with instant-health regen as long as you use magic on him. So its virtualy immposible to kill him. also - mostly he wont fight back if you use spells because his script makes him talk some crap whenever you use spells on him. i gained most of my destruction thx to him. just never finish the quest and you'll have perma  practice target.
Title: Re: Discussion on TES V: Skyrim
Post by: EmperorNuthulu on December 28, 2011, 03:39:33 pm
Couriers take their job very seriously... when you mess up their work, they get really, really mad.

(http://i.imgur.com/zWN2jl.jpg) (http://imgur.com/zWN2j)

I stole a value 0 letter, and he sent three hired merc, clad in full steel and using two-handed weapons, after me.

 I stole a bucket from that guy who owns the trade shop in riverwood. I dropped it and gave it back, then proceeded to do a quest for the guy. Did I mention he still sent three hired thugs who killed my companion lydia? (Or at least knocked her out)
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on December 28, 2011, 04:20:17 pm
I'm pretty sure children will do that too. The best part is that generic NPCs will sign their title to it as well. you can get these from Bandit Leader or Guard, I think.
Title: Re: Discussion on TES V: Skyrim
Post by: EmperorNuthulu on December 28, 2011, 04:32:46 pm
Just to check, now that i've killed the thugs he hired, do I no longer have a bounty put on me. Also, if I went back to talk to this guy would anything come up like "You tried to kill me, you failed, but I will not!".
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on December 28, 2011, 04:40:27 pm
Its not an actual bounty, and the guards won't bother you. He hired private bounty hunters, you're not in trouble with the guards.
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on December 28, 2011, 04:48:11 pm
Just to check, now that i've killed the thugs he hired, do I no longer have a bounty put on me. Also, if I went back to talk to this guy would anything come up like "You tried to kill me, you failed, but I will not!".

That's what I'm curious about.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on December 28, 2011, 04:56:18 pm
Pretty sure it's never mentioned again.
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on December 28, 2011, 05:18:09 pm
I can say for certain that it's never mentioned again. I got mercs sent from the blacksmith in Markarth, and she still even liked me after I killed them and went to talk to her. No conversation regarding their existence whatsoever.
Title: Re: Discussion on TES V: Skyrim
Post by: Rakonas on December 28, 2011, 06:11:53 pm
I can say for certain that it's never mentioned again. I got mercs sent from the blacksmith in Markarth, and she still even liked me after I killed them and went to talk to her. No conversation regarding their existence whatsoever.
Gotta put on a fake smile when someone you hired to be killed walks into your shop, probably with layers of armor and blood and menacing weapons.
Title: Re: Discussion on TES V: Skyrim
Post by: Grakelin on December 28, 2011, 06:14:56 pm
When I got the thugs it almost made perfect sense. Stole from those traveling rich people bringing jewels to a wedding. Thugs showed up two weeks (game time) later, and we had a rough tussle.

Unfortunately, it happened exactly one minute after


so it still didn't make sense.

Though, I guess killing Dremoras and harvesting their hearts doesn't, either.
Title: Re: Discussion on TES V: Skyrim
Post by: Theoboldi on December 28, 2011, 06:21:49 pm
So I just made the whole region of Reach hate me by doing the quest in which you have to escape from the mining prison with the Forsworn. This is actually a big problem for me now, since I still have to do one of the stormcloak-quests there, and I can't get into the castle without getting killed by hundreds of guards. I can't surrender and go to prison either, for some reason. Is there any way I can still complete the quest?
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on December 28, 2011, 06:22:53 pm
Kill everyone?
And then realize you can't kill most of them and now have to start a new game.
Title: Re: Discussion on TES V: Skyrim
Post by: EmperorNuthulu on December 28, 2011, 06:26:12 pm
Quickly change sides and join the Imperials, I mean that way you don't have to do the Stormcloak quests.(Although you've probably already annoyed all the imperials, but somehow do it anyways! For great justice fun!
Title: Re: Discussion on TES V: Skyrim
Post by: Theoboldi on December 28, 2011, 06:31:47 pm
Yeah, I don't think that's gonna work after just took over Whiterun for the stormcloaks. Too bad, kind of annoying I have to restart my first character. :-\

Time to make an Impereal playthrough then.
Title: Re: Discussion on TES V: Skyrim
Post by: Rakonas on December 28, 2011, 07:20:57 pm
Yeah, I don't think that's gonna work after just took over Whiterun for the stormcloaks. Too bad, kind of annoying I have to restart my first character. :-\

Time to make an Impereal playthrough then.
If you're on the PC you can do some console commandan.
Title: Re: Discussion on TES V: Skyrim
Post by: Theoboldi on December 28, 2011, 07:35:25 pm
I have the PC version. Looks like I'm lucky. What do I have to enter?
Title: Re: Discussion on TES V: Skyrim
Post by: kcwong on December 28, 2011, 08:41:11 pm
So I just made the whole region of Reach hate me by doing the quest in which you have to escape from the mining prison with the Forsworn. This is actually a big problem for me now, since I still have to do one of the stormcloak-quests there, and I can't get into the castle without getting killed by hundreds of guards. I can't surrender and go to prison either, for some reason. Is there any way I can still complete the quest?

If you have a save before exiting the mines, you can start attacking the Forsworns. Their leader is the last to exit the cave, and I killed him before he exited. Once outside, both the Forsworns and the people of Markarth are neutral to me. I started killing all the Forsworns, and then a guard came up and thank me, declaring me a free man.
Title: Re: Discussion on TES V: Skyrim
Post by: Eagle_eye on December 28, 2011, 09:04:29 pm
or, tgm
Title: Re: Discussion on TES V: Skyrim
Post by: Yodamaster on December 28, 2011, 09:16:52 pm
Click on the head of one of the guard, and it's something like, "paybounty" or "payfine". Something along those lines. Easily googleable.
Title: Re: Discussion on TES V: Skyrim
Post by: Theoboldi on December 28, 2011, 09:42:51 pm
So I just made the whole region of Reach hate me by doing the quest in which you have to escape from the mining prison with the Forsworn. This is actually a big problem for me now, since I still have to do one of the stormcloak-quests there, and I can't get into the castle without getting killed by hundreds of guards. I can't surrender and go to prison either, for some reason. Is there any way I can still complete the quest?

If you have a save before exiting the mines, you can start attacking the Forsworns. Their leader is the last to exit the cave, and I killed him before he exited. Once outside, both the Forsworns and the people of Markarth are neutral to me. I started killing all the Forsworns, and then a guard came up and thank me, declaring me a free man.

Worked, thanks for the help. Also...

Click on the head of one of the guard, and it's something like, "paybounty" or "payfine". Something along those lines. Easily googleable.

I would have done that, but I didn't have that option for some reason. And when I tried to go to prison the conversation just started from the beginning.
Title: Re: Discussion on TES V: Skyrim
Post by: kcwong on December 28, 2011, 10:00:43 pm
Click on the head of one of the guard, and it's something like, "paybounty" or "payfine". Something along those lines. Easily googleable.

I would have done that, but I didn't have that option for some reason. And when I tried to go to prison the conversation just started from the beginning.
[/quote]

Yodamaster's probably talking about a console command.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on December 29, 2011, 12:40:21 am
Seems Tytanis is getting ready for the CK coming out next month...
http://www.skyrimnexus.com/downloads/file.php?id=1601
Title: Re: Discussion on TES V: Skyrim
Post by: Eagle_eye on December 29, 2011, 01:21:11 am
I'm amazed by what the guy has managed to do without it...
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on December 29, 2011, 02:19:53 am
Man, can't wait for CK.

Also, I think for setting your bounty to 0, you want modPCMiscStat <stat> 0. However, I'm not sure of the names of the bounty stats.
Title: Re: Discussion on TES V: Skyrim
Post by: nogoodnames on December 29, 2011, 03:38:39 am
I downloaded the file for getting rid of essential NPCs (this one (http://www.skyrimnexus.com/downloads/file.php?id=2570#content)), but it doesn't seem to be working. I've been testing it out around Whiterun and so far at least Danica Pure-Springs and the Jarl's court are still unkillable. Even making them non-essential manually isn't working.

Does anyone know what the problem is?
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on December 29, 2011, 03:41:24 am
I don't know, but there is a way to make them go away...

Open up the console and click on them, then type "disable". They're far more gone than if you killed them.
Title: Re: Discussion on TES V: Skyrim
Post by: MasterFancyPants on December 29, 2011, 03:52:03 am
I downloaded the file for getting rid of essential NPCs (this one (http://www.skyrimnexus.com/downloads/file.php?id=2570#content)), but it doesn't seem to be working. I've been testing it out around Whiterun and so far at least Danica Pure-Springs and the Jarl's court are still unkillable. Even making them non-essential manually isn't working.

Does anyone know what the problem is?

Did you enable it? You have to type "bat Ess" in console. Also, it says that some NPCs can't be set to nonessential.
Title: Re: Discussion on TES V: Skyrim
Post by: nogoodnames on December 29, 2011, 04:54:54 am
Yes I enabled it, and yes I know it doesn't work for all NPCs. I would think at least one of them should now be killable.

I guess I'll try somewhere else.
Title: Re: Discussion on TES V: Skyrim
Post by: Heliman on December 29, 2011, 05:45:52 am
Seems Tytanis is getting ready for the CK coming out next month...
http://www.skyrimnexus.com/downloads/file.php?id=1601

Quote
Tytanis, Awpsoleet and Hipolipolopgius, the project leaders of Tytanis: The Ultimate Mod, Skyrim Online and SkyNet respectively have come to an agreement today to work together to create the best Skyrim multiplayer experience possible.

Quote
the best Skyrim multiplayer experience possible.
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Zangi on December 29, 2011, 10:34:45 am
So I just made the whole region of Reach hate me by doing the quest in which you have to escape from the mining prison with the Forsworn. This is actually a big problem for me now, since I still have to do one of the stormcloak-quests there, and I can't get into the castle without getting killed by hundreds of guards. I can't surrender and go to prison either, for some reason. Is there any way I can still complete the quest?
When you came out of the mines with the Forsworn... did you help them fight guards/rampage and stuff?  (I just watched and looted the dead... no problems afterward.)
Title: Re: Discussion on TES V: Skyrim
Post by: Domenique on December 29, 2011, 12:57:55 pm
Skyrim won't launch with skse_loader.exe. Tried to google it but couldn't find help. Everything's installed correctly, the loader is in the same place with the .exe. It gets to full screen and CTD the next moment. Don't know what to do, I need skse badly :(.
Title: Re: Discussion on TES V: Skyrim
Post by: Theoboldi on December 29, 2011, 12:59:59 pm
So I just made the whole region of Reach hate me by doing the quest in which you have to escape from the mining prison with the Forsworn. This is actually a big problem for me now, since I still have to do one of the stormcloak-quests there, and I can't get into the castle without getting killed by hundreds of guards. I can't surrender and go to prison either, for some reason. Is there any way I can still complete the quest?
When you came out of the mines with the Forsworn... did you help them fight guards/rampage and stuff?  (I just watched and looted the dead... no problems afterward.)
Well, I killed the guards Thonar sent to arrest me and him at the escape. I'm kind of annoyed I didn't get to kill him this way, but hey, now I can actually walk around in reach again.

In other news, I just did the house of horrors quest. I feel pretty guilty now. :'(
At least I got an awesome weapon out of it.
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on December 29, 2011, 02:06:14 pm
Skyrim won't launch with skse_loader.exe. Tried to google it but couldn't find help. Everything's installed correctly, the loader is in the same place with the .exe. It gets to full screen and CTD the next moment. Don't know what to do, I need skse badly :(.
I'm absolutely not an expert, but I've heard that borderless windows doesn't work with skse.

Other than that, if you can tolerate making an account and reading the rules, maybe you can ask somewhere on the Nexus.

In other news, I just did the house of horrors quest. I feel pretty guilty now. :'(
At least I got an awesome weapon out of it.
I don't feel guilty about it.

One guy attacks you first, you're only acting in self defense.
The other is a daedra worshiper who would betray Bohethia, and he had pissed of Molag Bal in the first place. His place on the evilness scale is roughly equal to Forsworn and bandits in my opinion.
Title: Re: Discussion on TES V: Skyrim
Post by: Theoboldi on December 29, 2011, 04:18:53 pm
Dude. I tortured that guy to death. Twice. He was a friggin idiot to still go there after I told him that Molag Bal sent me, but that still was a bit brutal.

The mace is still awesome, though, so I have no regrets. Going from 26 to 35 damage and getting soulstones for free? Yes please!
Title: Re: Discussion on TES V: Skyrim
Post by: Ultimuh on December 29, 2011, 04:46:55 pm
and getting soulstones for free? Yes please!

I would not say it's for free..
Since it requires recharging?
Title: Re: Discussion on TES V: Skyrim
Post by: Theoboldi on December 29, 2011, 04:53:59 pm
and getting soulstones for free? Yes please!

I would not say it's for free..
Since it requires recharging?

Considering it gives me the soulstones with which I can recharge it I'd say they're for free.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on December 29, 2011, 05:04:03 pm
Skyrim won't launch with skse_loader.exe. Tried to google it but couldn't find help. Everything's installed correctly, the loader is in the same place with the .exe. It gets to full screen and CTD the next moment. Don't know what to do, I need skse badly :(.
I'm absolutely not an expert, but I've heard that borderless windows doesn't work with skse.

Other than that, if you can tolerate making an account and reading the rules, maybe you can ask somewhere on the Nexus.

In other news, I just did the house of horrors quest. I feel pretty guilty now. :'(
At least I got an awesome weapon out of it.
I don't feel guilty about it.

One guy attacks you first, you're only acting in self defense.
The other is a daedra worshiper who would betray Bohethia, and he had pissed of Molag Bal in the first place. His place on the evilness scale is roughly equal to Forsworn and bandits in my opinion.

He isn't evil. He betrayed Boethiah because he was being beaten by a mace and he couldn't die. He worships Boethiah (a good daedric prince) and he goes to the altar of Molag Bal (an evil daedric prince, rival of Boethiah) to complete his rite. In this quest, you torture him into submitting to the Molag Bal, aka King of Rape. Who is evil? :P
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on December 29, 2011, 05:09:11 pm
Skyrim won't launch with skse_loader.exe. Tried to google it but couldn't find help. Everything's installed correctly, the loader is in the same place with the .exe. It gets to full screen and CTD the next moment. Don't know what to do, I need skse badly :(.
I'm absolutely not an expert, but I've heard that borderless windows doesn't work with skse.

Other than that, if you can tolerate making an account and reading the rules, maybe you can ask somewhere on the Nexus.

In other news, I just did the house of horrors quest. I feel pretty guilty now. :'(
At least I got an awesome weapon out of it.
I don't feel guilty about it.

One guy attacks you first, you're only acting in self defense.
The other is a daedra worshiper who would betray Bohethia, and he had pissed of Molag Bal in the first place. His place on the evilness scale is roughly equal to Forsworn and bandits in my opinion.

He isn't evil. He betrayed Boethiah because he was being beaten by a mace and he couldn't die. He worships Boethiah (a good daedric prince) and he goes to the altar of Molag Bal (an evil daedric prince, rival of Boethiah) to complete his rite. In this quest, you torture him into submitting to the Molag Bal, aka King of Rape. Who is evil? :P
Are we talking about the same Boethiah here? The daedric prince of deceit, conspiracy, secret plots of murder, assassination, treason, and unlawful overthrow of authority?

Basically the god of generally being a dick?

I mean granted, he's probably better than the god of rape and destruction but still...
Title: Re: Discussion on TES V: Skyrim
Post by: Jopax on December 29, 2011, 05:09:35 pm
The mace is still pretty boss tho :D

And I justified it by pretending he was a racist fuck (they all are the bastards, I know the way they look at my poor lizard and the way they talk about him behind his back, but they will pay, oh boy will they pay one day).

Also, if you don't want to feel like a dick because of that just know that Boethiah requires a sacrifice too, but instead of being a random rival power priest it asks you to bring someone who trusts and/or loves you.

Also, you can find a soul tap dagger under the college in winterhold :)
Title: Re: Discussion on TES V: Skyrim
Post by: Siquo on December 29, 2011, 05:52:32 pm
Boethiah is maybe even more evil than Molag Bal, if I have to go by their quests...
Title: Re: Discussion on TES V: Skyrim
Post by: Theoboldi on December 29, 2011, 05:55:45 pm
To be honest I haven't done any Boethiah quests at all, and when I did this one I had no Idea who he even was. In retrospective, now I have no bad feelings at all about killing that dude twice. :D
Title: Re: Discussion on TES V: Skyrim
Post by: Grakelin on December 29, 2011, 06:02:46 pm
One guy attacks you first, you're only acting in self defense.

Used the disarm shout and rigorous application of FOS RO DAH to keep him away while I looked for a way out. Ended up having to kill Tyranus just to get the door to unlock. Basically had to decide which of us was going to live and which was going to die because I had Tyranus so badly outclassed.

I guess I could have pummelled him with my fists, but the game doesn't accept unconciousness.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on December 29, 2011, 06:05:38 pm
Sure the guy is daedric prince of deceit, conspiracy, secret plots of murder, assassination, treason, and unlawful overthrow of authority but I still choose him over Molag Bal. He is allied with Stendarr (one of the divines) and that's gotta count for something.

Probably the most "good" daedric prince is Azura, in my opinion.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on December 29, 2011, 06:10:04 pm
Sure the guy is daedric prince of deceit, conspiracy, secret plots of murder, assassination, treason, and unlawful overthrow of authority but I still choose him over Molag Bal. He is allied with Stendarr (one of the divines) and that's gotta count for something.

Probably the most "good" daedric prince is Azura, in my opinion.
Even 'she' doesn't give a shit about mortals really but yeah she does 'good' things more often than 'bad'.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on December 29, 2011, 06:14:04 pm
Copy-paste from uesp.net:
Quote
Azura is one of the few Daedra who maintains the appearance of being "good" by mortal standards, and presumably feels more concern for the well-being of her mortal subjects than other Daedric Princes, as evidenced in books such as Invocation of Azura. However, although she is never overtly deceitful, the way Azura always gets what she desires in the end, and how titanic events always follow her interventions, can be portrayed as disturbing.

Most daedric princes are evil but there are good ones too. My favorite is Sheogorath. He doesn't care about good and evil he's just having some fun!

Sanguine is cool too.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on December 29, 2011, 06:24:22 pm
I do like Sanguine, though he's a bit reckless.
Title: Re: Discussion on TES V: Skyrim
Post by: Ultimuh on December 29, 2011, 06:41:59 pm
and getting soulstones for free? Yes please!

I would not say it's for free..
Since it requires recharging?

Considering it gives me the soulstones with which I can recharge it I'd say they're for free.


http://www.uesp.net/wiki/Skyrim:Mace_of_Molag_Bal (http://www.uesp.net/wiki/Skyrim:Mace_of_Molag_Bal)

Hmm.. It only does soultrap, you sure you are not carrying any empty soulstones around?
Title: Re: Discussion on TES V: Skyrim
Post by: 3 on December 29, 2011, 06:50:51 pm
Just carry Azura's Star.
Title: Re: Discussion on TES V: Skyrim
Post by: GaxkangtheUnbound on December 29, 2011, 06:54:39 pm
Just carry Azura's Star.
This. Doubly so if you have the black star. That way, you beat up some bandits to get black soul gems, and refill the mace with ~1 soul.
Title: Re: Discussion on TES V: Skyrim
Post by: SalmonGod on December 29, 2011, 06:57:13 pm
Any of you toying with any interesting mods?
Title: Re: Discussion on TES V: Skyrim
Post by: penguinofhonor on December 29, 2011, 07:09:53 pm
Any of you toying with any interesting mods?

Makers Mark Ingots (http://www.skyrimnexus.com/downloads/file.php?id=3524) has no effect on gameplay whatsoever, but it stamps all the ingots in the world with some marks that make them a little less bland. It's not the most interesting mod, but it's the one that I'll most readily recommend just because it's so small and neat.

I'm still not trying any big mods yet.
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on December 29, 2011, 07:19:39 pm
My opinion on Daedric princes:

Good/benign Daedric princes:
Meridia - Rude but good intentions.
Sanguine - Nice fellow looking for fun.

Princes that are okay as long as you're on their good side:
Hircine - I'm uncertain about him. On one hand he hates rogue 'weres, on the other he doesn't forgive.
Nocturnal - I don't see anything bad about her, really. As long as you do your job.
Peryite - He doesn't seem actively evil besides the Pestilence thing. And he talks rather nicely.
Sheogorath - Fun fellow, but... Well, a little too chaotic at times. Still, he's not that bad, but I must leave him in this section because he is still dangerous.

Princes that are plain jerks:
Namira - Just plain disgusting, haven't done the quest yet but the quest doesn't sound very...
Mephala - She's kinda... err.
Mehrunes Dagon - Obvious.
Hermaeus Mora - Why did you kill the poor old man?
Clavicus Vile - Why you hate your dog so much. Plus, if it wasn't for Barbas, you likely would have smacked me.
Boethiah - Seriously? Killing someone who trusts me just to talk to you? No. Way.

Unsure:
Azura - I have never talked to her ever. I chose the Black Star.
Malacath - Never did quest yet.

Any of you toying with any interesting mods?
Val's Crafting Meltdown. Unbalancing, especially with transmutes, yes, but it makes it worth it to carry as much crap as you can out of dungeons. Which I think is a good thing.

Souls to Perks: Potentially unbalancing IF you set the number of dragon souls needed low, otherwise I consider it not that unbalancing. It makes getting more dragon souls worth it after you've learned a lot of your shouts.
Title: Re: Discussion on TES V: Skyrim
Post by: Theoboldi on December 29, 2011, 07:30:44 pm
and getting soulstones for free? Yes please!

I would not say it's for free..
Since it requires recharging?

Considering it gives me the soulstones with which I can recharge it I'd say they're for free.


http://www.uesp.net/wiki/Skyrim:Mace_of_Molag_Bal (http://www.uesp.net/wiki/Skyrim:Mace_of_Molag_Bal)

Hmm.. It only does soultrap, you sure you are not carrying any empty soulstones around?

<.<
That's what I meant. Stupid language differences. But I am pretty sure that can be charged with soulgems, which I get from trapping souls. Am I interpreting something wrong here?

Edit: Oh... I just read how the soul trap thing works. Darn. Well, it's still a good weapon.
Title: Re: Discussion on TES V: Skyrim
Post by: Microcline on December 29, 2011, 09:18:44 pm
My opinion on Daedric princes:
Spoiler (click to show/hide)
I view the princes like this
Spoiler (click to show/hide)
I'd say that Azura and Mehrunes Dagon are the best bets for pacts.  Boethiah, Herma-Mora, Malacath, Mephala, Meridia, Nocturnal, and Peryite don't seem too bad, but I'd think it'd be highly situational and have a serious chance of coming back to haunt you.
Title: Re: Discussion on TES V: Skyrim
Post by: NewsMuffin on December 29, 2011, 10:13:21 pm
I play with two mods.
One marks the player as 'essential', so you just stagger and fall over when you run out of health. When it's working correctly, you open your inventory and take a health potion and you stand back up. However, due to a bug, you go through the animation and just stand right back up.
The other mod lets you kill children. Yes, I'm a horrible person.
Title: Re: Discussion on TES V: Skyrim
Post by: Ultimuh on December 29, 2011, 10:15:43 pm
The other mod lets you kill children. Yes, I'm a horrible person.

Really?

I have heard little qualms about killing children in DF on these forums.
And you say you are terrible for doing the same thing in Skyrim?
Title: Re: Discussion on TES V: Skyrim
Post by: NewsMuffin on December 29, 2011, 10:16:42 pm
Killing children in DF is okay because you aren't personally taking a knife and slitting their throat.
And Skyrim has 'realistic' graphics.
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on December 29, 2011, 10:24:07 pm
Yea, saying "WELL YOU CAN DO IT IN DF" is a little bit of an odd argument because it takes quite a stretch of the imagination to even picture the little smiley faces as children, let alone picture them being killed.
Title: Re: Discussion on TES V: Skyrim
Post by: Ultimuh on December 29, 2011, 10:26:12 pm
Here I was attempting humor..  :-\
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on December 29, 2011, 10:34:52 pm
Any of you toying with any interesting mods?
These three make things good, One Makes the UI of the Inv much better to handle without going insane. The other increases the FPS and such. and the last Expands the game so much that its amazing that he has done so without CK, It melds nearly 50% of the best mods into it as well so your getting like 20 mods in one pack which he (With the original makers permission) has editted to make it fit well with the other mods so that you don't have something so broken...

http://www.skyrimnexus.com/downloads/file.php?id=3863
http://www.skyrimnexus.com/downloads/file.php?id=4387
http://www.skyrimnexus.com/downloads/file.php?id=1601
Title: Re: Discussion on TES V: Skyrim
Post by: Rakonas on December 30, 2011, 01:08:32 am

Unsure:
Azura - I have never talked to her ever. I chose the Black Star.
Malacath - Never did quest yet.
Azura is mostly good, at least so far as she respects and helps those who are on her good side. Choosing the Black Star is an evil act, and would spite her, but with that quest personally I chose good over being a dick to a daedra for the sake of hating daedra.
Malacath is good in my book, he's the god of the orcs, generally being about things like Honour and Revenge. Kind of like a Daedra of Justice.
You also left out Molag Bal, who is pretty bad, being the prince of domination, but in some ways could be considered a good guy if you like the whole abusing the weak for being weak thing.
Personally the only Daedra I associated with were Azura and Sheogorath(Because you can't back out of his quest once you realize it). I might have bargained with Malacath if I ever ran into his quest though.
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on December 30, 2011, 01:55:11 am
Choosing the Black Star is an evil act, and would spite her, but with that quest personally I chose good over being a dick to a daedra for the sake of hating daedra.
Hey, I didn't pick the Black Star to be a dick, I picked it because I think being able to use black souls is very useful since they will always be Grand and there's a lot of humanoids around. If she gave the star that ability, I would have been all over being a nice guy.

As it stands, I prefer the usefulness over being nice in this rare occasion.

You also left out Molag Bal,
I also left out Vaermina. I'm... not sure why I forgot them.

I, personally, consider Molag Bal's quest reasonable revenge. I'm not sure how evil he is himself, but I'm imagining pretty bad.

Vaermina... I'm not sure.
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on December 30, 2011, 02:44:07 am
Namira: "Remember me? Bloodiest beef in the Reach? HA HA HA!"
Title: Re: Discussion on TES V: Skyrim
Post by: Grakelin on December 30, 2011, 02:57:42 am
I, personally, consider Molag Bal's quest reasonable revenge. I'm not sure how evil he is himself, but I'm imagining pretty bad.

In Oblivion, he instructs you to goad a pacifist into beating you to death.
Title: Re: Discussion on TES V: Skyrim
Post by: Bdthemag on December 30, 2011, 03:06:25 am
I, personally, consider Molag Bal's quest reasonable revenge. I'm not sure how evil he is himself, but I'm imagining pretty bad.

In Oblivion, he instructs you to goad a pacifist into beating you to death.
That pacifist was clearly not a pacifist then.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on December 30, 2011, 03:33:08 am
my personal fav here is by all:
Sheogorath.
man how i love this guy and how it sadden me that theres no way of confronting him again after the quest :(
he is not good or evil. he seems to be "above" these two. which makes him propably the most "human-like" Deadra prince. he reminds me of Crazy Hatter from Alice in Wonderland mixed wih Monthy Python sense of humor.
To me he also has the best and most charismatic voice acting. I mean, i really can "feel" his personality.

now i have to wait for a mod that makes him a companion rotfl :D
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on December 30, 2011, 03:35:07 am
I was getting the impression from the way he was speaking and acting that he was actually getting bored with being Sheogorath, and wishing for a way out.
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on December 30, 2011, 03:44:05 am
Sheogorath was hilarious and likeable in Shivering Isles, so he's basically already an 'old favorite' by this point.

I also liked Sanguine, he was far more memorable in Skyrim than the previous games.

Despite having played Morrowind, I can't say I have such an attachment to Azura. Goes to show what it looks like when careful presentation and good (expensive probably too) voice acting are used.
Title: Re: Discussion on TES V: Skyrim
Post by: NewsMuffin on December 30, 2011, 04:06:59 am
I've sunk almost 36 hours into Skyrim since I got it on christmas.
I have never encountered anything Daedra related.
I see this as a good thing, because Oblivion forced you to interact with them if you wanted to advance the plot any.
Title: Re: Discussion on TES V: Skyrim
Post by: Dakorma on December 30, 2011, 04:42:27 am
I've sunk almost 36 hours into Skyrim since I got it on christmas.
I have never encountered anything Daedra related.
I see this as a good thing, because Oblivion forced you to interact with them if you wanted to advance the plot any.

You'll be forced to eventually as well. If you want to get a certain scroll of the old variety.
Title: Re: Discussion on TES V: Skyrim
Post by: Jacob/Lee on December 30, 2011, 04:43:43 am
Get a giant to fight any killable NPC. Hilarity ensues.


Also,
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: penguinofhonor on December 30, 2011, 04:51:28 am
I've sunk almost 36 hours into Skyrim since I got it on christmas.
I have never encountered anything Daedra related.
I see this as a good thing, because Oblivion forced you to interact with them if you wanted to advance the plot any.

You'll be forced to eventually as well. If you want to get a certain scroll of the old variety.

I got that without any daedra. Now, of course, after you get it...
Title: Re: Discussion on TES V: Skyrim
Post by: NewsMuffin on December 30, 2011, 04:53:19 am
I've sunk almost 36 hours into Skyrim since I got it on christmas.
I have never encountered anything Daedra related.
I see this as a good thing, because Oblivion forced you to interact with them if you wanted to advance the plot any.

You'll be forced to eventually as well. If you want to get a certain scroll of the old variety.

I got that without any daedra. Now, of course, after you get it...
I got it without Daedra as well.
I stopped the plotline to do sidequests for a bit just before you tell the Jarl of Whiterun that Dragonreach is used to 'reach' dragons.
Title: Re: Discussion on TES V: Skyrim
Post by: Grakelin on December 30, 2011, 05:09:50 am
I think you're mistaken, Dakorma. There are no Daedra on that quest.

EDIT: Ooooh, I get what you're talking about now. You do indeed brush up against a Daedra quest during the main quest, but it's not necessary for you to do it. I seem to recall being eager to get back to the main quest line with my first character and saying "Yeah, I'll do it some other time" and then never going back.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on December 30, 2011, 07:37:15 am
Boethiah is maybe even more evil than Molag Bal, if I have to go by their quests...

...Forcing someone to submit himself to Molag Bal, dooming him to be raped for eternity in Coldharbour, is less evil than betraying a friend's trust?


Azura is mostly good, at least so far as she respects and helps those who are on her good side. Choosing the Black Star is an evil act, and would spite her, but with that quest personally I chose good over being a dick to a daedra for the sake of hating daedra.

Yeah, she really treats her followers well (http://www.uesp.net/wiki/Oblivion:Azura). They do what she tells them to, then she lets them suffer for years before she sends someone to kill them, not cure them.

In Azura's eyes, she has no followers. She has possessions, toys and jewellery. She is good the same way these people (http://tvtropes.org/pmwiki/pmwiki.php/Main/AlphaBitch) are.


I also liked Sanguine, he was far more memorable in Skyrim than the previous games.

I think it was rather contrary to what Sanguine is supposed to be. I mean, he's the god of senseless revelry, not the god of lulsy Hollywood movie shenanigans. I was disappoint.

Yeah, I'm still of the opinion that Meridia is the closest thing to a "good" Daedra there will be. Because she's punk. And that's awesome.
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on December 30, 2011, 07:53:30 am
...Forcing someone to submit himself to Molag Bal, dooming him to be raped for eternity in Coldharbour, is less evil than betraying a friend's trust?
In my opinion, in a way yes, in a way no.

It would be absolutely horrible to be killed by someone who you would have gladly fought for for all eternity, having to go "WHY?!" for the rest of time. Betraying of trust can hurt. Well, maybe. I haven't had any real experience with betrayal yet. But I assume it hurts painfully.

In another... rape for all eternity? Doesn't sound very nice.

But wait, what makes you think they'll be raped for all eternity? Link? I don't feel like searching myself. But from what I can find, what he's mainly focused on is "domination", not necessarily rape.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on December 30, 2011, 09:43:37 am
...Forcing someone to submit himself to Molag Bal, dooming him to be raped for eternity in Coldharbour, is less evil than betraying a friend's trust?
In my opinion, in a way yes, in a way no.

It would be absolutely horrible to be killed by someone who you would have gladly fought for for all eternity, having to go "WHY?!" for the rest of time. Betraying of trust can hurt. Well, maybe. I haven't had any real experience with betrayal yet. But I assume it hurts painfully.

On the other hand, since they're dead, they won't even know it happened (dead people go to the Dreamsleeve were they are stripped of all memories, recycled and then reincarnated back into the world). I haven't done the quest yet, but if the victim somehow ends up in Boethiah's realm, at least he gets to play around as 12th century nobility for the rest of time. Yay!


Quote
In another... rape for all eternity? Doesn't sound very nice.

But wait, what makes you think they'll be raped for all eternity? Link? I don't feel like searching myself. But from what I can find, what he's mainly focused on is "domination", not necessarily rape.

Domination of unwilling beings. Enslavement of mortals. There is nothing nice about Molag Bal.

So, well, I guess for some amounts of time the torture will be just mental or non-sexually physical. Doesn't matter much, will it? You're sending an enemy of the King of Rape straight into his arms. You bastard you! :P
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on December 30, 2011, 05:23:34 pm
I assume that if they go to some Daedric realm they don't pass by the Dreamsleeve at all. I can't remember ever hearing about Daedra worshippers automatically ending up in the Realms before Skyrim, though, but apparently they do.
Title: Re: Discussion on TES V: Skyrim
Post by: Jacob/Lee on December 30, 2011, 05:26:07 pm
We're talking about Daedra?

...I've never seen the Daedra on Skyrim. On to questlines!

I'd say the Civil War questline was my favorite, siding with the Stormcloaks. I liked charging into battle surrounded by meatshields allies and stomping the Imperial troops.
Title: Re: Discussion on TES V: Skyrim
Post by: Lumbajak on December 30, 2011, 06:54:45 pm
I momentarily entertained the thought of what it would be like if you encountered the player character from one of the previous games.

But then I realized it'd basically just be meeting a telepathic immortal daedra godking who secretly runs every guild in the province.
Title: Re: Discussion on TES V: Skyrim
Post by: Eagle_eye on December 30, 2011, 06:55:18 pm
you do
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on December 30, 2011, 07:14:30 pm
That silly Sheogorath... I mean Arke, the level 20 Archer...
Title: Re: Discussion on TES V: Skyrim
Post by: ThreeToe on December 31, 2011, 04:08:58 am
I had to remove some sexually oriented content and bad words.  Don't do that.
Title: Re: Discussion on TES V: Skyrim
Post by: Lumbajak on December 31, 2011, 05:15:46 am
you do
Who is it?
Title: Re: Discussion on TES V: Skyrim
Post by: micelus on December 31, 2011, 05:48:06 am
Quote
Daedric prince of Madness, Lord of the Shivering Isles, Purveyor of Cheese,  Epic Troll,  Sheogorath..And former Champion of Cyrodiil.
Title: Re: Discussion on TES V: Skyrim
Post by: Mictlantecuhtli on December 31, 2011, 05:55:48 am
Quote
Daedric prince of Madness, Lord of the Shivering Isles, Purveyor of Cheese,  Epic Troll,  Sheogorath..And former Champion of Cyrodiil.


Which makes SO much sense... Until you realize the 'Champion' could be a Lizard Thief or a Balding creepy Alchemist.

Bethesda lives by the rule of cool (http://tvtropes.org/pmwiki/pmwiki.php/Main/RuleOfCool).
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on December 31, 2011, 06:01:46 am
It's easy enough if this isn't the same universe that your Champion of Cyrodiil existed in, but instead a different one with someone else's Champion of Cyrodiil. :P

Mine was never even the Champion of Cyrodiil, much less Sheogorath. Vampire Archmage of Cyrodiil, and killer of the King of Worms, on the other hand, that he was.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on December 31, 2011, 06:29:55 am
Which makes SO much sense... Until you realize the 'Champion' could be a Lizard Thief or a Balding creepy Alchemist.

Bethesda lives by the rule of cool (http://tvtropes.org/pmwiki/pmwiki.php/Main/RuleOfCool).

Which doesn't matter, seeming as Daedric Princes can take whatever shape they want.
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on December 31, 2011, 07:07:17 am
Sheogorath in my universe was the Archmage of the Mage's Guild, King of Thieves, the leader of the Fighter's Guild, the Listener of the Dark Brotherhood, and he did it all by level 7. Sheogorath must be a cheater!
Title: Re: Discussion on TES V: Skyrim
Post by: Alkhemia on December 31, 2011, 08:21:28 am
Get far enough in the Dark Brotherhood
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Jopax on December 31, 2011, 12:50:07 pm
Did two quests for the Companions, holy shit their awesome level just jumped a bajillion times.

Also I love Orcs, I'm level 12 and allready fully clad in dwarwen armor, with some 250 AR :D
Title: Re: Discussion on TES V: Skyrim
Post by: Grakelin on December 31, 2011, 04:47:34 pm
Is two-handing ridiculously easy? Rolled a Nord Two-Hander, literally slaughter everything that gets in my path with one or two sword-strokes. No blocking. Blocking is for wussies. Have had a total of two difficult fights, both of them mages who were able to one-hit kill me at range. Still beat them by sprinting and one-hit killing them back. Draugr Overlords? Three second fight. Nord marches into dungeons that took my Breton Spellsword upwards of an hour to defeat, clears it in two minutes without breaking a sweat.

Had to reroll because it was getting too easy.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on December 31, 2011, 04:56:33 pm
You can always artificially nerf its effectiveness by just not investing in the straight +damage talents or the armor talents by extension. It can also help balance out smithing, in that you're not getting between 40% and 100% more damage every time you reforge a weapon.

Not a great solution, I know. I think melee combat in general needs to be far more lethal at all levels, for 2-handers to make any real trade off for using such weapons. I remember being really angry that dual wielders couldn't block at all, but it quickly became a non-issue, because melee combat is just a DPS race. And 2-handers win it most of the time.

It's also a problem of the way they've arranged enemy scales. As far as I can tell, there are 3 to 4 tiers of enemies. The first tier is a joke, the second tier makes up the bulk of stuff you fight, and it's a joke by level 10 or so. The third and fourth tiers are the only fights that seem to challenging at all, and in the case of mages it's an annoying kind of difficulty, not a satisfying, skill-based challenge.
Title: Re: Discussion on TES V: Skyrim
Post by: penguinofhonor on December 31, 2011, 06:51:23 pm
Yeah, I wish the enemies were smoothed out more. It's like, bandits die in one hit, next level of bandit dies in two hits, next level of bandit dies in like six hits, next level of bandit usually kills me. Why are there these flimsy, diseased bandits running around? Or are the other ones just superhumans?
Title: Re: Discussion on TES V: Skyrim
Post by: NewsMuffin on December 31, 2011, 08:27:43 pm
The other ones are superhuman.
It makes sense that you'd die to two hits (probably only one) from a sword the size of your body. Or magic lightning.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on December 31, 2011, 08:33:12 pm
Really I think the "dead in two hits" needs to apply across the board to any human-sized, humanoid thing. (Give or take a swing.)

Unfortunately that system doesn't jive well with numerics for weapon damage and armor, and scaling life pools. They're granular, where the assumption that most people die in one or two hits is not granular at all. So, in a realism setting, it'd take 10, 20 or 30 points of increase in damage or armor to see a difference. Which wouldn't be enough for a lot of people I think, their natural reaction would be "does this stuff even help at all? Doesn't seem like it."

And it's worth remembering, fights are staged for granular life totals and damage output. 7+ guys, each of which could kill you in 2 to 3 hits, would force people to cheese just to make combat manageable.

Another possible solution might be jacking the "instant kill" attack rate from ~15% life to 50% life.

Title: Re: Discussion on TES V: Skyrim
Post by: Lumbajak on December 31, 2011, 10:34:54 pm
Personally I have a lot of trouble in straight up combat, regardless of what I'm playing.

I do have it on Master difficulty, though.
Title: Re: Discussion on TES V: Skyrim
Post by: sonerohi on December 31, 2011, 11:51:50 pm
I started out playing on master because I knew how hard it would be to adjust upwards later. The whole game through, regardless of enemy, I find myself having to play very defensively and tactically. My brother plays on adept (? the 'a' one) and can storm a bandit camp by just marching up to the gates in light armor and no blocking. I have to use heavy armor to survive, and have to strafe around camps to find a vantage point and use my bow to thin people down. Even then, I've got to make use of a shield constantly or I'll be crushed.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on January 01, 2012, 12:50:30 am
Hey guys. Can someone give me a build or such that I could use, I find myself playing exactly the same way every time...

Code: [Select]
Race:
Main Weapon:
Secondary Weapon:
Main Skills (3):
Secondary Skills (5):
Main Goal:
Secondary Goal:
Taboo:

For example.

Code: [Select]
Race: Brenton
Main Weapon/s: Staff, Magic
Secondary Weapon/s: Staff, Onehanded Sword.
Main Skills (2): Destruction, One Handed Swords.
Secondary Skills (3): Light Armour, Alchemy, Enchanting.
Main Goal: Finish Collage Questline ASAP.
Secondary Goal: Build a "Library" by collecting all the books in the world (at least 1 volume of each), includes Spell Tomes.
Taboo (3): No Thieving Such as Pickpocketing and Lockpicking, Loner, No using Bow.
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on January 01, 2012, 01:15:25 am
If you say so.

Code: [Select]
Race: Nord
Main Weapon/s: Longsword and shield.
Secondary Weapon/s: Bow and arrow.
Main Skills (2): One Handed Swords, Archery.
Secondary Skills (3): Heavy Armor, Blocking, Blacksmithing.
Main Goal: Finish Imperial or Stormcloak questline as soon as possible, before any other quests. Even the main one.
Secondary Goal: Finish the main quest immediately afterwards. No side quests.
Taboo (3): Don't buy armor or weapons. Don't use shouts. Steal as many silver items as possible (IF you have a meltdown mod/option).
Code: [Select]
Race: Anything.
Main Weapon/s: Dagger(s).
Secondary Weapon/s: Bow and arrow.
Main Skills (2): Sneak, Pickpocket.
Secondary Skills (3): One handed, Archery, Lockpicking.
Main Goal: Steal EVERYTHING from EVERY city and EVERY town other than Riverwood and dump it all in Riverwood. God mode allowed until you get into combat. No starting any other quests.
Secondary Goal: Pickpocket wherever possible.
Taboo (3): Don't buy anything. No doing quests to raise people's opinion towards you. No shouts.
Code: [Select]
Race: Nord
Main Weapon/s: Mace and shield.
Secondary Weapon/s: Bow and arrow.
Main Skills (2): One Handed Swords, Archery.
Secondary Skills (3): Heavy Armor, Blocking, Blacksmithing.
Main Goal: Kill everyone in Solitude or Windhelm (use non-essential mods if needed).
Secondary Goal: Kill everyone in every city.
Taboo (3): Don't buy anything. Don't sneak. No picking up axes or swords.
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on January 01, 2012, 03:05:53 am
Code: [Select]
Race: Argonian
Main Weapon: Dagger
Secondary Weapon: Illusion Magic
Main Skills (3): Stealth, One-Handed Weapons, Lockpicking
Secondary Skills (5): Light Armor, Illusion, Alchemy, Pickpocket, Enchanter
Main Goal: Kill everyone whose name begins with D without ever getting the attention of the guards.
Secondary Goal: Join the Dark Brotherhood.
Taboo: Getting arrested, using a bow.
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on January 01, 2012, 03:29:42 am
Title: Re: Discussion on TES V: Skyrim
Post by: Lumbajak on January 01, 2012, 03:38:52 am
Code: [Select]
Race:Nord
Main Weapon:Your fist
Secondary Weapon:Your other fist
Main Skills (3):Punching
Secondary Skills (5):Smithing, Heavy Armour, Enchanting
Main Goal:Beat the shit out of everyone
Secondary Goal:Get all of the titties and nipples in the world
Taboo:Being a pussy

Because why would you ever not follow the ultimate guide? (http://www.youtube.com/watch?v=uhBiNx749Zw)
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on January 01, 2012, 03:39:17 am
Heh, thats ironic, I was just googl....

oh, uh, nothing to see here folks!
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on January 01, 2012, 03:46:34 am
Code: [Select]
Race:Nord
Main Weapon:Your fist
Secondary Weapon:Your other fist
Main Skills (3):Punching
Secondary Skills (5):Smithing, Heavy Armour, Enchanting
Main Goal:Beat the shit out of everyone
Secondary Goal:Get all of the titties and nipples in the world
Taboo:Being a pussy

Because why would you ever not follow the ultimate guide? (http://www.youtube.com/watch?v=uhBiNx749Zw)
I saw that. Wish I knew about those Gloves when I tried to do a Punching Only character...
Title: Re: Discussion on TES V: Skyrim
Post by: Lumbajak on January 01, 2012, 03:49:19 am
Just to add to that, shouts are okay because killing shit by yelling at them is manly and just like what the real vikings did.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on January 01, 2012, 03:53:30 am
None of that animal-friends shit though. Animals are pussies and you should punch them because that's what Vikings would do.
Title: Re: Discussion on TES V: Skyrim
Post by: Rakonas on January 01, 2012, 04:11:05 am
Code: [Select]
Race:Nord
Main Weapon:Your fist
Secondary Weapon:Your other fist
Main Skills (3):Punching
Secondary Skills (5):Smithing, Heavy Armour, Enchanting
Main Goal:Beat the shit out of everyone
Secondary Goal:Get all of the titties and nipples in the world
Taboo:Being a pussy

Because why would you ever not follow the ultimate guide? (http://www.youtube.com/watch?v=uhBiNx749Zw)
I saw that. Wish I knew about those Gloves when I tried to do a Punching Only character...
Aw man, that's the best. My first character I tried to make an unarmed and unarmoured viking badass who only shouted at things and punched them (Obviously no magic, I'm a fucking viking) but I really couldn't make any progress. I'm tempted to try again now that I know how to do it properly.
Title: Re: Discussion on TES V: Skyrim
Post by: buckets on January 01, 2012, 05:56:20 am
That looks realy interesting, do you have a larger version? The text's kinda small :(
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on January 01, 2012, 05:57:57 am
That looks realy interesting, do you have a larger version? The text's kinda small :(
http://www.nerfnow.com/comic/655
Title: Re: Discussion on TES V: Skyrim
Post by: Bdthemag on January 01, 2012, 07:19:15 am
That looks realy interesting, do you have a larger version? The text's kinda small :(
http://www.nerfnow.com/comic/655
How am I not suprised this came from Nerfnow :P
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on January 01, 2012, 07:24:28 am
That looks realy interesting, do you have a larger version? The text's kinda small :(
http://www.nerfnow.com/comic/655
How am I not suprised this came from Nerfnow :P
How could you not tell that Jo drew that...
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on January 01, 2012, 09:18:54 am
Code: [Select]
Race:Nord
Main Weapon:Your fist
Secondary Weapon:Your other fist
Main Skills (3):Punching
Secondary Skills (5):Smithing, Heavy Armour, Enchanting
Main Goal:Beat the shit out of everyone
Secondary Goal:Get all of the titties and nipples in the world
Taboo:Being a pussy

Because why would you ever not follow the ultimate guide? (http://www.youtube.com/watch?v=uhBiNx749Zw)
I saw that. Wish I knew about those Gloves when I tried to do a Punching Only character...
Aw man, that's the best. My first character I tried to make an unarmed and unarmoured viking badass who only shouted at things and punched them (Obviously no magic, I'm a fucking viking) but I really couldn't make any progress. I'm tempted to try again now that I know how to do it properly.
Too bad we don't have the unarmored skill from Morrowind and the hand-to-hand skill from Oblivion.
Title: Re: Discussion on TES V: Skyrim
Post by: Euld on January 01, 2012, 09:39:18 am
Making a sneaky dark elf, then ran into a boss fight for my second shout.  Holy crap that was a difficult fight.  I used all my potions, and resorted to running around, magic healing while I could, stunning with a FOS! then getting two shots in before running again.  Sadly, not incredibly manly.  Sneaky types just don't have a sneaky way to kill bosses I guess.
Title: Re: Discussion on TES V: Skyrim
Post by: Sergius on January 01, 2012, 12:02:31 pm
Code: [Select]
Race:Nord
Main Weapon:Your fist
Secondary Weapon:Your other fist
Main Skills (3):Punching
Secondary Skills (5):Smithing, Heavy Armour, Enchanting
Main Goal:Beat the shit out of everyone
Secondary Goal:Get all of the titties and nipples in the world
Taboo:Being a pussy

Because why would you ever not follow the ultimate guide? (http://www.youtube.com/watch?v=uhBiNx749Zw)

Now I know what my next character MUST be...
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on January 01, 2012, 09:08:01 pm
http://www.youtube.com/watch?v=Od-b82jxj4E&feature=player_embedded

"My mother was a saint! Get out!"
Title: Re: Discussion on TES V: Skyrim
Post by: NobodyPro on January 01, 2012, 10:06:25 pm
Too bad we don't have the unarmored skill from Morrowind and the hand-to-hand skill from Oblivion.
Or Acrobatics. Am I the only one who found all that hidden loot in Morrowind?

EDIT: Warpaint Replacer (http://www.skyrimnexus.com/downloads/file.php?id=4767)
Mmmm. Immersion.
Title: Re: Discussion on TES V: Skyrim
Post by: Jervous on January 01, 2012, 11:45:58 pm
Where are some places to safely store loot? I'm afraid of respawning containers and stuff. I have a fuckload of dragon corpses and no house nor do I really want to get one yet.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on January 01, 2012, 11:47:52 pm
As far as I've seen, the chest in front of high hrothgar doesn't respawn.
Title: Re: Discussion on TES V: Skyrim
Post by: Jervous on January 01, 2012, 11:50:57 pm
If I dropped something outside of any cities or dungeons or houses, would it disappear? I'm kind of stuck overencumbered at the place where you fight that first dragon that you see get revived and High Hrothgar is uh really far away :(
Title: Re: Discussion on TES V: Skyrim
Post by: ductape on January 01, 2012, 11:53:31 pm
just drop some armor or something, eventually you will be so rich it wont matter.
Title: Re: Discussion on TES V: Skyrim
Post by: Jervous on January 01, 2012, 11:56:47 pm
But my equipment has a lot of sentimental value! Also I wear robes!
Title: Re: Discussion on TES V: Skyrim
Post by: ductape on January 02, 2012, 12:04:27 am
I ma somewhat sure that if you followed one of the guys to riverwood you then can get invited to hang out at one of the houses, depending on which guy you chose. You can probably stash stuff there. Also if you do some of the big quest lines, you end up with sotrage sometimes early on. For example, if you join Companions you get a bunk and such, finish it and you get a bigger room.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on January 02, 2012, 12:10:07 am
1. Get a horse. You can still fast travel on horses.
2. Use the Leap Shout, whatever it's called.
3. Equip a weapon and use the forward power attack, which causes you to run a few steps forward.

Those are my ways of dealing with encumberance.

You're gonna have to get a house, though. Best way to store things.
Title: Re: Discussion on TES V: Skyrim
Post by: 612DwarfAvenue on January 02, 2012, 12:14:51 am
1. Get a horse. You can still fast travel on horses.
2. Use the Leap Shout, whatever it's called. Whirlwind Spirit
3. Equip a weapon and use the forward power attack, which causes you to run a few steps forward.

Those are my ways of dealing with encumberance.

You're gonna have to get a house, though. Best way to store things.

There you go.
Title: Re: Discussion on TES V: Skyrim
Post by: Jervous on January 02, 2012, 12:22:32 am
1. Get a horse. You can still fast travel on horses.

Really?? Shit, I was thinking I wasted 1000 septims. Thanks.
Title: Re: Discussion on TES V: Skyrim
Post by: 612DwarfAvenue on January 02, 2012, 12:30:24 am
1. Get a horse. You can still fast travel on horses.

Really?? Shit, I was thinking I wasted 1000 septims. Thanks.

Hell yeah, horses are a godsend when you're overencumbered.
Title: Re: Discussion on TES V: Skyrim
Post by: Putnam on January 02, 2012, 01:23:33 am
It's easy enough if this isn't the same universe that your Champion of Cyrodiil existed in, but instead a different one with someone else's Champion of Cyrodiil. :P

Mine was never even the Champion of Cyrodiil, much less Sheogorath. Vampire Archmage of Cyrodiil, and killer of the King of Worms, on the other hand, that he was.

S/he was everything that he could have been.

The hero of Daggerfall was also everything s/he could have been, and there was a book written about that.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on January 02, 2012, 01:29:35 am
rotfl
(http://www.nerfnow.com/comic/image/626)
Title: Re: Discussion on TES V: Skyrim
Post by: Putnam on January 02, 2012, 01:33:19 am
You'd think a dragon turd would be worth more
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on January 02, 2012, 01:36:22 am
The Tytanis Mod is adding Hunger and Thirst to the Mod next update. So eating and Drinking will become important. Prob add Sleep needed too...
Title: Re: Discussion on TES V: Skyrim
Post by: Putnam on January 02, 2012, 01:37:45 am
The Tytanis Mod is adding Hunger and Thirst to the Mod next update. So eating and Drinking will become important. Prob add Sleep needed too...

Oh fuck yes, finally a reason to grab horker meat.
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on January 02, 2012, 01:46:01 am
Jesus Christ, really? How the hell is that even possible this early?

Regardless, hopefully Tytanis will/is highly customizable. That's one of the things that worry me about it.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on January 02, 2012, 02:00:58 am
Really?? Shit, I was thinking I wasted 1000 septims. Thanks.

Yup. Also, to get to your horse quickly, just dump all your heavy stuff into a nearby container and fast travel to wherever you are to make your horse magically teleport there too. I'm pretty sure nothing happens to your stuff until the cell resets itself, and (while I can't remember the exact number) that takes a few days.

I mean, you probably already noticed the teleporting horse things, I just wanted to add that you have nothing to fear from dumping all your stuff in a container while you get the horse, as long as you don't go on long sidetracks while you're at it.
Title: Re: Discussion on TES V: Skyrim
Post by: Jervous on January 02, 2012, 02:05:06 am
RIGHT THANK YOU

I was actually going to try walking to the place I thought I last fast travelled to to see if my horse was still there. That idea helps. derp.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on January 02, 2012, 02:06:54 am
Really?? Shit, I was thinking I wasted 1000 septims. Thanks.

Yup. Also, to get to your horse quickly, just dump all your heavy stuff into a nearby container and fast travel to wherever you are to make your horse magically teleport there too. I'm pretty sure nothing happens to your stuff until the cell resets itself, and (while I can't remember the exact number) that takes a few days.

I mean, you probably already noticed the teleporting horse things, I just wanted to add that you have nothing to fear from dumping all your stuff in a container while you get the horse, as long as you don't go on long sidetracks while you're at it.
I have done two things so far.
1: Took everything from the Helgen Keep start up and dumpped them outside the cave to follow the storyline to the village. Ran back before the next morning to collect them, they were all there.
2: Left all my shit in a Barrel outside the Warmaiden's Shop in Whiterun. Got lost on the otherside of the Country and still had it there when I finally came back...
Title: Re: Discussion on TES V: Skyrim
Post by: Putnam on January 02, 2012, 02:20:20 am
In unrelated news, there are already, like, 3 DF mods for TES

I would make one, but ^

So, I'm going to make some stuff. I'm going to start with some interactions that are related to some lore issues; first is CHIM.

Since I have no freaking idea how to do interactions, because there's no way to test them nor is there a way to do some sort of string dump, this is the best I could make on the spot:

Code: [Select]
[code]
[INTERACTION:CHIM]
[I_SOURCE:SECRET]
[IS_NAME:the secret of being in the imagination of a sleeping god-head]
[IS_SPHERE:FATE]
[IS_SECRET_GOAL:no freaking idea] I put this in because I don't know any secret goals. Perhaps it could be KNOWLEDGE, but I don't know if that's a thing.

[IS_SECRET:SUPERNATURAL_LEARNING_POSSIBLE] This means that it can be taught from deities, I believe. Probably not well enough good. I forgot how to say what I meant there. Huh.

[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]I think this means that it can be found through normal research, which may be how Vivec found it. Maybe it involved the heart of Lorkhan. Heck, Talos's power might have come from being an avatar of Lorkhan. So two sides to every story???

[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/sermons_chim.txt] I think that this means that it may be read to learn the secret. It doesn't really fit with the whole "only certain people who have a particular ego can work it" thing unless I had an extra "chance-to-die" thing to the syndrome, but oh well.
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:MORTAL] I'm not sure if I should have this...
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:CAN_SPEAK]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[70%_CHANCE_OF_DEATH] pseudocode for later, I want there to be a 70% chance of ceasing to exist (abstracted as what is probably suffocating, honestly) for one who discovers the secret, to represent zero-summing.
[CE_ADD_TAG:NOEXERT:NO_AGING:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_RUST:START:0]

Of course, that's just the base interaction. No, the important part is the interactions that one who has CHIM would be able to do.

To put it as simply as possible, CHIM is a state in which one is essentially omnipotent. Two people are known to have achieved CHIM: Vivec and Talos. I say Talos and not Tiber Septim because, well, it's interesting :P.

Spoiler: derpy personal stuff (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Rakonas on January 02, 2012, 02:38:19 am
Suffocating isn't the death you want for zero-summing, you want something that leaves no body. Maybe suddenly being 10000 degrees would work.
Title: Re: Discussion on TES V: Skyrim
Post by: Putnam on January 02, 2012, 03:07:43 am
Suffocating isn't the death you want for zero-summing, you want something that leaves no body. Maybe suddenly being 10000 degrees would work.

If there was a way to cull the zero-summed creature from legends mode entirely, I would, but alas.

Yeah, finding a way to have it as no body is my main issue right now. I have no idea how I would do that effect, even with the expanded syndrome system the next update offers.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on January 02, 2012, 04:16:00 am
In unrelated news, there are already, like, 3 DF mods for TES

I would make one, but ^

So, I'm going to make some stuff. I'm going to start with some interactions that are related to some lore issues; first is CHIM.

Since I have no freaking idea how to do interactions, because there's no way to test them nor is there a way to do some sort of string dump, this is the best I could make on the spot:

Code: [Select]
[code]
[INTERACTION:CHIM]
[I_SOURCE:SECRET]
[IS_NAME:the secret of being in the imagination of a sleeping god-head]
[IS_SPHERE:FATE]
[IS_SECRET_GOAL:no freaking idea] I put this in because I don't know any secret goals. Perhaps it could be KNOWLEDGE, but I don't know if that's a thing.

[IS_SECRET:SUPERNATURAL_LEARNING_POSSIBLE] This means that it can be taught from deities, I believe. Probably not well enough good. I forgot how to say what I meant there. Huh.

[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]I think this means that it can be found through normal research, which may be how Vivec found it. Maybe it involved the heart of Lorkhan. Heck, Talos's power might have come from being an avatar of Lorkhan. So two sides to every story???

[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/sermons_chim.txt] I think that this means that it may be read to learn the secret. It doesn't really fit with the whole "only certain people who have a particular ego can work it" thing unless I had an extra "chance-to-die" thing to the syndrome, but oh well.
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:MORTAL] I'm not sure if I should have this...
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:CAN_SPEAK]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[70%_CHANCE_OF_DEATH] pseudocode for later, I want there to be a 70% chance of ceasing to exist (abstracted as what is probably suffocating, honestly) for one who discovers the secret, to represent zero-summing.
[CE_ADD_TAG:NOEXERT:NO_AGING:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_RUST:START:0]

Of course, that's just the base interaction. No, the important part is the interactions that one who has CHIM would be able to do.

To put it as simply as possible, CHIM is a state in which one is essentially omnipotent. Two people are known to have achieved CHIM: Vivec and Talos. I say Talos and not Tiber Septim because, well, it's interesting :P.

Spoiler: derpy personal stuff (click to show/hide)
i think i just laid an egg.
then my head blow.
Title: Re: Discussion on TES V: Skyrim
Post by: BuriBuriZaemon on January 02, 2012, 07:18:18 am
Hi guys, Skyrim is 33% off on Steam and I am considering to grab it. Is it worth purchasing considering the bugs? Also will I lose anything by not purchasing the retail DVD version?

Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on January 02, 2012, 07:41:35 am
It's worth getting, and you don't lose anything by not getting the DVD version, except the map that you probably don't get anyways because you didn't pre-order (since that was supposed to be a pre-order bonus, I think). That said, you don't gain anything in the steam version over the DVD version either - they're exactly the same except you avoid the long download with the DVD version (aside from patches). Although personally I essentially paid for mine by trading in wii games that I wasn't playing anymore (which is something you can't do with steam, obviously).
Title: Re: Discussion on TES V: Skyrim
Post by: Theoboldi on January 02, 2012, 12:13:47 pm
So I played a new character, going for a stealth build this time. I do the first few quests for the companions and get sent on a quest to kill some falmers. And then it turns out their leader has a friggin dwarf zenturion as a bodyguard. WUT.

Any ideas on how to do this? I already tried abusing a nearby door together with bow sneak attacks, but the leader heals himself when I lower his health too much.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on January 02, 2012, 12:37:48 pm
So I played a new character, going for a stealth build this time. I do the first few quests for the companions and get sent on a quest to kill some falmers. And then it turns out their leader has a friggin dwarf zenturion as a bodyguard. WUT.

Any ideas on how to do this? I already tried abusing a nearby door together with bow sneak attacks, but the leader heals himself when I lower his health too much.
oh i know exactly where are you. Visited that place with my mage and my dual wielding ork. Ork got his ass handed to him by the boss spells, mage by the centurion bodyguard lol. eventualy i killed them by rushing in, killing the falmer boss and then exploiting Centurion's lack of mobility and glitchy movement. still this was one of the hardest fights ive been thru. encounters with any dragon is a cakewalk compared to it.
Title: Re: Discussion on TES V: Skyrim
Post by: Theoboldi on January 02, 2012, 01:02:55 pm
Well, I managed to do it by using hit-and-run tactics with my bow and abusing the door to the boss room. But really, I have no idea how I would have done this in a straight fight. At least I now have around 40 stealth and lots dwemer stuff to sell.
Title: Re: Discussion on TES V: Skyrim
Post by: Samio on January 02, 2012, 01:29:37 pm
Has anybody else figured out how to get that awesome free(!) companion just after you finish the beginning dungeon?
If you talk to the guy (Sven?) who talks to his mother about the dragon, then go through all the dialog eventually you will find a quest to deliver a fake message to a shopkeeper. Do NOT do that.
Instead talk to the elf (Faendal?) and he'll hand YOU a note. Make it so that Faendal gets his note delivered and then talk to him again, and get your reward. Talk to him some more and there should be an option to have him accompany you. He's a beast for the early game and is great for upping your bow skill through training/dungeoneering.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on January 02, 2012, 01:35:03 pm
I prefer getting Sven as a follower.
Title: Re: Discussion on TES V: Skyrim
Post by: ductape on January 02, 2012, 03:09:39 pm
So I played a new character, going for a stealth build this time. I do the first few quests for the companions and get sent on a quest to kill some falmers. And then it turns out their leader has a friggin dwarf zenturion as a bodyguard. WUT.

Any ideas on how to do this? I already tried abusing a nearby door together with bow sneak attacks, but the leader heals himself when I lower his health too much.

That room has these two pillars just inside the door in to the room. I ducked behind the right pillar and then woke up the centurion with my bow, then I continued to abuse the pillar and the retarded centurion by keeping the pillar between he and I while he was blasting or when I was drawing my bow, popping out only to release the arrow. Took about a minute.

Also in regards to Sven, I sacrificed cruelly to a daedric god.
Title: Re: Discussion on TES V: Skyrim
Post by: Putnam on January 02, 2012, 04:23:26 pm
Has anybody else figured out how to get that awesome free(!) companion just after you finish the beginning dungeon?
If you talk to the guy (Sven?) who talks to his mother about the dragon, then go through all the dialog eventually you will find a quest to deliver a fake message to a shopkeeper. Do NOT do that.
Instead talk to the elf (Faendal?) and he'll hand YOU a note. Make it so that Faendal gets his note delivered and then talk to him again, and get your reward. Talk to him some more and there should be an option to have him accompany you. He's a beast for the early game and is great for upping your bow skill through training/dungeoneering.

You can do that with Sven too.

However, Sven doesn't have free archery training.
Title: Re: Discussion on TES V: Skyrim
Post by: bucket on January 02, 2012, 06:30:39 pm
Well, you can accept a letter from either Sven or Faendal, and you can betray either one. Faendal has the advantage of free archery lessons, and I think his house has better loot in it.
Title: Re: Discussion on TES V: Skyrim
Post by: Jacob/Lee on January 02, 2012, 07:07:17 pm
http://youtu.be/UK30LF8lTvg
I'm going to favorite this video.
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on January 02, 2012, 08:39:36 pm
Suffocating isn't the death you want for zero-summing, you want something that leaves no body. Maybe suddenly being 10000 degrees would work.
In the Tribunal expansion pack for Morrowind, there were a few places in dwarven ruins where
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Putnam on January 02, 2012, 08:43:17 pm
Suffocating isn't the death you want for zero-summing, you want something that leaves no body. Maybe suddenly being 10000 degrees would work.
In the Tribunal expansion pack for Morrowind, there were a few places in dwarven ruins where
Spoiler (click to show/hide)

Yeah, but are we sure that the dwemer zero-summed?
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on January 03, 2012, 02:24:11 am
I got Faendel, but I gave him some stuff to hold (including a few swords) and now he just pulls out a sword and goes gung-ho, and he always gets knocked down because of his elfy HP. I guess I should take all those swords back.
Title: Re: Discussion on TES V: Skyrim
Post by: Jopax on January 03, 2012, 05:18:31 am
So last night I kept dreaming I'm in Skyrim and that I'm trying to play Skyrim on my laptop and can't find a plug for it, but my friend always does, under some rocks :S
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on January 03, 2012, 05:22:43 am
you know, about this skyrim infesting reality...
In skyrim i always hunt hawks as its the hardest to get alchemy ingredience from them. so i grown a habbit to check the sky from time to time if there arent any hawks flying in range.
like 5 times in last 2 weeks whenever ive seen a bird when walking down the street i first tried to rate the distance and em i able to strike it down. then obviously the "wtflolbbq" moment came when i realised the heck i am doing/thinking.
Title: Re: Discussion on TES V: Skyrim
Post by: kcwong on January 03, 2012, 07:08:11 am
Really?? Shit, I was thinking I wasted 1000 septims. Thanks.

Yup. Also, to get to your horse quickly, just dump all your heavy stuff into a nearby container and fast travel to wherever you are to make your horse magically teleport there too. I'm pretty sure nothing happens to your stuff until the cell resets itself, and (while I can't remember the exact number) that takes a few days.

I mean, you probably already noticed the teleporting horse things, I just wanted to add that you have nothing to fear from dumping all your stuff in a container while you get the horse, as long as you don't go on long sidetracks while you're at it.
I have done two things so far.
1: Took everything from the Helgen Keep start up and dumpped them outside the cave to follow the storyline to the village. Ran back before the next morning to collect them, they were all there.
2: Left all my shit in a Barrel outside the Warmaiden's Shop in Whiterun. Got lost on the otherside of the Country and still had it there when I finally came back...

It seems that the outside (when you save it's named "Skyrim") does not respawn... empty barrels remain empty. While corpses do disappear (or not, in the case of dragon bones), items on the ground seem to remain there forever.

My first character picked up everything getting out of Helgen, and dropped something (ragged clothes, iron mace, etc.) on the ground. Weeks passed in real life while I play Skyrim everyday, and when I go back the items are still there.
Title: Re: Discussion on TES V: Skyrim
Post by: Lightning4 on January 03, 2012, 08:03:57 am
Sadly, dragons do disappear. Or at least, they're crazy random about it. I killed one at the fort on the way to Winterhold, and left some bones/scale since my inventory was full up and I already had Lydia carrying another dragon worth. I took what pieces I could.
Ran up to go do some of the College quests, then eventually made my way back to the fort. Skeleton was no longer there.

Though I have the feeling I wont miss the drops much.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on January 03, 2012, 08:44:31 am
Dragon skeletons used to stay forever.

But a patch fixed that.
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on January 03, 2012, 10:03:29 am
Dragon skeletons used to stay forever.

But a patch fixed that.
and thats actualy a good thing. i Riverside covered with them pre-patch. +the game remembered their position quite randomly so after fast-traveling back to riverside they offten gone appshit thx to physics engine, lagging like crazy. for example: one once spawned(the skeleton) under the roof of blacksmith workshop and been endlessly dancing - bouncing off solid objects and the blacksmith himself.
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on January 03, 2012, 10:51:55 am
I hate how if you have a follower and trigger a rock fall trap, your follower will kill himself on them after they fall. They run up against the rocks until they get pushed forward out of the way and it somehow damages them.

Might happen to the player too, but I havent been dumb enough to try. I did the same thing in terraria; ran up against a rockfall trap. It killed me without even moving :(

Also, you can really tell how much Skyrim is the bastard child of Fallout 3 and Oblivion. It just feels like both games in one; Im not saying its bad, but...
Title: Re: Discussion on TES V: Skyrim
Post by: irbis on January 03, 2012, 11:06:28 am
Also, you can really tell how much Skyrim is the bastard child of Fallout 3 and Oblivion. It just feels like both games in one; Im not saying its bad, but...
damn! so it wasnt just me?
And i think my adventure with Skyrim has just ended... for now. At leats till some kick-ass mods wont come up.
Been playing mage like 8 times now, and i preety much mastered this playing style. Been a heavy 2h ork, dual wielding like 5 times. I tried fist-to-fist khajit but the fist fighting in Skyrim (the camera shakes and turns) gives me a headache.
Theres just too much fighting for me to go sneaky thief(sneak action are fun, but play a game THIS large with just sneaking? naah) and i just dislike the archer type. So theres nothing left for me =\
I miss being a plain adventure like in Morrowind's, where i could cast some spells from time to time, hunt with my swords or shoot down something with my arrows. Skyrim punishes non-specialists greatly narrowing the eventual play style which then limits the game life span.
I mean, i still havent seen all the locations, done even half of the quests. But theres just nothing tempting about them. Generic loot, generic enemies, another couple dozens droughs or bandits. when i lust for uniqueness. something that i can tell - was made by a human not randomly generated.
bah, ill stop here before this turns into bigger rant ive planed it to me.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on January 03, 2012, 04:48:26 pm
Also, you can really tell how much Skyrim is the bastard child of Fallout 3 and Oblivion. It just feels like both games in one; Im not saying its bad, but...
I miss being a plain adventure like in Morrowind's, where i could cast some spells from time to time, hunt with my swords or shoot down something with my arrows. Skyrim punishes non-specialists greatly narrowing the eventual play style which then limits the game life span.
Agreed. Perks in Fallout 3 and Fallout: New Vegas was cool but it didn't have a very big effect on the gameplay like Skyrim's perks. Now you must to specialize in something. Perk system just doesn't work for a TES game. I got used to do whatever I want and I can't decide what skill to specialize in because I get boring with every combat style quickly.
Title: Re: Discussion on TES V: Skyrim
Post by: freeformschooler on January 03, 2012, 04:50:36 pm
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Jopax on January 03, 2012, 05:38:09 pm
Yeah, turns out his delusions weren't so crazy or delusional after all XD

Also, what's with the deliver that horn to the Talos shrine quest you get from the late kings widow. Shows the quest on the map is somewhere north of Whiterun near Fellglow keep but there is nothing but that damn cave there, unless it's in the cave, but I kind of doubt that since it's infested with Falmer :S
Title: Re: Discussion on TES V: Skyrim
Post by: Tellemurius on January 03, 2012, 05:50:15 pm
No shrines sit outside and its probably behind the entrance or something.
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on January 03, 2012, 08:44:41 pm
What? No, it's outside (IIRC). You probably went the wrong way or something.
Title: Re: Discussion on TES V: Skyrim
Post by: Jopax on January 03, 2012, 09:10:08 pm
Meh, I'll look for it some other time I guess, but one thing that bugs me is why can't I just use that other shrine between Dawnstar and Winterhold :S
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on January 03, 2012, 09:21:30 pm
 So I started playing this in the new year for reals, and I figure I'm still in the very beginning of the game. Just finished everything before meeting the Greybeards and I kinda want to trek to the mage city by foot. but I can't because I'm sidetracked by everything around me and it's a very long walk and I only have like 50 Lbs of weight leeway.
Title: Re: Discussion on TES V: Skyrim
Post by: Theoboldi on January 03, 2012, 09:28:59 pm
You could actually just use the carriage if you want to do that. There's one right outside of every town.
Title: Re: Discussion on TES V: Skyrim
Post by: Jervous on January 03, 2012, 09:36:28 pm
Oh my god. Do dragons respawn or something? I went back to a place I already killed a dragon at, and there was a new weak dragon there waiting for me. When I killed it though, it didn't burn up and let me absorb it's soul?
Title: Re: Discussion on TES V: Skyrim
Post by: kcwong on January 04, 2012, 12:11:24 am
Meh, I'll look for it some other time I guess, but one thing that bugs me is why can't I just use that other shrine between Dawnstar and Winterhold :S

That Talos shrine she wants you to go to is a particularly secluded one. Other Talos shrine are right there in the open, the statue and all; that one is hiding under a short cliff, a tiny cave in the open world.

Perhaps she doesn't want people to easily find the late High King's horn in a Talos shrine.
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on January 04, 2012, 12:33:42 am
Dragons will respawn infinitely at dragon roosts and you will encounter an infinite number of dragons randomly. The fact that you couldn't absorb its soul is a bug; it's a coincidence that it came up just then.
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on January 04, 2012, 04:16:42 am
So far my Blizzard Lizard Wizard is going well!
Title: Re: Discussion on TES V: Skyrim
Post by: 612DwarfAvenue on January 04, 2012, 07:17:00 am
Dragons will respawn infinitely at dragon roosts and you will encounter an infinite number of dragons randomly. The fact that you couldn't absorb its soul is a bug; it's a coincidence that it came up just then.

I thought it was intentional that you can't get souls off Dragons from roosts you've already dealt with? Or was i misinformed?
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on January 04, 2012, 07:40:53 am
Dragons will respawn infinitely at dragon roosts and you will encounter an infinite number of dragons randomly. The fact that you couldn't absorb its soul is a bug; it's a coincidence that it came up just then.

I thought it was intentional that you can't get souls off Dragons from roosts you've already dealt with? Or was i misinformed?

I've gottan about half a dozen souls from the same dragon roost. Also about 4 bounties.
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on January 04, 2012, 07:49:55 am
I hope Bethesda doesnt pull a FONV and ignore the PS3s issues for this game. They really bombed the performance; its like they didnt optimize it for the ps3s structure at all. Low FPS and freezing on top of all the usual bethesda issues. To really "fix" the issue, I fear the entire engine would need to be reworked. The chance of that happening for a already released game is slim to none.

It really sucks, as the PS3 is a great system when games are made properly for it. Beth is taking a lot of heat for its PS3 port of Skyrim, PS Magazine itself made "Skyrim Scandal" part of their front page.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on January 04, 2012, 09:54:27 am
I blame the xbox.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on January 04, 2012, 10:30:16 am
I blame the general trend towards console adaptation. If the thing was built for the PC and then ported properly to each console, they'd have paid proper attention to each platform rather than trying to make one game that works on all three.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on January 04, 2012, 12:25:26 pm
Game is built for consoles. Just look at the UI.

I was complaining a lot about how much PC port of Skyrim sucked but I guess PS3 players has more right to complain than PC players.

As I always said, money comes from console games not PC games. I got used to deceivements of Bethesda. Once you pay for their game they are done with you if you don't sue them or something.
Title: Re: Discussion on TES V: Skyrim
Post by: piecewise on January 04, 2012, 12:59:50 pm
I blame the general trend towards console adaptation. If the thing was built for the PC and then ported properly to each console, they'd have paid proper attention to each platform rather than trying to make one game that works on all three.
Sorry, but how does that make any sense? If it was built for pc they would spend time and adapt it to the consoles better; what makes you think thats true? The game was built for the 360, and then ported onto ps3 and pc and they were pretty lazy on both versions. Why would a different starting point illicit a different work ethic? More then likely it would simply mean bad console games, and since consoles are the majority of the sales (pc accounts for something like 15%), that would be unacceptable. Bethesda knew they were going to get the biggest chunk of their sales from the 360, so they designed the game around it and quickly ported it to the other platforms. Makes sense, business wise.

What really bugs me, being a ps3 player, is that they knew this game was going to have problems on the ps3, problems identical to those experienced by many players on the other gamebyro engine games like fallout 3 and oblivion. Those games a similar frame rate and bug issues as the save file became larger, but Bethesda washed their hands of it and  pretty much said "You're shit out of luck, buy it on 360". But, in those cases, the ps3 port was kind of an  afterthought, so I could understand why they didn't care as much, though it was still a dick move. But in the case of skyrim, the ps3 version was released at the same time, amidst assurances that it would run just as good or better then the 360 one. And this is the result.

At some point you have to look at the fact that they refused to show anything but 360 footage, sent out only 360 versions to be reviewed before launch, and then did everything they could to downplay the situation on the ps3 (even in the patch that was supposed to fix the problems they described the fact that your game eventually became unplayable to pretty much everyone as a "occasional problem") and come to the conclusion that they just don't care. Either they can't or don't want to fix the problem, and none of the lamenting of customers will do a thing.

By the way, the new patch thats supposed to fix everything is only a band-aid solution, giving you a few dozen more hours worth of play before the lag begins again. I'm sorry if this all seems like an angry rant or a venting session but...I want to play my game god damn it, it's a good game.

For me it's the Mage's college which seems to draw them. Almost everytime I go there, there's a new ancient dragon all ready to try and fry me. Unfortunately for it, my master level enchanting and black smithing skills mean that I have 100% reduction in cost to both destruction and restoration skills on my Daedric armor. Considering it's attacks are magic based and my wards never run out of juice, the fights have become a bit token at this point.
Dragons will respawn infinitely at dragon roosts and you will encounter an infinite number of dragons randomly. The fact that you couldn't absorb its soul is a bug; it's a coincidence that it came up just then.

I thought it was intentional that you can't get souls off Dragons from roosts you've already dealt with? Or was i misinformed?

I've gottan about half a dozen souls from the same dragon roost. Also about 4 bounties.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on January 04, 2012, 01:02:41 pm
I blame the general trend towards console adaptation. If the thing was built for the PC and then ported properly to each console, they'd have paid proper attention to each platform rather than trying to make one game that works on all three.
Sorry, but how does that make any sense? If it was built for pc they would spend time and adapt it to the consoles better; what makes you think thats true? The game was built for the 360, and then ported onto ps3 and pc and they were pretty lazy on both versions. Why would a different starting point illicit a different work ethic? More then likely it would simply mean bad console games, and since consoles are the majority of the sales (pc accounts for something like 15%), that would be unacceptable. Bethesda knew they were going to get the biggest chunk of their sales from the 360, so they designed the game around it and quickly ported it to the other platforms. Makes sense, business wise.
Because if they built a separate version for each system then they could focus on the issues endemic to each platform rather than doing what they did which was to make compromises and try to shoehorn one version onto all 3 platforms while ignoring the issues that cropped up.
Title: Re: Discussion on TES V: Skyrim
Post by: piecewise on January 04, 2012, 01:17:36 pm
I blame the general trend towards console adaptation. If the thing was built for the PC and then ported properly to each console, they'd have paid proper attention to each platform rather than trying to make one game that works on all three.
Sorry, but how does that make any sense? If it was built for pc they would spend time and adapt it to the consoles better; what makes you think thats true? The game was built for the 360, and then ported onto ps3 and pc and they were pretty lazy on both versions. Why would a different starting point illicit a different work ethic? More then likely it would simply mean bad console games, and since consoles are the majority of the sales (pc accounts for something like 15%), that would be unacceptable. Bethesda knew they were going to get the biggest chunk of their sales from the 360, so they designed the game around it and quickly ported it to the other platforms. Makes sense, business wise.
Because if they built a separate version for each system then they could focus on the issues endemic to each platform rather than doing what they did which was to make compromises and try to shoehorn one version onto all 3 platforms while ignoring the issues that cropped up.
But they're not going to build a separate version for each system, regardless of the system they start on; they're going to port it in. Like I said, I don't know why you think starting on pc would cause them to completely change their work ethic and business policies from what they are now, on the 360. We'd just end up with a good pc game and two poorly optimized console games with weird interfaces.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on January 04, 2012, 01:19:51 pm
But they're not going to build a separate version for each system, regardless of the system they start on; they're going to port it in. Like I said, I don't know why you think starting on pc would cause them to completely change their work ethic and business policies from what they are now, on the 360. We'd just end up with a good pc game and two poorly optimized console games with weird interfaces.
This doesn't bother me. My objective was to stop PC games from suffering because of shitty console specs. Yes, I am selfish but Skyrim is a mess because they built it for hardware released in 2005 to be navigable by a controller.
Title: Re: Discussion on TES V: Skyrim
Post by: piecewise on January 04, 2012, 01:33:24 pm
But they're not going to build a separate version for each system, regardless of the system they start on; they're going to port it in. Like I said, I don't know why you think starting on pc would cause them to completely change their work ethic and business policies from what they are now, on the 360. We'd just end up with a good pc game and two poorly optimized console games with weird interfaces.
This doesn't bother me. My objective was to stop PC games from suffering because of shitty console specs. Yes, I am selfish but Skyrim is a mess because they built it for hardware released in 2005 to be navigable by a controller.

Welp, hate to tell ya, but that isn't going to happen. Pc is a tiny market compared to consoles, so much so that bethesda could pretty much just stop publishing for pc all together and not see much of a drop in profits. You're just not a priority. Neither is ps3, not really. We're all insignificant beneath the might of the 360's sales numbers.
Title: Re: Discussion on TES V: Skyrim
Post by: Jopax on January 04, 2012, 01:40:36 pm
That freaking necromancer in Meridia's temple is so freaking annoying, god damned bastard and his frost breath shout that isn't really a shout but a spell that murders me in two hits while stopping me dead in my tracks, and the fucker is pretty much imune to my ice powers and shouts, screw that bitch, I don't need that sword anyway XP
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on January 04, 2012, 02:20:31 pm
But they're not going to build a separate version for each system, regardless of the system they start on; they're going to port it in. Like I said, I don't know why you think starting on pc would cause them to completely change their work ethic and business policies from what they are now, on the 360. We'd just end up with a good pc game and two poorly optimized console games with weird interfaces.
This doesn't bother me. My objective was to stop PC games from suffering because of shitty console specs. Yes, I am selfish but Skyrim is a mess because they built it for hardware released in 2005 to be navigable by a controller.

Welp, hate to tell ya, but that isn't going to happen. Pc is a tiny market compared to consoles, so much so that bethesda could pretty much just stop publishing for pc all together and not see much of a drop in profits. You're just not a priority. Neither is ps3, not really. We're all insignificant beneath the might of the 360's sales numbers.
Oh I know. I'm just bitter.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on January 04, 2012, 03:41:55 pm
The irony is that the 360 is closer to a PC than it wants to admit. It really sucks for the PS3, since its architecture is further from the PC.
Title: Re: Discussion on TES V: Skyrim
Post by: jmancube on January 04, 2012, 05:23:19 pm
To be honest, I don't think it's correct stating that the PC market is tiny compared to the consoles. Yes, they likely had more purchases, but for this game there was a large amount of PC purchases as well. When it's the best selling game on steam for months, I wouldn't exactly claim it being a "tiny" market, it demanded enough purchases that it should receive better attention than it did. A customer is a customer, regardless of what platform they bought it on.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on January 04, 2012, 05:24:35 pm
I just want my PC game to be designed for the PC and not a console. That's all. Is it really that much to ask?
Title: Re: Discussion on TES V: Skyrim
Post by: Mictlantecuhtli on January 04, 2012, 05:27:28 pm
I just want my PC game to be designed for the PC and not a console. That's all. Is it really that much to ask?

NO.

I hope they start porting portable (and poting potable potions!) cellphone games to PC and calling them major retail games. We'd see about the same quality of entries from the Ported-to-PC category.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on January 04, 2012, 05:28:41 pm
I just want my PC game to be designed for the PC and not a console. That's all. Is it really that much to ask?

Depends on who you're asking :P It's not just UI and input considerations. It's where performance is capped at, how many things can get drawn to the screen and a range of hardware profiles vs. one single, solitary hardware profile.

I'm not happy about where resources get invested, but from a technical standpoint I can appreciate how much faster and easier it is to make games for the 360 versus the PC. If the speed and ease of console development showed up as more, better content in the vast majority of games that come out for them, I'd probably have bought one right now. But it seems like, with only a few exceptions, awesome games aren't a product of the platform, they're a product of a good dev house that happens to have the man power and money to do it all: make a great game and make it shine for whatever platform it runs on.

So to me hating on the console is kind of misdirected anger.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on January 04, 2012, 05:34:39 pm
Oh I don't hate the console. I play many games on the console. I just don't like being saddled with a crappy UI and software limitations because a game was developed for the console first. Other PC games don't have this issue.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on January 04, 2012, 05:46:46 pm
Sure they do. Lots of PC games have crappy or at least less-than-fully-functional UIs.

Limitations aren't necessarily inherent in the software either. The huge gaps between what the 360 can display and the PC can display are hardware-based. The irony to me is that the supposed benefit of consoles means you're paying somewhat less than PC users every 4 to 5 years to upgrade your whole hardware profile (and to wait for developers and everyone else to catch up to the "next gen" of consoles) where with a PC, you do it piecemeal. I'm honestly surprised we haven't had the "next gen" of consoles crammed down our throats yet. Because the 360 is already lagging behind.

The problem to me is being thorough. Now, maybe console devs don't have the time, the money or the permission to be thorough. But simple stuff like a properly organized key bind config for a PC port is an issue of thoroughness. (Fuck you, Dead Rising 2.) Putting in the extra 3 weeks it takes to go over your input scheme and make sensible additions for the sake of mouse functionality is an issue of thoroughness. Really common sense stuff (to the end user) would do leagues of good for PC user's tolerance of less-than-stellar PC ports.

While I'd love for PC ports to totally redesign their UIs around PC functionality, or open up all their engine configs so we can take advantage of the massive horsepower your average PC rig has....on the scale of things I need to play these games, they're pretty minor. It's just the basic "connect the fucking dots" type of issues that really make me feel like they are either too lazy to bother, or honestly don't give a shit about the market for their ports.
Title: Re: Discussion on TES V: Skyrim
Post by: Canalan on January 04, 2012, 05:52:36 pm
You know, I remember when games were designed for the computer and then had various quality ports to the various consoles.  Anyone remember Quake 2 for N64?
In other words, I miss when the computer was the main gaming system.

In other news, Draugr Deathlords man, just... Draugr Deathlords.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on January 04, 2012, 05:57:34 pm
It's not as long as ago as you might think. The port of Battlefield 2 to Xbox was a sad, sad monkey. It looked like Counterstrike: Source compared to its PC cousin.

I think it's just, as kids, it was easier to find the money to buy a console and rent games than it was to spend a larger sum of money on a PC rig. (And all the technical knowledge you have to acquire to.) It's hard to put yourself back in that mindset....and so it's easy to forget there's a whole 'nother generation of gamers out there. They may be more technically saavy then the average console gamer used to be, but they're still just as broke and just as lacking in the motivation to build a PC and take control of their gaming environment.
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on January 04, 2012, 06:40:15 pm
You know, I remember when games were designed for the computer and then had various quality ports to the various consoles.  Anyone remember Quake 2 for N64?
In other words, I miss when the computer was the main gaming system.

In other news, Draugr Deathlords man, just... Draugr Deathlords.

I was really, really disappointed when I finished the main quest.
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on January 04, 2012, 06:42:44 pm
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on January 04, 2012, 06:45:37 pm
On the other hand, most PC problems are fixable and the # of games I've not been able to get to work eventually can be counted on one hand. (Because I'm tenacious with these things.)

It takes more effort on the part of the end user, it's true. But I take the long view of it, which is that I'm learning a little something every time I have to find a solution. Which makes the effort worth more than just getting the game to run.
Title: Re: Discussion on TES V: Skyrim
Post by: Glowcat on January 04, 2012, 07:08:18 pm
I hope Bethesda doesnt pull a FONV and ignore the PS3s issues for this game. They really bombed the performance; its like they didnt optimize it for the ps3s structure at all. Low FPS and freezing on top of all the usual bethesda issues. To really "fix" the issue, I fear the entire engine would need to be reworked. The chance of that happening for a already released game is slim to none.

It really sucks, as the PS3 is a great system when games are made properly for it. Beth is taking a lot of heat for its PS3 port of Skyrim, PS Magazine itself made "Skyrim Scandal" part of their front page.

That is (http://www.vg247.com/2011/12/05/ps3-skyrim-stutter-bug-linked-to-fallout-new-vegas-glitches/) the case (http://uk.ps3.ign.com/articles/121/1214181p1.html) despite Bethesda PR's denial. PS3 suffers more than XBox due to forced memory allocation which splits the amount of memory it can use for the game. FNV had to cut content from their original game (Primm area) just to let PS3 users get in on DLC.

The next generation of consoles will probably alleviate these problems, but we're stuck with them for Skyrim.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on January 04, 2012, 07:13:18 pm
So the first dragon I face outside of the plot one for the first soul and shout combo. It has a story.
Spoiler: Take the first (click to show/hide)
Spoiler: Take two! (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: NobodyPro on January 04, 2012, 07:48:43 pm
I needed that.
Title: Re: Discussion on TES V: Skyrim
Post by: Tellemurius on January 04, 2012, 07:57:29 pm
    Reasons I went console for gaming:
    • Consoles are about half the price of PCs. 300$ can get you a console and a controller, while 600$ can get you a decent PC.
    • Consoles never need to be upgraded unless you need more storage. A console generation usually lasts 6-7 years, and a console from year 1 will be able to run the same things as a console from year 7. A 600$ computer will not last nearly as long before upgrading is required.
    • You do not need to mess with drivers.
    • Every game you buy for your console will work for your console. This is not true for the PC.
    • Much of the gaming market is focused on consoles.
    So, yea.
Consoles are still lowest end in technology and considering you sell your soul to the companies (well i haven't seen anything from nintendo's end, usually they don't care much), you don't got much say when shit goes down. Also you still guys still don't get mods, ALL bethesda games are not fun if you can't install mods. And thanks to you console maniacs i got little kids whining on counterstrike saying this is harder than Halo.
Title: Re: Discussion on TES V: Skyrim
Post by: Glowcat on January 04, 2012, 08:10:23 pm
Consoles are still lowest end in technology and considering you sell your soul to the companies (well i haven't seen anything from nintendo's end, usually they don't care much), you don't got much say when shit goes down. Also you still guys still don't get mods, ALL bethesda games are not fun if you can't install mods. And thanks to you console maniacs i got little kids whining on counterstrike saying this is harder than Halo.

Are you blaming people who buy consoles for who joins your counterstrike server?
Title: Re: Discussion on TES V: Skyrim
Post by: penguinofhonor on January 04, 2012, 08:11:13 pm
We now announce part 50,000 of the unending console vs PC debate. Grab your popcorn, friends. It's going to be intense (read: derailing and flaming will ensue, posts will be deleted, people will be muted).
Title: Re: Discussion on TES V: Skyrim
Post by: Tellemurius on January 04, 2012, 08:16:20 pm
Consoles are still lowest end in technology and considering you sell your soul to the companies (well i haven't seen anything from nintendo's end, usually they don't care much), you don't got much say when shit goes down. Also you still guys still don't get mods, ALL bethesda games are not fun if you can't install mods. And thanks to you console maniacs i got little kids whining on counterstrike saying this is harder than Halo.

Are you blaming people who buy consoles for who joins your counterstrike server?
Yes
Title: Re: Discussion on TES V: Skyrim
Post by: dogstile on January 04, 2012, 08:17:30 pm
I was more annoyed at his assumption that nobody enjoys a Bethesda game without mods, when I have 300 hours at least clocked on oblivion, another 200 on fallout 3 and well, probably about 30 on new vegas (fuck that game).

Edit: Yes, vanilla, those are all on my Xbox and if you really give a shit about what people play their game on, you need a new hobby.

Anyway, my PC died right after I brought skyrim. Anyone else get told to go see the greybeards, saw how far they had to walk, thought "fuck that" and proceeded to pickpocket everyone until they didn't even have clothes left?
Title: Re: Discussion on TES V: Skyrim
Post by: Canalan on January 04, 2012, 08:18:08 pm
I'm sorry that my post may have caused this.  I don't hate consoles, I like that they are dedicated runners of games, that they always run the game you put in (such as it is) well.  I like how you don't have to think about things with it.  I just prefer the computer's ability to mod, and run Gmod.

Anyways, I have Skyrim for Xbox.
ANYANYWAYS, I just saw a dragon get killed by three frost trolls.  Who then proceeded to chase me off a mountain.  Why are frost trolls so hard to kill with a mace ;-;
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on January 04, 2012, 08:20:02 pm
    Reasons I went console for gaming:
    • Consoles are about half the price of PCs. 300$ can get you a console and a controller, while 600$ can get you a decent PC.
    • Consoles never need to be upgraded unless you need more storage. A console generation usually lasts 6-7 years, and a console from year 1 will be able to run the same things as a console from year 7. A 600$ computer will not last nearly as long before upgrading is required.
    • You do not need to mess with drivers.
    • Every game you buy for your console will work for your console. This is not true for the PC.
    • Much of the gaming market is focused on consoles.
    So, yea.
Consoles are still lowest end in technology and considering you sell your soul to the companies (well i haven't seen anything from nintendo's end, usually they don't care much), you don't got much say when shit goes down. Also you still guys still don't get mods, ALL bethesda games are not fun if you can't install mods. And thanks to you console maniacs i got little kids whining on counterstrike saying this is harder than Halo.
Please tell you are just messing around; your post is busting at the zipper with inaccuracies and falsities. I'm going to assume you are joking because... it's Tellemurius.
Title: Re: Discussion on TES V: Skyrim
Post by: Glowcat on January 04, 2012, 08:23:34 pm
I was more annoyed at his assumption that nobody enjoys a Bethesda game without mods, when I have 300 hours at least clocked on oblivion, another 200 on fallout 3 and well, probably about 30 on new vegas (fuck that game).

Oh hell no. Forget Console Wars, you don't go dissin' a work of genius compared to Bethesda's derp writing and walk away unscathed from the flames of an angry nerd on the internet. I e-thumb my nose at you, sir!
Title: Re: Discussion on TES V: Skyrim
Post by: dogstile on January 04, 2012, 08:28:30 pm
I was more annoyed at his assumption that nobody enjoys a Bethesda game without mods, when I have 300 hours at least clocked on oblivion, another 200 on fallout 3 and well, probably about 30 on new vegas (fuck that game).

Oh hell no. Forget Console Wars, you don't go dissin' a work of genius compared to Bethesda's derp writing and walk away unscathed from the flames of an angry nerd on the internet. I e-thumb my nose at you, sir!

Its not even derp writing, its just the sheer cheek of him assuming that because he doesn't enjoy the writing they do, nobody does. I mean seriously, who does that?

I mean, I don't like glowwy cats, so you must not like glowwy cats, clearly! /zing

...On a tangent, wasn't there an experiment where they made animals glow in the dark?

Edit: Yes i'm being silly, in case you didn't notice. Doesn't translate well over text, i've found

Edit two: Ah bollocks I forgot to quote you, i best add that in *pow* done!
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on January 04, 2012, 08:48:11 pm
Anyone else get told to go see the greybeards, saw how far they had to walk, thought "fuck that" and proceeded to pickpocket everyone until they didn't even have clothes left?
I wanted to be a mage, requiring a trek to the furthest reaches of the map. I had no intention of fast-traveling to places I have not been before.

That took a while.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on January 04, 2012, 08:51:16 pm
Same story with the Thieve's Guild. I think the whole questline would have been more fun/challenging if I hadn't been Level 15 by the time I got there. I'd have preferred getting mugged and physically dragged to Riften by thieves, if it would have saved me using the wagon.
Title: Re: Discussion on TES V: Skyrim
Post by: dogstile on January 04, 2012, 08:56:05 pm
Oh right. I was actually fine with using the wagon as walking that distance seemed like a chore. Aside from that the one time I actually tried to walk to whatever city is in the top left of the map (I only got about 14 hours of play time before my compy died, so names are not my thing) and got promptly got bitchslapped by a giant, so I just fast travel now.

Its usually easier and I argue that I can always explore for fun later rather than having found a majority of it by walking past it and ignoring it earlier.
Title: Re: Discussion on TES V: Skyrim
Post by: sonerohi on January 04, 2012, 09:01:19 pm
One reason for fast travel: You won't discover places, which is apparently a good thing because locations scale to your level and then lock there. May not be fact, but it is common advice on the webs, so I don't go somewhere without an objective.
Title: Re: Discussion on TES V: Skyrim
Post by: kcwong on January 04, 2012, 09:18:32 pm
One reason for fast travel: You won't discover places, which is apparently a good thing because locations scale to your level and then lock there. May not be fact, but it is common advice on the webs, so I don't go somewhere without an objective.

While Skyrim scales and then lock to your level, I think that only happens when you actually enter that zone. If you don't enter that cave, merely discovering it won't lock its level.

But using wagon does have a problem - while things scale, they do have a minimum level, especially those in the outside world. Go to a place too early and you get your ass handed to you.

When I started my mage, I hired a wagon to go to Winterhold directly after doing a few quests in Whiterun. IIRC I was level 14. When I got the College quest to Saarthal, I couldn't even get to the location alive. On the snowy path I encountered two foes - first, a human named "Scavenger". He was wearing various items looted from a bunch of dead Stormcloak and Imperial soldiers. He quickly turned me into mincemeat with his steel hammer. I reloaded and lured him to the other College student, who is conveniently marked essential. But the next foe is a sabertooth tiger. It killed the student in a single swipe, so I ran back to the Tolfdir (the teacher). I thought Tolfdir would be able to kill it easily. But no, he was killed in three hits. There's absolutely nothing I can do at that level.

I was more annoyed at his assumption that nobody enjoys a Bethesda game without mods, when I have 300 hours at least clocked on oblivion, another 200 on fallout 3 and well, probably about 30 on new vegas (fuck that game).

You can enjoy Beth games without mods, sure; but once you've seen the mods you will never want to go back to vanilla. Starting from Morrowind, then Oblivion and now Skyrim, it is very well established that Beth games are all flawed (and in many aspects, seriously flawed).

I still remember how big a change it is using Rhedd's new head models in Morrowind. Half the polygon count, 100 times prettier. Level scale overhaul mods for Oblivion; and SKSE for Skyrim allowing all other wonderful mods like SkyUI. And countless new questlines and items!

If you play Beth games on consoles you're dumping all that away - a huge pity.
Title: Re: Discussion on TES V: Skyrim
Post by: Rakonas on January 04, 2012, 09:38:57 pm
I was more annoyed at his assumption that nobody enjoys a Bethesda game without mods, when I have 300 hours at least clocked on oblivion, another 200 on fallout 3 and well, probably about 30 on new vegas (fuck that game).

Oh hell no. Forget Console Wars, you don't go dissin' a work of genius compared to Bethesda's derp writing and walk away unscathed from the flames of an angry nerd on the internet. I e-thumb my nose at you, sir!

Its not even derp writing, its just the sheer cheek of him assuming that because he doesn't enjoy the writing they do, nobody does. I mean seriously, who does that?

He was yelling at you for insulting the masterpiece that is Fallout: New Vegas, with writing far surpassing the typical derp-writing of Bethesda, you n'wah.
In any case, console wars tend to boil down to these two points.
1. Companies prioritize either consoles or PC's. Whichever consumers lose from this get buttmad.
2. Consoles stay the same for many years. The 'High End' of PCs constantly moves forward. (Personally I dislike the "Consoles don't need upgrades" argument, especially when we've had the same consoles for years and they're very outdated tech, with companies just beginning to move towards a long-needed next gen upgrade, but I digress.)
Now, people excluded from these stupid debates, just form your own opinion on these two points, put on some boxing gloves, turn on the stove, and participate in a console flame war!
Title: Re: Discussion on TES V: Skyrim
Post by: dogstile on January 04, 2012, 10:02:14 pm
Oh right. New Vegas can go fuck itself due to crippling bugs, that had nothing to do with the writing. I tried, I really did, but after the 9th or so game corrupting crash I had to quit. I'm surprised I even had the stamina to go through the opening few hours that many times.
Title: Re: Discussion on TES V: Skyrim
Post by: Tellemurius on January 04, 2012, 10:09:46 pm
    Reasons I went console for gaming:
    • Consoles are about half the price of PCs. 300$ can get you a console and a controller, while 600$ can get you a decent PC.
    • Consoles never need to be upgraded unless you need more storage. A console generation usually lasts 6-7 years, and a console from year 1 will be able to run the same things as a console from year 7. A 600$ computer will not last nearly as long before upgrading is required.
    • You do not need to mess with drivers.
    • Every game you buy for your console will work for your console. This is not true for the PC.
    • Much of the gaming market is focused on consoles.
    So, yea.
Consoles are still lowest end in technology and considering you sell your soul to the companies (well i haven't seen anything from nintendo's end, usually they don't care much), you don't got much say when shit goes down. Also you still guys still don't get mods, ALL bethesda games are not fun if you can't install mods. And thanks to you console maniacs i got little kids whining on counterstrike saying this is harder than Halo.
Please tell you are just messing around; your post is busting at the zipper with inaccuracies and falsities. I'm going to assume you are joking because... it's Tellemurius.
What does that mean?
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on January 04, 2012, 10:12:12 pm
I'd take the high road and say that it means you're a reasonable individual who isn't giving to saying stuff like that by habit.
Title: Re: Discussion on TES V: Skyrim
Post by: Flying Dice on January 04, 2012, 10:12:44 pm
Oh right. New Vegas can go fuck itself due to crippling bugs, that had nothing to do with the writing. I tried, I really did, but after the 9th or so game corrupting crash I had to quit. I'm surprised I even had the stamina to go through the opening few hours that many times.


Sounds like you had an abnormal experience, then. I've played probably around 250 hours of NV on the 360, and about 10-15 on PC, and I ran into a grand total of 1 serious bug on one occasion on a single save file (the one where all scopes would display the computer terminal screen when zoomed in), and I fixed that after about half an hour of research and reloading.
Title: Re: Discussion on TES V: Skyrim
Post by: Tellemurius on January 04, 2012, 10:15:29 pm
I'd take the high road and say that it means you're a reasonable individual who isn't giving to saying stuff like that by habit.
....ok im lame end terms then.
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on January 04, 2012, 10:19:52 pm
I'd take the high road and say that it means you're a reasonable individual who isn't giving to saying stuff like that by habit.
Actually, yea, thats what I meant. I didnt really expect someone like you (Telle) to say something like that and actually mean it.
Title: Re: Discussion on TES V: Skyrim
Post by: Tellemurius on January 04, 2012, 10:26:30 pm
I'd take the high road and say that it means you're a reasonable individual who isn't giving to saying stuff like that by habit.
Actually, yea, thats what I meant. I didnt really expect someone like you (Telle) to say something like that and actually mean it.
Mean it as i follow it? when did i ever gave the console vibe?
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on January 04, 2012, 10:40:16 pm
....what?
Title: Re: Discussion on TES V: Skyrim
Post by: Paul on January 04, 2012, 10:56:15 pm
(http://img214.imageshack.us/img214/4145/trainderail.jpg)
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on January 04, 2012, 10:58:32 pm
Don't worry, all we need is a little duct tape.
Title: Re: Discussion on TES V: Skyrim
Post by: Canalan on January 04, 2012, 11:01:01 pm
(http://www.halolz.com/wp-content/uploads/2011/12/halolz-dot-com-pokemon-skyrim-slowpokekneearmor.jpg)
Title: Re: Discussion on TES V: Skyrim
Post by: ductape on January 04, 2012, 11:03:38 pm
Don't worry, all we need is a little duct tape.

how can i help?
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on January 04, 2012, 11:12:33 pm
SHIMMERMIST CAVEEEE!!!!!!!!

That is all.
Title: Re: Discussion on TES V: Skyrim
Post by: Canalan on January 04, 2012, 11:15:12 pm
BY AZURA BY AZURA BY AZURA oops wrong game.
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on January 04, 2012, 11:25:58 pm
Don't worry, all we need is a little duct tape.

how can i help?
Wrap yourself between the cars, should be an easy job.

On another note, that is a horrible joke. :P
Title: Re: Discussion on TES V: Skyrim
Post by: Paul on January 04, 2012, 11:31:10 pm
Don't worry, all we need is a little duct tape.

how can i help?
Wrap yourself between the cars, should be an easy job.

On another note, that is a horrible joke. :P

Which one? The ductape or the train derail picture?

By the way, am I the only one that gets a mental image of an ape living in an air duct instead of duct tape when I see ductape?

In other news, I'm sitting here eating popcorn made with 1/3 cup of corn and 3 tablespoons of clarified butter. It is amazing. It puts the microwave popcorn to shame.

Mmmmmm. Buttery.

Almost as buttery as Skyrim!

...

I fail at thread rerail.
Title: Re: Discussion on TES V: Skyrim
Post by: Glowcat on January 04, 2012, 11:58:05 pm
We need a topic to get this thread back to Skyrim.

How about... talk about the Creation Kit since they're supposed to release it this month? I plan to start a "Named Summon" project where players with Conjuration can bind specific Daedra to their service. It's also going to be a proving ground for some concepts I have regarding spellcasting.
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on January 05, 2012, 12:01:53 am
Not going to try it. Already having problems with the previous Construction/Creation kits, and I can't seem to wrap my mind around it.

Going to wait for hi-quality mods though, once that gets released.
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on January 05, 2012, 12:07:21 am
Haha, same. Took a look at Oblivion's construction kit. Went from looking at the screen to pressing exit within a minute.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on January 05, 2012, 12:24:42 am
I'm very much looking forward to it. Playing with the CS/GECK was my favourite parts of OB and F3. I didn't write up any of my ideas for Skyrim, though, so i've forgotten most of it. Not that it matters. Just messing around will be awesome.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on January 05, 2012, 06:21:31 am
It's not that difficult to create a mod using CS. You'll get the hang of it after following some tutorials. DF is much more complex ;D

http://cs.elderscrolls.com is a good source for modding tutorials. They will probably create some tutorials for CK too.
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on January 05, 2012, 10:26:52 am
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Mictlantecuhtli on January 05, 2012, 10:28:27 am
I still highly unenjoy this game. I'm reinstalling it today to try out the plethora of mods out there now. I hope they make this game enjoyable (as they did for Oblivion, which was... dull, to say the least, without mods) and fix the atrocious balance. Nothing bugs me more then level scaling on Bethesda's post-Morrowind endeavors. Honestly, I'd like a total conversion mod.

Anyone have any tried-and-true mods for this to give a shot? I'd rather have some sort of idea instead of diving in blind, there's not really an "essentials" pack for Skyrim like there is for Morrowind and Oblivion. Yet.
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on January 05, 2012, 10:31:01 am
Spoiler (click to show/hide)

It's because it's involved in a slightly long questline.

Seriously, it would've been better if there was a guard who told you that room was off limits, and disappear when that quest activates.
Title: Re: Discussion on TES V: Skyrim
Post by: freeformschooler on January 05, 2012, 10:46:21 am
Okay, I'm at the 7000 steps Frost Troll. I seriously underestimated this game, because while I got out of two Restless Druagr with 10% of my HP, this thing FLATTENS me with a single hit.
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on January 05, 2012, 10:47:41 am
Okay, I'm at the 7000 steps Frost Troll. I seriously underestimated this game, because while I got out of two Restless Druagr with 10% of my HP, this thing FLATTENS me with a single hit.

Try outrunning it instead, those idiots usually do their ape taunts before chasing you, and their attacks can be easily dodged.
Title: Re: Discussion on TES V: Skyrim
Post by: Jopax on January 05, 2012, 10:59:32 am
You can also sneak past it (well walk really) if you jump up to that cliff above it a while before you meet it, shoul get trough unnoticed pretty easily that way.
Title: Re: Discussion on TES V: Skyrim
Post by: Tellemurius on January 05, 2012, 11:18:13 am
Okay, I'm at the 7000 steps Frost Troll. I seriously underestimated this game, because while I got out of two Restless Druagr with 10% of my HP, this thing FLATTENS me with a single hit.

Try outrunning it instead, those idiots usually do their ape taunts before chasing you, and their attacks can be easily dodged.
Have you tried barbecuing it yet?
Title: -
Post by: redacted123 on January 05, 2012, 11:22:26 am
-
Title: Re: Discussion on TES V: Skyrim
Post by: cerapa on January 05, 2012, 11:25:50 am
I dont get why people have so much trouble with the frost troll.

I just went *whooooosh* with the flames while moonwalking and killed it before it reached me. Had to use some magicka potions though.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on January 05, 2012, 11:29:46 am
This is how I got rid of him

          |
          |
 @    F |
          |
          |

@ = You
F = Frost Troll
| = Mountain Edge

FUS RO DAH!
And a power attack to stagger him maybe.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on January 05, 2012, 11:35:14 am
 I'm sorta noticing a pattern with the quests for these games. They are all generally simple and easy enough for low-level characters to accomplish and they all either imply a sense of urgency to get it done or imply it's a simple task. So you get a bunch of quests done quickly and before you know it you are facing a Dragon Priest you were supposed to be ten levels higher to face. It was a frustrating little system, but the old skill requirements and various quests prerequisites to advance in factions was a nice way in Morrowind of pacing these things out. Take a break from the faction and adventure around for a while, check out the world.
Title: Re: Discussion on TES V: Skyrim
Post by: freeformschooler on January 05, 2012, 11:40:32 am
Thanks, guys, I'll try that. I went back and purchased the long range fire spell in Whiterun so I should be fine for the Frost Troll now. I think I'm going to spend a bit more time leveling and checking out the world as Duke said.
Title: Re: Discussion on TES V: Skyrim
Post by: Tellemurius on January 05, 2012, 11:40:39 am
I'm sorta noticing a pattern with the quests for these games. They are all generally simple and easy enough for low-level characters to accomplish and they all either imply a sense of urgency to get it done or imply it's a simple task. So you get a bunch of quests done quickly and before you know it you are facing a Dragon Priest you were supposed to be ten levels higher to face. It was a frustrating little system, but the old skill requirements and various quests prerequisites to advance in factions was a nice way in Morrowind of pacing these things out. Take a break from the faction and adventure around for a while, check out the world.
yeah i think im experiencing right now, at the end of the thieves guild quest and the falmor are stupid hard, think its time to restart a character again...
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on January 05, 2012, 11:42:25 am
Re: frost troll, I just ran past it, and then the Greybeards made it very, very, dead.
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on January 05, 2012, 11:48:30 am
And to think you are supposed to be the person who's supposed to save the world. :P

Unless, of course, you just ran past it because it was annoying and not that it was hard.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on January 05, 2012, 11:50:04 am
Mostly because I was like, level 3 at the time, and who said anything about saving the world? I am but a humble Argonian blacksmith, I was delivering some food to the fine gents up at the monastery.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on January 05, 2012, 12:28:34 pm
Killing dragons is absolutely a lot easier. Take cover when it breathes fire and unload your arrows on the dragon.
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on January 05, 2012, 02:08:26 pm
I got like 1/5 of the way up the steps and just started jumping up the mountain. I came in on High Hrothgar from above it, accidentally.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on January 05, 2012, 02:47:27 pm
I got like 1/5 of the way up the steps and just started jumping up the mountain. I came in on High Hrothgar from above it, accidentally.
Too many quest markers are on one side of some mountain, which I climb, only to find the place was on the other side and I have to navigate my way down vertically somehow.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on January 05, 2012, 03:14:00 pm
I got like 1/5 of the way up the steps and just started jumping up the mountain. I came in on High Hrothgar from above it, accidentally.
I couldn't do it because of invisible walls. I turned off clipping later. I also took a look at Morrowind. I hope to see a DLC about it.

While I was googling for possible DLCs I found this link: http://www.gamesradar.com/oblivions-horse-armour-dlc-is-still-selling-bethesda-calls-it-inexplicable-we-call-it-basic-human-degradation/

Don't blame Bethesda, blame the customers.
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on January 05, 2012, 03:42:50 pm
Mmm I think I still have morrowind on this computer! Lemme start it up for nostalgias sake!

*Ten minutes later*

Mmm... low framerate, buggy as hell, bad animations, dice-roll melee attacks, no far-view... hehe. Nostalgia is fun :)
Title: Re: Discussion on TES V: Skyrim
Post by: Jopax on January 05, 2012, 03:49:18 pm
I think I've ran into a bit of a bug.
Spoiler: Dawnstar (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on January 05, 2012, 03:51:59 pm
I think I've ran into a bit of a bug.
Spoiler: Dawnstar (click to show/hide)
If you're on the PC: http://www.uesp.net/wiki/Skyrim:Waking_Nightmare#Bugs (http://www.uesp.net/wiki/Skyrim:Waking_Nightmare#Bugs)

2nd one down.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on January 05, 2012, 03:56:22 pm
Mmm I think I still have morrowind on this computer! Lemme start it up for nostalgias sake!

*Ten minutes later*

Mmm... low framerate, buggy as hell, bad animations, dice-roll melee attacks, no far-view... hehe. Nostalgia is fun :)
I was playing it from time to time months ago but I stopped playing it. I have the game for years and there are still surprising stuff though. When I first started playing this game, I didn't know english. Playing without knowing nothing was still fun.

I stopped playing Skyrim too though. Waiting for some cool mods :D
Title: Re: Discussion on TES V: Skyrim
Post by: Mictlantecuhtli on January 05, 2012, 04:10:09 pm
Mmm I think I still have morrowind on this computer! Lemme start it up for nostalgias sake!

*Ten minutes later*

Mmm... low framerate, buggy as hell, bad animations, dice-roll melee attacks, no far-view... hehe. Nostalgia is fun :)

Low framerate? Buggy as hell? Maybe on launch, if you were unlucky. The game's polished to an obnoxious sheen by now with mods, friend. I prefer Morrowind because it wasn't a half-assed endevor, it actually feels like Bethesda gave a damn about that world, as compared to Cyrodill/Typical Medieval Setting and Skyrim/Typical Medieval "Oh fuck it's cold, but these white people AREN'T Norwegian" landscape.
Title: Re: Discussion on TES V: Skyrim
Post by: Rakonas on January 05, 2012, 04:14:55 pm
Mmm I think I still have morrowind on this computer! Lemme start it up for nostalgias sake!

*Ten minutes later*

Mmm... low framerate, buggy as hell, bad animations, dice-roll melee attacks, no far-view... hehe. Nostalgia is fun :)

Low framerate? Buggy as hell? Maybe on launch, if you were unlucky. The game's polished to an obnoxious sheen by now with mods, friend. I prefer Morrowind because it wasn't a half-assed endevor, it actually feels like Bethesda gave a damn about that world, as compared to Cyrodill/Typical Medieval Setting and Skyrim/Typical Medieval "Oh fuck it's cold, but these white people AREN'T Norwegian" landscape.
Insult Cyrodil all you want, but Skyrim is actually a really nice environment as a whole. I've spent a lot of time sight seeing in Skyrim like I did with Morrowind, it doesn't need to be super outlandish to be good, and Skyrim's type of environment isn't actually typical at all, even if the badass viking territory is well-trodden by games.
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on January 05, 2012, 09:59:06 pm
You really have no excuse to play (the PC version of) Morrowind without at least the community patch, and probably some major graphical mods too. Between the lack of mods and the interface, the Xbox version of Morrowind suffers strongly.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on January 05, 2012, 10:05:34 pm
Between the lack of mods and the interface, the Xbox version of Morrowind suffers strongly.
It was still amazing though. I think I've already told of having to close every door behind me when exploring, because every open door took up a tiny space of the X-BOX's RAM all the time. If you were disturbing items and keeping doors open in various random caves your machine would begin to grow unstable. This is on top of game-breaking bugs with the expantions, like plot Spriggans that would not spawn for the Soulsteim main quest, or various underground oddities in Morunhold.

 And really, in all seriousness, the world of Skyrim has an absolute ton of character. Various NPC's with attitudes but no real importance, custom lines, ruins and dungeons and forts with their own little stories and problems. To say Morrowind has more little detail stuff like that would be absurd. I really liked it when in one Telvanni fort there was a tower that led to a collapsed mine with various notes of the miners going crazy and being eaten by demons. Skyrim has that all over the place oh my god.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on January 05, 2012, 10:17:00 pm
Wait, wait wait....

First, people are complaining that skyrim needs mods to fix it.

Then they say that morrowind is so much better in every way.

Then they say that you should never play it without a million mods installed to fix things.
Title: Re: Discussion on TES V: Skyrim
Post by: MrWiggles on January 05, 2012, 10:53:40 pm
Wait, wait wait....

First, people are complaining that skyrim needs mods to fix it.

Then they say that morrowind is so much better in every way.

Then they say that you should never play it without a million mods installed to fix things.
You're confused?

Seems pretty par for the course.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on January 05, 2012, 11:08:34 pm
 Skyrim has the basic guts and proportions of Morrowind at heart with a weird aftertaste of Oblivion that makes a sort of uncanny valley effect. Associating one thing that was a disappointment to them with an old game they cherished in their younger years.
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on January 06, 2012, 12:27:52 am
Wait, wait wait....

First, people are complaining that skyrim needs mods to fix it.

Then they say that morrowind is so much better in every way.

Then they say that you should never play it without a million mods installed to fix things.
I actually played vanilla Morrowind for my first long, long run-through. It was definitely fun, but bugs didn't help. I guess you could say people are pissed that now, in 2011, we still have to get mods to fix Skyrim. Of course, since Skyrim was more recently released, massive and easy-to-install mods like Morrowind's community aren't ready and finished yet. The popular Morrowind mods are quite reliable, whereas Skyrim's are mostly all in testing of some capacity.
Title: Re: Discussion on TES V: Skyrim
Post by: Microcline on January 06, 2012, 12:32:18 am
The problem is that Skyrim's problems are things that mods can't really fix.

Rant
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on January 06, 2012, 12:36:16 am
Wait, wait wait....

First, people are complaining that skyrim needs mods to fix it.

Then they say that morrowind is so much better in every way.

Then they say that you should never play it without a million mods installed to fix things.

Thats exactly what I was getting at by prompting someone to answer my post with "install mods" ;)
Title: Re: Discussion on TES V: Skyrim
Post by: Putnam on January 06, 2012, 12:45:00 am
The problem is that Skyrim's problems are things that mods can't really fix.

Rant
Spoiler (click to show/hide)

I agree.

It's a great game, but the story, as a whole, is shit. The main quest is better than Oblivion's, but the rest of it is pretty half-assed.

Bethesda needs to hire Kirkbride again and make him lead writer >_<
Title: Re: Discussion on TES V: Skyrim
Post by: Logical2u on January 06, 2012, 01:14:58 am
I'm pretty sure children will do that too. The best part is that generic NPCs will sign their title to it as well. you can get these from Bandit Leader or Guard, I think.

I'm pretty late on this one, but if seeing the courier letter wasn't proof that that feature was broken, here's a letter I took from hired thugs...
Spoiler (click to show/hide)

which were hired by some subjugated ghosts I pick-pocketed (and then killed) in/near Rannveig's Fast.
Title: Re: Discussion on TES V: Skyrim
Post by: Urist Mcinternetuser on January 06, 2012, 01:28:10 am
It's a great game, but the story, as a whole, is shit. The main quest is better than Oblivion's, but the rest of it is pretty half-assed.

While the main storyline in Skyrim had more mission variety than Oblivion's, I still thought Oblivion's was more epic and therefore better.
Same with the Thieves Guild, but Skyrim's Dark Brotherhood missions were better.
Title: Re: Discussion on TES V: Skyrim
Post by: kcwong on January 06, 2012, 02:29:27 am
The problem is that Skyrim's problems are things that mods can't really fix.

Rant
Spoiler (click to show/hide)

That's caused by allowing the freedom to go almost wherever you want and do whatever you want. If dragons (or anything else) are to be a real tough enemy, unbeatable by normal characters, then you will face a lot of level checks before you can progress in the quests. "Go wander around and get stronger first," NPCs will then often tell you.

But if everything scale like what Beth did in Oblivion, Beth got bashed a lot for that. So they introduced the new idea of minimum level for some enemies, plus level locking once you entered an arena.

Like I said in my last post, enemies in the outside world have minimum level. I went to Saarthal too early and got destroyed by a sabertooth tiger. People got destroyed by the snow yeti on the way to meet the Greybeards. Enemies in "inside" zones get the level scaling and locking.

There is no perfect solution if you want to keep the freedom. Comparing to Morrowind and Oblivion I'd say it's an improvement. If you want scary dragons there's a mod for that... or just don't go tell the jarl of Whiterun about the dragon attack until you're high level (and crank up the difficulty).

Also dragons being weak is not only related to scaling; it's its stupid combat AI. I'm sure there will be mods later to let dragons use all the shouts available. Imaging having Marked for Death cast on you or a dragon getting to claw as fast as lightning strikes.
Title: Re: Discussion on TES V: Skyrim
Post by: Rakonas on January 06, 2012, 04:18:14 am

That's caused by allowing the freedom to go almost wherever you want and do whatever you want.
No, it's not. Especially not when people are talking about how it didn't exist when you actually DID have the freedom to go wherever you want and do whatever you want, instead of the current status of no levitate and essential NPC's everywhere. It's caused by something else entirely, not freedom.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on January 06, 2012, 08:30:30 am
I'm pretty sure children will do that too. The best part is that generic NPCs will sign their title to it as well. you can get these from Bandit Leader or Guard, I think.

I'm pretty late on this one, but if seeing the courier letter wasn't proof that that feature was broken, here's a letter I took from hired thugs...
Spoiler (click to show/hide)

which were hired by some subjugated ghosts I pick-pocketed (and then killed) in/near Rannveig's Fast.
Must have been interesting arranging that deal after you killed them. I mean they've obviously been killed before but you STOLE from them, that's personal.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on January 06, 2012, 09:21:11 am
The problem is that Skyrim's problems are things that mods can't really fix.

Rant
Spoiler (click to show/hide)
I agree with every point. When you joined a faction in Morrowind, it felt like you were a part of the team. You started with very simple quests and you had to train for promotions. We also had a crapload of quests and you actually had to think to do them. You had to ask for directions, search for locations, etc. That's the problem with games nowadays. Games used to be have a deep interactive story.

Majority of the gamers want something casual. If it has explosions, big guns, good graphics, badass trailers before the release, a magical waypoint which which leads to the quest, no puzzles than your game is ready. People are still buying that horse armor DLC for Oblivion. Why? Because it's shiny.

Bethesda is just a money-hungry company like the rest now. Don't fix something unless it's broken eh? Most of my favorite series are getting dumbed down actually. Hell, the real life is getting dumbed down. Who reads books nowadays?
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on January 06, 2012, 09:27:42 am
Majority of the gamers want something casual. If it has explosions, big guns, good graphics, badass trailers before the release, a magical waypoint which which leads to the quest, no puzzles than your game is ready.
You forgot boobs. Not trying to be crude, just stating a fact. A sad fact.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on January 06, 2012, 09:36:51 am
Majority of the gamers want something casual. If it has explosions, big guns, good graphics, badass trailers before the release, a magical waypoint which which leads to the quest, no puzzles than your game is ready.
You forgot boobs. Not trying to be crude, just stating a fact. A sad fact.
Oh, right. Red Alert 3 anyone?
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on January 06, 2012, 09:39:38 am
Wanting boobs is primal, not something sparked by the degradation of humanity ;)
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on January 06, 2012, 09:49:50 am
Wanting boobs is primal, not something sparked by the degradation of humanity ;)
Who doesn't want boobs? I'm just talking about boobs as a marketing strategy. I was thinking about buying Red Alert 3 but whenever I googled it I saw more boobs than screenshots :D My cousin (the guy who taught me all about RA2, all other old PC games and basics of using a PC) didn't seem to like it and I didn't even bother watching gameplay videos.

Anyway, we are getting off-topic. I'm sure Skyrim will be better once we have the CK. I think it will be different from Oblivion's and Morrowind's CS.
Title: Re: Discussion on TES V: Skyrim
Post by: Cecilff2 on January 06, 2012, 11:31:14 am
It really annoys me that you can't
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on January 06, 2012, 11:34:05 am
Wanting boobs is primal, not something sparked by the degradation of humanity ;)
Oddly enough, the first thing my fiancee asked while watching me play skyrim as a female high elf was "What happens if you take her clothes off?"

I said "People think you're daft." and showed her. She then commented on how lucky elf girls were while I was running around in my underwear.
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on January 06, 2012, 11:38:15 am
Reminds me, I always like playing as females in bethesda titles. I cant quite place my finger on why (and no, its not boobs...), but... yea.
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on January 06, 2012, 12:18:21 pm
It really annoys me that you can't
Spoiler (click to show/hide)

Wow, that's lazy design.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on January 06, 2012, 12:23:38 pm
It really annoys me that you can't
Spoiler (click to show/hide)

Wow, that's lazy design.
Silly adventurer, you can't turn in the killer early and save someone from murder! You have to wait out the entire series of scripted events!
Title: Re: Discussion on TES V: Skyrim
Post by: Mictlantecuhtli on January 06, 2012, 12:28:17 pm
Silly adventurer, you can't turn in the killer early and save someone from murder! You have to wait out the entire series of scripted events!

Welcome to the New (-well, to people that haven't payed attention) Bethesda, scripted 'freedom.'


Also,
The problem is that Skyrim's problems are things that mods can't really fix.

Rant
Spoiler (click to show/hide)

Absolutely, one-hundred and fifty percent truth here. Any further complaints about Morrowind, or especially comparison of the games and/or defenses for this one will be referred to this, as I couldn't be assed to type such a synopsis. (Seriously, I feel like you channeled what I wanted to say before I went to bed last night!)
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on January 06, 2012, 12:40:27 pm
 Oh hell, we've entered the buttfrustrated Bethesda rant mode again. It was nice knowing you thread.
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on January 06, 2012, 12:49:05 pm
Heh, yup. Getting a bit like the old thread ;P
Title: Re: Discussion on TES V: Skyrim
Post by: Mictlantecuhtli on January 06, 2012, 12:49:44 pm
Heh, yup. Getting a bit like the old thread ;P

You couldn't expect just everyone to act like you and ignore the quality of the game the topic is about, no?
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on January 06, 2012, 12:54:29 pm
Well, I cant really relate to everyone wishing bethesda was back like how they used to be. I also cant relate when people say Skyrim is a low quality game; compare it to 95% of the stuff out there and Skyrim is gold. Or when people say Morrowind was good; I really disliked that game. Daggerfall was worse still.

Its not that I am ignoring the quality of the game, its just that I dont see eye-to-eye with everyone who isn't liking Skyrim.
Title: Re: Discussion on TES V: Skyrim
Post by: Mictlantecuhtli on January 06, 2012, 12:56:20 pm
Well, I cant really relate to everyone wishing bethesda was back like how they used to be. I also cant relate when people say Skyrim is a low quality game; compare it to 95% of the stuff out there and Skyrim is gold. Or when people say Morrowind was good; I really disliked that game. Daggerfall was worse still.

Its not that I am ignoring the quality of the game, its just that I dont see eye-to-eye with everyone who isn't liking Skyrim.

I think that may be your issue, friend. I think you've just proven how your mindset is, based on your opinion of Bethesda's real works of art.
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on January 06, 2012, 12:58:39 pm
okay.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on January 06, 2012, 12:59:54 pm
Well, I cant really relate to everyone wishing bethesda was back like how they used to be. I also cant relate when people say Skyrim is a low quality game; compare it to 95% of the stuff out there and Skyrim is gold. Or when people say Morrowind was good; I really disliked that game. Daggerfall was worse still.

Its not that I am ignoring the quality of the game, its just that I dont see eye-to-eye with everyone who isn't liking Skyrim.

I think that may be your issue, friend. I think you've just proven how your mindset is, based on your opinion of Bethesda's real works of art.
Psh, daggerfall was crap as a game. It had fantastic writing and story but a large part of the game itself was a ball of drudgerry and boredom. It had a lot of its own poor design decisions, UI issues, bugs, etc. The only thing that has changed is that people now look at it through rose-tinted nostalgia.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on January 06, 2012, 01:04:01 pm
Well, I cant really relate to everyone wishing bethesda was back like how they used to be. I also cant relate when people say Skyrim is a low quality game; compare it to 95% of the stuff out there and Skyrim is gold. Or when people say Morrowind was good; I really disliked that game. Daggerfall was worse still.

Its not that I am ignoring the quality of the game, its just that I dont see eye-to-eye with everyone who isn't liking Skyrim.

I think that may be your issue, friend. I think you've just proven how your mindset is, based on your opinion of Bethesda's real works of art.

Those poor sheeple, they can't appreciate a true work of art! Not like this modern garbage. thankfully I knew this series was good back before it was popular.
Title: Re: Discussion on TES V: Skyrim
Post by: Mictlantecuhtli on January 06, 2012, 01:04:22 pm
Psh, daggerfall was crap as a game. It had fantastic writing and story but the game itself was a ball of drudgerry and boredom. It had a lot of its own poor design decisions, UI issues, bugs, etc. The only thing that has changed is that people now look at it through rose-tinted nostalgia.

Was it? I found it much more exciting than the previous RPG/dungeon games I'd delved into in the 90's. It was an actual effort, an attempt at something worthwhile in the industry. Not a sequel to make bank on, as shown by the Skyrim/Oblivion/Fallout3 system we've seen by Bethesda.

okay.

Quite constructive. May as well rename this to the Bethesda Fanboy Club if you don't appreciate the inherent quality of the game to be expanded on, friend.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on January 06, 2012, 01:06:19 pm
May as well rename this to the Bethesda Fanboy Club if you don't appreciate the inherent quality of the game to be expanded on, friend.

Holy shit dude really? Man really?
Title: Re: Discussion on TES V: Skyrim
Post by: Mictlantecuhtli on January 06, 2012, 01:07:09 pm
Holy shit dude really? Man really?

He shouldn't show the tendencies of the type if he isn't willing to be called it.
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on January 06, 2012, 01:28:08 pm
*sigh*

Anyway... uh... favorite race?
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on January 06, 2012, 01:32:46 pm
 After Morrowind, and the first city I ever really visited after the Whiterun stuff was Windhelm, Dark Elves just sorta work for me. Although for mages I always chose Breton, because 100% magic resistance/absorption is amazing. I'm leaning towards Redguards for warriors but I don't know why.
Title: Re: Discussion on TES V: Skyrim
Post by: Peewee on January 06, 2012, 01:35:11 pm
*sigh*

Anyway... uh... favorite race?
PC master race

Khajiit due to starting sneak skill and the unarmed attack that starts more powerful than swords.
Title: Re: Discussion on TES V: Skyrim
Post by: Jervous on January 06, 2012, 01:37:16 pm
Orc or Imperial.

After Morrowind, and the first city I ever really visited after the Whiterun stuff was Windhelm, Dark Elves just sorta work for me. Although for mages I always chose Breton, because 100% magic resistance/absorption is amazing. I'm leaning towards Redguards for warriors but I don't know why.

I'M AN ORC MAGE
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on January 06, 2012, 01:40:32 pm
I might try a Khajiit; I wanted to, but I was having a hell of a time making a decent-looking character. Mayhaps I will spend more time on it, but making a decent man/mer is so easy :P

Do we still have the "randomize face" option? I cant find it. I liked that option in Oblivion; mash it a few dozen times, then tweak your favorite one it gives you.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on January 06, 2012, 01:42:58 pm
I might try a Khajiit; I wanted to, but I was having a hell of a time making a decent-looking character. Mayhaps I will spend more time on it, but making a decent man/mer is so easy :P
Steps to making a good-looking cat:
 1. Give the cat a moustache
 2. You have a good-looking cat.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on January 06, 2012, 01:50:22 pm
I am envisioning you wandering around sticking fake moustaches on cats, going "Yeaaahhh" and doing finger guns at them now Duke.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on January 06, 2012, 01:51:54 pm
 One part of that image is true in everything I do.
Title: Re: Discussion on TES V: Skyrim
Post by: Muz on January 06, 2012, 02:23:38 pm
I found Morrowind boring. I thought Oblivion was a complete waste of money. I thought Fallout 3 was the exact opposite of what Fallout 2 was - it was made to be huge and shallow, unlike FO2 which was in a small world, but very detailed. In Bethesda games, you don't play a hero, you play a tourist.

So, I had no expectations of Skyrim, and I was very pleasantly surprised.

TBH, I don't feel like RPGs these days are RPGs anymore.. they're just for people who like playing with stats, and games which try to sell a story without any gameplay. Skyrim was actually a rare, true RPG. You actually do save the world, and when you do, people actually recognize you. Not only that, but they went a bit further and gave recognition for other little deeds too.

From start to finish, it provides an ideal RPG experience... do what you like, be a hero, destroy the world or save it, get legendary artifacts, etc. There's the good old cliches like innkeepers giving quests, guilds for all the major playstyles of the game, etc. So, heck, I give it a 5/5, definitely RPG of the year, and a good benchmark for the whole decade (even with the game killing bugs).


Right now, I'm having fun making a naked autistic Nord with a pickaxe, specializing in sneak attacks :P
Title: Re: Discussion on TES V: Skyrim
Post by: Glowcat on January 06, 2012, 03:14:19 pm
Skyrim was actually a rare, true RPG. You actually do save the world, and when you do, people actually recognize you. Not only that, but they went a bit further and gave recognition for other little deeds too.

Was there another version of Skyrim that I'm missing? Because after completing the main quest and civil war quests with hardly any mention and plenty of dialogue pretending my victories never happened, I'm pretty sure we played different Skyrims.
Title: Re: Discussion on TES V: Skyrim
Post by: Cecilff2 on January 06, 2012, 03:26:49 pm
I found Morrowind boring. I thought Oblivion was a complete waste of money. I thought Fallout 3 was the exact opposite of what Fallout 2 was - it was made to be huge and shallow, unlike FO2 which was in a small world, but very detailed. In Bethesda games, you don't play a hero, you play a tourist.

So, I had no expectations of Skyrim, and I was very pleasantly surprised.

TBH, I don't feel like RPGs these days are RPGs anymore.. they're just for people who like playing with stats, and games which try to sell a story without any gameplay. Skyrim was actually a rare, true RPG. You actually do save the world, and when you do, people actually recognize you. Not only that, but they went a bit further and gave recognition for other little deeds too.

From start to finish, it provides an ideal RPG experience... do what you like, be a hero, destroy the world or save it, get legendary artifacts, etc. There's the good old cliches like innkeepers giving quests, guilds for all the major playstyles of the game, etc. So, heck, I give it a 5/5, definitely RPG of the year, and a good benchmark for the whole decade (even with the game killing bugs).


Right now, I'm having fun making a naked autistic Nord with a pickaxe, specializing in sneak attacks :P

(To the harbinger): I heard about you, the new member of the companions right?  So you what, fetch the mead?
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on January 06, 2012, 03:41:08 pm
I found Morrowind boring. I thought Oblivion was a complete waste of money. I thought Fallout 3 was the exact opposite of what Fallout 2 was - it was made to be huge and shallow, unlike FO2 which was in a small world, but very detailed. In Bethesda games, you don't play a hero, you play a tourist.

So, I had no expectations of Skyrim, and I was very pleasantly surprised.

TBH, I don't feel like RPGs these days are RPGs anymore.. they're just for people who like playing with stats, and games which try to sell a story without any gameplay. Skyrim was actually a rare, true RPG. You actually do save the world, and when you do, people actually recognize you. Not only that, but they went a bit further and gave recognition for other little deeds too.

From start to finish, it provides an ideal RPG experience... do what you like, be a hero, destroy the world or save it, get legendary artifacts, etc. There's the good old cliches like innkeepers giving quests, guilds for all the major playstyles of the game, etc. So, heck, I give it a 5/5, definitely RPG of the year, and a good benchmark for the whole decade (even with the game killing bugs).


Right now, I'm having fun making a naked autistic Nord with a pickaxe, specializing in sneak attacks :P

(To the harbinger): I heard about you, the new member of the companions right?  So you what, fetch the mead?
So he's not current on his companions news... or he's an asshole.
Title: Re: Discussion on TES V: Skyrim
Post by: Cecilff2 on January 06, 2012, 03:53:04 pm
So he's not current on his companions news... or he's an asshole.

Is that fur?  Growing out of your ears?
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on January 06, 2012, 04:00:39 pm
So he's not current on his companions news... or he's an asshole.

Is that fur?  Growing out of your ears?
They also say that even if you've cured yourself. Which is annoying.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on January 06, 2012, 04:34:11 pm
So he's not current on his companions news... or he's an asshole.

Is that fur?  Growing out of your ears?
They also say that even if you've cured yourself. Which is annoying.
They're just commenting on the aftereffects of having been a werewolf.

I'm sure your pubic area is a mess as well.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on January 06, 2012, 04:38:36 pm
Quote
From start to finish, it provides an ideal RPG experience... do what you like, be a hero, destroy the world or save it, get legendary artifacts, etc. There's the good old cliches like innkeepers giving quests, guilds for all the major playstyles of the game, etc. So, heck, I give it a 5/5, definitely RPG of the year, and a good benchmark for the whole decade (even with the game killing bugs).

Taken out of context, that could easily be said about Oblivion. The more I've played of Skyrim, the fewer differences I honestly see between it and Oblivion.

Skyrim has a setting that wasn't generic the instant your feet hit the ground. That's its strongest and most enduring feature. Beyond that? It's chalk full of the exact same tropes, experiences and methods that Bethesda has been polishing since Oblivion. It's better textured, more varied and the map has a more artisanal quality to it. But it's exactly the same kind of content you got in Oblivion.

Skyrim is going to get game of the year for Mountains and Dragons. If people think it deserves GotY for more than that, I think their brown-tinted glasses could use a good polishing. Because the guts of Skyrim are the exact same as Oblivion, FO3 and FO:NV.
Title: Re: Discussion on TES V: Skyrim
Post by: Putnam on January 06, 2012, 06:28:17 pm
Quote
From start to finish, it provides an ideal RPG experience... do what you like, be a hero, destroy the world or save it, get legendary artifacts, etc. There's the good old cliches like innkeepers giving quests, guilds for all the major playstyles of the game, etc. So, heck, I give it a 5/5, definitely RPG of the year, and a good benchmark for the whole decade (even with the game killing bugs).

Taken out of context, that could easily be said about Oblivion. The more I've played of Skyrim, the fewer differences I honestly see between it and Oblivion.

Skyrim has a setting that wasn't generic the instant your feet hit the ground. That's its strongest and most enduring feature. Beyond that? It's chalk full of the exact same tropes, experiences and methods that Bethesda has been polishing since Oblivion. It's better textured, more varied and the map has a more artisanal quality to it. But it's exactly the same kind of content you got in Oblivion.

Skyrim is going to get game of the year for Mountains and Dragons. If people think it deserves GotY for more than that, I think their brown-tinted glasses could use a good polishing. Because the guts of Skyrim are the exact same as Oblivion, FO3 and FO:NV.

You're ignoring a single aspect there:

The game.

You look at the plot, the setting, the characters--all important, of course, but nowhere near as important as the gameplay, and it's the gameplay that is great.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on January 06, 2012, 06:35:25 pm
Quote
it's the gameplay that is great.

Er, why? It's the same game play from the other games. The systems mechanically break down just like other Bethesda game system. Skyrim got just as much play time from me as Oblivion did the first time through, around 35 hours. And then I hit the "fuck it" point, just like with Oblivion, just like with Fallout 3, and just like Fallout: New Vegas. Because the game has become too easy, lacks any survival mechanics what so ever and the numerics are pretty well done and broke by that point. Moreso in Skyrim, where you can unintentionally smith the difficulty of the game to obsolescence. And then you're just wading through crap hoping to find something challenging or an item you haven't yet acquired.

Bethesda didn't even learn their lesson about encumbrance, which modders have been making painfully obvious to them since Morrowind. When ammo had actual weight in Fallout 3, you suddenly had to make decisions and think about what you were doing and what you chose to take with you. Ammo, or food? Extra weapons, or extra armors? How many stimpaks can you afford to carry? How much Rad-Away?

Considerations like this never get addressed by Bethesda, when I think it's part and parcel of having a believable open world game. And they're just nerfing it further, by making health regenerate so fast you don't need potions or spells half the time, you never have to rest and sleeping in bed needs a "rested bonus" just so the player has a reason to do it.

I've been a devotee for many, many titles now. And I honestly think that sans the visual glory, Skyrim is just as predictable as Oblivion et. al and did very little to up the bar on game play. It even lowered it by removing a lot of the customization depth from previous games. Combat feels a little meatier while not actually being any different than what was happening in Oblivion.

It just galls me to watch people come down on the older titles and then laud Skyrim so much. It makes me question how much of the other games people actually played. Because I put well over 100 hours into Oblivion over several play throughs. And much of what Skyrim changed or did differently is on the surface. In some places, like the dungeons, that was enough. In most other places, it wasn't.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on January 06, 2012, 06:38:14 pm
 I lean more on the side of games crafting experiences rather than being a game because I'm super arty and whooo look at this pretentiousness right here.

 I think he did address the base mechanics a bit there by saying that under the gloss of little details the framework is the same as Oblivion. It doesn't mean anything as core idea and execution are two very different things. Let's say Skyrim and Oblivion were made under the same basic idea, Skyrim did pull it off and Oblivion kinda did a mediocre job at it. Just because Oblivion didn't pull through doesn't mean the core is bad, it means a lot of little things were sloppy or missing. The fact that a ton of people really enjoyed Oblivion shows that something pulled them in despite the sloppy handling.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on January 06, 2012, 06:46:46 pm
And I'll always give Bethesda credit where it's due, their games always get 30 hours from me and I enjoy those 30 hours at least passably.

I've just always wanted something deeper from them and it never materializes. The best time in a Bethesda game is that first 10 hours where you're weak, you don't really know anything and every dungeon is a surprise. By the 30 hour mark, it just doesn't hold up. It's the lack of all the key note things modders add that's always frustrated me with Bethesda. A simple food/water system, even poorly balanced, would add that little something that makes the end game feel like it still means something.

So I can't help but look at Skyrim and see ONLY the surface details they added, because there's simply nothing else worth looking at. Enchanting and alchemy are simplified more or less. I spent more time trying to "optimize" smithing than I did thinking about what I wanted to make. And by optimize I mean "Do I have black smith potions and my black smithing gear on? Do I have all the materials to do it in 30 seconds?" Rinse and repeat for both Enchanting and Alchemy.

If Bethesda had put even half the effort into making the underlying system more interesting.....as they did into dragons and snowy peaks, I might have actually "finished" a Bethesda game for once. But this makes the....5th "epic" game of theirs that I can't muster the interest to play through on vanilla. Especially once things like the Civil War are broken down into their essential, and totally uninteresting, bits. After this many titles I think I'm justified in feeling: "can you guys meet my expectations with at least one of these things?" Especially with thousands of quality examples from modders that demonstrate what people feel the games have always lacked.

I mean, the makers of FO:NV put in a hardcore mode. Why can't Bethesda muster the gaming testicles to do the same?
Title: Re: Discussion on TES V: Skyrim
Post by: Lord Dullard on January 06, 2012, 10:47:31 pm
Quote
it's the gameplay that is great.

Er, why? It's the same game play from the other games. The systems mechanically break down just like other Bethesda game system. Skyrim got just as much play time from me as Oblivion did the first time through, around 35 hours. And then I hit the "fuck it" point, just like with Oblivion, just like with Fallout 3, and just like Fallout: New Vegas. Because the game has become too easy, lacks any survival mechanics what so ever and the numerics are pretty well done and broke by that point. Moreso in Skyrim, where you can unintentionally smith the difficulty of the game to obsolesce. And then you're just wading through crap hoping to find something challenging or an item you haven't yet acquired.

Agreed. I've just about hit that point in Skyrim now. I'm on 'Master' difficulty and not only is there no longer any real challenge, but... there's no reason for me to fight anything even if there WAS a challenge, because there's no reward to speak of for doing so (any gear I could find would only be good for selling, and why bother with that when I've got gold up the wazoo?).

I had to install a crapton of difficulty mods to make Oblivion interesting. Seems Skyrim will be the same. Pity... the first several hours of the game, especially on 'Master', were REALLY engrossing.

Unfortunately Bethesda codes their games for initial 'wow's, not sustained enjoyable gaming.
Title: Re: Discussion on TES V: Skyrim
Post by: kcwong on January 07, 2012, 12:01:57 am
It really annoys me that you can't
Spoiler (click to show/hide)

Wow, that's lazy design.
Silly adventurer, you can't turn in the killer early and save someone from murder! You have to wait out the entire series of scripted events!

Actually you can, if you react quickly. I Fus'ed and then killed him, the woman still lives.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on January 07, 2012, 12:05:53 am
That quest pissed me off because I found, in the normal course of how I play Bethesda games, all the info I needed to decide how I personally wanted to deal with the situation. But nuuuuu, have to do the questline, she says.

I'd have traded the whole quest line for knowing that I, a foreigner breezing through town and rifling through people's personal belongings, managed to solve it. I couldn't even bring myself to start the quest, knowing the how it was going to end.
Title: Re: Discussion on TES V: Skyrim
Post by: Cecilff2 on January 07, 2012, 12:35:03 am
It really annoys me that you can't
Spoiler (click to show/hide)

Wow, that's lazy design.
Silly adventurer, you can't turn in the killer early and save someone from murder! You have to wait out the entire series of scripted events!

Actually you can, if you react quickly. I Fus'ed and then killed him, the woman still lives.

If you're clever enough to confront Wuunferth instead of talking to Jorlief, you can save Arivanye too.  Susanna always has to die though.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on January 07, 2012, 01:14:36 pm
This is why I'm waiting for mods. Vanilla Morrowind, vanilla Oblivion, vanilla Skyrim... These are just too easy even if you don't use the exploits. With modded Morrowind I never had more septims than 10k until level 14 or something. Bethesda doesn't make good games. They just make awesome-games-if-they-are-modded.

And Daggerfall wasn't that bad when it came out. Games weren't like this at that time. Dungeoneering really sucked but we had more variety. We have less and less variety with each Bethesda game now. It's less RPG and more action each game.
Title: Re: Discussion on TES V: Skyrim
Post by: Muz on January 07, 2012, 01:33:28 pm
Skyrim was actually a rare, true RPG. You actually do save the world, and when you do, people actually recognize you. Not only that, but they went a bit further and gave recognition for other little deeds too.

Was there another version of Skyrim that I'm missing? Because after completing the main quest and civil war quests with hardly any mention and plenty of dialogue pretending my victories never happened, I'm pretty sure we played different Skyrims.

Spoiler (click to show/hide)


Quote
From start to finish, it provides an ideal RPG experience... do what you like, be a hero, destroy the world or save it, get legendary artifacts, etc. There's the good old cliches like innkeepers giving quests, guilds for all the major playstyles of the game, etc. So, heck, I give it a 5/5, definitely RPG of the year, and a good benchmark for the whole decade (even with the game killing bugs).

Taken out of context, that could easily be said about Oblivion. The more I've played of Skyrim, the fewer differences I honestly see between it and Oblivion.

Skyrim has a setting that wasn't generic the instant your feet hit the ground. That's its strongest and most enduring feature. Beyond that? It's chalk full of the exact same tropes, experiences and methods that Bethesda has been polishing since Oblivion. It's better textured, more varied and the map has a more artisanal quality to it. But it's exactly the same kind of content you got in Oblivion.

Skyrim is going to get game of the year for Mountains and Dragons. If people think it deserves GotY for more than that, I think their brown-tinted glasses could use a good polishing. Because the guts of Skyrim are the exact same as Oblivion, FO3 and FO:NV.

Heh, I was going to write a blog entry on why I thought Skyrim did everything right. First off, I don't think the core gameplay really matters, it's all about implementation. There's a reason why Final Fantasy is miles ahead of generic RPGMaker games. Why Halo is better than the thousands of shooters out there. Why Knytt Stories brings in a wonderful feeling, when at its base, it's a generic platformer. Mount and Blade has superb gameplay, but lacks any other elements to it; same with many Total War games both of which just generate storylines for your battles.

Too many people look at the separate components of games - I hate any review that splits the final score into things like "Sound and Music" and "Bugs". A good game is more than the sum of its parts. An typical $50 flop is a game which basically copied off the exact same gameplay as another game and put better graphics on top of it.

Personally, I think the most enjoyable bits of RPGs are:
1. Dungeons.
2. Dragons.
3. Items.

Computer RPGs have been doing those forever, since games like Wizardry and Buck Rogers and Diablo. It's that aspect that bring computer RPGs ahead of pen and paper - you can just hack and slash through stuff and then get rich and fat on the plunder, and then hack and slash through bigger stuff.


Dungeons mean a guided route. You can have a huge world, and Bethesda games certainly do. But Dungeons are designed to give them a path to follow. It makes sure that the player doesn't miss too much of the treasure and end up too weak, but the secret doors and stuff reward the player for taking specialized skills. It gives them a clear path to the big boss battle and the boss's treasure hoard. It lets the players enjoy the scenery of the dungeon, sniff the culture of the game world. It tells the player what to do, without seeming bossy. It allows the players to exercise all their PvE skills, whether it's combat, sneaking, lockpicking, finding/disarming traps, etc.

Bethesda games have reaaaallly sucked in this. Dungeons are superb tools for guiding players; Bethesda games usually just leave you with this huge world and giving you no idea what to do. Bethesda dungeons have often felt quite random, out-of-place from the world (literally with Oblivion). They might as well have been randomly generated. My main beef with FO3 was that its world felt like it was 90% raiders and 10% townspeople, which was rather jarring, and the Dungeons were just really plain.

Skyrim's dungeons on the other hand had a nice handcrafted feel to them. They let you go in, give you a lovely experience, and are even nice enough to allow you a quick exit once you've beaten the boss. There's a sort of culture in every dungeon. It's difficult to say with words, but it feels like a tour instead of a crawl, and even when it's a crawl, it's usually because you expect something really cool at the end of it.


Dragons are basically these massive monsters, way stronger than you, with a long history in being invincible, powerful, and really rich. Any game can have their own version of Dragons, like some kind of ancient 1000 year old Lich, or an invincible Emperor. The game just builds them up as some kind of undefeatable threat, actually convinces you that they're undefeatable, and somehow, through some birthright or hard work (like recovering an artifact or investigative work), you actually beat them and get richly rewarded.

Skyrim takes this aspect quite literally and to the point. The other Bethesda games were not quite as impressive at it. The RPG classics have always had this supervillian(s). Baldur's Gate 2 had you fighting against demigods. Fallout 2 had progressively bigger threats. FO3 ended with a whimper (and a really unimpressive ending), and I got bored of Oblivion/Morrowind long before I found out who the boss was.


Items are basically the cool factor. The unique artifacts in games, unique craftables, being able to buy mansions and show off your wealth. They're a little similar to the Dragons aspect in that they're goals you want to chase after. But you get to keep them as trophies and show them off to other friends playing the game, or enjoy showing it off.

Skyrim excels here as well. There's tons of "get this legendary artifact locked away for several generations" quests. FO3 had very little cool stuff, and none of it had any real cultural value. The best I found was this cool talking armor, but even that was more of a novelty than an artifact. Oblivion did a grave crime here in giving you really crappy and ugly items, and I stopped at the point where I found out that the ugly glass weapons were state of the art.


Yes, Skyrim has its flaws, and plenty of them. If I rated it on bugs, it'd be 2/10, especially with a few game breaking ones. I dislike the encumbrance system, and the "info overload" still applies to potions and ingredients and scrolls later on, when you end up just lugging around 500 units of stuff because you're too lazy to dump it. Also kinda sucks that there are few jewelry buyers, when jewelry seems to be a currency.

The difficulty system really sucks; I'm pretty sure Bethesda just decides to let the players choose their own difficulty, and I absolutely hate how it ramps up accordingly to levels (meaning that you get punished in combat for having skills you just dabble with). The 'set your own difficulty' system ruins the sense of accomplishment.

But despite all the gameplay flaws, it's an excellent game. It's a role playing game, in meaning. The game pulls you into another world and does its best to convince you that the world is real, just like what Fallout 2 does. It's hard to describe by breaking it down into parts, I guess the best word is... immersive. And immersion is something that too many RPGs fail at.
Title: Re: Discussion on TES V: Skyrim
Post by: Jacob/Lee on January 07, 2012, 03:38:31 pm
http://www.youtube.com/watch?v=Bifmj1O3D24
Oh god...
Title: Re: Discussion on TES V: Skyrim
Post by: Karnewarrior on January 07, 2012, 03:46:20 pm
You know my biggest issue with Skyrim?

I have all this ph4t l00t and no-one with enough money to buy it from me. Even after emptying an entire town of it's treasury I still have 100+ punds of things I don't need.


Also I have like 16 things of dragon bone is that too much?
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on January 07, 2012, 03:49:37 pm


I don't see Skyrim as a true RPG. You clearly have a different definition of RPG than me. There are RPGs without dungeons and bosses(dragons, in that case) too.

Dungeons don't really give a big reward to the player. I never found a weapon better than the one I got from a quest. There isn't much point to clear dungeons. I just do them for quests since most quests end up with sending you to a dungeon.

You don't need Dragon souls after you get the shout you want. I always use Fire Breath now and I have so Dragon souls to spend if I find a shout I want to use. They aren't stronger than you either. I have more trouble with killing a frost troll.

The point of the TES games isn't finding and killing the boss/supervillain/1000 year old lich. We got factions and side quests too you know.

And these bugs that you don't seem much to care about, explain this to PS3 players. I don't call that a bug though. I call that deceiving.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on January 07, 2012, 03:54:30 pm
I don't see Skyrim as a true RPG. You clearly have a different definition of RPG than me.
Aha

AHAH

Oh my god this is gonna spiral out of control. All sorts of semantics and definitions and fallacies all over the place. I'm just gonna go with the position of 'insulting the devs is bad form and we kinda have Issues and Problems with expectations on these forums, so I get riled up when things get perfect reviews but are total soul-crushing disappointments because limbs don't dismember or something'.
Title: Re: Discussion on TES V: Skyrim
Post by: Grakelin on January 07, 2012, 04:14:07 pm
Why are you having trouble fighting frost trolls when you have Fire Breath?

My Sword-and-Boarder and even my Two-Hander had issues taking on trolls (which culminated in the Sword-and-Boarder training frost trolls from Labyrinth to Morthal and watching in horror as they killed merchants and farmers along the way), but my Swordmage, who got owned by EVERYTHING could drop Frost Trolls as if it was nothing because of her fire spells.

I call shenanigans!
Title: Re: Discussion on TES V: Skyrim
Post by: Jervous on January 07, 2012, 04:17:51 pm
He lied about the whole damn thing... HE'S A PHONEY! A BIG FAT PHONEY!
Title: Re: Discussion on TES V: Skyrim
Post by: Glowcat on January 07, 2012, 04:23:11 pm
GUI Modding for Skyrim is only getting better.

SkyUI (http://www.skyrimnexus.com/downloads/file.php?id=3863) for example. I find the game itself lacking long-term appeal but the modding potential so far makes me giddy.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on January 07, 2012, 04:30:20 pm
 I don't like Skyrim UI. Still waiting around for one that sorta appeals to me. I guess I would prefer something a bit more like vanilla but addressing the main issues with wasted space and always showing the character.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on January 07, 2012, 04:35:31 pm
Quote
But despite all the gameplay flaws, it's an excellent game. It's a role playing game, in meaning. The game pulls you into another world and does its best to convince you that the world is real, just like what Fallout 2 does. It's hard to describe by breaking it down into parts, I guess the best word is... immersive. And immersion is something that too many RPGs fail at.

See, I think all the Bethesda games have done a passable job at being immersive and letting you play a role. That's not, nor has it ever been my contention.

It's the "little parts" that after 5 games I'm getting sick of them not addressing. They know how to do epic. Now show me they know how to make a game with enduring game play that doesn't peter out at the 35 hour mark. I really like Skyrim's dungeons. But "culturally relevant?" Why? Because there's "draugr" instead of "zombie?" Because there are tombs filled with placed objects that have no earthly business in an ancient Nord tomb?

All that stuff strikes me as window dressing. Because after 10th Nord Tomb, I ripped the veil of disbelief off my eyes and started actually seeing what I was being presented. Someone obviously put more time into dungeons so they were as interesting to navigate as they were to loot. And that, I really appreciate.

But for some reason, if Bethesda can't make it in one of their editors, they don't freaking bother anymore. It's why their ideas about encumberance, UIs, and game balance overall NEVER CHANGES. Because they aren't willing to take a critical look and do the kinds of revisions to it that their fans have been asking for title, after title, after title.

It's like asking your car manufacturer for better gas mileage, and instead they put ground effects on your car. And man oh man, does your car look sweet with ground effects. But it still only gets 5 miles to the gallon. And when you're out in the middle of the wilderness, with no gas and no way to get some, you spend about 5 minutes looking at your sweet ass ground effects before you walk to the nearest gas station. And all along the way you start thinking about what you honestly would have rather had. And then you remember that you asked for better gas mileage in the first place.

So yeah. I feel like Skyrim is getting rewarded for a) its technical competency and b) for being a Bethesda game that caught the attention of people other than Bethesda fans. It did that because of how it looks, and for big fucking dragons. And I just don't think it's worth "GOTY." Just like Oblivion and FO3, they came close to GOTY but they ultimately failed to earn it in the opinion of core fans. I feel the same way about Skyrim. It's gotten closer to any of them to deserving it. But it still falls short of the mark when it comes to satisfaction. I'm not, nor have I ever been, satisfied with a vanilla Bethesda offering. And as long as they keep offloading the responsibility on to modders to reach the next level of design, I'm never going to be.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on January 07, 2012, 05:57:52 pm
I don't see Skyrim as a true RPG. You clearly have a different definition of RPG than me.
Aha

AHAH

Oh my god this is gonna spiral out of control. All sorts of semantics and definitions and fallacies all over the place. I'm just gonna go with the position of 'insulting the devs is bad form and we kinda have Issues and Problems with expectations on these forums, so I get riled up when things get perfect reviews but are total soul-crushing disappointments because limbs don't dismember or something'.
Well, there is difference between an Action-RPG game and a hardcore true RPG game and it can be seen in this game. A RPG doesn't need dungeons and bosses.

Quote
I'm not, nor have I ever been, satisfied with a vanilla Bethesda offering. And as long as they keep offloading the responsibility on to modders to reach the next level of design, I'm never going to be.
Whenever someone points out a flaw of the game I always think about saying "Meh, mods will fix it" but that's what Beth needs to do in the first place. I used 2-3 mods just for rebalancing in Morrowind and Oblivion. Maybe modders could create a better game if they unite and have resources :P
Title: Re: Discussion on TES V: Skyrim
Post by: Ghills on January 07, 2012, 07:49:45 pm
Maybe modders could create a better game if they unite and have resources :P

Your wish is (almost) granted:
OpenMW reimplements the Morrowind engine.  Currently still being developed, the plan is for it to include better graphics and a lot of stuff that the Morrowind Script Extender did: http://openmw.org/
Project Aedra is also redoing the engine with a focus on better performance and multiplayer potential:
http://aedra.sourceforge.net/

Modders + Open Source = Win.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on January 07, 2012, 08:02:28 pm
Maybe modders could create a better game if they unite and have resources :P

Your wish is (almost) granted:
OpenMW reimplements the Morrowind engine.  Currently still being developed, the plan is for it to include better graphics and a lot of stuff that the Morrowind Script Extender did: http://openmw.org/
Project Aedra is also redoing the engine with a focus on better performance and multiplayer potential:
http://aedra.sourceforge.net/

Modders + Open Source = Win.

Interesting. Bethesda is really good at creating a canvas for modders, if not really good at making games. I still have Morrowind on my PC and I'll keep an eye on this one.
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on January 09, 2012, 06:27:45 pm
There is only one thing that I like in Oblivion/Skyrim that can't be modded into Morrowind: A physics engine. The world just seems so fake without it.

EDIT: Which Aedra seems to support.
Title: Re: Discussion on TES V: Skyrim
Post by: Putnam on January 09, 2012, 06:55:08 pm
Oh I get it! Haha!

It's called project Aedra because they're making earth bones with it :P
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on January 09, 2012, 09:17:48 pm
Any reason why we cant move everything around in Skyrim? Some items seem stuck to the ground; even Oblivion had everything movable.
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on January 09, 2012, 09:54:55 pm
Hmm... is it because of BethSoft streamlining the features?

Seriously though, there's a ton of miscellaneous objects that you can't grab in this game. Considering that players decorated their houses in the previous games thoroughly, this is a bad move on their part.
Title: Re: Discussion on TES V: Skyrim
Post by: Sergius on January 09, 2012, 10:06:18 pm
As a rule of thumb, you can now only move stuff that you can pick up, with few exceptions.
Title: Re: Discussion on TES V: Skyrim
Post by: nogoodnames on January 09, 2012, 10:45:55 pm
Skyrim seems to have taken several steps back in terms of manually placing and manipulating objects. For example, you can only "grab" objects at their centre of mass (aside from bodies, where you can grab individual body parts) and objects will stay in the same orientation they are dropped unless you force them to rotate by bumping them against walls. It's been very annoying trying to decorate my house like that.
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on January 09, 2012, 10:58:18 pm
I dont see why its so hard to have a button to go in rotate mode, where you use two keys to rotate left/right, and then two keys to bring it closer and further from you. You could probably find a way to get it to work on a controller, even.
Title: Re: Discussion on TES V: Skyrim
Post by: Jervous on January 09, 2012, 11:00:32 pm
I don't even bother with my homes. I once tried to put a sword on a weapon rack but every time I would go leave and come back in it would be on the floor. They are storage houses and that's it.
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on January 09, 2012, 11:59:21 pm
I could never really succeed in decorating houses at all -try as I might- in Oblivion. In Skyrim I felt the weapon racks provided a decent minimum of display options, and bookcases were nice too. Ironically though, I spent far more time, and had far more success in far more elaborate setups, decorating my houses in Morrowind. If only we had an option in Skyrim to place objects on surfaces/other items like dropping an item in Morrowind would do.
Title: Re: Discussion on TES V: Skyrim
Post by: Gamerlord on January 10, 2012, 12:21:13 am
Sorry if this has already been said, but at the end of the Thieves Guild Questline, was I the only person who thought:

Spoiler (click to show/hide)

And then proceeded to make a character centered around using the armour and punching things and basically acting like him?
Title: Re: Discussion on TES V: Skyrim
Post by: Tellemurius on January 10, 2012, 12:38:22 am
Sorry if this has already been said, but at the end of the Thieves Guild Questline, was I the only person who thought:

Spoiler (click to show/hide)

And then proceeded to make a character centered around using the armour and punching things and basically acting like him?
Na i rather be a fucking BADASS only using fists.
Title: Re: Discussion on TES V: Skyrim
Post by: kcwong on January 10, 2012, 04:10:58 am
I don't even bother with my homes. I once tried to put a sword on a weapon rack but every time I would go leave and come back in it would be on the floor. They are storage houses and that's it.

The two mannequins in Solitude duplicates armor for me. I once placed full sets of Ebony and Old Gods armor on them, but remembered they are kind of buggy, so I took the armors back off. When I returned I found them wearing those armors again... so I get to harvest armors each time I return.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on January 10, 2012, 06:11:05 am
Decorating houses in Morrowind was a lot easier and much more fun if you were using a furniture store mod. You could buy totally empty houses and fill it with whatever you want and however you want including the color of lightining. You could also set up an outdoor house with a tent, a fire and stuff like that. I had a house just for weapon display racks in Morrowind. Furniture items were difficult to carry around because of the emburance thing though.

Maybe mods will do something about it in Skyrim.
Title: Re: Discussion on TES V: Skyrim
Post by: Jopax on January 10, 2012, 07:43:57 pm
I really need to stop spoiling myself with this game, but my curiosity just gets out of control sometimes and most of the time I find out it's not nearly as cool as the game would lead me to belive at first.

Spoiler: Dragon Priests (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Gizogin on January 10, 2012, 08:18:43 pm
I only have a few problems with Skyrim.
I hate that you can't kill "essential" NPCs.  Morrowind let you kill anyone.  Sure, you might get a message about "the thread of prophecy has been severed" or whatever, but you could keep playing anyway.  You had to live with the choices you made, and you could even find another way to beat the main quest.  Especially in cases where the definition of "essential" seems completely arbitrary, it really ruins the immersion.
In a similar vein, I don't like the inability to manipulate certain objects.  What, exactly, is stopping me from moving those objects specifically, even though I can easily move things like troll corpses which should probably weigh twice as much as I do?
This is a problem I have with RPGs in general: the disproportionately large numbers of bandits.  In my time playing Skyrim, and video games in general, I have run into vastly more bandits, outlaws, highwaymen, and plunderers than I have ordinary people.  That just doesn't make any sense to me.  Where are all these bandits coming from?  They so heavily outnumber everyone else that they couldn't possibly be turning a profit from their raids and thievery. 

I understand why all these things exist, from a gameplay and story standpoint, but they still bug me.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on January 10, 2012, 09:12:28 pm
Decorating seems about as well implemented as it was in Oblivion. I guess I've just been dealing so long, I've gotten good at positioning stuff in my house. I can fill shelves (that are meant to be filled), lay weapons on tables, stack staves in corners and get most armor pieces to stay up. (Shields being the toughest.)

The keys are this:

1- Low expectations.
2 - Obsessive compulsive interior decorating.
3 - Keep items spaced far enough apart.

The only thing that sucks is when you prop something up, leave and enter, and the physics recalculating causes the object to end up....somewhere. Which can be a lot like a bull in a china shop.
Title: Re: Discussion on TES V: Skyrim
Post by: NobodyPro on January 10, 2012, 10:26:15 pm
Anyone got an arbitrary collection quest. The last one I did (every Teddy Bear I see in Fallout must be put into my house, gnomes are a bonus) was fun.
Title: Re: Discussion on TES V: Skyrim
Post by: penguinofhonor on January 10, 2012, 11:16:09 pm
Anyone got an arbitrary collection quest. The last one I did (every Teddy Bear I see in Fallout must be put into my house, gnomes are a bonus) was fun.

Forks.

Hint: you can't pick up most forks.

Or tankards, those are everywhere. Just fill your house to the brim with them, and see if you can make it so that you die when you enter from the collision/squishing damage.
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on January 11, 2012, 12:26:51 am
All ore and ingots you come across. All of it. Mine it all. Even iron ore. No smelting, no smithing.

You'd better start getting used to the sound of a pickaxe. :P
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on January 11, 2012, 12:31:37 am
Naturally, you need to use the notched pickaxe.
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on January 11, 2012, 12:50:17 am
Player.placeAtMe...
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on January 11, 2012, 12:53:32 am
 My wizards one goal in life is to utterly ruin the gold economy of Tamriel. Buy all iron and transmute it all to gold, craft to gold rings and use that in place of coins for buying things.

 And I guess farting around the continent being an eccentric old wizard that doesn't want to be taken for a fool.
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on January 11, 2012, 12:55:14 am
Things to collect... How about the hundreds of iron helmets everyone saw in the trailer and immediately assumed would have tamriel-shattering importance?

Yeah, collect all the iron helmets. And wear one constantly, of course.
Title: Re: Discussion on TES V: Skyrim
Post by: NobodyPro on January 11, 2012, 04:18:42 am
And on the modding front:
Macho Man Randy Savage (http://www.skyrimnexus.com/downloads/file.php?id=5518)
"Bring on the creation kit!"

EDIT: Just discovered you can use knives and forks as weapons! FOR GREATER JUSTICE!
EDITEDIT: ^ Just got trolled. Trolled hard.
JUSTICE: It was a mod! FEAR ME!
Title: Re: Discussion on TES V: Skyrim
Post by: kcwong on January 11, 2012, 04:47:57 am
Anyone got an arbitrary collection quest. The last one I did (every Teddy Bear I see in Fallout must be put into my house, gnomes are a bonus) was fun.

I collect Centurion Dynamo Cores. My last character had 6 carefully stacked up on a bench on 2nd floor in Solitude house.

I also collect those insects in a jar. I only managed to find 2 (butterfly and that firefly, both in some empty houses in the middle of nowhere), and they respawn.

Some ruins with word walls have interesting objects. Like a broken sword handle and two black skulls with glowing blue eyes.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on January 11, 2012, 06:47:17 am
I collected troll skulls.

Oddly enough, you cannot get them by killing trolls. You have to find them.
Title: Re: Discussion on TES V: Skyrim
Post by: Wolf Tengu on January 11, 2012, 12:40:45 pm
The only bug I have is a moth in a jar...

You guys have probably already discussed this a million times here, but am I the only one who sympathises with the Forsworn?

Title: Re: Discussion on TES V: Skyrim
Post by: Rose on January 11, 2012, 12:54:53 pm
They have the cleavage armor, so yes.
Title: Re: Discussion on TES V: Skyrim
Post by: Wolf Tengu on January 11, 2012, 01:06:48 pm
Now it all makes sense. Makes more sense that that guy sided with that vampire chick who burned his house down.

Anyhow, I finally started the main quest after about 50 hours. Huzzah!

Oh, and Japa, your avatar is now made of horror. It's like an alternate dark world version of that other one.
Title: Re: Discussion on TES V: Skyrim
Post by: Putnam on January 11, 2012, 01:07:57 pm
Now it all makes sense. Makes more sense that that guy sided with that vampire chick who burned his house down.

Anyhow, I finally started the main quest after about 50 hours. Huzzah!

Oh, and Japa, your avatar is now made of horror. It's like an alternate dark world version of that other one.

No, it's like that about 50% of the time
Title: Re: Discussion on TES V: Skyrim
Post by: penguinofhonor on January 11, 2012, 01:08:24 pm
I thought the bugs in jars were actually part of a quest.
Title: Re: Discussion on TES V: Skyrim
Post by: Wolf Tengu on January 11, 2012, 01:10:30 pm
Have we any mad theories on the letters on the lids?
Title: Re: Discussion on TES V: Skyrim
Post by: Siquo on January 11, 2012, 01:25:37 pm
They have the cleavage armor, so yes.
That armor looked so damn good on me my char...
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on January 11, 2012, 01:31:11 pm
Sadly, the scales detracted.
Title: Re: Discussion on TES V: Skyrim
Post by: kaenneth on January 11, 2012, 07:26:46 pm
My favorite thing about Skyrim is the potential for duel-weilding in the next Fallout.

But I hope I don't get disappointed like from the lack of horses in New Vegas... even if they were NPC only, like say, having the Khan's ride in to the battle at the dam... or NCR 'salvaged' power armor troops mounted like knights of yor...

But yeah, Skyrim just feels a little too generic; it's very good, but not quite great; evolutionary, not revolutionary.
Title: Re: Discussion on TES V: Skyrim
Post by: SirAaronIII on January 11, 2012, 08:16:37 pm
So what's up with that horned helmet with the eye socket things that everyone portrays the hero/ine with? Is that like your Special Helm of Dragonbornhooditudeness?

Or is it just a plain ol' generic helm?
Title: Re: Discussion on TES V: Skyrim
Post by: Putnam on January 11, 2012, 08:19:26 pm
So what's up with that horned helmet with the eye socket things that everyone portrays the hero/ine with? Is that like your Special Helm of Dragonbornhooditudeness?

Or is it just a plain ol' generic helm?

It's the iron helm.
Title: Re: Discussion on TES V: Skyrim
Post by: Sirian on January 11, 2012, 08:29:24 pm
So what's up with that horned helmet with the eye socket things that everyone portrays the hero/ine with? Is that like your Special Helm of Dragonbornhooditudeness?

Or is it just a plain ol' generic helm?

It's the iron helm.

I think that everyone is using this helm to portray the hero because it was the one worn by the dragonborn in the trailers and preview videos. So it became a quick visual thing to identify him in other media. Note that if you want to keep this sort of look (but better imo) you can also use the ancient nord armor (http://elderscrolls.wikia.com/wiki/Ancient_Nord_Armor), which is actually as protective as the regular iron one, but more rare.

Edit : of course, with the proper level in blacksmithing and crafting gear, every armor can be very effective, so you can make aesthetic choices of armor without losing much survivability.
Title: Re: Discussion on TES V: Skyrim
Post by: Wolf Tengu on January 12, 2012, 05:12:58 pm
Ebony, heck yeah!

Also, there is a ridiculous disparity in unrelenting force. Fus? They flinch slighty. Ro? Knocked back a little. Da? Okay frost troll/greybeard you've just been thrown off've the throat of the world.

Anyhow, I only say this because i'm doing the main quest. Good dragon should keep away, I was trying to rend good dragon my mistake and things went wrong.


Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on January 12, 2012, 05:39:32 pm
a guy i know says that skyrim dungeons are repetitive and their npc are flat and without "depth".

i need ammo.
lot's of ammo.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on January 12, 2012, 05:55:51 pm
a guy i know says that skyrim dungeons are repetitive and their npc are flat and without "depth".

i need ammo.
lot's of ammo.

Dunegons get a bit repetitive since most of the quests ends up with you clearing a dungeon to retrieve something or kill someone. They are way better than Oblivion though.

The only problem I faced with NPCs, is their tendency to tell everything about themselves at the moment I pass near them. I can't immerse myself with the game when a complete strangers says things like "My house is at right there. I work with x guy. I have some sons and daughters and stuff. I like your evil looking daedric armor. Maybe I should give you the key of my house so you can murder me or something." This doesn't feel realistic at all. It also doesn't feel realistic when I visit a new city, every NPC decides to have fights and discussions so I can overhear them and start doing some misc quests and clear some dungeons.
Title: Re: Discussion on TES V: Skyrim
Post by: Realmfighter on January 12, 2012, 05:56:31 pm
Here is a hole. There are twists and turns in it. There are also three different puzzles for you to solve. Also Zombies.

Dat Depth.
Title: Re: Discussion on TES V: Skyrim
Post by: ThtblovesDF on January 12, 2012, 06:25:42 pm
Here are randrom items on a table- oh wait, they are sorted by texture, as there user is blind, oh wait you never noticed that.
Title: Re: Discussion on TES V: Skyrim
Post by: buckets on January 12, 2012, 08:44:49 pm
Here are randrom items on a table- oh wait, they are sorted by texture, as there user is blind, oh wait you never noticed that.
I know what place you're talking about, I never knew they were organised like that though. I need to return to this dungeon immediatley.
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on January 12, 2012, 11:17:10 pm
Yeah, yeah Skyrim dungeons do get pretty repetitive.
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on January 12, 2012, 11:23:20 pm
I'm fine with them. After running through countless Oblivion dungeons, Skyrim's look like they were made by van gogh.
Title: Re: Discussion on TES V: Skyrim
Post by: kcwong on January 12, 2012, 11:27:19 pm
I'm fine with them. After running through countless Oblivion dungeons, Skyrim's look like they were made by van gogh.

The dungeons are fine, but the enemies are not. We need modders to add new monsters... we need the CK out now! T_T
Title: Re: Discussion on TES V: Skyrim
Post by: ThtblovesDF on January 13, 2012, 05:56:08 am
Yeah, there really could have been some randrom factors in enemie creation, even without adding any new ones, I could imagine using a bunch of variables (block amount/attack amount/skill/fighting distance/pets?) could create situations where you walk into the same room, but

#Once there is a guy that will be in your face and block everything, with his buddy running in, hitting you and running out and a 3rd only attacking when you attack any of his buddys...

#Next time you have two "beastmasters" with light weapons/armor that both have a pet (wolf/dog) and a caster that supports his teammates (heal)
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on January 13, 2012, 05:59:03 am
Taking all bets for the release date of the Creation Kit. My money is on either the 31st of January, or delayed -_- I haven't played Skyrim since it got released, as I finished the main quest lines so am waiting for the CK and all associated "make it awesome-er" mods ^^
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on January 13, 2012, 09:38:51 am
Taking all bets for the release date of the Creation Kit. My money is on either the 31st of January, or delayed -_- I haven't played Skyrim since it got released, as I finished the main quest lines so am waiting for the CK and all associated "make it awesome-er" mods ^^
I think it will be delayed. Classic Bethesda.

They were serious with 11/11/11 as a release date. They couldn't delay it. Maybe it's why game feels unfinished in some ways. There are a lot of obvious bugs that a beta testing team can't miss.
Title: Re: Discussion on TES V: Skyrim
Post by: Lord Dullard on January 13, 2012, 12:14:23 pm
Yeah, but on the upside, this game will probably go from a 8/10 (or lower, depending on how highly you choose to value the importance of getting a difficulty curve correct) to a 10/10 once the CK is out. And for those of us who like modding, it adds a whole new dimension of fun.

I'm annoyed with Skyrim, but no more so than I expected. It's above par for Bethesda.
Title: Re: Discussion on TES V: Skyrim
Post by: Flying Dice on January 13, 2012, 12:25:17 pm
I'm annoyed with Skyrim, but no more so than I expected. It's above par for Bethesda.

This sums up my own thoughts on it as well.
Title: Re: Discussion on TES V: Skyrim
Post by: Jacob/Lee on January 13, 2012, 03:27:27 pm
I'm annoyed with Skyrim, but no more so than I expected. It's above par for Bethesda.

This sums up my own thoughts on it as well.
...Mine as well.


Also,
(http://29.media.tumblr.com/tumblr_lxnua2Uw8D1qbl3apo1_500.jpg)
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on January 13, 2012, 03:37:40 pm
Challenge mode:

Level up mercantile, smithing, and alchemy first. Welcome to level 30 with no combat skills!

Well, that and admittedly legendary+++++ steel stuff...
Title: Re: Discussion on TES V: Skyrim
Post by: Jopax on January 13, 2012, 06:44:04 pm
Who needs combat skills when your space rending blade is coated with liquid oblivion that you can simply talk into jumping onto a target of your choice.

Also just reached Parhunaax, he's quite awesome, and he also made me reconsider the whole murder Alduin and eat his soul, actually he made me feel bad about even considering the whole thing :(

I really do hope there is an alternative to the whole thing.
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on January 13, 2012, 07:10:32 pm
Understand that Parhunaax is like an angel and Alduin is like a demon. There's a major difference. Par wants to become wise, Alduin wants to om nom nom. Par helps those lower than him, Alduin uses what his father gave to him to oppress everyone. Alduin tried to kill you.

Well, at least, that's the limit of my knowledge. Did I get anything wrong?
Title: Re: Discussion on TES V: Skyrim
Post by: Jopax on January 13, 2012, 07:21:00 pm
Yes, but there is also that bit that Aengir says about the end of the world and how it's not neccessarily a bad thing, sure it's kind of bad for the current people and you but really, for something new like that to come into existance something old needs to give way.

Now that I've thought about it this is more than just similar to the norse Ragnarok, but that isn't really a bad thing since Ragnarok is pretty boss as a story.
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on January 13, 2012, 08:10:51 pm
In my opinion, letting the current world get destroyed abruptly just so a new one can start is like killing an occupant of a house so someone else can move in. It... just doesn't sound like a good thing. If something new wants to come into existence, it would be better if it doesn't come by the death of the past.
Title: Re: Discussion on TES V: Skyrim
Post by: Putnam on January 13, 2012, 08:24:08 pm
Yes, but there is also that bit that Aengir says about the end of the world and how it's not neccessarily a bad thing, sure it's kind of bad for the current people and you but really, for something new like that to come into existance something old needs to give way.

Now that I've thought about it this is more than just similar to the norse Ragnarok, but that isn't really a bad thing since Ragnarok is pretty boss as a story.

If you play the main quest, your opinion will kind of move away from that idea >_>
Title: Re: Discussion on TES V: Skyrim
Post by: Jopax on January 13, 2012, 08:41:01 pm
It would be a bad thing, but the world like it is now wouldn't really be missed in my opinion, sure it has some nice vistas and some good people but most of it is covered is so much crap you have to wonder if it's worth wading trough it all just to get to that little gem at the bottom.

And yeah, my opinion might change, but it's just that that talk hit me somewhat hard, heck, it even made me wish there were more conversation options, something along the lines of changing your mind and fighting the prophecy, but I guess that's a bit too much to ask for :/
Title: Re: Discussion on TES V: Skyrim
Post by: Putnam on January 13, 2012, 09:20:59 pm
It would be a bad thing, but the world like it is now wouldn't really be missed in my opinion, sure it has some nice vistas and some good people but most of it is covered is so much crap you have to wonder if it's worth wading trough it all just to get to that little gem at the bottom.

And yeah, my opinion might change, but it's just that that talk hit me somewhat hard, heck, it even made me wish there were more conversation options, something along the lines of changing your mind and fighting the prophecy, but I guess that's a bit too much to ask for :/

Well, you could tab out of the conversation and walk away. That would probably work. >_>
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on January 13, 2012, 09:57:50 pm
It would be a bad thing, but the world like it is now wouldn't really be missed in my opinion, sure it has some nice vistas and some good people but most of it is covered is so much crap you have to wonder if it's worth wading trough it all just to get to that little gem at the bottom.
What's to say the next world will be better? And if it was better, what's to say it would be worth the time to rebuild? And what's to say that the crap will be removed along with the gems?
Title: Re: Discussion on TES V: Skyrim
Post by: Putnam on January 13, 2012, 10:15:31 pm
It would be a bad thing, but the world like it is now wouldn't really be missed in my opinion, sure it has some nice vistas and some good people but most of it is covered is so much crap you have to wonder if it's worth wading trough it all just to get to that little gem at the bottom.
What's to say the next world will be better? And if it was better, what's to say it would be worth the time to rebuild? And what's to say that the crap will be removed along with the gems?

Speaking of kalpas, Peryite may be big in the next kalpa, as stated in some sort of thing that I have not found.

Speaking of Peryite, rant that I typed up for no reason:

Actually, it seems he's recently had a jump in power. Remember Shivering Isles, where Jyggalag was feared because he was so incredibly powerful compared to all the other Daedric princes? He was the daedric prince of order. Peryite, in Oblivion, Morrowind etc. is described as the daedric lord of ordering the lowest orders of Oblivion and maybe pestilence.

In this game, he's described on a loading screen, in no unsure terms, that he is the daedric prince of (something which I forgot), pestilence, and order.

That means he went from least powerful daedric prince to most powerful.

What gives???
Title: Re: Discussion on TES V: Skyrim
Post by: Jopax on January 13, 2012, 10:44:01 pm
Actually it says he's considered to be one of the weakest princes IIRC.

And yeah, played a bit more, battled him for the first time, certain things make more sense now, also screw Mora, I want to get inside that box but hunting down elves will be too bothersome X(
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on January 14, 2012, 12:49:05 am
Just carry it around. Sooner or later you catch em' all.

I was hoping to find a shrine to Jyggalag, but I never saw one. Maybe I missed it.
Title: Re: Discussion on TES V: Skyrim
Post by: Putnam on January 14, 2012, 01:04:33 am
Just carry it around. Sooner or later you catch em' all.

I was hoping to find a shrine to Jyggalag, but I never saw one. Maybe I missed it.

That's why my post about Peryite is there--Jyggalag isn't in the game!
Title: Re: Discussion on TES V: Skyrim
Post by: micelus on January 14, 2012, 01:26:48 am
It would be a bad thing, but the world like it is now wouldn't really be missed in my opinion, sure it has some nice vistas and some good people but most of it is covered is so much crap you have to wonder if it's worth wading trough it all just to get to that little gem at the bottom.
What's to say the next world will be better? And if it was better, what's to say it would be worth the time to rebuild? And what's to say that the crap will be removed along with the gems?

Speaking of kalpas, Peryite may be big in the next kalpa, as stated in some sort of thing that I have not found.

Speaking of Peryite, rant that I typed up for no reason:

Actually, it seems he's recently had a jump in power. Remember Shivering Isles, where Jyggalag was feared because he was so incredibly powerful compared to all the other Daedric princes? He was the daedric prince of order. Peryite, in Oblivion, Morrowind etc. is described as the daedric lord of ordering the lowest orders of Oblivion and maybe pestilence.

In this game, he's described on a loading screen, in no unsure terms, that he is the daedric prince of (something which I forgot), pestilence, and order.

That means he went from least powerful daedric prince to most powerful.

What gives???

The rumour/fact originated from the Lore forums on the Bethesda site. A dev opened a thread called Boethiah's Summoning Day. Its cryptic, but there is a mention of Peryite being promoted. See how Akatosh and Peryite both take the form of dragons? *hint* hint*
Title: Re: Discussion on TES V: Skyrim
Post by: nogoodnames on January 15, 2012, 12:23:01 am
Arrgh, the extreme glitchiness of the 'Purity' quest is really getting on my nerves. At least constantly killing and resurrecting Vilkas is providing some small amusement as I try to fix it.
Title: Re: Discussion on TES V: Skyrim
Post by: thegoatgod_pan on January 15, 2012, 03:45:43 am
I keep being tormented by the politics. 

It is the return of the Morrowind dilemma all over again--these people believe in me, but what if I am just an Imperial plant?  Am I destined to save the world, or just helping the Blades manipulate popular sentiment to undermine the Tribunal and corrupt my people's beliefs in favor of the white-man's false gods (I played only Dunmer). I would end up running Temple, a noble house and Morag Tong, but never far in the main quest line--I actually took up Dagoth Ur's suggestion to come visit and chat--I was unpleasantly surprised, and felt he jumped the gun--I was entirely willing to negotiate on the whole "kill the empire bit"

This is why I hated Oblivion incidentally--why would my dunmer/khajiiti/redguard rogues give a damn about the Emperor?  Why would I want to restore my oppressors to their throne? The whole "devils will eat the earth if some pasty Imperial isn't living rich off my ancestral lands" story line never rung true to me.

Which brings me to Skyrim.  First I saw the imperial torture chambers, and heard the cries of the proud Nords and thought "Stormcloaks, here I come".  Then I got the sense that they weren't too keen on my khajiiti bretheren, nor treated Dunmer refugees with the respect they deserve.

Then came the Blades quest, infiltrating the embassy.  I got the dossier on Ulfric. 

So basically--go with the noblest feelings and aspirations of the freedom-loving Nord people dooming them to Altmer slavery a generation down the line.

Or.

Go with the Imperial bastards, and sustain their tolerant Pax Romana.

Betray all that is just and side with the lesser evil, for the greater good, or go with your gut and fight for freedom, to place an Altmer plant on the throne and doom the empire to effective enslavement by the most uppity of the mer folk.

Fucking politics.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on January 15, 2012, 05:12:13 am
If it helps, the "proud history" of the Nords is just mostly made up bullshit and propaganda anyway.

The Im

The Empire is the least of two evils. If you want what's best for the Nords, or really any people of Tamriel, go with them. I mean, at least their ultimate goal isn't the complete (literal) undoing of the world.
Title: Re: Discussion on TES V: Skyrim
Post by: Putnam on January 15, 2012, 05:14:47 am
Well, the Nords do love their Shor, who happens to be the main enemy of the Thalmor.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on January 15, 2012, 05:16:35 am
I just decided to hell with the story and retired to a small village to chop wood and make potions. Let the legions of unkillable supersoldiers save the world, I'm going back to my ale.
Title: Re: Discussion on TES V: Skyrim
Post by: Gamerlord on January 15, 2012, 05:30:40 am
I just decided to hell with the story and retired to a small village to chop wood and make potions. Let the legions of unkillable supersoldiers save the world, I'm going back to my ale.

Once I got bored with the Stormcloak storyline and just went and lived in Falkwreath, hunting. That region is really relaxing.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on January 15, 2012, 05:33:53 am
Yeah, I think I've had far more fun in Skyrim ignoring the storyline and doing my own thing.
Title: Re: Discussion on TES V: Skyrim
Post by: Jopax on January 15, 2012, 05:54:04 am
Well crap, I never bothered to read the reports I got from the embassy, good thing I left the bastards to their own devices and only mediated in the peace talks because I had to.

I also finished the main quest, very underwhelming and short in my opinion, it could have easily lasted a few hours longer, or not ended that abruptly, it just felt empty somehow. You save the damn world, some dragons yell at you and everything is the same as it was. Given I kind of rushed the main quest in the last half of it because I was interested in what would happen, and nothing much happened sadly.

In fact I was so annoyed by this that I slaughtered anyone I could in Whiterun :I
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on January 15, 2012, 06:04:42 am
Yeah, the main story line is short as hell. And the final boss, from what I remember, was very easy to defeat. I don't remember any epic battle to the death, just a few swings from my deathsword and he was dead. It was really disappointing, I had wished he was tougher.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on January 15, 2012, 08:34:54 am
Yeah, I think I've had far more fun in Skyrim ignoring the storyline and doing my own thing.
For me, this goes for all TES games. Main Quest never was much fun. Faction quests are more epic.
Title: Re: Discussion on TES V: Skyrim
Post by: kcwong on January 15, 2012, 09:20:45 am
Yeah, I think I've had far more fun in Skyrim ignoring the storyline and doing my own thing.
For me, this goes for all TES games. Main Quest never was much fun. Faction quests are more epic.

But this time even some faction quests are boring. Companions in particular.

I'm only on my second character though, and the Dark Brotherhood seems pretty good (asking you to use a particular method to kill for bonus).
Title: Re: Discussion on TES V: Skyrim
Post by: Ivefan on January 15, 2012, 09:30:34 am
Yeah, I think I've had far more fun in Skyrim ignoring the storyline and doing my own thing.
For me, this goes for all TES games. Main Quest never was much fun. Faction quests are more epic.

But this time even some faction quests are boring. Companions in particular.

I'm only on my second character though, and the Dark Brotherhood seems pretty good (asking you to use a particular method to kill for bonus).
In morrowind, I kinda sold the letter telling me where to go so i didn't even know there was a main quest for a while :P
In oblivion i finished it by lvl 5, forgot about it and never did it again.
In skyrim i got the shouts and didn't do anymore.

Faction quests is for benefits or variation to whatever i usually do, though Dark brotherhood usually is fun.
The guild quests in skyrim(that i tried) was just plain dull, tedious or uninspired.
Title: Re: Discussion on TES V: Skyrim
Post by: Jopax on January 15, 2012, 09:40:13 am
The biggest issue I have is that all the quests have this huge buildup that promises something insanely awesome or scary or whatever will happen and then it just goes plop and nothing special happens really.

The most fault is with the Deadra quests, they all promise crap and stuff and they never deliver, and some interaction between them would be nice, you know, if you go and become Molag Bals bitch Boethiah shouldn't really want to make her/his/its champion.

Also while we are bashing the game, am I the only one who got bored with the dungeon design after some three or four dungeons.Since really they ALL come down to getting in, killing draugr, killing the boss who is usually a bigger draugr getting the shout and some mostly pointless loot and pulling a lever which reveals a magic passage into the first room of the dungeon. This really breaks the immersion factor as this kind of design screams MADE FOR ADVENTURE!!!!!

Also the whole game feels kind of empty, definetly needs a lot more NPC's and bigger towns/villages.

Better stop now, before I mention too much stuff and start hating the game completely :I
Title: Re: Discussion on TES V: Skyrim
Post by: Ivefan on January 15, 2012, 09:54:51 am
Also while we are bashing the game, am I the only one who got bored with the dungeon design after some three or four dungeons.Since really they ALL come down to getting in, killing draugr, killing the boss who is usually a bigger draugr getting the shout and some mostly pointless loot and pulling a lever which reveals a magic passage into the first room of the dungeon. This really breaks the immersion factor as this kind of design screams MADE FOR ADVENTURE!!!!!

Also the whole game feels kind of empty, definetly needs a lot more NPC's and bigger towns/villages.
One well made town with everything needed, every area handmade with a purpose with varying enemies at varying difficulties.
...I guess that a completely other game.
Title: Re: Discussion on TES V: Skyrim
Post by: Jopax on January 15, 2012, 10:13:14 am
What I was aiming at is that Skyrim is pretty barren, look at Whiterun, it's supposed to be the trading hub of the province, hence always bustling with activity and yet all you ever see is the 15-odd guardsmen and some twenty people that live in the city, a city which also has some 15 homes (probably more).

Hell if they wanted to make a damned city they should have copied Balmora (or whatever that big city in Morrowind was named, the one where you take that note to that guy, your first main quest), that was plenty big even if it was mostly deserted.

Now I do realize this is a whole new province and things are bound to be different, but it all feels completely barren and empty with the biggest population being the damned draugr and following close are the bandits while the other few hundered people live in the cities and villages, I know that current technology can support bigger NPC populations that are capable of doing more than just uttering the same three lines whenever you walk past them.

And the dungeons are well designed, untill you realize they are all the same. The only real difference is how twisty the corridors get and in which way they implement the same Whale,Snake,Eagle puzzle (which is quite a nice idea and frankly the only thing that gives some sort of challenge or satisfaction when you figure it out).
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on January 15, 2012, 10:26:04 am
but they always show you the answer to that damn puzzle in the same room.

I bet TES VI will have about 3 houses in the capitol city, and 2 houses in the other main cities.
Title: Re: Discussion on TES V: Skyrim
Post by: Ivefan on January 15, 2012, 10:30:25 am
I bet TES VI will have about 3 houses in the capitol city, and 2 houses in the other main cities.
Unless a new gen consoles arrives. possible.
damn them consoles =(
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on January 15, 2012, 10:30:57 am
Actually "current technology" probably couldn't support much larger cities in Skyrim, if by current you mean consoles.

They can never go above 512MB of RAM for the Xbox (and when you get practical, even less on the PS3...which is why the PS3 version of Skyrim is already more of a slideshow than a game) and NPCs in Skyrim are rather bulky in comparison to an NPC in say Fable which used a bunch of cheap tricks which almost made it seem vaguely like cities were alive with people who did stuff...Seriously, the current generation of consoles is laughably old.

Fortunately if the CK is released we'll have an answer to this as you can guarantee that just like we saw mods for Morrowind (http://www.mwmythicmods.com/SettlementExpansions.htm) and Oblivion (http://tesnexus.com/downloads/file.php?id=16513) that did it, we'll see mods for Skyrim that expand the cities ^^
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on January 15, 2012, 10:38:10 am
Title: Re: Discussion on TES V: Skyrim
Post by: kcwong on January 15, 2012, 11:21:45 am
Also while we are bashing the game, am I the only one who got bored with the dungeon design after some three or four dungeons.Since really they ALL come down to getting in, killing draugr, killing the boss who is usually a bigger draugr getting the shout and some mostly pointless loot and pulling a lever which reveals a magic passage into the first room of the dungeon. This really breaks the immersion factor as this kind of design screams MADE FOR ADVENTURE!!!!!

Also the whole game feels kind of empty, definetly needs a lot more NPC's and bigger towns/villages.
One well made town with everything needed, every area handmade with a purpose with varying enemies at varying difficulties.
...I guess that a completely other game.

Nah it's called a Leveling Major Overhaul mod. Wait for it!
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on January 15, 2012, 11:33:21 am
Everyone knows the first thing that's going to come out when the CK is released are the 40 mods that add breasts and genitals.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on January 15, 2012, 11:34:29 am
Those aren't out yet?
Title: Re: Discussion on TES V: Skyrim
Post by: Karnewarrior on January 15, 2012, 11:43:25 am
Those aren't out yet?
They are.
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on January 15, 2012, 11:46:35 am
Everyone knows the first thing that's going to come out when the CK is released are the 40 mods that add breasts and genitals.

You forgot the "animation" mods.
Title: Re: Discussion on TES V: Skyrim
Post by: Malumium on January 15, 2012, 12:13:58 pm
I'm level 25, heven't played the game for a bit.
It owns, nough' said.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on January 15, 2012, 02:30:15 pm
RANT-TIME!

Everybody loved the game when it was out. Everybody started to hate it in a month. Illusion is over I guess. I hated the game in like 6 hours of gameplay.

I agree. Cities are very small and empty. I just want to go back in time and slap morrowind-playing-past-me when he says "Bah, why cities are so small?" Balmora was like a combination of two cities in Skyrim. I don't even want to compare Vivec.

Dungeons look great. But it's all the same because you do the same stuff in every dungeon; kill x guy or retrieve y item. There isn't much variety in dungeon types and enemies too. We got draugh filled dungeons and big dungeons which are used as hideouts by evil-doers.

I just HATE all the quests where you end up clearing a dungeon. I'm sick of dungeons. I kinda like other quests where you meet daedric princes and faction quests but they all end up in an anticlimactic manner.

And this dumbing down shit... This is what we get when Bethesda focuses on console players. Games used have an interesting story and make you use your brains. What were they thinking when they were implementing werewolves? We just cast a spell and become a werewolf? I could write tons of stuff about dumbing down in video games but I came across this article that explains exactly what I think. "If Quake was made today" video is funny too. http://www.gamermc.com/2011/11/01/console-gaming-is-being-dumbed-down/

Maybe the reason why we got bored of this game so quickly is because the difference between Oblivion and Morrowind. Compare Oblivion with Morrowind. Now, compare Skyrim with Oblivion. Get it? It kinda feels like Oblivion 2.0

Anyway, still waiting for mods.
Title: Re: Discussion on TES V: Skyrim
Post by: Putnam on January 15, 2012, 03:19:11 pm
"People who play role-playing games need more than some pretty graphics and nonstop action to whet their claymores; they want depth and character and wit and drama. They want the thickest, most involving novel that they've ever read translated to their 15" screen, with themselves as the hero. That's what I love about people who play role-playing games. They're so reasonable."

-Daggerfall manual
Title: Re: Discussion on TES V: Skyrim
Post by: Jervous on January 15, 2012, 03:28:19 pm
I'm pretty sure I got bored of morrowind within the first few hours. Still playing Skyrim since like, weeks ago. Oblivion still takes the cake for most playtime, though.

Also wasn't vivec like...some canals, a library and a bunch of walls with ramps and that was it? Skyrim cities aren't great and MASSIVE but at least I can stand to walk around through them without falling asleep.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on January 15, 2012, 04:26:52 pm
I still like Skyrim. 153 hours invested. Its not perfect, but it is a fantastic game.
Title: Re: Discussion on TES V: Skyrim
Post by: Karnewarrior on January 15, 2012, 04:48:34 pm
I'm pretty sure I got bored of morrowind within the first few hours. Still playing Skyrim since like, weeks ago. Oblivion still takes the cake for most playtime, though.

Also wasn't vivec like...some canals, a library and a bunch of walls with ramps and that was it? Skyrim cities aren't great and MASSIVE but at least I can stand to walk around through them without falling asleep.
^^^^

I actually own and am capable of playing Morrowind, but every time I look at the models I have to repeat what everyone said about oblivion: "These faces, they are butt-faces" and when I run through the cities they feel smaller, somehow.

Plus the combat system for Morrowind is complete and utter shit. It's nigh impossible to get to a point where you can hit things with any romm for error. Then when you do you have to know which way to attack since your character is a brick.

Also Cliff racers. Fuck Cliff Racers.
Title: Re: Discussion on TES V: Skyrim
Post by: Putnam on January 15, 2012, 05:36:42 pm
I'm pretty sure I got bored of morrowind within the first few hours. Still playing Skyrim since like, weeks ago. Oblivion still takes the cake for most playtime, though.

Also wasn't vivec like...some canals, a library and a bunch of walls with ramps and that was it? Skyrim cities aren't great and MASSIVE but at least I can stand to walk around through them without falling asleep.
^^^^

I actually own and am capable of playing Morrowind, but every time I look at the models I have to repeat what everyone said about oblivion: "These faces, they are butt-faces" and when I run through the cities they feel smaller, somehow.

Plus the combat system for Morrowind is complete and utter shit. It's nigh impossible to get to a point where you can hit things with any romm for error. Then when you do you have to know which way to attack since your character is a brick.

Also Cliff racers. Fuck Cliff Racers.

There are mods for almost all of those >_>
Title: Re: Discussion on TES V: Skyrim
Post by: Jervous on January 15, 2012, 05:58:08 pm
Yeah all three of those games have modding capabilities
Title: Re: Discussion on TES V: Skyrim
Post by: buckets on January 15, 2012, 06:16:20 pm
I like Skyrim, love it actualy. I only wish the side quests were as awesome as they were in Oblivion. Aside from that, it's awesome.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on January 15, 2012, 06:24:35 pm
Combat system in Morrowind is truly utter shit. It feels like turn-based RPG. I like Morrowind because of it's story. Seriously, the game could make you talk to people for 20 minutes. Dialogs doesn't last more than a minute in Skyrim and thus, we have simple quests with weak stories. I'd rather do interesting and epic quests rather than a bunch of misc quests where you clear dungeons and deliver stuff.

UI gets much more worse every title. I mean look at Morrowind first and Oblivion and Skyrim last. We had a simple character sheet in Morrowind that showed you your inventory, factions that you joined, the map your skills, your class, spells birthsign, name and everything else you can think of except your journal. In Oblivion we had to scroll through menus and in Skyrim we now have this shiny-good-looking-yet-inefficent-and-slow UI. It took one click to check everything in Morrowind and in Skyrim I have to scroll, scroll, and scroll just to check my sneaking skill. I hate UI of Skyrim just as much as I hate UI of Windows 7. No wait, I hate UI of Windows 7 more actually.

I do not take "we built this game for consoles you pc lover!" for an excuse.

Spoiler (click to show/hide)

I'm going to need a crapload of mods.
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on January 15, 2012, 07:09:59 pm
Try SkyUI, it's certainly better than the normal if you can read the smaller text. Doesn't help Perks as far as I can see, but magic and inventories are certainly improved.

http://www.skyrimnexus.com/downloads/file.php?id=3863

Also, it doesn't need a crapload of mods, just one dependency (SKSE) which a whole lot of other mods might need in the future anyway.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on January 15, 2012, 07:20:56 pm
Tried it. It only works for inventory. You still have to scroll a lot for spells. I hope there will be a mod for skills too. PC port just seems rushed at the last minute. They couldn't delay it because of their epic 11/11/11 release date.

Actually, I want Bethesda to do it not modders. There are very few modders who can match with professionals. Folks at Beth probably think the same way like everyone else; "Meh, mods will fix it"
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on January 15, 2012, 07:24:26 pm
What? How long ago did you try it? As far as I can tell from the screenshots (haven't played Skyrim lately so I haven't updated it), it's got a magic menu now.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on January 15, 2012, 07:28:22 pm
What? How long ago did you try it? As far as I can tell from the screenshots (haven't played Skyrim lately so I haven't updated it), it's got a magic menu now.
Oh, they got a magic menu too now. I didn't know that. It also says the favorite menu is up next. Cool. I'll use it if I start playing again.
Title: Re: Discussion on TES V: Skyrim
Post by: kcwong on January 16, 2012, 12:20:42 am
What? How long ago did you try it? As far as I can tell from the screenshots (haven't played Skyrim lately so I haven't updated it), it's got a magic menu now.
Oh, they got a magic menu too now. I didn't know that. It also says the favorite menu is up next. Cool. I'll use it if I start playing again.

Get Nessus Mod Manager - it can check updates for your mods.
Title: Re: Discussion on TES V: Skyrim
Post by: Gamerlord on January 16, 2012, 01:18:06 am
How long did it take other people to get the pun with Elsweyr? I've been playing since Morrowind and I only just got it the other night.
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on January 16, 2012, 01:22:10 am
Any further word on CK release date? We're halfway through January...
Title: Re: Discussion on TES V: Skyrim
Post by: Putnam on January 16, 2012, 01:41:17 am
Any further word on CK release date? We're halfway through January...

Let's just say that CCP's going to have to sue for copyright infringement

SOON!®
Title: Re: Discussion on TES V: Skyrim
Post by: thegoatgod_pan on January 16, 2012, 01:53:36 am
I am surprised by the city bashing in Skyrim--Morrowind was pretty sparse too-thus mods like "Morrowind comes alive"-Vivic seemed big, but really there was hardly more than 2-3 people in the "streets" between the canals. Oblivion had a sad excuse for a capital city (even if Shivering Isles was individually awesome), much less every other village (Kvatch, dear god, Kvatch) By comparison I keep finding new quests even in tiny little hamlets because it seems like everyone is up to something.

It is kinda  a good balance--Morrowind had lots of people to wantonly murder if you were playing a serial killer or the like, and no quests would break.  Oblivion was packed with quest giving people you really wanted to kill but couldn't for whatever reason.

I feel like Skyrim balanced the two.

I can't wait until the mods for Skyrim get good.

 I loved Morrowind, spent more years playing it than any other game in my life, but I couldn't imagine it without Antares big mod (including stuff like hireable scouts, assassins and agents, becoming an actual archmage/patriarch complete with the power to call others heretic and have them burned at the stake), no glow (hate the magic shrink wrap), peaceful cliff racers and dozens and dozens of other goodies (werewolves not being perma hated by whole universe if revealed to one, quickly disembowled peasant).

Oblivion mods were as disappointing as the rest of the game--pretty outfits and naked ladies.

Skyrim actually has potential--I've been playing around with Midas magic and my tide-pool dwelling khajiiti hedge witch finally feels complete with summonable insect swarms and the ability to create entangling plant life (while training alteration :D)
Title: Re: Discussion on TES V: Skyrim
Post by: Heron TSG on January 16, 2012, 01:55:47 am
Just got Skyrim today, and Sigurd Thunderpeak is having a great time fighting for the Nordic people. I'm taking advantage of the new dual-wielding thing to wield swords and lightning at the same time.

PRO: Double lightning bolts. Double swords. Pretty neat stuff.

CON: Having to alternate right/left clicks for sword usage gets really annoying. The inability to cast spells without pressing Q and changing the equipped effect is ridiculous. There should be a hotkey.

Skyrim's towns are pretty neat, but the local map doesn't help at all. The high black/white contrast makes the damn thing unreadable.
Title: Re: Discussion on TES V: Skyrim
Post by: thegoatgod_pan on January 16, 2012, 01:57:59 am
Just got Skyrim today, and Sigurd Thunderpeak is having a great time fighting for the Nordic people. I'm taking advantage of the new dual-wielding thing to wield swords and lightning at the same time.

PRO: Double lightning bolts. Double swords. Pretty neat stuff.

CON: Having to alternate right/left clicks for sword usage gets really annoying. The inability to cast spells without pressing Q and changing the equipped effect is ridiculous. There should be a hotkey.

Skyrim's towns are pretty neat, but the local map doesn't help at all. The high black/white contrast makes the damn thing unreadable.

You can hotkey by hitting a number while in your favorites menu.  Its actually fairly intuitive once you get the hang of it--2 taps to get both hands
Title: Re: Discussion on TES V: Skyrim
Post by: Micro102 on January 16, 2012, 04:08:11 am
I tried equipping 2 swords, but didn't notice faster swings. I couldn't swing one sword until my other sword was done swinging. Compared to my one handed sword, I didn't notice a difference.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on January 16, 2012, 04:22:51 am
You get a perk called dual flurry that increases swing speed.

Then you get a shout that adds on top of that.

And then you are a blender.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on January 16, 2012, 05:12:01 am
And then you equip two pickaxes and mine ALL the things!!!!
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on January 16, 2012, 05:48:03 am
You get a perk called dual flurry that increases swing speed.

Then you get a shout that adds on top of that.

And then you are a blender.
Does that work for you? For me it won't work on enchanted weapons so I never used it.
Title: Re: Discussion on TES V: Skyrim
Post by: Putnam on January 16, 2012, 05:48:46 am
You get a perk called dual flurry that increases swing speed.

Then you get a shout that adds on top of that.

And then you are a blender.
Does that work for you? For me it won't work on enchanted weapons so I never used it.

Well, the simple solution for that is to not use enchanted weapons.

Keep a pair of daggers around for it.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on January 16, 2012, 05:51:55 am
You get a perk called dual flurry that increases swing speed.

Then you get a shout that adds on top of that.

And then you are a blender.
Does that work for you? For me it won't work on enchanted weapons so I never used it.

It doesn't work on enchanted weapons, so I never use them.
Title: Re: Discussion on TES V: Skyrim
Post by: Micro102 on January 16, 2012, 06:45:50 am
The problem is that the devs overlooked it. Wonder if they are gonna patch the game. If they do will it automatically patch?
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on January 16, 2012, 06:53:05 am
They didn't overlook it. It's intentional.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on January 16, 2012, 08:19:53 am
Most shouts are useless anyway since they have a shared cooldown. I just use the one (fire breath for now) with the greatest DPS :D
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on January 16, 2012, 08:24:12 am
when I'm a humanlizard blender, I don't have time for other shouts anyway.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on January 16, 2012, 08:28:48 am
While I was googling for shouts, I found this and wanted to share it. :D

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on January 16, 2012, 12:03:41 pm
You get a perk called dual flurry that increases swing speed.

Then you get a shout that adds on top of that.

And then you are a blender.

And then Jon was a blender.
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on January 16, 2012, 02:26:29 pm
While I was googling for shouts, I found this and wanted to share it. :D

Spoiler (click to show/hide)
That face, oh man. ;D
Title: Re: Discussion on TES V: Skyrim
Post by: Sergius on January 16, 2012, 03:24:08 pm
I tried equipping 2 swords, but didn't notice faster swings. I couldn't swing one sword until my other sword was done swinging. Compared to my one handed sword, I didn't notice a difference.

If you click both buttons at once you do a scissor like swing with both swords. And the power attack also does something with both buttons. Or something.
Title: Re: Discussion on TES V: Skyrim
Post by: Micro102 on January 16, 2012, 05:04:00 pm
They didn't overlook it. It's intentional.

Please point out where they said it was intentional. Because to me it sounds unrealistic.
Title: Re: Discussion on TES V: Skyrim
Post by: thegoatgod_pan on January 16, 2012, 06:16:30 pm
I tried equipping 2 swords, but didn't notice faster swings. I couldn't swing one sword until my other sword was done swinging. Compared to my one handed sword, I didn't notice a difference.

Press both buttons at once, there is a separate double bladed attack which delivers three strikes.  It is amazing crowd control if you turn you view mid combo
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on January 16, 2012, 06:27:52 pm
It's pretty much the only attack I ever used in melee, after a while. Which is why my opinion of Skyrim combat isn't that great. Fus Do Rah, rushing slash, dual wield slash. Rinse and repeat x50. I'm looking forward to a second play through (sometime) with block because I won't steam roll everything from dragons to daedra quite so easily.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on January 16, 2012, 07:04:37 pm
Skyrim's towns are pretty neat, but the local map doesn't help at all. The high black/white contrast makes the damn thing unreadable.
It's a dozen times worse indoors. Each and every little change in the ground, each little piece of scenery and patch of grass shows up. You can't make out ledges and staircases because the textures show through so much as a black and white mesh. And I'm pretty sure it's wildly inaccurate.

 So.... I don't use maps indoors. I have yet to get really lost, so + for dungeon design I guess.
Title: Re: Discussion on TES V: Skyrim
Post by: Micro102 on January 16, 2012, 07:35:20 pm
That's odd, I don't find the local map to be a problem at all. It always gives enough information to tell me where I am and where I need to go. And I don't recall anything like textures getting int he way.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on January 16, 2012, 09:34:45 pm
Figured I'd drop this here: http://pc.gamespy.com/pc/elder-scrolls-v/1216616p1.html

Gamespy collection of realism mods. With mods coming out daily and in the dozens on Skyrim Nexus, it can be hard to stay current on what's a top mod unless its caught the public's imagination. (And with the plethora of nude/sexual mods...that gets even more difficult.)

Like, I didn't even know someone had put together a food/sleep mod, and I've been watching for one for a while. The non-fast travel map mod also looks killer.
Title: Re: Discussion on TES V: Skyrim
Post by: Micro102 on January 17, 2012, 02:25:56 am
Figured I'd drop this here: http://pc.gamespy.com/pc/elder-scrolls-v/1216616p1.html

Gamespy collection of realism mods. With mods coming out daily and in the dozens on Skyrim Nexus, it can be hard to stay current on what's a top mod unless its caught the public's imagination. (And with the plethora of nude/sexual mods...that gets even more difficult.)

Like, I didn't even know someone had put together a food/sleep mod, and I've been watching for one for a while. The non-fast travel map mod also looks killer.

Can anyone verify that the ragdoll mod listed in the link is not a virus and actually works without bugs?
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on January 17, 2012, 02:48:03 am
The 1.1 version from the Nexus didn't get detected by Avast, and there was only an esp and txt file in there.

I don't recall any bugs in the many hours I've used the 1.1 version, so I'm guessing that it should be mostly fine.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on January 17, 2012, 04:46:04 am
It's amazing what modder can do without CK. I'll count myself lucky if I can pull off half of that with CK.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on January 18, 2012, 04:22:58 am
Wow, this thread is in the third page? I didn't think people would lose interest this quickly.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on January 18, 2012, 04:41:03 am
It's been out for a few months. I guess people have said what they have to say.
Title: Re: Discussion on TES V: Skyrim
Post by: kcwong on January 18, 2012, 07:21:01 am
It's been out for a few months. I guess people have said what they have to say.

Until Beth finally release the CK that is...
Title: Re: Discussion on TES V: Skyrim
Post by: Wolf Tengu on January 19, 2012, 03:03:01 am
Ha. I have the console version, so I never win ever!

I also found the hardest book to read ever! But I guess it was meant to be, seeing as it was covered in blood...
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on January 19, 2012, 03:20:08 am
I am waiting for my Fav Mod to load up...
Title: Re: Discussion on TES V: Skyrim
Post by: Antioch on January 19, 2012, 12:18:18 pm
While many game mechanics have been improved, Skyrim suffers from really bad quest and dungeon design, the leveling system also doesn't help.
I am so sick of getting good stuff just because I am lvl 40 instead of having earned it by storming through 8km of maze like dungeon. You are never rewarded for exploring because every dungeon is basically the same.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on January 19, 2012, 12:22:07 pm
While many game mechanics have been improved, Skyrim suffers from really bad quest and dungeon design, the leveling system also doesn't help.
I am so sick of getting good stuff just because I am lvl 40 instead of having earned it by storming through 8km of maze like dungeon. You are never rewarded for exploring because every dungeon is basically the same.
In that same vein, if you do the civil war quests later on when you're level 25 or so the rewards don't scale. As my final thank you gift for helping the stormcloaks win I got... some scale armor. You know, the armor you can make at like blacksmithing 40 or buy from a shop for ~100 gold. Before that was a glass sword (unenchanted) and a glass sword with a 3 point fire enchant.
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on January 19, 2012, 12:26:49 pm
The Imperials certainly give better gifts. I've gotten enchanted Ebony swords from them (the last even good enough for me to use as a medium-high level character for quite a bit; the enchantment was pretty good), as well as an ebony shield if I recall correctly.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on January 19, 2012, 03:20:48 pm
Quest rewards are never good in any TES game. I do quests just for the sake of doing them. I liked the quests of Morrowind and Oblivion more. We didn't have this much "miscellaneous" quests. I hate all these miscellaneous quests. Pretty much all of them are "deliver this" or "clear that dungeon" kind of quests.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on January 19, 2012, 03:32:47 pm
instead of having earned it by storming through 8km of maze like dungeon
That is...

Bad design! Like, terrible really. Unless the game takes place mostly in said dungeon I fail to see the point other than taking way to damn long. Blackreach was a fun romp, but if it has gone on for much longer it would have been terrible.

The quests are not that much worse than the ones in the other games. Morrowind got a lot of apparent complexity for having to use directions and having text screens instead of voice acting. Besides that they have not really been any better. I also dig all the minor sidequests. It grants you a reason for exploring these dungeons and exploring parts of towns you would not normally have checked out yourself.

And there is a severe understatement for all the really good quests. Like the drinking contest guy in Winterhold.

Basically It Ain't That Bad. I would dig a bit more flexibility to the dungeon layout motifs, but after Bethesda committed the design perfection of having shortcuts back to the dungeon entrance at the end of each dungeon I can't really get too sour.
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on January 19, 2012, 03:35:44 pm
Thank god for that thing where the end of the dungeon has some secret passage to the start. Walking all the way back pissed me off BEYOND ALL THINGS in Oblivion.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on January 19, 2012, 03:55:45 pm
Thank god for that thing where the end of the dungeon has some secret passage to the start. Walking all the way back pissed me off BEYOND ALL THINGS in Oblivion most other games.
FTFY, also I agree 101%
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on January 19, 2012, 03:56:53 pm
So anyway, patch notes have been released, and the CK is coming out.
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on January 19, 2012, 04:09:08 pm
So anyway, patch notes have been released, and the CK is coming out.

FINALLY.

I can't wait to get a mod that makes everyone mortal.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on January 19, 2012, 04:20:31 pm
So anyway, patch notes have been released, and the CK is coming out.

FINALLY.

I can't wait to get a mod that makes everyone mortal.
Except for the daedric princes right?
Title: Re: Discussion on TES V: Skyrim
Post by: Jopax on January 19, 2012, 05:28:41 pm
So my friend just killed Alduin, at level 13, having only followed the main quest, he claims he completed the game.

That statement is wrong on so many levels that I have to refrain myself from throwing stuff at him in petty rage X(
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on January 19, 2012, 05:31:58 pm
 Better than how Oblivion handled. I already gave my dig about how the quests sorta rush you along this is urgent you had better complete this ASAP and the difference in feel between this as the Morrowind style of "Yeah, go out and see the world for a little bit and get some experience."
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on January 19, 2012, 05:36:40 pm
The quests are not that much worse than the ones in the other games. Morrowind got a lot of apparent complexity for having to use directions and having text screens instead of voice acting. Besides that they have not really been any better. I also dig all the minor sidequests. It grants you a reason for exploring these dungeons and exploring parts of towns you would not normally have checked out yourself.


I just hate these misc. quests. It's a quality vs. quantity thing. I liked the complexity of quests too. You actually had to use your brain to do quests. Following the road and paying attention to road signs were important. Now a stupid marker shows you everything and you run or fast travel (which is like teleporting) straight to your target.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on January 19, 2012, 05:48:15 pm
 The fast travel system in general is an odd thing. I can see the issue you raise with it, but on the other hand seeing my characters butt walking over the same stretch of road several dozen times to get places strikes me as a bad idea. Dunno how it'll hold up on modern systems.

 Misc quests are also an odd thing. Seeing a dude just outside a vampire cave with some small quest to clear the inhabitants? Good idea. Makes the cave more meaningful besides a vampire romp. Some person asks you to deliver a letter or show the yarl a sword they made which you are paid a few-hundred gold for? It's an optional thing so I don't really care about them and they don't really bring down the overall quality. You did specifically ask them if you could do something to help them and accepted their request.

 The quality feels a bit lower on the sequential story quests. Can't really plot down why. It's still basically going places, killing dudes and getting things. I'm tempted to side with the idea that the text handled the fluff a bit better than voice acting. You could get several-dozen paragraphs of exposition in where normally there would only be one or two voiced.
Title: Re: Discussion on TES V: Skyrim
Post by: Kilroy the Grand on January 19, 2012, 06:06:49 pm
The fast travel system in general is an odd thing. I can see the issue you raise with it, but on the other hand seeing my characters butt walking over the same stretch of road several dozen times to get places strikes me as a bad idea. Dunno how it'll hold up on modern systems.

levitation + boots of blinding speed = free fast travel
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on January 19, 2012, 06:09:02 pm
Comeon, that doesn't fit everyone.

There are better ways (http://www.youtube.com/watch?v=sRTUReLBWHA) of fast traveling.
Title: Re: Discussion on TES V: Skyrim
Post by: Teneb on January 19, 2012, 06:15:50 pm
Or you could use the scrolls of icarian flight. Much more fun.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on January 19, 2012, 06:44:08 pm
The fast travel system in general is an odd thing. I can see the issue you raise with it, but on the other hand seeing my characters butt walking over the same stretch of road several dozen times to get places strikes me as a bad idea. Dunno how it'll hold up on modern systems.

levitation + boots of blinding speed = free fast travel
I'm really curious how you expect the boots to work when you're levitating off the ground. It's not a rocket engine.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on January 19, 2012, 06:47:35 pm
 Morrowind physics(Although your speed in the air is dependent on the strength of the levitation effect soooooooooo...)
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on January 19, 2012, 06:49:18 pm
Oh right, sorry. I was thinking with my real brain. I forgot bethesdaphysics.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on January 19, 2012, 06:52:12 pm
Heh, I still remember the road from Balmora to Caldaria and to Seyda Neen. I walked that road so many times I memorized it unintentionally. I didn't know we could use the teleporters from Mages Guild back then. Morrowind's travel system wasn't that bad. You could fast travel from city to city by paying some septims. If you are really in a hurry you can use a scroll of icarian flight + slowfall spell.

The quality feels a bit lower on the sequential story quests. Can't really plot down why. It's still basically going places, killing dudes and getting things. I'm tempted to side with the idea that the text handled the fluff a bit better than voice acting. You could get several-dozen paragraphs of exposition in where normally there would only be one or two voiced.
Yeah, Morrowind can make you read dialogues for 20 minutes. Quests are always built on "kill that" and "bring that" idea. You just have to build some story on this idea. There are really a few quests that got me hooked. Oblivion's Dark Brotherhood questline was cool. A crazy guy tricked you into doing his dirty work. I enjoyed the quest where you took your revenge. I do quests just the clear my journal now.
Title: Re: Discussion on TES V: Skyrim
Post by: kcwong on January 19, 2012, 08:39:45 pm
In that same vein, if you do the civil war quests later on when you're level 25 or so the rewards don't scale. As my final thank you gift for helping the stormcloaks win I got... some scale armor. You know, the armor you can make at like blacksmithing 40 or buy from a shop for ~100 gold. Before that was a glass sword (unenchanted) and a glass sword with a 3 point fire enchant.

It's even worse sometimes. He told me I did a good job, and wanted me to take this blade. I received a dwarven shield.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on January 19, 2012, 08:46:53 pm
 Bethesda apparently did originally anticipate dual-shielding didn't they?
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on January 20, 2012, 08:00:13 am
In that same vein, if you do the civil war quests later on when you're level 25 or so the rewards don't scale. As my final thank you gift for helping the stormcloaks win I got... some scale armor. You know, the armor you can make at like blacksmithing 40 or buy from a shop for ~100 gold. Before that was a glass sword (unenchanted) and a glass sword with a 3 point fire enchant.

It's even worse sometimes. He told me I did a good job, and wanted me to take this blade. I received a dwarven shield.
Hah!
Title: Re: Discussion on TES V: Skyrim
Post by: Wolf Tengu on January 20, 2012, 10:42:31 am
At first Cicero annoyed me the hell out. Then he kinda grew on me.I blames the voice acting!

 Just the companions (Which I swear glitched on the Wuulthrad retriaval 'cause I've cleared driftshade before) and the thieves to go. I kinda like thieves.... Again blame the voice acting, Mallory rocks!

I'll do the rest of the main quest eventually...
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on January 20, 2012, 11:03:23 am
I really want to join the anti-werewolf dudes.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on January 20, 2012, 11:11:29 am
I really want to join the anti-werewolf dudes.
Now that the kit is coming out I'm 85% certain a mod will be put out including that choice. Honestly I thought the same thing when I learned about the werewolf issue, and wanted to kill the companions right away or at least forcibly cure them.
Title: Re: Discussion on TES V: Skyrim
Post by: Wolf Tengu on January 20, 2012, 11:14:46 am
Why, what did the companions ever do to you? Were you visited by an initiate member who was sent to sort something out?

Oh, and am I the only one who wanted to actually see that madman in that meadery try to overrun Whiterun with rats skeevers? The guy with the punny name?
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on January 20, 2012, 11:20:50 am
Why, what did the companions ever do to you? Were you visited by an initiate member who was sent to sort something out?
Because they're bloody werewolves masquerading as helpful companions. They're a menace to society. Pretty much the same reason I go out and kill foresworn, hagraven, undead, bandits and giant damn spiders.

Quote
Oh, and am I the only one who wanted to actually see that madman in that meadery try to overrun Whiterun with rats skeevers? The guy with the punny name?
You are not. I was surprised as hell to find that guy there and when I read the journal I loved the idea. His methodology was flawed but the concept was fun and his research was interesting.
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on January 20, 2012, 11:42:07 am
And that's the other thing... you get sent out to beat a defenseless woman, and as soon as that's done you're a everybody's honorable buddy. And you don't even get a chance to say "No".
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on January 20, 2012, 11:50:11 am
I really wanted to be able to actually give the Companions a choice. Say "Hey, I have like 3 of these hag heads...I could cure you!". I can't remember how many Lycanthropes there were in that guild but I think if you count the player, it was more than the 4 hags you could kill. Which means you'd have to leave somebody trapped as a Lycanthrope. Seriously, that would of been a pretty interesting moral dilemma: Do you cure as many of them as you can, but not yourself? Do you cure yourself and leave one of them cursed? Do some of them even want to be cured, or do you force it on them?

Plus yeah, ever since Bethesda realised "We can just make it so you can't kill certain fuckers" the plots have just become railroaded messes...and they were never exactly off-rails to begin with (said it before, one of my favourite Morrowind mods is the one that made it possible to join Dagoth Ur and even betray him, separate the Tribunal from the heart and become the one true god of Morrowind. All whilst keeping a good deal of moral ambiguity and presenting a lot of choices and paths you can take).

I'd love to see what Obsidian Entertainment could do with Skyrim's engine. New Vegas is one of my favourite open world games ever because of the emphasis on choices and story without leading you around by the karma meter. Leading the player around by the Karma meter is my main complaint of Bioware games, a lack of emphasis on choices of Bethesda games (they tend to provide one or two at big moments, but overall it's always been rather rail-roaded).
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on January 20, 2012, 12:08:36 pm
Indeed. I loved, for example, that you have three options for a new sheriff for the first town you find as you head south. You can rescue the deputy, bring in the NCR or you can fix up the robot. Or you can blow them all away and screw the town.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on January 20, 2012, 12:30:46 pm
Why, what did the companions ever do to you? Were you visited by an initiate member who was sent to sort something out?
Because they're bloody werewolves masquerading as helpful companions. They're a menace to society. Pretty much the same reason I go out and kill foresworn, hagraven, undead, bandits and giant damn spiders.

Not really. Thanks to Bethesda's streamlining, they don't turn into their cursed form when a full moon occurs. They just activate their power and turn and have full control while they do it. Only disadvantage is, you can't get bonus from sleeping.

Bloodmoon expansion pack for Morrowind handled things more differently. You were forced to take your cursed form at nights, followed by creepy dreams about the Hircine, Daedric Prince of werewolves. You had to kill a NPC (humonoid, no animals) every night or you would be very weak each and each night.

Graphics isn't the thing that makes a game immersive. I hope Bethesda will realize that.
Title: Re: Discussion on TES V: Skyrim
Post by: Sergius on January 20, 2012, 03:36:56 pm
Why, what did the companions ever do to you? Were you visited by an initiate member who was sent to sort something out?
Because they're bloody werewolves masquerading as helpful companions. They're a menace to society. Pretty much the same reason I go out and kill foresworn, hagraven, undead, bandits and giant damn spiders.

Not really. Thanks to Bethesda's streamlining, they don't turn into their cursed form when a full moon occurs. They just activate their power and turn and have full control while they do it. Only disadvantage is, you can't get bonus from sleeping.

Bloodmoon expansion pack for Morrowind handled things more differently. You were forced to take your cursed form at nights, followed by creepy dreams about the Hircine, Daedric Prince of werewolves. You had to kill a NPC (humonoid, no animals) every night or you would be very weak each and each night.

Graphics isn't the thing that makes a game immersive. I hope Bethesda will realize that.

Bloodmoon overdid it. It was basically an admission of how annoyed they were with fans of Daggerfall's wereforms asking them for werewolf, so they just went and said "you want werewolf? here's your f'ing werewolf! f'you! You have to kill EVERYBODY every 5 minutes... good luck questing when you have to spend 8 hours each day filling your wolf belly."

Skyrim then went the other way. Werewolf is HAX. (to me it's pretty useless... not once have I transformed that it didn't end in me getting completely steamrolled by a dozen bandit chiefs). And that bonus you lose? Yeah it only lasts like one hour. Less time than it takes for you to do any quests.

Daggerfall was slightly more balanced IMO. At least before you get the ring. Once a month is not so bad, but at least it isn't "just" a powerup.
Title: Re: Discussion on TES V: Skyrim
Post by: Wolf Tengu on January 20, 2012, 05:31:48 pm
Just because they're werewolves doesn't mean they're automatically menaces to society. That's like saying all Khajiit are thieves and drug dealers...

Actually for skyrim that's an awful example, they're pretty much all thieves and drug dealers/takers.

I mean, none of the companions maul anyone who isn't a nameless bandit or whatever. Well, that we know of.
Title: Re: Discussion on TES V: Skyrim
Post by: joey4track on January 20, 2012, 06:10:56 pm
It seems that most people in Skyrim are horrible. Kind of sucks. The land of Skyrim is full of A$$holes. And the main quest kind of sucks too- help the Nazi's or the Racists!. Oh how I wish the next installment of TES will take us back to Morrowind(never going to happen). Now there was a main quest you could sink your teeth into.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on January 20, 2012, 06:11:57 pm
It seems that most people in Skyrim are horrible. Kind of sucks. The land of Skyrim is full of A$$holes. And the main quest kind of sucks too- help the Nazi's or the Racists!. Oh how I wish the next installment of TES will take us back to Morrowind(never going to happen). Now there was a main quest you could sink your teeth into.
FYI, the civil war thing isn't the main quest. You can quite easily ignore them. The main quest in Skyrim has you save the whole world.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on January 20, 2012, 06:15:08 pm
help the Nazi's or the Racists!
Or you could help the imperials
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on January 20, 2012, 06:17:34 pm
help the Nazi's or the Racists!
Or you could help the imperials
They would be the... hm. I see what you did. Both sides share qualities with both of those descriptions.

Or you could do what I did and force them to declare peace for a while.
Title: Re: Discussion on TES V: Skyrim
Post by: umiman on January 20, 2012, 06:35:58 pm
Yeah, the Imperials are no more Nazi than the Romans were... and the Romans were pretty un-Nazi-istic.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on January 20, 2012, 06:37:21 pm
Yeah, the Imperials are no more Nazi than the Romans were... and the Romans were pretty un-Nazi-istic.
You mean aside from the whole killing anyone who they decided was wrong thing? Because they did, iirc. They civilized Rome through sword and slavery.
Title: Re: Discussion on TES V: Skyrim
Post by: Wolf Tengu on January 20, 2012, 06:42:41 pm
There are about 4  powers in Tamriel now if I'm right... I think it was the Empire, The Aldmeri Dominion and... didn't Blackmarsh take control of...that other place...was it Morrowind they took? Unless that map was missing a ton of places...


Anyway, what do you guys think, would Skyrim under the Stormcloaks be able to hold off the dominion?

Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on January 20, 2012, 06:53:30 pm
Anyway, what do you guys think, would Skyrim under the Stormcloaks be able to hold off the dominion?
In my opinion, Ulfric is an idiot too obsessed with glory and 'what is right' to handle the dominion. At least a united Empire could marshal the manpower to meet them head on.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on January 20, 2012, 07:15:10 pm
Yeah, the Imperials are no more Nazi than the Romans were... and the Romans were pretty un-Nazi-istic.
You mean aside from the whole killing anyone who they decided was wrong thing? Because they did, iirc. They civilized Rome through sword and slavery.
Yeah, everyone did that. You really can't side with anybody if that is a deal-breaker. You gotta look at the other factors. Like the Empire being incredibly lenient towards local cultures and beliefs. And the Aldmeri Dominion kinda wanting genocide of all man. And Ulfric not really caring that the only thing keeping his people from being genocided is the Empire. And that the Empire is trying its best to politically maneuver itself into a position to defend itself from the elves.

 They gotta shut up Ulfric on the quick before they have to deal with his schenanegans and the elves at the same time. The whole beheading thing at the start doesn't really make me dislike them.
Title: Re: Discussion on TES V: Skyrim
Post by: Teneb on January 20, 2012, 07:17:47 pm
There are about 4  powers in Tamriel now if I'm right... I think it was the Empire, The Aldmeri Dominion and... didn't Blackmarsh take control of...that other place...was it Morrowind they took? Unless that map was missing a ton of places...


Anyway, what do you guys think, would Skyrim under the Stormcloaks be able to hold off the dominion?

The argonians left the empire and took control of southern Morrowind (that would be mostly Dres land, which is swampy). Hammerfell is independent, having fended off the Dominion after the Empire abandoned them due to the concordat. The bosmer and khajiit were vassalized by the Dominion. So by the start of the game the Empire has only northen Morrowind, western Skyrim, Cyrodiil and High Rock (and, thus, Orsinium). So it's more like 5 powers.

The Dominion also nearly destroyed the then-mostly unified Empire, so Ulfric would stand no chance. The dossiers on the Thalmor embassy seems to confirm that they want draw out the civil war for as long as possible to weaken both sides.

And, as said above, Ulfric is an egocentric idiot that has no concept of neutrality or of the threat the Thalmor pose against all non-altmer.


On another topic, after some delving in dwemer ruins you kinda notice how sadistic the dwemer were (torture rooms, how they left the falmer, etc), something that wasn't so apparent in Morrowind.
Title: Re: Discussion on TES V: Skyrim
Post by: umiman on January 20, 2012, 07:27:59 pm
Yeah, the Imperials are no more Nazi than the Romans were... and the Romans were pretty un-Nazi-istic.
You mean aside from the whole killing anyone who they decided was wrong thing? Because they did, iirc. They civilized Rome through sword and slavery.
Everyone does that...
Title: Re: Discussion on TES V: Skyrim
Post by: buckets on January 20, 2012, 07:34:32 pm
Has anyone figured out a reliable way to make NPCs sleep? My vampire can't enter towns anymore because noone in all of skyrim ever sleeps.

I even waited outside of a sawmill for three days while the owner stood around staring at his house, without moving, for three days. What the shit man...
Title: Re: Discussion on TES V: Skyrim
Post by: Rhodan on January 20, 2012, 07:50:31 pm
You can ask your follower to sleep in a bed.

Most NPC's won't move at all when you wait, they need a moment to recheck their schedule when you're done. You best bet is to hang around between 4 and 6 am and give everyone time to move around.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on January 20, 2012, 07:59:01 pm
.I mean, none of the companions maul anyone who isn't a nameless bandit or whatever. Well, that we know of.

First night after the ritual. They set a freshly transformed werewolf upon their hometown for no discernable reason, possibly just for shits and giggles.


And, as said above, Ulfric is an egocentric idiot that has no concept of neutrality or of the threat the Thalmor pose against all non-altmer

Not just non-Altmer either. They literally want to undo the world.


Quote
.On another topic, after some delving in dwemer ruins you kinda notice how sadistic the dwemer were (torture rooms, how they left the falmer, etc), something that wasn't so apparent in Morrowind.

Can't help but feel this is just another symptom of Beth's current trend of portraying every non-player race as EVIL though.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on January 20, 2012, 08:03:27 pm
Quote
.On another topic, after some delving in dwemer ruins you kinda notice how sadistic the dwemer were (torture rooms, how they left the falmer, etc), something that wasn't so apparent in Morrowind.

Can't help but feel this is just another symptom of Beth's current trend of portraying every non-player race as EVIL though.
I think we can chalk up the Dwemmer thing as being the Skyrim Dwemmer. Different architecture and beliefs than their Vvardenfell cousins. Granted they had a god-heart to dick around with instead of a race of elves.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on January 20, 2012, 08:40:12 pm
Yeah, the Imperials are no more Nazi than the Romans were... and the Romans were pretty un-Nazi-istic.
You mean aside from the whole killing anyone who they decided was wrong thing? Because they did, iirc. They civilized Rome through sword and slavery.
Everyone does that...
Sarcasm doesn't translate well over the internet. I know everyone does that.
Title: Re: Discussion on TES V: Skyrim
Post by: Microcline on January 20, 2012, 09:28:25 pm
I mean, none of the companions maul anyone who isn't a nameless bandit or whatever. Well, that we know of.

First night after the ritual. They set a freshly transformed werewolf upon their hometown for no discernible reason, possibly just for shits and giggles.
There's also the fact that they claim to follow the tradition of the five-hundred (or thereabouts) companions of Ysgrammor, who returned to Skyrim to end meric rule and seal KINMUNE.  Yet Talos worship is banned, the Aldmeri Dominion acts freely in Skyrim, and KINMUNE is not only unsealed but nearly stolen by the Thalmor.  Having quests about these could have provided some much needed integration for Skyrim's background and faction quests, such as companion quests about sabotaging the Thalmor's influence in Skyrim.  Bethesda did a great job of setting the the Thalmor up as an enemy the playerbase loves to hate and had two factions motivated to act against them, and instead what we got was a bunch of self-centered werewolves and a group of generic fantasy dragonslayers.  They could also be tied into the college questline by having a quest where the player consults the companions on the lore surrounding Ysgrammor at Saarthal, which would resolve the issue that the questline is a complete non-sequitur unless you've been keeping up with MK's forum posts.

And, as said above, Ulfric is an egocentric idiot that has no concept of neutrality or of the threat the Thalmor pose against all non-Altmer
Not just non-Altmer either. They literally want to undo the world.
Erasing Talos and removing Man should undo Lorkhan's treachery, freeing the Aedra and restoring divinity to the Altmer (Bosmer, Khajiit, Dunmer, Orsimer and Falmer are up to debate), so it is mainly a problem for non-Altmer.

Quote
On another topic, after some delving in dwemer ruins you kinda notice how sadistic the dwemer were (torture rooms, how they left the falmer, etc), something that wasn't so apparent in Morrowind.
Can't help but feel this is just another symptom of Beth's current trend of portraying every non-player race as EVIL though.
It's worse than that.  It seems that everyone in the province of Skyrim who lives outside of a town is not only chaotic evil but feels an overwhelming desire to attack any passerby, no matter how dangerous this proposition is or how little profit they would make from it.  I liked how in Morrowind I'd often find caves with mages who just wanted to be left alone, and how you could talk to the vampire clans.  Instead, Todd Howard thought we'd get bored in Skyrim if our screen wasn't splattered with strawberry jam every five minutes from murdering some nameless goon.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on January 20, 2012, 09:31:34 pm
 To be fair Morrowind has its share of hostile mages and impenetrable vampire lairs. And at least some bandits warn you to scram and only attack if you approach them. Some of the wilderness factions do need to be cleaned up a bit, like the wild mages and such. I did encounter friendly vampires in the wilderness, so there is something funky out there.
Title: Re: Discussion on TES V: Skyrim
Post by: Putnam on January 20, 2012, 09:31:52 pm
I'm not 100% the Eye of Magnus is directly related to KINMUNE.

I mean, yes, the coincidence is too IMPOSSIBLY LARGE to ignore, and it probably is, but...

oh hell it's a better explanation than anything else we'll ever get :P
Title: Re: Discussion on TES V: Skyrim
Post by: Silfurdreki on January 20, 2012, 09:48:54 pm
I'm not 100% the Eye of Magnus is directly related to KINMUNE.

I mean, yes, the coincidence is too IMPOSSIBLY LARGE to ignore, and it probably is, but...

oh hell it's a better explanation than anything else we'll ever get :P

What's the KINMUNE? UESPwiki has nothing, and it would be neat to get some kind of understanding, no matter how small or far-fetched, about what the hell the College of Winterhold quests were all about...
Title: Re: Discussion on TES V: Skyrim
Post by: Gamerlord on January 20, 2012, 10:36:18 pm
Huh? First I heard of KINMUNE, whatever that is. But anyway, it seems to me that you should be able to try and become high jarl yourself in the stormcloak questline. Like maybe if they made it so you had to have a Shouting match with Ulfric or something. That would have been fun.  :( It just seems to me that they could have done a lot more with the Stormcloak questline.
Title: Re: Discussion on TES V: Skyrim
Post by: Putnam on January 20, 2012, 11:19:47 pm
This (http://imperial-library.info/content/kinmune) is KINMUNE. It's from the man who wrote much of Morrowind and still writes the in-game books for the main series. Note that it was posted two months before Skyrim was released :P

Also, don't be surprised if you don't understand it the first time through. Very few do. In fact, I'm not sure if anyone DOES understand it.
Title: Re: Discussion on TES V: Skyrim
Post by: umiman on January 21, 2012, 03:16:16 am
Yeeep... no clue what was said.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on January 21, 2012, 03:44:50 am
 Think the Warhammer universe and the Warhammer 40K universe. That seems to be the general gist.
Title: Re: Discussion on TES V: Skyrim
Post by: alway on January 21, 2012, 04:06:34 am
Huh, interesting. It pretty much makes perfect sense to me; it's quite great how it manages to merge the typical elder scrolls mythos with sci-fi and have it play well together. Though it is a small bit disappointing that we probably won't ever see the 9th era of TES.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on January 21, 2012, 04:25:25 am
MK loves inserting sci-fi babble. Remember, Akatosh arrived to Nirn in a space-ship, and that sociopathic knight you emulate in Knights of the Nine was a Terminatorish robot sent from the future and wielding laser weapons. And other such things.

What I get from my first read - ancient magical stuff go awry and created a great evil ("Arena" is what one of the words for the TES world means, though I can't remember which one). She/it is sealed deep beneath the earth in Sarthal by using Dwemer tech-magic they didn't understand, but she/it fed of the power source of that tech-magic and became stronger. It ends with her being released and going to plan a way of exacting revenge, but I'm not certain where she's going.

So there's still the question of what exactly she is. Though of course, if this is a set up for later games, it might be left intentionally confusing. Well, no doubt it's intentionally left confusing anyway, this is MK after all, but I'm saying it might be for another reason than just being vague.


Erasing Talos and removing Man should undo Lorkhan's treachery, freeing the Aedra and restoring divinity to the Altmer (Bosmer, Khajiit, Dunmer, Orsimer and Falmer are up to debate), so it is mainly a problem for non-Altmer.

But that would be like trying to undo the cookening of a cake by attempting to cut out the egg after it was done! They need a more thorough undoing than that. Of course, nobody said their philosophy makes sense ;)

On the subject of eggs, though. You also forgot the Tsaesci, though. They ate Men to become Them.

Quote
Quote
Can't help but feel this is just another symptom of Beth's current trend of portraying every non-player race as EVIL though.
It's worse than that.  It seems that everyone in the province of Skyrim who lives outside of a town is not only chaotic evil but feels an overwhelming desire to attack any passerby, no matter how dangerous this proposition is or how little profit they would make from it.  I liked how in Morrowind I'd often find caves with mages who just wanted to be left alone, and how you could talk to the vampire clans.  Instead, Todd Howard thought we'd get bored in Skyrim if our screen wasn't splattered with strawberry jam every five minutes from murdering some nameless goon.

Very true.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on January 21, 2012, 06:20:54 am
It's worse than that.  It seems that everyone in the province of Skyrim who lives outside of a town is not only chaotic evil but feels an overwhelming desire to attack any passerby, no matter how dangerous this proposition is or how little profit they would make from it.  I liked how in Morrowind I'd often find caves with mages who just wanted to be left alone, and how you could talk to the vampire clans.  Instead, Todd Howard thought we'd get bored in Skyrim if our screen wasn't splattered with strawberry jam every five minutes from murdering some nameless goon.

Agreed. In Morrowind, sometimes I didn't have to use my weapon for hours. That's why I think Skyrim is more like an open-world action game with RPG elements.

And combat mechanics of Skyrim isn't that great. Dodge, slash, dodge, slash... If you get bored of your fightining style you can't change it because you specialized (perks) in that skill. I still don't understand why I can't use my weapons to block while dual wielding them. I guess Bethesda ran out of mouse buttons.

I can't believe I'm saying this but I liked Oblivion more.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on January 21, 2012, 07:11:11 am
No. There I draw the line. Skyrim isn't the best game in the world and in fact it's a very crappy game when viewed in the light of it's genre, but in my opinion, it's ten times the game Oblivion was in every way. In every aspect where Oblivion failed, Skyrim failed less.

I also have no idea what kind of Morrowind game you were playing. All TES games have been open world action with RPG elements. And outside of Daggerfall, I think Skyrim has handled the bad levelling system the best.

Also it wasn't me who said that part but Microline.
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on January 21, 2012, 07:30:04 am
I agree. The ONLY thing you could argue that Oblivion did better is spellmaking, and that is because Skyrim avoided it altogether. Oblivion wasnt half the game Skyrim was.
Title: Re: Discussion on TES V: Skyrim
Post by: Supercharazad on January 21, 2012, 07:33:40 am
You know, if you read the lore then you realise that the nerevarine screwed a lot of people over unintentionally.
He destroyed the Heart of Lorkhan, weakining the tribunal. Almalexia went batshit due to lack of power and killed her brother, Sotha Sil. She then released mechanical demons to terrorise a whole city.

When Vivec's power gets too low, he ends up dropping the ministry of justice (the moon over Vivec) onto Vivec City. This moon was falling many years before, and when Vivec dropped it...it regained all it's velocity and blew up the city. Vivec city became the Scalding Bay. Red mountin erupted, basically fucking over Morrowind fully. dark elves move to Skyrim, where they are persecuted by the nords.

Now, onto Oblivion. when the moon hit Vicec and red mountain erupted, it pretty much broke red mountain. I won't explain how (that goes deep into the lore with the magical towers on each province. Red mountain was the Morrowind tower.), but that weakened the bonds of Oblivion, letting Mehrunes Dagon and his followers wreak havoc all over Tamriel (not just Cyrodill had gates). As a result of this all, the Septim Bloodline ends to save the world, and this causes turmoil and wars and shit.

This all leads to the Thalmor beating up the Empire, forcing them to condemn Talos worship, and causing the civil war in Skyrim.

I haven't got as far in Skyrim to know how the dragons appeared, though. So I don't know up to there.


And I agree, I wish Sjyrim had spellmaking.
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on January 21, 2012, 07:40:03 am
Now, onto Oblivion. when the moon hit Vicec and red mountain erupted, it pretty much broke red mountain.

Actually it was destroying the heart of Lokharn that made it possible for Daedra to invade en-masse. The moon fell later. The heart of lokharn inside red mountain was the tower, not red mountain itself ^^
Title: Re: Discussion on TES V: Skyrim
Post by: Micro102 on January 21, 2012, 07:44:18 am
Red mountain is suppose to be the biggest mountain in Tamriel, but Skyrim's mountains seem waaaay bigger.


They should remake Morrowind with Skyrim's graphics and engine. Keep all the story and the enchanting methods.
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on January 21, 2012, 07:44:48 am
And I agree, I wish Sjyrim had spellmaking.


Anything I've got incorrect?
Title: Re: Discussion on TES V: Skyrim
Post by: Jopax on January 21, 2012, 08:02:29 am
Pretty much nailed it Tarran.

And Red Mountain is the biggest volcano in Tamriel, Troath of the world is the biggest mountain.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on January 21, 2012, 08:37:28 am
Now, onto Oblivion. when the moon hit Vicec and red mountain erupted, it pretty much broke red mountain.

Actually it was destroying the heart of Lokharn that made it possible for Daedra to invade en-masse. The moon fell later. The heart of lokharn inside red mountain was the tower, not red mountain itself ^^

No, Red Moutain was the Tower, the Heart of Lorkhan was the Stone of the the Tower. But otherwise correct, it was the destruction of the Stone which caused the failure of the Tower which caused the Oblivion Crisis.



Anything I've got incorrect?

Dragons = Gods, Alduin = Akatosh. Anything the devs and the game say to try to retcon it otherwise doesn't matter, the whole metaphysics structure of TES lore breaks down and falls to pieces if Alduin does not equal Akatosh.
Title: Re: Discussion on TES V: Skyrim
Post by: Jopax on January 21, 2012, 08:55:09 am
Why so?

Most tales and sources indicate that Alduin is the firstborn of Akatosh (dragon Jesus), unless all the books are just a big trolling run.
Title: Re: Discussion on TES V: Skyrim
Post by: Wolf Tengu on January 21, 2012, 09:37:42 am
Okay, i'll concede unleashing a newly blooded werewolf on a town is... a little silly.

But other than that they're pretty much a Fighters Guild clone, contracts and all. It's a pity their storyline wasn't so great.Not really any worse than the Oblivion one. They both just have them fighting a random group of mans.

Thing is, the only guilds in both which mean the world gets in any particular danger is the mages ones.

It's strange to say this, but out of the Skyrim guilds, thieves is my favourite. Probably because they did away with that awful 'FENCE THIS MUCH TO PROGRESS' stuff  from Oblivion.

Perhaps I should play that copy of Morrowind I have. From what I hear, it's several times greater than the best game ever.
Title: Re: Discussion on TES V: Skyrim
Post by: fred1248 on January 21, 2012, 09:38:39 am
Guys, I've been thinking ever since I saw that dragon skull, I thought we could work out an armor mod or something

(http://i39.tinypic.com/v3hnp0.jpg)

and I did a rough design of it, and it ended up something like this:

(http://i43.tinypic.com/34pxcle.jpg)

... yeah. I know
Title: Re: Discussion on TES V: Skyrim
Post by: Wolf Tengu on January 21, 2012, 09:43:08 am
Okay, strange armour aside that is the greatest Khajiit ever.

BEST.FACE.EVER.
Title: Re: Discussion on TES V: Skyrim
Post by: Teneb on January 21, 2012, 10:03:43 am
Why so?

Most tales and sources indicate that Alduin is the firstborn of Akatosh (dragon Jesus), unless all the books are just a big trolling run.

Alduin is an aspect of Akatosh, yet at the same time he is a separate entity. TES lore can get confusing sometimes.
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on January 21, 2012, 11:03:29 am
Morrowind's guilds felt better to me, but that was because the quests were smaller in scale. It wasn't "OMG ANCIENT EVIIIILL HAS RISSEN AND WE MUST CRUSH IT!", the Fighters Guild was simply taking contracts whilst dealing with some internal corruption, as was the Mages Guild, the Great Houses were simply engaging in some petty politics with the other Great Houses, the Thieves Guild was just trying to survive against the Commona Tong and keep its foothold on Vvardenfell, and the Morag Tong were just taking contracts and it was business as usual.

I mean, one of the Mages Guild quests was to try and find out why the Dwemer disappeared. The guy who asked you to do it was an idiot, nobody expected you to do it, you were free to investigate and you could even find a somewhat satisfactory answer and present it (they basically turned themselves either into divinity or nothingness, to an outside observer what's the difference?). But you were free to ignore it and just dismiss the guy who asked you to as an idiot not worth your time until you replace him.

Sure, they were all a lot less grand but they still felt...more intimate I guess. And you actually felt like you'd earned in when you became Grandmaster of them guilds, that your character really was a master thief, master fighter, master mage. Compare this to Skyrim and Oblivion where Conan the Barbarian can become Arch-Mage...

Dragons = Gods, Alduin = Akatosh. Anything the devs and the game say to try to retcon it otherwise doesn't matter, the whole metaphysics structure of TES lore breaks down and falls to pieces if Alduin does not equal Akatosh.

Doesn't the Elder Scrolls lore have this thing going on where "All the myths are true, even the contradictions. Especially the contradictions." or something?
Title: Re: Discussion on TES V: Skyrim
Post by: Wolf Tengu on January 21, 2012, 11:16:37 am
Well like I said, I think the Fighters guild ones are plenty simple in scale.

Wait, are you saying you can only join one guild in Morrowind? That's going to be interesting.

Otherwise your 'Conan' comment makes no sense. Unless you mean Oblivion/Skyrim overdid it in how powerful you end up in the guilds in comparison or something.
Title: Re: Discussion on TES V: Skyrim
Post by: Simmura McCrea on January 21, 2012, 11:18:19 am
Well like I said, I think the Fighters guild ones are plenty simple in scale.

Wait, are you saying you can only join one guild in Morrowind? That's going to be interesting.

Otherwise your 'Conan' comment makes no sense. Unless you mean Oblivion/Skyrim overdid it in how powerful you end up in the guilds in comparison or something.
In Morrowind you needed certain relevant skills and attributes to advance through the ranks. So a pure mage would best get through the Mage's Guild, while a spellsword would get through some of the Mage's and some of the Fighter's, for example.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on January 21, 2012, 11:38:15 am
Yeah, unlike Skyrim and Oblivion, where you can become archmage of the Mages' guild without ever casting a single spell.
Title: Re: Discussion on TES V: Skyrim
Post by: Wolf Tengu on January 21, 2012, 11:53:41 am
Oh, that's a lie. You need to cast like, three in Skyrim. Four if your Speechcraft roll fails.

I'm trying to think of one in oblivion...
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on January 21, 2012, 11:56:19 am
Yeah, unlike Skyrim and Oblivion, where you can become archmage of the Mages' guild without ever casting a single spell.
At least they fixed this in Skyrim. You get the cast a spell to show your powers so they accept you. You can become a member even if you are an Orc. I don't know if they ask you cast more spells. I just turned back when they asked me to cast a crappy spell as a membership test.

/sarcasm

No. There I draw the line. Skyrim isn't the best game in the world and in fact it's a very crappy game when viewed in the light of it's genre, but in my opinion, it's ten times the game Oblivion was in every way. In every aspect where Oblivion failed, Skyrim failed less.

I also have no idea what kind of Morrowind game you were playing. All TES games have been open world action with RPG elements. And outside of Daggerfall, I think Skyrim has handled the bad levelling system the best.

Also it wasn't me who said that part but Microline.
Skyrim removed attributes, classes, birthsigns (Actually, you get to change your birthsign whenever you want) and a lot of stuff that is RPG-ish. Morrowind felt more of a RPG. I would still play Morrowind if they didn't have that crappy combat mechanics. I don't know about level scaling in Morrowind. I didn't notice it much. I remember one thing, Morrowind suddenly became full of Netches when I hit a certain level.

And yeah, factions felt more like factions. It wasn't about saving the world.
Title: Re: Discussion on TES V: Skyrim
Post by: Biag on January 21, 2012, 01:29:45 pm
Skyrim removed attributes, but I don't see any effects that has on gameplay. It removed classes, but the TES series has always used its non-class-based progression as a selling point. You can change your birthsign, which both gives you little character-progression things to find in the wilderness and gives you more immediate control over your character. Morrowind did feel like more of an RPG, but that feel was really all in A) the character sheet and B) the fact that you could miss attacks on a random number roll. In my opinion those were two of Morrowind's weakest design choices.

I agree with you that there's a lot of melodrama in Skyrim, and too much emphasis on combat and dungeons. I went to the College of Winterhold because I was legitimately hoping for college-y quests where I went to class and maybe one of the other students would threaten suicide or be a vampire or something and then I would get more spells and magic-buffing things. Instead, we went to a dungeon that I had to cut my way through because my spells were way behind my one-handed skill, which was half the reason I went to the College in the first place.
Title: Re: Discussion on TES V: Skyrim
Post by: Supercharazad on January 21, 2012, 01:36:09 pm
Now, onto Oblivion. when the moon hit Vicec and red mountain erupted, it pretty much broke red mountain.

Actually it was destroying the heart of Lokharn that made it possible for Daedra to invade en-masse. The moon fell later. The heart of lokharn inside red mountain was the tower, not red mountain itself ^^

I've never heard of the towers having stones before, I'm guessing the amulet was the stone of Cyrodill?
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on January 21, 2012, 02:03:14 pm
Skyrim removed attributes, but I don't see any effects that has on gameplay. It removed classes, but the TES series has always used its non-class-based progression as a selling point. You can change your birthsign, which both gives you little character-progression things to find in the wilderness and gives you more immediate control over your character. Morrowind did feel like more of an RPG, but that feel was really all in A) the character sheet and B) the fact that you could miss attacks on a random number roll. In my opinion those were two of Morrowind's weakest design choices.

I agree with you that there's a lot of melodrama in Skyrim, and too much emphasis on combat and dungeons. I went to the College of Winterhold because I was legitimately hoping for college-y quests where I went to class and maybe one of the other students would threaten suicide or be a vampire or something and then I would get more spells and magic-buffing things. Instead, we went to a dungeon that I had to cut my way through because my spells were way behind my one-handed skill, which was half the reason I went to the College in the first place.

Well, races used to matter in Oblivion and Morrowind. Now even an Orc can be a spellcaster. You just get a very small boost to some of your skills, depending on your race.

By class sytem I meant minor skills and major skills. It's replaced by a perk system which is ridicilous, at least for me. I always played TES games (excluding Daggerfal) by combining combat, stealth and magic skills and now I can't do them all because of this specialization system. I have start a new character if I get bored with my fightining style.

And the truth is, yeah, that character sheet really did give a RPG feeling. I liked it. I don't understand why they couldn't keep the UI simple. Inventory, skills, your rank with factions, and map used to be just a click away.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on January 21, 2012, 02:23:18 pm
Personally, I think not being able to do everything at once is a good thing. Forced specialisation means that you don't end up with every character being the same.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on January 21, 2012, 02:46:58 pm
Personally, I think not being able to do everything at once is a good thing. Forced specialisation means that you don't end up with every character being the same.
Do you think every character feels the same in Oblivion and Morrowind? We had an attribute system and it prevented that. I think it just depends on your choice. You can be a jack of all trades and master of none.
Title: Re: Discussion on TES V: Skyrim
Post by: Micro102 on January 21, 2012, 04:37:54 pm
Well, I believe there are 4 stones at the beginning. Warrior, mage, theif, and thent he lover stone. The lover stone grants equal skill gain for everything. Hence Jack of all trades, master of none.
Title: Re: Discussion on TES V: Skyrim
Post by: Putnam on January 21, 2012, 05:24:03 pm
The lover stone is in a different place than the warrior, mage, and thief stone.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on January 21, 2012, 05:31:40 pm
Well, races used to matter in Oblivion and Morrowind. Now even an Orc can be a spellcaster. You just get a very small boost to some of your skills, depending on your race.

By class sytem I meant minor skills and major skills. It's replaced by a perk system which is ridicilous, at least for me. I always played TES games (excluding Daggerfal) by combining combat, stealth and magic skills and now I can't do them all because of this specialization system. I have start a new character if I get bored with my fightining style.

Both of these things are inaccurate and false. You could be an orc mage in Morrowind. It would be more difficult and isn't as wise a choice, but the games were always about freedom. It only really mattered in the beginning how hard you needed to work to get needed skills to a usable level. Thanks to skills rising faster at lower levels you could do this pretty quickly. Magic Resistance was also pretty nifty for a few magical artifacts with negative effects.

 There is nothing in gameplay really unlocked through perks. No mechanic of the game is restricted because you didn't invest in some tree. It simply made some mechanic more accessible. It is a wildly more open system where you can be a jack of all trades and do decently. Or invest in one aspect like magic or stealth and be pretty good at that.

 I fully understand not digging the feel. It's a perfectly valid reason for disliking something and I get a similar feeling when playing. But your other reasons are a little silly.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on January 21, 2012, 05:47:50 pm
Well, I believe there are 4 stones at the beginning. Warrior, mage, theif, and thent he lover stone. The lover stone grants equal skill gain for everything. Hence Jack of all trades, master of none.
Perks are much more important than your skill. I want my character to get better in a skill as he improves, instead of unlocking perks to make your skill useful. Most perks don't even make sense. Some of the magic perks could be done with spellmaking.

In Oblivion, you gain bonuses when you hit 25, 50, 75 and 100 and I think it was a nice feature.

I loved the perk system in Fallout 3. It didn't change the gameplay much but it was fun. It didn't force you to specialize and you couldn't get some of the perks if you don't meet the SPECIAL requirments. That's just my opinion and I'm sure there will be mods for people who think like me.

But I think attributes sytem and level scaling doesn't go well together. You have to pay attention to what skills you are training if you don't want to be squashed under level scaling. It was good in Morrowind though.

Well, races used to matter in Oblivion and Morrowind. Now even an Orc can be a spellcaster. You just get a very small boost to some of your skills, depending on your race.

By class sytem I meant minor skills and major skills. It's replaced by a perk system which is ridicilous, at least for me. I always played TES games (excluding Daggerfal) by combining combat, stealth and magic skills and now I can't do them all because of this specialization system. I have start a new character if I get bored with my fightining style.

Both of these things are inaccurate and false. You could be an orc mage in Morrowind. It would be more difficult and isn't as wise a choice, but the games were always about freedom. It only really mattered in the beginning how hard you needed to work to get needed skills to a usable level. Thanks to skills rising faster at lower levels you could do this pretty quickly. Magic Resistance was also pretty nifty for a few magical artifacts with negative effects.

 There is nothing in gameplay really unlocked through perks. No mechanic of the game is restricted because you didn't invest in some tree. It simply made some mechanic more accessible. It is a wildly more open system where you can be a jack of all trades and do decently. Or invest in one aspect like magic or stealth and be pretty good at that.

 I fully understand not digging the feel. It's a perfectly valid reason for disliking something and I get a similar feeling when playing. But your other reasons are a little silly.
Intelligence determines your total magicka. Orcs have 30 (40 if female) intelligence. You say that yourself, it would be more difficult and won't be a wise choice. You have to carefully train your Int governing skills to raise your Intelligence. But still, an Orc mage doesn't have potential of an Altmer mage. In Skyrim this doesn't have any effect. In Morrowind, an Orc mage can't be powerful like an Altmer mage. In Skyrim, Orc mage and Altmer mage is the same thing because every race has the same potential.

Perks are more important than you think. You can't be a jack of all trades and do decently. Level scaling will crush you. There is a guy on the official forum who complains about everything can kill him easily because he made bad decisions when it comes to perks.

There are pretty good perks which you can get only by specializing.

Shadow Warrior (Sneak perk) - Crouching stops combat for a moment and forces distant opponents to search for a target. So you can deal sneak attacks if it's not an open area.

Dual Flurry (One-handed) - Dual wielding attacks are %25 faster. Second upgrade makes it %35 faster. This is like a must to have if you plan on dual wielding.

Shield Charge (Block) - Sprinting with a shield raised knocks down most targets.

You can double your damage by spending 5 perk points in Two-Handed. I think perks are pretty important. Believe me, I tried evenly distributing perk points among my favorite skills. It doesn't work well.
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on January 21, 2012, 06:22:47 pm
That's basically the mod I'm waiting for before I get back into Skyrim: Something that alters or removes level scaling. It doesn't work when combined with the levelling system as it makes levelling something not-combat-useful such as lockpicking was more detrimental to your character than it is useful.

Personally I'd love to see a mod that makes everything static on your first go through. So if you clear out a bandit lair, it's populated with named NPCs. Then, when the cell resets those named NPCs are replaced with generic "Bandit" NPCs. Maybe even make it so you can turn off the resetting for a cell, so if you want to take over a fort and call it home you can. I remember a lot of my Morrowind characters would clear out and use Arkngthand as a home. Heck, when I got Vampire Embrace and associated mods I'd often use it as a vampire lair to store my unholy children of the night and turn its original occupants into cattle *evil grin*

That's something Oblivion and Skyrim lack, being able to clear out any random bandit lair and say "Mine now bitches" :)
Title: Re: Discussion on TES V: Skyrim
Post by: Wolf Tengu on January 21, 2012, 06:28:08 pm
^ Yes, I would love to take me some forts...
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on January 21, 2012, 06:31:34 pm
 Blerg, maintenance ate my reply. So I'll just go through the notes of my rebuttal:

 1. Magica was based on total intelligence at the current level. Doesn't matter if you start with 10 or 50, when you raise it to 100 it's the same amount no matter what level you are at. Endurance was the thing that caused a weird increase at each level thing. Altmer had a 1.5 magica total boost, but had a ton of elemental weaknesses. The point could be made that an orc mage would have slightly less magica but would be a lot more resilient.

 2. Most of the really useful perks are halfway up a tree. The stuff at the top is powerful but by no means necessary. Minimal investment is needed to place perks in very powerful places. All the damage perks are generally on the first tier too, so you can feel free to spread them out. There are some skills that have questionable usefulness like lockpicking and speechcraft where perks will probably be wasted, but most of them work fine with being spread out.
Title: Re: Discussion on TES V: Skyrim
Post by: Biag on January 21, 2012, 07:30:55 pm
Dual Flurry (One-handed) - Dual wielding attacks are %25 faster. Second upgrade makes it %35 faster. This is like a must to have if you plan on dual wielding.

I'm confused. If you plan on dual-wielding, aren't you going to want to put points/perks into One-Handed anyway? All you have to do to gain access to Dual Flurry is take one level of the generic starting damage-increase perk, which is also a must-have if you plan on dual-wielding.

As for the Skyrim vs. Morrowind stuff, if Morrowind had Skyrim's production values and combat system it would be in my top three games of all time. Unfortunately, vanilla Morrowind suffers from inexcusably poor animation and core combat mechanics that are frustrating at best. Morrowind was a well-written and superbly imagined game, but I'd rather play something where I don't have to traipse around for three hours looking for the fun part.
Title: Re: Discussion on TES V: Skyrim
Post by: Micro102 on January 21, 2012, 07:34:30 pm
Quote
Perks are much more important than your skill. I want my character to get better in a skill as he improves, instead of unlocking perks to make your skill useful. Most perks don't even make sense. Some of the magic perks could be done with spellmaking.

In Oblivion, you gain bonuses when you hit 25, 50, 75 and 100 and I think it was a nice feature.

I loved the perk system in Fallout 3. It didn't change the gameplay much but it was fun. It didn't force you to specialize and you couldn't get some of the perks if you don't meet the SPECIAL requirments. That's just my opinion and I'm sure there will be mods for people who think like me.

But I think attributes sytem and level scaling doesn't go well together. You have to pay attention to what skills you are training if you don't want to be squashed under level scaling. It was good in Morrowind though.

You have complete control over which perks you take. You can still choose to be a jack of trades.

And I have no problem with the level scaling. I am spreading my points over a wide variety of things, and am still taking everything down with ease while not needing to use any of my potions or scrolls and selling tons of loot for tons of money. I think the game could be harder.
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on January 21, 2012, 07:36:03 pm
Oh, that's a lie. You need to cast like, three in Skyrim. Four if your Speechcraft roll fails.

I'm trying to think of one in oblivion...
You have to cast Buoyancy in Oblivion in a quest that makes you go in a well and bring back a super heavy ring from a dead body.

-Edit-

Although it was probably easier to take off all your armor and hope you dont lose anything.
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on January 21, 2012, 07:38:22 pm
You have to cast Buoyancy in Oblivion in a quest that makes you go in a well and bring back a super heavy ring from a dead body.

Don't even need to do that.

Take ring. Drop ring. Use grab to drag to well door. Pick up ring. Use door. Drop ring. Drag ring to mage's guild door. Pick up ring. Use door. Drop ring. Drag to relevant NPC. Pick up ring. Talk to NPC. Drop ring. Use grab to throw the ring at that NPC for wasting your time.
Title: Re: Discussion on TES V: Skyrim
Post by: Wolf Tengu on January 21, 2012, 07:52:40 pm
Oh wait, I've got one!

Don't you need to cast soul trap on that container thing to make the Black soul gem doodad?
That is, if i'm remembering right.

If it's a regular black soul gem you needed, you occasionally get them from Nocromancers, but I can't remember.
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on January 21, 2012, 07:54:00 pm
Don't you need to cast soul trap on that container thing to make the Black soul gem doodad?
That is, if i'm remembering right.

If it's a regular black soul gem you needed, you occasionally get them from Nocromancers, but I can't remember.

It's just a regular black soul gem. The shrine is entirely skippable. In fact, the first time I did it I don't think I even realised you could use the shrine xD
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on January 22, 2012, 07:28:54 am
Races used to matter because we had attributes. Orcs weren't meant to be mages. You can raise your INT to 100 but it's not easy since you have to improve your int skills carefully. Now, Altmer mage and Orc mage doesn't have any differences. Orc's skin is green and Altmer's skin is yellow. That's all there is. I think I made my point.

There was a quest in Mages Guild, you had to cast spells to a structure in an Ayleid ruin to unlock a door. You could use scrolls but still.
Title: Re: Discussion on TES V: Skyrim
Post by: kcwong on January 22, 2012, 08:23:34 am
I fast traveled on Shadowmere and this happened...

Spoiler (click to show/hide)

The basket was violently shaking and doing a little damage to me. It shook even more violently when I dismounted, and eventually it left my face and flew away into the distance.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on January 22, 2012, 08:29:12 am
I've never heard of the towers having stones before, I'm guessing the amulet was the stone of Cyrodill?

Indeedey it was. Iirc, Martin's pretty dragon statue became the new stone, or at least so it was theorised.


Skyrim removed attributes,

Attributes had no narrative impact on neither Oblivion or Morrowind, and most of what they did matter for is done by perks now. Removing them also removed part of the extremely broken levelling system where you had to game the mechanics to get the best, or even good, results, rather than playing the game.

Quote
classes

Classes were hardly anything else than a title in Oblivion. Removing classes did away with another part of the crappy levelling system, the one where you had to increase skills that wasn't part of your class to get good results, or alternatively, not put the skills you're intending to use among your class' skills to begin with.

Quote
birthsigns (Actually, you get to change your birthsign whenever you want)

So, let me get this right, you're saying that the perk system is bad because it doesn't let you change your play style as easily, but when it comes to "birthsigns" being able to change is bad?

Personally, I think removing the signs from the character was one of the few bad things with the new system, but then again, there's nothing forcing you to change signs - I know all my character has been running around with the same ones for the majority of their games. The only times I change them is when I find one that matches their build better, but that's rather irrelevant seeming as if I chose at character creation I would've chosen the sign that fit the build I was intending for that character the best to begin with.

Quote
and a lot of stuff that is RPG-ish. Morrowind felt more of a RPG.

I don't think so. To me they're exactly the same kind of action game with "RPG elements". Action has always been the focus of TES games, and I feel the system fits the game they're trying to make the best in Skyrim.

Well, out of III to V at least. Daggerfall was better, but it's size made it a whole different kind of game.

On the perk system, I think it improved the game as a whole, even if certain perks are rather stupid. Like was said, they require focus that make each character special (attributes certainly never did this in MW or OB) and no, there's nothing stopping you from focusing on skills from the different archetypes. You can't change build halfway through, and that is a good thing in my book. Certainly much more "RPG-ish" than going from sneaky archer to heavy-armoured battlemage just because you became bored with the combat.


Races used to matter because we had attributes. Orcs weren't meant to be mages. You can raise your INT to 100 but it's not easy since you have to improve your int skills carefully. Now, Altmer mage and Orc mage doesn't have any differences. Orc's skin is green and Altmer's skin is yellow. That's all there is. I think I made my point.

Yet you say yourself all that was needed for an Orc to be just as good as an Altmer was planning, because all it comes down to is that it was "not as easy". I know, I played Orc mages in Morrowind and Oblivion both. It wasn't very hard. So no, races never really made much difference in the way you believe. An Orc's skin was green and an Altmer's skin was yellow.

I also always thought attribute bonuses because of race and/or gender was stupid in games in general. I'm not playing the statistical average of all members of the species, dammit, I'm playing an individual. There's no reason my character shouldn't be an exceptionally gifted person just because the rest of my Orc brethren are stupid brutes.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on January 22, 2012, 10:39:48 am
Eh, this is turning into Skyrim vs. Morrowind again. The player is always exceptionally gifted. We always save the world even when we are just level 1. I simply like traditional RPGs. Different people, different tastes.
Title: Re: Discussion on TES V: Skyrim
Post by: buckets on January 22, 2012, 03:01:57 pm
I fast traveled on Shadowmere and this happened...

Spoiler (click to show/hide)

The basket was violently shaking and doing a little damage to me. It shook even more violently when I dismounted, and eventually it left my face and flew away into the distance.
I've had moths do the same thing irl...
Title: Re: Discussion on TES V: Skyrim
Post by: Lord Dullard on January 22, 2012, 03:11:09 pm
I fast traveled on Shadowmere and this happened...

Spoiler (click to show/hide)

The basket was violently shaking and doing a little damage to me. It shook even more violently when I dismounted, and eventually it left my face and flew away into the distance.

Sounds like something Monty Python could have done a skit on.

Black knight arrives in town, begins to dismount... is viciously attacked by a mysterious wicker basket, which eventually flies off into the sunset.  ???
Title: Re: Discussion on TES V: Skyrim
Post by: Domenique on January 22, 2012, 03:19:24 pm
I fast traveled on Shadowmere and this happened...

Spoiler (click to show/hide)

The basket was violently shaking and doing a little damage to me. It shook even more violently when I dismounted, and eventually it left my face and flew away into the distance.

Sounds like something Monty Python could have done a skit on.

Black knight arrives in town, begins to dismount... is viciously attacked by a mysterious wicker basket, which eventually flies off into the sunset.  ???

Monty Python knows that real men don't ride horses, they hit coconuts with each other instead.
Title: Re: Discussion on TES V: Skyrim
Post by: Lord Dullard on January 22, 2012, 03:29:59 pm
I fast traveled on Shadowmere and this happened...

Spoiler (click to show/hide)

The basket was violently shaking and doing a little damage to me. It shook even more violently when I dismounted, and eventually it left my face and flew away into the distance.

Sounds like something Monty Python could have done a skit on.

Black knight arrives in town, begins to dismount... is viciously attacked by a mysterious wicker basket, which eventually flies off into the sunset.  ???

Monty Python knows that real men don't ride horses, they hit coconuts with each other instead.

Ah, right. Of course...

Spoiler: Behold, Shadowmere! (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: The Mechanical Man on January 22, 2012, 05:23:15 pm
Races used to matter because we had attributes. Orcs weren't meant to be mages. You can raise your INT to 100 but it's not easy since you have to improve your int skills carefully. Now, Altmer mage and Orc mage doesn't have any differences. Orc's skin is green and Altmer's skin is yellow. That's all there is. I think I made my point.

Yet you say yourself all that was needed for an Orc to be just as good as an Altmer was planning, because all it comes down to is that it was "not as easy". I know, I played Orc mages in Morrowind and Oblivion both. It wasn't very hard. So no, races never really made much difference in the way you believe. An Orc's skin was green and an Altmer's skin was yellow.

I also always thought attribute bonuses because of race and/or gender was stupid in games in general. I'm not playing the statistical average of all members of the species, dammit, I'm playing an individual. There's no reason my character shouldn't be an exceptionally gifted person just because the rest of my Orc brethren are stupid brutes.

So because the older system was flawed it's okay for the newer one to be flawed as well? Races should have always made more of a difference. It's about weighted choices. Race means nothing in Skyrim. It doesn't matter what race I choose. Choosing a race should be about weighing gains and losses, sacrificing some abilities while gaining others, etc. None of this is happening.

Your idea of you being gifted (and therefor racial abilities shouldn't matter) as the character still holds true. You CAN be an orc mage, but it should be more difficult than being an altmer mage, in the same way that you can teach two different animals the same trick but it will be harder to teach one compared to the other.
Title: Re: Discussion on TES V: Skyrim
Post by: Putnam on January 22, 2012, 06:31:53 pm
Alternatively, race could be about role-playing. For example, maybe one wouldn't want to be a breton, but would have to because the Imperial class they want to play as to roleplay is so downright horrible that they're forced to choose something similar.

It's hard to balance things.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on January 22, 2012, 06:39:29 pm
Races used to matter because we had attributes. Orcs weren't meant to be mages. You can raise your INT to 100 but it's not easy since you have to improve your int skills carefully. Now, Altmer mage and Orc mage doesn't have any differences. Orc's skin is green and Altmer's skin is yellow. That's all there is. I think I made my point.

Yet you say yourself all that was needed for an Orc to be just as good as an Altmer was planning, because all it comes down to is that it was "not as easy". I know, I played Orc mages in Morrowind and Oblivion both. It wasn't very hard. So no, races never really made much difference in the way you believe. An Orc's skin was green and an Altmer's skin was yellow.

I also always thought attribute bonuses because of race and/or gender was stupid in games in general. I'm not playing the statistical average of all members of the species, dammit, I'm playing an individual. There's no reason my character shouldn't be an exceptionally gifted person just because the rest of my Orc brethren are stupid brutes.

So because the older system was flawed it's okay for the newer one to be flawed as well? Races should have always made more of a difference. It's about weighted choices. Race means nothing in Skyrim. It doesn't matter what race I choose. Choosing a race should be about weighing gains and losses, sacrificing some abilities while gaining others, etc. None of this is happening.

Your idea of you being gifted (and therefor racial abilities shouldn't matter) as the character still holds true. You CAN be an orc mage, but it should be more difficult than being an altmer mage, in the same way that you can teach two different animals the same trick but it will be harder to teach one compared to the other.

My point exactly. Orcs can be mages. Hell, there is an Orc mage in Balmora Mages Guild. But they aren't meant to be mages. They don't got the potential of Altmer. Your character may be gifted but that doesn't change the fact that your character carries Orc blood. Your character is built from "statistical average of all members of the species" and you evolve from there as you improve your skills.

Quote
So, let me get this right, you're saying that the perk system is bad because it doesn't let you change your play style as easily, but when it comes to "birthsigns" being able to change is bad?
Your birthsign is decided when you are born. Your skills are improved as you use them.

I got tried of this Morrowind vs. Oblivion vs. Skyrim: LET THE ULTIMATE DEBATE BEGIN kind of discussions. I'll say this though;

I'm sick of this "streamlining for casual (which means stupid for video game companies) players" trend in the last games and I hate to see my favorite video game series getting trashed like this. I can't believe Bethesda turned into one of these money-hungry corporations. I still rembember the creator of Minecraft, Notch, being sued by Bethesda.

It's not just about Skyrim when it comes to dumbing down.

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Karnewarrior on January 22, 2012, 07:05:34 pm
I still play Might and Magic.

I don't still play Halo 3 or Morrowind.
Title: Re: Discussion on TES V: Skyrim
Post by: NobodyPro on January 22, 2012, 07:32:27 pm
I still rembember the creator of Minecraft, Notch, being sued by Bethesda.

It's not just about Skyrim when it comes to dumbing down.

Spoiler (click to show/hide)
That was Besesda: The Publisher that sued him, Bethesda: The Developer had nothing to do with it. Executive Meddling at it's worst.

What's the 1993 example. System Shock? It looks like one of the later levels of Bioshock.
EDIT: Just realised you lifted the 2010 example straight from the Modern Warfare 3 design document. It's the first level, the bit where you fight Russians.
Title: Re: Discussion on TES V: Skyrim
Post by: Sordid on January 22, 2012, 08:22:17 pm
Spoiler (click to show/hide)

What's the 1993 example. System Shock? It looks like one of the later levels of Bioshock.

Doom, episode 1, map 6.
Philistine. :P
Title: Re: Discussion on TES V: Skyrim
Post by: Gamerlord on January 23, 2012, 12:54:27 am
Oh my god. I found the Transmute spellbook.  :D :D :D My money problems are over!
Title: Re: Discussion on TES V: Skyrim
Post by: kcwong on January 23, 2012, 02:07:56 am
I fast traveled on Shadowmere and this happened...

Spoiler (click to show/hide)

The basket was violently shaking and doing a little damage to me. It shook even more violently when I dismounted, and eventually it left my face and flew away into the distance.

Sounds like something Monty Python could have done a skit on.

Black knight arrives in town, begins to dismount... is viciously attacked by a mysterious wicker basket, which eventually flies off into the sunset.  ???

Monty Python knows that real men don't ride horses, they hit coconuts with each other instead.

I heard they originally intended to rent one, but didn't have enough budget. Rabbits are much cheaper.


Oh my god. I found the Transmute spellbook.  :D :D :D My money problems are over!

Nope... face the wrath of extremely limited vendor gold!

Or you can install this, to save yourself some time running between vendors of different cities...
http://www.skyrimnexus.com/downloads/file.php?id=769
Title: Re: Discussion on TES V: Skyrim
Post by: Lord Dullard on January 23, 2012, 06:56:07 am
Oh my god. I found the Transmute spellbook.  :D :D :D My money problems are over!

Wait, Skyrim actually has money problems? I need whatever version you're playing...
Title: Re: Discussion on TES V: Skyrim
Post by: Silfurdreki on January 23, 2012, 10:49:54 am
Oh my god. I found the Transmute spellbook.  :D :D :D My money problems are over!

Wait, Skyrim actually has money problems? I need whatever version you're playing...

Of course it has money problems! I have problems to find people rich enough to buy all the jewellery and gems I get as random loot all the time... It's gotten to the point where I just ignore gems and jewellery, since I don't want it cluttering up my inventory.
Title: Re: Discussion on TES V: Skyrim
Post by: kcwong on January 23, 2012, 10:50:06 am
That must be your half-brother...

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on January 23, 2012, 11:21:40 am
That must be your half-brother...

Spoiler (click to show/hide)
Having some fun with the placeatme command?
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on January 23, 2012, 11:40:31 am
Speaking of placeatme, I have yet to try spawning some million or so cheese (number is an exaggeration) in the jails of Whiterun.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on January 23, 2012, 11:54:12 am
Speaking of placeatme, I have yet to try spawning some million or so cheese (number is an exaggeration) in the jails of Whiterun.
Spawn 10,000 gold coins in the middle of riften.
Title: Re: Discussion on TES V: Skyrim
Post by: jester on January 23, 2012, 12:52:38 pm
That must be your half-brother...

Spoiler (click to show/hide)

I have a pic of this exact same bug in my steam profile, except there are 2 1/2 of the weirdos staring at me, its not placeatme
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on January 23, 2012, 01:40:34 pm
I still rembember the creator of Minecraft, Notch, being sued by Bethesda.

It's not just about Skyrim when it comes to dumbing down.

Spoiler (click to show/hide)
That was Besesda: The Publisher that sued him, Bethesda: The Developer had nothing to do with it. Executive Meddling at it's worst.

What's the 1993 example. System Shock? It looks like one of the later levels of Bioshock.
EDIT: Just realised you lifted the 2010 example straight from the Modern Warfare 3 design document. It's the first level, the bit where you fight Russians.

I took that image from an article actually.
http://www.gamermc.com/2011/11/01/console-gaming-is-being-dumbed-down/

Oh my god. I found the Transmute spellbook.  :D :D :D My money problems are over!

Wait, Skyrim actually has money problems? I need whatever version you're playing...

Of course it has money problems! I have problems to find people rich enough to buy all the jewellery and gems I get as random loot all the time... It's gotten to the point where I just ignore gems and jewellery, since I don't want it cluttering up my inventory.

Yeah, all these beggars out in the streets can be rich by looting sacks for gems.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on January 23, 2012, 02:27:33 pm
The first mod I want to see is a thieves guild fence which you can leave your valuable items with and get paid over time rather than making rounds to every city just to sell some stuff.
Title: Re: Discussion on TES V: Skyrim
Post by: Micro102 on January 23, 2012, 02:29:37 pm
Just go for the speech perk that lets you sell any item to any merchant. Then selling your stuff isn't a problem.
Title: Re: Discussion on TES V: Skyrim
Post by: jester on January 23, 2012, 03:44:41 pm
Just go for the speech perk that lets you sell any item to any merchant. Then selling your stuff isn't a problem.

Unless you do alot of alchemy.  God soooo many useless potions worth 100s of gold, I frequently clean out everybody at the thieves guild.

  But yeah, money is just soooo damn pointless, I havent found anything besides houses (I only use 1, though ill buy em all to burn gold), ores/bars/leather for grinding smithing up to 100 and rarer alchemy ingredients, though more for something to buy than because they are useful.

  I dont sell magic items now, I have a pile in the basement of my house in riften, its about knee high so far.

  God I will be glad when this game gets modded to the edge of its existence so maybe there will be more interesting things to spend my cash on than 'generic sword of flame damage: medium strength'
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on January 23, 2012, 05:18:08 pm
  God I will be glad when this game gets modded to the edge of its existence so maybe there will be more interesting things to spend my cash on than 'generic sword of flame damage: medium strength'
I'm more interested in a mod that makes money difficult to earn. There was a mod like this in Morrowind and sometimes I ran out of money and had to walk rather than paying for boats and silt traders.
Title: Re: Discussion on TES V: Skyrim
Post by: jester on January 23, 2012, 07:01:50 pm
  God I will be glad when this game gets modded to the edge of its existence so maybe there will be more interesting things to spend my cash on than 'generic sword of flame damage: medium strength'
I'm more interested in a mod that makes money difficult to earn. There was a mod like this in Morrowind and sometimes I ran out of money and had to walk rather than paying for boats and silt traders.

Bigger problem for me is once you have a house there is really nothing you need money for, you never really need any items, besides maybe arrows early on in the game, a few bars of the oddball metals, alchemy stuff is really just for fun and you can find any magic gear you will ever need
Title: Re: Discussion on TES V: Skyrim
Post by: joey4track on January 23, 2012, 07:05:16 pm
  God I will be glad when this game gets modded to the edge of its existence so maybe there will be more interesting things to spend my cash on than 'generic sword of flame damage: medium strength'

I use Cutthroat Merchants Very Hard. Along with my fav new mod Unlevelled World that de-levels the entire game plus Wars in SkyrimIV. Now THAT is one hell of a game. With Unlevelled World while heading to Riverwood for the first time you just might run into a Master Vampire or Necromage but if you manage to take them down you will be greatly rewarded(maybe). There is high level loot around but with the merchant mod gold actually means something. Need a potion of cure disease? Without good speechcraft your looking at 1000+ gold. You will not afford a house until around level 10 and that's with a slower level gain mod.
Title: Re: Discussion on TES V: Skyrim
Post by: joey4track on January 23, 2012, 07:09:10 pm
Opps. looks like I just quoted myself before even posting somehow  :o
Title: Re: Discussion on TES V: Skyrim
Post by: Svarte Troner on January 23, 2012, 07:24:24 pm
Anyone notice that when you let your little brother play, he accidentally saves over both of your level 30 characters?
Title: Re: Discussion on TES V: Skyrim
Post by: dogstile on January 23, 2012, 07:26:37 pm
I dunno, mine mysteriously disappeared after my oblivion saves got overwritten :P
Title: Re: Discussion on TES V: Skyrim
Post by: jester on January 23, 2012, 07:33:37 pm
  God I will be glad when this game gets modded to the edge of its existence so maybe there will be more interesting things to spend my cash on than 'generic sword of flame damage: medium strength'

I use Cutthroat Merchants Very Hard. Along with my fav new mod Unlevelled World that de-levels the entire game plus Wars in SkyrimIV. Now THAT is one hell of a game. With Unlevelled World while heading to Riverwood for the first time you just might run into a Master Vampire or Necromage but if you manage to take them down you will be greatly rewarded(maybe). There is high level loot around but with the merchant mod gold actually means something. Need a potion of cure disease? Without good speechcraft your looking at 1000+ gold. You will not afford a house until around level 10 and that's with a slower level gain mod.

Kill one hawk and one mudcrab and you have cure disease.  Though this is exactly what im looking for
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on January 23, 2012, 07:35:25 pm
You mean you don't have over 9000 saved game files?

*checks*
I actually have 823 in a Backup Saves folder and 1 (plus autosaves) in the Saves folder. Apparently after the last time I played (months ago) I moved them all and left only the latest one in the actual Saves folder.
Title: Re: Discussion on TES V: Skyrim
Post by: Draignean on January 23, 2012, 07:45:38 pm

  God I will be glad when this game gets modded to the edge of its existence so maybe there will be more interesting things to spend my cash on than 'generic sword of flame damage: medium strength'

I use Cutthroat Merchants Very Hard. Along with my fav new mod Unlevelled World that de-levels the entire game plus Wars in SkyrimIV. Now THAT is one hell of a game. With Unlevelled World while heading to Riverwood for the first time you just might run into a Master Vampire or Necromage but if you manage to take them down you will be greatly rewarded(maybe). There is high level loot around but with the merchant mod gold actually means something. Need a potion of cure disease? Without good speechcraft your looking at 1000+ gold. You will not afford a house until around level 10 and that's with a slower level gain mod.

Kill one hawk and one mudcrab and you have cure disease.  Though this is exactly what im looking for

Just kill the hawk. Hawk feathers have cure disease as their first effect so all you have to do is use the tutorial bow to shoot a hawk and then chew on its feathers.

Kind of makes you wonder why the cure disease potions even exist... Hawk feathers are cheaper and lighter, though kind of strange to think about eating.
Title: Re: Discussion on TES V: Skyrim
Post by: Putnam on January 23, 2012, 08:17:31 pm
Anyone notice that when you let your little brother play, he accidentally saves over both of your level 30 characters?

That's why you use custom save names when you save.

Go into the console and type "save whatever"

whatever is the name of the save
Title: Re: Discussion on TES V: Skyrim
Post by: jester on January 23, 2012, 08:20:06 pm

  God I will be glad when this game gets modded to the edge of its existence so maybe there will be more interesting things to spend my cash on than 'generic sword of flame damage: medium strength'

I use Cutthroat Merchants Very Hard. Along with my fav new mod Unlevelled World that de-levels the entire game plus Wars in SkyrimIV. Now THAT is one hell of a game. With Unlevelled World while heading to Riverwood for the first time you just might run into a Master Vampire or Necromage but if you manage to take them down you will be greatly rewarded(maybe). There is high level loot around but with the merchant mod gold actually means something. Need a potion of cure disease? Without good speechcraft your looking at 1000+ gold. You will not afford a house until around level 10 and that's with a slower level gain mod.

Kill one hawk and one mudcrab and you have cure disease.  Though this is exactly what im looking for

Just kill the hawk. Hawk feathers have cure disease as their first effect so all you have to do is use the tutorial bow to shoot a hawk and then chew on its feathers.

Kind of makes you wonder why the cure disease potions even exist... Hawk feathers are cheaper and lighter, though kind of strange to think about eating.

I never even thought about this.  Derp.
Title: Re: Discussion on TES V: Skyrim
Post by: Svarte Troner on January 23, 2012, 10:07:18 pm
Anyone notice that when you let your little brother play, he accidentally saves over both of your level 30 characters?

That's why you use custom save names when you save.

Go into the console and type "save whatever"

whatever is the name of the save

I guess it's unfortunate that I have the game for xbox...
Title: Re: Discussion on TES V: Skyrim
Post by: Micro102 on January 23, 2012, 11:23:06 pm
Anyone notice that when you let your little brother play, he accidentally saves over both of your level 30 characters?

That's why you use custom save names when you save.

Go into the console and type "save whatever"

whatever is the name of the save

Thank you so much. Now I can safely make multiple characters!
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on January 24, 2012, 04:56:49 am
Quote
Hawk Feathers
Yeah, doing the first real companion quest set me up with enough cure disease for life.
Title: Re: Discussion on TES V: Skyrim
Post by: dogstile on January 24, 2012, 07:08:22 am
You mean you don't have over 9000 saved game files?

When I had my oblivion saves, I had 36 saves. Somehow, I wasn't to pleased when he went over each one.
"I thought save was the thing that let me use your characters but it wasn't working so I tried them all".

To be fair, he was about four at the time, maybe five, like I said, disappeared ;)
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on January 24, 2012, 07:13:36 am
So, update out, and it's optional.

No CK yet.
Title: Re: Discussion on TES V: Skyrim
Post by: Lord Dullard on January 24, 2012, 07:53:22 am
Bah. I hope that for every day they delay the CK, a Bethesda employee comes down with a bad case of hemorrhoids.  >:(

Honestly, until then, I won't bother to touch the game again.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on January 24, 2012, 08:28:53 am
I WANT MY CK GODDAMMIT!

Still, it's amazing how many mods are out there. Nothing can stop the passion of a modder eh?
Title: Re: Discussion on TES V: Skyrim
Post by: kcwong on January 24, 2012, 09:37:27 am
That must be your half-brother...

Spoiler (click to show/hide)

I have a pic of this exact same bug in my steam profile, except there are 2 1/2 of the weirdos staring at me, its not placeatme

Yup, it's a glitch, it happened by itself. You think I'd use a console command to make a stupid picture to post?!
Title: Re: Discussion on TES V: Skyrim
Post by: Wolf Tengu on January 24, 2012, 11:03:26 am
Heh, that happened to my dad. The glitch I mean...

He also ended up with seven of the same person talking to each other.

I wish I had interesting glitches, I just have game ruining ones. I blame my xbox!
Title: Re: Discussion on TES V: Skyrim
Post by: joey4track on January 24, 2012, 08:59:41 pm
Just curious, what do most people use as their graphics enhancer/enb/fxaa? Because Confident ENB the most downloaded one on the nexus looks horrible in game to me, am I the only one?? The colors are ghastly in it I think..
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on January 24, 2012, 09:03:14 pm
 The advanced shaders you have to fiddle with to make things look alright. I just use some bumpmaps that are more pronounced to make some textures less flat and something that makes nights brighter.
Title: Re: Discussion on TES V: Skyrim
Post by: hemmingjay on January 24, 2012, 09:17:55 pm
the only thing I use is some mod that makes ores brighter. Other than that I just run it maxed out and it looks fine to me.
Title: Re: Discussion on TES V: Skyrim
Post by: joey4track on January 24, 2012, 09:22:27 pm
the only thing I use is some mod that makes ores brighter. Other than that I just run it maxed out and it looks fine to me.

Wow, you are missing out on so much my friend! I couldn't imagine playing it vanilla, the enb series does absolute WONDERS for the game. You just need to find a good setting.

I like glowing ores too :)
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on January 24, 2012, 09:41:53 pm
The Mods I have installed are;

A Quality World Map - With Roads.
Categorized Favorites Menu.
SkyUI.
TESV Acceleration Layer.
Tytanis - The Ultimate Mod.
Wars in Skyrim IV - Dark Age.


Anyone have any other suggestions???
Title: Re: Discussion on TES V: Skyrim
Post by: joey4track on January 24, 2012, 10:31:10 pm
Anyone have any other suggestions???

If you think WiS Dark Age is tough try UnLeveled World. All it does is completely de-level EVERYTHING in your world. Starting a new game with this + Wars in Skyrim is the most fun I've had in SKyrim by far. You should use cutthroat merchants mod very hard.esp though as all loot is unleveled too. This makes gold actually useful. At level 1 I am running into enemies that I didn't even know existed. It is pretty imbalanced obviously until the CK comes out but you can get a real great balance going using other mods.

Bleak Falls Barrow seems pretty much impossible at level 1 but it makes you change the way you play. I snuck my way through until I awoke about 3 Draugr Scourges, I killed 2 with a trap but then I saw the Deathlord so I made them eat my dust as I frantically opened the final door with the golden claw. I learned my word of power and had to fight something like 'Evil Wight Overlord' or something. It was epic but I was able to burn him down with a little help from some expert destruction robes I found before I was overran by draugr.

I grabbed the dragonstone, left the cave and finally caught my breath.
Title: Re: Discussion on TES V: Skyrim
Post by: kcwong on January 24, 2012, 10:40:55 pm
The Mods I have installed are;

A Quality World Map - With Roads.
Categorized Favorites Menu.
SkyUI.
TESV Acceleration Layer.
Tytanis - The Ultimate Mod.
Wars in Skyrim IV - Dark Age.


Anyone have any other suggestions???

I installed:
Alchemy and enchanting table retex (v1)
Alternate SUn Glare (v1.1)
Balanced Magic (v1.30)
Better Rain (v8 final)
Breezehome Enchanting Table (v1.4)
Enhancd Blood Textures (v0.08)
Enhanced Night Skyrim - High Stars (v0.4)
Glaciers Retextured (v1.2)
Glowing Ore Veins (v2.0)
HD Furniture and barrels (final, includes bark)
HiRes Tree Stumps (v1.3)
Improved Dragon Textures (v1.0)
Nicer Snowflakes (Light, v1.0)
Realistic Smoke and Embers (v1.4)
Replacement Ivy (v1.0)
Rich Merchants (v1.01)
Realistic Water Textures (v1.9.5)
Serious HD Retexture Landscape Skyrim (v1.0)
Skyrim Flora Overhaul (v1.0.7)
SkyUI (v2.0)
Smooth Dragon Runes (v1.0)
TESV Acceleration Layer (v03)
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on January 24, 2012, 10:41:46 pm
Anyone have any other suggestions???

If you think WiS Dark Age is tough try UnLeveled World. All it does is completely de-level EVERYTHING in your world. Starting a new game with this + Wars in Skyrim is the most fun I've had in SKyrim by far. You should use cutthroat merchants mod very hard.esp though as all loot is unleveled too. This makes gold actually useful. At level 1 I am running into enemies that I didn't even know existed. It is pretty imbalanced obviously until the CK comes out but you can get a real great balance going using other mods.

Bleak Falls Barrow seems pretty much impossible at level 1 but it makes you change the way you play. I snuck my way through until I awoke about 3 Draugr Scourges, I killed 2 with a trap but then I saw the Deathlord so I made them eat my dust as I frantically opened the final door with the golden claw. I learned my word of power and had to fight something like 'Evil Wight Overlord' or something. It was epic but I was able to burn him down with a little help from some expert destruction robes I found before I was overran by draugr.

I grabbed the dragonstone, left the cave and finally caught my breath.
Links to these mods would have been helpful...


--Mod List--
I can tell you have a great PC to run the game on, I can't sadly. So Graphics come last over gameplay, as it should be always...
Title: Re: Discussion on TES V: Skyrim
Post by: kcwong on January 24, 2012, 10:49:37 pm
--Mod List--
I can tell you have a great PC to run the game on, I can't sadly. So Graphics come last over gameplay, as it should be always...

:P

Well, among my list there's one for gameplay - Balanced Magic (v1.30). It's pretty good, makes my mage feel useful, and fight at level ground with melee/stealth fighters. It includes 3 options - allowing you to tailor how powerful magic will be.

There're 3 esp files (Novice/Adept/Master), that controls how fast your magicka regenerates in combat, how much extra magicka is used for dual-casting and how much more effective dual-casting is. Enemy mages are affected by the same parameters, so it's great.

You should read its readme for all the changes made.
Title: Re: Discussion on TES V: Skyrim
Post by: joey4track on January 24, 2012, 11:03:55 pm
Links to these mods would have been helpful...


Haha. Google is not your friend? Wow, kids are lazy these days..

Unlevelled World: http://www.skyrimnexus.com/downloads/file.php?id=6206

Cutthroat Merchants: http://www.skyrimnexus.com/downloads/file.php?id=2762

And for the best graphics you can get in Skyrim: http://www.skyrimnexus.com/downloads/file.php?id=6578




just giving you a hard time
but seriously anyone on the dwarf fortress forum shouldn't be that helpless :)




Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on January 24, 2012, 11:06:57 pm
Links to these mods would have been helpful...


Haha. Google is not your friend? Wow, kids are lazy these days..

Unlevelled World: http://www.skyrimnexus.com/downloads/file.php?id=6206

Cutthroat Merchants: http://www.skyrimnexus.com/downloads/file.php?id=2762

And for the best graphics you can get in Skyrim: http://www.skyrimnexus.com/downloads/file.php?id=6578




just giving you a hard time
but seriously anyone on the dwarf fortress forum shouldn't be that helpless :)
Its less of the fact that Google not being my friend and more of a Courtesy Request of the poster. Generally you shouldn't mention something and leave the reader to go searching for that when you yourself would know how to find it quick...


EDIT:: Is that Unleveled World compatible with the most updated version of Skyrim at War???
Title: Re: Discussion on TES V: Skyrim
Post by: Sergius on January 25, 2012, 12:47:54 am
Its less of the fact that Google not being my friend and more of a Courtesy Request of the poster. Generally you shouldn't mention something and leave the reader to go searching for that when you yourself would know how to find it quick...

On the other hand, giving a LARGE list of links is very time consuming (do you keep a bookmark on every mod you install, or would you have to Google every single one and spend 15-30 minutes writing a forum post?)

It's understandable when you're referencing some article somewhere... but it's like, if you're asked your list of "favorite games" or "favorite movies" or "favorite songs", it shouldn't be a requisite to provide link for each one.
Title: Re: Discussion on TES V: Skyrim
Post by: jester on January 25, 2012, 12:51:22 am
Id almost be willing to go out on a limb and say that skyrim mods would almost warrant their own threads once the modtools have been out for a bit.
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on January 25, 2012, 12:54:11 am
I'm pretty sure every single mod gets their own thread auto-created.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on January 25, 2012, 01:09:34 am
Its less of the fact that Google not being my friend and more of a Courtesy Request of the poster. Generally you shouldn't mention something and leave the reader to go searching for that when you yourself would know how to find it quick...

On the other hand, giving a LARGE list of links is very time consuming (do you keep a bookmark on every mod you install, or would you have to Google every single one and spend 15-30 minutes writing a forum post?)

It's understandable when you're referencing some article somewhere... but it's like, if you're asked your list of "favorite games" or "favorite movies" or "favorite songs", it shouldn't be a requisite to provide link for each one.
Would make sense if I was asking him to Link me to 10 or more mods which he randomly listed, but he made a larger mention of two mods. If I myself mentioned a single mod, I would link it as I have done a few pages ago when I found the Tytanis Mod. Mentioning something and saying, you should have a go of it and not linking it makes the reader less inclined to go get it. Doesn't show any support behind ones words...
Title: Re: Discussion on TES V: Skyrim
Post by: nogoodnames on January 25, 2012, 01:10:02 am
I think he means having a thread here with links to good mods.

I wholeheartedly support that idea. In fact, given the number of mods available already I think someone should start that thread now. Anyone want to volunteer?
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on January 25, 2012, 01:17:26 am
Well, we've had plenty of games before, and I don't believe there were ever many mod threads for some reason.

Plus, unless you constantly bump the thread or have it sticky'd, it's bound to get knocked down into the depths of the forums far before this thread is.

But, if you really want the thread, go ahead, I honestly have no authority on this forum and I have no valid reason to say no.
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on January 25, 2012, 01:24:58 am
Worst case scenario is that toady locks it, which isnt a very bad scenario. Worst comes to worst, I'll just edit the OP with links to mods and stuff.
Title: Re: Discussion on TES V: Skyrim
Post by: joey4track on January 25, 2012, 01:32:16 am
EDIT:: Is that Unleveled World compatible with the most updated version of Skyrim at War???

It's technically not compatible with the newest version but you can load it before or after WiS. If before you will get only unleveled loot lists and certain other npc's and groups will be unleveled. I've noticed that most bosses are unleveled which makes this option pretty cool to the alternative, and that is to put this after WiS in the load order to get all the spawns etc.. but have it all be unleveled. Which is basically a Skyrim of total anarchy. I've seen a Cryromage run down the countryside and murder all who dared crossed his path including groups of guards. It's wicked fun.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on January 25, 2012, 02:43:18 am
Slightly disappoint that I can't use the Modmanager with Unleveled world...
Title: Re: Discussion on TES V: Skyrim
Post by: joey4track on January 25, 2012, 03:25:28 am
Slightly disappoint that I can't use the Modmanager with Unleveled world...

Oh no! Drag and drop. No biggie. It's what happened before mod managers if you can believe. And it's only one esp file so it will be in your plugins tab when you open your mod manager.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on January 25, 2012, 08:33:58 am
Slightly disappoint that I can't use the Modmanager with Unleveled world...

Oh no! Drag and drop. No biggie. It's what happened before mod managers if you can believe. And it's only one esp file so it will be in your plugins tab when you open your mod manager.
Was hoping it would be that easy tbh. Was going to actually try and install it after work tonight (Now) but I am asleepy so cbf...
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on January 25, 2012, 01:00:01 pm
Heh, I never use a mod manager. It's not that difficult. Drag and drop to the Data folder and check the mod from the launcher.
Title: Re: Discussion on TES V: Skyrim
Post by: userpay on January 25, 2012, 02:51:28 pm
Heh, I never use a mod manager. It's not that difficult. Drag and drop to the Data folder and check the mod from the launcher.

True its usually not very difficult to install a mod. What most mod managers are useful for however is easy removal of said mods.
Title: Re: Discussion on TES V: Skyrim
Post by: Cecilff2 on January 25, 2012, 04:20:31 pm
Or if you need to change load orders.
Title: Re: Discussion on TES V: Skyrim
Post by: joey4track on January 25, 2012, 04:31:50 pm
The Nexus Mod manager is awesome though because it remembers your overwrite history and backs up the files it writes over which is  godsent.
Title: Re: Discussion on TES V: Skyrim
Post by: Zangi on January 25, 2012, 05:01:59 pm
Keeping track of what mods you put in can be a pain in the arse, especially when everyone and their mother decides to name their readme file... 'readme'.  But, that might be from the age of Oblivion and Fallout 3...
Its mostly pointed at mods which add extra files and the likes.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on January 25, 2012, 07:58:34 pm
Or if you need to change load orders.

The Nexus Mod manager is awesome though because it remembers your overwrite history and backs up the files it writes over which is  godsent.

Keeping track of what mods you put in can be a pain in the arse, especially when everyone and their mother decides to name their readme file... 'readme'.  But, that might be from the age of Oblivion and Fallout 3...
Its mostly pointed at mods which add extra files and the likes.

Oooookay. It's useful then.
Title: Re: Discussion on TES V: Skyrim
Post by: kcwong on January 25, 2012, 08:10:36 pm
Or if you need to change load orders.

The Nexus Mod manager is awesome though because it remembers your overwrite history and backs up the files it writes over which is  godsent.

Keeping track of what mods you put in can be a pain in the arse, especially when everyone and their mother decides to name their readme file... 'readme'.  But, that might be from the age of Oblivion and Fallout 3...
Its mostly pointed at mods which add extra files and the likes.

Oooookay. It's useful then.

It also checks for updates for you, for the mod manager itself and all mods you downloaded.

By default it does it on start up; if you are not online it will wait for timeout. So I changed it to manual - there's an update button, so it's just one click when I'm online.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on January 25, 2012, 08:46:11 pm
Alright. I concede defeat and accept the superiority of Nexus Mod Manager. Happy?

It's January 26 and still no CK  :-[
Title: Re: Discussion on TES V: Skyrim
Post by: joey4track on January 25, 2012, 09:45:54 pm
It's January 26 and still no CK  :-[

THIS. Can you imagine the game we would be playing today if it came out packaged with release?
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on January 25, 2012, 09:57:40 pm
The annoying thing for me is that I can't work out if Modmanager will update the mods for you or know...
Title: Re: Discussion on TES V: Skyrim
Post by: joey4track on January 25, 2012, 10:13:23 pm
The annoying thing for me is that I can't work out if Modmanager will update the mods for you or know...

No you just have to look over in the right column and if it says it's out of date you just click on it and the website will pop up of the selected mod and you can d/l from there.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on January 26, 2012, 12:46:39 am
The annoying thing for me is that I can't work out if Modmanager will update the mods for you or know...

No you just have to look over in the right column and if it says it's out of date you just click on it and the website will pop up of the selected mod and you can d/l from there.
Thats what I mean, can't it be a click on here and I update it for you... T_T
Title: Re: Discussion on TES V: Skyrim
Post by: Putnam on January 26, 2012, 01:00:36 am
The annoying thing for me is that I can't work out if Modmanager will update the mods for you or know...

No you just have to look over in the right column and if it says it's out of date you just click on it and the website will pop up of the selected mod and you can d/l from there.
Thats what I mean, can't it be a click on here and I update it for you... T_T

...it's one extra click
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on January 26, 2012, 06:34:08 am
I take my concede defeat thing back. Mod manager is built for lazy people :P

It's January 26 and still no CK  :-[

THIS. Can you imagine the game we would be playing today if it came out packaged with release?

People would start working on a nude mod without even playing the game :D

But yeah, mods what make Bethesda games enjoyable. Without mods, Skyrim feels... kinda bland and empty.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on January 26, 2012, 07:04:11 am
It's January 26 and still no CK  :-[

THIS. Can you imagine the game we would be playing today if it came out packaged with release?

Buggy up the motherfucking ass jesus christ.

 Wasn't this game a little rushed to get released on 11/11/11? I would hate to see what would happen if they didn't cut development on the CK.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on January 26, 2012, 07:12:31 am
It's January 26 and still no CK  :-[

THIS. Can you imagine the game we would be playing today if it came out packaged with release?

 Wasn't this game a little rushed to get released on 11/11/11?

Exactly. Bethesda and their majestic 11/11/11... They couldn't delay it. Delaying it after talking on and on about their release date would mean a big prestige (which is nonexistent for Bethesda) hit. That's why Skyrim was shipped broken.
Title: Re: Discussion on TES V: Skyrim
Post by: jester on January 26, 2012, 08:03:18 am
It's January 26 and still no CK  :-[

THIS. Can you imagine the game we would be playing today if it came out packaged with release?

 Wasn't this game a little rushed to get released on 11/11/11?

Exactly. Bethesda and their majestic 11/11/11... They couldn't delay it. Delaying it after talking on and on about their release date would mean a big prestige (which is nonexistent for Bethesda) hit. That's why Skyrim was shipped broken.

Releasing broken games is like SOP these days isnt it?  Anybody at all shocked when a brand new game needs 3 patches to get it beyond bugsville?
Title: Re: Discussion on TES V: Skyrim
Post by: mendonca on January 26, 2012, 08:55:54 am
Releasing broken games is like SOP these days isnt it?  Anybody at all shocked when a brand new game needs 3 patches to get it beyond bugsville?

Compound this with the flurry of bundles, regular steam sales and an increasing choice of options for the average, savvy gamer, I wonder what effect this will have on the medium to long term in the sales of new units?

Could turn in to a real issue, which of course is likely to be pinned on piracy.
Title: Re: Discussion on TES V: Skyrim
Post by: Wolf Tengu on January 26, 2012, 12:12:49 pm
I would've gotten it on PC but my PC is weak and I am not rich.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on January 26, 2012, 04:58:42 pm
I would've gotten it on PC but my PC is weak and I am not rich.
I have it on my PC and my PC isn't that expensive. When I tell people the specs of my Computer they look at me and go... HOW YOU STILL START UP!?!?!?! Then I go onto Battlefield3 to American Servers and have nearly 300ping and get a KDR of something like 1:1.4 on the best of days. And People look at me going... HOW YOU DO THIS SHIT!?!?!?!?!? Then I go and do some Skyrim and run it on the highest graphics I can (Vanilla Wise, haven't even started refining it with Mods) and enjoy it in all its grandeur and I hold my head high and say, "Its cause I am Aussie..."
Title: Re: Discussion on TES V: Skyrim
Post by: Ahra on January 26, 2012, 05:04:47 pm
oh you glorious aussie bastard...
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on January 26, 2012, 05:08:29 pm
Skyrim really delivers visuals and performance on a low end rig. I'm constantly shocked how well it runs for people that don't have good machines.

BF3 on the other hand.....I had a decent machine for it,everything but the video card, and I couldn't play for more than 5 minutes before I'd get an OOM crash or something. It stuttered so bad even turning my mouse made the screen jerk. So kudos to you, for thumbing your nose at the hardware gods!
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on January 26, 2012, 05:25:34 pm
I know this is a little offtopic, but I'd rather not start a whole new topic - say I want to buy a meh computer that could run modern games at respectable FPS. What is the bare minimum I'll need to spend? Could I get anything useful with 500-600$?
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on January 26, 2012, 05:27:39 pm
Yeah. There's about 3 threads down in LA where we talked a lot about hardware recently. Might want to check in there.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on January 26, 2012, 05:48:38 pm
 My current rig which was made four years ago for around $400 runs Skyrim just fine. Don't worry about it too much and look around for sales, they can get pretty ridiculous on Newegg.
Title: Re: Discussion on TES V: Skyrim
Post by: kaenneth on January 26, 2012, 06:06:04 pm
If it can run on a $200 XBox...
Title: Re: Discussion on TES V: Skyrim
Post by: jester on January 26, 2012, 06:15:37 pm
I would've gotten it on PC but my PC is weak and I am not rich.
I have it on my PC and my PC isn't that expensive. When I tell people the specs of my Computer they look at me and go... HOW YOU STILL START UP!?!?!?! Then I go onto Battlefield3 to American Servers and have nearly 300ping and get a KDR of something like 1:1.4 on the best of days. And People look at me going... HOW YOU DO THIS SHIT!?!?!?!?!? Then I go and do some Skyrim and run it on the highest graphics I can (Vanilla Wise, haven't even started refining it with Mods) and enjoy it in all its grandeur and I hold my head high and say, "Its cause I am Aussie..."

You realize BF3 has quite a large aussie community where you can play with <50 ping on any day and one of the reasons you do well is you are basically teleporting all over the place to everyone else playing?

  Oh and yeah, skyrim will run on most machines, its made to be low end, the game its self is something like 5 gig, which by memory is smaller than oblivion.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on January 26, 2012, 06:34:02 pm
It isn't like the dawn of a new era in video game graphics. Textures are very low-res. If you don't have any problems running Oblivion you should be fine, if you don't want ultra settings.
Title: Re: Discussion on TES V: Skyrim
Post by: Putnam on January 26, 2012, 07:03:53 pm
Yeah, pretty much all of the graphics improvements compared to Oblivion are the animations (GIGANTIC improvement) and NPC models (also huge)
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on January 26, 2012, 07:22:18 pm
Textures also appear to be quite better in my opinion.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on January 26, 2012, 07:28:19 pm
Textures also appear to be quite better in my opinion.
They look good from far but when you close in, it just seems weird. Especially shadows.
Title: Re: Discussion on TES V: Skyrim
Post by: NobodyPro on January 26, 2012, 08:56:18 pm
The CK better dispense pizza subs and massage my eyeballs with pure awesome. Because if it doesn't...
Title: Re: Discussion on TES V: Skyrim
Post by: PokemonRocks85 on January 27, 2012, 07:32:26 am
I like morrowind it seems so much better with no limits old games are better then the new game for some reason.Get morrowind with alot of mods it will be awesome.  :D
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on January 27, 2012, 08:43:20 am
Morrowind is a good game, dont get me wrong, but its age shows, even with a plethora of mods.
Title: Re: Discussion on TES V: Skyrim
Post by: Domenique on January 27, 2012, 10:57:59 am
Morrowind is a good game, dont get me wrong, but its age shows, even with a plethora of mods.

Personally it only adds value for me, I know though that some people care for graphics, there are those who can ignore that part though.
Title: Re: Discussion on TES V: Skyrim
Post by: Cheese on January 27, 2012, 11:06:36 am
The combat in Skyrim is too easy. I actually really like what they've done with some parts of the game, it's quite immersive and pretty and the map is big and detailed. Most quests are of good quality too, but my problem is that the story of the quests themselves engages me far more than the combat, instead of the combat being at least almost equally as good. Boss fights should also be more unique and challenging than the weak-as-tissue-paper dragons.
Title: Re: Discussion on TES V: Skyrim
Post by: Supercharazad on January 27, 2012, 11:32:25 am
The combat in Skyrim is too easy. I actually really like what they've done with some parts of the game, it's quite immersive and pretty and the map is big and detailed. Most quests are of good quality too, but my problem is that the story of the quests themselves engages me far more than the combat, instead of the combat being at least almost equally as good. Boss fights should also be more unique and challenging than the weak-as-tissue-paper dragons.

Get Unlevelled Skyrim.
Title: Re: Discussion on TES V: Skyrim
Post by: joey4track on January 27, 2012, 01:12:15 pm
Get Unlevelled Skyrim.

I second that. The word easy won't even be in your vocabulary. I LOVE that mod.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on January 27, 2012, 01:18:41 pm
Personally I like how this thread goes in circles.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on January 27, 2012, 01:25:20 pm
I like morrowind it seems so much better with no limits old games are better then the new game for some reason.Get morrowind with alot of mods it will be awesome.  :D
Totally agreed. You actually have to USE your brain to play them. I mean, WTF? Using your brain while playing a video game? Forget it. After a couple of hours playing CoD with my friends I don't feel my brain for sometime. Older games show you that you don't need majestic graphics and shiny design to make an immersive game.

Skyrim feels immersive at some points but in the middle of that EPIC dragon battle I always have to do this.

-Bring it on, sucker!
*dragon removes %80 of my health*
-Uh, okay. Time for some restoration magic
*favorites menu pops up*
*scrolls around to find the spell*
-God... Where the fuck is it? Couldn't they alphabetize this shit?
*finds and casts restore help spell*
-Shit. Now I have to find where my weapons are.

It's not the graphics. It's gameplay AND not having a shitty UI.

Personally I like how this thread goes in circles.
Bash Skyrim > Talk about mods > Bash Bethesda > Talk about modern gaming. Repeat. Yeah me too :D
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on January 27, 2012, 01:56:55 pm
More like Praise Skyrim > Except for this one tiny thing > Bash Skyrim > Bash Bethesda > Bash modern gaming > Praise Morrowind > Bash Skyrim some more > Praise mods > Except for those terrible mods > Say actually Skyrim's not that bad > Praise Skyrim
Title: Re: Discussion on TES V: Skyrim
Post by: joey4track on January 27, 2012, 02:03:48 pm

You are playing on a console?? All beth games need to be modded and there are great UI mods out there. Most people use SkyUI I think, but actually prefer QD Inventory. Also Better Sorting and Categorized Favorites menu will fix those problems.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on January 27, 2012, 02:04:57 pm
Just want to point out that I never said that.

Edit: Nevermind
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on January 27, 2012, 03:52:37 pm
-Bring it on, sucker!
*dragon removes %80 of my health*
-Uh, okay. Time for some restoration magic
*favorites menu pops up*
*scrolls around to find the spell*
-God... Where the fuck is it? Couldn't they alphabetize this shit?
*finds and casts restore help spell*
-Shit. Now I have to find where my weapons are.
These two mods I have found to be useful if you hate the UI.
There is SkyUI - http://skyrim.nexusmods.com/downloads/file.php?id=3863
And Categorized Favorites Menu - http://skyrim.nexusmods.com/downloads/file.php?id=4862
Title: Re: Discussion on TES V: Skyrim
Post by: Micro102 on January 27, 2012, 04:58:53 pm
If your playing on the PC version, you can favorite spells and items and then assign hotkeys to them.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on January 27, 2012, 05:25:47 pm
I know about the mods. I just want Bethesda to stop making us go "meh, mods will fix it" and make better games in the first place. Do I ask too much? :'(
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on January 27, 2012, 06:02:23 pm
Yes. It's too much effortz.

More seriously, no. They should put more effort into actually making a game that's good from the start. A game that you can play vanilla and still enjoy.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on January 27, 2012, 06:10:21 pm
I can enjoy it. I just can't enjoy all of it. And when they make this massive freaking game that implies 100+ hours of enjoyment...yeah, that rankles a bit.

Skyrim & Bethesda: Give your artists and engine coders a raise. Fire your game devs.
Title: Re: Discussion on TES V: Skyrim
Post by: SirAaronIII on January 27, 2012, 06:16:37 pm
So, is it too early to wonder where the next game is going to be set? I'm thinking either Black Marsh or Valenwood, or maybe the Summerset Isles. Or maybe even.... Akavir?? nah probably not Akavir

Come to think of it, are there any rough guesses as to when it's coming out?
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on January 27, 2012, 06:17:15 pm
Well some of the things I want "fixed", I'll grant are because I want a more "hardcore" experience. It's inevitable they can't please anybody. Release the most impossible-to-complete game ever, make modding possible and you'll still see mods making it more difficult. I don't like the levelling because I don't want to be able to go anywhere, do anything. I want to be able to try and go anywhere and do anything, only to find myself slaughtered by angry vampires for my hubris.

As for where the next one will be, usually they have "hints" as to the planned plot for the next game but we may have to wait for the expansion for that. Tribunal had a cult that believed Daedra were going to invade, and were committing suicide to try and convince the ancestors to help or something. Skip forward 6 years, Daedra invade.

Oblivion had a mad wood elf who ranted about an invasion of Dragons. People thought he meant Akavir and it's dragon people, but it seems he was being a bit more literal xD
Title: Re: Discussion on TES V: Skyrim
Post by: Silfurdreki on January 27, 2012, 06:54:02 pm
So, is it too early to wonder where the next game is going to be set? I'm thinking either Black Marsh or Valenwood, or maybe the Summerset Isles. Or maybe even.... Akavir?? nah probably not Akavir

Come to think of it, are there any rough guesses as to when it's coming out?

Personally, I'm hoping for Black Marsh, simply because it sounds so alien, I always wonder why they stick the games in the most normal human-occupied provinces when they have awesome imaginative places they could set them in. I always place great importance on the worldbuilding in these kinds of games, and that, sadly, have been quite lacking since after Morrowind.

As for when it's coming out: 14/14/14. No, wait...

Anyway, maybe it's for the best that they're running out of that kind of dates this December.
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on January 27, 2012, 07:22:37 pm
If they aren't going to redo any areas, likely some of the Dominion-controled or allied-to-Dominion areas.

If they are going to redo areas, the Cyrodiill-Valenwood-Elsweyr doesn't sound like a bad choice to me since, well, it's going to be a gigantic warzone between two giant powers. Can't go wrong with gigantic warzones, right?
Title: Re: Discussion on TES V: Skyrim
Post by: Glowcat on January 27, 2012, 08:52:05 pm
...I always wonder why they stick the games in the most normal human-occupied provinces when they have awesome imaginative places they could set them in.

Or retcon provinces to move towards generic European fantasy. I'm looking at you, Cyrodiil.
Title: Re: Discussion on TES V: Skyrim
Post by: NobodyPro on January 27, 2012, 09:12:47 pm
Funny how the Imperials were roman inspired in every game but Oblivion...
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on January 27, 2012, 09:33:34 pm
A couple of ideas why that is:
They tried to trick the Daedra.
They are exporting their romanness to others. Not enough left for themselves.
They decided to have a fashion change. Wasn't very attracting.
They were trying to mess around with the player's brain.
Their legion-legions are the only ones with roman-like armor. Alternatively, only out-of-state armies are roman-like.
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on January 27, 2012, 09:43:45 pm
Well there is a handwave that I can think of. The roman style of armour in Morrowind looked like it was breezier and more flexible than the Cyrodiilic armour, meaning it could of been said that armour was for the more mountainous and volcanic climate of Vvardenfell, compared to the temperate rainforest of Cyrodiil. Skyrim is mountainous and cold, so you more the heavily padded but still more flexible roman-esque armour.

Of course, that style of armour probably isn't more flexible but hey, I am bullshitting xD

Interestingly, the Imperial Armour in Oblivion (http://www.steinbergpark.de/oblivion/gabby_and_imperial_boyz.jpg) resembles the guard armour in Daggerfall. (http://www.youtube.com/watch?v=18CGW9P5Y9M)
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on January 28, 2012, 04:40:05 am
they are probably going to do a desertish area.
they did hillish-volcanic, they did plain-ish, they did mountain-ish. now they'll do desertish (probably khajit homeland?) with pyramids and tombs and mummies and desert brigants and so on.
Title: Re: Discussion on TES V: Skyrim
Post by: Gamerlord on January 28, 2012, 04:43:49 am
Screw where we go, I just want to lay a smackdown on the Thalmor!
Title: Re: Discussion on TES V: Skyrim
Post by: kcwong on January 28, 2012, 04:55:01 am
These two mods I have found to be useful if you hate the UI.
There is SkyUI - http://skyrim.nexusmods.com/downloads/file.php?id=3863
And Categorized Favorites Menu - http://skyrim.nexusmods.com/downloads/file.php?id=4862

SkyUI is a must. But Categorized Favorites Menu is not working as intended - read the comments. It's categorizing many things incorrectly.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on January 28, 2012, 09:32:28 am
But Categorized Favorites Menu is not working as intended - read the comments. It's categorizing many things incorrectly.
Picky Picky. It at least separates SOME things correctly and is more laid out then having to scroll through a poorly set menu before. While its still an "evil" it is the lesser. Make your choice there. Besides, at least this may be updated and fixed sooner then nearly 90% of the Skyrim Default Evils...
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on January 28, 2012, 12:38:46 pm
they are probably going to do a desertish area.
they did hillish-volcanic, they did plain-ish, they did mountain-ish. now they'll do desertish (probably khajit homeland?) with pyramids and tombs and mummies and desert brigants and so on.
If I remember right some regions of Hammerfell are desert too. Those scimitar wielding Redguards looked like Arab people IRL. It would be a nice setting.
Title: Re: Discussion on TES V: Skyrim
Post by: Cheese on January 28, 2012, 12:53:04 pm
Is the unlevelled world mod compatible with deadly dragons?
Title: Re: Discussion on TES V: Skyrim
Post by: joey4track on January 28, 2012, 02:29:00 pm
Is the unlevelled world mod compatible with deadly dragons?

Unleveled World is technically not compatible with much as it changes every leveled list but if you load Deadly Dragons after it you should be cool.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on January 28, 2012, 02:49:11 pm
they are probably going to do a desertish area.
they did hillish-volcanic, they did plain-ish, they did mountain-ish. now they'll do desertish (probably khajit homeland?) with pyramids and tombs and mummies and desert brigants and so on.
If I remember right some regions of Hammerfell are desert too. Those scimitar wielding Redguards looked like Arab people IRL. It would be a nice setting.

 I dunno how well a large open desert would be. Morrowind and skyrim maps work out decently because there are enough hills and mountains and trees in the way to make the landscape seem much larger than it is. They were very well-done tricks used utilizing those elements. I dunno how well the engine handles flat open desert. And we would need more animal riding options optimized for being seen while traversing such areas.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on January 28, 2012, 03:51:28 pm
If I remember right some regions of Hammerfell are desert too. Those scimitar wielding Redguards looked like Arab people IRL. It would be a nice setting.

Hammerfell were done in Daggerfall, though, so if we presume they want to continue showing new lands elsewhere is likely.
Title: Re: Discussion on TES V: Skyrim
Post by: Virtz on January 28, 2012, 08:01:22 pm
If I remember right some regions of Hammerfell are desert too. Those scimitar wielding Redguards looked like Arab people IRL. It would be a nice setting.

Hammerfell were done in Daggerfall, though, so if we presume they want to continue showing new lands elsewhere is likely.
Wasn't all of Tamriel besides Cyrodil sorta done in Arena?
Title: Re: Discussion on TES V: Skyrim
Post by: Putnam on January 28, 2012, 08:01:50 pm
If I remember right some regions of Hammerfell are desert too. Those scimitar wielding Redguards looked like Arab people IRL. It would be a nice setting.

Hammerfell were done in Daggerfall, though, so if we presume they want to continue showing new lands elsewhere is likely.
Wasn't all of Tamriel besides Cyrodil sorta done in Arena?

Emphasis on sorta.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on January 28, 2012, 08:39:26 pm
All of and none of it. It's just ON and Skyrim that has taken place in one whole province as well, yet they currently seem to want to at least go to new provinces each game.
Title: Re: Discussion on TES V: Skyrim
Post by: Lightning4 on January 29, 2012, 12:55:14 am
Elsweyr would indeed be interesting. Probably not a bad choice for TES:VI given how close they are to the Aldmeri Dominion. Hammerfell and Valenwood for similar reasons.

Black Marsh would be interesting too. It's described in the lore as a very unforgiving, savage swampland that pretty much only Argonians are capable of and willing to live in. Would provide the opportunity for some very alien-looking plant/animal life a-la Morrowind.
Unfortunately, I don't think there's any other races there in any significant presence. The Empire isn't in the area anymore and hasn't been since Oblivion.
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on January 29, 2012, 01:16:42 am
BETHESDA Y U NO CONSTRUCTION KIT?
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on January 29, 2012, 06:15:52 am
I wish game was delayed.

You know what would be epic? Akavir attacks Tamriel and invades a free province. Player has to liberate that province without getting any help from the Empire (or maybe unofficial espionage kind of help to control the province again, you should be able to reject or accept the help) since it's already in deep shit and doesn't control the province. They can make a DLC where you have to go to Akavir.

Akavir already attacked Tamriel several times and Tamriel attacked Akavir at least once. It could happen :o
Title: Re: Discussion on TES V: Skyrim
Post by: PokemonRocks85 on January 29, 2012, 11:31:14 am
I always wanted to make a mod that in the old times Example: right now elder scrolls is in 1400 and the mod i make is in 3000 bc. Anyway i want to make a mod in the old times where argonians are native and no other race except the khagit are here.

There is no towns or citys it is just tribes mostly no armor argonians will mostly be naked but with pants or something like that and the cheif of 1 of the tribe will wear lether armor and the cheiftain(king of all tribes) will wear like steel armor or something like that there will be deer and other wild animals. Also bows and spears but only short swords which is made out of wood. Khagit are also like this but only care for their race. Orcs will be there too no humans elves nothing just orcs argonians and khagits.
Im thinking of other ideas but i might do this and i will only do this with morrowind
Title: Re: Discussion on TES V: Skyrim
Post by: SirAaronIII on January 29, 2012, 11:58:02 am
Didn't orcs not be orcs until something happened to Trinimac (I think) and then he turned into Malacath? Was there a date for that? I forget.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on January 29, 2012, 12:55:44 pm
Last I checked the Orcs were Native to the lands Redguard own. The Redguard kicked the Orcs away from the coast and nearly drove them to extinction...
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on January 29, 2012, 01:14:57 pm
Didn't orcs not be orcs until something happened to Trinimac (I think) and then he turned into Malacath? Was there a date for that? I forget.

This correct. Orcs were once Altmer followers of the God-Hero Trinimac. When the Chimer started their emigration towards Morrowind, Trinimac tried to convince and/or force them to stay. Boethiah then ate Trinimac and shat him out as Malacath, and all Trini's followers were so shamed and dishonoured they turned into Orsimer, the Pariah Folk. Or Orcs. They then ran away to the mountains in eastern High Rock and Hammerfell, forming Orsinum.

Also Tamriel never really had a a prehistoric/stone age time in the same way we did. When the gods became the world and it's people, they pretty much descended straight into the "classical" era. So no fun for you! :P
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on January 29, 2012, 03:00:31 pm
spears
Not going to happen :P
Title: Re: Discussion on TES V: Skyrim
Post by: Putnam on January 29, 2012, 03:01:04 pm
spears
Not going to happen :P

Tytanis has spears >_
Title: Re: Discussion on TES V: Skyrim
Post by: Eagle_eye on January 29, 2012, 03:20:08 pm
that are actually swords, but with different models.
Title: Re: Discussion on TES V: Skyrim
Post by: Putnam on January 29, 2012, 04:05:57 pm
And the CK will allow custom animations, so actual polearms will be fully possible
Title: Re: Discussion on TES V: Skyrim
Post by: jester on January 29, 2012, 04:15:06 pm
And the CK will allow custom animations, so actual polearms will be fully possible

That would be really, really, really nice cause the current 3 different weapons with stat variations sucks some big hairy donkey parts.

  If someone could make skyrim with mount and blade style combat mechanics, I wouldnt eat.
Title: Re: Discussion on TES V: Skyrim
Post by: Jacob/Lee on January 29, 2012, 11:14:15 pm
Two videos I thought I'd share with you:
http://youtu.be/lHbF9ynGZV0
http://youtu.be/wOXDb-xWEQY
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on January 30, 2012, 08:34:32 am
spears
Not going to happen :P

Tytanis has spears >_

Slashing with spears isn't my style. But if somebody can make custom animations, as you mentioned, it would be great.

http://youtu.be/wOXDb-xWEQY

This one is great :D
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on January 30, 2012, 08:51:06 am
So I can't hope but notice that there are only two days of January left -_-
Title: Re: Discussion on TES V: Skyrim
Post by: Criptfeind on January 30, 2012, 09:01:33 am
So I can't hope but notice that there are only two days of January left -_-

It was pushed back into February because of the upcoming patch.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on January 30, 2012, 09:28:55 am
http://www.youtube.com/watch?v=v-CS8L_8LBk&feature=related
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on January 30, 2012, 11:22:59 am
Finished the Dark Brotherhood quest-line. Definitely the best in the game.
Title: Re: Discussion on TES V: Skyrim
Post by: Ultimuh on January 30, 2012, 01:17:25 pm
http://www.youtube.com/watch?v=v-CS8L_8LBk&feature=related

Spoiler (click to show/hide)

Edit:
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on January 30, 2012, 01:30:10 pm
Two videos I thought I'd share with you:
http://youtu.be/lHbF9ynGZV0
Well there's your problem, you gotta impale them on your Curved. Swords.
Title: Re: Discussion on TES V: Skyrim
Post by: IronyOwl on January 30, 2012, 06:16:59 pm
These videos have reminded me how awesome Skyrim can be.

It's not a video, it's a category. (http://www.youtube.com/results?search_query=skyrim+cheese&oq=skyrim+cheese&aq=f&aqi=g7&aql=&gs_sm=e&gs_upl=822l2356l0l2454l13l9l0l1l1l0l146l793l5.3l8l0)
Title: Re: Discussion on TES V: Skyrim
Post by: Lord Snow on January 30, 2012, 06:21:35 pm
How are you guys managing weight?
I've just forged dwarven armor, and i'm constantly within 10-30u (whatever :S units it be!) of my limit.

Should i just go and sell all everything except for hp/mp/sta restores and a basic set of melee/ranged weapons until i can get my own house set up somewhere?
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on January 30, 2012, 06:29:05 pm
http://www.youtube.com/watch?v=j50u0zUeCmU

Skyrim epic rap. It's pretty awesome.
Title: Re: Discussion on TES V: Skyrim
Post by: IronyOwl on January 30, 2012, 06:35:54 pm
Oh man, until you have your own house this is difficult.

Potions and food are two of the biggest offenders. It's really easy to stockpile them, because you figure you'll need them later. Which you might, in some cases, but there's no sense carrying around thirty pounds of cabbage and ten pounds of resist potions. Sell/store anything you don't think you'll need soon, and keep an eye on the weight:usefulness ratio, so you know what to sell/use first.

Otherwise, just take inventory, find out what's weighing you down. You might be surprised to find you've got 40 pounds of books or twenty pounds in fine dining ware, but once you know you can take it from there. Like I said, until you've got your own home this can involve very difficult decisions (though you can find temporary stashing places in the meantime), but it's the only way to be able to actually, you know, move around.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on January 30, 2012, 06:40:43 pm
 Food is mostly pointless outside of specialty runs and some soups that allow you to power attack forever.

 But yeah, potions will weigh you down like a liquid anchor. I would really love a UI mod that showed your weight distribution.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on January 30, 2012, 06:42:04 pm
Getting the perks that negate armour weight is pretty helpful too, more or less essential if you plan on using heavy armour. And the pickpocket skill that gives an additional 100 carry capacity.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on January 30, 2012, 06:44:50 pm
 Choosing Stamina on level up also increases your carry weight by 10 I think. And +Carry Weight is a pretty valuable enchantment for leveling that skill and is very handy to boot.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on January 30, 2012, 06:58:31 pm
Getting the perks that negate armour weight is pretty helpful too, more or less essential if you plan on using heavy armour. And the pickpocket skill that gives an additional 100 carry capacity.
Also the steed stone gives another +100 carry capacity. With Steed + pickpocket skill you can carry a LOT.
Title: Re: Discussion on TES V: Skyrim
Post by: ductape on January 30, 2012, 07:22:34 pm
I just sell all potions, I am way too lazy to use them anyway. For me, even on the second to hardest setting, the game is just so easy I can usually steamroll pretty much anything without any potions, except healing of course.

Keep the healing potions and mana if you do magic, a few strength potions for when you get overloaded, and SELL EVERYTHING ELSE. Sell or just leave all food behind, who needs food or even sleep for that matter? Its all just busy work that makes a very easy game even easier.
Title: Re: Discussion on TES V: Skyrim
Post by: jester on January 30, 2012, 07:41:25 pm
90% of stuff you find is actually useless crap, you maybe need 8 or so decent health potions, maybe 2 stamina at most, unless you are a mage, then a few magica potions,  maybe 1 speechcraft potion and say 2 of resist fire/ice/electric.  Every other '+60 hp for 60 seconds' et al is really useless extra weight.  Alchemy is fun, but unless you want to use it all the time, all ingredients are just extra weight.  Ores can be nice, but realistically you can just buy what you need in town on an as needed basis, you will never have to forge a full set of armor/weapon either, you will find more of anything than you could ever use. 

  And loot?  I mean what for? beyond a house you never really need money for anything.  My thief had 200000 by lvl 50, my fighter around 100000 and they both owned all the houses, the fighter also brought about 20 horses cause stuff...  happened... to em.  The only stuff ive ever really spent money on is quality arrows, ores and leather, soul gems and some ingredients, and most of the time I was just trying to give the shopkeeper more cash so I could sell them more of the crap I was carrying.  Oh and both of these charecters have piles (literally, dumped on the floor) of magic loot about waist high in the middle of their houses
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on January 30, 2012, 07:48:25 pm
There is no need to loot that much stuff. I never loot anything since I'm running around with 100k on me.
Title: Re: Discussion on TES V: Skyrim
Post by: jester on January 30, 2012, 07:59:52 pm
There is no need to loot that much stuff. I never loot anything since I'm running around with 100k on me.

But nothing good to spend it on.  Shits me up the wall, my next character is going to be a hobo wizard who lives in voluntary poverty
Title: Re: Discussion on TES V: Skyrim
Post by: Ultimuh on January 30, 2012, 08:15:38 pm
If only there were a mod which made coins harder to come by and overhauls the prices of everything,
so beggars have a real reason to be beggars.
Also, regular coins should not appear in hundreds of years old dungeons.
And weapons/armors as well!
Too many times have I found things in old crypts that should not belong there!
Title: Re: Discussion on TES V: Skyrim
Post by: jester on January 30, 2012, 08:41:27 pm
If only there were a mod which made coins harder to come by and overhauls the prices of everything,
so beggars have a real reason to be beggars.
Also, regular coins should not appear in hundreds of years old dungeons.
And weapons/armors as well!
Toio many times have I found things in old crypts that should not belong there!

I believe there is
Title: Re: Discussion on TES V: Skyrim
Post by: ductape on January 30, 2012, 08:52:51 pm
theres lots of way to aproach a working economy. I am sure we will see some mods coming along soon.

One idea, and this is just one thing you could do, is make food mandatory and expensive-ish as well as sleeping and make inns expensive. Sure you should also be able to camp, but maybe you get much better bonuses by using an inn.

Somehow, the first half of Fallout New Vegas made me feel like i really needed to horad every last bit of loot and use it effectively. I still need to be careful with ammo because i can run out and its a long trek to get more and the shop may not even have it. It adds a whole new level of survival to the game. Theres been times when i had to just pick up and use whatever gun the bad guys i am shooting are using because at least they will be dropping unused ammo when i kill them. Thats awesome when that happens, feels gritty to me.
Title: Re: Discussion on TES V: Skyrim
Post by: Jacob/Lee on January 30, 2012, 09:07:44 pm
I brought you another video:
http://www.youtube.com/watch?v=F84oQejFvss&ob=av3e

There's a part 2 in the description.
Title: Re: Discussion on TES V: Skyrim
Post by: Putnam on January 30, 2012, 09:45:26 pm
And a part 3.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on January 30, 2012, 10:00:00 pm
90% of stuff you find is actually useless crap
Shut up

Shut

up

I'm not Dragonborn for nothing all treasure is seized and hoarded and dumped in my house for a loot pile to sleep on.

 It grants a Very Well Rested bonus of Fuck Yeah
Title: Re: Discussion on TES V: Skyrim
Post by: Karnewarrior on January 30, 2012, 10:05:40 pm
90% of stuff you find is actually useless crap
Shut up

Shut

up

I'm not Dragonborn for nothing all treasure is seized and hoarded and dumped in my house for a loot pile to sleep on.

 It grants a Very Well Rested bonus of Fuck Yeah
This needs to be a thing that happens
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on January 30, 2012, 10:08:26 pm
90% of stuff you find is actually useless crap
Shut up

Shut

up

I'm not Dragonborn for nothing all treasure is seized and hoarded and dumped in my house for a loot pile to sleep on.

 It grants a Very Well Rested bonus of Fuck Yeah
This needs to be a thing that happens
Title: Re: Discussion on TES V: Skyrim
Post by: Greiger on January 30, 2012, 10:53:05 pm
And then we'll know why dragons horde treasure.

All those shinies give a kickass rested bonus.
Title: Re: Discussion on TES V: Skyrim
Post by: Gunner-Chan on January 30, 2012, 10:58:59 pm
And rather painful cramps in your neck and back.

But fuck that, you're the god damn Dragonborn. Bitches don't know about your treasure piles.
Title: Re: Discussion on TES V: Skyrim
Post by: Lord Snow on January 30, 2012, 11:48:14 pm
i guess spreading my skills out wasn't the best idea for this instalment of TES.

now i'm lv18 and faced with my first draugr deathlord... bastard comes with a bow :)
1 shot bypassing my shield leaves me with 5% hp. In melee range i can hold my own for a bit - but after a taking a few hits he simply shouts and i drop my weapon in some awefully dark place where i have a hard time even finding the damned thing.
Managed to distract him for a moment by summoning familiars and running away.

Looks like i'd better go focus on some skill tree or other, so i have some way to survive and kill these buggers.
Title: Re: Discussion on TES V: Skyrim
Post by: Biag on January 31, 2012, 12:46:21 am
Run away, do Wabbajack quest in Solitude, come back.
Title: Re: Discussion on TES V: Skyrim
Post by: ductape on January 31, 2012, 12:56:09 am
i guess spreading my skills out wasn't the best idea for this instalment of TES.

now i'm lv18 and faced with my first draugr deathlord... bastard comes with a bow :)
1 shot bypassing my shield leaves me with 5% hp. In melee range i can hold my own for a bit - but after a taking a few hits he simply shouts and i drop my weapon in some awefully dark place where i have a hard time even finding the damned thing.
Managed to distract him for a moment by summoning familiars and running away.

Looks like i'd better go focus on some skill tree or other, so i have some way to survive and kill these buggers.

and once you do that, you will then steamroll the rest of the game.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on January 31, 2012, 01:27:58 am
If only there were a mod which made coins harder to come by and overhauls the prices of everything,
so beggars have a real reason to be beggars.
Also, regular coins should not appear in hundreds of years old dungeons.
And weapons/armors as well!
Toio many times have I found things in old crypts that should not belong there!

I believe there is
Its called Cutthroat Merchants
http://skyrim.nexusmods.com/downloads/file.php?id=2762
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on January 31, 2012, 07:59:09 am
i guess spreading my skills out wasn't the best idea for this instalment of TES.

now i'm lv18 and faced with my first draugr deathlord... bastard comes with a bow :)
1 shot bypassing my shield leaves me with 5% hp. In melee range i can hold my own for a bit - but after a taking a few hits he simply shouts and i drop my weapon in some awefully dark place where i have a hard time even finding the damned thing.
Managed to distract him for a moment by summoning familiars and running away.

Looks like i'd better go focus on some skill tree or other, so i have some way to survive and kill these buggers.

It you don't specialize, you are pretty much fucked by the level scaling my friend :D

Happened to me too.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on January 31, 2012, 08:01:22 am
 It's not so much not specializing as much as not choosing one right skill to have and giving it a decent amount of love. I don't think it can be a complain if you don't invest anything in a direct combat ability.

 My mage dicked around with various magic schools with only like, five perks in Destruction for dual-casting impact and some cost reductions. No problem.
Title: Re: Discussion on TES V: Skyrim
Post by: Satarus on January 31, 2012, 09:28:26 am
The best way to deal with high level draugr is to use your own shouts.  Full Fus Ro Da them so they get knocked down.  Then use your most powerful attacks to quickly kill them.  If you are far enough in the main quest line to meditate on words of power with the leader of the graybeards, pick the word Fus.  With that your Fus Ro Da is more powerful and you better resist their shout.  Instead of being knocked down, you are only staggered.
Title: Re: Discussion on TES V: Skyrim
Post by: Wolf Tengu on January 31, 2012, 10:01:05 am
Uhh, I think one of the questlines glitched again...

Do you have to help all three bards in that college? I kinda-accidentally picked up the flute ages ago...
Title: Re: Discussion on TES V: Skyrim
Post by: jester on January 31, 2012, 10:23:58 am
Uhh, I think one of the questlines glitched again...

Do you have to help all three bards in that college? I kinda-accidentally picked up the flute ages ago...

Same thing happened to me, I ended up stuck with all 3 forever.  hurrah.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on January 31, 2012, 10:30:35 am
Challenge yourselves, Fill in this Profile;

Code: [Select]
Race:
Main Weapon:
Secondary Weapon:
Main Skills (3):
Secondary Skills (5):
Main Goal:
Secondary Goal:
Taboo:

And stick to it, or have someone else make you one and play to that...

For example.

Code: [Select]
Race: Brenton
Main Weapon/s: Staff, Magic
Secondary Weapon/s: Staff, Onehanded Sword.
Main Skills (2): Destruction, One Handed Swords.
Secondary Skills (3): Light Armour, Alchemy, Enchanting.
Main Goal: Finish Collage Questline ASAP.
Secondary Goal: Build a "Library" by collecting all the books in the world (at least 1 volume of each), includes Spell Tomes.
Taboo (3): No Thieving Such as Pickpocketing and Lockpicking, Loner, No using Bow.
Title: Re: Discussion on TES V: Skyrim
Post by: Lord Snow on January 31, 2012, 10:33:18 am
Ended up beating the game with its own glitchiness. Ran up a corridor and shut a door made of bars. Apparently shock spells can travel through this while fire and arrows can't.
Then dropped down a shaft and faced down another deathlord. This one refused to walk 2 steps to the left, thus trapping himself on the side of the stone i stood on, happily roasting him.

Kinda sad really, at the moment i feel like most enemies have ridiculous amounts of health for my dwarven sword (skill 50) and 8dmg/sec destruction spells (30-ish).
At the same time they chop my 180hp up in 2-8(with shield) hits.
There's a fine line between difficult and "cheating" enemies.
Title: Re: Discussion on TES V: Skyrim
Post by: jester on January 31, 2012, 10:35:24 am
Poisons of paralyze are great too, and easy to make
Title: Re: Discussion on TES V: Skyrim
Post by: Lord Snow on January 31, 2012, 10:36:54 am
Poisons of paralyze are great too, and easy to make
I have some poisons, what do i do with them?
I'd rather not "use" them, i have a feeling it will make me drink em .)
Title: Re: Discussion on TES V: Skyrim
Post by: Siquo on January 31, 2012, 10:47:42 am
Live on the edge, try it! ;)
Title: Re: Discussion on TES V: Skyrim
Post by: Wolf Tengu on January 31, 2012, 12:33:54 pm
So can I actually continue with bards or no? I might revert to an earlier save...

Edit: Wait, nevermind. I thought the questline would be longer than just one quest, the internet is telling me otherwise.
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on January 31, 2012, 12:43:54 pm
Havent played Skyrim all month :3

I have maybe 12 hours logged into it. Im so evil xD
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on January 31, 2012, 12:50:09 pm
I'm playing again, decided to completely ignore the main quest and bugger off into the wilds. It's a lot more fun when one ignores most of the quests IMO>
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on January 31, 2012, 12:52:46 pm
I haven't played it either all month.

Instead, I'm playing Oblivion with FCOM and Deadly Reflex instead since I am a nub and didn't get into the Elder Scrolls series until Skyrim. 120+ hours into Oblivion already. That's over 330 hours between Skyrim and Oblivion, good god.
Title: Re: Discussion on TES V: Skyrim
Post by: Ultimuh on January 31, 2012, 12:57:05 pm
I haven't played it either all month.

Instead, I'm playing Oblivion with FCOM and Deadly Reflex instead since I am a nub and didn't get into the Elder Scrolls series until Skyrim. 120+ hours into Oblivion already. That's over 330 hours between Skyrim and Oblivion, good god.

I started with Morrowind.
Good old times..
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on January 31, 2012, 01:15:37 pm
I didn't play it for a long time too. Waiting for CK.

Believe it or not, I'm still playing Morrowind.
Title: Re: Discussion on TES V: Skyrim
Post by: The Darkling Wolf on January 31, 2012, 01:31:36 pm
I started with Arena, still play it and Daggerfall regularly. Those games were packed with win.
Title: Re: Discussion on TES V: Skyrim
Post by: dogstile on January 31, 2012, 01:58:23 pm
WINNER!

But before we get into that competition of who got into the series first ;) Have you people who haven't played for a month suffered withdrawal symptoms yet?
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on January 31, 2012, 02:04:33 pm
Kinda sad really, at the moment i feel like most enemies have ridiculous amounts of health for my dwarven sword (skill 50) and 8dmg/sec destruction spells (30-ish).

Well there's your problem. This is the first tier of spell and is the weakest. You gotta upgrade. There is a mod out there that scales damage done with spells to your destruction skill, but for vanilla you gotta upgrade to thunderbold(And Ice Spike because it's hilarious). Eventually you'll get Firestorm. And buddy, Firestorm is nothing to underestimate.

I also already have a sorta limitation on my current character, even if it's an incredibly basic premise.

Code: [Select]
Race: Redguard
Main Weapon: Scimitar
Secondary Weapon: Scimitar, daggers(This enemy is below using the scimitars)
Main Skills (3):One-handed, Archery, Sneak
Secondary Skills (5):Smithing, Light Armor, I dunno potions and enchanting I guess?
Main Goal: Become the best swordsman in Tamriel and learn these Nord sword styles
Secondary Goal: Help out any small villages he comes across
Taboo:Use Scimitars only, must wear Hammerfell Garb and Hammerfell Headdress, primarily use Elemental Fury shout as opposed to direct effect shouts and no werewolf form.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on January 31, 2012, 02:05:30 pm
WINNER!

But before we get into that competition of who got into the series first ;) Have you people who haven't played for a month suffered withdrawal symptoms yet?

Actually, this thread is the only thing that keeps reminding me that there is a game called Sykrim :P
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on January 31, 2012, 02:14:27 pm
My current self-imposed challenge is a Kajiit outcast.

The main restrictions:

1. May only enter cities at night.
2. May not use merchants or shopkeepers of any type, including fences. No selling or buying of items ever unless specifically required by a quest.
3. May only use items which are stolen or found on dead bodies.
4. No crafting of any type, including alchemy/enchanting.

It makes the game fairly interesting. Suddenly I don't care about all the gold rings and random junk in the dungeons unless it is better than my current equipment. I will pickpocket people but only if they have something I want, such as a magic ring or amulet or better weapon. I get arrows by picking the pockets of guards, for example. I can use the armor given to me for joining a faction, and steal some potions from them. It becomes very important to break into alchemists shops and other places with potions on display.
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on January 31, 2012, 02:14:42 pm
WINNER!

But before we get into that competition of who got into the series first ;) Have you people who haven't played for a month suffered withdrawal symptoms yet?
FCOM-Oblivion+Deadly Reflex actually plays better than Skyrim in my opinion. So no.
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on January 31, 2012, 02:17:40 pm
...weren't we promised something like dynamic snow and stuff? Is that actually in the game?
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on January 31, 2012, 02:19:39 pm
 I don't remember stuff like that, unless you mean weather traveling across the landscape. In which case I guess? The environmental effects look really good and each area generally keeps to its theme. I think the only times players take note of the weather is using weather-influencing powers, and I think those don't use that system.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on January 31, 2012, 02:39:33 pm
You will have occasional snowstorms which make it hard to see but I haven't noticed much in the way of dynamic weather.
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on January 31, 2012, 02:42:53 pm
I mean snow actually being something that collects during snow storms, can be anywhere according to the weather, etc. Search "Skyrim dynamic snow" on google and you will see a bunch of old reports of it being in skyrim.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on January 31, 2012, 02:44:52 pm
I mean snow actually being something that collects during snow storms, can be anywhere according to the weather, etc. Search "Skyrim dynamic snow" on google and you will see a bunch of old reports of it being in skyrim.
Well... its not. And I really don't see any reason for it to be, honestly. It would be pretty and all but what, are we going to have to shovel snow off our lawn after 100+ hours of play? Why would you waste that many processing resources on a feature with little to no game impact?

Now if they had a survival system in the game which tracked temperature and snowfall and you had to worry about being caught in blizzards that would be different.
Title: Re: Discussion on TES V: Skyrim
Post by: Mictlantecuhtli on January 31, 2012, 03:46:13 pm
Well... its not. And I really don't see any reason for it to be, honestly. It would be pretty and all but what, are we going to have to shovel snow off our lawn after 100+ hours of play? Why would you waste that many processing resources on a feature with little to no game impact?

Now if they had a survival system in the game which tracked temperature and snowfall and you had to worry about being caught in blizzards that would be different.

Ahh, but you see, temperature and survival requirements are the hallmarks of games with depth and the effort included to realize those aims. Not necessary in a hack 'n' slash, obviously. I don't doubt that they DID make such silly claims as 'Dynamic snow' since Bethesda has a way of using words like 'Dynamic' to describe completely mundane and uninteresting things, such as their A[un]I.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on January 31, 2012, 06:12:51 pm
Damn it. After moving my Steam folder to another Drive I had to redownload it. Now all my settings are reset. What were the first thing which fixes the quality levels, I could set it as Ultra graphics before now I can't...
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on February 01, 2012, 03:04:50 am
WELL!!!
I can say this... FUKKKKKKKKKKK!!!!!!!
Having the combination of War in Skyrim and Unlevelled World makes for a very very very very very very hard play. I am playing my Set Build of a Breton Mage and am finding it near impossible to kill anything without abusing the AI a good bit, Bandits seem to have a TON OF HEALTH and archer bandits can one shot me with their Dwarven Bows and Elven arrows. Trolls (NOT FROST TROLLS) Regenerate faster the base Flame Spell's damage deals to them and Firebolt drains too much mana to be useful enough to take one down...
On the way to Riverwood after the start we saw a Hag on the otherside of the River, we were able to take her down quite easily with our magic and felt good. Then when traveling back to Helgen to collect all the stuff back there I heard something getting slaughtered. I look over an edge and there is a Troll getting hammered by a Werewolf. I bug out as soon as I can and run into 4 more!!! Not including Bandits who one hit me and have a fuckton of health...
F5 and F9 are my new friends...
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on February 01, 2012, 04:43:24 am
I mean snow actually being something that collects during snow storms, can be anywhere according to the weather, etc. Search "Skyrim dynamic snow" on google and you will see a bunch of old reports of it being in skyrim.
Well... its not. And I really don't see any reason for it to be, honestly. It would be pretty and all but what, are we going to have to shovel snow off our lawn after 100+ hours of play? Why would you waste that many processing resources on a feature with little to no game impact?

Now if they had a survival system in the game which tracked temperature and snowfall and you had to worry about being caught in blizzards that would be different.
My point isnt that I'm disappointed its in the game, just that I am disappointed that I can add another thing thing to the heap of features bethesda likes to put out there just to generate some interest rather then actually put in the game.
Title: Re: Discussion on TES V: Skyrim
Post by: Spitfire on February 01, 2012, 08:23:15 am
...weren't we promised something like dynamic snow and stuff? Is that actually in the game?

I thiiink it's in the game, just quite rudimentary. It's a white texture overlay whenever it's snowing. It does get 'whiter' when it's snowing, but it's definitely no 3d-snow. I noticed it because it looks sooo ugly.

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on February 01, 2012, 08:50:21 am
I'm fairly sure what you see there was done manually when they were building the area, or via a script which covers areas open to the sky with 'snow'. Dynamic snow would make such things happen during the course of the game, and would make the snow melt away when exposed to sunlight for example.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on February 01, 2012, 09:16:00 am
Thats not snow. Its someone doing a half arsed paint job...
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on February 01, 2012, 10:44:14 am
I could do that texture in MS Paint :P

I don't remember anything about dynamic snow but I guess they said something about how weather is going to work. Eh, it's Bethesda. They made a lot of promises they didn't keep in the past.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on February 01, 2012, 10:48:09 am
Thats not snow. Its someone doing a half arsed paint job...
It's a light dusting. Looks alright in the second example, I suspect graphics settings messed with the first one because it does the same thing to spider web textures I know are not that funky.
Title: Re: Discussion on TES V: Skyrim
Post by: Micro102 on February 01, 2012, 11:38:48 am
I don't think a light dusting should follow the pattern of the wood so closely. It looks like a layer of paint.
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on February 01, 2012, 11:41:03 am
I commented on it a long time ago.
I can't melt snow with flame magic.
A piece of me died when i realized avalanches weren't possible.
I hope for modders to put it in.
Go go modding community. Come on bethesda, give them the CK pack and let them make a better game than you'll ever do.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on February 01, 2012, 11:44:15 am
 Light dusting on rough wood can show the grain pretty well. On straight up flat planks yeah, that would be paint. Considering the time period the cut of planks would be rough enough for the grain to have geometry.

 It looks fine to me guys.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on February 01, 2012, 11:46:13 am
Light dusting looks like this

Spoiler (click to show/hide)

In Skyrim, it's like wood is painted white.

I commented on it a long time ago.
I can't melt snow with flame magic.
A piece of me died when i realized avalanches weren't possible.
I hope for modders to put it in.
Go go modding community. Come on bethesda, give them the CK pack and let them make a better game than you'll ever do.

Actually, I think some players ask too much. This is the fault of Bethesda's overhyping policy. I heard the "you can actually start fire with flame magic" thing. Yeah, you can start a fire which disappears in 5 seconds even if you do it on a tree. It's not like I want to start a wildfire but I think Bethesda shouldn't make promises that they can't keep.
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on February 01, 2012, 11:46:49 am
I like the little smudge on the step of picture 2; I think less uniform snow like that all over would of done wonders to keep the illusion of snow going a little longer.
Title: Re: Discussion on TES V: Skyrim
Post by: jester on February 01, 2012, 02:35:39 pm
The modding tools have arrived.

FIX ALL MY PROBLEMS PEOPLES OF THE INTERNETS
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on February 01, 2012, 02:44:44 pm
When? :o

I only found a preview

http://www.youtube.com/watch?feature=player_embedded&v=udM4VvSL2VA

BTW, IT LOOKS EPIC. There is a new programming language called Pyrus. I didn't understand anything from dialogue editor. It's totally different from Oblivion's Construction Kit.

Quote
New Scripting language, called Papyrus. Similarities to Ruby and Python.
Scripts can be applied to references.
Totally overhauled Dialogue Editor. (Unrecognisable!)
Grass and water is viewable in the editor.
Archives can be created in the kit itself.
Mods can be uploaded directly to Steam Workshop (1GB file size limit) - but can also be saved, and uploaded to other sites, like the Nexus.
Title: Re: Discussion on TES V: Skyrim
Post by: Astral on February 01, 2012, 03:22:08 pm
1GB size limit for a single mod, or for all mods together? Not that I'd be doing anything fancy with textures or similarly large files, but it's something that's good to wonder at.

I'm still amazed at how complex some of these mods have gotten without even having access to the official creation kit. I'm just too lazy to do anything that's likely to get broken with the next patch anyway.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on February 01, 2012, 03:26:58 pm
Must resist temptation to make Crappy Dungeons....
Ah bugger it, One will try his hand at building something fun... Sorry I meant ‼FUN‼
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on February 01, 2012, 03:31:59 pm
 Dialogue tool looks like a spreadsheet editor. It is the optimal tool for that job.
Title: Re: Discussion on TES V: Skyrim
Post by: Astral on February 01, 2012, 04:18:30 pm
Dialogue tool looks like a spreadsheet editor. It is the optimal tool for that job.

Yeah, I saw the flowchart-esque style of it, reminded me of Visio from my classes.

I hate Visio. So I'm not likely to play with dialogue. More of a mechanical/behind the scenes coding kinda guy anyway.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on February 01, 2012, 05:07:25 pm
That dialog editor has tempted me to do some content generation. We'll see though.

I doubt i'll be using the Steam workshop for mods. The file size limit is one issue, and for two, content restrictions will be in place no doubt.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on February 01, 2012, 07:09:52 pm
Yeah dialog editor looks cool. I got used to Oblivion's but I'll get used to Skyrim's too. I don't expect to see much difference anyway.
Title: Re: Discussion on TES V: Skyrim
Post by: joey4track on February 02, 2012, 12:15:40 am
I just thought of the best game they could ever make.

Skyrim + Terraria = OMG

If they made something like Terraria in Skyrims engine(which obviously wouldn't even be remotely possible), that would blow my mind. Or maybe they could use something like that lords of uberdark game.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on February 02, 2012, 12:59:09 am
3d terraria would just be minecraft anyway.
Title: Re: Discussion on TES V: Skyrim
Post by: jester on February 02, 2012, 03:23:48 am
Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like differnt coloured blocks
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on February 03, 2012, 11:24:29 am
Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like differnt coloured blocks

Minecraft is ultimately about building, hence the different coloured blocks. It's appeal lies in being computer lego with more effort required to get the pieces.

Terraria is about dungeon delving and fighting, with some building elements. It's essentially a Metroid-style Rougelike.

Skyrim is about dungeon delving exploring and questing. Building in a realistic 3D engine can't really work if you ask me, it either looks out-of-touch with the rest of the game (see the RTS mod for Fallout New Vegas) or is realistic and that'd just be boring.

Though I do like the RTS mod for Fallout: New Vegas...wonder if a Skyrim version of that or similar will be released...
Title: Re: Discussion on TES V: Skyrim
Post by: Lord Dullard on February 03, 2012, 12:02:15 pm
Well, there's also the issue that if you want to 'build' something in a realistic 3D setting, something like the Construction Kit works way better, is quicker, and makes more sense. For those of us who enjoy building for building's sake, it would probably just be annoying to have to do it in first person.

Personally, I love building huge, imposing structures that you can get lost in/marvel at/etc. and then going to look at them from a first-person perspective... but I definitely don't see much appeal to *having* to build them in first-person. That's just tedious.
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on February 03, 2012, 02:25:46 pm
But what about Sauerbraten? That looks quite a bit more realistic than Minecraft.
Title: Re: Discussion on TES V: Skyrim
Post by: Ultimuh on February 03, 2012, 02:56:05 pm
But what about Sauerbraten? That looks quite a bit more realistic than Minecraft.

Huh?  ???

*Googles and finds Cube 2*

 :o
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on February 03, 2012, 03:08:09 pm
There is a minecraft-like that is based off germanic dishes?
Title: Re: Discussion on TES V: Skyrim
Post by: Ultimuh on February 03, 2012, 03:13:12 pm
There is a minecraft-like that is based off germanic dishes?

The name sounds strange indeed.

http://sauerbraten.org/ (http://sauerbraten.org/)

From what I understand, it's an FPS where you can make your own levels in-game.
Some of the levels in the trailer looks like they are taken from the quake series tough.


edit: Ye gods! I just saw the whole thing.. Downloading ASAP!
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on February 03, 2012, 03:35:33 pm
That trailer really gives the "OMFG I MUST DOWNLOAD AND PLAY THIS SHIT RIGHT NOW!" feeling.
Title: Re: Discussion on TES V: Skyrim
Post by: Lord Dullard on February 03, 2012, 05:01:43 pm
FPS != my cup of tea. The levels are very pretty, though.
Title: Re: Discussion on TES V: Skyrim
Post by: Sordid on February 03, 2012, 05:07:21 pm
That trailer really gives the "OMFG I MUST DOWNLOAD AND PLAY THIS SHIT RIGHT NOW!" feeling.

Really? To me it's more of a "OMFG MY EARS ARE BLEEDING TURN THIS TERRIBLE NOISE OFF RIGHT NOW" feeling.  :-\
Title: Re: Discussion on TES V: Skyrim
Post by: Ultimuh on February 03, 2012, 05:08:55 pm
Hmm.. Would necroing this (http://www.bay12forums.com/smf/index.php?topic=38729.msg651415#msg651415) old thread be a good idea, or should we make a new thread?
As not to clutter up Skyrim with talk about Cube 2.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on February 03, 2012, 05:09:28 pm
That trailer really gives the "OMFG I MUST DOWNLOAD AND PLAY THIS SHIT RIGHT NOW!" feeling.

Really? To me it's more of a "OMFG MY EARS ARE BLEEDING TURN THIS TERRIBLE NOISE OFF RIGHT NOW" feeling.  :-\

That hardcore music gives more of a "LET'S ROCK THIS SHIT FELLAS" feeling :P

*ahem* so let's talk about Skyrim and stuff!
Title: Re: Discussion on TES V: Skyrim
Post by: SirAaronIII on February 03, 2012, 05:49:42 pm
So when do y'all think the next TES game is coming out? I'd guess 5-7 more years.
Title: Re: Discussion on TES V: Skyrim
Post by: Ultimuh on February 03, 2012, 05:53:07 pm
What..  ??? already talking about the NEXT game?
You have as much patience as a dayfly.  :P
Title: Re: Discussion on TES V: Skyrim
Post by: SirAaronIII on February 03, 2012, 06:20:17 pm
It helps how I don't have and have never played Skyrim.
Title: Re: Discussion on TES V: Skyrim
Post by: Wolf Tengu on February 03, 2012, 07:08:14 pm
It helps how I don't have and have never played Skyrim.

Then (and this may seem like an odd question) why not focus on getting Skyrim first?

Unless you're one of those strange purists who think that Skyrim is Tesco's value margerine to Morrowind's creamy butter, and refuses to sample it by principle.

...
...

I'm going to make some toast.
Title: Re: Discussion on TES V: Skyrim
Post by: SirAaronIII on February 03, 2012, 07:17:12 pm
Right now I'm poor and my computer sucks. Hopefully when the next one comes out I'll be able to go on a buying spree and get all the games in the series, new and old, and play them then.
Title: Re: Discussion on TES V: Skyrim
Post by: NobodyPro on February 03, 2012, 07:32:27 pm
Just got two permanent undead thralls. Who? Lydia and Aranea of course.
KILL AND KILL AGAIN!
Title: Re: Discussion on TES V: Skyrim
Post by: Putnam on February 03, 2012, 07:39:18 pm
Right now I'm poor and my computer sucks. Hopefully when the next one comes out I'll be able to go on a buying spree and get all the games in the series, new and old, and play them then.

Well, Daggerfall and Arena are both free...
Title: Re: Discussion on TES V: Skyrim
Post by: NobodyPro on February 03, 2012, 07:54:07 pm
Right now I'm poor and my computer sucks. Hopefully when the next one comes out I'll be able to go on a buying spree and get all the games in the series, new and old, and play them then.

Well, Daggerfall and Arena are both free...
...and Morrowind is about $10.
Title: Re: Discussion on TES V: Skyrim
Post by: Sordid on February 03, 2012, 07:54:45 pm
Well, Daggerfall and Arena are both free...

The problem with those is that you need either a really good computer to run them smoothly in Dosbox, or a really old one to run then in actual DOS.
Title: Re: Discussion on TES V: Skyrim
Post by: Karnewarrior on February 03, 2012, 08:03:19 pm
Well, Daggerfall and Arena are both free...

The problem with those is that you need either a really good computer to run them smoothly in Dosbox, or a really old one to run then in actual DOS.
My computer is from the 50's. It lags when I play Pong.
Title: Re: Discussion on TES V: Skyrim
Post by: Putnam on February 03, 2012, 08:05:57 pm
Well, Daggerfall and Arena are both free...

The problem with those is that you need either a really good computer to run them smoothly in Dosbox, or a really old one to run then in actual DOS.
My computer is from the 50's. It lags when I play Pong.

(Computers from the 50s took hours to do one turn of tic-tac-toe. Fun fact!)
Title: Re: Discussion on TES V: Skyrim
Post by: The Darkling Wolf on February 04, 2012, 05:38:13 am
Well, Daggerfall and Arena are both free...

The problem with those is that you need either a really good computer to run them smoothly in Dosbox, or a really old one to run then in actual DOS.
My computer sucks, and it can run them fine.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on February 04, 2012, 05:50:10 am
Morrowind. 'Nuff said.

It's not expensive and you don't run it in DOSBox.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on February 04, 2012, 06:38:05 am
I could run Daggerfall fine on one of those for internet and writing mini-laptops (netbooks or something?). Well, the controls were a bit of a pain but otherwise it was fine.
Title: Re: Discussion on TES V: Skyrim
Post by: lemon10 on February 04, 2012, 10:16:55 pm
So just started playing skyrim a while ago, and only one thing has really been bugging me, falling damage. Mainly because the threshold between taking no damage, taking half your health in damage, and dying is just so hard to differentiate between its absurd, if I look down a bit and go "can I make that jump without any damage", its really hard to tell if its "barley" or "instadeath".

Something that is minorly annoying is how in most of the quests they don't tell you where to go or even what to DO, but your journal knows anyways and points you towards where you need to go.

Also, I just ran into a fun glitch, somehow I got a "fortify magika 100 points" buff, but instead of giving me 100 more points of magika, it gave me 100 points magika regeneration (and not 100%, 100 points per second), so while it was active I went and killed a dragon, and killed just about everything super easy, being able to spam cast spells and keep a ward up permanently to stop the dragon from hurting me+ spamming attack spells/summons/healing.

EDIT: I once was running down a mountain on a path, and somehow my dude tripped and died (and at full health as well).  :-\
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on February 04, 2012, 10:28:41 pm
Yeah, falling damage in Skyrim is silly as hell. You drop just slightly too far? LOL YOU DIE LOL NOW YOU NEED TO LOAD SAVE GAME LOLOLOL. It just makes you feel absolutely insecure even on a small hill.

Also, speaking of bugs on magika buffs: Doing a quest (http://www.uesp.net/wiki/Skyrim:Out_of_Balance) in the college, a magika limit debuff actually glitches and becomes a magika regeneration buff which increases magika regeneration immensely.
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on February 04, 2012, 11:05:40 pm
EDIT: I once was running down a mountain on a path, and somehow my dude tripped and died (and at full health as well).  :-\

It makes me wonder if one of the devs put the whole 'running downhill tends to be fatal' thing in intentionally after dying due to walking down stairs while overweight in Nethack. :P

Title: Re: Discussion on TES V: Skyrim
Post by: Yodamaster on February 04, 2012, 11:20:23 pm
Yeah, falling damage in Skyrim is silly as hell. You drop just slightly too far? LOL YOU DIE LOL NOW YOU NEED TO LOAD SAVE GAME LOLOLOL. It just makes you feel absolutely insecure even on a small hill.

Also, speaking of bugs on magika buffs: Doing a quest (http://www.uesp.net/wiki/Skyrim:Out_of_Balance) in the college, a magika limit debuff actually glitches and becomes a magika regeneration buff which increases magika regeneration immensely.

I actually got that mana bug. I had no idea wtf was going on. I'm a melee character.
Title: Re: Discussion on TES V: Skyrim
Post by: Sordid on February 05, 2012, 04:22:18 am
Something that is minorly annoying is how in most of the quests they don't tell you where to go or even what to DO, but your journal knows anyways and points you towards where you need to go.

I actually find that a major, immersion-destroying annoyance. I absolutely loved how Morrowind actually gave you directions to places. There's only a single glimmer of this in Skyrim that I've found, when that chick shows you the way to Bleak Falls Barrow in the early quest.
Title: Re: Discussion on TES V: Skyrim
Post by: Putnam on February 05, 2012, 04:56:51 am
Something that is minorly annoying is how in most of the quests they don't tell you where to go or even what to DO, but your journal knows anyways and points you towards where you need to go.

I actually find that a major, immersion-destroying annoyance. I absolutely loved how Morrowind actually gave you directions to places. There's only a single glimmer of this in Skyrim that I've found, when that chick shows you the way to Bleak Falls Barrow in the early quest.

Which you don't really need, since it's kind of a gigantic ruin on top of a mountain that can be seen from a mile away >_>
Title: Re: Discussion on TES V: Skyrim
Post by: Sordid on February 05, 2012, 05:23:39 am
Well at least it's something.
Oh, and I guess you can also ask the tutorial NPCs how to get to Edoras. Er, I mean Whiterun.
Title: Re: Discussion on TES V: Skyrim
Post by: Micro102 on February 05, 2012, 05:24:53 am
You guys are complaining about map locations? Or the location of NPCs? I'm assuming it's NPCs because map locations are easily mark on your map for you by the person. Unless you need said person to say "I'll mark it on your map" every single time you get a quest.

NPCs are to avoid tedium. Are you really gonna get immersed in a game when you have to check every single NPCs name, then hope they were in the spot you found them before?

Also, if you really want your immersion so badly, go buy the clairvoyance spell.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on February 05, 2012, 07:30:13 am
You guys are complaining about map locations? Or the location of NPCs? I'm assuming it's NPCs because map locations are easily mark on your map for you by the person. Unless you need said person to say "I'll mark it on your map" every single time you get a quest.

NPCs are to avoid tedium. Are you really gonna get immersed in a game when you have to check every single NPCs name, then hope they were in the spot you found them before?

Also, if you really want your immersion so badly, go buy the clairvoyance spell.

I liked the way how they did it in Morrowind. You had to take a look at roadsigns, talk to people for directions, etc. It really felt like you were trying to find a location. Skyrim is praised for it's "immersion" but a magical marker on the screen, imho ruins it.

However, that's not the most immersion-breaking thing for me. Whenever I walk by a NPC they tell me their private life. I know, villages are small and people know each other it's not a metropolis but I'm a total stranger! Why are they telling me about their relatives, where they live, their possessions? What if I'm a mass murderer or a thief? Everybody is either naively friendly or immediately hostile. I guess this is because we don't have speechcraft and 'disposition' anymore. Also, every time I visit a new city, people start debating, arguing and executing each other. Yeah it feels interactive, you don't talk people to get quests you witness events but it's like everybody is waiting for me to come before they start arguing. I don't want to walk out with +15 quests whenever I visit a new city.

While dealing with all those quests, I usually forget what I was supposed to do because my journal doesn't give me much to remind me what happened. I just blindly follow a marker, hoping to remember what I was doing eventually. Most of the time I have no idea what I'm doing.
Title: Re: Discussion on TES V: Skyrim
Post by: Grakelin on February 05, 2012, 10:54:23 am
The complaint that people start arguing and events start happening en masse when you enter a new area seems weak, considering that is what has been happening in Fantasy literature for about a century.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on February 05, 2012, 10:56:50 am
Yeah, but someone standing up and snapping at you that they're busy because you happened to walk within 50 feet of them is not.
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on February 05, 2012, 11:00:41 am
And speaking of quests, if they can avoid giving directions to a cave, they will. Skyrim doesn't tell you that this cave system is over to the east, next to the river's fork and a great rock or something.

Breaks immersion for me, when nobody tells me where to go, yet my character does.
Title: Re: Discussion on TES V: Skyrim
Post by: Grakelin on February 05, 2012, 11:04:07 am
I agree, it was funny dealing with Brynjolf constantly telling me "Sorry, lad, I have more important things to do. We can talk later." Especially when he would follow me out of the building to say so, or

Spoiler (click to show/hide)

It's also odd when Whiterun guards follow me inside my house to say "Let me guess: Somebody stole your sweetroll!"

But I was referring to the anomaly where you walk into the city and walk out with a bunch of quests, not the bug where people follow you around to tell you how useless you are.

You're exaggerating a bit with the "50 feet" statement, I think. I'm playing unpatched, and I need to come within at least five feet to get people to talk at me.

A lot is being said about how the minor dungeon crawl quests are less immersive. They are radiant quests. You are sent to any one of three dozen dungeons to collect a minor item (such as a sentimental sword or helmet). That's why they don't tell you anything about the location.
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on February 05, 2012, 11:07:29 am
I know about the radiant quests. I am referring to the other, non-radiant sidequests that send you somewhere with the bare minimum of direction. Like that Mages Guild/College of Winterhold quest involving a Dwemer ruin called Mzulft.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on February 05, 2012, 11:12:58 am
You're exaggerating a bit with the "50 feet" statement, I think. I'm playing unpatched, and I need to come within at least five feet to get people to talk at me.
Yeah, but I'm of the opinion that you should have to stand beside a person for a few seconds before they start their random barks, having about 12 barks playing at once because I was in a hurry and ran through the town is very annoying
Title: Re: Discussion on TES V: Skyrim
Post by: Simmura McCrea on February 05, 2012, 11:15:23 am
You're exaggerating a bit with the "50 feet" statement, I think. I'm playing unpatched, and I need to come within at least five feet to get people to talk at me.
Yeah, but I'm of the opinion that you should have to stand beside a person for a few seconds before they start their random barks, having about 12 barks playing at once because I was in a hurry and ran through the town is very annoying
Mining is the worst for this. "I'm too busy to talk. I'm too busy to talk. I'm too busy to talk" Then piss off and stop talking to me!
Title: Re: Discussion on TES V: Skyrim
Post by: Domenique on February 05, 2012, 11:28:27 am
They added quest marks since Oblivion and in my opinion they've done so in order to shorten the dialogue that needs to be recorded. Also, if the area you were supposed to go to in Morrowind was not discovered already it would show up in your map, so you would know where to go anyway.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on February 05, 2012, 11:34:13 am
For cities and landmarks, yeah. And that makes sense. Random caves? Not so much.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on February 05, 2012, 12:13:48 pm
"You're like me huh? Don't fancy those clunky two handed weapons."

Said by a guard wearing a battleaxe on his back.
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on February 05, 2012, 12:18:40 pm
I've played a few games where you had to actually find location on your lonesome; I didnt like it. I think its convenient that Skyrim (and Oblivion) points out where to go; being lost is 10,000x more aggravating then lost immersion. I don't play Skyrim to play in a real, believable world. If I wanted to feel the joy of finding something manually, I would go outside and look for something. It just doesn't add anything to the game for me.

Besides, Skyrim would still be hellishly un-immersive even with said feature; it's like sprinking sugar on a rock to make it taste better.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on February 05, 2012, 12:21:17 pm
Yeah, I'm in agreement that the compass markers are generally good. But there are some annoying ones, like when the marker points you towards the exact dusty corner of the ruin the item you're searching for is.

Showing me where the cave is is fine, but I'd rather the marker just disappeared once you got inside.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on February 05, 2012, 12:25:52 pm
The complaint that people start arguing and events start happening en masse when you enter a new area seems weak, considering that is what has been happening in Fantasy literature for about a century.
Yeah but sometimes events has to happen while you are not there or while you are visiting the city for a second time. When you enter a city for the first time, everything feels so fake. Because after everything happens, the whole city goes quiet again and people never argue again. A failed and shallow attempt at making quests more immersive.

Also, if the area you were supposed to go to in Morrowind was not discovered already it would show up in your map, so you would know where to go anyway.
Since when? :D

Only settlements and a few special waypoints are showed on the map. You can't find any caves or anything like that in the map. And most quests send you into dungeons. Even if you do a quest that sends you into a city (quests in Thieves Guild, for example) you still need directions because cities are larger than in Skyrim.

Sometimes it's boring to find things on your own but showing the exact location for everything is worse.

Dumbing down is never the solution Just watch this. http://www.youtube.com/watch?feature=player_embedded&v=W1ZtBCpo0eU#at=73
Title: Re: Discussion on TES V: Skyrim
Post by: PokemonRocks85 on February 05, 2012, 12:32:08 pm
I wish there is mounted combat on horses (mods are usefull)
Title: Re: Discussion on TES V: Skyrim
Post by: Domenique on February 05, 2012, 03:39:04 pm
Since when? :D

Only settlements and a few special waypoints are showed on the map. You can't find any caves or anything like that in the map. And most quests send you into dungeons. Even if you do a quest that sends you into a city (quests in Thieves Guild, for example) you still need directions because cities are larger than in Skyrim.

Sometimes it's boring to find things on your own but showing the exact location for everything is worse.

Dumbing down is never the solution Just watch this. http://www.youtube.com/watch?feature=player_embedded&v=W1ZtBCpo0eU#at=73

I found the tribes of ashlanders, most of the cities that were required by quests that way, and I am saying most. Not all, but once I found out that you discover your quest targets, I stopped getting bothered by reading the journal all over again, and other quests didn't require that much of buggering anyway.

Games get simplified and that's the way it will be, I don't like that, but there's nothing we could change, the market is opening up for new people and they intend to keep them. My first hour in Morrowind was boring because I had to search search and search, and if i wasn't persistent i would've missed the gem it was, but most people would quit after 5 minutes of such a game, since they don't have the time to bother.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on February 05, 2012, 03:55:00 pm
A failed and shallow attempt at making quests more immersive.
As opposed to a successful and shallow attempt at making quests immersive in Morrowind?
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on February 05, 2012, 04:01:22 pm
Since when? :D

Only settlements and a few special waypoints are showed on the map. You can't find any caves or anything like that in the map. And most quests send you into dungeons. Even if you do a quest that sends you into a city (quests in Thieves Guild, for example) you still need directions because cities are larger than in Skyrim.

Sometimes it's boring to find things on your own but showing the exact location for everything is worse.

Dumbing down is never the solution Just watch this. http://www.youtube.com/watch?feature=player_embedded&v=W1ZtBCpo0eU#at=73

Games get simplified and that's the way it will be, I don't like that, but there's nothing we could change, the market is opening up for new people and they intend to keep them. My first hour in Morrowind was boring because I had to search search and search, and if i wasn't persistent i would've missed the gem it was, but most people would quit after 5 minutes of such a game, since they don't have the time to bother.

Agreed. Most gamers have the CoD mentality now and there is nothing we can do about it because WE are the gamers. If people are buying it, they will keep following that road.

A failed and shallow attempt at making quests more immersive.
As opposed to a successful and shallow attempt at making quests immersive in Morrowind?
There was no attempt at making quests immersive in Morrowind.
Title: Re: Discussion on TES V: Skyrim
Post by: blackmagechill on February 05, 2012, 11:07:22 pm
So is this like a sequel to minecraft or something? I saw that mojang had soemthing to do with it, so....

I've actually had Skyrim since december, but I kind of go between it and Dues Ex (which should've been released outside of the MW:3 and Skyrim release season), and I'm almost done with the college of winterhold. And suggestions as to what to do afterwards? I still have to climb that stupid mountain for the Jarl, and pick between stormcloak and the Empire.
Title: Re: Discussion on TES V: Skyrim
Post by: Ultimuh on February 05, 2012, 11:35:20 pm
So is this like a sequel to minecraft or something? I saw that mojang had soemthing to do with it, so....


 ???

Are you talking about Skyrim??
Title: Re: Discussion on TES V: Skyrim
Post by: blackmagechill on February 05, 2012, 11:41:37 pm
I am quite sure that Mojang developed the Elder Scrolls, and the less popular Elder Strolls.
Title: Re: Discussion on TES V: Skyrim
Post by: Ultimuh on February 05, 2012, 11:43:32 pm
edit: nevermind
Title: Re: Discussion on TES V: Skyrim
Post by: blackmagechill on February 05, 2012, 11:49:20 pm
You do realize that I was joking, right? The elder strolls thing is actually shamelessly stolen from the minecraft thread here on bay12.
Title: Re: Discussion on TES V: Skyrim
Post by: Ultimuh on February 05, 2012, 11:52:01 pm
Well, in that case I withdraw the picture.
Title: Re: Discussion on TES V: Skyrim
Post by: Sergius on February 06, 2012, 12:01:02 am
I read somewhere that the Elder Scrolls is a reference to masturbation, because if you read them too much you go blind.

Or maybe I just made it up.
Title: Re: Discussion on TES V: Skyrim
Post by: blackmagechill on February 06, 2012, 12:04:46 am
Either way it's canon now.
Title: Re: Discussion on TES V: Skyrim
Post by: Astral on February 07, 2012, 09:31:06 am
Apparently the Creation Kit is going to be released later today.

What are everyones' plans as far as mod making goes?  :D
Title: Re: Discussion on TES V: Skyrim
Post by: ductape on February 07, 2012, 09:37:16 am
I am going to make a mod with tits. Theres never enough of those available in the mod list.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on February 07, 2012, 09:43:50 am
Because those other peoples' aeriolas are just WRONG.
Title: Re: Discussion on TES V: Skyrim
Post by: Astral on February 07, 2012, 11:16:09 am
I suspect pancake nipples may be of great importance in Argonian culture.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on February 07, 2012, 12:25:17 pm
You do realize that I was joking, right? The elder strolls thing is actually shamelessly stolen from the minecraft thread here on bay12.
:D I'd forgotten about that.

I suspect pancake nipples may be of great importance in Argonian culture.
Wut?
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on February 07, 2012, 12:27:38 pm
You do realize that I was joking, right? The elder strolls thing is actually shamelessly stolen from the minecraft thread here on bay12.
:D I'd forgotten about that.
Never forget, that was fucking amazing.

I suspect pancake nipples may be of great importance in Argonian culture.
Wut?
Reference to the six trillion mods for Oblivion that add nudity :P
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on February 07, 2012, 12:35:23 pm
hey, and remember historical accuracy!

khajit are like cats...they have barbed...


...
Tongues.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on February 07, 2012, 12:57:49 pm
I suspect pancake nipples may be of great importance in Argonian culture.
Wut?
Reference to the six trillion mods for Oblivion that add nudity :P
Ahh..

hey, and remember historical accuracy!

khajit are like cats...they have barbed...


...
Tongues.
Cats also don't care much about, uh... consent. Potential mates = anyone they can hold down long enough. So that would be awkward with kajiit rapists running around the world.
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on February 07, 2012, 01:07:31 pm
Khajiit aren't exactly cats though. They are humanoids with at least some sort of a moral code.

Remember that humans are the same way; we arent born to care about consent. We are brought up to care, and thus Khajiit could be too.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on February 07, 2012, 01:09:15 pm
So, they just released an HD texture pack as a free DLC.

I thought we were getting the CK?

Nevermind, it's out.
Title: Re: Discussion on TES V: Skyrim
Post by: Rex_Nex on February 07, 2012, 01:18:59 pm
1.4 should be hitting the PS3 any day. Hopefully it will be playable now.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on February 07, 2012, 01:22:43 pm
Khajiit aren't exactly cats though. They are humanoids with at least some sort of a moral code.

Remember that humans are the same way; we arent born to care about consent. We are brought up to care, and thus Khajiit could be too.
That was kind of my point. You can't model Kajiit behavior after cats any more than you can model their biology. They're an intelligent fantasy race and shouldn't have direct parallels to housecats aside from some general features. Sorry if it wasn't obvious.
Title: Re: Discussion on TES V: Skyrim
Post by: Rhodan on February 07, 2012, 01:39:07 pm
The barbs are canon though.  They were mentioned in one of the books detailing the adventures of queen Barenziah. The book got censored later on in the games, but you can have the full read on the wikis or in Daggerfall.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on February 07, 2012, 01:43:18 pm
The barbs are canon though.  They were mentioned in one of the books detailing the adventures of queen Barenziah. The book got censored later on in the games, but you can have the full read on the wikis or in Daggerfall.
I don't know if I want to.

But now I'm morbidly curious. Like the time I watched that youtube video called 'Mouth to Anus' where a guy swallows a capsule camera and posts the video.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on February 07, 2012, 01:58:56 pm
Argonians and Khajiits are humanoid.

Argonians don't have tits because they are reptilian if I'm not wrong. Huge bummer for modders.

The barbs are canon though.  They were mentioned in one of the books detailing the adventures of queen Barenziah. The book got censored later on in the games, but you can have the full read on the wikis or in Daggerfall.
I don't know if I want to.

But now I'm morbidly curious. Like the time I watched that youtube video called 'Mouth to Anus' where a guy swallows a capsule camera and posts the video.

It's not written in a detailed or disgusting way. It's mentioned in a... weird moment. You can read it here (http://www.uesp.net/wiki/Lore:The_Real_Barenziah_%28Daggerfall%29) if you want.

edit: typo fix
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on February 07, 2012, 02:00:07 pm
It's like, PG 13 at best.
Title: Re: Discussion on TES V: Skyrim
Post by: Domenique on February 07, 2012, 03:27:02 pm

It's not written in a detailed or disgusting way. It's mentioned in a... weird moment. You can read it here (http://www.uesp.net/wiki/Lore:The_Real_Barenziah_%28Daggerfall%29) if you want.

edit: typo fix

That's why I prefer "The Lusty Argonian Maid". Plenty of time...
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on February 07, 2012, 03:29:22 pm
So, they just released an HD texture pack as a free DLC.
Anyone have an idea how good the textures are? Are they better than mod textures (For example, HD Skyrim or whatever it was called) or worse?
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on February 07, 2012, 03:32:42 pm
 It seems pretty sweet (http://i.imgur.com/I3HsR.jpg) from what I can tell. Lots of people are saying it looks better than the skyrimHD, while this is a pretty subtle change.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on February 07, 2012, 03:47:55 pm
It seems pretty sweet (http://i.imgur.com/I3HsR.jpg) from what I can tell. Lots of people are saying it looks better than the skyrimHD, while this is a pretty subtle change.
That's not bad. Not amazing but not bad.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on February 07, 2012, 05:19:54 pm
Opening the Creation Kit, can't help but notice it looks exactly like the CS ;)
Title: Re: Discussion on TES V: Skyrim
Post by: ductape on February 07, 2012, 06:38:31 pm
The barbs are canon though.  They were mentioned in one of the books detailing the adventures of queen Barenziah. The book got censored later on in the games, but you can have the full read on the wikis or in Daggerfall.
I don't know if I want to.

But now I'm morbidly curious. Like the time I watched that youtube video called 'Mouth to Anus' where a guy swallows a capsule camera and posts the video.

the results are very different if you search for "anus to mouth"
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on February 07, 2012, 06:44:02 pm
The barbs are canon though.  They were mentioned in one of the books detailing the adventures of queen Barenziah. The book got censored later on in the games, but you can have the full read on the wikis or in Daggerfall.
I don't know if I want to.

But now I'm morbidly curious. Like the time I watched that youtube video called 'Mouth to Anus' where a guy swallows a capsule camera and posts the video.

the results are very different if you search for "anus to mouth"
I... i bet. But I refuse to go search.

...

OH GOD WHY
Title: Re: Discussion on TES V: Skyrim
Post by: Teneb on February 07, 2012, 08:21:52 pm
the results are very different if you search for "anus to mouth"

I feel I must place this in the out of context thread

EDIT: just read the first page of said thread and decided it may not be a good idea.
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on February 07, 2012, 08:58:48 pm
So, should we start a separate CS... I mean, CK thread or what?
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on February 07, 2012, 09:04:30 pm
 This thread is just a constant conversation loop anyway, CK here until somebody starts something up.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on February 08, 2012, 04:18:19 am
Yeah. I'll try CK sometime.

I just feel 'meh' about Skyrim for now.

Booooring.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on February 08, 2012, 08:17:19 am
The Great Battle of Skyrim (http://www.youtube.com/watch?feature=player_embedded&v=M2DshotexMU)

Regardless of how I feel about the game's overall depth and interest....Skyrim has truly demonstrated what the PC is capable of these days.

Also on an unrelated note, when the CK and modders have had time to generate some content, I think we need a thread dedicated to Bay12's top Skyrim mods, for the A#1 Skyrim experience. Just trying to find food/sleep mods there are tons to choose from now, so sorting out best from functional would be really nice. I'm itching to get back into Skyrim but I don't want to spend a whole day reading mod descriptions and trying to weed out stupid features.
Title: Re: Discussion on TES V: Skyrim
Post by: Ivefan on February 08, 2012, 08:58:05 am
The Great Battle of Skyrim (http://www.youtube.com/watch?feature=player_embedded&v=M2DshotexMU)
Makes me feel even more disappointed with the sieges of whiterun and the capital
Title: Re: Discussion on TES V: Skyrim
Post by: Criptfeind on February 08, 2012, 09:08:09 am
Anyone watch that and think. "Fuck. It's going to take me hours to lug all this shit back to town, if I can even find a buyer for it."

Because starting right before he brought all the dwarf armored guys back to life I was unable to think of anything else.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on February 08, 2012, 09:28:54 am
Anyone watch that and think. "Fuck. It's going to take me hours to lug all this shit back to town, if I can even find a buyer for it."

Because starting right before he brought all the dwarf armored guys back to life I was unable to think of anything else.
Exactly why I've been playing a no-merchants no-crafting game. Only use what you loot and discard the rest! Never buy anything ever! (not really viable for mages)
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on February 08, 2012, 09:49:18 am
Yeah. I'll try CK sometime.

I just feel 'meh' about Skyrim for now.

Booooring.
You lie
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on February 08, 2012, 11:23:47 am
Anyone watch that and think. "Fuck. It's going to take me hours to lug all this shit back to town, if I can even find a buyer for it."

Because starting right before he brought all the dwarf armored guys back to life I was unable to think of anything else.
Exactly why I've been playing a no-merchants no-crafting game. Only use what you loot and discard the rest! Never buy anything ever! (not really viable for mages)

I played a "muggle" game where I couldn't use any magical abilities besides the shouts. I did end up using a LOT of potions, though.
Title: Re: Discussion on TES V: Skyrim
Post by: Wolf Tengu on February 08, 2012, 12:45:46 pm
Huh? Muggle game?

I think I do that anyway, i'm not big on spells in this one just because the magic would override my 'Stab everything to death' button.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on February 08, 2012, 12:52:33 pm
Yeah, I think the only time I've used any spells at all was for lighting stuff on fire.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on February 08, 2012, 01:29:12 pm
Anyone tried Deadly Dragons or Wars in Skyrim? I'm wanting Deadlier Dragons, but the ones in the mod look borderline silly.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on February 08, 2012, 01:34:47 pm
Only dragon mod I'm gonna try is the on that turns them into randy savage.
Title: Re: Discussion on TES V: Skyrim
Post by: Jacob/Lee on February 08, 2012, 01:48:31 pm
Anyone tried Deadly Dragons or Wars in Skyrim? I'm wanting Deadlier Dragons, but the ones in the mod look borderline silly.
Wars in Skyrim is great and very dangerous at the same time if you get the Dark Age version. So many dragons outside Whiterun...

Only dragon mod I'm gonna try is the on that turns them into randy savage.
That mod is great.
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on February 08, 2012, 02:07:30 pm
What's Wars in Skyrim do?
Title: Re: Discussion on TES V: Skyrim
Post by: kaenneth on February 08, 2012, 02:36:53 pm
I'll admit to using TGM to move piles of items to a new house, instead of making a bajillion trips.

Also, player.setscale 10 for fun before reverting to an earlier save.

And I noticed Skyrim on a Steam 'midweek madness' sale this morning, for like $39.99. Unless I imagined it; wasn't paying close attention.
Title: Re: Discussion on TES V: Skyrim
Post by: Jacob/Lee on February 08, 2012, 02:53:46 pm
What's Wars in Skyrim do?
It increases the spawn rate of monsters and people, with a bunch of different levels ranging from a slight increase to a massive increase. He recently added is going to add a ton of features, too.
http://skyrim.nexusmods.com/downloads/file.php?id=6176
Title: Re: Discussion on TES V: Skyrim
Post by: Wolf Tengu on February 08, 2012, 02:58:07 pm
Ooh, that reminds me.

Y'know that quest where you rescue What's-his-face Greymane from the elf-nazi's, and he says he's going to join the Stormcloaks? What happens if you've won the Civil War for the Empire at that point? Does his dialogue change?
Title: Re: Discussion on TES V: Skyrim
Post by: Metalax on February 08, 2012, 04:36:15 pm
Right, just finally picked up skyrim now that the CK is out and it is on sale. While I'm downloading it, are there any must-have mods out yet? Particularly if skyrim suffers from the same problem as oblivion of every random bandit running around in daedric armour or never seeing the weaker creatures again when you get to mid/high levels, I'd like one that would fix it.
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on February 08, 2012, 05:32:25 pm
The same problem as oblivion of every random bandit running around in daedric armour or never seeing the weaker creatures again when you get to mid/high levels, I'd like one that would fix it.

Skyrim's is a lot tamer than that. You simply encounter more and more higher level bandits amongst the weaker bandits. They never get any "WTF why don't they sell this 60000g sword of uber awesome and just live like a king?" gear. Personally I'd rather they just do away with the level scaling almost completely, but that's because it doesn't go well with non-combat skills and you can easily get outclassed by enemies as punishment for selling too much loot and therefore levelling up your speech skill -_-
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on February 08, 2012, 05:35:52 pm
The same problem as oblivion of every random bandit running around in daedric armour or never seeing the weaker creatures again when you get to mid/high levels, I'd like one that would fix it.

Skyrim's is a lot tamer than that. You simply encounter more and more higher level bandits amongst the weaker bandits. They never get any "WTF why don't they sell this 60000g sword of uber awesome and just live like a king?" gear. Personally I'd rather they just do away with the level scaling almost completely, but that's because it doesn't go well with non-combat skills and you can easily get outclassed by enemies as punishment for selling too much loot and therefore levelling up your speech skill -_-
Yeah, the most I ever saw even in my high level games was a bandit in full steel plate with a glass sword, and that was the leader. Instead of 'levelling' by gear they level by increasing the stats of the bandits and the ratio of strong/weak bandits. You'll still have several bandits which die easily but a few will be made of sterner stuff.
Title: Re: Discussion on TES V: Skyrim
Post by: kcwong on February 08, 2012, 08:04:35 pm
Yeah, I think the only time I've used any spells at all was for lighting stuff on fire.

That Thieves Guild quest? You can use a torch or wait until you find Fire Breath (line up properly, shout once and then jump into the lake to escape).
Title: Re: Discussion on TES V: Skyrim
Post by: Criptfeind on February 08, 2012, 08:05:17 pm
I used the fire spell I started with.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on February 08, 2012, 08:59:55 pm
 You can actually light them by just getting close. They just sorta spontaneously combust.
Title: Re: Discussion on TES V: Skyrim
Post by: Sordid on February 09, 2012, 01:17:36 am
Yeah, the most I ever saw even in my high level games was a bandit in full steel plate with a glass sword, and that was the leader. Instead of 'levelling' by gear they level by increasing the stats of the bandits and the ratio of strong/weak bandits. You'll still have several bandits which die easily but a few will be made of sterner stuff.

I actually think that's worse than having them acquire better gear, because it doesn't really make any sense for one guy to die in one hit and another guy, who is completely identical in his physical build and wears stuff that appears to be the same, to take five or ten hits. It's especially a problem for a stealth character. You can't tell a Bandit from a Bandit Marauder just by looking at them, so any attempt to sneak attack with ranged weapons is a gamble. If I shoot that guy over there, will he die instantly or am I just going to alert him and his five buddies to my presence? You just have no way of knowing.
Title: Re: Discussion on TES V: Skyrim
Post by: Microcline on February 09, 2012, 03:02:17 am
So did anyone else catch Todd's speech (http://uk.gamespot.com/shows/gamespot-live/?event=skyrims_todd_howard_dice_keynote20120208) at DICE?

Spoiler (click to show/hide)

edit: spoiler'd due to length.  Also, if nothing else I'd recommend watching the mod montage at 21:00, as it justifies every quote about steering clear of mudcrabs.
Title: Re: Discussion on TES V: Skyrim
Post by: Ivefan on February 09, 2012, 04:29:02 am
So did anyone else catch Todd's speech (http://uk.gamespot.com/shows/gamespot-live/?event=skyrims_todd_howard_dice_keynote20120208) at DICE?

Spoiler (click to show/hide)

edit: spoiler'd due to length.  Also, if nothing else I'd recommend watching the mod montage at 21:00, as it justifies every quote about steering clear of mudcrabs.

Quite accurate.

And thinking of what they released and comparing it to that montage... Makes me wonder what kind of monkeys they employed all the other weeks under development.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on February 09, 2012, 05:13:25 am
So did anyone else catch Todd's speech (http://uk.gamespot.com/shows/gamespot-live/?event=skyrims_todd_howard_dice_keynote20120208) at DICE?

Spoiler (click to show/hide)

edit: spoiler'd due to length.  Also, if nothing else I'd recommend watching the mod montage at 21:00, as it justifies every quote about steering clear of mudcrabs.

Well said.

Player must have the feeling of accomplishment when the character levels up. It's Gaming Psychology 101. I try to pick locks very carefully but not for conserving lockpicks, I have hundreds of them already. I just don't want to level my lockpicking skill up. Yes, in Morrowind you had to micromanage your skill level ups for maximizing attribute bonus but it didn't really matter because of how level scaling was implemented in Morrowind. It's just something power gamers did.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on February 09, 2012, 05:54:32 am
Gah wish there was a way to pick up a book without reading it. Don't want to get the skillpoint just yet and for some that I don't even want to level (Self challenge mode)...
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on February 09, 2012, 05:55:50 am
If you have a companion, you can order them to pick it up for you.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on February 09, 2012, 06:10:27 am
But I can't due to the self imposed rule of being a Loner...
Title: Re: Discussion on TES V: Skyrim
Post by: jester on February 09, 2012, 07:35:31 am
fus do ra it along with you?
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on February 09, 2012, 07:54:20 am
...So what the hell do they usually do in their work time?
Title: Re: Discussion on TES V: Skyrim
Post by: jester on February 09, 2012, 08:10:22 am
...So what the hell do they usually do in their work time?

Dunno, but I see serious symptoms of 'my boss is and idiotic jerk who doesnt have any idea what hes doing and is crushing my creativity'  going on here.  8/10  of that stuff looks like it should have been in the original in any correctly functioning universe.  Mounted combat.  Derp.  Flying mounts.  Derp.  Build your own house.  Derp.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on February 09, 2012, 09:30:09 am
Also, look at 21:00 for a montage of things Bethesda managed to accomplish in a week.
Goddammit, and I was just about to post it (http://www.youtube.com/watch?v=AYOFLqItuW4&) while asking for your impotent tears. You already had them ready and waiting.

 And yeah, it's really no surprise that most of that stuff was cut and changes nothing for me. It's how development works.
Title: Re: Discussion on TES V: Skyrim
Post by: shadenight123 on February 09, 2012, 09:36:31 am
Also, look at 21:00 for a montage of things Bethesda managed to accomplish in a week.
Goddammit, and I was just about to post it (http://www.youtube.com/watch?v=AYOFLqItuW4&) while asking for your impotent tears. You already had them ready and waiting.

 And yeah, it's really no surprise that most of that stuff was cut and changes nothing for me. It's how development works.

please answer why they didn't put it in.
or simply let them work on it with no limits.
WHYyyyyyyyyy.
i've got tears thinking how wonderful it would have been...
in one week they made more beautiful things than months of dlc could ever make.
...
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on February 09, 2012, 09:47:22 am
Quote
Dark Dungeons

Ok, you know what? Fuck you Bethesda. That's the point at which I lost my patience. The fact that qualifies as a week of free experimentation is bullshit. Everything I see screams a dev team that understands the same stale ass thing they've been doing for 5 years and wants to grow. Does any of that show in the final game? Fuck no.

When something as fundamental as light's impact on game play and immersion seems like a novel concept to Bethesda, it seriously makes me question what their dev sessions look like. "We should make dungeons darker." "Sorry, our cost benefit analysis shows that some fat kid with low self-esteem will flame us on a message board for that decision, and 5 of his other fat friends won't buy it because of that. Sorry guys, maybe next game!"

"But these things have already worked! In Assassin's Creed, in Thief...."

"Nonsense. This is fruit from the mana tree and it's just too rarefied for our player's tastes!"

It also doesn't help that I've seen almost half of those features already implemented by modders WITHOUT the CK. Truly, they seem to assume that because someone is capable of making it themselves, they've got no responsibility for upping their own game.

Dark fucking dungeons. BAH!
Title: Re: Discussion on TES V: Skyrim
Post by: Jacob/Lee on February 09, 2012, 09:50:55 am
Oh man, that's some serious rage...
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on February 09, 2012, 10:01:54 am
Also, look at 21:00 for a montage of things Bethesda managed to accomplish in a week.
Goddammit, and I was just about to post it (http://www.youtube.com/watch?v=AYOFLqItuW4&) while asking for your impotent tears. You already had them ready and waiting.

 And yeah, it's really no surprise that most of that stuff was cut and changes nothing for me. It's how development works.

please answer why they didn't put it in.
or simply let them work on it with no limits.
WHYyyyyyyyyy.
i've got tears thinking how wonderful it would have been...
in one week they made more beautiful things than months of dlc could ever make.
...

 There is a huge difference in the creative creation by the seat of your pants approach and structured planned development. It's very much similar to how animators work on their projects.

 In an animators free-flow approach to animating they generally produce some really impressive fluid work that is highly creative. It's not sustainable, and not fitting for large projects as after the artists burns out they won't be able to produce the exact same quality of work. You end up with a disjointed mess that doesn't fit well with all the other work done.
 Then there is the structured approach where storyboards and keyframes are set up by seasoned animators and the between frames are done by newer less proven animators. It's slower, more tedious and less out there, but it produces consistent results and makes stringing together the whole project better. The project has a much larger chance of completing when you have a good structure to work under.

 What I'm saying is that modders are that free-flowing creative jolt that eventually burns out. It's purpose is only its own single feature where a person can pour all their creativity into. For larger projects of making a full game you need a structure to consolidate your work into specific areas set up ahead of time.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on February 09, 2012, 10:06:50 am
When they've been recycling the same design blueprint for 4 games now, I don't think we're asking a lot for them to start deving outside of their box. Sans dragons, and a better open world, what did Skyrim do that is essentially any different than Oblivion?

That's why I'm really frustrated. With millions in cash, the goodwill of the market, and a license to do what they want, Bethesda still doesn't listen to the key-note things people ask them to improve on. And when you compare what made it into game (Vampirism and Lycanthropy) versus what they managed to do in a week, it makes what we do have feel all that more beta in quality.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on February 09, 2012, 10:14:09 am
When they've been recycling the same design blueprint for 4 games now, I don't think we're asking a lot for them to start deving outside of their box. Sans dragons, and a better open world, what did Skyrim do that is essentially any different than Oblivion?

 Fuck this I'm bailing ship. No way I can produce any argument that will make somebody less mad.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on February 09, 2012, 10:34:11 am
When they've been recycling the same design blueprint for 4 games now, I don't think we're asking a lot for them to start deving outside of their box. Sans dragons, and a better open world, what did Skyrim do that is essentially any different than Oblivion?

That's why I'm really frustrated. With millions in cash, the goodwill of the market, and a license to do what they want, Bethesda still doesn't listen to the key-note things people ask them to improve on. And when you compare what made it into game (Vampirism and Lycanthropy) versus what they managed to do in a week, it makes what we do have feel all that more beta in quality.
The issue here is that you don't understand what Bethesda's goal is. Their goal is not to create an awesome game... they are a business. Their objective is to create a product which:

A. Is as cheap as possible to produce
B. Will be purchased by as many people as possible

To that end, they have to balance development costs against expected returns. The developers aren't the ones who set the budget or objectives in this kind of scenario. Those are set by some guy who wants to make money, not make the uber best game evar. Every extra hour of development work is a bit out of the total profit for the company so they have to decide at what point they have reached maximum sales potential vs quality, they cut features and have them polish the game up for release.

Its more complicated than that, of course, but that is the quick version. The point is, the guy making the decision is rarely the guy who cares about the product as a game and more likely the guy who cares about how much money the game will make.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on February 09, 2012, 10:38:18 am
 Also note that the only studio publicly known for doing stuff like this is Valve. Which explains the quality of their games.

 And Valve Time.
Title: Re: Discussion on TES V: Skyrim
Post by: kcwong on February 09, 2012, 10:43:38 am
Also, look at 21:00 for a montage of things Bethesda managed to accomplish in a week.
Goddammit, and I was just about to post it (http://www.youtube.com/watch?v=AYOFLqItuW4&) while asking for your impotent tears. You already had them ready and waiting.

 And yeah, it's really no surprise that most of that stuff was cut and changes nothing for me. It's how development works.

please answer why they didn't put it in.
or simply let them work on it with no limits.
WHYyyyyyyyyy.
i've got tears thinking how wonderful it would have been...
in one week they made more beautiful things than months of dlc could ever make.
...

Because some pointy haired guys want the 11/11/11 release date...
Title: Re: Discussion on TES V: Skyrim
Post by: Jopax on February 09, 2012, 11:00:31 am
So, they made this in a week, it was in the game, within a week of work.

Why the hell didn't they keep it in the game then?

Because it would break and bug it?

Well the game was already broken and bugged in certain parts on release so that excuse is gone.

Hell if they thought about it being bad or it being not liked by the people they could have put up a poll or made it optional.

Also the bit about the perks menu and stuff, if you are making something that the player will uses a lot you don't touch it up by making it as tedious and time consuming as possible :I
Title: Re: Discussion on TES V: Skyrim
Post by: Robsoie on February 09, 2012, 11:12:48 am
When viewing that video of those "nice features made in only a week but were not added to the released game", my first thought was of Bethesda bosses saying "great work guys those are impressive additions, let's not implement them, and sell them as a DLC instead later".
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on February 09, 2012, 11:33:53 am
I can't see the video right now, what sort of things were there in the video?
Title: Re: Discussion on TES V: Skyrim
Post by: Jopax on February 09, 2012, 11:38:42 am
Goblins, spears, cooler sneaking, dark dungeons, spell and arrow kill cams, werebears, awesome vampirism, graphical improvements (seasonal foliage, flow based water shading, ambiental occulsion), lycanthropy perk tree, teleporters, more spells, awesome dungeon additions such as hanging platforms, moving platforms and such, minions, improved companions, some summons, spell combinations (zombie+fire=flame atronarch), mounted combat, dragon riding, building houses, stuff, stuff, stuff, blargh

Now I don't want to play Skyrim anymore :<
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on February 09, 2012, 11:46:36 am
Fuck this I'm bailing ship. No way I can produce any argument that will make somebody less mad.

Let me try to help you.

1, Game development is 90% coding the base on which you can put awesome stuff, and only 10% making the awesome stuff be awesome for the player.

2, What we see there is put in as good light as possible, because, you know, Bethesda is doing what they do best - hyping. There's a lot of features where we only know anything is different because the nice little info-text pops up and tells us "This is what they did! Awesome!" And since Beth is known do outright lie about things like these, I won't presume they are 100% honest now either.

3, What we see there could not possibly be fully implemented mechanics and features, but simply prototypes of them.

But still, man, a week. Just a month or so more development time, and we could have had some of that stuff. Yeah, I'm not going to be upset over this, but I am going to be all teary eyed over what Skyrim could have been, and I'm going to doubt Beth's business structure even more.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on February 09, 2012, 12:24:22 pm
Bethesda's games, they have an illusion. Everything seems perfect but as you play you discover things. When you enter a city for the first time, yeah it feels like a city. People are arguing and you get quests by overhearing them. Great. It doesn't last long though.

For some people, illusion lasts long and for some other people it doesn't last an hour. Everybody flamed me when I criticised Skyrim and Bethesda. I read some other threads in different forums. If you praise the game everybody is like 'yeah agreed *high five* you rock OP' and If you criticise it everybody replies with a 'then don't play it you troll go play Morrowind idiot.' It is worse than CoD fanboys. Skyrim's reviews? They are written under this magical illusion. They had to rush the reviews quickly.

They got some really good guys working there but their creativity is being crushed by some dictator dev or something, in my opinion. They are money-hungry, aiming only for pulling more customers. They are good at marketing. Overhyping is never a bad thing for a game if you want customers. Did they buy the game and paid for it? Okay then, we did a good job.

The fact that they are focusing on consoles is one of the many proofs of their money-hungriness.

Anybody still remember the horse armor DLC for Oblivion?
Title: Re: Discussion on TES V: Skyrim
Post by: Ultimuh on February 09, 2012, 02:07:00 pm
Anybody still remember the horse armor DLC for Oblivion?

Eh.. don't remind me..

..

At least I got it and some other DLCs together with Knights Of The Nine.
It dosn't feel as bad then.

..

Altough the feeling is but an illusion.  :P
Title: Re: Discussion on TES V: Skyrim
Post by: Biag on February 09, 2012, 02:30:00 pm
-a bunch of words-

I agree with you that the eavesdropping quests could be spaced better- maybe a check on how many quests you've made recent progress on? But I don't think the game has an "illusion" of quality. Skyrim is legitimately fun at first. You're walking around and "Oh my god it's a dragon!" and you go to Whiterun and you're like "Oh my god I get a pack mule?!" and you meet a Deathlord and you're like "Oh my god it's hard!" The problem with Bethesda games, though, is that most of the fun is in seeing things for the first time. They're not really sure how to design the game to simply be a joy to play; they're getting there, Skyrim's combat is fun, but they're still using their ability to pour hundreds of thousands of dollars into an open world as a crutch.

Also, after watching that video, wtf why wasn't neck biting part of vampirism in the first place? ???
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on February 09, 2012, 03:34:42 pm
Well talking about Deathlords........

I have recently tried again with my War in Skyrim + Unleveled World, really wish the Unlevelled World would be picked up again but the mix atm is still great. Really interesting in how the randomness of differenet level monsters keep changing. In the first hall you see them, I met three Deathlords, at level 7. Had to yo yo them in that Pots room a bit back as they Stunblasted me and I burnt them with Double Flames Duel Cast. The mod "Scaling Magic" is wonderful, with the spell damage actually getting higher the higher in level I get with destruction. After a few Overly Powered zombie dudes I come across a ton of level 1 and 2 kinds before coming across another deathlord in the mix, really kept me on my toes...
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on February 09, 2012, 04:17:25 pm
Also, after watching that video, wtf why wasn't neck biting part of vampirism in the first place? ???

It's never really been a part of Elder Scolls vampires. Daggerfall Vampires 'fed' by killing, Morrowind had deadly touches that drain the life of their victims and Oblivion Vampires only fed on the sleeping. Skyrims vampires are the same, being just copies of those from Oblivion which is disappointing since the other three games kept them at least notably interesting by how changed them each by province and even (in Daggerfall and Morrowind) actually 'controlled' different areas of their province.
Title: Re: Discussion on TES V: Skyrim
Post by: Sordid on February 09, 2012, 04:37:20 pm
Well I think it was more of a technical issue than anything. You couldn't really do neck-biting with Daggerfall or Morrowind, with their NPCs that never move or go to sleep. Or if you want to be cynical, Bethsoft were just lazy to implement it.
Oh a side not, Skyrim vampires were previously described in the lore as lurking in frozen lakes and pulling people through the ice. So much for that, I guess.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on February 09, 2012, 04:48:13 pm
Bethesda's games, they have an illusion. Everything seems perfect but as you play you discover things. When you enter a city for the first time, yeah it feels like a city. People are arguing and you get quests by overhearing them. Great. It doesn't last long though.
That's every game, in every game you discover the mechanics after a while. It's not a negative.

 And I dunno how valid that second paragraph is on these forums.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on February 09, 2012, 05:48:58 pm
Bethesda's games, they have an illusion. Everything seems perfect but as you play you discover things. When you enter a city for the first time, yeah it feels like a city. People are arguing and you get quests by overhearing them. Great. It doesn't last long though.
That's every game, in every game you discover the mechanics after a while. It's not a negative.

 And I dunno how valid that second paragraph is on these forums.

Well, it's not happening with Dwarf Fortress right now. Some games just keep you playing and open-ended games are supposed to keep you playing even after you discover most of the game.

And second paragraph pretty valid :D

It was going to lead to personal insults at one point. People fightining over a video game. Heh.
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on February 09, 2012, 09:28:38 pm
I don't know if somebody already mentioned this, but, remember how Bethesda said "Skyrim is a new engine, the Creation Kit is totally new!" right?

Turns out weapons in Skyrim all have a base VATS accuracy, editable in the Creation Kit. That's right, the auto-targeting system from Fallout 3.
Title: Re: Discussion on TES V: Skyrim
Post by: Grakelin on February 09, 2012, 09:44:25 pm
Anybody still remember the horse armor DLC for Oblivion?

Eh.. don't remind me..

..

At least I got it and some other DLCs together with Knights Of The Nine.
It dosn't feel as bad then.

..

Altough the feeling is but an illusion.  :P

When I saw E3 on TV, the host said to the developer:

"Hey, I notice that horse doesn't have any armour."

And there was an awkward moment.
Title: Re: Discussion on TES V: Skyrim
Post by: Jacob/Lee on February 09, 2012, 09:45:48 pm
I don't know if somebody already mentioned this, but, remember how Bethesda said "Skyrim is a new engine, the Creation Kit is totally new!" right?

Turns out weapons in Skyrim all have a base VATS accuracy, editable in the Creation Kit. That's right, the auto-targeting system from Fallout 3.
What the hell.
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on February 09, 2012, 09:46:06 pm
I don't know if somebody already mentioned this, but, remember how Bethesda said "Skyrim is a new engine, the Creation Kit is totally new!" right?

Turns out weapons in Skyrim all have a base VATS accuracy, editable in the Creation Kit. That's right, the auto-targeting system from Fallout 3.
I wonder how long until VATS will make it into Skyrim. :P

Also, what liars. Er, if they said that it was a new engine. I don't believe I've seen where they said it was a new engine.
Title: Re: Discussion on TES V: Skyrim
Post by: MasterFancyPants on February 09, 2012, 09:57:14 pm
I don't know if somebody already mentioned this, but, remember how Bethesda said "Skyrim is a new engine, the Creation Kit is totally new!" right?

Turns out weapons in Skyrim all have a base VATS accuracy, editable in the Creation Kit. That's right, the auto-targeting system from Fallout 3.
I wonder how long until VATS will make it into Skyrim. :P

Also, what liars. Er, if they said that it was a new engine. I don't believe I've seen where they said it was a new engine.
https://www.google.com/#hl=en&sugexp=lttma%2Cn%3D100&tok=g0NMkEutoXNjyGIec98Mmw&cp=14&gs_id=1y&xhr=t&q=Skyrim+new+engine&pf=p&sclient=psy-ab&source=hp&pbx=1&oq=Skyrim+new+eng&aq=0&aqi=g1g-b3&aql=&gs_sm=&gs_upl=&bav=on.2,or.r_gc.r_pw.,cf.osb&fp=2ea555e16508ec1f&biw=1920&bih=930

Beth kind of droned on about it for a while.
Title: Re: Discussion on TES V: Skyrim
Post by: Glowcat on February 09, 2012, 09:58:44 pm
Bethesda could make an argument that it's a new engine via Mereological essentialism.
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on February 09, 2012, 10:14:44 pm
So, it would be a new engine because they reimplemented several important methods changed the name?
Title: Re: Discussion on TES V: Skyrim
Post by: 3 on February 09, 2012, 10:16:27 pm
Maybe part of the reason why it took them so long to release the CS was because they were trying to cover their tracks with reagrd to the engine. Evidently they didn't do a good job of it if that's the case.
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on February 09, 2012, 10:22:11 pm
If they were trying at all they would have hidden the VATS stuff. It was probably all to do with Steam, and the tutorial videos etc. There's not a ton of new features in the CK itself and a lot of those were probably in when they were making Skyrim. Probably a lot of people took vacations too.
Title: Re: Discussion on TES V: Skyrim
Post by: Sergius on February 09, 2012, 11:52:48 pm
It can be a different engine, just using the same data files.

It's not like the embryowhatsitsname engine used Bethesda's ESP... ESB, er, DERP files or whatever. At least I don't think so.

So they're recycling the data files... so did Quake with the WAD files and it's not the same engine as Doom.


This seems relevant: http://peter.corrosivetruths.org/2011/12/21/is-skyrims-creation-just-gamebryo/

Not that I can vouch for whether Skyrim uses it or not, but like the link says, data files do not equal code. (like using 3DS files doesn't mean you're using the 3D Studio "Engine")
Title: Re: Discussion on TES V: Skyrim
Post by: RaySmuckles on February 10, 2012, 12:05:43 am
I don't know if somebody already mentioned this, but, remember how Bethesda said "Skyrim is a new engine, the Creation Kit is totally new!" right?

Turns out weapons in Skyrim all have a base VATS accuracy, editable in the Creation Kit. That's right, the auto-targeting system from Fallout 3.
I wonder how long until VATS will make it into Skyrim. :P

Also, what liars. Er, if they said that it was a new engine. I don't believe I've seen where they said it was a new engine.

Okay, VATS with a bow and arrow could be kind of fun as a novelty. Maybe import some FO:3/NV weapons... Dovahkiin don't need to FUS RO DAH with a Lincoln Repeater.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on February 10, 2012, 12:12:25 am
Wait... vats...

This means the game knows what body part you hit..

does this mean that we can have an effect if you shoot an arrow in the right place?

That turns an NPC into a guard, perhaps?
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on February 10, 2012, 12:16:13 am
Regarding VATS, I don't think NPCs have hit locations- it's just engine leftovers. I doubt it would be trivial to re-implement VATS in Skyrim.

I'm not very well versed in Skyrim's scripting, however I think that with a little modification of the magic effect used in the Wabbajack, I could get a spell/weapon to turn targets into any other given creature.
Title: Re: Discussion on TES V: Skyrim
Post by: RaySmuckles on February 10, 2012, 12:16:31 am
Wait... vats...

This means the game knows what body part you hit..

does this mean that we can have an effect if you shoot an arrow in the right place?

That turns an NPC into a guard, perhaps?

I think it would only apply to adventurers like you.
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on February 10, 2012, 12:20:11 am
I'm not very well versed in Skyrim's scripting, however I think that with a little modification of the magic effect used in the Wabbajack, I could get a spell/weapon to turn targets into any other given creature.
Ooh, polymorph spells. Sounds fun. You got my thumbs up for this.
Title: Re: Discussion on TES V: Skyrim
Post by: Ultimuh on February 10, 2012, 12:43:12 am
I'm not very well versed in Skyrim's scripting, however I think that with a little modification of the magic effect used in the Wabbajack, I could get a spell/weapon to turn targets into any other given creature.
Ooh, polymorph spells. Sounds fun. You got my thumbs up for this.

Turning NPCs into dragons?
Me like this idea!
Imagine the havoc we might unleash upon the cities of Skyrim!
Title: Re: Discussion on TES V: Skyrim
Post by: Mictlantecuhtli on February 10, 2012, 02:25:34 am
Turning NPCs into dragons?
Me like this idea!
Imagine the havoc we might unleash upon the cities of Skyrim!

Bonus points if the polymorphed dragons still have the normal voices of the NPCs. Especially because most of them sound so silly, it'd be fun to see a dragon with a terrible accent.
Title: Re: Discussion on TES V: Skyrim
Post by: Micro102 on February 10, 2012, 03:22:11 am
Take a look at Wabbajack's code. It transforms stuff.
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on February 10, 2012, 03:30:26 am
I'm not CK expert, but maybe you'd also be able to look at the coding of the college quest where you act as a lab rat to a Dunmer trying out new spells if Wabbajack doesn't do it. The latter ones turn you into various animals.
Title: Re: Discussion on TES V: Skyrim
Post by: kcwong on February 10, 2012, 05:05:23 am
I'm not CK expert, but maybe you'd also be able to look at the coding of the college quest where you act as a lab rat to a Dunmer trying out new spells if Wabbajack doesn't do it. The latter ones turn you into various animals.

That's probably not it. For the duration you're blocked from moving, and the camera angle seems to indicate you're just turned invisible and paralyzed, with an animal spawned close to you.
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on February 10, 2012, 05:11:22 am
"New engine" is a marketing term. Game engines are a very generic and ill-defined concept. You write a game, and then you refactor a lot of the code so it can be used in a later game. This alone is often enough for the developers/publishers/marketing department to say that both games run on a modified version of the same engine, but that's no more or less valid a claim than saying because you made so many changes it's a new engine.

What they have done is rewritten a lot of the code they had. They have not thrown away any of the code that worked and did what they wanted, because that would have been stupid.
Title: Re: Discussion on TES V: Skyrim
Post by: Virtz on February 10, 2012, 06:44:37 am
"New engine" is a marketing term. Game engines are a very generic and ill-defined concept. You write a game, and then you refactor a lot of the code so it can be used in a later game. This alone is often enough for the developers/publishers/marketing department to say that both games run on a modified version of the same engine, but that's no more or less valid a claim than saying because you made so many changes it's a new engine.

What they have done is rewritten a lot of the code they had. They have not thrown away any of the code that worked and did what they wanted, because that would have been stupid.
If a lot of the previous game code concerning stuff like rendering (this in particular), input/output, physics behaviour, etc. is brought back, especially if it's certain quirks characteristic to that engine in particular, then it's pretty safe to say it's the same engine. I don't think they brought back some of the same bugs and problems out of sentiment, or because that did what they wanted.

You can make something on the same but modified engine that differs a lot from the original (such as The Witcher 1 compared to Neverwinter Nights' Aurora engine), but there's nearly always certain tell-tale signs of it being the same engine (such as Geralt's inability to get over shin-high obstacles). Once you actually flaunt "new engine" as a feature, then it better be like at least twice as suitable to your needs like The Witcher 2's engine was (which by the way, bears no real resemblence to the Aurora engine and runs like ten times better).
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on February 10, 2012, 07:23:12 am
So would you say something powered by id Tech 3 is powered by the same engine as a game that uses id Tech 2? My point is yes and no are both pretty valid answers here. There are a lot of the same similarities and quirks, and a lot of code from id Tech 3 does come from id Tech 2, although a lot of it was also rewritten...

Heck, even if they rewrote the entire thing they'd probably have a lot of similar underlying code. A new design is usually just an old one with a few things you don't like changed.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on February 10, 2012, 08:54:44 am
Most of the things Bethesda say are either lies or exaggerations. Some of them true but not like what we think when we first hear them. Like 'infinite quests'

Yeah, they are good at marketing.
Title: Re: Discussion on TES V: Skyrim
Post by: Moogie on February 10, 2012, 09:02:23 am
Thought this might be relevant; one of the lead concept artists for FO3 and Skyrim died today. RIP Adam.

http://www.awesome-robo.com/2012/02/farewell-adam-adamowicz-visual-mind.html
Title: Re: Discussion on TES V: Skyrim
Post by: Buttery_Mess on February 10, 2012, 01:28:53 pm
Dwarf fortress has spoiled us, that's all. We want a great game nestled in a perfect fantasy simulation. Anyway, all this stuff they experimented with in a week is the sort of thing modders come out with. It's not so easy to just add stuff to a game and leave it balanced. Skyrim is pretty well balanced, all in all.
Title: Re: Discussion on TES V: Skyrim
Post by: Astral on February 10, 2012, 01:54:51 pm
I found pure magicka users quite lacking on the harder difficulty levels; using a single (slowly regenerating in combat) resource for both attack and defense, often without the benefit of armor to back you up, was a bit of a pain.
Title: Re: Discussion on TES V: Skyrim
Post by: Gizogin on February 10, 2012, 02:39:07 pm
I found pure magicka users quite lacking on the harder difficulty levels; using a single (slowly regenerating in combat) resource for both attack and defense, often without the benefit of armor to back you up, was a bit of a pain.

My charcter is a Breton destruction-based mage, and I know where you're coming from.  Against other mages (and archers, most of the time), I have no trouble, but really high-level melee characters are a pain.  I've found myself relying more and more on "cheap" tactics; stun-locking and overuse of the wall and rune spells.  I occasionally use companions as well, because they're good for carrying things and for taking aggro. 
I recently invested a significant amount of time to max my enchanting and smithing, so I now at least have a full set of double-enchanted dragonscale armor to fall back on.  Especially after completing the Dark Brotherhood quest line, I am also fairly good at being sneaky, which lets me offset my less-than-stellar ability to take a hit with the advantage of always getting the first strike.
Title: Re: Discussion on TES V: Skyrim
Post by: Buttery_Mess on February 10, 2012, 03:03:10 pm
Pure magic use should remain effective for your level if you focus on only two combat schools (say, destruction and restoration) until you've fully perked them out. Spreading out your skill improvement across all the magic skills will reap fewer rewards against bad guys as you level up.
Title: Re: Discussion on TES V: Skyrim
Post by: lemon10 on February 10, 2012, 04:04:27 pm
I found pure magicka users quite lacking on the harder difficulty levels; using a single (slowly regenerating in combat) resource for both attack and defense, often without the benefit of armor to back you up, was a bit of a pain.

My charcter is a Breton destruction-based mage, and I know where you're coming from.  Against other mages (and archers, most of the time), I have no trouble, but really high-level melee characters are a pain.  I've found myself relying more and more on "cheap" tactics; stun-locking and overuse of the wall and rune spells.  I occasionally use companions as well, because they're good for carrying things and for taking aggro. 
I recently invested a significant amount of time to max my enchanting and smithing, so I now at least have a full set of double-enchanted dragonscale armor to fall back on.  Especially after completing the Dark Brotherhood quest line, I am also fairly good at being sneaky, which lets me offset my less-than-stellar ability to take a hit with the advantage of always getting the first strike.
I heard that conjuration (especially at the higher levels) is pretty beast, as is ilusion (making enemies kill each other using frenzy is always beast), while destruction scales pretty bad.

Also, since you have 100 enchanting, you should invest in a set of 100% off destruction magic, allowing you to cast all destruction spells for free.
That said, I would grind conjuration (tip: if you spam cast soul trap you can train it super fast).
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on February 10, 2012, 04:13:02 pm
 Illusion provides a good way of casting those top-level destruction spells with no worry. Just go invisible and cast away. And Dremora Lords hit pretty hard. By the time one falls you should be able to summon another.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on February 10, 2012, 04:15:20 pm
Necromancy is always fun too, especially if you do the College of Winterhold questline and get the ability to summon permanant thralls.
Title: Re: Discussion on TES V: Skyrim
Post by: Astral on February 10, 2012, 04:20:08 pm
That is one thing I like about Bethesda games: If I don't like something about the balance, then I can change it around to my liking. Or someone else (See: 30 people) have done mods that do so.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on February 10, 2012, 04:28:25 pm
Skyrim is pretty well balanced, all in all.
I don't think so. I'm not just talking about Skyrim. TES series is always easily exploitable and unbalanced. Modders usually make balance mods and adjust things as they see fit.
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on February 10, 2012, 04:31:28 pm
I don't really consider balance in a single-player game that important. Then again I think the whole point of levels in an open world RPG is so you can go to places you you got slaughtered in at early levels and one-hit everything there. It's something both Oblivion and Skyrim both lack, though Skyrim's isn't so bad...Apparently the mainstream disagrees with me, but whatever a mod will fix it eventually xD
Title: Re: Discussion on TES V: Skyrim
Post by: Gizogin on February 10, 2012, 04:48:38 pm
Necromancy is always fun too, especially if you do the College of Winterhold questline and get the ability to summon permanant thralls.

Wait, huh, what?  I'm the Archmage of the College, and I haven't heard anything about this!  WHAT DO I NEED TO DO?
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on February 10, 2012, 04:49:35 pm
Get 90 conjuration and talk to the Conjuration teacher, he has a quest then sells you the spell to summon permanant atronachs and undead thralls.
Title: Re: Discussion on TES V: Skyrim
Post by: MasterFancyPants on February 10, 2012, 04:50:20 pm
Skyrim is pretty well balanced, all in all.
I don't think so. I'm not just talking about Skyrim. TES series is always easily exploitable and unbalanced. Modders usually make balance mods and adjust things as they see fit.

I never understood why people care so much about balance anyway. It's a singleplayer game, so why care. I'm just going for style/fun.
Title: Re: Discussion on TES V: Skyrim
Post by: lemon10 on February 10, 2012, 04:55:46 pm
Skyrim is pretty well balanced, all in all.
I don't think so. I'm not just talking about Skyrim. TES series is always easily exploitable and unbalanced. Modders usually make balance mods and adjust things as they see fit.

I never understood why people care so much about balance anyway. It's a singleplayer game, so why care. I'm just going for style/fun.
Because it's really annoying to have a high value in {skill} only to find out that not only is it now useless because it doesn't scale well, it actively hurts you (eg. having 100 lockpicking+speechcraft would screw you over since it would raise your level by 10 without increasing your stats).
Or in Oblivion how a bunch of the skills were completely useless and screw you over if you put them into your primary skills and they go up a lot (I am looking at you athletics and acrobatics).
And these are a lot more annoying if you are playing on a console where you can't just use mods to balance the game.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on February 10, 2012, 05:09:19 pm
Skyrim is pretty well balanced, all in all.
I don't think so. I'm not just talking about Skyrim. TES series is always easily exploitable and unbalanced. Modders usually make balance mods and adjust things as they see fit.

I never understood why people care so much about balance anyway. It's a singleplayer game, so why care. I'm just going for style/fun.
Because it's really annoying to have a high value in {skill} only to find out that not only is it now useless because it doesn't scale well, it actively hurts you (eg. having 100 lockpicking+speechcraft would screw you over since it would raise your level by 10 without increasing your stats).
Or in Oblivion how a bunch of the skills were completely useless and screw you over if you put them into your primary skills and they go up a lot (I am looking at you athletics and acrobatics).
And these are a lot more annoying if you are playing on a console where you can't just use mods to balance the game.
Exactly.

If a game is only singleplayer, that doesn't justify that game's unbalanceness.

 It's not just skills. Money is virtually worthless.
Title: Re: Discussion on TES V: Skyrim
Post by: NobodyPro on February 10, 2012, 05:25:18 pm
I don't really consider balance in a single-player game that important. Then again I think the whole point of levels in an open world RPG is so you can go to places you you got slaughtered in at early levels and one-hit everything there. It's something both Oblivion and Skyrim both lack, though Skyrim's isn't so bad...Apparently the mainstream disagrees with me, but whatever a mod will fix it eventually xD
Then why does levelling up still give the previously scrappy bandits elven armor? Sneaking is also so broken that I feel like I'm playing with the 100% Chameleon enchantment exploit most of the time.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on February 10, 2012, 05:33:52 pm
I don't really consider balance in a single-player game that important. Then again I think the whole point of levels in an open world RPG is so you can go to places you you got slaughtered in at early levels and one-hit everything there. It's something both Oblivion and Skyrim both lack, though Skyrim's isn't so bad...Apparently the mainstream disagrees with me, but whatever a mod will fix it eventually xD
Then why does levelling up still give the previously scrappy bandits elven armor? Sneaking is also so broken that I feel like I'm playing with the 100% Chameleon enchantment exploit most of the time.
http://www.youtube.com/watch?v=z5_O4u1F9As&feature=related

Start watching this from 3:55 and experience the broken sneaking :P

I consider balance in single-player games important because I try to do my best while playing to enjoy the game. I can't play a game with a crapload of self-imposed rules. I want the game to be a challenge for me. Making a single-player game is no excuse to make an unbalanced and broken game.
Title: Re: Discussion on TES V: Skyrim
Post by: Buttery_Mess on February 10, 2012, 07:00:54 pm
The skills and so forth isn't what I meant by 'balance'. I should've made it clearer, but I made that last post on my phone whilst I was sitting on the toilet and thus my capacity for verbosity was compromised. The game's balance goes beyond the mathematics of levelling up; things like details have to be balanced, story elements have to be balanced, NPC voices have to be balanced, loot and quest rewards have to be balanced. It all has to be balanced.

Consider this; did you think Black Reach was awesome? Yes, you did, and that's because the awesome has to be balanced. You have to have different types of awesome in the game, and not too much of it, otherwise nothing would stand out; the game has to be filled up with boring (but still pretty) clutter in just the right amounts. If you put too much awesome into the game, it just becomes weird.

The NPC dialogue in the game has been balanced. They've managed to put the bare minimum of unique dialogue into the game but balanced it well enough that it isn't too irritating.

Yes, of course, some aspects of the game are 'broken' in the sense that the right combination of skills and equipment make you a nigh-invulnerable killing machine. You have to put that in an RPG. Hell, for most of us, working out how to break the game is the game. It's possible for a game to be too balanced, which makes it dreadful. If a single-player RPG is too balanced, then all paths of character progression become equal; in which case, there's no point in having any customisation of character progression at all.

This is why I rarely play mods; most mods add new  features that unbalance the game. DLCs and add-on packs also have the same effect. Don't get me wrong, mods can be fun, but if you add, say, twenty unrelated mods to the game (not including graphical overhaul mods, bugfixes, UI mods, etc.) you end up with a frankly bizarre game, one that I find it difficult to play. The thing is, you can tolerate a bunch of different disjointed mods because you installed them. If the developer adds twenty or thirty random things to the game just because they're cool, the game doesn't knit together so well and you end up with a profoundly weird title, one that people won't be as bothered to mod.

I don't think people give Skyrim enough credit. In most respects, they learnt and applied a lot of lessons from their previous mistakes, and yet made relatively few new ones. I think the game is balanced in most respects, and all the elements come together well. I'm completely happy with the amount of content in the game. The next game will have a lot to live up to.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on February 10, 2012, 07:22:02 pm
Having soo much fun right now with my Mage character with the Difficulty ramped up to 11. Found a DragonScale Helm inside Bleakfall Barrows, gotta get a safestorage chest or something to keep it cause I don't have the house yet. Adding Cutthroat Merchants to the mix makes it REALLY hard to earn some cash cause even Ebony Weapons get me like 50g at the max. So this Unlevelled and such world where I am getting Deathlords with Ebony gear at level 6 isn't turning my game into the cash flow it would have been in Vanilla. Adding a mod for a Storage Chest in every Inn. Already lost some good shit from forgetting that barrels respawn really fast... T_T

EDIT:: Ok this is annoying, dispite not really needing a weapon due to playing a Mage, The Axe of Whiterun is not generating for me...
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowlord on February 11, 2012, 01:04:33 am
I wonder if they plan to use VATS for a future (or currently in development) project.
Title: Re: Discussion on TES V: Skyrim
Post by: Euld on February 11, 2012, 03:36:08 am
Speaking of *ahem* mods... apparently Steam has gotten mod-friendly all of a sudden.  I can install Skyrim mods right through the client, within seconds of starting up Skyrim.  Pretty neat.  I installed the Midas spell pack.  Turns out it's a ton of work to access all the spells added... the only one I picked up so far is pretty much a FOS RO DA that costs manna.  Pretty fun Alteration spell, but my character has no perks in Alteration, so can cast it three times at most.  Also does practically no damage.
Title: Re: Discussion on TES V: Skyrim
Post by: Putnam on February 11, 2012, 04:42:15 am
Speaking of *ahem* mods... apparently Steam has gotten mod-friendly all of a sudden.  I can install Skyrim mods right through the client, within seconds of starting up Skyrim.  Pretty neat.  I installed the Midas spell pack.  Turns out it's a ton of work to access all the spells added... the only one I picked up so far is pretty much a FOS RO DA that costs manna.  Pretty fun Alteration spell, but my character has no perks in Alteration, so can cast it three times at most.  Also does practically no damage.


...you didn't know about this? It's been big news since late last year >_>

Also, Steam has had mods for source engine games around since, like, 2009
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on February 11, 2012, 05:52:47 am
If your finding money worthless. get the cutthroat merchents mod and set it to very hard. Even Ebony weapons and amour sells for like 50-90g. And cost 10000+ to buy. Suddenly crafting 1000 iron daggers wont make you the richest person in skyrim when they only sell for 2g each...
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on February 11, 2012, 06:12:36 am
Okay, where do you all get all this moneys? When I was playing the game, I'd sell damn near everything and even at level 40 I had like 500g. Every time I get more than that, I see something shiny and buy it and am back to square one...

I'm really good at managing my money in real life, I guess it seems suiting that in a video game I absolutely suck at it.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on February 11, 2012, 06:16:15 am
Most people who complain about money are the same people who spent hours making iron daggers and enchanting them to grind enchanting and smithing.
Title: Re: Discussion on TES V: Skyrim
Post by: jester on February 11, 2012, 08:50:28 am
Most people who complain about money are the same people who spent hours making iron daggers and enchanting them to grind enchanting and smithing.

or just crafted all the gems into jewelry and sold that, never crafted a dagger, never enchanted, had 150000 gold by lvl 50.  Again the biggest problem is I never found anything worth spending money on besides houses and a bit of training
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on February 11, 2012, 09:13:48 am
Only sold what I looted from dungeons, and I never run out of money.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on February 11, 2012, 09:15:26 am
I spend quite a bit of money on things like alchemy ingredients and cooking supplies, as well as keeping my companions kitted out in good gear.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on February 11, 2012, 09:30:17 am
I have hundreds if not thousands of ingredients (though I hardly ever make any potions myself, as you find and abundance of those as well) stored in my houses, and my companions armoured with loot from my enemies ;)
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on February 11, 2012, 09:33:37 am
Ew, I wouldn't make them wear the tatty crap bandits were using, that's just gross. And I genereally leave potions I find in ancient tombs and such, they could be poisonous by this stage.
Title: Re: Discussion on TES V: Skyrim
Post by: Karnewarrior on February 11, 2012, 10:02:19 am
Ew, I wouldn't make them wear the tatty crap bandits were using, that's just gross. And I genereally leave potions I find in ancient tombs and such, they could be poisonous by this stage.
Actually, that wouldn't be a terible mod.

Some potions have a tiny chance of being a poison of the same type, and that chance is made larger if you found it in a tomb or somewhere where the potion would reasonably be quite old.

Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on February 11, 2012, 10:04:13 am
I just use my will to RP for such things, I need no gameplay incentive.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on February 11, 2012, 10:06:36 am
Ew, I wouldn't make them wear the tatty crap bandits were using, that's just gross. And I genereally leave potions I find in ancient tombs and such, they could be poisonous by this stage.
Actually, that wouldn't be a terible mod.

Some potions have a tiny chance of being a poison of the same type, and that chance is made larger if you found it in a tomb or somewhere where the potion would reasonably be quite old.
Yeah, no idea how my no-magic-type character can figure out every potion by just looking at it.

I just use my will to RP for such things, I need no gameplay incentive.
You can impose restrictions for yourself but wouldn't it be better to have mods for such things?
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on February 11, 2012, 10:18:21 am
I have it for xbox, so no mods anyway. But not really, I have just as much fun with self imposed restrictions as I would with gameplay enforced ones.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on February 11, 2012, 10:19:21 am
 Like Dwarf Fortress :P

 I think a lot of us are just adverse to buying things. Some enchanted weapon in a store with an effect I have not found? Hrm, I could probably eventually find it anyway in dungeons perhaps, I'll skip it. Alchemy ingredients I don't have too much of? I can harvest those despite the harvest locations being out of my way, no sell. Spell books? Wear +Speechcraft amulets and drink +30% better price potions gotta get the BEST deals.

 This isn't that intense of a game chill out we ain't in some backwoods hellhole like Vvardenfell. Or some metropolis hellhole like Cyrodiil
Title: Re: Discussion on TES V: Skyrim
Post by: Karnewarrior on February 11, 2012, 10:31:01 am
Like Dwarf Fortress :P

 I think a lot of us are just adverse to buying things. Some enchanted weapon in a store with an effect I have not found? Hrm, I could probably eventually find it anyway in dungeons perhaps, I'll skip it. Alchemy ingredients I don't have too much of? I can harvest those despite the harvest locations being out of my way, no sell. Spell books? Wear +Speechcraft amulets and drink +30% better price potions gotta get the BEST deals.

 This isn't that intense of a game chill out we ain't in some backwoods hellhole like Vvardenfell. Or some metropolis hellhole like Cyrodiil
We're in a frozen Hellhole, Skyrim.

So where's the next game gonna take place, you think?
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on February 11, 2012, 10:32:16 am
 Either the swampy hellhole of Black Marsh, the desert hellhole of Hammerfell or the elf hellhole of Summerset
Title: Re: Discussion on TES V: Skyrim
Post by: Jervous on February 11, 2012, 10:40:28 am
It's gonna be Hammerfell again. No doubt. It would be cool if they did Orsimer or the orc place, because orcs are really awesome. I just wonder what their big hook is gonna be.. They've already had dragons, what could be more exciting?
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on February 11, 2012, 10:46:40 am
 Orismer is just some tiny little providence on the asscrack of a frozen hellhole, a desert hellhole and I don't even know hellhole. It's tri-asscrack land.

 Seriously though, that place is pretty small. I don't think their usual formula would work as well there, of having a large world with a ton of caves and tombs for you to loot.
Title: Re: Discussion on TES V: Skyrim
Post by: Sergius on February 11, 2012, 10:47:43 am
The Elder Scrolls VI (VII? VIII? IX?): Akavir!

Invade far away lands. It's time for the East India (er, Empire) to expand its horizons to the far East, like Japan (I mean Akavir)... fight monkey peoples and tiger dragon peoples and serpent vampire peoples and stuff.

Yeah, that'd be nice.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on February 11, 2012, 11:20:49 am
I've been doing a strictly RP run as a pure mage (cranky old orc mage to be precise). This means I don't do anything an arrogant cranky mage wouldn't do, including schlep every piece of armor, weapon, potion etc around from city to city peddling them like some damned merchant. I take what I can use and leave the rest behind.

I've also decided against having any sort of companion except possibly an apprentice mage once I finish the college quests, and even then they will not be used as a packmule.

I doubt I'll be swimming in gold doing it this way.
Title: Re: Discussion on TES V: Skyrim
Post by: Buttery_Mess on February 11, 2012, 11:29:03 am
Hammerfell, high rock, skyrim, morrowind and cyrodiil have been done. Black marsh, elseweyr, valenwood and sumerset isle haven't been done yet. If not akavir, I'd wager that elseweyr will be next, or black marsh. Probably black marsh; its big, mysterious, and weird. Plus the theme can be about repelling the thalmor.
Title: Re: Discussion on TES V: Skyrim
Post by: Jervous on February 11, 2012, 12:13:56 pm
...OH

Orsinium is in High Rock, oops
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on February 11, 2012, 12:21:22 pm
I hope Akavir will take advantage of the Empire's weakness and attack. It would be epic.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on February 11, 2012, 12:37:04 pm
Most people who complain about money are the same people who spent hours making iron daggers and enchanting them to grind enchanting and smithing.

or just crafted all the gems into jewelry and sold that, never crafted a dagger, never enchanted, had 150000 gold by lvl 50.  Again the biggest problem is I never found anything worth spending money on besides houses and a bit of training
Soon there will be a mod thqt will let you build a village from the ground up. Where you will need to paay for wood for buildings before you can hire some woodcutters and build a sawmill and dont forget the tools so you would need to hire a blackmith and fund for a forge. Then you would be wanting to get a militia up and runnig. More cash there. aoh and walls of stone so theres a quarry. and prob a mine so taht your blacksmith can get easier ore to smel. Then perhaps a tower or somethin... Gah now a I want this mod that doesnt even exist...

((Please excuse bad evevrythings with my writings. Touch screen phones never agree with me...))
Title: Re: Discussion on TES V: Skyrim
Post by: hemmingjay on February 11, 2012, 12:38:08 pm
YES PLEASE!!!!!!!!!
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on February 11, 2012, 12:47:30 pm
Actually. I wonder if the Consrtution Kit cab actually support that idea in formimg it
 as in have the commands to effect things like that.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on February 11, 2012, 12:50:07 pm
I'm sure we will see something like that soon. We could run a shop in Morrowind and I remember something similiar in Oblivion. They did it in Fallout: New Vegas where you had to manage a village. It was a little unfinished though. Also, there was a mod that allows you to "build the most secure place in New Vegas" but it was a little buggy. It crashed a lot because game engine couldn't handle it. Game got unplayable after I got like 20 guards and built a tower.

And I totally understand you about touch screen phones ::)
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on February 11, 2012, 01:35:55 pm
It certainly could. It would be a rather fun project to work with. Of course, it would have to be at a preset place, and not dynamic. Kind of like the Raven Rock questline in Bloodmoon, except maybe a little more focused.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on February 11, 2012, 01:37:18 pm
Does anything ever happen with Helgen???
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on February 11, 2012, 01:44:33 pm
Does anything ever happen with Helgen???
Bandits invade

Sometimes you find refugee camps around it
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on February 11, 2012, 02:00:52 pm
"Rebuild Helgen?" Could include a small fishing "village" (as in a few houses), and there's certainly enough room in the cliffs for a village. If you side with the Imperials and if the Imperial dude from the "prologue" survives you can even have him love back in with his kid again.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on February 11, 2012, 02:05:50 pm
Check this out.

Spoiler (click to show/hide)

Let's kill something...
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on February 11, 2012, 02:11:03 pm
I also had an idea for a Dwarven (LORE) Follower you can pick up by opening a seal in some dwrven ruin. He would require something like a certain Shout to get to him. And some one voices him that everytime he goes up against a giant he calls out something like "Oi Big and Ugly. Lets have a Tap war. Who ever hits lighter wins......" and after the Giant goes down "Damn. I lost..."

That line alone would fit the Dwarves od Skyrim that was the only reason for trying to figure out how to get one...
Title: Re: Discussion on TES V: Skyrim
Post by: lemon10 on February 11, 2012, 02:31:18 pm
It would be against the lore for any dwemer to remain. They all dissapeared due to some super powerful magical/technilogical event that they caused on purpose (that may have misfired or may have worked , not quite sure been a while since morrowind).
Title: Re: Discussion on TES V: Skyrim
Post by: Sordid on February 11, 2012, 02:48:52 pm
Not strictly true, one remained because, according to his own words, he was in the "Outer Realms" at the time. There may have been others.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on February 11, 2012, 02:54:32 pm
I don't like that there is dwarves in Skyrim at all. Well, more than an outpost or two at least.
Title: Re: Discussion on TES V: Skyrim
Post by: Astral on February 11, 2012, 02:56:30 pm
Actually. I wonder if the Consrtution Kit cab actually support that idea in formimg it
 as in have the commands to effect things like that.

Oh, it definitely does. If the GECK of Fallout: New Vegas can support the mod Real Time Settlers, then Skyrim should be perfectly capable of doing so. Its just a matter of getting a team together for it, since something of that scope would be far beyond the norm for the average single person, given time constraints on working and such.
Title: Re: Discussion on TES V: Skyrim
Post by: Sordid on February 11, 2012, 03:00:58 pm
I don't like that there is dwarves in Skyrim at all. Well, more than an outpost or two at least.

Yeah, that kinda bothers me too. I think they brought them back more because they are so popular with the fans rather than because they fit the setting. I love the dwemer, but I still think they should've kept the number of dwemer ruins very low and placed them all at the eastern edge of the map.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on February 11, 2012, 03:03:49 pm
I thought the main reason for the dwemer ruins in skyrim was Blackreach. Wasn't it a major Dwemer city before the fall? It makes sense that there would be other dwemer construction around the area of a major city.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on February 11, 2012, 03:30:02 pm
Yeah, that kinda bothers me too. I think they brought them back more because they are so popular with the fans rather than because they fit the setting. I love the dwemer, but I still think they should've kept the number of dwemer ruins very low and placed them all at the eastern edge of the map.

Eastern and southwestern, maybe. Hammerfell and Morrowind were the only region where Dwemer lived. Perhaps a mining settlements or something other with a clear purpose for being away from their sphere of influence in the rest of Skyrim.


I thought the main reason for the dwemer ruins in skyrim was Blackreach. Wasn't it a major Dwemer city before the fall? It makes sense that there would be other dwemer construction around the area of a major city.

That's kind of the problem - Dwemer having a major seat in a place they wasn't supposed to have lived.
Title: Re: Discussion on TES V: Skyrim
Post by: Putnam on February 11, 2012, 03:31:05 pm
Weren't dwemer called dwarves because the giants who happen to feature heavily in Skyrim lived in close proximity to them and called them dwarves?
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on February 11, 2012, 03:37:29 pm
Because the "giants" who lived in Morrowind called them dwarves, and it's not like that story was ever serious anyway. They're called dwarves because dwarven equipment were in Daggerfall and possibly Arena and then Beth decided that "hey wouldn't it be cool if the dwarves weren't dwarves but these kind of steampunk elves" and then they needed a some way to bridge over the change. And Beth were never really good at retcons.

Daggerfall ending excepted.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on February 11, 2012, 03:58:30 pm
Because the "giants" who lived in Morrowind called them dwarves, and it's not like that story was ever serious anyway. They're called dwarves because dwarven equipment were in Daggerfall and possibly Arena and then Beth decided that "hey wouldn't it be cool if the dwarves weren't dwarves but these kind of steampunk elves" and then they needed a some way to bridge over the change. And Beth were never really good at retcons.

Daggerfall ending excepted.
By this explanation the Dwemmer fit nicely in Skyrim. There are giants everywhere.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on February 11, 2012, 04:26:43 pm
There could be giants anywhere. It's irrelevant.
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on February 11, 2012, 04:59:50 pm
Because the "giants" who lived in Morrowind called them dwarves, and it's not like that story was ever serious anyway. They're called dwarves because dwarven equipment were in Daggerfall and possibly Arena and then Beth decided that "hey wouldn't it be cool if the dwarves weren't dwarves but these kind of steampunk elves" and then they needed a some way to bridge over the change. And Beth were never really good at retcons.

Daggerfall ending excepted.

The retcon came before Morrowind. Redguard was the first game that gave them their airships and other steampunkness. It's because Arena's world was based off of an old homebrew DnD campaign one of the original Bethesda dudes ran, and whilst it started to move away from DnD in Daggerfall it wasn't really until Morrowind that the gameworld really established itself as being it's own "thing".
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on February 11, 2012, 05:18:45 pm
Hm, wasn't Redguard made during the development of Morrowind?
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on February 11, 2012, 06:01:02 pm
Hm, wasn't Redguard made during the development of Morrowind?

I think they started Morrowind, but couldn't come up with a design that would work with the technology of the time so it was put on hold to make Redguard and Battlespire. Then DOS died it's final death. But they still dropped a lot of the complex ideas to focus on a smaller scale world (Originally you could join Dagoth Ur, the game would of had a world of similar size to Daggerfalls and the blight was an expansive presence that would spread over all of Morrowind as the quest went on).
Title: Re: Discussion on TES V: Skyrim
Post by: Buttery_Mess on February 11, 2012, 06:48:02 pm
I suppose if there were dwarves in Hammerfell and Morrowind, it'd make sense that they'd be in Skyrim too. Anyway, the realms of ancient races don't necessarily match up to modern Imperial provinces. Don't forget that the Dwemer predate the races of men, and what's now called Skyrim may have been considered a part of Resadyn in times past. After all, both provinces are mountainous, and Skyrim mightn't have even been frozen until the Nords arrived. (Climate in TES doesn't work like climate irl)

Also, the Dwemer were the shortest race, Dwemer ghosts in Morrowind were shorter than Bosmer. Dwarf is an appropriate term.
Title: Re: Discussion on TES V: Skyrim
Post by: Putnam on February 11, 2012, 06:52:56 pm
Also, note that Skyrim used to be much warmer than it is now; there's a bit of a "cold wave" slowly coming down from Atmora. Men came to Tamriel to escape Atmora's cold, and now Skyrim is getting some of that too.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on February 11, 2012, 07:02:15 pm
Also, the Dwemer were the shortest race, Dwemer ghosts in Morrowind were shorter than Bosmer. Dwarf is an appropriate term.
Evidence of this is seen throughout oblivion and skyrim too. Dwemer chairs are short, tables are low, etc.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on February 11, 2012, 07:13:25 pm
I suppose if there were dwarves in Hammerfell and Morrowind, it'd make sense that they'd be in Skyrim too. Anyway, the realms of ancient races don't necessarily match up to modern Imperial provinces.

The Hammerfell Dwemer explicitely moved to Hammerfell to get away from the Morrowind Dwemer. As I said, I would've accepted settlements in the east and south-west, on the border of where they lived.


Quote
Don't forget that the Dwemer predate the races of men

Nope, they're just as old. Humans lived on Tamriel before the Nords came, as well, that they didn't is just propaganda. In fact, the (proto-)Nords originated from Tamriel, then left for Atmora, then came back and resettled. Basically.
Title: Re: Discussion on TES V: Skyrim
Post by: Microcline on February 11, 2012, 08:30:05 pm
I suppose if there were dwarves in Hammerfell and Morrowind, it'd make sense that they'd be in Skyrim too. Anyway, the realms of ancient races don't necessarily match up to modern Imperial provinces. Don't forget that the Dwemer predate the races of men, and what's now called Skyrim may have been considered a part of Resadyn in times past.

The problem with this is that there are physical landmarks in Tamriel that lock the positions of ancient civilizations.  Morrowind is bordered on the east by the Velothi mountains, the Rourken Clan settled in Stros M'Kai, and Nord and Breton territories are indicated by the locations of Sarthaal and the Direnni Tower.  If I recall correctly, sources in Skyrim seem to indicate that Blackreach was occupied up until the disappearance, although I think they justify this by saying that they occasionally fought with the Nords.

The more I look at it, the more the presence of Dwemer in Skyrim seems like an afterthought meant to placate the fans.  Unlike the Dwemer ruins in Morrowind, they have absolutely no relevance to the main quest (apart from a fetch quest) or anything else going on in the game.  It's a shame, because the Dwemer ruins were one of the game's few highlights.  The enemies were diverse, imposing, and well-animated, and the dungeons were a treat to explore.  Blackreach was the only area where I felt more like an adventurer exploring a ruined city than a colonoscopy camera being pushed through an intestine.  Freedom of movement was provided by rooftop walkways, sewer exits, and surface elevators and every room had a sense of historical purpose that gave a motivation to explore other than teabagging a level-scaled corpse and stealing his randomized loot.
Title: Re: Discussion on TES V: Skyrim
Post by: Karnewarrior on February 11, 2012, 09:41:56 pm
I suppose if there were dwarves in Hammerfell and Morrowind, it'd make sense that they'd be in Skyrim too. Anyway, the realms of ancient races don't necessarily match up to modern Imperial provinces. Don't forget that the Dwemer predate the races of men, and what's now called Skyrim may have been considered a part of Resadyn in times past.

The problem with this is that there are physical landmarks in Tamriel that lock the positions of ancient civilizations.  Morrowind is bordered on the east by the Velothi mountains, the Rourken Clan settled in Stros M'Kai, and Nord and Breton territories are indicated by the locations of Sarthaal and the Direnni Tower.  If I recall correctly, sources in Skyrim seem to indicate that Blackreach was occupied up until the disappearance, although I think they justify this by saying that they occasionally fought with the Nords.

The more I look at it, the more the presence of Dwemer in Skyrim seems like an afterthought meant to placate the fans.  Unlike the Dwemer ruins in Morrowind, they have absolutely no relevance to the main quest (apart from a fetch quest) or anything else going on in the game.  It's a shame, because the Dwemer ruins were one of the game's few highlights.  The enemies were diverse, imposing, and well-animated, and the dungeons were a treat to explore.  Blackreach was the only area where I felt more like an adventurer exploring a ruined city than a colonoscopy camera being pushed through an intestine.  Freedom of movement was provided by rooftop walkways, sewer exits, and surface elevators and every room had a sense of historical purpose that gave a motivation to explore other than teabagging a level-scaled corpse and stealing his randomized loot.
Don't underestimate the satisfaction of a good teabag. :P
Title: Re: Discussion on TES V: Skyrim
Post by: blackmagechill on February 11, 2012, 09:54:37 pm
I love sniping enemies from a hundred yards away with the tier-2 ice spell (ice spike, maybe?). It might break immersion when I go into the third person camera to see where those goddamn witches are, but the satisfaction of beating down an old woman never feels any less great. I feel like good immersive dungeons have their place and then the goings on of what is obviously a video-game can both be fun in different ways. It just depends on how you want to enjoy it.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on February 12, 2012, 02:13:22 am
Anyone have any suggestions on how to fix my Load Order for my Skyrim? And should I go around the official Loader to start the game or not???

Code: [Select]
−Script Extender And Script Extender Plugins

    SKSE Version: 0.1.4.10
    CFM_extensions.dll

−Recognised And Re-ordered Plugins

    Skyrim.esm
    Update.esm
    SoS - The Dungeons.esp
    skyui.esp
    WiS IV.esp
        Bash Tag suggestion(s): {{BASH: Delev, Relev}}
    WiS IV - New Equipement for NPC.esp
    WiS IV - Perks for NPC.esp
    Lightweight Potions and Poisons.esp
    CutthroatMerchantsVeryHard.esp
    CutthroatMerchantsHard.esp
    CutthroatMerchantsMedium.esp
    CutthroatMerchantsEasy.esp
    DynamicMerchants.esp
    Reduced Distance NPC Greetings.esp
    Spells Cast Light.esp
    Skyrim Unlimited Rings And Amulets.esp
    WiS IV - Double ArrowDamage.esp
    WiS IV - Werewolf & Vampire.esp
    dd - realistic ragdoll force - realistic.esp
    markrecall.esp
    MidasSkyrim.esp
    WiS IV - AI & Spells for NPC.esp
    WiS IV - Realistic Combat.esp
    SpecializedFollowers.esp
    WiS IV - Races.esp

−Unrecognised Plugins

Reorder these by hand using your favourite mod ordering utility.

    rvconjurationoverhaul.esp
    new_familiar.esp
    ownedinnchests.esp
    xylozi_tougher_traps.esp
    foodeffects_1.esp
    new guards.esp
    sparse start.esp
    more npcs in the wild.esp
    WiS IV blood coins Insane.esp
    magicscaling.esp
    expertandmasterhoods.esp
    stone_overhaul.esp
    longerlastingmagearmor.esp
    improvedskillbooks.esp
    weighted gold.esp
    improved container names.esp
    disablefasttravel.esp
    torches for realistic lighting.esp
    boundweaponscale.esp
    improvedquestbooks.esp
    librarian - book sorting.esp
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on February 12, 2012, 02:16:16 am
I'm not sure on the actual effectiveness of BOSS, but you should go with it. It's better than guessing yourself, definitely.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on February 12, 2012, 02:46:30 am
I'm not sure on the actual effectiveness of BOSS, but you should go with it. It's better than guessing yourself, definitely.
That was from BOSS... I have no idea how to use it...
Title: Re: Discussion on TES V: Skyrim
Post by: 3 on February 12, 2012, 02:47:58 am
You run it and it fixes your load order.

And should I go around the official Loader to start the game or not???

Just use whatever you normally use.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on February 12, 2012, 02:51:42 am
So I started a new game, a few new mods in so it broke the old one........

So, I am sitting in the cart waiting, pulled out my mobile cause of the start up. WHEN ALL OF A SUDDEN THE CONVOY IS ATTACKED BY NOVICE MAGES!!! I BROKE A CUTSCENE!!!
Title: Re: Discussion on TES V: Skyrim
Post by: IronyOwl on February 12, 2012, 03:39:04 am
Hehehehe. I'm sure they were dispatched in short order.
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on February 12, 2012, 03:46:11 am
I'm not sure on the actual effectiveness of BOSS, but you should go with it. It's better than guessing yourself, definitely.
That was from BOSS... I have no idea how to use it...
I know that. That's why I said what I said. I did not say "Use BOSS" because I assumed you were already using it.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on February 12, 2012, 03:47:17 am
Hehehehe. I'm sure they were dispatched in short order.
Nope, there was a Pile up as the First cart hit the gate which didn't open cause it wasn't part of the script and the player cart then went straight into and then under the first, the mages then lit everyone on fire. I started again, and this time an Elk ran between the Player cart and Hadanvar behind us (spelling of name) moments later another mage popped out and attacked him leaving him behind, the plot decided to skip a few lines, Tullious decided to get off his horse at the gate instead of going in to talk to that Elves and then the Carts decided that through the buildings was the way down. This we once again piled up...

Currently having a slight problem where the actors ain't doing their cues. Like at first it was the second dragon roar after the stormcloak got his head cut off, the second was the crys of anger about the head cutting...

I picked up which one was the one that stuffed up the Intro at first, not sure about this one though...
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on February 12, 2012, 04:39:27 am
Wow, umm... talk about a broken intro.

Try using some Disable console commands, disabling anything who gets in your way. Hopefully no-one essential to the intro needs to be disabled.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on February 12, 2012, 05:10:36 am
Yeah intro is compleatly broken. If anyone is thinking about using the More NPCs in the Wild mod. Do not start a new game with it. Corrupts your game files, currently verifying cache to see if that fixes it.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on February 12, 2012, 05:30:56 am
Hehehehe. I'm sure they were dispatched in short order.
Nope, there was a Pile up as the First cart hit the gate which didn't open cause it wasn't part of the script and the player cart then went straight into and then under the first, the mages then lit everyone on fire. I started again, and this time an Elk ran between the Player cart and Hadanvar behind us (spelling of name) moments later another mage popped out and attacked him leaving him behind, the plot decided to skip a few lines, Tullious decided to get off his horse at the gate instead of going in to talk to that Elves and then the Carts decided that through the buildings was the way down. This we once again piled up...

Currently having a slight problem where the actors ain't doing their cues. Like at first it was the second dragon roar after the stormcloak got his head cut off, the second was the crys of anger about the head cutting...

I picked up which one was the one that stuffed up the Intro at first, not sure about this one though...

My friend tried to start the game for 3 times but in all of them something happened and he couldn't start. He got angry with the game gave up. I feel bad for recommending him this game :D
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on February 12, 2012, 05:33:12 am
If its PC and on Steam have him verify the files, Right click Game -> Properties -> Local Files -> Verify Integrity.
It could be that he didn't download it properly...
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on February 12, 2012, 06:23:14 am
If its PC and on Steam have him verify the files, Right click Game -> Properties -> Local Files -> Verify Integrity.
It could be that he didn't download it properly...
He sends his thanks. Even though he didn't seem like he was going to try that :D
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on February 12, 2012, 06:30:55 pm
Looks like someone found a way to let you block with dual-wielding. That's pretty cool.

http://forums.bethsoft.com/topic/1347156-relz-dual-wield-parrying/
Quote
If you're in the CK, in the top menu bar go to Gameplay --> Animations, which will open a new window.
This window seems to control all kinds of ''actions'' or ''animation events'' or something like that, where you have to collapse the Actors\Character...\ tree to see the player/NPC animations. There I pointed DualWieldPowerAttack found under ActionDualAttack to send a ''blockStart'' event instead of whatever event it sends by default, and I think some animation under ActionDualPowerAttack points to a ''blockStop'' event. Not 100% sure on the details, but you can check it yourself by opening the CK
Title: Re: Discussion on TES V: Skyrim
Post by: Astral on February 12, 2012, 06:37:37 pm
Neat. I've got a Mage-ish character with Midas Magic installed, but have to revisit a dual wielding sneaky type to try that out when they don't take away my beloved dual wield power attack.

Speaking of Midas Magic, anyone else tried it yet? Its more or less a port by the same guy who did it in Oblivion, but it adds such a nice variety of spells to the game. Sure missed my portable chest; now I have the ability to summon a door to a (pocket dimension?) house! As well as summon a baby dragon, and use a Jedi force push while healing some Draugr to death.
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on February 12, 2012, 06:42:59 pm
Quick question to anyone: With the CK out, I'll bet that a lot of mods are going to come out soon. Thing is, when I start a character I don't want to add any new mods after I start lest something breaks or I miss out some early-game new-mod stuff. So how long should I wait before trying Skyrim again?

I'm pretty sure that I'll decide for myself, but I might as well get the opinion of everyone else.
Title: Re: Discussion on TES V: Skyrim
Post by: Astral on February 12, 2012, 06:57:22 pm
Anywhere from a week to a month before the heavy duty mods start churning out... if not longer. People are still experimenting with whats possible in the "new" CK, and there won't be any real polished mods for a while.

But when that time comes, it will rain sweetrolls from the sky.

Edit: Just got an idea for a new spell.
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on February 12, 2012, 07:31:24 pm
It wouldn't be too hard to make a spell that rains X from the sky...
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on February 12, 2012, 07:33:54 pm
But when that time comes, it will rain sweetrolls from the sky.

Edit: Just got an idea for a new spell.
Don't. People have already done sweetroll spells to death.

Make a sweetroll golem.
Title: Re: Discussion on TES V: Skyrim
Post by: blackmagechill on February 12, 2012, 07:35:57 pm
So do daggers get a major crit and insta kill bonus or are they largely for show? Because I have noticed it quite a lot easier to get insta kills with a dagger but they have really weak damage normally. For that matter, if I'm playing a stealth character should I have any followers. I picked up Sven in literally the first 10 minutes of the game, expecting him to die as fast if not faster. Turns out he made it through the dragon fight and is going to make it to the bards college.
Title: Re: Discussion on TES V: Skyrim
Post by: Simmura McCrea on February 12, 2012, 07:37:28 pm
Daggers can be crazy deadly. They get a sneak perk that makes them do x15 damage for a sneak attack, which can be boosted to x30 with the Dark Brotherhood gloves.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on February 12, 2012, 08:16:00 pm
 Daggers are indeed pretty much around for insane sneak attacks. Their increased attack speed doesn't really make up for the lower damage.

 Followers are also an odd thing to have depending on your playstyle. Sword and Boarders and magic users can probably use them the best, but sneaky and ranged guys suffer from their... quirks. Or just park them outside a dungeon and have them there to carry whatever loot you find.
Title: Re: Discussion on TES V: Skyrim
Post by: Sordid on February 12, 2012, 08:43:10 pm
Or just park them outside a dungeon and have them there to carry whatever loot you find.

That works well up until you find yourself in one of the dungeons that spit you out on the other side of the mountain range.
Title: Re: Discussion on TES V: Skyrim
Post by: kcwong on February 12, 2012, 08:53:45 pm
Or just park them outside a dungeon and have them there to carry whatever loot you find.

That works well up until you find yourself in one of the dungeons that spit you out on the other side of the mountain range.

If you only want a pack mule, you can do the zombie thing... put heavy stuff into a corpse, then reanimate it. If you are very deep inside a dungeon and your zombie crumbled, you can drag empty corpses around to repeat the process. Fast travel once you reach the exit.
Title: Re: Discussion on TES V: Skyrim
Post by: blackmagechill on February 12, 2012, 08:57:52 pm
I'm pretty sure most dungeons take more than a minute to get through. I mean sure there's other monsters in there but that seems overly difficult as opposed to say filling Sven/Lydia's inventory with all of the stuff I don't use and then going until neither of us can carry any more.
Title: Re: Discussion on TES V: Skyrim
Post by: Buttery_Mess on February 12, 2012, 09:10:42 pm
Or just park them outside a dungeon and have them there to carry whatever loot you find.

That works well up until you find yourself in one of the dungeons that spit you out on the other side of the mountain range.

If you only want a pack mule, you can do the zombie thing... put heavy stuff into a corpse, then reanimate it. If you are very deep inside a dungeon and your zombie crumbled, you can drag empty corpses around to repeat the process. Fast travel once you reach the exit.

Genius!
Title: Re: Discussion on TES V: Skyrim
Post by: Euld on February 12, 2012, 11:27:49 pm
Or just park them outside a dungeon and have them there to carry whatever loot you find.

That works well up until you find yourself in one of the dungeons that spit you out on the other side of the mountain range.

If you only want a pack mule, you can do the zombie thing... put heavy stuff into a corpse, then reanimate it. If you are very deep inside a dungeon and your zombie crumbled, you can drag empty corpses around to repeat the process. Fast travel once you reach the exit.

Genius!
Wow I never thought of that... dang.
Title: Re: Discussion on TES V: Skyrim
Post by: kcwong on February 12, 2012, 11:41:34 pm
Or just park them outside a dungeon and have them there to carry whatever loot you find.

That works well up until you find yourself in one of the dungeons that spit you out on the other side of the mountain range.

If you only want a pack mule, you can do the zombie thing... put heavy stuff into a corpse, then reanimate it. If you are very deep inside a dungeon and your zombie crumbled, you can drag empty corpses around to repeat the process. Fast travel once you reach the exit.

Genius!
Wow I never thought of that... dang.

Preferably you fast travel to a city with shops nearby... since you're going to have a lot of stuff inside that pile of ash. Whiterun and Solitude are my favorites.
Title: Re: Discussion on TES V: Skyrim
Post by: NobodyPro on February 13, 2012, 03:24:59 am
Permanent thralls FTW, they don't disintegrate.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on February 13, 2012, 05:47:34 am
You know what a cool mod would be. Voice activated Favourites. If you fav something it would link that item or spell and when you want to use it you say. for example. RIGHT FLAME. and the spell will be placed into your right hand as if you went into fav menu with key presses but instead you spoke into your microphone...


actually I think I saw a youtube vid of someone working on something similar with the xbox motion thing. (Nam ecsapes me atm..)
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on February 13, 2012, 06:27:19 am
The voice activated shouts is pretty cool.
FUS RO DAH!

They made it work with Kinect during that week of modding thing Bethesda did, but someone already got it working with PC microphones so...yeah (http://skyrim.nexusmods.com/downloads/file.php?id=3251) ^^
Title: Re: Discussion on TES V: Skyrim
Post by: kcwong on February 13, 2012, 07:19:00 am
Permanent thralls FTW, they don't disintegrate.

I got that on my second character, but somehow the thralls feel a lot weaker than the temporary versions (I got Balanced Magic mod and the perks to make them stronger).

Quote from: Neyvn
You know what a cool mod would be. Voice activated Favourites. If you fav something it would link that item or spell and when you want to use it you say. for example. RIGHT FLAME. and the spell will be placed into your right hand as if you went into fav menu with key presses but instead you spoke into your microphone...

That YouTube clip did a lot better than that... he could say "drink two health potions" or "equal firebolt" and the game will do that, though with a pretty substantial delay.
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on February 13, 2012, 07:51:37 am
So apparently there is a quest called "Arniel's Endeavor" which has you *spoilers* collect Keening (which has lost it's power) and assist Arniel in recreating a smaller scale version of what the Dwarves did.

He promptly vanishes, though you are given a spell "Summon Arniel's Shade" which makes it seem like he failed somehow. This gave me an idea for a mod: Remove the spell (keeping his relative success even vaguer) and add a new step, "Perfecting Arniel's Endeavour". Okay, so Keening has lost it's power? You can empower it. Obtain and do the same for Sunder and Wraithguard, and become a god like Vivec was. You're the Dovahkiin, you literally swallow the souls of Lesser Aedra. If you can get enough of them, perhaps you can funnel them into a new 'heart'? And then use that heart to restore power to the artefacts and become a god.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on February 13, 2012, 08:56:16 am
You know reading into the Dwemer page on the ElderScrolls Wiki. The chances of adding a Dwemer Compainion can be good due to the fact that they have "Proven" that a Dwemer could have been absent in the Mortal Realm during the moment that caused them all to disappear. As proven by Yagrum Bagarn in Morrowwind. The Dwemer companion could be found inside a Stasis Tube or something deep within a Dwemer Outpost somewhere, where his soul had been placed outside of the realm while his body would be frozen to keep it fresh. The Dragonborn could reactivate the Tube by heating it with the Fire Breath Shout which causes the tube to return his soul, the reason why you can't return everyone else is cause a fail safe failed to save them all due to the room which they were kept in, collapsed and shattered all the tubes but his. So he could be Lucky or Unlucky depending on how you see it...
Title: Re: Discussion on TES V: Skyrim
Post by: Eagle_eye on February 13, 2012, 12:13:34 pm
Yagrum Bagarn, IIRC, was physically absent from Mundus.  The bodies as well as souls of the other dwemer vanished.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on February 13, 2012, 12:20:40 pm
I also can see no logical reason anyone would do that (the freeze thing) and remain behind.

Unless they were forced, I guess.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on February 13, 2012, 12:21:26 pm
 Look the Dwemmer outsmarted the Elder Scrolls. They can figure out some shit to get around something as silly as messing with the cursed corpses of dead world-gods.

 Although I doubt Keening and Sunder would ever get recharged to their full power. They were tools made to manipulate the heart, which I'm pretty sure is well and good destroyed now. Granted there is a bug where Keening doesn't have a charge so you could probably fix that. The only improvement I would want to it is adding the Mortal Wound effect. Drop that sucker in the middle of Riften and watch as everyone dies.

 I would dig Sunder and Wraithguard being added, the latter having to be part of a Dwemmer armor set. Perhaps another quest where somebody found it and attached it to a set of Dwemmer armor?
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on February 13, 2012, 12:33:05 pm
Oooookkkkkkaaaayyyyy....
This is getting annoying...

The mod which seemed to bug my game had been updated to NOT do so, as in have NPC mobs appear during the cart ride, this at first bugged the game and damaged some files or something as doing a File Integrity forced me to redownload them. The things that were happening were simple cart bugs and skips in the dialog. Now its just the dialog. Its not playing the Dragon Roars properly for some reason...
Title: Re: Discussion on TES V: Skyrim
Post by: lemon10 on February 13, 2012, 12:34:07 pm
Oooookkkkkkaaaayyyyy....
This is getting annoying...

The mod which seemed to bug my game had been updated to NOT do so, as in have NPC mobs appear during the cart ride, this at first bugged the game and damaged some files or something as doing a File Integrity forced me to redownload them. The things that were happening were simple cart bugs and skips in the dialog. Now its just the dialog. Its not playing the Dragon Roars properly for some reason...
Uninstall the mod?
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on February 13, 2012, 12:39:19 pm
Yeah, if this mod is causing so many problems just uninstall it.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on February 13, 2012, 12:45:21 pm
Ah, that innocent, awkward time when mods first release...and proceed to break everything they have nothing to do with.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on February 13, 2012, 12:50:21 pm
Oooookkkkkkaaaayyyyy....
This is getting annoying...

The mod which seemed to bug my game had been updated to NOT do so, as in have NPC mobs appear during the cart ride, this at first bugged the game and damaged some files or something as doing a File Integrity forced me to redownload them. The things that were happening were simple cart bugs and skips in the dialog. Now its just the dialog. Its not playing the Dragon Roars properly for some reason...
Uninstall the mod?
When it first caused problems I uninstalled it and had to redownload everything, when it said it fixed the intro bug it caused I tried it again...
ACTUALLY it seems that it wasn't the mod... Wait, checking integrity... EDIT 1:: Nope nothing missing...
Have an Idea on what other mod it could have been, been noticing more "Immersion" sounds from the mod "Sounds of Skyrim" it adds more environmental sounds. I don't think I tried a new game with it and its just been updated it could be accidentally overriding the Dragon's Roar from the intro...

EDIT2:: I started again, I got the roar. Then suddenly they chose to not push the stormcloak onto the chopping block. Gonna shutdown ALL my mods and see if its just Vanilla Skyrim thats fucking me over...
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on February 13, 2012, 01:04:23 pm
Does anyone have a good 'darker dungeons/darker nights' mod? I have tried one from the steam workshop thing but all it does is place a super dark filter over the view which lights up unrealistically when there are light sources. It is very artificial feeling. Ideally I'd like one which just removed all light sources in ancient dungeons which shouldn't have candles and torches still burning 500 years later, or the random caves which have light glowing from random spots on the bloody wall for no discernible reason. I have no problem with well-lit bandit lairs or glowing mushrooms/lichen but there are lots of ancient ruins with nothing but undead inside which are brightly lit for some reason.

Why include torches if you can walk through the dead of night or entirely unlit caves and still see out to 50 meters? Its no wonder they never bothered to make lanterns usable, why should they? I would love to be creeping through a pitch dark cave and see nothing but the glowing eyes of the undead ahead of me or the flickering of a distant candle while listening to the rattling of distant skeletons and wondering if they can see me. I want dark dungeon delving! At least then the candlelight/magelight spells would be useful.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on February 13, 2012, 01:14:37 pm
Does anyone have a good 'darker dungeons/darker nights' mod? I have tried one from the steam workshop thing but all it does is place a super dark filter over the view which lights up unrealistically when there are light sources. It is very artificial feeling. Ideally I'd like one which just removed all light sources in ancient dungeons which shouldn't have candles and torches still burning 500 years later, or the random caves which have light glowing from random spots on the bloody wall for no discernible reason. I have no problem with well-lit bandit lairs or glowing mushrooms/lichen but there are lots of ancient ruins with nothing but undead inside which are brightly lit for some reason.

Why include torches if you can walk through the dead of night or entirely unlit caves and still see out to 50 meters? Its no wonder they never bothered to make lanterns usable, why should they? I would love to be creeping through a pitch dark cave and see nothing but the glowing eyes of the undead ahead of me or the flickering of a distant candle while listening to the rattling of distant skeletons and wondering if they can see me. I want dark dungeon delving! At least then the candlelight/magelight spells would be useful.
Would make two mods out there, "Torches give realistic Lighting" and "Spells give off light" more sense. *Mod names not 100% correct...
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on February 13, 2012, 01:24:20 pm
I know what mod I'm working on next.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on February 13, 2012, 01:28:41 pm
I know what mod I'm working on next.
If it is a proper darker nights/dungeons mod I will love you forever and also give you a dollar.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on February 13, 2012, 01:30:17 pm
Gah looks like its one of the mods... Time to slowly go through them all, one by one and add them to my game until I either have them all back, or I get the glitch again... Sigh...
Oh well, I would have to do it if making a real game wouldn't I...
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on February 13, 2012, 01:38:10 pm
Quote
Does anyone have a good 'darker dungeons/darker nights' mod?

This is the one I'm using: http://skyrim.nexusmods.com/downloads/file.php?id=7654

Tons and tons of settings in an .ini file to screw with. I didn't change any of them, and nights are now really dark, as are dungeons. No real issues that I saw after several hours (your compatibility may vary.)
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on February 13, 2012, 01:45:53 pm
 I get the feeling that anybody trying the whole "remove fake light sources" thing will go too far. I want tombs to have occasional light sources, if only in large arena rooms, whatever boss arena it may have and the entrance. Occasional dim lighting looks a lot more amazing than perpetual pitch darkness illuminated by a player torch.

 There is a mod out there which removes the fake light from Dragonsreach, and that place looks amazing using only the light provided from actual light sources.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on February 13, 2012, 01:49:38 pm
Actually, the dungeons look AMAZING now that all the ambient light has been stripped out of it. Like, you'll enter an underground river flow and it will be pitch black...except for the wall where the glow mushrooms are, just sitting there like a candle in the darkness. The dungeons are way more atmospheric now. Tombs are freaking scary since you can't see half of the niches where Draugr will come out of now.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on February 13, 2012, 01:51:01 pm
Quote
Does anyone have a good 'darker dungeons/darker nights' mod?

This is the one I'm using: http://skyrim.nexusmods.com/downloads/file.php?id=7654

Tons and tons of settings in an .ini file to screw with. I didn't change any of them, and nights are now really dark, as are dungeons. No real issues that I saw after several hours (your compatibility may vary.)
Looks nice, I will try it out.

I get the feeling that anybody trying the whole "remove fake light sources" thing will go too far. I want tombs to have occasional light sources, if only in large arena rooms, whatever boss arena it may have and the entrance. Occasional dim lighting looks a lot more amazing than perpetual pitch darkness illuminated by a player torch.

 There is a mod out there which removes the fake light from Dragonsreach, and that place looks amazing using only the light provided from actual light sources.
There are ways to make light sources which work with an ancient dungeon while not feeling out of place. Magical glows, arcane sigils, etc. But seeing a wooden torch or a candle burning in a place that no living being should have been in 500+ years is a bit much for me.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on February 13, 2012, 01:54:10 pm
And here I was about to post that mod... DAMN...
Seems that the Steam Workshop isn't working right so make sure you download from Nexus...
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on February 13, 2012, 01:56:42 pm
Draugur do it. They maintain the tombs (admittedly poorly) when there aren't adventurers barging in.

It'd be pretty neat to be able to sneak into a place and see a Draugur go and light a candle someplace or dispose of the corpse of a previous invader.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on February 13, 2012, 01:57:54 pm
Draugur do it. They maintain the tombs (admittedly poorly) when there aren't adventurers barging in.

It'd be pretty neat to be able to sneak into a place and see a Draugur go and light a candle someplace or dispose of the corpse of a previous invader.
If that really is the lore reason, it's a very poor one. It also begs the question of who goes out to harvest wood and pitch for new torches? Who kills animals for more fat to make tallow candles?
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on February 13, 2012, 02:02:07 pm
A wizard did it.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on February 13, 2012, 02:03:52 pm
Quote
Magical glows, arcane sigils, etc. But seeing a wooden torch or a candle burning in a place that no living being should have been in 500+ years is a bit much for me.

If Bethesdsa can't be arsed to to make the loot lists in the tombs reflect what's historically accurate (funny how all these ancient nords were buried with imperial gear...) I doubt they're going to take lighting that seriously.

Although why it's so hard to create "fey" light sources, I don't know. I'd even settle for generic evil ambient lighting if all the candles and torches went bye-bye.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on February 13, 2012, 02:04:14 pm
 Just have a burning brazier in a few places in a dungeon for cool lighting. Just enough offerings and available wood to keep a few burning. Some candles providing a soft glow because spooooooooooky spirits are keeping them lit. I don't really expect much more than that.

 I'm primarily interesting in making dungeons cool to go through. Any place where the lighting engine flexes its muscles is fantastic, and we really should see more of what it can do. Historical accuracy is not really a problem. I would just prefer more varies loot containers, like barrels that didn't always have junk I don't want.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on February 13, 2012, 02:08:05 pm
Really though, it was the Skyrim Commision For Adventurer Entertainment, Skyrim is actually set in modern times, it's a gameshow. Adventurers come in and explore tombs and die horribly on national television, but here's the kicker, the contestants don't know this.

They think they're being sent back in time, haven't you ever wondered why dragons turn up at the most inconvenient time? Or how people always seem to know where you're going to be? I mean come on, ore veins growing back? Who's stupid enough to fall for that shit, or the fact that people are willing to follow you to death just because you smiled at them.

Contestants who figure out too much are drugged and put to work as town guards, they're implanted with memories of being shot in the knee so they won't seem out of place.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on February 13, 2012, 02:17:43 pm
 It would explain the Space Core mod. Glados is running the set.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on February 13, 2012, 02:20:07 pm
Really though, it was the Skyrim Commision For Adventurer Entertainment, Skyrim is actually set in modern times, it's a gameshow. Adventurers come in and explore tombs and die horribly on national television, but here's the kicker, the contestants don't know this.

They think they're being sent back in time, haven't you ever wondered why dragons turn up at the most inconvenient time? Or how people always seem to know where you're going to be? I mean come on, ore veins growing back? Who's stupid enough to fall for that shit, or the fact that people are willing to follow you to death just because you smiled at them.

Contestants who figure out too much are drugged and put to work as town guards, they're implanted with memories of being shot in the knee so they won't seem out of place.

Good one! :D

It's easier to say "it's done by.... magiiiiic :o" in lore-breaking situtations.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on February 13, 2012, 02:21:27 pm
Yeah, all the enemies are just doods in suits. It isn't until you've got good ratings that they can afford the animatronic enemies that can be decapitated and shit.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on February 13, 2012, 02:24:33 pm
Well if you think about it, you COULD SAY that a Wizard really did do it. Ever burning Torches and Candles...

OHHHH!!!! I love this Realistic Lighting Mod, makes the Intro even more immerse, its done at Daybreak, and not much can be seen on the cart ride due to the sun just coming up, but gets brighter as the sun rises above the mountains...


EDIT:: Gah why can't someone make a mod that allows you to equip an extra ring, perhaps 4 at max, middle and forefinger on each hand. This unlimited Rings is a bit over the top cause you can equip more rings then you have finders. EVEN IF YOU DID DOUBLE OR MORE UP ON A SINGLE FINGER...
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on February 13, 2012, 02:29:10 pm
EDIT:: Gah why can't someone make a mod that allows you to equip an extra ring, perhaps 4 at max, middle and forefinger on each hand. This unlimited Rings is a bit over the top cause you can equip more rings then you have finders. EVEN IF YOU DID DOUBLE OR MORE UP ON A SINGLE FINGER...
You got toes.

And male characters have a possible extra slot
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on February 13, 2012, 02:33:16 pm
EDIT:: Gah why can't someone make a mod that allows you to equip an extra ring, perhaps 4 at max, middle and forefinger on each hand. This unlimited Rings is a bit over the top cause you can equip more rings then you have finders. EVEN IF YOU DID DOUBLE OR MORE UP ON A SINGLE FINGER...
You got toes.

And male characters have a possible extra slot
You could fit a couple on there!

...

Well I could anyway.

-rimshot-
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on February 13, 2012, 02:34:53 pm
 That joke is not nearly as clever as it seemed in your head
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on February 13, 2012, 02:43:49 pm
That joke is not nearly as clever as it seemed in your head
You are correct.
Title: Re: Discussion on TES V: Skyrim
Post by: Karnewarrior on February 13, 2012, 02:49:32 pm
I'm now imaging a ring of 100% disease resist...

Yep.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on February 13, 2012, 02:49:59 pm
You know, them rings are pretty small, it's amazing they fit.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on February 13, 2012, 02:53:51 pm
I had them enlarged to...

nevermind, let's stop.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on February 13, 2012, 02:57:07 pm
Quote
Any place where the lighting engine flexes its muscles is fantastic, and we really should see more of what it can do. Historical accuracy is not really a problem. I would just prefer more varies loot containers, like barrels that didn't always have junk I don't want.

To me, the historical accuracy is part and parcel of immersion. Take the Dwemer ruins for example. Everything there pretty much works. Light sources are generated by arcane dwemer lanterns whose function NO ONE knows, loot is mostly Dwemer junk with the occasional filler. That all works and not once in any of the Dwemer ruins did I have a "wait what?" moment.

Whereas almost every Draugr tomb (or cave/tomb/ruined fort....they all freaking blend together) I constantly ran into things that made me question, in an immersion sense, exactly how it got there.
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on February 13, 2012, 02:57:41 pm
Does anyone have a good 'darker dungeons/darker nights' mod? I have tried one from the steam workshop thing but all it does is place a super dark filter over the view which lights up unrealistically when there are light sources. It is very artificial feeling. Ideally I'd like one which just removed all light sources in ancient dungeons which shouldn't have candles and torches still burning 500 years later, or the random caves which have light glowing from random spots on the bloody wall for no discernible reason. I have no problem with well-lit bandit lairs or glowing mushrooms/lichen but there are lots of ancient ruins with nothing but undead inside which are brightly lit for some reason.

Why include torches if you can walk through the dead of night or entirely unlit caves and still see out to 50 meters? Its no wonder they never bothered to make lanterns usable, why should they? I would love to be creeping through a pitch dark cave and see nothing but the glowing eyes of the undead ahead of me or the flickering of a distant candle while listening to the rattling of distant skeletons and wondering if they can see me. I want dark dungeon delving! At least then the candlelight/magelight spells would be useful.

For the record, in the Elder Scrolls engine last I checked (it certainly was like this in Morrowind, but I didn't have Oblivion for the PC) when a dungeon is "dark" there is actually a black ambient or local light applied to the area. Without light, everything is perfectly visible and appears just as it would in, say, the modeling program they were made in. You could go through every dungeon and do this manually, but the outside cells might require some clever scripting to be dark during the night and not day (well, maybe, I haven't edited any outdoor lighting settings yet).

Take the Dwemer ruins for example. Everything there pretty much works. Light sources are generated by arcane dwemer lanterns whose function NO ONE knows...
To be fair, they're obviously gas lamps. Not that your character would know, but still.
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on February 13, 2012, 03:01:28 pm
Pretty much any modelling program and game has an ambient light setting that can be changed, that sets the minimum level of light that anything has. This is so that shadows are not pitch black. it's white when you make a new area in the CK, just so you can see where the hell everything is, but that doesn't mean there's a darkness filter applied later.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on February 13, 2012, 03:08:39 pm
Well down Bay12. Took only ONE POST to get to the dickjoke...
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on February 13, 2012, 05:36:49 pm
Anyway...
I found the guilty Mod. Something that had absolutely nothing to do with anything regarding speech or such. "Disable Fast Travel"...

Yeah your guess is as good as mine. Whenever it was activated the Dragon wouldn't roar, and I can't be asred to see which mod it could be conflicting with if it is conflicting with a mod...
Title: Re: Discussion on TES V: Skyrim
Post by: RaySmuckles on February 13, 2012, 07:13:41 pm
So, did anybody else play by running everywhere for the first time? I explored every city and most major landmarks (on foot, kept losing my horse so I gave up on him) before I realized that you could take cart trips...

And I'm glad I did. Discovered SO MUCH MORE. I love running into a dungeon I didn't know was there, or a bandit camp and slaughtering them, etc.
Title: Re: Discussion on TES V: Skyrim
Post by: Micro102 on February 13, 2012, 07:59:29 pm
O god the horse.... Just doesn't seem worth buying one. I got the steed stone so my heavy armor weighs nothing and I can carry more, so massive stamina boost. I think I might even outrun my horse.
Title: Re: Discussion on TES V: Skyrim
Post by: lemon10 on February 13, 2012, 08:06:09 pm
O god the horse.... Just doesn't seem worth buying one. I got the steed stone so my heavy armor weighs nothing and I can carry more, so massive stamina boost. I think I might even outrun my horse.
I don't think your stamina effects your run speed (although I could easily be wrong), I think the horse is flat out faster then you are as well as being able to run forever, at the expense of not being able to run up rocks/cliffs.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on February 13, 2012, 08:07:51 pm
And getting brutally murdered as you go through the dismount animation.
Title: Re: Discussion on TES V: Skyrim
Post by: lemon10 on February 13, 2012, 08:12:45 pm
They have another bonus: If you fall a great distance, they die, but you don't (although if anything is there its going to kill you in the 10 seconds it takes you to get up, this only happened once accidentally, so I might be wrong about this).

So, did anybody else play by running everywhere for the first time? I explored every city and most major landmarks (on foot, kept losing my horse so I gave up on him) before I realized that you could take cart trips...

And I'm glad I did. Discovered SO MUCH MORE. I love running into a dungeon I didn't know was there, or a bandit camp and slaughtering them, etc.
Personally I think the cart trips are kind of stupid.
If they allow you to travel anywhere instantly once you have gotten there once, adding the ability to travel to any city even if you haven't been there is kind of overkill (and really pointless after you use it a few times).
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on February 13, 2012, 08:28:56 pm
I think it was their attempt to not repeat Oblivion's mistake: dropping the player into one dominant city where they'll spend an inordinate amount of time. They were trying to give people the freedom in where they started.

In retrospect, there should have been a better way to access the Dragon Shouts, and the whole questline. Having it stuck to Whiterun caused me to get to level 20+ before I realized I had to do the main quest to get anything else more substantial. And the questline up to going to the Tombs will easily get you to level 20 in Vanilla. I was too consumed with trying to get to Riften, it would have been nice if the Dovahkin questline could have been written to kick off at ANY of the major cities. The cart would sort of have served a purpose then.

Unfortunately, to me, they thought the scripted events inside and outside of Whiterun were more important. Maybe for your first time through.....but definitely not your second, third, fourth....
Title: Re: Discussion on TES V: Skyrim
Post by: kcwong on February 13, 2012, 08:50:49 pm
Personally I think the cart trips are kind of stupid.
If they allow you to travel anywhere instantly once you have gotten there once, adding the ability to travel to any city even if you haven't been there is kind of overkill (and really pointless after you use it a few times).

When I started my second character who is to become a mage, I did a few side quests and Whiterun and headed over to Winterhold by cart, to join the Council. When I headed to Saarthal, along the way there was a scavenger. He alone would have skinned me alive, but I dragged him back to another Council student (who's immortal thanks to quest status). Then I met a saber tooth tiger, which can down the Council student with one bite. I dragged it back to the instructor, Tolfdir. But it seemed Tolfdir's level is scaled to me... he went down in three bites. In the end I had to take a cart back to Whiterun and do it the old fashioned way: from town to town doing side quests.

So it's contradicting itself - freedom to go anywhere, cart to skip areas, yet some enemies have a minimum level.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on February 13, 2012, 08:54:10 pm
The North of Skyrim does seem awfully dangerous. Taking the path from Whiterun, to Riften, up to Winterhold, things weren't that bad...but step off the path for even a minute and yeah, things started getting nasty very quickly.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on February 13, 2012, 09:00:21 pm
Sigh looks like I will need to readd Tytanis Mod and the Unlevelled World Mod to have the fun I was originally having...
Title: Re: Discussion on TES V: Skyrim
Post by: blackmagechill on February 13, 2012, 09:36:19 pm
So I tried to go to Solitude to find the bard's college. I found out a few things. Frost trolls probably have a minimum level of twenty, and then that Dark elf guy in his  cottage can cast master spells at level five. I killed him though, with paralysis poison.
Title: Re: Discussion on TES V: Skyrim
Post by: userpay on February 14, 2012, 06:07:28 pm
Has anyone here used/could recommend a mod for unarmed fighting? Specifically one that either gives it its own perk line or groups it in with another. I'm looking at a few right now but I wanted to see if anyone had tried any yet.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on February 14, 2012, 06:28:34 pm
Has anyone here used/could recommend a mod for unarmed fighting? Specifically one that either gives it its own perk line or groups it in with another. I'm looking at a few right now but I wanted to see if anyone had tried any yet.
This  (http://steamcommunity.com/sharedfiles/filedetails/?id=7803&)is what I use now. Author is still heavily working on it and it doesn't feel too jarring compared to the rest of the game. Still weird when you have to use a looparound to properly raise skills, but it's a minor problem.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on February 14, 2012, 06:30:35 pm
Except when guards lock you up and take your fists away from you :P
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on February 14, 2012, 06:33:19 pm
 Your normal fists still get bonus damage just fine, they are just as deadly if you don't have them equipped. The author just hasn't found a way of having your one-handed skill raise when attacking without a weapon. It's a problem every other unarmed mod out there has. At least this one scales pretty decently.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on February 14, 2012, 06:37:07 pm
Cools, I assumed the perks only applied if you were using the "Unarmed Attack" weapon.
Title: Re: Discussion on TES V: Skyrim
Post by: userpay on February 14, 2012, 07:31:36 pm
Excellent. Good to know considering that was one of the mods I was looking at.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on February 14, 2012, 09:14:54 pm
I still don't understand the appeal behind unarmed combat personally.
Title: Re: Discussion on TES V: Skyrim
Post by: Buttery_Mess on February 14, 2012, 09:20:56 pm
I still don't understand the appeal behind unarmed combat personally.

It's important for the controlled levelling up of skills and perks, especially the heavy armour skill.
Title: Re: Discussion on TES V: Skyrim
Post by: Sensei on February 14, 2012, 09:28:15 pm
It's hardcore as shit. Or, it sure was in Morrowind anyway...
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on February 15, 2012, 01:10:46 am
I added some more mods to my game and started again from the start..... MOST DANGEROUS ESCAPE EVER... I slowed down instead of racing through it and heard different lines and such, and as I got to the keep I continued to watch the dragon. Finally the two seperated and I made my way to the door, I heard a Thump and I was stunned from the dragon landing behind me, it was looking right at me, it tilted its head, then "Yol" appeared in the subtitles...
I TURNED AND BAILED FOR THE DOOR AS FLAMES ENGULFED MY SIGHT AS I STARTED LOADING THE KEEP INTERIOR!!! FUCKING EPIC!!!
Title: Re: Discussion on TES V: Skyrim
Post by: userpay on February 15, 2012, 02:05:59 am
I still don't understand the appeal behind unarmed combat personally.

Whats not to love about taking a dragon down with your bear hands?

...

Someone needs to make that mod.
Title: Re: Discussion on TES V: Skyrim
Post by: SirAaronIII on February 15, 2012, 02:22:39 am
Bear hands or taking down dragons?
Title: Re: Discussion on TES V: Skyrim
Post by: NobodyPro on February 15, 2012, 02:38:31 am
Why not both? While riding it.
Tear it's heart out of it's throat and some such.
Title: Re: Discussion on TES V: Skyrim
Post by: Ultimuh on February 15, 2012, 05:17:00 am
Bear hands or taking down dragons?

I think he meant bare hands.

However I would indeed try out a mod that changed the player's hands into bear paws.  :P
Title: Re: Discussion on TES V: Skyrim
Post by: lemon10 on February 15, 2012, 06:01:42 am
Bear hands or taking down dragons?

I think he meant bare hands.

However I would indeed try out a mod that changed the player's hands into bear paws.  :P
He meant bear hands.
It was a pun because bear sounds like bare.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on February 15, 2012, 06:04:48 am
I still don't understand the appeal behind unarmed combat personally.
It's a huge middle finger to all those Draugr that use the disarm shout on you.

"Oh? You wanted me to drop my weapon? WELL FALCON PAAAAAAAAAAAWNCH!!!!!!!"
Title: Re: Discussion on TES V: Skyrim
Post by: Ultimuh on February 15, 2012, 06:19:23 am
"Oh? You wanted me to drop my weapon? WELL FALCON PAAAAAAAAAAAWNCH!!!!!!!"

That's quite sig worthy.  :P
Title: Re: Discussion on TES V: Skyrim
Post by: userpay on February 15, 2012, 11:05:11 am
Eh I meant bare but posted a wee bit late at night and my tired mind put out bear rather than bare first and then it wouldn't go the other way. I like the way I did it better anyway  :P.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on February 15, 2012, 11:33:37 am
Don't worry, it was bearly noticed... :P
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on February 15, 2012, 02:04:45 pm
English is funny. You write differently but you read it almost the same.
Title: Re: Discussion on TES V: Skyrim
Post by: hemmingjay on February 15, 2012, 02:17:43 pm
I am patiently waiting for someone to do a complete mod to turn the game into a heist simulator.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on February 15, 2012, 02:45:22 pm
I am patiently waiting for someone to do a complete mod to turn the game into a heist simulator.
STOP RIGHT THERE CRIMINAL SCUM!

HALT!

HALT!

HALT!

HALT!

STOP RIGHT THERE CRIMINAL SCUM!
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on February 15, 2012, 02:46:04 pm
/me reads halt, has daggerfall flashbacks.
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on February 15, 2012, 02:48:34 pm
Fond memories of slaughtering infinite guards while standing on a roof 3ft out of range?
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on February 15, 2012, 02:51:09 pm
Horrible memories of realizing I have pilfer mode enabled and getting killed by a mixture of guards and King Lysandus' ghost.
Title: Re: Discussion on TES V: Skyrim
Post by: Astral on February 15, 2012, 02:54:24 pm
bear hands

Made me think of

http://www.lfgcomic.com/page/134 (http://www.lfgcomic.com/page/134)

Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on February 15, 2012, 02:54:50 pm
I am patiently waiting for someone to do a complete mod to turn the game into a heist simulator.
There was a mod in Oblivion that made windows enterable. There was a ladder to climb to the windows too. Mod was very unfinished last time I checked.

It must be easy. Just make windows act like doors and add their entrance markers to the exterior part and the interior part of the window. There are a crapload of windows in the game though.
Title: Re: Discussion on TES V: Skyrim
Post by: SirAaronIII on February 15, 2012, 05:53:24 pm
bear hands

Made me think of

http://www.lfgcomic.com/page/134 (http://www.lfgcomic.com/page/134)
I thought of Half Life Full Life Consequences Free Man. (Warnig: spoilers if you didn't watch the rest of the series before it!)

:P
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on February 15, 2012, 08:00:41 pm
I am patiently waiting for someone to do a complete mod to turn the game into a heist simulator.
When you say Heist Simulator. Do you mean things that make it worth stealing everything not nailed down???

http://steamcommunity.com/sharedfiles/filedetails/?id=10989&searchtext=

OR generally more fun???

http://steamcommunity.com/sharedfiles/filedetails/?id=11608&searchtext=
Title: Re: Discussion on TES V: Skyrim
Post by: Silfurdreki on February 15, 2012, 08:09:44 pm
bear hands

Made me think of

http://www.lfgcomic.com/page/134 (http://www.lfgcomic.com/page/134)
I thought of Half Life Full Life Consequences Free Man. (Warnig: spoilers if you didn't watch the rest of the series before it!)

:P

I thought of this (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=29785). I wonder w(h)ere (:P) one has a right to bear arms...
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on February 16, 2012, 08:59:41 pm
Gah... Wasn't there a Mod which placed the First Person Camera in a Third Person style of INFRONT of the characters Eyes, so that if you looked down you could see the body and such...
Title: Re: Discussion on TES V: Skyrim
Post by: Aequor on February 16, 2012, 09:04:39 pm
Soooo, I've played Skyrim for about 100 hours now (20 of which I lost after losing a save) and I've finally made up my mind.

I don't like the setting or the factions. Now don't get me wrong, the setting in terms of location is much better done than Oblivion, it's not nearly as generic, the dungeons are interesting to explore, the world looks nice, I actually prefer walking now because the world is actually interesting to look at, and the cities are too small, but still a lot better than Oblivion's. But my main gripe is that they had a chance here to make the Nords stand out and be a diverse, unique, and interesting people, like they did with the Dunmer in Morrowind and failed to do with the Imperials in Oblivion. Instead we just got your standard Viking-type people who like fighting and drinking and hate magic, and that personality for just about every single Nord. I've met more personality differences between the Thalmor than between most of the Nords.

It's just that the entire world just seems disconnected from each other, there's no immersion on my side. The factions in Skyrim are...pathetic to be honest. When you joined the Mages' Guild in Oblivion or Morrowind you got the impression you were actually joining a group, you knew that that group had a connection, a place and members in the world. When you join the College of Winterhold, there's nothing, the College only seems to really exist when you're in Winterhold, the moment you leave, poof, suddenly it stops existing except for the occasional guard mumbling a reference. I know Nords have a whole 'oo-er, magic? Don't like that at all, no no no.' attitude, but you're not going to pretend there's only a dozen or so people who have joined the College or been a part of it?

And the faction quests have just been pretty dire and really much too short. The College seemed really interesting, then just deflated into making the whole thing anti-climactic and resolved without a single loose end tied up or even explaining what the hell just happened and what the Eye was. The Dark Brotherhood likewise had a very interesting main plot, which to be fair stayed interesting right up to the end, but the actual assassinations you got were boring as hell. I mean, in Oblivion you had things like 'pose as a guest, kill off your fellow guests and make them blame each other' and 'replace this guy's medicine with poison'. In Skyrim? 'Kill this person'. That's all, you just need to sneak up on them, hit them once with a dagger and leave.

Only really the Thieves' Guild had a pretty interesting and not-too-short quest line. As for the civil war...yeah, civil brawl more like. ::)

To be fair to Skyrim, I have had lots of fun (and will play lots more as more mods come out). The gameplay also, is in every way better than Oblivion with my only real big complaint being that they cut down the number of spells again and stopped you making your own, that and an over reliance on Radiant Quests which just sort of end up coming up with 'go to dungeon X, get/kill Y'.

So yeah, I'm planning on doing the Companions' quests next, is it worth it?
Title: Re: Discussion on TES V: Skyrim
Post by: Trapezohedron on February 16, 2012, 09:11:34 pm
If you hated College of Winterhold quests, you'll hate the Companions even more.

If you haven't, start the Dark Brotherhood quests instead.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on February 16, 2012, 09:17:19 pm
 Comeon, the Thalmor had one universal trait of indignant occupying Nazis. The Nords clearly had more personality than them.

 And bullshit I have not once heard a villager in Morrowind go "Dang there sure are some smuggler problems, better hire some dude from the Fighters Guild to deal with it." or "Man, the Telvanni are fucking crazy". I do share the feeling that each faction and area is too isolated from one another, but I can't really say the factions themselves were much better in that respect in previous games.

 I get the feeling that the factions in Morrowind worked was because there were skill limits. You could not advance in rank unless you had a certain level of some relevant skill. Some skills were pretty slow in leveling too, so 90% of the time you completed a quest you would have to piss off somewhere and do something else before you could get another quest. It was frustrating and inconvenient and made the pacing really good because you did feel like some newbie joining some snobish ranks. It also meant you couldn't power through all the quests in the faction quest line. That pacing feels more like the cause of the problems here.

 And the inherent problems with trying to make the plot more dynamic involving moving and speaking actors interacting with eachother and more extensive speech options, but that seems secondary to my main theory.
Title: Re: Discussion on TES V: Skyrim
Post by: Aequor on February 16, 2012, 09:44:45 pm
If you hated College of Winterhold quests, you'll hate the Companions even more.

If you haven't, start the Dark Brotherhood quests instead.

What I hated about them really wasn't the actual quests themselves, they were standard 'go to dungeon Y, find X', but were interesting dungeons at least, it was more the complete lack of explanations behind the entire thing.

I mean the entire quest line could be summed up as
Spoiler (click to show/hide)
The Dark Brotherhood quests I've done, they were good, but the actual side-assassinations themselves were underwhelming. I guess I'll probably just take a break from Skyrim, come back when there's some more mods to play.

Comeon, the Thalmor had one universal trait of indignant occupying Nazis. The Nords clearly had more personality than them.

 And bullshit I have not once heard a villager in Morrowind go "Dang there sure are some smuggler problems, better hire some dude from the Fighters Guild to deal with it." or "Man, the Telvanni are fucking crazy". I do share the feeling that each faction and area is too isolated from one another, but I can't really say the factions themselves were much better in that respect in previous games.

 I get the feeling that the factions in Morrowind worked was because there were skill limits. You could not advance in rank unless you had a certain level of some relevant skill. Some skills were pretty slow in leveling too, so 90% of the time you completed a quest you would have to piss off somewhere and do something else before you could get another quest. It was frustrating and inconvenient and made the pacing really good because you did feel like some newbie joining some snobish ranks. It also meant you couldn't power through all the quests in the faction quest line. That pacing feels more like the cause of the problems here.

 And the inherent problems with trying to make the plot more dynamic involving moving and speaking actors interacting with eachother and more extensive speech options, but that seems secondary to my main theory.

I'm just a sucker for compliments and that Thalmor guy in Markarth is full of them, 'There are so few pleasures in life as fine as your company' :P. To be fair to the Thalmor, there's only like 4 of them ingame that you actually interact with, apart from random soldiers, but yeah I was over-exaggerating with that point, but really the point still stands, 3/4s of the Nords are just 'I like mead and fights, I hate milk and magic' and that's pretty much the basic personality template for most Nords, whereas I really think Bethesda could have fleshed out the Nords as a much more varied race as opposed to just 'Vikings'.

The factions in Morrowind (and also Oblivion) did actually feel like they were part of the world as a whole though, as opposed to Skyrim's factions. I mean, you leave Whiterun and you'll never hear the Companions' mentioned again apart from if a guard randomly mumbles a reference, same thing with the College when you leave Winterhold. I mean, in Morrowind whole sections of the island were under control of the various factions, you found temples in most big cities, shrines in the wilderness, mages' and fighters guilds in the cities, and even when you left, for example, the Telvanni lands, the faction was still mentioned by people here and there, and you still met people from the faction in various places.

And yeah, the skill limits in factions were definitely something that really worked in Morrowind and that they should have kept. It made becoming archmage/grandmaster/grandpoobah/etc actually take time and skills as opposed to 'hi, I don't know any spells except the ones I was taught just now, but in three days I'll be archmage.'

So yeah, I'm not saying Skyrim is a bad game or that it's a classic case of 'MORROWIND IS SOOOO MUCH BETTERRRR', it's just the factions are really...underwhelming and the setting, while visually nice, could really have had more work put into its actual content and backstory.
Title: Re: Discussion on TES V: Skyrim
Post by: Grakelin on February 16, 2012, 11:27:06 pm
I always assumed draining the Eye meant the dude was going to be ALL POWERFUL, or that it would explode.
Title: Re: Discussion on TES V: Skyrim
Post by: IronyOwl on February 17, 2012, 01:42:57 am
Man, I love me some crazy fucking wizards, but I was going fucking wizards throughout that entire questline. Which, as pointed out wasn't an especially long time (though it did have an interesting branchoff, at least), but still. "Wow, look at this floating, glowing, runed magical orb the size of a carriage that's probably really powerful but that we have no idea what it does. Let's bring it into the college!"

Really guys? Really?
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on February 17, 2012, 01:44:52 am
The Companions questline is the most stupid one of them all. I hate it with a passion.
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on February 17, 2012, 02:01:13 am
I hate the part of the Companions where they literally railroad you into becoming a werewolf if you ever want to work with them again. I mean, there's basically no choice if you plan on continuing to work with them. Everyone will go "Oh you already need to do something so finish it first" even if you say you don't want to become a werewolf. Come on, devs, this is literally forcing a guy to sign a pact with the devil just so he can finish a freaking quest line. It's not like it's hard to program an alternative where the player never becomes a werewolf. You would only have to add like, one more quest where the player never goes to the Silver Hand base and he instead goes somewhere else. Because I literally never had to change into a werewolf in the entire quest besides the forced one to finish it.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on February 17, 2012, 02:15:50 am
I don't see why your all complaining about vanilla, Mod the shit out of Skyrim. I haven't left Riverwood area and already I have fought Foresworn, a few High Level Bandits, a Giant, a Master Vampire. I had to reload 3 times because the foresworn were entering the village and killing off the NPC for starting the main quest line in fact!!!....
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on February 17, 2012, 02:19:12 am
I don't see why your all complaining about vanilla, Mod the shit out of Skyrim.
I haven't left Riverwood area and already I have fought Foresworn, a few High Level Bandits, a Giant, a Master Vampire. I had to reload 3 times because the foresworn were entering the village and killing off the NPC for starting the main quest line in fact!!!....
I don't see how these two lines are related.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on February 17, 2012, 02:27:29 am
I don't see why your all complaining about vanilla, Mod the shit out of Skyrim.
I haven't left Riverwood area and already I have fought Foresworn, a few High Level Bandits, a Giant, a Master Vampire. I had to reload 3 times because the foresworn were entering the village and killing off the NPC for starting the main quest line in fact!!!....
I don't see how these two lines are related.
Sorry was in the middle of eating...
This was from the start, level 1. As in right after leaving Helgen, it was all on the way TOO Riverwood. *actually the Giant and Vampire were after I left Riverwood, they were on opposite sides of the river...*
Can't see that in normal Skyrim can you...
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on February 17, 2012, 02:36:46 am
Neyvn, you realise you are telling us "don't complain about the quests or storylines, you can add random encounters (even if they don't fit the area) to the countryside and make the game harder!", right?
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on February 17, 2012, 02:39:26 am
Neyvn, you realise you are telling us "don't complain about the quests or storylines, you can add random encounters (even if they don't fit the area) to the countryside and make the game harder!", right?
Kinda, I was just hyped up after the big fight and saw just complaints that the game sucks. Its storylines do I will admit, but you don't need to play just them, the reason why most players go straight for the quest lines is CAUSE there is little else to do. Plus last I checked there are a few mods out there that do make these storylines a little more, better...
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on February 17, 2012, 02:41:57 am
Kinda, I was just hyped up after the big fight and saw just complaints that the game sucks. Its storylines do I will admit, but you don't need to play just them, the reason why most players go straight for the quest lines is CAUSE there is little else to do.
I... I'm sure it's not your intention, but it almost sounds as if you're agreeing with us and saying the game sucks even further for another reason.
Title: Re: Discussion on TES V: Skyrim
Post by: kcwong on February 17, 2012, 04:10:08 am
Let's take "it doesn't matter if the vanilla sucks, there are mods" to the extreme:

TES:VI - An orc guarding a chest inside a 5x5 room. The end. CK released a bit later than the game.


... no, that's absolutely not okay in my book. Beth needs to straighten out its storytelling.
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on February 17, 2012, 04:19:36 am
Especially since there are PS3 and 360 versions. Mods are literally not an option for them.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on February 17, 2012, 05:19:30 am
Well regardless I am still having fun finding mods that work well together and enhance Skyrim for the better. But I generally stay away from quests until I really need them or someone makes a mod that fixes them...

Talking bout Mods. Gonna work out how to use the CK so I can make two mods I think would help. A Bounty Hunter mod where you get paid for taking down bandits and the like in a more open world way (no quest to activate.) And a mod that strenghtens and increases the amount of city guards there are. Just felt that the towns and citiea are really lacking true defense when three bandits can kill a few guards cause his allies cant see the fights or he is all alone...
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on February 17, 2012, 05:23:50 am
Especially since there are PS3 and 360 versions. Mods are literally not an option for them.
TES games have always been built for the PC. Consoles were a secondary thing. Bethesda was just trying to get more money by making it more console-focused.

I'm pretty sure even Bethesda had the "meh, mods will fix it." idea too.
Title: Re: Discussion on TES V: Skyrim
Post by: kcwong on February 17, 2012, 07:07:52 am
A Bounty Hunter mod where you get paid for taking down bandits and the like in a more open world way (no quest to activate.)

During the Companion quest line, you can talk to one of the Companions for such a quest: a randomly generated criminal had escaped, and you are to track him down and kill him. The criminal moves around on the world map (for great distances), and you get a quest marker to his whereabouts, so you can chase him down.

Perhaps you can take a look at how Beth did that and improve it...
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on February 17, 2012, 07:12:42 am
Let's sum up the entire Companions questline shall we.

Companions: Oh hey, only incredibly trusted members get to become a circle member.

Player: Well I just kicked the shit out of a defenseless old woman for you...

Companions: Welcome into the circle :D Now drink this skanky blood and we'll set you loose on the innocent civilians wandering around Whiterun.

Player: I thought you were like, honourable and shit.

Companions: We are! Now we're going to spend all our time hunting Silver Hand members while dragons ravage the countryside and slaughter literally a few people.
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on February 17, 2012, 11:06:43 am
I really wish I could join the Silver Hand instead.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on February 17, 2012, 12:26:07 pm
Let's sum up the entire Companions questline shall we.

Companions: Oh hey, only incredibly trusted members get to become a circle member.

Player: Well I just kicked the shit out of a defenseless old woman for you...

Companions: Welcome into the circle :D Now drink this skanky blood and we'll set you loose on the innocent civilians wandering around Whiterun.

Player: I thought you were like, honourable and shit.

Companions: We are! Now we're going to spend all our time hunting Silver Hand members while dragons ravage the countryside and slaughter literally a few people.

That seems morally justified to me :)
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on February 17, 2012, 01:45:25 pm
Personally, the Silver Hand immediately struck me as the gooder guys. But of course not, they hunt werewolves (who are actually innocent wittle puppies. No really, they just want to play!) and the guys we're supposed to sympathise with are werewolves, so of course they've got to be EVILS!
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on February 17, 2012, 01:55:23 pm
It's a shame, they bring up a good moral question with Paarthanax and could have kept that theme going with the Companions.

"No day goes by where I am not tempted to return to my inborn nature. Honour fights the touch of power. What is better? To be born good, or to overcome your evil nature through great effort?"

What is better: To allow the existence of those with evil urges who put them to good ends but forever walk the edges of the abyss, always at risk of falling into the darkness and causing great harm, or to remove those people from the world, preventing the harm but also the good they may do? If the writing wasn't so clearly rushed beyond competence for the factions, this could of been really interesting.
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on February 17, 2012, 02:05:25 pm
 I think the Falkreath quest with their werewolf was handled a bit better in that respect. He straight up killed a kid because he could not control his beastly urges. It was a curse he never wanted. Eventually the Dragonborn is left with the choice to either hunt the guy to keep him from harming more people or let him live in solitude(Not the city) in a grotto.

 I kinda dig quests that have ambiguous ends. Like the Redguard quest from Whiterun. I really dug that one because you never find out which side is right.
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on February 17, 2012, 02:17:18 pm
You know, when I think about it the Dovahkiin having more control over his Werewolf form than it seems most other werewolves do kinda makes sense. It's practically stated the Dovahkiin feels the urge literally from his very soul to dominate and control everyone around him. Now, the game doesn't give you that option despite conquering all of Skyrim and starting your own Empire (with blackjack and hookers) would be kinda neat but oh well. So the Dovahkiin clearly has some pretty damn awesome willpower.

They probably don't even notice the whole "KILL FEED KILL" Hircine is throwing at them behind the usual "KILL DOMINATE KILL" they feel every single day...
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on February 17, 2012, 02:31:43 pm
Werewolves doesn't make sense in this game anyway. You can decide when to turn.

What happened to the good ol' full moon thing? That was a classic.
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on February 17, 2012, 02:35:59 pm
Yeah that's kinda cheap...pity. Isn't that what Hircine's Ring was supposed to do? Stop Werewolves transforming except when they wish it?
Title: Re: Discussion on TES V: Skyrim
Post by: Rose on February 17, 2012, 02:40:30 pm
every full moon your character should seek out the nearest NPC and kill it, while you watch through your eyes, helpless to prevent it.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on February 17, 2012, 02:42:59 pm
Dumbing down all the way. I hope there will be a mod that forces us to turn and hunt every full moon

I encountered some hippy nords just a minute ago. They offered me a strange named mead. I usually don't take drinks from a stranger, especially from a half-naked man, but I had to accept the drink since there wasn't an option to turn down the offer. Nothing weird happened, yet.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on February 17, 2012, 03:14:35 pm
A Bounty Hunter mod where you get paid for taking down bandits and the like in a more open world way (no quest to activate.)

During the Companion quest line, you can talk to one of the Companions for such a quest: a randomly generated criminal had escaped, and you are to track him down and kill him. The criminal moves around on the world map (for great distances), and you get a quest marker to his whereabouts, so you can chase him down.

Perhaps you can take a look at how Beth did that and improve it...
I was thinking about having Bandits carry a certain item that can be collected and handed in to either the City's Captain of the Guards or the Jarl's Aids... *what is that S term that means Jarl's Aid...* who then pays you a certain amount. Like woodcutting and Farming just instead of being safe its full of danger...
Title: Re: Discussion on TES V: Skyrim
Post by: Domenique on February 17, 2012, 03:19:33 pm
It's practically stated the Dovahkiin feels the urge literally from his very soul to dominate and control everyone around him.

Uhh, citation needed?
Title: Re: Discussion on TES V: Skyrim
Post by: Duke 2.0 on February 17, 2012, 03:20:24 pm
I encountered some hippy nords just a minute ago. They offered me a strange named mead. I usually don't take drinks from a stranger, especially from a half-naked man, but I had to accept the drink since there wasn't an option to turn down the offer. Nothing weird happened, yet.
I encountered an Argnoian on the path offering me some stamina potion. I decided to try it out, what;s the worst that can happen?

 Also duuuuuuuude, this water is like, sick or something.
Title: Re: Discussion on TES V: Skyrim
Post by: Cecilff2 on February 17, 2012, 03:29:24 pm
Werewolves doesn't make sense in this game anyway. You can decide when to turn.

What happened to the good ol' full moon thing? That was a classic.

It was the same way in Daggerfall you know.

You can change voluntarily once a day.  You had to kill two people a month though.
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on February 17, 2012, 04:24:21 pm
It's practically stated the Dovahkiin feels the urge literally from his very soul to dominate and control everyone around him.

Uhh, citation needed?

Paarthanax. I can't dig up the exact quote, but chat with him about the nature of being a dragon. He notes that dragons have an innate desire to dominate, kill, and destroy, and that being a Dragonborn, so do you.
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on February 17, 2012, 04:28:58 pm
In other words, he's saying all dragonborn are controlled by players. :P
Title: Re: Discussion on TES V: Skyrim
Post by: Microcline on February 17, 2012, 04:30:20 pm
Unless your main gripe with Skyrim was "lack of underage, under-dressed, bug-eyed anime girls" I don't think "mods will fix it" is a valid response.

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on February 17, 2012, 04:32:04 pm
2 pages late, dude.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on February 17, 2012, 05:48:28 pm
It's practically stated the Dovahkiin feels the urge literally from his very soul to dominate and control everyone around him.

Uhh, citation needed?

Paarthanax. I can't dig up the exact quote, but chat with him about the nature of being a dragon. He notes that dragons have an innate desire to dominate, kill, and destroy, and that being a Dragonborn, so do you.

That explains the reason of Dragonborn's ultimate quest to become the leader of all guilds.
Title: Re: Discussion on TES V: Skyrim
Post by: Tellemurius on February 17, 2012, 05:52:26 pm
It's practically stated the Dovahkiin feels the urge literally from his very soul to dominate and control everyone around him.

Uhh, citation needed?

Paarthanax. I can't dig up the exact quote, but chat with him about the nature of being a dragon. He notes that dragons have an innate desire to dominate, kill, and destroy, and that being a Dragonborn, so do you.

That explains the reason of Dragonborn's ultimate quest to become the leader of all guilds.
Or your awesome job of killing anything in front of you that breathes of threat.
Title: Re: Discussion on TES V: Skyrim
Post by: Metalax on February 17, 2012, 06:09:02 pm
I was thinking about having Bandits carry a certain item that can be collected and handed in to either the City's Captain of the Guards or the Jarl's Aids... *what is that S term that means Jarl's Aid...* who then pays you a certain amount. Like woodcutting and Farming just instead of being safe its full of danger...

Seneschal is the word you are looking for I think. Ears would be the traditional token taken from generic slain bandits, although the bounty payer should be specific about whether it is just the right/left ear that they will pay for, as no bounty hunter wants to lug around several hundred pounds of useless gristle if they have no need for it. In cases where it is a specific/named bandit you would want to deliver the head for proof.
Title: Re: Discussion on TES V: Skyrim
Post by: Microcline on February 17, 2012, 06:22:06 pm
2 pages late, dude.
The way I see it, I'm a couple pages early.

I was thinking about having Bandits carry a certain item that can be collected and handed in to either the City's Captain of the Guards or the Jarl's Aids... *what is that S term that means Jarl's Aid...* who then pays you a certain amount. Like woodcutting and Farming just instead of being safe its full of danger...
Seneschal is the word you are looking for I think. Ears would be the traditional token taken from generic slain bandits, although the bounty payer should be specific about whether it is just the right/left ear that they will pay for, as no bounty hunter wants to lug around several hundred pounds of useless gristle if they have no need for it. In cases where it is a specific/named bandit you would want to deliver the head for proof.
I've spent a while trying to think of a way of averting telepathic questgivers, but it always ended up sounding silly, such as them having an ability to immediately recognize that an ear belonged to a bandit, or the player running around with a hundred kilos of "quest heads" in case they might be useful later.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on February 17, 2012, 06:24:16 pm
Giving the various bandit groups tatoos or some other indentifying mark and having the player remove that could work.

Because the bandits have to have /some/ method of recognising each other, there's about six thousand of them, they need to know who to actually rob.
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on February 17, 2012, 06:33:48 pm
I have to wonder the feasibility of a random name generator for generic NPCs. I've not looked at the new scripting features for Skyrim but if possible that'd be pretty neat...
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on February 17, 2012, 06:43:07 pm
Giving the various bandit groups tatoos or some other indentifying mark and having the player remove that could work.

Because the bandits have to have /some/ method of recognising each other, there's about six thousand of them, they need to know who to actually rob.

I bet Skyrim's economy is actually driven by an elaborate system of different bandit clans robbing each other. Rovin'omics.
Title: Re: Discussion on TES V: Skyrim
Post by: hemmingjay on February 17, 2012, 06:48:30 pm
Giving the various bandit groups tatoos or some other indentifying mark and having the player remove that could work.

Because the bandits have to have /some/ method of recognising each other, there's about six thousand of them, they need to know who to actually rob.

I bet SkyrimAmerica's economy is actually driven by an elaborate system of different bandit clans corporations robbing each other. Rovin'omics.

fixed that for you
Title: Re: Discussion on TES V: Skyrim
Post by: Microcline on February 17, 2012, 07:16:40 pm
Giving the various bandit groups tatoos or some other indentifying mark and having the player remove that could work.

Because the bandits have to have /some/ method of recognising each other, there's about six thousand of them, they need to know who to actually rob.
I've thought of this too, and while it's a good solution for bounties on criminal organizations such as the Camonna Tong or the Riften Thieves' Guild, it doesn't make sense for everyone who is the target of a quest to have an identifying tattoo.  Even if other identifying factors are used, it would still draw attention if the player character knew to decapitate a hermit living in a cave because his head would be needed for a quest later (or worse, if they had to backtrack to the location of the kill after receiving the quest, breaking the flow of gameplay for a minor improvement in realism).  In the end, if the developer wants to avoid telepathic questgivers the only solutions are case-by-case rather than systematic, as explaining an otherwise accepted break from reality with a new unrealistic element often breaks the player's immersion more than leaving it alone.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on February 17, 2012, 07:17:01 pm
Steward would also work.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on February 17, 2012, 07:28:12 pm
Giving the various bandit groups tatoos or some other indentifying mark and having the player remove that could work.

Because the bandits have to have /some/ method of recognising each other, there's about six thousand of them, they need to know who to actually rob.

I bet Skyrim's economy is actually driven by an elaborate system of different bandit clans robbing each other. Rovin'omics.

Yeah, bandits are not known for their respect and trust for their bandit fellas. Members in a bandit clan work together (which is still for personal gain) but that's all. Is there an Alliance of Free Cooperative Bandits or something like that I don't know?
Title: Re: Discussion on TES V: Skyrim
Post by: Vattic on February 17, 2012, 07:29:15 pm
This last week I've finally been able to play some Skyrim and have been having fun.

I really like your idea Neyvn. It bugged me when I realised I could have got a little extra gold if I'd gone and got the quest before killing some bandits.

I assume the major cities scout their area of influence and would find your dead bandits. I'd imagine they'd be happy to pay out if you managed to describe the massacre you left behind. This could be some sort of explanation at least. Either that or have them carry bandit's union cards.

One other solution would be to just give the leader some identifying item like a piece of jewellery that would work as proof.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on February 17, 2012, 07:31:38 pm
Giving the various bandit groups tatoos or some other indentifying mark and having the player remove that could work.

Because the bandits have to have /some/ method of recognising each other, there's about six thousand of them, they need to know who to actually rob.

I bet Skyrim's economy is actually driven by an elaborate system of different bandit clans robbing each other. Rovin'omics.

Yeah, bandits are not known for their respect and trust for their bandit fellas. Members in a bandit clan work together (which is still for personal gain) but that's all. Is there an Alliance of Free Cooperative Bandits or something like that I don't know?
Eh, you can run from Riften to Solitude and amass about 100 bandits behind you, I think they're unionised.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on February 17, 2012, 07:38:19 pm
I'd hate to see what their scabs look like.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on February 17, 2012, 07:41:58 pm
Giving the various bandit groups tatoos or some other indentifying mark and having the player remove that could work.

Because the bandits have to have /some/ method of recognising each other, there's about six thousand of them, they need to know who to actually rob.

I bet Skyrim's economy is actually driven by an elaborate system of different bandit clans robbing each other. Rovin'omics.

Yeah, bandits are not known for their respect and trust for their bandit fellas. Members in a bandit clan work together (which is still for personal gain) but that's all. Is there an Alliance of Free Cooperative Bandits or something like that I don't know?
Eh, you can run from Riften to Solitude and amass about 100 bandits behind you, I think they're unionised.

A guy running around in expensive armor, wielding an expensive weapon. I think that should attract more attention than fur wielding bandits. If they kill you, I'm sure there will be a big fight until there is a last man standing to get the loot :D

If your character is female, she won't wear a lot of armor though. It is a known fact that the less armor a woman wears and exposes more skin, more protection they will get. All these fantasy or medieval age videogames, movies and animes can't be wrong.
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on February 17, 2012, 07:51:07 pm
If your character is female, she won't wear a lot of armor though. It is a known fact that the less armor a woman wears and exposes more skin, more protection they will get. All these fantasy or medieval age videogames, movies and animes can't be wrong.
One of these days someone is going to put realistic armor on women that looks almost identical to male armor. That person will suddenly become my hero forever for not being an erotic idiot. :P
Title: Re: Discussion on TES V: Skyrim
Post by: Microcline on February 17, 2012, 08:14:23 pm
If your character is female, she won't wear a lot of armor though. It is a known fact that the less armor a woman wears and exposes more skin, more protection they will get. All these fantasy or medieval age videogames, movies and animes can't be wrong.
One of these days someone is going to put realistic armor on women that looks almost identical to male armor. That person will suddenly become my hero forever for not being an erotic idiot. :P
I saw these on Something for Nobody.  I don't know if they're compatible with the current version, though.
http://skyrimnexus.com/downloads/file.php?id=3296
http://skyrimnexus.com/downloads/file.php?id=3681
http://skyrimnexus.com/downloads/file.php?id=3146

This is a real problem that seems to have developed at Bethesda.  Back during Morrowind, sex appeal was never shoehorned into the game.  Now we've got stupid things like boob armor and argonians with breasts whose only justification is to sell more copies to the increasingly juvenile audience.
Title: Re: Discussion on TES V: Skyrim
Post by: Aequor on February 17, 2012, 08:17:47 pm
There was a great blog somewhere that looked at armoured women in video games, films and such like, that was fun to read.

And by fun I mean it's worrying how some a lot of people don't understand that armour is supposed to cover vulnerable flesh, not accentuate curves.

There is a mod that replaces female armour with the male ones to makes it more realistic and less like these warriors are gearing for a photoshoot. (http://skyrim.nexusmods.com/downloads/file.php?id=3296)

EDIT: Welp, ninja'd.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on February 17, 2012, 08:24:55 pm
Quote
This is a real problem that seems to have developed at Bethesda.  Back during Morrowind, sex appeal was never shoehorned into the game.  Now we've got stupid things like boob armor and argonians with breasts whose only justification is to sell more copies to the increasingly juvenile audience.

Let's be fair though. In every prior game, models were so ugly it's like the artists beat them mercilessly with the ugly stick. Now that Bethesda has models that aren't completely hideous (some are still quite hideous) I'm sure they want to play that card. Yeah, it's still a trend in every AAA studio but.....for the most part ES is still incredibly tasteful compared to the worst offenders. There may be boob armor and boobs on stuff you don't think should have boobs....but there's no slut armor anywhere in the game that I can remember.
Title: Re: Discussion on TES V: Skyrim
Post by: Aequor on February 17, 2012, 08:33:57 pm
Personally I think most of the blame can be attributed to the players and modders rather than Bethesda.

I mean, look at the top 25 mods on Skyrim Nexus at the moment, what have we got? A 'make unclothed woman naked and curvier', another 'make unclothed women naked and with wider hips and bigger breasts!', another 'make unclothed women naked and have breast and butt jiggling physics!!!1!!one!!', a 'make all female armour much more revealing and skimpy' and the big one, 'XXX, women' one. That's 5 out of the top 25.

I mean, next to that, what have Bethesda done? Made armour a bit more revealing. I'm not condoning that either because I prefer realistic armour rather than 'look at the cuuuurves' armour, but quite possibly Bethesda have seen how popular these mods are, and so made armour naturally a bit more revealing to boost sales a bit, but still, if anyone can be blamed for sexing up the Elder Scrolls, it's the player base.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on February 17, 2012, 08:36:47 pm
Nude mods VS Real Armor mods

LET THE BATTLE BEGIN!

And yeah, that's the trend with modern games. Red Alert 3, for example. I didn't even play it because I oppose the corporations who use women like marketing tools! And the game was really expensive when it was released here anyway.

Personally I think most of the blame can be attributed to the players and modders rather than Bethesda.

I mean, look at the top 25 mods on Skyrim Nexus at the moment, what have we got? A 'make unclothed woman naked and curvier', another 'make unclothed women naked and with wider hips and bigger breasts!', another 'make unclothed women naked and have breast and butt jiggling physics!!!1!!one!!', a 'make all female armour much more revealing and skimpy' and the big one, 'XXX, women' one. That's 5 out of the top 25.

I mean, next to that, what have Bethesda done? Made armour a bit more revealing. I'm not condoning that either because I prefer realistic armour rather than 'look at the cuuuurves' armour, but quite possibly Bethesda have seen how popular these mods are, and so made armour naturally a bit more revealing to boost sales a bit, but still, if anyone can be blamed for sexing up the Elder Scrolls, it's the player base.

Agreed. If the customers are buying it, devs will focus on it more. We get what we deserve. That applies to everything, including dumbed down gameplay.
Title: Re: Discussion on TES V: Skyrim
Post by: Aequor on February 17, 2012, 08:40:42 pm
And yeah, that's the trend with modern games. Red Alert 3, for example. I didn't even played it because I oppose the corporations who use women like marketing tools!
Oh god, when I saw the ad campaign was basically 'big Slavic women in shorts!', my first thought was 'yeah, I think I'll stick with the first Red Alert actually.' Part of me just immediately thinks less of a game when they use really obvious and terribad ad tools, rather than actually basing it on how good the game is.

But yeah, you reap what you sow.
Title: Re: Discussion on TES V: Skyrim
Post by: Microcline on February 17, 2012, 08:44:24 pm
Quote
This is a real problem that seems to have developed at Bethesda.  Back during Morrowind, sex appeal was never shoehorned into the game.  Now we've got stupid things like boob armor and argonians with breasts whose only justification is to sell more copies to the increasingly juvenile audience.

Let's be fair though. In every prior game, models were so ugly it's like the artists beat them mercilessly with the ugly stick. Now that Bethesda has models that aren't completely hideous (some are still quite hideous) I'm sure they want to play that card. Yeah, it's still a trend in every AAA studio but.....for the most part ES is still incredibly tasteful compared to the worst offenders. There may be boob armor and boobs on stuff you don't think should have boobs....but there's no slut armor anywhere in the game that I can remember.
Forsworn armor is a leather bikini.

Personally I think most of the blame can be attributed to the players and modders rather than Bethesda.
I think their claim that they don't care about their installed base makes them incapable of using this excuse.  If they're allowed to use "it's our artistic vision" to flip off those who want them to add spears, crossbows, levitation, or a competent writing and art staff than they can just as easily use it to say that if players want chainmail bikinis and reptile mammaries they can mod it in on their own time.
Title: Re: Discussion on TES V: Skyrim
Post by: Vattic on February 17, 2012, 09:19:27 pm
Daggerfall had more nudity than Skyrim. The women and men weren't representative of a broad spectrum but more like a prediction of the current Skyrim mods.

Edit: It might be pixelated but a search for "daggerfall nudity" lead me to a page all about it for anyone who hasn't played daggerfall.
Title: Re: Discussion on TES V: Skyrim
Post by: majikero on February 17, 2012, 09:40:21 pm
I always wonder why most people complain about all those sexy outfit mods. Freud was right and rule 34. It should be an expected fact of life by now. And you can always not download it.

What's the current major bug in vanilla game? Should I wait a year or two to play this?
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on February 17, 2012, 09:44:41 pm
Nah. It's pretty much good to go if you're ready to spend the money. It took far less time for it to get ironed out than Oblivion or FO3.

Mods and the CK, on the other hand, still have a ways to go before they're going to be in top form. The Pre-CK mods are still pretty good though and 95% stable.
Title: Re: Discussion on TES V: Skyrim
Post by: Microcline on February 17, 2012, 09:49:13 pm
Daggerfall had more nudity than Skyrim. The women and men weren't representative of a broad spectrum but more like a prediction of the current Skyrim mods.

Edit: It might be pixelated but a search for "daggerfall nudity" lead me to a page all about it for anyone who hasn't played daggerfall.
I don't think people are complaining about nudity.  It makes sense for mythological creatures, gods, prostitutes, priestesses of Dibella, and crazy PCs to be naked.  I consider the naked Nord playthrough to be a TES tradition.  The problem comes when sexuality is shoehorned into the game for cheap titillation.
Title: Re: Discussion on TES V: Skyrim
Post by: Nyxalinth on February 17, 2012, 10:03:00 pm
Let's take "it doesn't matter if the vanilla sucks, there are mods" to the extreme:

TES:VI - An orc guarding a chest inside a 5x5 room. The end. CK released a bit later than the game.


... no, that's absolutely not okay in my book. Beth needs to straighten out its storytelling.

so I'm not the only one who feels this way?  I often joke that TES VII will have photorealistic graphics and take place in a one block radius.  One quest, the end.  You want more?  Mod it yourself.
Title: Re: Discussion on TES V: Skyrim
Post by: majikero on February 17, 2012, 10:14:47 pm
So it's essentially a lego set? I'm fine with that as long as it's less than $5.
Title: Re: Discussion on TES V: Skyrim
Post by: Vattic on February 17, 2012, 10:17:09 pm
I don't think people are complaining about nudity.  It makes sense for mythological creatures, gods, prostitutes, priestesses of Dibella, and crazy PCs to be naked.  I consider the naked Nord playthrough to be a TES tradition.  The problem comes when sexuality is shoehorned into the game for cheap titillation.
Daggerfall wasn't exactly modest with it's nudes. They were idealised likely to cause titillation. I was just pointing out this kind of thing isn't completely new to TES.
Title: Re: Discussion on TES V: Skyrim
Post by: kcwong on February 17, 2012, 10:27:47 pm
I encountered some hippy nords just a minute ago. They offered me a strange named mead. I usually don't take drinks from a stranger, especially from a half-naked man, but I had to accept the drink since there wasn't an option to turn down the offer. Nothing weird happened, yet.
I encountered an Argnoian on the path offering me some stamina potion. I decided to try it out, what;s the worst that can happen?

 Also duuuuuuuude, this water is like, sick or something.

I've seen those Nord guys as well. They offered to share Honningbrew Mead with me. But I happened to have a few bottles of Black-Briar Mead with me, so I got the dialog option to share Black-Briar with them instead.

They scoffed at the idea of drinking Black-Briar Mead, spit out some rude comments and told me to never speak with them again.

I slit their throats.
Title: Re: Discussion on TES V: Skyrim
Post by: umiman on February 17, 2012, 11:10:06 pm
I found it really weird that the priestesses and followers of Dibella weren't nude, or dressed extremely sluttily to begin with. I mean... that's what they do! Why weren't they all dressed like that thieves' guild goddess lady person cleavage thing?
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on February 17, 2012, 11:22:21 pm
also why can't I 'worship' at the temple?
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on February 18, 2012, 04:55:15 am
I always thought the Dibella Temple quest really creepy from that perspective. Getting a child and basically selling her off to be a sex slave for the rest of her life? No thanks, I think I'll pass.
Title: Re: Discussion on TES V: Skyrim
Post by: kcwong on February 18, 2012, 05:32:34 am
I always thought the Dibella Temple quest really creepy from that perspective. Getting a child and basically selling her off to be a sex slave for the rest of her life? No thanks, I think I'll pass.

I don't recall paying the father... IIRC he said it's such a privilege he'd be happy to let her go with you, it's just unfortunate that she got kidnapped first.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on February 18, 2012, 05:55:30 am
There is a quest which you need to find proof about a woman who worships Dibella frequently, with three different male fellow worshippers. I would let her worship in peace if there was an option to do that. I love religious people :P

By the way, is it just me or male Argonian voice sounds very charismatic? It doesn't sound reptilian one bit. I don't know how a reptilian humanoid would sound like though.
Title: Re: Discussion on TES V: Skyrim
Post by: kcwong on February 18, 2012, 06:22:36 am
There is a quest which you need to find proof about a woman who worships Dibella frequently, with three different male fellow worshippers. I would let her worship in peace if there was an option to do that. I love religious people :P

Her Dibella statue seems to be a special one too. Others are pure golden, hers has ivory parts. Too bad it seems to be very light - won't stay still in my home.
Title: Re: Discussion on TES V: Skyrim
Post by: scriver on February 18, 2012, 07:06:43 am
I don't recall paying the father... IIRC he said it's such a privilege he'd be happy to let her go with you, it's just unfortunate that she got kidnapped first.

He don't get paid, you do.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on February 18, 2012, 07:10:00 am
I always thought the Dibella Temple quest really creepy from that perspective. Getting a child and basically selling her off to be a sex slave for the rest of her life? No thanks, I think I'll pass.
I love how this is apparently worse than the mass murder you regularly commit in the game :P
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on February 18, 2012, 07:14:24 am
I always thought the Dibella Temple quest really creepy from that perspective. Getting a child and basically selling her off to be a sex slave for the rest of her life? No thanks, I think I'll pass.
I love how this is apparently worse than the mass murder you regularly commit in the game :P
Think of the children!!!!!!!!!!!!!!!!!!!!111111

On a more serious note, to be fair, most of the people you kill likely are trying to kill you, so it's self defense.
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowscales on February 18, 2012, 07:17:20 am
I am fine with nudity in games, so long as it represents realism, in Daggerfall I think it was done quite well.
Why are you guys complaining about Skyrim mods? Look at TesNexus
Oblivion is MUCH worse!!!

Skyrim is far too dumbed-down and easy, the body-part hit detection should still be intact from fallout, if you use the CK you will see TONNES of Fallout leftovers, you can even make muzzle flashes with missile weapons!

I also see MANY VATS leftovers, I am lead to believe that the finisher system uses VATS as a base, it even sounds like it uses the same slo-mo sound tech!
Title: Re: Discussion on TES V: Skyrim
Post by: Supercharazad on February 18, 2012, 07:31:16 am
I am fine with nudity in games, so long as it represents realism, in Daggerfall I think it was done quite well.
Why are you guys complaining about Skyrim mods? Look at TesNexus
Oblivion is MUCH worse!!!

Skyrim is far too dumbed-down and easy, the body-part hit detection should still be intact from fallout, if you use the CK you will see TONNES of Fallout leftovers, you can even make muzzle flashes with missile weapons!

I also see MANY VATS leftovers, I am lead to believe that the finisher system uses VATS as a base, it even sounds like it uses the same slo-mo sound tech!

Skyrim with VATS. Good or bad?
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on February 18, 2012, 07:50:14 am
Potentially awesome, but horribly biased towards the player.
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on February 18, 2012, 08:01:38 am
I'm guessing they didn't bother to remove any of the Fallout leftovers because this code base is going to go towards Fallout 4.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on February 18, 2012, 10:29:28 am
You know what would be another useful mod...
One that makes Villager and Farmers of such realize that they are Villagers not Warriors and RUN AWAY FROM THE BANDITS CARRYING BIG SHARP SWORDS WHILE THEY ONLY HAVE A DINKY DAGGER AND NO FUCKING ARMOUR!!!

Gah...
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on February 18, 2012, 10:39:06 am
But the villagers have right to think that, most of them are invincible.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on February 18, 2012, 12:38:25 pm
About fallout leftovers, these kill move animations seem so sloppy. It's so zoomed in, I can't see anything. Also it's so fast, I don't understand what's happening. It's like they did it for the sake of doing it.
Title: Re: Discussion on TES V: Skyrim
Post by: Astral on February 18, 2012, 04:04:33 pm
Considering there were references to Alteration and Illusion magic in the New Vegas GECK, I'm not surprised to see scraps of VATS. It just keeps getting built upon until they scrap a large portion and rewrite it... but I think they are going to reach a point where they can't maintain it easily anymore.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on February 18, 2012, 05:40:26 pm
The timing of the animations on sync kills has never looked right to me. It's trying to do this Matrix slow-time thing before speeding up, but the timing has always looked wrong, during both parts.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on February 18, 2012, 07:05:57 pm
The timing of the animations on sync kills has never looked right to me. It's trying to do this Matrix slow-time thing before speeding up, but the timing has always looked wrong, during both parts.
Exactly, it speeds up at the wrong time and it becomes slow-mo at the wrong time. You kill the bad-doers faster than the lightining and watch the corpse for a second. Not cool.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on February 18, 2012, 07:49:17 pm
In addition to that, the animations just seem truncated. Like...you start slow and see yourself winding up for this monster hit...and then it speeds up and stab a guy like lightning with zero follow through and instant return....and THEN he goes rocketing off.

About the only kill animation I've seen that looks half way believable is the 2-hander impaling.
Title: Re: Discussion on TES V: Skyrim
Post by: The Merchant Of Menace on February 18, 2012, 08:20:53 pm
The unarmed ones are pretty cool. You grab them by the throat and just face punch them half a dozen times.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on February 18, 2012, 08:29:40 pm
My favorite is throat slitting.

Badass 8)
Title: Re: Discussion on TES V: Skyrim
Post by: IronyOwl on February 18, 2012, 08:31:56 pm
Let's take "it doesn't matter if the vanilla sucks, there are mods" to the extreme:

TES:VI - An orc guarding a chest inside a 5x5 room. The end. CK released a bit later than the game.


... no, that's absolutely not okay in my book. Beth needs to straighten out its storytelling.

so I'm not the only one who feels this way?  I often joke that TES VII will have photorealistic graphics and take place in a one block radius.  One quest, the end.  You want more?  Mod it yourself.
I would totally pay full price for what some people would come out with using just the creation kit (plus the ability to use the creation kit myself, of course). I wouldn't pay it until it happened, obviously, but I'm pretty sure it would happen.


By the way, is it just me or male Argonian voice sounds very charismatic? It doesn't sound reptilian one bit. I don't know how a reptilian humanoid would sound like though.
Not sure I've noticed it being charismatic as such, but it's definitely nice but not reptilian in the slightest. Makes me  :-\.


In addition to that, the animations just seem truncated. Like...you start slow and see yourself winding up for this monster hit...and then it speeds up and stab a guy like lightning with zero follow through and instant return....and THEN he goes rocketing off.

About the only kill animation I've seen that looks half way believable is the 2-hander impaling.
Two-handed hammer ones look decent. Of course, one of those is literally just bashing them down, one (the spin-impale-stop thing) doesn't really work but not for technical reasons, and one is bashing their legs out then bashing them down.

Never noticed pacing problems, though.
Title: Re: Discussion on TES V: Skyrim
Post by: Vattic on February 18, 2012, 08:33:48 pm
Cleanly cutting peoples heads off with the mace: Totally realistic.
Title: Re: Discussion on TES V: Skyrim
Post by: penguinofhonor on February 18, 2012, 08:39:22 pm
I'd like a mod with body location modifiers. At least something as simple as +25% damage to the head, -25% to the limbs.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on February 18, 2012, 08:45:33 pm
Yeah, there should be a reason to aim for the head when using a bow.
Title: Re: Discussion on TES V: Skyrim
Post by: Astral on February 18, 2012, 08:46:30 pm
If the scraps of VATS from Fallout are still left in, it should be fairly trivial to add in limb damage, if not just a script that adds damage for hitting the head.

Edit: Looks like the only thing from stopping head damage is merely changing the multiplier value. Wonder if it works, but looks like it should.
Title: Re: Discussion on TES V: Skyrim
Post by: nenjin on February 18, 2012, 08:54:33 pm
I'd like a mod with body location modifiers. At least something as simple as +25% damage to the head, -25% to the limbs.

That actually sounds like it would do a lot for the overall flow of combat. And it'd nerf archery a good bit, which it really needs.
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on February 18, 2012, 09:06:39 pm
It would also give people who can actually aim a bow an advantage. Which is good.
Title: Re: Discussion on TES V: Skyrim
Post by: kcwong on February 18, 2012, 09:34:07 pm
I always thought the Dibella Temple quest really creepy from that perspective. Getting a child and basically selling her off to be a sex slave for the rest of her life? No thanks, I think I'll pass.
I love how this is apparently worse than the mass murder you regularly commit in the game :P

Well, if this makes you feel better... remember kids are impervious to harm? So they don't get to break her hymen until she's an adult... :P

Spoiler: Evil thoughts (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on February 18, 2012, 09:39:28 pm
I always thought the Dibella Temple quest really creepy from that perspective. Getting a child and basically selling her off to be a sex slave for the rest of her life? No thanks, I think I'll pass.
I love how this is apparently worse than the mass murder you regularly commit in the game :P

Well, if this makes you feel better... remember kids are impervious to harm? So they don't get to break her hymen until she's an adult... :P

Spoiler: Evil thoughts (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: kcwong on February 18, 2012, 09:52:30 pm
I always thought the Dibella Temple quest really creepy from that perspective. Getting a child and basically selling her off to be a sex slave for the rest of her life? No thanks, I think I'll pass.
I love how this is apparently worse than the mass murder you regularly commit in the game :P

Well, if this makes you feel better... remember kids are impervious to harm? So they don't get to break her hymen until she's an adult... :P

Spoiler: Evil thoughts (click to show/hide)

Spoiler (click to show/hide)

Hmm? I was talking about the sound effect you get from hitting an invincible NPC that you just "killed".
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on February 18, 2012, 09:54:54 pm
I always thought the Dibella Temple quest really creepy from that perspective. Getting a child and basically selling her off to be a sex slave for the rest of her life? No thanks, I think I'll pass.
I love how this is apparently worse than the mass murder you regularly commit in the game :P

Well, if this makes you feel better... remember kids are impervious to harm? So they don't get to break her hymen until she's an adult... :P

Spoiler: Evil thoughts (click to show/hide)

Spoiler (click to show/hide)

Hmm? I was talking about the sound effect you get from hitting an invincible NPC that you just "killed".

Exactly!

Oh look, is that an UFO?

*vanishes*

someone change the subject
Title: Re: Discussion on TES V: Skyrim
Post by: forsaken1111 on February 18, 2012, 09:57:07 pm
SO HOW ABOUT THOSE CHEESE WHEELS EH? YOU CAN SUMMON LIKE HUNDREDS AND THEY WILL ROLL AROUND.
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowscales on February 18, 2012, 09:59:23 pm
I'd like bethesda to sell licensed versions of the engine, to create standalone games using the creation kit!
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on February 18, 2012, 10:01:14 pm
SO HOW ABOUT THOSE CHEESE WHEELS EH? YOU CAN SUMMON LIKE HUNDREDS AND THEY WILL ROLL AROUND.

YEAH I ABSOLUTELY LOVE THEM AND SHEOGORATH

(http://www.rocketnews.com/wp-content/plugins/RSSPoster_PRO/cache/dc4da_skyrim-cheese1-580x326.png)
Title: Re: Discussion on TES V: Skyrim
Post by: Gamerlord on February 18, 2012, 11:04:50 pm
SO HOW ABOUT THOSE CHEESE WHEELS EH? YOU CAN SUMMON LIKE HUNDREDS AND THEY WILL ROLL AROUND.

YEAH I ABSOLUTELY LOVE THEM AND SHEOGORATH

(http://www.rocketnews.com/wp-content/plugins/RSSPoster_PRO/cache/dc4da_skyrim-cheese1-580x326.png)

how in holy fuck did you do that?
Title: Re: Discussion on TES V: Skyrim
Post by: Tarran on February 18, 2012, 11:19:50 pm
I don't think he did that; the image is hosted on a site named "rocketnews".
Title: Re: Discussion on TES V: Skyrim
Post by: Putnam on February 18, 2012, 11:20:34 pm
player.placeatme 64b34 500
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on February 19, 2012, 05:54:39 am
player.placeatme 64b34 500
Yup. You can try any item if you know the ID.
Title: Re: Discussion on TES V: Skyrim
Post by: kcwong on February 19, 2012, 06:32:50 am
player.placeatme 64b34 500
Yup. You can try any item if you know the ID.

You don't even need to know the ID. Just part of the name is enough.

help "[Partial Name Here]" 4

And the game will list out all IDs that match. The double quotes are for names that contain spaces.

e.g. Try

help "cheese" 4
Title: Re: Discussion on TES V: Skyrim
Post by: IronyOwl on February 19, 2012, 06:46:50 am
That is so awesome. Thanks for that tip.
Title: Re: Discussion on TES V: Skyrim
Post by: kcwong on February 19, 2012, 10:32:42 am
That is so awesome. Thanks for that tip.

It doesn't work for everything though. For example, those Bard's College instruments that got stuck in your backpack. It seems those items have different real names than the displayed names.

Off topic: I stumbled into the manga where your avatar came from a few days ago. Very, very disturbing.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on February 19, 2012, 11:05:22 am
Ah found that 1st Person Fullbody mod I was looking for, hasn't been updated yet though T_T
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on February 19, 2012, 11:52:16 am
Ah found that 1st Person Fullbody mod I was looking for, hasn't been updated yet though T_T
That was one of the many graphical details I loved in Dark Messiah of Might and Magic.
Title: Re: Discussion on TES V: Skyrim
Post by: Gunner-Chan on February 19, 2012, 10:59:21 pm
I don't know if I'm asking in the right place. But does anyone know how difficult it would be to convert Oblivion resources to Skyrim?

I got some stuff I'd like to port over since I'm starting to think the respective modders aren't gonna do it in a timely fashion. And I'd like to get back to this now that some awesome stuff has come out.
Title: Re: Discussion on TES V: Skyrim
Post by: NobodyPro on February 20, 2012, 01:15:32 am
Got Wars in Skyrim and installed the optional Heroes and Villians plugin. Just outside Whiterun (near the meadery) I hear shouts of alarm and turn to see a cowled redguard fellow one-hitting the imperial soldiers escorting a prisoner. I turn to run but two seconds later I'm face down in a ditch with an arrow sticking out of MY HAND!
Unticked.
Title: Re: Discussion on TES V: Skyrim
Post by: Shadowscales on February 20, 2012, 02:10:37 am
Yeah.... Wait a bit...
The new version is a... little buggy.
The author will fix bugs and balance it in a few days apparently!

I suggest the "Dark Rainbow" version, very unpredictable and has a difficulty range from extremely low to OMFG I'm DEAD!!!
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on February 20, 2012, 04:00:50 am
Got Wars in Skyrim and installed the optional Heroes and Villians plugin. Just outside Whiterun (near the meadery) I hear shouts of alarm and turn to see a cowled redguard fellow one-hitting the imperial soldiers escorting a prisoner. I turn to run but two seconds later I'm face down in a ditch with an arrow sticking out of MY HAND!
Unticked.
Yeah the bugs are high atm but soon to be ironed out. Also best to NOT play with Heros/Villians just yet...

Fake Edit:: Also. At least it wasnt to you .................. ((Neyvn Has been Struck Down))
Title: Re: Discussion on TES V: Skyrim
Post by: NobodyPro on February 20, 2012, 04:12:26 am
The mod itself is great. Heroes and Villians however...
'Forget-his-name the Alligator' spawned in Riverwood in Dark Bros. garb and began massacring the peasants. I discovered this as I was accompanying the Whiterun guards the Jarl sent.

EDIT: Just watched my brother play those initial quests again with my mods installed and the difference is insane! Why weren't the dungeons this dark to begin with, it makes the Draugr actually scary in a feral ghoul kind of way.
The moment the absolutely massive dragon slammed down and began breathing lightning absolutely convinced him that things have changed.
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on February 20, 2012, 05:50:25 am
I don't know if I'm asking in the right place. But does anyone know how difficult it would be to convert Oblivion resources to Skyrim?

I got some stuff I'd like to port over since I'm starting to think the respective modders aren't gonna do it in a timely fashion. And I'd like to get back to this now that some awesome stuff has come out.

I don't think there is a way of 'converting' mods. You can copy scripts and such (Skyrim doesn't have any fundamental changes in coding as far as I know) but that's it. If the mod focuses on gameplay, like level scaling and hunger mods, it shouldn't be too difficult.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on February 20, 2012, 06:05:33 am
Anyone interested in following my new character through Skyrim??? Heck. If ya want I will even. leave class type up to you guys. For example my most recent Class was that of a Battlemage Summoner. He fought witha spells and summons and his only allowed weapons were Bound Weapons...

Fake Edit:: Oh yeah my world is heavily modded towarda realism with touches of boost mods regarding perks and scaling with a huge slice of  "FUCK YOU PLAYER" difficulty mods for extra FUN...
Title: Re: Discussion on TES V: Skyrim
Post by: kcwong on February 20, 2012, 07:02:01 am
Anyone interested in following my new character through Skyrim??? Heck. If ya want I will even. leave class type up to you guys. For example my most recent Class was that of a Battlemage Summoner. He fought witha spells and summons and his only allowed weapons were Bound Weapons...

Fake Edit:: Oh yeah my world is heavily modded towarda realism with touches of boost mods regarding perks and scaling with a huge slice of  "FUCK YOU PLAYER" difficulty mods for extra FUN...

An illusionist who only use muffle and invisibility. He/She sneaks close and shout in his/her opponents' ears in order to kill them.

:P

Fake Edit after your fake edit:: Let's try something more realistic then. A mage focused on life and death, using only healing, soul trap and undead related spells. Dual wielding staves, no armor, enchanting but no alchemy.
Title: Re: Discussion on TES V: Skyrim
Post by: MorleyDev on February 20, 2012, 07:08:27 am
Personally I tended to play stealth mages who wielded two bound swords. Mostly because the awesome mental image of a guy who was invisible appearing behind someone, putting his hand next to his neck, having a sword appear in it, slitting their throat, dispelling the sword and disappearing before the body hits the ground.

Of course the game doesn't allow that but a guy can dream can't he? :) So long as you avoid silent casting it does make sneaking as a mage a bit tricky, but that's part of the fun xD
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on February 20, 2012, 07:59:11 am
Anyone interested in following my new character through Skyrim??? Heck. If ya want I will even. leave class type up to you guys. For example my most recent Class was that of a Battlemage Summoner. He fought witha spells and summons and his only allowed weapons were Bound Weapons...

Fake Edit:: Oh yeah my world is heavily modded towarda realism with touches of boost mods regarding perks and scaling with a huge slice of  "FUCK YOU PLAYER" difficulty mods for extra FUN...

An illusionist who only use muffle and invisibility. He/She sneaks close and shout in his/her opponents' ears in order to kill them.

:P

Fake Edit after your fake edit:: Let's try something more realistic then. A mage focused on life and death, using only healing, soul trap and undead related spells. Dual wielding staves, no armor, enchanting but no alchemy.
So..... A Necromancer..... ^_^ Just found a lovely mod to go with that Idea. Sold!!!!
Title: Re: Discussion on TES V: Skyrim
Post by: blackmagechill on February 20, 2012, 08:35:27 am
Why weren't the dungeons this dark to begin with, it makes the Draugr actually scary in a feral ghoul kind of way.
TBH feral ghouls weren't that scary after you got a riot shotgun.
Title: Re: Discussion on TES V: Skyrim
Post by: Neyvn on February 20, 2012, 10:38:45 am
Starting my Lets Play of Skyrim...

Please follow me as I struggle through this, watch the Livestream or Read the story, up to you. But let me know your following, I like to know else I feel that I am talking to the air. I hate that...

http://www.bay12forums.com/smf/index.php?topic=101880.msg3012013#msg3012013
Title: Re: Discussion on TES V: Skyrim
Post by: PTTG?? on February 20, 2012, 11:21:21 am
Why weren't the dungeons this dark to begin with, it makes the Draugr actually scary in a feral ghoul kind of way.
TBH feral ghouls weren't that scary after you got a riot shotgun.

I just realized we need to import everything from Fallout into Skyrim. I want to play through blackreach with a gauss rifle.
Title: Re: Discussion on TES V: Skyrim
Post by: Karnewarrior on February 20, 2012, 06:02:38 pm
Why weren't the dungeons this dark to begin with, it makes the Draugr actually scary in a feral ghoul kind of way.
TBH feral ghouls weren't that scary after you got a riot shotgun.

I just realized we need to import everything from Fallout into Skyrim. I want to play through blackreach with a gauss rifle.
Why not have a flying saucer crash and drop some laser rifles or something? You can't reload, there's no skill for it, but it's a one hit kill against anything not dragon or giant and it's frighteningly accurate.

Or have a minigun, which works like the Acient Weapons in Might and Magic (http://www.youtube.com/watch?v=coiwcNIavs0).


OH guys guys guys we need a might and magic mod for Skyrim.
Title: Re: Discussion on TES V: Skyrim
Post by: Gunner-Chan on February 20, 2012, 06:15:50 pm
I don't know if I'm asking in the right place. But does anyone know how difficult it would be to convert Oblivion resources to Skyrim?

I got some stuff I'd like to port over since I'm starting to think the respective modders aren't gonna do it in a timely fashion. And I'd like to get back to this now that some awesome stuff has come out.

I don't think there is a way of 'converting' mods. You can copy scripts and such (Skyrim doesn't have any fundamental changes in coding as far as I know) but that's it. If the mod focuses on gameplay, like level scaling and hunger mods, it shouldn't be too difficult.

I meant resources as in meshes and texture work. Since I'm unsure if the formats are a bit different.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on February 21, 2012, 12:26:50 am
Little topic name change.

<-Buys Skyrim on PS3, gets computer that can play it on Very High settings two months later.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on February 21, 2012, 12:38:01 am
Little topic name change.

<-Buys Skyrim on PS3, gets computer that can play it on Very High settings two months later.
BUAHAHAHAHAHA!!!!!!!
Dude i thought it would be good for ps3 but with all the shit i heard about it im not even looking at mine other than for mass effect 3.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tarran on February 21, 2012, 01:12:05 am
Plus, nothing can really equal the ability to mod a game. It can extend a game's life for years alone. Years means more bank for your buck.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on February 21, 2012, 02:38:22 am
Little topic name change.

<-Buys Skyrim on PS3, gets computer that can play it on Very High settings two months later.
BUAHAHAHAHAHA!!!!!!!
Dude i thought it would be good for ps3 but with all the shit i heard about it im not even looking at mine other than for mass effect 3.
I know. Im so peeved. They absolutely totaled the quality of the game on the PS3... I really dont want to buy the game again, but... le sigh.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Micro102 on February 22, 2012, 01:28:32 pm
Little topic name change.

<-Buys Skyrim on PS3, gets computer that can play it on Very High settings two months later.
BUAHAHAHAHAHA!!!!!!!
Dude i thought it would be good for ps3 but with all the shit i heard about it im not even looking at mine other than for mass effect 3.
I know. Im so peeved. They absolutely totaled the quality of the game on the PS3... I really dont want to buy the game again, but... le sigh.

Yogscast  :P
Title: Re: Discussion on TES V: Skyrim
Post by: Leatra on February 22, 2012, 01:59:08 pm
I don't know if I'm asking in the right place. But does anyone know how difficult it would be to convert Oblivion resources to Skyrim?

I got some stuff I'd like to port over since I'm starting to think the respective modders aren't gonna do it in a timely fashion. And I'd like to get back to this now that some awesome stuff has come out.

I don't think there is a way of 'converting' mods. You can copy scripts and such (Skyrim doesn't have any fundamental changes in coding as far as I know) but that's it. If the mod focuses on gameplay, like level scaling and hunger mods, it shouldn't be too difficult.

I meant resources as in meshes and texture work. Since I'm unsure if the formats are a bit different.

Oh, right.

Well, both Oblivion and Skyrim use .nif for meshes and .dds for textures. So, I think it would be possible.

Maybe somenone will make a mod for Skyrim using Oblivion's resources. I'm not sure if I want to return to Cyrodiil though :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tarran on February 22, 2012, 02:36:53 pm
Maybe somenone will make a mod for Skyrim using Oblivion's resources. I'm not sure if I want to return to Cyrodiil though :P
Well, if it's made by modders then I'm sure someone will come out with a custom version of that Oblivion mod that is better than Oblivion was.

I know I play too much skyrim.

A shadow of a bird appeared IRL and I reached for my bow >.<
You need to go see a therapist. Separate the game from real life bro, or when someone comes to mug you you'll shout Fus Ro Dah at them rather than running away. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on February 25, 2012, 02:23:50 pm
Running around in circles in Blackreach and everything is beginning to sound like Nirnroots.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Duke 2.0 on February 25, 2012, 02:28:26 pm
Running around in circles in Blackreach and everything is beginning to sound like Nirnroots.
And now you know how the guy researching those things died. Not because of all the dangers of the place, but just going mad at the constant humming of those damn roots.
Title: Re: The Elder Scrolls V: Skyrim
Post by: blackmagechill on February 25, 2012, 03:34:04 pm
Sven got killed by a frost troll on my way up to the throat of the world. Technically he was in the blast radius of a fireball, but that was his problem, not mine. What's good for slaying dragons if you're playing a stealthy character? I was thinking of getting elven smithing, but I don't know where to find any of the materials.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MorleyDev on February 25, 2012, 03:56:36 pm
What's good for slaying dragons if you're playing a stealthy character?

Arrows and hiding behind a rock. So much hiding behind a rock...the rock keeps you safe, the rock protects you, the rock is your salvation, the rock is the tiny joy that protects you from a fiery death.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tarran on February 25, 2012, 04:19:02 pm
The rock also doesn't have a mouth to call you a coward.
Title: Re: The Elder Scrolls V: Skyrim
Post by: IronyOwl on February 25, 2012, 04:20:40 pm
Materials can be bought off merchants. They can also be found in chests and in certain veins, but I tend to find just buying them to be faster and easier for most purposes. Which isn't to say that I don't loot materials and carry around a pickaxe, just that it doesn't necessarily add up if you need to get some serious smithing done.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tarran on February 25, 2012, 04:24:05 pm
...Okay, now who were you responding to again? Because it sounds like you're responding to someone, but I have no idea who.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Merchant Of Menace on February 25, 2012, 04:30:29 pm
...Okay, now who were you responding to again? Because it sounds like you're responding to someone, but I have no idea who.

Sven got killed by a frost troll on my way up to the throat of the world. Technically he was in the blast radius of a fireball, but that was his problem, not mine. What's good for slaying dragons if you're playing a stealthy character? I was thinking of getting elven smithing, but I don't know where to find any of the materials.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tarran on February 25, 2012, 04:45:54 pm
Ah, I see, missed that. Irony should have quoted.
Title: Re: The Elder Scrolls V: Skyrim
Post by: IronyOwl on February 25, 2012, 04:47:22 pm
It was the third post above mine, I didn't think it was necessary. ???
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Merchant Of Menace on February 25, 2012, 04:49:39 pm
It is generally a good idea to quote the person you're replying unless their post is directly above yours.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tarran on February 25, 2012, 05:29:25 pm
Especially if you're only replying to a part of it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neyvn on February 25, 2012, 06:40:50 pm
T_T

Does anyone know how to use the construction kit or let along make Mods for Skyrim???

I have tried and tried and tried to make the Non Combat NPCs flee from any form of hostile yet nothing. They don't even flee from me. They should, NPCs not suited for combat shouldn't try to take down a bandit raid, dragon or Giant. They should make for the closest Guard or just RUN LIKE THE WIND...
Title: Re: The Elder Scrolls V: Skyrim
Post by: IronyOwl on February 26, 2012, 01:54:02 am
Haven't a clue, sorry. As a wild guess, you could try seeing what makes noncombat animals flee on approach and nonhostile NPCs retaliate on attack, since you basically want the former's behavior triggering on the latter's conditions.
Title: Re: The Elder Scrolls V: Skyrim
Post by: lordcooper on February 26, 2012, 02:00:16 am
I agree.  It really is quite rude when people fail to do that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neyvn on February 26, 2012, 02:24:11 am
I agree.  It really is quite rude when people fail to do that.
He says when doing it himself in a hopefully sarcastic and failed to be funny way...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on February 26, 2012, 07:58:31 am
I know of the basic stuff, such as changeing items and spells properties and placing stuff.. in places..
But beyond that, I have no idea what I'm doing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Astral on February 26, 2012, 09:52:34 am
T_T

Does anyone know how to use the construction kit or let along make Mods for Skyrim???

I have tried and tried and tried to make the Non Combat NPCs flee from any form of hostile yet nothing. They don't even flee from me. They should, NPCs not suited for combat shouldn't try to take down a bandit raid, dragon or Giant. They should make for the closest Guard or just RUN LIKE THE WIND...

Setting their Confidence stat under the AI Data tab to Cowardly should give you the result you're looking for... but I haven't messed with it extensively enough to find out for myself. Also, setting Aggression to a lower value may help as well. Having them run to a guard may take a minor amount of scripting, but even that would be wonky sometimes if only for the fact that you may not always be in a situation that a Guard would be nearby.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SirAaronIII on February 26, 2012, 10:37:27 am
Yeah, I think that's the joke.
Title: Re: The Elder Scrolls V: Skyrim
Post by: bombzero on February 26, 2012, 07:37:10 pm
meh, the series has been on the downfall for years, same for the fallout ones.

main issue is that they don't add anything new.

sure, new weapons, new spells, new enemies, new map, new dungeons. but were we not doing the SAME thing in earlier games with old weapons, old spells, old enemies, old maps, and old dungeons?
a common issue with video game series is stagnate idea development.

on top of this; game developers just make everything too damn easy now. you NEVER have the feeling of "damn, i had to work my ass off for this."

Call of Duty, The Elder Scrolls, Fallout, Ghost Recon, Halo, Mass Effect, etc etc all have these issues.
the reason morrowind is so popular is its the major change point in the series.
fallout 3 was the major change point in that series.
Call of Duty never had one, they just make every game easier, less interesting, and more catering to children.
Mass Effect did a good job of listening to the players, but their overall story line was lacking in back story other than "these are ominous dangerous creatures, kill them."

so in summary, gaming in general is going downhill  :(
blame the incompetents who complain everything is too hard in video games THEY ARE SUPPOSED TO BE DIFFICULT DUMB ASSES.
Title: Re: The Elder Scrolls V: Skyrim
Post by: IronyOwl on February 26, 2012, 09:03:27 pm
meh, the series has been on the downfall for years, same for the fallout ones.

main issue is that they don't add anything new.

sure, new weapons, new spells, new enemies, new map, new dungeons. but were we not doing the SAME thing in earlier games with old weapons, old spells, old enemies, old maps, and old dungeons?
a common issue with video game series is stagnate idea development.
I don't know what you mean. You want them to shift genres on us or something?


on top of this; game developers just make everything too damn easy now. you NEVER have the feeling of "damn, i had to work my ass off for this."
You do sometimes. Well, I do; challenge is subjective.

There's also difficulty settings, self-imposed challenges, and (in this particular case) modding, if you don't feel you're getting it enough. Not that these can solve all issues (though modding comes close), but for a lot of the stuff they can't we're talking design philosophy differences, not issues of simply "is it challenging?"


Call of Duty, The Elder Scrolls, Fallout, Ghost Recon, Halo, Mass Effect, etc etc all have these issues.
the reason morrowind is so popular is its the major change point in the series.
fallout 3 was the major change point in that series.
Pretty sure Morrowind was not adored simply because it was completely different than Daggerfall or whatever. Also pretty sure that most of the people who squee over Morrowind and are disgusted/disappointed in Oblivion/Skyrim, as well as a vocal portion of Fallout fan(boy)s, feel similarly about Fallout 3.


EDIT: See also: Any iteration of a series that's actually a completely different game with the IP tagged on. By the "change is good, different is better" philosophy, they'd likely be hailed as refreshing and new, rather than being reviled as affronts to the series, as is generally the case.


so in summary, gaming in general is going downhill  :(
blame the incompetents who complain everything is too hard in video games THEY ARE SUPPOSED TO BE DIFFICULT DUMB ASSES.
This sort of elitist, overly simplified, self-entitled attitude is not productive. I don't know who told you that you were in charge of defining the purpose of video games, but you're not.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kilroy the Grand on February 26, 2012, 09:06:59 pm
so in summary, gaming in general is going downhill  :(
blame the incompetents who complain everything is too hard in video games THEY ARE SUPPOSED TO BE DIFFICULT DUMB ASSES.
This sort of elitist, overly simplified, self-entitled attitude is not productive. I don't know who told you that you were in charge of defining the purpose of video games, but you're not.

I have to agree, sometimes I don't want a challenge, sometimes I just want to enjoy the story.
Title: Re: The Elder Scrolls V: Skyrim
Post by: fred1248 on February 26, 2012, 09:24:07 pm
I've cleared the game, and just started the second playthrough with mods.

Mods, so many mods to install, gotta install them all.
Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rose on February 26, 2012, 10:01:31 pm
oh god, she's a were-bishie
Title: Re: The Elder Scrolls V: Skyrim
Post by: Duke 2.0 on February 26, 2012, 10:10:12 pm
 At least it's better than the more plastic-looking face mods.

 More of a fan of the odd mods though, like the million of ones that add trees to Whiterun. Gotta install them all and make Treerun.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tarran on February 26, 2012, 10:14:47 pm
If you do that, don't be surprised to find the Bosmer invading.
Title: Re: The Elder Scrolls V: Skyrim
Post by: bombzero on February 26, 2012, 11:58:20 pm
so in summary, gaming in general is going downhill  :(
blame the incompetents who complain everything is too hard in video games THEY ARE SUPPOSED TO BE DIFFICULT DUMB ASSES.
This sort of elitist, overly simplified, self-entitled attitude is not productive. I don't know who told you that you were in charge of defining the purpose of video games, but you're not.

I have to agree, sometimes I don't want a challenge, sometimes I just want to enjoy the story.

what story?

sorry for coming off as hostile, its an issue i feel strongly about.

however, major games often lack both a profound rich story, and a challenge.
story based games are boring after the first playthrough as their is no challenge,
challenge based games sometimes get boring halfway through because theirs no story.

so developers really need to both, find a balance, and actually deliver on their idea, give supposebly story based game a truly amazing story, while still 'somewhat' challenging.
and give challenge based games a good but not impossible challenge (difficulty slider mandatory imo), but keep a decent bit of story.

i don't know, its just i look back at some of the truly AMAZING games that were hellishly fun to play, and had deep, profound stories that developed emotional connections to characters, and then compare them to modern day games.

and agreeing with your point, it is possible to make a game thats fun to replay, story based, and has little challenge. just they are rare jewels.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Nulzilcho on February 27, 2012, 12:01:02 am
Running around in circles in Blackreach and everything is beginning to sound like Nirnroots.
And now you know how the guy researching those things died. Not because of all the dangers of the place, but just going mad at the constant humming of those damn roots.

IT'S THE HUMMING OF THAT HIDEOUS NIRN!

Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: bombzero on February 27, 2012, 12:03:45 am
Running around in circles in Blackreach and everything is beginning to sound like Nirnroots.
And now you know how the guy researching those things died. Not because of all the dangers of the place, but just going mad at the constant humming of those damn roots.

IT'S THE HUMMING OF THAT HIDEOUS NIRN!

Spoiler (click to show/hide)

was worse in oblivion, i was paranoid about hearing nirnroot every time i was near water. stupid, annoying, lengthy, worthless quest.
Title: Re: The Elder Scrolls V: Skyrim
Post by: ductape on February 27, 2012, 01:22:15 am
...long opinionated diatribe...

so in summary, gaming in general is going downhill  :(

-snip-

Im so tired of hearing this same, old, tired, beleaguered, regurgitated crap.

"aaah, how the gaming days of yore we so wonderful and developers today are just money hungry dicks who ruined it."

@bombzero: I dont mean to beat you up, your just another victim of the media culture. It may feel like your thinking for yourself, but that opinion is something you read or heard somewhere else and are repeating it. Because that what people who experience  lot of media do, the relate their thoughts and ideas by re-sampling soundbytes and/or written words from others that they agree with.

Its like that person who always says, "it's liket hat one episode of The Simpsons/Family Guy/Whatever where ...(you get the idea).

I think the video game industry is fine. There's good stuff and bad stuff and all kinds of stuff for all kinds of people. One thing is true there is a lot more of it than there ever was and there is likely something for everyone, whatever you like.

Lets talk about Skyrim here, and not the game industry sucks, K?
Title: Re: The Elder Scrolls V: Skyrim
Post by: jester on February 27, 2012, 01:33:55 am
Pretty sure his biggest problem was that games have gotten alot easier and that is true
Title: Re: The Elder Scrolls V: Skyrim
Post by: Duke 2.0 on February 27, 2012, 01:36:37 am
 And old rare jewels are usually heavily tinted by a nostalgia filter. Nothing wrong with it and they were good old games, but times are changing, issues those games had are being addressed and fixed and the industry is still in heavy development. Stuff is still being figured out.

 Stories don't need to be fresh or original, it is far less important of an aspect than people say it is. Pretty much every story is similar to some other that has been told before with some other detail added or removed. Execution is the primary focus.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on February 27, 2012, 01:38:32 am
Running around in circles in Blackreach and everything is beginning to sound like Nirnroots.
And now you know how the guy researching those things died. Not because of all the dangers of the place, but just going mad at the constant humming of those damn roots.

IT'S THE HUMMING OF THAT HIDEOUS NIRN!

Spoiler (click to show/hide)

was worse in oblivion, i was paranoid about hearing nirnroot every time i was near water. stupid, annoying, lengthy, worthless quest.


Heh heh, I was one of the people who, upon reading about nirnroot in Oblivion, sat back in shock staring at the screen and exclaimed "THEY MAKE A NOISE?"
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tarran on February 27, 2012, 01:46:19 am
Honestly, I never hear the whine of Nirnroot in Oblivion. Skyrim really made it louder.
Title: Re: The Elder Scrolls V: Skyrim
Post by: bombzero on February 27, 2012, 01:48:42 am
consider yourseld blessed tarran, i still cant get the damned noise out of my head every time i play oblivion.

ill probably get back into skyrim after the 'Deadly Reflex' mod (combat overhaul/brutality increase) gets remade for it.

Title: Re: The Elder Scrolls V: Skyrim
Post by: Tarran on February 27, 2012, 01:53:04 am
Oh man, I really hope DR gets remade for Skyrim. Is it really being remade? Link?
Title: Re: The Elder Scrolls V: Skyrim
Post by: bombzero on February 27, 2012, 02:02:43 am
I heard something to that respect from the creator of the original didn't sound too definitive, ill check TES nexus.

(as an aside, it really shows something about human nature that 50% of elder scroll mods are rather... sexual in nature)

nope not their yet, ill ask the creator of it if he is still planning on a remake of it. god i hope so. made oblivion worth playing imo.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Duke 2.0 on February 27, 2012, 02:02:58 am
 At least the regenerative not-quest status of them now means they are cheap invisibility potion ingredients. Super handy.
Title: Re: The Elder Scrolls V: Skyrim
Post by: bombzero on February 27, 2012, 02:08:15 am
yeah, only thing that irritated me bout em in oblivion was that they didnt come back, yet it was easy to accidentally sell/eat/use one of them.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on February 27, 2012, 02:25:20 am
I never used them pretty much for that reason. "What if I needed them later?" 'course, later I had super sneaking skills so it was a moot point. Oh, not to mention I'd stash them somewhere only to forget where.

Hm, a note function for the maps would be a nice mod.
Title: Re: The Elder Scrolls V: Skyrim
Post by: NobodyPro on February 27, 2012, 05:15:09 am
On the topic of Skyrim: I really do wish they had added mounted combat. Even is it was just a group of bandits riding down the road, trampling and hacking at anything that got in their predetermined path. Hell, even mounted travelers that went in groups and faster than a trot would have added to the immersion.

On the topic of 'New games are suxxorz': I owned a PS2. 1:100 ratio of good games to shit games. Nothing has changed!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neyvn on February 27, 2012, 06:29:43 am
Better Horses mod allows for tampling against none, all or only hostile NPCs...

There is a Combat Mod out there. Cant remember the name of it off top of head. Type Combat into Nexus and your sure to find it...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Domenique on February 27, 2012, 06:34:08 am
On the topic of 'New games are suxxorz': I owned a PS2. 1:100 ratio of good games to shit games. Nothing has changed!

The thing is that the ratio was always like that, it's just that bad games are forgotten while good ones are remembered, hence the feeling that almost everything in media was better in "olden days".
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neyvn on February 27, 2012, 06:43:04 am
On the topic of 'New games are suxxorz': I owned a PS2. 1:100 ratio of good games to shit games. Nothing has changed!

The thing is that the ratio was always like that, it's just that bad games are forgotten while good ones are remembered, hence the feeling that almost everything in media was better in "olden days".
Taht or we put up with a lot more crap then we do now days. I mean look at DnD. If you ever played it when it was new it was awesome and you would kill anyone that would say otherwise. But then again if you look at the rules you wouldnt be able to make sense of it all that well. Heck Wizards had one spell at the most. Magic Missile. And he could only cast it once...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Johuotar on February 27, 2012, 06:44:42 am
I got complex needs mod, now I have huge penalties and I dont understand where they are coming from. Mayby I ate too many carrots or not enough potatoes? Or am I lacking minerals or vitamins? Mayby I should just drink some water, or wait until the food I have eaten is digested?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neyvn on February 27, 2012, 06:47:39 am
I got complex needs mod, now I have huge penalties and I dont understand where they are coming from. Mayby I ate too many carrots or not enough potatoes? Or am I lacking minerals or vitamins? Mayby I should just drink some water, or wait until the food I have eaten is digested?
check your scrolls. see what and where the problem is. as you click on foods there is a button called special info or so. it tells you the contents of the food. stop drinking booze. sadly no dwarves.
Title: Re: The Elder Scrolls V: Skyrim
Post by: NobodyPro on February 27, 2012, 05:03:57 pm
On the topic of 'New games are suxxorz': I owned a PS2. 1:100 ratio of good games to shit games. Nothing has changed!

The thing is that the ratio was always like that, it's just that bad games are forgotten while good ones are remembered, hence the feeling that almost everything in media was better in "olden days".
Ps2 is the "olden days for me". PSX if I count the first seven years of my life. You're basically explaining my observation :P

I thoroughly recommend realistic lighting, everything is so dark*!

*As dark as Oblivion's headless zombie cave. You know the one.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Duke 2.0 on February 27, 2012, 05:18:05 pm
 I'm not too much a fan of the darker dungeon mods. Any change to make things darker will have to mess with the fog and light sources so the fog doesn't light up distant geometry and light sources have a decent radius. Even candles can illuminate a pretty decent area with a dim light, why do all the lights in this game have super intense lamination but go out ten feet? Lights don't need to be brighter they just need to go farther.

 And as said before keep a few light sources to make the dungeons interesting, choices between using your own light sources or utilizing whatever crummy sources are available and being able to use the left hand.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Johuotar on February 27, 2012, 05:43:50 pm
I just hot tealistic lightning, its looks pretty good.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Funk on February 27, 2012, 07:35:14 pm
looking at Oblivion vids of  j pop music/soft porn (http://www.youtube.com/watch?v=1eeSGQgKvQY&feature=related) i was getting scared for skyrims mods.
reading abou the mods you guys have found give me hope.
Title: Re: The Elder Scrolls V: Skyrim
Post by: fred1248 on February 27, 2012, 08:22:44 pm
That's actually k pop, but I get what you mean.

More screenshot from me, using mods

Spoiler (click to show/hide)

God, was it hard using mods to create a decent character in Oblivion.

Skyrim is much better in terms of character making.
Title: Re: The Elder Scrolls V: Skyrim
Post by: bombzero on February 27, 2012, 08:25:58 pm

anyways, yeah, once some nice combat overhauls and enemy rebalance mods get made ill play skyrim some more, this is totally not a vaguely disguised coverup for that rant in the spoiler, it is also not a near repeat of my post a bit back, there is no cake.
Title: Re: The Elder Scrolls V: Skyrim
Post by: nenjin on February 27, 2012, 08:30:24 pm
Part of me thinks Skyrim Nexus needs to send all the adult content over to its own webspace. Not because I'm a prude about sexual content or anything, but it does make it impossible for any actual mods to show on their Top Mod list because it's so choked up with nudity, thong and slut armor re-textures. I was browsing SN daily to see what was showing up, but after a while it became too much of a chore.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tarran on February 27, 2012, 08:33:45 pm
At the very least the blatantly porn content. When I'm looking for new ways to kill my enemies, I don't think I'd be very interested in naked ladies if you know what I mean.
Title: Re: The Elder Scrolls V: Skyrim
Post by: bombzero on February 27, 2012, 08:40:26 pm
War and Love do not mix, ever, it just results in too much creepiness...

yay for providing nightmare fuel to the masses!
Title: Re: The Elder Scrolls V: Skyrim
Post by: blackmagechill on February 27, 2012, 10:40:32 pm
That's actually k pop, but I get what you mean.

More screenshot from me, using mods

Spoiler (click to show/hide)

God, was it hard using mods to create a decent character in Oblivion.

Skyrim is much better in terms of character making.
This is a pretty good face mod, although the rough edges on some stuff and the faded colors on the clother make me wonder if it's your graphics settings or if some of the colors are just weird and the hair is kinda sharp.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Knight of Fools on February 27, 2012, 10:45:51 pm
I've been using a few mods, but nothing super game-changing has come out from what I've seen. The stuff in the Workshop is pretty clean, though, so that's nice.

And as said before keep a few light sources to make the dungeons interesting, choices between using your own light sources or utilizing whatever crummy sources are available and being able to use the left hand.

I still think it's hilarious that I walk into a crypt no one has used in years and there's roughly 40,000 candles lighting the room.

It's almost like the Druegr were expecting me!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Duke 2.0 on February 27, 2012, 10:54:31 pm
Part of me thinks Skyrim Nexus needs to send all the adult content over to its own webspace. Not because I'm a prude about sexual content or anything, but it does make it impossible for any actual mods to show on their Top Mod list because it's so choked up with nudity, thong and slut armor re-textures. I was browsing SN daily to see what was showing up, but after a while it became too much of a chore.
When you search the top lists there is an option at the top to set filters for that kind of thing. Top newest mods not including adult mods, only top adult mods, etc. And you need an account to see them anyway, where you can change settings to not see them I think. The Nexus was a pretty good place, very good quality in how it handled itself.

And I'm not too miffed about there being light sources in a tomb so much as the light objects not being anywhere close to the items emitting the light. There are some situations where that works but for the most part you can keep those things over the light sources.

 And bombzero, you don't gotta defend yourself bro. Some people have their hobbies and make what they want. Ain't nothing wrong with that. Just gotta keep to the things you want to see. As stated above, it's not that hard to keep to whatever mods one would want.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on February 27, 2012, 11:31:57 pm
What face mod is Fred using? I looked through Nexus pretty thoroughly and couldn't seem to find it. There is quite a lot, but the one he is using looks great.
Title: Re: The Elder Scrolls V: Skyrim
Post by: fred1248 on February 27, 2012, 11:37:26 pm
-deleted-
Title: Re: The Elder Scrolls V: Skyrim
Post by: bombzero on February 28, 2012, 12:07:39 am
And bombzero, you don't gotta defend yourself bro. Some people have their hobbies and make what they want. Ain't nothing wrong with that. Just gotta keep to the things you want to see. As stated above, it's not that hard to keep to whatever mods one would want.

meh, just pointing something out that i observed.

anyways another interesting point, there is a complete difference between graphical overhaul mods, and graphical refinement mods (i.e. the face improvement.)

one changes something small, but highly noticeable, the other changes everything big, but many of those things often go unnoticed.


just a neat observation.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on February 28, 2012, 12:09:18 am
Thanks Fred. :) I got all the files. If they get deleted, it will be nice to have them.

As for the arrows...I haven't seen enough coin purses, that I think it will bother me that much. It will probably startle me a few times, though. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tarran on February 28, 2012, 01:47:03 am
Fred, I do hope you're aware that you're breaking a rule of the forum. :-\
Title: Re: The Elder Scrolls V: Skyrim
Post by: fred1248 on February 28, 2012, 01:54:12 am
Fred, I do hope you're aware that you're breaking a rule of the forum. :-\

Yeah... I thought so. deleting my old post  ::)
Title: Re: The Elder Scrolls V: Skyrim
Post by: IronyOwl on February 28, 2012, 04:13:59 am
Gonna have to check around for drug mods sometime. Modding skooma away from its current effect (singular), which I refuse to consider as anything but a placeholder, and into something that properly fucks you up is one of those little things I consider important enough to do myself, but it'd be interesting to see what other people who have been bothered by this have come up with.
Title: Re: The Elder Scrolls V: Skyrim
Post by: kcwong on February 28, 2012, 07:57:11 am
Gonna have to check around for drug mods sometime. Modding skooma away from its current effect (singular), which I refuse to consider as anything but a placeholder, and into something that properly fucks you up is one of those little things I consider important enough to do myself, but it'd be interesting to see what other people who have been bothered by this have come up with.

Yeah... when I played my first Khajiit I buy up all the moon sugar I can find, and eat them regularly... :/ I want my Elder Scrolls catnip high.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Duke 2.0 on February 28, 2012, 10:17:14 am
 There were a bunch of Skooma-messes-you-up mods on the Workshop.

 Speaking of the workshop, stop adding mods to make the wives of my characters Imperials, Bretons and Nords. I can sorta understand changing the orc, but what problem did you have with the Redguard?
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on February 28, 2012, 10:20:07 am
...What?
Title: Re: The Elder Scrolls V: Skyrim
Post by: IronyOwl on February 28, 2012, 11:15:39 pm
There were a bunch of Skooma-messes-you-up mods on the Workshop.

 Speaking of the workshop, stop adding mods to make the wives of my characters Imperials, Bretons and Nords. I can sorta understand changing the orc, but what problem did you have with the Redguard?
This reminds me to be offended at the lack of Argonian spouses. I don't even know if Argonian-Nord couples can have children, damn it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neyvn on February 28, 2012, 11:50:51 pm
Yay Sneaky Patches........ T_T
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tarran on February 29, 2012, 12:02:03 am
My guess is the beta patch that went into testing 1 week ago? According to the news, said beta patch removes the 50-mod limit. So the patch is actually really important!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on February 29, 2012, 12:08:44 am
Yes, it is just what was the beta patch becoming an actual patch. Fixed the only 50 mods from the workshop and also lets you change the mod load order from the launcher.
Title: Re: The Elder Scrolls V: Skyrim
Post by: NobodyPro on February 29, 2012, 12:24:36 am
....
This is one of those basic things the third-party tool-makers have known since Morrowind. Why has it taken this long!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neyvn on February 29, 2012, 12:38:42 am
To also note that it breaks the ability to fix your load order WITH Third Party ones too...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Duke 2.0 on February 29, 2012, 12:56:02 am
....
This is one of those basic things the third-party tool-makers have known since Morrowind. Why has it taken this long!
And they have had editors since before skyrim was released! Why could it have possibly taken that long?
Title: Re: The Elder Scrolls V: Skyrim
Post by: kcwong on February 29, 2012, 02:43:29 am
To also note that it breaks the ability to fix your load order WITH Third Party ones too...

So, no Nexus Mod Manager? That's not acceptible! 0_o The site beats the crap out of that thing in Steam.
Title: Re: The Elder Scrolls V: Skyrim
Post by: NobodyPro on February 29, 2012, 02:52:52 am
To also note that it breaks the ability to fix your load order WITH Third Party ones too...
No BOSS!? My game is going to break so fast...
Title: Re: The Elder Scrolls V: Skyrim
Post by: fred1248 on February 29, 2012, 02:55:54 am
That's wierd, I'm having absolutely no problem fiddling with my load orders via NMM.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neyvn on February 29, 2012, 04:11:54 am
That's wierd, I'm having absolutely no problem fiddling with my load orders via NMM.
Well it was a "AFAIK" kinda thing, its been talked about on the SkyrimNexus forums a bit...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Solifuge on March 02, 2012, 09:41:06 pm
I've been waiting for a decent set of survival-themed mods for some time. Huzzah!

Complex Needs (http://skyrim.nexusmods.com/downloads/file.php?id=10639#content) is a good food/water/sleep mod, though perhaps a bit too technical; some gaming abstraction of food isn't a bad idea... you really don't need to calculate my character's BMI, and the approximate amount of carbohydrates and protein in a cooked pheasant.

Frostfall (http://skyrim.nexusmods.com/downloads/file.php?id=11163#content) is an obscurely named hypothermia and camping survival mod, which looks to be pretty comprehensive.

Miscellanious stuff, like Dual-Wield Parry (http://skyrim.nexusmods.com/downloads/file.php?id=9247) (which also covers unarmed parries), Unarmed Combat (http://skyrim.nexusmods.com/downloads/file.php?id=8288), and Basic Acrobatics/Athletics (http://skyrim.nexusmods.com/downloads/file.php?id=2370) have also served to make me happy. Now to install all this stuff and give Skyrim another shot.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on March 03, 2012, 12:08:40 am
I'd be happy to see a mod which let me dual wield shields.  :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: MorleyDev on March 03, 2012, 04:41:24 am
I'd be happy to see a mod which let me dual wield shields.  :P

? ? ? (http://img37.imageshack.us/img37/6340/confusedturtle.jpg)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Wolf Tengu on March 03, 2012, 12:29:41 pm
Maybe if enemies got exhausted by hitting you, you could block everything more until the drop from fatigue than bash them to death.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on March 03, 2012, 01:12:09 pm
Sharpened egdes and/or menacing spikes on the shields might help as well.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Duke 2.0 on March 03, 2012, 01:17:06 pm
 +Shield bash damage perks and that shield that adds shield bash damage on top of the perk that basically lets you ram through enemies should be a fun run.

 Kinda looking for a mod to apply all the shield perks to 2-handed weapons, because I love me some deecaps.
Title: Re: The Elder Scrolls V: Skyrim
Post by: lordcooper on March 04, 2012, 03:28:56 pm
Sharpened egdes and/or menacing spikes on the shields might help as well.

Menacing spikes of what though?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on March 04, 2012, 03:36:25 pm
Metal, duh.

There is ONE shield in the game that has spikes, called the Targe of the Blooded (http://www.uesp.net/wiki/Skyrim:Targe_of_the_Blooded), and it causes additional bleeding damage when you shield bash. Why the hell is it totally unique and non-enchantable anyway? It's just a targe, it seems like a pretty mundane idea to me.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tarran on March 04, 2012, 07:02:15 pm
Quick question for anyone who use Tytanis:

It contains a lot of stuff. Have you had any trouble with it? By which I mean does it cause problems, is it annoying in any way, does it seriously unbalance something, and does it conflict with any mods?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neyvn on March 04, 2012, 09:10:18 pm
Quick question for anyone who use Tytanis:

It contains a lot of stuff. Have you had any trouble with it? By which I mean does it cause problems, is it annoying in any way, does it seriously unbalance something, and does it conflict with any mods?
The Arrow Addition thats been added just recently seems kinda OP but so far nothing else seems that unbalanced. Each item requires another item which at the same time is a lot more harder to get and so forth, cooking gives boosts along with healing foods so thats a bonus if your playing an Alchemyless game with no Pots or limited pots. There are some extra drops and additional hidden weapons out there. The only thing I feel is unbalanced is the Smelting part, I don't know which mod is making it so but I can smith a Cast Iron Pot for 1 Iron and then Smelt for 4 giving me a net of 3 Iron Bars...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tarran on March 04, 2012, 09:42:53 pm
No conflicts with other mods?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neyvn on March 05, 2012, 03:22:59 am
No conflicts with other mods?
None that I have seen, like I said before, In fact I believe that it even allows for some mods to be accidently compatible with it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on March 05, 2012, 04:55:31 pm
My framerate is really choppy. It will run at a fine FPS, but it feels like it skips frames. Even on Low settings, my average framerate is about the same as it is on High. This kind of rules out a performance problem. I also tried overclocking my system, and that made Skyrim run like someone was hitting the fastforward button every couple seconds; it still skipped like it did before, but now I was moving even farther while skipped.

I tried running in windowed mode, editing my ini file, and playing in third person. Still choppy and annoying. Running the latest patch, too.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Leatra on March 05, 2012, 07:52:15 pm
Dual-Wield Parry (http://skyrim.nexusmods.com/downloads/file.php?id=9247)
I'm glad to see a mod like this. It was really stupid to not be able to block while dual-wielding.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Roundabout Lout on March 05, 2012, 07:55:58 pm
Dual-Wield Parry (http://skyrim.nexusmods.com/downloads/file.php?id=9247)
I'm glad to see a mod like this. It was really stupid to not be able to block while dual-wielding.

No doubt that they just couldn't figure out how to make it work on an xbox controller. *sigh*
Title: Re: The Elder Scrolls V: Skyrim
Post by: Solifuge on March 05, 2012, 08:10:31 pm
Yeah, I was really disappointed by the consolitis of Elder Scrolls with Skyrim. It's true, you really do have to build your game around your interface, but I wish they'd chosen their native PC over relocating to XBox as a primary console... and relying on PC users to do their own work to fix the UI via mods.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Karnewarrior on March 05, 2012, 08:25:01 pm
Yeah, I was really disappointed by the consolitis of Elder Scrolls with Skyrim. It's true, you really do have to build your game around your interface, but I wish they'd chosen their native PC over relocating to XBox as a primary console... and relying on PC users to do their own work to fix the UI via mods.
I understand the logic though; Basing it on the PC could make the game too complicated to fit onto an Xbox controller, and then they'd have to cut things out, which is BAD. They built it on the Xbox because the PC users can mod it a hell of alot easier than the Xbox crowd, and people were going to complain anyway.

That said it is kind of annoying.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Solifuge on March 05, 2012, 08:36:12 pm
There wasn't even a button limitation; you could easily put the 1st/3rd person view in a System Setting instead of mapping a button for it (a waste of control real-estate) and use that for "parry mode". Heck, you could even make shouts and powers mapped to a hand, and free up a bumper for it too.

It was pretty needless oversimplification, and I feel it was a poor design choice to prevent blocking just because you cast spells or hold an off-hand weapon.
Title: Re: The Elder Scrolls V: Skyrim
Post by: dogstile on March 05, 2012, 08:48:08 pm
So hey, i'm walking around with the Champion of Boethiah, chief yamarz and lydia, tempted to go get barbos and just go around roflstomping everything because nothing can stand against four people with pimped out weapons. This is on the 360. I really wish more games would let me mess around with companions like this. 
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tarran on March 05, 2012, 08:51:08 pm
Something I think I should bring to note with you guys that I just found through that dual wield block link above:

http://skyrim.nexusmods.com/downloads/file.php?id=5485

This is basically something similar to Deadly reflex based on what is written down. Staggers, stamina cost for normal attacks, improved blocking, improved well-timed blocking, more damage, less effective armor...

I'ma gonna try it out. Wish me luck on it not breaking my existing game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MorleyDev on March 05, 2012, 11:44:02 pm
There wasn't even a button limitation; you could easily put the 1st/3rd person view in a System Setting instead of mapping a button for it (a waste of control real-estate) and use that for "parry mode". Heck, you could even make shouts and powers mapped to a hand, and free up a bumper for it too.

Since when was third person for playing? You go into it to see how awesome your character looks and maybe take some screenshots. That's why it's a button :)
Title: Re: The Elder Scrolls V: Skyrim
Post by: IronyOwl on March 06, 2012, 12:13:00 am
I always assumed the inability to block while dual-wielding was a balance/distinctiveness issue.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neyvn on March 06, 2012, 12:39:56 am
Something I think I should bring to note with you guys that I just found through that dual wield block link above:

http://skyrim.nexusmods.com/downloads/file.php?id=5485

This is basically something similar to Deadly reflex based on what is written down. Staggers, stamina cost for normal attacks, improved blocking, improved well-timed blocking, more damage, less effective armor...

I'ma gonna try it out. Wish me luck on it not breaking my existing game.
Thats the mod I was trying to remember before. Adds more risk and reward to combat...
Title: Re: The Elder Scrolls V: Skyrim
Post by: nenjin on March 06, 2012, 01:43:54 am
I always assumed the inability to block while dual-wielding was a balance/distinctiveness issue.

Funny how it accomplishes neither :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Leatra on March 06, 2012, 06:10:20 am
Something I think I should bring to note with you guys that I just found through that dual wield block link above:

http://skyrim.nexusmods.com/downloads/file.php?id=5485

This is basically something similar to Deadly reflex based on what is written down. Staggers, stamina cost for normal attacks, improved blocking, improved well-timed blocking, more damage, less effective armor...

I'ma gonna try it out. Wish me luck on it not breaking my existing game.

Staggers? That's cool. I always feel like I'm hitting a dummy while fightining since people don't show much reaction to being cut in the half by an axe. I'm still waiting for more mods before I start playing though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neyvn on March 06, 2012, 06:13:31 am
Something I think I should bring to note with you guys that I just found through that dual wield block link above:

http://skyrim.nexusmods.com/downloads/file.php?id=5485

This is basically something similar to Deadly reflex based on what is written down. Staggers, stamina cost for normal attacks, improved blocking, improved well-timed blocking, more damage, less effective armor...

I'ma gonna try it out. Wish me luck on it not breaking my existing game.

Staggers? That's cool. I always feel like I'm hitting a dummy while fightining since people don't show much reaction to being cut in the half by an axe. I'm still waiting for more mods before I start playing though.
well what kind of mods are you looking for:???
Title: Re: The Elder Scrolls V: Skyrim
Post by: Leatra on March 06, 2012, 06:27:27 am
More advanced versions of the current ones. Currently, most of them are in beta. They are still awesome but I don't feel like creating a character again. I'm also looking forward to a bugfix mod.

Deadly Reflex messed up my save files but it became beyond awesomeness as the modder kept working on the mod.

Modder community of TES is awesome and I'm sure all of this is just the fraction of what's coming.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on March 06, 2012, 12:15:19 pm
Here are some scenic screenshots+my character (Isabella) of a modded Skyrim. Be warned, these are huge screenshots, they are 1920x1080. I thought Picasa was going to auto-scale them down, as it was an option...but ah well. These were mostly for my friend anyway, and they look better on his and mine's monitor in their original size.

I use a lot of texture mods and other mods, but you won't see anything except the custom race+textures in these screenshots.

Skyrim, scenic Whiterun

https://plus.google.com/photos/101223535803614494618/albums/5716824316391941057/5716824327308761394 (https://plus.google.com/photos/101223535803614494618/albums/5716824316391941057/5716824327308761394)

Skyrim, scenic Riverwood

https://plus.google.com/photos/101223535803614494618/albums/5716824316391941057/5716824353593821042 (https://plus.google.com/photos/101223535803614494618/albums/5716824316391941057/5716824353593821042)

Skyrim, scenic Riverwood 02

https://plus.google.com/photos/101223535803614494618/albums/5716824316391941057/5716824335496270322 (https://plus.google.com/photos/101223535803614494618/albums/5716824316391941057/5716824335496270322)

Skyrim, inside Riverwood

https://plus.google.com/photos/101223535803614494618/albums/5716824316391941057/5716824371881819618 (https://plus.google.com/photos/101223535803614494618/albums/5716824316391941057/5716824371881819618)

Skyrim, scenic lake

https://plus.google.com/photos/101223535803614494618/albums/5716824316391941057/5716824361981851170 (https://plus.google.com/photos/101223535803614494618/albums/5716824316391941057/5716824361981851170)
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on March 06, 2012, 12:21:25 pm
-snip-
What's up with supercleavage mcfakeboobs? Is that your character? Are you really playing an emo teen with a bad boob job?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on March 06, 2012, 12:23:59 pm
stuff
What's up with supercleavage mcfakeboobs? Is that your character? Are you really playing an emo teen with a bad boob job?

That is actually the smaller version of the particular body mod that goes with the custom race.

(edit)
In any case, looks tame compared to a lot of others that are shown around on Nexus and the official forums. And looks fine to me...so *shrug*
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on March 06, 2012, 12:35:14 pm
Either way, the scenery looks very nice. What mods/packs do you have in there?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on March 06, 2012, 12:42:20 pm
The two main ones are the Skyrim HD 2k textures (full) and Redguards Realistic Lighting (based off Realistic Lighting by Plutoman101)

And another one I use is Revamped Exterior Fog, which lessens the fog a bit. Get a better view distance.

All three can be found on Nexus.
Title: Re: The Elder Scrolls V: Skyrim
Post by: kaenneth on March 06, 2012, 02:07:23 pm
I did what I did in Oblivion; whenever a quest gave me a temporary follower, I stopped working that line and did other quests.

I was up to 6 humanoid followers, a horse and a dog for a while.

Plus double-summoning, and 2 of the followers would summon as well.

Personal Army.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on March 06, 2012, 02:21:08 pm
I always liked rooms full of necromancers.

Raise two of the necromancers as permanent dead thralls and they will raise other corpses, including necromancers, as zombies. Those zombies, if necromancers, can raise other corpses. Etc.

ARMY OF THE DEAD
Title: Re: The Elder Scrolls V: Skyrim
Post by: PTTG?? on March 06, 2012, 03:35:24 pm
Is there a mod to allow infinite followers?
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on March 06, 2012, 03:36:44 pm
No clue, but I'm using one of the conjuration overhaul mods which adds in a ton of new summons and ties the summon limit to the perks in the tree so you end up with something like 6-7 summons if you grab all of the perks that increase it. Its kind of fun.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Merchant Of Menace on March 06, 2012, 03:38:15 pm
Does it affect the permanant summons as well?
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on March 06, 2012, 03:38:58 pm
Does it affect the permanant summons as well?
Yes. You can have a little army of flame thralls or dead thralls. Its quite fun.

When I get home I'll look up which one I have installed if you like.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Merchant Of Menace on March 06, 2012, 03:58:14 pm
I was just curious, I play on haxbox. I do want an army of thralls though.
Hmm... Do thrall necromancers raise dead as well?
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on March 06, 2012, 04:06:05 pm
I was just curious, I play on haxbox. I do want an army of thralls though.
Hmm... Do thrall necromancers raise dead as well?
They've done so for me, yes. They seem to target any corpses nearby which can be annoying. My companion died at one point and was rezzed as a zombie mid-battle by a necromancer thrall. Annoying because I wanted to raise him as a thrall rather than a zombie which dusts after a minute and cannot be further raised. :(
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Merchant Of Menace on March 06, 2012, 05:08:42 pm
I usually travel without (living) companions.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Duke 2.0 on March 06, 2012, 05:12:25 pm
 So, Scimitar-Redguard-Garb-Guy is doing alright, but my research has found that the only special Scimitar in the game belongs exclusively to a Dark Brotherhood quest line. This is probably the most good of a character I have, being a stealthy batman liberator. I debate just consoling in this special weapon, but only after doing something badass. Gotta find a badass quest for him to do.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Leatra on March 06, 2012, 05:20:12 pm
Dual wielding a pair of scimitars looks badass. If my character was a Dark Elf, I would name him Drizzt Do'Urden.
Title: Re: The Elder Scrolls V: Skyrim
Post by: PTTG?? on March 06, 2012, 06:52:35 pm
So, Scimitar-Redguard-Garb-Guy is doing alright, but my research has found that the only special Scimitar in the game belongs exclusively to a Dark Brotherhood quest line. This is probably the most good of a character I have, being a stealthy batman liberator. I debate just consoling in this special weapon, but only after doing something badass. Gotta find a badass quest for him to do.

You can be a good guy and still "complete" the assassin's guild quest line... you just need to be really tough.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Duke 2.0 on March 15, 2012, 01:58:00 pm
Hrm, I'll go through the questline as my asshole character first to scope it out.

In the meantime, seems some of the stuff form the game jam is being polished from their probable horribly broken state and added to the game (http://www.youtube.com/watch?v=6A7ZJq9GclI&feature=player_embedded&oref=http%3A%2F%2Fforums.penny-arcade.com%2Fdiscussion%2F153847%2Fskyrim-the-elder-scrolls-creation-kit-and-official-hd-texture-pack-released) for free. Also included in the patch: Smithing skill increases based on the value of the item. No more dagger farming.
Title: Re: The Elder Scrolls V: Skyrim
Post by: PTTG?? on March 15, 2012, 02:20:39 pm
Why is that video age restricted?

Anyway, the smithing skill valuing thing sounds great.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Merchant Of Menace on March 15, 2012, 02:34:09 pm
Huh. Faith in Bethesda ++
Title: Re: The Elder Scrolls V: Skyrim
Post by: Duke 2.0 on March 15, 2012, 02:36:42 pm
Why is that video age restricted?
Literally 90% of that video is people getting gutted from a cool camera angle.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on March 15, 2012, 03:10:04 pm
Why is that video age restricted?
Literally 90% of that video is people getting gutted from a cool camera angle.
I guess outside of the USA that is considered bad for kids?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Duke 2.0 on March 15, 2012, 03:10:49 pm
 All I gotta say is Australia.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Leatra on March 15, 2012, 04:44:12 pm
I'm waiting for Skyrim 2.0 patch.
Title: Re: The Elder Scrolls V: Skyrim
Post by: NobodyPro on March 15, 2012, 07:25:08 pm
That... is... awesome! I'll have to re-enable killcams now :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Knight of Fools on March 15, 2012, 09:31:33 pm
It makes me happy that they're actually releasing this stuff as a patch, rather than DLC. Major kudos for Bethesda.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Duke 2.0 on March 15, 2012, 09:33:24 pm
It makes me happy that they're actually releasing this stuff as a patch, rather than DLC. Major kudos for Bethesda.
They could possibly release some of it as DLC, but this sets the trend of stuff from that video being released for free.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on March 15, 2012, 10:00:47 pm
The first beta for the unofficial skyrim patch went up yesterday. Fixes a lot of bugs and means I can now get rid of around 20 different patch mods that were fixing individual bugs. Manual install only while it is in beta though.

http://forums.bethsoft.com/topic/1358353-beta-unofficial-skyrim-patch-thread-2/ (http://forums.bethsoft.com/topic/1358353-beta-unofficial-skyrim-patch-thread-2/)

Also more Sheogorath (http://steamcommunity.com/sharedfiles/filedetails/?id=15626&searchtext=).

edit: Note there appears to be a conflict causing CTD in the magic menu between beta 1.01 of the USP and skyUI if you have that installed as well. Beta 1.02 to fix that is being worked on and should be out tonight.
Title: Re: The Elder Scrolls V: Skyrim
Post by: IronyOwl on March 15, 2012, 10:24:23 pm
Also more Sheogorath (http://steamcommunity.com/sharedfiles/filedetails/?id=15626&searchtext=).
Never too much Sheogorath. :D
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tarran on March 15, 2012, 10:50:55 pm
You'll say that until he turns you into a bad idea. Or a puddle. Or a goat. Or make you eat your own fingers. Or make you fall in love with a cloud.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kaleb702 Games on March 15, 2012, 11:05:52 pm
You'll say that until he turns you into a bad idea. Or a puddle. Or a goat. Or make you eat your own fingers. Or make you fall in love with a cloud.

And you say those are bad things!

Ah ha ha.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tarran on March 15, 2012, 11:09:32 pm
And you say those are bad things!

Ah ha ha.
You're just upset that you don't have any more fingers and that your favorite cloud dissipated.
Title: Re: The Elder Scrolls V: Skyrim
Post by: pilgrimboy on March 16, 2012, 07:11:02 am
I'll wait until they make it so that the things I do actually make a difference in the world.

I finished the main quest, became head of the Thieves Guild, became head of the Mages Guild, and who knows what else I have done, but it really seems to change nothing. Disappointing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Micro102 on March 16, 2012, 08:27:59 am
Grinding enchantment takes sooooooooo long. Even with one-shotting animals with a soul capture weapon and masses of collected soul gems I've only gotten up to lvl 86. But I need 100 to make fully enchanted daedric armor of doom :)
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on March 16, 2012, 09:28:00 am
Grinding enchantment takes sooooooooo long. Even with one-shotting animals with a soul capture weapon and masses of collected soul gems I've only gotten up to lvl 86. But I need 100 to make fully enchanted daedric armor of doom :)
Get azura's star... at least you won't be grinding soulstones any more.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Micro102 on March 16, 2012, 11:46:09 am
I have it. But I'm not gonna go kill something, quick travel to an enchanting table, go find something else to kill, repeat,repeat....
Title: Re: The Elder Scrolls V: Skyrim
Post by: Knight of Fools on March 16, 2012, 11:52:33 am
Get 1,000 Azura's Stars, then.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Micro102 on March 16, 2012, 11:56:27 am
I don't like to cheat.  ::)
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on March 16, 2012, 12:00:54 pm
I have it. But I'm not gonna go kill something, quick travel to an enchanting table, go find something else to kill, repeat,repeat....
I've been using the atronach forge under the university
Title: Re: The Elder Scrolls V: Skyrim
Post by: Micro102 on March 16, 2012, 12:21:38 pm
I have it. But I'm not gonna go kill something, quick travel to an enchanting table, go find something else to kill, repeat,repeat....
I've been using the atronach forge under the university

Hrm, I like sticking to the specific guild for each class (warrior/mage/theif) but I'll check that out.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on March 16, 2012, 12:51:37 pm
I have it. But I'm not gonna go kill something, quick travel to an enchanting table, go find something else to kill, repeat,repeat....
I've been using the atronach forge under the university

Hrm, I like sticking to the specific guild for each class (warrior/mage/theif) but I'll check that out.
You'll need to amass the materials required to summon them but it's fairly effective. Also I haven't tried but you may be able to soul steal your own summons.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on March 17, 2012, 02:26:06 pm
I have it. But I'm not gonna go kill something, quick travel to an enchanting table, go find something else to kill, repeat,repeat....
I've been using the atronach forge under the university

Hrm, I like sticking to the specific guild for each class (warrior/mage/theif) but I'll check that out.
You'll need to amass the materials required to summon them but it's fairly effective. Also I haven't tried but you may be able to soul steal your own summons.
You always could. I believe there was a explanation in one of the lore books that when you summoned a creature from the other side you pull their soul in a temporary container but its enough that you can trap it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Micro102 on March 17, 2012, 04:14:45 pm
You cannot capture souls of monsters summoned by scrolls or spells, but I don't know about from the forge.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gizogin on March 17, 2012, 07:24:29 pm
Get 1,000 Azura's Stars, then.
If you're willing to cheat to get that, then you may as well just cheat for level 100 Enchanting directly, but that's just me.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MorleyDev on March 17, 2012, 09:15:35 pm
If you're willing to grind it doing the exact same task over and over and over and over and over and over and over and over and over and over and over and over and over and over and over again (and in a single-player game none-the-less) you may as well cheat :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: alway on March 17, 2012, 09:18:17 pm
Tip: You gain enchanting xp by recharging enchanted items and staves.

Translation: Find a couple good staves, open with soul trap, and recharge after every kill.
Title: Re: The Elder Scrolls V: Skyrim
Post by: bombzero on March 18, 2012, 01:08:22 am
i would have been so much happier with skyrim if they had made dragons i dont know.... a actually dangerous enemy?

i mean, bandit leaders were tougher than dragons! and giants would kill elder dragons 1v1.


just seems a little bit odd that the most fearsome creature to ever exist in the elder scrolls world, (according to Bethesda) can be taken out by things considered nuisances to towns, or by a very small band of city guards.

EDIT: on second thought, maybe its just that all the little wimpy pansies out there would cry if their game wasn't winnable at level 1  ;D
seriously though, difficulty of RPG games is going WAAAY down.

skyrim is a good game by itself in many respects, just seems to be lacking somehow compared to oblivion and morrowind. you may say dont compare it to the previous games, but how the hell am i not supposed to compare how fun/challenging/plot-heavy a newer game in a series is to its earlier counterparts?
i think Bethesda is dumbing things down too much.  :(
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kilroy the Grand on March 18, 2012, 01:26:34 am
I agree.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sordid on March 18, 2012, 02:28:32 am
Yeah, I don't really get it. It's like they deliberately designed the game to provide instant gratification, without realizing that there is no such thing, that without effort there is no satisfaction. Didn't it occur to them that just throwing dragons at the player straight at level 1 would make them feel extremely weak? That the fights would be totally anti-climactic and victory would feel hollow? Dragons should by definition be late-game boss enemies, not something you get as a random encounter straight from the start. I find it utterly baffling that for all the work and time and money that it took to make Skyrim they made such a very basic design error. I can understand that some bugs can sneak through, but how do you not notice that the player can kill a dragon at level 1!? It must've been done on purpose, and that causes me to question to mental health of the person who made that decision.

Even weirder, Bethsoft used to understand this. Remember TES: Redguard? Yeah, there was a dragon in a prior TES game. Just one, and it was a boss. This "1 dragon good, therefore many dragons better" mindset can only exist in the head of someone who has never heard the word "pacing".
Title: Re: The Elder Scrolls V: Skyrim
Post by: IronyOwl on March 18, 2012, 04:23:31 am
Dragons are a fairly major part of the game/storyline in a game that prides itself on allowing the player to spin around and start marching off in the opposite direction at any time. I suppose they could have made only three, custom-crafted dragons in the entire game, but I'm inclined to think that would have been considerably worse. If they wanted dragons to be an innate, unscripted feature, they had to come in at the very start.

I agree that the scaling of dragons is a bit off, but there just wasn't any good way to handle the level one thing without doing something completely different. The fact that your very first dragon fight includes so much NPC help was probably a good way to handle it, but afterwards they needed something to swoop down on you right away, not after you'd hit level 15 or completed Investigate The Dragon Rumors or what have you.
Title: Re: The Elder Scrolls V: Skyrim
Post by: bombzero on March 18, 2012, 04:32:00 am
im not really sure, on one hand Bethesda is a great company, they care about customers, and actually fix bugs. (*cough* infinity ward *cough*)

but on the other hand they made dragons push-overs. i mean every "big" enemy in oblivion was like "oh fuck, oh fuck, RUN!". i mean i found ogres intimidating at level 40, so they must have done something right.

i think possibly its this whole 'scaling enemies by level' idea that has taken over mainstream RPGs. i don't think the player should sanely be able to access endgame areas until level 50 or so. and that level 50 should be a damned accomplishment, with god-like power to accompany it. (see, any older RPG), this new design tactic every company is using makes for an easy unenjoyable game.

one might argue its so everyone can play, well what they have done is make it so anyone can pick up a controller and beat the game in a day. old-school games were a grueling assault for even veteran gamers, and i miss that with newer games.

(btw, how the hell can i be 16 and feel nostalgic about a gaming era from before i was born? especially considering Halo and CoD were my intros to gaming. i guess i was born knowing what good games were.  :P)


Dragons are a fairly major part of the game/storyline in a game that prides itself on allowing the player to spin around and start marching off in the opposite direction at any time. I suppose they could have made only three, custom-crafted dragons in the entire game, but I'm inclined to think that would have been considerably worse. If they wanted dragons to be an innate, unscripted feature, they had to come in at the very start.

I agree that the scaling of dragons is a bit off, but there just wasn't any good way to handle the level one thing without doing something completely different. The fact that your very first dragon fight includes so much NPC help was probably a good way to handle it, but afterwards they needed something to swoop down on you right away, not after you'd hit level 15 or completed Investigate The Dragon Rumors or what have you.

one of the main issues was the scaling, leveling up should have a point, making it possible to kill enemies you couldn't before, not making enemies that you could already kill easier, and making new easily killable enemies available. hell i would have fucking loved it if dragons were the 'SHIT RUN' enemy of the game at low levels, only slayable through hit-and-run tactics or NPC help. as is, a town guard has a decent chance against one.

my opinion probably isnt helped by the fact that im a bit of a dragon lover, so them making dragons the pansy weakling enemy of the game rubs me the wrong way. older RPGs always have dragons portrayed as lethal, dangerous enemies that you need a whole group of nigh-legendary allies to take down.


hmm, maybe its more not so that dragons are weak, but that bandit leaders, frost trolls, and dragon priests are considerably more dangerous then the 'bringers of the end times'.
Title: Re: The Elder Scrolls V: Skyrim
Post by: IronyOwl on March 18, 2012, 05:10:44 am
but on the other hand they made dragons push-overs. i mean every "big" enemy in oblivion was like "oh fuck, oh fuck, RUN!". i mean i found ogres intimidating at level 40, so they must have done something right.

i think possibly its this whole 'scaling enemies by level' idea that has taken over mainstream RPGs. i don't think the player should sanely be able to access endgame areas until level 50 or so. and that level 50 should be a damned accomplishment, with god-like power to accompany it. (see, any older RPG), this new design tactic every company is using makes for an easy unenjoyable game.
These two are completely at odds with each other. Goblins and ogres were tough at higher levels because their health (and maybe damage? don't recall) scaled by level.

Furthermore, not-scaling means only tiny fragments of the game are relevant at any one time. Imagine if instead of being able to run around in the wilderness and find some random ruin to explore, you had to ask NPCs what the three level-appropriate ruins surrounding this level-appropriate quest hub were, none of which was relevant before and none of which would be relevant after.

I'm also not sure you get much more sense of accomplishment from slaying the level 50 balors the game spits at you at level 50 than you do from slaying the level 1 goblins the game spits at you at level 1. I mean, it's certainly possible for being able to take down the Horrible Gates of Doom to be much more satisfying than the Rickety Hovels of Flailing, but in practice it's usually the specifics that matter, not some overarching motif or assurances from lore.


one of the main issues was the scaling, leveling up should have a point, making it possible to kill enemies you couldn't before, not making enemies that you could already kill easier, and making new easily killable enemies available. hell i would have fucking loved it if dragons were the 'SHIT RUN' enemy of the game at low levels, only slayable through hit-and-run tactics or NPC help. as is, a town guard has a decent chance against one.
Trouble is, in order for that to matter you have to be able to run up against them and find out that you can't kill them first. This is extremely problematic from a design perspective, because it means either the player is respawning constantly from being ganked by random demigod NPCs they'll be able to fight in fifty levels, or loading constantly from the same, or can disengage from fights, even from much, much higher-level enemies, relatively easily and reliably.

Also, especially in a game this open, "only slayable through hit-and-run tactics" tends to equate to "Can't beat them normally but can bug or exploit a win out of them," which tends to be unfulfilling and extremely damaging to immersion. With dragons in particular, you've also got the issues of them being flying and capable of using ranged attacks, so being able to successfully run away, either permanently or as a skirmish tactic, would most likely be either impossible or rather wonky.


my opinion probably isnt helped by the fact that im a bit of a dragon lover, so them making dragons the pansy weakling enemy of the game rubs me the wrong way. older RPGs always have dragons portrayed as lethal, dangerous enemies that you need a whole group of nigh-legendary allies to take down.


hmm, maybe its more not so that dragons are weak, but that bandit leaders, frost trolls, and dragon priests are considerably more dangerous then the 'bringers of the end times'.
Well, if it helps, those dragons are probably mook dragons. It makes a certain amount of sense that a lone, ordinary Dragon would be somewhat less risky than a Bandit Chieftain or Volken, Holder Of One Of The Nine. I do agree that the upper limits probably aren't strong enough, though.

Plus, they can fly and use magic, which puts them at a decided advantage. Granted, they don't always use those advantages very well, but against the player at least strafing with dragonfire tends to be fairly futile anyway.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MorleyDev on March 18, 2012, 05:15:36 am
They should of had a reason mentioned in-game for Dragons to get stronger as you level up. Even if it was just "Older, more powerful dragons take longer for Alduin to resurrect". Some kind of justification that can help you suspend the disbelief...
Title: Re: The Elder Scrolls V: Skyrim
Post by: bombzero on March 18, 2012, 05:40:40 am
They should of had a reason mentioned in-game for Dragons to get stronger as you level up. Even if it was just "Older, more powerful dragons take longer for Alduin to resurrect". Some kind of justification that can help you suspend the disbelief...

a solid point, actually, that was sort of my assumption.

@ironyowl, im not against 'scaling' by level, im more against making it so the enemy that 'your level' always takes minimal player skill to beat. at level 1-10 stuff that is 'your level' should take some skill, a bit more for the next set, a bit more for the next, and to top it off the final set should be the 3/4 hardest, creating a feeling you just got more powerful.

still logic states any creature that big should be able to lightly paw-slap you and send you flying several feet, and their bite would probably crunch steel armor, not be reduced to 1 damage.
overall my logic is along the lines of, "this creature weighs a couple tons, has sharp claws and teeth, and a tough scaly hide." so they SHOULD be tough to kill, but not necessarily impossible at low level.

i mean i didn't even need health potions to fight elder dragons, despite HP getting a slight nerf in skyrim.

i know it comes off a bit wierd, but basically im irritated about the main antagonists in the game, which Bethesda built up a ton of hype about, being roughly akin to groups of bandits difficulty wise.

also, Bethesda SERIOUSLY needs to figure out how to do bigger battles in a computer resource friendly way. its been done for years already. check out a game by the name of viking: battle for asgard for wonderful examples of what a 'battle' is in a video game, spoiler warning, its not a 10v10 brawl. though Viking did drop the ball on storyline...

yes im basically pissed at Bethesda for (IMO) botching a wonderful opportunity at making a great game, its good, not great.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Azkanan on March 18, 2012, 07:05:42 am
I've said it before, and I'll say it again.

Why Skyrim fails:

1. Hand-holding gameplay.
2. Fetch Quests = All Quests
3. Anti-climatic main/guild questlines.
4. Shallow NPC Relations.

1. Hand-holding gameplay.
YOU MUST FIND THE [ANCIENT ITEM] THAT HAS BEEN LOST FOR CENTURIES! Let me draw where it is on your map for you.

2. Fetch Quests = All Quests.
Every quest in the game is basically a fetch quest. Go here, Grab X, come back. Go here, Kill X, come back. Go here, Talk to X, come back.

3. Anti-climatic main/guild questlines.
3a. Guilds.

After becoming the most powerful magician in Skyrim, the most respected warrior of the north, the most insidious thief in the frozen north, you'll still have some 10 year old walk up to you and call you a cunt. After becoming so accomplished, after hours of eyeball-burning exploration and action, you get fuck all for your efforts. You get a pretty title and another place to sleep.

3b. Main questline.

After spending hours of fighting dragons and all the spoiler shenanigans you go through, right at the very end, the climatic moment of the game, after you
Spoiler (click to show/hide)
, the guy you accompanied steps outside to address his soldiers and says "We've done it! We've won!". The crowd then disperses, and you're left going "Wait, what? What now?". You try to speak to the guy you accompanied, and he talks as if he barely knows you.

On that note, the whole "War" system is fucking bollocks. You basically attack forts with a bunch of NPCs, battles that have no significant appeal or pay-off, that last for five minutes. If not less.


4. Shallow NPC Relations.

The only NPCs I ever felt like I wanted to learn more about, were Lydia and that Smithy woman at the gate of Dragon...run.. Dragonkeep... whatever it's called. I haven't played for a while.
And the most annoying thing about it is, that you can't do shit with them beyond some static/linear Q&A - and even that has been severely dumbed down from Oblivion, which in turn was actually dumbed down from Morrowind.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MorleyDev on March 18, 2012, 07:15:02 am
It's a modern RPG by a large company. There's a reason things like Wasteland 2 needed a kickstarter: It's hard to do much innovative or even clever when you've got shareholders barking down your neck screaming "MUST BE 5% MORE RADICAL! What do kids like these days? Pokemons? Can we work a pokemons into this somehow?".

I get the feeling contracting New Vegas to Obsidian was a clever way of getting a game under the investors nose...and Obsidian got majorly shafted by that deal.
Title: Re: The Elder Scrolls V: Skyrim
Post by: rarborman on March 18, 2012, 07:41:53 am
I've played skyrim, for an hour, reminds me of a beauty pagant contestant, pretty, does some funny tricks, copies a set pattern of trends in the average, cant hold a coversation for a prize, and is stupid enough to answer "because war is bad" after the smartass judge asks why she said she'd wish for "world peace".

If there was a RPG that let you hold any kind of conversation with npcs, do anything you want with the most realistic consequences, and barely gives you a clear main quest or doesnt shows you where stuff is or gives you a vague it could be somewhere around here location, enemys that are always hard to defeat no matter what lvl you are what artifactual armor or rare weapon you swing into them, and lots of morally devastating actions like killing innocents or butchering puppies, and if you die you die and the game deletes your character save files, it would win so very hard.

Just to be clear DF adventure-mode isnt the above, it handholds and has the retard npc conversation skills of its ilk.

Anyways Skyrim is fine for your corporate media machine games of today.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Virtz on March 18, 2012, 07:58:56 am
I think the biggest problem with dragons is that they fight about the same as average mooks. Like it doesn't matter where you hit and stuff, you just run up and twack it till its HP drains away and it'll just impotently try to hit you, not even knocking you away despite being like 10 times your size.

Like it could've added some depth if shooting it in the open mouth with an arrow would do more damage and stun it, if attacking the wings disabled it from flying, if you had a way to dodge its blows and they actually knocked you away if you didn't, or if its bites actually did more damage than its tail. But nope. They're really boring to fight compared to humanoids despite being some supposed main draw of this game. Humanoids have a few more details going for them (such as power attacks, blocking, knockbacks, different equipment sets, various magic, etc.), nearly everything else is like a blob of health that you just smack with your sword till it goes away.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Azkanan on March 18, 2012, 08:17:31 am
I think the biggest problem with dragons is that they fight about the same as average mooks. Like it doesn't matter where you hit and stuff, you just run up and twack it till its HP drains away and it'll just impotently try to hit you, not even knocking you away despite being like 10 times your size.

Like it could've added some depth if shooting it in the open mouth with an arrow would do more damage and stun it, if attacking the wings disabled it from flying, if you had a way to dodge its blows and they actually knocked you away if you didn't, or if its bites actually did more damage than its tail. But nope. They're really boring to fight compared to humanoids despite being some supposed main draw of this game. Humanoids have a few more details going for them (such as power attacks, blocking, knockbacks, different equipment sets, various magic, etc.), nearly everything else is like a blob of health that you just smack with your sword till it goes away.

OH YEAH. That's another thing I forgot.

Scenario 1:
*fires arrow at giant's finger*

SNEAK DAMAGE! GIANT DIES!

Scenario 2:
*fires arrow at guy's head. Sneak damage.*

"WHO'S THERE?"
*five seconds later*
"I guess I was imagining it..."
*fires another arrow at guy's head. Sneak Damage.*

Rinse and repeat till death.
Title: Re: The Elder Scrolls V: Skyrim
Post by: jester on March 18, 2012, 09:05:21 am
We back on the down circle of the great wheel of skyrim on this thread then?

  My 2 cents, I thought skyrim is a great exploration game, but shitty combat/rpg.  The combat mechanics are awe inspiringly stupid (Mount and blade did it what? 10000% better?), weapon selection even more so (3 wep types, 1h, 2h and bow, REALLY?).  That said I played it for hours and had heaps of fun rofl stomping my way though dungeons picking up piles of gems and cash I would never find a way to spend, ive poured 80 hours into skyrim with 2 characters, frankly that will be all until there are some decent game fixing mods brought out for it, but hell, ill still call it a good game and I loved the time I spent with it.

There are a million things I dont like about skyrim, but ive been drinking so I wont start, but in the end, its still a good game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Micro102 on March 18, 2012, 09:19:34 am
You have to give to get. I can't think of any other game besides the elder scroll series that has these huge, detailed worlds with such high graphics. The amount of stories that were written for the books and dialog, the number of quests....You can't have everything in a game. Adding body parts to all the creatures to adjust the damage based on where you hit them, what hitting that spot does, and improving the AI (considering that the AI is already good for being able to navigate through the polygonal mess that is the landscape) would of extended the time to make the game by how long? And how many fewer computers would be able to run it?


In other news, turned it to expert mode because it got too easy. I am pleased  :)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Virtz on March 18, 2012, 09:33:58 am
OH YEAH. That's another thing I forgot.

Scenario 1:
*fires arrow at giant's finger*

SNEAK DAMAGE! GIANT DIES!

Scenario 2:
*fires arrow at guy's head. Sneak damage.*

"WHO'S THERE?"
*five seconds later*
"I guess I was imagining it..."
*fires another arrow at guy's head. Sneak Damage.*

Rinse and repeat till death.
I don't really get that. As in the stealth never worked that way for me. Like whenever I missed and the arrow hit the ground somewhere, they'd wander to where it hit and eventually gave up looking. But as soon as I hit someone with an arrow, everyone immediately knew where the arrow came from, ran at me and found me.

Adding body parts to all the creatures to adjust the damage based on where you hit them, what hitting that spot does, and improving the AI (considering that the AI is already good for being able to navigate through the polygonal mess that is the landscape) would of extended the time to make the game by how long? And how many fewer computers would be able to run it?
You mean like Fallout 3?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Astral on March 18, 2012, 09:38:04 am
Adding body parts to all the creatures to adjust the damage based on where you hit them, what hitting that spot does,

The game's engine is built off of Fallout 3/New Vegas; there are references to VATS in it still (hence, locational damage), and it would have been child's play to add it in, but instead they hardcoded a lock into it to disallow such a thing short of script heavy modding.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Azkanan on March 18, 2012, 10:26:45 am
I don't really get that. As in the stealth never worked that way for me. Like whenever I missed and the arrow hit the ground somewhere, they'd wander to where it hit and eventually gave up looking. But as soon as I hit someone with an arrow, everyone immediately knew where the arrow came from, ran at me and found me.

Move two meters away and you're fine. Or, even, with a high enough stealth, stay where you are.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Micro102 on March 18, 2012, 11:53:21 am
Adding body parts to all the creatures to adjust the damage based on where you hit them, what hitting that spot does,

The game's engine is built off of Fallout 3/New Vegas; there are references to VATS in it still (hence, locational damage), and it would have been child's play to add it in, but instead they hardcoded a lock into it to disallow such a thing short of script heavy modding.

Yes I know that the code is from the same engine. Doesn't mean it's easy to program in. Also doesn't mean that it won't cause the game to lag like hell.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Leatra on March 18, 2012, 12:49:55 pm
You all criticise the game but we all bought it right? Everybody (including this forum) loved this game when it was out. I was the only individual who criticised it here and you can't belive how much I was flamed for it. I criticised the level scaling, dumbed down gameplay, boring quests, boring NPCs, inefficent-but-shiny UI and everybody thought all this things weren't that bad and actually an improvment. Then people started criticising Morrowind. When someone praises a so-called crappy game we all hate him and when someone criticises a so-called great game we all hate him again. Hell, I even showed Bethesda's lies about this game and Oblivion. People just kept insulting me.

In the end, copies sold = customer satisfaction

We will get more games like this. Yeah, first hours of the game is magical and that's reflected by the scores given by video game reviewers.
Title: Re: The Elder Scrolls V: Skyrim
Post by: blackmagechill on March 18, 2012, 12:55:03 pm
The I told you soing level is amazingly high right here. Did anybody do the Pale Lady quest? I'm determined to take that sword out of there and live.
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on March 18, 2012, 02:08:30 pm
The I told you soing level is amazingly high right here. Did anybody do the Pale Lady quest? I'm determined to take that sword out of there and live.

I'm fairly certain I just killed the Lady directly, since I didn't realize you could do anything with the sword until afterwards. Not sure I remember that quest correctly, however. Would have to check it up.
Title: Re: The Elder Scrolls V: Skyrim
Post by: bombzero on March 18, 2012, 03:17:45 pm
If there was a RPG that let you hold any kind of conversation with npcs, do anything you want with the most realistic consequences, and barely gives you a clear main quest or doesnt shows you where stuff is or gives you a vague it could be somewhere around here location, enemys that are always hard to defeat no matter what lvl you are what artifactual armor or rare weapon you swing into them, and lots of morally devastating actions like killing innocents or butchering puppies, and if you die you die and the game deletes your character save files, it would win so very hard.

... i want a game like this, this right here.

You all criticise the game but we all bought it right? Everybody (including this forum) loved this game when it was out. I was the only individual who criticised it here and you can't belive how much I was flamed for it. I criticised the level scaling, dumbed down gameplay, boring quests, boring NPCs, inefficent-but-shiny UI and everybody thought all this things weren't that bad and actually an improvment. Then people started criticising Morrowind. When someone praises a so-called crappy game we all hate him and when someone criticises a so-called great game we all hate him again. Hell, I even showed Bethesda's lies about this game and Oblivion. People just kept insulting me.
amazing how people turn aint it? i thought the game was fun for all the first 5 minutes before i realized just how dumb it was compared to older elder scroll games, i played until i just couldn't be bothered anymore in the hopes it got better, but no it didn't so i returned it, the issue is is that money has become the only reason the companies make the games, used to be quite a few companies wanted to make GREAT games, regardless of how many people liked it, as long as enough people bought it to cover their production costs.


oh, also its not fair to compare battles in RPG games to Mount & Blade, thats like comparing CoD to Dwarf Fortress.  :P

another problem, i beat the game and all guild questlines in a day, oblivion took me about a week, and morrowind took me the better part of a month to finish just the main quest and SOME side quests.
i personally believe this is due to focusing on graphics over depth, im not saying i want to play everything in Xbox1 graphics, but i dont NEED a company to spend more work on art design then coding in order for me to enjoy my game. which is kinda what big developers are doing now.

Title: Re: The Elder Scrolls V: Skyrim
Post by: fqllve on March 18, 2012, 04:01:18 pm
I just don't understand why a game has to be either amazing or terrible with absolutely zero ground inbetween.

I criticised the level scaling, dumbed down gameplay
These kinds of games are trying to reach a bigger audience. Would it be nice to get a game with the environmental realism and open world of Skyrim with a beautifully complex stat-system, breathtaking writing, and rich and varied combat? Hell fucking yes it would! But that would be the game of the decade, if not several decades. Even Morrowind boiled down to a hack-n-slash with a painful leveling system, even if the stat progression was interesting the amount meta-gaming required to not screw your character over was ridiculous. You can't expect every game to have everything.

Quote
boring quests
You mean like every other mission-based game ever made? I'm having trouble thinking of a single quest in a similar open world game that wasn't boring and meaningless. Does that mean that these games aren't fun? No, it means that quests are just an excuse to take you to another part of the world. If you want deep quests with substantial changes in gameplay you are playing the wrong kind of game.

Quote
boring NPCs
Oh come on. Bethesda has never been known for their writing.

Quote
inefficent-but-shiny UI
Okay, the UI is objectively terrible. I think everyone agrees and has always agreed that the UI is terrible even on consoles.

Skyrim is pretty good at what it tries to do, but it is just an average game. It's fun, I certainly got my $60 worth out of it, but it isn't astounding, revolutionary, or contemplative. But it doesn't try to be those things, it tries to have a beautiful world for you to explore and I think they succeeded at that. There are some problems, like the dungeons and the enemy HP bloat, but these things are still largely a step up from the previous game. I think a lot of people just expected way too much from the game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kilroy the Grand on March 18, 2012, 04:05:56 pm
You all criticise the game but we all bought it right? Everybody (including this forum) loved this game when it was out. I was the only individual who criticised it here and you can't belive how much I was flamed for it. I criticised the level scaling, dumbed down gameplay, boring quests, boring NPCs, inefficent-but-shiny UI and everybody thought all this things weren't that bad and actually an improvment. Then people started criticising Morrowind. When someone praises a so-called crappy game we all hate him and when someone criticises a so-called great game we all hate him again. Hell, I even showed Bethesda's lies about this game and Oblivion. People just kept insulting me.

In the end, copies sold = customer satisfaction

We will get more games like this. Yeah, first hours of the game is magical and that's reflected by the scores given by video game reviewers.

Skyrim WAS fun for about the first 20 hours... then it started to get "Meh" I ran out of interesting things to do. I didn't have the same problem with morrowind, I had fun searching every nook and cranny because I KNEW there was something cool hiding there.

Also strippers. Morrowind had strippers which makes it better on that regard.
Title: Re: The Elder Scrolls V: Skyrim
Post by: bombzero on March 18, 2012, 04:09:02 pm
but why did people expect way too much out of the game? i believe Bethesda did a hell of a lot to hype up dragons... only to fall short.


Skyrim WAS fun for about the first 20 hours... then it started to get "Meh" I ran out of interesting things to do. I didn't have the same problem with morrowind, I had fun searching every nook and cranny because I KNEW there was something cool hiding there.

Also strippers. Morrowind had strippers which makes it better on that regard.

true about time it stays interesting, also the morrowing note brings up something, Bethesda is getting more afraid of controversy. Morrowind had some disturbing stuff in it, Oblivion had some stuff that might make a child flinch, but i didn't see any of the 'effects of conflict' or 'evil acts' that were present in the last games.  :(
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kilroy the Grand on March 18, 2012, 04:14:10 pm
but why did people expect way too much out of the game? i believe Bethesda did a hell of a lot to hype up dragons... only to fall short.


Skyrim WAS fun for about the first 20 hours... then it started to get "Meh" I ran out of interesting things to do. I didn't have the same problem with morrowind, I had fun searching every nook and cranny because I KNEW there was something cool hiding there.

Also strippers. Morrowind had strippers which makes it better on that regard.

true about time it stays interesting, also the morrowing note brings up something, Bethesda is getting more afraid of controversy. Morrowind had some disturbing stuff in it, Oblivion had some stuff that might make a child flinch, but i didn't see any of the 'effects of conflict' or 'evil acts' that were present in the last games.  :(

Like the crazed cultists that ate their own tumors, and the giant golem powered by a dead gods heart?
Title: Re: The Elder Scrolls V: Skyrim
Post by: fqllve on March 18, 2012, 04:17:33 pm
but why did people expect way too much out of the game? i believe Bethesda did a hell of a lot to hype up dragons... only to fall short.
That's what these guys do. It is their job to hype shit, it is your job not to believe them. Hell, I can think of 9/10 games that didn't live up to the hype, most recently Journey, and Skyrim is only a 6/10, 7/10 game at best and that's all it was ever gonna be.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kilroy the Grand on March 18, 2012, 04:28:56 pm
but why did people expect way too much out of the game? i believe Bethesda did a hell of a lot to hype up dragons... only to fall short.
7/10 game at best and that's all it was ever gonna be.
It pained me when I discovered this for myself. Skyrim just feels so... generic.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Virtz on March 18, 2012, 04:37:51 pm
You mean like every other mission-based game ever made? I'm having trouble thinking of a single quest in a similar open world game that wasn't boring and meaningless. Does that mean that these games aren't fun? No, it means that quests are just an excuse to take you to another part of the world. If you want deep quests with substantial changes in gameplay you are playing the wrong kind of game.
How about the Fallout series? Like even Fallout 3 had better quest design in general than Skyrim (ignoring the worse writing), cause choices were more prominent and there were some skill applications. And even more so in New Vegas. Skyrim's definately got more quests than any of those games, but most of them are on par with something a random generator could churn out (and I ain't talking about those that actually are).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on March 18, 2012, 04:38:30 pm
but why did people expect way too much out of the game? i believe Bethesda did a hell of a lot to hype up dragons... only to fall short.
7/10 game at best and that's all it was ever gonna be.
It pained me when I discovered this for myself. Skyrim just feels so... generic.

I myself went back playing Fallout New Vegas, havent been doing any Skyrim since..
I am just waiting for the modders to start big projects.
Title: Re: The Elder Scrolls V: Skyrim
Post by: bombzero on March 18, 2012, 04:55:45 pm
well thats my main point of confusion, fallout has rather dynamic quests and usually a interesting storyline that immerses you in the game.

i felt 0 immersion while playing skyrim, none, less than AC: brotherhood. fallout on the other hand i find myself getting in to, i WANT to do quests, in skyrim i would rather stand in one place spinning in circles looking at the ground, it would be more fun than the quests anyways.

fallout has quests that are interesting, usually mysterious in nature, and oftentimes take dedication, and work to complete.
Title: Re: The Elder Scrolls V: Skyrim
Post by: fqllve on March 18, 2012, 05:10:05 pm
How about the Fallout series? Like even Fallout 3 had better quest design in general than Skyrim (ignoring the worse writing), cause choices were more prominent and there were some skill applications. And even more so in New Vegas. Skyrim's definately got more quests than any of those games, but most of them are on par with something a random generator could churn out (and I ain't talking about those that actually are).
Okay, I'll give you that Skyrim's quests are in general pretty shitty even when compared to the genre, but even in the Fallout games the majority of quests are filler and the skill applications oftentimes feel hollow. What really makes the quests compelling for me in the Fallout games is the writing, even in Fallout 3 the narrative was more competent than in Skyrim. It's nice to have multiple ways to approach a problem but there's generally something unfulfilling about the way it feels like you're just going down another predetermined route.

This probably sounds more negative than I intended it to, I just feel like mission-based gameplay has a long way to go.
Title: Re: The Elder Scrolls V: Skyrim
Post by: bombzero on March 18, 2012, 05:23:07 pm
indeed it does, however its a bit odd considering theres several games with 'mission based' gameplay that have dynamic player choice options, and plenty of emergent gameplay. mostly these games are more often stealth based, but i dont see why the same principles couldn't be applies to a more action oriented game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kilroy the Grand on March 18, 2012, 05:26:25 pm
well thats my main point of confusion, fallout has rather dynamic quests and usually a interesting storyline that immerses you in the game.

i felt 0 immersion while playing skyrim, none, less than AC: brotherhood. fallout on the other hand i find myself getting in to, i WANT to do quests, in skyrim i would rather stand in one place spinning in circles looking at the ground, it would be more fun than the quests anyways.

fallout has quests that are interesting, usually mysterious in nature, and oftentimes take dedication, and work to complete.

Fallout also had a pretty good UI, when I played that game I could actually know what quest I was on, and what I was doing. Skyrim also had WORSE writing, Sure it had 70+ voice actors... that all said the same damn thing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: bombzero on March 18, 2012, 05:29:14 pm
well i think part of the issue is this, elder scrolls is set in generic fantasy land #1000000000 so Bethesda spends too much time worrying about breaking the mold and being ridiculed.

Fallout is set in an alternate timeline post-apocalyptic world, giving the developers near unlimited freedom.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Virtz on March 18, 2012, 05:31:37 pm
Fallout also had a pretty good UI, when I played that game I could actually know what quest I was on, and what I was doing. Skyrim also had WORSE writing, Sure it had 70+ voice actors... that all said the same damn thing.
While I don't think Skyrim has worse writing than Fallout 3, I do echo the thought of the wtf voice acting.

Why have all blacksmiths say the exact same phrase when you trade with them? Would writing alternative phrases for them really be that damn expensive? Is there some kinda discount for having a bunch of voice actors say the same thing? I don't understand what they were thinking. And from what I recall, they've been doing this since before Skyrim.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tarran on March 18, 2012, 06:08:35 pm
Why have all blacksmiths say the exact same phrase when you trade with them? Would writing alternative phrases for them really be that damn expensive? Is there some kinda discount for having a bunch of voice actors say the same thing? I don't understand what they were thinking. And from what I recall, they've been doing this since before Skyrim.
Yeah, it's... just... weird as hell how much they say the same thing.

And before Skyrim, I'm pretty sure I remember there being plenty of people saying "I hope I can help!" and then smiling in Oblivion.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Leatra on March 18, 2012, 06:55:47 pm
Bethesda hyped this game too much. People expected too much. You can't blame the customers for complaining about Skyrim being an "average" game.

Skyrim has boring quests compared to pretty much every other game. I'm sick of this "go bring me my socks" kind of quests. Probably, Bethesda was like "Eh, it's too much work to make all these quests. Let's make some crappy misc. quests to increase the number of quests in this game" The idea of having radiant quests was probably based on this.

NPCs are boring because they don't feel alive. When you are walking around, a complete stranger may say things like "Hi there stranger! I have a daughter and I work as a blacksmith and I live over there. Just wanted to let you know!" Geez. Why the fuck are you telling me that? I have never ever seen you in my life. What if I'm a rapist or something? I'm not complaining about frendliness of NPCs. The agressive NPCs don't seem real to me too. They just get pissed at everyhing for no reason. It's like all NPCs have 4-5 personality types.

Attempt at dumbing down the gameplay, providing an easier game by level scaling and having a UI suited for consoles is just a greedy attempt at pulling in more customers. Bethesda used to try to make great games, not make money. When I look at the games I define as "great games" I see the devs developing the game with love for their work and not love for money. If you are doing something other than loving doing it, you are doing it wrong.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on March 18, 2012, 07:27:06 pm
But is it better or worse then Oblivion?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kilroy the Grand on March 18, 2012, 07:30:48 pm
But is it better or worse then Oblivion?

I'd say Oblivion was better.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sordid on March 18, 2012, 07:43:38 pm
I'd say Oblivion was better.

The only thing Oblivion is better than is genital warts.
Title: Re: The Elder Scrolls V: Skyrim
Post by: fqllve on March 18, 2012, 07:57:10 pm
Bethesda hyped this game too much. People expected too much. You can't blame the customers for complaining about Skyrim being an "average" game.
I don't see many people complaining that Skyrim is an average game. Even you used quotes around average, which probably means you think it's subpar. Which leads me to believe you either haven't played many bad games or you have unreasonably high expectations, and I'm a person who doesn't believe there has ever been a 10/10 game ever.

What the situation looks like to me is that people expected an amazing game, got an okay one, and are calling it terrible.

What I don't think is that you can blame Bethesda for the video game hype machine as if they were the only ones who do it. We live in a culture of hype, movies, tv shows, video games, even books. It's not even just done by ad execs but by the fans themselves. How many times have you heard about this awesome amazing game from multiple sources only to find that it isn't what you were led to believe? That's how I felt about Bastion. It's a great game, but I probably would have enjoyed it more if I hadn't heard so many people rave about it.

Quote
Skyrim has boring quests compared to pretty much every other game. I'm sick of this "go bring me my socks" kind of quests. Probably, Bethesda was like "Eh, it's too much work to make all these quests. Let's make some crappy misc. quests to increase the number of quests in this game" The idea of having radiant quests was probably based on this.
Everyone is sick of fetch questing yet almost all these types of games have major amounts of them. It is a systemic problem, although Skyrim might be one of the worse offenders.

Quote
NPCs are boring because they don't feel alive. When you are walking around, a complete stranger may say things like "Hi there stranger! I have a daughter and I work as a blacksmith and I live over there. Just wanted to let you know!" Geez. Why the fuck are you telling me that? I have never ever seen you in my life. What if I'm a rapist or something? I'm not complaining about frendliness of NPCs. The agressive NPCs don't seem real to me too. They just get pissed at everyhing for no reason. It's like all NPCs have 4-5 personality types.
It's a Bethesda game. Every one of them has been full of bland-ass NPCs. I can't even remember a single character's name from Fallout 3 (except Liam Neesondad) and I beat that game twice, and a surprising number of people have Jiub as a favorite character from Morrowind. Basically all the NPCs suck except the daedra.

Quote
If you are doing something other than loving doing it, you are doing it wrong.
This, I agree with completely. Although I believe the people at Bethsoft do genuinely love doing what they do and do try to make great games. It's just that they lack the imagination to try to make something truly great and instead try to refine a formula that seems to make people happy. It's not just Bethesda that's like that.

But is it better or worse then Oblivion?
I'd say Oblivion was better.
Really? Oblivion's dungeons were almost as linear with even less personality, the HP bloat was insane at high levels even on 0% difficulty, and the world was even more bland. Plus, you couldn't catch bees and butterflies. Now Shivering Isles, on the other hand.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Leatra on March 18, 2012, 08:11:09 pm
Bethesda hyped this game too much. People expected too much. You can't blame the customers for complaining about Skyrim being an "average" game.
What the situation looks like to me is that people expected an amazing game, got an okay one, and are calling it terrible.

I still think it's the result of overhyping the game. They built too much hype about dragons for example.

I think Bethesda as a money-hungry company because of the way how they created Skyrim. They wanted to get the console players and even created the game from the console and failed to port it to PC properly. They did lots of things to attract the "casual" gamers. Hand-holding quest system, dumbed down gameplay, etc. I guess that's what the majority wants so there is no point in arguing about this.

But is it better or worse then Oblivion?

I think I liked Oblivion more but I don't know why. I just don't get the same feeling with Skyrim.
Title: Re: The Elder Scrolls V: Skyrim
Post by: NobodyPro on March 18, 2012, 08:22:19 pm
Does this mean that all the Genericotm brand countries are gone? Do they have to be interesting in the next game or are we going to see more Cyrodiil style retcons?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sordid on March 18, 2012, 08:37:08 pm
Everyone is sick of fetch questing yet almost all these types of games have major amounts of them. It is a systemic problem, although Skyrim might be one of the worse offenders.

Well it's because there are only really three things you can do in most RPGs - kill things, talk to people, and pick up and carry items. So every quest has to to be based on these activities.

I think I liked Morrowind's main quest much more than Oblivion's and Skyrim's because its quests were based more on the talking and less on the fetching.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kilroy the Grand on March 18, 2012, 08:50:23 pm
I also liked the fact that your character wasn't a magical unique snowflake. About halfway through the main quest you learn that you are just the last in a long line of chumps to be tricked. The quests were better too, you actually needed to investigate and not mindlessly go to point A to B.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Karnewarrior on March 18, 2012, 09:06:01 pm
I also liked the fact that your character wasn't a magical unique snowflake. About halfway through the main quest you learn that you are just the last in a long line of chumps to be tricked. The quests were better too, you actually needed to investigate and not mindlessly go to point A to B.
Being the unchosen one is a hell of a lot of fun indeed.

But Skyrim was rather decent in it's own way. I've never had a Bethesda game I didn't like playing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bdthemag on March 18, 2012, 09:21:59 pm
Skyrim wasn't really bad, in my opinion it was just bad compared to the expectations Bethesda set. This seems to be true for most Bethesda games nowadays. Like how there were going to be things like vehicles in fallout new vegas...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sordid on March 18, 2012, 10:09:31 pm
Also the fact that everything was there from the start, the Cavern of the Incarnate, Kagrenac's Tools, everything. You could even break into Vivec's chamber if your lockpicking skill was high enough. He'd just tell you to piss off, of course, but you could do it. If Morrowind was made today it'd just tell you that "this door requires a specific key" or some shit like that. You couldn't tell what was quest-related and what wasn't and as a result the whole experience was far more immersive and organic. In Skyrim you know that a door that can't be opened has something quest-related beyond it, you know that an NPC that just has one or two lines but doesn't actually have its own dialog menu is there basically just for show. That to me is kinda sad. Not as bad as actually putting exclamation marks over people's heads, but not that far off either.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kilroy the Grand on March 18, 2012, 10:17:02 pm
You couldn't tell what was quest-related and what wasn't and as a result the whole experience was far more immersive and organic.

Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on March 18, 2012, 10:36:04 pm
Does this mean that all the Genericotm brand countries are gone? Do they have to be interesting in the next game or are we going to see more Cyrodiil style retcons?

They could make up some excuse about Daggerfall's procedural generation and have the next game take place in Hammerfell or High Rock, both of which could be made pretty easily into generic fantasy worlds.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Leatra on March 19, 2012, 05:58:27 am
Everyone is sick of fetch questing yet almost all these types of games have major amounts of them. It is a systemic problem, although Skyrim might be one of the worse offenders.

Well it's because there are only really three things you can do in most RPGs - kill things, talk to people, and pick up and carry items. So every quest has to to be based on these activities.

I think I liked Morrowind's main quest much more than Oblivion's and Skyrim's because its quests were based more on the talking and less on the fetching.

Yeah, game succesfully gave you an excuse to fetch and kill stuff and sometimes you didn't even think it as of a fetch quest. Skyrim has too many boring "misc." quests.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on March 19, 2012, 06:10:48 am
Yeah.. like when I was asked to get the Helm of Winterhold.

Jarl: "Yes, you must retrieve the helm!"

Me: "Uh okay... where is it?"

-notices quest marker-

-follow follow the magic arrow-

-ends up at a camp in the middle of nowhere with a bosmer sitting by a fire. Quest marker points to a chest-

Me: "Uh hi, do you have a helmet?"

Bosmer: "..."

(Literally the bosmer sat there and had no dialogue options.)

-picks lock, takes helm from chest...-

-returns to jarl, quest complete-

Jarl: "You have done us a great service! You will be made a hero of the land!"

Me: "Okay... all I did was steal from a mute and slightly stupid bosmer but sure."
Title: Re: The Elder Scrolls V: Skyrim
Post by: Micro102 on March 19, 2012, 08:43:56 am
That's odd, I remember that quest but it wasn't in a camp. I looked it up and it seems the helm can be in different places. But none of them are just laying in a camp. They are all dungeons that you have to clear. I think you got a bug.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on March 19, 2012, 09:08:56 am
Must have been a bug then, because it was in a camp with a bosmer who had no dialogue options. If I tried to speak with him he would look at me and the conversation would end immediately.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Merchant Of Menace on March 19, 2012, 10:04:32 am
There's a few NPCs who do that actually, not even a ... in the chat, just instantly ending dialogue.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Solifuge on March 20, 2012, 07:07:45 pm
My final moment of disillusionment with Skyrim was on first entering Solitude: (minor spoilers follow)

I enter town, and I see a crowd gathering in front of a platform. I know something is going on, though I had no idea what. Was this scripted, or something organic? I reflect on how cool it would be if you could just walk in on events like this, and find myself a barrel to stand on to see over the crowd. Turns out it's a public execution of a Stormcloak sympathizer... oh boy! I decided I'd put a stop to it, since I'd more or less been supporting the Stormcloaks cause... though they offered no game mechanics that really let me do that, I'd just been role-playing my alchemist/archer character as an ally to them, after being stiffly dicked over by the Imperials during the opening.

Anyway, I see the headsman, 2 Imperial officers, and the Stormcloak member on the platform, and take stock of my inventory. I find a few bottles of home-brewed Paralysis Poison... though it's usually way more efficient to just stack damage effect after damage effect in the game (killing is pretty much the #1 method of plot advancement), I kept them around, just in case I could do something cool like this! I poison my arrows and the daggers with the stuff, and after they finish their execution spiel and the headsman readies his axe, I peg him with the poison, and he falls like a rock. Leaping from the barrel and to stage, I pull out the poisoned daggers and hit the first, and then the second officer too. They fall, the crowd panics, and the Stormcloak Rebel and me see an opening, and make a break for it! It feels great... I just reacted naturally to the circumstances, and finally got a chance to think outside the box to solve a conflict, which I'd really been missing in this game so far!

I follow the rebel until we are safe, hoping to talk to him once he calms down. He ascends a staircase and finally pauses, and I move closer to talk to him, figure out what he knows, and maybe make a plan to escape. Before I can start a conversation, he promptly says Generic NPC Greeting #12... and then falls over dead for no reason. Apparently, his death was a linearly scripted event, to start you off on yet another fetch-quest involving his grieving widow. They hadn't considered I would do anything but sit and watch him die like a good cutscene-viewer, and then start their fetch-quest by looting the beheaded corpse the Imperials inexplicably left on stage.

Needless to say, it completely shattered my roleplaying experience, frustrated the hell out of me as a gamer, and ruined the first hope I had for the redemption of the game. Unlike its predecessors, Skyrim is not a sandbox fantasy adventure; it's 100 different railroad tracks, each with different start and end points, which you can choose to ride.

If you need me, I'll be reinstalling Morrowind.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Micro102 on March 20, 2012, 07:17:14 pm
Being able to do that wouldn't be sandbox. It would be another railroad track. To have a sandbox game, you would need layers of AI that respond to your actions. And you have a lot of choices for actions in Skyrim. Considering how big and graphically high the world is and how many different plots there already are, that just doesn't seem possible for Skyrim. I don't think it's even possible for that engine.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sordid on March 20, 2012, 07:40:19 pm
They hadn't considered I would do anything but sit and watch him die like a good cutscene-viewer, and then start their fetch-quest by looting the beheaded corpse the Imperials inexplicably left on stage.

Actually they hadn't considered that either. It's reportedly patched now, but picking up the amulet before talking to the widow would break the quest and make it impossible to complete without the use of console commands. Not only is this bit completely unsuitable for roleplayers, who have a good chance of wanting to interrupt the execution, it wasn't tailored to munchkins either (whose first instinct is to loot the corpse before the headsman even leaves the platform).
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Merchant Of Menace on March 20, 2012, 07:42:26 pm
Yeah, the head hadn't even hit the ground by the time I looted the corpse.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tarran on March 20, 2012, 07:56:14 pm
You are a horrible person. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: dogstile on March 20, 2012, 08:02:00 pm
They hadn't considered I would do anything but sit and watch him die like a good cutscene-viewer, and then start their fetch-quest by looting the beheaded corpse the Imperials inexplicably left on stage.

Actually they hadn't considered that either. It's reportedly patched now, but picking up the amulet before talking to the widow would break the quest and make it impossible to complete without the use of console commands. Not only is this bit completely unsuitable for roleplayers, who have a good chance of wanting to interrupt the execution, it wasn't tailored to munchkins either (whose first instinct is to loot the corpse before the headsman even leaves the platform).

Munchkins? Isn't that the term used for young players who powergame? Surely anyone who grew up poor's "free shit" instinct would kick in too XD
Title: Re: The Elder Scrolls V: Skyrim
Post by: Solifuge on March 20, 2012, 08:15:59 pm
Double Post, all the way across the thread~

What does it mean?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Solifuge on March 20, 2012, 08:17:05 pm
Spoiler: Skyrim Rant Continued (click to show/hide)

So yeah... the Senseless Scripted NPC Death (http://www.bay12forums.com/smf/index.php?topic=91172.msg3113181#msg3113181) bit was just the nail in the coffin for me. I hope their next effort gets a little closer to the exotic, open, adventurous feel of Morrowind. That's what made me love the series. At this point, I feel like I'm just playing their games out of a misguided sense of Brand Loyalty, and that will only carry me so far.
Title: Re: The Elder Scrolls V: Skyrim
Post by: monkeydancer on March 20, 2012, 08:36:32 pm
Less Ways To Make Bad Guys Die.
FTFY.

I agree with most of your points, I sorely miss the stats, extra skills and all the coolest spells from morrowind (which is one of my favourite games ever), the multitude of factions (that actually required you to be good at their preferred skills!!!) that conflicted with each other. I don't understand why they took any of those out.

But the quests and dialogue weren't exactly groundbreaking in morrowind, and in spite of all its flaws I do really enjoy playing Skyrim. It just feels really fun to play for me, and that counts for a lot.

EDIT: Just read your earlier post and wow, I didn't realise that the scripted events like that execution are THAT scripted.

One thing that stands out to me playing Skyrim vs Morrowind is the quest log. Morrowind had a completely horrible-to-navigate journal (easily fixed with mods that make it pretty good), but it provided meaningful information and told you WHY you were going to kill those guys/fetch that item. Skyrim simply tells you what your next task in the quest is with no 'flavour' or context given. This is really jarring for me when I don't play for a few days because I'm busy, come back and check my quests, and I have no idea why I'm supposed to care.

Also, people in morrowind gave you directions and you had to listen and follow them! That was pretty great.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on March 20, 2012, 08:51:15 pm
A lot of the flavor dialogue also contained veiled hints on gameplay or as to where treasures lie, not to mention characterizing the plot further. You might get a lot of different viewpoints on the plot depending on who you ask- it usually worked like you started out going in one area and hearing one opinion (eg. the empire is unnecessary and oppressive in Morrowind) and then traveling and finding out that there's more to the story than you thought (eg. the empire is trying to stop the practice of slavery in Morrowind). Skyrim wasn't devoid of that but there wasn't as much, not with as much character.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zangi on March 20, 2012, 08:51:55 pm
Using the search topic thing, I did not find 'malukah' anywhere... so I figure I should bring this up...

http://www.malukah.com/free/
Three songs of Skyrim relations sung by this bard.

http://www.youtube.com/watch?v=0FLQ4rACE-0&
This one is the above bard and another one doing a duo.

Listen and be in awe.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Knight of Fools on March 20, 2012, 11:31:39 pm
:O

/amazed
Title: Re: The Elder Scrolls V: Skyrim
Post by: ductape on March 20, 2012, 11:35:41 pm
 I facebook friended Malukah when she did her first song because, well...she pretty smokin hot and I wanted to snoop her personal pics.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kilroy the Grand on March 21, 2012, 12:13:03 am
I facebook friended Malukah when she did her first song because, well...she pretty smokin hot and I wanted to snoop her personal pics.

(http://imagemacros.files.wordpress.com/2009/06/oh_you.jpg?w=720)
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on March 21, 2012, 05:49:42 am
@Solifuge - I agree with everything you said about quests and non-linearity and that... By I do have to point out that when you jump somewhere enemies can't go and start shooting arrows at them, they do run for cover - the engine still uses the cover mechanics that was implemented for Fallout3. Of course, they're still stupid, meaning that when I jumped to a ledge I could still hit them over the walls they were hiding behind, and they'd just keep running to the same places over and over again. Run to Cover1 -> Get shot -> Run to Cover2 -> Get shot -> Run to Cover3 -> Get shot -> Run to Cover1 -> Get shot -> Run to Cover4 and so on until I killed them all.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sordid on March 21, 2012, 06:16:55 am
Also, people in morrowind gave you directions and you had to listen and follow them! That was pretty great.

Yeah, just finding your way around can be pretty damn satisfying in a game if it's done right. Case in point, Il-2 Sturmovik: Cliffs of Dover. You do get a zoomable in-game map, but on the highest realism setting it won't show you the position of your aircraft or other units. I cannot describe the satisfaction I felt when I realized I didn't actually need the gamey crutch in the form of map icons, that I could look at the terrain below, look at the map, and figure out where I was and which way I was supposed to go. It felt sooo good that I spent the first fifteen or so hours in free flight with no enemies just flying around, I shit you not. So this game gave me more enjoyment from simply navigating the game world before I even began to play it properly than some other games give you in their entirety.

I think it has something to do with the effort required. If you actually have to think about what you're doing, then succeeding at your task is very satisfying (hence why DF is so incredibly fun once you climb the learning cliff). But if all you have to do is follow a magical quest marker without even paying attention to what supposedly important NPCs are telling you, then the experience is just going to feel hollow and pointless. You could finish Skyrim no problem while skipping all the dialogue and just following the quest marker. Could you finish Morrowind without reading the dialogue and the books? I seriously doubt it. That's really something quite sad, isn't it?
Title: Re: The Elder Scrolls V: Skyrim
Post by: LoSboccacc on March 21, 2012, 07:41:29 am
A similar point focused on interface design
http://gamedesignreviews.com/reviews/street-rod-game-design-and-usability/
Title: Re: The Elder Scrolls V: Skyrim
Post by: Leatra on March 21, 2012, 07:49:59 am
Also, people in morrowind gave you directions and you had to listen and follow them! That was pretty great.

Heh, I remember the fun I had going into wrong directions and witnessing epic stuff because of that. Good ol' times :)

I mostly miss skills, attributes (thought most people like the way it's in Skyrim) and factions. I was surprised how many people actually liked the removal of some skill and all attributes.

Also, factions didn't make you feel like a chosen one from the start. In Skyrim, whenever you join a faction you get a guy saying you are a special snowflake, have special abilities and stuff like that. There are a few people who disrespect you from the start (weirdly they keep being mean to you even after you become the leader) but it's like everyone has a fixed attitude. In Morrowind, getting promoted and working on your skills to get promoted really felt like you are achieving something. In Skyrim, whenever I become the leader of a faction, I just go "meh" and start looking for other guilds to be the leader. I'm a narcissist dictator like that.

Hell, I didn't even complete the quests of my favorite faction (Hlaalu) in Morrowind. I only managed to become the leader of one guild (Thieves)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sordid on March 21, 2012, 08:01:40 am
A similar point focused on interface design
http://gamedesignreviews.com/reviews/street-rod-game-design-and-usability/

Oooh, Street Rod! I used to love that game as a kid. We had a wimpy 286 at the time, which could only render the game in CGA mode. So the color palette consisted of four colors, namely pitch black, eye-gouging magenta, radioactive cyan, and blinding white. And it was fantastic anyway.
And yeah, that article totally nailed it.

Oh and btw, if you miss the Street Rod car tuning, check this out: http://www.youtube.com/watch?v=3YoMTDzRubw No racing in this one, though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kilroy the Grand on March 21, 2012, 08:31:27 am
Also, people in morrowind gave you directions and you had to listen and follow them! That was pretty great.
Hell, I didn't even complete the quests of my favorite faction (Hlaalu) in Morrowind. I only managed to become the leader of one guild (Thieves)
I remember it taking forever to do questlines, and a lot of those thieves guild quests were rather hard from what I remember.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Merchant Of Menace on March 21, 2012, 08:41:19 am
Also, people in morrowind gave you directions and you had to listen and follow them! That was pretty great.
Hell, I didn't even complete the quests of my favorite faction (Hlaalu) in Morrowind. I only managed to become the leader of one guild (Thieves)
I remember it taking forever to do questlines, and a lot of those thieves guild quests were rather hard from what I remember.
I remember walking in circles around a mountain for about an hour looking for an item that was supposedly on it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kilroy the Grand on March 21, 2012, 08:45:08 am
Also, people in morrowind gave you directions and you had to listen and follow them! That was pretty great.
Hell, I didn't even complete the quests of my favorite faction (Hlaalu) in Morrowind. I only managed to become the leader of one guild (Thieves)
I remember it taking forever to do questlines, and a lot of those thieves guild quests were rather hard from what I remember.
I remember walking in circles around a mountain for about an hour looking for an item that was supposedly on it.
Staff of the Magi? Some of the items in the game were hard to find. It was neat when I ran into a piece of daedric armor though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sordid on March 21, 2012, 09:07:59 am
It was neat when I ran into a piece of daedric armor though.

Those gauntlets behind the coffin (or whatever it was) in the caverns underneath Kogoruhn, just before the exit to the Red Mountain region, right? ;)
Or the daedric monkey helmet in the cave you pass on your way to the first Ashlander camp.
Maaaan, it's all coming back to me.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kilroy the Grand on March 21, 2012, 09:52:55 am
It was neat when I ran into a piece of daedric armor though.

Those gauntlets behind the coffin (or whatever it was) in the caverns underneath Kogoruhn, just before the exit to the Red Mountain region, right? ;)
Or the daedric monkey helmet in the cave you pass on your way to the first Ashlander camp.
Maaaan, it's all coming back to me.

Skyrim for the most part didn't have experiences like that, because all the loot was worthless, daedric, glass, and ebony were hard to find, and difficult to acquire. In Morrowind there were two complete suits of daedric armor, but to get one you had to kill a quest essential character, the guy who ran the corporsium.
Title: Re: The Elder Scrolls V: Kill dragons and go hiking
Post by: SomethingCreative on March 21, 2012, 11:54:01 am
I just wanted to mention that I managed to get Skyrim running on my toaster. If your specs are better than mine you should be able to play Skyrim.

Intel 4 CPU 2.80 GHZ
1536MB RAM
Nvidia GeForce 6800 GS/XT 256MB
No sound card

After some .ini tweaking I managed to get around 30 FPS in most areas. I find this absolutely hilarious because this rig can't run Oblivion or Fallout 3 that well.

The game is very fun but it is buggy, which is pretty much every Bethesda game from A-rena to Z. I'm personally finding it to be much better than Oblivion, and haven't enjoyed a Beth game this much since Morrowind.

I'm probably going to regret buying it now instead of waiting a year or so for the "Pretentious of the Year" edition, the final official patch, and the hopefully finished by then community patch.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Duke 2.0 on March 21, 2012, 12:04:39 pm
It was neat when I ran into a piece of daedric armor though.

Those gauntlets behind the coffin (or whatever it was) in the caverns underneath Kogoruhn, just before the exit to the Red Mountain region, right? ;)
Or the daedric monkey helmet in the cave you pass on your way to the first Ashlander camp.
Maaaan, it's all coming back to me.

Skyrim for the most part didn't have experiences like that, because all the loot was worthless, daedric, glass, and ebony were hard to find, and difficult to acquire. In Morrowind there were two complete suits of daedric armor, but to get one you had to kill a quest essential character, the guy who ran the corporsium.

So they were just like Morrowind? :P

I get the feeling that a happy medium between spoken directions and quest markers can be achieved, but I can't say I missed walking around some wastelands looking for some goddam door. Or imagining some Skyrim quests without the marker, like that mages guild quest where you look for rings on the ground in a tomb. Or another quest in some hall of the dead where I had to find an amulet.

Morrowind had some good experiences, but they don't hold up when you fix the annoying and stupid parts. We gotta move forward and figure out ways of making cool quests in modern systems.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kilroy the Grand on March 21, 2012, 12:21:50 pm
I meant to say they were hard to find in morrowind, not skyrim.

I would have been fine with the quest system in skyrim in the npcs actually told me how to get to a location, and my quest journal had a short description of the quest, and what I have done in regards to that quest. In morrowind there was far more dialogue, and thus backstory, you got the feeling that dagon fell was different from molag mar.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Micro102 on March 21, 2012, 12:22:59 pm
Easy. To get better quests hire twice the number of developers for the game, or release it in another 2 years. Either way it will increase the price of the game. Morrowind had low graphic and  small world. Made it easy to detail the quests and plot and such.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kilroy the Grand on March 21, 2012, 12:49:44 pm
Easy. To get better quests hire twice the number of developers for the game, or release it in another 2 years. Either way it will increase the price of the game. Morrowind had low graphic and  small world. Made it easy to detail the quests and plot and such.

Quote
"Skyrim's heightmap is rectangular and uses 119 x 94 = 11186 in-game "cells". The engine uses the same cell size as in Oblivion, Fallout 3 and Fallout: New Vegas - 57.6 metres (63 yards) to the side, 3317.76 m˛ (3 969 square yards) of area. The full map thus has an area of about 37.1 km˛ (14.3 square miles). Around a quarter of this is not playable, stuck behind invisible borders.

The playable area is roughly the same as the one in Morrowind and Oblivion and less than one thousandths of Daggerfall's size."
http://gaming.stackexchange.com/questions/39338/how-large-is-skyrim

Patently false, good sir. In fact skyrim's budget was $100,000,000, while I can't find how much morrowind's budget was, I can tell you it was no where near that amount. I have no idea what they spent that 100mil on, it sure wasn't on writing, voice acting, or a new engine.

Morrowind was the same size as skyrim, had better writing, quests, more skills, more spells, and even more locations.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Leatra on March 21, 2012, 01:43:39 pm
Morrowind actually feels bigger since you don't teleport around. I have memorized the way from Seyda Neen to Caldera and still remember it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Lightning4 on March 21, 2012, 02:41:11 pm
I'm actually finding myself using teleports and fast travel less than I did in Morrowind. And not just because Skyrim has no teleports in the first place.

There really are a lot of little details you can miss if you just blaze on by to your next quest location. I've been starting to just avoid fast travel entirely. Might do it when I'm absolutely sure that I've explored everything between me and that location. But I doubt that'll happen for a while for me.

Technically speaking, Morrowind feels much smaller because there's much less habitable space on Vvardenfell. This is evident when you go from city to city, or just poke around their local area. A large chunk of Vvardenfell is (mostly) uninhabited wasteland, and a pretty good chunk of that is the Red Mountain area, which you probably won't even go into until you're ready to go after Dagoth Ur.
Then you've got all the water and islands.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Micro102 on March 21, 2012, 02:43:02 pm
Easy. To get better quests hire twice the number of developers for the game, or release it in another 2 years. Either way it will increase the price of the game. Morrowind had low graphic and  small world. Made it easy to detail the quests and plot and such.

Quote
"Skyrim's heightmap is rectangular and uses 119 x 94 = 11186 in-game "cells". The engine uses the same cell size as in Oblivion, Fallout 3 and Fallout: New Vegas - 57.6 metres (63 yards) to the side, 3317.76 m˛ (3 969 square yards) of area. The full map thus has an area of about 37.1 km˛ (14.3 square miles). Around a quarter of this is not playable, stuck behind invisible borders.

The playable area is roughly the same as the one in Morrowind and Oblivion and less than one thousandths of Daggerfall's size."
http://gaming.stackexchange.com/questions/39338/how-large-is-skyrim

Patently false, good sir. In fact skyrim's budget was $100,000,000, while I can't find how much morrowind's budget was, I can tell you it was no where near that amount. I have no idea what they spent that 100mil on, it sure wasn't on writing, voice acting, or a new engine.

Morrowind was the same size as skyrim, had better writing, quests, more skills, more spells, and even more locations.

Now subtract the ****ton of water surrounding Morrowind. That doesn't take time to edit like a 10 mile high mountain does. Nor what I assume to be the many more dungeons that Skyrim has (anyone know how many Morrowind dungeons there are?)

Not saying Skyrim had a smaller budget. Or the same. I'm saying that Skyrim uses waaaaaaaaaaaaaaaay better graphics then Morrowind, more advanced AI, more manually edited landscape, better combat system, ect. It's gonna cost a hell of a lot more then Morrowind, and money translates into content and time.

Morrowind actually feels bigger since you don't teleport around. I have memorized the way from Seyda Neen to Caldera and still remember it.
You had silt striders and boats in Morrowind. You have carts in Skyrim. Whoever uses the quick travel when they don't have to can't really complain about it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Leatra on March 21, 2012, 02:47:39 pm
I'm actually finding myself using teleports and fast travel less than I did in Morrowind. And not just because Skyrim has no teleports in the first place.

I was talking about fast travel in Skyrim. You know that.

And in Morrowind, you could only travel between settlements. Sometimes you couldn't even travel exactly where you want because not all cities have silt striders, boats or mage's guild.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Lightning4 on March 21, 2012, 02:55:40 pm
I'm actually finding myself using teleports and fast travel less than I did in Morrowind. And not just because Skyrim has no teleports in the first place.

I was talking about fast travel in Skyrim. You know that.

And in Morrowind, you could only travel between settlements. Sometimes you couldn't even travel exactly where you want because not all cities have silt striders, boats or mage's guild.

I know, but the intervention spells are a good analogue to fast travel as a 'get me away from this dungeon and into civilization' button. Though once you really get a feel for Morrowind's transport system, you can hop across the map like it's nothing, using a combination of everything. Unless your target is deep in the Ashlands, odds are you can use a couple trips or spells to get close.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Merchant Of Menace on March 21, 2012, 03:01:43 pm
Yeah, I wish we still had the spells like mark and recall, and the varied fast travel. I dislike using the map fast travel.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Leatra on March 21, 2012, 04:13:48 pm
Yeah, I wish we still had the spells like mark and recall, and the varied fast travel. I dislike using the map fast travel.

I'm talking about exactly this. In my opinion, a combination of all travel options is better than a teleport-to-everywhere-you-want fast travel engine. You might say it's just needlessly complex but it isn't. If a player isn't good at magic, he needs some scrolls ready to teleport and other travel options cost money (which is easy to gain but still). Travelling becomes easier as the player character gets more advanced. I think this fast travel system was done to keep the action heavy on the scales of Action and Roleplaying, because that's what casual players want.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Merchant Of Menace on March 21, 2012, 05:36:14 pm
Hell, I'd quite like for the cart trip to be an actual cart trip, although having to stop every 10 seconds to fight off a wave of banditos would be annoying.
Title: Re: The Elder Scrolls V: Skyrim
Post by: bombzero on March 21, 2012, 05:38:33 pm
-valid point about oversimplifying-
(sorry to paraphrase, just making a point)

actually the magical travel map in newer games is one good example of easy over depth.

many older RPGs have caravans, mages, scrolls, portals, or what have you for getting around.

newer RPG games have click a link and skip a sizeable walking distance with no chance for danger whatsoever.
maybe there needs to be more to do along the way?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Draignean on March 21, 2012, 05:56:12 pm
Hell, I'd quite like for the cart trip to be an actual cart trip, although having to stop every 10 seconds to fight off a wave of banditos would be annoying.

Personally when they were talking about wagon's I'd hoped for something similar, more of a time dilation trip, but a trip nonetheless.

I'd also hoped for more dynamic trip planning, for instance if you wanted to get from Riften to Solitude quickly you could hire a boat to take you down the Treva to Aivarstead, then hire another boat to ferry you up the black and white rivers (probably paying quite a bit extra for the trip, seeing as it takes you through two territories)  and up to whiterun. Then in whiterun you'd hire a carriage/cart to take up the north road, through the mountain pass, and into Morthal. Then from Morthal you could take a raft through the shallow swamps until you hit the Carth river and float over to the port of solitude.

Comparing that to open map, point, click, confirm, done, I was somewhat disappointed.
Title: Re: The Elder Scrolls V: Skyrim
Post by: NobodyPro on March 21, 2012, 06:05:10 pm
After playing Red Dead Redemption I was very sad to see that you can't hijack the carts in Skyrim. What I would give for Euphoria in the Totally-not-Gamebryo engine.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Leatra on March 21, 2012, 06:12:46 pm
I knew it from the start that cart trips would work like this. It's so Bethesda :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: bombzero on March 21, 2012, 07:29:59 pm
I knew it from the start that cart trips would work like this. It's so Bethesda :P

meh, its a problem were starting to expect this from them.
such potential in the levels of awesomeness reached in each successive game they released across various series years ago.

now we seem to have hit a plane(plain?) of mediocrity, and have seen little improvement across titles, just tired old ideas implemented with MOAR GRAFIKS!!!


seriously though, the advancement of graphics cards has crippled the gaming industry more than its helped, either that or they are just fucking lazy and do whatever it takes to make money.
since your average idiot CoD/Halo/Skyrim player is content to buy whatever simply because everyone else is(most people i have met who own skyrim have never played an earlier game in the series, im led to believe this is the primary factor in the excitement about how awesome skyrim is.), then mindlessly stare at a TV for 4 days doing the same thing on repeat, we won't be seeing any change as long as these zombies are the primary part of the gaming community.

unless discerning players who want a GAME! not a interactive movie, become the greater group, mainstream games are gonna go downhill fast.

EDIT: a ridiculously minor spelling correction.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Grakelin on March 21, 2012, 08:37:31 pm
Discerning gamers are hardcore about playing interactive movies, as evidenced by their love of titles like Heavy Rain and LA Noire.

Please don't start another cycle of "Oooh, this is so mediocre, people who like it are mediocre". A lot of people who post in the thread like playing the game, and they do not appreciate being called zombies.

Incidentally, I don't play Skyrim for 4 days at a time. I play it for an hour or two on days where I don't go out, because I have a full time job and commitments and things. It takes a lot longer to burn out this way.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Leatra on March 21, 2012, 09:18:00 pm
since your average idiot CoD/Halo/Skyrim player is content to buy whatever simply because everyone else is(most people i have met who own skyrim have never played an earlier game in the series, im led to believe this is the primary factor in the excitement about how awesome skyrim is.), then mindlessly stare at a TV for 4 days doing the same thing on repeat, we won't be seeing any change as long as these zombies are the primary part of the gaming community.

This is the reason why I stopped complaining about modern gaming. I think games are getting more and more stupid each year. Same old shit with better graphics. Look at Daggerfall, Morrowind and Oblivion. See the difference? Now look at Oblivion and Skyrim. We used to think and even write things down while playing games you know. If people are buying it, what can we do? There are more casual gamers than hardcore gamers. If a company wants to make money, they will make games for the casual gamers and also console gamers. Hell, they will even start building the game from the console and port it to PC without working on it too much. Mods will fix it for them, right?

And most people bought the game because of the hype. Marketing is important and graphics are everything because it's what's shown while marketing. Gameplay features is just what you talk about and it's vague. People don't like reading, they like looking. It's why graphics are important. It's what you can advertise. It defines how good your game is.

Different strokes. Some like it with simple gameplay and shiny graphics, some like it with complex gameplay and simple graphics.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mictlantecuhtli on March 21, 2012, 09:26:01 pm
The next elder scrolls will start (as a prisoner of course!) in a round room with a teleporter and a chest. The chest will have all weapons/items/magic gainable, whilst the teleporter goes to the final boss. It will be called 'Fuck it, we don't care anymore'

But it will have dynamic air.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gunner-Chan on March 21, 2012, 09:28:03 pm
This is the reason why I stopped complaining about modern gaming.

I think games are getting more and more stupid each year. Same old shit with better graphics. Look at Daggerfall, Morrowind and Oblivion. See the difference? Now look at Oblivion and Skyrim. We used to think and even write things down [...] ect...

This is the reason why I stopped complaining about modern gaming.

[Citation needed]


I know everyone's entitled to their opinion, but come on man. At least don't contradict yourself in the same post.
Title: Re: The Elder Scrolls V: Skyrim
Post by: bombzero on March 21, 2012, 09:50:11 pm
apoligies to anyone in this thread who plays skyrim alot, however your also playing DF, so that says you at least know quality when you see it.

however, please read the entire post before complaining, and pay attention to detail.

Discerning gamers are hardcore about playing interactive movies, as evidenced by their love of titles like Heavy Rain and LA Noire.
hmm... well im not entirely sure here, those titles are fun for entirely different reasons, namely they set out to be that in many ways, and you play for the story.
by 'interactive movies' i was more referring to the fact that even 'open-world' games are pretty damned linear now, making them like those games that intend to be 'movies', depite aiming towards being 'open-world'. its a conflict of interest of sorts.

average idiot CoD/Halo/Skyrim

average, not most of the people on this forum, im talking about the people who play a game, that honestly does not have too much replay value, and can still do the same thing for 8 hours a day.
you said you only play it for fun so that's fine, you play it for some good entertainment when your bored.
i was referring to the people who call these 'repeats' a "phenomenal game with amazing replay value and tons to do" which is about most of what i have heard elsewhere besides little known game forums like DF and such.
did not mean people who realize its inadequate in some ways, and can enjoy it anyways.


see i have a issue, which im guessing Leatra probably shares, where 'ok' or 'typical' games just don't cut it, im not happy playing a 'new' game, and finding it barely compares to its predessecors in some respects, and does not try much to distinguish itself from the stereotype we have all seen x100.
it's good, yes, but it could have been better, and wasn't due to deadlines/greed/laziness.
(its not a good thing to be discerning, no really, it sucks, alot.)

The next elder scrolls will start (as a prisoner of course!) in a round room with a teleporter and a chest. The chest will have all weapons/items/magic gainable, whilst the teleporter goes to the final boss. It will be called 'Fuck it, we don't care anymore'

But it will have dynamic air.

that would amuse me in a practical joke kind of way  :P
but if that was directed at the complaints i voiced, im afraid you missed the point.


anyways, due to my relatively poor ability to state what i mean without offending anyone (im naturally pretty blunt, and tend to come off poorly) i give up on trying to explain what i mean.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Leatra on March 21, 2012, 09:55:50 pm
This is the reason why I stopped complaining about modern gaming.

I think games are getting more and more stupid each year. Same old shit with better graphics. Look at Daggerfall, Morrowind and Oblivion. See the difference? Now look at Oblivion and Skyrim. We used to think and even write things down [...] ect...

This is the reason why I stopped complaining about modern gaming.

[Citation needed]


I know everyone's entitled to their opinion, but come on man. At least don't contradict yourself in the same post.

I got a lot of complaints built up inside. Sorry for... complaining, I guess.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Biag on March 21, 2012, 10:14:44 pm

Regarding the fast-travel system, I view it as a design crutch but not one that really gets in the way of me enjoying the game. Sure, it's there because they couldn't make it interesting to walk the same road over and over, but I've never expected Bethesda to give me infinite entertainment. It also could have been more complicated and interesting, like Draignean was talking about, but I feel that that kind of system would get boring quickly; I know a lot of the people here are playing on PC, but in console-world we have five-second load times when we fast-travel. Teleporting around the map is five seconds for us, chartering three boats and a carriage is twenty. It doesn't seem like much but that's twenty seconds where the player is completely inactive by necessity and therefore twenty seconds of ensured boredom interspersed with minute-long yes-I-would-like-to-go-to-Whiterun conversations.

I understand the argument that some people want more roleplaying in their action-RPG. That's totally fair. Design-wise, though, everybody is down with action, and the fast-travel system is meant to make the action more accessible. I've spent hours pissing around Whiterun talking to everybody in sight and doing the whole roleplaying thing, but I'm a lot less interested in portraying exactly which route my character is going to take into Riften, and I'm extremely uninterested in portraying that every single time I need to go anywhere.

But on the other hand, do you know what I would trade the current system for in a heartbeat? No fast-travel, ever, in the entire game. Except the first half of the Dragonborn questline is in the area around Whiterun and High Hrothgar, and after that you get a fucking dragon and you get to ride that shit around. Throw all the lore you want at me about why that doesn't fit with the Elder Scrolls canon; do you think you'd be complaining about your dragon? No, you wouldn't, you'd be fucking riding it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The13thRonin on March 21, 2012, 10:44:22 pm
Anyone who says Skyrim is a bad game is flat-out wrong. Don't get me wrong, I'm not saying that one can't dislike Skyrim for one reason or another but as a game it succeeds on so many levels.

Comparing it to previous Elder Scrolls games invokes nostalgia to smooth over all the jagged edges of the design we didn't like leaving only the shiny finish of the things that we did.

Sure it's not perfect or 'as good as it could be', whatever that means. But there is nothing in life that couldn't be improved upon. You don't have to stop enjoying mouthwateringly greasy kebabs because they're not wrapped in bacon and you don't have to stop enjoying a mouthwateringly greasy kebab wrapped in bacon because it isn't smothered in sweet chilli sauce... You just have to learn to either accept it for how it is and enjoy it or choose to enjoy something else.

I personally found Skyrim very enjoyable and far from an 'interactive movie'. The atmosphere was so thick you could cut it with a knife and there was plenty to do and see. Skyrim is a world that I will keep coming back to just so I can enjoy the little things like stalking deer through the many forests or climbing the various peaks to pick exotic alchemy ingredients.

Bethesda put a remarkable amount of effort into the newest Elder Scrolls game and it shows. It is far from a hack and slash job hence why it's enjoyed substantial critical and popular approval. Skyrim gave me hope again that during these dark days in PC gamings descent into casual gaming, pay-to-win and Modern Man-shooter XVIII [now with thrice the level of brown but with one third of the new content you used to expect] that there is still hope because there are still some developers out there that are focused on making quality games with remarkable depth who may not be perfect but are at least trying to make it work.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Microcline on March 21, 2012, 11:26:36 pm
Anyone who says Skyrim is a bad game is flat-out wrong.
To the extent that this can be true I am willing to agree.  I don't think that anyone is arguing that Skyrim is bad in a way similar to, say, DAII, and it certainly deserves praise for being an ambitious open-world RPG in an industry increasingly dominated by cutscenes and quicktime events.

Don't get me wrong, I'm not saying that one can't dislike Skyrim for one reason or another but as a game it succeeds on so many levels.
On the other hand, while I'm willing to give Skyrim points for trying, I wouldn't necessarily classify what it does as "success".

Comparing it to previous Elder Scrolls games invokes nostalgia to smooth over all the jagged edges of the design we didn't like leaving only the shiny finish of the things that we did.
This is something I would vehemently disagree with.  The cry of "nostalgia" is a byproduct of the industry's focus on only hyping the latest products, and damages the credibility of games in comparison to other artistic mediums.  If anyone tried to brand a critic of The Godfather Part III, Aliens 3, or the majority of horror sequels as guilty of "nostalgia" they'd be laughed out of the room.  Looking at Skyrim in comparison to previous TES titles, the writing is weaker, the setting is poorly developed, and character customization and player abilities have been severely reduced.

I personally found Skyrim very enjoyable and far from an 'interactive movie'. The atmosphere was so thick you could cut it with a knife and there was plenty to do and see. Skyrim is a world that I will keep coming back to just so I can enjoy the little things like stalking deer through the many forests or climbing the various peaks to pick exotic alchemy ingredients.
I don't know what game you were playing, but the "atmosphere" of Skyrim is the naked Nord joke character from Morrowind copy-pasted a couple hundred times.  They really didn't put any effort into depth or nuance for the Nord culture.

Bethesda put a remarkable amount of effort into the newest Elder Scrolls game and it shows. It is far from a hack and slash job hence why it's enjoyed substantial critical and popular approval. Skyrim gave me hope again that during these dark days in PC gamings descent into casual gaming, pay-to-win and Modern Man-shooter XVIII [now with thrice the level of brown but with one third of the new content you used to expect] that there is still hope because there are still some developers out there that are focused on making quality games with remarkable depth who may not be perfect but are at least trying to make it work.
The game was heavily consolized, as demonstrated by the terrible UI, cut features, delayed CS release, and Xbox content lockout.  I'm willing to concede that Todd Howard is likely one of the few AAA devs who actually cares about his games, but I think there's good reason to question his competence.  If the amount of features gained is compared to the features lost in Oblivion and Skyrim, you'd find it a quite unacceptable ratio.
Title: Re: The Elder Scrolls V: Skyrim
Post by: nenjin on March 21, 2012, 11:43:06 pm
To me, Bethesda finally dialed in the game they've been making since Oblivion. So you can call that a success. On the other hand, I've liked each game progressively less since Morrowind, found the experiences less memorable, and seen my mechanics complaints get totally ignored, and worsened. If you shave enough fat off of something, yeah, you get it nice and trim. But you also take the thing that gives it all the flavor out of it too.

I found the atmosphere good, but sold by the visuals. The dialog was still pretty much Bethesda dialog, and the NPC routines are much the same they've done before, no real surprises there.

So in the end I feel like I got exactly what I paid for: a continuation of stuff Bethesda has been doing for a while that I don't really like....and great visuals. I don't feel my purchase has been wasted, I never do with a Beth game. I'll get 150 hours out of within a few years.

But Bethesda is not listening, and they haven't listened for a long time. I really think I'm not going anywhere near Skyrim Online or whatever that thing is they're doing next. Not until it's in the price range of others games that I'm not really sure I care about anymore. They're no longer interested in trying something novel.
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on March 22, 2012, 06:03:26 am
As I've said before; as a game in general, Skyrim would get a 7-8 from me - it was a fun game while it lasted and I have over a hundred hours invested in it. As a game in it's genre, however, it would get a 3-4, because as a nonlinear "sandbox" action-rpg, it sucks. And I'm extremely disappointed in it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Leatra on March 22, 2012, 06:56:25 am
On the other hand, I've liked each game progressively less since Morrowind, found the experiences less memorable, and seen my mechanics complaints get totally ignored, and worsened.

That's exatly like my experience with TES games. I'm not saying Skyrim is teh worst game evah. I'm saying it's the close to being worst TES game (excluding Daggerfall and Arena). It might be though. I don't know if Oblivion is better or not. I don't get the feeling I got with Oblivion for some reason.

You know, Bethesda doesn't even have to try anymore. They just have to do it like CoD. Same old shit with a different setting and more shiny graphics.

A TES game has to suck at least 100 hours of a player. It's not a game you can just play 30 hours, say "eh, it was fun" and delete it. Skyrim just falls short compared to other TES titles.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on March 22, 2012, 07:21:55 am
Hm, interesting opinions here. I would consider Skyrim as a vast improvement over Oblivion in nearly every way. The world feels more full for one (It's not so many tracks of forest and plains, there's more variation in the landscape), the dungeons each seem more unique and there's more tangible benefits to exploring (Oblivion's dungeons to me always felt more copy pasted, and the loot was far too level restricted to be much useful collecting).

Also, there's more going on in the world besides the main quest, more which also relates to the main quest but isn't a part of it. One thing I remember in Oblivion was outside of the main quest, there were few references to the daedric invasion. In Skyrim you have the legion and greycloaks, the dragon priests, as well as the random bounties (Which I like a lot, it's nice to see some randomisation of quests reimplimented) all relating back to the dragons.

Whether I would consider Skyrim better than Morrowind? Well... it's too difficult to compare them. Morrowind is quite old now, and within the limitations of the time it was awesome, but I play it now and (1) I walk and run SO slowly, (2) The combat was an awful holdover from Daggerfall and (3)... hmm... I would say the world feels so dead compared to Oblivion and Skyrim. That last one is being quite unfair though, considering Morrowind came out in 2002.


Bah, whatever. To me Bethesda have gone up and down in the quality of their games over each iteration.
From a dip with Oblivion (despite all the hours I have in that game) to steadily rising again with Fallout 3 and New Vegas, Skyrim fixes all of the problems I had with Oblivion. I have 160~ hours in Skyrim and really the only reason why it's not higher is because I've been pacing myself. I could have finished it all within the month of getting it, but I enjoy things more if I come back to it and things are all hazy and I can rediscover them again. As it stands I still haven't finished the main quest and I have four different characters on the go. ::)


Edit: Oh, except the UI. That was a mess. Mods for the Mod God!
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on March 22, 2012, 07:31:40 am
I know this isn't a popular opinion but personally I didn't get into Morrowind nearly as much as I did Skyrim or Oblivion. Not because everyone in Morrowind looked as if they had downs syndrome either. Really I'm not sure what it was about the game that turned me off but I really disliked Morrowind and never felt invested in the story at all. Skyrim, once you get over the HURR DURR UNIQUE SNOWFLAKE SAVE US bit is really pretty good. I ignored the 'main' quest altogether and just played the game I wanted to play, which was a sort of tomb raider/indiana jones game with a bow where I recovered ancient artifacts and took them to riften to drop in alleyways and watch the poor fight over them. my house to put on display.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sordid on March 22, 2012, 08:06:22 am
I know this isn't a popular opinion but personally I didn't get into Morrowind nearly as much as I did Skyrim or Oblivion. Not because everyone in Morrowind looked as if they had downs syndrome either. Really I'm not sure what it was about the game that turned me off but I really disliked Morrowind and never felt invested in the story at all.

To be fair, Morrowind does have a lot of flaws. The combat system is crap, the AI is non-existent, and the setting is almost too unique. I initially found myself sticking as much as possible to Imperial areas because they had familiar architecture. The dunmer culture was too alien for me and made me feel uncomfortable until I learned a bit more about it and began to understand it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on March 22, 2012, 08:14:38 am
The only part of morrowind I enjoyed, and quite thoroughly, was the bloodmoon? expansion which had you going to set up the mine. I felt a connection to that place. It was my mine, I had helped defend it and helped it prosper. I made decisions about how it should be built and those decisions affected the people in it. I was sad when that was over.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on March 22, 2012, 11:57:22 am
Fast travel should be like in Fallout 1 and 2: you actually move in a map and there should be random encounters along the way :)
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on March 22, 2012, 12:00:15 pm
Honestly I'd have been okay with fast travel being available only by the ingame hirable carriages between cities.
Title: Re: The Elder Scrolls V: Skyrim
Post by: fqllve on March 22, 2012, 01:08:34 pm
The dunmer culture was too alien for me and made me feel uncomfortable until I learned a bit more about it and began to understand it.
That was actually my favorite part of Morrowind by far. To me having a culture that was initially repellent, in no small part because the dunmer were actively trying to repel you, but was fascinating and deep made the game a joy to explore and the NPCs worth talking to (even if the dialogue managed to be worse than Skyrim's half the time). Plus the architecture was quite unlike anything I'd ever seen, especially in the Telvanni areas. It just gave the world a reason for existing and for me to wander through it rather than what Skyrim has which is because it's pretty.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on March 22, 2012, 01:15:39 pm
If fast travel were disabled there would need to be more ulterior options. In Morrowind, there were carriages between cities and towns (but not all), mage's guild teleporters, teleporters in the Strongholds that you could use after you cleared them of monsters, the mark/recall spells (which allowed you designate a location and teleport to it later), and two spells that returned you to the nearest temple/sanctuary. You had a lot of fast travel options, but it still made it easy for some places to be difficult to reach or require a proper journey.

Granted, in a very few places they still just disabled teleporting in a dungeon. That would have been a lot less annoying if it was a more hard and fast game mechanic, say for example there was some kind of anti-teleport object or monster that you could find and destroy, and prevented teleporting in an area of effect. An auto-walk button or even a time accelerator like in flight sims might have been nice, although it might also impact your ability to explore.

One thing is for sure- the ability to run without your fatigue dropping in Oblivion was an improvement, walking slowly everywhere was not missed. I rather liked how walking/sprinting was handled in Skyrim too (although I do miss having stats/items that made you faster).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gunner-Chan on March 22, 2012, 02:40:45 pm
Personally, I really did enjoy Morrowind. But the "Too different" thing definately hit me hard when I was first getting used to it, that plus the crappy overall systems make it a shockingly hard game to ease yourself into if you don't know what you're getting into. And then oblivion was almost too familiar, though at least combat was actually somewhat fun.

Though for skyrim, what I noticed myself was everything felt pretty damn solid. At least gameplay wise. There's some definite headscratchers like occasionally finding a bandit boss tougher than the dragons you currently fight, but outside of that I'd personally say Skyrim is the most polished and actually FUN gameplay wise. It might make no sense running into a bandit that could take out a dragon, but I don't really wanna roll over the game difficulty wise ever so I don't really care too much about that.

If I could bring one problem up to skyrim though, it's that the world feels... Inconsistent. Some places feel and seem pretty lively, or alive. And others seem quite barren. It's weird to go into a dungeon thing and seeing a story of what the place is sorta play out in visuals and implications, and then the next fort/cave you go into has almost nothing but loot and monsters.

Still though, I go back to play Oblivion and am waiting to go back to Skyrim when certain mods show up. Morrowind? I don't think Ill be returning there any time soon now.

All this is a bit moot though since I guess I consider New Vegas the best game to come out that had anything to do with Bethesda. Well okay maybe not, but for the most part I think when Skyrim gets those mods I'm waiting for Ill probably stop returning to oblivion for the most part.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Lightning4 on March 22, 2012, 02:52:45 pm
To be fair, Morrowind does have a lot of flaws. The combat system is crap, the AI is non-existent, and the setting is almost too unique. I initially found myself sticking as much as possible to Imperial areas because they had familiar architecture. The dunmer culture was too alien for me and made me feel uncomfortable until I learned a bit more about it and began to understand it.
That was actually my favorite part of Morrowind by far. To me having a culture that was initially repellent, in no small part because the dunmer were actively trying to repel you, but was fascinating and deep made the game a joy to explore and the NPCs worth talking to (even if the dialogue managed to be worse than Skyrim's half the time). Plus the architecture was quite unlike anything I'd ever seen, especially in the Telvanni areas. It just gave the world a reason for existing and for me to wander through it rather than what Skyrim has which is because it's pretty.

This is kind of why I want to see a TES game taking place in a more "foreign" province of Tamriel again. I feel they did pretty good in Skyrim architecture-wise, but there is only so much you can do with the architecture and culture when they're already established as essentially borrowing heavily from real world cultures and styles.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sordid on March 22, 2012, 03:29:44 pm
Don't get me wrong, I love Morrowind more than any other game, and the dunmer culture is a big part of that. But initially it was a bit overwhelming. Sadly we now live in the age of 'accessibility', which most developers mistakenly believe means 'provides instant gratification with no thought or effort required'. A game has to be fun immediately. Hence why Skyrim throws dragons at you at level 1. It promised dragons and the spirit of the times dictates that it must throw its gimmick in your face at the first opportunity.
I bet that's also part of the reason why Skyrim was chosen as the setting. It's nice and normal, not inhabited mostly by talking cats or lizards.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Lightning4 on March 22, 2012, 03:52:34 pm
They only really have one "normal medieval" province left, and that's High Rock. All the other choices stray from that. Elf provinces, which from what we've seen can have some interesting culture. Daggerfall, as the Redguard hail from an entirely different continent and from what little we've seen of them, could have a fairly different culture. Then yeah, then there's the beast races.
Title: Re: The Elder Scrolls V: Skyrim
Post by: fqllve on March 22, 2012, 04:10:23 pm
I really feel like Skyrim sets TESVI up to take place on Summerset Isle, what with the Aldmeri Dominion conflict and Valenwood being extremely unlikely due to all kinds of lore stuff. It's either that or Cyrodil again... which would make me consider not buying it. But man, Elsweyr or Black Marsh would be awesome. But they won't likely happen either, Black Marsh for the same reasons as Valenwood and Elsweyr because it would ruin the mystery of the place.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on March 22, 2012, 04:25:38 pm
I really feel like Skyrim sets TESVI up to take place on Summerset Isle, what with the Aldmeri Dominion conflict and Valenwood being extremely unlikely due to all kinds of lore stuff. It's either that or Cyrodil again... which would make me consider not buying it. But man, Elsweyr or Black Marsh would be awesome. But they won't likely happen either, Black Marsh for the same reasons as Valenwood and Elsweyr because it would ruin the mystery of the place.

I don't know. I think if Bethesda does Summerset Isle...it would be a DLC. Maybe I'm wrong, but that is what I've been expecting. I know they said they wanted DLCs to actually be expansions and not horse armor.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sordid on March 22, 2012, 05:04:54 pm
I really feel like Skyrim sets TESVI up to take place on Summerset Isle, what with the Aldmeri Dominion conflict.

Yeah, but Bethsoft like to change their mind. Morrowind set up TESIV with an interesting political plot with rumors about the emperor's sons having been replaced by doppelgangers, but in the actual games the heirs are killed off-screen before the game even begins and we get a demon invasion instead.
Title: Re: The Elder Scrolls V: Skyrim
Post by: PTTG?? on March 22, 2012, 05:16:08 pm
=
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tarran on March 22, 2012, 05:25:09 pm
=
???
Title: Re: The Elder Scrolls V: Skyrim
Post by: Furtuka on March 22, 2012, 05:37:57 pm
I heard somewhere that in prior games the hint for the next game's plot would be hidden in a small line of dialogue. Like the ravings of a mad man or something?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on March 22, 2012, 06:26:32 pm
They only really have one "normal medieval" province left, and that's High Rock. All the other choices stray from that. Elf provinces, which from what we've seen can have some interesting culture. Daggerfall, as the Redguard hail from an entirely different continent and from what little we've seen of them, could have a fairly different culture. Then yeah, then there's the beast races.

The Redguard inhabit Hammerfell. Daggerfall is actually the capital of High Rock.

TES Adventures: Redguard featured Yokuda (the Redguard home continent) a bit, IIRC, so that shows off the culture some.
Title: Re: The Elder Scrolls V: Skyrim
Post by: NobodyPro on March 22, 2012, 08:09:09 pm
I heard somewhere that in prior games the hint for the next game's plot would be hidden in a small line of dialogue. Like the ravings of a mad man or something?
It's official! We're off to Elsweyr!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on March 23, 2012, 12:15:13 am
When people live in Elsweyr, do they actually say they live Heyr?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gamerlord on March 23, 2012, 02:38:16 am
When people live in Elsweyr, do they actually say they live Heyr?

Not all the time. Sometimes they say they live Theyr.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Alastar on March 23, 2012, 04:28:22 am
I don't think most complaints about later Elder Scrolls entries are due to blind nostalgia and wilfully ignoring the weak points of the old games.

The series definitely went from ambitious but broken towards mainstream accessibility. This is neither a good nor a bad thing... but to players who prefer the former (like me) it's a disappointment. Also, if scope and depth are sacrificed I expect polish.
Oblivion and Skyrim are nowhere near as rough as Daggerfall was, but they still feel disjointed. Some areas are tight and atmospheric, others feel like filler. And there are still lots and lots of immersion-breaking quirks that spoil the mood in the otherwise well-done areas.

It feels as if Bethesda was still trying (and often failing) to tame the awesome monster that Daggerfall was and discarding what made it great in the process, rather than setting out to make a civilized game that can be polished to perfection.
Of course, if they decided to throw out the old baggage because they aren't as interested in huge open-ended worlds  any more it wouldn't have the typical Elder Scrolls feel any more - also risky.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sordid on March 23, 2012, 05:51:21 am
TES Adventures: Redguard featured Yokuda (the Redguard home continent) a bit, IIRC, so that shows off the culture some.

Actually it was set in Stros M'Kai, which is an entirely different island. But yes, it did show off Redguard culture some. Also dwemer.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Solifuge on March 23, 2012, 07:41:29 am
I heard somewhere that in prior games the hint for the next game's plot would be hidden in a small line of dialogue. Like the ravings of a mad man or something?
It's official! We're off to Elsweyr!

I'm pretty sure that in Oblivion, they kept hinting that the High Elves were gathering their strength, and were planning some military action. It's a vague hint at the destabilization of the empire, but I don't think it ever explicitly mentions Skyrim.

Still, they DID hint at a new conflict brewing in Elseweyr in one of the books in Skyrim, which might be a clue. If I recall, at the time of Skyrim the Khajiit of Elseweyr are having a civil war, fueled by the Aldmeri Dominion. Elseweyr was polarized into two nations, one still married to the ways of the broken empire, and a smaller Khajiit nationalist faction (possibly under a new Mane), and backed by the Dominion. Old lore details some conflict between the Bosmer and Khajiit too, in the jungles.

I could really dig something with a fantasy hybrid Persian/Turkic/Aztec feel if done well, featuring warring desert city-states, and traditionalist jungle cities with their Moon worship. Could be a really neat setting!

EDIT: It's kinda topical too, if they marry it to the cultural divisiveness of the Middle East, and the whole occupation thing. Not sure how I'd feel about that, but I could see it being a potential direction, considering how factitious the region has been, culturally and militarily, through history.
Title: Re: The Elder Scrolls V: Skyrim
Post by: fqllve on March 23, 2012, 11:54:09 am
If they choose Elsweyr for the next game I will be shocked, amazed, and delighted. Putting the graphical merits of Skyrim to to work on a setting worth examining with the streamlined combat might make that the best game in the series. Now, if only they would get Obsidian to write it.

I don't think it'll happen though. Sordid mentioned that the Dunmer culture was initially repellent, the Khajit are several times moreso. It would be a love letter to the diehard fans, but with the way things have been progressing it would also wreck their business model. Morrowind has always been kind of the odd man out when it comes to settings in the series, generally they've shown a preference for generic fantasy. Who knows, though. If TESVI gives us the ability to run around Senchal I will be a giddy giddy boy.
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on March 23, 2012, 12:12:05 pm
It would be fun to see how they justify why Khajiit suddenly went from over a dozen different breeds to just one, though. Maybe Talos thought they were too many?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dutchling on March 23, 2012, 12:26:30 pm
Maybe all the Kajiit breed become the different playable races? It would definitely be a lot easier to make the plot make sense that way.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on March 23, 2012, 12:52:03 pm
Obviously the Dovhakiin domesticated one breed and exterminated the rest. Duh
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dutchling on March 23, 2012, 12:54:13 pm
They all interbreedincested and are all albino's.

Obviously.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Leatra on March 23, 2012, 03:14:04 pm
I just hope for better writing less simplification.
Title: Re: The Elder Scrolls V: Skyrim
Post by: PTTG?? on March 23, 2012, 03:29:22 pm
My favorite part of the main quest is the peace negotiations. I really felt like I could direct the story somewhat. Is it possible to "fail" that negotiation and have to end the war manually?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Euld on March 23, 2012, 04:29:54 pm
Honestly I thought the courtroom scene in Neverwinter Nights 2 was more entertaining to play, especially since NW2 had stat checks for Charisma and Intelligence and if you did your homework (i.e. did the sidequests relating to the courtroom and gathered enough witnesses) then things would go your way.  Until the end of course when the prosecutor went "I DEMAND TRIAL BY COMBAT" and none of it mattered.  But still.  In Skyrim, you sat in a chair and chose dialogue options with a lot of ways to lose.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Leatra on March 23, 2012, 08:41:49 pm
Until the end of course when the prosecutor went "I DEMAND TRIAL BY COMBAT" and none of it mattered.
Yeah, I really hated that moment.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on March 24, 2012, 03:10:31 pm
It would be fun to see how they justify why Khajiit suddenly went from over a dozen different breeds to just one, though. Maybe Talos thought they were too many?

Even sillier is the justification "all Khajiit in <province x> are of <breed y>", despite the canon that "breed" is not dependant on genes at all, but phases of the moons.

So, no matter where they're born, they should pretty much be all the breeds, unless each provinces for some reason Khajiit are only born under certain moon.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Knight of Fools on March 24, 2012, 03:24:42 pm
If one particular cycle were preferable over another, then it would make sense for couples to plan their children's births around particular cycles. It's not unheard of for couples to do the same thing during the Year of the Dragon in China, since the dragon is thought to be the 'best' year to be born under.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Micro102 on March 24, 2012, 06:19:42 pm
Anyone else find the lock picking mini game far too easy? I can still do master locks with no skill in lock picking and with only using 3-10 lock picks  :-\
Title: Re: The Elder Scrolls V: Skyrim
Post by: Leatra on March 24, 2012, 06:58:39 pm
Anyone else find the lock picking mini game far too easy? I can still do master locks with no skill in lock picking and with only using 3-10 lock picks  :-\

Me too. I think Oblivion's was better. You actually had to have a high skill if you didn't want to waste 30-60 lockpicks for master locks.

They had to make it easier because people were complaining.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Merchant Of Menace on March 24, 2012, 06:59:39 pm
Oblivion's lockpicking was easy as piss, you can do it with your eyes closed.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MorleyDev on March 24, 2012, 07:00:24 pm
Anyone else find the lock picking mini game far too easy? I can still do master locks with no skill in lock picking and with only using 3-10 lock picks  :-\

Welcome to every action rpg in the last...well it's been a few years at least. I miss stat and chance based hacking/lock-picking...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tarran on March 24, 2012, 07:05:48 pm
Oblivion's lockpicking was easy as piss, you can do it with your eyes closed.
I disagree. One mistake and you lose your lockpick and possibly have to start all over again. And there's little room to make mistakes.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Leatra on March 24, 2012, 07:09:14 pm
Oblivion's lockpicking was easy as piss, you can do it with your eyes closed.

With a lockpick skill lower than 25 you pretty much sucked at all locks higher than third tier.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Duke 2.0 on March 24, 2012, 07:09:48 pm
I miss stat and chance based hacking/lock-picking...
Wait what what no, what

The lockpicking minigame is one of the best improvements of Skyrim. There was an ingame ability to make it easier, but it relied majorly on the skill of the player to complete the minigame(And how many picks they can horde, but if you spend 20 on every master-level lock you won't have that much for long). You have three different avenues for completing it depending on the player and how prepared they are.

Granted minigames can suck like the Oblivion speechcraft one, but this one felt better than the Oblivion one so I'm totally cool with it and don't understand the mods for changing it to the Morrowind system.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Leatra on March 24, 2012, 07:16:27 pm
Hmmm...

Is player's ability is more important in a RPG or the character's ability?

Security skill used to matter you know.
Title: Re: The Elder Scrolls V: Skyrim
Post by: IronyOwl on March 24, 2012, 07:20:27 pm
If one particular cycle were preferable over another, then it would make sense for couples to plan their children's births around particular cycles. It's not unheard of for couples to do the same thing during the Year of the Dragon in China, since the dragon is thought to be the 'best' year to be born under.
I'm not sure how many Khajiit would be that restrained and foresighted.


Anyone else find the lock picking mini game far too easy? I can still do master locks with no skill in lock picking and with only using 3-10 lock picks  :-\
I'm not that good and I use enchanted +lockpicking items, but yeah.

I can't fathom why click and let the RNG figure it out would be an improvement for some people, though.


Hmmm...

Is player's ability is more important in a RPG or the character's ability?
Well, you're not likely to get proper immersion without both.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Leatra on March 24, 2012, 07:32:57 pm
Is it immersive to be able to pick every lock while playing as a barbarian who knows nothing about thieving? If you want to have a RP experience with Skyrim, you have to play the game with self-imposed rules.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Merchant Of Menace on March 24, 2012, 07:34:22 pm
Oh noes, the game makes me use my brain and not rely on it for every single bit of prompting and hand holding.
Title: Re: The Elder Scrolls V: Skyrim
Post by: IronyOwl on March 24, 2012, 07:35:51 pm
Is it immersive to be able to pick every lock while playing as a barbarian who knows nothing about thieving? If you want to have a RP experience with Skyrim, you have to play the game with self-imposed rules.
Strictly speaking, I think this may be the definition of RP.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Microcline on March 24, 2012, 07:55:06 pm
I thought New Vegas did it best.  It had the same minigame but each lock required a minimum skill level.  The problem with Skyrim's system is that the character skill doesn't matter at all.  Lockpicks are dirt cheap and opening doors is just a matter of playing hotter/colder (or, for those above the age of twelve, performing a binary search).  If any build can pick any lock (except for the super special unpickable plot doors that are used to lock random cellars but not treasure vaults), what's the point of having a skill for it, apart from using the level scaling to pick on the type of people who thought swimming would be a good investment in Deus Ex?

Is it immersive to be able to pick every lock while playing as a barbarian who knows nothing about thieving? If you want to have a RP experience with Skyrim, you have to play the game with self-imposed rules.
Strictly speaking, I think this may be the definition of RP.
The implication of this argument is that any game that can be played with self-imposed restrictions is just as much and RPG as Skyrim.  Outside of GM-less freeform, most people often expect some types of simulationist elements in RPGs, and this becomes especially important in single-player CRPGs, where the computer takes many of the roles that would often be delegated to the GM.

Also, my money's still on Valenwood, for the reasons that I mentioned when the previous kalpa of this thread was talking about the next location.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Leatra on March 24, 2012, 08:38:49 pm
Oh noes, the game makes me use my brain and not rely on it for every single bit of prompting and hand holding.
I think you got it backwards if you are talking about lockpicking.

You had to have a high skill in security to pick locks easily. Now every lock can be picked easily. This just makes the game easier and lockpicking skill useless. Oblivion's lockpicking system required both player ability and character ability. High skill and good reflexes? You don't need that in Skyrim. Because who wants to pick locks when you can just kill something or follow a stupid marker?

Is it immersive to be able to pick every lock while playing as a barbarian who knows nothing about thieving? If you want to have a RP experience with Skyrim, you have to play the game with self-imposed rules.
Strictly speaking, I think this may be the definition of RP.
Definition of RP is playing with self-imposed rules? That just shows game isn't built as a RPG. Every game can be played like that. Yes, every game requires some effort but I'm talking about lockpicking. You need to be skilled to pick locks. That's what's logical.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Micro102 on March 24, 2012, 09:45:48 pm
I miss stat and chance based hacking/lock-picking...
Wait what what no, what

The lockpicking minigame is one of the best improvements of Skyrim. There was an ingame ability to make it easier, but it relied majorly on the skill of the player to complete the minigame(And how many picks they can horde, but if you spend 20 on every master-level lock you won't have that much for long). You have three different avenues for completing it depending on the player and how prepared they are.

Granted minigames can suck like the Oblivion speechcraft one, but this one felt better than the Oblivion one so I'm totally cool with it and don't understand the mods for changing it to the Morrowind system.

Ok no....I have never bought a lockpick in my life. Have unlocked every lock I have come across, even master level. Have never spec'ed in lockpicking, and I have over 120 lockpicks sitting in my inventory. And it will only keep growing as I find lockpicks out int he wild and on corpses faster then I use them.

Oblivion was still too easy but not as easy as Skyrim. I used at least twice as many lockpicks on those locks.
Title: Re: The Elder Scrolls V: Skyrim
Post by: IronyOwl on March 24, 2012, 09:51:11 pm
Is it immersive to be able to pick every lock while playing as a barbarian who knows nothing about thieving? If you want to have a RP experience with Skyrim, you have to play the game with self-imposed rules.
Strictly speaking, I think this may be the definition of RP.
Definition of RP is playing with self-imposed rules? That just shows game isn't built as a RPG. Every game can be played like that. Yes, every game requires some effort but I'm talking about lockpicking. You need to be skilled to pick locks. That's what's logical.
Microcline had a good point in that it can't really be applied as a blanket defense, but yes, RPing is playing with self-imposed rules. If you can name me a game where you RP simply by playing, most likely it's a very specific, subjective fluke.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on March 24, 2012, 11:57:01 pm
You mean self-imposed rules, for example, roleplaying Mario as a plumber with a deep phobia of turtles, playing the game in such a way that he never tries to jump on turtles or kill em in any way, always just running away from them? That's a cool role-playing game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on March 25, 2012, 01:20:30 am
You mean self-imposed rules, for example, roleplaying Mario as a plumber with a deep phobia of turtles, playing the game in such a way that he never tries to jump on turtles or kill em in any way, always just running away from them? That's a cool role-playing game.
Well... Mario never picks locks?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on March 25, 2012, 01:23:10 am
You mean self-imposed rules, for example, roleplaying Mario as a plumber with a deep phobia of turtles, playing the game in such a way that he never tries to jump on turtles or kill em in any way, always just running away from them? That's a cool role-playing game.
Well... Mario never picks locks?
Nope he just had to look for some big ass key.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Argonnek on March 25, 2012, 03:44:17 am
I've read through a handful of the arguments for and against Skyrim... And I find that the majority (of the small sample I've actually read through) compare it to previous ES games. I don't really get that. Why compare it to another? I prefer to play and experience a game based solely on what it contains. I don't listen to hype (as much as is possible) and avoid forming expectations like the plague. I hope I'm not the only one who does that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: fqllve on March 25, 2012, 04:43:14 am
Ok no....I have never bought a lockpick in my life. Have unlocked every lock I have come across, even master level. Have never spec'ed in lockpicking, and I have over 120 lockpicks sitting in my inventory. And it will only keep growing as I find lockpicks out int he wild and on corpses faster then I use them.

Oblivion was still too easy but not as easy as Skyrim. I used at least twice as many lockpicks on those locks.
Oblivion's lockpicking minigame was crazy easy. Like MoM said, you can literally do it with your eyes closed. All you have to do is listen for the latch sound then lock the tumbler in place. Plus, depending on random chance and how slowly you lift the tumbler there is an amount of resistance, combine high resistance and the click and you have it. It is no trouble to pick a very hard lock with a lockpicking skill of 5 using only a single pick. In Oblvion I consider breaking a pick to be a mark of serious disgrace.

Skyrim at least requires you to be extremely delicate when spinning the lock and relies on random chance for the sweet spot placement. When picking a master lock at low skill you have to get lucky to not break at least a couple picks.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sordid on March 25, 2012, 04:45:41 am
I've read through a handful of the arguments for and against Skyrim... And I find that the majority compare it to previous ES games. I don't really get that. Why compare it to another?

Because they're part of the same series, built on the same engine and with the same design philosophy? It's like comparing a new model of a car to the old one. You wouldn't compare a Ferrari to a lorry, but it's perfectly okay to compare one Ferrari to another. Likewise, IMO it's perfectly okay to compare one TES game to another.

Quote
I prefer to play and experience a game based solely on what it contains. I don't listen to hype (as much as is possible) and avoid forming expectations like the plague. I hope I'm not the only one who does that.

Unfortunately I think you're in the minority.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Spitfire on March 25, 2012, 04:57:27 am
I liked how Oblivion's lockpicking is very similar to the principles of RL-lockpicking.

I can't wrap my head around how the mechanics of locks in Skyrim are suppost to look like.
Title: Re: The Elder Scrolls V: Skyrim
Post by: bombzero on March 25, 2012, 05:34:29 am
seems its hard to make a good lockpicking minigame, that isn't TOO hard for newbies, or far too easy for anyone who's done it more than once... not real sure what they could do about this...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Alastar on March 25, 2012, 05:52:38 am
You mean self-imposed rules, for example, roleplaying Mario as a plumber with a deep phobia of turtles, playing the game in such a way that he never tries to jump on turtles or kill em in any way, always just running away from them? That's a cool role-playing game.

Can't say I've done that... but I have played a couple of D&D based games as Rincewind (wizard, guessed the ability scores, no memorizing any spells ever). The solo run of Baldur's Gate 2 was the most amusing... I was thinking his catchphrase quite often but died surprisingly little.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sordid on March 25, 2012, 06:06:45 am
seems its hard to make a good lockpicking minigame, that isn't TOO hard for newbies, or far too easy for anyone who's done it more than once... not real sure what they could do about this...

Dispense with it altogether? I don't really like lockpicking minigames, because the difficulty curve is completely backwards. As you're playing you're getting better at the minigame and also your character's skill is going up, so the minigame starts out hard and gets easier over time. Surely that's not right. Personally I'd just get rid of it. I'd like to have automatic lockpicking, but the amount of time it takes and the amount of noise it makes would depend on your skill and the difficulty of the lock, with really hard locks being flat out impossible to pick at low skill levels.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rose on March 25, 2012, 06:09:02 am
I just want to be able to critically fail my door bash and be left with a door standing alone amidst a pile of rubble.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sordid on March 25, 2012, 06:18:07 am
I just want to be able to critically fail my door bash and be left with a dislocated shoulder.

FTFY. ;)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Toady Two on March 25, 2012, 07:14:42 am
I'm currently looking into some Skyrim mods. I must say that the mod support on Steam is outstanding. You can browse through a workshop filled  with mods and mod compilations and subscribed to the ones you want and they will automatically be installed. i think Valve and Bethesda might have realized that good mod support can greatly increase the longevity of a single player title. Even people who pirated it will now find themselves tempted to buy the game at a bargain price just to get access to the workshop.

I'm going to try out some mods centered around survival that add hunger, thirst, sleep and hypothermia to the game along with maybe some combat overhauls to make it more deadly.

There are tons of interesting mods so soon after release.  I think anyone will find something they like.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MorleyDev on March 25, 2012, 07:25:27 am
There was an ingame ability to make it easier, but it relied majorly on the skill of the player to complete the minigame

And thus is my main complaint. I want it to depend upon the skill of my character. My brain dead warrior whose standard approach to everything is "hit it with big sword" and if that fails "find bigger sword" should not be able to pick master-level locks. Yet because I'm able to do it as a player, and the lack of any open spells/scrolls at the very least means I don't have much choice. It just feels wrong.

And the oblivion lockpicking game was still very easy. Maybe I'm just a demi-god with super-human reflexes, but I'd almost never break a lockpick even with lockpick skill of 5. In Skyrim I break more lockpicks, that's it.

It wouldn't be so bad if they took the approach Fallout 3/New Vegas and Deus Ex: Human Revolution did, keep the mini-game but make it so you can't even attempt to pick locks/hack computers higher than your skill.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Antioch on March 25, 2012, 07:42:10 am
What I really dislike about the game is that it is simply impossible to fail or get stuck on a quest. The marker points directly to the next objective in dungeons that are already composed of 1 long corridor. It just requires no SKILL at all to complete a quest, which means quests could almost be replaced by long cut-scenes giving you loot.

Have you ever heard ANYONE get stuck on a specific quest in Skyrim?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sordid on March 25, 2012, 07:45:15 am
I got stuck on that Gaudur quest, or whatever his name is. Collected two of the MacGuffins, went to get the third and the game basically went "nope, this door requires a specific key". Only it didn't tell me where to get it, and at the time I wasn't aware that the dungeon in question was also part of the Mages Guild quest line. So yeah, stuck pretty badly there, but I guess not in a good way.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Leatra on March 25, 2012, 09:44:21 am
seems its hard to make a good lockpicking minigame, that isn't TOO hard for newbies, or far too easy for anyone who's done it more than once... not real sure what they could do about this...

Dispense with it altogether? I don't really like lockpicking minigames, because the difficulty curve is completely backwards.

Well, you are supposed to pick locks easily as your character gets more skilled at picking locks. This is the way it happens in RPGs. I agree with MorleyDev. I want my character's skills to matter.

I think Skyrim's minigame is a lot easier than Oblivion's. I remember breaking 20-30 picks sometimes. Though I try to pick locks more carefully in Skyrim to not level up the lockpicking skill.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BigD145 on March 25, 2012, 12:35:24 pm
There was an ingame ability to make it easier, but it relied majorly on the skill of the player to complete the minigame
And thus is my main complaint. I want it to depend upon the skill of my character. My brain dead warrior whose standard approach to everything is "hit it with big sword" and if that fails "find bigger sword" should not be able to pick master-level locks. Yet because I'm able to do it as a player, and the lack of any open spells/scrolls at the very least means I don't have much choice. It just feels wrong.

You could always tie one hand behind your back and put an oven mitt on the other hand while banging your head against a brick wall. That should pretty well simulate your warrior.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Micro102 on March 25, 2012, 02:15:50 pm
There was an ingame ability to make it easier, but it relied majorly on the skill of the player to complete the minigame
And thus is my main complaint. I want it to depend upon the skill of my character. My brain dead warrior whose standard approach to everything is "hit it with big sword" and if that fails "find bigger sword" should not be able to pick master-level locks. Yet because I'm able to do it as a player, and the lack of any open spells/scrolls at the very least means I don't have much choice. It just feels wrong.

You could always tie one hand behind your back and put an oven mitt on the other hand while banging your head against a brick wall. That should pretty well simulate your warrior.

I tried this. It just takes longer.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Alastar on March 25, 2012, 03:24:08 pm
Regarding difficulty and skill: Lockpicking is the least of the problems here, the Elder Scrolls games have never worked as an honest challenge if you're a bit of a tweaker. At least "Minutes to Invincibility" is on a trend upwards.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Knight of Fools on March 25, 2012, 03:27:03 pm
I tired this. It just takes longer.

You could just not pick master level locks, since your warrior isn't able to. He's completely under your control. Your desire to limit your own control shouldn't be the reason others are limited in theirs.

Let us play the game how we want to, and you can play it how you want.



Sorry, in retrospect that came out a little harsh. I'm not trying to be rude, I'm just trying to make a point. :S
Title: Re: The Elder Scrolls V: Skyrim
Post by: Microcline on March 25, 2012, 03:44:35 pm
I tired this. It just takes longer.

You could just not pick master level locks, since your warrior isn't able to. He's completely under your control. Your desire to limit your own control shouldn't be the reason others are limited in theirs.

Let us play the game how we want to, and you can play it how you want.
If that's the attitude that you're going to take, why have skill levels and perks in the first place?  Surely we can decide whether our characters use magic or one-handed and light or heavy armor, and having metrics of our character's skill just limits our own control.  I would argue that in this case the idea that any character build can open any lock in a game that prides itself on character customization would be considered the aberrant opinion (note that if you were really bothered by your barbarian being unable to pick locks, you could always use the console to boost your skill, meaning that the game could still cater to this if players really wanted to).  While it is certainly possible to make an RPG without character metrics, TES has prided itself since Daggerfall in allowing the player to customize their character in a way such that the gameplay reflects their roleplaying.
Title: Re: The Elder Scrolls V: Skyrim
Post by: nenjin on March 25, 2012, 03:51:47 pm
This has always pissed me off about Bethesda, and it's symptomatic of their issues as game developers.

There's no fucking bash door/bash chest mechanic, you have go to mods for those. Even though there's been a) spells that open locks, b) quest items that open locks and c) custom built trap mechanisms for some traps, in Bethesda's world, decades of good RPG precedent pretty much goes ignored. "Why wouldn't anyone pick locks?" the discussion went at the Bethesda dev meeting. "We put lock picks everywhere, beginning locks aren't hard to pick AT ALL, you don't even need the perk tree......Letting fighter types bash locked stuff open is more work for little pay off for us."

In how many games is there a convention for fighter types to smash locked objects? How often does that have meaningful consequences that actually impact your decision to break something, or go look for a key? Having done plenty of lock picking in real life, it's a fucking skill. It's time consuming, delicate work and the outcome is not certain. There's plenty of reasons why modern criminals don't learn to pick locks, why it's reserved for master criminals. It's easier to smash and grab.

So sorry for the diatribe, but it's the combination of little things like that which show me time and again Bethedsa isn't thinking that hard about their design. They're thinking about how they can recycle things and tweak them ever so slightly in order to push another release out the door on the same code they've been using for 8 fucking years now.

Also, the "just don't do that" response doesn't really work when half the game is sitting behind locked doors and chests. You either pick locks or you don't get to find a vast majority of the loot.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Knight of Fools on March 25, 2012, 04:05:02 pm
I'll concede to that point. The lack of a bash lock feature is kind of odd, so you really have no choice but to pick locks if you want to experience all the content.

I usually play a kleptomaniac thief of fighting with magics, though, so I never really noticed, because I do everything.

I completely agree about other points on lock picking, though. I preferred Oblivion's more than Skyrim's because it actually required a bit of skill on the player's part, which the lock picking skill itself enhanced. It took some practice and skill to open a master lock. In Skyrim, it's just guesswork that the lock picking skill just makes more convenient. I'd prefer something more challenging than either of those, but I doubt Bethesda is going to dance down that road any time soon.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Micro102 on March 25, 2012, 05:48:02 pm
I tired this. It just takes longer.

You could just not pick master level locks, since your warrior isn't able to. He's completely under your control. Your desire to limit your own control shouldn't be the reason others are limited in theirs.

Let us play the game how we want to, and you can play it how you want.



Sorry, in retrospect that came out a little harsh. I'm not trying to be rude, I'm just trying to make a point. :S

Lol I knew I should of made it more sarcastic sounding. I meant that lockpicking was so easy that you could do it with one hand while banging your head on a wall ect.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on March 25, 2012, 06:00:13 pm
In how many games is there a convention for fighter types to smash locked objects? How often does that have meaningful consequences that actually impact your decision to break something, or go look for a key?
KOTOR let you bash a few doors and most containers. Bashing containers open would usually destroy a couple of the items inside.
Title: Re: The Elder Scrolls V: Skyrim
Post by: nenjin on March 25, 2012, 06:33:41 pm
In how many games is there a convention for fighter types to smash locked objects? How often does that have meaningful consequences that actually impact your decision to break something, or go look for a key?
KOTOR let you bash a few doors and most containers. Bashing containers open would usually destroy a couple of the items inside.

As I've said, it's been done so thoroughly in the past, there must be some sort of open library for the code. If that doesn't appeal to Bethesda, what the fuck will? If you take the door bashing example, and extend it to about 1/2 a dozen other stupid easy things Bethesda should have been doing since Oblivion, it starts painting a picture of a publisher that honestly doesn't care what people like, or what clearly works. Some might count that as independent thinking.....but given the quality of the systems they did put out, I count it as extreme cost/benefit analysis getting in the way of making your game fucking interesting.

It's likely someone higher-up decreed that "2 dozen scripted fights is more worth our time than a simple mechanical feature that will affect every single container and locked item in the game."

Christ, I even seem to recall at some point in FO3, they HAD door/container bashing mechanics, albeit in a limited and highly scripted form.

And if they'd bothered to include that in Skyrim, they could have even add a perk for brute force smashing with less of a chance of destroying items or making tons of noise. Why, this shit practically writes itself!
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Merchant Of Menace on March 25, 2012, 06:40:29 pm
They had door smashing in Daggerfall and Arena as well. So it's not as if they're unaware of the existence of the mechanic.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Leatra on March 25, 2012, 07:23:18 pm
Sometimes, it looks like Bethesda scrapped some good features for some reason. I still don't know why we don't have Fallout's limb damage system. When they think about implementing a feature, I'm sure they think like "hey, should we do this or let the modders do this?"

It might be because the game wasn't going to make it to the release date so they had scrap some ideas.

I'm surprised no one said "You can open locks by using the console and imagine you breaked it open. It's kinda like a self-imposed rule, but that's what RPing is about" /sarcasm.
Title: Re: The Elder Scrolls V: Skyrim
Post by: nenjin on March 25, 2012, 07:26:40 pm
Although to be fair, any door bashing mechanic would be semi-pointless since......we don't even have a character "strength" stat to add variance.

Whoever over at Bethesda that thought skill levels and perk were a 99% replacement for character stats should be kicked in the genitals repeatedly.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Leatra on March 25, 2012, 07:42:30 pm
Game could ask you "Do you think your character is powerful enough to break this door/container open?" and you could answer depending on your character. Or you could decide that at the character generation. No need to create a complex system for a feature like this. Like a wise man said once,

Let us play the game how we want to, and you can play it how you want.

Enough sarcasm. I'm really curious what will we face in the next TES game. No more skills maybe?
Title: Re: The Elder Scrolls V: Skyrim
Post by: nenjin on March 25, 2012, 07:55:18 pm
I would have been just fine with defining some physical attributes at character creation. I would have even accepted traits purchased via the perk system, if they absolutely had to go that route.

But they just ignored it entirely. So the fist fight quests struck me as awfully stupid for everyone except the guy who said "I'm going to make a HTH character, despite how tortured it is do so in Skyrim." About the only way you can fail those fights if you never, ever put points into stamina. But I suppose you could just swill some potions.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kilroy the Grand on March 25, 2012, 09:35:47 pm
Game could ask you "Do you think your character is powerful enough to break this door/container open?" and you could answer depending on your character. Or you could decide that at the character generation. No need to create a complex system for a feature like this. Like a wise man said once,

Let us play the game how we want to, and you can play it how you want.

Enough sarcasm. I'm really curious what will we face in the next TES game. No more skills maybe?

Only two skills one called "Hitting stuff" The other called "Magic stuff". They will probably scrap stats, and just tie them into "Hitting stuff" and "magic stuff". The level design will probably take a page from FF13's book and just have the entire world be linear.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Leatra on March 26, 2012, 02:30:42 pm
Don't forget the sneaking stuff: ability to become invisible while crouching.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on March 26, 2012, 02:33:24 pm
Next TES game:

Match offensive sword swing shapes to your enemy's defensive maneuvers in this riveting minigame which approximates the interaction of two parties engaged in combat!

1 match = Hit
2 matches = Critical Hit!
3 matches = Kill Cam Animation!
No match = Fumble!

3 fumbles in a row will cause you to drop your sword and begin a quicktime event to retrieve it!

Title: Re: The Elder Scrolls V: Skyrim
Post by: PTTG?? on March 26, 2012, 03:21:17 pm
Craft potions by taking any two ingredients and combining them! They all make health potions, of course.
Title: Re: The Elder Scrolls V: Skyrim
Post by: bombzero on March 26, 2012, 05:32:49 pm
all enemies have the same amount of health and damage! wouldn't want to make the player use strategy would we?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kilroy the Grand on March 26, 2012, 05:35:22 pm
I also assume that whenever you go get experience the screen flashes telling you that you have recieved "100EXP!" Also, everything gives you exp.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Duke 2.0 on March 26, 2012, 05:37:33 pm
 This is all incredibly silly

 you silly geese
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Merchant Of Menace on March 26, 2012, 05:58:24 pm
Pff. I was suggesting outlandish things that would be in the next Elderscrolls game while you guys were still squeeing over dragons.

/hipsterfox
Title: Re: The Elder Scrolls V: Skyrim
Post by: bombzero on March 26, 2012, 06:15:50 pm
Pff. I was suggesting outlandish things that would be in the next Elderscrolls game while you guys were still squeeing over dragons.

/hipsterfox

i didn't get skyrim until long after the release, even then i bought it on sale used, and then 50% off.
later i decided i did not like it and began criticizing it heavily.
(dragons were a letdown, that is all)

/hipster.....bomb? zero? entity? quasi-dimensional materialization of forumititis?
lol. anyways, bashing skyrim is all well and good, but can we honestly expect Bethesda/Treyarch/Bioware/Infinity Ward/Bungie/any company to even TRY to make a good game, as long as the other millions of casual gamers just buy whatever anyone else is, and mindlessly play it for days without savoring the plot, or enjoying the challenge?

seriously though, humans suck, i hate them.... wait a second.. DAMNIT!
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Merchant Of Menace on March 26, 2012, 06:18:02 pm
At least Bethesda don't try and sell you the game ending as DLC
Title: Re: The Elder Scrolls V: Skyrim
Post by: bombzero on March 26, 2012, 06:22:45 pm
HA, good point lol.

oh god, the first day DLC scam... anyone else notice this one?
day 1, game releases.
day 2, a entire expansion pack that adds tons of content and would take months to make is released for 15-30$ (primarily RPGs and single player games)
day 6, map pack for 15-20$ (CoD anyone?)
day 17, map pack for 15-20$(no really, this is what they did with CoD just about.)

and the worst part is the DLC slowly becomes required to play the game online, forcing you to shell out what you payed for the game again on the 4-5 map packs that came out in a couple of months.

EDIT: the 'scam' part come from the fact that this content is guaranteed to be nearly finished/finished day of release, and was excluded for specifically this purpose. or, it took a short time/little effort to make and could have been tossed into the main game anyways.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Leatra on March 26, 2012, 07:11:20 pm
Do you know the free texture pack Bethesda released?

Next time, they will release all of the animations, textures and meshes as a DLC. For only 9.99$ each! What a bargain! It is a limited offer so don't miss it. If you miss it you'll play with ASCII graphics.
Title: Re: The Elder Scrolls V: Skyrim
Post by: dogstile on March 26, 2012, 07:35:41 pm
I actually did an unarmed character for fun. Surprisingly enough, if you sneak and put on deadric gloves that are enchanted, you can punch out just about anything, including dragons if you abuse stealth. Makes for some hilarious kills.
Title: Re: The Elder Scrolls V: Skyrim
Post by: bombzero on March 26, 2012, 07:39:06 pm
Do you know the free texture pack Bethesda released?

yes... for skyrim... you pay any attention to when fallout NV's DLC packs were released? i can't see them having written them from release day of the game to release day of the pack.

anyways Bethesda is one of the minor offenders who happened to fall onto the list for a few scattered instances.
more so i was referring to game companies in general who pulled the same thing, I was honestly shocked when there was not a DLC pack within 2 days of Skyrim's release.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Mechanical Man on March 26, 2012, 08:32:08 pm
Do you know the free texture pack Bethesda released?

Next time, they will release all of the animations, textures and meshes as a DLC. For only 9.99$ each! What a bargain! It is a limited offer so don't miss it. If you miss it you'll play with ASCII graphics.

What's wrong with ASCII graphics?

Besides, imagine all the fantastic modding you could do with it. Although, it was sort of degenerate into a worse version of DF.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on March 26, 2012, 09:00:34 pm
This is probably not popular opinion around here...but...

I actually enjoyed Oblivion a lot more than Morrowind. I don't know, I played Morrowind when it was released (think it was a month or two after), again with the expansions and even tried modding it. Just couldn't get into it at all. However, the environment seemed kind of (more like...really) bland in Oblivion. I'm just not into the typical green, peaceful looking forest. And I enjoyed Fallout 3 a lot more than Oblivion (didn't like Fallout New Vegas, at all, greatly lacked the atmosphere (to me) that Fallout 3 had). I did enjoy Fallout 2 more, in some ways, than FO3, though. I actually liked FO2 more overall. And I played it much later after playing FO3, which introduced me to the Fallout series. But Fallout 3 vanilla was kind of lame, it was a lot better when modded. I made it where it was actually a survival game (it is post-apoc after all), and made ammo, weapons and many items a lot rarer. Among other things I modded in. And I actually enjoy Skyrim way more than Oblivion and a lot more than Fallout 3.

So overall, for me...Skyrim is a great improvement over their older games. And once the better mods come out, it will be epic. Hopefully something like OOO and what not...already mods like Mart's Monster Mod being released. And a WIP mod that reintroduce attributes (which is kind of fail to remove), and a bunch of other WIP mods that sound like they will improve Skyrim. Granted, some may not count mods as part of the game...fine for them. But most games don't allow modding at all, so you are forced to play it how the company wants you to play it. Which I guess works for some. At least with Bethesda (and games like Civ IV (fall from heaven), X3 and early Total War games)...I can mod the game to how I want to play it. Which for Bethesda games, usually ends up being dress-meup, (:P), hot female (:P), and as hardcore of survival games as I can make or get it. Most gamers I guess wouldn't want to play that way, so Bethesda makes games for them, and I mod (or download mods) their games to allow me to play that way.

This whole post may be a bit off topic...but really my point is, I actually enjoy Skyrim a lot more, even un-modded, compared to their other games. But mods just make it to how I want to play the game. Can't wait to see what mods come out for it. My favorite ones (not including graphical) thus far have been Live Another Life (alternate starts, if you guys are familiar with the same one from FO3 and Oblivion)...a vampire overhaul mod (Bethesda always makes sucky (no pun intended) vampires, at least since Oblivion), a werewolf overhaul mod (haven't tried this one too much, yet) and I really enjoy the Imps More Complex Needs (needing food/thirst/sleep). And another favorite that I really really like is Frostfall - Hypothermia, which requires you to wear warm armor/clothes depending on where you are in Skyrim, or you die from the cold. Then there are others that add monsters, and another one that adds a lot more to the animal life. And a new one I haven't tried yet, but it is on my mod list is Occupy Skyrim. It is like Warzones, sort of, but I like it a lot more from the sound of it. It isn't so aggressive with what it adds, and supposed to be lot more immersive.

Sorry if this post went everywhere lol...

Title: Re: The Elder Scrolls V: Skyrim
Post by: Gunner-Chan on March 26, 2012, 09:06:24 pm
I think almost everyone but the most jaded gamers agrees that at the very least, Skyrim is the best game stock of the recent series. Because Oblivion has so many little problems all over that it needs tweaking for and Morrowind is well, clunky Morrowind.

I just wish some race mods came out for Skyrim that I wanna use already. I wanna play the game again but I want something cuter to play as. Yeah I know it sounds silly but besides like maybe quests and a light re balancing of some of the egregious leveling (Mostly bandit bosses, everything else I'm happy with) and I'd be happy with the game. Then I'd just want more to do when I'm out of shit to do.

Well okay and replacing the female foot model, because I dislike wearing shoes to the extreme and don't like inflicting that on my characters for the most part. But GOD DAMN who modeled the feet? They didn't even try.

(Alternatively, I'd love it if someone made clothes + races that made it possible to play the game as Rumia or Mystia. A touhou Dovakiin? Fuck. To the yes.)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on March 26, 2012, 09:12:56 pm
I use Nidia Face Textures for CBBE. Which not exactly a new race...but does improve the look. But there is a Nidia actual race mod floating around out there, I have one version of it but it is kind of broken. There is supposedly a newer Nidia race out there, but I haven't been able to find it. It is buried deep on some Korean website for Skyrim mods, but I don't have access to it. Another website has a rather good mod for Nidia race, if you want me to link that to you. If you like the look of Nidia anyway. It only comes with non-nude textures, but it looks really good (to me). Anyway, it may not be what you are looking for, though. However, CBBE DOES come with new feet textures...which is mainly why I'm replying. It even comes with non-nude versions I believe. If you don't want nudity. And I believe there are other, standalone, mods that replace the feet too. But not sure how they work with vanilla female body. I do agree, the feet look horrible in vanilla...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gunner-Chan on March 26, 2012, 09:20:25 pm
Yeah I'm aware of all the stuff coming out. I'm just not sure I wanna jump on the body replacement bandwagon quite yet till the different variants settle out.

And dear god I hope no one makes a silly one like DMRA. That was just silly proportions.
Title: Re: The Elder Scrolls V: Skyrim
Post by: fqllve on March 26, 2012, 09:44:39 pm
I think if we're talking actual gameplay, then yeah, Skyrim is definitely the most polished of the series, including the fact they got rid of the awful immersion-breaking level system. Personally, I think they might have gone a little far, but its combat is certainly more fun and plays out much more smoothly than it did before. And actually, I think Skyrim is better than Oblivion in just about every way.

But I felt like I was actually part of the world in Morrowind, and setting-wise I think Morrowind completely eclipses Skyrim. It's a much more interesting and fulfilling world to explore. But like you said, Morrowind is clunky as hell, and as much as I favor Morrowind I think the two ends, setting and gameplay, balance out and Skyrim comes out overall the better game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Lord Dullard on March 26, 2012, 09:49:26 pm
I think Skyrim will be better once I mod the living heck out of it. I haven't done that yet because vanilla left too bad of a taste in my mouth. Sad... it's the second game in a row from this series that I haven't played until its finish because the gameplay got too lame for me to bother.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gizogin on March 26, 2012, 09:52:37 pm
I liked Morrowind's setting because it was so completely alien.  Giant mushrooms, silt striders, and all the tombs and ruins really made it feel like I was exploring a new world.  I got this wonderful feeling of adventure mixed with trepidation and wonder, which I've never really felt in any game since.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Micro102 on March 27, 2012, 12:24:27 am
I liked Morrowind's setting because it was so completely alien.  Giant mushrooms, silt striders, and all the tombs and ruins really made it feel like I was exploring a new world.  I got this wonderful feeling of adventure mixed with trepidation and wonder, which I've never really felt in any game since.
Try the shivering Isles mod for oblivion. Not saying it because they both have giant mushrooms, but because it had a chaotic feel to the place that reminded me of morrowind.
Title: Re: The Elder Scrolls V: Skyrim
Post by: bombzero on March 27, 2012, 02:04:03 am
I have noticed something.

most people who enjoy Skyrim, did not like morrowind or oblivion as much.
most people who did not like Skyrim, liked oblivion or morrowind alot.

I think Bethesda is leaving behind the 'actual' RPG players, in favor of a bigger, more casual audience.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rose on March 27, 2012, 02:07:03 am
I'm not sure 'actual RPG player' would be the right word to use.
Title: Re: The Elder Scrolls V: Skyrim
Post by: tHe_silent_H on March 27, 2012, 02:28:29 am
I have noticed something.

most people who enjoy Skyrim, did not like morrowind or oblivion as much.
most people who did not like Skyrim, liked oblivion or morrowind alot.

I think Bethesda is leaving behind the 'actual' RPG players, in favor of a bigger, more casual audience.

I quite liked all of them, but that my friends, is known as "fanboy-ism"
Title: Re: The Elder Scrolls V: Skyrim
Post by: fqllve on March 27, 2012, 02:38:36 am
Why does non-RPG player automatically equate with casual? There are all kinds of genres of games and playing RPGs doesn't necessarily make you any more serious a gamer than anyone else, except for maybe people who play stuff like Brain Age and Bejeweled, but even then, there are some people who are hardcore about Bejeweled. And just because someone is a serious fan of RPGs doesn't mean they don't also enjoy other genres. Being an RPG player and an FPS player aren't mutually exclusive.

Furthermore, I don't think the TES games have ever really excelled as RPGs beyond the admittedly awesome skill system. Oblivion certainly wasn't a good RPG because it took nearly every RPG element from the previous games and threw them out for a more action/sandbox oriented experience which to me seems to fit better than the awkward hybrid system they had going before. And beyond that, it's always been especially hard to roleplay in Elder Scrolls games. Personally, I like to craft elaborate backstories for my characters and give them complex personalities, but playing those out in an Elder Scrolls game is difficult because there aren't many choices beyond which quests to take and how to murder this particular enemy. Admittedly Morrowind and especially Daggerfall were better at it but I always found it hard to think of my character as a separate entity rather than just an avatar for myself.

And frankly, beyond the Shivering Isles I really don't get why anyone would prefer Oblivion to Skyrim, the world was bland, the dungeons were cut and pasted, it had that awkward meta-gaming level system that was completely counter-intuitive to the concept of roleplaying, the voice acting and dialogue were even worse (I mean, come on, what the hell did they do to Patrick Stewart?), and melee combat was 99% backpedaling, destruction was ridiculously overpowered to the same extent that its underpowered in Skyrim, and the world leveling system was more prevalent and could completely ruin an inexperienced player's character.

Skyrim isn't perfect, or even amazing, but it's certainly a polishing of the ideas that Bethsoft was going for in Oblivion. To me, Oblivion is like an awkward adolescent, halfway between Morrowind and Skyrim and encompassing many of the worst parts of both games and lacking the sharpness of the things that the other two do well.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on March 27, 2012, 02:49:03 am
I just couldn't get into Skyrim for more then a couple hours. Its a better game then Oblivion; I can tell its a better game. But I cant do it. I played the shit out of Oblivion (No mods, no DLC, nothing), and when I started Skyrim I cant help but say "I don't want to do this again". I don't think Skyrim deviated enough from Oblivion to give me an excuse to play through it.

The storyline is still terrible, the animation isn't much better, and the writing needs serious work. The textures weren't much better, the shaders were overused, and the "wow" of leaving the Sewers from Oblivion or the Vault for Fallout 3 was completely gone. You didn't get that sense of scale in Skyrim. When Oblivion came out, those graphics were really damn good compared to other games that came out around that time. Skyrim... it's on par, sure, but it wasn't something I'd brag about. They haven't really improved anything but the character models since Oblivion; Fallout had this problem too.

Also, the sounds. I hate some of the most common sounds in Skyrim. Like the slashing and cutting sounds. Dear god bethesda, record something more fake please?

That said, it is a better game, it just is something I've already played once and I'd rather not do it again.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gamerlord on March 27, 2012, 03:05:03 am
I don't think Bethesda recorded enough sounds for the Player Character. It is really irritating to have my massive Nord blacksmith/warrior sounding like a woman every other time he does a power attack.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sordid on March 27, 2012, 05:37:24 am
I disagree, I think the graphics in Skyrim are actually quite excellent. I really love the aesthetic feel of it, the running water everywhere (which IMO really brings the landscape alive), the mist around the base of the mountains, the little wisps of windswept snow at the tops of snowdrifts. The muted colors really help too. Compared to Oblivion's unrelenting sea of oversaturated radioactive green it's lightyears ahead.

What bothers me is the gameplay mechanics. The combat is pretty poor, for one thing. It's fast, but not in a good way. NPCs just run around randomly like gerbils on speed. And it's been that way ever since Morrowind too. Come on, Bethsoft. Then there's the fact that every little thing is physics enabled, which to an OCD hoarder like me is a total disaster, because I can't arrange my collection of rare artifacts on my shelves anymore without knocking everything else on the floor. The idiotic left hand - right hand control scheme... Need I go on?
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on March 27, 2012, 05:59:01 am
I have noticed something.

most people who enjoy Skyrim, did not like morrowind or oblivion as much.
most people who did not like Skyrim, liked oblivion or morrowind alot.

I think Bethesda is leaving behind the 'actual' RPG players, in favor of a bigger, more casual audience.
Nice. With once sentence you generalized an entire section of gamers because they liked a game. Just because people like a game with more focus on actual gameplay and less on numbers and statistics doesn't mean they are 'casual' gamers. I'm not saying Skyrim's system was the best but it is a damn sight better than the ridiculous leveling system of Oblivion/Morrowind. I like to play however I want, not be forced to grind specific skills and hold off leveling just so I can get the best boost. If you didn't grind skills for that +5 attribute gain you were literally harming your character because everything else leveled up around you.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mictlantecuhtli on March 27, 2012, 06:17:23 am
Skyrim is chock full of real, tangible gameplay. Not like Morrowind, no sir. Using stats to detemine growth [and therefore give a sense of, let's see, progression and completion upon said +1] and not letting players be a jack-of-all-trades off the bat is so old school. I want fights! And action!

Spoiler (click to show/hide)

At this rate I can't see TES6 straying from...
The next elder scrolls will start (as a prisoner of course!) in a round room with a teleporter and a chest. The chest will have all weapons/items/magic gainable, whilst the teleporter goes to the final boss. It will be called 'Fuck it, we don't care anymore'

But it will have dynamic air.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on March 27, 2012, 06:21:23 am
I think the leveling system in Morrowind and Oblivion worked better with the combat and mechanics from Daggerfall. It still kind of worked in Morrowind since you tended to swing a lot more in combat due to missing so often, also spells could fail and so could alchemy, this made repetition more common, so I was more open to the idea of training skills.
In Oblivion, magic works all the time (Unless you lack enough magicka), so does alchemy (when the ingredients are right) and you always hit in combat when you target an enemy. Having no need to repeat an action meant I only used those abilities when I needed to (generally in combat), and when I needed to I found they weren't leveled enough to be of much use.

There's a lot of little things I do as a player in Morrowind that aren't within the realms of roleplaying that are done simply to train skills. Casting spells over and over than sleeping, buying ingredients to make Fortify Intelligent potions through alchemy, jumping everywhere since it was faster than running, sticking to using Sunder regardless of what my character previously used due to the huge damage and 20pt boost to blunt weapons skill.
I did that at the time, but I really don't play Morrowind all the way through again because I don't want to have to do all that again, so I usually cheat, which makes me lose interest in the character.

Oblivion, hmm... Because skills don't fail, there's no real reason to train them like in Morrowind, and that is an improvement, but you still need to train them to gain the perk benefits, but since they don't fail there's not as much motivation.

I'm just going around and around in circles now. Blech. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on March 27, 2012, 06:41:02 am
Skyrim is chock full of real, tangible gameplay. Not like Morrowind, no sir. Using stats to detemine growth [and therefore give a sense of, let's see, progression and completion upon said +1] and not letting players be a jack-of-all-trades off the bat is so old school. I want fights! And action!

Spoiler (click to show/hide)

At this rate I can't see TES6 straying from...
The next elder scrolls will start (as a prisoner of course!) in a round room with a teleporter and a chest. The chest will have all weapons/items/magic gainable, whilst the teleporter goes to the final boss. It will be called 'Fuck it, we don't care anymore'

But it will have dynamic air.
So only games with a focus on numbers and stats are real RPG's with any sort of real gameplay? Man here I was thinking that an RPG was supposed to be focused on plot and an enjoyable story in which you immerse yourself, not staring at numbers and figuring out whether you've jumped quite enough to get that +5 to strength if you finally decide to sleep and level up.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Virtz on March 27, 2012, 07:34:06 am
Skyrim is chock full of real, tangible gameplay. Not like Morrowind, no sir. Using stats to detemine growth [and therefore give a sense of, let's see, progression and completion upon said +1] and not letting players be a jack-of-all-trades off the bat is so old school. I want fights! And action!

Spoiler (click to show/hide)

At this rate I can't see TES6 straying from...
The next elder scrolls will start (as a prisoner of course!) in a round room with a teleporter and a chest. The chest will have all weapons/items/magic gainable, whilst the teleporter goes to the final boss. It will be called 'Fuck it, we don't care anymore'

But it will have dynamic air.
So only games with a focus on numbers and stats are real RPG's with any sort of real gameplay? Man here I was thinking that an RPG was supposed to be focused on plot and an enjoyable story in which you immerse yourself, not staring at numbers and figuring out whether you've jumped quite enough to get that +5 to strength if you finally decide to sleep and level up.
And here I was thinking Adventure games are about adventures and War games are about war in any sense of the word. But then I learned just having stuff from the name of the genre in the game doesn't make it of that genre.

Plot and "immersion" have nothing to do with any genre. Just because you play the role of Master Chief in Halo and that it's got a plot doesn't make Halo an RPG. Adventure games tend to focus way more on the plot than RPGs usually do. But that ain't what defines them either.
Title: Re: The Elder Scrolls V: Skyrim
Post by: zehive on March 27, 2012, 07:36:45 am
When I played Oblivion I got hours and hours of fun. When I played Skyrim everything seemed simple, easy, unrewarding, like I had only one option the entire time and overall it left the stale taste of 'Call of Duty' in my mouth.


I want engaging gameplay. I spent my time in Oblivion with my pirate cutlass I stole, enchanted with a sigil stone and named 'AMERICA'. I stealthed around and the shock effect caused my enemies to fly in amusing ways, referred to as soggy dickifying them. I usually used a bow and enjoyed challenging myself in the Dark Brotherhood quests for maximum stealth and completion of contracts to the letter, and the same with the Theives Guild, then raid ruins and caves, fought loads of different enemies in each in interesting complexes... I never even finished the main story. But Skyrim... it just tries so hard to engage you that it turns me off, theres no room to it, theres no variable options, theres only a handful of quests as fun as the ones from Oblivion, going tomb raiding is massively dull with everything being 'drauger' or 'bandit' and caves with bears or trolls just feel like theyre thrown in for novelties sake.

In Skyrim I just don't enjoy it as much as I enjoyed Oblivion, I was just let down. I was expecting better quality from the quests specifically since thats our main interaction with the world, and they just felt streamlined and unrewarding.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Soadreqm on March 27, 2012, 07:37:24 am
The next elder scrolls will start (as a prisoner of course!) in a round room with a teleporter and a chest. The chest will have all weapons/items/magic gainable, whilst the teleporter goes to the final boss. It will be called 'Fuck it, we don't care anymore'

But it will have dynamic air.

Actually, that was Morrowind. You can just go pick up the plot coupons and walk to the final boss and finish the game in under four and a half minutes (http://www.youtube.com/watch?v=T_fFApDyki4). >:]
Title: Re: The Elder Scrolls V: Skyrim
Post by: Leatra on March 27, 2012, 07:40:39 am
I have noticed something.

most people who enjoy Skyrim, did not like morrowind or oblivion as much.
most people who did not like Skyrim, liked oblivion or morrowind alot.

I think Bethesda is leaving behind the 'actual' RPG players, in favor of a bigger, more casual audience.

That's definitely the case. Bethesda had to have a fanbase like CoD's. You can't make money if you don't have a big fanbase. Look at CoD, same old shit with a different story.

I know I'm gonna get flamed for saying it, but I liked Oblivion more. Skyrim looks like an improvment from Oblivion but I just can't get the feeling I got with Oblivion. Maybe it's because the difference between Oblivion and Skyrim isn't as much as difference between Morrowind and Oblivion.

I seriously think half of the skills will be scrapped from the next game. People don't like skills and leveling up anymore. It's an old thing. Players want more action and more graphics. Nobody wants to think while playing a game. Also, PC version will probably come later than the console version. It's a good selling tactic nowadays.

I see Skyrim more of an adventure-action game than a RPG. "actual gameplay and less on numbers and statistics" doesn't mean it's a casual game. Less gameplay, more graphics, less thinking, more action, more mainstream stuff, less hardcore stuff, chaing the game to appease the casual gamers... This is why people think it's getting casual.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SomethingCreative on March 27, 2012, 08:57:17 am

Bethesda had to have a fanbase like CoD's. You can't make money if you don't have a big fanbase.

changing the game to appease the casual gamers... This is why people think it's getting casual.


This absolutely boggles my mind.

Actual "casuals" will never be interested in the Elderscrolls series. To some of us, Skyrim comes across as trying to be too casual. To a casual, Skyrim just isn't casual enough.

Casuals will only ever account for a minority of the sales when it comes to an Elderscrolls title. It just doesn't make sense for Beth to try and appeal to a consumer base that they will never have. It doesn't help that the Elderscrolls series is already being sold to what I consider a niche market.

If Beth really wanted the "CoD casual consumer" they would drop the Elderscrolls series entirely and release Fallout 4 as a post-apocalyptic themed multiplayer FPS with a linear-rails-shooter story mode that lasts all of four or so hours.

I'm in the opinion that that they aren't dumbing down the Elderscrolls because of casuals, no sir.

They're dumbing it down because dumb games are cheaper/easier to produce and the fanbase they already have don't have a lot of other options when it comes to open world medieval fantasy games.

What Beth really needs is a stiff competitor that would force them to shape up or go bankrupt.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Lord Dullard on March 27, 2012, 09:00:20 am
Not so sure about that, SomethingCreative.

I have RL friends who I would describe as 'casual' gamers in a second. They are the types of consumers who will buy games purely because they look awesome/have good graphics and get a lot of media coverage. I have one friend who bought Skyrim for exactly those reasons and probably played it for all of 4-5 hours, but will still describe it as awesome/badass just because of how it looked. This in spite of the fact that he barely touched the game from a roleplayer's standpoint.

Yep.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Duke 2.0 on March 27, 2012, 09:05:14 am
When I played Oblivion I got hours and hours of fun. When I played Skyrim everything seemed simple, easy, unrewarding, like I had only one option the entire time and overall it left the stale taste of 'Call of Duty' in my mouth.
Huh, this was inverted for me. Oblivion dungeons were bland and uninteresting, just like a majority of Morrowind caves. At least sometimes in Morrowind caves you would find something of use like unlock scrolls in barrels. I'm sure Oblivion had massively powerful artifacts just sitting around in practically unguarded tombs, but I was never interested enough to go out and find them. Nor did I really feel like engaging in quests, because I got a pervasive idea that no rewards were good.

Skyrim had a ton of cool dungeons I wanted to travel to and quests I wanted to complete because I wanted them complete and didn't feel like a waste of time. I check out random caves I stumble across because there is a pretty good chance of finding something cool in them. I like exploring again.

I guess this makes me a casual fuckup :\
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on March 27, 2012, 09:25:36 am
Quote
Huh, this was inverted for me. Oblivion dungeons were bland and uninteresting, just like a majority of Morrowind caves. At least sometimes in Morrowind caves you would find something of use like unlock scrolls in barrels. I'm sure Oblivion had massively powerful artifacts just sitting around in practically unguarded tombs, but I was never interested enough to go out and find them. Nor did I really feel like engaging in quests, because I got a pervasive idea that no rewards were good.

That was an issue I've come up with quite a few times when I've thought about Oblivion.
In Morrowind there was a kind of 'guarentee' that you would find something half useful in a dungeon delve, be it an amulet of mark/recall, valuable armour or weapons, even scrolls found frequently in the vases. Oblivion didn't really have anything like that, and I think it was because there was too much usage of leveled lists. Gear was too dependent on your level as to when it would appear.

Two cases I really don't like was Umbra, who wore full Ebony armour, leveled Ebony Armour that if you got at the beginning was slightly better than chain, and a tomb with a blue tinged armour set used in a quest, which was far too heavy to wear and had really low armour value. I don't like that kind of... tampering with items.
I know I have read a few times the opinion that you should raise your skills without ever sleeping and raising your level, because the monsters quickly grew too strong for the player to manage with the weapons that were available.

Though I must add that I don't think I ever had that much of a issue, but then again I usually played as an archer and x6 damage tends to solve most combat problems.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sordid on March 27, 2012, 10:38:46 am
IMO Skyrim dungeons suffer from the same problem Oblivion dungeons suffered from. Like Duke said, there's a sense of pointlessness to it all when you know that the loot is all leveled and there's zero chance of finding anything interesting. Visually they're stunning, no question about that. But the magic just isn't there, there's no thrill of exploration when I know that if there even is anything interesting it's going to be behind a locked door that "requires a specific key".
Title: Re: The Elder Scrolls V: Skyrim
Post by: Duke 2.0 on March 27, 2012, 10:42:40 am
 What no, there are plenty of dungeons that have a reward that isn't loot. Find a lighthouse with a pile of bodies inside with a series of notes? Skyrim is all over that shit. Morrowind had a few special instances of stories, Oblivion didn't really have much of that. And hell, I'll even consider dragon shouts loot.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Micro102 on March 27, 2012, 12:25:53 pm
I found a random maze with 4 staves, and after solving the puzzle and digging a deadra, I got a circlet that reduces mana cost for all schools of magic. How is that not an epic dungeon?

Title: Re: The Elder Scrolls V: Skyrim
Post by: fqllve on March 27, 2012, 02:23:07 pm

Bethesda had to have a fanbase like CoD's. You can't make money if you don't have a big fanbase.

changing the game to appease the casual gamers... This is why people think it's getting casual.
This absolutely boggles my mind.
You know what absolutely boggles my mind? This idea of the "casual gamer" that every company is apparently trying to appeal to. The second thing that really gets me is how casual is usually equated with stuff like Call of Duty as opposed to stuff like Cooking Mama. Have you guys ever met a Call of Duty player? Those guys are way more hardcore than I am half the time. They take that game seriously. Is it really impossible to believe that Bethsoft is just trying to improve their series and has a different opinion on what was weak about it than you do?

And what exactly about Skyrim is so casual? The only things I can think of are that they removed the character progression system, which was so awful that it is more like excising a tumor than dumbing the game down, and the extraordinarily linear dungeons that always have an exit. Which sucks, yeah, but I'm not sure that nonlinear 'get lost for hours' dungeons are really that popular among people who never played Wizardry or any other first person dungeon crawl. And before anyone says, "But those are casual gamers." No, those are younger gamers.

edit: Oh, and magic. I dunno what they were thinking when they got rid of spellcrafting. I'd guess it had something to do with how completely broken spell stacking was, but I don't think removing the system was necessarily the answer.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vattic on March 27, 2012, 02:35:35 pm
I got the impression that part of the reason for linear dungeons was the removal of the mark and recall spells coupled with how frustrating it can be to get lost. Having a spell that returned you to the entrance of the current dungeon would have been nice but I guess they didn't want to have to design dungeons around it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sordid on March 27, 2012, 03:19:53 pm
I'm not sure that nonlinear 'get lost for hours' dungeons are really that popular among people who never played Wizardry or any other first person dungeon crawl. And before anyone says, "But those are casual gamers." No, those are younger gamers.

So what? We were young gamers when we played Wizardry and Daggerfall. If anything, now while they're young is the time to teach them to have high expectations, to find pleasure in overcoming challenges and immersing themselves in experiences that have some real depth. Which following a magic quest arrow around simply does not. It seems to me that a generation of gamers is growing up that's fine with and even expects to be led by their noses and have everything spelled out to them in the most simplistic manner.

That's another difference between Morrowind and Skyrim. In Morrowind, you never do find out what actually happened at Red Mountain, who betrayed whom. All you have is a bunch of conflicting accounts. In Skyrim, there's no ambiguity, and therefore no mystery. When you finish Morrowind you're left wondering. It's been ten years and I still occasionally ponder the question, even though I know there's no answer. When you finish Skyrim you just go "welp, that was nice" and move on to the next game that comes along.
Title: Re: The Elder Scrolls V: Skyrim
Post by: fqllve on March 27, 2012, 03:54:05 pm
I was more making the point that first person dungeon crawls are a dying genre, beyond Etrian Odyssey, Minecraft, and TES younger gamers haven't really had a chance to get their feet wet in it. If you were born in the 90s then there's a good chance your first and last experience with a nonlinear crawl was Morrowind. Bethsoft isn't obligated to try to only please fans who began with Daggerfall by accident of birth but also people who started with Morrowind and Oblivion who have different expectations when it comes to dungeon design. I think it just turns out that first person navigation is extremely disorienting and has only niche appeal.

And you have to remember, when Bethsoft made Morrowind they were still a no-name company with essentially one noteworthy release under their belts. It will always be that type of company who are the innovators, which is why indie gaming is so popular right now. I mean, just look at the narrative arc of Chris Avellone. Fallout 2, PS:T,  KOTOR2, NWN2, Alpha Protocol. After PS:T every single one of those is less deep than the last. I think it's just the natural lifespan of a game company. Innovation, refinement, and then over-refinement toward simplicity.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Furtuka on March 27, 2012, 03:55:59 pm
This argument going on right here keeps irritating me but I'm unable to look away. T_T
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gunner-Chan on March 27, 2012, 04:01:36 pm
You aren't the only one. But I guess it's gonna exist as long as the whole Indie/pc gaming master race mentality keeps existing.

Plus I'm once again shocked that someone out there considers Fallout 2 worthwhile.
Title: Re: The Elder Scrolls V: Skyrim
Post by: fqllve on March 27, 2012, 04:09:07 pm
D: What's wrong with Fallout 2?

You know, other than the somewhat awkward combat system and the childish attempts at being adult-oriented.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gunner-Chan on March 27, 2012, 04:22:23 pm
Those two plus trying to scale up the combats to a level the engine can't handle. And generally making a mess of any sort of gameplay balance. But this is a bit off topic.
Title: Re: The Elder Scrolls V: Skyrim
Post by: bombzero on March 27, 2012, 04:28:06 pm
meh, why the hell is shit i say taken offensively with no actual thought?

by 'more casual' i meant leaning towards an adventure game, with straightfoward missions and more combat heavy, something that has been happening in the elder scrolls series.

arena, daggerfall, and morrowind were much more based on character skill with the player providing the logical thought side of the action. these types of games are sometimes very linear though. (Dungeon Siege, Dragon Age, etc) but still possess the same 'spirit'.
with oblivion and skyrim, they are more based on linear as hell dungeons that are extremely combat heavy, with a few simple puzzles. neither one is 'bad' its just they are different.

the Skyrim-esque games are better for a quick play when you just want something more casual and simple, but im more of a fan of complex games.

apologies for sounding snobbish but i always considered the 'best' types of RPGs ones that had many skill paths, were its impossible to max everything, you have to make tough decisions, and the challenge is high. i realize 'best imo' would have been better to say than 'true'. hope that clears things up.
a great example of the above is how in morrowind you #1 cannot lead every faction, and #2 must actually harm other factions during quests for eachother, requiring you to make a actual decision with long term consequences.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sordid on March 27, 2012, 04:37:32 pm
I was more making the point that first person dungeon crawls are a dying genre, beyond Etrian Odyssey, Minecraft, and TES younger gamers haven't really had a chance to get their feet wet in it. If you were born in the 90s then there's a good chance your first and last experience with a nonlinear crawl was Morrowind. Bethsoft isn't obligated to try to only please fans who began with Daggerfall by accident of birth but also people who started with Morrowind and Oblivion who have different expectations when it comes to dungeon design.

But they only have different expectations when it comes to dungeon design because Bethsoft and other companies stopped making proper dungeon crawlers. That's just circular logic you're using there.

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I think it just turns out that first person navigation is extremely disorienting and has only niche appeal.

Hence why first person shooters are a dying genre. :P

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And you have to remember, when Bethsoft made Morrowind they were still a no-name company with essentially one noteworthy release under their belts.

That is simply false. You're likely referring to Daggerfall, but don't forget their Terminator series. Terminator:Future Shock established them in massive style, it was the first FPS with fully 3D texture-mapped environments and enemies made of polygons instead of sprites. People usually think of Quake, but that came out later. Likewise, T:FS was the game that invented the now standard mouselook control for first person shooters (i.e. not only turning but also looking, and more importantly aiming, up and down). Again, people usually think it was Quake, but Quake came out later and you had to enable that control method via a console command, the default controls were basically identical to Doom's. In T:FS mouselook was the default.
After that of course there was Daggerfall, which was revolutionary and in many respects remains unsurpassed to this day (and it used the same engine as the Terminator games, btw).
They also developed XCar, an ultra-hardcore racing simulator (again using the same engine, which if you think about it is something really rather amazing for 1997). Just look at that car setup screen (http://www.mobygames.com/game/dos/xcar-experimental-racing/screenshots/gameShotId,247059/). In 1997. Good god, even today's so-called "realistic racing simulations" don't offer that level of detail.
Oh and don't forget TES: Redguard and TES: Battlespire, which were also quite well-received.
Due to all of the above, Bethsoft had a massive reputation and Morrowind was one of the most eagerly anticipated games of its time.

Quote
It will always be that type of company who are the innovators, which is why indie gaming is so popular right now. I mean, just look at the narrative arc of Chris Avellone. Fallout 2, PS:T,  KOTOR2, NWN2, Alpha Protocol. After PS:T every single one of those is less deep than the last. I think it's just the natural lifespan of a game company. Innovation, refinement, and then over-refinement toward simplicity.

I'm not so sure. Is Alpha Protocol even an RPG? It thought it was some kind of stealth thing like Splinter Cell. I tried to get into NWN2 several times, but the horrifically bad combat and movement systems always put me off, so I can't comment on the plot of it. But Kotor2, that's one of my favorite games of all time and IMO far superior to Kotor1, so I'm not seeing the decline there.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Omegameep on March 27, 2012, 04:50:05 pm
EDIT:damn double post
Title: Re: The Elder Scrolls V: Skyrim
Post by: Leatra on March 27, 2012, 04:54:43 pm
It's not just that, I always find playing mute characters boring. I can't immersive myself with the character. I really liked the way how the player character talked in Mass Effect, especially if you are playing as a renegade badass 8)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mictlantecuhtli on March 27, 2012, 04:59:19 pm
They also developed XCar, an ultra-hardcore racing simulator (again using the same engine, which if you think about it is something really rather amazing for 1997). Just look at that car setup screen (http://www.mobygames.com/game/dos/xcar-experimental-racing/screenshots/gameShotId,247059/). In 1997. Good god, even today's so-called "realistic racing simulations" don't offer that level of detail.

Holy hell, I must play this.
Title: Re: The Elder Scrolls V: Skyrim
Post by: fqllve on March 27, 2012, 05:01:51 pm
But they only have different expectations when it comes to dungeon design because Bethsoft and other companies stopped making proper dungeon crawlers. That's just circular logic you're using there.
Well, that's just a difference of opinion. I mean, I agree with you in that I enjoy a nonlinear dungeon much more than a linear one, but I don't think it's necessarily the proper way to do it. I think most people just can't stand getting lost.

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Hence why first person shooters are a dying genre. :P
Hence why FPSs are linear as hell and full of floating objective markers. :p

Quote
That is simply false.
Well, I was just showing my ignorance there because I'd never heard of Terminator:Future Shock. I did not even start playing FPSs until System Shock 2 so I'll take your word on that. As for XCar, that game is so ridiculously hardcore that it is the very definition of niche and I don't think it had much to do with Morrowind's anticipation, which I think largely relied upon Daggerfall being a great game. But my point was that Morrowind was the game that really cemented Bethsoft as one of the giants and a lot of people who awaited that game had not even played Daggerfall.

Quote
I'm not so sure. Is Alpha Protocol even an RPG? It thought it was some kind of stealth thing like Splinter Cell.
It's kind of an RPG in the same sense that Mass Effect is an RPG. I agree with you on KOTOR2, but sadly we are in the minority on that. But KOTOR2 was very similar in plot to PS:T and I think the majority of improvements over it are in gameplay. NWN2 was okay, but the plot was kinda generic and the writing only shined through in the dialogue and characters.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Omegameep on March 27, 2012, 05:03:27 pm
 I start to play Skyrim after 60 hours of New vegas. I find the dialogues to be really underwhelming without any need for skill rolls(I.E joining the mage collage with only 15 destruction) and most of the factions quest-line ends too quick for me to feel any closure and sense of accomplishment.
Anyway that just my 2 cent.
Title: Re: The Elder Scrolls V: Skyrim
Post by: bombzero on March 27, 2012, 05:11:54 pm
It's not just that, I always find playing mute characters boring. I can't immersive myself with the character. I really liked the way how the player character talked in Mass Effect, especially if you are playing as a renegade badass 8)

its hard to properly pull off directed dialogue but it is definitely one of bioware's specialties.
(directed dialogue is the 'proper' term for when you get a few vague options and the PC forms a intricate sentence based on personality.)

Mass Effect is a great idea with the whole resonant effect from your actions, and its ten-fold when you port your character over the series...
however it would have been a better idea to make more noticeable effects in the course of one game, not several. ill have to buy em all for PC one day to get the full experience.

But they only have different expectations when it comes to dungeon design because Bethsoft and other companies stopped making proper dungeon crawlers. That's just circular logic you're using there.
Well, that's just a difference of opinion. I mean, I agree with you in that I enjoy a nonlinear dungeon much more than a linear one, but I don't think it's necessarily the proper way to do it. I think most people just can't stand getting lost.

well thats interesting sordid, that did not occur to me. i miss the good old mind-boggling complex dungeons of old. :( (Ocarina of Time anyone?)

i don't know, i really do think most AAA titles are going to be utter shit, but insanely popular in a few decades, the 'good' games will be totally forgotten, and MW2 will count as complex.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sordid on March 27, 2012, 05:46:56 pm
I agree with you in that I enjoy a nonlinear dungeon much more than a linear one, but I don't think it's necessarily the proper way to do it. I think most people just can't stand getting lost.

But dungeon crawlers and big open-world RPGs are all about exploration, which by definition involves venturing into the unknown. Expecting not to get lost while doing that doesn't seem reasonable to me. I understand that companies need to cater to customer demand in order to make money and continue existing, but catering to demand that is not reasonable doesn't seem like a sound strategy to me.
Also, you could likewise argue that you enjoy motorbikes with two wheels, but it's not necessarily the proper way to do it. Some people don't enjoy falling over when they stop, so it's okay to make motorbikes with four wheels and that doesn't make them any less proper. But it kinda does, doesn't it? They're not motorbikes anymore, are they?

Quote
Quote
Hence why first person shooters are a dying genre. :P

Hence why FPSs are linear as hell and full of floating objective markers. :p

Touché.

Quote
Well, I was just showing my ignorance there because I'd never heard of Terminator:Future Shock. I did not even start playing FPSs until System Shock 2 so I'll take your word on that. As for XCar, that game is so ridiculously hardcore that it is the very definition of niche and I don't think it had much to do with Morrowind's anticipation, which I think largely relied upon Daggerfall being a great game. But my point was that Morrowind was the game that really cemented Bethsoft as one of the giants and a lot of people who awaited that game had not even played Daggerfall.

Oh sure, Morrowind was Bethsoft's biggest hit at that time, but it was hardly a no-name company that nobody had ever heard about. If anything, Daggerfall may have damaged their reputation somewhat because of the extremely buggy release, to the point where it was not possible to actually finish the main quest. At all. It wasn't some rare bug that cropped up once in a blue moon, it happened 100% of the time. Which is why I laugh when people complain that Bethsoft's current bugtesting sucks. It used to be way, way worse.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Duke 2.0 on March 27, 2012, 05:48:47 pm
meh, why the hell is shit i say taken offensively with no actual thought?

The last four words of this sentence provide your answer.
Title: Re: The Elder Scrolls V: Skyrim
Post by: bombzero on March 27, 2012, 05:54:17 pm
meh, why the hell is shit i say taken offensively with no actual thought?

The last four words of this sentence provide your answer.

i meant how people look at a sentence i write, see one word in it, and immediately respond in a hostile manner without understanding the context in which the words were said, i.e. what you just did.
anyways, i would prefer that people read my entire post and considered it before writing a response, the one a few pages back apparently irritated people due to the choice of wording in one small phrase, not because of the overall message.
Title: Re: The Elder Scrolls V: Skyrim
Post by: fqllve on March 27, 2012, 06:16:25 pm
But dungeon crawlers and big open-world RPGs are all about exploration, which by definition involves venturing into the unknown. Expecting not to get lost while doing that doesn't seem reasonable to me. I understand that companies need to cater to customer demand in order to make money and continue existing, but catering to demand that is not reasonable doesn't seem like a sound strategy to me.
Again, I actually agree with you here but for one thing, getting lost in a series of narrow corridors is explosively frustrating. It is the kind of thing that makes people stop playing games. Even with good navigation skills and a proper mapping or pathfinding method it's still possible to do. When you're spending as much money on a game as Bethsoft did Oblivion you do not want players ragequitting. I mean, remember Arkngthand? I know so many people who never got past that dungeon because of how completely lost they got.

On the other hand, I think Fallout 3 had a good balance between linearity and nonlinearity, even Oblivion's were better (in that regard only), so there's really no excuse for the degree to which they are in Skyrim.

i meant how people look at a sentence i write, see one word in it, and immediately respond in a hostile manner without understanding the context in which the words were said, i.e. what you just did.
anyways, i would prefer that people read my entire post and considered it before writing a response, the one a few pages back apparently irritated people due to the choice of wording in one small phrase, not because of the overall message.
It's because these days casual gamer is essentially a byword for fuckwit. A poor choice of words can elicit those kinds of responses.
Title: Re: The Elder Scrolls V: Skyrim
Post by: bombzero on March 27, 2012, 06:18:26 pm
But dungeon crawlers and big open-world RPGs are all about exploration, which by definition involves venturing into the unknown. Expecting not to get lost while doing that doesn't seem reasonable to me. I understand that companies need to cater to customer demand in order to make money and continue existing, but catering to demand that is not reasonable doesn't seem like a sound strategy to me.
Again, I actually agree with you here but for one thing, getting lost in a series of narrow corridors is explosively frustrating. It is the kind of thing that makes people stop playing games. Even with good navigation skills and a proper mapping or pathfinding method it's still possible to do. When you're spending as much money on a game as Bethsoft did Oblivion you do not want players ragequitting. I mean, remember Arkngthand? I know so many people who never got past that dungeon because of how completely lost they got.

On the other hand, I think Fallout 3 had a good balance between linearity and nonlinearity, even Oblivion's were better (in that regard only), so there's really no excuse for the degree to which they are in Skyrim.

i meant how people look at a sentence i write, see one word in it, and immediately respond in a hostile manner without understanding the context in which the words were said, i.e. what you just did.
anyways, i would prefer that people read my entire post and considered it before writing a response, the one a few pages back apparently irritated people due to the choice of wording in one small phrase, not because of the overall message.
It's because these days casual gamer is essentially a byword for fuckwit. A poor choice of words can elicit those kinds of responses.

@1st part. yes, that is all.

@2nd part. i simply say fuckwit when i refer to fuckwits.  :D
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on March 27, 2012, 07:42:04 pm
If being a "casual gamer" necessitates having games squeezed onto consoles that are easy to start, linearizing dungeons, maps and stories, removing major game features (not just talking about skyrim) not to mention marketing 20-30 year old game ideas as new things with shiny graphics, then it sure does start to sound like "fuckwit".  ;D

Ah, but I rant. I should say that Arkngthand wasn't that bad. In fact the more elaborate and difficult to navigate dungeons in Morrowind were some of my favorites. Daggerfall's dungeons made me ragequit sometimes though. The outdoor areas of Morrowind could be frustrating too- especially in the very beginning of the game where you walk slowly. Oblivion as Skyrim, as I've said before, were improvements upon that. I like having a speed attribute so some characters can be faster than others, but the baseline was just too low in Morrowind.
Title: Re: The Elder Scrolls V: Skyrim
Post by: bombzero on March 28, 2012, 12:28:05 am
well they were going for immersion, so not being able to run a mile and fight immediately afterwards, or being able to run at olympic speeds after arriving off a boat from prison made sense to them.
from a gameplay perspective... not so much but it was easy for me to look past it considering all the other features.

oh and a question about consoles, my 400$ computer with a 70$ GPU runs games with better graphics and more stuff on screen than a PS3, PS3 cost about 400-500$ at release.
so why the fuck don't they just build a better damned console, and not overcharge so much for it? (bit of digging around puts the part value of stuff in PS3's on release day at around 100-200$ if they were computer parts of equal power at the time. i refuse to believe some immense extra cost is caused by building it for their console. that means they were sold at a 2.5-5 times markup. when they knew they would sell many consoles anyways right?)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on March 28, 2012, 12:54:14 am
Oddly, my PS3 version runs much better then my PC version of Skyrim. My PC cost me ~700$ USD
Title: Re: The Elder Scrolls V: Skyrim
Post by: bombzero on March 28, 2012, 01:14:18 am
Oddly, my PS3 version runs much better then my PC version of Skyrim. My PC cost me ~700$ USD

unfortunately id say you probably fell victim to the numbers game.
GBs of ram don't mean power.
GBs of vram don't mean graphical power.

similarly;
megapixels don't mean quality.
Title: Re: The Elder Scrolls V: Skyrim
Post by: fqllve on March 28, 2012, 01:26:23 am
I dunno, my PS3 plays it better and my PC is pretty decent. PS3 is much quieter too. Probably still switch over to PC once the mods start rolling in though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Alastar on March 28, 2012, 03:09:01 am
At the exploration/navigation issue:
I want "uh oh, I'll have to draw a map of this" to be rare and only happening where thematically appropriate,  but it can work well and I find "follow the shiny arrow" for most of the game much more offensive.


On the casual issue: It's definitely possible to design good casual games of most genres. What I object to build something as a non-casual game then bastardizing it for supposed "casual" appeal:
Challenge without risk of losing.
Exploration without risk of getting lost.
Reward without effort.
Many modern design goals are fundamentally dishonest, and it severely hurts game quality.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Leatra on March 28, 2012, 06:09:47 am
PC is more cheap if you know what hardware to get and where to get.

And following the shiny arrow is another reason why I think Bethesda is trying to pull more casual players.

I don't have anything against casual games. There are some good casual games that I enjoy but TES isn't meant to be like this. The reason why people liked Morrowind don't like this Skyrim and why people who liked Skyrim don't like Morrowind proves that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: bombzero on March 28, 2012, 04:15:31 pm
PC is more cheap if you know what hardware to get and where to get.

And following the shiny arrow is another reason why I think Bethesda is trying to pull more casual players.

I don't have anything against casual games. There are some good casual games that I enjoy but TES isn't meant to be like this. The reason why people liked Morrowind don't like this Skyrim and why people who liked Skyrim don't like Morrowind proves that.

yeah it was more the false pretense. the game presents itself in many ways like a more hardcore RPG, however all the core elements are indicative of casual RPGs.
combined with the fact that the earlier games in the series were also more hardcore RPGs lowers it a bit in my eyes.
combine that with the easy enemies that are apparently the 'scourge of the land' or 'dangerous undead abominations that killed hundreds' that i stroll into and kill with my bare hands, and its just not very exciting.

@computer costs: simply never buy a prebuilt computer that's exactly as you want it, you will be getting ripped off, alienware is overrated, and most 'gaming' computers are quite sub par.
for most games you should be fine with a cheap core system that's centered on movie watching and development stuff, then just grabbing a decent plug-n-play GPU, and possibly a processor upgrade depending on what you used as a base.
(looking it up, the statistical equivilant of my PC costs about 600-700$ depending where you but it, but i only payed about 500 total for computer/GPU/keyboard&mouse. building your own is much cheaper.

does anyone know some good RPG games that are more towards hardcore, and preferably where the player isn't the 'chosen one' (i.e. near demigod powerful making all other entities in the game look like children. the chosen one thing is a bit done to fucking death.)

but not a total grindfest(im looking at you MMO's...  >:()
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on March 28, 2012, 04:19:57 pm
Oddly, my PS3 version runs much better then my PC version of Skyrim. My PC cost me ~700$ USD

unfortunately id say you probably fell victim to the numbers game.
GBs of ram don't mean power.
GBs of vram don't mean graphical power.

similarly;
megapixels don't mean quality.

Naw, I just think my Skyrim copy is bugged or something. I dont have extremely high numbers anywhere, but I know enough to know my rig is decent. Here is what I have:

Spoiler (click to show/hide)

Here's the catch: It's just as choppy on ultra high as it is on low.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Cecilff2 on March 28, 2012, 04:38:08 pm
And following the shiny arrow is another reason why I think Bethesda is trying to pull more casual players.

I don't have anything against casual games. There are some good casual games that I enjoy but TES isn't meant to be like this. The reason why people liked Morrowind don't like this Skyrim and why people who liked Skyrim don't like Morrowind proves that.

It's weird because there was an obvious solution for both parties.

Clairvoyance.  Quest Arrow folks get what they want, non-quest arrow folks don't have some blaring quest marker saying "THIS WAY IDIOT"


It just sucked cause it didn't actually work.
Title: Re: The Elder Scrolls V: Skyrim
Post by: bombzero on March 28, 2012, 04:46:43 pm
@Rex_Nex
Ill have to look up some stuff about that card real quick...

ok... with AA on for that card you will get horrible framerate in skyrim, anti aliasing doesn't do jack shit anymore anyways.
...
PCIE is good... but it isn't a major advantage over PCI
the processing architecture seems to be gaming oriented... but im not too experienced with AMD cards in particular.
oh... its a DDR3... DDR5 cards take advantage of available bandwidth better... not sure if DDR3 cards can handle newer games that well.

heres a link to my decent GPU.
http://www.geforce.com/hardware/desktop-gpus/geforce-gt-440-channel/specifications (http://www.geforce.com/hardware/desktop-gpus/geforce-gt-440-channel/specifications)
and one to your card, which seems good.
http://www.amd.com/us/products/desktop/graphics/amd-radeon-hd-6000/hd-6770/Pages/amd-radeon-hd-6770-overview.aspx#2 (http://www.amd.com/us/products/desktop/graphics/amd-radeon-hd-6000/hd-6770/Pages/amd-radeon-hd-6770-overview.aspx#2)
i believe your card was actually top of the line when it was released. probably damned phenomenal for most games at the time.

so possible reasons.
DDR3 memory is slower than DDR5, the speed allows it to take advantage of bandwith, stock cards are also not overclocked by default, and overclocking is slightly dangerous but mandatory for any true gaming geek.  :P
my card runs at about 824 clock speed, with DDR5 memory.
(note. the clock value above is my core clock speed, the memory clock is set to 1600(default) and shader clock should always be double the core clock just to ensure stability.)
can't locate your cards clock speed on its spec page, but unless its well above 800, your card is probably struggling to keep up with the rate it needs to draw frames at.
its also a bit earlier than my current card.

fortunately, a hellishly good card could be obtained for about 100$. so just remember a few things.
GPU;
DDR5 over DDR3 memory
VRAM doesn't matter much, but at least 512 is a good idea. 1 GB is better.
the number of CUDA cores is directly tied to how much information the card can process. more is better.
CPU;
having too much RAM but not enough processing power will actually slow down your computer due to it being able to hold more information then it can effectively process.
there is also a sort of 'optimum' amount of RAM and core speed for every motherboard, going over or under it hurts your performance.

(does anyone know just how substantial the deference is between DDR3 and DDR5 is? its a good bit, but im not 100% certain its the culprit here.)
[/geek]
Title: Re: The Elder Scrolls V: Skyrim
Post by: fqllve on March 28, 2012, 04:49:49 pm
Naw, I just think my Skyrim copy is bugged or something. I dont have extremely high numbers anywhere, but I know enough to know my rig is decent. Here is what I have:
That is like my rig exactly and you should be able to run on medium settings well. Are your drivers up to date because that's what it sounds like. If they are I've heard that some BIOS with the FX chips default to the integrated graphics, are you sure you're running through the video card?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Leatra on March 29, 2012, 09:25:06 am
Huh ???

My rig:
Nvidia GeForce 9800 GT
Intel (Quad) Core i3 CPU 3.07GHz
3.5 GB RAM
Windows XP

Runs very well on medium-high settings.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rose on March 29, 2012, 12:10:06 pm
My rig:

2gb ddr2 ram.
2.5ghz E5200 dual core processor.
GTX 460 videocard.
Windows 7 x64.

Runs the game on max settings with only occasional slowdown.
Title: Re: The Elder Scrolls V: Skyrim
Post by: bombzero on March 29, 2012, 04:21:25 pm
GTX 460 videocard.

.... so you have a GTX 460 GPU...
not a bad card.. but um... videocard?  my couple of friends who are severe computer geeks would probably kill you for saying that lol.
no really they insist on calling it a graphical processing unit. not even saying GPU or anything. im glad i don't have tooo many friends like that.

also i just derailed a thread... nerd style...  8)

anyways, thinking about it while playing skyrim a bit for fun, the game would in fact have some merit, if not for the cover saying "The Elder Scrolls: Skyrim.
I think that making a game part of a series near forces people to compare it to previous games, marring any hope of a 'simplification' in some parts of the game going over well.
this came to my mind when i considered that the only time a sequel ever gets positive praise from that nigh-cultist inner circle of long time players is when they add more complexity and content, without falling into the 'content spam' trend most companies do.

so therefore, few series get positive praise due to a majority of them adding next to nothing (CoD and such), simplifying(Skyrim, etc), or content spamming, (also CoD and others).
so while doing these things attracts new players to the series, they irritate a number of people who played earlier games.

ive only really ever seen a few successful series longer than 2-3 games who don't fall into one of the errors above. (several lesser known ones i know of that didn't).
but in general it seems like quite a difficult design block to push past, either fall into the faults, or give up on a well developed series if you cant create truly new ideas for it.

lets see... a few examples i can think of that kinda messed up.
the Assassins creed series following Ezio for three games, while the series is actually about Desmond. UbiSoft simply didn't want to drop such a well received character, so the 'main' storyline stalled.
the Call of Duty series while a decent game (the playerbase is why i hate it, not the game itself.), has fallen into 'content spam' quite badly by simply adding new maps and guns, but not refining very many core concepts every game.
Minecraft had some difficulty 'letting go' of concepts that were not working, though that's honestly more symptomatic of indie development in general, since the original project lead is often writing a game for themselves, I only have a serious problem with this when its a game that's paid for, not free.

so... yeah, just a few thoughts as to the causes of these flaws so often seen in series.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sordid on March 29, 2012, 04:26:35 pm
no really they insist on calling it a graphical processing unit. not even saying GPU or anything. im glad i don't have tooo many friends like that.

Do they also call their fridge a nutrient refrigeration unit and their razor a facial hair removal unit? IT'S A FUCKING VIDEOCARD!
Sheesh. ::)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Leatra on March 29, 2012, 04:28:04 pm
Graphical processing unit? It's just a fucking video card. It sounds like a spaceship part when you say it like that :D

It's like cleaner = hygiene technician. Just a douchey name
Title: Re: The Elder Scrolls V: Skyrim
Post by: bombzero on March 29, 2012, 04:34:41 pm
and how at the dealership my stepdad works at the car salesmen are called 'sales technicians'... honestly i think everyone just think that the word technician makes people sound smarter.
and im a forum response composition technician, not a poster.
Title: Re: The Elder Scrolls V: Skyrim
Post by: fqllve on March 29, 2012, 04:36:33 pm
I imagine those are the type of people who will mock you for buying a video card from the wrong manufacturer.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Duke 2.0 on March 29, 2012, 04:54:35 pm
Graphical processing unit? It's just a fucking video card. It sounds like a spaceship part when you say it like that
I think I prefer this system now, thanks
Title: Re: The Elder Scrolls V: Skyrim
Post by: nenjin on March 29, 2012, 04:58:31 pm
Doesn't the GPU actually refer to the physical core located on the card, at any rate?

Your friends sound like the hipsters of PC gaming. :|
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sordid on March 29, 2012, 04:59:38 pm
Yeah, it does.

And yeah, they do.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gunner-Chan on March 29, 2012, 05:04:05 pm
They sound like wanna be computer savvy people rather than people that actually know what they're doing or talking about.

And yeah, the GPU is the core on the CARD. You don't say GPU to describe the whole card and setup since there's cards out there with multiple GPUs on the same card now.

So it's video card. And as far as I know it's been called a video card since before AGP was even the standard.
Title: Re: The Elder Scrolls V: Skyrim
Post by: nenjin on March 29, 2012, 05:09:26 pm
"No wai d00d! My device manager says it's called a network adapter, so it's not a network card!"

Ok, I'm done :P

Oh and on topic:

i5 @ 750
4 gigs of ram
GTX 550Ti

I ran it up to medium on the same setup, except with an 8800 GTS. Ran fine (other than the usual Bethesda crashiness.)
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Merchant Of Menace on March 29, 2012, 05:22:03 pm
3.2 GHz PowerPC Tri-Core Xenon
512 MB of RAM.
500 MHz ATI Xenos

:P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Duke 2.0 on March 29, 2012, 05:24:24 pm
Huh, you got a better core than mine, although a fourth of the memory. Although it's DDR2 memory and I can't really deal with that without replacing the whole motherboard, wheras you could theoretically get more memory.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Merchant Of Menace on March 29, 2012, 05:25:51 pm
Those are the system specs for an Xbox 360, thus the :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Duke 2.0 on March 29, 2012, 05:28:48 pm
I have a choice of either admitting my mistake or acting like a PC dick.

...

I really should have looked up those devices.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Micro102 on March 29, 2012, 05:29:40 pm
I thought that 512 looked familiar.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Merchant Of Menace on March 29, 2012, 05:30:44 pm
I see no particular reason for anyone to know the specs of a 360 at a glance really.

Although if you had, for some reason, been looking at the specs of the 360 you would have picked it out instantly, because the graphics card it uses is specially designed specifically for it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Leatra on March 29, 2012, 05:32:10 pm
I almost made the same mistake before getting ninja'd.

And hey, my friend still uses 256 MB RAM.

It's like the third "You may wish to review your post" warning. Slow down guys.
Title: Re: The Elder Scrolls V: Skyrim
Post by: nenjin on March 29, 2012, 05:33:19 pm
It blows my fucking mind someone thought 512 was enough for the 360, even back then.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Merchant Of Menace on March 29, 2012, 05:36:38 pm
I think the PS3 only has 256, it's the reason Fallout 3 damn near killed the consoles before they patched half of the polygons out.
Title: Re: The Elder Scrolls V: Skyrim
Post by: bombzero on March 29, 2012, 05:39:12 pm
It blows my fucking mind someone thought 512 was enough for the 360, even back then.

yeah... no chance of high intensity games ever making it on there... kind of limits it to RPGs and FPS's for the most part  :(
most strategy games or high-level combat FPS's and RPGs take a gig of ram with a powerful processor to run smoothly. (meaning the 400 troops on the screen type stuff)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on March 29, 2012, 05:45:17 pm
All of us PC users who had 512 megs of RAM back then can upgrade. [/PCHipster]

But yeah, Xbox 720 or whatever had better have 16 gigs of DDR3.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on March 29, 2012, 06:02:29 pm
Just started taking another look at this to see how the game has progressed since release.  There's a lot of cool stuff out there now.  I have a toooooon of various mods installed, most doing only very specific little things.  I'll post a list later.  It seems like I can tweak just about any aspect of the game to my liking now... but damn does it take a ton of work filtering through everything to find the stuff you want.  It doesn't look like there are any good compilations/overhauls out there.  Tytanis used to look like the one to watch months ago, but I look at it now and there's very little info about what it even does at this point.  At a glance, it looks like it's begun oversaturating with features I don't care about instead of polish. 

It's a shame that the melee combat system can't be modded very much.  It's still my #1 complaint about the game.  I'm using one that seems to at least make it a fair amount more challenging -- Dual - Combat Realism (http://skyrim.nexusmods.com/downloads/file.php?id=2700).  So far, it seems like a nice improvement.

Anybody else know any nice little gems that aren't near the top of the endorsement lists on Skyrim Nexus?
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on March 29, 2012, 06:24:50 pm
Intel Core i7 975 running at 3.8GHZ
12GB Ram
Two Radeon HD 5800 cards linked via crossfire
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowscales on March 30, 2012, 12:59:30 am
Ugh... Duel isn't very good.
For realism, try something made by a real SCA fighter!
http://forums.bethsoft.com/topic/1362399-duke-patricks-heavy-weapons-combat-mod/
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on March 30, 2012, 01:47:23 am
Ugh... Duel isn't very good.
For realism, try something made by a real SCA fighter!
http://forums.bethsoft.com/topic/1362399-duke-patricks-heavy-weapons-combat-mod/

Holy crap.  From everything I'd read so far, I didn't think it was possible to mod melee combat mechanics so much.  Thanks for pointing me to this, assuming it lives up to its promises.  I'll probably have to re-work a lot of my mod set-up to accommodate it though.

I hope it's actually fun to play, instead of just realism for the sake of realism.  All I really want is more to do in a fight than straight trading of blows.  If Skyrim's melee combat were modeled after Mount & Blade's system, it would be heavenly.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tarran on March 30, 2012, 02:08:03 am
Gah, really? So there are at least three combat mods out there now? (The one I used last time I played was Deadly Combat (http://skyrim.nexusmods.com/downloads/file.php?id=5485)). That sucks, because it makes it hard to choose.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on March 30, 2012, 02:53:28 am
Gah, really? So there are at least three combat mods out there now? (The one I used last time I played was Deadly Combat (http://skyrim.nexusmods.com/downloads/file.php?id=5485)). That sucks, because it makes it hard to choose.

I've looked at Deadly Combat, but it looks like it can be summed up as "Still blandly trading blows, but more hardcore."
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tarran on March 30, 2012, 03:18:49 am
Maybe. It's got some of the features Duke's mod has, such as staggering and improved blocking (including timed blocking), stamina cost in various places, and it claims it's also got an improved AI, so I wouldn't say it's just trading bland blows. I would consider it a 'earlier' version of Duke's mod. I did get my but kicked around quite a bit in that.

My main problem is that Duke's mod apparently requires a clean install, which sounds like a pretty tall order for the interest I still have in Skyrim.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Alastar on March 30, 2012, 04:17:52 am
Is there actually any true first-person RPG with a decent combat system?
Of those I know, Gothic 3 comes closest in concept, but the implementation leaves a lot to be desired.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on March 30, 2012, 04:24:49 am
Is there actually any true first-person RPG with a decent combat system?
Of those I know, Gothic 3 comes closest in concept, but the implementation leaves a lot to be desired.

Mount & Blade's system is really good, in my opinion.

I'd really like to see something like Die By the Sword attempted again.

But yes, it is something that is generally lacking.  No game has yet made a real-time rpg melee combat system that is truly awesome.  The first game to ever do so will probably get insane credit in geek culture for finally figuring it out.


Edit:  So I've been through a few quick fights with Duke's combat mod.  He is incredibly brutal on the stamina.  Both combatants are kneeling on the ground puffing after a couple swings.  It's kinda pathetic.  Will give it more time, but after about 15 minutes, I'm not sure I'll stick with it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sordid on March 30, 2012, 03:06:23 pm
DbtS was third person. IIRC you could switch to first person, but it was unplayable. I've heard good thing about the first person melee combat in Dark Messiah of Might and Magic, but haven't played it myself.
Title: Re: The Elder Scrolls V: Skyrim
Post by: fqllve on March 30, 2012, 03:21:31 pm
Yeah the combat in Dark Messiah was pretty good, somewhere between Oblivion and Mount and Blade, the rest of the game was pretty terrible though. And whatever you do, do not get the console version because they completely stripped the RPG elements from it.

I've seen some gameplay from a game called Zeno Clash, looks like it has some fun first person fisticuffs, not much of an RPG though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Merchant Of Menace on March 30, 2012, 03:22:35 pm
Yeah, the console version of Dark Messiah locks you into classes :/
Still, it's not a terrible game, tossing a jar of oil at someone and then setting it on fire is always fun.
Title: Re: The Elder Scrolls V: Skyrim
Post by: bombzero on March 30, 2012, 04:10:12 pm
meh, i wish they didn't have to dumb down games so much for consoles... why do they do that anyways? it is 100% possible to have complex controls and a nice HUD with a console controller...
in fact the thumbstick > mouse argument applies here too, if you could create a complex, in-depth RPG for both consoles and PCs, then you would win the game of game development.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ahra on March 30, 2012, 05:00:16 pm
It blows my fucking mind someone thought 512 was enough for the 360, even back then.

yeah... no chance of high intensity games ever making it on there... kind of limits it to RPGs and FPS's for the most part  :(
most strategy games or high-level combat FPS's and RPGs take a gig of ram with a powerful processor to run smoothly. (meaning the 400 troops on the screen type stuff)
i have used xbox/360 for years, one game managed to slow it, for a few seconds anyway, halo: reach in an psychedelic flash moment
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on March 30, 2012, 05:17:39 pm
It blows my fucking mind someone thought 512 was enough for the 360, even back then.

yeah... no chance of high intensity games ever making it on there... kind of limits it to RPGs and FPS's for the most part  :(
most strategy games or high-level combat FPS's and RPGs take a gig of ram with a powerful processor to run smoothly. (meaning the 400 troops on the screen type stuff)
i have used xbox/360 for years, one game managed to slow it, for a few seconds anyway, halo: reach in an psychedelic flash moment

Of course.  They're designing the game for that hardware.  It would be stupid for them to make it such that it ever taxes the system any more than that... and this is why PC users are so resentful.  Three to four years (at most) after the release of every generation of consoles, most PC gamers are on hardware that makes those consoles look stone age, but games are still being designed according to the limitations of those consoles.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Leatra on March 30, 2012, 05:32:09 pm
Yeah, the console version of Dark Messiah locks you into classes :/
Still, it's not a terrible game, tossing a jar of oil at someone and then setting it on fire is always fun.
I loved the combat system in that game. I hated fightining spiders though. Killing humonoids is more fun! :D
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on March 31, 2012, 12:39:37 am
Oi. After much grawling and messing around with ENB-series mods, I seem to have completely screwed my game. This is what my game looks like (absolutely everywhere) with every mod/enbshader "uninstalled" and my .ini files fresh and clean. Time for a reinstall, unless someone knows my problem:

Spoiler (click to show/hide)

I keep looking through my Skyrim directory, but it all looks like vanilla skyrim files. I don't understand why :(

Edit: Shit, the reinstall didn't fix it. Don't fail me video card D:
Title: Re: The Elder Scrolls V: Skyrim
Post by: Biag on March 31, 2012, 01:14:36 am
Yeah, the console version of Dark Messiah locks you into classes :/
Still, it's not a terrible game, tossing a jar of oil at someone and then setting it on fire is always fun.
I loved the combat system in that game. I hated fightining spiders though. Killing humonoids is more fun! :D

I still regularly play through that game. Plot is shit, voice acting is terrible, graphics are decent at best but the combat is pure giddy fun. A very similar system to Zeno Clash or Mirror's Edge, but it had a layer of freedom and tactics that I didn't see in either of those games. It's an underrated gem, IMHO.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Euld on March 31, 2012, 05:16:08 am
Gave Skyrim another go after installing a few mods, notably a few follower mods and the awesome UI mod.  I also installed the mod that put quest markers on the whatever-you-call-it stones.  The ones that there are 24 or so of and they're so spread around Skyrim that you'd never find them all without a quest marker.  I've nearly got them all, and on top of that, got to explore another necromancy dungeon, except this one had an awesome ghostly weapon that pierces armor.  Didn't get a chance to try it out yet, my in-game hubby needed some masterwork dragon plate now that I can choose what he wears, and on top of that, apparently my follower of choice has more skill in one handed weapons while he was using a two handed one.  Explains a lot.  I gave him Chillrend and a dragon plate shield and I plan to take him out on my next facesmacking adventure.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Leatra on March 31, 2012, 07:14:28 am
I'm thinking about starting playing again but I'm too lazy to put all the mods together.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Toady Two on March 31, 2012, 09:07:05 am
Steam basically does it for your now. Just pick the ones you want on steam workshop.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tarran on March 31, 2012, 12:59:29 pm
I'm thinking about starting playing again but I'm too lazy to put all the mods together.
If you're running the Nexus Mod Manager, it turns the installations into a few mouse clicks. Assuming you're willing to wait for the downloads, you can just sit back and watch videos, occasionally saying yes or no to a yes/no question or perhaps choosing options for the mod you are planning to use if they have choices.

Then there's also the Steam Workshop.
Title: Re: The Elder Scrolls V: Skyrim
Post by: lordcooper on March 31, 2012, 01:22:51 pm
The level scaling has been explained.

Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Leatra on March 31, 2012, 01:24:57 pm
The level scaling has been explained.

Spoiler (click to show/hide)

That's exactly my point with level scaling. Weird things like bears getting more powerful because you are getting more powerful (or not, if you are leveling up crap skills like lockpicking) doesn't make any sense.
Title: Re: The Elder Scrolls V: Skyrim
Post by: lordcooper on March 31, 2012, 01:31:18 pm
The level scaling has been explained.

Spoiler (click to show/hide)

That's exactly my point with level scaling. Weird things like bears getting more powerful because you are getting more powerful (or not, if you are leveling up crap skills like lockpicking) doesn't make any sense.

Of course it does.  They're training.  What, did you think you were the only Chosen One?

E: The main thing that bugged me about Skyrim was that literally 99% of the population are bandits of one form or another.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Leatra on March 31, 2012, 01:36:05 pm
BEHOLD!

Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Silfurdreki on April 01, 2012, 07:31:19 am
Of course it does.  They're training.  What, did you think you were the only Chosen One?

E: The main thing that bugged me about Skyrim was that literally 99% of the population are bandits of one form or another.

I think they might not be bandits, but just random reclusive tribal douchebags. I had one of them send hired muscle after me after I'd stolen from them. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: jmancube on April 01, 2012, 06:38:51 pm
Oi. After much grawling and messing around with ENB-series mods, I seem to have completely screwed my game. This is what my game looks like (absolutely everywhere) with every mod/enbshader "uninstalled" and my .ini files fresh and clean. Time for a reinstall, unless someone knows my problem:

Spoiler (click to show/hide)

I keep looking through my Skyrim directory, but it all looks like vanilla skyrim files. I don't understand why :(

Edit: Shit, the reinstall didn't fix it. Don't fail me video card D:

I'm pretty sure there were issues with a driver update or something, I had those errors too awhile ago. Rolling back my driver cleared that up.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on April 01, 2012, 07:49:55 pm
Oi. After much grawling and messing around with ENB-series mods, I seem to have completely screwed my game. This is what my game looks like (absolutely everywhere) with every mod/enbshader "uninstalled" and my .ini files fresh and clean. Time for a reinstall, unless someone knows my problem:

Spoiler (click to show/hide)

I keep looking through my Skyrim directory, but it all looks like vanilla skyrim files. I don't understand why :(

Edit: Shit, the reinstall didn't fix it. Don't fail me video card D:

I'm pretty sure there were issues with a driver update or something, I had those errors too awhile ago. Rolling back my driver cleared that up.

(http://i40.tinypic.com/2afdhlv.png)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Moogie on April 01, 2012, 10:08:46 pm
The latest drivers fixed that. Don't roll back, roll forward!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on April 01, 2012, 10:56:08 pm
But... but... unless there was a driver update in the last 3 or 4 days, that was the latest drivers!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on April 02, 2012, 12:16:33 am
If there was a noticeable bug like that in your version, then there may very well have been an update since you last got it, even in only three or four days. Of course, this is all assuming that you're all talking about the same drivers.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Moogie on April 02, 2012, 12:32:11 am
Yup, 'cause I had exactly the same issue. The version number didn't change, AFAIK, but it has been fixed.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on April 02, 2012, 12:36:53 am
Moogie, I'll update, but just to make sure; do you have AMD Radeon?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Imofexios on April 02, 2012, 07:05:43 am
Ok peoples. I decided to dive again in world of Skyrim and are asking for
good mods to run with. Basicly im looking something that makes it harder.
I stopped playing it before cos even in hardest setting and without skills it was too easy.
Lets get cooking!
Title: Re: The Elder Scrolls V: Skyrim
Post by: pilgrimboy on April 02, 2012, 07:16:04 am
I just checked through the mods. They all seem pretty irrelevant to the problems of Skyrim. Wars in Skyrim actually seems like an interesting mod.

But their are no mods that deal with the level scaling. There are no mods that deal with the deadness of the world (if I become the head of the Mage's Guild, it should have some ramification on my interactions with the world). That's the advantage of a single-player game rather than a mmorpg. But Skyrim seems to take the mmorpg approach to quests. Do the quest and it doesn't change anything.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Moogie on April 02, 2012, 07:35:27 am
I just checked through the mods. They all seem pretty irrelevant to the problems of Skyrim. Wars in Skyrim actually seems like an interesting mod.

But their are no mods that deal with the level scaling. There are no mods that deal with the deadness of the world (if I become the head of the Mage's Guild, it should have some ramification on my interactions with the world). That's the advantage of a single-player game rather than a mmorpg. But Skyrim seems to take the mmorpg approach to quests. Do the quest and it doesn't change anything.

Lolwut? There's quite a few level scale mods, including ones that completely unlevel -everything- from quest rewards, to creature spawns, to random loot. There's mods to scale the world at higher and lower rates, mods to change your speed of leveling, mods to disable crafting skills contributing to your level...

And what do you mean, "They all seem pretty irrelevant to the problems of Skyrim"? Not trying to pick a fight with you or anything, I just don't quite understand what you mean by that. There are bugfixes, balancers, realism enhancers... I myself recently uploaded a mod that stops NPCs drawing from an unlimited supply of arrows. Did you know they do that? As long as 1 single arrow is in their inventory, they have an infinite quantity of that arrow to shoot at you.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on April 02, 2012, 09:17:00 am
I just checked through the mods. They all seem pretty irrelevant to the problems of Skyrim. Wars in Skyrim actually seems like an interesting mod.

But their are no mods that deal with the level scaling. There are no mods that deal with the deadness of the world (if I become the head of the Mage's Guild, it should have some ramification on my interactions with the world). That's the advantage of a single-player game rather than a mmorpg. But Skyrim seems to take the mmorpg approach to quests. Do the quest and it doesn't change anything.
You clearly didn't look very hard. Some of the most popular mods deal with those issues.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Duke 2.0 on April 02, 2012, 09:23:54 am
 And what exactly do you expect the "ramification of being the mage college leader" to be? A new dialogue choice for every NPC that won't be voiced? Somebody finding every relevant NPC in the game and adding a little quip of extra dialogue before continuing on their quest normally? I'm not really seeing what you expect from the game here other than quests clarifying that it's a ceremonial position, or not giving you that position at all.

 There's a mod for that actually.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on April 02, 2012, 09:32:53 am
And what exactly do you expect the "ramification of being the mage college leader" to be? A new dialogue choice for every NPC that won't be voiced? Somebody finding every relevant NPC in the game and adding a little quip of extra dialogue before continuing on their quest normally? I'm not really seeing what you expect from the game here other than quests clarifying that it's a ceremonial position, or not giving you that position at all.

 There's a mod for that actually.
Well for one, I'd quite like to be able to actually run the college. Direct some research, maybe see some results, some extra quests... you know like you could continue doing stuff as the leader of the assassin's guild in Oblivion?
Title: Re: The Elder Scrolls V: Skyrim
Post by: ductape on April 02, 2012, 09:33:21 am
has anyone tried out the realism mods, like the one that involved hypothermia and eating and sleeping? Forgot the name but I think there is an all-inclusive realism mod out there, read it a few weeks ago.

Anyone tried it? Does it add fun and challenge or just a tedious chore. Not sure how that would play out.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Toady Two on April 02, 2012, 09:54:03 am
has anyone tried out the realism mods, like the one that involved hypothermia and eating and sleeping? Forgot the name but I think there is an all-inclusive realism mod out there, read it a few weeks ago.

Anyone tried it? Does it add fun and challenge or just a tedious chore. Not sure how that would play out.

I'm currently playing with the following: Imps More Complex Needs(hunger, thirst, sleep deprivation, food poisoning) and Frostfall(hypothermia). To me it's not at all tedious and adds a lot of immersion. There is so much food in the game that you run at little to no risk of running out. Occasionally I would eat raw meat and get sick because of it. Hypothermia is more dangerous. You have to be careful for example if you get wet in a cold biome you can freeze to death and the malus from being cold makes combat difficult.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Azkanan on April 02, 2012, 09:56:41 am
So, I've grabbed 44 mods. Hurr.

Non-levelled superDragons, graphics & sound updates, realism (hunger, thirst, sleep, hypothermia), wandering parties of adventures and bandits, more creatures, better hunting rewards, war battles between the two factions, and some other bits and bobs. :3.

This might be worth playing again after all.

When I first grabbed Skyrim, I wanted to just live on my own and wander about. Once somebody gets a building system in, I think it's safe to say, we can now happily live free in this little world.

(http://puu.sh/nzr6)
(http://puu.sh/nzrj)
(http://puu.sh/nzrq)
(http://puu.sh/nzrx)
(http://puu.sh/nzrK)
(http://puu.sh/nzrQ)
(http://puu.sh/nzrZ)
(http://puu.sh/nzs4)
(http://puu.sh/nzs8)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bronimin on April 02, 2012, 10:29:54 am
-
Title: Re: The Elder Scrolls V: Skyrim
Post by: Leatra on April 02, 2012, 11:00:15 am
As long as 1 single arrow is in their inventory, they have an infinite quantity of that arrow to shoot at you.
It was like that in Oblivion too. I don't know about Morrowind. How did you fixed it? By disabling the 1 arrow thing and adding more arrows to NPC's inventory so they don't run out quickly?

Anybody knows a good level scaling overhaul mod?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Micro102 on April 02, 2012, 12:32:34 pm
So, I've grabbed 44 mods. Hurr.

Non-levelled superDragons, graphics & sound updates, realism (hunger, thirst, sleep, hypothermia), wandering parties of adventures and bandits, more creatures, better hunting rewards, war battles between the two factions, and some other bits and bobs. :3.

This might be worth playing again after all.

When I first grabbed Skyrim, I wanted to just live on my own and wander about. Once somebody gets a building system in, I think it's safe to say, we can now happily live free in this little world.

*removed images*

Are those in a collection?


Also, do the graphic mods make the game run more slowly?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on April 02, 2012, 02:22:40 pm
I am using:

Spoiler (click to show/hide)

Any suggestions as for what to add?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Azkanan on April 02, 2012, 02:53:00 pm
So, I've grabbed 44 mods. Hurr.

Non-levelled superDragons, graphics & sound updates, realism (hunger, thirst, sleep, hypothermia), wandering parties of adventures and bandits, more creatures, better hunting rewards, war battles between the two factions, and some other bits and bobs. :3.

This might be worth playing again after all.

When I first grabbed Skyrim, I wanted to just live on my own and wander about. Once somebody gets a building system in, I think it's safe to say, we can now happily live free in this little world.

*removed images*

Are those in a collection?


Also, do the graphic mods make the game run more slowly?

Not in a collection. Hand-picked.

I run on an eight-core computer with 12GB Ram, so memory/slow gameplay isn't a problem.

FULL ALL THE GRAPHICS! <3. It's fucking beautiful.

Spoiler: screenshots (click to show/hide)

I'm going to get something to eat for now, but I'm up for streaming gameplay in 30-60 minutes, if anybody is interested?
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on April 02, 2012, 03:06:49 pm
I recommend Stakado's ENB for some really stunning graphics
Title: Re: The Elder Scrolls V: Skyrim
Post by: nenjin on April 02, 2012, 03:15:13 pm
The first Skyrim DLC is nigh (http://pc.gamespy.com/pc/elder-scrolls-v/1222123p1.html)

Taking bets on a gold-plated Skyrim helm. Any takers?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Azkanan on April 02, 2012, 03:15:49 pm
So, I just grabbed this...

(http://puu.sh/nC5s)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Micro102 on April 02, 2012, 04:03:34 pm
So, I've grabbed 44 mods. Hurr.

Non-levelled superDragons, graphics & sound updates, realism (hunger, thirst, sleep, hypothermia), wandering parties of adventures and bandits, more creatures, better hunting rewards, war battles between the two factions, and some other bits and bobs. :3.

This might be worth playing again after all.

When I first grabbed Skyrim, I wanted to just live on my own and wander about. Once somebody gets a building system in, I think it's safe to say, we can now happily live free in this little world.

*removed images*

Are those in a collection?


Also, do the graphic mods make the game run more slowly?

Not in a collection. Hand-picked.

I run on an eight-core computer with 12GB Ram, so memory/slow gameplay isn't a problem.

FULL ALL THE GRAPHICS! <3. It's fucking beautiful.

Spoiler: screenshots (click to show/hide)

I'm going to get something to eat for now, but I'm up for streaming gameplay in 30-60 minutes, if anybody is interested?

No I asked if the mods that improve graphics will slow down the gameplay in general. Basically, is it pointless to download graphic mods unless you are already running ultrahigh setting?
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on April 02, 2012, 04:33:01 pm
So, I've grabbed 44 mods. Hurr.

Non-levelled superDragons, graphics & sound updates, realism (hunger, thirst, sleep, hypothermia), wandering parties of adventures and bandits, more creatures, better hunting rewards, war battles between the two factions, and some other bits and bobs. :3.

This might be worth playing again after all.

When I first grabbed Skyrim, I wanted to just live on my own and wander about. Once somebody gets a building system in, I think it's safe to say, we can now happily live free in this little world.

*removed images*

Are those in a collection?


Also, do the graphic mods make the game run more slowly?

Not in a collection. Hand-picked.

I run on an eight-core computer with 12GB Ram, so memory/slow gameplay isn't a problem.

FULL ALL THE GRAPHICS! <3. It's fucking beautiful.

Spoiler: screenshots (click to show/hide)

I'm going to get something to eat for now, but I'm up for streaming gameplay in 30-60 minutes, if anybody is interested?

No I asked if the mods that improve graphics will slow down the gameplay in general. Basically, is it pointless to download graphic mods unless you are already running ultrahigh setting?

There are plenty of graphics mods that improve the look with little to no performance hit, often by simply modifying the aesthetic style of the game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Leatra on April 02, 2012, 04:44:58 pm
The first Skyrim DLC is nigh (http://pc.gamespy.com/pc/elder-scrolls-v/1222123p1.html)

Taking bets on a gold-plated Skyrim helm. Any takers?

I hope not. I want my horse armor.
Title: Re: The Elder Scrolls V: Skyrim
Post by: lordcooper on April 02, 2012, 06:01:31 pm
Functional follower AI
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on April 02, 2012, 06:17:09 pm
Willing to bet it's a new player home/castle/fortress with a quest or three to go along with it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Merchant Of Menace on April 02, 2012, 06:20:00 pm
It's (insert generic stupid thing here) because Bethesda are (insert generic insult here)
Title: Re: The Elder Scrolls V: Skyrim
Post by: nenjin on April 02, 2012, 06:41:53 pm
Sorry, still a little bitter from Oblivion. After all the Fallout DLC, I imagine this one will be slightly better than a texture pack.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on April 02, 2012, 07:51:19 pm
Just used Wars in Skyrim for the first time. A Cyclops spawns outside Whiterun, kills everyone outside the city walls, and then gets beaten down by a troop of 5 elite guards. It even killed the stablemaster!

I have a feeling that if I keep using this mod and deadly dragons, I am going to end up wiping out every town in the game.

Also, all the new items that have been modded in are in Spanish (or Portuguese?). Quite an eyesore. Same with the new spells...
Title: Re: The Elder Scrolls V: Skyrim
Post by: joey4track on April 02, 2012, 11:12:17 pm
I'm just going to shamelessly plug my new enb config haha.. But I am curious, how many people use some version of enb for their graphics? Also, do many of you use something to the make the nights and caves darker, like Realistic Lighting? I love my Skyrim to be pretty dark when it's supposed to be. Ever since that one mod got released for oblivion that made all the dungeons totally dark I've been hooked on dark nights in my bethesda games. FNV is way awesome with dark nights!

Anyway, just finished a pretty sick enb config and I'd like to share. For some reason this has gone mostly under the radar considering it's probably one of the best all around settings you can get. The screens are great but check them out in game for the full experience.

SCREENIES!!
Spoiler (click to show/hide)

LINK TO MOD HERE: http://skyrim.nexusmods.com/downloads/file.php?id=6578
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on April 02, 2012, 11:52:16 pm
Am I the only one that preferred Oblivion's saturation over Skyrim's desaturation? The world feels dead, akin to Fallout's world. I can't play Skyrim without a ENB config that saturates the world.

And thanks Joey! That looks amazing, and I shall try it. My computer will probably cry, though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: joey4track on April 03, 2012, 12:09:26 am
Am I the only one that preferred Oblivion's saturation over Skyrim's desaturation? The world feels dead, akin to Fallout's world. I can't play Skyrim without a ENB config that saturates the world.

And thanks Joey! That looks amazing, and I shall try it. My computer will probably cry, though.

Agreed. When I first loaded up Skyrim it was quite a massive letdown where as I wasn't disappointed in Oblivion until I discovered its horrible leveling system. The color was all wrong. That is actually one thing that I think sets my config aside is that I really dug into the color balance and that is where you get most of your realism. And don't worry about your rig! None of these settings even use SSAO, these settings are way easy on the frames and I even have an optional performance config that is gorgeous and only has a 3 to 5 fps hit(for me). If you check them out I'd love to get some feedback, thanks!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on April 03, 2012, 12:59:22 am
Humm, this is your performance ENB config vs RLRN's ENB config. It's a hard choice  :-\

Spoiler: RLRN (click to show/hide)
Spoiler: Joey's (click to show/hide)

I cant help but feel like I am missing something though. Both look decently desaturated :(

Edit: And this is your Classic config, along with me putting my settings on ultra high (Ahhh 15fps). Still feel like I am missing something :(

Spoiler (click to show/hide)

One thing is for sure; I have to find a way to make that really obviously tiled terrain to stop being so obvious. Off to the nexus!
Title: Re: The Elder Scrolls V: Skyrim
Post by: PTTG?? on April 03, 2012, 01:03:04 am
I dunno. While it's true that Skyrim had some problems with Real Is Brown, Oblivion looked something like a horrifying industrial accident in a bloom factory involving a cart full of glow-paint getting dumped in a reservoir of shininess.

Joey's config looks pleasantly like morrowind.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on April 03, 2012, 01:12:45 am
I kind of miss the bright colors. Its true that overall Skyrim looks a lot better, but... eh. Like I said, it looks dead. You won't find this anywhere in Skyrim:

Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on April 03, 2012, 01:24:01 am
I loved Skyrim's desaturated colors.  Bright colors are like a sunny day.  They're very pretty, but they also murder my eyes.  I'm someone who likes to read books by moonlight, and wears sunglasses on cloudy days.  Muted, subtle tones are just more comfortable to look at.  I also thought the bleakness really fit with Skyrim's nordic theme.  That said, I didn't really like Skyrim's vanilla color filters that slightly monochromize everything.  A good desaturated look can be achieved without them.

I use ENB, but I look for configurations that remove the color filters, bring out extra detail, softness, and sophistication in the lighting.  Stakado's Cinematic (http://skyrim.nexusmods.com/downloads/file.php?id=12180) is basically perfect, I think.  I just wish I could run it on higher settings.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Domenique on April 03, 2012, 04:23:24 am
I kind of miss the bright colors. Its true that overall Skyrim looks a lot better, but... eh. Like I said, it looks dead. You won't find this anywhere in Skyrim:

Spoiler (click to show/hide)

I don't think that they would fit the whole civil war theme. But I can relate to you, we had snow yesterday and I really miss the bright colors of summer. I like that Morrowind, Oblivion and Skyrim all have their palettes and it gives a different feeling to each of them. If Skyrim would've used the same palette as Oblivion, it wouldn't feel like it's a different place. Now it does.
Title: Re: The Elder Scrolls V: Skyrim
Post by: 3 on April 03, 2012, 11:41:46 am
I've just started playing with Duke's Heavy Weapons, Unlevelled World, and Hardcore & Balanced Experience (none of the wilderness survival mods because that sort of thing doesn't appeal to me at all).

Picking the "outlaw" option for Alternate Start dumped me right in the middle of the Reach, forcing me to spend most of the day evading patrols of guards and Imperials, the occasional Draugr, a bear, and later, an ice troll who was actually content just to hang out where he was and pay me no attention. I ended up having to go through Bthardamz, during which I pulled an Afflicted into a trap so I could get my hands on a bow. I got to Druadach Redoubt before dusk, using said bow to snipe one Forsworn and engaging his dual-wielding ninja Forager buddy in a battle that mostly involved me cowering behind my shield and drinking loads of wine. I eventually managed to force him to yield while simultaneously passing out.

I would ask how long this sort of self-reliance might be expected to hold for, but I already know the answer is "as long as I want it to".
Title: Re: The Elder Scrolls V: Skyrim
Post by: bombzero on April 03, 2012, 05:00:12 pm
so why does shield blocking in elder scroll games only block a % of damage? why not just make shields actual shields, and make them breakable within reason?
do you think its more RPG purposes or dev laziness purposes?
Title: Re: The Elder Scrolls V: Skyrim
Post by: fqllve on April 03, 2012, 06:13:56 pm
Because fights in TES last so long that there's no reasonable way for them to make shields breakable. Remember how they basically never broke in Oblivion? The only time item degradation was really an issue was in Oblivion realms or on the Isles.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on April 03, 2012, 06:19:43 pm
Im sure they have a reason. It would arguably be easier to make them break then to block a % of damage, so I doubt laziness has much to do with it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: nenjin on April 03, 2012, 06:24:42 pm
Ideally you'd do the best of both worlds, where shields are breakable and block all damage when they're in good condition, but start blocking less than all damage the more degraded they get.

Unfortunately that doesn't jive well with the armor value pool system they've built up.
Title: Re: The Elder Scrolls V: Skyrim
Post by: NobodyPro on April 03, 2012, 07:06:12 pm
I kind of miss the bright colors. Its true that overall Skyrim looks a lot better, but... eh. Like I said, it looks dead. You won't find this anywhere in Skyrim:

Spoiler (click to show/hide)
Hah, my copy of Fallout 3 looks alot like that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Azkanan on April 03, 2012, 07:25:41 pm
I kind of miss the bright colors. Its true that overall Skyrim looks a lot better, but... eh. Like I said, it looks dead. You won't find this anywhere in Skyrim:

Spoiler (click to show/hide)

I personally prefer this.

(http://puu.sh/nBT2)

(http://puu.sh/nBSD)


Also, I was actually running through a forest like in your screenshot. This is the only shot I have, where my character was on killcam, stalking a downed fellow.

(http://puu.sh/nNJz)
Title: Re: The Elder Scrolls V: Skyrim
Post by: joey4track on April 03, 2012, 07:44:21 pm
With ENB you can really get any kind of color tone you want...
Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tarran on April 03, 2012, 07:45:40 pm
Just a quick question because I'm thinking of trying ENB:

I've read that the grass ghosts or something like that. What does that mean and what does it look like? Because I don't want the grass to look horrible even when everything else looks nice.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Biag on April 03, 2012, 07:49:11 pm
Azkanan, those shots are awesome. Especially the first one. I cropped out the compass and status bars and now it's my desktop background.
Title: Re: The Elder Scrolls V: Skyrim
Post by: joey4track on April 03, 2012, 07:53:41 pm
Just a quick question because I'm thinking of trying ENB:

I've read that the grass ghosts or something like that. What does that mean and what does it look like? Because I don't want the grass to look horrible even when everything else looks nice.

Well since the last patch with enb sometimes the shadows on grass will flicker. It doesn't happen often in my experience and only it certain areas. It is unfortunate but I can't even imagine playing without enb. Here try mine, they are pretty sick, see:
Spoiler (click to show/hide)

Tempted to make a Skyrim Screenshot thread...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tarran on April 03, 2012, 07:58:11 pm
I was already planning on trying yours.

Plus, I've been seeing your images all throughout the thread. I can't really miss them. :P



What's that in your first image, and where is it from anyway? It looks like a half dragon.
Title: Re: The Elder Scrolls V: Skyrim
Post by: joey4track on April 03, 2012, 08:26:15 pm
What's that in your first image, and where is it from anyway? It looks like a half dragon.

A Daedroth! http://skyrim.nexusmods.com/downloads/file.php?id=9694

The Skyrim Monster Mod. Same guy did a great one for FO3 and FNV. He added a bunch more from morrowind too, Hungers and those grey dinosaur looking things(can't remember their name right now..) and a ton more monsters. I'm actually doing a bunch of screenshots for the author to update his page with  :)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Azkanan on April 04, 2012, 05:18:16 am
I already have 72 Mods... ...Monster mod, eh... 73....

Edit;

I gotta say though, mods have really brought me back to Skyrim. Last night's scenario;

That local girl in the first big city (Can never remember the DAMNED name! Whiterun?) needed a mammoth tusk, so I grabbed some mercenaries[Mercenaries] and headed out. After a pretty epic fight with two giants and three mammoths in a thick forest[Lush Trees] near a small rocky pool, I had my prize. The night was getting dark[Darker Nights so I, with no remaining mercenaries, and [sic:Housecarl Woman] set camp[HTS Needs]. I told her to relax[Followers can Relax] and we slept.
We woke the next morning, had breakfast, packed our campsite and began to wander off. Suddenly, hardly 5 seconds away from the giant's camp - a clearing with the giant bonfire, surrounded by thick trees - a fucking bear comes charging out. I quickly pull out my warhammer and right+powerattack it. My blow lands perfectly, smoshing its jaw. [The Dance of Death]

I think I actually have a screenshot of that...

(http://puu.sh/nRbk)

Imma go livestream Skyrim now.

www.livestream.com/azkanan
Title: Re: The Elder Scrolls V: Skyrim
Post by: pilgrimboy on April 04, 2012, 06:35:03 am
I just checked through the mods. They all seem pretty irrelevant to the problems of Skyrim. Wars in Skyrim actually seems like an interesting mod.

But their are no mods that deal with the level scaling. There are no mods that deal with the deadness of the world (if I become the head of the Mage's Guild, it should have some ramification on my interactions with the world). That's the advantage of a single-player game rather than a mmorpg. But Skyrim seems to take the mmorpg approach to quests. Do the quest and it doesn't change anything.
You clearly didn't look very hard. Some of the most popular mods deal with those issues.

I clearly didn't. I will try again. Wasn't trying to be an ass. I really thought those mods weren't there.
Title: Re: The Elder Scrolls V: Skyrim
Post by: pilgrimboy on April 04, 2012, 06:36:36 am
And what exactly do you expect the "ramification of being the mage college leader" to be? A new dialogue choice for every NPC that won't be voiced? Somebody finding every relevant NPC in the game and adding a little quip of extra dialogue before continuing on their quest normally? I'm not really seeing what you expect from the game here other than quests clarifying that it's a ceremonial position, or not giving you that position at all.

 There's a mod for that actually.

I think another commenter hit it on the head.

What's the point of becoming the mage college leader? There is nothing to do once there.

The problem with Skyrim is that in becoming the mage college leader, the idea sounds so cool. But then once you get it, it really didn't matter.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MrWiggles on April 04, 2012, 06:54:32 am
I cant find the HTS Needs mod.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on April 04, 2012, 06:55:24 am
I always felt like the guilds were a little silly, especially short questline guilds. I do a handful of tasks all within a in-game week and suddenly I hold the prestigious title of Leader of the Blank Guild.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Leatra on April 04, 2012, 06:59:32 am
And what exactly do you expect the "ramification of being the mage college leader" to be? A new dialogue choice for every NPC that won't be voiced? Somebody finding every relevant NPC in the game and adding a little quip of extra dialogue before continuing on their quest normally? I'm not really seeing what you expect from the game here other than quests clarifying that it's a ceremonial position, or not giving you that position at all.

 There's a mod for that actually.

I think another commenter hit it on the head.

What's the point of becoming the mage college leader? There is nothing to do once there.

The problem with Skyrim is that in becoming the mage college leader, the idea sounds so cool. But then once you get it, it really didn't matter.

Yeah. I expect to see something interesting after becoming a leader. You become the leader, so what? It's just a title that doesn't do anything.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Karnewarrior on April 04, 2012, 09:32:31 am
The question is, what should it do?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Azkanan on April 04, 2012, 09:32:44 am
I cant find the HTS Needs mod.

Don't use it.

My exhaustion is bugged so that I can't reduce it, and now my stamina won't regenerate. FML!!!!!

(http://puu.sh/nSqW)

(http://puu.sh/nSro)

(http://puu.sh/nSru)

(http://puu.sh/nSrA)

I have like, 10 other supremely epic killcams - but the brightness is ridiculously low, even though it was higher in-game. So sad. The woman who I'm stabbing in the back? Her HP got stuck when I was killing her - so she kept getting back up... and I kept getting my killcams. Had like, four fatal stabs at her.

One of them was my sword up her ass.

(http://puu.sh/nSs5)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Karnewarrior on April 04, 2012, 09:34:34 am
Well, some people are into that...  :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Moogie on April 04, 2012, 11:13:10 am
As long as 1 single arrow is in their inventory, they have an infinite quantity of that arrow to shoot at you.
It was like that in Oblivion too. I don't know about Morrowind. How did you fixed it? By disabling the 1 arrow thing and adding more arrows to NPC's inventory so they don't run out quickly?

Anybody knows a good level scaling overhaul mod?

It was as simple as ticking a box in the properties of every Bow weapon. Goodness knows why Bethesda does some of the things they do, but for this particular thing, I was grateful it could be changed so effortlessly.
Title: Re: The Elder Scrolls V: Skyrim
Post by: pilgrimboy on April 04, 2012, 01:40:01 pm
Is there a mod that gets rid of dragons?
Title: Re: The Elder Scrolls V: Skyrim
Post by: joey4track on April 04, 2012, 03:44:34 pm
The Skyrim Monster Mod is definitely worth installing. It doesn't conflict with other mods and it has...

MINOTAURS!!!


(http://static.skyrim.nexusmods.com/downloads/images/9694-1-1333519506.jpg)

(http://static.skyrim.nexusmods.com/downloads/images/9694-2-1333519507.jpg)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on April 04, 2012, 03:58:10 pm
Looks like a human in Minotaur-hide armor :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: bukitodinos on April 04, 2012, 04:13:20 pm
Is there a mod that gets rid of dragons?

Skyrim is ABOUT you killing the dragons!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Micro102 on April 04, 2012, 04:14:44 pm
How many of these mods require you to start a new game? Is there a way to sort these mods as such?
Title: Re: The Elder Scrolls V: Skyrim
Post by: bombzero on April 04, 2012, 04:15:32 pm
Is there a mod that gets rid of dragons?

actually... there probably is... i would not be surprised anyways considering how many smartasses there are in the modding community...
Title: Re: The Elder Scrolls V: Skyrim
Post by: joey4track on April 04, 2012, 04:16:28 pm
Looks like a human in Minotaur-hide armor :P

Pretty ugly mug for a human  ???
Title: Re: The Elder Scrolls V: Skyrim
Post by: Leatra on April 04, 2012, 05:17:25 pm
Is there a mod that gets rid of dragons?

actually... there probably is... i would not be surprised anyways considering how many smartasses there are in the modding community...

Heh. That's a good way to troll Bethesda.

But seriously, killing dragons gets a bit tedious once you killed enough.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Azkanan on April 04, 2012, 05:32:14 pm
Eh. Monster Mod CTDs me from the main menu right before it reaches the whole "New game/Continue/etc".

In other news, I'm building an encampment for me and my mercenaries, with plans for random raids on me.

(http://puu.sh/nWnB)
Title: Re: The Elder Scrolls V: Skyrim
Post by: joey4track on April 04, 2012, 05:43:43 pm
Eh. Monster Mod CTDs me from the main menu right before it reaches the whole "New game/Continue/etc".

In other news, I'm building an encampment for me and my mercenaries, with plans for random raids on me.


Are you using the dead and outdated Tytanis Mod? That will CTD with practically any mod and doesn't work nice with SMM.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tarran on April 04, 2012, 05:52:49 pm
Tytanis is not dead.

http://forums.nexusmods.com/index.php?/topic/637409-a-new-land-a-new-war/
Title: Re: The Elder Scrolls V: Skyrim
Post by: Micro102 on April 04, 2012, 05:56:21 pm
Ok guys, pictures in spoilers please. Getting very large pages here.

Also, someone tell me what % of these mods require you to start a new game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tarran on April 04, 2012, 05:59:07 pm
Ok guys, pictures in spoilers please. Getting very large pages here.
Agreed.

Also, someone tell me what % of these mods require you to start a new game.
I'd say just start a new game regardless, just to make sure you experience the mod in it's fullest, and so the mod doesn't only partially function due to starting late in the game. And I'd also imagine CTDs will be more common with mods installed part way into the game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: joey4track on April 04, 2012, 06:00:36 pm
Tytanis is not dead.

http://forums.nexusmods.com/index.php?/topic/637409-a-new-land-a-new-war/

Hey what do you know! Back from the dead I guess..

Man, I'm always starting new games, it's pretty annoying. I always end up with a game that crashes every two minutes by the time I get to level 15 or so(also using uncapper to slow my leveling). Seems even if I turn off all my mods I still get crashing once it starts. Don't seem to remember having this many compatibility issues in Oblivion...
Title: Re: The Elder Scrolls V: Skyrim
Post by: 3 on April 04, 2012, 06:25:31 pm
Do you use autosave or quicksave a lot? TES gamesaves have a history of corrupting themselves.

I get the occasional crash, but I don't think it's mod-related; it's usually after the game fucks up loading a cell and things get half-loaded.
Title: Re: The Elder Scrolls V: Skyrim
Post by: joey4track on April 04, 2012, 06:40:33 pm
Do you use autosave or quicksave a lot? TES gamesaves have a history of corrupting themselves.

I get the occasional crash, but I don't think it's mod-related; it's usually after the game fucks up loading a cell and things get half-loaded.

Yeah, I pretty much hit F5 about every 30 seconds. You don't auto or quicksave ever? If this clears up my problem I will freak out.
Title: Re: The Elder Scrolls V: Skyrim
Post by: 3 on April 04, 2012, 06:53:39 pm
Honestly, I don't know if it's an issue in Skyrim or not, but it definitely was in Morrowind and Oblivion (Daggerfall saves are pretty fragile too). Instead I use the console to save.

The worst case I've ever had was in Oblivion where I had a save break permanently after around seven hours total. The game died at midnight on a specific night, every time, whether I rested or just passed the time. It was pretty surreal.
Title: Re: The Elder Scrolls V: Skyrim
Post by: joey4track on April 04, 2012, 07:59:16 pm
Honestly, I don't know if it's an issue in Skyrim or not, but it definitely was in Morrowind and Oblivion (Daggerfall saves are pretty fragile too). Instead I use the console to save.

The worst case I've ever had was in Oblivion where I had a save break permanently after around seven hours total. The game died at midnight on a specific night, every time, whether I rested or just passed the time. It was pretty surreal.

Well, we'll see how long my new char can make it on console saves only. Guess I can't be so save happy anymore   :(
Title: Re: The Elder Scrolls V: Skyrim
Post by: Micro102 on April 04, 2012, 08:50:45 pm
Quote
I'd say just start a new game regardless, just to make sure you experience the mod in it's fullest, and so the mod doesn't only partially function due to starting late in the game. And I'd also imagine CTDs will be more common with mods installed part way into the game.

Well the thing is I have a warrior class that hasn't beaten the game yet, but has full daedric heavily enchanted armor and I want to use it. However I also want to complete a ton of other quests I have, and don't want to lose my save.
Title: Re: The Elder Scrolls V: Skyrim
Post by: joey4track on April 05, 2012, 12:39:25 am
grr.. Guess it's time for a fresh install, yay!!

Here comes about 3 hours of my life I won't ever get back..
Title: Re: The Elder Scrolls V: Skyrim
Post by: Moogie on April 05, 2012, 04:34:50 am
Okay, my game has developed an issue that's driving me mad, so I need to ask this... Has anyone had issues when equipping a torch? Specifically, have you had your controls lock up, and the only directions you can move the camera are up and down?

I have no idea what's causing this and I've tried disabling some mods I thought could be the cause, but no luck yet. It also makes my character stand up on his saddle like a circus performer whenever I equip a torch. Hilarious, but... yeah, no thanks.
Title: Re: The Elder Scrolls V: Skyrim
Post by: pilgrimboy on April 05, 2012, 03:43:42 pm
Is there a mod that gets rid of dragons?

actually... there probably is... i would not be surprised anyways considering how many smartasses there are in the modding community...

Heh. That's a good way to troll Bethesda.

But seriously, killing dragons gets a bit tedious once you killed enough.

Exactly. After 100 hours, I killed so many dragons. They were no longer neat or incredible. They just became tedious.
Title: Re: The Elder Scrolls V: Skyrim
Post by: PTTG?? on April 05, 2012, 03:57:25 pm
After a while, they just become really big cliff racers.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on April 05, 2012, 07:07:35 pm
Now we need someone who is good at making the models so that we can replace all the dragons with cliffracers.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Azkanan on April 05, 2012, 07:20:40 pm
So, I just fought the Siege of Whiterun. With 100% Killcam. And recorded it.

http://livestre.am/1mXiS

Sorry for the shitty quality... *shakes fist at Procaster*
Title: Re: The Elder Scrolls V: Skyrim
Post by: Moogie on April 06, 2012, 12:47:05 pm
I figured out why my torches were acting so oddly. Wars in Skyrim is a great mod, but hoo boy, is it one dirty file full of bugs and Italiano-speek. After some, shall we say... 'spring cleaning', I tossed out my bugged "Torcia"s and spawned some fresh, working Torches.

Now to figure out why I crash every time I get near Riften. -_-
Title: Re: The Elder Scrolls V: Skyrim
Post by: Azkanan on April 06, 2012, 01:03:46 pm
Now to figure out why I crash every time I get near Riften. -_-

You're going too fast. Slow the fuck down man, this isn't France.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MorleyDev on April 06, 2012, 01:16:14 pm
When I did the civil war quests (for the Imperial Legion, naturally) I'd already done the main quest so every battle was basically "Strormcloaks, Odahviing. Odahviing, dinner." and laughing like a maniac as they got torn to pieces and burnt to crisps by my pet dragon.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Azkanan on April 06, 2012, 01:18:03 pm
When I did the civil war quests (for the Imperial Legion, naturally) I'd already done the main quest so every battle was basically "Strormcloaks, Odahviing. Odahviing, dinner." and laughing like a maniac as they got torn to pieces and burnt to crisps by my pet dragon.

Damn. I've always done it the other way around, for some reason.

Damn.
Title: Re: The Elder Scrolls V: Skyrim
Post by: PTTG?? on April 06, 2012, 03:13:51 pm
I have to give them credit for one thing; the Stormcloaks are the obvious choice- for one thing, they didn't arbitrarily decide to behead you- and they seem to have right on their side. But the rational choice, to achieve the goals of everyone involved, is to side with the empire. Otherwise both sides will be too weak to fight the Nazi Elves.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Azkanan on April 06, 2012, 03:36:53 pm
I went with Imperial on my first playthrough, just because I preferred Solitude's Playerhouse.

Finicky bastard, aren't I?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on April 06, 2012, 03:57:05 pm
I have to give them credit for one thing; the Stormcloaks are the obvious choice- for one thing, they didn't arbitrarily decide to behead you- and they seem to have right on their side. But the rational choice, to achieve the goals of everyone involved, is to side with the empire. Otherwise both sides will be too weak to fight the Nazi Elves.

Uh oh.

Let me vouch for the empire by saying that the empire aren't a bunch of racist bastards and that the arbitrary beheading was the decision of a single superior >_>
Title: Re: The Elder Scrolls V: Skyrim
Post by: Karnewarrior on April 06, 2012, 04:01:20 pm
That's why I declared singular independence and slaughtered both armies.

I wish there was a mod that would let you actually do that. Singlehandedly become a third party and smash two armies.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Leatra on April 06, 2012, 04:20:24 pm
That's why I declared singular independence and slaughtered both armies.

I wish there was a mod that would let you actually do that. Singlehandedly become a third party and smash two armies.

Or... you know, bring a diplomatic solution to both parties maybe?

It was a boring day...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Azkanan on April 06, 2012, 04:28:18 pm
That's why I declared singular independence and slaughtered both armies.

I wish there was a mod that would let you actually do that. Singlehandedly become a third party and smash two armies.

Mount and Blade.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on April 06, 2012, 04:38:30 pm
I wanted to see more Khajiit. I knew Skyrim was in short supply of them, so I'm playing as one! Only issue is that my fur is so dark that it is hard to distinguish anything on my char... she looked cute in the char selection, but somehow the lighting makes it more-then-hard to see anything.

Also, am I the only one that will forgo helmets until the really good looking ones show up? I can't say I feel it is a good trade to hide my char's head under an ugly helmet for 10 armor...
Title: Re: The Elder Scrolls V: Skyrim
Post by: PTTG?? on April 06, 2012, 04:44:18 pm
I keep meaning to find a mod that ups the difficulty and makes everyone mortal, then go about saving Skyrim from the Dragons by killing everything first.
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on April 06, 2012, 05:02:41 pm
I have to give them credit for one thing; the Stormcloaks are the obvious choice- for one thing, they didn't arbitrarily decide to behead you- and they seem to have right on their side. But the rational choice, to achieve the goals of everyone involved, is to side with the empire. Otherwise both sides will be too weak to fight the Nazi Elves.

Besides what Putnam said, there's also the thing where
Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Micro102 on April 06, 2012, 05:26:40 pm
I'm hoping for an ending option to challenge Ulfric to the right to the throne, just like he challenged the old king (but not for the throne).
Title: Re: The Elder Scrolls V: Skyrim
Post by: MasterFancyPants on April 06, 2012, 05:27:27 pm

Breaking into the High Elf embassy really changed my mind about the Stormcloaks.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rakonas on April 06, 2012, 05:38:39 pm
I have to give them credit for one thing; the Stormcloaks are the obvious choice- for one thing, they didn't arbitrarily decide to behead you- and they seem to have right on their side. But the rational choice, to achieve the goals of everyone involved, is to side with the empire. Otherwise both sides will be too weak to fight the Nazi Elves.

Besides what Putnam said, there's also the thing where
Spoiler (click to show/hide)
The actual thing in game isn't really indicative of very much of what his future decisions will be, though. After all
Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tarran on April 06, 2012, 06:02:59 pm
Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: MorleyDev on April 06, 2012, 06:29:23 pm
Then you have the problem of Thalmor's end goal. You know, what with the wiping out all human life (Nords, Imperials, Bretons...) because they believe that will let them unmake reality and become gods...

Independent Skyrim would be most likely crushed and every living man, woman and child slowly put to the sword, at least when (not if, both sides are just using it to rest and rebuild their forces) the war started again in the next Elder Scrolls the Empire would be able to reinstate Talos worship and have Skyrim at hand. Hence why the Stormcloaks are a terrible choice.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on April 06, 2012, 09:07:55 pm
they believe

Oh, no, it's much worse than that. It's what will actually happen. Skyrim contains the last of the towers, the Throat of the World. The adamantine tower, the white-gold tower, the Khajiit tower, all have fallen to the Thalmor or Martin Septim. The Throat of the World is the only thing standing between the Thalmor and the stopping of the wheel. Their goal is to go back to Padhome and Anu, back to the the time before time, "before" Akatosh existed, leaving the godhead with naught but chaos and order forever in perfect balance to dream about.

My favorite part about all that is that Paarthurnax is right--maybe this is the start of a new kalpa. Maybe the Dragonborn should just let Alduin destroy the world.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Karnewarrior on April 06, 2012, 09:18:44 pm
In a perfect world, you would have the option to walk to the Aldmeri dominion and destroy it in a massive campaign. Or, if you're a power gamer (I naturally sort of powergame) just walk up and decapitate the Highest High Elf and watch the Dominion crumble. Kicking it here and there to make sure it goes down all the way.

But we don't have the disk space.

ALL HAIL DISK 2!
Title: Re: The Elder Scrolls V: Skyrim
Post by: kaenneth on April 06, 2012, 09:23:10 pm
I would have liked a Fallout:NV sized set of endings, with lots of choices having effects.

Extra amusing idea: have the ending 'slideshow' narrated by the Deadric Prince that your actions most aligned with.

EVERYONE would go for the Sheogorath ending.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on April 06, 2012, 10:28:48 pm
Oh, I just remembered something. The Aldmeri dominion is going to win. This isn't conjecture.

At least, as far as I understand this (http://imperial-library.info/content/kinmune)

(Note: Above text by Michael Kirkbride. He wrote much of Morrowind. He didn't write for anything other than the books in Oblivion and Skyrim. Now, which of the three has the better world building? Yeah, I thought so :P)

(Also, don't say that his out-of-game writings are non-canon. One of them, From The Many-Headed Talos (http://imperial-library.info/content/many-headed-talos), is quoted directly in Skyrim by Heimskr)
Title: Re: The Elder Scrolls V: Skyrim
Post by: rutsber on April 06, 2012, 11:16:54 pm
Can anyone give me a link to Wars in Skyrim? I can't seem to find it anywhere.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tarran on April 06, 2012, 11:31:40 pm
WIS is dead. The author removed the file and requested his profile be locked, according to an admin.

http://forums.nexusmods.com/index.php?/topic/640102-wars-in-skyrim/
Title: Re: The Elder Scrolls V: Skyrim
Post by: rutsber on April 06, 2012, 11:52:32 pm
Are there any similar mods that are good? I'm rebuilding my mods list from scratch.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Jay on April 06, 2012, 11:55:56 pm
ALL HAIL DISK 2!
PC master race all day every day.
I still have my ten disks of Baldur's Gate.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on April 06, 2012, 11:57:46 pm
Damn.  I think I have Wars in Skyrim loaded in my game, currently.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on April 07, 2012, 01:04:06 am
Damn indeed. I liked the chaos caused by random superpowered baddies spawning anywhere they pleased :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tarran on April 07, 2012, 01:10:39 am
Are there any similar mods that are good? I'm rebuilding my mods list from scratch.
I haven't tried WIS before it got removed, but I suppose WARZONES - Civil Unrest (http://skyrim.nexusmods.com/downloads/file.php?id=9494) is similar.

The only problem I have with it so far is that the author CAPITALIZES random WORDS for NO reason.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on April 07, 2012, 01:36:49 am
Damn indeed. I liked the chaos caused by random superpowered baddies spawning anywhere they pleased :P

Well... I still have the file.  I keep the archive of every mod I download to make it easy to wipe and reconfigure or for situations like this.  Maybe I could upload it somewhere if people want.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Jay on April 07, 2012, 01:39:12 am
The only problem I have with it so far is that the author CAPITALIZES random WORDS for NO reason.
It's just a posting style.
As I recall what little ingame text it actually needs isn't done like that.
WiS made way too many changes for its own good -- Alex never did get the strings working properly, so you'd have an English game and then suddenly find an item or two in Italian and have no idea what was going on.
Warzones is better, for what it does -- it is certifiably not as wide-ranging as WiS, but to a large extent the sheer amount of stuff he tried to make WiS do is exactly why it failed.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on April 07, 2012, 03:15:00 am
Ah, so that is where those italian items were coming from...

I have my copy too Salmon, I just know it wont be updated and/or become incompatible with a bethpatch.
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on April 07, 2012, 03:32:09 am
they believe

Oh, no, it's much worse than that. It's what will actually happen. Skyrim contains the last of the towers, the Throat of the World. The adamantine tower, the white-gold tower, the Khajiit tower, all have fallen to the Thalmor or Martin Septim. The Throat of the World is the only thing standing between the Thalmor and the stopping of the wheel. Their goal is to go back to Padhome and Anu, back to the the time before time, "before" Akatosh existed, leaving the godhead with naught but chaos and order forever in perfect balance to dream about.

My favorite part about all that is that Paarthurnax is right--maybe this is the start of a new kalpa. Maybe the Dragonborn should just let Alduin destroy the world.

Nah. There's no guarantee destroying the towers would undo the world, which is what they want. Destroy the world, sure, but regardless of how many pieces you break a glass bottle into it won't turn it back into sand again. Oh, and then there's still the Tsaesci, and possible towers in Akavir we don't know about.

Really, the only way for them to win was if Alduin actually ate the world again, then it really would start over.

Also the time of just P and A is too early for what they want. They wish to be gods again, not undo their godhood as well.


Oh, I just remembered something. The Aldmeri dominion is going to win. This isn't conjecture.

At least, as far as I understand this (http://imperial-library.info/content/kinmune)

I don't see how that means the elves won, seeming as everything in that story hinges on the world still existing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on April 07, 2012, 04:34:41 am
The difference between the world and time is a bit fuzzy--it could be just that the wheel stops and everything kind of "runs together", so to speak.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on April 07, 2012, 09:25:56 am
The Unofficial Skyrim Patch (http://steamcommunity.com/sharedfiles/filedetails/?id=21296&searchtext=) has just had it's first non-beta release and is now up on the workshop. Fixes a vast number of bugs.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on April 07, 2012, 09:43:39 am
I personally prefer Occupy Skyrim - OCS, over Warzones and Wars in Skyrim. Quite a bit more immersive in how it works, at least for me. http://skyrim.nexusmods.com/downloads/file.php?id=12479 (http://skyrim.nexusmods.com/downloads/file.php?id=12479)
Title: Re: The Elder Scrolls V: Skyrim
Post by: LoSboccacc on April 10, 2012, 07:26:41 am
I keep meaning to find a mod that ups the difficulty and makes everyone mortal, then go about saving Skyrim from the Dragons by killing everything first.


ah! let them dragons die of hunger, I say!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tarran on April 11, 2012, 12:15:24 am
Okay, what the hell.

I'm being attacked by everyone at Dragonsreach for no reason at all when I approach the Jarl. I have NO bounty. I have not attacked anyone. I don't get it. Why does everyone want to kill me? I entered there and finished a quest only an in-game day or so and nobody tried to kill me.

I wonder if it's something with mods. But I didn't install any new mods between when I finished the quest and this time. All I did was put on modded Imperial armor. And as a result I even tried taking it off EVERYTHING that my character was wearing, but it didn't help.

Edit: No worries, I fixed it. Had to get a bounty and pay 5 gold for my crimes. Everything is sane again.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on April 11, 2012, 02:56:15 am
Yeah, a common bug. I think there is a console command to pay off bounties if you happen to be stuck with an invisible one.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on April 11, 2012, 09:33:49 am
This one time I killed a chicken in the middle of the night with nobody else around, on the road outside of whiterun. I thought nothing of it really, and kept on with whatever quest I was on. When I got back to whiterun several weeks later, I had a murder bounty and everyone including the civilians were trying to kill me.

 :o
Title: Re: The Elder Scrolls V: Skyrim
Post by: nenjin on April 11, 2012, 09:38:23 am
You don't fuck with a man's chicken.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on April 11, 2012, 11:31:13 am
This one time I killed a chicken in the middle of the night with nobody else around, on the road outside of whiterun. I thought nothing of it really, and kept on with whatever quest I was on. When I got back to whiterun several weeks later, I had a murder bounty and everyone including the civilians were trying to kill me.

 :o

Chicken (http://www.youtube.com/watch?v=zFIZfuDLEy8&feature=youtu.be&t=48s)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Micro102 on April 11, 2012, 11:56:27 am
I think the first thing the majority of skyrim players did once completing the tutorial, was killing a chicken in riverwood and reloading their game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on April 11, 2012, 12:27:33 pm
I think the first thing the majority of skyrim players did once completing the tutorial, was killing a chicken in riverwood and reloading their game.
so true
I saw that chicken, was all like:
Hm. Nothing intresting here. may as well kill this chicken!

That part of skyrim is very df-like.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sordid on April 11, 2012, 04:00:42 pm
I think the first thing the majority of skyrim players did once completing the tutorial, was killing a chicken in riverwood and reloading their game.

Indeed. While eagerly anticipating the release I watched this: http://www.gameanyone.com/video/359988 That's a very early blind Let's Play uploaded before the game even came out (you can see that it says "Added: Nov 03, 2011" in the description). Meaning that this guy was one of the first people in the world to play this game. And, well... just skip forward to 3:00 and see for yourselves.  :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Supercharazad on April 11, 2012, 04:23:15 pm
Has anyone noticed music from Morrowind and Oblivion in this?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sordid on April 11, 2012, 05:18:17 pm
Oh there's even earlier stuff. Namely this (http://www.youtube.com/watch?v=C2OVlVn73pQ). Video has two parts, Sven the bard playing the tune on his lute followed by the Daggerfall midi version.
Title: Re: The Elder Scrolls V: Skyrim
Post by: dogstile on April 11, 2012, 06:48:31 pm
My brother killed a chicken and declared the game broken. I had to explain to him that if its illegal in real life, its probably illegal in skyrim.

Still didn't save riverwood, he killed everyone!
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Merchant Of Menace on April 11, 2012, 06:55:28 pm
You mean the three NPCs that aren't essential?
Title: Re: The Elder Scrolls V: Skyrim
Post by: kaenneth on April 11, 2012, 08:06:16 pm
I sense a youtube video of a high level undead summoner perma-raising a chicken as a follower...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on April 13, 2012, 01:09:30 pm
My character's name is Isabella. She was a slave to a group of Bandits and tried to escape. She almost got away, but fell into a trap. The Bandits "killed" her and only left rags on her body. They left her for dead. Luckily, she managed to live...however, with nothing, except her clothes on her back. She remembers little of the events shortly before and after, but she believes a Vigilant of Stendarr found her and saved her life. But, whether it was a dream or an illusion, she may never know.

And here are a bunch of pics of her and the various outfits. Her favorite outfit are the Stendarr robe+hood...the other two outfits don't really fit the game too well, but they still look nice. The only one is the 3rd outfit...doesn't really fit my character, so I probably won't use it very much.

 

Close up of Isabella and her Stendarr outfit: https://plus.google.com/photos/101223535803614494618/albums/5724772175827303585/5730935599256207458


Taken a bit further back, can see the whole Stendarr outfit: https://plus.google.com/photos/101223535803614494618/albums/5724772175827303585/5730935619337513138



This is Isabella's second favorite outfit, though not entirely fitting for Skyrim :P https://plus.google.com/photos/101223535803614494618/albums/5724772175827303585/5730935610356935074



What words can describe this? Lets just say...my character probably won't wear this often, if at all https://plus.google.com/photos/101223535803614494618/albums/5724772175827303585/5730935623507269058
Title: Re: The Elder Scrolls V: Skyrim
Post by: Chattox on April 13, 2012, 02:41:44 pm
I think the first thing the majority of skyrim players did once completing the tutorial, was killing a chicken in riverwood and reloading their game.

The first thing I did after getting all 3 words of Unrelenting Force was launch a chicken into orbit. A habit I picked up from Fable 1 :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Pnx on April 13, 2012, 02:45:55 pm
[pics]
I love how google+ asked me to tag any pictures that showed me, because yes, I am a character in Skyrim.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on April 13, 2012, 03:57:30 pm
[pics]
I love how google+ asked me to tag any pictures that showed me, because yes, I am a character in Skyrim.

Yeah, it is weird. I upload the screenshots, and it asks me who I am in the picture...lol. I don't think I'm a 3d female game character. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on April 13, 2012, 03:58:28 pm
Because google+ should analyze every picture and somehow know its from a video game...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Furtuka on April 13, 2012, 07:26:47 pm
If I uninstall a mod follower who is in the blades, will it open up a slot to recruit someone new?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Micro102 on April 14, 2012, 09:34:56 am
If I uninstall a mod follower who is in the blades, will it open up a slot to recruit someone new?
why not just send them back before you uninstall just in case?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Furtuka on April 14, 2012, 11:43:26 am
Ah nevermind I decided to just reload an old save. The reason I was asking was because it turned out the modded character had an overpowered spell that made him oneshot all the dragons we fought.

Any reccomendations for a mod from the workshop that would add more dragons types?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sordid on April 14, 2012, 06:53:44 pm
Ah nevermind I decided to just reload an old save. The reason I was asking was because it turned out the modded character had an overpowered spell that made him oneshot all the dragons we fought.

Use the console to remove the spell from his spell list?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Furtuka on April 14, 2012, 07:02:28 pm
Eh new timeline where I didn't recruit him has already caught up with the old one and wound up turning out better than it did.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on April 26, 2012, 04:12:51 pm
Now back from page 7!

Is snow really supposed to look like this in Skyrim? I cant help but feel its not supposed to be this bad. I installed "high quality" snow, and... it looks just as bad.

Also, there are a lot of places where the snow is so bright that it looks like the snow was made out of some extremely reflective metal. Its crazy.

Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: PTTG?? on April 26, 2012, 04:51:02 pm
Don't eat the neon snow.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Leatra on April 26, 2012, 05:20:37 pm
Wooden structures covered with snow look very bad too. I pointed that out (and got flamed in the end because everyone loved the game at that point) some hundred pages earlier. Maybe it's fixed in the high res texture DLC.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Duke 2.0 on April 26, 2012, 05:25:34 pm
(and got flamed in the end because everyone loved the game at that point)
Ah ha ha

(Still love the game because it's a good game)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Leatra on April 26, 2012, 05:41:18 pm
(and got flamed in the end because everyone loved the game at that point)
Ah ha ha

(Still love the game because it's a good game)

Well, that love was rather blind then. But who can I blame? First hours of the game is magically perfect. People were defending an outright flaw, broken textures. I wasn't expecting a "you don't like the game? THEN SHUT UP" attitude from Bay12 though. Levelling and level scaling is arguable. You might love the fact that things like draugh and trolls are training and getting powerful while you level up your lockpicking skill.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gunner-Chan on April 26, 2012, 05:48:18 pm
You know Leatra, I've been reading this topic since it was pretty much posted, and I have to say. There's a fine line between having constructive criticism and just trying to defend your position of somehow being ostracized for not liking the game.

I don't recall anyone ever directly telling you to shut up, denying the game had problems outright, or otherwise. So I don't think you need to take people liking the game as a personal attack somehow.

Now I don't know if this is a personal problem, or a language or sarcasm problem. But at the very least I'd recommend taking a step back before you post in topics about games (Since I do notice, you tread the line between bringing up actual problems and flaming VERY closely in non indie game topics) and asking yourself "How is someone going to read this".

Because even if you have a legitimate concern the wrong tone can make people just ignore it. And the only reason I say this is since I can tell you do seem to actually have no real malice in your posts, just it comes off looking way different than I'm sure you intend.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tarran on April 26, 2012, 05:59:23 pm
Leatra mind pointing out where the heck you got flamed? I just searched. The only time I saw anyone talking about the actual snow, you weren't even remotely flamed. Pretty much nobody disagreed with you at all.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Duke 2.0 on April 26, 2012, 06:00:46 pm
 I do feel I have to apologize for being more colorful than needed in our engagements, but from what I remember the general idea of the thread was that this game was worse than Morrowind and every feature was lacking and everything was poorly thought out.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Merchant Of Menace on April 26, 2012, 06:10:37 pm
You wanna know why the snow looks wierd?

Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Leatra on April 26, 2012, 07:12:53 pm
Leatra mind pointing out where the heck you got flamed? I just searched. The only time I saw anyone talking about the actual snow, you weren't even remotely flamed. Pretty much nobody disagreed with you at all.
It's around 300 pages earlier. Maybe more. It kept going on for one and a half page if I remember right.

First reply to my post was, someone quoted my post and changed it into something similiar to this and added his reply to my changed quote:

Quote
Quote from: Leatra
Hello. I'm here to talk shit about this game and get going.
Don't let the door hit you on the way out

Then replies kept coming. It was like people were crusading for Skyrim and people took it personal. Then guess what? 200-300 pages after, people criticised the exact same things I criticised. Illusion doesn't last long I guess. The whole argument ended when I asked someone I was arguing to stop if it's going to get personal.

I don't recall anyone ever directly telling you to shut up, denying the game had problems outright, or otherwise. So I don't think you need to take people liking the game as a personal attack somehow.
That was sarcastical. Nobody told me to shut up but they pretty much meant it. I take it as a personal attack when people tell me to "get away from the keyboard" when I criticise a game. You might not like the game, I don't care. I just want to talk about the game.

You know Leatra, I've been reading this topic since it was pretty much posted, and I have to say. There's a fine line between having constructive criticism and just trying to defend your position of somehow being ostracized for not liking the game.
It was like talking about DF to a CoD fanboy. Everybody was in love with the game and nobody listened to me. I had to defend my position as a someone who isn't liking the game first. Honestly, I also got mad at "you don't like the game? THIS CONSERVATION IS OVER" attitude (again, sarcasm) Also, I was criticising graphics and just because I said "gameplay>graphics for me" in one sentence, people were all like "you don't mind bad graphics but you still talk about them. Your opinions on this game cancels each other out" Then I had to explain the crazy graphics hype of this game, how I hate companies which never keeps their promises (I posted a link of Bethesda's lies about Oblivion before release date too), etc. People were simply trying to find loopholes in my posts to criticise me rather than thinking about them. Textures are low res and snow is crappy. Is it too difficult to accept that? You can argue about level system and quests and I respect that. It's a different tastes for different people thing.

Now I don't know if this is a personal problem, or a language or sarcasm problem. But at the very least I'd recommend taking a step back before you post in topics about games (Since I do notice, you tread the line between bringing up actual problems and flaming VERY closely in non indie game topics) and asking yourself "How is someone going to read this".
Thanks for your recommendation. The weird thing is it only happened in this thread and I get a feeling it's going keep going again on this thread, because of someone who has no idea about what happened when I was criticising it (actually, I don't even remember myself). I guess Skyrim is a cursed game for me. No wonder I still have Morrowind installed and Skyrim crashes every time since the last update. I'll ignore this thread from now on.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Microcline on April 26, 2012, 10:35:11 pm
Leatra mind pointing out where the heck you got flamed? I just searched. The only time I saw anyone talking about the actual snow, you weren't even remotely flamed. Pretty much nobody disagreed with you at all.
I suspect the posts he's referring to are (with a few others on the next page)
and
They seemed to take an aggressive stance without actually addressing Leatra's complaints.  I'd say that using a quote box while completely rewording a quote is definitely bad etiquette, and I have difficulty taking seriously anyone who uses the phrase "nostalgia goggles".  I also don't understand why Kivish Zokun though his post was worded in a way that would convince him to try the game.  I must also add that while not having played a game doesn't lend credibility, it doesn't allow others to disregard criticism unless they provide a reason.  For example, Wind Waker is a game that looks terrible in screenshots but glorious in actual play due to the fluid animation.  While I have no interest in pardoning rude behavior, I would conclude though that while the DF forums tend to hold themselves to a certain standard of decorum any Internet discourse requires a degree of thick skin from the participants.

I do feel I have to apologize for being more colorful than needed in our engagements, but from what I remember the general idea of the thread was that this game was worse than Morrowind and every feature was lacking and everything was poorly thought out.
I don't know if anyone's opinion has changed that dramatically (barring the first few weeks).  What I think affected the tone is that once the game's flaws were agreed on, it became less about the overall quality of the game and more about whether mods could resolve them.  It's probably the same exact camps as Oblivion: those who think it's unsalvageable and went back to Morrowind and those who think their major complaints can be fixed with mods.

Then guess what? 200-300 pages after, people criticized the exact same things I criticized. Illusion doesn't last long I guess. The whole argument ended when I asked someone I was arguing to stop if it's going to get personal.
I talked about the Oblivion-mod quality textures and awful UI before the game was released
My first post after release was a rant that touched just about everything you brought up in your post
and another criticizing Skyrim's quest flaws
both of which were posted before your's.

(Sorry about that last part.  It's a bit self-aggrandizing.  I just figured that if I was trawling the thread for specific quotes I might as well show that Skyrim was being criticized before, during, and after release)
Title: Re: The Elder Scrolls V: Skyrim
Post by: ductape on April 26, 2012, 11:05:58 pm
STFU...naw just kidding.

Question on a more interesting TOPIC:

Is the game modded to FUN yet? Its been a few months now since I played it, thinking about firing up again. I want HARDER, PRETTIER, MOAR REALZ.

suggestions? is it there yet? whats a good mod collection, is there any compilation i can grab?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tarran on April 26, 2012, 11:25:08 pm
It's around 300 pages earlier. Maybe more. It kept going on for one and a half page if I remember right.
It would really help if you could tell me where or I cannot honestly take your anger seriously, and the only way I can look at you is getting angry at something that doesn't exist.

I suspect the posts he's referring to are (with a few others on the next page)
But none say that the snow textures are good, so those can't be the posts.

STFU...naw just kidding.

Question on a more interesting TOPIC:

Is the game modded to FUN yet? Its been a few months now since I played it, thinking about firing up again. I want HARDER, PRETTIER, MOAR REALZ.

suggestions? is it there yet? whats a good mod collection, is there any compilation i can grab?
I'd recommend a combat mod. Choose your favorite.
http://skyrim.nexusmods.com/downloads/file.php?id=5485
http://skyrim.nexusmods.com/downloads/file.php?id=2700
http://forums.bethsoft.com/topic/1362399-duke-patricks-heavy-weapons-combat-mod/
Title: Re: The Elder Scrolls V: Skyrim
Post by: Felius on April 27, 2012, 07:47:55 pm
I was decided to play a bit of skyrim again, and went to update my mods and noticed that Wars in Skyrim have pretty much vanished. I mean, I still have the files installed, but it vanished from Nexus, and it's nowhere to be found in Steam Workshop. Anyone knows anything about it?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Astral on April 27, 2012, 07:50:53 pm
WIS is dead. The author removed the file and requested his profile be locked, according to an admin.

http://forums.nexusmods.com/index.php?/topic/640102-wars-in-skyrim/
Title: Re: The Elder Scrolls V: Skyrim
Post by: Micro102 on April 27, 2012, 07:55:09 pm
I'm going to eventually mod skyrim and begin a new character as a thief on the highest difficulty. I want mods that will make everything more realistic, and possibly harder.

I'd like some recommendations for mods. What I want is:

-Hunger and sleep meters
-Better stealth
-Better lighting

And throw whatever else you think might be good/fun for a thief in there.
Title: Re: The Elder Scrolls V: Skyrim
Post by: catoblepas on May 03, 2012, 01:15:15 pm

Apparently the next Elder Scrolls is going to be an MMO. To say I am unenthusiastic would be a massive understatement. That being said, I'm sure there are some of you who might look forward to this sort of thing, so here's the article:

http://kotaku.com/5907372/the-elder-scrolls-online-coming-next-year
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on May 03, 2012, 01:19:17 pm

Apparently the next Elder Scrolls is going to be an MMO. To say I am unenthusiastic would be a massive understatement. That being said, I'm sure there are some of you who might look forward to this sort of thing, so here's the article:

http://kotaku.com/5907372/the-elder-scrolls-online-coming-next-year
A small part of my soul died today. Just thought I would share that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Solifuge on May 03, 2012, 01:26:16 pm
If they open up the whole world like they haven't done since Arena, I might dig it. I don't expect original MMO mechanics and gameplay from the project, but I'll reserve judgement until it starts to take shape.

Tomorrow (as of this post) This Page (http://www.gameinformer.com/p/elderscrollsonline.aspx) will be showing a trailer for the game. Apparently they've been working on this since midway through Skyrim. We shall see.
Title: Re: The Elder Scrolls V: Skyrim
Post by: fqllve on May 03, 2012, 01:39:47 pm
Eh, I'll probably give it a shot, especially if they keep the regular TES mechanics for the game. Hell, I played SWTOR (for all of three hours) and this probably appeals to me more. Plus it'll finally give us a chance to go to Elsweyr and Black Marsh.

Arena doesn't count because Argonians were just humans with scaly skin then.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Microcline on May 03, 2012, 01:41:37 pm
I don't know how anyone thought this would be a good idea.  Bethesda has never produced a TES game that isn't incredibly buggy and imbalanced, two things which are a death sentence in the MMO environment.  They've had trouble producing one province worth of content and quests over a five-year development period.  How do they expect to flesh out all of Tamriel, let alone compete with what WoW has to offer?  When I first saw this, I thought it must be a late April Fools joke, or a fanboy posting a "what-if" article.  There's no way any developer would try this as anything other than a bare-faced cash grab.

They're also throwing away the crutch of modding, which their current library would be almost unplayable without.
Title: Re: The Elder Scrolls V: Skyrim
Post by: PTTG?? on May 03, 2012, 01:43:28 pm
I imagine this meeting must have happened:

"So guys, what's the best part of the last three TES games?"
"Mods?"
"Yeah! And what's the one thing we haven't done at all in any of our games and have specifically designed against?"
"Well, we haven't done any multiplayer..."
"EXACTLY. So it only makes sense for the next elder scrolls game to be... AN MMO!!!"
"This is an excellent idea that cannot go wrong in any way."
Title: Re: The Elder Scrolls V: Skyrim
Post by: fqllve on May 03, 2012, 01:45:08 pm
There's no way any developer would try this as anything other than a bare-faced cash grab.
Oh come on. People have been clamoring for multiplayer in TES and a TES MMO for years now. It doesn't make it a good idea but is it really impossible they said "Hey, our fans really want this, maybe we should give them what they want?"
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on May 03, 2012, 01:51:41 pm
No, Bethesda are Satan. Their next project is to revive Walt Disney and give him an army.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Solifuge on May 03, 2012, 01:54:44 pm
There's no way any developer would try this as anything other than a bare-faced cash grab.
Oh come on. People have been clamoring for multiplayer in TES and a TES MMO for years now. It doesn't make it a good idea but is it really impossible they said "Hey, our fans really want this, maybe we should give them what they want?"

fqllve, I have to agree. Bethesda are just providing the one thing fans have been trying and failing to do with available mods; make a multiplayer Elder Scrolls RPG. Still, at this point, I like Elder Scrolls for their world far more than their gameplay... and they've been getting farther and farther from that as well.

For the purposes of this, I'll look at the MMO from a distance, and see how derivative from Oblivion/Skyrim it is, or if it instead stays true enough to its own roots. To be honest, the shift from a unique setting to "generic fantasy" has me pretty jaded at this point; the patchwork planet of Nirn, with the landmasses and dominant races of many ruined planets cobbled together into a new world, has systematically been reduced to Fantasy Rome, which I'm still disappointed by.
Title: Re: The Elder Scrolls V: Skyrim
Post by: catoblepas on May 03, 2012, 01:58:44 pm
There's no way any developer would try this as anything other than a bare-faced cash grab.
Oh come on. People have been clamoring for multiplayer in TES and a TES MMO for years now. It doesn't make it a good idea but is it really impossible they said "Hey, our fans really want this, maybe we should give them what they want?"

'People' also dislike it when a favored series gets the MMO treatment for a number of other reasons. It's obvious which group Zenimax is favoring here, and which is getting the shaft. Elder Scrolls has always been rpgs and never been multiplayer, so there is a convincing argument that they are turning against their roots to pursue a (more lucrative) target audience, at the expense of the single-player rpg enthusiasts the series has traditionally been aimed at for five games running now. I think people who are disgusted with this move have every call to voice their opinion on this matter. If they are betraying what has been the genre of the series for so long now, we have to ask ourselves why, and historically speaking, there has been a recent trend with successful games switching genres to become MMOs or shooters because they are more profitable. Therefore it is not unreasonable to think that this is a cash grab, or that it will put the series into stasis, or that it will destroy a gameplay style we have all come to love.
Title: Re: The Elder Scrolls V: Skyrim
Post by: fqllve on May 03, 2012, 02:09:20 pm
Elder Scrolls has always been rpgs and never been multiplayer, so there is a convincing argument that they are turning against their roots to pursue a (more lucrative) target audience, at the expense of the single-player rpg enthusiasts the series has traditionally been aimed at for five games running now.
There's no evidence that this is going to be TES VI. If it turns out it is, count me as highly disappointed, but there is literally no evidence for that yet.

Quote
I think people who are disgusted with this move have every call to voice their opinion on this matter. If they are betraying what has been the genre of the series for so long now, we have to ask ourselves why, and historically speaking, there has been a recent trend with successful games switching genres to become MMOs or shooters because they are more profitable.
Betrayal is a very loaded term here. Is it so wrong to want to try new things? Personally I prefer that a company experiment and blend genres rather than put out the same old game over and over. To me, putting out a game that's been proven to sell well is more profit-oriented than taking a big risk in a genre you don't know if you're capable of handling. This isn't guaranteed to make them a lot of money, I'm actually more concerned about it losing so much money that TES VI is hurt.

Quote
Therefore it is not unreasonable to think that this is a cash grab, or that it will put the series into stasis, or that it will destroy a gameplay style we have all come to love.
It is totally unreasonable considering we have heard barely anything on the subject. Any conclusions we come to are wild speculation but I really think you are overreacting with words like betray and destroy. Furthermore, I doubt it will put the series into stasis since they have been working on it since partway through Skyrim. It's obvious they have separate teams working on this and the mains series.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Microcline on May 03, 2012, 02:45:29 pm
There's no way any developer would try this as anything other than a bare-faced cash grab.
Oh come on. People have been clamoring for multiplayer in TES and a TES MMO for years now. It doesn't make it a good idea but is it really impossible they said "Hey, our fans really want this, maybe we should give them what they want?"
I've seen far more threads on their forums asking for spears, crossbows, and levitation.  Those are all things that can be implemented without throwing out the current system and are capable of appealing to the audience (how many games these days let you fly?).  When Bethesda is allowed to shrug off criticism for not listening to good advice by trivializing their install base, then they forfeit the ability to blame their mistakes on "we were just listening to the fanbase".  Every game has someone on the forums asking for it to be an MMO or an FPS.  That doesn't make it a good idea.

Quote
I think people who are disgusted with this move have every call to voice their opinion on this matter. If they are betraying what has been the genre of the series for so long now, we have to ask ourselves why, and historically speaking, there has been a recent trend with successful games switching genres to become MMOs or shooters because they are more profitable.
Betrayal is a very loaded term here. Is it so wrong to want to try new things? Personally I prefer that a company experiment and blend genres rather than put out the same old game over and over. To me, putting out a game that's been proven to sell well is more profit-oriented than taking a big risk in a genre you don't know if you're capable of handling. This isn't guaranteed to make them a lot of money, I'm actually more concerned about it losing so much money that TES VI is hurt.
There's no real way for TES to be transformed into an MMO without stripping out and replacing the gameplay features.  If changing genres forces the developer to strip a game down such that only the IP remains, why not create a new IP instead?  Things like FPSXCOM are only going to piss off the established base and the XCOM IP isn't going to bring in the FPS crowd.

Quote
Therefore it is not unreasonable to think that this is a cash grab, or that it will put the series into stasis, or that it will destroy a gameplay style we have all come to love.
It is totally unreasonable considering we have heard barely anything on the subject. Any conclusions we come to are wild speculation but I really think you are overreacting with words like betray and destroy. Furthermore, I doubt it will put the series into stasis since they have been working on it since partway through Skyrim. It's obvious they have separate teams working on this and the mains series.
Spoiler (click to show/hide)

Looks like this is another HeroEngine game. (http://www.gamasutra.com/php-bin/news_index.php?story=16368)  It's kind of funny that an engine appropriate for low budged Korean MMOs and indie games (that has only recently been officially released and is still not feature complete) is constantly being used to make multi-hundred-million dollar AAA WoW derivatives.  This one's already got the moniker "TESuvius".
Title: Re: The Elder Scrolls V: Skyrim
Post by: catoblepas on May 03, 2012, 02:46:29 pm
There's no evidence that this is going to be TES VI. If it turns out it is, count me as highly disappointed, but there is literally no evidence for that yet.
Quote

It is going to be the next Elder Scrolls, out within a year, supposedly. Arguing over if it is going to have 'VI' in its name is just semantics, as regardless, it is going to be the next Elder Scrolls game, and will therefore impact any further titles in the series (If any).

Betrayal is a very loaded term here. Is it so wrong to want to try new things? Personally I prefer that a company experiment and blend genres rather than put out the same old game over and over. To me, putting out a game that's been proven to sell well is more profit-oriented than taking a big risk in a genre you don't know if you're capable of handling. This isn't guaranteed to make them a lot of money, I'm actually more concerned about it losing so much money that TES VI is hurt.

There have been five singleplayer, open world games created by Bethesda so far. Therefore it stands to reason that their target audience since 1994 (barring redguard) has been fans of singleplayer, open world rpgs. The new game is an MMO, a genre that has very little to do with any of that-it is aimed at peopel who are fans of the Elder Scrolls AND like MMOs over singleplayer rpgs, they have narrowed the target audience significantly, turning away from what has been their historical audience. I don't think it is too far a stretch to call it a 'betrayal' of the previous audience. we aren't talking about something like adding shouts or horseback riding, we are talking abotu switching over to another genre and target audience, this is not a 'blending' of genres, this is like making the next mario game into a shooter. MMOs can make a lot of money due to monthly subscriptions, so I wouldn't define this as being so much of a 'big risk' in terms of adding new things/changing gameplay as it is an attempt to make more money out of the franchise.

It is totally unreasonable considering we have heard barely anything on the subject. Any conclusions we come to are wild speculation but I really think you are overreacting with words like betray and destroy. Furthermore, I doubt it will put the series into stasis since they have been working on it since partway through Skyrim. It's obvious they have separate teams working on this and the mains series.

We know that it will be an MMO, and it will cover Tamriel, that alone tells us plenty about what we can expect from content, continuity, story progression, etc. Many of these things that we can expect run counter to what we have come to expect from the series. Yes, I know that there were seperate teams, but that doesn't change that this is supposed to be an Elder Scrolls game, and thus intended to fit within the universe. Bioware is a developer that has many different teams (and some other developers renamed 'Bioware' by EA) working on several different games simultaneously. The folks who made KOTOR were not the same folks who made TOR, yet it most certainly is going to effect the future of the series (or lack therof). Quite frankly, the fact that the same team that made Skyrim is not the same one that is making the MMO should be cause for concern if anything, as they are more likely to have a different idea of what the Elder Scrolls should be, and that idea could very well effect the way that the future of the Elder Scrolls series looks like, in much the same way TOR has.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Furtuka on May 03, 2012, 03:08:57 pm
Hey guys guess what I...

Oh the rage already started. I suppose I should have expected it considering how jaded some people around here are. :(

BTW Dawnguard DLC Expansion (http://articles.baltimoresun.com/2012-05-02/entertainment/bal-skyrim-dawnguard-expansion_1_expansion-kinect-dawn)
(http://www.digitaltrends.com/wp-content/uploads/2012/05/Dawnguard.jpg)

...yay crossbows maybe?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Cecilff2 on May 03, 2012, 03:13:29 pm
Hey people.

Zenimax Online is a game dev studio.

Bethesda Game Studios is a game dev studio.

These are not interchangeable.

Bethesda Game Studios develops games like Skyrim, and Fallout 3.

Zenimax Online is developing TES: Online.

They have seperate development teams and always have.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Furtuka on May 03, 2012, 03:15:03 pm
*nods in agreement while trying to not get noticed by the more angry folks*
Title: Re: The Elder Scrolls V: Skyrim
Post by: catoblepas on May 03, 2012, 03:17:24 pm
Bethesda is a subsidiary of Zenimax. Zenimax jumps, Bethesda says 'How high?'
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tilla on May 03, 2012, 03:22:42 pm
Zenimax is actually a shell company made by the founders of Bethesda so that they can keep their other businesses separate from their original game studio. The more you know!

I thinkit's way way waaaaaaaay too early to be freaking out about this one, especially since apperently it has been in development for years already - meaning the team is definitely not intending this as the next main TES game.

Also it's a prequel. Specifically, set a millenium before Skyrim. So that further sets it up as 'not TES 6'
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Carcass on May 03, 2012, 03:26:25 pm
I hope Dawnguard is a good DLC with enough content to warrant a purchase.

As for Elder Scrolls Online, I don't see it working out in the long run... it'd have to sacrifice too much of what folks like about the Elder Scrolls to bring in MMO conventions. Sure, it'll have strong initial sales based on the brand name alone, but unless it somehow manages to greatly exceed expectations, it'll fall flat on its face when much of the player base goes back to WoW.

Really, all the elder scrolls needed was co-op to allow groups of friends to play together.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Cecilff2 on May 03, 2012, 03:26:33 pm
This is the same as getting worried that Doom 4 is going to replace TES VI because they're both owned by Zenimax.
Title: Re: The Elder Scrolls V: Skyrim
Post by: catoblepas on May 03, 2012, 03:30:38 pm
This is the same as getting worried that Doom 4 is going to replace TES VI because they're both owned by Zenimax.

No it isn't. Doom 4 is not an Elder Scrolls game.
Bethesda is a subsidiary of Zenimax. Zenimax jumps, Bethesda says 'How high?'

Fair enough, that wasn't my understanding of the situation, but regardless, Zenimax is affiliated with Bethesda and it is and ES game.

As for Dawnguard, I am pretty happy to see the return of crossbows, but if the rumors about it being set in Morrowind are true, I'm not sure how much I would appreciate going back there just yet. Morrowind and Vvardenfall got pretty screwed over in between ES IV and ES V, and I'm not sure how much I'd like to be reminded of that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Microcline on May 03, 2012, 03:37:27 pm
Scans of the June issue of GI have been posted.  I'm not going to link them, but they don't paint a pretty picture of the game, even if GI is trying their best to shill it.

-1000 years before Skyrim
-Three factions
-Massive retcons
   -Molag Bal and Mannimarco are the generic allied demon/necromancer bad guys
   -Nords, Dunmer, and Argonians are allies "out of necessity" despite this never being mentioned in other TES games, the three of them having an undying hatred for each other, the Argonians living in a swamp that's poisonous to non-argonians and the Dunmer having four living gods protecting their turf
-Classes, levels, third person, hotbar for skills
-Progress in the Fighters' Guild by destroying "Dark Anchors" and in the Mages' Guild by collecting "Lore Books" rather than unique quests like previous games, Thieves' Guild and Dark Brotherhood will be in the game but are not described
-No player vampirism/lycanthropy, although they will be enemies in certain quests
-No player owned housing/property
-Complete voice acting (I actually started laughing when I read this one)
-Cyrodiil is a straight copy from Oblivion, except smaller
-Graphics have the standard plastic-y HeroEngine look

As it stands it looks like a cheap WoW knock-off with a popular IP stamped on it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Cecilff2 on May 03, 2012, 03:38:09 pm
This is the same as getting worried that Doom 4 is going to replace TES VI because they're both owned by Zenimax.

No it isn't. Doom 4 is not an Elder Scrolls game.

Completely relevant because both are different companies which only share the commonality that they're owned by the same supercompany.  Zenimax online isn't Bethesda Game Studios in the same way ID Software isn't Bethesda Game Studios.

Quote
Molag Bal and Mannimarco are the generic allied demon/necromancer bad guys

Wonderful... ::)

Quote
-Nords, Dunmer, and Argonians are allies "out of necessity" despite this never being mentioned in other TES games, the three of them having an undying hatred for each other, the Argonians living in a swamp that's poisonous to non-argonians and the Dunmer
Yeah I think this is pretty definite proof that BethGames isn't getting involved in this.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on May 03, 2012, 03:40:03 pm
I would play TES Online if it used the engine from Daggerfall, complete with 2D pixelated sprites and boobs.

IDC if other player sprites move as smoothly as the ones in DooM.

Hmm... player built towns in that engine may actually be pretty neat.
Title: Re: The Elder Scrolls V: Skyrim
Post by: catoblepas on May 03, 2012, 03:44:59 pm
This is the same as getting worried that Doom 4 is going to replace TES VI because they're both owned by Zenimax.

No it isn't. Doom 4 is not an Elder Scrolls game.

Completely relevant because both are different companies which only share the commonality that they're owned by the same supercompany.  Zenimax online isn't Bethesda Game Studios in the same way ID Software isn't Bethesda Game Studios.

They are made by what is essentially the same entity, and are making games using the same IP. I'm not sure what you are tryign to get at. This isn't like the difference between the Annimated versions of the LoTR and the live action version where two difference directors came up with two different versions of LoTR that don't interact with one another whatsoever.

Microcline, your cartoon is increasingly relevent the more I learn about this MMO project, thank you for the additional information.

*edit* oh god, I just saw one of the leaked screens. that is some serious clevage armor. First impression is that it looks like (visually) a Medieval version of TOR. The leaked information doesn't make me exactly enthusiastic either.

*edit #2* Well, reading on, looking at some of the other screens, I am left speechless. How could someone miss the amrk on what makes ES, ES by so much. Microcline, you left out a lot of the worst stuff.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Cecilff2 on May 03, 2012, 03:57:03 pm
This isn't like the difference between the Annimated versions of the LoTR and the live action version where two difference directors came up with two different versions of LoTR that don't interact with one another whatsoever.

Do explain.  The tidbits of factions provided already shows that they aren't interested in using TES canon.
Title: Re: The Elder Scrolls V: Skyrim
Post by: catoblepas on May 03, 2012, 04:06:22 pm
This isn't like the difference between the Annimated versions of the LoTR and the live action version where two difference directors came up with two different versions of LoTR that don't interact with one another whatsoever.

Do explain.  The tidbits of factions provided already shows that they aren't interested in using TES canon.

The difference is that it is a continuation of the Elder Scrolls lore, in much the same way TOR is of KoTOR or WoW is for Warcraft. Neither did any favors to their respective canons, being full of retcons and inconsistancies with earleir games. Regardless, both of these are now parts of their respective canons, and are inseperable from the old canon. We can expect the same from TES Online. If you think that this is going to be deemed a non-canon game set in an alternate reality, despite being developed alongside Skyrim by the company the Bethesda is a subsidiary of, I would like to see where you are drawing precedence for this conclusion from-I don't see much indication that the lore of this game is goign to be kept seperate fro mthe canon of the rest of the Elder Scrolls.
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on May 03, 2012, 04:34:14 pm
*edit #2* Well, reading on, looking at some of the other screens, I am left speechless. How could someone miss the amrk on what makes ES, ES by so much. Microcline, you left out a lot of the worst stuff.

Like what? You scare me.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Cecilff2 on May 03, 2012, 04:36:00 pm
This isn't like the difference between the Annimated versions of the LoTR and the live action version where two difference directors came up with two different versions of LoTR that don't interact with one another whatsoever.

Do explain.  The tidbits of factions provided already shows that they aren't interested in using TES canon.

The difference is that it is a continuation of the Elder Scrolls lore, in much the same way TOR is of KoTOR or WoW is for Warcraft. Neither did any favors to their respective canons, being full of retcons and inconsistancies with earleir games. Regardless, both of these are now parts of their respective canons, and are inseperable from the old canon. We can expect the same from TES Online. If you think that this is going to be deemed a non-canon game set in an alternate reality, despite being developed alongside Skyrim by the company the Bethesda is a subsidiary of, I would like to see where you are drawing precedence for this conclusion from-I don't see much indication that the lore of this game is goign to be kept seperate fro mthe canon of the rest of the Elder Scrolls.

Ah I misunderstood you.  You're arguing on the front that the TES:MMO will ruin lore.  Which is a possibility.

My reply was to folks that for some reason think TES:MMO is for some reason replacing TES VI due to being unable to tell the difference between BGS and Zeni Online.  Hence why I indicated that this is obviously a different company(It is) due to their handling of tes canon, the example with Doom IV, and the previous arguments that BGS is not Zenimax online.  How you thought all that was about lore I don't know.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Chattox on May 03, 2012, 04:37:41 pm
Getting back to Skyrim,

Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on May 03, 2012, 04:40:23 pm
Yes, one for each.
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on May 03, 2012, 04:46:20 pm
Ah I misunderstood you.  You're arguing on the front that the TES:MMO will ruin lore.  Which is a possibility.

Actually, just what little I've read about the game between my last post and this one makes it a certainty.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Furtuka on May 03, 2012, 04:49:28 pm
Depends on whether you mean as in ruined for all future games, or just locally ruined within the game. Because with the time period I don't think I can see it giving much influence upon future games except in the occasional book and maybe a callback quest. Then again I'm rather new to the elder scrolls so maybe there's something I'm not aware of.
Title: Re: The Elder Scrolls V: Skyrim
Post by: catoblepas on May 03, 2012, 04:57:37 pm
*edit #2* Well, reading on, looking at some of the other screens, I am left speechless. How could someone miss the amrk on what makes ES, ES by so much. Microcline, you left out a lot of the worst stuff.


Like what? You scare me.

Vampires and Werewolves are NPC only, the plot consists of Molag Bal and Mannimarco going around stealing everyone's souls, which somehow means you can't die (the justification for player characters being able to keep coming back is that Molag Bal stoel their souls) All of the races are arbitrarily divided into three factions (particulalry noticable with the so called 'ebonheart pact' which consists of Dunmer, Nord, and Argonians-which have never gotten along in the lore previously) The combat system is turn based and completely removed from anything in the ES up to this point. Also, you are limited to three attacks per weapon. Lots of Gimmicky class-based abilities it seems, and there is no radient AI. Words cannot describe how bad the game looks, you will have to look up the pictures for yourself. This is in addition to all the stuff that Microcline got.
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on May 03, 2012, 04:59:46 pm
1, The ES history isn't exactly shrouded in mystery. They can't make up new things like this without massive and stupid retcons.

2, From what I've read, these people have absolutely no understanding of TES meta-physics at all and even what little we've been told of the plot doesn't make much sense at all.

So yeah, the only way it isn't going to wreck lore is if the main series completely disregards it. Then again after what Skyrim tried to pull there isn't much of the lore left unshredded, so I don't know why I care any more.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Cecilff2 on May 03, 2012, 05:03:31 pm
Pretty much.
Title: Re: The Elder Scrolls V: Skyrim
Post by: catoblepas on May 03, 2012, 05:10:48 pm
Excatly what I was thinking Scriver. First Oblivion, then Skyrim, now this. There isn't really any of the old Morrowind magic left for me, they might as well rename the series, because it couldn't be more removed from the old lore if it tried at this point. The Elder Scrolls name is all about brand name recognition now, slapped onto (some otherwise good) games that have nothing to do with what put the series on the map.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Furtuka on May 03, 2012, 05:12:29 pm
People raging scares me. I'll be over there hiding in the corner
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on May 03, 2012, 05:18:00 pm
We're not raging, Furtuka, this is just bittering. No need to hide, but watch out for the saliva; sometimes there comes out a hint of acid with it ;)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Cecilff2 on May 03, 2012, 05:18:48 pm
Excatly what I was thinking Scriver. First Oblivion, then Skyrim, now this. There isn't really any of the old Morrowind magic left for me, they might as well rename the series, because it couldn't be more removed from the old lore if it tried at this point. The Elder Scrolls name is all about brand name recognition now, slapped onto (some otherwise good) games that have nothing to do with what put the series on the map.

At least we got this gift from MK on Tuesday
Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Furtuka on May 03, 2012, 05:19:33 pm
What is that?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Cecilff2 on May 03, 2012, 05:20:35 pm
What is that?

Nerevar's betrayal.
Title: Re: The Elder Scrolls V: Skyrim
Post by: cameron on May 03, 2012, 05:48:32 pm
has anyone found any weapon/armour degradation mods for skyrim?

all I have been able to find are people raging about bethesda taking it out and how modders will put it back as soon as the CK comes out
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sordid on May 03, 2012, 06:39:35 pm
Whaaat, why would you want to put that pointless chore back in? I for one am very happy that it's finally gone. There was a point to it back in Daggerfall when broken items would be lost forever and breaking an enchanted item would release the soul of whatever you used to enchant it (i.e. spawn the creature right next to you, hostile). Its implementation since then was just a needless annoyance.
Title: Re: The Elder Scrolls V: Skyrim
Post by: cameron on May 03, 2012, 07:54:43 pm
I wouldn't particularly care about being able to repair but I get bored with having really nice gear all the time and it feels silly to just throw it away for that reason
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tilla on May 04, 2012, 03:15:56 pm
..man, yah with the details leaked out of Game Informer ESO looks so god damn generic, ignore anything I said.

Well, except the Hero Engine stuff, it's still not their fault SWTOR and ESO suck. That falls entirely on the game designers who insist on cloning every aspect of WoW. The Repopulation for instance uses the same engine but has more in common with SW Galaxies than SWTOR.
Title: Re: The Elder Scrolls V: Skyrim
Post by: ShadowBroker on May 04, 2012, 03:40:10 pm
Excatly what I was thinking Scriver. First Oblivion, then Skyrim, now this. There isn't really any of the old Morrowind magic left for me, they might as well rename the series, because it couldn't be more removed from the old lore if it tried at this point. The Elder Scrolls name is all about brand name recognition now, slapped onto (some otherwise good) games that have nothing to do with what put the series on the map.

At least we got this gift from MK on Tuesday
Spoiler (click to show/hide)

heh, vivec is a douche. really, everyone but dagoth ur was a douche. dagoth ur was bro tier
Title: Re: The Elder Scrolls V: Skyrim
Post by: fqllve on May 04, 2012, 03:52:21 pm
It is going to be the next Elder Scrolls, out within a year, supposedly. Arguing over if it is going to have 'VI' in its name is just semantics, as regardless, it is going to be the next Elder Scrolls game, and will therefore impact any further titles in the series (If any).
It's not semantics at all. This was developed by an entirely different team than the main games and from the looks of things it's not going to have any more to do with them than the Oblivion cell phone game did.

Quote
There have been five singleplayer, open world games created by Bethesda so far. Therefore it stands to reason that their target audience since 1994 (barring redguard) has been fans of singleplayer, open world rpgs. The new game is an MMO, a genre that has very little to do with any of that-it is aimed at peopel who are fans of the Elder Scrolls AND like MMOs over singleplayer rpgs, they have narrowed the target audience significantly, turning away from what has been their historical audience. I don't think it is too far a stretch to call it a 'betrayal' of the previous audience. we aren't talking about something like adding shouts or horseback riding, we are talking abotu switching over to another genre and target audience, this is not a 'blending' of genres, this is like making the next mario game into a shooter. MMOs can make a lot of money due to monthly subscriptions, so I wouldn't define this as being so much of a 'big risk' in terms of adding new things/changing gameplay as it is an attempt to make more money out of the franchise.
Just because a company makes one spin-off game outside their usual genre it does not mean that they are somehow betraying their fanbase. I seriously doubt they are going to stop making single player RPGs just because this one game.

And even if they made a Mario FPS it wouldn't be a betrayal any more than Zelda 2 and the cdi games were a betrayal or that Halo Wars game was a betrayal. It's not like they're saying "Ok guys, every Mario game ever from now on is going to be about Mario tracking down a hardcore meth dealer named Spike and shooting anyone who gets in his way." It's just one game. A company is not obligated to make every game in a series the same genre.

Furthermore, MMOs have HUGE development costs. They may rake in the money with the subscriptions, but remember, they've got to earn back the cost of development, make a profit, and maintain their servers. A bad MMO is much worse for a company than any other type of bad game. It's not the gameplay risk I'm worried about (although transitioning from First Person realtime combat to generic MMO combat is a risk), it's the financial one.

Quote
Quite frankly, the fact that the same team that made Skyrim is not the same one that is making the MMO should be cause for concern if anything, as they are more likely to have a different idea of what the Elder Scrolls should be, and that idea could very well effect the way that the future of the Elder Scrolls series looks like, in much the same way TOR has.
I sort of agree with this, except that to me the fact that it's a different team produced by the umbrella company, along with the rumored gameplay and lore details we've seen leaked just leads me to believe the main dev team is just gonna ignore this ever happened. Hell, they're probably more embarrassed about it than anyone.

That doesn't make it a good idea.
I didn't say it was a good idea. In fact, I said myself that it doesn't make it a good idea. All I'm arguing is it's not necessarily a grab for cash like it's being made out to be.

Spoiler (click to show/hide)
I think you're mistaking my argument that "This will likely not have much effect on the main series" for "You don't know if the game is going to be bad or not." I don't even like MMOs. I might try this one because I also don't like having money, but I don't think I'll enjoy it. I just don't feel like Bethsoft has personally put a knife into my back because of it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: catoblepas on May 04, 2012, 05:03:29 pm
*Snip*

I am vexed that you seriously cannot tell the difference between the scope of the target audience, funds, and manpower between the cell phone games and an MMO. They are in completely different leagues.

The Zelda cdi games are considered an abombination by most of the fanbase, fyi. And furthermroe, Nintendo does not recognize them as canon. yes, they do in fact, constitute a betrayal, the difference being that they have been retconed into being non-canon. As for Halo wars, I am pretty sure *is* canon, despite being awful and at odds with the rest of the series. Therefore it did, in fact, get integrated into the greater canon, despite beign a game of ill consequence-expensive MMOs, on the other hand, are rarely games of little consequence.

The huge development costs and large target audience alone exclude the MMO from being 'just one game'. This game is a huge investment of money, time, and manpower by Zenimax into the Elder Scrolls universe. They wouldn't do that if they intended it to be irrelevent to the canon and retcon it away in the next game.  This has been under development alongside Skyrim for years, and quite possibly has an even larger budget then Skyrim, there is every indication that this is intended to fit within what Bethesda views as Elder Scrolls. This is cause for some serious apprehension on my part on where the series is headed both lore-wise and gameplay-wise.
Title: Re: The Elder Scrolls V: Skyrim
Post by: ShadowBroker on May 04, 2012, 05:08:08 pm
*Snip*

*snip* As for Halo wars, I am pretty sure *is* canon, despite being awful and at odds with the rest of the series. Therefore it did, in fact, get integrated into the greater canon, despite beign a game of ill consequence.

b-but, i liked halo wars :(
Title: Re: The Elder Scrolls V: Skyrim
Post by: Grakelin on May 04, 2012, 05:14:21 pm
fqllve is right. Blizzard didn't betray us by making World of Warcraft (though, they did, because the canon has now been strangled to death). They still went on to make Starcraft II and Diablo III.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Furtuka on May 04, 2012, 05:16:23 pm
IIRC I don't think the cdi's count as as case of a betrayal, since they were made by Phillips via a contract that allowed them to make games with Nintendo characters even though Nintendo backed out of the project.

And in the interest of saying something useful I feel like betrayal feels like a bit too strong of a word here. If Bethesda went and said something that actually insulted the fans that weren't happy with this, or broke some sort of promise they made, then I would call it a betrayal. Though I suppose that's more of a personal definition thing I guess.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Grakelin on May 04, 2012, 06:21:39 pm
If the ESO packaging is lined with anthrax, that would be a betrayal.
Title: Re: The Elder Scrolls V: Skyrim
Post by: pilgrimboy on May 05, 2012, 02:49:10 pm
Maybe they'll figure out how to make a moddable MMORPG.

I'm not interested in the Elder Scrolls being an MMO as I have had trouble enjoying the games as they are.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on May 05, 2012, 11:58:01 pm
Elder Scrolls Online sure seems like a questionable business decision to me, but I should not that Bethesda DOES have a track record of spinoff games- namely: An Elder Scrolls Legend: Battlespire, which ran on the same engine as daggerfall but was linear and eschewed most social interaction and is entirely devoid of currency or vendors, The Elder Scrolls Adventures: Redguard, which was a linear adventure story and used 3D graphics which were prototypical to Morrowind, and The Elder Scrolls Travels which are for the various mobile phones, the latest of which working on any java-enabled phone, and a canceled (well, vaporware) Oblivion for PSP. Historically these haven't sold very well, but it goes to show that Bethesda doing spinoffs which change or eschew major elements of their popular main-line games is something they seem to like doing.

Still though, I have serious questions over ESO's ability to be good and successful. The MMO market is a tough place and it sounds like they're making moves to make it similar to WoW rather than playing like the single-player ES games, but in a multiplayer environment.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Domenique on May 06, 2012, 01:45:48 am
Still though, I have serious questions over ESO's ability to be good and successful. The MMO market is a tough place and it sounds like they're making moves to make it similar to WoW rather than playing like the single-player ES games, but in a multiplayer environment.

I think they're aiming for a more Guild Wars-like mmo, atleast from what I've read. Also has some stuff from DAoC. But the main thing I disliked about it is that it's art style is not elder scroll-esque, I know that Elder Scrolls doesn't have some consistent style, but usually it's more or less realistic, less shining spiky twice-your-size armors.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Astral on May 12, 2012, 02:02:59 pm
So, I've just reinstalled this on my new computer and I'm looking for any other mods that I could use to compliment my current list:
Spoiler (click to show/hide)

I also had a follower fixes mod in there somewhere, but that seems to have deactivated itself. I'm looking for a tougher experience in general, maybe even with the food/water needs as well. If it's on Steam Workshop, that'd be a huge plus, because I haven't reinstalled the mod client for the Nexus yet.

Edit: Looks like Midas Magic was removed from Steam completely. Hmph.
Edit2: Now it's back. Steam workshop is buggy this morning.
Title: Re: The Elder Scrolls V: Skyrim
Post by: micelus on May 12, 2012, 03:31:31 pm
The mods (http://forums.somethingawful.com/showthread.php?threadid=3483703) here might be to your liking.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rose on May 12, 2012, 09:09:27 pm
http://www.gameinformer.com/games/the_elder_scrolls_online/b/pc/archive/2012/05/11/what-elder-scrolls-online-offers-skyrim-fans-mmo-players.aspx
Title: Re: The Elder Scrolls V: Skyrim
Post by: Euld on May 12, 2012, 09:52:35 pm
Still need to wait and see.  Everyone was jumping for joy when Rift was coming out, then everyone played it and it was pretty much like WoW.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rose on May 12, 2012, 10:32:49 pm
Nah, I'm already pretty set in my opinion that it will be another piece of shit MMO.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on May 12, 2012, 10:55:27 pm
Here is my current character. Took 6 and a half hours to make her, lol. She was my 4th attempt at making a nice looking character. To me, making characters is kind of like...art...in a way. I don't treat it like porn like I've seen a few do xD. If I ever decide to learn 3d or graphics, I would definitely be one who makes the art of the characters/npcs/animals/monsters in the game. I really enjoy making different characters and customizing their appearances.

In any case. I'm glad I'm able to play Elder Scrolls and Fallout 3/NV the way I play them...which is making characters, customizing them, dressing them up and at the end...play said series as a hardcore survival game. Only game series I know of that lets me do that, with mods anyway :P

Anyway, enough of my rant...here is a couple of the better screenshots of my character

My latest screenshot, taken in the inn: http://fav.me/d4zo0pz (http://fav.me/d4zo0pz)
And this one came out pretty well...nice shot of the inn and my character" http://fav.me/d4z3xxv (http://fav.me/d4z3xxv)
Title: Re: The Elder Scrolls V: Skyrim
Post by: 3 on May 12, 2012, 11:11:48 pm
People who draw porn would argue the opposite.

There seems to be a definite art to making Skyrim characters, though. Something about the character creation system renders it harder than it was in Oblivion (disregarding the fact that everybody modded out Oblivion's hellish defaults) to get characters looking as you want them. I guess it'll get easier as more mods come out.

mods (http://forums.somethingawful.com/showthread.php?threadid=3483703)

Thanks for the link. Some good stuff I wouldnt've otherwise found in there.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Microcline on May 12, 2012, 11:18:19 pm
http://www.gameinformer.com/games/the_elder_scrolls_online/b/pc/archive/2012/05/11/what-elder-scrolls-online-offers-skyrim-fans-mmo-players.aspx
Man, Game Informer is trying pretty hard to shill a game no one wants.  It's somewhat telling when every other sentence is "It's totally not a WoW clone guys".  If you cut the words "Elder Scrolls" out of the Sage interview, you would think he's talking about WoW.  It's also funny that the games they compare it to are Skyrim (boils down to "it will share some lore" despite Zenimax Online having little contact with Bethesda and having turned down M.K.), WoW (has the largest comparison block), and two failed WoW-clones.
Title: Re: The Elder Scrolls V: Skyrim
Post by: alexandertnt on May 13, 2012, 01:27:53 am
http://www.gameinformer.com/games/the_elder_scrolls_online/b/pc/archive/2012/05/11/what-elder-scrolls-online-offers-skyrim-fans-mmo-players.aspx

I love how they have:
Quote
isn’t a matter of grinding giant bugs for experience
under that image.

Also "ESO has lock-on targeting and a hotbar" makes it sound like its the usual MMO. It sounds like the usual MMO information. Telling everyone how their game wont quite be the same as all the others.

Code: [Select]
#include<mmo>
#include<ESIP>   // Elder scrolls IP
int main(){
    mmo *game = new mmo(elder_scrolls_stuff);
    game->go();
    delete game;  //Good riddance.
    return(0);    // Are we rich yet?
}

I really hope its not, playing an ES game with other people would kick ass. I really hope im wrong. But I have a chilling feeling im not far from the mark. What we need is a massive multiplayer (or even regular multiplayer) Elder Scrolls, not an Elder Scrolls MMO.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on May 13, 2012, 01:32:07 am
The moment they decided on a lock-on/hotbar system they pretty decided it wasn't elder scrolls, because the real time combat has defined every single elder scrolls game (unless TSE Travels are turn based, I haven't played them and I don't know how well real time combat works on a 2006 cell phone).

Unless the lore is really good, I see little to attract  previous Elder Scrolls fans.
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on May 13, 2012, 02:06:33 am
Quote
Lore. The Elder Scrolls franchise has an enormous body of backstory, and ESO is blowing it out even further. Zenimax Online is working hand-in-hand with the loremasters at Bethesda Game Studios to flesh out Tamriel’s Second Era, so lore nuts should have plenty to digest.

 ::)
Really, I you know what I was about to say. There isn't really any need to write it down.


The moment they decided on a lock-on/hotbar system they pretty decided it wasn't elder scrolls, because the real time combat has defined every single elder scrolls game (unless TSE Travels are turn based, I haven't played them and I don't know how well real time combat works on a 2006 cell phone).

Unless the lore is really good, I see little to attract  previous Elder Scrolls fans.

Really, I think what most people wanted when they said an online TES game would be fun was the ability to play the existing games in co-op (well, a new game focusing on co-op play, but you get my point). Not some massive multiplayer borefest, just the ability to run around Skyrim killing things (and each other) with a group of friends.
Title: Re: The Elder Scrolls V: Skyrim
Post by: alexandertnt on May 13, 2012, 02:25:33 am
Really, I think what most people wanted when they said an online TES game would be fun was the ability to play the existing games in co-op (well, a new game focusing on co-op play, but you get my point). Not some massive multiplayer borefest, just the ability to run around Skyrim killing things (and each other) with a group of friends.

Thats pretty much what I would have liked. Sigh.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Micro102 on May 13, 2012, 08:25:59 am
I'm thinking keep all the game's combat systems, have a huge world filled with very vague and hidden quests, that don't point you in the direction to go, and whoever gets the quest first, get's the item. no duplicates. And every once in a while the world restarts.

Of course that's never going to happen though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on May 13, 2012, 01:21:51 pm
Quote
Lore. The Elder Scrolls franchise has an enormous body of backstory, and ESO is blowing it out even further. Zenimax Online is working hand-in-hand with the loremasters at Bethesda Game Studios to flesh out Tamriel’s Second Era, so lore nuts should have plenty to digest.

 ::)
Really, I you know what I was about to say. There isn't really any need to write it down.
This is of course assuming what they they are saying is true. I know lore was one of the objects billed, but it's very easy for them to claim they are going to have very good lore and then not.
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on May 13, 2012, 01:46:09 pm
I'm rolling my eyes because I think it's bullshit :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Pnx on May 13, 2012, 02:34:13 pm
This very clearly looks like it's going to end in an epic fail for bethesda.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SeaBee on May 13, 2012, 02:59:24 pm
This very clearly looks like it's going to end in an epic fail for bethesda.
I have to agree.

See, this whole thing irritates me. Bethesda has a good thing going with Fallout/Elder Scrolls -- they're popular, critically acclaimed games that make piles of cash. The PC version always has tons of great mods, keeping the titles in the minds of players long after release and generating additional sales. Why risk an MMO (and who among the players is asking for one) right now? Haven't we reached MMO market saturation yet, with Guild Wars 2 coming soon and the hundreds of others already out?

I guess I just don't want them to blow all of their cash on some failure MMO and never make a game based on the other cool regions of Elder Scrolls.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Microcline on May 13, 2012, 04:57:30 pm
This very clearly looks like it's going to end in an epic fail for bethesda.
I have to agree.

See, this whole thing irritates me. Bethesda has a good thing going with Fallout/Elder Scrolls -- they're popular, critically acclaimed games that make piles of cash. The PC version always has tons of great mods, keeping the titles in the minds of players long after release and generating additional sales. Why risk an MMO (and who among the players is asking for one) right now? Haven't we reached MMO market saturation yet, with Guild Wars 2 coming soon and the hundreds of others already out?

I guess I just don't want them to blow all of their cash on some failure MMO and never make a game based on the other cool regions of Elder Scrolls.
About five years ago when WoW was still growing some people in publishing thought MMORPGs would be the future of the industry (much like FPS were in the noughties, or platformers were during the 90s).  While that might have seemed plausible at the time, the risk certainly didn't warrant the hundreds of millions of dollars that were put into making shoddy knock-offs with the intent of entering the industry.  The problem is that the industry standard model of producing heavily advertised titles with a popular IP stamped on just doesn't fly for a subscription-based MMO.  What we've learned since then is that you can't steal WoW's audience, and that WoW is going to eat 1d6 WoW-clones per round.  We've seen MMOs that haven't failed spectacularly, such as EVE (perhaps the only one to come anywhere close to WoW's success, and perhaps even more durable), Wurm, Second Life, Kingdom of Loathing, and Realm of the Mad God, but the gameplay of these is barely comparable to WoW and none of them cost anywhere near the ridiculous sums of money being thrown at WoW-clones (Non-MMO online games that draw large, reliable consumer bases, such as League of Legends or Starcraft II could also be included).

I've heard some people reply that it doesn't matter what Zenimax Online does with the game, but it's still 300 million USD (the current speculation of Zenimax' investment in the game) being dumped down the drain on a game that player's don't want and won't return a profit for the company.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sordid on May 13, 2012, 05:53:24 pm
Why risk an MMO (and who among the players is asking for one) right now? Haven't we reached MMO market saturation yet, with Guild Wars 2 coming soon and the hundreds of others already out?

We have now, sure. But don't forget that Zenimax Online Studios was formed five years ago. Back then it seemed like a really good idea, and I reckon once they'd invested years and millions of dollars into the development, they were unwilling to just throw that away and cancel.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Biag on May 13, 2012, 07:34:42 pm
What we've learned since then is that you can't steal WoW's audience, and that WoW is going to eat 1d6 WoW-clones per round.  We've seen MMOs that haven't failed spectacularly, such as EVE (perhaps the only one to come anywhere close to WoW's success, and perhaps even more durable), Wurm, Second Life, Kingdom of Loathing, and Realm of the Mad God, but the gameplay of these is barely comparable to WoW and none of them cost anywhere near the ridiculous sums of money being thrown at WoW-clones (Non-MMO online games that draw large, reliable consumer bases, such as League of Legends or Starcraft II could also be included).

I've heard some people reply that it doesn't matter what Zenimax Online does with the game, but it's still 300 million USD (the current speculation of Zenimax' investment in the game) being dumped down the drain on a game that player's don't want and won't return a profit for the company.

So much this. A lot of companies have put their stock in a "WoW-killer" and failed miserably because you can't beat WoW at being WoW. The only way to succeed in the MMO business is to have something the current big names don't; EVE offers a complex player-driven economy with its own politics, The Old Republic offers another Bioware story, City of Heroes offers character customization and superhero fantasy fulfillment. I can't see TES Online succeeding if all Zenimax can bring to the table is a cookie-cutter click-based RPG with three factions. There's nothing new there. The logline is "An Elder Scrolls MMORPG", not (for example) "An MMORPG built around stealth mechanics and set in the Elder Scrolls universe."
Title: Re: The Elder Scrolls V: Skyrim
Post by: Felius on May 13, 2012, 10:03:12 pm
I'd really like to see another MMO the style of Planetside, although it certainly wouldn't work on the TES franchise. :P But yeah, trying to defeat WoW by coping it is not going to work anytime soon. For it to succeed it needs to be both unique enough to stand out, have enough main stream appeal that you get enough players, and have a good longevity so your servers aren't near empty after a couple years.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on May 13, 2012, 10:55:45 pm
I'd really like to see another MMO the style of Planetside
You mean like this one (http://www.planetside2.com/)?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Felius on May 13, 2012, 11:24:09 pm
I'd really like to see another MMO the style of Planetside
You mean like this one (http://www.planetside2.com/)?
That's really awesome. Although I also do wish it wasn't under Sony. :P But as of now I'm looking forward to it. Well, it and Dark Millennium Online, but I have no idea of how that one will end.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Knight of Fools on May 14, 2012, 12:36:33 am
http://www.gameinformer.com/games/the_elder_scrolls_online/b/pc/archive/2012/05/11/what-elder-scrolls-online-offers-skyrim-fans-mmo-players.aspx
Man, Game Informer is trying pretty hard to shill a game no one wants.  It's somewhat telling when every other sentence is "It's totally not a WoW clone guys".  If you cut the words "Elder Scrolls" out of the Sage interview, you would think he's talking about WoW.  It's also funny that the games they compare it to are Skyrim (boils down to "it will share some lore" despite Zenimax Online having little contact with Bethesda and having turned down M.K.), WoW (has the largest comparison block), and two failed WoW-clones.

It feels much worse than that.

It's like someone posted a game idea on the Internet, saying, "It's basically X game, Y game, and Z game all put together, but better than all of them put together!". Hardly two days pass before some green-eyed executive reads it, sees the big-name titles under the flag of a big-name title, and barks the command for the weary game-making slaves to build a golden pyramid that will be his personal money printing machine. Somewhere between setting the first stone and opening to the public, the golden pyramid will be pilfered and defaced in short order, abandoned and forgotten. It shall stand as little but a jagged reminder that games are much more than taking the best of everyone else's ideas, and throwing your own in there. And people will look at the dusty, sad ruin, scratch their chins, and say, "Dude, that gives me a great game idea! I'm going to go write this down real quick on the Internet."

Hardly two days pass before some green-eyed executive reads it...
Title: Re: The Elder Scrolls V: Skyrim
Post by: bukitodinos on May 14, 2012, 06:36:15 am
all i want is a few DLCs to other regions, like hammerfell

no fancy MMO! thing is alot of people get bored of those things i rember when i liked runescape i got tired of it easily.

so bethesda please, stick to single player or two-player co-op cause that would be cool!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gamerlord on May 14, 2012, 08:10:15 am
*Sigh*. It would be nice if they make it like RDR's multiplayer. That was fun. But this just looks like WoW 2.0.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MorleyDev on May 14, 2012, 09:13:06 am
I'd rather see a small region. Size-wise Hammerfell is on par with Skyrim and it'd be years before we saw it. Now, if they were to invite us back to Solstheim again... :D

As for an MMO: Crash and Burn. It is going to Crash and Burn. A "Wow" killer is impossible because most Wow-players are stuck in an investors fallacy. They've put so much time into it, they have to put even more in to justify it to themselves. Plus hot key gameplay only really existed because it was limited by the technology when it was first created. We finally have technology to such a level that we can make MMOs that can actually involve things like manual targeted attacks and dodging, and that's what you have to do to compete in the MMO market.

TOR should be the last 'big' hot key wow-style MMO.
Title: Re: The Elder Scrolls V: Skyrim
Post by: bukitodinos on May 14, 2012, 03:27:57 pm
I'd rather see a small region. Size-wise Hammerfell is on par with Skyrim and it'd be years before we saw it. Now, if they were to invite us back to Solstheim again... :D



like the orc homeland? or the kajit homeland?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on May 14, 2012, 06:54:57 pm
all i want is a few DLCs to other regions, like hammerfell

no fancy MMO! thing is alot of people get bored of those things i rember when i liked runescape i got tired of it easily.

so bethesda please, stick to single player or two-player co-op cause that would be cool!

Bethesda isn't making TES:O
Title: Re: The Elder Scrolls V: Skyrim
Post by: bukitodinos on May 14, 2012, 07:32:30 pm
any other game, like say fallout or a new series would be fine

again i would like to see a two player co-op from bethesda

o and did anyone else play dagger fell? or arena?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Microcline on May 14, 2012, 08:04:39 pm
any other game, like say fallout or a new series would be fine
A Fallout WoW-clone would probably generate even more rage.

again i would like to see a two player co-op from bethesda

o and did anyone else play dagger fell? or arena?
I played Daggerfall, but I haven't done so recently due to the hassle of getting it set up on my current rig.  I'd think that only a small minority has played Arena (of which a small fraction made it out of the starting dungeon) given that Bethesda's following was almost non-existent at the time and it doesn't have anything to draw new players to it.  Daggerfall still has the best character customization of the series (I really wish they would revisit the concept of point-buy), a large library of powerful spells (provided you know which ones don't crash the game), and a great atmosphere of a skilled agent operating in an environment of ambiguous feuding factions.  It's undeniably got a lot of crippling flaws, but it's got enough positives to retain a small following.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Astral on May 14, 2012, 11:48:12 pm
So, after some hitches and crashes, I've finally gotten a half decent mod list together (Minus Warzones; that seemed to crash my computer more than anything, and I can run Ultra High at 60+fps easy and the official High Res Texture Pack). So far I've had a bit more challenging game on Master difficulty, but also easier in some respects. Namely, I get killed extremely easily, but enemies can be too, in some cases.

Spoiler (click to show/hide)

I want to find a way to get the ACE archery plugin to work with Throwing Weapons - Death From Afar, and it'd be nice if I could figure out a few good spell mods like Midas Magic or Apocalypse, but my current character is a warrior/thief, with little to no magic to their name. So I'll worry about those at a later point.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Alkhemia on May 15, 2012, 12:12:22 am
any other game, like say fallout or a new series would be fine

again i would like to see a two player co-op from bethesda

o and did anyone else play dagger fell? or arena?
There is a fallout mmo Fonline 2238
And yes I've played Daggerfall and Arena
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on May 15, 2012, 12:25:22 am
any other game, like say fallout or a new series would be fine

 Bethesda/Zenimax doesn't actually own the right to make Fallout mmos, some other company does (sorry for not remembering which one). And yeah, last I heard those guys were developing one too.


A Fallout WoW-clone would probably generate even more rage.

Hey, at least it would be turn based ;)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neyvn on May 15, 2012, 12:48:00 am
Anyone know what happened to the "War In Skyrim" mod???
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on May 15, 2012, 12:52:03 am
Anyone know what happened to the "War In Skyrim" mod???

People complained about it, so the developer threw a tantrum, removed it from the internet and vowed to never develop it again.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neyvn on May 15, 2012, 01:02:06 am
Anyone know what happened to the "War In Skyrim" mod???

People complained about it, so the developer threw a tantrum, removed it from the internet and vowed to never develop it again.
WAH!!!! IT WAS THE BEST MOD!!! What were the complaints about?!?!!?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Felius on May 15, 2012, 01:02:28 am
Anyone know what happened to the "War In Skyrim" mod???

People complained about it, so the developer threw a tantrum, removed it from the internet and vowed to never develop it again.
What were the complaints? Still, every time I hear what happened the developer sounds more and more childish.
Title: Re: The Elder Scrolls V: Skyrim
Post by: jocan2003 on May 15, 2012, 01:37:48 am
any other game, like say fallout or a new series would be fine

 Bethesda/Zenimax doesn't actually own the right to make Fallout mmos, some other company does (sorry for not remembering which one). And yeah, last I heard those guys were developing one too.


A Fallout WoW-clone would probably generate even more rage.

Hey, at least it would be turn based ;)

FOR GOD SAKE.... Interplay first had the right to produce it but something happent this link will tell you.
http://www.gameinformer.com/b/news/archive/2010/04/23/bethesda-s-suit-against-interplay-continues.aspx

and now this....
http://www.gameinformer.com/b/news/archive/2012/01/09/bethesda-settles-lawsuit-over-fallout-license.aspx

Where the hell is the world going? Can i cry? Interplay was the last living company i had faith in even tho they were falling, i now regret the time where game company cared about player/gameplay instead of how much money they can milk from it....
Title: Re: The Elder Scrolls V: Skyrim
Post by: Alkhemia on May 15, 2012, 02:21:46 am
any other game, like say fallout or a new series would be fine

 Bethesda/Zenimax doesn't actually own the right to make Fallout mmos, some other company does (sorry for not remembering which one). And yeah, last I heard those guys were developing one too.


A Fallout WoW-clone would probably generate even more rage.

Hey, at least it would be turn based ;)

FOR GOD SAKE.... Interplay first had the right to produce it but something happent this link will tell you.
http://www.gameinformer.com/b/news/archive/2010/04/23/bethesda-s-suit-against-interplay-continues.aspx

and now this....
http://www.gameinformer.com/b/news/archive/2012/01/09/bethesda-settles-lawsuit-over-fallout-license.aspx

Where the hell is the world going? Can i cry? Interplay was the last living company i had faith in even tho they were falling, i now regret the time where game company cared about player/gameplay instead of how much money they can milk from it....
except interplay butcher the fallout franchise with Tactics, Brotherhood of Steel, and the people who made fallout don't even work there but this should be in the fallout thread
Title: Re: The Elder Scrolls V: Skyrim
Post by: 3 on May 15, 2012, 04:33:12 pm
God, working with the CK can be fustrating. I'm trying to make a patched version of a mod so to make sure it'll play nice with another mod (the Siege Bow mod and the ACE Archery component). The ACE longbow/shortbow relationship seems to revolve around the TraitPowerHungry and TraitGreedy keywords, so adding those to the relevant new ammo was the obvious course of action. It seemed to work fine... until I tried reloading the new plugin in the CK to make some adjustments, at which point it started complaining that the necessary keywords didn't exist, and sure enough, any reference to them has totally disappeared. Presumably this is because the game doesn't consider the ACE plugin to be a master of the SBC, even though the latter clearly contains elements of the former. The only way I can think of fixing it is by creating another copy of the original plugin and doing it all over again in one shot, or just not touching the plugin with the CS at all.

It'd be much easier for everyone involved if Bethsoft actually allowed people to make plugins parents of other plugins. Right now it seems to be that if you try to create a "patch" constituted of other mods you'll just end up duping everything you edit but lose everything you don't, and if you make an entirely new plugin you can't inherit elements from others, regardless of load order (because the CK apparently doesn't respect that and deletes the bad entries, even if you actually do have everything loaded).

It might be worth noting that this entire problem stems from the hex-ID system that was put in for Oblivion, which I expect is just as unpopular now as it was then. Morrowind did have engine problems when it came to ID resolving, but those bugs were totally fixable without turning "everything has a unique ID, if IDs conflict the one loaded later overwrites the earlier one" into "everything is tied to a mostly arbitary hex code that's also tied to your load order so it's different for every user and you can have different objects with the same ID in the object ID system which we kept anyway even though we replaced it".
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sordid on May 15, 2012, 05:50:10 pm
Siege Bow mod

*is intrigued*

Spoiler (click to show/hide)

What in the name of all that is holy is that!? :o
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sowelu on May 15, 2012, 05:54:00 pm
Very silly, that's what.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Furtuka on May 15, 2012, 05:55:15 pm
O_O I want that thing
Title: Re: The Elder Scrolls V: Skyrim
Post by: PTTG?? on May 15, 2012, 06:40:36 pm
Very silly, that's what.

It is a lampoon of a cartoon of a... erm... did I already do lampoon?

Anyway, if you're going to have giant spinning wheels of pointlessness slapped carelessly on the front of your incredibly impractical bow (I mean seriously, it looks like the arrow is supposed to fire straight through the scope thingy, like literally through the lenses), at least run the bowstring through them so it looks as if you've actually considered how a bow works.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Micro102 on May 15, 2012, 07:56:10 pm
It's a 500 lb. composite bow.

And don't get why it's even realistic, seeing how the arrow will only fly as far as you are strong enough to pull the string back, and those arrows look heavy.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on May 15, 2012, 09:52:06 pm
Siege Bow mod

*is intrigued*

Spoiler (click to show/hide)

What in the name of all that is holy is that!? :o

Looks like this:

Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neyvn on May 15, 2012, 11:06:13 pm
That bow my friends is what we call, "NOT ENOUGH COGS!!!!"
Or, Steampunked...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Knight of Fools on May 15, 2012, 11:11:30 pm
That bow my friends is what we call, "NOT ENOUGH COGS!!!!"
Or, Steampunked...

Just glue some gears on it and call it steam punk. (http://www.youtube.com/watch?v=TFCuE5rHbPA)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neyvn on May 15, 2012, 11:15:39 pm
That bow my friends is what we call, "NOT ENOUGH COGS!!!!"
Or, Steampunked...

Just glue some gears on it and call it steam punk. (http://www.youtube.com/watch?v=TFCuE5rHbPA)
Oh I say good sir, Well done indeed...
Title: Re: The Elder Scrolls V: Skyrim
Post by: 3 on May 16, 2012, 12:01:22 pm
They get increasingly more silly as they go along. It's a shame that the author decided to just stick more and more things onto the one model as opposed to making a different model for each bow. The basic one looks okay (while still being ridiculous, of course).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Domenique on May 16, 2012, 01:05:19 pm
We finally have technology to such a level that we can make MMOs that can actually involve things like manual targeted attacks and dodging, and that's what you have to do to compete in the MMO market.

TOR should be the last 'big' hot key wow-style MMO.

Actually I don't think we do, since MMOs are about a lot of people playing on one server and real-time combat would be extremely lagy, unless everyone suddenly got a fast connection and the servers were stolen from NASA (I'm old).
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Merchant Of Menace on May 16, 2012, 01:11:49 pm
I dunno, Fallen Earth has real time combat like described, with extra damage for headshots to boot.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Astral on May 16, 2012, 01:14:44 pm
Real time combat was implemented in Fallen Earth; it's not inconceivable that they could implement a Skyrim-esque version, rather than the ridiculously dated tab target with dice rolls. Although it was more along the lines of hitscan than true "arrow in flight" combat.

Sure, it'd be more work for the server, but this is a tried and true Elder Scrolls game. They have the resources to do it, it's just a matter of not wanting to.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Domenique on May 16, 2012, 01:21:47 pm
I personally am indifferent to TES:O, to me Elder Scrolls was always about being alone in some wonderful (or bland) place.

By the way, when installing ACE, what happens to the points already invested in perk trees?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Astral on May 16, 2012, 01:43:56 pm
You have to manually reallocate them.

http://skyrim.nexusmods.com/downloads/readmes/ACE%20-%20Comprehensive%20Enhancements_readme.txt (http://skyrim.nexusmods.com/downloads/readmes/ACE%20-%20Comprehensive%20Enhancements_readme.txt)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Domenique on May 16, 2012, 02:02:13 pm
You have to manually reallocate them.

http://skyrim.nexusmods.com/downloads/readmes/ACE%20-%20Comprehensive%20Enhancements_readme.txt (http://skyrim.nexusmods.com/downloads/readmes/ACE%20-%20Comprehensive%20Enhancements_readme.txt)

Thanks.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Alkhemia on May 16, 2012, 02:34:10 pm
There still that Skyrim mod that let you play with people not sure if there still working on it or not. The one for Oblivion was pretty bad though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rakonas on May 16, 2012, 06:46:56 pm
So I hadn't heard of The Elder Scrolls Online until I read this www.gameinformer.com/games/the_elder_scrolls_online/b/pc/archive/2012/05/16/elder-scrolls-online-faction-profile-aldmeri-dominion.aspx
Quote
“The name says it all. The Aldmeri Dominion wants to dominate the world. They plan on taking over the world. Submit or die,” explains game director Matt Firor. “The Aldmeri Dominion is like, ‘we’re going to kill everyone that isn’t us. You people are going to help us or else.’”
Such quality writers I'll be baffled if this game is somehow terrible. 
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mictlantecuhtli on May 16, 2012, 06:53:39 pm
So I hadn't heard of The Elder Scrolls Online until I read this www.gameinformer.com/games/the_elder_scrolls_online/b/pc/archive/2012/05/16/elder-scrolls-online-faction-profile-aldmeri-dominion.aspx
Quote
“The name says it all. The Aldmeri Dominion wants to dominate the world. They plan on taking over the world. Submit or die,” explains game director Matt Firor. “The Aldmeri Dominion is like, ‘we’re going to kill everyone that isn’t us. You people are going to help us or else.’”
Such quality writers I'll be baffled if this game is somehow terrible.

This commenter summarized it pretty well amidst the fanboyism:
Quote
Okay, thanks for telling us nothing about the alliance. But well done copy/pasting from the Pocket Guide to the Empire.

I really love how the developers of this game approach difficult lore! I mean, why bother trying to incorporate the beautiful idea of a massive tree city walking through a forest, when you can just say something vague like "mysteriously, the great tree has stopped moving due to unknown and presumably nefarious causes"? Why bother allowing for a rich and player-driven faction system, when you can just break established lore by shoving races who hate each other into alliances? Just because you mention that they are "unlikely alliances" does not make it okay! That's not a reason for the Bretons to stop killing the Orcs! It's not a reason for the Argonians to suddenly be all buddy-buddy with the Dunmer who ENSLAVE them.

The worrying thing is, a game's first reveal is supposed to be designed to wow and amaze the target audience. You open up with a great hand to show. Everything I've seen and heard from TES Online seems to spit in the face of players who truly love TES lore, and from an MMO perspective it sounds as though it's offering nothing new and is just making excuses about the technical limitations of the genre as to WHY it isn't doing anything new. This is truly shocking.
Title: Re: The Elder Scrolls V: Skyrim
Post by: 3 on May 17, 2012, 11:06:56 pm
I'm starting to think ACE might be a little bit broken in places. As a longbow/greatsword user I get 50% (!) stagger chance with arrows plus bleed damage and my melee attacks have a chance to paralyze, resulting in anything between a free hit and five or six free hits. The game definitely feels vastly easier between getting those perks and an equipment upgrade.

Another typical "procedural" moment: Talking to Perth after completing the Soljund's Sinkhole quest, a passing Blood Dragon decides to eavesdrop by landing directly behind him (http://cloud.steampowered.com/ugc/577830600993031341/B4DC68132CB72715AA58D1AEDF47590D57D5FB03/). Later in the fight, a courier arrives, freaks out upon seeing the dragon, decides to stop freaking out, hands me his message, decides to freak out again, and then just stands in the middle of a field doing nothing. Meanwhile, the dragon can't find a suitable place to crash-land so it does the logical thing and just flies off into the sunset despite its wings supposedly being shot to hell. Chances are by the time I find it again its mound'll have reset and there'll be two of them.

Also the game went a bit crazy and spawned three dragons directly in front of me in Solitude.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Draignean on May 17, 2012, 11:37:48 pm
Has anyone else noticed the rather schizophrenic properties of Skyrim's few "Destructible" items? The pointy stick barricades seem to collapse properly most of the time, but occasionally you find one or two that -Despite the best efforts of a Master Two-hander- completely fail to even be nicked.

More importantly, and the reason that I decided to make this post, are the windmills. What the hell is up with them? Some, like the Loreius farm, you can destroy the actual grindstone assembly beneath (Mind you, it doesn't fall apart or anything, it just disappears after you've dealt it enough damage.), but the noise will keep going as if it's grinding. In other farms, like Battle Born farm, a steady stream of fire magic will merely stop the millstone from attempting to give you an activate option (though nothing happens even if you activate it with the option), but the mill assembly won't disappear or be destroyed.

They obviously gave some thought to destructible objects, since they exist in the vanilla gameworld, but why apply it solidly to only one thing that is fairly useless to destroy, and apply it to another object in the most bugged and half-ass way possible?
Title: Re: The Elder Scrolls V: Skyrim
Post by: MorleyDev on May 18, 2012, 11:58:39 am
It was probably considered so low a priority bug reported so rarely by testers that the other problems got placed way above it in terms of what needs fixing, and they just never got around to it in time. Such is the way with large-scale mainstream development.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on May 18, 2012, 12:21:34 pm
Yeah, they obviously planned for more destructibility but gave up after implementing a few destructible items. Out of all the things that didn't get implemented into Skyrim, it's not that big a deal. Destructible doors sure would have been awesome though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: amjh on May 18, 2012, 01:28:57 pm
They obviously gave some thought to destructible objects, since they exist in the vanilla gameworld, but why apply it solidly to only one thing that is fairly useless to destroy, and apply it to another object in the most bugged and half-ass way possible?

Because 11/11/11?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Draignean on May 18, 2012, 02:10:08 pm
They obviously gave some thought to destructible objects, since they exist in the vanilla gameworld, but why apply it solidly to only one thing that is fairly useless to destroy, and apply it to another object in the most bugged and half-ass way possible?

Because 11/11/11?

Eh, True. I might not like their recent turn in DRM, but I've got to give blizzard credit for the IT'S DONE WHEN IT'S DONE DAMNIT! mentality. Hard and fast deadlines... they invite features to the chopping block.
Title: Re: The Elder Scrolls V: Skyrim
Post by: eerr on May 18, 2012, 02:51:35 pm
I was like, hey, maybe this could be a great game.

http://www.forbes.com/sites/davidthier/2012/05/03/elder-scrolls-online-will-be-released-for-mac-too/

Now I'm fairly certain it's going to be a disaster. : /
Title: Re: The Elder Scrolls V: Skyrim
Post by: PTTG?? on May 18, 2012, 05:43:26 pm
They released an interview where they said that the quest line is going to be single player. It's literally the punchline in the jokes I've been making- every single player is going to save the world on his own time. Every single character you see is most likely going to be lead of the mages, thieves, fighters, cratemakers, and slaves guilds.

These people have no idea what Massively Multiplayer even means, do they?

I want to play a MMORPG which isn't relentlessly grindy, doesn't demand constant tithes, and which most importantly has a story that revolves around the one single unique feature of MMO games- the fact that there's hundreds or thousands of other players all interacting together.

Don't waste time and money hiring voice actors and writers who have the sole function of boxing in the player's actions. Hire talented engineers who can make a functional server-client system that is flexible and powerful enough to actually take the load when you do sell more than twenty copies.

The best thing that can happen to TES now is for this MMO to get quietly canceled and never spoken of again. Then, in five years or something, they can announce TES VI: Akivirii, or TES VI: The Imperial Province, This Time With Feeling.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Micro102 on May 20, 2012, 07:05:25 pm
They released an interview where they said that the quest line is going to be single player. It's literally the punchline in the jokes I've been making- every single player is going to save the world on his own time. Every single character you see is most likely going to be lead of the mages, thieves, fighters, cratemakers, and slaves guilds.

These people have no idea what Massively Multiplayer even means, do they?

I want to play a MMORPG which isn't relentlessly grindy, doesn't demand constant tithes, and which most importantly has a story that revolves around the one single unique feature of MMO games- the fact that there's hundreds or thousands of other players all interacting together.

Don't waste time and money hiring voice actors and writers who have the sole function of boxing in the player's actions. Hire talented engineers who can make a functional server-client system that is flexible and powerful enough to actually take the load when you do sell more than twenty copies.

The best thing that can happen to TES now is for this MMO to get quietly canceled and never spoken of again. Then, in five years or something, they can announce TES VI: Akivirii, or TES VI: The Imperial Province, This Time With Feeling.

Then you will get one of two games. An economy based MMORPG, or a MMORPG that needs to be reset every one in a while. And then will have the meta squeezed out of it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on May 21, 2012, 09:14:37 am
I just realized how much I was gimping myself by saving up my perk points instead of spending them on 2x one-handed damage... plus other things.

I went on a spending binge. 25+ perks in a single go at level 52. Also, I'm not going to do that infinite Fortify Alchemy - Fortify Enchanting / Smithing exploit.
Title: Re: The Elder Scrolls V: Skyrim
Post by: bukitodinos on May 23, 2012, 06:27:22 pm
im dreaming of "elder scrolls VI:hammerfell"

 :)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on May 23, 2012, 09:13:12 pm
We've already had hammerfell! I think that Valenwood or Black Marsh would be more interesting, black marsh because it may actually bring that morrowind magic back and Valenwood because it's part of the aldmeri dominion at this point
Title: Re: The Elder Scrolls V: Skyrim
Post by: Alkhemia on May 23, 2012, 09:18:49 pm
Akaviri would be really interesting as the next Elder Scrolls game but it 99% sure it won't happen.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on May 23, 2012, 09:27:27 pm
The devs have said that the main series will never leave Tamriel, IIRC
Title: Re: The Elder Scrolls V: Skyrim
Post by: MorleyDev on May 24, 2012, 12:45:06 am
The devs have said that the main series will never leave Tamriel, IIRC

They also said they'd never be an ES MMO and yet...
Title: Re: The Elder Scrolls V: Skyrim
Post by: jokerkv on May 24, 2012, 05:30:34 am
i love playing this game! but so time consuming. nevertheless is so good!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gamerlord on May 24, 2012, 06:18:57 am
We've already had hammerfell! I think that Valenwood or Black Marsh would be more interesting, black marsh because it may actually bring that morrowind magic back and Valenwood because it's part of the aldmeri dominion at this point

They said at one point that Valenwood had giant migratory trees. You think they're going to try and implement that?
Title: Re: The Elder Scrolls V: Skyrim
Post by: bukitodinos on May 24, 2012, 06:52:06 am
fine a dlc for the tiny orc homeland
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on May 24, 2012, 07:52:09 am
We've already had hammerfell! I think that Valenwood or Black Marsh would be more interesting, black marsh because it may actually bring that morrowind magic back and Valenwood because it's part of the aldmeri dominion at this point

They said at one point that Valenwood had giant migratory trees. You think they're going to try and implement that?

The MMO sure as hell didn't bother.

Let's face it though, there's literally nowhere they can go without screwing with the lore. That's a loss before they even get started.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on May 24, 2012, 08:33:01 am
Stupid Chillrend buggy looping frosty sound...

Next playthrough I won't use that sword at all, or Elemental Fury which is apparently bugged as well.

Guess I'll just have to override the sounds with blank .WAVs or something.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Cecilff2 on May 24, 2012, 09:01:25 am
The devs have said that the main series will never leave Tamriel, IIRC

They also said they'd never be an ES MMO and yet...

More accurately, they said they would never develop an ES MMO.  And they aren't.


I was wondering if any of that kinky roman behavior would ever show up in the imperials.
Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on May 24, 2012, 10:18:31 am
The devs have said that the main series will never leave Tamriel, IIRC

They also said they'd never be an ES MMO and yet...

More accurately, they said they would never develop an ES MMO.  And they aren't.


I was wondering if any of that kinky roman behavior would ever show up in the imperials.
Spoiler (click to show/hide)

Guess the Imperials are really based on the romans, then.

(as if their skirts and names like Classicus Musicus Gluteus Maximus wasn't obvious enough).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Microcline on May 24, 2012, 10:58:48 am
We've already had hammerfell! I think that Valenwood or Black Marsh would be more interesting, black marsh because it may actually bring that morrowind magic back and Valenwood because it's part of the aldmeri dominion at this point
I wouldn't hope for it.  Bethesda retains very few staff members from the Morrowind period, especially writers and concept artists.  One of the greatest modern deceptions is the thesis that quality has anything to do with an established setting, universe, brand or IP.  It is necessary to prop up the current glut of sequels, continuities, and shared universes that have come to dominate a large share of movies and the American comics market, and to dehumanize those who actually produce quality content.  Chip Zdarsky wrote an excellent narrative on Warren Ellis' blog about "Watchmen 2" that shows how ridiculous the concept is (Warning: Somewhat NSFW content, including a rather Vonnegut-esque sketch). (http://www.warrenellis.com/?p=13655)  We have to remember that Cyrodiil was a tropical jungle with factional strife, political intrigue, and a magnificent Imperial City before Todd got his hands on it.

tl;dr - Talented developers will produce excellent media regardless of how stupid the source material is while incompetent developers will never produce anything of value no matter how many IPs you give them to ruin.
Title: Re: The Elder Scrolls V: Skyrim
Post by: LoSboccacc on May 24, 2012, 01:51:28 pm
youre totally wrong maaaaaaan

we need just a bit more ip!

what if the nuke at the fallout 3 end sent the character in cyrodill, along with supermutants? join the mutants quest against the orc for the stupidest stereotype race! nuke the elves with the repeating rocket launcher! have somebody ask which star sign the fallout 3 hero was, for no apparent reason, because that's what continuity is around here!

that's a plate full of awesome, and it's here for the taking!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Domenique on May 24, 2012, 03:35:31 pm
http://www.bethblog.com/2012/05/24/mounted-combat-arrives-in-latest-skyrim-update/

New patch allows you to smack things while on horse and shit.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MasterFancyPants on May 24, 2012, 03:46:32 pm
http://www.bethblog.com/2012/05/24/mounted-combat-arrives-in-latest-skyrim-update/

New patch allows you to smack things while on horse and shit.

Wait! For free? As in we can just have it, not DLC?
I'm impressed.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on May 24, 2012, 03:46:51 pm
Going to have to test that out and see the quality of the mounted combat.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Furtuka on May 24, 2012, 04:02:45 pm
Huzzah! Finally some good news!
Title: Re: The Elder Scrolls V: Skyrim
Post by: BunnyBob77 on May 24, 2012, 05:13:26 pm
http://www.bethblog.com/2012/05/24/mounted-combat-arrives-in-latest-skyrim-update/

New patch allows you to smack things while on horse and shit.
YES.  That is all that needs to be said.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Draignean on May 24, 2012, 05:18:01 pm
http://www.bethblog.com/2012/05/24/mounted-combat-arrives-in-latest-skyrim-update/

New patch allows you to smack things while on horse and shit.

Woah.

Will NPC's use horses?

Suddenly, running away from guards is a less viable option. Of course, that's assuming that the guards have ways to get horses, which is unlikely considering that each town only has 2-3 horses.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on May 24, 2012, 06:15:13 pm
http://www.bethblog.com/2012/05/24/mounted-combat-arrives-in-latest-skyrim-update/

New patch allows you to smack things while on horse and shit.

Woah.

Will NPC's use horses?

Suddenly, running away from guards is a less viable option. Of course, that's assuming that the guards have ways to get horses, which is unlikely considering that each town only has 2-3 horses.

I have yet to see a guard on a horse anywhere in the game, so I don't think that will be much a problem.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BunnyBob77 on May 24, 2012, 07:25:08 pm
So I tried out the beta update, here are my first impressions of mounted combat:

Feels very satisfying to slash a giant by riding by it on a horse
Bows are weird, hard to shoot in any direction but straight ahead due to horse controls
I tried fighting a dragon, but it was difficult because my horse kept pushing the dragon around.
Hunting deer is much easier, don't have to try as hard to chase them down.
Title: Re: The Elder Scrolls V: Skyrim
Post by: NobodyPro on May 24, 2012, 10:27:23 pm
http://www.bethblog.com/2012/05/24/mounted-combat-arrives-in-latest-skyrim-update/

New patch allows you to smack things while on horse and shit.
AWWW SHIT! WHEN DO I GET TO RIDE GIANT EAGLES![/allcaps]
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Merchant Of Menace on May 25, 2012, 01:41:10 am
Makes me wonder how much more of the good shit from the gamejam they'll be adding really.
Title: Re: The Elder Scrolls V: Skyrim
Post by: micelus on May 25, 2012, 01:48:44 am
http://www.bethblog.com/2012/05/24/mounted-combat-arrives-in-latest-skyrim-update/

New patch allows you to smack things while on horse and shit.

Spell kill animations? Check. Mounted Combat? Check. Dragon riding? Soon. Just need spears and giant boss mudcrabs and Bethesda gets slightly more redeemed in my eyes.
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on May 25, 2012, 02:31:03 am
Makes me wonder how much more of the good shit from the gamejam they'll be adding really.

Honestly? I'm pretty sure most of what was in that show was supposed to be in the game originally and got cut, either half- or almost-wholly finished (I mean, come on, no spell kill cams? That was either just incredibly unthoughtful or lazy unless it was cut) because of the release date time issues.

I do appreciate that they're implementing it for free even though it didn't make the release, though. It not something I would have expected from a big time publisher these days (especially not one with Beth's DLC track history), so I'm grateful for their attitude. I hope it a business attitude that's here to stay as well and not just a PR thing. It could be possible that they release some things for free so that they'll get less fan criticism if they charge for other stuff (that also seemingly should have gone in the original content) later, but even if I might be setting myself up for a disappointment I don't want to think that just yet. For now, I want to believe dammit.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Merchant Of Menace on May 25, 2012, 02:39:21 am
Well even if they do that, some free shit is better than no free shit. I mean, be realistic. People still buy the Horse Armour DLC, Horse Combat would make a fortune.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MorleyDev on May 25, 2012, 02:41:11 am
Turning on spell and arrow kill cams was, in all likelihood, just flipping a boolean somewhere. Spell kill cams and arrow kill cams (I suspect) got cut out of the game because they figured they were pointless. Which to be honest, they kinda are. It's not like melee where you actually get to see an interesting animation. Then it got released and people were actually asking for it, so they figured "Sure, why not?" and flipped it back on.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Lightning4 on May 25, 2012, 06:21:52 am
Well, to be fair, Horse Armor was partly cosmetic.
A game mechanic, like mounted combat, as DLC just seems like it'd be bad form.

That and I think it'd need a little more anyway. I could see it being a DLC if it added new enemies that utilized mounted combat as well, maybe even some things/events/dungeons you can *only* do through mounted combat.
Title: Re: The Elder Scrolls V: Skyrim
Post by: PTTG?? on May 25, 2012, 11:30:11 am
I can't think of anything more suited to what is effectively a large software update than the addition of a big, long-awaited feature like mounted combat.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Merchant Of Menace on May 25, 2012, 12:18:46 pm
Can you magic from horseback?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mono124 on May 25, 2012, 12:35:01 pm
Can you magic from horseback?

No.
Title: Re: The Elder Scrolls V: Skyrim
Post by: kaenneth on May 25, 2012, 01:31:34 pm
I am still very disappointed by the total lack of horses in Fallout: New Vegas.

I wanted the Khans to ride into the final battle, even if the player never could use a mount.
Title: Re: The Elder Scrolls V: Skyrim
Post by: PTTG?? on May 25, 2012, 01:57:59 pm
Can you magic from horseback?

No.

Well I take that back.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Merchant Of Menace on May 25, 2012, 02:09:54 pm
Yeah, I can't really see any reason you shouldn't be able to. Still, I'll wait until I've actually played with the update to judge.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Domenique on June 01, 2012, 07:16:33 am
http://youtu.be/J5WKm-GvV0E
Title: Re: The Elder Scrolls V: Skyrim
Post by: BuriBuriZaemon on June 01, 2012, 07:36:42 am
http://youtu.be/J5WKm-GvV0E

I take it that it's not free.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Domenique on June 01, 2012, 07:46:25 am
http://youtu.be/J5WKm-GvV0E

I take it that it's not free.

Depends on what you consider free.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gamerlord on June 01, 2012, 08:11:33 am
http://youtu.be/J5WKm-GvV0E

I take it that it's not free.

Depends on what you consider free.

Oh fuck yeah. Crossbows are back baby!
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on June 01, 2012, 08:15:12 am
http://youtu.be/J5WKm-GvV0E

I take it that it's not free.

Depends on what you consider free.
Things which do not cost money?
Title: Re: The Elder Scrolls V: Skyrim
Post by: micelus on June 01, 2012, 08:40:44 am
CROSSBOWS CROSSBOWS CROSSBOWS CROSSBOWS VOLKIHAR CROSSBOWS CROSSBOWS CROSSBOWS DRAGON DIVING CROSSBOWS CROSSBOWS CROSSBOWS.



Sorry.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Johuotar on June 01, 2012, 08:41:48 am
Wait free new features? I must say I didnt expect this. Perhaps this is their way to fix their image after horse armor.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Domenique on June 01, 2012, 08:45:06 am
Where the hell did you get the idea that it's free? Unless $20 is what you consider free. Also, yeah, crossbows are back, which is nice for a change, considering that Skyrims array of weapons was.. lacking?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Johuotar on June 01, 2012, 08:49:34 am
Wasnt horseback combat in a patch? Or is it in the dlc?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on June 01, 2012, 08:49:46 am
They probably got that idea from you.

Yes, horseback combat is in the patch, not the DLC.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Stworca on June 01, 2012, 09:15:05 am
Skyrims array of weapons

What array of weapons?  :o
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on June 01, 2012, 09:30:52 am
Where the hell did you get the idea that it's free? Unless $20 is what you consider free. Also, yeah, crossbows are back, which is nice for a change, considering that Skyrims array of weapons was.. lacking?

Was it Morrowind that had crossbows that you had to "pull" like a bow, instead of the other way around (shooting instantly, THEN winding)?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on June 01, 2012, 10:31:42 am
@Sergius: I know you could hold down the fire button to put off the shot. I'm not sure whether that increased the power of the shot from a crossbow though. I rarely used bows/crossbows in Morrowind aside from the novelty value.

@DLC trailer: A new type of vampire? Looks interesting and it reminds me of a strigoi. I know in one of the books it mentioned vampires in Skyrim that could pull people through the ice of lakes.
Title: Re: The Elder Scrolls V: Skyrim
Post by: 3 on June 01, 2012, 10:59:37 am
Yeah, crossbows in Morrowind were just bows with a flat damage rate so you didn't benefit from "drawing" them.

Is it bad that the only thing that excites me about the prospect of Dawnguard (and later addons) is the modding potential? The more I play Skyrim, the more I'm reminded that while there were definite improvements made, Bethsoft are still in this weird limbo where they get most things somewhat right but nothing's truly exceptional. There was this kinda perverse draw to Oblivion because it was simply so broken and so unimmersive in places that I could - and would - play it like an arcade game. There's so much more effort put into Skyrim that I can't do that, but not enough effort to leave it feeling like a "proper" RPG. For all the attention to detail in the dungeon design and the random things hidden all over the map and such, the game feels like the sort of thing I'll run out of sooner rather than later; once I know all the gimmicks, there'll be nothing to draw me back. At least until the modding community gets further underway, but there isn't as much of an incentive to do that this time...
Title: Re: The Elder Scrolls V: Skyrim
Post by: MorleyDev on June 01, 2012, 12:01:35 pm
Crossbows, yay! Spears too? Please say Spears too...and throwing weapons...and spell making...

I am still very disappointed by the total lack of horses in Fallout: New Vegas.

I wanted the Khans to ride into the final battle, even if the player never could use a mount.

Horses in America went extinct after the whole nuclear apocalypse thing. The ones in All Roads are a continuity error.

Better reason than why they aren't in Morrowind, which was handwaved as the Vvardenfell locals deciding they were just too tasty and eating them all. Or maybe that's why they went extinct in America...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Catastrophic lolcats on June 01, 2012, 12:14:52 pm
<OFF TOPIC>

I am still very disappointed by the total lack of horses in Fallout: New Vegas.

I wanted the Khans to ride into the final battle, even if the player never could use a mount.

Horses in America went extinct after the whole nuclear apocalypse thing. The ones in All Roads are a continuity error.

Better reason than why they aren't in Morrowind, which was handwaved as the Vvardenfell locals deciding they were just too tasty and eating them all. Or maybe that's why they went extinct in America...

I'm more disappointed we couldn't do anything with those intact motorcycles laying all over the wasteland. It would have made travelling faster and more interesting. Not to mention the fun you could have "motorcycle lancing" ala Mount and Blade.

As far as I know the Khans are meant to be a hybrid between the Mongol hordes and the motorcycle gang that shares it's name. Khans riding in on motorcycles dressed in Brahman leather jackets with a mixture of jerry-rigged melee and ranged weapons is my definition of cool.

</OFF TOPIC>

I haven't got the game yet since Bethesda does that stupid price region bullshit that means Skyrim is 90 USD in the Steam store for me, so I've been boycotting them. Besides I got enough of a back-log of games without spending 70 hours running around snowfields trying to find a quest or a dragon to pummel.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Merchant Of Menace on June 01, 2012, 01:59:29 pm
Finding dragons isn't exactly hard, there's about six billion of them wandering around.

/me wonders if there's a volcano somewhere she could dump the 20000 dragon bones she has
Title: Re: The Elder Scrolls V: Skyrim
Post by: Domenique on June 01, 2012, 02:13:38 pm
Where the hell did you get the idea that it's free? Unless $20 is what you consider free. Also, yeah, crossbows are back, which is nice for a change, considering that Skyrims array of weapons was.. lacking?

Was it Morrowind that had crossbows that you had to "pull" like a bow, instead of the other way around (shooting instantly, THEN winding)?

I was talking about throwing knives, shurikens and the general diversity of weapons (instead of just swords, you also had katanas, dikatanas, sabers, cutlasses, for daggers you also had tantos). I'm not saying that Skyrim is shitty because it doesn't have them, but adding more could always improve it, in most cases it's not really difficult, like including more blade types, instead of just swords, adding foreign stuff like scimitars and katanas, who also had their quality ratings (not sure how to call it, but it's when you can have an iron, steel, glass, elven, daedric, etc. weapon.) It's not really much but it adds to the variety and to the whole world of the game. Obviously, a modder could do this, but none of them does. Again, I'm not bashing the game, I freaking love it, it's as close as it can get to Morrowind, because I guess streamlining is just something you can't avoid today.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Cecilff2 on June 01, 2012, 04:23:32 pm
/me wonders if there's a volcano somewhere she could dump the 20000 dragon bones she has

Dump them in Radiant Raiment.  All 20000.  Until you(And they) can no longer walk in the store.
Title: Re: The Elder Scrolls V: Skyrim
Post by: bukitodinos on June 01, 2012, 06:22:01 pm
*sees dawngaurd trailer*

...... ;D.......

* sequels with joy*
Title: Re: The Elder Scrolls V: Skyrim
Post by: 612DwarfAvenue on June 01, 2012, 08:40:18 pm
*sees dawngaurd trailer*

...... ;D.......

* sequels with joy*

If you were hipster, you would prequel with joy, since then you'd be joyous beforehand instead of afterwards.
Title: Re: The Elder Scrolls V: Skyrim
Post by: buckets on June 01, 2012, 10:11:43 pm
*sees dawngaurd trailer*

...... ;D.......

* sequels with joy*

If you were hipster, you would prequel with joy, since then you'd be joyous beforehand instead of afterwards.
That is beyond glorious.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neyvn on June 03, 2012, 08:17:24 am
T_T I seem to have broken my Skyrim...
After not playing it for a while I came back to it, hoping to play in Skyrim once more. I looked at my mods, some of them had been abandoned (see War In Skyrim, WTFBBQ) and most needed an update, so I try to. I get errorcodes coming out of my wazoo. So I restart from scratch, I clear out my Steam Skyrim Folder and Verify the shit out of it to force it to download a fresh copy. It works fine vanilla. So I start putting my mods back in. Oh like that works. T_T

Shit about BOSS (though I don't use it once again WTFBBQ) when it came to a few mods and when I finally got it to load, everything was black and white, I couldn't do it. T_T I think I might need to start small again T_T...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on June 03, 2012, 08:32:37 am
Yea, my Skyrim doesn't run anymore either. I cant be bothered to reinstall the game now, I know I'll get bored, give in and try the newest mods, lock up my game again, then have to repeat the process.

Its a fun game, but for whatever reason my 200$ PS3 is more capable of running it then my 1000$ PC. Running around and killing 592348 bandits doesn't hold my interest long anyway.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on June 03, 2012, 06:30:55 pm
Yea, my Skyrim doesn't run anymore either. I cant be bothered to reinstall the game now, I know I'll get bored, give in and try the newest mods, lock up my game again, then have to repeat the process.

Its a fun game, but for whatever reason my 200$ PS3 is more capable of running it then my 1000$ PC. Running around and killing 592348 bandits doesn't hold my interest long anyway.
How old is the $1000 pc?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Trapezohedron on June 03, 2012, 06:39:38 pm
Hey guys, what are the better mods available for this game?

Kinda in a hoarding binge, and can't stop until I can find that sweet spot where Skyrim barely feels vanilla while still being Skyrim.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on June 03, 2012, 07:03:39 pm
Yea, my Skyrim doesn't run anymore either. I cant be bothered to reinstall the game now, I know I'll get bored, give in and try the newest mods, lock up my game again, then have to repeat the process.

Its a fun game, but for whatever reason my 200$ PS3 is more capable of running it then my 1000$ PC. Running around and killing 592348 bandits doesn't hold my interest long anyway.
How old is the $1000 pc?

A few months, I think I built it in January? It _should_ run skyrim fine, but it dun do so :c
Title: Re: The Elder Scrolls V: Skyrim
Post by: Viken on June 03, 2012, 08:51:42 pm
@New Guy: I currently use a total of about 75 mods at the moment.  A Quality World Map with Roads, Colored Map Markers, Apocalypse Spell Package, Arrow Tweaks, Balanced Magic,  Bandolier Bags and Pounces, Be a Better Mage with Unique Spells, Powerful Shouts, Better Dynamic Snow, Blackreach Railroad, Calientes Female Body, Cloaks of Skyrim, Combine Potions, Complete Crafting Overhaul, Craftable Soulgems, Craftable Staves, Crimson Tides, Dawnstar Sanctuary Overhual, Deadly Dragons, Deadly Dragons Armory, Deadly Dragon Spells, Deadly Spell Inpacts, Dovahkiin Hideout, Dovahkriid - The Dragon Lords, Dragonbone Weapons, Dragonsreach Hideout, Duel - Combat Realism, Economics of Skyrim, Enchanting Freedom, Enhanded Distant Terrain, Enhanced Night Skyrim, Expanded Winterhold Destruction Ruins, Faster Mining, Fight or Fly, Game Setting Customizer, Glowing Ore Veins, Hi-Res Legible Road Signs, KenMOD - Lockpick Pro, KenMod - Time on Loading Screen, Killmove Plus, Lanterns of Skyrim - Around Cities, Lanterns of Skyrim - Bridges, Localized Thieves Guild Jobs, Lush Grass, Lush Trees, Manny Outpost, Midas Magic, Moonpath to Elsweyr, More Craftables, More Dragon Loot, No Boring Sleep, Phenderix Magic Evolved, Player Home Map Markers, Possessive Corpses, Ragged Flagon Secret Entrance, Real Ice, Realistic Smoke and Embers, Sanctuary Cleanup, Sexy Boats, Sexy Riften, Sexy Solitude, Sexy Villages and Towns, Sexy Whiterun, Sexy Windhelm, Sexy Winterhold College, Skyrim -Community- Uncapper, Skyrim Sunglare, SkyUI, Smithing Perks Overhaul, Static Mesh Improvement, The Asteria, The Grytewake Legend, The Paarhumax Fix, Unofficial Skyrim Patch, Vanilla Mannequin Script Fix, W.A.T.E.R. WARZONES, Weapons and Armor Fixes, XCE - Xenius Character Enhancements.

XD Quite a list, and that's just what's listed on my Nexus Mod Manager.  Hope that helps! XD


P.S.: Note that I am NOT using the Skyrim High Resolution texture pack.  It interferes with several of the before mentioned mods, and I found it rather redundant when using the texture fixes and whatnot I had listed.  Just wanted to make a note of it!  8)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neyvn on June 03, 2012, 09:25:40 pm
-snip-
Seperate each of those mods into single lines and spoiler it. Thats a Clusterfuck of info that hurts to try and read/seperate...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Furtuka on June 03, 2012, 09:32:52 pm
Now sing that as a patter song.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Trapezohedron on June 03, 2012, 09:33:18 pm
-snip-
Seperate each of those mods into single lines and spoiler it. Thats a Clusterfuck of info that hurts to try and read/seperate...

Yeah. Hurts my head trying to parse through it.

On the other hand, I'm leaning on disabling Tytanis, which seems to be very buggy for me (flying poop, certain redundant recipe ingredients... etc.).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neyvn on June 03, 2012, 09:56:02 pm
-snip-
Seperate each of those mods into single lines and spoiler it. Thats a Clusterfuck of info that hurts to try and read/seperate...

Yeah. Hurts my head trying to parse through it.

On the other hand, I'm leaning on disabling Tytanis, which seems to be very buggy for me (flying poop, certain redundant recipe ingredients... etc.).
I liked Tytanis, until he started adding Magical Effects to arrows......... Yeah tempted to find another mod that allows me to turn everything into something useful. I think I found a incompatible loop for infinite Iron. Make Iron Pot for 2 Ingots, Smelt for 3, rinse and repeat...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on June 03, 2012, 10:36:21 pm
@New Guy: I currently use a total of about 75 mods at the moment.  A Quality World Map with Roads, Colored Map Markers, Apocalypse Spell Package, Arrow Tweaks, Balanced Magic,  Bandolier Bags and Pounces, Be a Better Mage with Unique Spells, Powerful Shouts, Better Dynamic Snow, Blackreach Railroad, Calientes Female Body, Cloaks of Skyrim, Combine Potions, Complete Crafting Overhaul, Craftable Soulgems, Craftable Staves, Crimson Tides, Dawnstar Sanctuary Overhual, Deadly Dragons, Deadly Dragons Armory, Deadly Dragon Spells, Deadly Spell Inpacts, Dovahkiin Hideout, Dovahkriid - The Dragon Lords, Dragonbone Weapons, Dragonsreach Hideout, Duel - Combat Realism, Economics of Skyrim, Enchanting Freedom, Enhanded Distant Terrain, Enhanced Night Skyrim, Expanded Winterhold Destruction Ruins, Faster Mining, Fight or Fly, Game Setting Customizer, Glowing Ore Veins, Hi-Res Legible Road Signs, KenMOD - Lockpick Pro, KenMod - Time on Loading Screen, Killmove Plus, Lanterns of Skyrim - Around Cities, Lanterns of Skyrim - Bridges, Localized Thieves Guild Jobs, Lush Grass, Lush Trees, Manny Outpost, Midas Magic, Moonpath to Elsweyr, More Craftables, More Dragon Loot, No Boring Sleep, Phenderix Magic Evolved, Player Home Map Markers, Possessive Corpses, Ragged Flagon Secret Entrance, Real Ice, Realistic Smoke and Embers, Sanctuary Cleanup, Sexy Boats, Sexy Riften, Sexy Solitude, Sexy Villages and Towns, Sexy Whiterun, Sexy Windhelm, Sexy Winterhold College, Skyrim -Community- Uncapper, Skyrim Sunglare, SkyUI, Smithing Perks Overhaul, Static Mesh Improvement, The Asteria, The Grytewake Legend, The Paarhumax Fix, Unofficial Skyrim Patch, Vanilla Mannequin Script Fix, W.A.T.E.R. WARZONES, Weapons and Armor Fixes, XCE - Xenius Character Enhancements.

XD Quite a list, and that's just what's listed on my Nexus Mod Manager.  Hope that helps! XD


P.S.: Note that I am NOT using the Skyrim High Resolution texture pack.  It interferes with several of the before mentioned mods, and I found it rather redundant when using the texture fixes and whatnot I had listed.  Just wanted to make a note of it!  8)
sir can you pack that up and send those to me? :D
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on June 04, 2012, 05:03:31 am
but for whatever reason my 200$ PS3 is more capable of running it then my 1000$ PC.
That is because your $200 PS3 is more than $200 worth of hardware. They lose money on the console and gain it on the games.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Johuotar on June 04, 2012, 07:58:56 am
Mod like that enhanced quest roleplaying would be good for skyrim, I hate how Im railroaded to help so evil god to kill random npc:s and the game expects that I want to do it because I get shiny hammer for it. Im being constantly driven away from skyrim because of these quests, I should really stop doing any quests at all I quess.  :'(
Title: Re: The Elder Scrolls V: Skyrim
Post by: MorleyDev on June 04, 2012, 08:54:23 am
I kinda like them. The molag bal one at least. You can just ignore it because hey, no consequences are they? Except you still have that one quest open in your quest journal. Always open. There, ready for completion at any time with promises of adventure, promises of reward, promises of power niggling at you. But hey, you can ignore that because doing so is the moral thing, right?

Right?
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on June 04, 2012, 08:58:27 am
I hate how Im railroaded to help so evil god to kill random npc:s and the game expects that I want to do it because I get shiny hammer for it.
Or you could just not do the quest if you have a moral objection or you don't want to do it because it wouldn't be in character... Nobody is forcing you to go kill anyone.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Merchant Of Menace on June 04, 2012, 09:36:57 am
Being able to resolve the quest in another fashion would be nice. Even if it was just a generic "Quit Quest" option.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on June 04, 2012, 10:04:47 am
Being able to resolve the quest in another fashion would be nice. Even if it was just a generic "Quit Quest" option.
Yeah I agree with that, would be nice to simply be able to delete a quest or cancel it
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on June 04, 2012, 10:07:51 am
Yea, my Skyrim doesn't run anymore either. I cant be bothered to reinstall the game now, I know I'll get bored, give in and try the newest mods, lock up my game again, then have to repeat the process.

Its a fun game, but for whatever reason my 200$ PS3 is more capable of running it then my 1000$ PC. Running around and killing 592348 bandits doesn't hold my interest long anyway.
How old is the $1000 pc?

A few months, I think I built it in January? It _should_ run skyrim fine, but it dun do so :c
You done something wrong then as my $650 computer i made 2 months ago is blasting away at full HD :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rakonas on June 04, 2012, 03:02:51 pm
Yea, my Skyrim doesn't run anymore either. I cant be bothered to reinstall the game now, I know I'll get bored, give in and try the newest mods, lock up my game again, then have to repeat the process.

Its a fun game, but for whatever reason my 200$ PS3 is more capable of running it then my 1000$ PC. Running around and killing 592348 bandits doesn't hold my interest long anyway.
How old is the $1000 pc?

A few months, I think I built it in January? It _should_ run skyrim fine, but it dun do so :c
You done something wrong then as my $650 computer i made 2 months ago is blasting away at full HD :P
Same for my ~$1000 computer I made 2 years ago.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on June 04, 2012, 03:29:54 pm
Or someone sold you some really shitty hardware for $1000
Title: Re: The Elder Scrolls V: Skyrim
Post by: jester on June 04, 2012, 09:08:52 pm
Yah, my AUS$500 rig runs skyrim no worries on high settings, though second hand rigs are super cheap here now.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neyvn on June 04, 2012, 10:16:52 pm
Side question away from the Current thoughts about PC Power and Cost...

SKSE, Any idea when that will be updated to the current version of Skyrim???
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on June 04, 2012, 10:21:08 pm
I blame my low FPS on pirating :P

I dont really get my lag, and I think I whined about it earlier in this thread, but its not as much laggy as prone to frame skipping. I get ~60fps in cities and ~30fps outdoors, but it feels so damn skippy. On my PS3 I'm going to guess I get ~40FPS in cities and ~25FPS outdoors, but it doesnt skip so everything feels smooth.

I also get this weird thing where it feel like my mouse is aligned to a grid if I try to move it diagonally (and only diagonally).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on June 04, 2012, 11:56:12 pm
Turn on VSync or fuck with your monitor's refresh rate.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Furtuka on June 05, 2012, 03:53:56 pm
More Dawnguard Details!

Quote
    Dawnguard's plot lets you choose to side with either the Dawnguard vampire hunters, or the vampire lords, who live in the realm of Oblivion.

    Speaking of Oblivion, players can travel there at will if they choose to become a vampire lord

    Dawnguard is aimed at players who are level ten or higher, although some areas will be harder than those from Skyrim's core quest line.

    Vampire lords have their own skill tree, including tons of new abilities.

    Vampiric Grip is a new vampire skill, that lets players grab enemies and throw them around effortlessly.

    Dawnguard has a new Dragon Shout called Soul Tear, that lets players shout at enemies, rip out their soul, then have it reanimate as an ally who fights alongside you.

    Dawnguard has been confirmed to cost 1600 MS points.

    Vampire lords can also command swarms of bats and gargoyle companions.

Also apparently theres a beta sign up (http://dawnguardbeta.elderscrolls.com/) for the XBox people. Don't know if there are any around here, but posting the linky just in case.
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on June 05, 2012, 05:19:57 pm
Quote
who live in the realm of Oblivion

Oblivion is not a realm. For god's sake, Bethesda.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on June 05, 2012, 06:13:29 pm
Oblivion isn't even that well defined. It's mostly a word for "planes that exist around that aren't even connected or related."
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on June 05, 2012, 06:33:16 pm
What? No. Oblivion is as well defined as can be. It's the void that the Daedric and Aedric realms/plane(t)s reside in. It's beyond the Mundus/Creation, and beyond Oblivion in turn lies Aetherius. If the planes/realms are eggs floating in water, then Oblivion is the water. Except it's an unending expanse of nothing instead of liquid.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on June 05, 2012, 06:58:55 pm
What? No. Oblivion is as well defined as can be. It's the void that the Daedric and Aedric realms/plane(t)s reside in. It's beyond the Mundus/Creation, and beyond Oblivion in turn lies Aetherius. If the planes/realms are eggs floating in water, then Oblivion is the water. Except it's an unending expanse of nothing instead of liquid.
I may as well point out that said void between the Oblivion planes has been called "The Waters of Oblivion" a couple of times.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on June 05, 2012, 06:59:57 pm
I wonder if the next DLC will have us sailing the waters of oblivion to the gates of the Aetherius so we can go punch the creator in the face.
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on June 05, 2012, 07:30:29 pm
Been there, done that. Both the Imperial Mananauts and the Sunbirds of Alinor tried to reach Aetherius by traveling through Oblivion, though I can't recall if any of them succeeded off hand. I do remember something about them needing infinite supply of mana to fuel the voyage through the infinite amount of nothing-space, though. So I guess not.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on June 05, 2012, 07:33:53 pm
Been there, done that. Both the Imperial Mananauts and the Sunbirds of Alinor tried to reach Aetherius by traveling through Oblivion, though I can't recall if any of them succeeded off hand. I do remember something about them needing infinite supply of mana to fuel the voyage through the infinite amount of nothing-space, though. So I guess not.
But this would be in a boat made from the bones of the Aedra powered by the rage of the Daedra, the Arrogance of the Mer and the Hubris of Man.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on June 05, 2012, 07:35:16 pm
Aren't the sun and stars suposed to be holes to Aetherius?  So it'd be easier to reach Aetherius by going through Mundus without entering Oblivion itself.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on June 05, 2012, 07:43:38 pm
Actually, we already went to Aetherius in-game.

In Daggerfall.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on June 05, 2012, 07:46:53 pm
Due to engine limitations, of course, it didn't look like anything special.

Actually, from what I found out after a brief search, Sovngarde is in Aetherius, so we actually got to go there more than once.
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on June 05, 2012, 07:52:42 pm
Aren't the sun and stars suposed to be holes to Aetherius?  So it'd be easier to reach Aetherius by going through Mundus without entering Oblivion itself.

Holes between Oblivion and Aetherius, yes. So you still need to travel through an infinite amount of Oblivion to get to those holes.


Actually, we already went to Aetherius in-game.

In Daggerfall.

Too early. Didn't have the same "astronomy" back then, so it won't fit completely. We have to ret-con or handwave at our own discretion, I'm afraid ;)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on June 05, 2012, 07:52:46 pm
What? No. Oblivion is as well defined as can be. It's the void that the Daedric and Aedric realms/plane(t)s reside in. It's beyond the Mundus/Creation, and beyond Oblivion in turn lies Aetherius. If the planes/realms are eggs floating in water, then Oblivion is the water. Except it's an unending expanse of nothing instead of liquid.

While probably not an authoritative source, the info in the TES wikia say this about Oblivion:

"Oblivion, also called The Void of Oblivion or the Planes of Oblivion and also Wasts of Oblivion, is a collective term used to describe one subset of the planes of existence. The planes of Oblivion are those which have the least connection with the mortal plane, Nirn.

The planes which make up Oblivion are defined primarily by exclusion. Any plane which is not Nirn itself, not one of the planets or moons, and not Aetherius itself, is generally considered to be an Oblivion plane. It is commonly believed that there are an infinite number of such planes, though Tamrielic scholars are aware of only a small handful. In particular, it is believed that each of the sixteen Daedric Princes rules over their own plane, which is formed into an image of their choosing."

While some of the books in game call Oblivion "a place", they also refer to the planes as "lands" and that it is "composed" of them. Nowhere is Oblivion, to my knowledge, acknowledged as an actual separate entity, or does someone travel "to" Oblivion, only as the aggregation of the different planes. And not even all Planes are part of Oblivion. Roughly, they are defined as "planes run by the Daedra Princes" or "Planes that are not Nirn".

I'm going by in-game Lore, by the way. Don't know much about novels.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on June 05, 2012, 07:55:12 pm
Of course, the nature of space, time and physics is even more detached from the "real world" (or the Elder Scrolls' Mundus/Nirn) in Aetherius than in Oblivion. Would be cool to see someone really play with that (modders naturally, I'd be surprised if Bethesda did anything really avant-garde).
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on June 05, 2012, 08:01:41 pm
I'm sorry, Sergius, but that quote only support what I said. Oblivion is like a bowl of water. The Daedric and Aedric realms respectively plane(t)s are eggs floating in that water. They are part of the bowl, hence "Oblivion planes", yet separate, and the water and Oblivion themselves are in no shape or form an egg or plane, just the thing that surrounds the eggs and holds them together.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on June 05, 2012, 08:15:00 pm
Nothing in that quote says anything about Oblivion being a bowl of water. Or a bowl of space, or a bowl of anything. It does not support what you said, just because you claim it does. Does not state that Oblivion is an area, volume or some other kind of container, anymore than a herd of animals is a bucket (or any other facsimile) full of animals.

Look up "collective term".

If you want to support what you said, provide a link or something that actually supports what you said.
Title: Re: The Elder Scrolls V: Skyrim
Post by: timferius on June 05, 2012, 08:53:25 pm
Aren't the Daedric Realms (not the word) in Oblivion? Which would mean that these vampires could very well reside in a realm in oblivion? I'm not huge on the lore, but I was pretty sure in the game Oblvion, I was travling to Oblivion, and it wasn't a bowl? I'm rather confused about all of this...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rose on June 05, 2012, 08:55:49 pm
It's simple, see. Oblivion is The Third World.

It's all those countries that aren't major world powers.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on June 05, 2012, 09:10:27 pm
Aren't the Daedric Realms (not the word) in Oblivion? Which would mean that these vampires could very well reside in a realm in oblivion? I'm not huge on the lore, but I was pretty sure in the game Oblvion, I was travling to Oblivion, and it wasn't a bowl? I'm rather confused about all of this...

That's not the issue, it says that they live, generically, in "the plane of Oblivion, which the player can visit."
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on June 05, 2012, 09:12:01 pm
This is a good time to issue a general warning that contradictions exist within the lore. There will have to be some choices and opinions here.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Furtuka on June 05, 2012, 09:56:19 pm
Or maybe just a transcription error/misunderstanding on the part of the news site I got that from.
Title: Re: The Elder Scrolls V: Skyrim
Post by: blackmagechill on June 05, 2012, 10:11:57 pm
What? No. Oblivion is as well defined as can be. It's the void that the Daedric and Aedric realms/plane(t)s reside in. It's beyond the Mundus/Creation, and beyond Oblivion in turn lies Aetherius. If the planes/realms are eggs floating in water, then Oblivion is the water. Except it's an unending expanse of nothing instead of liquid.
Hate to be nitpicky here, but what kind of eggs do you have that float in water?
Title: Re: The Elder Scrolls V: Skyrim
Post by: BuriBuriZaemon on June 05, 2012, 10:25:10 pm
blackmage, you add salt into the water making the water more dense so the egg will become "lighter" than the mass of the water it displaces.
Title: Re: The Elder Scrolls V: Skyrim
Post by: blackmagechill on June 05, 2012, 10:31:42 pm
Huh. Never tried it before.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BuriBuriZaemon on June 05, 2012, 10:41:23 pm
That's why you can't drown in the Dead Sea. :)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rose on June 05, 2012, 10:45:55 pm
You can drown without sinking, you know.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eagle_eye on June 05, 2012, 10:56:54 pm
dihydrogen monoxide can be deadly in amounts as small as a thimbleful!
Title: Re: The Elder Scrolls V: Skyrim
Post by: buckets on June 05, 2012, 11:04:35 pm
dihydrogen monoxide can be deadly in amounts as small as a thimbleful!
That's why I keep away from the stuff.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Trapezohedron on June 06, 2012, 05:05:46 am
Dawnguard's release date is tentatively scheduled for June 26?

On one hand, that's good, because I wouldn't have to wait long to play it. On the other hand, Bethesda is well known for not ironing out bugs or such.
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on June 06, 2012, 06:29:32 am
Nothing in that quote says anything about Oblivion being a bowl of water. Or a bowl of space, or a bowl of anything. It does not support what you said, just because you claim it does. Does not state that Oblivion is an area, volume or some other kind of container, anymore than a herd of animals is a bucket (or any other facsimile) full of animals.

Look up "collective term".

If you want to support what you said, provide a link or something that actually supports what you said.

You do understand that it was an analogue, right? A simplified imagery used to help explain and understand a complicated concept. I never claimed it was an actual bowl (though the Tsaesci would definitely claim they are actual eggs). If one was to describe it as a "herd of animals", Oblivion would not just be the group of animals but the intangible socio-biological concepts and bonds holding them together. Oblivion is the void between the Planes of Oblivion. They belong to the "area" Oblivion, but Oblivion is not a Daedric plane in itself like they are planes (though it can be called a "plane" in the context of simply differentiating between the Mundus/Oblivon/Aetherius, but that is in another context than how it was used) - which is exactly what I originally protested against and what the DLC text claimed.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on June 06, 2012, 06:39:04 am
You do understand that it was an analogue, right?
Analogy*
Title: Re: The Elder Scrolls V: Skyrim
Post by: Furtuka on June 06, 2012, 06:49:46 am
Dawnguard's release date is tentatively scheduled for June 26?

On one hand, that's good, because I wouldn't have to wait long to play it. On the other hand, Bethesda is well known for not ironing out bugs or such.
FoR the XBox people or the non XBox people?
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on June 06, 2012, 06:53:49 am
Dawnguard's release date is tentatively scheduled for June 26?

On one hand, that's good, because I wouldn't have to wait long to play it. On the other hand, Bethesda is well known for not ironing out bugs or such.
FoR the XBox people or the non XBox people?
People still play this on xbox?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Trapezohedron on June 06, 2012, 06:56:50 am
Dawnguard's release date is tentatively scheduled for June 26?

On one hand, that's good, because I wouldn't have to wait long to play it. On the other hand, Bethesda is well known for not ironing out bugs or such.
FoR the XBox people or the non XBox people?

Checking other sources, it seems they'll release it for the Xbox first, then release it for the PS3 and PC a 30 or so days.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on June 06, 2012, 11:00:14 pm
Nothing in that quote says anything about Oblivion being a bowl of water. Or a bowl of space, or a bowl of anything. It does not support what you said, just because you claim it does. Does not state that Oblivion is an area, volume or some other kind of container, anymore than a herd of animals is a bucket (or any other facsimile) full of animals.

Look up "collective term".

If you want to support what you said, provide a link or something that actually supports what you said.

You do understand that it was an analogue, right? A simplified imagery used to help explain and understand a complicated concept. I never claimed it was an actual bowl (though the Tsaesci would definitely claim they are actual eggs). If one was to describe it as a "herd of animals", Oblivion would not just be the group of animals but the intangible socio-biological concepts and bonds holding them together. Oblivion is the void between the Planes of Oblivion. They belong to the "area" Oblivion, but Oblivion is not a Daedric plane in itself like they are planes (though it can be called a "plane" in the context of simply differentiating between the Mundus/Oblivon/Aetherius, but that is in another context than how it was used) - which is exactly what I originally protested against and what the DLC text claimed.

Well, thanks for proving my point, that Oblivion isn't well defined at all.

The analogy would be that Oblivion is a thing. And that it contains other things.

My quote shows that Oblivion is not a thing. It's a collective noun of other things.

You can't have a herd without the animals. The animals ARE the herd. The planes ARE Oblivion. They're not floating in it or anything.

Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on June 06, 2012, 11:01:51 pm
This argument is heading towards the wrong direction.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Trapezohedron on June 06, 2012, 11:13:18 pm
So, uhh... Alvor the Blacksmith from Riverwood died. If I try to resurrect him, would that slowly glitch up my game?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on June 06, 2012, 11:20:28 pm
This argument is heading towards the wrong direction.

The mere existence of the argument proves me right ;D
Title: Re: The Elder Scrolls V: Skyrim
Post by: buckets on June 07, 2012, 12:36:45 am
So, uhh... Alvor the Blacksmith from Riverwood died. If I try to resurrect him, would that slowly glitch up my game?
Using console commands? You should be fine.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on June 07, 2012, 06:47:36 am
So, uhh... Alvor the Blacksmith from Riverwood died. If I try to resurrect him, would that slowly glitch up my game?
Using console commands? You should be fine.
If his death isn't tied to a quest, you can use 'resurrect 1' and it should be fine.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neyvn on June 07, 2012, 10:07:18 pm
So, uhh... Alvor the Blacksmith from Riverwood died. If I try to resurrect him, would that slowly glitch up my game?
I would love a mod that puts general fear into any NPC that isn't a Combat NPC such as a Guard or such. Having 10 villagers run at a dragon only to be killed because they were wearing rags and wielding maybe a dagger if they were lucky isn't very fun...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Domenique on June 07, 2012, 11:46:10 pm
So, uhh... Alvor the Blacksmith from Riverwood died. If I try to resurrect him, would that slowly glitch up my game?
I would love a mod that puts general fear into any NPC that isn't a Combat NPC such as a Guard or such. Having 10 villagers run at a dragon only to be killed because they were wearing rags and wielding maybe a dagger if they were lucky isn't very fun...
But they're nords.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tarran on June 07, 2012, 11:54:20 pm
So, uhh... Alvor the Blacksmith from Riverwood died. If I try to resurrect him, would that slowly glitch up my game?
I would love a mod that puts general fear into any NPC that isn't a Combat NPC such as a Guard or such. Having 10 villagers run at a dragon only to be killed because they were wearing rags and wielding maybe a dagger if they were lucky isn't very fun...
But they're nords.
Thought process of a normal person meeting a dragon:
"OH SHIT RUN AWAY!"

Thought process of a Nord meeting a dragon:
"Burn my home and the homes of my friends? Oh no you motherfucking don't you goddamn dragon. I don't care if you've got goddamn fire and ice breath, I don't care if you're several times larger than you, I will fucking kill you with my goddamn fists if you don't get your goddamn ass out of here."

/Stronglanguageomg.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mono124 on June 08, 2012, 12:50:29 am
So, uhh... Alvor the Blacksmith from Riverwood died. If I try to resurrect him, would that slowly glitch up my game?
I would love a mod that puts general fear into any NPC that isn't a Combat NPC such as a Guard or such. Having 10 villagers run at a dragon only to be killed because they were wearing rags and wielding maybe a dagger if they were lucky isn't very fun...
But they're nords.
Thought process of a normal person meeting a dragon:
"OH SHIT RUN AWAY!"

Thought process of a Nord meeting a dragon:
"Maybe I'm the Dragonborn, and I just don't know it yet!"

Fix'd
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on June 08, 2012, 03:36:00 am
Heh. Really, that they can't get simple obvious things like this right is part of why Bethesda's "radiant AI" will always be a complete failure.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on June 08, 2012, 06:22:04 am
You could go as simple as classifying every NPC as civilian or combatant, or give each person a general 'bravery' value which is checked, or even go as complex as giving each person a set of personality values which can be referenced. Modeling human behavior accurately isn't easy, but generally faking it is.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sordid on June 08, 2012, 08:24:50 am
TES games have had that since Morrowind. There are three variables, "fight", "flee", and "alarm" that determine the conditions under which an NPC fights and runs away and how likely it is to respond to another NPC's call for help.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on June 08, 2012, 08:28:34 am
TES games have had that since Morrowind. There are three variables, "fight", "flee", and "alarm" that determine the conditions under which an NPC fights and runs away and how likely it is to respond to another NPC's call for help.
Well in Skyrim they seem to have forgotten all of that and set everyone to fight.

To the death.

Even if all I did was pick up a cup by accident.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neyvn on June 08, 2012, 08:33:45 am
TES games have had that since Morrowind. There are three variables, "fight", "flee", and "alarm" that determine the conditions under which an NPC fights and runs away and how likely it is to respond to another NPC's call for help.
Well in Skyrim they seem to have forgotten all of that and set everyone to fight.

To the death.

Even if all I did was pick up a cup by accident.
Oh I LOVE when that happens. What ever you do, do not even think of dusting anything in Skyrim. You would be put to death for moving something...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rose on June 08, 2012, 08:34:46 am
Chicken.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Merchant Of Menace on June 08, 2012, 08:37:18 am
Still not as bad as Deus Ex: Human Revolution. Where police will shoot you dead because you accidentally nudged a dumpster and annoyed a street thug.
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on June 08, 2012, 08:38:25 am
Yup, you don't just need an aggression/bravery/cowardice star (having only that causes the current behaviour) you also need an "apparent danger/imposiveness" stat to run it against. That way your average peasant could still defend themselves against other peasants, mud crabs, and fowl, but would be less likely to attack bigger enemies and run as soon as a troll or dragon showed their face.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vorthon on June 09, 2012, 07:34:01 am
So. Got Skyrim about a week ago. I'm still loving it. Especially when the weather, terrain, and situation combine in just the right way. Like fighting a Dragon Priest on a mountain while a blizzard rages.
Title: Re: The Elder Scrolls V: Skyrim
Post by: pedroislander on June 10, 2012, 02:56:02 pm
Wow! Since it was released, I was playing the game in a daily basis for over a hundred hours, got my character pumped as an arrow-one-hand attk -magician and it was an epic experience. Did (to my knowledge) all of the quests and it was lots of fun. Found the main quest a little easier/shorter than I espected. My favorite part was the dragon battles of course, and the assasinations were pretty neat too but too repetitive sadly :-\.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Domenique on June 10, 2012, 03:12:19 pm
Wow! Since it was released, I was playing the game in a daily basis for over a hundred hours, got my character pumped as an arrow-one-hand attk -magician and it was an epic experience. Did (to my knowledge) all of the quests and it was lots of fun. Found the main quest a little easier/shorter than I espected. My favorite part was the dragon battles of course, and the assasinations were pretty neat too but too repetitive sadly

Since Oblivion thus the MQ is just an easy and simple story that they add just because a game is supposed to have one.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on June 10, 2012, 06:50:44 pm
One thing I like about Skyrim is that things like Dragon Shouts are (90% of them at least) side quests, but you're still kinda supposed to do them - but you don't know which ones exactly will have a dragon wall.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on June 12, 2012, 03:47:25 am
1.6 patch has gone live this morning.

Patch notes
Spoiler (click to show/hide)

Unfortunately, it also introduces a new major engine bug. If a mod alters any of the vanilla dialogue text, it causes the sound and lip sync to de-sync resulting in silent dialogue and wooden faces. More importantly, it also stops any attached scripts and triggers from executing.

In order to avoid that, you not only need to disable any mods that alter dialogue, you also need to completely uninstall them as well.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Domenique on June 12, 2012, 04:04:15 am
Speaking of mods, can anybody suggest me any good lore-friendly mods? Armors, gameplay mechanics, whatever works.
Title: Re: The Elder Scrolls V: Skyrim
Post by: bukitodinos on June 12, 2012, 06:53:53 am
YES YES COMBAT ON HORSES.

its so annoying to have to get of my horse and whip out my sword/bow!
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on June 12, 2012, 07:08:01 am
YES YES COMBAT ON HORSES.

its so annoying to have to get of my horse and whip out my sword/bow!
You have a swordbow? WOAH BRO HOW?
Title: Re: The Elder Scrolls V: Skyrim
Post by: timferius on June 12, 2012, 07:09:03 am
Is that a bow that is also a sword? Or a bow that SHOOTS swords? I much prefer the latter.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on June 12, 2012, 07:12:25 am
Is that a bow that is also a sword? Or a bow that SHOOTS swords? I much prefer the latter.
Its a sword that shoots bows, unfortunately.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sordid on June 12, 2012, 07:18:54 am
Laaaaaame.
Title: Re: The Elder Scrolls V: Skyrim
Post by: bukitodinos on June 12, 2012, 07:57:13 am
I MENT SWORD OR BOW
Title: Re: The Elder Scrolls V: Skyrim
Post by: Trapezohedron on June 12, 2012, 08:51:05 am
@patch

That sucks. Does that mean I can't use the keep blades and let paarthurnax live mods anymore? Or does that only apply to typo fixes, like what Unofficial Skyrim patch does?

And at horse riding, combat with swords is supposedly very hard, although bows work like a glove. I've yet to update, but I hate having to break my mods, so I'll keep my game from updating until then.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Solifuge on June 12, 2012, 11:22:46 am
You see, Skyrim isn't meant to be a simulationist Fantasy RPG. It was intended to be a Glitch Simulator.

Bethesda has gotten wise to fan attempts to "fix" the game, and have responded by releasing a patch that breaks the game even harder if you use bugfixes.
Title: Re: The Elder Scrolls V: Skyrim
Post by: ductape on June 12, 2012, 12:20:02 pm
dont you get it? Fixing bugs IS the game. The rest of us are just testers. The new patch is really a bug-fixing expansion for the modders.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neyvn on June 14, 2012, 03:06:34 am
GOD FRIGGING DAMN IT!!!

Every time I go to update the SKSE so I can use my fav mods, Skyrim Updates, FRIGGING AUTO UPDATER I SET YOU TO DO NOT!!!
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on June 14, 2012, 05:24:05 am
But it's for your convenience!

Be convenient!
Title: Re: The Elder Scrolls V: Skyrim
Post by: 612DwarfAvenue on June 16, 2012, 01:57:29 am
Ahh, Giants. Watching you launch stuff to the moon never gets old...
Title: Re: The Elder Scrolls V: Skyrim
Post by: SomethingCreative on June 16, 2012, 03:23:00 pm
So now that horse combat is in I immediately had to try making a horse archer. I'm feeling a little disappointed.

Has anyone else actually had any luck in using horse combat? I found it very difficult to actually hit anything with my arrows. Shooting ahead is okay, but trying to shoot sideways is quite difficult. Shooting backwards is impossible of course, so I'm left with the option of just riding straight at any enemies.

It also doesn't help that the majority of my shots miss, or that most enemies can keep up with the horse. I couldn't help but think, "Gee, I could have ended this fight a minute ago if I had just gotten off the horse and sneak shot him".

I don't know...maybe I've just been spoiled by Mount & Blade and it's delicious and sweaty archer on horse action.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on June 16, 2012, 04:01:13 pm
I really have no idea how Bethesda continues to fail to make decent horses.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Merchant Of Menace on June 16, 2012, 04:07:28 pm
Because, unlike M&B, Skyrim is actually a game, rather than a mounted combat simulator with some plot tacked on?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Duke 2.0 on June 16, 2012, 04:10:22 pm
I really have no idea how Bethesda continues to fail to make decent horses.
It's such a simple formula to tack into existing engines! How could they not?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ivefan on June 16, 2012, 04:14:46 pm
Because, unlike M&B, Skyrim is actually a game, rather than a mounted combat simulator with some plot tacked on?
Because, Unlike Skyrim, M&B is actually a game, with good combat mechanics rather than a game with tacky plot?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on June 16, 2012, 04:23:44 pm
lol M&B and Skyrim comparisons.

M&B is about... mount and blade. Thats not skyrim. I'd assume a game with the word "Mount" in it would have better mount mechanics then a game called "The Elder Scrolls"
Title: Re: The Elder Scrolls V: Skyrim
Post by: Astral on June 16, 2012, 04:24:39 pm
I really have no idea how Bethesda continues to fail to make decent horses.
It's such a simple formula to tack into existing engines! How could they not?
If they just ponied up the cash and time to put a few more hours into it, could possibly be a decent addition.

But neigh, they won't, because the mainstream either won't use it or it's just an addition that gives that tiny bit extra. At least it's a free patch, albeit not stable, as is par for Bethesda games.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rose on June 16, 2012, 09:02:55 pm
If this becomes another pun fest, I'm screaming till I'm hoarse.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on June 16, 2012, 09:43:00 pm
If this becomes another pun fest, I'm screaming till I'm horse.
FTFY
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on June 16, 2012, 10:34:48 pm
YesDeathswordThatWasTheJoke.mp3
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rose on June 16, 2012, 10:45:55 pm
/me facepalms.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tarran on June 16, 2012, 10:48:05 pm
/me holds a palm tree up to Japa's face.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on June 16, 2012, 11:51:15 pm
And now to save us from puns:

(http://fc00.deviantart.net/fs71/f/2012/168/5/1/thalmor_by_hugoluman-d53rw58.png)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mono124 on June 17, 2012, 01:16:31 am
Hopefully a new update comes out that fixes mounted combat, or elves I'll never play again.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on June 17, 2012, 01:37:16 am
Hopefully a new update comes out that fixes mounted combat, or elves I'll never play again.
Fixes how?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mono124 on June 17, 2012, 01:38:38 am
Hopefully a new update comes out that fixes mounted combat, or elves I'll never play again.
Fixes how?
Lack of magic is bad mojo man.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on June 17, 2012, 01:45:27 am
Ah, yes. I was disappointed that when they added horse combat, they let you use everything EXCEPT spells. Luckily, I believe that there is already a mod for it.

How are elves broken, though? Aside from the tall goldenrod variety, that is.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on June 17, 2012, 02:28:14 am
Hopefully a new update comes out that fixes mounted combat, or elves I'll never play again.
lol
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on June 17, 2012, 02:42:44 am
Hopefully a new update comes out that fixes mounted combat, or elves I'll never play again.
lol

Oh now I get it. Man, the puns better stop or else this thread might tomorrow wind up in the trash can.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mono124 on June 17, 2012, 02:44:07 am
Sorry it was too tempting. Really hope they add spells to mounted combat though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Domenique on June 17, 2012, 03:29:04 am
Sorry it was too tempting. Really hope they add spells to mounted combat though.
I don't see why not being able to cast spells on horseback makes the game so damn unplayable :O.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Chattox on June 17, 2012, 04:14:16 am
Know what really bugs me? The little tiny niggling bugs. Example, the dagger cases in Hjerim, and the masked cowl not working on males or the beast races. Seriously big pet peeve. I'm sure there are mods that fix it, but unfortunately I have Skyrim on 360 because it was on offer at my local game store, much much cheaper than PC. My short-sighted desire to save money makes me sad :(
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on June 17, 2012, 01:27:12 pm
Know what really bugs me? The little tiny niggling bugs. Example, the dagger cases in Hjerim, and the masked cowl not working on males or the beast races. Seriously big pet peeve. I'm sure there are mods that fix it, but unfortunately I have Skyrim on 360 because it was on offer at my local game store, much much cheaper than PC. My short-sighted desire to save money makes me sad :(
I hate the little physics glitches, like the unique fork and knife weapons on that rock near High Hrothgar being untakeable since they're within the collision of the rock but not the visible model. Or small objects getting stuck and getting into inaccessible places. Once I even saw a daggerfall through the table.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on June 17, 2012, 01:31:21 pm
No, no, Daggerfall through the dungeon and into the void.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on June 17, 2012, 01:36:49 pm
For everyone having problems, daedra check to see if you got the latest patch?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mono124 on June 17, 2012, 01:37:05 pm
I shouldn't have continued the puns.
Title: Re: The Elder Scrolls V: Skyrim
Post by: blackmagechill on June 17, 2012, 03:35:40 pm
For everyone having problems, daedra check to see if you got the latest patch?
There'll be falmer bugs in this one, I'm guessing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sordid on June 17, 2012, 05:46:18 pm
I hate the little physics glitches, like the unique fork and knife weapons on that rock near High Hrothgar being untakeable since they're within the collision of the rock but not the visible model.
http://www.youtube.com/watch?v=f63Pg-divyA&t=0m50s
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on June 17, 2012, 06:03:28 pm
For everyone having problems, daedra check to see if you got the latest patch?
There'll be falmer bugs in this one, I'm guessing.
You don't know what jarl talking about.
Title: Re: The Elder Scrolls V: Skyrim
Post by: 612DwarfAvenue on June 17, 2012, 09:23:43 pm
Boy, this has turned into a pun Arena. I Hadvar-gotten just how quickly pun derails take hold.

I'm sure this will blow over soon, Azura's* i'm sitting here. We just gotta keep a Lydia on these puns.


*"As sure as". DON'T LYNCH ME FOR THAT.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sordid on June 17, 2012, 09:28:21 pm
I beg you to stop. The last two or three nearly killed me.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on June 18, 2012, 12:42:27 am
Thalmor where that came from, unfortunately. You know we argonian make more puns. Boy, I fargoth the last time I had this much fun punning!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on June 18, 2012, 12:56:13 am
These puns are dovahkiin stupid.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on June 18, 2012, 01:26:22 am
Almalexia in on a little secret: condemning these puns is m'iaqing everyone angry. Either don't bosmer around, orsimer down a bit. Everyone will keep dragon this derail along until it putters out, then delphine-ish up with it and the thread will be back on topic. Fus maar gan to have a little more fun with this, then don't worry, it will be done. There isn't lachance it won't.

Speech has decreased to 89.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on June 18, 2012, 02:39:04 am
(http://i175.photobucket.com/albums/w135/Mithrandier_04/3e2.png)
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on June 18, 2012, 07:22:25 am
Almalexia in on a little secret: condemning these puns is m'iaqing everyone angry. Either don't bosmer around, orsimer down a bit. Everyone will keep dragon this derail along until it putters out, then delphine-ish up with it and the thread will be back on topic. Fus maar gan to have a little more fun with this, then don't worry, it will be done. There isn't lachance it won't.

Speech has decreased to 89.
You have gained a bounty of 18 gold in Whiterun.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on June 18, 2012, 10:54:05 am
Almalexia in on a little secret: condemning these puns is m'iaqing everyone angry. Either don't bosmer around, orsimer down a bit. Everyone will keep dragon this derail along until it putters out, then delphine-ish up with it and the thread will be back on topic. Fus maar gan to have a little more fun with this, then don't worry, it will be done. There isn't lachance it won't.

Speech has decreased to 89.
You have gained a bounty of 18 gold in Whiterun.
'hang on, I know you...'
*pay 200 gold to bribe*
Carry on citizen! *runs off to the tavern*
Title: Re: The Elder Scrolls V: Skyrim
Post by: Deon on June 18, 2012, 01:04:38 pm
You should never derail any of The Elderly Scrolls threads like that! > : (
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tarran on June 18, 2012, 03:18:11 pm
To be fair, I don't recall this thread being this active in the last few months until the derail started. At least the puns and jokes are related to the game. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Trollheiming on June 19, 2012, 04:50:29 am
Arena ever going to stop punning? My girlfriend read this crap and wanted to chastise you silly people earlier, but I managed to with Elder Scroll ding you all back then. I don't want Tiber a nuisance by letting her rant, Septim she's really getting angry. Sheogorath full if you don't all stop. You should all stop immediately, right now, with Cyrodil lay.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on June 19, 2012, 06:55:59 am
Like.. these aren't even good. When you get to this point you're supposed to stop, not continue making terrible awful attempts at puns.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rose on June 19, 2012, 07:01:22 am
Also seriously once you need to highlight your pun, you may as well banish it to oblivion cus it's not worth saving.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Merchant Of Menace on June 19, 2012, 08:41:39 am
I don't see what all the fuss about horse combat was, it works fine for me.
Yeah, if you're firing a bow then you need to do slightly more work to keep your horse moving, but I think that's to be expected when you suddenly shift from using the reins to control it to using your knees.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on June 19, 2012, 08:43:39 am
I never experienced the horse combat. Shadowmere mysteriously disappeared a few days before the patch hit, and I just got the last achievement a couple days ago, wrapping things up for my Argonian dovakiin. (At least for xboxness. If I get a usb stick that works with it, I may transfer the save so I can play it on the PC from time to time)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neyvn on June 19, 2012, 09:34:07 am
I don't see what all the fuss about horse combat was, it works fine for me.
Yeah, if you're firing a bow then you need to do slightly more work to keep your horse moving, but I think that's to be expected when you suddenly shift from using the reins to control it to using your knees.
Oh poppycock... Thats realism gameplay talking there MoM. Hush you...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Catastrophic lolcats on June 19, 2012, 10:03:56 am
I don't see what all the fuss about horse combat was, it works fine for me.
Yeah, if you're firing a bow then you need to do slightly more work to keep your horse moving, but I think that's to be expected when you suddenly shift from using the reins to control it to using your knees.
Oh poppycock... Thats realism gameplay talking there MoM. Hush you...
Wouldn't one be using stirrups if they're shooting from horseback?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neyvn on June 19, 2012, 10:46:51 am
I don't see what all the fuss about horse combat was, it works fine for me.
Yeah, if you're firing a bow then you need to do slightly more work to keep your horse moving, but I think that's to be expected when you suddenly shift from using the reins to control it to using your knees.
Oh poppycock... Thats realism gameplay talking there MoM. Hush you...
Wouldn't one be using stirrups if they're shooting from horseback?
Stirrups don't do much with steering...
To direct a horse without reins requires putting pressure on their shoulderblades, pressing with your knee on the left tells them to go left and so forth. Its quite difficult to do two things at once to be honest. Lancing is easier due to holding the reins with your shield hand behind the shield, but Bows require the full use of your hands...
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on June 19, 2012, 01:30:09 pm
The mongols sure knew how to shoot from horseback...

Anyway, what most people seem to be bothered about with horse combat is that you can do everything except spells.
Title: Re: The Elder Scrolls V: Skyrim
Post by: timferius on June 19, 2012, 01:32:29 pm
Well, if I was a horse and I felt fire flying over my head while my rider was making weird noises, I'd ditch him ASAP... maybe it's too hard to concentrate?
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on June 19, 2012, 01:33:41 pm
If you can concentrate enough to fire a bow on horseback, a spell should be no problem.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Furtuka on June 19, 2012, 01:36:19 pm
Well with the motion involved and the size and destructive power of spells it would probably be a lot easier to accidentally graze the horse while using magic than it would be with an arrow
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Merchant Of Menace on June 19, 2012, 01:37:38 pm
I personally agree that not being able to use magic from horseback is silly, considering you can wield a two handed sword in one hand whilst on horseback :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on June 19, 2012, 01:38:31 pm
To be fair, bows can be on fire too. And if friendly humanoid NPCs are anything to go by, nobody in the Elder Scrolls universe cares about avoiding friendly fire.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neyvn on June 19, 2012, 02:40:18 pm
The mongols sure knew how to shoot from horseback...
Hence why Ghangis Kahn nearly took over all of Europe. The Mongolian tactic of Shooting from Horseback and fireing BACKWARDS while retreating proved a very challenging strategy to counter for many Europeans.

http://en.wikipedia.org/wiki/Mongol_invasion_of_Europe
Title: Re: The Elder Scrolls V: Skyrim
Post by: Domenique on June 19, 2012, 03:09:36 pm
The mongols sure knew how to shoot from horseback...
Hence why Ghangis Kahn nearly took over all of Europe. The Mongolian tactic of Shooting from Horseback and fireing BACKWARDS while retreating proved a very challenging strategy to counter for many Europeans.

http://en.wikipedia.org/wiki/Mongol_invasion_of_Europe

I don't see how russia is nearly all europe.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on June 19, 2012, 03:15:22 pm
Just eastern europe.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on June 19, 2012, 03:24:35 pm
The mongols sure knew how to shoot from horseback...
Hence why Ghangis Kahn nearly took over all of Europe. The Mongolian tactic of Shooting from Horseback and fireing BACKWARDS while retreating proved a very challenging strategy to counter for many Europeans.

http://en.wikipedia.org/wiki/Mongol_invasion_of_Europe

The Mongols invented kiting?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Levi on June 19, 2012, 03:45:45 pm
The mongols sure knew how to shoot from horseback...
Hence why Ghangis Kahn nearly took over all of Europe. The Mongolian tactic of Shooting from Horseback and fireing BACKWARDS while retreating proved a very challenging strategy to counter for many Europeans.

http://en.wikipedia.org/wiki/Mongol_invasion_of_Europe

Oi this link was something my brain has needed.  Now I finally know why I found massive army of mongols during my crusade against Jerusalem in Medieval 2: Total War. 

I was all like "Mongols?  Why on earth are there so many mongols!" and then I ran and hid while they beat up someone else.

Title: Re: The Elder Scrolls V: Skyrim
Post by: Trollheiming on June 19, 2012, 03:58:11 pm
The mongols sure knew how to shoot from horseback...
Hence why Ghangis Kahn nearly took over all of Europe. The Mongolian tactic of Shooting from Horseback and fireing BACKWARDS while retreating proved a very challenging strategy to counter for many Europeans.

http://en.wikipedia.org/wiki/Mongol_invasion_of_Europe

I don't see how russia is nearly all europe.

I think we're just supposed to go with the stream-of-conscious flow here. Otherwise, I have to point out that Genghis himself never left Asia.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neyvn on June 19, 2012, 04:24:46 pm
The mongols sure knew how to shoot from horseback...
Hence why Ghangis Kahn nearly took over all of Europe. The Mongolian tactic of Shooting from Horseback and fireing BACKWARDS while retreating proved a very challenging strategy to counter for many Europeans.

http://en.wikipedia.org/wiki/Mongol_invasion_of_Europe

I don't see how russia is nearly all europe.

I think we're just supposed to go with the stream-of-conscious flow here. Otherwise, I have to point out that Genghis himself never left Asia.
Plus there was Poland and Hungary...
But yeah it would have been like a Domino effect in some way, shape or form...

From near the bottom of the page...

Quote
But Asia too was marching against the West. At one moment it had seemed as if all Europe would succumb to a terrible menace looming up from the East. Heathen Mongol hordes from the heart of Asia, formidable horsemen armed with bows, had rapidly swept over Russia, Poland, Hungary, and in 1241 inflicted simultaneous crushing defeats upon the Germans near Breslau and upon European chivalry near Budapest. Germany and Austria at least lay at their mercy. Providentially in this year the Great Khan died in Mongolia; the Mongol leaders hastened back the thousands of miles to Karakorum, their capital, to elect his successor, and Western Europe escaped
Title: Re: The Elder Scrolls V: Skyrim
Post by: Pnx on June 19, 2012, 05:50:24 pm
Yeah, succession issues are a very typical ways for an empire to fall. Usually empires fall apart due to internal difficulties rather than because they were defeated by an enemy. And even when they are defeated it's usually due to internal difficulties.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on June 19, 2012, 06:53:10 pm
If you can concentrate enough to fire a bow on horseback, a spell should be no problem.
If you can concentrate well enough to cast a spell while being smashed in the face by a bandit's hammer you can cast a spell from horseback.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on June 19, 2012, 07:34:27 pm
If you can concentrate enough to fire a bow on horseback, a spell should be no problem.
If you can concentrate well enough to cast a spell while being smashed in the face by a bandit's hammer you can cast a spell from horseback.
The Dovahkiin is possessed of amazing powers of focus, able to cast spells while having his/her bones broken, receiving a massive electrical shock, enduring the horrible pain of being stabbed or slashed, taking arrows to the knees, eyes, chest, or limbs, and while on fire. Horseback should be no problem.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on June 19, 2012, 09:35:15 pm
Shadowmere as well possesses incredible powers of badassery, and should have no problems with you casting spells from horseback.

Of course, my Shadowmere disappeared and stopped following me (after a dragon attack, I think, but he usually survived those just fine). Perhaps he died, although he's supposed to respawn after a week... and then sit where he died until you go find him, but since I have no idea where it happened, I didn't bother wasting time searching for a single horse on the entire map.
Title: Re: The Elder Scrolls V: Skyrim
Post by: neotemplar on June 19, 2012, 10:18:13 pm
That dumbass horse always tries to run off and solo dragons...  That is probably what happened.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on June 20, 2012, 12:16:40 pm
When an NPC (probably) bugs out on me, I don't consider cheating to do a player.moveto to find where it is... maybe you can do that with Shadowmere?
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on June 20, 2012, 12:37:23 pm
I hate this glitch with the CS where, no matter what skin tone you set an NPC to, it makes their face the default (which is some shade of white.) Very annoying if you're trying for a redguard >:(
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on June 20, 2012, 12:40:06 pm
If there was a console on the XBox version, I would have tried that. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mono124 on June 20, 2012, 09:47:37 pm
If there was a console on the XBox version, I would have tried that. :P

Same boat as me eh? Welcome aboard!
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Merchant Of Menace on June 21, 2012, 07:27:58 am
I wish more Xbox games had developer consoles. Hell, Two Worlds II had one.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bronimin on June 21, 2012, 07:00:15 pm
-
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neyvn on June 21, 2012, 11:44:11 pm
Hmmmm...

I have gotten back most of my Mods plus some more. Something odd happened though when I entered the Whiterun Inn. That Warrior Woman that you fight in Fistycuffs for a few gold got up and attacked me for no reason at all... Very interesting how that happened...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Supercharazad on June 24, 2012, 09:39:54 am
I've been trying to play Skyrim for three days now. ERROR FUCKING 51.

I've tried EVERYTHING! I installed the latest drivers, I deleted EVERY SKYRIM RELATED FILE ON MY COMPUTER TWICE and reinstalled Skyrim fresh, but STILL ERROR 51.

Does anyone have any advice regarding this? The steam forums were extremely unhelpful.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on June 24, 2012, 09:55:53 am
Easiest solution: Play the XBox 360 version instead.

If you're set on the PC version:
They should give detailed error messages, not numbers. Oh well.
Re-install, and let steam patch Skyrim. You did buy it, yes? If not, it's your own fault. :P
DO NOT INSTALL A 4GB PATCH. IF YOU DO, YOU WILL BREAK IT. If you did, that was why you got error 51.
(Bethesda implemented their own and built it into one of their patches, and trying to install another of your own is ill-advised and has been known to cause this error)

If you are still getting errors after that, what anti-virus are you using? (Some have, in the past, caused issues by blocking steam's patching or decrypting, or worse - avast was particularly irritating as it sandboxed every steam game I got in addition to breaking patching and decrypting pre-orders for a month or more, and I eventually dumped it)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Supercharazad on June 24, 2012, 10:01:10 am
1: PC version has mods, which I am dead set on using. I also really don't want to have to buy Skyrim again for another console.
2: It literally just says and I quite "The Elder Scrolls V: Skyrim failed to start (error code 51)."
3: Tried twice, did not work.
4: I didn't install that patch.
5: Malware Bytes, and it's never caused problems before. The problems only started with the latest patch.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ivefan on June 24, 2012, 10:04:37 am
Easiest solution: Play the XBox 360 version instead.
That is not a solution, it's an inferior replacement.

Maybe this helps?
http://forums.steampowered.com/forums/showthread.php?t=2241593
Title: Re: The Elder Scrolls V: Skyrim
Post by: Supercharazad on June 24, 2012, 10:14:14 am
The only thing there that I haven't tried is "The troubleshoot thing", and I have no idea what "troubleshoot thing" they mean.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on June 24, 2012, 10:22:35 am
I actually enjoyed the XBox version more than the PC version (having gotten the PC version first and played it on and off for several months immediately after release, dealing with random crashes, then installing a 4 gb patch to fix them, then dealing with the patches requiring installing new 4 gb patches, then having it become unplayable due to new patches, and patches making the 4gb patch unusable for several weeks until a new one was released, and eventually they released one which included its own, but by then I had quit playing)

Later I got the XBox version and hey - no crashes, no issues at all, worked perfectly. And it's not like I found any good mods for the PC version anyways. The only issue is that it actually has loading screens.

"The troubleshoot thing?" Not sure how that would be useful. They probably mean having steam verify the integrity of the game's cache? But if you just reinstalled it I'm not sure why it would be bad. It can't hurt to try, though. You have to go to the game library, right click the game, hit properties, go to the 'local files' tab, and hit verify integrity of game cache. (They could mean something else, who knows.)

(I haven't had any issues with the latest patch, but then I was playing it on the XBox)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ivefan on June 24, 2012, 10:38:34 am
And it's not like I found any good mods for the PC version anyways.
Try SkyRe, made the game actually interesting
Title: Re: The Elder Scrolls V: Skyrim
Post by: Supercharazad on June 24, 2012, 10:48:01 am
Welp, I've finallt exhausted all options. Time to reinstall Windows 7 to see if that helps. If it doesn't, I'll just pirate Skyrim to play it without Steam dicking me over. You know things are bad when you're forced to pirate the game you payed for.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on June 24, 2012, 11:13:45 am
And it's not like I found any good mods for the PC version anyways.
Try SkyRe, made the game actually interesting

Eh, I've already done basically everything I care to do.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on June 24, 2012, 11:18:03 am
And it's not like I found any good mods for the PC version anyways.
Try SkyRe, made the game actually interesting

Eh, I've already done basically everything I care to do.


Hehehe... you're amusing.

"PC version is lame. It crashes and stuff."

"Well it has mods!"

"I never found any good mods so it still sucks."

"Here is a good mod you could try..."

"Meh, I'm done with the game so it doesn't matter that there are good mods. PC sux!"
Title: Re: The Elder Scrolls V: Skyrim
Post by: Supercharazad on June 24, 2012, 11:28:41 am
>Right, try to run from disk directly and if that doesn't work I give up
>It works perfectly
>I spent the last three days stressing madly over a problem I could have solved with a single click and two presses of my disk drive button.
>Hit play button for final time, ready to start game
>Gives Error Code 51 instead of starting it properly
>
Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on June 24, 2012, 11:38:17 am
"Here is a good mod you could try..."

"Meh, I'm done with the game so it doesn't matter that there are good mods. PC sux!"

I scrolled halfway through the list of changes, it mostly looked like rebalancing.

If there was anything that made the quests not 'meh' then I'd be all 'PC skyrim rox' - but what are the odds? They'd need new voice acting, etc. Far too much work for modders to do for free. Well, no, there was The Nameless Mod, but that took an incredible number of years (but was awesome).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Supercharazad on June 24, 2012, 11:40:27 am
FUCK YES! IT WORKS!
I did nothing different, I just kept telling it to start and eventually it did. YES!

EDIT: Hmm, it works about 50% of the time I try it now,
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ivefan on June 24, 2012, 12:40:15 pm
If there was anything that made the quests not 'meh' then I'd be all 'PC skyrim rox'
Right. I Played a little when it came out but the quests was 'meh' or outright sucked. Fighting melee was nothing exiting, magic sucked and needing to browse menus every time i wanted to change spells broke the flow and was just plain tedious(I blame consoles) so i ended up hunting deers and looking at the scenery for a short while before forgetting all about it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Roundabout Lout on June 24, 2012, 03:13:03 pm
 Played the Xbox version before PC, and found that the Xbox Skyrim was a lot more unstable than PC Skyrim.
On Xbox, I lost half hour chunks of progress to random lock-ups.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Astral on June 24, 2012, 03:41:49 pm
If there was anything that made the quests not 'meh' then I'd be all 'PC skyrim rox'
Right. I Played a little when it came out but the quests was 'meh' or outright sucked. Fighting melee was nothing exiting, magic sucked and needing to browse menus every time i wanted to change spells broke the flow and was just plain tedious(I blame consoles) so i ended up hunting deers and looking at the scenery for a short while before forgetting all about it.
Certain Melee mods will make combat more about blocking, counterattacking, and a bit more involved than just "spamming left click to stagger enemy."

Magic's not too bad either, if you Favorite some spells, pull up the Quick Slot button, mouse over them and then tap a number key. It'll work for weapons as well, but less browsing through menus.

Try SkyRe, made the game actually interesting
This actually looks pretty sexy. Combining Lockpicking and Pickpocketing, adding a way to level Vampirism, and making Speechcraft get levelled by shouting? "FUS ROH DISCOUNT!"
Title: Re: The Elder Scrolls V: Skyrim
Post by: bukitodinos on June 24, 2012, 03:53:15 pm
"FUS ROH DISCOUNT!"

sigged
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ivefan on June 24, 2012, 04:20:43 pm
Try SkyRe, made the game actually interesting
This actually looks pretty sexy. Combining Lockpicking and Pickpocketing, adding a way to level Vampirism, and making Speechcraft get levelled by shouting? "FUS ROH DISCOUNT!"
The perk changes is rather good. I haven't tried vampire yet but it seems to suffer from occasional bugs.
The crafting has been evened out a little with some new stuff and speechcraft is useful

Conjuration is interesting but Skyrim AI is shit on pathfinding so its a pain.
Two handed is effective but boring.
Dual-wield don't work well.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on June 24, 2012, 11:41:56 pm
Conjuration is interesting but Skyrim AI is shit on pathfinding so its a pain.
Two handed is effective but boring.
Dual-wield don't work well.
This about Vanilla or SkyRe?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on June 25, 2012, 01:06:01 am
I found illusion magic (e.g. mind controlling bandits) fun for a time in vanilla.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on June 25, 2012, 04:27:06 am
I found illusion magic (e.g. mind controlling bandits) fun for a time in vanilla.
Perhaps the most fun I had with a character was a fragile little conjuration prodigy. Never upgraded her health, so later on a single hit would kill her if she didn't hide behind her demora lords. >.>
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neyvn on June 25, 2012, 05:22:39 am
I found illusion magic (e.g. mind controlling bandits) fun for a time in vanilla.
Perhaps the most fun I had with a character was a fragile little conjuration prodigy. Never upgraded her health, so later on a single hit would kill her if she didn't hide behind her demora lords. >.>
I play a DestructoSummoner... Always...
Fun as hell and then sometimes I go in with Bound Weaponry for needed attacks when I am OoM
Title: Re: The Elder Scrolls V: Skyrim
Post by: Supercharazad on June 25, 2012, 10:37:47 am
And now the fucking error 51 is back. I hope to Talos that whoever thought it was a good idea to make Steam force game-breaking updates is dying slowly right now.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on June 25, 2012, 04:10:12 pm
Go to Steam.

Right click Skyrim.

Click updates tab.

Do not automatically update this game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on June 25, 2012, 04:20:29 pm
Go to Steam.

Right click Skyrim.

Click updates tab.

Do not automatically update this game.

Unfortunately, Skyrim has a bad habit of ignoring that being set, seemingly at random.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on June 25, 2012, 05:08:35 pm
Go to Steam.

Right click Skyrim.

Click updates tab.

Do not automatically update this game.

Unfortunately, Skyrim has a bad habit of ignoring that being set, seemingly at random.

Ack, tell me about it! It's a pain in the ass.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on June 25, 2012, 10:05:09 pm
I tried copying the Little Sister from Bioshock for my latest character.

This is the source I used: http://www.cosplayisland.co.uk/files/costumes/1350/47214/bioshock2_little_sisters_001.jpg

And also a bit of: http://4.bp.blogspot.com/_4OYGjUrdllo/Sk2D-ZUXEFI/AAAAAAAAYSc/xtampgkwc1Q/s1600-h/littlesisterwallpaper.jpg

Keep in mind, she is very much a work in progress. I tried copying her the best I could, but my own touches to it as well. I still probably need to make changes.

The three outfits for her are great (in my opinion), but I want to try and add or find an outfit that more closely looks what the little sister wears in Bioshock. I also want a hair that is closer to the little sister's hair. The hair I chose currently is a lot better (for her) than what I used before, which made her forehead look too big. Which made her head look bigger than it is. This hair is a big improvement, but not really what I'm looking for. It is my 2nd choice really, if I can't find a hair that more resembles little sister. It is still a really nice hair style for her. Funny how hair can change so much of a character.

Clothing is another one. I need to find more clothing AND armor for her. It is really hard to find non-skimpy clothing on the Nexus. But, ah well. I did find two mods that added tasteful clothes and armor.

So...here are the screenshots.

Amy's adventuring outfit...she uses this while in the wilderness and delving into dungeons

http://skyrim.nexusmods.com/images/102494

Amy in her formal wear, which is what she wears while in cities. She wears nothing of less quality

http://skyrim.nexusmods.com/Images/102497

Amy in her darker attire, which she uses to do nefarious deeds (Amy is an evil aligned character, often times disguised as good)

http://skyrim.nexusmods.com/Images/102499

And a close up of Amy (maybe too close, but ah well)...this one was mostly done because the others were too dark. The atmosphere and feel of it is good, however. And should be able see all the details.

http://skyrim.nexusmods.com/images/102500

And here is my last screenshot for the next 24 or so hours. Again of Amy, a slight chance to mouth height and wearing the gold Fiona armor.

http://skyrim.nexusmods.com/Images/102585
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on June 26, 2012, 05:33:03 am
That's tasteful clothing? Or is that the least skimpy clothing available? Because little sisters didn't wear microskirts, I'm fairly sure I remember that.

Well done on the face though, a very close facsimile.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on June 26, 2012, 10:25:19 am
That's tasteful clothing? Or is that the least skimpy clothing available? Because little sisters didn't wear microskirts, I'm fairly sure I remember that.

Well done on the face though, a very close facsimile.

Well, I'm hoping I can find a modder that wants to make the little sister clothing/armor. Or I can try my hand at it. And sadly, yes those are the least skimpy clothing I've currently found for CBBE body mod. I'm still looking through them, however. A lot of the ones on Nexus are way worse than that and finding anything that covers everything up, is quite hard.

Thanks for the feedback, though :) She does look very close.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Trapezohedron on June 26, 2012, 10:28:52 am
Everyone wants their males to be Thor and the Highlander, and their females naked.

Which is sadly what I don't want. I just want more choices for clothing for females that don't make them absolute dominatrixes and sluts!

Why don't they make more 'conservative' clothing mods?

Oh, and Dawnguard's released on the Xbox now?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on June 26, 2012, 10:38:40 am
Everyone wants their males to be Thor and the Highlander, and their females naked.

Which is sadly what I don't want. I just want more choices for clothing for females that don't make them absolute dominatrixes and sluts!

Why don't they make more 'conservative' clothing mods?

Oh, and Dawnguard's released on the Xbox now?

Yeah...I would like to see more tasteful clothing as well. I've found three clothing mods thus far, that are relatively better. But, so many are way too skimpy.

And yeah, judging by the Bethesda forums...Dawnguard is released for Xbox. Didn't realize it was being released today. I'm just waiting for the PC version, but my friend will probably end up buying it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on June 26, 2012, 11:08:23 am
Remember how many clothing options Daggerfall had? Like a ridiculously large amount of useless clothing. It was awesome for roleplaying though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Merchant Of Menace on June 26, 2012, 11:09:52 am
Yeah, like those skintight catsuits.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on June 26, 2012, 12:16:36 pm
Daggerfall and Morrowind both...

All those beautiful, exotic shirts and robes in Morrowind. You could get anything from a European-looking shirt with poofy sleeves to those House Dunmer shirts with the intricate woven patterns. And those robes were gorgeous.

BTW, am I the only one who ever died in Privateer's Hold? Getting killed in the starter dungeon seems to be a bit of a tradition of mine in the Elder Scrolls, albiet an unintentional one.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on June 26, 2012, 12:26:04 pm
It's actually pretty easy to get killed by the imps in that dungeon.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on June 26, 2012, 12:27:52 pm
You weren't the only one. The starting dungeon in Daggerfall seemed to be quite deadly, especially if you didn't answer the starting questions the correct way. (Normal weapons couldn't hurt the imps)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Virtz on June 26, 2012, 12:29:18 pm
BTW, am I the only one who ever died in Privateer's Hold? Getting killed in the starter dungeon seems to be a bit of a tradition of mine in the Elder Scrolls, albiet an unintentional one.
I think a lot of people died there. Mostly because they tried it out with the notion that any build can breeze through. That and the imp, which is totally immune to you unless you get the ebony dagger as a starting trait or enough spellpower to kill it. Though even without the imps, if your build sucks at combat, then the other things will get you. Unless you dodge them and run away, that is.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on June 26, 2012, 12:41:44 pm
If you didn't build your character right, which is very easy to do in Daggerfall, you WILL die in the starter dungeon. It can also just plain happen due to you not knowing how to play at first. But for the most part think of it as the game telling you your character build isn't feasible and the game will be too hard later.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on June 26, 2012, 12:45:28 pm
Oh, I eventually beat that game. Took 3 years, on and off. What really drew me in was that you could shoot arrows into walls then climb up the arrows. Someone needs to mod THAT into Skyrim.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on June 26, 2012, 12:52:37 pm
Daggerfall and Morrowind both...

All those beautiful, exotic shirts and robes in Morrowind. You could get anything from a European-looking shirt with poofy sleeves to those House Dunmer shirts with the intricate woven patterns. And those robes were gorgeous.
Nothing in morrowind was gorgeous. Sorry... that entire game was a mess visually.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sordid on June 26, 2012, 12:55:56 pm
Disagree. It's a mess now, for its time the graphics were actually pretty impressive.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on June 26, 2012, 12:57:47 pm
Disagree. It's a mess now, for its time the graphics were actually pretty impressive.
Well you're allowed to disagree.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on June 26, 2012, 01:26:52 pm
And with the 2012 graphics update made by modders...

Also, someone is working on Daggerfall... with bloom. I think it's called DaggerX or something.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on June 26, 2012, 01:42:30 pm
I remember running straight past the imp for the exit nearly every time in privateer's hold.

On the same topic, does anyone else finds the dungeons in Daggerfall terrifying?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on June 26, 2012, 02:01:31 pm
I never finished Daggerfall. One of the quests in the main quest chain, something like halfway through the main quest chain, bugged out and reset my objectives for that particular quest to the beginning, with no way to progress because it didn't reset the conversation status of the NPCs (so there were ones that I had to talk to for the quest who would only talk to me once and no longer would, and then would have wanted me to pick up an item which no longer existed, etc).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on June 26, 2012, 02:09:49 pm
Yeah, that's pretty normal.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on June 26, 2012, 02:50:27 pm
On the same topic, does anyone else finds the dungeons in Daggerfall terrifying?
The dungeons in daggerfall were certainly interesting. Terrifying? No... there were times when I jumped. Now Oblivion and Skyrim have had me on the edge of my seat sometimes, especially with a mod to drop the lighting down to realistic levels (no sourceless ambient light, only light from light sources and torches) and one to add in random dungeon sounds so I no longer know skeletons are in the next room just because no other sound is playing. Now there are distant screams, skeleton sounds, rocks crumbling, etc depending on the dungeon as well as howling and whistling wind and other environmentals.
Title: Re: The Elder Scrolls V: Skyrim
Post by: moogmg on June 26, 2012, 02:55:34 pm
the dungeons in daggerfall would be scary if they weren't so ridiculous with what enemies were placed in them.  In one one my dungeons there was a bear, humans of all sorts, demon imps, bats, rats,  and undead all working together in a fuck you adventurer alliance. 
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on June 26, 2012, 03:40:44 pm
I'm made mods for Oblivion and Morrowind that make it so that torches and lights are not useless; realistic lighting. Been working on putting up paper lanterns in Balmora to make it so that you could see at night there (before hard drive died, anyway.) In vanilla, though, I don't remember being scared by any of the dungeons, except for a few of the sixth house bases in Morrowind (ash slaves appearing out of nowhere... eurgh.) I played a total conversion of Oblivion called Nehrim once, and even the freaking TUTORIAL dungeon made me sweat.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ivefan on June 26, 2012, 03:49:12 pm
Obligatory mention of everburning candles, torches and lanterns conveniently left for the next graverobber to make use of a few hundred years later.
Speaking of which, Blackreach is the only dungeon in skyrim that i liked.
Title: Re: The Elder Scrolls V: Skyrim
Post by: bukitodinos on June 26, 2012, 03:55:36 pm
One time i turned lydia into a sweet roll using the wabbajack and a carried it around with me forever.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on June 26, 2012, 03:58:44 pm
Obligatory mention of everburning candles, torches and lanterns conveniently left for the next graverobber to make use of a few hundred years later.
Speaking of which, Blackreach is the only dungeon in skyrim that i liked.
I love the dungeons of Skyrim. Sure, a lot of them feel the same, but a lot of them also have something unique and interesting. Blackreach might just be the best thing ever.
Title: Re: The Elder Scrolls V: Skyrim
Post by: bukitodinos on June 26, 2012, 04:08:06 pm
One time i turned lydia into a sweet roll using the wabbajack and a carried it around with me forever.
did you turn it back or eat it in the end?

I cant turn it back

and no still have it too.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on June 26, 2012, 04:49:06 pm
I found a bunch of armor and clothing mods for my character, Amy. Most of the good stuff is off the nexus. Some of it is still a bit revealing, but its a lot better than most stuff I found.

I probably will need to find a different place to upload screenshots, however. Nexus tends to ban accounts/delete screenshots that have armor/clothing that got imported from other games, or if the original creator didn't want his mod up for public and lets Nexus know that it was used in a screenshot.

(edit)
For now, here is a screenshot I took last night and put on DeviantArt just now. That will probably be what I use for a screenshot site. Kind of a funny place to upload screenshots of games, but I got the idea as someone else uses DeviantArt for the same purposes. Think it was somewhere on this thread the guy posted about using DeviantArt for his screenshots.


http://fav.me/d553kqo (http://fav.me/d553kqo)
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on June 26, 2012, 05:41:27 pm
I just use imgur
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on June 26, 2012, 05:58:29 pm
Yeah, I think I'll stick with imgur. That is what most people use on another forum, too. That is a lot easier to manage.

I re-uploaded all the screenshots I've taken so far to there. I left out the adventuring outfit though, that one didn't really fit my character and I didn't really like it.

Amy - White dress
http://i.imgur.com/fKu1B.jpg (http://i.imgur.com/fKu1B.jpg)

Amy - Dark Attire
http://i.imgur.com/PFzTu.jpg (http://i.imgur.com/PFzTu.jpg)

Amy - Closeup (I have since tweaked the nose height and mouth)
http://i.imgur.com/iApfP.jpg (http://i.imgur.com/iApfP.jpg)

Amy - Conversing with a Noble
http://i.imgur.com/eMpa0.jpg (http://i.imgur.com/eMpa0.jpg)

Amy - Gold attire
http://i.imgur.com/nH4A7.jpg (http://i.imgur.com/nH4A7.jpg)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neyvn on June 26, 2012, 06:27:05 pm
Hey look a NON SEXED UP FEMALE CLOTHING OPTION!!!!
http://skyrim.nexusmods.com/mods/19377
Title: Re: The Elder Scrolls V: Skyrim
Post by: MasterFancyPants on June 26, 2012, 06:27:49 pm
-snip- I played a total conversion of Oblivion called Nehrim once, and even the freaking TUTORIAL dungeon made me sweat.

That Amnesia: The Dark Descent reminded me of that dungeon.

Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: mattie2009 on June 26, 2012, 06:29:39 pm
Hey guys look what I found (http://www.youtube.com/watch?v=BSLPH9d-jsI)
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on June 26, 2012, 06:32:29 pm
The only thing bugged me about Skyrim is the smithing mechanics, especially irritating for one that plays Dwarf Fortress.

For one, the material names. Before someone says "Oh, it's a fantasy, reality is thrown out the window," or "they use names differently," I have to say my problem is with inconsistency. IRL, there is no process for making steel using corundum. Like ebony, you might say that it's just a unique material that happens to use the name of a real life material that has different properties. However, TES does not have ebony trees, but it does have sapphires and rubies. Those are gemstone-quality corundums.

Another is the Orichalcum. Now, orichalcum is a mythical metal said to have been only available in Atlantis, so that's perfectly fine for a name of a fantasy metal. What bugs me is that previous games stated that Orcish armor was made of steel, just with superior Orcish design and methods. Now they have it made of Orc-ium, which means that it's no longer the craftsmanship that's important but the material. Same thing with elven armor; now it's made of Elf-ium. Granted that we never knew what it was made of anyway, but with moonstone being readily mined everywhere you have to wonder why only the Altmer make armor out of it.

And the third thing is that somehow you can learn to craft these armors stated to require special methods without learning those methods from someone. Particularly glaring is that you can smith Daedric armor, which is supposed to be something that only the Daedra know how to do. Maybe if you got a Daedra to teach you the secret in a quest it would make more sense. Also, making Dwemer armor. Have the secrets of precise Dwemer mechanics just become common knowledge to all blacksmiths immediately after Morrowind? Having the material =/= knowing how to work it or what designs it works best in.

In short, it's just inconsistent. Ninja'd 3x
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on June 26, 2012, 06:45:01 pm
Regarding daedric smithing, there was an orc blacksmith in Morrowind (he has a shop in Suran) that explains how daedric armour is made, by infusing ebony with a daedra. Dwemer armour in that game is implied (and looks like) to be scrap scavenged from centurions and machines hollowed out and used as armour. The one thing that really bugs is that malachite, an ore copper, is used to make glass. In Morrowind the glass mines had some very distinct crystals that had nothing to do with malachite. Corundum is just another stupid thing in the system.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eagle_eye on June 26, 2012, 07:06:16 pm
Perhaps the malachite is just the green coloration? It has been used as a green dye.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on June 26, 2012, 07:06:37 pm
Malachite and Corundum just make no sense. There's the inconsistency again; they already had a material, but then they came up with a new one and named it after a real life one. Only problem is, Glass armor and weapons were explicitly stated to be made from volcanic glass formed in the unique conditions of red mountain, and was stated that if you wanted it you had to import it from the Dunmer. Now they have some mystical Malachite material that can be found in any kind of cave, and though rare, doesn't seem to require volcanic rock. Even worse, they already have copper (not mentioned much in Skyrim though), and the glass armor seems to come from the Aldmeri dominion and consist mostly of Moonstone.

As for Dwemer armor being random scraps tied together, the stuff in morrowind certainly looked like it came off a machine, having vents and panels everywhere, but the stuff in Skyrim is more stylized, features a waistcloth (even the sets found in Dwemer ruins). And it's not just armor. Why should all the mundane smiths just know how not only to work the material (after all, it's all made from ingots and not just the gathered plating), but also how to make it in the advanced designs of the Dwemer? It would be better if every ignorant village smith didn't know the secret of ancient high-quality armor, but instead you had to do a quest to learn it from someone who knows the technique.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on June 27, 2012, 11:59:33 am
I got new clothing outfits for my character, Amy. She is based off of the Little Sister from Bioshock.


Amy's Assassin outfit
http://i.imgur.com/BHIrQ.jpg

Amy's Elegant robe (the most "skimpy" of the bunch. I got it, since I thought it looked really nice.)
http://i.imgur.com/828CO.jpg

Amy's Pirate-esque outfit
http://i.imgur.com/gcJ2y.jpg

Amy's Leliana armor
http://i.imgur.com/reP0F.jpg

Amy's Morrigan armor
http://i.imgur.com/Hz1J6.jpg

(edit)

I should add, some/most, if not all these armors are imported from other games. As any of you that played Dragon Age, may tell from the last two. Not sure where the other armors came from.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ivefan on June 27, 2012, 12:20:32 pm
The 'elegant' one looks very dragon age too.

Did you do anything special with the morrigan & pirate pictures? Looks better than usual.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on June 27, 2012, 12:24:03 pm
Nope. It is all angles, camera positioning, character positioning. A really big one is lighting and shadows. As well as setting and theme. Those two did come out really good, but I didn't do anything special with them...except take a better than usual screenshot. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Domenique on June 27, 2012, 03:14:33 pm
Malachite and Corundum just make no sense. There's the inconsistency again; they already had a material, but then they came up with a new one and named it after a real life one. Only problem is, Glass armor and weapons were explicitly stated to be made from volcanic glass formed in the unique conditions of red mountain, and was stated that if you wanted it you had to import it from the Dunmer. Now they have some mystical Malachite material that can be found in any kind of cave, and though rare, doesn't seem to require volcanic rock. Even worse, they already have copper (not mentioned much in Skyrim though), and the glass armor seems to come from the Aldmeri dominion and consist mostly of Moonstone.

As for Dwemer armor being random scraps tied together, the stuff in morrowind certainly looked like it came off a machine, having vents and panels everywhere, but the stuff in Skyrim is more stylized, features a waistcloth (even the sets found in Dwemer ruins). And it's not just armor. Why should all the mundane smiths just know how not only to work the material (after all, it's all made from ingots and not just the gathered plating), but also how to make it in the advanced designs of the Dwemer? It would be better if every ignorant village smith didn't know the secret of ancient high-quality armor, but instead you had to do a quest to learn it from someone who knows the technique.

Well, here are nice ideas for a mod. Heh, a mod that makes a vanilla game more lore-friendly. Anyway, I didn't play with CK, but I'm pretty sure that you can put pretty much anything as a material, thus you can make glass and dwemer scraps, which would be very rare to buy or find, as in glass would be extremely rare high-level item and dwemer scraps would only be found in dwemer ruins or on centurions (but not always, since there is a chance that you've broken his armor during the fight).
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on June 27, 2012, 04:44:13 pm
I also think it's funny that you can hurt Steam Centurions with steel or iron weapons. Those things are like nearly solid metal, the mechanisms and joints that are exposed are still fairly large and thick, also solid metal. It should probably take something harder than dwemer metal to scratch them, like glass, ebony, or daedric. Hey, not complaining though, since it would suck to not be able to hurt them before you get something like that. Still, if you're below level 30, it's still pretty much like fighting a bronze colossus.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ivefan on June 27, 2012, 05:08:09 pm
You would probably hurt your hand doing it, but you would still being able to dent the pistons. Though they might need some beating but as soon as they're dented they would get stuck.
Title: Re: The Elder Scrolls V: Skyrim
Post by: catoblepas on June 28, 2012, 01:18:30 am
Malachite and Corundum just make no sense. There's the inconsistency again; they already had a material, but then they came up with a new one and named it after a real life one. Only problem is, Glass armor and weapons were explicitly stated to be made from volcanic glass formed in the unique conditions of red mountain, and was stated that if you wanted it you had to import it from the Dunmer. Now they have some mystical Malachite material that can be found in any kind of cave, and though rare, doesn't seem to require volcanic rock. Even worse, they already have copper (not mentioned much in Skyrim though), and the glass armor seems to come from the Aldmeri dominion and consist mostly of Moonstone.

As for Dwemer armor being random scraps tied together, the stuff in morrowind certainly looked like it came off a machine, having vents and panels everywhere, but the stuff in Skyrim is more stylized, features a waistcloth (even the sets found in Dwemer ruins). And it's not just armor. Why should all the mundane smiths just know how not only to work the material (after all, it's all made from ingots and not just the gathered plating), but also how to make it in the advanced designs of the Dwemer? It would be better if every ignorant village smith didn't know the secret of ancient high-quality armor, but instead you had to do a quest to learn it from someone who knows the technique.

The glass ore and corrundium thing is definately something that irritated me, along with the recipies for elven and orcish armor. They were fine the way they were as mundane (if well crafted) materials. Also, I'm pretty sure that the armor in Morrowind was repurposed centurion shells. Granted, I had always figured that the dwemar had armor for their own personal use. However, it does seem like something of an oddity that 'modern' non-dwemar made dwemar armor would copy a style that was dead for eons.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on June 28, 2012, 09:40:09 am
-snip-

The glass ore and corrundium thing is definately something that irritated me, along with the recipies for elven and orcish armor. They were fine the way they were as mundane (if well crafted) materials. Also, I'm pretty sure that the armor in Morrowind was repurposed centurion shells. Granted, I had always figured that the dwemar had armor for their own personal use. However, it does seem like something of an oddity that 'modern' non-dwemar made dwemar armor would copy a style that was dead for eons.
If you check the "warrior" statues outside some dwemer ruins in Morrowind, you'll see that their warriores were mostly un-armoured. Frankly, why would anyone want armour when they have an army of robots?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Duke 2.0 on June 28, 2012, 09:42:16 am
 The ultimate joke is that the armor is actually just ancient Dwmmer cosplay costumes

 Which is still pretty dang good armor
Title: Re: The Elder Scrolls V: Skyrim
Post by: Supercharazad on June 28, 2012, 11:54:06 am
Welp. Skyrim no longer loads no matter what and steam support is totally ignoring me. Great.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Felius on June 28, 2012, 11:57:27 am
Have you already verified the integrity of game cache?
Title: Re: The Elder Scrolls V: Skyrim
Post by: SomethingCreative on June 28, 2012, 02:13:46 pm
I can't believe I've been playing Skyrim all this time without knowing that the console command teofis disables bloom, and that weird brightness shifting.

By Azura, By Azura, By Azura!

I thought I would never get rid of the bloom.

Title: Re: The Elder Scrolls V: Skyrim
Post by: Eagle_eye on June 28, 2012, 02:41:59 pm
Welp. Skyrim no longer loads no matter what and steam support is totally ignoring me. Great.

Apparently your sound settings can mess it up. Try setting it to CD quality in control panel.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SomethingCreative on June 28, 2012, 02:53:34 pm
Welp. Skyrim no longer loads no matter what and steam support is totally ignoring me. Great.

Would you be willing to elaborate a little on your issue? I'm gonna post general fixes anyway.

Issue: The game is failing to start up, I click the icon and nothing happens/I get an error message.
Solution: Start steam first, then try starting the game.

Issue: The game is failing to load the main menu, and is hanging on the splash with the dragon insignia.
Solution: This is caused by a sound quality issue. Windows 7 users can change their sound quality via the control panel. There is no fix that I know of for Windows XP users, however, if you wait the main menu will eventually load.

I had to wait 30 minutes once for the main menu to load. Good stuff.

Issue: The game is failing to load a save and is hanging at a loading screen.
Solution: I don't much about this one, sorry. Try ctrl+alt+del out of the game and then alt tabbing back in. This usually forces the area to load properly.
Title: Re: The Elder Scrolls V: Skyrim
Post by: catoblepas on June 28, 2012, 06:46:17 pm
-snip-

The glass ore and corrundium thing is definately something that irritated me, along with the recipies for elven and orcish armor. They were fine the way they were as mundane (if well crafted) materials. Also, I'm pretty sure that the armor in Morrowind was repurposed centurion shells. Granted, I had always figured that the dwemar had armor for their own personal use. However, it does seem like something of an oddity that 'modern' non-dwemar made dwemar armor would copy a style that was dead for eons.
If you check the "warrior" statues outside some dwemer ruins in Morrowind, you'll see that their warriores were mostly un-armoured. Frankly, why would anyone want armour when they have an army of robots?

I also got the impression that most (if not all) Dwemar fought lightly armored or unarmored. Their ghosts and statues in Morrowind are notably unarmored. There is evidence of Dwemar producing armor themselves, however. I seem to recall a book in morrowind in which dwemar masquerade as a robot/golem, thus inventing heavy armor. (I may be a little fuzzy on my recollection here) Daggerfall also had dwemar armor that didn't look like robot parts, but I think that was because they didn't have the time/space to give it a unique look.

At any rate, Bethesda seems to have decided that dwemar did use conventional armor, which brings up its own problems thanks to the way smithing works. Why would modern armor need to follow the design aesthetics of a species long dead? If there were modern smiths that could produce armor out of dwemar metal, I would expect that they would do so according to their aesthetics. If there were seperate perks for 'styles' of armor/weapons that needed to be unlocked before they could be smithed in that form, I think it would be fine, and would be mroe interesting than the arbitrary magic tiered metals they introduced like malachite and corrundium and orichalcum. One of the thigns I liked in morrowind was the great variety of arms and armor, even among the same material. Iron and steel had nordic and imperial variants, there were several varieties of leather armor, and there were something like 6 variants of bonemold (if one includes the two forms of ordinator armor) plus a few redoran helmet variants. There were also three variants of daedric helmet, and five varieties of nordic fur armor. It certainly felt like there were different varieties of cultures in the world. Having different styles of armor of the same material would go a long way IMO of making Skyrim be a little bit more diverse. smithing could have been a great vehicle for this, but it isn't.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Lord Dullard on June 28, 2012, 08:10:38 pm
Between SkyRe and several other mods, I'm actually finding this game to be interesting (I'd pretty much given up hope).

Of course, it's harder than hell now... I'd say the difficulty is comparable to Gothic. Basically, I'm getting my ass handed to me by everything stronger than a thirteen year old dishwasher if I'm not careful. Just the way I like it.  :D

Also, with adjusted lighting for realism, graphical packs to fix terrain/flora/water/skies, additional weapons, a better interface, a greater variety of (TOUGH!) dragons, and replacing all of the corny music with actual Nordic traditional music... this is quite enjoyable. IMHO the atmosphere is still lacking the awesome alien quality Morrowind had, but oh well. It still looks great. The lighting fix is huge; it actually forces me to use torches and/or night-eye (or vampire sight), and dungeons are actually scary.

Thank goodness for modding. It's definitely a saving grace in what was initially a really bland and overblown game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on June 28, 2012, 11:07:34 pm
The lighting fix is huge; it actually forces me to use torches and/or night-eye (or vampire sight), and dungeons are actually scary.
Oh yeah, with corrected ambient lighting this game is scary as HELL. Especially since draugr by default don't make ANY sound when they're in the 'sit and wait and rape you from behind' mode. You're creep creep creeping through the dungeon watching every shadow now, instead of walking confidently through the ancient halls of the dead picking off the enemies hiding in the 'shadowed' (well-lit) alcoves.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Heron TSG on June 28, 2012, 11:50:18 pm
Meh, with enough Orc Berserk Hammertime, draugr still can't touch this.

*hears footstep as draugr steps out of coffin*
*whirls around with das hammer*
*curses as the draugr clips back through the coffin and can no longer be targeted for looting*
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on June 29, 2012, 12:01:35 am
Meh, with enough Orc Berserk Hammertime, draugr still can't touch this.

*hears footstep as draugr steps out of coffin*
*whirls around with das hammer*
*curses as the draugr clips back through the coffin and can no longer be targeted for looting*
All praise Das Hammer
Title: Re: The Elder Scrolls V: Skyrim
Post by: ductape on June 29, 2012, 12:48:24 am
I just started again with SkyRe and its tough as hell, i had to turn it down to expert and i still get the crap stomped out of me playing a melee focused character. Fun.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Jackrabbit on June 29, 2012, 01:49:05 am
Holy good goddamn. Does anyone else have a problem where if they're sneaking and fire a bow at an enemy, that enemy will slide about two feet to the side just before the arrow would have hit them? It's happened to me so often that I'm starting to think it's a bugged dodging animation that just keeps playing when they shouldn't even know someone's shooting at them.

On that topic firing a bow at range is stupidly hard. That's less of a complaint and more a self-pitying acknowledgement that I suck bad but holy shit I've wasted upwards of 100 arrows trying to hit stationary targets at less than 50 meters.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on June 29, 2012, 01:50:08 am
The range at which the arrow will just pass right through targets is stupidly low. No outdoor sniping!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Jackrabbit on June 29, 2012, 01:55:44 am
So it isn't just me? I suspected they were doing that but figured I was just kinda shit.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on June 29, 2012, 01:57:16 am
I dunno about moving to the left suddenly, but I have seen arrows go through distant targets. Interesting note: the arrows go through, but spells still hit at these ranges.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Trapezohedron on June 29, 2012, 05:32:49 am
By default, arrows have auto targeting. Disabling it makes it much harder to aim, but more accurate if you're already good at sniping.

Oh, and I hate how arrows are so short-ranged.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Supercharazad on June 29, 2012, 06:52:38 am
Huh. So I finally got an answer from Steam support. Nothing they suggested helped in the slightest.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Empty on June 29, 2012, 06:58:56 am
By default, arrows have auto targeting. Disabling it makes it much harder to aim, but more accurate if you're already good at sniping.

Oh, and I hate how arrows are so short-ranged.


Auto targeting is always set to hit the knees though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Domenique on June 29, 2012, 07:30:55 am
By default, arrows have auto targeting. Disabling it makes it much harder to aim, but more accurate if you're already good at sniping.

Oh, and I hate how arrows are so short-ranged.


Auto targeting is always set to hit the knees though.

Oh, come on.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on June 29, 2012, 07:34:08 am
By default, arrows have auto targeting. Disabling it makes it much harder to aim, but more accurate if you're already good at sniping.

Oh, and I hate how arrows are so short-ranged.


Auto targeting is always set to hit the knees though.

Oh, come on.
From what I've seen, arrows tend to hit the arm I'm NOT holding a shield in.  >:(

Also, just started a new game with SkyRE and a few visual mods like hi-rez readable road signs. Holy crap its fun.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ivefan on June 29, 2012, 07:46:02 am
By default, arrows have auto targeting. Disabling it makes it much harder to aim, but more accurate if you're already good at sniping.

Oh, and I hate how arrows are so short-ranged.


Auto targeting is always set to hit the knees though.

Oh, come on.
From what I've seen, arrows tend to the arm I'm NOT holding a shield in.  >:(

Also, just started a new game with SkyRE and a few visual mods like hi-rez readable road signs. Holy crap its fun.
"I used to be an adventurer like you, then i took an arrow to the knee"
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on June 29, 2012, 07:50:48 am
By default, arrows have auto targeting. Disabling it makes it much harder to aim, but more accurate if you're already good at sniping.

Oh, and I hate how arrows are so short-ranged.


Auto targeting is always set to hit the knees though.

Oh, come on.
From what I've seen, arrows tend to the arm I'm NOT holding a shield in.  >:(

Also, just started a new game with SkyRE and a few visual mods like hi-rez readable road signs. Holy crap its fun.
"I used to be an adventurer like you, then i took an arrow to the knee"
YES WE ALL KNOW WHERE THE MEME CAME FROM THANK YOU
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ivefan on June 29, 2012, 07:52:50 am
YES WE ALL KNOW WHERE THE MEME CAME FROM THANK YOU
That was kinda what surprised me, seemed like you missed the pun.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on June 29, 2012, 07:56:10 am
YES WE ALL KNOW WHERE THE MEME CAME FROM THANK YOU
That was kinda what surprised me, seemed like you missed the pun.
I didn't miss it, and it wasn't a pun. I chose to ignore the overused meme. THANKS. :)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neyvn on June 29, 2012, 09:24:50 am
YES WE ALL KNOW WHERE THE MEME CAME FROM THANK YOU
That was kinda what surprised me, seemed like you missed the pun.
I didn't miss it, and it wasn't a pun. I chose to ignore the overused meme. THANKS. :)
Ah its not Overused... :P

Side note...

GET BYOG!!! ITS EPIC HANDY!!!...

Balance your own game, does exactly what it says on the tin, it gives you a Minor Power that opens a menu where you can change how quickly you level skills, how much damage certain things do and so forth. Its only in 25% intervals (would like to change that) so if you set Exp gain to -75% you won't leave Helgen Dungeon with tons of levels under your belt and it takes a while to level up for the rest of your game, making it a bit of a challenge considering that you don't FLY past certain levels of Weapon/Armour/Spells. Add that to Deleveled Skyrim, oh boy bring on the !!FUN!!
Title: Re: The Elder Scrolls V: Skyrim
Post by: ductape on June 29, 2012, 09:34:42 am
finding SkyRe to be a challenge enough right now, that might change later. I got to lvl 3 by the end of Bleak Falls Barrow so I dont think thats leveling too fast. Im playing a heavy weapons, heavy weapons orc, my first run through the game as a melee based character. With the slow speed of my weapon and how much I have to watch stamina, I need to be really careful. I tend to carefully creep through the dungeon because if I barrel through I WILL die fast. Also health potions are in short supply now, and I finally actually NEED stamina potions and I am spending points in stamina when I level.

I am thinking about adding a bit more mods, maybe along the lines of realistic needs, sleep and food stuff maybe? Frsotbite and cold stuff? camping? Has anyone enjoyed these kinds of things or does it just add tedium?

Also, about fast travel, I think one of those realism mods still allows fast travel, but you have a chance of random encounters while traveling like in Dragon Age? Anyone tried that out?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on June 29, 2012, 12:06:03 pm
I either walked/ran everywhere or used carts through most of my (vanilla, 360) playthrough, until I was getting near the end and got tired of doing that - and then I started fast travelling just so it would be quicker. If you want random encounters, why aren't you running instead of fast travelling? You'll miss all the sights (and sites), too! :V

On a completely different note, I'm curious what everyone else thinks the most useful daedric artifacts are/were. For me, they were:
I tried the others (except the armors, and I didn't do the quest that gives the Ebony Mail) and ended up sticking them in a cupboard, because I had better stuff or they weren't useful to me. I carried around Mehrunes' Razor and tried it out for a while, but it never instakilled anyone for me, so I went back to using a weapon that didn't suck. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eagle_eye on June 29, 2012, 01:07:36 pm
Spellbreaker and the Black Star are the only ones I use as well. I can acquire more powerful weapons and armor on my own.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on June 29, 2012, 01:13:54 pm
[Snip]
"I used to be an adventurer like you, then i took an arrow to the knee"
(http://i.imgur.com/LqfNq.png)

See that look on his face? See that "Oh, I'm SO funny!" look on his face? See that, "It's an arrow... in the KNEE (http://instantrimshot.com)!" pose he's in?

...don't be that guy.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ivefan on June 29, 2012, 03:13:15 pm
Thats very Ace ventura
http://www.youtube.com/watch?v=dfSoUYr4lmQ&feature=related
Title: Re: The Elder Scrolls V: Skyrim
Post by: Jackrabbit on June 29, 2012, 06:27:52 pm
Except that's funny and people don't bring it up repeatedly as if just by bringing it up it'll somehow be funny.

Don't be that guy. It is to humor what worms are to an apple.

tl;dr it's not a very good joke
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ivefan on June 29, 2012, 06:52:55 pm
So why do you guys keep going on about it?
Also, I didn't make the 'joke', just pointed the reference out though it was unnecessary it seems.

Anyway, anyone know some mod that makes dungeon crawling actually worthwhile?
Even with SkyRe theres barely any point in going into the majority of the places as I can just craft better stuff than i'll ever find

Title: Re: The Elder Scrolls V: Skyrim
Post by: Astral on June 29, 2012, 11:34:18 pm
http://www.youtube.com/watch?v=mSDfxde8fSg&feature=relmfu (http://www.youtube.com/watch?v=mSDfxde8fSg&feature=relmfu)

This is all that needs to be said about the "arrow to the knee" joke.

I need to play with SkyRe enabled, but I would feel bad about decompiling my current 30 something mods just to figure out what would and wouldn't be compatible. I don't know of anything that makes dungeon crawling worthwhile when compared to crafting, just because crafting is that overpowered when it comes down to it.

Plus, I recently re-picked up SPAZ and am suffering from an extreme addiction to it (again).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eagle_eye on June 29, 2012, 11:54:52 pm
basically, if it changes perks or AI, probably not compatible. I don't think it makes substantive changes anywhere else.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on June 30, 2012, 02:52:39 am
http://www.youtube.com/watch?v=mSDfxde8fSg&feature=relmfu (http://www.youtube.com/watch?v=mSDfxde8fSg&feature=relmfu)

This is all that needs to be said about the "arrow to the knee" joke.

Wow, that video actually manages to be more unfunny than the arrow to the knee joke...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Astral on June 30, 2012, 04:16:19 am
basically, if it changes perks or AI, probably not compatible. I don't think it makes substantive changes anywhere else.
That probably means Complete Crafting Overhaul, Hardcore and Rebalanced Experience, Smithing Perks Overhaul, ACE, and possibly Deadly Combat, Tougher Traps, and Advanced Kill Moves could be incompatible.

Well, time to play the game I've always played with Bethesda games on PC... spending more time getting mods to play nicely with each other than I do playing the game, half the time. I shudder a bit at how much time I spent doing that in Oblivion, but there seemed to be more to fix or add, or just toy around with. I'm looking at you, Midas Magic nuclear blast spell.

At least, when it does work, it is glorious.
Title: Re: The Elder Scrolls V: Skyrim
Post by: ShoesandHats on June 30, 2012, 08:08:27 pm
So, I got myself a new computer that can run Skyrim pretty darned well, but there's one problem. After an hour or less of gameplay, it started to crash. Well, maybe crash isn't the word. It just closes. About every 5 minutes after I start playing, the game closes. It seems that a lot of other people are having this problem, and the cause of it seems to be the limited amount of RAM the game uses. Didn't Bethesda fix that? How am I to enjoy the game if I have to launch it again after making no progress at all? I'd like to actually make use of my beefy computer. How do you fix this?
Title: Re: The Elder Scrolls V: Skyrim
Post by: MasterFancyPants on June 30, 2012, 09:10:55 pm
So, I got myself a new computer that can run Skyrim pretty darned well, but there's one problem. After an hour or less of gameplay, it started to crash. Well, maybe crash isn't the word. It just closes. About every 5 minutes after I start playing, the game closes. It seems that a lot of other people are having this problem, and the cause of it seems to be the limited amount of RAM the game uses. Didn't Bethesda fix that? How am I to enjoy the game if I have to launch it again after making no progress at all? I'd like to actually make use of my beefy computer. How do you fix this?

The RAM thing was fixed.
You have it on Steam? Try forcing an update.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Duke 2.0 on June 30, 2012, 09:22:50 pm
 I hear the new Dawnguard DLC is liked more than any previous DLC. Anybody here play on console and checked it out?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on June 30, 2012, 09:34:41 pm
I haven't gotten it, but the premise just made me facepalm, so yeah.

The big plot is that the vampires want to get rid of the sun? But that would kill all the plants, and then all the herbivores, and then all the carnivores, and then all of the happy meals with legs! Whoever came up with that plan has to be nuts.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MorleyDev on June 30, 2012, 09:36:36 pm
The sun in the Elder Scrolls is just a giant hole in Oblivion, it's not an actual 'sun' in the solar sense so...maaaaybe it wouldn't? Magic is weird and shit... :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Duke 2.0 on June 30, 2012, 09:38:59 pm
 Yeah, the world is crazy enough that the plan seems sensible in context. This is a universe where somebody commandeered a giant mech that was a pillar of reality. Blackreach exists. The world will be fine.

 Besides the unnatural red glow over the Sun.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MorleyDev on June 30, 2012, 09:44:30 pm
This is a universe where somebody commandeered a giant mech that was a pillar of reality.

Technically, seven people commandeered a giant mech that was a pillar of reality at the same time. In different places. Creating a stable country from what was essentially feuding warlords. Because the act of trying to control the mech was so odd, the god of time got confused by it and just stopped paying attention.

Yup, craaaazy world.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on June 30, 2012, 09:52:41 pm
Just as long as no one makes the argument that "This is a fantasy world. You have no right to complain about inconsistency, even if purple elephants suddenly appear from the inside of bananas." Very tired of that one, I am. That would only be allowed in TES if Sheogorath was involved somehow.

Anyway, presumably this Vampire lord has some plan in mind. It has been said that life-sustaining energy does flow into the world through the sun, and also that the sun and stars are the source of all Magicka.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Duke 2.0 on June 30, 2012, 09:58:45 pm
Just as no one makes the argument that "This is a fantasy world. You have no right to complain about inconsistency, even if purple elephants suddenly appear from the inside of bananas." Very tired of that one, I am. That would only be allowed in TES if Sheogorath was involved somehow.

 The argument isn't so much that it's a ka-razy world so much as who is to say this is inconsistent?
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on June 30, 2012, 10:09:09 pm
Just as no one makes the argument that "This is a fantasy world. You have no right to complain about inconsistency, even if purple elephants suddenly appear from the inside of bananas." Very tired of that one, I am. That would only be allowed in TES if Sheogorath was involved somehow.

 The argument isn't so much that it's a ka-razy world so much as who is to say this is inconsistent?

Usually, and I quote, the argument part is stated "This world has X fantastic element, so Realism is thrown out the window."

BoT: This vampire clan likely has some sort of plan, though. Certainly turning off the sun would screw with the world a lot, likely pissing off Kynareth greatly. I read somewhere that all the energy of Nirn flows in through the sun and stars.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MorleyDev on June 30, 2012, 10:16:46 pm
Usually, and I quote, the argument part is stated "This world has X fantastic element, so Realism is thrown out the window."

I was more going for "The following thing from reality is not true in this world, the implications of this change are vast enough for radically different outcomes than what can be expected in reality" :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on June 30, 2012, 10:18:35 pm
Just as no one makes the argument that "This is a fantasy world. You have no right to complain about inconsistency, even if purple elephants suddenly appear from the inside of bananas." Very tired of that one, I am. That would only be allowed in TES if Sheogorath was involved somehow.

 The argument isn't so much that it's a ka-razy world so much as who is to say this is inconsistent?

Usually, and I quote, the argument part is stated "This world has X fantastic element, so Realism is thrown out the window."

BoT: This vampire clan likely has some sort of plan, though. Certainly turning off the sun would screw with the world a lot, likely pissing off Kynareth greatly. I read somewhere that all the energy of Nirn flows in through the sun and stars.

Only the magical energies. And the sun is a hole to Aetherius, not Oblivion.

There is also mention in Oblivion (the game) and some books of a year in the second or first era (can't remember) when Red Mountain erupted and the ashes blocked the sun for a year. No idea how it'd work with most plants and how they survived.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on June 30, 2012, 10:21:45 pm
Remember that everyone says that it was a very bad year. Also note that surface plants generally do not grow where there is no sunlight, so there must be some connection.
Title: Re: The Elder Scrolls V: Skyrim
Post by: ShoesandHats on June 30, 2012, 11:34:28 pm
So, I got myself a new computer that can run Skyrim pretty darned well, but there's one problem. After an hour or less of gameplay, it started to crash. Well, maybe crash isn't the word. It just closes. About every 5 minutes after I start playing, the game closes. It seems that a lot of other people are having this problem, and the cause of it seems to be the limited amount of RAM the game uses. Didn't Bethesda fix that? How am I to enjoy the game if I have to launch it again after making no progress at all? I'd like to actually make use of my beefy computer. How do you fix this?

The RAM thing was fixed.
You have it on Steam? Try forcing an update.

Seeing as I just downloaded it yesterday onto my new computer, I'd guess it does have that update. But because any suggestion that isn't completely insane is appreciated, how do I force an update?
Title: Re: The Elder Scrolls V: Skyrim
Post by: NobodyPro on July 01, 2012, 01:04:08 am
Well, maybe crash isn't the word. It just closes. About every 5 minutes after I start playing, the game closes.
Seeing as I just downloaded it yesterday onto my new computer, I'd guess it does have that update. But because any suggestion that isn't completely insane is appreciated, how do I force an update?
I'm having this problem too after I updated, complete CTD with no dialogue boxes to say what's wrong.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on July 01, 2012, 01:13:49 pm
So, I'm using one of the older ATI graphics cards that had artifacts in Skyrim with the Catalyst 12.4 drivers and had to get the 12.4b hotfix. Now that Catalyst 12.6 is out, can anyone verify that it works for people with those cards?
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on July 01, 2012, 01:26:04 pm
Getting some weird artifacts with Canis root lately. The plant appears as a several great big graph planes trying to warp around and intersect  each other. Now I know what R'lyeh looks like.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on July 01, 2012, 01:31:14 pm
Well, maybe crash isn't the word. It just closes. About every 5 minutes after I start playing, the game closes.
Seeing as I just downloaded it yesterday onto my new computer, I'd guess it does have that update. But because any suggestion that isn't completely insane is appreciated, how do I force an update?
I'm having this problem too after I updated, complete CTD with no dialogue boxes to say what's wrong.

I can only say "Hallelujah for the 360 edition," which I think froze once through my entire playthrough (which I finished a few days ago).
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on July 01, 2012, 01:35:57 pm
Played this on Ultra computer, now can't stand to look at it on Xbox at my friend's place. It's like if you drink punch then try to drink orange juice, but the OJ tastes bland until you get the taste out of your mouth. There's no going back.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Merchant Of Menace on July 01, 2012, 01:37:05 pm
Yeah, I'd trade up for the PC version any second, slightly more instability be damned :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on July 01, 2012, 01:39:31 pm
Yeah, I'd trade up for the PC version any second, slightly more instability be damned :P
This.

The game I'm playing now has almost nothing in common with vanilla skyrim beyond the world and lore. Combat mechanics, spells, everything is redone to be much better. Several mods increase the graphical performance so that it actually takes advantage of the equipment in my PC which is ridiculously  overpowered compared to the console specs the game was built for. (But really almost any PC is these days)

There are new companions, new quests, entire new story arcs. Hell I can even design and build my own house.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Merchant Of Menace on July 01, 2012, 01:40:36 pm
Unfortunately, my PC sucks, so the Xbox version is my only recourse.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on July 01, 2012, 01:41:27 pm
Unfortunately, my PC sucks, so the Xbox version is my only recourse.
:(

Sorry to hear that. I don't think I've plugged my 360 in for over a year and a half. The PS3 only gets used to stream movies now...
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Merchant Of Menace on July 01, 2012, 01:46:04 pm
Eh, I can live without mods. It's a fun game if you ignore the quests and just wander the landscape picking flowers and plying your trade as a humble alchemist to villages.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rose on July 01, 2012, 01:52:36 pm
Let's just hope they figure out how to get mods working on the 360. (They actually do, even in oblivion, but you need a dev box)
They said somewhere that they're trying to figure it out.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MorleyDev on July 01, 2012, 02:27:42 pm
Let's just hope they figure out how to get mods working on the 360. (They actually do, even in oblivion, but you need a dev box)
They said somewhere that they're trying to figure it out.

Oh they could easily already get mods to work on the 360. The problem is Microsoft would never allow it. Ever.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on July 01, 2012, 02:39:13 pm
Unless you sell them as DLC?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ivefan on July 01, 2012, 02:43:36 pm
Unless you sell them as DLC?
Ofc, its microsoft
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on July 01, 2012, 04:05:39 pm
Sometimes, I wish we could take a third option in the Civil War storyline; just seize the throne for yourself and Thu'um everyone into submission. Yes, it would be evil/heavy-handed, but the game already lets you do plenty of things that are both. There's a mod idea :D
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on July 01, 2012, 04:09:01 pm
Evil? Just tell yourself that the ends justify the means, and the ends are the defeat of the Aldmeri Dominion and saving humanity from being put into death camps run by the Thalmor. It's the same reason you can justify taking over every guild in Skyrim, assassinating the Emperor, joining the Imperial Legion, and ending the Stormcloak Rebellion decisively: On the assumption that your next move will be to seize the throne for yourself in order to save Tamriel.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on July 01, 2012, 04:16:51 pm
Exactly! You could either RP it as doing what is necessary, or as being a greedy bastard :D

You could be sitting on the throne, wearing the Jagged Crown, and Ulfric, Elesif, and Tullius would be forced to bow to you, probably with a look of restrained anger on their faces. Well, maybe not Tullius, he'd go back to Cyrodil.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ivefan on July 01, 2012, 04:30:12 pm
Gave it some thought and came to the conclusion that it would be awesome, but would require an effort on the scale of whatever that oblivion mod was called. N-something.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Duke 2.0 on July 01, 2012, 04:34:53 pm
Gave it some thought and came to the conclusion that it would be awesome, but would require an effort on the scale of whatever that oblivion mod was called. N-something.

And that despite several quests granting you the title of leader of some organization, you are never given a position of actual power. As an adventurer you are given honorary titles for what you have done, but are not expected to deal with the paperwork and drama associated with actually running something. Seems to be a design decision, that the player will always be an adventurer because that is what the game is built around.

 So yeah, ruling the region is out. Usurping both sides and plunging the region into anarchy seems like a good alternative, but whatever.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ivefan on July 01, 2012, 04:42:18 pm
So yeah, ruling the region is out. Usurping both sides and plunging the region into anarchy seems like a good alternative, but whatever.
Sounds fun too. I assume that would be joining up with the forsworn?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Duke 2.0 on July 01, 2012, 04:44:50 pm
 Fuck Markarth, that place is full of assholes and generally evil people. There is nothing redeeming about the place. Burn it to the ground. Find a way to burn stone and burn it to the ground.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ivefan on July 01, 2012, 04:50:39 pm
Fuck Markarth, that place is full of assholes and generally evil people. There is nothing redeeming about the place. Burn it to the ground. Find a way to burn stone and burn it to the ground.
Oh. they just want markarth so something? I only knew they considered themselves the first people of skyrim or something, and wanted everyone else out. The plot of the quests generally suck so I tend to not do them unless theres some reward.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on July 01, 2012, 04:51:00 pm
I don't know about paperwork, but the ability to give some freaking orders to these factions you supposedly lead would be nice. The idea was that taking the crown for yourself would be plunging Skyrim into chaos. Maybe ordering some soldiers about, maybe living in the blue palace. Wouldn't require the effort of Nehrim; that was a total conversion. More like the effort of the Morrowind mod that lets you join the Sixth House and work for Dagoth Ur.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on July 01, 2012, 05:57:13 pm
I ended up having to reinstall Skyrim. This time I did it smart, and now using Wrye Bash to install/uninstall all mods, and create a bashed patch. Along with using Wrye to change load order. It is WAY better than what I was doing before...doing it manually and partly using the Nexus Mod Manager. Wrye Bash detects conflicts/errors and a bunch of other stuff...it is great. And makes installing mods a lot easier. I don't know why I didn't start doing that in Oblivion :P I wanted to do it my way...the hard way.

*face palm* ah well...at least I know now, heh.

Anyway, I have an "armor" mod (which is more of a transformation mod) and a mod that adds wings. The mod adds demonic looking wings (seen in the first screenshot) and the second is more angelic like. But I don't really have the best outfit at moment, to go really good with the angelic wings. Though, it still a pretty good match I think. Best I have out of all the armors..

I am also now using a test character to test all mods and try out clothing and what not. I made no changes at all (except choosing a hair), and only using one of the preset items that comes with the race. She still looks pretty nice, but I prefer my own look and my own character. I wouldn't use someone else's character or a preset option, for my main save.

And now the screenshots, this is mostly showing off the wings+diablo armor.

Diablo armor + demonic wings: http://i.imgur.com/UhURN.jpg

and

Ice Wings: http://i.imgur.com/PktTy.jpg

I'll have to come up with a story behind how/why/etc Amy (who will be my main) can transform into Diablo or demon or whatever. Could make for a good story background to her. Since she is going to be more "evil" aligned. Not sure if I'll use those angelic wings with her or not. Might give it to a companion or something, for them to wear. I haven't really decided.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ivefan on July 01, 2012, 06:29:32 pm
The diablo transformation looks way out of place, almost feels like someone photoshopped it.
The "Angel" wings looks like it fits some neutral supernatural being or an ice demon, not an angel.
No idea how you would play evil in skyrim... Kill everything that moves?
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on July 01, 2012, 06:30:15 pm
I play as a Dunmeri man, whose parents were displaced in the Red Year. Haven't really thought of a backstory yet beyond that, though. Might as well make one up now!

I guess one of his parents must have been an ashlander who moved to Ald Ruun for some reason, the other one was a Redoran guard. As such he was raised with great respect for the law. He was raised at first in Redoran warrior tradition, learning how to use a sword at an early age, and how to use war axes and spears by his ashlander parent. One of them died of natural causes, the other went off the the Legion and lost contact at the start of the Great War. Thus from his teens to his adulthood he was cared for by an Orcish godparent, who taught him smithing, and this orc was married to an alchemist and hedge wizard, who tried to get him to get into school and learn either magic or a trade, to avoid her mistakes of leaving her education so early. When he was nearly 50 (still young adulthood for a dunmer), he'd been helping the old orc at the shop for a while, but the old-timer finally died. His step-mother was dragged off by the Thalmor for protesting the ban on Talos worship, and thus he had to flee before they came after him as well. Drath headed for Skyrim, hearing rumors that the Thalmor had much less sway there...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on July 01, 2012, 06:57:28 pm
The diablo transformation looks way out of place, almost feels like someone photoshopped it.
The "Angel" wings looks like it fits some neutral supernatural being or an ice demon, not an angel.
No idea how you would play evil in skyrim... Kill everything that moves?

You mean, the screenshot itself or just having diablo in the game? Or maybe both?

And I renamed the "Angel" wings to ice wings, since you are right, they don't really look angelic. The new caption for the screenshot is much more fitting.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on July 01, 2012, 06:59:49 pm
Might sound obvious, but vanilla Daedric armor would probably go with either set of wings. It's not symetrical, but there is a mod to fix that. Falmer armor might work too but it doesn't cover much. Maybe nightingale?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on July 01, 2012, 07:07:26 pm
Might sound obvious, but vanilla Daedric armor would probably go with either set of wings. It's not symetrical, but there is a mod to fix that. Falmer armor might work too but it doesn't cover much. Maybe nightingale?

Ah you know, it could go good with that. Maybe falmer too. I'll have to give that a try.

Also, I will probably abandon the diablo transformation, it probably isn't the most fitting thing in Skyrim. Granted, I've seen worse. Someone put in the predator (alien vs predator)...into Oblivion. No joke.

I'll keep it though, it was removed off the Nexus really quick (within 30 minutes of being uploaded). But maybe it was how the screenshot came out...but the Diablo does look really out of place. Too hard to come up with a story behind it, and I think all the screenshots would look photoshopped with it used. I can't imagine a scene where it wouldn't.

I think I can come up with a much better story with a more neutral character, using those ice-looking wings (or maybe even a neutral/sort of dark aligned with the demonic wings). The blue wings seems a bit more fitting in Skyrim, since it is a cold place. I'll see what I can find with the other wings as well, the more demonic looking ones. See what both like with various armors. Personally, the ice/blue wings or whatever you want to call it, looks better with how I imagine my character to be, and more fitting.

Also, your character's story is rather good. I like it anyway. I'm guessing a jack-of-all-trades sort of character?

Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on July 01, 2012, 07:15:31 pm
Thanks :) Yeah, more or less. Heavy armor, destruction, and dual wielding are my forte. Reached mastery of smithing fairly fast.

Thalmor robes might go with the blue wings, although those really are evil. Very SS looking. If there is a mod for it, Dragon Priest robes would look good as well (minus the mask!)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on July 01, 2012, 08:26:22 pm
I'm scrapping the Diablo and wing mods. I'm keeping them...but won't use them. Diablo, mostly cause of the fact it is a rare mod that is now hard to find. And the wings, I dunno. I really really like the blue wings, but I think I want to keep the original vision of my character. Way too off the path of how I originally visioned her. And getting too...non-Skyrim/elder scrolls. Maybe I'll use wings for another character, one day.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Astral on July 01, 2012, 09:07:32 pm
Been playing about a total of twelve hours with this list of mods, and surprisingly no crashes:

Spoiler (click to show/hide)

The game is significantly harder even on Adept than I remember it being. I suppose being a sneaky bastard helps, since I get a 12x base multiplier with daggers (and only 2x with Bows, almost punishing ranged sneak combat in a way). Blocking is essential, unless I can simply sneak attack everything to death. Although it does feel cheesy sometimes, as I can sneak attack everything to death. Love the lighting, but it does make certain dungeons and interior areas almost pitch black; with the increased value of lighting on the Sneak skill, I can be right in front of someone and they'll not notice me.

I hate dragons though. If I hear that signature shriek, I know I'm in for at least ten minutes of trying to pin the damn thing down. Should probably go to the Greybeards, since I'm a more melee-centric character, but poisoning at a distance works fairly well too.

Loving the new talent trees, with the exception of lockpicking not increasing the Fingersmith skill. Uncapper is a must due to some skills being available at 130, and some skills having 10 ranks in them.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on July 01, 2012, 09:11:48 pm
These harder difficulty mods seem to really punish you if you're not playing a stealth-oriented character.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on July 01, 2012, 09:24:02 pm
These harder difficulty mods seem to really punish you if you're not playing a stealth-oriented character.

But does make it really epic.

An example of a dragon battle...

With deadly dragons, the first dragon you fight...not counting reloading (from deaths)...I spent 30-45 minutes fighting that one dragon. I had to resort to ranged+magic for most of the fight. Couldn't really get close to it, without taking a lot of damage/dying. Eventually I ran out of arrows (had 100 or so), and then had to resort to magic...but kept running out of mana...so it made the fight take quite a bit of time
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on July 01, 2012, 09:32:38 pm
I think that falls under the realm of tedious, not epic. Being a low level and having deadly dragons on is stupid, its all about cheesing them. I just got out of a stream where the hoster had deadly dragons + more dragons enabled, and having 5 minutes of gameplay between 10 minutes of Lydia absorbing dragonfire is silly.

Funny, but silly...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neyvn on July 01, 2012, 09:34:31 pm
There is a Mod on the Steam Workshop that makes Dragons even a little more harder, they don't land at all unless forced or badly damaged, they stay Well out of Melee and sometimes Ranged attacks and do alot more of their HARDER hitting attacks over their weaker ones. Also I believe being bitten does like 9999dmg (FF style) mean its a one hit KO...

Edit:: Here we go, found it...
http://steamcommunity.com/sharedfiles/filedetails/?id=78324766&searchtext=
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on July 01, 2012, 09:40:33 pm
Dragons are only easy once you get to mid-game. Early on, they are the absolute bane of Skyrim.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on July 01, 2012, 09:45:14 pm
I think that falls under the realm of tedious, not epic. Being a low level and having deadly dragons on is stupid, its all about cheesing them. I just got out of a stream where the hoster had deadly dragons + more dragons enabled, and having 5 minutes of gameplay between 10 minutes of Lydia absorbing dragonfire is silly.

Funny, but silly...

I thought it was a lot of fun and epic. Didn't even have a companion, though that dark elf was there, but she kept going down within 2-5 seconds of coming back up...so she was rather useless. I personally like really long battles, but that is just my preference. Vanilla dragons, especially mid game and later are way too easy...and I found them rather easy in the beginning, too. Deadly dragons actually makes fighting dragons challenging and fun. What you call tedious, I call epic and realistic.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on July 01, 2012, 10:48:42 pm
I find that dragons are absolutely unstoppable early in the game, it's only when you get to around level 25 that they suddenly become easy.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on July 01, 2012, 11:30:38 pm
They got easy around the time I got dragonbane and spellbreaker. It wasn't a matter of reaching a particular level, it was a matter of "Your breath weapon has no effect" and "If you land, I will slice you into dragon steaks before you can get away." Didn't matter what kind of dragon (aside from Mr. Badass Boss of All Dragons), they all were vulnerable to being shot with arrows or spells whenever they weren't lining up a breath attack, and having their breath attacks blocked by my spellbreaker, until they got either angry or wounded enough to land, and then being sliced to death (while time was slowed) before they realized how badly they had miscalculated the odds of their victory in a close-quarters battle.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on July 01, 2012, 11:33:55 pm
The really, utterly simple solution is to just let Dragons use Unrelenting Force. Tried it for an early modding experiment, makes them a force to be reckoned with. TIP: get to low ground before engaging Fus Ro Da wielding Dragons! So many deaths in the mountains...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on July 02, 2012, 12:47:39 am
That would make the game frustrating if one got you on a mountain. Imagine trying to reach the greybeard for the main quest line...

I'm all for making skyrim more difficult, but not in a way that frustrates the players. Like Deadly Dragons; sure, longer fights can end up being more difficult, but lets be honest: there aren't too many ways to fight a dragon. You can look 20 seconds into a dragon fight or 20 minutes, the player is still going to be fighting them the same the entire time. How boring.

I was also hoping Dragon fights would take a drop of skill from the player, but instead you just abuse its poor AI or smack it to death like it was a oversized bandit.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on July 02, 2012, 01:00:50 am
Dragons never seem to attack on the Throat of the World, at least not during the quest. You don't really need to beef up their stats, to make the fight more interesting let dragons use more shouts. And not all of them use the same shouts, but give a different shout list to each of the varieties. So instead of having a fire dragon and an ice dragon of each level class (Standard, blood, ancient, ect), you have around 3 or 4 kinds with different shouts.

Ice dragons using ice form would be nice. Some dragons using slow time (not sure if AI would benefit from this). Marked for Death, Disarm, Become Ethereal, Unrelenting Force (not necessarily all words, but if all words it would make you be mindful of your footing), Animal Allegiance, and Dismay (for followers, guards) would all make fights more interesting.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowscales on July 02, 2012, 03:06:35 am
Slow time for dragons could just double their speed, I imagine.
I'm planning upon working on a overhaul using only vanilla content, I'll probably primarily use TesVedit rather that the Creation Kit.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rose on July 02, 2012, 04:16:36 am
Dragons using that speed boosting running thing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on July 02, 2012, 07:08:44 am
Anyone know a handful of mods that are good + compatible with SkyRe?

I had a huge amount of mods, but I boiled them down to this when I did a fresh reinstall:

Dragons Diversified
SkyRe
SkyUI
W.A.T.E.R
SkyTEST

I don't have any other mods; nothing. Mostly because I'm afraid of destroying my game again. Keeping better backups this time, though. It seems like a lot of the old mods I used to use are either incompatible with SkyRe or discontinued.

One thing I think I'm looking for is a bit more lore friendly chaos in my world. I like encountering more then a thousand bandits. Problem is that SkyRE is so far-reaching that I cant be sure what to use to spice things up more.

I'm also missing something to make the visuals of Skyrim pop more. Don't have any fancy plugins yet.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on July 02, 2012, 02:42:52 pm
I'm also missing something to make the visuals of Skyrim pop more. Don't have any fancy plugins yet.

I think Stakado is pretty damn nifty. (http://skyrim.nexusmods.com/mods/12180)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Spitfire on July 02, 2012, 06:57:11 pm
Dragons Diversified
SkyRe
SkyUI
W.A.T.E.R
SkyTEST

That's a marvelous mod list! The game NEEDS mods to be interesting again, but I couldn't decide on a decent mod list yet.

Can anyone else add a mod to that list, that is both lore-friendly and improves the gameplay? =)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ivefan on July 02, 2012, 07:21:53 pm
The game NEEDS mods to be interesting.
Fixed that for you.
Lets see... there's a few item mods that skyre got plugins for that you could get.
You could also check through the compatible mods list in the skyre faq.
Mmostly depends on how you want to play the game. I recently came to realize that I played the game like you would play monster hunter, going out to hunt for souls and ore to craft stuff and only do quests or dungeon crawling for variaton and to test my equipment.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on July 02, 2012, 07:49:19 pm
So, am I the only one here who doesn't think that vanilla Skyrim is the absolute worst game of all time?
Title: Re: The Elder Scrolls V: Skyrim
Post by: joemoben on July 02, 2012, 07:55:32 pm
I enjoy Skyrim quite a bit, although the enjoyment may be from necessity as I can only play it on my Xbox. Its a great game on its own for me, and while I'd enjoy being able to mod, I'm good without it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Furtuka on July 02, 2012, 07:58:22 pm
I like it! I just wish I knew which mods keep crashing mine...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on July 02, 2012, 08:43:26 pm
So, am I the only one here who doesn't think that vanilla Skyrim is the absolute worst game of all time?

You are not the only one.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neyvn on July 02, 2012, 09:19:30 pm
Dragons Diversified
SkyRe
SkyUI
W.A.T.E.R
SkyTEST

That's a marvelous mod list! The game NEEDS mods to be interesting again, but I couldn't decide on a decent mod list yet.

Can anyone else add a mod to that list, that is both lore-friendly and improves the gameplay? =)
Where to start...
I won't link but just type the names into Skyrim Nexus should get you them.

Well if you like the idea of Armour and Weapons that fit and are quite Lore Friendly you have
Weapons - Jaysus Swords, Weapons of the Third Era and the Dragon Bone Weaponset.
Armour - Sabercat Gear, Lord/Scout/Warmage armoursets and Cloaks of Skyrim/Winter is Coming.

For Odds and Ends you always have the Bandolier mod that gives you a grouping on Multislot Bags that can be worn on your character *visual appearance* to boost your carry weight. There are added mods that can give them to NPCs as well. There is also a small little mod called SkBBP - Lore Friendly Stats and Encumbrance which changes the Health/Magicka/Stamina and a few other things such as Crit chance, Prices and Speed to a more Inline style of how your Race should really be built. Currently though, starting new characters requires this mod to be unloaded until after character creation and pref before entering Helgen Keep...
Your High Elf now starts with 90 HP, 60 Stm and 180 MP. They can only carry 70 at the start, have a movement speed of 95 and all Prices everywhere in Skyrim are at a Terrible State for you cause the Nords all hate the High Elves...
 
For UI Boosting things, A Quality Road Map, SkyUI and Categorized Favorites Menu. Also the Static Mesh Improvement is great for the idea of having Barrels actually OPEN when you look into them and better looking styled things such as tables and the like.

Oh and if you want more Meetings with NPC/Battles try.
WARZONES and Skyrim NPC Immersion Mod. Warzones add Areas in Skyrim were Battles between Stormcloak/Imperials or Soldiers/Bandits are facing eachother in combat. SIM (as its called) adds more kinds of NPCs that move between towns and villages making the roads feel more alive. They can and will be attacked by Bandits and Beasts so help them out or heck, be the attacker if you want...

For tougher combat, add in Duel Combat Realism which makes things act a little different in how combat works, that and some of ACE plugins such as Realistic Combat, Armour and Synagie all work with SkyRe (Currently Using them). These mods give you more of a challenge where playing a Mage wearing FULL IRON PLATE ARMOUR will actually inhibit his casting ability and then on the flipside wearing no armour at all will make it so that you take bonus damage and a higher chance at being critically hit. Also gives you the ability to use true combat movements to increase your damage such as flanking an enemy will give Crits and such for boosted damage...

For World Enhancing feeling try the Birds of Skyrim, Pets of Skyrim, Lanterns of Skyrim and Sounds of Skyrim: Dungeon and Wilds. These not only give a few smaller animals and birds around the map to give it more life but the Sounds of Skyrim mod can make the Dungeons more spooky as background noises start to include unseen dragur moaning and rat noises and werid movement sounds, Wilds gives Howling Wolves in the distance and birds in trees and other sound enhancing things. Lanterns of Skyrim adds Lanterns all around the place in will Placed locations that brighten up paths and towns in ways that it should have done so to begin with...

Finally make your game more difficult and challenging by using the ACE BYOG and Deleveled Skyrim. the BYOG will Balance your own game with a menu that gives you a wide array of different things that can be changed, from the amount of EXP you gain for your skills to how much damage weapons do. Haven't played with it much. Meanwhile Deleveled Skyrim does what it says, it DELEVELS everything. Those Wolves you meet at the start could have one in their pack which is level 45 and has a TON of health and can hit like a truck if not careful. Add in other minor mods that give more random spawnings and you could see things such as Bandits along that road to Riverwood or maybe a Hag. Who knows...

I could include more, my Mod list has nearly 200 .esp files loaded and as far as I can tell they are all working side by side well. Some things are hard to tell though and sometimes I see small bugs (Helgen Keep first room is kinda bugged and requires a Reload to fix yet I can't be buggered figuring out which mods doing it...). So yeah...
Title: Re: The Elder Scrolls V: Skyrim
Post by: dennislp3 on July 02, 2012, 10:16:27 pm
Yeah I am picky...working on a mod set now that creates balance, keeps with lore, and beautifies the game. And all that I can find to enhance the game.

Are there any all in one overhaul mods similar to OOO (Oscuro's Oblivion Overhaul) for Oblivion?

Pretty much it was hundreds of mods mixed and balanced and it removed the world leveling with you BS and made the game feel so much more real.

EDIT: Apparently SkyRe is just what I am looking for as a base...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on July 02, 2012, 10:20:26 pm
Are there any all in one overhaul mods similar to OOO (Oscuro's Oblivion Overhaul) for Oblivion?

SkyRe
Title: Re: The Elder Scrolls V: Skyrim
Post by: Astral on July 02, 2012, 10:21:10 pm
I had the Helgen keep issue a couple times, and after reinstalling my rather small mod list now do not experience it. It was weird, though; I noticed no lights to start, people falling through floors, and half the keep completely bugged out.

As far as all in one overhaul mods, SkyRe is nice, or ACE improvements. Nothing that takes a bunch of mods and crams them together yet, unfortunately. SkyRe is, in effect, a compilation mod built from the ground up to work well with itself, rather than having to patch together a bunch of bits and pieces that don't play nicely.
Title: Re: The Elder Scrolls V: Skyrim
Post by: ductape on July 02, 2012, 10:26:31 pm
Dragons Diversified
SkyRe
SkyUI
W.A.T.E.R
SkyTEST

That's a marvelous mod list! The game NEEDS mods to be interesting again, but I couldn't decide on a decent mod list yet.

Can anyone else add a mod to that list, that is both lore-friendly and improves the gameplay? =)
Where to start...
I won't link but just type the names into Skyrim Nexus should get you them.

Well if you like the idea of Armour and Weapons that fit and are quite Lore Friendly you have
Weapons - Jaysus Swords, Weapons of the Third Era and the Dragon Bone Weaponset.
Armour - Sabercat Gear, Lord/Scout/Warmage armoursets and Cloaks of Skyrim/Winter is Coming.

For Odds and Ends you always have the Bandolier mod that gives you a grouping on Multislot Bags that can be worn on your character *visual appearance* to boost your carry weight. There are added mods that can give them to NPCs as well. There is also a small little mod called SkBBP - Lore Friendly Stats and Encumbrance which changes the Health/Magicka/Stamina and a few other things such as Crit chance, Prices and Speed to a more Inline style of how your Race should really be built. Currently though, starting new characters requires this mod to be unloaded until after character creation and pref before entering Helgen Keep...
Your High Elf now starts with 90 HP, 60 Stm and 180 MP. They can only carry 70 at the start, have a movement speed of 95 and all Prices everywhere in Skyrim are at a Terrible State for you cause the Nords all hate the High Elves...
 
For UI Boosting things, A Quality Road Map, SkyUI and Categorized Favorites Menu. Also the Static Mesh Improvement is great for the idea of having Barrels actually OPEN when you look into them and better looking styled things such as tables and the like.

Oh and if you want more Meetings with NPC/Battles try.
WARZONES and Skyrim NPC Immersion Mod. Warzones add Areas in Skyrim were Battles between Stormcloak/Imperials or Soldiers/Bandits are facing eachother in combat. SIM (as its called) adds more kinds of NPCs that move between towns and villages making the roads feel more alive. They can and will be attacked by Bandits and Beasts so help them out or heck, be the attacker if you want...

For tougher combat, add in Duel Combat Realism which makes things act a little different in how combat works, that and some of ACE plugins such as Realistic Combat, Armour and Synagie all work with SkyRe (Currently Using them). These mods give you more of a challenge where playing a Mage wearing FULL IRON PLATE ARMOUR will actually inhibit his casting ability and then on the flipside wearing no armour at all will make it so that you take bonus damage and a higher chance at being critically hit. Also gives you the ability to use true combat movements to increase your damage such as flanking an enemy will give Crits and such for boosted damage...

For World Enhancing feeling try the Birds of Skyrim, Pets of Skyrim, Lanterns of Skyrim and Sounds of Skyrim: Dungeon and Wilds. These not only give a few smaller animals and birds around the map to give it more life but the Sounds of Skyrim mod can make the Dungeons more spooky as background noises start to include unseen dragur moaning and rat noises and werid movement sounds, Wilds gives Howling Wolves in the distance and birds in trees and other sound enhancing things. Lanterns of Skyrim adds Lanterns all around the place in will Placed locations that brighten up paths and towns in ways that it should have done so to begin with...

Finally make your game more difficult and challenging by using the ACE BYOG and Deleveled Skyrim. the BYOG will Balance your own game with a menu that gives you a wide array of different things that can be changed, from the amount of EXP you gain for your skills to how much damage weapons do. Haven't played with it much. Meanwhile Deleveled Skyrim does what it says, it DELEVELS everything. Those Wolves you meet at the start could have one in their pack which is level 45 and has a TON of health and can hit like a truck if not careful. Add in other minor mods that give more random spawnings and you could see things such as Bandits along that road to Riverwood or maybe a Hag. Who knows...

I could include more, my Mod list has nearly 200 .esp files loaded and as far as I can tell they are all working side by side well. Some things are hard to tell though and sometimes I see small bugs (Helgen Keep first room is kinda bugged and requires a Reload to fix yet I can't be buggered figuring out which mods doing it...). So yeah...

You have all of that running WITH SkyRe?
Title: Re: The Elder Scrolls V: Skyrim
Post by: MasterFancyPants on July 03, 2012, 12:27:12 am
Mod dump time!

Spoiler (click to show/hide)

Wow, that took me a little over two hours to write.

I can provide links if anyone wants them.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on July 03, 2012, 02:00:13 am
Mod dump time!

Spoiler (click to show/hide)

Wow, that took me a little over two hours to write.

I can provide links if anyone wants them.

You, and others who have posted similar lists, should put this stuff together on Steam Workshop in a mod compilation or two.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on July 03, 2012, 02:14:21 am
I just found this list of mods that work with SkyRe. Joy!

Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowscales on July 03, 2012, 05:08:48 am
I'd use SkyRe, but I'd prefer to keep Open Cities, are they compatible?
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on July 03, 2012, 05:18:53 am
I'd use SkyRe, but I'd prefer to keep Open Cities, are they compatible?
probably not at all. Open Cities makes a ton of changes as far as I know... but try it and let us know!
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on July 03, 2012, 05:53:44 am
So, am I the only one here who doesn't think that vanilla Skyrim is the absolute worst game of all time?

It's better than Oblivion... But that's pretty much it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on July 03, 2012, 05:56:39 am
So, am I the only one here who doesn't think that vanilla Skyrim is the absolute worst game of all time?

It's better than Oblivion... But that's pretty much it.
Vanilla skyrim, in my opinion, is a good game. I spent over 140 hours on it.

Modded skyrim is an amazing game and I have spent a further 80 hours on it so far.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Spitfire on July 03, 2012, 07:04:55 am
Thanks to you all for the mod-lists!

You're all gorgeous. <3
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on July 03, 2012, 07:30:22 am
So, am I the only one here who doesn't think that vanilla Skyrim is the absolute worst game of all time?

I thought it was fine. Then again, I almost like vanilla Oblivion more then modded Skyrim, so I dont have quite the same taste as most posters. Alright, no where near the same taste.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on July 03, 2012, 07:31:33 am
So, am I the only one here who doesn't think that vanilla Skyrim is the absolute worst game of all time?

I thought it was fine. Then again, I almost like vanilla Oblivion more then modded Skyrim, so I dont have quite the same taste as most posters. Alright, no where near the same taste.
I enjoyed Oblivion a lot as well. I don't even think I ever modded it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on July 03, 2012, 07:36:14 am
On the topic of mods, SkyUI and the uncapper needed for some things in SkyRe require SKSE, which appears to be out of date (at least it's what it keeps telling me when I try to run it). How are you people using those two mods?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on July 03, 2012, 07:44:33 am
SKSE runs for me. Do you have the latest Skyrim patch? Make sure you installed SKSE right via readme, because I havent had an issue since I updated.

So, am I the only one here who doesn't think that vanilla Skyrim is the absolute worst game of all time?

I thought it was fine. Then again, I almost like vanilla Oblivion more then modded Skyrim, so I dont have quite the same taste as most posters. Alright, no where near the same taste.
I enjoyed Oblivion a lot as well. I don't even think I ever modded it.

Funnily I think I liked it more because there was more to do in Oblivion.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on July 03, 2012, 10:22:04 am
The Mages' Guild quests in Oblivion felt like there was a lot more to them, and many of the quests in Skyrim had the feel of "and now I'm sending you to the other side of the map for another fetch quest again."
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on July 03, 2012, 10:48:49 am
Yeah, Skyrim's biggest failing as far as quests go was the guilds in my opinion. They all felt really short, and some (I'm looking at you companions!) were just stupid.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Merchant Of Menace on July 03, 2012, 10:55:47 am
We are the noble brotherhood of companions!
*Gets quest to beat the shit out of a defenseless old lady*
*Does precisely one quest*
Aha! Now we shall let you into our most intimate secret and set you loose on innocent townsfolk!
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on July 03, 2012, 11:03:40 am
We are the noble brotherhood of companions!
*Gets quest to beat the shit out of a defenseless old lady*
*Does precisely one quest*
Aha! Now we shall let you into our most intimate secret and set you loose on innocent townsfolk!
Yes! And if you choose not to accept this great gift and drink the tainted blood of this wolfchick we will stand in this cave for all eternity!
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Merchant Of Menace on July 03, 2012, 11:05:28 am
Yeah, Companions quest really makes me think that they told the guy they were going to fire him as soon as he finished the questline, so he just didn't even try.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on July 03, 2012, 11:07:50 am
Did you enjoy the grave admonishment to 'behave honorably' on the quest? From the werewolf? Who told you to beat up a helpless citizen?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on July 03, 2012, 11:47:57 am
My thoughts on it were essentially "Sneaking, magic, and backstabbing are honorable, right? Tally ho."
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on July 03, 2012, 12:23:03 pm
The Mages' Guild quests in Oblivion felt like there was a lot more to them, and many of the quests in Skyrim had the feel of "and now I'm sending you to the other side of the map for another fetch quest again."
Wait, wait, wait. Are you saying that Oblivion's mages guild quests WEREN'T "Go to the other side of the map and fetch me 20 deer penises"? They were all either that or "Go down an aylied ruin and kill someone and take his shiny thing."

Not that they didn't have their moments (http://www.youtube.com/watch?v=XmerVWaTjZM) though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Duke 2.0 on July 03, 2012, 12:28:47 pm
The Mages' Guild quests in Oblivion felt like there was a lot more to them, and many of the quests in Skyrim had the feel of "and now I'm sending you to the other side of the map for another fetch quest again."
Wait, wait, wait. Are you saying that Oblivion's mages guild quests WEREN'T "Go to the other side of the map and fetch me 20 deer penises"? They were all either that or "Go down an aylied ruin and kill someone and take his shiny thing."

Not that they didn't have their moments (http://www.youtube.com/watch?v=XmerVWaTjZM) though.
To be fair, Labrynthian was more of an "OHSHIT" moment

 Especially if you don't go in the correct entrance, instead checking out one of the several other doors that lead to certain doom
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on July 03, 2012, 12:45:17 pm
Was talking about the mage quests in Oblivion being just as generic, if not more so, than the College quests in Skyrim. Personally, haven't played through the college yet as I'm still working on the battle part of my eventual battlemage, but I liked Saarthal.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eagle_eye on July 03, 2012, 12:48:42 pm
After saarthal, they become fetch quests again, sadly.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on July 03, 2012, 12:49:19 pm
Mages Guild in Oblivion: Go down this well and drown! HAHAHA.

Later, kill the King of Worms. Who is a pansy. :'(
He just stood there and tried to paralyze my altmer vampire repeatedly, to no effect.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on July 03, 2012, 12:54:26 pm
Mages Guild in Oblivion: Go down this well and drown! HAHAHA.

Later, kill the King of Worms. Who is a pansy. :'(
He just stood there and tried to paralyze my altmer vampire repeatedly, to no effect.
Was expecting a King of Liches, instead got a sour-faced Altmer. Also, I think it's kind of stupid that you can go through the questline without having any skill whatsoever in magic. I think it might be that way in Skyrim, too, but again haven't played through.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rose on July 03, 2012, 12:55:48 pm
In skyrim, you need a minimum magic skill to get into the mages guild in the first place, but after that you're home free.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eagle_eye on July 03, 2012, 12:57:10 pm
actually, I think most of the spells you can be offered require less than 100 magicka.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on July 03, 2012, 12:58:16 pm
So once more you're head of a center of higher magical learning without knowing diddly squat about magic yourself :D
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on July 03, 2012, 12:59:55 pm
So once more you're head of a center of higher magical learning without knowing diddly squat about magic yourself :D
At least this time its sort of an honorary rank. You're the 'archmage'. Mostly because the old one died and you were there. I mean its not like you really did anything special. My heavy armored orc hammer warrior became the 'archmage' by picking up three spells. He has 100 magicka and had never before cast a single spell.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ivefan on July 03, 2012, 01:03:39 pm
In skyrim, you need a minimum magic skill to get into the mages guild in the first place, but after that you're home free.
You need to cast one novice level spell which anyone can.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rose on July 03, 2012, 01:04:40 pm
For me it as an apprentice level spell. I couldn't do it, and I needed to get in there for an unrelated quest, so I had to wait until I had enough magica to cast the spell.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on July 03, 2012, 01:12:19 pm
Maybe they consider you a master mage because you can shout. They probably expect you to teach it. Fools! Only the Greybeards can do that!

I feel like such a troll. They asked, "What can you contribute to the college if we let you in?"
*Shouts*
"Oh my! That is cool! You will contribute awesome shit!"
(Suckers, they can never learn this.)
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on July 03, 2012, 01:14:59 pm
For me it was "Hey, can you cast fire bolt?"

My orc: "I don't need to cast firebolt, I am amazing."

Her: "Welcome to the college!"

Persuasion is the best skill.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on July 03, 2012, 02:10:25 pm
Persuasion is always the best skill. Too bad there were so few options for it in Skyrim.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Lord Dullard on July 03, 2012, 02:31:14 pm
So once more you're head of a center of higher magical learning without knowing diddly squat about magic yourself :D

There's a mod to grant the title to Tolfdir instead. I had already completed the quest before I found the mod, so I just gave Tolfdir the archmage outfit and faction rank via console, and reduced my own the same way.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Astral on July 03, 2012, 03:28:23 pm
SkyRe is kinda interesting when it comes to magic. Running through a Thieves Guild quest, I encountered the guy living underneath the Honningbrew Meadery, who used his lightning magic on my (not extremely frail; 300 health) thief, instantly blasting my ass into a reload. Other encounters with rogue mages have given me similar results. They do extreme amounts of damage that I can't do anything about, usually sapping my stamina and slowing me down for ridiculous amounts as well. Unless I one shot them with a sneaky dagger attack.

I found that even the basic Flames spell that you start with does a sizable chunk of constant damage, even for someone who has no investment in magic whatsoever. Occasionally, when stealth is not an issue, I do go on a "kill it with fire" rampage. Does make me wonder how well a pure mage does with these mods.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ivefan on July 03, 2012, 03:33:21 pm
Quite well i think. The spell magnitude scales with skill too. But if you're gonna use robes then you will have a problem with archers instead
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on July 03, 2012, 04:00:20 pm
So, I've tried to re-download SKSE, but I am still getting the same compatibility problems I stated before (SKSE claims it's not compatible with the current Skyrim version). Any ideas on how to deal with that?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Astral on July 03, 2012, 04:18:05 pm
I will admit though, my Redguard assassin does seem to have a bit of an unfair advantage in the form of Defensive Stance, which seems to slow time by more than 15%. It slows you down slightly as well, but it feels like the Matrix as far as dodging arrows as well a spells, and enemies seem almost incapacitated for the duration, if you keep moving behind them you can constantly stab them in their unguarded backs. The tradeoff for this broken ability is losing all of your stamina in short order, and dealing reduced damage.

It makes the game almost too easy, due to still being able to attack with no stamina, despite normal attacks also normally taking stamina to perform. Sure, you do less damage overall, but you can never be hit if you abuse it and tend to be able to take on groups fairly easily.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Russisch on July 03, 2012, 04:23:53 pm
Every time I play an Eldersrolls game I am always an Archer-Sneak-Mage person....I cannot help but feel like I am missing some of the game because I just breeze through everything with my crits and never being attacked.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Jay on July 03, 2012, 05:58:57 pm
I dunno about moving to the left suddenly, but I have seen arrows go through distant targets. Interesting note: the arrows go through, but spells still hit at these ranges.
Going back a few pages because there's actually a solution to this if you're on the PC, and I don't come here often enough anymore.

Skyrim.ini in your My Games/Skyrim folder (you'll have to create it if it's not already there)
Code: [Select]
[Actor]
fVisibleNavmeshMoveDist=14000.0000
At least, I've not had the problem in recent memory (I've had this in my INI for months).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ivefan on July 03, 2012, 06:10:14 pm
I dunno about moving to the left suddenly, but I have seen arrows go through distant targets. Interesting note: the arrows go through, but spells still hit at these ranges.
Going back a few pages because there's actually a solution to this if you're on the PC, and I don't come here often enough anymore.

Skyrim.ini in your My Games/Skyrim folder (you'll have to create it if it's not already there)
Code: [Select]
[Actor]
fVisibleNavmeshMoveDist=14000.0000
At least, I've not had the problem in recent memory (I've had this in my INI for months).

Ah yes. At the time i forgot to mention that with SkyRe you get a txt named addthistoyourini or something which makes you aim straight and can hit things further away
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on July 03, 2012, 06:14:50 pm
I'm running a Nord two-handed Swordsman in SkyRe (Wanted to feel the power of having low health + 2hander) and he kind of sucks. The damage on 2handers isn't very good for the extremely low speed and interruptable attacks, and beyond that the weapons are more rare and I don't have the benefit of a shield. Plus the skills are boring...

Its sad because I a ton invested in 2handed weapons and I'm fighting with my unspec'd longbow 70% of the time. Then there's the issue of it being suicide to melee dragons in SkyRe/Diverse Dragons/Deadly Dragons.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on July 03, 2012, 06:17:35 pm
Edit: Wait, thats not the edit button... bear with the double post...

Ah yes. At the time i forgot to mention that with SkyRe you get a txt named addthistoyourini or something which makes you aim straight and can hit things further away

I dont think I have that... is there something else it wants me to add other then fVisibleNavmesh?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ivefan on July 03, 2012, 06:28:18 pm
Spoiler (click to show/hide)
Plus the skills are boring...
This, but other than melee being boring, 2-hander slaughtered when i tried it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on July 03, 2012, 07:55:42 pm
Thanks Ivefan :)

Gah. Quested for a few hours, looked behind me, and I was missing Lydia... did player.moveto and... she died during the Dragon fight I had some time back :(

Now either I redo all those quests, cheat, or deal with one less companion...

...I didn't like Lydia's attitude anyway. "I'm sworn to carry your burdens... *rolls eyes*". Yea, and now I have to carry your body into the river you prick >.>
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on July 03, 2012, 08:01:54 pm
Thanks Ivefan :)

Gah. Quested for a few hours, looked behind me, and I was missing Lydia... did player.moveto and... she died during the Dragon fight I had some time back :(

Now either I redo all those quests, cheat, or deal with one less companion...

...I didn't like Lydia's attitude anyway. "I'm sworn to carry your burdens... *rolls eyes*". Yea, and now I have to carry your body into the river you prick >.>
*she bumps into me*
"OH" in a very annoyed tone.
*Leaves her in Honeyside forever. I'm taking Vilkas with me damnit!*
Title: Re: The Elder Scrolls V: Skyrim
Post by: Astral on July 03, 2012, 08:09:21 pm
I don't bother with companions. They get in the way. And occasionally that's a bad thing when attempting to be sneaky, avoiding traps for later use against the inhabitants of the dungeon itself...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on July 03, 2012, 08:13:18 pm
The only way companions don't suck is to set them to essential. Even during fights with lesser bandits they ALWAYS get to limping, all it takes is a tiny DOT flame spell to kill them at that point.

I heard that was a bug actually and they were meant to die only by your hand, not sure tho.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on July 03, 2012, 08:15:55 pm
I actually think I accidentally blew her up with Unrelenting Force trying to get some draugr off my tail. Gah.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Astral on July 03, 2012, 08:26:31 pm
They do normally die only because you accidentally hit them, but... I've had things like this happen. So I go it alone.

http://www.youtube.com/watch?v=5LFxP4i9hX4 (http://www.youtube.com/watch?v=5LFxP4i9hX4)

The fact that this still uses vanilla lighting confused me for a second, because SkyRe's is so much more... dark in the dungeons.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on July 03, 2012, 11:29:06 pm
In my game, Lydia died due to a bandit arrow. Bandit attempted to shoot at me, I sidestepped, and Lydia happened to be kneeling a few feet behind me. She neglected to dodge.

I spent most of the rest of the game follower-free.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on July 04, 2012, 12:25:53 am
Finally beat the Main Quest today (Was off the game for a few months due to hard-drive failure, necessitating a start-over. I had been on Season Unending before.) Man, all those heroes in Sovngarde sure are hammy.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on July 04, 2012, 01:09:04 am
Man, all those heroes in Sovngarde sure are hammy.
Let's be honest: Somewhere deep inside, you would be disappointed if they weren't absolutely Brian Blessed levels of hammy.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on July 04, 2012, 01:12:16 am
Man, all those heroes in Sovngarde sure are hammy.
Let's be honest: Somewhere deep inside, you would be disappointed if they weren't absolutely Brian Blessed levels of hammy.
You know... you're right. Tsun's yoda talk was still a bit much though. And Gormlaith Golden-Hilt... just... Gormlaith Golden-Hilt. She made me crack up at what should have been serious moments :D
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on July 04, 2012, 01:14:53 am
Now that I actually think about it, you Team Up to defeat the dragon with the Power of Friendship, basically. Maybe they really are trying to distract you from the plot.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on July 04, 2012, 01:18:25 am
Gormlaith vs Lydia: the real final battle. Also, for some reason I got this bug where I was wandering around the reach when suddenly I encountered ALL THE COMPANIONS on the road. Athis was beating the crap out of some forsworn, the others were standing over many dead forsworn. It happened again when I was in Skuldafn, which was awesome.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Euld on July 04, 2012, 03:02:12 am
I spent most of the game companion-less.  I sacrificed Lydia to a daedric lord for having the personality of a two by four  :o  I married one of the Companions, Fargus was his name I think?  Yeah I think my male Khajit mage broke just about every rule of social acceptability in Skyrim.
Title: Re: The Elder Scrolls V: Skyrim
Post by: PTTG?? on July 06, 2012, 10:09:02 am
That's just the problem with overly-friendly games. It's throwing away a bunch of potential plot hooks. Even if potential marryable NPCs don't have personal quests, wouldn't it be interesting if your gay character walks into town and sees a band of redneck elves protesting against gay marriage? And then you incinerate them in a demonstrative fireball quite merrily.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on July 06, 2012, 10:21:17 am
The fact that this still uses vanilla lighting confused me for a second, because SkyRe's is so much more... dark in the dungeons.
O.O

My god I'd forgotten how bright it was in vanilla. I've been crawling through ancient dungeons where I could only see the glowing eyes of the undead in the distance. Gosh, that's like daylight bright compared to what I've been playing. I could never go back.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on July 06, 2012, 11:04:59 am
Snow turns pure white if I use SkyRe's lighting. Its rather annoying; I can see the snow texture in the shade, but snow + sunlight = pure white texture. Ugh.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ivefan on July 06, 2012, 11:13:07 am
Snow turns pure white if I use SkyRe's lighting. Its rather annoying; I can see the snow texture in the shade, but snow + sunlight = pure white texture. Ugh.
teofis in console
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on July 06, 2012, 11:20:00 am
Snow turns pure white if I use SkyRe's lighting. Its rather annoying; I can see the snow texture in the shade, but snow + sunlight = pure white texture. Ugh.
Realistic lighting is realistic. Snow blindness is a thing. :P

But yes, it is annoying.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on July 06, 2012, 12:08:02 pm
Just use the SUN GLA SSES shout.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Astral on July 06, 2012, 02:01:32 pm
Snow turns pure white if I use SkyRe's lighting. Its rather annoying; I can see the snow texture in the shade, but snow + sunlight = pure white texture. Ugh.
Realistic lighting is realistic. Snow blindness is a thing. :P

But yes, it is annoying.
It does become annoying after a while, but I did find it as an interesting handicap due to it being more difficult to actually see/hit things in the middle of being snow blinded. Also, Bleak Falls Barrow became extremely difficult to shoot my bow and arrow in, let alone see the enemies, due to the lowered lighting during the density of a snow storm.

I would hate SkyRe breaking at this point, but they are releasing Dawn Guard soon...
Title: Re: The Elder Scrolls V: Skyrim
Post by: ShoesandHats on July 06, 2012, 02:27:25 pm
I can only read over all your lighting comments, wishing that I could manage to get Skyrim to run for more than 5 minutes before closing out.

Sorry to whine.
Title: Re: The Elder Scrolls V: Skyrim
Post by: buckets on July 06, 2012, 05:21:25 pm
I can only read over all your lighting comments, wishing that I could manage to get Skyrim to run for more than 5 minutes before closing out.

Sorry to whine.
Have you googled your problem? That usualy fixes game bugs for me.
Title: Re: The Elder Scrolls V: Skyrim
Post by: ShoesandHats on July 06, 2012, 05:54:15 pm
Yeah, but it seems to be such a common problem that no two people have the same solution and each one I try doesn't work.
Title: Re: The Elder Scrolls V: Skyrim
Post by: bukitodinos on July 08, 2012, 04:45:33 pm
I sacrificed Lydia to a daedric lord for having the personality of a two by four

install a few mods and she levels up to "pet rock"!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neyvn on July 08, 2012, 05:41:21 pm
I sacrificed Lydia to a daedric lord for having the personality of a two by four

install a few mods and she levels up to "pet rock"!
Or a chicken...
http://steamcommunity.com/sharedfiles/filedetails/?id=78807826
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on July 08, 2012, 11:05:15 pm
That is... just... I don't know what to say about that. It's funny though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on July 16, 2012, 11:42:14 pm
Slight bump, but does anybody know of a mod that removes breast cups from female armor? Most of the mods I've been able to find while searching for that go in rather the opposite direction. Shared search terms and all that. Every time I see the aforementioned cups, I can't help but think, "Yes, let's deflect blows toward her heart, that's a great idea. Then, why don't we give her a sword with a blunt blade and a sharpened handle?"
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on July 16, 2012, 11:51:30 pm
Literal breast plates: deflecting blows up into the face like a bitch. Miss that about TESIII armor; the gender neutral appearance.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Duke 2.0 on July 17, 2012, 12:01:54 am
 Eh. It's a fantasy game where you are surviving being bathed in fire. Armor already doesn't mean anything but a number value. It's not something to be bothered by.

 Aesthetics is more than valid reason, however. I have seen this mod, I know it exists, but I can't seem to find it currently. If I run across it again I'll be sure to post it here.
Title: Re: The Elder Scrolls V: Skyrim
Post by: NobodyPro on July 17, 2012, 01:08:18 am
SkyRe is kinda interesting when it comes to magic. Running through a Thieves Guild quest, I encountered the guy living underneath the Honningbrew Meadery, who used his lightning magic on my (not extremely frail; 300 health) thief, instantly blasting my ass into a reload.
That guy kicked my spellsword's ass in vanilla too. He's powerful for some reason.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rose on July 17, 2012, 01:21:37 am
SkyRe is kinda interesting when it comes to magic. Running through a Thieves Guild quest, I encountered the guy living underneath the Honningbrew Meadery, who used his lightning magic on my (not extremely frail; 300 health) thief, instantly blasting my ass into a reload.
That guy kicked my spellsword's ass in vanilla too. He's powerful for some reason.
That fucking bastard. I didn't end up killing him, just snuck.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vattic on July 17, 2012, 02:53:30 am
Aesthetics is more than valid reason, however. I have seen this mod, I know it exists, but I can't seem to find it currently. If I run across it again I'll be sure to post it here.
There was one early on but I think the guy discontinued it partly because of all the negative flames he got. You might know of a more recent one, though.

Fake edit: This was the mod I'm thinking of (http://skyrim.nexusmods.com/mods/3296).
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on July 17, 2012, 03:13:14 am
Eh. It's a fantasy game where you are surviving being bathed in fire. Armor already doesn't mean anything but a number value. It's not something to be bothered by.

 Aesthetics is more than valid reason, however. I have seen this mod, I know it exists, but I can't seem to find it currently. If I run across it again I'll be sure to post it here.

Aesthetics? Make that "stretch of disbelief". If I have to face palm nearly every time I see I woman in armour, they might as well make all the helmets tin buckets. It's not a game ruiner, but it sure is dumb and detrimental to my experience. Also my face and brain cells.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on July 17, 2012, 12:24:03 pm
Eh. It's a fantasy game where you are surviving being bathed in fire. Armor already doesn't mean anything but a number value. It's not something to be bothered by.
The game has books detailing why each style of plate and material is more effective at stopping blows. Your argument is invalid.

But the main thing is the aesthetic, yes. It breaks suspension of disbelief for me when "armor" leaves the midriff bare.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Merchant Of Menace on July 17, 2012, 12:26:00 pm
Armour doesn't actually do anything, it's the magical field surrounding it that protects you.
The same magical field that can change the steel breastplate that a male Orc was wearing into a steel tanktop with breast cups when the player puts it on.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on July 17, 2012, 12:27:29 pm
Is this the same magical field that interferes with Lydia's brainwaves?
Title: Re: The Elder Scrolls V: Skyrim
Post by: bukitodinos on July 17, 2012, 01:10:59 pm
I just installed a mod where followers don't trigger traps.

best skyrim experience ever.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Duke 2.0 on July 17, 2012, 01:17:58 pm
Eh. It's a fantasy game where you are surviving being bathed in fire. Armor already doesn't mean anything but a number value. It's not something to be bothered by.
The game has books detailing why each style of plate and material is more effective at stopping blows. Your argument is invalid.
My argument is still valid, the TES universe just isn't self-consistent.

And depending on how you look at the lore, the universe is sorta built that way. Sometimes time just doesn't want to take your crap anymore and messes around with junk.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Fikes on July 17, 2012, 02:58:26 pm
Anyone have a fun character build? I started out with a lizard, one hand (blunt), destruction/conjuration. I don't like conjuration because then your summons do all your fights for you.

I am thinking either an Illusion thief (not sure of race, 1 handed or ranged) or an Orc Beserker (2 handed). I will probably level blacksmithing and enchanting on either character. Possibly alchemy.
Title: Re: The Elder Scrolls V: Skyrim
Post by: KaelGotDwarves on July 17, 2012, 04:14:24 pm
Pretty much any stealthy character is the most fun I've ever had in the game, be it shooting arrows from the shadows and then disappearing only to shoot someone in the face again, or getting the perfect backstab for bonus damage.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dutchling on July 17, 2012, 04:22:27 pm
Stealth, one hand (short swords) and marksmanship.
Light armour with a heavy armour helmet (those stone masks you get from killing liches, they look awesome).
No magic at all, except stolen/looted magic staffs (staves?) and scrolls, and those only in emergencies.

This was my first (and only) game and I enjoyed it a lot :).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sordid on July 17, 2012, 04:37:58 pm
Yeah, I enjoy stealthy characters as well. Don't use illusion, though. That way the magic will do the stealth for you, which is a lot less fun.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Azkanan on July 17, 2012, 05:04:19 pm
Two-handed hammer + "Dance of Death" mod.

Best. Battle Experience. Ever.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Furtuka on July 17, 2012, 11:53:14 pm
Hey does anyone on this forum have xbox Dawnguard as unlikely as that is? I'm curious to know how much those AI inprovements I heard about make combat better.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on July 17, 2012, 11:53:57 pm
Hey does anyone on this forum have xbox Dawnguard as unlikely as that is? I'm curious to know how much those AI inprovements I heard about make combat better.

none thats all
Title: Re: The Elder Scrolls V: Skyrim
Post by: Astral on July 18, 2012, 02:21:00 am
Most likely the "AI improvements" have been done a hundred times over by modders already, and probably better than what's included in Dawnguard, unfortunately.

My only fret with it is the fact that when it comes out, all the mods will break simultaneously.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vattic on July 18, 2012, 02:54:01 am
Yeah, I enjoy stealthy characters as well. Don't use illusion, though. That way the magic will do the stealth for you, which is a lot less fun.
Sounds like Deus Ex: HR. Didn't get any of the stealth upgrades but still used almost nothing but stealth.

I need to start playing this again, so many mods to look through, though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on July 18, 2012, 04:55:55 am
Yeah, I enjoy stealthy characters as well. Don't use illusion, though. That way the magic will do the stealth for you, which is a lot less fun.
Sounds like Deus Ex: HR. Didn't get any of the stealth upgrades but still used almost nothing but stealth.

I need to start playing this again, so many mods to look through, though.
Tell me about it. It's the worst and best thing about Bethseda games.

I spent 2 full days installing and configuring a few dozen mods for Fallout New Vegas and even now I still don't know why things are breaking. I really don't want to do the same thing for Skyrim. I would say it's the #1 thing preventing me from buying it. Makes me wish for something like Floris's mod from Mount & Blade Warband, one mod that combines every single thing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on July 18, 2012, 08:03:56 am
Yeah, I enjoy stealthy characters as well. Don't use illusion, though. That way the magic will do the stealth for you, which is a lot less fun.
Sounds like Deus Ex: HR. Didn't get any of the stealth upgrades but still used almost nothing but stealth.

I need to start playing this again, so many mods to look through, though.
Tell me about it. It's the worst and best thing about Bethseda games.

I spent 2 full days installing and configuring a few dozen mods for Fallout New Vegas and even now I still don't know why things are breaking. I really don't want to do the same thing for Skyrim. I would say it's the #1 thing preventing me from buying it. Makes me wish for something like Floris's mod from Mount & Blade Warband, one mod that combines every single thing.
Steamworks has several mod compilations which give you lists of compatible mods... its pretty easy to do.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dutchling on July 18, 2012, 08:43:46 am
Is Skyrim Redone (SkyRe) any good? I am thinking of giving it a try.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on July 18, 2012, 08:49:32 am
Is Skyrim Redone (SkyRe) any good? I am thinking of giving it a try.
Yes. I use it along with a few other QoL mods like SkyUI
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dutchling on July 18, 2012, 09:01:43 am
SkyUI seems good, I assume it doesn't interfere with SkyRe? But what do you mean with QoL mods?
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on July 18, 2012, 09:19:22 am
SkyUI seems good, I assume it doesn't interfere with SkyRe? But what do you mean with QoL mods?
Quality of Life. Mods to make things less annoying, like the UI. With SkyUI you'll need to install skyrim script extender as well.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dutchling on July 18, 2012, 10:05:28 am
Things like that never work for me. I'll just stick to SkyRe.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on July 18, 2012, 10:23:17 am
Things like that never work for me. I'll just stick to SkyRe.
okay, though its fairly painless to do. :)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dutchling on July 18, 2012, 10:36:27 am
Do you know where I should move skse_elys_uncapper? It is one of the 'modules' of SkyRe but similar files are found all over the Skyrim install folders.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on July 18, 2012, 10:53:31 am
Do you know where I should move skse_elys_uncapper? It is one of the 'modules' of SkyRe but similar files are found all over the Skyrim install folders.
I couldn't tell you. I installed mine via the nexus mod manager
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dutchling on July 18, 2012, 10:59:30 am
I put it in multiple folders, the right one should be one of them :P.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Hanslanda on July 18, 2012, 11:05:41 am
As to fun characters, I started first time through as an Imperial warrior. Basically your typical hack-and-slash type guy, axe, shield, and heavy armor. When you get far enough with the shield and armor perks, you become fundamentally invulnerable on normal difficulty. Well, when you remember to block. I got into a fight with those two Valkynaz dremoras by that shrine, and two dragons at the same time, one ancient, one blood.
Only time that guy has died since getting daedric armor. :)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Biag on July 18, 2012, 11:16:15 am
So I bought this for PC off the Steam sale and started up a new character, a Redguard two-hander. The trouble is, I want the gameplay effects of heavy armor but the looks of hide and leather. Does anyone know of any mods that add vanity items to the game?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dutchling on July 18, 2012, 11:21:53 am
This (http://skyrim.nexusmods.com/mods/19733) has ancient Nord barbarian heavy armour. Might fit your needs.

edit: This might be better for your Redguard actually:
Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neyvn on July 18, 2012, 12:06:20 pm
Spoiler (click to show/hide)

Hands up, who else would do this...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Hanslanda on July 18, 2012, 12:21:57 pm
OMG, I lol'd so hard.
Fuck yes I would do that. Best game of tag EVER.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dutchling on July 18, 2012, 12:58:05 pm
SkyRe crashes my game. Vanilla FTW!
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on July 18, 2012, 12:58:30 pm
SkyRe crashes my game. Vanilla FTW!
wut?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dutchling on July 18, 2012, 01:22:41 pm
When I run the game with the SkyRe data files checked the game closes after the Bethseda intro. Without it doesn't.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Girlinhat on July 18, 2012, 01:27:20 pm
I've done that, or similar.
"You look a little strange, traveler!"
"You're one to talk, you look strange with an arrow in your face."
"Wait what?"
1000 bounty added to everywhere.

Playing a Khajit stealth archer with a minor in magics.  Trying to find anyone who will sell me a damned conjuration spell, apparently they're all hiding from me.  Getting 3x damage on bows is very nice though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on July 18, 2012, 01:35:03 pm
I usually go stealth melee. Stealth ranged just makes the game silly easy :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eagle_eye on July 18, 2012, 01:35:33 pm
When I run the game with the SkyRe data files checked the game closes after the Bethseda intro. Without it doesn't.

Disable JaySus swords. That fixed it for me.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Spitfire on July 18, 2012, 02:55:03 pm
When I run the game with the SkyRe data files checked the game closes after the Bethseda intro. Without it doesn't.

Yeah disable all the SkyRe_Plugin_* files. (If you don't have any of those specific weapon or armor mods. Which I think you don't, with 'Vanilla FTW!' and all.)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dutchling on July 18, 2012, 04:08:07 pm
When I run the game with the SkyRe data files checked the game closes after the Bethseda intro. Without it doesn't.

Yeah disable all the SkyRe_Plugin_* files. (If you don't have any of those specific weapon or armor mods. Which I think you don't, with 'Vanilla FTW!' and all.)

Ah, I was wondering why there were so many damn boxes to check / uncheck.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Fikes on July 18, 2012, 04:11:07 pm
Maybe I am just fail, but I hardly ever get to sneak up on people. Granted I am only level 7 but out in the world enemies always get the jump on me and in dungeons there are only a few to ambush and even then I can't get into backstab range.

I am looking forward to invis for sure.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Felius on July 18, 2012, 04:45:51 pm
Maybe I am just fail, but I hardly ever get to sneak up on people. Granted I am only level 7 but out in the world enemies always get the jump on me and in dungeons there are only a few to ambush and even then I can't get into backstab range.

I am looking forward to invis for sure.

Melee sneak only really becomes viable at high sneak. Plus there are some enemies that are nearly impossible to sneak even when it is pretty high.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Cecilff2 on July 18, 2012, 04:49:04 pm
Use muffle.  The game calculates noise based on your armor rating.  Not your boot weight like in Oblivion.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Levi on July 18, 2012, 04:59:37 pm
I picked this up during the sale, and I'm having fun with this game so far.  :)

A couple funny things I've noticed:

1)  Jumping out of a tower and shouting "Fus!" at the ground won't break your fall.
2)  If somebody questions the fact that you are a dragonborn, you shouldn't immediately shout "Fus!" in their face to prove it.  They get a little ticked.
3)  I found an "Ice" shout that is always hilarious to use.  Not only do NPC's comically freeze and fall over in an ice-cube, but they don't seem to get ticked at me when I use it on them.
4)  Lydia is a great pack-mule.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on July 18, 2012, 05:05:24 pm
4)  Lydia is a great pack-mule.
She is sworn to carry your burdens...
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Merchant Of Menace on July 18, 2012, 05:55:32 pm
In a sarcastic tone, even when all you're doing is giving her healing potions and better equipment.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Levi on July 18, 2012, 06:04:02 pm
can your followers equip better armour, too?

Yeah, I gave her a Dwarven Helm and big dwarven boots.  Looks hilarious.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Duke 2.0 on July 18, 2012, 06:05:01 pm
 PC users should also periodically reset her to force the game to scale her to your level.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Merchant Of Menace on July 18, 2012, 06:06:03 pm
I think Wabbajacking them works on Console.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on July 18, 2012, 06:26:46 pm
Do save before wabbajacking them, unless you want to lose the follower and all their items should they turn into food.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sordid on July 18, 2012, 06:31:51 pm
PC users should also periodically reset her to force the game to scale her to your level.

I'm fairly sure there's a mod for that by now.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Merchant Of Menace on July 18, 2012, 06:33:42 pm
Nah, there aren't yet enough mods to make tits bigger. Only once a mod comes out to change every rock in Skyrim into a massive breast shall utility mods like that come out.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Leonon on July 18, 2012, 08:25:34 pm
Maybe I am just fail, but I hardly ever get to sneak up on people. Granted I am only level 7 but out in the world enemies always get the jump on me and in dungeons there are only a few to ambush and even then I can't get into backstab range.

I am looking forward to invis for sure.

Melee sneak only really becomes viable at high sneak. Plus there are some enemies that are nearly impossible to sneak even when it is pretty high.
The 100 sneak perk makes being detected not matter because it makes you invisible for half a second, during which you can sneak attack NPCs that have seen you. If you're in front of them and you initiate a special kill animation there's a chance you'll teleport behind them before slitting their throat.
Title: Re: The Elder Scrolls V: Skyrim
Post by: NobodyPro on July 18, 2012, 08:26:43 pm
Nexus really needs to update the sight so that I can switch off mature mods and no longer see <9000 nudity mods under 'humour'.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Duke 2.0 on July 18, 2012, 08:28:38 pm
 I think they do have a filter of sorts for that. At least three different ways of searching through their stuff, two of which have a setting for 'yo, no adult mods.'

 Although a mod apparently can become an adult mod if people upload adult images in the user submitted images section. Only way to explain why I had to turn a filter off just to check out an alternative run animation while holding bows mod.
Title: Re: The Elder Scrolls V: Skyrim
Post by: KaelGotDwarves on July 18, 2012, 11:06:42 pm
I've been out of the loop. Is there a "Skyrim Mod" thread? If not I think it'd be good to compile an updated OP list of good game-enhancing mods rather than TITSINYOFACE for us to reference.

Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on July 18, 2012, 11:35:13 pm
Not that I am aware of. I could add anything you want to the OP, but making a new thread might be cleaner.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on July 18, 2012, 11:55:42 pm
I've been out of the loop. Is there a "Skyrim Mod" thread? If not I think it'd be good to compile an updated OP list of good game-enhancing mods rather than TITSINYOFACE for us to reference.
I normally just grab everything in the top list they maintain, specifically the top list (non-adult).
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on July 19, 2012, 06:03:01 am
Dynavision looks pretty nice actually, very interesting effect demonstrated in the video.

http://skyrim.nexusmods.com/mods/12525
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on July 19, 2012, 12:22:58 pm
Climates of Tamriel is too, it just stinks to have to decide between that and Sounds of Skyrim.
Title: Re: The Elder Scrolls V: Skyrim
Post by: AVE on July 19, 2012, 01:12:58 pm
Is there any low-res texture pack other than 'Reduced texture pack'? My video card is 8600GTS, so, the lagging is huge. On low settings with 'reduced pack' it runs on the border of playability.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on July 19, 2012, 01:24:38 pm
Is there any low-res texture pack other than 'Reduced texture pack'? My video card is 8600GTS, so, the lagging is huge. On low settings with 'reduced pack' it runs on the border of playability.
Yes, it's called morrowind.  :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on July 19, 2012, 01:47:56 pm
I'm going to attempt a pacifist playthrough of the main quest later. I believe it will be possible, using mostly sneak , illusion, and speechcraft, and the only places I'll have to use violence will be against Tsun and Alduin.
Title: Re: The Elder Scrolls V: Skyrim
Post by: jaxy15 on July 19, 2012, 02:00:23 pm
I got the game yesterday, and this is really fun. I like feeling like a complete badass when Dovahkiin's theme plays in the background while my character performs a finishing move on a dragon.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dutchling on July 19, 2012, 02:03:36 pm
Am I the only one who completely ignores the main quests? I have absolutely zero interest in dragons, imperials or stormcloaks.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on July 19, 2012, 02:14:36 pm
Am I the only one who completely ignores the main quests? I have absolutely zero interest in dragons, imperials or stormcloaks.
The only true path is to KILL EVERYONE. FOR NO REASON. AHGBLAARGHAARGHARR
Title: Re: The Elder Scrolls V: Skyrim
Post by: Fikes on July 19, 2012, 02:32:11 pm
A Lunch walk outside
Monarch butterfly! Potions!
Realized. Embarrassed.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on July 19, 2012, 02:47:23 pm
Is there any low-res texture pack other than 'Reduced texture pack'? My video card is 8600GTS, so, the lagging is huge. On low settings with 'reduced pack' it runs on the border of playability.
Yes, it's called morrowind.  :P

If you can barely run Skyrim with a low-res pack already installed, Morrowind is going to be just as bad. That game has some serious FPS issues.
Title: Re: The Elder Scrolls V: Skyrim
Post by: AVE on July 19, 2012, 03:20:57 pm
FYI, "the border of playability" for me is about 20-25 FPS, with some one-second drops to 5-10 FPS. Morrowind works flawlessly on my video card, I've started playing it on Geforce2MX and since have collected much experience in tweaking it to be playable. I'm out of that latest mod (it is called Morrowind Overhaul 2), but I heard that it was struggling even on video cards like 560Ti. :)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vattic on July 19, 2012, 03:30:55 pm
I'm going to attempt a pacifist playthrough of the main quest later. I believe it will be possible, using mostly sneak , illusion, and speechcraft, and the only places I'll have to use violence will be against Tsun and Alduin.
Does pacifist just mean indirect killing? Frenzy and fury might be useful.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on July 19, 2012, 03:35:53 pm
At most, making followers do the dirty work and/or tricking enemies into traps. I'll try for sneak/run past everything.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dutchling on July 20, 2012, 08:57:19 am
I have found a vampire lair where I can both enchant and do some alchemy. If I store stuff here, will it stay, like in Morrowind or has that changed?
Title: Re: The Elder Scrolls V: Skyrim
Post by: anzki4 on July 20, 2012, 09:09:44 am
I have found a vampire lair where I can both enchant and do some alchemy. If I store stuff here, will it stay, like in Morrowind or has that changed?
They will disappear IIRC.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Silfurdreki on July 20, 2012, 09:12:05 am
I have found a vampire lair where I can both enchant and do some alchemy. If I store stuff here, will it stay, like in Morrowind or has that changed?

Depends, dropped items lying on the ground (i.e. you can physically grab them) will stay. Items in containers will disappear when the area resets (normally 30 days after being cleared or 10 days after not being cleared. See here (http://www.creationkit.com/Cell_Reset) for further information) and enemies will respawn when the area resets as well.

I'm not sure whether entering a cell resets the cell reset timer or not (it probably doesn't). If it does, however, you can conceivably use any cave as a home as long as you clear it at return at least every 30 days.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dutchling on July 20, 2012, 09:16:12 am
Well that sucks. That vampire master wasn't very easy to kill.

Is there a way to set the reset time to 99999 days or something like that? I'm never going to return to a place just to kill the same stuff over again any way.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Silfurdreki on July 20, 2012, 09:35:00 am
You could mod that specific cave using the creation kit to not respawn after being cleared, it's not terribly difficult, but requires some tinkering. It could also potentially break any random (or fixed) quests tied to that cave, I have no idea how the radiant quest system interacts with the timed respawn mechanics.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Fikes on July 20, 2012, 12:05:44 pm
Download the ridge house mod from steam workshop. It is a nice mod and not too cheaty. You can store tons of stuff there and it has every crafting station except a smelter I think.

I still suck at stealth. Some times I can get Lydia to go attack while I hide and do crit shots but it very rarely works.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Hanslanda on July 20, 2012, 12:21:28 pm
Typically having a companion does not help the whole stealth deal, IMO. Then again, I'm a straight up hack-n-slasher, so take that with a grain of salt.
Title: Re: The Elder Scrolls V: Skyrim
Post by: jaxy15 on July 20, 2012, 12:38:56 pm
Don't even talk to me about stealth. I get noticed as soon as I walk into the area, even while hidden. Still gives me enough time to use my Thu'ums, though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on July 20, 2012, 02:57:50 pm
Pacifist playthrough is working pretty well with Stealth. I just cleared Bleak Falls Barrow, Bilbo Baggins style. The 2 times I got caught, I slipped away once, and the draugr stepped in a trap the other time. Most fun I've had with this game yet.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Levi on July 20, 2012, 03:17:17 pm
Pacifist playthrough is working pretty well with Stealth. I just cleared Bleak Falls Barrow, Bilbo Baggins style. The 2 times I got caught, I slipped away once, and the draugr stepped in a trap the other time. Most fun I've had with this game yet.

I look forward to trying that on my next playthrough.  :)
Title: Re: The Elder Scrolls V: Skyrim
Post by: lemon10 on July 20, 2012, 03:37:49 pm
Don't even talk to me about stealth. I get noticed as soon as I walk into the area, even while hidden. Still gives me enough time to use my Thu'ums, though.
It really depends on your stealth level (I assume that if your not focusing it then its not very useful), and probably what equipment you have on. But once you get to 100 stealth, then you can do things like facestab someone for 20X damage, then they look around and try to find you, and you do the same thing again because they can't find you even when you just stabbed them because your stealth is too good.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Urist Mcinternetuser on July 20, 2012, 05:06:41 pm
100 sneak is what ruined Batman Khajiit for me. Everything became way too easy. That's why I made an Orc sword-fighting mage. Pacifism (running for my life) is the only way I could beat Oblivion.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on July 21, 2012, 12:03:58 am
Heh, in Oblivion, my solutions was hundreds of health potions and a little restoration magic on the side. When enemies got more health, I escalated- of course, while I was playing it I didn't realize that the level scaling made it a good idea not to level up, so I tried to level as quickly as possible. It became something of an arms race of getting hit forever without dying.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dutchling on July 21, 2012, 06:33:56 am
Dragonstone
Weight: 25 Worth: 0

Does anyone know what I'm supposed to do with it? I also own a broken razor. Someone's name was in the name of the razor as well but I don't quite remember that right now.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Supercharazad on July 21, 2012, 07:20:32 am
Go to Whiterun, talk to the Jarl, then the wizard will ask you to get the stone for him.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sordid on July 22, 2012, 10:30:57 am
The stone is for literally the first quest in the main quest line.
As for the razor, that wouldn't happen to be Mehrunes' Razor, would it?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Supercharazad on July 22, 2012, 10:37:24 am
Oh, if it's Megrune's Razor then you can just throw it out. It's worthless and doesn't do anything, no quests use it and it just takes up space. It's a deadric artifact
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dutchling on July 22, 2012, 12:07:35 pm
The stone is for literally the first quest in the main quest line.
As for the razor, that wouldn't happen to be Mehrunes' Razor, would it?
I'm not interested in quests, unless they start and end in a cave or fort or some place else in the wilderness. Hell, the only town I've been to was Falkreath and I'm not planning on visiting another, too many damn people trying to make you do stuff for them.
And yes, I checked and it were shards of Mehrunes' Razor. I found it in the dungeon of some bandit occupied fort.

There's something else I don't know what to do with: soul gem fragments. Is there anything useful you can do with those?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Supercharazad on July 22, 2012, 12:49:56 pm
Those are just useless clutter.
Title: Re: The Elder Scrolls V: Skyrim
Post by: jaxy15 on July 22, 2012, 01:57:37 pm
The stone is for literally the first quest in the main quest line.
As for the razor, that wouldn't happen to be Mehrunes' Razor, would it?
I'm not interested in quests, unless they start and end in a cave or fort or some place else in the wilderness. Hell, the only town I've been to was Falkreath and I'm not planning on visiting another, too many damn people trying to make you do stuff for them.
And yes, I checked and it were shards of Mehrunes' Razor. I found it in the dungeon of some bandit occupied fort.

There's something else I don't know what to do with: soul gem fragments. Is there anything useful you can do with those?
But you can only get shouts if you do the main quests, and shouts are fun! Don't tell me you never wanted to tank a dragon's fire breath, and then breathe fire back at it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dutchling on July 22, 2012, 02:13:38 pm
I'm not in the very least interested in dragons or shouts. The first because I don't like reoccurring annoyances. The second because I don't use magic, with the exception of enchantments.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Felius on July 22, 2012, 02:27:27 pm
Then the stone is just something that someone somewhere might want at some point in time.

Also, since I'm pretty sure it's considered a quest item, while it does lists a weight, it doesn't actually add any encumbrance. To confirm if it is a quest item, just try to drop it. If you can't, it's a quest item.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Urist Mcinternetuser on July 22, 2012, 03:00:39 pm
The razor is used in the Daedric quest for Mehrune's Dagon.
Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Merchant Of Menace on July 22, 2012, 05:30:12 pm
Yeah, I've found that the fun of the shouts doesn't really balance the annoyance of being accosted by dragons every 2 steps you take.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on July 22, 2012, 07:45:04 pm
Yeah, I've found that the fun of the shouts doesn't really balance the annoyance of being accosted by dragons every 2 steps you take.
I'm willing to bet there's mod that can remedy that. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Merchant Of Menace on July 22, 2012, 07:48:02 pm
Probably, but I play on Xbox, so neh.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Hanslanda on July 23, 2012, 12:51:22 am
Yeah, I've found that the fun of the shouts doesn't really balance the annoyance of being accosted by dragons every 2 steps you take.


You can outrun them with a bit of determination. And they arent really that common.
Title: Re: The Elder Scrolls V: Skyrim
Post by: jaxy15 on July 23, 2012, 02:22:48 am
I like fighting dragons because their scales and bones yield a lot of money.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on July 23, 2012, 02:24:46 am
And they get ridiculously easy to kill later on (even without mods). With the right items you can outright block their breath attack, and when they land, run up to them and slice them to ribbons.

(I didn't even bother picking up the scales and bones, and I had over or around 135k gold, IIRC, when I got the last achievement, on the XBox - of course I never bought any houses besides Breezehome)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on July 23, 2012, 02:28:56 am
Yeah, buying all the homes makes a moderately entertaining pastime. Alternatively, consider downloading/making a super fortress/dream house mod of some sort, there are many existing and the toolkit is plenty accessible if you have the time. And then buying the fortress/house/lair/planet in-game.

Because you can.
Title: Re: The Elder Scrolls V: Skyrim
Post by: jaxy15 on July 23, 2012, 08:39:52 am
I beat the Dragonslayer quest at level 18. I'm so proud of myself.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Merchant Of Menace on July 23, 2012, 09:17:36 am
Yeah, I've found that the fun of the shouts doesn't really balance the annoyance of being accosted by dragons every 2 steps you take.


You can outrun them with a bit of determination. And they arent really that common.
I don't particularly want to drop whatever I'm doing to run away from a dragon. And it breaks immersion a bit if my wandering alchemist has to defeat a dragon at every town he visits.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on July 23, 2012, 09:32:59 am
I just held off on the initial whiterun quest for the dragon stuff until later in the game. Until you do that, no dragons show up but you can do any quests other than the main quest and the rebellion/war quests as far as I know.
Title: Re: The Elder Scrolls V: Skyrim
Post by: jaxy15 on July 23, 2012, 10:07:43 am
Anyone have tips for fighting dragon priests? When I fought my first one (besides the one at Skuldafn) his attack spam was so powerful I needed to call Odahviing to defeat him.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on July 23, 2012, 10:38:10 am
Anyone have tips for fighting dragon priests? When I fought my first one (besides the one at Skuldafn) his attack spam was so powerful I needed to call Odahviing to defeat him.
I paralyzed the one I fought, but I had several para poisons and just peppered him with arrows while lydia kept almost dying.
Title: Re: The Elder Scrolls V: Skyrim
Post by: nenjin on July 23, 2012, 10:39:43 am
Yep. Poisons. Paralyzation will make a bitch out of just about any mob.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Hanslanda on July 23, 2012, 01:55:35 pm
Anyone have tips for fighting dragon priests? When I fought my first one (besides the one at Skuldafn) his attack spam was so powerful I needed to call Odahviing to defeat him.


Companions to draw fire. Attack when the bastard is distracted. If you have any items that block magic or lessen its damage or anything like that, use them before the priest starts rising from its sarcophagus. Also, try to get some free hits in while the dragon priest is doing its 'I rise from the dead!' impression, it takes a few seconds it seems, and thats enough to get a little hurt in. Most of all, block what you can and strike as much as possible.
If you're an archer, lots of strafing.
If you're a mage, I'm so sorry. But seriously, lightning/fire attacks and strafing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on July 23, 2012, 02:18:05 pm
Ward spells are your friend if you're a mage. Those bitches will block anything magical. If you have dual cast destruction + impact, you can stun-lock him with the concentration spells.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on July 24, 2012, 05:20:47 am
As a mage, I did dual-cast lightning to stagger him and drain him. It worked well enough, but they're tough.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MrWiggles on July 24, 2012, 05:55:04 am
The one I manage to defeat, went over the cliff edge, and I just snipped.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on July 24, 2012, 05:55:53 am
The one I manage to defeat, went over the cliff edge, and I just snipped.
yay for exploiting bad AI and world geometry!

Seriously I've killed more frost trolls just by standing somewhere out of reach..
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dutchling on July 24, 2012, 07:09:48 am
Are there peaceful Orc fortresses? Because I think I just genocided one of those accidentally.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on July 24, 2012, 07:11:31 am
Are there peaceful Orc fortresses? Because I think I just genocided one of those accidentally.
Aren't they all peaceful?
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on July 24, 2012, 07:16:15 am
Are there peaceful Orc fortresses? Because I think I just genocided one of those accidentally.
Aren't they all peaceful?
Unless you fuck with them, yes. They often won't let you in if you're not an orc and don't do something to help them.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on July 24, 2012, 08:36:56 am
I remember the orc settlements being somewhat of a letdown. They were all the same, all the different enclaves.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on July 24, 2012, 08:41:10 am
IIRC, only one of the settlements is noteworthy. Something about a Daedra.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Briggsy16 on July 28, 2012, 10:42:43 am
What are the best mods to use then? Just installing this on my new PC and wanna start it modded straight away. Thanks guys :D
Title: Re: The Elder Scrolls V: Skyrim
Post by: jaxy15 on July 28, 2012, 11:33:51 am
What are the best mods to use then? Just installing this on my new PC and wanna start it modded straight away. Thanks guys :D
Well, if you would like to forge your own dwarven robots, I recommend Dwemer Certified.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Astral on July 28, 2012, 11:47:06 am
What are the best mods to use then? Just installing this on my new PC and wanna start it modded straight away. Thanks guys :D
SkyRe is a good place to start. After that, it's up to you. I use the recommended other mods with it, Deadly Dragons, as well as Essential Shadowmere, Faster  Vanilla Horses, Dagger Craft, the Unofficial Skyrim Patch, Dual Wield Parrying, Tougher Traps, and the official HighResTexturePack.
Title: Re: The Elder Scrolls V: Skyrim
Post by: jester on July 28, 2012, 05:53:36 pm
I use skyrimUI as well, along with a few tweak mods like all potions only weighing 0.1.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on July 31, 2012, 01:23:13 pm
Here is my latest version of my character, Amy. Turned out really nice, I think.

http://skyrim.nexusmods.com/images/117835 (http://skyrim.nexusmods.com/images/117835)

Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on July 31, 2012, 01:27:32 pm
Here is my latest version of my character, Amy. Turned out really nice, I think.

http://skyrim.nexusmods.com/images/117835 (http://skyrim.nexusmods.com/images/117835)
I like it. I think it's just the way her hair falls but wow she seems to have a thin neck!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on July 31, 2012, 01:46:13 pm
Here is my latest version of my character, Amy. Turned out really nice, I think.

http://skyrim.nexusmods.com/images/117835 (http://skyrim.nexusmods.com/images/117835)
I like it. I think it's just the way her hair falls but wow she seems to have a thin neck!

That is just how the race mod was made, sadly. That is only downside I've found, to it. Kind of looks weird, yeah. Maybe it is just the style of the race. The hair actually hides it a bit. Other than that, I get the best looking character from said race...so...outside of the thin neck, I still think she looks nice.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on August 07, 2012, 06:41:03 am
Anyone else try out Dawnguard? I'm really enjoying the DLC content so far.

Is the new dwemer-related quest line included in the DLC or was it just put out with the patch? It started with a book and led all the fuck around skyrim. Pretty awesome line really.
Title: Re: The Elder Scrolls V: Skyrim
Post by: bukitodinos on August 07, 2012, 08:32:28 am
i have a new character, i will post him later and his adventures.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on August 07, 2012, 08:36:59 am
I made a new character as well to try out the new content, pure mage build this time using SkyRE. Its pretty interesting.

A few mods I love:

Bandoliers
Wear Circlets with Hoods/Hooded Robes
Wearable Travel Lantern
Cloaks of Skyrim
SkyRe
SkyUI

The buildable house mod is nice too.

But really, I'm loving the ability to wear circlets with hooded robes. It never made much sense to me why you couldn't. Cloaks look nice and adds another enchantable article of clothing. Bandoliers give you an option to make a sort of backpack that increases your carry weight. The Wearable Lanterns mod adds in a travel lantern that takes oil or a torchbug-in-a-jar lamp which eats grass or something. They shed about half the light of a torch but are incredibly useful for dungeon delving, especially with the realistic lightning that SkyRe brings.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Mechanical Man on August 07, 2012, 08:43:44 am
What are the best mods to use then? Just installing this on my new PC and wanna start it modded straight away. Thanks guys :D

As mentioned, SkyRe seems to be a good mod although I've never tried it myself.

I use a lot of texture mods that just generally improve the textures of the game. I'm not a fan of the complete texture overhauls myself, but I have a mod that improve rock textures, another that improves furniture textures, food textures, etc.

There are a few combat mods like ACE, Deadly Combat, and Duke Patrick's. There's a good explanation of the combat mods here: http://forums.bethsoft.com/topic/1401728-cant-decide-which-combat-mod/ (http://forums.bethsoft.com/topic/1401728-cant-decide-which-combat-mod/)

There are a few camping mods I've seen, with deploy-able beds and fires for cooking. Going along with cooking, there are some good mods that add new recipes and things to make.

I've seen a wide variety of armor and weapon mods. Most of them have new models that you craft at a forge, which I am not so much of a fan of (I'd rather have the new models integrated in the game or replace vanilla models). Half of the armor/clothing mods are just skimpy anime junk (if I wanted to look at that stuff, I wouldn't be playing Skyrim) but there are some good lore-friendly armor mods out there as well.

Ultimately, just search around and you'll find some good mods that make little changes or add little things. Not all mods have to be huge overhauls, most of mods I download are a bit random. I have a mod for playable instruments, faster walking/slower running, horse riding tweaks, improved animal loot (meats and pelts), etc.
Title: Re: The Elder Scrolls V: Skyrim
Post by: bukitodinos on August 07, 2012, 08:44:10 am
anyone else have a hard time for witch side they should go with?

imperials are spineless, elf worshiping snobs

stormcloacks are arrogant,racist idiots....
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Mechanical Man on August 07, 2012, 08:45:18 am
anyone else have a hard time for witch side they should go with?

imperials are spineless, elf worshiping snobs

stormcloacks are arrogant,racist idiots....

I went with the Imperials just because I like their architecture, armor, and obvious references to the Roman Empire. And they aren't really elf worshipping. I didn't go with the Stormcloaks because their armor is ugly. It wasn't a hard decision for me.
Title: Re: The Elder Scrolls V: Skyrim
Post by: bukitodinos on August 07, 2012, 08:47:29 am
i like looking at there ethics, but ulfric is kind of epic..
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dutchling on August 07, 2012, 08:56:04 am
Aren't the Imperials just elf proxies?
Title: Re: The Elder Scrolls V: Skyrim
Post by: bukitodinos on August 07, 2012, 09:00:24 am
and the storm cloaks are racist fucks
Title: Re: The Elder Scrolls V: Skyrim
Post by: Aptus on August 07, 2012, 09:01:05 am
What are the best mods to use then? Just installing this on my new PC and wanna start it modded straight away. Thanks guys :D

I am only using two "bigger" mods at the moment, Duel - Combat Realism and Midas Magic. The SkyRe mod looks nice and I will have to try that when I get my new computer. Other than that I am only using cosmetic mods at the moment. (UI, better bodies, faces, armour textures, walk/run/jump animations etc.)

Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on August 07, 2012, 09:20:59 am
Aren't the Imperials just elf proxies?

They're at peace with the thalmor for now because they need to get numbers back; they can do that, the thalmor can't. Unfortunately, the poor bastards don't know the Thalmors' actual plan...
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on August 07, 2012, 10:03:21 am
anyone else have a hard time for witch side they should go with?

imperials are spineless, elf worshiping snobs

stormcloacks are arrogant,racist idiots....
I went with the stormcloaks. I'm roleplaying a loyal High Elf so I'm advancing the cause, plunging the empire into chaos by helping the rebellion along. Two smaller enemies are easier to defeat than one large enemy. We will prove the superiority of Mer over Man!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vorthon on August 07, 2012, 10:08:40 am
Hey, I know this might me seem stupid or something, but did anyone see that bit on Conan a couple days ago where he 'reviewed' Skyrim? All I have to say is the mammoth tusk joke was facepalm inducing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on August 07, 2012, 10:10:38 am
Hey, I know this might me seem stupid or something, but did anyone see that bit on Conan a couple days ago where he 'reviewed' Skyrim? All I have to say is the mammoth tusk joke was facepalm inducing.
Link?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vorthon on August 07, 2012, 10:21:33 am
Don't have good enough internet access to get a link to a video of it. Sorry. But google it or look it up on youtube or something.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on August 07, 2012, 10:45:54 am
Don't have good enough internet access to get a link to a video of it. Sorry. But google it or look it up on youtube or something.
Will do!

Edit: Hehehehe

"What? I scared a chicken! I didn't deserve to die!"
Title: Re: The Elder Scrolls V: Skyrim
Post by: Cecilff2 on August 07, 2012, 02:15:28 pm
and the storm cloaks are racist fucks

Huh?  You mean Rolff?  The guy who isn't a part of the stormcloak army?

Do you mean the grey quarter?  In which the dunmer are supposed to be governing themselves and don't pay taxes to the hold or owe any allegiance to the hold?
http://www.uesp.net/wiki/Skyrim:Decree_of_Monument

Quote
Let it stand in honor of those who had the strength and spirit to accept Skyrim's Offer "untithed to any thane or hold, and self-governed, with free worship, with no compensation to Skyrim or the Empire except as writ in the Armistice of old wheresoever those might still apply, and henceforth let no Man or Mer say that the Sons and Daughters of Kyne are without mercy or honor."
We, the Jarls of Skyrim, hereby decree this site as monument to the struggle of those who fled their native home of Morrowind in the time following the Red Year.
Yeah screw those nords for getting upset when they give away prime real estate and when they ask for something in return are snubbed and instead asked for even more.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on August 07, 2012, 02:34:04 pm
and the storm cloaks are racist fucks

Huh?  You mean Rolff?  The guy who isn't a part of the stormcloak army?

Do you mean the grey quarter?  In which the dunmer are supposed to be governing themselves and don't pay taxes to the hold or owe any allegiance to the hold?
http://www.uesp.net/wiki/Skyrim:Decree_of_Monument

Quote
Let it stand in honor of those who had the strength and spirit to accept Skyrim's Offer "untithed to any thane or hold, and self-governed, with free worship, with no compensation to Skyrim or the Empire except as writ in the Armistice of old wheresoever those might still apply, and henceforth let no Man or Mer say that the Sons and Daughters of Kyne are without mercy or honor."
We, the Jarls of Skyrim, hereby decree this site as monument to the struggle of those who fled their native home of Morrowind in the time following the Red Year.
Yeah screw those nords for getting upset when they give away prime real estate and when they ask for something in return are snubbed and instead asked for even more.
Have you even heard Ulfric speaking? He pretty much ignores that Whiterun is neutral and attacks it because "if they are not with him they are against him". It's also mentioned by this one nord in Windhelm (whose name I forgot) that whenever a nord village/caravan is attacked, Ulfirc is the first to go to their aid, if, instead of nords, it's dunmer or khajiiti he completly ignores them. And pretty much every single stormcloak guard will go out of their way to insult you if you're not a nord.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Cecilff2 on August 07, 2012, 02:40:41 pm
Have you even heard Ulfric speaking? He pretty much ignores that Whiterun is neutral and attacks it because "if they are not with him they are against him". It's also mentioned by this one nord in Windhelm (whose name I forgot) that whenever a nord village/caravan is attacked, Ulfirc is the first to go to their aid, if, instead of nords, it's dunmer or khajiiti he completly ignores them. And pretty much every single stormcloak guard will go out of their way to insult you if you're not a nord.

Please quote it.  I seem to recall him telling Galmar to be patient because he believes Balgruuf is a true nord.  He doesn't attack on either side's playthrough until the empire garrisons troops in Whiterun.  (Which if you've played imperial, you know Tullius sent exaggerated letters to convince Balgruuf that Ulfric was going to do it)

Funny that ulfric shows special treatment to the people supporting his cause.  Because you know it's not like his forces are spread thin.  He doesn't even have men to spare for tracking down a killer in his own city who is killing nords.  Which the cornerclub dunmer basically says "I don't care about the murders.  So long as he doesn't take a dunmer"
Title: Re: The Elder Scrolls V: Skyrim
Post by: Jopax on August 07, 2012, 02:42:35 pm
IIRC Ulfric is the Thalmor proxy, not the empire or anything, you find this out in their embassy I belive.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Cecilff2 on August 07, 2012, 02:47:40 pm
IIRC Ulfric is the Thalmor proxy, not the empire or anything, you find this out in their embassy I belive.

Not really.  They label him an asset because the war benefits their goals so long as it is ongoing.  They also note that he's extremely hostile to direct contact and that a victory on either side is to be avoided.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on August 07, 2012, 03:10:14 pm
Here's how I approached the two sides of the Rebellion.

Meeting room where peace talks are occurring.

Ulfric: "GIVE ME MARKATH OR I WALK OUT"

Me: "Hmm... yes... that's a very unique proposal. Especially considering I just spent 6 hours cleaning up and saving Markath myself. Let me have a moment to think about this."

*save*
Code: [Select]
~

setessential 0001B131 0

*STAB STAB STAB STAB*
Title: Re: The Elder Scrolls V: Skyrim
Post by: Cecilff2 on August 07, 2012, 04:58:32 pm
Funny you should mention that.

The negotiation changes based on who has control of Whiterun.

If it's the stormcloaks, Tullius does the same thing except demanding Riften.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on August 07, 2012, 05:21:11 pm
Funny you should mention that.

The negotiation changes based on who has control of Whiterun.

If it's the stormcloaks, Tullius does the same thing except demanding Riften.
Riften can go for all i care as that Jarl bitchy-Briar needed to die so badly.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eagle_eye on August 07, 2012, 06:01:34 pm
The imperial replacement is far worse.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on August 07, 2012, 06:46:36 pm
The Imperials put Maven on the throne. I hate that bitch. Good news is, sometimes with werewolf mauls it glitches and lets you kill essential people.

On the other hand, the stormcloaks put Ingun Silverblood on the throne, and he's equally bad. He wants to enslave the Forsworn.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on August 07, 2012, 06:54:34 pm
The Imperials put Maven on the throne. I hate that bitch. Good news is, sometimes with werewolf mauls it glitches and lets you kill essential people.

On the other hand, the stormcloaks put Ingun Silverblood on the throne, and he's equally bad. He wants to enslave the Forsworn.
Somehow that feels good to me considering the treatment they put me through
"Wait so you tried to kill me and now you want me to help you break out so you can still poke around the Rift and call me names? F you old man"
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on August 07, 2012, 07:01:06 pm
Yeah, but he also wants to put everyone else down his damn mine
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on August 07, 2012, 10:15:21 pm
There were never any peace talks for me, since by that point I had assassinated the Emperor (As the dragonborn, I intended to claim the throne, and he was in the way), and then assisted the Imperials in re-taking Skyrim from the Stormcloaks and killing Ulfric in a matter of days. My reason for taking out the Stormcloaks and Ulfric was chiefly because I was an Argonian, and Ulfric and his Stormcloaks appeared to be trying to create Nazi Skyrim. The early warning signs were obvious to me - he skipped the making-them-wear-symbols stage because the non-human races have obvious visible differences from humans in Skyrim, and was already in the separate-them-into-ghettos stage in his capital city (He also had the charismatic leader thing going on).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Felius on August 07, 2012, 11:21:02 pm
The Imperials put Maven on the throne. I hate that bitch. Good news is, sometimes with werewolf mauls it glitches and lets you kill essential people.

On the other hand, the stormcloaks put Ingun Silverblood on the throne, and he's equally bad. He wants to enslave the Forsworn.
Somehow that feels good to me considering the treatment they put me through
"Wait so you tried to kill me and now you want me to help you break out so you can still poke around the Rift and call me names? F you old man"
On the other hand the Silverblood run the town from the shadows, or at least enough to frame you and have you thrown on their names. Personally, the most satisfying way to deal with that quest is to kill the forsworn in the mine because they are murderous bastards, accept the thanks of the Silverblood bastard, follow him home and cut his head off. Or just kill him in plain sight of the guards and pay the fine, it's not like it's very expensive.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on August 07, 2012, 11:41:13 pm
Both the Silverbloods and the Black Briars corrupt their town from the shadows, and both take charge officially if the town changes hands.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Lightning4 on August 08, 2012, 02:17:06 am
On the other hand the Silverblood run the town from the shadows, or at least enough to frame you and have you thrown on their names. Personally, the most satisfying way to deal with that quest is to kill the forsworn in the mine because they are murderous bastards, accept the thanks of the Silverblood bastard, follow him home and cut his head off. Or just kill him in plain sight of the guards and pay the fine, it's not like it's very expensive.

You can go a best of both worlds if you're lucky. I ran out with the Forsworn, and they promptly ran out killing tons of guards and a few NPCs they're hostile to. I believe the majority of them escaped, but their leader ended up getting split off and facing that merc guy with the giant weapon. He promptly died.
Silverblood was one of the first to die in the fray, of course.

I pretty much just watched. I did nothing. I guess it doesn't help much, there's still like, five other Silver-Bloods, but their patriarch is gone, essentially.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Cecilff2 on August 08, 2012, 02:56:01 pm
There were never any peace talks for me, since by that point I had assassinated the Emperor (As the dragonborn, I intended to claim the throne, and he was in the way), and then assisted the Imperials in re-taking Skyrim from the Stormcloaks and killing Ulfric in a matter of days. My reason for taking out the Stormcloaks and Ulfric was chiefly because I was an Argonian, and Ulfric and his Stormcloaks appeared to be trying to create Nazi Skyrim. The early warning signs were obvious to me - he skipped the making-them-wear-symbols stage because the non-human races have obvious visible differences from humans in Skyrim, and was already in the separate-them-into-ghettos stage in his capital city (He also had the charismatic leader thing going on).

Yeah I remember how all the altmer and imperials of Windhelm are discriminated against.  Oh wait, Niranye's doing well, so is Nurelion(Though he's dying of old age), as is his apprentice, as is the stable master and wife, as is everyone in windhelm who is not dunmer.  You know why?  It isn't his job to govern them, they were told they would govern themselves and as such had no obligation to the holds.  It sucks that the argonians can't come in, but you've got a large population of old traditional clannish dunmer who saw their homeland get invaded and many of their people slaughtered by argonians.  Despite all his words, Brunwulf doesn't change a thing about the policies.  He even admits that he can't let the argonians in because he's afraid of what will happen to them.

Furthermore, Imperial skyrim does the same thing.  Ahtar the headsmen in Solitude notes that Torygg never would've allowed argonians into solitude.  The orc at the lumbermill outside town notes that he dreads having to go into town because of the treatment they give to orcs.

The thing is EVERY RACE IN TAMRIEL is typically racist as hell by default.  Or did you forget about the argonian exclusive torture chambers in Leyawiin?  Or the tendency of most Black Marsh argonians to want to kill and eat outsiders.  Or the bosmer and khajiit's typical fueds.  Or the altmer's superiority complex.  Or the hatred of the orcs by the bretons and redguards.  Or the beast race slavery in morrowind.  The clannish, and distrustful ways of the orsimer.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on August 08, 2012, 03:12:41 pm
-snipped to avoid quote pyramid-

You make a good point. Still, I'd rather support the Empire so they can have a better chance against the Dominion.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on August 08, 2012, 03:35:01 pm
Note also that Nords, Argonians and Dunmer usually have nothing but hate for each other, to the point that there has never been any peace between them that wasn't forced by an outside government.

Except for TES:O, but fuck that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on August 08, 2012, 03:59:51 pm
The Altmer probably weren't discriminated against as much because Ulfric was a Super Secret Thalmor Agent. As for Imperials, they're still men and he can't alienate EVERYONE all at once.

As for having peace forced by an outside party, yes, the Empire tends to do that when it gets done conquering / unifying provinces under its banner. It didn't stop the Dunmer from keeping slaves, though, despite the illegality of slavery in the rest of the Empire. Considering the Tribunal's power at the time Morrowind joined the Empire, it's not surprising that they weren't too demanding. The Empire (and Emperors) probably didn't see any reason to fight an unnecessary war, especially if any of them were aware of the coming Oblivion Crisis ahead of time.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Cecilff2 on August 08, 2012, 04:23:07 pm
Note also that Nords, Argonians and Dunmer usually have nothing but hate for each other, to the point that there has never been any peace between them that wasn't forced by an outside government.

Except for TES:O, but fuck that.

Nords + Dunmer teamed up when the Kamal invaded.  Snow demons that want to kill everyone on Tamriel are a bigger priority I suppose.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on August 08, 2012, 04:43:28 pm
Was it the Kamal? It was just some invaders from Akavir that were unspecified, I thought. Didn't Vivec destroy their army by flooding Morrowind?

Also, Orcs and Nords have a long history of teaming up to go invade the Dunmer. Dunmer and Argonians hate each others guts due to years of slavery and revenge for slavery, and revenge for revenge for slavery. Vicious cycle of hate and all that. Which is why Brand Shei is so interesting.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Pnx on August 08, 2012, 07:03:41 pm
Just for clarity, some of you have mixed up Vvardenfell and Morroowind. Morrowind is the province which includes a large chunk of the mainland, Vvardenfell is the island which grew from a volcano in the middle of what's speculated to be a gigantic crater.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Azkanan on August 09, 2012, 09:07:15 am
Just a heads up guys, some people are making a mod of The Elder Scrolls for Crusader Kings 2.

Crusader Kings 2 (Political risk-like game) + The Elder Scrolls (Entirety of Tamriel).

It's looking pretty promising.

http://forum.paradoxplaza.com/forum/showthread.php?624367-MOD-Elder-Kings-a-CK2-Elder-Scrolls-mod
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on August 09, 2012, 09:30:21 am
Just a heads up guys, some people are making a mod of The Elder Scrolls for Crusader Kings 2.

Crusader Kings 2 (Political risk-like game) + The Elder Scrolls (Entirety of Tamriel).

It's looking pretty promising.

http://forum.paradoxplaza.com/forum/showthread.php?624367-MOD-Elder-Kings-a-CK2-Elder-Scrolls-mod
Pardon me, I am currently humping the screen vigorously.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Azkanan on August 09, 2012, 09:48:24 am
For those without Crusader Kings 2 and can't access the thread;

Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on August 09, 2012, 09:59:49 am
Ugh, they are going to keep the whole malachite = glass in this mod. Aside from that, it is looking good.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on August 09, 2012, 10:02:30 am
Ugh, they are going to keep the whole malachite = glass in this mod. Aside from that, it is looking good.
Seeing as it is now canon, I don't think they can just ignore it. Entirely possible that what the people of Tamriel refer to as malachite isn't what WE think of as malachite. I mean they refer to another glass as Ebony, which to us is a wood.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on August 09, 2012, 10:02:51 am
Oooh, smaller, more focused map. Smaller is good.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dutchling on August 09, 2012, 11:12:22 am
Pardon me, I am currently humping the screen vigorously.
Let's hump together, shall we?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rose on August 09, 2012, 11:22:08 am
REMEMBER KOOM VALLEY!
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on August 09, 2012, 12:00:39 pm
Pardon me, I am currently humping the screen vigorously.
Let's hump together, shall we?
:o
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dutchling on August 09, 2012, 12:04:29 pm
Pardon me, I am currently humping the screen vigorously.
Let's hump together, shall we?
:o
Not at the same screen  ;)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Azkanan on August 09, 2012, 12:21:46 pm
Pardon me, I am currently humping the screen vigorously.
Let's hump together, shall we?
:o
Not at the same screen  ;)

(http://puu.sh/Q7T1)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Slayerhero90 on August 09, 2012, 01:29:50 pm
I'm annoyed that corundum is apparently coke/charcoal.
CORUNDUM IS A MINERAL COMPOSED OF ALUMINUM AND OXYGEN THAT CAN BE TAINTED WITH TITANIUM TO MAKE EITHER RUBIES OR SAPHIRES AND SOME OTHER THING TO MAKE WHAT ISN'T MADE WITH TITANIUM! CARBON EITHER DOESN'T EXIST OR IS IN TOO SMALL OF QUANTITY TO BE HELPFUL IN ANY WAY TO MAKE STEEL! D:<

Apparently just get your aluminum to oxidize, generating corundum and you have infinite carbon.

Sorry if I'm wrong, all I know is from the 10th grade Mineral class I took in 8th for like 5 days.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Merchant Of Menace on August 09, 2012, 01:33:14 pm
I find it more amusing that they also have charcoal present in the game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Slayerhero90 on August 09, 2012, 01:40:11 pm
I like collecting charcoal to put in the bedside lightposts in my house in Solitude.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on August 09, 2012, 01:41:16 pm
Ugh, they are going to keep the whole malachite = glass in this mod. Aside from that, it is looking good.
Seeing as it is now canon, I don't think they can just ignore it. Entirely possible that what the people of Tamriel refer to as malachite isn't what WE think of as malachite. I mean they refer to another glass as Ebony, which to us is a wood.

Had this whole debate several pages back already. For the record, though, what I find jarring about this is that they came up with a new name for something they already have a name for, and used malachite even though they already have copper and corundum even though they already have rubies and sapphires. It might not be canon in the next game, as the developers change many things; like how they are indecisive about whether adamantium and mithril exist. Anyway, though, we've already had this discussion, and all voiced our opinions about it several pages back.

I must say, a TES RTS would be pretty damn cool. I think that they should be making one instead of an MMO, given the negative reaction they got. What most people fear is that they'll drop the single player in favor of the MMO due to constant revenue, and that the MMO will become a WoW clone (as has happened to more than a few franchises.)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Astral on August 09, 2012, 02:00:49 pm
What most people fear is that they'll drop the single player in favor of the MMO due to constant revenue, and that the MMO will become a WoW clone (as has happened to more than a few franchises.)
From what I've seen, it's heading in that direction, and it will crash and burn like all the other MMOs who tried to clone WoW. It's hard to beat someone that established at their own game. SWTOR found this out the hard way, and they're going free to play a mere nine months after its release, which is a death sentence to any newer MMO.

On the other hand, they profess it to be more real time combat-y than you think, (http://kotaku.com/5918689/the-elder-scrolls-online-is-not-as-world-of-warcraft-as-you-might-fear) but that hasn't ever stopped people from eschewing making something unique in favor of trying to copy something that works. I'm still wary of the fact that there are three distinct "sides" to it, with 3 races playable per side, as well as constraining people to a class based system and making dungeon instances (likely) impossible to solo without a group.

I would love to see an Elder Scrolls RTS, but action games and MMOs tend to sell much better than things that require a modicum of thinking and aren't Starcraft 2. Nord frontline warriors and Orc shock troopers supported by Breton summoners and healers, Bosmer archers and long range Altmer mage bombardment...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on August 09, 2012, 02:32:21 pm
I've got to admit, I can't conceive of why an ES MMO would have classes in any form beyond "starter packages" of a sort, and a thing for NPC's/companions.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on August 09, 2012, 02:43:34 pm
From the video in that article I heard them say that if one wants to be a mage and then use a bow, it's possible. I'm really hoping the classes are more of "starter packages" as said by Sensei.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on August 09, 2012, 03:23:22 pm
Sounds like it will be a lot like DC Universe Online, which is pretty unique as MMO's go (though you run out of things to do in DCUO fairly fast.)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Aptus on August 11, 2012, 04:16:15 pm
Anyone have some experience with the construction kit who can point me in the right direction?

I am trying to make one rich vendor to sell all my crap to instead of having to travel between all the cities or wait for a reup since that takes far too much time. I know there are mods out there that make all the vendors rich but the thing is, I just want ONE vendor to be rich, the others should stay as they are. I figured Belethor (general goods guy in Whiterun) would be a good choice so I looked up what seems to be his actual shop entity. I don't have the kit up right now but I believe it was called something like WhiterunGeneralGoodsChest or BelethorGeneralGoodsChest or something like that. Anyways I noticed that the part that seems to hold the actual gold amount is VendorGoldMisc.
So what I did was that I made a duplicate of VendorGoldMisc and renamed it to VendorGoldBelethor, then I changed the gold amount to 20000 and made it so Belethor's shop calls VendorGoldBelethor instead of VendorGoldMisc.

Only issue is he still only has the normal amount of gold. I have tried refreshing his inventory a few times by waiting, traveling and restarting Skyrim but nothing changes.

What am I missing? (Other than my sweet sweet Creeper, oh you beautiful scamp how I wish you had moved to Skyrim.)
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on August 11, 2012, 04:23:45 pm
Creeper is probably Barbas :)

Anyway, if I know anything from the Fallout CK, shouldn't there be a field that says ShopGold or something?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Felius on August 11, 2012, 07:55:22 pm
Which mods should I have for a better mage experience? I have a save that's Vanilla+Midas Magic, but that's a bit shallow.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Slayerhero90 on August 11, 2012, 07:59:02 pm
I don't use magic, despite having Midas. I'm trying something new. Stealth. And also playing with out godmode because I have to see what ALL the traps do! But I've had fun with HS weapons. BOING! BOING! I'm also playing with an appearance mod that allows me to pretend to be half-daedra.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Felius on August 11, 2012, 08:29:54 pm
I don't use magic, despite having Midas. I'm trying something new. Stealth. And also playing with out godmode because I have to see what ALL the traps do! But I've had fun with HS weapons. BOING! BOING! I'm also playing with an appearance mod that allows me to pretend to be half-daedra.
Stealth is fun. Makes a bit harder to defeat dragons (and a couple fights where you can't sneak and backstab), but at high stealth levels, specially against humanoids, you'll cut through them like an invisible hot knife through butter. Consider specializing at potions as well, it synergizes really well with Stealth.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Slayerhero90 on August 11, 2012, 08:37:40 pm
I just stealth for the slowmo of a Bosmer Bandit Outlaw being shot with a Falmer Bow in Helgen from about 125 feet away.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on August 12, 2012, 12:12:02 am
Illusion + Stealth works really well against humanoids (hell, illusion by itself does with perks, followed by stealth+pickpocketing+backstabbing+putting their stolen items back onto their corpse to remove the stolen flag before taking them again), and if you're using one-handed weapons, dragons won't be a problem if you proceed through the main quest until you get Dragonbane, and if you are doing daedric quests (specifically, Peryite's). Of course, that's not considering changes made by mods.
Title: Re: The Elder Scrolls V: Skyrim
Post by: ductape on August 12, 2012, 02:09:12 am
stealth makes the game quite easy
Title: Re: The Elder Scrolls V: Skyrim
Post by: Felius on August 12, 2012, 04:16:46 am
stealth makes the game quite easy
Except against a few kinds of enemies though. Some animals, who seem to have much better sense than humans, and dragons, whom sneak is less than effective in most cases. With my stealth character, against animals I can still try some ranged stealth plus a bit of poison, and against dragons I give them enough poison to drop, well, a dragon. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on August 12, 2012, 08:09:47 am
Well, when sneaking, dragons do have more trouble noticing you. Not that you would want to sneak across the overworld...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vorthon on August 12, 2012, 08:13:37 am
Pah, that's what that one perk's for. You know, the one that allows sprinting in the form of rolling while sneaking?

Rollrollrolling across the countryside♫!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on August 12, 2012, 08:39:39 am
Do a barrel roll?
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on August 12, 2012, 01:15:28 pm
Ah, the tried and tested "Hyrule field" method!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vorthon on August 12, 2012, 01:27:42 pm
Also, all this talk of stealth and stuff is making me think of the Khajiit character I've been working on. Recently completed the Dark Brotherhood quest chain, got Namira's ring, currently level grinding so I can get Mehrune's Razor (Or at least I would be if the disc wasn't scratched horribly in an accident involving me being a clumsy dumbass and tripping over my Xbox while my sister was working on her current character {Which is pretty much the same build as her first, except that she actually chose a race that is better suited to the whole 'killing machine wielding two-handed weapons' approach})
Title: Re: The Elder Scrolls V: Skyrim
Post by: etgfrog on August 12, 2012, 08:12:41 pm
so the dawnguard dlc(technicaly an expansion) adds crossbows...one of the upgrades is that you can get explosive crossbow bolts...now there is a bit of a bug since you can sometimes recover them from the enemies' body, but overall....its pretty fun
Title: Re: The Elder Scrolls V: Skyrim
Post by: Felius on August 12, 2012, 08:25:51 pm
Anyway, going back in subjects a bit, any recommendations about mods to improve the spellcaster experience?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Scelly9 on August 12, 2012, 08:35:52 pm
I am loving bows.

*Fwip*
*3 seconds later*
*Bandit dies in the distance*
Title: Re: The Elder Scrolls V: Skyrim
Post by: NobodyPro on August 12, 2012, 09:34:46 pm
I just installed ASIS and a couple of spell mods. I don't play much these days but my brother is now dreading every mage encounter.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on August 13, 2012, 05:20:32 am
Anyway, going back in subjects a bit, any recommendations about mods to improve the spellcaster experience?
SkyRe contains a ton of new spells and abilities, including persistent skeletal minions for the necromantically inclined. Be warned though, they attack... well almost everyone. I really wish there was a 'sit and wait' command for them so I could go into town without deconstructing them.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Micro102 on August 13, 2012, 10:00:36 am
I'm a really huge fan of the "Thief" series of games, and was wondering if anyone experienced in the skyrim mods (theres like, 100 of them  :o) could point me out on which mods would make skyrim closer to Thief. And anything else that might make the game harder/more realistic as a thief.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on August 13, 2012, 10:21:41 am
I'm a really huge fan of the "Thief" series of games, and was wondering if anyone experienced in the skyrim mods (theres like, 100 of them  :o) could point me out on which mods would make skyrim closer to Thief. And anything else that might make the game harder/more realistic as a thief.
Honestly, the two are very different games but what specific parts of Thief are you hoping to bring to Skyrim? if you crank the difficulty to max and run around in leather armor with a bow, you will have a very difficult stealth-based game where you must trick and exploit the AI to survive because toe-to-toe combat is suicide.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on August 13, 2012, 10:33:16 am
Does the light level make any difference in Skyrim regarding to sneaking? In thief, you were either visible or not according to where you were standing, not because stealth... likewise, walking was noisy on stone, and silent on carpets, and so on. Plus, water arrows.

Not sure if any of that can be modded in Skyrim.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Levi on August 13, 2012, 11:10:05 am
Does the light level make any difference in Skyrim regarding to sneaking? In thief, you were either visible or not according to where you were standing, not because stealth... likewise, walking was noisy on stone, and silent on carpets, and so on. Plus, water arrows.

I'm pretty sure sure light does make a difference.  I seem to have a much harder time sneaking in broad daylight, even with 95 sneak.  :) 

Not sure if its a gradient of light levels or just a simple "This guy is standing in the shadows atm" kind of calculation though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on August 13, 2012, 11:16:38 am
Does the light level make any difference in Skyrim regarding to sneaking? In thief, you were either visible or not according to where you were standing, not because stealth... likewise, walking was noisy on stone, and silent on carpets, and so on. Plus, water arrows.

Not sure if any of that can be modded in Skyrim.
As far as I know, light level matters a great deal, yes. You will only be 'stealthed' if you are sneaking though, I don't think you can just stand in the shadows. Movement noise is iirc determined by the type of boots you have on in skyrim.

Water arrows... nothing like that in skyrim vanilla, and I don't know of any mod to add them. They'd be difficult as the mod would need to replace every single light source with an extinguishable version.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on August 13, 2012, 12:03:52 pm
Water arrows... nothing like that in skyrim vanilla, and I don't know of any mod to add them. They'd be difficult as the mod would need to replace every single light source with an extinguishable version.
I think you could edit the properties of each kind of light source and have all references to that in the world bring up the modified one. It would be a lot of work but not as bad as going through the world and changing each light source in each cell.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on August 13, 2012, 12:09:58 pm
Water arrows... nothing like that in skyrim vanilla, and I don't know of any mod to add them. They'd be difficult as the mod would need to replace every single light source with an extinguishable version.
I think you could edit the properties of each kind of light source and have all references to that in the world bring up the modified one. It would be a lot of work but not as bad as going through the world and changing each light source in each cell.
You seem to know more than me about modding skyrim then. I have no idea how such a thing could be accomplished.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on August 13, 2012, 12:44:22 pm
Water arrows... nothing like that in skyrim vanilla, and I don't know of any mod to add them. They'd be difficult as the mod would need to replace every single light source with an extinguishable version.
Water arrows, among other things, are likely to be in an future DLC. (http://www.youtube.com/watch?v=DGIgXeGC6Dg) Seen some of these things in Dawnguard, too.

Just finished Dawnguard, and I must say there were 2 boss fights I really loved.
Spoiler (click to show/hide)

Oh, and Jiub is in it. With voice done by Jeff Baker.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on August 13, 2012, 01:11:57 pm
I did enjoy the Dawnguard content a lot. I was somewhat disappointed by...

Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Slayerhero90 on August 13, 2012, 01:19:27 pm
I can't wait for crossbows! KERTHUNKERTHUNKERTHUNK!
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on August 13, 2012, 01:22:29 pm
Crossbows are pretty awesome. They have the base damage of daedric bows, and you can get them right at the start of the game XD
Even better, you can get one that ignores 50% of armor.

Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Slayerhero90 on August 13, 2012, 01:26:26 pm
Crossbows are pretty awesome. They have the base damage of daedric bows, and you can get them right at the start of the game XD
Even better, you can get one that ignores 50% of armor.

Spoiler (click to show/hide)

And Dwarfy, as well. When's it come out for PC?
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on August 13, 2012, 01:29:31 pm
It's already out. That's what I've been playing it on.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Slayerhero90 on August 13, 2012, 01:32:37 pm
...

Oh.

Anyways, I just got Cortext Command, so I'll have to wait a while before asking Dad to get me another game bought with birthday and holiday money..
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on August 13, 2012, 03:50:40 pm
Crossbows are pretty awesome. They have the base damage of daedric bows, and you can get them right at the start of the game XD
Even better, you can get one that ignores 50% of armor.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Fortis on August 13, 2012, 03:54:46 pm
For those of you who got it, I'm just wondering, is Dawnguard worth the 20$ pricetag?
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on August 13, 2012, 04:38:39 pm
For those of you who got it, I'm just wondering, is Dawnguard worth the 20$ pricetag?
I'll put it this way... I've paid more in the past for less gameplay in other games. I enjoyed the quest line I followed, now I will probably go back with another character and run the quests from the 'other' side. Over all I think it was a fine purchase.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on August 13, 2012, 05:31:40 pm
Crossbows are pretty awesome. They have the base damage of daedric bows, and you can get them right at the start of the game XD
Even better, you can get one that ignores 50% of armor.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
For those of you who got it, I'm just wondering, is Dawnguard worth the 20$ pricetag?
Yes. Crossbows, werewolf perks, engine updates, some amazing boss fights, and more.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on August 13, 2012, 05:34:48 pm
I wondered what those did.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vorthon on August 13, 2012, 06:51:11 pm
Okay, the whole werewolf perks thing's settled it for me. I'm getting Dawnguard when I get the chance. And a new Skyrim disc.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on August 13, 2012, 10:07:41 pm
Crossbows are pretty awesome. They have the base damage of daedric bows, and you can get them right at the start of the game XD
Even better, you can get one that ignores 50% of armor.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
For those of you who got it, I'm just wondering, is Dawnguard worth the 20$ pricetag?
Yes. Crossbows, werewolf perks, engine updates, some amazing boss fights, and more.
I thought Dawnguard was all about vampires?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Domenique on August 13, 2012, 10:34:42 pm
Crossbows are pretty awesome. They have the base damage of daedric bows, and you can get them right at the start of the game XD
Even better, you can get one that ignores 50% of armor.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
For those of you who got it, I'm just wondering, is Dawnguard worth the 20$ pricetag?
Yes. Crossbows, werewolf perks, engine updates, some amazing boss fights, and more.
I thought Dawnguard was all about vampires?

And vampires.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on August 14, 2012, 04:24:26 am
Crossbows are pretty awesome. They have the base damage of daedric bows, and you can get them right at the start of the game XD
Even better, you can get one that ignores 50% of armor.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
For those of you who got it, I'm just wondering, is Dawnguard worth the 20$ pricetag?
Yes. Crossbows, werewolf perks, engine updates, some amazing boss fights, and more.
I thought Dawnguard was all about vampires?
It is an expansion pack which includes a lot of vampire-related lore and content, but also has engine updates, updates to the werewolf form, and some really cool scripted events.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on August 14, 2012, 01:51:47 pm
Basically because not everyone is going to want to become a vampire.

I only stayed a werewolf (on the 360) because (a) vampires are crap in standard skyrim, and (b) immunity to disease.

I ran around with the Lovers' Stone bonus, so I didn't much care that it removed sleep bonuses (and didn't feel like micromanaging those either).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vorthon on August 14, 2012, 01:54:04 pm
Heh. Sleep bonuses. My primary character has been running around for over half an in-game year, and he's only got somewhere in the neighbourhood of twenty hours of sleep.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on August 14, 2012, 01:57:06 pm
Your guy probably should have dropped dead on the spot after a while. That's a thing, apparently. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on August 14, 2012, 02:08:35 pm
What do you guys mean by "Engine updates"? What is new?
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on August 14, 2012, 06:29:10 pm
Bug fixes, new scripting commands, that sort of thing. Don't know exactly what features though.

Yeah, vampires are the main thing, but over the course of the expansion you go through a zelda-like arrow puzzle, find out what happens to souls used in enchantments, fight an ancient mage who uses lost-magic arts to tear chunks off buildings and throw them at you, and possibly shoot the sun at people. Not to mention gargoyles that explode out of statues and demonic-looking uber vampires. Oh, and an undead dragon.
Title: Re: The Elder Scrolls V: Skyrim
Post by: kaenneth on August 14, 2012, 06:34:51 pm
What do you guys mean by "Engine updates"? What is new?

Anyone infected with vampirism gets a sparkly particle effect.
Title: Re: The Elder Scrolls V: Skyrim
Post by: joemoben on August 14, 2012, 07:24:30 pm
What do you guys mean by "Engine updates"? What is new?

Anyone infected with vampirism gets a sparkly particle effect.

*Eye Twitch*
Title: Re: The Elder Scrolls V: Skyrim
Post by: Furtuka on August 14, 2012, 07:25:55 pm
What do you guys mean by "Engine updates"? What is new?

Well I heard somewhere that NPCs will pick up weapons lying on the ground if they have none or if there's something better lying around.

(Is not sure since I don't actually have it)

EDIT: Well here's the quote that I read on tvtropes anyways
Quote

With Dawnguard, enemies and allies are now much smarter. They'll grab better weapons if someone nearby drops them, including staves, and will set ambushes in mid-battle. Melee-armed enemies will actually retreat into cover and let archers/mages blast you, and then wait for you to get close before jumping out and attacking you in close-quarters.

EDIT: And suddenly I realize that this is AI and not engine. Now I feel silly
Title: Re: The Elder Scrolls V: Skyrim
Post by: MasterFancyPants on August 14, 2012, 07:37:00 pm
What do you guys mean by "Engine updates"? What is new?

Well I heard somewhere that NPCs will pick up weapons lying on the ground if they have none or if there's something better lying around.

(Is not sure since I don't actually have it)

Is that not in vanilla Skyrim? People picked up weapons in Oblivion, it was really noticeable when I started town-wide loyalty cascades.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Furtuka on August 14, 2012, 07:41:20 pm
Ah oops I read that wrong I guess. I suppose the thing I read was referring to them replacing their weapons with higher quality ones.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Slayerhero90 on August 14, 2012, 07:42:12 pm
Yeah, because I remembered using the disarm shout and they would pick up their weapons after they were dropped.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Furtuka on August 14, 2012, 07:42:31 pm
Huh. I never noticed that before.
Title: Re: The Elder Scrolls V: Skyrim
Post by: ShoesandHats on August 20, 2012, 02:36:28 am
So, I just subscribed to some mods through the steam workshop and started up the game. For whatever reason, the menu won't load. The dragon symbol appears, but no smoke or menu options or even a mouse pointer. Any reason for this? After I disabled the mods it loaded fine, but some of those mods looked pretty darned cool, so I want to get them working. I know it would be hard to help me with specific conflicts or something without a load order for all my mods, but believe me, I have a LOT of mods. It'd be pretty hard to find a specific conflict among the 90 or so mods I've got.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on August 20, 2012, 02:58:35 am
You're not going to be able to tell conflicts with your old mods, but you should be able to just undo one mod at a time until it runs.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on August 20, 2012, 05:09:18 am
So, I just subscribed to some mods through the steam workshop and started up the game. For whatever reason, the menu won't load. The dragon symbol appears, but no smoke or menu options or even a mouse pointer. Any reason for this? After I disabled the mods it loaded fine, but some of those mods looked pretty darned cool, so I want to get them working. I know it would be hard to help me with specific conflicts or something without a load order for all my mods, but believe me, I have a LOT of mods. It'd be pretty hard to find a specific conflict among the 90 or so mods I've got.
Remove all the new mods and ensure that it works with just what you had originally, then add them one at a time until you find the non-compatible one.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Antioch on August 20, 2012, 05:51:12 am
These large game threads should really be split into a lore discussion thread and a gameplay discussion thread.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on August 20, 2012, 05:58:46 am
These large game threads should really be split into a lore discussion thread and a gameplay discussion thread.
So... go make a lore thread?
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on August 20, 2012, 11:44:38 pm
Anyone notice that the disarm shout becomes useless once you get high enough level? The spells with a level cap on their effect are pretty poorly designed...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Hanslanda on August 20, 2012, 11:47:32 pm
Anyone notice that the disarm shout becomes useless once you get high enough level? The spells with a level cap on their effect are pretty poorly designed...


Eh, the disarm was pretty useless for me anyway. I much prefer Unrelenting Force against humanoid opponents. The breathes and such are pretty weaksauce at about level 35, and most of the other shouts are quite situational. Elemental Fury is pretty sweet, if you don't have an enchanted weapon, but most enchants are more worth it than the little bit extra you get from EF. The Storm shout is awesome, but takes WAAAAY too long to recharge.
The best shout of all is Odahviing though. Hands down.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Grakelin on August 21, 2012, 06:13:36 am
Disarm is only good if you have lots of inventory space to steal what you throw.

Only reason Dovaah'kiin is so great is his magic pockets.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Slayerhero90 on August 21, 2012, 07:11:53 am
When I godmoded Skyrim, I was Mr. YOL TOOR SHUL!

Fire is good.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on August 21, 2012, 09:06:33 pm
Used the potions/enchants exploit so my amulet of Talos reduces shout recharge by 90% instead of 20%. With that, fire breath is pretty potent, and I can get a storm and Oadviing in short order. Despite this, the game is actually more fun. Makes it feel more like I'm this powerful being that everyone says I am.

It really makes storming forts on your own in the Civil War that much more special :)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Meta on August 28, 2012, 09:30:16 am
A new DLC is approaching! Hearthfire!

http://www.youtube.com/watch?feature=player_embedded&v=TvhQZoyZn1g (http://www.youtube.com/watch?feature=player_embedded&v=TvhQZoyZn1g)

The trailer is...quite fun actually.

Quote from: Bethesda
Create a living home

With this official add-on to The Elder Scrolls V: Skyrim, you can purchase land and build your own home from the ground up - from a simple one-room cottage to a sprawling compound complete with an armory, alchemy laboratory, stable, garden, and more. Use all-new tools like the drafting table and carpenter's workbench to transform quarried stone, clay, and sawn logs into structures and furnishings. Even transform your house into a home by adopting children.

Unluckily it was only announced for Xbox for the moment.

Via RPS (http://www.rockpapershotgun.com/2012/08/28/skyrim-hearthfire-trailer/)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on August 28, 2012, 09:40:19 am
Xbox has temporary exclusivity on all DLC, so don't worry about that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on August 28, 2012, 09:59:13 am
A new DLC is approaching! Hearthfire!

http://www.youtube.com/watch?feature=player_embedded&v=TvhQZoyZn1g (http://www.youtube.com/watch?feature=player_embedded&v=TvhQZoyZn1g)

The trailer is...quite fun actually.

Quote from: Bethesda
Create a living home

With this official add-on to The Elder Scrolls V: Skyrim, you can purchase land and build your own home from the ground up - from a simple one-room cottage to a sprawling compound complete with an armory, alchemy laboratory, stable, garden, and more. Use all-new tools like the drafting table and carpenter's workbench to transform quarried stone, clay, and sawn logs into structures and furnishings. Even transform your house into a home by adopting children.

Unluckily it was only announced for Xbox for the moment.

Via RPS (http://www.rockpapershotgun.com/2012/08/28/skyrim-hearthfire-trailer/)

Best DLC ever. EVER.

Can we hire pixies to tend our farms too? 8)

Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on August 28, 2012, 11:09:26 am
It will be another 3 months before it hits PC
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vorthon on August 28, 2012, 11:44:42 am
One more reason for me to get my Xbox hooked up to the internet.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on August 28, 2012, 03:07:28 pm
Adopted children running my farm? MUHAHAHAHA
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on August 28, 2012, 04:14:30 pm
I thought it was only 30 days exclusivity, not 3 months...
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on August 28, 2012, 04:24:37 pm
I thought it was only 30 days exclusivity, not 3 months...
They waited quite a bit beyond the 30 day window for the dawnguard DLC iirc
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on August 28, 2012, 04:34:55 pm
Watch, modders will do it better.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on August 28, 2012, 05:03:31 pm
Watch, modders will do it better.
Probably. There already is a buildable house DLC which is quite good.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on August 28, 2012, 06:39:43 pm
But Dawnguard was around 30 days delayed for PC, so it doesn't completely invalidate my statement. Certainly doesn't indicate a whole 3 month delay for a $5 DLC, anyway.

True, modders have done a few good ones so far, but if this is what I think it is, it will be better. Instead of building a pre-determined house (even one that has choice branches to make a small combination of houses available), this will use actual modular construction. Something a little more akin to minecraft or certain aspects of the game we all know on this forum.

Unless you mean mods like the fort builder mod for New Vegas where you could copy statics and paste them wherever you want, but that kind of breaks immersion for me. If I wanted to do that, I could just open the CK and make my own house mod. Having an actual building interface with real costs is what I think we're going to see here.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Felius on August 28, 2012, 07:32:24 pm
Yeah. Seems that since New Vegas they have been putting out proper content for DLC (well, except the courier pack and other pre-order bonus content that became DLC much later :P). That is, is not merely a house/fortress, is a very highly customizable house with a whole load of mechanics and uses. I'm probably buying it when it comes to PC.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on August 28, 2012, 07:52:29 pm
Spoiler (click to show/hide)
The only thing I wonder is, do your kids grow up, or do they depend on you FOREVER!!! *lightning strikes ominously*
Title: Re: The Elder Scrolls V: Skyrim
Post by: ShoesandHats on August 28, 2012, 08:19:01 pm
Spoiler (click to show/hide)
The only thing I wonder is, do your kids grow up, or do they depend on you FOREVER!!! *lightning strikes ominously*

Well, if they did, it would take a very long time. Such a long time that they would essentially depend on you FOREVER. *lightning strikes ominously*
Title: Re: The Elder Scrolls V: Skyrim
Post by: Wrex on August 28, 2012, 08:30:59 pm
Well, if I can adopt every child in skyrim, then lock them in my house so that I never need to see them again, I can die happy.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on August 28, 2012, 10:22:28 pm
Well, if I can adopt every child in skyrim, then lock them in my house so that I never need to see them again, I can die happy.
Still a better love story than Twilight.

Aren't you worried they might contact the DB?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Felius on August 28, 2012, 10:33:56 pm
Well, if I can adopt every child in skyrim, then lock them in my house so that I never need to see them again, I can die happy.
Still a better love story than Twilight.

Aren't you worried they might contact the DB?
The ones that got the idea would be far too happy about not being with Grelod anymore. :P And if Grelod is dead, YOU are the dark brotherhood, or in the way to become it. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Deon on August 31, 2012, 09:28:21 pm
If you loved the RTS/Wasteland Defence mod for Fallot 3/Fallout NV, here's a new mod Tundra Defense: http://www.youtube.com/watch?v=yT1QmHf2MEs&feature=player_embedded

Give it a try. You build your own settlement/fort/town and different enemies from bandits to dragons attack it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vorbicon on September 01, 2012, 05:13:54 am
If you loved the RTS/Wasteland Defence mod for Fallot 3/Fallout NV, here's a new mod Tundra Defense: http://www.youtube.com/watch?v=yT1QmHf2MEs&feature=player_embedded

Give it a try. You build your own settlement/fort/town and different enemies from bandits to dragons attack it.

I hope it doesn't have the same issues that Wasteland Defense had. Walls were useless, as enemy NPC's didn't recognize them and would run into them blindly. Which wouldn't be too bad, except after a few seconds they would bug out and basically clip through the walls into your base, making have walls in the first place completely pointless.
Title: Re: The Elder Scrolls V: Skyrim
Post by: casserol on September 01, 2012, 09:24:22 am
the team behind the merp mod have received a cease and desist letter from Warner Bros . look it up it's all over the web. please make noise and show support !
Title: Re: The Elder Scrolls V: Skyrim
Post by: Deon on September 02, 2012, 12:44:29 am
If you loved the RTS/Wasteland Defence mod for Fallot 3/Fallout NV, here's a new mod Tundra Defense: http://www.youtube.com/watch?v=yT1QmHf2MEs&feature=player_embedded

Give it a try. You build your own settlement/fort/town and different enemies from bandits to dragons attack it.

I hope it doesn't have the same issues that Wasteland Defense had. Walls were useless, as enemy NPC's didn't recognize them and would run into them blindly. Which wouldn't be too bad, except after a few seconds they would bug out and basically clip through the walls into your base, making have walls in the first place completely pointless.
Some walls had proper collision meshes, so you could build proper walls by hiding fences under them. But yeah, I hope they fix it, it's in an early development yet.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on September 02, 2012, 12:48:32 am
Spells, getting into the guts of them, are really fun to mod. So far I've been making spells that use the arrow projectile. Constant spray of arrows, one-off powerful arrows that disintegrate while freezing solid, giant clouds of arrows from the sky, and arrows that explode into AOE bursts of further arrows that spawn mudcrabs, all at the tips of your fingers!
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on September 02, 2012, 05:32:56 am
Spells, getting into the guts of them, are really fun to mod. So far I've been making spells that use the arrow projectile. Constant spray of arrows, one-off powerful arrows that disintegrate while freezing solid, giant clouds of arrows from the sky, and arrows that explode into AOE bursts of further arrows that spawn mudcrabs, all at the tips of your fingers!
Make a spell that consumed a random poison in your inventory and launches a projectile with that poison's effect. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vorthon on September 02, 2012, 10:51:17 am
Y'know, with the new DLC content coming out, I might finally have a place to store all my books in Skyrim. Seriously, at least a quarter of my carrying capacity is taken up by books at any one time. And buying houses can only provide so much storage space.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dutchling on September 02, 2012, 11:16:52 am
Y'know, with the new DLC content coming out, I might finally have a place to store all my books in Skyrim. Seriously, at least a quarter of my carrying capacity is taken up by books at any one time. And buying houses can only provide so much storage space.

Same here. Well, I'm already dumping all books which don't look interesting so it's not quite a quarter yet, but I really need a place for those damn books.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vorthon on September 02, 2012, 11:18:51 am
You dump books? I'm kinda making it a point to collect all the books in the game. Well, one of each book. Not every single book. Because that would involve stealing. But still, it's really taking its toll.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on September 02, 2012, 11:21:40 am
Yeah, some books are kinda funny. There is this one children's book thats basically a "take your path" kind of thing. Like: page 7: Do X! (go to page 15) Do Z! (go to page 13)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vorthon on September 02, 2012, 11:23:07 am
Man. I've so gotta find that. My favourite books has to be the one with all those myths about Sheogorath. Driving a wizard mad by doing nothing at all FTW!
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on September 02, 2012, 01:18:10 pm
We need the ability to open up a library.

Just so we can Fus Ro Dah kids who won't use their indoor voices.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dutchling on September 02, 2012, 02:48:33 pm
Just so we can Fus Ro Dah kids who won't use their indoor voices.
You do realize how stupid that is, right?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Furtuka on September 02, 2012, 02:49:49 pm
That's kinda the point...
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on September 02, 2012, 03:41:39 pm
There is a mod that changes your bookshelf's capacity to be based on model size instead of a fixed number. That fixed number is just how many of the largest books will fit. With the vast majority of books being smaller than that, you can hold much, much more per shelf.
Title: Re: The Elder Scrolls V: Skyrim
Post by: casserol on September 03, 2012, 12:26:44 am
been trying the tundra defense mod, great fun :D

i've seen there also is a real time settler for skyrim, anyone knows how do these two mods compare/overlap/compatabablatiblity?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on September 03, 2012, 08:51:57 am
SO what are the top 10-20 MUST HAVE mods out there?
And I am not asking for graphic improvements.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on September 03, 2012, 10:17:29 am
SO what are the top 10-20 MUST HAVE mods out there?
And I am not asking for graphic improvements.
Skyrim Redone (SkyRe) and SkyUI are enough. :P

But it really depends on what you want. Hardcore realism? There is frostfall and complex needs so you must eat/drink and you are affected by weather for example.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on September 03, 2012, 10:21:36 am
I'm not so much into realism as I'm into rule of awesome (http://tvtropes.org/pmwiki/pmwiki.php/Main/PureAwesomeness?from=Main.RuleOfAwesome) and rule of cool (http://tvtropes.org/pmwiki/pmwiki.php/Main/RuleOfCool).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vorthon on September 03, 2012, 10:22:43 am
Speaking of rule of awesome, did anyone else feel absolutely epic the first time they managed to make a dragon come crashing down to the ground and leave a massive furrow in the earth?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on September 03, 2012, 10:28:42 am
Speaking of rule of awesome, did anyone else feel absolutely epic the first time they managed to make a dragon come crashing down to the ground and leave a massive furrow in the earth?

I felt like FUS RO DAH!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Slayerhero90 on September 03, 2012, 10:54:36 am
I reccomend the Homestuck Weapons.
You get two weapons:
2 Sords that do so little damage,
and 1 pogohammer that also does little damage, but makes giant hunting easy by bouncing them (and the other enemies). The only way to insta kill with this one, though, is to make them fall far enough to die.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on September 03, 2012, 04:26:54 pm
Speaking of rule of awesome, did anyone else feel absolutely epic the first time they managed to make a dragon come crashing down to the ground and leave a massive furrow in the earth?
Yes, and afterwards I was told to quiet down :D
Title: Re: The Elder Scrolls V: Skyrim
Post by: Hanslanda on September 03, 2012, 09:42:50 pm
Speaking of rule of awesome, did anyone else feel absolutely epic the first time they managed to make a dragon come crashing down to the ground and leave a massive furrow in the earth?


*Uses Dragonrend first time, on low health dragon*
Dragon: RRARAAAAAGGGGHHH!!!
*CRASH* *Furrow*
(Imperial fighter in heavy armor) Me: Bow? Magic? Psssh, puh-lease. I'll shout this big lizard to the ground then cut his damn face off.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Silfurdreki on September 04, 2012, 05:50:01 am
Speaking of rule of awesome, did anyone else feel absolutely epic the first time they managed to make a dragon come crashing down to the ground and leave a massive furrow in the earth?

My dragons never do that. When I use dragonrend on them, all they do is circle for a bit and then land normally.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eagle_eye on September 04, 2012, 07:16:50 am
That's what they do if you kill them in midair.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ari Rahikkala on September 04, 2012, 11:14:21 am
Properly set up characters, on a high enough experience level and low enough difficulty level, can one-shot those dragons sleeping on word walls. At least I have a character that can do that, with a good backstab with the Blade of Woe. It only works at night, though, because somehow they see you at day even through closed eyelids. They go through the waking up and taking flight animation, fly around for a bit, come crashing down, and do the death animation, all in a row... it looks pretty stilted.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on September 04, 2012, 02:27:02 pm
They really ought to have made it so that they always crash if killed midair.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Wrex on September 04, 2012, 03:35:16 pm
So, how is heartfire? I saw the download was up.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Hanslanda on September 04, 2012, 06:32:11 pm
Speaking of rule of awesome, did anyone else feel absolutely epic the first time they managed to make a dragon come crashing down to the ground and leave a massive furrow in the earth?

My dragons never do that. When I use dragonrend on them, all they do is circle for a bit and then land normally.


They have to be really low on health to do the furrow thing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: joemoben on September 04, 2012, 07:43:26 pm
I've gotten them to do the furrow thing plenty without dragonrend. I think it has something to do with their stamina, since they tend to do it when I use ice magic.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vorthon on September 04, 2012, 07:50:14 pm
If I remember correctly, they crash if they take more than a certain amount of damage at once.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on September 04, 2012, 09:32:07 pm
I just figured they crashed when their health dropped below a certain amount, because they always crashed after I had plinked them with a sufficient number of (barely harmful) arrows.

In practice, I usually didn't bother shooting them at all, and just waited for them to get tired of flying. As soon as they landed, I was next to them and they were dead from being stabbed sliced to death, before they could get back into the air.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Hanslanda on September 04, 2012, 09:45:09 pm
I just figured they crashed when their health dropped below a certain amount, because they always crashed after I had plinked them with a sufficient number of (barely harmful) arrows.

In practice, I usually didn't bother shooting them at all, and just waited for them to get tired of flying. As soon as they landed, I was next to them and they were dead from being stabbed sliced to death, before they could get back into the air.


This. Axe to face = Dead giant immortal lizard monsters
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on September 04, 2012, 11:47:23 pm
So, how is heartfire? I saw the download was up.
No one knows. It's not available until the 9th, and then only for Xbox players. Everyone else will have to wait for October.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on September 05, 2012, 06:04:30 am
So, how is heartfire? I saw the download was up.
No one knows. It's not available until the 9th, and then only for Xbox players. Everyone else will have to wait for October.

*sigh* Oh Bethesda, why? Why did you make console versions?

edit: Not that I disaprove for anyone who has the console version of the game, it's just that I have it for PC.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sordid on September 05, 2012, 12:51:30 pm
*sigh* Oh Bethesda, why? Why did you make console versions?

http://www.youtube.com/watch?v=VHhzi8PvDYw
Title: Re: The Elder Scrolls V: Skyrim
Post by: Wrex on September 06, 2012, 12:26:20 am
Well, Downloaded Hearthfire, bought the Falkreath house. Unfortunatly, there is a bandit lair, and a necromancer altar within spitting distance, and it was apparently built on top of a random encounter zone. For refrence, it sits on the plain behind pinewatch.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on September 06, 2012, 02:19:19 am
Well, Downloaded Hearthfire, bought the Falkreath house. Unfortunatly, there is a bandit lair, and a necromancer altar within spitting distance, and it was apparently built on top of a random encounter zone. For refrence, it sits on the plain behind pinewatch.

Modding can fix that, but since you are on X-Box, I guess you could send a formal but polite complaint to Bethesda.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Alkhemia on September 06, 2012, 02:21:06 am
Well, Downloaded Hearthfire, bought the Falkreath house. Unfortunatly, there is a bandit lair, and a necromancer altar within spitting distance, and it was apparently built on top of a random encounter zone. For refrence, it sits on the plain behind pinewatch.

Modding can fix that, but since you are on X-Box, I guess you could sen a formal but polite complaint to Bethesda.
I think you can mod the xbox a little bit not sure how though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Euld on September 06, 2012, 02:59:36 am
*sigh* Oh Bethesda, why? Why did you make console versions?

http://www.youtube.com/watch?v=VHhzi8PvDYw
We've got to have... (http://www.youtube.com/watch?v=dMvJwctXzqw)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Alkhemia on September 06, 2012, 06:31:57 pm
I hope the next DLC got something to do with Jyggalag I like to know what he was up to after Shivering Isles.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on September 06, 2012, 07:50:43 pm
I dunno, since Oblivion they seem pretty bent on not having any characters be relevant to more than one game outside of books.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on September 06, 2012, 08:00:53 pm
I hope the next DLC got something to do with Jyggalag I like to know what he was up to after Shivering Isles.

Based on some loading screen messages, he turned into Peryite.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Wrex on September 06, 2012, 08:22:43 pm
I hope the next DLC got something to do with Jyggalag I like to know what he was up to after Shivering Isles.

Based on some loading screen messages, he turned into Peryite.


Or, mayhap, he always was. Order is a powerful force, and if that force/aspect would have been ripped from him, it would weaken him immensely. When if Jyggalag was free to rejoin himself with Peyrite, you could very well end up with Peyrite being powerful enough to replace Akatosh, which is apparently supposed to happen next kalpa if the Kirkbride writings are to be believed.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on September 06, 2012, 08:24:01 pm
Loading screen lore should be taken with a pinch of salt. I know that Hircine doesn't call upon the Wild Hunt, that's some eldricht ritual that the bosmer do.

If anyone has incredible depth of lore knowledge, I've some burning questions:

What's with all this business about CHIM and Peryite slated to become Akatosh soon? I don't know where they pull this stuff from, but from what i've read in all the 4 games I've played, there's no mention of anything about mantling or whatever. CHIM just comes from one of the Tribunal temple holy books, doesn't seem very credible to me. Yet, when I ask lore questions on certain other places, it is touted as gospel that CHIM explains everything.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Wrex on September 06, 2012, 08:29:03 pm
Loading screen lore should be taken with a pinch of salt. I know that Hircine doesn't call upon the Wild Hunt, that's some eldricht ritual that the bosmer do.

If anyone has incredible depth of lore knowledge, I've some burning questions:

What's with all this business about CHIM and Peryite slated to become Akatosh soon? I don't know where they pull this stuff from, but from what i've read in all the 4 games I've played, there's no mention of anything about mantling or whatever. CHIM just comes from one of the Tribunal temple holy books, doesn't seem very credible to me. Yet, when I ask lore questions on certain other places, it is touted as gospel that CHIM explains everything.

Michael Kirkbride wrote a lot of stuff that basically says that the ES universe is the dream of a sleeping Godhead, and that Anu and Padomay are the forces of the dream. CHIM is the state of knowing that you do not exist, but continuing to exist regardless. Sithis, or Padomay, is the force of change, and Anu is the force of stasis. Beliefs themselves have power, however. Worshipping Sithis, a nonentity, would create a "Sithis" entity, drawing off power form Lorkhan, who is at this point little more than a fount of divine energy, even if his heart has been unmade.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on September 06, 2012, 09:04:18 pm
I remember that stuff about Godheads and CHIM from the Lessons of Vivec. I knew about Anu and Padomay and the origin already, but never heard anything about Sithis being Padomay. Always thought it was supposed to be representative of the Void.

Not having read the 2 ES novels, was that stuff you mentioned expounded upon by Sul by any chance? Or was it given as direct exposition?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on September 06, 2012, 09:05:39 pm
I'm pretty sure nothing Kirkbride writes is direct :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on September 06, 2012, 09:35:49 pm
Well, if told to us by some dunmer of Tribunal faith, I'm not entirely sure that that stuff should be taken as definite events of the universe. Like real religions, the ones in TES tend to get things wrong (especially the Tribunal Temple, known for it's historical revisionism.)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Cecilff2 on September 07, 2012, 11:29:22 am
What's with all this business about CHIM and Peryite slated to become Akatosh soon? I don't know where they pull this stuff from, but from what i've read in all the 4 games I've played, there's no mention of anything about mantling or whatever. CHIM just comes from one of the Tribunal temple holy books, doesn't seem very credible to me. Yet, when I ask lore questions on certain other places, it is touted as gospel that CHIM explains everything.

It's also in the commentaries on mysterious xarxes.  The Talos preacher in skyrim makes reference to many-headed Talos too.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Alkhemia on September 07, 2012, 12:19:48 pm
I hope the next DLC got something to do with Jyggalag I like to know what he was up to after Shivering Isles.

Based on some loading screen messages, he turned into Peryite.
Uhhh The Daedric Prince of Pestilence and The Prince of Order  :-\ not really anything in common also Peryite is the weakest of the Daedra and Jyggalag was so strong the other Daedra sealed him as Sheogorath.

Quote
This appears to be distinctly different from the meaning of "order" as applied to Jyggalag. Peryite works to maintain the proper, normal order among the daedric races, while Jyggalag works to impose an unnaturally rigid order upon the planes.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on September 07, 2012, 12:37:33 pm
Eh, any customization is better than no customization.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on September 07, 2012, 12:40:15 pm
home and heathfire (or whatever the expansion was called) is definitely not as good as I expected. only one property, and the building's only freeform-ness is choosing if you are gonna have X, Y or Z as your north/east/west wing.

Although, everyone probably already knows this because someone else has commented on it.
Sounds like the buildable house mod is better. You have several sets of furniture, lots of modifications you can do to the exterior area, and even a little hidden lair.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on September 07, 2012, 12:46:43 pm
Haha, reminds me of the village you get to make in the Bloodmoon expansion for Morrowind.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Duke 2.0 on September 07, 2012, 12:47:07 pm
I hope the next DLC got something to do with Jyggalag I like to know what he was up to after Shivering Isles.
Turns out he is actually some minor Daedra of no particular note. He just assumes the mantle of the mad god because that's sorta how the major Daedra work. Jyggalag goes on to try and assault the plane of some other daedra and makes no headway whatsoever.

 A later DLC for the next game has a minor quest where necromancers somehow summon him and keep him in a cell somewhere. He cannot do anything until you show up.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Alkhemia on September 07, 2012, 12:50:36 pm
I hope the next DLC got something to do with Jyggalag I like to know what he was up to after Shivering Isles.
Turns out he is actually some minor Daedra of no particular note. He just assumes the mantle of the mad god because that's sorta how the major Daedra work. Jyggalag goes on to try and assault the plane of some other daedra and makes no headway whatsoever.

 A later DLC for the next game has a minor quest where necromancers somehow summon him and keep him in a cell somewhere. He cannot do anything until you show up.
Best DLC ever even better then the Horse Armor.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on September 07, 2012, 01:22:10 pm
home and heathfire (or whatever the expansion was called) is definitely not as good as I expected. only one property, and the building's only freeform-ness is choosing if you are gonna have X, Y or Z as your north/east/west wing.

Although, everyone probably already knows this because someone else has commented on it.
Sounds like the buildable house mod is better. You have several sets of furniture, lots of modifications you can do to the exterior area, and even a little hidden lair.
you can do the interior (and some exterior) furnishing-making, but that's just a list of stuff and the required materials. it just dumps them in pre-defined spots, so you can't choose where any furnishings go.

only bright side is that I now have a small farm for my wheat/blue flower potions (fortify health+restore health potions) and the required alchemy bench to make them.
You can do the same with the buildable house mod, but there are something like 5-6 sets of furniture for the first and second floor and another 4-5 for the basement plus 3 variations for the secret lair.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on September 07, 2012, 01:24:40 pm
Any mods which are great along with that Buildable House mod?

Also, since I am currently put off by the bugged Imperial questline and wish no longer to proceed with it, what character build would suit this mod?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Wrex on September 07, 2012, 03:02:29 pm
There are three properities, but they are all the same house. At least I guess you can have all the options built, if you can bother to get the absolutely retarded amount of metal required.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Alkhemia on September 07, 2012, 04:16:27 pm
There are three properities, but they are all the same house. At least I guess you can have all the options built, if you can bother to get the absolutely retarded amount of metal required.
huh. I only ever found a way to get at one property, and that's falkreath's.
from the wiki
Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on September 07, 2012, 07:34:49 pm
From wiki description it seems about on par with the buildable home mod, with the added benefit of child-adoption for roleplay. It seems like it might be another "horse armor," something with little point for the PC as modders have already provided many more options in the same line, but having not played it, it could have something more in-depth than modders have yet created.

As for the whole relationships thing, well, the only relationship mods I've found on the nexus have to do with making the spouses sexy. There was a child adoption one I found, but it was rather limited and poorly coded.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on September 07, 2012, 07:52:07 pm
I hope the next DLC got something to do with Jyggalag I like to know what he was up to after Shivering Isles.

Based on some loading screen messages, he turned into Peryite.
Uhhh The Daedric Prince of Pestilence and The Prince of Order  :-\ not really anything in common also Peryite is the weakest of the Daedra and Jyggalag was so strong the other Daedra sealed him as Sheogorath.

Quote
This appears to be distinctly different from the meaning of "order" as applied to Jyggalag. Peryite works to maintain the proper, normal order among the daedric races, while Jyggalag works to impose an unnaturally rigid order upon the planes.

Peryite's realm was always given as "ordering the lower realms of oblivion" and sometimes as pestilence. Skyrim's loading screens say that Peryite's spheres are "tasks, order and pestilence".
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on September 08, 2012, 03:33:07 am
That's a bit of a stretch to assume "consumed Jyggalag." Many of the Skyrim loading screens are poorly worded or wrong, like the aforementioned "Hircine controls the Wild Hunt" one. http://uesp.net/wiki/Lore:Wild_Hunt
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on September 08, 2012, 04:51:06 am
Those are differen "Wild Hunts", Hugo. There are two of them. One has to do with Hircine, the other with Bosmer.

edit: But yeah, point still stands. "Loading Screen Lore" is basically worthless, and Jyggalag did not become(/absorbed by) Peryite. Just like Sheogorath is the embodiment of Akatosh-Lorkhan's split mind insanity (yes, they are, or used to be, one, but developed Split Personality Disorder and became two, and Sheogorath was born from their insanity), Jyggalag is the embodiment of their sanity. Peryite is the deity of "orders", not "order".
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on September 08, 2012, 05:14:24 pm
Shezarr still confuses me.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Wrex on September 08, 2012, 05:23:14 pm
Shezarr still confuses me.

Shezarr confused everybody. Especially with the way the ES world works, it's an open question wether anything exists or not
Title: Re: The Elder Scrolls V: Skyrim
Post by: Alkhemia on September 08, 2012, 06:09:41 pm
Wow
Spoiler (click to show/hide)
from Morrowind is in Skyrim what a call back he even has the same voice actor.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on September 08, 2012, 06:10:58 pm
Wow
Spoiler (click to show/hide)
from Morrowind is in Skyrim what a call back he even has the same voice actor.

Now that you mention it..

Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Wrex on September 08, 2012, 06:16:12 pm
Wow
Spoiler (click to show/hide)
from Morrowind is in Skyrim what a call back he even has the same voice actor.

Now that you mention it..

Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Furtuka on September 08, 2012, 06:17:14 pm
Wow
Spoiler (click to show/hide)
from Morrowind is in Skyrim what a call back he even has the same voice actor.

Now that you mention it..

Spoiler (click to show/hide)

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on September 08, 2012, 06:48:00 pm
Wow
Spoiler (click to show/hide)
from Morrowind is in Skyrim what a call back he even has the same voice actor.

Now that you mention it..

Spoiler (click to show/hide)

Spoiler (click to show/hide)
Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Furtuka on September 08, 2012, 06:58:05 pm
Wow
Spoiler (click to show/hide)
from Morrowind is in Skyrim what a call back he even has the same voice actor.

Now that you mention it..

Spoiler (click to show/hide)

Spoiler (click to show/hide)
Spoiler (click to show/hide)

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Hanslanda on September 09, 2012, 12:40:08 am
Wow
Spoiler (click to show/hide)
from Morrowind is in Skyrim what a call back he even has the same voice actor.

Now that you mention it..

Spoiler (click to show/hide)

Spoiler (click to show/hide)
Spoiler (click to show/hide)

Spoiler (click to show/hide)
Spoiler (click to show/hide)


Seriously? A quote/spoiler pyramid?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on September 09, 2012, 01:21:02 am
You know what's really disappointing? Looking back to the first few dozen pages and seeing what people were expecting.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on September 09, 2012, 01:31:04 am
Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bronimin on September 09, 2012, 06:18:59 am
-
Title: Re: The Elder Scrolls V: Skyrim
Post by: Furtuka on September 13, 2012, 10:12:05 pm
Behold. The greatest and most hilarious idea for a Skyrim lp ever (http://pcgamer.com/2012/09/10/skyrim-week-of-madness-day-1-the-world-according-to-sheogorath)

EDIT:I forgot to remove the mobile formatting. Well that was embarassing
Title: Re: The Elder Scrolls V: Skyrim
Post by: Astral on September 13, 2012, 11:33:14 pm
Behold. The greatest and most hilarious idea for a Skyrim lp ever (http://m.pcgamer.com/2012/09/10/skyrim-week-of-madness-day-1-the-world-according-to-sheogorath)

This is actually pretty amazing. Not enough clowns though, should have come across a ditch with them.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on September 14, 2012, 12:52:17 am
Behold. The greatest and most hilarious idea for a Skyrim lp ever (http://m.pcgamer.com/2012/09/10/skyrim-week-of-madness-day-1-the-world-according-to-sheogorath)

DOVAH-QUINN

I Rofl'd
Title: Re: The Elder Scrolls V: Skyrim
Post by: Viken on September 14, 2012, 03:42:10 am
Omg, that was sooo bad.  Omg, I feel like I'm going to have a heart attach based on that, Furtuka.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Markus on September 15, 2012, 10:09:28 pm
. . . . . Wot am I reading?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Karnewarrior on September 15, 2012, 11:18:39 pm
That LP made me re-install skyrim.

I don't have any expansions but I do have several new mods, which should make this a fairly new game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Scelly9 on September 26, 2012, 03:28:28 am
Alright, need mods nao.

What do you guys suggest?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on September 26, 2012, 08:42:40 pm
Alright, need mods nao.

What do you guys suggest?
Build your own house
Title: Re: The Elder Scrolls V: Skyrim
Post by: Scelly9 on September 26, 2012, 08:51:16 pm
What about for immersion/survival?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on September 26, 2012, 09:04:16 pm
What about for immersion/survival?
Frostfall? http://skyrim.nexusmods.com/mods/11163 (http://skyrim.nexusmods.com/mods/11163)
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on September 27, 2012, 05:03:29 am
What about for immersion/survival?
Frostfall? http://skyrim.nexusmods.com/mods/11163 (http://skyrim.nexusmods.com/mods/11163)
Frostfall is pretty good. Be very careful using mods which add exposure and hunger and such with other mods which like to advance the game clock in great leaps, like the buildable house mod. Apparently my dragonborn worked through 4 meals while building his house's upper floor and promptly died once the last board was in place.
Title: Re: The Elder Scrolls V: Skyrim
Post by: shadenight123 on September 30, 2012, 04:53:46 pm
My pc needs, once more, to have the fans cleaned.
How does this relate to Skyrim? Simple: being forced from the high quality of the textures to go straight ahead to the lower and still lagging...damn it dust, why can't you stay away from my pc!?
I swear to the dragon gods I'll plunge my laptop in a fridge and play from there.
Enough said, back to exploring more dungeons.
Title: Re: The Elder Scrolls V: Skyrim
Post by: nogoodnames on September 30, 2012, 05:44:39 pm
My pc needs, once more, to have the fans cleaned.
How does this relate to Skyrim? Simple: being forced from the high quality of the textures to go straight ahead to the lower and still lagging...damn it dust, why can't you stay away from my pc!?
You're better off than me at least. Playing Skyrim or any heavy duty game on my laptop for too long results in it literally melting a corner of the case. This in turn leads to the hinge breaking and prying the cover apart whenever I try to open or close it.

On the subject of mods, I'm using Imp's more complex needs and Frostfall and they've been working well so far.
I also recommend getting Balanced Combat. It makes combat a lot more deadly and satisfying, and makes archery actually useful. Just don't use it in conjunction with unleveled world, unless you don't mind running into bandits that take 20 hits to kill but can kill you in one shot.

All of those mods are on the workshop.
Title: Re: The Elder Scrolls V: Skyrim
Post by: TherosPherae on October 01, 2012, 12:07:03 am
Behold. The greatest and most hilarious idea for a Skyrim lp ever (http://pcgamer.com/2012/09/10/skyrim-week-of-madness-day-1-the-world-according-to-sheogorath)
That has inspired me. I'm loading up a version of Skyrim with 72 mods now; should I record it?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Hanslanda on October 01, 2012, 12:15:32 am
Hell yes you should.
Title: Re: The Elder Scrolls V: Skyrim
Post by: ShoesandHats on October 01, 2012, 12:20:46 am
I have a version with over 90 mods, but none of them are particularly ridiculous.
Title: Re: The Elder Scrolls V: Skyrim
Post by: nogoodnames on October 01, 2012, 12:38:45 am
You need someone else to assemble the mods for you. It's not as fun if you know roughly what to expect.
Title: Re: The Elder Scrolls V: Skyrim
Post by: IronyOwl on October 01, 2012, 12:51:28 am
Behold. The greatest and most hilarious idea for a Skyrim lp ever (http://pcgamer.com/2012/09/10/skyrim-week-of-madness-day-1-the-world-according-to-sheogorath)
That has inspired me. I'm loading up a version of Skyrim with 72 mods now; should I record it?
Holy crap this is awesome. I need to try this sometime.
Title: Re: The Elder Scrolls V: Skyrim
Post by: TherosPherae on October 01, 2012, 01:07:37 am
You need someone else to assemble the mods for you. It's not as fun if you know roughly what to expect.
Which is why the 'subscribe to entire collection' button in the Steam workshop is so much fun.

The mod number has jumped to 131 just because I can, and they are downloading now. Hopefully there aren't too many graphics mods in there, as I don't know if my poor rig could handle graphics of that magnitude.

Edit: Mod number is being whittled down due to a crash-on-launch. :<
Title: Re: The Elder Scrolls V: Skyrim
Post by: nogoodnames on October 01, 2012, 01:41:56 am
There's a 'Subscribe to collection' button? Shit, I manually subscribed to over 40 mods because I somehow couldn't find it. *Facepalm*

Still, you have to use Nexus for some of the larger, more interesting mods.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neyvn on October 01, 2012, 05:51:24 am
I challenge someone to build a Mod List in both Steamworkshop and Nexus...
The goal is to add more dangerous encounters, make the game more challenging from the get go and to bring forth a new feeling of Skyrim.
It must not have any, graphic enhancing things (those efm or whatever they are) or anything that is too stupid or crazy...
It may have some overpowered things as long as its not free or in mass supply that it makes the game a cake walk...

I would be happy to play it and do a LP of it with this modlist... :P
DO NOT tell me what mods are in it, do try and make it as hidden as possible. For mods from the Nexus, I will be loading and hitting the download button as fast as possible without looking at what it does or what its called...
Title: Re: The Elder Scrolls V: Skyrim
Post by: rarborman on October 01, 2012, 10:29:39 am
What about graphic reducers? I saw a mod on nexus that some guy literally reduced all the textures to crazy low amounts, it looked so bad it was interesting.
Url (http://skyrim.nexusmods.com/mods/22777)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Duke 2.0 on October 01, 2012, 10:41:51 am
What about graphic reducers? I saw a mod on nexus that some guy literally reduced all the textures to crazy low amounts, it looked so bad it was interesting.
Url (http://skyrim.nexusmods.com/mods/22777)
It's like if Wind Waker was was covered in reflective materials.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Karnewarrior on October 01, 2012, 11:09:08 am
Now looking forward to a TF2gfx mod.  :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: lemon10 on October 01, 2012, 11:16:53 am
What about graphic reducers? I saw a mod on nexus that some guy literally reduced all the textures to crazy low amounts, it looked so bad it was interesting.
Url (http://skyrim.nexusmods.com/mods/22777)
Thats actually pretty awesome, loving that style (it would probably get annoying after a few hours, but it would be easy to change back).
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on October 01, 2012, 01:23:05 pm
/me hums a shanty and fixes a hole in his Jolly Roger
Title: Re: The Elder Scrolls V: Skyrim
Post by: Karnewarrior on October 01, 2012, 05:54:09 pm
/me hums a shanty and fixes a hole in his Jolly Roger
yes yes yes, don't think I didn't consider it.
OH MY GOD YOU MONSTERS YOU'RE TRYING TO START A MUSICAL ANARCHY AREN'T YOU I'M GOING TO THE POLICES!

What I'd like to see is the ability to send some sort of code over Xbox Live and get to download the game for free or for a severe discount. Probably a discount, since kids would obviously abuse this to give their friends 5$ games, but it'd make more sense. Or just find a way to allow game mods on Xbox/PS3.
Title: Re: The Elder Scrolls V: Skyrim
Post by: rarborman on October 01, 2012, 08:23:28 pm
(removed)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on October 01, 2012, 09:15:18 pm
You can't build a computer of running skyrim smoothly with $250. Consoles are cheap, you don't need to deal with bullshit, they (barely ever) need to be repaired or updated, etc. I can see why some people prefer them.

That said, yes, the PC is the best gaming platform, but not everyone wants to shell out upwards of 1k to get a machine capable of feeding their hobby.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Scelly9 on October 01, 2012, 09:50:50 pm
I build my PC for $700, including Windows 7, and it runs Skyrim on Ultra-High. You probably couldn't take it down to 250, but you could probably get one that ran it on medium for about 450 or so. It's well worth it, since games tend to be cheaper.
Title: Re: The Elder Scrolls V: Skyrim
Post by: TherosPherae on October 02, 2012, 01:22:58 am
Hell yes you should.
Here you go. (http://www.bay12forums.com/smf/index.php?topic=117191.0)
Title: Re: The Elder Scrolls V: Skyrim
Post by: alexandertnt on October 02, 2012, 01:27:32 am
Don't forget that you are likely to need a computer for some other purpose. So its more like (price_of_reasonable_gaming_computer - price_of_original_computer). That is, if you are going to get a PC anyway, a couple hundred dollars extra and it should play the game without issue.

Also mods. Who would play an ES game without mods?
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on October 02, 2012, 03:19:48 am
I build my PC for $700, including Windows 7, and it runs Skyrim on Ultra-High. You probably couldn't take it down to 250, but you could probably get one that ran it on medium for about 450 or so. It's well worth it, since games tend to be cheaper.
And $450 would leave me without enough money to pay rent, or electricity, which would render my PC rather pointless.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on October 02, 2012, 05:49:16 am
The whole cost argument for pcs vs consoles is rather weak, in my opinion.  As mentioned, the vast majority of people already have a computer.  Unless you really don't know what you're doing (which admittedly most people don't), it only takes a little bit more initial investment to get a pc that can outperform any console.  Plus what hasn't been mentioned so far is that PCs upgrade better than consoles do.  When new consoles come out, you have to drop a shitload of money on replacing everything.  You can upgrade the core components of your computer every 3-4 years for super fucking cheap if you take your time looking out for a good deal.  In the long run, I think pc is actually cheaper.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neyvn on October 02, 2012, 08:13:23 am
Spoiler (click to show/hide)
And dont forget about backwards compatabilty, cross platform and other such qdvantages.
anyway back to skyrim...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Hanslanda on October 02, 2012, 12:16:09 pm
I build my PC for $700, including Windows 7, and it runs Skyrim on Ultra-High. You probably couldn't take it down to 250, but you could probably get one that ran it on medium for about 450 or so. It's well worth it, since games tend to be cheaper.
And $450 would leave me without enough money to pay rent, or electricity, which would render my PC rather pointless.


This. Having a great gaming machine is fun an all, but not having food or money isn't.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on October 02, 2012, 01:02:14 pm
Spoiler (click to show/hide)
And dont forget about backwards compatabilty, cross platform and other such qdvantages.
anyway back to skyrim...
So far none of the kids really sate my need for smithing and skills. SKYRE is nice but too much effort im looking for fun.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on October 03, 2012, 05:19:05 am
So I glanced at Skyrim Nexus on a whim and found...

Super Skyrim Bros (http://skyrim.nexusmods.com/mods/24709/)

Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rose on October 03, 2012, 06:44:33 am
That's no bro.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on October 03, 2012, 06:57:36 am
Don't forget that you are likely to need a computer for some other purpose. So its more like (price_of_reasonable_gaming_computer - price_of_original_computer). That is, if you are going to get a PC anyway, a couple hundred dollars extra and it should play the game without issue.

Also mods. Who would play an ES game without mods?
Me, because i havent bothered to play the game to the end on vanilla yet.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on October 03, 2012, 01:06:10 pm
So I glanced at Skyrim Nexus on a whim and found...

Super Skyrim Bros (http://skyrim.nexusmods.com/mods/24709/)

Spoiler (click to show/hide)

lol scrolling around the pic and looks amazing till i found the PC :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neyvn on October 03, 2012, 11:39:38 pm
PM me if someone is actually interested in something like this...

I challenge someone to build a Mod List in both Steamworkshop and Nexus...
The goal is to add more dangerous encounters, make the game more challenging from the get go and to bring forth a new feeling of Skyrim.
It must not have any, graphic enhancing things (those efm or whatever they are) or anything that is too stupid or crazy...
It may have some overpowered things as long as its not free or in mass supply that it makes the game a cake walk...

I would be happy to play it and do a LP of it with this modlist... :P
DO NOT tell me what mods are in it, do try and make it as hidden as possible. For mods from the Nexus, I will be loading and hitting the download button as fast as possible without looking at what it does or what its called...
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on October 04, 2012, 12:44:04 am
Skyrim needs more pirates, as IRL vikings were like the ultimate pirates. Yarrr!
Title: Re: The Elder Scrolls V: Skyrim
Post by: ISP on October 04, 2012, 10:57:22 am
There is pirates, they got their boats stuck in a cave when the enterance collapsed, you help them run a ship aground and they make off with some treasure.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Karnewarrior on October 04, 2012, 12:06:10 pm
Skyrims surrounded on three sides by land and the side with water is essentially the North Pole. I'm betting it's pretty friggin' hard to be a sailor in Skyrim.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on October 04, 2012, 12:12:17 pm
Skyrims surrounded on three sides by land and the side with water is essentially the North Pole. I'm betting it's pretty friggin' hard to be a sailor in Skyrim.
Well I guess you could be a really bad sailor.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on October 04, 2012, 12:14:34 pm
Everyone knows the most important part of being a sailor is sitting around getting drunk. You don't need to do any actual sailing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Pnx on October 04, 2012, 12:23:26 pm
Everyone knows the most important part of being a sailor is sitting around getting drunk. You don't need to do any actual sailing.
Also swearing, or possibly just giggling with an ugg-ug-ug-ug sound.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on October 04, 2012, 12:25:18 pm
You do need to tell a story about that one time you almost caught a mermaid too.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Karnewarrior on October 04, 2012, 12:45:37 pm
You do need to tell a story about that one time you almost caught a mermaid too.
And by "caught" you have to mean almost slept with. Depite the fact that mermaids are fish from the waist down...
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on October 04, 2012, 12:55:02 pm
You do need to tell a story about that one time you almost caught a mermaid too.
And by "caught" you have to mean almost slept with. Depite the fact that mermaids are fish from the waist down...
Never stopped me bef-...oh.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on October 04, 2012, 03:19:54 pm
Yeah, but apparently Nords are "the best sailors in the world," so presumably they are just so badass at nautical things that they sail frozen waters with ease.

There may be those pirates in broken oar grotto, but they be the only ones, yarr despite having a mighty impressive lairrrr. I demand ye pirrrate mods! Skyrim has plenty of boats and alcohol, so why not the natural next step of lots of pirates?
Title: Re: The Elder Scrolls V: Skyrim
Post by: ISP on October 04, 2012, 04:07:42 pm
Skyrim has rivers, its kinda hard to be a pirate on a river.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on October 04, 2012, 04:09:57 pm
Skyrim has rivers, its kinda hard to be a pirate on a river.
O rly? (http://en.wikipedia.org/wiki/River_pirate)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Omegastick on October 04, 2012, 05:16:21 pm
Skyrim has rivers, its kinda hard to be a pirate on a river.
It's not that hard. Anyone can do it with an internet connection and a BitTorrent client.

*chirp chirp*
Title: Re: The Elder Scrolls V: Skyrim
Post by: ISP on October 04, 2012, 06:09:58 pm
Herr... de hur, oh you, skyrim doesnt have internets.
Title: Re: The Elder Scrolls V: Skyrim
Post by: alexandertnt on October 04, 2012, 09:24:16 pm
Skyrim has rivers, its kinda hard to be a pirate on a river.
It's not that hard. Anyone can do it with an internet connection and a BitTorrent client.
But... Wireless internet costs a fortune.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Karnewarrior on October 04, 2012, 10:34:17 pm
Skyrim has rivers, its kinda hard to be a pirate on a river.
It's not that hard. Anyone can do it with an internet connection and a BitTorrent client.
But... Wireless internet costs a fortune.
Especially after the Dwemer stopped making the little router boxes.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Meta on October 05, 2012, 02:53:52 am
Hearthfire is now available on Steam, for 5 €.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Felius on October 05, 2012, 08:59:41 am
Wow, already?

Back to Skyrim, being a pirate on the kind of rivers Skyrim have is kinda difficult still. Even if you ignore nearly all of them being at most waist deeps save a few points along them as a game abstraction, the mountainous nature of skyrim make their rivers pretty much unnavigable, which both hinder pirates and take away any shipping the pirates might have tried to, well, pirate.  :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on October 05, 2012, 03:42:37 pm
I had a few.. modding troubles after I downloaded Hearthfire.
And after many attempts at fixing things, I gave up and deleted everything Skyrim-related.

I plan to do a fresh reinstall tomorrow,
as I will have a decent book to read while stuff gets downloaded and installed.
Title: Re: The Elder Scrolls V: Skyrim
Post by: ISP on October 05, 2012, 04:36:37 pm
DLC always makes me annoyed at the developers, its like, after they release the game they still want to to pay for parts that should have been in the original release... its more like developers making you pay for their mods.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ivefan on October 05, 2012, 04:41:12 pm
Back to Skyrim, being a pirate on the kind of rivers Skyrim have is kinda difficult still. Even if you ignore nearly all of them being at most waist deeps save a few points along them as a game abstraction, the mountainous nature of skyrim make their rivers pretty much unnavigable, which both hinder pirates and take away any shipping the pirates might have tried to, well, pirate.  :P
River pirate. There's nothing that says they need to have a boat... So just relocate those mountain bandits to a river and give them a crash course in scurvytalk.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on October 05, 2012, 04:53:39 pm
Oh and IO forgot to ask, as I intended in my pevious post.
Anyone know of any Hearthfire and dawnguard friendly mods?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ivefan on October 05, 2012, 05:29:20 pm
Anyone know of any Hearthfire and dawnguard friendly mods?
Haven't played skyrim since before those came out... but isnt hearthfire a house mod basically? if that's so it should not conflict with anything that is not in the same area and post modders would probably add a note if it is dawnguard compatible or not.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Karnewarrior on October 05, 2012, 06:00:04 pm
What makes Hearthfire worth it if it's just a house though?

It must be a seriously fucking AWESOME house then. With a basement full of Sharks, with lazerbeams. And an aviary; for PTERODACTYLS. AND PARROTS. And an Armory, with a demon armsmaster. And a butler, but not just any humdrum butler. Batman is your butler. Not Batmans butler, Batman IS your butler. Ooh, and a meadery forged from skyforge steel. Because why not. And a Thieves guild hideout. And it's a castle, with 250 bedrooms. And the statues move.

And the fridge is always stocked with milk.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on October 05, 2012, 06:09:59 pm
It allows you to choose one of three spots.
And then you can build a house from scratch, and customize it I think?
Then again, it's already been done by a modder.

Anywho, what I waste my hard earned money on should be of noone's concern but my own.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ivefan on October 05, 2012, 06:14:18 pm
I think it was a customizable house that you built yourself part by part or something...
Your opinion of DLC is too high. There's a lot of DLCs that have less content than that =P

-Ninjaed-
Right. a modder did that and i think i heard that beth used that as inspiration.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on October 05, 2012, 06:16:45 pm
I think it was a customizable house that you built yourself part by part or something...
Your opinion of DLC is too high. There's a lot of DLCs that have less content than that =P

-Ninjaed-
Right. a modder did that and i think i heard that beth used that as inspiration.

At least they didn't release a Horse Armor DLC for skyrim.  :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on October 05, 2012, 06:19:09 pm
It adds fully animated baking, including most sensible ingredients, adoption of children if you want to get them out of that shithole in Riften, a use for all that excess iron you've accumulated since mastering smithing, and apparently if you married Camilla Valerius she now gets kidnapped by Sven.

It does change up leveled lists and NPC dialogue quite a bit, so it could actually have incompatibilities with several mods outside the home-building scope.

As for the quality of the house, it's pretty good, on par with all but the very best of house mods in terms of balance, aesthetic, and choice. It's a little lacking in the choice department compared to, say, "Tundra Defense", but pretty much offers exactly the same amount of choice as "Build your Own House." If you want storage space, you'll get plenty, including a basement full of many, many safes. You could also build a full temple of the divines in your basement, and a fully equipped forge area (finally!), all without compromising. Unfortunately, though there are 9 wing options total, these are divided between N E and W wings, meaning you cannot mix'n'match exactly what you want: Kitchen and armory are mutually exclusive. You can still choose decoration style of the room and the style of many individual pieces of furniture, but you can't change layout or position of furniture.

Is it worth it? I'd say it is, since the framework it adds for houses/adoption could be expanded upon by modders to make something neither Bethesda DLC nor mods based on vanilla could do alone. Instead of building from scratch, modders could fix the shortcomings of Hearthfire and expand upon it. I'm expecting someone will do a Hearthfire overhaul that will make it truly amazing. If you're on the Xbox, this is probably the best you're going to get, homes potentially added by future DLC nonwithstanding.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on October 05, 2012, 06:21:24 pm
Oops double post. Anyway, thought I'd write a little review.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on October 05, 2012, 06:24:25 pm
What makes Hearthfire worth it if it's just a house though?

It must be a seriously fucking AWESOME house then. With a basement full of Sharks, with lazerbeams. And an aviary; for PTERODACTYLS. AND PARROTS. And an Armory, with a demon armsmaster. And a butler, but not just any humdrum butler. Batman is your butler. Not Batmans butler, Batman IS your butler. Ooh, and a meadery forged from skyforge steel. Because why not. And a Thieves guild hideout. And it's a castle, with 250 bedrooms. And the statues move.

And the fridge is always stocked with milk.
People pay $5 for stupid ingame hats and weapons, what's wrong with paying for an ingame house?
Title: Re: The Elder Scrolls V: Skyrim
Post by: BuriBuriZaemon on October 05, 2012, 06:28:15 pm
GamersGate and GreenManGaming are offering Skyrim + Dawnguard DLC for $42 now. Worth it?

Any other DLCs coming out other than Heahtfire?

Title: Re: The Elder Scrolls V: Skyrim
Post by: guale on October 05, 2012, 06:42:10 pm
Just my two cents on the whole piracy issue in Skyrim. It seems Skyrim's main industry is logging which does lend itself to transport along rivers on barges. Of course then the only thing you can pirate are logs on barges. Most rivers seem to have a long enough navigable stretch for this to be worth the effort on the loggers' part and the rivers are shallow enough that a group could hang out on the shore and run up to the barge but then you just have a barge full of logs.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ivefan on October 05, 2012, 07:05:29 pm
Common method was to just dump the logs in the river and fish em out downstream...
Now this has made me imagine ragged norse bandits, riding on logs in knee deep rivers shouting Yarr.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on October 05, 2012, 07:12:49 pm
Common method was to just dump the logs in the river and fish em out downstream...
Now this has made me imagine ragged norse bandits, riding on logs in knee deep rivers shouting Yarr.

WANT

I didn't mean a completely serious, Frostfall-realism pirate mod, but VIKING PIRRRRRRRRRRRRATES! DRINK YE YE MEADRUM
Title: Re: The Elder Scrolls V: Skyrim
Post by: ISP on October 05, 2012, 07:24:46 pm
Strange pirates are generally considered the 'yarr' type, when there have been pirates from nearly every country that has any access to water or something moving nearby that can be resold or has value to be stolen...

Also Chaurus (http://elderscrolls.wikia.com/wiki/Chaurus) look like Hulking Fabricant (http://www.uesp.net/wiki/Tribunal:Fabricants)... I found a mod about the clockwork city, but I've not been there yet, I hope. In adition to the 120 other mods I got...

Logs falling downstream ingame pirates would be crazy to try and steal those.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ivefan on October 05, 2012, 07:33:56 pm
Strange pirates are generally considered the 'yarr' type, when there have been pirates from nearly every country that has any access to water or something moving nearby that can be resold or has value to be stolen...
Yes, but public opinion thinks that the peglegged, hookhanded, eyepatched, Yarr-ing seaman strikes a better image because any other full-time pirate would simply be a bandit with a boat.
Title: Re: The Elder Scrolls V: Skyrim
Post by: ISP on October 05, 2012, 07:40:00 pm
So it comes down to you having to be a cliché in order to be called a pirate in the eyes of the public consumer? Yarr.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ivefan on October 05, 2012, 07:47:20 pm
Hmm. Probably yes. Either fit in somewhat with the cliché or in the Caribbean 1600 time.
Any other pirate would probably be called something else.

Derail ftw.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Karnewarrior on October 05, 2012, 07:57:28 pm
So it comes down to you having to be a cliché in order to be called a pirate in the eyes of the public consumer? Yarr.
Hence why Ninja's always wear the worlds most conspicuous black clothing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on October 05, 2012, 08:05:15 pm
Ye can still wear yarr animal skin arrmarr and whatnot and use all yarr bandit gearr but ye must always be seen in close prroximity to vast amounts of alchohol. Pirrates, as stated be the landlubber above, are a very multicultural an' diverse lot, with the only requirem'nt o' bein' bloodthirsty an' knowin' how to have a helluva good time. They be welcomin' of such things as yer scimitarrs, akaviri swarrds, or really any o'er kinda curved swords, as these make the pillaging o' towns easier, what with the garrds' minds bein' blown.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Karnewarrior on October 05, 2012, 09:49:14 pm
"Shit his sword is curved better lay down and die."
Title: Re: The Elder Scrolls V: Skyrim
Post by: ISP on October 05, 2012, 10:34:57 pm
Guard, "Did you hear about those warriors from hammerfell, they have curved swords. Curved. Swords."

I also downloaded something that added a bunch of voice actered npcs, theres a girl in whiterun who makes jokes about the guard speak.

Obvious necrophiliac, "I heard an adventurer was killed by a bear and a swarm of bees, they apearently heard about his honeyed words."
Title: Re: The Elder Scrolls V: Skyrim
Post by: Karnewarrior on October 05, 2012, 10:47:56 pm
Guard, "Did you hear about those warriors from hammerfell, they have curved ****s. Curved. ****s."

I also downloaded something that added a bunch of voice actered npcs, theres a girl in whiterun who makes jokes about the guard speak.

Obvious necrophiliac, "I heard an adventurer was killed by a bear and a swarm of bees, they apearently heard about his honeyed ****s."
Fixedited.

I've been watching too much gamer poop.  :-[
Title: Re: The Elder Scrolls V: Skyrim
Post by: ISP on October 05, 2012, 11:09:28 pm
Yeah, if someone said they never thaught that when hearing it, they would be a liar.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Euld on October 06, 2012, 11:36:52 am
I didn't think that, actually o_O  Went right over my head.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Karnewarrior on October 06, 2012, 12:08:26 pm
Gamer poop is very funny, but also very NSFW.

"I LOVE MOIST. TOWELETTES!" *slaps buttocks*

"STOP! YOU'VE VIOLATED my mother."
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on October 06, 2012, 12:34:19 pm
You know with anything we can mod the crap out of Hearthfire. With all the scripts already made it would be easier for modders to throw extra stuff in just like the stronghold builds back in morrowind.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on October 06, 2012, 03:26:38 pm
So I have been googling for a sollution to an annoying problem, without success.

Apearantly my game crashes when I press the 'esc' button.
Anyone have any ideas of what I could do to fix this?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on October 06, 2012, 03:29:01 pm
So I have been googling for a sollution to an annoying problem, without success.

Apearantly my game crashes when I press the 'esc' button.
Anyone have any ideas of what I could do to fix this?
wut thats like the weirdest thing i ever heard considering the need to access it. umm are you running skyui?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on October 06, 2012, 03:30:30 pm
So I have been googling for a sollution to an annoying problem, without success.

Apearantly my game crashes when I press the 'esc' button.
Anyone have any ideas of what I could do to fix this?
wut thats like the weirdest thing i ever heard considering the need to access it. umm are you running skyui?
Yes.. I am using SkyUI..
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on October 06, 2012, 03:31:30 pm
So I have been googling for a sollution to an annoying problem, without success.

Apearantly my game crashes when I press the 'esc' button.
Anyone have any ideas of what I could do to fix this?
wut thats like the weirdest thing i ever heard considering the need to access it. umm are you running skyui?
Yes.. I am using SkyUI..
would you also happen to have a amd/ati graphics card?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on October 06, 2012, 03:33:47 pm
So I have been googling for a sollution to an annoying problem, without success.

Apearantly my game crashes when I press the 'esc' button.
Anyone have any ideas of what I could do to fix this?
wut thats like the weirdest thing i ever heard considering the need to access it. umm are you running skyui?
Yes.. I am using SkyUI..
would you also happen to have a amd/ati graphics card?
No, it's an NVIDIA GEFORCE GTX 560.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on October 06, 2012, 03:36:20 pm
oh dang, i had a issue with catalyst screwing with skyui and causing really wacky artifacts. Try running without skyui or any skse and see if that solves it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on October 06, 2012, 03:48:38 pm
Disabling SkyUi didn't help.. and I am a bit reluctant in disabling SKSE.. So many mods depend on it..
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on October 06, 2012, 03:56:07 pm
Disabling SkyUi didn't hep.. and I am a bit reluctant in disabling SKSE.. So many mods depend on it..
its all i got for you man, that or reinstall Skyrim :/
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on October 06, 2012, 03:57:59 pm
Ah well, maybe someone else got an idea.
Or I DO have to disable SKSE afterall..
I'll wait till tomorrow.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on October 07, 2012, 06:25:59 pm
Elder Scrolls lore is weird. Link to the specific theory? It sounds awfully valid :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: MorleyDev on October 07, 2012, 06:31:02 pm
Remember Morroblivion? Well because of similarities with the file structures, they're trying to get the convertor to work with Skyrim as well. So we could have Morrowind AND Oblivion in the Skyrim engine. Beta for the worldspace of Morrowind in Skyrim (Skywind) is supposed to be expected in early 2013.

And the screenshots are fucking beautiful. (http://morroblivion.com/forums/conversion-to-skyrim/conversion-to-skyrim/2606)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on October 07, 2012, 06:38:20 pm
http://www.escapistmagazine.com/forums/read/7.335610-Skyrim-Fans-Uncover-Insectoid-Conspiracy
along with relevant links.

Oh, yeah, that makes perfect sense. The plan of the Thalmor is to deactivate all the towers by destroying each of their stones/whatever the hell they're called, which will kind of... un-make everything. This is mostly deduced from forum posts by Michael Kirkbride and other such obscure lore things, which, while not good enough for UESP, are clearly good enough for Bethesda. (Heimskr yells part of one (http://www.imperial-library.info/content/many-headed-talos) at the top of his lungs in Skyrim, so...)
Title: Re: The Elder Scrolls V: Skyrim
Post by: ISP on October 07, 2012, 07:23:25 pm
Everytime I read a convorsation about elderscrolls lore... I always have doubts the developers even know what the lore is, mostly because they ramrodded all the posible endings to Daggerfall together and made it canon for Morrowind, then turned around and railroaded nerevarine into being a canon good guy for oblivion.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Slayerhero90 on October 07, 2012, 07:24:46 pm
Everytime I read a convorsation about elderscrolls lore... I always have doubts the developers even know what the lore is, mostly because they ramrodded all the posible endings to Daggerfall together and made it canon for Morrowind, then turned around and railroaded nerevarine into being a canon good guy for oblivion.

So you're saying Bethesda could take some tips about derailing?

I think they should come to us for that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: ISP on October 07, 2012, 07:50:33 pm
Yeah, blowing up red mountain probably wasnt the best way to deal with all the vvanderfell lore they'd have to make but it was a valcano... And I read lore about argonians in blackmarsh overwelming the oblivion gates for the hist, and then morrowind... I'd have never guessed there were so many argonians considering you see maybe a hundred in all the three more known games, including random spawns. Also the wolf queen books (yeah you never read them either) were about Uriel septum's mother Potema... who was the queen and a necromancer, thus necromancy becomes illegal when Uriel becomes emperor, by usurping it from her... Yet usurping thrones is apearently still legal, because Ulfric desides he can do it nearly 200 years after uriel is dead, with the voice power (I frankly thaught about that scene from dune as well.) which he got somehow without anyone knowing.

Who sat down over chinese and desided this lore?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Wrex on October 07, 2012, 08:03:20 pm
Actually, it was the meteor hitting Vivec that caused Red Mountain to Erupt, IIRC.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Alkhemia on October 07, 2012, 08:06:33 pm
Actually, it was the meteor hitting Vivec that caused Red Mountain to Erupt, IIRC.
Because Asura got back at him for raping her or something right so he could not stop it from falling I think anyways
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on October 07, 2012, 08:07:12 pm
Actually, it was the meteor hitting Vivec that caused Red Mountain to Erupt, IIRC.

That meteor which were floating above the city during Morrowind?
Or some other meteor?

edit: Ninja'd! D:<
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on October 07, 2012, 08:12:06 pm
Yeah, the tribunal. When Vivec (the man) left, Vivec (the people thereof) had to feed it souls to keep it from falling. One man started a rebellion after his girlfriend/wife was taken for that purpose, so it fell and destroyed Vvardenfell.
Title: Re: The Elder Scrolls V: Skyrim
Post by: ISP on October 07, 2012, 08:13:34 pm
Also dark elves are the fault of the tribunal, when they took the power of gods, everyone turned black.

Yeah that fell, I thaught Vivic taunted a deadra into throwing it at him, could have been azura... Makes sense with vivics notes on that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Alkhemia on October 07, 2012, 08:15:36 pm
What happened to the Umbriel anyways it seem kinda hard to lose a giant floating death fortress
Title: Re: The Elder Scrolls V: Skyrim
Post by: ISP on October 07, 2012, 08:17:21 pm
I dont know... Psijics stole it...I guess ninjas stole my eye of magnus.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Wrex on October 07, 2012, 08:22:46 pm
Sheogorath aparently chucked the meteor at Vivec because....I'm not sure. Umbriel probably exploded when Bao Dur (that was it's name, right?) reduced Vivec to ashes.
Title: Re: The Elder Scrolls V: Skyrim
Post by: ISP on October 07, 2012, 08:29:56 pm
But... Bao Dur is starwars kotor 2... how? now? brown? cow?

Baar Dau.
Title: Re: The Elder Scrolls V: Skyrim
Post by: joemoben on October 07, 2012, 08:32:11 pm
Sheogorath aparently chucked the meteor at Vivec because....I'm not sure.

That's probably for the best.
Title: Re: The Elder Scrolls V: Skyrim
Post by: ISP on October 07, 2012, 08:40:05 pm
Sheogorath the mad god... even without himself in working order Jyggalag is still to be most feared of the Daedric Princes.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Duke 2.0 on October 07, 2012, 09:02:56 pm
Sheogorath aparently chucked the meteor at Vivec because....I'm not sure. Umbriel probably exploded when Bao Dur (that was it's name, right?) reduced Vivec to ashes.
I'm pretty sure you have this wrong, I remember Molag Bal being the guy to throw it because that's sorta his thing and possibly the sexual tension between him and Vivec, it's kinda vague.

 Still calling Jyggalag being some wimp daedra with a superiority complex that was chosen to attain the mantle of Sheogorath, like how the player character become Sheogorath in Oblivion. He is never addressed again except for a side quest in Elder Scrolls VI where you find him in some daedric prison.
Title: Re: The Elder Scrolls V: Skyrim
Post by: ISP on October 07, 2012, 09:12:24 pm
Nerevarine totally dark elf.
Hero of Oblivion totally an imperial.
Dovakiin obviously intended to be nord (I mean really all the other races were just racially hated on through the game).

Stay the hell out of things that arent canon, jyggalag is so off being shunned horribly in the realms of oblivion for being a uppity dushebag, and doesnt have the time to get new followers to build him shrines all over the place.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Alkhemia on October 07, 2012, 09:18:00 pm
Careful no need to get mad at anyone we don't want this topic lock like the other Elder Scrolls treads.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on October 07, 2012, 09:21:03 pm
There is something about those crystallic formations during the invasion which always bothered me.
Crystallic formations are visually chaotic aren't they?
So why would a Daedric Price of order make use of such things?
Title: Re: The Elder Scrolls V: Skyrim
Post by: ISP on October 07, 2012, 09:33:09 pm
Because crystals are awsome, thats why... and awsome overides logical order.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Karnewarrior on October 07, 2012, 09:46:05 pm
There is something about those crystallic formations during the invasion which always bothered me.
Crystallic formations are visually chaotic aren't they?
So why would a Daedric Price of order make use of such things?
They're less visually chaotic than rocks and such, with all the geometric shapes and hard lines.

Also, the way his troops fight isn't very ordered either. He's a lot closer to Sheogorath than I think he'd like to admit.
Title: Re: The Elder Scrolls V: Skyrim
Post by: ISP on October 07, 2012, 09:50:09 pm
Its very hard to represent perfect order visually, its just a foreign concept that isnt supportable by math or science as we know it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on October 07, 2012, 10:12:07 pm
Or maybe Bethesda just can't create AI that acts in an orderly fashion. That said, crystals are predictable, formulaic: they are uniform on a molecular level. Perhaps visual disorder is caused by madness fighting back.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on October 07, 2012, 11:57:44 pm
...except for a side quest in Elder Scrolls VI where you find him in some daedric prison.
Hey, remember we're not supposed to talk about the Hammerfell beta. That's against the NDA.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Karnewarrior on October 08, 2012, 12:00:13 am
...except for a side quest in Elder Scrolls VI where you find him in some daedric prison.
Hey, remember we're not supposed to talk about the Hammerfell beta. That's against the NDA.
I thought VI took place on the reddish moon? Whatsitcalled.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on October 08, 2012, 12:05:41 am
Masser.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Karnewarrior on October 08, 2012, 12:11:38 am
I actually wouldn't object to a Elder Scrolls game with some sort of sci-fi dungeon. Maybe a ancient abandoned alien spaceship crashlanded in the middle of nowhere, with no marker, just a veeeery soft white smoke trail to guide players to it. Like in fallout, but even more OP and awesome. Especially if there are still a few dragons left after Alduin rez'd them all.

Maybe they use ancient Akaviri script and imply that the gods are aliens or something.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on October 08, 2012, 12:17:21 am
I actually wouldn't object to a Elder Scrolls game with some sort of sci-fi dungeon. Maybe a ancient abandoned alien spaceship crashlanded in the middle of nowhere, with no marker, just a veeeery soft white smoke trail to guide players to it. Like in fallout, but even more OP and awesome. Especially if there are still a few dragons left after Alduin rez'd them all.

Maybe they use ancient Akaviri script and imply that the gods are aliens or something.
Oh dear god no. You say this naively. You don't know what you invoke. You don't know what this would do to the already twisted and twain canon of Elder Scrolls cosmology.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on October 08, 2012, 12:27:09 am
We've already got 2 conflicting major theories involving it all being God's dandruff or something to do with fishsticks.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on October 08, 2012, 12:53:04 am
We've already got 2 conflicting major theories involving it all being God's dandruff or something to do with fishsticks.
He sound's like he's joking but this is closer to the truth than you could possibly infer.
Title: Re: The Elder Scrolls V: Skyrim
Post by: ISP on October 08, 2012, 01:15:14 am
Hum, I thaught it was just a usurped realm of oblivion... there certainly is alot of that in Elderscrolls lore.

(Aedra stole it from Lorkhan, and deside to call it Mundus or it was always called Mundus... anyways Tamriel. not part of the deadra who include the princes and Mehrunes dagon who tried to usurp it from the Aedra and Akatosh, who is the leader of the nine divines and the blood relative of talos and the dragonborn and dragons i guess as well as the barrier keeping the daedra and deadric princes from coming in and wreaking everything, the heart of Lorkhan, a very powerful and indestructable gem shaped stragely like a big heart, is the physical remains of Lorkhan the Spirit of Nirn the earth bones god of all mortals, who was probably at one time leader or something of the Deadra who probably usurped the plains of oblivion into being, this is all supported by Mankar Camoran most likely told to him by Mehrunes dagon who is not the prince of lies and deceit and evil just ambition and change and the story of Arkay that states roughly that all the divines havent always been the nine divines but were at least one time mortals, and also that when 4 members of the race of elves once known as the chimer tapped into the power of the heart of Lorkhan Turned their entire race, who are no way connected through telepathic means like the dwemer were, into dark elves, it is writen by vivic that Azura told them not to and it was a cure for their tapping into the heart or by her or something, strange there is another race that has dark skin and glowing red eyes... who was that oh yes the daedra.
Hell there is even a story that says Ariel tried to destroy the heart of Lorkhan and it laughed and said it was the umbilical to the world. )

Anyways this is no longer an argument about it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on October 08, 2012, 01:28:38 am
...wut
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on October 08, 2012, 01:32:41 am
I would debate some of the specifics of that, but I have homework to do. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on October 08, 2012, 02:25:42 am
I actually wouldn't object to a Elder Scrolls game with some sort of sci-fi dungeon. Maybe a ancient abandoned alien spaceship crashlanded in the middle of nowhere, with no marker, just a veeeery soft white smoke trail to guide players to it. Like in fallout, but even more OP and awesome. Especially if there are still a few dragons left after Alduin rez'd them all.

Maybe they use ancient Akaviri script and imply that the gods are aliens or something.
Oh dear god no. You say this naively. You don't know what you invoke. You don't know what this would do to the already twisted and twain canon of Elder Scrolls cosmology.
Well there IS the spacecore mod by valve..
Title: Re: The Elder Scrolls V: Skyrim
Post by: ISP on October 08, 2012, 03:02:02 am
Valve dont give a shit about canon.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rose on October 08, 2012, 03:09:29 am
It's not their game. They just made a mod, just like any other random dude made pony mods or nude mods or whatever.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on October 08, 2012, 03:31:33 am
I know I know..
but still, isn't that Sci-fi  enough for you?  :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on October 08, 2012, 03:54:42 am
There's already a lot of sci-fi in TES. Akatosh arriving in a space-ship, for example, or Pelinal being a time-traveling terminator cyborg with a disintegration laser gun for a hand. And yeah, that's in the lore.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on October 08, 2012, 04:06:42 am
There's already a lot of sci-fi in TES. Akatosh arriving in a space-ship, for example, or Pelinal being a time-traveling terminator cyborg with a disintegration laser gun for a hand. And yeah, that's in the lore.

You know what would be awesome?
If we would be able to visit said spaceship and obtain a unique weapon.
Maybe a lightswordish weapon or a laser gun which require mana to work?

edit: Sounds like something an experienced modder could easily make tough.
Title: Re: The Elder Scrolls V: Skyrim
Post by: ISP on October 08, 2012, 04:11:44 am
Magicasabers... saw it when I first was looking at workshop on steam... more lore friendly then you'd imagine.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on October 08, 2012, 04:17:31 am
Ah yes I seen that mod.
Never got around to try it out tough.
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on October 08, 2012, 04:20:25 am
You could visit it in Daggerfall. It's Direnni Tower (or Adamantia, or the Ur-Tower).
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on October 08, 2012, 06:37:52 am
Also the Brass God is essentially a giant magicka-powered mecha.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on October 08, 2012, 10:19:38 am
Isn't that more Steampunk than Sci-Fi?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on October 08, 2012, 10:51:43 am
Isn't that more Steampunk than Sci-Fi?
Still not as steampunk as some of the stuff in Tribunal, arguably.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MorleyDev on October 08, 2012, 12:29:37 pm
Bethesda do take a page at times out of the great works of Ultima and Lord of the Rings.

No really, read The Simarillian. Pretty sure at one point the Elves made a spaceship.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Karnewarrior on October 08, 2012, 02:31:08 pm
huh. got married, start making dragonscale armour, next thing I know, my wife tries attacking me for no reason.

I kill her. 15 in game minutes later, I get a letter of inheritance (600 gold)
not suspicious that I am the only one nearby, she has dwarven crossbow bolts in her, and I'm then only one locally wielding a crossbow?
also, how in hell did they find out about her death so quickly? do they have a courier stalking you, waiting for a friend to die so they can ambush you and say 'sorry for your loss. here's some gold!'?
My dad is a life insurance salesman, so belive me when I say that is more accurate than you could ever imagine.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vorthon on October 08, 2012, 03:12:26 pm
Bethesda do take a page at times out of the great works of Ultima and Lord of the Rings.

No really, read The Simarillian. Pretty sure at one point the Elves made a spaceship.

...I've read the Silmarillion I don't know how many times, and I can't remember anything about a spaceship.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Djohaal on October 08, 2012, 03:23:30 pm
Bethesda do take a page at times out of the great works of Ultima and Lord of the Rings.

No really, read The Simarillian. Pretty sure at one point the Elves made a spaceship.

...I've read the Silmarillion I don't know how many times, and I can't remember anything about a spaceship.

The way their ships sail in a tangent to the world's curvature to reach aman isn't sailing into space?  :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vorthon on October 08, 2012, 03:24:39 pm
Yeah, but they aren't spaceships. They're magic sailing ships. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Cecilff2 on October 08, 2012, 03:37:25 pm
Cyrus sails into space and battles imperial manonauts and thalmor sunbirds.

http://www.imperial-library.info/content/tiber-septim%E2%80%99s-sword-meeting-cyrus-restless
Quote
Another warbling and it was spotted, the vessel that woke the sun threats at the start. Terror Thought looked, thought, and then said aloud: “What the hell is that? It looks like... Scribe, describe it for the record and then suggest.”
 
“Permission to talk without sense for the moment, but the vessel is mundrial, sir, wood with canvas sails, no void stones to engine it out here at all. It’s only seaworthy by every account and yet their course seems set for Masser.”
 
The Mirror shunted again, retracting off the monocles of those that needed to say a prayer to keep their belief-of-self intact. “What should really trouble you, Terror Thought, is that they are waving at us.”
 
“Explain.”
 
The Scribe lightly coughed for effect and cocked her head. “I don’t understand how they’re doing it, sir, but they’re sailing through the void and flying their colors on a wind that they seem to have brought from Mundus. And by waving at us, the Mirror means their flag. It bears a strange mark, seemingly scribbled in a language I can’t translate, but I infer it’s intended for Longbow. In short, they want to be seen by us, sir.”
Title: Re: The Elder Scrolls V: Skyrim
Post by: Djohaal on October 08, 2012, 03:47:28 pm
Yeah, but they aren't spaceships. They're magic sailing ships. :P

They go to space, they are ships. Hence, spaceships
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on October 08, 2012, 03:50:34 pm
Isn't that more Steampunk than Sci-Fi?
Steampunk isn't science fiction?  :o
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on October 08, 2012, 03:56:42 pm
It is, but I imagined we were talking about the SPAAAAAAAAAAAAAAAAAACE sci-fi and not the Scientific Fiction Sci-Fi
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vorthon on October 08, 2012, 03:58:54 pm
Then there's Science Fantasy (Star Wars, before the prequel trilogy is a good example. Before the prequels, Jedi were basically space wizards with laser swords), which blurs the line between sci-fi and fantasy even further.
Title: Re: The Elder Scrolls V: Skyrim
Post by: ISP on October 08, 2012, 04:37:19 pm
At some point you'll realize its all fiction, and if there isnt at least one person who think its all just one story in different timelines or parallel realities or what-have you... there are many modern works that collect stories of the past into one setting, and there are works that collect modern works into one setting, because guess what, it all comes from the experiences of people of earth, and that is our setting.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on October 08, 2012, 05:07:59 pm
By that logic, Death Metal and Happy Hardcore are the same genre of music.

(bad example though, considering I love all music equally :P )
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on October 08, 2012, 05:09:17 pm
It is, but I imagined we were talking about the SPAAAAAAAAAAAAAAAAAACE sci-fi and not the Scientific Fiction Sci-Fi

You mean like Space: 1889 (http://en.wikipedia.org/wiki/Space:_1889)?
Title: Re: The Elder Scrolls V: Skyrim
Post by: ISP on October 08, 2012, 05:25:53 pm
Trust me, your internet service provider knows your porn fetishes.
Title: Re: The Elder Scrolls V: Skyrim
Post by: ISP on October 08, 2012, 05:41:54 pm
Whats so off-putting about someone knowing what gets your rocks? I mean they must get rocks from watching you get rocks or something.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Djohaal on October 08, 2012, 05:44:36 pm
Whats so off-putting about someone knowing what gets your rocks? I mean they must get rocks from watching you get rocks or something.

Your screename is oddly fitting. Do you know everybody's porn fetishes?  :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: ISP on October 08, 2012, 05:47:28 pm
Yes, I know all the fetishes, just your friendly ISP...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on October 08, 2012, 08:04:02 pm
Whats so off-putting about someone knowing what gets your rocks? I mean they must get rocks from watching you get rocks or something.

Your screename is oddly fitting. Do you know everybody's porn fetishes?  :P
>.>
<.<

thank god I have somewhat-normal ones. especially compared to some other people.
how can you get the hots over a car!?
"Hey sweetie, want me to clean out your injectors for you?"
bow chicka wow wow
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on October 08, 2012, 08:40:10 pm
There is one story that made me realize just how fucked up Elder Scrolls lore was. It by itself managed to confuse me so badly I needed to learn more.

KINMUNE. (http://imperial-library.info/content/kinmune)

Quote
KINMUNE (Kinetically-Interlinked Nirnian Multi-User Exoform) started her existence as any other proxy-synthetic of the 9th Era aurbical mining guilds: a limited sentience deep-pressure capable "thot-box"—a dreamsleevishell used by remote mortal operators to run the rigs of Kynareth's illicit breath trade.

I still wut every time.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eagle_eye on October 08, 2012, 09:02:09 pm
...9th era?
Title: Re: The Elder Scrolls V: Skyrim
Post by: ISP on October 08, 2012, 09:50:19 pm
Why is it every time I find strange messages about tamriel it always makes me think its evolving into some strange sort of prequel to the dune universe.

Dune voice weapons = FusRoDah
the voice = elderscrolls persuasion
spice mining guilds = 9th era elderscrolls mining guilds

If I'm the only one making these connection I'm sorry.
Title: Re: The Elder Scrolls V: Skyrim
Post by: alexandertnt on October 08, 2012, 10:28:20 pm
There is one story that made me realize just how fucked up Elder Scrolls lore was. It by itself managed to confuse me so badly I needed to learn more.

KINMUNE. (http://imperial-library.info/content/kinmune)

Quote
KINMUNE (Kinetically-Interlinked Nirnian Multi-User Exoform) started her existence as any other proxy-synthetic of the 9th Era aurbical mining guilds: a limited sentience deep-pressure capable "thot-box"—a dreamsleevishell used by remote mortal operators to run the rigs of Kynareth's illicit breath trade.

I still wut every time.

Sounds like a remote controlled robot fused with a thesaurus.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on October 09, 2012, 12:07:17 am
Again, I strongly believe the Kirkbride is like Steven Moffat: purposefully leaving red herrings.
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on October 09, 2012, 05:45:47 am
AND HROL MADE LOVE UNTO A HILLOCK.



...What? It needed to be said.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on October 09, 2012, 06:58:07 pm
Again, I strongly believe the Kirkbride is like Steven Moffat: purposefully leaving red herrings.

Oh, yeah, that much is clear. Kirkbride's blood runs with red herrings and barely-meaningful half-bullshit. It's all so interesting, though :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: kaenneth on October 11, 2012, 08:58:20 pm
There is one story that made me realize just how fucked up Elder Scrolls lore was. It by itself managed to confuse me so badly I needed to learn more.

KINMUNE. (http://imperial-library.info/content/kinmune)

Quote
KINMUNE (Kinetically-Interlinked Nirnian Multi-User Exoform) started her existence as any other proxy-synthetic of the 9th Era aurbical mining guilds: a limited sentience deep-pressure capable "thot-box"—a dreamsleevishell used by remote mortal operators to run the rigs of Kynareth's illicit breath trade.

I still wut every time.

Sounds like a remote controlled robot fused with a thesaurus.

It's the big blue sphere
Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Furtuka on October 11, 2012, 09:22:46 pm
She was defeated by...     ...wasabi?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Karnewarrior on October 11, 2012, 10:47:32 pm
She was defeated by...     ...wasabi?
Well at least it's green. And sort of not really rocky at all.

Talk about a weaksauce weakness!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Euld on October 11, 2012, 10:52:31 pm
I started playing again as a Conjuration/Restoration/Alteration mage.  No destruction, might be pick up illusion if needed someday.

Why did I never spent points in Conjuration to get Bound weapons that can instantly bind souls?  Now I can enchant things like crazy.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on October 12, 2012, 06:29:44 am
I started playing again as a Conjuration/Restoration/Alteration mage.  No destruction, might be pick up illusion if needed someday.

Why did I never spent points in Conjuration to get Bound weapons that can instantly bind souls?  Now I can enchant things like crazy.
Hm... I might try that out as well once SkyRe and SKSE update for the latest version and Hearthfires.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Meta on October 16, 2012, 10:41:05 am
I just found about this, randomly surfing on the web :
Skyrim ‘Dragonborn’ DLC files leaked, dragon mounts, Morrowind area incoming – report (http://www.vg247.com/2012/10/16/skyrim-dragonborn-dlc-files-leaked-dragon-mounts-morrowind-area-incoming-report/#comments)
Quote
There are also new quests that take place in the locations Solstheim, Telvanni, Castle Karstaag, Raven Rock and Miraak Temple, as well as new armour types.

I hope they're right. :3
Title: Re: The Elder Scrolls V: Skyrim
Post by: Viken on October 16, 2012, 11:17:43 am
I have found that I cannot even play Skyrim with Dawnguard and Hearthfire installed.  I get those random freezes when entering outdoor areas every couple of minutes.  :'(  And that's without mods.
Title: Re: The Elder Scrolls V: Skyrim
Post by: ShoesandHats on October 16, 2012, 07:14:46 pm
I just found about this, randomly surfing on the web :
Skyrim ‘Dragonborn’ DLC files leaked, dragon mounts, Morrowind area incoming – report (http://www.vg247.com/2012/10/16/skyrim-dragonborn-dlc-files-leaked-dragon-mounts-morrowind-area-incoming-report/#comments)
Quote
There are also new quests that take place in the locations Solstheim, Telvanni, Castle Karstaag, Raven Rock and Miraak Temple, as well as new armour types.

I hope they're right. :3

I wonder how dragon mounts will work. Why even bother with dragon mounted combat? You'll be up in the air most of the ti--MY GOD.

I just realized.

The plot of the DLC will be centered around the return of the cliff racers! OH GOD RUN FOR THE HILLS
Title: Re: The Elder Scrolls V: Skyrim
Post by: Duke 2.0 on October 16, 2012, 07:28:59 pm
 They had better not be yanking my chain with the Telvanni. They were one of my favorite factions of Morrowind because it was just a bunch of bored senile old wizards. It's as close to kooky Daedric quests without involving any daedra(Most of the time) as you can get.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on October 16, 2012, 09:34:32 pm
I hated the Telvanni as people, but loved them as characters. They were fun to hate. Except Divayth Fyr, the most awesome wizard ever.

And I must say that now I'm F*cking hyped. I was planning on doing a Morrowind TC where you play as the Nerevarine back from his long voyage, but looks like this will give me my MW fix.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on October 16, 2012, 11:01:58 pm
I just found about this, randomly surfing on the web :
Skyrim ‘Dragonborn’ DLC files leaked, dragon mounts, Morrowind area incoming – report (http://www.vg247.com/2012/10/16/skyrim-dragonborn-dlc-files-leaked-dragon-mounts-morrowind-area-incoming-report/#comments)
Quote
There are also new quests that take place in the locations Solstheim, Telvanni, Castle Karstaag, Raven Rock and Miraak Temple, as well as new armour types.

I hope they're right. :3

I wonder how dragon mounts will work. Why even bother with dragon mounted combat? You'll be up in the air most of the ti--MY GOD.

I just realized.

The plot of the DLC will be centered around the return of the cliff racers! OH GOD RUN FOR THE HILLS
FFFFFFFFFFFFFFFs
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on October 17, 2012, 03:20:03 am
Soltheim, eh? I will be disappointed if there is any lack of tiny gnomes riding war pigs. EMBRACE THE WEIRD, BETHESDA. EMBRACE IT!
Title: Re: The Elder Scrolls V: Skyrim
Post by: ISP on October 17, 2012, 05:35:42 am
Trust me if there isnt someone will mod it.

Speaking of who here mods skyrim?
Title: Re: The Elder Scrolls V: Skyrim
Post by: alexandertnt on October 17, 2012, 06:20:13 am
Trust me if there isnt someone will mod it.

Speaking of who here mods skyrim?

I wrote some scripts on a friends copy (since I don't own the game, only partial access). I had one pretty neat one that would swap out the skeleton's mesh with a more broken one as it took damage.
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on October 17, 2012, 11:36:27 am
They had better not be yanking my chain with the Telvanni. They were one of my favorite factions of Morrowind because it was just a bunch of bored senile old wizards. It's as close to kooky Daedric quests without involving any daedra(Most of the time) as you can get.
Aren't the Telvanni pretty much dead, anyways? The Great Houses were sort of demolished during and after the Red Year, IIRC.
Spoiler (click to show/hide)

Trust me if there isnt someone will mod it.

Speaking of who here mods skyrim?
I've made some small, personal mods before, yes.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Duke 2.0 on October 17, 2012, 11:46:06 am
They had better not be yanking my chain with the Telvanni. They were one of my favorite factions of Morrowind because it was just a bunch of bored senile old wizards. It's as close to kooky Daedric quests without involving any daedra(Most of the time) as you can get.
Aren't the Telvanni pretty much dead, anyways? The Great Houses were sort of demolished during and after the Red Year, IIRC.
Spoiler (click to show/hide)

 The Dragonborn in my game has made it his mission to bring back the interests of bored senile old wizards, starting with restarting the Telvanni. Who is going to deny him admission?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on October 17, 2012, 12:37:45 pm
They had better not be yanking my chain with the Telvanni. They were one of my favorite factions of Morrowind because it was just a bunch of bored senile old wizards. It's as close to kooky Daedric quests without involving any daedra(Most of the time) as you can get.
Aren't the Telvanni pretty much dead, anyways? The Great Houses were sort of demolished during and after the Red Year, IIRC.
Spoiler (click to show/hide)

 The Dragonborn in my game has made it his mission to bring back the interests of bored senile old wizards, starting with restarting the Telvanni. Who is going to deny him admission?
Brand-shei will make you summon a flame atronach first.
Title: Re: The Elder Scrolls V: Skyrim
Post by: feralferret on October 17, 2012, 03:39:55 pm
Trust me if there isnt someone will mod it.

Speaking of who here mods skyrim?

I mod Skyrim... this is my house mod (http://skyrim.nexusmods.com/mods/9541).

It's dwemer so I guess that's sort of like the elven version of being dwarfy... alas, no magma though. It's about 90% complete, doing pretty well on the Nexus so far. Modding is a lot of fun... I have a lengthy adventure mod in the works at the moment.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Alkhemia on October 17, 2012, 03:43:06 pm
Trust me if there isnt someone will mod it.

Speaking of who here mods skyrim?

I mod Skyrim... this is my house mod (http://skyrim.nexusmods.com/mods/9541).

It's dwemer so I guess that's sort of like the elven version of being dwarfy... alas, no magma though. It's about 90% complete, doing pretty well on the Nexus so far. Modding is a lot of fun... I have a lengthy adventure mod in the works at the moment.
wow looks pretty sexy
Title: Re: The Elder Scrolls V: Skyrim
Post by: NobodyPro on October 17, 2012, 06:09:14 pm
Trust me if there isnt someone will mod it.

Speaking of who here mods skyrim?

I mod Skyrim... this is my house mod (http://skyrim.nexusmods.com/mods/9541).

It's dwemer so I guess that's sort of like the elven version of being dwarfy... alas, no magma though. It's about 90% complete, doing pretty well on the Nexus so far. Modding is a lot of fun... I have a lengthy adventure mod in the works at the moment.
Great. Now I want to play this again and I have exams in two weeks.

Why does that dwemer look like a genestealer hybrid?
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on October 17, 2012, 06:19:56 pm
I've seen so many house mods with minibars and swimming pools. Doesn't do much for me, might as well make my own.

Why does that dwemer look like a genestealer hybrid?
At least it doesn't look like this (http://fc06.deviantart.net/fs70/f/2011/088/d/b/dwemer_weapon_by_aisakataiga91-d3cr5tq.jpg) *Shudders*
Title: Re: The Elder Scrolls V: Skyrim
Post by: Duke 2.0 on October 17, 2012, 06:24:53 pm
 They are pretty much elves with Mesopotamian beards.
Title: Re: The Elder Scrolls V: Skyrim
Post by: ISP on October 17, 2012, 08:16:41 pm
If you discount the pointy ears (i mean real lore dwarves come from elves anyways) dwemer ideologie is suprisingly cold and meticulus with a lot of dark power hunger, they build traps literally everywhere and live in the dark underworld, they literally slowly enslaved the snowelves and forced them to eat mushrooms to make them blind and servile, had racial telepathy and even divised a way to make a divine being.

All the false lore about them being nice or in any way moral is bullshit, they are our kind of dwarves.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on October 18, 2012, 05:23:32 am
So I've finally found a mod which addresses a serious immersion issue for me, and does it in an acceptable way.

The issue? Smacking an ore deposit a few times makes it 'run out' of ore. You can clear an entire mine in about 5 minutes and you're done. Sure it might respawn in 30 ingame days when the cell resets, but who wants to wait 30 days? It is unrealistic on multiple levels, and far to 'gamey' for me. These wouldn't be very effective mines if all they gave the owner was ~15 ore per month, and why so many miners when you can clear all the deposits in a few minutes?

The solution?

RP Chopping and Mining (http://skyrim.nexusmods.com/mods/18336)

This mod makes animation-based gathering take time. You gain a variable amount of ore per hour that you spend mining. Chopping wood takes time as well, giving about 10 firewood per hour. You start mining and then you 'wait' a number of hours.

This is an acceptable compromise for me, because I also use:

Imp's More Complex Needs (http://skyrim.nexusmods.com/mods/10639)

This mod makes it so you must eat, drink and sleep else you incur penalties and eventually die of thirst/hunger. With the complex setting on, you must also worry about things like food poisoning from raw meat, alcohol poisoning, balanced intake of protein and nutrients, mental/physical fatigue, etc.

So with this mod, I can spend a few hours mining and must take a break to eat some food. You can't mine 24 hours straight without rest. (Well you could I suppose, if you want to be starving and exhausted and then die to a passing wolf who happened to glance at you.)

It is an acceptable arrangement for me, and allows me to get the ore I need without tracking down every single mine in Skyrim and mining them dry while still having a cost associated with acquiring the ore. It also drops the amount that the mine owner will pay you for the ore so they're not buying the ore for more than shops will sell it at, which was a bit silly. This means mining can be a secondary income stream for you as well, with no limit on the amount of ore. If you want to spend a few days mining to build up some cash, you can do that. If you need 30 more iron ore to build an expansion onto your house and you (like me) have already emptied every iron mine in the vicinity, this mod will help. That is, in fact, the reason I looked up the mod in the first place. I couldn't find any more iron within a day's walk of my house and I needed more nails.

Anyway, just figured I would let people know in case anyone else is playing a realism/survival game like I am.

I use several other mods too, and Skyrim really is a different game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Spitfire on October 18, 2012, 04:30:47 pm
With the complex setting on, you must also worry about things like food poisoning from raw meat, alcohol poisoning, balanced intake of protein and nutrients, mental/physical fatigue, etc.

Damn, how can you survive in that?? I have trouble keeping me properly nutritioned in RL.
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on October 18, 2012, 05:08:02 pm
It's... not that difficult, really. I've been playing with complex settings on, including the optional ones and other survival mods, and I'm doing fine. Just remember to carry a good stock of food with you if your going to be away from any tavern or shop.
Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: ISP on October 18, 2012, 05:30:44 pm
Dragon tallow roasts... something I was working on as an edible gag drop... never did find a texture that was fitting.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on October 18, 2012, 06:52:44 pm
With the complex setting on, you must also worry about things like food poisoning from raw meat, alcohol poisoning, balanced intake of protein and nutrients, mental/physical fatigue, etc.

Damn, how can you survive in that?? I have trouble keeping me properly nutritioned in RL.
I do a lot of hunting, I keep a stock of food in my home and each time I go out I make sure I have food on me, I pick up free wine/mead/etc and any free food I find. Sometimes it gets pretty dire though, because for example if you are not getting enough protein for example your carrying capacity will go down. There is a whole host of small effects for things like malnutrition, protein deficiency, alcohol (lowers your crafting skills but raises speech when you're tipsy, lowers all skills when you're piss drunk), even effects from caffeine.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on October 18, 2012, 10:53:08 pm
But does it allow for changes in physiology for vampires or werewolves? Do werewolves get nutrition from people they eat while transformed? Also, I'd imagine that mages (especially restoration experts) would have ways to supplement their bodily health.
Title: Re: The Elder Scrolls V: Skyrim
Post by: feralferret on October 18, 2012, 11:44:47 pm
But does it allow for changes in physiology for vampires or werewolves? Do werewolves get nutrition from people they eat while transformed? Also, I'd imagine that mages (especially restoration experts) would have ways to supplement their bodily health.

The mod doesn't compensate for vampires or werewolves, and once you start the Dawnguard quests it stops working entirely (did for me anyway). The author has been MIA since March so I'm not sure if it'll ever see updates. I'm still trying to find a worthy replacement... so far I haven't found any food & drink mods that are anywhere near as detailed. it definitely adds more depth to the game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on October 19, 2012, 04:04:10 am
But does it allow for changes in physiology for vampires or werewolves? Do werewolves get nutrition from people they eat while transformed? Also, I'd imagine that mages (especially restoration experts) would have ways to supplement their bodily health.
Imp's More Complex Needs does allow for vampires, and tracks your blood level. Blood is the only nutrition you need as a vampire, I believe. I haven't played much as a vampire though.

Magic spells heal you but they do not supplement your nutrition or anything. You cannot 'cure' malnutrition. You may be able to cure alcohol poisoning, I'm not sure.

I've never tried it with a werewolf but I don't recall any vanilla way to 'eat' people as a werewolf. The mod works within the vanilla game's framework, it doesn't add new ways to eat. It does add some new recipes, like dried meat which never spoils, but nothing major like new werewolf-people-eating systems.

But does it allow for changes in physiology for vampires or werewolves? Do werewolves get nutrition from people they eat while transformed? Also, I'd imagine that mages (especially restoration experts) would have ways to supplement their bodily health.

The mod doesn't compensate for vampires or werewolves, and once you start the Dawnguard quests it stops working entirely (did for me anyway). The author has been MIA since March so I'm not sure if it'll ever see updates. I'm still trying to find a worthy replacement... so far I haven't found any food & drink mods that are anywhere near as detailed. it definitely adds more depth to the game.
Are we using the same mod? There is a Dawnguard and a Hearthfire compatibility patch, and the mod works fine without them even when playing dawnguard/hearthfire. All the patches do is add in the new foods to the system.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on October 19, 2012, 09:05:14 am
But does it allow for changes in physiology for vampires or werewolves? Do werewolves get nutrition from people they eat while transformed? Also, I'd imagine that mages (especially restoration experts) would have ways to supplement their bodily health.
Imp's More Complex Needs does allow for vampires, and tracks your blood level. Blood is the only nutrition you need as a vampire, I believe. I haven't played much as a vampire though.

Magic spells heal you but they do not supplement your nutrition or anything. You cannot 'cure' malnutrition. You may be able to cure alcohol poisoning, I'm not sure.

I've never tried it with a werewolf but I don't recall any vanilla way to 'eat' people as a werewolf. The mod works within the vanilla game's framework, it doesn't add new ways to eat. It does add some new recipes, like dried meat which never spoils, but nothing major like new werewolf-people-eating systems.

You can feed on corpses as a werewolf, it's the way you extend your transformation time.

Quote from: Wiki
After becoming a werewolf, you possess the Greater Power Beast Form, which lets you transform into a werewolf at will. Like other greater powers, this effect can only be used once per day (although the Ring of Hircine provides an alternate unlimited means of transformation). Once transformed, you are in werewolf form for 150 seconds. You can keep Beast Form active longer by feeding on humanoid corpses. Doing so restores 50 points of health and adds an additional 30 seconds of time in Beast Form.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on October 19, 2012, 09:18:56 am
Oh... well that shows you how much I've played as a werewolf. (none at all, beyond the first time I did the companions quest line and never again have I touched that line)

So I have no idea if it takes werewolf corpse eating into account. If it does, you'd probably get quite a lot of protein. I do know the werewolf disease immunity makes you immune to food poisoning from eating raw food, so that is a plus.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on October 19, 2012, 08:01:01 pm
Magic spells heal you but they do not supplement your nutrition or anything. You cannot 'cure' malnutrition. You may be able to cure alcohol poisoning, I'm not sure.

Not so much curing as getting energy from an alternate source. I've read a few ingame books that mentioned very talented mages learning to subsist on Magicka alone.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on October 20, 2012, 08:43:10 am
Magic spells heal you but they do not supplement your nutrition or anything. You cannot 'cure' malnutrition. You may be able to cure alcohol poisoning, I'm not sure.

Not so much curing as getting energy from an alternate source. I've read a few ingame books that mentioned very talented mages learning to subsist on Magicka alone.
I was just talking about the mod, not the lore behind the spell. Sorry for any confusion.
Title: Re: The Elder Scrolls V: Skyrim
Post by: feralferret on October 20, 2012, 07:24:00 pm
Quote
Are we using the same mod? There is a Dawnguard and a Hearthfire compatibility patch, and the mod works fine without them even when playing dawnguard/hearthfire. All the patches do is add in the new foods to the system.

Oops, yeah you're right. There are patches out now, separate mods and not released by the actual author so I overlooked them. I've been using the base version which definitely doesn't work. Yaay I missed IMCN! :D With that and Frostfall the game is a lot more fun.

Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on October 20, 2012, 09:22:38 pm
Not really related to any topic going on, but I feel it should be mentioned for record sake.

I've had this strange feeling for a while that the fangs on my Khajiit vampire were off. They looked a bit like two toothpicks sticking diagonally from the top jaw. Turns out that the orientation of the fangs are tied to the shape of the upper mouth, so I was able to turn them vertically by using showracemenu and changing the shape of the mouth.

This shows the issue, but it's not a picture of my character. It's also far more pronounced than it was for me.
http://img17.imageshack.us/img17/4718/badfangs.jpg (http://img17.imageshack.us/img17/4718/badfangs.jpg)
Title: Re: The Elder Scrolls V: Skyrim
Post by: alexandertnt on October 20, 2012, 10:48:51 pm
Don't pay too much attention to Bethesda's graphical work. It tends to be a bit... shoddy if you get too close.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on October 23, 2012, 06:01:30 am
So I have the next two days off of work.  I'm burning out hard and need to take some time out and play some games.  I think I'm finally going to get around to doing a real playthrough of Skyrim.

Looking through mods... there are soooo damn many!  I have an idea what core stuff I want to try, but it seems like I could easily throw together over 100 mods and waste a ton of time just figuring out what works together.

Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on October 23, 2012, 06:11:18 am
This looks neat (http://skyrim.nexusmods.com/mods/11919) - Adjusts shopkeeper inventories and prices based on the region of Skyrim they're in. So you pay less coin for products which can be sourced locally, and more for those that need to be imported.

Anyone know of any mods that make the world continue moving while you read? I'd like my character to not read an entire book in a fraction of a millisecond.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on October 23, 2012, 06:26:57 am
Suggested mods:

Artifact Disenchanting (http://skyrim.nexusmods.com/mods/8157)
SMIM (http://skyrim.nexusmods.com/mods/8655)
Quality World Map with Roads (http://skyrim.nexusmods.com/mods/4929)
W.A.T.E.R. (http://skyrim.nexusmods.com/mods/13268)
Imps More Complex Needs (http://skyrim.nexusmods.com/mods/10639) (also has patches for the DLC if you have them, search 'complex needs' on skyrim nexus) (used in my realism/survival playthough)
SkyRE (http://skyrim.nexusmods.com/mods/9286)
Cloaks of Skyrim (http://skyrim.nexusmods.com/mods/12092)
Winter is Coming (http://skyrim.nexusmods.com/mods/13486) (used in my realism/survival playthough)
Frostfall (http://skyrim.nexusmods.com/mods/11163) (used in my realism/survival playthough)
Bandoliers, bags and pouches (http://skyrim.nexusmods.com/mods/16438) (though I use a version with much reduced carrying capacity in my realism/survival playthough)
Realistic Wildlife Loot And Recipes (http://skyrim.nexusmods.com/mods/8075)
Wearable Lanterns (http://skyrim.nexusmods.com/mods/17416)
RP Chopping and Mining (http://skyrim.nexusmods.com/mods/18336) (used in my realism/survival playthough, works well with complex needs)
SkyUI (http://skyrim.nexusmods.com/mods/3863) Much better UI for Skyrim. I couldn't play without this.

That is a few of the major mods I use.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on October 23, 2012, 06:45:38 am
/me bookmarks everything.

I'm getting a new PC soon, so I'll be needing mods.
Are there any that make the economy less meh? I'd quite like something that heavily nixes the amount of gold you can sell things for, and severely boosts the amount things cost. So that raiding a single cave doesn't set you up with a full suit of god tier armour, I aspire to leave my adventuring career behind and set up a small farm near Whiterun, visiting the market on sundays to buy a fresh jug of honey and some bread.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on October 23, 2012, 07:19:50 am
/me bookmarks everything.

I'm getting a new PC soon, so I'll be needing mods.
Are there any that make the economy less meh? I'd quite like something that heavily nixes the amount of gold you can sell things for, and severely boosts the amount things cost. So that raiding a single cave doesn't set you up with a full suit of god tier armour, I aspire to leave my adventuring career behind and set up a small farm near Whiterun, visiting the market on sundays to buy a fresh jug of honey and some bread.
Well I only included some of the mods I'm using as I'm still testing various things. I'm trying Skyrim Scaling Stopper, but it makes the early game incredibly unfairly hard. Not like "hey this is difficult and kinda fun" hard but "Hey I was just one-shotted by a bandit while at full health, oh dear" hard. I'm trying to decide if I like it. It has an optional download which severely lowers the amount of loot you get as well.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on October 23, 2012, 07:38:14 am
I'm not really looking for stuff along the lines of "lol, you walked out the gate of the town so you die now" stuff, mostly just things that make it so you can't go spend 5 minutes gathering plants and sell them for enough money to buy the entirety of Skyrim.

The economics one I listed reduces the amount of money you get for local goods, and increases the amount you get for imported goods, so it looks like it'll be a nice start.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on October 23, 2012, 07:44:04 am
I think I'll be trying RCRN (http://www.rcrncommunity.com/download) for render enhancement.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on October 23, 2012, 07:47:31 am
I think I'll be trying RCRN (http://www.rcrncommunity.com/download) for render enhancement.
I've tried a lot of different mods like this. The only one I've liked so far has been http://skyrim.nexusmods.com/mods/7654
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on October 23, 2012, 07:55:56 am
In the past, I've gone with Stakado's ENB, but I think I want something a little less resource intensive this time around.

I've noticed Realistic Lighting, but can't seem to find any videos showcasing it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on October 23, 2012, 08:08:49 am
I use the realistic lighting one precisely because it is resource light while still giving me good shadows and lighting.

I'll make a video when I get home if you like.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on October 23, 2012, 08:17:26 am
That would be awesome.  There aren't any videos of that mod less than half a year old.  RCRN looks like it takes roughly the same approach, but looks more extensive at a glance.  It boasts no more than a 10% FPS loss in the most intensive areas.

I think what I need the most is recommendation for spell and equipment expansions/overhauls. 

There's tons of individual armors and weapons and stuff out there.  They grace the front page of Nexus every day.  I just want a nice balanced package.  Nothing fancy.  Just some broader flavor.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on October 23, 2012, 08:21:45 am
SkyRe completely changes the game as far as spells and equipment, and it all works very well. My conjuration specialist ran around with 3 skeletal bowmen which were permanent animated undead, as well as two reanimated zombies of whatever corpse was handy.

Illusion magic is supposed to be very fun in SkyRe too, with illusionary doubles you can use to distract the enemy or swap places with, etc. Even alteration is actually useful, with some teleport spells and spells to unlock locked containers/doors, etc. Overall a very nice mod.

I'll do up a video and see if I can put together a simple mod pack later today when I get home.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on October 23, 2012, 08:35:59 am
I originally wanted SkyRe to be the centerpiece of this play, but I saw that they're no longer updating it for vanilla.  You have to have Dawnguard or get an older version.  Disappointing. 

I'm debating at this point if I want to go with it or just try to strike a good balance with my own compilation, which I know is less likely....

One of the things I want most is a decent combat overhaul.  It looks like SkyRe has some good stuff in this regard, but I wonder how it stacks up against Duel (http://skyrim.nexusmods.com/mods/2700#content) or if there are any other new ones I haven't spotted yet.  I don't know what features I'll get with SkyRe from the outdated version I'll have to use.

I'm also interested in Warzones, and doubt that's compatible.
Title: Re: The Elder Scrolls V: Skyrim
Post by: TwilightWalker on October 24, 2012, 02:46:02 am
So, browsing for other mods made me find of this (http://www.skyrimgems.com/) site, which is posted on more than a few pages of mods in question and I have to say, it's a pretty good sorted repository of nice mods.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on October 24, 2012, 04:06:20 am
That's a really nice list.  Very helpful.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on October 24, 2012, 04:28:13 am
That video ended up being longer than intended, so I had to do some editing and cut out bits like the loading screen and me fiddling with some things. It is encoding now and uploading, will post it soon. Basically it shows a tiny bit of skyre, some of the other mods I have, and the lighting as I run through (and die in) bleak falls barrow. I died because I wasn't really prepared (I actually died 3 times making the video, but the 3rd time was far enough along that I figured it was a good stopping point). I should have brought more potions, for certain. I can assure you that you cannot bring a new level 1 character into even bleak falls barrow without some preparation, so SkyRe does its job there.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on October 24, 2012, 05:46:43 am
Yeah, I'm reconsidering using SkyRe.  I looked again, and it hasn't advanced too many versions since switching to the Dawnguard requirement.  I wish I could look at the changelog, though.  Doesn't seem to be up anywhere.

I also noticed there's a big list of proven compatible mods on the FAQ, which helps a lot.  One of the major turnoffs initially was not knowing what would be compatible with such a major overhaul.

Here's what I'm looking at so far

Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on October 24, 2012, 09:25:54 am
Finally finished encoding/uploading. 1080p takes some time.

http://www.youtube.com/watch?v=Y9iNeRmFxsE

Its no masterpiece but it gives you an idea.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on October 24, 2012, 09:26:29 am
I've got SkyRE and warzones working, and I'm pretty sure Duel will work too.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on October 24, 2012, 09:40:45 am
I've got SkyRE and warzones working, and I'm pretty sure Duel will work too.

That's awesome.  No weird behavior conflicts?  What's your load order?

Finally finished encoding/uploading. 1080p takes some time.

http://www.youtube.com/watch?v=Y9iNeRmFxsE

Its no masterpiece but it gives you an idea.

Thanks.  This is a totally awesome and unexpected amount of effort for you to go through.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on October 24, 2012, 09:50:27 am
I've got SkyRE and warzones working, and I'm pretty sure Duel will work too.

That's awesome.  No weird behavior conflicts?  What's your load order?

Not as far as I've seen, nope! My Warzones/SkyRE/Skyrim are all a little outdated now, so things might have changed. My load order is Warzones before SkyRE. The nice part of SkyRE is that it comes in modules; simply disabling the combat module and using Duel instead would work fine, I think :)
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on October 24, 2012, 10:12:32 am
forsaken, I watched the video.  It was entertaining, showed me a little SkyRe, and got me psyched for playing this game again.  I think I'm still going to try RCRN first, though, and switch to the realistic lighting mod if it proves too resource hoggy.

So I think I'm done hunting around and here's my final list.  Going to start downloading and compiling it all.  Any further suggestions?  I'm sure I'll have to go back and make adjustments after I get into play.

Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on October 24, 2012, 10:16:59 am
No worries, glad it helped you decide. :P

Your list looks good. In fact I may steal a few.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mistercheif on October 24, 2012, 11:10:08 am
I may steal a few as well.  When you do put them all together, would you mind posting your load order?
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on October 24, 2012, 11:12:07 am
I may steal a few as well.  When you do put them all together, would you mind posting your load order?

Sure... that will probably be after I've played a few hours to verify it all plays well.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MorleyDev on October 24, 2012, 01:00:09 pm
Anybody use any Vampire mods? I got back into Skyrim for a bit and started playing Dawnguard with Vampiric Thirst and it makes being a vampire awesome, very Vampire The Masquerade feeling and in a very good way, but it's missing two things:

Making thralls. You can temporarily enslave a person and order them around (making all the bandits kill each other and feeding on the winner is fun), but they snap out of it after awhile.

Making vampires. Because unleashing an army of childe onto the world would be so much fun.

They're on the mod's "To Do" list but...well, I want instant satisfaction :)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on October 24, 2012, 02:40:50 pm
for anyone that likes to smith i suggest the Crafting 300 - Armoury of Tamriel mod, i like it for a fact i can smith different styles of weapons and armor that i like.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on October 24, 2012, 02:45:19 pm
Any mods out there that make smithing actually take time? I'd like to not be able to smith an entire suit of armour in 10 minutes :P

Also, still hunting for a mod that lets time pass while you read books.
Title: Re: The Elder Scrolls V: Skyrim
Post by: TwilightWalker on October 24, 2012, 03:06:55 pm
Any mods out there that make smithing actually take time? I'd like to not be able to smith an entire suit of armour in 10 minutes :P

Also, still hunting for a mod that lets time pass while you read books.

From the Skyrim GEMS site I linked before: Crafting Takes Time (http://skyrim.nexusmods.com/mods/16195) and Real Time Reading (http://skyrim.nexusmods.com/mods/17559).
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on October 24, 2012, 03:12:10 pm
I'd rather have it more real time than random, but nice nonetheless, thankee sirrah.
Title: Re: The Elder Scrolls V: Skyrim
Post by: TwilightWalker on October 24, 2012, 03:15:04 pm
No problem, I was just going off of what you gave me. The more descriptive someone is about what they want, the more I can narrow it down instead of just lifting something up.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on October 24, 2012, 03:16:18 pm
Ideally it'd just have time passing normally whilst you read, and smithing time be based on skill and the object you're making, but you've reminded me of the site so I can hunt some more myself.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on October 25, 2012, 12:15:12 pm
Alright guys, i'm falling out of this modding boat you guys are sailing on, but i have not completed skyrim yet, and i would like to. I would like to start over too. Any tips on character creation and skill focus?
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on October 25, 2012, 12:37:53 pm
QQ...  I have an Argonian 'Magsassin' i.e. whatever the hell I want him to be.  In theory he is a necro with high illusion, sneak and dest; with axe (for chop shopping roleplay).  In practice, he is using a shield unless against mage, and I keep it hotkeyed to facilitate blocking.  Holdover from my quite successful battlemage crusader.  In fact, with the 'realistic fighting' mods I have right now, even unarmoured he is more than a match for most non-bosses with a small shield and an enchanted axe.  Bosses simply need some grease in the form of stall stamina poisons.

Is there any reason to use the ward in physical combat?  One of my things about going mage-sneak was losing the heavy fighting, but its so darn easy/fun.  Im trying hard to justify keeping the ward on my hotkey, or even replacing the shield with it...  How can you (if you can) use wards successfully with a limited alteration mage in physcial combat?  Often its simply the best choice, even if my character is outfitted for maging.

Also Im fairly heavily modded (id think) and that cshouldnt chang ethings too much but...

Alright guys, i'm falling out of this modding boat you guys are sailing on, but i have not completed skyrim yet, and i would like to. I would like to start over too. Any tips on character creation and skill focus?

Block has never done me wrong.  Neither has conjuration, esp in this game.  I tend to focus on either enchanter or smither, not usually both.  One perk sneak early on is a help, and any bartering help is cool.
- Pick a cash cow and start milking.  Alchemy, smithy, transmodify ores, even higher enchanting are good in vanilli.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on October 25, 2012, 12:47:55 pm
So I finally got everything installed.  I left a few mods out of the process, because they seemed more trouble than they were worth as I was working.  Everything seems to be working great so far.  I've played until Riverwood.  The visuals are good.  I think I need to tone them down just a little bit.  Apachii hair looks really silly on a couple of the NPCs.  The biggest issue I've found so far is eating isn't working right in IMCN.  No eating dialogue pops up, and the mod doesn't recognize when I eat something.  I used BOSS to determine my load order.  I probably need to adjust it a bit.

Here's everything I'm currently using, in no order yet.

Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on October 25, 2012, 01:01:45 pm
Does dynamic timescales make you crash?  The one in imps makes mine crash upon enter/exit exterior world...
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on October 25, 2012, 01:03:27 pm
Does dynamic timescales make you crash?  The one in imps makes mine crash upon enter/exit exterior world...

I didn't realize that IMCN has its own dynamic timescale adjuster, so I have a separate stand-alone one.  No crashes or anything yet.  I do seem to be getting hungry a bit unreasonably fast, so it needs adjusting, I think.
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on October 25, 2012, 01:11:45 pm
20 is probly on by default.  I set the dynamic to between 5-9 and the fixed to pure 8.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on October 25, 2012, 01:31:57 pm
Does dynamic timescales make you crash?  The one in imps makes mine crash upon enter/exit exterior world...

I didn't realize that IMCN has its own dynamic timescale adjuster, so I have a separate stand-alone one.  No crashes or anything yet.  I do seem to be getting hungry a bit unreasonably fast, so it needs adjusting, I think.
Keep in mind that it will say you are 'peckish' the instant you go below 0% on hunger. You still have hours before feeling any effect from 'hunger' or any kind of malus.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on October 25, 2012, 01:54:12 pm
Played with the load orders a bit and scaled back anti-aliasing and now I'm seeing no problems.  My FPS is really smooth.  I'm not sure Frostfall is working, though.  I'm about to head into Whiterun, where the game will really begin and I'll know for sure, but I won't get around to that until late tonight after work.

So here's my load order for now.  I'll only type up the last half of the list, where I think it matters.  The first half is all the graphics and equipment stuff, and I load the Unofficial Patch right after the main game file.  If you guys want me to post that too, I will.

Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: TwilightWalker on October 25, 2012, 02:01:00 pm
Played with the load orders a bit and scaled back anti-aliasing and now I'm seeing no problems.  My FPS is really smooth.  I'm not sure Frostfall is working, though.  I'm about to head into Whiterun, where the game will really begin and I'll know for sure, but I won't get around to that until late tonight after work.

So here's my load order for now.  I'll only type up the last half of the list, where I think it matters.  The first half is all the graphics and equipment stuff, and I load the Unofficial Patch right after the main game file.  If you guys want me to post that too, I will.

Spoiler (click to show/hide)

Did you activate Frostfall? Last I remember, you had to read a book found at most inns to get it to start working. Keep you from dying before you head out to the wild and all.
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on October 25, 2012, 02:05:24 pm
Yessir, and even then you have to read it twice to customize it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on October 25, 2012, 02:22:13 pm
That would explain it.  That must be a new thing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: feralferret on October 25, 2012, 02:49:29 pm
So has anyone seen this yet (http://www.webpronews.com/next-skyrim-dlc-takes-players-back-to-morrowind-rumor-2012-10)? It's pure rumor, but it sounds like the next DLC may take place in Morrowind. :D Possibly just certain closed locations, but who knows? I'm just happy to see that a Telvanni tower is one of the locations... I miss living in a giant mushroom...
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on October 25, 2012, 02:53:35 pm
Holy shit Warzones...

Level 1 newbie wandering around the road from Whiterun to Windhelm, you know the one that winds up and around? Suddenly mages.

Mages everywhere.

There were 13 mages.

I don't know what faction they were, but they were hostile...

13 mages suddenly launching fire/frost bolts and lightning everywhere, all directed at me.

wth?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on October 25, 2012, 02:56:39 pm
Holy shit Warzones...

Level 1 newbie wandering around the road from Whiterun to Windhelm, you know the one that winds up and around? Suddenly mages.

Mages everywhere.

There were 13 mages.

I don't know what faction they were, but they were hostile...

13 mages suddenly launching fire/frost bolts and lightning everywhere, all directed at me.

wth?
IMPERIAL! KILL THE ELF LOVER!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vorthon on October 25, 2012, 03:20:03 pm
EDIT: Derp, never mind.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on October 25, 2012, 03:23:26 pm
Also SkyRe has an unarmed perk line
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on October 25, 2012, 03:56:48 pm
Did another half hour.  About to run back to Riverwood, pick up a frostfall book, and then head up to Bleak Falls Barrow.  I'm loving the whole set up so far.  Maybe I'll make a video.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on October 25, 2012, 04:00:34 pm
Did another half hour.  About to run back to Riverwood, pick up a frostfall book, and then head up to Bleak Falls Barrow.  I'm loving the whole set up so far.  Maybe I'll make a video.
Please do! I'd love to see how it's going.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on October 25, 2012, 04:10:23 pm
Activate Frostfall.
Climb a mountain near a lake.
Strip naked.
Whirlwind sprint off of the edge into the lake.

Jackass, Skyrim Edition.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Alkhemia on October 25, 2012, 04:12:11 pm
Did another half hour.  About to run back to Riverwood, pick up a frostfall book, and then head up to Bleak Falls Barrow.  I'm loving the whole set up so far.  Maybe I'll make a video.
Please do! I'd love to see how it's going.
I second this
Title: Re: The Elder Scrolls V: Skyrim
Post by: kaenneth on October 25, 2012, 06:02:22 pm
Second play-though, main quest broken at the same point; I got the scroll, I bring it to the throat, reading it does nothing at all.

first time was unmodded, this time I've got the 'unofficial patch' and a few others mods.

Something I'm doing wrong? UESP wiki dosn't offer anything useful, unless I want to try using the console to skip the quest.

(I pity anyone trying to play a Bethesda game on a game console, where you can't work around the bugs)
Title: Re: The Elder Scrolls V: Skyrim
Post by: ISP on October 25, 2012, 08:47:12 pm
Took the better part of this month to get my mods and get everything worked out right... still dont have all the mods I want...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Karnewarrior on October 25, 2012, 08:53:16 pm
Second play-though, main quest broken at the same point; I got the scroll, I bring it to the throat, reading it does nothing at all.

first time was unmodded, this time I've got the 'unofficial patch' and a few others mods.

Something I'm doing wrong? UESP wiki dosn't offer anything useful, unless I want to try using the console to skip the quest.

(I pity anyone trying to play a Bethesda game on a game console, where you can't work around the bugs)
It worked for me.

Maybe you have to stand in a certain spot? Try nearby Paarthunax, I think that's where I did it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on October 26, 2012, 12:40:37 am
use a save before or try fast travel back and forth, I had a issue with alduin would be invincible much to my horrors after reading the scroll.
Title: Re: The Elder Scrolls V: Skyrim
Post by: ISP on October 26, 2012, 03:55:57 am
My load list, it is great but still needs more work.
Code: [Select]
HearthFires.esm Active
HighResTexturePack01.esp Active
HighResTexturePack02.esp Active
Unofficial Skyrim Patch.esp Active
Unofficial Hearthfire Patch.esp Active
Rainbows.esp Active
Improved Combat Sounds v2.1.esp Active
StaticMeshImprovementMod.esp Active
Chesko_WearableLantern.esp Active
DSpSoB.esp Active
Improved Container Names.esp Active
Radiant and Unique Potions Poisons and Booze.esp Active
SabreFurBag.esp Active
ShootingStars.esp Active
Skyrim Flora Overhaul.esp Active
iHUD.esp Active
AlynShirArmor.esp Active
Ancient Skyforge Armor.esp Active
BFPU Orcish Armor.esp Active
calyps-investigator.esp Active
Cloaks.esp Active
Daedric Lord Armor.esp Active
DCSorceress.esp Active
dragonpriestmasks.esp Active
DreamBurrowsRegalAssassin.esp Active
DwarvenMech.esp Active
Dynasty Armor.esp Active
FangofHaynekhtnamet.esp Active
JetheadArmors.esp Active
MLR.esp Active
MorrowindArmor.esp Active
Neo's Scouter Set.esp Active
NobleArtifactsForSkyrim_0.6_Eng.esp Active
NobleArtifactsForSkyrim_0.6_Rus.esp
R18Pn - Eisen Platte Armor.esp Active
SeraphineHuntedArmor.esp Active
ShieldsofSkyrim.esp Active
tbmChrysamere.esp Active
TERA Armors for Skyrim - UNPB-BBP.esp Active
Tools of Kagrenac.esp Active
Tribunal Robes by Zairaam.esp Active
UNPB Barbarian Armor.esp Active
Veteran Nord Plate.esp Active
WeaponsOf3E.esp Active
Witch Elf Armour.esp Active
Dr_Bandolier.esp Active
DeadlyDragons.esp Active
buildablehouse.esp Active
NchargthandSecrets.esp Active
Better Dynamic Snow.esp Active
BlockSparkles.esp Active
Classic Races.esp Active
LaFemmeLycana.esp Active
Lyn_RealArrows_FasterArrows.esp Active
Lyn_RealArrows_NoArrowTrails.esp Active
Lyn_RealArrows_NoArrowHitStereoEffect.esp Active
Soul Gems Differ - E.esp Active
AIMP - Antz in my Pantz.esp Active
InvestedMagic.esp Active
AlchemyOrganization.esp Active
UniqueWeaponsUnlimitedEnchants.esp Active
The Dance of Death.esp Active
Crimson Tide - Blood.esp Active
3DNPC.esp Active
ethereal_elven_overhaul.esp Active
WATER.esp Active

Lady of Death.esp Active
MorSit.esp Active
TulliusHogan.esp Active
RWB - Realistic Wolf Behavior.esp Active
Tribunal Maskes by Zairaam.esp Active
forsworn-trouble.esp Active
Forsworn Armor Khajiit Argonian Fix.esp Active
Umbra by PsYk0.esp Active
BSC_thetesseract.esp Active
No DB Mooks.esp Active
Hvergelmir's Armor Retexture - HAR - Steel Armor.esp Active
selobl_DarkLillith.esp Active
Archer's.esp Active
CP Apple Trees.esp Active
Books+ (No skill books).esp Active
Books+.esp Active
BetterNordicRuins.esp Active
AK- Elder Scrolls Music.esp Active
Doom Heavy Set.esp Active
Dualshields.esp Active
TheClockworkAdventure.esp Active

I found a graphic mod combiner, it made me giddy when I was downloading and combining like 20 mods, but I lost where it was on nexus.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on October 26, 2012, 04:56:01 am
I found a graphic mod combiner, it made me giddy when I was downloading and combining like 20 mods, but I lost where it was on nexus.

Would it be this one? (http://skyrim.nexusmods.com/mods/20801)

This actually looks really cool.  I think I'll add it into my game this weekend.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on October 26, 2012, 05:08:10 am
Or this one?

http://skyrim.nexusmods.com/mods/21377
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on October 26, 2012, 05:26:01 am
Just got fraps working.  Tested.  Going to try making a video soon.

Edit:  Geez.  Making videos eats through hard drive fast.  I'm also noticing that the video turns out significantly darker than it should, to the point of being unusable.  This is a problem.  Can you tell I've never done this before?
Title: Re: The Elder Scrolls V: Skyrim
Post by: ISP on October 26, 2012, 06:54:50 am
Actually both of those... they dont affect the same thing.

I like psychosteves golden gods shrines (http://skyrim.nexusmods.com/mods/6538) and stones of barenziah (http://skyrim.nexusmods.com/mods/4640) better then the ones for that combiner though...

Shiney gold.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on October 26, 2012, 07:10:01 am
Just got fraps working.  Tested.  Going to try making a video soon.

Edit:  Geez.  Making videos eats through hard drive fast.  I'm also noticing that the video turns out significantly darker than it should, to the point of being unusable.  This is a problem.  Can you tell I've never done this before?
FRAPS did a good job on my video without any alteration to brightness levels. It does take a lot of space though. The video I uploaded was ~80GB pre-editing and encoding because I was recording at 1080p
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on October 26, 2012, 07:49:21 am
It seems to be a codec issue.  I've found some information on fixing it.  Unfortunately it will probably have to wait until tomorrow.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MorleyDev on October 26, 2012, 07:54:38 am
I have a near-empty second 500GB HDD I record to, which reduces FPS loss due to the writes and it'd take one hell of a recording session to fill it up. May do a modded skyrim Let's play of some description just to justify the time the game sucks up xD

Always wanted to try an episodic LP just showing quests and dungeoneering...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on October 26, 2012, 08:06:30 am
reduces FPS loss
Somethig about these words puzzle me.. but what?
Title: Re: The Elder Scrolls V: Skyrim
Post by: ISP on October 26, 2012, 12:40:38 pm
That they are nonsense in the context.

Increasing your storage space does not a faster game make or even 'reduce FPS loss', because that in and of itself is just a plain silly combination of words.

You cannot, connect reduce with FPS loss, it goes ageinst !!SCIENCE!! as well as dwarven logic and reason.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on October 26, 2012, 12:56:22 pm
Claiming that you can't reduce the amount of FPS lost due to using an external program goes against ‼Science‼, logic, and reason.
Title: Re: The Elder Scrolls V: Skyrim
Post by: ISP on October 26, 2012, 01:12:03 pm
Infidels popping up all over the place!

For real though your not going to get any FPS gain from having a bigger harddrive, unless it has faster read write speed, but not alot.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on October 26, 2012, 03:43:12 pm
i think he means saving his recordings into a different drive than his game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on October 26, 2012, 06:02:36 pm
I liked how some things could kill dragons en masse (like athe whole city watch or a bunch of giants)  but hated deadly dragons because it made them too strong on the higher difficulties.  Does anybody know the 'correct
 ratio I could set to make them strong and hard, but not immpossible to kill?  Its bullship to thnk only the dragonborne can kill them, but stupid an ice wraith or troll does so well againt one, esp if its ice.

Also something that bugged me was they were just revived, how are they so sure of themselves?
Title: Re: The Elder Scrolls V: Skyrim
Post by: ISP on October 26, 2012, 09:37:27 pm
I really would like my dragons to behave differently based on if I'm handing them in mele or ranged or spells, and change to try and avoid my stronger attack potential, giving them more health is like giving a bandit more heath, if I can find a way to quickly kill then consistantly I'm going to do just that, but although I think dragons shouldnt be able to be killed by anyone but the dragonborn, I dont think they shouldnt get their asses handed to them by something that can't legitimately do it to a smarter dragon but after they lose should run away and despawn or not flop down and die forever, but only be permenently killed by the dragonborn absorbing their soul (like in the lore) which could be triggered by making the dragonborn actually have to do some damage or have the killing blow (maybe get down in a crawl for like essential npcs do for dragons that gets knocked off by a player damage conditional).

Dont need deadier dragons, need smarter lore friendly dragons, because if your truely having to use skills you dont normally or use your skills better to have any chance, I think that qualifies as a grand challenge.

I'm not sure anyone has done dragons well enough yet, mostly because I dread having to grind through dragonfights, also dragons on the ground are complete idiots, you stand there slicing at its side while all it does is slightly wound you with its wing or something, epic dragon fight, it actually moves around more then its head, moves its body, and is generally more like awsome dragon fights... instead of fighting a flying cow or something.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on October 26, 2012, 10:06:19 pm
I don't think controls and AI are dynamic enough in games yet to make a fight with a dragon like it truly should be.  The closest I expect to see anytime soon is when Toady implements some of the features he's talked about with large multi-tile creatures.
Title: Re: The Elder Scrolls V: Skyrim
Post by: ISP on October 27, 2012, 01:56:51 am
I would play a game with just a dynamic dragon fight, no rp, no weapon selection, or even knowing what my character looks like, just fight that dragon all day.
Title: Re: The Elder Scrolls V: Skyrim
Post by: alexandertnt on October 27, 2012, 04:36:08 am
Quote
For real though your not going to get any FPS gain from having a bigger harddrive, unless it has faster read write speed, but not alot.

I think MorleyDev means that by recording to a hard drive other then that which Skyrim is installed on, the hard drive does not have to alternate between reading/writing for skyrim and writing for the video (since as the video and Skyrim data would exist at different locations on the disk, the physical hard drive head would have to be constantly changing it's location, making it inefficient).
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on October 27, 2012, 05:31:03 am
Quote
For real though your not going to get any FPS gain from having a bigger harddrive, unless it has faster read write speed, but not alot.

I think MorleyDev means that by recording to a hard drive other then that which Skyrim is installed on, the hard drive does not have to alternate between reading/writing for skyrim and writing for the video (since as the video and Skyrim data would exist at different locations on the disk, the physical hard drive head would have to be constantly changing it's location, making it inefficient).
This is pretty much what i read.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MorleyDev on October 27, 2012, 07:43:58 am
Quote
For real though your not going to get any FPS gain from having a bigger harddrive, unless it has faster read write speed, but not alot.

I think MorleyDev means that by recording to a hard drive other then that which Skyrim is installed on, the hard drive does not have to alternate between reading/writing for skyrim and writing for the video (since as the video and Skyrim data would exist at different locations on the disk, the physical hard drive head would have to be constantly changing it's location, making it inefficient).
This is pretty much what i read.

And is what I meant :) Sorry if I didn't convey that clear enough ^^
Title: Re: The Elder Scrolls V: Skyrim
Post by: Girlinhat on October 27, 2012, 08:51:03 am
I don't think controls and AI are dynamic enough in games yet to make a fight with a dragon like it truly should be.  The closest I expect to see anytime soon is when Toady implements some of the features he's talked about with large multi-tile creatures.
Shadow of the Colossus.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on October 27, 2012, 09:06:07 am
Alright guys, i'm falling out of this modding boat you guys are sailing on, but i have not completed skyrim yet, and i would like to. I would like to start over too. Any tips on character creation and skill focus?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vattic on October 27, 2012, 10:57:38 am
I don't think controls and AI are dynamic enough in games yet to make a fight with a dragon like it truly should be.  The closest I expect to see anytime soon is when Toady implements some of the features he's talked about with large multi-tile creatures.
Shadow of the Colossus.
I really loved that game, it's not been a year since I first played it even, but I'm not sure how well it would translate into first person dragon fighting (I know Skyrim can be played 3rd person). Each boss in CotC has a set routine which ultimately would get just as boring as the current dragon fights. The monster hunter games seem to do a good job of fighting giant monsters but again it's third person and from what I've seen each monster has a set series of routines (only even seen others play it).
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on October 27, 2012, 11:04:26 am
So I went ahead and added some more stuff to my Skyrim

That texture combiner that was mentioned earlier (http://skyrim.nexusmods.com/mods/20801)
Wearable Lanterns (http://skyrim.nexusmods.com/mods/17416)

And the texture combiner included some parallax mapping stuff, which requires enb to enable.  So I found an enb that plays well with RCRN (http://skyrim.nexusmods.com/mods/180).  It looks really nice, and my framerate stays between 25-30 fps.

I also updated my codecs and fraps records great now.  I'll upload something this weekend.

Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on October 27, 2012, 11:54:23 am
Alright guys, i'm falling out of this modding boat you guys are sailing on, but i have not completed skyrim yet, and i would like to. I would like to start over too. Any tips on character creation and skill focus?

The game is fairly easy no matter what path you choose. Just don't get to level 15 through nothing but blacksmithing and enchanting and you'll be fine.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Scout on October 27, 2012, 12:19:24 pm
And being a giant tank means nothing to wizards. Magic doesn't care about your armor.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on October 27, 2012, 01:15:20 pm
On my current game i was wearing light elven armor.

For a few seconds, "hide behind a corner and lob a grenade in" seemed like a valid tactic against wizards in my head.
I'll keep this in mind.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on October 27, 2012, 01:20:29 pm
And being a giant tank means nothing to wizards. Magic doesn't care about your armor.
Unless it does a stack of 50% magic resist and reflect :D
Title: Re: The Elder Scrolls V: Skyrim
Post by: TwilightWalker on October 27, 2012, 01:37:05 pm
On my current game i was wearing light elven armor.

For a few seconds, "hide behind a corner and lob a grenade in" seemed like a valid tactic against wizards in my head.
I'll keep this in mind.

Frag Out! (http://skyrim.nexusmods.com/mods/14176)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Girlinhat on October 27, 2012, 03:10:22 pm
Sneaking Archer is fairly OP if you're looking for a win.  Add in Conjuration for Bound Bow and some Illusion for Muffle, along with the usual Enchanting for increasing your power and your sneakability.  Pickpocket and Alchemy mesh well too, since you can do poisons and put them on your bow, or place them on an enemy for them to consume.

Destruction magic isn't bad once you get Stagger and a lot of MP.  It's easy to stagger-lock an enemy by repeatedly dual-casting.
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on October 27, 2012, 03:39:04 pm
staggering dragons is rediculous, esp since vanilli potions are instant w/as many at atime as you please.  Thankfully I got both them fixed.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Girlinhat on October 27, 2012, 04:01:31 pm
I don't think you can stagger dragons.  They're unique in that they don't stagger or ragdoll, I believe.
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on October 27, 2012, 05:49:46 pm
give it a try.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Euld on October 27, 2012, 06:23:22 pm
I seem to recall vanilla dragons do stagger from dual cast destruction magic...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Karnewarrior on October 27, 2012, 06:40:41 pm
I don't think you can stagger dragons.  They're unique in that they don't stagger or ragdoll, I believe.
I know that they stagger if you hit them with a FUS RO DAH, and they definitely ragdoll after they're dead. I think they use the same code as Mammoths, who do the same thing.

Man, your thu'um isn't so unrelenting if you can't go mammoth-tipping. :/
Title: Re: The Elder Scrolls V: Skyrim
Post by: ISP on October 27, 2012, 09:05:18 pm
Most of the things that do stagger have non-dragon conditional on them.
Title: Re: The Elder Scrolls V: Skyrim
Post by: jester on October 27, 2012, 10:17:54 pm
 I found 2 handed fighter to be stupidly powerful if you are looking for a good build, I could 2 hit dragons by the time I got sick of it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Alkhemia on October 28, 2012, 12:54:32 am
I played a Mage with the
Spoiler (click to show/hide)
after making it better I could just tank dragon though the life drain.
Title: Re: The Elder Scrolls V: Skyrim
Post by: ISP on October 28, 2012, 05:26:04 am
I didnt really play any class, I just killed stuff with everything, I got bored with vanilla, started modding and had to reinstall and start a new game because of save corruption, havent really got too far, been too busy trying to fix my visuals and now my audio. I got to scrounge up some good matching back speaks, buy some audio jacks and I got me diy 7.1 surround... using my sides as left/right till I get the jacks, they sound better as sides though, and you've not heard mind blowing sounds until you've got full surround.

I'd recommend at least getting a front center to trick your ears into thinking people on screen in front of you are actually talking.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on October 28, 2012, 06:43:33 am
I didnt really play any class, I just killed stuff with everything, I got bored with vanilla, started modding and had to reinstall and start a new game because of save corruption, havent really got too far, been too busy trying to fix my visuals and now my audio. I got to scrounge up some good matching back speaks, buy some audio jacks and I got me diy 7.1 surround... using my sides as left/right till I get the jacks, they sound better as sides though, and you've not heard mind blowing sounds until you've got full surround.

I'd recommend at least getting a front center to trick your ears into thinking people on screen in front of you are actually talking.
Headphones. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: ISP on October 28, 2012, 09:17:36 am
Headphones. :P
You poor daft fool... tsk tsk tsk
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on October 28, 2012, 09:27:12 am
So lastnight I dreamt some weird mash-up of the MLP episode where they climb a mountain to stop a dragon from takings his nap there and the walk to Bleak Falls Barrow.  Then I woke up feeling completely rested after only 5 hours of sleep.  That never happens, even after 14 hours.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on October 28, 2012, 09:39:45 am
Headphones. :P
You poor daft fool... tsk tsk tsk
Eh? My headphones have amazing sound quality.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Trapezohedron on October 28, 2012, 09:49:56 am
So lastnight I dreamt some weird mash-up of the MLP episode where they climb a mountain to stop a dragon from takings his nap there and the walk to Bleak Falls Barrow.  Then I woke up feeling completely rested after only 5 hours of sleep.  That never happens, even after 14 hours.

wait wut?
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on October 28, 2012, 09:52:56 am
There is one mod that was incredibly usefull tough, but i can't find it anymore. It added roads to your world map.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on October 28, 2012, 09:54:03 am
There is one mod that was incredibly usefull tough, but i can't find it anymore. It added roads to your world map.
http://skyrim.nexusmods.com/mods/4929

literally I just googled skyrim map with roads
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on October 28, 2012, 10:53:21 am
There is one mod that was incredibly usefull tough, but i can't find it anymore. It added roads to your world map.
http://skyrim.nexusmods.com/mods/4929

literally I just googled skyrim map with roads
I just searched the steam workshop and skyrim nexus individually.
Thanks anyway.
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on October 28, 2012, 10:56:35 am
how useful is PISE now that the cobstruction set came out?
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on October 28, 2012, 11:31:14 am
So lastnight I dreamt some weird mash-up of the MLP episode where they climb a mountain to stop a dragon from takings his nap there and the walk to Bleak Falls Barrow.  Then I woke up feeling completely rested after only 5 hours of sleep.  That never happens, even after 14 hours.

wait wut?

My thoughts exactly.

So I recorded most of my gameplay from the walk from Whiterun to Bleak Falls Barrow up to killing my first dragon.  It's something like two hours.  Only 1280x800, though, because I don't have a ton of hard drive space for recording.
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on October 28, 2012, 01:24:01 pm
how useful is PISE now that the cobstruction set came out?
I believe it was replaced with ASIS, unless my memory fails me.
Title: Re: The Elder Scrolls V: Skyrim
Post by: kaenneth on October 28, 2012, 11:48:09 pm
To me, roads are just another texture.

... think a mod where walking off-road drains stamina or such is feasable?

something like setting every non-road outdoor texture as a silent 'trap' with a small drain effect... to simulate slogging through mud and rough terrain.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Girlinhat on October 29, 2012, 12:03:31 am
Considering the size of the map, you'd probably be better off doing it in reverse.  Give the player a perma-curse that drains stamina, and make roads exempt from it somehow.  Of course you get the issue then, that any player off the road can never do anything due to zero stamina.
Title: Re: The Elder Scrolls V: Skyrim
Post by: 612DwarfAvenue on October 29, 2012, 12:06:05 am
how useful is PISE now that the cobstruction set came out?

Pretty sure the CS was already out ages ago? You're probably thinking of TES5edit.
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on October 29, 2012, 01:39:41 am
regen penalty for offroading.

  also no, conkit is what I am refering to.  had been that long...  skyrim had enough problems to urge me forward to other games.  still rather easy. 

and, no touch spells :(  or water combat.  or command humanoid.  and argonians aren't poison resistant.
Title: Re: The Elder Scrolls V: Skyrim
Post by: kaenneth on October 29, 2012, 04:30:27 am
Shouild have given the construction kit an actual name, like the GECK... harder to do searches for info on it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on October 29, 2012, 05:13:34 am
To me, roads are just another texture.

... think a mod where walking off-road drains stamina or such is feasable?

something like setting every non-road outdoor texture as a silent 'trap' with a small drain effect... to simulate slogging through mud and rough terrain.
Well I believe roads are far less likely to spawn creatures, so it is a safer way to travel. Some mods like Skyrim Scaling Stopper will only spawn low level enemies on most main roads, as well.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on October 29, 2012, 05:29:51 am
And they generally give a sense of where to go. If you dont follow roads you may need to jump up mountains and that kind of stuff.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on October 29, 2012, 06:18:31 am
Also due to my hardcore survival playthough I know most of the main roads by heart now.

I have fast travel disabled.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on October 29, 2012, 06:31:56 am
I just installed that quality road map thingy. Haven't travelled alot yet, but it'll turn out to be very usefull.

I also installed a simple workshop mod that lets you make pieces of armor that let you carry more. They go in seperate slots.
Probably OP, but one can never take too much loot home from a dungeon.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on October 29, 2012, 07:15:52 am
I just installed that quality road map thingy. Haven't travelled alot yet, but it'll turn out to be very usefull.

I also installed a simple workshop mod that lets you make pieces of armor that let you carry more. They go in seperate slots.
Probably OP, but one can never take too much loot home from a dungeon.
You mean the bandoliers mod I linked above? Its a good one, though the standard numbers are very very OP. I toned mine down a bit.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on October 29, 2012, 07:17:09 am
I'm planning on limiting my carry cap to about 30, removing armour weight, and then installing that Bandoliers mod for the extra capacity.

Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on October 29, 2012, 07:55:52 am
I just installed that quality road map thingy. Haven't travelled alot yet, but it'll turn out to be very usefull.

I also installed a simple workshop mod that lets you make pieces of armor that let you carry more. They go in seperate slots.
Probably OP, but one can never take too much loot home from a dungeon.
You mean the bandoliers mod I linked above? Its a good one, though the standard numbers are very very OP. I toned mine down a bit.
Yeah, the bandoliers mod.
I'm going to do a semi-normal playtrough first, and then i'll play a harder one.
I die a little inside every time i have to leave behind an ancient nord battle axe.

E:
Oh, and is it normal that the bandits at Valtheim Towers dont attack you?
I murdered all of them anyway, but it seemed a bit strange to me.
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on October 29, 2012, 11:39:02 am
I've noticed some strange 'allance behaviors' in several of my new games.  bandits casually staring at me, giants iutright defending me as I pillage their camp, and getting large racial bonuses all around compared to manraces.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on October 29, 2012, 06:38:33 pm
Have some screenshots while I figure out how to encode this video. (https://plus.google.com/photos/108387196749673274554/albums/5804878364880342193?authkey=CKWqovapkc-86QE)
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on October 30, 2012, 09:48:47 am
WTF horse?
I payed a good 1000 septims for you, so you're NOT going to frontally assault those fucking forsworn.

E:
Also, i have a question. How common are soul trap enchantments?
I could really use one.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on October 30, 2012, 11:54:00 am
WTF horse?
I payed a good 1000 septims for you, so you're NOT going to frontally assault those fucking forsworn.

E:
Also, i have a question. How common are soul trap enchantments?
I could really use one.
I think the higher level draugr are considered common and above.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on October 30, 2012, 12:20:18 pm
WTF horse?
I payed a good 1000 septims for you, so you're NOT going to frontally assault those fucking forsworn.

E:
Also, i have a question. How common are soul trap enchantments?
I could really use one.
I think the higher level draugr are considered common and above.
I'm not asking soul levels. I'll just trap some bandits for that, but i want the soul trap enchantment.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on October 30, 2012, 12:30:34 pm
WTF horse?
I payed a good 1000 septims for you, so you're NOT going to frontally assault those fucking forsworn.

E:
Also, i have a question. How common are soul trap enchantments?
I could really use one.
I think the higher level draugr are considered common and above.
I'm not asking soul levels. I'll just trap some bandits for that, but i want the soul trap enchantment.
oh ok, well common depends on how the game feels to generate what random weapon reward at the end of dungeons. for me i got lucky and my axe of whiterun was enchanted with soul trap so you can try doing the thane quests and get lucky from there. I also believe the Solitude quests there should be a higher chance to find these types of weapons due to the nature of the quest.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on October 30, 2012, 12:31:21 pm
Scour stores too, you might be able to pick up a cheapo soultrap dagger or summat.
Title: Re: The Elder Scrolls V: Skyrim
Post by: PTTG?? on October 30, 2012, 12:58:27 pm
Scour stores too, you might be able to pick up a cheapo soultrap dagger or summat.

For a second I thought this was in the hurricane sandy thread.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on October 30, 2012, 01:01:58 pm
Kill your neighbours and use their souls to enchant your armour with Wind Resist magick.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on October 30, 2012, 01:08:19 pm
1. take their souls to grind enchanting till you get BOSS weapon
2. find dragon and kill it with BOSS dragon
3. absorb dragon soul
4. wait for the priests to call your ass up at some stupid high mountain
5. force them to teach you calm skies shout
6. randomly shout at places
Title: Re: The Elder Scrolls V: Skyrim
Post by: jaxy15 on October 30, 2012, 01:30:30 pm
Can you people name your favorite mods? I just don't know which ones to download..
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on October 30, 2012, 01:31:52 pm
Forsaken made a list (http://www.bay12forums.com/smf/index.php?topic=91172.msg3721140#msg3721140) of what he uses.

And this site (http://www.skyrimgems.com/) has them categorised nicely.

I'm still a few months away from a PC that can play the game, so I have no personal reccommendations :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on October 30, 2012, 02:38:36 pm
Favorite mod?  hmm realistic lighting, magc enpowered, imcn food mod. bryces nebula, deadly spell impacts, sm actors have torches, immersive patrols.

I would say Deadly dragons, but I'm mad a shield bash doesn't interupt dragon breathe.  Dynamic merchants, PISE, and deadly combat used to be amoung them but they are somewhat obsolete now...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on October 30, 2012, 02:44:03 pm
I use Run for your Lives and WARZONE so goddamn citizens would run away from a dragon attacks and i see more of the civil war going on. (note being bumrushed by mages happen too)
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on October 31, 2012, 05:04:00 am
Found a good trick to level sneaking.
If you go in catacombs, there will usually be drauger that only stand up after you attack them.
Just go in sneak and power attack them for insta-kill and good amounts of sneaking xp.

E:

I need help once again.
I bought a horse.
But it wont leave me alone if i fast-travel.
I dont want to lose the fuckretarded charge-straight-into-any-enemies because i forgot where i left it when i have to go to an island in the middle of a lake.
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on October 31, 2012, 10:06:26 am
Cowardly horses, or almost any 'improved horse' mod.  They typically include a cowardly horse version.  Funny enough, enemy horses have occasionally defended their owner when I am around...

Also, if you fast travel anywhere it should come with, even to a location right in front of you.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on October 31, 2012, 10:07:51 am
Convenient Horses is my mod of choice, personally. Also allows your companion(s) to ride horses, and you can specify what they ride and what barding your horse wears as a plus. Horse will run from danger and can be flagged to be invulnerable for those "Oh no you did not just run off a cliff..." moments.
Title: Re: The Elder Scrolls V: Skyrim
Post by: PTTG?? on November 01, 2012, 01:03:46 am
Convenient Horses is my mod of choice, personally. Also allows your companion(s) to ride horses, and you can specify what they ride and what barding your horse wears as a plus. Horse will run from danger and can be flagged to be invulnerable for those "Oh no you did not just run off a cliff..." moments.

10,000 times yes.
Title: Re: The Elder Scrolls V: Skyrim
Post by: jaxy15 on November 01, 2012, 03:10:04 pm
Is there a SKSE version compatible with the current version?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on November 01, 2012, 06:07:34 pm
Not sure, there was an update earlier today, so need to check if a compatible version has been released yet.
Title: Re: The Elder Scrolls V: Skyrim
Post by: ISP on November 02, 2012, 02:48:41 am
It has, its on the site you get skse, for october 24th.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on November 02, 2012, 05:24:02 am
Is there a SKSE version compatible with the current version?
The last version of SKSE worked fine for me with hearthfire and the latest edition, but yes there is an update out now.
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on November 02, 2012, 11:51:08 am
Does anybody know if there is a mod that allows you to adopt more than two bastards childrens?  Of all the people, my mother called me and asked about it...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on November 02, 2012, 12:07:11 pm
Does anybody know if there is a mod that allows you to adopt more than two bastards childrens?  Of all the people, my mother called me and asked about it...
She wants to save all of the poor children doesn't she?
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on November 02, 2012, 12:10:38 pm
Of course.  She's mad she did the dark bortherhood thing and now she can't adopt form the orphanage.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on November 02, 2012, 12:26:00 pm
Of course.  She's mad she did the dark bortherhood thing and now she can't adopt form the orphanage.
I thought if you have hearthfire you can get around that...
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on November 02, 2012, 12:28:22 pm
IDK...  Ive yet to buy a house.  with all the difficulty mods I have just gotten to the point where I can afford soul gems on a regualr basis.  Of course, thats when I get bored and either raise the difficulty or start anew.

But no mods?  She also wanted a silver dagger mod.  Just the dagger.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on November 02, 2012, 12:34:43 pm
Alright, the companions are fucked up in my save. Farkas is being very talky and constantly talks to me when i come near him. I think it's because of a vibrating cake skjor was eating.
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on November 02, 2012, 12:37:26 pm
Reset the ai?

` button and then resetai.  Maybe you gotta let him finish his speel?  Also, vibrating cakes are bad, so go ahead and reset that ai too.

I had a new character a while back who was apparently hostile to the Jarl of Whiterun, and I couldn't figure out why.  I'd use the counsole to kill him and his croonies.  He'd get up, say his script, and then procede to gut me like a fish.
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on November 02, 2012, 06:11:28 pm
http://gamerant.com/morrowind-skyrim-mod-skywind/

Be incredibly freak*y* seeing reduxes of the Telivanni towers.  Even had  a flashback to Oblivion seeing that grass on the hill...
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on November 03, 2012, 05:23:04 am
I'm going to have to finish my playtrough quickly so i can do this. That looks just plain awesome.

((Coming from a person that first heard about the elder scrolls when skyrim came out and didn't even know what it was about until he watched the first few videos about it))

E:
Oh, and i think he got stuck in the mode where you walk into the hall and he talks to you so you can tell him that you finished the quest. It's kinda funny tough, so i'll keep it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: ISP on November 03, 2012, 07:24:11 am
People that start the elderscrolls series at skyrim make me so very sad, they missed out of all the fun it is starting with morrowind and all the neat things that have been left out in the newer releases; like mix and match armor, or levitation, or the games unique monsters, or actually traveling around on foot everywhere, or all the artifacts that have just been disappeared from the game, or open cities, or all the skills not lumped into clumsy groups, or dwelmer ghosts or ghosts in general, or the thinly veiled sexual innuendos, or a quest system that wasnt screwed up half the time, all the things... all of them.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on November 03, 2012, 07:27:32 am
Let's hope that this mod leaves all that in, then!
I would love to find ouot how it was. It is just that the bad graphics kinda put me off. (I'm going to get raped for saying this)
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on November 03, 2012, 07:31:45 am
Not really, morrowind looks like ass, the combat system is ass, and several of the quests are ass (Why yes, I do want to spend 8 hours walking in circles around this lump of brown looking for a tiny black speck)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Markus on November 03, 2012, 07:57:05 am
So... Arcoolka isn't working on it anymore, yet RTS is out for skyrim. ???

http://skyrim.nexusmods.com/mods/12683

Edit!:Strange. It's currently hidden last time I looked. But it was definitely there a few days ago.

Edit2: v Ah, yes, must have been temporary. Thanks.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on November 03, 2012, 08:08:59 am
I can acces it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Stworca on November 03, 2012, 08:33:15 am
Not really, morrowind looks like ass, the combat system is ass, and several of the quests are ass (Why yes, I do want to spend 8 hours walking in circles around this lump of brown looking for a tiny black speck)

Sneaking system is ass too.

That leaves.. Fuckloads of content, actually.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on November 03, 2012, 08:34:15 am
So basically, Skywind is Morrowind+, but free?
Title: Re: The Elder Scrolls V: Skyrim
Post by: MorleyDev on November 03, 2012, 08:43:51 am
So basically, Skywind is Morrowind+, but free?

Well you have to own both Skyrim (for the Engine) and Morrowind (which the program converts the worldspace of to the Skyrim esp format), so it's hardly free.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on November 03, 2012, 08:48:02 am
Ow, i see. I could probably afford it, but actually getting it may be harder.

E:
I think they are converting oblivion too...?
Title: Re: The Elder Scrolls V: Skyrim
Post by: MorleyDev on November 03, 2012, 08:58:08 am
Ow, i see. I could probably afford it, but actually getting it may be harder.

GOTY is on Steam.

Yeah, they're porting Oblivion too. The Skyrim format is closer to Oblivion than Morrowind, and they have a working Morrowind -> Oblivion converter (for Morroblivion). So they're building off of that to have it port from Morrowind -> Oblivion -> Skyrim, which has the advantage of also porting Oblivion -> Skyrim :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Supercharazad on November 03, 2012, 09:00:31 am
And all expansions.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on November 03, 2012, 09:04:57 am
Damn. How much does that cost?

E: 20 euros for morrowind GOTY.

E2: Do you need oblivion GOTY or oblivion GOTY deluxe for playing oblivion in skyrim?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rose on November 03, 2012, 09:09:12 am
Oh man.

Morrowind, oblivion, and skyrim, all in the same worldspace, would be freaking epic.

Also would be totally screwed up lore-wise, but who cares.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on November 03, 2012, 09:11:24 am
So once Skywiblivion is done will all of the world spaces be geographically 'correct' so we can walk from vvardenfell all the way to the imperial city? :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on November 03, 2012, 09:14:17 am
Would make a really nice 6th game.
Oh wait, that's going to be a screwy MMO.
Nevermind.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MorleyDev on November 03, 2012, 09:15:36 am
Morrowind, oblivion, and skyrim, all in the same worldspace, would be freaking epic.

Also would be totally screwed up lore-wise, but who cares.

Well the way it worked in Morroblivion was you picked which game you wanted to play at the start, and playing Morrowind would just disable Oblivion entirely and vice-versa.

Though I'd like to see some kind of plot about using Elder Scrolls to see a "vision" of previous heroes as an excuse for switching between the different periods of time.
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on November 03, 2012, 09:51:34 am
soo, no imperial city in shambles?  no argonians ruling redoran? :(

edit: we are teleported to the poin at which these games existed?
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on November 03, 2012, 09:57:00 am
Resetai does not work. Farkas is getting increasingly creepy.
He was in the companion quarters thingy, i went up and sprinted to about halfway jorrvaskr.
THEN HE TELEPORTED RIGHT IN FUCKING FRONT OF ME AND INITIATED CONVERSATION.

E:
I think i may have discovered a hidden subplot around the slow desintegration of the Elder Scrolls universe and laws of physics.
Examples: ETHEREAL TELEPORTING FARKAS. The corpse of a dragon in whiterun happily rolling around in front of jorrvaskr like a puppy.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MorleyDev on November 03, 2012, 10:09:34 am
edit: we are teleported to the poin at which these games existed?

It's basically taking the old games and making them playable in the new engine. So it's the old games, plot and all ^^
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on November 03, 2012, 10:16:19 am
edit: we are teleported to the poin at which these games existed?

It's basically taking the old games and making them playable in the new engine. So it's the old games, plot and all ^^
Well, the old games with plot and new systems. Wich could break certain things i guess, but probably not too much.

E:
Oh god, this is getting worse and worse. "You cannot fast travel while the guards are pursuing you". I AM IN THE. MIDDLE OF FUCKING WHITERUN AND I DONT HAVE A BOUNTY.
Well, atleast this explains farkas's behavior. He thinks he's a guard and is trying to initiate the arrest dialog option.

Anybody got a console command to disable his AI entirely?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on November 03, 2012, 10:38:10 am
Bring up console, click on offending NPC and type "tai". If you don't select a target it'll disable everyones AI.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on November 03, 2012, 10:51:28 am
You're trying to make a program braindead to stop him talking to you?

You're THAT antisocial?

He is chasing me around and talking to me every time he comes near me. It scares me.

I found a solution tough. The "kill" command. He seems to be an essential character, so he does not actually die.
Thanks for the tip mech. I found that command but i wasn't sure if it was for all NPC's or just one.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on November 03, 2012, 11:35:50 am
"Killall" would be the command for everything around you.
Title: Re: The Elder Scrolls V: Skyrim
Post by: jaxy15 on November 03, 2012, 11:37:21 am
The corpse of a dragon in whiterun happily rolling around in front of jorrvaskr like a puppy.
I think the dragon joined the Circle.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on November 03, 2012, 01:12:04 pm
Oh look, now he is following me and spamming "LEAVE ME LEAVE ME LEAVE ME LEAVE ME LEAVE ME LEAVE ME LEAVE ME".
Not initiating conversation anymore tough.

I swear, i'm going to chop his head off one day.

The dragon corpse is moving further and further away from jorrvaskr every time i visit whiterun.

E:

Spoiler: spoiler alert (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Hybrid on November 03, 2012, 02:02:58 pm
I'm too lazy to check out the other pages if this has been posted already, so smack me with a fish if it was.

Apparently there's some talk about Bethesda releasing a new trailer for a possible DLC. Rumours also include the crazy idea of revisiting Solstheim.

Here's the link (http://www.ign.com/articles/2012/11/02/is-bethesda-teasing-new-skyrim-dlc)
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on November 03, 2012, 02:04:30 pm
I'm too lazy to check out the other pages if this has been posted already, so smack me with a fish if it was.

Apparently there's some talk about Bethesda releasing a new trailer for a possible DLC. Rumours also include the crazy idea of revisiting Solstheim.

Here's the link (http://www.ign.com/articles/2012/11/02/is-bethesda-teasing-new-skyrim-dlc)
Muhahaha.
So we get to brutally murder elves in this new DLC?
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on November 03, 2012, 02:11:40 pm
click on dragon.  counsole command: 'disable'.

click on offending guy, farkas.  disable him.  then. 'enable' him, WITHOUT leaving the shell or clicking anywhere else.  if you leave without him you run the risk of broken questlines.
Title: Re: The Elder Scrolls V: Skyrim
Post by: kaenneth on November 03, 2012, 04:38:22 pm
I almost wish they had saved Blackreach for a large DLC, to make it it's own huge area. With some Aylied ruins at the southern edge where it goes under Cyrodil.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vorthon on November 03, 2012, 06:16:33 pm
Wait Blackreach goes under Cyrodil? Shit, I knew it was big, but I had no clue it was that big.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on November 03, 2012, 08:16:47 pm
People that start the elderscrolls series at skyrim make me so very sad, they missed out of all the fun it is starting with morrowind and all the neat things that have been left out in the newer releases; like mix and match armor, or levitation, or the games unique monsters, or actually traveling around on foot everywhere, or all the artifacts that have just been disappeared from the game, or open cities, or all the skills not lumped into clumsy groups, or dwelmer ghosts or ghosts in general, or the thinly veiled sexual innuendos, or a quest system that wasnt screwed up half the time, all the things... all of them.

I tried to start with Oblivion.  Many things about it impressed me, but I found the combat and leveling systems unbearable.  Skyrim has a much better leveling system, and the combat isn't great but enjoyable.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MorleyDev on November 03, 2012, 10:21:56 pm
I actually found Morrowinds combat system, whilst not technically the best, the most satisfying in a lot of ways. Whilst in Oblivion and still somewhat (though less so) in Skyrim, it felt like the numbers meant fuck all, in Morrowind the numbers had a very tangible effect: If you're character was shit at the skill, they'd hit jack shit with those weapons. You actually felt like a common smuch desperately flailing a dagger around in the vain hope of actually hitting something. And when you got your skill up and started reliably connecting your hits, damn it felt like an accomplishment.

I wish they'd find a way to keep that feeling in later games for me, in Skyrim and definitely in Oblivion I just feel like my character is miraculously competent in any weapon they happen to find lying around for no adequate reason...

Plus Morrowind's way made trainers useful (and often required for upping low skills), which makes sense since it's a lot easier to take those first steps to getting good at something by being trained.
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on November 03, 2012, 10:31:35 pm
how does things like alchemy or enchanting work?  how did morrvlivion fo it?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Alkhemia on November 03, 2012, 10:39:56 pm
No sure which alchemy system is more broken Morrowind or Skyrim there both petty bad.
Title: Re: The Elder Scrolls V: Skyrim
Post by: bombzero on November 03, 2012, 11:02:11 pm
No sure which alchemy system is more broken Morrowind or Skyrim there both petty bad.

I think the primary problem of Alchemy is that you need to put in a ton of work for very little reward.
I mean, smithing at LEAST, gives you something quantifiable and dependable that is actually useful, even if it's nothing but "Grinding: the skill"
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on November 03, 2012, 11:08:05 pm
???  alchemy is capable of beating Dagoth Ur at lvl 1.

alchemy is a huge cash in both.

alchemy can make potions stronger than.blows, leveled and perked respectively.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Alkhemia on November 03, 2012, 11:19:37 pm
???  alchemy is capable of beating Dagoth Ur at lvl 1.

alchemy is a huge cash in both.

alchemy can make potions stronger than.blows, leveled and perked respectively.
Yeah you make potion that let you make better potions, etc, etc......you win
You can do that in skyrim as well then when you have super high alchemy you make a potion for smiting now you have iron armor that get to the armor cap.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on November 04, 2012, 03:26:21 am
I actually found Morrowinds combat system, whilst not technically the best, the most satisfying in a lot of ways. Whilst in Oblivion and still somewhat (though less so) in Skyrim, it felt like the numbers meant fuck all, in Morrowind the numbers had a very tangible effect: If you're character was shit at the skill, they'd hit jack shit with those weapons. You actually felt like a common smuch desperately flailing a dagger around in the vain hope of actually hitting something. And when you got your skill up and started reliably connecting your hits, damn it felt like an accomplishment.

I'm the opposite.  I want my input through the controls to be more important than the numbers.  The numbers should make it difficult to venture out of depth, but the dynamics of a real-time first or third person adventure gameplay system should make be what make it possible.  My everlasting gripe is that the dynamics in combat don't have enough depth to outweigh numbers to the degree that I'd like.  Even with mods, you have to do some silly things to make it anything more than straight trading blows.

Give me Mount & Blade's melee combat in Skyrim, and I'd be ecstatic.
Title: Re: The Elder Scrolls V: Skyrim
Post by: ISP on November 04, 2012, 05:43:02 am
I never use alchemy, its just too broken a system to save, eat a mountain of moonsugar go running off nearest mountain and die, though lots was broken in morrowind as well; the stealth and combat systems, quests that gave you nothing in the way of direction to finding anything besides "go look around, over there", falling through sections of floor only to die or land in the global water level, leveling was broken but its still broken in skyrim as well (lvl 81), scathcrows.

I'm not saying morrowind is better or skyrim or oblivion, I'm saying parts of them are better and parts of them are shit.

Give me a frankenstien of all three game systems in skyrim and I'd not be able to stop playing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: alexandertnt on November 04, 2012, 05:53:03 am
I agree with SalmonGod (Except for the Mount & Blade part, simply because I have not played the game). Plus the combat in Oblivion/Skyrim "feels" better, the games did a good job at giving the weapons the feeling of real weight as opposed to Morrowind's foam weapons. Don't get me wrong, I enjoyed Morrowind. Just not really for the combat (I do miss all the different types and varieties of armours in Morrowind though).

It would be nice if the enemies would have some more "I got hit" animations though as opposed to only the occassional stagger animation. Sometimes it felt like you were hitting a strawman or something, where no animation whatsoever would play if you hit them.

One way to make it feel like you were clumsy with a weapon (and avoid merely "rolling" low hit probabilities) is give the game different animations for level of skill. So if you were hopeless with a sword the animation would be of a pretty terrable attempt to swing it. Or perhaps pulling back the string on a bow could make your hands shake under the load, reducing accuracy. Something which would make the difference between a hit/miss seem more fuzzy instead of just hit: yes or no.

Oblivion/Skyrim both rank high on my imaginary list of best-combat-in-RPG's.
Title: Re: The Elder Scrolls V: Skyrim
Post by: ISP on November 04, 2012, 06:10:46 am
There are mods to get parts of armor, they never cover the whole vanilla array, but its nice to see greaves and pandulons... spaulders... that thing.

I also saw weapons and armor mods that are like ports from the old games... though I think the lvled list broke my bandits (turned them into sushi machines on me) weapons of the 3rd era, and morrowind armor... good but they dont play nice with other mods, like capes or each other or anything that modifies npcs.

Also I'm working on making sotha sil out of about 6 different mods, hard to mod when not able to make meshes.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on November 04, 2012, 06:27:13 am
I liked Morrowind's habit of having nice armour and weapons lying around in out of the way places and within dungeons, like the great houses vaults. Having items guarenteed to be in a certain location appeals to me as it encourages me to explore with tangible reward. Skyrim and Oblivion don't really do that as all the weapons are armour are either leveled or not very good to begin with (Breaking into that master locked display cabinet only to find a cheap replica weapon, or the case I dislike the most being Umbra's armour in Oblivion as it was all leveled despite being ebony armour).

However, I much prefer Oblivion and Skyrims combat system, as Morrowinds was kind of a hold over from Daggerfall. Swinging, only to miss got frustrating, also discouraged me from using bows as I couldn't tell if I was hitting the enemy in the first place.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on November 04, 2012, 06:32:13 am
Daggerfall rarely has you miss when swinging, generally, if you're pointing at your enemy, you hit it. For some reason they decided that they didn't need that in Morrowind.
Title: Re: The Elder Scrolls V: Skyrim
Post by: ISP on November 04, 2012, 06:46:53 am
I read a while ago that all the missing was a number error and they just never corrected it... I dislike bows, its a holdover from morrowind, even if they dont suck in skyrim, I still dont use them by habit of play.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on November 04, 2012, 07:03:27 am
Yeah, nothing more fun than firing your entire stock of arrows at that world spanning terror that's literally filling your entire viewscreen, and still only hitting it once :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Virtz on November 04, 2012, 07:05:31 am
I prefered Morrowind's combat, because the length of combat didn't escalate the way it did in later TES games. It actually became quicker as you became more powerful. And that's good, because as you became tired of the combat system, the fights took up less time, barring fights with more difficult/important opponents. Not to mention it was closest to being an actual RPG rather than Action RPG. Oblivion and Skyrim (but mostly Oblivion) really fucked up by giving ridiculous amounts of health to scale opponents to your level. Any kind of repetition gets boring with time. Common sense dictates to progressively lower the amount of repetition. Not fucking increase it.

Daggerfall rarely has you miss when swinging, generally, if you're pointing at your enemy, you hit it. For some reason they decided that they didn't need that in Morrowind.
When's the last time you've played it? There definitely was a lot of missing involved.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on November 04, 2012, 07:06:25 am
About 2 hours ago? It's possible it's a patch I have, and I won't claim that every shot hits, but to me at least it seems like you hit much more often than in Morrowind, at least at the early levels.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on November 04, 2012, 07:12:31 am
The effect is the same, generally. In Skyrim you may hit every time but you do little damage and you are easily blocked when at low weapon skill.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on November 04, 2012, 07:15:14 am
Spoiler: But does it stun? (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on November 04, 2012, 07:19:07 am
Spoiler: But does it stun? (click to show/hide)
Power attacks and shield bashes can stun, yes.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on November 04, 2012, 07:21:20 am
That was mostly just a joke and a chance to show off my amazing modern graphics, look at those sexy models, they almost have detail! :D
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on November 04, 2012, 07:23:10 am
Y'know, even today it doesn't look that bad.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on November 04, 2012, 07:24:47 am
Yeah, the game in its entirety has aged amazingly well.
Title: Re: The Elder Scrolls V: Skyrim
Post by: ISP on November 04, 2012, 08:51:57 am
Agreed, one can get that nostalgic response from playing the earlier interations and the series holds up better then others that still make games today like back then...
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on November 04, 2012, 08:53:51 am
It's not nostalgia though, it's genuinely fun to play, plenty of shit games are good because of nostalgia, but I'd feel comfortable introducing someone who'd never played a game that old to Daggerfall and assuming they'd enjoy it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on November 04, 2012, 09:54:33 am
skyrim bows seem balanced towards op (as opposed to Oblivion); the mods I have do not help. 

I thought Morrowind bows were actually well balanced.  Yea you had to aim at their legs, and aiming downhill at a moving target was guesstimation, but damagewise very satisfying.   Also miss all the extra items that had no point, and freedom to customize.

Id almost take morrowwind combat to get the game's feeling back.  I once played a pure mage; got my ass beat by a scrib.  Lvling up that dagger felt good.  Remeber when alteration/illusion didn't suck so hard?

I played daggerfall, but morrowwind was my first, and you never forget the first.

edit:  p.s. Bethsuda, stop making high level light medium and heavy armor equivalent at high levels.  Why do I, a heavy fan, bother taking the encumbrance penalty if at level 80 some thief gets the same armor bonus.  Even extra speed?
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on November 04, 2012, 10:02:23 am
There probably is a mod to nerf light/buff heavy out there. I dont think it would be hard to do it yourself.
Title: Re: The Elder Scrolls V: Skyrim
Post by: ISP on November 04, 2012, 02:15:38 pm
I really miss medium armor, no idea why it had to die, I wish it could come back, my favorite spaulders were medium, Her Hand's.
Title: Re: The Elder Scrolls V: Skyrim
Post by: bombzero on November 04, 2012, 02:19:34 pm
I really miss medium armor, no idea why it had to die, I wish it could come back, my favorite spaulders were medium, Her Hand's.

Simple, they wanted to make everything nice, streamlined, and cakewalk easy for the "casuals" so speak.
In short, RPG games tend to lose complexity and depth the more popular a series becomes, just compare Daggerfall to Morrowwind to Oblivion to Skyrim to see what I mean.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MorleyDev on November 04, 2012, 02:29:02 pm
Actually the design decision for Medium Armour going does make sense. Medium Armour doesn't provide the stealth benefits of Light Armour, nor the Defence Benefits of Heavy Armour. As such, it was often a "Jack of All Trades, Master of None" item that didn't really "fit" any play styles.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on November 04, 2012, 02:37:33 pm
Actually the design decision for Medium Armour going does make sense. Medium Armour doesn't provide the stealth benefits of Light Armour, nor the Defence Benefits of Heavy Armour. As such, it was often a "Jack of All Trades, Master of None" item that didn't really "fit" any play styles.

Not to mention that the best Medium had less protection than the best Heavy or Light.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on November 04, 2012, 02:52:17 pm
Many medium armors looked like one kind or the other, too. Bonemold, because of sheer bulkiness, looked like it ought to be heavy anyway.

Anyway, do you have any screenshots of Daggerfall's most excellent climbing skill in action? The one thing that gets me to keep coming back to that game is shooting arrows into walls then climbing them :D

I would say that between Morrowind, Oblivion, and Skyrim the amount of pointless clutter items has remained constant, it's just that they've decreased in value (no more 720g limeware platter!)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on November 04, 2012, 03:26:59 pm
And as a werewolf, you could make your best Hulk impersonation by jumping from roof to roof :D
Title: Re: The Elder Scrolls V: Skyrim
Post by: ISP on November 04, 2012, 05:03:38 pm
I never really played as a werewolf beyond the quests, and I've yet to play one in skyrim, or a vampire for that matter but thats mostly because not been able to get ahold of dawnguard for the quests.

Just watched Hulk... strange.
Title: Re: The Elder Scrolls V: Skyrim
Post by: thegoatgod_pan on November 04, 2012, 09:33:01 pm
I think the appeal of medium armor in Morrowind has less to do with it being optimal, and more to do with aesthetics. I felt like heavy armor was more the province of Imperial shock troops, whereas Orcs, Dunmer and Khajiit (the latter two I preferred to play) were more inclined to medium armors when they did march to war (there was even a lore book about Khajiiti preferring the maneuverability of medium armor).

Outside of lore factors, I think efficiency and raw armor (medium being worse than heavy or light when the best armor in the game is compared) matter very little in a game where an experienced played can drop into Caldera five minutes into the game, get a free set of orc armor and sell all the Seyda Neen loot to the Scamp, before picking up a dwemer jink sword and becoming effectively unstoppable until level 20 or so (assuming you adjust the difficulty slider as you level, as you should). Morrowind was the sort of game where I felt comfortable wearing nothing but regular (albeit high quality) clothing, enchanted with various useful escape/maneuverability tricks, and still getting through all the quests. Armor was strictly a choice, and that was how I liked it.

Skyrim made it so I can't play a khajiiti monk who refuses all armor, or a Dunmer assassin, who dressed like his noble station permits, so yeah, I miss the customizability too. Maybe if the mmo flops, the next project will return to the olden ways or frivolous detail. 
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on November 04, 2012, 11:17:59 pm
I never really played as a werewolf beyond the quests, and I've yet to play one in skyrim, or a vampire for that matter but thats mostly because not been able to get ahold of dawnguard for the quests.

Just watched Hulk... strange.
You don't need Dawnguard for werewolf quests. Just for the ability to sustain yourself from eating animals as well as people (finally!)
Trust me, Skyrim Werewolves are more like the Hulk than ever.

Gameplay wise, I'd say that the loss of medium armor doesn't make much difference, but the loss of unarmored certainly does. Most medium armors have heavy armor aesthetics, anyhow, such as the orc armor, much as I love all the badass dunmeri armors.
Title: Re: The Elder Scrolls V: Skyrim
Post by: kaenneth on November 05, 2012, 12:51:15 am
I tried Morrowwind, but it just looked so blocky... I can do intentional blocky like Minecraft, and 2d jprpg, and of coarse DF with default tiles... but Morrowwind is just too awkward for me. Maybe with a ton of mods.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on November 05, 2012, 12:56:21 am
You keep spelling Morrowind like it's pronounced. That's pretty weird.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Hanslanda on November 05, 2012, 01:04:19 am
You keep spelling Morrowind like it's pronounced. That's pretty weird.


This.

I tried Morrowwind, but it just looked so blocky... I can do intentional blocky like Minecraft, and 2d jprpg, and of coarse DF with default tiles... but Morrowwind is just too awkward for me. Maybe with a ton of mods.


And you poor, poor man. Morrowind is the frakking SHIT. I have never played such an awesome RPG before or since.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on November 05, 2012, 01:26:07 am
its really not that great.

Its better smothered in mods and patches, though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on November 05, 2012, 01:37:11 am
its really not that great.

Its better smothered in mods and patches, though.
Even without the mods the game was great, the ambient music really hooked me.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Alkhemia on November 05, 2012, 01:42:59 am
I enjoyed all the elder scrolls game they all play differently and have there own charm I spent the most time on oblivion though pretty much did everything in that game
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on November 05, 2012, 04:27:20 am
I always thought 'medium armor' was a pointless distinction. As stated, most medium armor looked like heavy armor anyway.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Meta on November 05, 2012, 04:33:58 am
Reminder: the trailer for the next DLC, 'Dragonborn', should be out later today.

First picture in spoiler:
Spoiler (click to show/hide)

Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on November 05, 2012, 04:36:44 am
Reminder: the trailer for the next DLC, 'Dragonborn', should be out later today.

First picture in spoiler:
Spoiler (click to show/hide)
Oh look it's Sauron.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Meta on November 05, 2012, 04:58:31 am
The eyes remind me of the Dragon Priest Masks. More Draugr and ancient Dragon people?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on November 05, 2012, 07:29:08 am
please nooo
Title: Re: The Elder Scrolls V: Skyrim
Post by: ISP on November 05, 2012, 07:47:56 am
What is with Bethesda and those godless damn eyeslots, I swear the same guy is making all the damn helmets now.

If they dont make bonemold with all those dunmer that moved there I'm going to be slapping someone, as well as Inodril, and stalhrim, and green glass armor.

If they dont I'm manipulating mods to make them have them, because there is no excuse for them not to.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on November 05, 2012, 07:49:55 am
What is with Bethesda and those godless damn eyeslots, I swear the same guy is making all the damn helmets now.

If they dont make bonemold with all those dunmer that moved there I'm going to be slapping someone, as well as Inodril, and stalhrim, and green glass armor.

If they dont I'm manipulating mods to make them have them, because there is no excuse for them not to.
There are already mods which add all of those armors I believe.
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on November 05, 2012, 07:57:06 am
Bah.  Make the music better and stop recycling morrowwind's... Onto books, I noticed they really messed with twhich books were skill books, and made a significant contribution to the TES bookshelf.  I havent really cared for these new stories too much, but then again this whole dragon thing kinda peevs me.

What this game really needs is  a Falmer plot to rule the world.  Falmer ARE the gobs of vanilla Skyrim, after all.
Title: Re: The Elder Scrolls V: Skyrim
Post by: ISP on November 05, 2012, 08:08:00 am
There are already mods which add all of those armors I believe.
I know but if bethesda doesnt make some official morrowind armor for the dlc its just going to be dishonorable.

Heard there was some Falmer stuff in dawnguard, not played it but snowelves... sound fun.
Falmer are snowelves, not goblins... but might as well be.

I picked a mod up that adds alot of books to the world, most are pretty lame jokes, but it removed all the skill books skill up, never liked skillbooks, open cover magicly gain skill.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on November 05, 2012, 08:11:37 am
IIRC falmer are barely sentient after what the Dwemer did to them. They're not snow elves or goblins.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on November 05, 2012, 08:47:51 am
IIRC falmer are barely sentient after what the Dwemer did to them. They're not snow elves or goblins.
Being tortured and turned into a beast doesn't make them any less elvish.

If it is on Solstheim, I do hope they include Rieklings.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on November 05, 2012, 09:03:26 am
IIRC falmer are barely sentient after what the Dwemer did to them. They're not snow elves or goblins.
Being tortured and turned into a beast doesn't make them any less elvish.
Perhaps not, but it certainly changed what it is to be a snow elf. Sure they kept the name, but they're nothing like the race they once were.
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on November 05, 2012, 09:06:21 am
They are amoung the physically strongest creatures in the game.  High HP, hard hitting, a high ratio amoung them capable of magic.  Funky insect-husbandry.  All in all, they may be freaks, but underestimating them is a huge mistake, as any adventurer will tell you.

[especially low level.  One of the most fun challenges there is to is take a Falmer dungeon under-equipped/leveled.]
Title: Re: The Elder Scrolls V: Skyrim
Post by: Viken on November 05, 2012, 09:08:11 am
Easiest thing to do against the Falmer is to sneak and use long range attacks, or if you're REALLY good with sneaking, backstabing movies with a dagger.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on November 05, 2012, 09:15:42 am
Or put paralyzing poison on an arrow and hit them while they're on one of those high bridges, so the fall kills them.
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on November 05, 2012, 09:38:04 am
I suppose... This can be said of almost any creature though.  What is the 'faction' with the hardest generic set of enemies then?

Title: Re: The Elder Scrolls V: Skyrim
Post by: Meta on November 05, 2012, 09:43:35 am
If Solstheim, then Mead Hall. 'nuff said. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Meta on November 05, 2012, 10:47:05 am
Double post for nice trailer: here's the trailer for Dragonborn! (http://www.youtube.com/watch?feature=player_embedded&v=OsROQUWaHnQ#!)
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on November 05, 2012, 10:50:41 am
301 views, and 740 likes... hahahahaha
Title: Re: The Elder Scrolls V: Skyrim
Post by: ISP on November 05, 2012, 11:06:48 am
I saw something about a group of falmer trying to re-adapt to their old ways and go back to being elvish instead of goblinoid, though it might just be a rumor.

More drauger just what skyrim needs, uncle sweetshare, dwelmer airships, more werewolf content, everyone complaining about the cold, more bears, relkings and grahl and bristleback and the Udyrfrykte...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on November 05, 2012, 11:21:18 am
That trailer made me quite happy. Telvanni, rieklings, skaal... Damn it, I'll have to get that when I can.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on November 05, 2012, 11:24:51 am
I made the mistake of reading some comments, the butthurt, it is immense.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on November 05, 2012, 11:38:36 am
I made the mistake of reading some comments, the butthurt, it is immense.

Youtube comments tends to do that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: jaxy15 on November 05, 2012, 12:01:18 pm
I'm so ashamed that I have never played Morrowind..
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on November 05, 2012, 12:07:22 pm
If you hever have 150 or so hours you could give it 1 good playthrough... :P  And the mods only make it sweeter; once you know what the original is like, of course.

To be honest, I felt like Morrowind was rather complete even without mods.
Title: Re: The Elder Scrolls V: Skyrim
Post by: ISP on November 05, 2012, 12:23:29 pm
To be honest, I felt like Morrowind was rather complete even without mods.
I use to play Morrowind like you once, but then I took an arrow to the knee.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on November 05, 2012, 12:42:52 pm
There was some complaining about unarmored not being an option anymore. Mayby we could find out exactly what made it not an option anymore and mod it to MAKE it an option...?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Silfurdreki on November 05, 2012, 12:45:28 pm
Double post for nice trailer: here's the trailer for Dragonborn! (http://www.youtube.com/watch?feature=player_embedded&v=OsROQUWaHnQ#!)

The trailer implies that the first dragonborn is the antagonist of the same-named DLC. Is there any record of who that is in TES lore? Surely Tiber septim is not the first one? I can't find any references (after a casual romp through the UESP) to any other dragonborn except Tiber Septim and the Skyrim player. Presumably it's not Tiber Septim we're fighting, seeing as he's a god these days.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on November 05, 2012, 12:47:56 pm
Double post for nice trailer: here's the trailer for Dragonborn! (http://www.youtube.com/watch?feature=player_embedded&v=OsROQUWaHnQ#!)

The trailer implies that the first dragonborn is the antagonist of the same-named DLC. Is there any record of who that is in TES lore? Surely Tiber septim is not the first one? I can't find any references (after a casual romp through the UESP) to any other dragonborn except Tiber Septim and the Skyrim player. Presumably it's not Tiber Septim we're fighting, seeing as he's a god these days.

The trailer says this Dragonborn was a dragon-priest that betrayed the dragons. Aside from that, there is no other info on him. I did notice, however, that his helm looks like the head of an ascended sleeper, and apparently one of those appears briefly in the trailer as well.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MorleyDev on November 05, 2012, 12:56:56 pm
A good thing about the elder scrolls is they still keep characters in the lore interesting. Vivec, Tiber septim, the knights of the nine, Olaf...all are revered as heroes and all seen as villains. It's just a matter of who you ask.

They are no obsidian when it comes to moral ambiguity, but they have their moments.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on November 05, 2012, 12:59:40 pm
A good thing about the elder scrolls is they still keep characters in the lore interesting. Vivec, Tiber septim, the knights of the nine, Olaf...all are revered as heroes and all seen as villains. It's just a matter of who you ask.
Except Molag Bal, that always appears as a bad guy (even if not the main one).
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on November 05, 2012, 01:01:22 pm
Except to the brutal.  They still honor him with short lives.

There was some complaining about unarmored not being an option anymore. Mayby we could find out exactly what made it not an option anymore and mod it to MAKE it an option...?

It was rather weak in Morrowind.  It worked if unarmored, but not nearly as well as one would think.  It also added armor bonus instead of chance to dodge or something.  I liked it, it was a passive skill as a mage, but just clearly periphial.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Exerosp on November 05, 2012, 01:02:24 pm
Double post for nice trailer: here's the trailer for Dragonborn! (http://www.youtube.com/watch?feature=player_embedded&v=OsROQUWaHnQ#!)

The trailer implies that the first dragonborn is the antagonist of the same-named DLC. Is there any record of who that is in TES lore? Surely Tiber septim is not the first one? I can't find any references (after a casual romp through the UESP) to any other dragonborn except Tiber Septim and the Skyrim player. Presumably it's not Tiber Septim we're fighting, seeing as he's a god these days.

The trailer says this Dragonborn was a dragon-priest that betrayed the dragons. Aside from that, there is no other info on him. I did notice, however, that his helm looks like the head of an ascended sleeper, and apparently one of those appears briefly in the trailer as well.
On the wiki it says Tiber Septim was a Dragonborn, it doesn't point out the first one though. The trailer points out that this is the first dragonborn. He resembled the Ebonheart guy in the E3 trailer for the MMORPG.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MorleyDev on November 05, 2012, 01:05:15 pm
As for unarmoured, well it just didn't make sense. Being stabbed makes you more resistant to stabbings? There are very good mods for Morrowind that made it increase your dodging when not wearing armour, which makes a lot more sense, but since they removed dodging....
Title: Re: The Elder Scrolls V: Skyrim
Post by: Silfurdreki on November 05, 2012, 01:07:36 pm
I didn't say that Tiber Septim was the first dragonborn, only that he was the first one referenced in the lore (I think, not certain). Now that I think about it, it'd be impossible for the antagonist to be Tiber Septim, seeing as he's a dragon priest, the last of whom died hundreds of years before Tiber Septim was born.

The trailer says this Dragonborn was a dragon-priest that betrayed the dragons. Aside from that, there is no other info on him. I did notice, however, that his helm looks like the head of an ascended sleeper, and apparently one of those appears briefly in the trailer as well.

You're right! I'd completely forgotten about those guys. It seems like Dragonborn (the DLC) will indulge in the Morrowind setting a bit, which I am all for. I might have to get this one when it launches.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on November 05, 2012, 01:17:52 pm
Another thing I noticed in the trailers that nobody here said yet: spears!
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on November 05, 2012, 01:27:07 pm
Wasn't the first dragonborn mentioned in the tablets leading to High Hrontgar?
It's cannon, and you should be able to find a name there.
Title: Re: The Elder Scrolls V: Skyrim
Post by: guale on November 05, 2012, 02:10:35 pm
Wasn't the first dragonborn Saint Alesia since it was her covenant with Akatosh that pretty much created the concept and started the tradition of dragonborn emperors?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on November 05, 2012, 02:17:13 pm
Wasn't the first dragonborn Saint Alesia since it was her covenant with Akatosh that pretty much created the concept and started the tradition of dragonborn emperors?
Not necessarily. She may have become dragonborn by said covenant, but her line died out quite quickly. Anyone that wore the amulet of kings was dragonborn, such as Reman, Tiber Septim and Mankar Camoran. All it means is that to keep the covenant the emperor had to be a dragonborn, nothing else.
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on November 05, 2012, 02:24:37 pm
Peyrite is a dragon.  If Talos is a dragon than any of his childrens are, but if he no the first than they wouldn't...

The snake people are reptiles.  Any dragons on that funkified continent?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on November 05, 2012, 02:31:02 pm
Peyrite is a dragon.  If Talos is a dragon than any of his childrens are, but if he no the first than they wouldn't...

The snake people are reptiles.  Any dragons on that funkified continent?
You mean Akavir? There is supposed to be a tiger-man that became a dragon there, but that's it.

Peryite is a daedra that looks like a dragon. If Molag Bal, Azura, or any other prince wanted to look like a dragon they also could.
Title: Re: The Elder Scrolls V: Skyrim
Post by: ISP on November 05, 2012, 02:40:33 pm
Wow you guys took that first dragonborn literally? I thaught it was just someone whos been called dragonborn after the oblivion crysis and before the MC dragonborn.
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on November 05, 2012, 02:44:01 pm
Ill be pissed if they are snowballing this.  The riding a dragon thing makes me queasy enough.

"Hey guys, you know what would Skyrim betteR?"
---"No, What?  Hunger, Thirst? Graphics?  Temperature?  Armor fixes?  Enchantement redux or alchemy nerf?  What?"
"More fruckin draugr.  And Dragons.  More dragons"
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on November 05, 2012, 02:45:58 pm
Peyrite is a dragon.  If Talos is a dragon than any of his childrens are, but if he no the first than they wouldn't...

The snake people are reptiles.  Any dragons on that funkified continent?
You mean Akavir? There is supposed to be a tiger-man that became a dragon there, but that's it.

Peryite is a daedra that looks like a dragon. If Molag Bal, Azura, or any other prince wanted to look like a dragon they also could.
Ah yes, Tosh Raka, the tiger-striped dragon of the Ka Po'Tun. Sucks that the Tsaesci hunted all the dragons to extinction, though.

Wasn't the first dragonborn mentioned in the tablets leading to High Hrontgar?
It's cannon, and you should be able to find a name there.
Actually, that's about the first Nords to learn the Voice, who weren't necessarily the first Dragonborn.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on November 05, 2012, 02:50:33 pm
Wow you guys took that first dragonborn literally? I thaught it was just someone whos been called dragonborn after the oblivion crysis and before the MC dragonborn.
As is quite clear in the trailer, the first dragonborn is seen devouring the soul of three dragons. He also used to be a dragon priest, which means he is very old indeed.
Title: Re: The Elder Scrolls V: Skyrim
Post by: guale on November 05, 2012, 02:53:52 pm
Being dragon born technically has nothing to do with ancestry. They don't literally have a dragon ancestor, they have the sole of a dragon given to them by Akatosh. So on, Peryite has not sired any dragonborn, nor has anything from Akavir.
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on November 05, 2012, 02:57:24 pm
So a dragon priest goes heretic and kills a few dragons on his way out before he's sealed away?

 Why did they not just kill him? (http://tvtropes.org/pmwiki/pmwiki.php/Main/WhyDontYouJustShootHim)
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on November 05, 2012, 03:09:39 pm
So a dragon priest goes heretic and kills a few dragons on his way out before he's sealed away?

 Why did they not just kill him? (http://tvtropes.org/pmwiki/pmwiki.php/Main/WhyDontYouJustShootHim)
Obviously, the Underking still lives in Maryland.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MorleyDev on November 05, 2012, 03:38:11 pm
It's pretty well established that at that point in time the Dragons were arrogant sons of bitches. What's more appealing? Killing the first mortal to challenge you, or breaking them? Leaving them alone in the dark for all eternity, with their Dragon Nature whispering in their ear how they could of claimed the world for themselves, all the power they could wield? And knowing they let it slip through their fingers forever...

It's been established power is the nature of the Dovah. It's why the Dragonborn had the strength of will to unite Tamriel, why when they all but died out Tamriel fell apart at the seams, and why you become leader of just about every guild imaginable, hunt and steal the souls of dragons and amass enough strength and power to dismantle the very gods. It is the nature of the Dovah. And to deny a Dovah of power is the ultimate punishment.

:D
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on November 05, 2012, 03:46:10 pm
Nerd!
Title: Re: The Elder Scrolls V: Skyrim
Post by: MorleyDev on November 05, 2012, 04:06:12 pm
Damn right =P

Though maybe I'm just projecting themes I like onto the game. Lust for power as an inherent instinct as opposed to a 'fault of their upbringing', insanity brought about by an eternity with only your thoughts...
Title: Re: The Elder Scrolls V: Skyrim
Post by: ISP on November 05, 2012, 04:26:56 pm
Going to have to play the damn dlc to solve this godless damn riddle of who the fuck is this other fucken dragonborn.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vorthon on November 05, 2012, 04:33:21 pm
I want the DLC (Well, all of them, really) because MOAR CONTENT. And since I'm a console gamer, the only way to get MOAR CONTENT is DLC. No mods for me. T_T
Title: Re: The Elder Scrolls V: Skyrim
Post by: Furtuka on November 05, 2012, 05:13:56 pm
*tilts head*   looks like I may have to push my Skyrim streaming plans to Spring Break
Title: Re: The Elder Scrolls V: Skyrim
Post by: Furtuka on November 05, 2012, 05:49:13 pm
So people are saying those grey guys with the red cracks on them are corprus infected. Is that right?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on November 05, 2012, 05:55:20 pm
So people are saying those grey guys with the red cracks on them are corprus infected. Is that right?
Possibly. Sure looks like it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on November 05, 2012, 06:18:36 pm
But wasn't corprus cured with the death of Dagoth Ur?  I mean, rather the storms were going to stop "with time"  While they would live forever there are only so many of them...  Also, Corprus Alit.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on November 05, 2012, 07:06:00 pm
But wasn't corprus cured with the death of Dagoth Ur?  I mean, rather the storms were going to stop "with time"  While they would live forever there are only so many of them...  Also, Corprus Alit.
The ones already infected could still spread the disease. It also means the nerevarine didn't destroy all sixth house bases.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on November 05, 2012, 07:35:01 pm
Just got back home, saw trailer, I came (not literally, get your mind out of the gutter.)

Anyways, MW made it quite clear that corprus could no longer spread, so it's not like they'd get new coruprus beasts, but there were legions of them, they're ageless, and the Nereverine left after only about 2 years. It's quite possible that many of them would just try to huddle in their bases and not get killed, so it's quite plausible. Plus, nevermind the red-cracked guys, there was a fucking ascended sleeper in that trailer.

Akavir is actually the homeland of the dragons, but at least from what I know on the lore, they were (hilariously) driven out by cliff racers.

I hope they remember that the Skaal are supposed to have a completely separate religion and culture from the mainland nords, as throughout traipsing through Solstheim last time we didn't find any monuments to dragons or the 8 divines. I'm pretty sure they're Tamriel's only monotheists, as they kept going on about "The All-Maker."
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on November 05, 2012, 07:48:36 pm
The main question on how many Corprus beasts could be around is whether there were bases outside of Vvardafel when Red Mountain errupted, not long after Oblivion ended.

Akavir is actually the homeland of the dragons, but at least from what I know on the lore, they were (hilariously) driven out by cliff racers.

They couldn't stand the incessant noise in their backyard. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on November 05, 2012, 07:54:32 pm
Considering dragons can be killed by determined horses, I'm not surprised cliff racers chased them off.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on November 05, 2012, 07:56:29 pm
The main question on how many Corprus beasts could be around is whether there were bases outside of Vvardafel when Red Mountain errupted, not long after Oblivion ended.
If anyone can survive the hell that would be Vvardenfell when Red Mountain erupted, it would probably be the corprus beasts. They could also have bases in the mainland.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on November 05, 2012, 08:11:43 pm
Those ruined dunmer strongholds they set up in have been around for a long, long, time, surviving many eruptions, as have the dwemer ruins. They might have gotten partially or completely buried, but they've had 160 years to dig out...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Karnewarrior on November 05, 2012, 09:32:59 pm
Considering dragons can be killed by determined horses, I'm not surprised cliff racers chased them off.
Power is in the nature of the Dovah.

But murder is in the hearts of every farm-beast.
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on November 07, 2012, 05:52:46 pm
So, My mums tells me her shadows immerse the whole visible world in shadow.  So she'd be staring out of Dragonreach or something and the shadow of the wood beam would make the whole town become submersed in shadow.  Any clue WTF or a fix?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Exerosp on November 07, 2012, 05:57:08 pm
So, My mums tells me her shadows immerse the whole visible world in shadow.  So she'd be staring out of Dragonreach or something and the shadow of the wood beam would make the whole town become submersed in shadow.  Any clue WTF or a fix?
PC? Graphics card. Dont know why exactly though. Could also be a graphics file that's laying incorrect.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Trapezohedron on November 07, 2012, 06:29:20 pm
Just Save, quit then restart the game.

Fixed it for me.
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on November 07, 2012, 06:33:37 pm
Hmm she said she tried it.  It happened after she patched it, so I think I may re-install on the grounds that that'll fix the previously not-bug.  I hope its a fuggered file, at least...

Thank yalls in advance.
Title: Re: The Elder Scrolls V: Skyrim
Post by: ShoesandHats on November 07, 2012, 07:34:36 pm
Anyone else having problems with that sudden crashing thing again? I remember having fixed it by checking the integrity of the game cache, but Steam isn't letting me anymore.
Title: Re: The Elder Scrolls V: Skyrim
Post by: ISP on November 08, 2012, 10:21:48 am
I swear Bethesda dislikes the modding community, every patch causes more problems with modded games then the last, prepatch I had normal bandits in modded armor and weapons, this patch they've all been given moonsugar and can hit me 12 times before they swing their weapons and I cant figure out what is causing it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on November 08, 2012, 12:08:12 pm
ESO's finally got me intrigued. If only they would post the business model...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Silfurdreki on November 08, 2012, 12:16:29 pm
ESO's finally got me intrigued. If only they would post the business model...

Is it bad that I first wondered what the European Southern Observatory did to intrigue you?

Anyway, did they actually show something that didn't look or sound utterly generic?
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on November 08, 2012, 12:20:30 pm
I swear Bethesda dislikes the modding community, every patch causes more problems with modded games then the last, prepatch I had normal bandits in modded armor and weapons, this patch they've all been given moonsugar and can hit me 12 times before they swing their weapons and I cant figure out what is causing it.
Such things will happen if you try and use a mod that hasn't been updated. You can't expect Bethesda to code around the hundreds of Skyrim mods any time they release a patch.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on November 08, 2012, 02:32:53 pm
I swear Bethesda dislikes the modding community, every patch causes more problems with modded games then the last, prepatch I had normal bandits in modded armor and weapons, this patch they've all been given moonsugar and can hit me 12 times before they swing their weapons and I cant figure out what is causing it.
Such things will happen if you try and use a mod that hasn't been updated. You can't expect Bethesda to code around the hundreds of Skyrim mods any time they release a patch.
Thank you Wolf, I wanted to say roughly the same thing, but the sheer stupid of the post prevented me from forming my words coherently.

Yes, ISP. Bethesda hates the entire modding community, and actively attempts to kill it by patching their game. It is their fault you used a mod for a previous version rather than simply not patching until your mod was updated. It is their fault and they should feel bad for denying you your few hours of entertainment by trying to make their game better. How dare they?!
Title: Re: The Elder Scrolls V: Skyrim
Post by: jaxy15 on November 08, 2012, 03:10:50 pm
Has anyone tried the PUNCHCAT playstyle? It's fun smiting every hairless you come across with your claws.
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on November 08, 2012, 03:50:14 pm
brawler is totally worth the perk even if you arent a cat...

Argonians don't get a handtohand bonus anymore, do they?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vorthon on November 08, 2012, 05:03:25 pm
Has anyone tried the PUNCHCAT playstyle? It's fun smiting every hairless you come across with your claws.

PUNCHCAT Assassin, all the way.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on November 08, 2012, 05:30:55 pm
Its even better with the unarmed tree from skyre. So much fun.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on November 08, 2012, 06:41:54 pm
I don't think this video (http://www.youtube.com/watch?v=KxJTsq2XeKY&feature=youtu.be) has been posted here yet. Have yet to watch it but it's from ESO's official site.
Title: Re: The Elder Scrolls V: Skyrim
Post by: mr. macduggan on November 08, 2012, 09:02:58 pm
Happy 500 pages Skyrim thread!
Title: Re: The Elder Scrolls V: Skyrim
Post by: jocan2003 on November 08, 2012, 09:24:33 pm
Ok dont flame me, but after carefully watching the video, i have the bad feeling about *wow mechanics* with elderscrolls lore/arts with some changes..... I really hope i misunderstood that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on November 08, 2012, 09:34:04 pm
Looks like it will play more like DCUO, instead of button bar for actions.

I like how most of the areas they show are in Morrowind or Skyrim, though Hammerfell is looking good. Hopefully they'll make Cyrodil more roman or unique somehow, and not so much generic English countryside.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on November 08, 2012, 09:38:53 pm
Looks like it will play more like DCUO, instead of button bar for actions.

I like how most of the areas they show are in Morrowind or Skyrim, though Hammerfell is looking good. Hopefully they'll make Cyrodil more roman or unique somehow, and not so much generic English countryside.

Cyrodiil, last I checked, is a war-torn PVP area ala I-don't-play-many-MMOs-so-I-don't-know. Factions can take over towns, etc.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on November 08, 2012, 09:51:25 pm
Yeah, they don't let you in till lvl 50 or something. I'm talking about aesthetics here, though.

Say, one of those shots looked like inside the crater of Red Mountain. Do we get to go inside the Ghostfence? If so, seeing as at this point in history Dagoth Ur and his cousins would be sound asleep, do we get to go into his dwemer base and teabag him? :D
Title: Re: The Elder Scrolls V: Skyrim
Post by: Lightning4 on November 09, 2012, 12:28:46 am
Looks like it will play more like DCUO, instead of button bar for actions.

I like how most of the areas they show are in Morrowind or Skyrim, though Hammerfell is looking good. Hopefully they'll make Cyrodil more roman or unique somehow, and not so much generic English countryside.

Looking at the UESP wiki on the Elder Scrolls lore, Cyrodiil is actually supposed to be tropical at this time, as this was before Tiber Septim came along with the Empire and supposedly changed it to the temperate climate we know of.
Though I guess the storyline for ESO is supposed to be more or less disconnected from everything else anyway, so I guess it's a moot point. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Alkhemia on November 09, 2012, 12:31:40 am
Will the MMO be canon? that really the only thing I care about
Title: Re: The Elder Scrolls V: Skyrim
Post by: Astral on November 09, 2012, 06:31:32 am
It looks terrible, to be honest. Maybe I've outgrown MMO's except in short stints, but the combat and animations, after playing Guild Wars 2 and Skyrim (obviously), just looks very "stand still and duke it out until someones numbers go down" a la World of Warcraft. Not fluid at all, with no appearance of anything more than button mashing on the part of the players.

Then again, it's an intro video, so there may be more to it in the long run, and it seems to be taking a lot of inspiration from Guild Wars 2, which is a good thing overall. Along with no viewable interface, it makes it hard to judge what the future holds for this potentially bastard child of an MMO.

Will the MMO be canon? that really the only thing I care about

Something about the factions alone doesn't strike me as canon at all, with handwaved stories of why the three teams of three races each are ganging up together. Nord/Dunmer/Argonian, Altmer/Bosmer/Khajit, and Breton/Redguard/Orc just makes only a marginal amount of sense based on their regions, but not any sense at all with what has been presented in the previous games.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rose on November 09, 2012, 06:49:46 am
Looks like it will play more like DCUO, instead of button bar for actions.

I like how most of the areas they show are in Morrowind or Skyrim, though Hammerfell is looking good. Hopefully they'll make Cyrodil more roman or unique somehow, and not so much generic English countryside.

Cyrodiil, last I checked, is a war-torn PVP area ala I-don't-play-many-MMOs-so-I-don't-know. Factions can take over towns, etc.

They specifically mentioned that it would have the same feel as oblivion.
Title: Re: The Elder Scrolls V: Skyrim
Post by: NobodyPro on November 09, 2012, 06:52:58 am
Something about the factions alone doesn't strike me as canon at all, with handwaved stories of why the three teams of three races each are ganging up together. Nord/Dunmer/Argonian, Altmer/Bosmer/Khajit, and Breton/Redguard/Orc just makes only a marginal amount of sense based on their regions, but not any sense at all with what has been presented in the previous games.
Dunmer and argonians? No problems there. Nope. Not at all. Wait... Redguards and Orcs? Didn't they already have a huge war when the redguards first arrived in tamriel?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Alkhemia on November 09, 2012, 06:59:13 am
Something about the factions alone doesn't strike me as canon at all, with handwaved stories of why the three teams of three races each are ganging up together. Nord/Dunmer/Argonian, Altmer/Bosmer/Khajit, and Breton/Redguard/Orc just makes only a marginal amount of sense based on their regions, but not any sense at all with what has been presented in the previous games.
Dunmer and argonians? No problems there. Nope. Not at all. Wait... Redguards and Orcs? Didn't they already have a huge war when the redguards first arrived in tamriel?

Nord who hate elves then Dunmer and Argonians who the Dunmer enslave well that faction has some problems. well maybe all the Argonians you play as are slaves
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on November 09, 2012, 07:05:14 am
The only races that really make sense as part of the same faction are the Altmer/Bosmer forming the Aldmeri Dominion. Dummer/Argonian could work with the Argonians as slaves I suppose, but none of the other races make sense in those groupings, particularly at this time period.
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on November 09, 2012, 10:18:48 am
Something about the factions alone doesn't strike me as canon at all, with handwaved stories of why the three teams of three races each are ganging up together. Nord/Dunmer/Argonian, Altmer/Bosmer/Khajit, and Breton/Redguard/Orc just makes only a marginal amount of sense based on their regions, but not any sense at all with what has been presented in the previous games.
Dunmer and argonians? No problems there. Nope. Not at all. Wait... Redguards and Orcs? Didn't they already have a huge war when the redguards first arrived in tamriel?

Nord who hate elves then Dunmer and Argonians who the Dunmer enslave well that faction has some problems. well maybe all the Argonians you play as are slaves
Until the Apocryphal Arnesian War...

FOR THE HIST! FOR THE SAXHLEEL! (In Jel, of course)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Cecilff2 on November 09, 2012, 10:20:25 am
I can understand Nord + Dunmer.  They've done it before to take down the Kamal when they tried to invade.  The argonians have never once been on friendly terms with the Dunmer though.  Mainly because the Dunmer constantly enslave them, encroach into Black Marsh, and cut down hist trees.(Personally Orc + Nord + Dunmer makes much more sense but then the argonians would be left in the lurch)
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on November 09, 2012, 10:23:59 am
I would imagine the factions aren't absolute in terms of racial.composition.  unless you were doing a continuation of the war with a third neutral party.

I find this idea of absolutes to WoWy and a return to racism, moreso than what was in Morrowind.  But that racism played well, this sounds like clanism for tge hell of it.

the argonians own half of vaanderfall, and nords are independent?  boom alliance.

the bretons, half of redguards, and imerials are still imperial.

the kats and high wood elves are the altmeri dominion... and they hold pieces of redguard land.

I would very much like to see this war unfurl.  I want to kill those elven nancies (with my nancy Breton).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vattic on November 09, 2012, 10:27:37 am
Yeah, they don't let you in till lvl 50 or something. I'm talking about aesthetics here, though.

Didn't they say they wanted players to get a feel for PvP from early on?
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on November 09, 2012, 10:31:08 am
the argonians own half of vaanderfall, and nords are independent?  boom alliance.

the bretons, half of redguards, and imerials are still imperial.

the kats and high wood elves are the altmeri dominion... and they hold pieces of redguard land.

I would very much like to see this war unfurl.  I want to kill those elven nancies (with my nancy Breton).
That's... ~2000 years in the future. In the Fourth Era. ESO takes place in the middle of the Second Era, AKA the Common Era. Unless you meant that that's the war you'd prefer to see instead of the one in ESO?
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on November 09, 2012, 10:39:24 am
ahh my apologies, I assumed chronological order.  Should have known.

Well my Breton nancy shall still thirst for elf blood.  and I must now go off to refresh myself to the history of the second era.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on November 09, 2012, 10:49:49 am
Want to buy time travelling mod which lets you visit various periods in elder scrolls history.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on November 09, 2012, 02:12:19 pm
If there's a mod for sale, then something is very wrong with that mod.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on November 09, 2012, 02:21:07 pm
Tell that to the Minecraft community.
Ba-Zing!
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on November 09, 2012, 02:29:23 pm
How many 12years olds have access to their mommy's credit card number, do you think?
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on November 09, 2012, 08:17:23 pm
Tell that to the Minecraft community.
Ba-Zing!

This is Elder Scrolls. Selling mods is illegal.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on November 11, 2012, 03:51:23 pm
It is for minecraft, as well. The whiny bitches think they have "rights", though, for some reason.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ricky on November 11, 2012, 04:02:24 pm
Today is the 1 year anniversary of Skyrim. Crazy to see how far its come in just one year. Piles of mods, huge community. Bethesda has done well.
Title: Re: The Elder Scrolls V: Skyrim
Post by: ShoesandHats on November 11, 2012, 04:34:52 pm
Today is the 1 year anniversary of Skyrim. Crazy to see how far its come in just one year. Piles of mods, huge community. Bethesda has done well.

Piles of mods indeed. I'm not sure if I could play any Bethesda game without huge mounds of mods. It's part of the reason they're awesome. I mean, I look at some of the retextures for various armors, and I pee my pants. They're awesome. Why doesn't Bethesda hire these people to do textures for everything? Clearly they're a lot more skilled at it than the texture-making-people that they already have.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on November 11, 2012, 04:37:47 pm
Having an unlimited amount of time, no style constraints, and no need to make them fit together with the work of another texture artist tends to increase the amount of flair textures have.
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on November 11, 2012, 05:50:02 pm
Also, they design these games for the greastest common denominator i.e. witg lower end pc in mind and more generic than not.  Its about the dollar as much as the audience.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vattic on November 11, 2012, 06:56:44 pm
Also, they design these games for the greastest common denominator i.e. witg lower end pc in mind and more generic than not.  Its about the dollar as much as the audience.
While I mostly agree some of the textures are bad even if you consider their resolution. I guess this is where the time and money constrains come in.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on November 11, 2012, 11:17:26 pm
Yeah, it's mostly about deadline pressures.  Those reduce quality.

Another factor is that modders are doing these projects out of love, and that makes a huge difference.  Industry professionals might love what they do, but it's still their job.  Modders are doing only what they want to.  Employees are doing whatever they're told to do, which is going to mean producing something they don't find interesting at least once in a while, and those products are going to show in the game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on November 13, 2012, 10:43:07 am
So I am watching this Lets Play by somneone called Jesse.
And now I wish I could play the game with new eyes.
Back when the game was a whole new world to explore.
*sigh*
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on November 13, 2012, 11:21:26 am
I remember seeing the aurora at the shrine of azura and thinking "that's purdy".  Now to get any enjoymentfrom it all I have to think "that's cool, but I'm gonna freeze to death in 120 seconds, so let's keep moving".

edit:  also, deadly dragon fight at the shrine.  Fairly epic.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on November 13, 2012, 03:43:03 pm
With the Personalzed music mod, I am on the quest of finding some music epic enough.
Now I am not asking for any illegal downloads,
just things that everyone are free to use without consequences.
Also, the they should fit Skyrim's general theme, no modern instruments or such.
Anyone want to help me with this search?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sharp on November 13, 2012, 03:46:46 pm
So whats the biggest/best Skyrim mod in terms of features, not content?
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on November 13, 2012, 03:49:20 pm
So whats the biggest/best Skyrim mod in terms of features, not content?
In my opinion, Skyrim Redone.

http://skyrim.nexusmods.com/mods/9286
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on November 13, 2012, 04:02:12 pm
Spoiler: My Oblivion Musicks (click to show/hide)

I usually play Skyrim without music or music is turned down so low I can only tell if I am in combat (I edited out the sneak eye).

I hope to find music worth changing that for.  I already picked up a mod for personal music...
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on November 14, 2012, 11:50:40 am
So I am watching this Lets Play by somneone called Jesse.
And now I wish I could play the game with new eyes.
Back when the game was a whole new world to explore.
*sigh*
I feel you. I have the same feeling about minecraft, really. I guess it's with all games.
Lets hope TES7 will be good. Or mayby even online, altough i doubt it'll be the same in an MMO.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on November 14, 2012, 02:38:43 pm
They have the ESO coming out. Keep the others single player please!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Euld on November 14, 2012, 05:15:37 pm
So whats the biggest/best Skyrim mod in terms of features, not content?
In my opinion, Skyrim Redone.

http://skyrim.nexusmods.com/mods/9286
Wow this mod looks amazing :O
Title: Re: The Elder Scrolls V: Skyrim
Post by: Duke 2.0 on November 14, 2012, 05:17:54 pm
 If the next Elder Scrolls game is four-player co-op akin to Borderlands that would be sorta neat. I have no idea how a massively multiplayer environment would work though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on November 14, 2012, 05:50:57 pm
Is there a mod out there which stops you from automatically get quests?
I want to choose WHEN I get WHAT quests in my own pace.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on November 14, 2012, 06:11:45 pm
if you are at the approval point of the conversation you can cancel the conversation by hitting tab and it wont post
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on November 14, 2012, 06:15:59 pm
I picked up the more quest detail mod and that helps me pick up and drop quests...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sharp on November 14, 2012, 06:19:54 pm
So whats the biggest/best Skyrim mod in terms of features, not content?
In my opinion, Skyrim Redone.

http://skyrim.nexusmods.com/mods/9286
Wow this mod looks amazing :O

It does but I can't get it to work =(
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on November 14, 2012, 07:48:37 pm
So whats the biggest/best Skyrim mod in terms of features, not content?
In my opinion, Skyrim Redone.

http://skyrim.nexusmods.com/mods/9286
Wow this mod looks amazing :O

It does but I can't get it to work =(

Have you installed Skyrim Script Extender?
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on November 14, 2012, 07:52:37 pm
and run it?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sharp on November 14, 2012, 09:17:27 pm
I don't have steam version and no dawnguard dlc so I thought i didnt need script extender, anyway installed a compatible version (edit: of script extender) for my Skyrim but still no joy. Just automatically closes once it gets to main menu.

Meh, maybe I might get dawnguard at xmas sale with steam and try it then.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on November 14, 2012, 09:44:34 pm
don't have steam version? i thought you need steam in order to install it?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rose on November 14, 2012, 09:50:01 pm
Yeah, the only non-steam version I know of is, um... yarrr...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on November 14, 2012, 09:53:09 pm
if thats the case then you are boned as SKSE now requires a legal copy of Skyrim cause it checks to see if the exe is not modified.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on November 14, 2012, 10:21:33 pm
Yeah, my copy of Skyrim came from retail, but it still installs through Steam.  The only thing the disc is good for is avoiding the need to download.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on November 15, 2012, 01:31:38 am
SKSE? I'll wait for all the DLC and patches to come out, when Bethesda is done adding things to the engine
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on November 15, 2012, 04:02:33 am
if you are at the approval point of the conversation you can cancel the conversation by hitting tab and it wont post
That dosn't help against all "You MUST do this!" things.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on November 15, 2012, 01:54:43 pm
But they usually just get put in the misc tab, i don't find them so annoying.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on November 15, 2012, 02:07:36 pm
I find them annoying. Because when I once have them, I feel forced to do them.
Imagine me roleplaying a paladin-esque character, holier than thou and all that.
I defend myself against a crazed follower of Boethia,
then promptly the game shoves that quest down my throat.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Duke 2.0 on November 15, 2012, 03:06:16 pm
More Dragonborn screenshots ahoy! (http://www.ign.com/images/games/the-elder-scrolls-v-skyrim-dragonborn-xbox-360-146422/50a50b38f4918925b219d2f5)

 Yes some of them were from the teaser video, but a good number of them are new. A bull Netch in an alien environment, more squidfaces and hurah bonemold armor. I'm suspecting the squidfaces have nothing to do with Ascended Sleepers, so I'm gonna temper my excitement. Every one of these games have been met with criticism over not meeting rumors people made out of their asses, so I'm not gonna fall for that this time.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Alkhemia on November 15, 2012, 03:10:17 pm
Bull Netch <3
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on November 15, 2012, 03:18:20 pm
I will be disappoint if we lack the Fork of Horripilation
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on November 15, 2012, 03:19:38 pm
I will be disappoint if we lack the Fork of Horripilation
Was it not brought to The Shivering Isles?
If so, it would be rather difficult for it to be brought back to the mortal realm.
Or not?
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on November 15, 2012, 03:22:16 pm
It was Sheogorath who assigned the quest to kill the Giant Bull Netch with it in Morrowind, so I doubt it'd be impossible for it to make a return.

It's unlikely, but I can dream can't I? :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Alkhemia on November 15, 2012, 03:30:27 pm
I will be disappoint if we lack the Fork of Horripilation
Was it not brought to The Shivering Isles?
If so, it would be rather difficult for it to be brought back to the mortal realm.
Or not?
Also like 200 year or whatever amount between oblivion and skyrim so it could show up
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on November 15, 2012, 03:33:54 pm
I think it's only really the Daedric artifacts that have a habit of hoppin around Tamriel and hiding in caves for the PrisonMerceNereSidekiDragoneraryvarineckborn to find.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on November 15, 2012, 03:34:20 pm
Ah yes, forgot to take all those years into account.
It would be possible but I wouldn't count on it.
Would be a nice surprise to see most of the old Morrowind content make a comeback tough.
What I and especially my brother sorely miss from morrowind are spears.
And thrown weapons.


edit: One type of foe will most likely return.. Cliff Racers.
(Unless they became extinct over the 200 years.)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on November 15, 2012, 04:35:29 pm
http://www.ign.com/images/games/the-elder-scrolls-v-skyrim-dragonborn-xbox-360-146422/50a50b32f4918925b219d2ed

That's bonemeal, right?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Alkhemia on November 15, 2012, 04:39:54 pm
http://www.ign.com/images/games/the-elder-scrolls-v-skyrim-dragonborn-xbox-360-146422/50a50b32f4918925b219d2ed

That's bonemeal, right?
yeah it is
Title: Re: The Elder Scrolls V: Skyrim
Post by: Silfurdreki on November 15, 2012, 04:41:19 pm
http://www.ign.com/images/games/the-elder-scrolls-v-skyrim-dragonborn-xbox-360-146422/50a50b32f4918925b219d2ed

That's bonemeal, right?

Bonemold, but yeah, that's most certainly it. Also, is that Red Mountain in the second image (the one with the netch)? I thought Red Mountain went and exploded, leaving only a crater?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on November 15, 2012, 04:42:42 pm
http://www.ign.com/images/games/the-elder-scrolls-v-skyrim-dragonborn-xbox-360-146422/50a50b32f4918925b219d2ed

That's bonemeal, right?

Bonemold, but yeah, that's most certainly it. Also, is that Red Mountain in the second image (the one with the netch)? I thought Red Mountain went and exploded, leaving only a crater?
The DLC is probably about Solstheim or something like that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Alkhemia on November 15, 2012, 04:51:33 pm
http://www.ign.com/images/games/the-elder-scrolls-v-skyrim-dragonborn-xbox-360-146422/50a50b32f4918925b219d2ed

That's bonemeal, right?

Bonemold, but yeah, that's most certainly it. Also, is that Red Mountain in the second image (the one with the netch)? I thought Red Mountain went and exploded, leaving only a crater?
guess it blew up less then we thought
Title: Re: The Elder Scrolls V: Skyrim
Post by: Seriyu on November 15, 2012, 04:58:51 pm
Hullo skyrim thread. Christmas is coming up and I was looking at getting a hold of skyrim, according to canyourunit, I meet the minimum requirements, so that's good. I don't mind a slightly choppy framerate, so it'll prolly be fine, but I juuuust wanted to make sure, there are optimization/"tone down the graphics" mods out by now right? So on the off chance it's only technically playable, I could install some mods that'd optimize/make the game generally more friendly to a less capable computer, right?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Duke 2.0 on November 15, 2012, 04:59:26 pm
 It doesn't take a crater to make the island mostly made of that volcano totally inhabitable. Just replace ash storms with molten ash storms and it's just hellmurder island in the distance.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on November 15, 2012, 04:59:53 pm
I've seen one mod that reduces all the textures to almost nothing, easing the graphical memory burden to very low.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Seriyu on November 15, 2012, 05:02:51 pm
That is exactly the sort've thing I'm looking for (not enough video memory or memory memory, everything else is fine) so that sounds like it cinches the deal. Thanks!
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on November 15, 2012, 05:15:51 pm
That is exactly the sort've thing I'm looking for (not enough video memory or memory memory, everything else is fine) so that sounds like it cinches the deal. Thanks!

I've seen two so far.  One reduces the textures to about half their original size, supposedly with very little loss in visual quality.  Another reduces the textures to basically nothing, and the world looks made up of solid color or naked models.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Marchosias on November 15, 2012, 06:23:39 pm
in that last picture...

is that cthulhu?
http://www.uesp.net/wiki/File:MW-creature-Ascended_Sleeper.jpg
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on November 15, 2012, 06:35:07 pm
Mini cthulhus.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on November 15, 2012, 06:35:26 pm
Minithulhu
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on November 15, 2012, 06:36:01 pm
I always thought they looked something like fat mindflayers...

I twas so fun to steal a sixth house bell hammer, enchant it with ice (my favored element) for 50 damage and go swinging for home runs.  110+ damage per swing.  Id imagine their squidy heads exploding, leaving the once-human (elven) body behind...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on November 15, 2012, 07:37:02 pm
Ah yes, forgot to take all those years into account.
It would be possible but I wouldn't count on it.
Would be a nice surprise to see most of the old Morrowind content make a comeback tough.
What I and especially my brother sorely miss from morrowind are spears.
And thrown weapons.


edit: One type of foe will most likely return.. Cliff Racers.
(Unless they became extinct over the 200 years.)

That guy that you met at the very start of Morrowind became a saint for driving them out of Morrowind between Morrowind and Oblivion.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Seriyu on November 15, 2012, 07:38:39 pm
I've seen two so far.  One reduces the textures to about half their original size, supposedly with very little loss in visual quality.  Another reduces the textures to basically nothing, and the world looks made up of solid color or naked models.

Well hopefully it doesn't come to the second one, and I doubt it will, but it's good to know the option exists. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on November 15, 2012, 07:39:29 pm
I always thought they looked something like fat mindflayers...

I twas so fun to steal a sixth house bell hammer, enchant it with ice (my favored element) for 50 damage and go swinging for home runs.  110+ damage per swing.  Id imagine their squidy heads exploding, leaving the once-human (elven) body behind...
Even better with this hammer (http://www.uesp.net/wiki/Tribunal:Stendarr%27s_Hammer).

Oh, and if you've never tried to steal this hammer and haul it to wherever you store your loot, you should correct that now.


Wow, ninjas everywhere.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on November 15, 2012, 11:11:40 pm
I just KNEW that link would be Stendarr's hammer XD

I always thought Ascended sleepers had a whole bunch of trunks coming out of their face. Guess they must be DF night creatures.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Alkhemia on November 15, 2012, 11:18:06 pm
worth a lot though
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on November 16, 2012, 12:08:32 am
Try killing something with it. While wearing Daedric armor. Should probably increase your Alteration and Blunt skill first.
Title: Re: The Elder Scrolls V: Skyrim
Post by: zehive on November 16, 2012, 12:36:35 am
I've started a new character. He wears mourners clothes and uses only a woodcutters axe and kills people in their sleep. His name is Geoff. He really likes to chase and catch butterflies for their bright colours. He likes mudcrabs for their amusing antics.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on November 16, 2012, 01:58:34 am
A grey-skinned surly creature with red eyes. It dislikes foreigners and hails from an ashy craphole.

A medium sized reptilian creature that likes to lick trees.

A medium sized, tall yellow being. They grate others with their haughty attitude.

A medium sized creature related to elves. They feel the need to overcompinsate for their ugliness with physical strength

A short, high-voiced creature known for its love of rings and gladiators.

A medium sized cat-like creature. They commonly fall prey to drug addiction.

A medium sized creature prone to great honor-related accidents.

A medium sized creature renowned for their smooth talking and nothing else.

A medium sized creature descended from elven-human bastards. They make slightly powerful magic.

A medium sized creature skilled in swordsmanship. They may be found on Jarl's backsides. [PREFSTRING:curved swords]

A tall, hairy creature fond of brass and industry.
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on November 16, 2012, 10:20:08 am
Is it me or are the female guards (but all females in general) better vioce actors in this tes?

also, lol at the above.  Tree elves like gambling and being followed by slow people too.
Title: Re: The Elder Scrolls V: Skyrim
Post by: PTTG?? on November 16, 2012, 11:10:59 am
Sounds like it's almost time for the bi-monthly TES-DF conversion mod to get started again.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on November 16, 2012, 11:41:27 am
Uuugh. The thing that originally caused me to quit skyrim is happening again. After not playing it for a week or two, my FPS goes down by alot. Mayby it's just that steam decided to convert it to a new format, but i can't play it like this. Guess i'll try turning down my graphic settings and trying again.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on November 16, 2012, 12:09:00 pm
Mine just crashes at random times.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on November 16, 2012, 12:15:33 pm
Sounds like it's almost time for the bi-monthly TES-DF conversion mod to get started again.
You mean my mod? Wisps are giving me trouble, ignoring the custom tissues I set for them.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on November 16, 2012, 12:31:51 pm
Anybody know a fix for this? I just want to play this fucking game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on November 16, 2012, 09:25:01 pm
Sounds like it's almost time for the bi-monthly TES-DF conversion mod to get started again.
You mean my mod? Wisps are giving me trouble, ignoring the custom tissues I set for them.

Define "ignore". if they don't have thickness, make sure all of your identifiers match up in the custom body detail plans you should have for them.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on November 17, 2012, 12:11:12 am
A large crustacean known for its aggression. They are common wherever water may be found.
[PREFSTRING:booze vending]

A large, hairless, bird-like creature that races between the cliffs. They attack prey with their long, sharp tails
[PREFSTRING:abundance]
[PREFSTRING:piercing cries]

A medium-sized spirit with a love for bloodshed and yelling.
[PREFSTRING:armor]
[PREFSTRING:ham]

An enormous reptilian creature that rules the sky, able to shape the world with it's Voice.
[PREFSTRING:terrible majesty]
[PREFSTRING:ability to fly backwards]

A massive, grey skinned humanoid found roaming the plains. They are a mystery to all.
[PREFSTRING:delicious toes]
[PREFSTRING:advanced spaceflight technology]
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on November 17, 2012, 04:52:17 am

A medium-sized spirit with a love for bloodshed and yelling.
[PREFSTRING:armor]
[PREFSTRING:ham]


Daedra? Dremora?
I cannot really figure out exactly what it's supposed to be.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on November 17, 2012, 05:16:10 am

A medium-sized spirit with a love for bloodshed and yelling.
[PREFSTRING:armor]
[PREFSTRING:ham]


Daedra? Dremora?
I cannot really figure out exactly what it's supposed to be.

HAMSTONE ARMOR BITCHES.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on November 17, 2012, 05:21:24 am

A medium-sized spirit with a love for bloodshed and yelling.
[PREFSTRING:armor]
[PREFSTRING:ham]


Daedra? Dremora?
I cannot really figure out exactly what it's supposed to be.

Guess it was.

HAMSTONE ARMOR BITCHES.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Trapezohedron on November 17, 2012, 05:38:09 am

A medium-sized spirit with a love for bloodshed and yelling.
[PREFSTRING:armor]
[PREFSTRING:ham]


Daedra? Dremora?
I cannot really figure out exactly what it's supposed to be.

Guess it was.

HAMSTONE ARMOR BITCHES.

Guess I needed a new sig anyhoo.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on November 17, 2012, 05:46:06 am

A medium-sized spirit with a love for bloodshed and yelling.
[PREFSTRING:armor]
[PREFSTRING:ham]


Daedra? Dremora?
I cannot really figure out exactly what it's supposed to be.

Guess it was.

HAMSTONE ARMOR BITCHES.

Guess I needed a new sig anyhoo.

I borked that post of mine.. -_-
Title: Re: The Elder Scrolls V: Skyrim
Post by: Euld on November 17, 2012, 11:12:07 pm
I don't have steam version and no dawnguard dlc so I thought i didnt need script extender, anyway installed a compatible version (edit: of script extender) for my Skyrim but still no joy. Just automatically closes once it gets to main menu.

Meh, maybe I might get dawnguard at xmas sale with steam and try it then.
I'm having the same issue, but I have a Steam version, installed script extender, used the Nexus Mod Manager thing, no dice.  Crashes when it hits menu.

edit: going to try some things.  Backing up Skyrim, then going to delete local content and make a fresh install.  Then I'll only put those two mods in.  I have other mods in, and I suspect they're clashing here and there.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on November 18, 2012, 07:58:38 am
I don't have steam version and no dawnguard dlc so I thought i didnt need script extender, anyway installed a compatible version (edit: of script extender) for my Skyrim but still no joy. Just automatically closes once it gets to main menu.

Meh, maybe I might get dawnguard at xmas sale with steam and try it then.
I'm having the same issue, but I have a Steam version, installed script extender, used the Nexus Mod Manager thing, no dice.  Crashes when it hits menu.

edit: going to try some things.  Backing up Skyrim, then going to delete local content and make a fresh install.  Then I'll only put those two mods in.  I have other mods in, and I suspect they're clashing here and there.
Pay attention to your load order too. If a mod is loading before its master file, the game will crash.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on November 18, 2012, 10:24:08 am
Anybody got a console command so farkas is no longer aggresive to me?
I always madden him when i use my beast form. Wich really sucks.

E:
Nvm, some messing around seems to have fixed it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on November 18, 2012, 12:43:21 pm
I keep getting crashes at random intervals.
Sometimes it's after 15-20 minutes of gameplay.
And sometimes it's when I I loot or enter another zone. (Fast travel included.)
And then there is whenever something flashy happens.
It's really frustrating!
I did some of the various fixes out there but nothing really works!
I could try without mods but.. There are some mods I simply cannot play without! :(
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on November 18, 2012, 01:10:16 pm
Sounds like you can't play with them either :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on November 18, 2012, 01:18:09 pm
Holy cow, the Live Another Life mod is absolutely amazing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on November 18, 2012, 01:22:00 pm
Holy cow, the Live Another Life mod is absolutely amazing.
Just don't pick necromancer. You start in blackreach witha dwemer sphere outside.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on November 18, 2012, 01:23:02 pm
Holy cow, the Live Another Life mod is absolutely amazing.
One of those I cannot live without.
And I don't think it's the reason for Skyrim to crash on me..
If only I could narrow it down easily which mod crashes ..
But I am too lazy to try out them all one by one.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Euld on November 18, 2012, 03:11:47 pm
I don't have steam version and no dawnguard dlc so I thought i didnt need script extender, anyway installed a compatible version (edit: of script extender) for my Skyrim but still no joy. Just automatically closes once it gets to main menu.

Meh, maybe I might get dawnguard at xmas sale with steam and try it then.
I'm having the same issue, but I have a Steam version, installed script extender, used the Nexus Mod Manager thing, no dice.  Crashes when it hits menu.

edit: going to try some things.  Backing up Skyrim, then going to delete local content and make a fresh install.  Then I'll only put those two mods in.  I have other mods in, and I suspect they're clashing here and there.
Pay attention to your load order too. If a mod is loading before its master file, the game will crash.
Game still crashes at menu, even with a fresh install.  How exactly do I change load order?  <--not a techie
Title: Re: The Elder Scrolls V: Skyrim
Post by: Domenique on November 18, 2012, 04:08:29 pm
Holy cow, the Live Another Life mod is absolutely amazing.

It's just nice for playing many characters? I prefer playing with a single char. I don't understand why have many, though it's just my way of thinking. Do you start many new characters and play it like a roguelike or what?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on November 18, 2012, 04:12:49 pm
Holy cow, the Live Another Life mod is absolutely amazing.

It's just nice for playing many characters? I prefer playing with a single char. I don't understand why have many, though it's just my way of thinking. Do you start many new characters and play it like a roguelike or what?

It's nice for skipping that annoying starter dungeon.
No matter how many characters you play with.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on November 18, 2012, 04:15:57 pm
Holy cow, the Live Another Life mod is absolutely amazing.

It's just nice for playing many characters? I prefer playing with a single char. I don't understand why have many, though it's just my way of thinking. Do you start many new characters and play it like a roguelike or what?
Some people like to try different races and skills...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on November 19, 2012, 12:14:18 am
Holy cow, the Live Another Life mod is absolutely amazing.

It's just nice for playing many characters? I prefer playing with a single char. I don't understand why have many, though it's just my way of thinking. Do you start many new characters and play it like a roguelike or what?

I make new characters every time I play, yea. For the most part, at least. That's not why I like it so much though. Just generating me somewhere other then Helgen makes the game seem very much different. For example, in my latest character, I played through as a dunmer refugee. I hadn't been in Windhelm before, so it was like a whole new game.

As for why I make so many characters, I use SkyRE, so "one size fits all" type gameplay doesn't really come into play. The racial powers are cool and there's way more perks then I'll ever realistically use.

Anyway, I think I brought this up before, but it's still annoying me: there's no "randomize" button in the character creation screen! I loved just hitting randomize until I got something workable in Oblivion, but now I'm kind of forced to tweak presets. It's boring! Is there a mod that will add a randomization button?
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on November 19, 2012, 02:00:43 am
I dunno, I NEVER got anything that looked remotely human / sentient when I used randomize in oblivion.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neyvn on November 19, 2012, 03:43:37 am
Anyone got a good Modlist? (Download sites/links included)
I upgraded my PC and I would love to play Skyrim on Max everything...
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on November 19, 2012, 11:18:48 am
I don't have steam version and no dawnguard dlc so I thought i didnt need script extender, anyway installed a compatible version (edit: of script extender) for my Skyrim but still no joy. Just automatically closes once it gets to main menu.

Meh, maybe I might get dawnguard at xmas sale with steam and try it then.
I'm having the same issue, but I have a Steam version, installed script extender, used the Nexus Mod Manager thing, no dice.  Crashes when it hits menu.

edit: going to try some things.  Backing up Skyrim, then going to delete local content and make a fresh install.  Then I'll only put those two mods in.  I have other mods in, and I suspect they're clashing here and there.

BOSS.  Then try another loader.  Check your BSAs.

And Im fairly certain that IMPs is making my game crash.  The whole timescale changing bit.  I took it off dynamic as a test and wonders were worked.  I also have autosave set to 5min and save before entering a new region.

did.  Not currently playing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on November 19, 2012, 11:31:13 am
This mod (http://skyrim.nexusmods.com/mods/26359) Is what I have been looking for.
Sure it dosn't cover all of my gripes but it's a start! :)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dunamisdeos on November 23, 2012, 11:06:11 pm
I want to buy the land in the Pale. However, I cannot get anyone in Dawnstar to offer me the kill the giant quest, which is required, I believe.

What is wrong? I did the Nightcaller temple quest.
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on November 23, 2012, 11:17:25 pm
Holy cow, the Live Another Life mod is absolutely amazing.

It's just nice for playing many characters? I prefer playing with a single char. I don't understand why have many, though it's just my way of thinking. Do you start many new characters and play it like a roguelike or what?

My average character level at restart os probably around 25...  ot gets boring when I become all powerful.  Compare to level 45 and 30ish for morrowind/oblivion.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on November 23, 2012, 11:29:18 pm
One mod I've been very thankful for installing is HiAlgo (http://skyrim.nexusmods.com/mods/15123). Not very useful if you run Skyrim smoothly already, but if you get some choppy framerates (or the delay in response time is annoying you) this might be the thing for you.

I was having a big issue of dropping frames, but that's been fixed :)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dunamisdeos on November 24, 2012, 12:15:16 am
Quote
I want to buy the land in the Pale. However, I cannot get anyone in Dawnstar to offer me the kill the giant quest, which is required, I believe.

What is wrong? I did the Nightcaller temple quest.

was about 2 get buried
Title: Re: The Elder Scrolls V: Skyrim
Post by: Aklyon on November 24, 2012, 12:33:58 am
That is exactly the sort've thing I'm looking for (not enough video memory or memory memory, everything else is fine) so that sounds like it cinches the deal. Thanks!

I've seen two so far.  One reduces the textures to about half their original size, supposedly with very little loss in visual quality.  Another reduces the textures to basically nothing, and the world looks made up of solid color or naked models.
Do you know what the first is called, or is it the same as the one Rex jsut mentioned?

Also, Hi Skyrim thread.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on November 24, 2012, 03:05:11 am
No, the mod I was referring to literally just reduced the size of textures by half.  That HiAlgo thing is something completely different and quite intriguing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on November 24, 2012, 07:58:46 am
Quote
I want to buy the land in the Pale. However, I cannot get anyone in Dawnstar to offer me the kill the giant quest, which is required, I believe.

What is wrong? I did the Nightcaller temple quest.

was about 2 get buried
I believe the quest has a level requirement of ~22 or so. Are you high enough level?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dunamisdeos on November 24, 2012, 10:16:53 pm
There we go. I am not high enough level. Thanks bud
Title: Re: The Elder Scrolls V: Skyrim
Post by: Supercharazad on November 25, 2012, 05:19:15 am
Even though killing a giant is easy, even at level one.
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on November 25, 2012, 09:18:15 am
???  unless you camp above it with a bow...

that... thing you help the companions kill is not a giant.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on November 25, 2012, 09:35:08 am
"Giants are easy to kill!
As long as you get the exact perfect conditions, and use a specific tactic"
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on November 25, 2012, 09:42:42 am
My expirience with giants could be summed up as the shortest astronaut carreer ever.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on November 25, 2012, 09:47:59 am
I'm generally pretty chill with giants, I give them a wave as I visit Whiterun to sell my turnips.
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on November 25, 2012, 10:01:21 am
Yeah I buy any toes I need...  heavy armor is not good for running in.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on November 25, 2012, 12:15:15 pm
"Giants are easy to kill!
As long as you get the exact perfect conditions, and use a specific tactic"
Unrelenting Force near edges then smack the shit out of them while they're down if they survive?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Supercharazad on November 25, 2012, 12:40:14 pm
Protip: The level 1 ice spell. Freeze, run, freeze, run. They will never catch up to you, ever, and you can hit and run for about five minutes to kill them.
Title: Re: The Elder Scrolls V: Skyrim
Post by: dennislp3 on November 25, 2012, 12:49:47 pm
Meh on sale for steam 50% off...and I lost my god damned debit card yesterday....just my luck >.<
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on November 25, 2012, 01:01:47 pm
I prefer the kill command :P

more seriously, I've found anything they can provide (mammoths, sciver hides, chests, toes, cheese) to be easily obtained without fighting them.  I even use them to hide from the MMM(or w.e. skyrim calls it) badasses.  Vampire ambushes, wolf packs, sabortooth and bear families, or bandit partrols may also get the giant treatment, until I am leveled more.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Slayerhero90 on November 25, 2012, 01:32:57 pm
Giants are easy to kill in godmode.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Karnewarrior on November 25, 2012, 09:04:44 pm
I wish giants were more Giant.

Just imagine standing with Paarthunax at the throat of the world, looking over the clouds at the giant heads going about their business. One sneezes and causes a hurricane. One accidentally smashes a small hamlet with their foot. One picks up a mammoth and pops it in his mouth like a skittle. One gets a familiar feeling in his stomache and makes Whiterun a much more unpleasant and unsanitary place to live.

Giant Giants would be fun.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on November 25, 2012, 09:06:56 pm
setscale 100
Title: Re: The Elder Scrolls V: Skyrim
Post by: Facekillz058 on November 25, 2012, 09:44:02 pm
I wish giants were more Giant.

Just imagine standing with Paarthunax at the throat of the world, looking over the clouds at the giant heads going about their business. One sneezes and causes a hurricane. One accidentally smashes a small hamlet with their foot. One picks up a mammoth and pops it in his mouth like a skittle. One gets a familiar feeling in his stomache and makes Whiterun a much more unpleasant and unsanitary place to live.

Giant Giants would be fun.

You just described giant dorfs, :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: zehive on November 26, 2012, 04:48:51 pm
"Giants are easy to kill!
As long as you get the exact perfect conditions, and use a specific tactic"

Shield. Blocks all their ninny attacks
Title: Re: The Elder Scrolls V: Skyrim
Post by: Smashness on November 26, 2012, 09:41:25 pm
Does anyone else hate the falmer and chaurus with a passion?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on November 26, 2012, 09:43:30 pm
Does anyone else hate the falmer and chaurus with a passion?
fucking chaurus, wouldn't you think they have a weakness to FIRE! (their upgraded versions are fucking horrible too).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Facekillz058 on November 26, 2012, 09:44:27 pm
I love Falmer.
They only killed Lydia on the first place I took her after giving her fully enchanted Daedric gear.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Smashness on November 26, 2012, 09:47:05 pm
Question: is there anything with a resistance to shock worth talking about besides storm atronachs?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Facekillz058 on November 26, 2012, 09:50:13 pm
...
Ummm.
Hang on, i'll think of something.
Alduin before you Dragonrend him?  ;D
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on November 26, 2012, 10:10:06 pm
fire is more effective against most things, try playing a shock mage early on, then a fire mage.  say 'dafug?  really?"


Also, remember when nords had half lightning, full frost resistance?  those were the days...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Smashness on November 26, 2012, 10:14:08 pm
fire is more effective against most things, try playing a shock mage early on, then a fire mage.  say 'dafug?  really?"


Also,.remember whe nords. half lightning, full frost resistance?  those were the days...
Haha, I played a fire mage through the entire game. Fire just seems like it belongs in magic.

Also, Lightning Storm. Pretty awesome shock spell, but you literally have to be level 90 Destruction.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on November 27, 2012, 02:48:22 pm
Some Skyrim screenshots I took. Heavily modded and it looks great. A friend over on Facebook posted a 9gag link of some amazing looking screenshots someone else took. Decided I would post my own.



Here is the 9gag link: http://9gag.com/gag/5934909?ref=fb.s

He has more modifications than I do and looks a bit better. Mainly because of his personal grass mod. His grass mod ups their resolution, render distance and density...however, even with his top of the top PC (and overclocked), he said he gets 5 fps with the grass mod active...30-35 without it. While my PC may not be the latest in hardware, I think my Skyrim game looks great.



http://i.imgur.com/iqk9r.jpg - On the bridge looking over Riverwood

http://i.imgur.com/IsHFP.jpg - My Vampire Dark Elf

http://i.imgur.com/KHlBi.jpg - Some Riverwood scenery

http://i.imgur.com/9yiq9.jpg - Sunset at the Guardian Stones

http://i.imgur.com/brO6x.jpg - Camp at Riverwood, side view of my companion

http://i.imgur.com/DMX0I.jpg - Riverwood's Blacksmith

http://i.imgur.com/PgDS8.jpg - On a ledge, overlooking Riverwood
Title: Re: The Elder Scrolls V: Skyrim
Post by: Smashness on November 27, 2012, 04:44:07 pm
All of those pictures made me extremely sad that

1) My computer is a potato

2) I play Skyrim on an Xbox 360
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on November 27, 2012, 05:02:51 pm
All of those pictures made me extremely sad that

1) My computer is a potato

2) I play Skyrim on an Xbox 360
Holy shit, you have a potato!?
I'm running on a slice of warm bread :(
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on November 27, 2012, 05:30:59 pm
I think I have a flip book.  Cost enough to be solid, but the graphics are its main limitor.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Euld on November 27, 2012, 06:18:16 pm
Mine's a quantum singularity forged of magical obsidian and the souls of orphan children, complete with built in LED lights.

And it still can't handle that much Skyrim T.T
Title: Re: The Elder Scrolls V: Skyrim
Post by: Facekillz058 on November 27, 2012, 06:21:12 pm
Lightning Storm does less damage than dual-wield spamming the expert level shock spell.
Just saying
Title: Re: The Elder Scrolls V: Skyrim
Post by: Marchosias on November 27, 2012, 06:22:15 pm
My computer is a small asian child, and I get around 14-24fps of maxed out skyrim when I apply liberal whipping.

Need to upgrade, heard asian women run calulations faster...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on November 27, 2012, 06:27:03 pm
my computer is a cougar, she purrs alot but her age is showing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vorthon on November 27, 2012, 06:36:02 pm
I looted mine out of something that fell from the sky. It talks to me in my sleep...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Slayerhero90 on November 27, 2012, 06:40:51 pm
My computer is run by captive DF elves driven by the anger of seeing trees cut down.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Karnewarrior on November 27, 2012, 06:41:04 pm
All of those pictures made me extremely sad that

1) My computer is a potato

2) I play Skyrim on an Xbox 360
Holy shit, you have a potato!?
I'm running on a slice of warm bread :(
Step up from the piece of cardboard with holes in I used to have.

Before that, the cardboard had no holes!
I think I have a flip book.  Cost enough to be solid, but the graphics are its main limitor.
Mine's a quantum singularity forged of magical obsidian and the souls of orphan children, complete with built in LED lights.

And it still can't handle that much Skyrim T.T
My computer is a small asian child, and I get around 14-24fps of maxed out skyrim when I apply liberal whipping.

Need to upgrade, heard asian women run calulations faster...
my computer is a cougar, she purrs alot but her age is showing.
I looted mine out of something that fell from the sky. It talks to me in my sleep...

I...

I have a Samsung. Intel processor.

What the hell kind of computer store are you guys going to?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on November 27, 2012, 06:49:32 pm
What the hell kind of computer store are you guys going to?

Do you really want to know?
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on November 27, 2012, 06:50:41 pm
Given the cardboard boxes and asian sweatshop workers Id say a Toys'R'us loading dock (Joking, but not really)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Aklyon on November 27, 2012, 06:59:03 pm
Lightning Storm does less damage than dual-wield spamming the expert level shock spell.
Just saying
But does that looks as interesting?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Facekillz058 on November 27, 2012, 08:37:02 pm
Lightning Storm does less damage than dual-wield spamming the expert level shock spell.
Just saying
But does that looks as interesting?
...
It's a matter of function over sex appeal.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on November 27, 2012, 09:24:28 pm
Either way makes me feel like shouting "I HAVE AAAAALLLLLL THE POWAAAAAH IN THE WOOOOOORLD!!!"
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on November 27, 2012, 09:35:11 pm
"I HAVE AAAAALLLLLL THE POWAAAAAH IN THE WOOOOOORLD!!!"


Relevant?: http://drawception.com/player/1300/surasshu/
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on November 27, 2012, 10:26:26 pm
Well, didn't know about that but it was entertaining XD

Yeah, Skyrim has a lack of spells which create huge explosions around you, Firestorm nice but it's the only one, and I want something like this (https://www.youtube.com/watch?v=VXdO974YAng)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Marchosias on November 28, 2012, 01:47:13 am
Well, didn't know about that but it was entertaining XD

Yeah, Skyrim has a lack of spells which create huge explosions around you, Firestorm nice but it's the only one, and I want something like this (https://www.youtube.com/watch?v=VXdO974YAng)
Not hard to mod... theres a vanilla spell effect that does something similar in focused, suprisingly not fusroda, dont remember name off top of head, found it while tinkering staffs.
It pushes actors away and ragdolls them, probably could rig up a burst aoe, actors flying all over the place.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on November 28, 2012, 02:15:44 am
I've already modded a spell that does what I want and uses the Dawnbreaker explosion visual effect, but it's missing that "rise into air and curl up" charging animation needed for perfection.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on November 28, 2012, 04:32:31 am
Some Skyrim screenshots I took. Heavily modded and it looks great. A friend over on Facebook posted a 9gag link of some amazing looking screenshots someone else took. Decided I would post my own.

I can't render Skyrim that nicely, but I also play at 2560x1600 resolution :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on November 28, 2012, 04:47:52 am
That grass looks really nice. I can tell it would destroy everything you install it on, but dang...
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on November 29, 2012, 10:24:05 pm
I just found Oblivion and all mods I had for it on an old comp...  must... resist... urge to pull all nighter after switching datas....

also how.is.skyblivion coming?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Marchosias on November 30, 2012, 12:03:56 am
Dont you mean skyblivowind or whatever? skyblivion isnt what it was called ever, it was oblivowind or something then skyrim happened and the porting shifted on... last I heard well but I've not checked it in over a month.
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on November 30, 2012, 01:26:12 am
Skywind
Title: Re: The Elder Scrolls V: Skyrim
Post by: 0cu on November 30, 2012, 02:54:03 am
Could anyone recommend me some mods or a mod-package for a brand-new skyrim feeling?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on November 30, 2012, 04:15:49 am
the usual SkyRe (http://skyrim.nexusmods.com/mods/9286#) for dynamics changes to gameplay mechanics

Warzone: Civil Unrest (http://skyrim.nexusmods.com/mods/9494) truly adds the civil war into the game.

Deadly Dragons (http://skyrim.nexusmods.com/mods/3829) makes dragons really difficult to kill now

 Frostfall (http://skyrim.nexusmods.com/mods/11163) simulates the cold and freezing your ass off needing to be warm.

can OP post recommended mods?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on November 30, 2012, 05:26:28 am
I can do that, yes. I'll edit in a recommended modlist when I wake up.
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on November 30, 2012, 09:41:02 am
I tell you realistic lighting(the dark one that advertises darknights and a package of lighting effects) a new night sky/moons, torches for all actors, drop lit torches, and possibly a small smeak overhaul.  this will change the look of skyrim, making everything darker and nights/dungeons a little more suapenseful.  torches and/or magelight also becomes essential.  The sneak overhaul is supposed to help npcs not see through the shadows.

then try a realistic combat mod.  I'm pretty happy with the ACE package. . . although I use others in conjunction... 

A mod to tighten your wallet will make you plan your purchauses better, and a true bargain hunter should make all homemade potions equal zero value.  I take up the less profitable enchanting, but a miner makes an alright living.

I didn't really like skyrim civil war mods, I thought they went overboard and ruined the feel some, but others swear by them.  Same to deadly dragons.  I keep it so I can buff dragons and get an occasional 'intresting' fight.

other than that I found archrey op, so I tinkered that.  magic also got a rework to make it interesting (and because every other dynamic of combat was modded by then).

maybe a suvival pack to add hunger/sleep/hypothermia/camping.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on November 30, 2012, 03:14:08 pm
Make alchemy have no economic value? Every other alchemist has access to some special zen of valuable hooch making that you don't? Maybe lower the value, but removing it sounds a bit extreme
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on November 30, 2012, 04:54:38 pm
Welll there are plenty of mods to reduce it.  I found mods that even reduce the amount of quest gold and make training impractical...

Speaking of mods, somebody was looking for a music overhaul mod, yes?

Skyrim's music overhaul uploaded 29NOV12 (http://skyrim.nexusmods.com/mods/27560/)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on November 30, 2012, 06:49:55 pm
Alright, going to be adding a modlist to the OP now, although I mostly just have my own. If anyone sees anything that could be added, just holler. Make sure it's compatible, too, or add your own list.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on November 30, 2012, 07:36:09 pm
Quote
God I hope I'm wrong.
Seems rather silly to specifically point out something that nobody had taken notice of, then pray that nobody will notice it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Slayerhero90 on November 30, 2012, 07:51:13 pm
I don't get it. What pun?!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Alkhemia on November 30, 2012, 08:05:21 pm
I'm on about changing brightness, then said 'on the bright side'
http://tvtropes.org/pmwiki/pmwiki.php/Main/DontExplainTheJoke (http://tvtropes.org/pmwiki/pmwiki.php/Main/DontExplainTheJoke) but anyways I wonder if there going to add more DLC after these new one they done a pretty good job with them so far.
Title: Re: The Elder Scrolls V: Skyrim
Post by: GaxkangtheUnbound on November 30, 2012, 11:34:00 pm
I'm on about changing brightness, then said 'on the bright side'
http://tvtropes.org/pmwiki/pmwiki.php/Main/DontExplainTheJoke (http://tvtropes.org/pmwiki/pmwiki.php/Main/DontExplainTheJoke)
*Ahem*
He was only trying to throw some light on why it was a pun.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Alkhemia on November 30, 2012, 11:44:35 pm
I'm on about changing brightness, then said 'on the bright side'
http://tvtropes.org/pmwiki/pmwiki.php/Main/DontExplainTheJoke (http://tvtropes.org/pmwiki/pmwiki.php/Main/DontExplainTheJoke)
*Ahem*
He was only trying to throw some light on why it was a pun.
.....  :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on December 01, 2012, 01:34:41 am
While I don't use it currently. If you are going for a low to non-existent FPS loss...and still make Skyrim look way better. Than definitely go for Realistic Lighting - With More Customization, like suggested a few posts ago. I go back and forth with the lighting mod I use and that, depending on the mood. Very nice mod. Of course...with all lighting mods, be it RLWC or ENB or anything...everyone has different tastes. Some like an overly colorful look, others the original Skyrim look...others a darker, more gritty look. Or any other number of variances. All depends on the person.

And here are some more screenshots

http://i.imgur.com/KFq30.jpg - The Mammoth and Whiterun
http://i.imgur.com/JzRCA.jpg - The Frozen Plains of Skyrim
http://i.imgur.com/dF8Lg.jpg - An Elk (they look really cool in Skyrim)
http://i.imgur.com/sU5wE.jpg - The Beauty of Night
Title: Re: The Elder Scrolls V: Skyrim
Post by: chevil on December 01, 2012, 07:47:55 am
Last year when Skyrim came out I promised to play this game once, uninstall it and wait a year for modder to improve it.
The promised time is now near!
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on December 01, 2012, 08:39:13 am
Yes, soon you shall be able to play again, and have sex with guards instead of doing jail time.
Or have sex with the walking pairs of breasts that all female NPCs have been turned into.
Or have sex with your equipment, because why the fuck not.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on December 01, 2012, 08:41:44 am
I wouldn't recommend modding, well I would but my modded Skyrim constantly crashes at randomly!
GRAAAAH!
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on December 01, 2012, 08:46:32 am
I wouldn't recommend modding, well I would but my modded Skyrim constantly crashes at randomly!
GRAAAAH!
Thats because you're too damn lazy to do it properly.
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on December 01, 2012, 09:04:40 am
Yes, soon you shall be able to play again, and have sex with guards instead of doing jail time.
Or have sex with the walking pairs of breasts that all female NPCs have been turned into.
Or have sex with your equipment, because why the fuck not.

Now here's a thought:  why hasn't somebody made a mod to get rid of the ginormous breasts?  I've been secretly hoping to see it (because, unfortunately, irl females don't all have DDD size milkcrates and boobs that big on women that small cause health issues).  The best I found is B-cup spriggans (which of course came with a side of clam chowder).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Exerosp on December 01, 2012, 09:28:31 am
Ginormous? Nords/Vikings had a very healthy lifestyle. We hunted and farmed, and we also raided a lot to get food. We also ate pretty healthily compared to the daily life :P
We didn't differ much from then and now except height. And not much :o
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gamerboy4life on December 01, 2012, 09:30:40 am
Ginormous? Nords/Vikings had a very healthy lifestyle. We hunted and farmed, and we also raided a lot to get food. We also ate pretty healthily compared to the daily life :P
We didn't differ much from then and now except height. And not much :o

And also because most people who play Skyrim have heavy nerd influences and usually lack a girlfriend.

Myself included. Yay, digital breasts!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Karnewarrior on December 01, 2012, 11:30:47 am
I also want a small breast mod but less because of the "realism" and "immersion" and more because I just like small breasts.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on December 01, 2012, 11:32:11 am
I think CBBE had a "slim" version.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on December 01, 2012, 11:32:48 am
UNP seem to be kinda realistic in that perspective.
Title: Re: The Elder Scrolls V: Skyrim
Post by: chevil on December 01, 2012, 04:06:37 pm
Yes, soon you shall be able to play again, and have sex with guards instead of doing jail time.
I have done this in oblivion.
Quote
Or have sex with the walking pairs of breasts that all female NPCs have been turned into.
BBB mods Oblivion.
Quote
Or have sex with your equipment, because why the fuck not.
Ooh this sound new.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 01, 2012, 11:08:06 pm
Can I get links to

1) Whatever graphic mods those ultra screenshots were from, especially the grass one

2) An overhaul of Hearthfire
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on December 02, 2012, 06:32:07 am
I think i forgot Farkas somewhere. What do?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Seraphim342 on December 02, 2012, 07:11:27 am
I've got about 115 or so mods installed through Steam Workshop, and it runs smoother than vanilla.  Well, except for when the flocks of wild birds mod I had installed broke Hearthfire completely...

There are a lot of amazing graphics, sounds, performance, character mods, etc.  Also little ones like giving Lydia a chair in her own damned bedroom so she isn't always in your room gnawing on bread while she watches you sleep with murder in her cold, dead eyes.  Don't have any non-vanilla weapons or armor or any stuff like that, mostly just performance mods, bug fixes, and immersion stuff.  Well, except for the mod that replaced the moons with very well-render Me Gusta faces that I had for a while, because it was hilarious. 

Also, if you wade through a sea of ZZ-cup tig'o'biddies and "sexy armor" character mods you can find some very nice armor and face tweaks.  One I'm a big fan of basically makes the citizens on Skyrim bathe at least weekly so they all don't have 5 layers of dirt on their faces all the time.   Seriously, running water or no, who walks around with dirt on their face 24/7? 
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on December 02, 2012, 07:58:45 am
I have somehow contracted sanquire vampiris, or whatever it's called. Not a surprise in itself, BUT I'M A FUCKING WEREWOLF.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 02, 2012, 01:31:58 pm
Also, if you wade through a sea of ZZ-cup tig'o'biddies and "sexy armor" character mods you can find some very nice armor and face tweaks.  One I'm a big fan of basically makes the citizens on Skyrim bathe at least weekly so they all don't have 5 layers of dirt on their faces all the time.   Seriously, running water or no, who walks around with dirt on their face 24/7?

"Who's this then?"

"I dunno, must be a king"

"Why's that?"

"Ain't covered in shit."
Title: Re: The Elder Scrolls V: Skyrim
Post by: Exerosp on December 02, 2012, 02:04:45 pm
This is a Viking/Nordic themed world Hugo, people washed regularly with soap atleast once a week :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 02, 2012, 02:08:55 pm
Clearly you don't get my reference.

Anyway, the workshop search function is crap, anyone know of a Hearthfire overhaul?
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on December 02, 2012, 04:50:02 pm
I have somehow contracted sanquire vampiris, or whatever it's called. Not a surprise in itself, BUT I'M A FUCKING WEREWOLF.
vampwolf.
When Hircine and Molag Bal really love each other...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on December 02, 2012, 05:43:26 pm
I have somehow contracted sanquire vampiris, or whatever it's called. Not a surprise in itself, BUT I'M A FUCKING WEREWOLF.
vampwolf.
When Hircine and Molag Bal really love each other...
I wonder how often that happens?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Seraphim342 on December 02, 2012, 05:47:20 pm
Ah, Monty Python... never gets old.  I lol'd. 

...and Molag Bal puts his mace into Hircine's Savior's Hide....
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on December 02, 2012, 06:07:31 pm
Ah, Monty Python... never gets old.  I lol'd. 

...and Molag Bal puts his mace into Hircine's Savior's Hide....
Then Vivec joins with his spear Muatra...

Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Karnewarrior on December 02, 2012, 06:36:25 pm
...uuuuhhhhhhhhhhh...

Did the god of fourth walls just murder everybody with his penis in that quote?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Furtuka on December 02, 2012, 06:43:06 pm
...uuuuhhhhhhhhhhh...

Did the god of fourth walls just murder everybody with his penis in that quote

I think it was a chunk of molag bals penis  O_O
Title: Re: The Elder Scrolls V: Skyrim
Post by: Duke 2.0 on December 02, 2012, 06:44:36 pm
 'Murder' is one way you could put it
Title: Re: The Elder Scrolls V: Skyrim
Post by: Karnewarrior on December 02, 2012, 07:41:24 pm
So That Guy just raped some Other Guys with half Another Guys penis?

What the hell is wrong with Elder Scrolls lore? I've seen less kinky shit in Greek mythology!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Duke 2.0 on December 02, 2012, 07:43:28 pm
 It's mostly Vivec and Molag Bal engaging in this sort of stuff. Primarily because Vivec was a crazy hardcore dude who may or may not have written that as fanfiction of himself.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Seraphim342 on December 02, 2012, 08:37:56 pm
Everything's sexual, man.  Look at the word "vagina."  It's Latin for "sheath" or "scabbard" and was used a dirty pun in Roman literature, then the guys who came up with the "official" form of English decided to make it the proper medical term for the female reproductive system.  The "heart" symbol we use looks nothing like an actual heart because it's actually the crude drawing of a scrotum used to mark Roman Brothels flipped upside down.  We live in a world made up of dirty puns.  I find this hilarious. 
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 02, 2012, 09:25:23 pm
It's mostly Vivec and Molag Bal engaging in this sort of stuff. Primarily because Vivec was a crazy hardcore dude who may or may not have written that as fanfiction of himself.

Vivec doesn't write fanfiction. What he writes is true because he says so. But the same goes for the daedra.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SirAaronIII on December 02, 2012, 11:20:36 pm
I have somehow contracted sanquire vampiris, or whatever it's called. Not a surprise in itself, BUT I'M A FUCKING WEREWOLF.
Waaaait, doesn't werewolf give Resist Disease 100%? Weird.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on December 03, 2012, 01:37:33 pm
I have somehow contracted sanquire vampiris, or whatever it's called. Not a surprise in itself, BUT I'M A FUCKING WEREWOLF.
Waaaait, doesn't werewolf give Resist Disease 100%? Weird.
I must know where this goes. A multitude of awesomeness could happen. Just gotta make sure i'm not using any shrines.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Seraphim342 on December 03, 2012, 03:59:52 pm
According to the Underworld franchise, you'll get green skin and turn into the incredible hulk for no reason.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Slayerhero90 on December 03, 2012, 06:20:09 pm
I thought it was black skin.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on December 03, 2012, 07:04:11 pm
You can get both vampirism and werewolf easily using console (not console as in gaming console...but the console in PC to input cheats and what not)...well...this is second hand information. I've never tried...but now I'm really curious to see what happens. I have both a vampire overhaul mod and one large werewolf overhaul mod and a smaller one...if I can be both and it works...that be amazing.

And here is another screenshot. This is by far my favorite Skyrim screenshot I've taken. Just one uploaded, but it is amazing. Great atmosphere

http://i.imgur.com/Vo8fA.jpg
Title: Re: The Elder Scrolls V: Skyrim
Post by: Seraphim342 on December 03, 2012, 07:24:41 pm
Skyrim looks almost lifelike with mods.  There are a couple amazing mod collections on Steam Workshop for this.  Couple mods I'd specifically recommend for immersion and atmosphere are:

HQ Texture Pack - Official Bethesda free DLC, improves textures pretty much everywhere.
Sounds of Skyrim - The Wilds/Dungeons, adds all kinds of new random sounds like animals and such.
Detailed Cities - Brings the cities more to life with plants and such
Lush Trees/Grass + HD Plants and Herbs + More Grass - Better tree/grass textures
That's Ice + Better Dynamic Snow - Ice looks better, snow looks better and forms drifts more realistically
Pure Waters + Kerplunk Watery Rocks + More Rain + Get Wet - Better water, better wet rocks, can get total downpours instead of just drizzles, and your characer gets wet in the rain
Alternate Sun Glare - Sun glare looks better
Enhanced Distant Terrain - Distant terrain looks better
Terrain Bump - Close-up terrain looks better
Spells Give Off Light - The fireball in your hands actually lights up your surroundings
Shadow Striping Fix - Big one, fixes the weird, buggy shadows on objects
Lanterns of Skyrim - Adds little lanterns to bridges and some other areas, adds some atmosphere
Dynamic Guard Helmets - Gives guards some variation in their helmets, or no helmets, randomly so they don't look like a clone army. 
Cloaks of Skyrim - Just looks good, guards get them as well with the symbol of their city on the back. 

Total performance hit for me was 5 FPS, tops, for all of them plus another ton of other stuff.  Pretty negligible for the beauty it adds to the game.  For me, the difference between my modded game and vanilla is like the difference between vanilla and Oblivion. 
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on December 03, 2012, 08:18:43 pm
HQ Texture Pack - Official Bethesda free DLC, improves textures pretty much everywhere.
I get tons of missing textures with this one. Don't really know why it causes this.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on December 03, 2012, 08:28:30 pm
HQ Texture Pack - Official Bethesda free DLC, improves textures pretty much everywhere.
I get tons of missing textures with this one. Don't really know why it causes this.

I haven't seen any (yet), however I watch OMFGcata (JesseCox) on Youtube. And he gets a missing texture with one tree stump inside Riften. Only one I'm aware that he has encountered (or shown in the videos) and he doesn't even use mods.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Seraphim342 on December 03, 2012, 08:39:21 pm
You mean the random pink-purple chopping blocks, etc?  That's a problem with the game itself.  There's another mod that I highly recommend and forgot to add that gets rid of a LOT of that, the Static Mesh Improvement Mod.  Basically better buckets, benches, archery targets, and other low-poly items in the game world.  These are the things that normally bug out like that, and the replacements in that mod don't suffer from the problem while making them look MUCH better.  Basically an indirect fix.  Using that and the Fixed Chopping Block and Campfire Bug, I never get them anymore for any kind of static object. 

Oddly enough, I still very rarely get this effect on DRAGONS.  Nothing like seeing a bright perriwinkle flying lizard swooping down to breathe fire at you.  Happens rarely enough to basically be a non-issue though, and I haven't gotten it once since Dawnguard added the new dragon models.  I'm assuming a fix was included there.  Also occasionally get the blacked-out skin on characters, but only after extremely long sessions and a quick exit and reload fixes that. 
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on December 03, 2012, 08:41:14 pm
You mean the random pink-purple chopping blocks, etc?  That's a problem with the game itself.  There's another mod that I highly recommend and forgot to add that gets rid of a LOT of that, the Static Mesh Improvement Mod.  Basically better buckets, benches, archery targets, and other low-poly items in the game world.  These are the things that normally bug out like that, and the replacements in that mod don't suffer from the problem while making them look MUCH better.  Basically an indirect fix.  Using that and the Fixed Chopping Block and Campfire Bug, I never get them anymore for any kind of static object. 

Oddly enough, I still very rarely get this effect on DRAGONS.  Nothing like seeing a bright perriwinkle flying lizard swooping down to breathe fire at you.  Happens rarely enough to basically be a non-issue though, and I haven't gotten it once since Dawnguard added the new dragon models.  I'm assuming a fix was included there.  Also occasionally get the blacked-out skin on characters, but only after extremely long sessions and a quick exit and reload fixes that.
Actually whenever I enable the texture pack I get missing textures on most stuff. Horses, stormcloacks, nirnroots...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on December 03, 2012, 09:29:59 pm
yea the texture pack from bethesda is retardedly broken, you are better off finding a better one on nexus.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 03, 2012, 09:42:30 pm
I can heartily recommend the Static Mesh Improvement Mod. Virtual food never looked so tasty
Title: Re: The Elder Scrolls V: Skyrim
Post by: Seraphim342 on December 04, 2012, 12:52:29 am
Odd, HD texture pack never gave me that many problems even before I started using mods.  Used the Steam version, if that matters. 

Anyway, yeah, tons of texture overhaul packs out there that look amazing, but I've been using the Bethesda one just for convenience sake. 
Title: Re: The Elder Scrolls V: Skyrim
Post by: Slayerhero90 on December 07, 2012, 09:57:50 pm
I followed the spriggan set free in Snapleg Cave. She went to Eldergleam Sanctuary whe she just stands there.
I named her Valerie. c:
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on December 11, 2012, 05:12:32 pm
D:

(http://i.imgur.com/x0oln.gif)

I got all the way through Shroud Hearth Barrow before the game pulled this out of its sleeve right before the word wall :(
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on December 11, 2012, 05:17:00 pm
D:

(http://i.imgur.com/x0oln.gif)

I got all the way through Shroud Hearth Barrow before the game pulled this out of its sleeve right before the word wall :(
tcl it (toggle collision logging) so you can go through it and see if it still works, if not you will have to revert. Are you using the Unofficial patches?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on December 11, 2012, 05:31:22 pm
tcl it (toggle collision logging) so you can go through it

I LOVE YOU :'(

(yes I am)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on December 11, 2012, 05:45:26 pm
yea me and my brother had some issues with the unofficial patches, for me i was peeved that the Embrus quest was still broken so really i don't use it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on December 13, 2012, 10:58:53 pm
Here are some more screenshots of Skyrim, two of the scenery and one of my character.

http://skyrim.nexusmods.com/images/174084 - Whiterun at night (vampire power turned on, and it actually came out really good. A lot better than I intended. :P)

http://skyrim.nexusmods.com/images/174083 - Another of Riverwood

http://skyrim.nexusmods.com/images/174085 - My Dark Elf with his glowing eyes...very vampire/werewolf like.



I have a mod (not Dawnguard compatible) that lets you be both a Vampire and a Werewolf. It doesn't come with glowing eyes though, it is just how the lighting came out.

Here is the mod for those who are interested: http://skyrim.nexusmods.com/mods/11503

I also use Better Vampires by Brehanin, Tales of Lycanthropy and Werewolf Mastery. Vanilla vampires in Oblivion and Skyrim are rather lackluster. Well I don't have Dawnguard, which does a lot of vampire stuff. So I can't really comment on that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Caz on December 14, 2012, 07:25:23 am
Just started playing Skyrim a few days ago. It's pretty neat but the open-worldness of it all really requires you to have a goal. The first few times I tried to play it I just wandered about, killed a few bandits then got bored. Making a few different chars and actually using the game as a sandbox to see what those characters would do in each situation is better. Somehow I contracted vampirism though and now I burn in sunlight. :(

Do you guys know of any 'essential' mods for Skyrim? I've been looking around but there's so many, lol.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on December 14, 2012, 08:16:45 am
Here are my personal essentials, all can be found on Nexus, all are compatible with each other. Make sure you install SKSE beforehand, which can be found here (http://skse.silverlock.org/).

Spoiler (click to show/hide)

Less essential stuff that I love:

Spoiler (click to show/hide)

Hope that helps.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Caz on December 14, 2012, 09:49:55 am
Wow. That's quite the list. Thanks a lot!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on December 14, 2012, 01:39:48 pm
No problem! I think I'll throw that on the OP and get it over with, although it'd be nice to find the time to link them all.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on December 15, 2012, 12:14:11 am
Here is a screenshot of what dungeons look like with ENB + Sweetfx + Blackout

Blackout - Simply Darker Dungeons: http://skyrim.nexusmods.com/mods/27960

http://skyrim.nexusmods.com/images/174532
Title: Re: The Elder Scrolls V: Skyrim
Post by: Slayerhero90 on December 15, 2012, 12:16:34 am
I hate the Thalmor Embassy quest. I never remember that Delphine will take everything else, so I give Malborn all sorts of weapons that I never use, and Delphine takes my bow and armor. So I'm stuck `kill ing everyone untill a bow is dropped.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 15, 2012, 02:44:37 am
That's not dark enough. Here's MY lighting fix for dungeons!
Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: buckets on December 15, 2012, 04:32:41 am
That's not dark enough. Here's MY lighting fix for dungeons!
Spoiler (click to show/hide)

That's actualy not too bad, it's very realistic as you won't find many caves in real life that casualy just light themselves up for our viewing pleasure.

I suppose you have to rely on magic and torches to light your way, so cool!

Do you have a modlist that I might peruse? Or is just a custom non-released mod you've built yourself?
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on December 15, 2012, 07:02:54 am
That's not dark enough. Here's MY lighting fix for dungeons!
Spoiler (click to show/hide)

That's actualy not too bad, it's very realistic as you won't find many caves in real life that casualy just light themselves up for our viewing pleasure.

I suppose you have to rely on magic and torches to light your way, so cool!

Do you have a modlist that I might peruse? Or is just a custom non-released mod you've built yourself?
Its actually a metamod achieved by placing a paper bag over one's head before play, or simply wearing 3 pair of sunglasses.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Caz on December 15, 2012, 07:03:22 am
No problem! I think I'll throw that on the OP and get it over with, although it'd be nice to find the time to link them all.

I installed all the mods you listed, except 'SKREEE' (kept crashing nexus mod manager) and 'Deadly Dragons' (crashed skyrim on startup, took awhile of activating/disabling mods to figure out what it was) Not sure why those two are being finicky, maybe because I didn't get 'Skyrim Redone' yet. Maybe once I get bored of sword and shield combat. It does seem to be a nicer-feeling game now, less empty than it was.

The way Skyrim handles save games annoys me a bit when I have 7 different characters and can only differentiate between them by arbitrary save numbers. I probably missed a really obvious way to rename saves or something though. Would be awesome if they grouped saves by character so everything was more organised. I wonder if there's a mod for that... *goes back to trawl through the nexus another 4 hours*

One funny thing I noticed when doing the alternate start as a bandit, as soon as I'd walked 10ft a dragon screamed its way out of the sky. So I fought my first dragon at level 1, with an iron sword wearing mere rags. Fun.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on December 15, 2012, 07:51:27 am
D'oh! I never noticed Deadly Dragons was a Dawnguard-only mod. Sorry about that Caz, I should of checked. No idea what was up with SKREEE, though... I'll remove that from my recommended mods.

Ahaha, nice! I've had that happen, but my way of dealing with it involves wishing I had infinite stamina... *run!*
Title: Re: The Elder Scrolls V: Skyrim
Post by: Euld on December 16, 2012, 01:37:54 pm
I don't suppose there's a mod for organizing save files according to characters, is there?
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 16, 2012, 02:01:09 pm
That's not dark enough. Here's MY lighting fix for dungeons!
Spoiler (click to show/hide)

That's actualy not too bad, it's very realistic as you won't find many caves in real life that casualy just light themselves up for our viewing pleasure.

I suppose you have to rely on magic and torches to light your way, so cool!

Do you have a modlist that I might peruse? Or is just a custom non-released mod you've built yourself?

Actually, it's a large image filled with the bucket tool in GIMP. I made a mod deleting all light sources in dungeons, but that's kind of lazy to go abou tit and it turns out most of them are lit by ambient light anyway.

Save files by character? Use the ~ console and just type "save 'save name' " to save your games, that way you can choose the name yourself instead of "#2675"
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on December 17, 2012, 01:55:02 am
I went ahead and played through Oblivion's early game for a while. Got a little bored with Skyrim and was wondering how far I could crank up Oblivion's settings before I started dropping my FPS.

It's kind of hard to see why Bethesda dropped so many good things. I don't want to orgasm over Oblivion here, I know it was a game with a lot of its own flaws, but...

1. The inventory. Oblivion's inventory is absolutely superb. It's responsive, simple, and informational. I love it.

2. Character generation. There's just so many more options to tweak your character. I admit that I'm ignoring the fact that faces in Oblivion look hideous (although I prefer Oblivion's Argonians, to be perfectly honest.), but you've got more options with just as nice of an interface as Skyrim's. Too lazy to go through all the settings but don't want to use a preset? There's a handy Randomize button! Just spam it and then tweak the result!

3. Intro. I don't know about you, but an epic movie intro voiced by Captain Picard is way more fun to watch than a lengthy cart ride where you listen to a horse thief and stormcloak whine about the headman's block.

4. Stats & Classes. I like stats. I think they add a lot to the game, honestly. This isn't a point that I go out and state exactly why I "must haz stats", but I feel like Skyrim really lost a lot in simplifying character development. I feel much less attached to my Skyrim characters. Unfortunately Oblivion's implementation of scaling really screwed it over, so both of my favorite TES games disappointed me here :(

5. Etc: I like Oblivion's ragdolls. I like how when I swing my sword at a specific area on a dead body, that specific area is hit. Do that on Skyrim and you'll hit the same spots on the body regardless of where you were aiming. I like the fact that I can pick up and move nearly everything in Oblivion. I like how the world is full of vibrant colors. Skyrim is desaturated and grey. I like the Arena, I like the quests, I like how caves, as generic as they are, will be filled with something other than Draugr. I like Oblivion's ghosts, zombies, and undead more. I like the Shivering Isles more than I like the Dawnguard areas and questline. I could go on.

Of course I'm just picking out things Oblivion does better. There's heaps I enjoy more about Skyrim; I like Skyrim's combat, controls, perks, scaling, spellcasting, etc. It's just a little disheartening to see how many times they took a step backwards. There's a lot missing in Skyrim and I don't know if mods will ever fill that void.

I guess this is what people who grew up on Morrowind feel like when they see Oblivion or Skyrim.

/endrant
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 17, 2012, 02:06:59 am
Yep :D

I agree, Oblivion menus were waaay better, though I do like how each dungeon in Skyrim has something visually unique in it. I'm sorry, I did get sick of the endless aylied ruins filled with undead :(

I think Shivering Isles is indisputably the best thing about Oblivion, and once I go in there I never come out with that character. Far too much fun :D

Character creation? I do miss the randomizer and creating that perfect nose, but on the other hand, beards. Tough choice. I'm disappointed that, despite the CS having the option for individual characters instead of just race-wide, they still don't let you tweak your height in Skyrim.

Ragdolls? Yeah, I miss specific reactions, but I don't miss how lighter-than-air dead bodies felt. They fell far slower than anything else with physics for some reason.
Title: Re: The Elder Scrolls V: Skyrim
Post by: fqllve on December 17, 2012, 02:36:17 am
3. Intro. I don't know about you, but an epic movie intro voiced by Captain Picard is way more fun to watch than a lengthy cart ride where you listen to a horse thief and stormcloak whine about the headman's block.
Man, the Skyrim intro is possibly the worst thing about the game, and the absolute worst part about that is that the Char Gen autosave is only like halfway through it. I am so glad for mods because I don't think I could stand to play through that another time.

Quote
4. Stats & Classes. I like stats. I think they add a lot to the game, honestly. This isn't a point that I go out and state exactly why I "must haz stats", but I feel like Skyrim really lost a lot in simplifying character development. I feel much less attached to my Skyrim characters. Unfortunately Oblivion's implementation of scaling really screwed it over, so both of my favorite TES games disappointed me here :(
I like stats but man the TES system is simultaneously brilliant and horribly flawed. I think Skyrim went too far in that they didn't need to get rid of the attributes, just come up with a way to build them that didn't involve (a) destroying roleplaying and immersion by making it desirable to choose skills you wouldn't use (b) force you to draw up a leveling schedule to have any degree of optimization.

Quote
I guess this is what people who grew up on Morrowind feel like when they see Oblivion or Skyrim.
I think that's the case for a lot of people, but honestly I like Skyrim. It's hard to actually compare the two and for most of the big differences I think both games did it well. The only thing I really miss from Morrowind is the nonlinear dungeons, and even then Skyrim did linearity well.

And actually, I never really felt like that about Oblivion until Skyrim came out.

The menus were infinitely better though. Even SkyUI isn't as nice as Oblivion's. I remember people complaining about them not being windowed and resizable, but the Morrowind menus could be a huge pain and I pretty much always preferred the Oblivion ones.

And yeah, Shivering Isles is possibly the best expansion ever created. I wish the Skyrim DLC even approached that level of awesomeness.
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on December 17, 2012, 03:29:42 am
I prefer Morrowind's menus...  :-\
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on December 17, 2012, 03:31:37 am
I miss medium armor, spears and thrown weapons..  :-\
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dutchling on December 17, 2012, 03:35:22 am
I miss crossbows, spears, and cave homes  :-\
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on December 17, 2012, 03:37:03 am
I miss crossbows, spears, and cave homes  :-\

Crossbows exists in Dawnguard.  ;)
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 17, 2012, 03:39:04 am
Well, Dawnguard did have some of the best boss fights in TES, ever. Finally Bethesda figures out how to do bosses XD
Title: Re: The Elder Scrolls V: Skyrim
Post by: Seriyu on December 17, 2012, 03:50:15 am
To be fair to the skyrim intro it is pretty amazing and awesome the first time you do it, it just quickly overstays it's welcome if you play the game more then once. It's definitely a case of it just taking too long (like say, get rid of the entire cave segment at the end and you'd be well on your way to making it far more tolerable), rather then it being bad, persay.

In any case I feel it blows the oblivion intro out of the water in almost every way except maybe length, and even then the oblivion intro with the sewers and all isn't much shorter.

Menus are horrible, no question, I didn't mind stats missing, and it was infinitely better then the skill leveling monstrosity in oblivion. That really just destroyed oblivion entirely for me.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gamerlord on December 17, 2012, 08:28:47 am
Save a character just as you get off the cart, before you set race and you can skip the cart ride whenever.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on December 17, 2012, 08:33:03 am
The game autosaves at the start of chargen, but that still leaves Helgen to run through 500 times.

I thought Bethesda learned after Fallout 3 that people generally dislike being forced into long-ass intro sections.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on December 17, 2012, 09:36:49 am
Luckily with Fallout 3 or Oblivion you could make a save right before leaving the sewers/vault and never have to deal with the tutorial or intro ever again, but you shouldn't need to do that, yea.

In any case I feel it blows the oblivion intro out of the water in almost every way except maybe length, and even then the oblivion intro with the sewers and all isn't much shorter.

I meant more the "introduction before you start" (Which would just be the cart ride in skyrim's case) than the tutorial area, but yea. I agree that the Helgen start is better than the sewers.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 17, 2012, 07:24:43 pm
Oblivion start, shorter than Skyrim? Pha! Intro is my least favorite part about Oblivion, it's good the first time but entirely too long after. Skyrim, more of that, but considerably shorter. There's something Morrowind did right; you just talk to 3 people who are in the same building, steal some things if you want, then you're done.

All in all, if you skip the cart ride, Helgen isn't that long. Still, takes a good 10-15 minutes. Thing about me, I don't notice as much since I tend to play 1 character for a long while.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sordid on December 17, 2012, 07:54:51 pm
Guys, guys... both of those intro sequences are just peanuts to Assassin's Creed 3. The first three sequences you don't even play the main character, and the three sequences after that are one long tutorial. The game has twelve sequences in total. Basically, the entire first half of the game is an overly drawn out intro and tutorial. I used to hate the intro sequences in Oblivion and Skyrim but after that I'm perfectly fine with them.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Felius on December 17, 2012, 08:07:16 pm
Guys, guys... both of those intro sequences are just peanuts to Assassin's Creed 3. The first three sequences you don't even play the main character, and the three sequences after that are one long tutorial. The game has twelve sequences in total. Basically, the entire first half of the game is an overly drawn out intro and tutorial. I used to hate the intro sequences in Oblivion and Skyrim but after that I'm perfectly fine with them.
That's like saying you are fine with being punched in the face because it's better than a kick to the groin.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vorthon on December 17, 2012, 08:19:30 pm
I kind of like the intro for Skyrim. Allows me to immerse myself.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Seriyu on December 17, 2012, 09:06:00 pm
Luckily with Fallout 3 or Oblivion you could make a save right before leaving the sewers/vault and never have to deal with the tutorial or intro ever again, but you shouldn't need to do that, yea.

In any case I feel it blows the oblivion intro out of the water in almost every way except maybe length, and even then the oblivion intro with the sewers and all isn't much shorter.

I meant more the "introduction before you start" (Which would just be the cart ride in skyrim's case) than the tutorial area, but yea. I agree that the Helgen start is better than the sewers.

Ooooh, I can understand that then. I personally prefer the cart ride(And it does definitely take longer then the speech), but to each their own. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zyxl on December 17, 2012, 09:06:03 pm
Huh, my favorite mods now require the overpriced DLC. Go figure. I stopped playing this to come back to it after it gets more content and the mods progress some more, but I guess I'll wait for the DLC to go back on sale.

Quote
Annoyingly long intro in Skyrim
There are alternative start mods that drop you right into the game in under a minute.

Quote
Morrowind/Oblivion/Skyrim did X better
Morrowind was an RPG where the player was truely limited by his character, Oblivion introduced more actionadventure elements, and Skyrim is just a hand-holding action adventure game. They're all 'good' games within their respective archetypes. I'm a Morrowfag myself, but what really gets me is how they couldn't improve anything between games without gutting things.

Best UI:
Morrowind hands down. Most efficient, easy to look at and quickest to navigate, and highly customizable in game. Even with a mediocre monitor resolution I can see/interface with most everything I need to with a single click. Takes advantage of the PC interface, and the character preview that you can select items from is great. 2D scrolling is terrible for inventories. I actually didn't mind the Skyrim interface as much with the UI mod. What I would LOVE to see is the return of a customizable multi-window and grid-inventory interface for TES VI with the interactive character preview AND 3D object model interaction.

Quest interface:
Chase-the-objective-marker is alright if you can't be bothered to read a journal and signposts, but what kills Skyrim for me is the loss of immersion without a proper journal or even the option of playing without handholding. I would be just fine with a magic compass if they kept the real adventurer's journal.

Classes/Stats/Perks:
Perks are stats by function. They provide the same things Stats did, +X% to Y thing. Perks could be as good as stats or even better if they weren't so clunky. Things like pulling a +100% bonus to something out of your ass by saving them up, or something only scales in HUEG 25% blocks, or one particular thing would only ever get one boost and it suddenly doubled it. Creates a real scaling and balance issues, as opposed to a relatively smooth function of variables from 0-100. Mods mostly addressed this, but again it's hard to balance when you only get ONE perk PER level, as opposed to say multiple minor boosts to stats every level. I don't see why we can't have stats AND a wide variety perks, like an expansion of Oblivion's system. Except they couldn't be arsed to fix what was broken by Oblivion's level-scaling, so they replace it entirely with something that is still functionally the same damned thing with the same damned level-scaling issues.

You know these sorts of rants are a dime a dozen and I could bitch about every aspect that was changed between games, but I think the core problems are Bethesda gutting things before tweaking them and level-scaling. Seriously, fuck level-scaling. Morrowind had minimal level-scaling, and I think the heavy level-scaling in the later games reduced the unique content in game progression.

You know what I hate the most though? The change in art direction. The series suddenly started sucking Tolkien's dick and lost all it's charm.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on December 17, 2012, 09:25:18 pm
Quiiick change of pace before we return to the ranting: I can't talk to Legate Rikke to join the Legion. She just won't initiate any dialogue. What's up with this? :(

I'm sure there's a console command to start the Legion questline... but it's so weird that I'm sitting here a year after the game came out with the latest version of the Unofficial patch installed and one of the main questlines is broken :c
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on December 17, 2012, 09:31:16 pm
Quiiick change of pace before we return to the ranting: I can't talk to Legate Rikke to join the Legion. She just won't initiate any dialogue. What's up with this? :(

I'm sure there's a console command to start the Legion questline... but it's so weird that I'm sitting here a year after the game came out with the latest version of the Unofficial patch installed and one of the main questlines is broken :c
have you already got the quest from a guard?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on December 17, 2012, 09:33:15 pm
Yessir.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 17, 2012, 09:42:11 pm
You know what I hate the most though? The change in art direction. The series suddenly started sucking Tolkien's dick and lost all it's charm.
To be fair, they only really stopped for the duration of Morrowind. You seen the earlier games? Anyway, though, I find Skyrim to have a unique look to it, maybe not as out there as Morrowind's but no more ogres/minotaurs/imps around either.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on December 17, 2012, 09:44:35 pm
Yessir.
(quick search in the UESPWIKI)
Code: [Select]
setstage CW01A 1

think its time to remove the Unofficial Patch its obviously not working for you.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Karnewarrior on December 17, 2012, 09:49:53 pm
I'd like to see imps as a horde enemy, like flood spores from halo. The kind with a relatively simple AI and weak HP but there's nine or ten of them.

'Course, that might not work with the current combat system. Bleh.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on December 17, 2012, 09:50:32 pm
I'd like to see imps as a horde enemy, like flood spores from halo. The kind with a relatively simple AI and weak HP but there's nine or ten of them.

'Course, that might not work with the current combat system. Bleh.
rieklings!
Title: Re: The Elder Scrolls V: Skyrim
Post by: fqllve on December 17, 2012, 09:52:32 pm
You know what I hate the most though? The change in art direction. The series suddenly started sucking Tolkien's dick and lost all it's charm.
To be fair, they only really stopped for the duration of Morrowind. You seen the earlier games? Anyway, though, I find Skyrim to have a unique look to it, maybe not as out there as Morrowind's but no more ogres/minotaurs/imps around either.
This, exactly this. Morrowind was a beautiful change of pace but damn if Arena and Daggerfall didn't have boring art direction. I mean, the Khajit were basically just elves with tails in Daggerfall. At least the Argonians were passable though.

I agree about Skyrim too, it isn't so much Standard Fantasy as it is mythologically and geographically influenced. The most important part about Skyrim's design is it's world design, and the impression I get from that is not the same that I get from reading Tolkien at all. But even the creature design isn't the same, and the character design is pretty dark with everyone covered in dirt, which isn't what you take from Tolkien.

I don't see why we can't have stats AND a wide variety perks, like an expansion of Oblivion's system. Except they couldn't be arsed to fix what was broken by Oblivion's level-scaling, so they replace it entirely with something that is still functionally the same damned thing with the same damned level-scaling issues.
Because attribute growth has always been completely broken, it just wasn't readily apparent until level-scaling pushed the minimum requirements of optimization up. I'm not saying that they needed to get rid of attributes, but the had to revamp the system from the ground up to get it passable because as it was there was no semblance of immersion in it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: dennislp3 on December 17, 2012, 10:03:16 pm
I hate to say it...and I will prolly catch a lot of heat and don't get me wrong, I love Bethesda...

But I also think they are exceptionally lazy...or at least have grown to be lazy.

The games they put out feel more like...bare bones for modders to truly come in and make a living breathing entity worth buying and playing.

I am personally ok with this though because the modding community is so huge behind Bethesda that they can rely on the community to swoop in and make community patches and content mods to fill out the games they make.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on December 17, 2012, 10:08:46 pm
I hate to say it...and I will prolly catch a lot of heat and don't get me wrong, I love Bethesda...

But I also think they are exceptionally lazy...or at least have grown to be lazy.

The games they put out feel more like...bare bones for modders to truly come in and make a living breathing entity worth buying and playing.

I am personally ok with this though because the modding community is so huge behind Bethesda that they can rely on the community to swoop in and make community patches and content mods to fill out the games they make.
you still cant beat the game designs though, very few mods got that high up to the top (Morrowind: Tamriel Rebuilt and Oblivion: Nehrim). Im content to what the main quests are, the mods are just extra stuff for me to do.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on December 17, 2012, 10:10:50 pm
If they're going to keep doing things that way, they need to take further steps to embrace it.  Develop some official infrastructure for the modding community, like an official Bethesda tool that does something like what the Nexus Mod Manager or Steam Workshop tries to do, but tied directly into the game.  And put more work into the engine between games.  The engine is the main selling point for any game that depends on mods.  Id operated this way for many years, and they were so successful at it because their game engines were top notch and the improvements between each were major and obvious.
Title: Re: The Elder Scrolls V: Skyrim
Post by: fqllve on December 17, 2012, 10:13:17 pm
I hate to say it...and I will prolly catch a lot of heat and don't get me wrong, I love Bethesda...

But I also think they are exceptionally lazy...or at least have grown to be lazy.
Nah, I don't think you're going to catch any flak for that. I like Skyrim a lot, but it's pretty clear that Bethsoft is starting to say "Leave it to the modders." You don't really have to look further than the UI. People say it's designed for consoles, but I played Skyrim on console first and let me tell you it is not an acceptable UI for any platform. It's clunky on console and it's basically impossible to use on PC. They spent way too much money on it and didn't bother to worry about usability. It's broken to the point where even mods can't make it a good UI, just ok.

If they're going to keep doing things that way, they need to take further steps to embrace it.  Develop some official infrastructure for the modding community, like an official Bethesda tool that does something like what the Nexus Mod Manager or Steam Workshop tries to do, but tied directly into the game.  And put more work into the engine between games.  The engine is the main selling point for any game that depends on mods.  Id operated this way for many years, and they were so successful at it because their game engines were top notch and the improvements between each were major and obvious.
I don't think the engine is really the main selling point of TES games, though. Rather it's the world and how it can trick you into actually believing it exists outside of you. They need to put more work into their engine, that's for sure, but I don't think that's where their success is gonna come from.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on December 17, 2012, 10:13:46 pm
If they're going to keep doing things that way, they need to take further steps to embrace it.  Develop some official infrastructure for the modding community, like an official Bethesda tool that does something like what the Nexus Mod Manager or Steam Workshop tries to do, but tied directly into the game.  And put more work into the engine between games.  The engine is the main selling point for any game that depends on mods.  Id operated this way for many years, and they were so successful at it because their game engines were top notch and the improvements between each were major and obvious.
game engines top notch? have you ever experience the crashes? sure modding is awesome on it but hell the hard code is crap :/
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on December 17, 2012, 10:16:12 pm
If they're going to keep doing things that way, they need to take further steps to embrace it.  Develop some official infrastructure for the modding community, like an official Bethesda tool that does something like what the Nexus Mod Manager or Steam Workshop tries to do, but tied directly into the game.  And put more work into the engine between games.  The engine is the main selling point for any game that depends on mods.  Id operated this way for many years, and they were so successful at it because their game engines were top notch and the improvements between each were major and obvious.
game engines top notch? have you ever experience the crashes? sure modding is awesome on it but hell the hard code is crap :/

They were always the best for their time from around the mid-90s to early-2000s in terms of capability, as far as I'm aware.  You're talking about Id's engines, right?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zyxl on December 17, 2012, 10:20:04 pm
You know what I hate the most though? The change in art direction. The series suddenly started sucking Tolkien's dick and lost all it's charm.
To be fair, they only really stopped for the duration of Morrowind. You seen the earlier games? Anyway, though, I find Skyrim to have a unique look to it, maybe not as out there as Morrowind's but no more ogres/minotaurs/imps around either.
I played Daggerfall sometime after it was released for free with a gog-style windows 7 ready installer. Never touched arena. Yes, they are pretty bland. I started with Morrowind on the Xbox (And the UI was STILL superior even on the Xbox). From my perspective, the series started with Morrowind and I was charmed by the art direction. As such, it's pretty obvious why this bothers me as much as it does. To me, the fact it wasn't always like that doesn't excuse what happened.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on December 17, 2012, 10:25:08 pm
If they're going to keep doing things that way, they need to take further steps to embrace it.  Develop some official infrastructure for the modding community, like an official Bethesda tool that does something like what the Nexus Mod Manager or Steam Workshop tries to do, but tied directly into the game.  And put more work into the engine between games.  The engine is the main selling point for any game that depends on mods.  Id operated this way for many years, and they were so successful at it because their game engines were top notch and the improvements between each were major and obvious.
game engines top notch? have you ever experience the crashes? sure modding is awesome on it but hell the hard code is crap :/

They were always the best for their time from around the mid-90s to early-2000s in terms of capability, as far as I'm aware.  You're talking about Id's engines, right?
sorry didn't know you were talking about ID Tech Engines, thought you were talking about about the Gamebryo Engine or the "Creation" Engine (i know damn well thats nothing new). If they were smart they should start utilizing some of Id Tech components since Zenimax owns it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: fqllve on December 17, 2012, 10:30:06 pm
To me, the fact it wasn't always like that doesn't excuse what happened.
Why wouldn't it? Don't get me wrong, I started with Morrowind too and I think it has the most beautiful art direction in any game I've played. Vvardenfell was alien, and it was amazing, and I would love a game like that. But it wouldn't make sense for Cyrodil or Skyrim. Look at the art direction in Shivering Isles. Amazing, wondrous even, but it would be against lore to do something like that for Cyrodil itself and you'd have just as many complaints.

I wish they would make a game like Morrowind again, but they couldn't do it with the provinces they're picking, and as such my major complaint is that they're picking the most vanilla places they can. If we got a Black Marsh or and Elsweyr I'd bet it would even surpass Morrowind in beauty, but I doubt Bethsoft wants to ruin the mystery for those places so I doubt we'll see them. As it stands, Skyrim is excellent for what it is, and I enjoyed the world a whole lot more than I expected I would (which is to say I enjoyed it at all).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Karnewarrior on December 17, 2012, 11:07:42 pm
I'd like to see Elsweyr. I'd be a pain to have to model several different types of Kajiit though, but the mods.

I'm imagining cat-bowling. With talking bowlingballs. By which I mean bowling with Kajiiti as the unfortunate ball. Because modders are the best kind of assholes.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 17, 2012, 11:38:51 pm
To me, the fact it wasn't always like that doesn't excuse what happened.
Why wouldn't it? Don't get me wrong, I started with Morrowind too and I think it has the most beautiful art direction in any game I've played. Vvardenfell was alien, and it was amazing, and I would love a game like that. But it wouldn't make sense for Cyrodil or Skyrim. Look at the art direction in Shivering Isles. Amazing, wondrous even, but it would be against lore to do something like that for Cyrodil itself and you'd have just as many complaints.

Cyrodiil was a jungle before Oblivion came out.
Title: Re: The Elder Scrolls V: Skyrim
Post by: fqllve on December 17, 2012, 11:48:54 pm
I know. But SI or Morrowind design still wouldn't have worked for that.

Honestly I always thought the whole Jungle + Roman Empire analogue was a bit dumb. I thought Oblivion's world design was mediocre at best, but I don't think it would have been any better without that little retcon.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on December 17, 2012, 11:50:35 pm
Im curious; how would a jungle province border Skyrim?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on December 17, 2012, 11:52:04 pm
Well to be honest...the most fun I had in Oblivion was the sewers. The game after that was...bland...but I don't like the typical green fantasy land.

Morrowind intro was nice and short, and the game was good

I like Skyrim's intro the least...I find it utterly boring. Oblivion sewers had atmosphere going for them...which is kinda what I like. However, I like the game itself a lot more than I do Oblivion. Can't really compare with Morrowind, since they are vastly different.

In any case, I don't play any of the three without mods...vanilla sucks :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: fqllve on December 17, 2012, 11:54:00 pm
Im curious; how would a jungle province border Skyrim?
Only the Nibenay was jungle. I think the Jeralls were still Jerrall-y.

Still doesn't make much sense though, you're right.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on December 17, 2012, 11:58:12 pm
Im curious; how would a jungle province border Skyrim?
Only the Nibenay was jungle. I think the Jeralls were still Jerrall-y.

Still doesn't make much sense though, you're right.

A high mountain range could block the cold, northerly winds, and then further warming could come from a strong ocean current.  Maybe add in some extreme local volcanism?  Still a large stretch, but there are places on earth that are much warmer than they should be according to their distance from the equator.

Plus magic.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 18, 2012, 12:23:14 am
Vvardenfell is parallel with Skyrim in latitude but has extreme local volcanism and warm ocean currents, with jungles and swamps in the rest of the province to the south. And the south/east areas of Cyrodil were supposed to look like Black Marsh / Elswyr, but in Oblivion they look like so much English forest.

For goodness sake, they could have AT LEAST given some of the imperial city greco-roman-esque architecture. And why is every fort outside the towns abandoned, and look like they have been for centuries? Has the legion this whole time been about 100 people with clever smoke and mirrors pretending to be a massive Imperial army?

One thing I miss from oblivion, though, is being able to fling a spell whenever, whatever you're holding.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on December 18, 2012, 08:36:33 am
Has the legion this whole time been about 100 people with clever smoke and mirrors pretending to be a massive Imperial army?
Considering the Imperial City, capital of the entire empire, has about 20 people living in it, I don't find this difficult to believe.
Title: Re: The Elder Scrolls V: Skyrim
Post by: PTTG?? on December 18, 2012, 11:21:26 am
I think that if Oblivion got rid of all the Oblivion parts of the assassination, and instead was about a regular emperor's death, and then the power strugle afterwards, then it would have been far better. I would have expanded the imperial city to be the whole gameworld, make it feel large enough to have a population of a million or so, even though it might only have a few thousand NPCs.
Title: Re: The Elder Scrolls V: Skyrim
Post by: justinlee999 on December 18, 2012, 11:22:41 am
I think that if Oblivion got rid of all the Oblivion parts of the assassination, and instead was about a regular emperor's death, and then the power strugle afterwards, then it would have been far better. I would have expanded the imperial city to be the whole gameworld, make it feel large enough to have a population of a million or so, even though it might only have a few thousand NPCs.
That would be more of a spinoff than anything else.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 18, 2012, 07:16:48 pm
I think that if Oblivion got rid of all the Oblivion parts of the assassination, and instead was about a regular emperor's death, and then the power strugle afterwards, then it would have been far better. I would have expanded the imperial city to be the whole gameworld, make it feel large enough to have a population of a million or so, even though it might only have a few thousand NPCs.

Man, that guy was the emperor from every game all the way to Oblivion. They needed something big to kill that guy off.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Alkhemia on December 18, 2012, 07:41:09 pm
Besides in not Elder Scrolls with out a God having fun Daedric or other wise.
Title: Re: The Elder Scrolls V: Skyrim
Post by: JWNoctis on December 18, 2012, 10:55:01 pm
And sound suspiciously like a high fantasy GTA w/o involving too many criminal gangs.
Title: Re: The Elder Scrolls V: Skyrim
Post by: fqllve on December 18, 2012, 11:07:13 pm
Although that does sound like it would make for a very interesting spinoff. And now it wouldn't be a problem since none of the emperors matter anymore

Spoiler: Major Spoilers (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on December 19, 2012, 04:09:01 am
It wasn't particularly climactic, some dude walked from a hidden door and shanked him in the guts while you watched.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on December 19, 2012, 08:07:49 am
It wasn't particularly climactic, some dude walked from a hidden door and shanked him in the guts while you watched.

I think he is more refering to
Spoiler (click to show/hide)
in Skyrim.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on December 19, 2012, 08:31:58 am
Ahh, I was talking about Oblivion, more or less the emperor was shanked by just some dude. Apologies for not being clear.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Viken on December 19, 2012, 10:39:42 am
I always found that a tad annoying with Oblivion.  You just get out of prison, at your weakes,t and yet you could kill the cultists who attacked with a single hit. And yet the old man, the Emporer, could not protect himself from a single stroke? Made little sense to me, even if his death was to be climactic.   Would ahve been better if his dragon spirit had errupted out of his body and engulfed the fool who killed him, but alas, it was not to be.

On another note, I enjoyed killing the Emperor during the Dark Brotherhood questline.  Served the old fool right; although I wish it had more of a game-balance impact if you did it before the main questline or the civil war.   Now that would have been pretty cool.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on December 19, 2012, 12:24:44 pm
It does make a slight difference if you do it before signing up to fight for the Imperials in the civil war as the oath is slightly altered.

But I agree it would be better if it had a bigger effect, Imperial forces going into disarray, Thalmor taking more advantage of the chaos and so on.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sordid on December 19, 2012, 01:29:48 pm
But I agree it would be better if it had a bigger effect, Imperial forces going into disarray, Thalmor taking more advantage of the chaos and so on.
Isn't that the case with everything in every TES game? There's a ton of stuff to do but most of it has little to no impact. Slightly different dialogue in places and an occasional "hey, aren't you the guy who did _____?" from passers by and that's about it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 19, 2012, 06:29:08 pm
It wasn't particularly climactic, some dude walked from a hidden door and shanked him in the guts while you watched.

I think he is more refering to
Spoiler (click to show/hide)
in Skyrim.

No, I mean Oblivion. Uriel Septim, who gets assassinated at the start of Oblivion, was the guy you save in Arena, the guy who sends you to Daggerfall in... Dagerfall, and the guy who pardons you in Morrowind. He starts all of the quests up through Oblivion.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on December 19, 2012, 06:52:29 pm
I always found that a tad annoying with Oblivion.  You just get out of prison, at your weakes,t and yet you could kill the cultists who attacked with a single hit.

I don't know about you, but those cultists kicked my ass. I mean sure, you could take one of them on if you were willing to trade the majority of your HP, but otherwise you got Boris to tank the hits!
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 19, 2012, 08:08:00 pm
It does make a slight difference if you do it before signing up to fight for the Imperials in the civil war as the oath is slightly altered.

But I agree it would be better if it had a bigger effect, Imperial forces going into disarray, Thalmor taking more advantage of the chaos and so on.
Personally, I think the ability to assassinate the emperor in Skyrim is one of the stupidest, most pointless things in all of TES. I mean, given how much something like that should affect all of Tamriel, you can't really afford to have it as anything less than a main quest, but since the last game already did that, it's relegated to a faction questline. They really shouldn't give you huge decisions that logically should shake things up considerably unless they're prepared to let you see the consequences.

As the 2nd main quest, they had time to put weight into the outcome of the Civil war. Whatever side you carry to victory, it changes things noticeably: half the rulers get changed, some people disappear/die, everyone speaks to you differently in the cities, guards are replaced. But the death of the leader of most of humanity? Shaking up the organization of mankind just when they need to save face to avoid getting pounced on by the Thalmor? The kind of disturbance which many, many factions are waiting to take advantage of? Not a single fuck is given.
Title: Re: The Elder Scrolls V: Skyrim
Post by: kaenneth on December 19, 2012, 08:17:38 pm
It wasn't particularly climactic, some dude walked from a hidden door and shanked him in the guts while you watched.

I think he is more refering to
Spoiler (click to show/hide)
in Skyrim.

No, I mean Oblivion. Uriel Septim, who gets assassinated at the start of Oblivion, was the guy you save in Arena, the guy who sends you to Daggerfall in... Dagerfall, and the guy who pardons you in Morrowind. He starts all of the quests up through Oblivion.

I started with Oblivion, but didn't those guys have different roman numerals after their names? I thought more time passed between games.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on December 19, 2012, 09:00:04 pm
It wasn't particularly climactic, some dude walked from a hidden door and shanked him in the guts while you watched.

I think he is more refering to
Spoiler (click to show/hide)
in Skyrim.

No, I mean Oblivion. Uriel Septim, who gets assassinated at the start of Oblivion, was the guy you save in Arena, the guy who sends you to Daggerfall in... Dagerfall, and the guy who pardons you in Morrowind. He starts all of the quests up through Oblivion.

I started with Oblivion, but didn't those guys have different roman numerals after their names? I thought more time passed between games.

Uriel Septim VII (http://elderscrolls.wikia.com/wiki/Uriel_Septim_VII).

He's the same guy that got captured in TES: Arena, and did all that stuff up to Oblivion.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 19, 2012, 10:43:02 pm
better wiki (http://uesp.net/wiki/Lore:Uriel_Septim_VII)
Title: Re: The Elder Scrolls V: Skyrim
Post by: justinlee999 on December 19, 2012, 10:44:15 pm
I second Putnam's wiki choice.
Title: Re: The Elder Scrolls V: Skyrim
Post by: fqllve on December 19, 2012, 11:13:31 pm
Ive noticed that since sometime this year UESP has fallen below the wikia one on Google searches every time. Is the information on the wikia one just that much better that people are ok with dealing with all the  ads? Or do they just not know UESP exists?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on December 19, 2012, 11:22:36 pm
Ive noticed that since sometime this year UESP has fallen below the wikia one on Google searches every time. Is the information on the wikia one just that much better that people are ok with dealing with all the  ads? Or do they just not know UESP exists?
information is not better, UESP knows alot of the scripts and their commands along with great indepth into the history of Tamriel with the library of books and short stories. Wikia gets on top cause of ads.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on December 20, 2012, 05:02:30 am
I found wikia to be quite reliable, plus, they have seperate pages for most important quest items, whereas USP throws all quest apparel into one big page.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Viken on December 20, 2012, 06:44:02 am
I personally use both sets, and keep both EUSP and the wikia bookmarked hen I'm playing Skyrim.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on December 20, 2012, 11:56:49 am
I also, unlike certain others, can browse more than 1 wiki for a game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Viken on December 20, 2012, 12:05:56 pm
There's not much difference in them, honestly.  EUSP offers a wider range of general information and lore; but as its user-driven; they both miss things or have a bit of information on one site and another bit somewhere else. I use both, just to make sure I got it all.  Only a couple of seconds are reading and two webpages up at the same time. Easy.  :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on December 20, 2012, 12:09:36 pm
There's not much difference in them, honestly.  EUSP offers a wider range of general information and lore; but as its user-driven; they both miss things or have a bit of information on one site and another bit somewhere else. I use both, just to make sure I got it all.  Only a couple of seconds are reading and two webpages up at the same time. Easy.  :P

Yes, that's exactly what I do. Generally I don't even bother bookmarking, I just Google It and then open both links. Like, if I want to know the Destruction spells. Sometimes one wiki is more readable than the other (usually Wikia), UESP is more of the "wall of text" variety.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Cecilff2 on December 20, 2012, 12:13:40 pm
Whatever you do, don't rely on their pages for lore(Especially the wikia).  Double check it with the actual books or game situation.
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on December 20, 2012, 01:18:20 pm
Whatever you do, don't rely on their pages for lore(Especially the wikia).  Double check it with the actual books or game situation.
Use the Imperial Library (http://imperial-library.info/) instead for lore. It's even got some of the more obscure lore (http://imperial-library.info/content/obscure-texts), too, that you most likely won't find in-game or in the books. It has pretty much everything lore-related you could ever need.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on December 21, 2012, 07:40:11 am
It happened. I am now vampire AND werewolf.

E:
I'm going to cure it tough. Seems pretty boring and i don't really want to play a vampire (atleast without dawnguard).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Slayerhero90 on December 21, 2012, 08:10:57 am
I use the in-game books for my lore...
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on December 21, 2012, 08:14:43 am
But then you miss out on all the hot Khajiiti sex scandals.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Slayerhero90 on December 21, 2012, 08:18:00 am
I have decided I will keep using the books for my lore.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on December 21, 2012, 08:31:47 am
But then you miss out on all the hot Khajiiti sex scandals.
There IS an argonian sex book tough.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 21, 2012, 07:18:34 pm
With a fan-fiction written by someone 200 years later, too XD
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 21, 2012, 07:22:50 pm
But then you miss out on all the hot Khajiiti sex scandals.

i think that's actually from daggerfall >_>
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 21, 2012, 07:24:57 pm
Pulp fiction about Barenziah, which is actually pretty gross since that horny bastard did it right in the middle of the bar with everyone around.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on December 21, 2012, 07:35:41 pm
But then you miss out on all the hot Khajiiti sex scandals.

i think that's actually from daggerfall >_>
Being as I still regularly play Arena and Daggerfall, I'm well aware :P It's censored in later games.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 21, 2012, 08:39:19 pm
Pulp fiction about Barenziah, which is actually pretty gross since that horny bastard did it right in the middle of the bar with everyone around.

it's not a horn, it's a hook
Title: Re: The Elder Scrolls V: Skyrim
Post by: guale on December 21, 2012, 08:51:31 pm
Pulp fiction about Barenziah, which is actually pretty gross since that horny bastard did it right in the middle of the bar with everyone around.

it's not a horn, it's a hook
"It hurts good though, now doesn't it?"
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on December 24, 2012, 12:32:25 pm
I wish more people were like Rex and listed whole lists of great mods that work well with each other.

It makes it so much easier!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on December 24, 2012, 12:42:19 pm
My mod list, if anyone wants it (haven't experienced conflicts between them yet):

Spoiler (click to show/hide)

It's a quite big list, but I am happy with those mods so far.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on December 24, 2012, 02:41:52 pm
Oooh bookshelves. I remember those being incredibly annoying to fill.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Nega on December 24, 2012, 04:04:31 pm
So guys. I'm planning on nuking my game folder and starting anew. What mods do you recommend?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Graknorke on December 24, 2012, 04:10:26 pm
I feel like I missed out by getting Skyrim on PS3. It's just that my PC at the time could barely run Oblivion, and Skyrim was pretty obviously more resource intensive.
Title: Re: The Elder Scrolls V: Skyrim
Post by: dennislp3 on December 24, 2012, 05:26:54 pm
You did...there is no question about it...Bethesda games are made for mods....and there are many many mods that make each one 10000x better than vanilla.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on December 24, 2012, 06:51:59 pm
Holy jesus cow, this is not the Skyrim I remember playing when it came out.

I distinctly remember the melee combat being not at all like the Mount & Blade style, which is what one of the mods turned it into. I remember it being really click spammy and boring. This is really awesome. Also it's so damn scary at night. When I first spawned in the random start mod, I was being held hostage by bandits in some random cave. I snuck out (after dying a lot) and straight into a bloody hurricane at midnight. Literally midnight, I couldn't see anything!

Ambushed by a few wolves, no biggie. Then I ran into a bandit in full metal armour by a waterfall. In this hurricane at midnight. That's when I discovered the awesome new melee combat and we did the Mount & Blade thing on the waterfall with the only light being the random strikes of lightning and my torch.

I also like being able to grab all the HD mods I can find. The game is quite pretty with all this extra gloss.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 24, 2012, 06:53:36 pm
I distinctly remember the melee combat being not at all like the Mount & Blade style, which is what one of the mods turned it into. I remember it being really click spammy and boring. This is really awesome. Also it's so damn scary at night. When I first spawned in the random start mod, I was being held hostage by bandits in some random cave. I snuck out (after dying a lot) and straight into a bloody hurricane at midnight. Literally midnight, I couldn't see anything!

which mods
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on December 24, 2012, 07:06:05 pm
Most of the stuff on the OP and some other ones I liked.

So in addition to the OP list, Dragons Diversified, Mighty Dragons, Apocalyse spell package, X-Character Enhancement,  and Immersive Weapons. Couldn't find any immersive hair mods, so the character hair is the only non-HD and funky part of my game. Overcame that by playing a balding guy.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on December 24, 2012, 11:37:25 pm
Umm... Mount & Blade combat as in directional blocking and stuff?... or comparing it to Mount & Blade just for the fact that they managed to make it deeper than a paper plate?

Skyrim would instantly be one of my favorite games ever if Mount & Blades' combat system were directly ported into it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on December 25, 2012, 02:11:47 am
Umm... Mount & Blade combat as in directional blocking and stuff?... or comparing it to Mount & Blade just for the fact that they managed to make it deeper than a paper plate?

Skyrim would instantly be one of my favorite games ever if Mount & Blades' combat system were directly ported into it.
you mean like morrowind's combat system?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Thecard on December 25, 2012, 02:17:14 am
Uhhh... So...
I installed SkyUI, but didn't realize it's utter shit in windowed mode.
Somehow, I fucked up royally while trying to uninstall it with Nexus.
Now, not only is my inventory like 2 and a half inches, but I am literally unable to get fix that.
I'm pretty sure it's possible to redownload a fresh copy if the game onto my computer, but nothing I've tried has worked.

Do any of you know?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on December 25, 2012, 02:19:35 am
just run a verify game cache to fix the changes (is the Skyui.dll still in the plugins folder for SKSE?)
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on December 25, 2012, 02:20:41 am
Umm... Mount & Blade combat as in directional blocking and stuff?... or comparing it to Mount & Blade just for the fact that they managed to make it deeper than a paper plate?

Skyrim would instantly be one of my favorite games ever if Mount & Blades' combat system were directly ported into it.
you mean like morrowind's combat system?

Haven't played Morrowind, so I wouldn't know.  Is it comparable?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on December 25, 2012, 02:22:08 am
Umm... Mount & Blade combat as in directional blocking and stuff?... or comparing it to Mount & Blade just for the fact that they managed to make it deeper than a paper plate?

Skyrim would instantly be one of my favorite games ever if Mount & Blades' combat system were directly ported into it.
you mean like morrowind's combat system?

Haven't played Morrowind, so I wouldn't know.  Is it comparable?
well you got the choice to slash or poke, not directional
Title: Re: The Elder Scrolls V: Skyrim
Post by: Domenique on December 25, 2012, 02:30:31 am
Umm... Mount & Blade combat as in directional blocking and stuff?... or comparing it to Mount & Blade just for the fact that they managed to make it deeper than a paper plate?

Skyrim would instantly be one of my favorite games ever if Mount & Blades' combat system were directly ported into it.
you mean like morrowind's combat system?

Haven't played Morrowind, so I wouldn't know.  Is it comparable?
well you got the choice to slash or poke, not directional

Also, chop. Also, boring to death.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on December 25, 2012, 02:31:13 am
The directional thing is where the majority of the depth comes from, in my opinion.  It forces you to actually watch for something more than the beginning of the enemy's attack animation, and quickly process a reaction to a variable instead of simply "press block button".  Or even worse... just attack wildly and leave it to raw numbers...  It's my #1 complaint about Skyrim and most similar games.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on December 25, 2012, 02:33:00 am
meh i think its fine for a fantasy rpg like skyrim, the power attacks give me enough to do strategy in fights
Title: Re: The Elder Scrolls V: Skyrim
Post by: fqllve on December 25, 2012, 02:35:37 am
There's no directional blocking in Morrowind though, just auto-blocking.

Also the different damage types vs armor types is pretty great in M&B too. And the relative amounts of health. Enemies just have way too much health in Skyrim.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Thecard on December 25, 2012, 02:36:12 am
Huh.  I'm a bowman myself, so fuck y'all.

And you, especially.  Ninja.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Slayerhero90 on December 25, 2012, 02:36:51 am
BOWMAN-FRIEND!
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on December 25, 2012, 02:39:12 am
I mostly play bowman, too, just because I find the melee combat so boring.

But there are a couple mods that do improve on it considerably, to the point that I can enjoy it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Slayerhero90 on December 25, 2012, 02:40:49 am
I just love killing a Master Centurion in three hits.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Thecard on December 25, 2012, 02:41:10 am
Yeah, I'll be honest.  Those damned swords aren't immersive enough.  Shields are for bitches (incidentally, one of my common steam names), and magic is too unreliable.

Gimme a good bow any damn day o' the week.



fuckingninjaisweariwillfindawaytikillyouall

Sonofabitch.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Slayerhero90 on December 25, 2012, 02:42:13 am
I thought you were a bowman. Masters of stealth bowmen do not frown upon ninjas.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on December 25, 2012, 02:45:26 am
Yeah, I'll be honest.  Those damned swords aren't immersive enough.  Shields are for bitches (incidentally, one of my common steam names), and magic is too unreliable.

Gimme a good bow any damn day o' the week.



fuckingninjaisweariwillfindawaytikillyouall

Sonofabitch.
luckly theres alot of mods that fix magic (Empowered Magic) but yea swords really do suck, even though i use them so much.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Thecard on December 25, 2012, 03:06:02 am
Yeah, who needs stealth?  Just shoot the fuckers.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Slayerhero90 on December 25, 2012, 03:06:46 am
Shoot the fuckers from stealth. Confirm that that arow went through their neck.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on December 25, 2012, 12:55:20 pm
Yes I do usually play a sneaky bowman.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Alkhemia on December 25, 2012, 01:08:03 pm
My Axe and rage are my only weapons and screw heavy armor  :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Girlinhat on December 25, 2012, 03:02:03 pm
I've been toying off-and-on with a Khajit Mage, but it gets super-hard with vanilla magic because spells never raise in power, and there's only so many attacks you can throw before the enemy hits you.  I need to find a mod that raises destruction damage as your level raises, because even with 80% reduction my survivability is poor.  Granted, I never invested into ANY HP, and only got enough stamina to use a bound bow effectively (free soul trap ftw).

Then I've been working on an orc barbarian.  Battle axe and plate armor, rampage through everything.  Surprisingly fun!

ALSO!  I saw a /b/ thread on random Skyrim starts.  You post on the thread, and the last three digits of your post determine the game.  Like if your post is xxxxxxxx150 then you consult the chart on "1 is to have a home in Markarth, 5 is to be a Nord, 0 is to play as a mage" etc.  Basically a fancy way of using a RNG to determine your next playthrough.  Any thoughts on a Bay12 variant?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Girlinhat on December 25, 2012, 03:15:45 pm
Actually, Muffle is the only one you may never find.  Because of its low level, and strange stats, it occurs most often in early-game dragon loot, but when you get higher level the chance of it spawning compared to other, high-end loot becomes so low that it rounds to zero, and literally will not appear after you hit a certain level.  Apparently it never appears in shops either.  Wiki has more details, but yeah, apparently a lot of players end up having to console-command an item in.  Or just get Sneak to higher level so that you become noiseless.
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on December 25, 2012, 03:35:59 pm
As much as they talked about making underwater environment more interesting, there really isn't much use to water breathing. You can't even fight underwater, which is a shame. And that's coming from an Argonian. Water is our specialty.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Girlinhat on December 25, 2012, 03:40:17 pm
As much as they talked about making underwater environment more interesting, there really isn't much use to water breathing. You can't even fight underwater, which is a shame. And that's coming from an Argonian. Water is our specialty.
I can't even enter most water environments because my graphics aren't up to snuff.  I'm honestly surprised that games don't have options like "disable all waterfall visuals" and stuff.  Yeah, I know it's visually stunning for you, but for me it's a crash-to-desktop.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Slayerhero90 on December 25, 2012, 04:22:13 pm
As much as they talked about making underwater environment more interesting, there really isn't much use to water breathing. You can't even fight underwater, which is a shame. And that's coming from an Argonian. Water is our specialty.

Yeah. All the lakes and rivers are good for is clams and alchemy fish. And slaughterfish are so much harder to kill.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Thecard on December 25, 2012, 04:30:55 pm
Yeah, what the fuck is up with not being able to fight underwater?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Slayerhero90 on December 25, 2012, 04:44:48 pm
They give us underwater enemies that we can't fight! Not fair!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Thecard on December 25, 2012, 04:46:03 pm
I mean, they made a race with the ability to breathe underwater...
... And they don't even let them use magic or daggers to surprise attack people?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dutchling on December 25, 2012, 06:33:02 pm
I can't even see underwater. Seriously, what is the point of that.. The few times I had to (blindly) get something from a chest under wter, it was a struggle to find my way to the surface again. Thank god for being an Argonian....
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zangi on December 26, 2012, 12:55:29 am
On a whim, loaded this up after a few hours getting mods.  I find Meeko the dog cause wtf is a dog doing on the road then running into the forest without attacking me.

Meeko joins me after I stalk him to his abode... And so we go on our merry way, till we pass by some runes with undead archers and their necromancers... Being a brave fool he is, while I wanted to keep going, he attacks the skeleton archers at the doorway, dispatching them alone before I realized what happened.  And so we were set to leave.... Then a Necro pops into view up top, raining ice shards on Meeko... killing him.  I slaughtered everyone there.  No survivors nor unliving were left standing.

EDIT: Now compelled to download and install the Bury the Dead mod and go about the effort of burying it.
EDIT2: Sadly... Doesnt work for Meeko.... Might work for most of the normal followers I suppose.... Update seems unlikely.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on December 26, 2012, 11:40:31 am
I go to Riften for the main questline, then the guy i need to talk to suddenly says:
STEAL RING FOR ME K?
The ring is in a spot where i can impossibly steal it with my sneak level. Not only that, but if i sneak, i can't see the ring.
How the fuck am i supposed to do this.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on December 26, 2012, 11:43:11 am
I go to Riften for the main questline, then the guy i need to talk to suddenly says:
STEAL RING FOR ME K?
The ring is in a spot where i can impossibly steal it with my sneak level. Not only that, but if i sneak, i can't see the ring.
How the fuck am i supposed to do this.
invisy potions help alot
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on December 26, 2012, 11:49:49 am
I don't have anything that could help me with this, i sold my invisibility potions BECAUSE I AM PLAYING A FUCKING TANK.

E:
And with cheats i stole all the rings from the stand and put them all into the guy's pockets. The quest isn't advancing nor complete. Yaay.

E2:
Nevermind, i figured it out, i didn't see the strongbox and decided to rob the display case instead.

E3:
Alright, this is very fucked up.
I come to a camp, and there are random forsworn fighting frost atronarchs.
I go down and kill some forsworn, as they are the first to attack me.
I look up. Blood dragon.

...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Girlinhat on December 26, 2012, 12:50:02 pm
I don't have anything that could help me with this, i sold my invisibility potions BECAUSE I AM PLAYING A FUCKING TANK.
Why are you A FUCKING TANK doing the Thieves Guild?  You're not supposed to be able to do that quest.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on December 26, 2012, 12:51:01 pm
You can fail the ring quest and still continue on too its not important.

I don't have anything that could help me with this, i sold my invisibility potions BECAUSE I AM PLAYING A FUCKING TANK.
Why are you A FUCKING TANK doing the Thieves Guild?  You're not supposed to be able to do that quest.
Its required to do the ring quest to advance the main quest (Esbern's location)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on December 26, 2012, 12:54:37 pm
Anyone ever count the number of stone steps to High Hrothgar?

My sister needed to for her fanfiction to find out where everything was at, and got the total 710.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on December 26, 2012, 12:57:22 pm
Quote
The temple sits atop the seven thousand steps to the Throat of the World
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zangi on December 26, 2012, 01:04:23 pm
If you are tank... why not just take it and beat up guards/do-gooders?  Of if you are do-gooder, take it and run away, hide ring and go back to do your time?  Something like that...

Quote
The temple sits atop the seven thousand steps to the Throat of the World
You could just say each in-game step is 10 steps, so its 7100 steps.
Title: Re: The Elder Scrolls V: Skyrim
Post by: anzki4 on December 26, 2012, 01:05:39 pm
Quote
The temple sits atop the seven thousand steps to the Throat of the World
There aren't nearly that many steps in the game though.
Steps according to lore: 7000.
Steps in game according Elder Scrolls Wikia: 748.

Dunno why she would need the number of in-game steps for fanfic though.

Fake-Edit: Ninja'd
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on December 26, 2012, 01:16:50 pm
Dunno why she would need the number of in-game steps for fanfic though.

She was having her character counting the steps, and being interrupted within that chapter.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on December 26, 2012, 01:32:19 pm
You can fail the ring quest and still continue on too its not important.

I don't have anything that could help me with this, i sold my invisibility potions BECAUSE I AM PLAYING A FUCKING TANK.
Why are you A FUCKING TANK doing the Thieves Guild?  You're not supposed to be able to do that quest.
Its required to do the ring quest to advance the main quest (Esbern's location)

This.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vorthon on December 26, 2012, 03:02:05 pm
I've never beat that little thing. Yet I've beat the game. So no it's not required to successfully steal the ring. You just need to try.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on December 26, 2012, 06:07:07 pm
You can "lose" the ring and still complete the quest. Still, it is quite easy for a tank or mage to steal that ring and reverse-pickpocket it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: kaenneth on December 26, 2012, 08:12:17 pm
The steps are not the whole steps, it refers to the number of stone blocks used to make the steps; typically 9-10... forgot where I read that...
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on December 27, 2012, 01:31:17 am
Goddammit... Somehow all my saves got corrupted by something that I have no clue about. Checking the logs it says it has something to do with scripts not loading and / or Hearthfire not being able to do stuff.

Fuck.

Just great.

Guess there's no more Skyrim for me for awhile. Maybe when there's a Hearthfire unofficial patch as well.

Maybe you guys can make sense of this log file:
Spoiler (click to show/hide)

I didn't even do anything since I started the game. Been running the same mods since inception. Suddenly everything goes to shit. Bleh.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Thecard on December 27, 2012, 03:06:30 am
Do you mean "conception"?

Of course, I think the warranty does mention something about breaching the second dream layer voiding it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on December 27, 2012, 12:27:17 pm
Guess there's no more Skyrim for me for awhile. Maybe when there's a Hearthfire unofficial patch as well.

Unofficial patch for Hearthfire has been out for a little bit.
http://steamcommunity.com/sharedfiles/filedetails/?id=101261708 (http://steamcommunity.com/sharedfiles/filedetails/?id=101261708)

As for the error, are you running skyui? It looks like the earliest errors are to do with that, others may just be follow on from that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on December 27, 2012, 05:03:20 pm
Yeah I am. I'm thinking that might be the problem for some reason but it might be too late to fix it. The scripts are clearly already broken. Since I didn't change anything since inception (http://www.thefreedictionary.com/inception), it probably means they've been broken from the start and I merely reached the point now.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Thecard on December 27, 2012, 05:29:59 pm
Pssh, I never let little things like definitions get me down.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on December 28, 2012, 11:17:37 am
try running Wrye Bash and see if you can recover those saves (possibility try turning off the scripts)
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on December 28, 2012, 01:13:30 pm
I used the unofficial Hearthfire patch linked by Richard, loaded up an older save, waited about 3 in-game days, then reentered the house. There were a few lingering crashes here and there but it mostly fixed itself. Though I'm still concerned with all the script errors at the beginning of the log.

In any case it got fixed now, thankfully. From what I could tell, the mannequins were the ones crashing the game. Quite likely my steward put them in at that point, which is why it started crashing so abruptly.

I still have weird problems with the mannequins. For example, they ate all my armour that I put on them. And sometimes they move around. So I used the setrace command to change them all into different monsters and now I use them as stuffed trophies (that sometimes move around) rather than for armour storage.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Girlinhat on December 28, 2012, 01:17:05 pm
Your house has become creepypasta.  You have handled this all wrong.  You should have been taking screenshots and adding commentary the whole time.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on December 28, 2012, 01:37:31 pm
Your house has become creepypasta.  You have handled this all wrong.  You should have been taking screenshots and adding commentary the whole time.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on December 28, 2012, 03:11:23 pm
It's especially creepy when the werewolf mannequin I have in the basement next to the forge has his hands by his sides one minute. Then when I turn to use the forge and turn back around, I see it put its arms around me.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Slayerhero90 on December 28, 2012, 03:14:11 pm
You should get a mod that adds a Slenderman creature so that you can turn the mannequins into it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zangi on December 28, 2012, 03:26:18 pm
Hmm... so I'm trying out the talky companion mods.  The one with the talky bard and the talky priest.  I can't spell their names at this moment...

The talky bard, I find is really talky and... the voice acting is... lackluster.  Like a cheap Voice Actor intern for a dubbed anime from the 90s.    Maybe it'll get better? At the least, I've found a way to make her less talky.
Apparently she is also level 1 forever, despite Lydia and talky priest leveling up with me.  Her skills go up with use at the very least.  I may or may not end up shelving her in one of my houses if her talkiness does not get better.

The talky priest talks far less, but in comparison, the voice acting has been better.  More life to the way she speaks.

Lydia, never change... and here, carry some more heavy loot for me.  Thanks.

EDIT:
talky bard = Vilja
talky priest = Cerwiden
Title: Re: The Elder Scrolls V: Skyrim
Post by: Euld on December 28, 2012, 04:10:14 pm
It's especially creepy when the werewolf mannequin I have in the basement next to the forge has his hands by his sides one minute. Then when I turn to use the forge and turn back around, I see it put its arms around me.
You definitely need to post screenshots with commentary.  This sounds like the perfect Skyrim nightmare.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on December 28, 2012, 05:38:10 pm
In the continuing line of Hearthfire nervewracking bugs and crashes, I came back from work and loaded up the game for some action and hopefully kill my first mighty dragon at some point.

Continue game.

"This save has content that is no longer there? Continue?"
- Wat? I didn't change anything since the last time.

Load. Crashes immediately.

Try the same thing, crashes again. Load a previous save. It's fine, but all my nice monster trophy mannequins have been replaced by the stupid normal armour-eating ones, except the werewolf one I was talking about earlier. I load a more recent save. Now I see this: http://steamcommunity.com/sharedfiles/filedetails/?id=116453353

Sigh...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Graknorke on December 28, 2012, 05:52:33 pm
Record it and put it up on Youtube.
This sounds entertainingly terrifying.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Karnewarrior on December 28, 2012, 05:53:46 pm
Something tells me that's not a room to blink in.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on December 28, 2012, 07:25:42 pm
Oh for f-...

I give up. Seriously. These Hearthfire houses are so broken beyond belief for me. Neverending crashes. And once again I crash every single time I enter.

Edit: Great, now there's also werewolf mannequins sticking out of my house. It's like they're slowly corrupting my entire game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zangi on December 28, 2012, 07:35:15 pm
PurgeUninstall the DLC?  You'll obviously lose your investments...

Load the game
Play on?  Or...
Wait about 30 seconds
Save and Exit
Turn Mod back on
Load the game

See if that works?
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on December 28, 2012, 07:39:42 pm
I don't really want to. All my stuff is in there, along with companions, kids, and wife. Literally all I have on me is the assassin's guild armour and a knife. I should have taken them out and deleted the DLC but I thought it was fixed. This time I really have no clue why it's completely broken.

Edit: I guess I can console command summon them and purge the DLC. Then console command in all my items back.

Edit edit: Realized I probably had enough Skyrim for awhile, especially since I spent the past 2 - 3 days just debugging it. Will leave it on the backburner for now. Not a particularly big deal since I've finished the whole thing before.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zangi on December 28, 2012, 07:56:04 pm
Yea, bugs like this can really be an interest killer...

Also: "Oh no! umiman's house is on fire!  All his friends, family and stuff are stuck inside!"

Edit: Blargh, lost a second horse, 1st to a sabretooth kitty and the 2nd to a fire spamming witch before I could dismount.   I cannot afford another horse, if I want to buy my first house.... Anytime soon.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on December 29, 2012, 04:14:41 am
You could always do the Assassin's guild quests for a nearly immortal horse. Or get this horse: http://skyrim.nexusmods.com/mods/8939 The Hearthfire horses are also technically immortal.

Turns out that all the crashes weren't limited to just me. It's pretty common for anyone who owns the Falkreath Hearthfire house. Bethesda themselves haven't fixed it yet. Apparently the other two houses work fine.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on December 29, 2012, 01:36:32 pm

falkreath is fine for me, cept for that one spot on the stairs outside that lets me fall through
Title: Re: The Elder Scrolls V: Skyrim
Post by: Thecard on December 29, 2012, 02:00:51 pm

falkreath is fine for me, cept for that one spot on the stairs outside that lets me fall through
Watch out for that step, it's a doozy!

Seriously though, that's just the first sign.  I'm betting it'll get worse eventually.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on December 29, 2012, 05:59:41 pm
What we really need is some damn mods for Hearthfire, i mean, combine that with Tundra Defense and holy shit you got yourself a winner.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zangi on December 29, 2012, 08:41:12 pm
What does Hearthfire do that mods don't anyways?  Other then being official and fancy?  I'm still playing the game non-DLC... and pretty glad that most popular mods do not require any of the DLC...
Title: Re: The Elder Scrolls V: Skyrim
Post by: IronTomato on December 29, 2012, 09:18:21 pm
This seems like a good place to ask. My browser won't let me go on the ES wiki, for whatever reason, so I bring the question here. How do you cure the "rockjoint" disease? If it matters, I'm an Argonian.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Slayerhero90 on December 29, 2012, 09:19:36 pm
Potion of cure disease.
Title: Re: The Elder Scrolls V: Skyrim
Post by: guale on December 29, 2012, 09:22:39 pm
This seems like a good place to ask. My browser won't let me go on the ES wiki, for whatever reason, so I bring the question here. How do you cure the "rockjoint" disease? If it matters, I'm an Argonian.
Drink a potion of cure disease or visit the shrine of any Divine to do it for free.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zangi on December 29, 2012, 10:07:01 pm
This seems like a good place to ask. My browser won't let me go on the ES wiki, for whatever reason, so I bring the question here. How do you cure the "rockjoint" disease? If it matters, I'm an Argonian.
Drink a potion of cure disease or visit the shrine of any Divine to do it for free.
Most recognizable is probably the shrine to Talos in Whiterun, where the crazy guy talks.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on December 30, 2012, 01:16:12 am
What does Hearthfire do that mods don't anyways?  Other then being official and fancy?  I'm still playing the game non-DLC... and pretty glad that most popular mods do not require any of the DLC...
I admit im a sucker for construction quests, i was all over the stronghold building and Raven Rock construction on Morrowind. I like dlc cause for alot of mods they aren't well integrated into game as i like to. Dawnguard, while a short quest did gave us alot more immersion for the vampire and werewolf powers.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Thecard on December 30, 2012, 02:08:42 am
Yeah, Dawnguard was fun.  I had that one glitch that made the vamp quests completely impossible, but still.  Fun.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 30, 2012, 03:27:30 am
With the right perks, a Werewolf can rampage clear across the map, extending transformation time with animal kills, and being pretty much unstoppable. Trying it out, I had to rest for 12 days before my char changed back after the carnage. And that's with attacking only hostiles and animals, no civilians, soldiers, or guards.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Alkhemia on December 30, 2012, 03:29:10 am
With the right perks, a Werewolf can rampage clear across the map, extending transformation time with animal kills, and being pretty much unstoppable. Trying it out, I had to rest for 12 days before my char changed back after the carnage. And that's with attacking only hostiles and animals, no civilians, soldiers, or guards.
Wow   :o
Title: Re: The Elder Scrolls V: Skyrim
Post by: Thecard on December 30, 2012, 03:33:02 am
Yeah.  Didn't they make it possible to end the transformation at will, pretty much for that reason?
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 30, 2012, 04:38:27 am
You can end it at will?
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on December 30, 2012, 05:42:23 am
What does Hearthfire do that mods don't anyways?  Other then being official and fancy?  I'm still playing the game non-DLC... and pretty glad that most popular mods do not require any of the DLC...
Quite a few things, other than the cheap price of $1 that I picked it up for during the sale.

1. You get plantable greenhouses + gardens to plant a good number of the herbs and plants you find. So you don't have to hike for hours trying to get swamp fungal pods or creep. They also grow super duper fast.
2. One of the homes has a fish farm, to do the same thing for fish. Including tame slaughterfish.
3. Adoptable children. Haven't successfully gotten one yet though because of all the crashes.

That's about it.

I actually don't recommend it though, there's so many bugs and potential crashes and things like that. For example, you can't actually buy childrens rooms in any of the existing houses for some reason even though the option is there. Maybe when Bethesda patches it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on December 30, 2012, 12:28:00 pm
It might be mods, but at this point mods are directly part of the Skyrim experience because most of them are just so essential and good. I'm more curious how people can play the vanilla version on consoles. It's not like it's less buggy and more stable, since consoles don't even have the unofficial patches.

Though on the other hand, you can check the numerous bug lists on the Skyrim forums and on the two wikis (I never understood why there are two). They list many 360 bugs for hearthfire too, though thankfully they don't have the CTDs I experienced.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 30, 2012, 02:26:23 pm
I haven't really been playing with any mods...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on December 30, 2012, 04:55:33 pm
What does Hearthfire do that mods don't anyways?  Other then being official and fancy?  I'm still playing the game non-DLC... and pretty glad that most popular mods do not require any of the DLC...
Quite a few things, other than the cheap price of $1 that I picked it up for during the sale.

1. You get plantable greenhouses + gardens to plant a good number of the herbs and plants you find. So you don't have to hike for hours trying to get swamp fungal pods or creep. They also grow super duper fast.
2. One of the homes has a fish farm, to do the same thing for fish. Including tame slaughterfish.
3. Adoptable children. Haven't successfully gotten one yet though because of all the crashes.

That's about it.

I actually don't recommend it though, there's so many bugs and potential crashes and things like that. For example, you can't actually buy childrens rooms in any of the existing houses for some reason even though the option is there. Maybe when Bethesda patches it.

Not sure about #2, but there is at least one home mod that lets you build a farm. It does pretty much what hearthfire does...its named Build Your Own Home

There is also Tundra Defense, that lets you build an outpost and it comes with farm plots you can buy and put down.

There is also a mod to adopt children. Called adopt a child.

The only ctd that I've heard happens, is with Tundra Defense as the farm plots grow a lot and fast. But I think that was fixed. I never experience CTDs with any of them, so it may be worth a look instead of getting the buggy and crash prone hearthfire.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on December 30, 2012, 05:57:31 pm
My problem with Tundra Defense is laying out the stuff around. Its very hard to do Construction Set work inside the game and frankly takes too much time. Im better off with a predesigned area following the same design as building your house in Build Your Own Home or Hearthfire.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MorleyDev on December 30, 2012, 06:04:52 pm
Yeah, there where very few areas in Fallout: New Vegas that were well-suited for Wasteland Defence. A lot of people used the flatland above the Brotherhood Bunkers, personally I favoured the Prison. The Powder Gangers weren't using it, what with them being dead and all...

Can't think of many areas well suited for this in Skyrim...the volcanic wastes maybe? Very flat, but not many natural defences that I remember...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Slayerhero90 on December 30, 2012, 06:13:13 pm
How about the swamp of Hjaalmarch?
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on December 30, 2012, 06:15:31 pm
There's probably mods that add in flat areas for you to use. I know my mod for Oblivion leveled out quite a few unused areas to make them work better with construction mods.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Thecard on December 30, 2012, 06:16:08 pm
The frozen parts?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on December 30, 2012, 09:16:34 pm
Edit: Great, now there's also werewolf mannequins sticking out of my house. It's like they're slowly corrupting my entire game.

It's especially creepy when the werewolf mannequin I have in the basement next to the forge has his hands by his sides one minute. Then when I turn to use the forge and turn back around, I see it put its arms around me.

Those aren't mannequins.  Those are weeping angels (http://tardis.wikia.com/wiki/Weeping_Angel) in werewolf form.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zangi on December 30, 2012, 09:42:26 pm
Werewolves fast traveling past me along the road in broad daylight.  Then later attacking me from behind while I was stomping a bandit.  Werewolves from the ERSO Overhaul.  It is modular though, so I only have half of em on.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 30, 2012, 10:37:34 pm
Thing I don't like about Tundra Defense kind of home building is the big floating green 'cursor' objects: they really break immersion. If I want to build my own house CK style, I'll just use the CK. A house which takes time to build, and not just the time to gather minerals, and has the wooden framework and stages of construction, seems most fun in-game to me.

Best system, imho, would be actual modular construction, using scripts to place pre-defined empty rooms relative to doors to ensure contiguity, rooms which could then be populated by user preference of furniture through similar scripts. Very script intensive, but much potential. Not like the pseudo-modular Hearthfire construction, real modularity. None of the mods currently offer it either.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Alkhemia on December 30, 2012, 10:45:04 pm
Thing I don't like about Tundra Defense kind of home building is the big floating green 'cursor' objects: they really break immersion. If I want to build my own house CK style, I'll just use the CK. A house which takes time to build, and not just the time to gather minerals, and has the wooden framework and stages of construction, seems most fun in-game to me.

Best system, imho, would be actual modular construction, using scripts to place pre-defined empty rooms relative to doors to ensure contiguity, rooms which could then be populated by user preference of furniture through similar scripts. Very script intensive, but much potential. Not like the pseudo-modular Hearthfire construction, real modularity. None of the mods currently offer it either.
That sounds like it would be hard to do I think
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on December 30, 2012, 11:53:06 pm
Thing I don't like about Tundra Defense kind of home building is the big floating green 'cursor' objects: they really break immersion. If I want to build my own house CK style, I'll just use the CK. A house which takes time to build, and not just the time to gather minerals, and has the wooden framework and stages of construction, seems most fun in-game to me.

Best system, imho, would be actual modular construction, using scripts to place pre-defined empty rooms relative to doors to ensure contiguity, rooms which could then be populated by user preference of furniture through similar scripts. Very script intensive, but much potential. Not like the pseudo-modular Hearthfire construction, real modularity. None of the mods currently offer it either.
That sounds like it would be hard to do I think
not really, if anything you could just copy alot of the scripts from Hearthfire or other mods. your main issue is activator objects (weapon racks, armor mannequins), from what i understand you can only code them at their specific location and you cant change the location on the fly ie. when you are placing the object wherever you feel like.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 31, 2012, 12:20:52 am
If necessary, weapon racks could be at fixed locations in the prefab modular rooms, in a disabled state and enabled once "placed." You couldn't move them but you could still choose their presence. However, I'm pretty sure the only thing that moving them around would mess up would be rotation.

Mannequins shouldn't be too difficult, them being just NPC's in disguise after all.

In theory, calculating the positions for the new rooms from the relative position of the room it would adjoin should be possible. There was a prototype Morrowind mod along these lines, no furniture but the bare rooms did position perfectly. Can't remember what it was called, though.



The unofficial Adopt a Child mod doesn't offer the range of features that the (still scant) official addon does. Namely, the complete lack of voiceovers being what turns me away from it most. Still, the Hearthfire children surprised me, my dad's adopted ingame kids (lol) once brought home a fox and pleaded to keep it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zangi on December 31, 2012, 07:59:55 pm
Jenassa.... You scallywag, why do I find you in Whiterun dungeon?  /me picks locks and walks out with her.
Title: Re: The Elder Scrolls V: Skyrim
Post by: IronTomato on January 03, 2013, 08:20:59 pm
I just had Fun.
I accidentally alerted a giant who I was trying to backstab. He immediately hit me with his hammer thing. He must've hit me pretty damn hard, because I was then flung a thousand feet into the sky. I could see most of the map and I was a large distance higher than High Hrothgar before I respawned.
Is this, um... supposed... to happen?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Slayerhero90 on January 03, 2013, 08:21:50 pm
I just had Fun.
I accidentally alerted a giant who I was trying to backstab. He immediately hit me with his hammer thing. He must've hit me pretty damn hard, because I was then flung a thousand feet into the sky. I could see most of the map and I was a large distance higher than High Hrothgar before I respawned.
Is this, um... supposed... to happen?
Yes.
Title: Re: The Elder Scrolls V: Skyrim
Post by: IronTomato on January 03, 2013, 08:25:11 pm
I just had Fun.
I accidentally alerted a giant who I was trying to backstab. He immediately hit me with his hammer thing. He must've hit me pretty damn hard, because I was then flung a thousand feet into the sky. I could see most of the map and I was a large distance higher than High Hrothgar before I respawned.
Is this, um... supposed... to happen?
Yes.
That's good. The game was starting to get too serious.
Title: Re: The Elder Scrolls V: Skyrim
Post by: ShoesandHats on January 03, 2013, 10:26:33 pm
Well, actually, he's lying, but either way it's a common bug that happens to be hilarious.
Title: Re: The Elder Scrolls V: Skyrim
Post by: guale on January 03, 2013, 11:09:51 pm
It wasn't originally supposed to happen but everyone found it hilarious so the devs left it in. Basically when something dies any damage above it's remaining hp is converted into momentum. Giants tend to do A LOT of damage.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Slayerhero90 on January 03, 2013, 11:43:05 pm
Well, actually, he's lying, but either way it's a common bug that happens to be hilarious.
It wasn't originally supposed to happen but everyone found it hilarious so the devs left it in. Basically when something dies any damage above it's remaining hp is converted into momentum. Giants tend to do A LOT of damage.
Which is why why I said it's intentional. No lie there.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on January 04, 2013, 12:27:07 am
Yeah, it started as a bug and the devs loved it so they kept it. So now it's intentional. Kinda like Street Fighter 2 combos.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Alkhemia on January 04, 2013, 02:27:23 am
Yeah, it started as a bug and the devs loved it so they kept it. So now it's intentional. Kinda like Street Fighter 2 combos.
What do you mean by street fighter 2 combo care to elaborate?
Title: Re: The Elder Scrolls V: Skyrim
Post by: SirAaronIII on January 04, 2013, 02:38:21 am
Combos weren't supposed to exist, but since then they have become pretty much essential in fighters. Or so I think it goes.

That kept happening to me too, until I decided to just run away. 20 levels later, I don't go flying anymore. I only kinda flop over.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on January 04, 2013, 02:42:35 am
Expanding on what SirAaronIII said:

When Street Fighter 2 came out, fighters were basically like Karateka (the old one) or wrestling games. You punched and kicked and maybe flying kicked and shot fireballs and that was it. You'd hit an enemy, they'd go flying for a bit. Land. Get up. Repeat. Then a fledgling pro scene for Street Fighter 2 discovered animation bugs that basically allowed you to cancel animations before they fully played out and keep attacking while the enemy was being juggled in the air. Capcom liked the bug so much they kept it around and that's how combos and the modern, fluid, exciting fighting game was born.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Alkhemia on January 04, 2013, 02:52:55 am
Expanding on what SirAaronIII said:

When Street Fighter 2 came out, fighters were basically like Karateka (the old one) or wrestling games. You punched and kicked and maybe flying kicked and shot fireballs and that was it. You'd hit an enemy, they'd go flying for a bit. Land. Get up. Repeat. Then a fledgling pro scene for Street Fighter 2 discovered animation bugs that basically allowed you to cancel animations before they fully played out and keep attacking while the enemy was being juggled in the air. Capcom liked the bug so much they kept it around and that's how combos and the modern, fluid, exciting fighting game was born.
oh wow that pretty cool all thanks to a bug my favorite genre was born.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on January 04, 2013, 03:44:37 am
Ugh... can't stand combos in fighting games.  Nothing like having to invest hundreds of hours (only slight hyperbole) committing stuff to muscle memory before you can even think about having fun with a game, because if you didn't, you can be sure the other guy did.  I wish there were more fighting games out there that followed a Smash Bros type formula.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on January 04, 2013, 03:52:44 am
Depends on if you're talking online or local multiplayer.

Because a friend and I play tons of fighting games together, and the winner is largely dictated by which of us can find the most innovative way to prevent the other one from actually playing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Alkhemia on January 04, 2013, 03:57:02 am
Ugh... can't stand combos in fighting games.  Nothing like having to invest hundreds of hours (only slight hyperbole) committing stuff to muscle memory before you can even think about having fun with a game, because if you didn't, you can be sure the other guy did.  I wish there were more fighting games out there that followed a Smash Bros type formula.
there combo's is smash lol
Depends on if you're talking online or local multiplayer.

Because a friend and I play tons of fighting games together, and the winner is largely dictated by which of us can find the most innovative way to prevent the other one from actually playing.
and that great  :P
http://www.youtube.com/watch?v=fdizkIA3FvA  (http://www.youtube.com/watch?v=fdizkIA3FvA) but combo are so fun <3
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on January 04, 2013, 04:08:35 am
Ugh... can't stand combos in fighting games.  Nothing like having to invest hundreds of hours (only slight hyperbole) committing stuff to muscle memory before you can even think about having fun with a game, because if you didn't, you can be sure the other guy did.  I wish there were more fighting games out there that followed a Smash Bros type formula.
there combo's is smash lol

Not the same at all, and I'm sure you know this.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Alkhemia on January 04, 2013, 04:10:09 am
Ugh... can't stand combos in fighting games.  Nothing like having to invest hundreds of hours (only slight hyperbole) committing stuff to muscle memory before you can even think about having fun with a game, because if you didn't, you can be sure the other guy did.  I wish there were more fighting games out there that followed a Smash Bros type formula.
there combo's is smash lol

Not the same at all, and I'm sure you know this.
ofc it not really a fighting game tbh it more of a beat em up
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on January 04, 2013, 04:32:00 am
And Doom isn't an FPS because it doesn't have rocket jumping or headshots.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Alkhemia on January 04, 2013, 04:34:25 am
And Doom isn't an FPS because it doesn't have rocket jumping or headshots.
true  :P also no hats
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on January 04, 2013, 04:53:51 am
I love the giant bug tough. Skyrim space program.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Alkhemia on January 04, 2013, 02:37:32 pm
So any modder here willing to show us some screen shot of your mod you made?
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 04, 2013, 02:41:17 pm
Uh... I've got this one dungeon I've been working on since forever. Not much unique to look at though, except for one big cellar with pillars. Hold on...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Alkhemia on January 04, 2013, 03:15:09 pm
Uh... I've got this one dungeon I've been working on since forever. Not much unique to look at though, except for one big cellar with pillars. Hold on...
  If you been working on it forever it should be really cool looking can't wait to see  :D
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dirg on January 09, 2013, 05:29:38 am
Just had one of the creepiest things happen to one of my new characters(As in fresh from character creation) in Whiterun outside of Dragonsreach. Saw a skeleton floating in the water and pulled it out using the stairs on the left when facing Dragonsreach and clipped through the ground. Depending on what direction the cameras facing, and the position of my character, he will switch from a view like he's under water, or just on land. Fairly explorable and some sections of the land have dissapeared and somewhat easy to get back on the main ground. Just creepy pulling a skeleton out of the water caused this.
Spoiler (click to show/hide)
Playing unpatched 360 version by the way.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Karnewarrior on January 09, 2013, 09:00:14 am
Yeah I have no idea what that skeleton is but it's not there in my game... something must trigger it, but what?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Cecilff2 on January 09, 2013, 12:39:36 pm
Yeah I have no idea what that skeleton is but it's not there in my game... something must trigger it, but what?

No typically there is supposed to be a skeleton under the dragonsreach bridge.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dirg on January 09, 2013, 05:08:32 pm
I tried standing still on a few of the steps on the stairs(Though this was without reloading before I clipped through them) and managed to drop down. So skeleton may be optional, but helps since it slows ya down while dragging. Hit a guard for shits and giggles before I clipped underground, and they somehow knew the exact location of where I was and would fire arrows at me even though it would just get stuck in the ground. All I know is that I may never be able to trust stairs in video games ever again.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Slayerhero90 on January 09, 2013, 06:04:18 pm
I tried standing still on a few of the steps on the stairs(Though this was without reloading before I clipped through them) and managed to drop down. So skeleton may be optional, but helps since it slows ya down while dragging. Hit a guard for shits and giggles before I clipped underground, and they somehow knew the exact location of where I was and would fire arrows at me even though it would just get stuck in the ground. All I know is that I may never be able to trust stairs in video games ever again.
Did you not listen to the guards?
They were warning you.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on January 09, 2013, 06:17:10 pm
I really wish people that were alerted to your presence would only know where you are if they, you know, saw you. Otherwise they'd run towards your last known location. Sitting behind a rock and watching bandits stare exactly where I am as I move about out of sight is immersion-tattering.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dirg on January 09, 2013, 06:31:06 pm
Well hopefully they will fix that eventually. At least there's that sneak perk that causes enemies to forget where you are if you crouch while out of view or far enough away.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on January 09, 2013, 07:49:51 pm
Well hopefully they will fix that eventually. At least there's that sneak perk that causes enemies to forget where you are if you crouch while out of view or far enough away.
Don't get your hopes up. :P

I believe there are mods for that though, like the Duel mod. http://skyrim.nexusmods.com/mods/2700
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on January 09, 2013, 11:12:10 pm
Yeah, Duel: Combat Realism has some videos showcasing the ability to hide from NPCs who are on alert.  They'll also break up into pairs or get archers to cover them while they look for you.
Title: Re: The Elder Scrolls V: Skyrim
Post by: IronTomato on January 10, 2013, 03:46:16 pm
Hehehe, that's another funny bug. Stealth in this game is kind of erratic, as are the effects of arrows. I snuck behind an NPC in the Sleeping Giant Inn, and waited until I was out of sight. I then quickly went into my inventory, equipped a bow, and shot him square in the face. As I walked towards the NPC (who was still just sitting there) I saw the arrow lodged in his eye, going clean all the way through his head, and he spoke the words "You're not gonna hurt me again, are ya?"

Freaking hilarious.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Scelly9 on January 10, 2013, 03:48:03 pm
Arrows are awesome. I love shooting someone in the eyes a few times, but not killing them.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on January 10, 2013, 04:04:00 pm
Well...I'm not sure if I like it or not. Since my friend's PC broke and he can't afford a new one...I let him play on my machine.

Well...he REALLY likes Star Wars.

Guess what he did to my Skyrim? He downloaded a bunch of Star Wars mods after seeing a few of them spotlighted on an IGN video.

Now my Skyrim game is filled with Star Wars xD
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on January 10, 2013, 04:19:48 pm
Well...I'm not sure if I like it or not. Since my friend's PC broke and he can't afford a new one...I let him play on my machine.

Well...he REALLY likes Star Wars.

Guess what he did to my Skyrim? He downloaded a bunch of Star Wars mods after seeing a few of them spotlighted on an IGN video.

Now my Skyrim game is filled with Star Wars xD
just without the lame sword skills from episodes 4 to 6
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on January 10, 2013, 10:45:05 pm
Right. Don't uninstall the Creation Kit.

Well, CK kept failing to load. I haven't used it since the last update...and I guess I should have just had Steam scan it and fix any bad files. And this is a common suggestion. But not knowing that...I uninstalled it instead.

Well, normally...even using add/remove programs and uninstalling Skyrim...all the mod files still exist.

Uninstalling the creation kit wiped 100% of my Skyrim folder. All my mods...everything. Even all the text files. I freaked out and was like "wtf"...then I googled and saw a bunch of comments over on Nexus that had quite a lot of people that had the same thing happen.

Luckily Windows 7 and Microsoft's awesome feature keeps a history of folders. I was able to rollback the folder to yesterday. Restored everything, except the few new mods I got. Got in game, and everything worked like it should.

Maybe this is a common problem, but the only place I've seen this mentioned was on Nexus...couldn't find anyone that said anything about it here. But my search skills aren't that great. And I tend to miss things xD

Anyway, don't uninstall the CK...especially if its to fix bad CK files...which I think might have had something to do with it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SirAaronIII on January 11, 2013, 01:59:13 am
Is there a way to make quest NPCs (after finishing their quest of course) into followers (preferably using the console but other stuff is okay too)? Specifically, I'm trying to turn Anska from High Gate Ruins into a follower because she was really awesome, all blasting draugr deathlords around rooms.
I've tried using the following console commands:
Code: (all targeting her, 000443f2) [Select]
setrelationshiprank 000443f2 4
Player.setrelationshiprank 000443f2 4
addfac 5c84d 0
addfac 5a1a4 0
disable
enable
resetai
Spoiler: Comments (click to show/hide)
Is there anything I'm missing? Can it just not be done at all? Thanks in advance for the help/info!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on January 11, 2013, 08:57:40 am
I'm not 100% sure but I think you can't properly hack an NPC into a follower purely through use of console commands. The way to do it would be to use the constructon kit to make a mod that sets them up as followers and gives them the follower dialogues when any relevent quests have been completed.

There are a huge number of "make 'specific npc' into follower" mods out there so it might be worthwhile to take a look through the workshop and nexus for one that covers Anska.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on January 11, 2013, 10:10:00 am
I tried standing still on a few of the steps on the stairs(Though this was without reloading before I clipped through them) and managed to drop down. So skeleton may be optional, but helps since it slows ya down while dragging. Hit a guard for shits and giggles before I clipped underground, and they somehow knew the exact location of where I was and would fire arrows at me even though it would just get stuck in the ground. All I know is that I may never be able to trust stairs in video games ever again.
I TOLD YOU ABOUT THE STAIRS BRO!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mono124 on January 12, 2013, 10:47:31 am
Playing on the 360 (sadly I am poor and going into college soon so a real computer would be worthless, and my laptop is a POS) and just got 2400 microsoft points. Which expansion should I get, Dragonborn or Dawnguard? I'm thinking Dragonborn.
Title: Re: The Elder Scrolls V: Skyrim
Post by: IronTomato on January 12, 2013, 10:51:38 am
Playing on the 360 (sadly I am poor and going into college soon so a real computer would be worthless, and my laptop is a POS) and just got 2400 microsoft points. Which expansion should I get, Dragonborn or Dawnguard? I'm thinking Dragonborn.
That reminds me of something. (I don't know the answer to your question, sorry) Will games ever have expansion packs distributed by disk, and not only over the web? I can't get xbox live because crappy limited internet.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mono124 on January 12, 2013, 10:55:38 am
Playing on the 360 (sadly I am poor and going into college soon so a real computer would be worthless, and my laptop is a POS) and just got 2400 microsoft points. Which expansion should I get, Dragonborn or Dawnguard? I'm thinking Dragonborn.
That reminds me of something. (I don't know the answer to your question, sorry) Will games ever have expansion packs distributed by disk, and not only over the web? I can't get xbox live because crappy limited internet.
I know all of my local gamestops have Dragonborn on disk for $20 plus tax.
Title: Re: The Elder Scrolls V: Skyrim
Post by: JWNoctis on January 12, 2013, 11:01:44 am
Dragonborn to Skyrim is Shivering Isles to Oblivion; Dawnguard to Skyrim is Knights of the Nine to Oblivion. Or so I've been led to believe.

And...Wasn't Shivering Isles released on disc?

Ninja'd.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mono124 on January 12, 2013, 11:13:12 am
Well shit, Shivering Isles was so much better than Knights of the Nine (imho). Thanks!
Title: Re: The Elder Scrolls V: Skyrim
Post by: IronTomato on January 12, 2013, 12:27:15 pm
I never see console game expansion on-disk when I go to gamestop... And I have a version of Oblivion that comes with Knights of the Nine and Shivering Isles.
I know all of my local gamestops have Dragonborn on disk for $20 plus tax.
For PC or console? I might go looking around for that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mono124 on January 12, 2013, 01:33:26 pm
I never see console game expansion on-disk when I go to gamestop... And I have a version of Oblivion that comes with Knights of the Nine and Shivering Isles.
I know all of my local gamestops have Dragonborn on disk for $20 plus tax.
For PC or console? I might go looking around for that.
One has it for console, the other for PC. The one that has it for console has roughly 60% of the store 360, 20% PS3, 10% computer and 10% other. The one that has it for PC is like 40% computer, 20% 360, 20% PS3, and 20% handhelds/other. I think it really depends on what the store generally has more of.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on January 12, 2013, 01:36:20 pm
To answer the question, I think Dragonborn is better though Dawnguard has its moments... and crossbows are pretty darn sexy.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mono124 on January 12, 2013, 02:04:19 pm
To answer the question, I think Dragonborn is better though Dawnguard has its moments... and crossbows are pretty darn sexy.
I basically decided to spend the $15 I have for enough points to get DG+DB+HF. No lunch for a week but meh. :( Wish I had a job (DAMN YOU SCHOOL TAKIN ALL MY TIME)
Title: Re: The Elder Scrolls V: Skyrim
Post by: PanH on January 12, 2013, 02:14:19 pm
Oh, I was wondering wtf was that Dragonborn dlc, and it just hasn't been released for PC yet, I understand.  And Solstheim, fuck yeah.

I'm going to make a new character for that one. Or play Morrowind waiting for it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mono124 on January 12, 2013, 02:29:02 pm
Huh, must have been DG I saw instead. I wasn't really paying that much attention TBH, just noticed that they had disks for Skyrim DLC for PC.
Title: Re: The Elder Scrolls V: Skyrim
Post by: PanH on January 12, 2013, 07:02:48 pm
Huh, must have been DG I saw instead. I wasn't really paying that much attention TBH, just noticed that they had disks for Skyrim DLC for PC.
It can be for PC, but as Skyrim wasn't playable before 11/11/11 (thx Steam), even with the CD. The cds were here before the launch, which makes sense.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 13, 2013, 04:41:19 pm
When is that damn DLC coming out for PC already? Been almost forty days.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on January 13, 2013, 05:20:08 pm
Added Better Toches, Detailed Rugs, Dynavision, Footprints, Frostfall, Hectrol Caves Retex, Imaginator, Main Font Replacer, Populated Cities, Realistic Needs and Diseases, Realistic Running Speeds, and TK HitStop to the OP.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 13, 2013, 05:29:50 pm
I wish DB did add spears. All you get are sucky bow ammunition.
Those trailers, a tease and a copout!
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on January 22, 2013, 01:55:35 pm
TES:O Beta Sign-Up! (http://www.elderscrollsonline.com/en/)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dutchling on January 22, 2013, 02:00:22 pm
Welp. There goes the chance of me ever playing another TES game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 22, 2013, 02:02:51 pm
Cuz of the risk they might drop the single-player franchise?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dutchling on January 22, 2013, 02:05:23 pm
That. And the how they made / are making three TES games after Morrowind and failed (imo, obviously) each time.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on January 22, 2013, 02:22:53 pm
Oh? We're being hipster gamers again?

Damn Bethesda! Every single game since Daggerfall has been for scrubs and bloody casuals! I used to be able to become a wereboar! Now look what we're limited to. Goddamn graphics ruining all the games!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dutchling on January 22, 2013, 02:26:35 pm
I should probably replace 'play' with 'pay' :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on January 22, 2013, 02:39:14 pm
Ah, fair enough.

To be honest I think they are throwing money away with the MMO too. But pretty sure everyone except the bigwigs at the far end of the corporate chain know that. It's kinda like HR. They have no goddamn clue what they're doing, and any successful decision they make can be more attributed to luck than actual skill. Especially when they get a chain combo of luck, then they actually start thinking they have skill and they completely fuck over a company when they start forcing their stupid ideas onto others.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on January 22, 2013, 03:22:45 pm
Frankly, this has happened with every single TES game ever. Any time Bethesda/Zenimax announce something new for the series people claim it's ruined forever and that they've crapped upon the lore. I'd rather wait and see if the game is good or not, instead of judging it based on what little information we have. I have, of course, signed up for the beta.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MorleyDev on January 22, 2013, 05:43:22 pm
Well I'd argue a lot of interesting backstory details faded back away from the plot focus, some could suggest this is a result of MK fading back as a writer, though I'd say a lot of that blame lies with the voice acting meaning every word costs a lot more money than when it was just text...

Gameplay got better, but whether it got better in the right or wrong direction depends on where you prefer the Action/RPG balance to lie.
Title: Re: The Elder Scrolls V: Skyrim
Post by: PanH on January 22, 2013, 06:47:52 pm

I think they can completely screw up, as they can come up with something good and new. Coming from a RPG game, there's some things that might be interesting (and new) to see in a MMO. On the other hand, there's some stuff that definitively doesn't fit with MMOs. I'm doubtful, but I'll wait to see more before judging.
I think they overreacted to lots of reactions : "I want to play Skyrim with my friends, i can't", etc. I personnaly would have loved a coop mode.
As long as they don't do like Blizzard and screw the original games (Warcraft) with their MMOs, they can fail or succeed, I don't care.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rowanas on January 22, 2013, 07:36:29 pm
Honestly, I'd rather they focused on another proper Elder Scrolls game than some MMO shit, but I acknowledge that my hatred of MMOs is a minority opinion, and I can't expect game developers to turn away from potentially lucrative game types just because they're oversaturated and a bit shit. :P

There are enough good games in the world and in the pipeline to keep me very happy until they get back on track (Blizzard, I'm looking at you).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Alkhemia on January 22, 2013, 07:42:03 pm
The people who made the mmo did not make the normal games.  :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vorthon on January 22, 2013, 09:05:44 pm
Imma just leave this here. (http://www.awkwardzombie.com/index.php?page=0&comic=012113)
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 22, 2013, 11:44:29 pm
I mean, yeah, not all so many stats, but Skyrim really is fun. And so are Oblivion and Morrowind. And Daggerfall. Don't remember much of Arena though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on January 23, 2013, 02:43:27 am
Damn Bethesda, taking out all the skills, I miss Climbing and Daedric and Backstabbing and Critical Strike and Centaurian and Dodging and Dragonish and Elvish and Nymph and Orcish and Spriggan and Streetwise and Giantish. And let's not mention the lycra Khajiit suits.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 23, 2013, 03:04:19 am
lycra....? Oh dear...

Climbing was very fun, especially the one time I glitched it with the horse. Funniest CTD ever.

Oh, and 1-shotting a nord in Morrowind, he does that one ridiculous stumbling death animation while saying "Now THIS is fighting!"
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on January 23, 2013, 03:05:31 am
Damn Bethesda, taking out all the skills, I miss Climbing and Daedric and Backstabbing and Critical Strike and Centaurian and Dodging and Dragonish and Elvish and Nymph and Orcish and Spriggan and Streetwise and Giantish. And let's not mention the lycra Khajiit suits.

But the casuals don't like variety of actions and skills.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 23, 2013, 03:13:01 am
I'm really not bitter over Skyrim's gameplay. There is still complexity, which can be greatly enhanced by a couple light, precise mods. What I am bitter about it that they developed it on Xbox and then ported it to PC.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on January 23, 2013, 03:24:07 am
I'm really not bitter over Skyrim's gameplay. There is still complexity, which can be greatly enhanced by a couple light, precise mods. What I am bitter about it that they developed it on Xbox and then ported it to PC.

Casuals don't care about proper porting.
Title: Re: The Elder Scrolls V: Skyrim
Post by: alexandertnt on January 23, 2013, 04:16:27 am
But the casuals don't like variety of actions and skills.

Casuals don't care about proper porting.

Traditionally, one constructs strawmen to make attacking an opponent/opponent's arguments easier. Here, your just constructing strawmen.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on January 23, 2013, 04:23:35 am
There is no arguement to make. These things will not improve, they will never improve, and I am telling him there is no point to complaining BECAUSE the majority of people who like Skyrim could care less. If it does improve it will be completely because the people who are making the sequel wanted it to be better even though there is no reason to do it for any market reason.

and that sucks.
Title: Re: The Elder Scrolls V: Skyrim
Post by: alexandertnt on January 23, 2013, 04:38:31 am
There is no arguement to make. These things will not improve, they will never improve, and I am telling him there is no point to complaining BECAUSE the majority of people who like Skyrim could care less.

Then why not say that instead of "<vague group of people> <oppose something I like> <fullstop>".

I always thought that TES series had been getting better in regards to gameplay since the start anyway. The plot has been a bit more flakey though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on January 23, 2013, 04:46:37 am
Quote
I always thought that TES series had been getting better in regards to gameplay since the start anyway

It is a give and take. The gameplay is becoming more focused and better in what it does. It is also losing its complexity more and more since Oblivion. With any gameplay outside outright combat somewhat suffering for it.

Think of it this way. There is NO difference between light and heavy armor in this game. Heck the Dragon roars I have a feeling were added NOT because they added anything to the game, and don't get me wrong they are VERY cool, but very likely because it allows everyone to have magic and not lose out.

The weak story to me is actually a dirrect product of that simplification. As the gameplay has become more and more simple, the story itself has become more and more simple.

Afterall there is nothing wrong with the story SO LONG as you refuse to think. Its flaws come out when you expand beyond its dirrect narrative. It lacks the details that would make a story like it has work and the complexity that comes with it. It lacks these details because these details only distract people who have their brains turned off while playing it... AKA the audiance they were going for.

Now is a simple story and simple gameplay a bad thing? No, in fact some of the best games ever made were simple but did it well. Yet it pretty much says you shouldn't expect gold from Elder Scrolls.

ANY flaws you see in Skyrim are intentional and calculated. Heck Vampires would be the odd feature if they didn't MUCH LATER "fix" it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: alexandertnt on January 23, 2013, 05:16:57 am
Quote
I always thought that TES series had been getting better in regards to gameplay since the start anyway

It is a give and take. The gameplay is becoming more focused and better in what it does. It is also losing its complexity more and more since Oblivion. With any gameplay outside outright combat somewhat suffering for it.

Think of it this way. There is NO difference between light and heavy armor in this game. Heck the Dragon roars I have a feeling were added NOT because they added anything to the game, and don't get me wrong they are VERY cool, but very likely because it allows everyone to have magic and not lose out.

The weak story to me is actually a dirrect product of that simplification. As the gameplay has become more and more simple, the story itself has become more and more simple.

Afterall there is nothing wrong with the story SO LONG as you refuse to think. Its flaws come out when you expand beyond its dirrect narrative. It lacks the details that would make a story like it has work and the complexity that comes with it. It lacks these details because these details only distract people who have their brains turned off while playing it... AKA the audiance they were going for.

Now is a simple story and simple gameplay a bad thing? No, in fact some of the best games ever made were simple but did it well. Yet it pretty much says you shouldn't expect gold from Elder Scrolls.

I do miss the different armor types having an effect (had to tweak that in myself   >:( ) Though to be honost dumping light/heavy armor altogether and just having lower/higher defence values based on what they would seem to be, making discrete categories redundant, seems like a better and more interesting solution to me. Maby pass the defence value, and a ratio of preference/skill between lightest and heaviest armors through a function and modify the defence values based on this, so that people who generally used lighter armor's would gain some extra benefit and vice-versa. Smoother, more natural and more intricate. Plus I did not like the dragon roars at all for no particular reason. Plus the killing animations/whatever seemed tacky and "look how cool our small collection of prebaked animations are, now watch them over and over!", but overall in regards to gameplay I think it was a net gain.

My main issue was with blaming a vague group of people (the "casuals") whose definition seems to be whatever makes them easy to blame for whatever the current problem is - not the problems themselves.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on January 23, 2013, 05:28:04 am
Quote
Though to be honost dumping light/heavy armor altogether and just having lower/higher defence values based on what they would seem to be, making discrete categories redundant, seems like a better and more interesting solution to me.


Ohh they don't even have that. Light and Heavy armor, in the end, have the exact same defense values rather quickly if not immediately.

Quote
My main issue was with blaming a vague group of people (the "casuals") whose definition seems to be whatever makes them easy to blame for whatever the current problem is - not the problems themselves

Casuals are not vague. They are anyone with only a casual knowledge of games who plays videogames which is the vast majority of the market right now. They are not to blame.

Things arn't going to get better simply because Skyrim isn't marketed towards someone who would have preferences like complexity, depth, and worthwhile variety. It is marketed towards a group of people who like familiarity, simplicity, and arbitrary variety. UI fixes are not part of the formula because the UI is already "simple".

It hurts but you cannot fault it for simply knowing its audiance. Which isn't anyone who knows what Eldar Scrolls Arena was. Heck if you remember Morrowind you are already halfway outside the target audiance.

Quote
overall in regards to gameplay I think it was a net gain

I think it was sorta a net loss. What could be a deeper game with enriching varied roles you can play... pretty much boils down to you REALLY only doing the same thing in different ways. Where the thought required to be put in the game isn't there (in fact the game's toughest puzzle, is told to you). Yet what sorta makes it even more of a loss is because you know it isn't going to change, this isn't the game making things simple just to add layers with each instalment, nor is it going to really drive anything come with what it already has.

It is what sort of sucks away the enjoyment overtime. You won't even know why until it happens because the game doesn't seem to do anything really wrong.
Title: Re: The Elder Scrolls V: Skyrim
Post by: alexandertnt on January 23, 2013, 05:56:39 am
They are not to blame.

Okay, but your previous statements sounded like you were blaming them.


pretty much boils down to you REALLY only doing the same thing in different ways.

That I agree with, the game did suffer from repitition. I do not know how people can sink 500+ hours into the game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on January 23, 2013, 05:58:41 am
They sink 500 hours into it because the game sort of plays up the "Addiction based gameplay" that is all the rage now adays.

The game just keeps egging you on to play it more and more and you keep doing so not because you are really having all that much fun but because "why not?".
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dutchling on January 23, 2013, 06:03:54 am
I only really like the dungeon crawl part of the game. The story didn't interest me at all. I didn't like the Imperials nor the Nords, and I explicitly avoided all quests regarding dragons, as I knew the game would spam me with dragons if I didn't. The few quests that were fun at first, like the cannibal ring one, were pretty stupid afterwards. I joined a cannibal club only to have no possible interaction with them afterwards? Lame.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on January 23, 2013, 06:07:19 am
Quote
I didn't like the Imperials nor the Nords

Honestly? Yeah the game really fails at making either side feel like they had any real merit.

The Nords were racist and backwards often not understanding why basic laws were put in place.

While the Imperials were hive minded idiots who are easily duped and outright intollerant.

And yet if I had to name the "good guys" it is the Imperials. Sure they are overextending their bounds and they really have no claim on those lands and they are being duped by outright obviously evil villains who BARELY even try to pretend they are not evil who are well known to be evil in both a historical sense and in a recent history sense... but at least they arn't near Genocide prone racists.

It is like someone told them to be ambiguous and forgot that... you kinda need to have good points too. Heck the only reason the Nords are attractive is because they treat you respectfully and like they need you. While the Imperials seem like they couldn't care less.

Which is kinda why I chose the Imperials. The Nords are terrible people. While the Imperials are just stupid jerks.

Quote
I joined a cannibal club only to have no possible interaction with them afterwards? Lame

Honestly this seems to be the Eldar Scroll trademark. Where you get into these high prestiegous possitions with a lot of power! and you cannot do SQUAT with them.

What should be an awsome feature is made lame.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on January 23, 2013, 07:13:44 am
So I signed up for the open beta of the Online game.
If I get in I find out if it will be worth it or not.

But first thing first: To see if I get accepted.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on January 23, 2013, 07:19:57 am
So I signed up for the open beta of the Online game.
If I get in I find out if it will be worth it or not.

But first thing first: To see if I get accepted.

Honestly I have two minds about this

Eldar scrolls has always been a game to me that always had the potential to be "great" and not just "good". It always frustrated me when it just sat ontop of being a great game but never really seemed to make the attempt (at least from when I jumped into the series). Oblivion had so many things that could have just revolutionised gameplay that it never even attempted and Skyrim sorta followed suit.

Yet at the same time I notice the trend towards going even further from greatness and becoming buddies with the Sultan of the Dunes of Mediocreness. I desperately want the Eldar scrolls game that proves me wrong. That just goes "You were wrong Neonivek, REALLY wrong. Oblivion and Skyrim? they were all just test games from this new GREATER game that we finally have the time and money to give you and you should be ashamed of not believing we can pull it off. We have dynamic storylines, entirely different looking locales, crazy combat system, stunning magic system, made stealth cooler and more nessisary, as well quests are more dynamic and complex. Ohh and the story? Yeah it will blow you out of the water! It combines both the character driven narratives with the geopolitical rallying you have come to expect except done right. Ohh and that shop you wanted to own? You can have one now" and I won't even care that I was wrong because I'd have a totally awsome game in my hands.

so yeah I am EXTREMELY curious about the MMO.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Leyic on January 23, 2013, 03:51:16 pm
So I signed up for the open beta of the Online game.
If I get in I find out if it will be worth it or not.

But first thing first: To see if I get accepted.

It's a closed beta. You agreed to an NDA when you submitted your application. That also means it likely won't be representative of the final product. In other words, prepare to be disappointed, if you get in.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on January 23, 2013, 05:28:43 pm
NDA or not, you can still tell everyone that a game sucks without violating their "Imaginary Property".
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on January 23, 2013, 05:35:59 pm
Now why did I type 'open'?
Brain, what are you doing up there?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rakonas on January 24, 2013, 02:22:51 pm
Why is the initial dungeon in Daggerfall so ridiculous? I rest after my very first battle ever, with a rat, and a bear appears while I'm sleeping. How did it even open the door and get down the stairs? I'm not much of a dungeon crawl person, should I try playing again anyway?
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on January 24, 2013, 02:24:57 pm
Imma just leave this here. (http://www.awkwardzombie.com/index.php?page=0&comic=012113)
That is exactly what happened to my High Elf Mage.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on January 24, 2013, 02:34:35 pm
My high elf is the complete opposite of a mage: http://steamcommunity.com/sharedfiles/filedetails/?id=117218317
Title: Re: The Elder Scrolls V: Skyrim
Post by: Alkhemia on January 24, 2013, 02:37:30 pm
My high elf is the complete opposite of a mage: http://steamcommunity.com/sharedfiles/filedetails/?id=117218317
He looks really badass.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on January 24, 2013, 03:33:41 pm
Why is the initial dungeon in Daggerfall so ridiculous? I rest after my very first battle ever, with a rat, and a bear appears while I'm sleeping. How did it even open the door and get down the stairs? I'm not much of a dungeon crawl person, should I try playing again anyway?
Sprint for the exit whilst weeping and flailing your mouse. It's how I get through that dungeon.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on January 24, 2013, 04:57:28 pm
Why is the initial dungeon in Daggerfall so ridiculous? I rest after my very first battle ever, with a rat, and a bear appears while I'm sleeping. How did it even open the door and get down the stairs? I'm not much of a dungeon crawl person, should I try playing again anyway?
Sprint for the exit whilst weeping and flailing your mouse. It's how I get through that dungeon.
Re-roll until you get the ebony dagger. Then fight your way out.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on January 24, 2013, 05:08:01 pm
Ebony dagger isn't really required, you can just facepunch the Imps to death.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dutchling on January 24, 2013, 05:15:39 pm
I should play that game again.

I will actually. I will also die horrible, as I never actually managed to finish that dungeon before.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on January 24, 2013, 05:20:56 pm
HALT!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on January 24, 2013, 06:20:06 pm
HALT!
We are watching you, ssssssscum.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 24, 2013, 08:50:58 pm
Ah, Privateer's Hold. The memories. The horrible, horrible memories.

I remember, at a much younger age, finally mastering that dungeon and being disappointed to find that (after 20+ total hours) I didn't beat the game when I left it.

HALT!
https://www.youtube.com/watch?v=VADd_h_Ujzs
Title: Re: The Elder Scrolls V: Skyrim
Post by: Urist McScoopbeard on January 25, 2013, 08:31:09 pm
So does anyone know any good mods for getting oblivion style enchanting in skyrim? I really hate the new system.

I used to have enchanting freedom but that was taken down, and enchanting freedom LITE (which is made by someone else) is no longer updated. The others enchanting mods either are bad or dont seem to help at all.

Any help 'preciated.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 25, 2013, 11:36:03 pm
So does anyone know any good mods for getting oblivion style enchanting in skyrim? I really hate the new system.

I used to have enchanting freedom but that was taken down, and enchanting freedom LITE (which is made by someone else) is no longer updated. The others enchanting mods either are bad or dont seem to help at all.

Any help 'preciated.

Screw that, what about Morrowind style enchanting? Oblivion, you could only really make custom weapons, all apparel enchantments limited to 1 only and a predetermined strength. Morrowind, if you had exorbitant amounts of cash (or got the code patch), you could eventually make really freaking awesome anything.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Devling on January 26, 2013, 12:16:05 am
So does anyone know any good mods for getting oblivion style enchanting in skyrim? I really hate the new system.

I used to have enchanting freedom but that was taken down, and enchanting freedom LITE (which is made by someone else) is no longer updated. The others enchanting mods either are bad or dont seem to help at all.

Any help 'preciated.

Screw that, what about Morrowind style enchanting? Oblivion, you could only really make custom weapons, all apparel enchantments limited to 1 only and a predetermined strength. Morrowind, if you had exorbitant amounts of cash (or got the code patch), you could eventually make really freaking awesome anything.
Fuck it, let's get spell creation from Daggerfall back. Like spells that obsolete entire skills! (looking at you cheap and easily made lockpick everything spell)
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 26, 2013, 01:05:13 am
The lockpick everything spell has been possible in every game up until Skyrim  :D
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on January 26, 2013, 01:08:07 am
god i would need it the most in damn Oblivion, damn tumbler system
Title: Re: The Elder Scrolls V: Skyrim
Post by: Devling on January 26, 2013, 01:23:36 am
The lockpick everything spell has been possible in every game up until Skyrim  :D

THEN THEIR BRACKEN TRADITION

Title: Re: The Elder Scrolls V: Skyrim
Post by: SirAaronIII on January 26, 2013, 03:17:13 am
Clearly it's a move to please those filthy casuals, ugh.

:P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Spitfire on January 26, 2013, 04:00:40 am
god i would need it the most in damn Oblivion, damn tumbler system

I don't get why everyone hates the tumbler system. It's the closest to real lockpicking I've seen in any game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: alexandertnt on January 26, 2013, 04:14:46 am
I don't get why everyone hates the tumbler system. It's the closest to real lockpicking I've seen in any game.

I never really got the hang of it for some reason and went through tons of lockpicks. Still, I thought that it was a pretty good step above stabbing the lock over and over until the RNG was nice to you.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on January 26, 2013, 04:15:26 am
I disliked both systems.

Oblivion's was downright frustrating, especially with the higher level locks. On the other hand, it was pretty neat the first dozen times and definitely was one of those things you need at least a little skill/reflex to complete. And, like said, it felt real.

Skyrim's/Fallout 3's is also annoying because even a master lockpicker is probably going to break at least one lockpick on a high level lock, regardless of how well the user behind it can play the minigame. It's a game of guessing and repetition, which made me install a mod to remove the minigame altogether. On the other hand, it's simple and quick. You're unlikely to be sitting at an Expert level lock for half an hour because you can't lock the tumblers right.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on January 26, 2013, 05:15:39 am
I kinda like the system. And I have around 200 lockpicks anyway, it's been a while since I dropped under 100.
Title: Re: The Elder Scrolls V: Skyrim
Post by: fqllve on January 26, 2013, 05:50:49 am
I liked Oblivion lockpicking. It wasn't particularly easy, but once you mastered it you could pick even very hard locks with a low lockpicking skill without actually breaking a pick. It might take a couple minutes though. It was all about gauging the resistance of the tumbler and listening for it to hit the right spot. Skyrim on the other hand... either there isn't much skill involved or I really suck at it. It ends up as a lot of quicksaving which is annoying. If they're going to have a minigame they shouldn't make it so dependent on luck. Maybe I was just spoiled by Oblivion, running around with only two lockpicks feeling like a complete badass, but it really bothers me to have to break picks at all. Probably even prefer Morrowind lockpicking.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Graknorke on January 26, 2013, 06:09:07 am
I find Skyrim's system pretty easy.
Then again, I am a filthy console gamer so I got vibration feedback whenever the lockpick got close to breaking, so that probably helps.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Urist McScoopbeard on January 26, 2013, 08:29:45 am
...Great guys, now does anyone know of a mod to remove enchanting restrictions? I want my damn armor simultaneously draining and healing 20 points of my health... and feather... and illusion fortify, NOW!
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 26, 2013, 10:00:53 am
Pick 2 or open the CK.

Seriously though, open the CK. I'm guessing enchanting will be controlled by world>global variables, objects>perks, and world>papyrus scripts.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on January 26, 2013, 10:01:31 am
...Great guys, now does anyone know of a mod to remove enchanting restrictions? I want my damn armor simultaneously draining and healing 20 points of my health... and feather... and illusion fortify, NOW!
I don't think there is. You could make one, of course.

Ninja'd
Title: Re: The Elder Scrolls V: Skyrim
Post by: Devling on January 26, 2013, 09:32:41 pm
I LIKED IT WHEN YOU CLICKED AND IT UNLOCKED OR IT DIDN'T THEN YOU DID AGAIN

(with the unlock picking and such)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Slayerhero90 on January 26, 2013, 09:33:38 pm
Anybody know of any nightmare-fuel ridden mods?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Alkhemia on January 26, 2013, 10:40:53 pm
Anybody know of any nightmare-fuel ridden mods?
The naked mod that make the women super weightlifters that will give you nightmares.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 26, 2013, 11:50:50 pm
Anybody know of any nightmare-fuel ridden mods?
The naked mod that make the women super weightlifters that will give you nightmares.

Search 'NSFW' on the Nexus, install all mods that come up without looking at screenshots or contact, enable them, play.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Slayerhero90 on January 26, 2013, 11:58:54 pm
I don't use the mod nexus. I use the workshop.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 27, 2013, 12:02:22 am
I don't use the mod nexus. I use the workshop.

Well, try NSFW search on the workshop, then. I just though that the workshop was censored.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Urist McScoopbeard on January 27, 2013, 12:11:17 am
im pretty sure one of the top collections has some sort of fetishism, thatll prolly give you some sort of mental derangement (unless your into that)
Title: Re: The Elder Scrolls V: Skyrim
Post by: kaenneth on January 27, 2013, 12:13:33 am
Anybody know of any nightmare-fuel ridden mods?

"Posh Mudcrabs"
Title: Re: The Elder Scrolls V: Skyrim
Post by: Leyic on January 27, 2013, 12:30:18 am
This (http://skyrim.nexusmods.com/mods/5518) is what you're missing out on by not using Nexus.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Slayerhero90 on January 27, 2013, 12:42:37 am
This (http://skyrim.nexusmods.com/mods/5518) is what you're missing out on by not using Nexus.

Okay, that's certifyable nightmare fuel, but not the kind I'm looking for.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on January 27, 2013, 12:48:17 am
You weren't very specific in what you were looking for.

And I doubt you'd find anything in the actual "horror" category.

I like Nexus more. It has the Nexus Mod Manager which is pretty damn useful. Steam workshop has a few mods Nexus does not though. Like the giant seamonsters.
Title: Re: The Elder Scrolls V: Skyrim
Post by: PanH on January 30, 2013, 04:54:46 pm
Btw, dragonborn is out for PC.

In 5 days.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Marchosias on January 30, 2013, 05:04:31 pm
Already preordered, needed something new to do in skyrim.
Title: Re: The Elder Scrolls V: Skyrim
Post by: PanH on February 05, 2013, 09:13:08 pm
So, it's out. For real this time.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zyxl on February 06, 2013, 12:43:46 am
Just beat Dawnguard. Content of about one guild questline. Glad I bought it for 10$ and not 20$.

After beating the big bad and no longer requiring any of the elder scrolls for any reason, I still can't drop them. 60 pounds of the most valuable objects in the game universe, forever occupying my backpack.  This is the kind of thing I expected the unofficial patches to fix, but I guess not. Can't even officially put it on a display stand in one of my playerbuilt DLC mansions warehouses.

How's dragonborn? I'll end up buying it when it drops to 10$ or less anyway, seeing as all overhaul mods are suddenly going to require it within a week of release.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 06, 2013, 02:44:24 am
You can dump your elder scrolls on that moth priest or the orc librarian at the college of winterhold if you don't want them, you know.

Also, undropable quest items don't add encumbrance, unless you've got it modded to do so.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on February 06, 2013, 05:22:15 am
Also, undropable quest items don't add encumbrance, unless you've got it modded to do so.
Elder Scrolls are an exception, being 20 each.

How's dragonborn? I'll end up buying it when it drops to 10$ or less anyway, seeing as all overhaul mods are suddenly going to require it within a week of release.
It's good, I've encountered a single bug so far where I got stuck in apocrypha. If you ever get that, just kill yourself, the game will take you to where you were before you entered (and you won't lose any progress).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Graknorke on February 06, 2013, 02:29:38 pm
Also, undropable quest items don't add encumbrance, unless you've got it modded to do so.
Stones of Barenziah?
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on February 06, 2013, 02:50:04 pm
Elder Scrolls are an exception, being 20 each.
Stones of Barenziah?
Mods fix both of those.

I have the stones sitting on my shelf at home for when I get the full set. They make good decoration items.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on February 06, 2013, 03:11:36 pm
So I bought the Dragonborn DLC, then realized I should reinstall skyrim to get rid of all the old modding scraps left behind.
So that's what I'm currently doing, a complete reinstall.
Title: Re: The Elder Scrolls V: Skyrim
Post by: PanH on February 06, 2013, 10:48:47 pm
Well, i'm already getting some bugs, that I think come up with DG, but I'm not sure, cause it shouldn't have anything to do with it.
It's the Nightmare quest, at Dawnstar, when we get in the tower, he's meant to cast fire at a statue that will then move ... but it's not moving. I got it with tcl so far, but after that, the magical barrier isn't showing. Well, I think it'll work, but it's weird, as I didn't got those bugs before, and I've seen no one having them.
But apart from that, no issue, even with mods.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on February 06, 2013, 11:06:41 pm
that damn bug, it requires a reload of the game but really its nothing special.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 07, 2013, 01:34:55 am
Just putting this out there: No spoilers please! I'm looking forward to playing Dragonborn myself when I have enough spare time.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Devling on February 07, 2013, 01:39:43 am
Just putting this out there: No spoilers please! I'm looking forward to playing Dragonborn myself when I have enough spare time.
All the trailers lied. It's actually a dragon maternal ward simulator.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 07, 2013, 01:44:20 am
Just putting this out there: No spoilers please! I'm looking forward to playing Dragonborn myself when I have enough spare time.
All the trailers lied. It's actually a dragon maternal ward simulator.
With wii motion controlled minigames.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Devling on February 07, 2013, 01:48:24 am
Just putting this out there: No spoilers please! I'm looking forward to playing Dragonborn myself when I have enough spare time.
All the trailers lied. It's actually a dragon maternal ward simulator.
With wii motion controlled minigames.
And inovative baby cuddling.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on February 07, 2013, 03:25:15 am
And DDR (http://en.wikipedia.org/wiki/Dance_Dance_Revolution) Khajiits.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on February 07, 2013, 06:32:08 am
Just putting this out there: No spoilers please! I'm looking forward to playing Dragonborn myself when I have enough spare time.
All the trailers lied. It's actually a dragon maternal ward simulator.
Hawt.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on February 07, 2013, 08:02:59 am
Damn you all. I thought I was done with skyrim, but here I am again. 300+ hours logged on this game and I am still finding and doing new stuff.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Grakelin on February 08, 2013, 12:13:08 pm
Elder Scrolls are an exception, being 20 each.
Stones of Barenziah?
Mods fix both of those.

I have the stones sitting on my shelf at home for when I get the full set. They make good decoration items.

My girlfriend found a 7lb. item called "Radvir's Drum" in a non-quest dungeon she explored. It's undroppable because it's a quest item, but she doesn't know what it's for.

I can only imagine the plight of some unlucky soul who accidentally collects that drum and all the stones before knowing what to do with them.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on February 08, 2013, 12:14:47 pm
Elder Scrolls are an exception, being 20 each.
Stones of Barenziah?
Mods fix both of those.

I have the stones sitting on my shelf at home for when I get the full set. They make good decoration items.

My girlfriend found a 7lb. item called "Radvir's Drum" in a non-quest dungeon she explored. It's undroppable because it's a quest item, but she doesn't know what it's for.

I can only imagine the plight of some unlucky soul who accidentally collects that drum and all the stones before knowing what to do with them.
Well, the stones give you a misc marker pointing at the thieves guild city I forgot what it's called.
Title: Re: The Elder Scrolls V: Skyrim
Post by: PanH on February 08, 2013, 12:20:35 pm
The drums sounds like a quest of the Bards School. It's been a long time since I did them, but I'm pretty sure it's that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on February 08, 2013, 12:22:08 pm
I'unno. I'd rather have that than find out a quest I just picked up requires the Swift Ham of Justice, only to find out that I left it in the inventory of a now dead companion.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on February 08, 2013, 12:25:02 pm
I'unno. I'd rather have that than find out a quest I just picked up requires the Swift Ham of Justice, only to find out that I left it in the inventory of a now dead companion.
Or sold it to a merchant who's inventory has since refreshed.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on February 08, 2013, 01:27:04 pm
I'unno. I'd rather have that than find out a quest I just picked up requires the Swift Ham of Justice, only to find out that I left it in the inventory of a now dead companion.
Or sold it to a merchant who's inventory has since refreshed.
Or put it in a container which didn't even belong to you.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Culise on February 08, 2013, 01:37:59 pm
Elder Scrolls are an exception, being 20 each.
Stones of Barenziah?
Mods fix both of those.

I have the stones sitting on my shelf at home for when I get the full set. They make good decoration items.

My girlfriend found a 7lb. item called "Radvir's Drum" in a non-quest dungeon she explored. It's undroppable because it's a quest item, but she doesn't know what it's for.

I can only imagine the plight of some unlucky soul who accidentally collects that drum and all the stones before knowing what to do with them.
Well, the stones give you a misc marker pointing at the thieves guild city I forgot what it's called.
Yeah, and if your character ends up not being a thief for RP reasons (in an RPG? blasphemy!), you're still quite out of luck.  Thankfully, there are mods for that, too. 
Title: Re: The Elder Scrolls V: Skyrim
Post by: Alkhemia on February 08, 2013, 03:08:52 pm
Elder Scrolls are an exception, being 20 each.
Stones of Barenziah?
Mods fix both of those.

I have the stones sitting on my shelf at home for when I get the full set. They make good decoration items.

My girlfriend found a 7lb. item called "Radvir's Drum" in a non-quest dungeon she explored. It's undroppable because it's a quest item, but she doesn't know what it's for.

I can only imagine the plight of some unlucky soul who accidentally collects that drum and all the stones before knowing what to do with them.
http://www.uesp.net/wiki/Skyrim:Rjorn's_Drum
Title: Re: The Elder Scrolls V: Skyrim
Post by: Devling on February 08, 2013, 07:20:44 pm
In the limited time I have played this game (friends house on the xbox) I found it's quite easy to exploit.
Not in the usual, "Steal everything LOL" way (I was trying to play a semiserious nord hero guy), but at level four I managed to kill 2 giants.
By hiding in a rock crevasse and shooting them with arrows and lighting for about half an hour.
Then I went and smacked a couple vampires to death.

Because I'm the dragonborn.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on February 08, 2013, 07:24:56 pm
Because I'm the goddamn dovahkiin!

Fixed it for you.  :P

Title: Re: The Elder Scrolls V: Skyrim
Post by: alexandertnt on February 08, 2013, 11:18:16 pm
In the limited time I have played this game (friends house on the xbox) I found it's quite easy to exploit.
Not in the usual, "Steal everything LOL" way (I was trying to play a semiserious nord hero guy), but at level four I managed to kill 2 giants.
By hiding in a rock crevasse and shooting them with arrows and lighting for about half an hour.
Then I went and smacked a couple vampires to death.

When a bunch of people tried to kill me (something about Stealing Everything pissed them off  :P) I just jumped up a small natural step near a boulder, cauing them to pathfind all the way around this boulder. Step down and they have to pathfind right around again. Rinse and repeat and I just chipped their health away with a bow and very little skill.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 08, 2013, 11:55:36 pm
That's it, the big feature that everyone will get hyped for in the next game is Bethesda finally cracking vertical pathfinding. NPC's will use the acrobatics skill and there will be bosmer ninjas.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on February 09, 2013, 08:42:09 am
That's it, the big feature that everyone will get hyped for in the next game is Bethesda finally cracking vertical pathfinding. NPC's will use the acrobatics skill and there will be bosmer ninjas.
Will that mean that walled cities will be in the open world?
And no longer limited to their own cells?
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on February 09, 2013, 08:44:17 am
That's it, the big feature that everyone will get hyped for in the next game is Bethesda finally cracking vertical pathfinding. NPC's will use the acrobatics skill and there will be bosmer ninjas.
Will that mean that walled cities will be in the open world?
And no longer limited to their own cells?
No, because people on the 8 year old xbox wouldn't be able to play it so we have to design the game for people with shit hardware.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on February 09, 2013, 08:45:16 am
That's it, the big feature that everyone will get hyped for in the next game is Bethesda finally cracking vertical pathfinding. NPC's will use the acrobatics skill and there will be bosmer ninjas.
Will that mean that walled cities will be in the open world?
And no longer limited to their own cells?
No, because people on the 8 year old xbox wouldn't be able to play it so we have to design the game for people with shit hardware.
PS3 MASTER RACE!
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on February 09, 2013, 08:46:44 am
Modders have proven that open cities are possible on the PC. I've used the open city mod and it works fine, no noticeable slowdown as you approach a city.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on February 09, 2013, 08:49:17 am
That's it, the big feature that everyone will get hyped for in the next game is Bethesda finally cracking vertical pathfinding. NPC's will use the acrobatics skill and there will be bosmer ninjas.
Will that mean that walled cities will be in the open world?
And no longer limited to their own cells?
No, because people on the 8 year old xbox wouldn't be able to play it so we have to design the game for people with shit hardware.
PS3 MASTER RACE!
Isn't the PS3 less powerful than the Xbox 360? :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on February 09, 2013, 08:50:35 am
Open cities seems nice tough. Especially since the only cities that I like are walled in. (Altough that's not saying much, as most of the cities are walled). The cities I like are Thieves-Guild-Place-I-Forgot-What-It-Is-Called and Whiterun.


And really? Isn't it like, more recent and more powerful?
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on February 09, 2013, 08:59:47 am
Riften is the one you're not remembering.

And I personally really liked solitude and windhelm the most.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on February 09, 2013, 12:50:19 pm
Open cities seems nice tough. Especially since the only cities that I like are walled in. (Altough that's not saying much, as most of the cities are walled). The cities I like are Thieves-Guild-Place-I-Forgot-What-It-Is-Called and Whiterun.

it has 256 MB of RAM and a 7-core processor that most games don't use.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on February 09, 2013, 01:08:59 pm
The Cell Processor technically 1 PPE core for general processing and  the others 6 SPE are for floating point executions that are insanely powerful,the PS3 Cell has 7 SPEs with 6 available for development, the Xenon in 360 is a triple core PPE.


edit: in truth the PS3 is more powerful than the 360 but the reason why it sucks cause there isn't enough ram in the system (ignoring the fact that its a bitch to program). For what ever reason they decided to put in 512mb of ram and split it in half for the cpu and the gpu.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on February 09, 2013, 02:56:28 pm
Computers are only as good as their worst part. Consoles aren't an exception to that rule.
Difference being that you can replace that worst part in a PC, upgrading its performance.
Title: Re: The Elder Scrolls V: Skyrim
Post by: PanH on February 09, 2013, 08:36:31 pm

Hell, there was already open cities with Morrowind.

Now the reason they can't make open houses is that it wouldn't fit  :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on February 10, 2013, 12:26:24 pm
Yeah, houses were larger in the inside since Daggerfall.

But cities, they literally copied pasted the whole terrain and outer walls and whatever to the other map. In fact, they leave most of the larger architecture in the Overworld so that you can see houses from atop a mountain or something.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on February 10, 2013, 01:36:16 pm
In fact, they leave most of the larger architecture in the Overworld so that you can see houses from atop a mountain or something.

That is not good enough, what if I want to jump over the walls with high enough jump skill as in Morrowind?
Or what if I have a mod which enables me to fly?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Slayerhero90 on February 10, 2013, 01:37:15 pm
I want to see a realistically large gameworld where it takes real-life weeks to travel from one city to the next on foot. Where horses have more value.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Urist McScoopbeard on February 10, 2013, 01:40:07 pm
TES will probably get there one day, infact you could probably gen a big enough map, the problem is filling it with stuff.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on February 10, 2013, 01:40:28 pm
I want to see a realistically large gameworld where it takes real-life weeks to travel from one city to the next on foot. Where horses have more value.
Well, I read somewhere that Arena did that :P

And the Witcher 3? I think it was 3 is planned to have world larger than Skyrim's.
Title: Re: The Elder Scrolls V: Skyrim
Post by: sluissa on February 10, 2013, 01:47:32 pm
I want to see a realistically large gameworld where it takes real-life weeks to travel from one city to the next on foot. Where horses have more value.
Well, I read somewhere that Arena did that :P

And the Witcher 3? I think it was 3 is planned to have world larger than Skyrim's.

Daggerfall had this for sure(I want to say it still holds the record for largest game world but I could be wrong I know it held it for a long time though). Only problem is there wasn't much to see between the cities and most of the cities were somewhat cookie cutter in their layout. Fast travel made it not too much of a problem, but it got to the point where once you saw one small town, one medium town, and one large city, they were all the same, excepting things like the city of Daggerfall itself and some of the other story related cities.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 10, 2013, 02:48:05 pm
I want to see a realistically large gameworld where it takes real-life weeks to travel from one city to the next on foot. Where horses have more value.
Well, I read somewhere that Arena did that :P

And the Witcher 3? I think it was 3 is planned to have world larger than Skyrim's.

Daggerfall had this for sure(I want to say it still holds the record for largest game world but I could be wrong I know it held it for a long time though). Only problem is there wasn't much to see between the cities and most of the cities were somewhat cookie cutter in their layout. Fast travel made it not too much of a problem, but it got to the point where once you saw one small town, one medium town, and one large city, they were all the same, excepting things like the city of Daggerfall itself and some of the other story related cities.

Minecraft has worlds 8x larger than the surface of the earth, but it's all completely random.

I once started on a Morrowind world which would have vast open areas of plains and deserts between towns, but then I found there was a relatively small limit on map dimensions.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on February 10, 2013, 03:34:28 pm
Also most people don't want to hold the "W" key for an hour and a half just to get to the next outpost or town.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Slayerhero90 on February 10, 2013, 03:44:18 pm
Also most people don't want to hold the "W" key for an hour and a half just to get to the next outpost or town.
Which is why the wagondrivers get rich.
Title: Re: The Elder Scrolls V: Skyrim
Post by: PanH on February 10, 2013, 04:14:30 pm
Also most people don't want to hold the "W" key for an hour and a half just to get to the next outpost or town.
Which is why the wagondrivers get rich.
Silt strider ! Or teleportations spells ! Or levitation spell (1 hour blessing  :D )
Title: Re: The Elder Scrolls V: Skyrim
Post by: MorleyDev on February 10, 2013, 04:32:37 pm
Yeah, anything approaching real world size only could be possible with procedural generation like Daggerfall and Arena did turned up to eleven. That Malevolence game (http://www.malevolencegame.com/) looks interesting for this. I really need to download the demo for it.

Also on the topic of moving quickly in such a world, Boots of Blinding Speed + Resist Magic = I'm not on anti depressents, I'm on SPPEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED!
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 10, 2013, 08:16:09 pm
The trick is to provide lots of interesting distractions along the way, which random encounters can help greatly with. I walk all the way across Skyirm because otherwise I won't stumble upon all the interesting things in the game. You could also have a few open, barren places with almost nothing, and crossing them without fast travel gives you a sense of accomplishment. In fact, even long, middle-of-nowhere desert/plains/tundra type areas can still be interesting if you add in a survival/resources mechanic (think about crossing such places in DF adventure mode!)

I've been trying to build, since forever, an area on 1x1 scale in one of the TES areas for a TC mod. Given how all the elder scrolls games have their location severely scaled down, and some rely on invisible walls, I think the best choice of setting for this place would be a decent sized island, somewhere like 6 miles long or so, with lots of islands around it with other interesting stuff. So, the game area would be in about a 10mi x 10mi square of ocean.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Scoops Novel on February 10, 2013, 08:33:55 pm
One of the big draws for cyberpunk 2077, now that i think of it, is that it's limited to one city. It can be realistically scaled.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 10, 2013, 08:35:38 pm
There any mods which allow for combat underwater? One the reasons I haven't started any of my planned modding projects is that I want to have lots of underwater content.
Title: Re: The Elder Scrolls V: Skyrim
Post by: bucket on February 10, 2013, 10:00:03 pm
The Cell Processor technically 1 PPE core for general processing and  the others 6 SPE are for floating point executions that are insanely powerful,the PS3 Cell has 7 SPEs with 6 available for development, the Xenon in 360 is a triple core PPE.


edit: in truth the PS3 is more powerful than the 360 but the reason why it sucks cause there isn't enough ram in the system (ignoring the fact that its a bitch to program). For what ever reason they decided to put in 512mb of ram and split it in half for the cpu and the gpu.
Both the PS3 and the 360 have 512MB total RAM. PS3 dedicates the RAM, but system RAM can be used to store textures out of view, negating any disadvantage. The 360's shared RAM is only useful if you want to have a beautiful-looking game with zero depth (like Halo).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on February 10, 2013, 11:50:32 pm
The PS3 having only 256 MB of system RAM makes the more recent Bethesda games near-impossible to play after too long because it doesn't have enough memory to run your game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rakonas on February 11, 2013, 12:03:32 am
I want to see a realistically large gameworld where it takes real-life weeks to travel from one city to the next on foot. Where horses have more value.
Well, I read somewhere that Arena did that :P

And the Witcher 3? I think it was 3 is planned to have world larger than Skyrim's.

Daggerfall had this for sure(I want to say it still holds the record for largest game world but I could be wrong I know it held it for a long time though). Only problem is there wasn't much to see between the cities and most of the cities were somewhat cookie cutter in their layout. Fast travel made it not too much of a problem, but it got to the point where once you saw one small town, one medium town, and one large city, they were all the same, excepting things like the city of Daggerfall itself and some of the other story related cities.

Minecraft has worlds 8x larger than the surface of the earth, but it's all completely random.

I once started on a Morrowind world which would have vast open areas of plains and deserts between towns, but then I found there was a relatively small limit on map dimensions.
Dwarf Fortress has a massive world, where travelling from one part to another takes a shit ton of time (in adventure mode). Unreal World is also quite massive iirc in terms of both map size and rl time.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on February 11, 2013, 12:44:20 am
In fact, they leave most of the larger architecture in the Overworld so that you can see houses from atop a mountain or something.

That is not good enough, what if I want to jump over the walls with high enough jump skill as in Morrowind?
Or what if I have a mod which enables me to fly?

It's been done. There were places in Oblivion were you could jump just right, or use some items as stepping stones.

Basically you end up in some low-definition version of the town without people or pretty much any other furniture.
Title: Re: The Elder Scrolls V: Skyrim
Post by: fqllve on February 11, 2013, 01:07:27 am
Both the PS3 and the 360 have 512MB total RAM. PS3 dedicates the RAM, but system RAM can be used to store textures out of view, negating any disadvantage. The 360's shared RAM is only useful if you want to have a beautiful-looking game with zero depth (like Halo).
As someone who owns all three versions, the PS3 has both a significantly worse framerate and lower graphics and still, until tomorrow, has yet to have any DLC.

It doesn't really matter which console is more powerful because more often than not PS3 ports are shoddy.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on February 11, 2013, 03:28:09 am
In fact, they leave most of the larger architecture in the Overworld so that you can see houses from atop a mountain or something.

That is not good enough, what if I want to jump over the walls with high enough jump skill as in Morrowind?
Or what if I have a mod which enables me to fly?
Basically you end up in some low-definition version of the town without people or pretty much any other furniture.

Which is why I said it's not good enough.
I want non-mod open cities!
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on February 11, 2013, 05:39:23 am
The trick is to provide lots of interesting distractions along the way, which random encounters can help greatly with. I walk all the way across Skyirm because otherwise I won't stumble upon all the interesting things in the game. You could also have a few open, barren places with almost nothing, and crossing them without fast travel gives you a sense of accomplishment. In fact, even long, middle-of-nowhere desert/plains/tundra type areas can still be interesting if you add in a survival/resources mechanic (think about crossing such places in DF adventure mode!)

I've been trying to build, since forever, an area on 1x1 scale in one of the TES areas for a TC mod. Given how all the elder scrolls games have their location severely scaled down, and some rely on invisible walls, I think the best choice of setting for this place would be a decent sized island, somewhere like 6 miles long or so, with lots of islands around it with other interesting stuff. So, the game area would be in about a 10mi x 10mi square of ocean.
Sounds a bit like Far Cry 3.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zaerosz on February 11, 2013, 06:43:45 am
Just dropping in to see if there are any modders in here, or people who want to try out new mods. I'm going to be doing a journal-prose-style screenshot LP following the adventures of Darum-El, known in Black Marsh as Stabs-Many-Faces, featuring and advertising many mods, including two of my own creation.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on February 11, 2013, 09:34:33 am
In fact, they leave most of the larger architecture in the Overworld so that you can see houses from atop a mountain or something.

That is not good enough, what if I want to jump over the walls with high enough jump skill as in Morrowind?
Or what if I have a mod which enables me to fly?
Basically you end up in some low-definition version of the town without people or pretty much any other furniture.

Which is why I said it's not good enough.
I want non-mod open cities!

What are you talking about? My comment was in reference to cities not being larger on the inside than the outside, like houses, and therefore it not being a reason to have them closed.

How is that "not good enough"?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on February 11, 2013, 10:31:11 am
Ah well I guess I derped there.
Sorry.
Title: Re: The Elder Scrolls V: Skyrim
Post by: PanH on February 11, 2013, 05:12:49 pm

I think we could mod out the cities, I'm pretty sure most PC could handle it. But that would need door animations, and some stuff.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rhodan on February 11, 2013, 05:32:27 pm
I'm just gonna leave this here: Open Cities of Skyrim (http://skyrim.nexusmods.com/mods/8058)
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 11, 2013, 05:40:55 pm
I'm just gonna leave this here: Open Cities of Skyrim (http://skyrim.nexusmods.com/mods/8058)
Only problem with that is the totally feature creep oblivion gates.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Spitfire on February 11, 2013, 05:56:40 pm
I'm just gonna leave this here: Open Cities of Skyrim (http://skyrim.nexusmods.com/mods/8058)
Only problem with that is the totally feature creep oblivion gates.

Why are the oblivion gates a problem to you?
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on February 11, 2013, 05:57:17 pm
I'm just gonna leave this here: Open Cities of Skyrim (http://skyrim.nexusmods.com/mods/8058)
Only problem with that is the totally feature creep oblivion gates.

Why are the oblivion gates a problem to you?
Because presumably he wants open cities without whatever changes the mod author felt were 'necessary'.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 11, 2013, 06:20:37 pm
Really, all those gates imploded at the end of Oblivion, it was in the cutscene and everything. I mean, he's made a really cool gameplay mod, but also gone and said "Oh BTW here's my interpretation of the lore, you have to go with it."
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on February 11, 2013, 06:21:54 pm
Yeah I can agree with that.

Not a big fan of when modders do things beyond what is necessary. I mean, it's pretty rude for us to criticize him for an overall good work... but this is kinda like your neighbour shoveling your snow for you for free... except every time he does it he makes snowmen staring into your windows.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dutchling on February 11, 2013, 06:24:46 pm
A better comparison would be software with browser add-ons >:[
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on February 11, 2013, 06:30:07 pm
Well, at least he included a config.

The annoying part is this:

Why Oblivion Gates

Sigil blah blah blah manifestation improper shutdown blah blah logically blah blah Sean Bean blah blah blah WHO CARES.
Title: Re: The Elder Scrolls V: Skyrim
Post by: PanH on February 11, 2013, 06:59:49 pm

The worst is him saying :
Quote
Arguments of it being feature creep don't fly either. No more so than a smelter in Riften where none exists, or gatesmen who open the gates for you if you're on horseback. These gates add a touch of uniqueness to the mod, and pay what I believe is an homage to TES4:Oblivion as one of the best games of its time. They are not active portals and nor are they eyesores. They're not even in your way.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Urist McScoopbeard on February 11, 2013, 07:16:21 pm
it is, besides it IS 200 years later. You'd think people would remove the gate remains.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 11, 2013, 09:11:20 pm
it is, besides it IS 200 years later. You'd think people would remove the gate remains.

Also, as seen in the last game, they're reduced to a pile of rubble when you close them, not remaining standing. And the gate models in this mod are a bit rough, with some obvious seams in the textures.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on February 11, 2013, 11:12:43 pm
it is, besides it IS 200 years later. You'd think people would remove the gate remains.

Also, as seen in the last game, they're reduced to a pile of rubble when you close them, not remaining standing. And the gate models in this mod are a bit rough, with some obvious seams in the textures.

Yes but he has a scientific explanation for that. You see, when you close them by removing the Sigil, they blow up, however, when Martin blah yadda yadda technobabble, eep opp ork ah-ah megahertz and quantum and so on, and therefore, not rubble. Demonstratum est.

Title: Re: The Elder Scrolls V: Skyrim
Post by: Urist McScoopbeard on February 11, 2013, 11:22:09 pm
and we cant remove 'not rubble' because?
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 12, 2013, 12:23:39 am
it is, besides it IS 200 years later. You'd think people would remove the gate remains.

Also, as seen in the last game, they're reduced to a pile of rubble when you close them, not remaining standing. And the gate models in this mod are a bit rough, with some obvious seams in the textures.

Yes but he has a scientific explanation for that. You see, when you close them by removing the Sigil, they blow up, however, when Martin blah yadda yadda technobabble, eep opp ork ah-ah megahertz and quantum and so on, and therefore, not rubble. Demonstratum est.

And yet, having left some open before I finished the game, I returned to them with a hopeful smile, thinking of phat lewt, and found piles of daedric rubble. And people who see the Daedra as evil demonlings would leave them untouched as sacred/historic monuments (his other argument) because?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Leyic on February 12, 2013, 05:31:03 am
I've been trying to build, since forever, an area on 1x1 scale in one of the TES areas for a TC mod. Given how all the elder scrolls games have their location severely scaled down, and some rely on invisible walls, I think the best choice of setting for this place would be a decent sized island, somewhere like 6 miles long or so, with lots of islands around it with other interesting stuff. So, the game area would be in about a 10mi x 10mi square of ocean.

Sounds like you want Stros M'kai, from TESA: Redguard. There are also islands in the Iliac Bay like Balferia, Betony, and Cybiades that could work, and the Sheogorad region has a bunch of tiny islands. Or you could ignore the retcon in Oblivion and make the Imperial City the multi-island complex it was supposed to be.

I want non-mod open cities!

Sounds like you want Daggerfall, which not only has vanilla open cities, but vanilla wall climbing as well.

Also, directed at no one in particular, Vivec was the first closed city, Mournhold the second. Bethesda was used to the idea by the time they made Oblivion.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on February 12, 2013, 06:59:41 am
Or you could ignore the retcon in Oblivion and make the Imperial City the multi-island complex it was supposed to be.
You mean the imperial city houses more than 35 or so people!?
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on February 12, 2013, 08:42:25 am
I always loved that. The seat of the empire had less people living in it than the average hippie commune.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dutchling on February 12, 2013, 08:50:34 am
Great. Now I want to play Oblivion again. This time I am going to finish it, I swear!

(Please ignore the fact that I said the same about Daggerfall and Morrowind, probably in the same thread, and never finished those either)
Title: Re: The Elder Scrolls V: Skyrim
Post by: timferius on February 12, 2013, 08:54:46 am
The low amount of people has always been my biggest drawback in these games. In skyrim, for example, early in the civil war line you get to siege Whiterun. Flaming shots from catpults rain through the air, as a grand army of 10 guys charge and take the city....
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on February 12, 2013, 08:58:44 am
Yeah. I would have imagined that Bethesda would have used the fact that cities have their own individual cells to add a shitload more NPCs to them, but apparently not.
Title: Re: The Elder Scrolls V: Skyrim
Post by: timferius on February 12, 2013, 09:01:24 am
True, I could almost forgive it if they had at LEAST 100 people per city.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on February 12, 2013, 09:02:38 am
I'd even accept it if 80 of those people were just generic NPCs who had nothing to say.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Urist McScoopbeard on February 12, 2013, 10:04:35 am
even if we had large, semi-scripted battles, that would be awesome, it worked in oblivion cause there was only like two or three big battles (which were meh) but in skyrim theres war goin on man, we should be seeing like legion and stormcloak companies marching down roads and stuff, if they had made the stormcloak rebellion more dynamic (and increased in size) things would have been great.
Title: Re: The Elder Scrolls V: Skyrim
Post by: justinlee999 on February 12, 2013, 10:10:30 am
even if we had large, semi-scripted battles, that would be awesome, it worked in oblivion cause there was only like two or three big battles (which were meh) but in skyrim theres war goin on man, we should be seeing like legion and stormcloak companies marching down roads and stuff, if they had made the stormcloak rebellion more dynamic (and increased in size) things would have been great.
There's a mod for that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Moogie on February 12, 2013, 11:56:06 am
The problem, as ever, is Bethesda's reliance on their oooooooold, badly optimised, re-used engine with terribly outdated capabilities. You expect a decade-old flawed engine to support more than 10 NPCs in the same cell? Their scripting engine, Papyrus, doesn't even have garbage collection. None. It has zero ability to clean up orphaned script references. This is a leading cause of CTDs in savegames where mods have been uninstalled, because once a script has been activated in a save, there is no way to get rid of it, not even deleting the files from the Data folder (in fact, that will cause even more problems).

In fact, Bethesda's own DLC files are full of ITMs ("Identical To Master" records), which are 'dirty edits' left behind by bugs in the Construction Kit which have existed since the Morrowind era. You'd think they'd do something about that by now, especially when their own plugins end up full of bugs. Modders highly recommend cleaning Bethesda's files with TES5Edit to solve many instability issues, and good luck if you own a console version of the game.

Part of me just doesn't understand how they get away with this shit, especially when it causes their game to have show-stopping bugs right out of the box. Also, why haven't they hired any decent animation talent by now? And while I'm at it, this triple-A company still can't code an engine that supports cloth physics for realistic hair or clothing? When I saw that the horses' manes and tail were baked animations, I could've laughed 'til I cried. It's tragic.

If it sounds like I'm being overly harsh on the game, it's not that. I love Skyrim, I'm currently playing it on a daily basis. There's about 80 mods I couldn't possibly play without, but still, it's a great game. It's just Bethesda. They're the whole problem with the TES series. They do fantastic lore and photogenic scenery, but ask them to make believable-looking people and we end up with Mr Potato Head. (http://www.selfsimilar.org/images/garn/garn31-4t.jpg)

Sorry, I haven't had a good rant about something in ages. That felt good. :)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Marchosias on February 12, 2013, 01:22:44 pm
Making faces is hellishly hard, you ever try making a nose? Also have you seen some of the faces from that period in gaming? they also made them emotive and still changable on the fly... horrible abomination that it is.

You can pick apart any game, and see it as garbage.

I personally think dragons, one of the very core creatures to fight in skyrim, was designed to be a cinamatic fight and should be an epic battle, yet you walk it to land on a flat ground landing and it can barely turn and has no ability to fight at all; although some of the smaller enemies like dwelmer spiders can pathfind on just about anything and look crazy to boot doing it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on February 12, 2013, 01:29:34 pm
Well yeah, but the game also throws so many dragons at you that they turn into a chore. I don't see a dragon and think 'Yess! Dragon fight, this'll be awesome' I think 'Oh for fuck's sake, now I need to kill that before I can buy turnips'
Title: Re: The Elder Scrolls V: Skyrim
Post by: PanH on February 12, 2013, 01:39:03 pm

Well, just add a mod or increase difficulty, so, when you see a dragon, it's "Crap, RUN !".
And I'm not talking of a group of 3 blood dragons (was lvl 15). At high difficulty, dragons can also cinematic-kill you. Chewed by a dragon  :-\
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on February 12, 2013, 01:44:02 pm
Ah, cinematic killings.

I hated it when I used the become ethereal shout, and someone still got a cinematic kill on me.
Something hilarious about cinematic kills is using the decapacitation perk to kill ghosts.

And I find dragons to be a chore too. Especially if you're walking trough the mountains or some place with little flat land.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on February 12, 2013, 02:34:45 pm
So Dragons are really oversized Cliff Racers on steroids whom all have a bad case of heartburn.
Title: Re: The Elder Scrolls V: Skyrim
Post by: GalenEvil on February 12, 2013, 02:45:00 pm
I haven't updated Skyrim for a bit, and so not sure if this is still an issue: Did they ever fix the bug where your follower wouldn't increase their holding capacity? Back at launch I remember you had to disable and reenable the follower to get their holding capacity to reset. It was frustrating to do sometimes since I liked using the follower as my pack mule, carrying all of my cave and dragon loot until we would manage to find our way back to wherever I had a house.

I still haven't finished the main storyline for Skyrim. I get the first shout and then tell the storyline to screw off while I go running around the world exploring. In my most recent game I think I am a level 3 bow mage reptile dude, and just successfully cleared out a cave filled with Falmer. They have some nifty weapons for a character this young :D Going through it is also probably easier than it should be since only the Falmer are at their proper level. The random wildlife that populates the cave is pretty weak with the worst I have seen being a normal wolf.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on February 12, 2013, 02:55:59 pm
I use the Deadly Dragons + Mighty Dragons mods together, so Dragons are hellishly difficult. Which is really nice.

I couldn't even beat the very first dragon... Mirmurlnir? The guy attacking Whiterun at the start. Had to wait until I was around level 20 something. Even then it was a completely ridiculous and stupidly hard battle that relied more on the immortality of the soldiers that followed me rather than my pathetic cowering self hiding behind rocks. Until that point Whiterun and the surrounding areas were completely inaccessible to me. In fact, for a good long time, every time I encountered a dragon I learned a lot of ways to run away. I was the worst Dragonborn in the history of Dragonborns. I don't think I actually managed to kill a dragon myself until I completed about 50% of the game.

It also increased the appearance of dragons by a very long amount, so it made it way more exciting. Very often I completely forget there are dragons in the game and suddenly a superdragon that summons poison storms wherever it touches will descend upon my pathetic ass and whip me around for an hour.
Title: Re: The Elder Scrolls V: Skyrim
Post by: alexandertnt on February 12, 2013, 03:25:16 pm
I also found dragons to get annoying quickly (along with the kill-animations). They seemed like things that were trying to be awesome for what they were, but end up seriously overstaying their welcome (yet another dragon, seen this animation before ::) etc)

I would have liked it if dragons were used with much less frequency (or not at all since I like dragons :P) so that it was more of a significant event rather than "oh no, not again".

So Dragons are really oversized Cliff Racers on steroids whom all have a bad case of heartburn.

Cliff Racers generally took less time to kill.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on February 12, 2013, 03:26:25 pm
I use magic so dragons are much less of a deal for me since I can stun them.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on February 12, 2013, 04:12:32 pm
The difficulty is not the point, it's the fact that the game's basically going 'Fuck off, you can do what you want after spending several minutes killing dragon number 583748374843748373894875475847584992992939293929392932392939'
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on February 12, 2013, 04:18:26 pm
So Dragons are really oversized Cliff Racers on steroids whom all have a bad case of heartburn.

Cliff Racers generally took less time to kill.
Hence "on steroids"
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 12, 2013, 04:36:24 pm
I've been trying to build, since forever, an area on 1x1 scale in one of the TES areas for a TC mod. Given how all the elder scrolls games have their location severely scaled down, and some rely on invisible walls, I think the best choice of setting for this place would be a decent sized island, somewhere like 6 miles long or so, with lots of islands around it with other interesting stuff. So, the game area would be in about a 10mi x 10mi square of ocean.

Sounds like you want Stros M'kai, from TESA: Redguard. There are also islands in the Iliac Bay like Balferia, Betony, and Cybiades that could work, and the Sheogorad region has a bunch of tiny islands. Or you could ignore the retcon in Oblivion and make the Imperial City the multi-island complex it was supposed to be.
Did I say areas? I mean construction sets. D'oh! I was thinking of an original setting. Though a new game of Stros M'kai would be cool. The Sheogorad island, fully scaled, would be the size of one the Canadian channel islands (huge).

I tend not to notice dragons that much, having made my dunmer boringly powerful using completely vanilla exploits, no mods or console commands. Seriously, 140 pts fortify unarmed damage gauntlets with destruction costs 100% less to cast... alchemy + enchanting, I tell you.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on February 12, 2013, 05:33:06 pm
Not if you're playing as a poor turnip farmer who just wants to get a few more gold so he can buy a cloak for the winter chills.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on February 12, 2013, 05:34:36 pm
Not if you're playing as a poor turnip farmer who just wants to get a few more gold so he can buy a cloak for the winter chills.
In that case you just don't do the quest which starts the dragon attacks.
Title: Re: The Elder Scrolls V: Skyrim
Post by: pilgrimboy on February 12, 2013, 05:56:45 pm
I wish that I could've had sided with the dragons and helped them enslave humanity.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 12, 2013, 06:00:12 pm
Except that their leader wants to destroy the entire world.
Title: Re: The Elder Scrolls V: Skyrim
Post by: pilgrimboy on February 12, 2013, 06:00:48 pm
Okay, I would kill him and find some more rational dragons.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 12, 2013, 06:02:18 pm
Apparently with the new DLC, riding one into battle if you like. At least, that's what the trailer implied.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on February 12, 2013, 06:34:29 pm
Apparently with the new DLC, riding one into battle if you like. At least, that's what the trailer implied.
You can't control the dragon.

You basically get tossed onto an on-rails sequence.

That's about it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on February 12, 2013, 07:10:30 pm
Well, kind off of the current subject. But here is my newest Skyrim character. Including getting the appropriate mods+fixing errors+actually creating her, took probably 4 hours or so (give or take an hour). For me, making female characters isn't meant to be perverted (not totally anyway lol)...its kinda like artwork to me. If I was to ever properly learn to draw or do 3d modeling, I would totally make similar style stuff in my artwork. There is I guess some pervertdness thrown in, but that is just who I am :P Mostly, I just really like making good looking (to me) characters and sharing them with people...whether they like them or not. It is nice to get feedback though (good or bad), which probably is true for a lot of people that create things...always nice to hear what people have to say about it, even if it is criticism or a compliment.

Keep in mind, I only spent a few seconds actually taking the screenshot. It was originally just to show my friend what the character I made was like. Lighting is kinda bad (makes her skin look kinda yellow), and position is bad (need to find a better clothing/armor so I don't have to worry about breaking Nexus rules)...but ah well. My next screenshot of her will be much better taken like most of my others are. And it won't be taken 5 minutes before I go to bed like I did with this one :P

So with that said...here she is.

http://skyrim.nexusmods.com/images/203782
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on February 12, 2013, 07:24:30 pm
Looks nice but..would look less weird if she was in the center of the screenshot.
Just my opinion. :p
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on February 12, 2013, 07:34:19 pm
Yeah, not the best screenshot. But thanks :)

I'm going to find a 2nd armor for screenshot taking, and use that. The one she was wearing was too revealing for Nexus, so I had to have it at a weird position. The next screenshot of her will be a lot better.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on February 12, 2013, 07:35:27 pm
was too revealing for Nexus

Wait what?
You kinda lost me there.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on February 12, 2013, 07:39:33 pm
Yup. The armor shows (I think) a bit too much of the breast area. It isn't nudity, but its like what you would see at the typical beach in California or some beach somewhere. These generally aren't allowed on Nexus.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on February 12, 2013, 07:39:59 pm
Yup. The armor shows (I think) a bit too much of the breast area. It isn't nudity, but its like what you would see at the typical beach in California or some beach somewhere. These generally aren't allowed on Nexus.
I'm thinking you haven't looked around the nexus much.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Furtuka on February 12, 2013, 07:41:16 pm
O_o Uh isn't Nexus full of nude mods?
Title: Re: The Elder Scrolls V: Skyrim
Post by: PanH on February 12, 2013, 07:42:12 pm

I think Nexus allow nude modes and such but not nude screenshots.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on February 12, 2013, 07:42:38 pm
You use a shout, get onto a dragon (any dragon you use the shout on), and the dragon flies around randomly. You can find targets and attack them with either your magic, the dragon, or both.
You can control it. You need to open the world map and click (forgot if it is right or left) where you want to go.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on February 12, 2013, 07:42:50 pm
Pretty sure that's not true, given the amount of nude screenshots I've seen on it.

For uhhh.... science.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on February 12, 2013, 07:43:55 pm
Yup. The armor shows (I think) a bit too much of the breast area. It isn't nudity, but its like what you would see at the typical beach in California or some beach somewhere. These generally aren't allowed on Nexus.
I'm thinking you haven't looked around the nexus much.

I have. However, I'm part of a site called LoversLab and moderators on Nexus hate that site (literally they do, they'll ban anyone on Nexus that is part of LL (if they know its you), if they push the rules just even a little). Same username that I use everywhere, so that is easy to check. Don't really hide my info online.

I've never been warned or banned on Nexus however, but honestly, don't want to take that chance. Besides, I want a more "family friendly" armor anyway.

Anyway, it isn't bikini armor or anything like that skimpy. Doesn't show any nipple or anything, but it may show a bit too much breast. I still don't want to take the chance. I use nexus far too much to be banned from there. Whether I'm from LL or not...I prefer to play it safe.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on February 12, 2013, 07:45:30 pm
Pretty sure that's not true, given the amount of nude screenshots I've seen on it.

For uhhh.... science.

If the screenshot is on an adult mod page, it is allowed. HOWEVER, if it has adult material and you put it up on their public section...it doesn't matter if you set it to adult material or not, they'll ban you or delete the screenshot, or both. Though, some may go unnoticed.

Anyway like I said, prefer not to take the chance.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on February 12, 2013, 07:47:50 pm
Wow, what does the Nexus have against that site?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on February 12, 2013, 07:52:52 pm
LL has TONS and TONS of copyrighted, stolen and...well...legally gray area...mods on their site. Lots of mods ported from other games. Mostly clothing/adult mods. It is an adult oriented mod site and you can find so much armor/clothing and stuff. However, I don't know the full "politics" of the fallout between LL and Nexus. Maybe just because everyone kept posting "copyrighted" stuff on Nexus that came from LL. I know that is part of the reason or could just be the whole reason. Either that, or Nexus really doesn't like all the copyright infringements on LL.

I mostly just keep quiet and no one notices me on Nexus :P I have a mod and screenshots, and occasionally post comments.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gunner-Chan on February 12, 2013, 08:54:39 pm
I browse around both off and on and I've even contributed a few soundsets I ripped from a game for LL, and I've never quite got how there's been an apparent falling out.

As far as I know it just stemmed from someone thinking putting the lovers with PK mod on nexus was a good idea. Outside of the porn mods and MAYBE some of the clothing mods I don't see any non adult mods on LL that couldn't be on nexus. Hell I think someone was even making BU armorsets and putting them on nexus with no issues.

I think the "Issue" is mostly LL regulars not wanting anyone to have anything to do with Nexus for some reason.
Title: Re: The Elder Scrolls V: Skyrim
Post by: kaenneth on February 12, 2013, 09:28:58 pm
I'm thinking of making a "Marriageable Children" mod, so that you can marry children... (hear me out)

basically, have a boy and girl around a major town, and you can talk to them, and have the option to 'Pronounce you Man and Wife' (or whatever the Skyrim priest says, I haven't gotten married in game yet).

Then the boy gives a panic cry (whichever prerecorded phase is best) and runs off, with the giggling (or whatever sound is best) girl chasing him.

That is, you can "marry children" only to each other, not to yourself. The comments from people who never even tried the mod could be awesome.   :D
Title: Re: The Elder Scrolls V: Skyrim
Post by: Devling on February 12, 2013, 10:03:53 pm
That's adorable!
And completely useless.
But mostly adorable!
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 12, 2013, 10:08:39 pm
I want to actually turn one of them invisible, too XD
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on February 13, 2013, 02:33:49 am
Here is a better screenshot of Laenaya. I got a new, much better, outfit for her. Other one looked really nice (not like you guys saw it :P), but this fits her much better.

http://skyrim.nexusmods.com/Images/204272
Title: Re: The Elder Scrolls V: Skyrim
Post by: pilgrimboy on February 13, 2013, 04:40:15 am
I want a mod where I can turn my child into Robin. I'm the #$%@$$#@ Dovahkiin.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on February 13, 2013, 04:43:31 am
Dovahkiin and his sidekick, Cliffracer. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on February 13, 2013, 08:05:47 am
Dovahkiin and his sidekick, Cliffracer. :P

RIDEABLE CLIFFRACERS!

As a replacement for horses!
That would be awesome.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on February 13, 2013, 08:17:45 am
Dovahkiin and his sidekick, Cliffracer. :P
St. Jiub would like to have a few words with you.
Title: Re: The Elder Scrolls V: Skyrim
Post by: PanH on February 13, 2013, 11:14:50 am
Dovahkiin and his sidekick, Cliffracer. :P

RIDEABLE CLIFFRACERS!

As a replacement for horses!
That would be awesome.
I so want a mod that replace dragons by cliffracers. Even Especially if it's with the same old model.
Title: Re: The Elder Scrolls V: Skyrim
Post by: pilgrimboy on February 13, 2013, 05:06:42 pm
Realistic Lighting Overhaul

http://skyrim.nexusmods.com/mods/30450
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on February 13, 2013, 08:43:03 pm
Thanks.

EDIT: Is there a working non-DLC download for skyre?

Because I've been unable to find a download for skyre that is compatible with the latest version of skyrim without dawnguard.

There should be one labeled as such on the download page.  It's an older version, though.  They started developing exclusively for Dawnguard past a certain point.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on February 13, 2013, 11:20:12 pm
Here are some new screenshots of Laenaya. Mostly scenery pics though.

http://skyrim.nexusmods.com/images/204629 - Mostly a scenery pic, I think it came out nice

http://skyrim.nexusmods.com/images/204630 - A scenery pic. The atmosphere in this one I think is good.

http://skyrim.nexusmods.com/images/204631 - Another scenery pic, sort of showing another mod I have that lets you build your own home (same mod name I believe). I know there is a DLC for that, but my friend said it was really buggy :P This mod is kinda more involved anyway.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MaximumZero on February 13, 2013, 11:28:32 pm
Modding! I'm in the process of adding my brother and girlfriend as followers. We'll see how that works out.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 13, 2013, 11:54:17 pm
I modded myself in as a summon for my cousin's birthday, but I still can't figure out how to get custom voice files to work properly. So I'm just very creeped out by my ingame self defaulting to the raised corpse dialogue.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MaximumZero on February 14, 2013, 12:00:37 am
I haven't had any adventures in voice files yet, but that's my next stop, tomorrow after school. (Unless I'm too sick to go to school again.)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Spitfire on February 14, 2013, 02:16:22 am
http://skyrim.nexusmods.com/images/204629 - Mostly a scenery pic, I think it came out nice

Those hips look very suitable for child-labour. :P

In German there's a saying, which the internet could only translate to: "She's broad on the beam." or "She's a wide ride." Both sound more like an offence to me.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on February 14, 2013, 05:04:38 am
Thanks.

EDIT: Is there a working non-DLC download for skyre?

Because I've been unable to find a download for skyre that is compatible with the latest version of skyrim without dawnguard.

There should be one labeled as such on the download page.  It's an older version, though.  They started developing exclusively for Dawnguard past a certain point.

Well, that's one way to make people buy your DLCs :c
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on February 14, 2013, 07:06:40 am
http://skyrim.nexusmods.com/images/204629 - Mostly a scenery pic, I think it came out nice

Those hips look very suitable for child-labour. :P

In German there's a saying, which the internet could only translate to: "She's broad on the beam." or "She's a wide ride." Both sound more like an offence to me.
We call it jailbait in America.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Spitfire on February 14, 2013, 08:42:16 am
http://skyrim.nexusmods.com/images/204629 - Mostly a scenery pic, I think it came out nice

Those hips look very suitable for child-labour. :P

In German there's a saying, which the internet could only translate to: "She's broad on the beam." or "She's a wide ride." Both sound more like an offence to me.
We call it jailbait in America.

HA I get it!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on February 14, 2013, 02:39:44 pm
I modded myself in as a summon for my cousin's birthday, but I still can't figure out how to get custom voice files to work properly. So I'm just very creeped out by my ingame self defaulting to the raised corpse dialogue.

Well, not sure if this helps. But that is because somewhere down the line, the file path is wrong. Here is a sort of better explanation.

I tried fixing a race mod that had a sound of an arrow shooting, every time you looted or a message came up or pretty much all the time. Well, I tried re-making it with same assets...it fixed the sound...but the body kept looking like a rotting corpse. Sometimes the hands would be rotting, but everything else was fine. Or if I got the hands to work, the feet would suddenly break. Or sometimes both the hands and feet worked, and the body turned into a zombie corpse.

I gave it to another modder, and he pretty much had to remake the mod. It took him a lot of time. I found out later down the line (modder didn't tell me, I just realized it), I missed a few steps and that is why the texture path never worked properly.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on February 14, 2013, 02:47:00 pm
http://skyrim.nexusmods.com/images/204629 - Mostly a scenery pic, I think it came out nice

Those hips look very suitable for child-labour. :P

In German there's a saying, which the internet could only translate to: "She's broad on the beam." or "She's a wide ride." Both sound more like an offence to me.
We call it jailbait in America.

HA I get it!

I tweaked the hipsize to something more normal. They were kinda well...wide.

The race mod is actually by default a lot younger, but I'm not into playing as a child...so made her quite a bit older. I actually "broke" the race I'm using. By default (I'm using Monli) the head is way too large...is that supposed to be a loli thing or something? I never look at that stuff, but I would assume it is since that is how the race was made. But I installed certain mods in a certain way, and made it look better imo.

Anyway, yeah, she would be considered jailbait if she was real. And actually, in the USA, Bush actually made that stuff illegal rofl. Even though its not real at all. Kinda fail tbh. Even my friend in Netherlands was like "wtf, thats...*insert name for person with disabilities*"

Anyway, I'll mess with the hip size as best as I can. It is rather overly wide. But maybe that is actually part of the armor I'm using...may not be anything I can do about it, if that is the case.

(edit)

There, got the hips a bit thinner. I think part of is because the waist is thin, but I kinda personally like it like that. Looks a bit better now though. Thanks for that suggestion. :) Always some minor things to change. They were rather wide before, still are a bit...so maybe I'll keep tweaking the waist slightly, or not. Either way...I like how it looks more now.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on February 14, 2013, 04:14:26 pm
I never bothered with how I looked because 90% of the vanilla gear covers your body and face.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on February 14, 2013, 04:15:11 pm
I never bothered with how I looked because 90% of the vanilla gear covers your body and face.
Yeah, it really sucks that my armor covers my DWARVEN BEARD.
Title: Re: The Elder Scrolls V: Skyrim
Post by: ShoesandHats on February 14, 2013, 04:17:21 pm
I'm fine with knowing that somewhere under that dragon priest mask, there's a glorious muttonstache.

Also, I'm happy that my character's name is Blast Hardcheese.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Soadreqm on February 14, 2013, 06:09:17 pm
I mostly think that the armours aren't covering enough. Large swathes of Skyrim are literally tundra. Even if you avoid the northern half of the country, you'll still end up crossing snow-covered mountains every now and then. Would it make your proud barbarian ancestors cry if you wore a goddamn shirt (http://images.uesp.net/3/3c/SR-item-Hide_Armor_Male_01.jpg)? The nords got innate cold resistance, I guess, but other races should be freezing their tits off. And if you want to cover not only your torso, but also your elbows? Yeah, good luck with that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on February 14, 2013, 08:13:27 pm
I mostly think that the armours aren't covering enough. Large swathes of Skyrim are literally tundra. Even if you avoid the northern half of the country, you'll still end up crossing snow-covered mountains every now and then. Would it make your proud barbarian ancestors cry if you wore a goddamn shirt (http://images.uesp.net/3/3c/SR-item-Hide_Armor_Male_01.jpg)? The nords got innate cold resistance, I guess, but other races should be freezing their tits off. And if you want to cover not only your torso, but also your elbows? Yeah, good luck with that.
s'one reason why I use frostfall. Armors which don't cover you also offer little/no exposure resistance, so you can and WILL freeze to death.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 14, 2013, 10:36:29 pm
What I don't get is why the Khajiit are all whining about the cold but the Argonians aren't. On the one hand they both come from much warmer climes, true, but the Khajiit have a natural body covering, while the Argonians don't.
Title: Re: The Elder Scrolls V: Skyrim
Post by: ShoesandHats on February 14, 2013, 10:42:23 pm
Plus, I'd assume that Argonians are, y'know, cold-blooded. Though I suppose that if they were, any of them that lived in Skyrim would probably drop dead after an hour or two.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Devling on February 14, 2013, 10:51:00 pm
Obviously um... The uh.... Their biology... Er... SCIENCE.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 14, 2013, 11:20:06 pm
Warm-blooded, furred Khajiit: WHY EES EET SO C-COLD?

Cold-blooded amphibian Argonian: Pffft. Wimp *eats snow*
Title: Re: The Elder Scrolls V: Skyrim
Post by: guale on February 15, 2013, 12:44:07 am
Just because something has fur doesn't mean it is adapted to stay warm. Compare the fur of an African Lion to that of a Siberian Tiger, they are going to be completely different. Khajiit are desert dwelling creatures.

As for the Argonians, while yes they should also have a few throw-away lines about being cold they aren't necessarily, or even likely cold-blooded. In games prior to Skyrim they were the fastest race out of the gate and had decent endurance which is very uncharacteristic of an exothermic animal.

Also there is a species of snake (the European Viper) which is know to live above the Arctic Circle.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 15, 2013, 01:05:20 am
I'm not saying the Khajit shouldn't be cold at all, given that they are from warm climes, it's just that they really ought to have less to complain about than the Argonians, who have no natural extra layer of insulation. And tropical swamp lizard people are hardly natives to the arctic circle. Argonia is, after all, Black Marsh, not Skyrim.

Plus, they call everyone "warmbloods." But maybe Khajiit are sissies and Argonians are just that hardcore.
Title: Re: The Elder Scrolls V: Skyrim
Post by: alexandertnt on February 15, 2013, 01:19:06 am
I think I remember reading somewhere that Argonians are actually warm blooded - they are very mammal-like overall for something that is supposed to be a reptile/amphibian.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 15, 2013, 01:36:46 am
And I read a book somewhere about one complaining of the cold while everyone else seemed fine. And they keep calling people "warmbloods." But I also remember reading a book saying they're warmblooded. And another book where an Argonian says them being coldblooded is a common misconception...

(http://cdn.memegenerator.net/instances/400x/34890435.jpg)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Soadreqm on February 15, 2013, 04:13:19 am
I think the real question is whether or not argonians have breasts. My headcanon, based on the way shirts worked in Morrowind, is that all argonians everywhere wear padding to better fit in with all the mammalian people.
Title: Re: The Elder Scrolls V: Skyrim
Post by: GalenEvil on February 15, 2013, 05:33:32 am
padding which thus keeps them nice and warm? :D
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on February 15, 2013, 06:00:15 am
There we have it, mystery solved.
Further arguments on the matter is now rendered invalid. :p
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on February 15, 2013, 06:09:17 am
There we have it, mystery solved.
Further arguments on the matter is now rendered invalid. :p
so boobs = warmth. I've known this since I was 12 years old.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on February 15, 2013, 06:25:58 am
There we have it, mystery solved.
Further arguments on the matter is now rendered invalid. :p
so boobs = warmth. I've known this since I was 12 years old.

padding
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on February 15, 2013, 06:31:56 am
Heated padding?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Marchosias on February 15, 2013, 06:49:57 am
I just dont really understand why the female argonians are so much smaller, sexual dwarfism doesnt seem to go with how they are reptiles or whatever.

Also I love the dragonborn carved helmets on argonians, makes me happy, where I hate the full coverage helmets that disappear your head for the nord standard shape.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 15, 2013, 07:35:29 pm
Can't tell if khajiit in daedric armor... or unknown person is daedric armor who eviscerated a khajiit and wears the tail on the belt. Must be a girl, though, judging by the daedric boob plates designed to deflect blows directly into the face.
Title: Re: The Elder Scrolls V: Skyrim
Post by: alexandertnt on February 16, 2013, 01:41:54 am
sexual dwarfism doesnt seem to go with how they are reptiles or whatever.

Nor does walking upright and being able to speak but that never stopped then :P

But really, the reason for this is probably that all the races use the same human body mesh (ugh, lazy bethesda) and the mesh was made with these size differences in mind.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rose on February 16, 2013, 01:51:29 am
It's not really lazy to not want to model 3 of every single item of clothing, rather than 2
Title: Re: The Elder Scrolls V: Skyrim
Post by: MaximumZero on February 16, 2013, 02:16:08 am
It's not really lazy to not want to model 3 of every single item of clothing, rather than 2
Well, it would be if the budget called for it, and they didn't do it anyway. However, I'm betting that the time needed to create all that stuff was spent on other things.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on February 16, 2013, 03:48:50 am
I could put out sooooo much if I was able to work on stuff like that full-time.  As it is, I can put out 2-3 finished high-detail game props in a weekend, when I treat those days like full work days.  Give me some time doing that as my normal daily routine, and I'm sure I'd get much faster.  And they have how many people working on this stuff full-time?

Benefit of the doubt:  It's also likely they hold back due to storage budget.  It has to fit on a dvd.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Soadreqm on February 16, 2013, 03:58:18 am
I hate the full coverage helmets that disappear your head for the nord standard shape.
Divayth Fyr's Fashion Tip: Never wear a helmet. You want people to see your handsome face.

I could put out sooooo much if I was able to work on stuff like that full-time.  As it is, I can put out 2-3 finished high-detail game props in a weekend, when I treat those days like full work days.  Give me some time doing that as my normal daily routine, and I'm sure I'd get much faster.  And they have how many people working on this stuff full-time?

Benefit of the doubt:  It's also likely they hold back due to storage budget.  It has to fit on a dvd.

Well, they have a lot of models to make. And they first need to design them all, and have them approved by management, and probably redo them a couple times. Point is, it's actually harder to get stuff done with a lot of people on the team. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on February 16, 2013, 04:36:56 am
Here is another screenshot of my character, Laenaya. This time in an inn

http://skyrim.nexusmods.com/images/205557
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on February 16, 2013, 07:52:18 am
She looks so strange. Like some kind of anime character. Her face just looks weird. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: NobodyPro on February 16, 2013, 08:09:51 am
Here is another screenshot of my character, Laenaya. This time in an inn

http://skyrim.nexusmods.com/images/205557
No offense man but she looks like she's from Oblivion.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on February 16, 2013, 09:14:30 am
Here is another screenshot of my character, Laenaya. This time in an inn

http://skyrim.nexusmods.com/images/205557
No offense man but she looks like she's from Oblivion.
That's not fair... she doesn't look like she has down's syndrome. Just like... I dunno. an alien.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on February 16, 2013, 12:23:56 pm
I thought I was the only one who thought she looked like she has mumps.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on February 16, 2013, 12:26:49 pm
And everything else was a hollow shell.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on February 16, 2013, 12:37:50 pm
SO I am attempting to clean a whole bunch of mods with TES5Edit, with the help of this (http://www.youtube.com/watch?v=UOQO2S6HDBw).
And whenever that is done, I will have to merge some mods, due to too many mods for my own good..
And hopefully some time in the near future, I can play Skyrim without frequent crashes. *sigh*  :-\
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on February 16, 2013, 12:39:43 pm
http://www.youtube.com/watch?v=JweTAhyR4o0

This guy has my feelings articulated in an admirable way.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on February 16, 2013, 01:01:19 pm
Here is another screenshot of my character, Laenaya. This time in an inn

http://skyrim.nexusmods.com/images/205557
No offense man but she looks like she's from Oblivion.
That's not fair... she doesn't look like she has down's syndrome. Just like... I dunno. an alien.

Well, my imaginary gf IS an alien...from space...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Greiger on February 16, 2013, 01:31:56 pm
Using a dragon mod and a pet mod.  I have managed to accidentally create one hell of a chaotic scene.  I was about to start shooting into the mess when I decided to take a screenshot first.

Spoiler (click to show/hide)

That is a dragolich (summons dragur every time it lands,  can't be hurt directly) vs a giant and it's mammoth, vs me, my pet frostbite spider, Kharjo, and Barbas (http://elderscrolls.wikia.com/wiki/Barbas).

I don't think I could make a more chaotic battle if I tried.
Nearby townspeople later report a strange rain of arrow riddled zombies and one half frozen frostbite spider.


Title: Re: The Elder Scrolls V: Skyrim
Post by: Spitfire on February 16, 2013, 02:03:47 pm
http://www.youtube.com/watch?v=JweTAhyR4o0

This guy has my feelings articulated in an admirable way.

Very good points, but his hammering away at kiddies gets annoying. He severely underestimates kids, like myself really enjoying Morrowind at age 11.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on February 16, 2013, 02:32:19 pm
Using age as an insult merely demonstrates a lack of tact, creativity, and intelligence.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on February 16, 2013, 02:42:33 pm
he never, in fact, said anything about children (directly) whatsoever. He talked about casual gamers and used children as a point because, yes, the majority of them are casual.

Barbas (http://elderscrolls.wikia.com/wiki/Barbas).

That quote...

What stupid fucking writing. Honestly? A talking dog is weird in TES. Khajiit are definitely not.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on February 16, 2013, 02:59:05 pm
So my Skyrim is still crashing every 10-20 minutes, despite having done all the things I read here and there on the internet.
The one thing that DID work, was disabling VSync (outside of Skyrim, instead of inside), but that brought a whole other set of problems than crashing.
I suppose I could stop using mods entirely.. but.. that is one thing I just cannot do, as the mods I have, I just cannot get myself to rid them..  :-\

Anyone have a definite workaround which could work, which dosnt require me to disable mods?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on February 16, 2013, 03:11:57 pm
So my Skyrim is still crashing every 10-20 minutes, despite having done all the things I read here and there on the internet.
The one thing that DID work, was disabling VSync (outside of Skyrim, instead of inside), but that brought a whole other set of problems than crashing.
I suppose I could stop using mods entirely.. but.. that is one thing I just cannot do, as the mods I have, I just cannot get myself to rid them..  :-\

Anyone have a definite workaround which could work, which dosnt require me to disable mods?

Could try opening console (in an interior) and typing pcb. But that is quite often crashing, which probably actually won't solve it. But worth a try.

My game after about an hour, will drop to a really slow, slideshow. It moves a frame, and freezes for a few min, then moves another frame. So I have to go to an interior and use pcb when it starts getting slow, and it goes back to as good as new. If I happen to be nowhere near an interior (it would take weeks to get to one at such a slideshow), I have to restart Skyrim and it is back to normal again.

Guess its just a Skyrim problem though, a lot of people report this. When heavily modded, it makes it worse I guess.
Title: Re: The Elder Scrolls V: Skyrim
Post by: PanH on February 16, 2013, 03:24:16 pm

Skywind.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MorleyDev on February 16, 2013, 03:40:33 pm
Skywind looks like it's shaping up to be awesome. They managed to pretty much port all of Morrowind to Oblivion, and with Skyrim's enhanced scripting to being back the older spells (Levitation that actually works? Heck yeah) it should be much more awesome.

I've got a weird save corruption issue going on. Basically if I start the game, continue then when I save (or the game autosaves), it crashes to the desktop. But if I start the game, continue then immediately load that save *again*, I can save just fine. It's a weird one.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on February 16, 2013, 03:59:57 pm
I did remove one modpack, ERSO as it seemed to conflict with several other mods.
Suddenly Skyrim loads much faster.
But the random crashes still persists.
Hmm..
Title: Re: The Elder Scrolls V: Skyrim
Post by: MorleyDev on February 16, 2013, 04:09:10 pm
What stupid fucking writing. Honestly? A talking dog is weird in TES. Khajiit are definitely not.
I agree with that, and the thing about giants. Dragons are understandable because they were supposedly legends.

Well Morrowind did have a talking Mudcrab with more money than anybody else in the entire game. So it has precedent :) Also I'm fairly certain it's a joke about how it is still weird, even in the context of TES ^^
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on February 16, 2013, 05:20:48 pm
Turns out the mod which made Skyrim crash so much for me, was one which made Vampires awesome.. :c
On the upside, I may be able to turn on some pof the other mods now that this has been resolved.
Of course, I could be very wrong and it may still crash as often.
But then I will wonder.. what IS it which causes this?
Title: Re: The Elder Scrolls V: Skyrim
Post by: PanH on February 16, 2013, 05:45:27 pm
What stupid fucking writing. Honestly? A talking dog is weird in TES. Khajiit are definitely not.
I agree with that, and the thing about giants. Dragons are understandable because they were supposedly legends.

Well Morrowind did have a talking Mudcrab with more money than anybody else in the entire game. So it has precedent :) Also I'm fairly certain it's a joke about how it is still weird, even in the context of TES ^^
Maybe, but mudcrab. There's also a city inside a giant mudcrab. It's better than "Hey, i'm gonna add the most common pet in the game, and this one will talk, crazy, huh ?" A talking dog isn't really exceptional, compared to some other stuff, and if the writing wasn't stupid, that could have been an ok, lore friendly quest.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 16, 2013, 05:50:38 pm
What stupid fucking writing. Honestly? A talking dog is weird in TES. Khajiit are definitely not.
I agree with that, and the thing about giants. Dragons are understandable because they were supposedly legends.

Well Morrowind did have a talking Mudcrab with more money than anybody else in the entire game. So it has precedent :) Also I'm fairly certain it's a joke about how it is still weird, even in the context of TES ^^
Maybe, but mudcrab. There's also a city inside a giant mudcrab. It's better than "Hey, i'm gonna add the most common pet in the game, and this one will talk, crazy, huh ?" A talking dog isn't really exceptional, compared to some other stuff, and if the writing wasn't stupid, that could have been an ok, lore friendly quest.

How is it lore breaking? He's not really a dog, but a powerful daedra in the form of a dog.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on February 16, 2013, 05:53:00 pm
that could have been an ok, lore friendly quest.

like TES:O!

"they called cyrodiil a jungle because of a clerical error"

a clerical error in more than a dozen books

that was explained elsewhere as Talos using godlike power to transform cyrodiil into a jungle retroactively through all time, an explanation shouted by a man in the middle of the first city you visit in Skyrim AT THE TOP OF HIS LUNGS.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on February 16, 2013, 06:16:28 pm
Sorry, what is 'lore breaking' about a daedra making a dog talk? I mean they have all sorts of godlike powers. This seems pretty low on the totem pole honestly.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MorleyDev on February 16, 2013, 06:50:32 pm
http://www.youtube.com/watch?v=JweTAhyR4o0

This guy has my feelings articulated in an admirable way.

He says something in this I do think is very true and very wrong with mainstream gaming at the moment: "It's harder to lose than it is to win".

Sorry, what is 'lore breaking' about a daedra making a dog talk? I mean they have all sorts of godlike powers. This seems pretty low on the totem pole honestly.

I think the "lore breaking" he's seeing is acting like the other stuff is weird, when aside from the Dragons it'd be fairly standard fare in the TES world. But I think the joke still works as a talking dog calling a bunch of mundane stuff weird in an attempt to justify his own weirdness. It'd be like a talking dog from a real life setting saying: "You think a talking dog is weird? You travel around in a metal box powered by explosions!". Still works, I think.
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on February 16, 2013, 07:01:37 pm
http://www.youtube.com/watch?v=JweTAhyR4o0

This guy has my feelings articulated in an admirable way.

Very good points, but his hammering away at kiddies gets annoying. He severely underestimates kids, like myself really enjoying Morrowind at age 11.

i agree.  As if the only casual gamers are kiddies.  However, I understand his anger towards kid gamers.
Title: Re: The Elder Scrolls V: Skyrim
Post by: alexandertnt on February 16, 2013, 09:31:34 pm
http://www.youtube.com/watch?v=JweTAhyR4o0

This guy has my feelings articulated in an admirable way.

He makes some valid points and some fair comparisons, but his strawman of "casual/kid gamers" (hey, there the same right?) is quite annoying. Prefer not walking around in circles to find a quest location? Your a casual gamer, apparently. It also makes you feel that if you disagree with a point, you are "a casual/kid gamer" and your points/arguments are invalid because of it. He also assumes that casual gamers are the reason that Bethesda did everything that he dislikes to the series, not allowing for any other possibility.

He says that Morrowind NPC's had more chat options and the later games did not, and that this makes the world more noticeably fake. However, most chat options in Morrowind were all the same for almost every single NPC word to word. That makes the world noticeably fake. If you were to strip away all of this redundant chat than the ammount of chat becomes much less.

I agree with him on the puzzles though. Skyrim does not have puzzles because there are no puzzle elements to pushing E until two images align. What he failed to consider though is even "casual" gamers probably found them a waste of time/too easy, he just assumed that because it was dumb that of course it was made for casual gamers ::).


However, I understand his anger towards kid gamers.

But his anger is directed towards casual gamers. Or kid gamers. Or both. He uses them interchangeably.

What defines a "kid" gamer, and what is wrong with kid gamers? The only information he has given me is the strawman that they don't like to take responsibility for their own actions and other points of information that don't seem to be implied from being a kid/causual gamer.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on February 16, 2013, 10:15:23 pm
He's using the strawman as something Bethesda sees, I think.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vattic on February 16, 2013, 11:05:31 pm
He says that Morrowind NPC's had more chat options and the later games did not, and that this makes the world more noticeably fake. However, most chat options in Morrowind were all the same for almost every single NPC word to word. That makes the world noticeably fake. If you were to strip away all of this redundant chat than the ammount of chat becomes much less.
But shouldn't you be able to bring up any topic you know about with anyone? I figured that was why they were all the same.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on February 16, 2013, 11:15:08 pm
Did Morrowind have puzzles? The only one I can think of off the top of my head was the whole "breathe water" temple test that stumped a number of players because it required you to do something that you usually try and avoid. I don't think Oblivion had puzzles either ::Thinks hard:: Nothings coming to mind, though I'm thinking of enviromental puzzles.

The rotating pillar puzzles in Skyrim are simple lock combinations and I particually liked the doors that required you to look closely at the dragon claws to learn the combination. They're not complex but it was fun interacting with items like that. There might've been a puzzle somewhere in the vein of "open all the doors when some levers open and close some doors".

Dialogue in Morrowind was repetitive, but it's not really as obvious because it's not voiced. Characters which stand out in Morrowind usually did for me because they had different dialogue from the surrounding NPCs. Of course, install the likes of Bloodmoon and you can ask nearly anyone about Solstheim.

"Solstheim? A terrible place, I've heard. There's a boat from Khuul, if you have any reason to go".
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on February 17, 2013, 12:04:15 am
Did Morrowind have puzzles? The only one I can think of off the top of my head was the whole "breathe water" temple test that stumped a number of players because it required you to do something that you usually try and avoid. I don't think Oblivion had puzzles either ::Thinks hard:: Nothings coming to mind, though I'm thinking of enviromental puzzles.

The rotating pillar puzzles in Skyrim are simple lock combinations and I particually liked the doors that required you to look closely at the dragon claws to learn the combination. They're not complex but it was fun interacting with items like that. There might've been a puzzle somewhere in the vein of "open all the doors when some levers open and close some doors".

Dialogue in Morrowind was repetitive, but it's not really as obvious because it's not voiced. Characters which stand out in Morrowind usually did for me because they had different dialogue from the surrounding NPCs. Of course, install the likes of Bloodmoon and you can ask nearly anyone about Solstheim.

"Solstheim? A terrible place, I've heard. There's a boat from Khuul, if you have any reason to go".
the filth house bells can count as a puzzle including the Theatre quest in Mournhold and that damn spinning blade room in sotha sils dungeon.
Title: Re: The Elder Scrolls V: Skyrim
Post by: alexandertnt on February 17, 2013, 02:33:27 am
He's using the strawman as something Bethesda sees, I think.

In that case he is still assuming that because bethesda "dumbed" it down in his view, that it was because bethesda were "pandering" to the "casual" audience, and that was the only reason and the entirety of the reason.

For example it could be entirely possible that someone designing the game decided that an element added a significant cost to development which also added little to the game, so they gut it and focus the resources freed up from that somewhere else. All this without considering the "casual" audience.

It could actually explain why some of the games do various things better and worse than other games of the series.

But shouldn't you be able to bring up any topic you know about with anyone? I figured that was why they were all the same.

(Should probably have replaced "options" with "replies") Should they reply with exactly the same block of text word to word? It gave the strong feeling that all the npc's just derived most of their conversation from a common set, and made many of the characters seem like generic NPC #n. It heavily dehumanised many of the characters for me, turning them into robots.

Plus it also littered the chat window with redundant conversation options.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Soadreqm on February 17, 2013, 03:20:56 am
Should they reply with exactly the same block of text word to word? It gave the strong feeling that all the npc's just derived most of their conversation from a common set, and made many of the characters seem like generic NPC #n. It heavily dehumanised many of the characters for me, turning them into robots.

Plus it also littered the chat window with redundant conversation options.

Yes, I agree. I got the Less Generic NPC mods myself, and although the fan-sourced writing was pretty terrible at places, at least there was writing. The vanilla Bethesda style of creating a thousand NPCs and writing dialogue for maybe tens of them is stupid.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on February 17, 2013, 05:20:45 am
I'll just give you my opinion: I find Morrowind less enjoyable than Skyrim, just because I want to play a game instead of reading walls of text and then walking around for five minutes just to have more text. Please don't murder me for this ;_;

Also, Betheseda needs to make money too. It's not like they butchered and milked the series to get as much money out of it as possible. It makes sense to me to change your game to the target audience.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on February 17, 2013, 10:03:25 am
I'll just give you my opinion: I find Morrowind less enjoyable than Skyrim, just because I want to play a game instead of reading walls of text and then walking around for five minutes just to have more text. Please don't murder me for this ;_;

Also, Betheseda needs to make money too. It's not like they butchered and milked the series to get as much money out of it as possible. It makes sense to me to change your game to the target audience.
There is no shame in not liking Morrowind, despite what some may think.

And when it comes to the "dumbing down" (how I hate this term), Bethesda needs to make money. They are not making games simply because they like making games (but I hope they do like making these games). Skyrim was the best-selling TES yet, and, thus, could be considered the most successful of them. It's impossible to please everyone, and someone is going to complain about the game. As long as more people like the game than dislike it, then it is considered a success.

From what I remember, Morrowind was accused of being "dumbed down" and "made for casuals" when it came out by some Daggerfall fans. The same thing will happen to TESVI and any other possible future games in the series.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on February 17, 2013, 11:53:53 am
Not even tried morrowind, but when the skywind mod comes out...
I believe you need to have morrowind to play skywind, from what I've seen on their site.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MorleyDev on February 17, 2013, 12:02:02 pm
Morroblivion and Skywind work perfectly fine with the Steam version :)

Morrowind had some problems, it's by no means a perfect game. But in streamlining away it's problems (which even I admit they definitely have done with Skyrim), they also removed a lot of the things Morrowind got right. Now, even if this wasn't done to appeal to those "damn dirty casual players" it's still a problem. I would love to see a game with the engine of Skyrim, but with the depth of Morrowind or even greater depth. But I doubt it's possible. Indies have the dreams but not the technical means, and big companies have the technical means, a lot maybe even have the dreams, but not the political means against their publisher overlords to whom such a prospect is too risky an investment (as much as I dislike it, even I admit that from their point of view it is a perfectly valid assessment).
Title: Re: The Elder Scrolls V: Skyrim
Post by: PanH on February 17, 2013, 02:09:23 pm

Well, I just launched Morrowind again.
And OMG, JIUB IS THE GUY IN THE SHIP ! Never made the link  :-\


To me, from the 3 last TES, Morrowind is the best RPG, while Skyrim is the best 'action' game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Devling on February 17, 2013, 03:18:14 pm
What's the significance of Jiub? I never got to far in Morrowind.
I like Morrowind, but let me tell you, those directions are bullshit.
I can't remember how much time I spent wondering around looking for the dungeon or quest I need to do.
It's probably just my crappy sense of direction though...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on February 17, 2013, 03:20:53 pm
Jiub, IIRC, became Saint Jiub after driving the cliff racers out of Vvardenfell.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MorleyDev on February 17, 2013, 03:35:39 pm
Basically he became really memetically popular as the first person you meet in the game, with a lot of mods turning him into a companion (one even disabled the main quest and turned him into the Nerevarine!). So Bethesda have been using him as small fan service ever since by giving the double fan service of him being mentioned as a Saint Juib who drove the Cliff Racers out of Morrowind, and having his ghost appear in Dawnguard.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on February 17, 2013, 03:40:27 pm
Quote
As long as more people like the game than dislike it, then it is considered a success.

I am actually going to disagree with that. Many artists recognise that there is a large difference between something that is "Good" and something that is "popular". While there is certainly nothing to be ashamed about when you make something popular, or to be popular, it isn't nessisarily a success just because a lot of people bought it and mildly liked it.

Things can be a financial success but a critical failure and a lot of the time these differences start to appear over time as the people migrate and everyone left are people who would pay close attention.

Quote
in streamlining away it's problems (which even I admit they definitely have done with Skyrim), they also removed a lot of the things Morrowind got right. Now, even if this wasn't done to appeal to those "damn dirty casual players" it's still a problem. I would love to see a game with the engine of Skyrim, but with the depth of Morrowind or even greater depth. But I doubt it's possible.

Streamlining when done right is about doing away with details and mechanics that didn't need to be complicated. Streamlining done wrong (from a critical point of view) is when they remove depth and complexity.

Honestly I have no hatred for casual players but I really dislike how much the market is "Lowest common denominator" right now. Where everything needs to be distilled from any sort of challenge, complexity, or depth and made plain.

I know someone once challenged that old games didn't actually have depth but it was rather an exception... but I have plenty of games where it didn't pull any punches and you needed to know what you were doing and some were in fact "Triple A" games.

There really isn't anything wrong with Skyrim but it is a trend that will, to me, only get worse until even the casual players will get bored of it. Skyrim is fun but it shows how much the series has lost. The most impressive thing in the game are the invisability mechanics (which I still awe over) and quite a few of the missions would have been considered great missions no matter what game it was in.

Yet I feel like everything that was great and done well in Skyrim was something they are going to continue to streamline. For example Light and Heavy Armor being seperate skills? Well they are exactly the same as far as the game is concerned but can we simplify it further?

-I need to be careful what I say and not let my depressive side dictate this... because Skyrim is very impressive and my issues are definately not with the game in general. Yet I do honestly think that every problem introduced in Skyrim is only going to get worse. I do think the next game in the series, that isn't the MMO, will only get more bland.
Title: Re: The Elder Scrolls V: Skyrim
Post by: PanH on February 17, 2013, 07:26:49 pm

Well, Jiub is the guy who wake you up in the boat at the very start. The first npc you see, he's a prisoner too, and he's the one that ask you your name. And I just realized that Jiub = St Jiub.

And yea, Morrowind directions ... lots of them were wrong, sometimes it was even the opposite.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on February 17, 2013, 07:31:58 pm
I recently downloaded Daggerfall.  I entered one room in the starting dungeon...and died without seeing what attacked me.  Only one thing to do.  Try again.
Title: Re: The Elder Scrolls V: Skyrim
Post by: fqllve on February 17, 2013, 08:02:12 pm
I know someone once challenged that old games didn't actually have depth but it was rather an exception... but I have plenty of games where it didn't pull any punches and you needed to know what you were doing and some were in fact "Triple A" games.
*cough* Pretty sure that was me. And I would definitely argue that there weren't any AAA games back then as PC games were very niche.

Quote
Honestly I have no hatred for casual players but I really dislike how much the market is "Lowest common denominator" right now. Where everything needs to be distilled from any sort of challenge, complexity, or depth and made plain.
That's because the market is wider. This is what happens when a medium achieves mainstream acceptance.

Anyway I don't really feel like Skyrim was dumbed down. Pretty much every change seems to have reasons other than appealing to a wider audience (like removing acrobatics to not have huge city walls or getting rid of the completely broken leveling system) except for spellmaking, and I'm hoping Bethsoft has considered the widely negative reception to magic in general in the game and changes it for the next.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on February 17, 2013, 08:18:27 pm
Quote
I would definitely argue that there weren't any AAA games back then as PC games were very niche

Kings Quest 6 was what could be considered a "Triple A" unless it has a definition and isn't "relative".

Quote
That's because the market is wider. This is what happens when a medium achieves mainstream acceptance

I'm well aware. It is a shame though.

Doesn't make it any less annoying.

Quote
except for spellmaking

Balance as well they didn't have the animation budget.

Quote
I don't really feel like Skyrim was dumbed down

It was just very simplified and to me it will likely continue to be simplified. Heck I wouldn't be surprised if "Single and Two handed" weapons became ONE skill tree in the next game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: GalenEvil on February 17, 2013, 08:20:19 pm
Spellmaking was my favorite part of Oblivion. I haven't played previous TES games to Oblivion but have heard that even its magic system is less in depth than a previous installment. Not seeing spellmaking in Skyrim made me sad, but I guess it's understandable since the peoples of Skyrim aren't to hot for mages.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vattic on February 17, 2013, 08:31:14 pm
But shouldn't you be able to bring up any topic you know about with anyone? I figured that was why they were all the same.

(Should probably have replaced "options" with "replies") Should they reply with exactly the same block of text word to word? It gave the strong feeling that all the npc's just derived most of their conversation from a common set, and made many of the characters seem like generic NPC #n. It heavily dehumanised many of the characters for me, turning them into robots.

Plus it also littered the chat window with redundant conversation options.
Fair enough. I hadn't a PC at release and only played it later with a huge list of mods installed. Either a mod changed the dialogue or I just didn't remember.
Title: Re: The Elder Scrolls V: Skyrim
Post by: alexandertnt on February 17, 2013, 11:56:44 pm
I know someone once challenged that old games didn't actually have depth but it was rather an exception... but I have plenty of games where it didn't pull any punches and you needed to know what you were doing and some were in fact "Triple A" games.

I thought that was me... But thats because its (http://en.wikipedia.org/wiki/Sturgeon%27s_Law) true (http://en.wikipedia.org/wiki/Selection_bias). Get a list of old games from a website like mobygames or something, pick games totally at random (to avoid selection bias) and see how many good "deep" games you get. Not many (hope you like Tetris :P). You would also probably find plenty of modern games that suck by doing a similar thing. good/deep games are the exception.

I wouldn't be surprised if "Single and Two handed" weapons became ONE skill tree in the next game.

I miss Acrobatics and my rapid leveling of it (thanks, Quake ::)). Actually Acrobatics could have had some fun/interesting perks in the current skyrim system. I hope they dont remove more since Skyrim's system is already "running on a skeleton-crew" (because it was the best way I could think of to word it).

I recently downloaded Daggerfall.  I entered one room in the starting dungeon...and died without seeing what attacked me.  Only one thing to do.  Try again.

Why does everyone keep dying on the first dungeon? I got through it first try without issues. I would have to guess that I got lucky since everyone else keeps dying.
Title: Re: The Elder Scrolls V: Skyrim
Post by: ShoesandHats on February 18, 2013, 12:05:33 am
I recently downloaded Daggerfall.  I entered one room in the starting dungeon...and died without seeing what attacked me.  Only one thing to do.  Try again.

Why does everyone keep dying on the first dungeon? I got through it first try without issues. I would have to guess that I got lucky since everyone else keeps dying.

No, I didn't have much trouble with it either. It makes it a lot easier if you choose the option in character creation that gives you an ebony dagger right from the start.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 18, 2013, 12:15:45 am
One thing in Skyrim that seems to have gotten in fact more in-depth and much better than the previous games is the stealth. Distracting people by firing arrows, invisibility, traps. It's amazing.

I actually really like Skyrim's magic, though I still regret the loss of spellmaking. Mages in oblivion were incredibly underpowered, enchanting being the only powerful thing they could do. The enemies gained in hitpoints and resistances much faster that a mage could gain in magical damage or magicka efficiency. Morrowind, in contrast, would let you become godlike if you made it past initial rockiness in magic.
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on February 18, 2013, 01:40:10 am
Skyrim looks better and plays smoother, but I don't care about my characters.  In morrowind and to some extent Oblivion (mods really helped.  things like real fatigue and hunger and the removal of leveled lists) I spent time planning my character and watching him grow.  They played differently and had weaknesses.  Skyrim characters felt like all I did wad change sprites.  once I mastered the vanilla (and then mod) combat mechanics I actually played as a peasant (no armour, a shield and axe) quite well.  It was fun. . . but I didn't play for the character any more than I played Diablo II for them. I played to say I did.

His best point I never realized is how much I miss weapon wear and layered clothing.  Added depth.

As to armour skills i think that's one thing they never got right.  In Morrowind Daedric fullsuit weighs ~500lbs, yet at maxed out skill protects only as well as glass weighing less than a quarter that?  In Skyrim the armour system is even screwier, with each extra ap providing more protection than the last.

When they streamlined it into a variation of Fable I found no reason to invest 100+ into an action character.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Devling on February 18, 2013, 02:12:00 am
I recently downloaded Daggerfall.  I entered one room in the starting dungeon...and died without seeing what attacked me.  Only one thing to do.  Try again.
That's the Dwarf Fortress spirit!
Losing is Fun!
Title: Re: The Elder Scrolls V: Skyrim
Post by: alexandertnt on February 18, 2013, 02:26:15 am
I spent time planning my character and watching him grow.

One thing in Skyrim that seems to have gotten in fact more in-depth and much better than the previous games is the stealth. Distracting people by firing arrows, invisibility, traps. It's amazing.

I agree. Stealth is quite fun and has only been improving with each game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: ShoesandHats on February 18, 2013, 02:34:50 am
My main problem with Morrowind, which is probably the reason why I don't currently own it, is the combat system. As Alex said, I don't want to have missed something that I very clearly hit. It just makes it artificially more difficult. Still, the next time it goes on sale on Steam, I'll probably buy it. It's one of those things where you never got into it, but you always say to yourself "You should really get around to doing that."
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vattic on February 18, 2013, 02:41:36 am
I spent time planning my character and watching him grow.
I agree with this mostly, but I still think that simplifying the skills is a shame. I don't necessarily want the numbers shown but having it be more granular is still better in my book.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on February 18, 2013, 02:52:30 am
Spoiler (click to show/hide)

Anyhow I think the real question is: When will we ever play this gam and actually deserve to be the arch mage?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dutchling on February 18, 2013, 03:20:46 am
I spent time planning my character and watching him grow.


I disagree with you here. Half the fun is looking at a giant sheet of numbers :D. Although I can't remember playing ever playing an RPG like you described, probably because it's much harder to accomplish than just showing the player the numbers you are using in the game anyway...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on February 18, 2013, 03:47:20 am
I think what he means is that the focus on stats as the representation of power in many ways is just another form of "Show don't tell"

Where the game says "Ohh yeah you are awsome" with vague words without you seeming any better.

and with games like Dragon Age where the scaling uttarly destroyed the sense of progression... I can relate.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on February 18, 2013, 03:52:09 am
Scaling is something that really fucks with a lot of RPGs.  It's one thing that actually really impresses me about Mount & Blade.  You scale up to the point that you can literally stand in the middle of a horde of angry farmers and they won't be able to hurt you.  There's a seriously awesome sense of growing more powerful.  But in the process you also find yourself facing tougher and tougher challenges.  And those challenges are there from the beginning.  They're not scaled in as you play.  You just don't fuck with them until you're ready (which is whenever you decide you are), and that process happens in a somewhat believable fashion.  All sandbox RPG designers should definitely take note.
Title: Re: The Elder Scrolls V: Skyrim
Post by: alexandertnt on February 18, 2013, 04:32:02 am
Spoiler (click to show/hide)

I disagree with you here. Half the fun is looking at a giant sheet of numbers :D. Although I can't remember playing ever playing an RPG like you described, probably because it's much harder to accomplish than just showing the player the numbers you are using in the game anyway...

Excel does not make for a fun game in my book :P

Some RPG's have had various parts of the game mechanics that I like, but not as a whole.

Its not hard to replace "15% weakness to fire" with "is vunerable to fire". Its still dependant on a simple statistical system, sure, but its a good start. Consider DF (a game whose combat system is an excellent example of what I mean), in DF you "slice" and "cut" things, you do not do 2d5 damage. You might sever a tendon, instead of doing a "crit".
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dutchling on February 18, 2013, 04:41:08 am
Its not hard to replace "15% weakness to fire" with "is vunerable to fire". Its still dependant on a simple statistical system, sure, but its a good start. Consider DF (a game whose combat system is an excellent example of what I mean), in DF you "slice" and "cut" things, you do not do 2d5 damage. You might sever a tendon, instead of doing a "crit".
In 'a game like DF' +15% fire damage does not make sense, as there is no hit points system. So while I agree with you that combat like that is fun, I still prefer numbers in a game that already shows you a lot of numbers. Basically, I prefer to either know all the numbers (Neverwinter Nights, Fallout 2) or none of them (Dwarf Fortress). Not saying that something in between makes a game a crappy (as there will always be plenty of stuff you do not know), it's just something I prefer.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on February 18, 2013, 04:42:49 am
If i'm not mistaken, the total overhaul mod for Skyrim, Requiem removes those numbers entirely.
Title: Re: The Elder Scrolls V: Skyrim
Post by: alexandertnt on February 18, 2013, 04:51:24 am
Its not hard to replace "15% weakness to fire" with "is vunerable to fire". Its still dependant on a simple statistical system, sure, but its a good start. Consider DF (a game whose combat system is an excellent example of what I mean), in DF you "slice" and "cut" things, you do not do 2d5 damage. You might sever a tendon, instead of doing a "crit".
In 'a game like DF' +15% fire damage does not make sense, as there is no hit points system. So while I agree with you that combat like that is fun, I still prefer numbers in a game that already shows you a lot of numbers. Basically, I prefer to either know all the numbers (Neverwinter Nights, Fallout 2) or none of them (Dwarf Fortress). Not saying that something in between makes a game a crappy (as there will always be plenty of stuff you do not know), it's just something I prefer.

In my mind its a sliding scale with bad (numbers) and good (descriptions, or something a bit less precise). That is not to say that it completely ruins the game, or automatically makes a game awesome though (though it can be a very strong influence).

Of course I have no issue with you prefering what you prefer, its all subjective after all. Except your wrong :P

If i'm not mistaken, the total overhaul mod for Skyrim, Requiem removes those numbers entirely.

Im reading the description and there are some very nice things in it (more descriptive perks over numbers. yielding AI that doesnt try to kill you the second you turn around). Will have to look at installing if it doesnt conflict with other mods (so the shared-computer copy doesnt break...)
Title: Re: The Elder Scrolls V: Skyrim
Post by: fqllve on February 18, 2013, 10:28:25 am
I actually really like Skyrim's magic, though I still regret the loss of spellmaking. Mages in oblivion were incredibly underpowered, enchanting being the only powerful thing they could do. The enemies gained in hitpoints and resistances much faster that a mage could gain in magical damage or magicka efficiency. Morrowind, in contrast, would let you become godlike if you made it past initial rockiness in magic.
What? Magic in Oblivion was OP, I mean, not compared to Morrowind but considered by itself, it was extremely broken. All you had to do was spell stack. Even at high levels on 100% difficulty spell-stacking + alchemy is essentially an instant win in Oblivion. In contrast, destruction in particular is extremely underpowered in Skyrim and is essentially useless for playing on Master difficulty. Comparing any game to Morrowind and saying it is underpowered is kind of crazy since Morrowind has the most broken magic system in any game I've ever played by a ridiculous margin.

There is someone on youtube (ZetaPlays) who is trying to play every single NES, SNES and genesis game made, and he uses a program to select them at random. Most of them are terrable, and it gives you a perspective on earlier gaming (consoles in particular) that many people who grew up loving their NES would never see, the "dark side" of their favourite era of gaming. It is quite interesting.
Also of note is Chrontendo, where a guy plays through every NES game in chronological order. The ratio of good to terrible is exactly what you'd expect, extraordinarily low. We do have an extreme selection bias when it comes to the past.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on February 18, 2013, 11:49:37 am
If i'm not mistaken, the total overhaul mod for Skyrim, Requiem removes those numbers entirely.

Im reading the description and there are some very nice things in it (more descriptive perks over numbers. yielding AI that doesnt try to kill you the second you turn around). Will have to look at installing if it doesnt conflict with other mods (so the shared-computer copy doesnt break...)

I am sure it is quite incompatible with several mods.
So yeah, good idea to check it thoroughly.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on February 18, 2013, 12:12:51 pm
Scaling is something that really fucks with a lot of RPGs.  It's one thing that actually really impresses me about Mount & Blade.  You scale up to the point that you can literally stand in the middle of a horde of angry farmers and they won't be able to hurt you.  There's a seriously awesome sense of growing more powerful.  But in the process you also find yourself facing tougher and tougher challenges.  And those challenges are there from the beginning.  They're not scaled in as you play.  You just don't fuck with them until you're ready (which is whenever you decide you are), and that process happens in a somewhat believable fashion.  All sandbox RPG designers should definitely take note.

Oddly enough the modern game I feel that does level scaling the outright best... is Fallout 3. Say what you will about the game, it allowed encounters to get tougher while at the same time making you feel tougher.

Though that isn't really an option for Skyrim... though I guess they could try it for the next game that isn't an MMO (assuming the MMO doesn't end the series)
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on February 18, 2013, 12:27:46 pm
There is someone on youtube (ZetaPlays) who is trying to play every single NES, SNES and genesis game made, and he uses a program to select them at random. Most of them are terrable, and it gives you a perspective on earlier gaming (consoles in particular) that many people who grew up loving their NES would never see, the "dark side" of their favourite era of gaming. It is quite interesting.
Also of note is Chrontendo, where a guy plays through every NES game in chronological order. The ratio of good to terrible is exactly what you'd expect, extraordinarily low. We do have an extreme selection bias when it comes to the past.

I think evolving sensibilities have some part in this.  Our expectations regarding production value and design choices have changed considerably.  Comparing what we enjoy now to what we enjoyed back then, when our expectations were completely different, isn't entirely fair.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Soadreqm on February 18, 2013, 01:57:25 pm
Quote
Triple A
Do any of those 'A's actually stand for something, or is it more like "'A' isn't a good enough letter to describe how awesome our game is so we're using A WHOLE BUNCH OF THEM"?

Well, the first thing that pops to my mind when I hear "RPG" is Baldur's Gate, which was based on pen-and-paper Dungeons and Dragons, and obviously had you rolling virtual dice all the fucking time. If you threw a 20-sided die, you could only miss a huge pile of 20-sided dice on a natural 1. From this background, it's kind of odd to think that RPGs should make the numbers less of a thing because, well, I literally equate "RPG" with the numbers. Character skill is independent in some ways of player skill, and that character skill is internally represented as a number.

I suppose you could keep the numbers as parts of the game logic, but hide them from the player, but I don't really see what that would accomplish, besides keeping information from the player. You need to know how good your character is at hitting things with swords, and how good a sword he owns, to make informed decisions about what you should be doing. Should you be fighting this troll, or running away screaming?

What? Magic in Oblivion was OP, I mean, not compared to Morrowind but considered by itself, it was extremely broken. All you had to do was spell stack. Even at high levels on 100% difficulty spell-stacking + alchemy is essentially an instant win in Oblivion. In contrast, destruction in particular is extremely underpowered in Skyrim and is essentially useless for playing on Master difficulty. Comparing any game to Morrowind and saying it is underpowered is kind of crazy since Morrowind has the most broken magic system in any game I've ever played by a ridiculous margin.

Morrowind's magic system felt more like playing the system than the game. The mana pool is small and doesn't regenerate, so you need to either be an atronach or carry a ton of restore magicka potions if you want to use it to actually fight enemies. On the flipside, restore magicka potions aren't too hard to come by, and atronachs can restore their mana by summoning a ghost and baiting it into attacking them. And you need to do some serious grinding to cast any of the bigger spells. It's more tedious and finicky than actually hard to become a powerful mage. :/

Assuming of course you don't exploit alchemy and enchanting. Those two were just straight up broken.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vattic on February 18, 2013, 03:08:30 pm
I suppose you could keep the numbers as parts of the game logic, but hide them from the player, but I don't really see what that would accomplish, besides keeping information from the player. You need to know how good your character is at hitting things with swords, and how good a sword he owns, to make informed decisions about what you should be doing. Should you be fighting this troll, or running away screaming?
While the numbers work as milestones to your characters growth I don't think they tell you if you'll be able to kill a troll. You only get a feel for what the numbers mean by trying to fight more powerful monsters. From a RP perspective why would your character know he was strong enough to fight a troll before fighting one?
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on February 18, 2013, 03:41:55 pm
I think the only reason for that is because you aren't given the numbers for the troll.

But yeah that makes sense.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 18, 2013, 03:56:23 pm
I actually really like Skyrim's magic, though I still regret the loss of spellmaking. Mages in oblivion were incredibly underpowered, enchanting being the only powerful thing they could do. The enemies gained in hitpoints and resistances much faster that a mage could gain in magical damage or magicka efficiency. Morrowind, in contrast, would let you become godlike if you made it past initial rockiness in magic.
What? Magic in Oblivion was OP, I mean, not compared to Morrowind but considered by itself, it was extremely broken. All you had to do was spell stack. Even at high levels on 100% difficulty spell-stacking + alchemy is essentially an instant win in Oblivion. In contrast, destruction in particular is extremely underpowered in Skyrim and is essentially useless for playing on Master difficulty. Comparing any game to Morrowind and saying it is underpowered is kind of crazy since Morrowind has the most broken magic system in any game I've ever played by a ridiculous margin.

I'm not saying Oblivion's magic is underpowered compared to Morrowind, I'm saying it's underpowered compared to Skyrim. Morrowind's magic is overpowered compared to Skyrim. I was comparing both of them to Skyrim. By spellstacking do you mean casting a weakness spell then casting the damage one? I did that by creating ridiculously powerful enchanted maces with my mage.

Well, I thought Oblivion mages were way underpowered, but that's just my experience and I must have been doing something wrong. I'd say that you must be doing something wrong is Skyrim, though, since with a few vanilla items you can have practically no-cost destruction spells, which gets OP'd pretty fast considering the higher level destruction spells like fireball and chain lightning, and blizzard goes through walls and cover. And it seems combining enchanting and alchemy creates the most overpowered things in whatever TES game has them. Divines bless "shouts recharge 2070% faster" after doing the fortify resoration glitch :D

Number crunching RPG's? Ever tried Wizardry? If you thought Daggerfall and Morrowind have numbers, hoo boy, wait till you see Wizardry. Still fun though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on February 18, 2013, 03:59:08 pm
I would play Requim, but I don't have money for any Skyrim DLC...and to be honest...I greatly prefer the better (imo) vampire/werewolf overhauls that have already been made. So I probably just won't ever get it.

That and it is so hard to play any overhaul that doesn't provide such a huge perk tree that Skyrim Redone has. Requim does sound good, but I don't think I could play with so less amount of perks that the former mod has.

Both still got ported to Dawnguard, but SkyRE seems far more finished in its non-dawnguard version than Requim does.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 18, 2013, 04:27:17 pm
I would play Requim, but I don't have money for any Skyrim DLC...and to be honest...I greatly prefer the better (imo) vampire/werewolf overhauls that have already been made. So I probably just won't ever get it.

That and it is so hard to play any overhaul that doesn't provide such a huge perk tree that Skyrim Redone has. Requim does sound good, but I don't think I could play with so less amount of perks that the former mod has.

Both still got ported to Dawnguard, but SkyRE seems far more finished in its non-dawnguard version than Requim does.

But what those mods don't have is a giant magma-spewing centurion at the end of a treasure hunt.

Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: alexandertnt on February 18, 2013, 07:47:50 pm
Well, the first thing that pops to my mind when I hear "RPG" is Baldur's Gate, which was based on pen-and-paper Dungeons and Dragons, and obviously had you rolling virtual dice all the fucking time. If you threw a 20-sided die, you could only miss a huge pile of 20-sided dice on a natural 1. From this background, it's kind of odd to think that RPGs should make the numbers less of a thing because, well, I literally equate "RPG" with the numbers. Character skill is independent in some ways of player skill, and that character skill is internally represented as a number.

I suppose you could keep the numbers as parts of the game logic, but hide them from the player, but I don't really see what that would accomplish, besides keeping information from the player. You need to know how good your character is at hitting things with swords, and how good a sword he owns, to make informed decisions about what you should be doing. Should you be fighting this troll, or running away screaming?
[/quote]

I could understand why someone would equate RPG's with numbers given the origins of RPG's, and thats completely fine. But for me, it gives no suspension of disbelief since I cannot equate these arbitary numbers with my character. I understand that Character skill will be indepentant of player skill to an extent, and I am not arguing for action-RPG's per se, but by knowing the exact values of my "character", I see an instanced object with a few properties translating its position around in 3d space. Or a walking, talking spreadsheet with a 3d model attached. I do not see a character.

I would not expect them to remove numbers as part of internal game logic - its a computer and at some point it will all translate to precise values. However, if I am given a more descriptive, "qualitative" view of my character (much like I have of myself) my character will become more believable and I will be more able to seperate it from the implementation and technical stuff of the game, making the world more believable.

You do need to know how good your character is at something, but you do not need to know the precise measurement of this (the same measurement that goes through the simple game logic to compute damage). Considering you did not know the statistics for that troll even in a P&P game, than you would still have to run up to it and see if you can kill it. You would do the same in my make-believe game, however instead of being able to record exact statistics, you would "get a feel" for your characters strength and it would allow me to continue to seperate my character from the cold, robotic logic of the computer.

I want an RPG with charaters that are more than programming objects. I suppose I do not want realism per se, I would want games to be less "computery" about things.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on February 18, 2013, 09:27:13 pm
Well, that's pretty damn hard.
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on February 19, 2013, 12:01:43 am
:)

While the subjects of stats and numbers is here.

Skyrim didn't hide them, it got rid of them altogether.  Rather it simply took all those variables and consoladated them into one-size fits all properties.  Not even race specific variations!  No inherent weakness.

Even height variations got the boot.  You know how disheartening it is to look down at a wood elf and see his naval?  Or an Altmer simply staring you in the eyes with conptemt instead of down upon you?  Upon hearing of the Dominion I thought "Oh, cool, the midget archers, Kitty Kats, and lanky mages all on one side".  After playing: :'( .
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 19, 2013, 12:09:31 am
There seems to be a lot of height variation between individual people, but bosmer seem shorter on average.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on February 19, 2013, 12:44:36 am
There is height variation in Skyrim. It's the reason why I gave up on my Imperial and Bosmer characters, they're constantly looking up at people.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on February 19, 2013, 02:48:41 am
There is height variation in Skyrim. It's the reason why I gave up on my Imperial and Bosmer characters, they're constantly looking up at people.
i dunno about imperial, they are a wee bit shorter than a nord, a breton would be the shortest human
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on February 19, 2013, 06:48:42 am
While the subjects of stats and numbers is here.

Skyrim didn't hide them, it got rid of them altogether.  Rather it simply took all those variables and consoladated them into one-size fits all properties.  Not even race specific variations!  No inherent weakness.
I prefer Skyrim's system to morrowind's. At least when I see an arrow hit a guy, it really does hit rather than 'miss' because some roll said so. My skill as a player influences the game a bit.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dutchling on February 19, 2013, 06:59:08 am
It would have been better if there was no player skill involved at all when you try shooting people in Morrowind*. That way the game would not punish you doubly for starting out as an archer.

*Ranged combat depend on player skill and melee combat depend on character skill would be even worse imo.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on February 19, 2013, 07:00:23 am
While the subjects of stats and numbers is here.

Skyrim didn't hide them, it got rid of them altogether.  Rather it simply took all those variables and consoladated them into one-size fits all properties.  Not even race specific variations!  No inherent weakness.
I prefer Skyrim's system to morrowind's. At least when I see an arrow hit a guy, it really does hit rather than 'miss' because some roll said so. My skill as a player influences the game a bit.
How dare you say that! I'm going to punch you in the face three hundred times until one of them actually gets a success roll and hurts you!
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on February 19, 2013, 07:02:33 am
While the subjects of stats and numbers is here.

Skyrim didn't hide them, it got rid of them altogether.  Rather it simply took all those variables and consoladated them into one-size fits all properties.  Not even race specific variations!  No inherent weakness.
I prefer Skyrim's system to morrowind's. At least when I see an arrow hit a guy, it really does hit rather than 'miss' because some roll said so. My skill as a player influences the game a bit.
How dare you say that! I'm going to punch you in the face three hundred times until one of them actually gets a success roll and hurts you!
Sorry d00d, I used my spell of +1000 athletics and jumped a million miles. You can't catch me. Also I'm wearing chameleon 100% armor, so you can't even see me.

Morrowind was so ridiculously broken and OP its wasn't even funny.
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on February 19, 2013, 07:56:03 am
The height variations a minimal and sad at best.  If I remeber correctly, they are +-10 based on a combination of sex and race.

EDIT: http://www.uesp.net/wiki/Skyrim:Races
     compare to Oblivion:  http://www.uesp.net/wiki/Oblivion:Races
      and Morrowind:   http://www.uesp.net/wiki/Morrowind:Races
And

I prefer Skyrim's system to morrowind's. At least when I see an arrow hit a guy, it really does hit rather than 'miss' because some roll said so. My skill as a player influences the game a bit.

This is confusing the combat mechanics with the stats individualizing a character.  and it was skill level more than stat that affected this.
Title: Re: The Elder Scrolls V: Skyrim
Post by: fqllve on February 19, 2013, 07:57:01 am
Morrowind was so ridiculously broken and OP its wasn't even funny.
At least, unlike Oblivion, since it was so broken you didn't have to metagame perfectly for your character to be viable at high levels.

I actually like role-playing in my role-playing games. I'm so glad Skyrim fixed that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Soadreqm on February 19, 2013, 02:02:34 pm
I want an RPG with charaters that are more than programming objects. I suppose I do not want realism per se, I would want games to be less "computery" about things.

How would you go about that? The characters are programming objects. It's not really possible for video games to be less computery. That would be like, I don't know, the laws of physics becoming less important in the real world. Matter just doing its own thing instead of interacting with other matter in a complex but orderly manner.

I guess it's at least conceivable that a game could successfully hide the programming, though. Instead of showing you an arbitrary Power Level, a game could just say that "Yup, this guy's a pretty decent swordsman, all right." Or make the Power Levels more detailed and less levely, for instance having you learn specific sword techniques instead of just incrementing the "sword" skill. That's just so much HARDER to do than just giving the player a spreadsheet. Especially if you also want the procedurally generated descriptive sentences not read like they were written by a computer that was interpreting a spreadsheet of arbitrary power levels.

I suppose I'll even begrudgingly agree that having skills represented as numbers that increase is not inherently fun or interesting. It's a fast and easy way of showing the main character becoming stronger, but if you can pull that off without displaying numbers, that'd be just great. None of the Elder Scrolls games I've played have actually interesting leveling systems. Skyrim comes the closest with its pretty perk trees, that I hate for other reasons, but in Morrowind it's just necessary accounting. Getting levels is fun because FUCK YEAH LEVELS, but from that perspective, it doesn't matter at all how the levels work. It's just necessary accounting.

While the subjects of stats and numbers is here.

Skyrim didn't hide them, it got rid of them altogether.  Rather it simply took all those variables and consoladated them into one-size fits all properties.  Not even race specific variations!  No inherent weakness.
I prefer Skyrim's system to morrowind's. At least when I see an arrow hit a guy, it really does hit rather than 'miss' because some roll said so. My skill as a player influences the game a bit.
Sure, if you like first-person shooters. >:]
Maybe a better approach would have been to apply some deviation to the arrow's direction. Instead of not doing any damage despite hitting the target, you can't hit the target because you're a rubbish archer. Speaking of first-person shooters, the first Deus Ex did exactly that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: fqllve on February 19, 2013, 02:34:38 pm
Sure, if you like first-person shooters. >:]
Maybe a better approach would have been to apply some deviation to the arrow's direction. Instead of not doing any damage despite hitting the target, you can't hit the target because you're a rubbish archer. Speaking of first-person shooters, the first Deus Ex did exactly that.
Because nothing's more fun than trying to sneak attack a guy with a bow only to miss because the RNG hates you.

They did that with Fallout 3 too, and one of the more popular mods was no bullet deviation. It may be good RPG mechanics, but it isn't very fun gameplay. And anyway, the dice rolls weren't limited to just ranged weaponry. Before Oblivion the model TES used was rather dated, and most modern ARPGs seem to be going in the same direction because it's more satisfying in an action-oriented game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MorleyDev on February 19, 2013, 02:53:26 pm
They did that with Fallout 3 too, and one of the more popular mods was no bullet deviation. It may be good RPG mechanics, but it isn't very fun gameplay.

Heh, I actually downloaded a mod that added more bullet deviation.

I like to feel inferior and terrible at the start of a game, and like a god at the end. Not like I've found godly gear, but my character has become physically mighty. Like at the start of the game, if I get ambushed in a dark alley without my gear by two assassins, my options are to run like hell or get stabbed at lot. At end of game, I can tear out my attackers heart and beat the other attacker to death with it.

If I feel like I start the game a badass with a small gun and end it as a badass with a big gun...well, where's the sense of progression of my character? I'm looking at you, pretty much every FPS ever.
Title: Re: The Elder Scrolls V: Skyrim
Post by: fqllve on February 19, 2013, 03:09:54 pm
In ARPGs at least, the sense of progression is in your mastery of the game mechanics and your ability to inflict greater amounts of damage in a greater number of ways. I think Dark Souls is an excellent example of this. Being able to actually hit what you're aiming at doesn't make your character a badass anyway, it's definitely not equivalent to tearing out a person's heart. The alternative to that mod was using VATS all the time, because it's not like you have perfect aim without the bullet deviation. It did tend to make the lower difficulties easymode though, because the game wasn't optimized for you actually hitting your targets consistently.

And complaining that FPSs don't have character progression is a bit weird to me, it wouldn't even make sense in the majority for your character to start out weak because usually your character is already some badass explorer, ex or current military, or something else to that effect. The only FPS I can think of in recent memory where character progression would make sense is in Far Cry 3, and that did have it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MorleyDev on February 19, 2013, 03:14:13 pm
And complaining that FPSs don't have character progression is a bit weird to me, it wouldn't even make sense in the majority for your character to start out weak because usually your character is already some badass explorer, ex or current military, or something else to that effect. The only FPS I can think of in recent memory where character progression would make sense is in Far Cry 3, and that did have it.

I was exaggerating a bit there, but while I'm at it yes I would like more character progression from my FPS. Not neccessarily gameplay since there that sense of progression comes more in the storytelling. I'd at least like the feeling they've been...I dunno, somehow *affected* by the events of the game? xD Ya know, starting the game as a wide eyed idealist of a space marine and evolving into the grizzled and cynical space marine archetype by the end of the game. But that's just me xD

Heck, doesn't even need to be quite that. I think Half-Life somehow managed it with a silent protagonist. There's a definite feeling of becoming badass in that game as more aliens and enemies get thrown at the player. In contrast, in Call of Duty 4 you start the game mowing down ambiguously brown people and end the game mowing down ambiguously white sometimes Russian people. That's about all the progression the single-player got.
Title: Re: The Elder Scrolls V: Skyrim
Post by: fqllve on February 19, 2013, 03:26:12 pm
Yeah, Half-Life had a definite sense of progression without it actually being evinced in your character. But that's just a testament to how well-written those games are. Most FPSs have terrible writing.
Title: Re: Discussion on TES V: Skyrim
Post by: Onlyhestands on February 19, 2013, 04:30:05 pm
Having recently replayed Skyrim I ran across an old post of mine and I still find myself agreeing with it absolutely.

Also played the dlc, Dawnguard, well part of it. I personally found it embarrassingly bad. It felt like bad fanfiction with mediocre gameplay and voice acting tacked on.

An argument about level scaling huh?
Spoiler (click to show/hide)
Title: Re: Discussion on TES V: Skyrim
Post by: Ivefan on February 19, 2013, 04:52:39 pm
Also played the dlc, Dawnguard, well part of it. I personally found it embarrassingly bad. It felt like bad fanfiction with mediocre gameplay and voice acting tacked on.
Haven't played it but... just like the rest of skyrim?(except voiceacting maybe.)
Title: Re: The Elder Scrolls V: Skyrim
Post by: alexandertnt on February 19, 2013, 05:37:41 pm
I want an RPG with charaters that are more than programming objects. I suppose I do not want realism per se, I would want games to be less "computery" about things.

How would you go about that? The characters are programming objects. It's not really possible for video games to be less computery. That would be like, I don't know, the laws of physics becoming less important in the real world. Matter just doing its own thing instead of interacting with other matter in a complex but orderly manner.

I guess it's at least conceivable that a game could successfully hide the programming, though. Instead of showing you an arbitrary Power Level, a game could just say that "Yup, this guy's a pretty decent swordsman, all right." Or make the Power Levels more detailed and less levely, for instance having you learn specific sword techniques instead of just incrementing the "sword" skill. That's just so much HARDER to do than just giving the player a spreadsheet. Especially if you also want the procedurally generated descriptive sentences not read like they were written by a computer that was interpreting a spreadsheet of arbitrary power levels.

I suppose I'll even begrudgingly agree that having skills represented as numbers that increase is not inherently fun or interesting. It's a fast and easy way of showing the main character becoming stronger, but if you can pull that off without displaying numbers, that'd be just great. None of the Elder Scrolls games I've played have actually interesting leveling systems. Skyrim comes the closest with its pretty perk trees, that I hate for other reasons, but in Morrowind it's just necessary accounting. Getting levels is fun because FUCK YEAH LEVELS, but from that perspective, it doesn't matter at all how the levels work. It's just necessary accounting.

Obviously it is a computer program, I just want it to feel less like one, not somehow become something that is not a literal computer program.

What I do want them to do is to hide the programming, yes, and pretty much the rest of your statement I agree with. Procedurally generated anything is not even necessary (the first play through it would all be fresh and new anyway).
Incrementing a sword skill is fine internally (It doesnt have to be a complex system involving techniques etc) as long as I am given a feel for my characters skill with a sword rather than a precise readout (eg through descriptions, and trial-and-error etc).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Soadreqm on February 19, 2013, 06:30:44 pm
Maybe a better approach would have been to apply some deviation to the arrow's direction.
Because nothing's more fun than trying to sneak attack a guy with a bow only to miss because the RNG hates you.
Maybe, just maybe, a mediocre archer SHOULD miss some of the time. And a newbie archer should miss a lot of the time. Otherwise, what's even the point of having an archery skill? :P

If you're a master with every weapon and able to cast any spell from the minute you stumble wide-eyed out of the tutorial prison, well, that's just not the kind of Elder Scrolls game I was expecting. Maybe I'm just out of the loop? I mean, the latest Fallout game I played was Fallout 2. It's been a while, but I seem to recall missing all the time. I also missed a lot in all the Infinity Engine games. Not being able to hit monsters in Morrowind felt just natural. And at some point, I found roguelikes, and learned to appreciate permadeath and suffer the whims of the RNG without actually punching my monitor.

And now Fallout is a FPS, and the kids are whining about guns not being flawlessly accurate? Bah! Get off my lawn! :D

How do you sneak attack with a bow, anyway? I mean, it's not like you can pinpoint your opponent's vital organs with the kind of precision you'd have at dagger range.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on February 19, 2013, 06:32:29 pm
I will say that it is hard for a tall person to look up at someone.

There is something difficult about it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on February 19, 2013, 06:33:56 pm
Maybe a better approach would have been to apply some deviation to the arrow's direction.
Because nothing's more fun than trying to sneak attack a guy with a bow only to miss because the RNG hates you.
Maybe, just maybe, a mediocre archer SHOULD miss some of the time. And a newbie archer should miss a lot of the time. Otherwise, what's even the point of having an archery skill? :P

How do you sneak attack with a bow, anyway? I mean, it's not like you can pinpoint your opponent's vital organs with the kind of precision you'd have at dagger range.
If you are playing a game from a first person point of view and you fire an arrow and see said arrow hit the target, having the game tell you that you have 'missed' is beyond annoying. If you're going to tie success to an arbitrary number, remove player skill entirely from the equation and just make it a strategy game. Select target, press fire. Whoops I missed.

As for sneak attacking, sure you can if you are a sufficiently good archer in a fantasy world. Legolas hit people in the goddamn throat from a hundred yards. Bet that was surprising... thus: sneak attack.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on February 19, 2013, 06:34:04 pm
ignore this
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ivefan on February 19, 2013, 06:38:29 pm
How do you sneak attack with a bow, anyway? I mean, it's not like you can pinpoint your opponent's vital organs with the kind of precision you'd have at dagger range.
Consider shooting that guy looking at you, ready to at least try to evade the arrow, then compare that to the dude relaxing and smoking a pipe or whatever...
Which one is the easier target?
Title: Re: The Elder Scrolls V: Skyrim
Post by: ShoesandHats on February 19, 2013, 06:42:45 pm
Maybe a better approach would have been to apply some deviation to the arrow's direction.
Because nothing's more fun than trying to sneak attack a guy with a bow only to miss because the RNG hates you.
Maybe, just maybe, a mediocre archer SHOULD miss some of the time. And a newbie archer should miss a lot of the time. Otherwise, what's even the point of having an archery skill? :P

If you're a master with every weapon and able to cast any spell from the minute you stumble wide-eyed out of the tutorial prison, well, that's just not the kind of Elder Scrolls game I was expecting. Maybe I'm just out of the loop? I mean, the latest Fallout game I played was Fallout 2. It's been a while, but I seem to recall missing all the time. I also missed a lot in all the Infinity Engine games. Not being able to hit monsters in Morrowind felt just natural. And at some point, I found roguelikes, and learned to appreciate permadeath and suffer the whims of the RNG without actually punching my monitor.

And now Fallout is a FPS, and the kids are whining about guns not being flawlessly accurate? Bah! Get off my lawn! :D

How do you sneak attack with a bow, anyway? I mean, it's not like you can pinpoint your opponent's vital organs with the kind of precision you'd have at dagger range.

I love Fallout 1 and 2, along with the newer ones. It's just that the chance-of-hitting thing only really works well in turn-based games, and when the chance to hit is actually displayed. I do think that the newer Fallout games got it right with how accuracy is handled, which is best seen while using a sniper rifle. The higher your skill is, the more steady your aim is. That's how I think it should work.

Basically, I just think that for the most part, your accuracy should be determined by your skill and not that of the character. Not entirely, though. You shouldn't be able to pick up a bow and some arrows with no prior experience with archery and hit a bullseye. Same (kinda) goes for melee weapons, though I guess the difficulty would go up with the size of the weapon.

FAKEEDIT: Kind of what Forsaken said!
Title: Re: The Elder Scrolls V: Skyrim
Post by: fqllve on February 19, 2013, 06:43:31 pm
Maybe, just maybe, a mediocre archer SHOULD miss some of the time. And a newbie archer should miss a lot of the time. Otherwise, what's even the point of having an archery skill? :P

If you're a master with every weapon and able to cast any spell from the minute you stumble wide-eyed out of the tutorial prison, well, that's just not the kind of Elder Scrolls game I was expecting. Maybe I'm just out of the loop? I mean, the latest Fallout game I played was Fallout 2. It's been a while, but I seem to recall missing all the time. I also missed a lot in all the Infinity Engine games. Not being able to hit monsters in Morrowind felt just natural. And at some point, I found roguelikes, and learned to appreciate permadeath and suffer the whims of the RNG without actually punching my monitor.

And now Fallout is a FPS, and the kids are whining about guns not being flawlessly accurate? Bah! Get off my lawn! :D
Kid? I've been playing Fallout since 2, and if you think having to use VATS instead of actually being able to hit the things you're aiming at is fun, ok, but pleast don't talk down to me as if I'm new the to series because I didn't. Actually, I just checked and I'm older than you.

And the thing is, there are a lot of variables that need to be taken account of. A long prepared shot from the shadows in an attempt to assassinate the target isn't going to be as inaccurate as one fired in the heat of battle when you're being fired upon as well. The game isn't going to take that into account and it isn't fun in any sense when it doesn't. It does, however, take into account your ability to perform sneak attacks, and you can get more damaging ones as you level, which is good.

Fallout 2 is not a first person action RPG, it is a third person turn-based RPG. So are most roguelikes. What is acceptable in one style of game (one that lets you plan your actions allowing you to perform well and compensate for the whims of the RNG) isn't necessarily fun in the other (one which relies heavily on player skill and reaction). I have no problems with an RNG or for misses, but I do have problems when they happen real-time.
Title: Re: The Elder Scrolls V: Skyrim
Post by: alexandertnt on February 19, 2013, 06:49:30 pm
If you are playing a game from a first person point of view and you fire an arrow and see said arrow hit the target, having the game tell you that you have 'missed' is beyond annoying. If you're going to tie success to an arbitrary number, remove player skill entirely from the equation and just make it a strategy game. Select target, press fire. Whoops I missed.

I completely agree. Its better to have the character aim and miss out of their own lack of skill, or to hit the enemy when the arrow clearly intersects with the target. Otherwise what I am seeing and what is actually happening contradict each other, and it is jarring. It is also not fun from a gameplay perspective (at least for me).

Missing enemies that my sword clearly connected with in Morrowind was fustrating.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 19, 2013, 07:24:18 pm
If you are playing a game from a first person point of view and you fire an arrow and see said arrow hit the target, having the game tell you that you have 'missed' is beyond annoying. If you're going to tie success to an arbitrary number, remove player skill entirely from the equation and just make it a strategy game. Select target, press fire. Whoops I missed.

I could not agree less. Its better to have the character aim and miss out of their own lack of skill, or to hit the enemy when the arrow clearly intersects with the target. Otherwise what I am seeing and what is actually happening contradict each other, and it is jarring. It is also not fun from a gameplay perspective (at least for me).

Missing enemies that my sword clearly connected with in Morrowind was fustrating.
Aren't you two saying the same thing?

I don't think a sandbox rpg such as this can even really have a great leveling system. However I think Skyrim's leveling system (and that in Fallout 3/NV) was decent, although there were some big problems. Getting penalized for leveling up, especially non-combat skills is awful. There's no sense of increasing challenge in more dangerous areas, I only had a few moments in the game when I found something too hard, and came back after a few levels and was able to deal with it. It also led to improvements in weapons and armor really being meaningless to, they're more like reskins than anything. Plus certain things become ridiculous, I was more afraid of fighting a bear when I was level 20 than I was of fighting a dragon at level 4. However, at least some enemies do stay weak.
I don't think the bears in Skyrim scale to do a proportional damage to your level. Rather, they just hit the exact same level of extremely hard throughout the game. Skyrim scales the stats of very few enemies, and instead throws in increasingly powerful variants as you level up. For example, a level 1 character will encounter only Draugr and Draugr wights in a barrow, while a level 40 character will also see Draugr Deathlords, Overlords, and Scourges. The level 40 character will still run into Draugrs and Wights, though, and will more than likely kill them in one hit.

I started off dreading cave bears and saber cats, as they hit fairly hard, but once I got decent health and AC, I just punch them to death as despite the slowness they won't do much to my armored dude in all the time it takes.
Title: Re: The Elder Scrolls V: Skyrim
Post by: alexandertnt on February 19, 2013, 07:27:37 pm
Aren't you two saying the same thing?

Whoops, wrong phrase :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Graknorke on February 19, 2013, 07:33:04 pm
Skyrim is an RPG. You are supposed to be playing from the perspective of that character, which means that what that character is good at should be due to the actions of the character, not the skill of the player. The player makes choices; the character acts.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 19, 2013, 07:37:35 pm
Right now, they don't have anything about accuracy of shots, which depends on player skill, but they do currently represent character skill by having less skilled people just do far less damage with their weapons, which to me seems much less annoying than adding some kind of miss animation.
Title: Re: The Elder Scrolls V: Skyrim
Post by: alexandertnt on February 19, 2013, 07:43:28 pm
Skyrim is an RPG. You are supposed to be playing from the perspective of that character, which means that what that character is good at should be due to the actions of the character, not the skill of the player. The player makes choices; the character acts.

(From the point of a strawman traditional RPG which it looks like you are referencing) But there is no character. Only a small collection of statistics and some trivial functions to calculate damage etc. You don't "tell" your character to do anything, you only have a pseudo-random number be generated, and a dodge value generated, and a range check (http://en.wikipedia.org/wiki/Bounds_checking) performed on those value to determine if the game should subtract damage away from the other instance's HP property or just print the word "miss" onto the screen.

Plus your not "supposed" to be playing it in any particular way. Play it in anyway you want. Hell I spent a significant time tweaking and modding the game so it is probably more of a toy-box than an RPG for me.
Title: Re: The Elder Scrolls V: Skyrim
Post by: fqllve on February 19, 2013, 07:46:30 pm
Skyrim is an RPG. You are supposed to be playing from the perspective of that character, which means that what that character is good at should be due to the actions of the character, not the skill of the player. The player makes choices; the character acts.
But Skyrim is also an action game, and player skill is a greater determiner of success than pure stats. And I do role play my characters, but it is actually harder when the game mechanics get in the way and arbitrarily determine something for you. Aim sway I can agree with, but arrow deviation would break immersion for me because TES games aren't pure RPGs.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Graknorke on February 19, 2013, 07:52:47 pm
Skyrim is an RPG. You are supposed to be playing from the perspective of that character, which means that what that character is good at should be due to the actions of the character, not the skill of the player. The player makes choices; the character acts.

(From the point of a strawman traditional RPG which it looks like you are referencing) But there is no character. Only a small collection of statistics and some trivial functions to calculate damage etc. You don't "tell" your character to do anything, you only have a pseudo-random number be generated, and a dodge value generated, and a range check (http://en.wikipedia.org/wiki/Bounds_checking) performed on those value to determine if the game should subtract damage away from the other instance's HP property or just print the word "miss" onto the screen.
How is an RPG with more action any different? And I never said anything about having it just decide that something missed either.
Title: Re: The Elder Scrolls V: Skyrim
Post by: fqllve on February 19, 2013, 08:05:01 pm
Because an ARPG does rely on player skill. Even in pre-Oblivion TES games player ability was a significant factor. If you don't want a game that takes your own skill into account, why are you even playing an ARPG?

And the discussion has been primarily about RNG misses, so I'm not sure what your point was otherwise.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Graknorke on February 19, 2013, 08:12:08 pm
I was asking how a character in an ARPG is any more of a character and less a collection of numbers than one from the type of RPG alexander was describing. And are we seperating motor-control skill from strategic skill now? Because traditional RPGs do also require the skill of making good choices and risk assessment etc.

As for RNG misses, there's been other things discussed like aim reticule shaking on bows.
Title: Re: The Elder Scrolls V: Skyrim
Post by: PanH on February 19, 2013, 08:19:15 pm

Honestly, I don't have any issue with the miss shots of Morrowind. Oops, my character missed his move and didn't reached the enemy (of course, it would have been better with an animation, that sort of thing, but animation wasn't Morro's greatest point, and that's understandable). So what ? It's the exact same mechanism that there is in Skyrim about the range of damage dealt depending on your skill. Except instead of random damage numbers (based on skill), there's random miss attacks (based on skill). I would highly prefer a game where my character can miss (with animation, the arrow go off, or something), than just the random number. At least, it's visual, and more immersive.

From my point of view, Skyrim is not a RPG, just an action game in a medieval fantasy world. There's no choices, and your character has no influence over what happens. I do like it, but I wish there was something more than 'Get a quest, go to dungeon, empty linear dungeon, kill boss, loot chest, return, and repeat'.
Title: Re: The Elder Scrolls V: Skyrim
Post by: alexandertnt on February 19, 2013, 08:24:41 pm
How is an RPG with more action any different? And I never said anything about having it just decide that something missed either.

Because it is not obvious the precise mechanics that govern your character, and the mechanics behind this are more complex and less bluntly obvious. I gave a big explanation of my feelings on RPG a couple of pages back.

My example was to show that in most games where your character's "skill" governs the gameplay, the gameplay itself makes it almost impossible for me to precieve my character as an actual character rather than an object subject to the games simple logic (which is displayed straight onto the screen). It has nothing to do specifically with the hit/miss mechanic itself (except that it is probably the best example of a game mecanic that exposes the game logic).

In other words "what that character is good at should be due to the actions of the character" is all fine and dandy until the actions of your characters destroy any perception of the characters actual existance.


I was asking how a character in an ARPG is any more of a character and less a collection of numbers than one from the type of RPG alexander was describing.

I already explained this. Internally the charcter remains a collection of numbers (its a computer after all). But the players perscption of their character should not be. Using descriptions instead of numbers when showing the player information on their character is a step in the right direction.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Graknorke on February 19, 2013, 08:29:06 pm
But making the game based on player skill doesn't solve that. If anything it just further reduces the idea of there being any character there outside of the player.
And a game can have game mechanics without telling the player exactly what they are and the numbers behind them.
Title: Re: The Elder Scrolls V: Skyrim
Post by: nenjin on February 19, 2013, 08:31:42 pm
Quote
There's no choices, and your character has no influence over what happens. I do like it, but I wish there was something more than 'Get a quest, go to dungeon, empty linear dungeon, kill boss, loot chest, return, and repeat'.

Probably going to have to keep wishing. Bethesda has built an entire company out of that concept and will probably continue to do so.

There were echoes of what it is now even in Morrowind, with the distribution of dungeons...but the dungeons were a little more interesting. That said, Skyrim probably has the best dungeons since Morrowind (and I include the Fallout games in that.)

Unfortunately, Bethesda loves their patterns and so regardless of how cool a dungeon might be, you know the random loot container lists by heart after a certain point, you know to expect "a Draugir part", you know there's going to be a hidden exit that goes back to the start of the level.....The same thing that allows Bethesda to generate so much (very playable) content and fill out a whole world with it is also the same thing that starts to chip away at your interest. I know I've hit the point of no longer playing a TES game like mad when I start to despair of ever encountering something novel, because I eventually cannot see anything but the pattern of design behind the content. Every Bethesda game since Morrowind has felt like that to me.

Like the first time you found a Daedra Shrine in Oblivion....awesome. When you realized there were 8 of the things or w/e and you've done 2 of them and their attendant quests....not as awesome. The first time you did an Oblivion Gate...awesome. The 5th time? Meh.
Title: Re: The Elder Scrolls V: Skyrim
Post by: fqllve on February 19, 2013, 08:45:45 pm
And are we seperating motor-control skill from strategic skill now? Because traditional RPGs do also require the skill of making good choices and risk assessment etc.
Yes, the primary difference between an ARPG and a turn-based RPG is that the former relies on player dexterity and reaction time. So I don't really see the problem with game design acknowledging this fact.

There were echoes of what it is now even in Morrowind, with the distribution of dungeons...but the dungeons were a little more interesting. That said, Skyrim probably has the best dungeons since Morrowind (and I include the Fallout games in that.)
Yeah the Fallout dungeons were marginally less linear, but they were more cut and paste. At least a lot of the dungeons in Skyrim have personality, even if I do lament not being able to actually wander around in them.

I think part of the problem is that they try to make every bit of content accessible and relevant for every character, but there are such vast amounts of content that isn't even necessary. It ends up feeling like you have to go through more of it just because it's available, and it's all remarkably similar because they don't allow room for any difference. They want to make it a 500+ hour game for everyone, but almost no one is going to actually play it that long.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 19, 2013, 08:50:08 pm
From my point of view, Skyrim is not a RPG, just an action game in a medieval fantasy world. There's no choices, and your character has no influence over what happens. I do like it, but I wish there was something more than 'Get a quest, go to dungeon, empty linear dungeon, kill boss, loot chest, return, and repeat'.

And somehow Skyrim has less choices than, say, a turn-based RPG with pregenerated characters and a railroad plot? In my opinion, it's not the mechanics, but the ability to immerse oneself in another world, to "play a role." In Skyrim, you can make characters love or hate you by how you interact with them, wipe out the Dark Brotherhood forever or help restore their old evil glory, and rearrange the jarls through the civil war (with noticeable effects within each hold.)

You might say a turn-based, party based, inventory management enabled game without customizable player characters is still an RPG because it puts you in the "role" of that particular character, but by that logic every game with a player character is an RPG.

TES games are RPG's because of the ability to create a character and affect the world in many ways (even if just changing the number of living named characters in it, whenever you want if in Morrowind). NWN is an RPG, despite the railroad plot structure, because you can still affect the world in minor ways, and you have great chance for roleplaying in the wealth of choices you have for interacting with the main characters, with dialogue choices for whatever personality you want to give your character at every opportunity.
Title: Re: The Elder Scrolls V: Skyrim
Post by: alexandertnt on February 19, 2013, 09:29:57 pm
But making the game based on player skill doesn't solve that. If anything it just further reduces the idea of there being any character there outside of the player.
And a game can have game mechanics without telling the player exactly what they are and the numbers behind them.

In games like TES, the game's character is for the most part a blank slate. So you can construct a character that would do and act exactly the same that you would if you want, and you would be "role playing" your character. This is one of the positive points for TES for me because most of the time I am interested in constructing my own character rather than playing as someone elses.

Also, my argument is not for ARPG's per se (although they tend to be closer to the mark than traditional RPG's). Consider DF, its combat system is complex and based on descriptions rather than printing dice rolls onto the screen, yet it is not an ARPG and is still dependant on the character.

How could a character who is "skilled with a sword" (as opposed to a sword skill of 15) not have game mechanics behind them? My argument is against making the logic and internals of a game system obvious to the player (where this knowledge reduces the characters "believability"), it is not against simply having game mechanics.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Graknorke on February 19, 2013, 09:34:51 pm
My argument is against making the logic and internals of a game system obvious to the player (where this knowledge reduces the characters "believability"), it is not against simply having game mechanics.
That's not something I was disagreeing with.
Title: Re: The Elder Scrolls V: Skyrim
Post by: nenjin on February 19, 2013, 09:39:27 pm
In Skyrim's case, the problem with believability is, IMO, how it's balanced. It's balanced for your typical RPG progression of steadily better swords, better armor, guys with more HP. To me, disguising those metrics is really a bandaid on the same design mentality TES has been using for years. It'd actually improve my Skyrim experience, I think, but only until I'd run across that weapon or armor that would blow believability out of the water.

That said, I've given up asking or wanting TES games to be mechanically more realistic and less gamey. I was actually fine with how gamey all TES games are...but as they've condensed and revised down over the years there's not even really interesting mechanical choices for me to ponder while I play.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 19, 2013, 09:50:47 pm
Honestly, if you max out your skill, even without perks, you can still kick ass with a measly iron sword at high levels.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Urist McScoopbeard on February 19, 2013, 10:17:01 pm
Let me point out, that every character that has ever been played by someone, is in fact a collection of numbers. If anything, I took much more pride in those numbers than anything anything else, i find that RPGs now-a-days, especially ARPGs (which is basically a fancy way of saying 'sandbox game') hide these numbers pretty deep, which is disappointing, and try to get you to focus on 'skill trees' and other bullshit, not to mention the shitty action. Anyways, the numbers tell alot about the character, you just have to extrapolate a bit. Why should player skill be involved at all (in terms of hitting/missing) I mean we're supposed to be RPing someone else, honestly a (literally or proverbially) dice-roll is alot more exciting then repeatedly mashing a button to attack, especially when "player skill" is just rotating the right way.


Honestly, I dont even know if that made sense, all I know is that an RPG with MORE numbers makes me feel closer to my character.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Devling on February 19, 2013, 10:41:50 pm
Hey guys!
I got the perfect RPG for you guys.
It's called "Dwarf Fortress Adventure Mode"!
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 19, 2013, 10:47:18 pm
Let me point out, that every character that has ever been played by someone, is in fact a collection of numbers.
Except in forum RP threads :D

What we have here is a difference of opinions. Repeatedly clicking a button to smack someone in the face while moving to stay within face-smacking distance in real time can get boring, but so can sitting back and watching your character do the whole fight with the only input being "select target" and maybe "called shot: arm" or "drink healing potion." Having to actually shoot someone with a bow yourself is annoying when your mouse isn't very sensitive and your wrist is very tired, but sometimes you're going around with your 3rd person, top-down viewed character and thinking "Fuck, I really wish I could just aim and shoot that vase off that static background shelf, it's hideous."
Title: Re: The Elder Scrolls V: Skyrim
Post by: fqllve on February 19, 2013, 11:18:44 pm
ARPGs (which is basically a fancy way of saying 'sandbox game')
Nooooooo, no this is not the case at all. I dunno that I can even think of any sandbox ARPGs outside of Elder Scrolls. ARPGs: Diablo, Gothic, Dark Souls, Torchlight, Kings Field, bunch of JRPGs that I won't name.

Quote
Why should player skill be involved at all (in terms of hitting/missing) I mean we're supposed to be RPing someone else, honestly a (literally or proverbially) dice-roll is alot more exciting then repeatedly mashing a button to attack, especially when "player skill" is just rotating the right way.
Because why play a game that requires player skill if you don't want it to actually affect things? You can say it's limited to just rotating the right way, but that certainly isn't the case on higher difficulties. If you don't like ARPGs that's fine, but that doesn't mean they're boring. A lot of people find turn-based RPGs boring, that doesn't mean they are.
Title: Re: The Elder Scrolls V: Skyrim
Post by: PanH on February 20, 2013, 12:14:27 am
And somehow Skyrim has less choices than, say, a turn-based RPG with pregenerated characters and a railroad plot? In my opinion, it's not the mechanics, but the ability to immerse oneself in another world, to "play a role." In Skyrim, you can make characters love or hate you by how you interact with them, wipe out the Dark Brotherhood forever or help restore their old evil glory, and rearrange the jarls through the civil war (with noticeable effects within each hold.)
There's nearly no choices in Skyrim.
Stormcloack or Imperials ? Hell, it'll be the same line of quest, and in the end, guards will have a different outfit, and there'll be some jarls with different skins. You can't refuse a quest (Thief's Guild, grrrr). You can be a warrior thief wizard assasin. You can get in every guild at once. Relations with people are simplistic as hell and have nearly no influence. He'll just have a different text to read next time you talk to him. Most quests have only 1 outcome. You can't fail a quest. You can't bargain. You can't invent new ways to make a quest, or to solve a conflict. You can't make detrimental choices.

So, yeah, compared to some RPGs, Skyrim has next to no choice.

Now, you can indeed play RP (like most games), but the game won't help you. So, no, to me, it's not a RPG.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on February 20, 2013, 12:27:41 am
A new screenshot of my Skyrim character, Laenaya. This one came out rather good I think, and shows her whole outfit.

http://skyrim.nexusmods.com/Images/207520
Title: Re: The Elder Scrolls V: Skyrim
Post by: NobodyPro on February 20, 2013, 01:02:48 am
Quote
Grelod has a single health point, so it is possible to kill her with Telekinesis and an item.
Too subtle.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The13thRonin on February 20, 2013, 02:20:52 am
I like Skyrim overall but I'm a little disappointed with the lack of consequences of your actions... I never really felt like a choice was that hard to make...

A good example of a difficult choice would be if a townships corrupt guards were shaking down the townspeople for cash and you had a choice between helping the townspeople by overthrowing the guards which plunges the town into a state of anarchy with worse consequences than when the guards were around (people are murdered, chased out of town etc while law is being reestablished) or deciding to look the other way and let things continue as they have been so things will still be bad but at least anarchy is avoided and on the whole people end up better off.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 20, 2013, 02:30:55 am
And somehow Skyrim has less choices than, say, a turn-based RPG with pregenerated characters and a railroad plot? In my opinion, it's not the mechanics, but the ability to immerse oneself in another world, to "play a role." In Skyrim, you can make characters love or hate you by how you interact with them, wipe out the Dark Brotherhood forever or help restore their old evil glory, and rearrange the jarls through the civil war (with noticeable effects within each hold.)
There's nearly no choices in Skyrim.
Stormcloack or Imperials ? Hell, it'll be the same line of quest, and in the end, guards will have a different outfit, and there'll be some jarls with different skins. You can't refuse a quest (Thief's Guild, grrrr). You can be a warrior thief wizard assasin. You can get in every guild at once. Relations with people are simplistic as hell and have nearly no influence. He'll just have a different text to read next time you talk to him. Most quests have only 1 outcome. You can't fail a quest. You can't bargain. You can't invent new ways to make a quest, or to solve a conflict. You can't make detrimental choices.

So, yeah, compared to some RPGs, Skyrim has next to no choice.

Now, you can indeed play RP (like most games), but the game won't help you. So, no, to me, it's not a RPG.
You can fail some quests in Skyrim. NPC reactions and their attitudes towards you might not have a +15 to fire damage effect, but that doesn't mean they make no difference. They don't have to have material inventory benefit / penalty to affect the world. RP'ing is helped by the choice to be a complete arse to a person and make them glare at you for the rest of the game, or choosing a side in a war (so you can RP political allegiances, patriotism, etc). It might not move mountains, but hey, it helps you RP. You don't have to get in every guild at once, you can wipe at least one of them out. You don't have to do a quest just because some random NPC asks you to. You can specialize in magic/sneaking/beefiness if you so chose, or cross-train. That is, in fact, more choice than being a mage and thus unable to heft anything more than 5 pounds, no matter your actual physique.

By the logic you've presented, sure you can chose a few lines of dialogue in other games, but all that does is play a different .bik file for the ending cutscene. Sure you can hire different RPC's, but all that does is alter the stats of your party. "Aesthetic" things, like everyone in town talking to you differently and the ruler being a different person with a different face and a different voice and a different attitude, seem like a big deal to me. All the guards wearing different uniforms is a lot more than you'd get from most games.

The one thing that stops me from doing the civil war for either side is that either Maven Black-Briar takes over Riften legally, or that creep Silverblood does so for Markarth. I'd call that encouraging RP'ing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: PanH on February 20, 2013, 03:43:19 am
You can fail some quests in Skyrim.
I'm curious about some examples, because I just remember the first Thief quest, where the outcome doesn't matter, he'll still welcome you in the guild (though I've not tested them all to see which are failable or not).

NPC reactions and their attitudes towards you might not have a +15 to fire damage effect, but that doesn't mean they make no difference. They don't have to have material inventory benefit / penalty to affect the world. RP'ing is helped by the choice to be a complete arse to a person and make them glare at you for the rest of the game, or choosing a side in a war (so you can RP political allegiances, patriotism, etc). It might not move mountains, but hey, it helps you RP.
There's no relationships between NPCs. Helping someone won't make me friend with his friend. Helping his enemy won't make me his enemy. Being a stormcloak won't make me at least a little bit hostile with Empire supporters.
If I steal someone, get caught, there'll be no consequence with that person. He'll be as friendly as ever.
If I help people, I'll not be particularly known as a do-gooder,  no more that I'll be known as a bandit if I raid a hold and then go to another one. Imperial guards could despise me if I'm known as a thief, companions could think I'm a feeble mage if I'm part of the College (but maybe still accepting me if I prove myself). That's what helps RP way more.
I'm a fervent Empire supporter and I helped them a lot ? Others Empire supporters will be my friend, get me discount if I go shop to them, tell me their secrets, give me quests, and so on. When I defend Whiterun, people would like me after that, I protected their home. But when conquering Winterhelm, people would still be hostile, I defeated their leader, and attacked their town. On the other hand, Stormcloack supporters would hate me, refuse to trade with me, don't give me quest, etc.


You don't have to get in every guild at once, you can wipe at least one of them out. You don't have to do a quest just because some random NPC asks you to.
In Skyrim, I can be both an Imperial guard, and help the old woman to free his son from Imperials. The quest doesn't give me any other choice. I can't tell her that her son was rightfully imprisonned or that he was a traitor. I can't tell her that he died (lie).
There's so many times where your character can't say no. It's just "Not for now, but repeat me that everytime I asks you".
The worst part is that the main quest where I have to become part of the Thief guild. My character isn't a thief, but because I have to for the sake of saving the world, he'll get in the guild. I wish there was an option to tell "No thanks, I'm not a thief, however, how about you give me that information against x gold, or that I do something else ?" The game is litteraly forcing my character to try to be a thief and get in the guild.

You can specialize in magic/sneaking/beefiness if you so chose, or cross-train. That is, in fact, more choice than being a mage and thus unable to heft anything more than 5 pounds, no matter your actual physique.
There's a difference between being able to specialize in a few skills or being medium to lots of skill and just do perfectly everything in every category. For example, in Morrowind, I could be a mage with heavy armor, but in that case, maybe there's some magic skill I wouldn't know much about. Or maybe a warrior that knew how to lockpick, but barely to repair his armor.

And the weight system is nearly the same, but with stamina instead of force/endurance.

By the logic you've presented, sure you can chose a few lines of dialogue in other games, but all that does is play a different .bik file for the ending cutscene. Sure you can hire different RPC's, but all that does is alter the stats of your party. "Aesthetic" things, like everyone in town talking to you differently and the ruler being a different person with a different face and a different voice and a different attitude, seem like a big deal to me. All the guards wearing different uniforms is a lot more than you'd get from most games.
So be it. You prefer eye candy, while I prefer consequences for a RPG.
Title: Re: The Elder Scrolls V: Skyrim
Post by: alexandertnt on February 20, 2013, 05:02:34 am
I was OK with the removal of the "relationships" with NPC's. In earlier games (particularly Morrowind. *sells 50 forks one by one*) it was quite broken and quirky and did not really contribute anything to the game IMO except the funny faces that people could make in Oblivion near the extremes (like/dislike).

I do wish that Skyrim (or any of the TES games for that matter) would reconise your character more. Even just an occasional dialogue reference to your class/race/significant-achievements would be nice.

I remember early in Morrowind in Vivec City that guy in the bar who hates Argonians (I can not remeber many of the specifics - it was quite some time ago). His dialogue will not change even if you are an Argonian, despite the fact that it really should have changed. Stuff like that really gives the feeling that the world and the characters are static and fake. (Vivec City itself looks cool though :P)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ivefan on February 20, 2013, 06:18:11 am
"Aesthetic" things, like everyone in town talking to you differently and the ruler being a different person with a different face and a different voice and a different attitude, seem like a big deal to me. All the guards wearing different uniforms is a lot more than you'd get from most games.
Except that in skyrim it does not really make a difference. It might assist your self imposed roleplaying. But in my opinion, when I play a RPG, I shouldn't be the one fantasizing things together because if that were the case, then i could go claim that GTA is a RPG because i role play in it(I don't).
Skyrim is not completely lacking consequences, but there's not many that makes a difference.
You say that the "aesthetic" changes when the ruler of a town changes is a big deal. It does not change anything for the player, theres a different voice actor saying the same things. Theres no change for the inhabitants as they go on doing the same things as before.
It's not a upset to the world order, it's just refurnishing the room.

Skyrim is like a big amusement park, where the only choice is which rides you're going to ride or not, because the ride goes on rails.

Disclaimer; Dialogues(monologues?) and quests are shit, and after the first playthrough I didn't bother with them unless it gave me some reward i wanted.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Spitfire on February 20, 2013, 06:36:34 am
A new screenshot of my Skyrim character, Laenaya. This one came out rather good I think, and shows her whole outfit.

http://skyrim.nexusmods.com/Images/207520

Cool, she looks like she can kick ass; but damn she has to eat more!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Solifuge on February 20, 2013, 07:45:17 am
With the current discussion on choices and Skyrim as an RPG versus a hack-and-slash adventure, I thought my old rant was relevant. It's a bit lengthy, but the experience I sum up in it conveys my feelings on the matter.

I enter town (Solitude), and I see a crowd gathering in front of a platform. I know something is going on, though I had no idea what. Was this scripted, or something organic? I reflect on how cool it would be if you could just walk in on events like this, and find myself a barrel to stand on to see over the crowd. Turns out it's a public execution of a Stormcloak sympathizer... oh boy! I decided I'd put a stop to it, since I'd more or less been supporting the Stormcloaks cause... though they offered no game mechanics that really let me do that, I'd just been role-playing my alchemist/archer character as an ally to them, after being stiffly dicked over by the Imperials during the opening.

Anyway, I see the headsman, 2 Imperial officers, and the Stormcloak member on the platform, and take stock of my inventory. I find a few bottles of home-brewed Paralysis Poison... though it's usually way more efficient to just stack damage effect after damage effect in the game (killing is pretty much the #1 method of plot advancement), I kept them around, just in case I could do something cool like this! I poison my arrows and the daggers with the stuff, and after they finish their execution spiel and the headsman readies his axe, I peg him with the poison, and he falls like a rock. Leaping from the barrel and to stage, I pull out the poisoned daggers and hit the first, and then the second officer too. They fall, the crowd panics, and the Stormcloak Rebel and me see an opening, and make a break for it! It feels great... I just reacted naturally to the circumstances, and finally got a chance to think outside the box to solve a conflict, which I'd really been missing in this game so far!

I follow the rebel until we are safe, hoping to talk to him once he calms down. He ascends a staircase and finally pauses, and I move closer to talk to him, figure out what he knows, and maybe make a plan to escape. Before I can start a conversation, he promptly says Generic NPC Greeting #12... and then falls over dead for no reason. Apparently, his death was a linearly scripted event, to start you off on yet another fetch-quest involving his grieving widow. They hadn't considered I would do anything but sit and watch him die like a good cutscene-viewer, and then start their fetch-quest by looting the beheaded corpse the Imperials inexplicably left on stage.

Spoiler: Skyrim Rant Continued (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: MaximumZero on February 20, 2013, 07:52:40 am
A new screenshot of my Skyrim character, Laenaya. This one came out rather good I think, and shows her whole outfit.

http://skyrim.nexusmods.com/Images/207520

Cool, she looks like she can kick ass; but damn she has to eat more!
Also, possibly wear armor. The halter-top/skirt combo is not terribly effective at stopping pointy things, in my experience.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Solifuge on February 20, 2013, 08:05:32 am
A new screenshot of my Skyrim character, Laenaya. This one came out rather good I think, and shows her whole outfit.

http://skyrim.nexusmods.com/Images/207520

Cool, she looks like she can kick ass; but damn she has to eat more!
Also, possibly wear armor. The halter-top/skirt combo is not terribly effective at stopping pointy things, in my experience.

Dude, Max, she's clearly a scientist. Currently, she's running a case study on how varying degrees of nudity can repel objects, sorted by mass, force, and sharpness. And also about the rate of environmental heat-loss via exposed boobs and midriff in a sub-arctic environment.

It's complex stuff, so I can understand and forgive your confusion.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MaximumZero on February 20, 2013, 08:18:58 am
A new screenshot of my Skyrim character, Laenaya. This one came out rather good I think, and shows her whole outfit.

http://skyrim.nexusmods.com/Images/207520

Cool, she looks like she can kick ass; but damn she has to eat more!
Also, possibly wear armor. The halter-top/skirt combo is not terribly effective at stopping pointy things, in my experience.

Dude, Max, she's clearly a scientist. Currently, she's running a case study on how varying degrees of nudity can repel objects, sorted by mass, force, and sharpness. And also about the rate of environmental heat-loss via exposed boobs and midriff in a sub-arctic environment.

It's complex stuff, so I can understand and forgive your confusion.
Are you insinuating that I don't understand anything more complicated than a fist in the jaw, good ser? Well, I say to you, "Skyrim belongs to da Norts!" I'd then probably be set on fire by you, damned thaumaturge that you are.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Spitfire on February 20, 2013, 08:40:27 am
Well, I say to you, "Skyrim belongs to da Norts!"

PAH! *humms*

Down with Ulfric
The killer of kings
On the day of your death
we'll drink and we'll sing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on February 20, 2013, 08:44:15 am
Well, I say to you, "Skyrim belongs to da Norts!"

PAH! *humms*

Down with Ulfric
The killer of kings
On the day of your death
we'll drink and we'll sing.


When the empire and stormcloaks have destroyed eachother, The Forsworn will retake their lands!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Solifuge on February 20, 2013, 09:39:52 am
Ah, y'all can just bide your time until Dagoth Ur revives, and the 6th House rises once more. Ain't no Jarl or Emperor alive that stands a chance against a giant brass god.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Soadreqm on February 20, 2013, 01:12:27 pm
And now Fallout is a FPS, and the kids are whining about guns not being flawlessly accurate? Bah! Get off my lawn! :D
Kid? I've been playing Fallout since 2, and if you think having to use VATS instead of actually being able to hit the things you're aiming at is fun, ok, but pleast don't talk down to me as if I'm new the to series because I didn't. Actually, I just checked and I'm older than you.

Sorry. I didn't mean to sound condescending. Basically, what I was saying there is that the old RPGs were better. The RPGs were better and the Scotsmen more true. And saying that makes me feel hella old. :P

And the thing is, there are a lot of variables that need to be taken account of. A long prepared shot from the shadows in an attempt to assassinate the target isn't going to be as inaccurate as one fired in the heat of battle when you're being fired upon as well. The game isn't going to take that into account and it isn't fun in any sense when it doesn't. It does, however, take into account your ability to perform sneak attacks, and you can get more damaging ones as you level, which is good.

Why isn't the game going to take that into account, though? It could take that into account. First-person shooters have been doing that since forever. Moving or shooting makes the next shot less accurate, and staying still and pointing at the target makes the shot more accurate, which is communicated to the player visually with an expanding and contracting targeting reticle. Skyrim doesn't have that, but there's no reason why it couldn't.

Fallout 2 is not a first person action RPG, it is a third person turn-based RPG. So are most roguelikes. What is acceptable in one style of game (one that lets you plan your actions allowing you to perform well and compensate for the whims of the RNG) isn't necessarily fun in the other (one which relies heavily on player skill and reaction). I have no problems with an RNG or for misses, but I do have problems when they happen real-time.

See, I've never really thought of it as annoying. There are limits to how accurately you can aim a firearm, let alone a bow, and if I miss a shot, I think of that as less "screwed by the RNG" and more "failed to account for the inherent limitations of my weapon". It's the same kind of thing as, I don't know, hammers being sort of slow to swing. If an enemy, in a moment of AI brilliance, manages to scamper away from under my hammer, that's my fault. Not the hammer's.

As said, I haven't played the new Fallout games, and maybe they somehow fucked it up in those. How does it work? I can't remember ever being annoyed by bullet spread in a FPS. ???
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on February 20, 2013, 01:24:44 pm
rofl, I just got banned on Nexus

Because I put up screenshots (that showed no nudity or barely any skin at all, there are WAY worse screenshots on there) of the Monli race found on Loverslab. The reason? My character was "too young" to be up on Nexus. So my entire screenshot collection was removed and I was banned.

I went to chat on an alt account and the moderator or admin or whoever just laughed and banned me again.

That is rather annoying, but I'll probably laugh later.

(edit: You can see all the screenshots to Laenaya in the last few pages don't work anymore.)

And these are the screenshots that got me banned:

http://imgur.com/a/GDzwJ#0

Well, guess they really do hate loverslab lol.

At least I have a dynamic IP, I can just make a new account. I just won't put up pictures or do anything on there, except download stuff.
Title: Re: The Elder Scrolls V: Skyrim
Post by: PanH on February 20, 2013, 01:45:39 pm
I remember early in Morrowind in Vivec City that guy in the bar who hates Argonians (I can not remeber many of the specifics - it was quite some time ago). His dialogue will not change even if you are an Argonian, despite the fact that it really should have changed. Stuff like that really gives the feeling that the world and the characters are static and fake. (Vivec City itself looks cool though :P )
Well, I'm sure there was some relations that were changed by your race. Like, in the 'love house' (don't remember the exact name), they didn't accepted khajits and argonians. Also, some of the dunmer houses (telvanni, at least, I'm not sure for redoran) had bad opinion if you weren't a Dunmer, but you could still work it out.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on February 20, 2013, 03:34:46 pm
At least I have a dynamic IP, I can just make a new account. I just won't put up pictures or do anything on there, except download stuff.

Practically the ONLY thing I ever do there.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on February 20, 2013, 03:36:05 pm
rofl, I just got banned on Nexus

Because I put up screenshots (that showed no nudity or barely any skin at all, there are WAY worse screenshots on there) of the Monli race found on Loverslab. The reason? My character was "too young" to be up on Nexus. So my entire screenshot collection was removed and I was banned.
Well to be fair, she does look like a 14 year old harlot. A slightly ugly one. Perhaps someone beat her and then starved her.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on February 20, 2013, 03:44:46 pm
rofl, I just got banned on Nexus

Because I put up screenshots (that showed no nudity or barely any skin at all, there are WAY worse screenshots on there) of the Monli race found on Loverslab. The reason? My character was "too young" to be up on Nexus. So my entire screenshot collection was removed and I was banned.
Well to be fair, she does look like a 14 year old harlot. A slightly ugly one. Perhaps someone beat her and then starved her.

Well, looks are in eye of beholder. So I won't really comment on that. A lot of the people I've shown screenshots to, like her, and then others don't. All personal preference really. I like how she looks, so guess that is what counts. It is like making a book or a movie or something...well...if I published a book (I am working on one), I would hope people like it, but it would be far more important that I like my own book. And if others liked it, great, if not, well...at least I like it :P

However, since I'm at work I can't (well I could, but won't) search...but my friend said he googled and he has found WAY younger looking characters, and far more...exposed (but no nudity)...on Skyrim Nexus that are far more popular and they don't delete them. And he said they are actually rather common.

But I dunno, I haven't actually looked to see if it was true or not.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MorleyDev on February 20, 2013, 03:56:14 pm
It's the "rounded, almost chubby" features of the face, it makes it look prepubescent or early teens. Most "young looking" attempts have quite sharp features, giving them a look of ambiguous enough youth to 'pass'.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on February 20, 2013, 04:07:12 pm
It's the "rounded, almost chubby" features of the face, it makes it look prepubescent or early teens. Most "young looking" attempts have quite sharp features, giving them a look of ambiguous enough youth to 'pass'.

I've seen top rated screenshots on Nexus of people who made the children in Skyrim as playable, with some edits (different textures)...and about the same amount of cover (in terms of clothes) as mine. Even one dude made his into one to the CBBE body. And I believe they are still up. They were a month or so ago, and were in the top screenshots.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on February 20, 2013, 04:09:04 pm
Well the only reason I canb think of then, is because the mod was from LL.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on February 20, 2013, 04:12:04 pm
Well the only reason I canb think of then, is because the mod was from LL.

That is what I've been told after I posted about it on LL. Nexus deletes screenshots of anything that is found on Loverslab, and goes as far as outright banning people that are also part of LL. I did post about that a few pages back, but never had a problem till today.
Title: Re: The Elder Scrolls V: Skyrim
Post by: fqllve on February 20, 2013, 04:13:28 pm
Basically, what I was saying there is that the old RPGs were better. The RPGs were better and the Scotsmen more true. And saying that makes me feel hella old. :P
I have to heartily disagree. Don't get me wrong, Morrowind is still the best TES in my opinion, but I don't think Daggerfall and especially Arena (which I don't actually like to be honest) stand up to Skyrim. While I'd agree we could use more big budget turn-based RPGs there are plenty of indie ones coming out and we have Project Eternity by Obsidian to look forward to.

Quote
Why isn't the game going to take that into account, though? It could take that into account. First-person shooters have been doing that since forever. Moving or shooting makes the next shot less accurate, and staying still and pointing at the target makes the shot more accurate, which is communicated to the player visually with an expanding and contracting targeting reticle. Skyrim doesn't have that, but there's no reason why it couldn't.
The depends on if we're talking about aim sway or arrow deviation. If we're talking aim sway, fine, but for deviation a set up shot under fire is still going to be less accurate than one from the shadows. A miss under those circumstances doesn't prompt me to say "Oh well, I screwed up," it just prompts me to quick load. I've already said I'm ok with aim sway though because that puts targeting under my control.

Quote
See, I've never really thought of it as annoying. There are limits to how accurately you can aim a firearm, let alone a bow, and if I miss a shot, I think of that as less "screwed by the RNG" and more "failed to account for the inherent limitations of my weapon". It's the same kind of thing as, I don't know, hammers being sort of slow to swing. If an enemy, in a moment of AI brilliance, manages to scamper away from under my hammer, that's my fault. Not the hammer's.
The problem is that in Morrowind you were screwed by the RNG. There are limits to how accurately you can aim a weapon in game, and misses do happen based solely on the failure of the player. It really depends on how much player input you want to have, I play ARPGs because I enjoy player input. I like tactics and strategy well enough, but I also like action and reflexes and I certainly prefer that experience in an RPG setting (with a good story, developed characters, and ability to actually role-play) to the one in your typical action game.

Quote
As said, I haven't played the new Fallout games, and maybe they somehow fucked it up in those. How does it work? I can't remember ever being annoyed by bullet spread in a FPS. ???
There was no aim sway, it was straight up bullet deviation, which was pretty bad at lower skill levels. Some deviation is realistic, but it really takes any skill involved in aiming out if the bullets go completely off target like that. On top of that there was scope sway with scoped weapons.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on February 20, 2013, 05:16:15 pm
no there was aim sway, try using a hunting revolver at low levels your aim is all over the place, you would also see lots of sway if your arm/s are crippled
Title: Re: The Elder Scrolls V: Skyrim
Post by: fqllve on February 20, 2013, 05:20:50 pm
The hunting revolver was scoped though. But you're right, I'd forgotten there was sway on iron sight weapons as well. That just makes the bullet deviation even more unnecessary and frustrating.
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on February 20, 2013, 05:29:25 pm
Have you ever shot a gun under pressure?  There is significant sway.

demonstrated here.
http://www.youtube.com/watch?v=gr3sGt9L3Hw&feature=player_detailpage#t=16s

The issue could be raise about swords and rolled misses, but. . .
Title: Re: The Elder Scrolls V: Skyrim
Post by: PanH on February 20, 2013, 05:29:58 pm
The problem is that in Morrowind you were screwed by the RNG. There are limits to how accurately you can aim a weapon in game, and misses do happen based solely on the failure of the player. It really depends on how much player input you want to have, I play ARPGs because I enjoy player input. I like tactics and strategy well enough, but I also like action and reflexes and I certainly prefer that experience in an RPG setting (with a good story, developed characters, and ability to actually role-play) to the one in your typical action game.
But there's always RNG. Random damage instead of random miss, but it's still there. It's not player input only (that would be stupid).  Morrowind didn't hide it (and it would have been better if they had, like making an animation for failed attack, or something like that).
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on February 20, 2013, 05:34:36 pm
^^or a dodging system that played out^^  I think they left that part lacking assuming people would understand just how poorly an untrained combatent fights.
Title: Re: The Elder Scrolls V: Skyrim
Post by: fqllve on February 20, 2013, 05:38:45 pm
But there's always RNG. Random damage instead of random miss, but it's still there. It's not player input only (that would be stupid).  Morrowind didn't hide it (and it would have been better if they had, like making an animation for failed attack, or something like that).
Doing between x and y in a range of damage isn't really the same as doing no damage whatsoever, particularly in sneak attack situations.

Have you ever shot a gun under pressure?  There is significant sway.
I said I was ok with aim sway, it's bullet deviation I disliked.
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on February 20, 2013, 05:42:22 pm
Bullet deviation is part of it.  Just another part.  its just another form of gun accuracy, breathing, or whatever mechanism one has to function as chance.
Title: Re: The Elder Scrolls V: Skyrim
Post by: fqllve on February 20, 2013, 05:45:54 pm
If we're going by realism standards, why does my gun get more accurate as my gun skill goes up? Is it that I learn to compensate for misaligned sights? Why not just be able to adjust the sights then, and if that's the case wouldn't that be better off as part of the repair skill?

Some amount of bullet deviation is realistic, yes, but there are two points to consider 1) realistic does not always mean good gameplay (ie fun) 2) deviation was ridiculously high at low levels making constant use of VATS almost required on higher difficulties.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on February 20, 2013, 05:50:46 pm
If you guys want to discuss ARPG games in general or other games entirely as is the case now, please take it to another thread.
Title: Re: The Elder Scrolls V: Skyrim
Post by: PanH on February 20, 2013, 05:52:55 pm
Doing between x and y in a range of damage isn't really the same as doing no damage whatsoever, particularly in sneak attack situations.

Except for sneak attack, it's exactly the same. The results are determined by RNG, based of the values of weapon skill, block/armour (block doesn't work the same way though), and weapon in both cases. The frustration in Morrowind comes that the game didn't explained you why : "Hey there, you slipped on that rock and failed that sword attack", and just bluntly said you "Miss".

If we're going by realism standards, why does my gun get more accurate as my gun skill goes up? Is it that I learn to compensate for misaligned sights? Why not just be able to adjust the sights then, and if that's the case wouldn't that be better off as part of the repair skill?
It's your character's evolution. Would you shoot as easily a target the first time you wield a gun than after years of training ?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on February 20, 2013, 06:01:17 pm
So I finally solved a headache of a problem, which involved CTD's even if it shouldn't.
I would say it was not exactly because of a user problem. (Only partuially my own fault.)
But it was due to a utility which automatically made a single mod incompatible with itself.
Had to use hours trying to figure out what was wrong.
And the sollution was so simple, I should not even have to bother deleting a bunch of mods I suspected could be conflicting.
(Had to get them all again, and they work (almost) flawlessly now.)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Soadreqm on February 20, 2013, 06:31:57 pm
Quote
First-person shooters have been doing that since forever. Moving or shooting makes the next shot less accurate, and staying still and pointing at the target makes the shot more accurate, which is communicated to the player visually with an expanding and contracting targeting reticle. Skyrim doesn't have that, but there's no reason why it couldn't.
The depends on if we're talking about aim sway or arrow deviation. If we're talking aim sway, fine, but for deviation a set up shot under fire is still going to be less accurate than one from the shadows. A miss under those circumstances doesn't prompt me to say "Oh well, I screwed up," it just prompts me to quick load. I've already said I'm ok with aim sway though because that puts targeting under my control.

To clarify, does "aim sway" mean that the reticle (or the whole screen) wobbles around, but arrows still hit exactly where the reticle is pointing? That is, you can't aim a ranged weapon towards a specific point, but do know with absolute certainty where the arrows are going to hit. Yeah, I was talking about arrow deviation. I don't think swaying would really make sense, except for things like actual sniper rifles. It takes effort to tell where a gun is pointing with the precision of a few arc minutes, and bows are right out. :P

To tell the truth, I'd probably quick load too, at least some of the time. Just as I might quick load after any other serious risk I took ended in decisive failure, such as failing to pick a pocket, or maybe just flat out dying. You know, quick loading because I screwed up. I knew in advance that there was a chance I was going to miss the enemy, and I took the shot anyway. I took a risk, and it didn't work out, and now I'm going to pretend that it never happened.

That's not really the point, though. What you seem to be saying is that there should not be a chance to miss the enemy, and I still don't understand why. In The Elder Scrolls games, you start the game in prison. Even if you're playing one of the games where you get to assign your own starting skills, you're not going to be a legendary epic marksman from the word go, any more than you are going to be a great sorcerer or a mighty warrior. You might become one or several of those over the course of the game, but you certainly don't start that way. If a game casts you as William Tell, things are different, but in TES, you are just a level one newbie, destined to eventually become great.

Is there a reason for the character to never miss?

The problem is that in Morrowind you were screwed by the RNG. There are limits to how accurately you can aim a weapon in game, and misses do happen based solely on the failure of the player. It really depends on how much player input you want to have, I play ARPGs because I enjoy player input. I like tactics and strategy well enough, but I also like action and reflexes and I certainly prefer that experience in an RPG setting (with a good story, developed characters, and ability to actually role-play) to the one in your typical action game.

Yeah, Morrowind had multiple issues. Hit chance was independent of range, so it didn't matter whether you were shooting at cliff racers you could barely see, or at a paralyzed Ogrim point-blank. And cliff racer hit boxes were all over the place. Doubly bad since cliff racers were exactly the kind of enemies you'd normally want to take out with a bow.

There's nothing wrong with liking games where character skill does not matter, but TES games have not traditionally been those games. Like, Skyrim still has an archery skill. The Dragonborn has a counter attached to him that's supposed to say how good he is with bows. And arrows always hit whatever he's pointing them at, no matter what that counter says. It just feels kind of jarring.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on February 20, 2013, 08:29:20 pm
It's the "rounded, almost chubby" features of the face, it makes it look prepubescent or early teens. Most "young looking" attempts have quite sharp features, giving them a look of ambiguous enough youth to 'pass'.

I've seen top rated screenshots on Nexus of people who made the children in Skyrim as playable, with some edits (different textures)...and about the same amount of cover (in terms of clothes) as mine. Even one dude made his into one to the CBBE body. And I believe they are still up. They were a month or so ago, and were in the top screenshots.

This will be the last time I say anything about this, since honestly, I just find it funny and I won't respond to anything more...

But I'm guessing the Nexus moderators never go to the beach, or live in a place that gets hot or go outside. Unless they live in igloos. If they did in the former, they would have a heart attack of what females (of all ages) wear.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on February 20, 2013, 08:47:43 pm
What mods is everyone using?

Lighting: Unreal Cinema - ENB (looks amazing, and not saturated at all to my eyes)

Overhauls: Skyrim Redone, Better Vampires by Brehanin, Tales of Lycanthropy and Werewolf Mastery, SkyTEST

Survival/Hardcore: Frostfall, Winter is Coming - Cloaks, Realistic Hunger and Disease (but I'll be switching to Chesko's realistic needs mod when that is out), First Aid (this one is epic for a hardcore approach and not well known), a no fast travel mod (one of these survival mods has no fast travel, think Frostfall)

Other: Fishing in Skyrim (with fishing nets and poles!), Hunting in Skyrim (with own Hunter Guild (adds a Hunting...well...guild quest line to the game))

Some of those are my recent additions to my mod list...I use a lot, and I don't really want to type them all up. But those ones are my favorite (or new).

and I always set timescale to 5 (in the console (~) in-game)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on February 20, 2013, 08:59:06 pm
What mods is everyone using?

A mix of a bunch of mods.
Approx 230 or so.
Why? Because I can.However it does crash once in a while.
If only I would know exactly which ones causes the crashes.
(But I am too lazy to bother searching through them all for the crash-happy mods.)
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 20, 2013, 09:01:00 pm
"Aesthetic" things, like everyone in town talking to you differently and the ruler being a different person with a different face and a different voice and a different attitude, seem like a big deal to me. All the guards wearing different uniforms is a lot more than you'd get from most games.
Except that in skyrim it does not really make a difference. It might assist your self imposed roleplaying. But in my opinion, when I play a RPG, I shouldn't be the one fantasizing things together because if that were the case, then i could go claim that GTA is a RPG because i role play in it(I don't).
Skyrim is not completely lacking consequences, but there's not many that makes a difference.
You say that the "aesthetic" changes when the ruler of a town changes is a big deal. It does not change anything for the player, theres a different voice actor saying the same things. Theres no change for the inhabitants as they go on doing the same things as before.
It's not a upset to the world order, it's just refurnishing the room.

Skyrim is like a big amusement park, where the only choice is which rides you're going to ride or not, because the ride goes on rails.

Disclaimer; Dialogues(monologues?) and quests are shit, and after the first playthrough I didn't bother with them unless it gave me some reward i wanted.

Say, anyone tried the monk mod? I think it was way of the fist or something.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on February 20, 2013, 09:11:06 pm
This (http://skyrim.nexusmods.com/mods/26359) mod should stop most quests from annoying you.
Granted, there still are couriers who search the whole Skyrim region for you to deliver a message.
But the actual qest dosnt start before you actually initiate it with the quest giver.
Altough there is one in Falkreath, but it can be dismissed as soon as you done the first part which shouldn't take more than a few seconds.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 20, 2013, 09:17:30 pm
This (http://skyrim.nexusmods.com/mods/26359) mod should stop most quests from annoying you.
Granted, there still are couriers who search the whole Skyrim region for you to deliver a message.
But the actual qest dosnt start before you actually initiate it with the quest giver.
Altough there is one in Falkreath, but it can be dismissed as soon as you done the first part which shouldn't take more than a few seconds.

Those freaking couriers, I swear there's something not right about them. Wherever you run, they will find you. I saw one heading right towards me, and I say "Shit, it's gonna be another one of those mysterious letters. Let's see if I can dodge this."

So I fast travel to some remote dungeon, go in start killing necromancers, when suddenly, my view gets flipped around back and he's Standing. Right. There.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on February 20, 2013, 09:20:17 pm
This (http://skyrim.nexusmods.com/mods/26359) mod should stop most quests from annoying you.
Granted, there still are couriers who search the whole Skyrim region for you to deliver a message.
But the actual qest dosnt start before you actually initiate it with the quest giver.
Altough there is one in Falkreath, but it can be dismissed as soon as you done the first part which shouldn't take more than a few seconds.

Those freaking couriers, I swear there's something not right about them. Wherever you run, they will find you. I saw one heading right towards me, and I say "Shit, it's gonna be another one of those mysterious letters. Let's see if I can dodge this."

So I fast travel to some remote dungeon, go in start killing necromancers, when suddenly, my view gets flipped around back and he's Standing. Right. There.

I always think he is an enemy and kill him by accident. Then I get a bounty, because my companion saw rofl. Too bad I need my companion to carry all my loot :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: fqllve on February 20, 2013, 09:22:55 pm
To tell the truth, I'd probably quick load too, at least some of the time. Just as I might quick load after any other serious risk I took ended in decisive failure, such as failing to pick a pocket, or maybe just flat out dying. You know, quick loading because I screwed up. I knew in advance that there was a chance I was going to miss the enemy, and I took the shot anyway. I took a risk, and it didn't work out, and now I'm going to pretend that it never happened.
The problem is that quickloading all the time isn't fun, it isn't roleplaying, and it isn't living with the consequences of your choices. But in situations like that (and the pickpocketing you mentioned) I feel like the system encourages you to game it.

There are two situations I would be ok with arrow deviation. One is the Mount & Blade type system, where the reticule shows your maximum deviation, but the arrow actually still tends toward the center of that, and the other is one without a reticule at all. But that would require a seriously designed archery model in a series of games where archery has notably sucked. I doubt Bethesda is willing to put in the effort to do something like that well when they have only barebones melee combat, and archery modeled poorly is frustrating.

Quote
There's nothing wrong with liking games where character skill does not matter, but TES games have not traditionally been those games. Like, Skyrim still has an archery skill. The Dragonborn has a counter attached to him that's supposed to say how good he is with bows. And arrows always hit whatever he's pointing them at, no matter what that counter says. It just feels kind of jarring.
I didn't say I enjoy games where character skill doesn't matter, I don't especially because 80% of what I play is RPGs, but I do enjoy RPGs where I am allowed some control over my success in combat. The reason ARPGs, historically, were still focused on dice rolls is A) because they evolved from a genre heavy in dice rolls, and B) because their simulation of 3D environments wasn't sophisticated enough for movement in combat to model the various circumstances. Which is why as processing power progresses, so have ARPGs tended to drop random number generators in various situations.

And RP'ing in Skyrim isn't like playing Halo and pretending Chief's actually an android working for Soviet Russia.
I've had more fun RPing in Skyrim than in any other TES game bar Morrowind in large part because of the differing environments. You are given choices, you don't have to take all upgrade paths, you don't have to take all quests (excepting a couple annoying ones), you don't have to take any quests. Are the choices as deep as say Planescape: Torment? No, of course not, but in a lot of ways being presented with sophisticated dialogue options actually makes it harder to RP, just because it encourages you to think exactly what your character would say and that is rarely going to actually be reflected in the choices given. And the main reason I find Morrowind a more rewarding RP experience is because it had so many more guilds, and more conflict in their plots. Otherwise I don't think NPC interaction in Morrowind was really much better, and the dialogue was even more poorly written.

What mods is everyone using?
Mostly just SkyRealism, Frostfall, Climates of Tamriel, Better Magic, Duel, and a bunch of miscellaneous mods like various houses, some sound effect mods, and UI improvements.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 20, 2013, 09:25:50 pm
This (http://skyrim.nexusmods.com/mods/26359) mod should stop most quests from annoying you.
Granted, there still are couriers who search the whole Skyrim region for you to deliver a message.
But the actual qest dosnt start before you actually initiate it with the quest giver.
Altough there is one in Falkreath, but it can be dismissed as soon as you done the first part which shouldn't take more than a few seconds.

Those freaking couriers, I swear there's something not right about them. Wherever you run, they will find you. I saw one heading right towards me, and I say "Shit, it's gonna be another one of those mysterious letters. Let's see if I can dodge this."

So I fast travel to some remote dungeon, go in start killing necromancers, when suddenly, my view gets flipped around back and he's Standing. Right. There.

I always think he is an enemy and kill him by accident. Then I get a bounty, because my companion saw rofl. Too bad I need my companion to carry all my loot :P

How? How do you kill that creepypasta demon? I hit him with everything in the game and he just won't die! Must be essential or something...

Speaking of which, did anyone else panic and murder the crap out of Lucien Lachance the first time he showed up in Oblivion?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on February 20, 2013, 09:30:17 pm
This (http://skyrim.nexusmods.com/mods/26359) mod should stop most quests from annoying you.
Granted, there still are couriers who search the whole Skyrim region for you to deliver a message.
But the actual qest dosnt start before you actually initiate it with the quest giver.
Altough there is one in Falkreath, but it can be dismissed as soon as you done the first part which shouldn't take more than a few seconds.

Those freaking couriers, I swear there's something not right about them. Wherever you run, they will find you. I saw one heading right towards me, and I say "Shit, it's gonna be another one of those mysterious letters. Let's see if I can dodge this."

So I fast travel to some remote dungeon, go in start killing necromancers, when suddenly, my view gets flipped around back and he's Standing. Right. There.

I always think he is an enemy and kill him by accident. Then I get a bounty, because my companion saw rofl. Too bad I need my companion to carry all my loot :P

How? How do you kill that creepypasta demon? I hit him with everything in the game and he just won't die! Must be essential or something...

Speaking of which, did anyone else panic and murder the crap out of Lucien Lachance the first time he showed up in Oblivion?

Dunno which mod, but one of the mods I have made everyone (even companions) not essential. If I cared enough, I would actually take time, find it and remove it...because killing companions is rather annoying. And I don't actually have a mod that is supposed to do that. Guess it adds to the challenge :P still, I like to know what mods do what, you know?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on February 20, 2013, 09:33:12 pm
This (http://skyrim.nexusmods.com/mods/26359) mod should stop most quests from annoying you.
Granted, there still are couriers who search the whole Skyrim region for you to deliver a message.
But the actual qest dosnt start before you actually initiate it with the quest giver.
Altough there is one in Falkreath, but it can be dismissed as soon as you done the first part which shouldn't take more than a few seconds.

Those freaking couriers, I swear there's something not right about them. Wherever you run, they will find you. I saw one heading right towards me, and I say "Shit, it's gonna be another one of those mysterious letters. Let's see if I can dodge this."

So I fast travel to some remote dungeon, go in start killing necromancers, when suddenly, my view gets flipped around back and he's Standing. Right. There.

I always think he is an enemy and kill him by accident. Then I get a bounty, because my companion saw rofl. Too bad I need my companion to carry all my loot :P

How? How do you kill that creepypasta demon? I hit him with everything in the game and he just won't die! Must be essential or something...

Speaking of which, did anyone else panic and murder the crap out of Lucien Lachance the first time he showed up in Oblivion?

Dunno which mod, but one of the mods I have made everyone (even companions) not essential. If I cared enough, I would actually take time, find it and remove it...because killing companions is rather annoying. And I don't actually have a mod that is supposed to do that. Guess it adds to the challenge :P still, I like to know what mods do what, you know?

Dosnt one of SkyrimRedone have a module which includes immortal NPCs who only die if you kill them yourself?
If not, then they must have changed it since I last used it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on February 20, 2013, 09:42:28 pm
This (http://skyrim.nexusmods.com/mods/26359) mod should stop most quests from annoying you.
Granted, there still are couriers who search the whole Skyrim region for you to deliver a message.
But the actual qest dosnt start before you actually initiate it with the quest giver.
Altough there is one in Falkreath, but it can be dismissed as soon as you done the first part which shouldn't take more than a few seconds.

Those freaking couriers, I swear there's something not right about them. Wherever you run, they will find you. I saw one heading right towards me, and I say "Shit, it's gonna be another one of those mysterious letters. Let's see if I can dodge this."

So I fast travel to some remote dungeon, go in start killing necromancers, when suddenly, my view gets flipped around back and he's Standing. Right. There.

I always think he is an enemy and kill him by accident. Then I get a bounty, because my companion saw rofl. Too bad I need my companion to carry all my loot :P

How? How do you kill that creepypasta demon? I hit him with everything in the game and he just won't die! Must be essential or something...

Speaking of which, did anyone else panic and murder the crap out of Lucien Lachance the first time he showed up in Oblivion?

Dunno which mod, but one of the mods I have made everyone (even companions) not essential. If I cared enough, I would actually take time, find it and remove it...because killing companions is rather annoying. And I don't actually have a mod that is supposed to do that. Guess it adds to the challenge :P still, I like to know what mods do what, you know?

Dosnt one of SkyrimRedone have a module which includes immortal NPCs who only die if you kill them yourself?
If not, then they must have changed it since I last used it.

That could be since I use Redone. But anyone know what module it is if that is the culprit? I can't find anything about it in the mod description. But I am using the non-dawnguard one.

My skyrim redone modules:

SkyRE_Combat.esp
Skyrim_EnemyAI.esp
SkyRE_EnemyScaling.esp
SkyRE_Main.esp and the standing stones one.

I also have one used for immersive armors (but I think that came from another mod)

Any of those the culprit? It is really annoying accidentally killing people or them being immortal for everyone else.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 20, 2013, 09:43:21 pm
For the xbox users out there:

You can still kill essential people if you get a cinematic kill on them as a werewolf. Takes a lot of tries, but can be immensely satisfying.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on February 20, 2013, 10:12:23 pm
Turns out, my account was glitched on Nexus. I didn't even get a warning. The moderator just said I wasn't allowed to show the armor in the screenshots I put up of Laenaya. But I was never actually banned, it just, every time I tried logging in...it showed up as banned for me. I dunno all the techy details, but my account is fixed now.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Onlyhestands on February 20, 2013, 10:54:28 pm
This (http://skyrim.nexusmods.com/mods/26359) mod should stop most quests from annoying you.
Granted, there still are couriers who search the whole Skyrim region for you to deliver a message.
But the actual qest dosnt start before you actually initiate it with the quest giver.
Altough there is one in Falkreath, but it can be dismissed as soon as you done the first part which shouldn't take more than a few seconds.

Those freaking couriers, I swear there's something not right about them. Wherever you run, they will find you. I saw one heading right towards me, and I say "Shit, it's gonna be another one of those mysterious letters. Let's see if I can dodge this."

So I fast travel to some remote dungeon, go in start killing necromancers, when suddenly, my view gets flipped around back and he's Standing. Right. There.

I had something similar happen to me in Oblivion. I got caught committing a crime in Bravil,  so I stole somebodies horse and rode off to the Imperial City, and payed off my fine to the thieves guild. Even when I was outside of Bravil it kept giving me a message about not being able to wait because I was being pursued( or something I never really got into Oblivion and can't remember). Anyway I decided to rent a bed in the Imperial City afterward, and when I woke up I was immediately pulled into a conversation with a Bravil Guard who told me to run along, before he ran out of my room and back towards Bravil.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MaximumZero on February 20, 2013, 10:56:28 pm
Turns out, my account was glitched on Nexus. I didn't even get a warning. The moderator just said I wasn't allowed to show the armor in the screenshots I put up of Laenaya. But I was never actually banned, it just, every time I tried logging in...it showed up as banned for me. I dunno all the techy details, but my account is fixed now.
If I may? My dear person, in the IT world, that's what we call, "Fucked."
Title: Re: The Elder Scrolls V: Skyrim
Post by: NobodyPro on February 21, 2013, 12:45:09 am
I finally got a stable, fun modlist working. The Random Alternate Start mod is actually really cool. The first time I picked Thief and it spawned me in the river beneath (something-or-other) Tower with bandits shooting at me from the walkway. I was doing pretty well for myself until the boss one-shotted me with his greatsword.

The second time I chose Random and spawned as a Bard inside a cave. He was promptly eaten by spiders.

Third time, I spawned as a Barbarian in a giant's camp. Cue a chase scene until I hid inside a windmill in L(something)'s Farm. When I was sure I was safe I walked to the road and found a distraught-yet-merry fellow named Cicero, his giant box and a broke wagon. I didn't appreciate his Lemongrab impression so I hit him with my hammer. Turns out the guard I thought was walking away was patrolling the wagon ("Psst, I know what you are. Hail Sithis.) and both were essential. Cicero is dangerous.

Code: (Modlist) [Select]
Skyrim.esm
Update.esm
ClimatesOfTamriel.esm
Lanterns Of Skyrim - All In One - Main.esm
More Interactive Items.ESM
SPIKE.esm
Brawl Bugs CE.esp
fFastTravelSpeedMult_4.esp
Unofficial Skyrim Patch.esp
Better Dynamic Snow.esp
Rainbows.esp
BWS.esp
Clanking Armor.esp
Improved Combat Sounds v2.2.esp
randomthunder.esp
Rooster At Dawn v1.0.esp
Thundering Shouts.esp
Warmer Magic Lights v2.esp
mintylightningmod.esp
MintyLightningMod_COT_Patch.esp
StaticMeshImprovementMod.esp
83Willows_101BUGS_V4_LowRes.esp
Ars Metallica.esp
Better Skill and Quest Books Names.esp
Birdsclean.esp
Birdsofskyrim.esp
BLESSINGS - Altar Descriptions.esp
Breaking and Entering.esp
Bring Out Your Dead.esp
Chesko_WearableLantern.esp
DungeonQuestAwareness.esp
Lanterns Of Skyrim - All In One - Default.esp
RabbitsPlus.esp
ShootingStars.esp
Skyrim Flora Overhaul.esp
YngolBarrowButtonFix.esp
Convenient Horses.esp
Auto Unequip Arrows.esp
Chesko_LoreBasedLoadingScreens.esp
Footprints.esp
SkyUI.esp
iHUD.esp
Cloaks.esp
Run For Your Lives.esp
SkyrimChimneys.esp
SkyrimChimneysRW.esp
The Paarthurnax Dilemma.esp
towBlockSteal.esp
Acquisitive Soul Gems.esp
Appropriately Attired Jarls Redux.esp
BetterSwimming.esp
BlockSparkles.esp
Distant Detail.esp
dynamic fires.esp
FSS-Slight pause between lines.esp
Guard Dialogue Overhaul.esp
masser Size x0.5.esp
dD-No Twitching Dragon Death Animation.esp
NoAutoSkillBooks(Better).esp
secunda Size x0.5.esp
dD - Enhanced Blood Main.esp
Thieves Guild Requirements.esp
Waterbreathing Breathless Emerge.esp
AIMP - Antz in my Pantz.esp
dD - Realistic Ragdoll Force - Reduced.esp
BFSEffects.esp
DeadlySpellImpacts.esp
Realistic crime report radius.esp
Enhanced Soul Trap.esp
dD-No Spinning Death Animation.esp
SPTConsistentOlderPeople.esp
Follower Trap Safety.esp
Random Alternate Start.esp
RAS - Riverwood CharGen.esp
Animated Weapon Enchants.esp
getSnowy.esp
WATER.esp
WATER Plants.esp
RaceMenu.esp
RaceMenuPlugin.esp
Character_Generation.esp
Chesko_Frostfall.esp
WetandCold.esp
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on February 21, 2013, 01:41:32 am
Wait wait wait wait wait...

You can find Cicero? Just walking around with his "box"? Where on earth did you find him?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on February 21, 2013, 01:52:25 am
So here is Laenaya again, but in a much better outfit. What she was wearing before, the armor is actually banned on Nexus. Hence why my screenshots were deleted. This armor is far better anyway in my opinion. And I got weapons to go along with it. I actually think she comes out a lot better with this new outfit.

http://skyrim.nexusmods.com/Images/208004
Title: Re: The Elder Scrolls V: Skyrim
Post by: Solifuge on February 21, 2013, 02:12:50 am
That still looks a bit lightly dressed for the climate, but it's at least 80% more practical. Looks nice too!
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 21, 2013, 02:25:47 am
You want to see something freaky? Make a character, then use the console to open the chargen window again. Type "player.setrace whatever"

Some of the resulting hybrids don't look too bad, such as Dunmer and Orc, but beware glitches, especially if crossing Argonians with anything.

Some examples (https://www.youtube.com/watch?v=s7wc3qcB9Tc)
Title: Re: The Elder Scrolls V: Skyrim
Post by: NobodyPro on February 21, 2013, 05:45:20 am
Wait wait wait wait wait...

You can find Cicero? Just walking around with his "box"? Where on earth did you find him?
Yeah, he's just walking around freaking out about the broken wheel and being generally offputting when you talk to him. When you try to convince the farmer to fix the wagon he's creeped out and worried that the coffin is filled with weapons or skooma. Might be a random encounter like the Liar It's a mini-quest so it would have been a set location. It was near a farm starting with L and a Giant Camp.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on February 21, 2013, 10:32:46 am
This miught be old for most of you guys, but I found something of epic proportions.
Even tough the quality might be a little.. off.. http://www.youtube.com/watch?v=PW09lbR4OmM (http://www.youtube.com/watch?v=PW09lbR4OmM)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on February 21, 2013, 01:28:01 pm
Wait wait wait wait wait...

You can find Cicero? Just walking around with his "box"? Where on earth did you find him?
Yeah, he's just walking around freaking out about the broken wheel and being generally offputting when you talk to him. When you try to convince the farmer to fix the wagon he's creeped out and worried that the coffin is filled with weapons or skooma. Might be a random encounter like the Liar It's a mini-quest so it would have been a set location. It was near a farm starting with L and a Giant Camp.
its west of Whiterun thats as much i know
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on February 21, 2013, 01:43:06 pm
Wait wait wait wait wait...

You can find Cicero? Just walking around with his "box"? Where on earth did you find him?
Yeah, he's just walking around freaking out about the broken wheel and being generally offputting when you talk to him. When you try to convince the farmer to fix the wagon he's creeped out and worried that the coffin is filled with weapons or skooma. Might be a random encounter like the Liar It's a mini-quest so it would have been a set location. It was near a farm starting with L and a Giant Camp.
its west of Whiterun thats as much i know

After a certain point into the Dark Brotherhood quest tough, he cannot be found there.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on February 21, 2013, 03:41:46 pm
That still looks a bit lightly dressed for the climate, but it's at least 80% more practical. Looks nice too!

Well, the armor is actually meant for a Vampire character...so it isn't really meant to be fully covered. But, thanks :) It is a huge improvement from what I was using before.

Here is another screenshot of her, I think this is the most amazing screenshot I've taken yet

http://skyrim.nexusmods.com/Images/208296
Title: Re: The Elder Scrolls V: Skyrim
Post by: Soadreqm on February 21, 2013, 03:45:07 pm
The problem is that quickloading all the time isn't fun, it isn't roleplaying, and it isn't living with the consequences of your choices. But in situations like that (and the pickpocketing you mentioned) I feel like the system encourages you to game it.

Yeah, I suppose it does. Still, I don't think that removing all random chances like that is the way to go, either. I'm not sure what the way to go is, but it's not that.

And the main reason I find Morrowind a more rewarding RP experience is because it had so many more guilds, and more conflict in their plots. Otherwise I don't think NPC interaction in Morrowind was really much better, and the dialogue was even more poorly written.

I miss the political intrigue, too. It's fun to have all those groups that hate each other, even if the tangible effects of that hate are pretty much limited to disposition penalties and the inability to join more than one Great House. Another thing was that since the dialogue wasn't voiced, they could have so much more of it. Most of it was just pointless chatter that's repeated until you get sick of it and then some more, but there were some conversations that were actually interesting. Like asking Baladas Demnevanni about dwarves. Or talking to most people in Tel Fyr. The unique conversations were nicer in Morrowind since it was possible to fit more information in them.
Title: Re: The Elder Scrolls V: Skyrim
Post by: alexandertnt on February 21, 2013, 04:43:13 pm
Maby they could use a perlin noise generator (as a function of time) for combat damage/hit/miss instead of simply the output of a PRNG. That way your character would seem to be playing more consistantly yet sill allow him to perform worse or better than average at times in a way that seems more natural.

RPG's need to take advantage of the powerful processor rather than relying on systems that humans used to manage IMO.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Soadreqm on February 21, 2013, 06:18:30 pm
Sorry, what? How would you apply the Perlin noise, and what would it achieve?
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on February 21, 2013, 06:27:39 pm
Sorry, what? How would you apply the Perlin noise, and what would it achieve?
I assume he means that instead of hit/miss you'd do less or more damage based on how well you rolled vs the enemy defenses +/- some random factor.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rhodan on February 21, 2013, 07:44:43 pm
Perlin noise is a type of random number generator that delivers a nice gradient between your upper and lower values. Its 2D implementation is often used to generate landscapes or textures.

While a dice roll in combat simulates the unpredictable nature of stabbing someone who is trying really hard not to get stabbed, perlin noise would simulate, erm... your stabs steadily growing weaker, then stronger again? Perlin noise doesn't really make any sense in this situation.
Dice rolls for damage most often have a base value, so your character already performs consistently. The unpredictable factor is there to add some chaos to the combat, like an orc not going down on the second blow like the others did, or a mudcrab managing to give you an especially nasty pinch. Until computers can simulate reality enough to tell you *why* that pinch was nasty, random values are our friend. Even Dwarf Fortress uses them for a lot of skillchecks, just at a deeper level.

If you really want your character to suck for no obvious reason from time to time, re-introduce the Luck stat and tie that to the perlin noise. This way the player can at least compensate for long periods of suckiness.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 21, 2013, 08:47:22 pm
Here's the way I like to play Skyrim, makes you actually get an adrenaline rush due to consequences of failure: only save at the start of the dungeon, on the outside. This way, it gets a different random generation each time you reload so that instead of frustratingly repeating exectly the same thing over if you die, losing can be somewhat fun. You still have to fight/sneak/boogie all the way back through, but then you're 20 minutes in and your companion dies from a trap and you ask "Do I do all that again, or do I just accept the loss?"

Only works well on the more interesting dungeons, though. I guess most people would only accept companion death if it was a story dungeon.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xombie on February 21, 2013, 09:10:57 pm
Have it installed since release. Still haven't finished. Spent more time modding than playing.

Shit's just too boring.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on February 21, 2013, 10:16:58 pm
How Laenaya has evolved thus far in my Skyrim play through (not really in-character)

-I'm a hybrid assassin/necromancer!
-Nope, I'm a hunter that loves animals! (dunno how it got to this to be honest)
-Nevermind, I'm a blood archer (thats what my character build really was anyway)! I just won't be a vampire.
-Well since my last outfit is banned from Skyrim...
-A new outfit! and it looks amazing! wait...
-*buys Dawnguard to use new outfit as it won't work without it*
-*might as well...*clicks buy on Dragonborn*
-Now I'm still a blood archer, but also a vampire! since...you know...blood...archer...and I bought Dawnguard...

All in a pretty short time too xD

Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 21, 2013, 10:42:56 pm
I realized how overpowered my completely non-modded vanilla exploit driven character has become. I'd been playing the nice, chivalrous type, doing all the goodie-two-shoes things, looking for nonviolent solutions. But after killing a dragon in Whiterun in under a minute for the 18th time, after which this has apparently lost it's spectacle for the townsfolk, the guards just says to me "Don't try to barter with me like I'm some damn merchant."

That's it. Everybody dies.

I massacre every non-essential thing in the entire town, including all of the Companions, blasting everything with unlimited shouts from glitched talos amulet, blowing shit up with fireballs, smacking with exploited enchanted weapons. Then the courier shows up, calm as ever, and just gives me about 30 letters of inheritance.

Yeah, in the market for masochistic difficulty mods right about now. Also, those couriers.... yikes.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on February 21, 2013, 10:46:49 pm

Yeah, in the market for masochistic difficulty mods right about now. Also, those couriers.... yikes.
go nuts http://skyrim.nexusmods.com/mods/3829 (http://skyrim.nexusmods.com/mods/3829)
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 21, 2013, 11:00:23 pm
Need moar, the power of exploits is still too strong for those things! I tried that mod back when I beat Dawnguard months ago. Maybe if used in combination with that really OP'd lions mod...

I want to try a combination of mods, see how far vanilla exploit powered equipment can go against things the devs never dreamed of.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MaximumZero on February 21, 2013, 11:06:45 pm
With the newest Deadly Dragons and SkyUI, you can amp the power of the dragons to ridiculous levels. Go into the Esc>Mod Configuration>Deadly Dragons menu, and there's a shitload of sliders you can set for the dragons.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on February 21, 2013, 11:30:16 pm
Here are a couple new screenshots of Laenaya. I messed with FOV that I see a lot of screenshots use (a lot of popular screenshots use a much lower FOV)

http://skyrim.nexusmods.com/images/208475 - I like this one quite a lot, and I took quite a bit of time to get this one right.

http://skyrim.nexusmods.com/images/208474 - This one isn't too bad I don't think. I was messing with different FOV for this one and was first screenshot I took tonight.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 21, 2013, 11:34:03 pm
With the newest Deadly Dragons and SkyUI, you can amp the power of the dragons to ridiculous levels. Go into the Esc>Mod Configuration>Deadly Dragons menu, and there's a shitload of sliders you can set for the dragons.
Will definitely try turning them all the way up when I have time. I mean, we're talking gauntlets with 140+ unarmed damage levels of OP'd here.
Title: Re: The Elder Scrolls V: Skyrim
Post by: alexandertnt on February 22, 2013, 02:07:45 am
While a dice roll in combat simulates the unpredictable nature of stabbing someone who is trying really hard not to get stabbed, perlin noise would simulate, erm... your stabs steadily growing weaker, then stronger again? Perlin noise doesn't really make any sense in this situation.

I was thinking it would be used (not with too much weight) to give a "turning the tides" feel to the game, not to simulate any direct character action (instead it would be a technical addition, one that would be hidden from the player), so that it would feel like your previous action would have some impact on your next one rather than each event being completely independant, which is unlikely in a combat situation.

Basically legitimise to a degree Gamblers fallacy (http://en.wikipedia.org/wiki/Gamblers_fallacy), which many people experience when playing anyway, and to "spice up" the combat a bit more.

It could also have other uses (such as influencing NPC relationships - people get into different moods as the day goes on etc). Perlin all the Y!


How Laenaya has evolved thus far in my Skyrim play through (not really in-character)

-I'm a hybrid assassin/necromancer!
-Nope, I'm a hunter that loves animals! (dunno how it got to this to be honest)
-Nevermind, I'm a blood archer (thats what my character build really was anyway)! I just won't be a vampire.
-Well since my last outfit is banned from Skyrim...
-A new outfit! and it looks amazing! wait...
-*buys Dawnguard to use new outfit as it won't work without it*
-*might as well...*clicks buy on Dragonborn*
-Now I'm still a blood archer, but also a vampire! since...you know...blood...archer...and I bought Dawnguard...

All in a pretty short time too xD

I play the game in a similar fashion. The metaphorical-character-concept-grass is always greener on the other side of the fence.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on February 22, 2013, 03:24:04 am
I usually go for the spellsword-type of class. (Swords & Destruction spells.)
What armor I have dosn't matter much, as long as I stick with one so that perk points dosnt go wasted.
I tend to go without shields since I dont find them to be very helpful.
Then when I have perk points to spare, I do a bit of lockpicking in order to get a bigger chance to find nice loot.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 22, 2013, 03:36:28 am
I thought shields were so-so, until I found out about the offensive higher level perks for them and the awesome explosive shield from Dawnguard. Still, haven't played a character focusing on them yet.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on February 22, 2013, 05:03:53 am
I usually go with bow and bow accessories.

Because you'd have to tie me up to get me to fight a dragon with a sword. Gosh darn, how do people do that? The thing is in the air half the time, and if it lands anywhere other than right in front of you, you're only going to get a swing or two before its back in the air!
Title: Re: The Elder Scrolls V: Skyrim
Post by: timferius on February 22, 2013, 07:02:30 am
I usually go for a full Bow/Knife stealth loadout, though I'm running one-handed axe and sheild this time and having a good time of it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Trapezohedron on February 22, 2013, 07:44:55 am
Got around to playing Skyrim again.

What are the must have mods nowadays?

- Absolute must haves
- Eye Candy
- Housing
- Skills/Perks/Gameplay
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on February 22, 2013, 07:52:31 am
Got around to playing Skyrim again.

What are the must have mods nowadays?

- Absolute must haves

http://skyrim.nexusmods.com/mods/26359 (http://skyrim.nexusmods.com/mods/26359)
If you dont want to be overwhelmed with forced quests.
Now you only get the quests once you actually initiate them!

Of course, I dont know if there is a Dragonborn version yet.

And for peks, I suggest Skyrim Redone's perk-tree module. Highly reccommend it.

And try the mod which is called Frostfall as well.
(Heat and cold affects your well being, naturlly being wet from a little swim will be bad in cold weather.)
But this particular mod isnt exactly a must-have.

But the unofficial patches for the game and each of it's DLCs are defenitively must-haves.

edit: How could I even forget?
Live Another Life (http://skyrim.nexusmods.com/mods/9557)
Enables you to start your game in whatever choices presented to you, some even race speciffic!
No longer do you have to go through that boring cart introduction and Helgen tutorial.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on February 22, 2013, 10:02:39 am
This will be last screenshot for a bit, but this one took me literally about 40 minutes to get right. I was actually about to give up and go to bed, but at the last moment I got this of Laenaya.

http://skyrim.nexusmods.com/Images/208631
Title: Re: The Elder Scrolls V: Skyrim
Post by: Soadreqm on February 22, 2013, 10:15:42 am
Would you recommend Live Another Life or Random Alternate Start? The former looks more geared towards giving the protagonist more backstory, and the latter seems to be mostly for creating interesting starting situations.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on February 22, 2013, 10:22:24 am
Well I havent tried Random Alternate Start.
Title: Re: The Elder Scrolls V: Skyrim
Post by: fqllve on February 22, 2013, 10:24:37 am
It really depends on what you prefer. Live Another Life has some interesting random start locations too, but not nearly as many. But yeah, you pretty much pegged them. I use Live Another Life personally.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on February 22, 2013, 10:34:29 am
It really depends on what you prefer. Live Another Life has some interesting random start locations too, but not nearly as many. But yeah, you pretty much pegged them. I use Live Another Life personally.

This pretty much.

Personally, I like Live Another Life more...but that is because I like background lore for my character more than anything. But it has the option (like fqllve said) to have some random starts.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on February 22, 2013, 11:11:16 am
For housing, I would suggest Garret's Retreat.
It's on Steam Workshop I think.
I have not taken a look inside yet, but from the outside, it's absolutely gorgeous!
Spoiler: Spoilers! Seriously! (click to show/hide)

Appearantly this house is supposed to be from a book, or a series of books, havent read it/them any way.
Title: Re: The Elder Scrolls V: Skyrim
Post by: timferius on February 22, 2013, 11:28:32 am
For housing, I would suggest Garret's Retreat.
It's on Steam Workshop I think.
I have not taken a look inside yet, but from the outside, it's absolutely gorgeous!
Spoiler: Spoilers! Seriously! (click to show/hide)

Appearantly this house is supposed to be from a book, or a series of books, havent read it/them any way.

Not books, but the main character of the Theif games.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on February 22, 2013, 11:33:35 am
For housing, I would suggest Garret's Retreat.
It's on Steam Workshop I think.
I have not taken a look inside yet, but from the outside, it's absolutely gorgeous!
Spoiler: Spoilers! Seriously! (click to show/hide)

Appearantly this house is supposed to be from a book, or a series of books, havent read it/them any way.

Not books, but the main character of the Theif games.

Ah ofcourse!
Havent played them much myself tough.
So forgive my slight error. :p
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 22, 2013, 07:22:09 pm
For a housing mod, I want an overhaul of Hearthfire (keeping the hardcode bethesda stuff that a standalone mod can't have) that lets it be way customizable, because it's cool to hammer at the carpenter's table and build stuff that way. If I wanted a mod that adds a fixed house, I'd just make my own in the CS.

Has anyone overhauled Hearthfire yet?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on February 22, 2013, 08:39:16 pm
Got around to playing Skyrim again.

What are the must have mods nowadays?

- Absolute must haves
- Eye Candy
- Housing
- Skills/Perks/Gameplay

Not sure if you've seen it, and it is outdated by a couple months, but the OP has some of my favorite mods.

Would you recommend Live Another Life or Random Alternate Start? The former looks more geared towards giving the protagonist more backstory, and the latter seems to be mostly for creating interesting starting situations.

I do like Random Alternate Start, but if you combine it with difficulty mods, there's almost too good of a chance you'll die as soon as you spawn. A lot of the spawn locations have you spawn in/near dungeons, so be prepared to spawn next to a fire atronach or mage. It gets annoying being all prepared to start a new character and then having to respawn three times before it places you in a spot where you're safe.

I use Live Another Life right now. If Random Alternate Start got some updates that limited the spawn locations to places where you're not likely to meet anything higher than a wolf before pressing a movement key, I'd be all over that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 22, 2013, 09:00:17 pm
How does someone get into the heart of the draugr burial chamber without any skills, without dying anyway?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on February 23, 2013, 05:48:19 am
That seems pretty difficult, but I've managed it before with enough arrows. Took a lot of abusing the AI's bad pathing, so in flat terrain it might not be possible.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MorleyDev on February 23, 2013, 07:31:37 am
Git back into Skyrim agaaaain. Damn this game sucks me in -__-

Plus sooo many mods! At least there are mods to delevel the game so different "zones" have different average levels. Much prefer that approach.

Though I still tend to play Stealth + Magic, using Bound Swords and Bound Bows and Bound Armour (mods are awesome!). Something about the thought of looking like a weak traveller, only to wave your hands a few times and be an armoured machine of lightning and death. It appeals to me :) And Stealth because Stealth is fun.

And typically a Vampire because I'm 21 years old and still think Vampires are cool. And I'm secretly hoping for Vampiric Embrace-esque features to get added to Vampiric Thirst (which aside from the ability to make more Vampires, is my favourite Vampire mod by far)...
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on February 23, 2013, 08:18:58 am
And typically a Vampire because I'm 21 years old and still think Vampires are cool. And I'm secretly hoping for Vampiric Embrace-esque features to get added to Vampiric Thirst (which aside from the ability to make more Vampires, is my favourite Vampire mod by far)...
http://skyrim.nexusmods.com/mods/17077 ?
Title: Re: The Elder Scrolls V: Skyrim
Post by: MorleyDev on February 23, 2013, 08:29:18 am
http://skyrim.nexusmods.com/mods/17077 ?

Don't like the rest of the mod xD Not a fan of it's take on the players Vampirism, at least not in a TES game ^^ Much prefer Vampiric Thirsts which somehow manages to gel better, I think, into a TES game whilst also being pretty darn reminiscent of Vampire: The Masquerade xD
Title: Re: The Elder Scrolls V: Skyrim
Post by: Soadreqm on February 23, 2013, 10:10:20 am
Has anyone else noticed that whenever you pick up things, not by putting them in your inventory, but by holding the interact button to make them hover in front of you, they're always upside down? Every time. Every object. Is there a reason for that? Did the dev team do that on purpose, to make it easier to put buckets on people's heads or something? I miss Morrowind's crude and effective house decoration mechanics.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on February 23, 2013, 10:48:55 am
Weird, I don't have that. It can be quite a pain to pick things up to decorate your houses, but I eventually managed to fill the chairs of breezehome with glenmoril witch heads.
Title: Re: The Elder Scrolls V: Skyrim
Post by: GalenEvil on February 23, 2013, 12:49:47 pm
I haven't played with decorating a house in Skyrim yet. In Oblivion I have a room in each house dedicated to storing my various staffs I get from killing mages. It's pretty ridiculous how many I have. I use the paintbrushes of nophysics to hang them on my walls :D
Title: Re: The Elder Scrolls V: Skyrim
Post by: Devling on February 23, 2013, 03:44:59 pm
The game loses a little magic when you can drop kick anything, except things that instantly kill you.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 23, 2013, 06:17:38 pm
That seems pretty difficult, but I've managed it before with enough arrows. Took a lot of abusing the AI's bad pathing, so in flat terrain it might not be possible.
I mean, get into the center of a draugr tomb without any skills, without dying, and without weapons. As in, when the random starter places you there.

Physics, when coupled with Bethesda's trademark glitchiness, is very fun. I especially like how shock spells send absolutely anything flying, so if you use sparks you can pwn bandits with careful football skills and those rock traps they try to use on you. Takes some skill, but immensely fun :D
Title: Re: The Elder Scrolls V: Skyrim
Post by: Graknorke on February 23, 2013, 09:16:39 pm
Sending things flying is based on how much extra damage is done beyond killing them. I'm not sure how that applies to objects though. Do they get blasted away full force?
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 23, 2013, 09:25:48 pm
Nah, but bigger objects seem to do it more.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SirAaronIII on February 23, 2013, 09:56:30 pm
Has anyone else noticed that whenever you pick up things, not by putting them in your inventory, but by holding the interact button to make them hover in front of you, they're always upside down? Every time. Every object. Is there a reason for that? Did the dev team do that on purpose, to make it easier to put buckets on people's heads or something? I miss Morrowind's crude and effective house decoration mechanics.
This happens to me too. It makes Statues of Dibella very difficult to put down on their base.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MaximumZero on February 23, 2013, 10:00:52 pm
How does someone get into the heart of the draugr burial chamber without any skills, without dying anyway?
I used a big sword and lots of circle strafing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 24, 2013, 01:46:02 am
How does someone get into the heart of the draugr burial chamber without any skills, without dying anyway?
I used a big sword and lots of circle strafing.
I didn't mean in gameplay, I meant in the Random Alternate Start mod which often spawns you there, and I have to wonder how someone with no skills at fighting or sneaking got in there alive without any items or weapons to aid him/her.

Anyway, here's what happens if, during chargen, you use player.setrace while actually selecting a different race in the menu:
Spoiler (click to show/hide)

I think I selected Dark Elf, then set it to High Elf and then to Orc. Might've been altmer>dunmer>orc, though. Anyway, you can get pretty awesome/freakish things with racemixing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MaximumZero on February 24, 2013, 01:52:12 am
Huh. That's something else. Anyway, with Random Alternate Start...let's just say you stumbled in as a tourist and lucked into not tripping off the traps or something? Well, we can always invoke "A Wizard Did It," and have you poited to a random location in Skyrim. Also, which burial chamber?
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 24, 2013, 02:01:13 am
I've wound up in Olaf one eye's, Bleak Falls Barrow, and that one with about 6 draugr all standing up and already awake. It's a wonder how an obvious hobo made it past so many draugr without getting minced, and whatever it was, it doesn't seem to last long enough to get your bearings. Winding up in the middle of a bandit or vampire den makes more sense, they'd have reason the lure you all the way in before attacking. Maybe you had a drunken night with the bandits and you're all just sobering up...

Should I actually start the game with an Altdunorsimer?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on February 24, 2013, 08:29:07 am
Should I actually start the game with an Altdunorsimer?

Sounds interesting, do it!
Tough I wonder how he/she will look if he/she contracts vampirism?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vorthon on February 24, 2013, 09:47:39 am
Heh. Reminds me of some videos I've seen on youtube. Let's just say that Argonian + anything = DEARGODNO.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on February 24, 2013, 10:22:15 am
Heh. Reminds me of some videos I've seen on youtube. Let's just say that Argonian + anything = DEARGODNO.

And orc+khajiit just looks.. uhm.. See for yourself (http://www.youtube.com/watch?v=s7wc3qcB9Tc)..
Title: Re: The Elder Scrolls V: Skyrim
Post by: MaximumZero on February 24, 2013, 10:33:09 am
player.setrace dremora!?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vorthon on February 24, 2013, 10:36:52 am
Heh. That's one of the videos I'm talking about, actually.
Title: Re: The Elder Scrolls V: Skyrim
Post by: nenjin on February 24, 2013, 07:05:36 pm
Got a favor to ask folks. I'm gearing up to start playing Skyrim at some point and started going through mod collection lists. It's a big ol' list and having not played in a good year or more, I dunno what's compatible with what. I'll eventually go through while I'm installing and check compatibilities, but if people would glance at the list and if any mods they're familiar with conflict, please shout out. It'll save me a lot of time. You can ignore the ones with ? at the end of the name, I'm not sure I want to d/l those or not.

Spoiler (click to show/hide)

Also taking suggestions on must have mods for realism, survival, all around improvments.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on February 24, 2013, 08:00:21 pm
Has anyone else noticed that whenever you pick up things, not by putting them in your inventory, but by holding the interact button to make them hover in front of you, they're always upside down? Every time. Every object. Is there a reason for that? Did the dev team do that on purpose, to make it easier to put buckets on people's heads or something? I miss Morrowind's crude and effective house decoration mechanics.
This happens to me too. It makes Statues of Dibella very difficult to put down on their base.

The system actually got worse than in Oblivion. About the only thing they did right there was that when you picked things up, they always hung from the point your crosshairs were. So you could somewhat juggle objects until they were the right side up before placing them somewhere.

Then in Skyrim, for some reason they decided to always center the object in your sights, and rotate them upside down. And also that nothing except things you could pick up could be held this way, so you can't pull hanging chains or things anymore, or random scenery objects.

I don't see any point in this change other than the devs being sick of people actually using the game physics.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on February 24, 2013, 08:03:55 pm
DELETED: Duplicate due to 505 Gateway Error :/
Title: Re: The Elder Scrolls V: Skyrim
Post by: Graknorke on February 24, 2013, 08:15:37 pm
If they were sick of people using the physics then why would there be a shout that they placed in an advert; and them make that shout be based on the physics.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on February 24, 2013, 08:50:56 pm
The most probable reason for the dragging of objects is that they had to create a new engine (that is basically a copy of the old one, that they can't use because the company that owned it bankrupted or something), and when coding the physics, the current effect ended up being created.
Title: Re: The Elder Scrolls V: Skyrim
Post by: alexandertnt on February 24, 2013, 10:41:55 pm
I don't see any point in this change other than the devs being sick of people actually using the game physics.

It was most likely a side-effect of how the physics engine was implemented rather than an intentional effect. They probably diddn't consider it significant enough to fix.

I get frequent 504 errors with the forum. Am I not the only one? (I just assumed it was my dodgy ISP)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Furtuka on February 24, 2013, 10:42:52 pm
It gets like that sometimes.
Title: Re: The Elder Scrolls V: Skyrim
Post by: bucket on February 24, 2013, 11:44:29 pm
I think maybe I'm getting burned out on Skyrim. It doesn't seem to matter any more what build I plan on, the game just starts to feel the same after level 20 or so. How do you guys stay interested?
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 25, 2013, 12:19:41 am
Mods, of course!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vorthon on February 25, 2013, 12:22:00 am
I stay interested by giving myself little challenges. For example, seeing how much junk I can fill a house with before it becomes impossible to walk through is my current objective.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 25, 2013, 01:04:30 am
Pacifist playthrough, no killing anything except Alduin, and even then doing so through indirect means. Bleak falls barrow is quite fun if you pretend that everything in there will kick your ass. Which it can, if you pack no weapons and turn the difficulty up in addition to just offering no resistance other than fleeing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: PanH on February 25, 2013, 02:15:46 am

Pacifist can get rather old quickly. You have illusions spells, restoration (turn undeads especially, but protecting/healing yourself is useful too), alteration can bring a bit of armor, but heavy/light armor will still be better and easier. Alteration is also useful for paralyze and detect. Conjuration can be used for the rare expel daedra. Enchants are useful, for protection and for flee spells.
Of course, you can max sneak, but sneaking past everything is even more boring.
You'll rely only on an handful of spells (admittedly some of the most interesting of Skyrim) to make enemies flee, and be annoyed at how most quests requires you to kill. Calm, fear, paralyze, turn undead. (and you need a mod to make illusion possible at higher level than 25)
It's something interesting to do for a few levels, but that I find even more repetitive than most other builds.

Btw, the dragonstone is on the draugr, so you need to kill him if you want to do the main quest.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 25, 2013, 03:02:04 am
I'm on my 3rd pacifist run, actually, it's really fun from a strategy point of view. Who says a pacifist can't wear armor? That Draugr, I just get him to run into traps. Stealth in this game is very fun, waiting for patrols to position themselves just so, firing arrows not for offense but to distract people and slip past while they go to investigate, putting all points into stamina so that you really hope no one sees you. Seems people now love to go on about what a horrible boring game Skyrim is, but that's forgetting the 200+ hours they probably put into vanilla.

Seriously, go pacifist without illusion, loads of fun. The only 3 enemies that will give you much trouble in maintaining it is the bleak falls barrow draugr lord, this one draugr boss in skulldafn, and Alduin himself. You can kill all of these through indirect means, though. Killing Alduin indirectly is a bit convoluted, but if you want you can make him the exception.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Chattox on February 25, 2013, 03:39:49 am
and you need a mod to make illusion possible at higher level than 25

Really? I'm level 38 and I'm still warping minds like it aint no thang.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 25, 2013, 03:47:57 am
and you need a mod to make illusion possible at higher level than 25

Really? I'm level 38 and I'm still warping minds like it aint no thang.

Invest those perks, man, invest those perks.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Chattox on February 25, 2013, 03:49:11 am
Invest those perks, man, invest those perks.

Thoughtful investment of perks became a thing of the past after I got Dragonborn xD
Title: Re: The Elder Scrolls V: Skyrim
Post by: Chattox on February 25, 2013, 04:43:26 am
Invest those perks, man, invest those perks.

Thoughtful investment of perks became a thing of the past after I got Dragonborn xD

EDIT: Is there some kind of workaround to stop stuff constantly being duplicated by my mannequins? I'm trying to play legit and coming home to another set of armour is annoying me >.> (Dirty console playing lowborn btw :P)
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on February 25, 2013, 04:49:43 am
It's a sign from the gods. Sell it and give the money to the nearest beggar.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on February 25, 2013, 04:49:52 am
There isn't any way to stop the mannequin bugs on a console sadly.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 25, 2013, 05:14:49 am
Find a way to duplicate your followers and outfit them accordingly.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Chattox on February 25, 2013, 05:37:18 am
Derp, apologies for quoting my post instead of editing it like a retard.

Is there a mod/patch that fixes it on PC? Thinking of buying it next time it goes on sale on Steam; I want those mods!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on February 25, 2013, 06:26:15 am
Derp, apologies for quoting my post instead of editing it like a retard.

Is there a mod/patch that fixes it on PC? Thinking of buying it next time it goes on sale on Steam; I want those mods!

Honesly, I havent encountered that particular bug myself.

Most of the things I encounter in the game are random crashes and/or freezing in speciffic locations.
Of course, these crashes may be because of mods but.. I cannot seem to narrow it down very well..
perhaps I need to overhaul the ini files.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 25, 2013, 07:01:12 am
Ah, the magic of item duping.

http://www.youtube.com/watch?v=jn0RL4RbPCU
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on February 25, 2013, 07:02:30 am
I miss that bug. Filling someone's house with cheese wheels, I used to use it to max out my alchemy skill before leaving the sewers too :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 25, 2013, 07:19:47 am
Well, there are other duplication bugs in Skyrim, notably with bookshelves and mannequins.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on February 25, 2013, 04:36:00 pm
Derp, apologies for quoting my post instead of editing it like a retard.

Is there a mod/patch that fixes it on PC? Thinking of buying it next time it goes on sale on Steam; I want those mods!

The latest version unofficial patches, for the most part, fix the mannequins duplicating/eating items after the most recent update. Note that mannequins in the hearthfire houses are more buggy than those in other locations but even they seem to have been fixed in the latest version of the unofficial patch. If mannequins are still acting buggy with the patches running, it is usually down to another mod breaking the fixes.

Links for all the current unofficial patches.

Unofficial Skyrim Patch (http://steamcommunity.com/sharedfiles/filedetails/?id=87144366)
Unofficial Hearthfire Patch (http://steamcommunity.com/sharedfiles/filedetails/?id=101261708)
Unofficial Dawnguard Patch (http://steamcommunity.com/sharedfiles/filedetails/?id=93466360)
Unofficial Dragonborn Patch (http://steamcommunity.com/sharedfiles/filedetails/?id=125322852)
Unofficial High Resolution Patch (http://steamcommunity.com/sharedfiles/filedetails/?id=125839153)
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on February 25, 2013, 04:45:33 pm
Careful using some of those unofficial patches. I've had... issues.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on February 25, 2013, 04:52:33 pm
Did Bubba come to your house too? My CD Drive still refuses to open.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on March 02, 2013, 09:53:47 am
I I have a huge problem with one of the Dawnguard DLC's side quests.
Specifically Lost To Ages.

Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on March 04, 2013, 03:26:22 pm
Patch 1.9 has been announced and it fixes a lot of bugs, as well as adding a new difficulty. PC users can download a beta version of it by opening Skyrim's properties (by right clicking on the game name in your steam library), going to the "betas" tab and choosing "beta" in the dropdown menu.

The patch notes:
Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on March 04, 2013, 03:38:16 pm
Quote
-Fixed rare instance of couriers who would appear only dressed in a hat
Aww, but Nudicus the Courier was my favourite character.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on March 04, 2013, 06:43:43 pm
Quote
Random dragon attacks will no longer occur during “Battle for Whiterun”

Awww, but that was an interesting run through of the battle.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Euld on March 04, 2013, 07:13:54 pm
Patch 1.9 has been announced and it fixes a lot of bugs, as well as adding a new difficulty. PC users can download a beta version of it by opening Skyrim's properties (by right clicking on the game name in your steam library), going to the "betas" tab and choosing "beta" in the dropdown menu.

The patch notes:
Spoiler (click to show/hide)

Legendary?... Does that mean you keep around 100 level skill in that skill, but it can still level up more?  I don't understand o_O
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dutchling on March 04, 2013, 07:22:22 pm
I assume you trade in the perks for the ability to level more or something.?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on March 04, 2013, 07:27:44 pm
Patch 1.9 has been announced and it fixes a lot of bugs, as well as adding a new difficulty. PC users can download a beta version of it by opening Skyrim's properties (by right clicking on the game name in your steam library), going to the "betas" tab and choosing "beta" in the dropdown menu.

The patch notes:
Spoiler (click to show/hide)

Legendary?... Does that mean you keep around 100 level skill in that skill, but it can still level up more?  I don't understand o_O

It... kind of describes it in extreme detail.

Quote
Legendary Skills – Skills of 100 can be made Legendary. This will reset the skill to 15, return its Perks and allow the skill to affect leveling again. This effectively removes the overall level cap.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on March 04, 2013, 08:14:44 pm
Aside from allowing further levelling for extra perks(Although even that will likely reach the point you can go through raising a skill all the way back to 100 without earning enough to gain a level, imposing a new effective level cap.) there doesn't appear to be any actual bonus to declaring a skill legendary.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on March 04, 2013, 08:40:04 pm
I wonder how many mods that patch will break?
Title: Re: The Elder Scrolls V: Skyrim
Post by: PanH on March 04, 2013, 10:17:17 pm
Aside from allowing further levelling for extra perks(Although even that will likely reach the point you can go through raising a skill all the way back to 100 without earning enough to gain a level, imposing a new effective level cap.) there doesn't appear to be any actual bonus to declaring a skill legendary.
Wouldn't it be, like, expanding the limit for a skill to 200 ? I've not tested anything, but that could fit with their legendary difficulty setting.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on March 05, 2013, 04:10:42 am
I wonder how many mods that patch will break?
Probably any of them which affect the perks and skills at least. Maybe any which arent strictly visual
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on March 05, 2013, 05:11:09 am
I wonder how many mods that patch will break?
Probably any of them which affect the perks and skills at least. Maybe any which arent strictly visual
Seems like Skyrim Redone needs an update by then.
And it seems like the Community Uncapper will become obsolete as well.
Title: Re: The Elder Scrolls V: Skyrim
Post by: vladris on March 08, 2013, 11:11:33 am
how will VI look ? (:  dx12... maybe ;)   what graphic card you have ?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Trapezohedron on March 08, 2013, 11:29:36 am
This sucks. Skyrim Dragonborn refuses to work for me. Ever.

Spoiler: Chronicles (click to show/hide)
For those so inclined, I have a mod list below, if you want to diagnose the problem.
Spoiler (click to show/hide)

Best bet is probably to nuke the whole set of mods that I have installed, or ignore Dragonborn altogether.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Solifuge on March 08, 2013, 11:32:11 am
Hey, they're revisiting Solstheim! I didn't expect that.

A bit funny, since I'm currently assembling a modpack to make Morrowind/Bloodmoon/Tribunal play a bit more like Skyrim in all the ways that it improved, while retaining the things that made the earlier game awesome. So far, increased the hit rate and added active blocking to make combat less frustrating, added spellcasting while wielding weapons, and more sensible animal behaviors (no more endless hordes of Cliffracers divebombing you, unless you piss them off or loiter). So far, so good!

I recently caught wind (hurhur) of Skywind (http://www.youtube.com/watch?v=DsnrevLqgMU) as well; the latest Morrowind-porting project. If nothing else, it looks pretty nice.
Title: Re: The Elder Scrolls V: Skyrim
Post by: PanH on March 08, 2013, 12:40:48 pm
I recently caught wind (hurhur) of Skywind (http://www.youtube.com/watch?v=DsnrevLqgMU) as well; the latest Morrowind-porting project. If nothing else, it looks pretty nice.
Yes, they're getting helped a lot by dragonborn, as it makes a lot of buildings easier to make (already done rather than from scratch).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on March 08, 2013, 01:48:46 pm
This sucks. Skyrim Dragonborn refuses to work for me. Ever.

Spoiler: Chronicles (click to show/hide)
For those so inclined, I have a mod list below, if you want to diagnose the problem.
Spoiler (click to show/hide)

Best bet is probably to nuke the whole set of mods that I have installed, or ignore Dragonborn altogether.
Try disabling the unofficial patches and trying again. I wasn't able to complete the Dragon Rising quest (the one where you kill your very first dragon) because the unofficial patches conflict with Dragonborn.
Title: Re: The Elder Scrolls V: Skyrim
Post by: ShoesandHats on March 10, 2013, 06:09:02 pm
Well, I'm pretty frustrated right now. I have a hankering for some Skoirom, but it keeps crashing on the main menu. It only started doing this today, after I tried installing the most recent version of SkyUI. I think it might have been switching to the beta and back after making a mistake with the versions of SKSE.

Here's my load order:
Code: [Select]
GameMode=Skyrim

Skyrim.esm
Update.esm
ApachiiHair.esm
JSwords.esm
Omegared99-Compilation.esm
Lanterns Of Skyrim - All In One - Main.esm
becomeabard.esp
arsvampires.esp
sos - the dungeons.esp
phenderix's magic evolved.esp
ktxcompleteskyforge.esp
uniqueleveleditemsupgrade1dot3.esp
invulnerableuniquehorses.esp
falmerrace.esp
younger_breton_females.esp
dragonpriestmasks.esp
enchantthreeeffects.esp
fetchthemead.esp
dragonboneweaponspack01_v01.00.esp
stronger daedric artifacts.esp
ingot recovery.esp
immersive start - armor variety.esp
colored_dragonscale_v1.esp
dragonboneweaponspack02.esp
race+.esp
enhancedlightingforrealisticlighting.esp
better dynamic snow.esp
midasskyrim.esp
dragonsoulstoperks.esp
moredragonloot.esp
neiheleim.esp
moardragons.esp
khajiit-mara.esp
isilnarsil.esp
sign.esp
masterofcontrol.esp
dd - enhanced blood main.esp
lush trees.esp
dynamic fires.esp
lush grass and trees.esp
enhanceddistantterrain.esp
thatsice.esp
lanterns of skyrim - villages.esp
alvor's house dynamic.esp
spells cast light.esp
notched.esp
mintylightningmod.esp
hq_skyrimmap.esp
milkywaygalaxy.esp
tytanis.esp
HighResTexturePack01.esp
HighResTexturePack02.esp
prvti_heavyarmory.esp
here there be monsters.esp
hdplants+herbs.esp
xce.esp
dragonsdiversified.esp
quest_andtherealmsofdaedra.esp
[mpx]raceheights.esp
dragonhiderobearmor.esp
duel - combat realism.esp
powerofthegods.esp
ignitetheworld.esp
actorball.esp
whiterunexenhanced.esp
townsandcitiesenhanced.esp
riverwoodenhancedplugin.esp
whiteruninenhanced.esp
taveriften.esp
tavesolitude.esp
purewaters.esp
auto unequip arrows.esp
stalhrimstandalone2.esp
morrowindarmorhd.esp
arrowsstick.esp
vibrantauroras.esp
hqsnow.esp
portal2mod.esp
daedric.esp
Cloaks - No Imperial.esp
Cloaks - Player Only.esp
Cloaks.esp
Dr_Bandolier.esp
daedric_phelm.esp
WeaponsOf3E.esp
unofficial skyrim patch.esp
enchanting freedom.esp
faster vanilla horses.esp
Realistic Lighting.esp
Realistic Lighting Patcher.esp
moreandbettermm.esp
buildablehouse.esp
skyradio.esp
buhhhhh.esp
immersive thunder.esp
wvexpansion.esp
dd - realistic ragdoll force - realistic.esp
tavewindhelm.esp
cco - diverse races and genders.esp
character creation overhaul.esp
ethereal_elven_overhaul.esp
Tundra Defense.esp
alternate start - live another life.esp
Medium-40Percent.esp
Bashed Patch, 0.esp
Omegared99-WeaponSets.esp
Tribunal Robes by Zairaam.esp
lm_astronach.esp
wayofthemonk.esp
real mountains.esp
infinitedaedricchargesbyfioran.esp
improved smithing.esp
BetterDarkBrotherhood.esp
Domino_MudcrabMerchant.esp
unlimitedbookshelves.esp
lighterdragonitems.esp
bladesfactionfix.esp
ingots.esp
betterkonahrik.esp
breezehomelightfix.esp
1nivWICCloaksCRAFT.esp
rcrnShaders.esp
dynamicmerchants.esp
hg.esp
StaticMeshImprovementMod.esp
bellabetterfemales.esp
nightingale_armor_tweak.esp
skyBirds - Airborne Perching Birds.esp
1nivWICCloaks.esp
tbmchrysamere.esp
1nivWICCloaksNoGuards.esp
amazingfollowertweaks.esp
followerwander2.esp
Crimson Tide - Blood.esp
Lanterns Of Skyrim - All In One - RCRN Legacy.esp
RCRNvolumetric.esp
barenziahquestmarkers.esp
better embers.esp
betterdawnstar.esp
betterinns.esp
bettermarkarthexterieur.esp
bettermorthal.esp
betterwinterhold.esp
Brows.esp
Chesko_Frostfall.esp
Footprints.esp
marchanditinerant.esp
markarth_plus.esp
Realistic Lighting Overhaul - Illuminated Spells.esp
prometheus_beastskeletons.esp
Realistic Lighting Overhaul - Major City Interiors.esp
run for your lives.esp
samuraiarmor.esp
tavefalkreath.esp
water.esp
zinvestedmagicsteam.esp
Improved Combat Sounds v2.2.esp
Fantasy Music Overhaul Redone.esp
arrowsmith.esp
HighResTexturePack03.esp
killthemgenerals.esp
SkyUI.esp

Nevermind, I figured out what it was! The unofficial patch was causing trouble.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on March 11, 2013, 04:41:42 pm
Tropical Skyrim has been released.

Spoiler (click to show/hide)

It is... wow. It's great. GREAT. Obviously it changed Skyrim to be more of a jungle region (think Farcry 3/Elseweyr-esque). It's not like it's some tiny little mod that fixes up some landscape either - it changes the lighting, water, buildings, external ruins, etc. Bamboo houses, blue jungle lakes, jungle sound ambiance, etc.

As a first release there are bugs and imperfections - some of the plant textures are pretty bad and trees clipping into things is quite normal. Apparently the lighting on LOD trees are terrible too. These will probably all be fixed via updates. Needless to say, this will be incompatible with a LOT of mods, especially those that retexture the terrain or flora, lighting mods, or mods that change the vanilla creatures. This is a potential deal-breaker and likely to steer you away from using it as one of your main files, so I really recommend playing it on a separate copy of Skyrim.

And yes, l lorebreaking as shit, I know.

Mod:
http://skyrim.nexusmods.com/mods/33017/

Video Review:
https://www.youtube.com/watch?v=GIpzzys0168
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on March 11, 2013, 05:34:40 pm
Guess I can't do that TC set on a french tropical island colony. Oh well. That sure does look pretty though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Soadreqm on March 11, 2013, 06:42:57 pm
And yes, l lorebreaking as shit, I know.

There's precedent in lore for huge regions flipping from jungle to not jungle. I don't see why it couldn't happen the other way around. >:]

"You have suffered for me to win this throne, and I see how you hate tundra. Let me show you the power of Talos Stormcrown, born of the North, where my breath is long winter. I breathe now, in royalty, and reshape this land which is mine. I do this for you, Red Legions, for I love you."
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on March 11, 2013, 07:38:23 pm
If I play with that mod on, maybe I should change town musics to that of Tropico 3 & 4.
Edit: Maybe even add an NPC called Juanito as well.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on March 11, 2013, 07:49:35 pm
What would you guys go with out of these two outfits?

This is what my character has been wearing: http://imgur.com/F5tGNkO

And this is a slightly different look: http://imgur.com/BdwM5M1

I remade my character to be more of a Necromancer, but still a vampire.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on March 11, 2013, 07:53:33 pm
What would you guys go with out of these two outfits?

This is what my character has been wearing: http://imgur.com/F5tGNkO

And this is a slightly different look: http://imgur.com/BdwM5M1

I remade my character to be more of a Necromancer, but still a vampire.
I think the first one looks better.
Title: Re: The Elder Scrolls V: Skyrim
Post by: NobodyPro on March 11, 2013, 07:56:11 pm
Tropical Skyrim has been released.
[Just Cause 2]
I love mods like this. I can't play Fallout 3 without Greenworld (http://fallout3.nexusmods.com/mods/2456#)
Quote
Raptors -- replaces Wolves
Delicious.
Title: Re: The Elder Scrolls V: Skyrim
Post by: PanH on March 11, 2013, 08:41:24 pm
Quote
Raptors -- replaces Wolves
Delicious.
And pandas !
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on March 11, 2013, 10:11:28 pm
Quote
Raptors -- replaces Wolves
Delicious.
And pandas !

apes too!
Title: Re: The Elder Scrolls V: Skyrim
Post by: joey4track on March 12, 2013, 03:53:34 pm
Tropical mod is awesome but it doesn't change any of my monsters for some reason.. :(
Title: Re: The Elder Scrolls V: Skyrim
Post by: Solifuge on March 12, 2013, 10:10:16 pm
Tropical Skyrim has been released.

Oh my. Someone use this to make a Hammerfall/Elseweyr mod, stat.

Reminds me of the effect Their World (http://fallout3.nexusmods.com/mods/13523) had on my Fallout 3 experience.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on March 13, 2013, 06:33:38 am
Tropical Skyrim has been released.

Oh my. Someone use this to make a Hammerfall/Elseweyr mod, stat.

Reminds me of the effect Their World (http://fallout3.nexusmods.com/mods/13523) had on my Fallout 3 experience.
They already made an elseweyr mod.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on March 13, 2013, 07:50:03 am
If doing an Elseweyr mod you need to use this (http://www.youtube.com/watch?v=tqEVCTMkBnI) as theme music.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on March 13, 2013, 09:23:02 am
If doing an Elseweyr mod you need to use this (http://www.youtube.com/watch?v=tqEVCTMkBnI) as theme music.
Ď know of a mod (http://skyrim.nexusmods.com/mods/22002) which enables music to override the background music when you enter sneak mode.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on March 13, 2013, 09:30:09 am
If doing an Elseweyr mod you need to use this (http://www.youtube.com/watch?v=tqEVCTMkBnI) as theme music.
Ď know of a mod (http://skyrim.nexusmods.com/mods/22002) which enables music to override the background music when you enter sneak mode.

The only choice for such a mod http://www.youtube.com/watch?v=9OPc7MRm4Y8 (http://www.youtube.com/watch?v=9OPc7MRm4Y8) :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: MaximumZero on March 13, 2013, 11:58:16 am
I prefer the Mission: Impossible theme.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on March 13, 2013, 08:36:32 pm
http://www.youtube.com/watch?v=Fv-sKP17xTw
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tobel on March 18, 2013, 09:03:03 pm
1.9 was released today it seems, however, I cannot change the difficulty past Master. I'm wondering if any of my mods aren't playing nice. Does anyone else that has a few standard mods (SkyUI, killmoves, smithing) experience the same?
Title: Re: The Elder Scrolls V: Skyrim
Post by: dennislp3 on March 18, 2013, 09:55:21 pm
probably the UI mod...since a UI has to be made to fit the options available.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on March 18, 2013, 10:06:40 pm
probably the UI mod...since a UI has to be made to fit the options available.
Strange, I've been using SkyUI with the 1.9 beta and had Legendary available
Title: Re: The Elder Scrolls V: Skyrim
Post by: dennislp3 on March 18, 2013, 11:38:55 pm
Then I cant say for sure...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Wolfeyez on March 19, 2013, 12:52:57 am
I don't think I would ever stop laughing if I had that mod.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sigulbard on March 20, 2013, 09:54:12 am
If doing an Elseweyr mod you need to use this (http://www.youtube.com/watch?v=tqEVCTMkBnI) as theme music.
Ď know of a mod (http://skyrim.nexusmods.com/mods/22002) which enables music to override the background music when you enter sneak mode.

I would replace the custom sneak music with enemy alertness and startle dialogue, so I would go insane every time I try to sneak.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on March 20, 2013, 10:27:56 am
If doing an Elseweyr mod you need to use this (http://www.youtube.com/watch?v=tqEVCTMkBnI) as theme music.
Ď know of a mod (http://skyrim.nexusmods.com/mods/22002) which enables music to override the background music when you enter sneak mode.

I would replace the custom sneak music with enemy alertness and startle dialogue, so I would go insane every time I try to sneak.
(http://rlv.zcache.com/exclamation_point_greeting_cards-p137411763765430847bh2r3_400.jpg)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on March 20, 2013, 10:53:26 am
Here is a character I've been working on. The screenshot isn't anything special, just took it in character creation mode with HUD turned off.

But, I think it is best one I've made, and the face looks a lot more "real" than my previous characters. It is a work in progress, as I'm still changing settings and what not. I also am going to try out different lighting mods, and see what looks good for my character. Probably most time has gone into this one character, than any other I've done.

http://i.imgur.com/cWvqiHY.jpg (http://i.imgur.com/cWvqiHY.jpg)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on March 20, 2013, 11:57:25 am
If doing an Elseweyr mod you need to use this (http://www.youtube.com/watch?v=tqEVCTMkBnI) as theme music.
Ď know of a mod (http://skyrim.nexusmods.com/mods/22002) which enables music to override the background music when you enter sneak mode.

I would replace the custom sneak music with enemy alertness and startle dialogue, so I would go insane every time I try to sneak.
Change it for the "STOP RIGHT THERE CRIMINAL SCUM!" dialogue from Oblivion guards instead.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Devling on March 20, 2013, 12:12:44 pm
If doing an Elseweyr mod you need to use this (http://www.youtube.com/watch?v=tqEVCTMkBnI) as theme music.
Ď know of a mod (http://skyrim.nexusmods.com/mods/22002) which enables music to override the background music when you enter sneak mode.

I would replace the custom sneak music with enemy alertness and startle dialogue, so I would go insane every time I try to sneak.
Change it for the "STOP RIGHT THERE CRIMINAL SCUM!" dialogue from Oblivion guards instead.
Not even, go classic. "HALT" from Daggerfall all the way.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sigulbard on March 20, 2013, 12:51:05 pm
If doing an Elseweyr mod you need to use this (http://www.youtube.com/watch?v=tqEVCTMkBnI) as theme music.
Ď know of a mod (http://skyrim.nexusmods.com/mods/22002) which enables music to override the background music when you enter sneak mode.

I would replace the custom sneak music with enemy alertness and startle dialogue, so I would go insane every time I try to sneak.
Change it for the "STOP RIGHT THERE CRIMINAL SCUM!" dialogue from Oblivion guards instead.

*step* "STOP RIGHT THERE CRIMINAL SCUM!" *step* "STOP RIGHT THERE CRIMINAL SCUM!" *step* "STOP RIGHT THERE CRIMINAL SCUM!" *step* "STOP RIGHT THERE CRIMINAL SCUM!" *step*...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on March 20, 2013, 02:15:56 pm
Try Guile's Theme.

... Unless somebody already made that exact joke recently.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on March 20, 2013, 02:39:20 pm
If doing an Elseweyr mod you need to use this (http://www.youtube.com/watch?v=tqEVCTMkBnI) as theme music.
Ď know of a mod (http://skyrim.nexusmods.com/mods/22002) which enables music to override the background music when you enter sneak mode.

I would replace the custom sneak music with enemy alertness and startle dialogue, so I would go insane every time I try to sneak.
Change it for the "STOP RIGHT THERE CRIMINAL SCUM!" dialogue from Oblivion guards instead.
Not even, go classic. "HALT" from Daggerfall all the way.
Best mod ever:

http://www.youtube.com/watch?v=VADd_h_Ujzs
Title: Re: The Elder Scrolls V: Skyrim
Post by: Soadreqm on March 20, 2013, 03:25:56 pm
Here is a character I've been working on. The screenshot isn't anything special, just took it in character creation mode with HUD turned off.

But, I think it is best one I've made, and the face looks a lot more "real" than my previous characters. It is a work in progress, as I'm still changing settings and what not. I also am going to try out different lighting mods, and see what looks good for my character. Probably most time has gone into this one character, than any other I've done.

http://i.imgur.com/cWvqiHY.jpg (http://i.imgur.com/cWvqiHY.jpg)

You're roleplaying as a Little Red Riding Hood themed prostitute?
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on March 20, 2013, 03:43:29 pm
Here is a character I've been working on. The screenshot isn't anything special, just took it in character creation mode with HUD turned off.

But, I think it is best one I've made, and the face looks a lot more "real" than my previous characters. It is a work in progress, as I'm still changing settings and what not. I also am going to try out different lighting mods, and see what looks good for my character. Probably most time has gone into this one character, than any other I've done.

http://i.imgur.com/cWvqiHY.jpg (http://i.imgur.com/cWvqiHY.jpg)

You're roleplaying as a Little Red Riding Hood themed prostitute?

I think this would be better:

Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sigulbard on March 20, 2013, 03:48:54 pm
Has Project P.E.W. already been mentioned?: http://www.youtube.com/watch?v=U48uDLQ2_fs (http://www.youtube.com/watch?v=U48uDLQ2_fs)
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on March 20, 2013, 05:07:10 pm
You need to get compatibility mods when you use Skyre. In fact, I don't think Skyre even adds any items on its own. AFAIK all it does is change points and skills and things like that. I don't know if you use any other mods but check and make sure all of them are compatible. Examples of this would be the immersive armours and weapons.

On an unrelated note, am I the only one creeped out by Vendayn's constant obsession with his characters? He seems to be in the completely wrong part of the internet. If I am the only one, I won't say anything else on the matter.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sigulbard on March 20, 2013, 05:10:18 pm
Just get JaySus swords only. It's all the weapons mods you'll ever need. Excellent quality also.
and there's this one mod that adds bows and another with armor but who cares about that...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Leyic on March 20, 2013, 05:19:19 pm
On an unrelated note, am I the only one creeped out by Vendayn's constant obsession with his characters? He seems to be in the completely wrong part of the internet. If I am the only one, I won't say anything else on the matter.

Check the roguelike threads; there are plenty of people here who like to show off their characters, just not for this game apparently.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on March 20, 2013, 05:35:38 pm
I got some wacky screenshots to share, if I could ever get on the damn gaming computer. Brother's always monopolizing it. But it's not unusual for people to show off their stuff on game threads.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on March 20, 2013, 05:41:33 pm
Alright, if everyone else is fine with it I won't say anything more.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on March 20, 2013, 05:45:18 pm
Alright, if everyone else is fine with it I won't say anything more.
Oh by all means, keep joking about it. If people post pictures, they probably want commentary.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on March 20, 2013, 05:56:55 pm
On an unrelated note, am I the only one creeped out by Vendayn's constant obsession with his characters? He seems to be in the completely wrong part of the internet. If I am the only one, I won't say anything else on the matter.
You aren't alone. Its incredibly strange.

No offense intended Vendayn...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Soadreqm on March 20, 2013, 06:02:00 pm
On an unrelated note, am I the only one creeped out by Vendayn's constant obsession with his characters? He seems to be in the completely wrong part of the internet. If I am the only one, I won't say anything else on the matter.

I'm kind of creeped out maybe? I mean, I certainly don't share his interest in his character, but on the other hand, it's not like this thread exists for my personal enjoyment. Some people like smithing kickass equipment and then enchanting it to be even more kickass, some people like carefully sculpting a character's face with like a hundred barely compatible mods, and some people just want to slay dragons. Skyrim is big enough for everyone.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on March 20, 2013, 06:03:31 pm
On an unrelated note, am I the only one creeped out by Vendayn's constant obsession with his characters? He seems to be in the completely wrong part of the internet. If I am the only one, I won't say anything else on the matter.

I'm kind of creeped out maybe? I mean, I certainly don't share his interest in his character, but on the other hand, it's not like this thread exists for my personal enjoyment. Some people like smithing kickass equipment and then enchanting it to be even more kickass, some people like carefully sculpting a character's face with like a hundred barely compatible mods, and some people just want to slay dragons. Skyrim is big enough for everyone.
I don't think anyone has consistently posted pictures of their pimped out battleaxes though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on March 20, 2013, 06:12:19 pm
On an unrelated note, am I the only one creeped out by Vendayn's constant obsession with his characters? He seems to be in the completely wrong part of the internet. If I am the only one, I won't say anything else on the matter.

I'm kind of creeped out maybe? I mean, I certainly don't share his interest in his character, but on the other hand, it's not like this thread exists for my personal enjoyment. Some people like smithing kickass equipment and then enchanting it to be even more kickass, some people like carefully sculpting a character's face with like a hundred barely compatible mods, and some people just want to slay dragons. Skyrim is big enough for everyone.
I don't think anyone has consistently posted pictures of their pimped out battleaxes though.

If I could design battleaxes, I would :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on March 20, 2013, 06:13:04 pm
Nord version of little red riding hood:

At the age of six, Nord children must go out into the woods every evening, wearing a red hood that makes them much easier to spot, drawing the attention of carnivores. They may not come back inside unless they bring two wolf carcasses with them, preferably skinned. Good little children who skin their game get mammoth ribs for dessert. No nord kid has died from this in over 500 years, which is why your mere daedric weaponry and rock-shattering thu'um cannot harm them. Due to lax in traditional Skyrim child rearing, though, most of them go soft in their teens and become vulnerable to puny steel.

Unfortunately, some of the most aggravating people in Skyrim have continued their training through their teens and maintained their vigor into adulthood, making them only partly vulnerable; their weakness allows puny dragons-in-human-form chosen heroes to occasionally knock them down. Sometimes, though, if they get buttered up with favors and quests, they might grow just soft enough to die. The moral of the story, kick your children down a well. If they survive, they will be invincible!

If only Helgi's parents had listened, she would not have gotten killed by a measly vampire / house fire...
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on March 20, 2013, 06:17:01 pm
Due to lax in traditional Skyrim child rearing, though, most of them go soft in their teens and become vulnerable to puny steel.
I blame the empire-mandated public schools.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on March 20, 2013, 06:28:24 pm
I post screenshots of my character, partly (or well...mostly) to get feedback (bad or good). Even if I may or may not take it in the end. I learned from the Youtube world, don't post stuff unless you can take criticism :P Plus, a lot of criticism (or feedback that it can often be)...does help a lot in making something better. Better than compliments anyway, at least for me. If I post a sucky video and everyone says "wow this is the best video ever"...my videos aren't ever gonna improve.

I think I said this earlier in the thread, but I don't play Skyrim and make "pretty" (all in the eye of the beholder) characters to...do...nasty deeds...on my chair. I genuinely enjoy making them cause to me, its kinda like art. Art that happens to be a character in a game that I enjoy playing. As I said, if I could design weapons or armor or something awesome...I'd be posting screenshots of that too. :P But, I'm much better in the character department and that is kinda where I have more fun...and if I ever learn to do 3d design or learn how to actually properly draw, I'd make about the same kind of looking characters.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on March 20, 2013, 06:38:04 pm
Check out Blender and Sculptris. With those together, you can fairly easily make your own models, no charge.

Due to lax in traditional Skyrim child rearing, though, most of them go soft in their teens and become vulnerable to puny steel.
I blame the empire-mandated public schools.

All that Cyrodilic influence corrupting the children. Before you know it, they'll even be vulnerable to magic! As if actually being injured by talos-damned ebony weapons like wimps wasn't bad enough. Why, the other day, I saw a boy asking to get turned invisible! These kids don't have a healthy disrespect for magic, I tells ya.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Urist McScoopbeard on March 20, 2013, 06:44:50 pm
Guys, please.

...
...
...

Skyrim belong to the Nords.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dunamisdeos on March 20, 2013, 07:50:06 pm
I am seriously going to miss the "Courier shows up wearing only a hat" bug.

If you walked up to the naked delivery guy, he just said "Nope. Nuthin."  :o
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on March 20, 2013, 08:05:25 pm
I am seriously going to miss the "Courier shows up wearing only a hat" bug.

If you walked up to the naked delivery guy, he just said "Nope. Nuthin."  :o

I would not mind a mod which completely eliminates the need for these couriers.
At least the quest-delivering type, the rest are fine enough, so I know when someone died and left me some septims. :p
Title: Re: The Elder Scrolls V: Skyrim
Post by: Balistic604 on March 20, 2013, 08:58:50 pm
I am seriously going to miss the "Courier shows up wearing only a hat" bug.

If you walked up to the naked delivery guy, he just said "Nope. Nuthin."  :o

It's even better when he shows up naked and says "I been looking for you. Got something I'm supposed to deliver. Your hands only.".
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on March 20, 2013, 09:26:51 pm
I am seriously going to miss the "Courier shows up wearing only a hat" bug.

If you walked up to the naked delivery guy, he just said "Nope. Nuthin."  :o

It's even better when he shows up naked and says "I been looking for you. Got something I'm supposed to deliver. Your hands only.".

And even better when he shows up right behind you in a dungeon, flipping your view around to look at him like Slender.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on March 21, 2013, 02:46:21 am
Here is the final development of my character, Laenaya. Ended up changing a lot of settings since the last screenshot. I think she looks nice. Anyone have feedback?

http://skyrim.nexusmods.com/images/220960
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on March 21, 2013, 06:02:23 am
Here is the final development of my character, Laenaya. Ended up changing a lot of settings since the last screenshot. I think she looks nice. Anyone have feedback?

http://skyrim.nexusmods.com/images/220960
Looks about 10x better than your previous shots of her.

Also this one makes me think of a facebook selfie.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on March 21, 2013, 07:52:06 am
Now mix her with an Orc.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on March 21, 2013, 05:45:54 pm
Now mix her with an Orc.
I... won't even comment on that because it would violate both decorum and forum rules. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on March 21, 2013, 05:52:30 pm
Now mix her with an Orc.
I... won't even comment on that because it would violate both decorum and forum rules. :P

Oh it's nothing like that, just open console > showracemenu > setrace orc.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on March 21, 2013, 05:53:21 pm
Now mix her with an Orc.
I... won't even comment on that because it would violate both decorum and forum rules. :P

Oh it's nothing like that, just open console > showracemenu > setrace orc.
Oh I know what he meant. My mind is just unutterably dirty.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on March 21, 2013, 10:13:33 pm
I'll try the race orc thing at some point. I actually was thinking of making an Orc at some point anyway...cause...green...and tropical :P But, I kind of want to get my character and settings at the right level. Its mostly past character creation, into finding a good ENB. The only thing I have to do is change skin color, since different ENBs greatly change how the skin looks.

So with that said.

This is with using K ENB, but I think I may have to tweak the skin color slightly...haven't got it just right with this ENB. But I think it looks rather realistic than Unreal, but I like both...so I'll let you guys judge. Also, I use different hair in this one, so she looks slightly different...plus no hood. I put in the description, but somehow a hair I really liked magically fixed itself. Yesterday, the hair had half bad textures (not purple stuff)...but the shadows and shading were broken on it and half the hair didn't work right. I try it today, and it works xD I didn't even do anything, lol.

http://skyrim.nexusmods.com/images/221316

or the previous screenshot I posted, which uses Unreal Cinema. I'll put it up again for convience.

http://skyrim.nexusmods.com/images/220960

One thing I can say as far as K ENB or Unreal go (my two favorite I've used)...I do like the K ENB lighting for the Tropical mod a lot more, though its quite darker than Unreal.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on March 22, 2013, 03:53:20 am
Now mix her with an Orc.
I... won't even comment on that because it would violate both decorum and forum rules. :P
Oh it's nothing like that, just open console > showracemenu > setrace orc.
Oh I know what he meant. My mind is just unutterably dirty.
Don't worry, I had the same thoughts as well, so you are not alone.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on March 22, 2013, 03:54:51 am
Success.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on March 22, 2013, 08:49:10 pm
Tried to install Skyre manually.

Tried installing SKSE, but I'm pulling this error:
Couldn't find C:\programfiles\steam\steamapps\common\skyrim\\skse_steam_loader.dll

Followed the readme to the letter. What appears to me may be the problem is the double forward slash between 'Skyrim' and 'skse_steam_loader.dll'

Halp, please. If possible.

EDIT: Nevermind, trying again with a fresh install and hoping NMM won't fuck up again.
Just extract SKSE directly to the Skyrim folder. If that fails, extract it to any place and manually copy and paste it to the Skyrim folder.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on March 22, 2013, 11:05:30 pm
I have only one question for you all: is there a level cap?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on March 22, 2013, 11:15:02 pm
The most recent patch effectively removed it. So no, not any more.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on March 22, 2013, 11:16:18 pm
The most recent patch effectively removed it. So no, not any more.
YES
All right, now I can play a mage without worrying about my damage eventually leveling off because spell damage doesn't increase with level.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on March 22, 2013, 11:17:45 pm
I think you have the opposite thing in your head than what is actually there...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on March 22, 2013, 11:18:44 pm
I think you have the opposite thing in your head than what is actually there...
I probably do, considering I haven't played in months. What's the reality?
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on March 22, 2013, 11:20:36 pm
I think you have the opposite thing in your head than what is actually there...
I probably do, considering I haven't played in months. What's the reality?
In the vanilla game, spell damage doesn't scale with skill. You will always fall behind on spell damage unless you use a mod which fixes that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on March 22, 2013, 11:21:32 pm
I think you have the opposite thing in your head than what is actually there...
I probably do, considering I haven't played in months. What's the reality?
In the vanilla game, spell damage doesn't scale with skill. You will always fall behind on spell damage unless you use a mod which fixes that.
Well, whenever I play again I'll be sure to download mods.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on March 23, 2013, 12:54:33 am
It does increase with perks, though, and I think you're supposed to switch to the more advanced spells as you go. Fireball and blizzard are particularly potent throughout the entire game. Seriously, blizzard is so OP, it goes through solid objects and doesn't stop until it hits the end of its range. Try throwing off 2 in quick succession (not dual casting), nothing can dodge it if you space them right.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on March 23, 2013, 08:28:06 am
I really need to stop visiting Riften at night. I'd just gotten off the cart at around 2 am when Serana was hit in the face by a ball of poisonous phlegm. A single bolt took out the giant spider that had come up from the forest to say hello and we headed back up towards the gates only for a dark brotherhood assassin to come running in from the east. He was quickly taken out with some help from the nearby guards and after quickly looting his valuables we proceeded into the city.

We started walking up towards the inn, when from behind us came "Ha! I found you!", a group of vampires had come in through the gate. Serana promptly got into a "ha! I steal your lifeforce." "No, I steal your lifeforce" duel with the ancient vampire while the guards jumped on the blooded vampire. This left the fledgling coming at me who went down with a bolt to the face and I started moving around close to the gate to get a shot on the vampire the pair of guards were fighting. As I was taking aim, suddenly I was staggered and lost a big chunk of health as someone yelled out "You never should have come here!". Behind me from nowhere a bandit plunderer had appeared and was hacking away at me with his greatsword. Cutting a hole in time to swig some healing potions and a couple of bolts took down the bandit, so I turned to assist against the remaining vampires.

The pair of guards had managed to take down the vampire they had been attacking and were moving in to help Serana deal with the ancient vampire she had been playing life swap with. I took a shot to stagger the vampire when I heard the faint sound of fire magic roaring. I turned and looked down the street to try and find who was casting magic, when I saw perched atop Black-Briar manor a legendary dragon happily toasting the rest of the city guards. Quickly finishing off the vampire we then had to go on your typical, run around the city getting shots off at the dragon when buildings don't get in the way hunt. Eventually it was forced to ground badly injured next the the shrine of Talos where Nura Snow-Shod had been ignoring all the commotion and had remained there praying. I thought we were about to loose a named npc when the dragon snapped at her, but she got up went "lol, no" and electrocuted the dragon to death.

All I wanted was to get a bed for the night so I could sell my loot in the morning. Definitely not visiting at night again.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on March 23, 2013, 12:29:09 pm
Right. Well, fuck mods. I can't get skyre to work, no matter what I do. I've followed each of the installation guides for each mod to the letter, and the damned thing won't work. All I have is either vanilla skyrim, or a buggy install of skyre. This pisses me off so much, because I actually got this on the computer for the explicit reason of using fucking mods. And I can't fucking use them!
do you have all of the dlc?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on March 23, 2013, 12:32:06 pm
Dawnguard is the only DLC needed for skyre.
Do you have it?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on March 23, 2013, 01:25:50 pm
are you installing it via Steamworks or Nexus Manager?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Imofexios on March 23, 2013, 01:27:31 pm
It is tricky to install the Skyre and Dawnguard aint necessary to use it.
Just use the older install before DG.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Imofexios on March 23, 2013, 02:10:36 pm
Well. i got it working yesterday fine. Vanilla that is.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on March 23, 2013, 02:22:42 pm
This is what you need to do:

1. Download Nexus Mod Manager.
2. Download community uncapper.
3. Install uncapper with Nexus Mod Manager.
4. Go to Skyre page on Nexus.
5. Install with Nexus Mod Manager.
6. Enable it in Nexus Mod Manager if it isn't already.
7. Play Skyrim with script extender on NMM activated.

If you really have a completely plain vanilla version of Skyrim with a completely new character that should be all that you need to do. I think manually installing it would be what's giving you so much grief. The mod manager works fantastic... The only thing that doesn't really work with it is some of the more complicated body meshes where you need to manually overwrite existing meshes / textures.

If the above steps don't work for you, you likely have a PEBKAC issue.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on March 23, 2013, 05:12:20 pm
OK, the game is purposely trolling the fuck out of me. I've tried something else to see if I can get skyre to work, but it seems I accidentally brought up console commands.

And it refuses to exit. No matter what.

Fuck skyrim, fuck mods, fuck this waste of money buying skyrim for the PC has turned out to be. The mods refuse to work, and all it's done thus far is utterly piss me off!

This is a probably stupid question, but... did you enable the mod flies in the data menu of the launcher?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Imofexios on March 23, 2013, 05:17:59 pm
Oh and there is great tutorial how to install all necessary crap youtube wise.
http://skyrim.nexusmods.com/mods/9286 (http://skyrim.nexusmods.com/mods/9286)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on March 23, 2013, 05:32:22 pm
i just don't know what you are doing wrong man, maybe you aren't destine to play with mods?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on March 23, 2013, 05:35:18 pm
Installing mods is one of the easiest processes ever, I have no idea how you'd screw it up, especially considering NMM is there to do all the drag and droppin' for ya.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dunamisdeos on March 23, 2013, 05:44:32 pm
Quote
OK, the game is purposely trolling the fuck out of me. I've tried something else to see if I can get skyre to work, but it seems I accidentally brought up console commands.

Alrite now. I am seriously not belittling you here, but that is like breaking your arm while trying to peel a banana. Why don't you go ahead and put up your system specs, such as OS etc. If you have changed nothing else in Skyrim, then it swhould be simple. If you've changed something, then, well....

All you should need to do for almost any mod is take the file and drop it into the proper folder, then enable the mod when you start Skyrim.

We are happy to help, especially if you are new to using mods in games. It can be confusing at first  :)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on March 23, 2013, 10:23:48 pm
Quote
Data Files grayed out? (make sure to change the .ini in your game folder AND your %username%/documents/my games/skyrim)
---------------------------------
Go to: Drive Letter:\Program Files\Steam\steamapps\common\skyrim\Skyr­im\SkyrimPrefs.ini

For those who don't have bought the game on steam, the SkyrimPrefs.ini file is located in Drive Letter:\Users\"USERNAME"\Documents\My Games\Skyrim

Add these lines, or change them if they already exist so they match the below:
[Launcher]
bEnableFileSelection=1

If that fails:
Go to: Drive Letter:\Users\"USERNAME"\AppData\Local\S­kyrim
Make the Skyrim folder un-read only.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on March 23, 2013, 10:39:25 pm
OK, the game is purposely trolling the fuck out of me. I've tried something else to see if I can get skyre to work, but it seems I accidentally brought up console commands.

And it refuses to exit. No matter what.

Fuck skyrim, fuck mods, fuck this waste of money buying skyrim for the PC has turned out to be. The mods refuse to work, and all it's done thus far is utterly piss me off!

This is a probably stupid question, but... did you enable the mod flies in the data menu of the launcher?
You have to activate them?

Fuck. Fuck fucking fucker fucks.

How?

http://skyrim.nexusmods.com/mods/modmanager
http://skyrim.nexusmods.com/mods/1840
Title: Re: The Elder Scrolls V: Skyrim
Post by: MaximumZero on March 23, 2013, 10:44:05 pm
Try upd00ting the NMM? It's got a lot of bugfixes in the newest release.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on March 24, 2013, 04:30:08 am
Hey guys. Skipped through about five hundred pages, but I think that's a reasonable amount.
Does anyone know if the plural of 'Dragonborn' is 'Dragonborns'? Because, in the live-action trailer, one of the lyrics is 'You'll know, you'll know, the Dragonborns come...'. That contradicts the whole 'The wheel shall turn on the Last Dragonborn...' thing, so I was thinking that 'Last Dragonborn' could be plural as well.

Although, if people want the Dragonborn to get his whole empire and stuff, and have descendants, that might be what Hearthfire's for. Because adopted children would have the throne, so all the empires would be Nordic.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Trapezohedron on March 24, 2013, 05:18:06 am
It's actually "the Dragonborn's come.", which is saying that the "Dragonborn has come".
Title: Re: The Elder Scrolls V: Skyrim
Post by: MorleyDev on March 24, 2013, 09:58:10 am
It's actually a common cry of the women of the cities that Dragonborn visit, popularised by Tiber Septim himself in a proud tradition that his descendants and lineage carried on until the end of the 3rd Era.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on March 24, 2013, 12:16:09 pm
OK, the game is purposely trolling the fuck out of me. I've tried something else to see if I can get skyre to work, but it seems I accidentally brought up console commands.

And it refuses to exit. No matter what.

Fuck skyrim, fuck mods, fuck this waste of money buying skyrim for the PC has turned out to be. The mods refuse to work, and all it's done thus far is utterly piss me off!

This is a probably stupid question, but... did you enable the mod flies in the data menu of the launcher?
You have to activate them?

Fuck. Fuck fucking fucker fucks.

How?
In the launcher there is a "DATA" option. Click that. There should now be a list of files. Find SkyRe(and any others you want) and check the boxes besides them. Then close the DATA menu and play.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on March 26, 2013, 02:33:39 pm
ESO news: one member of the UESP did a report (http://www.uesp.net/wiki/Online:PAX_East_2013_Tamriel_Beer_Garden_Event_Report) on what was shown on PAX East. Apparently the game devs are using UESP itself a source of lore for the game. There are links to videos of it at the bottom.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on March 26, 2013, 04:08:32 pm
ESO news: one member of the UESP did a report (http://www.uesp.net/wiki/Online:PAX_East_2013_Tamriel_Beer_Garden_Event_Report) on what was shown on PAX East. Apparently the game devs are using UESP itself a source of lore for the game. There are links to videos of it at the bottom.
most of the original lore books were based on college level short stories.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on March 26, 2013, 04:51:22 pm
Compared to Call of Duty, which is based on one elementary school level short story. :V

Anyhoo, signed up for ESO beta. Thoughts? I'm wondering if it might genuinely not suck...
Title: Re: The Elder Scrolls V: Skyrim
Post by: alexandertnt on March 26, 2013, 04:56:40 pm
Anyhoo, signed up for ESO beta. Thoughts? I'm wondering if it might genuinely not suck...

I read this (http://www.eurogamer.net/articles/2013-03-19-questing-for-freedom-in-the-elder-scrolls-online?utm_source=eurogamer&utm_medium=in-article-promo&utm_campaign=Questing+for+freedom+in+The+Elder+Scrolls+Online) and my expectations are not high...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ivefan on March 26, 2013, 05:00:15 pm
ESO news: one member of the UESP did a report (http://www.uesp.net/wiki/Online:PAX_East_2013_Tamriel_Beer_Garden_Event_Report) on what was shown on PAX East. Apparently the game devs are using UESP itself a source of lore for the game. There are links to videos of it at the bottom.
Consider that UESP is maintained by fans(fanatics?) and that a bunch of the people working on the games probably is just corporate codemonkeys, Why not?

I read this (http://www.eurogamer.net/articles/2013-03-19-questing-for-freedom-in-the-elder-scrolls-online?utm_source=eurogamer&utm_medium=in-article-promo&utm_campaign=Questing+for+freedom+in+The+Elder+Scrolls+Online) and my expectations are not high...

"TESO doesn't try for that. Its world has an empty vibe to it, with very little interaction density and quest-givers just sitting around holding out for a hero."
How is that a comparative complaint? Oblivion and Skyrim is the same.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on March 26, 2013, 05:33:30 pm
I dunno, perhaps consider that NPCs in the ES series did at least move around and pretend to talk to eachother and work? Even if the world wasn't quite as active, I'd still like to see the combat style in MMO form.
Title: Re: The Elder Scrolls V: Skyrim
Post by: alexandertnt on March 26, 2013, 07:24:10 pm
I read this (http://www.eurogamer.net/articles/2013-03-19-questing-for-freedom-in-the-elder-scrolls-online?utm_source=eurogamer&utm_medium=in-article-promo&utm_campaign=Questing+for+freedom+in+The+Elder+Scrolls+Online) and my expectations are not high...

"TESO doesn't try for that. Its world has an empty vibe to it, with very little interaction density and quest-givers just sitting around holding out for a hero."
How is that a comparative complaint? Oblivion and Skyrim is the same.

How is it not a comparitive complaint?

NPC's walked around and even talked to each other. They went between their place of work and their houses to work/sleep. Sometimes they came up to you. It made the NPC's seem like they had some purpose in the game world beyond dishing out quests.

It is implied that in TESO, they stand there stationary, 24 hours a day, never moving budging or showing any sign of being alive. It is basically hinting that the NPC's function like most other MMO's NPC's, in contrast to TES.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ivefan on March 26, 2013, 07:42:18 pm
NPC's walked around and even talked to each other. They went between their place of work and their houses to work/sleep. Sometimes they came up to you. It made the NPC's seem like they had some purpose in the game world beyond dishing out quests.
I guess it depends on how generous you are. Theres a few NPCs of matter, Skill trainers for example, that walks around in circles and in skyrim i don't think they talk to each other unless it's scripted and in oblivion it was only the awkward "hello! Mudcrab? Yes, Mudcrab. Goodbye"
To me, they are still just shops or quest dispensers even if i have to look for them in two places. Mainly because the dialogues(monologues) is crap and they fail to rouse any kind of emotion for them.
There's only one exception and that would be the mage with his mushroom houses(skyrim). Even if he's got quite the unlikeable character, I like him because it's the only one that actually has a character.

Anyway, Seeing that TESO seem to do a cookiecutter MMO, roaming NPCs would just be annoying.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on March 26, 2013, 09:16:45 pm
I read this (http://www.eurogamer.net/articles/2013-03-19-questing-for-freedom-in-the-elder-scrolls-online?utm_source=eurogamer&utm_medium=in-article-promo&utm_campaign=Questing+for+freedom+in+The+Elder+Scrolls+Online) and my expectations are not high...

"TESO doesn't try for that. Its world has an empty vibe to it, with very little interaction density and quest-givers just sitting around holding out for a hero."
How is that a comparative complaint? Oblivion and Skyrim is the same.

How is it not a comparitive complaint?

NPC's walked around and even talked to each other. They went between their place of work and their houses to work/sleep. Sometimes they came up to you. It made the NPC's seem like they had some purpose in the game world beyond dishing out quests.

It is implied that in TESO, they stand there stationary, 24 hours a day, never moving budging or showing any sign of being alive. It is basically hinting that the NPC's function like most other MMO's NPC's, in contrast to TES.

Remember that in Morrowind, which is considered by many of the old fans the best game in the series (I share that opinion), NPCs just stood around doing absolutely nothing. Sometimes they walked randomly in an area. Only time when they'd come to you were guards attempting an arrest.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on March 26, 2013, 09:34:27 pm
Thing about Morrowind, there were many NPC's with memorable character. Sure, there was all the usual dialogue shared by every friggin' person in the game, but you really have to treat that stuff as the equivalent of interjecting "like" randomly throughout sentences. I don't remember Crassius Curio as the guy who told me about how the Cantons of Vivec were organized, I remember Crassius Curio as the guy who told me... rather unsettling things. And Sharn Gro-Whatsherface the Orc in the Balmora mages guild, who kept assuring me she was *not* a necromancer.

So, give people some character. That's what matters. Maybe save detailed routines for the fleshed out characters, or maybe take the DF approach and just have dozens of people who have yet to become important, so the only thing the game has about them is their routines.
Title: Re: The Elder Scrolls V: Skyrim
Post by: alexandertnt on March 26, 2013, 10:15:00 pm
Remember that in Morrowind, which is considered by many of the old fans the best game in the series (I share that opinion), NPCs just stood around doing absolutely nothing. Sometimes they walked randomly in an area. Only time when they'd come to you were guards attempting an arrest.

I do not share the same opinion, plus I am sure that most people who preferred morrowind probably did not prefer the static NPC's per se. And that game is several years old now, so it sort of supports the idea that this MMO is just taking a step backwards in that regards.

NPC's walked around and even talked to each other. They went between their place of work and their houses to work/sleep. Sometimes they came up to you. It made the NPC's seem like they had some purpose in the game world beyond dishing out quests.

To me, they are still just shops or quest dispensers even if i have to look for them in two places. Mainly because the dialogues(monologues) is crap and they fail to rouse any kind of emotion for them.

Thats fine, but I want a world that feels somewhat alive, and not like I am the only single actor with any ability to even engage in locomotion.

It was also a huge gamplay plus to sneaking-and-thief play, where breaking in someones shop at night was easier than in the day, along with avoiding NPC's.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on March 26, 2013, 10:22:51 pm
Maybe they should do like City of Heroes, and have cities populated by hordes of randomly generated NPC's who walk back and forth between residences and places of employment. Not much character in any of them, but it still feels better than all these RPG's where not even the biggest town has as many people as tiny tourist trap towns in the backwater of California. Basically, kind of a GTA or DF approach.
Title: Re: The Elder Scrolls V: Skyrim
Post by: alexandertnt on March 27, 2013, 12:22:34 am
That would certainly be a step above an MMO's usual barren and pointless towns.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Imofexios on March 27, 2013, 01:50:35 am
My fear is they making another grind game for kids.
All games that comes out these days are holding players hand while they go poop and wipe afterwards.
The hope rests on Indie developers :)
Title: Re: The Elder Scrolls V: Skyrim
Post by: alexandertnt on March 27, 2013, 02:01:07 am
All games that comes out these days are holding players hand while they go poop and wipe afterwards.

What form of difficulty are you expecting or want from TES:O?
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on March 27, 2013, 02:08:52 am
For an MMO, I wouldn't mind a marker pointing the way to a quest location, but after that it should let you figure it out on your own. And preferably it should involve more than killing everything.
Title: Re: The Elder Scrolls V: Skyrim
Post by: NobodyPro on March 27, 2013, 02:10:40 am
What form of difficulty are you expecting or want from TES:O?
I remember the Runescape of old kicking my ass and not pointing me directly to quest items.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on March 27, 2013, 02:16:42 am
Ah, Runescape. I blame that game for my middle school academic failings. In retrospect, it really was a horrid grindfest.

In all honesty, Morrowind style quests could very well be more fun in an MMO, having few precedents, but only if the NPC's gave better directions than those asshats in Morrowind. Stupid Urshilaku burial cave...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Imofexios on March 27, 2013, 02:18:54 am
Here goes.

I want more than 1 stance on fighting maneuvers and more complex combat overall other than point and click spamm.
I want monster to be hard to beat so it would involve team play ( it is supposed to be MMO )
I want more puzzles in and not generic quests to kill all living thing in world.
Housing, mounts, crap loads of crafting, professions, lot of skills and foremost, 1 cant be master of all skills.
I could keep on going what i want. Even this i stated here would drop the casual younger customers.

So pretty much i fear it going to taste like Warhammer online, i hope im so wrong :(
Title: Re: The Elder Scrolls V: Skyrim
Post by: Devling on March 27, 2013, 02:19:31 am
I am terrible at following directions, so Morrowind is basically a nightmare for me. But I love it so!
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on March 27, 2013, 03:04:03 am
I am terrible at following directions, so Morrowind is basically a nightmare for me. But I love it so!

It's one thing for a game to have you follow directions to reach an objective, it's another for the NPC's to give you wrong directions. So, I guess sometimes you mess up in following the wrong directions and thus wind up at the right place, right?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Devling on March 27, 2013, 03:06:05 am
I am terrible at following directions, so Morrowind is basically a nightmare for me. But I love it so!
It's one thing for a game to have you follow directions to reach an objective, it's another for the NPC's to give you wrong directions. So, I guess sometimes you mess up in following the wrong directions and thus wind up at the right place, right?
Wait, I thought I was just stupid...
Goddam it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on March 27, 2013, 03:16:47 am
Fighter's Guild tells you to go find cave "just north of Suran"

Is actually on Dagon Fel.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Devling on March 27, 2013, 03:21:24 am
I think I remember the first quest of the fighters guild giving me directions to an ancient crypt full of fucking dwemer centurions.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Imofexios on March 27, 2013, 03:26:00 am
Looks like their intel was wrong :D
Title: Re: The Elder Scrolls V: Skyrim
Post by: PanH on March 27, 2013, 08:50:32 am

Yea, the directions of Morrowind were horrible.
Go south east : is actually north west. And like, half the quests.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on March 27, 2013, 08:55:55 am
Or "go north until you see a rock". At the other end of the continent.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on March 27, 2013, 10:16:05 am
Frankly, only one quest had really bad directions: a morag tong one where you have to find a cave in the middle of nowhere and they just tell you "It's somewhere in the Molag Amur region".
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on March 27, 2013, 11:54:55 am
Am I really the only person who rarely had any issue with the directions in Morrowind? Aside from a couple of cases, I could usually find where I needed to go by taking account of all the info you were given.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on March 27, 2013, 12:00:53 pm
Am I really the only person who rarely had any issue with the directions in Morrowind? Aside from a couple of cases, I could usually find where I needed to go by taking account of all the info you were given.
'i think there was one quest i could have not in my life figure out but i think i forgotten to ask the correct npc on the matter.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on March 27, 2013, 12:01:16 pm
And while people are debating the directions in Morrowind, I'm at Solhsteim hunting werebears whilst riding a frost dragon.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on March 27, 2013, 12:22:15 pm
The Ashlanders always gave horrible directions for their main story missions, Fighter's told be to look north of Suran for a place all the way on the northernmost part of the game, and so many people in Vivec pointed me to entirely the wrong Canton. The majority of quests had good directions, sure, but there were still so damn many that didn't.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Slayerhero90 on March 27, 2013, 12:58:57 pm
Ah, Runescape. I blame that game for my middle school academic failings. In retrospect, it really was a horrid grindfest.
Same here. Always playing Runescape and never doing my 6th grade homework. What got me to stop playing was when I stopped being a member and how little the free-players got beat me over the head with a closet rod. There should be laws against that, over here in America and over with Jagex in Britain. Fallen Earth's good at giving the F2Pers enough freedom that'll keep them playing but still curious at what a paying member gets (and then all you have to do is buy 1, just 1, item from the marketplace to get more freedom).
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on April 01, 2013, 03:14:52 am
So, they've just announce VI. It's to be set in Akavir, possibly far, far in the past, and consequentially there will be practically nothing familiar except general game mechanics. The closest thing we'll see to a tamrielic race will be a maormer. This means they're finally deciding what all those akaviri races look like. What really gets me excited is "spears and hand to hand combat," and "underwater exploration."
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on April 01, 2013, 05:52:53 am
So, they've just announce VI. It's to be set in Akavir, possibly far, far in the past, and consequentially there will be practically nothing familiar except general game mechanics. The closest thing we'll see to a tamrielic race will be a maormer. This means they're finally deciding what all those akaviri races look like. What really gets me excited is "spears and hand to hand combat," and "underwater exploration."
April Fools?

I hope?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on April 01, 2013, 06:31:49 am
I wouldn't say we definitely won't see any familiar races.
The cat people of Ka Po' Tun may be related to the Khajiit, and it certainly wouldn't be the first time whole or large portions of a race moved to one of the other continents. I'd suspect it to have been the Khajiit migrating to Tamriel at some time in the past if the two races are linked.
There is some evidence that there may be a race of men enslaved/incorporated into the Tsaesci. Probably unlike any of the previously encountered races of men, I'd suspect a more oriental featured race of men.
There are definitely goblins present on Akavir so they should be making a return.

Hmm.. set in 3E 288 so incoming imperial invasion. Well that's one of the quest lines for the Tsaesci sorted out. Although the comments that you will be involved in the succession following the death of Uriel V is confusing as that happened in Tamriel, unless it is implying that we will be heading there.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Supercharazad on April 01, 2013, 06:48:03 am
Any sources?
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on April 01, 2013, 06:58:01 am
So, they've just announce VI. It's to be set in Akavir, possibly far, far in the past, and consequentially there will be practically nothing familiar except general game mechanics. The closest thing we'll see to a tamrielic race will be a maormer. This means they're finally deciding what all those akaviri races look like. What really gets me excited is "spears and hand to hand combat," and "underwater exploration."
April Fools?

I hope?

It better fucking be. Or I will pass way, way over the point where my disgruntleness of how they screw with the lore stops being outweighed by my actual enjoyment of the game. And then I will become a supervillain. A tiny, powerless, and out of shape basement-dwelling supervillain, mind you. I I do not want that to happen. I want to live a happy, fulfilling, pantswearing life. Please don't do this to me, Bethesda. Please don't.

Also Maormer lives to the southwest of Tamriel dammit.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on April 01, 2013, 07:49:46 am
Oh you guys... :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on April 01, 2013, 09:47:44 am
I am currently hunting a Blood dragon, while flying so high on my own Ancient dragon that WE'RE IN THE CLOUD LAYER.

Yes. I AM HAVING A DRAGON DOGFIGHT AMONGST THE CLOUDS.

Okay, screw that. I AM FIGHTING A DRAGON, AT A HEIGHT HIGHER THAN ANY MOUNTAIN IN TAMRIEL.

Screw that as well. I JUST SHOUTED A STORM AT THE DRAGON, CAUSING IT TO PLUMMET TO THE GROUND FROM A HEIGHT HIGHER THAN ANY MOUNTAIN IN TAMRIEL. MY DRAGON DOVE AFTER IT, STOPPING IN THE CLOUDS, AND THEN FINISHED IT OFF BY CRUSHING THE BLOOD DRAGON'S HEAD IN ITS JAWS.
(okay it bit it in the head, but I like to imagine a broken dragon skull)
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on April 01, 2013, 09:53:33 am
Well, if you look you'll find that the only people talking about this announcement are the UESP, saying that the game was announced in "an interview with Tim Howard." And if that didn't tip you off, it then goes on to say Sload will be playable.

However, I must say I actually wouldn't mind if that (minus the sload) were the real TES:VI. Exploring Akavir would be rather cool, and they could still have the tamrielic races if they set it during one of the Empire's invasions.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on April 01, 2013, 10:11:18 am
Well, if you look you'll find that the only people talking about this announcement are the UESP, saying that the game was announced in "an interview with Tim Howard." And if that didn't tip you off, it then goes on to say Sload will be playable.

However, I must say I actually wouldn't mind if that (minus the sload) were the real TES:VI. Exploring Akavir would be rather cool, and they could still have the tamrielic races if they set it during one of the Empire's invasions.

Also, at the "interview", one of the participants is named after lore character Bendu Olo, with a few letter switched around.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SirAaronIII on April 01, 2013, 12:04:28 pm
That was the dude who wrote the book about the Sload, right? How fitting.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on April 01, 2013, 12:53:29 pm
He's also the in-files name for the hero of Oblivion.

Also, I think they confirmed a while ago that there wouldn't be a main-series game that doesn't take place in Tamriel.

Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on April 01, 2013, 01:34:45 pm
I'm fairly sure that VI will be called Akavir (how could they resist being able to use the VI like they did the IV in Oblivion?) but will involve something like an Akaviri invasion, or someone convincing them to send help for/against the Thalmor.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Cecilff2 on April 01, 2013, 03:33:04 pm
I'm fairly sure that VI will be called Akavir (how could they resist being able to use the VI like they did the IV in Oblivion?) but will involve something like an Akaviri invasion, or someone convincing them to send help for/against the Thalmor.

The same way they resisted using the V in Akavir.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on April 01, 2013, 04:29:36 pm
Ah, but you see, visually, the V matches up with the "Y" in the middle of "SKYRIM," creating a balanced design. Admittedly, though, "Akavir" doesn't have the symbols in the middle of the word, so if they did use it they'd probably do it as "Akaviri."

So, here's hoping for actual damned spears in the next DLC.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on April 01, 2013, 05:01:21 pm
I am currently hunting a Blood dragon, while flying so high on my own Ancient dragon that WE'RE IN THE CLOUD LAYER.

Yes. I AM HAVING A DRAGON DOGFIGHT AMONGST THE CLOUDS.

Okay, screw that. I AM FIGHTING A DRAGON, AT A HEIGHT HIGHER THAN ANY MOUNTAIN IN TAMRIEL.

Screw that as well. I JUST SHOUTED A STORM AT THE DRAGON, CAUSING IT TO PLUMMET TO THE GROUND FROM A HEIGHT HIGHER THAN ANY MOUNTAIN IN TAMRIEL. MY DRAGON DOVE AFTER IT, STOPPING IN THE CLOUDS, AND THEN FINISHED IT OFF BY CRUSHING THE BLOOD DRAGON'S HEAD IN ITS JAWS.
(okay it bit it in the head, but I like to imagine a broken dragon skull)
Please tell me you know the mod for this. PLEASE.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Felius on April 02, 2013, 02:25:14 pm
I am currently hunting a Blood dragon, while flying so high on my own Ancient dragon that WE'RE IN THE CLOUD LAYER.

Yes. I AM HAVING A DRAGON DOGFIGHT AMONGST THE CLOUDS.

Okay, screw that. I AM FIGHTING A DRAGON, AT A HEIGHT HIGHER THAN ANY MOUNTAIN IN TAMRIEL.

Screw that as well. I JUST SHOUTED A STORM AT THE DRAGON, CAUSING IT TO PLUMMET TO THE GROUND FROM A HEIGHT HIGHER THAN ANY MOUNTAIN IN TAMRIEL. MY DRAGON DOVE AFTER IT, STOPPING IN THE CLOUDS, AND THEN FINISHED IT OFF BY CRUSHING THE BLOOD DRAGON'S HEAD IN ITS JAWS.
(okay it bit it in the head, but I like to imagine a broken dragon skull)
Please tell me you know the mod for this. PLEASE.
I think that's just the Dragonoborn DLC.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on April 02, 2013, 04:27:31 pm
I am currently hunting a Blood dragon, while flying so high on my own Ancient dragon that WE'RE IN THE CLOUD LAYER.

Yes. I AM HAVING A DRAGON DOGFIGHT AMONGST THE CLOUDS.

Okay, screw that. I AM FIGHTING A DRAGON, AT A HEIGHT HIGHER THAN ANY MOUNTAIN IN TAMRIEL.

Screw that as well. I JUST SHOUTED A STORM AT THE DRAGON, CAUSING IT TO PLUMMET TO THE GROUND FROM A HEIGHT HIGHER THAN ANY MOUNTAIN IN TAMRIEL. MY DRAGON DOVE AFTER IT, STOPPING IN THE CLOUDS, AND THEN FINISHED IT OFF BY CRUSHING THE BLOOD DRAGON'S HEAD IN ITS JAWS.
(okay it bit it in the head, but I like to imagine a broken dragon skull)
Please tell me you know the mod for this. PLEASE.
I think that's just the Dragonoborn DLC.
DLC.
...Ffffffffffffff-
Title: Re: The Elder Scrolls V: Skyrim
Post by: Grakelin on April 02, 2013, 04:37:57 pm
Dragonborn DLC is basically an expansion pack, it's no horse armour.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ivefan on April 02, 2013, 04:50:42 pm
And i think it is causing glitches with the Script AI, because i have had problems with NPCs not opening doors and the like, which has not happened the other times i've played.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Felius on April 02, 2013, 04:56:28 pm
Dragonborn DLC is basically an expansion pack, it's no horse armour.
In fact, even the most "horse-armorish" dlc for Skyrim, Hearthfire still adds at lot of actual content and it's well worth it's price. Just consider it what DLCs should be like, mini (or not so mini in case of Dawnguard and Dragonborn) expansions that are digitally distributed.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on April 02, 2013, 05:30:44 pm
I am currently hunting a Blood dragon, while flying so high on my own Ancient dragon that WE'RE IN THE CLOUD LAYER.

Yes. I AM HAVING A DRAGON DOGFIGHT AMONGST THE CLOUDS.

Okay, screw that. I AM FIGHTING A DRAGON, AT A HEIGHT HIGHER THAN ANY MOUNTAIN IN TAMRIEL.

Screw that as well. I JUST SHOUTED A STORM AT THE DRAGON, CAUSING IT TO PLUMMET TO THE GROUND FROM A HEIGHT HIGHER THAN ANY MOUNTAIN IN TAMRIEL. MY DRAGON DOVE AFTER IT, STOPPING IN THE CLOUDS, AND THEN FINISHED IT OFF BY CRUSHING THE BLOOD DRAGON'S HEAD IN ITS JAWS.
(okay it bit it in the head, but I like to imagine a broken dragon skull)
Please tell me you know the mod for this. PLEASE.
I think that's just the Dragonoborn DLC.
DLC.
...Ffffffffffffff-
Yeah, Dragonborn. I think there's a bit of an amazing glitch with dragon-riding, where they completely lose their sense of height when flying above valleys. Or it was just that awesome, I really have no idea.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Felius on April 02, 2013, 07:18:38 pm
Some spoilers for the start of Dawnguard:
Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on April 02, 2013, 07:48:33 pm
Some spoilers for the start of Dawnguard:
Spoiler (click to show/hide)

FYI: Akatosh is the one that makes mortals Dragonborn. To serve as a natural predator for Dragons. Which are supposed to be his Aedra. He is also not very sane.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Felius on April 02, 2013, 08:18:26 pm
Some spoilers for the start of Dawnguard:
Spoiler (click to show/hide)

FYI: Akatosh is the one that makes mortals Dragonborn. To serve as a natural predator for Dragons. Which are supposed to be his Aedra. He is also not very sane.
It's a god. You want a god to be sane? Or even self consistent? Sheogorath is just the only one actually honest about it. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Devling on April 02, 2013, 09:50:12 pm
Some spoilers for the start of Dawnguard:
Spoiler (click to show/hide)

FYI: Akatosh is the one that makes mortals Dragonborn. To serve as a natural predator for Dragons. Which are supposed to be his Aedra. He is also not very sane.
It's a god. You want a god to be sane? Or even self consistent? Sheogorath is just the only one actually honest about it. :P
Sheogorath.
Shoggoth.
...
Title: Re: The Elder Scrolls V: Skyrim
Post by: PanH on April 02, 2013, 10:25:26 pm
Daedric lords != Divines
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on April 02, 2013, 10:41:58 pm
Some spoilers for the start of Dawnguard:
Spoiler (click to show/hide)

FYI: Akatosh is the one that makes mortals Dragonborn. To serve as a natural predator for Dragons. Which are supposed to be his Aedra. He is also not very sane.

Akatosh himself is an Aedra, not his dragons. His dragons are... somehow related. Dragonborn isn't necessarily associated directly with Akatosh, either. Alduin isn't lying when he says that he's Akatosh--he's entirely right about being Akatosh--but he's not Akatosh. The Dragonborn seems to be mantling Talos a bit with his/her behavior (like the hero of Oblivion mantled Pelinal Whitestrake and the Neravarine mantled Neravar), or perhaps Lorkhan/Shor (who, while different beings, are the same).

Yeah, don't try to figure out the lore too hard.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Hanslanda on April 02, 2013, 11:54:25 pm
Go read the Warp in the West. What it really is saying is, 'Is there a possibility that it happened? Then it did. It's a video game, good luck pinning us down on one specific answer.'
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on April 03, 2013, 03:59:07 am
Alduin is Akatosh. He's not a different person, just a coin viewed from two different sides of a battlefield.

And furthermore, Akatosh is crazy. Akatosh and Lorkhan were once the same, but they went so crazy their split personality syndrome became a split person syndrome. That is how Sheogorath was born, by the way. Through Akatosh/Lorkhan's madness.

And every single thing that is not Daedric - every god, every spirit, every person, every animal, every tree, every grass, every stone, every metal, every physical law - is Aedra or Aedric respectively.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on April 03, 2013, 04:08:41 am
Sheogorath is quite odd in the sense that while you would think he would be a harmful influence (he is a god of madness) his actions overall seem to teeter on the "good" side of things.

Quote
furthermore, Akatosh is crazy

Sorta, it is a bit more complicated then that... and by complicated I mean. He is crazy and he isn't crazy which is just maddening.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on April 03, 2013, 04:48:04 am
Alduin is Akatosh. He's not a different person, just a coin viewed from two different sides of a battlefield.
It gets better. He is also Auriel, Auri-El, Alkosh the Dragon King of Cats and ia also the soul of the soul of Anu.

And furthermore, Akatosh is crazy. Akatosh and Lorkhan were once the same, but they went so crazy their split personality syndrome became a split person syndrome. That is how Sheogorath was born, by the way. Through Akatosh/Lorkhan's madness.
Of course Sheogorath was also just the cursed form of Jyggalag, and it's not until after the events of Shivering Isles that they have separate existences.

One of the stranger things to bear in mind when trying to make sense of the elder scrolls lore is that, particularly with daedra, multiple contradictory sequences of events can be completely true at the same time.
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on April 03, 2013, 05:04:43 am
Or more appropriately, Jyggalag is the personification of Akatosh-Lorkhan's mental stability, while Sheo is the personification of his/their madness.

Alduin is Akatosh. He's not a different person, just a coin viewed from two different sides of a battlefield.
It gets better. He is also Auriel, Auri-El, Alkosh the Dragon King of Cats and ia also the soul of the soul of Anu.

Those are different. They're just different names of the same being from different mythologies. Tyr/Tiwaz Mars/Ares kind of deal.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on April 03, 2013, 06:57:20 am
Or more appropriately, Jyggalag is the personification of Akatosh-Lorkhan's mental stability, while Sheo is the personification of his/their madness.
Yeah, that would fit quite well.

Alduin is Akatosh. He's not a different person, just a coin viewed from two different sides of a battlefield.
It gets better. He is also Auriel, Auri-El, Alkosh the Dragon King of Cats and is also the soul of the soul of Anu.
Those are different. They're just different names of the same being from different mythologies. Tyr/Tiwaz Mars/Ares kind of deal.
A bit more than just different names for the same being, it would probably be more accurate to say different aspects of the same being. This can at least partly be seen in that the effect of the blessing of Auriel is different than that of the blessing of Akatosh.

The aspects are also at least partially separate and may work against each other,as otherwise the blessing of Akatosh or Auriel should not work while fighting Alduin, as you run into the Slayers situation of "hey, give me some of your power so I can kill you!"(Which to be fair, Sheogorath kind of did take you up on during Oblivion).
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on April 03, 2013, 07:36:10 am
They are not separate. The only one who thinks they are is Skyrim, who is stupid.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on April 03, 2013, 02:00:28 pm
Oh, they are very much different. Akatosh didn't even exist before Alessia made him up in order to appease both the Nords and the High Elves by coming up with a compromise god; thus, he has always existed.

The thing about the Elder Scrolls is that, when one believes in something hard enough, it becomes fact (See: Talos/Tiber Septim/King Wulfarth turning Cyrodiil into generic fantasyland #5039 instead of a jungle) When a bunch of people do, it always was.
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on April 03, 2013, 02:28:44 pm
That isn't relevant at all. Yes, Akatosh is the name used by the Alessian/Marukhian pantheon. That doesn't change that Akatosh=Auriel=Alduin. It's the same being. Just like Mars and Ares refer to the same basic god.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Graknorke on April 03, 2013, 02:41:52 pm
That isn't relevant at all. Yes, Akatosh is the name used by the Alessian/Marukhian pantheon. That doesn't change that Akatosh=Auriel=Alduin. It's the same being. Just like Mars and Ares refer to the same basic god.
There is the literary text in Skyrim, however, that takes the opinions of many well educated scholars and explorers to come to the conclusion the Alduin is Real, and He ent Akatosh (http://www.uesp.net/wiki/Lore:Alduin_is_Real).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on April 03, 2013, 03:15:15 pm
Some spoilers for the start of Dawnguard:
Spoiler (click to show/hide)

FYI: Akatosh is the one that makes mortals Dragonborn. To serve as a natural predator for Dragons. Which are supposed to be his Aedra. He is also not very sane.

Akatosh himself is an Aedra, not his dragons. His dragons are... somehow related.

From the UESP:
"As the immortal children of Akatosh"
(Full page) (http://www.uesp.net/wiki/Lore:Dragons)

If they are not Aedra, they are Aedric in nature.

The Dragonborn seems to be mantling Talos a bit with his/her behavior (like the hero of Oblivion mantled Pelinal Whitestrake and the Neravarine mantled Neravar), or perhaps Lorkhan/Shor (who, while different beings, are the same).
Talos was confirmed by Bethesda to be a Shezarrine (an avatar of Shezarr/Shor/Lorkhan). Pelinal was also hinted to be a Shezarrine, but was never confirmed. Also the Oblivion character mantled Sheogorath primarily.


Alduin is Akatosh. He's not a different person, just a coin viewed from two different sides of a battlefield.

And furthermore, Akatosh is crazy. Akatosh and Lorkhan were once the same, but they went so crazy their split personality syndrome became a split person syndrome. That is how Sheogorath was born, by the way. Through Akatosh/Lorkhan's madness.

And every single thing that is not Daedric - every god, every spirit, every person, every animal, every tree, every grass, every stone, every metal, every physical law - is Aedra or Aedric respectively.
Akatosh and Lorkhan were never the same. And Sheogorath was "born" when the other Daedric Princes ganged up on Jyggalag and turned him into Sheogorath

That isn't relevant at all. Yes, Akatosh is the name used by the Alessian/Marukhian pantheon. That doesn't change that Akatosh=Auriel=Alduin. It's the same being. Just like Mars and Ares refer to the same basic god.
There is the literary text in Skyrim, however, that takes the opinions of many well educated scholars and explorers to come to the conclusion the Alduin is Real, and He ent Akatosh (http://www.uesp.net/wiki/Lore:Alduin_is_Real).
Alduin is Akatosh. And he isn't. It's simple.

The main source of Akatosh's madness is Pelinal himself who said "Oh Aka, for our shared madness do I do this! I watch you watching me watching back!" (Source (http://www.uesp.net/wiki/Lore:The_Song_of_Pelinal,_v_6))


And what does this all prove? That I spend way too much time reading TES lore.
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on April 03, 2013, 03:35:44 pm
That isn't relevant at all. Yes, Akatosh is the name used by the Alessian/Marukhian pantheon. That doesn't change that Akatosh=Auriel=Alduin. It's the same being. Just like Mars and Ares refer to the same basic god.
There is the literary text in Skyrim, however, that takes the opinions of many well educated scholars and explorers to come to the conclusion the Alduin is Real, and He ent Akatosh (http://www.uesp.net/wiki/Lore:Alduin_is_Real).

And Cyrodiil is a boring English hillside.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on April 03, 2013, 03:51:38 pm
Ah, those awkward moments where you accidentally turn into a vampire lord on your first meeting with Esbern...
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on April 03, 2013, 08:48:46 pm
1) Alduin is literally crystal dragon jesus: he's the son of Akatosh but at the same time is Akatosh. Except he's more of a world devourer than a messiah. A distinct entity embodying an aspect of something larger. I imagine it's vaguely similar to how you can fight a part of your own soul which has become a wolf.

2) I think people take the whole "mantling" thing a bit too abstractly, like some kind of ritual that lets one absorb another being or become them. It's not some kind of weird elder scrolls process, it's literally just adopting the "mantle." You might say Wesley mantled the Dread Pirate Roberts, or Napoleon mantled Cesar. At best you become the mask or the actual being retires and lets you take their place. Peryite isn't absorbing Akatosh by imitating him.

3) Also, perhaps we should take any and every book and piece of lore with a grain of salt. Like with actual mythology and folklore, there are things which are just plain wrong. And what's worse, we have little to no indication which stories represent pure superstition. Some seem fairly solid, but about others we can only conjecture. Really, it's all designed to keep the exact nature of things not revealed in gameplay nebulous.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Man In Zero G on April 03, 2013, 09:04:39 pm
Everything is true. Especially the false things.

Never believe anything written by the Tribunal Temple, especially if it was allegedly penned by Vivec himself.

M'aiq is the only one who tells it straight, man.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on April 03, 2013, 09:06:00 pm
The only truth in TES games regarding the lore is that everything is lying about lying and also not at the same time.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on April 03, 2013, 09:54:59 pm
Also, Vivec once killed Tiber Septim. Septim later died of natural causes.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Furtuka on April 03, 2013, 09:59:40 pm
I still don't get the whole thing with the space trees, the time traveling computer, and wasabi.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on April 03, 2013, 10:02:22 pm
That... that is probably something that is never to be understood :P

Loveletter from the 5th era is a much better read.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Locked on April 04, 2013, 05:59:09 am
If someone haven't played it yet - he have to try it! It's the best RPG. Especially for someone who like fantasy games with open world.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Spitfire on April 04, 2013, 04:31:02 pm
If someone haven't played it yet - he have to try it! It's the best RPG. Especially for someone who like fantasy games with open world.

You're cute.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on April 04, 2013, 04:57:24 pm
Bro, play Morrowind. And SimCity 4.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on April 04, 2013, 08:11:10 pm
I gotta utter the Supreme Heresy here and say that as much fun as Morrowind was, I like Skyrim better. Although, that's probably not fair - I'm way more interested in modding now than I was last time I played Morrowind.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on April 04, 2013, 08:23:23 pm
I definitely recommend playing Morrowind with the latest community bugfix and a graphics overhaul. It helps make up for some of the oldness. Even against modded Morrowind, Skyrim benefits from being made on modern technology. However, i can't help but feel Skyrim could be twice the game it is if it had some of the big features that have been cut out since Morrowind.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Man In Zero G on April 04, 2013, 09:36:41 pm
I definitely recommend playing Morrowind with the latest community bugfix and a graphics overhaul. It helps make up for some of the oldness. Even against modded Morrowind, Skyrim benefits from being made on modern technology. However, i can't help but feel Skyrim could be twice the game it is if it had some of the big features that have been cut out since Morrowind.
All of my this.
As a wizard, why am I picking locks when 200 some years ago they had a series of spells that did it for me? And I miss spellmaking. And Morrowind's wide open enchantment system... but Skyrim's spell casting system is more dynamically fun...

Fighting with a sword and fighting with a mace and fighting with an axe are absolutely not the same skill, and should not be. But I love the fact I can build my own now. A perk that eliminates the weight of your armor means there's absolutely no reason to ever use light armor, what with muffle (perk and enchantment) to quiet it down. No downside to heavy armor at all.

Just bring back the skills and stats they cut from the series, rethink the perks, and the game would be perfect. Also actual spears.
Title: Re: The Elder Scrolls V: Skyrim
Post by: PanH on April 04, 2013, 10:10:18 pm
I definitely recommend playing Morrowind with the latest community bugfix and a graphics overhaul. It helps make up for some of the oldness. Even against modded Morrowind, Skyrim benefits from being made on modern technology. However, i can't help but feel Skyrim could be twice the game it is if it had some of the big features that have been cut out since Morrowind.
Morrowind is still not really stable, but with the MOSG (Morrowind overhaul), it's great (and less eye-burning).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on April 04, 2013, 11:08:31 pm
I definitely recommend playing Morrowind with the latest community bugfix and a graphics overhaul. It helps make up for some of the oldness. Even against modded Morrowind, Skyrim benefits from being made on modern technology. However, i can't help but feel Skyrim could be twice the game it is if it had some of the big features that have been cut out since Morrowind.


Wait, wait, wait! By "latest," do we mean "recent..?"

IS IT FINALLY TIME FOR ME TO RETURN TO MY COMPANION MOD?!?!?!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on April 05, 2013, 12:15:09 am
I definitely recommend playing Morrowind with the latest community bugfix and a graphics overhaul. It helps make up for some of the oldness. Even against modded Morrowind, Skyrim benefits from being made on modern technology. However, i can't help but feel Skyrim could be twice the game it is if it had some of the big features that have been cut out since Morrowind.
All of my this.
As a wizard, why am I picking locks when 200 some years ago they had a series of spells that did it for me? And I miss spellmaking. And Morrowind's wide open enchantment system... but Skyrim's spell casting system is more dynamically fun...

Fighting with a sword and fighting with a mace and fighting with an axe are absolutely not the same skill, and should not be. But I love the fact I can build my own now. A perk that eliminates the weight of your armor means there's absolutely no reason to ever use light armor, what with muffle (perk and enchantment) to quiet it down. No downside to heavy armor at all.

Just bring back the skills and stats they cut from the series, rethink the perks, and the game would be perfect. Also actual spears.
This. Also spell damage should scale with level or perk or something because otherwise mage battles turn into huge stretches of spamming spells at the enemy before running out of mana, running away, and repeating.
At least in my experiece.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on April 05, 2013, 01:07:14 am
Never believe anything written by the Tribunal Temple, especially if it was allegedly penned by Vivec himself.

Writings which include the often-flouted concept of CHIM. Seriously, the only place it's mentioned is once in the sermons of a known false god.

I definitely recommend playing Morrowind with the latest community bugfix and a graphics overhaul. It helps make up for some of the oldness. Even against modded Morrowind, Skyrim benefits from being made on modern technology. However, i can't help but feel Skyrim could be twice the game it is if it had some of the big features that have been cut out since Morrowind.

And now there's the OpenMW (https://openmw.org/en/) project, which will reverse-engineer the game. They're basically building a new engine which can run off the same data that the original one does, only it's open source and thus infinitely more modable.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Soadreqm on April 05, 2013, 09:40:43 am
Never believe anything written by the Tribunal Temple, especially if it was allegedly penned by Vivec himself.

Writings which include the often-flouted concept of CHIM. Seriously, the only place it's mentioned is once in the sermons of a known false god.

Bah! A bunch of politics. His powers were definitely divine in origin. He stole them fair and square. Calling him a false god is like calling Tiber Septim a false emperor because he got his empire by force.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on April 05, 2013, 03:47:05 pm
Never believe anything written by the Tribunal Temple, especially if it was allegedly penned by Vivec himself.

Writings which include the often-flouted concept of CHIM. Seriously, the only place it's mentioned is once in the sermons of a known false god.

Bah! A bunch of politics. His powers were definitely divine in origin. He stole them fair and square. Calling him a false god is like calling Tiber Septim a false emperor because he got his empire by force.

There is only one Azura, and Nerevar is Her Prophet!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on April 05, 2013, 05:29:31 pm
My favorite part about Vivec was that everyone's like: Hey, Vivec is real and lives amongst us! In fact he lives in that temple thing! He sometimes goes for a stroll and buys fruit and stuff!

Then if you kill Vivec (the only way I could do it was to punch him to death) they're like: Of course you didn't kill him, gods are symbolic DUUUHH you can't kill an idea! Vivec is not real, he's just, like, a concept or sumthin'!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Soadreqm on April 06, 2013, 05:06:48 am
There is only one Azura, and Nerevar is Her Prophet!

My god can beat up your god any day of the week. In fact, He has! (http://www.imperial-library.info/content/trial-vivec)
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on April 06, 2013, 02:41:43 pm
I somehow suspect that the forum RP's and other Kirkbride stuff not written in the games aren't canon.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on April 06, 2013, 03:03:39 pm
The canonocity of everything not directly seen by the player in the main games (and Redguard) is debatable. We leave it at that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on April 06, 2013, 04:02:01 pm
I somehow suspect that the forum RP's and other Kirkbride stuff not written in the games aren't canon.

I'm not very fond of the RP, but the texts by the devs (both Kirkbride and the other developers (yeah, it's not just Kirkbride, there's a lot of them) are definitely "canon". That they weren't ingame is completely irrelevant. The setting is bigger than the sum of the games. And those are the guys that wrote the setting.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on April 06, 2013, 04:10:15 pm
Until TES VIII features cyrus riding his sailing ship through space against the magicka dreamsleeve kynesbreath AI, I won't believe it. So, yeah, I guess we can leave it at WTF for now.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on April 06, 2013, 04:37:53 pm
Until TES VIII features cyrus riding his sailing ship through space against the magicka dreamsleeve kynesbreath AI, I won't believe it. So, yeah, I guess we can leave it at WTF for now.

TES V already included some of the Kirkbride stuff, though! (http://www.imperial-library.info/content/many-headed-talos)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on April 07, 2013, 04:21:07 am
Any rational man of faith will see that those segments of TES lore which did not appear in Morrowind, the Holiest of Holies, are therefore not truly of Divine revelation!

N'wahs.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on April 07, 2013, 05:16:46 am
But then you can't say that the Dragonborn is Alduin!
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on April 07, 2013, 08:41:43 am
Until TES VIII features cyrus riding his sailing ship through space against the magicka dreamsleeve kynesbreath AI, I won't believe it. So, yeah, I guess we can leave it at WTF for now.

I don't see why anyone would want to willfully limit their understanding of the ES universe like this.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on April 07, 2013, 09:52:02 am
A new chapter of Dovahbear unfolds. (http://www.youtube.com/watch?v=6O95oG5N8po)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Moogie on April 07, 2013, 10:36:29 am
So, I'm having a problem with certain effects in the game turning my screen pure black, and the threads over at the Nexus tech help section never get any replies.

I first noticed it when I picked up the Staff of Corruption. Whenever I cast it, the screen turned black. My game wasn't frozen, and I could still perfectly see the GUI elements. If I happened to stumble near an object or door, I could see the "press E" popup just fine. But it's like I had 100% Blind cast on me.

I tried various things, changed my mod order, disabled mods... nothing seemed to help. Since it was the only occurance I had come across in ~40 hours of play, I decided to just not use the staff.

Later, when going through the Mage College quests and helping whats-her-name by being a spell test subject, it happened again. She cast her "I turned you supar-green" spell on me, and my screen went black.

In both instances, if I open my map, I get visual back. But when I close my map, it goes black again. I can briefly see the world before the darkness encroaches. It 'fades' to black, rather than a sudden flicker. This weird fading behaviour makes me suspect some sort of shader problem.

So. Shader problems... how exactly does one fix those? Are there any ini settings I can try changing? My gfx card is a single ATI 6850.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on April 07, 2013, 02:28:43 pm
Until TES VIII features cyrus riding his sailing ship through space against the magicka dreamsleeve kynesbreath AI, I won't believe it. So, yeah, I guess we can leave it at WTF for now.

I don't see why anyone would want to willfully limit their understanding of the ES universe like this.

It's supercomfy. :D
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on April 07, 2013, 06:45:38 pm
Another point: Even if something is 'canon' that doesn't make it true. A story written by a misinformed scholar could be canon and still false.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on April 07, 2013, 08:35:47 pm
Another point: Even if something is 'canon' that doesn't make it true. A story written by a misinformed scholar could be canon and still false.

Exactly! And some things are actually pure fiction as well. That's what I love about the lore of this series; there are tales not intended as representations of the world, but fantasies and genre fiction by authors trying to make a living in Tamriel. People can have folklore and superstitions and beliefs, as in real life, without them having to be literally true or some bizarre metaphysical process making them all literally and physically true at the same time.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on April 07, 2013, 09:48:21 pm
Another point: Even if something is 'canon' that doesn't make it true. A story written by a misinformed scholar could be canon and still false.

Exactly! And some things are actually pure fiction as well. That's what I love about the lore of this series; there are tales not intended as representations of the world, but fantasies and genre fiction by authors trying to make a living in Tamriel. People can have folklore and superstitions and beliefs, as in real life, without them having to be literally true or some bizarre metaphysical process making them all literally and physically true at the same time.

A good point, too. See: Mysterious Akavir.

I'm pretty sure that one was penned by someone's 8 year-old son as a weekly essay on "What My Daddy Does at Work."

Or maybe one of the coders. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on April 08, 2013, 03:24:00 am
Another point: Even if something is 'canon' that doesn't make it true. A story written by a misinformed scholar could be canon and still false.

Exactly! And some things are actually pure fiction as well. That's what I love about the lore of this series; there are tales not intended as representations of the world, but fantasies and genre fiction by authors trying to make a living in Tamriel. People can have folklore and superstitions and beliefs, as in real life, without them having to be literally true or some bizarre metaphysical process making them all literally and physically true at the same time.

You're missing the forest for the trees. If you stare at each tree and say "nope, this tree is just a single, independent tree. There's no connection to the other trees here" then you're not going to understand the big picture.

I see TES lore as a puzzle. You can look at each individual piece and say that it is different from all the others. It is, that is true. But when you start putting the puzzle together there's only a few ways it'll fit together and putting them together displays the full picture.

It's the same with the lore. If you look at how the world OS described to work, at how all the different myths and stories explain the same thing, then you start grasping how it all fits together. How Akavir is a reflection of Tamriel through a distorting mirror. How Elves and Men simply see the world from different sides of a battlefield. How this makes them see their leaders as different personas. And that's the thing about the Akatosh/Auriel/Alduin (as well as Lorkhan/Shor) thing. That is why the elves see the him as a saviour while the men views the same god as a destroyer and "World-Eater".
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on April 08, 2013, 03:43:16 am
Yes, how Sheogorath is not literally a skooma cat but from Kajhiit mythology alone you can at least infer that there is an entity spreading insanity around. IRL, there's not some guy hucking thunderbolts at people he doesn't like but you know that lightning does strike. What I'm objecting to is extrapolating the entire puzzle from a single piece, or insisting there's some weird time paradox that makes each and every story anyone has ever spoken or written down literally true, or assuming that every aspect of said puzzle piece fits with all the others and is thus true.

It wouldn't be a puzzle if you didn't have to figure out what's just cultural fluff and what correlates with what other cultures hold, and with reality. The presence of the 9 divines in some form throughout almost every belief system supports their existence, but even without in-game confessions from Vivec we can infer that much said about him by the Temple is apocryphal.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Moogie on April 08, 2013, 03:47:45 am
Just so my previous post isn't left orphaned, I'm dropping a quick note here to say I fixed it. The problem was with my self-made patches that disabled Eye Adaptation and HDR/Bloom when using Realistic Lighting Overhaul. I wasn't merging the values correctly.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on April 08, 2013, 04:03:14 am
Anyone else remember being blown away by Oblivion's graphics, then you played Skyrim, then you saw a screenshot from Oblivion and screamed "Oh God, the blurry, blurry faces, the horror, the horror!"?
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on April 08, 2013, 04:35:31 am
What I'm objecting to is extrapolating the entire puzzle from a single piece

Which nobody has done. Sometimes, however you know the pieces so well that you cab tell where a single piece fits into the puzzle just Nu looking at that piece. That's called getting acquaintanced with the setting and the lore.

[/quote] or insisting there's some weird time paradox that makes each and every story anyone has ever spoken or written down literally true[/quote]

Which only happened in the Warp in the West, due to fucking around with god-stuff.

[/quote] or assuming that every aspect of said puzzle piece fits with all the others and is thus true. [/quote]

That's funny, because the lore pieces that isn't in game is a whole lot more relevant to the puzzle than some which we can actually find ingame. Because if they weren't relevant, they wouldn't have been shown to us.


[/quote] It wouldn't be a puzzle if you didn't have to figure out what's just cultural fluff and what correlates with what other cultures hold, and with reality. The presence of the 9 divines in some form throughout almost every belief system supports their existence, but even without in-game confessions from Vivec we can infer that much said about him by the Temple is apocryphal. [/quote]

How can we infer that, specifically?
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on April 08, 2013, 06:54:51 am
Anyone else remember being blown away by Oblivion's graphics, then you played Skyrim, then you saw a screenshot from Oblivion and screamed "Oh God, the blurry, blurry faces, the horror, the horror!"?
Yeah, I had almost that exact reaction. Though oddly I never had it when going from morrowind to oblivion. I always knew morrowind was buttugly but played it anyway because daggerfall/elder scrolls.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Soadreqm on April 08, 2013, 11:22:01 am
Yes, how Sheogorath is not literally a skooma cat but from Kajhiit mythology alone you can at least infer that there is an entity spreading insanity around. IRL, there's not some guy hucking thunderbolts at people he doesn't like but you know that lightning does strike. What I'm objecting to is extrapolating the entire puzzle from a single piece, or insisting there's some weird time paradox that makes each and every story anyone has ever spoken or written down literally true, or assuming that every aspect of said puzzle piece fits with all the others and is thus true.

It wouldn't be a puzzle if you didn't have to figure out what's just cultural fluff and what correlates with what other cultures hold, and with reality. The presence of the 9 divines in some form throughout almost every belief system supports their existence, but even without in-game confessions from Vivec we can infer that much said about him by the Temple is apocryphal.

What? Are you questioning the "time paradox makes all the stories happen at the same time" interpretation of Daggerfall's ending? I think that explains things much better than the alternative "the Divines did it" explanation. Do you have some other theory?

As for Vivec, which things said by the temple, and what do you mean by "apocryphal"? :P Some parts of Vivec lore present in Morrowind are explicitly referred to as going against the temple doctrine, although the game uses the word "apographa" instead. The Dissident Priest book "Progress of Truth (http://www.uesp.net/wiki/Lore:Progress_of_Truth)" lists the most important theological disagreements. These, of course, are not "things said by the temple", but the very opposite.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on April 08, 2013, 07:58:17 pm
Apocryphal: v. Of questionable authenticity

I'm not objecting to daggerfall's ending, which is explicitly stated, I'm objecting to things like CHIM, which is mentioned exactly ONCE in what's basically a propaganda book for a chimer mage, yet some people take it as the grand unifying theory explaining everything in the lore. We can infer that much of the history and creation myths given by the Tribunal Temple are exaggerated or baloney because pretty much everyone else on Tamriel agrees that they are. We can infer that the "All-maker" didn't create werewolves to punish unworthy Skaal because everything else points to them being made by Hircine.

Some things with scarce a mention to be found in the games makes sense, like the whole 7 towers thing, while others, like certain forum RP's with the developers, don't.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Euld on April 08, 2013, 10:16:50 pm
Guys, it's a video game, especially a video game that seems pretty incapable of keeping its own stories straight :P  Sheesh this thread is starting to sound like a Christian Bible study.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on April 08, 2013, 10:22:44 pm
Apocryphal: v. Of questionable authenticity

I'm not objecting to daggerfall's ending, which is explicitly stated, I'm objecting to things like CHIM, which is mentioned exactly ONCE in what's basically a propaganda book for a chimer mage, yet some people take it as the grand unifying theory explaining everything in the lore. We can infer that much of the history and creation myths given by the Tribunal Temple are exaggerated or baloney because pretty much everyone else on Tamriel agrees that they are. We can infer that the "All-maker" didn't create werewolves to punish unworthy Skaal because everything else points to them being made by Hircine.

Some things with scarce a mention to be found in the games makes sense, like the whole 7 towers thing, while others, like certain forum RP's with the developers, don't.

CHIM is also suggested to be how Tiber Septim turned Cyrodiil from a jungle into a generic fantasyland in the Many-Headed Talos, which is mentioned in Skyrim.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on April 09, 2013, 12:21:35 am
Again, it's open to interpretation

1)Where does it say CHIM (i.e. that he did it by breaking the fourth wall)?

2)How do we know it wasn't with immensely powerful thu'um or Shezzar powers?

3)How do we know he actually did this, and didn't just take credit for it?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on April 09, 2013, 01:14:50 am
Guys, it's a video game, especially a video game that seems pretty incapable of keeping its own stories straight :P  Sheesh this thread is starting to sound like a Christian Bible study.

That's part of the cultural-political-philosophical depth of TES (well, ok, Morrowind and to a lesser extent Skyrim) that made it so enjoyable for me. Yes, it's just a game with plenty of inconsistencies and sophomoric entries in lore, but nonetheless, it's as fun to piece together and conjecture as it is to play.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on April 09, 2013, 01:28:05 am
The nebulousness and trying to pick apart the mystery is, after all, part of the fun. You know you've generated a richly deep lore when people spend lengths arguing about it's points outside the main media of the series.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neyvn on April 09, 2013, 01:40:58 am
Spent around 5hrs coaching someone on how to mod Skyrim the otherday. Was an interesting experiance. They had never modded Skyrim before so I thought I would start simple.
Steam Workshop Mods that change the atmosphere and graphic styles such as the Static Mesh Mods and things such as the Detailed Cities/Faces.
I then got them to use Nexus Mod Manager to download SkyRe. So far, they are amazed with the thing...
THOUGH, They forgot to tell me that their previous statement of their partner spoiling them and getting all the DLC didn't actually include Dragonborn DLC so therefore we had to spend another hour more then first thought trying to explain how to find the conflicting mod that forces the CTD and how to fix it...

Still. Seems like they are enjoying Skyrim in a new way now...
Me, I decided to play along side them with the same mods...
After how I used to mod up Skyrim. Everything is just so simple. I don't know why but everything seems to squish very quickly, Cave Bear in the starting dungeon? ONE HIT? WHAT? A Crit hit and the thing went down...
Title: Re: The Elder Scrolls V: Skyrim
Post by: MaximumZero on April 09, 2013, 11:18:01 am
A new chapter of Dovahbear unfolds. (http://www.youtube.com/watch?v=6O95oG5N8po)
Maaaan, I want to rocket jump with Fus Ro Dah!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Soadreqm on April 09, 2013, 12:16:50 pm
Guys, it's a video game, especially a video game that seems pretty incapable of keeping its own stories straight :P  Sheesh this thread is starting to sound like a Christian Bible study.

Shut your whore mouth.

Apocryphal: v. Of questionable authenticity

I'm not objecting to daggerfall's ending, which is explicitly stated, I'm objecting to things like CHIM, which is mentioned exactly ONCE in what's basically a propaganda book for a chimer mage, yet some people take it as the grand unifying theory explaining everything in the lore. We can infer that much of the history and creation myths given by the Tribunal Temple are exaggerated or baloney because pretty much everyone else on Tamriel agrees that they are. We can infer that the "All-maker" didn't create werewolves to punish unworthy Skaal because everything else points to them being made by Hircine.

Some things with scarce a mention to be found in the games makes sense, like the whole 7 towers thing, while others, like certain forum RP's with the developers, don't.

I was thinking of Apocryphal: Of or belonging to the Apocrypha, meaning biblical or related writings not forming part of the accepted canon of Scripture. :)

The thing about CHIM is that Vivec seems to have a few bits of information that shouldn't even exist inside the setting. How does he know about obscure graphical glitches of TES: Redguard? Are graphical glitches canon? Why does he keep making these weird poetic metaphors about aspects of the game like save states and chugging potions in the inventory screen while the game is paused? Saying that Vivec possesses mysterious fourth wall powers explains a lot of things. Can you provide an alternate theory?

Some people assume that Vivec never lies in his Sermons, on account of him claiming at one point to have been using his "water face", an effect or power that he claims renders him incapable of lying. I think there might be a loophole in this. :P Still, in order to claim to have mysterious fourth wall powers, you first need to know that a fourth wall exists, which requires mysterious fourth wall powers.

Again, it's open to interpretation

1)Where does it say CHIM (i.e. that he did it by breaking the fourth wall)?

2)How do we know it wasn't with immensely powerful thu'um or Shezzar powers?

3)How do we know he actually did this, and didn't just take credit for it?

1) Mythic Dawn Commentaries, book 3. (Hardly a reputable source, I admit.) Tiber Septim's words "I breathe now, in royalty, and reshape this land which is mine" also suggest this.

2) I'd argue that it can't be thu'um because thu'um is insufficiently powerful. Changing a whole biome is a whole different order of magnitude from anything the Voice has been documented to do. I suppose there are other ways, though. This was around the time when he conquered Alinor with Numidium.

3) This, too, is a good point. Actually, it could have been just natural climate change. :/
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on April 09, 2013, 12:24:33 pm
"I breathe now, in royalty" sounds very Thu'um to me. Thu'um is literally words becoming reality. We don't get to see much in game, but there are implications that The Voice can do immense things, like revert an entire nation to children or change the seasons.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on April 09, 2013, 12:29:24 pm
For dragons, even the act of speaking can call things into being so if they put effort into a specific effect there may be no limits to what a skilled thu'um wielder could do.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on April 09, 2013, 01:42:36 pm
For dragons, even the act of speaking can call things into being so if they put effort into a specific effect there may be no limits to what a skilled thu'um wielder could do.

Yah-Gurl-Frend!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Graknorke on April 09, 2013, 02:18:15 pm
For dragons, even the act of speaking can call things into being so if they put effort into a specific effect there may be no limits to what a skilled thu'um wielder could do.

Yah-Gurl-Frend!
You know that now I'll have to bust out my game guide and translate that up as a proper sentence?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on April 09, 2013, 04:06:38 pm
For dragons, even the act of speaking can call things into being so if they put effort into a specific effect there may be no limits to what a skilled thu'um wielder could do.

Yah-Gurl-Frend!
You know that now I'll have to bust out my game guide and translate that up as a proper sentence?

Try pronouncing it instead.

EDIT: wait i now have derpface on ignore my derpface
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rose on April 09, 2013, 05:02:14 pm
"I breathe now, in royalty" sounds very Thu'um to me. Thu'um is literally words becoming reality. We don't get to see much in game, but there are implications that The Voice can do immense things, like revert an entire nation to children or change the seasons.
Holy invincible army batman!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on April 09, 2013, 05:05:46 pm
To clarify: CHIM is when someone realizes that they are just characters in a fantasy setting, but manage not to cease to exist via zero-sum. This enables them to use fourth wall powers. In fact, Vivec mentions (through a lot of metaphors) that he was able to use the Morrowind Construction Set.

Fourth wall stuff aside, most of the sermons were Vivec's self-insert fics.

It is unknown how Tiber Septim turned Cyrodiil from jungle to a generic fantasy setting, it could have been with Thu'um, Shezarrine powers, the Numidium, or even something completely unrelated which he stole the credit for.

"I breathe now, in royalty" sounds very Thu'um to me. Thu'um is literally words becoming reality. We don't get to see much in game, but there are implications that The Voice can do immense things, like revert an entire nation to children or change the seasons.
Holy invincible army batman!
Yeah, Alduin was pretty dumb when he did that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Graknorke on April 09, 2013, 05:15:24 pm
For dragons, even the act of speaking can call things into being so if they put effort into a specific effect there may be no limits to what a skilled thu'um wielder could do.

Yah-Gurl-Frend!
Ho los enerah, kend yah gein koriid do lokal.

Yes I totally cheated and used the community made dictionary; but the official one is massively limited so I couldn't have got anywhere near coherent otherwise.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Moogie on April 11, 2013, 11:50:00 am
Is there any point in finishing this (http://i.imgur.com/GeE1DAe.jpg)? (vs vanilla comparison (http://i.imgur.com/yBnPCaU.jpg))


I started it for personal use, but it's a lot of work for the benefit of one pair of eyes. People seem happy enough with the awful 512x512 stock textures.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Drakale on April 11, 2013, 12:26:34 pm
I just found a mod that let you ride mammoths. ONWARDS
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on April 11, 2013, 12:28:26 pm
Hawt.

Oh, you mean sit on their backs and travel around..


Disregard.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on April 11, 2013, 10:14:53 pm
Finished Dawnguard. It was pretty fun, but I have two major complains. For an expansion billed as being about vampires, I sure spent a lot of time fighting Falmer. Also, the time scales don't exactly seem right. Apparently, time just sort of stopped for everyone involved a few thousand years ago after some tragedy befell them.

Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: PanH on April 11, 2013, 10:22:27 pm
My, you're asking for consistency in the TES lore !
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on April 12, 2013, 01:07:02 am
Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on April 12, 2013, 12:05:01 pm
Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on April 12, 2013, 12:24:29 pm
Alternatively, you could do what I did, and rip that DLC from your hard drive with a vengeance.  8)
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on April 12, 2013, 01:03:20 pm
Why? It's got what TES games have been sorely lacking: actual climactic boss fights! Let's face it, every game has pretty much been you fight some mage and then the big clash of the titans stuff gets handled by a cinematic. The fight with the corrupted priest guy was one of the most awesome things of all the games. I just wish he used telekinesis in the 2nd part instead of pulling out a dagger.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on April 12, 2013, 01:10:26 pm
Besides, even if you don't like the dawnguard main quest, it still adds crossbows, chaurus reapers, female falmer and some side quests (including a very long one)
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on April 12, 2013, 02:51:25 pm
Not to mention the awesomely overpowered Auriel's shield and Dawnguard Rune Axe
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on April 12, 2013, 04:57:16 pm
Why? It's got what TES games have been sorely lacking: actual climactic boss fights! Let's face it, every game has pretty much been you fight some mage and then the big clash of the titans stuff gets handled by a cinematic. The fight with the corrupted priest guy was one of the most awesome things of all the games. I just wish he used telekinesis in the 2nd part instead of pulling out a dagger.

Is that why Skyrim lacked? I thought it was quest design fitting an open world game, good plots, or believable or engaging characters.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on April 12, 2013, 05:21:52 pm
Yeah, like Mannimarco in. God damn what a lame boss fight. He uses his instant-kill soul-trap spell, but it doesn't work on you because spoilers. Then he's a slightly above-average mage.

He should have been, you know, the world's most powerful necromancer. Using master-level spells as if they were a newbie's 3-damage on-touch fire spell.

I guess you could excuse that the Warp in the West caused him to depower a bit due to the dichotomy between the God of Worms Mannimarco and the King of Worms Mannimarco, but TBH the Warp in the West is a pretty lame-ass excuse for anything.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on April 12, 2013, 05:24:17 pm
Yeah, like Mannimarco in. God damn what a lame boss fight. He uses his instant-kill soul-trap spell, but it doesn't work on you because spoilers. Then he's a slightly above-average mage.

He should have been, you know, the world's most powerful necromancer. Using master-level spells as if they were a newbie's 3-damage on-touch fire spell.

I guess you could excuse that the Warp in the West caused him to depower a bit due to the dichotomy between the God of Worms Mannimarco and the King of Worms Mannimarco, but TBH the Warp in the West is a pretty lame-ass excuse for anything.
I personally believe that "mannimarco" was just a necromancer mantling the real king of worms.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on April 12, 2013, 05:26:55 pm
Man, I don't care. It was still anti-climactic as FUCK.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on April 12, 2013, 10:55:55 pm
Besides, even if you don't like the dawnguard main quest, it still adds crossbows, chaurus reapers, female falmer and some side quests (including a very long one)

Not to mention the awesomely overpowered Auriel's shield and Dawnguard Rune Axe

Not to mention, the overpowered vampire NPCs and their fell-to-earth-from-a-much-more-loose-fantasy dimension dog-thingoids, which roam the already desolate province of Skyrim seeking to systematically erase ambient and quest-giving NPCs alike and generally trample or undermine what atmosphere the game offered, while offering little themselves, aside from the occasional round of !!FUN!! and a big mess to clean up.

In short, while TES (especially the first two games) has never exercised a great deal of discretion in what they stock their fantasy world with, I felt that Dawnguard was truly over the top and didn't compliment, but digressed from the original game.

Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on April 13, 2013, 04:18:53 am
I'd complain, but I love the supply of free crafting materials gargoyles drop, and it never ceases to amuse me when I get jumped by a dragon, a vampire group, and a Dark Brotherhood assassin all at the same time while I'm murdering me some bandits. AI clusterfucks are just great. I just made sure not to switch off essential this time around, and don't really care if the non-essentials die. Their quests aren't usually so unique that I'll feel like I missed out.

Also, I like crossbows, and a lot of mods I've got installed depend on Dawnguard. Doesn't hurt that I'm actually playing a vampire anyway. Sided with the Dawnguard, because
Spoiler (click to show/hide)
[/spoiler]. Was depressed when they made me stop being a vampire for a while. Had Serana fix it as soon as I could. So nyeh :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on April 13, 2013, 04:58:09 am
I just made sure not to switch off essential this time around, and don't really care if the non-essentials die. Their quests aren't usually so unique that I'll feel like I missed out.

A fair point- it's not a world-ender mechanically. The thing is, when I'm in the mood for some Skyrim, I roleplay religiously. Ergo...

...it never ceases to amuse me when I get jumped by a dragon, a vampire group, and a Dark Brotherhood assassin all at the same time while I'm murdering me some bandits. AI clusterfucks are just great.

Lollipops in Batman's pocket man, it's bad enough reloading three consecutive times from the usual Dark Brotherhood-Dragon Cult-Alduin Alliance ambushes.

It a make a me sad.  :'(

Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on April 13, 2013, 05:04:25 am
Clearly, Hircine is more powerful than Molag Bal. Fully upgraded werewolf can pretty much kill anything in the game, no worries, including Lord Harkon. But I had to reload, since Isran attacked me when he came in. Oh well, glitched amulet of talos is also very powerful...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on April 13, 2013, 05:07:08 am
Am I the only person in this thread who deliberately cripples themself for sake of game balance?

 Glass/daedric weapons? heavy armor? WAS THAT?! :D
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on April 13, 2013, 11:37:05 am
Fists only, here, on my most recent character.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on April 13, 2013, 02:14:13 pm
Am I the only person in this thread who deliberately cripples themself for sake of game balance?

 Glass/daedric weapons? heavy armor? WAS THAT?! :D
Actually, without mods, light armour is simply superior to heavy armour. Especially thanks to the low armour rating cap.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on April 13, 2013, 10:47:45 pm
Funnily enough, the opposite was true in Oblivion. In Oblivion, heavy armor was better because it has higher durability and, at 100 skill, it has the same encumbrance as light armor.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on April 14, 2013, 12:27:19 am
Skyrim is just a balancing mess and was, obviously, not even attempted to be balanced in anyway because of the growing casual market.

If you care about balance you weren't part of this game's market.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on April 14, 2013, 12:29:32 am
Skyrim is just a balancing mess and was, obviously, not even attempted to be balanced in anyway because of the growing casual market.

If you care about balance you weren't part of this game's market.

Oblivion was worse. Morrowind was even worse. Daggerfall? Holy shit.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on April 14, 2013, 12:33:20 am
Skyrim is just a balancing mess and was, obviously, not even attempted to be balanced in anyway because of the growing casual market.

If you care about balance you weren't part of this game's market.

Oblivion was worse. Morrowind was even worse. Daggerfall? Holy shit.

They all had their issues but usually they are outright exploits not intended in the game.

Skyrim is broken from the getgo.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on April 14, 2013, 01:55:45 am
Skyrim is just a balancing mess and was, obviously, not even attempted to be balanced in anyway because of the growing casual market.

If you care about balance you weren't part of this game's market.

Oblivion was worse. Morrowind was even worse. Daggerfall? Holy shit.

They all had their issues but usually they are outright exploits not intended in the game.

Skyrim is broken from the getgo.

Skyrim is about equally balanced, by which I mean equally broken and equal amount of intent. You're basically saying all other game's exploits are less intentional than Skyrim's. Morrowind magic was incredibly overpowered, Oblivion's destruction magic was incredibly underpowered, and in all 3 of them, enchanting is broken in a unique way. Heavy armor and light armor are essentially equal in both Skyrim and Oblivion, I never found the armor skill made much difference on the gameplay except in Morrowind. As for Daggerfall, if you play straight, you're buggered, if you exploit, you are god.

Skyrim's not attempting to appeal to "casuals." Casual games are things like Angry Birds or Plants vs Zombies: simple, yet often challenging. Casual =/= no effort to play. It comes more from an effort to streamline the elements of TES gameplay that don't need overt complexity, but it went too far in a few painful ways. On the other hand, some things really are improved.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on April 14, 2013, 02:00:10 am
Ohh who said anything about enchanting in Skyrim? You don't have to do that at all in Skyrim.

As well the broken aspects isn't just "being overpowered" it is also "being underpowered" as well.

Its casual aspect is the fact that it stems from the natural gameplay and progression of the game. You don't have to hunt down the gamebreakers (both the positive and negative ones), it is built right into your tree so long as you invest. Even to the extent of making purchases entirely and utterly useless in some cases.

It is either that or they just didn't care. So it is between them knowing their market and going for it, and them not really caring about their own game and leaving it in.
Title: Re: The Elder Scrolls V: Skyrim
Post by: PanH on April 14, 2013, 02:21:39 am
Morrowind medium armor was also useless. But honestly, I don't really care about balance in a TES, as long as most combinations of weapons/spells/things are possible. It gets me 2 more hits to kill with this hammer than with a that spell ? Well, yeah ok. I can make an infinite levitation spell ? lol, fun time. There's no really op in TES, but only some things that are up, which is a bit annoying.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on April 14, 2013, 02:27:21 am
No amount of perks will make the game broken, unless you're playing on novice. If you want the best equipment, you'll have to make it yourself, whether through smithing, enchanting, or both. To do that you'll have to hunt down resources and items with the effects you want so you can disenchant them. Additionally, if you exploit alchemy, you can make some very awesome gear, though you'll still have to find some uncommon ingredients in large amounts. I'll admit that buying things becomes pointless after a while, but it's been that way since Morrowind as well.

Don't try to tell me Morrowind and Oblivion were more balanced, because they're not. And "the developers tried harder, the unbalanced parts are just unintentional and don't count" is no excuse, because how can you know? Why is the same thing laziness in Skyrim but unintentional omission form well-meaning developers in the older games?

Game breakedness is equally linked to natural progression in all the games, with unbalanced skills and the option to hunt down overpowered items. Alchemy's OP'd in every TES game it's in, while Enchanting, as a skill, was abysmally useless in Morrowind (Getting stuff enchanted by a professional was one of the only uses for huge amounts of money) but returned with a vengeance Skyrim. Destruction in Oblivion was gutted by the level scaling, but Alteration made Security superfluous.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on April 14, 2013, 02:37:32 am
Quote
Don't try to tell me Morrowind and Oblivion were more balanced, because they're not.

Dear goodness no. They are all equally broken in that they were all completely broken.

Skyrim is just the first one of them that I saw just up and showed you how to break the game as well as making major skills useless and severely underpowered as well. You didn't have to hunt anything down it was built right into the tree. (Mind you the quickest way to break Oblivion if I remember correctly is to get spell crafting)

They were more transparent of their issues which suggests to me that they wanted more people to access it, which suggested a more casual nature.

---

Mind you, I see what you are saying and you are very likely right. I am not entirely convinced but I'd have to sit on it anyhow.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on April 14, 2013, 03:40:15 am
Spellcrafting could do neat stuff in Oblivion, but the big game breaker was never using your major skills so you didn't level up. Then you can run around blasting fireballs with a really high skills level and the game basically sends easy enemies at you, because you're bad at sneaking or whatever you chose to be a major skill and not use. Of course, more egregious than players being able to break the game that way is that it was prone to punishing players who focused on leveling up quickly, because the enemies gained power faster than they did.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on April 14, 2013, 05:24:46 am
Spellcrafting could do neat stuff in Oblivion, but the big game breaker was never using your major skills so you didn't level up. Then you can run around blasting fireballs with a really high skills level and the game basically sends easy enemies at you, because you're bad at sneaking or whatever you chose to be a major skill and not use. Of course, more egregious than players being able to break the game that way is that it was prone to punishing players who focused on leveling up quickly, because the enemies gained power faster than they did.

It I have to call Skyrim out in terms of Spellcasting (other then Ice magic as a whole) it would be that it doesn't even scale with itself.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Soadreqm on April 14, 2013, 05:36:28 am
Its casual aspect is the fact that it stems from the natural gameplay and progression of the game. You don't have to hunt down the gamebreakers (both the positive and negative ones), it is built right into your tree so long as you invest. Even to the extent of making purchases entirely and utterly useless in some cases.

It is either that or they just didn't care. So it is between them knowing their market and going for it, and them not really caring about their own game and leaving it in.

Neonivek, I don't even understand what you're complaining about. You seem to be saying that while Morrowind had horrible balance by accident, Skyrim has horrible balance on purpose. And this was done to sell the game to some vast market of people who like poorly balanced games. Isn't that a bit paranoid? Bethesda isn't out to get you.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on April 14, 2013, 05:53:31 am
But the voices they speak to me... they go "Sheogorath spread the chaos across this land of Bay12games!"
Title: Re: The Elder Scrolls V: Skyrim
Post by: Moogie on April 14, 2013, 07:37:58 am
It I have to call Skyrim out in terms of Spellcasting (other then Ice magic as a whole) it would be that it doesn't even scale with itself.

Neonivek? With a valid point? Holy shit, now I've seen everything! :D

Btw I highly recommend the "Empowered Magic" mod that fixes this particular problem. Couple it with the "Apocalypse Spell Package" and you suddenly have a balanced, scaling system and over a hundred new and genuinely interesting spells to play with, instead of just Fire... Bigger Fire... Ranged Fire... Explodey Ground Rune of Fire... etc. My favourite combination as a newbie mage is Fracture and (the vanilla spell) Frostbite; as Fracture adds the condition Stun whenever the opponent gets hit with another ice spell, Frostbite suddenly becomes a machine gun, keeping them stunlocked while they freezeburn to death. Finally, a mage can do what anyone with a 1H Sword and Shield combo could do from level 1. :)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on April 14, 2013, 08:04:20 am
The conspiracy unfolds. (http://www.youtube.com/watch?v=zx23PJ9cPUg)
If this have been seen before, please ignore.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Graknorke on April 14, 2013, 09:02:50 am
The conspiracy unfolds. (http://www.youtube.com/watch?v=zx23PJ9cPUg)
If this have been seen before, please ignore.
Suddenly I understand everything.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on April 14, 2013, 03:21:00 pm
The conspiracy unfolds. (http://www.youtube.com/watch?v=zx23PJ9cPUg)
If this have been seen before, please ignore.

Saw title, clicked "x" button faster than I ever had in my life.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mistercheif on April 14, 2013, 04:16:18 pm
The conspiracy unfolds. (http://www.youtube.com/watch?v=zx23PJ9cPUg)
If this have been seen before, please ignore.

Saw title, clicked "x" button faster than I ever had in my life.

Hey! That was informative and amusing! It was infomusing!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on April 15, 2013, 05:13:26 pm
For those that haven't heard yet: There will be no more DLC for Skyrim. The devs have been moved to Bethesda's current project (probably Fallout 4). There may yet be updates for Skyrim, however.
Title: Re: The Elder Scrolls V: Skyrim
Post by: C4lv1n on April 15, 2013, 07:50:11 pm
I wish they would have made some Falmoor (spelling?) related DLC, mostly because I want to murder the fuck out of them. On the other hand, if it is Fallout 4 I'm entirely okay with this. I just hope that some level of Skyrim dual wielding gets into the game so we can have some guns akimbo action.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on April 15, 2013, 07:55:06 pm
Remember when the voice actor for Three Dog said he was working on a "secret" project for Bethesda?

Obviously going to be Fallout 4. :P

Though a slight chance, same actor and a new IP. But its far far more likely he is voice acting Fallout 4 again, as he did Fallout 3.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on April 15, 2013, 08:07:12 pm
The guy who played Three Dog also played Nazir in Skyrim.

Anyway, Erik Todd Dellums said explicitly that he was playing Three Dog, so...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on April 15, 2013, 08:23:03 pm
The guy who played Three Dog also played Nazir in Skyrim.

Anyway, Erik Todd Dellums said explicitly that he was playing Three Dog, so...

Ohh Fallout 3... Clearly the game that did sliding difficulty the best ever. Love or hate the game, that is what it did better then every Bethesda game.

I'd say "Maybe Skyrim should have done that" but I don't think it would work in this case. Do minions even bug you at mid-high level play? As well being rushed is a lot more deadly in Skyrim then in Fallout.

I don't think sending larger waves of smaller enemies would be "funner" in Skyrim.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on April 15, 2013, 09:53:33 pm
And I hear the PS3 still hasn't gotten any DLC.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on April 15, 2013, 10:34:33 pm
I would have been a fan of more, quality DLC for Skyrim myself, but alas! With TES Online in the works, I doubt we'll be seeing much more from the single-player series for some time to come. And, call me pessimistic, but I have my doubts that the "innovations" and especially stylization online players get themselves accustomed to and later demand in the offline series will make for a "better" game. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on April 15, 2013, 10:37:32 pm
TES:O is by an entirely different dev team, AFAIK.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on April 15, 2013, 11:41:47 pm
I wish they would have made some Falmoor (spelling?) related DLC, mostly because I want to murder the fuck out of them. On the other hand, if it is Fallout 4 I'm entirely okay with this. I just hope that some level of Skyrim dual wielding gets into the game so we can have some guns akimbo action.
Buy Dawnguard. They tell you it's about vampires, but you spend about half of its main quest killing Falmer, and delving into their backstory.

Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on April 16, 2013, 12:09:27 am
And I hear the PS3 still hasn't gotten any DLC.
no they got dlc now
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on April 16, 2013, 09:18:31 am
I wish they would have made some Falmoor (spelling?) related DLC, mostly because I want to murder the fuck out of them. On the other hand, if it is Fallout 4 I'm entirely okay with this. I just hope that some level of Skyrim dual wielding gets into the game so we can have some guns akimbo action.
Buy Dawnguard. They tell you it's about vampires, but you spend about half of its main quest killing Falmer, and delving into their backstory.

Spoiler (click to show/hide)
I think he may be talking about the Thalmor. I guess we may need some clarification.

And as was said by Putnam: TES:O is being made by Zenimax Online, not Bethesda Game Studios.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MaximumZero on April 16, 2013, 10:56:00 am
And as was said by Putnam: TES:O is being made by Zenimax Online, not Bethesda Game Studios.
Is this a good thing, or a bad thing?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on April 16, 2013, 11:29:55 am
And as was said by Putnam: TES:O is being made by Zenimax Online, not Bethesda Game Studios.
Is this a good thing, or a bad thing?

If you saw the leaked video of TES:O...its an obvious cash grab. Its almost exactly like WoW with Dark Age of Camelot mixed in. It doesn't look innovative at all. So many better MMOs out there that actually innovate. GW2, EVE, Defiance, Secret World...TES:O just looks horrid and I'm not talking about the graphics.

TES:O doesn't even have real time combat. Its just a cursor on the screen, and you press 1-4 keys...
Title: Re: The Elder Scrolls V: Skyrim
Post by: MaximumZero on April 16, 2013, 11:33:25 am
That's extremely disheartening.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on April 16, 2013, 11:35:44 am
TES:O doesn't even have real time combat. Its just a cursor on the screen, and you press 1-4 keys...

This part is incorrect. They stated (and people that played demos confirmed) that there will be skyrim-esque combat (mouse 1 to attack, mouse 2 to block).


EDIT: to clarify: You'll do standard attacks with the mouse and presse 1-4 to use abilities.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on April 16, 2013, 11:51:15 am
TES:O doesn't even have real time combat. Its just a cursor on the screen, and you press 1-4 keys...

This part is incorrect. They stated (and people that played demos confirmed) that there will be skyrim-esque combat (mouse 1 to attack, mouse 2 to block).

ah. In the leaked video the guy just pointed his mouse cursor at a target and pressed 1-4. And another video I saw commented on that, but maybe the actual combat is still being developed or something.

But everything else still isn't really like an Elder Scrolls game. And combat isn't really enough, plenty of MMOs have amazing combat and still fail. Like I said, it looked more like DAOC mixed with WoW, just a typical MMO really. It would have been better to make it more like an Elder Scrolls game, and not just some generic MMO with Elder Scrolls in the title. That is what a lot of people said they wanted, a multiplayer Elder Scrolls. Not Elder Scrolls that can be like any other MMO.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on April 16, 2013, 04:27:02 pm
I look forward to the whole MMO craze dying out.  It will have to someday.  I mean... how many projects and studios need to fail before people realize that their chances of making the next WoW are next to nothing?

Back in the late 90s, I was incredibly excited about the prospects of massively multiplayer format, but the way they've developed just pisses me off.  Not only the game industry in general, but the prospects for maturation of the MMO format will benefit when interest in them finally dies down.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on April 16, 2013, 04:42:27 pm
For that matter, I can't really stand WoW. The gameplay, the aesthetic, the world, the feel, everything. So many MMO's try to copy WoW, going as far as to use the aesthetic (big dudes with enormous armor and tiny heads, oversaturated colors, vaguely cartoony faces that just look ugly) to try to trick people into thinking it's the real thing. This turns me off MMO's in general

What many developers don't realize is that the market for games that look and feel like WoW is already entirely encompassed by WoW, thus WoW players will not leave their game for an (even) shallower lookalike.

That said, I don't know if it's another WoW clone. From the little we get to see, and from what the beta testers say, it sounds a lot more like DCUO, which isn't necessarily bad but they've got to have more content and depth than the 30 or so hours worth of fun in DCUO. I'm willing to take a look before I pass judgement.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on April 16, 2013, 05:40:47 pm
So many MMO's try to copy WoW, going as far as to use the aesthetic (big dudes with enormous armor and tiny heads, oversaturated colors, vaguely cartoony faces that just look ugly)
(http://www.virtualshackles.com/img/elderScrollsOnline.jpg)

...yeah, I'm hoping we don't see too much of that effect.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on April 16, 2013, 05:54:52 pm
That's more like anime exaggerated (still no fan, but not as bad). I'm talking this kind of aesthetic:

Title: Re: The Elder Scrolls V: Skyrim
Post by: alexandertnt on April 16, 2013, 09:07:54 pm
That's more like anime exaggerated (still no fan, but not as bad). I'm talking this kind of aesthetic:


I hope that aethetic dies. I cant stand the absurdly gigantic shoulders/shoulder-armor and the muscles so large that it looks like they drank 10 liters of viniger and bicarb soda. It looks like "HUUURRRRRR, ME STRONG!"
Title: Re: The Elder Scrolls V: Skyrim
Post by: Absolute Niro on April 16, 2013, 11:03:33 pm
That's more like anime exaggerated (still no fan, but not as bad). I'm talking this kind of aesthetic:


I hope that aethetic dies. I cant stand the absurdly gigantic shoulders/shoulder-armor and the muscles so large that it looks like they drank 10 liters of viniger and bicarb soda. It looks like "HUUURRRRRR, ME STRONG!"

That's pretty much the personality orcs usually have, though.

In my opinion there's nothing wrong with huge armor like that in fantasy - it's not supposed to mimic the real world, so it doesn't have to be realistic. If someone is strong enough to wear armor that ridiculously huge then there's absolutely no reason not to, I'm sure it's much stronger than conventional armor. It certainly looks cooler. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on April 16, 2013, 11:43:28 pm
I'll generally agree with that, but add that it should not be the universal standard that it seems to have become. It's okay to have it exist, it's just irritating when it's definitive of a genre.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on April 16, 2013, 11:49:01 pm
I'm not complaining about it because it's unrealistic, I'm complaining about it because it looks stupid. Literally. The proportions of the shoulder pads, eliminating the neck, and the hands, larger than the face, make the head look tiny. This, combined with the head usually being mostly or entirely unarmored, suggests that the head is the least important part of the body, glorifying stupidity and brute force as the best characteristics. Everyone's armor looks like this (except the females, who have their own gratuitous and stupid-centric proportions), not just the orcs (or locusts).
Title: Re: The Elder Scrolls V: Skyrim
Post by: alexandertnt on April 16, 2013, 11:55:45 pm
That's pretty much the personality orcs usually have, though.

In my opinion there's nothing wrong with huge armor like that in fantasy - it's not supposed to mimic the real world, so it doesn't have to be realistic. If someone is strong enough to wear armor that ridiculously huge then there's absolutely no reason not to, I'm sure it's much stronger than conventional armor. It certainly looks cooler. :P

But I dont see why orcs having that personality implies they should have such ridiculously oversized muscles. Its not like they are "fairly" muscular either. They are ridiculously muscular. Ontop of that, from a personal POV, I do not like that personality and thus don't like orcs.

I dont expect anything to mimic the real world. I can deal with exaggeration to an extent. I don't think the gears of war image looks too bad for example. But that first image looks just outright silly to me. As in "clowns packed into a small car" silly. No one is strong enough to wear the armor in the first image, not even close. just think how thick the metal would be between the armor and the person and how much that would weigh. Not to forget that his arms and legs would have to be substantially longer.

It probably comes back to me prefering character aesthetics that are less brutish and more... "weak" (or at least, not a super-ripped enemy-mass-murdering machine).

Its all my opinion though. I understand that people like the aesthetic and thats fine. Its just really not for me.

I'm not complaining about it because it's unrealistic, I'm complaining about it because it looks stupid. Literally. The proportions of the shoulder pads, eliminating the neck, and the hands, larger than the face, make the head look tiny. This, combined with the head usually being mostly or entirely unarmored, suggests that the head is the least important part of the body, glorifying stupidity and brute force as the best characteristics. Everyone's armor looks like this (except the females, who have their own gratuitous and stupid-centric proportions), not just the orcs (or locusts).

Yes, this. characters drawn like this look thuggy and dumb. I'd rather be the guy making fun of the big-dumb thug rather than the big-dumb thug itself.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Absolute Niro on April 17, 2013, 12:01:42 am
It's true that the idea of the head being unarmored is stupid, that kinda goes under "unrealistic", just like females warriors wearing basically nothing. The main point is that it looks good, and taste is relative. I personally think huge armor with stupidly large shoulder pads looks cool. It wouldn't fit Skyrim's otherwise realistic universe at all, but in any other game I would have no problem with it.

But I dont see why orcs having that personality implies they should have such ridiculously oversized muscles. Its not like they are "fairly" muscular either. They are ridiculously muscular. Ontop of that, from a personal POV, I do not like that personality and thus don't like orcs.

I dont expect anything to mimic the real world. I can deal with exaggeration to an extent. I don't think the gears of war image looks too bad for example. But that first image looks just outright silly to me. As in "clowns packed into a small car" silly. No one is strong enough to wear the armor in the first image, not even close. just think how thick the metal would be between the armor and the person and how much that would weigh. Not to forget that his arms and legs would have to be substantially longer.

It probably comes back to me prefering character aesthetics that are less brutish and more... "weak" (or at least, not a super-ripped enemy-mass-murdering machine).

Its all my opinion though. I understand that people like the aesthetic and thats fine. Its just really not for me.

Well, it is fantasy after all. In a world where magic is commonplace I wouldn't be surprised to see people strong enough to wear armor like that. If someone's whole life is about fighting and training then surely it would have some effect.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on April 17, 2013, 12:33:28 am
It's not about logistics or physics. It's about the look and feel, the themes and philosophy, that the look of the setting entails. The fact that most MMO's copy the WoW aesthetic means pretty much any male we're supposed to think is cool looks like the hulk, and puts forward Might Makes Right and "Durr, smash de eggheads an fags!"
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on April 17, 2013, 12:47:10 am
Fun fact: In Morrowind and Oblivion (?) Nords, not Orcs, were the race of the lowest base intelligence score.

Take that, Hitler!  8)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on April 17, 2013, 01:18:12 am
Don't be throwing Warhammer 40K in with World of Warcraft and Gears of War. Notice how the WH40K armor is like, twice as large? Obscenely large? Surely you realize... WH40K knows that it's stupid. It's the other guys who are out of touch.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on April 17, 2013, 01:31:19 am
My problem with the aesthetics you guys are discussing is they're basically devoid of personality.  I'm ok with some characters in fantasy going with the juggernaut aesthetic, but the genre has suffered such a drive towards escalation of everything over the last couple decades that most works of the genre try to cram that aesthetic onto absolutely everything.  Every game or movie iteration seems to feel the need to make everything a little more fantastic.  It gets to a point where the whole genre ends up completely one-dimensional.

I saw this painting at Gencon a couple years ago and had a chat with the artist about this very subject.  It illustrates the point perfectly.  On the actual painting, that text at the bottom read "The Evolution of the Troll".  From left to right, it shows how the design of this creature has changed from 1st to 4th edition D&D.

Spoiler (click to show/hide)

Now this wouldn't be so bad, maybe, if it were an isolated case, but every single humanoid has undergone this evolution in pretty much every work of mainstream fantasy.  They all end up looking the same, except for skin color and a distinguishing feature or two.  In this case, the nose.  On the far left, the entire visual package of that creature has distinguishing personality.  On the far right, the only distinguishing feature is the nose.  It's stupid.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on April 17, 2013, 01:37:26 am
Yer image seems broke.
Edit: No, not really, it just didn't work for me the first time.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on April 17, 2013, 02:23:55 am
I've no idea if it's in WoW, as I do t really pay attention to it, but I kinda blame Warhammer 40k for this. The stupidly huge shoulders, they is. Only difference is 40k deliberately does them stupid huge.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on April 17, 2013, 02:58:11 am
I can't help but feel that the root of the problem is Japan, the greatest threat to Western civilization gaming ours has ever known.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on April 17, 2013, 03:29:08 am
I've no idea if it's in WoW, as I do t really pay attention to it, but I kinda blame Warhammer 40k for this. The stupidly huge shoulders, they is. Only difference is 40k deliberately does them stupid huge.

Isn't Warhammer supposed to be a sort of satire, though, that operates by taking every sci-fi/fantasy trope and dialing it up to infinite?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on April 17, 2013, 03:38:37 am
I've no idea if it's in WoW, as I do t really pay attention to it, but I kinda blame Warhammer 40k for this. The stupidly huge shoulders, they is. Only difference is 40k deliberately does them stupid huge.

Isn't Warhammer supposed to be a sort of satire, though, that operates by taking every sci-fi/fantasy trope and dialing it up to infinite?
Hence 'A PRIMARCHS FOUGHT ANOTHER PRIMARCH AND THE PLANET CRACKED'.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on April 17, 2013, 03:43:55 am
I've no idea if it's in WoW, as I do t really pay attention to it, but I kinda blame Warhammer 40k for this. The stupidly huge shoulders, they is. Only difference is 40k deliberately does them stupid huge.
Isn't Warhammer supposed to be a sort of satire, though, that operates by taking every sci-fi/fantasy trope and dialing it up to infinite?
Heathen!
WARHAMMER IS SRS BSNS!!
Title: Re: The Elder Scrolls V: Skyrim
Post by: pilgrimboy on April 17, 2013, 09:13:08 am
I've no idea if it's in WoW, as I do t really pay attention to it, but I kinda blame Warhammer 40k for this. The stupidly huge shoulders, they is. Only difference is 40k deliberately does them stupid huge.

I blame Rob Liefeld.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on April 17, 2013, 02:39:06 pm
Crap, I accidentally image-googled Lusty Argonian Maid with safesearch turned off...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on April 17, 2013, 04:07:54 pm
Crap, I accidentally image-googled Lusty Argonian Maid with safesearch turned off...
why were you searching it in the first place?
Title: Re: The Elder Scrolls V: Skyrim
Post by: MaximumZero on April 17, 2013, 04:31:05 pm
Dude, some questions are best left unasked.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on April 17, 2013, 06:18:51 pm
Crap, I accidentally image-googled Lusty Argonian Maid with safesearch turned off...

(http://img.photobucket.com/albums/v90/Unicron55/BBS/nope.gif)

I'm going to to take a wild guess here and say the offending result was on either DA or FA.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on April 17, 2013, 07:08:04 pm
I'd ask what DA of FA means, but I think I'm better off not knowing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on April 17, 2013, 07:14:51 pm
They're both websites liable to have NSFW pictures on the topic.

Spoiler: NSFW (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on April 17, 2013, 08:29:34 pm
Dude, some questions are best left unasked.
No i really do want to know, even if the world is rendered asunder from my curiosity.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on April 17, 2013, 09:35:05 pm
I'd ask what DA of FA means, but I think I'm better off not knowing.

One is DeviantART, the other is [BRAIN BLEACHED].
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on April 17, 2013, 09:36:29 pm
Also, something about the much earlier conversation about canonicity:

http://www.reddit.com/r/teslore/comments/18uuw0/but_mk_doesnt_have_anything_to_do_with_bethesda
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on April 17, 2013, 09:50:21 pm
I didn't make the argument that his forum RP's aren't canon because he's not an employee, I made the argument that his forum RP's probably aren't canon because they're not acknowledged in the game. Nor those of any actual employees. And some references to the community or online stuff even in the games isn't strictly canon either, because it could be easter eggs.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Soadreqm on April 18, 2013, 05:02:26 am
I'd ask what DA of FA means, but I think I'm better off not knowing.

One is DeviantART, the other is [BRAIN BLEACHED].

Furaffinity (http://www.furaffinity.net). And since HugoLuman neglected to link it, DeviantArt (http://www.deviantart.com). The latter is a place where people can post their art to be viewed and commented on by other people, while the former is the same except ALL FURRIES ALL THE TIME. As is often the case with open communities with no entry requirements, a lot of the artists are rubbish. The sites have also developed a certain reputation for smut, on account of not kicking people out, as a more conservative forum might, when they start posting pictures of naked lizard people. And the Google spiders have seen it all, and are happy to share it with you if you don't have SafeSearch on.

(http://i49.tinypic.com/ibmjr8.gif) Always remember, children, that the Internet is a VILE place that will PERMANENTLY CORRUPT you if you as much as look at it.

I didn't make the argument that his forum RP's aren't canon because he's not an employee, I made the argument that his forum RP's probably aren't canon because they're not acknowledged in the game. Nor those of any actual employees. And some references to the community or online stuff even in the games isn't strictly canon either, because it could be easter eggs.

Oh, so not only is anything not featured in the games non-canon, but some thing that ARE featured in the games are STILL non-canon? YOU CAN'T HAVE IT BOTH WAYS, HUGOLUMAN. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: rausm on April 18, 2013, 06:07:49 am
(http://i49.tinypic.com/ibmjr8.gif) Always remember, children, that the Internet is a VILE place that will PERMANENTLY CORRUPT you if you as much as look at it.

Probably a joke, but sadly this train of thought / argumentation is often recieved as valid, therefore my comment:

Funny, i see it more like: Unless you learn/know the world for what it really is (preferably sooner than later), you might arrive to the conclusion the unrestricted view of reality will somehow corrupt those "pure" souls.

Where pure should be read as ignorant / misinformed / naive / cloistered.

Parents denying their children access to information on the premise that "they are not ready" accomplish only one thing: that their kids will "never be ready" (or at least it will take them longer and will hurt more them to "correct" their illusion of "reality" and _accept it_).

Generation after generation, those who had been hurt by their parents "protection" (manipulative overprotectiveness) unknowingly inflict the same curse upon their offspring in a never-ending cycle.

Title: Re: The Elder Scrolls V: Skyrim
Post by: Vattic on April 18, 2013, 06:37:52 am
rausm: my parents decided that if I was ready to ask about something I was ready to know. I think this was a decent way of doing things. At the same time I don't see any problem with certain things being blocked from young people when online. A friend of mine wanted his niece to have internet access from a young age, but made it so she wouldn't stumble upon certain things. Often when discussing more difficult subjects with young people it takes tact and understanding, but websites are often lacking in this because are aimed at a more mature audience.

My friends niece was still around the middle single digits at the time and I wouldn't support blocking content much beyond.
Title: Re: The Elder Scrolls V: Skyrim
Post by: rausm on April 18, 2013, 08:07:30 am
rausm: my parents decided that if I was ready to ask about something I was ready to know.

Exactly.

A friend of mine wanted his niece to have internet access from a young age, but made it so she wouldn't stumble upon certain things. Often when discussing more difficult subjects with young people it takes tact and understanding, but websites are often lacking in this because are aimed at a more mature audience.

Here I'd rather be prepared to provide context than fool myself into believing the filters will work. (I wouldn't expect even 80% success in blocking which completely useless if you want to shield somebody from knowledge of something. Which I don't.

I know it probably "takes major balls" to talk to your [for example] 4yo about sex (most people cringe just from the thought, so they would never be prepared if it really happened), but it's doable. I don't have children of my own yet, but I've had some time to think about how I'd like to raise them, study the usual wrongdoings and misconceptions, and great "practice" was that my second sister is 20 years younger.

Since our parents never considered her as "just smaller but really smart and curious human being", they were never much into explaining, they took the "commanding officer" approach. I took the time to explain and put things into context, and was really surprised that i didn't get as much of those "WHY ?" questions (of course, i included lot of the the why's in my explanation).

One [in this context] "interesting" case was "children masturbation". A lot of children discover that touching some places feels good, and unless it's compensatory behavior for some kind of negative stimuli (look it up if interested, it's too long already ;-) its perfectly normal and healthy. The only problematic aspect is that the child will masturbate anywhere and the society (even his parents, most of the time  ::) ) is not ready for it. Our parents used to yell at her to stop, I asked them if they ever tried to explain it to her, and "OF COURSE WE DID, SHE JUST _WON'T_ LISTEN !".

Well, i know how uncomfortable subject this must have been for them (my mother has had her prudishness instilled in her by her parents as i learned once from a tearful outburst when i asked her if she knew she was over-reacting), so i was kinda skeptic, but let it slide for the time being. Day or two afterwards we went for a stroll, no-one around to interrupt and frown, so i asked whether she knew why our parents were yelling at that time. She repeated a few vague phrases, but didn't really know.

Perhaps you would consider it pointless to discuss concepts of taboos and shame (and how it can be more of a burden than help) with 4 and half year old, but basically from then on there never again was the "problem" of her playing with herself at inappropriate time or location.



One of my friends said: When I learned how to read, my parents said: take any book from the book-case you want (knowing well that there were some books considered "inappropriate for children" - such as Burroughs' works). I think that this is one of the reasons why he is not only good, understanding person but one of the few thinking, non-dogmatic Christians i know, who believe to make themselves better, not pretend to believe to make themselves feel better.

Or in the words of Terry Prattchet's Rincewind: "I think that the best you can do for people is to build a great library and leave the doors open".

Knowledge never hurts [as much] [in the end]. Ignorance does.

PS: Sorry for OT posts, but shedding the shackles of our past is IMO the only way to have a better future.
Title: Re: The Elder Scrolls V: Skyrim
Post by: alexandertnt on April 18, 2013, 05:42:23 pm
I mostly agree with you, and think that anything related to sex is turned into an extreme taboo, because apparently it damages children somehow because.

But im not going to disagree with a parent that turns on safe search. Remember on the internet there is a disproportionate ammount of pretty messed up images (sex-related or otherwise) partially because it is taboo. At the very least it makes completing assignments harder ;D
Title: Re: The Elder Scrolls V: Skyrim
Post by: Folly on April 18, 2013, 07:15:29 pm
Or in the words of Terry Prattchet's Rincewind: "I think that the best you can do for people is to build a great library and leave the doors open".

Knowledge never hurts [as much] [in the end]. Ignorance does.

There is certainly some wisdom in this. Unfortunately this concept kind of falls apart when you take into account the overwhelming diversity of the human race. What is enlightening to one person may be devastating to another, and completely meaningless to a third person. My singular maxim when attempting to make sense of this infinite world we live in, is that nothing will ever be absolute.

I think that the best you can do for people, is to try to understand their individual needs, free of preconceptions.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on April 18, 2013, 08:26:46 pm
Come on Internet, is there a topic that you can NOT turn towards talking about masturbating?
Title: Re: The Elder Scrolls V: Skyrim
Post by: MaximumZero on April 18, 2013, 08:27:05 pm
Come on Internet, is there a topic that you can NOT turn towards talking about masturbating?
Pffffff.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Furtuka on April 18, 2013, 08:27:15 pm
Or at least take it to the progressive thread where it will be more on topic?
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on April 18, 2013, 08:31:31 pm
Come on Internet, is there a topic that you can NOT turn towards talking about masturbating?

"So, Jim, how's the weather today?"

"I hump my electrical sockets."

"..."

"..."



Anyway, now that there's no more DLC coming along, this would be a good time to start work on a TCM, seeing as there'd be no new engine stuff to have to go rework things for, and no having to waste time on features that there might be an official release for.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Devling on April 18, 2013, 08:46:05 pm
Or at least take it to the progressive thread where it will be more on topic?
I see what you did there.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Furtuka on April 18, 2013, 10:00:30 pm
Or at least take it to the progressive thread where it will be more on topic?
I see what you did there.

._. I did not mean it in that way
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on April 21, 2013, 08:46:26 pm
Well, this is interesting.

Found a "mod" that turns the whole of Skyrim into a japanese-anime sort of experience. Graphics are still Skyrim...but all the characters turn to anime-like characters (though this is optional...and its not really anime...more "adult"...). All the voices turn to Japanese though, but there is English subtitles. Dunno if this is optional. This "mod" is...I think...made by someone in Japan. Definitely somewhere in that region. And since all voices are Japanese...that is probably where it came from.

More importantly, from watching the videos...it makes Skyrim's forests look like an enchanted forest kind of feel to it. Nights are incredibly dark (well in the forests they are, but there is stuff around that glows that he added, and whatever light he had for his character). The night sky looks amazing. The grass is incredibly thick. The whole foliage is much thicker (including trees). To be honest, I don't even know if my PC will handle it. The "mod" pretty much makes it look like the best graphically looking game out...well, just judging by videos anyway.

It comes to a whopping 19.1 GB (the...well...torrent...now you know why I said "mod". Though it adds TONS of stuff. To turn it more of...an anime, but more realistic, I guess? More of a fairytale feel to it, from watching videos) and that is not even unpacking it. I think he said its 25GB or something. Could very likely be more. Since Skyrim is what? 20 gigs? So this mod is probably a lot larger. I'll see though when its finished. He used his own custom ENB, custom textures, overhauled all areas of Skyrim. Changed (and added) all characters, animals, monsters...dragons...almost everything. Of course, there is still Whiterun and stuff...but those got overhauled. Dungeons are about the same as far as I know, but they look far better.

I'll post screenshots of it, if my PC doesn't break. I'll have to avoid some stuff, due to the adult nature of it. But, you'll get the idea of what it looks like. I doubt I can actually link the actual mod though, its well...definitely outside the grey area. I doubt I can even put them up on Nexus. But, it will make for amazing screenshots. If my PC (or the game) doesn't die, lol.

Its bigger than any of the total overhauls for Oblivion (released or unreleased), which is saying a lot. Heck, its probably one of the bigger mods I've seen for a game. But I'll have to actually play it and experience it personally. Videos/screenshots don't really do enough for things like this.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on April 21, 2013, 09:02:48 pm
link?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on April 21, 2013, 09:18:54 pm
I would rather not be banned. :P Its definitely outside the grey area of what to link and not to. Most forums would ban for it without warning. Especially since...well...the creator included ALL of Skyrim. Not just his mods. I won't be putting it up in a public place. Plus the optional content is illegal in the US (loli is really popular in Europe, China and Japan, but its rather...well...disturbing...so beware if googling it)...but the site has a lot of pictures/videos that show off his custom race.

It looks awesome though. Outside of some legally black areas (not even grey at this point), the guy/team or whatever...from what I've seen, pretty much completely changed Skyrim. Its way different and bigger than even Tropical Skyrim, but still keeps that Skyrim feel (outside his custom race and some anime aspects to it). Its too bad the way he uploaded it though. But, guess that isn't an issue/problem/controversy in Japan to do so. Different cultures and all.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Devling on April 21, 2013, 09:47:26 pm
(loli is really popular in Europe, China and Japan)
At the risk of sounding culturally insensitive, WTF, and also gross.
Title: Re: The Elder Scrolls V: Skyrim
Post by: timferius on April 21, 2013, 10:26:12 pm
(loli is really popular in Europe, China and Japan)
At the risk of sounding culturally insensitive, WTF, and also gross.
You're not alone.... why oh why did I google that. Damn curiosity.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on April 21, 2013, 10:37:38 pm
Yeah, its rather disturbing. Probably should add a, beware don't google or something. Its a rather popular "art"...definitely not my thing though. Too creepy for me.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on April 21, 2013, 10:52:17 pm
In Europe? Sorry, but I'm pretty sure it's only really popular in Japan. Europe and here, it edges uncomfortably close to pedo territory, though that doesn't stop internet japanophiles from following it. Mainly it's considered another "weird Japanese thing."
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on April 21, 2013, 10:55:08 pm
I dunno, I just hear what my friend in the Netherlands tells me. He said he has been to anime conventions and he saw lots of loli stuff there. So, I assume its popular there. Or maybe that is the Netherlands. Or just the people that go to those kind of things. In any case, he has been to several and they always have loli stuff.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vattic on April 21, 2013, 10:58:28 pm
In Europe? Sorry, but I'm pretty sure it's only really popular in Japan. Europe and here, it edges uncomfortably close to pedo territory, though that doesn't stop internet japanophiles from following it. Mainly it's considered another "weird Japanese thing."
Completely illegal here in the UK too. Then again the change in the law was prompted partly by imported Japanese comics from what I understand. The sad thing is it's left some fairly well regarded comics in legal limbo (Lost Girls (http://en.wikipedia.org/wiki/) by Alan Moore, of Watchmen fame, for example. News Article with more detail on the law and it's impact on comics (http://www.independent.co.uk/news/uk/politics/graphic-artists-condemn-plans-to-ban-erotic-comics-1652270.html)).
Title: Re: The Elder Scrolls V: Skyrim
Post by: SirAaronIII on April 21, 2013, 11:00:55 pm
Here's a quick theoretical question: If the Amulet of Kings weren't destroyed in the Oblivion Crisis, would the Last Dovahkiin be able to wear it? It's said that you need "Dragon Blood" to wear it, and I'm not sure if Dragonborn = this "Dragon Blood", because "Dragon Blood" might just mean "is a Septim" or "is part of the Emperor's family" or some other destiny stuff.

It probably doesn't matter on your Septimhood, since the Amulet of Kings is from before the Third Era and the Septim Dynasty.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on April 21, 2013, 11:18:09 pm
Dragonborn is explicitly dragon blood.

The ability to wear the Amulet is entirely dependent on one being a Dragonborn.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on April 21, 2013, 11:25:18 pm
I dunno, I just hear what my friend in the Netherlands tells me. He said he has been to anime conventions and he saw lots of loli stuff there. So, I assume its popular there. Or maybe that is the Netherlands. Or just the people that go to those kind of things. In any case, he has been to several and they always have loli stuff.

A convention is hardly indicative of the national population, being a coming together of people sharing an interest however obscure. Among anime fans, a sizable fraction likes loli, ergo barring a legal prohibition, there'd be loli at a convention.

Here's a quick theoretical question: If the Amulet of Kings weren't destroyed in the Oblivion Crisis, would the Last Dovahkiin be able to wear it? It's said that you need "Dragon Blood" to wear it, and I'm not sure if Dragonborn = this "Dragon Blood", because "Dragon Blood" might just mean "is a Septim" or "is part of the Emperor's family" or some other destiny stuff.

It probably doesn't matter on your Septimhood, since the Amulet of Kings is from before the Third Era and the Septim Dynasty.

Might be specifically Akatosh's blood, though. The Dragonborn has the soul of a dragon but not necessarily the blood, whilst some sources imply that Imperial dynasties sanctioned by the divines get a literal infusion of divine blood that they can pass to their children while it's outright stated that if the Dovakhiin had kids they wouldn't be Dragonborn. Then again, other sources indicate that merely being Dragonborn is a legitimate claim to the throne of the Empire.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on April 21, 2013, 11:32:52 pm
It's actually a pretty big issue if the Dovahkiin has a dragon soul. The dragon blood is usually not disputed, since it's said that that's what being Dragonborn is (having Dragon blood), whether literal or not.

My favorite controversy is if it's Dovah Kiin (Dragon Born) or Dov Ah Kiin (Dragon Hunter Child). The former is... well, Dragonborn, while the latter is more "born to kill dragons".
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on April 21, 2013, 11:44:12 pm
Dragons do seem to treat the Dovahkiin like an equal, if not another dragon. Parthurnaax, for instance, and Odaviing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on April 21, 2013, 11:49:37 pm
Yes, indeed. That's the gist of the argument for Dovah Kiin and soul both.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on April 22, 2013, 12:46:21 am
It's probably both: a play on words, in a reality-bending language. Very potent, that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on April 22, 2013, 12:49:00 am
And dualities seem a very important part of the Dovahkiin's involvement with the story, having both the blessing of Akatosh and Shor.

Of course, the two are kinda both aspects of Akatosh/Auri-El/Lorkhan/Shezarr, but oh well.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on April 22, 2013, 12:56:58 am
It's an interesting duality, and I would argue against the Dovahkiin being born with a dragon soul. The fact that our rapid learning of Words is possible specifically because of the dragon souls we absorb seems to indicate that we aren't naturally capable of learning them through direct observation of their being (as we have a human soul), but we are capable of fusing a shard of a dragon's soul to our own and utilizing that to learn a Word. If Dovahkiin was born with a dragon's soul, they wouldn't need to kill dragons to learn shouts; they could just wander around finding Word walls and that would be that. Apart from the whole dragon pest control aspect of the destiny/job.


That actually brings up an interesting point, lore-wise: Over the long term, would absorbing draconic souls cause Dovahkiin to become increasingly draconic in nature? If the fusion works well enough to allow the Dovahkiin to effortlessly learn dragon speech-magic, it would probably also transfer elements of the worldview, beliefs, and imperatives of the dragons absorbed in that fashion.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on April 22, 2013, 01:46:23 am
Actually, it's explicitly stated the Dragons can absorb each other's power the way you do, and that they need to practice their thu'um to strengthen it. Individually, each of them has hundreds or thousands of years of experience with the meaning of each thu'um, and theoretically you could become as powerful by spending a long time building your understanding (and thus strength) in each thu'um like the greybeards do without killing dragons. It's much faster to just take what they know, though.

As for absorbing changing the absorber, well, I'd argue it doesn't. Probably, powerful and high-ranked dragons have devoured plenty of their kin but not changed their nature much, if at all. Then again, as the Dovahkiin is already very draconic in nature (strongly inclined to power and leadership/ruling/mastery), any changes might not have much effect. However, it is explicitly stated that fully understanding the meaning of a thu'um involves changing oneself to reflect its meaning, so every thu'um you learn changes your beliefs and worldview a bit.

Absorbing hundreds of dragons' souls might not change your mind much, but Unrelenting Force makes you resist the world more and Dragonrend makes you fully aware and understanding of your own mortality (as well as making you more hateful).
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on April 22, 2013, 03:21:34 am
Remember that the "Dragon Blood" thing with the Amulet wasn't literal either. The original Septim was childless and the dynasty and current (in Oblivion, I mean) line stems from his brother. It's not about blood or heritage, it's about being the right kind of person.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on April 22, 2013, 03:43:17 am
Remember that the "Dragon Blood" thing with the Amulet wasn't literal either. The original Septim was childless and the dynasty and current (in Oblivion, I mean) line stems from his brother. It's not about blood or heritage, it's about being the right kind of person.
Oblivion notes state that all of the Septim line did have dragon blood but were not dragonborn as Tiber was.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Spitfire on April 22, 2013, 04:23:39 am
What I found while searching for Skyrim Japanese Mod:

Spoiler (click to show/hide)

And Skyrim Dance Mods are seriously funny:

http://youtu.be/P2QL2iw_Gqc
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on April 22, 2013, 04:59:04 am
In Europe? Sorry, but I'm pretty sure it's only really popular in Japan. Europe and here, it edges uncomfortably close to pedo territory, though that doesn't stop internet japanophiles from following it. Mainly it's considered another "weird Japanese thing."
I dunno, I just hear what my friend in the Netherlands tells me. He said he has been to anime conventions and he saw lots of loli stuff there. So, I assume its popular there. Or maybe that is the Netherlands. Or just the people that go to those kind of things. In any case, he has been to several and they always have loli stuff.

Basically what Hugo wrote. It doesn't help that the whole name comes from the book "Lolita", which is about a pedophile and his step-daughter who he abuses.

That said, certain branches of the European Goth scene share kind of similar clothing style as parts of the Lolita thing (the whole Goth-Romantic theme). Without wanting to appear as children, that is.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on April 22, 2013, 09:35:52 am
Actually, it's explicitly stated the Dragons can absorb each other's power the way you do, and that they need to practice their thu'um to strengthen it. Individually, each of them has hundreds or thousands of years of experience with the meaning of each thu'um, and theoretically you could become as powerful by spending a long time building your understanding (and thus strength) in each thu'um like the greybeards do without killing dragons. It's much faster to just take what they know, though.
To further support this, it has been shown that dragonborn can absorb the souls of other dragonborn as well. The whole plot of Dragonborn (the DLC) is that Miraak wants to devour your soul.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on April 22, 2013, 12:06:41 pm
My favorite controversy is if it's Dovah Kiin (Dragon Born) or Dov Ah Kiin (Dragon Hunter Child). The former is... well, Dragonborn, while the latter is more "born to kill dragons".

Enter: The Blades
Title: Re: The Elder Scrolls V: Skyrim
Post by: PTTG?? on May 05, 2013, 11:11:13 am
Has anyone tried an ironman playthrough? The idea is, you can't load anything unless the game legitimately crashes. You can save, but if you die, you die.

OK, you know what? I'm looking at the history, and I just hate the fact that we were forced to play the game during the boring old Rebellion up in Skyrim, instead of, say, the succession of the Black Marsh, or maybe even this:

Quote
...Ten years after the[ collapse of the ministry and black marsh succession] the Potentate Ocato was murdered by Thalmor assassins. His death caused a brutal power struggle and fractured the Elder Council, which was named the Stormcrown Interregnum.

THIS IS WHAT I WANT TO PLAY!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on May 05, 2013, 12:37:03 pm
Has anyone tried an ironman playthrough? The idea is, you can't load anything unless the game legitimately crashes. You can save, but if you die, you die.

OK, you know what? I'm looking at the history, and I just hate the fact that we were forced to play the game during the boring old Rebellion up in Skyrim, instead of, say, the succession of the Black Marsh, or maybe even this:

Quote
...Ten years after the[ collapse of the ministry and black marsh succession] the Potentate Ocato was murdered by Thalmor assassins. His death caused a brutal power struggle and fractured the Elder Council, which was named the Stormcrown Interregnum.

THIS IS WHAT I WANT TO PLAY!

Well, I for one am bored with all these damned "interregnums," and would prefer a fresh setting... say, during a time period when the local empire has the upper hand and has, say, launched an invasive campaign against the antagonists- or better yet- an expedition.

Roll on, Akavir?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Micro102 on May 08, 2013, 04:39:38 pm
Can I get a list of recommended mods to make the game far more challenging and realistic them it currently is. I am going to be playing as a thrifty so keep that in mind. No need for heavy armor mods or anything. Also any mods that would make the game more enjoyable graphics or gameplay wise.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on May 08, 2013, 04:46:24 pm
Recommended mod list is requested like once every few pages. We should really just make one and stick it in the OP.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Meta on May 08, 2013, 05:25:16 pm
Well, everyone of us has its own recommended mods list. :P

I'm currently playing a merchant/mage, and I'm primarily using T3nd0s Skyrim Redone (aka SkyRe; major overhaul mod) and Amazing Follower Tweaks (you can have more followers) to "roleplay" my character.

E: Screenshot time!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on May 08, 2013, 05:30:00 pm
OP does have one up though i dont think its been updated
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on May 08, 2013, 05:31:37 pm
Well, everyone of us has its own recommended mods list. :P

I'm currently playing a merchant/mage, and I'm primarily using T3nd0s Skyrim Redone (aka SkyRe; major overhaul mod) and Amazing Follower Tweaks (you can have more followers) to "roleplay" my character.
I did that plus a script that can make anyone into a follower to roleplay a bandit with a small group of other bandit followers. Was fun.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Euld on May 08, 2013, 06:38:53 pm
Been enjoying the live another life mod.  Really encourages roleplay since you get to start in a totally different area.  I've also tried to walk everywhere (except when I'm focusing on a quest and it's waaaaaay too far away) and I've ran into all sorts of interesting encounters I didn't see before.  Saddest one I saw so far was a guy with a staff who thought he could be a mage, but alas, he had no real magic of his own besides the staff and sold it to me.  Honestly though, kinda wish that random event could have turned into a lengthier quest.

Heck, a lot of the random events should have turned into longer quests.  Like the guy you can free from the Thalmor, or the Imperial guards, and then there's the one guy who gives you a random enchanted item...
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on May 08, 2013, 07:31:01 pm
Well, it would kind of suck if every person you freed from their military captors turned out to have the exact same backstory, or if you could only free one person and do the quest and you'd never see Thalmor escorting prisoners again. That would kind of defeat the whole purpose of random events.
Title: Re: The Elder Scrolls V: Skyrim
Post by: PTTG?? on May 09, 2013, 12:34:12 pm
Heck, if there was just a count of people freed from the Thalmore, that would be pretty cool.

Anyone else having problems with crashes to desktop on the smithing screen? I'm starting to think it's this fishing mod I have which includes some pretty nice concepts but doesn't seem real polished...
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on May 09, 2013, 12:38:30 pm
Heck, if there was just a count of people freed from the Thalmore, that would be pretty cool.

Anyone else having problems with crashes to desktop on the smithing screen? I'm starting to think it's this fishing mod I have which includes some pretty nice concepts but doesn't seem real polished...
Fishing mod?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Chiefwaffles on May 09, 2013, 11:52:24 pm
So I have a minor question about Skyrim. I've borrowed the game for the Xbox and essentially powered straight through the main quest and beat the game, without any DLC. Now that the game's $30 USD on steam, I'm thinking of buying it. Would it be worth it to buy Skyrim in this case?
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on May 09, 2013, 11:56:13 pm
For PC? Hell yes.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on May 09, 2013, 11:59:56 pm
Consider that you may want to get one or more expansions, especially if you want to use some of the mods.

Then again, $30 is the base price now, so it will get on sale for 50% or 75% discount eventually.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on May 10, 2013, 01:07:51 am
Yeah.  Wait for a sale.  They're so frequent, you probably won't have to wait long for a good 50% off.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Astral on May 10, 2013, 01:16:39 am
Skyrim on PC is a whole different game, if you have the computer to support it. At this point I've resigned myself to never buying Bethesda games on console, as mods make up for many of the shortcomings and bugs that the developers either can't or don't intend to fix. The Unofficial (insert name or DLC here) patches make up for that in a big way, and playing through with mods that add flavor to the vanilla of the game make a second playthrough a lot more captivating.

For example, SkyRe (T3ndo's Skyrim Redone) changes just about every aspect of every playstyle, by making melee combat less forgiving (IE: No simply powerattacking everything in sight without having to worry about Stamina), making stealth quite a bit harder at the early levels by making enemies more aware (and bows will pretty much instantly alert any nearby enemies that something is going on), making Enchanting, Alchemy and Smithing require great amounts of perk investments before they become worthwhile, and balancing the game as a whole toward Adept ("Normal") level, keeping enemies in your level and stat range as well as giving them the perks that they lacked in vanilla (meaning that going above Adept puts nearly every single enemy at a large advantage over you), while having some areas that are levelled far ahead of you a la New Vegas, making it worthwhile to either avoid and come back later, or take the risk for the loot.

Add in a dash of Deadly Dragons, since that is one of the few things it does not influence, a tablespoon of your choice of Apocalypse Spell package or Midas Magic (or both, if you like managing large lists of spells), a cup of Locational Damage to make combat more strategic, a pinch of SkyUI, Immersive HUD, and A Quality World Map to un-consolize the interface, some Vampire or Werewolf overhaul mods to flavor. Bake with ACE - Balance Your Own Game to perfection, and you've got a recipe for a much more interesting experience.

There are also quest mods that expand upon lore that didn't get touched; Moonpath to Elyswer is a good example, taking you from the frozen tundra to a jungle and desert filled with different types of dangers than you may be used to in Skyrim's mainland.

Search through Skyrim Nexus and see what catches your interest. The top 100 mods are usually there for a reason, and most of them are worth checking out. The mods I listed are just a small part of that, and are usually chosen around a base mod, in this case, SkyRe.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on May 10, 2013, 01:20:55 am
The exact same can be said for almost any major title available on PC.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on May 10, 2013, 02:04:46 am
Play the Vanilla game thoroughly first, though, so you'll enjoy that and see how much mods can improve it. If you go straight to mods, you might not enjoy vanilla as much.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on May 10, 2013, 04:02:56 am
I just don't think you can genuinely appreciate mods and understand what you want out of them without playing vanilla first.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Trapezohedron on May 10, 2013, 04:57:38 am
Yeah. Play vanilla, and maybe the few DLC first.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on May 10, 2013, 11:23:52 am
They said fewer but larger DLC, but the DLC's for oblivion were much bigger overall. There were a lot of little ones, but we got 3 big ones (Shivering, Knights, and Mehrune's Razor) while Skyrim had a Knights sized one, a Shivering sized one, and Hearthfire, which was kind of small.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on May 10, 2013, 12:29:23 pm
In my opinion Mehrunes was actually really small. It was one hella big dungeon, but that's still just one dungeon.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Micro102 on May 10, 2013, 01:15:46 pm
The exact same can be said for almost any major title available on PC.

Ah, but is it that they have these "features" because they are major titles, or have they become major titles because of these "features"?

Can I get a list of recommended mods to make the game far more challenging and realistic them it currently is. I am going to be playing as a thrifty so keep that in mind. No need for heavy armor mods or anything. Also any mods that would make the game more enjoyable graphics or gameplay wise.
Also, autocorrect on phones sucks. I meant I am going to play as a thief.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Spitfire on May 10, 2013, 03:47:10 pm
Ah, but is it that they have these "features" because they are major titles, or have they become major titles because of these "features"?

Woha, I didn't expect being confronted with such deep philosophical questions at this late hour.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Astral on May 11, 2013, 02:06:29 am
I think giving moddability to any "major" title makes it better in the long run by allowing players to make up for any shortcomings, shortsightedness, or attempts to make it more accessible to a wider array of gamers (see: removing stats a la Oblivion, removing spears, throwing weapons, Mysticism, spell crafting, etc). Really adds a lot to replayability when you can have a completely different game between playthroughs.

I don't think that every major title ends up having feature that make them major titles, they just appeal to the masses better.

Title: Re: The Elder Scrolls V: Skyrim
Post by: alexandertnt on May 11, 2013, 02:47:36 am
I always liked how I could fire up the construction set and tweak/edit the game however I wanted, so I could play it through and gradually change anything I diddnt like.

This is why I like the TES games despite having hardly played through them vanilla, vanilla is boring. Mixing your own flavours is fun. All games should be moddable.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on May 11, 2013, 04:34:45 am
All games should be moddable.

Any PC game that has a large or dedicated enough fan base is inevitably modded, even if it takes serious hacking to do so.  The same could even be said for console games, just with a much longer delay.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BuriBuriZaemon on May 11, 2013, 06:43:51 am
So I have a minor question about Skyrim. I've borrowed the game for the Xbox and essentially powered straight through the main quest and beat the game, without any DLC. Now that the game's $30 USD on steam, I'm thinking of buying it. Would it be worth it to buy Skyrim in this case?

I believe Skyrim Game of the Year Edition is coming out in June. It has the base game and all DLCs.
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on May 11, 2013, 09:17:43 am
So I have a minor question about Skyrim. I've borrowed the game for the Xbox and essentially powered straight through the main quest and beat the game, without any DLC. Now that the game's $30 USD on steam, I'm thinking of buying it. Would it be worth it to buy Skyrim in this case?

I believe Skyrim Legendary Edition is coming out in June. It has the base game and all DLCs.
Fixed. Wouldn't want to cause confusion.
Title: Re: The Elder Scrolls V: Skyrim
Post by: alexandertnt on May 11, 2013, 09:43:43 am
All games should be moddable.

Any PC game that has a large or dedicated enough fan base is inevitably modded, even if it takes serious hacking to do so.  The same could even be said for console games, just with a much longer delay.

A technicality, anyone can do almost anything with an exceptional ammount of resources and time. All games should be reasonably practical to mod. I have no interest in messing around with encryption etc.

(Note: I dont mean to say all games are required to be moddable, or any game that is not moddable is bad (modding tools take time and money to develop), but a game being moddable is a massive tick in its favour for me)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on May 11, 2013, 10:04:56 am
All games should be moddable.

Any PC game that has a large or dedicated enough fan base is inevitably modded, even if it takes serious hacking to do so.  The same could even be said for console games, just with a much longer delay.

A technicality, anyone can do almost anything with an exceptional ammount of resources and time. All games should be reasonably practical to mod. I have no interest in messing around with encryption etc.

(Note: I dont mean to say all games are required to be moddable, or any game that is not moddable is bad (modding tools take time and money to develop), but a game being moddable is a massive tick in its favour for me)
Modding tools do take massive time but usually speeds up game development really quick once you have the framework down.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on May 11, 2013, 10:10:52 am
All games should be moddable.

Any PC game that has a large or dedicated enough fan base is inevitably modded, even if it takes serious hacking to do so.  The same could even be said for console games, just with a much longer delay.

A technicality, anyone can do almost anything with an exceptional ammount of resources and time. All games should be reasonably practical to mod. I have no interest in messing around with encryption etc.

(Note: I dont mean to say all games are required to be moddable, or any game that is not moddable is bad (modding tools take time and money to develop), but a game being moddable is a massive tick in its favour for me)

I was just quantifying my earlier statement.

The exact same can be said for almost any major title available on PC.

Which was in response to a post about how mods make PC Skyrim so much different from console Skyrim.  My whole point is this is a massive tick on favor of PC in general, as an all-encompassing answer to the question below as applied to almost any game at all.

So I have a minor question about Skyrim. I've borrowed the game for the Xbox and essentially powered straight through the main quest and beat the game, without any DLC. Now that the game's $30 USD on steam, I'm thinking of buying it. Would it be worth it to buy Skyrim in this case?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on May 11, 2013, 12:37:13 pm
It'd probably worth it to buy Skyrim. If you just plowed through the main quest, you missed more than half the entertaining content in the vanilla game alone, to say nothing of mods and DLC.

That said, it will be on sale at some point. You should wait until then.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on May 11, 2013, 12:56:56 pm
Steam usually runs their big summer sale around the end of July and considering Skyrims age there will likely be at least a 50% sale, and possibly better on one of the flash sales, so it may be worth waiting until then.
Title: Re: The Elder Scrolls V: Skyrim
Post by: cartmann on May 11, 2013, 01:19:16 pm
Well it's down from 20 pounds to 15, so hopefully a sale is on the horizon!
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on May 12, 2013, 12:08:13 am
Steam usually runs their big summer sale around the end of July and considering Skyrims age there will likely be at least a 50% sale, and possibly better on one of the flash sales, so it may be worth waiting until then.
I'm betting waaay more than that for Skyrim. It's gone at least 75% in the past hasn't it?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on May 12, 2013, 02:53:00 am
Steam usually runs their big summer sale around the end of July and considering Skyrims age there will likely be at least a 50% sale, and possibly better on one of the flash sales, so it may be worth waiting until then.
I'm betting waaay more than that for Skyrim. It's gone at least 75% in the past hasn't it?

The bigger question is what are they going to put the Skyrim bundle down for. It may be old but its expansions are not as old as it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on May 12, 2013, 07:45:20 am
Steam usually runs their big summer sale around the end of July and considering Skyrims age there will likely be at least a 50% sale, and possibly better on one of the flash sales, so it may be worth waiting until then.
I'm betting waaay more than that for Skyrim. It's gone at least 75% in the past hasn't it?

The bigger question is what are they going to put the Skyrim bundle down for. It may be old but its expansions are not as old as it.

It's weird to think of Skyrim as old already.....
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on May 12, 2013, 10:07:11 am
Steam usually runs their big summer sale around the end of July and considering Skyrims age there will likely be at least a 50% sale, and possibly better on one of the flash sales, so it may be worth waiting until then.
I'm betting waaay more than that for Skyrim. It's gone at least 75% in the past hasn't it?

Yes, on the flash sales(or it may have been 66%), although I think the dlc that were available at the time didn't drop below 50%.

The bigger question is what are they going to put the Skyrim bundle down for. It may be old but its expansions are not as old as it.

Indeed, although it may be worth checking if buying the game and dlc separately during a sale is cheaper, which is sometimes the case.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rakonas on May 12, 2013, 02:14:13 pm
Personally I'm hoping Dragonborn goes to 75% off over the summer but I guess it's just wishful thinking for the dlc to be reasonably priced for a day.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on May 12, 2013, 07:27:15 pm
The Skyrim Legendary Edition (basically Skyrim + all DLC) 4 or 7 of June (depending on where you live) is coming out. I don't know if there'll be a digital version, but if there is then it may be better to wait for that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on May 12, 2013, 08:31:45 pm
The Skyrim Legendary Edition (basically Skyrim + all DLC) 4 or 7 of June (depending on where you live) is coming out. I don't know if there'll be a digital version, but if there is then it may be better to wait for that.
If Fallout NV Wasteland Edition came out to steam surely legendary will make it too.
Title: Re: The Elder Scrolls V: Skyrim
Post by: foil on May 24, 2013, 09:25:04 pm
I might be about to start Skyrim again after 4 or 5 failed attempts to get into the game and have a few questions.

Are Shouts essential for progressing through most guilds or random/side quests?

  I prefer just to be able to jump off the boat and head any direction for free roam adventuring but it takes a while to eventually get to the "summoning" or etc etc and get things progressed to have shouts proper.  Would it be ok to avoid the quests to get shouts straight away or would that result in a broken experience?

I think id put over 50 hours before seeing Caius or Jauffre in previous games so would that be reasonable in Skyrim too without making it too lop sided/broken?

Thx in advance.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on May 24, 2013, 10:28:08 pm
I might be about to start Skyrim again after 4 or 5 failed attempts to get into the game and have a few questions.

Are Shouts essential for progressing through most guilds or random/side quests?
I believe there is only one side quest that requires a shout.


  I prefer just to be able to jump off the boat and head any direction for free roam adventuring but it takes a while to eventually get to the "summoning" or etc etc and get things progressed to have shouts proper.  Would it be ok to avoid the quests to get shouts straight away or would that result in a broken experience?


I think id put over 50 hours before seeing Caius or Jauffre in previous games so would that be reasonable in Skyrim too without making it too lop sided/broken?
You won't be able to complete that one sidequest (it's not marked or anything, so it barely counts), but aside from no Dragons (because you don't need to do Bleak Falls either) there is no difference.
[/quote]
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on May 24, 2013, 10:58:01 pm
so long as you avoid the main quest shouts are almost totally unnecessary. If you bite the bullet and finish the initial thing around whiterun to unlock shouts and dragon attacks you can safely ignore the rest and still Fus Ro Dah people off the mountains.
Title: Re: The Elder Scrolls V: Skyrim
Post by: kaenneth on May 24, 2013, 11:06:16 pm
There has only been like 2 real DLC's for Skyrim so far, right? Dawnguard and Dragonborne?
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on May 24, 2013, 11:08:02 pm
There has only been like 2 real DLC's for Skyrim so far, right? Dawnguard and Dragonborne?
and Dawnguard
Title: Re: The Elder Scrolls V: Skyrim
Post by: Slayerhero90 on May 25, 2013, 12:10:05 am
There has only been like 2 real DLC's for Skyrim so far, right? Dawnguard and Dragonborne?
and Dawnguard
and Dragonborn
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rose on May 25, 2013, 12:19:05 am
There has only been like 2 real DLC's for Skyrim so far, right? Dawnguard and Dragonborne?
and Dawnguard
and Dragonborn
And horse armor.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on May 25, 2013, 12:27:10 am
And dragon armor. And armor guard. And guard armor.
Title: Re: The Elder Scrolls V: Skyrim
Post by: PTTG?? on May 25, 2013, 12:36:26 am
And let's not forget a guardhorse bornarmor dragon.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on May 25, 2013, 12:45:58 am
And Knights of the Isles.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on May 25, 2013, 02:33:29 am
And Hearthfire.

Seriously, though, Hearthfire is really good for an alchemist. Just get some creep cluster, mountain flowers and wheat, and you'll have about thirty different potions of magicka and restore/enhance health.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on May 25, 2013, 12:47:51 pm
Hearthfire is no Horse Armor. Still waiting on a mod that builds on some of the functionalities added by Hearthfire, instead of trying to replace them.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on May 25, 2013, 12:49:39 pm
Hearthfire is no Horse Armor. Still waiting on a mod that builds on some of the functionalities added by Hearthfire, instead of trying to replace them.
i found a couple that turned your house into a Hold, none of them have a build up by time feature though (the thing i sorely missed back from the Stronghold days of Morrowind)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on May 25, 2013, 01:08:25 pm
There has only been like 2 real DLC's for Skyrim so far, right? Dawnguard and Dragonborne?

So far? They're done.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on May 25, 2013, 01:31:00 pm
Yes.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dunamisdeos on May 25, 2013, 03:23:54 pm
Theyr's working on Elder Scrolls online.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on May 25, 2013, 03:26:13 pm
They have an entirely seperate team for that, so before people start moaning about abandoning the single player, they're working on Fallout 4.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Supercharazad on May 25, 2013, 03:38:21 pm
I keep having this problem where, when in that valley from the Dawnguard expansion, the game crashes just after Fort Dawnguard comes into sight. Does anybody know what might be causing this? My load order (and list of mods) is:

Skyrim.esm
Dragonborn.esm
Dawnguard.esm
Update.esm
SkyRe_Main.esp
ReProccer
SkyRe_Races.esp
SkyRe_StandingStones.esp
SkyRe_Combat.esp
SkyRe_EnemyAI.esp
SkyRe_EnemyScaling.esp
SkyRe_EncounterZones.esp
SkyRe_Survivalism.esp
Alternate Start - Live Another Life.esp
ArcheryDummyXP.esp
BetterVampires.esp
Cloaks.esp
Chesko_Frostfall.esp

All of these are updated to their latest versions.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on May 25, 2013, 03:51:44 pm
Move update above dragonborn and dawnguard, update.esm should always be first after skyrim.esm. I'd put dawnguard before dragonborn as well(to match release order) although that shouldn't strictly be necessary. I can't see anything else obvious to move.

Beyond that you will have to go through the routine of disabling all mods and enable one more each time you test until you find the one that causes a crash. Note this doesn't necessarily mean that that mod is the actual base cause but that something in it conflicts with one of the other enabled mods.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on May 25, 2013, 04:44:39 pm
Don't the cloaks conflict with frostfall? Try disabling cloaks and better vampires first. If it still crashes, all other mods. If it still crashes, verify the integrity of the game using steam.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Supercharazad on May 26, 2013, 09:23:22 am
I've disabled all my mods and it still crashes. Integrity verification time then, I suppose.

EDIT: Yup. Two files were broken, apparently. It works now.
Title: Re: The Elder Scrolls V: Skyrim
Post by: foil on May 26, 2013, 10:42:49 am

[/quote]

Thanks for info, i had just a couple more questions. 

Where exactly is this underground city and is it populated and easy to venture through being low level?

Also where is the tower that was in all the launch screenies?   This one: http://media.pcgamer.com/files/2011/02/The-Elder-Scrolls-V-Skyrim-Tower-590x331.jpg

I fancy going on a sightseeing venture away from the main questlines as i think it was the flood of snow and hills that put me off playing it in past., especially after having to do almost 3 laps worth of the island just to get the 2 or 3 shout quests done..

Id usually just check wikis but tend to read right through everything and spoil any surprises.  Been trying to avoid all reviews n play throughs n previews for all games recently as i dont enjoy games much if seen all the good bits before even buying it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on May 26, 2013, 10:53:56 am
Also where is the tower that was in all the launch screenies?   This one: http://media.pcgamer.com/files/2011/02/The-Elder-Scrolls-V-Skyrim-Tower-590x331.jpg

Looks like the city of Markarth =)
Title: Re: The Elder Scrolls V: Skyrim
Post by: foil on May 26, 2013, 10:59:12 am
Also where is the tower that was in all the launch screenies?   This one: http://media.pcgamer.com/files/2011/02/The-Elder-Scrolls-V-Skyrim-Tower-590x331.jpg

Looks like the city of Markarth =)

Ah thanks, must have been the only City i didnt venture to last time playing lol.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on May 26, 2013, 12:32:45 pm
Except athletics skill (yes I know...), and even then it will still steam broil you.
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on May 26, 2013, 01:41:06 pm
Does lycanthropy count?
(http://imageshack.us/a/img854/3251/tesv2013051916591386.th.jpg) (http://imageshack.us/photo/my-images/854/tesv2013051916591386.jpg/)
Just saying.
Title: Re: The Elder Scrolls V: Skyrim
Post by: AVE on May 26, 2013, 01:46:41 pm
Actually stealth will.

Heaps of invis potions plus self-made muffle enchantment (because of the glitch muffle is floating point, and everything else is integer, so it is immediately rounded to 1 and muffles 100%) and you are almost undetectable. Still need about 20-30 skill, though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on May 26, 2013, 03:53:01 pm
Where exactly is this underground city and is it populated and easy to venture through being low level?
IIRC, it's near the northern areas.
No, it's not populated.
No, you will probably die at low levels.
No amount of skill will stop a dwarven centurion from beating the everloving christ out of you at a low level. Maybe a few glitches will...

Is back-peddling in a circle, and hopping around like an obnoxious WoW avatar not considered a skill anymore..?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dutchling on May 26, 2013, 03:54:23 pm
Just stand on a rock, shoot arrows at it, and every time it tries to hit you jump so it misses
Title: Re: The Elder Scrolls V: Skyrim
Post by: PanH on May 26, 2013, 03:59:56 pm
Skill is making a centurion meet a giant. Or just not waking it up, because it barely has loot (You can get one-shotted by dwemer crossbow ball thingy, in Master, so Centurion is no-no to fight).
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on May 26, 2013, 06:09:24 pm
In my experience, Centurions have awesome loot. Usually a few grand soul gems, some ebony ore/bars, and some high-end arrows. Backpedaling/arrowing from a secure location doesn't work so well on them, because they have a massive steam-spray attack that will roast you in 2 seconds. Unless you're a Dunmer :D
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on May 26, 2013, 09:07:39 pm
Unless you're a Dunmer :D

:D

Never underestimate the power of a good, well-timed ward and a little footwork, as well.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on May 26, 2013, 09:19:42 pm
In my experience, that steam blast breaks wards fast.
Title: Re: The Elder Scrolls V: Skyrim
Post by: PanH on May 27, 2013, 03:45:42 am
Unless you're a Dunmer :D
They can have steam attack, or frozen attack. And you can't be a nordic dunmer  :-\ So, it depends on the centurion you meet. And I'm not fan of wards either, imo, they cost a lot of mana, you need a hand to use them, and they're not very good.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on May 27, 2013, 09:28:09 am
Unless you're a Dunmer :D
They can have steam attack, or frozen attack. And you can't be a nordic dunmer  :-\ So, it depends on the centurion you meet. And I'm not fan of wards either, imo, they cost a lot of mana, you need a hand to use them, and they're not very good.
Allow me to introduce you to the Spellbreaker a shield that also creates wards and can block even dragon shouts and centurion steam.
Title: Re: The Elder Scrolls V: Skyrim
Post by: ductape on May 27, 2013, 10:10:23 am
I just pump centurions full of arrows, it takes a lot but I rarely take a hit. Archery is so broken.
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on May 27, 2013, 10:31:21 am
I still think lycanthropy works the best. Sure, you're a bit more vulnerable but that added speed and attack power completely obliterates them without getting a scratch. Just need to work on that footwork and you're good to go. Even better if you put in some lycanthropy perks.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on May 27, 2013, 10:46:37 am
I just hate the way the werewolves look. So silly... I can't get over it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on May 27, 2013, 11:22:24 am
Model, texture or both?

I personally prefer this retextured version.
(http://imageshack.us/a/img248/3826/tesv2013052117131359.th.jpg) (http://imageshack.us/a/img248/3826/tesv2013052117131359.jpg)(http://imageshack.us/a/img694/1313/tesv2013052117145287.th.jpg) (http://imageshack.us/a/img694/1313/tesv2013052117145287.jpg)
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on May 27, 2013, 11:36:16 am
Both. I just really dislike the way they look. Big brutish and dumb is not my ideal character.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eagle_eye on May 27, 2013, 11:58:44 am
Well, that is the usual portrayal of werewolves.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Devling on May 27, 2013, 12:00:15 pm
Most refined werewolf.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Marchosias on May 27, 2013, 12:09:18 pm
Would you be happy if they had a top hat and dinner jacket?
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on May 27, 2013, 12:17:28 pm
Unless you're a Dunmer :D
They can have steam attack, or frozen attack. And you can't be a nordic dunmer  :-\ So, it depends on the centurion you meet. And I'm not fan of wards either, imo, they cost a lot of mana, you need a hand to use them, and they're not very good.
Centurions never have a freeze attack.

Spellbreaker is nice, but that's irrelevant as the question is whether a low level character can tread Blackreach safely. And I'd agree they could, if they were a werewolf, provided they had the perk that lets them eat any living creature as otherwise they'll run out of time quickly.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Spitfire on May 27, 2013, 02:33:43 pm
(http://imageshack.us/a/img248/3826/tesv2013052117131359.th.jpg) (http://imageshack.us/a/img248/3826/tesv2013052117131359.jpg)

Kicking the werewolf in the balls. Always a good strategy.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on May 27, 2013, 02:36:00 pm
Well, that is the usual portrayal of werewolves.
I didn't say it was incorrect, just that I didn't like it or identify with it. :)
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on May 27, 2013, 02:50:24 pm
(http://imageshack.us/a/img248/3826/tesv2013052117131359.th.jpg) (http://imageshack.us/a/img248/3826/tesv2013052117131359.jpg)

Kicking the werewolf in the balls. Always a good strategy.
(http://img822.imageshack.us/img822/7430/screenshot525620.th.png) (http://img822.imageshack.us/img822/7430/screenshot525620.png)
Kicking them is so mainstream...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on May 27, 2013, 04:06:46 pm
$5 says that a "Mysterious Akavir" expansion to TES online introduces werecats. And Super Sayan hair.  :-\
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on May 27, 2013, 11:51:04 pm
(http://imageshack.us/a/img248/3826/tesv2013052117131359.th.jpg) (http://imageshack.us/a/img248/3826/tesv2013052117131359.jpg)

Kicking the werewolf in the balls. Always a good strategy.
Gah. The normal map on that texture... so rocky
Title: Re: The Elder Scrolls V: Skyrim
Post by: AVE on May 29, 2013, 02:55:36 am
Are there any mods for Dawnguard lord-vampire remodel to something entirely different? Because oh god how they are ugly...
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on May 29, 2013, 04:22:39 am
I know what you mean. Most of what I find on Nexus are retextures. I guess the only thing that qualifies as a "remodel" is one (http://skyrim.nexusmods.com/mods/29085//?) that "remodels" the wings.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mistercheif on June 03, 2013, 04:59:57 am
So I started playing skyrim again, and found I was getting really long load times.  I checked that all my mods were up to date, and then, due to an accident caused by a pop-up when I connected my nexus to my laptop to charge, I realized that alt-tabbing caused the game to finish loading. Does anyone know a fix for the load screens taking more time than they obviously need to?

[EDIT]: And after more thorough testing, I have been able to achieve <10 second load times by CTRL+ALT+DEL to task manager, and then alt-tabbing back to the game because ALT+TABing wasn't working.  But it is a hassle to do for every load screen.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on June 03, 2013, 12:46:19 pm
So I started playing skyrim again, and found I was getting really long load times.  I checked that all my mods were up to date, and then, due to an accident caused by a pop-up when I connected my nexus to my laptop to charge, I realized that alt-tabbing caused the game to finish loading. Does anyone know a fix for the load screens taking more time than they obviously need to?

[EDIT]: And after more thorough testing, I have been able to achieve <10 second load times by CTRL+ALT+DEL to task manager, and then alt-tabbing back to the game because ALT+TABing wasn't working.  But it is a hassle to do for every load screen.
thats.... not normal at all, in fact, Alt Tabbing should be breaking the game from what you are explaining :P

defrag your steam folder, i think that might be it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on June 03, 2013, 02:43:26 pm
So I started playing skyrim again, and found I was getting really long load times.  I checked that all my mods were up to date, and then, due to an accident caused by a pop-up when I connected my nexus to my laptop to charge, I realized that alt-tabbing caused the game to finish loading. Does anyone know a fix for the load screens taking more time than they obviously need to?

[EDIT]: And after more thorough testing, I have been able to achieve <10 second load times by CTRL+ALT+DEL to task manager, and then alt-tabbing back to the game because ALT+TABing wasn't working.  But it is a hassle to do for every load screen.

I get this problem as well, but mostly in a heavily moddified game. If I use very little or no mods, it doesn't happen. Not sure if its a mod itself that causes the problem, or if Skyrim just can't handle a lot of mods...or something with our PCs (but if that was the case, it would happen all the time even in an unmodded game). In any case, its mod related.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on June 03, 2013, 03:03:16 pm
I know for me, load times are longer since i dropped a crapton of mods, i increased my memory usage though to lower that, dunno if that helped at all.
Title: Re: The Elder Scrolls V: Skyrim
Post by: kaenneth on June 03, 2013, 06:44:30 pm
It's probably spending extra time to look for the missing pieces that were once there, but are now gone.

Unless you started a new game.

anyway: started a new playthrough this last week, got turned into a vampire (first playthrough with DLC...)

Needed to feed, broke into a house, found a sleeping child, drank his blood, and reverse pickpocketed a gold coin.

Now, that is the only way I feed; find a sleeping child, remove some blood, deposit coin.

I'm like the Tooth Fairy.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on June 03, 2013, 07:46:27 pm
Wat.

Well, you should get Hearthfire as well, so you can give gold coins to Orphans.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on June 03, 2013, 10:55:34 pm
(http://t2.gstatic.com/images?q=tbn:ANd9GcQCSjuNkO9HEKnujZHFu8OYlGNRgs89ccSPdQzha5Qp4wUs3uHy0Q)

Ought to get back into Skyrim soon, myself. That civil war isn't going to end itself, and I've yet to really explore Hearthfire... hopefully hoarding 250 lbs. of iron nails finally pays off!  8)

(I know, it won't.  ::))

Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on June 04, 2013, 06:17:22 am
Thats nowhere near enough nails! You need a staggering amount of iron, steel and corundum ingots to fit out even one of the houses let alone all three.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mistercheif on June 04, 2013, 07:27:00 am
It's probably spending extra time to look for the missing pieces that were once there, but are now gone.

Unless you started a new game.

anyway: started a new playthrough this last week, got turned into a vampire (first playthrough with DLC...)

Needed to feed, broke into a house, found a sleeping child, drank his blood, and reverse pickpocketed a gold coin.

Now, that is the only way I feed; find a sleeping child, remove some blood, deposit coin.

I'm like the Tooth Fairy.

I guess I'll try starting a new playthrough then.  If that fixes it, I'll go through the hassle of making a clean save.
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on June 05, 2013, 02:45:52 am
Can't stop listening. (http://www.youtube.com/watch?v=dziRHDulG3k) :D
Title: Re: The Elder Scrolls V: Skyrim
Post by: Slayerhero90 on June 05, 2013, 03:05:17 am
So I'm lookin' forward to Fallout 4.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gamerlord on June 05, 2013, 03:29:55 am
So I'm lookin' forward to Fallout 4.
Wat.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on June 05, 2013, 03:37:41 am
Bethesda's probably working on that now, since they're done with Skyrim DLC.
Title: Re: The Elder Scrolls V: Skyrim
Post by: TripJack on June 05, 2013, 10:09:59 am
So I'm lookin' forward to Fallout 4.
Wat.
wat indeed
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on June 05, 2013, 11:11:09 am
It hasn't been said yet, but the Skyrim Legendary Edition is out. As is the official guide to the game, that supposedly weights 6 pounds.

Also, the news that Skyrim is done when it comes to DLC and that Fallout 4 is in the works is quite old.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Spitfire on June 05, 2013, 12:48:45 pm
As is the official guide to the game, that supposedly weights 6 pounds.

I wonder who needs a guide book. Here's my Skyrim guide:

10 Go to marker. If marker is:
20 Friendly -> Talk to
30 Enemy -> Kill
40 Item -> Take
If quest_finished = false: Goto 10
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on June 05, 2013, 12:55:21 pm
As is the official guide to the game, that supposedly weights 6 pounds.

I wonder who needs a guide book. Here's my Skyrim guide:

10 Go to marker. If marker is:
20 Friendly -> Talk to
30 Enemy -> Kill
40 Item -> Take
If quest_finished = false: Goto 10
Then you are promptly assassinated by the ghost of Dijkstra.
Title: Re: The Elder Scrolls V: Skyrim
Post by: jaxy15 on June 05, 2013, 02:57:24 pm
Legendary Edition? I don't even have a single DLC.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Soadreqm on June 05, 2013, 05:17:38 pm
10 Go to marker. If marker is:
20 Friendly -> Talk to
30 Enemy -> Kill
40 Item -> Take
If quest_finished = false: Goto 10
Then you are promptly assassinated by the ghost of Dijkstra.
That's just a do-while loop implemented with Goto. There is nothing wrong with do-while loops. Surely Dijkstra must see that!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on June 05, 2013, 05:22:59 pm
It's a bad habit, dammit, and considered harmful.

Here, let's do it better:

while not quest_finished do
    if marker==friendly then marker.talk() end
    if marker==enemy then marker.kill() end
    if marker==item then marker.take() end
end
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on June 05, 2013, 05:42:04 pm
So... marker is a string?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Soadreqm on June 05, 2013, 05:43:13 pm
Yes, except that is not the same function. >:|
What it is equivalent to is
do {
    if (markerIsFriendly()) marker.talk();
    if (markerIsEnemy()) marker.kill();
    if (markerIsItem()) marker.take();
    } while (questNotFinished());

That way, you always check the marker for being friendly, enemy and an item, even if the quest is already done. Okay yeah the regular while loop is better in this case, but not because of the goto.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Biag on June 05, 2013, 06:12:08 pm
Well, you've still got poor data encapsulation. talk(), kill(), and take() shouldn't be implemented in marker, they should be implemented in the player class. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on June 05, 2013, 08:24:23 pm
Well, you've still got poor data encapsulation. talk(), kill(), and take() shouldn't be implemented in marker, they should be implemented in the player class. :P
Unless in this game you play as the quest marker....  :o
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sordid on June 05, 2013, 08:44:03 pm
NERRRRRDDDDS!  :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Devling on June 05, 2013, 09:39:33 pm
NERRRRRDDDDS!  :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on June 06, 2013, 03:01:50 am
Is this the begining of a bot that plays Skyrim to 100% completion for you, metamorphosing Skyrim into the ultimate version of Progress Quest?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on June 06, 2013, 03:35:04 am
No- this is a satellite for the creative department of TES: Online.

Zing..?
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on June 06, 2013, 03:38:35 am
I wonder what it would be like, if a bot program turned Skyrim into some really, really long first person movie.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on June 06, 2013, 03:42:30 am
I think that's what the Prolix Tower is, hehe.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Max White on June 06, 2013, 08:06:56 am
So I played this a bit aaages ago and sort of got through a bit, but then didn't have the time to play and forgot about it.
Anyway, giving Skyrim another shot and playing as an duel wielding Altmer focusing on conjuration for weapons and alteration for defense. So far early game has been somewhat easy on expert, with few things standing up to my banishing blades of soul snatching.

Just wondering, is this one of those strategies that starts to suck once things get harder and you can't really upgrade your weapons unless you switch to non-conjured swords and then all those points were wasted?
Title: Re: The Elder Scrolls V: Skyrim
Post by: AVE on June 06, 2013, 09:54:44 am
So I played this a bit aaages ago and sort of got through a bit, but then didn't have the time to play and forgot about it.
Anyway, giving Skyrim another shot and playing as an duel wielding Altmer focusing on conjuration for weapons and alteration for defense. So far early game has been somewhat easy on expert, with few things standing up to my banishing blades of soul snatching.

Just wondering, is this one of those strategies that starts to suck once things get harder and you can't really upgrade your weapons unless you switch to non-conjured swords and then all those points were wasted?
Without mods - yes. Unmodded magic sucks at high levels. And nothing can beat bow-stealther,  except boringness.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on June 06, 2013, 03:40:59 pm
So I played this a bit aaages ago and sort of got through a bit, but then didn't have the time to play and forgot about it.
Anyway, giving Skyrim another shot and playing as an duel wielding Altmer focusing on conjuration for weapons and alteration for defense. So far early game has been somewhat easy on expert, with few things standing up to my banishing blades of soul snatching.

Just wondering, is this one of those strategies that starts to suck once things get harder and you can't really upgrade your weapons unless you switch to non-conjured swords and then all those points were wasted?
Vanilla magic does not scale with level or skill. You get more mana and heavier spells, but the damage never changes. Personally I enjoy SkyRe for this reason (and many others). It causes magic damage to scale with level and has damage boosting perks to boost it further if you specialize. Also it removed the incredibly cheap stunlock destruction.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on June 06, 2013, 03:59:36 pm
yea i just use empowered magic and Penderex's Magic system to overhaul all of that
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on June 06, 2013, 04:10:43 pm
Quote
Vanilla magic does not scale with level or skill. You get more mana and heavier spells, but the damage never changes. it removed the incredibly cheap stunlock destruction

What it did was because higher level spells were not better in any way to lower level spells (In fact they cost more for less effect) it means you stuck to your level 2 spells (Fireball, Lightning Bolt, Ice Spikes... or whatever they are called).

As well the "Cheap stunlock" is not so cheap in vanilla because otherwise destruction falls WAAAAY behind everything else.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on June 06, 2013, 04:13:32 pm
The stunlock ability was incredibly cheap and far too effective. To the point where that one trait could make you able to take on something that would murder you without it. One trait should not have that large of an impact.

In SkyRe I believe they gave it a % chance to stun instead, so its a nice thing when it happens but not an overpowered ability which kills anything.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on June 06, 2013, 04:21:17 pm
The stunlock ability was incredibly cheap and far too effective. To the point where that one trait could make you able to take on something that would murder you without it. One trait should not have that large of an impact.

In SkyRe I believe they gave it a % chance to stun instead, so its a nice thing when it happens but not an overpowered ability which kills anything.

You would eventually run out of mana unless you used an exploit though. Which if you used a bow, sword, or just about anything else you would have done a lot more damage.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on June 06, 2013, 04:25:50 pm
The stunlock ability was incredibly cheap and far too effective. To the point where that one trait could make you able to take on something that would murder you without it. One trait should not have that large of an impact.

In SkyRe I believe they gave it a % chance to stun instead, so its a nice thing when it happens but not an overpowered ability which kills anything.

You would eventually run out of mana unless you used an exploit though. Which if you used a bow, sword, or just about anything else you would have done a lot more damage.
My first playthrough of this game was as a destruction mage. With the gear they give you for joining the college plus the first level fire bolt spell dual cast you can cast for a long long time. Long enough to either kill or escape from almost anything the game's leveled system throws at you.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on June 06, 2013, 04:32:06 pm
Yes but remember it doesn't scale. Eventually magic will start doing piddling damage.

But with a mod that scales destruction magic, removing the stun would be necessary.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on June 06, 2013, 06:05:48 pm
Yes but remember it doesn't scale. Eventually magic will start doing piddling damage.

But with a mod that scales destruction magic, removing the stun would be necessary.
Which... the mod I suggests does do. It adds scaling and removes the stun. My statement was that the stun is overpowered for what it does, which is to stun any enemy, and that statement stands regardless of what level you are. No single skill should be able to stunlock something regardless of whether you have the mana to keep it up.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on June 06, 2013, 08:12:37 pm
Yes but remember it doesn't scale. Eventually magic will start doing piddling damage.

But with a mod that scales destruction magic, removing the stun would be necessary.

The monsters have a level cap too, though. People who claim Destruction magic sucks at higher levels on vanilla either haven't played a mage to max level or did it wrong. The damage doesn't scale, but perk investments do increase it significantly. With the right mage gear, you have essentially infinite magicka in 1 or two schools and pretty much the others too due to fast regeneration. Chain lightning in both hands will clear a room pretty fast, and Ice Storm is the most overpowered thing, ever.

Ice storm moves slowly, but it's projectile is very wide and the slowness actually enables it to do more damage. Additionally, it phases right through any obstacle, hitting enemies in other rooms, and if you cast one from each hand in rapid succession (not dual cast) it will kill pretty much anything except Frost Atronachs, Ice Wraiths, or Falmer.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on June 06, 2013, 08:37:43 pm
Quote
With the right mage gear, you have essentially infinite magicka


Yeah but I consider those the "destroy the game utterly in everyway" gear and not meant to be balanced.

Especially since infinite mana with Conjuration is also broken.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on June 06, 2013, 10:29:15 pm
Just a decent buff to magicka regeneration and some perks makes magicka supply hardly an issue, really. I'd say in Vanilla it's far from underpowered.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on June 11, 2013, 12:22:18 pm
So, Elder Scrolls Online news because this might explain a lot: ESO will be available not only on PC, but PS4 and XBOX One as well. I guess that might explain how Zenimax expects their MMO to sell while being somewhat late in the MMO party.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on June 11, 2013, 12:28:44 pm
I'm playing this again! I now plan to be an unarmed badass.  (http://www.youtube.com/watch?v=uhBiNx749Zw)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on June 11, 2013, 01:26:48 pm
I was waiting for Isran to open the gates. However, it seemed the game had glitched, and he wouldn't open them.

Fortunately, setting Isran on fire with my voice was an acceptable substitute for talking to him. He opened the gates, too!
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on June 12, 2013, 01:52:29 am
I'm playing this again! I now plan to be an unarmed badass.  (http://www.youtube.com/watch?v=uhBiNx749Zw)

Yes, it's pretty nice to play this way

I was waiting for Isran to open the gates. However, it seemed the game had glitched, and he wouldn't open them.

Fortunately, setting Isran on fire with my voice was an acceptable substitute for talking to him. He opened the gates, too!

We should try setting more people on fire.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on June 12, 2013, 03:15:33 am
Hey guys, found this little mod lying around http://skyrim.nexusmods.com/mods/28324/? (http://skyrim.nexusmods.com/mods/28324/?) changes leveling to XP design so now get rewarded for doing quests with points and use them to gain skills!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on June 12, 2013, 04:11:33 am
Ooh, I did like OblivionXP!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on June 12, 2013, 12:14:43 pm
Ooh, I did like OblivionXP!
pretty much though is isnt designed like that (hopefully soon though) uses spell scripts but it works well.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on June 12, 2013, 09:38:47 pm
I hope someone figures out how to do GUI menus...

Hmm, I recently started playing Dark Souls, and they do something interesting there: you get points that serve both as currency and XP.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eagle_eye on June 12, 2013, 09:46:22 pm
That's an interesting idea. I suppose there's not any reason skills and items actually have to be distinct entities, other than convention.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rose on June 13, 2013, 02:05:41 am
The tabletop I'm currently playing with some friends uses a system like that. Items use the same points, and any ability that you can have, an item can have. The only difference is that the point cost for items is halved, because they can be removed.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on June 13, 2013, 04:11:57 am
The tabletop I'm currently playing with some friends uses a system like that. Items use the same points, and any ability that you can have, an item can have. The only difference is that the point cost for items is halved, because they can be removed.

Sounds like the Amber RPG, which is a pretty cool diceless system.  Played a character in a decently long-running campaign through that system who was mostly item-based.  Most fun character I've ever played.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rose on June 13, 2013, 08:06:32 am
Though that system does have some interesting effects. One of the characters in our group has an item that uses up a third of her total points, which grants the user near godlike powers. This character joined the dark side last game. I calculated that, for a standard attack, my character can remove that item with a 50% success rate.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MaximumZero on June 13, 2013, 07:51:20 pm
Hey guys, found this little mod lying around http://skyrim.nexusmods.com/mods/28324/? (http://skyrim.nexusmods.com/mods/28324/?) changes leveling to XP design so now get rewarded for doing quests with points and use them to gain skills!
Neat. I may have to try that out.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on June 13, 2013, 08:05:47 pm
If there is still one quest that drives me crazy in this game

It is definitely the Orphanage one.

There are SOO many solutions but the game doesn't let you do any of them! It is the one mission where the railroading is the most obvious.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on June 13, 2013, 08:21:44 pm
Yes specifically that one.

It is MADE of "there should be other solutions" but you can take none of them.

I mean there are missions where there is no alternative but where the basic set of solutions are pretty limited anyhow... You either kill the evil lich or you kill the evil lich... How you go about doing it is just details.

Yet "assassinate Grelod the Kind One" is actually quite odd in that it has a wide set of solutions one COULD try, very sensible ones in fact, and yet the game never lets you do any of them.

You could try to buy the orphanage from Grelod, denounce her as too abusive and get her fired or at least lose her ability to run an orphanage, Get her assistant to stand up and take the orphanage from her, take the children away at night, and yet none of the sensible solutions are allowed.

This is like if you got the "kill the Lich" quest and instead being able to... well... Kill him, you had to buy his pottery business because it was the source of his power.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xotes on June 13, 2013, 09:46:42 pm
On the other hand, Grelod is just a genuinely awful person, so why wouldn't you chokeslam her straight to hell?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on June 13, 2013, 10:06:04 pm
On the other hand, Grelod is just a genuinely awful person, so why wouldn't you chokeslam her straight to hell?

Because it doesn't seem like it actually solves the real underlying problems and it generates more of them.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on June 13, 2013, 10:29:51 pm
The problem that Grelod the Kind is abusing the children?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on June 13, 2013, 10:33:14 pm
The problem that Grelod the Kind is abusing the children?

Yet what was the deeper problems?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Furtuka on June 13, 2013, 10:37:43 pm
That Aventus did creepy things?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on June 13, 2013, 10:39:07 pm
Well, that is how you summon the Dark Brotherhood.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on June 13, 2013, 10:57:29 pm
Well, that is how you summon the Dark Brotherhood.

I know, it is the reason why the mission has ONLY one path. Since otherwise you would be locked out on the Dark Brotherhood.
Title: Re: The Elder Scrolls V: Skyrim
Post by: ductape on June 14, 2013, 12:27:43 am
OK so, I finished the game some time ago on vanilla, probably 80% of the side stuff, probably all the big side stuff, but not any expansions. I played as a sneaky archer and it was kinda easy mode.

So I am now going to try Requiem - The Roleplaying Overhaul (http://skyrim.nexusmods.com/mods/19281/?tab=9&navtag=%2Fajax%2Fmodreadme%2F%3Fid%3D19281&pUp=1) and was wondering if anyone else has tried it, what they thought of it. I dont plan to get all mod crazy, what I want is to add some depth to the game, but not TOO much realism...I am more interested in FUN.

There's some pretty cool sounding features, it's pretty much an overhaul that doesnt use any script extenders. I like that it is just one mod that does a lot, I don't have the patience for the full mod experience these days.

Anyone tried this?

Theres tons of changes on the README, but this is a little neat snippet:

Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on June 14, 2013, 12:32:40 am
Quote
Creatures with no clear, vulnerable anatomy cannot be sneak attacked for extra damage
(Ghosts, most Undead, Constructs, Atronachs)

I find this funny since not only do the constructs have clear visible anatomy and weak spots, but Atronachs in spite being elementals also have anatomy.

Quote
Fire Atronachs consist mostly of animated fire and molten lava. Therefore, physical damage will have almost no effect on them

I can see their logic, and I raise them that because they are animated fire and molten lava, that they would be the most vulnerable to physical attack.
Title: Re: The Elder Scrolls V: Skyrim
Post by: buckets on June 14, 2013, 01:12:24 am
It looks like that mod kinda shoehorns the player into choosing a wizard, everything else is mad nerfed.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on June 14, 2013, 01:16:33 am
All the atronachs looks like they're made of something at least rock-hard. The flame ones are basically rocks on fire with softer lava bits, judging by the corpse, while the frost are solid ice and the storm are whirling rocks. Maybe the flame atronach should be somewhat squishier but burn you if you use your fists or something dagger sized.
Title: Re: The Elder Scrolls V: Skyrim
Post by: alexandertnt on June 14, 2013, 02:13:20 am
I can see their logic, and I raise them that because they are animated fire and molten lava, that they would be the most vulnerable to physical attack.

Tried punching fire? It hurts :P

(It would also be pretty easy to raise the argument that animated fire and lava makes no sense to begin with, so what exactly causes it to "die"?)
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on June 14, 2013, 04:21:46 am
I can see their logic, and I raise them that because they are animated fire and molten lava, that they would be the most vulnerable to physical attack.

Tried punching fire? It hurts :P
Depends on the size of the fire. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Devling on June 14, 2013, 04:25:40 am
I can see their logic, and I raise them that because they are animated fire and molten lava, that they would be the most vulnerable to physical attack.

Tried punching fire? It hurts :P
Depends on the size of the fire. :P
Also depends on how hard you punch the fire.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on June 14, 2013, 04:27:39 am
I can see their logic, and I raise them that because they are animated fire and molten lava, that they would be the most vulnerable to physical attack.

Tried punching fire? It hurts :P
Depends on the size of the fire. :P
Also depends on how hard you punch the fire.

How effective is a fire elemental in Dwarf Fortress. Don't those things lose limbs like it's going out of fashion?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Alkhemia on June 14, 2013, 04:47:23 am
I can see their logic, and I raise them that because they are animated fire and molten lava, that they would be the most vulnerable to physical attack.

Tried punching fire? It hurts :P
Depends on the size of the fire. :P
Also depends on how hard you punch the fire.

How effective is a fire elemental in Dwarf Fortress. Don't those things lose limbs like it's going out of fashion?
Yeah they die in one hit pretty much but they do spread fire all over the place so can be deadly in their own right.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Max White on June 14, 2013, 04:59:23 am
So far my conjuration/alteration warrior mage is still making life easy on Expert mode. There is the occasional death, but I have yet to find anything I can't actually handle one way or another. Against most enemies I can deal enough damage output to have everything dead before I am, otherwise I have a mix of tactical destruction spells and wards. Archers are the only thing that should be a hassle, except they don't do damage when you have the mage armor perk apparently. Running out of stamina has never been a problem, because by that point my mana is back up to full and I can bust out a fire ball. Once mana is half way done I have the stamina for hand to hand again.

All in all not the strongest build in the world, but it will see you through the vanilla game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Slayerhero90 on June 15, 2013, 11:27:30 am
I heard this one cool theory that said that "arrow in the knee" is just another way of saying "got married".
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on June 15, 2013, 01:05:21 pm
I believe it was that "arrow to the knee" was actual Norwegian slang for "getting married."
Title: Re: The Elder Scrolls V: Skyrim
Post by: Graknorke on June 15, 2013, 03:32:03 pm
I prefer the doctor-hired assassins idea myself.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on June 15, 2013, 03:53:18 pm
But there are no doctors :(
Title: Re: The Elder Scrolls V: Skyrim
Post by: Graknorke on June 15, 2013, 04:01:09 pm
But there are no doctors :(
They all took the money from all the kneecap-removal surgery and booked it to somewhere nice and sunny.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on June 16, 2013, 01:46:27 am
I hope someone figures out how to do GUI menus...

I found their MCM submod, works fine for me!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Supercharazad on June 16, 2013, 10:27:25 am
So I've finished my house at Falkreath, married Lydia and had her move in. The problem I now have is that, whereas followers are meant to approach you and ask if they can be your steward when you fast travel to your house, she doesn't. To make sure it wasn't just a bug with your spouse being steward, I hired another follower and took them to my house, with no luck. Has anybody else had this problem?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on June 16, 2013, 02:16:50 pm
So I've finished my house at Falkreath, married Lydia and had her move in. The problem I now have is that, whereas followers are meant to approach you and ask if they can be your steward when you fast travel to your house, she doesn't. To make sure it wasn't just a bug with your spouse being steward, I hired another follower and took them to my house, with no luck. Has anybody else had this problem?
theres been alot of issues with that, i had to use the this is your new home which creates a custom waypoint for them to teleport back.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Supercharazad on June 16, 2013, 02:33:47 pm
Where can I find that?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on June 16, 2013, 03:04:27 pm
http://skyrim.nexusmods.com/mods/18045/?tab=2&navtag=%2Fajax%2Fmodfiles%2F%3Fid%3D18045&pUp=1 (http://skyrim.nexusmods.com/mods/18045/?tab=2&navtag=%2Fajax%2Fmodfiles%2F%3Fid%3D18045&pUp=1)



O wait you wanted to make a steward for your house? Don't you need to ask them that? i never had any of my followers ask me to become the steward.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Supercharazad on June 17, 2013, 10:44:57 am
I don't have the dialogue option for any of them.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on June 17, 2013, 03:51:07 pm
So, I'm proceeding very well with my unarmed badass build. I got a mod that removes a damage cap thing on it, but I have a question. Which gives more heave armor: dragon plate or Daedric armor?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on June 17, 2013, 03:53:41 pm
So, I'm proceeding very well with my unarmed badass build. I got a mod that removes a damage cap thing on it, but I have a question. Which gives more heave armor: dragon plate or Daedric armor?
Daedric armor
Title: Re: The Elder Scrolls V: Skyrim
Post by: PanH on June 17, 2013, 07:17:06 pm
You'll reach armor cap anyway. The only reason to take heavy armor over light armor imo is to be able to punch people with daedric gauntlets of punching.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on June 17, 2013, 08:10:43 pm
Do the alchemy/enchant loop once, then make your final punching guantlets.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on June 17, 2013, 08:17:17 pm
You'll reach armor cap anyway. The only reason to take heavy armor over light armor imo is to be able to punch people with daedric gauntlets of punching.
Do the alchemy/enchant loop once, then make your final punching guantlets.
Fists of Steel perk ftw.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on June 17, 2013, 08:18:54 pm
Mind you, do the loop only once. 3709 unarmed damage feels a bit broken after a while.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on June 17, 2013, 08:19:36 pm
Mind you, do the loop only once. 3709 unarmed damage feels a bit broken after a while.
Wait, what is this alchemy-enchanting loop?
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on June 17, 2013, 08:34:56 pm
It's a bit long to describe, I'll just link it. (http://"http://www.uesp.net/wiki/Skyrim:Glitches#Infinitely_Powerful_Items")
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on June 17, 2013, 10:20:00 pm
It's a throwback to Morrowind :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on June 17, 2013, 10:42:47 pm
It's a bit long to describe, I'll just link it. (http://www.uesp.net/wiki/Skyrim:Glitches#Infinitely_Powerful_Items)

Fix'd.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on July 01, 2013, 03:36:50 pm
Someone help me out here

A while ago I made this: http://hugoluman.deviantart.com/art/Thalmor-Inquisition-308671100

But now I've someone complaining in the comments that there are no parallels between the Thalmor and the Third Reich, and that the Thalmor are a just organization who's main goal is stopping Talos worship because of how evil men are and their great elven genocide.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sordid on July 01, 2013, 03:40:03 pm
So what kind of help do you expect? I mean... I can help you ignore the troll if you want, but I don't think it's going to make any difference.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on July 01, 2013, 03:42:40 pm
Someone help me out here

A while ago I made this: http://hugoluman.deviantart.com/art/Thalmor-Inquisition-308671100

But now I've someone complaining in the comments that there are no parallels between the Thalmor and the Third Reich, and that the Thalmor are a just organization who's main goal is stopping Talos worship because of how evil men are and their great elven genocide.
No the Thalmor is a government faction from the Summerset Isles who's main goals is to destroy all Imperial influence from Tamriel. They blackmailed the Bosmer and the Khajit into joining their organization and pretty much almost wiped out most of human influence until the treaty. The Talos worship was a throw in for them and they would still screw everyone over with their Xenophobic views.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on July 01, 2013, 04:03:09 pm
Someone help me out here

A while ago I made this: http://hugoluman.deviantart.com/art/Thalmor-Inquisition-308671100

But now I've someone complaining in the comments that there are no parallels between the Thalmor and the Third Reich, and that the Thalmor are a just organization who's main goal is stopping Talos worship because of how evil men are and their great elven genocide.
No the Thalmor is a government faction from the Summerset Isles who's main goals is to destroy all Imperial influence from Tamriel. They blackmailed the Bosmer and the Khajit into joining their organization and pretty much almost wiped out most of human influence until the treaty. The Talos worship was a throw in for them and they would still screw everyone over with their Xenophobic views.

To kill Man is to reach Heaven, from where we came before the Doom Drum's iniquity. When we accomplish this, we can escape the mockery and long shame of the Material Prison.

To achieve this goal, we must:

1) Erase the Upstart Talos from the mythic. His presence fortifies the Wheel of the Convention, and binds our souls to this plane.

2) Remove Man not just from the world, but from the Pattern of Possibility, so that the very idea of them can be forgotten and thereby never again repeated.

3) With Talos and the Sons of Talos removed, the Dragon will become ours to unbind. The world of mortals will be over. The Dragon will uncoil his hold on the stagnancy of linear time and move as Free Serpent again, moving through the Aether without measure or burden, spilling time along the innumerable roads we once travelled. And with that we will regain the mantle of the imperishable spirit.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Alkhemia on July 01, 2013, 04:13:41 pm
Or in non-fancy terms kill everyone so the can ascend to a high plane of existence pretty much.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on July 01, 2013, 04:24:23 pm
Or in non-fancy terms kill everyone so the can ascend to a high plane of existence pretty much.
Which is funny cause the dragons were killing anyone so THEY can take over the world.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Graknorke on July 01, 2013, 04:32:14 pm
I thought that the protagonists of the TES games were the ones killing everyone and becoming gods.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on July 01, 2013, 08:24:09 pm
Quote from: BrightScale
I don't see how half of what you said is relevant, but ok. But remember, men also took argonian, khajiit, other men and sometimes elves as slaves. It was a two way thing.

And they are not 'quite obviously' related to nazis. Tell me one thing, which is the greater evil, stopping the worship of a man who fucked their race over and murdered Every. Elven. Royal. And considering yourself better than those who did it as we'll as taking slaves in a time where everyone took slaves, or taking over a continent forcefully, disbanding the government, killing off three races, killing the royal and Nobel families because they did not want to join the empire, and considering yourself better and taking slaves in a time where everyone took slaves.

I fail to see how the elves are the bad guys in this situation. Everyone fucked up. Yes, elves, men, pretty much the only clean people are the beast races. But all in all, elves got the short end of the stick, and are trying to right that now.

And however much Kirkbride helped, it was never officially used. So not actually credible.

I'm starting to think I'm dealing with some kind of Otherkin elf-lover here.

Entire conversation: http://comments.deviantart.com/1/308671100/3112019591
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on July 01, 2013, 08:46:55 pm
"I fail to see how the elves are the bad guys in this situation"

haha okay
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on July 01, 2013, 08:59:53 pm
"I fail to see how the elves are the bad guys in this situation"

haha okay

To admit "Elves" are not the problem. This nation that is run overwhelmingly predominantly by elves is the problem.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on July 01, 2013, 10:19:47 pm
Well, haven't played Skyrim in a while. So went ahead and made...

http://skyrim.nexusmods.com/images/261870/?

And before there is another discussion about it,. I find making characters and taking screenshots like artwork.

But I think this one came out really nice. :)
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on July 01, 2013, 11:09:03 pm
"I fail to see how the elves are the bad guys in this situation"

haha okay

To admit "Elves" are not the problem. This nation that is run overwhelmingly predominantly by elves is the problem.

The point I'm trying to make is that the Thalmor are somewhat of a Nazi parallel, and he leaps to defense saying they're getting some much-deserved payback for elfkind.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on July 01, 2013, 11:58:03 pm
Payback for what? The first set of elf nazis being stomped upon by Tiber Septim and his big robot?
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on July 02, 2013, 12:35:13 am
Yes, because apparently everyone was on equal levels of morality, since everyone had slaves, and the Tiber just decided one day to kill all the elves. Cause, you know, Men perpetrated equally horrific slave regimes as the Aylieds. At least, according to him.

Anyone else have a deviantART account? Because this gets a little stale with me repeating the same points at him.
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on July 02, 2013, 03:53:42 am
And before there is another discussion about it,. I find making characters and taking screenshots like artwork.

But I think this one came out really nice. :)
No worries, me likey screenshots. No really, I've soon got 1000 screenshots of my characters' journeys.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on July 02, 2013, 05:48:54 am
The Thalmor are little shits and TES Online will be a cheap whore!



Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on July 02, 2013, 05:54:24 am
Yes, because apparently everyone was on equal levels of morality, since everyone had slaves, and the Tiber just decided one day to kill all the elves.

The difference mostly was that the Elves were in the strong position and most of this "equal levels of morality" tended to be enforced onto the other nations by the elves.

Not to mention the fact that the Elves were secretly, and still are, outright evil and were willing to destroy the world for their own benefit.

Mind you how much Tiber COULD have known about that is up for debate... but he given he is outright psychic and can see into the future... I am going to assume he actually knew exactly what was going to happen. (Did he read the Elder Scrolls? that would explain it).

My major issue with a MMO is it pretty much calls the series to an end... and given that Skyrim solved nothing and only brought up more questions... it is a pretty sad note to leave the series on.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Spitfire on July 02, 2013, 06:10:48 am
Woha, I thought it was pretty much given that the Thalmor are a metaphor for Nazis. And Skyrim basically is Vichy France, staying sovereign but with an amended constitution and close supervision. And the uniforms. Oh god the uniforms.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on July 02, 2013, 06:13:09 am
Woha, I thought it was pretty much given that the Thalmor are a metaphor for Nazis.

Hardly... Their actions more closely resemble the actions of countries like Persia or England.

Nazi's is limited way of looking at them.
Title: Re: The Elder Scrolls V: Skyrim
Post by: PanH on July 02, 2013, 08:19:24 am
Yes, because apparently everyone was on equal levels of morality, since everyone had slaves, and the Tiber just decided one day to kill all the elves. Cause, you know, Men perpetrated equally horrific slave regimes as the Aylieds. At least, according to him.
I thought slavery was forbidden under the Empire, except in Morrowind, because it was traditionnal for Dunmers ?
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on July 02, 2013, 09:42:57 am
Yes, because apparently everyone was on equal levels of morality, since everyone had slaves, and the Tiber just decided one day to kill all the elves. Cause, you know, Men perpetrated equally horrific slave regimes as the Aylieds. At least, according to him.
I thought slavery was forbidden under the Empire, except in Morrowind, because it was traditionnal for Dunmers ?
It sure ain't legal nowadays.

/me hisses and sharpens his claws and spear
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on July 02, 2013, 09:47:53 am
Yes, because apparently everyone was on equal levels of morality, since everyone had slaves, and the Tiber just decided one day to kill all the elves. Cause, you know, Men perpetrated equally horrific slave regimes as the Aylieds. At least, according to him.
I thought slavery was forbidden under the Empire, except in Morrowind, because it was traditionnal for Dunmers ?
It sure ain't legal nowadays.

/me hisses and sharpens his claws and spear
The Dunmer got paybacked big time for that with Vvardenfell blowing up and smogging up the place and the damn lizard peoples taking all their lands.
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on July 02, 2013, 10:39:06 am
Yes, because apparently everyone was on equal levels of morality, since everyone had slaves, and the Tiber just decided one day to kill all the elves. Cause, you know, Men perpetrated equally horrific slave regimes as the Aylieds. At least, according to him.
I thought slavery was forbidden under the Empire, except in Morrowind, because it was traditionnal for Dunmers ?
It sure ain't legal nowadays.

/me hisses and sharpens his claws and spear
The Dunmer got paybacked big time for that with Vvardenfell blowing up and smogging up the place and the damn lizard peoples taking all their lands.
Glorious 2nd Arnesian War. If only that big floating rock hadn't decided to wreck our stuff we would've thrown a party too.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on July 02, 2013, 12:18:09 pm
If not for the whole Ministry of Truth thing, there might have been a peaceful path to civil equality and respect through movements like the Twin Lamps. But it did happen, so an invasion happened, and the cycle of racial violence began anew. Although, the Dunmer seem a bit too broken to even want to attack anyone now.

How does TESO end the series? It's a different team entirely working on it, so it's not drawing the main series team away from their work.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on July 02, 2013, 12:44:28 pm
If not for the whole Ministry of Truth thing, there might have been a peaceful path to civil equality and respect through movements like the Twin Lamps. But it did happen, so an invasion happened, and the cycle of racial violence began anew. Although, the Dunmer seem a bit too broken to even want to attack anyone now.

How does TESO end the series? It's a different team entirely working on it, so it's not drawing the main series team away from their work.
I thought TESO was a prequel not a sequel.
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on July 02, 2013, 01:13:44 pm
It's set in the 2nd Era, 6th century or 1000 years before Skyrim IIRC.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on July 03, 2013, 01:42:08 am
Yeah, set between the fall of the Akaviri Potentate and the rise of Tiber Septim. It's done some stupid shit with the lore already, the best example being calling Cyrodiil's change from being called "[an] endless jungle (http://uesp.net/wiki/Lore:Pocket_Guide_to_the_Empire,_1st_Edition/Cyrodiil)" in Redguard to a generic fantasyland a "clerical error", even though it's fairly (http://www.imperial-library.info/content/many-headed-talos) explicitly (http://uesp.net/wiki/Lore:Mythic_Dawn_Commentaries_3) said to have been changed to that by Tiber Septim.

Relevant quotes from those citations:

Many-Headed Talos:

"I see how you hate jungle. Let me show you the power of Talos Stormcrown, born of the North, where my breath is long winter. I breathe now, in royalty, and reshape this land which is mine. "

Mythic Dawn Commentaries Part 3:

CHIM. Those who know it can reshape the land. Witness the home of the Red King Once Jungled.
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on July 03, 2013, 02:31:43 am
They're retconning that AGAIN??
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on July 03, 2013, 04:24:01 am
Yes, because apparently everyone was on equal levels of morality, since everyone had slaves, and the Tiber just decided one day to kill all the elves. Cause, you know, Men perpetrated equally horrific slave regimes as the Aylieds. At least, according to him.
I thought slavery was forbidden under the Empire, except in Morrowind, because it was traditionnal for Dunmers ?
It sure ain't legal nowadays.

/me hisses and sharpens his claws and spear
The Dunmer got paybacked big time for that with Vvardenfell blowing up and smogging up the place and the damn lizard peoples taking all their lands.
Glorious 2nd Arnesian War. If only that big floating rock hadn't decided to wreck our stuff we would've thrown a party too.

I like how a hardened ball of earth the size of a large house hovering about three stories above the sea wiped out all of Vvardenfell. Such a well-crafted twist! :P

As for the welfare of the TES series... In my opinion, it began with Morrowind (everything before that was batshit D&D 4th edition pulp fiction scribble) and ended with your favorite mod. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Marchosias on July 03, 2013, 04:55:07 am
Its not that it just fell as is straight downward under the effect of normal gravity, its that it continued its fall from orbit, where a deadra threw it from the sky at the dunmer, and that it just so happened to crash into and set off an island volcano the size of vvardenfell; which is the setting for its own open world game you can spend years roaming around without seeing everything to see.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sonlirain on July 03, 2013, 05:00:38 am
That floating rock had some ridiculous ammount of kinetic energy upon falling cince it was held in place by magic.
Then the spell stopped working it continued it supersonic jurney towards the town turning the entire area into a smoking crater.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on July 03, 2013, 05:01:55 am
Its not that it just fell as is straight downward under the effect of normal gravity, its that it continued its fall from orbit, where a deadra threw it from the sky at the dunmer, and that it just so happened to crash into and set off an island volcano the size of vvardenfell; which is the setting for its own open world game you can spend years roaming around without seeing everything to see.

If I understand what you're saying, the ministry of failure was thrown from the sky by a daedra, and though Vivec (supposedly) halted it, it retained it's moment, crashing into Vvardenfell at it's former full speed once it's fall resumed..?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on July 03, 2013, 05:03:43 am
where a deadra threw it from the sky at the dunmer

It was Sheogorath, specifically.

Also, apparently it was "fooled" into doing that. Also, it's the child of Molag Bal and Vivec, at least, so sayeth Vivec.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sonlirain on July 03, 2013, 06:08:56 am
where a deadra threw it from the sky at the dunmer

It was Sheogorath, specifically.

Also, apparently it was "fooled" into doing that. Also, it's the child of Molag Bal and Vivec, at least, so sayeth Vivec.

And yes once it started moving again it regained full speed from the moment it got halted.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Spitfire on July 03, 2013, 06:15:12 am
Vivec, that divine jerk, found use in the ministry of truth as a way to blackmail his people.

Vivec: "I shall keep [Baar Dau] there with its last intention intact, so that if the love of the people of this city for me ever disappear, so shall the power that holds back their destruction."

It probably was in his power to prevent the inevitable disaster, but he chose not to.
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on July 03, 2013, 06:24:55 am
Yes, because apparently everyone was on equal levels of morality, since everyone had slaves, and the Tiber just decided one day to kill all the elves. Cause, you know, Men perpetrated equally horrific slave regimes as the Aylieds. At least, according to him.
I thought slavery was forbidden under the Empire, except in Morrowind, because it was traditionnal for Dunmers ?
It sure ain't legal nowadays.

/me hisses and sharpens his claws and spear
The Dunmer got paybacked big time for that with Vvardenfell blowing up and smogging up the place and the damn lizard peoples taking all their lands.
Glorious 2nd Arnesian War. If only that big floating rock hadn't decided to wreck our stuff we would've thrown a party too.

I like how a hardened ball of earth the size of a large house hovering about three stories above the sea wiped out all of Vvardenfell. Such a well-crafted twist! :P
Note that the rock I mentioned isn't Baar Dau. That one wrecked the Dunmer's stuff, not ours. :P

Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on July 03, 2013, 01:28:00 pm
I knew I shouldn't have let the Adoring Fan pick up Umbra...

It's entirely possible that the whole "reshape the jungle" thing was propoganda in the first place, Tiber Septim building a god-emperor rep a la Napoleon. Mankar Cameron, though 400 something years old, wasn't around back then, so for all he's research he's still taking someone else's word for it. But such is the canon of TES, full of retcons and de-retcons and freaking dragonbreaks.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Marchosias on July 03, 2013, 05:05:50 pm
Retcons have to happen, its an open world game series where in the pre-Morrowind installments shit was crazy random amounts of dnd crap, and everything after is based on choices of the player; hell Skyrim had centaurs and not a single damn one the whole way through the second instance of it in a game not even mention of any.

Also Oblivion era game engine could not handle a jungle if it wanted tolet alone thousands of random jungle trees, Skyrim can bearly handle more then 15 people in one cell, and have you tried to play that one mod that had Elsweyr; jungles are hard to navigate.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on July 16, 2013, 09:36:11 pm
So...

I just finished that STEP process. It took several hours to get everything installed the way I wanted, and I added a few more mods to boot. In fact I'm sitting at 289 mods total.

Now, I'm looking for something to do. I'd like to do a themed playthrough or LP of the game, but need some ideas or suggestions. Artificial limitations, hardcore objectives(Complete the game using unarmed?), interesting themes(run a bandit camp?), whatever. Any ideas?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on July 16, 2013, 10:20:40 pm
So...

I just finished that STEP process. It took several hours to get everything installed the way I wanted, and I added a few more mods to boot. In fact I'm sitting at 289 mods total.

Now, I'm looking for something to do. I'd like to do a themed playthrough or LP of the game, but need some ideas or suggestions. Artificial limitations, hardcore objectives(Complete the game using unarmed?), interesting themes(run a bandit camp?), whatever. Any ideas?

While I'm not sure how interesting an LP it would be but...no fast travel except by wagon. And if by wagon, you've already visited the location in the past. However, people may not want to see you run and run and run. So if you decide to use fast travel. Its to a place you've already visited.

No floating quest markers, optional: no quest markers at all (but doesn't really work too well in Skyrim sadly)

No compass, use the surroundings/stars/sun/moon to find your location or the map...either way. I usually just turn the compass off, and its much more immersive with it gone. Optional: If you use a map, its in a city/town/village/camp

Minimal UI (kind of goes with no compass. Would need SkyUI I believe to turn off a lot of the Skyrim HUD.)

The above are more for immersion than anything. Some don't work as well as they did in old Elder Scrolls games (like quests don't have any details at all) and may not go too well for a Let's Play...but they are ideas anyway.

For a less cheating way to go. Never save in a dungeon, can save outside it...but not inside. Plus that awesome sword you found may not be there if you died ;P

And don't save every minute lol. Personally, when I watch a Let's Play and the guy saves all the time, I'm probably gonna just turn it off and an immediate thumbs down. Pet peeve of mine is when someone saves every 3-5 minutes doing anything in the game. Saw a guy who is really popular on Youtube, save each time before lockpicking in Skyrim lol. He ran out of lockpicks, and...reloaded...I lolled hard, disliked the video and turned it off.

For characters/themes/objectives. I personally like the average joe type of play throughs. PC gamer did an interesting one of the character just never fighting at all. Or something. Don't remember the exact details now. Actually, the title of the series was "Most boring playthrough of Skyrim"...or something like that. My memory sucks :P Made an interesting read. But, just being an average-type character is far more interesting (and fun)...at least for me.. Or at the very least, start as an average joe type character and become (willingly or maybe not) a hero (or even anti-hero, that would be different. Dunno how one would do that in Skyrim) or something. That can be being a bandit (they are kinda average, nothing special about them besides being criminals :P) or a hunter in the wilderness. Or something. Just some ideas I'm throwing out.

Or even be allied to the altmer, and rid Skyrim of the religion of Talos and any who worship him. I don't think I've actually seen a play through like that, but maybe there is one out there. Every play through I've personally seen, everyone always hates the altmer and kills them on sight. So may be a different way to go.

Well before this gets too long and I keep typing ideas...I'll just leave it at that. Hope any of my ideas give you ideas or help you :)








Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on July 16, 2013, 10:48:57 pm
Liking your ideas. Might do an LP as an altmer agent under cover with strict role playing restrictions. Know a good survival/basic needs plugin? Looking at frostfall and 'realistic needs'.

No fast travel, no 'waiting' more than an hour or two, always in disguise when in town, etc.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on July 16, 2013, 10:57:18 pm
Frostfall is definitely a must for survival.

For realistic needs, no, not really. Maybe Realistic Needs and Diseases? I think I tried that out last time. It seemed pretty good from what I recall. Was more low key. Hasn't been updated since April though, and not sure how compatible it would be.

For a more hardcore calorie simulator there is always Imps More Complex Needs, but personally find that a bit overkill. But may be up your alley.

Other than those two, you'll have to look on Nexus and see if any of them you like or if anyone else has recommendations in this area.

The creator of Frostfall is/was supposedly making a Realistic Needs mod that was/is going to work right alongside Frostfall. But, haven't heard anything about it for a while.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on July 16, 2013, 11:02:00 pm
Frost Fall is incredible. It turns Clear Skies from something that is pretty much only used for the MQ into one of the most useful shouts in the game, which I appreciate.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on July 16, 2013, 11:04:09 pm
Vendayn you're thinking of 'Last Seed' I believe, which is still a WIP. Still IMCN + Frostfall would serve well enough for a realistic survival experience. Might add in the mod that gives realistic drops for animals too. Deer have more than 3 pounds of meat on them after all...
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on July 17, 2013, 02:35:58 am
no quest markers at all (but doesn't really work too well in Skyrim sadly)
By Sithis, I know exactly what you mean. I used the Skyrim Compass Tuner to get rid of the compass and markers (including the player marker on the map) and it almost brought it down to Morrowind levels. I say almost because it really only removed the graphical components and so I can still technically get a decent estimate of my and my quest target's whereabouts. Of course, when there are no quest markers or when said quest marker is inside a big "cave" (really, it's a new worldspace like say the Soul Cairn) then it goes to Morrowind levels.

Frost Fall is incredible. It turns Clear Skies from something that is pretty much only used for the MQ into one of the most useful shouts in the game, which I appreciate.
It does? Damn it, now I need to finish my no-Dragonborn playthrough just experience mods to the fullest from almost a year ago forwards.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on July 17, 2013, 03:26:42 am
It doesn't change Clear Skies at all, btw--it just adds stuff to weather that makes it actually functional instead of flavor.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on July 17, 2013, 05:10:19 pm
Or even be allied to the altmer, and rid Skyrim of the religion of Talos and any who worship him. I don't think I've actually seen a play through like that, but maybe there is one out there. Every play through I've personally seen, everyone always hates the altmer and kills them on sight. So may be a different way to go.
Went with something along these lines and started it up here as a hybrid LP/Suggestion Game: http://www.bay12forums.com/smf/index.php?topic=128693.0
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sordid on July 17, 2013, 07:01:25 pm
It doesn't change Clear Skies at all, btw--it just adds stuff to weather that makes it actually functional instead of flavor.

It's quite cool (see what I did there?) but eventually I just became annoyed by it and uninstalled it. I would definitely recommend at least trying it, though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on July 17, 2013, 08:11:58 pm
Here are some scenery screenshots of my modded Skyrim. And one random dragon screenshot. I was running out of Riverwood and he literally came out of nowhere lol.

If the screenshots/site don't load, it is because Nexus is under attack by someone who is probably angry at them.

http://skyrim.nexusmods.com/images/266945/?

http://skyrim.nexusmods.com/images/266947/?

http://skyrim.nexusmods.com/images/266948/?

http://skyrim.nexusmods.com/images/266953/?

http://skyrim.nexusmods.com/images/266954/?



Title: Re: The Elder Scrolls V: Skyrim
Post by: feralferret on July 17, 2013, 09:26:54 pm
no quest markers at all (but doesn't really work too well in Skyrim sadly)
By Sithis, I know exactly what you mean. I used the Skyrim Compass Tuner to get rid of the compass and markers (including the player marker on the map) and it almost brought it down to Morrowind levels. I say almost because it really only removed the graphical components and so I can still technically get a decent estimate of my and my quest target's whereabouts. Of course, when there are no quest markers or when said quest marker is inside a big "cave" (really, it's a new worldspace like say the Soul Cairn) then it goes to Morrowind levels.

This mod (http://skyrim.nexusmods.com/mods/32695//?) is great for questing without the compass and quest markers. It also doesn't break immersion or make things too easy in my experience.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Euld on July 18, 2013, 02:33:09 am
... and have you tried to play that one mod that had Elsweyr; jungles are hard to navigate.
Actually that mod has serious issues with level design.  Like how when you first appear in Elsweyr, you face a big' ol door.  I went through that door, thinking it was a big shiny entrance to Elseweyr, it turned out to be the way to Skyrim.  The direction a player is facing is extremely important, a player can get lost if the level design points them in the wrong direction.

Also note how many unclimbable rocks and roots there are.  Skyrim is non-linear in a lot of ways, sure you have a destination but a lot of ways to get there.  The mod more or less created a very linear experience, in a suffocating environment, with limited ways to get around.  It's a big accomplishment, but needed better level design.
Title: Re: The Elder Scrolls V: Skyrim
Post by: scrdest on July 18, 2013, 02:53:48 am
... and have you tried to play that one mod that had Elsweyr; jungles are hard to navigate.
Actually that mod has serious issues with level design.  Like how when you first appear in Elsweyr, you face a big' ol door.  I went through that door, thinking it was a big shiny entrance to Elseweyr, it turned out to be the way to Skyrim.  The direction a player is facing is extremely important, a player can get lost if the level design points them in the wrong direction.

Also note how many unclimbable rocks and roots there are.  Skyrim is non-linear in a lot of ways, sure you have a destination but a lot of ways to get there.  The mod more or less created a very linear experience, in a suffocating environment, with limited ways to get around.  It's a big accomplishment, but needed better level design.

Suffocating environment with limited ways to get around sounds like a realistic jungle to me.
Title: Re: The Elder Scrolls V: Skyrim
Post by: shadenight123 on July 18, 2013, 02:58:33 am
Anyone knows of a mod to make the High Elves pay? You know, some sort of mod where you go through the Empire questline for Skyrim, but at the end you stick a nice sword through the guts of all the high elves?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on July 18, 2013, 03:11:22 am
High Elves aren't the enemy, the Aldmeri Dominion (and the Thalmor specifically) are.
Title: Re: The Elder Scrolls V: Skyrim
Post by: shadenight123 on July 18, 2013, 03:21:28 am
Yeah, those. Any mod of the sort?
Title: Re: The Elder Scrolls V: Skyrim
Post by: scrdest on July 18, 2013, 03:28:32 am
Yeah, those. Any mod of the sort?

There was a questline mod somewhere, but for the life of me I cannot remember the name.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Supercharazad on July 18, 2013, 06:04:50 am
High Elves aren't the enemy, the Aldmeri Dominion (and the Thalmor specifically) are.

That sounds like exactly what a Thalmori... lory... dory... damn elf spy would say! Just what are you hiding?!
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on July 18, 2013, 06:13:05 am
High Elves aren't the enemy, the Aldmeri Dominion (and the Thalmor specifically) are.

That sounds like exactly what a Thalmori... lory... dory... damn elf spy would say! Just what are you hiding?!
Look, it is a well known fact that you lesser races need the superior guidance and leadership of the Altmer to survive and prosper. Left to their own they would destroy one another like the savages they are.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on July 18, 2013, 06:36:33 am
High Elves aren't the enemy, the Aldmeri Dominion (and the Thalmor specifically) are.

Well a lot of the racism in Elder Scrolls is a direct cause from either the originated nations (For example Wood Elves originally came from a rather savage group) or the most commonly known one (The Thalmor for example)

Quote
Retcons have to happen, its an open world game series where in the pre-Morrowind installments shit was crazy random amounts of dnd crap, and everything after is based on choices of the player; hell Skyrim had centaurs and not a single damn one the whole way through the second instance of it in a game not even mention of any.

They actually had a very good system set up for how to handle endings. Which was that whenever there were multiple endings they always made it "All the endings" to the point where it could actually multiply characters (King of Worms for example).

As well it is hardly a retcon if you are showing the events that "actually" transpired.

Quote
Look, it is a well known fact that you lesser races need the superior guidance and leadership of the Altmer to survive and prosper. Left to their own they would destroy one another like the savages they are.

There is genuine truth in this. The Wood Elves were outright cannibalistic savages before the Thalmor.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sordid on July 18, 2013, 07:24:19 am
They actually had a very good system set up for how to handle endings. Which was that whenever there were multiple endings they always made it "All the endings" to the point where it could actually multiply characters (King of Worms for example).

They didn't "always" do that, they did it once, with Daggerfall. All the other games had only one ending.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on July 18, 2013, 08:59:38 am
They actually had a very good system set up for how to handle endings. Which was that whenever there were multiple endings they always made it "All the endings" to the point where it could actually multiply characters (King of Worms for example).

They didn't "always" do that, they did it once, with Daggerfall. All the other games had only one ending.

They also did it with Oblivion where Morrowind's three endings were the canon endings.

It is just that, obviously some endings overwrite others.

The only other series I know of that is kind of interesting in their canon endings when there are multiple is the Disgaea series, where except for the second each game's canon ending has been the bad ending.
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on July 18, 2013, 09:26:33 am
They actually had a very good system set up for how to handle endings. Which was that whenever there were multiple endings they always made it "All the endings" to the point where it could actually multiply characters (King of Worms for example).

They didn't "always" do that, they did it once, with Daggerfall. All the other games had only one ending.

They also did it with Oblivion where Morrowind's three endings were the canon endings.

It is just that, obviously some endings overwrite others.

The only other series I know of that is kind of interesting in their canon endings when there are multiple is the Disgaea series, where except for the second each game's canon ending has been the bad ending.
Mustn't be many pieces of Akatosh left, considering the number of times they break him.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on July 18, 2013, 09:26:44 am
The only other series I know of that is kind of interesting in their canon endings when there are multiple is the Disgaea series, where except for the second each game's canon ending has been the bad ending.

Soooo its a game that ASSUMES YOU SUCK, sounds like fun :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Supercharazad on July 18, 2013, 10:42:58 am
Morrowind had three endings?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on July 18, 2013, 10:48:02 am
Yeah, the Warp in the West was the only time multiple endings was retconned to be all endings. They've just avoided it since then.

At least they always have explanations for their retcons, though the explanations are also almost always "Dragon break" or "CHIM".
Title: Re: The Elder Scrolls V: Skyrim
Post by: CognitiveDissonance on July 18, 2013, 10:52:16 am
Hey guys! I played Skyrim on XBOX, but gave up for various reasons. I picked up the Legendary edition because Steam wants all of my money, and now I'm thinking mods.

Except I don't want anything that would change the actual content. I want it to look and work better. Uh... any suggestions?
Title: Re: The Elder Scrolls V: Skyrim
Post by: PTTG?? on July 18, 2013, 11:38:04 am
You want to modify the content without modifying the content?
Title: Re: The Elder Scrolls V: Skyrim
Post by: CognitiveDissonance on July 18, 2013, 11:39:16 am
You want to modify the content without modifying the content?

By content, I mean I don't want new items, new characters, new quests and new locations.
At least not yet.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on July 18, 2013, 11:50:16 am
Have fun. (http://skyrim.nexusmods.com/mods/searchresults/?src_cat=62)
Title: Re: The Elder Scrolls V: Skyrim
Post by: CognitiveDissonance on July 18, 2013, 12:33:47 pm
Have fun. (http://skyrim.nexusmods.com/mods/searchresults/?src_cat=62)

Oooh *drool* I do believe I will
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on July 18, 2013, 01:02:06 pm
Hm. I've been searching for something to make the magic system interesting. I'm already using the Apocalypse package, Ancient Spells, Soulfire, and am planning to add Spellcrafting, Spell Combos, and Better Magic. Anyone have further suggestions? I'm aiming to have a modpackage that makes magic varied and interesting without being massively OP (hence choosing the spellpacks I did over more extravagant ones).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on July 18, 2013, 02:44:28 pm
i wouldn't know much, Penderix's magic system kinda sucks and the author pulled it out since apparently hes got a new version that so far no one has seen. I just been sticking with Empowered Magic to keep my spells on par with my level.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on July 18, 2013, 02:52:32 pm
Morrowind had three endings?
Morrowind had three ways to get to the same ending. But the ending still is the same.

Hm. I've been searching for something to make the magic system interesting. I'm already using the Apocalypse package, Ancient Spells, Soulfire, and am planning to add Spellcrafting, Spell Combos, and Better Magic. Anyone have further suggestions? I'm aiming to have a modpackage that makes magic varied and interesting without being massively OP (hence choosing the spellpacks I did over more extravagant ones).
I know SkyRe rebalances magic, but it may be what you are looking for since it rebalances a lot more than just magic.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on July 18, 2013, 02:54:34 pm
Also, the backpath is definitely non-canon.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on July 18, 2013, 02:55:28 pm
Morrowind had three endings?
Mass Effect 3 had three ways to get to the same ending. But the ending still is the same.
So sorry, but it had to be done.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on July 18, 2013, 03:03:05 pm
Hey guys! I played Skyrim on XBOX, but gave up for various reasons. I picked up the Legendary edition because Steam wants all of my money, and now I'm thinking mods.

Except I don't want anything that would change the actual content. I want it to look and work better. Uh... any suggestions?
Here you go: http://wiki.step-project.com/Main_Page
Title: Re: The Elder Scrolls V: Skyrim
Post by: CognitiveDissonance on July 18, 2013, 03:28:08 pm
Hey guys! I played Skyrim on XBOX, but gave up for various reasons. I picked up the Legendary edition because Steam wants all of my money, and now I'm thinking mods.

Except I don't want anything that would change the actual content. I want it to look and work better. Uh... any suggestions?
Here you go: http://wiki.step-project.com/Main_Page

o.O

Damnit, this is worse than good ol' WoW mods

Thanks for the link. I have some mod organization to do.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on July 18, 2013, 03:33:48 pm
Morrowind had three endings?
Mass Effect 3 had three ways to get to the same ending. But the ending still is the same.
So sorry, but it had to be done.

You should be apologizing for misrepresentation, post-DLC at the least.

Batten down the thread, prepare the artillery!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sordid on July 18, 2013, 05:50:14 pm
They also did it with Oblivion where Morrowind's three endings were the canon endings.

And what were Morrowind's three endings, pray tell?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on July 18, 2013, 05:51:28 pm
Morrowind had three endings?
Mass Effect 3 had three ways to get to the same ending. But the ending still is the same.
So sorry, but it had to be done.

You should be apologizing for misrepresentation, post-DLC at the least.

Batten down the thread, prepare the artillery!
Note the 'had'.
Title: Re: The Elder Scrolls V: Skyrim
Post by: PTTG?? on July 18, 2013, 06:12:49 pm
You could fail, leading to the Red Mountain's ultimate eruption as Dagoth Ur attacks the world, you could work with the temple to defeat him with the tools, or you could kill Vivec, take the equipment you need, and invent everything you need yourself.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on July 18, 2013, 06:48:39 pm
So much for playing Skyrim today. I've spent close to six hours downloading new mods, updating old ones, mucking with my load order and BOSS, and now going through my load order cleaning things with TES5Edit. :x


e: Oh god damn it. I just wasted an hour or two picking through my painfully large load order only to find that the CTD was being caused by an updated version of one little mod that had gained DLC support. >.>
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on July 18, 2013, 08:55:10 pm
You could fail, leading to the Red Mountain's ultimate eruption as Dagoth Ur attacks the world, you could work with the temple to defeat him with the tools, or you could kill Vivec, take the equipment you need, and invent everything you need yourself.

That last one is completely non-canon, that second one is canon, that first one is caused by the Nerevarine (I assume because Vivec's too much of an ass to keep lie rock up in the air with his, you know, extremely vast magical power, much less his still being a god).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sordid on July 19, 2013, 02:54:04 am
You could fail, leading to the Red Mountain's ultimate eruption as Dagoth Ur attacks the world
No you couldn't. There is no way to fail the main quest.

Quote
you could kill Vivec, take the equipment you need, and invent everything you need yourself.
It's pretty clear the back path is non-canon.
Title: Re: The Elder Scrolls V: Skyrim
Post by: guessingo on July 19, 2013, 12:12:03 pm
Anyone use the Immersive Creatures mod?

I am level 11, already had a master vampire raid on Whiterun, and had the run like mad a way from an Ancient Spriggan (he one hit kills me). mod is evil. need to turn off the 'your dead in one hit' gens for my newbie character.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Supercharazad on July 19, 2013, 12:28:11 pm
You could fail, leading to the Red Mountain's ultimate eruption as Dagoth Ur attacks the world, you could work with the temple to defeat him with the tools, or you could kill Vivec, take the equipment you need, and invent everything you need yourself.

That last one is completely non-canon, that second one is canon, that first one is caused by the Nerevarine (I assume because Vivec's too much of an ass to keep lie rock up in the air with his, you know, extremely vast magical power, much less his still being a god).

Once his connection to the Heart of Lorkhan was severed, he ceased to be a god.
The real problem is that he actually says in the sermons, as I recall, that he kept it there specifically so that if people stopped loving him, he could just kill them all.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on July 19, 2013, 02:09:14 pm
Once his connection to the Heart of Lorkhan was severed, he ceased to be a god.

Or so he tells everyone. Then he gave Azura a good banishing after she appears incarnate on Nirn:

Quote
And so by the blood of this khajiit, I climb you, moon and moon, and Dance on your Tower. AE CHIM CE ALTADOON for my own revenge I eat you. AE CHIM CE ALTADOON for my own revenge I eat you."

Azura: "CHIM? HOW?"

Vivec assembles a spear from the bones of his armor.

Vivec: "Here, this is Muatra. Guess what it represents."

Vivec stuffs Muatra into Azura's mouth. Azura chokes!

Vivec: "YOU ARE BANISHED FROM THIS STARRY HEART"

Azura explodes.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on July 19, 2013, 02:16:29 pm
Vivec was a disease, and deserved his death at the end of a spear. The truth is thus: after the series of events following the defeat of Dagoth Ur at Red Mountain, the Imperial Nerevarine continued to bridge the divide among Men and Mer and better unite the province of Morrowind with the Empire. At length he was recognized a Hero-Saint of both the western Cult and the reformed Tribunal, and gave himself to the ascent of a single, reunified Tamrielic Empire that closed-shut the jaws of Oblivion with it's own strength, quashed the Thalmor like the petty uprising they were, gave rebirth to the Dovahkiin (the Hero-Nerevar's next incarnation) and conquered Akavir.

Few know this truth, for the TES crew is a nest of degenerates and profligates spewing anti-Imperial, non-canonical propaganda.

HAIL TALOS!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on July 19, 2013, 02:20:42 pm
HAIL TALOS!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on July 19, 2013, 02:26:28 pm
Once his connection to the Heart of Lorkhan was severed, he ceased to be a god.

Or so he tells everyone. Then he gave Azura a good banishing after she appears incarnate on Nirn:

Quote
And so by the blood of this khajiit, I climb you, moon and moon, and Dance on your Tower. AE CHIM CE ALTADOON for my own revenge I eat you. AE CHIM CE ALTADOON for my own revenge I eat you."

Azura: "CHIM? HOW?"

Vivec assembles a spear from the bones of his armor.

Vivec: "Here, this is Muatra. Guess what it represents."

Vivec stuffs Muatra into Azura's mouth. Azura chokes!

Vivec: "YOU ARE BANISHED FROM THIS STARRY HEART"

Azura explodes.
Which then in turn is dragged away by the dremora of Molag Bal
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on July 19, 2013, 03:24:04 pm
Vivec was a disease, and deserved his death at the end of a spear.
Which spear?  ;)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sordid on July 19, 2013, 04:44:58 pm
Once his connection to the Heart of Lorkhan was severed, he ceased to be a god.

No he didn't. He'd achieved CHIM, which means he's more of a god than the actual gods.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on July 19, 2013, 04:50:02 pm
Once his connection to the Heart of Lorkhan was severed, he ceased to be a god.

No he didn't. He'd achieved CHIM, which means he's more of a god than the actual gods.

Not actually entirely sure if that's true, either. CHIM has a bit of a mental block on it--being godhood through knowledge, it makes the affairs of... pretty much everything seem insignificant compared to the big picture of the Aurbis. Vivec mostly just did that stuff with Azura up there out of pettiness and Tiber Septim did it out of a lust for conquest.

(Vivec says it's about "Love", but I'm not sure if I quite believe him)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on July 19, 2013, 05:24:04 pm
Once his connection to the Heart of Lorkhan was severed, he ceased to be a god.

No he didn't. He'd achieved CHIM, which means he's more of a god than the actual gods.

Not actually entirely sure if that's true, either. CHIM has a bit of a mental block on it--being godhood through knowledge, it makes the affairs of... pretty much everything seem insignificant compared to the big picture of the Aurbis. Vivec mostly just did that stuff with Azura up there out of pettiness and Tiber Septim did it out of a lust for conquest.

(Vivec says it's about "Love", but I'm not sure if I quite believe him)
I think Vivec's "Love" is more about stuffing his spear into other's mouths.
Title: Re: The Elder Scrolls V: Skyrim
Post by: CognitiveDissonance on July 19, 2013, 05:24:39 pm
Once his connection to the Heart of Lorkhan was severed, he ceased to be a god.

No he didn't. He'd achieved CHIM, which means he's more of a god than the actual gods.

Not actually entirely sure if that's true, either. CHIM has a bit of a mental block on it--being godhood through knowledge, it makes the affairs of... pretty much everything seem insignificant compared to the big picture of the Aurbis. Vivec mostly just did that stuff with Azura up there out of pettiness and Tiber Septim did it out of a lust for conquest.

(Vivec says it's about "Love", but I'm not sure if I quite believe him)
I think Vivec's "Love" is more about stuffing his spear into other's mouths.

Now that you put it this way...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on July 19, 2013, 05:38:16 pm
While Tiber Septim's is about sticking his spear into other people's craws!

Also un-jungling a place because he loves his army more than the billions of organisms that require all that to survive.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on July 19, 2013, 06:28:20 pm
Here are three more screenshots of how my Skyrim looks. I need to upgrade my graphics card :P But its playable.

If the screenshots/site doesn't load, its because its under attack by some person(s) and so at times it gets really slow or doesn't load at all.

(really green :P) http://skyrim.nexusmods.com/images/267523//?

(thought this was a nice area to take a screenshot, very pretty imo) http://skyrim.nexusmods.com/images/267524/?

(my favorite village in Skyrim looks even more amazing :D) http://skyrim.nexusmods.com/images/267525/?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mistercheif on July 19, 2013, 09:09:23 pm
So after somebody mentioned S.T.E.P, I decided to throw that into my already mod-laden profile.  (Conveniently I was planning on starting a new character anyway).  So now it is even more mod-laden, especially since I decided to try out Automatic Variants as well.  And amazingly, the only thing that seems to have caused crashes was the body collision mesh mod, and I found that it was that one on the first try.  So yay!

Once I get out into the open I think I'll take and post some screenshots, since I had no idea my laptop could produce such gorgeous graphics.

EDIT: And I broke everything by messing with the install settings of my SkyProc Patch compilation.  Time to experiment to figure out the settings I had in the first place!

EDIT2: And I got it working again. Time to add in patches until I figure out what broke it.

EDIT3: And now I realized my problem.  It seems that I needed Jaysus Swords for that specific patch, which for some reason I thought had been included into SkyRe, and thus didn't reinstall when I reformatted my laptop and upgraded to Win8.1.  So now it should be fixed, with no time to play before going to sleep. Woo!

Ah, the joys of mods.  But it'll be SOOOO worth it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on July 19, 2013, 11:01:43 pm
I never got automatic variants working myself.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mistercheif on July 19, 2013, 11:12:58 pm
I never got automatic variants working myself.

I still have to reach a point on a character where I run into animals to test it, which won't come until tomorrow because I need sleep.  But the game didn't crash on startup, which is promising.  Hopefully it will work and not crash, unlike my disastrous attempts to get ASIS working.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on July 19, 2013, 11:19:08 pm
I never got automatic variants working myself.

I still have to reach a point on a character where I run into animals to test it, which won't come until tomorrow because I need sleep.  But the game didn't crash on startup, which is promising.  Hopefully it will work and not crash, unlike my disastrous attempts to get ASIS working.
yeah i got it to 'not crash' but the animals never showed variants.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on July 20, 2013, 01:00:05 am
Vivec was a disease, and deserved his death at the end of a spear.
Which spear?  ;)

My character's spear, particularly, which bore the twisted Vehk against the golden walls of his tomb. :P

He, was an Imperial become Nerevarine who "went native," won the hearts of the many people of Vvardenfell through inapproachable acts of heroism and selflessness, and deftly slew the False Three that the Dunmer could once again receive the gifts of Prince Azura, and walk freely that they might find the Path of the Nine.

Also un-jungling a place because he loves his army more than the billions of organisms that require all that to survive.

Have you ever visited a jungle? Those things suck. Besides, having been associated with the Ayleids, the whole ecosystem was probably just really elfy and needed a good spruce-up.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on July 20, 2013, 01:04:14 am
If Tiber did it because Ayleids, why didn't he remove the Ayleid ruins?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on July 20, 2013, 01:10:17 am
If Tiber did it because Ayleids, why didn't he remove the Ayleid ruins?

For the same reason that you pour flaming lava on elven emissaries, but don't bother to clean up all their corpses outside your gate.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on July 20, 2013, 02:34:26 am
If Tiber did it because Ayleids, why didn't he remove the Ayleid ruins?

For the same reason that you pour flaming lava on elven emissaries, but don't bother to clean up all their corpses outside your gate.

Ah, aesthetics.

Have you ever visited a jungle? Those things suck. Besides, having been associated with the Ayleids, the whole ecosystem was probably just really elfy and needed a good spruce-up.

Quote
spruce-up.

Ugh, you suck(cculent)! >:( :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: MrPseeth on July 20, 2013, 09:37:56 am
A bit off-topic, but if you like audio drama: somebody made a hilarious Skyrim one here (http://www.ynrohkeeg.com/index.php) .
Title: Re: The Elder Scrolls V: Skyrim
Post by: Spitfire on July 20, 2013, 01:40:20 pm
Here are some scenery screenshots of my modded Skyrim. And one random dragon screenshot. I was running out of Riverwood and he literally came out of nowhere lol.

If the screenshots/site don't load, it is because Nexus is under attack by someone who is probably angry at them.

http://skyrim.nexusmods.com/images/266945/?

http://skyrim.nexusmods.com/images/266947/?

http://skyrim.nexusmods.com/images/266948/?

http://skyrim.nexusmods.com/images/266953/?

http://skyrim.nexusmods.com/images/266954/?
Here are three more screenshots of how my Skyrim looks. I need to upgrade my graphics card :P But its playable.

If the screenshots/site doesn't load, its because its under attack by some person(s) and so at times it gets really slow or doesn't load at all.

(really green :P) http://skyrim.nexusmods.com/images/267523//?

(thought this was a nice area to take a screenshot, very pretty imo) http://skyrim.nexusmods.com/images/267524/?

(my favorite village in Skyrim looks even more amazing :D) http://skyrim.nexusmods.com/images/267525/?

You seriously need to turn down saturation. Well not "need to", it's a matter of taste. But it feels so over the top for me. So much it's hard to imagine anyone might think different. ;)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Graknorke on July 20, 2013, 05:01:03 pm
I liked the saturation. If possible you should add more to the saturation spider.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on July 20, 2013, 11:07:38 pm
Well, the mod is going for a mythical fantasy approach than realism. What that has to do with saturation, dunno...maybe nothing. But I think that is part of the mythical enchanted theme the mod has going on. Though, in some areas it actually looks rather real (at least to me). Like the one of Riverwood and the mill looks amazing and could be real. Then again, beauty is in the eye of the beholder as they say ;P People see things differently than someone else, plus monitor settings and all that. Personally, I like the more saturated look for more of a mythical/enchanted kind of theme. Its better than the dull grey colors of the regular game (in my opinion, always gotta add that these days or its taken for fact) :P

I'll take some night screenshots. I saw screenshots of the mod at night and it looks amazing. At least to me. I'll put them up sometime next week for you guys to judge. But honestly, probably won't change anything with the settings...since I personally like them how they are. Thats what really counts. And if others like it great, if not, well, everyone likes different stuff :)

Title: Re: The Elder Scrolls V: Skyrim
Post by: Mistercheif on July 20, 2013, 11:15:16 pm
Well here are some of my screenshots.  Admittedly, I took them before I dropped the texture detail down to medium, as it was a bit to laggy at high.  Though medium barely looks any worse.

PRE-POST EDIT: Well, on second thought the screenshots look oddly effed up.  Can changing your FOV from the default cause that?

And I seem to have fixed all but one bug.  I had a few random CTDs, but I guess throwing Skyrim in Windows 7 Compatibility mode makes sense, as I'm on the Windows 8.1 Preview.  But I seem to be running into infinite load screens.  My frantic googling suggested a workaround of changing the ini to allow 360 degree rotation of the map, and then to zoom in around your location before exiting to the main world, and rotate the map 360 degrees.  And surprisingly it does work.  But I think I'm going to try cut out some mods with high levels of detail, because apparently they are a prime cause for it, other than the other mods that sometimes cause it which I tried to cutting out with no results.

*sigh*  I really need to build a desktop.  But that won't happen at least until I manage to get an internship over the summer...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on July 20, 2013, 11:54:58 pm
Well here are some of my screenshots.  Admittedly, I took them before I dropped the texture detail down to medium, as it was a bit to laggy at high.  Though medium barely looks any worse.

PRE-POST EDIT: Well, on second thought the screenshots look oddly effed up.  Can changing your FOV from the default cause that?

And I seem to have fixed all but one bug.  I had a few random CTDs, but I guess throwing Skyrim in Windows 7 Compatibility mode makes sense, as I'm on the Windows 8.1 Preview.  But I seem to be running into infinite load screens.  My frantic googling suggested a workaround of changing the ini to allow 360 degree rotation of the map, and then to zoom in around your location before exiting to the main world, and rotate the map 360 degrees.  And surprisingly it does work.  But I think I'm going to try cut out some mods with high levels of detail, because apparently they are a prime cause for it, other than the other mods that sometimes cause it which I tried to cutting out with no results.

*sigh*  I really need to build a desktop.  But that won't happen at least until I manage to get an internship over the summer...

I have my FOV set to 85 and no bugs minus the occasional clipping through walls if moving camera to right angle.

And FOR THOSE WITH INFINITE LOAD SCREENS...I FOUND A FIX :D...and that was caps of excitement not rage or screaming :P

http://forums.nexusmods.com/index.php?/topic/945533-skyrim-infinite-loading-screen/

Look at post 3. That fixed it for me. That even fixed my random ctds I had in the world. That in fact fixed 90% of my ctds. Not just load screens but fixed the entire game lol.

Just make sure to save in interiors. Doesn't help if you save in exteriors and get infinite load screens when trying to load the save :P

Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on July 21, 2013, 01:52:58 am
Finished my playthrough. Time for the next one! :D

Which means full reinstall of the game and doing the newest STEP, among downloading other mods.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mistercheif on July 21, 2013, 09:45:18 am
Well here are some of my screenshots.  Admittedly, I took them before I dropped the texture detail down to medium, as it was a bit to laggy at high.  Though medium barely looks any worse.

PRE-POST EDIT: Well, on second thought the screenshots look oddly effed up.  Can changing your FOV from the default cause that?

And I seem to have fixed all but one bug.  I had a few random CTDs, but I guess throwing Skyrim in Windows 7 Compatibility mode makes sense, as I'm on the Windows 8.1 Preview.  But I seem to be running into infinite load screens.  My frantic googling suggested a workaround of changing the ini to allow 360 degree rotation of the map, and then to zoom in around your location before exiting to the main world, and rotate the map 360 degrees.  And surprisingly it does work.  But I think I'm going to try cut out some mods with high levels of detail, because apparently they are a prime cause for it, other than the other mods that sometimes cause it which I tried to cutting out with no results.

*sigh*  I really need to build a desktop.  But that won't happen at least until I manage to get an internship over the summer...

I have my FOV set to 85 and no bugs minus the occasional clipping through walls if moving camera to right angle.

And FOR THOSE WITH INFINITE LOAD SCREENS...I FOUND A FIX :D...and that was caps of excitement not rage or screaming :P

http://forums.nexusmods.com/index.php?/topic/945533-skyrim-infinite-loading-screen/

Look at post 3. That fixed it for me. That even fixed my random ctds I had in the world. That in fact fixed 90% of my ctds. Not just load screens but fixed the entire game lol.

Just make sure to save in interiors. Doesn't help if you save in exteriors and get infinite load screens when trying to load the save :P

Yep, that's what I've been doing, and it's amazing it works.

I never got automatic variants working myself.

I still have to reach a point on a character where I run into animals to test it, which won't come until tomorrow because I need sleep.  But the game didn't crash on startup, which is promising.  Hopefully it will work and not crash, unlike my disastrous attempts to get ASIS working.
yeah i got it to 'not crash' but the animals never showed variants.

Did you have any other SkyProc based patchers that you needed to run, in addition to the Automatic Variants (such as the SkyRe ReProccer, or the Dual Wields Redux Patcher).  Apparently having multiple can lead to problems unless you use SUM (http://"http://skyrim.nexusmods.com/mods/29865//?").  Apparently multiple can lead to circular patching, and never being able to quite make things work.

Or, you might have made the same mistake I did with the SkyRe ReProccer, and didn't read directions.  It wasn't until I was installing all the STEP stuff that I realized, "Wait, there's a JAR file I need to run so that all these other mods will be balanced against the vanilla SkyRe weapons and armor!  No wonder none of the Immersive Weapons or Armors were ever worth using!"

Yeah, I can sometimes overlook the blindingly obvious.  And apparently Chrome doesn't think "immersive" is a word.

EDIT: ^ Like the blindingly obvious fact that the reason the screenshot looked off was because it was large enough I needed to scroll it. *facepalm*

So here are my screenshots.  Guess which one was taken with medium textures!
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rose on July 21, 2013, 06:14:16 pm
You seriously need to turn down saturation. Well not "need to", it's a matter of taste. But it feels so over the top for me. So much it's hard to imagine anyone might think different. ;)
Actually, going by my experience with going outside, that's what it looks like, if maybe a little less yellow in places.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Graknorke on July 21, 2013, 06:50:42 pm
You seriously need to turn down saturation. Well not "need to", it's a matter of taste. But it feels so over the top for me. So much it's hard to imagine anyone might think different. ;)
Actually, going by my experience with going outside, that's what it looks like, if maybe a little less yellow in places.
What are you talking about everyone knows that the more brown and grey a thing has the more real it is. That's pretty much universal rule #001.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on July 21, 2013, 06:54:15 pm
Pfft... real life is 100% lens flare. And every time you go outside you're blinded before impressive opening music sounds off, closely followed by "Achievement Unlocked". You guys should go outside more.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mistercheif on July 21, 2013, 07:06:46 pm
Pfft... real life is 100% lens flare. And every time you go outside you're blinded before impressive opening music sounds off, closely followed by "Achievement Unlocked". You guys should go outside more.
You get an achievement for going outside?!  If I had known that, I would have went out ages ago!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on July 21, 2013, 08:24:54 pm
... and have you tried to play that one mod that had Elsweyr; jungles are hard to navigate.
Actually that mod has serious issues with level design.  Like how when you first appear in Elsweyr, you face a big' ol door.  I went through that door, thinking it was a big shiny entrance to Elseweyr, it turned out to be the way to Skyrim.  The direction a player is facing is extremely important, a player can get lost if the level design points them in the wrong direction.

Also note how many unclimbable rocks and roots there are.  Skyrim is non-linear in a lot of ways, sure you have a destination but a lot of ways to get there.  The mod more or less created a very linear experience, in a suffocating environment, with limited ways to get around.  It's a big accomplishment, but needed better level design.

Suffocating environment with limited ways to get around sounds like a realistic jungle to me.

Seriously bad level design coupled with poor spelling and grammar absolutely broke immersion for me. I know northern Elsweyr is somewhat jungled, and southern Elsweyr is desert, but I'd've loved to visit the desert outside of a single interior cell.
Script wise, that Elsweyr mod is just a big dungeon that is attached to an inn.

If you want a decent new lands mod, go for Falskaar. Decent voice acting, superb scripting, and yet even more.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on July 22, 2013, 03:04:00 am
Quick, someone throw me a screenshot that still looks realistic after just returning from a camping trip to Yellowstone!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on July 22, 2013, 04:01:30 am
I've uninstalled ENB due to conflicts with my ATI card, but I'll supply what I got.

Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on July 22, 2013, 07:06:09 pm
After 6-7 hours of making my character, Isabella. I think she came out great. :)

That does not include all my previous character attempts in the past, which add many many hours of character customizations :P I probably have over half my total game time just making characters lol. But that is what I find fun in games that allow good customization. But Isabella is pretty much my favorite character I've made and won't be doing anymore changes (except maybe eye shadow), so now I'm at the stage of...having lots of fun taking screenshots. :)

Here she is.

http://i.imgur.com/6KE2FdG.jpg (http://i.imgur.com/6KE2FdG.jpg)

or for an embedded (large) image

Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on July 24, 2013, 04:43:47 am
Landfall. (http://www.imperial-library.info/content/loveletter-fifth-era-true-purpose-tamriel)

Quote from: Michael Kirkbride
When Landfall happens, you guys will do a spit-take like Bail Organa did when the Death Star showed up above Alderaan.



so, uh, WTF?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Spitfire on July 24, 2013, 06:22:32 am
Quick, someone throw me a screenshot that still looks realistic after just returning from a camping trip to Yellowstone!

I admit I'm a bit soft-skinned, I took that to heart. Analogical to gray- and brown-toning in videogames and movies, over-saturation is a common technique to make photographs look more appealing. (2 reverences for my statement: http://www.dpreview.com/forums/post/50147422 http://photo.net/casual-conversations-forum/00RM1w)

Let's examine this one for example: http://skyrim.nexusmods.com/images/267524//?
I've seriously only ever seen water this blue at Yellowstone National Park. Clean mountain brooks appear clear. With time a river quickly collects sediments making every river I've seen an unappealing brown. The only time a river appears blue is when it reflects a blue sky.
Backing my claims with photos obiviously'd be foolish..
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on July 24, 2013, 12:36:39 pm
Okay, but where's a screenshot that still looks believable to me with the memories of Yellowstone fresh in my mind?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Spitfire on July 24, 2013, 12:48:31 pm
http://static.skyrim.nexusmods.com/images/3434981-1330047631.jpg (http://static.skyrim.nexusmods.com/images/3434981-1330047631.jpg)

Okay you're right, the color palette of Eastmarch's hot springs suck. Also, I was utterly disappointed the first time I accidently fell into a hot spring and didn't immediatey die.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on July 24, 2013, 01:40:00 pm
The terraces look pretty good, but the water should be a different color and those trees should be bleached.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on July 24, 2013, 04:59:35 pm
Seem to be having issues getting Duel Wield redux patcher to work as it croaks when it starts touching JaySUS.esm i would like to use it since for some odd reason my body mod defaults to swords on back.
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on July 24, 2013, 05:34:19 pm
Skyrim arithmetic:

  Skyrim, Dragonborn, Clearing the Temple catatombs, Modded with STEP, ASIS and ACE
  Khajiit Vampire, Level 20 Armorless Lightning Mage
  Close Quarters, No Maneuverability, Ungodly Number of Ash Spawns
  Lydia
+___________________________________________________________________________
  Constant Death

SO. MUCH. FIRE.

Fire Atronach's useless, Frost Atronach lasts mere seconds, Seeker even less and there's nothing to reanimate. Stoneflesh slashes magicka pool with a bloody scythe, Impact Lightning Bolt deals only ~10-20 percentage points of damage and lasts only 4-5 bolts before magicka pool dries up. Ebony Sword with 15 Shock damage deals mediocre damage and Lydia keeps dying.

TO OBLIVION WITH YOU ASH SPAWNS OF DAGOTH UR! I'LL BRING AN ARMY OF FOLLOWERS WITH ME NEXT TIME! WITH FULL BLOODY ARMOR AND ROARING APPETITES! FOR BLOOD!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on July 24, 2013, 06:43:34 pm
Lydia's way too squishy to be tanking ash spawns. You need one of the orcs from the tribal villages in as heavy armor as you can get them.
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on July 24, 2013, 07:04:49 pm
I was thinking of hiring Stenvar, he used to do quite good as a tank back in the vanilla days. Then again, he favors two-handed weapons. That and there's still an ungodly number of ash spawns. I need more tanks.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on July 24, 2013, 07:17:58 pm
I was thinking of hiring Stenvar, he used to do quite good as a tank back in the vanilla days. Then again, he favors two-handed weapons. That and there's still an ungodly number of ash spawns. I need more tanks.

Orcs get a bonus to Block and Heavy Armor iirc. Most warriors, 1h or 2h style have at least two points in Juggernaut. Modded companions may come in handy here:

Vilja - at higher levels, she can cast a heal player spell when she detects you're on about 25% hp. With heavy armor, a shield and a sword, she's a moderately good tank. Poor damage output. But best thing of all: she doesn't take up the vanilla follower's slot.

Cerwiden - Squishy as all heck. Also a healer, more effective than Vilja in that regard, but has little offense.

Hoth - He's a two-handed warrior, so he doesn't make a particularly good tank. His armor is unchangeable too. Decent damage output and good HP too.

Atvir Dres - Dual-wield warrior, glass cannon in the extreme. Iirc, he wears light armor and has 5/5 Armsman, so provided he doesn't get staggered, he rips foes into pieces in half a second. He's grouchy, though - hit him with one too many spells in combat and he'll turn on you.


Of course, I could always make a modded character for you and place him/her in an easy to reach area with 5/5 Juggernaut and focus on HP.

Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on July 24, 2013, 07:46:19 pm
I was thinking of hiring Stenvar, he used to do quite good as a tank back in the vanilla days. Then again, he favors two-handed weapons. That and there's still an ungodly number of ash spawns. I need more tanks.
Vilja - at higher levels, she can cast a heal player spell when she detects you're on about 25% hp. With heavy armor, a shield and a sword, she's a moderately good tank. Poor damage output. But best thing of all: she doesn't take up the vanilla follower's slot.
This, so much. Regardless of who you end up using, having a second decent follower is a godsend in a situation like that.

Oh, and if you don't have a metarule against it, you can (ab)use the full (all three words) Aura Whisper shout. It'll show you the spawn buried in the ground beneath their spawn-piles, and IIRC if you can manage to attack that spot without activating them they'll still take damage. Cloak spells would also help with your DPS, especially if you can get some in scroll form. Additionally, if you've done the quest for Spellbreaker it is absolutely amazing for mages. Granted, you can't double-cast while using it, but you get a 50pt anti-magic ward that doesn't drain your magicka and which resets to full strength every time you raise the shield.
Title: Re: The Elder Scrolls V: Skyrim
Post by: TwilightWalker on July 24, 2013, 07:48:25 pm
Runes are one of the best ways I've found to take care of 'hidden' enemies like Draugr in their coffins and the like. If the ground in front of you and that spawn pile isn't covered in runes, you're doing it wrong.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on July 24, 2013, 07:52:31 pm
Heh, my characters somehow invariably end up as sneaky-sneak types, so a lot of times I'll go through a whole dungeon without activating (and often without even noticing) most of the enemies, and then trigger them all when I run back out after beating the boss.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on July 24, 2013, 08:11:28 pm
Really? I tend to play "WUT IS MAGIC" warriors.

Dual wielding a Daedric Dagger (Flawless) and an enchanted Ebony Sword (Legendary) + 14 points shock damage, @ level 41 with Dual Flurry and Armsman 4/5, very little can stand up to my hits.

Dual Flurry + Elemental Fury, even the first word alone, makes for ridiculously fast hits. If I do the dual wield power attack (hold m1 and m2), most enemies are already down to <50% from that alone. Best thing is 30% crit chance from the sword wielding perk too; with the dual wield power attack you have a 90% chance to crit once.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on July 24, 2013, 08:46:10 pm
Ah, I typically roll with Dawnbreaker + Mehrune's Razor for the rare instances of straight combat, the Razor for all of the backstabbing, and the best bow I have enchanted with a 1sec. Soul Trap on it. That last is absolutely critical: I have piles of full soul gems that I never use because of the Black Star, and because the bow can go for hours of play before I even notice a dent in the charge meter. Hell, it's pretty rare for me to engage anything but close-quarters bosses in melee anyways, given how easy it is to sneak-snipe through the game. It's a bad habit that I can't seem to break. Heh, I even fought those three-for-one ghost nord bosses (the ones that teleport around that tiny, steep-walled room) with nothing but my bow.

My smithing quality modifiers are a bit lower, though, because I play with ACE and it nerfs that pretty hard, enough to drop them a level or two, which isn't helped by the fact that is also heavily nerfs the strength of smithing+ and enchanting+ enchantments.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on July 24, 2013, 08:55:56 pm
Ah, I typically roll with Dawnbreaker + Mehrune's Razor for the rare instances of straight combat, the Razor for all of the backstabbing, and the best bow I have enchanted with a 1sec. Soul Trap on it. That last is absolutely critical: I have piles of full soul gems that I never use because of the Black Star, and because the bow can go for hours of play before I even notice a dent in the charge meter. Hell, it's pretty rare for me to engage anything but close-quarters bosses in melee anyways, given how easy it is to sneak-snipe through the game. It's a bad habit that I can't seem to break. Heh, I even fought those three-for-one ghost nord bosses (the ones that teleport around that tiny, steep-walled room) with nothing but my bow.

My smithing quality modifiers are a bit lower, though, because I play with ACE and it nerfs that pretty hard, enough to drop them a level or two, which isn't helped by the fact that is also heavily nerfs the strength of smithing+ and enchanting+ enchantments.

I'm not a fan of Dawnbreaker - it's too weak for me atm. I think it's because I did Meridia's quest too early - Dawnbreaker deals 47 damage after improvements, where my Ebony Sword does 62 and the Daedric Dagger (Flawless) does 57.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on July 24, 2013, 10:18:57 pm
You've also got to account for the extra fire damage, too, as well as the explosions with undead, which helps immensely considering that something like 50% of the enemies in the game are undead. That, and it looks really cool.  :P

I can see your approach, though, especially if you bothered getting Elemental Fury. I never seem to use it because I like piling on the enchantments, and because pretty much every fight I have is either a 1HKO without being detected or me running away while tossing runes and arrows over my shoulders.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on July 24, 2013, 10:20:24 pm
I LOVE massive chain reactions against Draugr swarms :D
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on July 24, 2013, 10:23:59 pm
Don't get me wrong, I do use Dawnbreaker, I just prefer not to use it against anything not undead.

Also, seriously, taking requests for a modded companion - first person to comment gets to name it, gender, race, whether it's a Dragonborn or not, and what class archetype it fits.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on July 24, 2013, 10:35:15 pm
Bernie Thunderpunch, Nord, Male, knows Unrelenting Force, uses super-unarmed punching gloves.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on July 24, 2013, 10:43:01 pm
Bernie Thunderpunch, Nord, Male, knows Unrelenting Force, uses super-unarmed punching gloves.

I'm on it. Expect to see Bernie in a few hours. (Juggernaut 5/5, Fists of Steel). Bear in mind he'll use FUS RO DAH at every opportunity every 40 seconds regardless of whether you're in its line of fire or not.

Incidentally, that leads to some hilarious things if you get a Greybeard pissed off, they attack you, then start aggroing each other because of the collateral damage. Old men freezing or knocking each other down never gets old.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on July 24, 2013, 11:56:32 pm
Bernie is finished. He's set to prefer meleeing unarmed above everything else, and can use Fus Ro Dah every ten seconds or so.


Perks:
Juggernaut 5/5 (80% improvement in Armor Rating for Heavy Armor)
Fists of Steel (50% of gauntlet's armor rating is added to unarmed damage)
Matching Set (Heavy) (If wearing all same set, armor rating increased)
AllowShouting (he can use Shouts)

Testing currently.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on July 25, 2013, 12:27:27 am
Bernie is finished. He's set to prefer meleeing unarmed above everything else, and can use Fus Ro Dah every ten seconds or so.


Perks:
Juggernaut 5/5 (80% improvement in Armor Rating for Heavy Armor)
Fists of Steel (50% of gauntlet's armor rating is added to unarmed damage)
Matching Set (Heavy) (If wearing all same set, armor rating increased)
AllowShouting (he can use Shouts)

Testing currently.

EDIT: Whoops, forgot to set CurrentFollowerFaction to -1 so he just sits in the tavern. Good to see his punches do hurt (though not terribly much) and his Fus Ro Dah is damn powerful. Images incoming. Found in the Frozen Hearth in Winterhold.

(http://i.imgur.com/aCpXN1b.jpg)

This is what happens when you piss him off.
(http://i.imgur.com/JIOUu7q.jpg)

Pissed off after I hit him a few times, with Nelacar's help.
(http://i.imgur.com/aPbWEvP.jpg)


Features included:

He punches!
He FUS RO DAH's voicelessly!
He is able to be married!
He punches harder!
He is found in The Frozen Hearth in Winterhold, and can be recruited the moment you see him for free (as a kludge to prevent me having to write an entire quest for him)
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on July 25, 2013, 12:35:29 am
Haha! Wonderful!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on July 25, 2013, 01:13:43 am
After this whole conversation on Skyrim mods, I've decided to return... to Morrowind. I still have that 60GB Data Files folder stashed away somewhere on my D Drive.

Now, to ready myself for a life of living outside the yoke of Dunmer society as an Argonian spear fisherman, exploring coastal caverns and diving for treasure!

The best part is going to be the lack of respawning enemies and loot. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on August 03, 2013, 04:24:49 pm
Here are more screenshots of Isabella. Haven't posted of her in a while, so thought I'd take some new screenshots.

http://i.imgur.com/yT6Phky.jpg (http://i.imgur.com/yT6Phky.jpg)

http://i.imgur.com/uCfTaMb.jpg (http://i.imgur.com/uCfTaMb.jpg)

http://i.imgur.com/8EMLCU0.jpg (http://i.imgur.com/8EMLCU0.jpg)
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on August 03, 2013, 04:44:10 pm
She looks sad.

As if she just realized you cannot catch a butterfly without ripping its wings off.
Title: Re: The Elder Scrolls V: Skyrim
Post by: IronTomato on August 03, 2013, 04:53:58 pm
I found this today.

http://www.youtube.com/watch?v=n8C4TCpdYlA

I posted a comment, which is to say I really liked it. I said "Those guards dance like they've got arrows in their knees!".
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on August 03, 2013, 05:12:03 pm
I found this today.

http://www.youtube.com/watch?v=n8C4TCpdYlA

I posted a comment, which is to say I really liked it. I said "Those guards dance like they've got arrows in their knees!".
Amusing, but good god the saturation.. its blinding.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on August 03, 2013, 07:02:35 pm
I found this today.

http://www.youtube.com/watch?v=n8C4TCpdYlA

I posted a comment, which is to say I really liked it. I said "Those guards dance like they've got arrows in their knees!".
Amusing, but good god the saturation.. its blinding.

you think that's bad (http://www.youtube.com/watch?v=v0uIZ6eIz6E)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on August 03, 2013, 07:24:08 pm
Bernie Thunderpunch is amazing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on August 03, 2013, 08:49:47 pm
Since I got my custom companion figured out (had a graphics bug with her, but it is sorta fixed now)...here is a couple more shots to end the day with.

http://i.imgur.com/RAhMwaa.jpg (http://i.imgur.com/RAhMwaa.jpg)

http://i.imgur.com/d9eqstA.jpg (http://i.imgur.com/d9eqstA.jpg)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on August 04, 2013, 04:16:45 am
I'm not a large fan of the fantastically glamorous graphics style or the blood-stained bobos, but your companion's subtle and tender profile is a pleasantly eccentric contrast to the stone-faced standards of TES. :)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on August 04, 2013, 06:05:09 am
I'm not a large fan of the fantastically glamorous graphics style or the blood-stained bobos, but your companion's subtle and tender profile is a pleasantly eccentric contrast to the stone-faced standards of TES. :)

I always preferred my characters, male or female, to look realistic and not so doll-like, but that's pretty well done, Vendayn.

I'll get screenshots of my characters (and no, I don't fancy getting pose mods).

EDIT:
no pose mods exist for non-sexy poses

why skyrim community why
why must 95% of you be perverts
Title: Re: The Elder Scrolls V: Skyrim
Post by: MorleyDev on August 04, 2013, 07:23:04 am
I don't fancy getting pose mods).
why skyrim community why
why must 95% of you be perverts

Because of Skyrim was marketed 95% to 14 year old boys and people in the "lad culture", where ~89% of the former only think of one thing, whilst 100% of the latter are better described as just not thinking :)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mistercheif on August 04, 2013, 09:05:38 am
I don't fancy getting pose mods).
why skyrim community why
why must 95% of you be perverts

Because of Skyrim was marketed 95% to 14 year old boys and people in the "lad culture", where ~89% of the former only think of one thing, whilst 100% of the latter are better described as just not thinking :)

I don't think it's quite fair to blame Skyrim's marketing for what modders are doing.  Anyway, I'm pretty sure most of the 14 year old boy demographic probably got the game on console.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on August 04, 2013, 10:31:38 am
I'll just throw it out there, but the third most endorsed mod of all time on the Nexus is one of the physically improbably female body mods. It has a hair under 33,000 endorsements, more than everything except SkyUI and Quality World Map. Let that sink in for a minute. There's no possible argument to be made that the vast majority of the PC Skyrim community isn't perverted. (Note that the other female body mod is also on the first page of "top files of all time", with a mere 17,000ish endorsements.)


I'll be honest, too. I downloaded one of the body mods and armor replacers once to see how they looked, and I couldn't get anything done because I was too busy laughing at the absurdity of it. Seriously, if you need a chuckle, take a look at what people have done to the armors in their skimpy replacement packs, it's absolutely pathetic. Not even in the "desperate for sexytimes" way, either, but how the armor should be physically incapable of staying in one piece, much less molding itself like a swimsuit.  o.0
Title: Re: The Elder Scrolls V: Skyrim
Post by: scrdest on August 04, 2013, 10:51:33 am
Custom hair is pretty awful for me as well. It looks outlandish in pseudo-early Middle Ages world of Skyrim even when it is coloured naturally and when not...
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on August 04, 2013, 11:51:38 am
To be fair, I did grab one of those physically improbably body type mods. In fact I got two. One for guys and one for girls. Mostly because they look a LOT better than the vanilla models.

I kept the underwear on, so I don't feel that this is perverted.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on August 04, 2013, 12:20:12 pm
Custom hair is pretty awful for me as well. It looks outlandish in pseudo-early Middle Ages world of Skyrim even when it is coloured naturally and when not...

I was looking through the companion lists on the Nexus for companions with voice acting and/or a decent quest, when I spied a pair of twin Nords who were 'cannibals raised by the forsworn'. When i saw the image, I laughed. Cannibals living a very primitive life, yet they seemed to have very heavy makeup / foundation and perfectly managed hair. The absurdity, people!
But ah well, there's naught for it but to play Skyrim my own way, with no body mods at all.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on August 04, 2013, 12:42:52 pm
yea i use one of the body mods and actually working around the armor meshes so they work with the body BUT keep it close to realistic that armor is suppose to be :P

Best hair mod i use is Superior Lore-Friendly Hair, makes it less bleach more vibrant hair.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on August 04, 2013, 04:46:54 pm
Bah, Nexus has always been so... vogue! I can't remember the name of the site, but there was another I used to trawl 8 hours a day, 7 days a week back in the days of TES III. It had.... a tan, papyrus motif...
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on August 04, 2013, 04:52:56 pm
Steam workshop seems better about content, though it's harder to search.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on August 04, 2013, 04:58:41 pm
Bah, Nexus has always been so... vogue! I can't remember the name of the site, but there was another I used to trawl 8 hours a day, 7 days a week back in the days of TES III. It had.... a tan, papyrus motif...

http://theelderscrolls.info/

?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Knirisk on August 04, 2013, 09:50:03 pm
Bah, Nexus has always been so... vogue! I can't remember the name of the site, but there was another I used to trawl 8 hours a day, 7 days a week back in the days of TES III. It had.... a tan, papyrus motif...

http://theelderscrolls.info/

?

When I searched for Morrowind mods, I almost always used the files section on http://planetelderscrolls.gamespy.com

Right now, it's more black and blue, but the Morrowind files section is, or used to be pretty brown.
Title: Re: The Elder Scrolls V: Skyrim
Post by: IronTomato on August 05, 2013, 09:18:56 am
I don't fancy getting pose mods).
why skyrim community why
why must 95% of you be perverts

Because of Skyrim was marketed 95% to 14 year old boys and people in the "lad culture", where ~89% of the former only think of one thing, whilst 100% of the latter are better described as just not thinking :)
'Ey! Don't say that!
...Never mind, that's probably true XD
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on August 06, 2013, 06:41:04 pm
Maybe it's because the selection of guys who have the time to spend making such extensive mods and the selection of guys who have bizarre expectations of women overlap quite a bit. Same people who think "make me a sandwich, woman" jokes are funny, I guess? I dunno. I'm not going to judge since it might be a culture thing.

In any case it's not too hard to filter out those dumbass mods anyway. I might get annoyed when people just saturate legitimate mods or discussions with their fake, unrealistic, plastic people but again... not the world's worst problem. No reason to get up in arms about it.

I'm actually more thankful for the fact that such mods even have an environment to exist. Because them being there is merely a side effect of the benefits of Nexus mods or the like. Such mods not existing would be a far worse situation.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on August 06, 2013, 08:55:42 pm
Actually, if I recall correctly the most popular female body mod is made by a woman.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on August 06, 2013, 09:14:54 pm
I'll just throw it out there, but the third most endorsed mod of all time on the Nexus is one of the physically improbably female body mods. It has a hair under 33,000 endorsements, more than everything except SkyUI and Quality World Map. Let that sink in for a minute. There's no possible argument to be made that the vast majority of the PC Skyrim community isn't perverted. (Note that the other female body mod is also on the first page of "top files of all time", with a mere 17,000ish endorsements.)


I'll be honest, too. I downloaded one of the body mods and armor replacers once to see how they looked, and I couldn't get anything done because I was too busy laughing at the absurdity of it. Seriously, if you need a chuckle, take a look at what people have done to the armors in their skimpy replacement packs, it's absolutely pathetic. Not even in the "desperate for sexytimes" way, either, but how the armor should be physically incapable of staying in one piece, much less molding itself like a swimsuit.  o.0
I failed to find such a result. What I got was things like improved terrain, SkyUI, that sort of thing. Closest I got to what you said was the immersive armours mod, which ranks,,, fourth or third, can't remember.
Yeah. If you look at the top all time rankings the nearest to what you claim is #12 which makes your followers prettier. The top rated female body mod is CBBE at #22
Title: Re: The Elder Scrolls V: Skyrim
Post by: Criptfeind on August 06, 2013, 09:41:15 pm
You sure you are using the all time and not last two weeks? Because to what I can see of all time Flying Dice is spot on and what you are describing is on the last two weeks page.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on August 06, 2013, 11:42:42 pm
Top 10 all time:
1. SkyUI
2. A quality world map - with roads
3. CBBE
4. Immersive armours
5. Apachiiskyhair
6. Skyrim HD
7. Unofficial Skyrim Patch
8. WATER
9. Static Mesh Improvement Mod
10. UFO
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on August 07, 2013, 07:29:25 am
You sure you are using the all time and not last two weeks? Because to what I can see of all time Flying Dice is spot on and what you are describing is on the last two weeks page.
My mistake!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mistercheif on August 07, 2013, 02:18:11 pm
Grr.  I was liking Helgen Reborn so much until the followers in the quest time keep stealing my Skull of Corruption...
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on August 07, 2013, 02:45:28 pm
Helgen... Kvatch... they ever going to let places like these be rebuilt in vanilla?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on August 07, 2013, 03:27:27 pm
Uhhh... Did Fort Snowmoth get rebuilt? I don't remember.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on August 07, 2013, 03:29:10 pm
Not during Bloodmoon, and I haven't played Dragonborn enough to know if it happened after.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on August 07, 2013, 05:25:29 pm
You mean Fort Frostmoth? It's a ruin by Skyrim times, got wiped out when Red Mountain blew shortly after Oblivion.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on August 07, 2013, 05:26:56 pm
And it was already in pretty bad shape after Hircine attacked.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on August 11, 2013, 07:08:39 pm
So, news for those that have Morrowind: A new release of Tamriel Rebuilt is out. While not Map 4 (Almalexia), it still expands Map 3 (Sacred East) southwards, including 3 new towns. Plus bufixing, quests, and other minor stuff.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sordid on August 11, 2013, 08:38:14 pm
Wait, what? That's still going?! I thought that project died years ago! Good lord, it's been over ten years since Morrowind. That's some amazing dedication these people have.  :o
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on August 11, 2013, 09:21:54 pm
Wait, what? That's still going?! I thought that project died years ago! Good lord, it's been over ten years since Morrowind. That's some amazing dedication these people have.  :o
They weren't dedicated enough to build their own large landmasses into the game with towns and npcs to boot? :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on August 12, 2013, 02:30:22 am
Woohoo! I might then start playing some more good ol' Morrowind.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on August 12, 2013, 12:12:15 pm
Here is my first re-texture ever. It is a re-made Noble Wedding Dress, that recently came out on Nexus. Hope it isn't too bad. :P

http://i4.photobucket.com/albums/y149/Vendayn/Skyrim/Anime%20Skyrim/IsabellaCustomWeddingDress.jpg (http://i4.photobucket.com/albums/y149/Vendayn/Skyrim/Anime%20Skyrim/IsabellaCustomWeddingDress.jpg)

and here is the mod that I re-did

http://skyrim.nexusmods.com/mods/39588/? (http://skyrim.nexusmods.com/mods/39588/?)
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on August 12, 2013, 02:10:46 pm
Woohoo! I might then start playing some more good ol' Morrowind.
Check out the Morrowind Graphics Overhaul, too:

http://www.youtube.com/watch?v=d69wYi3_LWo#at=13
Title: Re: The Elder Scrolls V: Skyrim
Post by: Alkhemia on August 12, 2013, 11:39:31 pm
nvm I'll just look around
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on August 12, 2013, 11:55:48 pm
I always liked this series of mods called.... ugh... can't remember, but it added unique dialogue to all of the NPC's of specific towns. This included the occasional quests/odd jobs for people. There was some other ones I remember like a more complex werewolf mod and a mod that allowed you to research and become a lich but I think those were a tad too over-engineered for my likings.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on August 13, 2013, 12:01:49 am
Was it Sabregirl's werewolf mod?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on August 13, 2013, 12:11:05 am
/me points to the title of the thread.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gamerlord on August 13, 2013, 12:14:08 am
* Gamerlord whacks Reudh in the head.

Does it really matter?
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on August 13, 2013, 12:14:58 am
Oh, fine. Any good Adventure mods for going to different locales, that don't shower you in loot and perks?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on August 13, 2013, 12:25:21 am
Was it Sabregirl's werewolf mod?

Possibly, it had a whole system for transforming into different tiers of werewolf depending on whether Secunda, Massar or both were full. It was neat and all but since it took so long to occur between cycles, eh.

One mod I'd like for Oblivion and/or Skyrim is one that adds a bunch of unique items around the world without instructions on how to find them. I really enjoyed going to out-of-the-way places in Morrowind and finding things like boots of levitation or a powerful amulet.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on August 13, 2013, 12:27:03 am
* Gamerlord whacks Reudh in the head.

Does it really matter?

Yes. It's kind of a derail :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on August 13, 2013, 12:28:30 am
ninja'd by Reudh

It'd be an easy mod to make. No dungeons, just rewarding trying to get to places that look like you shouldn't be able to, instead of the whole "invisible walls" things Bethesda has become so fond of now. I once made an "artifact scavenger hunt" mod for Morrowind, with neat stuff hidden in places like on top of one of the Vivec cantons, or underneath that little footbridge leading out of Seyda Neen.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on August 13, 2013, 01:36:36 am
The Elder Scrolls III: Morrowind thread (http://www.bay12forums.com/smf/index.php?topic=39802.80) (hasn't been posted in for four years, but hey! It prevents this one being derailed.)
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on August 13, 2013, 06:59:48 am
I was also getting tired of the generic Elder Scrolls talk but didn't care enough to say so. At least generic lore talk is somewhat related, but talk of other games specifically belong in those threads.
Title: Re: The Elder Scrolls V: Skyrim
Post by: scrdest on August 13, 2013, 07:54:41 am
One thing that bugs me horribly in Skyrim is how they STILL didn't get the chatter right. Sure, it's MUCH better than Oblivion's, but then again, so is complete silence. Couldn't they tie together the daily activities thing with some dialogue lines? It would be far from perfect, but at least feel a bit more natural than the repeated 'What?', 'What can I do for you' and stuff like that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on August 13, 2013, 08:10:03 am
Maybe we should just turn this into a thread for all Elder Scrolls talk? It seems better than necro-ing a thread that has been dead for years. Most talk is about Skyrim anyway. (also the last Morrowind thread was locked after a fight, and I do not doubt it would happen again or turn into a circlejerk thread)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on August 13, 2013, 08:11:21 am
Maybe we should just turn this into a thread for all Elder Scrolls talk? It seems better than necro-ing a thread that has been dead for years. Most talk is about Skyrim anyway. (also the last Morrowind thread was locked after a fight, and I do not doubt it would happen again or turn into a circlejerk thread)

That one I linked is not locked.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on August 13, 2013, 12:55:22 pm
The one before that, he meant.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on August 16, 2013, 04:34:46 am
okay I was going to post this in the WTF thread but it's far more appropriate here

People still believe that "CHIM is pausing and saving and console commands" bull(http://images.uesp.net/8/82/DAEDRIC_S.PNG). It really (http://images.uesp.net/7/79/DAEDRIC_V.PNG)ing bothers me that that mythology myth gets thrown around so often, especially since there's no indication that any Elder Scrolls player characters have ever achieved CHIM (except maybe the Nerevarine, but only after Morrowind). It not only cheapens CHIM itself (a very interesting and beautiful concept--a literal interpretation of "knowledge is power"), but also the rest of the lore. No, it's not realizing you're in a goddamn video game. No, neither you nor Michael "fat" (http://www.youtube.com/watch?v=DfX-CMsftWI) Kirkbride are the godhead. The godhead is the thing before AE, before concepts. It has no relevance unless it wakes up, at which point its relevance is meaningless anyway.

In fact, going on about CHIM like it's some sort of sooper-meta thing is cheapening the plots of both Morrowind and Oblivion. CHIM is realizing that all are part of the dream of the godhead, that you are, too, and yet you are. Dagoth Ur found out about something like that, but he was a bit off. He thought that all ought to be his dream. CHIM is I ARE ALL WE. Dagoth Ur thought I ARE ALL ME.
Mankar Cameron was a bit more sane (unedited first-draft Michael Kirkbride dialogue where he gets all the daedric realms wrong notwithstanding), but he still had this idea about all of Aurbis being shaped in his vision.

Now, here's the thing: both of them were on to something. Amaranth is becoming your own dreamer, becoming independent of the uncaring, irrelevant godhead.  This is the ultimate goal of AE, of existence, of all mortals, the purpose of creation of Mundus, Lorkhan's great idea. This is scratching the surface. The lore is beautiful. But, hey, people who are way into the games and not way into the lore (but may fancy themselves into the lore anyway), you'll see plenty of "Vivec knows he's in a game and has the construction set! (http://i.imgur.com/KFOc6Gn.gif)" and other such things.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on August 16, 2013, 05:37:13 am
We should all upload pictures of our characters, I think.
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on August 16, 2013, 08:25:32 am
We should all upload pictures of our characters, I think.
/me rattles albums.

Spoiler: An-Tei (click to show/hide)
Spoiler: Xeevai and Shadow (click to show/hide)

They're retired for now. However, all three are making a comeback for the current character.

Ash spawns, your days are numbered.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on August 16, 2013, 11:39:52 am
So, since I don't use pose mods or fancy graphics packs, I'll just upload this.

Spoiler: Arisa (click to show/hide)


That's a venerable old character there, the first I made on PC, who has survived more than a dozen modlist shakeups without being corrupted.
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on August 16, 2013, 11:59:28 am
That dragon sure is interested in that sword.

Spoiler: Meanwhile... (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Furtuka on August 16, 2013, 12:07:36 pm
Haven't played Skyrim in ages, but I've had this one saved up for a while

Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on August 16, 2013, 12:20:25 pm
Knights of the Nine? Woo!

EDIT: Here's my overpowered main:

Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on August 16, 2013, 04:43:08 pm
I've been considering trying to do a playthrough as a fairy. As in, use the racemenu to scale my character down to about six inches tall and only allowing myself to use magic, bows, and daggers, with no metal armor. I just wish that there was a mod that would allow such a character to hover at around chest height on a normal humanoid, maybe with wings and some sort of faint glow to make it look less stupid.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on August 16, 2013, 05:56:21 pm
You should be a Nac Mac Feegle. They're technically faeries.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on August 16, 2013, 06:00:21 pm
I've been considering trying to do a playthrough as a fairy. As in, use the racemenu to scale my character down to about six inches tall and only allowing myself to use magic, bows, and daggers, with no metal armor. I just wish that there was a mod that would allow such a character to hover at around chest height on a normal humanoid, maybe with wings and some sort of faint glow to make it look less stupid.

I bet if you put the idea out there on the Nexus or something, someone would be inspired.  Sounds like something that would be popular.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on August 16, 2013, 06:41:54 pm
You should be a Nac Mac Feegle. They're technically faeries.
I'll admit that that did cross my mind.  :P

I've been considering trying to do a playthrough as a fairy. As in, use the racemenu to scale my character down to about six inches tall and only allowing myself to use magic, bows, and daggers, with no metal armor. I just wish that there was a mod that would allow such a character to hover at around chest height on a normal humanoid, maybe with wings and some sort of faint glow to make it look less stupid.

I bet if you put the idea out there on the Nexus or something, someone would be inspired.  Sounds like something that would be popular.

Fair enough. I'll give it a shot, maybe someone with modding talent will be interested in trying their hand at it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on August 16, 2013, 11:36:57 pm
You should be a Nac Mac Feegle. They're technically faeries.

Pictsies!
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on August 17, 2013, 12:03:18 am
Great, now I want THAT mod! And we must bring in someone who can do a hammy scottish accent to voice them.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on August 17, 2013, 02:27:16 am
Great, now I want THAT mod! And we must bring in someone who can do a hammy scottish accent to voice them.
It wouldn't be terrifically difficult. I could do it, I guess, if someone supplied the voice and textures and model.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on August 17, 2013, 02:53:48 am
Great, now I want THAT mod! And we must bring in someone who can do a hammy scottish accent to voice them.
Oh great now you've got my mind on Cú Chulainn and going through Skyrim battleraging on everything.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergarr on August 17, 2013, 06:13:38 am
Great, now I want THAT mod! And we must bring in someone who can do a hammy scottish accent to voice them.
Oh great now you've got my mind on Cú Chulainn and going through Skyrim battleraging on everything.
I just checked and there is a F/SN mod for Skyrim. What.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Furtuka on August 17, 2013, 08:48:22 am
Thats been around for ages
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on August 17, 2013, 01:10:50 pm
Great, now I want THAT mod! And we must bring in someone who can do a hammy scottish accent to voice them.
Oh great now you've got my mind on Cú Chulainn and going through Skyrim battleraging on everything.
I just checked and there is a F/SN mod for Skyrim. What.
What does that have to do with Nac Mac Feegle and Cú Chulainn?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Furtuka on August 17, 2013, 01:19:24 pm
Cu Chulainn appears in F/SN
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on August 17, 2013, 02:34:54 pm
I've given Dexion the Elder Scroll to read.

Serana has just walked in, still wearing said Elder Scroll.

Whaaaaaat.
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on August 17, 2013, 04:00:37 pm
I've given Dexion the Elder Scroll to read.

Serana has just walked in, still wearing said Elder Scroll.

Whaaaaaat.
Praise Akatosh and his temporal manipulation for the extra drakes he has provided.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on August 17, 2013, 07:31:19 pm
Great, now I want THAT mod! And we must bring in someone who can do a hammy scottish accent to voice them.
It wouldn't be terrifically difficult. I could do it, I guess, if someone supplied the voice and textures and model.

I have the skills to do the texturing/modeling, but I doubt I'll have the time in the near future.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on August 17, 2013, 07:37:33 pm
Cu Chulainn appears in F/SN
That must be horrifying.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on August 17, 2013, 08:22:12 pm
Great, now I want THAT mod! And we must bring in someone who can do a hammy scottish accent to voice them.
It wouldn't be terrifically difficult. I could do it, I guess, if someone supplied the voice and textures and model.

I have the skills to do the texturing/modeling, but I doubt I'll have the time in the near future.
Really, the only models needed for Feegles would be plaid garments and possibly kilts. Their appearance could be handled using racial coloration parameters in the toolkit. Just need the voices.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MadMalkavian on August 17, 2013, 09:02:30 pm
Never mind, I don't think I would like Skyrim very much anyways.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on August 17, 2013, 09:52:46 pm
Great, now I want THAT mod! And we must bring in someone who can do a hammy scottish accent to voice them.
It wouldn't be terrifically difficult. I could do it, I guess, if someone supplied the voice and textures and model.

I have the skills to do the texturing/modeling, but I doubt I'll have the time in the near future.
Really, the only models needed for Feegles would be plaid garments and possibly kilts. Their appearance could be handled using racial coloration parameters in the toolkit. Just need the voices.

I thought they were talking about Flying Dice's fairy idea.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on August 17, 2013, 10:00:50 pm
Great, now I want THAT mod! And we must bring in someone who can do a hammy scottish accent to voice them.
It wouldn't be terrifically difficult. I could do it, I guess, if someone supplied the voice and textures and model.

I have the skills to do the texturing/modeling, but I doubt I'll have the time in the near future.
Really, the only models needed for Feegles would be plaid garments and possibly kilts. Their appearance could be handled using racial coloration parameters in the toolkit. Just need the voices.

I thought they were talking about Flying Dice's fairy idea.

Feegles are fairies. Or Pictsies. (Not Pixies).

Take a fairy, make him a caricature of everything Scottish, and you have the Nac Mac Feegle.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Chaoswizkid on August 17, 2013, 11:20:13 pm
Cu Chulainn appears in F/SN
That must be horrifying.

Not really. He's a pretty cool dude who just wants to murder your face most of the time, but hey, that's the MO for the Grail War. He's a cooler dude than most.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on August 18, 2013, 12:18:09 am
Character time!



Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on August 18, 2013, 12:35:06 am
Now we need Willy the Helpful Dragon Priest

He only casts buffs on allies, no offensive spells.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on August 18, 2013, 01:03:12 am
Now we need Willy the Helpful Dragon Priest

He only casts buffs on allies, no offensive spells.

No way to do that, sadly. Eenis is set up to massively prefer punching over everything else, but he still equips anything instead of fists.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on August 18, 2013, 02:24:54 am
Just give him only healing spells, and he'll only equip them.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on August 18, 2013, 02:30:04 am
True, but he will still try to engage opponents with his fists if he feels threatened.

Also, i'm going to have a stab at making a Nac Mac Feegle character.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on August 18, 2013, 07:14:04 pm
Except that's why Willy is a Dragon Priest, because they have no melee attack animation.

Oh, and I can't wait to see the results of this Feegle :D
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on August 19, 2013, 01:11:46 am
I re-textured part of Isabella's hair, and she got new flowers. Personally, I like her new look a lot more even with the slight change. Thought I'd share how she looks now, and see what you all think. I probably won't change it, since I like it...but, thought I'd share the screenshot anyway. :)

http://i4.photobucket.com/albums/y149/Vendayn/Skyrim/Anime%20Skyrim/IsabellaDyedHair.jpg (http://i4.photobucket.com/albums/y149/Vendayn/Skyrim/Anime%20Skyrim/IsabellaDyedHair.jpg)

I also re-textured the Lustmord Vampire armor. Looks really pretty on Isabella :) I gave it a bit of a bloody look. What do you guys think of it? Took me like 6 hours lol (probably a long time just to re-texture something, such a noob I am :P)...though I did have to redo part of it.

http://i4.photobucket.com/albums/y149/Vendayn/Skyrim/Anime%20Skyrim/IsabellaRetextureLustMordWhite01.jpg

http://i4.photobucket.com/albums/y149/Vendayn/Skyrim/Anime%20Skyrim/IsabellaRetextureLustMordWhite02.jpg
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on August 21, 2013, 12:27:06 pm
Have you guys ever been so bored that you slew a dragon with a pickaxe, Soul Tear and a lesser ward?
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on August 21, 2013, 02:36:27 pm
I was so bored I punched one to death. But that sounds fun too. Incidentally, Soul Tear is extremely overpowered when you have no recharge time on shouts.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on August 21, 2013, 03:06:30 pm
I re-textured part of Isabella's hair, and she got new flowers. Personally, I like her new look a lot more even with the slight change. Thought I'd share how she looks now, and see what you all think. I probably won't change it, since I like it...but, thought I'd share the screenshot anyway. :)

http://i4.photobucket.com/albums/y149/Vendayn/Skyrim/Anime%20Skyrim/IsabellaDyedHair.jpg (http://i4.photobucket.com/albums/y149/Vendayn/Skyrim/Anime%20Skyrim/IsabellaDyedHair.jpg)

I also re-textured the Lustmord Vampire armor. Looks really pretty on Isabella :) I gave it a bit of a bloody look. What do you guys think of it? Took me like 6 hours lol (probably a long time just to re-texture something, such a noob I am :P)...though I did have to redo part of it.

http://i4.photobucket.com/albums/y149/Vendayn/Skyrim/Anime%20Skyrim/IsabellaRetextureLustMordWhite01.jpg

http://i4.photobucket.com/albums/y149/Vendayn/Skyrim/Anime%20Skyrim/IsabellaRetextureLustMordWhite02.jpg
I like the new look!
Title: Re: The Elder Scrolls V: Skyrim
Post by: PTTG?? on August 21, 2013, 04:35:28 pm
Man, I want to play Skyrim, but lately it crashes randomly and frequently. With or without mods, with the lowest or the default graphics settings, standing still in the inventory or in the middle of combat.

It's only skyrim; other games don't do this, including ones with much higher graphics demands.

I'm really disapointed in Bethesda. This game used to work, but some patch at some point apparently broke the game on my system.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on August 21, 2013, 04:52:45 pm
Man, I want to play Skyrim, but lately it crashes randomly and frequently. With or without mods, with the lowest or the default graphics settings, standing still in the inventory or in the middle of combat.

It's only skyrim; other games don't do this, including ones with much higher graphics demands.

I'm really disapointed in Bethesda. This game used to work, but some patch at some point apparently broke the game on my system.

Have you messed with the ini settings at all (this can cause bad crashing)...and also tried completely removing Skyrim and re-installing it (do this last if all else fails)? Also, if you uninstall mods on a save that was using them...this can also cause major crashing issues. The save looks for these mods and if it fails to find said mod, it will crash or cause major stability issues. You will know if it is saved related, if a new game does not do this. Though, there could still be other issues. Generally, most mods have uninstall guides...but personally, since my Skyrim is a compilation of tons of mods that someone put together, most of which are non-english (and I had to remove the crash prone ones, they left behind bad scripts I guess) and the readmes come up with scrambled text...well, no uninstall guides for me. :P And clean saving that guides said to do, didn't really do anything. So I had to...

Try this for any potential save problems:

http://skyrim.nexusmods.com/mods/27119/?

Follow the guide (be sure to keep backups of save files), but don't do the load values from other saves...luckily I keep backups cause restoring the values caused major problems with the save. Everything before that particular step is fine and made my game a lot more stable.

Generally, removing/de-activating mods is actually a bad thing (even if they cause problems) unless you start a new game. Luckily stuff is around to fix it up.

Also, for those that use a lot of mods...definitely use Wrye Bash (or/and TES edit)...make a merged/bashed patch :) This greatly increases performance and a lot less crashing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on August 21, 2013, 05:06:07 pm
I often get crashes within the Falkreath Hold area, with or without mods
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on August 21, 2013, 05:08:15 pm
Well, if the fix above doesn't work...


It is a Bethesda game. :P Even unmodded, they tend to be prone to crashing. Even the console versions I heard have their own problems.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on August 21, 2013, 06:14:39 pm
Finally, I've beaten Dragonborn. With these new shouts, I'm even more overpowered than ever! Saving the Raven Rock mine gives me a warm, fuzzy feeling inside, though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on August 21, 2013, 06:22:24 pm
Finally, I've beaten Dragonborn. With these new shouts, I'm even more overpowered than ever! Saving the Raven Rock mine gives me a warm, fuzzy feeling inside, though.
Damn it Bethesda, that's laziness, not cleverness.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on August 21, 2013, 06:27:43 pm
Finally, I've beaten Dragonborn. With these new shouts, I'm even more overpowered than ever! Saving the Raven Rock mine gives me a warm, fuzzy feeling inside, though.
Damn it Bethesda, that's laziness, not cleverness.

What? Raven Rock was the mine in the Morrowind expansion, Bloodmoon. It was later referenced in Fallout 3 as a way-too-visible easter-egg (main quest location? WTF?). It was mentioned in Oblivion, too (try talking about the Imperial City to Hillod the Outlaw in the waterfront district). Dragonborn takes place on the same island, Solstheim, as Bloodmoon.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on August 21, 2013, 06:46:24 pm
Finally, I've beaten Dragonborn. With these new shouts, I'm even more overpowered than ever! Saving the Raven Rock mine gives me a warm, fuzzy feeling inside, though.
Damn it Bethesda, that's laziness, not cleverness.

What? Raven Rock was the mine in the Morrowind expansion, Bloodmoon. It was later referenced in Fallout 3 as a way-too-visible easter-egg (main quest location? WTF?). It was mentioned in Oblivion, too (try talking about the Imperial City to Hillod the Outlaw in the waterfront district). Dragonborn takes place on the same island, Solstheim, as Bloodmoon.

Yeah, that just reminded me of it being referenced like that in Fallout 3, as I had almost forgotten about it due to not playing FO3 for a long while. Not long enough, apparently. :x
Title: Re: The Elder Scrolls V: Skyrim
Post by: MasterFancyPants on August 21, 2013, 06:51:18 pm
Finally, I've beaten Dragonborn. With these new shouts, I'm even more overpowered than ever! Saving the Raven Rock mine gives me a warm, fuzzy feeling inside, though.
Damn it Bethesda, that's laziness, not cleverness.

What? Raven Rock was the mine in the Morrowind expansion, Bloodmoon. It was later referenced in Fallout 3 as a way-too-visible easter-egg (main quest location? WTF?). It was mentioned in Oblivion, too (try talking about the Imperial City to Hillod the Outlaw in the waterfront district). Dragonborn takes place on the same island, Solstheim, as Bloodmoon.

Easteregg? Raven Rock is a real place, it's like Cheyenne Mountain. http://en.m.wikipedia.org/wiki/Raven_Rock_Mountain_Complex
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on August 21, 2013, 06:52:03 pm
Finally, I've beaten Dragonborn. With these new shouts, I'm even more overpowered than ever! Saving the Raven Rock mine gives me a warm, fuzzy feeling inside, though.
Damn it Bethesda, that's laziness, not cleverness.

What? Raven Rock was the mine in the Morrowind expansion, Bloodmoon. It was later referenced in Fallout 3 as a way-too-visible easter-egg (main quest location? WTF?). It was mentioned in Oblivion, too (try talking about the Imperial City to Hillod the Outlaw in the waterfront district). Dragonborn takes place on the same island, Solstheim, as Bloodmoon.

Easteregg? Raven Rock is a real place, it's like Cheyenne Mountain. http://en.m.wikipedia.org/wiki/Raven_Rock_Mountain_Complex

It being used as such an important location is an easter egg.

Does anyone know of any really, really good quest mods for Skyrim? Like, quests that aren't the same "go kill draugr" quests as every god damn quest in Skyrim? (Oblivion may be slightly better about it, but it still has problems with ayleid ruins all being incredibly samey)

For comparison, here's the kind of quest I like (this is literally a quest in this mod here (http://theelderscrolls.info/?go=dlfile&fileid=349), btw, verbatim, I haven't finished it personally):

Chandra the Bloodthirsty in Chorrol sends you to kill a vampire also named Chandra the Bloodthirsty who, for some reason, is cavorting with a vampire gang. Her Cyrodiilic isn't up to snuff, so she says that they're living in a fort that's either named after a famous person or a color that's "not far from here", but she can't remember the specific name. From there, she says you should ask around to see if people know. Talking to others reveal that you should talk to Estelle Renoit (http://uesp.net/wiki/Oblivion:Estelle_Renoit) (she knows names really well) or Honditar (http://uesp.net/wiki/Oblivion:Honditar) (a bit air-headed, but really knows his way around. Can't get a name right for the life of him, though). Honditar gives a few locations nearby that have vampires living in them, but gets their names horribly wrong, referring to an Alyeid ruin called "Nine and Dave" and another ruin called "Thornlip"; Estelle Renoit tells you of a few fortresses named after colors and people (Blueblood, Alessia), but thinks that it's more likely a mistaken name, like Maglia being mistaken for Magenta or Magus. From there, the player needs to put this info together and figure out for his or her own self where these vampires are hiding.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on August 21, 2013, 06:55:51 pm
Holy shit, Cyclone + No shout recharge time. Just, holy shit. I am become death, destroyer of worlds...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on August 21, 2013, 06:56:55 pm
Also, it's a place in Pennsylvania, and nearly direct north from the center of D.C.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on August 21, 2013, 07:01:51 pm
So, I think I shall create a new character soon. My first has without a doubt utterly destroyed what semblance of game balance the unmodded game has.

Any good kung-fu mods out there?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on August 22, 2013, 12:57:45 am
Any good kung-fu mods out there?
Not that I know of.
But yeah, unarmed combat is a bit dull in this franchise.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on August 22, 2013, 01:47:20 am
Any good kung-fu mods out there?
Not that I know of.
But yeah, unarmed combat is a bit dull in this franchise.

FTFY.

Though I did have an actually-pretty-epic-and-intense fight with that Integration mod I've mentioned.


(by the way if anyone wants me to stop talking about Oblivion mods I will consider your post, forget about it in a week then keep doing it)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on August 22, 2013, 05:23:06 am
I presume that the 'no-recharge-shout' thing is a mod.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dakorma on August 22, 2013, 06:38:30 am
I presume that the 'no-recharge-shout' thing is a mod.

You can do it with a console command, or if you have cloaks of skyrim, graybeards mantle+amulet of talos+talos blessing+Merokie/one of the masks from dragonborn, Give you like 95%-100% reduced recharge rate, then if you have skyre, you can use speech to lower that further. This is why things need a diminishing returns system like EVE for things like this

Basically how EVE manages it is that it does this, you have a percentage system so, say you start at 60%, if you activate a module that adds 20%, it doesn't add a flat 20%, it adds 20% of the remainder/empty space. So starting at 0, you'd go, 20, then 20% of 80%, then 20% of 64% then 20% of 51.2% and you can see the numbers getting smaller each time. From 20%, to 12% then it just gets worse. In EVE where the lowest things you actually want to bonus as far as percentages go tends to 20% trending on average to about 50%, it makes it ineffective/inefficient when you use more than about 2 bonus giving items on a single target.

I'm in no brain space to do math. So if someone has a better way to explain that lemme know.


That 95%-100% could become like 50% if you did something like that.

Even the 60% you can get with just the base game+USP with Morokei and the Amulet+blessing, is pretty ridiculous, that's a fus every like 5 seconds.

Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on August 22, 2013, 07:29:23 am
Not sure why writing about or looking at porn makes you a terrible person...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dakorma on August 22, 2013, 07:48:23 am
Not sure why writing about or looking at porn makes you a terrible person...
It's more that Loverslab in particular is regarded as essentially the scum of the TES community, and I'm developing a more moderate view on it. Therefore by extension some people would consider me a terrible person.

Also this particular article started because I made the mistake of chatting the woman who inspired my original writing, and talking to her, saying, paraphrased here for convenience, and succinctness "You know, loverslab is just a bunch of prepubescent people making mods for Skyrim. It's disturbing. And it kinda freaks me out." "Why, and where did those opinions come from." "I don't know, osmosis?" "Bah, it's probably just a case of you not understanding it. I know, you should write a paper about it. " "Oh god no... I don't wanna." ( and then she smiles at me) "Do it for the amusement, also you can't necessarily claim to be in an objective position unless you've viewed it from both sides.  Analyze, characterize, and recompose your opinion. Besides aren't you a porn connoisseur." "Fuck" "I predict you'll be seeing a lot of that in the future."
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on August 22, 2013, 07:54:38 am
I assume I can't use console commands on a PS3.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dakorma on August 22, 2013, 07:55:56 am
I assume I can't use console commands on a PS3.
Nope, you don't have a console on your console.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on August 22, 2013, 07:57:46 am
I assume I can't use console commands on a PS3.
Nope, you don't have a console on your console.
CURSE MY LACK OF A WANT TO SPEND Ł60 OR SOMETHING ON SKYRIM AND ALL THE EXPANSION PACKS AGAIN

EDIT: Apparently, Storn and Hermaeus Mora both have the decency to wait until the other villagers have killed an Ice Wraith before continuing to die horribly/kill someone and drain the secrets from their mind.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on August 22, 2013, 01:44:29 pm
I presume that the 'no-recharge-shout' thing is a mod.
Nope. My game is completely unmodded, aside from graphical improvements. And you can do this on a console:
-Max Alchemy and Enchanting
-Drink fortify Enchant
-Make Alchemy Fortifying jewelry
-Make fortify Enchant potion
-Make another Alchemy jewelry set
-Make Fortify Restoration potion
-Drink
-Put on Amulet of Talos

As long as you don't take it off, infinite shouts. If you do take it off, you'll have to make potions again.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Pakhawaj on August 22, 2013, 01:57:07 pm
Just recently got this game and I seem to be spending a ridiculous amount of time playing!

I was wondering if people could help me with a bug (maybe two?) that I've encountered:
When I go to loot the corpse of a dragon, I don't absorb their soul- to progress past the first dragon fight I had to input some complicated console command and every dragon since I've simply put in the command "player.modav dragonsouls 1"; this isn't a big problem.
The big problem is I can't progress past the fight with Miraak because he can't absorb the dragon souls either, so the corpses of the dragons just flop to the ground and he freezes in place because I guess for the script to continue he needs to absorb a soul or something. I've literally done everything the wiki recommends regarding this bug but nothing works, the only way to progress I've found is to use the console to set the quest as finished but then the fight music never stops and it's pretty annoying.

Anyone know what I can do?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dakorma on August 22, 2013, 01:59:23 pm
I presume that the 'no-recharge-shout' thing is a mod.
Nope. My game is completely unmodded, aside from graphical improvements. And you can do this on a console:
-Max Alchemy and Enchanting
-Drink fortify Enchant
-Make Alchemy Fortifying jewelry
-Make fortify Enchant potion
-Make another Alchemy jewelry set
-Make Fortify Restoration potion
-Drink
-Put on Amulet of Talos

As long as you don't take it off, infinite shouts. If you do take it off, you'll have to make potions again.
Doesn't work like that, unless you are using a very specific bug. The fortifyshout enchant is a static .2 off of the 1.0 shout time variable.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dakorma on August 22, 2013, 02:02:49 pm
Just recently got this game and I seem to be spending a ridiculous amount of time playing!

I was wondering if people could help me with a bug (maybe two?) that I've encountered:
When I go to loot the corpse of a dragon, I don't absorb their soul- to progress past the first dragon fight I had to input some complicated console command and every dragon since I've simply put in the command "player.modav dragonsouls 1"; this isn't a big problem.
The big problem is I can't progress past the fight with Miraak because he can't absorb the dragon souls either, so the corpses of the dragons just flop to the ground and he freezes in place because I guess for the script to continue he needs to absorb a soul or something. I've literally done everything the wiki recommends regarding this bug but nothing works, the only way to progress I've found is to use the console to set the quest as finished but then the fight music never stops and it's pretty annoying.

Anyone know what I can do?
List of mods, if you have them please. I don't know how to do this with NMM but with Wrye you can right click and click list mods, put it in a code tag under a spoiler.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on August 22, 2013, 02:12:59 pm
I presume that the 'no-recharge-shout' thing is a mod.
Nope. My game is completely unmodded, aside from graphical improvements. And you can do this on a console:
-Max Alchemy and Enchanting
-Drink fortify Enchant
-Make Alchemy Fortifying jewelry
-Make fortify Enchant potion
-Make another Alchemy jewelry set
-Make Fortify Restoration potion
-Drink
-Put on Amulet of Talos

As long as you don't take it off, infinite shouts. If you do take it off, you'll have to make potions again.
Doesn't work like that, unless you are using a very specific bug. The fortifyshout enchant is a static .2 off of the 1.0 shout time variable.
Nope. I can tell you from experience that is NOT true. I've got "Time between shouts reduced by 203%" from this exploit.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on August 22, 2013, 02:14:54 pm
"Time between shouts reduced by 203%"

New shout unlocked: Dragon Break
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dakorma on August 22, 2013, 02:29:04 pm
I presume that the 'no-recharge-shout' thing is a mod.
Nope. My game is completely unmodded, aside from graphical improvements. And you can do this on a console:
-Max Alchemy and Enchanting
-Drink fortify Enchant
-Make Alchemy Fortifying jewelry
-Make fortify Enchant potion
-Make another Alchemy jewelry set
-Make Fortify Restoration potion
-Drink
-Put on Amulet of Talos

As long as you don't take it off, infinite shouts. If you do take it off, you'll have to make potions again.
Doesn't work like that, unless you are using a very specific bug. The fortifyshout enchant is a static .2 off of the 1.0 shout time variable.
Nope. I can tell you from experience that is NOT true. I've got "Time between shouts reduced by 203%" from this exploit.

Okiedoke I just tested, unmodded current PC version, fresh save,  with both DLC and hearthfire, cheated my skills up to 100, cheated in requisite items, it doesn't occur, those effects don't interact at all, and the only thing fortify restoration potions can do in the base game is make ridiculously powerful enchants, you are likely experiencing a localized bug or a result of some form of save game corruption, has this save game been active for multiple versions of the game?
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on August 22, 2013, 02:30:41 pm
"Time between shouts reduced by 203%"

New shout unlocked: Dragon Break
"Causality splinters at your Voice, leaving time an incomprehensible mess and enabling you to experience multiple outcomes of your decisions."

NINJA EDIT: http://www.uesp.net/wiki/Skyrim:Glitches#Infinitely_Powerful_Items You probably made a mistake. Sometimes you have to do the loop multiple times. I probably gave you a wrong step, too. But it works. And it will wreck the balance of your game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dakorma on August 22, 2013, 02:35:27 pm
"Time between shouts reduced by 203%"

New shout unlocked: Dragon Break
"Causality splinters at your Voice, leaving time an incomprehensible mess and enabling you to experience multiple outcomes of your decisions."

NINJA EDIT: http://www.uesp.net/wiki/Skyrim:Glitches#Infinitely_Powerful_Items You probably made a mistake. Sometimes you have to do the loop multiple times.

That involves MAKING ITEMS, not simply wearing them. And you cannot make an amulet of talos.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on August 22, 2013, 02:37:08 pm
No, but Fortify Restoration DOES noticeably effect the amulet at extreme levels. Here, I'll go get a screen.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dakorma on August 22, 2013, 02:39:30 pm
No, but Fortify Restoration DOES noticeably effect the amulet at extreme levels. Here, I'll go get a screen.

No it doesn't because the fortify shouts effect isn't scaling like that, very few effects are. And even then it would cap at 100%, because the enchant has a range of 1.0 to 0.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on August 22, 2013, 02:43:29 pm
The effect caps at 100, but the display doesn't. It's not "hardocded" or "fixed" at .2, that's just the setting of that particular enchantment in the CS. It does increase with Fortify Restoration. I've done in multiple times. I'm taking screenshots as we speak showing the process.

If you can't reproduce my results, then you're doing something wrong. Remember that you must remove and then re-equip any enchanted equipment after drinking the potion.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on August 22, 2013, 03:15:11 pm
Sorry for double post. Anyway, here's the screens. It would seem that in the current version, the effect now always displays as "time between shouts is reduced by 20%", but nonetheless the value is actually much higher.

Spoiler: Before drinking potion (click to show/hide)

The fortify restoration doesn't directly effect new equipment while you're making it, but rather it magnifies the enchantment and potion effects applied during the effects of the potion. So, by creating the glitched potion, drinking it, then re-equipping an enchanted apparel, you can magnify the effect of any worn enchantment or fortify potion. The worn ones last until you unequip the item in question, whereupon it returns to its normal strength. So, I never take off my Amulet of Talos.

It doesn't stack with itself, so chugging a bunch of Fortify Restoration potions at once doesn't work, but it will magnify, say a Fortify Smithing or Fortify Enchant potion's effects.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on August 22, 2013, 03:46:25 pm
Just recently got this game and I seem to be spending a ridiculous amount of time playing!

I was wondering if people could help me with a bug (maybe two?) that I've encountered:
When I go to loot the corpse of a dragon, I don't absorb their soul- to progress past the first dragon fight I had to input some complicated console command and every dragon since I've simply put in the command "player.modav dragonsouls 1"; this isn't a big problem.
The big problem is I can't progress past the fight with Miraak because he can't absorb the dragon souls either, so the corpses of the dragons just flop to the ground and he freezes in place because I guess for the script to continue he needs to absorb a soul or something. I've literally done everything the wiki recommends regarding this bug but nothing works, the only way to progress I've found is to use the console to set the quest as finished but then the fight music never stops and it's pretty annoying.

Anyone know what I can do?

Are you running any mods that effect dragons? This is almost always the cause of this happening, the other being not running the unofficial dragonborn patch while running the main unofficial skyrim patch(The dragonborn dlc rebreaks some of the fixes to dragons made by the unofficial patch and causes this bug if the unofficial dragonborn patch isn't run or is run in the wrong position).

Assuming you have all dlc and are running the unofficial patches your initial load order should look like this.

Skyrim.esm -
Update.esm - these first two will not be shown if you are using the games launcher.
Dawnguard.esm
Hearthfires.esm
Dragonborn.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Unofficial Skyrim Patch.esp - make sure to get the version from the skyrim nexus. The steam workshop one is out of date/can't be updated until larger mods are allowed by steam.
Unofficial Dawnguard Patch.esp
Unofficial Dragonborn Patch.esp
Unofficial High Resolution Patch.esp

If you are still having issues give us a list of all mods you are running.


For the shouts, if you don't abuse the restoration potion glitch you can get a maximum of 40% reduction from amulet of Talos + blessing of Talos(60% if you have the USP fixed version of the bugged mask of Morokei)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Pakhawaj on August 23, 2013, 05:26:45 am
I have a bunch of mods (perhaps I shouldn't, but I always end up doing this), I'll list them in order of lowest to highest priority:
Spoiler (click to show/hide)

This is a very long list, so I doubt that anyone will root through that if a mod is the problem. It'd be pretty nice though. I don't know what some of these mods actually do, I just looked at a recommended mods list.
I tried disabling SPERG, Deadly Dragons and both Skyrim Immersive Creatures mods because I think these may affect dragons but nothing changed.

Edit: Okay, I disabled every single mod except the official ones, the unofficial patches and SkyUI (Jesus Christ I had no idea this game had such an abysmal UI without this mod) but the problem still persists... :\
Could the problem be load order or something? I don't know anything about that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on August 23, 2013, 07:07:28 am
It is possible that a mod edited a vanilla pex file such as dragonActorScript.pex and MQKillDragonScript.pex and as such simply disabling the esp file won't stop these from running as they're still in use by the Skyrim.esm or other vanilla esm or esp files.

(This is preventable if using a mod manager with a virtual file system such as Mod Organizer (http://skyrim.nexusmods.com/mods/1334/?) when installing mods on a fresh install.)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Pakhawaj on August 23, 2013, 07:47:38 am
Ah, I did use Mod Organiser for some of the mods but not for others (I had discovered it a little after I had already installed some), so that could be the problem.
If I edited those .pex files or reinstalled Skyrim do you think the problem might become fixed or will it be linked to the specific save file?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Chaoswizkid on August 23, 2013, 08:18:23 am
You could just use Steam to "Verify Cache Files" or w/e it is. It'll scan the game, figure out if anything's wrong then redownload any of the files that have been tampered with. You'll have to re-do all your mods, but your game will be playable, and you'd have to redo them all anyway if you reinstalled Skyrim.
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on August 23, 2013, 08:25:47 am
You could just use Steam to "Verify Cache Files" or w/e it is. It'll scan the game, figure out if anything's wrong then redownload any of the files that have been tampered with. You'll have to re-do all your mods, but your game will be playable, and you'd have to redo them all anyway if you reinstalled Skyrim.
Added or edited script data will persist in the save file, though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: woosholay on August 23, 2013, 08:28:48 am
Edit: Okay, I disabled every single mod except the official ones, the unofficial patches and SkyUI (Jesus Christ I had no idea this game had such an abysmal UI without this mod) but the problem still persists... :\
Could the problem be load order or something? I don't know anything about that.

you can use BOSS to weed out some load order errors and broken mods, but it'll be best to remove everything and do a fresh install (mods not game, unless it stopped working even without mods)

http://code.google.com/p/better-oblivion-sorting-software/downloads/list - boss link
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on August 23, 2013, 09:33:31 am
Try using this on a save to clear out all of the mods information http://skyrim.nexusmods.com/mods/31724//? (http://skyrim.nexusmods.com/mods/31724//?)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on August 23, 2013, 09:44:27 am
Took on Movarth's lair with "Better Vampires" installed.

Getting oneshot ain't fun.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on August 24, 2013, 11:23:59 am
I managed to break Lydia in my attempts to get spells-on-a-dragon to work. The internet told me to reinstall with Dawnguard first. I decided to install that before I'd reinstalled Skyrim itself.

Apparently, Lydia was not pleased with my failure at file order, and called me skeever-butt in her best impression of a loudspeaker. I reinstalled with Skyrim first, and I'm saving the other packs until a bit later in the storyline.
Title: Re: The Elder Scrolls V: Skyrim
Post by: PTTG?? on August 24, 2013, 11:52:39 am
Wow, I managed to get skyrim working by deleting the local content, reinstalling, then verifying the cache several times. I don't know why it worked, but eventually it decided to download a file and it works great now. Played it for hours last night.

And all this with the same character and mods as I was using a while ago.

At this point I'm giving up on rationalism and I'm going with appeasing the machine spirits.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on August 24, 2013, 01:05:09 pm
Now someone has to rip the Dalek meshes from that one New Vegas mod...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on August 24, 2013, 01:07:22 pm
Going through Bleak Falls Barrow with my newly-started Nord guy. Turns out that a dagger and a shield can take on a Draugr with a battleaxe and win... With a bit of healing...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on August 25, 2013, 09:06:08 am
I have a bunch of mods (perhaps I shouldn't, but I always end up doing this), I'll list them in order of lowest to highest priority:
Spoiler (click to show/hide)

This is a very long list, so I doubt that anyone will root through that if a mod is the problem. It'd be pretty nice though. I don't know what some of these mods actually do, I just looked at a recommended mods list.
I tried disabling SPERG, Deadly Dragons and both Skyrim Immersive Creatures mods because I think these may affect dragons but nothing changed.

Edit: Okay, I disabled every single mod except the official ones, the unofficial patches and SkyUI (Jesus Christ I had no idea this game had such an abysmal UI without this mod) but the problem still persists... :\
Could the problem be load order or something? I don't know anything about that.

If that list is the same as your load order I can see numerous problems.

Dragonborn doesn't appear in that list at all. Did you copy this manually? It would be better to copy the list from plugins.txt located in [User]/AppData/Local/Skyrim
You have the Unofficial Skyrim Patch loading after the Unofficial DLC patches, which will cause errors and may be one of the roots of your problem.
You have the unofficial DLC patches loading after mods that make other alterations to DLC content, this will likely cause errors.
Warzones ceased development mid way through last year and is out of date with the base game causing crashes.

One thing to note, many of the larger mods make changes that get saved into the savefile and stay there even if you disable the mod. The only way to be completely sure that something works or that a problem is being caused by a disabled mod, is to run a new game without the disabled mods.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on August 25, 2013, 02:45:03 pm
Apparently, the Greybeards are rather dumb. Whirlwind Sprint it going through a gate by warping reality with the language of ancient and powerful beings, and is completely different from running through it like an average elf would.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on August 25, 2013, 03:20:18 pm
Apparently, the Greybeards are rather dumb. Whirlwind Sprint it going through a gate by warping reality with the language of ancient and powerful beings, and is completely different from running through it like an average elf would.

haha, I noticed. You can just... run through the gate, and they'll be like "GOOD YOUR SHOUTS ARE QUITE POWERFUL".
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on August 25, 2013, 03:22:59 pm
Apparently, the Greybeards are rather dumb. Whirlwind Sprint it going through a gate by warping reality with the language of ancient and powerful beings, and is completely different from running through it like an average elf would.

haha, I noticed. You can just... run through the gate, and they'll be like "GOOD YOUR SHOUTS ARE QUITE POWERFUL".
"Yeah, I'm so good at Shouts that I don't even have to speak, I just glare at reality until it listens."
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on August 25, 2013, 04:38:54 pm
Quote from: Flannigus, 20 June 2006
Here's one you probably won't want to answer: The Digital House and the digitals from the Loveletter from the Fifth Era.

Feel free to toss in any tidbits about House Sul Progenitor House and C0DA while you're at it.

Quote from: Michael Kirkbride
MK: 7 years later, I totally want to answer it. Here comes Landfall.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on August 25, 2013, 04:51:33 pm
That future stuff by Kirkbride is just downright surreal.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on August 25, 2013, 04:59:39 pm
Definitely, and I'm looking forward to more next week :D
Title: Re: The Elder Scrolls V: Skyrim
Post by: Graknorke on August 25, 2013, 05:27:19 pm
Apparently, the Greybeards are rather dumb. Whirlwind Sprint it going through a gate by warping reality with the language of ancient and powerful beings, and is completely different from running through it like an average elf would.

haha, I noticed. You can just... run through the gate, and they'll be like "GOOD YOUR SHOUTS ARE QUITE POWERFUL".
Is that with a mod or something? Because unless I was being a total tool, you have to stand quite a distance away from the gate, too far to run to in time.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on August 25, 2013, 05:58:59 pm
Yeah, I think so. Don't remember the exact method.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on August 26, 2013, 04:58:17 am
You just run as soon as the guy says the gate-opening word. The armour might affect it, too. I was in leather.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on August 26, 2013, 07:43:33 am
Well shit they're all old men. They forgot how fast a young person can run and it must be magic shouts.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on August 26, 2013, 12:55:59 pm
Well shit they're all old men. They forgot how fast a young person can run and it must be magic shouts.
Let's go with this.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on August 26, 2013, 01:25:28 pm
Well shit they're all old men. They forgot how fast a young person can run and it must be magic shouts.
Let's go with this.
They'd be equally surprised to see you jump a foot off of the ground or bend over to pick something up.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on August 26, 2013, 01:34:58 pm
Well shit they're all old men. They forgot how fast a young person can run and it must be magic shouts.
Let's go with this.
They'd be equally surprised to see you jump a foot off of the ground or bend over to pick something up.
"DRAGONBORN, TELL US THIS MYSTERIOUS SHOUT THAT YOU ARE USING! WE HAVE NEVER SEEN ANYTHING LIKE IT!"
Title: Re: The Elder Scrolls V: Skyrim
Post by: Karnewarrior on August 26, 2013, 08:03:37 pm
Well shit they're all old men. They forgot how fast a young person can run and it must be magic shouts.
Let's go with this.
They'd be equally surprised to see you jump a foot off of the ground or bend over to pick something up.
"DRAGONBORN, TELL US THIS MYSTERIOUS SHOUT THAT YOU ARE USING! WE HAVE NEVER SEEN ANYTHING LIKE IT!"
"FUK YO COUCH!"
Translated from Dragon:
"Disappointment / Disgrace / Shun"
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on August 27, 2013, 05:19:08 am
Hey, anyone ever used Chain Lightning right under an average, one-shot-kill Bandit? It sends them straight into the air!
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on August 27, 2013, 02:33:20 pm
Yes. Also, use any lightning spell on a physics object.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on August 27, 2013, 02:41:18 pm
One well-timed Ice Form, and I just made a Lurker do a forwards flip.

Edit: DANG YOU, HERD OF LURKERS! TIME TO USE HIGHBORN AND MAGIC THE EFF OUT OF YOU
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on August 27, 2013, 03:09:55 pm
Oh, I hate those Lurkers. Having too much health and annoyingly resistant to most kinds of damage, they take FOREVER to die! Did not know you could ice-form them, though :D

I could always spam "RI VAAZ ZOL!" but that's kind of boring.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sordid on August 27, 2013, 06:43:29 pm
I dunno, I found them rather easy. Though I suspect that may have been because I only got into the Dragonborn DLC after level 70. Doing 350+ damage with each swing makes almost every enemy rather easy.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on August 27, 2013, 07:08:56 pm
Oh! I fogot about my buffed swords! *Facepalm*
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on August 28, 2013, 07:41:34 pm
I'm proud of myself because I scraped my way through a battle with six Ash Spawn on Solstheim.
My level?

6.


It involved a lot of dodging their firebolts, and abusing the only word of power i had at that time, ol' reliable FUS, then hitting them with my bound sword until they died. It took a lot of hits.

Then, when they were all dead, WHAM, BURNT SPRIGGAN OUT OF NOWHERE. Dead.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on August 28, 2013, 08:02:08 pm
Sometimes, it pays to be an asbestos-skinned elf
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on August 28, 2013, 08:07:05 pm
Sometimes, it pays to be an asbestos-skinned elf

I was.

It meleed me to death.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on August 29, 2013, 04:39:16 am
Sometimes, it pays to be an asbestos-skinned elf
Is that why they all sound like they have something stuck in their throat? Asbestos fibres?
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on August 29, 2013, 06:29:09 am
Now try it as a low-level, armorless, Non-Dunmer, vampire mage. With difficulty-increasing mods. Bonus points if you're an Altmer with the Apprentice sign. More bonus points if you do it without Restoration and Alchemy (including exploits). More bonus points for doing it without shouts.

Thank Sithis for UFO. Soon I'll have a veritable follower army to bring those flaming horrors down.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on August 29, 2013, 12:31:42 pm
Thank Sithis

"Sithis doesn't real!"
-Lore experts
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on August 29, 2013, 02:05:48 pm
Don't you mean "thank the night mother?"

Is it just me, or did Dragonborn try to retcon the Morag Tong as Sithis-worshiping mercenaries? They acted more like hired thugs/soldiers than secret assassins. Maybe that Dunmer guy is just being unreliable about their worship, though.

Also, I wish the Tong would thank you for wiping out their sworn enemies, which you can do.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on August 29, 2013, 02:26:42 pm
I would presume that, like the Brotherhood, the Tong had regressed into lawless killers by that point. No rules, no discipline.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on August 29, 2013, 02:47:45 pm
Dunmer have never liked outlanders, so they may simply consider you to be outlander scum.

Or, since the Brotherhood was already down to it's last sanctuary, they just assumed it had already been destroyed long ago.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on August 29, 2013, 02:53:56 pm
Don't you mean "thank the night mother?"

Is it just me, or did Dragonborn try to retcon the Morag Tong as Sithis-worshiping mercenaries? They acted more like hired thugs/soldiers than secret assassins. Maybe that Dunmer guy is just being unreliable about their worship, though.

Also, I wish the Tong would thank you for wiping out their sworn enemies, which you can do.

When I hear "Sithis-worshiping", it reminds me of when the beggars in Oblivion say "Blessings of Anu upon ye". Padhome and Anu can't do anything by definition. They were the first of AE, that created Aurbis. Their souls, Anui-el and Sithis, can't do anything either; they are forces, not spirits. Now, Padhome does have a big influence on Aurbis in the form of Mundus, which has mortals with free will. Similarly, Lorkhan is very kindred with Padhome, and his Shezzarine are very given to world-changing events (see: Pelinal Whitestrake, Champion of Cyrodiil, Zurin Arctus, Ysmir Wulfarth, Nerevarine?). However, Padhome isn't doing anything there--it's just a pressure on Sithis, which has pressure on Lorkhan, which has incarnations in these mortals.

But worshiping Sithis itself? Probably Mephala messing around.

I would presume that, like the Brotherhood, the Tong had regressed into lawless killers by that point. No rules, no discipline.

Man, the 4th Era is pretty shit. This Kalpa has lasted longer than usual, apparently, no doubt due to Alduin's strange impulse to conquer rather than devour. Then came Convention 2.0, solidifying further this Kalpa's continuation. The Aldmeri Dominion no doubt wants to end not just Mundus but the entire Kalpic cycle, but we'll see how that turns out. (There's a 5th era, so probably not)
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on August 29, 2013, 03:13:57 pm
Except, that former Tong guy in the Thieves' guild says that they keep to the old ways, and though much smaller they continue with the whole honorable writs thing.

I will flip a shit if Bethesda turns the Morag Tong into just another bandit clan.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on August 29, 2013, 04:53:57 pm
I am quite certain none of the player characters were Shezzarines. The thought of Sheogorath being Lorkhan is amusing, however.
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on August 29, 2013, 05:12:15 pm
Don't you mean "thank the night mother?"

Is it just me, or did Dragonborn try to retcon the Morag Tong as Sithis-worshiping mercenaries? They acted more like hired thugs/soldiers than secret assassins. Maybe that Dunmer guy is just being unreliable about their worship, though.

Also, I wish the Tong would thank you for wiping out their sworn enemies, which you can do.

When I hear "Sithis-worshiping", it reminds me of when the beggars in Oblivion say "Blessings of Anu upon ye". Padhome and Anu can't do anything by definition. They were the first of AE, that created Aurbis. Their souls, Anui-el and Sithis, can't do anything either; they are forces, not spirits. Now, Padhome does have a big influence on Aurbis in the form of Mundus, which has mortals with free will. Similarly, Lorkhan is very kindred with Padhome, and his Shezzarine are very given to world-changing events (see: Pelinal Whitestrake, Champion of Cyrodiil, Zurin Arctus, Ysmir Wulfarth, Nerevarine?). However, Padhome isn't doing anything there--it's just a pressure on Sithis, which has pressure on Lorkhan, which has incarnations in these mortals.

But worshiping Sithis itself? Probably Mephala messing around.
Hey, if I want to worship a rock, I'll worship a rock and you can't stop me. Kynareth be damned. :P

Although now I want to know how TES lore has separated souls and spirits. Souls can't do anything but spirits can? Is "soul gem" thus a misnomer or are spirits transformed into souls upon being trapped? I think some definitions are in order to make sense of it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on August 29, 2013, 05:28:14 pm
I am quite certain none of the player characters were Shezzarines. The thought of Sheogorath being Lorkhan is amusing, however.

I know for a fact that the Champion of Cyrodiil is, at the very least, Pelinaline, which would make him/her Shezarrine by proxy. Mind that Knights of the Nine, Oblivion's MQ and Shivering Isles are all canonically done by the CoC.

S/he follows the steps of Pelinal Whitestrake closely. The Champion of Cyrodiil, borne into the world a Padomaic, emblematic of great change, is the insane champion of a Dragonborn emperor foreseen previously in the dreams of one, who has significant ties to Akatosh and defeated Umaril the Unfeathered. Yeah, this is all pretty familiar.

Sheogorath being Lorkhan isn't exactly unimaginable. The two have very close ties, both being extremely Padomaic, both being associated with serpents (Sheogorath perhaps being the unstars themselves that make up the constellation), and yet both having strangely opposing goals (again, tying in to the Pelinal similarity--Pelinal was insane due to his close ties to both Lorkhan and Akatosh, whose spheres and goals are opposing). Jyggalag himself has goals completely opposite of Lorkhan. Lorkhan saw the tower and wished others to have free will--mortals, that is--so they may reach CHIM and Amaranth beyond. Jyggalag hates the entire idea of free will, as that is Sithis, which he hates.

I wish I could write about Elder Scrolls lore without sounding so obtuse, but the terminology I have to use tends to require entire essays of themselves :P

Hey, if I want to worship a rock, I'll worship a rock and you can't stop me. Kynareth be damned. :P

Although now I want to know how TES lore has separated souls and spirits. Souls can't do anything but spirits can? Is "soul gem" thus a misnomer or are spirits transformed into souls upon being trapped? I think some definitions are in order to make sense of it.

By "spirit", I mean Et'Ada, the spirits that became Aedra and Daedra and Earthbones and Mortals. They are of a lesser subgradient than Sithis and Anui-el.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on August 29, 2013, 05:50:53 pm
I am quite certain none of the player characters were Shezzarines. The thought of Sheogorath being Lorkhan is amusing, however.
I know for a fact that the Champion of Cyrodiil is, at the very least, Pelinaline, which would make him/her Shezarrine by proxy. Mind that Knights of the Nine, Oblivion's MQ and Shivering Isles are all canonically done by the CoC.
I guess that makes sense, being at least shezzarine by mantling one. What I meant about Sheogorath being Lorkhan was the "new" Sheogorath (The Champion of Cyrodiil) being a shezzarine, and thus being Lorkhan, rather than the "old" one (Jyggalag).
Title: Re: The Elder Scrolls V: Skyrim
Post by: kaenneth on August 29, 2013, 06:17:35 pm
Hey, anyone ever used Chain Lightning right under an average, one-shot-kill Bandit? It sends them straight into the air!

Obviously, since it makes them lighter, they float upwards.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on August 29, 2013, 07:49:21 pm
Just found a Dwemer Fortress in Blackreach, full of overly elaborate traps, levers, lots of valuable ores, ingots and mining veins.

Ok so it's a mod: http://skyrim.nexusmods.com/mods/16049//?
It's on the Nexus so those of you trying to avoid that place, you can dismiss my post entirely.

Also, it's not exactly a new mod, but I just found out about it and frankly, I love it. :p

Edit: Tough it got a few minor bugs, but the modder still seem to be working on it.
Edit2: Wait, last update was in.. Februray.. oh well still a nice mod.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on August 29, 2013, 07:52:34 pm
What I want isn't really so much a mod that's lore friendly so much as lore masturbatory. There isn't one that I can find for Skyrim, though :(
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on August 29, 2013, 09:46:15 pm
What I want isn't really so much a mod that's lore friendly so much as lore masturbatory. There isn't one that I can find for Skyrim, though :(

I feel you. In the empathetical sense, I mean. Not in the way a mod like that would feel you.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on August 30, 2013, 02:30:54 am
Okay, here's something I noticed a while ago but keep forgetting to bring up. And it's more of an Oblivion thing, but still...

Anyway, there was a movie called "Dungeons & Dragons" featuring Jeremy Irons as an evil archmage, and his soldier's armor looked exactly like that of the Mythic Dawn. I can't find any screencaps, but if you've seen clips of this movie, you know what I mean.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on August 30, 2013, 03:00:05 am
checks out (https://www.youtube.com/watch?feature=player_detailpage&v=WAIUf4HOgME#t=365)

Also: love how bad that movie is. Good to see that Jeremy Irons understands what he's gotten in to :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on August 30, 2013, 08:23:50 am
I remember that movie, it was glorious.
Title: Re: The Elder Scrolls V: Skyrim
Post by: alexandertnt on August 30, 2013, 09:49:47 am
Best movie ever.

From memory, I think there was a sequel...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on August 30, 2013, 11:35:37 am
There was but it had nothing to do with the first one, and was generally far inferior.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on August 30, 2013, 12:46:02 pm
But doesn't the evil soldiers' armor look like Mythic Dawn armor?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on September 02, 2013, 07:17:06 pm
There was but it had nothing to do with the first one, and was generally far inferior.

"Inferior," as in, less hilariously absurd?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on September 03, 2013, 11:31:28 am
The first movie was so bad it's horrible. The second one was merely mediocre, which unfortunately places it in some kind of Uncanny Valley of badness, where it's more forgettable. So, technically, it's superior to the first one, but in practice, if you like groaning a lot, the first one is better.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on September 03, 2013, 11:57:57 am
Oh god how does Jeremy Irons always end up in these movies.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Chaoswizkid on September 04, 2013, 06:52:39 am
It's on the Nexus so those of you trying to avoid that place, you can dismiss my post entirely.

What's the beef with the Nexus?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on September 04, 2013, 03:59:20 pm
It's on the Nexus so those of you trying to avoid that place, you can dismiss my post entirely.
What's the beef with the Nexus?

I don't mind them but I know that some people might.
However the site has some NSFW mods (tough I am sure you must have a login with an appropriate age to view them).
The admins there have a reputation of permabanning people for the slightest offenses. (And you cannot download mods without a login.)
So that might turn some people away from the site.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on September 07, 2013, 09:28:15 am
The entire population of Riverwood has just gathered on one bridge to watch Miraak be a killstealing jerk.

I somehow doubt that this is safe enough for them.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on September 07, 2013, 01:30:28 pm
BTW you can kill Miraak sometimes as a werewolf. It's a rare glitch, but possible. You need to get your damage high enough that you can kill him in 1 hit, so you get the finisher. For that, you'll need to eat a lot of hearts + get totems.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on September 07, 2013, 01:42:12 pm
Hooray for dead floaty moonwalking bears.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on September 07, 2013, 02:54:11 pm
...?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on September 07, 2013, 03:22:48 pm
...?
I killed a bear. It was dead, but it was also floating and moonwalking. Therefore dead floaty moonwalking bears.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sordid on September 07, 2013, 04:38:39 pm
BTW you can kill Miraak sometimes as a werewolf. It's a rare glitch, but possible. You need to get your damage high enough that you can kill him in 1 hit, so you get the finisher. For that, you'll need to eat a lot of hearts + get totems.

Seriously? So this stupid bug that was in Morrowind and Oblivion where you could kill the final boss by dealing him more damage than he had hitpoints in a single hit even though you weren't supposed to be able to do that is in Skyrim as well? What does it do? In Oblivion it didn't matter but in Morrowind it would break the main quest and you'd be stuck in the final chamber forever (or at least until you loaded a prior savegame).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on September 07, 2013, 04:42:59 pm
Holy beeper. Y'know Alvar, that usually is just a useless blacksmith that is really useful for selling to?

Yeah, he just had a Moment of Awesome. I was about to save his wife from a vicious blood dragon, but I ran out of Magicka at just the wrong time and it bit her. This, needless to say, provoked Alvar to leap heroically onto the dragon's head, and crush its skull with a mace, thereby stealing my kill.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on September 08, 2013, 03:54:10 am
BTW you can kill Miraak sometimes as a werewolf. It's a rare glitch, but possible. You need to get your damage high enough that you can kill him in 1 hit, so you get the finisher. For that, you'll need to eat a lot of hearts + get totems.

Seriously? So this stupid bug that was in Morrowind and Oblivion where you could kill the final boss by dealing him more damage than he had hitpoints in a single hit even though you weren't supposed to be able to do that is in Skyrim as well? What does it do? In Oblivion it didn't matter but in Morrowind it would break the main quest and you'd be stuck in the final chamber forever (or at least until you loaded a prior savegame).

Well... not exactly. You see, finishing moves don't kill by depleting hitpoints, they set the target to dead once the animation is performed. They can only trigger if the target's current health is at a certain ratio of the attack's damage (not sure what), but this means that with a sufficiently powerful attack, the damage may dwarf the health enough that it triggers the animation and sets the target to "dead." Of course, Miraak is moved around and has his stats changed by scripts to make the events of the game happen, and there are probably multiple copies of his NPC the game uses for various circumstances, so killing any instance of him except the one used for the final boss probably won't break the game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on September 08, 2013, 04:23:36 am
Quote from: Michael Kirkbride
Landfall is done. Writing-wise. I made a promise. I aim to keep it.

Oh, right. I forgot to mention the title. It's not Landfall, even if that's what it explains.

It's C0DA.

And it explains everything. /drops mic, leaves stage

Quote from: Darya Makarava
C0DA truly is the Book of All Things. And despite -- strike that, because of -- being there for all the back-porch dealings, skype messages, and between-the-sheets before-I-fall-out late-night ideas, I know that it is Magic. Of the sort you can't help but understand in some part of you that you can't quite describe, the type that makes too much sense in retrospect but could not be named beforehand. The kind of thing that clicks into place, makes me smile, mourn in that happy way that accompanies a really good series finale. It is a sense of hope unmatched, and, despite the name, more of a beginning than it is an ending.

I didn't see it coming. I couldn't have. I'm proud of you, and of it. Can't wait for the art to round it all out.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on September 08, 2013, 04:34:01 am
...

...

...?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on September 08, 2013, 04:35:50 am
Kirkbride has written a 64-page work called "C0DA" about landfall. (http://www.imperial-library.info/content/loveletter-fifth-era-true-purpose-tamriel) He's getting art together for it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on September 08, 2013, 02:20:47 pm
It's on the Nexus so those of you trying to avoid that place, you can dismiss my post entirely.

What's the beef with the Nexus?

I had all my screenshots and the few mods I had deleted. Why? Because an armor that used to be up on Nexus, then was taken down due to the original creator's request...was in ONE screenshot that I had and the original creator didn't want any of his armors shown in screenshots.. So the Nexus mods removed everything...cause of one screenshot..of an armor that used to be up on Nexus...

Also, any constructive criticism of a mod gets you a warning or more often...a ban. Yup, if you make a suggestion to improve a mod, you can get banned.

I only go there to download stuff. I don't comment, put screenshots up or mods or anything. Just go there to use up their bandwidth.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on September 08, 2013, 02:23:12 pm
Alduin has recently eaten many much Firebolt.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on September 08, 2013, 02:28:28 pm
My Skyrim folder is 65 gb in size. :P I think I went a tad overboard with mods lol. Though I have it condensed to 26 gb in a 7zip file on my backup harddrive, so I don't have to install everything again. I have a ton of mods not available anymore on my backup drive. Game still runs rather well too, with all the mods. I have around 200 mods (not including my backed up stuff), plus tons of textures/animations/music/sound and what not :P

Surprised it still runs decently.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on September 08, 2013, 08:09:41 pm
If only New Vegas was like that.... *sigh*
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on September 08, 2013, 08:15:26 pm
If only New Vegas was like that.... *sigh*

I nearly broke New Vegas with a mod that allows transportation from New Vegas to the Capital Wasteland in Fallout 3. All because I was too lazy to import some clothes over, also didn't know how and had no desire to learn. As it is it works, just crashes a lot (more).
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on September 08, 2013, 08:59:35 pm
My New Vegas seems to always have some kind of stack overflow problem where it'll work relatively okay for 30 hours or so. But past that it'll crash every 10 seconds. It's probably a mod, but I have no clue which one it is.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on September 09, 2013, 02:03:28 pm
I've managed to get into a three-way battle between dragons. Luckily, my reinstalling-of-Skyrim-and-DLC-repeatedly means I can chuck spells at them from my own bloodsoaked third dragon!
Title: Re: The Elder Scrolls V: Skyrim
Post by: IronTomato on September 09, 2013, 07:20:28 pm
Did you win? I have a really powerful Khajit ninja-archer in legendary dragonbone armor who got pwned in just a two-way battle (even though I can kill one easily).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on September 10, 2013, 02:06:09 am
Did you win? I have a really powerful Khajit ninja-archer in legendary dragonbone armor who got pwned in just a two-way battle (even though I can kill one easily).

Yeah. I was riding one of them, so I only had to kill two of them (Viinturuth and a random Blood Dragon) by hurling spells from my perch in the skies. The third one tried to eat me, and so he exploded.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on September 13, 2013, 05:50:33 pm
Finally got Lightning Storm, went Legendary on Destruction, and just managed to beat up two Frost dragons and a Deathlord armed only with Dawnbreaker, Firebolt and some healing spells.

Eff yeah.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on September 13, 2013, 10:24:16 pm
Did you win? I have a really powerful Khajit ninja-archer in legendary dragonbone armor who got pwned in just a two-way battle (even though I can kill one easily).

Yeah. I was riding one of them, so I only had to kill two of them (Viinturuth and a random Blood Dragon) by hurling spells from my perch in the skies. The third one tried to eat me, and so he exploded.
there's a double named dragon battle in the vampire dlc. It's pretty awesome!
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on September 14, 2013, 03:12:25 am
Did you win? I have a really powerful Khajit ninja-archer in legendary dragonbone armor who got pwned in just a two-way battle (even though I can kill one easily).

Yeah. I was riding one of them, so I only had to kill two of them (Viinturuth and a random Blood Dragon) by hurling spells from my perch in the skies. The third one tried to eat me, and so he exploded.
there's a double named dragon battle in the vampire dlc. It's pretty awesome!
Oh god, I remember that one. The way they soaked the damage was insane even with followers. (Modded)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on September 14, 2013, 04:35:45 am
Did you win? I have a really powerful Khajit ninja-archer in legendary dragonbone armor who got pwned in just a two-way battle (even though I can kill one easily).

Yeah. I was riding one of them, so I only had to kill two of them (Viinturuth and a random Blood Dragon) by hurling spells from my perch in the skies. The third one tried to eat me, and so he exploded.
there's a double named dragon battle in the vampire dlc. It's pretty awesome!
Oh god, I remember that one. The way they soaked the damage was insane even with followers. (Modded)
I've done that one before. I haven't managed to die in it yet, although that's probably because I tend to go on Apprentice difficulty for the purposes of EVERYTHING IS DYING MUAHAHAHAHAHA!
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on September 15, 2013, 01:06:57 am
I only remember bits of the fight, but entire premise was perfect. I wished that was how all the dragon battles were like... not some silly pointless random encounter.

From what I remember, you basically were minding your own business, fighting frost trolls and frost giants and those frozen flying worm things and then you realize you have to cross a gigantic frozen lake to get to the quest point.

As you're walking across the lake, taking in the view, you notice there's a little island off to the left, with what seems to be a word wall on it. Except you can't quite make it out as it's quite far away. So, naturally, you walk closer to investigate.

As you walk closer, your ears perk up. "Wait... is that the Dragonborn music playing...? Why is it... but I don't see anything?"

The ground starts shaking. The music is playing full blast now but you're not sure what's going on. Suddenly the frozen lake bursts out at one point and a bloody dragon flies out of it, from UNDER THE LAKE! You think, "pfft, just another ruddy dragon. Sure he's orange but it's still just one." But as you fight it you swear you're getting attacked from another side. Then you realize, there's not one... there's two named revered dragons!

You backtrack up, trying to properly size up what on earth is going on. You see them diving in to come to ground so you ready your bow to attack. Except he doesn't land... he dives back into the lake. What the hell? You don't get a chance to properly figure out what just happened as the other dragon comes in to attack you and BLAM! The first dragon breaks out from the lake again right under you.

It was fantastic. That battle and the dragon battles with the super dragon mods are the only dragon battles I remember.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on September 15, 2013, 09:54:06 pm
This almost has me considering a re-download of the Dawnguard DLC after have stripped and banished it's insolent atmosphere-wrecking ways from my hard drive for all time... almost.

At the risk of being too general, I want to say that it would be a very fine thing if the next single-player TES game we saw maintained the current level of open-worldliness and implemented more of this, perhaps even to the extent (without copying the style) of Dragon's Dogma.

That game would be the end of public school systems.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on September 16, 2013, 12:24:36 am
Atmosphere wrecking?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on September 16, 2013, 12:48:56 am
walking into Whiterun suddenly DEMONDOG and then all the guards are like "I hyerd they're pooting togyether the dongard again".
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on September 16, 2013, 01:07:49 am
Ah. Well, that goes away after the first few quests. Vampire attacks later on might trigger similar things, though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on September 17, 2013, 04:50:19 pm
Has anyone run across a mod that lets you park your horse at a stables or somewhere so it doesn't just turn up whenever you fast travel? I've had no luck finding one on the Workshop or the Nexus.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on September 21, 2013, 11:34:21 pm
Man I love the dragon difficulty mods. I played with them so much that when I reinstalled Skyrim and fought  Mirmulnir (I think that's the first dragon) and he died in 10 seconds to a guard... I was so sad.

So I went hunting for the mods again and discovered to my joy that the modders beefed up dragons even more.

So now not only do the dragons have basically 1000x the hp (that's not an exaggeration, in fact I think it's more) and every single one of their attacks is more or less fatal, but they have some other tricks too. For example, they no longer automatically crash to the ground when below the hp threshold. Rather it's an RNG thing now with an extremely low chance of occuring. Secondly, almost all their actions emit shockwaves that will bowl you over like a FUS RO DAH if you're too close. So if you're nearby if they swipe at you, or land, or take off, or swoop by, or stomp their tails, you'll go flying.

There are tonnes of other things they do to, like call for reinforcements or have optimized attack animations, etc.

The end result is for my second dragon battle with my level 14 character, I dueled Sahloknir from Kynesgrove all the way to Windhelm in a battle that lasted literally two hours. The dragon could use disarm shockwaves too so I had to loot corpses for weapons to fight after I ran out of my own. I think in our wake, we depopulated an orc stronghold, several giant camps, and hordes of bandits and various villages and travelers.

Felt so good.

Here are the mods:

Dragon combat overhaul: http://www.canadaadultfun.com/forums/showthread.php?t=106428

Enhanced mighty dragons: http://erkeilmods.altervista.org/skyrim/enhanced-mighty-dragons/

You'll also need the mod that makes getting up after being knocked down faster: http://skyrim.nexusmods.com/mods/17491/?
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on September 22, 2013, 12:13:38 am
I'd like to gain the ability to stand up to a Dragon's might while all others around me are swept away.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on September 22, 2013, 05:09:54 am
The end result is for my second dragon battle with my level 14 character, I dueled Sahloknir from Kynesgrove all the way to Windhelm in a battle that lasted literally two hours.
I dunno man. That just sounds like fighting a mega man boss in first person... kind of a drag.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on September 22, 2013, 10:15:35 am
I was just throwing around Fury at deer and hitting wolves with maces, like usual for my new character.

Then WHY IS THAT MAMMOTH IN MY FACE WHAT WHERE DID IT COME FROM. Fortunately, my mace didn't hit the thing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on September 22, 2013, 11:58:42 am
The end result is for my second dragon battle with my level 14 character, I dueled Sahloknir from Kynesgrove all the way to Windhelm in a battle that lasted literally two hours.
I dunno man. That just sounds like fighting a mega man boss in first person... kind of a drag.
It depends on you.

I personally like the game being significantly more difficult. My version of Skyrim is so piss hard that I can't even 1v1 a Falmer. I didn't even realize it made Falmers so strong. The combination of combat changes and combat difficulty mods, added to the stat and skill reworks make many enemies very difficult. My first troll battle only ended when I managed to FUS the damn thing off of a cliff as I didn't have any fire to staunch its crazy regeneration (I sent Lydia flying with him too). I had to run away from my first vampire battle as I had no silver weapons and it kept coming back to life hahaha.

But I prefer it that way. It makes every fight a tactical approach and I can't do the regular Skyrim thing of just holding down the left mouse button.

I also prefer the dragons being nigh unkillable simply because all the lore states that they're the destroyers of man. But it takes you less than a few minutes to kill one in vanilla. Hell, even your horse can kill it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Graknorke on September 22, 2013, 12:07:56 pm
My first troll battle only ended when I managed to FUS the damn thing off of a cliff
Can we all please take a moment to appreciate how environmental kills are the best things in gaming?
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on September 22, 2013, 12:09:58 pm
That's one of the best parts about Skyrim, is the FUS

Those swinging wall traps are great too. Needs more spikes and very large fires, though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on September 23, 2013, 07:22:12 pm
It appears something bizarre is happening with Steam as many people without Dawnguard are apparently suddenly finding it downloading and active on their accounts. There seems to have been no notice on Steam or Bethesdas websites.

If you are one of those who has received it and want to keep it if they decide to remove it again, I'd recommend making a copy of Dawnguard.esm and dawnguard.bsa from your data directory, at least until we find out what has actually happened.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on September 23, 2013, 08:39:38 pm
Why would you want to keep the single most game-breaking piece of official DLC ever forged in the fires of whoops? :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on September 23, 2013, 09:33:39 pm
Umiman, do you have the upgraded trap danger mod(s)? I've got one that I absolutely adore; it made traps dangerous enough that lightning runes could one-hit my level 20-something sneaky-sneakster archer. I mention lightning runes specifically because I once encountered one in a dungeon that blocked my only path forward through a narrow passage. I think I spent something like twenty minutes and as many reloads trying to get past the darned thing until I finally thought of using a scroll I had to summon a flame atronach on top of it. In a similar vein the swinging blade traps can kill you easily even at decent levels if you sprint through like vanilla, etc. etc. It's a fairly subtle change, but it also makes things more interesting, especially for sneaky kiter types; I killed more than one enemy too tough for me to fight by luring it back through a gauntlet of traps.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on September 23, 2013, 10:28:17 pm
Umiman, do you have the upgraded trap danger mod(s)? I've got one that I absolutely adore; it made traps dangerous enough that lightning runes could one-hit my level 20-something sneaky-sneakster archer. I mention lightning runes specifically because I once encountered one in a dungeon that blocked my only path forward through a narrow passage. I think I spent something like twenty minutes and as many reloads trying to get past the darned thing until I finally thought of using a scroll I had to summon a flame atronach on top of it. In a similar vein the swinging blade traps can kill you easily even at decent levels if you sprint through like vanilla, etc. etc. It's a fairly subtle change, but it also makes things more interesting, especially for sneaky kiter types; I killed more than one enemy too tough for me to fight by luring it back through a gauntlet of traps.
I'm not sure if I have the one you're referring to specifically but I might have something similar.

I know that the various traps do about 70% damage each activation. So it's not a 1 hit KO. Mine seems to make it so that getting killed by the traps generates different kind of deaths. So that if you get killed by flame traps you burn to a crisp and if you die to moving blades you get decapitated.

I think it's the same mod that did this: http://steamcommunity.com/sharedfiles/filedetails/?id=180701016

What's your trap mod? I'll put it in too. Slowly my Skyrim becomes Dark Souls haha.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on September 23, 2013, 10:55:23 pm
Umiman, do you have the upgraded trap danger mod(s)? I've got one that I absolutely adore; it made traps dangerous enough that lightning runes could one-hit my level 20-something sneaky-sneakster archer. I mention lightning runes specifically because I once encountered one in a dungeon that blocked my only path forward through a narrow passage. I think I spent something like twenty minutes and as many reloads trying to get past the darned thing until I finally thought of using a scroll I had to summon a flame atronach on top of it. In a similar vein the swinging blade traps can kill you easily even at decent levels if you sprint through like vanilla, etc. etc. It's a fairly subtle change, but it also makes things more interesting, especially for sneaky kiter types; I killed more than one enemy too tough for me to fight by luring it back through a gauntlet of traps.
I'm not sure if I have the one you're referring to specifically but I might have something similar.

I know that the various traps do about 70% damage each activation. So it's not a 1 hit KO. Mine seems to make it so that getting killed by the traps generates different kind of deaths. So that if you get killed by flame traps you burn to a crisp and if you die to moving blades you get decapitated.

I think it's the same mod that did this: http://steamcommunity.com/sharedfiles/filedetails/?id=180701016

What's your trap mod? I'll put it in too. Slowly my Skyrim becomes Dark Souls haha.
Looking at my list, it's Tougher Traps (http://skyrim.nexusmods.com/mods/952/?). It's got level-scaled damage, chances of disease infection for certain traps, visual stagger for certain traps, neat stuff like that. The instadeath probably came from the fact that basically all of my level-up bonuses went into stamina or magicka, though. I build very glass-cannon-y characters to help make it more interesting.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on September 24, 2013, 12:09:45 pm
Why would you want to keep the single most game-breaking piece of official DLC ever forged in the fires of whoops? :P

Because of the awesome boss fights and items? Werewolf perks? New kind of dog?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on September 24, 2013, 01:16:24 pm
Just fought a frost dragon on my level 31 sneaky thief that has 150 health and 353 stamina. My god those things are tough at that level - it pretty much demands you abuse cover.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on September 24, 2013, 01:19:43 pm
Taking cover sounds like a valid tactic to me. Doesn't seem like an exploit.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on September 24, 2013, 01:22:22 pm
Taking cover sounds like a valid tactic to me. Doesn't seem like an exploit.

It was until I got surprised with a FEIM and brought to within killmove range - before i opened up the menu to consume potions, the dragon had his smaller lizard cousin in his mouth. Welp.

At least I got it on the second try.

More or less vanilla Skyrim, on Adept? i forget which difficulty it was, one higher than default - expert maybe? i dunno
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on September 24, 2013, 03:42:02 pm
Taking cover sounds like a valid tactic to me. Doesn't seem like an exploit.

Do you know some sort of hat-trick to prevent wandering jerks from devouring 9/10s of the remaining population?
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on September 24, 2013, 04:06:54 pm
Kill them?
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on September 24, 2013, 04:21:01 pm
Kill the remaining population yourself first obviously.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on September 24, 2013, 04:46:00 pm
Taking cover sounds like a valid tactic to me. Doesn't seem like an exploit.

Do you know some sort of hat-trick to prevent wandering jerks from devouring 9/10s of the remaining population?

Assuming you are talking about the vampire attacks. http://steamcommunity.com/sharedfiles/filedetails/?id=114273579 (http://steamcommunity.com/sharedfiles/filedetails/?id=114273579)
Of course there is also one for Dragons. http://steamcommunity.com/sharedfiles/filedetails/?id=114272858 (http://steamcommunity.com/sharedfiles/filedetails/?id=114272858)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on September 30, 2013, 02:36:56 pm
I just found the Steadfast Dwarven Spider follower in Dragonborn.

SQUEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE-
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on September 30, 2013, 06:35:21 pm
Wait, what? Where and what is that?
Title: Re: The Elder Scrolls V: Skyrim
Post by: nyulzsiraf on September 30, 2013, 08:23:00 pm
what do you think what is the best mod? what mod do you like most?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on October 01, 2013, 01:58:07 am
Wait, what? Where and what is that?
Step 1: Do a Trial of Kargrumez
Step 2: Get adorable spider
Step 3: Buy gem from silt strider guy, more killing, get adorable dwarven sphere that can actually keep up
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on October 01, 2013, 04:21:30 am
Why would you want humdrum homunculi when you could lead a Reich of Rieklings?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Karnewarrior on October 13, 2013, 03:21:29 pm
Why would you want humdrum homunculi when you could lead a Reich of Rieklings?
My faith lies with Inigo, the master blue kajiit.

He even has a book written about him! And a pet dragonfly! And thanks to one of my mods acting up, a raging erection from being jailed.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on October 13, 2013, 03:35:17 pm
Forgot to post this here. A bit of ESO news :V (http://c0da.es/ayrenn)
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on October 13, 2013, 03:47:33 pm
How is that ESO news? It's that Kinmune story with illustrations. A story set in the far, far future of TES.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on October 13, 2013, 04:01:37 pm
NOTE: Everything below was typed with only a quick glance at the document.

It's also about the altmer queen that will appear in ESO.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on October 13, 2013, 04:26:52 pm
How is that ESO news? It's that Kinmune story with illustrations. A story set in the far, far future of TES.

"Queen Ayrenn was and is properly known as KINMUNE".

Queen Ayrenn is the queen of the Aldmeri Dominion during ES:O.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Furtuka on October 13, 2013, 04:29:39 pm
So uh... does this mean we're gonna find out what was up with the wasabi? Cause I would really like to know what was with the wasabi
Title: Re: The Elder Scrolls V: Skyrim
Post by: Karnewarrior on October 13, 2013, 04:51:36 pm
So uh... does this mean we're gonna find out what was up with the wasabi? Cause I would really like to know what was with the wasabi
Do you mean the wasabi that turned the high elves into Nazis or the other wasabi?

Because I know all about the other wasabi. One might call me a wasabiologist.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on October 13, 2013, 04:57:26 pm
I don't... what? Should I know about the wasabi?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on October 13, 2013, 05:58:15 pm
So uh... does this mean we're gonna find out what was up with the wasabi? Cause I would really like to know what was with the wasabi

Shh, shh, the wasabi is irrelevant.

(Unless it turns out to be the catalyst of Landfall or something)
Title: Re: The Elder Scrolls V: Skyrim
Post by: PTTG?? on October 14, 2013, 10:49:29 am
There is no wasabi. Just ignore it. The wasabi, that is.

Your orders are to ignore the wasabi.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on October 14, 2013, 12:19:38 pm
Looking at the list of things confirmed to be part of the game, I'm not sure how this is going to work. Some features seem like they're suited to an MMO, but others seem like they wouldn't make sense to be applied across the entire player population. If it were anybody but Bethesda*, I'd dismiss that list as what happens when you get overambitious and don't think through the implications of your ideas.

*They might not be doing the development, but I imagine they have to be involved at some level with the canon and gameplay features.
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on October 26, 2013, 11:39:04 pm
Did they ever add a mod that makes high tier light and heavy armour different at max skill?  Im looking now, but I'd really perfer a recommendation.

Always upset me that your 35 lb glass armour was equitable to my 450 lb Daedric
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on October 27, 2013, 02:03:20 am
Did they ever add a mod that makes high tier light and heavy armour different at max skill?  Im looking now, but I'd really perfer a recommendation.

Always upset me that your 35 lb glass armour was equitable to my 450 lb Daedric
There's ACE (http://skyrim.nexusmods.com/mods/10037/?).
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on October 27, 2013, 01:16:51 pm
Also, that "light armor" weighs 35 pounds.

Seriously, no light armor set, no matter the quality, should weigh more than any heavy armor set.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on November 23, 2013, 11:34:24 pm
Somebody in another thread asked for my mod list. I encountered my load order while backing stuff up, so I figured I'd post it here. No cleaning up or anything, but it should give an idea.

Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on December 05, 2013, 12:14:18 am
Picked this up in last week's steam sale after a (2-year?) hiatus from the game.

Riddle me this:
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 05, 2013, 12:20:24 am
I put that one stronghold orc, and the kahjiit from the caravan.
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on December 05, 2013, 12:37:08 am
..Which orc? Borgakh?

Hrm, Kharjo (http://elderscrolls.wikia.com/wiki/Kharjo) I take it. He's got a low level cap, and sneak is average. Ranger or melee?
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 05, 2013, 12:50:22 am
Yeah... I think I put all the people I planned not to use, ever, into the blades. Didn't want to put anyone too competent into their insubordinate hands.
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on December 05, 2013, 01:33:12 am
Can you give more than 3?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on December 05, 2013, 01:43:15 am
I don't think so.
I just took my characters from an earlier playthrough with a cap of 81 and modded them in, so i have all of my mid level player characters as Blades. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on December 05, 2013, 02:03:05 am
Ha, do they have shouts?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 05, 2013, 02:14:50 am
Oh, yeah, forgot to mention.

Coming this month. (http://c0da.es)
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 05, 2013, 02:26:28 am
Everyone's favorite redguard!

Last seen in: http://www.youtube.com/watch?v=M-y69ELWNyA
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 05, 2013, 02:32:36 am
And they've got all the gang back there, all the way down to Michael Mack playing Cyrus.

I would recommend reading this (http://c0da.es/t/cvv) first, then this (http://www.imperial-library.info/content/tiber-septim%E2%80%99s-sword-meeting-cyrus-restless). The latter is the actual last time we've seen Cyrus, hehe.

Note that Tiber Septim's sword meeting with Cyrus is... a bit of a dense read compared to Lord Vivec's. An important detail I missed while reading it is...

Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on December 05, 2013, 03:19:29 am
Interesting. I actually tried to play Redguard once, but apparently it's not completable in DOSbox due to emulation bugs.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 05, 2013, 03:53:41 am
Interesting. I actually tried to play Redguard once, but apparently it's not completable in DOSbox due to emulation bugs.

Yeah. If anyone can get to play it, that would be muchly appreciated. There's some stuff about cannons that need screenshot confirmation.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on December 05, 2013, 04:12:38 am
Interesting. I actually tried to play Redguard once, but apparently it's not completable in DOSbox due to emulation bugs.

Yeah. If anyone can get to play it, that would be muchly appreciated. There's some stuff about cannons that need screenshot confirmation.
For that sort of thing, there are cracks. It's really more of a "the game crashes when you enter a certain area" kind of issue.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 05, 2013, 04:16:03 am
Yes, it's Clavicus Vile's realm specifically that crashes, IIRC.

It's more a mild lore debate that could be solved with some confirmation in-game. I guess Kurt Kuhlmann or Michael Kirkbride would know a thing or two about their existence in-game, though, or some of the art asset designers.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on December 05, 2013, 04:32:31 am
I wish the Sload would come back in some form in one of the games. Or the Lilmothiit. Or any of the Akaviri races. Heck, it'd be amusing to play an Imga. Or just a TES game set outside of Tamriel.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 05, 2013, 04:38:27 am
I wish the Sload would come back in some form in one of the games. Or the Lilmothiit. Or any of the Akaviri races. Heck, it'd be amusing to play an Imga. Or just a TES game set outside of Tamriel.

Imga are mentioned in an ES:O text (though one about MarukhMaruhk (http://www.uesp.net/wiki/Lore:The_Illusion_of_Death)), so that's something to look forward to.

Then again, an ES:O text also seems to be under the opinion that Senche are animals (http://www.uesp.net/wiki/Online:Alchemical_Misconceptions) instead of a subspecies of Khajiit. You may also noticed that they consistently misspelled the name of the Imga (Marukh) who INVENTED AKATOSH there.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on December 05, 2013, 04:49:02 am
Didn't Oblivion significantly retcon / totally forget that there are more Khajiit than merely Senche?
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on December 05, 2013, 05:24:35 am
Senche are animals (http://www.uesp.net/wiki/Online:Alchemical_Misconceptions)
ಠ_ಠ
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on December 05, 2013, 07:06:58 am
Didn't Oblivion significantly retcon / totally forget that there are more Khajiit than merely Senche?

No, and even if it did, it sucks, so it wouldn't count.


Yes, it's Clavicus Vile's realm specifically that crashes, IIRC.

It's more a mild lore debate that could be solved with some confirmation in-game. I guess Kurt Kuhlmann or Michael Kirkbride would know a thing or two about their existence in-game, though, or some of the art asset designers.

What, exactly? Because Daggerfall had cannons as well.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 05, 2013, 02:29:34 pm
Oblivion had some good lore in the expansions! Stuff like mantling was introduced in Shivering Isles (and mentioned by name, quite often) and Knights of the Nine introduced us to our second-favorite genocidal time-traveling killbot.

Were the cannons mentioned in books (which I do remember) or seen in-game?
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on December 05, 2013, 05:50:35 pm
They were seen ingame. Also, mantling is from Morrowind - that's what the Tribune did to Azura, Boethiah and Mephala. And Tiber Septim-Ancient Nord Spirit-Imperial Battle-Mage Guy-Dwemer Robot God (too tired to look up names :P ) did to Lorkhan.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 05, 2013, 10:09:53 pm
I wouldn't say the Tribunal mantled anybody. They didn't act like or try to be Azura, Boethiah, or Mephala, they just kind of marginalized them in Dunmer belief.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on December 05, 2013, 10:25:54 pm
Oh, yeah, forgot to mention.

Coming this month. (http://c0da.es)
Incidentally, is that actually real/recent/where does it say "this month"? That picture just says "coming soon".
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 05, 2013, 10:30:19 pm
MK's been mentioning it alongside Christmas for the past month or so.

Yeah, it's real. Kirkbride's been posting about it all over. c0da.es is Kirkbride's site right now.
Title: Re: The Elder Scrolls V: Skyrim
Post by: IronTomato on December 06, 2013, 08:16:11 am
I just survived a fight with an elder dragon, dragon priest, and a frost dragon.
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on December 06, 2013, 12:11:19 pm
I wouldn't say the Tribunal mantled anybody. They didn't act like or try to be Azura, Boethiah, or Mephala, they just kind of marginalized them in Dunmer belief.

That's pretty much what mantling is. Taking somebody's metaphysical place in the mythology. Taking up their mantle. It doesn't need to involve literally becoming your predecessor to 100% - for example, Talos is a clearly separate entity from Lorkhan, and the Tsaesci are definitely not humans.
Title: Re: The Elder Scrolls V: Skyrim
Post by: LeoLeonardoIII on December 06, 2013, 01:02:08 pm
I like how it also refers to climbing up onto something. Although perhaps it should have made the stepping-upon more clear, as in the shoulder stand (http://www.mountainproject.com/images/84/88/107218488_medium_312c84.jpg) climbing technique.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 06, 2013, 01:34:34 pm
I wouldn't say the Tribunal mantled anybody. They didn't act like or try to be Azura, Boethiah, or Mephala, they just kind of marginalized them in Dunmer belief.

That's pretty much what mantling is. Taking somebody's metaphysical place in the mythology. Taking up their mantle. It doesn't need to involve literally becoming your predecessor to 100% - for example, Talos is a clearly separate entity from Lorkhan, and the Tsaesci are definitely not humans.

They still acknowledged them in the mythology. They didn't replace them, per-se, just sidelined them.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on December 06, 2013, 01:41:44 pm
Hey guys. Anyone got any hilarious builds I could use? I only have Skyrim on PS3, so mods are a no-go.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on December 06, 2013, 01:55:47 pm
What is Vanilla Skyrim even like? I can't even recall.

I'm pretty sure it has swords in it. Oh! And arrows.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on December 06, 2013, 01:57:29 pm
Hi! I posted this in the EVE thread! SURPRISE! It auto went to skyrim for some reason.

Anyway I'll put something on topic...what is vanilla skyrim? Never heard of it. All I know is the console skyrim and modded skyrim ;)
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 06, 2013, 02:59:16 pm
I played almost entirely vanilla gameplay with graphical improvement mods. It's mostly based on hitting people hard then shouting their bodies into hilarious poses.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 06, 2013, 03:38:33 pm
Or just stealth archery.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 06, 2013, 03:41:05 pm
Archering people really hard from the shadows then shouting their bodies into hilarious positions.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 06, 2013, 03:44:08 pm
Related:

The comprehensive /r/skyrim guide to the races of Tamriel (http://i.imgur.com/X6x5NhV.png)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on December 06, 2013, 03:58:35 pm
The main thing with high elves is that they get explosions. So ha.
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on December 06, 2013, 04:02:41 pm
God, I'm such a bad case of That Guy. I want to correct that so, so badly.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 06, 2013, 04:04:13 pm
God, I'm such a bad case of That Guy. I want to correct that so, so badly.

Oh, yeah, there are just those hilariously wrong minor things like everything about Redguards.

EDIT: I just remembered that Sermon 22 of the 36 Lessons suggests that Vivec is the Night Mother. Vivec's a jerk.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on December 06, 2013, 05:24:43 pm
God, I'm such a bad case of That Guy. I want to correct that so, so badly.

Oh, yeah, there are just those hilariously wrong minor things like everything about Redguards.

EDIT: I just remembered that Sermon 22 of the 36 Lessons suggests that Vivec is the Night Mother. Vivec's a jerk.
I believe you mean magnificent troll.

Also, that link you posted above isn't serious, right? Right? (Possibility of sarcastic question is high here)


EDIT: Addendum, I have actually been asked in a serious manner by people if I knew about "Skyrim Online".
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 06, 2013, 05:45:25 pm
Related:

The comprehensive /r/skyrim guide to the races of Tamriel (http://i.imgur.com/X6x5NhV.png)

"...Bosmer the most well-respected and popular of all the races"

Yeah, it's not serious.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Supercharazad on December 06, 2013, 06:02:53 pm
"Imperials hail from the province of Oblivion"
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on December 06, 2013, 06:29:07 pm
Of course it's not serious. That's why I was being That Guy by wanting to correct it ;)

EDIT: I just remembered that Sermon 22 of the 36 Lessons suggests that Vivec is the Night Mother. Vivec's a jerk.

Remember Vivec's link to Mephala and that Mephala is the "mother" of the Morag Tong. Vivec usurping the worship of the Morag Tong both by forcing them to worship him in Morrowind and by tricking the reactionary offshoot that is the Dark Brotherhood (if I remember the history correctly) by appearing as a Mephala-like concept (we're back to him mantling Mephala here) is exactly the kind of deceit and magnificent bastardry that is his/her/their thing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: LeoLeonardoIII on December 06, 2013, 07:41:02 pm
God, I'm such a bad case of That Guy. I want to correct that so, so badly.

Oh, yeah, there are just those hilariously wrong minor things like everything about Redguards.

EDIT: I just remembered that Sermon 22 of the 36 Lessons suggests that Vivec is the Night Mother. Vivec's a jerk.
I believe you mean magnificent troll.

Also, that link you posted above isn't serious, right? Right? (Possibility of sarcastic question is high here)


EDIT: Addendum, I have actually been asked in a serious manner by people if I knew about "Skyrim Online".
i play skyrim online i play a redgaurd who is cool because eh doesn't afraid of anything.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on December 06, 2013, 08:43:16 pm
you mean this? (http://skyrim.ophelia-core.com/)
Title: Re: The Elder Scrolls V: Skyrim
Post by: IronTomato on December 06, 2013, 10:23:06 pm
My brother has several "Louis Letrush" people outisde Whiterun.

So do I. I recognize the name, he was in that mission where you need to sell some guy a horse. (I think it was him, actually)

Spoiler (click to show/hide)

But now, he seems to be sitting half-buried in the ground next to two clones of himself rather than riding his precious horse.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 06, 2013, 10:30:12 pm
Known bugs. (http://www.uesp.net/wiki/Skyrim:Louis_Letrush)

You seem to have gotten all of them. You win the Louis Letrush bingo.
Title: Re: The Elder Scrolls V: Skyrim
Post by: IronTomato on December 06, 2013, 10:43:14 pm
Known bugs. (http://www.uesp.net/wiki/Skyrim:Louis_Letrush)

You seem to have gotten all of them. You win the Louis Letrush bingo.
Wheee.
I don't know why, but on account of my atrocious luck, this is always the case.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on December 07, 2013, 12:30:33 am
yeah, my dad on his save file seems to attract people to his home in Whiterun like flies, currently residing there are Mjoll, Serana, Aerin, and a few other people, along with his kids. I don't know why Mjoll and Aerin just up and decided it was their house, either.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 07, 2013, 12:48:02 am
Who'd he marry? Aerin moves in with you with if Mjoll is married.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on December 07, 2013, 01:54:35 am
Neither Mjoll nor Serana. I think it was Camilla Valerius, or someone like that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 07, 2013, 03:25:04 pm
Hehe, Camilla has some very funny glitches associated with her, should you choose to marry. That bosmer follows her everywhere.
Title: Re: The Elder Scrolls V: Skyrim
Post by: IronTomato on December 07, 2013, 07:58:12 pm
Hehe, Camilla has some very funny glitches associated with her, should you choose to marry. That bosmer follows her everywhere.
You mean the long-eared ass, also known as Faendal?

Because my brother married Camilla, and he doesn't have any problems except for her constantly saying "It's so great to have the claw back where it belongs. Thank you." (She's the girl from the riverwood trader, right?)
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 07, 2013, 08:33:56 pm
Yep. And Faendal does follow her, if you helped him out.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on December 07, 2013, 09:44:16 pm
Guide to be The Most Awesome Thief in Skyrim:
1. Obtain 100 Conjuration Skill.
2. Obtain the perma-necromany spell.
3. Set The Ritual as your stone.
4. Kill all characters you can in every town.
5. Perma-raise them and bring them to your basement.
6. When basement is full/world depopulated, use Ritual power.

Congratulations! YOU STOLE SOCIETY!
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on December 07, 2013, 09:58:46 pm
Pfft... scrub. Get on my necromancylevel.

Code: [Select]
fw 000C8220
killall
resurrect 000A2C94
prid 000A2C94
player.placeatme 000A2C8E 200
setrelationshiprank 5 for all 000A2C8Es

MWAHAHAHAHAHAHAHAHAAAAAAAAAAAAAAA!!!!!
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on December 12, 2013, 08:32:28 am
Oi, two things;

One:
To wear wolfskin, or not to wear wolfskin, that is the question.
Especially as a werewolf- is it kosher?


Two:
Does anyone have a list of loose ends/prophesies/references that connect oblivion & skyrim?
Like the 'rumors of rebellion in the summerset isles', or hints of an npc's fate.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 12, 2013, 02:59:42 pm
Mostly just the Blades after the main quest talking about "taking up their old duties and waiting until the next Dragonborn arrives".

Most of the foreshadowing to Skyrim is in Greg Keyes novels and Michael Kirkbride texts. Morrowind had a shitload of foreshadowing to Oblivion compared to Oblivion's to Skyrim, though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sordid on December 12, 2013, 04:01:47 pm
Does anyone have a list of loose ends/prophesies/references that connect oblivion & skyrim?
Like the 'rumors of rebellion in the summerset isles', or hints of an npc's fate.
-> http://www.uesp.net/wiki/Skyrim:Elder_Scrolls_Historical_References
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on December 12, 2013, 10:36:44 pm
Does anyone have a list of loose ends/prophesies/references that connect oblivion & skyrim?
Like the 'rumors of rebellion in the summerset isles', or hints of an npc's fate.
-> http://www.uesp.net/wiki/Skyrim:Elder_Scrolls_Historical_References
:D tyvm
Title: Re: The Elder Scrolls V: Skyrim
Post by: MorleyDev on December 13, 2013, 01:36:11 pm
Morrowind had a shitload of foreshadowing to Oblivion compared to Oblivion's to Skyrim, though.

Heck, Morrowind even had some very vague foreshadowing to Skyrim. Remember Wulf?
Quote
"The Emperor is getting old. Don't know how much longer he'll hang on. So is the whole Empire, for that matter. Getting old, that is. The Emperor and the legions have held the Empire together for hundreds of years. It's been a good thing, by and large. But maybe it's time for a change. Time for something young and new. What? No idea. Because I'm old. Old dog doesn't get new ideas. But maybe young folks like you should try some new ideas. I don't know. Could be messy. But change is never pretty."
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on December 13, 2013, 01:37:27 pm
...That's extremely hazy. It could have foreshadowed a thousand things.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MorleyDev on December 13, 2013, 01:48:02 pm
...That's extremely hazy. It could have foreshadowed a thousand things.

Yeah, but throw in the rest of their Oblivion forshadowing and it makes it clear that Bethesda had it planned from Morrowind that the Septim Empire wouldn't survive the Oblivion Crisis. The whole dragon thing, only real forshadowing of that I can think of was in Oblivion with the crazy wood elf rambling about dragons.

Of course, given Oblivion was 6 years after Morrowind, Skyrim was 200 after Oblivion, it kinda makes sense Oblivion would have less obvious references to what they were planning for the next game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: LeoLeonardoIII on December 13, 2013, 01:57:51 pm
...That's extremely hazy. It could have foreshadowed a thousand things.
That's a feature of foreshadowing. If it were clear they'd call it forexplaining or foredefining.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 13, 2013, 02:47:12 pm
That was probably designed to foreshadow Oblivion.

I've been playing Skyrim again. Got a mod called Morrowloot.

It is the best mod ever made.

Changes leveled lists so that you'll only get up to steel from leveled creatures. Dwemer items and above can be found in places where you'll logically find them; the least spoilery one I can think of is Kodlak Whitemane's Ebony armor.
Title: Re: The Elder Scrolls V: Skyrim
Post by: LeoLeonardoIII on December 13, 2013, 02:58:28 pm
That makes sense. Except you should have the occasional 0.1% chance that a person has a piece of dwemer or something from a prior adventure. Isn't it funny how you wonder why some mods aren't part of the actual game?
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 13, 2013, 03:01:03 pm
That was probably designed to foreshadow Oblivion.

I've been playing Skyrim again. Got a mod called Morrowloot.

It is the best mod ever made.

Changes leveled lists so that you'll only get up to steel from leveled creatures. Dwemer items and above can be found in places where you'll logically find them; the least spoilery one I can think of is Kodlak Whitemane's Ebony armor.

Yes PLEASE. Skyrim tried to rationalize the godawfully stupid loot of Oblivion by saying "Oh well smiths have actually been making all this Dwemer and Daedric stuff by the bundle." Which raises the question of why we're not living in modern times in TES since apparently every blacksmith understands the secrets to Dwemer construction (and Orcish smithing).

Can we get a link?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on December 13, 2013, 03:42:45 pm
Do want. Now if there was a sensible level cap on bandits, guards, and other non-hero NPCs, we'd be set. I guarantee that's actually a mod, because I know the capability exists to make it happen, but I don't know which one it is.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 13, 2013, 03:46:24 pm
This is the version that allows you to craft all the rare stuff. (http://www.nexusmods.com/skyrim/mods/19416/?) I don't use it.

Here's the mod as normal, without the ability to craft anything above steel. (http://tesalliance.org/forums/index.php?/files/file/1412-morrowloot/) You can still improve it all, of course.
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on December 13, 2013, 04:31:07 pm
The whole dragon thing, only real forshadowing of that I can think of was in Oblivion with the crazy wood elf rambling about dragons.
Hrm? That wasn't mentioned on the page.




Yes PLEASE. Skyrim tried to rationalize the godawfully stupid loot of Oblivion by saying "Oh well smiths have actually been making all this Dwemer and Daedric stuff by the bundle." Which raises the question of why we're not living in modern times in TES since apparently every blacksmith understands the secrets to Dwemer construction (and Orcish smithing).

Well, you never actually see them make the stuff- you're only ever exposed to real 'smithed' weapons in cases like "Baalgruff's sword", and skyforge steel.


I'm just thankful the bandits don't quite become oblivion's glass & daedric-wielding mega-bandits. Jesus by the end of that game the bandits could have swept aside all of tamriel.


Do want. Now if there was a sensible level cap on bandits, guards, and other non-hero NPCs, we'd be set. I guarantee that's actually a mod, because I know the capability exists to make it happen, but I don't know which one it is.
I'd look under 'overhauls' on the nexus.



On the mod: it'd have to make other equipment exceedingly rare as well- not just weapons/armor but crap like loose dwemer cogs & the like. Doesn't make much sense for there to be fur-clad bandits hiding out in that dwemer ruin when said ruin has cartloads of superior arms & materials lying around.

I also suspect it isn't compatible with things like immersive armors?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 13, 2013, 04:38:10 pm
I use it with other stuff fine, though I do get the occasional merchant selling daedric bows with Sands of Time.

Also, I think MorleyDev was referring to Aldos Othran, who sings about Cliff Racers, which are related to Dragons mostly in that they're the reason Dragons never took hold in Vvardenfell.

EDIT: My Skyrim's updating.

steam what are u doin
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on December 13, 2013, 04:51:02 pm
That was probably designed to foreshadow Oblivion.

I've been playing Skyrim again. Got a mod called Morrowloot.

It is the best mod ever made.

Changes leveled lists so that you'll only get up to steel from leveled creatures. Dwemer items and above can be found in places where you'll logically find them; the least spoilery one I can think of is Kodlak Whitemane's Ebony armor.

You, you.  My hero.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 13, 2013, 06:17:50 pm
This is the version that allows you to craft all the rare stuff. (http://www.nexusmods.com/skyrim/mods/19416/?) I don't use it.

Here's the mod as normal, without the ability to craft anything above steel. (http://tesalliance.org/forums/index.php?/files/file/1412-morrowloot/) You can still improve it all, of course.

Now, here's what I want.

Dwemer and Daedric should never be craftable, but anything that people actually forge should still be. However, you should actually have to learn from a master Orc smith to do orcish, and perhaps a master Dunmer smith to do ebony and glass.
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on December 13, 2013, 06:46:17 pm
and perhaps a master Dunmer smith to do ebony and glass.
Perhaps not only Dunmer smiths. Sirollus Saccus, from The Armorer's Challenge, could craft ebony items.
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on December 13, 2013, 07:11:05 pm
snip

Now, here's what I want.

Dwemer and Daedric should never be craftable, but anything that people actually forge should still be. However, you should actually have to learn from a master Orc smith to do orcish, and perhaps a master Dunmer smith to do ebony and glass.

If that were the case you'd have to keep dwarven stuff around leveled lists & ruins. Which I think ought to be done anyway.


Mmm, would use but I can't be assed to make it compatible with imm weapons/armor + it likely plays havoc with custom smithing trees.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sordid on December 13, 2013, 07:59:02 pm
Skyrim tried to rationalize the godawfully stupid loot of Oblivion by saying "Oh well smiths have actually been making all this Dwemer and Daedric stuff by the bundle."

Did it? I don't remember that. Where does it say that?

Morrowind had a shitload of foreshadowing to Oblivion compared to Oblivion's to Skyrim, though.

Um, such as? All I can remember is Caius Cosades mentioning that the Emperor's sons might be doppelgangers. Which Bethesda threw out the window by killing off said sons off-screen before the game even started. Heck, they even made sure that's literally the first piece of information you get in the game, Captain Pickard saying "my sons are dead, I know it". Which was basically a way of hammering home the point that "whatever you think you know about what's going to happen in this game is wrong".
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 13, 2013, 09:16:01 pm
Morrowind had a shitload of foreshadowing to Oblivion compared to Oblivion's to Skyrim, though.

Um, such as? All I can remember is Caius Cosades mentioning that the Emperor's sons might be doppelgangers. Which Bethesda threw out the window by killing off said sons off-screen before the game even started. Heck, they even made sure that's literally the first piece of information you get in the game, Captain Pickard saying "my sons are dead, I know it". Which was basically a way of hammering home the point that "whatever you think you know about what's going to happen in this game is wrong".

Eno Romari in Tribunal says this:

Quote
Our beliefs are very simple, dear friend. The blessed Tribunal, though once filled with glory, are no longer the gods they once were. As with the tides and Tamriel's moons, all cosmic powers will wax and wane. But, when gods die, it creates ripples throughout the lands. The passing of the Three will be a prelude to the end of this era, and the beginning of the next. The followers of the End of Times are making ourselves ready for this to happen.
We realize that the end of the era will bring many changes. We believe that the gates of Oblivion will open, and the multitude of daedra will roam this world freely. Some might tell you that this is a good thing, that we are descended from the daedra and it will be a return to the natural order of things. I know differently, though. The coming age will be a time of great horror.
The Daedra Princes are not our ancestors. Nor are they our allies. They will wash over the land, destroying all that man and mer have built over these thousands of years. The only protection from this scourge will be our true ancestors that have gone before us and watch over us even now. Many of our followers choose to participate in the Cleansing, to prepare the way for the rest of us. It is a sacrifice to be sure, but it is for the greater good.
It is a glorious ritual, friend Nerevarine. Our followers cleanse themselves of all of their troubles, all of their burdens here on this earth. They send themselves ahead to the ancestors, spreading our word, making ready for when we shall all join them in our fight against the daedric hordes.
Title: Re: The Elder Scrolls V: Skyrim
Post by: PTTG?? on December 14, 2013, 12:33:27 pm
Man, you know what I miss? In Morrowind, you had to get all the ashlander tribes to follow you. To do that, you needed to get one of the tribal leaders a high-born Telvanni bride. So you go to a slave market, slather a high elf in Bug Musk, and throw 'er in the yurt and get out of there.

I like this sort of quest. It pleases me.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on December 14, 2013, 01:06:20 pm
There was also the prophecy of Oddfrid White-Lip in Bloodmoon. To get it you need to complete a certain quest (The Sad Seer, I believe) after completeing the main Bloodmoon story. Otherwise Oddfrid talks about it instead. She gives a shortened version of the full one below.

Quote
    When the dragon dies, the Empire dies.
    Where is the lost dragon's blood, the Empire's sire?
    And from the womb of the void, who shall stem the blood tide?
    So long as the Blood of the Dragon Prince runs strong in her rulers, the glory of the Empire shall extend in unbroken years.
    His heart's blood bleeds in darkness
    For once the portals are opened, who shall shut them upon the rising tide?
    For Lord Dagon forever reborn in blood and fire from the waters of Oblivion.
    Find him... and close shut the marble jaws of Oblivion.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sordid on December 14, 2013, 01:34:13 pm
How interesting, I completely forgot about these guys and their dialogue. Probably because they're minor characters, whereas Cosades was your boss and main source of information for a good portion of the game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MaximumZero on December 15, 2013, 12:16:48 am
Man, you know what I miss? In Morrowind, you had to get all the ashlander tribes to follow you. To do that, you needed to get one of the tribal leaders a high-born Telvanni bride. So you go to a slave market, slather a high elf in Bug Musk, and throw 'er in the yurt and get out of there.

I like this sort of quest. It pleases me.
I would probably wind up murderizing all the slavers and the tribal leader. I am, after all, an idealist.
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on December 15, 2013, 12:39:44 am
Man, you know what I miss? In Morrowind, you had to get all the ashlander tribes to follow you. To do that, you needed to get one of the tribal leaders a high-born Telvanni bride. So you go to a slave market, slather a high elf in Bug Musk, and throw 'er in the yurt and get out of there.

I like this sort of quest. It pleases me.
I would probably wind up murderizing all the slavers and the tribal leader. I am, after all, an idealist.

She is argueably living a better life.  The quest in question was for the ashkhan, or w.e. alpha warrior was called.  i think. Serious business, and she would get treated better by the tribes than telvanni.
Skyrim lost out on alot of good ethical descisions and racial tension.

Skyrim genned me Nimhe  under Markarth, she was the size of my torso and fell to her death.  Most dissapointing, although that mod to change the size/poisons seems to work fine . .
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 15, 2013, 03:52:23 pm
Man, you know what I miss? In Morrowind, you had to get all the ashlander tribes to follow you. To do that, you needed to get one of the tribal leaders a high-born Telvanni bride. So you go to a slave market, slather a high elf in Bug Musk, and throw 'er in the yurt and get out of there.

I like this sort of quest. It pleases me.

Also, a Dark Elf, not a High Elf. Like most dunmer, the ashlanders aren't big on interracial marriages.
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on December 15, 2013, 05:06:27 pm
So morrowloot.  Mking dwarven longbows feel like the treasure.  Shards of whonow?  Silly game,I cant shoot that at people . . .
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on December 15, 2013, 05:15:12 pm
I'm just thankful the bandits don't quite become oblivion's glass & daedric-wielding mega-bandits. Jesus by the end of that game the bandits could have swept aside all of tamriel.

Quote from: Bandit
*Is wearing a set of armor and weapons worth about 10,000 gold*
Your money or your life! It'll cost you 100 gold to cross this bridge!
Guy must've really been saving up his money. Got to admire that. I killed him and captured his soul to fuel my magic weapons anyway.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 16, 2013, 02:00:36 am
Which of Skyrim's quests do you think will end up as done by the Dovahkiin as of next game?

Now, what the Nerevarine did and didn't do is vague; hell, the dialogue in the game even makes it so that any future writing involving Vivec doesn't rely on the Nerevarine not killing him.

The Champion of Cyrodiil's actions, however, are a bit... less vague:

Quote from: Sheogorath in Skyrim
You are the best Septim that's ever ruled. Well, except for that Martin fellow, but he turned into a dragon god, and that's hardly sporting... You know, I was there for that whole sordid affair. Marvelous time! Butterflies (http://www.uesp.net/wiki/Shivering:A_Door_in_Niben_Bay#The_Butterfly_Effect), blo (http://www.uesp.net/wiki/Oblivion:Blood_of_the_Divines)od (http://www.uesp.net/wiki/Oblivion:Blood_of_the_Daedra), a Fox (http://www.uesp.net/wiki/Oblivion:Gray_Fox), a severed head (http://www.uesp.net/wiki/Oblivion:Mathieu_Bellamont)... Oh, and the cheese! To die for.

Of course, all of those things taken together makes the Champion of Cyrodiil an insane two-faced murderer who came bearing the Amulet of Kings to a Dragonborn Emperor of humble beginnings who was closely associated to Akatosh and acted as said Emperor's enforcer (http://uesp.net/wiki/Lore:Pelinal_Whitestrake), so it would be completely nonsensical for Knights of the Nine to not have been the Champion of Cyrodiil's doing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SirAaronIII on December 16, 2013, 02:10:30 am
Actually, that's a really tough question due to those quests with vastly different polarizing outcomes (I don't think that's the best way to describe it).

What I'm thinking of is the Dark Brotherhood questline, mostly. Did the Emperor get assassinated, or was the last branch of the Brotherhood eliminated? Also, who won the civil war? Did it even end? Is the Dovahkiin a werewolf?

Note: I haven't finished all questlines and DLCs so I might not have a very good idea of the extent of possible actions through every quest.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 16, 2013, 02:15:16 am
Both could have happened in the Dark Brotherhood questline; after all, Babette, for example, is not killed when you wipe them out.

Who won the civil war? Likely irrelevant for the future. A minor squabble in the long run when you consider the Thalmor being a much larger threat. Consider this: while playing Skyrim, how much did you hear about the conquest of the Pelinaline anon Champion of Cyrodiil? How much about Mannimarco's fall? How much about the theft of an Elder Scroll? Very little. The Civil War may be important to the Stormcloaks and people of Skyrim, but it's nothing compared to the Aldmeri Dominion and the rest of the Empire.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mephisto on December 16, 2013, 10:43:27 am
I would prefer to be remembered as the drunken fool who sold a goat to a giant, attempted to marry a hagraven, and somehow accidentally murderized Alduin.

Kind of like... Pathfinder, I think it was? The god of partying or whatever started out as a guy who got drunk and went on an adventure.
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on December 16, 2013, 11:02:21 am
"the rest of the empire"
Not much of an empire; that only officially includes what, cyrodiil, either high rock or hammerfell, and maybe morrowind? (was that argonian war concurrent with the great war?)

So, about that civil war.
-If the empire wins it, it'll be little more than a footnote like putnam said, swept away in the thalmor-empire conflict. However, I don't think this outcome bodes well for the empire at all. Where the nords were the (primary) source of the empire's second wind in the last war, it's been 20? years of being trodden on by the empire with their talos ban & allowing enemy agents jurisdiction over their territory. If losing a civil war is heaped on top of that, I don't think the mood in skyrim is going to be in any shape to stand & deliver for the empire a second time.

-If skyrim wins it, there're two choices.
-A. The empire immediately recaptures it off-screen dues-ex-machina style, which is pretty much a worse version of the last scenario.
-B. Skyrim secedes, and the empire is further crippled.

Overall I don't think the empire is long for tamriel. As has been laid out in the last few pages, bethesda have been hinting at it's fall for quite some time, and couple that with the dark brotherhood's quest 'to kill an empire', I think we're going to see a new era with a lot more elves in it.

I haven't, however, finished the main quest in skyrim yet, (I tend to get sidetracked...), so if there's some grand revelation right at the end I'm completely ignorant.



Many thanks for that post (http://www.bay12forums.com/smf/index.php?topic=91172.msg4840053#msg4840053) putnam! Fuckin pelinal whitestrake. That guy gets around.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on December 16, 2013, 11:50:37 am
The Empire might be able to win over the dominion... if:

- The Emperor is not assassinated (the Dark Brotherhood may or may not be destroyed, it matters little). A succession crisis between wars is a horrible thing to happen.
- The Empire manages to win Skyrim's civil war, ensuring that the nords remain as part of the legions.
- The Blades being restored.
- High Rock does not declare independence.
- Morrowind (led by the Redoran) re-establishing an alliance with the Empire, which is unlikely.
- Hammerfell coming to the Empire's aid despite everything that's happened.

I think the most likely situation to happen if for both Empire and Dominion to fall in some way, since a second interregnum could prove a more intresting setting for a game.

As for the quests in game, all that can be confirmed as being done by the Dovahkiin are the Skyrim and Dragonborn main quests. Everything else could be completed by regular adventurers.
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on December 16, 2013, 12:20:54 pm
That's a lot of ifs.

So long as we're talking about unlikely scenarios, I'd replace the second one with this:
-Skyrim wins the civil war, but they come to the Empire's aid despite everything that's happened.

Otherwise their resentment for the empire is just going to be simmering below the surface, and instead of the loyal troopers the empire needs they'll have semi-mutinous deserters and a northern territory ripe for trying for independence a second time.


Supposition!
Yeah, but they've only just barely scratched the surface of Mer v Man. Though I suppose they could do both an interregnum and more of that conflict. It's also arguable the empire's already entered an interregnum, given how vague the wiki page is, at least if..aw dude I was trying to spoiler that. At least if there's a succession crisis- it'll be vindicated at that point.
But yep, if there's some more earth-shattering magic coming out of the summerset isles, (the moons disappeared & reappeared eh?), but this time it goes badly. Perhaps after they've all but conquered the mainland...

If I had to wager about what they hold the dragonborn to having done, I'd say they'll paint (him) as the default nord melee type. I doubt they'll take an active role in the civil war in canon, and I also figure there'll be rumors about were-beast/vampire blood, (they can afford to be ambiguous since it's rumors, and the players will know the 'truth'). I'd also put some money on the dragonborn having significant achievements following the events in the game. They won't just let a dragonborn wither on the vine like that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on December 16, 2013, 12:33:24 pm
Why don't we take a third option, and have the Argonians take over BOTH empires? I mean, they were the only guys who managed to fend off the Daedra by themselves, so...
Title: Re: The Elder Scrolls V: Skyrim
Post by: lemon10 on December 16, 2013, 01:09:05 pm
Nope, the Bosmer will take over due to being such good stealth archers.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 16, 2013, 02:14:52 pm
The Empire might be able to win over the dominion... if:

- The Emperor is not assassinated (the Dark Brotherhood may or may not be destroyed, it matters little). A succession crisis between wars is a horrible thing to happen.
- The Empire manages to win Skyrim's civil war, ensuring that the nords remain as part of the legions.
- The Blades being restored.
- High Rock does not declare independence.
- Morrowind (led by the Redoran) re-establishing an alliance with the Empire, which is unlikely.
- Hammerfell coming to the Empire's aid despite everything that's happened.

I'm going to add one on top of that:

-Valenwood and Elseweyr secede from the dominion and aren't crushed by it.

The Aldmeri Dominion is scary.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 16, 2013, 02:17:45 pm
-The Dragonborn, being a godlike superbeing by the end of the game, leads a conquest not unlike Tiber Septim and drives the Dominion from mainland Tamriel.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 16, 2013, 02:26:36 pm
Tiber Septim needed Numidium to drive the Dominion out, and he had Zurin Arctus and Ysmir Wulfharth along with him. All three were Shezarrine, Wulfharth was the most powerful tongue in history, Septim was Dragonborn and himself knew shouts and Zurin Arctus was one of the most powerful battlemages in Tamriel at the time.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 16, 2013, 02:35:52 pm
But the Dragonborn will likely play a decisive roll. If not booting them off the continent, the Dragonborn will probably turn the tide.

Bear in mind the DLC introduced the possibility of the Dragonborn using Dragons against the Dominion.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 16, 2013, 02:48:37 pm
I don't want to have to bring up Nafaalilargus again :I
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 16, 2013, 03:16:36 pm
Tiber Septim had one dragon at his command. The current Dragonborn potentially has dozens.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on December 16, 2013, 03:32:49 pm
The Dragonborn only has them under his control while they are subjected to Bend Will. Aside from that, they either follow Paarthurnax's meditative teachings, or roam around loosely affiliated with the Dragonborn, really only meeting with him in order to 'test his voice'.

Of all the known dragons, it is assumed that the Dragonborn can summon Odahviing, and maybe Durnehviir, depending on whether Dawnguard is canonical for the Dragonborn.

From the sounds of Nafaalilargus, it sounds like he is stronger than Odahviing or Durnehviir are. Sinking a ship with a single breath, versus Odahviing's inability to destroy Dragonsreach, and Durnehviir's imprisonment weakening him over time.

Also, I was reading up on Lorkhan, just to get up to speed, and of interest was this that Kirkbride said:


All known Shezzarines. All enantiomorphic aspects of the same "oversoul".
"    1. Wulfharth L
    2. Hjalti O
    3. Ysmir R
    4. Talos K
    5. Arctus H
    6. Septim A
    N "
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 16, 2013, 03:38:18 pm
The first Dragonborn was shown to be able to keep the dragons under his will seemingly indefinitely, as opposed to the artificial gameplay limitation you are subject to when you use the shout. Presumably, with all the souls you absorb, you become strong enough to perform similar feats.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 16, 2013, 03:41:35 pm
All known Shezzarines. All enantiomorphic aspects of the same "oversoul".
"    1. Wulfharth L
    2. Hjalti O
    3. Ysmir R
    4. Talos K
    5. Arctus H
    6. Septim A
    N "

N is the New Man (http://www.imperial-library.info/content/michael-kirkbride-irc-qa-sessions), who is referred to in the Loveletter (http://www.imperial-library.info/content/loveletter-fifth-era-true-purpose-tamriel):

Quote
You in the Fourth Era have already witnessed many of the attempts at reaching the final subgradient of all AE, that state that exists beyond mortal death. The Numidium. The Endeavor. The Prolix Tower. CHIM. The Enantiomorph. The Scarab that Transforms into the New Man.

Quote
The New Man becomes God becomes Amaranth, everlasting hypnogogic. Hallucinations become lucid under His eye and therefore, like all parents of their children, the Amaranth cherishes and adores all that is come from Him.

Quote
Those who do not fail become the New Men: an individual beyond all AE, unerased and all-being. Jumping beyond the last bridge of all existence is the Last Existence, The Eternal I.

This is somehow related to the Dreamsleeve, known in the Loveletter as Z and in the Sermons as the Provisional House.

The Dreamsleeve's significance here is that it is the place where an aspiring Amaranth must go in order to undergo sensory deprivation and begin their own dream anew.

What exactly the New Man is here is unknown.

Looking over the source for N being New Man, however, suggests that the New Man is Lorkhan himself.

SPECULATION/FANFICTION MODE ACTIVATE

He seems to have resigned himself to the subgradient of mortality after his divinity-death, given the abundance of Shezarrines; perhaps after 6 of said Shezzarine came together (the 6 listed there) to take His place in the Imperial Pantheon, he resigned himself to Z and became the New Man.
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on December 16, 2013, 03:53:55 pm
Seems fairly straight forward that the "New Man" is the state of enlightenment that Lorkhan wanted people to achieve. Possibly a metaphor tor when all of existance has achieved said enlightenment.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 16, 2013, 03:54:23 pm
Yeah, that sounds about right, too.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on December 16, 2013, 04:17:15 pm
I have no idea what's going on here any more.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 16, 2013, 04:22:43 pm
I have no idea what's going on here any more.

Lorkhan created Mundus so that others could reach enlightenment as he did, by seeing the structure of Aurbis and understanding that I AM ALL ARE WE, that everything in Aurbis is one, all being the dream of the Godhead. One who knows this becomes what is known as a Ruling King, a state of life more popularly known as CHIM. More recent stuff than Morrowind (though it was first hinted at in Morrowind) has revealed that the end goal of the Walking Ways, CHIM included, is to become the Amaranth, who dreams their own Aurbis. The Aurbis seen in the games and the one always written about is the dream of an Amaranth, this one being Anu, whose story is described in the Anuad.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on December 16, 2013, 04:29:01 pm
I have no idea what's going on here any more.
Par for the course.
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on December 16, 2013, 06:28:51 pm
Oi, what'd you fellows do for that redguard woman quest?

I think I'm just going to stay out of it this time.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on December 16, 2013, 06:32:41 pm
Tiber Septim had one dragon at his command. The current Dragonborn potentially has dozens.
Bit late to this, but remember that your average dragon can be taken down by a dozen town guards.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on December 16, 2013, 06:46:17 pm
Oi, what'd you fellows do for that redguard woman quest?

I think I'm just going to stay out of it this time.

Depends on the playthrough, the first time the obviously evil kidnappers/assassins were slaughtered due to wanting their curved swords. Curved. Swords.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 16, 2013, 07:09:57 pm
I'm a heavy RP-er, usually doing an over-chivalrous knight type in my first playthrough, so naturally I sided with the honorable Redguards.
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on December 16, 2013, 07:14:51 pm
I'm a heavy RP-er, usually doing an over-chivalrous knight type in my first playthrough, so naturally I sided with the honorable Redguards.
Wouldn't the chivalrous type prevent any harm from coming to the noble damsel? Especially compared to those obvious ruffians!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on December 16, 2013, 07:54:50 pm
I'm a heavy RP-er, usually doing an over-chivalrous knight type in my first playthrough, so naturally I sided with the honorable Redguards.
Wouldn't the chivalrous type prevent any harm from coming to the noble damsel? Especially compared to those obvious ruffians!
The noble damsel whose story doesn't match up with the political situation of Hammerfell? (She says she is being chased for speaking against the Thalmor. Except Hammerfell is very much anti-Thalmor. The Alik'r claim she spoke for the Thalmor, which makes a lot more sense given that she is now in hiding.)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 16, 2013, 08:08:54 pm
An over-chivalrous knight wouldn't exactly know how to logic in Tamriel, hehe.
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on December 16, 2013, 08:21:36 pm
Hah, missed the bit where hammerfell pushed 'em out. Thought there was still contention on the southern coast or something.

But yes chivalry & noble damsels. That's like bonus points.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 16, 2013, 09:30:28 pm
Hah, missed the bit where hammerfell pushed 'em out. Thought there was still contention on the southern coast or something.

But yes chivalry & noble damsels. That's like bonus points.

No, chivalry and believing a man's word over a woman's. Even to the point of suicide.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on December 16, 2013, 10:49:17 pm
Yeah, it's pretty obvious that the woman is lying out her teeth.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 16, 2013, 10:57:44 pm
Overchivalrous, mind you.
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on December 16, 2013, 11:34:22 pm
Hah, missed the bit where hammerfell pushed 'em out. Thought there was still contention on the southern coast or something.

But yes chivalry & noble damsels. That's like bonus points.

No, chivalry and believing a man's word over a woman's. Even to the point of suicide.



Er, that's not adhering to the common definition of chivalry. They like the ladies. Here's some pertinent bits from wikipedia (http://en.wikipedia.org/wiki/Chivalry):


Quote
The Knight's Code of Chivalry was a moral system that stated all knights should protect others who can not protect themselves, such as widows, children, and elders. All knights needed to have the strength and skills to fight wars in the Middle Ages; they not only had to be strong but they were also extremely disciplined and were expected to use their power to protect the weak and defenseless.

Knights vowed to be loyal, generous, and "of noble bearing". Knights were required to tell the truth at all times and always respect the honour of women. Knights not only vowed to protect the weak but also vowed to guard the honor of all fellow knights. They always had to obey those who were placed in authority and were never allowed to refuse a challenge from an equal. Knights lived by honor and for glory. Knights were to fear God and maintain His Church. Knights always kept their faith and never turned their back on a foe. Knights despised pecuniary reward. They persevered to the end in any enterprise begun

Quote
When examining medieval literature, chivalry can be classified into three basic but overlapping areas:

1.    Duties to countrymen and fellow Christians: this contains virtues such as mercy, courage, valor, fairness, protection of the weak and the poor, and in the servant-hood of the knight to his lord. This also brings with it the idea of being willing to give one’s life for another’s; whether he would be giving his life for a poor man or his lord.
2.    Duties to God: this would contain being faithful to God, protecting the innocent, being faithful to the church, being the champion of good against evil, being generous and obeying God above the feudal lord.
3.    Duties to women: this is probably the most familiar aspect of chivalry. This would contain what is often called courtly love, the idea that the knight is to serve a lady, and after her all other ladies. Most especially in this category is a general gentleness and graciousness to all women.

These three areas obviously overlap quite frequently in chivalry, and are often indistinguishable.

Different weight given to different areas produced different strands of chivalry:

1.    warrior chivalry, in which a knight's chief duty is to his lord, as exemplified by Sir Gawain in Sir Gawain and the Green Knight and The Wedding of Sir Gawain and Dame Ragnelle
2.    religious chivalry, in which a knight's chief duty is to protect the innocent and serve God, as exemplified by Sir Galahad or Sir Percival in the Grail legends.
3.    courtly love chivalry, in which a knight's chief duty is to his own lady, and after her, all ladies, as exemplified by Sir Lancelot in his love for Queen Guinevere or Sir Tristan in his love for Iseult


Ladies fell into the 'ladies' & 'weaklings' categories. A Noble lady would additionally fall into the 'authority' category. And as I said, those men were clearly ruffians! Did you see their foreign, mud-besmirched clothing?! And their traipsing about the countryside hunting a woman?! Why the brigands are no more than spineless vermin that crawl and slither through the undergrowth!
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 17, 2013, 12:39:29 am
Yes, but a lying woman is hardly qualified, is she, and if you can't trust a man claiming to be an honorable warrior, who can you trust?

Just for fun, my second RP playthrough was an orc woman. With a martial arts mod installed. No weapons or armor allowed, just went with a plain grey robe. Never finished that playthrough, but clearing out Bleak Falls was immensely fun.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on December 17, 2013, 01:50:43 am
Was anyone else disappointed at the lack of DLC allowing you to fight loads and loads of thalmor? I REALLY wanted to kill those guys, but there's not enough of them to sate my bloodlust for the arrogant pricks.
Yes. Instead we got more Falmer in Dawnguard! Why. Why did that happen. It was supposed to be about vampires.

I never did finish Dragonborn, though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 17, 2013, 01:55:07 am
The Thalmor aren't even mentioned, don't you worry.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on December 17, 2013, 01:57:29 am
I should finish it one of these days. I hear there isn't a single Falmer in all of Solstheim. Sounds like paradise.

They were pretty fun when I first encountered them. I got pretty tired of it by the time I'd finished Blackreach. So, Dawnguard was just... echh. Anyway, complaints concluded >________________>
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on December 17, 2013, 01:59:59 am
Pff, Dawnguard gives you Rieklings. What more could you ask for?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 17, 2013, 02:15:51 am
Pff, Dawnguard gives you Rieklings. What more could you ask for?
i assume you meant dragonborn

and yeah, one of those assholes stole a dragon kill from me :I

and then Miraak stole the dragon's soul!

EDIT: Damn, Battlespire just had a shitload of the weird-ass kind of lore in it...
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 17, 2013, 04:48:58 pm
The Thalmor aren't even mentioned, don't you worry.

Actually, there's a quest where you can tell them to GTFO solstheim/destroy an entire boatload of them. They're there looking for Stalthrim, but the Skal say NOPE.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on December 18, 2013, 10:55:51 pm
After getting back into this I rediscovered with some dismay that you can't kill children in vanilla.
Darn.
Time to go modhunting.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 18, 2013, 10:59:58 pm
After getting back into this I rediscovered with some dismay that you can't kill children in vanilla.
Darn.
Time to go modhunting.

Well, it's one of the most popular all-time mods and it's ridiculously straightforward in its name, so you shouldn't have much of an issue.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on December 18, 2013, 11:04:25 pm
yep that was quick. Now to find that one that let you play as kids...
Title: Re: The Elder Scrolls V: Skyrim
Post by: gman8181 on December 18, 2013, 11:05:32 pm
After getting back into this I rediscovered with some dismay that you can't kill children in vanilla.
Darn.
Time to go modhunting.
Them making it so you can't kill children is actually so much more cruel. It's like a sick twisted hell nightmare for them. All the adults who could defend them are lying around dead with their heads chopped off and they are getting chased around by a maniac shooting fireballs and slicing at them with a horrible sword designed with curves to cause as much pain as possible. They keep getting hit by the fireballs and chopped at by the sword and sometimes the crazy maniac even swoops in on a dragon to attack them. Still, no matter how much the man hurts them... no matter how much pain they endure from sword or fire or explosive shouting... they can't die...

Edit: I instantly regret posting in this thread. I do not want to see notifications each time someone posts in an elder scrolls thread. :-\
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on December 18, 2013, 11:08:28 pm
Too late now, gman.
Far too late ahahahahahaha
Title: Re: The Elder Scrolls V: Skyrim
Post by: gman8181 on December 18, 2013, 11:10:53 pm
 :(  :-\  :'(

I don't even like Skyrim that much *sobs uncontrollably* I just bought it out of sentimentality for Morrowind.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mictlantecuhtli on December 18, 2013, 11:55:29 pm
I posted in this topic 300 pages ago. Tell me about it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on December 18, 2013, 11:56:31 pm
After getting back into this I rediscovered with some dismay that you can't kill children in vanilla.
Darn.
Time to go modhunting.

Well, it's one of the most popular all-time mods and it's ridiculously straightforward in its name, so you shouldn't have much of an issue.

Somehow I managed to kill a child despite /not/ having that mod. I had Vilja, I used Fus Ro Dah, it hit an errant child, who got knocked over. Follower chopped the kid up. Also, they have fully voiced death sounds, which implies it was going to be in the game to begin with, but got dummied out.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 19, 2013, 02:13:09 am
Sometimes finishers can ignore 'essential' flagging. My most glorious moment was, as a werewolf, getting the finishing animation on and permanently killing Maven Blackbriar. But before I could save, Brynjolf of all people managed to kill me as I was about to eat her corpse and heal.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on December 19, 2013, 02:19:44 am
I do kind of wish the game recognised events like that, beyond not being able to complete the quests associated with that character anymore.
Cut through all the fat so to say. Not as rewarding but it would be entertaining.
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on December 19, 2013, 02:27:03 am
But then they would actually have to design the game as a nonlinear sandbox game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 19, 2013, 02:28:36 am
I do hate that they set up such a despicable character, and made her destined to succeed no matter what you do.

One of the biggest problems with TES storytelling is that many questlines fail to take into account the change in "weight class" that the PC undergoes during other questlines. You become a dragon-slaying archmage that can break a bear in half over your knee, known far and wide as the hero of the entire world plus some parts of Oblivion, yet the plot of the questline demands that you be treated like some no-name adventurer who can get in under the corrupt noses because said noses can't smell your insignificant presence.

You have to subtly undermine Mr. corrupt slavemaster because of the law in his pocket/cutthroats and mercenaries he employs, as opposed to, say, melting his face, because the game simply can't recognize that you are a goddamn dragon that walks like a man.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on December 19, 2013, 02:29:53 am
Sometimes finishers can ignore 'essential' flagging. My most glorious moment was, as a werewolf, getting the finishing animation on and permanently killing Maven Blackbriar. But before I could save, Brynjolf of all people managed to kill me as I was about to eat her corpse and heal.
Indeed.
Speaking of which, does anyone still know if the infinite equip bug with a werewolf and follower is still available? It's the only way I've found to get appreciable damage as an unarmed badass.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 19, 2013, 02:34:39 am
There are two ways to get appreciable unarmed damage without transforming into anything:

1) Fists of Steel perk with epic daedric gauntlets, preferably with the enchantment from the "gloves of the pugilist" found in Riften. You can get about 70 damage per punch, if you're Kahjiit.

2) Using the alchemy/enchant exploit loop, and that same enchantment, put a powerful punching enchantment on any gloves you wish. It can be anything from a small bost, to truly badass, to ungodly and hilariously overpowered.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on December 19, 2013, 02:37:17 am
I use A exclusively because it's required, but I never really got into the Alchemy/Enchanting thing. Fortunately, new game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on December 19, 2013, 02:41:35 am
There are two ways to get appreciable unarmed damage without transforming into anything:

1) Fists of Steel perk with epic daedric gauntlets, preferably with the enchantment from the "gloves of the pugilist" found in Riften. You can get about 70 damage per punch, if you're Kahjiit.

2) Using the alchemy/enchant exploit loop, and that same enchantment, put a powerful punching enchantment on any gloves you wish. It can be anything from a small bost, to truly badass, to ungodly and hilariously overpowered.

Alchemy/Enchant loop? Is this something like... make a potion that increases enchant then enchant an item with increase alchemy?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 19, 2013, 02:42:17 am
There's a fortify restoration somewhere in the middle.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on December 19, 2013, 02:42:52 am
Sometimes finishers can ignore 'essential' flagging. My most glorious moment was, as a werewolf, getting the finishing animation on and permanently killing Maven Blackbriar. But before I could save, Brynjolf of all people managed to kill me as I was about to eat her corpse and heal.

Children don't carry the essential flag - they carry the Invulnerable flag. Nothing that hits them should work.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on December 19, 2013, 02:43:48 am
There are two ways to get appreciable unarmed damage without transforming into anything:

1) Fists of Steel perk with epic daedric gauntlets, preferably with the enchantment from the "gloves of the pugilist" found in Riften. You can get about 70 damage per punch, if you're Kahjiit.

2) Using the alchemy/enchant exploit loop, and that same enchantment, put a powerful punching enchantment on any gloves you wish. It can be anything from a small bost, to truly badass, to ungodly and hilariously overpowered.

Alchemy/Enchant loop? Is this something like... make a potion that increases enchant then enchant an item with increase alchemy?
Basically yeah, it lets you create ridiculous dammij enchants.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 19, 2013, 02:44:58 am
Alchemy/Enchant loop? Is this something like... make a potion that increases enchant then enchant an item with increase alchemy?
There's a fortify restoration somewhere in the middle.
But essentially, yes. Somehow, going through the loop feels more fun and less broken than simply modding in a cheat item or jacking things up with the ~console. Ridiculous godweapons, infinite magicka, etc. Mind you, the charge on the weapons runs out quickly.

Sometimes finishers can ignore 'essential' flagging. My most glorious moment was, as a werewolf, getting the finishing animation on and permanently killing Maven Blackbriar. But before I could save, Brynjolf of all people managed to kill me as I was about to eat her corpse and heal.

Children don't carry the essential flag - they carry the Invulnerable flag. Nothing that hits them should work.
Works on any BS flag.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on December 19, 2013, 02:46:31 am
Oh what I was talking about wasn't a console command or anything. It's where you transform into a werewolf at the exact instant that you talk to a companion, then equip the billion gauntlets you prepared beforehand and put in their inventory.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 19, 2013, 02:53:39 am
Alchemy/Enchant loop? Is this something like... make a potion that increases enchant then enchant an item with increase alchemy?
There's a fortify restoration somewhere in the middle.
Somehow, going through the loop feels more fun and less broken than simply modding in a cheat item or jacking things up with the ~console.

I know, it's odd, isn't it? I mean, I do love Oblivion's broken-ass magic system wherein an apprentice level spell can instantly kill anything until you get to level 20 or so (which you will never do because destruction isn't a major skill hehe).

I should totally make some sort of "Lore-Friendly Shouts" mod. Hilariously broken cheat mod, what that is. In-game, you slow time for 20 seconds; in lore, you take the entire cursed Nordic race and shunt their short lifespans to the Orcs with a single shout.

I don't get all the furor about "lore-friendly!", anyway. If I want lore stuff in Skyrim, I read the books :I the rest of it is whatevs. I do enjoy stuff that goes into the lore a bit, but the only really lore-y mod I've ever played was mostly based on Battlespire's lore (then again, most of the deep lore is anyway...)
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 19, 2013, 02:59:02 am
I don't get all the furor about "lore-friendly!", anyway. If I want lore stuff in Skyrim, I read the books :I the rest of it is whatevs. I do enjoy stuff that goes into the lore a bit, but the only really lore-y mod I've ever played was mostly based on Battlespire's lore (then again, most of the deep lore is anyway...)
What I want isn't really so much a mod that's lore friendly so much as lore masturbatory. There isn't one that I can find for Skyrim, though :(
Sorry, I went into Pheonix-Wright mode for a second there.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on December 19, 2013, 03:02:37 am
Alchemy/Enchant loop? Is this something like... make a potion that increases enchant then enchant an item with increase alchemy?
There's a fortify restoration somewhere in the middle.
Somehow, going through the loop feels more fun and less broken than simply modding in a cheat item or jacking things up with the ~console.

I know, it's odd, isn't it? I mean, I do love Oblivion's broken-ass magic system wherein an apprentice level spell can instantly kill anything until you get to level 20 or so (which you will never do because destruction isn't a major skill hehe).

I should totally make some sort of "Lore-Friendly Shouts" mod. Hilariously broken cheat mod, what that is. In-game, you slow time for 20 seconds; in lore, you take the entire cursed Nordic race and shunt their short lifespans to the Orcs with a single shout.

I don't get all the furor about "lore-friendly!", anyway. If I want lore stuff in Skyrim, I read the books :I the rest of it is whatevs. I do enjoy stuff that goes into the lore a bit, but the only really lore-y mod I've ever played was mostly based on Battlespire's lore (then again, most of the deep lore is anyway...)

It is more satisfying to find ways to... break the game without actually using cheats. Cheats are just as fun though, like me summoning heaps of super mutants in the trenches in the city in Fallout 3, equipping my companions and myself with Spacemarine armour and bolters and purging the mutants.


Can the slow time shout be changed to actually stop time?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 19, 2013, 03:03:41 am
I don't get all the furor about "lore-friendly!", anyway. If I want lore stuff in Skyrim, I read the books :I the rest of it is whatevs. I do enjoy stuff that goes into the lore a bit, but the only really lore-y mod I've ever played was mostly based on Battlespire's lore (then again, most of the deep lore is anyway...)
What I want isn't really so much a mod that's lore friendly so much as lore masturbatory. There isn't one that I can find for Skyrim, though :(
Sorry, I went into Pheonix-Wright mode for a second there.

Yes. That's what I mean.

There's a difference. Lore-friendly is something exclusive. It means that you won't have flying dwemer steam dragons or something. I don't care about that.

Lore masturbatory is inclusive. It means the entire thing is based around traveling to Masser through a battlespire or on a mothship or something else crazy obscure like that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on December 19, 2013, 03:14:58 am
Yeah, Oblivion had things like putting Weakness to Fire and Fire Damage 1 pt on a weapon so it would stack up every time you hit, or the apprentice destruction spells that drop health by like 50 for one second, so they're cheap to use and are an instant kill on most things.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 19, 2013, 03:16:59 am
Dagger with weakness to magicka 100% and drain life 100 can kill Dagon in less than 10 hits.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on December 19, 2013, 03:54:52 am
Does anyone have any experience with the Helgen Reborn and/or Civil War overhaul mods?

I recently downloaded the game through Steam, the result of delving too deeply into the possibilities of immersion mods like Frostfall, Wet and Cold, More Complex Needs, etc. Now, I'm trying to use my discretion in adding new mods, especially those that introduce original content (since that tends to be spotty and sometimes non-English in origin), but the two I mentioned above are especially tempting. What I am more curious of, however, is their quality and stability...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 19, 2013, 03:56:43 am
Helgen Reborn I have never had issues with.

Civil War overhaul, last I played, made the civil war impossible to win, as all the guards in Dawnstar would attack you (if you've sided with the Empire) even when you're supposed to be giving them a letter. I'm sure it's fixed now.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on December 19, 2013, 04:28:32 am
Thanks for the snappy reply!

I'll err on the safe side and leave the overhaul out for the time being, since I usually don't get around to the Civil War until after I finish the main storyline and a faction arc or two.

After watching a couple of reviews, Helgen on the other hand looks like it will be more interesting the actual game! :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on December 19, 2013, 07:20:19 am
Meh, Helgen Reborn... About the same quality of writing (and characterisation) as vanilla. Plus loads of badly delivered exposition. I pretty much lost interest after your militia acts like the modern US army, including a stereotypical drill sergeant. I have no idea how the maker could have thought that was a good idea, it feels completely out of place.
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on December 19, 2013, 04:59:50 pm
Instead of that giant civ war overhaul I just flip on Immersive patrols.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on December 20, 2013, 04:59:09 am
I'll look into Immersive Patrols reconsider activating the Helgen plot- or better yet, make a backup before I start.

I really must say with all the appropriate emphasis, though... thanks to this lineup of survival and economics mods I am running (not to mention the one that gags NPCs chat), this game has gone from a second-rate over-marketed post-RPG to a first-person fantasy equivalent to UnReal World.

Chopping wood in the morning hours to make some coin, spending the better part of that coin on a well-balanced meal, then spending the afternoon to ranging within sight of the city, foraging here and there or bagging a hare or two, all while ever-so-carefully assessing encounters for potential risk to gain has provided me with some of the most satisfying gameplay I've had in years.
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on December 20, 2013, 11:33:09 am
Ha, congrats!



Say, anyone that uses NMM, how do/can you edit the ini through the manager? Right now I've got it set to read only, preserving an 85 FOV (that doesn't miniaturize my hands & weapon /Grizzlyadamz glares accusingly at the console/).
Title: Re: The Elder Scrolls V: Skyrim
Post by: IronTomato on December 20, 2013, 11:40:44 am
How many people here use stealth regularly like me?

It's my primary angle of attack, but my brother is a plain warrior who likes to overwhelm his enemies.

Occasionally I'll go Full Leeroy and open the door, then quickdraw an arrow into everyone's foreheads.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on December 20, 2013, 11:43:25 am
Everyone uses stealth. The default mode of playing the game is stealth archer.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on December 20, 2013, 11:45:57 am
Everyone uses stealth. The default mode of playing the game is stealth archer.
I use explosions instead!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Aklyon on December 20, 2013, 11:52:56 am
Everyone uses stealth. The default mode of playing the game is stealth archer.
I use explosions instead!
Ah, the X-Com method... :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on December 20, 2013, 12:24:56 pm
I try to split my experience evenly between everything- destruction, melee, stealth archery. Mostly stealth archery though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 20, 2013, 12:35:55 pm
Everyone uses stealth. The default mode of playing the game is stealth archer.

A few pages ago it was "default mode is boring power attack spam." I'd say stealth archery is more fun, though. Those special camera shots are quite satisfying.

However, I find nothing more satisfying than the flow of UNLIMITED POWAH from one's fingertips.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on December 20, 2013, 12:36:57 pm
However, I find nothing more satisfying than the flow of UNLIMITED POWAH from one's fingertips.

This guy clearly has his priorities straight.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on December 20, 2013, 01:04:38 pm
If you kill with unarmed while sleeping you do a WWE-style takedown. It's fun.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 20, 2013, 01:21:20 pm
It REALLY is  8)
Title: Re: The Elder Scrolls V: Skyrim
Post by: LeoLeonardoIII on December 20, 2013, 01:21:52 pm
If you kill with unarmed while sleeping you do a WWE-style takedown. It's fun.
"He killed him in his sleep!"
"What do you mean, was the killer or the victim sleeping?"
"Both!"
"Hey are we awake right now?"
"Duuuuude"
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mictlantecuhtli on December 20, 2013, 01:24:04 pm
Does anyone know if Battlespire is any good? Its the one I haven't played to completion, and if it is chock-full of canon lore, may as well.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 20, 2013, 01:25:25 pm
Gameplay is a bit clunky, though. Can do co-op though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mictlantecuhtli on December 20, 2013, 01:29:58 pm
I'm watching an LP now. Apparently you can have a Scamp army? I'm in.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 20, 2013, 03:58:02 pm
It's also where an unusually large of obscure lore comes in.

Protonymics, neonymics, the Battlespire is a literal spaceship, the Dreamsleeve was introduced there...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Glowcat on December 20, 2013, 06:50:03 pm
Helgen Reborn I have never had issues with.

Civil War overhaul, last I played, made the civil war impossible to win, as all the guards in Dawnstar would attack you (if you've sided with the Empire) even when you're supposed to be giving them a letter. I'm sure it's fixed now.

Umm, I'm not sure how long ago this was or if the feature was always in, but did you consider wearing Stormcloak armor and the disguise feature?

Not that there weren't bugs. Once my siege of Riften was stuck on a stage of the quest that wasn't registering as complete. I also felt bad for the poor Khajiit caravans that would always get mobbed by your army, even if it meant ignoring the enemy Stormcloaks/Imperials...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on December 20, 2013, 11:21:55 pm
Everyone uses stealth. The default mode of playing the game is stealth archer.

A few pages ago it was "default mode is boring power attack spam." I'd say stealth archery is more fun, though. Those special camera shots are quite satisfying.

However, I find nothing more satisfying than the flow of UNLIMITED POWAH from one's fingertips.

There is nothing as satisfying as well-earned a stealth blade kill. Eliminating an entire fortress as quickly as possible without alerting a soul... it's life affirming. :)
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on December 23, 2013, 03:42:27 pm
So what do you guys think the next Elder Scrolls game will/should revolve around?

I have a fun suggestion: The Black Star.

While in the course of Skyrim you have a massive civil war in the Empire, the return of dragons and the bastard Nazi elves being Nazi elf bastards, in my opinion the most world-changing event in the entire game is the repurposing of that daedric artifact by mortals.

Dragons are a big deal yeah, and the fate of a empire is in the civil war/thalmor conflict, but none of that compares to the simple fact that mortal magic literally just beat THE GODS. Well Daedra, but same difference really.

I think this could set off a wonderful "Rage Against the Heavens" arc where the mortal races all go "oh, we can beat the daedra lords now? Welp, lets go do that, those bastards had it coming."
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 23, 2013, 03:44:39 pm
Oh, it's happened before. The Greg Keyes novels, for example.

Also, mortals have beaten Gods before. Heck, Azura in particular. Though I'm not sure if Vivec counts entirely as mortal.

Also, Daedra aren't all evil >:I
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 23, 2013, 04:42:42 pm
Also, killing Alduin is kinda counts for that.

Didn't Azura say the Black Star would fix itself next time it decided to change hands?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mictlantecuhtli on December 23, 2013, 04:46:56 pm
I still don't get why dragons were magically reintroduced to TES. I feel like all TES games will now have a 'Big bad' dragon or three, despite how they continue from here.

What exactly is the canon-status of that new MMO anyways?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on December 23, 2013, 04:52:03 pm
Isn't it about when a Daedra Lord tried to invade about 1000 years back from Skyrim?
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on December 23, 2013, 05:16:45 pm
I still don't get why dragons were magically reintroduced to TES. I feel like all TES games will now have a 'Big bad' dragon or three, despite how they continue from here.

They never really removed them. They were always there, in a way. They planned on having dragons in Morrowind, but decided to not since they didn't think they could do them justice. Iirc.


Quote
What exactly is the canon-status of that new MMO anyways?

Officially? Totally canon. On my side? OH HELL NO WHAT IS THAT HOW COULD YOU EVEN WHYYYYY
Title: Re: The Elder Scrolls V: Skyrim
Post by: LeoLeonardoIII on December 23, 2013, 05:26:32 pm
I still don't get why dragons were magically reintroduced to TES. I feel like all TES games will now have a 'Big bad' dragon or three, despite how they continue from here.

They never really removed them. They were always there, in a way. They planned on having dragons in Morrowind, but decided to not since they didn't think they could do them justice. Iirc.
Actually, there are dragons in Morrowind. Some fly very high and the other ones near the ground are invisible.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 23, 2013, 05:49:58 pm
I still don't get why dragons were magically reintroduced to TES. I feel like all TES games will now have a 'Big bad' dragon or three, despite how they continue from here.

They never really removed them. They were always there, in a way. They planned on having dragons in Morrowind, but decided to not since they didn't think they could do them justice. Iirc.
Actually, there are dragons in Morrowind. Some fly very high and the other ones near the ground are invisible.
(http://images.uesp.net/thumb/3/3a/MW-npc-M%27Aiq_the_Liar.jpg/180px-MW-npc-M%27Aiq_the_Liar.jpg)
Title: Re: The Elder Scrolls V: Skyrim
Post by: LeoLeonardoIII on December 23, 2013, 05:54:15 pm
Sir I do not know where you have obtained this picture from, but it certainly bears a striking resemblance to a good friend of mine. Although he probably does not know my name. I tried to adventure with him but he complained that I got in the way and talked, talked, talked.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on December 23, 2013, 06:45:36 pm
I once imagined an expansion where M'aiq was the grandmaster of an order of seers/prophets who existed outside of time. The planned storyline was something of a big meta-reference to the fact that all PCs in Elder Scrolls games end up as heads of every guild/army/etc. at once, and that such " infinite champions" only occurred so often, and that M'aiq would eventually work to ensure you were the last.
Title: Re: The Elder Scrolls V: Skyrim
Post by: LeoLeonardoIII on December 23, 2013, 07:04:47 pm
What I really love is that the "infinite champion" then basically sits around all day outside in that courtyard outside the pawn shops in Balmora (or the equivalent central-place-to-store-your-crap in TES games that aren't Morrowind), just standing there staring at the two NPCs who always walk by, until the save file gets deleted.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on December 23, 2013, 10:54:43 pm
What I really love is that the "infinite champion" then basically sits around all day outside in that courtyard outside the pawn shops in Balmora (or the equivalent central-place-to-store-your-crap in TES games that aren't Morrowind), just standing there staring at the two NPCs who always walk by, until the save file gets deleted.

....?
This requires explanation :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Yolan on December 23, 2013, 11:53:38 pm
Flash sale on steam. It's going for ten dollars. Oh man. And here is me with a lappy with onboard graphics.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on December 23, 2013, 11:55:04 pm
Flash sale on steam. It's going for ten dollars. Oh man. And here is me with a lappy with onboard graphics.

Yeah I was eyeing the Legendary Edition...but I didn't put the 30 bucks I have into my account, so no cheapy Skyrim times for me :(
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on December 24, 2013, 02:27:32 am
Flash sale on steam. It's going for ten dollars. Oh man. And here is me with a lappy with onboard graphics.

Yeah I was eyeing the Legendary Edition...but I didn't put the 30 bucks I have into my account, so no cheapy Skyrim times for me :(
An answer you guys with the integrated graphics http://www.nexusmods.com/skyrim/mods/17137/? (http://www.nexusmods.com/skyrim/mods/17137/?)
Title: Re: The Elder Scrolls V: Skyrim
Post by: NullForceOmega on December 24, 2013, 02:48:00 am
Okay, so I have been holding off on acquiring this installment of TES for two years, so my roomate purchased it for me for x-mas.  I can casually dominate Morrowind, Oblivion is literally a joke difficulty-wise, but this game has the most unreasonable difficulty curve I have ever witnessed.  I am level 20, I have specialised into single weapons, light armor, sneak, and archery.  I can arbitrarily crush dragons, but I am getting one-shotted by low-leveled enemies with stupid auto-kill crits.  My dunmer resistance to fire appears to be absolutely useless, my 40% frost defense does exactly nothing, my exquisite elven armor protects like a wet paper towel.  WHAT THE HELL AM I DOING WRONG HERE.  I have been forced for the first time in years to turn difficulty down to easy just to survive walking around.  I am not bad at TES games, I am not bad at action games, there is no reason I am failing this badly that I am capable of seeing.  If someone can clue me in to the memo I obviously missed I would be most appreciative.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mictlantecuhtli on December 24, 2013, 02:56:14 am
I am level 20, I have specialised into single weapons, light armor, sneak, and archery.

As your main skills?
Title: Re: The Elder Scrolls V: Skyrim
Post by: NullForceOmega on December 24, 2013, 03:07:10 am
Functionally yes, single weapons is at 51, light armor is 48 (I have plus 60% to armor class, and custom fit for another 25%), sneak is 47 (but not heavily perked, I do tend to be a stand-up fighter) and archery is at 32 (40% damage bonus), I've filled several perks on the single weapons tree, armsman lvl 3, hack and slash, fighting stance, one of the crit perks.  If I had these abilities in Morrowind or Oblivion I would be unstoppable.  I really don't understand whay I'm getting thrashed so badly here.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on December 24, 2013, 03:09:14 am
I dunno either. I got a character just like that that I'm stomping the game with.
Only on Adept, mind you, but still.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on December 24, 2013, 03:15:55 am
level 20 starts cranking out the leveled list for npcs. If you havent invested in either enchanting or smithing this be good time right now as you need to squeeze at much damage as possible or grab some illusion spells to further enhance sneaking crits.
Title: Re: The Elder Scrolls V: Skyrim
Post by: NullForceOmega on December 24, 2013, 03:24:01 am
Nope, I've got smithing and enchanting, I built my armor myself, and my war-axe Soulcrusher (exquisite elven war-axe, frost enchantment via grand gem).  I hit HARD, but even with 200 hp and 200 stamina I'm getting wiped by lower level enemies.  I can identify the higher-leveled guys by their equipment, the problem is that I crush most of the oppostion then some damn mook runs out and gets an insta-kill on me, the crits are the most brutally OP thing I have ever encountered in a single player game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on December 24, 2013, 03:35:50 am
You shouldn't let your HP get so low- enemy kill-cams should only happen if you're at ~10% health.

Playing with any mods?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on December 24, 2013, 03:41:32 am
The kill cams work both ways, though.
Apart from with magic > :(
Title: Re: The Elder Scrolls V: Skyrim
Post by: NullForceOmega on December 24, 2013, 03:44:26 am
No mods, no expansions, I have had my health around 50% and been killed in a single blow from a basic 'bandit' not a 'bandit anything', just a 'bandit' with an iron effing weapon.  Something similar seems to happen about every hour of gameplay.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on December 24, 2013, 03:47:31 am
I do similar things with my bare fists every other enemy. I dunno what else I can offer, though. Get a follower to soak up the hits for you while you do your archery thing?
Title: Re: The Elder Scrolls V: Skyrim
Post by: NullForceOmega on December 24, 2013, 03:55:07 am
Archery is a support skill for me, I only use it when there is a clear advantage, most of the time I cycle between single axe/shield, dual axes, and my Superior Orcish Battle axe to level at a good speed.  I upgrade my equipment as often as possible (hard sometimes, materials are not always available).  I maneuver in combat, retreating to draw the enemies apart so I can take them individually, sidestepping to avoid arrows and spells (sometimes).  I don't know what is going on here, my roomate has the ultimate edition and he's BAD at this style of game, but he almost never gets crit-killed, this is very very frustrating.  I tend to avoid followers due to their infuriating tendency to get in my damn way all the time.

Edit: To be fair, most of the game is fun, I enjoy the questing system and the voice acting is actually quite good, the writing is fairly solid if somewhat formulaic.  I am just trying to figure out what it is that is causing disruption to the enjoyable aspects of the game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on December 24, 2013, 03:57:04 am
Dunno then, it seems you'd be doing at least alright at it. Maybe some of the competent people here can help :/
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 24, 2013, 04:43:36 am
You shouldn't let your HP get so low- enemy kill-cams should only happen if you're at ~10% health.

Playing with any mods?

Nah, they happen at 70% unreasonably often.
Title: Re: The Elder Scrolls V: Skyrim
Post by: NullForceOmega on December 24, 2013, 05:00:19 am
Okay, then I suppose the question becomes, is there a way to disable the crit-kill through settings or modding?  I have no problem losing once in a while, it mirrors reality in that fashion, but I am directly opposed to arbitrary difficulty.  It should be difficult to do thing when they are difficult to do, not because Bethesda decided to let peons have a magic 'you die' possibilty.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on December 24, 2013, 05:48:57 am
Try this mod from the workshop http://steamcommunity.com/sharedfiles/filedetails/?id=134341793 (http://steamcommunity.com/sharedfiles/filedetails/?id=134341793) it should disable all killmoves.
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on December 24, 2013, 05:54:23 am
Yes, there is a mod for everything.

Alternatively, I think Dance of Death provides a player immunity toggle, and meanwhile it Adds more of them.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Yolan on December 24, 2013, 07:37:15 am
Flash sale on steam. It's going for ten dollars. Oh man. And here is me with a lappy with onboard graphics.

Yeah I was eyeing the Legendary Edition...but I didn't put the 30 bucks I have into my account, so no cheapy Skyrim times for me :(
An answer you guys with the integrated graphics http://www.nexusmods.com/skyrim/mods/17137/? (http://www.nexusmods.com/skyrim/mods/17137/?)

Darn! If I had read this reply I would have gone and bought it just for the heck of trying out that mod. Now its too late I guess.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on December 24, 2013, 08:04:43 am
Addendum: CHEAPY SKYRIM TIMES FOR ME :P

Because used moms credit card and payed her back with cash XD
Title: Re: The Elder Scrolls V: Skyrim
Post by: Duuvian on December 24, 2013, 09:10:23 am
Is there a way to change the character's name in vanilla?

I made a Nord, and must have gone straight past the character face design step on accident and had the default face until I found the face changer in the Thieves Guild.

Then I accidentally, then on purpose made him look like Arnold Schwarzenegger and I'd like to rename him to Arnold.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on December 24, 2013, 09:50:16 am
Is there a way to change the character's name in vanilla?

I made a Nord, and must have gone straight past the character face design step on accident and had the default face until I found the face changer in the Thieves Guild.

Then I accidentally, then on purpose made him look like Arnold Schwarzenegger and I'd like to rename him to Arnold.

If you are on PC, you should be able to use the console to access the chargen interface. Note: do not change your race. If you do your health/magicka/stamina will revert to 100, as well as other problems. Save before you do this. The command is showracemenu.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Duuvian on December 24, 2013, 10:16:35 am
Cool, thanks.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Yolan on December 24, 2013, 10:54:01 am
OK, I am biting. Waiting cost me 10 dollars, but after spending all day at the thesis grindstone I need some fun. Lets see if this mod can be effective in getting even my shitting onboard intel graphics card to play it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Yolan on December 24, 2013, 11:06:05 am
Hmm. Maybe its because I have a steam install, but the ULG installer cant find my game. Any ideas?

EDIT: There is also a discontinued manual install option I can try out
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on December 24, 2013, 11:16:23 am
Is there a way to change the character's name in vanilla?

I made a Nord, and must have gone straight past the character face design step on accident and had the default face until I found the face changer in the Thieves Guild.

Then I accidentally, then on purpose made him look like Arnold Schwarzenegger and I'd like to rename him to Arnold.
console command: showracemenu, as long as you dont change the race you can change your name.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on December 24, 2013, 11:22:37 am
Hmm. Maybe its because I have a steam install, but the ULG installer cant find my game. Any ideas?
is it in a different folder? it only changes the ini files located in your documents folder.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Yolan on December 24, 2013, 01:20:04 pm
I can do the manual old one, but not the new one. Isn't that what is necessary for the simple texture packs?

EDIT: Wow. Got it working with the toned down textures. Let me see if combat runs better now...

Works like a charm now on this 2011 model laptop. Who woulda known.
Title: Re: The Elder Scrolls V: Skyrim
Post by: NullForceOmega on December 24, 2013, 03:57:42 pm
Try this mod from the workshop http://steamcommunity.com/sharedfiles/filedetails/?id=134341793 (http://steamcommunity.com/sharedfiles/filedetails/?id=134341793) it should disable all killmoves.
Thank you, this looks like exactly what I need to improve gameplay.  I honestly don't understand the thought process behind the inclusion of the kill-cam system anyway.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 24, 2013, 05:59:21 pm
Because it livens things up a bit and helps postpone things becoming monotonous?
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on December 24, 2013, 08:21:27 pm
I dunno, having an enemy that I could have killed with one more hit suddenly go "lolno, you hit the arbitrary health limit and now you die even though it should take me about 12 more hits to kill you" doesn't really break up monotony, just causes more of it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: inEQUALITY on December 24, 2013, 08:27:32 pm
I dunno, having an enemy that I could have killed with one more hit suddenly go "lolno, you hit the arbitrary health limit and now you die even though it should take me about 12 more hits to kill you" doesn't really break up monotony, just causes more of it.

I feel like I'm the only one who has never had this happen to me at anything above very little health. I play on the 360 version, but I doubt that would make the difference. ???
Title: Re: The Elder Scrolls V: Skyrim
Post by: Duuvian on December 24, 2013, 08:36:26 pm
So I adopted Alesan out of all the children in Skyrim, and I found out afterwards it turns out you can't give him stuff which is unique out of all the children in Skyrim. Should I feel bad for that every time he asks for a toy, or should I instead feel bad about downloading a mod to enable child slaying because I can't send him to the orphanage as far as I can tell?
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 24, 2013, 09:08:01 pm
I dunno, having an enemy that I could have killed with one more hit suddenly go "lolno, you hit the arbitrary health limit and now you die even though it should take me about 12 more hits to kill you" doesn't really break up monotony, just causes more of it.

I feel like I'm the only one who has never had this happen to me at anything above very little health. I play on the 360 version, but I doubt that would make the difference. ???

Same here. The only time I ever got instakilled at more than 10% health was when fighting a summoned Dremora Lord at an extremely low level.
Title: Re: The Elder Scrolls V: Skyrim
Post by: inEQUALITY on December 24, 2013, 10:20:52 pm
Been instakilled by many enemies who do barely any damage at ~50% health.

It's hard to tell because of the way the bars are displayed...

I'm using the 360 version, too.

What difficulty are you playing on? I've only ever been insta-killed once, and that was early on low level, on expert, trying to play a Stealth Archer fighting bandits. I was at very low health at the time too, so it wasn't a big shock. Then again, I rarely get into much trouble with combat anyway. I usually quickly get to a point on any given character where I'm beating the tar out of anything and everything on Expert, so it might be that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on December 24, 2013, 11:21:37 pm
I swear I have been K.O.'d at 60-70% on the Xbox version before. Usually, the culprit is a stupidly overpowered ebony hammer wielded by the most unlikely person to possess an ebony weapon; namely, a bandit.

Which, is like a common mugger running around with a solid gold machine gun with diamond studs and $100 bills hanging from it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: inEQUALITY on December 24, 2013, 11:31:28 pm
Usually, the culprit is a stupidly overpowered ebony hammer wielded by the most unlikely person to possess an ebony weapon; namely, a bandit.

I must be the luckiest bugger alive to play TES. I think I've encountered all of two bugs/strange occurences in my entire time of playing Skyrim. I don't have THESE sorts of shenanigans either.  :-\

EDIT: Well, three counting the time Modesiwhatever-that-argonians-name-was looked at me and said a random chatter line... right after looking for me to try to kill me, while I was hidden.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on December 25, 2013, 12:12:01 am
I swear I have been K.O.'d at 60-70% on the Xbox version before. Usually, the culprit is a stupidly overpowered ebony hammer wielded by the most unlikely person to possess an ebony weapon; namely, a bandit.

Which, is like a common mugger running around with a solid gold machine gun with diamond studs and $100 bills hanging from it.
You sure you weren't playing Oblivion?! Otherwise that's a damn lucky bandit.
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on December 25, 2013, 12:26:18 am
I dunno, having an enemy that I could have killed with one more hit suddenly go "lolno, you hit the arbitrary health limit and now you die even though it should take me about 12 more hits to kill you" doesn't really break up monotony, just causes more of it.

I feel like I'm the only one who has never had this happen to me at anything above very little health. I play on the 360 version, but I doubt that would make the difference. ???

Same here. The only time I ever got instakilled at more than 10% health was when fighting a summoned Dremora Lord at an extremely low level.

Same same- only been OHK'd by dragons at ~30% health, otherwise it's when I'd've died anyway.
Figured it was related to the damage they deal.


Try this mod from the workshop http://steamcommunity.com/sharedfiles/filedetails/?id=134341793 (http://steamcommunity.com/sharedfiles/filedetails/?id=134341793) it should disable all killmoves.
Thank you, this looks like exactly what I need to improve gameplay.  I honestly don't understand the thought process behind the inclusion of the kill-cam system anyway.
Here's the link for more slicy (http://www.nexusmods.com/skyrim/mods/10906/?). Pertinent quote:
Quote
The following options are fully configurable:

-Killmove Chance
-Decapitation Chance
-Last Enemy Restriction
-Perk Restriction System
-Player Killmove Immunity
-Forced Perspective


I swear I have been K.O.'d at 60-70% on the Xbox version before. Usually, the culprit is a stupidly overpowered ebony hammer wielded by the most unlikely person to possess an ebony weapon; namely, a bandit.

Which, is like a common mugger running around with a solid gold machine gun with diamond studs and $100 bills hanging from it.
You sure you weren't playing Oblivion?! Otherwise that's a damn lucky bandit.
Can they pickup weapons?


Btw merry christmas!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on December 25, 2013, 12:28:31 am
Yeah, I've been dropping swet rolls into every house I come across as a fatass Nord.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Duuvian on December 25, 2013, 01:53:33 am
So what do about Alesan? Is being able to give gifts to the childrens important in vanilla Skyrim or should I just ignore the bug? I don't need to give gifts to all of two allowed adopted childrens in the game, I won't feel bad for not doing it like I implied, but it would have been nice.

Also if you tell me I'll be passing up a Steam achievement or something trivial like that I'll probably have to find a way to 'replace' him just because the game is at that point implying I should do it.

Yeah, I've been dropping swet rolls into every house I come across as a fatass Nord.

What's that do? Or just a variation of item collection for funsies?

EDIT: From one of the strangely numerous Elder Scroll Wikis (damn/thank you ad revenue!)

Bugs

     PC   360   It may be impossible to gift items such as daggers or food to Alesan, although he does still ask for presents. A message appears saying that the item is too heavy to carry.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on December 25, 2013, 02:12:05 am
This is a darned pity, if Alesan is the one running odd jobs in Dawnguard. As a self-made Dunmer risen from the depths of adversity, I could appreciate his initiative and undying determination to keep going despite having lost everything and everyone he held dear.

I had intended to have him educated in Solitude and later at the college, perhaps join the Legion when the war had settled down and take over my estates as the twilight years set in, and various Gods and Daedric lords began vying deviously for the soul they were promised. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Duuvian on December 25, 2013, 02:22:05 am
Yeah, it's that guy. I adopted him because he was the second orphan I found after installing the children's room in the ol' Breezehome.

Spoiler: I just made this image (click to show/hide)

It's probably not exactly what he says but this way I didn't have to be accurate.

EDIT: I found this:



                I have the same issue. Sofie is just not accepting anything. I can't read the error message in the top left hand corner appart from the words "heavy to carry" due to poor TV resolution. Anyone with access to the CK know what's going on? It's obviously not a one-off problem. None of my other characters have this problem (about 4 of them have adopted children). I dunno, you buy these things and they don't want them! Ungrateful kids :P AyaHawkeye (talk) 18:54, 25 September 2012 (GMT)

                    I had this exact same issue on PC. What I did to get around it is open the console, click on Alesan (should work on any child with the issue), and it should show " (#########) at the top indicating he/she is selected. Next, type "showinventory" without quotes and it will display all the items and quantities of each in the console. Go through the list and look for something fishy/extraordinary. In my case, it was Baskets (000ABD30), 536 of them! Once you find the offending item. Type "removeitem ######## $$$" where ######## is the ID of the item (showinventory should have included the ID with the name) and $$$ is the number to remove. In my case, "removeitem 000ABD30 536" did the trick. Two were magically re-added to his inventory but he still had enough free to accept gifts. --14:53, 14 October 2012 (GMT) FordGT90Concept

EDIT2: It turns out he is a basket case.  8)

EDIT3: It turns out he is not a basket case:


This being the first time ever using console except changing my character name to Arnold, I guess I'll try to remove the bad editor ID thing since that seems out of place.

EDIT4: What is going on? The following image is what showinventory showed after I reloaded the save:


Could it be alternating between displaying an 'adopted child' state and a 'wandering basket merchant' state?

EDIT5: I removed the baskets in my 3rd reload and he is accepting gifts. Kindergarten Cop has cured him! <Arnold weeps pixelated tears>

Detective John Kimble Arnold the Dragonborn: It's not a tumor! It's not a tumor. At all!


Detective John Kimble Arnold the Dragonborn: Well, I've got news for you. You are mine now. You belong to me.

Detective John Kimble
Arnold the Dragonborn: You should be reading stories about bears that go shopping!

Detective John Kimble Arnold the Dragonborn: Take your toy back to the carpet!

Detective John Kimble Arnold the Dragonborn: Stop whining! You kids are soft. You lack discipline.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 25, 2013, 03:43:29 am
just so you know, always use this wiki (http://uesp.net/wiki/Main_Page)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Duuvian on December 25, 2013, 04:05:56 am
just so you know, always use this wiki (http://uesp.net/wiki/Main_Page)

That's the one that saved me the trouble of finding a way to slay a fictional child, so I agree.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 25, 2013, 04:13:32 am
Oh, and if you want lore info, try not to stray from this site (http://www.imperial-library.info/).

EDIT: ooh, that reminds me of one of my favorite lore bits. In Where were you when the Dragon Broken? (http://www.imperial-library.info/content/where-were-you-when-dragon-broke), Mannimarco says this:

Quote
The Maruhkati Selectives showed us all the glories of the Dawn so that we might learn, simply: as above, so below.

Now, what does that mean? I think it is referring to this:

Quote from: http://www.imperial-library.info/content/loveletter-fifth-era-true-purpose-tamriel
Void to Aurbis: naught to pattern.
...
Aurbis to Aetherius: possibility to maintenance by time.
...
Aetherius to Oblivion: creation to destruction.
...
Oblivion to Mundus: debris of all possibility to anchor of all things.
...
The echo of the Void is Oblivion. The echo of Oblivion is now mortal death. Death results in reappropriation of spirit towards its aligned AE—either to the god-planet Aedra or the Principalities of Oblivion. Vehk’s name for this transaction, mentioned above, is “lunar currency”.
...
Mundus to Mortal Death: centerpoint to the soon recycled.
...
Here we come to the Scripture’s (http://www.imperial-library.info/content/thirty-six-lessons-vivec-sermon-thirty-five) greatest resignation: to imagine the subcreation AFTER mortal death, which by pattern would mean an echo of Mundus, and through this imagining, the failures of so many.
...
Mortal Death to Z (Z being the state-gradient echo of Mundus Centerex): antinymic to [untranslatable].

As above, so below: the subgradient below is an echo of the subgradient above. Death is the echo of Oblivion is the echo of Void, just as Z is the echo of Mundus is the echo of Aetherius.

Z is the Dreamsleeve, often used by wizards as a sort of thought internet, and is where Vivec built his Provisional House. The Dreamsleeve is where mortal souls come from; it may be described as a sort of amalgam of all free will and mortal thought.

More importantly, Z is where one may undergo sensory deprivation and achieve Amaranth, which the Loveletter describes much better than I can.

I could go on so much about this and how this one book in Morrowind (and Dragonborn) foreshadowed other stuff so much with just 4 words and how amazing that is, but I think this post is big enough.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Yolan on December 25, 2013, 07:23:40 am
OK, I got the low graphics mod latest version working, and NOW it is running quite reasonably. Very very cool

Problem is of course, I want to play the game, rather than have the game play me. Anybody recommend some good mods? I want to decouple monster strength and object quality from player level, and have it related to -where- I am, so that I can have my ass handed to me, or actually take a challenge in going somewhere above my grade. I remember there was one just like that for Oblivion, but I cant remember what it was called.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on December 25, 2013, 07:51:29 am
Been instakilled by many enemies who do barely any damage at ~50% health.

It's hard to tell because of the way the bars are displayed...

I'm using the 360 version, too.

What difficulty are you playing on? I've only ever been insta-killed once, and that was early on low level, on expert, trying to play a Stealth Archer fighting bandits. I was at very low health at the time too, so it wasn't a big shock. Then again, I rarely get into much trouble with combat anyway. I usually quickly get to a point on any given character where I'm beating the tar out of anything and everything on Expert, so it might be that.
I've mainly played on normal. Started playing on the hardest recently, but it happens just as often.

Also, to tell you how BS they can be...
I was on Solstheim, in that fort with the general guy with the hammer with the awesome enchantment.
I was getting pummelled, so I used the aura whisper shout (I think? That one that makes you unable to be harmed)

The general proceeded to kill me with one of the instakill animations whilst I was still affected by the aura whisper. My body slumped over, and I was still that semi-transparent blue.

Aura whisper does not make you invincible. Aura whisper just lets you see other living/undead beings around. The one you mean is ethereal form (or something along those lines).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 25, 2013, 11:59:34 am
OK, I got the low graphics mod latest version working, and NOW it is running quite reasonably. Very very cool

Problem is of course, I want to play the game, rather than have the game play me. Anybody recommend some good mods? I want to decouple monster strength and object quality from player level, and have it related to -where- I am, so that I can have my ass handed to me, or actually take a challenge in going somewhere above my grade. I remember there was one just like that for Oblivion, but I cant remember what it was called.

http://www.bay12forums.com/smf/index.php?topic=91172.msg4834461;topicseen#msg4834461
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on December 25, 2013, 12:10:31 pm
OK, I got the low graphics mod latest version working, and NOW it is running quite reasonably. Very very cool


Sweet, so hows runescape been? :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 25, 2013, 12:11:05 pm
OK, I got the low graphics mod latest version working, and NOW it is running quite reasonably. Very very cool


Sweet, so hows runescape been? :P

Runescape has better quests.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on December 25, 2013, 01:10:56 pm
OK, I got the low graphics mod latest version working, and NOW it is running quite reasonably. Very very cool

Problem is of course, I want to play the game, rather than have the game play me. Anybody recommend some good mods? I want to decouple monster strength and object quality from player level, and have it related to -where- I am, so that I can have my ass handed to me, or actually take a challenge in going somewhere above my grade. I remember there was one just like that for Oblivion, but I cant remember what it was called.

http://www.bay12forums.com/smf/index.php?topic=91172.msg4834461;topicseen#msg4834461
I hope to combine that with the Scaling Stopper (http://www.nexusmods.com/skyrim/mods/9857/?) to prevent enemy scaling. Then, somehow, combine that with SkyRe (http://www.nexusmods.com/skyrim/mods/9286/?) or something that similarly overhauls character growth. Likely, I'll need to have SkyRe before Scaling Stopper before Morrowloot, then create a Bashed Patch (http://www.nexusmods.com/skyrim/mods/1840/?) and apply ReProccer. We'll see if it works.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 25, 2013, 02:09:46 pm
OK, I got the low graphics mod latest version working, and NOW it is running quite reasonably. Very very cool


Sweet, so hows runescape been? :P

Runescape has better quests.

Wasted a few years of my childhood on that game...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Yolan on December 26, 2013, 02:44:28 am
I've installed that rebalanced overhaul mod, and some immersion mods like frostfall, hunterborn, realistic needs somethingorother and what not. Looking forward to getting stuck in. First step, write my damn thesis and stop procrastinating.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on December 26, 2013, 02:47:21 am
First step, write my damn thesis and stop procrastinating.
You poor bastard. You've gotten the worst possible start. Unless you're writing it on Skyrim.

Seriously, though, good luck. Resist the siren song of Skyrim.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Yolan on December 26, 2013, 02:49:20 am
Haha. Thankfully I am playing it on a craptop with terrible graphics, or I really couldn't tear myself away. The youtube videos of high res playthroughs look amazing.

Anyhoo, only two weeks to go.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on December 26, 2013, 08:06:21 am
So I just got legendary edition for the PC (I had it for console but...NO MODS OR CONSOLE COMMANDS ARG)

Anyway since I have been having a massive amount of fun as a dirty godmodeing cheater (PlayerSpellBook is amazing :)) I was wondering if anyone knew the syntax for making people nonessential with the console?

I know the command, but I need an example output or so because I always have issues with the syntax of these things.


Also how does one access the Creation Kit?
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on December 26, 2013, 08:38:33 am
I think the creation kit is a seperate utility. Doesn't cost anything, though.

Go to your Steam Library. On the right of the search bar you see "all games". Click on that, and go to the bottom of the drop-down list, then click on Tools. It'll probably be there somewhere.

E: Yup, it's there. Alongside all the other SDKs for Steam Games (Source SDK, G.E.C.K., etc)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Yolan on December 26, 2013, 10:57:23 am
Loool. So now it is on sale again for 75% off. I managed to somehow buy the game in the one narrow window of time where it was twice as expensive.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on December 26, 2013, 11:27:48 am
Anyway since I have been having a massive amount of fun as a dirty godmodeing cheater (PlayerSpellBook is amazing :)) I was wondering if anyone knew the syntax for making people nonessential with the console?

I know the command, but I need an example output or so because I always have issues with the syntax of these things.

The command is
Code: [Select]
setessential <base ID> <1/0>
To find the Base ID the easiest way is to go to http://www.uesp.net and find the character you want to change. Note that the id that comes up if you click on something when the console is open is the ref ID not the Base ID, so don't try using that.

Lets say we want to kill M'aiq the Liar. Looking up his page (http://www.uesp.net/wiki/Skyrim:M%27aiq_the_Liar) on the uesp we see that his Base ID is 000954BF.

So the command to enter is
Code: [Select]
setessential 000954BF 0or, as you can trim preceding zeros
Code: [Select]
setessential 954BF 0
Title: Re: The Elder Scrolls V: Skyrim
Post by: Yolan on December 28, 2013, 12:42:29 pm
I'm at level 9 myself. Nice way to relax after working on my thesis. ;-)

I recommend you try some survival mods like Frostfall or Basic Needs if you haven't already. Very cool.

Such a great world to explore.
Title: Re: The Elder Scrolls V: Skyrim
Post by: PTTG?? on December 28, 2013, 01:03:51 pm
I highly recommend trying a "muggle" playthrough. No magic spells or enchanting, but alchemy and shouts are OK.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Imofexios on December 28, 2013, 01:15:48 pm
I use SKSE.
It modifys alot stuff. Makes game really hard on Legendary mode and you really need to rethink all your actions.
It has frostfall, basic needs and UI too. Highly recommended :)
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on December 28, 2013, 02:35:12 pm
Anyone got some mods for someone with Legendary Edition that's done some half playthroughs but lost interest?
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on December 28, 2013, 02:53:14 pm
Nope, none of that 'mod' business round here.
Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on December 28, 2013, 03:03:34 pm
http://www.reddit.com/r/skyrim/comments/1ikhrs/

Start there. Then browse Nexus mods and look for things you like. As you play, you'll start going "I wish X was more like this..." or "I want this instead of that". Then search for that as a mod as chances are someone already made it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on December 28, 2013, 03:42:30 pm
In particular, look though all, (ALL), of the mod categories on nexus. The first page, (organized by most endorsed), of each should contain most every mod you could want off-hand.

ps, in addition to that list, tk hitstop (http://www.nexusmods.com/skyrim/mods/23681)/recoil (http://www.nexusmods.com/skyrim/mods/32769/?) & duel (http://www.nexusmods.com/skyrim/mods/2700/?) ftw. I'd also say frostfall is a better standalone option for immersion than 'more realistic needs & diseases'.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 28, 2013, 03:57:05 pm
I use SKSE.
It modifys alot stuff. Makes game really hard on Legendary mode and you really need to rethink all your actions.
It has frostfall, basic needs and UI too. Highly recommended :)

SKSE doesn't have anything. All that stuff requires SKSE.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WealthyRadish on December 28, 2013, 04:43:34 pm
I've gotta say, I finally caved and bought this on sale, and am having difficulty finding the appeal. Am I the only one who finds the writing silly and pretentious? Obviously the first bit of the game isn't representative of the whole picture, but Christ, after three attempts I still can't summon the willpower to get through the hand holding portion. Maybe if I mute it and blast music instead.

I guess my main question is, what does the game do mechanically well to make it enjoyable, as someone who dislikes the story and setting?

Note: I'm not trying to shit on anyone's favorite game here, it's just like, my opinion, man.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on December 28, 2013, 04:45:33 pm
Once you're past that bit, you can basically go 'SCREW PLOT I HAVE A GIANT SWORD!' for as long as there's nothing you want from the plot. That's the main thing that matters with Skyrim.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 28, 2013, 04:53:17 pm
And here's a mod to skip the opening entirely. (http://www.nexusmods.com/skyrim/mods/9557)

Oh, and I'm curious: which part of the writing is pretentious? I can understand most criticism of the writing in Skyrim, but pretentious I don't quite get.
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on December 28, 2013, 04:55:10 pm
And you can mod it into oblivion, (literally).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on December 28, 2013, 05:14:56 pm
And here's a mod to skip the opening entirely. (http://www.nexusmods.com/skyrim/mods/9557)

Oh, and I'm curious: which part of the writing is pretentious? I can understand most criticism of the writing in Skyrim, but pretentious I don't quite get.
Ah vunder iff Wilod is ztill mehking det meed vith jooniper bearies mixsed in
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on December 28, 2013, 05:19:57 pm
That's pretentious? I'd just call it cliché.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on December 28, 2013, 05:24:03 pm
That's pretentious? I'd just call it cliché.
Aren't those the same thing or am I mixing them up?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Caz on December 28, 2013, 05:24:58 pm
I spend more time downloading mods for this and fiddling with them than I do actually playing... installed so many deadly combat mods that I can't even fight brigands without dying hilariously. Good times...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 28, 2013, 05:25:07 pm
That's pretentious? I'd just call it cliché.
Aren't those the same thing or am I mixing them up?

I would call them opposites if their meaning overlapped in any way, shape or form...

pre·ten·tious
Attempting to impress by affecting greater importance, talent, culture, etc., than is actually possessed

cli·ché
A phrase or opinion that is overused and betrays a lack of original thought
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on December 28, 2013, 05:31:25 pm
Woohoo if we were in the 'word associations' thread here's what I'd post after 'cliche'
http://www.youtube.com/watch?v=QnV07hLEmxI&t=1m55s


--
Maybe the pretentious part is how the character is allowed to react to being dragonborn, or how they're forced to play the role of someone unfamiliar with skyrim & it's current political situation?
That is, if I recall how going to whiterun goes, (though that is completely optional). That kinda rubbed me the wrong way.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WealthyRadish on December 28, 2013, 05:44:45 pm
Personally I find any game that tries to force such a terrible opening sequence to be condescending to the player, but what pushed it from condescension to pretentiousness was the way it front loaded aspects of its lore right in the player's face, trying to make me give a shit when there was absolutely no reason to yet. Also, spending what felt like a full minute just showing the opening text "Bethesda presents Skyrim" didn't help.

Minor complaint obviously, but I do still feel that pretentious was the right word.

And here's a mod to skip the opening entirely. (http://www.nexusmods.com/skyrim/mods/9557)

Yay!

Once you're past that bit, you can basically go 'SCREW PLOT I HAVE A GIANT SWORD!' for as long as there's nothing you want from the plot. That's the main thing that matters with Skyrim.

Yay!
Thanks guys.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on December 28, 2013, 06:11:10 pm
Get the Interesting NPCs mod. It basically adds a hell of a lot of amusing and interesting NPCs. Not the vapid, 14-year old designed ones where you get unrealistic barbie doll prostitutes hanging on your every whim, but things like a Khajit Monk that worships all the daedra at once or a semi-alive wizard practically stopped in time, decaying at a rate so slow he's basically immortal.

Also, the voice actors they use in the project is incredible.

Here's the example of the semi-alive wizard stuck in time: http://www.youtube.com/watch?v=_3L0n2VRnSE#t=0
Title: Re: The Elder Scrolls V: Skyrim
Post by: Duuvian on December 28, 2013, 06:15:43 pm
... I liked the opening before the dragon attack. I just didn't understand why a horsethief and mysterious stranger were being executed when there is a jail in every city and you explore one directly after the dragon shows up. It would have made more sense if they were there to be allowed/forced to watch Stormcloaks being beheaded before being put in the cage.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on December 28, 2013, 06:17:22 pm
Leader of the Stormcloaks? They're gonna want to execute him and everyone with him.
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on December 28, 2013, 06:36:32 pm
Just to be sure, if you will.

Yay middle-age justice!
Title: Re: The Elder Scrolls V: Skyrim
Post by: marples on December 28, 2013, 06:49:54 pm
Personally I find any game that tries to force such a terrible opening sequence to be condescending to the player, but what pushed it from condescension to pretentiousness was the way it front loaded aspects of its lore right in the player's face, trying to make me give a shit when there was absolutely no reason to yet. Also, spending what felt like a full minute just showing the opening text "Bethesda presents Skyrim" didn't help.

Minor complaint obviously, but I do still feel that pretentious was the right word.


http://www.youtube.com/watch?v=mpddXJJLhPY (http://www.youtube.com/watch?v=mpddXJJLhPY) Extra credits on this topic.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on December 28, 2013, 08:12:23 pm
Steps to elder scrolls mods. From release to now.

1. Play

2. Complain that this is just like the console version and same graphic

3. Download over a hundred mods, any that interest you.

4. Complain that it is too much for your PC to handle

Skip if rich

5. Upgrade PC

If poor (which I am)

5. Complain by the thousands on forums that skyrim is horribally optimized after installing over 200 mods with a bad PC

6. Reinstall and get smart and download only the best mods to you that you can run.

7. Install with a few at a time and make sure they work or aren't buggy/broken.

8. Use wryebash! And tesedit. Now there is no more complaining on forums and its a better experience for the modders!
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on December 28, 2013, 10:00:42 pm
Yeaah... don't go on the Dragonborn quests as a level 10.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 28, 2013, 10:02:07 pm
Oh, I did it just fine as a level 30. I couldn't get outside of Raven Rock as a level 10, though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 28, 2013, 10:49:28 pm
Sometimes Solstheim kills me, and I have an overpowered cheat character. Though that's often from falls.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on December 28, 2013, 11:41:31 pm
Interesting NPCs are very hit and miss. Some of the characters I find completely compatible with my conception of the TES universe, well-voiced, and genuinely interesting. The rest are absolutely grating in all of those respects, generally seem too contrived, and cause me to turn foot and run in the opposite direction when I encounter them. My complaint is essentially that the dialogue focuses too much on presenting characters with exaggerated traits or gimmicky backgrounds for sake of shock value, rather than contributing to a tasteful expansion of the vanilla TES universe.

As the old adage goes... the one for Morrowind was better. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on December 29, 2013, 12:24:14 am
Interesting NPCs are very hit and miss. Some of the characters I find completely compatible with my conception of the TES universe, well-voiced, and genuinely interesting. The rest are absolutely grating in all of those respects, generally seem too contrived, and cause me to turn foot and run in the opposite direction when I encounter them. My complaint is essentially that the dialogue focuses too much on presenting characters with exaggerated traits or gimmicky backgrounds for sake of shock value, rather than contributing to a tasteful expansion of the vanilla TES universe.

As the old adage goes... the one for Morrowind was better. :P
The solution is simple: kill people you don't like (FARENGAR YOU CONDESCENDING BITCH) and don't kill people you like (Ralof for me).
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 29, 2013, 12:27:04 am
I like Farengar... the way he speaks like that to a master of destruction is just so adorable.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on December 29, 2013, 12:29:59 am
I like Farengar... the way he speaks like that to a master of destruction is just so adorable.
>Have 100 Destruction
>"You probably aren't that smart, go deliver these salts to my contact ya grunt"
>Jarl Balgruff looking at a destroyed Dragonsreach a few minutes later
"To be fair, Jarl, he was a gigantic bitch."
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 29, 2013, 12:35:14 am
"You want to talk about the ongoing hoshtilitiesh like all the other 'great warriorsh'?"
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on December 29, 2013, 12:38:31 am
What's funny are the characters who his snarking is justified on can kill him faster since they don't need magic.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 29, 2013, 01:10:32 am
I thought he'd more likely die when he tried the thermometer reading of the dragon.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on December 29, 2013, 01:29:34 am
"You want to talk about the ongoing hoshtilitiesh like all the other 'great warriorsh'?"
Headcanon: He's just perpetually trashed.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on December 29, 2013, 02:12:31 am
Oh, I did it just fine as a level 30. I couldn't get outside of Raven Rock as a level 10, though.

I barely scraped through an encounter with a single ash spawn with the captain guard guy and Lydia at level 6, then kited a bunch of ash spawn very carefully, slowly whittling them down. The first enemy that was fast moving or with a fast moving projectile (Lurker, burnt spriggan, reaver lords) would then one shot me.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on December 29, 2013, 03:19:21 am
The solution is simple: kill people you don't like (FARENGAR YOU CONDESCENDING BITCH) and don't kill people you like (Ralof for me).


Hnnnnggghhh... this violates the roleplayers' prime-directive!
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on December 29, 2013, 01:10:55 pm
You could [kill][disable] in the console?
I do not play with interesting npcs; I do play devil's advocate.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vorthon on December 29, 2013, 01:48:30 pm
Just started Dragonborn. All I have to say so far is this: Solstheim is murky.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on December 29, 2013, 01:59:28 pm
The solution is simple: kill people you don't like (FARENGAR YOU CONDESCENDING BITCH) and don't kill people you like (Ralof for me).


Hnnnnggghhh... this violates the roleplayers' prime-directive!
Role play a psychopath?
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on December 29, 2013, 02:04:44 pm
Alright, BOSS doesn't work for me. I've installed it into my skyrim directory that contains TESV.exe, but it doesn't detect Skyrim.


E: Remember: Jarl Balgruuf be ballin' (http://www.youtube.com/watch?v=d-G8w02ZX1c)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on December 30, 2013, 02:39:43 am
Oh lord Imma be BALLIN for days.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on December 30, 2013, 08:13:40 am
Since I have not been playing Skyrim since early September.. I am wondering if anyone knows, of any newly released mods out there which I might not yet know of.
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on December 30, 2013, 09:21:56 am
Since I have not been playing Skyrim since early September.. I am wondering if anyone knows, of any newly released mods out there which I might not yet know of.
"Newly" as in "since early September"? ~2000. Of varying quality, of course. Just look in the latest files on the Nexus.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Yolan on December 30, 2013, 10:54:03 am
Question for you vets who have played "evil" characters, how did you find it? I am thinking of replaying through as an evil vampire/warrior-mage dark brotherhood member and all-round wicked fellow in the future, right about when I get a better computer so I can enjoy the actual graphics also.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on December 30, 2013, 10:55:47 am
Since I have not been playing Skyrim since early September.. I am wondering if anyone knows, of any newly released mods out there which I might not yet know of.
"Newly" as in "since early September"? ~2000. Of varying quality, of course. Just look in the latest files on the Nexus.
Ah, I forgot to include 'Interesting' in there somewhere.
As in, any interesting mods which might make the game.. live longer or so.
Or maybe even a mod which adds stuff to the leveled lists.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on December 30, 2013, 01:16:03 pm
Question for you vets who have played "evil" characters, how did you find it? I am thinking of replaying through as an evil vampire/warrior-mage dark brotherhood member and all-round wicked fellow in the future, right about when I get a better computer so I can enjoy the actual graphics also.
You can't actually do anything inherently evil in this game.

You can do a lot of sadistic or sociopathic things, but being evil is outside its scope.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on December 30, 2013, 01:21:50 pm
Question for you vets who have played "evil" characters, how did you find it? I am thinking of replaying through as an evil vampire/warrior-mage dark brotherhood member and all-round wicked fellow in the future, right about when I get a better computer so I can enjoy the actual graphics also.
You can't actually do anything inherently evil in this game.

You can do a lot of sadistic or sociopathic things, but being evil is outside its scope.
Killing a child's parents and/or dog while he/she watches?
That's pretty evil in my opinion.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on December 30, 2013, 01:36:27 pm
Question for you vets who have played "evil" characters, how did you find it? I am thinking of replaying through as an evil vampire/warrior-mage dark brotherhood member and all-round wicked fellow in the future, right about when I get a better computer so I can enjoy the actual graphics also.
You can't actually do anything inherently evil in this game.

You can do a lot of sadistic or sociopathic things, but being evil is outside its scope.
... How, exactly, do you define evil?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 30, 2013, 04:12:37 pm
Personal gain is an important part of evil, usually, and this game don't have none of that in its evil. Kinda like Fallout 3. Why do you poison the entire capital wasteland? Because you're EEEEEEVIIIIIIIILLLLLLL.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on December 30, 2013, 04:15:29 pm
You sure? When I kill children I get soul in my black soul gems which I use to make better enchantments to kill more children.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sordid on December 30, 2013, 04:37:22 pm
I just adopted that beggar girl in Whiterun.
I feel so goood...

That's going to last precisely until you have adopted two kids and have run into a third, at which point you realize the game arbitrarily doesn't allow you to adopt any more, so this one's going to have to keep sleeping in the street.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Culise on December 30, 2013, 04:41:08 pm
Personal gain is an important part of evil, usually, and this game don't have none of that in its evil. Kinda like Fallout 3. Why do you poison the entire capital wasteland? Because you're EEEEEEVIIIIIIIILLLLLLL.
Eh, Saturday-morning cartoon evil is still evil, albeit not of a particularly interesting variety.  It's pointless and flat, but still rather evil. 
...
Actually, if I ever did an evil run in a Bethesda game, I would probably have to mod in a Snidely Whiplash outfit and mustache. 
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mephisto on December 30, 2013, 04:54:12 pm
It's part of the DLC and will happen on a percentage basis each time you kill a dragon until certain events are taken care of.

Well, it's supposed to. I've killed ~10 dragons so far with all DLC enabled and not once have I had a soul get stolen from me. Then again, I had a "recommended" script improvement mod installed that seems to have screwed up several scripts (and rendered the drunken romp quest unfinishable until I disabled it). It could just be that I haven't killed a dragon since disabling it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 30, 2013, 05:21:39 pm
Miraak's a dick.

But the reward for killing him is so worth it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 30, 2013, 05:35:34 pm
Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on December 30, 2013, 05:52:09 pm
On evil:

Are we talking lawful, chaotic or neutral?
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 30, 2013, 06:10:23 pm
DB is pretty evil, no matter what pretentious goals they may claim ("a society of like-minded people" is not a justification for murder-for-hire, or anything really). Going around taking people out for infamy and glory could count as personal gain, though. And Astrid certainly wants power.

There's plenty of selfish options you can take at the cost of other people, too. Black Soul gems are, to put it lightly, fairly questionable as well.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on December 30, 2013, 06:15:46 pm
Speaking of black soul gems..
Enchanting requires a soul, right?
If so, would the weapons/armor which has been enchanted, be alive somehow?
Imagine running around with a sword, which talks to you.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WealthyRadish on December 30, 2013, 06:18:54 pm
heeaaadssssss
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on December 30, 2013, 06:28:33 pm
Speaking of black soul gems..
Enchanting requires a soul, right?
If so, would the weapons/armor which has been enchanted, be alive somehow?
Imagine running around with a sword, which talks to you.
By endgame my gear is exclusively enchanted with the souls of children.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vorthon on December 30, 2013, 06:29:14 pm
Speaking of black soul gems..
Enchanting requires a soul, right?
If so, would the weapons/armor which has been enchanted, be alive somehow?
Imagine running around with a sword, which talks to you.

IIRC, The Dawnguard DLC specifies that the thinky bits of the soul go to the Soul Cairn and it's the life force or something that's used for the actual enchanting.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on December 30, 2013, 06:29:40 pm
Speaking of black soul gems..
Enchanting requires a soul, right?
If so, would the weapons/armor which has been enchanted, be alive somehow?
Imagine running around with a sword, which talks to you.
By endgame my gear is exclusively enchanted with the souls of children.
I feel sorry for you.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 30, 2013, 06:31:14 pm
Speaking of black soul gems..
Enchanting requires a soul, right?
If so, would the weapons/armor which has been enchanted, be alive somehow?
Imagine running around with a sword, which talks to you.

IIRC, The Dawnguard DLC specifies that the thinky bits of the soul go to the Soul Cairn and it's the life force or something that's used for the actual enchanting.

Pretty much. You get to meet all kinds of people and a few animals that got soultrapped.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on December 30, 2013, 06:34:25 pm
Speaking of black soul gems..
Enchanting requires a soul, right?
If so, would the weapons/armor which has been enchanted, be alive somehow?
Imagine running around with a sword, which talks to you.

IIRC, The Dawnguard DLC specifies that the thinky bits of the soul go to the Soul Cairn and it's the life force or something that's used for the actual enchanting.

Pretty much. You get to meet all kinds of people and a few animals that got soultrapped.
And then you murder ghost-zombies, which is slightly horrifying when you think about it.

But then you get a zombie dragon and you totally ignore that because ZOMBIE DRAGON.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 30, 2013, 06:34:31 pm
Speaking of black soul gems..
Enchanting requires a soul, right?
If so, would the weapons/armor which has been enchanted, be alive somehow?
Imagine running around with a sword, which talks to you.

IIRC, The Dawnguard DLC specifies that the thinky bits of the soul go to the Soul Cairn and it's the life force or something that's used for the actual enchanting.

This is only true for souls that are offered to the Ideal Masters. All other souls go to their aligned AE like any other killed creature.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on December 30, 2013, 06:36:58 pm
Speaking of black soul gems..
Enchanting requires a soul, right?
If so, would the weapons/armor which has been enchanted, be alive somehow?
Imagine running around with a sword, which talks to you.

IIRC, The Dawnguard DLC specifies that the thinky bits of the soul go to the Soul Cairn and it's the life force or something that's used for the actual enchanting.

This is only true for souls that are offered to the Ideal Masters. All other souls go to their aligned AE like any other killed creature.
That saint guy who murdered all of the killy thingies in Morrowind was murdered by a daedra, though. Do daedra do deals with necromancers?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 30, 2013, 06:43:04 pm
Jiub? Yeah, they can. Depends on which Daedra. Likely dremora, in this case, and it's certainly not inconceivable for them to be doing dealings with the Ideal Masters. Lesser Daedra work for greater Daedra all the time.

EDIT: Should really clarify what I meant by "aligned AE". Mortal death brings your soul to whatever Aedroth or Daedroth that you were most like. Of course, this does have some oddities, like the extremely close relationships between certain AE, such as Arkay/Dibella/Mara/Mephala.1

1A prostitute is close to Mephala, but take the pay out of the equation and you're closer to Dibella; marry and you're suddenly in Mara's hands; have many children without the love and you may end up with Arkay. There's also the Kynareth/Meridia debacle...
Title: Re: The Elder Scrolls V: Skyrim
Post by: LeoLeonardoIII on December 30, 2013, 06:46:02 pm
Just bringing this up, D&D has had intelligent weapons for decades. Frequently they're smarter than the Fighter using them!

Also I doubt a child's soul would do much enchanting work. Gotta get better souls than that!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on December 30, 2013, 06:47:27 pm
Just bringing this up, D&D has had intelligent weapons for decades. Frequently they're smarter than the Fighter using them!

Also I doubt a child's soul would do much enchanting work. Gotta get better souls than that!
But vealsouls
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 30, 2013, 06:47:57 pm
A child's soul is just as black and just as powerful as an adult's soul. Certain souls are much larger, of course, such as Vivec's and Almalexia's, but those are special cases.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 30, 2013, 06:49:57 pm
In Skyrim, except for NPC souls, the soul just seems to be proportional to the toughness of the critter. Which is why Mammoths get grand souls but giants only get Common souls.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 30, 2013, 06:50:57 pm
...Your examples contradict your statement :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: dennislp3 on December 30, 2013, 06:54:00 pm
Speaking of black soul gems..
Enchanting requires a soul, right?
If so, would the weapons/armor which has been enchanted, be alive somehow?
Imagine running around with a sword, which talks to you.

IIRC, The Dawnguard DLC specifies that the thinky bits of the soul go to the Soul Cairn and it's the life force or something that's used for the actual enchanting.

This is only true for souls that are offered to the Ideal Masters. All other souls go to their aligned AE like any other killed creature.
That saint guy who murdered all of the killy thingies in Morrowind was murdered by a daedra, though. Do daedra do deals with necromancers?

Necromancy has its root in ancestry worship and mysticism...so I don't see why deadra wouldn't deal with them...they are still mortals
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on December 30, 2013, 06:55:11 pm
In Skyrim, except for NPC souls, the soul just seems to be proportional to the toughness of the critter. Which is why Mammoths get grand souls but giants only get Common souls.
But that makes no sense.
Giant>>>>>>>>>>>>>mammoth.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 30, 2013, 06:55:32 pm
People joke about the Giant Space Program, but they're not really that hard to kill. Mammoths, on the other hand, have about 4x more health and their attacks do more damage (aside from that club pound thing giants have, which is easy to avoid.)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 30, 2013, 06:56:26 pm
The Ideal Masters ain't mortals. They first appeared in Battlespire, so I'm not surprised that the lore surrounding them is weird as hell. Battlespire is also where we got the Dreamsleeve (wizard internet), protonymics and all kinds of other stuff you never hear about nowadays.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 30, 2013, 06:59:14 pm
...I thought the Dreamsleeve was some kind of soul-recycler/reincarnation thingy. At least, that's what Daggerfall implied.
Title: Re: The Elder Scrolls V: Skyrim
Post by: dennislp3 on December 30, 2013, 06:59:23 pm
I was refering to necromancers in general...not the Ideal Masters
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 30, 2013, 07:02:28 pm
...I thought the Dreamsleeve was some kind of soul-recycler/reincarnation thingy. At least, that's what Daggerfall implied.

And everything released after it has suggested otherwise. Lotsa retconning. The Dreamsleeve is now the echo of Mundus, an amalgam of mortal thought that can be tapped into by meditation. One must go there to achieve Amaranth. It's obscure as hell. I got all of this info from the Loveletter, which refers to it as "Z". Battlespire presents it as more of an internet dealy, which it also is; memospores are sent through it and such.
Title: Re: The Elder Scrolls V: Skyrim
Post by: LeoLeonardoIII on December 30, 2013, 07:07:43 pm
I ... I thought the game was about a guy who wasn't afraid to punch an elf. No you're talking about battle internet and magical sleeves.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 30, 2013, 08:22:52 pm
Well, it kind of is a main plotline quest. Just one for Dragonborn.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on December 30, 2013, 10:20:27 pm
Guys, do you know of a mod or a way I can edit the games scripts so Miraak stops doing this?

I seriously feel like Bethesda cheated on me, giving me a lvl. 30-50+ quest at level 9, making it look like a main plotline quest, and then when I manage to survive long enough in it but have to leave, it punishes me.
Why don't you just leave and come back later? If you're talking about the dragon souls, you get them back later anyway.

Trust me, you really don't need to rush anything in this game. If you're playing vanilla especially you'll find you will be very, very, very overpowered before long.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 30, 2013, 10:22:00 pm
Miraak does it while you're in Skyrim as well.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on December 30, 2013, 10:25:43 pm
Yeah, but he only steals some of the souls, not all of them.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rakonas on December 30, 2013, 10:51:49 pm
Speaking of black soul gems..
Enchanting requires a soul, right?
If so, would the weapons/armor which has been enchanted, be alive somehow?
Imagine running around with a sword, which talks to you.

IIRC, The Dawnguard DLC specifies that the thinky bits of the soul go to the Soul Cairn and it's the life force or something that's used for the actual enchanting.

This is only true for souls that are offered to the Ideal Masters. All other souls go to their aligned AE like any other killed creature.
That saint guy who murdered all of the killy thingies in Morrowind was murdered by a daedra, though. Do daedra do deals with necromancers?

Necromancy has its root in ancestry worship and mysticism...so I don't see why deadra wouldn't deal with them...they are still mortals
Depends on the Daedra. Meridia certainly wouldn't deal with necromancers, but Molag Bal is the father of vampires.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 30, 2013, 11:02:48 pm
We aren't exactly talking about princes here. I doubt Aurorans would, being Meridia's, but the rest are pretty much fair game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on December 30, 2013, 11:44:29 pm
Ugh, I love Meridia. The way she speaks to me in my head, that firm guidance coupled with condescension... I find that so hot in a deity.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on December 30, 2013, 11:49:11 pm
Ugh, I love Meridia. The way she speaks to me in my head, that firm guidance coupled with condescension... I find that so hot in a deity.
O_O
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gamerlord on December 31, 2013, 01:09:32 am
Ugh, I love Meridia. The way she speaks to me in my head, that firm guidance coupled with condescension... I find that so hot in a deity.
Nocturnal is hotter.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 31, 2013, 01:30:50 am
Also, she's the oldest Et'Ada.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on December 31, 2013, 01:52:59 am
I decided to take your advice and relax.

Tried to furnish my home, bought some actual clothes, got some books and read them, did bounty hunting, mined, transmuted, smelted, sold, and used the money for improving my house and decorating and books and all that stuff.

It was really, really fun.

Now I know what people mean when they say Skyrim is not a game in which you should follow the plot at all costs.
I've never had a game like this before, with an actual plot, but still letting you do your own thing.

Plus, I learned the Frostbite enchantment. It did exactly what I expected it to do. Now I travel around, freezing the ground and creating ice crystals on random scenery.
Frostbite spam is so useful at lower levels.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rakonas on December 31, 2013, 03:59:10 am
Personally I think Flames are by far the best. The thing about fire in general is that it lingers for a moment after you stop. This is just enough that you can maximize damage while short on magicka in virtually any context. ie: Stagger an opponent repeatedly with Fireball (impact casting perk) just often enough to keep them from hitting you, and you'll do substantially more damage than ice or shock because of the lingering flames.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on December 31, 2013, 04:56:19 am
Also: With the relevant perk, fire causes people to run away screaming, giving you time to wrap your arm around their friend, and bar him five times in the face with the shaft of your mace.
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on December 31, 2013, 05:16:08 am
Personally I think Flames are by far the best. The thing about fire in general is that it lingers for a moment after you stop. This is just enough that you can maximize damage while short on magicka in virtually any context. ie: Stagger an opponent repeatedly with Fireball (impact casting perk) just often enough to keep them from hitting you, and you'll do substantially more damage than ice or shock because of the lingering flames.
Eh, they all linger after hitting. It's just that fire does additional health damage, whereas frost and shock damages fatigue and magicka respectively.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on December 31, 2013, 05:54:50 am
Personally I think Flames are by far the best. The thing about fire in general is that it lingers for a moment after you stop. This is just enough that you can maximize damage while short on magicka in virtually any context. ie: Stagger an opponent repeatedly with Fireball (impact casting perk) just often enough to keep them from hitting you, and you'll do substantially more damage than ice or shock because of the lingering flames.
Eh, they all linger after hitting. It's just that fire does additional health damage, whereas frost and shock damages fatigue and magicka respectively.
Lightning hits instantly, too, so it's good for hunting deer.
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on December 31, 2013, 11:56:00 am
Sir, it isn't Lightning season. I'm afraid I'll have to issue a citation.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 31, 2013, 01:03:03 pm
Lifedrain, then. It makes a better weapon enchant, though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on December 31, 2013, 01:55:51 pm
Personally I think Flames are by far the best. The thing about fire in general is that it lingers for a moment after you stop. This is just enough that you can maximize damage while short on magicka in virtually any context. ie: Stagger an opponent repeatedly with Fireball (impact casting perk) just often enough to keep them from hitting you, and you'll do substantially more damage than ice or shock because of the lingering flames.
Solution: mod in 4 more arms.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vorthon on December 31, 2013, 10:04:36 pm
People have probably thought of this before, but this just occurred to me:

Hermaeus Mora probably orchestrated the whole Miraak thing because he knew that one day, another Dragonborn would come along to oppose him, and that he'd be able to extort that new dragonborn into getting the secrets of the Skaal for him. It makes too much sense. @_@
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 31, 2013, 10:06:58 pm
There have been plenty of Dragonborn between Miraak and the Last. Alessia. Septim. The LDB just happened to be the right one for the occasion, I guess.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on December 31, 2013, 11:04:58 pm
All the other Dragonborn weren't selected by the heavenly developers.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on December 31, 2013, 11:08:00 pm
The devs are the Daedric Princes?
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 31, 2013, 11:09:54 pm
The Daedric princes do not decide who will be Dragonborn.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on December 31, 2013, 11:11:45 pm
Or wait who was the person who decides the Dragonborn?
Devs are Akatosh?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gamerlord on January 01, 2014, 12:00:42 am
I think 'Dragonborn' is less a thing of being chosen and more like losing a cosmic game of musical chairs where when the music stops the floor turns to lava.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on January 01, 2014, 12:10:44 am
Unknown to the Aedra and Daedra, mortals, dragons, and every single thing in the Elder Scrolls universe, there exists another pantheon that secretly governs every action and fate in the universe. It is ruled by the developers and they can shape reality as they see fit.

People think to study the lore and history of the world, but what they don't realize is that at a mere whim, every single fact they know could be erased and replaced. Every single creature in the universe would accept the overwritted rules as how it's always been.

The developers are the supreme rulers of the universe they control. If you ask why none of the other dragonborn were chosen, it's simply because the developers decided that this one would be the correct one. Similarly, if they so wished it, this so-called "Last Dragonborn" could be overwritted as the "second-last dragonborn" at any time. Especially if the multi-universe-time-bending creation known as the Online comes to fruition.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MaximumZero on January 01, 2014, 12:13:37 am
The Online? Pfft. That's surely just a myth. I mean, no one's ever even claimed to have seen it, excepting madpeople.
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on January 01, 2014, 02:58:58 am
*those gifted by sheogorath.

Is it conceivable the Online could be writ off as a mad fantasy concocted by whitestrake-turned-sheogorath?

That's going to be a favorite bit of semi-obscure lore from now on- I think the current mad god is going to be sticking around awhile.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on January 01, 2014, 09:54:26 pm
I have a bit of a nasty habit where every time I want to play Skyrim, I uninstall and reinstall the entire game as well as all the mods from scratch. I always end up grabbing a new set of mods every time so it feels quite fresh. Not to mention a lot of the old ones would have been changed or updated.

Anyway, this time I grabbed another assortment of combat and AI mods.

I started as a Redguard out in the middle of the Reach. I started trekking around until I found a tree. I stood under the tree to admire the amazing nighttime skybox with the unbelievable clouds when I heard some bones rattling.

So I swung around and sure enough, a skeleton ambushed me. Was just a normal, crappy skeleton, so I laughed as I bashed it to pieces. When suddenly I was hit in the back. What the hell? Another skeleton! Ambushed me again!

I broke that one down.

I stood there wondering what I was near to that would cause skeletons to spawn when *scwhing*. Arrow flew right past me. Holy crap! An actual ambush! I'm being ambushed in Skyrim what the hell!? When could the AI do this?! As I was searching for where the hidden sniper was... to my absolute horror... the previous two skeletons were reforming themselves. Apparently now skeletons can't die.

And that's the story of how, for the first time ever, I died at level 1 in Skyrim.
Title: Re: The Elder Scrolls V: Skyrim
Post by: PanH on January 01, 2014, 10:00:14 pm
Ok, I want that mod. Though, did you discovered how to kill them for good (silver or magic maybe ?) ?
Title: Re: The Elder Scrolls V: Skyrim
Post by: inEQUALITY on January 01, 2014, 11:04:02 pm
Every time I read through this thread and mods come up, a little part of me dies in knowing that until I somehow manage to get a much better PC, I'll have to make due with the 360 version and DLC. Not that it's bad by any stretch of the imagination, but it could just be so much more. :-\
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on January 01, 2014, 11:24:51 pm
Ok, I want that mod. Though, did you discovered how to kill them for good (silver or magic maybe ?) ?
I have no idea. I didn't check as I wanted to figure out how to do it myself.

I think this is the mod: http://www.nexusmods.com/skyrim/mods/24913/?

It might not be the only one though, as I'm using an assortment of AI and monster mods.

Here's my current mod list:
Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on January 02, 2014, 12:09:40 am
tk recoil (http://www.youtube.com/watch?v=UhS55HJkLLY)

Must-have, along with hitstop. I also like improved combat sounds.
Also, from the front page of duel (http://www.youtube.com/watch?v=ry8N-Ni1cH8), (umiman's already got that though).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on January 02, 2014, 12:21:31 am
Ehh, the tk-hitstop mod always felt wrong to me. Kind of laggy. It didn't so much create the effect of hits having weight, so much as my computer temporarily locking up. Recoil looks similar, even in the video.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Yolan on January 02, 2014, 02:10:31 am
Every time I read through this thread and mods come up, a little part of me dies in knowing that until I somehow manage to get a much better PC, I'll have to make due with the 360 version and DLC. Not that it's bad by any stretch of the imagination, but it could just be so much more. :-\

I'm playing skyrim on a cheap laptop I bought in 2011. Onboard graphics card. ;-)

Just use the super low graphics mod. It actually makes the game kind of pretty in a twinsen oddysey kind of way.
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on January 02, 2014, 02:16:18 am
Ehh, the tk-hitstop mod always felt wrong to me. Kind of laggy. It didn't so much create the effect of hits having weight, so much as my computer temporarily locking up. Recoil looks similar, even in the video.

Huh, did you try adjusting it? The animation stop is rather high by default, and it can even be disabled (by itself) if the minimum setting still seems off. (cough bottom right corner at 0:57 (http://www.youtube.com/watch?v=UhS55HJkLLY&t=0m57s) cough) The config is pretty robust.
Figured pausing the PC's animation makes sense- imitates the slow-down from making contact, instead of sharing the same animation with swinging through thin air.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on January 02, 2014, 02:51:49 am
I might give it a try later. I just got my current load order working, so far with no problem, and the most basic of sanity checks seem reasonable (the biggest question so far is leveled lists, though, so the only thing I've been able to confirm is that Orc strongholds do, indeed, sell Orcish equipment at level 1, which is correct behavior since it suggests that Orcs have preferential access to it, and loot is no longer tied to my level). But anyway, I don't want to mess with it too much, so even though I'm pretty sure that mod won't fuck anything up, Imma leave it be.

Pretty sure there's nothing there what needs redacting.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on January 02, 2014, 03:31:23 am
Oooh... I should get thundering shouts too.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on January 02, 2014, 06:20:26 am
Terry. Motherfucking. Prachett.
Pyramids, page 289:
Quote
"Of course it's a dream", he said, "The world is the Creator's dream!"

Terry Prachett knew about CHIM before TES even existed.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on January 02, 2014, 06:24:12 am
HP Lovecraft.
Azathoth.
Wut now Pratchett
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on January 02, 2014, 02:57:27 pm
Pratchett wrote lines for the Vilja mod in Oblivion.

Because he liked playing Oblivion with Vilja and contacted them.

That's cool.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on January 02, 2014, 03:04:50 pm
Just when I thought I solved my crashing problem..
I get a crash on my way to Whiterun, shortly after that
Spoiler (click to show/hide)
fell.
It might however simply be a regular crash, rather than a zone-specific one.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on January 02, 2014, 04:27:03 pm
I have a funny crash where if I kill a forsworn wearing that antler helmet with a sword, my game CTDs.

So all Forsworn have to be killed via anything except swords.
Title: Re: The Elder Scrolls V: Skyrim
Post by: PanH on January 02, 2014, 04:28:40 pm
I have a funny crash where if I kill a forsworn wearing that antler helmet with a sword, my game CTDs.

So all Forsworn have to be killed via anything except swords.
Ohh, a powerful alteration spell ?
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on January 02, 2014, 05:31:00 pm
I've noticed more interesting things about the combat mods I'm using.

My character's head staggers and swerves about during combat. It's quite hard to explain. For example, if I strafe to the side and get hit, my character's head-screen will fall close to the ground as if I've been knocked down, then it'll put itself back to the right position like he's righting himself. There's all these kinds of movements depending on how I attack or how I take hits.

It's extremely immersive. It makes it feel like I'm scrambling around and not just a walking rectangle. The fact that I can see my own blood splash on the floorboards as I scramble is very awesome indeed.

Also, because I started in the Reach and haven't been anywhere near Whiterun... I kinda forgot there are dragons in the game. I don't have any shouts. No one is aware of any dragon problems and the world is perfectly alright except for the civil war. It's quite refreshing. I can imagine Alduin just sitting around picking his teeth, waiting for the Dragonborn to activate him.

----------

Also, I like how the AI actually has some brains now. I can't make archers waste their arrows on hitting me behind cover anymore for one thing. They just wait until I show my face before shooting.
Title: Re: The Elder Scrolls V: Skyrim
Post by: LeoLeonardoIII on January 02, 2014, 05:37:25 pm
HP Lovecraft.
Azathoth.
Wut now Pratchett
Lord Dunsany wrote stuff about reality being the dream of some god in 1905. Lovecraft's first book was in 1916 and it doesn't look like it had anything to do with the subject.

Pretty sure the topic has been around a lot longer than that, probably a direct rip from some religion.

It's very unlikely that (Insert Favorite Author Here) wrote about something absolutely without antecedent. And what worlds have we lost to rust, mold, and fire? Perhaps some caveman told a story that because he could create a world when he dreamt, so this world could be the dream of someone else.

Heck, we could quote Shakespeare for this conversation about literary borrowing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 02, 2014, 05:41:42 pm
Far older than any 20th century author, the idea of reality being someone else's dream shows up in Hinduism, Budhism, and a few other venerable religions.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on January 02, 2014, 05:44:26 pm
I was going to mention that. Para-Brahman, I think.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on January 03, 2014, 12:03:24 am
Well, this has gone well. It took about 5 minutes after CharGen to get a story, which I shall tell in black greentext.

>Be me, level 1 beatstick sort of character
>Bear sitting on only road out of town, because enemies aren't scaled to my level anymore
>That goes about as well as you'd expect
>Construct elaborate plan to lure bear back into town so not-level-1 NPCs can handle it
>Get too close to a dragon on the way back, it aggros
>Nobody's essential
>Everyone's dead and it's all my fault
>The bear is fine
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on January 03, 2014, 06:32:39 am
Best way to fight bears is to jump on a piece of gemoetry that they can't path to.
Title: Re: The Elder Scrolls V: Skyrim
Post by: IronTomato on January 03, 2014, 10:21:38 am
Best way to fight bears is to shoot 'em in the head
FTFY
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on January 03, 2014, 11:08:19 am
AI tweaks seem to have it running to effective cover when I try shooting it from somewhere it can't reach, and charging back toward me the instant I set foot on accessible earth. It's surprisingly fast. And its skull seems resilient to the iron arrows of a level 1 archer, stealth or otherwise. On account of being a bear. Having escaped the Orc stronghold, I will one day return to liberate my people from this vicious tyrant.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on January 03, 2014, 11:46:18 am
Hey, guys. I wanna do magery and use Alteration and Healing, but I'm yet to decide on my weapons. Destruction or stabbing?
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on January 03, 2014, 01:04:51 pm
Destruction AND (1-handed) stabbing!
(Seriously though, it's rather hard to make a good character with just magic for the first few levels for sure, you just keep running out of juice.)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on January 03, 2014, 01:22:13 pm
Destruction AND (1-handed) stabbing!
(Seriously though, it's rather hard to make a good character with just magic for the first few levels for sure, you just keep running out of juice.)
I have begun to do this. Much stabbing has ensued for my foes, so far.
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on January 03, 2014, 02:28:00 pm
Throw in conjuration ftw. Them conjured swords do some work at higher levels.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on January 03, 2014, 02:46:15 pm
Ah, but being level 3 and having an effective 210 mana as an Altmeri is too delicious to resist.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on January 03, 2014, 02:47:18 pm
But you also die in one hit.
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on January 03, 2014, 02:49:06 pm
Only to fire, and that can be countered with magic/alchemy/stealth archery.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on January 03, 2014, 02:50:03 pm
But you also die in one hit.
So? No one ever hits me. Because spamming rune spells are amazing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: LeoLeonardoIII on January 03, 2014, 02:55:56 pm
I've found that in TES games you have to grind a few skills up and get some gear, mostly by stealing from people in town, before you can actually do anything. Same in Skyrim?

I haven't played it but I'm thinking of getting it.

Also I really really hate the idea of using Steam or any other DRM service. Is there a standalone version and can you do all the modding stuff to it?
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on January 03, 2014, 03:01:59 pm
Huh, both oblivion and skyrim are leveled- it's set up so that you can always do things. This can and has, of course, be/en modded.

Of course- check amazon for a hard copy. Why u no like steam? (Must be asked that a lot)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on January 03, 2014, 03:03:14 pm
From my experience, you can grab a weapon/spell and some armour (you get some free light armour, healing and fire spells ((plus any racial spells)) and weaponry right from the start, and the dungeon has some more people to fight so that you can get two-handed weaponry, robes and shields too) and go to murderise stuff.

It comes in disk form, but that might need Steam too, I got the PS3 and expansions before I figured out computer was better.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 03, 2014, 03:07:18 pm
I have a hard copy. It still wants Steam.

I've never had to steal in any TES game. Well, except at the start of Morrowind. But everyone does that! Anyway, it's entirely possible to get killed before you reach the first sizable town, the nearest place from the start is just an itty bitty village. Fights will be hard at first but loot will be plentiful, if you can dodge blows and manage the number of enemies currently trying to murder you.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on January 03, 2014, 03:09:59 pm
Ow. A wild Punchcat just killed me in seconds.
Title: Re: The Elder Scrolls V: Skyrim
Post by: LeoLeonardoIII on January 03, 2014, 03:36:28 pm
I have a hard copy. It still wants Steam.
Aw that's too bad. I didn't play Thief 3, Bioshock, and several others that I wanted to. Because I don't cotton to people having the ability to prevent me from playing my game that I paid money for.

If I had the ability to take my money back if I decided the game wasn't worth it, they wouldn't take me up on that offer; they'd refuse to sell me the game under those conditions. They wouldn't want a customer to have the ability to prevent them from getting their end of the deal, even if the customer never actually did it.

Just sell me a loaf of bread. Stop looming over me while I'm eating it. Those are my DRM feels.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Devastator on January 03, 2014, 03:42:47 pm
I've found that in TES games you have to grind a few skills up and get some gear, mostly by stealing from people in town, before you can actually do anything. Same in Skyrim?

Quite the opposite.  Although less heavily levelled than in Oblivion, no quests in Skyrim will ever ask you to do anything more complicated than 'push x to succeed.'  There are a few highish level enemies, and giants and dragons are a bit tricky, but the game is not very challenging.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on January 03, 2014, 03:47:37 pm
I'd say on a scale of digging your nose to quantum differentials, vanilla Skyrim is as difficult as eating a cheesecake.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Devastator on January 03, 2014, 03:49:51 pm
Here's an example.. I'm playing with the zero-skill character I'm writing up.  The first enemy in the game that required a more complicated strategy than 'punch' was a named dragon priest.  It required one low level and one middle-low level item to beat.

http://www.youtube.com/watch?v=RxPLbFxdtLg (http://www.youtube.com/watch?v=RxPLbFxdtLg)
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 03, 2014, 03:51:47 pm
I've found that in TES games you have to grind a few skills up and get some gear, mostly by stealing from people in town, before you can actually do anything. Same in Skyrim?

Quite the opposite.  Although less heavily levelled than in Oblivion, no quests in Skyrim will ever ask you to do anything more complicated than 'push x to succeed.'  There are a few highish level enemies, and giants and dragons are a bit tricky, but the game is not very challenging.

Except when jumped by bears/sabrecats/frost trolls/dragons at low-levels or aptly named Draugr Deathlords at any level.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on January 03, 2014, 03:52:28 pm
If you slam through a single combat perk tree, you'll find the game is far too easy by level 10.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Devastator on January 03, 2014, 03:53:52 pm
Except when jumped by bears/sabrecats/frost trolls/dragons at low-levels or aptly named Draugr Deathlords at any level.

That's helped by the fact that without any 'speed' statistic you can outrun anyone and anything.  I think I had a video of the deathlord in that same dungeon, too..  just a minute.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on January 03, 2014, 03:55:35 pm
What about on Master or Legendary difficulty? I only play on Apprentice so far, because I tend to like utterly destroying my foes (although, with my lack of skill in most things, some builds can die due to stupid mistakes. Like fire, sword and a shirt vs. Punchcat).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Devastator on January 03, 2014, 03:58:06 pm
There's a limit to the amount of credit I'm willing to give to a 'fake difficulty' slider that simply multiplies damage dealt and taken.  Sure, it's more challenging, but it doesn't really add gameplay.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 03, 2014, 03:59:15 pm
If you slam through a single combat perk tree, you'll find the game is far too easy by level 10.

Yes, but those first few levels can be a bit harrowing, especially if you don't use stealth. And especially on a first playthrough. Once you figure out that the Forsworn have unusually valuable equipment, though...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Devastator on January 03, 2014, 04:03:55 pm
To be fair there are some rough situations for that character.  The oversized Charus under that one dungeon were absolutely brutal, as scaling it up made it hit anything within about 30 meters of it's front end, as well as about the only creature in the entire game that can outrun you, and any creature with a beam spell was a serious challenge, due to the difficulty of dodging beams.

Oh, and enemies with two-handed warhammers, because their combat animations have no relation to reality.

That said, where I might have spent ten or twenty minutes dealing with a very rough fight, I've spent hours trying to juggle bugs into producing bizarre situations.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 03, 2014, 04:15:01 pm
Also, that goddamn leap that sabrecats have. It can close the distance. When not relying on sprinting, trolls can catch up, too.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Devastator on January 03, 2014, 04:26:20 pm
Yeah, forgot about those ice trolls.  Still, not really challenging.  The first enemy fought after Helgen was one of those ice ghost thingies with the two summons, which was much, much, more difficult than anything else.

But really, though, twenty minutes for a hard fight, two hours setting up a quest to do this:

Spoiler (click to show/hide)

Yes, that's the dead body of the informant whom I've never met in the room.  Yes, that's the corrupt guard set in 'force conversation' mode, but still with his conversation trigger set on 'make introduction' rather than 'confront PC and send him to jail.'  And yes, there's a bunch of guys charging in behind me attacking with axes and spells.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on January 03, 2014, 04:36:43 pm
Steam has never wronged me. Yes, it is a DRM thing, but it doesn't make things worse, it makes then better.
If you want to miss good games because of some "da corporationz r da evul!!!" sentiment, that's your choice and loss.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on January 03, 2014, 04:55:20 pm
Thankfully for all of us, you can easily mod the game to be significantly more challenging.

I kinda enjoy how difficult mine is. Bears, witches, wizards, etc. all give me pause while shitty things like wolves, spiders, and bandits are complete cakewalks.
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on January 03, 2014, 05:27:00 pm
Eh steam can be switched to offline mode, games still available. But some games are douchebags and require their own DRM even with steam. Fuckers.


Mods ftw, default skyrim is pretty easy, and bland.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Devastator on January 03, 2014, 05:34:43 pm
Do they make it more challenging, or do they just add more stuff with undodgeable beam attacks and bigger numbers?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on January 03, 2014, 05:40:05 pm
ANYTHING
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on January 03, 2014, 05:40:49 pm
ANYTHING
EVERYTHING
Title: Re: The Elder Scrolls V: Skyrim
Post by: inEQUALITY on January 03, 2014, 05:42:33 pm
Finally got the DLC thanks to a friend. On my way to visit the Dawnguard now. RPing myself as a 'Grey Paladin' of sorts with a character build to boot; heavy armor (hoods/masks only for head, no helmets), block, one-handed weapons (maces only), conjuration, restoration, and enchanting.

No qualms killing living things if attacked first, kills undead with a prejudice, pray at every shrine I come across, turn undead, reanimation, and atronarchs are used only when deemed necessary or most efficient, bound weapons only used when there is a big need to fill a soul gem, healing is used whenever the chance or need arises.

It's quite fun, and a huge change from my Thief turned Assassin build my last playthrough.
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on January 03, 2014, 05:46:42 pm
It's quite fun, and a huge change from my Thief turned Assassin build my last playthrough.

You mean stealth archery?



@devastator:
The (most) relevant category: http://www.nexusmods.com/skyrim/mods/searchresults/?src_order=1&src_sort=0&src_view=1&src_tab=1&src_cat=77&page=1&pUp=1

There's a lot of categories and a lot of overlap. I'd recommend taking a look at duel & ace.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Devastator on January 03, 2014, 05:51:16 pm
I can't look at anything, I'm frozen in a two-year-old vanilla version because they replaced all the good bugs with but thou musts, empty rooms, and blank walls, and I live in constant fear of steam making all my saves invalid.  Does sound fairly interesting, though.

Now go try it with a level zero Khajiit, and tell me how it goes.  ;-)

What I would like is a mod with zero health regen, zero magica regen, customizable spells, custom enchantments including cast-upon-use ones, non-armor clothing, realistic sized weaponry, fewer and lower-power, but smarter enemies, no slapping colour filters to pretend you have a different dungeon, questlines that have more than three quests in them, more flavor NPCs, as well as NPCs that are actually useful, (spellmaking, enchanting, etc.), conversational options that encourage people to get involved in the lore, and allow people to play their own character, rather than the one Bethesda wants us to play, quests that can be completed before being taken, no zone restrictions on player movement, cities in external cells, quests that require you to use gameplay elements, character build decisions that matter, (no zero-drawback superpowers), a setting not advanced 200 years for no well-defined reason, utility spells such as mark, recall, and levitation, no damn collectables or achievements, and for the love of god, one where there are no dragons in Tamriel, rather than the 'dragonz' we have here, which are interesting until you're about halfway through the introduction.

And.. such a game would be a horrible thing to make, so I don't really want to see it, as nobody would play it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on January 03, 2014, 05:53:17 pm
Why hasn't Warzones been removed from the Nexus yet? It's a buggier piece of shit than Skyrim and completely unsupported.
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on January 03, 2014, 06:43:43 pm
You won't find A mod with those.

You WILL find modS with the different pieces. That is, if you update your game?

In particular, I'd bet my left nut the underlined parts can be found.

Quote
What I would like is a mod with zero health regen, zero magica regen, customizable spells, custom enchantments including cast-upon-use ones, non-armor clothing, realistic sized weaponry, fewer and lower-power, but smarter enemies, no slapping colour filters to pretend you have a different dungeon, questlines that have more than three quests in them, more flavor NPCs, as well as NPCs that are actually useful, (spellmaking, enchanting, etc.), conversational options that encourage people to get involved in the lore, and allow people to play their own character, rather than the one Bethesda wants us to play, quests that can be completed before being taken, no zone restrictions on player movement, cities in external cells, quests that require you to use gameplay elements, character build decisions that matter, (no zero-drawback superpowers), a setting not advanced 200 years for no well-defined reason, utility spells such as mark, recall, and levitation, no damn collectables or achievements, and for the love of god, one where there are no dragons in Tamriel, rather than the 'dragonz' we have here, which are interesting until you're about halfway through the introduction.
Most of the rest I haven't looked for or don't know what ya mean.


Putnam: Posterity?
Title: Re: The Elder Scrolls V: Skyrim
Post by: inEQUALITY on January 03, 2014, 07:45:21 pm
You mean stealth archery?

...is it sad that this is a yes? Seriously though, it's one of the most OP things in vanilla Skyrim. Period.

At least until I had Mehrune's Razor and the Blade of Woe, anyway. 15x sneak attack damage with the two best daggers in the game is just beautiful. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on January 03, 2014, 08:34:25 pm
Copy-pasta for victory
Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on January 03, 2014, 08:44:25 pm
Copy-pasta for victory
Spoiler (click to show/hide)

That made my head hurt.
Just the line "Imperials hail from the province of oblivion" Makes me want to headdesk.. Which might explain the headaches.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 03, 2014, 08:47:52 pm
-snip-
...wat
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on January 03, 2014, 08:49:47 pm
-snip-
...wat
wat
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mistercheif on January 03, 2014, 09:04:33 pm
-snip-
...wat
wat
STEALTH ARCHERY!

Am I doing this right?
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on January 03, 2014, 09:13:47 pm
Yes.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Culise on January 03, 2014, 09:31:46 pm
I can't look at anything, I'm frozen in a two-year-old vanilla version because they replaced all the good bugs with but thou musts, empty rooms, and blank walls, and I live in constant fear of steam making all my saves invalid.  Does sound fairly interesting, though.

Huh.  I suppose it's better than my philosophy of keeping everything perfectly up to date and constantly swapping out my mod loadout as I chase after the newest and shiniest thing, strictly speaking.  I've never beaten the main storyline, never played through most of the major quest chains, never even started the civil war storyline, and only once gotten a character over level 20 before changing one mod or another forced me to delete all of my save files due to core incompatibilities.

Of course, all these mod lists inspired me to change out my mod loadout again, which caused me to restart yet again.  Coincidence of coincidences, glancing over Skyrim Redone's Wayfarer perk tree made me pick a stealth archer outdoors ranger for the latest whim. *shrug*
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on January 03, 2014, 10:23:00 pm
I can't look at anything, I'm frozen in a two-year-old vanilla version because they replaced all the good bugs with but thou musts, empty rooms, and blank walls, and I live in constant fear of steam making all my saves invalid.  Does sound fairly interesting, though.

Huh.  I suppose it's better than my philosophy of keeping everything perfectly up to date and constantly swapping out my mod loadout as I chase after the newest and shiniest thing, strictly speaking.  I've never beaten the main storyline, never played through most of the major quest chains, never even started the civil war storyline, and only once gotten a character over level 20 before changing one mod or another forced me to delete all of my save files due to core incompatibilities.

Of course, all these mod lists inspired me to change out my mod loadout again, which caused me to restart yet again.  Coincidence of coincidences, glancing over Skyrim Redone's Wayfarer perk tree made me pick a stealth archer outdoors ranger for the latest whim. *shrug*

I'm so much like this also.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Devastator on January 03, 2014, 10:32:12 pm
I'm sure some of it can be found, but here's a few of the ones not elaborated on:

Color filters, here's two shots of a dungeon:

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Just laziness.

NPCs, well, here's probably the quickest way to put it.  Here is the UESP link for the entire listing of NPCs for Morrowind and Skyrim, respectively.

http://www.uesp.net/wiki/Morrowind:People (http://www.uesp.net/wiki/Morrowind:People)

http://www.uesp.net/wiki/Skyrim:People (http://www.uesp.net/wiki/Skyrim:People)

Do click around some of the subcategories on that Morrowind page, and remember that wholly dozens of them are merchants, do spellcrafting, are blacksmiths, etcetera.  There's also a services (http://www.uesp.net/wiki/Morrowind:Services) page if you want to view them that way.  A few clicks around the services page and it'll pretty much describe what I mean by 'useless' too.  But don't worry, they're all marked 'essential' to boot in Skryim, otherwise you might possibly be unable to complete a quest!

All so you can, well, have unique access to improved weapons and armour through map objects, that although many NPCs look like they're using, do not actually do anything with them.  Most egregious is probably the enchanter in the Mages Guild, who despite having a business and giving dynamic delivery missions, will refuse flatly to actually do any enchanting.

The quests that use gameplay elements things, well.. at the bare minimum, can we have a quest to steal something that could actually result in a crime?  Other than the initial quest when they ask you to reverse pickpocket a zero-difficulty target, they don't ever ask you to do any crimes.  The Mages guild questline requires you to cast one spell.  The fighter's guild questline gives you indestructable companions for almost all parts of it.  The quests to kill people have the targets alone or have attacks on them not result in assault charges.. and their guards usually attack first.  If we're supposed to have these features, why are they so absent from quests?

Realistic sized weaponry is not anything special for Skyrim, and almost invalid to complain about.  Basically all fantasy games use ridiculously oversized weapons and armour, even if they are fairly restrained for the industry.

Do you have links for the no-dragons mod or a 'cities use external cells' mod?  I would also be interested in the no superpowers mod, as the game falls pretty much in the vampires are cool and werewolves get free powers camp.  I also doubt there's a mod that'll make build decisions matter, as the first step for that would be removing shouts, as they break the game all by themselves, and there's a lot of times you are but thou must'ed into using them, hence requiring a lot of fancy cleanup work.

Some of the lore complaints are minor, but there's a number that stand out.  The werewolves, for instance, are literally stealing power from the god of the wild at an altar under an ancient forge in a major city.  There are no repercussions to this action.  There are probably some mods that help out, but with the script being entirely voice-acted, and with quest functionality being dependant on so many seperate things, (NPC conversational triggers, NPC location triggers, animation triggers, quest stages, etcetera,) the problems are not easy to solve, and very easy to mess things up further.  Plus there's well, plenty more examples other than that one.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Devastator on January 03, 2014, 10:35:48 pm
I can't look at anything, I'm frozen in a two-year-old vanilla version because they replaced all the good bugs with but thou musts, empty rooms, and blank walls, and I live in constant fear of steam making all my saves invalid.  Does sound fairly interesting, though.

Huh.  I suppose it's better than my philosophy of keeping everything perfectly up to date and constantly swapping out my mod loadout as I chase after the newest and shiniest thing, strictly speaking.  I've never beaten the main storyline, never played through most of the major quest chains, never even started the civil war storyline, and only once gotten a character over level 20 before changing one mod or another forced me to delete all of my save files due to core incompatibilities.

Of course, all these mod lists inspired me to change out my mod loadout again, which caused me to restart yet again.  Coincidence of coincidences, glancing over Skyrim Redone's Wayfarer perk tree made me pick a stealth archer outdoors ranger for the latest whim. *shrug*

I'm so much like this also.

I suspect the constant change helps keep your interest up.  I'm of the opinion that Skyrim is like an elephant, it's difficult to take in the whole animal in a series of small pieces, but if you start taking in the whole elephant, the issues start to become noticeable.  Like Diablo 3, but to not nearly as much an extreme.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vorthon on January 03, 2014, 10:59:48 pm
I hate to be 'that guy' but I hardly see how two dungeons having downward-descending hallways counts as 'lazy'.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on January 03, 2014, 11:25:49 pm
I hate to be 'that guy' but I hardly see how two dungeons having downward-descending hallways counts as 'lazy'.
I think it may be because the dungeon goes underground, so that there is less effort of making the above-ground parts.
Title: Re: The Elder Scrolls V: Skyrim
Post by: gman8181 on January 03, 2014, 11:34:38 pm
I do have a sort of nostalgic feeling about Morrowind with its unique locale, the interesting culture, background and the generally more complex systems for things.

Skyrim is a good action / exploration game with RPG elements but it's a far stretch from the RPG roots it came from. Not that it's an entirely bad thing... it's just that there aren't really any games like that any more. I know not everyone likes that type of system but I do and it's kind of a shame it had to disappear.

I hate to be 'that guy' but I hardly see how two dungeons having downward-descending hallways counts as 'lazy'.
I think it may be because the dungeon goes underground, so that there is less effort of making the above-ground parts.
My biggest issue with the dungeons was just the repetitiveness of fighting those same few types of undead and the Falmer. They did do a nice job with making a few of them though. I found the main Falmer ruin / underground city to be pretty impressive anyway. Overall though, they weren't anything that impressive and I remember one of the reasons they didn't bring back levitation was because they said it would ruin some of their dungeons, despite the fact I can barely think of any dungeons that would be ruined by having levitation... Although in retrospect, I guess Morrowind's dungeons weren't all very unique either.
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on January 03, 2014, 11:43:41 pm
Welp, don't know about the rest of it, but here are these in particular:

Open cities (http://www.nexusmods.com/skyrim/mods/8058/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D8058%26preview%3D&pUp=1)
I literally just googled 'skyrim no dragons mod' (http://www.nexusmods.com/skyrim/mods/10479/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D10479%26preview%3D&pUp=1) -combine with 'alternate start' or something for no dragons ever.
--Mind you, some dungeons are made to use shouts. Wod in particular is used for crossing gaps.

There are So. Many. mods that change perks and character building choices. Try overhauls- off the top of my head I know ACE makes equipment and perk choices more important.


This is the point where I say, "No really, go look."
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 03, 2014, 11:47:35 pm
I hate to be 'that guy' but I hardly see how two dungeons having downward-descending hallways counts as 'lazy'.
Yes. Those are two slightly similar corridors. Every single dungeon in every elder scrolls game is built, to some extent out of premade pieces. It's not lazy, it's practical, and no different than Morrowind. Even without different lighting, the only thing those corridors have in common is a downwards slope.

The Companions aren't stealing power from Hircine, they're transmitting the curse by having people drink their werewolf blood. They use their lycanthrope to hunt people, satisfying Hircine, and they got the power from a deal with witches subservient to him. I do admit it's a tad OP in gameplay, as they never involuntarily transform. Involuntary transformation would go a long way to balancing it.

I'd say Skyrim has realistically sized weapons, as far as these things go. The hammers aren't big barrel-headed abominations, they're realistic warhammers.

Dragons are arguably the point of Skyrim, and it's because of the Lore that their return is a big deal. The whole "Dragon War" thing they retconned is kind of stupid, though.

The quests could certainly do with more gameplay elements, though. Mostly they're just "Clear out area X, we don't care how."
Title: Re: The Elder Scrolls V: Skyrim
Post by: Devastator on January 04, 2014, 01:15:24 am
I hate to be 'that guy' but I hardly see how two dungeons having downward-descending hallways counts as 'lazy'.

It was more slapping a color filter over it to pretend it was different.  It's a lot easier to slap a color filter than to create new textures, for instance, or to properly balance a scene.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 04, 2014, 01:19:33 am
It was a single, shared ramp element. That was literally the only thing those two scenes shared.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on January 04, 2014, 02:32:37 am
I hate to be 'that guy' but I hardly see how two dungeons having downward-descending hallways counts as 'lazy'.

It was more slapping a color filter over it to pretend it was different.  It's a lot easier to slap a color filter than to create new textures, for instance, or to properly balance a scene.
Yeah. It is. Morrowind reused art assets, too. That is a necessary element of making a game in 3D in a reasonable timeframe; you can't get hand-painted, unique backgrounds for each area if the camera's allowed to rotate, just as a matter of practicality.

Also, you picked Dwemer architecture, and they're known specifically for their love of consistent, reproducible, sharp-angled design, at least as far as the current lore stands. I'll admit, it's been a damn long time since I played Morrowind, but this actually seems like a repetition that's correct.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on January 04, 2014, 03:24:46 pm
Man, I really love Qa'Dojo from the Interesting NPCs mod. Whoever voiced him did such a ridiculous job it's like he's working for Valve.

Not only does he sound exactly like a Khajit, but he has lines for everything! Every single thing. Just off the top of my head, he's had lines for:

1. When you free the elf thief from the spider web in Bleak Falls Barrow and the elf runs away, followed by when you see what happens to him, followed by you opening the door, followed by encountering the dragon wall.
2. When you investigate the burned down house in Morthal, followed by when you get attacked by the charmed husband, followed by approaching Morvath's lair, followed by sneaking up onto the first thrall, followed by killing Morvath.
3. When you investigate the hall of the dead in Markarth, followed by when you encounter that cannibal lady, followed by when you kill all the cannibals.

etc. etc.

Practically every quest, he has lines for. Every location you visit, he has something to say. You could be doing some shopping in Riften, and he'll wonder if they've had any competition with the Khajit traders outside or you could be passing by a farm and he'll wonder if they have leeks. He really makes it feel like you're travelling as a duo, and not just some glorified pack mule.

My favorite was when after I killed the orc bard, he quips about how it's the fate of unusual things to die early.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Graknorke on January 04, 2014, 06:59:15 pm
It was a single, shared ramp element. That was literally the only thing those two scenes shared.
The pillars too. Besides that though, everything is different.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on January 04, 2014, 07:37:30 pm
Has anyone here had problems installing Skyrim Script Extender. Kind of important, seeing how many mods use it to enable all the wacky stuff they throw in. I tried to download it and SkyUI and it kinda messed up. I...forget how exactly....maybe I just shoulda been paying more attention to what I was doing XD
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on January 04, 2014, 07:42:49 pm
Can you uninstall it? This should walk you through reinstalling it once you do that. (http://www.youtube.com/watch?v=xTGnQIiNVqA) Worst case, start over with a vanilla Skyrim install. Basically, you just need to point the installer at the correct directory for your Skyrim installation, but I assume something weird happened with your installation. Having never watched this video, I'm hoping it's a basic, thorough walkthrough.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The13thRonin on January 04, 2014, 08:06:17 pm
The last great Elder Scrolls game before MMO'ification...

Why would they do that?

What kind of moron thought that'd be a good idea?

Coming next to a store near you:

SOLITAIRE THE MMO!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gunner-Chan on January 04, 2014, 08:17:46 pm
What kind of moron thought that'd be a good idea?

Zenimax online studios apparently. They're pretty much just borrowing the IP since they own Bethesda anyway. Though wouldn't this be more topical in an elder scrolls online topic?
Title: Re: The Elder Scrolls V: Skyrim
Post by: The13thRonin on January 04, 2014, 08:18:49 pm
What kind of moron thought that'd be a good idea?

Zenimax online studios apparently. They're pretty much just borrowing the IP since they own Bethesda anyway. Though wouldn't this be more topical in an elder scrolls online topic?

All aboard the train to financial ruin... Choo-choo...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vorthon on January 04, 2014, 08:38:46 pm
Iunno. I've been hearing people say it's not that bad of a game, actually.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on January 04, 2014, 08:42:49 pm
Iunno. I've been hearing people say it's not that bad of a game, actually.
I just hope the combat is like the Previous Elder Scrolls games, rather than as in most MMOs.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The13thRonin on January 04, 2014, 08:48:59 pm
Iunno. I've been hearing people say it's not that bad of a game, actually.
I just hope the combat is like the Previous Elder Scrolls games, rather than as in most MMOs.

It's not... It's generic MMO combat and most reviewers have claimed it barely feels like Elderscrolls... Just bland fantasy setting.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Man In Zero G on January 04, 2014, 08:54:56 pm
3. When you investigate the hall of the dead in Markarth, followed by when you encounter that cannibal lady, followed by when you kill all the cannibals.

Wait, wait, wait.. you killed the cannibals? You didn't join them?
That was one of the (overwhelming majority of) situations where the darker path has vastly better rewards and practically no consequences.
Besides, I like Eola. I tend to make her the steward at Windstad, where my adoptees live. Because she cooks.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Devastator on January 04, 2014, 09:26:57 pm
Also, you picked Dwemer architecture, and they're known specifically for their love of consistent, reproducible, sharp-angled design, at least as far as the current lore stands. I'll admit, it's been a damn long time since I played Morrowind, but this actually seems like a repetition that's correct.

..it wasn't just that they looked similar,  It was that it was two parts of the same dungeon.  You go through a door, and everything remained similar, except for some inexplicable reason it was now blue.  Why not just skip the blue?  It would have been fine.

There were a lot of people who did some truly excellent work for creating scenes in the game, and despite having to deal with executive mandated dungeon layout, (clusters of enemies, fixed bosses, loot chests, skill books as loot, backtracking-free one way exits.)  A few of them weren't up to the high standards of the rest of the game, where great composition work was the norm, as well as the very solid work on the overworld and for the cities, where they successfully made them distinct environments without resorting to that kind of cheap techniques.

The work on such things overall was very well done.  The only issues it caused was stuff like the dead NPCs often being more interesting than live ones.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vorthon on January 04, 2014, 09:35:19 pm
... You have a rather loose definition of 'similar'.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Devastator on January 04, 2014, 09:40:19 pm
it's a fixed element found in many other places.  It's also blue for some inexplicable reason.  I'd rather they just didn't bother with the blue.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gunner-Chan on January 04, 2014, 09:43:54 pm
Maybe the guy in charge of that dungeon just thought that particular part just looked better blue.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on January 04, 2014, 10:22:17 pm
3. When you investigate the hall of the dead in Markarth, followed by when you encounter that cannibal lady, followed by when you kill all the cannibals.

Wait, wait, wait.. you killed the cannibals? You didn't join them?
That was one of the (overwhelming majority of) situations where the darker path has vastly better rewards and practically no consequences.
Besides, I like Eola. I tend to make her the steward at Windstad, where my adoptees live. Because she cooks.
Oooooo~ A ring that gives a teeny bit more stamina and an ability that you always forget to use.

I like my characters cannibalism free, thanks. Besides, I made a commitment to Molag Bal to sate his mace with more souls. I think he would like torturing the worshippers of his rival prince, Namira.

I also already have the "complete all daedric prince quests" achievement from before.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vorthon on January 04, 2014, 10:53:43 pm
Guh. Recently got Severin Manner for completing a quest chain in the Dragonborn DLC. Things just won't stay in the display cases when I leave and come back. It took me ages to cram all those potions in there. ;~;
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on January 04, 2014, 11:12:25 pm
How it works is that the items you drop in the house will be placed in the position you originally dropped them at when you re-enter.

So you need to drop stuff down. Leave and come back in. Then put stuff in position again.

Here's an extensive guide: http://www.gamefaqs.com/boards/615803-the-elder-scrolls-v-skyrim/61718366
Title: Re: The Elder Scrolls V: Skyrim
Post by: Leyic on January 04, 2014, 11:39:57 pm
It's not... It's generic MMO combat and most reviewers have claimed it barely feels like Elderscrolls... Just bland fantasy setting.
Actually, it's more modern action MMO combat than the standing-in-place-spamming-dozens-of-skills combat typical of many MMORPGs.

And not that I wish to deprive anyone of their gloom and despair, but TESO is being worked on by a different studio, so there could still be a TES VI (after Fallout 4). Considering how financially successful Skyrim was, Zenimax would be dumb to not try financing another single player TES game. Wouldn't be the first time they experimented with other genres, either.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on January 04, 2014, 11:58:01 pm
The MMO was most likely something decided upon by the board of directors at one point.

MMOs can make a LOT of money. But it's really risky. They probably have a large enough financial cushion to take that risk and be able to fall back on their cash cows like Fallout and TES in case things go awry. It's a legitimate business decision.

I still think it'll be garbage, but I can see why they would do it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on January 05, 2014, 01:02:18 am
Apparently, turning off essential NPCs causes some bugs with brawling. I've just killed a man whose only crime was boasting. I'm... I'm sorry. I knew not what I did.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The13thRonin on January 05, 2014, 02:27:33 am
The MMO was most likely something decided upon by the board of directors at one point.

MMOs can make a LOT of money. But it's really risky. They probably have a large enough financial cushion to take that risk and be able to fall back on their cash cows like Fallout and TES in case things go awry. It's a legitimate business decision.

I still think it'll be garbage, but I can see why they would do it.

If a company was famous for making lemonade, in fact they were the best darn lemonade makers around and everyone around the globe wanted their lemonade and all of a sudden stopped producing lemonade and started manufacturing commercial airliners in a market where there are already people who make good commercial airliners and have been doing so for some time, perfecting the art of making commercial airliners would that be a sound financial decision?

Most people would say no.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on January 05, 2014, 02:30:26 am
But they didn't stop. They just licensed somebody else to put their brand on a related product. Maybe a Sno-Cone stand or something.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on January 05, 2014, 02:34:52 am
A jet made out of lemonade shaped like a sno-cone?
I'd buy it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The13thRonin on January 05, 2014, 02:36:02 am
A jet made out of lemonade shaped like a sno-cone?
I'd buy it.

Can you even afford a regular jet?

I'm thinking no...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on January 05, 2014, 02:39:29 am
A jet made out of lemonade shaped like a sno-cone?
I'd buy it.

Can you even afford a regular jet?

I'm thinking no...
Depends on what type and how many people I have to kill/seduce/eat to get it :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on January 05, 2014, 02:45:27 am
I've been playing Daggerfall recently.

That game does not pressure you about the main quest at all. There aren't even any reminders as long as you stay out of Daggerfall city (which isn't even remotely difficult). Once you get the first quest started (which involves fast traveling to a city you're told of, asking where Brisienna is, then following the directions and talking to her), the game gives you extremely vague directions and you can just do what you want.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on January 05, 2014, 03:12:49 am
Speaking of suspiciously familiar dungeons...  :P

Eh, the moment that killed my interest in TESO was when I read about their design for wossaname city in the Summerset Isles. If they're going to be that blatantly lazy about it and replace genuinely interesting lore with another squat grey brick city, fuck them and the horse they rode in on.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on January 05, 2014, 04:11:07 am
I don't see how backtracking-free one-way exits are a bad thing. Walking through an empty dungeon and pulling up the map at each intersection is not my idea of fun.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rakonas on January 05, 2014, 04:38:48 am
I don't see how backtracking-free one-way exits are a bad thing. Walking through an empty dungeon and pulling up the map at each intersection is not my idea of fun.
I think there's a tasteful way to do it, and a lot of the times it's just ridiculous how they implement it. Take Halldir's Cairn, for instance, as a good example. There's a cairn with some energy shooting up, you go through the dungeon and end up right above the cairn just open a grate and get back to the entrance. Most the time it's instead just an obvious trap door or an unpickable locked door you walk by as you enter. I'd personally rather they do portals than that because it makes more sense with even less effort.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 05, 2014, 04:42:13 am
...Or just let you fast-travel out of completed dungeons. According to the map screen, the game can tell when you've cleared a place, so why not?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on January 05, 2014, 04:58:47 am
Personally I really liked the ones that let you out of a totally different, quite obscure exit that you didn't know about beforehand, often on the other side of a mountain.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 05, 2014, 05:01:12 am
Those were pretty good, yeah. Though it raises the question of why no-one's ever tried coming in the back way.
Title: Re: The Elder Scrolls V: Skyrim
Post by: PanH on January 05, 2014, 05:06:10 am
Those were pretty good, yeah. Though it raises the question of why no-one's ever tried coming in the back way.
It's one-way too. Sometimes you have to pull a lever, jump off a little cliff, etc. So, no one can come by that way.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on January 05, 2014, 05:14:00 am
Those were pretty good, yeah. Though it raises the question of why no-one's ever tried coming in the back way.
It's one-way too. Sometimes you have to pull a lever, jump off a little cliff, etc. So, no one can come by that way.
Though it does pose the question: have the people of Skyrim never discovered how to build ladders? Or, often enough, how to stand on someone's shoulders and do a pull-up.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 05, 2014, 05:17:49 am
One person on another's shoulder would have been sufficient to infliltrate the Thalmor embassy from that cave.
Title: Re: The Elder Scrolls V: Skyrim
Post by: PanH on January 05, 2014, 05:20:49 am
Those were pretty good, yeah. Though it raises the question of why no-one's ever tried coming in the back way.
It's one-way too. Sometimes you have to pull a lever, jump off a little cliff, etc. So, no one can come by that way.
Though it does pose the question: have the people of Skyrim never discovered how to build ladders? Or, often enough, how to stand on someone's shoulders and do a pull-up.
They know how to build ladders, they just don't know how to use them.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on January 05, 2014, 05:26:52 am
No one trusts anyone in Skyrim, which is why no one cooperates.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rakonas on January 05, 2014, 07:35:09 am
Those were pretty good, yeah. Though it raises the question of why no-one's ever tried coming in the back way.
It's one-way too. Sometimes you have to pull a lever, jump off a little cliff, etc. So, no one can come by that way.
Though it does pose the question: have the people of Skyrim never discovered how to build ladders? Or, often enough, how to stand on someone's shoulders and do a pull-up.
They know how to build ladders, they just don't know how to use them.
Personally I think that the knowledge of ladder construction was lost as part of a global trend. Knowledge of levitation was lost with the defeat of Dagoth Ur, and knowledge of how to jump vastly declined and was probably entirely lost shortly after the oblivion crisis. How to climb ladders was next on the chopping block.
Note how you often can't even climb a 45 degree slope as a humanoid. Only dragons and horses can move vertically in any useful way due to the destruction of the amulet of kings and such.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on January 05, 2014, 08:01:48 am
Thinking about it, the back enterances make not too much sense lore-wise.

In a certain book, some guy theorizes that the gates with the claws were ment to keep the Draugr in instead of keeping you out, why else would they make the elaborate locks if they're going to write the solution on the key?

SO WHY WOULD YOU MAKE AN EASY BACK EXIT IF YOU'RE GOING TO HAVE AN ELABORATELY LOCKED FRONT DOOR?
Title: Re: The Elder Scrolls V: Skyrim
Post by: PanH on January 05, 2014, 08:20:55 am
Those were pretty good, yeah. Though it raises the question of why no-one's ever tried coming in the back way.
It's one-way too. Sometimes you have to pull a lever, jump off a little cliff, etc. So, no one can come by that way.
Though it does pose the question: have the people of Skyrim never discovered how to build ladders? Or, often enough, how to stand on someone's shoulders and do a pull-up.
They know how to build ladders, they just don't know how to use them.
Personally I think that the knowledge of ladder construction was lost as part of a global trend. Knowledge of levitation was lost with the defeat of Dagoth Ur, and knowledge of how to jump vastly declined and was probably entirely lost shortly after the oblivion crisis. How to climb ladders was next on the chopping block.
Note how you often can't even climb a 45 degree slope as a humanoid. Only dragons and horses can move vertically in any useful way due to the destruction of the amulet of kings and such.
You can still find ladders in Skyrim, even if they're rare. But you'll never see anyone climbing one. My bet is that wondering what these strange objects could be used for, they put teleporation spells on it (one up and one down), but it requires the ladder to be fixed.

Thinking about it, the back enterances make not too much sense lore-wise.

In a certain book, some guy theorizes that the gates with the claws were ment to keep the Draugr in instead of keeping you out, why else would they make the elaborate locks if they're going to write the solution on the key?

SO WHY WOULD YOU MAKE AN EASY BACK EXIT IF YOU'RE GOING TO HAVE AN ELABORATELY LOCKED FRONT DOOR?
Is it ? I thought Draugr were there to guard the tombs, not that it was some sort of undead prison.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on January 05, 2014, 10:23:30 am
It's said in a certain book about some adventurer who is in his death bed. Can't recall the name.
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on January 05, 2014, 12:16:47 pm
The draugr being put there to guard it and also being sealed in aren't mutually exclusive.

Kudos to Rakonas, your speculative anthropology is fascinating.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on January 05, 2014, 01:09:25 pm
I am wondering, is there a mod which removes the tutorial quests for Alchemy, Enchanting and Smithing?
The reason I ask, is because sometimes I find myself eventually wanting to complete all quests I come across.
However these small tutorial quests are some of which I hate doing each time I start a new character.
And I tend to make new characters every few days, for mod testing purposes.
If not completely removing them, simply disabling their dialogue options would make me happy.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Solifuge on January 05, 2014, 01:38:30 pm
What kind of moron thought that'd be a good idea?

Zenimax online studios apparently. They're pretty much just borrowing the IP since they own Bethesda anyway.

Yep. The same guys who tried to hit Notch/Mojang with a lawsuit over making a game called "Scrolls", claiming it was too similar to "The Elder Scrolls". No doubt they were hoping for an easy settlement payout from a "small indie company". Joke was on them, I guess!

But yeah... Zenimax is trying to push Bethesda to be something they're not, and has been for several installments of the TES series. Honestly, I am worried for what will happen to the series after this MMO bombs. Maybe they'll ditch Zenimax and fund a Kickstarter Campaign or something to finance themselves. >:I


Man, I really love Qa'Dojo from the Interesting NPCs mod.

Wow... this is a pretty impressive mod! Characters about town (http://www.youtube.com/watch?v=trRHrNz76O0), in the wilderness (http://www.youtube.com/watch?v=pCg0f3FtC9c), and recruitable NPCs (http://www.youtube.com/watch?v=ttbELq6IkP4) with actual personalities (http://www.youtube.com/watch?v=4cL4-kLRFpk), instead of all the bland stuff the game shipped with. I'd have liked to see more of the NPC interaction it adds in the base game, too. Pretty cool!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on January 05, 2014, 01:43:38 pm
Those were pretty good, yeah. Though it raises the question of why no-one's ever tried coming in the back way.
It's one-way too. Sometimes you have to pull a lever, jump off a little cliff, etc. So, no one can come by that way.
Though it does pose the question: have the people of Skyrim never discovered how to build ladders? Or, often enough, how to stand on someone's shoulders and do a pull-up.

They have ladders in Daggerfall...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gunner-Chan on January 05, 2014, 01:50:07 pm
It actually took me till watching grimith and lethal playing daggerfall to learn those ladders were functional.

That was embarrassing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: PanH on January 05, 2014, 02:11:25 pm
Those were pretty good, yeah. Though it raises the question of why no-one's ever tried coming in the back way.
It's one-way too. Sometimes you have to pull a lever, jump off a little cliff, etc. So, no one can come by that way.
Though it does pose the question: have the people of Skyrim never discovered how to build ladders? Or, often enough, how to stand on someone's shoulders and do a pull-up.

They have ladders in Daggerfall...
In Skyrim too.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on January 05, 2014, 02:20:01 pm
Wow... this is a pretty impressive mod! Characters about town (http://www.youtube.com/watch?v=trRHrNz76O0), in the wilderness (http://www.youtube.com/watch?v=pCg0f3FtC9c), and recruitable NPCs (http://www.youtube.com/watch?v=ttbELq6IkP4) with actual personalities (http://www.youtube.com/watch?v=4cL4-kLRFpk), instead of all the bland stuff the game shipped with. I'd have liked to see more of the NPC interaction it adds in the base game, too. Pretty cool!
It is really, really good.

Even the wife I married this time actually has more to say than making food or how she opened a shop. There was actually a date (just one though, which is still pretty weird), actual marriage things, and actual conversation.

I went on a quest to exterminate vampires only to find an Argonian vampire hunter examining their corpses. I ran into the Dwarvenborn, the one who will stop the Dwarven world eater. I met a conjurer who only became a conjurer because he was too lazy to carry his own weapons around. I listened to Qa'dojo try to talk up a tavern wench. I came across an old woman who was travelling Skyrim because it was the only place her son didn't manage to visit before he died. I met a merchant who only wanted to buy and sell junk like spoons and forks, because he would sell them at a profit to other merchants. I listened to the two racist thanes in Winterhold tell funny racist jokes until they told one about Redguards, at which point I slaughtered them.

The effect is even better when you add it with mods that just add misc normal people that don't have anything to say. Like populated taverns that put in patrons depending on the time of day and how large the city, as well as mods that just add more random people to cities. Then you get mods that add in named characters but don't have anything to say to you, and you'll always get surprised when you run into the occasional gem that Interesting NPCs puts in.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on January 05, 2014, 02:23:35 pm
Direct link to the mod for those of us who are lazy fucks?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on January 05, 2014, 02:25:59 pm
I'm installing it as I type. (http://www.nexusmods.com/skyrim/mods/8429/?)

I may have to restart this character, considering I've already fucked around with Thrown Weapons since there's apparently an updated version, but I'm still only level 6 so that's fine.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 05, 2014, 04:04:08 pm
Skyrim has several memorable characters of it's own, but the only companion I think who has more situational dialogue than the quest they're from is Serana.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vorthon on January 05, 2014, 04:14:16 pm
Guh. Don't remind me of Serana. It's just bitch bitch whine whine with her. She complains about the sun, she complains about the rain, she complains about the dark, and it JUST. DOESN'T. STOP.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on January 05, 2014, 04:26:04 pm
On the other hand, she's still better than the endless waves of Falmer you had to fight in DLC allegedly about vampires.[/not bitter at all]
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on January 05, 2014, 04:29:26 pm
She's a tremendously spoiled vampire princess. It's to be expected.

Might I recommend partying up with Gorr instead? He's the superhuman arena fighter that's 7 feet tall, loves to smash people's heads in, and is on an eternal quest to eat horker meat. He also.... talks like this.... with lots of.... awkward pauses....
Title: Re: The Elder Scrolls V: Skyrim
Post by: Leyic on January 05, 2014, 08:23:34 pm
Those were pretty good, yeah. Though it raises the question of why no-one's ever tried coming in the back way.
It's one-way too. Sometimes you have to pull a lever, jump off a little cliff, etc. So, no one can come by that way.
Though it does pose the question: have the people of Skyrim never discovered how to build ladders? Or, often enough, how to stand on someone's shoulders and do a pull-up.
They have ladders in Daggerfall...
In Skyrim too.
But see, people knew how to climb in Daggerfall; just not ladders.
Edit: Correction: The player character knew how to climb; everyone else, not so much.
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on January 05, 2014, 09:06:25 pm
The ladderborn!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on January 05, 2014, 09:36:22 pm
Thankfully the Interesting NPCS devs host a torrent to download their massive mod cause god forbid that filesize on nexus.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on January 05, 2014, 11:14:36 pm
89 MB is massive now? Falskaar is 550 MB.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on January 05, 2014, 11:19:51 pm
89 MB is massive now? Falskaar is 550 MB.
The whole download not the update, its 1.7gb .
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on January 06, 2014, 12:35:04 am
Oh great, I must have downloaded the wrong file. They all just say "Interesting NPCs" when loaded into NMM...
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on January 06, 2014, 01:12:54 am
Not to berate your observation skills, but it does say this on the Nexus file page:

Quote
Main File. Torrent Link and Release info is here. Download and install this first, and then any relevant patches.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on January 06, 2014, 02:22:15 am
Yeah, I know. I attempted to download it through NMM several times before finally giving up and manually downloading it, and was only half paying attention by that point.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on January 06, 2014, 02:52:54 am
Good job, everyone. Good job.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on January 06, 2014, 06:08:40 am
I went through the trouble and downloaded through NMM.
Sure it took almost two hours for me and installing it took more than 15 minutes.
I wonder what other large mods exist on the Nexus, or elsewhere.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on January 06, 2014, 11:05:56 am
The texture mods are pretty huge.

Immersive armours too.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on January 06, 2014, 11:21:03 am
I always have Immersive Armors and Immersive Weapons installed.
The game seem so bland without them.


And now, something completely different:
All this time I have been playing Skyrim, I never knew Markarth had an Alchemy shop.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on January 06, 2014, 12:37:21 pm
Markarth has an alchemy shop!? This changes everything nothing!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on January 06, 2014, 01:13:41 pm
Markarth has an alchemy shop!? This changes everything nothing!
my exact feelings when i found the one in Riften.
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on January 06, 2014, 02:13:31 pm
Gotta say though, a good bit of those (immersive) weapons have grips the same width &/or luster as the blade. Would cut my fingers off if I used one.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on January 06, 2014, 02:17:52 pm
All I use is the Dawnbreaker and Mace of Molag Bal.

I got the mod to make artifacts actually legendary. The Dawnbreaker is so bleeding strong that I can clear an entire room of Draugr in one hit if I'm lucky.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on January 06, 2014, 02:44:15 pm
I got the mod to make artifacts actually legendary. The Dawnbreaker is so bleeding strong that I can clear an entire room of Draugr in one hit if I'm lucky.
I myself don't care much about game balance. I want legendary weapons to be legendary.
Which is why I also got one of those mods.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on January 06, 2014, 03:03:51 pm
Personally, I just used my smithing (and enchanted equipment I made of +smithing) to improve the artifacts (as far as damage or AR went). With glass armor I'm beyond the armor cap, and with fur armor I'm over halfway to it, and with the shield which projects a magic-warding field, I'm already rather hard to kill (unless I fight mages with ranged attacks without using that shield). I also made a legendary glass axe of paralyzing and a legendary glass longsword of draining health.

(Dear Chrome: No, I don't mean smiting, tinsmith, or mishitting, whatever the frak that is.)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on January 06, 2014, 03:10:40 pm
Mis-hitting.

 8)
Title: Re: The Elder Scrolls V: Skyrim
Post by: LeoLeonardoIII on January 06, 2014, 05:23:15 pm
I'm pretty sure he meant mi-shitting.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on January 06, 2014, 05:34:00 pm
With all these mods I now have.. What kind of character am I going to make? I am currently out of ideas.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on January 06, 2014, 05:54:04 pm
An orc mercenary who would slit his own mother's throat for a silver. Currently in the vicinity of Markarth.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on January 06, 2014, 05:56:33 pm
A violent paranoid megalomaniac Kaijit who punches people to death on the slightest provocation while entirely naked.
For pro players only.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Urist McScoopbeard on January 06, 2014, 06:01:18 pm
A violent paranoid megalomaniac Kaijit who punches people to death on the slightest provocation while entirely naked.
For pro players only.

do you give advice and playful developer commentary?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on January 06, 2014, 06:02:44 pm
A lore-friendly Dragonborn/Shezzarine1, which entails getting a cheat mod that lets you have 0 shout cooldown.

It's actually pretty fun.

1The Last Dragonborn being Shezarrine is debatable.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 06, 2014, 06:05:36 pm
I thought all PC's were that by default.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on January 06, 2014, 06:13:52 pm
I thought all PC's were that by default.

Nah. The Champion of Cyrodiil definitely1, the LDB likely, the Nerevarine almost certainly not (I mean, you're already Nerevarine, why do you get to be Shezzarine too? :I), the Agent and Talin... maybe. The Agent seems kinda mundane in comparison while Talin... is actually pretty damn powerful, but not enough mythological importance can be assigned to him/her.

1Being Pelinaline makes you Shezzarine by association, anyway. The CoC is hilariously padomaic, though, being simultaneously a reincarnation of an insane Shezzarine future robot made by Kyne and the Sithis-shaped hole in the world that embodies madness itself, not to mention his/her lines in Skyrim suggesting that s/he was also Listener and Gray Fox at the same time as being Pelinaline and Sheogorath.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on January 06, 2014, 07:26:04 pm
A violent paranoid megalomaniac Kaijit who punches people to death on the slightest provocation while entirely naked.
For pro players only.

do you give advice and playful developer commentary?
1. Kill walrus
2. Bitches gonna hate
3. Profit
Title: Re: The Elder Scrolls V: Skyrim
Post by: LeoLeonardoIII on January 06, 2014, 07:31:53 pm
What profit from walrus? Or profit from hate?
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 07, 2014, 12:44:17 am
SOC Mod idea: harvest Hate from paralyzed enemies. Use Hate to craft Hate stuff, like equipment and a Hateball spell.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on January 07, 2014, 01:07:09 am
I thought all PC's were that by default.

Nah. The Champion of Cyrodiil definitely1, the LDB likely, the Nerevarine almost certainly not (I mean, you're already Nerevarine, why do you get to be Shezzarine too? :I), the Agent and Talin... maybe. The Agent seems kinda mundane in comparison while Talin... is actually pretty damn powerful, but not enough mythological importance can be assigned to him/her.

1Being Pelinaline makes you Shezzarine by association, anyway. The CoC is hilariously padomaic, though, being simultaneously a reincarnation of an insane Shezzarine future robot made by Kyne and the Sithis-shaped hole in the world that embodies madness itself, not to mention his/her lines in Skyrim suggesting that s/he was also Listener and Gray Fox at the same time as being Pelinaline and Sheogorath.

You, sir. You are the reason I do not start a TES RPG/tactics game in the Forum Games and Roleplaying section. Your superior knowledge of lore and lore-associated philosophy make you a threat to any aspiring GM, and Azura herself fears you. :P

Kudos n' stuff.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rakonas on January 07, 2014, 09:09:21 am
I thought all PC's were that by default.

Nah. The Champion of Cyrodiil definitely1, the LDB likely, the Nerevarine almost certainly not (I mean, you're already Nerevarine, why do you get to be Shezzarine too? :I), the Agent and Talin... maybe. The Agent seems kinda mundane in comparison while Talin... is actually pretty damn powerful, but not enough mythological importance can be assigned to him/her.

1Being Pelinaline makes you Shezzarine by association, anyway. The CoC is hilariously padomaic, though, being simultaneously a reincarnation of an insane Shezzarine future robot made by Kyne and the Sithis-shaped hole in the world that embodies madness itself, not to mention his/her lines in Skyrim suggesting that s/he was also Listener and Gray Fox at the same time as being Pelinaline and Sheogorath.
I think that being everything the PC could possibly be simultaneously is true for every PC. The status of the PC as simultaneously master of everything is precisely why they're Shezzarine. Just as the CoC is shezzarine and sheogorath, etc. the Nerevarine is also Shezzarine and the figure of the Bloodmoon Prophecy, while the Dragonborn is an aspect of Akatosh or whatever and everything else.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on January 07, 2014, 11:34:43 am
I thought all PC's were that by default.

Nah. The Champion of Cyrodiil definitely1, the LDB likely, the Nerevarine almost certainly not (I mean, you're already Nerevarine, why do you get to be Shezzarine too? :I), the Agent and Talin... maybe. The Agent seems kinda mundane in comparison while Talin... is actually pretty damn powerful, but not enough mythological importance can be assigned to him/her.

1Being Pelinaline makes you Shezzarine by association, anyway. The CoC is hilariously padomaic, though, being simultaneously a reincarnation of an insane Shezzarine future robot made by Kyne and the Sithis-shaped hole in the world that embodies madness itself, not to mention his/her lines in Skyrim suggesting that s/he was also Listener and Gray Fox at the same time as being Pelinaline and Sheogorath.
I think that being everything the PC could possibly be simultaneously is true for every PC. The status of the PC as simultaneously master of everything is precisely why they're Shezzarine. Just as the CoC is shezzarine and sheogorath, etc. the Nerevarine is also Shezzarine and the figure of the Bloodmoon Prophecy, while the Dragonborn is an aspect of Akatosh or whatever and everything else.

Not necessarily. The PC can't do everything (example: the great houses in Morrowind). Being a PC also has absolutely nothing to do with being Shezzarine. The CoC is only Shezzarine because they mantled Pelinal, otherwise they'd just be Sheogorath. The Dragonborn is not an aspect of Akatosh, merely a mortal that was born with the soul of a dragon because Akatosh is crazy and doesn't need a reason. So while the Dragonborn could be considered aedric, they are certainly not Akatosh (if they were, you would be sort of beating on yourself during the battles with Alduin). The Bloodmoon prophecy isn't really concerned with individuals other than Hircine, since it's basically him hunting whatever badarses are on Solstheim when it rolls around.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 07, 2014, 11:51:31 am
I wouldn't say Akatosh is a crazy random fellow. He must have called in the Dragonborn to put a check on the part of himself that eats the world. Seems pretty straightforward.

Also, I love the idea of the Bloodmoon rolling around during Dragonborn, so that the Thalmor on the island get caught up in it. They would loose so hard.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Culise on January 07, 2014, 12:14:57 pm
I wouldn't say Akatosh is a crazy random fellow. He must have called in the Dragonborn to put a check on the part of himself that eats the world. Seems pretty straightforward.

Also, I love the idea of the Bloodmoon rolling around during Dragonborn, so that the Thalmor on the island get caught up in it. They would loose so hard.
Adding on to this, it's not even without precedent.  While I skipped Oblivion, I did learn some of its major plots while reading on daedric lore, and...

Spoiler: Shivering Isles (click to show/hide)

Plus, and I'm not exactly lore-conversant, are Akatosh and Alduin really ever confirmed to be one and the same, beyond Alduin himself putting on airs?  I mean, the Nords use the differences in behaviour between Akatosh and Alduin to claim that the two are different gods.  If they aren't actually one and the same, and Alduin is simply taking on delusions of godhood above his assigned role by the gods, then Akatosh empowering the Dragonborn against Alduin also loses the possible contradiction. 
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on January 07, 2014, 02:09:25 pm
I don't think Sheogorath is mad or insane. He's more eclectic or obscure in his methods.

A mad person wouldn't care about the outcomes. He wouldn't care about anything at all. His actions would be incomprehensible to normal people. But we can clearly understand Sheogorath's motives every time he appears. He's like a normal person trying to pretend to be mad or "random".
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on January 07, 2014, 02:10:39 pm
Sheogorath confirmed for hipster Daedra?
Title: Re: The Elder Scrolls V: Skyrim
Post by: IronTomato on January 07, 2014, 02:28:13 pm
Sheogorath confirmed for hipster Daedra?
+1

He's also sort of an embodiment of the way I behave on Omegle.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on January 07, 2014, 02:29:00 pm
Elder Scrolls VI main questline: Sheogorath invents the Internet.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on January 07, 2014, 02:43:58 pm
Don't they already have one of those? The Dreamsleeve or something?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on January 07, 2014, 02:44:20 pm
Well, widespread internet.
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on January 07, 2014, 02:48:06 pm
...You mean elder scrolls online?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Steelmagic on January 07, 2014, 02:48:41 pm
Sheogorath confirmed for hipster Daedra?
+1

He's also sort of an embodiment of the way I behave on Omegle.
You make people bring you a series of odd items in order to speak with you? Cool.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on January 07, 2014, 02:50:14 pm
...You mean elder scrolls online?
See? His chaotic lawfulness knows no bounds.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on January 07, 2014, 02:50:39 pm
Sheogorath represents all aspects of madness, whether the manic or the demented. He can very easily be deliberate, if obscure, because some forms of insanity happen to involve being able to know what you're doing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vattic on January 07, 2014, 03:06:07 pm
I don't think Sheogorath is mad or insane. He's more eclectic or obscure in his methods.

A mad person wouldn't care about the outcomes. He wouldn't care about anything at all. His actions would be incomprehensible to normal people. But we can clearly understand Sheogorath's motives every time he appears. He's like a normal person trying to pretend to be mad or "random".
There can be method in madness and it's rarely random. The underlying logic to some delusions is one of the things that make them so creepy.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Devastator on January 07, 2014, 03:59:53 pm
Note how you often can't even climb a 45 degree slope as a humanoid. Only dragons and horses can move vertically in any useful way due to the destruction of the amulet of kings and such.

You can climb pretty good if you're sufficiently dedicated and ingenious.  Your screen resolution seems to matter a bit, too.  You can also stick to near-vertical surfaces and transfer along them horizontally.

Here's a shot from halfway up an 85 degree or so wall in an unopened Cloud Ruler Temple, or whatever that place is called as I'm half-shitfaced at the moment.

Spoiler (click to show/hide)

I did, for the record, managed to get up that wall and into the main temple.  Sadly, the level 1 -stolen- version of Dragonbane was very disappointing.  Because the newbie can't get the good loot, even if he's seventy hours in.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Devastator on January 07, 2014, 04:05:25 pm
Oh, and the MMO stuff doesn't mean it'll be a crappy game, (although that's entirely possible.)  It just means it'll be completely against the setting lore, but again, that doesn't mean much given Skyrim, with it's beautiful one-vendor towns, one quest-giver plot threads, automatic regen and vastly inaccurate animations which is already halfway to action-MMO status.  Many of those were done for perfectly good reasons.

It'll probably be pretty good, actually.  Warband did well, for instance.

What it does mean, however, is that it won't be the best game ever made. (http://www.freeallegiance.org)
Title: Re: The Elder Scrolls V: Skyrim
Post by: LeoLeonardoIII on January 07, 2014, 05:16:34 pm
See I played Allegiance but didn't find it to be anything too special. I mean, it was good, but I dunno about best game ever made. What am I missing?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Devastator on January 07, 2014, 05:45:52 pm
Well.. it was the feature list combined with execution.  It's a 6df semi-newtonian space sim, with linear and rotational momentum, allowing for some really fun dogfighting.  It also stood out for stuff like moving around while nanning a bomber, which could well lead to you flying backwards and sideways relative to him, while watching your HUD to see which of the other repair ships the enemy is trying to shoot down, so you can repair him.

For most of the time, when you are not dogfighting, the F3 command view and orders capability let you control you ship while paying heavy attention to the game, and the autopilot along with in-game cursor use lets you figure out what's going on all over the map while you're off exploring, defending miners, escorting constructors, en-route to your destination, forming up with teammates..

The RTS elements are very functional and well excuted.  Allegiance is much more a multiplayer strategy game with dogfighting than a pure dogfighting arena shooter.  At the same time, it doesn't take away from the individuals flying the combat ships.. it's up to them to execute it, and many the game there is that was swung on a particular player managing to kill heavily defended miners, or capture or destroy a base at an unexpected time in an unexpected way.

It's basically an action game where brains are the most important element, with serious teamwork, and in that, unique.
Title: Re: The Elder Scrolls V: Skyrim
Post by: LeoLeonardoIII on January 07, 2014, 06:00:56 pm
I agree with all of those things. I guess I just wasn't into it enough.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Devastator on January 07, 2014, 06:30:02 pm
That's fine, generally the 'best game ever made' bit clicks in if a player ends up having an experience they know they'll never see again, anywhere else.

I've had a few myself.  Winning a squadmatch because my commander built a heavy shipyard by accident, then having it secure a forward sector like an outpost, and the enemy team concentrated on killing it to the point where our economy was unmolested.  That game also featured the only basic troop-transport major base capture in about four years of squadmatches.

another one was 90 minutes hiding in enemy-controlled space with the lone surviving, irreplaceable stealth bomber, waiting for the enemy to overcommit to an attack, hence giving me a chance to solo their main techbase.  It never came, but among other things, a scout on my team ran the blockade and did a very risky map crossing to ship me upgraded missiles.

A final one was blowing an enemy outpost pushed into our home sector, by having our team spam bomber purchases so they would get inured to the 'bomber sighted' warning, and fully used to defending the base from one particular direction.  I got to sneak a spotted bomber through two empty, but probed, sectors to blow it from behind.  Watching a defender launch, turn the wrong way, and boost away from me was sublime.  The cheers of my teammates were just bonus.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 07, 2014, 06:42:13 pm
So... about that Skyrim.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on January 07, 2014, 06:58:25 pm
Alteration spellsword is fun. I like not wearing armour. It's like running around in underwear!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on January 07, 2014, 07:00:11 pm
So there is another Tamriel Rebuilt release (http://tamriel-rebuilt.org/). It's an alpha though, so it's 90% exteriors with the odd interiror and rarely an NPC. Should still prove fun if you are willing to just walk around and enjoy the sights.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on January 08, 2014, 01:30:08 am
Alteration spellsword is fun. I like not wearing armour. It's like running around in underwear!
Yeah except you have to reapply your armor every ten seconds to not die.

Also, I recently started a playthrough with the intent of using Immortal Mode to make a Headless Horseman, because apparently there is a permanent decapitation bug associated with that cheat. Did that get fixed or something? Because I got the "you die" animations like 5000 times (due to spawning in Windhelm dungeon and escaping. The ENTIRE Stormcloak army tried to kill me. If I could do more then stand there and get instagibbed over and over it woulda been the most epic fight ever.) and I STILL didn't get decapped.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on January 08, 2014, 02:34:40 am
Mmm... I think it requires the enemy have access to the standing power attacking decapitation perk. Or at the very least they need to standing power attack you because that's how you trigger the decapitation in vanilla.

I haven't decapitated anything in Skyrim in ages as many of the mods mess with skeletons and models and such.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on January 08, 2014, 03:38:47 am
Personally, I never encountered that bug.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on January 08, 2014, 04:08:32 am
Alteration spellsword is fun. I like not wearing armour. It's like running around in underwear!
Yeah except you have to reapply your armor every ten seconds to not die.
I'm pretty sure at least one of the magic overhaul mods changed the magic armor spells so that they were toggled rather than cast with a time limit, but keeping them on would keep your magicka drained to a certain point in accordance with the cost of casting the spell. Actually a pretty good way to handle it, IMO.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on January 08, 2014, 04:10:08 am
Alteration spellsword is fun. I like not wearing armour. It's like running around in underwear!
Yeah except you have to reapply your armor every ten seconds to not die.
I'm pretty sure at least one of the magic overhaul mods changed the magic armor spells so that they were toggled rather than cast with a time limit, but keeping them on would keep your magicka drained to a certain point in accordance with the cost of casting the spell. Actually a pretty good way to handle it, IMO.
Oh, so like sustained abilities from typical RPGs?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on January 08, 2014, 04:12:26 am
Alteration spellsword is fun. I like not wearing armour. It's like running around in underwear!
Yeah except you have to reapply your armor every ten seconds to not die.
I'm pretty sure at least one of the magic overhaul mods changed the magic armor spells so that they were toggled rather than cast with a time limit, but keeping them on would keep your magicka drained to a certain point in accordance with the cost of casting the spell. Actually a pretty good way to handle it, IMO.
Oh, so like sustained abilities from typical RPGs?
Pretty much. Bethesda's magic in vanilla Skyrim was retarded in so many ways, but that was one of the most obvious, especially because you can't even really game it much like you can in Morrowind and Oblivion. Heh, I remember running around cycling four high-level featherweight spells in Oblivion to let me carry some absurd weight of crap.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gamerlord on January 08, 2014, 04:21:56 am
I remember scrounging colossal amounts of gold and high-level souls in Morrowind to finance enchantments that made me more or less immortal. Gotta love all the different pieces we had back then to enchant. Had slowfall, health restore and a few others. I could stand stock still - during the day as a vampire - in a pool of lava while in combat with multiple magic-hurling opponents and not lose health. Those were great days.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on January 08, 2014, 04:45:01 am
Anywhere I can get Morrowind and Oblivion? I wanna game the magic system all of the sudden.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on January 08, 2014, 04:49:07 am
Anywhere I can get Morrowind and Oblivion? I wanna game the magic system all of the sudden.
Well, Steam, for one. I bet you can get Morrowind GOTY for cheaper than $20 somewhere else if you look around though. Maybe if you have a Half Price Books or similar store.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on January 08, 2014, 05:03:14 am
If procuring Morrowind and the expansions, make sure they are all the same CD type. Running the game with different CD variations was known to cause serious problems, as I recall.

Unfortunately, I can't remember what they two types were called...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gamerlord on January 08, 2014, 05:06:07 am
Guys, what's the ethics of illegally acquiring a computer version of Morrowind to play modded when I already own an old Xbox version that I unfortunately cannot mod?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on January 08, 2014, 05:16:46 am
The same as if you bought the wrong light bulb for that lamp on your desk, then upon learning that the store did not accept returns on such items as a matter of rightful policy, decided to steal the right one.

Or, "don't get caught" if that's what you wanted to hear.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gamerlord on January 08, 2014, 05:17:24 am
Sweeeeeeeeeeet.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on January 08, 2014, 11:27:04 am
I got vanilla Skyrim on PC, since I found it was quite cheap. Could anyone recommend a set of mods that would enhance the core game? I quite like it how it is, but it needs stuff like a bit more variety and better-scaling magic.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on January 08, 2014, 11:34:06 am
http://www.reddit.com/r/skyrim/comments/1ikhrs/
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on January 08, 2014, 11:38:41 am
Thanks! I'll be sure to pick out some from that list.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on January 08, 2014, 12:13:42 pm
Just remember that several mods require one or two of the DLCs.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Devastator on January 08, 2014, 12:33:23 pm
If your playing Morrowind, I'd recommend going light on the mods.  The entire exterior design of the island was very heavily based around the idea that you would still have all that fog, for instance.  Just get a plain PC version, the expansions add more content, but much of it is only a little more interesting.  You'll hear heavy pushes for certain mods, and many of them are amazing, but to really see what it's like, you don't need them.

Just remember, keep your stamina full, and release to swing, rather than just spam clicking.  Also, try to keep the spoilers down, you don't need to know where all the awesome loot is, as there's enough of it to fill entire rooms.

It'll be quite a bit different if you've only known the Xbox version, even without any modifications.

-edit- The GoTY edition is just fine, just don't install the expansions.
Title: Re: The Elder Scrolls V: Skyrim
Post by: LeoLeonardoIII on January 08, 2014, 12:40:40 pm
The same as if you bought the wrong light bulb for that lamp on your desk, then upon learning that the store did not accept returns on such items as a matter of rightful policy, decided to steal the right one.

Or, "don't get caught" if that's what you wanted to hear.
Ethics is different from legality. There is an ethic to following the law, in support of society and the legal system, and fulfillment of some social contract. But just doing something illegal does not make it automatically unethical separate from this ethics of the social contract.

For example, say there's a law against putting ice cream on your pie on Sundays. That act is not inherently unethical, but one could argue that violating the law is unethical for the same reasons that violating any law is unethical.

Then say there's a law against murder. The murder is unethical regardless of its legality, and it also has the same "follow the law" ethic behind it.

In contrast, if there were no law against pie ala mode or murder, the dessert would no longer be unethical at all but the murder still would be.

Assuming that anything illegal is itself unethical regardless of legality is a mistake.

Gamerlord's question hinges on whether pirating Morrowind is itself unethical. His questions shows that he understands it would be illegal, and in phrasing the question that way he implies that he understands the concept that it's superficially ethical to follow laws in general.

[Belongs in copyright discussion thread, really]
Title: Re: The Elder Scrolls V: Skyrim
Post by: Devastator on January 08, 2014, 01:02:43 pm
Plus, and I'm not exactly lore-conversant, are Akatosh and Alduin really ever confirmed to be one and the same, beyond Alduin himself putting on airs?  I mean, the Nords use the differences in behaviour between Akatosh and Alduin to claim that the two are different gods.  If they aren't actually one and the same, and Alduin is simply taking on delusions of godhood above his assigned role by the gods, then Akatosh empowering the Dragonborn against Alduin also loses the possible contradiction.

The short answer, no they're different creatures.  Akatosh isn't a dragon at all, he just plays one on television.  He's a Daedric Prince.

The complicated answer, if I remember the theorycrafting about Skyrim, is that Alduin was summoned from the dead as part of a long-con by the Thalmor Dominion, in order to have him defeated by the Dragonborn permanently, which would let them remove the final pillar preventing wide-scale retroactive changes to the Pattern of Prophecy, such as removing all humans, and all possibility of humans, from existance.  There's any number of reasons why it wouldn't work, and doesn't make sense, but Skyrim lore is pretty out there even when compared to the drug and exhaustion fueled mad theology that runs the previous games in the Elder Scrolls.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 08, 2014, 01:13:50 pm
Akatosh is not a Daedric prince. He's the most powerful of the Aedra, the gods that actually created the world. He's known as the Dragon-God of Time. He kind of based the dragons on himself.
Peryite is just a Daedric Prince who plays a dragon on television.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Devastator on January 08, 2014, 01:15:57 pm
Right, right, that's it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on January 08, 2014, 01:20:12 pm
The same as if you bought the wrong light bulb for that lamp on your desk, then upon learning that the store did not accept returns on such items as a matter of rightful policy, decided to steal the right one.

Or, "don't get caught" if that's what you wanted to hear.
Ethics is different from legality. There is an ethic to following the law, in support of society and the legal system, and fulfillment of some social contract. But just doing something illegal does not make it automatically unethical separate from this ethics of the social contract.

For example, say there's a law against putting ice cream on your pie on Sundays. That act is not inherently unethical, but one could argue that violating the law is unethical for the same reasons that violating any law is unethical.

Then say there's a law against murder. The murder is unethical regardless of its legality, and it also has the same "follow the law" ethic behind it.

In contrast, if there were no law against pie ala mode or murder, the dessert would no longer be unethical at all but the murder still would be.

Assuming that anything illegal is itself unethical regardless of legality is a mistake.

Gamerlord's question hinges on whether pirating Morrowind is itself unethical. His questions shows that he understands it would be illegal, and in phrasing the question that way he implies that he understands the concept that it's superficially ethical to follow laws in general.

[Belongs in copyright discussion thread, really]

The obligatory response and then we have to take this to PMs, if we must take it anywhere.

My example was not an appeal to law as an ethical basis, but a contrast between the poster's proposed action and another, more direct act of theft, which I presume common sense will deem unethical when it is not done with adequate justification, and that desiring the possessions of others does not amount to this.

Different systems of values may suggest otherwise. I do not care.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on January 08, 2014, 01:34:46 pm
I am currently searching for various fantasy-ish armors and weapons.
Preferably if they don't look too much like the vanilla ones.
Altough I do not want stuff which looks too.. modern, or Final Fantasy 7 stuff.
I would also prefer if the armors/clothes/weapons are put in leveled lists, should mod mod have that.
Anyone know of a good site to find what I am looking for?
Ď already know of Steam's Workshop and the Nexus, so there's not much point to link to those.

Also, should you link to any site which could be NSFW.. It would probably be best to just PM me.

In advance, thanks.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on January 08, 2014, 01:52:09 pm
Beats me. I couldn't stand the hour plus waits for games to start, only for one team to resign just as soon as the tide began to tilt in the other team's favor just a little (which was extremely frustrating).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on January 08, 2014, 02:39:52 pm
Plus, and I'm not exactly lore-conversant, are Akatosh and Alduin really ever confirmed to be one and the same, beyond Alduin himself putting on airs?  I mean, the Nords use the differences in behaviour between Akatosh and Alduin to claim that the two are different gods.  If they aren't actually one and the same, and Alduin is simply taking on delusions of godhood above his assigned role by the gods, then Akatosh empowering the Dragonborn against Alduin also loses the possible contradiction.

The short answer, no they're different creatures.  Akatosh isn't a dragon at all, he just plays one on television.  He's a Daedric Prince.

The complicated answer, if I remember the theorycrafting about Skyrim, is that Alduin was summoned from the dead as part of a long-con by the Thalmor Dominion, in order to have him defeated by the Dragonborn permanently, which would let them remove the final pillar preventing wide-scale retroactive changes to the Pattern of Prophecy, such as removing all humans, and all possibility of humans, from existance.  There's any number of reasons why it wouldn't work, and doesn't make sense, but Skyrim lore is pretty out there even when compared to the drug and exhaustion fueled mad theology that runs the previous games in the Elder Scrolls.

No.

Alduin is born of Aka. Aka is Time as a concept. Akatosh is the result of Marukh and his Marukhati Selectives dancing on the Adamantine Tower in High Rock and changing the Time Dragon to remove any Auri-El influence on Him and smash some Shezzarr into him. This made him insane.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Devastator on January 08, 2014, 03:41:50 pm
Alduin is born of Aka. Aka is Time as a concept. Akatosh is the result of Marukh and his Marukhati Selectives dancing on the Adamantine Tower in High Rock and changing the Time Dragon to remove any Auri-El influence on Him and smash some Shezzarr into him. This made him insane.

Fair 'nuff.

So why's he back now?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on January 08, 2014, 03:49:10 pm
The main quest explains it to you in no uncertain terms that Alduin was sent into the future by the Elder Scroll and he happened to come out at the time of the game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on January 08, 2014, 03:52:06 pm
My understanding is that "now" turned out to be the (random*) time that the Tongues banished him to with the Elder Scroll. Remember, they never could beat Alduin, so they tried to boot him out of time instead, which apparently worked (but they did fear it was only temporary).

*Very likely it is actually fairly thoroughly predestined, but it was still unpredictable and had more to do with Destiny, as opposed to some particularly logical chain of events.

EDIT: Ninja
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on January 08, 2014, 03:55:32 pm
And he's just a tiny footnote on the list of accomplishments of the Dragonborn.

It's like...

List of things to do today:
- Buy milk
- Poke Shadowmere
- Bother Lydia
- Kill Alduin (IMPORTANT! DON'T FORGET AGAIN)
- Kill some vampires (Remember to bring cure disease potion this time)
- Craft daggers
Title: Re: The Elder Scrolls V: Skyrim
Post by: Devastator on January 08, 2014, 04:05:08 pm
The main quest explains it to you in no uncertain terms that Alduin was sent into the future by the Elder Scroll and he happened to come out at the time of the game.

/me nods.

When do you learn this?
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on January 08, 2014, 04:20:02 pm
Paarthurnax tells you.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 08, 2014, 04:28:52 pm
And then you go see for yourself, since the Elder Scroll you rob from the Dwemer ruin allows you to peak through the little tear in time left on the spot where they did it.

Paarthurnax also tells you that Dragons are fairly sensitive to time, being so descended from the God of Time.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Devastator on January 08, 2014, 04:29:49 pm
And then you go see for yourself, since the Elder Scroll you rob from the Dwemer ruin allows you to peak through the little tear in time left on the spot where they did it.

Does it show him being banished and arriving at Helgen, or just being banished?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on January 08, 2014, 04:48:48 pm
Just being banished. It's said by Paarthurnax that he showed up again.

Occam's razor says he came out of the time wound and headed to Helgen immediately after getting out.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 08, 2014, 05:07:17 pm
Basically, the reason Paarthurnax was camped on that mountain the whole time was because he know Alduin would show up there, he just didn't know when.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on January 08, 2014, 05:25:50 pm
Why he didn't intercept Alduin when he did show up, I forget. Perhaps he forgot to buy milk that day, and so was visiting a local dairy. I assume he must have had some kind of plan laid out, or else it would be kind of silly to hang around the one place you can be sure your invincible archnemesis will find you. The Greybeards must've had a hell of a shock, though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Karkov on January 08, 2014, 05:36:49 pm
Wouldn't it have been pretty moot for Paarthunax to confront Alduin when he came back anyway?  The only way to have killed him would've been via dragonborn soul-absorbing abilities, and Paarthunax was fresh out of those.  Also Alduin was a pretty unstoppable killing machine anyway (in lore, we all know in practice that he's a wimp without mods), and Paarthunax had been teaching a strange sense of pacifism anyway.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on January 08, 2014, 05:39:30 pm
Wouldn't it have been pretty moot for Paarthunax to confront Alduin when he came back anyway?  The only way to have killed him would've been via dragonborn soul-absorbing abilities, and Paarthunax was fresh out of those.  Also Alduin was a pretty unstoppable killing machine anyway (in lore, we all know in practice that he's a wimp without mods), and Paarthunax had been teaching a strange sense of pacifism anyway.
One could argue that Alduin was a wimp because it was not yet the Kalpa's end. I assume that he is pretty much invincible when world-eating time comes.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on January 08, 2014, 05:57:49 pm
I got the impression that Parthurnaax was camped out where he was to practice his Way in isolation and clarity, and had more or less resigned himself to the destruction of creation. Then up comes the Dovahkiin, throws the Teachings of Buddha down the mountain, and proceeds to go Nietzsche on Skyrim.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on January 08, 2014, 05:58:44 pm
Okay, got myself a list of mods. I SHALL SEE THEE WHEN I FINISH DOWNLOADS AND WHATNOT
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on January 08, 2014, 06:05:06 pm
I got the impression that Parthurnaax was camped out where he was to practice his Way in isolation and clarity, and had more or less resigned himself to the destruction of creation. Then up comes the Dovahkiin, throws the Teachings of Buddha down the mountain, and proceeds to go Nietzsche on Skyrim.
So you're thinking the plan was that he'd let Alduin kill him before anyone else? That does kind of make sense.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on January 08, 2014, 08:39:41 pm
Thank The Nine for this (http://www.nexusmods.com/skyrim/mods/37981/?) plugin for TES5Edit.
Now I can get almost as many mods I want. Almost.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on January 09, 2014, 03:37:23 pm
Alteration spellsword is fun. I like not wearing armour. It's like running around in underwear!
Yeah except you have to reapply your armor every ten seconds to not die.
I'm pretty sure at least one of the magic overhaul mods changed the magic armor spells so that they were toggled rather than cast with a time limit, but keeping them on would keep your magicka drained to a certain point in accordance with the cost of casting the spell. Actually a pretty good way to handle it, IMO.
Kinda late reply but oh well. I tried that mod, which is called Invested Magic for those interested. However I kinda hated it because while it fixed things like that, it also made EVERY spell into a toggle kinda thing. It conflicted hard with my "raise an undead army because I just want to be Sauron." (Yes I know Sauron never raised an undead army, but you know damn well he wanted to :P)

That mentioned, does anyone know of any mod that makes EVERYONE non-essential? Because Immersion and fuck the "oh don't worry baby your rampages actions don't have actual consequences" attitude Bethesda has taken since Oblivion. EDIT: Bonus if it removes guard respawns >:D
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on January 09, 2014, 04:08:49 pm
I don't know about guard respawns, but you can add

Code: [Select]
[GamePlay]
bEssentialTakeNoDamage=0

to your Skyrim.ini file to make every not-child NPC nonessential, although do note that this breaks things that rely on essential status (like brawls; you will kill people this way, but nobody will care), and you'll need to install a mod to let you kill children. (http://www.nexusmods.com/skyrim/mods/13202/?) I expect that the exceptions to leave certain children essential will not function if you turn off the standard essential functionality, but I don't know for sure. My assumption is that the modder switched off the special flag for essential children and then turned on the standard essential flag for those particular ones so that it could be disabled by quests, but I don't really know.

I did this, and stumbled across M'aiq the Liar's corpse in the wilderness, savaged by a snow bear. Beware that such tragedies will be common if you do this.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 09, 2014, 05:22:17 pm
EDIT: Bonus if it removes guard respawns >:D

IDK, guard respawns make more sense than people being invincible. Presumably they're recruited from the same population of restless young people than go join bandit gangs.
Title: Re: The Elder Scrolls V: Skyrim
Post by: LeoLeonardoIII on January 09, 2014, 06:44:53 pm
If you slay all the mothers, where do these disaffected youths come from?

At some point I think respawning just makes more sense. You're not gonna get a world simulator that can make the fish die out because the willows on the banks are gone because too many deer are alive and eating them because you killed all the wolves.
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on January 09, 2014, 07:12:59 pm
Alteration spellsword is fun. I like not wearing armour. It's like running around in underwear!
Yeah except you have to reapply your armor every ten seconds to not die.
I'm pretty sure at least one of the magic overhaul mods changed the magic armor spells so that they were toggled rather than cast with a time limit, but keeping them on would keep your magicka drained to a certain point in accordance with the cost of casting the spell. Actually a pretty good way to handle it, IMO.
Kinda late reply but oh well. I tried that mod, which is called Invested Magic for those interested. However I kinda hated it because while it fixed things like that, it also made EVERY spell into a toggle kinda thing. It conflicted hard with my "raise an undead army because I just want to be Sauron." (Yes I know Sauron never raised an undead army, but you know damn well he wanted to :P)

That mentioned, does anyone know of any mod that makes EVERYONE non-essential? Because Immersion and fuck the "oh don't worry baby your rampages actions don't have actual consequences" attitude Bethesda has taken since Oblivion. EDIT: Bonus if it removes guard respawns >:D

ultimate  killer. search for it

 Guards and such respawn i think. . . but then again i dont killmost of them.

but ulfric, tullius, sidequest bob?  nope.  companions?  nope.  Tgat oneguywhogoesintoasuperdungeon? nope.  Everyone can die.  respawns, idk.  not named characters.  Also, i did kill Mila the Whiterun fruitvendors daughter. . .
and companions do die.

If yiu do get this, maybe turn down tge danger near town or get
-when vampires attack
-run for your lives

When dragons/vampires attack they run, inside if they can.


aldo, to alleviate cool npcs dying, like mariq, i added

inconsequential npcs.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on January 09, 2014, 07:29:35 pm
>2014
>Not disabling random vampire attacks. (http://www.nexusmods.com/skyrim/mods/31088/)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on January 09, 2014, 10:53:44 pm
>2014
>Not disabling random vampire attacks. (http://www.nexusmods.com/skyrim/mods/31088/)
This (http://www.nexusmods.com/skyrim/mods/38151/?) mod has such a feature included.
You can even decide at what level vampires starts attacking.
It essentially stops most quests from appearing automatically, in a way that you have to go to the quest giver before the quest actually starts.
Such as that Boethia quest line, it will not start before you actually get to the shrine. So it is not forced on you, when that cultist attacks you in the middle of nowhere.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on January 09, 2014, 11:32:16 pm
You can also get the mod that makes all NPCs run and hide at home when a dragon or vampire attacks.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on January 10, 2014, 12:38:49 am
Alternatively, you could be a surly curmudgeon and refuse to install Dawnguard ever.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on January 10, 2014, 01:07:49 am
But muh crosswbows
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on January 10, 2014, 01:08:15 am
A number of mods also require it now. It's kinda annoying.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on January 10, 2014, 01:13:48 am
I have Dawnguard, because at some point Valve apparently stealthily installed it onto my Skyrim install without telling me. So that's nice. I don't have any of the other DLC, though, and I've run into mods that require Dragonborn - and for some bizarre reason, mods that require Hearthfire.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on January 10, 2014, 04:00:25 am
I have Dawnguard, because at some point Valve apparently stealthily installed it onto my Skyrim install without telling me. So that's nice. I don't have any of the other DLC, though, and I've run into mods that require Dragonborn - and for some bizarre reason, mods that require Hearthfire.
Because most people seem to have more than one, if not all DLCs.
So I can see why modders makes them a requirement, for convenience sake.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Solifuge on January 10, 2014, 11:50:16 pm
-snip- I'm angry at Zenimax rawr.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Nightscar982 on January 11, 2014, 12:50:59 am
Wow, the vampire lord ability is crap. I mean, it was OP when I got it at level 10, but now at level 30 it can't hold its own against anything.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Karkov on January 11, 2014, 01:15:20 am
Wow, the vampire lord ability is crap. I mean, it was OP when I got it at level 10, but now at level 30 it can't hold its own against anything.

Yeah, Bethesda didn't make it scale for late game for some reason.  Thankfully we have mods!

I can barely recognize Skyrim as Skyrim sometimes, too many mods might be a bad thing for immersion, but I'll be damned if I'm running at snail pace from Whiterun to Winterhold again.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on January 11, 2014, 02:13:08 am
Frankly, all TES games (except Morrowind, and I'll kill you if you disagree with me! :D) begin as unplayable trash, and split into different games and genres as those holy men we call modders work their blessed magic.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on January 11, 2014, 02:31:19 am
What if I disagree with you by killing you?
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on January 11, 2014, 11:03:09 am
What if I disagree with you by killing you?
Not enough, a PROPER disagreement requires collateral damage of at least 12 branches from the family tree, and 3 city blocks.


Also:
I did this, and stumbled across M'aiq the Liar's corpse in the wilderness, savaged by a snow bear. Beware that such tragedies will be common if you do this.
No worries, I consider that to simply add replay value.
I'm the kind of person who thinks that actions, inactions, and the flaps of butterfly wings should all shape my gaming experience :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on January 11, 2014, 12:56:43 pm
None of the possible consequences of turning off essential NPC protection can outweigh having the ability to slaughter all of those two-bit gangsters that have the nerve to call themselves a Thieves' Guild.

I'm not even joking, the strongest moral crisis I had in my initial vanilla playthrough came during the early "Thieves'" Guild missions, specifically the one where you extort money from shopkeepers. That was the point where I realized that even with the potential end-of-quest-line rewards, I wanted nothing to do with those bastards and tried to kill them all... only to discover that every damned one was a protected NPC. I deleted that save and started downloading mods the same day.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on January 11, 2014, 12:57:57 pm
I have many much mods now. My favourite is the perk mod, SPERG, which has made resurrection useful enough for me to go around laughing maniacally with zombies.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mr. Strange on January 13, 2014, 06:41:40 pm
Frankly, all TES games (except Morrowind, and I'll kill you if you disagree with me! :D) begin as unplayable trash, and split into different games and genres as those holy men we call modders work their blessed magic.
Since I have not played Morrowind I can't comment on it (though I have heard rumors that modders have done wonders to the combat there), but otherwise I agree, Oblivion less trash than Skyrim. At least you could still call it Role Playing Game with straight face...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on January 13, 2014, 06:54:42 pm
Heheh. After fleeing from the whole of Ivarstead, I was going up the 7,000 steps as a werewolf. I saw a guy praying at one of the stones, so I walked up behind him and stood next to him.

The gist of his response?

"Be careful. There could be wolves around."

I decided to give him a look before making a snowy sabre-cat do a cartwheel off of the mountain.


(I also found that trolls do not like being stunned. Stamina absorb + warhammer stun modded perk = smash frost troll into ground until it stops moving.)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mr. Strange on January 13, 2014, 07:10:01 pm
"Be careful. There could be wolves around."

Heh, thats like that nirnroot farm guard saying "Only burglers and vampires creep around at night, so which one are you?"
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on January 13, 2014, 07:23:51 pm
"Be careful. There could be wolves around."

Heh, thats like that nirnroot farm guard saying "Only burglers and vampires creep around at night, so which one are you?"
The proper response would normally be "both", but I cringe at the thought of being a vampire in Skyrim.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on January 13, 2014, 07:25:35 pm
Why?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on January 13, 2014, 07:26:04 pm
"Be careful. There could be wolves around."

Heh, thats like that nirnroot farm guard saying "Only burglers and vampires creep around at night, so which one are you?"
The proper response would normally be "both", but I cringe at the thought of being a vampire in Skyrim.
What you need, is a vampire overhaul mod.
I recommend Better Vampires (http://www.nexusmods.com/skyrim/mods/9717/?) and Royal Bloodline (http://www.nexusmods.com/skyrim/mods/22565/?).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on January 13, 2014, 07:28:33 pm
Why?
The mechanics of vampirism and of the game as a whole don't make for good RP, and vampirism isn't particularly effective as part of a build. Just about everything you get from it can be gotten from some other source without the downsides, and it's difficult to be a proper vampire when sneaking is so easy (even with mods) and there aren't any other humans to create genuine, interesting reactions. Hell, you can suck people dry all over a city and there's pretty much zero response as long as you aren't caught doing it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on January 13, 2014, 07:30:28 pm
Why?
The mechanics of vampirism and of the game as a whole don't make for good RP, and vampirism isn't particularly effective as part of a build. Just about everything you get from it can be gotten from some other source without the downsides, and it's difficult to be a proper vampire when sneaking is so easy (even with mods) and there aren't any other humans to create genuine, interesting reactions. Hell, you can suck people dry all over a city and there's pretty much zero response as long as you aren't caught doing it.
/me pokes Flying Dice and points to the links he posted above.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on January 13, 2014, 07:32:18 pm
"Be careful. There could be wolves around."

Heh, thats like that nirnroot farm guard saying "Only burglers and vampires creep around at night, so which one are you?"
The proper response would normally be "both", but I cringe at the thought of being a vampire in Skyrim.
What you need, is a vampire overhaul mod.
I recommend Better Vampires (http://www.nexusmods.com/skyrim/mods/9717/?) and Royal Bloodline (http://www.nexusmods.com/skyrim/mods/22565/?).
Ooh!
Are those compatible?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on January 13, 2014, 07:32:57 pm
"Be careful. There could be wolves around."

Heh, thats like that nirnroot farm guard saying "Only burglers and vampires creep around at night, so which one are you?"
The proper response would normally be "both", but I cringe at the thought of being a vampire in Skyrim.
What you need, is a vampire overhaul mod.
I recommend Better Vampires (http://www.nexusmods.com/skyrim/mods/9717/?) and Royal Bloodline (http://www.nexusmods.com/skyrim/mods/22565/?).
Ooh!
Are those compatible?

There's a compatibility patch in the Better Vampires manual download, I saw.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on January 13, 2014, 08:10:39 pm
Oh my god those mods are amazing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mr. Strange on January 14, 2014, 06:49:34 pm
What you need, is a vampire overhaul mod.
I recommend Better Vampires (http://www.nexusmods.com/skyrim/mods/9717/?) and Royal Bloodline (http://www.nexusmods.com/skyrim/mods/22565/?).
I agree with Xantalos. I already had BV, just downloaded RB and gonna give it a shot. It just might be what I need to boost my vampire pc on par with all those werewolfs and shit running around (Immersive Creatures + Immersive Patrols + Deadly Monsters + SSS = nights are full of Fun and Games).

Hell, you can suck people dry all over a city and there's pretty much zero response as long as you aren't caught doing it.
But with little effort with mod settings you can simulate some reactions. Better Vampires allowes you to choose number of Vigilants that randomly attack you (disguise or no) even in the middle of towns, so you can adjust it according to your actions. Immersive Patrols has plugin to enable Dawnguard patrols that can be a challenge if you're not just powergaming your way trough. I havent found mod that would enable/alter that kind of things for me or alter guard numbers on the fly, so I usually RP it "smart" by feeding on bandits (somewhat dangerous) and picking beggars from the streets (just pathetic) or try to live with constant threat of vigilant assault when I'm out to sell my loot. Which can lead to some interesting RP...
Using vampirified Calixto as meatshield to distract Vigilant Hunter Duo to make my escape to the sewers after they intervined in the end of Blood On Ice? I think there's an opportunity for some role play, with little effort from the player.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on January 14, 2014, 07:19:44 pm
I recommend a Kajit vampire lord. Then with the beast ring and dat poison damage you can get more unarmed damage.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on January 15, 2014, 08:21:19 am
I recommend a Kajit vampire lord. Then with the beast ring and dat poison damage you can get more unarmed damage.
NUUUUUUUUUUUUUUUUUU! Khajit are worst vampires. As are Bosmer. Both races already have some of the big vampire abilities (night eye for kitties, poison/disease resist for hippies.

Go Dunmer for vampires, it helps balance out that fire weakness thing.

Also yes those mods are great.

I recently figured out the Script Extender (I was putting it in the data folder like a normal mod, not supposed to do that.) and SkyUI and those make things nice.
Although I personally am pretty meh on the changes SkyUI made to the menus and such. They were fine before :( but it adds the ModConfigMenu so its kinda a necessary evil.

Anyway on the topic of mods, does anyone use the Imps More Complex Needs mod(s)? I downloaded it and all the dlc patches and it crashed my game immediately.
Am I only supposed to have the most current patch and not use all the other ones? If so which is most current? Or perhaps I just have the load order screwed up?

What I WANT to do is figure that out and add Frostfall, for SERIOUS IMMERSION. EDIT: oh and that Better/3D Followers thing.
I'm turning into a full on immersion/realism whore :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on January 15, 2014, 10:22:54 am
Not sure where you get the idea that Bosmer are hippies...

Actually, considering that they're cannibalistic tree-loving elves, I guess something like that? They only really care about plants in Valenwood, though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on January 15, 2014, 10:28:40 am
Not sure where you get the idea that Bosmer are hippies...

Actually, considering that they're cannibalistic tree-loving elves, I guess something like that? They only really care about plants in Valenwood, though.
So.. DF hippies then.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on January 15, 2014, 10:29:50 am
But BFEL, I'm not talking about vampires, I'm talking about unarmed damage!
All that sweet sweet unarmed damage.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on January 15, 2014, 10:41:30 am
If you just want the MCM, you may find this mod of interest. (http://www.nexusmods.com/skyrim/mods/29440) I had a good laugh about a mod that exists specifically to sabotage another mod, but I suppose there is an audience for it. Even if I don't understand why (I just happen to like SkyUI).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on January 15, 2014, 10:48:40 am
Not sure where you get the idea that Bosmer are hippies...

Actually, considering that they're cannibalistic tree-loving elves, I guess something like that? They only really care about plants in Valenwood, though.
So.. DF hippies then.

Yeah, but they don't complain if you're chopping down trees unless you're chopping down their trees. Hell, the first one you see in Skyrim chops logs as a profession.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on January 15, 2014, 10:53:54 am
If you just want the MCM, you may find this mod of interest. (http://www.nexusmods.com/skyrim/mods/29440) I had a good laugh about a mod that exists specifically to sabotage another mod, but I suppose there is an audience for it. Even if I don't understand why (I just happen to like SkyUI).
Thank you! I also had a laugh at it, its kinda hilarious.

As for why, SkyUI menus just look less "natural" then the normal ones. In vanilla your inventory looks like an inventory, in SkyUI it looks like a spreadsheet.


But BFEL, I'm not talking about vampires, I'm talking about unarmed damage!
All that sweet sweet unarmed damage.
And I'm talking about optimization. If you REALLY want ridonkeylicious unarmed damage take the armored fist perk or whatever its called and run over some gauntlets with the crafting cycle till you do 8 billion damage per hit. And can run around wearing nothing but a pair of gloves and still get the full armor bonus.
Because hilarity.
EDIT: Actually, expanding on that idea, I think theres something in the base game relating to giants that means any damage is delivered after death as knockback. That's why you go flying when a giant kills you, because it does crazy damage...now if you could get this to work with your fists.....*punches Alduin into space* GO EAT SOMEONE ELSES WORLD!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on January 15, 2014, 10:58:55 am
Dragon Soul Relinquishment is a mod that (amongst other things) allow you to swap dragon souls for PUNCHING POWAH. I would very much recommend it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on January 15, 2014, 11:03:53 am
Well yeah, but I meant without exploits. Those are for magic, not regular punching.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 15, 2014, 11:37:35 am
Way of the Monk mod. (http://www.nexusmods.com/skyrim/mods/15725/?) I highly reccomend it. Not only does it add an unarmed "skill" but also an unarmored one.

EDIT: Apparently no longer updated, but should still work.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on January 15, 2014, 11:39:57 am
Did somebody mod in Cherno Alpha armor so I can be Choo Choo Cherno and punch the face of my enemies in the face?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on January 15, 2014, 11:41:02 am
More importantly, kaiju mod.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on January 15, 2014, 12:38:53 pm
More importantly, kaiju mod.
Yo. (http://steamcommunity.com/sharedfiles/filedetails/?id=81166964) I've only not installed it because the bugs look kind of annoying. As in glitches, not insects (if there are any of those, that would be pretty great).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on January 15, 2014, 04:34:25 pm
I was playing, fast-travelled to the Greybeards to learn a new shout from the Thunderchild mod, when I noticed that Lydia wasn't there. I searched around a bit, fast-travelled to Whiterun, and she still wasn't there. I was worried I accidentally YOL!'d at her and killed her in Rannveig's Fast, where the subjugated ghosts live.

I went back there, only to find her standing in the middle of a room and asking me what I needed.

Turns out that she is a massive troll if you try to throw her down a pit. I told her to stand there, and so she did. For about an entire day. Until I came back in worried that I'd killed her.

I was relieved and gave her a friendly FUSRODAH to the face.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gamerboy4life on January 15, 2014, 06:50:39 pm
I was playing, fast-travelled to the Greybeards to learn a new shout from the Thunderchild mod, when I noticed that Lydia wasn't there. I searched around a bit, fast-travelled to Whiterun, and she still wasn't there. I was worried I accidentally YOL!'d at her and killed her in Rannveig's Fast, where the subjugated ghosts live.

I went back there, only to find her standing in the middle of a room and asking me what I needed.

Turns out that she is a massive troll if you try to throw her down a pit. I told her to stand there, and so she did. For about an entire day. Until I came back in worried that I'd killed her.

I was relieved and gave her a friendly FUSRODAH to the face.

She needed the break. She was tired of carrying your burdens.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on January 15, 2014, 06:53:44 pm
She sucks at carrying the burden of bring hit for me goddammit no Lydia I need you to go hit things with your sword where the hell did you get that bow neither of us have one in our inventories shit now I'm dead thanks for not aggroing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gamerboy4life on January 15, 2014, 07:01:55 pm
She sucks at carrying the burden of bring hit for me goddammit no Lydia I need you to go hit things with your sword where the hell did you get that bow neither of us have one in our inventories shit now I'm dead thanks for not aggroing.

Ultimate Follower Overhaul is your friend. If I recall, Lydia won't be able to use anything that she doesn't have. No more magically appearing bow.

You can also tell a follower what type of combat style you want them to use. They also have their own horses.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on January 15, 2014, 07:04:05 pm
She sucks at carrying the burden of bring hit for me goddammit no Lydia I need you to go hit things with your sword where the hell did you get that bow neither of us have one in our inventories shit now I'm dead thanks for not aggroing.

Ultimate Follower Overhaul

Is no longer supported and you should use this (http://www.nexusmods.com/skyrim/mods/15524) instead.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on January 15, 2014, 07:07:53 pm
You're both amazing. Now I can get J'Zargo to do useful stuff!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on January 15, 2014, 08:22:05 pm
She sucks at carrying the burden of bring hit for me goddammit no Lydia I need you to go hit things with your sword where the hell did you get that bow neither of us have one in our inventories shit now I'm dead thanks for not aggroing.

I manually edited the follower quest to not add a bow to their inventory. It's horrendously annoying how badly set up vanilla followers are.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mr. Strange on January 16, 2014, 04:50:52 pm
Dunmer master race in every TES game. Accept no substitutes.

Anyway on the topic of mods, does anyone use the Imps More Complex Needs mod(s)? I downloaded it and all the dlc patches and it crashed my game immediately.
Am I only supposed to have the most current patch and not use all the other ones? If so which is most current? Or perhaps I just have the load order screwed up?

What I WANT to do is figure that out and add Frostfall, for SERIOUS IMMERSION. EDIT: oh and that Better/3D Followers thing.
I'm turning into a full on immersion/realism whore :P
Imps More Complex Needs and Frostfall both alter lot of things other mods are dependant, so they cause more conflicts than lighter immersion mods. I think they should be loaded after any other mod  that alters PC (vampire or werewolf mods), atleast that's how I got my load list to work.  I use Simple Sustenance (http://www.nexusmods.com/skyrim/mods/40001) and Hypothermia (http://www.nexusmods.com/skyrim/mods/6745) because they have been compatible with all the mods I've ever used. Pretty light on immersion though...
I've been using EFF (http://www.nexusmods.com/skyrim/mods/12933) since who doesn't want their own private army to guard that Elf Fortress you build in Blackreach with Pocket Empire Builder (http://www.nexusmods.com/skyrim/mods/30948)?

Yeah, but they don't complain if you're chopping down trees unless you're chopping down their trees. Hell, the first one you see in Skyrim chops logs as a profession.
Maybe after TESO is finished and TES VI rolls around we'll find out Bosmer are actually vegans and want rest of the tamriel to adopt their superior farming and log chopping techniques?
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 16, 2014, 05:34:32 pm
Dunmer master race in every TES game. Accept no substitutes.
Arena - Erupting volcano shown in the back of character screen.
Daggerfall - Bro to Barenziah  8)
Morrowind - Land of Dunmer, face (less) extreme racism. Most common enemy magic is fire.
Oblivion - World invaded by hell-themed spirits with fondness for shooting fire.
Skyrim - World invaded by firebreathing dragons.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on January 16, 2014, 06:02:21 pm
Dunmer master race in every TES game. Accept no substitutes.
Arena - Erupting volcano shown in the back of character screen.
Daggerfall - Bro to Barenziah  8)
Morrowind - Land of Dunmer, face (less) extreme racism. Most common enemy magic is fire.
Oblivion - World invaded by hell-themed spirits with fondness for shooting fire.
Skyrim - World invaded by firebreathing dragons.
I suspect that, at least one of the developers is secretly a pyromaniac.
Title: Re: The Elder Scrolls V: Skyrim
Post by: LeoLeonardoIII on January 16, 2014, 06:06:03 pm
DDO had a problem with too much fire stuff in high level content, making fire-using characters worthless and fire resistance of supreme importance. I guess it's been fixed since then?

I think it's a fascination that stems from early D&D having only fire and lightning magic at first. Didn't see cold or acid until later, and by then monster descriptions were out of date because they assumed that only lightning and fire existed but they were copied down unchanged into the new editions. In early D&D for example you had a Ring of Fire Resistance but that was it; nobody really did Acid Resistance and WTF is Sonic? So I think it's a holdover from that.

Also, demons = fire I guess. Although it shouldn't be that way.
Title: Re: The Elder Scrolls V: Skyrim
Post by: dennislp3 on January 16, 2014, 06:19:59 pm
DDO had a problem with too much fire stuff in high level content, making fire-using characters worthless and fire resistance of supreme importance. I guess it's been fixed since then?

I think it's a fascination that stems from early D&D having only fire and lightning magic at first. Didn't see cold or acid until later, and by then monster descriptions were out of date because they assumed that only lightning and fire existed but they were copied down unchanged into the new editions. In early D&D for example you had a Ring of Fire Resistance but that was it; nobody really did Acid Resistance and WTF is Sonic? So I think it's a holdover from that.

Also, demons = fire I guess. Although it shouldn't be that way.

Demons = fire is shallow character making....demons of pestilence, hunger, etc (any real ailment or major negative aspect of life really) can easily be turned into some element besides ONLY fire
Title: Re: The Elder Scrolls V: Skyrim
Post by: LeoLeonardoIII on January 16, 2014, 06:21:45 pm
I agree! The things you are saying are things I would be saying also, and honestly.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on January 16, 2014, 06:25:09 pm
Dunmer master race in every TES game. Accept no substitutes.
Arena - Erupting volcano shown in the back of character screen.
Daggerfall - Bro to Barenziah  8)
Morrowind - Land of Dunmer, its a damn volcano!
Oblivion - World invaded by hell-themed spirits with fondness for shooting fire.
Skyrim - World invaded by firebreathing dragons.
fixed
Title: Re: The Elder Scrolls V: Skyrim
Post by: Leyic on January 16, 2014, 07:30:22 pm
Fire is kind of an easily recognized immediate danger. Freezing a town or dumping a ton of acid in a river might be dangerous, but it doesn't whip people into a panic in quite the same way, and things like disease, drought, hunger are a less immediate, less tangible threat. Eastern-style generic energy blasts work in a similar way, but it's harder to tie them to natural themes (i.e. qi volcano?). Hence, fire (and magma by proxy) ends up being the de facto universal representation for anything bad and destructive.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mr. Strange on January 16, 2014, 07:41:41 pm
I suspect that, at least one of the developers is secretly a pyromaniac.
And what about certain modders (http://www.nexusmods.com/skyrim/mods/43241)?
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 16, 2014, 08:08:04 pm
Fire is kind of an easily recognized immediate danger. Freezing a town or dumping a ton of acid in a river might be dangerous, but it doesn't whip people into a panic in quite the same way, and things like disease, drought, hunger are a less immediate, less tangible threat. Eastern-style generic energy blasts work in a similar way, but it's harder to tie them to natural themes (i.e. qi volcano?). Hence, fire (and magma by proxy) ends up being the de facto universal representation for anything bad and destructive.
Well, lightning evokes raw, natural(or divine) power too. But other than that, pretty much.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 16, 2014, 09:25:19 pm
Most mods will work without starting the game all over again, yes.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gamerboy4life on January 16, 2014, 09:38:22 pm
Most mods will work without starting the game all over again, yes.

Just always make sure you back up before modding any game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on January 16, 2014, 09:49:02 pm
Yeah, it's uninstalling that causes things to go wonky.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 17, 2014, 12:34:13 am
Anyone have a link to that LP where they installed the mods without looking?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Furtuka on January 17, 2014, 12:50:32 am
Here you go! (http://www.pcgamer.com/2012/09/10/skyrim-week-of-madness-day-1-the-world-according-to-sheogorath)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Chiefwaffles on January 17, 2014, 01:08:10 am
So, an hour ago I started installing mods for an immersion playthrough, and have encountered a problem. Whenever I actually start the game, (using Alternate Start) Skyrim CTDs a couple seconds in. The cabin-thingy for alternate start works fine, though.
Spoiler: My mods (click to show/hide)
I'm a bit of a newbie to Skyrim modding. I've tried troubleshooting by uninstalling numerous mods, but I can't seem to get it to work.
Title: Re: The Elder Scrolls V: Skyrim
Post by: dennislp3 on January 17, 2014, 01:24:58 am
I recommend getting BOSS. It detects conflicts and auto sorts mods

http://boss-developers.github.io/
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on January 17, 2014, 01:48:51 am
So, an hour ago I started installing mods for an immersion playthrough, and have encountered a problem. Whenever I actually start the game, (using Alternate Start) Skyrim CTDs a couple seconds in. The cabin-thingy for alternate start works fine, though.
Spoiler: My mods (click to show/hide)
I'm a bit of a newbie to Skyrim modding. I've tried troubleshooting by uninstalling numerous mods, but I can't seem to get it to work.

Inigo conflicts with quite a few things. I'm not sure of the compatibility with the ones you've got, but with follower overhauls Inigo totally broke the game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Chiefwaffles on January 17, 2014, 02:10:04 am
Huh. Somehow I "fixed" it. BOSS didn't find anything and removing inigo didn't help. I noticed that it only crashes if you try to look around/move within about 10 seconds of spawning. At that 10 seconds, Total Realism appears to initiate. It would appear that total realism was somehow causing the problem, but that doesn't really make any sense.
Oh well. At least it's working. Thanks for the help.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on January 17, 2014, 05:22:36 am
I started a new game with UFO (1.2jb15) (and a bunch of other mods, including Interesting NPCs) a couple weeks ago, and have noticed no problems (besides a couple CTDs that I don't know the cause of). Of course, that doesn't mean there aren't problems that I haven't noticed. Is AFT really that much better? It's not like I'm going to update UFO on a game in progress anyways even if a new version did come out in the future. Updating mods is always how I've broken saves in past Bethesda games. Well, that and regular old Bethesda save game instability. At least the autosave doesn't cause later crashes anymore.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on January 17, 2014, 05:35:17 am
I use UFO all the time.

No real issues.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on January 18, 2014, 04:15:08 am
Uh.
How do you use items? Scrolls and such. I've never had to, but I'm caught in a brawl with four Falmer and several insect things as a level 6 Mage with 120 health.
I'm dying a lot, so I need to use one of my scrolls of fireball, only I never learned how.
How do?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Meta on January 18, 2014, 05:44:08 am
Uh.
How do you use items? Scrolls and such. I've never had to, but I'm caught in a brawl with four Falmer and several insect things as a level 6 Mage with 120 health.
I'm dying a lot, so I need to use one of my scrolls of fireball, only I never learned how.
How do?
If I'm remembering it right, you first have to 'F'avourite the item in the menu, then in game you have to use the 'Q'uick access menu to use it. Or something like that. :/
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on January 18, 2014, 06:03:23 am
Open inventory, go to scrolls, select scroll (they can be equipped in either hand, or two hands, depending on the scroll)
Close inventory, note which hands are now wielding a spell that they weren't before, and cast.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on January 18, 2014, 11:53:36 am
Yeah, pretty much exactly like using a spell, except you equip it from your inventory tab rather than magic.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on January 18, 2014, 10:45:44 pm
Oh.
Didn't notice because I was using exclusively magic anyway.
I won the fight via cheating with rune spells like a bitch.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on January 19, 2014, 11:30:12 am
Using SPERG perk mod. There's a Speech perk that allows you to take an animal, out of a set, to act as a follower.

They're more powerful than normal.


S'KRIT THE SUPER-CRAB GOOOOOOOOOOOO
unless i want to drain the blood of the living. go pretend to be a rock in the volkihar hallway if i do that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on January 19, 2014, 04:00:50 pm
Anyone know of a home/castle mod which supports a large amount of followers?
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on January 19, 2014, 05:22:28 pm
What, like with a barracks?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on January 19, 2014, 05:25:53 pm
Barracks, Dorms.. Whatever you can make into a follower HQ.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on January 19, 2014, 06:49:04 pm
Anyone know of a home/castle mod which supports a large amount of followers?

There's one where you build a fort for yourself, called Tundra something, can't remember what. It supports followers. You can also use the follower overhaul mods to define a place as being their home.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mr. Strange on January 19, 2014, 07:01:28 pm
Anyone know of a home/castle mod which supports a large amount of followers?
D (http://www.nexusmods.com/skyrim/mods/22330)I (http://www.nexusmods.com/skyrim/mods/30948)Y (http://www.nexusmods.com/skyrim/mods/50097). There's no other way for us with OCD.  ;)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on January 19, 2014, 07:56:14 pm
Anyone know of a home/castle mod which supports a large amount of followers?
D (http://www.nexusmods.com/skyrim/mods/22330)I (http://www.nexusmods.com/skyrim/mods/30948)Y (http://www.nexusmods.com/skyrim/mods/50097). There's no other way for us with OCD.  ;)
I just saw the release for today, downloaded and enjoying myself so much
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on January 19, 2014, 09:02:51 pm
I gotta say, Tundra Defense looks a lot better than Wasteland Defense did. Or maybe that's just because the wall pieces aren't FUCKING JAGGED CHUNKS OF METAL THAT ARE IMPOSSIBLE TO LINE UP.

That might have frustrated me a bit, in case it was hard to tell.
Title: Re: The Elder Scrolls V: Skyrim
Post by: ductape on January 19, 2014, 10:21:39 pm
I know posts like this are all too common, but I need some mod advice.

Thinking about trying out an overhaul like SkyRe. Has anyone doe it? Is it good? And what other cool mods can I get working with it? I am not talking about visual enhancements, more like gameplay enhancements.

Not looking for an exhaustive list, just some reviews of SkyRe and a few mods that work cool with it. Or, another option that is not SkyRe.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on January 19, 2014, 11:07:56 pm
SkyRe is indeed a good overhaul mod.
However I myself, is not using it anymore.
It's because there are certain other mods which I like better, are incompatible with SkyRe.
Title: Re: The Elder Scrolls V: Skyrim
Post by: ductape on January 19, 2014, 11:11:39 pm
SkyRe is indeed a good overhaul mod.
However I myself, is not using it anymore.
It's because there are certain other mods, which I like better and are incompatible with SkyRe.

Such as? I think I remember seeing your list of mods before and it was LONG.

I don't have the patience for elaborate modding anymore. I was thinking of SkyRe and some survival stuff, maybe Frostfall and beyond that still looking for suggestions.

Has anyone tried something like Frostfall or other realism mod and then done something to fix fast travel? I think fast travel really blow immersion. I am interested to know if this added fun to the game or just tedium.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on January 19, 2014, 11:33:31 pm
I don't like SkyRe simply because it ruins so many other great mods.

While SkyRe is nice, it's not worth having to make 70 other mods compatible with it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on January 20, 2014, 02:27:18 am
This vid (http://www.youtube.com/watch?v=dR7DRwgpHT8) shows some of the immersive mods out there.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on January 20, 2014, 10:14:11 am
SkyRe is indeed a good overhaul mod.
However I myself, is not using it anymore.
It's because there are certain other mods, which I like better and are incompatible with SkyRe.

Such as? I think I remember seeing your list of mods before and it was LONG.

I don't have the patience for elaborate modding anymore. I was thinking of SkyRe and some survival stuff, maybe Frostfall and beyond that still looking for suggestions.

Has anyone tried something like Frostfall or other realism mod and then done something to fix fast travel? I think fast travel really blow immersion. I am interested to know if this added fun to the game or just tedium.
Er......Frostfall IN ITSELF has the option to turn off fast travel :P
Or make it only possible if you're carrying an axe.
Note: If you don't have SKSE and SkyUI yet, GET THEM. Just remember that SKSE does NOT go in Data like other mods. Its very special.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on January 20, 2014, 10:26:27 am
Note: If you don't have SKSE and SkyUI yet, GET THEM. Just remember that SKSE does NOT go in Data like other mods. Its very special.
I agree. These are probably the most important things to have, if you are going to use mods at all.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on January 20, 2014, 12:17:19 pm
So...stupid question: how do you take screenshots in Skyrim? Different games tend to handle this HILARIOUSLY differently, so thought I should ask before I try and start up a lets play over on the "Play with your buddies" board.

The idea behind said Lets Play being that I'm using Skyrim Unbound, Frostfall, and Realistic Needs and Diseases (just decided to drop IMCN, this seems better) and I'll be starting up a game in The Chill, which if you don't know is Winterhold's(I think, could be dawnstar's) prison. Which is to say, its a cell inside a freaking glacier in the middle of the Sea of Ghosts. And I'll be breaking out of said prison. !SURVIVAL! will ensue. Also probably reloads. Lots and lots of reloads.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on January 20, 2014, 12:21:31 pm
So no Immersive weapons or armor? Ah well, up to you really.
Also I do recommend Skyrim Coin Replacer Redux (http://www.nexusmods.com/skyrim/mods/48195/?).
(No more generic Gold in Dwemer ruins or ancient Nord burrows. (They have been replaced by somewhat lore-frienly alternatives.))

As for the screenshots.. I have no idea.. I never used that feature before.


edit:
Also, found this (http://www.nexusmods.com/skyrim/mods/38677/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D38677%26preview%3D&pUp=1) for those who wish for a small nostalgia trip and/or want a bit more spookier Skeletons/Draugr.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on January 20, 2014, 01:16:58 pm
So no Immersive weapons or armor? Ah well, up to you really.
Also I do recommend Skyrim Coin Replacer Redux (http://www.nexusmods.com/skyrim/mods/48195/?).
(No more generic Gold in Dwemer ruins or ancient Nord burrows. (They have been replaced by somewhat lore-frienly alternatives.))
I'm using Immersive Armors, but not the weapons. Do you REALLY want my full modlist? I only put the ones relevant to the start of the lets play idea, my full list is HUGE.

Title: Re: The Elder Scrolls V: Skyrim
Post by: Leyic on January 20, 2014, 01:17:35 pm
Skyrim's a Steam game, so you'd take screenshots in it like any other Steam game. Check settings by starting Steam and going to View > Settings > In-game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on January 20, 2014, 01:26:02 pm
Skyrim's a Steam game, so you'd take screenshots in it like any other Steam game. Check settings by starting Steam and going to View > Properties > In-game.
Answer is apparently F12

And the LP is...sorta up. Waiting on Suggestions for Race and other settings, so go take a look at "Stupidly Survivalist Skyrim- Adventures in Immersion and Freezing to Death"
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mr. Strange on January 20, 2014, 04:43:42 pm
!SURVIVAL! will ensue. Also probably reloads. Lots and lots of reloads.
This is gonna be good...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Culise on January 20, 2014, 07:07:07 pm
So no Immersive weapons or armor? Ah well, up to you really.
Also I do recommend Skyrim Coin Replacer Redux (http://www.nexusmods.com/skyrim/mods/48195/?).
(No more generic Gold in Dwemer ruins or ancient Nord burrows. (They have been replaced by somewhat lore-frienly alternatives.))
I'm using Immersive Armors, but not the weapons. Do you REALLY want my full modlist? I only put the ones relevant to the start of the lets play idea, my full list is HUGE.

Err, if that's huge, I might be a little worried.  I trimmed out the Skyrim core ESMs, Bethesda-provided "mods" (their high-texture add-on), and the kaybee patches I recognized, but even so...

Spoiler: Nyan~ (click to show/hide)

Gods, though, if Nexus Mod Manager didn't let you auto-export to the clipboard...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vorthon on January 20, 2014, 07:12:41 pm
Kinda contemplating maybe eventually getting Skyrim for PC. The deciding factor is: Are there any mods that add in the other varieties of khajiit mentioned in the lore.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on January 20, 2014, 07:55:02 pm
Unfortunately no.

There's one for Oblivion that adds Ohmes and Ohmes-Raht, IIRC Race Balancing Project by bg2408.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on January 20, 2014, 08:05:58 pm
Unfortunately no.

There's one for Oblivion that adds Ohmes and Ohmes-Raht, IIRC Race Balancing Project by bg2408.

I am pretty sure there are a few on the Nexus.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on January 20, 2014, 08:18:04 pm
Hmm, lemme see. A lot of mods I have are disabled.

Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Urist McScoopbeard on January 20, 2014, 09:27:04 pm
Kinda contemplating maybe eventually getting Skyrim for PC. The deciding factor is: Are there any mods that add in the other varieties of khajiit mentioned in the lore.

Moonpath to Elseweyr, only in Elseweyr, but you'll get the liony ones!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on January 20, 2014, 09:37:54 pm
Kinda contemplating maybe eventually getting Skyrim for PC. The deciding factor is: Are there any mods that add in the other varieties of khajiit mentioned in the lore.

Moonpath to Elseweyr, only in Elseweyr, but you'll get the liony ones!

I didn't like that mod too much. It's mostly a pretty dungeon crawl mashed with a house mod filled with tough enemies and a sload that acts unlike sload should.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 20, 2014, 09:59:54 pm
Oh you're some random person accompanying a caravan? Here, let us shower you with free stuff!
Title: Re: The Elder Scrolls V: Skyrim
Post by: gman8181 on January 20, 2014, 10:39:51 pm
So I was just thinking... the wiki for daedra says the only way for them to be destroyed is to "kill . . . soul in the planes of oblivion as was done with Umaril." http://elderscrolls.wikia.com/wiki/Daedra

But wouldn't that mean all the daedra you kill in Oblivion are really dead. So all the ones from Dagoth's plane, Apocrypha, Jyggalag, etc.

So I guess that's a flaw with either the wiki information or the lore?

Or alternatively maybe they mean the waters of oblivion or wherever they go when they're destroyed?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on January 20, 2014, 10:51:26 pm
Elder scrolls wikia is shit. Daedra are immortal. Umaril was not a Daedra1, so he cannot be used as an example. Not only that, but he was killed by Talos's blessing, not by killing him in Oblivion.

Note especially that Shivering Isles directly contradicts that by showing you the revival process of Mazken/Aureal immediately after you watch them die inside the Madhouse.

1 He was given some similarities to Daedra by Meridia and was half-Ayleid half pre-kalpic Divine.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 20, 2014, 11:38:38 pm
As far as the wikis go, the UESP has much better lore information. There are still gaps, and the absolute purists still shun it, but it's better than the other wiki.
Title: Re: The Elder Scrolls V: Skyrim
Post by: gman8181 on January 20, 2014, 11:46:22 pm
Ah, that makes sense. I wonder where that leaves weird things like that undead dragon in the soul cairn.

I'm no purist haha. Sometimes I just get side tracked when I'm looking up quest stuff on the wikis and I peruse the lore a bit. Thanks for the information :D.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on January 21, 2014, 11:09:12 am
I'm no lore-knower by any means, but I still have no idea how dragon bone and dragon scale got into the laboratory of Serana's mom before they got split up.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on January 21, 2014, 11:24:34 am
Ah, that makes sense. I wonder where that leaves weird things like that undead dragon in the soul cairn.

From what I gathered while playing that quest, that dragon is technically not undead, but rather has spent so long in the Cairn and has adapted to it's energies that it can no longer leave(save for being summoned for short periods), while the nature of the Cairn means it cannot be permanently killed.

The only undead dragon you encounter is the one inside of
Spoiler (click to show/hide)
, although that may be more of a bone golem than undead.

I'm no lore-knower by any means, but I still have no idea how dragon bone and dragon scale got into the laboratory of Serana's mom before they got split up.

Likely because when they split up was a very, very long time ago, pre-dating the empire, and thus the Dragon's being almost hunted to extinction, judging by some of Serana's dialogue. As such, Dragons would have been a much more common presence and their components available, if likely extremely rare.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 21, 2014, 11:30:46 am
Since Morrowind, they kinda retconned golems out. That used to be what atronachs were, before they went the much cooler route of having automaton-making being a lost art.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on January 21, 2014, 11:35:21 am
Since Morrowind, they kinda retconned golems out. That used to be what atronachs were, before they went the much cooler route of having automaton-making being a lost art.

True, although considering the location it is found it is entirely reasonable for it to have been a product of a lost art.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 21, 2014, 11:44:24 am
It's probably just the product of an exceptionally powerful raise dead spell.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on January 21, 2014, 12:03:10 pm
Since Morrowind, they kinda retconned golems out. That used to be what atronachs were, before they went the much cooler route of having automaton-making being a lost art.

Flesh Atronachs? Those certainly aren't ordinary Daedra.

I'm no lore-knower by any means, but I still have no idea how dragon bone and dragon scale got into the laboratory of Serana's mom before they got split up.

Likely because when they split up was a very, very long time ago, pre-dating the empire, and thus the Dragon's being almost hunted to extinction, judging by some of Serana's dialogue. As such, Dragons would have been a much more common presence and their components available, if likely extremely rare.

Remember that Mirmulnir, the first dragon you fight, wasn't revived by Alduin but was simply in hiding until he heard that Alduin had returned. Naturally, he's kinda angry that the second group of mortals he fights happens to include the Last Dragonborn.

Not to mention that even Tiber Septim had at least one Dragon lieutenant (his other choice was being killed, I'm sure, and Tiber was also Dragonborn, so that's not very good).



Also related: I was kinda weirded out when I first met Serana and realized how old she is. Like, come on, how're you speaking Cyrodiilic? I think it would have been much better if she came out and started speaking Ehlnofex. I mean, they had plenty of Dragon language worldbuilding in Skyrim, why not go whole-hog?
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 21, 2014, 12:06:10 pm
Flesh atronachs are an exception, built by a mad genius and with the assistance of a Daedric Prince.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on January 21, 2014, 12:07:28 pm
Hey guys. Y'know how Dragonborns eat dragon souls? I think the Soul Cairn knows, since it's got PLENTY of dragon bones stuck in the ground.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on January 21, 2014, 12:16:24 pm
Since Morrowind, they kinda retconned golems out. That used to be what atronachs were, before they went the much cooler route of having automaton-making being a lost art.

Flesh Atronachs? Those certainly aren't ordinary Daedra.
Flesh Atronachs, if I remember correctly, are basically flesh golems animated by a Daedra forced into the body. At least that is what I understood from the dialogue in Shivering Isles.
Ah, that makes sense. I wonder where that leaves weird things like that undead dragon in the soul cairn.

From what I gathered while playing that quest, that dragon is technically not undead, but rather has spent so long in the Cairn and has adapted to it's energies that it can no longer leave(save for being summoned for short periods), while the nature of the Cairn means it cannot be permanently killed.

The only undead dragon you encounter is the one inside of
Spoiler (click to show/hide)
, although that may be more of a bone golem than undead.
There is whatshisname in Soul Cairn (in Dawnguard), who is a somewhat zombie dragon, as well. EDIT: I misread. I think he may be undead though, being soul-drained as he is by the Ideal Masters.

Hey guys. Y'know how Dragonborns eat dragon souls? I think the Soul Cairn knows, since it's got PLENTY of dragon bones stuck in the ground.
It's probably unrelated. So far the only way to get your soul stuck in the Soul Cairn is by either dealing with the Ideal Masters or being soul-trapped (which, if you think about it, means you've been dooming hundreds of creatures to eternal torment through the series just to get your gear enchanted).

Also related: I was kinda weirded out when I first met Serana and realized how old she is. Like, come on, how're you speaking Cyrodiilic? I think it would have been much better if she came out and started speaking Ehlnofex. I mean, they had plenty of Dragon language worldbuilding in Skyrim, why not go whole-hog?
Yeah, they kind of slacked on that one. She could at least have spoken in archaic cyrodiilic. Or even dragon-language since all ancient nordic stuff appears to have been written in that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on January 21, 2014, 12:30:02 pm
Nah the souls in Soul Cairn are mortal black souls. Anything else is thrown back into oblivion.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on January 21, 2014, 01:18:34 pm
Nah the souls in Soul Cairn are mortal black souls. Anything else is thrown back into oblivion.

The Soul Cairn is where souls go when they are offered to the Ideal Masters. Soul Gems are simply the method used to do this; not all black soul gem'd souls go to the soul cairn.

If a soul is not given to the Ideal Masters, it goes through Mortal Death like any other mortal, going to its closest aligned AE (conceptual spirit, such as the Aedra/Daedra) or being recycled in the Dreamsleeve if it had no closest AE.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on January 21, 2014, 01:19:36 pm
Nah the souls in Soul Cairn are mortal black souls. Anything else is thrown back into oblivion.

The Soul Cairn is where souls go when they are offered to the Ideal Masters. Soul Gems are simply the method used to do this; not all black soul gem'd souls go to the soul cairn.

If a soul is not given to the Ideal Masters, it goes through Mortal Death like any other mortal, going to its closest aligned AE (conceptual spirit, such as the Aedra/Daedra) or being recycled in the Dreamsleeve if it had no closest AE.

And thus, I was morally able to use black soul gems again. And all was good.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ivan Issaccs on January 21, 2014, 01:29:49 pm
That's a shame to be honest, I'd always liked to assume that my gears magic was derived from the eternal torture and slavery of the souls of those who fell to me.
In Oblivion I had a set of armour named after folks I'd murdered for the Dark Brotherhood questline.
Title: Re: The Elder Scrolls V: Skyrim
Post by: LeoLeonardoIII on January 21, 2014, 01:47:01 pm
I don't care what the lore says. If I kill a monster and fill a Soul Gem using a Soul Trap spell, and I use the soul in the Soul Gem to enchant a ring, I'm gonna assume there's a soul in that ring that's just pounding on the inside of the gem desperate to escape. Nothing else makes remotely any sense.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on January 21, 2014, 01:56:52 pm
I don't care what the lore says. If I kill a monster and fill a Soul Gem using a Soul Trap spell, and I use the soul in the Soul Gem to enchant a ring, I'm gonna assume there's a soul in that ring that's just pounding on the inside of the gem desperate to escape. Nothing else makes remotely any sense.
Hence why I use children to make all my Daedric armor for my mage characters.
Title: Re: The Elder Scrolls V: Skyrim
Post by: gman8181 on January 21, 2014, 02:14:55 pm
Wait, mortals can get recycled after they die? Doesn't that make them sort of like Daedra except they don't remember their past?

Edit: Well that and that they would actually have to be born and grow up again.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on January 21, 2014, 02:16:44 pm
Wait, mortals can get recycled after they die? Doesn't that make them sort of like Daedra except they don't remember their past?

Nah, not really. The "going to aligned AE" thing is more important; those who, say, worship the Divines will tend to go to the particular Divine they went to most.

This brings up the odd implication that Mankar Camoran might have been right about the Aedra, since at least the Daedra allow you to keep your individuality. Hmm...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on January 21, 2014, 02:18:36 pm
...fuck yeah Hircine
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 21, 2014, 03:18:52 pm
Hircine's afterlife sounds the least "fuck you", but for all we know the people that wind up there actually spend all of eternity getting hunted and killed by his Daedric minions and/or select few werebeasts. The real best afterlife is making your own AE, with blackjack and skooma.
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on January 21, 2014, 05:17:22 pm
Blackjack and Skooma - Double the Knockout.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Silent_Thunder on January 21, 2014, 05:47:02 pm
Hircine's afterlife sounds the least "fuck you", but for all we know the people that wind up there actually spend all of eternity getting hunted and killed by his Daedric minions and/or select few werebeasts. The real best afterlife is making your own AE, with blackjack and skooma.

Hell that's what the Champion of Cyrodiil did anyway. Or rather inherited it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on January 21, 2014, 05:50:59 pm
Eh, it was more Sheogorath teaching the CoC how to mantle. The CoC is a complicated one, though. His/her closest AE was probably Sheogorath from the beginning, but that's ironically because s/he was also an incarnation of a Shezzarine made by Kyne with close ties to Akatosh, which probably made him/her bonkers just as PELINAL before him/her. How do you think s/he ended up in prison, anyway?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on January 21, 2014, 05:57:07 pm
How'dya think?
STOP RIGHT THERE CRIMINAL SCUM
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on January 21, 2014, 07:15:45 pm
Kinda contemplating maybe eventually getting Skyrim for PC. The deciding factor is: Are there any mods that add in the other varieties of khajiit mentioned in the lore.

Moonpath to Elseweyr, only in Elseweyr, but you'll get the liony ones!

I didn't like that mod too much. It's mostly a pretty dungeon crawl mashed with a house mod filled with tough enemies and a sload that acts unlike sload should.

It's terribly coded too. It's a dungeon attached to an inn, and a sload that is as you said, unlike a sload. They play him like a cartoon villain. The enemies are oddly tough (except the Imga), and the spelling, my god the spelling. Just totally broke immersion for me.
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on January 22, 2014, 11:21:26 pm
How do you think s/he ended up in prison, anyway?

Well, we know it wasn't murder, (db-intro). We also know(ish) it wasn't something high-profile,(sanguine quest), else SOMEONE would have recognized him.
I'm going with stealing a cheese wheel. Or accidentally touring the basement.



-btw, did anyone else notice the 30-foot-tall city guard in the opening cinematic? Just remembered him thinking about the tower.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 22, 2014, 11:41:07 pm
Yes! I thought I was the only one...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on January 22, 2014, 11:43:51 pm
yep (http://i.imgur.com/kz2MxSZ.jpg%3F1)
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 23, 2014, 12:04:50 am
Where was that lazy bastard when the Imperial City got attacked?
Title: Re: The Elder Scrolls V: Skyrim
Post by: IronTomato on January 23, 2014, 08:17:45 am
Alduin's meteor shout is annoying. Is it possible to learn it?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on January 23, 2014, 10:10:13 am
Alduin's meteor shout is annoying. Is it possible to learn it?
Thunderchild mod.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on January 23, 2014, 10:32:20 am
Alduin's meteor shout is annoying. Is it possible to learn it?
Thunderchild mod.
I very much recommend.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Urist McScoopbeard on January 23, 2014, 05:20:31 pm
Has anyone got RTS for Skyrim here? I remember it for F3, but I haven't heard too much about this one.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on January 24, 2014, 10:33:48 am
i seriously can't play that or Tundra Warfare, my OCD for smooth stuff kicks in badly :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Urist McScoopbeard on January 24, 2014, 10:48:46 am
i seriously can't play that or Tundra Warfare, my OCD for smooth stuff kicks in badly :P

Ya, I didn't really like the visuals of the videos I saw, but no matter, i'm finally making good on my skyrim new year's resolution!

which is to unistall my old mods and install pretty much every mod on skyrim GEMS, http://www.skyrimgems.com/
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on January 24, 2014, 10:51:13 am
Has anyone made a 'drop-in' mod pack for Skyrim? Last time I did this it took a few hours of work and I really don't want to do it again. I'd like to just drop the files in and have the load order set and play.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Urist McScoopbeard on January 24, 2014, 10:54:15 am
I believe they exist, but not with any good example I can think of. For me, I just go through NMM.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on January 24, 2014, 11:04:58 am
NMM has the disadvantage of having to hit the download of most mods multiple times before they download, and you can only download one at a time. At least, if you don't pay.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on January 24, 2014, 11:06:53 am
I detest NMM.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on January 24, 2014, 11:07:42 am
I have experienced the ability to click download once, and the ability to download as many mods as I want simultaneously, without paying. Perhaps they decided to stop being dicks since you last used it? You can also download mods manually and add them from the file instead of downloading them with the manager, which allows you to ignore the cap on download speed that you do have without paying.
Title: Re: The Elder Scrolls V: Skyrim
Post by: jaxy15 on January 24, 2014, 11:08:31 am
i seriously can't play that or Tundra Warfare, my OCD for smooth stuff kicks in badly :P
That's not what OCD is.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on January 24, 2014, 11:12:44 am
Also, it's worth noting that any mod which only contains files in a Data folder (and subfolders) can usually be drag-and-drop installed by just putting those inside Skyrim's Data folder and then switching on the relevant files in the load order manager that Skyrim's launcher comes with, if you really hate NMM for some reason.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on January 24, 2014, 01:08:14 pm
i seriously can't play that or Tundra Warfare, my OCD for smooth stuff kicks in badly :P
That's not what OCD is.
You kidding me, i spent hours building a seamless platform to keep my base leveled, then a npc falled into a invisible crack and i was pissed. won't touch that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on January 24, 2014, 01:37:18 pm
NMM has the disadvantage of having to hit the download of most mods multiple times before they download, and you can only download one at a time. At least, if you don't pay.
This is completely false.

The buttons work and you can download as many files as you want.

For free.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on January 24, 2014, 01:39:28 pm
Huh.
Last time I used it trying to download multiple things at once just caused them all to fail :/
Maybe the servers were having a bad day or something.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on January 24, 2014, 02:10:05 pm
Their servers suck compared to Gamespy's
Title: Re: The Elder Scrolls V: Skyrim
Post by: Urist McScoopbeard on January 24, 2014, 02:18:23 pm
Their servers suck compared to Gamespy's

Soooooooo 2007.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on January 24, 2014, 02:26:18 pm
I don't know shit about Gamespy but it's probably true, if only because they typically have one or two servers that are completely dead, yet still available. They have no active users, so NMM always tries to use them first, so you have to wait a while for it to skip down to the correct one after trying and failing 5 times on the busted ones. I'm reasonably confident that there's an option somewhere to manually disable particular servers, but I have no idea where or how to use it. That's one of exactly 3 problems I have with NMM (the other two being "Why do I need to log in?" and "Stop creating impossible-to-resolve window priority bugs").
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on January 24, 2014, 02:27:15 pm
All of Gamespy's servers are dead because Gamespy announced they were shutting down a year ago.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on January 24, 2014, 02:29:13 pm
It is a funny joke.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on January 24, 2014, 02:45:43 pm
I, uh. I was just testing you. Yes, that's it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on January 24, 2014, 03:17:52 pm
I use mod organizer http://wiki.step-project.com/Guide:Mod_Organizer (http://wiki.step-project.com/Guide:Mod_Organizer) more pain in the ass than NMM but i can select server preferences.
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on January 24, 2014, 04:46:33 pm
I use mod organizer http://wiki.step-project.com/Guide:Mod_Organizer (http://wiki.step-project.com/Guide:Mod_Organizer) more pain in the ass than NMM but i can select server preferences.
'Tis also handier for handling multiple saves with different modlists and avoids clutter in the Data folder. PITA to use for modders though. Better to keep a separate install for that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on January 24, 2014, 06:06:44 pm
I use mod organizer http://wiki.step-project.com/Guide:Mod_Organizer (http://wiki.step-project.com/Guide:Mod_Organizer) more pain in the ass than NMM but i can select server preferences.
'Tis also handier for handling multiple saves with different modlists and avoids clutter in the Data folder. PITA to use for modders though. Better to keep a separate install for that.
Oh i absolutely love it for modding, i mean Folder Loading Lists!?!? that sold me. Now i didn't have to worry about my mods overwriting important stuff from each other.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on January 26, 2014, 11:14:52 pm
So are there any mods that take the dragon riding from Dragonborn and....unsuckify it? :P

I mean as-is that shits just BAD.
Hell about half of Dragonborn seems to have been Bethesda trolling their fanbase.
I mean RIEKLING SPEARS?? WTF Bethy? You used to be real cool to your fans, now you shove our hopes in our faces while kicking us in the stomach.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on January 26, 2014, 11:17:03 pm
http://www.nexusmods.com/skyrim/mods/31697/?


?
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on January 26, 2014, 11:28:25 pm
Ok, I could understand the necessity if you have to whisper in the dragon's ear, but otherwise I just don't understand: mounting the base of their skull.
They gotta move that shit around- the shoulders are a much more stable platform.

The dragonborn should get himself a saddle, complete with reins. Or, if the wee little dragon's dignity can't stomach that, just man up and SHOUT commands over the winds. Psh.

No wonder dragons don't like giving rides- their necks hurt for a week after carrying the dragonborn's fat ass around for a couple hours.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 26, 2014, 11:29:57 pm
I prefer to think it's so he can snap the dragon's neck with his legs if the dragon don't obey.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on January 26, 2014, 11:38:38 pm
Neck training.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on January 27, 2014, 12:31:17 am
It's almost like the people who designed that dragonriding system for Bethesda have never heard of Pern.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on January 27, 2014, 12:33:01 am
The hell is Pern?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on January 27, 2014, 12:40:11 am
http://en.wikipedia.org/wiki/Dragonriders_of_Pern
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on January 27, 2014, 12:43:34 am
Huh.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The Darkling Wolf on January 27, 2014, 02:50:44 am
I prefer to think it's so he can snap the dragon's neck with his legs if the dragon don't obey.
Considering the Dragonborn will die instantly if he falls more than three inches, that seems like a bad idea.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on January 27, 2014, 10:44:58 am
I prefer to think it's so he can snap the dragon's neck with his legs if the dragon don't obey.
Considering the Dragonborn will die instantly if he falls more than three inches, that seems like a bad idea.
don't worry, the dragons body will take the damage, you just fall over.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on January 27, 2014, 11:54:41 am
The hell is Pern?
You are not alone. I was wondering the same thing. So its a book series I guess. neat?
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on January 27, 2014, 01:01:15 pm
ITT: Bethesda developers.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 27, 2014, 01:16:02 pm
I prefer to think it's so he can snap the dragon's neck with his legs if the dragon don't obey.
Considering the Dragonborn will die instantly if he falls more than three inches, that seems like a bad idea.
That's what the Become Ethereal shout is for! Also, you can survive any fall if you have enough health. 500 is enough to barely survive jumping off one of those epic waterfalls onto a hard surface..
Title: Re: The Elder Scrolls V: Skyrim
Post by: Karkov on January 27, 2014, 05:43:11 pm
The hell is Pern?
You are not alone. I was wondering the same thing. So its a book series I guess. neat?

Yeah, it's a book series by Anne McCaffrey.  It's got telepathic dragons and stuffs.  The first two books are pretty good.
Title: Re: The Elder Scrolls V: Skyrim
Post by: LeoLeonardoIII on January 27, 2014, 05:48:41 pm
I remember the one or two that I read being okay, but then again I remember the Shannara series being okay when I read it as a youngster and now I can appreciate how completely irredeemably horrible it is.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Karkov on January 27, 2014, 06:16:20 pm
I remember the one or two that I read being okay, but then again I remember the Shannara series being okay when I read it as a youngster and now I can appreciate how completely irredeemably horrible it is.

I reread the first three books pretty recently (past two months), it holds up pretty well.  The first two anyway.  You realize halfway into it that it's pretty silly and a bunch of in-fighting of politics and crap while the main BBEG is a semi-natural occurrence because someone colonized the wrong damned planet.  The BBEG also basically gets shoved into a closet and completely forgotten about at some point, and then it's mainly politics and in-fighting.

The third book's basically about a horny teenager and his pet dragon.

...  My paraphrases make this seem pretty bad in retrospect.  Eh, if you're into politics and telepathic dragons I guess it's alright then (unless it's the third book and then I still don't know what that one's about other than a horny teenager).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vorthon on January 27, 2014, 08:46:40 pm
I've honestly never read any of Mcaffrey's stuff. Didn't she write something about an alien that was basically 'HUMAN BUT WITH A UNICORN HORN'?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on January 27, 2014, 08:47:45 pm
I've honestly never read any of Mcaffrey's stuff. Didn't she write something about an alien that was basically 'HUMAN BUT WITH A UNICORN HORN'?
That was Axe Cop.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Culise on January 27, 2014, 09:22:27 pm
I've honestly never read any of Mcaffrey's stuff. Didn't she write something about an alien that was basically 'HUMAN BUT WITH A UNICORN HORN'?
That was Axe Cop.
*snrk* The worst part is, for all that I enjoy McCaffrey's works (Her Pern series and Marion Zimmer Bradley's Darkover series were two of my absolute favourites when I was younger), I can actually see that.  No, he's referring to the Acorna series. 
Title: Re: The Elder Scrolls V: Skyrim
Post by: Urist McScoopbeard on January 27, 2014, 10:06:05 pm
I've honestly never read any of Mcaffrey's stuff. Didn't she write something about an alien that was basically 'HUMAN BUT WITH A UNICORN HORN'?
That was Axe Cop.

THAT SHOW!!!
Title: Re: The Elder Scrolls V: Skyrim
Post by: inEQUALITY on January 27, 2014, 10:20:04 pm
When it comes to McCaffrey I honestly couldn't get into her Dragonriders of Pern novels, even as interesting as the premise was. Somehow the Freedom series and the Killashandra Ree novels - the two I've read anyway, Crystal Singer and Crystal Line, since I could never find a copy of Killashandra - are among my favorite reads. Probably just nostalgia from being among the first scifi novels I ever read, but still.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 27, 2014, 10:30:44 pm
I've honestly never read any of Mcaffrey's stuff. Didn't she write something about an alien that was basically 'HUMAN BUT WITH A UNICORN HORN'?
That was Axe Cop.

THAT SHOW!!!
*That comic. Both versions are great, though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on January 27, 2014, 11:46:21 pm
If you really want a laugh, read the one that is chronologically right after the core three dragonrider novels. So you've got the same telepathic dragons and political infighting, except now they've found and accidentally reactivated the original colony's AI. Four words: Riding dragons in space.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 28, 2014, 12:07:08 am
Those four words would make a great Skyrim mod.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on January 28, 2014, 12:13:42 am
I FINALLY BEAT THE CALLER I FORGOT HOW ANNOYING THAT BITCH WAS AS A MAGE
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on January 28, 2014, 12:50:17 am
Those four words would make a great Skyrim mod.

You know what four words would make a better one?

Ziil Los Dii Du.

Also the Masser project is a being made(?) by some loremasters over at /r/teslore.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on January 28, 2014, 12:55:27 am
Actually, to my understanding, riding TES dragons in space is marginally plausible, provided yon Dovahkin could have a space suit made entirely out of horker hide and nordic steel. :V
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 28, 2014, 01:18:46 am
Those four words would make a great Skyrim mod.

You know what four words would make a better one?

Ziil Los Dii Du.

Something about eating souls? Don't we already have that shout from Dawnguard?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Furtuka on January 28, 2014, 01:25:14 am
It's the dragon eating shout used by the guy from Dragonborn.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on January 28, 2014, 01:33:14 am
Actually, to my understanding, riding TES dragons in space is marginally plausible, provided yon Dovahkin could have a space suit made entirely out of horker hide and nordic steel. :V

Oh, the Dovahkiin could do it naked with the power of magic.

And the Dovahkiin got some good magic I tell you what.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 28, 2014, 01:54:18 am
Resist Frost 100% and Magicka Respiration, right? (Magical respiration is a well-documented effect in lore, though never seen in games, as waterbreathing covers any situation it might serve.)
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on January 28, 2014, 02:08:35 am
You'd need a lot more than that to survive space.

100% radiation resistance

100% pressure containment within the body

100% immunity to micro asteroids and other space debris traveling at sublight speeds

100% heat resistance
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 28, 2014, 02:15:50 am
How about 100 percent shield + 100 percent magicka resist + Magical breathing? The shield pretty much covers everything, the magicka resist is just for insurance.

I don't know too much about TES space, but I think it has significantly less matter floating about in it than our space does. Who the hell knows what, if anything, the Aedric planets hanging alongside Nirn are made of. There must be some stuff, as Baor Dau shows, but I don't even know if stuff orbits. Don't the other planets stay still relative to Nirn?
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on January 28, 2014, 02:30:12 am
I didn't realize magicka = radiation.

Assuming TES space still is an actual vacuum, that must be some super awesome shield you have there. Like some playground "YOU CAN'T TOUCH ME MY POWER IS I CAN DO EVERYTHING" shield.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Furtuka on January 28, 2014, 02:33:39 am
Does TES space even have radiation? The sun and stars are just big portals to a different plane or something right?
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on January 28, 2014, 03:12:34 am
I assume the sun at least radiates heat. If not how is anything even alive?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on January 28, 2014, 04:27:18 am
Finally managed to be able to play Skyrim in relatively stable conditions.
Of course, there will still be the occasional crashing or lag spikes, but at least I will be able to play the game with several mods now.
Title: Re: The Elder Scrolls V: Skyrim
Post by: IronTomato on January 28, 2014, 08:29:34 am
Just gonna leave this here...
www.youtube.com/watch?v=ETvn8-cGahc

Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on January 28, 2014, 10:32:23 am
I assume the sun at least radiates heat. If not how is anything even alive?

Magic.

Literally, since that's what the sun radiates.

Anyway, space travel is mostly magic-based in ES. See: battlespires, mananauts (PGE3).
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on January 28, 2014, 10:52:46 am
Just gonna leave this here...
www.youtube.com/watch?v=ETvn8-cGahc
The best one was where Cicero called Roadside Assistance.
That was some fucking gold.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on January 28, 2014, 11:26:18 am
Just gonna leave this here...
www.youtube.com/watch?v=ETvn8-cGahc
The best one was where Cicero called Roadside Assistance.
That was some fucking gold.
The one I saw best was the Heimskr vs. Christianity.
Title: Re: The Elder Scrolls V: Skyrim
Post by: IronTomato on January 28, 2014, 11:37:19 am
Just gonna leave this here...
www.youtube.com/watch?v=ETvn8-cGahc
The best one was where Cicero called Roadside Assistance.
That was some fucking gold.
The one I saw best was the Heimskr vs. Christianity.
My personal favorite is Sheogorath orders a Pizza, though I also really like the end of the one I posted.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 28, 2014, 12:13:19 pm
I didn't realize magicka = radiation.

Assuming TES space still is an actual vacuum, that must be some super awesome shield you have there. Like some playground "YOU CAN'T TOUCH ME MY POWER IS I CAN DO EVERYTHING" shield.

Shield is for micrometeorites and other projectiles.

TES space is pretty weird. It's a big spherical (I think) black bubble of finite proportions, in which 9 planets just sit. I don't know if any of them move. Masser and Secunda presumably orbit or move around Nirn, and Nirn presumably rotates, but I don't know about anything else. The edge of this black bubble (oblivion), is perforated with millions of holes that let in light from some other plane (Aetherius, I think, but sources differ). The biggest of these holes is called Mundus, or the sun. There might be other random bits of matter strewn about this bubble, like Baor Dau (Vivec's rock of doom), but I'm not sure if there's enough for micrometeorites to be prevalent, or if their motion is even determined by gravity as we understand it. Occasionally there are fallen stars, but they're made of some kind of glass that's actually crystallized magicka, presumably originating from the stars.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on January 28, 2014, 02:48:39 pm
Space is Oblivion. Space is infinite and the Aedra, Masser, Secunda and Mannimarco have their own orbits.

The orbits are impossible. (http://static4.wikia.nocookie.net/__cb20121124012635/elderscrolls/images/3/30/Dwemer_orrery.jpeg)

That one is missing Mannimarco AKA the Necromancer's Moon orbiting Arkay. When Mannimarco eclipses Arkay, it is an even known as the Shade of the Revenant and a shrine being used during that time is how Black Soul Gems are made.

Masser and Secunda both orbit, I think.

Nirn rotates and so do the plane(t)s, but I'm not sure about Masser and Secunda.

Aetherius can bee seen through the holes in Oblivion. The largest hole is Magnus, the sun. Mundus is Nirn plus the plane(t)s, that is Masser, Secunda, the Aedra and Mannimarco.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 28, 2014, 02:56:33 pm
Right. 2 Capital M words of roughly the same length, I got confused.

It's still pretty unclear what the Aedric planets actually are. Some say they're physical things made of physical stuff, others say that they're just divine images. They could be places one could actually go, like Mars, or they could just be incomprehensible divine things in space.

Mannimarco was created at the end of Daggerfall, iirc. It's interesting to note he got his own celestial sphere but Talos didn't.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on January 28, 2014, 02:59:26 pm
The Orrery seen in Oblivion is said in the PGE3 to be made of actual stuff from the plane(t)s, so I think they're probably actual stuff.

There's also this idea of Kynareth being a very, very windy plane(t) that's popular enough to have shown up in KINMUNE and things.

Mannimarco became a plane(t) because that was his chosen method of apotheosis during the dragon break, methinks. Talos didn't need to get one because he cheated with his simultaneous dragon break/soul combining/enantiomorph/mantling/incarnation/CHIM.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on January 28, 2014, 03:02:32 pm
"Summer on Arkay" would be an amusing ingame science fiction essay.

Possibly about a space-faring Imperial and his khajiit sidekick.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on January 28, 2014, 03:09:18 pm
"CHIM, The Universe and Everything"
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on January 28, 2014, 03:10:02 pm
"Summer on Arkay" would be an amusing ingame science fiction essay.

Possibly about a space-faring Imperial and his khajiit sidekick.
Wasn't there a pirate that once threatened a god by farting or something? It could be about him.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on January 28, 2014, 03:16:06 pm
"CHIM, The Universe and Everything"

that's an in-game book in Dragonborn :P (http://uesp.net/wiki/Lore:Black_Book:_Waking_Dreams)

"Summer on Arkay" would be an amusing ingame science fiction essay.

Possibly about a space-faring Imperial and his khajiit sidekick.
Wasn't there a pirate that once threatened a god by farting or something? It could be about him.

Cyrus the Restless threatened Vivec by putting on a certain stance.

Tiber had to retroactively change the fact that Cyrus didn't just put on the stance but also actually destroyed the remainder of Yokuda and a good chunk of Tamriel just because he held a grudge.

Or maybe you're talking about Mora or something. Herma-Mora is really popular among sailors for some reason, hehe.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on January 28, 2014, 03:51:37 pm
Clearly there needs to be a ES game set in space.
Its just required at this point.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on January 28, 2014, 04:18:46 pm
battlespire
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 28, 2014, 06:08:26 pm
I thought the battlespire was embedded somewhere between the Hunting grounds and the Deadlands?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on January 28, 2014, 06:27:22 pm
It starts on Nirn and goes all the way to the Deadlands I.E it's a spaceship.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 28, 2014, 06:54:51 pm
The manual for the game implies it exists in some kind of halfway dimension between the two.

Speaking of battlespire, why'd the empire bother to get rid of all the daedric crescents?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Urist McScoopbeard on January 28, 2014, 08:39:23 pm
Speaking of the empire, why do they deal with daedra at all?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on January 28, 2014, 08:40:40 pm
Why wouldn't they? There's a lot of advantages to that. You summon a Dremora, tell him (All the female ones are high ranked AFAIK) to deliver a letter or whatever for you, he'll do it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Urist McScoopbeard on January 28, 2014, 08:41:58 pm
and then the daedric prince of destruction invades the mortal plane and kills people :/
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on January 28, 2014, 08:43:38 pm
That's not the fault of the Dremora or Xivilai or anything, that's the fault of Dagon himself.

And Camoran.

And Jagar Tharn.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vorthon on January 28, 2014, 08:48:19 pm
And besides, Dagon's basically the personification of ambition and change and various related things. He's just doing what comes naturally.

...TES is pretty grey-and-grey morality now that I think about it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on January 28, 2014, 09:11:32 pm
And besides, Dagon's basically the personification of ambition and change and various related things. He's just doing what comes naturally.
He's also pretty much being forced by Alduin to destroy Nirn in order to be happy again. (http://www.imperial-library.info/content/fight-one-eating-birth-dagon)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Furtuka on January 28, 2014, 09:15:38 pm
Quote
Alduin (whose stomach was hurting because it was a little too stretched, which had never happened before, and now he knew why) grew furiously angry and boomed out, "You stupid little f*cker, do you even know what would HAPPEN if that happened, my dying and being unable to eat and the kalpa left to run forever? Why do I even ask, you who are a little low spirit whose only real power is jumping around? It is the Greedy Man I should really be mad at!"

...once again I am reminded of how baffling elder scrolls lore is to me. But I love it for that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vorthon on January 28, 2014, 09:25:09 pm
And besides, Dagon's basically the personification of ambition and change and various related things. He's just doing what comes naturally.
He's also pretty much being forced by Alduin to destroy Nirn in order to be happy again. (http://www.imperial-library.info/content/fight-one-eating-birth-dagon)

...That was trippy as hell.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Urist McScoopbeard on January 28, 2014, 09:38:47 pm
It seems odd to me that necromancy is frowned upon, but the equivalent of demon-summoning is entirely ok. That's all i'm saying.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on January 28, 2014, 09:39:57 pm
Except they're not demons.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Furtuka on January 28, 2014, 09:40:53 pm
Ho Ha Ho should be a shout
Title: Re: The Elder Scrolls V: Skyrim
Post by: Urist McScoopbeard on January 28, 2014, 09:45:12 pm
Except they're not demons.

they are the ES equivalent of
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 28, 2014, 09:54:26 pm
Except they're not demons.

they are the ES equivalent of

Some of them. Some of them are more "angellic", while many of them are more like assorted random spirits. I'd hardly call Golden Saints demonic, just kind of... alien.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on January 28, 2014, 10:10:13 pm
Except they're not demons.

they are the ES equivalent of

If by "they" you mean "Clavicus Vile sort of" then yes.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 28, 2014, 10:17:45 pm
The Dremora aren't particularly demonic, either. If you think about it, they're supernatural proud warrior race guys not of mortal substance, associated with fire: they're basically Jinn.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on January 28, 2014, 10:31:28 pm
Ho Ha Ho should be a shout
Humorous shout ideas? OK

"Fuck. Me. Harder."
A shout that increases your difficulty setting without having to open the settings menu.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gunner-Chan on January 28, 2014, 11:07:25 pm
Given some of the mods available I have a distinct feeling it would do something very different.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on January 28, 2014, 11:21:42 pm
Ho Ha Ho should be a shout
Summon Santa
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on January 29, 2014, 09:03:50 am
Given some of the mods available I have a distinct feeling it would do something very different.
*nab*

Your point, I have taken it.

*runs*

EDIT: ok so question again. Is it possible to use the SetEssential console command with reference IDs (what comes up when you click on an actor) instead of base IDs? It seems ridiculous that you can use kill and similar commands using just the reference and not use it with setessential.

I know I asked things in this vein before and ended up asking for a mod that makes everything nonessential but that seems like it would break ALL THE THINGS so I ended up not doing it.
I suppose I could theoretically go through and manually change any essential status to just protected (which lets YOU kill them, and no-one else) but I don't know how to Creation Kit and that sounds like a stupid amount of work for something that could theoretically be fixed with a simple console command.
If there IS no way to do so, is it possible to mod such a code into existence? With the CK I have no idea how to use? :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on January 29, 2014, 12:28:57 pm
No you have to use the baseID for setEssential. Either use the UESP (http://www.uesp.net/wiki/Main_Page) to find the baseID or using the console enter
help "npc name" 0 and use the id listed by their name under the "NPC_" category of result.

To the best of my knowledge you can't modify console commands with a simple mod, it would have to be something altering the games code, and as far as I can tell no one has done so.
Title: Re: The Elder Scrolls V: Skyrim
Post by: IronTomato on January 29, 2014, 12:38:36 pm
Ho Ha Ho should be a shout
Humorous shout ideas? OK

"Fuck. Me. Harder."
A shout that increases your difficulty setting without having to open the settings menu.
FUK-YU-TU

After taking an extreme amount of damage, this shout will create a powerful explosion around the player.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on January 29, 2014, 12:57:13 pm
KAI-O-KEN

Creates a small explosion which deals 5-20 damage to enemies around you and raises stamina, health and magicka by 1000 points for 60 seconds.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on January 29, 2014, 01:09:02 pm
FUK-YU-TU

After taking an extreme amount of damage, this shout will create a powerful explosion around the player.

That shouldn't be that hard to code as you can grab the players current and max health, so work out percentage health lost, use the animation from J'zargo's Scroll for the explosion and scale the damage of the explosion by the health lost percent. Only thing you would then need to finish it off would be a voice line of the shout for each race.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on January 29, 2014, 03:14:10 pm
Or, you know, Konahrik.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gamerlord on January 29, 2014, 03:16:29 pm
Several possible 'shouts'.

OH MY GOD.
LES-BI-ANS.
FULL STEAM AHEAD.
DOU-BLE DS.
JEDI MIND TRICK.
BEND THE SPOON.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on January 29, 2014, 03:17:21 pm
PO TA TO
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gamerlord on January 29, 2014, 03:18:11 pm
PO TAA TO
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on January 29, 2014, 03:22:18 pm
PO TAA TO

PO TAA TO (tuber plant food)

Your breath is sustenance. You can shout potatoes into existence.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Culise on January 29, 2014, 03:26:04 pm
PO TAY TOE

Not to be confused with PO TA TO or PO TAH TO.  Summons a wild quail.  OK, that might be a bit too obscure...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mr. Strange on January 29, 2014, 05:06:39 pm
PO TAA TO (tuber plant food)

Your breath is sustenance. You can shout potatoes into existence.
If there's enough force behind your shout you have invented TES shotgun.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 29, 2014, 07:57:56 pm
Spoiler: Behold the power (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Urist McScoopbeard on January 29, 2014, 10:06:30 pm
So... the shout... makes hobbits cocky as all fuck?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on January 29, 2014, 11:56:53 pm
I think it should place 500 potatoes on the player's location.

Or the target of the shout.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 30, 2014, 12:19:21 am
WHAT THE FUK

Mass confuse (and possibly mass wabajack with the last 2 words).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gamerlord on January 30, 2014, 12:25:28 am
BRING DA FUNK.

Mass 'charm' or 'calm' and makes the sun become a disco ball.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 30, 2014, 12:44:52 am
DROP THE BASS
EAT MY FOOT
GET OUT NOW
SHOOP DA WOOP
CRAP YOUR PANTS
SHIVER ME TIMBERS

...I'm not sure what the last one would do.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MaximumZero on January 30, 2014, 12:49:40 am
I second Xantalos' po-ta-to, for what it's worth.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on January 30, 2014, 12:56:10 am
I could be wrong on this, but don't all the words in a shout have to be one-syllable? You might try DRIVE ME NUTS for the timbers one, in this case.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on January 30, 2014, 02:48:12 am
BRING DA FUNK.

Mass 'charm' or 'calm' and makes the sun become a disco ball.

You mean "WHAT IS LOVE".

Also, "SHOR-YU-KEN", because I want to dragon punch a dragon in Skyrim.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on January 30, 2014, 02:54:20 am
IM DA BES (http://m.youtube.com/watch?v=ZVUyyHYkBHk)

YOU WON'T PASS (Gandalf shout)

DENTAL APPOINTMENT

PRE DINNER SNACK

KEY AND PEELE

HAR LEM SHAKE
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gamerlord on January 30, 2014, 04:24:51 am
NA RU TO.
The most diabolical of all shouts, this permanently turns your foe into a fashion-challenged, blonde, dumbass cursed with a demon and little to no self control.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on January 30, 2014, 08:35:59 am
NA RU TO.
The most diabolical of all shouts, this permanently turns your foe into a fashion-challenged, blonde, dumbass cursed with a demon and little to no self control.
Actually I think that one curses them to a life of gay fanfics.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on January 30, 2014, 09:26:05 am
OH-TAK-UU?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on January 30, 2014, 11:23:48 am
FIL... THEE THINGS!
The first word causes a mudcrab to spawn when shouted at a mudcrab. The second word makes a small group of mudcrabs spawn anywhere. The third causes Mudcrab Apocalypse.

On an unrelated matter, would anyone be able to give an opinion on buying Morrowind and updating it with some texture and gameplay mods and whatnot?
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 30, 2014, 12:51:45 pm
Do that. Yes.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on January 30, 2014, 01:06:02 pm
On an unrelated matter, would anyone be able to give an opinion on buying Morrowind and updating it with some texture and gameplay mods and whatnot?
Opinions will be very mixed. It comes down to whether or not you:

1. Enjoy Morrowind
2. Are willing to spend hours applying and working out mods

If yes to both, then go for it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 30, 2014, 01:18:49 pm
The Morrowind Overhaul can do a lot of the hard work for you.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on January 30, 2014, 01:31:17 pm
I shall probably give Morrowind a go, then!

Also, there's been a dead Blood dragon hanging around Morthal for a while. He generally stays near to the Jarl's longhouse. When I entered Morthal today, he had his neck through the guardhouse balcony thing, with his butt and tail waving around in the air. I am amused.
Title: Re: The Elder Scrolls V: Skyrim
Post by: LeoLeonardoIII on January 30, 2014, 02:25:43 pm
I'm amazed at how many games get away with clipping through walls. It's like we as gamers have dealt with it for so long that we don't notice anymore. You'll see really modern games with creatures' body parts just phasing into a wall when they get close. Kinda weird.
Title: Re: The Elder Scrolls V: Skyrim
Post by: IronTomato on January 30, 2014, 02:29:23 pm
I'm amazed at how many games get away with clipping through walls. It's like we as gamers have dealt with it for so long that we don't notice anymore. You'll see really modern games with creatures' body parts just phasing into a wall when they get close. Kinda weird.
I concur. The only games I've ever seen without clipping is GTA IV and V
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on January 30, 2014, 02:34:17 pm
I'm amazed at how many games get away with clipping through walls. It's like we as gamers have dealt with it for so long that we don't notice anymore. You'll see really modern games with creatures' body parts just phasing into a wall when they get close. Kinda weird.
I concur. The only games I've ever seen without clipping is GTA IV and V
http://www.youtube.com/watch?v=goBl0XJMKn8
Title: Re: The Elder Scrolls V: Skyrim
Post by: LeoLeonardoIII on January 30, 2014, 02:52:17 pm
I'm not talking about clipping bugs like that, which make you fall out of the world. I'm talking about you turn slowly and your sword just passes through some tree or whatever. Or your hair clips down into your armor because they don't want to code it to fall over the armor or be tucked underneath.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 30, 2014, 03:17:35 pm
It is currently possible to code for such things, but it does require a lot more processing power due to all the loose-physics, makes the assets take even longer to assemble, and is still prone to clipping bugs. We're not yet at a point where such features are optimizable, I think. Textures and polygons can be turned up for higher-end machines, but stuff like hair calculation requires a lot of extra code.
Title: Re: The Elder Scrolls V: Skyrim
Post by: LeoLeonardoIII on January 30, 2014, 05:55:01 pm
We already have different body parts reacting to input in the form of hit location and ragdoll. I don't see why your sword can't have collision detection with the wall. One reason might be because players would need to take it into account, for example not being able to swing a sword or polearm wildly in a cramped dungeon because you would hit the walls, or friendly fire because your buddy was standing too close. I think that's a great feature.

As for monsters, instead of coding the monster's footprint to have collision detection, do it for each part. If a part collides with an impermeable surface, the whole creatures knows to step back.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on January 30, 2014, 06:43:00 pm
Player model movements are handled by animations from motion capture data, not the physics engine. The physics engine is what handles object clipping and collision detection. Your sword is attached to your hand as far as the engine is concerned, and the engine plays the 'attack' animation when you attack. The systems are entirely separate.

And in games where the systems are not separate, you get really strange behavior sometimes. One game I can think of is Cortex Command. Rather than animations, that game uses movement instructions and actuated parts on a pseudo-2d plane and the parts collide with the terrain but weird shit happens like you getting stuck up against a single pixel of floating dirt or falling over because your leg apparently missed the ground which is RIGHT THERE
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on January 30, 2014, 06:46:17 pm
They could probably compromise, like having a 'tuck my arm in close' and 'do an uppercut or something' instead of 'spread my claws as far as possible' and 'slash as widely as possible' if you're a werewolf and you're attempting to explore an old ruin and you're in a corridor.
Title: Re: The Elder Scrolls V: Skyrim
Post by: LeoLeonardoIII on January 30, 2014, 07:05:51 pm
Yeah I don't buy that they can't get it done. I just think it's become accepted by gamers so it's not a priority at all to develop a game that doesn't do it. With all the other game dev constraints, where you don't even get all the things that you NEED in the game, much less wants or idle fancies, something like that is never gonna get fixed.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on January 30, 2014, 07:41:30 pm
I didn't say it can't be done, it is just computationally very difficult and can lead to some very strange behavior.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on January 30, 2014, 07:44:24 pm
Yeah, crude dynamic attack animations would be plausible, but unarmed skill and attacking underwater both look like planned features that got cut so what do you expect?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on January 30, 2014, 07:47:05 pm
We already have different body parts reacting to input in the form of hit location and ragdoll.

no we don't?
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 30, 2014, 08:00:54 pm
We already have different body parts reacting to input in the form of hit location and ragdoll.

no we don't?
I think he's referring to anther game.

We already have different body parts reacting to input in the form of hit location and ragdoll. I don't see why your sword can't have collision detection with the wall. One reason might be because players would need to take it into account, for example not being able to swing a sword or polearm wildly in a cramped dungeon because you would hit the walls, or friendly fire because your buddy was standing too close. I think that's a great feature.

As for monsters, instead of coding the monster's footprint to have collision detection, do it for each part. If a part collides with an impermeable surface, the whole creatures knows to step back.
Ha! Bethesda having polearms. Good one...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Culise on January 30, 2014, 09:29:11 pm
Morrowind had spears.
Yeah, and I miss them greatly, but they didn't really think them through all the time.  I mean, halberds that don't do chopping or slashing damage?  The first time I saw that, right next to their icon that very clearly showed the axe head of the halberd, my mind just blue-screened for a moment. 

((That said, I love how SkyRe actually has polearms, as well as perks for them, even if they had to do some creative classifying to fit them into the limited weapon categories available.))
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 31, 2014, 01:20:27 am
Halberds aren't axes, though they superficially resemble them. They're designed for hooking people off of horses.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Culise on January 31, 2014, 01:28:39 am
Halberds aren't axes, though they superficially resemble them. They're designed for hooking people off of horses.
Ah, wasn't the hook on the back was intended for that purpose against horse riders, rather than the axe blade on the front?  It just feels weird that the blade of the halberd cannot be used in a chopping motion at all effectively, when that was a valid use for the actual thing.  The intent of the blade on the end of many polearms, whether the halberd, glaive, or the like, is to extend its use beyond simply piercing with a spear point. 
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on January 31, 2014, 01:51:07 am
The halberd was originally designed as an all-purpose superweapon, hence the axe blade, the spear tip, and a hook on the rear side.

The hook was for dismounting mounted opponents, as Hugo mentioned.

The axe head was in fact, for chopping people. Like an axe. Hence "axe head".

The spear tip was for the spearwall formation as well as fighting other spear users (which were extremely prevalent at the time).

It was an extremely versatile weapon that evolved from farm tools (like many other medieval weapons), such as the voulge and the bill.

The problems with it was that it was hard to use properly and required a lot of training, especially compared to its predecessors and its successors, which were basically spears and very long spears. It was also very heavy and short ranged. Not to mention when you make a weapon that can do everything... you naturally end up with a weapon that specializes in nothing.

It was made redundant with the return of the pikewall formation, or basically a tight formation of very long spears. It's very strange and slightly ironic. Over 1300 years of military warfare technology, and we ended up using the exact same phalanx tactics used by Philip of Macedon in 330BC. It's made even more interesting by the fact that we returned to this formation as an answer to the use of gunpowder, line infantry, and the other military trends of the early gunpowder age. At that point, the halberd basically became a novelty.

Sorry for the detour. Please return to your regularly scheduled Skyrim now.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 31, 2014, 01:59:07 am
Ninja'd by umiman

It's rather awkward to perform a chopping motion with something as long as a halberd. Fauchards and glaives maybe, since they were shorter, but the swing/chop damage reflects the sub-optimal slice of the halberd well. It's a relatively small chopping surface positioned on the end of a long lever, a place of inferior leverage for it compared to handaxes and battleaxes. Sure it could chop, but the best thing to do with it was really to stab people. It was not, as commonly depicted, the battleaxe version of the naginata. Many RPG weapons called halberds are used more like pollaxes.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on January 31, 2014, 02:45:10 am
It's odd that you couldn't use a spear in a dungeon that's designed for stabbing, but you can find and use two handed swords.

If there's one things Total War and Mount and Blade has taught me it's that a lot more soldiers ran about poking with a spear then they did slashing with a sword.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on January 31, 2014, 03:20:53 am
Many reasons for that.

Spears had many massive advantages over more elaborate weapons like swords or rapiers or crossbows or axes or whatever else you could think of.

1. They were extremely, stupidly easy to make. And cheap! We've been making them since the stone age and the design was more or less perfect then. Still perfect now. This might seem like a triviality for arming one guy, like say some super saiyan rpg adventurer hero, but when you're dealing with hundreds of thousands of soldiers or even millions.... then cost and time to make each weapon is the most important aspect of the game.

2. The second most important aspect of a weapon is how easy it is to actually use the weapon. A spear, though simple, is stupidly easy to use and train with. Especially considering most if not all the soldiers were peasant levies or drafted men or even prisoners and slaves. Of course, if you practiced for years, a soldier could be an expert spearmaster, but that's not what armies needed. They needed huge contingents of men who could march in formation and poke at things. So all a peasant had to learn how to do with a spear was follow his fellow soldiers in lines and poke at things. No slashing. No advanced guarding. Maybe a little bracing, but mostly just poking.

3. The spearwall, pikewall, pokey-stick wall, was the single most feared infantry formation for over 1,500 years. Not just to fight horses, like Total War would have you believe. It was primarily developed to smash through thick infantry lines while taking minimal losses. Invented by the Greeks, everyone from Romans to Celts to Egyptians to Germans and even the Chinese used it. A tight ball of pokey-death is extremely hard to face. It had many weaknesses of course, but hey... as I mentioned earlier, we kinda used it until guns could shoot more than 1 shot a minute.

So yeah. People used WAAAAAAAAAAAAAAAAY more spears than swords back in ye olde days. In fact, owning a sword was usually considered a sign of nobility. Had to be pretty rich to own one. Most of these fancy weapons we see in games today, a person back in the middle ages would have considered far beyond their status. Like a gold AK47 for us today. For them, it's all about spears, horses, and what new way we've discovered to throw things at the enemy.

Once again, sorry for the detour.
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on January 31, 2014, 11:04:25 am
Heh, I love our ability to throw things. I just imagine what effect a pro baseball pitcher and a good supply of fist-sized rocks would have on a lion. Nowadays a simple 6" stainless steel kitchen knife is a deadlier individual (mechanical) weapon than anything nature's been able to manufacture.

+1 to the 'time's better spent elsewhere, even when implemented it's prone to weird behavior & still clips, takes a lot of processing power' stuff. I haven't really seen any games that demonstrate easy, cheap, & flawless cloth/strand physics. And games with physics-based movement are really wonky. And at this point in time, unless the movement (and generally the whole game if they're taking that route) is physics-enabled, it's just window-dressing.

As for clipping, probably also has something to do with control systems- without physics enabled, if a sheathed sword kept you from turning there would be ALL KINDS of butthurt. And we'd need a chivalry-style control scheme if we wanted environment-weapon interactions, which takes up buttons.

Really we accept it because it's the best option.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on January 31, 2014, 11:12:48 am
Another game I just remembered which has physics-based animations and movement.. Starforge.

In that game, when you run around it is fully physics enabled. You will sometimes be running and just fucking.... fall. Or be vaulted 30ft into the air. For no reason. A single floating point error resulted in a tiny change to momentum which the game decided means you fell, or you were actually flying. You can see something similar happen sometimes in KSP, where a spacecraft will perform perfectly for years ingame and then suddenly fly apart because the physic engine (all physic 'engines' are just best-guess approximations anyway) did some tiny thing wrong which multiplied and multiplied until the forces exeeded the programmed tolerance of the part linkages and boom. Shit everywhere.

Have you noticed how you can fall or shoot forward or 'slip' and take damage when walking over physics objects in skyrim? I've seen it especially things like bones. Imagine that, but every time you walk. And randomly when you swing your weapon. It is very very hard to do right. It SOUNDS simple but it really isn't.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gamerlord on January 31, 2014, 11:20:47 am
I love your avatar forsaken. Where'd you get it?
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on January 31, 2014, 11:24:19 am
I love your avatar forsaken. Where'd you get it?
I found it randomly on a website a few years ago and shamelessly stole it for my 'cool things' folder.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gamerlord on January 31, 2014, 11:25:04 am
I can watch it forever...
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on January 31, 2014, 11:26:39 am
I can watch it forever...
*pulls up chair and popcorn next to gamerlord to watch as well* nom nom nom...
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on January 31, 2014, 11:32:52 am
Hehe, speaking of starforge and physics, decided to dust off fraps and see how well my computer handles with my recent upgrade. Turns out: pretty darn well. Unfortunately internet wasn't upgraded so upload speed is abysmal. :(
In about 2 hours I'll have a 30-second video to show off.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Frank2368 on January 31, 2014, 12:12:37 pm
The lack of pole weapons in Skyrim is presumably because of the presence of magic. The Phalanx formation probably wouldn't work out too well when people are shooting fire at you. Spears are also poor weapons for small scale combat, so they're rarely used.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on January 31, 2014, 12:19:48 pm
The lack of pole weapons in Skyrim is presumably because of the presence of magic. The Phalanx formation probably wouldn't work out too well when people are shooting fire at you. Spears are also poor weapons for small scale combat, so they're rarely used.
If that were really the case, militaries would just churn out staffs which can sustain a warding shield for a while and use those to guard against magic.

Really not much about our reality holds up when you add magic in.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 31, 2014, 12:21:22 pm
The lack of pole weapons in Skyrim is presumably because of the presence of magic. The Phalanx formation probably wouldn't work out too well when people are shooting fire at you. Spears are also poor weapons for small scale combat, so they're rarely used.
EVERY Elder Scrolls game has magic. Every. Single. One. Both magic and spears have been in that world since the dawn of time. The reason they didn't have spears in the game was because Todd Howard didn't see a way to make them sufficiently distinct from other weapons in terms of gameplay. I heard they're going to experiment with them in TESO to find a way to work them into TESVI, though.

Also, lore-wise, powerful destruction magic isn't something that just anybody can use. It requires lots of training and a bit of natural talent.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gamerlord on January 31, 2014, 12:28:37 pm
A possible reason for spears being in Morrowind only might be because of the 'primitive' Ashlanders using them.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on January 31, 2014, 12:29:12 pm
Man I imagine war against a magick heavy empire would be brutal. Imagine issuing black soul shards to your elite soldiers so they can refuel their enchantments with the SOULS OF THE ENEMY
Title: Re: The Elder Scrolls V: Skyrim
Post by: Frank2368 on January 31, 2014, 12:41:04 pm
The lack of pole weapons in Skyrim is presumably because of the presence of magic. The Phalanx formation probably wouldn't work out too well when people are shooting fire at you. Spears are also poor weapons for small scale combat, so they're rarely used.
EVERY Elder Scrolls game has magic. Every. Single. One. Both magic and spears have been in that world since the dawn of time. The reason they didn't have spears in the game was because Todd Howard didn't see a way to make them sufficiently distinct from other weapons in terms of gameplay. I heard they're going to experiment with them in TESO to find a way to work them into TESVI, though.

Also, lore-wise, powerful destruction magic isn't something that just anybody can use. It requires lots of training and a bit of natural talent.

Strange. I would expect spears to be the most unique type of weapon since they are meant for stabbing as opposed to swinging like the others.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gamerlord on January 31, 2014, 12:41:38 pm
Man I imagine war against a magick heavy empire would be brutal. Imagine issuing black soul shards to your elite soldiers so they can refuel their enchantments with the SOULS OF THE ENEMY

There are a few ingame books that describe such wars. I have to say, battlemages are really unimaginative.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 31, 2014, 01:00:22 pm
Man I imagine war against a magick heavy empire would be brutal. Imagine issuing black soul shards to your elite soldiers so they can refuel their enchantments with the SOULS OF THE ENEMY
There are a few ingame books that describe such wars. I have to say, battlemages are really unimaginative.
Well, in "The Last Year of the First Era," we have Imperial troops in heavy armor marching underneath a lake with waterbreathing to sneak up on a Dunmer encampment. That's pretty creative.

Many players might not realize this, but necromantic things like black soul gems are heavily frowned upon by most people, including the Legion.

A possible reason for spears being in Morrowind only might be because of the 'primitive' Ashlanders using them.
The first game took place all over the continent, including Morrowind and Black Marsh. They probably just overlooked them in the first two games, but couldn't think of anything to do with them in the 4th and 5th. Also, the ashlanders seemed to mainly use axes and bows for some reason. If spears were there just for the ashlanders, there would only be chitin spears.

Maybe the gimmick for the next game will be mounted combat, which would certainly give spears a use.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on January 31, 2014, 01:00:52 pm
An unfortunate result of their training, I would think.
How so, though?
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on January 31, 2014, 01:07:23 pm
The moment you guys try to justify any sort of logic or thinking based on the rules of reality in a world where you can piss out rainbows and conjure a billion cheese wedges from your eyes, you'll find that all your arguments are going to end with sadness and stupidity.
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on January 31, 2014, 01:14:39 pm
snip

There are a few ingame books that describe such wars. I have to say, battlemages are really unimaginative.

Yeah, they do seem like the stuffy type...


Man I imagine war against a magick heavy empire would be brutal. Imagine issuing black soul shards to your elite soldiers so they can refuel their enchantments with the SOULS OF THE ENEMY
There are a few ingame books that describe such wars. I have to say, battlemages are really unimaginative.
Well, in "The Last Year of the First Era," we have Imperial troops in heavy armor marching underneath a lake with waterbreathing to sneak up on a Dunmer encampment. That's pretty creative.

Hmm, Vivec called them alteration mages. And I have my doubts about who came up with the plan- the mages or the commanders.



snip
Here's that (http://www.youtube.com/watch?v=9gcNYCNtF2Y) btw. Woo physics!
Title: Re: The Elder Scrolls V: Skyrim
Post by: LeoLeonardoIII on January 31, 2014, 01:16:06 pm
If the devs can't come up with a reason why spears aren't sufficiently different from swords and axes, they need to learn more. I suspect they just wanted to hold something back to sell with DLC, such as they did with crossbows. Possibly also because they would have needed a whole new set of animations.

For a Viking-themed culture, they should have included spears because c'mon, Odin. Also spears are the most common weapon among all cultures besides a club or a rock.

Side note: how hard is it to code the ability to throw some one-handed weapons like spears, axes, hammers, daggers? They had that shit in Eye of the Beholder over 22 years ago.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 31, 2014, 01:23:31 pm
The moment you guys try to justify any sort of logic or thinking based on the rules of reality in a world where you can piss out rainbows and conjure a billion cheese wedges from your eyes, you'll find that all your arguments are going to end with sadness and stupidity.
I HATE when people pull out the anti-logic argument. Fantasy worlds may have different rules than our own, but more often than not they are consistent with their own rules. People think every single fictional setting is utterly unpredictable and illogical over the slightest difference. Well, they're not.

For instance:
1) Mods DO NOT COUNT. There is nowhere in vanilla in ANY game in this series where you can piss rainbows. There isn't even anywhere in the lore. Not even Sheogorath.
2) Console commands DO NOT COUNT. They are a violation of the rules of the setting, a non-canonical convention of pure gameyness.
3) Magic in the setting has it's own rules. People have a limited pool to call on at any time. There are set effects and discovering new ones requires innovation and skill.

Just because it has a different premise than reality, doesn't mean it violates all logic. Logic still works, the arguments just follow from a different series of premises. "If magic A is magic A, then...", not "magic, therefore AADaljfdalfajsfld" People don't cast a fireball spell becuase they're in violation of all comprehension, they cast a fireball because they have a target, they know the spell, and they have the resources to do so.

If the devs can't come up with a reason why spears aren't sufficiently different from swords and axes, they need to learn more. I suspect they just wanted to hold something back to sell with DLC, such as they did with crossbows. Possibly also because they would have needed a whole new set of animations.
Yes and yes. (http://www.youtube.com/watch?v=DGIgXeGC6Dg) They just didn't get around to that DLC, unfortunately.
Title: Re: The Elder Scrolls V: Skyrim
Post by: LeoLeonardoIII on January 31, 2014, 01:48:36 pm
Yeah that's something that bugs me about monster movies. You set up your rules for the monster, and then you have to follow those rules. And you can change the rules if you make it clear that it's a plot twist - like the character in the movie says "so we thought the monster works this way, but it actually works that way" or even that he's describing that the monster is like X as a voiceover to the camera showing that he's wrong because the monster is actually doing Y. That's what's satisfying for the people watching the movie. It's unsatisfying to have the movie set up its monster rules and then just ignore them halfway through.

All this is to say that yes, you can expect an internally consistent logic for a movie or game. In support of HL's comment.

I think you would expect to see a lot of people trying to learn magic, but magic is problematic. You can only get so much done before you have to rest. The weapon fighter is going to be able to put out a steady, reliable combat result over time. Also we see not so many people in the game learning magic. Is it because magic is actually really difficult and the Protagonist is special? If you have the choice between spending 10 years learning fighting and becoming a really amazing fighter, vs. 10 years learning magic and being able to cast a spell that's just strong enough to knock a door off its hinges, I think it's questionable. But in the game your character's 10 years learning magic make him a LOT more powerful than that. If everyone is like the Protagonist, magic is a no-brainer. I think that's not the case, because of the proportion of people in the game using magic vs. those not using magic.

It's kinda the same argument as to archery vs. melee: if you can shoot a guy from a long way off why would you equip a sword instead and walk up to him? Possibly because a shield does an excellent job of stopping arrows, and once the guy gets up to you he'll make you look like a jigsaw puzzle with some of the pieces gone. Possibly because the energy output of an arrow striking is much less than a sword stabbing, considering mass and force of the sword vs. the arrow and problems caused by wind and air friction on the arrow. But if arrows do as much damage in the game and you can fire adequately while being stabbed in melee ... yeah there's no reason to use melee weapons.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on January 31, 2014, 01:59:21 pm
Spears were more of a thing in every ES game before Oblivion. In the first games, there was a combat system where you swiped the screen with your mouse to attack in a certain direction (mouse support was still a little novel in games). Weapons had a thrusting, lateral slashing, and overhand attack, and they would do different damage with each one- for example spears or foils would do the most damage thrusting, swords when slashing, and hammers/axes overhand. In Morrowind the attack you did was determined by the direction you were moving, but they must have thought it wasn't a very fun feature because there's a box you can tick in the options menu that just makes you use the weapon's most damaging attack no matter what direction you're moving in. In most Elder Scrolls games, Spears were underpowered and didn't get much love anyway, doubly so once their unique nature of doing lots of thrusting damage (in exchange for poor slashing) didn't really matter. Also, apparently nobody at Bethesda though spears made a cool weapon, so by Oblivion (which completely removed the whole weapon-attack-direction thing) they were cut.

Come Skyrim, where there's really only unique animations for one-handed, two-handed, and dual-wielding weapons, Spears didn't fit in at all. Besides, in all practicality, if spears had a realistic reach it would devolve into the player running backwards while stabbing anyway.

If you want a game that handles medieval weapons realistically (well, moreso than any other video game) I highly recommend playing Mount & Blade.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on January 31, 2014, 02:00:47 pm
Imma be honest and say I never would have used spears had they been put in, so I honestly don't care that they weren't.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Leyic on January 31, 2014, 02:12:35 pm
I heard they're going to experiment with [spears] in TESO to find a way to work them into TESVI, though.
Combat in TESO is so different with the addition of MMO skills, though; making a new weapon set feel distinct would mostly be a matter of giving it distinct skills. It wouldn't make sense to apply that to TES VI unless they adopt the TESO system more-or-less completely, and then it'd be less a case of experimenting to fit a new weapon into an existing system and more a case of adopting a new system that more-or-less changes everything. That said, I don't recall spears or polearms being a weapon set in TESO.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 31, 2014, 03:43:36 pm
Well, I've heard mention of the spears, but honestly I can't cite a source for it. They did say that they were going for TES combat rather than "click target then click ability in hotbar" RPG combat, so experiments would apply somewhat to single-player games.

BTW, just to be clear, Morrowind is the ONLY game that has spears usable by the player. Some enemy graphics in Daggerfall and Arena had them, but the player could never get them.
Title: Re: The Elder Scrolls V: Skyrim
Post by: LeoLeonardoIII on January 31, 2014, 04:27:24 pm
I kinda hate the way most MMOs do combat, with the "click target" "move up to target" "click special abilities while your character is doing his standard attack animations". DDO has you swing on every click (or if you hold down) but there's no meaningful blocking or combos. You basically just have to hold down the button to do your auto-attack. But for some reason that's a lot more satisfying. It feels like you're doing something, rather than giving commands to your character to do something. WASD+Mouselook makes a big difference as a control scheme with roots in FPS games, too, rather than "click ground to go there".

Then again, I've played games with complex combo systems and it's no fun to get into them again after a break, or to switch characters, because your timing goes out the window and you can't do anything anymore. Needs a happy medium for the best result, but even just a very basic active combat like DDO or Morrowind is so much more enjoyable.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on January 31, 2014, 05:04:34 pm
Age of Conan tried to innovate with the combat system and it didn't work so well.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Leyic on January 31, 2014, 05:15:57 pm
Combat in TESO is like Skyrim-lite with MMO skills. You have a regular attack, a power attack, a block, and an interrupt, plus hotkeyed skills/spells and a dodge move. There's no auto-attack, so your character will just stand there if you're not actively issuing commands. (This is for melee; I haven't seen any archery or spell-slinging.) It's one of the few things in the game no one seems to be upset about, but I don't have access to the beta forums so I couldn't say for certain.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 31, 2014, 05:22:38 pm
By far the best MMO combat I've played is in DC Universe Online, though the lack of content and rifeness of micropayments make that game as a whole a bit samey throughout. The controls were somewhat like a brawler game, where you have a few basic attack buttons and use them in various combos to pull off different things.

I think TES combat (even lite) would be fun online, because of the skill involved (rather than merely who has best stats.)
Title: Re: The Elder Scrolls V: Skyrim
Post by: LeoLeonardoIII on January 31, 2014, 05:56:17 pm
That's what I'm saying, I want something in between an oldschool FPS where it's all about your skill, and a typical MMO where it's all about your stats. Although many FPS games now have stat input on combat outcomes, and many MMOs have player skill. I will say that cycling through your hotkeys based on cooldown patterns is not player skill. At best it's endurance.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 31, 2014, 06:09:39 pm
Since the start TES combat has been some combination of skills and stats.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mictlantecuhtli on January 31, 2014, 07:20:11 pm
Yes and yes. (http://www.youtube.com/watch?v=DGIgXeGC6Dg) They just didn't get around to that DLC, unfortunately.

I think it says quite alot about Bethesda's creativity nowadays that in this, the developers are told 'do whatever you want' and then they come up with... 'Water flows in dungeons' 'Dark Dungeons' and don't forget the revolutionary 'NPCs relight light sources'...
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on January 31, 2014, 10:46:15 pm
Well, they're only given a week after all.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on February 02, 2014, 05:36:07 am
(http://i.imgur.com/wF4HKV1.jpg)
Found this on imgur.
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on February 02, 2014, 06:02:47 am
That's no way to treat a maid.
Title: Re: The Elder Scrolls V: Skyrim
Post by: NobodyPro on February 02, 2014, 06:39:33 am
Where does the Randy Savage Dragon fit in?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Leyic on February 02, 2014, 06:46:03 am
Where does the Randy Savage Dragon fit in?
A little bit of everything in #2.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on February 02, 2014, 09:03:45 am
This.. Is fairly accurate.

I myself, am a bit of a mix of everything there.. Just a bit..
And I bet most of you guys are as well, to a certain degree. You just won't admit it. :p
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rose on February 02, 2014, 10:45:35 am
Where does the Randy Savage Dragon fit in?
Same place as the thomas the tank engine dragons.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on February 02, 2014, 03:40:56 pm
i was playing as vegeta just yesterday believe it or not

punch that draugr deathlord yeah!!!!!
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 02, 2014, 03:41:33 pm
I'd say a "Doesn't take anything seriously" category is missing. Alt. title: "Doesn't give a crap"

ninja'd
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on February 02, 2014, 03:43:55 pm
i was playing as vegeta just yesterday believe it or not

punch that draugr deathlord yeah!!!!!
Pics or it didn't happen.

... also the mods involved
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on February 02, 2014, 04:25:58 pm
i was playing as vegeta just yesterday believe it or not

punch that draugr deathlord yeah!!!!!
Pics or it didn't happen.

... also the mods involved
Spoiler: pics (click to show/hide)

This is him right before punching a mammoth and a guar to death then ki blasting 2 giants and 2 mammoths right after to death.

It's this mod (http://www.nexusmods.com/skyrim/mods/7847/?), which I wouldn't really recommend. Unupdated, old, the only way to get most of the stuff in-game is through the console...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on February 02, 2014, 06:26:32 pm
In my own humble opinion those hairs and eyebrows dosn't seem to suit Skyrim at all.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on February 02, 2014, 06:31:15 pm
I don't give a shit :P I've already railed against the "lore-friendly" label in here (it signifies nothing of consequence, you're playing a goddamn mod, etc)

The eyebrows are actually vanilla, I'm pretty sure.
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on February 02, 2014, 06:39:46 pm
I'd say a "Doesn't take anything seriously" category is missing. Alt. title: "Doesn't give a crap"

ninja'd
Sociopath?



That vegeta hair isn't big enough. Or the nord is too large. One of those two.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on February 02, 2014, 06:43:03 pm
That's not a Nord, that's a Saiyan. To be fair, Saiyans are identical in appearance to Nords and there was no way for you to tell that I wasn't a Nord BUT still a Saiyan.

Also yeah the hair's too small. I even made the head smaller relative to the body to get the proportions just right (it might not look like it, but that Vegeta there is about 4 feet tall).

EDIT: I'm also reminded of how much I hate the "X in Skyrim" mod titling as if Skyrim is somehow space or something.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 02, 2014, 06:46:44 pm
I don't give a shit :P I've already railed against the "lore-friendly" label in here (it signifies nothing of consequence, you're playing a goddamn mod, etc)

The eyebrows are actually vanilla, I'm pretty sure.
I think "lore friendly" connotes "something that tries to blend in/integrate." It's not so much a label of kosher, it's just an advert for RP'ers or people who feel less camouflaged mods would break their immersion somehow.

This precludes a lot of zany antics, but it's all just a matter of preference.
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on February 03, 2014, 03:42:25 am
That's not a Nord, that's a Saiyan. To be fair, Saiyans are identical in appearance to Nords and there was no way for you to tell that I wasn't a Nord BUT still a Saiyan.

Also yeah the hair's too small. I even made the head smaller relative to the body to get the proportions just right (it might not look like it, but that Vegeta there is about 4 feet tall).

EDIT: I'm also reminded of how much I hate the "X in Skyrim" mod titling as if Skyrim is somehow space or something.

Ah, my mistake, I offer my most profuse apologies.

All I want to know is, is there a 'Skyrim in Space' mod?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on February 03, 2014, 04:10:17 am
Well there's Valve's "Official" Space core mod on the Steam Workshop. But that's not exactly IN space.
There are various Star Wars based mods out there, but they are not the mods you are looking for.
Then there's the Joke Mod - UFO2 (http://www.nexusmods.com/skyrim/mods/17750/?).
Also the Aethernautics: The Space Travel Mod. While it's taken down from the Nexus website, it's still on the Steam Workshop.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Spitfire on February 03, 2014, 06:24:32 am
Aethernautics: The Space Travel Mod

That looks like a pretty solid mod! In space.
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on February 03, 2014, 10:59:24 am
That's freakin awesome.

I wonder when we'll learn more about the dwemer? (or if we will..)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Spitfire on February 03, 2014, 12:35:00 pm
That's freakin awesome.

I wonder when we'll learn more about the dwemer? (or if we will..)

I enjoy the mystery and possibility of interpretation.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 03, 2014, 01:11:28 pm
I think Morrowind was the most Dwemer-centered game we're going to get.

Which reminds me: what did Dagoth Ur/That one dragon priest do when the protagonist of Arena invaded their respective lairs? You go to Dagoth Ur and Saarthal in that game, yet in more detailed games each seems relatively untouched.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on February 03, 2014, 01:44:24 pm
I wonder when we'll learn more about the dwemer? (or if we will..)

The answer is in Morrowind. You just have to find it.

I could link you to an essay that Michael Kirkbride said was "spot-on", but that would ruin the fun.

I think Morrowind was the most Dwemer-centered game we're going to get.

Which reminds me: what did Dagoth Ur/That one dragon priest do when the protagonist of Arena invaded their respective lairs? You go to Dagoth Ur and Saarthal in that game, yet in more detailed games each seems relatively untouched.

Dagoth Ur was still dormant when Talin entered Dagoth-Ur, I think. I assume Talin just didn't go to where Morokei is while s/he was in Labyrinthian.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on February 03, 2014, 02:07:18 pm
Could you though? I'm likely never going to get Morrowind, so I'll never know. 

Also, Dragon Soul Relenquishment is ridiculously OP with enough dragon souls to convert into perks.
EVERY PERK IS TAKEN.
Title: Re: The Elder Scrolls V: Skyrim
Post by: ductape on February 03, 2014, 02:13:49 pm
I started a new game using Live Another Life mod and started in Solitude. I need a hireling to survive any of the quests nearby so I went to the inn and tried to hire Belrand, but it wont let me, it keeps saying i dont have enough gold. Is there some kind of lvl minimum to hire him and/or other hirelings?
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 03, 2014, 02:19:56 pm
I think Morrowind was the most Dwemer-centered game we're going to get.

Which reminds me: what did Dagoth Ur/That one dragon priest do when the protagonist of Arena invaded their respective lairs? You go to Dagoth Ur and Saarthal in that game, yet in more detailed games each seems relatively untouched.

Dagoth Ur was still dormant when Talin entered Dagoth-Ur, I think. I assume Talin just didn't go to where Morokei is while s/he was in Labyrinthian.
But didn't Dagoth Ur wake up some time in the second era? If he was already awake, it might explain why Jagar Tharn didn't try to get at the Heart. Maybe he convinced the Sharmat to let him hide the staff piece there as a sort of "enemy of my enemy" deal.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on February 03, 2014, 02:42:00 pm
I started a new game using Live Another Life mod and started in Solitude. I need a hireling to survive any of the quests nearby so I went to the inn and tried to hire Belrand, but it wont let me, it keeps saying i dont have enough gold. Is there some kind of lvl minimum to hire him and/or other hirelings?
Try walking outside the city, harvest everything you can and sell them for gold.
I think there are plants inside the city as well.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on February 03, 2014, 05:34:00 pm
Could you though? I'm likely never going to get Morrowind, so I'll never know.
Read at your own risk (http://www.imperial-library.info/content/final-report-trebonius)
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 03, 2014, 07:01:57 pm
Wait.... why are they so big? Is that a hidden vanilla "fuck you" thing or is this a mod?oops wrong thread

Some of those sources seem kind of odd. Did he literally just cite some random person in some Telvanni place?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on February 03, 2014, 07:07:12 pm
Wait.... why are they so big? Is that a hidden vanilla "fuck you" thing or is this a mod?oops wrong thread

Some of those sources seem kind of odd. Did he literally just cite some random person in some Telvanni place?
The quoted Telvanni is THE dwemer scholar in the game. In fact, you need him to complete Trebonius' quest in the first place.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Karkov on February 03, 2014, 07:09:55 pm
Wait.... why are they so big? Is that a hidden vanilla "fuck you" thing or is this a mod?oops wrong thread

Some of those sources seem kind of odd. Did he literally just cite some random person in some Telvanni place?

A lot of them were NPCs and books found throughout the game.  I remember the names, just none of the lore.  My Morrowind experience was noclipping (read infinite levitation because you can) and flying around trying to find quest characters.  I was 13 and wanted to hit things with a stick.

Luckily we don't necessarily have to establish the credibility of these sources, since most NPCs (mostly scholars, unless you're trying to defame them) spout out facts that the developers gave them on little cheat sheets before you walked into the room.  The developers will hide in the nearest shrubbery and make sure that the NPC says exactly what's on the sheet, otherwise they get sent off for debugging.

The quoted Telvanni is THE dwemer scholar in the game. In fact, you need him to complete Trebonius' quest in the first place.

Also, this.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on February 03, 2014, 07:13:12 pm
Wait.... why are they so big? Is that a hidden vanilla "fuck you" thing or is this a mod?oops wrong thread

Some of those sources seem kind of odd. Did he literally just cite some random person in some Telvanni place?

He's in Gnisis, living in his own tower. There are no less than 4 quests involving him, half of which are about asking him about the Dwemer. He also gives you a quest, which is to get books on the Dwemer for him.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 03, 2014, 07:27:17 pm
It's this Xal guy I find suspicious. I know he's played by Michael Kirkbride in a forum RP, but I can't find anything on the character's in-universe credentials.
Title: Re: The Elder Scrolls V: Skyrim
Post by: LeoLeonardoIII on February 03, 2014, 07:28:08 pm
Looking at the quality of those books (seemingly written by 1300s church naturalists) I wouldn't be surprised if reading them made you know less about Dwemer.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on February 03, 2014, 07:30:12 pm
i was playing as vegeta just yesterday believe it or not

punch that draugr deathlord yeah!!!!!
Pics or it didn't happen.

... also the mods involved
Spoiler: pics (click to show/hide)

This is him right before punching a mammoth and a guar to death then ki blasting 2 giants and 2 mammoths right after to death.

It's this mod (http://www.nexusmods.com/skyrim/mods/7847/?), which I wouldn't really recommend. Unupdated, old, the only way to get most of the stuff in-game is through the console...

Pfffft, my High Elf chick just punched two armies to death today. Go look at Stupidly Survivalist Skyrim, shit be wack yo.

Also for those complaining about the clipping thing, I hesitate to remark that Fable 2 and 3 did pretty ok with the "can't quite use weapons when standing right next to a wall" I'm no expert, but they seemed to be using the standard animations but having them either stop in the middle if a wall was nearby or having a separate "wall" animation.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on February 04, 2014, 06:57:02 am
I wish there was an Elder Scrolls game which allowed you to join rival factions of the existing guilds.
In oblivion, I always wanted to join the necromancers.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gamerlord on February 04, 2014, 09:23:55 am
I wish there was an Elder Scrolls game which allowed you to join rival factions of the existing guilds.
In oblivion, I always wanted to join the necromancers.
I wanted to become a proper necromancer in Morrowind. I also wanted to join Dagoth Ur and spent ages trying to figure out a combination of strikes (which at that point I was convinced existed) that make the Heart of Lorkhan (?) give me immortality.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on February 04, 2014, 01:29:41 pm
I wish there was an Elder Scrolls game which allowed you to join rival factions of the existing guilds.
In oblivion, I always wanted to join the necromancers.
I wanted to become a proper necromancer in Morrowind. I also wanted to join Dagoth Ur and spent ages trying to figure out a combination of strikes (which at that point I was convinced existed) that make the Heart of Lorkhan (?) give me immortality.

With the except of immortality via Heart of Lorkhan, all of that has been modded with some finesse.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 04, 2014, 01:33:57 pm
Plus, by the time you reach the heart, you're likely already immortal. Well, unaging anyway.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on February 04, 2014, 01:46:04 pm
Plus, by the time you reach the heart, you're likely already immortal. Well, unaging anyway.
You have Corprus Disease, you are immortal now just not a walking rotting piece of cancer.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gamerlord on February 04, 2014, 01:53:18 pm
I know, but I was convinced I would get to become like Vivec or Dagoth Ur.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 04, 2014, 01:54:39 pm
If playing on xbox:
Take any weapon with constant effect enchantment. Hold x + L + R at the same time.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gamerlord on February 04, 2014, 01:56:23 pm
?
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on February 04, 2014, 01:58:10 pm
If playing on xbox:
Take any weapon with constant effect enchantment. Hold x + L + R at the same time.
what does this do exactly?
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 04, 2014, 01:59:37 pm
For xbox morrowind, x + any trigger was how to cycle between weapons. Holding both at once cycled the same weapon many times per second. Using this method, any constant effects it had were applied permanently every time it was equipped. Thus, bound weapons, keening, and sunder could make a character ridiculously powerful with some simple button mashing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on February 04, 2014, 03:06:08 pm
See here for example. (http://www.youtube.com/watch?v=T_fFApDyki4)
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on February 04, 2014, 03:30:51 pm
Spoiler: XBOXHUEGPICS (click to show/hide)

I slew this army, then I went inside for a nap, walked outside and slew the stormcloak army that appeared in its place.
While overencumbered.


GO READ MY LP!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on February 04, 2014, 03:35:37 pm
Pfffft, my High Elf chick just punched two armies to death today. Go look at Stupidly Survivalist Skyrim, shit be wack yo.
[XBOX-HUEG PICTURES]

GO READ MY LP!
READ MY LP!
(http://static1.wikia.nocookie.net/__cb20120930090060/familyguy/images/e/e4/Wacky_Waving_Inflatable_Arm_Flailing_Tube_Man.gif)
READ IT GUYS!


...seriously, people know about your LP already.
Title: Re: The Elder Scrolls V: Skyrim
Post by: LeoLeonardoIII on February 04, 2014, 03:36:48 pm
hey guise xbox morrowind has a bug

if i email do you think beth will fix?
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on February 04, 2014, 04:01:33 pm
People actually play this on the xbox?
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on February 04, 2014, 04:18:43 pm
snip

Yes shameless plug is shameless. I'll go spoiler my images :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Urist McScoopbeard on February 04, 2014, 04:23:06 pm
People actually play this on the xbox?

welcome to my childhood!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on February 04, 2014, 04:25:10 pm
hey guise xbox morrowind has a bug

if i email do you think beth will fix?
I'm reasonably sure the entirety of Xbox Morrowind was one large bug. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 04, 2014, 04:27:34 pm
People actually play this on the xbox?

welcome to my childhood!
Yep.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on February 04, 2014, 04:32:39 pm
hey guise xbox morrowind has a bug

if i email do you think beth will fix?
I'm reasonably sure the entirety of Xbox Morrowind was one large bug. :P

Confirming this.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Karkov on February 04, 2014, 04:45:50 pm
hey guise xbox morrowind has a bug

if i email do you think beth will fix?
I'm reasonably sure the entirety of Xbox Morrowind was one large bug. :P

Confirming this.
Double confirmation.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on February 04, 2014, 04:50:18 pm
Hey guys.

I'm about to have an epic battle with [insert dragon type here] on the slopes of High Hrothgar while riding a Dracolich.

Earlier, I killed Krosis by riding an invisible dragon and spewing fire-breath everywhere.

EFF YEAH BEND WILL + DEADLY DRAGONS

EDIT: Umm, I think I broke it. It's turned into a five-way epic battle above the Throat of the World and my Destruction sucks.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 04, 2014, 05:07:01 pm
Snap some screens if possible!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on February 04, 2014, 05:11:40 pm
Instructions for screen-snapping?

Also, IIRC, the combatants are:

Me and my Dracholich
An injured Elder Dragon, my original foe
A random Forest Dragon that's way out of its league
A Wyvern
Something that I presume to be an Ancient Fire Dragon
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 04, 2014, 05:12:46 pm
F12 is the default steam button for it. If you want, the console command "tg" will turn off the UI
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on February 04, 2014, 05:25:53 pm
Okay, after an actual check, I mistook the Wyvern for a Forest Dragon. The combatants are:

Me and Drachy
Wyvern
Elder Dragon
Revered Dragon

From left to right:

(http://fc09.deviantart.net/fs70/i/2014/035/9/a/2014_02_04_00002_by_ellyszootycooner-d7542li.jpg)

Revered, Me, Elder, Wyvern

(http://fc04.deviantart.net/fs70/i/2014/035/e/d/2014_02_04_00001_by_ellyszootycooner-d7542gc.jpg)

Can't really tell what's going on in this one, but lookie me! I'm on a dragon!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Urist McScoopbeard on February 04, 2014, 06:49:47 pm
You and the greybeards should start an official skyrim dragon-jousting school!
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on February 04, 2014, 09:37:09 pm
Do you by any chance have that Dragon Riding Improvement mod active? Or are you just passively hoping that your friend will prevail and not die midair with you riding it into the ground quite fatally?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on February 07, 2014, 02:49:42 pm
C0DA (http://www.reddit.com/r/teslore/comments/1x985c/c0da/) next week
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 07, 2014, 03:51:36 pm
Why do I get the feeling that this will really, really piss some fan faction off?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mr. Strange on February 07, 2014, 04:15:34 pm
I'll make sure to have my popcorn ready.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on February 07, 2014, 05:08:44 pm
Why do I get the feeling that this will really, really piss some fan faction off?

I can't really think of any.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on February 07, 2014, 05:11:38 pm
I'm playing as a female Imperial today. I decided I needed some magery if I wanted to be a dragon-rider.

However, I have encountered a slight problem, mainly that my current strategy for survival is 'RUN LIKE HECK' whenever there's something too tough. And apparently, when you don't have fast travel (because Frostfall), Skyrim is suddenly filled with snowy sabre-cats!
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on February 07, 2014, 05:19:50 pm
Hmm, conjecture.
Which do you fellows think will hold more water: the human appearance of 'akaviri' ghosts in oblivion, or the contradicting claims calling them naga or serpents?

True, the ghosts' appearance was probably to skimp on making another bonafide race, but if they are indeed naga as the (dubious) history texts claim, wouldn't it have made more sense to use an argonian rather than an imperial?

I wager they'll stick with the eye-witness account from oblivion, rather than make them naga.

-Ok, tsaesci, but unless the monkey people invaded, same difference.



Unrelated question: where did the beastfolk come from?



Eo: perhaps a calm spell? Never used em myself, but I could see their practicality for running away.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 07, 2014, 05:35:58 pm
Argonians are possibly related to giants. Or possibly the Hist are related to giants. They share a common ancestor or something, ancestor spirits distinct from the Mer. I don't know too much about it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on February 07, 2014, 05:48:00 pm
Hmm, conjecture.
Which do you fellows think will hold more water: the human appearance of 'akaviri' ghosts in oblivion, or the contradicting claims calling them naga or serpents?

True, the ghosts' appearance was probably to skimp on making another bonafide race, but if they are indeed naga as the (dubious) history texts claim, wouldn't it have made more sense to use an argonian rather than an imperial?
I think Bethesda admitted they didn't want to make new models just for a few ghosts. Doesn't mean those ghosts are tsaesci though, could be the descendants of nedic people who went to Akavir for some reason (remember that the islands between Tamriel and Akavir are inhabited, it's not impossible that some nede went further east) that were assimilated into the tsaesci empire.

Unrelated question: where did the beastfolk come from?
Khajiiti are bosmer changed by Azura into cat people (the other account is them being aboriginals, but that's dull). Argonians, Sload, Imga and (extinct) Lilmothiit have always been around, at least since the Kalpa started.

NINJAEDIT:
Argonians are possibly related to giants. Or possibly the Hist are related to giants. They share a common ancestor or something, ancestor spirits distinct from the Mer. I don't know too much about it.
Nords claim in their myths (one of the fights of the aldudagga, actually (http://www.imperial-library.info/content/fight-six-911th-cow)) that they and the giants are related. While argonians and hist have a lot of things between each other, they have nothing to do with nords or giants. Based on the two novels, it seems that the hist have something to do with Oblivion, Clavicus Vile in special.
Title: Re: The Elder Scrolls V: Skyrim
Post by: LeoLeonardoIII on February 07, 2014, 06:08:14 pm
Argonians and Khajit are actually just lizards and cats that touched mutagenic ooze in a sewer. Which is to say, TES has Teenage Mutant Ninja Lizards/Cats. Also Bosmer are just short weirdos.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 07, 2014, 06:08:55 pm
Khajiit themselves prefer the Aboriginal theory.
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on February 07, 2014, 06:14:11 pm
Khajiit themselves prefer the Aboriginal theory.
So would the orcs if not for having a patron daedra.


Mm, the entire legion in pale pass were nedic recruits? Even the famous general? Well I guess it could work..  :-\


They were just 'there'? Lame-o
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 07, 2014, 06:24:49 pm
They could have been a slave army. The Tsaeci are known for keeping slaves.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on February 07, 2014, 06:25:53 pm
Mm, the entire legion in pale pass were nedic recruits? Even the famous general? Well I guess it could work..  :-\
Mind you, this part is just speculation by me.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on February 07, 2014, 06:51:50 pm
They were Wes Johnson and therefore Imperial, though...
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 07, 2014, 07:50:07 pm
I thought their commander had the redguard voice actor?
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on February 07, 2014, 08:11:12 pm
He's listed as an imperial here (http://www.uesp.net/wiki/Oblivion:Akaviri_Commander_Mishaxhi).

Hmm, I suppose they may have thought it more important to have the upper body/face accurate than to convey their serpentine properties- they do say they have the upper torso of a man..
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on February 07, 2014, 08:12:48 pm
He's listed as an imperial here (http://www.uesp.net/wiki/Oblivion:Akaviri_Commander_Mishaxhi).

Hmm, I suppose they may have thought it more important to have the upper body/face accurate than to convey their serpentine properties- they do say they have the upper torso of a man..
From the notes in that very same page:
Quote
Mishaxhi is implemented as an Imperial male (with ghost abilities). It is likely that the developers just left him as the default (Imperial) race since none of the Akaviri races are present in the game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 07, 2014, 08:51:23 pm
Weird. I remember him having the redguard voice actor, but I suppose the two aren't mutually exclusive.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on February 07, 2014, 09:52:21 pm
I'm playing as a female Imperial today. I decided I needed some magery if I wanted to be a dragon-rider.

However, I have encountered a slight problem, mainly that my current strategy for survival is 'RUN LIKE HECK' whenever there's something too tough. And apparently, when you don't have fast travel (because Frostfall), Skyrim is suddenly filled with snowy sabre-cats!

That's adorable. Try escaping from The Chill, the Winterhold Prison with Frostfall active. Try it, its fuckhard.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on February 07, 2014, 11:36:11 pm
Hmm, conjecture.
Which do you fellows think will hold more water: the human appearance of 'akaviri' ghosts in oblivion, or the contradicting claims calling them naga or serpents?

True, the ghosts' appearance was probably to skimp on making another bonafide race, but if they are indeed naga as the (dubious) history texts claim, wouldn't it have made more sense to use an argonian rather than an imperial?

I wager they'll stick with the eye-witness account from oblivion, rather than make them naga.

-Ok, tsaesci, but unless the monkey people invaded, same difference.

Akavir is a continent. The Akavir(i?) would be any race that lives in that continent. There could be humans/humanoids in Akavir, or maybe there were but not anymore, because the tsaesci ate them all. Maybe they were originally called the Akavir. Right now the Akavir is the collection of four races that rule it but that rule doesn't apply to ghosts that were called Akaviri before going extinct.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on February 07, 2014, 11:43:14 pm
There are/were Akaviri men. Some say it's the tsaesci, some say there was another race that was eaten by them.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on February 08, 2014, 02:06:55 am
Running Imp's More Complex Needs when, after a couple hours of spelunking, I find that I've contracted the "you cannot eat while in combat" glitch. Apparently, something on the other side of Tamriel has hexed me, and intends to take it's black revenge by seeing that I die of thirst.

Does anyone remember the console command to disengage the PC from combat? "Stopcombat" doesn't seem to work without a target...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on February 08, 2014, 02:08:29 am
That one ridiculous Sneak perk? Shadow Warrior or whatever it was?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on February 08, 2014, 11:14:38 am
Running Imp's More Complex Needs when, after a couple hours of spelunking, I find that I've contracted the "you cannot eat while in combat" glitch. Apparently, something on the other side of Tamriel has hexed me, and intends to take it's black revenge by seeing that I die of thirst.

Does anyone remember the console command to disengage the PC from combat? "Stopcombat" doesn't seem to work without a target...

Possibly try "tcai" that toggles the combat ai.

a few others to try
"tai" toggles ai globally if you don't target it.
"tdetect" toggles ai being able to "see" you, so might work if it causes it to loose track of you.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on February 08, 2014, 12:43:04 pm
Been playing more.

I have decided that I like SkyRe, even if I keep getting overencumbered.

Conjuration + Alteration = Robot/Skeleton army yaaay!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mr. Strange on February 08, 2014, 06:02:57 pm
That's adorable. Try escaping from The Chill, the Winterhold Prison with Frostfall active. Try it, its fuckhard.
Live Another Life with frail High Elf necromancer start + several mods that make combat more brutal deadly interesting + SSS = OHK every time you try to leave sindarions lab. If you manage to distract and sprint past dwemer sphere (it's possible) falmer archers and that flying chaurus thingy can all OHK you too. And Blackreach isn't even particulary dangerous place...
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on February 08, 2014, 08:38:17 pm
That's adorable. Try escaping from The Chill, the Winterhold Prison with Frostfall active. Try it, its fuckhard.
Live Another Life with frail High Elf necromancer start + several mods that make combat more brutal deadly interesting + SSS = OHK every time you try to leave sindarions lab. If you manage to distract and sprint past dwemer sphere (it's possible) falmer archers and that flying chaurus thingy can all OHK you too. And Blackreach isn't even particulary dangerous place...
I've sent plenty of those Chaurus Hunters to Sithis... Nasty creatures.
Best part, ASIS adds even more of the little buggers. There are swarms of them.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MorleyDev on February 09, 2014, 03:10:41 am
It's been theorised that by "ate" the Tsaesci wasn't a literal eating, but that they had been either turned into a slave race or fully integrated into Tsaesci society.

The trick to dodging the Dwemer Sphere, I've found, is that the ingredients in that room can be mixed to create a Potion of Invisibility. Down that as soon as you leave, leg it to the elevator.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neyvn on February 09, 2014, 05:49:28 am
Hey all...
After playing the depressing ESO game, I got the want to play the better Skyrim...
What are the main mods to go for nowdays???
Title: Re: The Elder Scrolls V: Skyrim
Post by: Chaoswizkid on February 09, 2014, 06:22:00 am
Hey all...
After playing the depressing ESO game, I got the want to play the better Skyrim...
What are the main mods to go for nowdays???

Basically the top-rated/most-downloaded modes from the Nexus. (http://www.nexusmods.com/skyrim/)
Better textures, city AI, dragon difficulty, sounds of Skyrim, stuff like that is basically just making the game Skyrim 2.0. There are a bunch of other mods that really change things up but I personally haven't touched them, opting instead for a kind of Vanilla+.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mr. Strange on February 09, 2014, 02:54:25 pm
The trick to dodging the Dwemer Sphere, I've found, is that the ingredients in that room can be mixed to create a Potion of Invisibility. Down that as soon as you leave, leg it to the elevator.

I should have mentioned that I use Stealth Skills Rebalanced (http://www.nexusmods.com/skyrim/mods/28418), so invisibility won't help you much as first step you take (including leaving the lab) will reveal you to the sphere.

Better plan would be:
Spoiler (click to show/hide)
Then you get to the surface, where even the mudcrabs can OHK you and you start next to a possibly leathal encounter that can drift to your direction. Have fun with the werewolfs.
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on February 09, 2014, 07:47:20 pm
Hey all...
After playing the depressing ESO game, I got the want to play the better Skyrim...
What are the main mods to go for nowdays???

As the other guy said, check out the 'most endorsed' files over at Nexus. In particular, highlight 'Files' and click on 'Categories' in the context menu. Go through the first page of each of those and pick up what looks good.

I always personally recommend Duel (http://www.nexusmods.com/skyrim/mods/2700/?l) and hitstop (http://www.nexusmods.com/skyrim/mods/23681/?)/recoil (http://www.nexusmods.com/skyrim/mods/32769/?), though be sure to tweak the latter two before you give them up. Their default settings are extreme.
Title: Re: The Elder Scrolls V: Skyrim
Post by: ductape on February 09, 2014, 07:57:38 pm
I am playing with Skyrim Redone and I really like it. I get a greatly improved game in every way, and I dont have to try to cobble that together with a whole stack of mods.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neyvn on February 09, 2014, 10:27:17 pm
Well I normally make a Breton Mage, and well, there isn't really anything that makes magic fun to use other then those crazy or overpowered spells that come from things like Midius and such... Anyone got a suggestion on any mods that do better???
Title: Re: The Elder Scrolls V: Skyrim
Post by: ductape on February 09, 2014, 10:49:15 pm
Well I normally make a Breton Mage, and well, there isn't really anything that makes magic fun to use other then those crazy or overpowered spells that come from things like Midius and such... Anyone got a suggestion on any mods that do better???

Uh yeah, read through that mod i posted above, Skyrim Redone. You could also look at Requiem for another overhaul mod. Both of these make a lot of changes tot he world that affect how magic works, and how it plays out due to all the other changes.

Apocalypse - Magic of Skyrim is pretty cool as a mod that just tampers with magic, it adds a lot of gameplay diversity. Works with Skyrim Redone as well.

I know a lot of folks say these overhauls chnage the game too much, but in my opinion this is exactly what Skyrim needed to be fun to me again. Combat is more engaging and magic is more versatile, having a good time with it.

Heres a link: http://www.nexusmods.com/skyrim/mods/9286/?
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on February 09, 2014, 11:16:41 pm
Well I normally make a Breton Mage, and well, there isn't really anything that makes magic fun to use other then those crazy or overpowered spells that come from things like Midius and such... Anyone got a suggestion on any mods that do better???

Uh yeah, read through that mod i posted above, Skyrim Redone. You could also look at Requiem for another overhaul mod. Both of these make a lot of changes tot he world that affect how magic works, and how it plays out due to all the other changes.

Apocalypse - Magic of Skyrim is pretty cool as a mod that just tampers with magic, it adds a lot of gameplay diversity. Works with Skyrim Redone as well.

I know a lot of folks say these overhauls chnage the game too much, but in my opinion this is exactly what Skyrim needed to be fun to me again. Combat is more engaging and magic is more versatile, having a good time with it.

Heres a link: http://www.nexusmods.com/skyrim/mods/9286/?

People harp on SkyRe not because "it change evryting!" but because it makes pretty much every other mod incompatible.
Or so I hear, frankly I've seen a bunch of lets plays and such using it and plenty of the more "major" mods and they seem to work fine. I honestly don't know of anything I'm currently bothering to use that it would be incompatible with and I have a bunch of mods.

Sadly I can't add it, as I'm rather attached to a saved character, due to having an LP of my own, so I can't say for certain what it does/doesn't break.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Culise on February 09, 2014, 11:50:45 pm
Well I normally make a Breton Mage, and well, there isn't really anything that makes magic fun to use other then those crazy or overpowered spells that come from things like Midius and such... Anyone got a suggestion on any mods that do better???

Uh yeah, read through that mod i posted above, Skyrim Redone. You could also look at Requiem for another overhaul mod. Both of these make a lot of changes tot he world that affect how magic works, and how it plays out due to all the other changes.

Apocalypse - Magic of Skyrim is pretty cool as a mod that just tampers with magic, it adds a lot of gameplay diversity. Works with Skyrim Redone as well.

I know a lot of folks say these overhauls chnage the game too much, but in my opinion this is exactly what Skyrim needed to be fun to me again. Combat is more engaging and magic is more versatile, having a good time with it.

Heres a link: http://www.nexusmods.com/skyrim/mods/9286/?

People harp on SkyRe not because "it change evryting!" but because it makes pretty much every other mod incompatible.
Or so I hear, frankly I've seen a bunch of lets plays and such using it and plenty of the more "major" mods and they seem to work fine. I honestly don't know of anything I'm currently bothering to use that it would be incompatible with and I have a bunch of mods.

Sadly I can't add it, as I'm rather attached to a saved character, due to having an LP of my own, so I can't say for certain what it does/doesn't break.

Pretty much.  It has become much better with the ReProccer to adjust any item mods according to specific heuristics, but before that, it was a metric pain to track down compatibility mods for every single armor or weapon mods you wanted to add, along with anything that adjusted perks or any of a small host of things SkyRe also changed.  I've been using it with that huge list of mods I posted earlier in the thread, but even with it, I haven't had any major incompatibilities beyond certain perk trees.  The game's a bit more unstable, but that's probably not even SkyRe's fault, and a twitchy quick-save finger tends to help alleviate that issue.
Title: Re: The Elder Scrolls V: Skyrim
Post by: ductape on February 10, 2014, 12:22:00 am
Well I normally make a Breton Mage, and well, there isn't really anything that makes magic fun to use other then those crazy or overpowered spells that come from things like Midius and such... Anyone got a suggestion on any mods that do better???

Uh yeah, read through that mod i posted above, Skyrim Redone. You could also look at Requiem for another overhaul mod. Both of these make a lot of changes tot he world that affect how magic works, and how it plays out due to all the other changes.

Apocalypse - Magic of Skyrim is pretty cool as a mod that just tampers with magic, it adds a lot of gameplay diversity. Works with Skyrim Redone as well.

I know a lot of folks say these overhauls chnage the game too much, but in my opinion this is exactly what Skyrim needed to be fun to me again. Combat is more engaging and magic is more versatile, having a good time with it.

Heres a link: http://www.nexusmods.com/skyrim/mods/9286/?

People harp on SkyRe not because "it change evryting!" but because it makes pretty much every other mod incompatible.
Or so I hear, frankly I've seen a bunch of lets plays and such using it and plenty of the more "major" mods and they seem to work fine. I honestly don't know of anything I'm currently bothering to use that it would be incompatible with and I have a bunch of mods.

Sadly I can't add it, as I'm rather attached to a saved character, due to having an LP of my own, so I can't say for certain what it does/doesn't break.

It works stellar for me. It changes enough of the game so that I dont need any other gameplay changing mods, I just upgrade the UI, some graphics but no too much, and some miscellaneous stuff like Immersive Patrols and Apocalypse magic.

Any way, I think SkyRe is a pretty nicely done mod and I am enjoying it a lot.

Has anyone here played with a good amount of the necromancy stuff in SkyRe?

Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on February 10, 2014, 01:34:50 am
I'm pretty meh on overhauls- they always contain some things I don't want, and always lack some things I demand.

Well I normally make a Breton Mage, and well, there isn't really anything that makes magic fun to use other then those crazy or overpowered spells that come from things like Midius and such... Anyone got a suggestion on any mods that do better???
Have you tried amping up the difficulty? Things like frostfall or needs/diseases can breath life into the old system, perhaps. Can't say I've ever particularly enjoyed magic- too lackluster. You'd think a magic flamethrower would have more of an impact. Stealth archery though, now that's a profession I can get behind. (http://i.imgur.com/X6x5NhV.png)

Hm, perhaps there's some kinda tweak out there that drastically increases mana cost, mana regeneration (is there a pause?), and spell damage. More !ZAP! & trying to survive waiting for mana.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on February 10, 2014, 01:42:27 am
I have pretty severe mana problems on my current Skyrim build.

I'm not sure which mod is limiting it, but I can usually only do maybe one or two big destruction spells before I'm out of mana. This is with lots of stats in the destruction tree as well as the standard enchanting stuff you do for your armour and the super Gauldur Amulet with +100% mana regeneration and +100 mana.

It's pretty fun. Then again, I do resort to stabbing things a lot more.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on February 10, 2014, 01:46:53 am
IDK, I've been through a couple stealth characters, and they get really fucking boring, even with hardcore-difficulty stealth mods. You get to the point where you can 1HKO anything, and then it's only a matter of time until you run out of ways to entertain yourself with trickshots and backstab stunts.

Though it never gets old shooting/stabbing someone and having the body fall off a high ledge. :3

Re: Magic: I actually soiled myself by downloading that TERA armor mod (the pervy one) because someone tipped me off about the robes you can craft; they're highly specialized towards different types of casting with enchantments that emphasize various approaches. Still requires you to lose your self-respect, though.

I also had a good bit of fun with one of the spell-adding mods (can't remember which one) in a spellblade-style build, combining the old sneak-n-stab with a specific set of utility and non-Destruction damage spells.
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on February 10, 2014, 01:51:01 am
Do they have dude models?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on February 10, 2014, 01:51:59 am
Is there a mod that let's you enchant arrows with spells that go off when they hit a target?
Because having Fus Ro arrows would be pretty damn cool.
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on February 10, 2014, 01:53:04 am
I don't think that's lore-friendly.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on February 10, 2014, 01:55:44 am
...Enchant your bow, perhaps?

I mean, granted, you'd need modded-in effects for a knockback, but it's already a thing in vanilla. I abuse it horribly, naturally.

1. Bow with Soul Trap 1 second on hit. A bajillion charges. Black Star
2. Instagib sneak crits.
3. ????
4. Souls. So many fucking souls. Carry a pocketful of crap ones, shoot wildlife as you pass to recharge. Or better yet, get that one perk.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on February 10, 2014, 01:58:31 am
I don't think that's lore-friendly.
So? Mod.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 10, 2014, 01:59:27 am
A knockback on-hit bow sounds insanely fun.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on February 10, 2014, 02:05:32 am
Did Morrowind have enchanted arrows? I think it had things like fireball and poison arrows, but you couldn't enchant them yourself, you had to find them.


My favourite since Oblivion is still paralysis arrows. I love how the NPC's fall over and bounce around, best when they're at the top of stairs. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on February 10, 2014, 02:11:28 am
A knockback on-hit bow sounds insanely fun.
Or enchant an arrow with a high-level Frenzy spell and fire it into the midst of a crowd.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on February 10, 2014, 02:12:59 am
I don't think that's lore-friendly.

I can't see why it wouldn't be. Thu'um is just another kind of magic, except instead of magicka, you are forming your ability to articulate and understand concepts into action. I am just about 100% sure that most if not all shouts (minus perhaps dragonrend or Miraak's dragon kill shout) could be done by a particularly powerful Mage.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on February 10, 2014, 02:14:35 am
...
Fire miniaturized Greybeards in place of arrows at people?
That could be lore friendly in the right context.
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on February 10, 2014, 02:15:46 am
I can't see why it wouldn't be. Thu'um is just another kind of magic, except instead of magicka, you are forming your ability to articulate and understand concepts into action. I am just about 100% sure that most if not all shouts (minus perhaps dragonrend or Miraak's dragon kill shout) could be done by a particularly powerful Mage.
That sounds like something that would earn more than a couple mages their PhDs.

-That is, they might be able to mimic effects, but the mechanism/method seems completely different. Accomplishing truly the same thing, mechanism & all, through use of magicka- that sounds ground-breaking.

...
Fire miniaturized Greybeards in place of arrows at people?
That could be lore friendly in the right context.
Now you're thinking. +1
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on February 10, 2014, 10:10:42 am
I have pretty severe mana problems on my current Skyrim build.
That illusion guy at the college gives a quest to use these freaky gloves to "tune" the magic around the place.
But what I recently found out is that if you just "tune" one then the gloves end up with a crazy "your magic regens even when you are charging a spell, and does so super fast" enchantment for about 2 hours.

This is from VANILLA mind you. You can even do it on the console version (I did once without realizing it, was wondering why the fuck my argonian warrior had infinite magic :P)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on February 10, 2014, 12:31:10 pm
Has anyone here played with a good amount of the necromancy stuff in SkyRe?

I'm screwing around with that a lot right now, with my Imperial 'ARMIES EFF YEAH' mage.

If you can get hold of a lot of dead bodies, you can use the soul gems you've picked up to create skeletons. (I've only got the first rank, so I only know there's Skeleton Warriors and 2nd rank Skeleton Archers.) They're much stronger than a vanilla skeleton, and are quite useful. It's simply hilarious to see seven different skeletons gang up on a Master Vampire and shred him to pieces.

It is balanced, however, as every perk spent on Skeletons (as well as those spent on Dwemer machinery from the Alteration branch, which are much harder to obtain but are far more useful due to the ability to put both live and dead self-made machines into containers to be used again) means you haven't spent a perk on exploding your enemies with magic and doom. Stamina or Enchanting is also a must-have, as the default carry weight simply won't do for carrying an unmade skeleton army when you just can't get hold of any hands. Don't worry about using up your Grand, Black or Greater soul gems (or any charged ones), though, as Skeletons only use the lower three, and the dwarven machines take a lot of effort putting together.

For the dwarven machines, you'll probably get fairly attached to them. I've only got three of them, as they take (for spiders) two Dwarven Metal Ingots, a Dwarven Cog and a Dwemer Gyro, plus a lesser soul gem. Fortunately, the spiders only way as much as one of those cogs, and there's a perk to make them even lighter. The top-tier machines are the Sphere and the Ballista, which are more expensive. Still, they don't need replacing unless you lose them, and it's quite hard to lose a machine.

So yeah. These guys are all very useful, but you'll probably become quite squishy in the process of getting everything required for them. It's well worth it, though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 10, 2014, 01:29:49 pm
I don't think that's lore-friendly.

I can't see why it wouldn't be. Thu'um is just another kind of magic, except instead of magicka, you are forming your ability to articulate and understand concepts into action. I am just about 100% sure that most if not all shouts (minus perhaps dragonrend or Miraak's dragon kill shout) could be done by a particularly powerful Mage.
Except perhaps the time-altering ones.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on February 10, 2014, 02:16:13 pm
As an addition to my statement of skeletons, you may want to watch out for the spinny blade traps in Dwemer ruins. Skeletons are entirely defenceless against them. I had a group of about 8 skeletons. Now I have one, who walked behind the blade as it returned to its normal position, as I had done.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MorleyDev on February 10, 2014, 02:56:31 pm
According to lore, shouts are you speaking the language of kinda-angels with full understanding of the words. So you're basically telling the universe to shut up, sit down and do what you tell it to do. When I say fire, you make fire. When I say turn all orcs into cheese, by Akatosh you will turn all the orcs into cheese.

Except perhaps the time-altering ones.

Did you not play the College quest line? :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on February 10, 2014, 03:03:39 pm
Something like this? (http://www.nexusmods.com/skyrim/mods/17536/?)

Of course, that ONLY does knockback, and you have to hit the target it looks like.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on February 10, 2014, 04:27:42 pm
According to lore, shouts are you speaking the language of kinda-angels with full understanding of the words. So you're basically telling the universe to shut up, sit down and do what you tell it to do. When I say fire, you make fire. When I say turn all orcs into cheese, by Akatosh you will turn all the orcs into cheese.

Actually, the orcs only had their lifespans taken away and transferred to the Nords with shouts :P

Also, Thu'um isn't quite as powerful as CHIM, but CHIM has the endless disadvantage of the user needing to Want something to happen really, really bad for it to actually work. That's why Tiber learned both CHIM and Thu'um. Because he's a munchkin.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on February 10, 2014, 04:54:20 pm
Note to self: It takes a while to find and store robots after they've been beating up dragons. On the plus side, I can safely say that I like having spheres and ballistae as well as spiders.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on February 11, 2014, 01:14:58 am
Hmm. Which vampire mod would you guys choose, Better Vampires or Vampiric Thirst?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on February 11, 2014, 02:21:35 am
Hmm. Which vampire mod would you guys choose, Better Vampires or Vampiric Thirst?

Whichever is more in line with a pleasantly fascist while still layman-accessible standard for immersive, cohesive lore.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on February 11, 2014, 02:26:21 am
Hmm. Which vampire mod would you guys choose, Better Vampires or Vampiric Thirst?

Whichever is more in line with a pleasantly fascist while still layman-accessible standard for immersive, cohesive lore.
They both are!
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on February 11, 2014, 02:27:48 am
I'm more of a... make vampires explode and burn kinda guy.

So whichever mod that does that better.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on February 11, 2014, 02:37:53 am
I'm more of a... make vampires explode and burn kinda guy.

So whichever mod that does that better.
...
Again, both.

EDIT whoops accidentally permakilled Lydia; she got in the way of my fireballs while I was fighting an Ice Wraith. Deserved it for messing up my aim so many times.
Just hope I won't get charged for this.

EDIT: Ohgod evertytrhing's trying to kill me
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on February 11, 2014, 03:45:24 pm
Hmm, depending on just how adjustable it is, better vampires seems like the way to go if only for the reflexes bit.
-e: (the little pauses in attack animations that lets the PC move out of the way)

But then I'm more partial to being a werewolf. A rage mode, some good passives and only ever having to worry about the full moon. Leaves more room for your character's personality, or rather, it's better separated from it.
Question: Lore-wise, can powerful necromancers control vampires?
Title: Re: The Elder Scrolls V: Skyrim
Post by: smirk on February 11, 2014, 04:10:51 pm
Haven't played in a while, but I remember my favorite vampire-related mod was something called, I think, "When Vampires Attack". Fairly simple mod that made civilians (but not guards or military) run for cover instead of going all kamikaze on the invading vampire lords. Also there was a similar mod for dragons that went a long way to keeping whole city populations from dying to my modded Super-Death Lich-Lizards.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Karkov on February 11, 2014, 04:19:14 pm
I was a fan of the Better Vampires mod.  Was really adjustable, gave you something to actually vampire around about (increasing levels and whatnot) and had the ability to increase your jump height, which was pretty cool (via those pre-disclosed vampire levels).

Haven't tried the other mod, so I'm pretty biased in this opinion.  Also, my Skyrim experience usually boiled down to me downloading 8 or 10 mods before playing, saving, using all the mods to see which ones were fun/pretty looking, then crashing to desktop again because those characters weren't meant to move that fast.

Also, Grizzly, lore-wise I'm pretty sure most of the Vampires are the powerful necromancers.  You'd probably need someone with more lore-knowledge than me to give you a correct answer though, I don't know of any cases where they did or didn't.
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on February 11, 2014, 04:31:00 pm
Well you can summon a lich, and those are powerful necromancers as well. So my guess would be yes, so long as the necromancer is more powerful than the vampire, but that might not sit well with vampire players, (and so there might be a clause like, 'No, Molag Bal/Vaermina wouldn't have it.').
Title: Re: The Elder Scrolls V: Skyrim
Post by: Karkov on February 11, 2014, 04:43:21 pm
Well you can summon a lich, and those are powerful necromancers as well. So my guess would be yes, so long as the necromancer is more powerful than the vampire, but that might not sit well with vampire players, (and so there might be a clause like, 'No, Molag Bal/Vaermina wouldn't have it.').

It's possible (I'm probably just talking out of my ass, take this with a grain of salt) that Vampires in the TES lore still retain their souls.  Or at least the PC does.  If that's a thing, Necromancers would probably have a hard time controlling a corpse, or body for that matter, with a soul still inside of it.  The reason I think the PC Vampire still has his soul is because you can revert the vampiric process, becoming human again with no difficulties other than scrounging up some alchemical components.  Liches notoriously don't have souls, or more correctly, place their souls in phylacteries so that their body can move autonomously, and regenerate at the place of his phylactery in case the body is eventually destroyed (not sure if that's a thing with TES liches, but it is for liches in general so I'm making an assumption.  I don't know how the Dragon Priests work.  Someone will come in with a better explanation than I can make at work where it'd be frowned upon for looking into TES lore and whatnot).

The reason I think you can summon a lich is because it's more of a manifestation of magicka, and it'd be tied to your soul more than anything.

FAKEDIT:  I'll probably delete this when lore-bearing-man comes to save the day.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on February 11, 2014, 05:31:26 pm
They still have souls.

Phylacteries are only for people in the process of becoming liches in TES. Liches like Mannimarco no longer have need for theirs.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mr. Strange on February 11, 2014, 06:36:28 pm
Not lore-bearer but I thought summoned undead came from Ideal Masters (who try to trap those necromancers they deal with), while raised undead were more conventional necro work since you need an actual corpse for it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on February 11, 2014, 06:51:16 pm
Not lore-bearer but I thought summoned undead came from Ideal Masters (who try to trap those necromancers they deal with), while raised undead were more conventional necro work since you need an actual corpse for it.

Summoned undead are lesser Daedra bound to fleshy bodies, I think, but the Ideal Masters' involvement sounds just as likely.

EDIT: Just heard that ESO gives the former explanation. Huh.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mr. Strange on February 11, 2014, 07:06:53 pm
EDIT: Just heard that ESO gives the former explanation. Huh.
So, the later is true then?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on February 11, 2014, 07:11:58 pm
Nah, I like some stuff in ESO.

Except that thing about the transcription error. Saw a screenie of an in-game book.

They stuck to their guns, alright.

And they said that it was a scholar named "Heimskr" who wrote it in the first place and the mistake was made in transcribing from him.

Heimskr. A meta joke about a guy who yells at the top of his lungs in Skyrim about CHIM being used to change Cyrodiil... being used to make fun of people who think that that explanation is better than "lol they wrote it wrong."

Not to mention what Heimskr means.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 11, 2014, 07:19:10 pm
So, summoned undead ARE just daedra in disguise? I have to say that's rather disappointing. What the hell was the point of introducing the whole ideal masters thing if they were just going to piss on it?
Title: Re: The Elder Scrolls V: Skyrim
Post by: LeoLeonardoIII on February 11, 2014, 07:21:21 pm
A flimsy yet needlessly complicated justification for more fetch quests? It's almost like they're writing a TES game!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on February 11, 2014, 07:22:31 pm
The Ideal Masters are... another thing. Conjuration ain't necromancy, mind. I think that getting an army of undead from the Ideal Masters is probably easier than conjuring a bunch of the Daedra undead.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 11, 2014, 07:34:40 pm
It just seems wrong to me somehow. Why not just summon them in Daedric forms? Isn't the Ideal Masters having set up their own plane of Oblivion a convenient enough explanation for conjuring undead? Why go for such a convoluted explaination? Why turn such a significant lore addition (an entire other plane of Oblivion) into a mere plot device for a single quest?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on February 11, 2014, 07:36:06 pm
It's not like planes of Oblivion are rare. Sanguine has a good 10,000.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on February 11, 2014, 07:36:25 pm
Actually, Putnam, could you say the source that claims they are daedra forced into corpses? Because as far as I remember, only Flesh Atronachs are like that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 11, 2014, 07:43:18 pm
He didn't say Daedra forced into corpses. Apparently the various "summon undead" spells in Morrowind and Oblivion just summon Daedra disguised as undead for some reason. But a source would be nice.
Title: Re: The Elder Scrolls V: Skyrim
Post by: LeoLeonardoIII on February 11, 2014, 07:48:25 pm
What about that book in Morrowind describing how Necromancers have to prepare a skeleton to be animated by using leather straps and rivets in the joints etc?
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 11, 2014, 07:59:15 pm
It's the difference between summoning undead and animating your own. I don't think animating the dead has anything to do with daedra, but apparently conjuring them is just conjuring the daedra.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on February 11, 2014, 08:17:09 pm
Oh god the whole College of Winterhold is out for my blood why I only have 100 health and I can't fight 6 mages shocking me at the same time oh god whyyy
Title: Re: The Elder Scrolls V: Skyrim
Post by: Culise on February 11, 2014, 08:48:11 pm
Oh god the whole College of Winterhold is out for my blood why I only have 100 health and I can't fight 6 mages shocking me at the same time oh god whyyy
Sheathe your weapon and see if they accept your surrender?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on February 11, 2014, 09:16:07 pm
Open console, use
Code: [Select]
kilall then resurrect the non essential ones with
Code: [Select]
resurrect. May or may not break something.
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on February 11, 2014, 09:19:49 pm
Yes that will break something

Heh, can they accept from afar?

So, I guess it would be more like vying for the control of an undead body that's already been animated. So it could be simple, 'turn undead', or it could take a bit more, 'dominate humanoid'.


I've gotta ask something that's been bugging me, and be warned it can't be unseen.
Concerning a couple popular armor mods:
Spoiler: Where did he get that? (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on February 11, 2014, 09:32:33 pm
Oh god the whole College of Winterhold is out for my blood why I only have 100 health and I can't fight 6 mages shocking me at the same time oh god whyyy
Sheathe your weapon and see if they accept your surrender?
Nope they're killing me fuck this I'm whirlwind sprinting out of here
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 11, 2014, 09:40:16 pm
I've gotta ask something that's been bugging me, and be warned it can't be unseen.
Concerning a couple popular armor mods:
Spoiler: Where did he get that? (click to show/hide)
Probably carved it himself. Mammoth shin-bone and 4 ram horns, steamed then straightened.
Title: Re: The Elder Scrolls V: Skyrim
Post by: inEQUALITY on February 11, 2014, 09:46:49 pm
I've gotta ask something that's been bugging me, and be warned it can't be unseen.
Concerning a couple popular armor mods:
Spoiler: Where did he get that? (click to show/hide)

And just when I thought having Skyrim on console was good enough for me for now... I have to upgrade my rig now. That picture is downright GLORIOUS. Skyrim without mods and graphics set to Ultra just can't truly satiate me now. :-\
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on February 11, 2014, 09:54:48 pm
Skyrim on consoles has graphics set to medium-low...
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on February 11, 2014, 10:24:43 pm
In addition to the mods, I also think the guy has a photographer's eye. Here's (http://static-3.nexusmods.com/15/mods/110/images/35094-2-1367143374.jpg) another of what looks like the same nord.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on February 12, 2014, 01:36:49 am
I wouldn't really call it "photographer's" eye...

More like, "photoshopper's" eye.
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on February 12, 2014, 02:57:20 am
Rule of thirds. Along with probably Dynavision. Or ENBSeries, who knows.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Karkov on February 12, 2014, 06:07:44 pm
Yeah, it's probably some sort of ENB, which, while pretty, makes his game run at probably =<20 frames.  After that just get some dramatic lens flare, some high-res hair/skin textures, and blam.  Pretty dress-up time.  I've got that pauldron running around on one of my save files, can't remember exactly which mod it was.  Probably Armor of the Ćsir or something.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mr. Strange on February 12, 2014, 07:15:01 pm
Oh god the whole College of Winterhold is out for my blood why I only have 100 health and I can't fight 6 mages shocking me at the same time oh god whyyy
Sheathe your weapon and see if they accept your surrender?
Nope they're killing me fuck this I'm whirlwind sprinting out of here
>Escape
>Get a Dragon
>Ride a Dragon
>Fly into Winterhold
>Set The World On Fire (http://i.imgur.com/QFl4xRS.jpg)
>?
>Profit
Title: Re: The Elder Scrolls V: Skyrim
Post by: inEQUALITY on February 12, 2014, 07:39:03 pm
Skyrim on consoles has graphics set to medium-low...

Hence why I said 'without mods and graphics set to Ultra'. English isn't the most precise language, I suppose. The 'without' is referencing both mods and graphics. I know console Skyrim's graphics are pretty terrible. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on February 13, 2014, 03:03:42 pm
Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: LeoLeonardoIII on February 13, 2014, 03:40:18 pm
The impression that he's unmoving, staring off into space while he says it, is really funny to me.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on February 14, 2014, 07:33:19 pm
C0DA (http://c0da.es/) is out.
No idea why Putnam didn't post it here, but anyway C0DA.

Why should you read it:
Quote
GIANT-FORM VIVEC!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on February 14, 2014, 07:35:33 pm
I thought I did but apparently I didn't whoops.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vorthon on February 14, 2014, 08:34:36 pm
This is amazing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on February 15, 2014, 12:22:53 am
Oh jesus the scroll bar.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on February 15, 2014, 11:14:59 am
I've just started a Dark Elf vampire with Better Vampires. After a few side-quests, I went straight to Ivarstead. Me and Vampire Narfi are going to have SO much fun together!
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on February 15, 2014, 03:29:12 pm
Haven't pursued vampirism, ever, so question: there a way to get it from molag bal, or do you have to go through some mut of a vampire?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on February 15, 2014, 03:38:10 pm
Haven't pursued vampirism, ever, so question: there a way to get it from molag bal, or do you have to go through some mut of a vampire?
Well, you usually get it from some mut of a vampire, but Dawnguard has it so you can get it from a vampire of... higher pedigree.

Also, Narfi got boring. I murdered him in cold blood. Instead, I have Drelas! (Y'know, that guy with a cottage full of alchemy stuff that flings fireballs at you the moment you enter the door? Yeah, he makes a great follower when you haven't got such crazy stuff yet!)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on February 15, 2014, 05:39:50 pm
It just seems wrong to me somehow. Why not just summon them in Daedric forms? Isn't the Ideal Masters having set up their own plane of Oblivion a convenient enough explanation for conjuring undead? Why go for such a convoluted explaination? Why turn such a significant lore addition (an entire other plane of Oblivion) into a mere plot device for a single quest?

I know I'm late but the Soul Cairn and Ideal Masters were introduced and shown first in Battlespire
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 16, 2014, 10:48:18 pm
That just makes it even worse. If they already had the Ideal Masters before even Morrowind, why don't they just make use of that readily available explanation?

EDIT to avoid double post:
Quote from: C0DA
THE UR IS RIGHT! THE INFO-FOAM IS READING ALMALEXIA'S MANIPULATION AND FORMING COUNTER-RESPONSE SEX-AGGRESSION BREAKBEAT HORNET-SHAPED HOMING MISSILES OUT OF COUNTLESS GANGSTA RAP MUSIC VIDEOS! THIS MIGHT GET UGLY!
...
I don't know what to say. I just...okay then.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mr. Strange on February 17, 2014, 04:48:29 pm
I have finally gotten my mod list semi-stable! WOOO!

Spoiler (click to show/hide)

Didn't think there were that many. I can't remember what half of those even do?
Let's hope it stays stable so I can play...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neyvn on February 17, 2014, 04:57:48 pm
C0DA (http://c0da.es/) is out.
No idea why Putnam didn't post it here, but anyway C0DA.

Why should you read it:
Quote
GIANT-FORM VIVEC!
Please explain for me, I missed on the wagon of information...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on February 17, 2014, 05:02:18 pm
You pretty much have to read this first (http://www.imperial-library.info/content/loveletter-fifth-era-true-purpose-tamriel)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neyvn on February 17, 2014, 05:05:36 pm
BLAUGH!!! Can't read and watch anime at same time damn it :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on February 17, 2014, 05:10:05 pm
You'll probably want to read 36 Lessons of Vivec (though the loveletter is an annotated version of the relevant part), the Monomyth, Aurbic Enigma 4: The Elden Root (http://esohead.com/books/1421-aurbic-enigma-4-the-elden-tree), Nu-Mantia Intercept (though Aurbic Enigma gives a much more easily-read explanation of the Towers) and Final Report to Trebonius.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Leyic on February 17, 2014, 07:37:18 pm
You should also read the comments section, particularly Kirkbride's long post, which I'll repost here so no one has to hunt for it (the second paragraph is the most important):

Spoiler (click to show/hide)

So basically, if I'm interpreting this right:

Spoiler (click to show/hide)

The possibly most disturbing part to all this is the rumor that Bethesda supports C0DA, potentially only as a way of being lazy so they don't have to justify all the "contradictory" lore in TESO, and theoretically in TES VI and beyond.

Edit: Also, for the final battle scene, think of it like this:

Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on February 17, 2014, 07:44:54 pm
So it's basically a fancy way fo throwing your hands up in the air and saying 'Know what? Fuck it, anything goes I don't even give a shit.'
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on February 17, 2014, 07:50:43 pm
What C0DA really does is set TES lore apart from that of other franchises, by making it "open", so to speak.

Also, you got to agree that the Pseudo-6th-house section of C0DA was really cool.

I was going to post that we should probably consider ESO lore to be "semi-canon", as in: if it conflicts with previous lore it should be disregarded, otherwise considered part of the canon. But that is moot with MK's declaration now, I suppose.

Zenimax Online could have come up with far better explanations as to why Cyrodiil is generic fantasy land in the Interregnum instead of a mayincatec jungle though. Hell, just saying that when Talos changed Cyrodiil into what it is now also caused it to change retroactively would be acceptable.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 17, 2014, 07:58:46 pm
Actually, I find the more contradictory part of ESO to be that apparently the world underwent another oblivion crisis back then, what with all those "Dark Anchors" everywhere.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on February 17, 2014, 08:02:01 pm
Just you wait, the ending of the campaign'll retcon everything that happened in the game out of existence.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on February 17, 2014, 08:11:19 pm
I mentioned Star Wars and and Kirkbride said "I'm doing Star Wars next", which I find funny. Of course, Kirkbride came up with one of my favorite star wars trivia tidbits (the twist at the end of the Force Unleashed), but I think the thought of him debating Leland Chee (who knows Star Wars canon better than George Lucas) is hilarious.

Anyway, the point is that canon is irrelevant. Elder Scrolls isn't a fucking religious text. I was saying this the day before I saw the Lego Movie, the Lego Movie affirmed my thoughts on the matter, Michael Kirkbride and the good men and women at Zenimax Online Studios and Bethesda confirmed it for me. It's interactive fiction. Having a "canon" only stifles creativity. Don't think of it as an explanation for plot-holes; think of it as a way to open up the world as a mythology. Do you think greek mythology has a canon? Hell no, it was written by hundreds of people over hundreds of years. The same will be true for Tamriel.

It's not about covering plotholes. It's about making wonderful, wonderful texts like Wy-Naught And the Pear-You-Eat (http://forums.bethsoft.com/topic/1479608-wy-naught/) or Khajiit did not steal anything! (http://www.reddit.com/r/teslore/comments/1a0sao/khajiit_did_not_steal_anything_a_look_into_why/) just as valid as Oblivion or Skyrim, and I fully support it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 17, 2014, 08:25:18 pm
I like to put it as "Your headcanon is canon for anyone else that likes and accepts your ideas, but no one, not even the 'core' writers, can impose their personal canon unwillingly upon on others. However, whether others agree or not, your personal interpretation will always be true for you."
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on February 17, 2014, 08:26:09 pm
I suppose I forgot to mention that yeah, MK's declaration, C0DA and reading some of the stuff from ESO did change my mind on all this canon stuff. Also, this is worth mentioning, I think. (http://forums.bethsoft.com/topic/1430120-this-many-goblins-left-the-cave/)

My main problem with ESO right now is the monetization system, but that would go on the ESO thread if I cared enough to rant about it.

still think accounting error cyrod explanation is lazy, though
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on February 17, 2014, 08:34:02 pm
Ah, that can be explained by Phrastus of Elinhir (http://esohead.com/books/797-the-heartland-of-cyrodiil) being a contrarian dingbat (http://esohead.com/books/876-persistence-of-daedric-veneration) who wants to contradict Lady Cinnabar of Taneth at every turn.

There's also some joking about the... odder things (http://esohead.com/books/250-ruminations-on-the-elder-scrolls) that have happened to the lore, like that book I just linked being from 4E195 and written by Septimus Signus. Read the note at the bottom.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Leyic on February 17, 2014, 09:27:41 pm
Actually, I find the more contradictory part of ESO to be that apparently the world underwent another oblivion crisis back then, what with all those "Dark Anchors" everywhere.
The "Molag Bal Crisis" makes sense retroactively considering there was no Emperor of the Dragonblood on the throne and the Dragonfires were unlit. Mannimarco takes advantage of the situation and fills the same role as Mankar Camoran, producing a cult that gives Molag Bal easy access to Nirn while White Gold is offline.

Do you think greek mythology has a canon?
Mythology is interesting because there's no objective truth to it, leaving it wide open to interpretation, which is why it's an academic field (unlike, say, Harry Potter). That's how lore was in TES before now, with everything having been written from the subjective points-of-view of in-lore characters, fully open to our interpretation. Fans don't need C0DA to write subjective lore like that. All C0DA does is let fans submit their writing as objective truth not open to interpretation. Sure, it gives free license to writers to be as creative as they want with the assurance that their version of the lore won't be wrong, but in doing so it also stomps on everyone trying to interpret or debate the lore, diminishing the subjectivity that makes TES lore feel like mythology.

As much as Kirkbride uses it to escape trying to explain anything, he also uses it as a weak way of telling everyone in the community to get along and quit debating each other, ignoring the fact that it's debate that makes the lore interesting. If he wants to provide a place for people to submit their writings, that's fine, but he doesn't need to declare that all lore is created equally because that was already true for TES, and all he wound up doing was confusing subjective and objective lore. He didn't need to provide explanations for anything, he just needed to provide more lore.

As for C0DA the text, it really is lazy writing. The whole "Vivec and Friends" segment is a bunch of crazy random things crammed into each other that have nothing to do with the story, then we get a string of cameos for the sake of having cameos, and the final battle is a conversation which is well in line with TES lore, except we only get to hear one side of the conversation. I found myself generally not confused, and left with no new questions, which is the opposite of what I'd expect from Kirkbride's writing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mr. Strange on February 18, 2014, 05:20:39 pm
As far as I'm concerned, this whole TESO thing is transcription error.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on February 18, 2014, 07:10:23 pm
As far as I'm concerned, this whole TESO thing is transcription error.
As far as I'm concerned, this whole TESO thing can eat a massive, fetid, poisonous dong salad and have cancerous sphincterhairs for appetizers.


That said, back to one of the ACTUAL games in the series: Skyrim.
Specifically mods.
Anyone know if SkyRE is compatible with the Civil War Overhaul? I'm thinking probably not just because they both have their own "disguise" system, but I hope I'm wrong.
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on February 19, 2014, 10:19:14 pm
Is civil war overhaul the one that's been dead for months and isn't friendly with anything?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on February 20, 2014, 12:49:03 am
You're thinking of Warzones. Civil War Overhaul was last updated Jan 27 2014. (http://www.nexusmods.com/skyrim/mods/37216/?)
Title: Re: The Elder Scrolls V: Skyrim
Post by: dennislp3 on February 20, 2014, 02:22:59 pm
Oh nice...made me sad when Warzones died
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on February 21, 2014, 12:54:17 am
Civil War Overhaul made it extremely difficult for town sieges plus i assume of my other mods that i used for Warzone, spams the shit out of the soldiers so there is a crapton of AI and the game lags out.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on February 21, 2014, 01:05:27 am
Oh nice...made me sad when Warzones died

Don't be. Mod's scripting was shit. Caused terrible crashes, slowdown and save corruption bugs incessantly if you had any mod other than Warzones.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on February 21, 2014, 07:25:22 pm
(removed)
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on February 22, 2014, 01:54:57 am
Spoiler (click to show/hide)

I had another small, yet great moment with Interesting NPCs again. I just completed the Cidhna Mine quest and I came out a half naked man covered in blood with a shiv in my hand and the head of a false king in another.

I have a chat with the Silver-blood guy and when he's done, Qa'dojo just casually strolls by. He goes...

<Awesome Khajit accent> "Ah, it's you. You got out of the mine? It looks like it was a good idea to give yourself up."

Oh man, I was just smiling at him.
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on February 22, 2014, 04:53:00 pm
The personal space, it's violated, and it effects me just looking at it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MorleyDev on February 25, 2014, 09:31:39 am
Looking at what mods have cropped up for Skyrim, there's some neat "whole new world" ones. So I was looking into more subtle things that could revamp the experience when I found...well, I found the darkside of skyrims modding community. It scared me.

Oh neat, a mod that makes it so when defeated your character is enslaved by the person instead of killed. That's a cool idea. You could have it so you do little missions to earn their trust. You could get a whole cool arc going in your game where your character either tries to escape, earns their trust so they can escape, or maybe even is broken by them and works for them willingly. Oooh, if a vampire beats you then you could become cattle and either escape, are drained dry or earn enough trust that they turn your character into their childe! That could be pretty cool!

Turns out it's basically a sex mod where your character is raped every 5 seconds 0_o...Goddamnit, Skyrim modding community! >.<
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ivefan on February 25, 2014, 09:54:08 am
well, I found the darkside of skyrims modding community. It scared me.
Are you new on the internet? Thats just amateur 3d porn and in my experience its a lot easier to stumble upon worse things than that.
Some dwarf fortress forum threads is scarier :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: MorleyDev on February 25, 2014, 10:15:59 am
Are you new on the internet? Thats just amateur 3d porn and in my experience its a lot easier to stumble upon worse things than that.
Some dwarf fortress forum threads is scarier :P

Oh I've been aware of it, and I've seen it floating around, but this is the first time I've ever really looked at it. My mistake was devoting brain cycles to processing it's existence.

I miss the innocent days of Morrowind, the worst I ever really paid attention to was Better Bodies (which allowed for some very cool armour mods, and being charged by club-welding tackle-out cultists was too childishly amusing for me to be disturbed), the prostitutes of Morrowind Comes Alive (which only really caused the screen to black out and the sleep menu to appear). For slavery, there were mods like Vampiric Embrace, which allowed for slavery if you were a vampire (Vampires have cattle, after all), but it didn't really have a sexual component unless you went out of your way and imagination to add one.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on February 25, 2014, 01:21:27 pm
Morrowind was not innocent.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MorleyDev on February 25, 2014, 01:24:01 pm
Morrowind was not innocent.

Oh hell no. Heck, in the default game you talk with a being that raped the god of rape, that's a thing that happens. And there were definitely mods that crossed lines, I just don't remember any interactive sex mods xD I was more referring to my own innocence at the time :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 28, 2014, 03:36:56 am
So, this random thought just struck me: What if the Numidium is a very literal version of Hobbes' Leviathan?

Quote from: Hobbes, Leviathan, Introduction
NATURE (the art whereby God hath made and governs the world) is by the art of man, as in many other things, so in this also imitated, that it can make an artificial animal. For seeing life is but a motion of limbs, the beginning whereof is in some principal part within, why may we not say that all automata (engines that move themselves by springs and wheels as doth a watch) have an artificial life? For what is the heart, but a spring; and the nerves, but so many strings; and the joints, but so many wheels, giving motion to the whole body, such as was intended by the Artificer? Art goes yet further, imitating that rational and most excellent work of Nature, man. For by art is created that great LEVIATHAN called a COMMONWEALTH, or STATE (in Latin, CIVITAS), which is but an artificial man, though of greater stature and strength than the natural, for whose protection and defence it was intended; and in which the sovereignty is an artificial soul, as giving life and motion to the whole body; the magistrates and other officers of judicature and execution, artificial joints; reward and punishment (by which fastened to the seat of the sovereignty, every joint and member is moved to perform his duty) are the nerves, that do the same in the body natural; the wealth and riches of all the particular members are the strength; salus populi (the people's safety) its business; counsellors, by whom all things needful for it to know are suggested unto it, are the memory; equity and laws, an artificial reason and will; concord, health; sedition, sickness; and civil war, death. Lastly, the pacts and covenants, by which the parts of this body politic were at first made, set together, and united, resemble that fiat, or the Let us make man, pronounced by God in the Creation.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on February 28, 2014, 05:44:15 am
I wasn't there for Numi-dum-dum. Does it bear any particularly striking resemblances to Hobbes' analogy, or could we just as well say that about all golems or magic servitors ever..?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gamerlord on February 28, 2014, 06:04:12 am
Morrowind was not innocent.

Oh hell no. Heck, in the default game you talk with a being that raped the god of rape, that's a thing that happens. And there were definitely mods that crossed lines, I just don't remember any interactive sex mods xD I was more referring to my own innocence at the time :P
Remember Crassius Curio?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on February 28, 2014, 09:56:53 am
Some pretty nice mods popping up lately. Just checked nexus yesterday to see a mod that adds voice to your character (http://www.nexusmods.com/skyrim/mods/51387/?) and another that adds celebrations for Tamriel's holidays (http://www.nexusmods.com/skyrim/mods/51472/?). Its nice seeing something other than Gorehound McGiantAxeModel, Babetacular Follower Pack #23 and Bigger Boobies Female Mesh Replacer on the front page.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 28, 2014, 12:34:41 pm
I wasn't there for Numi-dum-dum. Does it bear any particularly striking resemblances to Hobbes' analogy, or could we just as well say that about all golems or magic servitors ever..?
Hobbes' analogy doesn't apply to robots/golems in general, he says that a State is like an artificial man composed of all the people within it, from the general populace to government officials to the sovereign ruler, likening each to the different parts of the body. One of the explanations for the Dwemer's disappearance was that they all got absorbed into the Numidium as the final phase of its construction. So in a sense, the Numidium is a giant artificial person composed of all the people of its nation.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Silfurdreki on February 28, 2014, 01:13:48 pm
I'm seriously tempted to reinstall Skyrim and start a new game with a fresh mod list. My last (and first) game was modded piecemeal over its lifetime resulting in the current broken trainwreck of a save file. That holiday mod sounds really quirky and fun, something that breathes some more life into the game, however little, is always a good thing.

Any particularly obscure mods people recommend? This is mostly for finding good mods that not many people use, since the big, popular ones are easy to find anyway.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 28, 2014, 01:23:13 pm
Way of the Monk, if you want to be play unarmed.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Silfurdreki on March 01, 2014, 04:08:55 pm
I'm currently looking at ACE and SkyRe. Does anyone have experience with them enough to say what the big differences are? From what I understand, ACE plays a bit more nice with other mods than SkyRe does, but they seem to aim at doing roughly the same thing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on March 01, 2014, 05:09:47 pm
Pretty much what you've observed. I picked up ace and tried the modules, flipping off most of them in favor of other mods that do the same job better. Haven't tried skyre- I'm not a fan of giant overhauls.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on March 06, 2014, 02:14:12 pm
SkyRe is sexy. Very very sexy.

It kinda makes everything better. Conjurers can construct their own legit undead armies, Healers can get a "Spirit Animal" that gives boosts to their attributes while its alive based on what the creature is, and there is a perk to make it permanent.

It has more types of weapon then sword, axe, mace, bigger version of each, and gives each new type some nice perks.

It adds a timed block system.

It makes every aspect of smithing increase the skill, and gives you recipes to melt down things.

It makes using Shouts increase your speech.

Its just all around BETTER.
And its compatible with most of the other big mods.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on March 06, 2014, 05:09:22 pm
Y'know what's a very satisfying combination of mods? Royal Bloodlines, Better Vampires, Dragon Combat Overhaul and Deadly Dragons.

Y'know why?

Vampire Lord/Dragon dogfight in midair, and you don't even have to wait for them to land when you kill them! And you're at your most resistant to dragonfire when you're at your strongest, with blood-drinking!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mr. Strange on March 06, 2014, 05:44:30 pm
Y'know what's a very satisfying combination of mods? Royal Bloodlines, Better Vampires, Dragon Combat Overhaul and Deadly Dragons.

Y'know why?

Vampire Lord/Dragon dogfight in midair, and you don't even have to wait for them to land when you kill them! And you're at your most resistant to dragonfire when you're at your strongest, with blood-drinking!
This, with a Dunmer. Also enchanting goodies that give you magicka absortion so you can recharge yourself from dragons breath attack. Unless it's lightning.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on March 06, 2014, 07:05:38 pm
Y'know what's a very satisfying combination of mods? Royal Bloodlines, Better Vampires, Dragon Combat Overhaul and Deadly Dragons.

Y'know why?

Vampire Lord/Dragon dogfight in midair, and you don't even have to wait for them to land when you kill them! And you're at your most resistant to dragonfire when you're at your strongest, with blood-drinking!

I have those AND SkyRe! So I could dogfight the dragon in the skys while my skeleton army marches on the ground.

That needs to turn into a quest somehow.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Aklyon on March 06, 2014, 07:25:37 pm
So, I have a computer that can run significant moddery now. Is there anything of note besides whats in the OP and the just mentioned Vampires thing? I've got Dawnguard and Hearthfire.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on March 06, 2014, 08:29:03 pm
So, I have a computer that can run significant moddery now. Is there anything of note besides whats in the OP and the just mentioned Vampires thing? I've got Dawnguard and Hearthfire.
My must-haves are those four previously mentioned plus SkyRe perks, Wyrmstooth and Thunderchild (shouting stuff to death is fun!). Can't go wrong with them.
Title: Re: The Elder Scrolls V: Skyrim
Post by: GrizzlyAdamz on March 06, 2014, 08:43:14 pm
Hey all...
After playing the depressing ESO game, I got the want to play the better Skyrim...
What are the main mods to go for nowdays???

As the other guy said, check out the 'most endorsed' files over at Nexus. In particular, highlight 'Files' and click on 'Categories' in the context menu. Go through the first page of each of those and pick up what looks good.

I always personally recommend Duel (http://www.nexusmods.com/skyrim/mods/2700/?l) and hitstop (http://www.nexusmods.com/skyrim/mods/23681/?)/recoil (http://www.nexusmods.com/skyrim/mods/32769/?), though be sure to tweak the latter two before you give them up. Their default settings are extreme.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on March 07, 2014, 12:21:10 am
I'm currently looking at ACE and SkyRe. Does anyone have experience with them enough to say what the big differences are? From what I understand, ACE plays a bit more nice with other mods than SkyRe does, but they seem to aim at doing roughly the same thing.
Ace has not been updated to take more advantage of the game like Skyre has but definitely a lot more mod friendly.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mr. Strange on March 12, 2014, 05:10:13 pm
I've been trying to get my mods somewhat balanced, but heavy armor is still nerfed when fighting dragons (with Dragon Combat Overhaul and Deadly Dragons). Magic "works" as long as you got rock big enough to hide behind, but melee is just suicidal. Or am I doing it wrong? Any tips on dragon hunting?
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on March 12, 2014, 06:13:37 pm
You'd have to tell us what mods you're running. A Deadly Dragons dragon is very different from a Dragon Combat Overhaul dragon.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mr. Strange on March 12, 2014, 06:33:11 pm
A Deadly Dragons dragon is very different from a Dragon Combat Overhaul dragon.
And when you're running both?

Whole list is here (http://www.bay12forums.com/smf/index.php?topic=91172.msg5018294#msg5018294), I had to remove some when lag became issue later in the game. Real Clouds while snowstorm in particular. Most should be still running...

Edit:Was listening music and le wild appropriate song appeared! (http://www.youtube.com/watch?v=9AJsl3Jxjq8)
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on March 12, 2014, 06:58:43 pm
Your dragons are just super deadly at close range. Keep distance, use bows.

At about level 25~ you can fight them with melee weapons such as the Mace of Molag Bal or anything else that drains hp.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mr. Strange on March 12, 2014, 07:15:43 pm
Funny thing is, as things are no armor is safer than heavy armor. You can actually avoid melee attacks by flanking the dragon to a safe(ish) angle, but heavy is too slow and keeps getting hit. Pure melee build is suicide against dragons, and i was hoping that could be fixed without just grinding more levels or gathering large party (that gets chewed quickly). Not that I actually play any usually, but just for the sake of completion.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on March 13, 2014, 12:20:27 pm
Spam healing spells.

Spam EVERYWHERE.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on March 13, 2014, 12:35:57 pm
Yeah the thing is that both of those mods are designed with the idea that fighting a dragon in melee should be suicidal unless you're practically a walking god, and they synergize pretty well.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mr. Strange on March 13, 2014, 03:54:52 pm
Yeah the thing is that both of those mods are designed with the idea that fighting a dragon in melee should be suicidal unless you're practically a walking god, and they synergize pretty well.
...so my unarmored assassin is walking god?

But yeah, my goal was to make dragons THE ultimate enemy who deserve their ingame reputation, so it's good to know I succeeded and it wasn't just me being crappy player.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on March 13, 2014, 04:13:30 pm
So I have a friend who just got Skyrim. He asked me how long it takes to beat the main quest. Thinking about it, I realize the most time-consuming portion of the main quest is looting all of Blackreach. If you for some reason don't loot Blackreach it's really not that long.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on March 13, 2014, 05:08:52 pm
Blackreach and that final temple you have to run through takes up most of the time. I'd say it'd take about 3 hours if you exclusively dedicated yourself to the main campaign and nothing else.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on March 13, 2014, 05:22:20 pm
Yeah. I'm tempted to go on a rant about how so many of Skyrim's major quests are secretly "Murder a bunch of Falmer in a cave with a box of scraps", but I think my opinions on that are clear. Point being, having to do Blackreach again is the major thing that keeps me from doing the main quest in replays, because aside from that it's quite fun.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on March 13, 2014, 06:16:08 pm
You technically don't have to do anything in Blackreach. Just run from one side to the other. It's up to you if you want to explore it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on March 13, 2014, 06:57:32 pm
Hey, I love Blackreach. Ever since Morrowind I was thinking "You know what would be cool? If the Dwemer had a giant cave city!" The thing is, it's not just one dungeon, it's a bunch of smaller dungeons conveniently close to each other, connected by a big awesome cave.

MQ wise, you could just cross it. But for first time players (and most other players besides), who could resist the temptation to just pillage the crap out of that place before doing anything else? I for one never actually spent all the money I made from Blackreach, despite having done most of the rest of the game since then. Loot that place once at level 35 or so, and you're pretty much set for life.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vorthon on March 13, 2014, 08:43:28 pm
I remember the first time I made it to Blackreach. Honestly left me kinda speechless.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on March 13, 2014, 10:51:10 pm
I thought it was pretty awesome too. It was completely unexpected.

However, I don't like repeating that whole thing again though. Other than the secret dragon fight.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on March 13, 2014, 11:39:19 pm
Yeah, don't get me wrong, I loved it the first time, it's just not that exciting the second time around, and it's big. Especially because you have to get there by hiking through a fairly lengthy ruin first. And, after a certain point, fighting Falmer just becomes incredibly bland for some reason. So it becomes a sort of giant, "Guh, do I have to?" in the middle of the main quest.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mr. Strange on March 14, 2014, 05:01:50 pm
Am I the only one who likes to kill all the falmer? That wheezing breath, ugly face and all that magic mushroom eating... KILL IT! KILL IT WITH FIRE! After that Blackreach makes nice place to make your home into.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on March 14, 2014, 05:02:55 pm
I think it's not so much remorse as boredom, since there's so damn many of them in there.
Title: Re: The Elder Scrolls V: Skyrim
Post by: kilakan on March 14, 2014, 09:19:57 pm
With the exception of morrowind imo heh.  That main quest was pretty long if you did it 'properly'
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on March 14, 2014, 10:00:52 pm
New Vegas's main storyline is pretty freaking lengthy.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on March 14, 2014, 10:26:00 pm
Also, 1 and 2.

In fact, 3 is literally the only one with a short main quest.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on March 15, 2014, 12:33:31 am
Also, 1 and 2.

In fact, 3 is literally the only one with a short main quest.

And of those games, which one was made by Bethesda?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on March 15, 2014, 02:21:29 am
hehehe

not to mention that New Vegas is Fallout 3 in everything but name
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on March 15, 2014, 04:33:51 pm
Fallout 3 was the spinoff. Just like Tactics... it's actually Fallout Tactics III, um, Gaiden. Yeah :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on March 16, 2014, 05:37:49 am
Man, the White Phial quest was a huge disappointment.
"welp it's broken nothing we can do about it"
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on March 16, 2014, 06:02:57 am
Man, the White Phial quest was a huge disappointment.
"welp it's broken nothing we can do about it"
Don't worry, that's not the end of the quest. Keep waiting.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on March 17, 2014, 01:25:35 pm
Nice.

BUT NOW SKYRIM IS CTD-ING EVERY FIVE MINUTES RAAAGGHHH.
Spoiler (click to show/hide)
That's my modlist. The CTD happens basically randomly, after a few minutes of walking around Skyrim. The issues have started to appear very recently, there have been basically no CTDs up to now :c
Title: Re: The Elder Scrolls V: Skyrim
Post by: Urist McScoopbeard on March 17, 2014, 02:01:47 pm
Might be pure waters. Do you have it all the way up to date?

I don't play with it any more, but when I did it gave me a lot of graphical issues.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on March 17, 2014, 02:46:27 pm
Pure Waters is updated. I just realized that NMM doesn't automatically update mods for you >.>
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on March 17, 2014, 02:53:20 pm
Pure Waters is updated. I just realized that NMM doesn't automatically update mods for you >.>
I don't see how NMM ever could. It chokes on merely downloading for me.

Manual downloads work much better.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MorleyDev on March 17, 2014, 03:56:14 pm
New Vegas's main storyline is pretty freaking lengthy.

Well the actual core of the story is pretty short, you can power through it to an ending if you know how pretty quickly. But given 90% of it is about doing the extra missions to form alliances/destroy the settlements and factions, doing this will not get you a very satisfying ending.

Similarly Fallout 1 and 2 had fairly short main plots if you knew exactly what to do and the most efficient ways to get from A -> B, but again not exactly the point and you'd likewise miss out on most of the main stories content if you did this.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on March 17, 2014, 04:06:56 pm
Nice.

BUT NOW SKYRIM IS CTD-ING EVERY FIVE MINUTES RAAAGGHHH.
Spoiler (click to show/hide)
That's my modlist. The CTD happens basically randomly, after a few minutes of walking around Skyrim. The issues have started to appear very recently, there have been basically no CTDs up to now :c
You're better off googling how to enable Skyrim's error logs and reading that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: AVE on March 18, 2014, 02:45:52 am
Nice.

BUT NOW SKYRIM IS CTD-ING EVERY FIVE MINUTES RAAAGGHHH.
That's my modlist. The CTD happens basically randomly, after a few minutes of walking around Skyrim. The issues have started to appear very recently, there have been basically no CTDs up to now :c
Read this guide (http://www.nexusmods.com/skyrim/mods/50214), and this guide (http://www.nexusmods.com/skyrim/mods/50244) too. Also, do not use NMM (or wait for 0.5, where they promise same functionality), use ModOrganizer (http://www.nexusmods.com/skyrim/mods/1334) instead. Also, read and use STEP Guide (http://wiki.step-project.com/STEP:Guide) at least up (and including) to "2E.Interface" part. I have a much bigger modlist, and not CTD'ed ever once.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The13thRonin on March 18, 2014, 02:49:13 am
New Vegas was actually interesting.

Fallout 3 = dad fetch simulator 9000.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on March 18, 2014, 04:08:25 am
I loved it when James ran out of ammo and resorted to punching radscorpions, mutants, deathclaws and raiders to death with his bare hands. It was glorious.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Duuvian on March 18, 2014, 05:45:12 am
My buddy had 3 on Xbox and he started a new game as a punchey type character. This led to us figuring out you could punch out your dad at various parts of the character creation process. At one part, the teen years or something the character punched his dad until he was on the ground unconscious, where the pummeling continued. Then the Dad's assistant walked in and just gave the character a look and said a totally appropriate line I forgot, something along the lines of  "That was rude".  It was really funny.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on March 18, 2014, 10:12:28 am
Why am I not supposed to use NMM?
Title: Re: The Elder Scrolls V: Skyrim
Post by: AVE on March 18, 2014, 11:11:00 am
Why am I not supposed to use NMM?
Because when NNM installs mods,  they overwrite loose files from previous mods (which may be better optimized or bug-less. Or may be not). So, in NNM mod installation order is sometimes very significant. ModOrganizer does not ever install anything to the Skyrim folder, instead, order of overwriting is based on the mod position in the list of mods (which can be changed). It also keeps Skyrim directory clean from mods and allows different "modpacks"  (they are called profiles in ModOrganizer).
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on March 18, 2014, 02:33:13 pm
Alright, I've spent a day doing all that, but I don't think I'm going to switch mod managers yet (if this works)
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on March 18, 2014, 03:29:09 pm
Why am I not supposed to use NMM?
Because when NNM installs mods,  they overwrite loose files from previous mods (which may be better optimized or bug-less. Or may be not). So, in NNM mod installation order is sometimes very significant. ModOrganizer does not ever install anything to the Skyrim folder, instead, order of overwriting is based on the mod position in the list of mods (which can be changed). It also keeps Skyrim directory clean from mods and allows different "modpacks"  (they are called profiles in ModOrganizer).
What about manual downloads? That's what I do, does that have the same problems? (I know it does with some scripts, but most stuff I thought it was pretty safe)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on March 18, 2014, 03:58:21 pm
Why am I not supposed to use NMM?
Because when NNM installs mods,  they overwrite loose files from previous mods (which may be better optimized or bug-less. Or may be not). So, in NNM mod installation order is sometimes very significant. ModOrganizer does not ever install anything to the Skyrim folder, instead, order of overwriting is based on the mod position in the list of mods (which can be changed). It also keeps Skyrim directory clean from mods and allows different "modpacks"  (they are called profiles in ModOrganizer).
What about manual downloads? That's what I do, does that have the same problems? (I know it does with some scripts, but most stuff I thought it was pretty safe)
Manual does too as you get those popups to overwrite files, Mod Organizer's system keeps every mod in separate folders and just spoofs the location so incase there is a resource conflict it can be easily identified.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on March 18, 2014, 04:00:11 pm
So, having moved away from my awesome gaming computer and using a somewhat less awesome laptop, I haven't played this in quite some time. Any tips to get it to run appreciably but not look like Oblivion?
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on March 19, 2014, 12:23:34 pm
No more CTD's \o/

(I crashed once because I ran out of memory but that doesn't count as a random CTD)
Title: Re: The Elder Scrolls V: Skyrim
Post by: AVE on March 20, 2014, 04:33:29 am
So, having moved away from my awesome gaming computer and using a somewhat less awesome laptop, I haven't played this in quite some time. Any tips to get it to run appreciably but not look like Oblivion?
It depends on your rig. I've had good fps with texture decreaser mods, and quality was not so bad as it would have seem to. View distances was almost maxed, btw. But it needs fine-tuning in the configuration, set low settings and up the view distances till unplayable fps.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on March 22, 2014, 03:23:43 pm
Hey, guys. Anyone have any good werewolf mods? I use Royal Bloodlines and Better Vampires for the vampire lord, and was wondering if anything similar is available for good ol' lycanthropy.
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on March 22, 2014, 04:12:46 pm
I suppose Tales of Lycanthropy might do, although I don't how updated it is.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on March 23, 2014, 05:42:36 pm
Nature of the Beast 2, which improves werewolves and adds werebears and a were-lizard thing called Greenbanes. It actually adds things to all the "beast" races, like Khajiit and even vampires. For example it adds smell, and also were-creatures can climb things.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on March 23, 2014, 06:05:48 pm
Edit: Opps not starting a debate.
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on March 23, 2014, 06:06:15 pm
Nature of the Beast 2, which improves werewolves and adds werebears and a were-lizard thing called Greenbanes. It actually adds things to all the "beast" races, like Khajiit and even vampires. For example it adds smell, and also were-creatures can climb things.
:o I need to check this one out.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on March 23, 2014, 07:11:57 pm
Admittedly the climbing animation is pretty much just a straight ripoff of when the one dude werewolfs out of his prison cell, complete with the looking back over his shoulder at you, but it works, so hey.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on March 25, 2014, 06:12:14 pm
I got skymomod v12. It is awesome unless you go crazy for stuff against lore.

Adds hundreds of monsters and a lot of dragons. Adds tons of life. Not buggy like other mods on nexus that add monsters or other wildlife (tend to greatly increase ctd due to them being very badly made...like skytest)

It adds stuff from other games and other peoples mods (and new stuff), so creator got banned on nexus lol. Still find it on moddb.com so who cares its gone on nexus lol. Creator is coming out with a new version eventually, he is still active.

I have seen an alien, minotaur, diablo looking thing, stuff from half life. Its cool. Unless you are a lore freak.

Oh...adds over 1000 new monsters...and still doesn't crash like skytest or other new monster mods on nexus :) far superior.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on March 25, 2014, 06:25:14 pm
I'm a lore freak and fak da haters, where's my goddamn saiyan hair.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on March 25, 2014, 06:27:22 pm
I think it's been established in this thread that unless it's part of the game itself and you don't really care about immersion, mods that add non-lore stuff is more than ok.

Can anyone tell me if the Skyrim Immersive Creatures mod causes ctds? I've been experiencing a lot of those lately, but, sadly, the save becomes unplayable (crashes right away) should I remove it.

As for my own mod suggestion, I'll recommend Konahrik's Accountrements series of mods. It improves the dragon priest masks and even lets you wear their robes (as well as craft more in a special forge).

Ninja'd by Putnam's sarcasm.

EDIT: forgot to mention that Koahrik's Accountrements can only be aquired via Workshop.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on March 25, 2014, 06:29:26 pm
Do I really sound that sarcastic all the time? I was accused of sarcasm the other day for saying that women have just as much a chance of fighting with medieval weapons as men do and now I'm sarcastic for saying I want saiyan hair in my game...

Which I'm not.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on March 25, 2014, 06:34:07 pm
I was referring to the first half. I also tend to interpret everything as sarcasm since I'm usually being sarcastic whenever I speak.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on March 25, 2014, 06:43:59 pm
...I'm a lore freak ;_;
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on March 25, 2014, 06:47:32 pm
Skytest, and immersive creatures cause massive ctd, save bloat and corruption for many.

Real wildlife is fine though if you get the "German" mod for it as well. It still has english for the patch to fix it. But with mods you have to use tesedit to clean esps and esms) as that fixes tons of problems.

RW plus German fix patch fixes any problems with RW and works great with skymomod.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Culise on March 25, 2014, 08:03:59 pm
...I'm a lore freak ;_;
Don't worry, you're not the only one.  I don't know C0DA from a sonata, but I tend to get tetchy if my mods depart too far from the lore, too.  I wouldn't even use Immersive Armor for the longest time, just because of how silly the barbarian armor looked in Skyrim weather. ^_^
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on March 25, 2014, 08:16:22 pm
I think we're confused here

I'm a lore freak

I freak about lore

I don't freak about lore in my games
Title: Re: The Elder Scrolls V: Skyrim
Post by: Culise on March 25, 2014, 08:18:32 pm
Ah, whoops.  Yep, I'm a lore freak in the exact opposite way.  Definitely got my wires crossed, there. ^_^
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mr. Strange on March 26, 2014, 02:09:09 pm
I've never had any problems that I could link to Skyrim Immersive Creatures, but upgrading SKSE made my game stop lagging. Now it runs about twice as fast as normal...
Looks like it's time for another clean install.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on March 26, 2014, 02:37:49 pm
I've never had any problems that I could link to Skyrim Immersive Creatures, but upgrading SKSE made my game stop lagging. Now it runs about twice as fast as normal...
Looks like it's time for another clean install.

It does seem a tad random. For example...those wolves near riverwood? Crash with Skytest. Remove skytest, crash gone. On another install, with skytest and same exact mods...no crash. Install again on another PC...crashes again...remove some random mod that doesn't even touch wolves, animals or anything related? Crash gone...on another install, same exact mods...another random mod causes wolf crashes. I don't get it lol. Its like the scripted wolf crashes are completely random, but one mod always does it on my installs when it never did before with same exact mods and load orders...with many hours of extensive testing.

At least my current game is stable :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on April 01, 2014, 11:57:04 am
Running around as a werewolf, generally being awesome after having torn Ustengrav to shreds. (Yup, got that werewolf mod, I like the music.) Then the Dragonborn quest kicks in and a bunch of cultists run up to a random werewolf and...

"You there! Are you the one they call Dragonborn?"
"...Depends. Who's asking?"

After ranting, I murder them all in seconds and kill a dragon for good measure.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on April 01, 2014, 12:06:48 pm
I figured out how to make NPCs friendly do I can continue playing my Mage game!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mr. Strange on April 01, 2014, 05:02:38 pm
I just found the awesomeness of going all Mongol on Whiterun. Horseback archery and javelling throwing in the streets is fun... Also, this does away all the issues I had with killing dragons in heavy armor.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on April 01, 2014, 05:38:18 pm
I just found the awesomeness of going all Mongol on Whiterun. Horseback archery and javelling throwing in the streets is fun... Also, this does away all the issues I had with killing dragons in heavy armor.
What mod is this with javelins?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mr. Strange on April 02, 2014, 06:12:14 pm
Throwing Weapons Redux (http://www.nexusmods.com/skyrim/mods/36147).

On completely unrelated note I just rode past a bandit and beheaded him with battleaxe. Orcish heavy cavalry is a thing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dunamisdeos on April 05, 2014, 03:20:19 pm
I have 914 hours in this game. The vast majority is actual game time. Am I a monster.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on April 05, 2014, 03:41:39 pm
Tralalalalala bein' a werewolf not a Companion traaaalaaaaaaaaaaaaa
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on April 05, 2014, 03:56:06 pm
Tralalalalala bein' a werewolf not a Companion traaaalaaaaaaaaaaaaa
Did you kill them? S'what I did.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on April 05, 2014, 03:56:59 pm
Tralalalalala bein' a werewolf not a Companion traaaalaaaaaaaaaaaaa
Did you kill them? S'what I did.
Naa, just had a random hobo-werewolf attack and got infected. I hung around in Ivarstead for a while, hoping that the infection would culminate in randomly turning into a werewolf in the middle of the pub. Alas, no such luck, so I went off and murdered a bear.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on April 05, 2014, 04:59:23 pm
(Yup, got that werewolf mod, I like the music.)

The one I suggested? Nature of the Beast 2?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on April 05, 2014, 05:03:38 pm
(Yup, got that werewolf mod, I like the music.)

The one I suggested? Nature of the Beast 2?
The Moonlight Tales one. I'd tried it at a much earlier date, and decided that it felt too artificial for my tastes.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on April 08, 2014, 01:10:54 am
RGH
Hey, is Faralda, the lady who welcomes you to the college of Winterhold, a necessary NPC in any of the Mage Guild quests? Don't have to say how, I just want to know so I can see if I can edit the bitch out of existence since she keeps killing me ever since I accidentally hit Lydia with one too many fireballs and permakilled her, and I can't kill her in self defence since she's apparently immortal.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Culise on April 08, 2014, 10:56:02 am
UESP (http://www.uesp.net/wiki/Skyrim:Faralda) suggests she's linked to three quests.  You've already done the first one (joining the college), and her role in the second quest is (I think) a secondary one, but if you want to get the spell rewards for maximizing Destruction, the third quest relies on her being around.  The first and last are probably the reasons she's set as Essential. 
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on April 08, 2014, 11:21:44 am
Aww.
Anyone know how to make people nonhostile? She hates my guts for having killed Lydia.

I didn't mean it...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on April 08, 2014, 11:28:29 am
you would need to reset the deposition i believe
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on April 08, 2014, 11:37:53 am
How is that done? 'setrelationshiprank player 3' does nothing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on April 08, 2014, 11:42:09 am
oh wait you can try
 setav aggression 0
or resetai
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on April 08, 2014, 11:54:22 am
Is it just Faralda who is hostile? Did you kill Lydia in Winterhold? They don't share any factions so their shouldn't be any reason for her attacking if you killed her elsewhere, only reason I can think of is if she witnessed the crime, unless you have a mod that has altered something related to them then all bets are off.

Make sure Faralda is selected while you have the console open and enter "resetAI" that should force her to stop attacking, however if she actually regards you as an enemy then she will restart combat when she sees you.

with Faralda selected enter "getrelationshiprank player" if it returns a value less than zero then she has been set to regard you as hostile.

Check you have no bounty in Winterhold.

Of course the easiest way would be to load a save from before you killed Lydia.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on April 08, 2014, 12:20:41 pm
Finally got Skyrim to a fully playable state, and managed to keep my most "needed" mods. From 152 mods down to 71 lol. But those 71 add so much. The ones I removed didn't exactly need, just thought they added depth.

Luckily the new save cleaner (its #1 for mod of month) on nexus works perfectly and even experienced modders agree that it surprisingly works great. So no need to lose my saves :D

Plus tesedit and wrye bash :) now my game actually runs better than nonmodded skyrim rofl
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on April 08, 2014, 12:49:53 pm
Does anyone know if the Kinect shouts thing works for the PC version, with a mic?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on April 08, 2014, 12:57:29 pm
Does anyone know if the Kinect shouts thing works for the PC version, with a mic?

There is a mod that does what you want. Forgot what it was called or if its still up to date.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on April 08, 2014, 01:15:42 pm
Is it just Faralda who is hostile? Did you kill Lydia in Winterhold? They don't share any factions so their shouldn't be any reason for her attacking if you killed her elsewhere, only reason I can think of is if she witnessed the crime, unless you have a mod that has altered something related to them then all bets are off.

Make sure Faralda is selected while you have the console open and enter "resetAI" that should force her to stop attacking, however if she actually regards you as an enemy then she will restart combat when she sees you.

with Faralda selected enter "getrelationshiprank player" if it returns a value less than zero then she has been set to regard you as hostile.

Check you have no bounty in Winterhold.

Of course the easiest way would be to load a save from before you killed Lydia.
I accidentally killed Lydia in the Middens while going to visit the Augur of Dunlain. Yeah, Faralda's the only hostile one.

I guess I'd better re-enable her; right now I have her deleted.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on April 08, 2014, 02:21:52 pm
Does anyone know if the Kinect shouts thing works for the PC version, with a mic?

There is a mod that does what you want. Forgot what it was called or if its still up to date.

Thu'umic and it still works and it works well. It even has a customizable horse call!
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on April 08, 2014, 04:31:34 pm
Awesome! But I just remembered that I'm in a dorm, and would be a complete spaz if I used that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sordid on April 08, 2014, 08:54:48 pm
Honestly, I would feel like a complete berk while using that even if I was absolutely certain there wasn't a human being within a hundred kilometers.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Spitfire on April 09, 2014, 04:09:10 am
I wasn't entirely happy with ThuuMic, did recognize my shouts outside fights just fine, but crumbled when I really depended on it. There's an alternative called Total Voice Control, which worked really well, but depended on time-trail software, so that sucked.

It really improves the game.* I've been running around Skyrim yelling WULD at my monitor for so long. No regrets.

*If it works
Title: Re: The Elder Scrolls V: Skyrim
Post by: BuriBuriZaemon on April 12, 2014, 03:29:24 am
I got back to Skyrim after a long hiatus and in need of some assistance.

I tried power-leveling Sneak by sneak-attacking Grey Beards at High Hoghtar, but they became aggro, despite the sneak attack multiplier being triggered. I haven't done any main quest yet, do I have to do it until I am told to see the Grey Beards to prevent them being aggro?

I noticed NPCs start dying to random dragon and vampire attacks. Is there a mod to make these NPCs unkilleable by dragons and vampires, but killable by myself? Googling led me to old mods from 2012 only.

Thanks!
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on April 12, 2014, 03:40:57 am
You need these two mods:
http://www.nexusmods.com/skyrim/mods/28235/?
http://www.nexusmods.com/skyrim/mods/23906/?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Johuotar on April 12, 2014, 05:55:39 am
Oh I've gotten multiple inheritances because of vampire attacks, I really could use that mod! Thanks.  :D
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mr. Strange on April 12, 2014, 04:41:47 pm
So, I've gotten Open Cities stable with my mod list, but now I got ~10 second lag on scripting by default, even more when there's lot going on (read: 10+ orks on horseback making camp in the middle of emptied fort). Save cleaner Vendayn suggested helped a lot but it's still pain in the ass, does anyone know of any other way to help with scripting?
Title: Re: The Elder Scrolls V: Skyrim
Post by: BuriBuriZaemon on April 12, 2014, 07:10:55 pm
You need these two mods:
http://www.nexusmods.com/skyrim/mods/28235/?
http://www.nexusmods.com/skyrim/mods/23906/?

Thanks, exactly what I was looking for!

EDIT: Being a huge fan of Argonian, I wish Argonians could turn into werecrocodile instead of werewolf, when infected by lycanthrophy.

EDIT2: Found a mod (http://steamcommunity.com/sharedfiles/filedetails/?id=129992664)!
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on April 13, 2014, 10:47:35 pm
Well, it's not so much race dependent as it is dependent on what curse is passed on. The most Bethesda has ever done is having 2 separate were curses in Daggerfall, boars and wolves, but supposedly there's everything from werecrocodiles to the infamous weresharks in Tamriel. So even a khajiit could potentially turn into a crocodile.

And in that mod, looks like the one going around is the apparently most common DF werecurse.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on April 13, 2014, 11:18:36 pm
Why are there no werebears in Skyrim, dammit :(
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on April 13, 2014, 11:27:31 pm
There are, you just can't catch it. Dragonborn is cool and all but there are some things they should not have dummied out on >:(
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on April 13, 2014, 11:57:17 pm
I mean playable.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on April 14, 2014, 05:26:42 am
There are, you just can't catch it. Dragonborn is cool and all but there are some things they should not have dummied out on >:(

There is always a mod for that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on April 14, 2014, 10:23:33 am
I'm actually more angry about how they teased us with the spears in the trailer, then in turns out they just function as arrows.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on April 20, 2014, 04:41:16 pm
Enjoy :)

http://imgur.com/a/WW5FL
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mr. Strange on April 20, 2014, 04:50:55 pm
Enjoy :)

http://imgur.com/a/WW5FL
Want. Got name for it?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on April 20, 2014, 05:00:56 pm
Its tropical skyrim (I installed it wrong so I get higher textures and ice/snow)..think it had to do with wet and cold plus some others. Plus lighting is RCRN...amazing lighting mod.

On Wednesday I will post my full mod list with links/description. Its pretty stable, but my PC barely runs it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on April 20, 2014, 05:55:46 pm
I'm actually more angry about how they teased us with the spears in the trailer, then in turns out they just function as arrows.

Yeah, the "riekling spears" were basically Bethesda cockslapping their fans for petty reasons. That and the "dragon riding"...ugh.

Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on April 20, 2014, 06:38:44 pm
I'm actually more angry about how they teased us with the spears in the trailer, then in turns out they just function as arrows.

Yeah, the "riekling spears" were basically Bethesda cockslapping their fans for petty reasons. That and the "dragon riding"...ugh.

Why are you surprised... They did that kind of bait and switch since back in Oblivion. "Hey Shop I can own"
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on April 20, 2014, 06:44:12 pm
I'm actually more angry about how they teased us with the spears in the trailer, then in turns out they just function as arrows.

Yeah, the "riekling spears" were basically Bethesda cockslapping their fans for petty reasons. That and the "dragon riding"...ugh.

Why are you surprised... They did that kind of bait and switch since back in Oblivion. "Hey Shop I can own"

You can own shops through mods. :) pretty involved too. And build your own house mod is way better than hearthfire.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on April 20, 2014, 06:46:05 pm
I'm actually more angry about how they teased us with the spears in the trailer, then in turns out they just function as arrows.

Yeah, the "riekling spears" were basically Bethesda cockslapping their fans for petty reasons. That and the "dragon riding"...ugh.

Why are you surprised... They did that kind of bait and switch since back in Oblivion. "Hey Shop I can own"

You can own shops through mods. :) pretty involved too. And build your own house mod is way better than hearthfire.

Sure and the mods sure do ease the sting of Bethesda's LIES!!! err wait it doesn't.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on April 20, 2014, 07:11:50 pm
I'm actually more angry about how they teased us with the spears in the trailer, then in turns out they just function as arrows.

Yeah, the "riekling spears" were basically Bethesda cockslapping their fans for petty reasons. That and the "dragon riding"...ugh.

Why are you surprised... They did that kind of bait and switch since back in Oblivion. "Hey Shop I can own"

You can own shops through mods. :) pretty involved too. And build your own house mod is way better than hearthfire.

Sure and the mods sure do ease the sting of Bethesda's LIES!!! err wait it doesn't.

At least you can fix it and/or make it better with mods. Other companies that lie no fixing cause they hate supporting mods.

With that said. I feel they do it to console gamers on purpose knowing on PC it can be fixed or added. Heck skyrim on xbox360 and ps3 has so many bugs that break the game.  They money gouge console players too with dlcs that are better made by modders (but a lot of other companies do this too. And don't allow mods.)

Still wrong to do.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on April 22, 2014, 04:34:42 pm
I am getting it to a playable state. But this mod compilation/overhaul looks amazing and adds so much stuff.

http://m.imgur.com/a/O3lle
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on April 22, 2014, 06:59:26 pm
I am getting it to a playable state. But this mod compilation/overhaul looks amazing and adds so much stuff.

http://m.imgur.com/a/O3lle

Am I the only person who thinks that mod makes it look LESS realistic?

Looks like that "Paint World" from Oblivion.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on April 22, 2014, 07:02:12 pm
The thing that a lot of games seem to miss is that trees have shade under their base when they're clumped together. Bright ground texture shining out from there really breaks it. In vanilla Skyrim, the forest floor is pretty dark, so it looks okay, but that image does look a bit... Oblivion.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Urist McScoopbeard on April 22, 2014, 07:04:17 pm
Actually, I dare say Oblivion's forests were the most beautiful part of the world!
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on April 22, 2014, 07:07:51 pm
Yeah, but the bright ground is pretty noticeable in hindsight.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Urist McScoopbeard on April 22, 2014, 07:23:31 pm
Yeah, but the bright ground is pretty noticeable in hindsight.

In some spots, especially up near weynon priory, but the forests down by bravil and whatever the most southern one is (god, I havent played Oblivion in years, my nostalgia is growing) are really quite beautiful!
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on April 22, 2014, 07:26:22 pm
whatever the most southern one is

The word you are looking for is Leyawiin, land of racist Nazi countesses (hint: remove the "o" and its STILL correct :P) and the Knightly Orc.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on April 22, 2014, 08:30:11 pm
Oblivion gave me nightmares. The characters looked worse than morrowind...giant blob like things. And same voice for all creeped me out. Like clones almost. Race mods did nothing to help.

Hated that game. Morrowind was awesome. Text gave it more lore flavor. I love skyrim too. Immersive NPCs is great. And characters aren't blobs.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Culise on April 22, 2014, 09:12:42 pm
I am getting it to a playable state. But this mod compilation/overhaul looks amazing and adds so much stuff.

http://m.imgur.com/a/O3lle

Am I the only person who thinks that mod makes it look LESS realistic?

Looks like that "Paint World" from Oblivion.
Nope, I completely agree.  In addition to the already-mentioned shadow issue, the "thatch roof" looks like someone laid lines of dead sod across the roof without bothering to fix the spacing, the loss of resolution at a distance is really obvious (this is an engine restriction rather than texturepack issue, though), and though I'll admit that my eyesight tends to give me serious problems when trying to look at the sky on a sunny day, the way the sky looks around the mountains just feels "off" to me, though I can't quite quantify how.  I normally wouldn't be nearly that picky, but the picture is titled "Real Life or Skyrim", so...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on April 22, 2014, 09:19:08 pm
I am guessing this one I posted a few days back

http://imgur.com/a/WW5FL

Looks better than the above then?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on April 22, 2014, 10:05:48 pm
Oblivion gave me nightmares. The characters looked worse than morrowind...giant blob like things. And same voice for all creeped me out. Like clones almost. Race mods did nothing to help.

In Cyrodiil every woman is Wonder Woman.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on April 22, 2014, 10:40:16 pm
I am guessing this one I posted a few days back

http://imgur.com/a/WW5FL

Looks better than the above then?

Much better.
My main problem with the other one is that if I'm not mistaken, its considered "THE" realistic texture thing, and it just looks funky and like a step backward.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on April 23, 2014, 12:10:45 am
Yeah, but the bright ground is pretty noticeable in hindsight.

In some spots, especially up near weynon priory, but the forests down by bravil and whatever the most southern one is (god, I havent played Oblivion in years, my nostalgia is growing) are really quite beautiful!

Leyawiin. Also, you meant Chorrol the first time :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: NobodyPro on April 23, 2014, 12:47:00 am
In some spots, especially up near weynon priory, but the forests down by bravil and whatever the most southern one is (god, I havent played Oblivion in years, my nostalgia is growing) are really quite beautiful!

Leyawiin. Also, you meant Chorrol the first time :P
Wasn't Chorrol in the north-west?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on April 23, 2014, 01:13:07 am
Weynon Priory is a building right next to Chorrol, so yes.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Graknorke on April 23, 2014, 02:42:20 am
I am getting it to a playable state. But this mod compilation/overhaul looks amazing and adds so much stuff.

http://m.imgur.com/a/O3lle

Am I the only person who thinks that mod makes it look LESS realistic?

Looks like that "Paint World" from Oblivion.
High saturation is real life.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on April 23, 2014, 08:09:49 am
I am getting it to a playable state. But this mod compilation/overhaul looks amazing and adds so much stuff.

http://m.imgur.com/a/O3lle

Am I the only person who thinks that mod makes it look LESS realistic?

Looks like that "Paint World" from Oblivion.
High saturation is real life.

That...I hope that's sarcastic. Because if not....I probably have vision problems XD (well, other then farsightedness, which I knew about)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on April 23, 2014, 08:15:57 am
Pfff, everyone knows that desaturation is real life.

(http://videogamecritic.com/images/360/call_of_duty__modern_warfare_3.jpg)

Grey! So realistic!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on April 23, 2014, 11:42:09 am
Blame Stephen Spielberg (http://www.escapistmagazine.com/articles/view/video-games/columns/criticalintel/10026-The-Medal-of-Honor-Curse) for that one.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on April 23, 2014, 11:48:00 am
Blame Stephen Spielberg (http://www.escapistmagazine.com/articles/view/video-games/columns/criticalintel/10026-The-Medal-of-Honor-Curse) for that one.
Huh, interesting.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on April 23, 2014, 01:22:22 pm
I pretty much went to the drawing board.

Tropical skyrim is cool for screenshots...but, not for gameplay/immersion. "Wow, sure is cold here...brrr..."...not my idea of fun.

The one I posted above is actually pretty broken, and actually looks more like if world of warcraft had real 3d graphics. It wasn't very popular on imgur either, compared to Tropical Skyrim. And I want my Skyrim to be both fun (for me) and popular for others...as I like taking screenshots and what not for artsy stuff and not very fun if feedback is bad.

So, deciding to avoid anything that makes Skyrim look warm and green...and wanting something different from vanilla Skyrim (but guess a tad bit the same)...I went with one that changes everything to Winter. This is both great for me...as all my mods work (frostfall, realistic needs, etc)...makes it more hardcore survival (with frostfall) and looks pretty cool. Kind of a barren wasteland kind of effect. So, pretty much Skyrim, but colder and harsher. It is even better with the ENB I chose, as it makes it look very barren, desolate and harsh. So, this actually may not be everyones cup of tea...but it is actually vastly more lore friendly and fits Skyrim a lot more. And looks cool to me. Snow drifts everywhere, huge snowstorms, frozen lakes etc.

So, hopefully the feedback turns out good. I'll be taking screenshots some time today...if not it will be Saturday. At the moment, I'm making sure everything works.

Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on April 23, 2014, 02:34:34 pm
Well... in lore terms, Skyrim's climate is about right. It's about equivalent in climate to Northern Europe and Russia; cold, sure, and winter is harsh with lots of snow, but it's not actually arctic. People just can't farm if there's never a green period. Still, for Skyrim in actual winter, that mod sounds about right.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on April 23, 2014, 05:25:32 pm
Here you guys go. Finally got Skyrim to how I wanted. I am NOT aiming for realism this time around...more of a cinematic feel...if you can call it that. If it looks like realism to you, that is great. Really, I just wanted something different, fit Skyrim and look good. And yeah, I kept my character Isabella...and you probably know how she looks if you saw old screenshots. So...don't expect anything that goes in lore or the environment ;P Everything else fits the environment. And every other race fits the environment. With that said, hopefully no one complains about my character :P Not changing her, spent over 20 hours making her the first time around...yeah...playing with barbies :P

ANYWAY...with that said. Personally I love the way this came out. The environments look great, tons of snow blowing everywhere...really like how it looks. Actually, way better than tropical or any green mod. With that said, hopefully you guys like it :) just ignore my character :P

http://imgur.com/a/eaO3q#0
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on April 23, 2014, 05:30:58 pm
Skyrim looks pretty good in the winter, but I question why the fountain in Whiterun seems to still work.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Graknorke on April 23, 2014, 05:32:11 pm
Skyrim looks pretty good in the winter, but I question why the fountain in Whiterun seems to still work.
Whiterun's not on a mountain or anything, so it's probably not terribly cold. At least, not cold enough to freeze running water.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on April 23, 2014, 05:33:17 pm
Skyrim looks pretty good in the winter, but I question why the fountain in Whiterun seems to still work.

Now, I don't know what it is like way up north...but ground water doesn't freeze here even high in the mountains. There is always underground water sources. So if assuming that is correct in areas like Skyrim is based in...I can rp it as they take water from below the ground ;)

(edit: And going by the above reply. Skyrim in winter would be REALLY cold even not in the mountains. But as far as I know, underground temps remain pretty constant)
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on April 23, 2014, 06:14:02 pm
So..you're using Frostfall...WHAT THE HELL KINDA PROTECTION DOES THAT OUTFIT PROVIDE? Better get that enchanted with some kick-ass resist frost, because that looks like limited protection to me. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on April 23, 2014, 06:17:26 pm
So..you're using Frostfall...WHAT THE HELL KINDA PROTECTION DOES THAT OUTFIT PROVIDE? Better get that enchanted with some kick-ass resist frost, because that looks like limited protection to me. :P

Well...I did stand out naked in a blizzard in real life once. Actually, true story...but I was wearing underwear cause I'm not THAT crazy.

It was actually not bad. Barely felt anything since it numbed my skin. When fog comes in (california) it feels far colder than it does when I stood out in the blizzard. Which is kinda funny. I can walk around with limited clothes in snow/blizzard...I have to put on three jackets and two pairs of pants and a heavy shirt when its in the 60s and foggy :P (edit: I lie actually, it just has to be in the 60s and its too cold, but only if there is a breeze/wind)...unless its snow/blizzard...kinda weird...)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Duuvian on April 23, 2014, 06:44:11 pm
What real life season equivalent does Skyrim start in, and if you were to say sleep until Winter is there a change in the weather?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on April 23, 2014, 06:52:44 pm
What real life season equivalent does Skyrim start in, and if you were to say sleep until Winter is there a change in the weather?

No change. When Skyrim was being developed, they talked of dynamic seasons and showcased it off...but it never made it. Consoles couldn't handle it, so they removed it.

And I "think" it starts in fall. That makes most sense. Its definitely not spring, nor is it actually winter. Definitely not summer. The only other options besides fall, is very late winter going into spring, or very early spring.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Duuvian on April 23, 2014, 06:57:04 pm
Disregarding crops respawning in a week or what-not late Summer or Fall makes the most sense.

It's too bad they cut the Seasons out, that would have been cool for people like me who take forever to finish the main quest. (I still haven't)
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on April 23, 2014, 07:17:22 pm
Well, let's check the Calendar

The game starts on 17 Last Seed iirc, so that'd be about late August. Bear in mind it's in Scandanavian/Russian equivalent lattitudes, so the signs of summer seen in, say England (or Cyrodil) wouldn't be as apparent.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on April 24, 2014, 08:36:03 am
snip

Looks pretty good. Do you have a list of the mods you are using for it?
Title: Re: The Elder Scrolls V: Skyrim
Post by: kaenneth on April 24, 2014, 02:42:56 pm
Blame Stephen Spielberg (http://www.escapistmagazine.com/articles/view/video-games/columns/criticalintel/10026-The-Medal-of-Honor-Curse) for that one.

This link tried to infect my computer.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on April 24, 2014, 03:04:54 pm
You must have some pretty bad malware then, because that's the Escapist.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on April 24, 2014, 08:04:02 pm
Blame Stephen Spielberg (http://www.escapistmagazine.com/articles/view/video-games/columns/criticalintel/10026-The-Medal-of-Honor-Curse) for that one.

This link tried to infect my computer.
Yeah, you've got something redirecting you then. Check your browser plugins.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on April 27, 2014, 11:36:30 am
I was just remembering...

Oblivion

Character creation hell

*moves one slider*
"Noooo! Why are all the sliders moving! I didn't want to move that!"
*gives up and presses random*

Was sooo annoying. More than blob faces and cloned voices.

But oblivion has some epic mods for it. I never got a mod compilation that was stable though. Even when I kept fewer mods like I do skyrim. Oblivion had worse performance modded than skyrim does. Even vanilla was bad on my current system. Which is a shame as there are epic mods.

I liked the start of oblivion more than skyrim too. Felt more epic...a lot more. Guess no one liked that it was a long intro.

But skyrim intro felt lame. Douchey sounding ulfric and even looks douchey or corrupt politicians of imperials. But factions aside, skyrim intro felt like it was made by a kid. Oblivion had such an epic intro with the king and assassins, going through caves and sewer. Felt so amazing.

Intro aside, skyrim is far better as a game. Has crafting for one (which I love doing in RPGs and made better with mods) and environment is far better for hardcore survival mods.

Oblivion environment was rather boring.

 
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on April 28, 2014, 02:21:08 am
Yeah, Skyrim's opening has been well-criticized. You can tell what they were trying to do, though. A similar (near-identical) opening that did far better was Call of Duty 4's.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on April 28, 2014, 05:02:43 am
The introduction, hmm. I didn't think it was too bad, but let's see how they could have improved it.

I think one issue with it is it doesn't really give you a good overview of what Skyrim as a whole is like. It would've been nice if they had set it in Whiterun or... the city on the cliff. The cart in the beginning goes around some corners to see... more trees and hills, no real spectacular view.

Also the town doesn't have any real relevance once the introduction is done with. As far as I'm aware (I haven't gone over the game finely) there are no quests which send you back there to look for survivors or salvage goods.

I think the series "Extra Credits" did a video analysing Skyrim's introduction.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on April 28, 2014, 05:17:16 am
Yeah, Skyrim's opening has been well-criticized. You can tell what they were trying to do, though. A similar (near-identical) opening that did far better was Call of Duty 4's.
Dem's some good openings.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on April 28, 2014, 06:40:14 am
The introduction, hmm. I didn't think it was too bad, but let's see how they could have improved it.

I think one issue with it is it doesn't really give you a good overview of what Skyrim as a whole is like. It would've been nice if they had set it in Whiterun or... the city on the cliff. The cart in the beginning goes around some corners to see... more trees and hills, no real spectacular view.
Even just raising the road somewhat or removing a few trees at one point to give a view down one of the valleys Helgen is at the intersection of would have given a good view.

Also the town doesn't have any real relevance once the introduction is done with. As far as I'm aware (I haven't gone over the game finely) there are no quests which send you back there to look for survivors or salvage goods.
As far as I recall there is one quest that takes you through the ruins when you follow Barnabus, but that is more a matter of the town being on the route that it being of any real importance.

Other than that, you can find the child you see during the attack having gone to live with his grandfather in a hut up in the mountains, and the ruins get taken over by a bandit gang, but there is no further interaction. Oh, and you can go back and find the mead with juniper berries in the destroyed inn, drink is important! :P

It certainly could have stood to have had more done with it later in the game, and there are a few plothooks left in, but I suppose that, like the originally much more expanded civil war system, it was cut/never given the time to develop.

There are a few Helgen rebuilding mods around, although I haven't found one that I like enough to keep so far.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on April 28, 2014, 07:38:45 am
Whenever I want to play Oblivion again, I just have to look at the character creation menu before I quit the game.
In my opinion, no mods in the world can fix those faces.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on April 28, 2014, 09:07:02 am
Whenever I want to play Oblivion again, I just have to look at the character creation menu before I quit the game.
In my opinion, no mods in the world can fix those faces.
I can live with the blob people, but that level scaling system... *shudders*
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on April 28, 2014, 09:16:36 am
Whenever I want to play Oblivion again, I just have to look at the character creation menu before I quit the game.
In my opinion, no mods in the world can fix those faces.
I can live with the blob people, but that level scaling system... *shudders*
Mods can fix that tough.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on April 28, 2014, 09:22:50 am
Get a Skyblivion mod?
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on April 28, 2014, 10:16:17 am
Get a Skyblivion mod?
Is that one that make Skyrim in the oblivion engine?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on April 28, 2014, 12:17:46 pm
Other way around.
Title: Re: The Elder Scrolls V: Skyrim
Post by: IronTomato on April 28, 2014, 12:22:27 pm
I wish you could still name potions in Skyrim, like in Oblivion. It was cool.

I can finally make potions which are actually good, they're a combination of fortify health and restore health, and as such, they give back a lot of health. If I could, I would name them "Uncle Sam's Good4U".

That's what I always named my health potions in Oblivion, anyway.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on April 29, 2014, 12:19:17 am
Heh, if I made restore health potions out of food ingredients, i'd name it after a made up dish. "Mutton and Beef Puree" or "Wheat-battered Apple Smoothie".
Title: Re: The Elder Scrolls V: Skyrim
Post by: Chiefwaffles on April 29, 2014, 12:53:43 am
I can live with the blob people, but that level scaling system... *shudders*

When I last played, I was a bit late in going through the guilds mage quest line.
Just about every single monster was a wraith.
so many wraiths...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on April 29, 2014, 01:00:34 am
EFF WRAITHS
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on April 29, 2014, 01:07:40 am
I liked fighting them (though as a level 30 melee type I was naturally OP without exploits) because of their death animations.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on April 29, 2014, 03:14:17 am
Wraiths? Are you using a mod for creatures?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on April 29, 2014, 03:20:35 am
I vaguely remember wraiths. There was two types, one that was easier and looked normal though slightly transparent, the other was tinted green. Didn't the greenish one have a life drain or cold touch attack or something? They tended to wield dwemer swords or the like and needed magical weapons to hit. There was a shipwreck with a whole bunch of them on board.

I remember they were annoying because of their large amounts of health, but that could be applied to pretty much all of the enemies in Oblivion. More health does not a tougher enemy make, only makes the battle last longer with more kiting.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on April 29, 2014, 09:09:59 am
Has anyone come across a mod that makes the Ghosts look a little better than "people with a blue translucent shader"? I searched the Nexus but could only come up with one a year old that makes them almost transparent.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ivan Issaccs on April 29, 2014, 09:32:33 am
I started a new game, four times slower leveling, refusing any form of fast travel outside of the carriages, its made the game so much more fun, I have 300 hours on record and I'm finding things even near Whiterun I had no idea of its existence before.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on April 29, 2014, 12:39:26 pm
Wraiths? Are you using a mod for creatures?
Maybe he's talking about ice wraiths?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on April 29, 2014, 12:40:49 pm
We're talking about Oblivion.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on April 29, 2014, 12:45:19 pm
(Wait, why is everyone suddenly using Descan's avatar?)

So I was messing around with blender. I made a black cylinder with no lighting whatsoever and replaced a weapon model with it. Now I feel uncreative.
Title: Re: The Elder Scrolls V: Skyrim
Post by: IronTomato on April 29, 2014, 12:52:35 pm
(To confuse Objective)

If you'd like to cheat at creativity, I have a model of a combat knife that I made in Blender once upon a time. It can be your steel dagger or something, since I don't own Skyrim on PC.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on April 29, 2014, 01:00:13 pm
(Wait, why is everyone suddenly using Descan's avatar?)

So I was messing around with blender. I made a black cylinder with no lighting whatsoever and replaced a weapon model with it. Now I feel uncreative.

Naw, that sounds like a sphere of annihilation in rod form. Make it so it permanently paralyses enemies and applies 100% chameleon, or just out right deletes from the world what you whack.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sappho on May 05, 2014, 01:53:22 am
I haven't played Skyrim, but this Honest Trailer has me pretty well informed, I assume: http://www.youtube.com/watch?v=rjTOF8IC528#t=230
Title: Re: The Elder Scrolls V: Skyrim
Post by: NullForceOmega on May 05, 2014, 02:10:22 am
Yes, that is an acurate portrayal of the game.
On a different note, I would kill to possess the skill of some modders in modeling and scripting, then I could make a completely awesome but utterly out-of-place mod about Guymelefs (large magic mecha, also known as dragon armor).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on May 05, 2014, 02:10:48 am
1. learn to model
2. learn to script
Title: Re: The Elder Scrolls V: Skyrim
Post by: NullForceOmega on May 05, 2014, 02:17:04 am
Yes, that's the default answer to the problem, but I just don't get scripting, I can handle HTML, RAWS, and other very simple operations, but I have never been able to wrap my head around more complex functions.  I can't even perform Java operations more complex than 'hello world', and modeling?  Forget it, I have nerve damage to my hands, I can barely hold a spoon to feed my ten month-old son.  As much as I would love to make the mod, and even have the barest inkling of how I'd like to go about it, I just haven't been able to make the adjustment to my thought process that is needed to 'do' scripting and coding.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on May 05, 2014, 02:18:12 am
Java's a really, really bad language to try learning on. It's not a scripting language, for one, and it's probably one of the ugliest languages I've ever seen.
Title: Re: The Elder Scrolls V: Skyrim
Post by: NullForceOmega on May 05, 2014, 02:27:18 am
I can't successfully script or code in anything other than HTML and RAWS, I've tried Python, LUA, and even made an extremely abortive attempt at C++, but nothing I do works.  I am dead certain that the problem is in my head, but I can't even see where I go wrong, I just get lost and frustrated.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on May 05, 2014, 02:29:41 am
http://www.codecademy.com/tracks/python
Title: Re: The Elder Scrolls V: Skyrim
Post by: NullForceOmega on May 05, 2014, 02:40:58 am
Thank you for the link, I'm not opposed to giving it another go. If my past performance is an indicator, I won't make it far though (gods, I feel so damn defeatist even saying that, it galls me to no end to fail at something over and over again).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on May 05, 2014, 02:46:44 am
I'm mostly just insisting because I can't stand defeatism :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: alexandertnt on May 05, 2014, 02:58:31 am
it's probably one of the ugliest languages I've ever seen.

Really? You haven't seen A←P⍋L↓ (http://catpad.net/michael/apl/), FORTRAN (particularly OO style Fortran) (http://www.pgroup.com/lit/articles/insider/v3n1a3.htm), Actual C++<not_just_C<in_a_C++_compiler>> (https://www.sgi.com/tech/stl/string) or (((((((L))IS)))P)) (http://landoflisp.com/wizards_game.lisp)? :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Orange Wizard on May 05, 2014, 03:03:20 am
I learnt how to code using brainfuck, which despite the name is a very simple and easy language to grasp.
[/sarcasm]

Anyway, yeah. Brainfuck (http://en.wikipedia.org/wiki/Brainfuck).
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on May 05, 2014, 04:48:12 am
I learnt how to code using brainfuck, which despite the name is a very simple and easy language to grasp.
[/sarcasm]

Anyway, yeah. Brainfuck (http://en.wikipedia.org/wiki/Brainfuck).
You should try Malbolge (http://en.wikipedia.org/wiki/Malbolge). Cryptoanalysis, ho!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on May 05, 2014, 05:38:26 am
http://www.codecademy.com/tracks/python
Bookmarking this for.. reasons..
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on May 05, 2014, 06:23:47 am
Java's a really, really bad language to try learning on. It's not a scripting language, for one, and it's probably one of the ugliest languages I've ever seen.
I dunno, I learned to code with java. I think its a cool language, unlike horrible FORTRAN.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Graknorke on May 05, 2014, 06:59:43 am
I'm mostly just insisting because I can't stand defeatism :P
But defeatism is so much easier than actually failing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on May 05, 2014, 10:50:40 am
Java's a really, really bad language to try learning on. It's not a scripting language, for one, and it's probably one of the ugliest languages I've ever seen.
I dunno, I learned to code with java. I think its a cool language, unlike horrible FORTRAN.
That's like saying "JFKs assassin was a pretty nice guy, unlike Hitler."
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on May 05, 2014, 12:10:23 pm
Java's a really, really bad language to try learning on. It's not a scripting language, for one, and it's probably one of the ugliest languages I've ever seen.
I dunno, I learned to code with java. I think its a cool language, unlike horrible FORTRAN.
That's like saying "JFKs assassin was a pretty nice guy, unlike Hitler."
FORTRAN is bad? you should see some medical database languages.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on May 05, 2014, 01:44:29 pm
As far as high-level modern non-esoteric languages go, Java's ugly, though not in the same way as C++ (C++ has lines you don't understand what they do, Java has classes, files and programs you don't understand what they're doing).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Culise on May 05, 2014, 02:15:24 pm
I learnt how to code using brainfuck, which despite the name is a very simple and easy language to grasp.
[/sarcasm]

Anyway, yeah. Brainfuck (http://en.wikipedia.org/wiki/Brainfuck).
I like Ook! (http://www.dangermouse.net/esoteric/ook.html), myself.  It's basically Brainfuck, only with three syntax elements instead of eight. 
Title: Re: The Elder Scrolls V: Skyrim
Post by: Graknorke on May 05, 2014, 02:20:24 pm
As far as high-level modern non-esoteric languages go, Java's ugly, though not in the same way as C++ (C++ has lines you don't understand what they do, Java has classes, files and programs you don't understand what they're doing).
As someone who has tried to learn Java with no prior programming experience I can confirm this.
The book I bought had something like 3 pages of shit you needed to do before it got to things it actually explained.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on May 05, 2014, 02:52:30 pm
If you want to learn to code to make Skyrim mods, I suggest just learning Papyrus. The syntax hasn't changed too much since Morrowind, and it's a bit more intuitive than almost anything else I've seen (It's the only language I actually know how to use, aside from DF raws and some lua). A good way to get started is to see how much you can do ingame with console commands. Skyrim's console command prompt has very nice help and search features.
Title: Re: The Elder Scrolls V: Skyrim
Post by: alexandertnt on May 05, 2014, 08:53:04 pm
As far as high-level modern non-esoteric languages go, Java's ugly, though not in the same way as C++ (C++ has lines you don't understand what they do, Java has classes, files and programs you don't understand what they're doing).

For little toy applications, sure. But for large, complicated software created in a professional enviroment by professional programmers (i.e. the very enviroment Java was designed for), it's quite good and far from ugly.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Orange Wizard on May 06, 2014, 12:10:31 am
As far as high-level modern non-esoteric languages go, Java's ugly, though not in the same way as C++ (C++ has lines you don't understand what they do, Java has classes, files and programs you don't understand what they're doing).
As someone who has tried to learn Java with no prior programming experience I can confirm this.
The book I bought had something like 3 pages of shit you needed to do before it got to things it actually explained.
As someone who is trying to learn Java (Minecraft modding, anyone?) with fairly reasonable programming experience, I can confirm this as well. Ugly, confusing, and at least three pages of shit to do before anything useful gets done.

Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Satarus on May 06, 2014, 08:56:39 am
As long as you have a good IDE to work with, java isn't a bad language.  It workes a lot like other C style languages.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MorleyDev on May 06, 2014, 11:22:55 am
It's not that Java is bad even with a good IDE, it's that it's fallen behind. It's reached the point where other languages, with a good IDE, have become much easier and more pleasant to use whilst keeping maintainability for large projects. Heck, even C++ is catching up on the IDE front...Wait, this isn't the programming thread?

Anyway, Game of Thrones (http://www.nexusmods.com/skyrim/mods/20925/?) mod for Skyrim. May just reinstall Skyrim when coursework/exams are over...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Satarus on May 06, 2014, 02:39:16 pm
I played a mage type a bit.  I forgot how badly you need either lots of restore magicka potions or high enough enchanting for free destruction magic. 

I rerolled as a "sword-n-board" orc with light armor.  Should I invest perks in swords for chillrend or should I go for the more reliable maces?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on May 06, 2014, 04:42:56 pm
Been playing with Requiem. I like most everything it changes, and I do like the game being more difficult - but this is ridiculous. I feel like this is where someone jumps in with "well thats the point you should be really weak at level 1", but its so, so obvious Skyrim does NOT work with that mechanic. There's absolutely 0 fun in the game if you die to almost everything you'll meet and need to spend hours seeking out mudcrabs and wolves before you can graduate to maybe killing a bandit if you're lucky with the spawn.

I feel like a milkdrinker because of it, and I adore everything outside of this - but the mod is atrociously boring until you get a character that's at least semi competent.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on May 06, 2014, 05:12:29 pm
Been playing with Requiem. I like most everything it changes, and I do like the game being more difficult - but this is ridiculous. I feel like this is where someone jumps in with "well thats the point you should be really weak at level 1", but its so, so obvious Skyrim does NOT work with that mechanic. There's absolutely 0 fun in the game if you die to almost everything you'll meet and need to spend hours seeking out mudcrabs and wolves before you can graduate to maybe killing a bandit if you're lucky with the spawn.

I feel like a milkdrinker because of it, and I adore everything outside of this - but the mod is atrociously boring until you get a character that's at least semi competent.
When I did Requiem I grabbed the dynamic things mod and practiced on some of the archery targets and target dummies.

http://www.nexusmods.com/skyrim/mods/32448
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on May 06, 2014, 08:25:00 pm
I believe there's also a mod that adds a chest with a spell to boost skillbooks from one level to ten, and a full set of skillbooks, so you could cheat yourself to whatever point you wanted. Alternative, mash together a bunch of different mods with Duel; that's pretty fun early on, and even in the lategame it's decent. With the level 45ish assassin I'm playing right now a group of 5-6 bandits with crap unleveled gear can still wreck me if I try to fight them without planning.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on May 06, 2014, 08:45:31 pm
I played a mage type a bit.  I forgot how badly you need either lots of restore magicka potions or high enough enchanting for free destruction magic. 

I rerolled as a "sword-n-board" orc with light armor.  Should I invest perks in swords for chillrend or should I go for the more reliable maces?

Invest in swords! INVEST IN SWORDS.

That 10/20% chance to deal critical damage with a sword kicks in very, very often, and it's saved my hide more times than the Mace perk has.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on May 06, 2014, 08:47:29 pm
I don't even know what the vanilla perk bonuses are any more.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on May 06, 2014, 09:28:59 pm
I don't even know what the vanilla perk bonuses are any more.

To admit I rarely play with mods.

Mostly because most are overrated and poorly balanced (Ignoring that base Skyrim is pretty broken and unbalanced... but lets just say every modder wants to be "better" then the base game) and it is just so much work to keep everything separated until you find the good mods. Then even when you find a good mod, most of the time they will be forever unfinished or have large glitches.

It is a lot of shoveling is all I am saying. It is worth it though, I just got to invest the time.

Quote
I feel like a milkdrinker because of it, and I adore everything outside of this - but the mod is atrociously boring until you get a character that's at least semi competent

Goodness the sheer number of games this applies to... Of which I will name none of.

But honestly don't feel bad think of it from this mentality: You are essentially back in the days when you had to kill rats for the first few hours of gameplay. Why did gaming get so far and we are back killing rats? :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on May 06, 2014, 09:54:24 pm
The mods I play with, among other things, change the sword/dagger perks to increase attack speed and give a chance to have a massive single-strike attack speed buff, and remove the worn jewelry limit. Using a 1h sword is like an old TMNT reference and third person looks like spastic jazzhands conducted at an appreciable percentage of c.

But of course the most broken part of Skyrim is, was, and always shall be 30x sneak attack damage with daggers. It's a sad thing when you can tap a sleeping dragon with a knife and watch it go through the entire 'wake up, take off, crash-land' sequence with an empty health bar.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on May 06, 2014, 10:37:52 pm
But honestly don't feel bad think of it from this mentality: You are essentially back in the days when you had to kill rats for the first few hours of gameplay. Why did gaming get so far and we are back killing rats? :P

I feel like there's a difference - yeah, you killed rats for the first few hours just as you do in requiem, but those games also meant for you to be killing rats. You'd start out near them, the first few quests would be about them... etc. Even if the game was very hard, there was usually some semblance of "okay we're going to start out like this so at least you have a chance".

With Requiem? Any quest that involves combat is completely impossible. The dragonstone start of the main quest included. The nearest bandits from spawn (even assuming you start at Helgen as intended) will rip your face off. You'll probably find ~6 mudcrabs anywhere remotely near you and might level up once while fighting them. Then you'll have to fight the two-three groups of wolves that respawn once in a blue moon near you - and doing so means you'll have to drain your pockets dry because the only way to regain health is buying/crafting potions. You'll constantly be tricked into quests that would be easy in the base game, just to find out that one draugr you have to fight will instagib you. You successfully killed him? Grats, heres your five potions worth of gold because your barter is shit.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on May 07, 2014, 07:51:54 am
Well Rex Nex it is likely you are meant to already have a save for that...

Otherwise YEAH they should have given you a skill boost for the start of the game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on May 11, 2014, 01:47:18 am
Enjoy the screenshots :) 44 of them. And I can surprisingly play it at 30 fps average :)

http://s4.photobucket.com/user/Vendayn/library/Skyrim/Epic%20Skyrim%20of%20Ultra%20Graphics
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on May 28, 2014, 09:32:52 am
Enjoy the screenshots :) 44 of them. And I can surprisingly play it at 30 fps average :)

http://s4.photobucket.com/user/Vendayn/library/Skyrim/Epic%20Skyrim%20of%20Ultra%20Graphics

Recipe for "Ultra Graphics":
Pump contrast up to OVER 9000!!!!
Make game ridiculously bright.
Replace female characters with Anime versions.
Ultra Graphics achieved. So beautifully immersion crushing.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Anyway, on a more serious note, Anyone know if Frostfall conflicts with Falskaar?

Thinking of installing Falskaar, but I'm not sure if Frostfall would be like "I DON'T KNOW WHERE ANY OF THESE HEAT SOURCES ARE AND I DON'T KNOW HOW COLD ITS SUPPOSED TO BE SOMEONE HALP MY SCRIPTING FRIED"
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on May 28, 2014, 12:35:01 pm
Enjoy the screenshots :) 44 of them. And I can surprisingly play it at 30 fps average :)

http://s4.photobucket.com/user/Vendayn/library/Skyrim/Epic%20Skyrim%20of%20Ultra%20Graphics

Recipe for "Ultra Graphics":
Pump contrast up to OVER 9000!!!!
Make game ridiculously bright.
Replace female characters with Anime versions.
Ultra Graphics achieved. So beautifully immersion crushing.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Anyway, on a more serious note, Anyone know if Frostfall conflicts with Falskaar?

Thinking of installing Falskaar, but I'm not sure if Frostfall would be like "I DON'T KNOW WHERE ANY OF THESE HEAT SOURCES ARE AND I DON'T KNOW HOW COLD ITS SUPPOSED TO BE SOMEONE HALP MY SCRIPTING FRIED"

You will find the scenery better. Those are old screenshots. I aimed for a desolate, harsh, winter wasteland look.

http://i4.photobucket.com/albums/y149/Vendayn/Skyrim/Epic%20Skyrim%20of%20Ultra%20Graphics/Isabella/WHATISTHAT.jpg

http://i4.photobucket.com/albums/y149/Vendayn/Skyrim/Epic%20Skyrim%20of%20Ultra%20Graphics/Isabella/FrozenRiverwood01.jpg

http://i4.photobucket.com/albums/y149/Vendayn/Skyrim/Epic%20Skyrim%20of%20Ultra%20Graphics/Isabella/OMFGBEAUTIFUL.jpg

http://i4.photobucket.com/albums/y149/Vendayn/Skyrim/Epic%20Skyrim%20of%20Ultra%20Graphics/Isabella/DesolateWhiterun01.jpg

Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on May 28, 2014, 03:02:56 pm
Enjoy the screenshots :) 44 of them. And I can surprisingly play it at 30 fps average :)

http://s4.photobucket.com/user/Vendayn/library/Skyrim/Epic%20Skyrim%20of%20Ultra%20Graphics

Recipe for "Ultra Graphics":
Pump contrast up to OVER 9000!!!!
Make game ridiculously bright.
Replace female characters with Anime versions.
Ultra Graphics achieved. So beautifully immersion crushing.

Don't forget the bloom.

http://www.vgcats.com/comics/?strip_id=222
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on May 28, 2014, 03:05:38 pm
SNIP
You probably should add a NSFW warning. It's nothing major, but there is some minor nudity in one of those.

On the pictures themselves, you went into the oppositve direction to the point things looks greyscaled.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on May 28, 2014, 03:44:39 pm
SNIP
You probably should add a NSFW warning. It's nothing major, but there is some minor nudity in one of those.

On the pictures themselves, you went into the oppositve direction to the point things looks greyscaled.

A lot of people on another forum actually like the new style. The other was too cartoony. No enb gives a true winter desolate look, but I actually am gonna tweak it in game. Should be better for the look I want.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on May 28, 2014, 05:30:55 pm
So anyone know about the Falskaar/Frostfall thing?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Culise on May 28, 2014, 05:35:57 pm
You will find the scenery better. Those are old screenshots. I aimed for a desolate, harsh, winter wasteland look.

http://i4.photobucket.com/albums/y149/Vendayn/Skyrim/Epic%20Skyrim%20of%20Ultra%20Graphics/Isabella/WHATISTHAT.jpg

I'll admit, the title has me curious.  What is that big round thing?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Graknorke on May 28, 2014, 05:54:20 pm
You will find the scenery better. Those are old screenshots. I aimed for a desolate, harsh, winter wasteland look.

http://i4.photobucket.com/albums/y149/Vendayn/Skyrim/Epic%20Skyrim%20of%20Ultra%20Graphics/Isabella/WHATISTHAT.jpg

I'll admit, the title has me curious.  What is that big round thing?
It's a different plane/universe/god/probably-has-a-proper-name other than Nirn.
Hard to find a reference, but I think it's Akatosh? I'm sure Putnam knows.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on May 28, 2014, 06:19:34 pm
It's a mod.

If I were to align it with an already-existing plane(t) in Mundus, I'd say it's Kynareth, being a gas giant and all.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on May 28, 2014, 11:16:56 pm
DAMN YOU VENDAYN, DAMN YOU AND YOUR PRETTY PICTURES THAT DISTRACT PEOPLE FROM MY PROBLEMS! :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on May 29, 2014, 02:43:48 am
So anyone know about the Falskaar/Frostfall thing?

Depends. I don't think it'd fry Frostfall or Skyrim, I think it'd just go "welp, no information here, script won't run in this area".
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on May 29, 2014, 02:54:57 am
So anyone know about the Falskaar/Frostfall thing?

I run a rather large load order with no issue...well...only issue is my frankenstein PC with shitty parts and sorta modern parts :P

With that said, I haven't gone to Falskaar to see if it works in my current compilation. But, I have gone before and it had no issue. Worked in Wyrmstooth as well. Frostfall has never really caused issues for me. Nor has wet and cold...both rather script heavy, and personally, both always worked fine.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on May 29, 2014, 07:13:26 am
One neat trick to use (especially with large loadorders and really old saves) is something you can do with SKSE. Go to Skyrim>Data>SKSE, create a SKSE.ini file, and add this:

Code: [Select]
[General]
ClearInvalidRegistrations=1

I've got a two year old savefile running with a large loadorder, after adding and removing mods in at least six different waves, with zero CTDs, even after hours of continuous play. Before I added that, I was CTDing roughly once every fifteen minutes or so. Cleaning up broken scripts really does improve your stability a hell of a lot.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on May 29, 2014, 09:54:28 am
You can do that? This changes everything!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Karkov on May 29, 2014, 09:57:05 am
The amount of trouble Bethesda could've avoided simply by adding that line in in the first place... >_>
Title: Re: The Elder Scrolls V: Skyrim
Post by: Culise on May 29, 2014, 10:00:03 am
That is a a beautiful thing.  No longer do I need to restart the game every time I change out my mod load-out.  Well, I suppose I didn't need to do it originally, strictly speaking, but it was a good idea for the precise reasons you outlined and that this solves. ^_^
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on May 29, 2014, 10:12:28 am
One neat trick to use (especially with large loadorders and really old saves) is something you can do with SKSE. Go to Skyrim>Data>SKSE, create a SKSE.ini file, and add this:

Code: [Select]
[General]
ClearInvalidRegistrations=1

I've got a two year old savefile running with a large loadorder, after adding and removing mods in at least six different waves, with zero CTDs, even after hours of continuous play. Before I added that, I was CTDing roughly once every fifteen minutes or so. Cleaning up broken scripts really does improve your stability a hell of a lot.

WHY WAS I NOT INFORMED?!?!?!

/me schedules save necromancy
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on May 29, 2014, 01:41:51 pm
Ok, how do you create a SKSE.ini file?

Also thanks for the help with the Falskaar thing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on May 29, 2014, 01:51:48 pm
Ok, how do you create a SKSE.ini file?

Also thanks for the help with the Falskaar thing.

Go into data, then SKSE folder (or create one if you don't have it), then create a txt file with SKSE.ini in it

Or alternatively.

http://www.nexusmods.com/skyrim/mods/51038/?

Which includes the (lines) for the SKSE memory patch and whatever else the SKSe patch does. The memory patch fixes load times, and crashes due to the game not using an X amount of ram or whatever...it fixes 99% of all crashes and infinite load times.

Also, right click SKSE_Launcher (shortcut, not the original) and go to properties. In target add -forcesteamloader at the end of it with one space after the .exe...otherwise you don't get the memory patch.

There you go, 99% of all crashes due to bad programming cause it wasn't made for PC fixed. :D
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on May 29, 2014, 02:10:55 pm
Ok, how do you create a SKSE.ini file?

Also thanks for the help with the Falskaar thing.

Go into data, then SKSE folder (or create one if you don't have it), then create a txt file with SKSE.ini in it

So I just make a text file and put "SKSE.ini" at the top? This...doesn't sound like it would work...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on May 29, 2014, 02:19:45 pm
Ok, how do you create a SKSE.ini file?

Also thanks for the help with the Falskaar thing.

Go into data, then SKSE folder (or create one if you don't have it), then create a txt file with SKSE.ini in it

So I just make a text file and put "SKSE.ini" at the top? This...doesn't sound like it would work...

Yeah, just make a regular txt. And then rename it to SKSE.ini, that is what I did and works just fine. Though I used the mod I linked, cause it does everything for you. But you can do it manually anyway just the same.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on May 29, 2014, 03:26:19 pm
oh god i can use that O_O

thank you
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on May 29, 2014, 07:43:55 pm
Hehe, I'm just glad I remembered about it. I happened across that tip in some random forum post somewhere a while back while trawling for ways to safely uninstall a mod that I don't really remember. It's probably the single best thing that's ever happened to my experience with Bethesda RPGs. :))
Title: Re: The Elder Scrolls V: Skyrim
Post by: Culise on May 29, 2014, 08:19:20 pm
Say, though, I noticed a lot of people blaming Bethesda for not including the line, so y'all know that SKSE is a mod, right?  Specifically, it's the Skyrim Script Extender, that little side thing that gets used in SkyUI and all that stuff.  SKSE.ini is a config file for it; the line doesn't work without the SKSE mod to read for it. 

That said, Bethesda should have put this kind of functionality in the core game, but there's a lot of stuff Bethesda should have done with the core game; much as I love SkyUI, it should never have been necessary to mod to get its functionality into the game. 
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on May 29, 2014, 08:28:08 pm
Yeah, this is ultimately a solution to a problem mostly caused by mods. There should have been functionality like that in the core game, but that's in line behind scores of other things that are more important. Thousands, if you're counting each unfixed bug in the core game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Cthulufaic on May 29, 2014, 09:01:14 pm
My friend keeps praising the Dawnguard DLC to Skyrim, so is it worth the 20 buckazoids and the hassle to add money to my Xbox live account?
I know vampires and stuff and like a whole new big quest chain but that's around half of what I paid for Skyrim itself.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on May 29, 2014, 09:04:01 pm
My friend keeps praising the Dawnguard DLC to Skyrim, so is it worth the 20 buckazoids and the hassle to add money to my Xbox live account?
I know vampires and stuff and like a whole new big quest chain but that's around half of what I paid for Skyrim itself.

From what my friend said. When he added Dawnguard to his Xbox360 Skyrim, it caused so many bugs and problems. And he kept losing all his saves. His saves always get corrupted after playing 100 hours on his characters...granted...it may not be Dawnguard and a coincidence...either way there you go.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on May 29, 2014, 09:44:27 pm
The two DLCs are... nice. I would personally value them at about $5 apiece. The house one at a dollar. If you can get them at that price, then go for it.

Most of the bugs are fixed on PC due to our superior intellect and ability mod support.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Karkov on May 29, 2014, 09:46:53 pm
Yeah, if you were to buy the DLC's I'd suggest getting it on the computer.  Mods are able to fix all the bugs and little dumb things.  Like Vampires still being ridiculously underpowered after Dawnguard ("Let's make a DLC all about Vampires!"  "They need to be good for early game."  "What about late?"  "What about it?").
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on May 29, 2014, 10:52:21 pm
Yeah, if you were to buy the DLC's I'd suggest getting it on the computer.  Mods are able to fix all the bugs and little dumb things.  Like Vampires still being ridiculously underpowered after Dawnguard ("Let's make a DLC all about Vampires!"  "They need to be good for early game."  "What about late?"  "What about it?").

Yeah, my brother got rid of Vampire Lord on his playthrough because even vanilla werewolves were much better than late-game vampire lords, even with their 'no armor rating' bug.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rez on May 29, 2014, 11:20:17 pm
That said, Bethesda should have put this kind of functionality in the core game, but there's a lot of stuff Bethesda should have done with the core game; much as I love SkyUI, it should never have been necessary to mod to get its functionality into the game.

Bethesda: We make 80%* of the game, so the modding community only has to finish 20% of the game to make it playable.   

*Bugfixes not included
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on May 29, 2014, 11:38:52 pm
To be fair, it's a great system.

Very, very few big releases let you mod to the extent Bethesda allows you to. So you have to give credit to them.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on May 29, 2014, 11:52:39 pm
Yes. Guards struck by lightning every time they spout that infamous line? Hell yeah. Replace the lower level destruction spells with wabbajack effect? Hell yeah. Goddamn Randy Savage dragons? HELL YEAH
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on May 30, 2014, 12:15:20 am
Well...I finally found a balance for exteriors and dungeons. Interiors don't look that great sadly, but oh well. Outside and dungeons look amazing, and I spend most of game time out there anyway.

I didn't want a cartoony look. And the pretty much all grey that I had before wasn't that great either...until...

Enjoy guys :D

http://s4.photobucket.com/user/Vendayn/library/Skyrim/Epic%20Skyrim%20of%20Ultra%20Graphics/Desolate%20Skyrim
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on May 30, 2014, 07:02:42 am
Snip

Well I don't know what you did, but there you go. That's a good graphics mod, it looks like "vanilla +" instead of "cartoony superbloom 4000" or "CoD realism in Skyrim"

Yeah, if you were to buy the DLC's I'd suggest getting it on the computer.  Mods are able to fix all the bugs and little dumb things.  Like Vampires still being ridiculously underpowered after Dawnguard ("Let's make a DLC all about Vampires!"  "They need to be good for early game."  "What about late?"  "What about it?").
Is it bad that I apparently never get into the "late" game?

Stupid C3S ((Chronic Character Creation Syndrome, which I'm still trying to make an actual thing :P))
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on May 30, 2014, 10:39:17 am
Yes. Guards struck by lightning every time they spout that infamous line? Hell yeah. Replace the lower level destruction spells with wabbajack effect? Hell yeah. Goddamn Randy Savage dragons? HELL YEAH
Macho man is going to burn you so much that you'll smell like bacon, OH YEAH!

BUT DUNMER
Title: Re: The Elder Scrolls V: Skyrim
Post by: Karnewarrior on May 30, 2014, 05:11:24 pm
Yes. Guards struck by lightning every time they spout that infamous line? Hell yeah. Replace the lower level destruction spells with wabbajack effect? Hell yeah. Goddamn Randy Savage dragons? HELL YEAH
Macho man is going to burn you so much that you'll smell like bacon, OH YEAH!

BUT DUNMER
I play a dunmer fighter, and let me tell you that Dunmer fire resist doesn't get you very far at level 40+...

but maybe I'm just a little dunm.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on May 30, 2014, 05:12:35 pm
Yes. Guards struck by lightning every time they spout that infamous line? Hell yeah. Replace the lower level destruction spells with wabbajack effect? Hell yeah. Goddamn Randy Savage dragons? HELL YEAH
Macho man is going to burn you so much that you'll smell like bacon, OH YEAH!

BUT DUNMER
I play a dunmer fighter, and let me tell you that Dunmer fire resist doesn't get you very far at level 40+...

but maybe I'm just a little dunm.
At that point, you should have some enchanted gear, though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Karnewarrior on May 30, 2014, 05:21:18 pm
Yes. Guards struck by lightning every time they spout that infamous line? Hell yeah. Replace the lower level destruction spells with wabbajack effect? Hell yeah. Goddamn Randy Savage dragons? HELL YEAH
Macho man is going to burn you so much that you'll smell like bacon, OH YEAH!

BUT DUNMER
I play a dunmer fighter, and let me tell you that Dunmer fire resist doesn't get you very far at level 40+...

but maybe I'm just a little dunm.
At that point, you should have some enchanted gear, though.
Not specifically for fire resistance, though my shield give almost +20%.

It's just the fact that the leveling is starting to break down a little and everyone's flame spells do 3x or such damage it seems. Or my tendency to send my girl into battle naked on accident after using one of my more illicit mods, like some kind of horny black Scotsman. Or Serana casting fire on me too, because her aim is fucking terrible.

I really need to swap her out for Inigo again. That Kajit was the best follower, even if I am entranced by Serana's armor on occasion.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on May 30, 2014, 05:34:06 pm
If you SKYRE like me, then you can take the higher level "pyromancy contract" stuff and get even MOAR FIRE RESIST basically for free. Then you can Better Vampires and be best vampire.

Another helpful mod is "Achieve That!" which gives you rewards for a lot of "achievements", in relation to current discussion: Simply spending a year (game time) in Skyrim will get you +10 to all resists.

Also have you done the "Book of Mara" quest? Riften is great place for making your character better without special gear and stuffs.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on May 30, 2014, 05:47:21 pm
Say, what difficulty to y'all play on? I'm on Adept right now, and I'm beginning to oneshot most enemies except for dragons, but also getting the piss beat out of me if anyone manages to actually hit me because I still only have 100 base health, and I'm considering bumping it up.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on May 30, 2014, 06:10:16 pm
I always play Adept but I also play with the most hardcore settings on Frostfall and Realistic Needs and Diseases (ok, not the MOST hardcore, I kept exposure/needs rates at the default) so I guess combat wise its on normal but then "Not Freezing to death" wise its on supa hard mode :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on May 30, 2014, 06:22:58 pm
Or get Duel and one of the better combat AI mods.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on May 31, 2014, 04:58:02 am
Meh, I don't have that subscription to the mod website and I kinda want to play through it a few times on vanilla before I go modgod.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on May 31, 2014, 08:56:44 am
You don't need a Nexus account to download mods from there. That, and while it's your prerogative, that sounds sort of like saying, "I want to ride around on this bike with punctured tires and jammed brakes for a few weeks before I fix it." :|

Leaving aside the obvious stuff like the community patch and Sky UI which are pretty much required, there's also a good selection of mods that enhance the combat in the literal meaning of the word: improved balance, increased difficulty, greater tactical depth, &c.

Here's a heavily abridged list of the combat mods I use, if you do change your mind:

Spoiler (click to show/hide)

And that's pretty much the minimum acceptable in my book, excluding a ton of minor and aesthetic changes. But maybe I'm prejudiced from first playing Skyrim on console. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on May 31, 2014, 08:59:00 am
The community patches are really the very least you should use. You can argue against everything else, but I doubt you can argue against simple bugfixes.
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on May 31, 2014, 09:38:51 am
You don't need a Nexus account to download mods from there.
I thought you needed one for large downloads? Or has that changed from last time I downloaded from there?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Cthulufaic on May 31, 2014, 10:00:43 am
I guess mods are really important to having a better experience in Skyrim.  I wonder if I can bootstrap my Xbox into the internet and get the PC, moddable version of Skyrim...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Nega on May 31, 2014, 10:17:45 am
You still need an account for mods that are at least above 2mb, but other than that you don't need an account to download mods from the Nexus site.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on May 31, 2014, 10:18:19 am
You don't need a Nexus account to download mods from there.
I thought you needed one for large downloads? Or has that changed from last time I downloaded from there?
Might be; it's been a long while since I made mine. I guess I thought the concern was more re: using NMM as opposed to another mod manager or manually installing everything, given that you can just make a throwaway gmail account if you really don't want to attach your identity to it or something (and that making an account takes maybe five minutes).
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on May 31, 2014, 10:19:29 am
IIRC, if you transfer your xbox skyrim data into a thumb drive or portable hard drive, you should be able to get the mods into the right folders. However, I don't know how you'd activate them.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on May 31, 2014, 12:11:21 pm
The community patches are really the very least you should use. You can argue against everything else, but I doubt you can argue against simple bugfixes.
What bugs? Admittedly I've only played for about 120 hours total, but I haven't run into any at all. Honestly, the game's not bad without mods. I don't understand all the fuss.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on May 31, 2014, 02:45:04 pm
The community patches are really the very least you should use. You can argue against everything else, but I doubt you can argue against simple bugfixes.
What bugs? Admittedly I've only played for about 120 hours total, but I haven't run into any at all. Honestly, the game's not bad without mods. I don't understand all the fuss.
http://www.iguanadons.net/Unofficial%20Skyrim%20Patch%20Version%20History.html (http://www.iguanadons.net/Unofficial%20Skyrim%20Patch%20Version%20History.html)

That's the changelog for the Community Patch. Note that all of that consists solely of fixes for vanilla bugs and glitches, not improvements to shitty design or quality of life changes. A decent amount of it is fixes for questbreakers that you won't see until they've fucked up your playthrough.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on May 31, 2014, 04:06:39 pm
The community patches are really the very least you should use. You can argue against everything else, but I doubt you can argue against simple bugfixes.
What bugs? Admittedly I've only played for about 120 hours total, but I haven't run into any at all. Honestly, the game's not bad without mods. I don't understand all the fuss.
I'm not saying the game is bad without mods (it's a fairly solid game without them), but less bugs is always good, no?  If you haven't encountered any bugs, you could keep it that way :P

Also I'd recommend SkyUI because it's much easier to navigate than the default menu, which is made for consoles.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on June 01, 2014, 12:08:11 am
It's like someone visiting Amsterdam for the first time. Bought the plane ticket. Paid the cab ride to the red light district. Thousands of choices.

Then they just go into the very first store they see and ignore all the others.

Of course, it's entirely the right of the tourist to go into the very first store they see and ignore all the others. He can surely come back next time and browse around. But it won't stop all of us from chuckling at him.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on June 01, 2014, 12:41:48 am
I'm not sure what you're talking about umi, but you sound like you know its relevant so I'm agreeing with you. Red light district, skyrim, mammoths, tourists. It all ties together.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on June 01, 2014, 01:16:29 am
I don't see how it's hard to understand. It's like when you're relaxing on a sauna bed in Tampa and the cops come asking if you're selling dope. Of course you're just going to pretend you're a Mexican and don't know anything about dope and you'll make sure not to spill the beans on any illegal activities you may or may not be participating in.

What I'm getting at is that you gotta play Skyrim like you cut a tree.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rez on June 01, 2014, 01:22:33 am
I should hit my computer with an axe if I want to have fun with skyrim?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on June 01, 2014, 01:28:05 am
But really, this game is pretty poor without mods. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on June 01, 2014, 03:58:03 am
Miauw, unlike you, apparently, I like watching intercontinental ballistic mammoths.
Giants sending you into the stratosphere is considered a feature, if that's what you mean :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Astral on June 01, 2014, 04:55:14 am
Most Bethesda games to date are at least worth a play-through unmodded, but the real potential comes out when you start modding the hell out of it.

Getting a deeper, more challenging experience without simply making the game numerically more difficult (a la the Novice-Master slider) is more fun. Removing spellcrafting was a big issue for me on the occasion I felt like playing a mage, and I was very limited in the choices of spells I could do for any one skill tree, but new spells (and a fairly recent mod that adds in spellcrafting) remedy that. Vanilla sneaking was overpowered; someone made some better AI for making stealth aligned characters not able to turn enemies into pincushions with impunity. There's a mod for just about anything you can think of, tweaking, improving or adding entirely new features.

Of course, they can't make the base game like that for the wider audience, as AAA games these days are meant to appeal to the greatest common denominator. I will remain a Bethesda fan, but only for those games which come out for the glorious PC master race. Except Elder Scrolls Online. That game is a blatant money grab that tarnishes the lore set forth so far.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on June 01, 2014, 09:04:19 am
but less bugs is always good, no?

I literally haven't downloaded the Unofficial Patch simply because it changes one bug I particularly like (the Avanchenzel perk thing giving its armor bonus to all armor, if you're curious)

Oh, and there are plenty of games that have literally been DEFINED by their bugs, see: Any Fighting Game Ever, because combos? Combos were a bug once.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on June 01, 2014, 09:28:53 am
I just mentioned giants sending you into the stratosphere which was originally a bug too. If you like abusing exploits then I guess you'll have to deal with questbreakers.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on June 01, 2014, 11:31:11 am
I doubt that is fixed by the patches, actually. Physics weirdness is rather hard to fix.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mr. Strange on June 01, 2014, 02:31:59 pm
Say, what difficulty to y'all play on? I'm on Adept right now, and I'm beginning to oneshot most enemies except for dragons, but also getting the piss beat out of me if anyone manages to actually hit me because I still only have 100 base health, and I'm considering bumping it up.
Dark Souls.
Spoiler (click to show/hide)

Nexus doesn't require subscribtion for small mods, anything bigger than 2mb will need that free account. Plenty of good stuff smaller than that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vorthon on June 01, 2014, 03:04:16 pm
Miauw, unlike you, apparently, I like watching intercontinental ballistic mammoths.
Giants sending you into the stratosphere is considered a feature, if that's what you mean :P
I mean ICBMs.

The one I told you about where the physics engine decided a mammoth needed to spontaneously fly like a brick launched up a relative velocities.

I need a link to a clip of this. For reasons.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on June 01, 2014, 07:49:04 pm
So has anybody brought M&B style melee combat into Skyrim, yet?
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on June 01, 2014, 07:53:33 pm
The main thing I'd want from M&B in Skyrim is lance charges. Which would be pretty useless anywhere but near Whiterun, but still.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on June 01, 2014, 08:08:41 pm
The main thing I'd want from M&B in Skyrim is lance charges. Which would be pretty useless anywhere but near Whiterun, but still.
Do it on dragons.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on June 01, 2014, 08:22:23 pm
I want directional attacking/blocking and momentum factored into damage.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on June 01, 2014, 09:02:22 pm
Miauw, unlike you, apparently, I like watching intercontinental ballistic mammoths.
Giants sending you into the stratosphere is considered a feature, if that's what you mean :P
I mean ICBMs.

The one I told you about where the physics engine decided a mammoth needed to spontaneously fly like a brick launched up a relative velocities.

I need a link to a clip of this. For reasons.
Apparently, the Giant ICBM was left in intentionally. The space core mod allows you to launch the core back into space through that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on June 01, 2014, 11:39:42 pm
Miauw, unlike you, apparently, I like watching intercontinental ballistic mammoths.
Giants sending you into the stratosphere is considered a feature, if that's what you mean :P
I mean ICBMs.

The one I told you about where the physics engine decided a mammoth needed to spontaneously fly like a brick launched up a relative velocities.

I need a link to a clip of this. For reasons.
Apparently, the Giant ICBM was left in intentionally. The space core mod allows you to launch the core back into space through that.
Yes, but this is a different thing. This is a glitch where a mammoth allegedly clips into the ground briefly, and the physics engine flips its shit, launching the mammoth into the air.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Trapezohedron on June 02, 2014, 06:31:13 am
Has anybody used Elysees' (http://www.youtube.com/user/elysees2) Type-MOON-based spells? If so, have you guys been experiencing lag when using them?

I experience heavy lags and I would like to ask for advice on how to fix it. :\
Such a shame, they look awesome. Especially Marble Phantasm.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on June 07, 2014, 09:48:11 pm
This is a WIP overhaul mod. But, I used dragonborn assets and put them into Skyrim to make a Skyrim wasteland. Only a few meshes to fix...

Surprised no one has done this before. It is rather easy, but very time consuming and requires downloading additional mods. I'm later gonna add more dragonborn stuff to Skyrim...and try to keep with the Elder Scrolls theme as much as I can...but I'm sure it will remind people of fallout

http://i4.photobucket.com/albums/y149/Vendayn/Skyrim/Epic%20Skyrim%20of%20Ultra%20Graphics/Skyrim%20Wasteland/WastelandBeta01.jpg

and

http://i4.photobucket.com/albums/y149/Vendayn/Skyrim/Epic%20Skyrim%20of%20Ultra%20Graphics/Skyrim%20Wasteland/Wasteland02.jpg

oh, and just imagine it as a cold harsh wasteland :P that way when NPCs go "brr so cold"...it is still lore friendly and doesn't throw you out of the atmosphere :P

Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on June 08, 2014, 04:15:38 am
Patrollin' Skyrim makes you wish for a nuclear summer!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on June 09, 2014, 09:31:54 pm
Imagine how fallout 4 will look :D...

...

...

With mods
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on June 12, 2014, 09:23:08 am
Well, I did it. :)

http://www.moddb.com/mods/vendayn

It isn't meant to be a 100 percent wasteland BTW. Like in riften, the ecosystem changed to one similar to Morrowind with giant mushrooms (plus mutated trees). Its supposed to be different (at least a bit) than a post apoc kind of thing.

BTW east Skyrim has most graphics changes being closer to Morrowind. Whiterun has a lot of change too. Later, I will do more in other parts by...

I will however add a lot more effects, ruins of villages and a city. And whatever else comes to mind. I will probably focus more west, but add smaller ruined villages in the east. I plan to add more than just ruins as well.

Hope you guys like it. :)
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on June 21, 2014, 07:43:37 am
So has anyone managed to get Immersive Armors 7 and SkyRe compatible with each other without using NMM?

I do all my modding manually, and I seem to have screwed this up (My iron armor has 87 armor rating. Ebony has 60. That's just the tip of the "this shit is fucked" iceberg)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on June 21, 2014, 01:21:10 pm
So has anyone managed to get Immersive Armors 7 and SkyRe compatible with each other without using NMM?

I do all my modding manually, and I seem to have screwed this up (My iron armor has 87 armor rating. Ebony has 60. That's just the tip of the "this shit is fucked" iceberg)
SkyRe should have a specific patch for Immersive Armors, i find that and drop that on hopefully fixing your issue. Doing modding manually is extremely difficult (and dangerous, you can fuck your install to the point of reinstall) especially when you have scripts being overwritten all over the place. I recommend using Mod Organizer or something to make this easy.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Duuvian on June 21, 2014, 02:14:42 pm
By the way, this is on sale on Steam for $5 right now. I'd say that is an amazing price to pick up this game; hell, any game for $5 is a good deal.

Agreed, would recommend at $5.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Seriyu on June 21, 2014, 07:49:42 pm
All the dlc is also on sale for anyone that hasn't picked that stuff up and wants to. I have no idea if that's standard for steam sales, so forgive me if it is!
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on June 21, 2014, 08:15:21 pm
Dawnguard and Dragonborn, on the other hand, are totally awesome.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on June 22, 2014, 01:50:11 am
They didn't seem $20 per pop awesome to me.  :P

~$14 for both is much more reasonable, methinks. Of course now I have to go through my modlist and redownload all the ones I got DLC-free versions for...
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on June 22, 2014, 01:54:47 am
If they're offering both of them for ~$14, then totally take it. Dragonborn alone is worth it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sappho on June 22, 2014, 03:05:38 pm
Just spent my first few hours playing. Looks like I'm hooked.

First of all, I'm very impressed. I killed the guards outside the temple, snuck inside, hid behind a pillar and listened to a conversation, then picked off one of the bandits with an arrow before stabbing the other one with my sword. Further down, I was sneaking through the tunnels and saw a bandit ahead. I hid for a minute, watched him pull a lever and get shot full of arrows, alerting me to the trap so I could figure out how to defuse it. It really does an awesome job of feeling real and immersive.

It's also terrifying. I'm a super-sensitive person and I can't play horror games for long without taking a break. Tiptoeing through those crypts, every now and then the roof shaking and dust falling down, waiting for the next corpse to get up and rush at me with an axe... It definitely scared the bejeezus out of me a few times.

Now I've returned to the town with the requested golden claw, but I can't figure out how to give it to the shopkeeper and complete his quest. No dialogue options, the game won't let me drop it, there doesn't seem to be any option to hand it over. Am I missing something, or is it impossible to give it back? Because that hardly seems right...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Culise on June 22, 2014, 03:15:44 pm
Just spent my first few hours playing. Looks like I'm hooked.

First of all, I'm very impressed. I killed the guards outside the temple, snuck inside, hid behind a pillar and listened to a conversation, then picked off one of the bandits with an arrow before stabbing the other one with my sword. Further down, I was sneaking through the tunnels and saw a bandit ahead. I hid for a minute, watched him pull a lever and get shot full of arrows, alerting me to the trap so I could figure out how to defuse it. It really does an awesome job of feeling real and immersive.

It's also terrifying. I'm a super-sensitive person and I can't play horror games for long without taking a break. Tiptoeing through those crypts, every now and then the roof shaking and dust falling down, waiting for the next corpse to get up and rush at me with an axe... It definitely scared the bejeezus out of me a few times.

Now I've returned to the town with the requested golden claw, but I can't figure out how to give it to the shopkeeper and complete his quest. No dialogue options, the game won't let me drop it, there doesn't seem to be any option to hand it over. Am I missing something, or is it impossible to give it back? Because that hardly seems right...
I think you need to finish off the other half of the linked quest by hunting down the "mysterious power" (or whatever it was called) that had been alluded to by Arvel speech and his journal before you can return the claw, since you'll need it at one particular point of that quest.  A little immersion-breaking to flat-out forbid returning it until you do that, certainly, but probably necessary due to plot.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sappho on June 22, 2014, 03:22:27 pm
Oh. I didn't catch that. Damn it, do I have to go all the way back there? Once I finished the tombs and stuff and got back outside, I just went back to the village. Can I fast-travel to every location I've discovered already?

Also, is there some sort of quest log? The menu system in this game is definitely not impressing me. Too confusing and complicated. It probably looks pretty, you know, to someone watching you play, I guess, but it's not functional.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on June 22, 2014, 03:22:45 pm
Yes, as returning it before using it further on in the tomb would break one of the main quests, it doesn't allow you to until you have cleared the tomb. It would have been nice to have been able to return it and have to go back and purchase/steal/borrow it when you received the later quest, but they clearly thought that would be to complex.

The journal lists all your quests, J I think on default keybindings.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sappho on June 22, 2014, 03:26:52 pm
But I thought I did clear out the tomb... I'll have to go back and look again. Thanks.

Seems like it should be possible to get to your journal without memorizing all the hotkeys... Oh well. I'll figure it out.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on June 22, 2014, 03:28:52 pm
You missed a (big) door. I won't explain further =D

Yea you can fast travel anywhere you've been.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Culise on June 22, 2014, 03:29:26 pm
Oh. I didn't catch that. Damn it, do I have to go all the way back there? Once I finished the tombs and stuff and got back outside, I just went back to the village. Can I fast-travel to every location I've discovered already?

Also, is there some sort of quest log? The menu system in this game is definitely not impressing me. Too confusing and complicated. It probably looks pretty, you know, to someone watching you play, I guess, but it's not functional.
Yep, you should be able to fast-travel back to the barrow entrance, but you'll need to walk the rest of the way through the barrow.  Just open the Map screen with the M button, click on the icon, and fast-travel there.  Alternately, you can hit Tab to open your menu and click which of the four you need.

I do agree the UI is pretty bad.  I don't even remember what it looked like before I installed SkyUI (http://www.nexusmods.com/skyrim/mods/3863/) (requires the Skyrim Script Extender (http://skse.silverlock.org/) to run); that doesn't fix everything, but it makes a lot of things much more effective. 
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on June 22, 2014, 03:32:11 pm
Been a while, but I believe the critical parts are acquiring a certain item from the tombs boss creature and walking close the the wall which has the glowing word in the boss chamber.

Note that by grabbing the item now you, *minor spoiler*
Spoiler (click to show/hide)

I do agree the UI is pretty bad.  I don't even remember what it looked like before I installed SkyUI (http://www.nexusmods.com/skyrim/mods/3863/) (requires the Skyrim Script Extender (http://skse.silverlock.org/) to run); that doesn't fix everything, but it makes a lot of things much more effective.

Technically, it doesn't need the script extender to run, but it will be missing certain functions, and there is no real reason not to install the extender. Just remember to launch through the extender rather than the play button in steam if you use it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sappho on June 22, 2014, 04:12:06 pm
Damn it, yup, had to walk all the way through the tunnels to touch a stupid wall. Walked right past it last time. Seems like if you absolutely have to do this to progress, they might have maybe made it just slightly more obvious? Since you can walk from one door to the other without ever facing it?

Anyway, that's done now. Made my way to the big castle (I'm bad with names) and am now being instructed to go help kill a dragon. Sure, no problem... I think I need to go to bed now, though. Or I'll be up all night.

The journal isn't in the tab menu, it's apparently in the ESC menu. Really, for such a well-made game, how could they have messed up the UI so badly? Oh well. I can't complain too much. I'm having fun.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on June 22, 2014, 04:48:36 pm
Yeah. Skyrim is weird like that. It's got so many failures like crappy animations, boring plots, simplistic combat, crappy UI but you can't help but have fun with it.

It goes to show that if you make a compelling experience people will forgive a lot of things.
Title: Re: The Elder Scrolls V: Skyrim
Post by: rumpel on June 22, 2014, 05:26:33 pm
Skyrim is so cruel sometimes. I was walking next to a sweet fox and it was looking at me and smiled and I smiled back and we were walking a few minutes together (while Lydia was slow as hell) and then we met a Hunter and I tried to talk to him but he was all like OW MAYBE NEXT TIME and then he shot the fox. Man. Dude. I was really saddened. The Hunter teleported onto his horse which was standing 20 meters away and walked by. I shot him in the back of his head and killed his horse. Fuck you, fox killers.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on June 22, 2014, 05:45:58 pm
Yeah, THOSE FOXES DON'T EVEN HAVE MEAT YOU MURDERER :P

And their fur is substandard for armormaking too. I generally ignore foxes (bunnies however are a prize commodity, thanks to Achieve That! giving a permanent damage bonus for hunting down enough of the fuckers.

So has anyone managed to get Immersive Armors 7 and SkyRe compatible with each other without using NMM?

I do all my modding manually, and I seem to have screwed this up (My iron armor has 87 armor rating. Ebony has 60. That's just the tip of the "this shit is fucked" iceberg)
SkyRe should have a specific patch for Immersive Armors, i find that and drop that on hopefully fixing your issue. Doing modding manually is extremely difficult (and dangerous, you can fuck your install to the point of reinstall) especially when you have scripts being overwritten all over the place. I recommend using Mod Organizer or something to make this easy.

Still need help with this, because SkyRe does NOT have a patch out for the new version, and the steps IA gives you are pretty much "1: Go to this other dudes page. 2: ??? 3: Profit"
And said other dude has FORTY SIX different mods all named basically the exact same thing and doesn't give you any instructions on which one you want or how to properly install them when you think you worked it out maybe.
Also "requires" a mod that doesn't seem to have anything to do with this, and seems actively destructive to these purposes.

Oh trust me, I'm well aware of the probs of manual modding, had to fully reinstall Skyrim once. I've since realized you can just delete the scripts folder and verify files from Steam to make the process a lot shorter, but still annoying and requires redownloading shit.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on June 22, 2014, 05:47:33 pm
Damn it, yup, had to walk all the way through the tunnels to touch a stupid wall. Walked right past it last time. Seems like if you absolutely have to do this to progress, they might have maybe made it just slightly more obvious? Since you can walk from one door to the other without ever facing it?

Anyway, that's done now. Made my way to the big castle (I'm bad with names) and am now being instructed to go help kill a dragon. Sure, no problem... I think I need to go to bed now, though. Or I'll be up all night.

The journal isn't in the tab menu, it's apparently in the ESC menu. Really, for such a well-made game, how could they have messed up the UI so badly? Oh well. I can't complain too much. I'm having fun.

I just use "j" for the journal. The UI is made for console.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on June 22, 2014, 07:15:15 pm
Skyrim is so cruel sometimes. I was walking next to a sweet fox and it was looking at me and smiled and I smiled back and we were walking a few minutes together (while Lydia was slow as hell) and then we met a Hunter and I tried to talk to him but he was all like OW MAYBE NEXT TIME and then he shot the fox. Man. Dude. I was really saddened. The Hunter teleported onto his horse which was standing 20 meters away and walked by. I shot him in the back of his head and killed his horse. Fuck you, fox killers.
Ever since I got that one unlimited necromancy mod, I just sort of shout at every random small critter I run into and reanimate it. So everywhere I go, I'm trailed by a small army of zombie rabbits, foxes, and deer. There's a few goats in there as well.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on June 22, 2014, 08:03:41 pm
That's beautiful, haha. On the topic of small-but-wonderful mods, try this (http://www.nexusmods.com/skyrim/mods/4636/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D4636%26preview%3D&pUp=1).

Literally all it does is replace that 4-second looping sound of the wind in Draugr tombs &c. with a better-quality 27-second loop. It sounds tiny, but the difference in the atmosphere is remarkable.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on June 22, 2014, 08:11:58 pm
So your partners in this game are immortal (minus quest deaths)?

I wish I knew that.

I have often DREADED having allies in these sort of games because people are always so rock stupid in terms of keeping themselves alive... I always am like "No no no! I don't need your help. I'll take on that small army."

I rarely played games where I felt burdened by help. (They do exist... LUCT for example)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on June 22, 2014, 08:19:58 pm
IIRC there are both immortal and mortal followers, and the ones that are immortal can be killed by the player (even accidentally). Most of them are immortal, but there are a few sellswords that aren't.
Title: Re: The Elder Scrolls V: Skyrim
Post by: rumpel on June 22, 2014, 08:54:35 pm
Skyrim is so cruel sometimes. I was walking next to a sweet fox and it was looking at me and smiled and I smiled back and we were walking a few minutes together (while Lydia was slow as hell) and then we met a Hunter and I tried to talk to him but he was all like OW MAYBE NEXT TIME and then he shot the fox. Man. Dude. I was really saddened. The Hunter teleported onto his horse which was standing 20 meters away and walked by. I shot him in the back of his head and killed his horse. Fuck you, fox killers.
Ever since I got that one unlimited necromancy mod, I just sort of shout at every random small critter I run into and reanimate it. So everywhere I go, I'm trailed by a small army of zombie rabbits, foxes, and deer. There's a few goats in there as well.

Haha. Oh well. I want to play the vanilla (+ unofficial Skyrim+DLC patches) first since I literally just started today. :x
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on June 22, 2014, 09:49:29 pm
Seriously though, do yourself a favor and get Sky UI. It's pretty much required for PC players, because the vanilla UI is a useless piece of shit.
Title: Re: The Elder Scrolls V: Skyrim
Post by: rumpel on June 22, 2014, 09:53:19 pm
Seriously though, do yourself a favor and get Sky UI. It's pretty much required for PC players, because the vanilla UI is a useless piece of shit.

Oh thanks for the reminder! I knew I forgot to download one last mod but couldn't remember which mod it was. *downloads*
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on June 22, 2014, 10:07:20 pm
When you mod Skyrim...you can make it...

An RTS (and you can become king of skyrim and rule all)
-Build your own fort!
-Build your own castle!
-Build a house! (hearthfire too, so build two houses!)
-Command an army!
-Build your own city!

A business tycoon (own businesses :D)
-Risk style game! Conquer places and earn resources and control all of Skyrim!)
-Own your own farm and profit!
-Own your own mill and hire your own workers!
- Be a property owner and own all places of Skyrim!
-Own your own guild! Make it what you want!

You can play it as The Sims
-Dress-me-up
-TOTALLY FASHION I LOOK FAAAABUUULLOOOUS
-I AM SO HOT
-LETS GET MARRIED AND HAVE CHILDREN!
-LETS GET IT ON!
-BATHROOM TIME
-GOT TO EAT DRINK AND SLEEP

You can play it as a survival game
-brrr so cold, I'm freezing to death!
-Starving to death
-Dying of thirst
-Not enough sleep and died
-turn off all HUD and WHERE AM I??? (vanilla game, no need to use immersive UI...the game does it for you)
-AH DISEASE! I didn't know Skyrim had deadly diseases! I remember before mods I laughed at disease!
-Many other survival aspects appear

MOST REALISTIC COMBAT
-With HUD off, play a true archer (better with mods or ini tweaks though, cause vanilla archery without ini tweaks is stupid...limits arrows to 50 feet or something and then they magically disappear)...have to aim and actually be skillful
-True realistic combat, more realistic than mount and blade itself!
-you own game, with mods, game owns you

NEW LANDS!
Elsweyr
Wyrmstooth
Faalskar (think thats it)

All epic

Not only is it all the above...

And that is not all! (used cars salesman voice and typical commercial salesman)

Not only with mods, but if you get mods...you can...get 2 for the price of 1! I KNOW IF WE SOLD ONE AT HALF PRICE IT BECOMES THE SAME BUT IT SOUNDS BETTER WITH TWO! ONE EXTRA YOU DO NOT REALLY WANT! FOR FREE! FOR DOUBLE THE PRICE WE SHOULD SALE ONE FOR SO IT MAKES IT SOUND FREEEE!!!!

Not only is it The Sims, an RTS, A tycoon, a survival game, the most realistic combat RPG...BUT IT ALSO INCLUDES EVERY GENRE, MOVIE AND EVERYTHING OUT THERE!

Adult game, FPS game, Fantasy game, Sci-fi game, space game, warhammer game, warcraft game, game of thrones game, telletubies game! (there really is one...)...a horror game, combat simulator, tycoon game, sims game, dictator game, murderer game, pyschopath game, pedo game (now that is scary), a starcraft game, a diablo game

THE LIST GOES AND ON! EVERY GAME IS MODDED INTO SKYRIM!

AND! some mods are so rare you can add it to a priceless collection of no one ever having it BUT YOU! and you can brag to your friends!

YOU CAN SHOW SCREENSHOTS AND REFUSE TO TELL PEOPLE WHAT THEY ARE OR HOW TO GET IT! and why? BECAUSE YOU HAVE THE POWER AT YOUR HANDS

ALL FOR THE LOW PRICE OF BUYING SKYRIM ON THE PC AND MODDING IT! ...do you want to lead a band of zerg against orcs? DO THAT IN SKYRIM!...want to fight diablo in hell??? DO THAT IN SKYRIM...want to get it on with imaginary characters and have imaginary girlfriends?? DO THAT IN SKYRIM

BUY SKYRIM AND GET MODS FREEEE

...sorry guys I went on too much there. I'm so messed up right now and I dunno what I'm typing barely. Gonna get sleep lol...night guys












Title: Re: The Elder Scrolls V: Skyrim
Post by: rumpel on June 23, 2014, 01:57:59 am
Another sad story happened. There was this lonely NPC woman doing some wood works and I was cutting some wood to help her out. Once finished I turned around just to see her dead on the ground next to her dead two chicken. Really. At first I didn't know what happened and literally had a lot question marks above my head I soon enough discovered the reason of this slaughter: 3 wolves. Traded their pelt for some apples.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Graknorke on June 23, 2014, 02:00:12 am
-huge snip-
You should write the blurbs on the back of game boxes. That definitely beats the pictures of explosions and half-sentences spouting out the same drivel over and over.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sappho on June 23, 2014, 02:05:20 am
So I can't download the UI mod. It says there is an unknown error when I try to download it...
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on June 23, 2014, 03:10:26 am
Keep trying, I guess. The servers can be a bit iffy at times.
Title: Re: The Elder Scrolls V: Skyrim
Post by: jaxy15 on June 23, 2014, 03:57:53 am
Does anybody know when (As in, what level) the serpentine dragons from Dragonborn start appearing? You know, the blue hornless ones with the underbite.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on June 23, 2014, 05:15:49 am
Does anybody know when (As in, what level) the serpentine dragons from Dragonborn start appearing? You know, the blue hornless ones with the underbite.

From the uesp, the serpentine dragons start appearing in levelled lists at level 55. Prior to that you will only see them when scripted in the dragonborn quest.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergarr on June 23, 2014, 06:09:45 am
For a game about dragons which speak words of power, they are really dumb.

I wish the last boss would involve thu'um duel.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on June 23, 2014, 06:19:15 am
For a game about dragons which speak words of power, they are really dumb.

I wish the last boss would involve thu'um duel.

There are like 3 or four mods you can throw on that turn dragons from wimps into raging forces of making you cry and give up.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergarr on June 23, 2014, 08:48:35 am
For a game about dragons which speak words of power, they are really dumb.

I wish the last boss would involve thu'um duel.

There are like 3 or four mods you can throw on that turn dragons from wimps into raging forces of making you cry and give up.
Do they still spend 50% of time by flying around and doing nothing?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sonlirain on June 23, 2014, 10:01:18 am
I keep running into the strangest bugs when installing mods... i mean one by one.

I'm trying to install some hunting mods but nothing works. So far the only mods i managed to get working was some player housing.

I tried adding Hunterborn and/or Huntng in skyrim for some fun from shooting innocent animals but no dice they either don't work or only work partially.. and i'm kinda stupmed as i tried anything including the steam workshop and nexus manager.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on June 23, 2014, 10:04:26 am
For a game about dragons which speak words of power, they are really dumb.

I wish the last boss would involve thu'um duel.

There are like 3 or four mods you can throw on that turn dragons from wimps into raging forces of making you cry and give up.

The problem is that (almost all) the dragon mods either make them unstoppable 1-shotting death machines OR make them have more HP then half of skyrim's creatures combined. Also known as: not fun. There's not much to work with.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on June 23, 2014, 10:36:27 am
For a game about dragons which speak words of power, they are really dumb.

I wish the last boss would involve thu'um duel.

There are like 3 or four mods you can throw on that turn dragons from wimps into raging forces of making you cry and give up.
The problem is that (almost all) the dragon mods either make them unstoppable 1-shotting death machines OR make them have more HP then half of skyrim's creatures combined. Also known as: not fun. There's not much to work with.
Dragon Combat Overhaul is the best for avoiding that problem, I think, though I also pair it with Deadly Dragons.

I do wish modding weren't so relatively intimidating (register Nexus account, download Nexus mod manager, install it, and now you can finally install mods easily), just because I feel like SkyUI is so core to making the game fun. Ah well.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on June 23, 2014, 10:45:47 am
(register Nexus account, download Nexus mod manager, install it, and now you can finally install mods easily)
how is this intimidating.
its not like you have to set the registry keys yourself and craft an sql query to add your account to the nexus or something.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sappho on June 23, 2014, 10:53:20 am
Hm. I finally got the mod to download. I had to create an account and log in first. Then it worked. Would have been nice if they advertised that you need an account to download, or if instead of "unknown error" they had said "you must be logged in."

Oh, well, I have it now.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on June 23, 2014, 11:04:07 am
(register Nexus account, download Nexus mod manager, install it, and now you can finally install mods easily)
how is this intimidating.
its not like you have to set the registry keys yourself and craft an sql query to add your account to the nexus or something.
It's a relatively complicated process by the standards of obtaining basic interface functionality, and not all the steps are things you'd expect to need going in (and it sounds like Nexus isn't as helpful as it could be, if "Unknown Error" is code for "You need to be logged in"). It's not that anything involved is technically challenging, it's just got more steps than it feels like it should. Feels like a fetch quest.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on June 23, 2014, 11:06:05 am
(register Nexus account, download Nexus mod manager, install it, and now you can finally install mods easily)
how is this intimidating.
its not like you have to set the registry keys yourself and craft an sql query to add your account to the nexus or something.
It's a relatively complicated process by the standards of obtaining basic interface functionality, and not all the steps are things you'd expect to need going in (and it sounds like Nexus isn't as helpful as it could be, if "Unknown Error" is code for "You need to be logged in"). It's not that anything involved is technically challenging, it's just got more steps than it feels like it should. Feels like a fetch quest.
It may be a fairly complicated process for just the UI, but how are you going to achieve easy installation for a mod other than plugging it into a system that is made for easy installation? SkyUI isnt the only mod on the Nexus, you know.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on June 23, 2014, 11:21:02 am
Nexus mod manager can break mods. Its likely it installs them wrong, or breaks other mods. Steam workshop is even worse, but better for small mod list. Nexus manager is shit. A lame copy of oblivion mod manager, not even using the more updated fallout manager. Made by nexus team, not involved in the real mod managers. That way they can get donations for it.

Better to use workshop (small mod list) or manually install them. Works far better and more stable.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on June 23, 2014, 11:45:37 am
It may be a fairly complicated process for just the UI, but how are you going to achieve easy installation for a mod other than plugging it into a system that is made for easy installation? SkyUI isnt the only mod on the Nexus, you know.
Yes, I agree. What's your point?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergarr on June 23, 2014, 11:48:25 am
2-handed warhammer is the best thing ever.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on June 23, 2014, 12:04:57 pm
Axe or gtfo

Nah, weapons are all good. I just wish there was a mod for skull crushing as opposed to decapitation. And that you could do it unarmed.
Title: Re: The Elder Scrolls V: Skyrim
Post by: rumpel on June 23, 2014, 12:07:19 pm
Curse you guys! I'm downloading almost every mod from the Nexus' top list that enhances or expands the game in a lore-friendly way. So much for my "I first want to play the game without mods" statement. :|
I just hope the game doesn't break.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Taffer on June 23, 2014, 12:25:25 pm
Curse you guys! I'm downloading almost every mod from the Nexus' top list that enhances or expands the game in a lore-friendly way. So much for my "I first want to play the game without mods" statement. :|
I just hope the game doesn't break.

Your game probably will if you just install almost everything on the top list. Sorry. Many mods conflict with each other in subtle or non-subtle ways, and mods with scripts can't even be safely uninstalled. That's not to say that modding Skyrim is bad, it's just that you should be careful what you install and read the comments page for mods before installing blindly. Seemingly simple, stable mods can cause all sorts of conflicts. Bring Out Your Dead edits the records of many, many NPCs in the game, which means that any other mod that edits that NPC is either going to overwrite Bring Out Your Dead's changes, or BOYD will overwrite the first mod's changes. (For most records, only one mod can edit them at a time. Only one. They don't "merge" records on their own, they just overwrite them.) Particularly problematic in Requiem, because even mods that just edit an NPC's appearance end up removing all of their custom perks, equipment, changed attributes and level.

The Skyrim engine also can't handle many scripts going on at the same time, no matter how good your machine might be. For example, I was using Burn Freeze Shock Effects for a little while, because it really made combat more immersive for me. Corpses would have burn marks, etc... but the scripts proved too much for Skyrim in large areas. I spawned a few dragons in Solitude using the console, turned on god mode (so that I wouldn't die), and watched them run around wreaking havoc. It didn't take long for the game to go pear-shaped, and walls and the ground itself started disappearing. I removed Burn Freeze Shock Effects and tried the same test again (on a new character, because you can't safely uninstall mods with scripts) and everything worked fine.

I highly recommend making good use of TES5EDIT (http://www.nexusmods.com/skyrim/mods/25859/) to resolve conflicts and LOOT (https://loot.github.io/) to sort out your load order. Mods with scripts are fine, but don't run many of them together. (eg, Requiem, Hunterborn, Wet and Cold, Frostfall...) I run a Requiem Skyrim installation and remove every meaningful (http://forum.step-project.com/topic/4468-tes5edit-which-record-types-dont-need-conflict-patches/) conflict myself using TES5EDIT.

If it sounds like I'm being paranoid, it's because I've had characters with 100+ hours on them with broken questlines and frequent crashes because I hadn't been careful and just installed whatever I felt like. It also kind of sucked, running into bugs that had already been patched by the Unofficial Skyrim Patches because a dozen mods in my load order overwrote those changes and restored the vanilla bugs.
Title: Re: The Elder Scrolls V: Skyrim
Post by: rumpel on June 23, 2014, 12:41:37 pm
Ya, I'm using LOOT already and was having the compatibility in mind and checked it for every mod and it seemed just fine. It's mostly new weapons/armor/sounds/textures and such stuff with a bit of Climate and Wet and Cold. I'll see how it works out, I guess. Trial and error, hehe. But thanks for raising the awareness!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Taffer on June 23, 2014, 12:44:07 pm
Ya, I'm using LOOT already and was having the compatibility in mind and checked it for every mod and it seemed just fine. It's mostly new weapons/armor/sounds/textures and such stuff with a bit of Climate and Wet and Cold. I'll see how it works out, I guess. Trial and error, hehe. But thanks for raising the awareness!

No worries. Not trying to make things sound dire, it's just that in my experience, by far most bugs and errors I see people reporting on the Nexus are from the issues I just reported and aren't a problem with the mods themselves.

I still recommend TES5EDIT. It looks complicated, but you can see for yourself how compatible things are and what's conflicting with what.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Taffer on June 23, 2014, 12:55:54 pm
Nexus mod manager can break mods. Its likely it installs them wrong, or breaks other mods. Steam workshop is even worse, but better for small mod list. Nexus manager is shit. A lame copy of oblivion mod manager, not even using the more updated fallout manager. Made by nexus team, not involved in the real mod managers. That way they can get donations for it.

Better to use workshop (small mod list) or manually install them. Works far better and more stable.

I can't comment on the quality of the Nexus Mod Manager as I've never used it, but STEP recommends Mod Organizer (http://www.nexusmods.com/skyrim/mods/1334/?) and I'm generally inclined to trust the STEP team. I install mods manually, but I also manually resolve conflicts and keep the archive file around so that when I uninstall it I know precisely what files to get rid of. It can be really problematic doing it manually, though. If a mod has scripts that overwrite vanilla scripts, for example, you need to make sure that you manually delete the scripts it came with, not just the ESP file, or else you'll run into problems. I suspect that for most people that's going to prove too much of a hassle. (What happens when one mod's scripts or textures overwrite another mods, and you want to uninstall the second but keep the first around? I have to try to remember what installed what and search through my archives to see if I haven't broken anything when I uninstall things. Mod Organizer keeps track of this for you.)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sappho on June 23, 2014, 03:17:19 pm
Oh man I just played Skyrim for like... 4 hours or something. I feel like I just woke up from a coma. I did not mean to play that long.

Still. Such a good game. I haven't played a AAA title in ages. I had forgotten how massive and incredible a game can be with a budget like that. Don't get me wrong, I'm still all about the indie love, but... just wow.

Also, I set it to easy so I feel like a total badass.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on June 23, 2014, 03:23:15 pm
Nexus mod manager can break mods. Its likely it installs them wrong, or breaks other mods. Steam workshop is even worse, but better for small mod list. Nexus manager is shit. A lame copy of oblivion mod manager, not even using the more updated fallout manager. Made by nexus team, not involved in the real mod managers. That way they can get donations for it.

Better to use workshop (small mod list) or manually install them. Works far better and more stable.

I can't comment on the quality of the Nexus Mod Manager as I've never used it, but STEP recommends Mod Organizer (http://www.nexusmods.com/skyrim/mods/1334/?) and I'm generally inclined to trust the STEP team. I install mods manually, but I also manually resolve conflicts and keep the archive file around so that when I uninstall it I know precisely what files to get rid of. It can be really problematic doing it manually, though. If a mod has scripts that overwrite vanilla scripts, for example, you need to make sure that you manually delete the scripts it came with, not just the ESP file, or else you'll run into problems. I suspect that for most people that's going to prove too much of a hassle. (What happens when one mod's scripts or textures overwrite another mods, and you want to uninstall the second but keep the first around? I have to try to remember what installed what and search through my archives to see if I haven't broken anything when I uninstall things. Mod Organizer keeps track of this for you.)

Mod organizer is great, especially for 99% of modders. I prefer the manual approach still, but that is more of a hardcore approach that does often lead to many annoyances. I find my game is still far more stable than automatic, however, 99% people will find the opposite. Which mod organizer is definitely the best one to use.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on June 23, 2014, 03:24:12 pm
mods with scripts can't even be safely uninstalled.

I suppose now is the time to mention this again.

One neat trick to use (especially with large loadorders and really old saves) is something you can do with SKSE. Go to Skyrim>Data>SKSE, create a SKSE.ini file, and add this:

Code: [Select]
[General]
ClearInvalidRegistrations=1

I've got a two year old savefile running with a large loadorder, after adding and removing mods in at least six different waves, with zero CTDs, even after hours of continuous play. Before I added that, I was CTDing roughly once every fifteen minutes or so. Cleaning up broken scripts really does improve your stability a hell of a lot.

In regards to NMM: It is sort of shitty, but if you run BOSS after installing your modset and don't do anything really stupid with your loadorder, you shouldn't have any issues. I use it just because it's something of a timesaver, both in regards to installation and because it gives you links in the manager to the nexus pages for every mod you have. MO is better, but I CBA to change everything over now. If you're just starting out, get MO instead of NMM if you aren't comfortable doing everything manually.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on June 23, 2014, 03:57:10 pm
Yeah, THOSE FOXES DON'T EVEN HAVE MEAT YOU MURDERER :P

And their fur is substandard for armormaking too. I generally ignore foxes (bunnies however are a prize commodity, thanks to Achieve That! giving a permanent damage bonus for hunting down enough of the fuckers.

So has anyone managed to get Immersive Armors 7 and SkyRe compatible with each other without using NMM?

I do all my modding manually, and I seem to have screwed this up (My iron armor has 87 armor rating. Ebony has 60. That's just the tip of the "this shit is fucked" iceberg)
SkyRe should have a specific patch for Immersive Armors, i find that and drop that on hopefully fixing your issue. Doing modding manually is extremely difficult (and dangerous, you can fuck your install to the point of reinstall) especially when you have scripts being overwritten all over the place. I recommend using Mod Organizer or something to make this easy.

Still need help with this, because SkyRe does NOT have a patch out for the new version, and the steps IA gives you are pretty much "1: Go to this other dudes page. 2: ??? 3: Profit"
And said other dude has FORTY SIX different mods all named basically the exact same thing and doesn't give you any instructions on which one you want or how to properly install them when you think you worked it out maybe.
Also "requires" a mod that doesn't seem to have anything to do with this, and seems actively destructive to these purposes.

Oh trust me, I'm well aware of the probs of manual modding, had to fully reinstall Skyrim once. I've since realized you can just delete the scripts folder and verify files from Steam to make the process a lot shorter, but still annoying and requires redownloading shit.
ok i think i know what you are talking about. First you need to install ReProccer http://www.nexusmods.com/skyrim/mods/28467/? (http://www.nexusmods.com/skyrim/mods/28467/?)
Then go to ReProccer patches http://www.nexusmods.com/skyrim/mods/48629/? (http://www.nexusmods.com/skyrim/mods/48629/?) and download the main file. Open it and search for 45 IA7, in that folder is the patch files you need for IA compatibility.

SkyRe is a huge mod so ReProccer was a tool developed to make mod compatibility real damn easy.
use this for reference http://forums.nexusmods.com/index.php?/topic/1410835-immersive-armors-not-working-with-skyre/ (http://forums.nexusmods.com/index.php?/topic/1410835-immersive-armors-not-working-with-skyre/)
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on June 23, 2014, 04:06:18 pm
Other way to resolve the "can't safely uninstall scripts" is to simply delete the script folder, then verify files from steam. It means you have to start over basically, but combined with Flying Dice's method should allow you to go back to playing that character you're so horny for :P

ok i think i know what you are talking about. First you need to install ReProccer http://www.nexusmods.com/skyrim/mods/28467/? (http://www.nexusmods.com/skyrim/mods/28467/?)
Then go to ReProccer patches http://www.nexusmods.com/skyrim/mods/48629/? (http://www.nexusmods.com/skyrim/mods/48629/?) and download the main file. Open it and search for 45 IA7, in that folder is the patch files you need for IA compatibility.

SkyRe is a huge mod so ReProccer was a tool developed to make mod compatibility real damn easy.
use this for reference http://forums.nexusmods.com/index.php?/topic/1410835-immersive-armors-not-working-with-skyre/ (http://forums.nexusmods.com/index.php?/topic/1410835-immersive-armors-not-working-with-skyre/)
[/quote]

Well, that's the page I was having issues with :P

Although you did actually answer my question, I wasn't downloading the massive main file. Ugh, was hoping I could do this without dling a massive clump of mostly crap I don't need, but thanks, this should help solve mah problems.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Taffer on June 23, 2014, 04:11:22 pm
Other way to resolve the "can't safely uninstall scripts" is to simply delete the script folder, then verify files from steam. It means you have to start over basically, but combined with Flying Dice's method should allow you to go back to playing that character you're so horny for :P
[snip]

This is a bad idea if you use the Nexus or intend to keep using your saves. References to scripts will still there in your save files, trying to run (and failing miserably, because the mod doesn't exist anymore). Deleting the scripts folder will completely break every mod from the Nexus or non-workshop sources that uses scripts, as Steam can't restore those. If you only use the workshop for mods and start a new game after you do this, it should be fine though. :) (I've never used the Workshop before though, so I'll defer to your recommendation here..)

As FlyingDice mentioned, ClearInvalidRegistrations is great to use. It's by all accounts completely safe to use. It isn't perfect though, and takes a long time. Personally, I think it's safer to just accept that if you've installed a mod and saved, you're stuck with it on that character.
Title: Re: The Elder Scrolls V: Skyrim
Post by: rumpel on June 23, 2014, 04:12:02 pm
Oh man I just played Skyrim for like... 4 hours or something. I feel like I just woke up from a coma. I did not mean to play that long.

Still. Such a good game. I haven't played a AAA title in ages. I had forgotten how massive and incredible a game can be with a budget like that. Don't get me wrong, I'm still all about the indie love, but... just wow.

Also, I set it to easy so I feel like a total badass.

Same here! Just wanted to see if the mods work together (they do! and it's stable) and then suddenly 3 hours later. :D
Title: Re: The Elder Scrolls V: Skyrim
Post by: Steelmagic on June 23, 2014, 08:05:55 pm
I played for 5 hours. I would have continued had my computer not told me "No, you need to stop" and crashed the game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on June 23, 2014, 11:01:27 pm
As FlyingDice mentioned, ClearInvalidRegistrations is great to use. It's by all accounts completely safe to use. It isn't perfect though, and takes a long time. Personally, I think it's safer to just accept that if you've installed a mod and saved, you're stuck with it on that character.
This, to a certain degree. Don't add and remove script-heavy mods at the drop of a hat. That said, mods that just add content with few/no scripts are generally safe to remove as long as you ensure that you move your character, followers, and anything you care about out of them (if they're locations).

That said -- this is purely anecdotal, of course -- I haven't seen a single issue caused by using it, nor am I sure what you mean by "taking a long time"; if you're talking about the initial cleaning, I can't say I noticed any sort of delay in loading even the first time I ran the game with it. Given the ease with which you can remove mods, it's probably not unreasonable in the case of larger/script-heavy ones to go ahead and drop them if they're causing a negative impact on your experience, or if a better mod doing the same thing comes across your radar.

--

Hoo boy. Still putting off going back through and updating my modlist now that I've got the DLCs. :|
Title: Re: The Elder Scrolls V: Skyrim
Post by: Taffer on June 24, 2014, 12:45:35 am
... nor am I sure what you mean by "taking a long time"

http://skse.silverlock.org/skse_whatsnew.txt (http://skse.silverlock.org/skse_whatsnew.txt) (Emphasis mine)
Quote
- add console command ClearInvalidRegistrations to remove invalid OnUpdate() registrations
   This prevents orphaned OnUpdate() events and the resulting bloated/broken saves when removing certain mods.
   When applied to an already bloated save, it will stop growing further and instead shrink over time
   as the game processes all queued events. This may take hours depending on the amount of bloat.
   To execute automatically after each reload, add this to \Data\SKSE\skse.ini:
   [General]
   ClearInvalidRegistrations=1

That's all. It's not an immediate process, and it can sometimes take hours of play time to properly clean a save, and even then it's not truly clean. You won't notice any delays, but you also aren't going to have a "clean" save shortly after turning it on. It takes a while. You'll still see save bloat and general "Skyrim Sorcery (http://www.nexusmods.com/skyrim/mods/37216/?)" (aka weird bugs and brokenness) until it finishes (and possibly after).  It doesn't necessarily clear scripts, it clears OnUpdate and OnUpdateGameTime registrations.

From Arthmoor (http://afkmods.iguanadons.net/index.php?/topic/3676-skyrim-information-baked-into-saves/page-2) (useful thread to read):

Quote
That ONLY works for invalid update registrations. It would have no effect on anything else, and it CANNOT clear that sort of thing from broken vanilla scripts since vanilla scripts can never become invalid.

If, however, your save game bloat is brought about by a bad mod that had OnUpdate events, then yes, the SKSE flag would fix that AFTER you have uninstalled the mod.

That still doesn't mean uninstalling mods is a good idea. You can still break plenty of stuff by being careless about it.

All sorts of useful information there. If a script modified vanilla objects, for example, then those objects will remain affected even when the script is removed unless a different script reverts the changes.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sappho on June 24, 2014, 01:40:43 pm
Ugh... I tried SkyUI for about two minutes before removing it. That was somehow even worse, and it lagged every time I tried to open a window. At least with the default UI I can see the items instead of just a big list with small print. It doesn't fix any of the things I actually didn't like about the UI, just removes the ones I liked... : /
Title: Re: The Elder Scrolls V: Skyrim
Post by: jaxy15 on June 24, 2014, 01:51:31 pm
Ugh... I tried SkyUI for about two minutes before removing it. That was somehow even worse, and it lagged every time I tried to open a window. At least with the default UI I can see the items instead of just a big list with small print. It doesn't fix any of the things I actually didn't like about the UI, just removes the ones I liked... : /
You are the only person I have seen that actually prefers the vanilla UI over SkyUI.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on June 24, 2014, 02:11:55 pm
the font should be adjustable in the mod menu
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sappho on June 24, 2014, 04:47:30 pm
What I don't like about the vanilla UI is that it's buggy (clicking doesn't always work, sometimes when you click on a word it thinks you clicked somewhere else and closes the menu, etc.) and you have to jump through hoops to get to menus (tab to open menu part 1, click to open menu part 2... magic is over there, inventory is in a different direction, some of the menus are under ESC instead of tab, and I still can't find any general "character" menu to have a look at yourself and stats). SkyUI doesn't fix any of that. It just makes the inventory screen look more like a folder in Windows Explorer, which I can honestly do without.

It's the whole setup I don't like. I want to be able to hit one button and have all the different menu sections on the left with a window on the right to show each section as I select it. If I'm in inventory, I should be able to click "magic" rather than having to go through the whole system again. And there should be basic character information available the second you enter the menu (hp, mp, xp, etc. - I still don't even know how to find these things in the menu). Like... every other game ever. It's logical. It shouldn't take me 3-4 clicks/keystrokes to get from one menu to another. It looks pretty, but it's useless.

SkyUI makes the inventory menu more complicated. I'm sure it adds lots of useful information, but I really don't need that. It doesn't address the issues that I have, and it throws too much information at me at once, so I feel I'm better off without it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on June 24, 2014, 04:57:44 pm
All of those things (hp, mp, xp etc) are in the "skills" menu.

The UI was designed entirely for console use and was not intended for PC players.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Cthulufaic on June 24, 2014, 05:11:24 pm
All of those things (hp, mp, xp etc) are in the "skills" menu.

The UI was designed entirely for console use and was not intended for PC players.
Console scrub mustard rice.
That being said, sometimes I prefer if I had a mouse instead of a stick to select things.  Eh, I guess in some situations it's mostly preference, but not all.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on June 24, 2014, 10:00:19 pm
Incidentally, there's also an expanded favorites mod out there that turns into a near-full screen page instead of a tiny little list.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on June 24, 2014, 10:43:36 pm
I have a big gripe with mods like that. A full screen favorites list? That completely ruins the point!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on June 24, 2014, 10:48:50 pm
I have a big gripe with mods like that. A full screen favorites list? That completely ruins the point!

Certainly not! It gives you very nice, one-look categorized access to all of your equipment/magic/shouts that you use. It's incredible and pretty much fixes everything Sappho complains about.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mistercheif on June 24, 2014, 11:00:09 pm
I have a big gripe with mods like that. A full screen favorites list? That completely ruins the point!
I'd say the size of the favorites menu isn't the point, but the time it takes to access any particular item or spell on the list.  And while the mod makes it full screen, it also splits everything into categories, and adds a equip set category, where you can have custom sets of equipables, like a fire-spell equip set, or a sword and board set. Using it makes it a lot faster than than scrolling up and down through all your spells to find the weapon you want.

Ninja edit: And what Putnam said.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on June 25, 2014, 12:16:38 am
To each his own, I thought the point was that it was unobtrusive.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sappho on June 25, 2014, 03:07:35 am
What ever happened to just... putting the most important info right on the screen? I mean, my screen is pretty good-sized. There's plenty of room for a little hp bar, a few icons, a quick-access bar... It's always worked in the past, so why doesn't Skyrim have that? They just want to make sure you can see every pixel of the landscape? Look! Snow! And rocks! And more snow and rocks! Isn't it beautiful?

Well, yes, actually, it is pretty beautiful, but it's not so riveting that I can't handle having my most essential information viewable on the screen somewhere. I mean, I apparently spent 2 hours wandering around with an illness because there was no indication that I had one. Now and then someone would ask me if I was feeling okay, but it was a while before I realized I could see status effects by hitting tab, going left, scrolling down, clicking "status effects," and scrolling until I found the one relevant. (Bone Break Fever.) Even then, there was no information given on how to deal with it. I talked to one person who said I should be in bed, so I tried sleeping in a bed a few times. Then back through the menus to check; still there. Finally I decided I'd have to track down a healer, buy a cure disease potion, drink it, and scroll all the way through the menus again to make sure it was gone. It worked, but... I still have almost no information on what happened. What caused this disease? Was there any other way to cure it? Would it go away over time? I still have no idea.

The problem with burying everything in menus is it makes me assume that it's not important. If something is important, I should be aware of it, and that's it. So I'm having a hard time figuring out what I need to do to actually get stronger, stay safe and healthy, etc. Having it set on easy helps, but it's unfortunate that that has to be my fix. Rather than get actually strong and powerful and using good strategy, I have to make the game easier.

My problem isn't with managing equipment. I have zero problems managing my equipment. A full-screen menu detailing everything about my equipment doesn't solve anything for me. It's that essential information is scattered so far all over the place that it's impossible for me to keep track of it. So unless there's a UI fix that changes the Skyrim UI into the Morrowind UI or something similar, I'm just going to have to stick with vanilla.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MorleyDev on June 25, 2014, 03:47:05 am
When an animal with disease hits you, and you catch the disease you get a "You have contracted X" message appears in the top left corner. More or less the same thing has happened since Morrowind (Morrowind also displayed active spell effects (buffs/debuffs) so it was a bit more obvious). There's no song and fan fair and ominous trumpets, just an innocuous message, so people seem to miss it.

Incidentally, I believe active buffs/debuffs is something SkyUI does display on the screen for regular gameplay. But only those with timers. Then again I use the Immersive HUD mod too, which hides health bars and the compass and the crosshairs and everything until you take damage or use a spell or aim with a bow or loose fatigue. I like only what's immediately useful to be displayed, no point in showing everything at once. The basic attitude of a programmer, I guess: Hide/Encapsulate what isn't needed at any given moment.
Title: Re: The Elder Scrolls V: Skyrim
Post by: jaxy15 on June 25, 2014, 03:52:34 am
You can get rid of a disease for free by using a shrine, like the Talos shrine in Whiterun. Also, if you get far enough in the Companions questline or become a vampire, you won't have to worry about diseases.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on June 25, 2014, 04:25:51 am
I do agree though, it was nice having the icons on screen so you don't have to go into the menus to find out what ails you. Sometimes companies can go too far in minimalist HUD to the point where it's too simplified.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on June 25, 2014, 05:55:12 am
-snip-
As people have said, the vanilla UI was designed entirely for consoles.

The main draw of SkyUI is that when you open your inventory, you can instantly get a good look of every item in every category, you won't have to scroll up/down and select the item to see the information.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on June 25, 2014, 07:15:20 am
Ugh... I tried SkyUI for about two minutes before removing it. That was somehow even worse, and it lagged every time I tried to open a window. At least with the default UI I can see the items instead of just a big list with small print. It doesn't fix any of the things I actually didn't like about the UI, just removes the ones I liked... : /
You are the only person I have seen that actually prefers the vanilla UI over SkyUI.

I also liked the vanilla UI, though SkyUI does add quite a few features that are helpful, such as it tells me at a glance which books I have/haven't read, which is good because Achieve That! gives you stuff for reading lots of different books (faster enchanting level ups, if you're curious)

Oh and Sappho, as for generally "getting stronger" the idea is simply use whatever skill you want to be better at a lot and it levels up automatically. After enough of those, you get a general level up and can pick a perk and an extra ten health, magicka or stamina.

That's how you do it in vanilla anyway, I have Achieve That! which gives bonuses for lots of different things (they usually make sense too! Supposing you have the "good old days" enabled anyway :P) and also use Dragon Soul Relinquishment, which lets you use those dragon souls for actually useful things XD
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on June 25, 2014, 11:40:00 am
Oh man, one of the best parts of Dragon Soul Relinquishment is that it makes an unarmed 'Punch Everything' build viable even without that heavy armor perk.
Title: Re: The Elder Scrolls V: Skyrim
Post by: rumpel on June 26, 2014, 06:36:22 am
Meh. Seems like I have to enable VSync and Triple Buffering because of this weird poltergeist physics bug that occurs when you have 60+ fps. The weird thing though is that I didn't have this bug until now.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on June 26, 2014, 07:15:03 am
Oh man, one of the best parts of Dragon Soul Relinquishment is that it makes an unarmed 'Punch Everything' build viable even without that heavy armor perk.

True, I intended to use that vigorously in the Lets Play I did for a little while (never got around to it because lost interest and totally changed mod list shortly afterward) though now that I use SkyRe it would just seem a bit redundant (SkyRe gives you two "unarmed" weapons dependent on light weapon skill, and has perks relevant to them.)

Actually now I'm curious about something. SkyRe replaces vanilla unarmed damage bonus enchantments with damage reflection...would this also cause the bonus from DSR to change?
Probably not, but something I should investigate nonetheless.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on June 26, 2014, 12:05:49 pm
I wouldn't think so; the way DSR does it is just by giving a flat buff to unarmed damage, rather than some sort of enchantment. Sort of like how Achieve This! just plain increases your base movespeed when you buy that with your points, rather than adding a permanent speed enchantment.
Title: Re: The Elder Scrolls V: Skyrim
Post by: IronTomato on June 28, 2014, 11:44:05 pm
The Talos shrine in Whiterun... It annoys the crap out of me. How do I get it to actually help me? Normally when I get the "blessing" it reduces my shout recharge by a whopping 0%. Never got it to go higher.

I do, however, always wear the Amulet of Talos, which decreases it by 15% IIRC.
Title: Re: The Elder Scrolls V: Skyrim
Post by: jaxy15 on June 29, 2014, 01:43:26 am
The Talos shrine in Whiterun... It annoys the crap out of me. How do I get it to actually help me? Normally when I get the "blessing" it reduces my shout recharge by a whopping 0%. Never got it to go higher.

I do, however, always wear the Amulet of Talos, which decreases it by 15% IIRC.
It reduces the recharge by 20%, it just SAYS 0%.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on June 29, 2014, 01:58:45 am
Heh, has anyone tried reducing the shout recharge time to 0? Rapid fire shouts sounds like a great tool to induce game crashes.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Karkov on June 29, 2014, 02:06:15 am
Heh, has anyone tried reducing the shout recharge time to 0? Rapid fire shouts sounds like a great tool to induce game crashes.

There's a mod called Dragon Soul Relinquishment that can allow you to reduce the cooldown to 0.  The whole shout meter at the top still has to cooldown, so sadly rapid fire shouts are out.

Now if someone modded out that little cooldown period, fun times could indeed occur.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on June 29, 2014, 02:08:07 am
The Talos shrine in Whiterun... It annoys the crap out of me. How do I get it to actually help me? Normally when I get the "blessing" it reduces my shout recharge by a whopping 0%. Never got it to go higher.

I do, however, always wear the Amulet of Talos, which decreases it by 15% IIRC.

It's a display bug. It says 0%, but that's because it's rounding down from the fact that it's reducing your shout time by (time)*.2, which is in fact 20%.
Title: Re: The Elder Scrolls V: Skyrim
Post by: jaxy15 on June 29, 2014, 02:14:13 am
Heh, has anyone tried reducing the shout recharge time to 0? Rapid fire shouts sounds like a great tool to induce game crashes.
Open up the console, type "tgm".
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on June 29, 2014, 02:38:29 am
Did it with enchanting exploits. Rapid fire shouts don't crash the game, but they are great fun.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergarr on June 29, 2014, 04:02:57 am
Did it with enchanting exploits. Rapid fire shouts don't crash the game, but they are great fun.
Can you make dragons use rapid-fire shouts? They could use some.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mr. Strange on July 16, 2014, 04:21:33 pm
I was told BOSS would sort my load order better than I could do manually, but constant CTDs everywhere suggest it was a lie.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on July 16, 2014, 06:32:38 pm
I was told BOSS would sort my load order better than I could do manually, but constant CTDs everywhere suggest it was a lie.
It's not BOSS. BOSS only sorts the load order. The crashes are probably from one of the mods.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on July 16, 2014, 08:23:08 pm
I was told BOSS would sort my load order better than I could do manually, but constant CTDs everywhere suggest it was a lie.
It's not BOSS. BOSS only sorts the load order. The crashes are probably from one of the mods.

DLCs cause massive save bloat, corruption, immense bugs and errors galore. Have to use TES5edit to clean those DLCs otherwise your game will be as broken as the console versions.

And BOSS is old, outdated and utterly useless as hell. I always hated it in Skyrim, barely found any mods and was so crappy.

Get LOOT http://loot.github.io/

far better

Also, for a even more stable game...learn to use Wrye Bash for bashed patch and TESedit to merge modsand create a merged patch :)

My Skyrim has 277 mods, but actually only has 194 because I merged them with TESedit and the script mod to go with it. And funny enough, I have LESS ctds (very very rarely) than I did when I had with only 100 mods...and performance is better. Actually...performs better than vanilla+DLC game. So, my heavily modded Skyrim performs better than the consoles :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on July 17, 2014, 06:08:09 am
So could someone explain the whole "bashed patch" thing to me?

I mean, I'm pretty sure I get the basic concept (merge mods to make them not overwrite each other and such) but the details are...iffy to me.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sordid on July 17, 2014, 07:07:04 am
AFAIK it has to do with the randomly generated loot. TES games use something called leveled lists, which are lists of items a container or mob can have. The loot you get from any particular container or mob is randomly selected from this list when that container or mob spawns in the game. Unfortunately it's not possible to pile on modifications upon modifications the way you can do with, say, terrain. You can have a mod that adds a house into the game, and then another mod on top of that that adds furniture into the house, and as long as they're loaded in the correct order it'll be fine. Leveled lists don't work like that, they can only be overwritten, not modified. A mod that 'adds' an item into a leveled list, such as by giving dwemer armor to bandits in addition to their usual low-tier armors, actually replaces that leveled list for bandits with one that's mostly identical but also includes dwemer armor. So if you have a mod that gives dwemer armor to bandits, and then another mod that gives daedric armor to bandits, only the one that's loaded last will actually be active. A bashed patch combines leveled lists from all the mods you have active so that they don't override each other.

To be honest I find it mind-boggling that this is still a thing. Morrowind had the exact same problem and required the same workaround (i.e. the use of a fan-made tool to generate a merged leveled list), and that was more than ten years ago. Oblivion and Skyrim have made absolutely zero improvement in this area.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on July 17, 2014, 10:59:45 am
To be honest I find it mind-boggling that this is still a thing. Morrowind had the exact same problem and required the same workaround (i.e. the use of a fan-made tool to generate a merged leveled list), and that was more than ten years ago. Oblivion and Skyrim have made absolutely zero improvement in this area.
Probably because Morrowind and Oblivion shared the same engine (GameBryo? Something like that), and Bethesda pretty much mimicked that engine when they made the new one for Skyrim (Because the owners of that engine went bankrupt and the license for it expired)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on July 17, 2014, 01:26:12 pm
Merging mods made such a massive difference to my game.

What is that noise??!?

Oh I forgot I had a bunch of sound mods...


wait!

THEY ARE WORKING! I wondered why I wasn't getting the new sounds...

What is this? My FPS WENT UP??? WHAT TRICKERY IS THIS!

Hey! what are all these new monsters in my game??? WHY SO MANY PEOPLE ON THE ROAD!

oh...I forgot I had traveller mods to make Skyrim less dead.

Well...all day working on skyrim yesterday sure paid off. I wasn't crashing before, but decided to go through and merge stuff and do a bit of cleaning on some mods that needed it (which wasn't many, since I already did that before).

Wow what a difference did it make.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on July 17, 2014, 01:45:48 pm
To be honest I find it mind-boggling that this is still a thing. Morrowind had the exact same problem and required the same workaround (i.e. the use of a fan-made tool to generate a merged leveled list), and that was more than ten years ago. Oblivion and Skyrim have made absolutely zero improvement in this area.
Probably because Morrowind and Oblivion shared the same engine (GameBryo? Something like that), and Bethesda pretty much mimicked that engine when they made the new one for Skyrim (Because the owners of that engine went bankrupt and the license for it expired)

Creation is actually still just modified GameBryo.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sordid on July 17, 2014, 02:23:46 pm
Well yeah, but there was a lot of improvement done in other areas of the engine. If all else failed, Bethesda could have written their own leveled list merging tool and included it with the game.

I wonder what they'll do for the next game, which I assume is going to run on the new consoles, in terms of engine. If they trot out this same tired old thing again, I'm going to be massively disappointed.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ivefan on July 17, 2014, 02:28:59 pm
If they trot out this same tired old thing again, I'm going to be massively disappointed.
Hey. It works and the community will "fix everything for us(Bethseda)" so of course they will.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reverie on July 17, 2014, 02:30:41 pm
Speaking of the next game, I wonder where it will be central to. Elsweyr?
Title: Re: The Elder Scrolls V: Skyrim
Post by: ejseto on July 17, 2014, 02:37:52 pm
To be honest I find it mind-boggling that this is still a thing. Morrowind had the exact same problem and required the same workaround (i.e. the use of a fan-made tool to generate a merged leveled list), and that was more than ten years ago. Oblivion and Skyrim have made absolutely zero improvement in this area.

Pretty sure it's not still a thing. You can use scripting to add items to lists. Obviously scripting is harder than simply editing a list but the capability is there. Don't complain if the tools are there but most modders are simply too amateurish to make use of them. There's no way Bethesda can know if a certain modder intends to overwrite a whole list or just add stuff to it.

http://forums.nexusmods.com/index.php?/topic/662256-best-way-to-add-items-to-merchants/

The capability was apparently also in Fallout 3/NV as well:

http://geck.bethsoft.com/index.php?title=AddItemToLeveledList

Heh, has anyone tried reducing the shout recharge time to 0? Rapid fire shouts sounds like a great tool to induce game crashes.

I can't recall it off the top of my head since I haven't played Skyrim in over a year, but there is a VERY simple console command to set the shout cooldown coefficient.

The very first google search result for "skyrim shout cooldown console" has the command.

I think you can also use:
player.modav ShoutRecoveryMult -1

SetAV isn't permanent across savegames, but ModAV is.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on July 17, 2014, 03:05:13 pm
Speaking of the next game, I wonder where it will be central to. Elsweyr?

Well, so far they have done Morrowind (Dark Elves+Argonians), Cyrodiil (Imperials) and Skyrim (Nords)...my guess is actually either Elsweyr (Khajiits+Thalmor) or one of the Elven provinces. I am almost certain not Summerset Isles, that would move the story to quick...but never know I guess. Maybe as a DLC.

I don't think they'd do Hammerfell quite yet. And it doesn't seem to be the most popular of places. But, there is backstory there with them winning against the Thalmor. Likewise, a lot going on in Elsweyr and a lot more than Hammerfell.

Plus Elsweyr should be a lot more pretty than Hammerfell would be. That would get a lot more attention at E3 than Hammerfell would...cause...LOOK AT THE GRAPHICS.

And I doubt they want to do another "human" province. So, it is likely to be something else.

And on top of that...if they do Elsweyr...they can do a Summerset Isle dlc...can't do that in hammerfell.

There is other provinces of course, but those two are more likely with Elsweyr being much more likely.

However Elsweyr is pretty small on the map (they can always LOLCON it and make it big)...would make sense to add Valenwood on top of it.

Fallout 4 will be out first though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on July 17, 2014, 03:11:49 pm
Thalmor's a political group, not a race. Hammerfell was also in Daggerfall already.

Note also that Morrowind took place only on the island in the northern part of Morrowind. They compress space a whole friggin lot. Tamriel is bigger than any empire in history; the island that the Imperial City on is around the size of France. Meanwhile, Morrowind, Oblivion and Skyrim are all ~40 square kilometers.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Culise on July 17, 2014, 03:23:01 pm
To be honest I find it mind-boggling that this is still a thing. Morrowind had the exact same problem and required the same workaround (i.e. the use of a fan-made tool to generate a merged leveled list), and that was more than ten years ago. Oblivion and Skyrim have made absolutely zero improvement in this area.

Pretty sure it's not still a thing. You can use scripting to add items to lists. Obviously scripting is harder than simply editing a list but the capability is there. Don't complain if the tools are there but most modders are simply too amateurish to make use of them. There's no way Bethesda can know if a certain modder intends to overwrite a whole list or just add stuff to it.

http://forums.nexusmods.com/index.php?/topic/662256-best-way-to-add-items-to-merchants/

The capability was apparently also in Fallout 3/NV as well:

http://geck.bethsoft.com/index.php?title=AddItemToLeveledList
Accomplishing this via scripting tends to incur a performance cost, however, especially when taken to extremes like accessing and regenerating the loot lists for large numbers of containers repeatedly, once for each mod you load that alters them.  That's doubly-true when you can expect a significant proportion of those players who use mods to also use mods that rely on scripting to accomplish things that can only be done in that manner, on top of that.  It's understandable that item mod creators, given the choice, will decline to force users into that even if they do have that capability, rather than being "amateurish."

I would love an "append" command for the ESPs that would execute when the game loads the mods, though, rather than in-game with scripts.  It'd seem like it would do the job without nearly the same practical issues of in-game scripting.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on July 17, 2014, 05:55:29 pm
Speaking of the next game, I wonder where it will be central to. Elsweyr?

Well, so far they have done Morrowind (Dark Elves+Argonians), Cyrodiil (Imperials) and Skyrim (Nords)...my guess is actually either Elsweyr (Khajiits+Thalmor) or one of the Elven provinces. I am almost certain not Summerset Isles, that would move the story to quick...but never know I guess. Maybe as a DLC.

I don't think they'd do Hammerfell quite yet. And it doesn't seem to be the most popular of places. But, there is backstory there with them winning against the Thalmor. Likewise, a lot going on in Elsweyr and a lot more than Hammerfell.

Plus Elsweyr should be a lot more pretty than Hammerfell would be. That would get a lot more attention at E3 than Hammerfell would...cause...LOOK AT THE GRAPHICS.

And I doubt they want to do another "human" province. So, it is likely to be something else.

And on top of that...if they do Elsweyr...they can do a Summerset Isle dlc...can't do that in hammerfell.

There is other provinces of course, but those two are more likely with Elsweyr being much more likely.

However Elsweyr is pretty small on the map (they can always LOLCON it and make it big)...would make sense to add Valenwood on top of it.

Fallout 4 will be out first though.
Ok, so... There was as much of Black Marsh as there was of Elseweir in Morrowind. Which is to say, unless you consider argonians and khajiiti wandering about to be that, there wasn't.

And, as Putnam said, Bethesda compresses a lot. Vivec city in Morrowind only had the population of a small town, and yet it's supposed to be one of the biggest cities in the continent. Vvardenfell in-game is pretty damn small. In lore it's supposed to be about the size of greenland, if not bigger.

Now if the imperial isle is supposed to be about france-sized, you can imagine that Alinor would be much, much bigger. Too big for a DLC, that's for sure.

As for possible location candidates, I'm going to guess either Alinor or Valenwood. Probably Alinor though, since the Thalmor are getting quite a lot of focus in the story so far (and yeah, Thalmor's a political group, not a species).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on July 17, 2014, 09:42:26 pm
Well, yeah Thalmor are High Elves...I mostly just consider them a separate group.

And I guess cause its a game, they can't really match the map size (which is obvious..).

Which brings me to...man do Elder Scrolls cities and villages suck so much. Worst cities in any game I've personally played...wait no...Rift (the crappy MMO) is worse...but hey! They are so tiny with very few NPCs. At least mods fix it (the mods I use make villages/cities a lot more realistic)...and I know exactly why...if cities were more realistic (maybe not 100%, but far more realistic than they are)...consoles would choke and die in them. Heck, my crappy ass I NEED AN UPGRADE!! PC chokes on them (but its the little engine that...sorta...barely...not really....could). Though that is partly cause the cities in my Skyrim are in the world and not a lame ass loading screen.

Imperial city was epic though...I loved that city. And mods made it bigger :D
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on July 17, 2014, 09:46:35 pm
Altmer are High Elves. Thalmor are a political group.

Also, Skyrim's cities suck...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on July 17, 2014, 10:15:58 pm
Don't Thalmor comprise solely of Altmer? Who all (mostly) live on Summerset Isle. Or are any other races a part of their agenda?

Which actually...if it is Summerset isle in the next Elder Scrolls...and since not all Altmer (as far as I know) agree with the Thalmor

Anyone see another civil war Elder Scrolls :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on July 17, 2014, 10:18:19 pm
Don't Thalmor comprise solely of Altmer? Who all (mostly) live on Summerset Isle. Or are any other races a part of their agenda?

Yes, the same way squares comprise solely of rectangles.

Which actually...if it is Summerset isle in the next Elder Scrolls...and since not all Altmer (as far as I know) agree with the Thalmor

The Thalmor could crush a rebellion unless the Psijics decided to help (which, considering the College questline in Skyrim, seems actually likely...).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on July 17, 2014, 11:12:33 pm
Don't Thalmor comprise solely of Altmer? Who all (mostly) live on Summerset Isle. Or are any other races a part of their agenda?

Which actually...if it is Summerset isle in the next Elder Scrolls...and since not all Altmer (as far as I know) agree with the Thalmor

Anyone see another civil war Elder Scrolls :P
They technically blackmailed the Wood Elves to join them, Khajiit might have joined them i dont remember.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Duuvian on July 18, 2014, 03:38:50 am
While I appreciate the large number of locations on the Skyrim map, everything seemed really jammed together. I actually like traveling long distances between stuff as long as there are plentiful instant travel options like the carriage stops for when I don't feel like running. I'd support a larger map area to be able to spread things out with handsome scenery to ogle at in between while traveling.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on July 18, 2014, 06:21:34 am
What's the location of the next Elder Scrolls game? What next Elder Scrolls game? Don't you know they decided to sell their souls and kill the franchise by putting everything into the MMO basket?

IF there is a next real Elder Scrolls game its probably gonna be a long way off while they milk the "pay 40 dollars for this COOL SWORD" market...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reverie on July 18, 2014, 07:04:01 am
That's not the case for, say, the Final Fantasy franchise. They have a pair of MMOs but still dole out single-player titles (however disappointing they might be).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on July 18, 2014, 08:09:49 am
What's the location of the next Elder Scrolls game? What next Elder Scrolls game? Don't you know they decided to sell their souls and kill the franchise by putting everything into the MMO basket?

IF there is a next real Elder Scrolls game its probably gonna be a long way off while they milk the "pay 40 dollars for this COOL SWORD" market...
Sigh... people keep forgetting Bethesda the studio did not make the MMO. That was Zenimax Online. The MMO was published by Bethesda the publisher, which I guess is where people get the confusion from. Also, the MMO is ok, it's main fault is being too expensive.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on July 18, 2014, 09:29:27 am
That's not the case for, say, the Final Fantasy franchise. They have a pair of MMOs but still dole out single-player titles (however disappointing they might be).

Ugh I KNOW. I played FFXIII: Lightning Does Some Stuff Again and it was... mediocre in the extreme.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Culise on July 18, 2014, 09:44:11 am
Don't Thalmor comprise solely of Altmer? Who all (mostly) live on Summerset Isle. Or are any other races a part of their agenda?

Which actually...if it is Summerset isle in the next Elder Scrolls...and since not all Altmer (as far as I know) agree with the Thalmor

Anyone see another civil war Elder Scrolls :P
They technically blackmailed the Wood Elves to join them, Khajiit might have joined them i dont remember.
Yep, they "brought the moons back", so the Khajit signed on.  Also, there are definitely more than a few Altmer exiles in the Empire, people who were exiled by decree, fled due to disagreeing with the Thalmor's methods and reactionary policies, or people who just lost big in some power struggle.  You can actually find books by one of them in Skyrim, who was particularly vocal in their claims that the Thalmor were a threat to the Empire back before the big war, though he ascribes everything from mundane assassinations to the eruption of Red Mountain to their sinister plots. 
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on July 18, 2014, 09:50:43 am
What's the location of the next Elder Scrolls game? What next Elder Scrolls game? Don't you know they decided to sell their souls and kill the franchise by putting everything into the MMO basket?

IF there is a next real Elder Scrolls game its probably gonna be a long way off while they milk the "pay 40 dollars for this COOL SWORD" market...
the ignorance is strong with this post.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Retropunch on July 18, 2014, 10:00:18 am
IF there is a next real Elder Scrolls game its probably gonna be a long way off while they milk the "pay 40 dollars for this COOL SWORD" market...
the ignorance is strong with this post.

I don't know, I sorta agree that they're going to try to squeeze as much as they can out of the ESO, especially as (from what I understand) it hasn't really lived up to expectations business wise. I know that they're different studios but I'm sure they get a cut of the profits. Releasing another Elder Scrolls game would basically make ESO pretty much forgotten, so I doubt we'll get one until mid way through this current gen cycle once everyone has finally moved over to Xbone and PS4.

I'm just really, really hoping/praying/sacrificingtodarkgods that they don't try to jam multiplayer into the next Elder Scrolls game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on July 18, 2014, 10:23:31 am
I think they'll keep their usual release schedule, which tends to be 4 years after the last game. I think that the studio has stated they are against multiplayer (which they actually tried in Battlespire) before.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Retropunch on July 18, 2014, 11:57:04 am
I think they'll keep their usual release schedule, which tends to be 4 years after the last game. I think that the studio has stated they are against multiplayer (which they actually tried in Battlespire) before.

That'd be less than a year ago, which I feel might be a bit soon, especially as a lot of people haven't made the jump onto next-gen consoles. I could imagine 5-6 years, although perhaps a new Fallout will come out sooner.

It could be that they're hoping they will be the thing that brings people onto new consoles though, which would probably get them a lot of influence with Microsoft/Sony.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on July 18, 2014, 01:54:58 pm
Bethesda didn't make ESO and had very little part in it.

They in fact didn't support it or want it made at all. Probably want it to fail.

Zenimax and Bethesda may not be on good terms either in the background. So hopefully it works out for Bethesda.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on July 18, 2014, 02:00:14 pm
I think they'll keep their usual release schedule, which tends to be 4 years after the last game. I think that the studio has stated they are against multiplayer (which they actually tried in Battlespire) before.

That'd be less than a year ago, which I feel might be a bit soon, especially as a lot of people haven't made the jump onto next-gen consoles. I could imagine 5-6 years, although perhaps a new Fallout will come out sooner.
Their last game was Skyrim. Fallout 4 should be launching either late this year or, more likely, next year. Probably will be announced this Quakecon. Then on... 2018/2019 we'll get the next TES.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on July 18, 2014, 02:13:16 pm
Bethesda didn't make ESO and had very little part in it.

They in fact didn't support it or want it made at all. Probably want it to fail.

Zenimax and Bethesda may not be on good terms either in the background. So hopefully it works out for Bethesda.

The first line is true. The second line needs a source and is probably not true. The third line is... pretty untrue, since Zenimax was founded specifically as a holding company for Bethesda.

Don't Thalmor comprise solely of Altmer? Who all (mostly) live on Summerset Isle. Or are any other races a part of their agenda?

Which actually...if it is Summerset isle in the next Elder Scrolls...and since not all Altmer (as far as I know) agree with the Thalmor

Anyone see another civil war Elder Scrolls :P
They technically blackmailed the Wood Elves to join them, Khajiit might have joined them i dont remember.
Yep, they "brought the moons back", so the Khajit signed on.

EDIT: I think the novels said that, actually, so NVM my sarcastic remark there.
The Thalmor was Michael Kirkbride! After he left Bethesda! So not canon!

Anyway, who do you think made the moons disappear in the first place? MK said it was a Thalmor eugenics experiment (they wanted to see what would happen to the Lunar Lattice if there was no moons up there).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Culise on July 18, 2014, 02:44:03 pm
EDIT: I think the novels said that, actually, so NVM my sarcastic remark there.
The Thalmor was Michael Kirkbride! After he left Bethesda! So not canon!

Anyway, who do you think made the moons disappear in the first place? MK said it was a Thalmor eugenics experiment (they wanted to see what would happen to the Lunar Lattice if there was no moons up there).
I actually haven't the foggiest; the only place I got the information was from one of the books you can find scattered in Skyrim (The Great War) by way of UESP.  I always assumed it was actually a natural or divine event that the Thalmor simply took advantage of when they determined how to predict their return, and used that knowledge to claim they did it with unknown magic that, of course, they couldn't use again (since, naturally, the moons are already back).  To a degree, it depends on the role of Masser and Secunda in the actual truth behind the cosmology, which is difficult to determine given Bethesda's and Kirkbride's penchant for unreliable narrators; if, for instance, they really are pieces of Lorkhan's divinity (the Lunar Lorkhan theory) and the Thalmor did it somehow, then it means that the Thalmor have been messing around around with the closest thing they have to a devil.  To be honest, anything that involves the Thalmor, of all the organizations of Mundus, having the magical power to literally warp the Lunar Lattice and cause two entire planes/attendant spirits/Aldmeri gods to disappear for two years is more than a little unsettling. 
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on July 19, 2014, 06:59:19 pm
Though, credit where its due, if ANYONE would have the magic power to do that and the lack of common sense to go through with it/sacrifice whatever it took to do so, it would obviously be the Thalmor.

Nazi's had tanks, Thalmor have magic.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Retropunch on July 19, 2014, 08:30:00 pm
I'd not mind it if the next ES game had multiplayer as an option, and said multiplayer was more 'Go on with one or two of your friends', and they didn;t compromise single player for multiplayer.

An MMO was a little moronic, IMO.

Although I'd love to be able to play some bits with a friend - when I think about it I really come round to hating the idea. So much has to change to put multiplayer in (even just one or two players) which means compromises have to be made in other areas. All the quests would need to be available for multiplayer (unless you did some sort of 'jamming another player into singleplayer' like some mods do) which would spoil a lot of them, and you'd generally have to balance things like PvP combat and stuff which would just become a nightmare.

I really hope they turn of scale-able mobs though - a lot of RPGs seem to be moving away from that these days, so I'm really hoping they do.

This is how I see ESO:
http://i.imgur.com/6io7JgU.jpg
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on July 19, 2014, 08:43:14 pm
That image would have been a perfect hit for nostalgia if some of the chat had included misspelled Runescape chat codes and someone whining about scammers.

Fuck two-player Co-op. If the game isn't designed from the ground up for two (or four, or six...) people, it's going to suck; if it is, playing it alone will suck even more. I hope that's sufficiently blunt, hah.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on July 19, 2014, 10:37:17 pm
I...don't know about that, if they did it like Star Wars: The Old Republic does their multiplayer missions/conversations (but, y'know without the MMO and EA exploiting everyone) I think it could work, and actually be pretty damn good. Those are actually the most fun parts of that game, and I think they could mesh well with the way Elder Scrolls works.

No idea about the PVP and things like that though :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ivan Issaccs on July 20, 2014, 05:20:40 am
I would rather have a fantastic single player game than the mediocre multiplayer that are you options with Bethesda and the Elder Scrolls.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Retropunch on July 20, 2014, 06:26:16 am
Well, IMO, borderlands did a good job of the multiplayer/singleplayer stuff.

The only problem I had was when your friend kept nicking all the shit before you could get at it.

As Flying Dice said though, it's all about it being designed from the ground up. Borderlands did that, and is also a lot less heavy on the roleplaying aspect. All the quests are about blowing shit up or doing something simple, whereas ES games are all about conversation and roleplaying.

The only way I could see it working would be a Dark Souls style multiplayer, where you can summon an ally for help in combat. However, I think it'd just be a bit gimmicky if they shoe-horned it in, and be such a rip off of DS that I'm sure they wouldn't go for it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sordid on July 20, 2014, 06:49:47 am
ES games are all about conversation and roleplaying.

Since when? I've started playing through Skyrim again just a week ago or so, so the experience is fresh in my mind, and I can tell you there is absolutely zero roleplaying you can do in conversations in Skyrim. There's maybe like one or two quests that have multiple solutions, the vast majority are entirely linear. There's only ever one relevant dialog option. A lot of the time you can't even refuse a quest, it'll just pop up in your journal without giving you the option of saying "no, I don't want to do that". Sometimes you're allowed to refuse a quest, but it means nothing because you can simply just talk to the NPC again and have it offered to you again.

The only way I can think of that multiplayer could screw you over in a TES game is if the other player started killing quest givers, but most of them are tagged as essential anyway. The only ones you're allowed to kill are those that give the miscellaneous tasks. And it wouldn't be hard to mod even them to be essential.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mistercheif on July 20, 2014, 08:03:58 am
That image would have been a perfect hit for nostalgia if some of the chat had included misspelled Runescape chat codes and someone whining about scammers.

Fuck two-player Co-op. If the game isn't designed from the ground up for two (or four, or six...) people, it's going to suck; if it is, playing it alone will suck even more. I hope that's sufficiently blunt, hah.
Trimming armor for FREE! Totallly LEGIT! ;)

And I finally built a gaming PC, I was halfway through installing STEP, and their site crashed.... >.<

Well, back to playing Planetside 2 until I can finish my Skyrim install.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on July 20, 2014, 08:22:04 am
That image would have been a perfect hit for nostalgia if some of the chat had included misspelled Runescape chat codes and someone whining about scammers.

Fuck two-player Co-op. If the game isn't designed from the ground up for two (or four, or six...) people, it's going to suck; if it is, playing it alone will suck even more. I hope that's sufficiently blunt, hah.
Trimming armor for FREE! Totallly LEGIT! ;)
don't joke about that.
i once lost a set of mythril armor to that.
i still have nightmares about it
Title: Re: The Elder Scrolls V: Skyrim
Post by: Graknorke on July 20, 2014, 08:33:53 am
That image would have been a perfect hit for nostalgia if some of the chat had included misspelled Runescape chat codes and someone whining about scammers.

Fuck two-player Co-op. If the game isn't designed from the ground up for two (or four, or six...) people, it's going to suck; if it is, playing it alone will suck even more. I hope that's sufficiently blunt, hah.
Trimming armor for FREE! Totallly LEGIT! ;)
don't joke about that.
i once lost a set of mythril armor to that.
i still have nightmares about it
Let us laugh at miauw in his humiliation!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Retropunch on July 20, 2014, 10:14:12 am
ES games are all about conversation and roleplaying.

Since when? I've started playing through Skyrim again just a week ago or so, so the experience is fresh in my mind, and I can tell you there is absolutely zero roleplaying you can do in conversations in Skyrim.
Admittedly Skyrim was a lot more linear with quests than earlier ones. Morrowind was fantastic about different outcomes, and even small things could have wide ranging effects.
I kinda meant more 'story' than roleplaying really, a lot of the Dark Brotherhood quests just wouldn't have worked if you had two players and most of the quests were all about you in particular, which wouldn't fit with a mutliplayer experience. I think this is what gives it such a personal 'roleplaying' feel, rather than just 'doing quests' like in borderlands.

I'm mostly hoping they can make massive strides in AI for the next one. Witcher 3 looks to have a really 'living' world, and I really hope they can move further towards that rather than just a few scripted events and people wandering back and forth between places.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Nighthawk on July 20, 2014, 12:23:32 pm
So, uh, it's probably come up here before, but there's this thing coming out (eventually) called Skywind (http://tesrenewal.com/skywind-faq). It's a merging of Skyrim's engine and graphics with Morrowind's world. Apparently it requires copies of both games to play, but it looks really pretty (https://www.youtube.com/watch?v=PoETrlXkhfs).

Thinking I might want to pick up a copy of Morrowind in the next 24 hours while it's cheap, just to get a crack at this baby. Anyone else have thoughts on it?
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on July 20, 2014, 01:02:39 pm
Alright that DOES look amazing. Good thing I have Morrowind GOTY in my Steam Library. I haven't really played it because it's just pretty dated imo.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Retropunch on July 20, 2014, 01:36:42 pm
So, uh, it's probably come up here before, but there's this thing coming out (eventually) called Skywind (http://tesrenewal.com/skywind-faq). It's a merging of Skyrim's engine and graphics with Morrowind's world. Apparently it requires copies of both games to play, but it looks really pretty (https://www.youtube.com/watch?v=PoETrlXkhfs).

Thinking I might want to pick up a copy of Morrowind in the next 24 hours while it's cheap, just to get a crack at this baby. Anyone else have thoughts on it?

Not to put a downer on this, but it's very, very bare bones at the moment (other than the simply amazing work on the terrain/world) and I feel it'll be a long, long time (if ever) before it becomes a properly playable remake. I've been watching it since it began and there's not be heaps of progress in terms of actual playable stuff (Morrowind is absolutely, absolutely massive though) and even if it does get done, it'll be rather different.

There are apparently a lot of hard limitations in the Skyrim engine (map size/physics and whatever) which will cause problems in implementation and furthermore, they're using all of Skyrim systems/spells/whatever, which means it'll play very, very differently. I'm sure it'll be interesting, but I doubt it'll play much like Morrowind.

OpenMW (https://openmw.org/en/ (https://openmw.org/en/)) is more interesting in my opinion, it's porting the base game to a new engine and they've got heaps done with it (and it'll be most certainly finished). It'll also have things like a proper physics engine which the base game doesn't have. Granted it doesn't improve the graphics, but they're making it with modding being absolutely 100% supported, so I'm sure it won't take long for really impressive graphics mods to come out. You can also use all the mods that work with the base morrowind game, so all sorts of mods (including better graphics ones) should work straight away.

edit: example of probably the best MW graphics mod so far - still not as impressive as skywind, but a bit better: http://www.youtube.com/watch?v=d69wYi3_LWo
Title: Re: The Elder Scrolls V: Skyrim
Post by: Nighthawk on July 20, 2014, 03:41:20 pm
I that case, I think I'll just wait until it's got more content and grab Morrowind then. The sales will only get better as it becomes more dated, that's for sure.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on July 20, 2014, 05:40:35 pm
This makes more sense.

Make game.
Let a few friends play together
Fun and laughs!
Don't change the game!

Wow...revolutionary! Make same game but not Nerf it or change it cause more than one person! Same exact game! It be a stupid revolutionary idea...stupid cause no one does it that way. Which makes them complete idiots.

Would I or my friend care story or quests was made for one? No! It be fun and laughs.

Developers are morons when it comes to multiplayer.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sordid on July 20, 2014, 05:56:50 pm
So, uh, it's probably come up here before, but there's this thing coming out (eventually) called Skywind (http://tesrenewal.com/skywind-faq). It's a merging of Skyrim's engine and graphics with Morrowind's world. Apparently it requires copies of both games to play, but it looks really pretty (https://www.youtube.com/watch?v=PoETrlXkhfs).

Thinking I might want to pick up a copy of Morrowind in the next 24 hours while it's cheap, just to get a crack at this baby. Anyone else have thoughts on it?

Oh I will definitely be playing that once it comes out. Morrowind is probably my favorite game of all time, so it's a complete no-brainer. I'm not so sure about some of the changes they're making, like voicing all the dialog, messing with the crafting system, etc. We'll see.
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on July 20, 2014, 05:58:15 pm
Hey, they did it with Oblivion, and I remember that being fucking amazing.

Anywho, I'm finally getting around to buying the complete edition for PC. I've had it since launch on Xbax, but...PCismasterraceyo
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sordid on July 20, 2014, 07:06:11 pm
Oh yeah. I played a bit today and my thoughts strayed towards all the little things my Skyrim does that the console version can't do. My character has a ponytail that actually has physics and flaps about as she runs. When she pulls out a weapon, she puts her helmet on automatically, then takes the helmet off again when she sheathes the weapon. When she switches to her healing spells, the greatsword she'd been using doesn't just magically vanish from her back. Her armor doesn't have breasts. Her swords are actually shaped like swords, not paddles. Her horse can be equipped with a variety of saddles and armors (which didn't cost $2.50 each), and she can whistle to make it come to her. She doesn't run the risk of wasting a grand soulgem by accidentally filling it with a petty soul. She doesn't have to spend a million years digging out a single ore vein, and neither does she have to drop silver ore one by one before casting transmute again. In fact, she doesn't have to cast transmute again at all, because her transmute converts all the ore she has in one go. She doesn't have to bother with things like torches and light spells because she has a lantern on her hip that lights up automatically at night or in dungeons and turns itself off automatically when she sneaks. She doesn't have to remember what alchemy ingredients do and what stats various items have because she's wearing Google Glass and has an app that tells her the stats of whatever she happens to be looking at. The people in her world don't get slaughtered by dragons and vampires because they're smart enough to run the fuck away and hide in their houses. She never gets lost, because the map she has actually shows things maps are primarily made to show, like, oh I don't know, roads. And so on and so forth.

It's just little things, but a lot of little things together makes a big, big difference.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Retropunch on July 20, 2014, 08:10:58 pm
Oh I will definitely be playing that once it comes out. Morrowind is probably my favorite game of all time, so it's a complete no-brainer. I'm not so sure about some of the changes they're making, like voicing all the dialog, messing with the crafting system, etc. We'll see.
Morroblivion is pretty much completely done, so you could give that a go for more up to date graphics. I have to say though, it's a very different game to Morrowind and the experience is completely different. If you love Oblivion gameplay and systems then it's basically just like a massive content mod/expansion, but it's not like just playing Morrowind with better graphics. Also remember that these are fan made, and whilst the quality is high, there are bits that look a bit amateurish.

To be honest, Morrowind is so amazing that I'd just buy it, get the Morrowind overhaul mod and get going with it. The graphics with the overhaul are a lot, lot nicer and definitely bearable by today's standards. This video shows the difference quite well*:
http://www.youtube.com/watch?v=3AiB-hz2tMM

There's also the graphics overhaul mod, which adds shader injections just like the ones for skyrim: http://www.nexusmods.com/morrowind/mods/41102/?

Play around, but I'd thoroughly encourage getting it, as with those mods the graphics are awesome enough, but it's the sheer scale of everything which makes up for the lousy textures.


*He is one of those really, really annoying youtube people that talks for absolutely AGES about every.single.thing repeated as if you couldn't go back if you missed something - the change over happens at around 3 minutes, but it's worth getting a feel of it before hand, if you can stand the droning.



Title: Re: The Elder Scrolls V: Skyrim
Post by: Astral on July 21, 2014, 02:09:19 pm
After multiple hours of using the Requiem mod and getting to level 7, without really feeling like I was making any progress in the mod, I ended up uninstalling it.

I liked the concept, though the "World of Oneshots" was getting to be extremely aggravating. I probably Quicksaved more in the short time I played that mod than I had during full games that took me to level 50+. Ended up reinstalling Skyrim Redone with some patches and other things to make it a bit more of a hardcore experience, though I don't see myself going back to Requiem any time soon.

It also could've been some other combination of mods, but I tended to crash a lot more during the relatively short time I played it, especially around dragons.

Anyone else have experience/success with Requiem? If so, thoughts?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on July 21, 2014, 02:19:45 pm
My experience with Requiem has been that it's absolutely miserable for the first 10 to 15 levels, but after that it gets fairly satisfying. It's very much built from an endgame perspective, by which I mean it's focused on making where you wind up after playing a while fun, but doesn't so much pay attention to the beginning when you don't have enough resources to take advantage of all the interesting features. If I were to play it again, I'd probably use the console to gain a bunch of levels right off before I start adventuring - there's something to be said for a sense of accomplishment for doing something difficult, but I'm more interested in the accomplishment of going from bandits to dragons than from mundane wildlife to bandits.

Also, I found I needed to switch off the AI adjustments, because everyone and everything just ran away from me unless it could oneshot me. So that's a thing. This might have to do with having chosen to start in an Orc stronghold through Live Another Life, which gives you a free set of Orcish armor.

I also take issue with the guy's ideas about what constitutes "realism" in a fantasy setting with dragons, but whatever. It's all down to taste.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Retropunch on July 21, 2014, 02:26:11 pm
Anyone else have experience/success with Requiem? If so, thoughts?

Although I read into it a lot and was very excited, I have to say I only played it briefly. They've basically just jammed in everything which is 'hard' and it goes too far the other way. It's not even really the difficulty aspect of it, just that they've equated difficulty with one-shot kills and the removal of convenience features. It's exactly the same with the MISERY mod for STALKER - especially with the one-shot aspect. One shot deaths (bar massive player stupidity) are NEVER FUN.

Unfortunately a lot of this is wrapped up with some good ideas and a generally better feeling of immersion.

Anyone know of any better balanced mods?
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on July 21, 2014, 04:21:53 pm
Anyone know of any better balanced mods?

Its called SkyRe.

You've heard of it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on July 21, 2014, 04:28:09 pm
SkyRe might indeed be a good mod, however it is also incompatible other good mods as well.
Forgot which mods they are, but I stopped using SkyRe as I like those other mods as well.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Retropunch on July 21, 2014, 05:07:03 pm
I have used SkyRe and enjoyed it (it's especially good at late game), although some of the alterations just didn't sit well with me. I know that's going to be the case in most big mods, but I just got that feeling quite a lot somehow.

I'm basically looking for something between SkyRe and vanilla, which is a subtler balance without being a complete overhaul.
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on July 21, 2014, 05:41:45 pm
Frostfall is stupid, stupid fun.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reverie on July 21, 2014, 05:48:03 pm
If you want to be frustrated, play Requiem Skyrim.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sordid on July 21, 2014, 06:39:33 pm
Frostfall is stupid, stupid fun.

I played with that for a pretty long time but eventually it just became obnoxious and annoying. Skyrim is not fundamentally a survival game, IMO trying to graft those elements onto it ends up feeling pretty much like that, like something that doesn't really belong.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on July 21, 2014, 09:04:56 pm
If neither Requiem nor SkyRe are your cup of tea, you're probably best off building your own balance by combining things like Duel, the various ACE modules, etc. Basically just look at this (http://www.skyrimgems.com/) and cherrypick everything you want, that's probably 85-90% of your mod selection done right there.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Retropunch on July 22, 2014, 05:26:34 am
If neither Requiem nor SkyRe are your cup of tea, you're probably best off building your own balance by combining things like Duel, the various ACE modules, etc. Basically just look at this (http://www.skyrimgems.com/) and cherrypick everything you want, that's probably 85-90% of your mod selection done right there.

Woah awesome - I hadn't seen that! Thanks very much!!

I played with that for a pretty long time but eventually it just became obnoxious and annoying. Skyrim is not fundamentally a survival game, IMO trying to graft those elements onto it ends up feeling pretty much like that, like something that doesn't really belong.
Hmm, I do get what you mean, I think it'd be especially annoying on a first/second run through. I started using it once I had basically done most of the stuff, and just wanted to do another play through as a completely different class (I never, ever do heavy armor, so I played through it with frostfall and heavy armor). I did admittedly do it on normal frostfall instead of hardcore mode (*DF player's booing intensifies*) because I found it just a pain on hardcore.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on July 22, 2014, 09:20:09 am
Admittedly there is some stuff on Hardcore Frostfall that is probably a bit too hardcore, though there is also some stuffs that I feel the need to make MORE challenging with it.

My only real problem with Frostfall is that it only affects YOU. So you basically go around in heavily padded/furred armor with a cloak and huddling next to every fire ever while there are random people just walking around places like The Pale in freaking t-shirts and you just imagine said people going "lol, scrub"
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on July 22, 2014, 09:49:31 am
My only real problem with Frostfall is that it only affects YOU. So you basically go around in heavily padded/furred armor with a cloak and huddling next to every fire ever while there are random people just walking around places like The Pale in freaking t-shirts and you just imagine said people going "lol, scrub"
Especially when they are Argonian.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Retropunch on July 22, 2014, 10:26:58 am
You can use the 'wet and cold' mod with frostfall which causes NPCs to react to the cold a bit (put on extra clothes). It isn't fantastic, but it does give a slightly better feeling to it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reverie on July 22, 2014, 11:07:17 am
Climbing the Throat of the World was a completely different experience with Frostfall :v
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on July 22, 2014, 11:35:30 am
In one of my own playthroughs, I died even using the tgm cheat code because of Frostfall.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on July 22, 2014, 02:50:45 pm
In one of my own playthroughs, I died even using the tgm cheat code because of Frostfall.

Er, tgm makes you ignore frostfall deathing. I tested this.

You can use the 'wet and cold' mod with frostfall which causes NPCs to react to the cold a bit (put on extra clothes). It isn't fantastic, but it does give a slightly better feeling to it.

Yeah, I know, but my modlist is already too much for my puter so no realism for me's :(
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on July 22, 2014, 03:07:44 pm
In one of my own playthroughs, I died even using the tgm cheat code because of Frostfall.

Er, tgm makes you ignore frostfall deathing. I tested this.
It was probably an earlier version, have not played the game for a few months or so.
Or mod incompatibilities, makes weird stuff happen.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mr. Strange on July 22, 2014, 05:46:56 pm
Exactly what's so hardcore about Frostfall on hc? I admit I don't use breakable axes, but that's because I don't usually steal them from peoples backyards, so without it there would be constant shortage of them since they are pretty rare on merchant lists and taking one from bandits with low level character is a bit tricky...
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on July 23, 2014, 11:37:26 am
Exactly what's so hardcore about Frostfall on hc? I admit I don't use breakable axes, but that's because I don't usually steal them from peoples backyards, so without it there would be constant shortage of them since they are pretty rare on merchant lists and taking one from bandits with low level character is a bit tricky...

Well things like the WEAR system make it more difficult to stay alive (although I never play WITHOUT WEAR, so yeah) And also the fast travel thing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Astral on July 23, 2014, 02:14:14 pm
For the most part, hardcore Frostfall was an annoyance to me. I liked the cloaks and backpacks, but that was about it. Once I did the Dawnguard questline, I became a vampire, and happily ignored it the rest of the game. I like the concept, but like BFEL said, the fact that you're the only creature in the world that gets affected by the chilling winds and pouring rains make it a bit boring. The first time I go out of Whiterun to the Western Watchtower, it was raining as I waited for Irileth, and I nearly froze to death waiting for her just due to the rain until I made a campfire, which Irileth then had pathing issues around.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Retropunch on July 23, 2014, 02:41:59 pm
For the most part, hardcore Frostfall was an annoyance to me. I liked the cloaks and backpacks, but that was about it. Once I did the Dawnguard questline, I became a vampire, and happily ignored it the rest of the game. I like the concept, but like BFEL said, the fact that you're the only creature in the world that gets affected by the chilling winds and pouring rains make it a bit boring. The first time I go out of Whiterun to the Western Watchtower, it was raining as I waited for Irileth, and I nearly froze to death waiting for her just due to the rain until I made a campfire, which Irileth then had pathing issues around.

Agreed, it's only really any good for sort of role-playing/doing random side quests. I did enjoy wandering around with the Wet and Cold mod and going from one end of the map to another. I also did it with some other mods to up the difficulty and add some other survival features. It made it into a very interesting survival game, but not really viable for just general playing I don't think, unless you have a high tolerance for changing clothes/campfires.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Azkanan on July 31, 2014, 06:03:09 pm
RANDOM SCREENSHOT DROP.

I was actually quite emotional playing this part. I was furious at what had happened.
Spoiler (click to show/hide)

Archery Shot
Spoiler (click to show/hide)

Kill-Cam Slow-Mo Following my Arrow into the Dragon
I wee'd a little during this, I've got about 20 pics.
Spoiler (click to show/hide)

Backstab Shot
Spoiler (click to show/hide)

Two Dragons fighting in the wild. I know, I was perplexed, too.
Spoiler (click to show/hide)

Me and my homies.
Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on July 31, 2014, 08:12:45 pm
Climbing the Throat of the World was living hell with Frostfall :v
FTFY
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on August 04, 2014, 08:38:47 pm
Curious, what mods do you all recommend and why?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on August 04, 2014, 08:53:42 pm
Curious, what mods do you all recommend and why?
All of them at once!
Sheogorath must be appeased!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Karkov on August 04, 2014, 08:55:04 pm
I'm actually curious about what would happen if you got a computer, or just a system in general, that could mash all those mods together and run them at once.

I'm sure that whatever happened, it would be in high definition.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on August 04, 2014, 08:59:19 pm
All of them at once!
Sheogorath must be appeased!

Too many mods makes fps drop.  I have little fps to lose.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on August 04, 2014, 09:31:05 pm
There was once a review thing where a guy picked like 300 mods at random that were sent by his friends and stuff. It was hilarious.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Furtuka on August 04, 2014, 09:44:32 pm
There was once a review thing where a guy picked like 300 mods at random that were sent by his friends and stuff. It was hilarious.
here it is! (http://www.pcgamer.com/2012/09/10/skyrim-week-of-madness-day-1-the-world-according-to-sheogorath/)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on August 04, 2014, 10:55:51 pm
What about pick over 500 mods at once. :D

My current Skyrim has 542 mods, aiming for: Lore, realism, survival, new lands/quests, some races (a few fun ones, some realistic ones), economic mods and mods that make the game like an RTS. I have some graphics mods too.

Active mods is: 233...and attempting to get it lower.

Thanks to TES5edit and merging mods together. :)

As for how my game performs...a lot better than console versions, which is funny. I have to make really heavy use of TES5edit, but barely any crashes (only cause my video card can't quite handle it, its only a 2gb card)...but I get pretty good FPS and what not.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on August 04, 2014, 11:13:39 pm
I plan to upload it (either moddb or one of the shadier sites) in one big compilation. That way people don't have to spend 10,000 real life hours downloading mods, cleaning the mods, merging mods, bashed patch, tes5edit merged patch...throwing their PC off the balcony for breaking Skyrim for the 50th time...and then all that annoying stuff.

I'm pretty sure there are more people who want to just download and play with only needing to do a few things on their end. Not waste their hours away on fixing mods and downloading mods or any of that. I'll do it for them. :P Plus I'll have a backup of my Skyrim this way anyway (well, not the only place I'm backing it up of course).

And yeah...no I'm not asking permission to upload it. I don't feel like wasting time asking all 500+ mod creators for yes/no or to get no answer or worry about removing mods. That is too annoying and I'd rather be locked up in a mental institute than go through that...I'd probably end up one if I did that. Modders for TES series tend to not like compilations anyway...oh well for them. That is why I'm going with one of the less caring sites.

On the plus side, it will add tons of gameplay value and entertainment for lots of people once its all said and done. :) I know a lot of people don't want to go through all that long process or have a hard time knowing what to do and cleaning and all that annoying stuff. So, I'll improve peoples game by a lot :) There is pretty much something for everyone. A lot of it being optional to begin with. And it will be a working game, since I'm doing heavy testing on it to make sure it works.

(edit: Also what I know a lot of people may like...a working naval combat system (yup, it works :) can command own crew as well).

and playable dragons (through transformation)...that actually fly rather well for Skyrim. From my testing, its sorta like a plane simulator...but a dragon...and a bit different handling cause its a dragon.)
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on August 05, 2014, 06:06:08 am
Vendayn that...is actually pretty amazing sounding.

Though will you work in some way to disable some things, like specifically the graphics stuff? I rather like the way vanilla looked, not to mention not everyone could run such a thing well (though it sounds like you optimized it like crazy)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on August 05, 2014, 02:26:32 pm
The most taxing on the compilation are actually all the fighting in the world between the three factions (imperial, stormcloaks, thalmor) and a 4th being the predators if you decide to use that mod. Hey they are from space :p

The huge battles are amazing though. A lot more dynamic and real than the lame vanilla civil war.

Next is the realistic, much larger cities and villages. They were way too small...I liked oblivion cities better so that is fixed. Does lower fps a bit though.

There are also a lot new bandits. And over 1,000 new monsters (though some aren't lore friendly. Still awesome though), and more realistic wildlife. But these don't lower fps, maybe one or two on a mid end system.

Enb is optional, but an obvious fps killer. Don't need it though.

Without enb on a mid end system, you should get good fps. I get 40-50 in exteriors on my system, lowers a bit in the battles.

But, yeah. I did really optimize it. My PC is a bit on the low end so really had to make it work. Without enb its completely playable. Just not 60 average.

Really, he goal is to add quality content, new lands and fun non-lore stuff last. When its finished, with the new lands/quests...easily over 500 hours worth of content added. And tons more roleplay mods for different playstyles.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on August 05, 2014, 03:04:26 pm
Some of it will be optional, but most won't. You may not like the new textures. They keep with the Skyrim feel, but do change it a bit. Turns it into more like a fantasy, horror atmosphere but still looks like Skyrim sorta.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on August 05, 2014, 09:20:27 pm
As long as there is a list of disable-able stuff, I'll gladly use it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on August 05, 2014, 09:22:54 pm
I'm running about 25 mods at the current time. Dropped quality from High to Medium and now don't have funky ass mouse delay.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on August 06, 2014, 12:20:06 am
The compilation will run as long as you can run the next generation consoles fine (comparatively that is)...without ENB active, it should be more than easy if you can. Otherwise, if your PC would have trouble running Xbox Next (or whatever it calls itself now)/Ps4 games...I imagine your FPS will be low. Since the hardest part about the mod will be, just how much more life it adds and the realistic non-lame cities+villages. And the actually good 3 way war going on (not the rather lame vanilla version), will not be one of the optional mods...but they do have an effect on FPS, and would be harder to run on more low-end machines. It is more one of the main additions of the compilation though.

In any case, my machine is sorta getting outdated and I couldn't run Xbox Next/PS4 games on max...but without ENB on, Skyrim plays fine thus far on my setup. I do however run out of video memory, because mine is a 2gb card...but when ENB is off, it happens rarely (but happens eventually). I've cut a lot of the crashes back, from merging mods and optimizing things really well. Still a work in progress.

Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on August 06, 2014, 12:27:10 am
So any ETA on that compilation, or is it just "when you get it, asshole"? :P

I know I might seem a bit annoying on this, but I've been trying to do something similar myself, and failing.

So could you give a rundown of some of the included mods in the meantime? Specifically the stuffs that "makes it kinda into an RTS" and the general gameplay changes?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on August 06, 2014, 03:34:32 am
I want to make sure it all works 100%, no save destroying or crash prone mods. Probably do a 24+ hour (real life time) character and then upload it at that point. If my save still works, then its pretty much done at that point.

Which...probably 2 weeks. I don't want to confine myself to a time though, it could be sooner or later (but unlikely since I'm almost done and all mods are already in). Only thing left to do really, is merge some extra mods that are able to be merged and some touchups.

As for mods included. Its 1 am here, so I'll add a preview of a sort later today. I won't be doing screenshots or videos, but just a general list of mods used and maybe a description on them.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on August 06, 2014, 06:16:46 am
So I'm downloading the huge 2.5GB mod "Interesting People". What can I expect?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dakorma on August 06, 2014, 06:21:59 am
So I'm downloading the huge 2.5GB mod "Interesting People". What can I expect?

An ESP called 3dNPC.esp and about 3000 individual voice files. Around 17 quests, that I've seen, ranging from easy "Telling you exactly how to do this,", to "How the fuck do I do this?" hard. All of it fully voiced, with voice overs fitting, but not quite matching the "quality" of skyrims original voice acting.

Overall you should expect a very well put together mod, that adds very interesting mostly lore friendly characters.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Lightningfalcon on August 06, 2014, 06:32:35 am
Anyone else here have Civil War Overhaul?  I enjoy it for the most part, as it allows me to apply my battlemage skills in full force, but I'm having problems with the final battle for Windhelm.  I go to the rendezvous point to meet with General Tullius, but no Imperial Soldiers are there. The only beings present are a fuckton of stormcloaks and Alduin, who is just circling up overhead.  After a few mintutes I finally managed to hit him with dragonrend, but it doesn't have any affect on him. 
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on August 06, 2014, 06:53:48 am
So I'm downloading the huge 2.5GB mod "Interesting People". What can I expect?
Expect to wish you could run the mod without annihilating your FPS, because everything in it is amazing.

Anyone else here have Civil War Overhaul?  I enjoy it for the most part, as it allows me to apply my battlemage skills in full force, but I'm having problems with the final battle for Windhelm.  I go to the rendezvous point to meet with General Tullius, but no Imperial Soldiers are there. The only beings present are a fuckton of stormcloaks and Alduin, who is just circling up overhead.  After a few mintutes I finally managed to hit him with dragonrend, but it doesn't have any affect on him. 
:P Sounds like Alduin is just like "I'M JUST HERE TO WATCH! ITS RELEVANT TO MY INTERESTS!"
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on August 06, 2014, 10:32:48 pm
So...369 total mods (including ESMs)

244 actual mods downloaded

Merged mods: (I'll add this later, since its still a work in progress)

I did a bit of cleaning of mods I didn't use and I never activated or even installed (just in the skyrim folder in zip files taking up space). I did have 500+ total mods at one point, coming down to probably 350 actual unique mods or so (many have multiple esps/esms)...but, I went in and cleansed them. Mostly since my PC was not happy and I was having trouble merging all of them. Which means reinstall Skyrim, put in all the mods I actually was going to use for the overhaul and do it that way. Nothing was broken before or anything, and I needed to do it anyway...luckily I keep a lot of backups :)

Anyway as far as mods go...

New Lands:
Elsweyr: Time to go Elsweyr! (lame I know :P)
Falskaar: Epic new land mod :)
Wyrmstooth: Big-Huge new land
Blackland: Medium-Big sized new land
Shadows of Morrowind: Giant new land (mod is still developing, but it is enough for me to add it)
Hammerfell: Small part of it

Probably missed one...thought I had another one I included...oh well...surprise if I did or not! :)

New Towns/Cities/Exploration:

Vastly expanded cities and villages to a more realistic size. Overhaul of many Skyrim cities, and all villages have been greatly expanded.

There are also new villages to find throughout Skyrim.

On top of that, there are many camps to spend time at or to get away from the cold. Many may already be occupied though...

There are also LOTS of new hidden treasure to find...some buried...and some in secret areas. Look all over and you may be awarded. :)

Lifeforms of Skyrim:

Realistic animals that behave like they should...and a lot more kinds have been added. Lots of animals for the nature lovers and hunters. :)

Over 1000 new types of monsters (not re-skinned, but actual new types)...some may not be lore friendly, but you can turn most of them off. They add a lot.

And while this should go into the combat part...they are lifeforms.

I highly recommend not turning on dragons at an early level unless you want to lose your character and have to start over. ;) I always thought it was stupid at level 5 I could already kill them. And I always brushed them off as kind of a lame fight that got really boring after fighting them the first 10 times. Now you can be a max level...and still have a hard time killing them! GOOD LUCK! HA...and it is vastly more strategic and fun...and rage inducing :P

Class Enhancing Mods -

Hunter/Wilderness Man/Woman: Live in the wilderness and never enter a major city. Or for a hardcore experience, shy away from even villages...are you afraid of people?

You can hunt many kinds of animals, for food and to make leather equipment. Caught in a blizzard? Turn those animals into tents and a fresh stew! There are many...hundreds and hundreds...of different foods to make.

To hunt is a challenge, and if you turn off the UI...you will become a TRUE HUNTER of Skyrim

Bandit:

Or do you prey upon those that come by your territory? Do you want to enslave the poorfolk of Skyrim? Rob them of their wordly possessions? Want to yell at rocks that roll down the road, STOP THIS HERE IS A TOLL ROAD SEE? PAY UP OR ELSE!

As a bandit, you will (assuming you start as a bandit in alternate start) have a disgustingly stupid and weak band of crew among you. But it is something, right? Just watch that back of yours...and maybe one day, you will be the leader of a bandit crew...or a pirate crew...

Stealth (assassin/thief)

You stalk the night, and act as one of them in the day. You know all the secret entrances to each city...you know the weak points...you know what to do. There are plenty of goods to steal...and plenty of gals to kill. Are you a robin hood? Or a thief that wants only what he wants? An Assassin that wants to create chaos upon Skyrim? Or one that kills for the good of all.

There are many tools at your disposal...pick the right one...and you shall be rewarded.

Druid:

In many ways, Druids can be similar to Wilderness Men/Women.There are slight differences...you do not harm animals, but befriend them. You know all the plants of Skyrim and elsweyr...you have many animal companions that you call to mother nature to bring forth from the spirit world...and many ways to tame those of the animals still alive upon Skyrim. Mostly a pacifist, but you will protect animals and life at all costs.

Do you protect animals?...or are you more sinister?

An offshoot of a Druid, is a Dark Druid...one who loves animals...but uses them for evil deeds of causing chaos upon the races of Skyrim. Your teachings have taken a dark turn, and basic necromancy is not surprising...

Necromancer:

Many changes have come to the Necromancer in Skyrim. Necromancers have grown desperate...killing those already living and dragging their carcasses to their evil lairs. To then reanimate into undead themselves! I must not speak more of them...for the very thought of that they do to those dead cause me great fear...

Bard:

Become the one everyone hates! Sing with that horrible voice of yours! PLAY THAT HORRIBLE MUSIC! AND...MAKE MONEY MONEY MONEY! Just don't get killed from an angry mob...

Economist/Trader/Strategist:

Become an economist...and possibly control the flow of goods upon Skyrim. Own property and make a constant living.

There are thousands of properties for sale, from houses, inns and even mines. It is a hard start, as of course, property is expensive...but one where, one day, you may be flowing in gold!

That isn't the only things you can spend money on...

Hire military troops, take over economic buildings and get both gold and goods in a Skyrim wide economic take over in a Risk style gameplay (sadly you can't actually see the effect in game, its almost like a minigame...but it is pretty sophisticated)

Other things you can do? Rich beyond believe?

Build a house! You can even build more house(s) through Hearthfire! But, in this case...you can make a vastly more sophisticated (and vastly more expensive) house than anything Hearthfire provides.

And you can build your own city...that can bring in over 1,000 (yes over 1,000) NPCs to your massive city. And, on top of that...you can build your own fort, and control a massive army to defend or terrorize Skyrim.

Thalmor Justiciar
Are you an Altmer or Khajiit? Join the Justiciars!...bloody Elves and Elf lovers...

Or be any class you want...these are just "fake" classes I came up with that I based a bunch of mods around.

Races:

New races are added...most don't fit lore exactly. They are added just for fun, can freely not use them.

Crafting:
As mentioned, tons of new food...

Other things include an overhaul of smithing, enchanting and alchemy. All three to be made more realistic, more options and better overall.

Factions/War changes:
Predator from alien vs predator (I think there are aliens too, but they might still be being developed)...not lore friendly...but...OH WAIT...Predators are from space, so they flew on their ship and crashed in Skyrim from being attacked by aliens onboard. Makes total sense :D Anything is realistic and lore friendly if its from space or time travels :D

Thalmor: You can join the Thalmor (if a Khajiit/Altmer)...or...more likely...you will be being attacked by hordes and hordes of Thalmor invading Skyrim. Now there is a 3rd faction in the war! No lame warcraft 2 way stuff...its a threeway :D...you can even do naval warfare against the Thalmor.

Civil War: On top of Skyrim being in a Civil War, they have to deal with the Thalmor. But, Imperials and Stormcloaks still hate each other. Do you not want to join the civil war? Well, it will go on without you...no lame gamey stuff where the player MUST NEED to be involved. The game will continue on without you, and eventually one side (or the Thalmor) will win the war.

Other features added (that I can think of...hey lots of mods!) :

Controllable boats (that work in the naval warfare) and they work pretty good.

Become a dragon (with options to be friendly to dragons, allied, or neutral/hated)...dragon flight is actually really well done in this mod and adds a huge change in gameplay. Personally, I love it...and I stay either neutral/friendly to dragons, only cause it seems easy if they were all friendly. Up to you. :)

Set up camp anywhere if you have the supplies


Thousands of NPCs added, many with quests...other NPCs are there to fill in the atmosphere. Adds a lot of life throughout Skyrim

Over 1,000 new bandits added, with better AI and are far smarter/stronger

Alternate Start, Frostfall and Wet and Cold...should know what those do :) If not...SURPRISE!

Many new dungeons added

Fishing is added...dunno why that wasn't in to begin with. Should be up with the hunter part, but I'll just add it here cause anyone can fish.

Requiem used as a base...it makes the start way way too hard in my opinion. However it is my favorite overhaul (which is probably funny seeing I try to counteract it). It does more things that I personally like than the others (didn't like ASIS or Skyre that much, and always loved Requiem). I based a lot of other mods around it...so to balance it out...and keeping Requiem in mind...a lot of things added counter-act the overly hard start of Requiem. Whether it is overpowered or not later on I have not found out quite yet...in any case...dragons will always be freakin hard as hell :P

Combat has been overhauled. You can get injuries...fallout 3 style. More realistic melee combat (think Mount and Blade, but way more realistic)...and many changes in this area. Stealth/Archery/Melee are all part of this area, and all are a lot better. The melee does come in toward the hardcore area, and is difficult to learn...but, it is really realistic. Stealth definitely gets a boost here, and a lot more stealthy Thief like options. Archery is about the same, but more tools to use.

AGAIN NO DRAGONS EARLY LEVEL! Yeah they are part of the main quest...so maybe some will find that as a negative. Personally, I've already done the main quest...I think 7 times now...so I can wait and find plenty of other content :P Though one can just make all dragons allied/friendly to you...which "should" work...dunno about custom dragons. But its a workaround...can still attack dragons and all anyway, whether they are allied or not.

Tech details:

All mods need cleaning have been cleaned (only those that LOOT says it needs cleaning, since some mods are bad to clean).

Many mods merged (that can be merged)..doing this allows a vastly more compatible and stable game. This is probably the most effective way of creating stability I have found...in a large mod list that is. This is probably the most complicated part of the process, since it is easy to ruin things.

Merged patch (even more compatibility/stability)

Bashed patch (even MORE compatibility/stability)

SKSE memory patch (even more stability and 2nd to merging mods)

And I'm sure I missed some big ones and what not...but hey, it can be a surprise :P

Once the mod is officially uploaded, I will put up a guide on how to set it up. It will be really simple. There will be some extra things needed to do to get the game working (running LOOT, slight change in load order afterwards) and some other stuff that shouldn't take long. And optional mods you can remove if they aren't your cup of tea.

Keeping in mind, part of this is just a backup for myself...some mods I don't even actually use in this load list (though I removed a lot when I did a clean install and put them in a different folder that won't be included)...which probably sounds funny. I can think of a few off the top of my head being loliworld esps...since it is kind of weird and...yeah.... I turn them off right away. I personally only keep them because they are "rare" and hard to find. I know, lame uh :P Or because one day I can actually use them (like Skyrim bigger trees is personally too taxing on my PC, so I leave it off)...just some examples.

Of course, I do back up in more than one place and my backup hard drive :) That isn't really a problem at all, I just like to share as well.

As for system requirements go.

I have

Geforce 660GTX 2GB
i5 3.3 Ghz CPU
No SSD
Windows 7 64bit (if you have 32bit, this won't work for you)
8gig DDR3 ram

I get 30 on average with ENB active...drops to 20...without ENB active I get 40-50 FPS average (exteriors)

However, the huge dynamic battles drops the ENB to 20-25 on average, and average non-ENB to 30-35 FPS on average...so it is quite a drop. Don't expect 60 FPS on a mid-end system. And the dynamic battles are a major part of this compilation/overhaul...they add more than anything else in this overhaul (in my opinion). But, they are pretty taxing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on August 06, 2014, 10:48:04 pm
Also, due to the bandwidth used in uploading. And I imagine I've used quite a bit this month. And gives me more time to check for any problems. This won't be uploaded till September. I do have 400gb for use, but live in a household that also uses bandwidth. I'm guessing I've used 25-30 gb of that in just this month and its only the 6th.

So...any skyrim overhaul/compilation will have to wait. And I'm not interested in uploading a buggy/broken mod if it turns out that way. So far, there have been no problems...but I'd rather do a thorough play through. I don't want to half-ass it or rush.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Urist McScoopbeard on August 06, 2014, 10:50:02 pm
Im am drooling through the nose for this! Im actually just as excited for this as I was for when Skyrim was first released!
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on August 06, 2014, 11:41:12 pm
Which mod allows you to turn into a dragon?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on August 06, 2014, 11:51:33 pm
Its called burning skies. Some people seem to have trouble with it, but works great on my end.

Also added a section near the bottom about combat. Forgot to add it. Ai is a lot smarter too. Plus you can dodge attacks. Ai should too, but maybe not as I haven't seen it.

Once its done and tested, it will be quite the compilation/overhaul. And, I'll probably do a list of mods not needed before the upload. Since I'd rather do that beforehand.

The mod list is pretty much done, except for merging. Probably won't change much. Some things may be removed/added. So the above list isn't exactly final.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mr. Strange on August 10, 2014, 03:44:35 pm
Burning skies is awesome, but my game lags too much and makes it unplayable. Still, it's always fun to scorch cities...

I just had a glitch with Character Creation Overhaul that applied my major skills at least twice, so I now have character with several skills in 80-100 range at level 1. This will be interesting.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on August 10, 2014, 05:02:21 pm
holy shit Duel is so much fun, like seriously, it makes shields USEFUL, and careful cautious sword-and-board the name of the day.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on August 10, 2014, 06:31:32 pm
So Vendayn, I'm guessing that going to any of the newly added places breaks Frostfall/Wet&Cold? Unless you found a way around that?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on August 10, 2014, 07:10:15 pm
So Vendayn, I'm guessing that going to any of the newly added places breaks Frostfall/Wet&Cold? Unless you found a way around that?

So far, no. Most have compatibility patches. However, I don't know about the Morrowind addition...it may not work quite right.

Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on August 10, 2014, 11:27:18 pm
Does it have this mod (ThuuMic)? (http://www.nexusmods.com/skyrim/mods/5626/?)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on August 21, 2014, 01:47:39 am
No, I didn't include that since I wouldn't use it.

And my hard drive died due to a nasty virus, so re-doing everything. Not a big deal, since I keep backups. But, my 7zip corrupted a few of the files when it was 7zipping in the main mod...so actually have to install each mod again (that I kept as backups as well).

Since I pretty much had to redo it all. Gave me time to get rid of some stuff and add new things. Some of the mods were causing strange issues, like some of the camp ones and new town/village mods. I went a bit more light on that. Many of the major quest mods are gone too, since many had a lot of navmesh issues according to TES edit.

Kind of a new mod overhaul, but much of it is the same. Anything with navmesh errors=I delete right away. Those cause way too many issues in the long run. One of the major issues I was running into in the last overhaul I was working on. Plays fine at first, but causes more and more problems.

I'll make a new list of what is in there. But pretty much what I posted is still the same...but quite a bit has changed.

Still going to be up next month. And probably not much of a delay either, seeing that I couldn't upload it this month anyway.

Playable dragon is hilarious though. Tranform into a dragon (pirate) and sail around on a ship with a motley crew :P That scare anyone in real life...a huge dragon commanding a pirate army on a wooden ship rofl.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on August 21, 2014, 07:09:34 am
I think "Dragon Pirate: The Motleying" is a amazing concept for a game in and of itself.
Title: Re: The Elder Scrolls V: Skyrim
Post by: guessingo on August 21, 2014, 07:17:53 am
Are you posting a guide to how to make your mod build?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on August 21, 2014, 09:30:40 pm
Are you posting a guide to how to make your mod build?

Maybe later on for those who don't want to download the mod (which is coming out to be a pretty big size, 50gb or so for the entire Skyrim folder. And Skyrim is way less than that. I should be able to 7zip it down to 20-30 GB). It however, won't detail any of the merged mods used or what mods were cleaned. Cleaning is easy anyway, just do what LOOT says to clean.

I will however likely say what type of mods are good to merge and not to merge. I'm not likely to go into detail for each mod, as that is too much work for me :P So more modular that way instead of the more take it/leave it approach, but a lot more work to clean/merge and download each mod. But, that is definitely one way to go about it and easier for the person to not use whatever mods he/she doesn't want to use. Since the mod is coming out to be less modular than before.

And merging is probably the hardest, most delicate process. Merge one mod that is the wrong mod to merge...reinstall Skyrim :P

By the way, I ended up going for the Seasons of Skyrim Winter Edition. I like the look the best, and this is for me first and everyone else...5th :P if people enjoy it, great...if not...well I enjoy it :P

There is SoS Spring Edition now, makes it look rather Oblivion like. And a Summer Edition...which is more Oblivion like. But Winter I find to be the most pleasing...and saves quite a bit of FPS on my PC. Plus you get blowing snow, tons of cool effects, tons of blizzards and to be honest...while not his most popular edition...I think the most work went into that one.

I also went with ENB Bleak (which feel free to turn off in the mod)...but it goes 100% perfect with the Winter Edition...very...well...harsh, bleak feel to Skyrim. And it isn't actually that FPS intensive.

(edit: I will still be posting the list of mods used in the mod, before I actually upload it. The guide will come sometime after...which is whenever I feel like getting my ass on it :P)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on August 22, 2014, 12:33:32 am
So, a little different hints/advice/tips for this overhaul for different things you can do.

You can be a bandit, and run your own crew. Rob people along the road, be a robin hood style character.

Be a predator (THE PREDATOR) and terrorize Skyrim...or/and be a Predator that transforms into a dragon that has a pirate ship with a motley crew...that finds colorful eggs...yeah a Predator that likes colorful eggs

Be a pedo in real life with the Monli pedo loli race with bouncy physic huge breasts, because something for everyone!

Be a hunter! Live in the wilderness and hunt, staying away from cities and living solely with villages and in the wild. Or! Be a druid! One with the animals...

Or are you a Necromancer? Strip the corpses of your victims...raise the corpse as the undead!

Be a treasure hunter! Many treasures to find throughout Skyrim...and eggs...but predators are best colorful easter egg hunters. ;P

Own property! Own all of Skyrim and make money money money!

Mount and Blade the best combat? NO! Skyrim now has the best melee combat of any game! You think Dark Souls is hard? HA! JOKE IS ON YOU!

Speaking of the easiness of Dark Souls...don't fight Dragons at a low level. Yeah...not punching bags anymore I can tell you that! I saw one destroy an entire Legion! And it started a forest fire that killed a rabbit...poor rabbit :(

Be a dragon yourself! Still don't fight dragons...but be a Dragon and be the terrorizer of Skyrim! Or a friendly dragon...a vegetarian dragon...that finds...COLORFUL EASTER EGGS!

EXPLORE MORROWIND WITH THE OPEN BORDERS OF SKYRIM!
AND HAMMERFELL!
AND WYRMSTOOTH!
AND ELSWEYR!
AND another one that I have yet to discover...FIND IT YOURSELF!

BE a part of the Aldmeri Dominion! OR FIGHT THE HORDES THAT ARE INVADING SKYRIM!

It is a three way war...no lame warcraft cloned factions. Back to the DAOC days with you! It is now...Stormcloaks, Imperials and Aldmeri! All fighting for control of Skyrim!

Become a Sims, through building and decorating a 100% customizable home...better than that DLC home...

AND SPEND LOTS OF MONEY! You will spend so much gold! YOU'LL BE BROKE!

And lastly...you will have to survive all this...in a cold...harsh...frozen wasteland...with hunger, battle injuries, sicknesses, the cold itself...

SO MUCH TO DO!

a full mod list will come...thought I'd post this for fun :P




Title: Re: The Elder Scrolls V: Skyrim
Post by: guessingo on August 22, 2014, 06:28:00 am
So you are making a md pack? Where are you going to host a file that size so people can download?
Title: Re: The Elder Scrolls V: Skyrim
Post by: guessingo on August 22, 2014, 06:41:27 am
Is anyone else making a prebuilt modpack ? Skyrim step has instructions about how to make different, but none that are done.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on August 22, 2014, 06:42:24 am
Mount and Blade the best combat? NO! Skyrim now has the best melee combat of any game!

This demands explanation.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on August 22, 2014, 08:49:11 pm
I'll go into more detail as I test things. Had one thing break that kind of ruined things, but its fixed now.

I did have to pass on the merged mods for now...that was really finicky, and broke easily. I might try again, but probably not. Any mods with scripts break it, so not really optimal without a LOT of testing. And I think I'm more inclined to just skip it, because I just want to play.

But, it is now (finally) in testing stages. I'm aiming for a 24+ hour character to make sure everything works. Still may miss some things, but I mostly want to see any save corruption or any major bugs come during that time.

Also, the entire Skyrim folder is 51 GB...so quite a hefty size.

I aimed for the compilation on a few things: Aesthetics (though its more of a small part compared to everything else), exploration (new lands, treasure, dungeons, towns, hidden stuff), "class" enhancing mods (like hunter/druid/warrior etc) and survival/challenge/strategy/immersion.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on August 23, 2014, 12:51:36 am
There will be a delay on the release.

Luckily my birthday is on the 26th.

My motherboard is 7 years old and is SUPER crappy. I think my motherboard has gone bad, and causing huge issues
My power supply is not that great
New ram time
New hard drive time (this isn't a hard drive issue, or it could be, but it would be due to the motherboard)

My computer has Alzheimers. Files are disappearing, system settings are being reset. My skyrim isn't being remembered, randomly all the settings/mods are deactivated or reset. My system files are being erased and re-downloaded through Windows updates.

No virus...my PC is just dying.

I'll be upgrading to an i7, more ram (I have 8gb) and faster ram and probably a regular hard drive since SSD is a bit expensive right now. I'll be upgrading my PSU too, which could be a problem.

I at this point, can't do much. My PC is getting more and more errors. Drivers are crashing (mostly video card drivers since I use it the most). My whole system is fucked up.

With that said...I have just backed up the entire Skyrim folder to a back up hard drive on a main server shared by the household. I backed up the documents folder too. I had to do this, because I could wake up tomorrow and find everything gone.

So, nothing will be lost. And Skyrim is in working order. But, I can't do anything until I get a new PC setup on the 26th (but there may be a few day delay in getting it up and running).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on August 23, 2014, 01:23:08 am
I don't want to rush uploading this compilation anyway. I want to make sure it all works fine. I'm sure some of you are really looking forward to it, but once it is released that is it...too hard to reupload a 50gb skyrim a 2nd time and doing all that work to upload it. I don't want to release a potentially buggy/broken mod comp to find out it didn't work and piss everyone off or potentially destroy PCs.
Title: Re: The Elder Scrolls V: Skyrim
Post by: NullForceOmega on August 23, 2014, 06:37:42 am
Ven, please stop multiposting, there is a modify button so you can add more information to a post, you are really clogging up this thread.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on August 23, 2014, 02:09:58 pm
Ven, please stop multiposting, there is a modify button so you can add more information to a post, you are really clogging up this thread.

On my phone usually when I post since my PC is dying. Every time I edit I have to redo it all because it resets the layout of the post and does weird things. Sorry about that.

Takes up to 45 min just to type it all. Its annoying when it resets everything when I edit. And it locks me out halfway through editing so I can't scroll when editing. So I have to type it again.

This forum does need a mobile version. But ah well. Sorry.
Title: Re: The Elder Scrolls V: Skyrim
Post by: guessingo on August 24, 2014, 01:10:08 pm
looking forward to this vendayne. Has anyone else done this? They have this for morrowind. As I said before there is a great site called 'Skyrim Step' has very detailed instructions for different mod packs, but you have to do them all yourself each time. I highly recommend you hook up here. I think they would be very interested in what you are doing.


http://wiki.step-project.com/Main_Page


http://forum.step-project.com/
Title: Re: The Elder Scrolls V: Skyrim
Post by: jhxmt on August 25, 2014, 05:50:26 am
Every so often I get back into Skyrim with a new set of mods - I expect Vendayn's pack will be one of these times.  :)

In the meantime, I've just started a new game with Requiem, which I've never used before.

Dear lord I'm a human punching bag.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on August 25, 2014, 06:05:30 am
Guys, I have a minor problem. I'm trying to explore Apocrypha, but the Seekers seem to be glitched- they keep exploding and insta-killing me (and everything else near them), and because I'm stuck in the free-falling animation in the real world, I have to reload.

I suspect it's to do with the bombcrab familiar. (SkyRe or Apocalypse Spell Package, probably SkyRe.)

EDIT: Nvm, it's because there was actually a bombcrab there.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mr. Strange on September 01, 2014, 02:50:13 pm
Spoiler: and crash it did... (click to show/hide)

Well, time for another clean install...

Edit: Seems stable, for now. Decent dragon riding over open cities while throwing down javelins enchanted to cast fire/frost/shock rune on hit seems possible now.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Knick on September 20, 2014, 05:37:17 pm
I just bought Skyrim on the Steam sale.  This is probably the first modern RPG I have ever played.  Any advice on where to go and what to do?  I am mostly playing a meat shield, who specializes in hitting things.

Also, mammoths.  Boatmurdered-style mammoths.  Stick one with an arrow to see what happens, and suddenly it want to come talk to you quite urgently.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on September 20, 2014, 05:50:28 pm
Any advice on where to go and what to do?

nope, none of it is good
Title: Re: The Elder Scrolls V: Skyrim
Post by: Nighthawk on September 20, 2014, 05:51:55 pm
Don't listen to that downer (assuming he's not being sarcastic).

You can follow the storyline for some decent money and items early on, but eventually you'll probably just want to pursue the endless number of sidequests. Really, though - if you just talk to people, you'll end up with quests all over the place. There's never a shortage of things to do in Skrim.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on September 20, 2014, 06:31:11 pm
Tongue-in-cheek answer: To your browser, in search of mods.
Actual answer: Follow the main quest at least up until you have your FUS on.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on September 20, 2014, 06:35:54 pm
Don't listen to that downer (assuming he's not being sarcastic).

I'm not sure how it was a downer thing to say...

I mean, there's no good advice on where to go because just walking in any direction will bring you something interesting. It's, like, the opposite of being a downer.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on September 20, 2014, 06:38:19 pm
Don't listen to that downer (assuming he's not being sarcastic).

I'm not sure how it was a downer thing to say...

I mean, there's no good advice on where to go because just walking in any direction will bring you something interesting. It's, like, the opposite of being a downer.

Way it was worded appears to be that you were saying nothing in Skyrim is good.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on September 20, 2014, 09:05:26 pm
Yeah, I was wondering about that myself.  :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on September 20, 2014, 09:26:22 pm
Don't listen to that downer (assuming he's not being sarcastic).

I'm not sure how it was a downer thing to say...

I mean, there's no good advice on where to go because just walking in any direction will bring you something interesting. It's, like, the opposite of being a downer.

Way it was worded appears to be that you were saying nothing in Skyrim is good.

ah shit

a reminder to everyone not to use vague pronouns

i meant there's no good advice for what to do except maybe get fus and so on first
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on September 20, 2014, 09:59:46 pm
I wonder what would result if we (Bay 12) tried to create a mod, with each member writing their own questlines within a land of our own creation.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on September 20, 2014, 10:03:40 pm
Just check out whatever trainwiz is doing now, it's probably about the same thing as what I'd want to do.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on September 20, 2014, 10:10:46 pm
Just check out whatever trainwiz is doing now, it's probably about the same thing as what I'd want to do.

I'd go for a total civil war where each city is governed by one ruler, you can ally with any of them, and at a time of your choosing, you can swap sides.  If someone has a 'build your own city' area, then I'd try to get it so you could join in on the war with that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on September 20, 2014, 10:18:39 pm
Just check out whatever trainwiz is doing now, it's probably about the same thing as what I'd want to do.

I'd go for a total civil war where each city is governed by one ruler, you can ally with any of them, and at a time of your choosing, you can swap sides.  If someone has a 'build your own city' area, then I'd try to get it so you could join in on the war with that.

Civil War Overhaul + Tundra Defense, I think. CWO makes the battles more dynamic, lets you encounter roaming bands of fighters, etc... Tundra Defense lets you build your own fort to defend your land, hire mercs to guard and raid nearby.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on September 20, 2014, 10:38:44 pm
Civil War Overhaul + Tundra Defense, I think. CWO makes the battles more dynamic, lets you encounter roaming bands of fighters, etc... Tundra Defense lets you build your own fort to defend your land, hire mercs to guard and raid nearby.

Still, two main sides.  Three, if you use the mod that adds the Thalmor.  I was thinking of having at least 7, not including the player.  Maybe a couple groups who you can assist in power grabs over one of the lands, some stopping at that and others wanting more.
Title: Re: The Elder Scrolls V: Skyrim
Post by: PTTG?? on September 20, 2014, 11:55:48 pm
I highly recommend OpenMW  (https://openmw.org/en/)for that sort of project.

That is, I recommend what OpenMW will be in 5 years, which is OpenSK.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on September 22, 2014, 09:22:32 am
Hm, this just made me reinstall the entire Skyrim with DLC and all.

I've started playing the New Misadventures of Punch Kitty! The female Khajiit brawler.

Since unarmed combat is so nerf, I'm considering making a small plugin that adds a merchant with pre-enchanted gloves of Fortify Unarmed. I wonder if there would be a demand of such a thing? I think making it level dependant so that you can only buy a glove powerful enough to be on par with daggers of the same power level (adjusted for one-handed skill/perks, not base) or something. Also so that you don't have to use Fists of Steel and heavy armored gloves.

(I'm aware you can probably glitch-enchant it yourself to 10,000 damage or something but I want to keep this one sensible and non-cheaty).

EDIT: Hm, I wonder if I can take a mesh for boxing gloves from Fallout and import them into Skyrim...

EDIT2: And I just found that there's already a similar mod that only adds special gloves: http://www.nexusmods.com/skyrim/mods/22290/?
Which is exactly what I was planning, hehe.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on September 22, 2014, 11:45:09 am
legendary dragon gauntlets with that enchantment and the fists of steel perk + khajiit unarmed bonus should give a decent ~80 damage per punch.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on September 22, 2014, 12:36:13 pm
legendary dragon gauntlets with that enchantment and the fists of steel perk + khajiit unarmed bonus should give a decent ~80 damage per punch.

Improvements on armor/armor skill have no effect on Fists of Steel, only base damage (so Legendary from smithing is irrelevant). This makes Daedric the best at +18 damage (dragonbone is only 12). Khajiit get 22 base damage, that's 40. Assuming you manage something like +18 Fortify on gloves and ring for a total of 36, you can only go up to about 76... with maximum enchant and perks, maybe with bonuses from bought potions.

This is fairly good for a while but it's nothing when we're considering non-exploit damages of 500 or so from weapons. To compete we'd need at least something like a total Fortify Unarmed of 300 or more. (now, I haven't tested the non-exploity damage from weapons, I'll do that when I get home today using console commands. I consider an exploit improving Alchemy using equipment, then improving Smithing using alchemy, ad infinitum).

Thinking about this... all that is really needed is to mod the Fortify Unarmed effect to give it a higher base damage to make it competitive with weapons. The trick is in finding a good balance without making it OP.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on September 22, 2014, 01:05:21 pm
You don't really need to match the damage of endgame weapons in order to be successful with unarmed, even in vanilla. You easily could with the alchemy-smithing exploit without being overpowered, but you don't have to. You just need good defense or to use it in tandem with shouts. It may take longer to kill some things but you will still kill them.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on September 22, 2014, 01:06:20 pm
You could get DSR as well; it lets you trade dragon souls for unarmed damage.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on September 22, 2014, 01:29:15 pm
You don't really need to match the damage of endgame weapons in order to be successful with unarmed, even in vanilla. You easily could with the alchemy-smithing exploit without being overpowered, but you don't have to. You just need good defense or to use it in tandem with shouts. It may take longer to kill some things but you will still kill them.

This seems to work until you hit level 25 or so, but after that it just seems to become pretty much impossible to keep up. Or that appears to be the consensus.

You could get DSR as well; it lets you trade dragon souls for unarmed damage.

That mod looks interesting, not too OP (up to 100 extra unarmed that you raise gradually). The downside is that to get those you have to kill dragons... unarmed :D

Right now I've been avoiding the main quest so that I don't have to face dragons yet. When I do, they'll all probably be ancient and pwn me.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on September 22, 2014, 01:32:12 pm
You don't really need to match the damage of endgame weapons in order to be successful with unarmed, even in vanilla. You easily could with the alchemy-smithing exploit without being overpowered, but you don't have to. You just need good defense or to use it in tandem with shouts. It may take longer to kill some things but you will still kill them.

This seems to work until you hit level 25 or so, but after that it just seems to become pretty much impossible to keep up. Or that appears to be the consensus.

You could get DSR as well; it lets you trade dragon souls for unarmed damage.

That mod looks interesting, not too OP (up to 100 extra unarmed that you raise gradually). The downside is that to get those you have to kill dragons... unarmed :D

Right now I've been avoiding the main quest so that I don't have to face dragons yet. When I do, they'll all probably be ancient and pwn me.

IDK who's consensus. As long as you have the right armor, it doesn't really matter what you're killing stuff with. And fighting dragons unarmed is the most satisfying thing in the game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on September 22, 2014, 01:42:45 pm
That's a fair point, armor could just make all the difference. I'm only at steel level right now, heh. Already finding Bandit Plunderers too hard to beat.

Any idea what's the best way to fight dragons without shooting at them? Do they eventually just get bored and land? When I played normally I found that using bows and spells was the only way to get them down on the ground for good.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on September 22, 2014, 02:05:26 pm
They do get bored and land. Just watch out fighting them in the Reach, they tend to land in really inconvenient places.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on September 22, 2014, 03:07:53 pm
You don't really need to match the damage of endgame weapons in order to be successful with unarmed, even in vanilla. You easily could with the alchemy-smithing exploit without being overpowered, but you don't have to. You just need good defense or to use it in tandem with shouts. It may take longer to kill some things but you will still kill them.

This seems to work until you hit level 25 or so, but after that it just seems to become pretty much impossible to keep up. Or that appears to be the consensus.

You could get DSR as well; it lets you trade dragon souls for unarmed damage.

That mod looks interesting, not too OP (up to 100 extra unarmed that you raise gradually). The downside is that to get those you have to kill dragons... unarmed :D

Right now I've been avoiding the main quest so that I don't have to face dragons yet. When I do, they'll all probably be ancient and pwn me.
Ah, reminds me of Thyrulda from my Stupidly Survivalist Skyrim.
Good times.
Punching dragon to death? Easy.
Fighting an entire Imperial Regiment unarmed? Cakewalk.
Fighting an entire Stormcloak Regiment unarmed that appeared immediately after the Imperial one? Such Ease.
Finding a Chaurus Reaper unexpectedly? Time to cheat.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on September 22, 2014, 03:27:42 pm
One thing I don't mind cheating at all is my carry weight. It may be "immersive" but making multiple trips to haul stuff or caring about weight micromanagement is something I have never enjoyed.

If it were up to me all games would have a single unlimited inventories for the entire party. Weight would only play a role when it's equipped stuff or something. (in Daggerfall you had a cart, and there was a glitch that let you move everything directly to it while dungeon delving, hehe)
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on September 22, 2014, 03:33:15 pm
1) Bring companion
2) Hold down "activate/talk" key on companion
3) Point to loot
4) They are sworn to carry your burdens.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on September 22, 2014, 03:38:17 pm
They also have a weight limit ;)
I'm carrying nearly 1500 right now.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on September 22, 2014, 03:41:12 pm
They also have a weight limit ;)
I'm carrying nearly 1500 right now.

BRING MOAR COMPANIONS!
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on September 22, 2014, 03:42:55 pm
They also have a weight limit ;)
I'm carrying nearly 1500 right now.
Unless you have certain mods, they don't. There's a limit on how much stuff they'll take from "Let's exchange items," but if you drop loot on the ground and tell them to pick it up, they can carry an unlimited amount of stuff that way.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on September 22, 2014, 03:53:20 pm
Ah, ok. Not using companions right now tho, for whatever reason.

Easier to just modav the carryweight.

BTW, I remember there was a plugin for Oblivion that allowed you to convert Daedric to "Ebony +1", Glass to "Mithril +2" and so on. Basically a model swap. Anyone knows if there's something like that for Skyrim?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on September 22, 2014, 04:56:16 pm
There is an easy way, though exploity: find a corpse near the dungeon entrance, stash all the items in it, animate corpse and fast travel to town. The corpse will follow and turn to ash, containing the loot.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sordid on September 22, 2014, 05:09:17 pm
BTW, I remember there was a plugin for Oblivion that allowed you to convert Daedric to "Ebony +1", Glass to "Mithril +2" and so on. Basically a model swap. Anyone knows if there's something like that for Skyrim?
http://www.nexusmods.com/skyrim/mods/50773/?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on September 22, 2014, 06:14:15 pm
BTW, I remember there was a plugin for Oblivion that allowed you to convert Daedric to "Ebony +1", Glass to "Mithril +2" and so on. Basically a model swap. Anyone knows if there's something like that for Skyrim?
http://www.nexusmods.com/skyrim/mods/50773/?

Eggscellent...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on September 30, 2014, 05:04:41 pm
My mod isn't being made anymore. I went back to Oblivion and playing ESO, both far better than Skyrim. In my opinion that is.

Bethesda keeps dumbing their games down more and more. Skyrim dungeons suck like hell...almost linear hallways. Morrowind and Oblivion had huge epic dungeons. And they remove features each game. And i did main story and it sucked. Oblivion I've modded to have all Skyrim features anyway. And modded oblivion is vastly more fun than modded Skyrim.

The next ES game probably be more linear and dumbed down.

ESO has been great too. Some addons for immersion, and been really enjoying it. Great community too. Except ad faction is horrid. Other two are great.
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on September 30, 2014, 05:09:56 pm
The next ES game probably be more linear and dumbed down.
Well at least you're optimistic about it. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on September 30, 2014, 05:16:58 pm
Skyrim seems more moddable, though. No arbitrary limits on spell effects, perhaps even more parameters outside the hardcode than Fallout NV. Skyrim mods can recreate levitate without having to use "tcl" anywhere in the script. The closest thing to that I've seen in Oblivion is the one that constantly spawns and despawns invisible blocks beneath your feet.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on September 30, 2014, 05:20:57 pm
Well, my Skyrim just became a porn game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on September 30, 2014, 06:59:22 pm
My mod isn't being made anymore. I went back to Oblivion and playing ESO, both far better than Skyrim. In my opinion that is.

Bethesda keeps dumbing their games down more and more. Skyrim dungeons suck like hell...almost linear hallways. Morrowind and Oblivion had huge epic dungeons. And they remove features each game. And i did main story and it sucked. Oblivion I've modded to have all Skyrim features anyway. And modded oblivion is vastly more fun than modded Skyrim.

The next ES game probably be more linear and dumbed down.

ESO has been great too. Some addons for immersion, and been really enjoying it. Great community too. Except ad faction is horrid. Other two are great.
Oblivion dungeons? Epic? I'm sorry, but that was one of the biggest complaints against the game. They were often barren caves, repeated many times. Probably because it was all made by one person and I bet it got quite dull after a while.

I do miss the spellcasting system (not enchanting or spellmaking though, morrowind was better on that regard) of Oblivion. It was easily the best in the series, since you could cast while holding any weapon, rather than shifting away from them every time.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on September 30, 2014, 07:14:21 pm
My mod isn't being made anymore. I went back to Oblivion and playing ESO, both far better than Skyrim. In my opinion that is.

Bethesda keeps dumbing their games down more and more. Skyrim dungeons suck like hell...almost linear hallways. Morrowind and Oblivion had huge epic dungeons. And they remove features each game. And i did main story and it sucked. Oblivion I've modded to have all Skyrim features anyway. And modded oblivion is vastly more fun than modded Skyrim.

The next ES game probably be more linear and dumbed down.

ESO has been great too. Some addons for immersion, and been really enjoying it. Great community too. Except ad faction is horrid. Other two are great.
Oblivion dungeons? Epic? I'm sorry, but that was one of the biggest complaints against the game. They were often barren caves, repeated many times. Probably because it was all made by one person and I bet it got quite dull after a while.

Weren't most of the dungeons randomly generated by the computer if they didn't have to do with the major questines from assets for the major questlines?

I have to admit that, in my opinion, they were slightly better than Daggerfall's.  My experience in that game was either: I could not find my way out of the starting dungeon (once found a climbing section and a bear.  Could not find either of them again when I had to reload), or I could not could not find the entrance to dungeons I was given quests for.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on September 30, 2014, 07:21:01 pm
My mod isn't being made anymore. I went back to Oblivion and playing ESO, both far better than Skyrim. In my opinion that is.

Bethesda keeps dumbing their games down more and more. Skyrim dungeons suck like hell...almost linear hallways. Morrowind and Oblivion had huge epic dungeons. And they remove features each game. And i did main story and it sucked. Oblivion I've modded to have all Skyrim features anyway. And modded oblivion is vastly more fun than modded Skyrim.

The next ES game probably be more linear and dumbed down.

ESO has been great too. Some addons for immersion, and been really enjoying it. Great community too. Except ad faction is horrid. Other two are great.
Oblivion dungeons? Epic? I'm sorry, but that was one of the biggest complaints against the game. They were often barren caves, repeated many times. Probably because it was all made by one person and I bet it got quite dull after a while.

Weren't most of the dungeons randomly generated by the computer if they didn't have to do with the major questines from assets for the major questlines?

I have to admit that, in my opinion, they were slightly better than Daggerfall's.  My experience in that game was either: I could not find my way out of the starting dungeon (once found a climbing section and a bear.  Could not find either of them again when I had to reload), or I could not could not find the entrance to dungeons I was given quests for.
How to dungeon in Daggerfall: pick a wall and follow it to the bitter end. I think there was a search function on the world map when it came to finding locations.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on September 30, 2014, 07:22:14 pm
If you tried walking to a dungeon, it would take forever; the world map of daggerfall was 161,600 square kilometers. Entrances were sprites on the landscape, so they were pretty easy to miss.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on September 30, 2014, 07:40:26 pm
Oblivion may be generated.

But, Skyrim ones are so linear. Only a few exceptions..
But most caves and dungeons looked really similar anyway...with more linear paths.

Oblivion dungeons at least are more open and can get lost in them. Skyrim ones are like hallways...or a call of duty experience. I'd rather generated if that is their idea of custom made. Besides, like I said, nearly every cave and fort looked almost cloned. Probably generated themselves.

I like oblivion ones better. Same thing, but big and open. Morrowind had even bigger, more epic ones. Never played past ones.

Each next game makes smaller, more linear dungeons that go into more simple cut down gameplay.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on September 30, 2014, 07:48:36 pm
Which Oblivion dungeons were big and open? Certainly not the Ayleid ruins, and there were only, like, 6 Oblivion gates.

I do like Oblivion better in general, though, due to the modding and munchkinry.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on September 30, 2014, 08:25:58 pm
How to dungeon in Daggerfall: pick a wall and follow it to the bitter end.

You forgot the hidden doors.

If you tried walking to a dungeon, it would take forever; the world map of daggerfall was 161,600 square kilometers. Entrances were sprites on the landscape, so they were pretty easy to miss.

The entire area was flat.  Did I need to look at the ground?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on September 30, 2014, 08:29:23 pm
How to dungeon in Daggerfall: pick a wall and follow it to the bitter end.

You forgot the hidden doors.
Automap is your friend and detects all hidden doors. Just keep to the wall you chose after opening the secret area.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on September 30, 2014, 08:30:37 pm
Automap is your friend and detects all hidden doors. Just keep to the wall you chose after opening the secret area.

...where can I get this tool?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Arcvasti on September 30, 2014, 08:35:34 pm
Personally, I liked Skyrim. It was fun. And DEFINITELY better balanced. And the Dragonborn DLC was really neat. I don't like Oblivion at all. I didn't like the setting. Just generic fantasy. Skyrim's was still generic, but not as bad. I didn't like the graphics. They seemed to occupy that middle section between "Good" and "Bad enough I can deal with it" that irked me. The quests were meh. Mostly, it was just meh for me. I played through most every quest once and finished the game. Never felt the urge to play it again. Although Shivering Isles was AWESOME. Loved Morrowind, in all its horrifically exploitable glory. Daggerfall is pretty neat too, now that I've figured out how not to die. Arena... is literally Daggerfall with less features and more annoying gameplay. Haven't played ESO, seems sort of meh. Its good for an MMO, but doesn't appear unique enough to warrant spending any amount of money on it.


RE: Daggerfall dungeons

My first experience with Daggerfall was terrifying. Wandering around, at low health[Because I couldn't find the rest key] in a dungeon filled with creaking doors. And then I run into the Skeleton Warrior at the beginning, roaring at me and being unkillable. Eventually, I got out of there and traveled to Daggerfall City. I arrived at night, climbed over the walls, heard VEANGENCE!!!!! shouted into my headphones at max volume and got murdered by an untouchable ghost soldier. But yeah, Daggerfall dungeons are horrible and the map visualizer doesn't help. While I can agree that really linear dungeons are boring, really complex and random ones are far worse. At least once, I ended up falling down 3 levels by running into a shaft fleeing from a Giant Scorpion and then NOT BEING ABLE TO GET BACK UP.
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on September 30, 2014, 09:29:45 pm
Well, my Skyrim just became a porn game.
Which one? AP? I like AP.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Orange Wizard on October 01, 2014, 03:46:39 am
Well, my Skyrim just became a porn game.
Which one? AP? I like AP.
*googles*

...

why
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kolnukbyne on October 01, 2014, 03:55:12 am
I've been playing Skyrim again for the first time since my 3 week long binge of it on release, since a friend of mine recently obtained the complete edition and I'd heard good things about Dawnguard. After my original spree with the game I felt completely hollow and disenchanted with the game, despite enjoying it during, but coming back to it now I'm having barrels of fun and I haven't even started any of the DLC content yet other than Hearthfire*. Overall I'd say I enjoy Skyrim more than I enjoyed Oblivion but that's not saying a whole lot: I wasn't very big on Oblivion (the thalidomide baby-esque faces and four voice actors kind of turned me off). I did play it for a good long time but I remember almost none of it, so it obviously didn't really do much for me and it felt quite boring when compared to Morrowind. I do feel Skyrim's quite disappointing**, having witnessed and bought into the pre-release hype but ignoring that and playing a more complete version of the game years later I really can't complain about that.

*Which is totally not the load of trash I initially expected it to be.
**I mean come on, that's the most boring civil war I've ever seen.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on October 01, 2014, 04:42:41 am
Civil war boring?
Looks like you need the Civil War Overhaul mod.
And don't forget the Immersive Patrols as they seem to be compatible and suit each other nicely.

Also, you should try the Immersive College of Winterhold mod as well.
Spoiler (click to show/hide)

However both require SKSE and SkyUI. (SkyUI includes mod configuration options, should a mod have that.)

edit: If you like a variety of animals, Animalica adds a huge variety, it also has a Lore Friendly version for those of you who find tropical animals in Skyrim unrealistic.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kolnukbyne on October 01, 2014, 04:56:37 am
However both require SKSE and SkyUI.

And a PC which can run the game, which I unfortunately don't have.

Oh to have a good PC...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sean Mirrsen on October 01, 2014, 07:56:57 am
However both require SKSE and SkyUI.

And a PC which can run the game, which I unfortunately don't have.

Oh to have a good PC...
...I can run Skyrim on my tablet. Granted, it's a pretty good tablet, all things considered, but it's still a tablet. Just don't obsess over graphics settings, and you can run damn near anything on damn near anything.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sappho on October 01, 2014, 08:15:18 am
Yeah, your PC would have to be very old to not be able to run Skyrim (though such a thing is certainly possible -- the computer I had 2 years ago wouldn't have run it). I'm currently running it on my laptop, and before I figured out how to activate the video card, it was running on the Intel integrated graphics. I had to turn the settings down low, but it was possible. (Now that the video card is working, even though it's not a very good card, the game looks gorgeous even on "medium" settings.)

My condolences if you're stuck with a machine that really can't run it. I feel your pain. Just a few more months before I get my new computer... Fancy graphics, here we come!

In other news, I've been watching Sips from the Yogscast's channel, and I've been going through his Skyrim series... Inspired me to want to play the game again. I just played for about 3 hours. Ah, why did I stop playing? This game is amazing! And I've barely scratched the surface of it, I know. I just got my house in Whiterun, and got into the mage college even though I'm purely a fighter and don't use magic at all (I want to get one of those guys as a follower so I can have someone to cast spells for me). I'd like to get a plot of land and build a house, but I seem to recall it being possible to do that with mods, without having to buy the DLC, is that right?

I'm ignoring the civil war for now. I've decided my primary motivation is fairness. I'll help anyone who is being fair or asking for something fair, and work against anyone who is being unfair, selfish, or extremist. Maybe one day I'll kill the leaders of both sides of the war... Wonder what that would do...

I've also considered taking a break from Minecraft videos and doing a Skyrim series for a while (or maybe switching back and forth between the two games). I know it's probably been done to death, but would anyone be interested in watching that if I decided to do it, roleplaying and following audience suggestions?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on October 01, 2014, 08:47:20 am
Skyrim is pretty decently optimized as far as Bethesda-and-related games go, runs smoother than FO3 or NV for sure, even with settings up higher and more mods.

Well, my Skyrim just became a porn game.
"I only did it for character models that don't look like crap, I swear!"  :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kolnukbyne on October 01, 2014, 09:08:43 am
My 'PC' is a mac from 2007. I'd have to do unspeakable things to the corpse of Steve Jobs to imbue it with the power to run anything made after 2009.

The moment I have a stable income though I'm throwing this thing off a cliff and exorcising my home of it's spirit.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on October 01, 2014, 09:17:08 am
Well, my Skyrim just became a porn game.
Which one? AP? I like AP.

I just started out trying out some skimpy armors, found out I needed one of the anatomically-correct bodies, added a skeleton for better animations, added some sexy poses (and Havok boobs), then decided I wanted a more "immersive" marriage for my female khajiit (she's called "Punch Kitty" because she loves to smack bandits around) and somehow ended up installing dingdongs and Lover's Comfort (part of the SL thing) and now every time I step into a tavern it seems to explode into an orgy, which I find fascinating.

Oh yeah, also added Amazing Follower wossname which lets me have more than 1 follower, which is great for threesomes apparently. I guess it's good as a break from all the questing, which fortunately I've still managed to keep doing.

Well, my Skyrim just became a porn game.
"I only did it for character models that don't look like crap, I swear!"  :P

... exactly...

*whistles*
Title: Re: The Elder Scrolls V: Skyrim
Post by: Culise on October 01, 2014, 10:18:01 am
Well, my Skyrim just became a porn game.
Which one? AP? I like AP.
*googles*

...

why
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on October 01, 2014, 10:56:43 am
Well, my Skyrim just became a porn game.
Which one? AP? I like AP.
*googles*

...

why
O_O

Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on October 01, 2014, 12:59:58 pm
Not in response to this particular thing, but yes, very apt.  :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on October 01, 2014, 01:03:18 pm
Not in response to this particular thing, but yes, very apt.  :P

Forgot the people that mod entirely for laughs.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on October 01, 2014, 01:20:22 pm
hey I have that hair from "the stylist" in Oblivion

it came with another mod and it overwrites some other mod hairstyles and even some vanilla ones, which I find hysterical

seeing an orc who I'm 90% sure is a skooma dealer gang leader in Cheydinhal walk around with gigantic anime ponytails (plural!) is great
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on October 01, 2014, 02:12:14 pm
Well, my Skyrim just became a porn game.
Which one? AP? I like AP.
*googles*

...

why
I was asked to install it, and then was like, WTF LAWL KEEP IT.

It's more of an immersion thing for me.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mr. Strange on October 01, 2014, 02:15:48 pm
So I'm both "the sociopath" and "the masochist" (except without quickloading)...

I'm okay with this.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on October 01, 2014, 02:39:56 pm
The first two, definitely. Also, they need one "For the lawls." Because why else would there be zoidbergcrabs?
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on October 01, 2014, 02:43:25 pm
I wish Bethesda would give Fallout more love. Goddamn, NV in the Skyrim engine would make me cry.

FALLOUT 4 WHENNN
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on October 01, 2014, 02:49:15 pm
I wish Bethesda would give Fallout more love. Goddamn, NV in the Skyrim engine would make me cry.

FALLOUT 4 WHENNN

dude what do you think they're working on right now
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on October 01, 2014, 02:50:17 pm
Rage 2: The Doom 4ening
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on October 01, 2014, 02:53:11 pm
If they take out how awesome the main quest felt in NV I'm quitting Bethesda forever. The whole reputation thing, with the roughly SEVENTY BAJILLION ENDINGS
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on October 01, 2014, 02:53:57 pm
If they take out how awesome the main quest felt in NV I'm quitting Bethesda forever. The whole reputation thing, with the roughly SEVENTY BAJILLION ENDINGS

Bethesda didn't make New Vegas.
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on October 01, 2014, 02:54:34 pm
...
.......

dammit, obsidian, stop stealing my heart
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on October 01, 2014, 02:55:54 pm
Obsidian is primarily made up of the people who made Fallout 2 and the cancelled Fallout 3, so that's kinda what you'd expect.
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on October 01, 2014, 02:57:59 pm
DAMN YOU OBSIDIAN

Point is, I'd like FO4 to get some good loving.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on October 01, 2014, 03:12:38 pm
Point is, I'd like FO4 to get some good loving.

So Bethesda on world design, world interaction, and creation of abstract mechanics (ex. reputation) and Obsidian on quests, story, dialogue, and utilization of abstract mechanics?
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on October 01, 2014, 03:13:06 pm
Yes. That would be aucking fmazing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on October 01, 2014, 03:58:57 pm
https://www.youtube.com/watch?v=TcsLd3dVNz8

Now that it's mentioned, this has been bugging me. Though judging from screenshots, weapon proportions are probably not as bad as ESO.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on October 01, 2014, 04:19:17 pm
Some of the stuff he criticizes I think he should SORT of remember what they were made for... >_>

"The handle is too small"

"For race with small hands and proportional strength to a human? I wonder why..."

Otherwise it is fine. Also don't worry I am not criticizing it on "ohh its magical, why are you saying it should be practical?" because no Skyrim's magic weapons aren't so magical that their shape lose meaning, otherwise the designs would be of a more magical origin.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on October 01, 2014, 04:23:08 pm
It's the paddle-swords and steak-knife weapons that most bug me, though. At least we don't have "Ring the bell and win a prize!" mallets for warhammers, though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on October 01, 2014, 04:24:37 pm
It's the paddle-swords and steak-knife weapons that most bug me, though. At least we don't have "Ring the bell and win a prize!" mallets for warhammers, though.

The ONLY issue I have with that idea is well... People in Skyrim clearly have super strength.

So would that alter the design?
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on October 01, 2014, 04:31:48 pm
Giant mallet hammers = giant conact area = force dispersed over wide area = inefficient use of material and worse weapon than real hammers.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on October 01, 2014, 04:40:00 pm
Giant mallet hammers = giant conact area = force dispersed over wide area = inefficient use of material and worse weapon than real hammers.

Giant Mallet Hammers are better at launching your enemies away.

As well the force isn't negated if you don't pierce.

It is how fantasy elements change how weapons are used that is what I am concerned about. Conventional weaponry is made with conventional people in mind.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on October 01, 2014, 04:45:16 pm
How the hell does someone even carry a giant mallet hammer around? And not just physical space, where the hell to they keep it? It would be like going around with a barrel strapped to your back.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on October 01, 2014, 04:45:50 pm
The ONLY issue I have with that idea is well... People in Skyrim clearly have super strength.

How so?  From what I recall, armor and weapons doesn't weigh as much in-game as it does in reality.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on October 01, 2014, 04:46:59 pm
I dunno, IRL a heavy sword would be maybe 9 pounds. Don't know what units in the game actually come out to, though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on October 01, 2014, 04:47:54 pm
I dunno, IRL a heavy sword would be maybe 9 pounds. Don't know what units in the game actually come out to, though.

You can find a few that weigh 20 or more.

Quote
How the hell does someone even carry a giant mallet hammer around? And not just physical space, where the hell to they keep it? It would be like going around with a barrel strapped to your back.

There are two general methods...

One is you carry the barrel itself, so the "Sheath" because I lack a vocabulary for it... Is designed just to carry the large barrel like thing and the handle is meant to rest upon your back.

The second is the handle hold, but that is a lot less efficient.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on October 01, 2014, 04:52:13 pm
Maybe some kind of exotic big cleaver thing, but your average zweihander or claymore is at most 8 pounds. 20 pounds to handle in a sword-shaped object is really ungainly.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on October 01, 2014, 04:56:07 pm
The ONLY issue I have with that idea is well... People in Skyrim clearly have super strength.

How so?  From what I recall, armor and weapons doesn't weigh as much in-game as it does in reality.

Nords in general are stronger than average, much like Redguards; their heroes often tend to be ridiculously strong, with people like Ysgramor being depicted as holding Wuuthrad (a two-handed axe) in one hand and Volendrung (a dwemer-made hammer turned daedric artifact) in the other. Even their more buffoonish characters are strong as shit; Herkel Shield-Fed (http://www.imperial-library.info/content/seven-fights-aldudagga), who was such an oaf as to talk long enough to kill his fellow Nords and even Ysgramor himself, managed to grab Volendrung from Ysgramor's frozen body and smack Mehrunes Dagon over the head with it so hard that Dagon fell unconscious.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on October 01, 2014, 05:03:06 pm
Highly unlikely. Zweihanders averaged between 2-3.2kg, or a maximum of just over 7lbs. The bottom line is that real swords aren't fat. The weight they do have comes from the fact that, even being fairly thin, they're longer than 1.5 meters--often closer to two. And that's the big two-handed swords; one-handed slashing and stabbing swords are much lighter. Thick blades are impractical.

On the warhammer note, they aren't mallets because they weren't supposed to knock people around. They were armor-crackers, and almost universally were pointed. Typically what they would be would be one-handed weapons not entirely unlike a carpenter's hammer, except that the claw was a nasty spike and the "flat" head was closer to a meat tenderizer. The whole notion of the big two-handed sledgehammer style weapon is largely derived from popular media; a flat head is inefficient because it distributes force across a larger surface area, and a large head is too damned heavy to carry around for days on end.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on October 01, 2014, 05:06:40 pm
(ninja'd by exactly my point.)

The ONLY issue I have with that idea is well... People in Skyrim clearly have super strength.

How so?  From what I recall, armor and weapons doesn't weigh as much in-game as it does in reality.

Nords in general are stronger than average, much like Redguards; their heroes often tend to be ridiculously strong, with people like Ysgramor being depicted as holding Wuuthrad (a two-handed axe) in one hand and Volendrung (a dwemer-made hammer turned daedric artifact) in the other. Even their more buffoonish characters are strong as shit; Herkel Shield-Fed (http://www.imperial-library.info/content/seven-fights-aldudagga), who was such an oaf as to talk long enough to kill his fellow Nords and even Ysgramor himself, managed to grab Volendrung from Ysgramor's frozen body and smack Mehrunes Dagon over the head with it so hard that Dagon fell unconscious.
Mass isn't as important as velocity, though, and even considering super strength, faster, realistic design is probably better than oversized barrel-headed hammer. Simply adding more strength doesn't cancel out the effects on leverage and balance that a giant hammer head would have, too. You'd need a much larger person to deal with that.

And in general, TES has stayed away from mallets calling themselves warhammers.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on October 01, 2014, 05:10:11 pm
And in general, TES has stayed away from mallets calling themselves warhammers.

Outside Volendrung, at least.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on October 01, 2014, 05:15:18 pm
It's not as bad as in most places. And in Morrowind and Oblivion, Volendrung had those spikes on the ends of the hammerhead.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on October 01, 2014, 05:15:57 pm
(ninja'd by exactly my point.)

The ONLY issue I have with that idea is well... People in Skyrim clearly have super strength.

How so?  From what I recall, armor and weapons doesn't weigh as much in-game as it does in reality.

Nords in general are stronger than average, much like Redguards; their heroes often tend to be ridiculously strong, with people like Ysgramor being depicted as holding Wuuthrad (a two-handed axe) in one hand and Volendrung (a dwemer-made hammer turned daedric artifact) in the other. Even their more buffoonish characters are strong as shit; Herkel Shield-Fed (http://www.imperial-library.info/content/seven-fights-aldudagga), who was such an oaf as to talk long enough to kill his fellow Nords and even Ysgramor himself, managed to grab Volendrung from Ysgramor's frozen body and smack Mehrunes Dagon over the head with it so hard that Dagon fell unconscious.
Mass isn't as important as velocity, though, and even considering super strength, faster, realistic design is probably better than oversized barrel-headed hammer. Simply adding more strength doesn't cancel out the effects on leverage and balance that a giant hammer head would have, too. You'd need a much larger person to deal with that.

And in general, TES has stayed away from mallets calling themselves warhammers.

You also forget: dwemer, tonal architecture, daedra, magic, nords, thu'um. Lots of handwaves for that spikey-ass mallet with the oversized handle.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on October 01, 2014, 05:21:22 pm
And again, it's not as if Volendrung is even as bad as examples from other things.
Title: Re: The Elder Scrolls V: Skyrim
Post by: NullForceOmega on October 01, 2014, 05:25:04 pm
I'm just going to be painfully clear on a point about weapons here, there is an absolute maximum speed at which you can possibly swing any weapon, ergo, to increase the destructive power of said weapon past that point, it must become heavier.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on October 01, 2014, 05:27:07 pm
More strength = able to swing any given weapon faster. Unless your talking about terminal velocity, in which case hitting someone with 7+ pounds of anything would most likely destroy them.
Title: Re: The Elder Scrolls V: Skyrim
Post by: NullForceOmega on October 01, 2014, 05:32:34 pm
I'm talking about angular momentum and the maximum arc your arm can travel in, modified by grip configuration and one or two handed use.  More strength only lets you reach the maximum speed faster, you still aren't going to swing your arm with sufficient force to reach n+1 without causing yourself irreparable damage to the socket.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on October 01, 2014, 05:37:09 pm
But velocity is still more important than mass, since mass is (.5) but velocity is squared. Adding more mass for mass sake (especially if it's also adding a lot of size) slows down the swing considerably. You'd be better off with a more dense hammer head than a larger one.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on October 01, 2014, 05:39:18 pm
I'm just going to be painfully clear on a point about weapons here, there is an absolute maximum speed at which you can possibly swing any weapon, ergo, to increase the destructive power of said weapon past that point, it must become heavier.
Yes, but simply concluding that more mass = better only works when you're in a reality where you don't have to account for exhaustion in battle or from marching. A game character can carry around a 20lb mallet indefinitely as long as it's under their weight limit and swing it for as long as the game allows (in the case of Skyrim, forever, or with power attacks until the stamina bar drains, at which point you need to wait a few seconds). In real life marching around with a 20lb lump of metal strapped to your back -- ignoring the spinal problems that would cause -- would be completely impractical for a soldier who also has to march around in armor, carrying secondary weapons and personal supplies, &c. Likewise, using a weapon like that in a real battle would both be a death wish (when you swing a 20lb lump of metal attacked to a stick, you leave yourself badly open), and you wear yourself out incredibly quickly.

You're also wrong about mass being the only way to increase the kinetic energy behind a strike, and the answer is patently evident if you take five minutes to do the research. Leverage. You know what two-handed warhammers looked like in real life? Exactly like one-handed warhammers, except with a longer shaft. If you've ever done any sort of construction work, you know how effective increased leverage is as a force-multiplier. It's used as a colloquial expression for a reason.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on October 01, 2014, 05:42:33 pm
Well what I am talking about is sort of...

Look at Sephiroth's sword from Final Fantasy.

COMPLETELY impractical in real life terms... The blade is too thin for its length, it is actually quite heavy for a weapon made to be able to be used one and two handed, and honestly it is just terrible overall.

Add in materials that can handle the weight and general super strength and armor piercing ability and the weapon is quite a bit more practical.

When you are dealing with super strong materials, super sharp materials, Super light or super heavy materials, and strength beyond human... the weapon designs can go outside convention.

So for Super Sharp weapons, for example, you might want thicker blades if you want to chop. Or if they are also super strong, you might want a VERY thin almost rapier like blade.

Or if the weapon is incredibly light, you might want it to be thicker just to add more weight.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on October 01, 2014, 05:45:11 pm
But then there's the actual size of the weapon affecting leverage (which isn't easily handwaved by unusual materials) and other considerations, like oversized blades getting stuck or being more easily intercepted.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on October 01, 2014, 05:48:03 pm
But then there's the actual size of the weapon affecting leverage (which isn't easily handwaved by unusual materials) and other considerations, like oversized blades getting stuck or being more easily intercepted.

Intercepted by what?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on October 01, 2014, 05:49:58 pm
But then there's the actual size of the weapon affecting leverage (which isn't easily handwaved by unusual materials) and other considerations, like oversized blades getting stuck or being more easily intercepted.

Intercepted by what?

Anything that gets in the way of the extremely large blade.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on October 01, 2014, 05:50:02 pm
Eh, I'm not arguing against absurd fantasy weapons, just the idea of pretending that they bear any resemblance to reality.

Perfect example: Guts' sword. It's (obviously) completely unrealistic, but the concept behind it would be sound in a world where someone could feasibly carry around and wield a sword like the Dragonslayer; it's not a cutting tool so much as a crude wedge with so much force behind it that things come apart anyways. Sort of like a conceptual opposite to the archetypical 'mono-molecular blade' that cuts almost purely because of the sharpness of the blade rather than the force behind it.

:|

But yeah Sephiroth's sword can die in a fire, that thing is moronic even by JRPG standards.

But then there's the actual size of the weapon affecting leverage (which isn't easily handwaved by unusual materials) and other considerations, like oversized blades getting stuck or being more easily intercepted.

Intercepted by what?
Enemy swords. Allies. Trees. Buildings. The ground. Rocks. Painted backgrounds. Stunt doubles. Air resistance. Invisible fairies. Magic space whales. All of creation.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on October 01, 2014, 05:51:31 pm
Quote
But yeah Sephiroth's sword can die in a fire, that thing is moronic even by JRPG standards

Conceptually Sephiroth's sword is essentially a long spear. It is quite practical the way it is used.

Also no JRPG standards makes Sephiroth's sword stand out around tops... or shall we forget maces in Monster Hunter that would be completely useless (and people in Monster Hunter don't even have the super strength excuse).

I just will accept weapons that are CRAZY so long as there is a reason why the crazy design actually works.

In what way does Sephiroth's weapon... One that wouldn't be stopped because it clashed with the scenery be impractical?

Quote
Enemy swords. Allies. Trees. Buildings. The ground. Rocks. Painted backgrounds. Stunt doubles. Air resistance. Invisible fairies. Magic space whales. All of creation

Better hope they can withstand such materials.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on October 01, 2014, 05:52:51 pm
(ninja'd)

And TES weapon design tends more towards the realistic side than the, well, JRPG side.

tl;dr: TES doesn't have giant mallets, Volendrung is the closest there is, and I think that's a good thing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: NullForceOmega on October 01, 2014, 05:54:03 pm
What part of grip configuration did you fail to understand?  The part where it is the grip, or the part where it is the configuration of said grip?   I fully comprehend the concept of using leverage to elongate the arc and increase the force, but that has its maximums as well, as does the mass you can reliably swing.  I seriously don't know how anyone can fail to grasp that it is the combination of all features of a weapon that determine its effectiveness, and that lighter does not equal better in the majority of cases, nor does longer, heavier, wider, thicker nor any other singular feature of a weapon.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on October 01, 2014, 05:55:31 pm
What is odd is that TES could even justify the Barrel Mallets.

It would probably be a much better weapon for Giants, for example, then a typical Warhammer.

Afterall their typical enemy are humans who die with one hit, their armor being pretty much useless against that kind of force... While a Warhammer will get stuck a Barrel Mallet will not only remove them from play, won't get stuck, but also might also destroy more then one target if they hit another person.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on October 01, 2014, 05:58:00 pm
What part of grip configuration did you fail to understand?  The part where it is the grip, or the part where it is the configuration of said grip?   I fully comprehend the concept of using leverage to elongate the arc and increase the force, but that has its maximums as well, as does the mass you can reliably swing.  I seriously don't know how anyone can fail to grasp that it is the combination of all features of a weapon that determine its effectiveness, and that lighter does not equal better in the majority of cases, nor does longer, heavier, wider, thicker nor any other singular feature of a weapon.
No one's saying that lighter=automatically better. I was just arguing against the supposed virutes of giant mallet hammers. If you want a better hammer, you want a denser, not a larger head.

Which makes it kind of weird that a glass warhammer would be better than, say, a dwarven or steel one.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on October 01, 2014, 05:59:16 pm
Honestly the glass warhammer is CLEARLY "Fantasy materials progression" at play.

Because I can imagine glass being a harder and sharper material then steel... But I wouldn't think it would make a superior hammer...

Quote
If you want a better hammer, you want a denser, not a larger head

Depends what you are using it for.

Warhammer designs seem to be made around the concept of armor.
Title: Re: The Elder Scrolls V: Skyrim
Post by: NullForceOmega on October 01, 2014, 06:02:13 pm
The 'advantage' of mallet type weapons is the capacity to cause wide-spread blunt force trauma to mostly unarmored targets, such as horses.  Most mallet type weapons were made of wood banded with iron/steel, and were used against horses and peasant conscripts.  Not that the weapon ever saw significant use.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on October 01, 2014, 06:03:27 pm
Against softer targets, you don't really need some kind of specialized hammer. The armor-piercers would smash bones pretty well. A wooden mallet is something you'd use because you can't afford a proper warhammer.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on October 01, 2014, 06:03:59 pm
The 'advantage' of mallet type weapons is the capacity to cause wide-spread blunt force trauma to mostly unarmored targets, such as horses.  Most mallet type weapons were made of wood banded with iron/steel, and were used against horses and peasant conscripts.  Not that the weapon ever saw significant use.

I don't know... I'd still say a mallet hammer in a giant's hands would be far superior to the spike hammer. Since their prime enemy aren't other giants.

Then again I personally think that the club is their ideal weapon. Probably banded with sheet metal but no spikes.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on October 01, 2014, 06:05:38 pm
Giants have the longer limbs to make using oversized weapons feasible. And to them, a giant mallet with a long handle is proportionally like a warhammer anyway.
Title: Re: The Elder Scrolls V: Skyrim
Post by: NullForceOmega on October 01, 2014, 06:07:02 pm
The average soldier in any medieval/fantasy setting is a conscript, reserve, or must otherwise provide their own equipment, and a iron banded wooden mallet is vastly less expensive than any solid metal weapon, freeing up funds for other vital considerations, such as that extremely protective chain shirt and steel cap.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on October 01, 2014, 06:07:55 pm
Yeah...

Club > Mallet > Warhammer

For Giants

Though I do wonder if there is an even better weapon for them than a Club.

Because I know that the larger you are the less effective blades become essentially.
Title: Re: The Elder Scrolls V: Skyrim
Post by: NullForceOmega on October 01, 2014, 06:09:57 pm
Unless said blade is made and proportioned for a giant, then it would still be about as effective.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on October 01, 2014, 06:29:26 pm
Honestly the glass warhammer is CLEARLY "Fantasy materials progression" at play.

Because I can imagine glass being a harder and sharper material then steel... But I wouldn't think it would make a superior hammer...
It's not real glass, just a really hard and not very dense crystal.

That said, not being dense does make it a shitty material for a hammer.

Unless said blade is made and proportioned for a giant, then it would still be about as effective.
Only for giant-sized enemies. Otherwise it'd behave like a club against significantly smaller opponents.
Title: Re: The Elder Scrolls V: Skyrim
Post by: NullForceOmega on October 01, 2014, 06:32:05 pm
I'm fairly certain that the trauma of having 6' plus of steel strike them, whether it's cutting or crushing, would be equivalently fatal to a normal sized being.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on October 01, 2014, 06:56:39 pm
Rounding the discussion back to Skyrim, has anyone else tried to use the race menu to play as a giant-sized character or a microscopic one?  I find the latter to be fun with the tailed races, as when you die, the tail goes to the size of a normal character, but the rest of your model doesn't.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on October 01, 2014, 08:06:08 pm
Micro characters are awesome. Can get into places others can't / you weren't intended to get into, projectiles are really easy to dodge. The only problem is the proportionally tiny move speed.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on October 01, 2014, 10:11:18 pm
Funfact: armor seems to scale with the SETSCALE command. I had a level 1 micro-Khajiit called Mittens who was taking easily 1/3 of his HP to wolves per hit, and I made a SETSCALE 20 mudcrab that managed to survive more than one hit on my level 48 warrior with 100 blade and Armsman 5/5.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on October 01, 2014, 10:15:27 pm
I think that damage resistance and damage done scale with size, but I haven't actually done any testing to determine whether that's true.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sappho on October 02, 2014, 01:31:08 am
*Thread getting a little activity again after being quiet for a long while, someone asking about mods*
*Two pages of jokes about Skyrim becoming a "porn game"*
*Someone posts a comic about modders featuring many things, including porn mods, plus those which complain about weapons not being realistic.*
*Go to bed.*
*Wake up, FOUR pages of argument about weapon sizes, weights, and names.*
Title: Re: The Elder Scrolls V: Skyrim
Post by: Baneling on October 02, 2014, 02:13:08 am
I think that damage resistance and damage done scale with size, but I haven't actually done any testing to determine whether that's true.

Considering the shenanigans with giants and mammoths - two of the larger enemies in the game - it wouldn't be surprising, honestly.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on October 02, 2014, 02:34:37 pm
I'm actually not sure if that's the case with giants, it might just be that they've been given a really big chunk of base health in the same way that dragon "difficulty" scaling is just tacking more health on, because they're at their default size (as opposed to a human scaled up to be the same size as a giant).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on October 02, 2014, 05:22:43 pm
I want to drive Liberty Prime in Skyrim.

He would be all like "EMBRACE TALOS OR YOU WILL BE ERADICATED".
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on October 02, 2014, 05:30:42 pm
OH MY GOD YES PLEASE THAT THAT ALL OF THAT YES MORE OF  THAAAT
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on October 02, 2014, 05:34:39 pm
I want to drive Liberty Prime in Skyrim.

He would be all like "EMBRACE TALOS OR YOU WILL BE ERADICATED".

There was apparently a mod for that on Nexus, but has been hidden for some reason.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on October 02, 2014, 05:45:24 pm
Size doesn't matter in Skyrim. That is why you can make a dragon the size of Skyrim and nothing changes, except tons of glitching. Damage remains the same.

Or play as a monli (child race) and nothing changes number wise.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on October 03, 2014, 01:08:00 am
I think that this is relevant to our interests? (https://www.youtube.com/watch?v=ALbQQzePzt4)
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on October 03, 2014, 01:39:47 am
Yes. Now I can't help but imagine that as the literal goings on of the game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on October 03, 2014, 01:52:53 am
I'm working on my Skyrim overhaul again.

I updated my video drivers, updated a bunch of other drivers that were really old (no wonder my PC was having so many problems) and Oblivion stopped working. Won't even run anymore. And no, not rolling back...a bunch of games perform way better and some that didn't work now work.

So Oblivion is done. Oh well, a fun few weeks of playing it.

But my skyrim overhaul should be epic :D I posted it before, but I pretty much modded myself to death...and came to a brick wall. It works, no bugs or anything in it that I found. I just hit a dead end and didn't want to touch skyrim again after literally 80+ hours (yup) of downloading, installing, cleaning, testing mods. (edit: That doesn't include the additional 40-50 hours of getting the overhaul started, I didn't include that since there was a long break of downloading any mods. So a total of over 120+ hours on this one overhaul...that is a lot...) It was close to being done, which was funny...but I wanted to jump off a bridge before I finished. So I took a break before I finished (had a few hours left...a few hours too many :P). I know I was all hyping it up before, but man, I think every developer or whoever hits that wall where they crash...mine just came when it almost ended xD

Expect the mod to actually be released next week. Very likely on Monday (so a few days from now). Do some touch ups, check newest mods...see if any good ones...keep new mods at most 5-7 (not adding more than that, tired of cleaning and installing) and will be ready to go. Mod list comes out to 200+ mods, but I have to double check whats in the folder...I have a few mods to remove.

Like playable dragons is way too buggy and crashing too much. Game works without it just fine. Too script heavy of a mod.

Btw, mod list comes with rare mods either deleted from nexus, deleted from loverslab (I have the OLD monli, not the kind of ugly and bad looking new one that they made) and I also have mods from another overhaul that is no longer up or really hard to find. I also included two really unique races that only me...and the creator have. Seeing that he stopped working on them, I'm going to include them. They are a tiny bit buggy with the tail, but not a big deal to me...may be to you. The physics go crazy on them. I have a TON of rare mods. Like SUPER rare. Most I would never find again if I didn't keep backups. Though most are clothing wise, quite a bit is gameplay/graphics wise too...a lot come from the old skyrim overhaul I used (anime skyrim overhaul).

Actually cut that 5-7...my friend wants me to add a bunch of races. And that I can do...race mods are easy as heck to install, and unless they use scripts (I'm avoiding adding ANY script mod at all on top of what I have)...won't have any issues.

Also, you'll have to torrent it. Right now it is 50.7 GB, but might increase a bit with the race mods and 5-7 (at most) extra additions I put. I'm not going to risk being banned on moddb (they most likely won't accept it), and nexus would delete it and perma ban me to neverland lol. Mostly cause for all intents and purposes, every mod author is gonna hate it (well, a lot). Its definitely going to be slow as hell torrent, and I'm going to have bad bandwidth limit problems once its done. So...I'm going to stop seeding after 2 days (going to stop on wednesday) and...its up to other seeders at that point. Not interested in getting internet company angry. Hopefully the download finishes for people by then...or you guys are kinda screwed out of the mod till another month from now. As it is, I have a 400gb bandwidth limit each month...51gb mod...I assume will take a lot of bandwidth if others are downloading it. I expect it will be a 24 hour or less download...my friend downloaded my other overhaul in less than 24 hours...

And that does not take how much 7zip will lower the GB...probably be 35 gb or so file. But...you guys get the point.

As for what it adds. Far more than adult content (okay I got a pervo side :P)...but since most porno mods caused too many issues, I didn't use much of them. They are better for a separate install where its just a Skyrim porno...not good with all the other mods I added. But I mostly focused on...STOP STARING AT MY CHARACTERS SIDE BOOB! THAT SIDE BOOB? ITS A MALE GIANT! FEEL PROUD OF YOURSELF?

sorry about that...now onto business...look at THAT...okay okay...

I added a TON of new lands. But a lot of mods are going to be outdated, and I'm not going through them to redo them. I would go crazy again and stop skyrim if I had to do that. Thats like re-doing my whole skyrim again just to update mods lol. NO THANKS. I'm only going to update alternate start, and...probably that is it.

Added a ton of quests, new villages, new races, new gameplay elements...

to be honest...more hours of gameplay worth than a year of playing ESO or WoW :P No exaggeration...especially if you roleplay characters...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sappho on October 03, 2014, 05:10:02 am
I think that this is relevant to our interests? (https://www.youtube.com/watch?v=ALbQQzePzt4)

I was actually thinking just yesterday that I'd like to make a video similar to this. Just fighting a monster, then saying wait, excuse me, time out. I need to drink a potion. *rummage* Shit, I'm out of potions. Good thing I've been carrying around all this food. *Slowly eats carrot, pausing at one point to pick something out of teeth. Pull out second carrot. Cut to 15 minutes later, my jaw is sore from chewing.* Okay, that should do it for now. Thanks for waiting. Time in!

Then either I one-shot the monster or it one-shots me, wasting all of that effort.

But I don't have the skills, tech, or budget to make such a nice video with all the shiny effects. So maybe I'll just... not make it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mr. Strange on October 03, 2014, 04:24:43 pm
Expect the mod to actually be released next week. Very likely on Monday (so a few days from now). Do some touch ups, check newest mods...see if any good ones...
You know how this will end...  :P

Speaking of making videos, anybody can tell me what program is good for taking some footage from game? I tried Soul Cairn with level 42 character and got pushed out of there, so I went all out and got me Dawnbreaker and custom enchanted gear to go with it. That final fight was epic enough to be redone and recorded.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on October 03, 2014, 04:36:15 pm
FRAPS, if you have a large hard drive.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on October 03, 2014, 04:52:47 pm
Expect the mod to actually be released next week. Very likely on Monday (so a few days from now). Do some touch ups, check newest mods...see if any good ones...
You know how this will end...  :P

Speaking of making videos, anybody can tell me what program is good for taking some footage from game? I tried Soul Cairn with level 42 character and got pushed out of there, so I went all out and got me Dawnbreaker and custom enchanted gear to go with it. That final fight was epic enough to be redone and recorded.

Outside of a bunch of random race mods that I pretty much randomly downloaded...I actually only downloaded I think 3...maybe 4...don't really remember...mods. One was a bunch of hairs (got to have it :P), one was gameplay (it changes gameplay a lot) and one was for character creation...but I don't really like it. But gonna leave it in anyway, don't feel like removing it from my save and some people might like it. But, I don't actually feel like downloading and looking for mods nonstop...already have enough for the overhaul anyway. And I don't want to tire myself out and hit a brickwall again...pretty much done with even looking at mods lol. I doubt I'll look at mods for a while, at least seriously...probably check up once a week or two to see the hot files on nexus. I won't be adding any more to the overhaul though. So I at least kept to my word. :P

Then updated a few mods to recent versions, but like I said, I don't feel like going through each one to see if it needs updating or not...everything is pretty recent anyway.

I did end up removing some mods like I said. I actually removed a bit more than I planned...but some either lowered performance (like some new village mods were badly made and caused huge performance issues)...but still tons of new content.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on October 03, 2014, 04:54:14 pm
I think that this is relevant to our interests? (https://www.youtube.com/watch?v=ALbQQzePzt4)

I was actually thinking just yesterday that I'd like to make a video similar to this. Just fighting a monster, then saying wait, excuse me, time out. I need to drink a potion. *rummage* Shit, I'm out of potions. Good thing I've been carrying around all this food. *Slowly eats carrot, pausing at one point to pick something out of teeth. Pull out second carrot. Cut to 15 minutes later, my jaw is sore from chewing.* Okay, that should do it for now. Thanks for waiting. Time in!

Then either I one-shot the monster or it one-shots me, wasting all of that effort.

But I don't have the skills, tech, or budget to make such a nice video with all the shiny effects. So maybe I'll just... not make it.

If you want I can link you to a video where a person did... exactly that.

Admitting it was for a really terrible Resident Evil knockoff.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on October 03, 2014, 05:38:27 pm
Expect the mod to actually be released next week. Very likely on Monday (so a few days from now). Do some touch ups, check newest mods...see if any good ones...
You know how this will end...  :P

Speaking of making videos, anybody can tell me what program is good for taking some footage from game? I tried Soul Cairn with level 42 character and got pushed out of there, so I went all out and got me Dawnbreaker and custom enchanted gear to go with it. That final fight was epic enough to be redone and recorded.

Outside of a bunch of random race mods that I pretty much randomly downloaded...I actually only downloaded I think 3...maybe 4...don't really remember...mods. One was a bunch of hairs (got to have it :P), one was gameplay (it changes gameplay a lot) and one was for character creation...but I don't really like it. But gonna leave it in anyway, don't feel like removing it from my save and some people might like it. But, I don't actually feel like downloading and looking for mods nonstop...already have enough for the overhaul anyway. And I don't want to tire myself out and hit a brickwall again...pretty much done with even looking at mods lol. I doubt I'll look at mods for a while, at least seriously...probably check up once a week or two to see the hot files on nexus. I won't be adding any more to the overhaul though. So I at least kept to my word. :P

Then updated a few mods to recent versions, but like I said, I don't feel like going through each one to see if it needs updating or not...everything is pretty recent anyway.

I did end up removing some mods like I said. I actually removed a bit more than I planned...but some either lowered performance (like some new village mods were badly made and caused huge performance issues)...but still tons of new content.

Any way to remove any of the mods, or is it a kind of all-or-nothing deal?

Pretty much all or nothing. Removing mods tends to create problems. You can however download the mod (most can be found on Nexus)...and then find all the files in the mod and remove them. Seems like a lot of work, especially since some of the esp/esm are named weird. And quite a few mods can't be found anymore. At that point, probably better to not download the overhaul and do it yourself. But guess you don't really have to activate the ones you don't want, but you'd have to use TES5edit+wrye bash at that point (including removing them).

The overhaul is mostly for those who don't want to go through the brain breaking hours of downloading mods, getting them to work, breaking skyrim and doing it over again for months and months and months.

Granted, I actually recommend getting your own mods...much better that way as you get mods you know you want and what is in your game. If you want a light mod list (50 mods or less), probably be better. Not everyone though wants to go through hundreds of hours of work...so...each their own.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on October 03, 2014, 10:15:51 pm
Also, anyone who uses my overhaul will need a mid to high end PC. A bit lower if you turn off ENB. You can gain FPS by using winter edition (you'll need to download it on authors site, I'll provide a link later) (I get a 3-5 FPS increase with FPS using this, and without ENB, its a 10-15 fps increase)

I also recommend turning off the ENB (keep the files...there is a lot...unless you want to go through each one) if you are low on FPS. I turned off DOF (too annoying anyway) and ambient occulusion (DON'T TURN IT ON...I GET 0-1 FPS WITH IT)...with the ENB active I get 30 FPS on average. You'll need to manually turn those back on in the ENBseries.ini file. Which actually, is a huge improvement over in August when I only had 20 FPS average. I didn't upgrade my PC or anything, but I did update a bunch of drivers. B30 FPS is playable personally for me anyway, my eyes suck :P But with it off, I get 40-50 FPS on average. So a big 10-20 FPS increase.

Plus, you need ENB in the overhaul, it comes with ENB boost or whatever it does...helps a lot in a stable game. But ENB itself doesn't need to be active. You can manually turn all the effects off.

My system:
Geforce 660 GTX 2GB (I'm going to upgrade to the new Geforce 970 GTX 4gb at some point...I "should" see a MASSIVE increase in performance)
8 gig DDR3 ram
No SSD drive
Windows 7
i5 3.3 GHz CPU

Probably my CPU limits me quite a bit, but really need a 4gb card for a big skyrim mod list...2gb is a bit not enough, and I probably wouldn't do ANY less even without ENB.

Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on October 03, 2014, 10:31:52 pm
One day I need to find a decent recording software.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Orange Wizard on October 03, 2014, 10:35:57 pm
Most people just use Fraps.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on October 03, 2014, 11:07:52 pm
I just thought a mod I would like. I have a rough sketch of how this would be accomplished.

1) Take the model for the Dwarven Spider.
2) Either via properties in the CK or using a 3D editing software, scale said spider to be two stories high (at least).
3) Give the spider the ability to shoot fireballs. Maybe really big fireballs.
4) Optionally, make it "ridable" somehow. Or pilotable... not sure if possible using scripts.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on October 03, 2014, 11:09:34 pm
It's the piloting part that needs the 3D editing. But that should all be totally doable.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on October 03, 2014, 11:37:33 pm
I just thought a mod I would like. I have a rough sketch of how this would be accomplished.

1) Take the model for the Dwarven Spider.
2) Either via properties in the CK or using a 3D editing software, scale said spider to be two stories high (at least).
3) Give the spider the ability to shoot fireballs. Maybe really big fireballs.
4) Optionally, make it "ridable" somehow. Or pilotable... not sure if possible using scripts.
Wild Wild West?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on October 03, 2014, 11:43:03 pm
It's the piloting part that needs the 3D editing. But that should all be totally doable.

You can "pilot" dragons in burning skies. Turn to a dragon and play as one.

So much performance used though, and had crashes. Could be how it was made.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on October 03, 2014, 11:47:37 pm
It needs a 3D editor either to add the 3rd person camera node (if piloting swaps the player model) or to add the rider node (most likely within the chassis). iirc, anything rideable needs both.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on October 04, 2014, 12:02:18 am
I just thought a mod I would like. I have a rough sketch of how this would be accomplished.

1) Take the model for the Dwarven Spider.
2) Either via properties in the CK or using a 3D editing software, scale said spider to be two stories high (at least).
3) Give the spider the ability to shoot fireballs. Maybe really big fireballs.
4) Optionally, make it "ridable" somehow. Or pilotable... not sure if possible using scripts.
Wild Wild West?

Well, that was the only memorable part of that movie...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on October 04, 2014, 12:11:41 am
I mostly remember it for the crossdressing humor, but yeah giant flamespitting robot spider.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sappho on October 04, 2014, 01:12:35 am
Speaking of making videos, anybody can tell me what program is good for taking some footage from game? I tried Soul Cairn with level 42 character and got pushed out of there, so I went all out and got me Dawnbreaker and custom enchanted gear to go with it. That final fight was epic enough to be redone and recorded.

FRAPS is really only good if you have a huge hard drive. The videos it makes inflate to GB within minutes. If you don't have that kind of space, you can try Open Broadcaster Software. It records in mp4/flv, which isn't as high quality as mov (which FRAPS uses), but you can record very long files without taking up much space (and you can set the quality options fairly high). If you're uploading to YouTube, this is a good option. It's what I use, since I record a *lot* of footage at once then edit it down later.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sharp on October 04, 2014, 01:51:04 am
MSI Afterburner is a decent recording tool (need to install RivaTuner Statistics with it as well)

Although if you are running a good gfx card then you can use nVidia's ShadowPlay or AMD's GamingEvolved (which uses Raptr).

I don't know how good Raptr is but Afterburner is a great free one for all gfx cards, ShadowPlay is better though in terms of performance but requires a good nVidia card (GTX 600+ I believe), you can get high quality recording (does the fancy but unnecessary 4K) as well with barely noticeable impact on FPS.

FRAPS is pretty much dying to these competitors
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on October 04, 2014, 08:41:54 am
Hey Vendayn, any chance you could namedrop some of the better "RTS" type gameplay enhancers you played around with?
Kinda have my own separate thing that also took a long time to get right (mostly right anyway, pretty sure some weapon/armor stats are still borked from putting new Immersive Armors on top of Skyre)

Things I would be particularly interested in are stuffs that let you go all battlefield commander...preferably in the Civil War, but since the only notable thing that meddled with that was the CWOverhaul and that liked to spawn 80 billion dudes on the outskirts of Falkreath when it wasn't crashing it kinda lost my interest (though you seem to have looked through a lot more stuff then me)

Mostly though I want to feel like I'm running a guild of adventurers/mercenaries to be honest.
Or ANY guild in fact...is there a "more immersive guilds" mod?
Currently the closest I can get is just recruiting a shitton of followers and throwing them at things, but that gets...cluttered after awhile.

Might also be interested in some of the less game/fps-murdering "own a fort/castle/etc." stuff, but so far the stuff I've seen in that category doesn't look too immersive/lore friendly (High King of Skyrim springs readily to mind as what I don't want :P)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on October 04, 2014, 02:45:42 pm
I will post the mod list when I upload the mod.

However, my overhaul sees more than 3gb video ram usage...my card is 2gb. So before I upload, going to get a 970 and make sure it works. Skyrim mods are fine, but its my card not powerful enough. I watched Skyrim go right to my card limit and freeze. But with my overhaul, it should use past 3.

Its why in august my PC (video card) was having huge issues in every game after playing Skyrim.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on October 04, 2014, 05:41:51 pm
If you are looking for mods to change Skyrim...but keep it about the same.

I think its called Dominion war...adds a 3rd faction. Two factions always seemed stupid and lame to me...wow did it, now everyone does. But anyway... Get mod to join thalmor if you get this one.

I also got the zombie mod...28 days or whatever. I can't test properly to see how it is, not powerful enough GPU..
But, from what I saw it was a fun change. Its hilarious seeing zombie thalmor hordes. Kinda like a 4th faction, sorta

Wyrmstooth, elsweyr, faalskar, shadows of morrowind are epic. There is blackland I think its called...but kinda ugly looking. I got it anyway. But its kinda scares me cause so ugly and people live there. Like twilight zone.

There is also real estate, Skyrim tycoon...a few mods to own your own business. Only mod to own a guild is...guild starter or whatever its named. Its abandoned though. There is another economy/business mod that is biggest...but no idea what its called now

Get...expanded towns...and...forgotten? Immersive? Settlements...adds places from lore to Skyrim. Both are great. I have a few others too added in.

Don't add any traveler mod...like immersive roads...huge ctds from those mods...too many NPCs added, too many scripts and error ridden.

I have a lot of mods. But...oh...

Search obis...dunno full name...its epic

And lost tribes...a predator+alien mod that fits lore. Cause predators fly in space and go everywhere :p technically zerg or any space alien can come to tamriel :p cause...future...and space...

Yes... a zerg invasion.

Need that mod. Be made!

Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on October 04, 2014, 06:01:28 pm
COUGH, GIMMIE DOCTOR WHO MOD, COUGH


Also, get Frostfall. Very nice.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on October 04, 2014, 07:30:18 pm
Yes... a zerg invasion.

Need that mod. Be made!

I'd rather want a Tiberium mod. You know, Tiberium from the Command & Conquer franchise
It must be able to spread, changing he landscape, mutate creatures and NPCs over time.

Oh if only this would be possible with the Creation Kit.
Title: Re: The Elder Scrolls V: Skyrim
Post by: guessingo on October 05, 2014, 07:06:05 am
Any good mod pack sites other that STEP? Ones that tell you how to put vast numbers of mods in the game? STEP is great just checking to see if any other ideas. I know about GEMS. Not looking for individual mod suggestions.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on October 05, 2014, 07:38:56 pm
So I'm totally redoing/mostlikelybreaking my modlist right now. Pretty much the same as it was before, with a few useless things cut out and (hopefully) better optimization, though its just as likely to totally break again when I try and layer this new bastard of Immersive Armors on top of Skyre, like last time.

Oh, and I added Hunterborn, cuz reasons.

Why am I doing all this you ask? Well besides hopefully getting it right this time, I'm ALSO planning to throw Civil War Overhaul and the rest of that guys stuff on top (despite saying I didn't like his thing before, apparently it updated, so wth)

Note: if anyone knows how to put new Immersive Armors on top of Skyre properly could you post it here? There is a "patch" but the dude who makes it patches just about every mod ever and apparently has no time for things like readme's and I'm fairly convinced that a mod he listed as "required" for his patch was unneeded and borked everything ever.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on October 06, 2014, 09:58:56 am
After I've finished the game and the DLCs I'm definitely going to start over trying more immersive mods, open cities, etc. Those tycoon mods look interesting. I've had bad experiences with RTS in Fallout tho, the mod feels way too hollow and you end up building some sort of tower defense instead of something that feels alive.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on October 06, 2014, 10:33:14 am
So got everything installed and cleaned and in order with LOOT, started up a test game and with a few hours in, everything appears to be working correctly, "ALL THE THINGS" remain unbroken, and I apparently managed to totally unfuck the Immersive Armors+Skyre thing (I was right, the mod he had listed as "required" was breaking the stats of stuffs, so its probably meant to be "required" for one of the fifty other mods he listed on the page...somehow...)

So if all the things continue to remain unbroken then I'll eventually download the Epic Overhaul Compilation (Civil War Overhaul, Dragon Overhaul, Fire and Ice spread, etc.) and see how that effects things.
Title: Re: The Elder Scrolls V: Skyrim
Post by: cerapa on October 06, 2014, 11:29:15 am
C&C/Fallout/Skyrimc rossover would be amazing.

Traverse the red and yellow zones. Scavenge from abandoned cities and bases. Avoid tiberium and mutated wildlife that is trying to kill you. Attempt to survive in Tiberium infested terrain that is slowly trying to kill you. Deal with the NOD and GDI and try to avoid pissing either of them off. Trade with small bands of mutants or survivors. Maybe even find a few Scrin artifacts.

Why is this not a thing that exists?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on October 06, 2014, 12:22:32 pm
C&C/Fallout/Skyrimc rossover would be amazing.

Traverse the red and yellow zones. Scavenge from abandoned cities and bases. Avoid tiberium and mutated wildlife that is trying to kill you. Attempt to survive in Tiberium infested terrain that is slowly trying to kill you. Deal with the Stormcloaks and Empire and try to avoid pissing either of them off. Trade with small bands of mutants or survivors. Maybe even find a few Daedra artifacts.

Why is this not a thing that exists?
Did some small modifications to your post, but yes it should exist.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on October 06, 2014, 01:28:12 pm
The gradual spread of Tiberium and change of landscapes would probably be difficult if not impossible.. Because of CK limits.. I think?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on October 06, 2014, 01:38:46 pm
The gradual spread of Tiberium and change of landscapes would probably be difficult if not impossible.. Because of CK limits.. I think?
Actually, I think it may be possible. It would be kind of "hacky" and would probably require a fake terrain be triggered to appear on top of the real terrain. It might also cause tons of lag, since it'd need to spawn a lot of stuff.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on October 06, 2014, 02:25:11 pm
The gradual spread of Tiberium and change of landscapes would probably be difficult if not impossible.. Because of CK limits.. I think?
Actually, I think it may be possible. It would be kind of "hacky" and would probably require a fake terrain be triggered to appear on top of the real terrain. It might also cause tons of lag, since it'd need to spawn a lot of stuff.

It WOULD cause a lot of lag...so many scripts would be needed for that, that it probably completely break most if not all skyrim setups. Except maybe pure vanilla and only that mod added onto it...

Also, it is 100% my video card not having enough Vram for my overhaul. It hits 2gb cap pretty quick (which is normal in a heavy load setup), then goes to my system ram due to running out of vram...and bam...crash. All the mods play fine as far as I can tell...but...yeah...hope I can upgrade to the 4gb 970 gtx at some point soon. Its a tad out of my budget sadly, which sucks cause it is actually a pretty good price for a great card.

In any case, I'll have to have a warning when I upload it (whenever I upgrade my video card) that it isn't playable on anything less than 4gb video card. And probably need the 700 or new 900 series (or titan...) for it to be playable at all. My 660 GTX barely stays at 30 fps average and not enough vram. So guess the overhaul is more higher end than I intended...even without ENB...ah well...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on October 06, 2014, 04:13:51 pm
The gradual spread of Tiberium and change of landscapes would probably be difficult if not impossible.. Because of CK limits.. I think?
Actually, I think it may be possible. It would be kind of "hacky" and would probably require a fake terrain be triggered to appear on top of the real terrain. It might also cause tons of lag, since it'd need to spawn a lot of stuff.
We will probably be better off with an already Tiberiumized world then.
So, who here knows a decent modder who is willing to make this post-apocalyptic Tiberium-infested Skyrim?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on October 06, 2014, 04:17:00 pm
If you want it to spread, you might consider tying the progression to quest progression? Have assets replaced every time a quest gets completed, main or no. Won't be dynamic, but it may achieve a similar effect.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on October 06, 2014, 04:23:26 pm
Hmm.. maybe give the crystals some color as well as another name.. As to prevent possible narrow-minded overly zealous lawsuits.
How about red and call it Oblivium or Daedrum? Daedrium?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on October 06, 2014, 04:35:03 pm
Hey speaking of mods Trainwiz released another one (http://www.nexusmods.com/skyrim/mods/58672/)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on October 06, 2014, 04:38:02 pm
If you want it to spread, you might consider tying the progression to quest progression? Have assets replaced every time a quest gets completed, main or no. Won't be dynamic, but it may achieve a similar effect.
This is pretty much what I was going to suggest. If it's possible, have the "spread" trigger if a quest isn't completed within a certain timespan of it being activated OR on successful completion, depending on whether you're going to be the Dovahkane.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on October 06, 2014, 04:40:03 pm
Hey speaking of mods Trainwiz released another one (http://www.nexusmods.com/skyrim/mods/58672/)
That sounds pretty cool. In that video, though, the part leading to the main attraction, as it were, reminds me a lot of the opening of Nehrim.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Culise on October 06, 2014, 06:47:57 pm
Hmm.. maybe give the crystals some color as well as another name.. As to prevent possible narrow-minded overly zealous lawsuits.
How about red and call it Oblivium or Daedrum? Daedrium?
I like Rubiconium, myself, especially if it's red.  Maybe Adigium?  Volturnium?  Poium?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on October 06, 2014, 09:34:35 pm
Avoidlawsuitium?

Totallynottiberiumium?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on October 06, 2014, 11:41:43 pm
Crystalium!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on October 07, 2014, 01:24:52 am
Ytterbium.

Naming fantastic materials after unrelated real-life materials is an Elder Scrolls staple.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Orange Wizard on October 07, 2014, 01:51:14 am
Ununquadium, perhaps?
Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on October 07, 2014, 02:11:25 am
In any case...I think some kind of alien or whatever it ends up being, slowly taking things over would be cool. To spruce it up, their own buildings would show up amongst cities/villages they take over.

Or robots...robots take over Skyrim...that is still in right? Or have people moved on to other things?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sappho on October 07, 2014, 03:13:11 am
Aw shit yeah. I'm a WEREWOLF.

This game is so much fun.

I don't want to take either side of the civil war, though. There should be a middle ground one where you bitch-slap both sides until they stop fighting. I suppose there is probably a mod for that, but I was hoping to play through the game in vanilla at least once before I go down that road.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on October 07, 2014, 06:38:49 am
Aw shit yeah. I'm a WEREWOLF.

This game is so much fun.

I don't want to take either side of the civil war, though. There should be a middle ground one where you bitch-slap both sides until they stop fighting. I suppose there is probably a mod for that, but I was hoping to play through the game in vanilla at least once before I go down that road.
Just play the main quest without taking sides and it'll happen.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on October 07, 2014, 12:46:44 pm
...It just doesn't stick :(

Also, probably already said this, but there needs to be a mod that replaces the werewolf model with the Incredible Hulk. Sounds, too.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on October 07, 2014, 12:48:15 pm
...It just doesn't stick :(

Also, probably already said this, but there needs to be a mod that replaces the werewolf model with the Incredible Hulk. Sounds, too.

Yeah but to be fair this is elder scrolls. Where nothing you do really seems to matter in the grand scheme of things.
Title: Re: The Elder Scrolls V: Skyrim
Post by: starscream on October 07, 2014, 01:10:17 pm
Aw shit yeah. I'm a WEREWOLF.

This game is so much fun.

I don't want to take either side of the civil war, though. There should be a middle ground one where you bitch-slap both sides until they stop fighting. I suppose there is probably a mod for that, but I was hoping to play through the game in vanilla at least once before I go down that road.

i took the side of ulfric in one playthrough, i felt like such a shit for betraying jarl balgruuf that i've never taken the side of the rebels in any other playthrough.  i wish there was a way to convince balgruuf to take the rebel side.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on October 07, 2014, 01:16:30 pm
Stormcloaks: Depose Balgruuf and Set up the slave-driving Silverbloods in Markarth
Imperials: Set up the unspeakable Maven Black-Briar in Riften.

Neither is really ideal. In fact, Skyrim is basically fucked no matter who wins.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on October 07, 2014, 02:24:36 pm
So, quick question, anyone know how to disable Papyrus logging? Its suggested by ApolloDown (the dude who does Civil War Overhaul) to reduce my godawful script lag.

After some poking around, while this version of my modlist IS more stable and less buggy then the last one, I'm being...well, bugged, by two minor bugs.
Specifically I can't get the Argonian's Skyre Histskin power to show up at all (this was a problem last time too) and also while Hunterborn DETECTS Skyre, it won't let me check the "change Gatherer perk to not break all the things" box...considering said perk BREAKS ALL THE THINGS I don't know why it even HAS a checkbox and isn't just on automatically.

Also, while script lag is an issue, it only rears its head when I mass butcher things with Hunterborn.

So who thinks I should take the plunge and download Mr. ApolloDown's Compilation now? :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Knick on October 07, 2014, 03:14:26 pm
<sneak . . sneak. . . sneak>
Creeeak  THOOP. . . thwak!  (Arrow to the eye!!)
"Is somebody there?  Naw, it's probably just my imagination. . ."

<Standing around a burned dragon corpse>
Miner 1:  "I. . . I can't believe it. . . "
Miner 2:  "I don't know what to say. . . "
Guard:    "Have you seen those Redguards?  They have curved swords.  Curved.  Swords."

The NPC's in Skyrim are weird.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on October 07, 2014, 03:35:41 pm
Stormcloaks: Depose Balgruuf and Set up the slave-driving Silverbloods in Markarth
Imperials: Set up the unspeakable Maven Black-Briar in Riften.

Neither is really ideal. In fact, Skyrim is basically fucked no matter who wins.

Imperials are less fucked in the long run, though, because they at least have a vague hope of dealing with the pointy-eared bastards. Stormcloak victory means Skyrim under elven boots within a generation, the stupid nationalist fuckers.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on October 07, 2014, 03:42:26 pm
Imperials are less fucked in the long run, though, because they at least have a vague hope of dealing with the pointy-eared bastards. Stormcloak victory means Skyrim under elven boots within a generation, the stupid nationalist fuckers.

The nationalism might have been what brought me to really dislike the Stormcloak questline.  As I was playing through it, my approval went from "Rebels, yeah!" to "I picked the wrong side." to, at the end, where Tullius dies, "Dammit, where's the undo button?"
Title: Re: The Elder Scrolls V: Skyrim
Post by: Orange Wizard on October 07, 2014, 03:47:07 pm
You can switch sides just after getting the Jagged Crown IIRC.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on October 07, 2014, 04:31:00 pm
What are you guys talking about? Stormcloaks are awesome. They at least plan to FIGHT the Thalmor, instead of trying to build up strength they lost while the elves look over their shoulders and drag people off into the night.

And for those saying the Empire has a better chance of fighting them...they already LOST. When they were MUCH more powerful, they don't have a prayer in the current state of affairs, whereas the Redguards proved a singular province properly dedicated can hold its own against them.

I'm not saying Ulfric is a chill guy for totally splitting the powerbase and murdering up potential allies instead of jumping down the elves throats, I'm just saying that since shits already fucked, he's probably the guy to unfuck them. Even if he is a powermongering bastard...actually BECAUSE he is a powermongering bastard.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on October 07, 2014, 04:33:32 pm
But Jarl Ballin!
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on October 07, 2014, 04:40:24 pm
But Jarl Ballin!
Do you mean Balgruuf?

Like I said, its not nice or pretty, but Stormcloaks in my mind have a better chance of not being totally wiped by NAZI ELVES, which kinda excuses some dickery.

And I'm sure someone will be like "But Stormcloaks er just UNWASHED REEBELS, the EEMPIRE is a professioner army!" and let me point out that no, they are a fractured people who's veterans all died to the Thalmor, they are in a incredibly crap tactical position where the enemy is LITERALLY IN CHARGE OF THEM, and did I mention that many of the better soldiers that were LEFT joined up with the Stormcloaks. Empire's fucked man.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on October 07, 2014, 04:55:44 pm
Ulfric was deemed as a potential Thamor asset and had gone under the equivalent of brainwashing.  Not the best guy to lead an army against them.  Plus, his anger at the elves could cost him the ability to utilize any dissenters from Valenwood.  It may once have been a strong powerbase for the Thalmor at the beginning, but their purges would undoubtedly cause dissent.  Empire would use that.

Granted, if Paartharnax remained alive and the Dovahkiin remained upon good terms with him, either side would have a force of dragons helping them.  However, in this case, Empire would be a bit better off, as, if it is possible, they would be the most likely to send an emissary to that dragon worshiping empire on Akavir.  Get them on their side...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on October 07, 2014, 04:56:14 pm
If you stick around hearing ulfric talk after winning. Have to stay around a while...but...

He says himself it was all a ruse to get it in power, a lie and cares not for his people. Doesn't even believe what he told his followers. Just wanted power.
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on October 07, 2014, 05:14:42 pm
Oh, and the High-King only went along with the Treaty because if he didn't, Skyrim'd be fucked.

So Skyrim is fucked.

Empire side, however, brings them back to the EMPIRE. So if the NAZI ELVES do attack, they're not a third party who will be wrecked by both sides.

So yeah! Empire is intelligent, has decent power, can have dragons on their side, and aren't there for power.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on October 07, 2014, 05:18:42 pm
Quote
nazi elves

they ain't that
this is word of god here, Michael Kirkbride created the Thalmor, they ain't nazis

anyway:

can have dragons on their side

wut?
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on October 07, 2014, 05:22:31 pm
Dovahkiin works with Paarthurax, stays good with him, and then the whole Akavir dragon worshipers thing? I dunno, I'm a nub at Elder Scrolls Lore.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on October 07, 2014, 05:24:42 pm
The Akavir dragon worshipers' only interaction with Paarthurnax is asking the Dovahkiin to kill him, so I don't think that'll work out.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on October 07, 2014, 05:36:43 pm
The Akavir dragon worshipers' only interaction with Paarthurnax is asking the Dovahkiin to kill him, so I don't think that'll work out.

That's the blades, not the worshipers.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on October 07, 2014, 05:39:28 pm
The Blades are the only vestige of that culture in Tamriel as of Skyrim.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Orange Wizard on October 07, 2014, 06:33:08 pm
The Blades are dicks. Paarthurnax is cool.

Edit:
Quote
nazi elves
they ain't that
this is word of god here, Michael Kirkbride created the Thalmor, they ain't nazis
They're still awful. There are many awful things besides Nazis.
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on October 07, 2014, 06:34:34 pm
I was like, AHAHHAHAHFUCK YOU to the Blades. Buncha dicks.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on October 07, 2014, 06:44:12 pm
Ok, still waiting for help disabling Papyrus Logging, and also apparently the WEAPONS are fine now, but the ARMOR stats are borked. Fucking hell. IA armors are now useless because less then half as protective as equivalent vanilla stuff. Fuck.

Ulfric was deemed as a potential Thamor asset and had gone under the equivalent of brainwashing.  Not the best guy to lead an army against them.  Plus, his anger at the elves could cost him the ability to utilize any dissenters from Valenwood.  It may once have been a strong powerbase for the Thalmor at the beginning, but their purges would undoubtedly cause dissent.  Empire would use that.

He was deemed that in a Thalmor report...a report by people with LEGENDARY skills in misdirection and subterfuge, it wouldn't be surprising if they predicted that would be seen and assumed to be true. And said report says nothing about brainwashing, only that they essentially lied to him to make him start the war.

Oh, and the High-King only went along with the Treaty because if he didn't, Skyrim'd be fucked.

So Skyrim is fucked.

Empire side, however, brings them back to the EMPIRE. So if the NAZI ELVES do attack, they're not a third party who will be wrecked by both sides.

So yeah! Empire is intelligent, has decent power, can have dragons on their side, and aren't there for power.
Empire side brings them back to a broken and outdated "Empire" that is still reeling from the LAST time it went up against the elves. And for what happens when third parties resist the Thalmor, see HAMMERFELL BITCHES

Empire WAS intelligent, HAD decent power and are on their last legs regardless of what you do in game. Oh and of course they are being watched every second from within by the elves. They are DOOMED.

Quote
nazi elves

they ain't that
this is word of god here, Michael Kirkbride created the Thalmor, they ain't nazis
He can call them whatever he wants, they walk like Nazis, they talk like Nazis, they exterminate anyone they don't see as part of their superior lineage like Nazis.
I call em Nazis.
Title: Re: The Elder Scrolls V: Skyrim
Post by: starscream on October 07, 2014, 06:53:43 pm
The nationalism might have been what brought me to really dislike the Stormcloak questline.  As I was playing through it, my approval went from "Rebels, yeah!" to "I picked the wrong side." to, at the end, where Tullius dies, "Dammit, where's the undo button?"

yeah.  all it takes is a visit to windhelm to realize, something's rotten in the camp of stormcloaks.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on October 07, 2014, 07:05:25 pm
Ulfric was deemed as a potential Thamor asset and had gone under the equivalent of brainwashing.  Not the best guy to lead an army against them.  Plus, his anger at the elves could cost him the ability to utilize any dissenters from Valenwood.  It may once have been a strong powerbase for the Thalmor at the beginning, but their purges would undoubtedly cause dissent.  Empire would use that.

He was deemed that in a Thalmor report...a report by people with LEGENDARY skills in misdirection and subterfuge, it wouldn't be surprising if they predicted that would be seen and assumed to be true. And said report says nothing about brainwashing, only that they essentially lied to him to make him start the war.

A report that none of them believed anyone would get their hands on.  That report was for Thalmor eyes only.  Why would they lie to themselves?

Empire side brings them back to a broken and outdated "Empire" that is still reeling from the LAST time it went up against the elves. And for what happens when third parties resist the Thalmor, see HAMMERFELL BITCHES

Empire WAS intelligent, HAD decent power and are on their last legs regardless of what you do in game. Oh and of course they are being watched every second from within by the elves. They are DOOMED.

At the time of the war, the Thalmor had great footing in the lands it had, while the empire was busy trying to calm things down in the aftermath of the Void Nights (http://www.uesp.net/wiki/Lore:Void_Nights).  In addition, the Thalmor had surprise on their side.  After it passed, the empire threw them out.  Treaty was made due to everything behind them was falling apart.

Interesting to note: if you look at the two battles, in the former, the Thalmor couldn't stop the Empire from breaking through their lines, and in the latter, the Empire wiped out the Thalmor army.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on October 07, 2014, 07:12:09 pm
Though the Thalmor did raze the IC and find and decapitate every blades agent in their lands.

Not that it matters much in the end. Apparently the Thalmor will succeed in their ultimate plan, resulting in themselves and everyone else suffering some kind of metaphysical destruction, except for the Dunmer, who go live on (one of) the moon(s). At least, I think that's what happens.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Orange Wizard on October 07, 2014, 07:16:11 pm
Not that it matters much in the end. Apparently the Thalmor will succeed in their ultimate plan, resulting in themselves and everyone else suffering some kind of metaphysical destruction, except for the Dunmer, who go live on (one of) the moon(s). At least, I think that's what happens.
Well, that's depressing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on October 07, 2014, 07:25:05 pm
Quote
nazi elves

they ain't that
this is word of god here, Michael Kirkbride created the Thalmor, they ain't nazis
He can call them whatever he wants, they walk like Nazis, they talk like Nazis, they exterminate anyone they don't see as part of their superior lineage like Nazis.
I call em Nazis.

Yeah, except the Nazis were about eugenics and racial purity and the Thalmor's all about despising the flesh and ascending subgradients to become like their godly ancestors.

Not that it matters much in the end. Apparently the Thalmor will succeed in their ultimate plan, resulting in themselves and everyone else suffering some kind of metaphysical destruction, except for the Dunmer, who go live on (one of) the moon(s). At least, I think that's what happens.
Well, that's depressing.

Nah, that's the Numidium stomping shit, and it's definitely not going to happen in the games, since the entire point of the Loveletter from the 5th Era is to prevent Landfall and C0DA in general from happening in the past.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on October 07, 2014, 07:32:43 pm
Not that it matters much in the end. Apparently the Thalmor will succeed in their ultimate plan, resulting in themselves and everyone else suffering some kind of metaphysical destruction, except for the Dunmer, who go live on (one of) the moon(s). At least, I think that's what happens.

Don't be so hasty.  The Adamantine tower remains active as long as Talos worship is still going on...we need the Stormcloaks to win or Talos worship to continue in Hammerfell/within the underground/etc, not do something stupid, and the Adamantine tower to be protected.

If the events of Skyrim deactivated the snow tower, then Green-Sap is the only other one.  That could be one of two things.  The walking city in Valenwood (if its that one, its deactivated), or the Hist.  Based on what has been resulting from the previous ones of having a tower being deactivated within the game somewhere (I:??? (Maybe this one was the start of the end), II: Numidium, III: Heart of Lorkan, IV: Amulet of Kings, V: Throat of the World), the setting will be for VI, Valenwood (Change in direction of having a tower be restored), or Blackmarsh (Continue the current path with the destruction of the Hist).  Yokuda's might have been transferred to Hammerfell, though (Maybe Elder Scrolls VII?).
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on October 07, 2014, 07:34:56 pm
Hot damn, do I want to go to Black Marsh.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on October 07, 2014, 07:35:15 pm
Wtf...so a steam mod I had subscribed ages back.



Put over 14,000 (yes) scripts in my data folder. The mod? Well can't find it now, but it added 500 books...copyrighted books that is, wheel of time/lotr/star wars/warhammer..etc

Why author put that many scripts in a book mod...probably why it was removed. That and copyright...

Now my Skyrim is actually playable...and I keep the book mod that still works.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on October 07, 2014, 07:40:24 pm
Just realized something.  Skyrim has basically a multiple choice event with its civil war.  When was the last time this was done?  Daggerfall.  What happened after?  The Warp in the West Dragon Break.  It dealt massive damage to Hammerfell and High Rock, and that was when there were more towers to keep the world stable...I hope you liked Skryim, because I don't think its going to survive to see the future...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Arcvasti on October 07, 2014, 07:42:28 pm
Not entirely sure what exactly a "tower" is. Skyrim probably won't be as bad as Daggerfall. With Daggerfall, ~10 different factions conquered the same territory at once using Numidium. With Skyrim, there's just 2 factions. Might not wreak QUITE the same amount of dimensional havoc.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on October 07, 2014, 07:49:15 pm
Not entirely sure what exactly a "tower" is. Skyrim probably won't be as bad as Daggerfall. With Daggerfall, ~10 different factions conquered the same territory at once using Numidium. With Skyrim, there's just 2 factions. Might not wreak QUITE the same amount of dimensional havoc.

The towers are what anchor the plane properly and keep it in existence.  At the end of Daggerfall (which I believe had only 5 endings), 6 were online (not counting the Numidium (Brass Tower), and if Yokuda's hadn't been transferred).  At the end of Skyrim, only 1 or 2 (depending on if the tower was in Vardenfell or is the Hist, and not counting the Snow Tower).

Hell, the Hist might be the only one left if it is, since Skyrim is the largest place of Talos worship, and that is what reinforces the Adamantine Tower.

Here's a link to the wiki page about the Towers (http://elderscrolls.wikia.com/wiki/The_Towers)
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on October 07, 2014, 07:52:59 pm
...

Man, the Elder Scrolls universe is fucked.

Unless we get a game in which we get to save Nirn.

If so, I'd love if we could just, you know. Go to all the provinces.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on October 07, 2014, 07:53:23 pm
Not entirely sure what exactly a "tower" is. Skyrim probably won't be as bad as Daggerfall. With Daggerfall, ~10 different factions conquered the same territory at once using Numidium. With Skyrim, there's just 2 factions. Might not wreak QUITE the same amount of dimensional havoc.
They pull an ambiguity on us, and have Skyrim fall into chaos and complete ruin one way or another. I mean, it's not as if they're averse to destroying provinces you worked to save in one game between other games.

Makes me wonder what the Nerevarine has been doing for the past ~240 years. Probably bumming it around Akavir. If the Dragonborn pulls a Tiber Septim between games, that would mean we'd have 3 immortal former PCs.
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on October 07, 2014, 07:55:41 pm
...Who is the other one? Champion Of Cyro?
Title: Re: The Elder Scrolls V: Skyrim
Post by: starscream on October 07, 2014, 07:56:20 pm
...

Man, the Elder Scrolls universe is fucked.

Unless we get a game in which we get to save Nirn.

If so, I'd love if we could just, you know. Go to all the provinces.

i was hoping for that, but instead they gave us a shitty mmorpg.
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on October 07, 2014, 07:56:45 pm
Eh. I've heard okay things.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Arcvasti on October 07, 2014, 07:57:40 pm
...Who is the other one? Champion Of Cyro?

Yeah, canon is that he/she/it/them became Sheogorath after the old one relapsed.

...

Man, the Elder Scrolls universe is fucked.

Unless we get a game in which we get to save Nirn.

If so, I'd love if we could just, you know. Go to all the provinces.

i was hoping for that, but instead they gave us a shitty mmorpg.

I've heard its a decent MMORPG. Which isn't saying much.
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on October 07, 2014, 07:59:06 pm
Anyone else put this on when they play? (https://www.youtube.com/watch?v=80bPIfG7vKw)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on October 07, 2014, 07:59:53 pm
Not entirely sure what exactly a "tower" is. Skyrim probably won't be as bad as Daggerfall. With Daggerfall, ~10 different factions conquered the same territory at once using Numidium. With Skyrim, there's just 2 factions. Might not wreak QUITE the same amount of dimensional havoc.
The towers are what anchor the plane properly and keep it in existence.  At the end of Daggerfall (which I believe had only 5 endings), 6 were online (not counting the Numidium (Brass Tower), and if Yokuda's hadn't been transferred).  At the end of Skyrim, only 1 or 2 (depending on if the tower was in Vardenfell or is the Hist, and not counting the Snow Tower).

Hell, the Hist might be the only one left if it is, since Skyrim is the largest place of Talos worship, and that is what reinforces the Adamantine Tower.

Here's a link to the wiki page about the Towers (http://elderscrolls.wikia.com/wiki/The_Towers)
Ada-mantia (adamantine), Walk-Brass (Numidium) and Snow-Throat (Throat of the World) are probably the only three left, from the count I'm keeping.

Also, use the UESP and Imperial Library rather than that wiki.

Not entirely sure what exactly a "tower" is. Skyrim probably won't be as bad as Daggerfall. With Daggerfall, ~10 different factions conquered the same territory at once using Numidium. With Skyrim, there's just 2 factions. Might not wreak QUITE the same amount of dimensional havoc.
If the Dragonborn pulls a Tiber Septim between games, that would mean we'd have 3 immortal former PCs.
Unlikely. Tiber Septim was also Shezarrine, an avatar of Lorkhan. And achieved CHIM to boot. And, of course, we have no guarantees the Nerevarine survived Akavir, or even the trip to it. Corprus only protects you from aging. As far as main characters go, only the Hero of Kvatch got true immortality.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on October 07, 2014, 08:10:17 pm
So I had a thought.  Let's go with the assumption that the Hist is the Green-Sap on this.  The Green-Sap's 'stone' is 'a fruit'.  What if fruit was a mistranslation or simplification of a word in the original language that meant more along the lines of 'came from a tree'.  What 'came from the trees' of the Hist?  Argonians.  Know something interesting?  The 'stones' are linked to their 'tower'.  The Argonians are linked to the Hist telepathically.  During the Oblivion Crisis, the Hist strengthened the Argonians to defend itself.

If the above is true, Elder Scrolls VI's main quest is going to be about saving two races from Genocide to prevent the world from falling into Oblivion.

Here's another thought.  Mundus is basically a playground for the Deadric Lords that they use for entertainment.  Without it, things would be significantly more boring.  Maybe part of the main quest will be calling the attention of the Deadric Lords to the imminent destruction of Mundus.  What if, by managing to get this to their attention, they send what they can to prevent this?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on October 07, 2014, 08:11:24 pm
...

Man, the Elder Scrolls universe is fucked.

Unless we get a game in which we get to save Nirn.

If so, I'd love if we could just, you know. Go to all the provinces.

Remember that the laws of causality isn't our law of causality.

Elder Scrolls is fine.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on October 07, 2014, 08:21:21 pm
I prefer to think the Nerevarine is still alive somewhere. Having him/her die like a pleb to the ocean would be lame. Just imagine the reaction if he/she found out that island they went through all that crap to save got Chixculub'd, though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on October 07, 2014, 08:29:15 pm
So I had a thought.  Let's go with the assumption that the Hist is the Green-Sap on this.

prevent the world from falling into Oblivion.

Here's another thought.  Mundus is basically a playground for the Deadric Lords that they use for entertainment.  Without it, things would be significantly more boring.  Maybe part of the main quest will be calling the attention of the Deadric Lords to the imminent destruction of Mundus.  What if, by managing to get this to their attention, they send what they can to prevent this?
I think Green-Sap is in valenwood, which would mean the Thalmor disabled those. But it is not clear where Green-Sap is.

The towers don't prevent Mundus from falling into Oblivion. They just keep Mundus being Mundus and thus from devolving into what it used to be. Oblivion might even go with it as well.

Every single Daedric Prince would enslave Nirn if they could. Except perhaps Meridia, who rarely cares about anything going on there, and Sheogorath, who is Sheogorath.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on October 07, 2014, 08:42:25 pm
I think Green-Sap is in Valenwood, which would mean the Thalmor disabled those. But it is not clear where Green-Sap is.

The towers don't prevent Mundus from falling into Oblivion. They just keep Mundus being Mundus and thus from devolving into what it used to be. Oblivion might even go with it as well.

Every single Daedric Prince would enslave Nirn if they could. Except perhaps Meridia, who rarely cares about anything going on there, and Sheogorath, who is Sheogorath.

1) It's a possibility.  I've heard a someone mention that it is going to be set in Black Marsh, and the the title will have something along the lines of Argonius or something odd like that.

2) Yeah, I worded that badly.

3) They want to conquer it, yes, but it has to be there to be conquered.  And if what you said about Oblivion going with it is true, then wanting to keep what they have is another reason.

I wonder if Jyggallag is going to make an appearance.  I'm only wondering this due to a thread I saw upon that wikia where they were taking about a potential plot, and he was mentioned as the driving force for it, as we haven't heard from him for awhile.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on October 07, 2014, 08:43:54 pm
Green-Sap is in Valenwood. (http://esohead.com/books/1421-aurbic-enigma-4-the-elden-tree)
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on October 07, 2014, 09:25:59 pm
...Isn't Jyggy dead, though? Or the Daedric equivalent?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Arcvasti on October 07, 2014, 09:27:03 pm
If I remember correctly, at the end of Shivering Isles, he recovered from his curse to become Sheogorath and the Champion of Cyrodiil assumed that title instead. So we DO have an extra Daedra around.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on October 07, 2014, 09:33:50 pm
If I remember correctly, at the end of Shivering Isles, he recovered from his curse to become Sheogorath and the Champion of Cyrodiil assumed that title instead. So we DO have an extra Daedra around.

Did that game/expansion have multiple endings?

Remember all multi-paths all happen.

Then again I don't think it did...

Skyrim did...
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on October 07, 2014, 09:35:50 pm
There are only 2 endings to SI:

The alternate ending available to all quest lines (never finishing them)

And replacing Sheogorath, setting Jyggalag free.
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on October 07, 2014, 09:37:13 pm
He's thinking of the Duke and Duchess bit. I think that was really cool, honestly.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on October 07, 2014, 09:38:26 pm
*grumble* never get the armor of the faction you signed up with *grumble.*
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on October 07, 2014, 09:39:43 pm
Dementia side was totally best. I mean, there's HAPPY crazy, and then there's Bay12-style nutty.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on October 08, 2014, 12:46:14 am
There was a mod somewhere a while back that added jurassic park to the game (the mod was called "Jurassic Park"). And in the mod (was a rather big one), it added huge dinosaurs to skyrim that rivaled the size and were even bigger than dragons. So, when running to whiterun...was quite an adventure. I played it with the tropical mod and it was great.

Nexus of course was quick on the ban hammer and it was removed. And I guess I never backed it up or something...the only problem was it was in russian and made all names and everything in russian. And...it wasn't optimized at all. 4k and even 6k dinosaurs...and lots of them...yeah...

But the mod was awesome. Barely any dinosaur mods at all.

(edit:

I'm making my overhaul a tad more modular than before. The mods there are there...but I'm including an optional folder to manually install extra mods (with one esp being thrown in, due to me not installing through steam and instead copying my entire skyrim folder over from my backup drive...so I can't use it...oh well).

At this point, after way too long working on this overhaul...I am never doing another one again for skyrim rofl. I'll only add a mod or two for my personal setup, and they'd have to be pretty must-have mods for me to go for it. But, at this point, I don't even care if it is 100% or not...I'm really hoping its at least 95 or 99%, but I can settle for 90%...in either case, I hope it works in the end. From my playtime, it works great. But, my PC sucks and is having problems, and I'd rather release it than wait...I'm pretty done at this point. I don't even want to think of working on it more rofl.

With that said, there shouldn't be any problems...cause I can play it pretty much fine. You'll need a higher end PC though and at least a 4gb card...my 2gb one doesn't cut it.

As for optional mods. They are frostfall (mod comes with tropical skyrim...so yeah...you can change that though (it won't be included in optional folder, too big of a file), wet and cold (mostly cause I don't really like it but some might), viewable faction ranks (some people might like it) and achieve that (some people might like it). It also includes forgotten magick too, and I'm installing it after I upload the mod. I'm not installing it before, in case it breaks things (never know). Nor am I installing any mod at this point, they'll likely end up in optional so I can install it later. I also included expanded towns, only cause my PC is not good enough to run it...drops my FPS by 20-30 FPS when entering a village...and CTD by a city cause its way too much. With that, a higher end PC than mine can easily use it. But since its so intensive, expanded towns is an optional thing.

So...yeah...expect the overhaul to be up tomorrow at some point. Cause at this point, I'm done lol. But I'll still be playing skyrim :D I just don't know if any bugs might show up later on...but from my 5 hour test (no crashes) and no save bloat or corruption...I'd say I can finally upload it. Cause...I'm so done with it lol.

As for why upload it if I'm not sure its broken or not? Well, for one...I highly doubt it...and...on the high chance it works...the mod does change a lot of skyrim. Even if it only ended up 152 esms/esps...they add TONS to the game and change it a lot. Skyrim is way better than it was before for me.

So what I tested:

Did sprint runs from windhelm, to riften, to whiterun up to solitude. Then ran around randomly killing things. Did first 4 main quests to make sure they work...the 2nd? or 3rd broke, the one to talk to the jarl's wizard (but I reloaded an earlier save and it worked). I had 1 ctd at whiterun, but happened only once. And running around randomly killing things played fine...didn't have a problem looting or anything.

Outside the ctd at whiterun, didn't have any others. The main quest got weird with the quest breaking due to me attempting it at night (everyone was sleeping and game bugged out...kinda lame)...the runs to the different city played fine, though FPS did drop near them (but probably my video card)...and looting bodies didn't ever result in a CTD. But, I had a friend play on my machine and he crashed fighting those scripted wolves. So a total of 2 ctds I guess.

Those scripted wolves in skyrim always tend to cause problems on any setup I've ever done...whether its 20 mods or 200 mods...or even 10 mods...that have nothing to do with wolves...I had 10 mods on a brand new install that just added books (3), load screens (2), an alchemy one and some others that didn't even add animals or monsters or anything, really tiny ones and none had scripts (even alchemy one). Those skyrim scripted wolves break way too easily...add a few totally unrelated mods and they break and cause ctds...

Heck, once all I did was add one texture mod (on a brand new install through steam) and suddenly scripted wolves broke...and caused ctds/crashes. And all it did was literally had textures...and suddenly after that the scripted wolves kept crashing the game...and it didn't even touch wolves at all...probably changed the ground a tiny bit where they spawn and it broke it...since they break so easily as it is.

I hate those scripted wolves...everything breaks them rofl.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sappho on October 08, 2014, 05:46:48 am
Aw damn it... So many spoilers. I should really avoid this thread until I finish the game, but that will take months... : /
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on October 08, 2014, 06:29:37 am
Just enjoy the lore. The last two pages probably contain spoilers for the NEXT game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: TempAcc on October 08, 2014, 10:31:04 am
I like how they kept the pankratrosword thing as canon, given how ridiculous it is, even by TES standards.
Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Soadreqm on October 08, 2014, 02:44:25 pm
I can't find a mod to replace the lockpicking minigame with Morrowind-style skill checks.
I just want to wield a lockpick in my hand and prod a door with it until it opens.
Is that so much to ask?
>:I

Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on October 08, 2014, 03:07:48 pm
I can't find a mod to replace the lockpicking minigame with Morrowind-style skill checks.
I just want to wield a lockpick in my hand and prod a door with it until it opens.
Is that so much to ask?
>:I



You can just use that mod that shows exactly the position need to open.

The one you're talking about seems to be this one? http://www.nexusmods.com/skyrim/mods/22950/?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on October 08, 2014, 03:17:18 pm
I like how they kept the pankratrosword thing as canon, given how ridiculous it is, even by TES standards.
Spoiler (click to show/hide)

Canon is not a thing in ES lore. Like, the concept does not exist. There is no "Big Book of ES Lore Canon" or anything like that, the only real guidelines for Bethesda from what I've heard are "whatever Kurt Kuhlmann says". Zenimax Online Studios probably has different ones, but they've clearly got something good going on there (see: that book on towers I posted earlier).
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on October 08, 2014, 03:32:12 pm
I like how they kept the pankratrosword thing as canon, given how ridiculous it is, even by TES standards.
Spoiler (click to show/hide)

Canon is not a thing in ES lore. Like, the concept does not exist. There is no "Big Book of ES Lore Canon" or anything like that, the only real guidelines for Bethesda from what I've heard are "whatever Kurt Kuhlmann says". Zenimax Online Studios probably has different ones, but they've clearly got something good going on there (see: that book on towers I posted earlier).
HA! SO THE ELVES *ARE* NAZIS :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on October 08, 2014, 03:53:51 pm
This is the last overhaul, and the largest I've done, that I will do for Skyrim. Nearly everything was changed, and it is a lighter mod list (152 esps+esms)...giving this overhaul a very stable, mostly bug free (it is Bethesda...) game with a lot of changes.

(screenshots links won't be posted, since they contain nudity or if I link straight to the image, you can still see the adult rated images...it wouldn't be appropriate to link it here)

You can find the link to the .torrent :

https://www.dropbox.com/s/xonti4gy62sf1bk/Skyrim.7z.torrent?dl=0

It needs steam obviously. However, for me personally, steam doesn't recognize it properly since I copied the folder straight from the backup hard drive. I didn't want to install skyrim again and use up all that bandwidth, so I just moved the folder over.

Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on October 08, 2014, 03:57:05 pm
JESUS.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on October 08, 2014, 03:57:55 pm
JESUS.

In a good way or bad way?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on October 08, 2014, 04:04:59 pm
Zenimax Online Studios probably has different ones, but they've clearly got something good going on there (see: that book on towers I posted earlier).

So it is possible that the Tree City is not Green-Sap?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on October 08, 2014, 04:07:18 pm
It is mostly likely not going to be contradicted.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Soadreqm on October 08, 2014, 05:54:47 pm
The one you're talking about seems to be this one? http://www.nexusmods.com/skyrim/mods/22950/?
That mod has a huge, red HERE THERE BE BUGS warning at the top of its description, so I'm not holding too much hope for it.
I suppose it could still be worth a shot. If it works, it'd probably be pretty much exactly what I'm looking for.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Orange Wizard on October 08, 2014, 06:14:40 pm
<mod snip>
Holy crap.

I might just give this a go.

My PC isn't the best, but I've been looking for a Skyrim mod thing to get back into the game. I can't really be arsed compiling and testing mods myself, y'see.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on October 08, 2014, 06:22:14 pm
Keep in mind, the ECE for character making...I included 2x more sliders... has square boxes where the text is (but the text shows fine)...nowhere else in the game has it. And it doesn't create any problems making a character...just for some reason it shows an empty square box in front and after every word. I tried fixing it, but since it was a minor little thing...I didn't want to spend hours trying to fix it. I already spent 30 minutes trying to figure it out, and I didn't want to reinstall that mod again for the 4th time. I fixed it once before, then it reverted back to that little annoyance.

Just to give a heads up since its first thing people will see.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on October 08, 2014, 11:10:35 pm
By the way, BFEL, if you never got your question answered, you should open up Skyrim.ini and set:

Code: [Select]
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0

Under the [Papyrus] section. If you don't have it, then papyrus logging isn't active for you; it's disabled by default, if memory serves, so it actually shouldn't even be active at all unless you switched on while following the instructions for a mod or something.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on October 12, 2014, 11:49:09 pm
Here is probably the only patch needed for my overhaul for those who decide to try it. It includes no game folders...just 7zip files. When I uploaded, some scripts were missing in some of the mods...and...that is it really.

https://mega.co.nz/#!Dx53AArY!eFUPXPq-J7Y653O61OYSxAL9_AvYb9Vty0QXaZ98oAM

Nearly all of the mods (except in the required folder) are optional. I do urge to install the Immersive Armors CBBE, since that fixes a lot of the armor problems. And I included a bunch of other mods that I put in the game or were already there but scripts were missing.

The two really big ones are Requiem and Real Estate mod...which RE was updated to 3.0 and I didn't include that as I didn't know it had a huge update. But I left those as optional, since it at least gives the user more of an option to use them or not.

The patch is 1.55 gb, so kind of large. It will be almost likely the only patch I'll upload for it. Everything else works as far as I can see.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on October 13, 2014, 09:34:32 am
It may be possible to see that wall of text from outer space. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on October 13, 2014, 10:16:55 am
Aye. Spoiler it, mayhap?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on October 13, 2014, 10:55:55 am
Just switched around the mods for Skyrim. Changed from SkyRe to Perky, which seems to be more balanced in regard to magic. (From a glance, I haven't played around with weapons enough yet.) Got a few more quest mods.

Also, the first quest in Wheels of Lull is really hard. My tactics:

-Console commands, tgm
-BURN AHAHAHAHAHA BUUUUUURN

Although that might have been because SkyRe too.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on October 13, 2014, 06:54:29 pm
Right now I'm using a few utility mods like General Storage (with the cloud storage for Hearthfire homes or something with autosorting), Amazing Follower Tweaks (lets me set *everything* about my followers like gear, alternate dresses for home, and I think I can have up to 5 followers at the same time but I'm using just 2), the brawl bugs patch (apparently some other mods which add magic effects autofail the Brawling challenges), glowing ore veins. Also a spell to autoupgrade leveled items (like the prizes the Jarls give you) but I haven't used it yet.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on October 15, 2014, 11:45:52 pm
Knocked my Skyrim back to vanilla again.

Gonna have to work with JUST Skyre and Immersive Armors 7 till I manage to mash them together JUST RIGHT. 10 hour installations are not something I'm prepared to make a regular event.

After I (hopefully) work that out I'll do another full install and cross my fingers that I'm not making some enormous, obvious script overwriting error or something with my installation order.

Also, apparently vanilla Skyrim has no scripts folder...this caused a bit of panic when I first looked at it....I've been modding this ALOT.




WHAT THE FUCK.
CONTROL GROUP BUGGIER THEN TEN HOUR MODSET.
THE CARRIAGE IN OPENING CUTSCENE FLIPPED OVER.
REPEATEDLY.
TRIED TO PUT IN ALTERNATE START, DOESN'T REGISTER, STILL CARRIAGE FLIP CITY.
GAME OFFICIALLY HAUNTED.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on October 16, 2014, 02:35:34 pm
How sure are you that you have a clean install? Did you actually straight-up delete your Data folder? IIRC, Skyrim's own uninstall procedure doesn't touch mods.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on October 16, 2014, 06:33:57 pm
Yes, I straight up deleted my data folder and then had steam "verify integrity"

So yeah, looks like I'm going to have to try this AGAIN.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on October 18, 2014, 03:19:42 am
One of my friends once had the carriage flip in a pure vanilla game, I think he even recorded it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on October 18, 2014, 03:22:11 am
All of helgen can be really buggy on consoles too. Not entirely mod related.

Helgen uses TONS of scripts. Even unmodded console they break. Better to just avoid it lol.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on October 18, 2014, 07:39:41 am
Hmm....I THINK I have an idea. Its so stupidly simple I don't know why I didn't think of it before.

Anyone know where/how to modify Immersive Armors values directly? I could just freaking MANUALLY type in the correct values for shit when it breaks.
It looks like it might need the Creation Kit, but I have that installed already (Though as for actually USING it....lol. The one time I tried I couldn't manage to LOAD THE SKYRIM FOLDER. I have the most anachronistic modding abilities ever.)

Secondary related question: Is it possible to modify the "default" values for different MCMs? I often find myself spending upwards of ten minutes just getting all the various settings the way I want them at the start of a new game.
Also if this is possible and I can fix the bugs I'm having I could totally pull a Vendayn and give you guys a compilation thing so you can enjoy the fruits of my labors as well.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reverie on October 18, 2014, 08:20:50 am
Modding Skyrim is such a headache—it's terrible. I haven't even bothered installing Skyrim and my mods again since my old computer was stolen, and it's probably just as well. I'm just slightly disappointed that even with all of the super-cool mods Skyrim has, there is nothing that can repair the lacklustre story :/
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on October 18, 2014, 09:19:59 am
In Creation Kit related news, apparently I don't know how to double click.

This was the major thing stopping me from being able to use this.

I am retarded.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on October 18, 2014, 11:14:07 am
I just decided to use a non-SkyRe mod.

http://www.nexusmods.com/skyrim/mods/12862/?

It's worked a lot better for me than SkyRe has, and since its only out-of-perk edits are a single spell (IIRC, may be a couple more), it's much more compatible with other mods.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on October 18, 2014, 11:48:53 am
But I LOVE SkyRe
I don't WANT a different perk mod. :(

Anyway, I think I've determined what the problem was.

I didn't actually have the Reproccer.

I only had the .esp from the SkyRe downloader, assumed it was the whole thing.
Much arg is currently ensuing.

So, now that I ACTUALLY HAVE THE REPROCCER, I am having a problem with it (of course :P) specifically, it doesn't think I have the skyre_main file...even though its like three spaces below it.
Anyone have any ideas what I'm doing wrong NOW? My best guess is its looking in the wrong place for stuffs, but I don't know how to set the path for this thing, only options it gives are "patch" and "don't patch" which is frustrating.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Culise on October 18, 2014, 01:46:54 pm
But I LOVE SkyRe
I don't WANT a different perk mod. :(

Anyway, I think I've determined what the problem was.

I didn't actually have the Reproccer.

I only had the .esp from the SkyRe downloader, assumed it was the whole thing.
Much arg is currently ensuing.

So, now that I ACTUALLY HAVE THE REPROCCER, I am having a problem with it (of course :P) specifically, it doesn't think I have the skyre_main file...even though its like three spaces below it.
Anyone have any ideas what I'm doing wrong NOW? My best guess is its looking in the wrong place for stuffs, but I don't know how to set the path for this thing, only options it gives are "patch" and "don't patch" which is frustrating.
Subdirectory ReProccer should be put in is \Data\SkyProc Patchers\T3nd0_ReProccer, which should be preserved by the zipped file. 

Also, there are also other significant compatibility issues with Immersive Armor and certain other mods that won't be resolved by ReProccer alone.  I use this massive compatibility patch (http://www.nexusmods.com/skyrim/mods/48629), which helps with Immersive Armor, Immersive Weapons, Immersive Creatures, CCOR, CCOand a bunch of other mods that I don't actually use, but thankfully don't need to actually install since it's all modular. 
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on October 18, 2014, 03:56:54 pm
I want a mod that lets me punch ore veins.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on October 18, 2014, 04:51:21 pm
If you use SkyRe, which I know has an Unarmed weapon, you could probably add whatever property of Pickaxes lets them dig Ore veins by being swung at them (instead of using the animation, which is presumably hardcoded). Fucked if I remember how to use the Creation Kit to do that sort of thing but there's probably a tutorial somewhere - I know item stat editing is the single easiest thing you can do.
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on October 18, 2014, 11:13:53 pm
Doesn't SkyRe need DLC?
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on October 19, 2014, 04:13:57 am
Yes
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reverie on October 19, 2014, 04:35:16 am
I made out like a bandit when I bought a Steam copy on sale, DLC and all :p
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on October 19, 2014, 07:44:45 am
But I LOVE SkyRe
I don't WANT a different perk mod. :(

Anyway, I think I've determined what the problem was.

I didn't actually have the Reproccer.

I only had the .esp from the SkyRe downloader, assumed it was the whole thing.
Much arg is currently ensuing.

So, now that I ACTUALLY HAVE THE REPROCCER, I am having a problem with it (of course :P) specifically, it doesn't think I have the skyre_main file...even though its like three spaces below it.
Anyone have any ideas what I'm doing wrong NOW? My best guess is its looking in the wrong place for stuffs, but I don't know how to set the path for this thing, only options it gives are "patch" and "don't patch" which is frustrating.
Subdirectory ReProccer should be put in is \Data\SkyProc Patchers\T3nd0_ReProccer, which should be preserved by the zipped file. 

Also, there are also other significant compatibility issues with Immersive Armor and certain other mods that won't be resolved by ReProccer alone.  I use this massive compatibility patch (http://www.nexusmods.com/skyrim/mods/48629), which helps with Immersive Armor, Immersive Weapons, Immersive Creatures, CCOR, CCOand a bunch of other mods that I don't actually use, but thankfully don't need to actually install since it's all modular.

Where were you three weeks ago? :P

But yeah...I don't have a "SkyProc Patchers" folder. At all. Closest I have is "SkyProcDebug"
You DID identify the problem though I suppose, all of the reproccer stuffs is scattered all over my Data folder. (I do all my modding MANUALLY note, no fancy NMM for me, I will learn to slog through this shit with a loincloth and a pointed stick :P)

Lets see what we got here...
Folders: Reproccer, SkyProcDebug
Files: Debug-Starter(I THINK this is related...maybe), Reproccer (the jar file/actual reproccer thing)
There's also two text files about it, but unimportant

...and now I can't redownload the Reproccer to see if it would have the files you're talking about because apparently my computer randomly changed my "security settings" without telling me. WTF? How do I undo this retardation?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Culise on October 19, 2014, 12:52:17 pm
But I LOVE SkyRe
I don't WANT a different perk mod. :(

Anyway, I think I've determined what the problem was.

I didn't actually have the Reproccer.

I only had the .esp from the SkyRe downloader, assumed it was the whole thing.
Much arg is currently ensuing.

So, now that I ACTUALLY HAVE THE REPROCCER, I am having a problem with it (of course :P) specifically, it doesn't think I have the skyre_main file...even though its like three spaces below it.
Anyone have any ideas what I'm doing wrong NOW? My best guess is its looking in the wrong place for stuffs, but I don't know how to set the path for this thing, only options it gives are "patch" and "don't patch" which is frustrating.
Subdirectory ReProccer should be put in is \Data\SkyProc Patchers\T3nd0_ReProccer, which should be preserved by the zipped file. 

Also, there are also other significant compatibility issues with Immersive Armor and certain other mods that won't be resolved by ReProccer alone.  I use this massive compatibility patch (http://www.nexusmods.com/skyrim/mods/48629), which helps with Immersive Armor, Immersive Weapons, Immersive Creatures, CCOR, CCOand a bunch of other mods that I don't actually use, but thankfully don't need to actually install since it's all modular.

Where were you three weeks ago? :P

But yeah...I don't have a "SkyProc Patchers" folder. At all. Closest I have is "SkyProcDebug"
You DID identify the problem though I suppose, all of the reproccer stuffs is scattered all over my Data folder. (I do all my modding MANUALLY note, no fancy NMM for me, I will learn to slog through this shit with a loincloth and a pointed stick :P)

Lets see what we got here...
Folders: Reproccer, SkyProcDebug
Files: Debug-Starter(I THINK this is related...maybe), Reproccer (the jar file/actual reproccer thing)
There's also two text files about it, but unimportant

...and now I can't redownload the Reproccer to see if it would have the files you're talking about because apparently my computer randomly changed my "security settings" without telling me. WTF? How do I undo this retardation?
Trying to rebuild my own SkyRe-based mod set after uninstalling Requiem, with absolutely no memory as to how I did it the first time.  That was almost as entertaining for me as your experience is being for you. :P

That is basically that appears to be the core of the Reproccer; I also received a Files subdirectory containing Blocklist.txt in my download, but I'm not sure you need that if you don't have any mods to block.  Basically, simply drop those files you have in the subdirectory I listed.  Since a picture is worth a thousand words, this may help.  This is my SkyRe-ReProccer, along with its directory. 
Spoiler (click to show/hide)

That compatibility patch can be installed manually; you don't need NMM for it.  Every variant is contained in its own subdirectory when you open the 7z file, so all you need to know is which acronyms on the mod's description page correspond to the directories since some of the ESP patches are merged (so, for instance, if you were using Immersive Armor 7 and Immersive Weapons, you'd take the files inside "39 IA7 IW"; if you added Unique Uniques to it, you'd use "42 IA7 IW UU").  You will want the ReProccer patch out of it, though: those are in "01 Stats XML".  The directory structure, if intact, should let you just drop its contents in the Data folder, but what you want is for the file "Stats.xml" to overwrite the one inside the subdirectory named "ReProccer". 

Also, there are also some load order considerations that should be made, but BOSS can usually fix those if you use it, or else you can read the Readme.  Most are pretty obvious, though; they'll say stuff like "Pre-ReProccer" or "Post-ReProccer" in the file name. 

EDIT: Actually, I usually use LOOT instead of BOSS for automated sorting.  Sorry.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rez on October 19, 2014, 04:53:07 pm
The Modding Scrolls V: Skyrim

 :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on October 19, 2014, 05:00:19 pm
Every patcher (SkyRE, Asis etc) never works for me. It always gives an error of too many items or too much of something. Dunno what error said now, but a lot of people get it. So I don't bother with them, too much hassle. It patches and then toward the end it gives an error. And I can't be bothered to spend hours and hours figuring out what mod it doesn't like...too much bullshit for that. If patcher can't handle it, I don't feel bothered enough to use it.

My game works fine enough with TES5Edit merged patch/bashed patch and TES5Edit merged mods.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on October 19, 2014, 06:08:05 pm
Culise you don't seem to get what I just said. I don't HAVE a "Skyproc Patchers" folder. Or a "T3nd0_Reproccer" folder. I mean I could MAKE them, but I also don't have the "Files" folder you have inside those. That's the issue I'm having right now.

And I'm MORE then familiar with the compatibility patches, much frustration was ensuing when they did nothing to help my issues (before I realized that I didn't actually have the Reproccer)

FAKEEDIT: and just realized that you mentioned the block thing is all that's in the files subdirectory. Making the two folders I need and seeing what happens.

While I do this, anyone have any advice on my new little "security" issue? Not sure I'll be able to download the compatibility patches now....this is just an endless barrel of "fuck you" isn't it? :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Culise on October 19, 2014, 07:24:24 pm
Culise you don't seem to get what I just said. I don't HAVE a "Skyproc Patchers" folder. Or a "T3nd0_Reproccer" folder. I mean I could MAKE them, but I also don't have the "Files" folder you have inside those. That's the issue I'm having right now.

And I'm MORE then familiar with the compatibility patches, much frustration was ensuing when they did nothing to help my issues (before I realized that I didn't actually have the Reproccer)

FAKEEDIT: and just realized that you mentioned the block thing is all that's in the files subdirectory. Making the two folders I need and seeing what happens.

While I do this, anyone have any advice on my new little "security" issue? Not sure I'll be able to download the compatibility patches now....this is just an endless barrel of "fuck you" isn't it? :P
Yep, that's what I was trying to get at; sorry for being unclear.  I hope to hear that making those folders and putting it in its special little place at least gets it to find the SkyRE ESP file properly. 

Not sure about the security issue, though.  I've never heard of that before.. 
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on October 19, 2014, 07:29:59 pm
Yeah, its worked. Got everything in its proper place with LOOT and such.

Couldn't redownload those patches, but sifting through my recycle bin let me grab up a set of what I need.


Its probably bad that I've done this so often now I can find what I need in my RECYCLE BIN.

On to actually testing shits! Seeing what breaks!

EDIT: OH FOR FUCKS SAKE! NOW THE SCRIPT EXTENDER IS BROKEN BOEFOWIEHGRUGHKLSDFJSLDL

To explain, SkyUI helpfully informed me that "SKSE is not running" apparently. This is after I opened the game through the SKSE game launcher.

I just have no words for my WTF right now.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on October 19, 2014, 08:31:10 pm
Yeah, its worked. Got everything in its proper place with LOOT and such.

Couldn't redownload those patches, but sifting through my recycle bin let me grab up a set of what I need.


Its probably bad that I've done this so often now I can find what I need in my RECYCLE BIN.

On to actually testing shits! Seeing what breaks!

EDIT: OH FOR FUCKS SAKE! NOW THE SCRIPT EXTENDER IS BROKEN BOEFOWIEHGRUGHKLSDFJSLDL

To explain, SkyUI helpfully informed me that "SKSE is not running" apparently. This is after I opened the game through the SKSE game launcher.

I just have no words for my WTF right now.

Have you tried restarting the game?  That's always worked for me.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on October 19, 2014, 10:46:05 pm
I'm sure you have a good reason, but just out of curiosity why do you prefer not to use a mod manager? I feel like I may have asked you this before, but they generally make it far harder to make a mistake, especially when you're trying to revert to an earlier version (Mod Organizer even does some fancy voodoo with a virtual mod directory so that no actual files are overwritten, meaning that if you later remove a mod that overwrote files from another, the previously-overwritten file goes into effect properly).
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on October 20, 2014, 06:02:08 am
I...honestly I kinda forgot :P

I think there was something like I would have had to...give credit card info maybe? Something that I pretty much said "yeah, that isn't happening" and then I figured what the hell, manually doing shit will actually teach me shit, so better in the end.


Anyway, restarting game doesn't work, apparently SKSE is broken or outdated or who knows what the fuck. I'll have to see if I can get a new version downloaded, but first I'll pretty much have to fully redownload Skyrim AGAIN because I have no idea what all to delete from the thing.

BOY THIS SURE IS FUN

Ok, problem #1 solved with a quick trip to my interwebs security settings....it is REALLY disconcerting that those can just change themselves without asking me...
But, regardless I can download all the things again. WOO.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zangi on October 20, 2014, 02:44:04 pm
Fun Tidbit:  Everytime I get into a Bethseda game... mods.  It can literally take a whole day... and then some to get a real playthrough started.

Them mods. 
"I don't like this feature, maybe something else."
"Damn, this one feature is not working, what did I do wrong?"
"I actually don't want this mod, now that I seen it in action."
"Its crashing to desktop.  What did I screw up?"
"Are these compatible?"
"Ah crap, I changed out one mod for another and need to change the ones dependent on it."
"Damn, I suck at this game.  Lets make it easier."
"What?  I'm still doing slivers of damage as they take huge chunks out of me per swing.  Lets make it even easier."
"Damnit, now everything dies in 5 swings while doing slivers to me."
"Hey, that looks like a cool mod, I want it. And that one... and that other one..."
"Frack, did I just break something by adding those cool looking mods?"

EDIT:
"I don't have any of the DLC.  Damnit, this mod doesn't support vanilla."
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on October 20, 2014, 03:09:07 pm
Fun Tidbit:  Everytime I get into a Bethseda game... mods.  It can literally take a whole day... and then some to get a real playthrough started.

Them mods. 
"I don't like this feature, maybe something else."
"Damn, this one feature is not working, what did I do wrong?"
"I actually don't want this mod, now that I seen it in action."
"Its crashing to desktop.  What did I screw up?"
"Are these compatible?"
"Ah crap, I changed out one mod for another and need to change the ones dependent on it."
"Damn, I suck at this game.  Lets make it easier."
"What?  I'm still doing slivers of damage as they take huge chunks out of me per swing.  Lets make it even easier."
"Damnit, now everything dies in 5 swings while doing slivers to me."
"Hey, that looks like a cool mod, I want it. And that one... and that other one..."
"Frack, did I just break something by adding those cool looking mods?"

EDIT:
"I don't have any of the DLC.  Damnit, this mod doesn't support vanilla."

All of this and then some. (Except for the last one.)
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on October 20, 2014, 06:23:31 pm
Well, I think I know all what to do for the actual modding. Unfortunately, my computer decided this was a perfect time to fail entirely...so yeah, BFEL finally gets everything pretty much sorted out, computer explodes :P

Fuck my luck.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mr. Strange on October 21, 2014, 04:24:52 pm
"Damn, I suck at this game.  Lets make it easier."
"What?  I'm still doing slivers of damage as they take huge chunks out of me per swing.  Lets make it even easier."
?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on October 21, 2014, 06:53:13 pm
"Damn, I suck at this game.  Lets make it easier."
"What?  I'm still doing slivers of damage as they take huge chunks out of me per swing.  Lets make it even easier."
?
The mod he found was not easy enough.
But if you ask me, vanilla Skyrim is kind of easy enough on the lowest setting.. And quite boring..
Which is why I prefer a large variety of new and exiting enemies. (preferably if they look different from the vanilla creatures and not just a retex of vanilla ones.)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zangi on October 21, 2014, 07:56:50 pm
"Damn, I suck at this game.  Lets make it easier."
"What?  I'm still doing slivers of damage as they take huge chunks out of me per swing.  Lets make it even easier."
?
It might be a new character thing.  I don't know.  I've always had problem with some things(bandits) being super easy, then some other things(other bandits) being 5x harder the next place over.

Might be the mods doing it though...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Arcvasti on October 21, 2014, 08:02:08 pm
"Damn, I suck at this game.  Lets make it easier."
"What?  I'm still doing slivers of damage as they take huge chunks out of me per swing.  Lets make it even easier."
?
It might be a new character thing.  I don't know.  I've always had problem with some things(bandits) being super easy, then some other things(other bandits) being 5x harder the next place over.

Might be the mods doing it though...

Bandit Leaders with warhammers are literally Napoleon. For the record.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Execute/Dumbo.exe on October 21, 2014, 08:19:19 pm
Yhea, some enemies are really weak but then the bosses might as well be a steam locomotive without rails for how tough they are.
Late game there weren't really many situations I didn't end up spamming C with the shadow warrior skill.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Orange Wizard on October 21, 2014, 09:13:44 pm
Bandit Leaders with warhammers are literally Napoleon. For the record.
Short, angry, and no respect for formalities? Sounds more like dwarves than a French emperor.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on October 21, 2014, 09:30:19 pm
Well the "fuck you" train keeps on rolling.

Now I'm getting horribad lag and constant CTDs...and I honestly don't know whether to blame Skyrim or my computer :(

Oh, and the left bumper on the Xbox controller I use for the PC is broken, no sprinting ever again  :'(
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on October 21, 2014, 09:59:02 pm
Well the "fuck you" train keeps on rolling.

Now I'm getting horribad lag and constant CTDs...and I honestly don't know whether to blame Skyrim or my computer :(

Oh, and the left bumper on the Xbox controller I use for the PC is broken, no sprinting ever again  :'(

Yeah, my game was going well. Didn't add any mods and I played the game for 50 hours. But now, even a brand new game...I'm getting drops to 5 fps and ctds.

For me, I'm pretty sure its my PC. Its really old as it is, and to top of it off

brand new skyrim install, 25 max fps.

The funny part? My modded skyrim gets 30-35 fps, but now it sits at 5 fps on a brand new character.

Brand new skyrim install, 2-3 FPS

So I'm pretty sure something is dying in my PC.

And modded skyrim gets more FPS lol. Probably cause SKSE memory patch/ENB booster
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on October 21, 2014, 11:22:58 pm
Well the "fuck you" train keeps on rolling.

Now I'm getting horribad lag and constant CTDs...and I honestly don't know whether to blame Skyrim or my computer :(

Oh, and the left bumper on the Xbox controller I use for the PC is broken, no sprinting ever again  :'(

Try deleting everything in the scripts folder. I just did, and put the scripts in mods that I actually want back in. Back at 30-40 fps on average modded. Vanilla still plays like shit though at 5 fps...and yes I completely removed Skyrim folder. I guess I need the SKSE memory patch and ENB boost...cause I get more fps with those 2 in a heavily modded game than vanilla skyrim ROFL. Don't ask...no explanation...

Anyway, I removed all the scripts and put the scripts back in with the mods I actually want to use. Most mods still work, and nothing game breaking thus far. I did speed runs (fast timescale, ugrids at 7...toggled god mode...sprinted from whiterun to riften to windhelm back to whiterun and then to solitude). Then I flew around in TCL mode at super fast speed...and...

For first time since I released my mod...its actually playable...

I guess scripts really break stuff rofl. I didn't even need to reinstall skyrim or delete everything...just the scripts. Vanilla skyrim is still unplayable for me, on a completely new install...but why would I want to play that? :P

(edit: I had over 10k scripts in my scripts folder. Watch out for steam auto installing mods even when you unsubscribe for them...fuck if I ever open skyrim launcher again. I had 12,399 scripts...wtf...I manually install everything...but skyrim launcher keeps auto installing unsubbed mods...FAIL. I accidentally opened it :P Dunno what mod installed THAT many scripts, but that is bullshit lol.

I better delete that shortcut :P)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on October 22, 2014, 01:01:41 am
There's that invalid-script-killer line for the SKSE startup file; I've still gone without a crash since I added that.

Yhea, some enemies are really weak but then the bosses might as well be a steam locomotive without rails for how tough they are.
Late game there weren't really many situations I didn't end up spamming C with the shadow warrior skill.
Honestly, this is part of why I started using Duel. Yes, just about anything will kill you in 2-3 hits, but the same applies to them, and shields+countering+maneuvering+tactics are actually useful; I recall it most clearly on an example from my old level 30-odd two-weapon/longbow sneak attacker that I still play from time to time. I cleaned out a camp of ~16-20 Forsworn with careful play, using stairwells to slow and bottleneck them, picking them off with arrows when possible, and never went below half health. Later, I spawned a group of six bandits to dick around with, and I died in about three seconds because they kept surrounding me.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on October 22, 2014, 04:08:01 am
There's that invalid-script-killer line for the SKSE startup file; I've still gone without a crash since I added that.

Did you remember to sacrifice your firstborn?
Might help depending on what issues you have with Skyrim.
Spoiler (click to show/hide)
However this is not really necessary unless you have an ENB installed.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on October 22, 2014, 01:50:47 pm
Wait wait, Vendayn... you didn't know how to do scripts? :P

And I made the same mistake with the steam thing.

But yeah, anytime you add stuff with scripts it is IN THERE until you delete everything and reinstall Skyrim. That's just the most basic skyrim modding thing ever.

And some things might break if you overwrite their scripts with other scripts, so try and download the most stable things first, and add the more finicky stuff later...like the Civil War Overhaul, that thing is the ABSOLUTE LAST thing you install. Ever. Period. Not saying don't install it, just don't install anything AFTER it.

But as for me, it is DEFINATELY my computer unfortunately. Seems to be infected with the most intense virus ever. Multiple scans aren't removing it....and now I can't stop wondering if DESCAN is somehow responsible for this :P
Scans and intensity...his TRADEMARK O.O
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on October 22, 2014, 06:37:18 pm
Wait wait, Vendayn... you didn't know how to do scripts? :P

And I made the same mistake with the steam thing.

But yeah, anytime you add stuff with scripts it is IN THERE until you delete everything and reinstall Skyrim. That's just the most basic skyrim modding thing ever.

And some things might break if you overwrite their scripts with other scripts, so try and download the most stable things first, and add the more finicky stuff later...like the Civil War Overhaul, that thing is the ABSOLUTE LAST thing you install. Ever. Period. Not saying don't install it, just don't install anything AFTER it.

But as for me, it is DEFINATELY my computer unfortunately. Seems to be infected with the most intense virus ever. Multiple scans aren't removing it....and now I can't stop wondering if DESCAN is somehow responsible for this :P
Scans and intensity...his TRADEMARK O.O

Nah, I knew how. Its just, I accidentally opened skyrim launcher...and...one mod installed 11.5k scripts. Because I barely have any script mods...

Dunno what mod it was...cause I am unsubbed to all mods at workshop...and launcher installs all the mods I ever subbed automatically. Annoying bug. Probably have to reinstall, cause who knows what it installed...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on October 22, 2014, 07:18:02 pm
WTF is going on. I uninstall Skyrim, and steam keeps auto installing all the workshop mods. Including ones from other games into my Skyrim folder? I don't think Age of Empires 2 has anything to do with Skyrim...I can't even run Steam without it auto installing mods and games. Each one keeps going into my Skyrim folder...maybe I have a virus or something as well. Cause this is weird...running out of space...

Guess its just a reinstall time. I don't want to deal with finding whatever virus it is.

See you all late tonight...at least Windows 8 installs super fast (it installed in 30 minutes on dads PC...completely installed. No extra updates or shit)...cause my Windows 7 I can't find and Windows 8 I got for free anyway (not a pirate version btw, a legit store version cause I know the employee and she likes me).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on October 22, 2014, 07:31:13 pm
WTF is going on. I uninstall Skyrim, and steam keeps auto installing all the workshop mods. Including ones from other games into my Skyrim folder? I don't think Age of Empires 2 has anything to do with Skyrim...I can't even run Steam without it auto installing mods and games. Each one keeps going into my Skyrim folder...maybe I have a virus or something as well. Cause this is weird...running out of space...

Guess its just a reinstall time. I don't want to deal with finding whatever virus it is.

See you all late tonight...at least Windows 8 installs super fast (it installed in 30 minutes on dads PC...completely installed. No extra updates or shit)...cause my Windows 7 I can't find and Windows 8 I got for free anyway (not a pirate version btw, a legit store version cause I know the employee and she likes me).

You could try to unsubscribe to those mods.
Also try to manually delete your Skyrim folder after uninstall.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on October 22, 2014, 08:24:40 pm
WTF is going on. I uninstall Skyrim, and steam keeps auto installing all the workshop mods. Including ones from other games into my Skyrim folder? I don't think Age of Empires 2 has anything to do with Skyrim...I can't even run Steam without it auto installing mods and games. Each one keeps going into my Skyrim folder...maybe I have a virus or something as well. Cause this is weird...running out of space...

Guess its just a reinstall time. I don't want to deal with finding whatever virus it is.

See you all late tonight...at least Windows 8 installs super fast (it installed in 30 minutes on dads PC...completely installed. No extra updates or shit)...cause my Windows 7 I can't find and Windows 8 I got for free anyway (not a pirate version btw, a legit store version cause I know the employee and she likes me).

You could try to unsubscribe to those mods.
Also try to manually delete your Skyrim folder after uninstall.

My steam account was hacked. I got an email saying I was banned. Someone used it to sub to mods I guess. But I had tons of weird issues with my PC. Like steam installed games I never even bought on steam, each one was 100gb. With ton of weird file names along with the game files.

My PC is being reinstalled. Should be ready in the next hour.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on October 22, 2014, 08:53:28 pm
That's weird as hell. Contact steam.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on October 22, 2014, 10:42:02 pm
The email was spam. (edit: Email came from whoever gave me the virus. Looks like he had a steam workshop mod up, but I can't find his username (a russian username, my keyboard doesn't support the text) or mod anymore or what it was even called)...But, my hard drive was fried. Installed windows, and over 1000 (literally) popups of nasty shit. On a brand new windows. Then my screen was getting messed up and GPU was overheating. My hard drive of 1tb had 200mb left and it was brand new windows install.

(edit: And the virus actually came from a steam mod. Surprised it even got into the workshop...guess anything is possible. But it was a russian (I guess, it looks like a russian name...no idea what the text says...doesn't matter really...but looks like its gone. Guess my entire steam client was infected however. Which explains the many thousands of downloads. But I went through and changed my password, email to the account and all that jazz. And I've been going through with other accounts and changing them.)

Replaced hard drive and works great. I must have got a really nasty Trojan somehow.

I'm guessing a nexus mod was infected. They've had issues like that before. And no, I never downloaded exe mods or open those...I know better than that..
Just skse. So it must have snuck in.

(edit: Wow my modded skyrim is better than ever :D its even better than when my mod was released the other day :) And runs better too lol...40-50 fps instead of 20-30 and my vanilla skyrim is back at a normal 60 fps. Guess I was badly infected.)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on October 23, 2014, 05:33:56 pm
Well, looks like I'm done adding mods lol. I add any mod, or even make a new save (though it keeps working on all races except a custom one I have)...the HDT physics on armor/body/weapons/hair suddenly doesn't work anymore. And it all spazzes out.

At least I backed up the folder from when it worked lol...guess I hit the mod limit on my game. Because physics wasn't only weird thing...I add a single other mod (no matter which), my whole game bugs out and once shadows were so messed up it actually was artificating (which might be my GPU). But I doubt it, because it works as long as I don't add a single other mod.

Oh well...not a big deal. My game is rather perfectly working and a ton of content that I had to cut out from my released mod, I managed to get working in my personal setup.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on October 24, 2014, 04:13:27 pm
OMG Aetherium Crown + Ritual Stone = instant army...

Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: guessingo on October 25, 2014, 01:19:59 pm
Anyone ever do the Skyrim Revisited mod overhaul (not skyre,this is like 150 mods) ? I followed step last year. It was a long learning curve to follow all the videos and figure out the lingo. This one is even more work, but has alot of features that are added. It would be fun to play with a fully decked out game like this. Id probably add mroe stuff to it even on top of this based on some forum instructions.
It looks like a minimum of 20+ hours of work for me between downloads, re-watching videos from last year and readng all the guides on the site (again).

-- guide
http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition

There are instructions in the forum to add skyre or requiem to it and other stuff.
-- forum page
http://forum.step-project.com/forum/56-skyrim-revisited/

Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on October 27, 2014, 12:28:13 pm
Here is my latest Skyrim character. I went for a different look than my usual character. I think she came out rather well. :)

http://i4.photobucket.com/albums/y149/Vendayn/Skyrim/Ultimate%20Overhaul%20-%20Isabella/Ultimate%20Skyrim%20Overhaul%20-%20Laenaya/LaenayaTheIcePrincess02.jpg (http://i4.photobucket.com/albums/y149/Vendayn/Skyrim/Ultimate%20Overhaul%20-%20Isabella/Ultimate%20Skyrim%20Overhaul%20-%20Laenaya/LaenayaTheIcePrincess02.jpg)

Not entirely fitting Skyrim...but, my backstory (summary) is she came from a very cold, harsh land...think of north/south pole in real world terms.

She is a vampire (wasn't before arriving in Skyrim), and uses only ice magic. If need be, she'll use a one handed sword.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gentlefish on October 27, 2014, 01:05:11 pm
Heh. PTW. Finally got a good GPU to play this. I went from 10-20 FPS at best on my built-in and lowest res.

Now I'm running a nice even 60 fps the whole time at ultra-high settings :D

Currently playing a wood elf sniper who finishes enemies off currently with a sword-and-board but I'm going to smith the hell out of stuff until I can make an ultra-dagger to stab peeps with.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on October 27, 2014, 02:00:05 pm
Here is my latest Skyrim character. I went for a different look than my usual character. I think she came out rather well. :)

http://i4.photobucket.com/albums/y149/Vendayn/Skyrim/Ultimate%20Overhaul%20-%20Isabella/Ultimate%20Skyrim%20Overhaul%20-%20Laenaya/LaenayaTheIcePrincess02.jpg (http://i4.photobucket.com/albums/y149/Vendayn/Skyrim/Ultimate%20Overhaul%20-%20Isabella/Ultimate%20Skyrim%20Overhaul%20-%20Laenaya/LaenayaTheIcePrincess02.jpg)

Not entirely fitting Skyrim...but, my backstory (summary) is she came from a very cold, harsh land...think of north/south pole in real world terms.

She is a vampire (wasn't before arriving in Skyrim), and uses only ice magic. If need be, she'll use a one handed sword.

Looks a bit heavy on the makeup. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Graknorke on October 27, 2014, 06:58:45 pm
Here is my latest Skyrim character. I went for a different look than my usual character. I think she came out rather well. :)

http://i4.photobucket.com/albums/y149/Vendayn/Skyrim/Ultimate%20Overhaul%20-%20Isabella/Ultimate%20Skyrim%20Overhaul%20-%20Laenaya/LaenayaTheIcePrincess02.jpg (http://i4.photobucket.com/albums/y149/Vendayn/Skyrim/Ultimate%20Overhaul%20-%20Isabella/Ultimate%20Skyrim%20Overhaul%20-%20Laenaya/LaenayaTheIcePrincess02.jpg)

Not entirely fitting Skyrim...but, my backstory (summary) is she came from a very cold, harsh land...think of north/south pole in real world terms.

She is a vampire (wasn't before arriving in Skyrim), and uses only ice magic. If need be, she'll use a one handed sword.

Looks a bit heavy on the makeup. :P
It's like a glittery statue.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gentlefish on October 27, 2014, 07:08:00 pm
Something that pulled at me when I visited the Alchemist's lab was that I wanted something like the FNV hardcore "eat food or die" mode.

Are there any good mods like that?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on October 27, 2014, 07:14:12 pm
Here is my latest Skyrim character. I went for a different look than my usual character. I think she came out rather well. :)

http://i4.photobucket.com/albums/y149/Vendayn/Skyrim/Ultimate%20Overhaul%20-%20Isabella/Ultimate%20Skyrim%20Overhaul%20-%20Laenaya/LaenayaTheIcePrincess02.jpg (http://i4.photobucket.com/albums/y149/Vendayn/Skyrim/Ultimate%20Overhaul%20-%20Isabella/Ultimate%20Skyrim%20Overhaul%20-%20Laenaya/LaenayaTheIcePrincess02.jpg)

Not entirely fitting Skyrim...but, my backstory (summary) is she came from a very cold, harsh land...think of north/south pole in real world terms.

She is a vampire (wasn't before arriving in Skyrim), and uses only ice magic. If need be, she'll use a one handed sword.

Looks a bit heavy on the makeup. :P

Well, the skin is more of a bluish color...sort of like how Sylvanas from WoW looks. I barely used any makeup?

It is this link: http://i4.photobucket.com/albums/y149/Vendayn/Skyrim/Ultimate%20Overhaul%20-%20Isabella/Ultimate%20Skyrim%20Overhaul%20-%20Laenaya/LaenayaTheIcePrincess02.jpg

Outside of the skin tint, and the blue lips...I honestly don't see where there is a lot of makeup. A bit around the eyes, but I went for a sort of undead looking character...and guess closest example is Sylvanas (though I wasn't thinking of her at the time).

Not trying to be defensive or anything, just saying, I barely used any makeup lol.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gentlefish on October 27, 2014, 07:16:05 pm
that armor tho. Dang.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Culise on October 27, 2014, 07:16:58 pm
Here is my latest Skyrim character. I went for a different look than my usual character. I think she came out rather well. :)

http://i4.photobucket.com/albums/y149/Vendayn/Skyrim/Ultimate%20Overhaul%20-%20Isabella/Ultimate%20Skyrim%20Overhaul%20-%20Laenaya/LaenayaTheIcePrincess02.jpg (http://i4.photobucket.com/albums/y149/Vendayn/Skyrim/Ultimate%20Overhaul%20-%20Isabella/Ultimate%20Skyrim%20Overhaul%20-%20Laenaya/LaenayaTheIcePrincess02.jpg)

Not entirely fitting Skyrim...but, my backstory (summary) is she came from a very cold, harsh land...think of north/south pole in real world terms.

She is a vampire (wasn't before arriving in Skyrim), and uses only ice magic. If need be, she'll use a one handed sword.

Looks a bit heavy on the makeup. :P
It's like a glittery statue.
I can't get over the armor; I mean, just thinking about polar cultures and climates, I'm pretty sure that's not exactly Chukchi.  Even more than warmth, it's like a giant "stab here" sign. :P
Then again, I've always been a bit of a stick-in-the-mud when it comes to fantasy armor.

Something that pulled at me when I visited the Alchemist's lab was that I wanted something like the FNV hardcore "eat food or die" mode.

Are there any good mods like that?
Two off the top of my head.
Realistic Needs and Diseases (http://www.nexusmods.com/skyrim/mods/26228/?): Relatively straightforward, similar to the FNV model.  Eat food, drink water.  Penalties are granted if you eat too much or get too hungry, first to regeneration rates, then to actual skills.  This is a bit more up-to-date and can be configured by the in-game mod configuration menu available in SKSE, so it's the one I use.  Also increases the effects of untreated diseases, however, as indicated in the name.

Imp's More Complex Needs (http://www.nexusmods.com/skyrim/mods/10639/?): This is the big momma of nutrition mods.  "Fullness" is tracked, but also calories, nutrition, protein, and so forth.  These are all calculated based on your character's height, weight, body fat percentage, and skeletal muscle percentage, which affect how often you need to eat and how quickly you get drunk.  Also MCM-compatible.  I used to use this for a while, and I've mulled over switching back every so often.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gentlefish on October 27, 2014, 07:44:05 pm
Oh yes just what I was looking for, thank you. I'll start with the realistic one first, then try that other one if I'm feeling particularly masochistic :D
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on October 27, 2014, 09:28:16 pm
There is also iNeeds which adds its own unique features. It also uses far less scripts, making it A LOT more stable in a more heavily modified game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on October 28, 2014, 02:34:26 am
Here is my latest Skyrim character. I went for a different look than my usual character. I think she came out rather well. :)

http://i4.photobucket.com/albums/y149/Vendayn/Skyrim/Ultimate%20Overhaul%20-%20Isabella/Ultimate%20Skyrim%20Overhaul%20-%20Laenaya/LaenayaTheIcePrincess02.jpg (http://i4.photobucket.com/albums/y149/Vendayn/Skyrim/Ultimate%20Overhaul%20-%20Isabella/Ultimate%20Skyrim%20Overhaul%20-%20Laenaya/LaenayaTheIcePrincess02.jpg)

Not entirely fitting Skyrim...but, my backstory (summary) is she came from a very cold, harsh land...think of north/south pole in real world terms.

She is a vampire (wasn't before arriving in Skyrim), and uses only ice magic. If need be, she'll use a one handed sword.

Looks a bit heavy on the makeup. :P
It's like a glittery statue.
I can't get over the armor; I mean, just thinking about polar cultures and climates, I'm pretty sure that's not exactly Chukchi.  Even more than warmth, it's like a giant "stab here" sign. :P
Then again, I've always been a bit of a stick-in-the-mud when it comes to fantasy armor.

Something that pulled at me when I visited the Alchemist's lab was that I wanted something like the FNV hardcore "eat food or die" mode.

Are there any good mods like that?
Two off the top of my head.
Realistic Needs and Diseases (http://www.nexusmods.com/skyrim/mods/26228/?): Relatively straightforward, similar to the FNV model.  Eat food, drink water.  Penalties are granted if you eat too much or get too hungry, first to regeneration rates, then to actual skills.  This is a bit more up-to-date and can be configured by the in-game mod configuration menu available in SKSE, so it's the one I use.  Also increases the effects of untreated diseases, however, as indicated in the name.

Imp's More Complex Needs (http://www.nexusmods.com/skyrim/mods/10639/?): This is the big momma of nutrition mods.  "Fullness" is tracked, but also calories, nutrition, protein, and so forth.  These are all calculated based on your character's height, weight, body fat percentage, and skeletal muscle percentage, which affect how often you need to eat and how quickly you get drunk.  Also MCM-compatible.  I used to use this for a while, and I've mulled over switching back every so often.

I personally like armor that's both functional and pretty! It's quite possible to have armor that would realistically protect someone, and look good as well - Oblivion's vanilla Imperial Dragon Armor, despite being pretty weak, was that. Gorgeous armor, realistically covers most of the body.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on October 28, 2014, 02:54:21 am
Here is my latest Skyrim character. I went for a different look than my usual character. I think she came out rather well. :)

http://i4.photobucket.com/albums/y149/Vendayn/Skyrim/Ultimate%20Overhaul%20-%20Isabella/Ultimate%20Skyrim%20Overhaul%20-%20Laenaya/LaenayaTheIcePrincess02.jpg (http://i4.photobucket.com/albums/y149/Vendayn/Skyrim/Ultimate%20Overhaul%20-%20Isabella/Ultimate%20Skyrim%20Overhaul%20-%20Laenaya/LaenayaTheIcePrincess02.jpg)

Not entirely fitting Skyrim...but, my backstory (summary) is she came from a very cold, harsh land...think of north/south pole in real world terms.

She is a vampire (wasn't before arriving in Skyrim), and uses only ice magic. If need be, she'll use a one handed sword.

Looks a bit heavy on the makeup. :P
It's like a glittery statue.
I can't get over the armor; I mean, just thinking about polar cultures and climates, I'm pretty sure that's not exactly Chukchi.  Even more than warmth, it's like a giant "stab here" sign. :P
Then again, I've always been a bit of a stick-in-the-mud when it comes to fantasy armor.

Something that pulled at me when I visited the Alchemist's lab was that I wanted something like the FNV hardcore "eat food or die" mode.

Are there any good mods like that?
Two off the top of my head.
Realistic Needs and Diseases (http://www.nexusmods.com/skyrim/mods/26228/?): Relatively straightforward, similar to the FNV model.  Eat food, drink water.  Penalties are granted if you eat too much or get too hungry, first to regeneration rates, then to actual skills.  This is a bit more up-to-date and can be configured by the in-game mod configuration menu available in SKSE, so it's the one I use.  Also increases the effects of untreated diseases, however, as indicated in the name.

Imp's More Complex Needs (http://www.nexusmods.com/skyrim/mods/10639/?): This is the big momma of nutrition mods.  "Fullness" is tracked, but also calories, nutrition, protein, and so forth.  These are all calculated based on your character's height, weight, body fat percentage, and skeletal muscle percentage, which affect how often you need to eat and how quickly you get drunk.  Also MCM-compatible.  I used to use this for a while, and I've mulled over switching back every so often.

I personally like armor that's both functional and pretty! It's quite possible to have armor that would realistically protect someone, and look good as well - Oblivion's vanilla Imperial Dragon Armor, despite being pretty weak, was that. Gorgeous armor, realistically covers most of the body.

I'd have invisible armor if I could...which actually is possible in Skyrim. But speaking of other games...as little armor as possible shown :D

Likewise, males should have as little as possible too...though some asian based games already do this anyway.

And before you get all freaky. Every game (except asian ones, so speaking western ones)...show males as big buff steroid looking guys...asian games depict males FAR more realistically.

If I could, I'd make a super fat male in a game, and I'd also make a super fat chick in the game. Or a super skinny male (which I'd prefer playing) Why? Cause its realistic and adds character. And I HATE playing steroid looking douches in games...luckily asian games I can play skinny dudes :D Most games show females as skinny and males as steroid douchebags, than games showing little armor.

Sadly, games don't do that. Asian games show skinny guys, but I don't think I've seen a game where you can play a fat guy. Or a fat chick.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on October 28, 2014, 04:06:37 am
Makes you wonder how you could prevent the good ole "armor with breasts reflects sword to face" thing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Orange Wizard on October 28, 2014, 04:14:19 am
By giving body parts separate hitboxes.
Title: Re: The Elder Scrolls V: Skyrim
Post by: kilakan on October 28, 2014, 06:27:27 am

Sadly, games don't do that. Asian games show skinny guys, but I don't think I've seen a game where you can play a fat guy. Or a fat chick.
Eh in darksouls you can get fairly pudgy on char gen, and then some armor sets make you appear to be a downright dough boy;
Spoiler (click to show/hide)

In actual on topic discussion, SKSE won't work for me at all recently.  I've deleted skyrim and nexus mod installer/reinstalled and no matter what it always spits out an error 'The mod SKSE (skyrim script extender, a base for a lot of mods) has stopped functioning correctly.'  Then game then gets progressively laggier before crashing... anyone run into anything similar/got a fix?
Title: Re: The Elder Scrolls V: Skyrim
Post by: NullForceOmega on October 28, 2014, 07:36:32 am
My SKSE is down too, I even went to silverlock and reinstalled it, but still not functioning.  I wonder if one of the new windows updates had something to do with this.

Edit: went digging around my files looking for anything strange, but I couldn't find anything.  If I weren't still p'oed about having to fight off the poweliks trojan last week I'd look online for something, but I just can't right now.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gentlefish on October 28, 2014, 07:46:42 pm
Ugh so now my game's crashing with mods that said they'd all be compatible.

I'm using:

Aaand my game crashes after I've completely harvested a bear and try to access my inventory.

E: Should probably note that I've "deleted local content files", scrubbed all the saves I'm not wanting to keep (all of them), and am going to try from scratch.

Anyone else have tips?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on October 28, 2014, 08:06:16 pm
If I could, I'd make a super fat male in a game, and I'd also make a super fat chick in the game. Or a super skinny male (which I'd prefer playing) Why? Cause its realistic and adds character. And I HATE playing steroid looking douches in games...luckily asian games I can play skinny dudes :D Most games show females as skinny and males as steroid douchebags, than games showing little armor.

Sadly, games don't do that. Asian games show skinny guys, but I don't think I've seen a game where you can play a fat guy. Or a fat chick.

I'm going to point at Loadout, but it's the only game (much less first person shooter) I'm aware of where you can play as someone who is fat.

... Although you could in Second Life, if you really really wanted to.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Graknorke on October 28, 2014, 08:09:28 pm
If I could, I'd make a super fat male in a game, and I'd also make a super fat chick in the game. Or a super skinny male (which I'd prefer playing) Why? Cause its realistic and adds character. And I HATE playing steroid looking douches in games...luckily asian games I can play skinny dudes :D Most games show females as skinny and males as steroid douchebags, than games showing little armor.

Sadly, games don't do that. Asian games show skinny guys, but I don't think I've seen a game where you can play a fat guy. Or a fat chick.

I'm going to point at Loadout, but it's the only game (much less first person shooter) I'm aware of where you can play as someone who is fat.

... Although you could in Second Life, if you really really wanted to.
Heavy from TF2 is pretty fat. Muscular sure, but also fat.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on October 28, 2014, 08:22:01 pm
Ugh so now my game's crashing with mods that said they'd all be compatible.

I'm using:
  • SKSE (of course)
  • SkyUI (why wouldn't I?)
  • Skyrim Redone (an overhaul mod, pretty sweet)
  • Realistic Needs and Diseases (Installed after SkyRe)
  • Frostfell (Yeah hypothermia in a game that's mostly winter!)
  • Hunterborn (Why not have a kill take a day to process? So much more meat!)

Aaand my game crashes after I've completely harvested a bear and try to access my inventory.

E: Should probably note that I've "deleted local content files", scrubbed all the saves I'm not wanting to keep (all of them), and am going to try from scratch.

Anyone else have tips?

I think SkyRe is best used at a completely new game. And did you remember patches? I think SkyRe has patches for Frostfall, Hunterborn and RND. Don't forget to use the Reproc patcher as SkyRe heavily recommends it. (untick ingredients and projectiles. Game tends to crash for me with with those ticked in the patcher.)
Also, you should add Wet and Cold (plus the Ashes version if you have Dragonborn.)
as it (they) work well with Frostfall.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gentlefish on October 28, 2014, 08:27:45 pm
The patches are the ticks when installing the mods through Nexus correct?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on October 28, 2014, 08:31:46 pm
It's when you are using the SkyRe Reproccer (http://www.nexusmods.com/skyrim/mods/28467/?). Basically it's a manual patcher for weapons and armors and such. It's based on Java so make sure you have the latest version of that program installed.

edit: Hmm.. I think It was Requiem (http://www.nexusmods.com/skyrim/mods/19281/?) that had Frostfall, RND and Hunterborn patches.. My bad.
Requiem would be the most hardcore of the overhaul mods out there.
I would not really recommend it, unless you are masochistic about playing Skyrim.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gentlefish on October 28, 2014, 08:46:05 pm
Huh. So it makes the game essentially a Roguelike-level of insane difficulty? Sounds like fun, but not (currently) my cup of tea.

Just looking for a realism experience that makes me feel like an actual person IG. :P I'm trying to make a Khajit who fights unarmed or with a single shield in combat, and who hunts to sustain herself.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on October 28, 2014, 08:51:19 pm
There are also two mods to improve AI, both fully customizable

SkyTweak and SkyAI

Anyone use those two? Was recommended them, and have yet to try it. Supposedly it/they makes the AI far better and realistic.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on October 28, 2014, 08:52:02 pm
Huh. So it makes the game essentially a Roguelike-level of insane difficulty? Sounds like fun, but not (currently) my cup of tea.

Just looking for a realism experience that makes me feel like an actual person IG. :P I'm trying to make a Khajit who fights unarmed or with a single shield in combat, and who hunts to sustain herself.
Too bad you cannot dual-wield shields in Skyrim.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gentlefish on October 28, 2014, 08:53:32 pm
Apparently shields are OP? Never thought they were terribly useful aside from the bashing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: NullForceOmega on October 28, 2014, 08:59:36 pm
Okay, I figured out why my SKSE wasn't functioning.  Kilakan, if your Skyrim is installed in the default steam location (program files 86 on windows), then you are probably having a problem with UAC, the only options are to relocate your steam files to a different (non-UAC protected) directory, or to turn OFF UAC.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on October 28, 2014, 09:14:00 pm
I was thinking about finishing the game and ignoring the Civil War, but I reconsidered. I mean, I really hate the Stormcloaks. At this point I don't care if the Empire is wrong, as a player character I don't care about no "greater good", if a faction rubs me the wrong way I'm going to go against them for personal reasons.

Not that the Stormcloaks are right, or anything. I just despise them.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on October 28, 2014, 09:39:07 pm
I was thinking about finishing the game and ignoring the Civil War, but I reconsidered. I mean, I really hate the Stormcloaks. At this point I don't care if the Empire is wrong, as a player character I don't care about no "greater good", if a faction rubs me the wrong way I'm going to go against them for personal reasons.

Not that the Stormcloaks are right, or anything. I just despise them.

(It's implied that the ongoing worship of Talos 'fuels' the strength of one of the Towers holding Tamriel and Mundus together. I think it was Ada-Mantia, or the Adamantium / Direnni Tower in High Rock. Hence, it's probable that high level Stormcloak scholars are aware of this.)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on October 28, 2014, 10:11:31 pm
High level stormcloak scholars don't know shit. It's entirely possible that the highest Thalmor leadership and maybe the Psijics are the only ones who know about TalOS-as-Convention-2.0. There's a shitload of closet Talos worshipers in the Empire anyway.

Besides, the Thalmor already shot him out of the sky (Vagueness not mine, literally all that there has been said on the matter).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on October 29, 2014, 07:32:04 am
In Oblivion, after joining the Dark Brotherhood, I always had a bunch of hourglasses in my inventory to put next to or near my victims for symbolism or something.
In Skyrim, I do not have any hourglasses for my kills.. Any suggestions of what I could use? Something that there's an abundance of?
I guess could use Deathbell flowers, but I rather want something else than plants.. or alchemical ingredients at all..
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on October 29, 2014, 07:52:32 am
In Oblivion, after joining the Dark Brotherhood, I always had a bunch of hourglasses in my inventory to put next to or near my victims for symbolism or something.
In Skyrim, I do not have any hourglasses for my kills.. Any suggestions of what I could use? Something that there's an abundance of?
I guess could use Deathbell flowers, but I rather want something else than plants.. or alchemical ingredients at all..
The bucket... the symbol of eternal darkness, for all who are blinded by it do not even know that they are blind... Truly, 'tis a terrible fate.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neyvn on October 29, 2014, 08:53:25 am
In Oblivion, after joining the Dark Brotherhood, I always had a bunch of hourglasses in my inventory to put next to or near my victims for symbolism or something.
In Skyrim, I do not have any hourglasses for my kills.. Any suggestions of what I could use? Something that there's an abundance of?
I guess could use Deathbell flowers, but I rather want something else than plants.. or alchemical ingredients at all..
The bucket... the symbol of eternal darkness, for all who are blinded by it do not even know that they are blind... Truly, 'tis a terrible fate.
Manipulate the bucket to be on their head for extra effect...
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on October 29, 2014, 10:25:08 am
And strip all of their clothes
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neyvn on October 29, 2014, 11:38:48 am
And strip all of their clothes
No. Then that would be like everyone else... Just the bucket on the dead guy... Screenshots required...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on October 29, 2014, 01:07:07 pm
If I could, I'd make a super fat male in a game, and I'd also make a super fat chick in the game. Or a super skinny male (which I'd prefer playing) Why? Cause its realistic and adds character. And I HATE playing steroid looking douches in games...luckily asian games I can play skinny dudes :D Most games show females as skinny and males as steroid douchebags, than games showing little armor.

Sadly, games don't do that. Asian games show skinny guys, but I don't think I've seen a game where you can play a fat guy. Or a fat chick.

I'm going to point at Loadout, but it's the only game (much less first person shooter) I'm aware of where you can play as someone who is fat.

... Although you could in Second Life, if you really really wanted to.

In GTA: San Andreas you could get fat if you wanted...  Huh I just read up on it, it was more interesting than I thought.  Exercising reduced fat and increased muscle, but it was still possible to be fat and muscular.  Having no fat made you lose muscle when hungry, like in real life.  Having really high muscle turned off many of the girls.  Having really high fat put penalties on things like running and jumping.  Sadly high levels of fat diminished HP instead of adding extra.

I never really noticed most of that because my CJ ate fast food all the time but ran and biked whenever possible.  Kinda like me at the time, heh!

And Fable had that cartoonish system where eating celery makes you thin, and eating... chickens...?  Made you fat.

Now I should say something on topic, what are we talking about -
...
Actually nevermind
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mr. Strange on October 29, 2014, 04:10:43 pm
Requiem would be the most hardcore of the overhaul mods out there.
I would not really recommend it, unless you are masochistic about playing Skyrim.
???

 ::) I guess that's my cue, brb gonna check out Requiem...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on October 29, 2014, 04:29:59 pm
Imagine an assassin carrying a bunch of buckets while attempting to sneak past a couple of guards. Yeah, not going to do that.
I have thought of amulets of Arkay however.. But I need to find a decent source of replacements.
Anything else anyone could suggest? Something that would be symbolic and yet practical.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zangi on October 29, 2014, 05:08:18 pm
Jewelry?  Or is it too expensive?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mr. Strange on October 29, 2014, 05:08:59 pm
Dark Brotherhood amulets from Amulets of Skyrim (http://www.nexusmods.com/skyrim/mods/57113/?)?

Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on October 29, 2014, 05:42:51 pm
Giant toes.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on October 29, 2014, 05:48:11 pm
Try Iron Daggers. They're plentiful.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Orange Wizard on October 29, 2014, 05:48:35 pm
I still think buckets are the best idea.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mr. Strange on October 29, 2014, 05:49:04 pm
Goat cheese wheels?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on October 29, 2014, 05:50:33 pm
I still think buckets are the best idea.

Why am I thinking about ideas o fhow to make an assassin small enough to fit in a bucket, then use them like Metal Gear uses cardboard boxes?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Orange Wizard on October 29, 2014, 05:52:20 pm
...

That's going on my list of Terribest D&D Character Ideas.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on October 29, 2014, 05:54:51 pm
Do it with a Tiny fey, so that you can have the bucket fly around. As long as the Str score isn't complete shit, it should still be within their overhead lift limit.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on October 29, 2014, 06:15:30 pm
My DND group had a pixie (until he died and we reincarnated him as a Grey Jester).  Sadly the DM removed the at-will Greater Invisibility which would have let him be invisible *while attacking*.  So he was just a tiny sorceror who accidentally blew up a lot of taverns, and loved cheating at games.

I'm finally reinstalling Skyrim!  Unmodded, still on my first character - a Bosmer stealth archer.  Yeah, I know.  The best part is my friends (a melee nord and a dunmer destruction-necromancer) kept questioning my "unoptimal" build.  I thought I was just good at stealth until I saw this thread :P

I'm supporting the Empire of course, because the Stormcloaks don't seem to have a plan besides "Claim independence very temporarily", but at least the Stormcloaks aren't the Legion of Fallout NV.  Ugh.  I wanted to like them, but they had to adopt a monoculture of being assholes instead of *anything else*.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on October 29, 2014, 07:04:06 pm
At least the Legion weren't under any illusions about being assholes, though.

Besides, everybody's least favorite jarl is, IIRC, being pretty heavily manipulated by the Thalmor.
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on October 29, 2014, 07:11:50 pm
In NV House was the best option, really. NCR were too big, too corrupt. Courier? He'd last...Maybe 2 years. Sheer willpower. Then Vegas would burn. Legion?

That one is fairly clear, no?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gentlefish on October 29, 2014, 07:22:38 pm
At least the Legion weren't under any illusions about being assholes, though.

Besides, everybody's least favorite jarl is, IIRC, being pretty heavily manipulated by the Thalmor.

Who's the Least Favorite Jarl? Is that Falkreath? I hate the Jarl but I love the area.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on October 29, 2014, 07:23:03 pm
In NV House was the best option, really. NCR were too big, too corrupt. Courier? He'd last...Maybe 2 years. Sheer willpower. Then Vegas would burn. Legion?

That one is fairly clear, no?

In my opinion, the Khans were not enough fleshed out.
Would love to see more of them influencing the plot. The Brotherhood as well, despite their decline.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Graknorke on October 29, 2014, 07:26:08 pm
In NV House was the best option, really. NCR were too big, too corrupt. Courier? He'd last...Maybe 2 years. Sheer willpower. Then Vegas would burn. Legion?

That one is fairly clear, no?
I dunno, the courier is the only one actually capable of getting the faction of the Mojave (minus the NCR and Legion) to work together instead of constantly trying to murder each other.
Though really I was going to go with House, until he demanded I destroy the Brotherhood. Fuck that guy, he's a dick.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Orange Wizard on October 29, 2014, 07:27:54 pm
Disregard this. I got confused when you started talking about a game that isn't Skyrim in the Skyrim thread.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Graknorke on October 29, 2014, 07:30:02 pm
BAH, NINJAS EVERYWHERE
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on October 29, 2014, 07:30:11 pm
At least the Legion weren't under any illusions about being assholes, though.

Besides, everybody's least favorite jarl is, IIRC, being pretty heavily manipulated by the Thalmor.

Who's the Least Favorite Jarl? Is that Falkreath? I hate the Jarl but I love the area.

Nah, Ulfric. But yes, Siddgeir is a dick.

In NV House was the best option, really. NCR were too big, too corrupt. Courier? He'd last...Maybe 2 years. Sheer willpower. Then Vegas would burn. Legion?

That one is fairly clear, no?
I dunno, the courier is the only one actually capable of getting the faction of the Mojave (minus the NCR and Legion) to work together instead of constantly trying to murder each other.
Though really I was going to go with House, until he demanded I destroy the Brotherhood. Fuck that guy, he's a dick.
To be fair, so're most of the Brotherhood. They're just lesser dicks. Skyrim Brotherhood are a mixed bag.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on October 29, 2014, 08:06:15 pm
Yeah House's inflexibility regarding the Brotherhood was the deciding factor for me.  I still felt really bad about killing him, though.  NCR versus House vs Courier was an actual interesting choice, which is pretty rare in gaming.

Skyrim finally finished downloading.  I'm standing in front of a bound dragon.  I talk to it, it calls me Rolan (by my preferred pronunciation, ro-laan).  That threw me for a loop  :o
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on October 29, 2014, 08:11:58 pm
I can relate with his inflexibility when it comes to the brotherhood. Their values are so perfectly incompatible with mine.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on October 29, 2014, 08:27:20 pm
NV Brotherhood wasn't the same as the Washington Brotherhood, who were some sort of hi-tech Merry Men help-everybody clan. The NV ones where the classic "all tech is ours and fuck everyone else" kind of clan.

They basically where the same as the DC red ones, whatstheirnames, renegades in Fallout 3.

Still, between House and NCR the choice is far from clear. The Legion was just ridiculous, and also they were doomed to die off from having their exposed balls constantly irradiated.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on October 29, 2014, 08:37:39 pm
The Washington Brotherhood was the stupidest fucking thing in that game. It's the perfect example of that game's general in-name-only approach to Fallout.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on October 29, 2014, 09:15:14 pm
The Washington Brotherhood was the stupidest fucking thing in that game. It's the perfect example of that game's general in-name-only approach to Fallout.

I agree, the "vanilla" Brotherhood that carried from FO1 (in Fallout 2 was just one guy with an armor closet so meh) to NV was more interesting. Still, they are more dickish so it's less of a kick the puppy moment than if they had been the "sharing is caring" version of the DC BH.

Almost all "good" endings with the Brotherhood result in them taking all the futuretech from others and telling them to fuck off. They're horrible hoarders.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on October 29, 2014, 10:07:27 pm
Honestly they're practically Blood Ravens Bloody Magpies in a slightly lower-tech setting.
Title: Re: The Elder Scrolls V: Skyrim
Post by: NullForceOmega on October 29, 2014, 10:41:34 pm
You know, I really think that there is way too much Brotherhood of Steel hate.  So what if they don't trust a bunch of wastelanders, to use the last generation of the U.S. Armys tech.  It's not like elder Maxson didn't go out of his way to gather as much intel (using the Vault Dweller, but that's just good sense) as possible on the super mutants, then mobilized his heavy artillery to blow the hell out of the army gathering outside of Mariposa for you.  Then he just went ahead and convinced the other elders to lend the strength of the Brotherhood to NCR, just so they'd stand a chance of actually making things work.  And I suppose the fact that they did in fact have a great many Paladins out in the wastes just for the purpose of eradicating remnants of the Masters Army is irrelevant too.  It isn't as if the real world armies aren't sitting on advanced weapons and intelligence tech right at this exact moment and don't trust the civilian populace as far as they could throw them.  The Brotherhood is just doing what armies do, consolidating an advantage, they don't have the numbers to do the job themselves, so they make equipment available to trustworthy individuals who can be effective.  I sure as hell wouldn't let the barely functional communities of the California wastelands have that kind of equipment either, or should we ignore the Kahns, Gizmos, and other black-hearted scum that thrived before the Vault Dweller reduced them to ash?  I know that this isn't the place for a Fallout discussion, but this anti-Brotherhood attitude the whole internet seems to have bugs the hell out of me.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on October 29, 2014, 10:55:00 pm
The issue is that as far as I can tell, most of them have forgotten why they do it, to the point where it's become dogmatic and automatic. It's not "We need to collect and preserve advanced technology to rebuild the world while keeping people from finishing the job through over-equipped infighting," so much as "Dirty barbarians, all lostech belongs to us."

Remember, the Brotherhood is drawn directly from survivors of the U.S. military just as the Enclave is more-or-less the same for the government. I don't doubt that a decent part of their portrayal is intentional; both are the normal behavior of their antecedents taken to relatively logical extremes created in a large part by tradition and distancing from both the mindset and knowledge of the institutions which they derived from. The Brotherhood is fundamentally not an army, it is a tech cult which carries the outward trappings of an army.

Somewhat amusingly, this parallels with Skyrim. Pre-Dovahkin involvement, the Brotherhood branch is not really a part of the Dark Brotherhood, it's a collection of murderers-for-hire which cloaks itself in the trappings of the Brotherhood.
Title: Re: The Elder Scrolls V: Skyrim
Post by: NullForceOmega on October 29, 2014, 11:06:36 pm
I still find it hilarious that even though every other word the president of the Enclave speaks in FO2 is a lie, everyone takes his commentary about the origins of the Enclave and the Vault project seriously.  I mean really, this dude flat out lies to your face several times in a game that intentionally paints politcos as being lying scum, and no-one questions the truthfulness of his statements on these points?  And actually, I see no indication that the Brotherhood, an organization that preserves technology and KNOWLEDGE has forgotten it's primary motivations in any of the Black Isle/Obsidian games.  In fact I see a great deal of indication that they have taken steps to actively prevent the loss of those guiding principles by turning them into dogma.  To be clear I don't completely agree with their actions either, but in any situation where I must choose between the BoS and another force, the BoS will always have my support.  Also, saying that the BoS is not any army is fundamentally incorrect, they maintain military discipline, a rank structure, have codified regulations regarding all aspects of conduct, and a pretty much every other consideration necessary to be defined as an army.  Serving a nation or other patron is not part of the definition of an armed force.

On the primary topic of Skyrim, I am having a hellishly hard time raising my destruction skill.  My char is level 49, and my main combat skill is destruction, 90% of my kills are via spell, but my skill has been sitting at 75~ since level 30 or so.  This makes no sense to me as my secondary combat skill, 2H weapons is at 127, and I have numerous other skills above 80.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on October 29, 2014, 11:35:51 pm
They preserve the knowledge and do fuck-all with it. Not exactly a good thing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on October 30, 2014, 12:00:39 am
One: 'Tis just the Mojave chapter. They're so isolated they forgot how to protect the wasteland like they were taught to. Also, they believe they are keeping people safe from themselves.

Two: House originally could've been convinced into letting the Brotherhood work with them, and all the files are there, including the ending. Mods are fun.

FO3 Brotherhood, however, was badass.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on October 30, 2014, 12:07:39 am
Yeah I don't understand the hate either.  From what I've seen they:
Preserve pre-war technology
Research new technology
Trade safe technology with outsiders, the NCR and tribals
Keep the military technology for self-defense

And yet a lot of people (including a good friend of mine) act like they're raiders.  My friend can't point out any cases where they start fights to seize technology, though.  I understand why their attitude would bother some people, but not where they get this reputation for stealing technology.

The one situation I can think of is the NCR-Brotherhood war.  The wikis don't provide any canon explanation for why the conflict even started (just references to Van Buren, the game which wasn't made), and I don't remember exactly what was said in New Vegas, but it seems like an unfortunate misunderstanding to me.  The expansionist NCR had certainly annexed all the land around the west-coast bunkers.  Then I seem to recall they had a rather crazy leader who declared war on the NCR out of paranoia, possibly over the Enclave technology they'd captured together from the oil rig?  I don't really remember and I can't find information about it.

That was an inevitable conflict, though.  The NCR had the brotherhood surrounded, and with their expansionist tendencies I'm sure they were pressuring the Brotherhood to give up weapon technology.  It was a tense situation that I think just got mishandled, and I have trouble believing the isolationist Brotherhood was the aggressor.  Maybe someone else has a better recollection of what was said about that conflict.

On further wiki examination, the Mojave chapter of the Brotherhood stayed out of the war until the NCR attacked and overwhelmed them at Helios 1.  Practically speaking they should have retreated, but still...  Shows NCR's dark side, in my opinion.  And then the NCR had the gall to hold a grudge over taking heavy losses in a fight they initiated, and declared total war against the survivors.  Kinda makes me regret helping the NCR.

Spoiler (click to show/hide)

Of course we're ignoring Fallout 3 and Fallout Tactics, where the Brotherhood is a great deal more cooperative with outsiders... But those were splinter groups anyway.

They preserve the knowledge and do fuck-all with it. Not exactly a good thing.
They trade useful technology, just not the really deadly stuff or power armor.  If they had taught the NCR to use power armor properly they'd probably have been absorbed and dissolved long ago.  Ugh...  I hate the NCR for walking around in mangled power armor with the joints ripped out.  They have all those annexed colonies yet couldn't spend the scientist-hours to figure out the proper usage?  So they scrapped miracles of pre-war tech into fancy metal plates.  The NCR's research team in New Vegas is a joke too, it exists to have a mercenary recover incredibly dangerous viral biomatter research.  I'm sure *that* will end well.  Not to mention their "science team" at HELIOS 1.  The few Brotherhood survivors in Hidden Valley aren't getting much done anymore, but they were before the NCR rolled in.

Yeesh, why did I support the NCR again?  I should have taken the courier route with a Brotherhood alliance.

Two: House originally could've been convinced into letting the Brotherhood work with them, and all the files are there, including the ending. Mods are fun.
Oh hell yes, there's the ending I wanted.
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on October 30, 2014, 12:11:10 am
Aye. Although, if you kill noone and hit the self-destruct button in the BoS bunker, most of them theoretically would escape.

I prefer using my sexy, sexy mods and having BoS bros.
Title: Re: The Elder Scrolls V: Skyrim
Post by: GobbieMarauder on October 30, 2014, 12:22:35 am
Nah, Ulfric. But yes, Siddgeir is a dick.
He's not. The document you're thinking of refers to him as an "asset" because the Dominion tortured him into giving them information they already had, but he didn't know they had, leading him to blame himself for the Empire losing the war.

Spoiler: Further Ramblings (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: NullForceOmega on October 30, 2014, 12:26:53 am
Thank you Rolan7, that was well summarized.  I believe the reason for the initial hostilities between BoS and NCR were based upon an agreement between the two that all advanced technologies be turned over to the BoS for research, and NCR violated that agreement by seizing materials recovered from the Enclave at Navarro.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Isdar on October 30, 2014, 02:29:18 am
And yet a lot of people (including a good friend of mine) act like they're raiders.  My friend can't point out any cases where they start fights to seize technology, though.  I understand why their attitude would bother some people, but not where they get this reputation for stealing technology.
In two of the five BoS endings in F:NV (http://fallout.wikia.com/wiki/Fallout:_New_Vegas_endings#Slide_7:_Brotherhood_of_Steel) they more or less steal any technology they do not find appropriate for wastelanders to have. That's probably where they got their reputation as raiders from.


Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on October 30, 2014, 11:03:41 am
And yet a lot of people (including a good friend of mine) act like they're raiders.  My friend can't point out any cases where they start fights to seize technology, though.  I understand why their attitude would bother some people, but not where they get this reputation for stealing technology.
In two of the five BoS endings in F:NV (http://fallout.wikia.com/wiki/Fallout:_New_Vegas_endings#Slide_7:_Brotherhood_of_Steel) they more or less steal any technology they do not find appropriate for wastelanders to have. That's probably where they got their reputation as raiders from.
This, more or less. People are conflating stated goals with actual behavior -- what we see in-game isn't the BoS trying to rebuild society, it's the BoS being isolationist hoarders. Obviously FO3 doesn't count, because even the relatively normal BoS in that were still super-friendly (Hey, want to come into this pre-War bunker we found and play with lostech? Oh, thanks for doing what we would have done anyways, random wasteland scavenger, feel free to clean out the armory and take everything we came here for!)
Title: Re: The Elder Scrolls V: Skyrim
Post by: NullForceOmega on October 30, 2014, 11:49:21 am
You are certainly entitled to your opinion.  If I were the BoS, I'd be actively appropriating tech relics from wastelanders all the time, and leaving a massive swath of death and destruction in my wake.  The BoS doesn't exist to 'rebuild society', they exist to preserve the technology and science of the past.  It is not and never has been the goal of the Brotherhood to save the wasteland, their involvement with NCR and destroying the Masters army were purely out of good intentions (and the NCR proved that they couldn't be trusted with that aid, as they actively tried to circumvent the arrangement they had with the BoS at every turn).  All the BoS does is gather the vestiges of the advanced tech left behind after almost the whole damn planet was reduced to dust, and maintain the knowledge necessary to build and use it.  They are the enemies of anyone who thinks they should hand out plasma rifles like candy to persons who reveal daily that they can't be trusted with them, they are heroes to me specifically because they will sacrifice every last drop of their own blood to safeguard our advances in medicine, science, and engineering against the dark ages of the post apocalypse.

Does anyone know whether Skyrim calculates skill experience based on damage dealt or successful strike?  I'm wondering if one of my mods is causing this problem with my destruction skill.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on October 30, 2014, 12:34:03 pm
Does anyone know whether Skyrim calculates skill experience based on damage dealt or successful strike?  I'm wondering if one of my mods is causing this problem with my destruction skill.

Start casting lots of high-level spells and see what happens.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on October 30, 2014, 12:40:51 pm
Thanks for the answers - those ending scenes are pretty clear.  Now I understand why people say they steal technology: they do.  If I feel like arguing the ethics of that, I'll dig up the New Vegas thread.

Sorry for the derail...  Back to Skyrim, I'm amazed that I suffered the vanilla UI when I last played.  What's a good mod for that?  I'll probably just install that and the interesting stealth rebalancing mod mentioned earlier in the thread:
http://www.nexusmods.com/skyrim/mods/28418/?

I'm going to miss being absolutely muffled for little effort.  I might have to get some actual armor...  I was running into combat in *elven* armor, enchanted for archery and *smithing*.  At level 51, so I ought to be finding *dragonscale* as random loot.
My favorite items are:
Someone's mundane silver ring I apparently stole
An amulet of Mara... I think I was planning to get married
An amulet of Zenithar for better prices which I'm pretty sure I barely used
A flawless daedric dagger, finally something that makes sense.  Except it's "of burning" haha
Elven bracers of alchemy I apparently carried everywhere
Elven bracers of *punching*, why the hell did I have these
Elven gilded armor of smithing (legendary), my only cuirass
Elven helmet of +33% bow damage, sweet.
Legendary Glass gauntlets of +32% bow damage.  Why was I wearing mismatched items aaaaah
The shrouded boots of being absolutely silent at all times

And a bunch of miscellaneous smithing and one-handed buff items.  I was going to take all this shit to Stohvakor for some reason.  And that's just my *favorites*, not counting my alchemy supplies and potions.  157/385 pounds of mostly non-combat crap.

I <3 hoarding.  I just need to drop things off more often.  And get some freaking dragonscale armor.  Maybe I wanted to practice blacksmithing on cheap stuff first (and actually, I do like the elven armor aesthetic on my bosmer).
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on October 30, 2014, 12:51:57 pm
SkyUI is generally used to replace the normal UI.
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on October 30, 2014, 02:14:33 pm
And yet a lot of people (including a good friend of mine) act like they're raiders.  My friend can't point out any cases where they start fights to seize technology, though.  I understand why their attitude would bother some people, but not where they get this reputation for stealing technology.
In two of the five BoS endings in F:NV (http://fallout.wikia.com/wiki/Fallout:_New_Vegas_endings#Slide_7:_Brotherhood_of_Steel) they more or less steal any technology they do not find appropriate for wastelanders to have. That's probably where they got their reputation as raiders from.
They do it because they think they're protecting the wasteland still, keeping it safe from itself. Frankly, they're doing an alright job. Although they could probably use a management-change.
Title: Re: The Elder Scrolls V: Skyrim
Post by: AVE on October 30, 2014, 04:58:41 pm
SkyUI is generally used to replace the normal UI.
Nope. SkyUI is used to replace that horrible, horrible UI programmed BY crab people exclusively FOR crab people.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on October 30, 2014, 05:21:47 pm
edit: nevermind.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Orange Wizard on October 30, 2014, 05:23:43 pm
SkyUI is generally used to replace the normal UI.
Nope. SkyUI is used to replace that horrible, horrible UI programmed BY crab people exclusively FOR crab people.
crab people crab people

i am the king of the crab people
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gentlefish on October 30, 2014, 05:38:09 pm
Crab people. Crab people. (https://www.youtube.com/watch?v=giGAEe3_Ft0&feature=youtu.be&t=3m53s)
Title: Re: The Elder Scrolls V: Skyrim
Post by: smakemupagus on October 30, 2014, 07:06:18 pm
probably the most interesting character in any Elder Scrolls game

Really! Stormcloak?!  I have to think about this.  Among the big plot-essential characters I think I would have gone with Vivec.   

But surely the most interesting man (or mer) in the world would be somewhere a bit off the beaten path...   I nominate Yagrum Bagarn.  He's at least written a book (Tamrielic Lore)!  I bet if Stormcloak has any books out they were actually ghostwritten by that dude in the bear hat.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on October 30, 2014, 07:08:33 pm
Stormcloak is up there, but Vivec definitely has him beat, yeah.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Orange Wizard on October 30, 2014, 07:11:14 pm
C'mon, guys. M'aiq is way more interesting.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gentlefish on October 30, 2014, 07:30:24 pm
C'mon, guys. M'aiq is way more interesting.

ANyone who calls M'aiq a liar is lying.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on October 30, 2014, 07:38:13 pm
About my my little dilemma from before.
What if I placed a ruined Book in the inventories of my victims?
As to symbolize that their stories have ended.
Plenty of ruined books to be found.. almost everywhere.
And they have no other use that I know of any way.

Title: Re: The Elder Scrolls V: Skyrim
Post by: Gentlefish on October 30, 2014, 07:40:15 pm
Well.

In Frostfell you can burn them in campfires.

But they make good "ended life" things too.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on October 30, 2014, 07:42:06 pm
Of course, I am not going to do this to any thing I kill.
Only those the Dark Brotherhood designate or whomever other "non enemy NPC" I decide to kill.

Speaking of "non enemy NPCs".. Nazeem and quite a few others are on my hit list.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on October 30, 2014, 07:53:19 pm
Guess you'll be going to the cloud district soon :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mr. Strange on October 30, 2014, 08:18:28 pm
Go to Callixto's museum, take "The Book of Fate", duplicate it and leave copies at corpses?
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on October 30, 2014, 08:20:41 pm
Nazeem and quite a few others are on my hit list.
Just found this mod. (http://steamcommunity.com/sharedfiles/filedetails/?id=294988200)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on October 30, 2014, 08:28:11 pm
Nazeem and quite a few others are on my hit list.
Just found this mod. (http://steamcommunity.com/sharedfiles/filedetails/?id=294988200)
If I wanted dozens of Nazeems, why would I kill one?
Also, that mod would defeat the point of my scheme.

Go to Callixto's museum, take "The Book of Fate", duplicate it and leave copies at corpses?
True, that would be interesting but..
There can only be one "The Book of Fate". Or else it would be called "A Book of Fate".
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on October 30, 2014, 08:34:00 pm
Nazeem and quite a few others are on my hit list.
Just found this mod. (http://steamcommunity.com/sharedfiles/filedetails/?id=294988200)
If I wanted dozens of Nazeems, why would I kill one?

It's worse than that.
Spoiler: so much worse. (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mr. Strange on October 30, 2014, 08:39:16 pm
Go to Callixto's museum, take "The Book of Fate", duplicate it and leave copies at corpses?
True, that would be interesting but..
There can only be one "The Book of Fate". Or else it would be called "A Book of Fate".
Fine, then rename them (http://www.nexusmods.com/skyrim/mods/57335/?) "Book of Fate" and keep "The Book" (http://www.nexusmods.com/skyrim/mods/48375/?) where you write names of your kills and how they died with yourself.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on October 30, 2014, 08:48:22 pm
Go to Callixto's museum, take "The Book of Fate", duplicate it and leave copies at corpses?
True, that would be interesting but..
There can only be one "The Book of Fate". Or else it would be called "A Book of Fate".
Fine, then rename them (http://www.nexusmods.com/skyrim/mods/57335/?) "Book of Fate" and keep "The Book" (http://www.nexusmods.com/skyrim/mods/48375/?) where you write names of your kills and how they died with yourself.
Those are quite interesting but.. I'll stick with my Ruined Books plan.
Much less hassle to get through, also I am rapidly nearing my 255 mod limit any way..
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on October 30, 2014, 11:47:43 pm
Actually, in terms of ES 6...I think Stormcloaks winning is actually what will happen.

Considering Imperials are based on the Romans...

And bethesda pretty much following roman history...and during the time of skyrim, that is pretty much 100% accurate.

The empire will most likely be gone or shattered in ES 6 (think eastern roman empire/byzantine empire...so a remnant of it will likely still remain)

AND the big clue. You assassinate the emperor for the empire...and there is a near 100% it is lore accurate (otherwise they wouldn't put that HUGE plot in)...which further goes in line with Stormcloaks winning...

So in truth, choosing empire is NOT lore friendly. I don't agree with the stormcloaks, HATE Ulfric (he looks, sounds and acts like a complete douche)...but it is a near 100% likely hood that is what will be shown in ES 6 is stormcloaks winning or half/half at the very least.

(edit: As for barbarians...I imagine stormcloaks can be considered that (nords)...considering barbarians (nords) were a HUGE part of the roman (empire) army...even the environment is sort of similar...bethesda is just lazily copying roman history into ES...but hey, I love roman history...so not a bad thing to me. But makes it VERY obvious what is going to happen. So no point in choosing anyone but stormcloaks if you care about lore...cause empire will either 50/50 Skyrim or lose. Depending how much bethesda uses real history.

Except the thalmor...not sure who that can be considered as. A wildcard? Any ideas I have, seems maybe pushing it. If considering they have asian influence (ESO)...and bethesda takes that...probably mongols or something...but to me, that seems pushing it too far right now with what I know of thalmor...I'm sure bethesda based them on someone in history. They did with the Imperials (roman obviously) and nords)

Title: Re: The Elder Scrolls V: Skyrim
Post by: Gentlefish on October 30, 2014, 11:50:21 pm
I'm... Actually okay with Ulfric. I hate the racist Nords but hey that's their culture I guess.

I want an ES in Khajitland.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on October 30, 2014, 11:53:53 pm
Actually, in terms of ES 6...I think Stormcloaks winning is actually what will happen.

Considering Imperials are based on the Romans...

And bethesda pretty much following roman history...and during the time of skyrim, that is pretty much 100% accurate.

Goddammit. That's not even remotely right. The romans did not rise because a human god used a giant fucking robot to quash the elves, nor did it fall due to demons invading from outside the mortal realm. Using real-world history to make parallels is never a good idea in elder scrolls because it always ends up either boring (like what you're saying) or racist.

If you couldn't tell, I'm a little exasperated with all the comparisons, because they're always wrong in some way and always ignore huge amounts of the actual story.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on October 31, 2014, 12:00:29 am
I'm... Actually okay with Ulfric. I hate the racist Nords but hey that's their culture I guess.

I want an ES in Khajitland.
I always play Bosmer or Dunmer, but I think I'd rather see Elsweyr than Valenwood.  Particularly if they make it as exotic as Morrowind.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on October 31, 2014, 12:01:18 am
Actually, in terms of ES 6...I think Stormcloaks winning is actually what will happen.

Considering Imperials are based on the Romans...

And bethesda pretty much following roman history...and during the time of skyrim, that is pretty much 100% accurate.

Goddammit. That's not even remotely right. The romans did not rise because a human god used a giant fucking robot to quash the elves, nor did it fall due to demons invading from outside the mortal realm. Using real-world history to make parallels is never a good idea in elder scrolls because it always ends up either boring (like what you're saying) or racist.

If you couldn't tell, I'm a little exasperated with all the comparisons, because they're always wrong in some way and always ignore huge amounts of the actual story.

Well, bethesda DID do a lot of unique lore for ES...obviously it isn't a total war or a history game :P

But, it is sort of obvious they heavily based imperials off romans...doesn't take much looking to see that. And nords (barbarians) rebelling against Empire...and nords being a huge part of the empire...and barbarians being a huge part of the roman army...seems like it would be a huge coincidence quite a lot of stuff in skyrim (and the lore outside the game) was similar to the falling of the roman empire and sort of loosely based on history.

Besides, gameplay wise...I think they would want another people to take over and create a new empire. Spices things up and changes things around...otherwise things get boring and stale. In TES lore, there were a lot of rises and falls...can't be the same forever.
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on October 31, 2014, 12:24:29 am
Not...really. Nords are based off Vikings, really, although the horns are out-of-place.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on October 31, 2014, 12:29:42 am
Actually, in terms of ES 6...I think Stormcloaks winning is actually what will happen.

Considering Imperials are based on the Romans...

And bethesda pretty much following roman history...and during the time of skyrim, that is pretty much 100% accurate.

The empire will most likely be gone or shattered in ES 6 (think eastern roman empire/byzantine empire...so a remnant of it will likely still remain)

AND the big clue. You assassinate the emperor for the empire...and there is a near 100% it is lore accurate (otherwise they wouldn't put that HUGE plot in)...which further goes in line with Stormcloaks winning...

So in truth, choosing empire is NOT lore friendly. I don't agree with the stormcloaks, HATE Ulfric (he looks, sounds and acts like a complete douche)...but it is a near 100% likely hood that is what will be shown in ES 6 is stormcloaks winning or half/half at the very least.

(edit: As for barbarians...I imagine stormcloaks can be considered that (nords)...considering barbarians (nords) were a HUGE part of the roman (empire) army...even the environment is sort of similar...bethesda is just lazily copying roman history into ES...but hey, I love roman history...so not a bad thing to me. But makes it VERY obvious what is going to happen. So no point in choosing anyone but stormcloaks if you care about lore...cause empire will either 50/50 Skyrim or lose. Depending how much bethesda uses real history.

Except the thalmor...not sure who that can be considered as. A wildcard? Any ideas I have, seems maybe pushing it. If considering they have asian influence (ESO)...and bethesda takes that...probably mongols or something...but to me, that seems pushing it too far right now with what I know of thalmor...I'm sure bethesda based them on someone in history. They did with the Imperials (roman obviously) and nords)



You can't say something isn't lore-friendly based on real world history, at least wait until TES6 is out before you decide what the lore is :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on October 31, 2014, 12:37:28 am
Especially since basing it on real world history is doomed to fail. The Third empire of Man (Tiber et al.) was also very clearly based on the Romans, but they didn't fall like the Romans and they didn't rise like the Romans. There is absolutely no reason to think that real-world allegories apply to future events in the Elder Scrolls series. There is no other event where such a line can be drawn. Acting as if the comparison is lore-friendly is complete and utter folly.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on October 31, 2014, 01:12:15 am
Especially since basing it on real world history is doomed to fail. The Third empire of Man (Tiber et al.) was also very clearly based on the Romans, but they didn't fall like the Romans and they didn't rise like the Romans. There is absolutely no reason to think that real-world allegories apply to future events in the Elder Scrolls series. There is no other event where such a line can be drawn. Acting as if the comparison is lore-friendly is complete and utter folly.

Well, once TES 6 is out...I'll rise this thread from decay (cause no one will post here and everyone be in the TES 6 thread :P) and either say

"I knew it...told you so :P That was obvious"


or

"I was wrong. Rather surprised, but you guys are right. Guess I get a pie in my face now :(...hope its lemon pie :D aw chocolate pie :("

But likely that will be a long time from now...I assume they'd be working on Fallout 4 next.


Title: Re: The Elder Scrolls V: Skyrim
Post by: Gentlefish on October 31, 2014, 01:14:58 am
It may be that the civil war not happening at all is a viable option, as that's what the Thalmor want. At least, that's what I get from the wiki article on it. I'm... Not-so-versed in the wase of Elder Scrolls lore. I mean, if all it took was Dovahkiin to start the war, the Thalmor really dropped the ball if they couldn't stop the civil war at some point between give and take.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on October 31, 2014, 01:31:09 am
The Thalmor want a civil war more than anything. It weakens Man, and what weakens Man strengthens Mer.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on October 31, 2014, 01:41:16 am
Perhaps I'll play as a Breton, as I never have before, just so I can go up to them and be a Breton at them. They must hate that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Orange Wizard on October 31, 2014, 02:47:13 am
I like Bretons, actually. They're the best magicky race that isn't a snooty elf.

Dark elves are also pretty cool, but the whole obsession with corpses throws me off a little.
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on October 31, 2014, 03:47:47 am
Breton is bestrace. I usually make Spellswords with them, although I did once have a Breton monk in Oblivion.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on October 31, 2014, 05:05:30 am
In my current playthrough, I play a disgruntled Breton who were mistaken for a member of the Forsworn and taken prisoner by the Stormcloaks.
He was tortured for days, lost an eye (Race Menu can make this at least look like it to a certain degree) and sent to one of their camps to serve as manual free labor.
He managed to escape and swore vengeance against Ulfric and his kin. Thus begins his story.

And yes, I use Skyrim Unbound which is found on Steam (an alternate start mod) to make this possible.
Ended up in a Stormcloak camp with nothing but pants and a dagger, which spawned the idea.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gentlefish on October 31, 2014, 05:36:33 am
I'm currently playing a khajit warrior, so I took the warpaint and spattered it across her face and did my best to make her mouth look like she's in a perpetual state of having just torn someone's throat out.

Of course, thanks to SkyRe, she can totally do unarmed and not completely suck at it :D

But right now, she's establishing a house for herself in Falkreath where it's at least warmer (Frostfell) so she's not camping in tents while plotting the systematic slaughter of... One side or another. Dunno how that's going to work. But she's slaughtering the Thalmor, certainly. Nothing sweeter than the blood of the high and mighty High Elves.

She also regularly chases down deer for food because why not. And the cinematic instant-kill scenes with melee are fucking brutal. I never understood how to activate those kill-scenes, but man I love driving my knee through the head of a sabrecat.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on October 31, 2014, 05:55:23 am
The kill scenes are randomly activated when you deliver a blow that would kill the opponent in melee, as far as I understand. Can it activate for ranged attacks? I can't remember and I might be thinking of V.A.T.S in Fallout.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on October 31, 2014, 05:56:01 am
Pufferfish, get the "Dance of Death" mod - it lets you change killmove activation rates among other things. It's pretty cool. (It also reinserts dummied out killmoves.).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on October 31, 2014, 05:56:47 am
The kill scenes are randomly activated when you deliver a blow that would kill the opponent in melee, as far as I understand. Can it activate for ranged attacks? I can't remember and I might be thinking of V.A.T.S in Fallout.
yes, there are killcams for spells and bows/crossbows.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gentlefish on October 31, 2014, 06:00:59 am
The kill scenes are randomly activated when you deliver a blow that would kill the opponent in melee, as far as I understand. Can it activate for ranged attacks? I can't remember and I might be thinking of V.A.T.S in Fallout.

That's funny, because I've had it save my life against a sabre cat whose health I've been chipping away at and then I suddenly kill it when it has half its health left. Thought it was some kind of super-crit.

And I've been killed in a riposte-style fashion with 3/4 health left. I often scream bullshit at the game and try again. Unless I was outside.

Then I raegquit.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on October 31, 2014, 11:02:25 am
The kill scenes are randomly activated when you deliver a blow that would kill the opponent in melee, as far as I understand. Can it activate for ranged attacks? I can't remember and I might be thinking of V.A.T.S in Fallout.

That's funny, because I've had it save my life against a sabre cat whose health I've been chipping away at and then I suddenly kill it when it has half its health left. Thought it was some kind of super-crit.

And I've been killed in a riposte-style fashion with 3/4 health left. I often scream bullshit at the game and try again. Unless I was outside.

Then I raegquit.

You have a chance to trigger killmoves that increases based on the % of health you take off per swing from the foe. Also:

The kill scenes are randomly activated when you deliver a blow that would kill the opponent in melee, as far as I understand. Can it activate for ranged attacks? I can't remember and I might be thinking of V.A.T.S in Fallout.
yes, there are killcams for spells and bows/crossbows.

But they're boring as shit, they're literally just "Fire arrow/ bolt / spell, watch it travel, watch enemy die."
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on October 31, 2014, 11:12:58 am
Which is one of the best reasons for getting Dance of Death: Playing a ranged character? Deactivate all killcams.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Culise on October 31, 2014, 11:15:03 am
Which is one of the best reasons for getting Dance of Death: Playing a ranged character? Deactivate all killcams.
Indeed.  It replaced the old "First Person Only Killcam" mod I was using, since that was starting to have a few issues (not covering all kill-cams, in particular). 
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on October 31, 2014, 12:33:44 pm
Am I the only one who plays as a High Elf?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Graknorke on October 31, 2014, 12:47:22 pm
Am I the only one who plays as a High Elf?
Yes. They are scum.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on October 31, 2014, 12:50:53 pm
But being a magical douchebag who punches people to death because they're too impure to use magic upon :(
Title: Re: The Elder Scrolls V: Skyrim
Post by: Culise on October 31, 2014, 01:02:44 pm
Am I the only one who plays as a High Elf?
I've had the concept of playing one of the anti-Thalmor High Elves who fled from the Summerset Isles during their rise to power.  Basically, like the one who wrote the book/call to action before the Thalmor war, and about as crazy in her hatred.  I've not actually done so, though; I always have other concepts on the mind. 
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on October 31, 2014, 02:22:03 pm
One thing about Skyrim that pissed me off was the lack of Unarmed. There are ENCHANTMENTS THAT INCREASE IT'S DAMAGE. MAKE IT A SKILL.

monk4lyfe

No seriously, playing Oblivion while RPing as a Monk with no fast-travel is a fun experience.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on October 31, 2014, 02:44:39 pm
Am I the only one who plays as a High Elf?
Yes. They are scum.

Okay, so metaphysically Mer are directly opposed to Men and it shall always be that way, but goddamn you can have a Lorkhan-loving Altmer any day.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on October 31, 2014, 02:53:11 pm
I like Bretons, actually. They're the best magicky race that isn't a snooty elf.

Dark elves are also pretty cool, but the whole obsession with corpses throws me off a little.

I was referring more to the fact of them being manmer, which must infuriate the Thalmor.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on October 31, 2014, 03:36:05 pm
I do tend to play as a High-elf once in a while. But also as Dunmer. Rarely Bosmer though.
The Live Another Life mod adds an exclusive start as a Thalmor for High elves. (As far as I know, The Stormcloaks becomes hostile if you do.)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on October 31, 2014, 03:48:14 pm
I never even use the bosmer call-familiar ability, and I'm not sure what other racial bonuses they have.  I just like being a woodsy elf and hunting animals (particularly nords).  Except I always get distracted stealing their barely-pawnable shinies, so I should probably be khajjit instead.  A cat with a bow seems weird, though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on October 31, 2014, 10:30:01 pm
One thing about Skyrim that pissed me off was the lack of Unarmed. There are ENCHANTMENTS THAT INCREASE IT'S DAMAGE. MAKE IT A SKILL.

monk4lyfe

No seriously, playing Oblivion while RPing as a Monk with no fast-travel is a fun experience.

It was dummied out - it was originally going to be a skill, but I believe it was unfinished by the time Skyrim shipped. (Also it would've made the perk menu asymmetrical.)


I like Bretons, actually. They're the best magicky race that isn't a snooty elf.

Dark elves are also pretty cool, but the whole obsession with corpses throws me off a little.

I was referring more to the fact of them being manmer, which must infuriate the Thalmor.

Well, aren't they barely manmer? Like "somewhere along the line, you have a presumably Altmer ancestor"?

I never even use the bosmer call-familiar ability, and I'm not sure what other racial bonuses they have.  I just like being a woodsy elf and hunting animals (particularly nords).  Except I always get distracted stealing their barely-pawnable shinies, so I should probably be khajjit instead.  A cat with a bow seems weird, though.

They get a free shout similar to Kyne's Peace, basically. They also get disease resistance, and bonuses to sneak and archery.

For me, in Skyrim, from most to least, here's what I play:

Orc - cos they're pretty damn awesome, plus Berserk is goddamn OP in this game. Who cares about huge armor ratings when you can just go berserk and smash straight through them?
Altmer - damn good mages, plus you get to roleplay a snooty shithead if you so want.
Khajiit - Always Khajiit for unarmed runs, because that extra 10 unarmed damage is nice. Also funny shouts and damage noises.
Dunmer - I always thought Dunmer were pretty badass.

Least played:
Argonian - It just doesn't appeal to me, plus their bonuses aren't exactly geared towards anything in particular. Also, they use the DEFAULT HUMAN SHOUT SOUND for males, but not for females. Weird.
Nord - yawn, boring
Imperial - yawn, slightly less boring because Voice of the Emperor
Breton - yawn, boring
Bosmer - sneak thief par excellence gets boring quick
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on October 31, 2014, 10:40:10 pm
I actually like Argonians. The swimming-underwater-forever thing is nice.
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on October 31, 2014, 10:52:31 pm
FrostFall is unkind to them. :c
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on October 31, 2014, 10:55:25 pm
In oblivion with an argonian, I recall my sister had spent a half hour straight underwater trying to escape guards.  also drank several gallons of skoom  on the same game and got 600 speed.
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on October 31, 2014, 11:00:50 pm
...I want that, but with the song Smoke Weed erryday playing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on October 31, 2014, 11:13:44 pm
In oblivion with an argonian, I recall my sister had spent a half hour straight underwater trying to escape guards.  also drank several gallons of skoom  on the same game and got 600 speed.

Pretty sure that 1. Skooma's effects don't stack and 2. Speed like all other stats cap at 255, then wrap around to 1 in Oblivion.

FrostFall is unkind to them. :c

Well, they are cold blooded.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on October 31, 2014, 11:18:42 pm
Solved if you become a vampire! But that makes FrostFall kind of superfluous, since it doesn't affect NPCs.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on November 01, 2014, 02:26:53 am
In oblivion with an argonian, I recall my sister had spent a half hour straight underwater trying to escape guards.  also drank several gallons of skoom  on the same game and got 600 speed.

Pretty sure that 1. Skooma's effects don't stack and 2. Speed like all other stats cap at 255, then wrap around to 1 in Oblivion.

https://www.youtube.com/watch?v=hyvIOootKVQ
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on November 01, 2014, 02:37:36 am
In oblivion with an argonian, I recall my sister had spent a half hour straight underwater trying to escape guards.  also drank several gallons of skoom  on the same game and got 600 speed.

Pretty sure that 1. Skooma's effects don't stack and 2. Speed like all other stats cap at 255, then wrap around to 1 in Oblivion.

https://www.youtube.com/watch?v=hyvIOootKVQ

Welp, I stand corrected. Also, i think that it is hard stats that cap at 255, but buffs can go higher.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on November 01, 2014, 07:00:22 am
I like Bretons because they are like Altmer but without the implied snootiness.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on November 01, 2014, 11:42:09 am
Okay kiddies! Time to explain why Online has the best lore of the series since Morrowind.

The main character is the Soulless One, the Vestige; there is only one of you, yet you see many around.

Consider this and read these books:

The Heartland of Cyrodiil by Phrastus of Elinhir (http://www.uesp.net/wiki/Lore:The_Heartland_of_Cyrodiil), an essay on errors in previous depictions of Cyrodiil.

Subtropical Cyrodiil by Lady Cinnabar of Taneth (http://www.uesp.net/wiki/Lore:Subtropical_Cyrodiil:_A_Speculation), a thorough debunking of Phrastus's "transcription error" idea and a speculation on the true cause of Cyrodiil's climate change.

Ruminations on the Elder Scrolls by Septimus Signus (http://www.uesp.net/wiki/Online:Ruminations_on_the_Elder_Scrolls), an essay on the Elder Scrolls claiming to be from the 4th era.

Varieties of Faith in the Empire by Mikhael Karkuxor (http://www.imperial-library.info/content/varieties-faith-dark-elves): uh.

You may see a pattern here.

Bonus:

Exegesis of Merid-Nunda by Phrastus of Elinhir (http://www.uesp.net/wiki/Lore:Exegesis_of_Merid-Nunda), a tract on Meridia's Magna-Ge origins.

Aurbic Enigma 4: The Elden Tree by Beredalmo the Signifier (http://www.uesp.net/wiki/Lore:Aurbic_Enigma_4:_The_Elden_Tree), a straightforward description of the Towers, with extra detail placed on Green-Sap of Valenwood.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Graknorke on November 01, 2014, 12:03:00 pm
Not everyone is a huge lore nerd Putnam. Explain what you're getting at or else I won't understand.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on November 01, 2014, 12:09:32 pm
Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on November 01, 2014, 12:23:43 pm
Wasn't that standard in Elder Scrolls anyway what with all the Towers collapsing?
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on November 01, 2014, 01:04:13 pm
Clearly someone built a bookshelf containing a space where pi is exactly equal to 3

May be mixing up my franchises here.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on November 01, 2014, 01:08:53 pm
Be interesting if the reason why the Dwemer disappeared was the collapsing of the towers in the Fourth Era combined with their experiment dragged them there and the next game has them coming back and generally breaking everything.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on November 01, 2014, 01:29:56 pm
Yeah, the most likely plots for the next one are:

1) Pure focus on the Thalmor (though canonically they can't be defeated until the timestream gets retconned by 5th era bizarreness)
2) Dwemer return / some ancient Dwemer thing comes back to life and shakes shit up
3) One of the Akaviri nations invades Tamriel

Other possibilities:
1) Numidium returns, since we don't have any explanation for how that happened in the future yet. Maybe it's supposed destruction at the end of Daggerfall was just it getting thrown forward a la Alduin? Though again, it can't get defeated yet.
2) They do yet another Daedric invasion

Now that I think about it, the Akaviri are pretty screwed lore-wise. Since everything of metaphysical importance is in Tamriel, it's pretty much impossible for them to to anything that matters. No wonder they keep trying to invade.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on November 01, 2014, 02:24:39 pm
Wasn't that standard in Elder Scrolls anyway what with all the Towers collapsing?

ESO takes place mid second era, before any tower collapsed. Besides that, really screwy stuff usually only happens when Akatosh or Numidium are directly involved (which, funnily enough, is every damn game but Arena...)
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on November 01, 2014, 02:42:23 pm
1) A wizard did it
2) People fighting over Numidium, Akatosh dies temporarily at the end
3) Some asshole trying to build another Numidium
4) Akatosh comes in to whoop some ass
5) Akatosh's antichrist going around trying to eat the world

Yeah, pretty much. Though "direct" involvement is only arguable in 3.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on November 01, 2014, 02:47:45 pm
5 is more Alduin not doing his damn job of eating the world.
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on November 01, 2014, 02:50:06 pm
Alduin was a bit shite, yeah. Felt awesome to go into Sovngard and wreck his shit, though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on November 01, 2014, 04:12:54 pm
I wish someone would do a total remodel of the dragons to make them more.. dragon-like. (4 legs instead of 2)
And make at least Alduin twice as large as he currently is.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on November 01, 2014, 04:44:44 pm
What *I* would like to see the next ES revolve around is the Black Star.

Think about it. That item is the first time that mortal magic has managed to TOUCH the Daedra. And after Oblivion you would think people in Tamriel would be a bit more excited about that.

Just imagine a full blown invasion of the Daedric realms using corrupted artifacts to defeat the Princes that made them.


Oh, and I thought up a way for Lycanpires to be an actual thing in ES lore. Using, YOU GUESSED IT, the Black Star. Or more specifically the magic infusing it.
I mean, if they can turn a daedric artifact toward their own purposes, why not the magic diseases that certain Princes like to play around with? :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gentlefish on November 01, 2014, 04:46:47 pm
But not all the Daedric princes are evil? In fact, I quite like a few of them.
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on November 01, 2014, 04:50:42 pm
The word evil doesn't really cover them all. I mean, some of them are assholes, but not all of them. Azura is rather nice. Sheogorath is just nuts, and he essentially invented music. Hircine is...Kinda nice?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gentlefish on November 01, 2014, 04:53:41 pm
I love the Daedric Prince of Wishes, especially in Skyrim. He's a huge dick, but people are sort of asking for it when they come to him.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on November 01, 2014, 04:58:05 pm
Which was the one that covets knowledge? Hermememus Mora, something similar. I like him.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on November 01, 2014, 05:11:40 pm
Hircine is...Kinda nice?

Have ye forgotten Bloodmoon so quickly?
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on November 01, 2014, 05:43:20 pm
Emphasis on Kinda. At least when his followers die, they go to a sort of paradise for them.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Culise on November 01, 2014, 05:54:47 pm
The word evil doesn't really cover them all. I mean, some of them are assholes, but not all of them. Azura is rather nice. Sheogorath is just nuts, and he essentially invented music. Hircine is...Kinda nice?
Meridia doesn't care about mortals one way or another, unless you deal with undead in some way that draws her attention, in which case she'll send some champion to eviscerate you.  Malacanth protects the ostracized and is big on sworn oaths in general, but tends to go to overkill when it comes to revenge.  Hircine's a hunter, but he doesn't care who hunts or gets hunted.  Hemanumanumawhatsits (Hermaeus Mora) is big on knowledge, but doesn't really care how that knowledge is obtained; he'll give a quest to search for the ultimate tome of knowledge in one game, then have you go imprison souls for a divination ritual in another one.  At their best, I think you could consider them amoral.  The worst of them, though...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gentlefish on November 01, 2014, 06:12:47 pm
Yeah they're not tied to morals. They're tied to their sphere of influence. Why would Hircine care who's hunting what so long the hunt is good? Why would Hermaeus care about how knowledge is gained so long it is gained? The Daedric Princes are pure representations of their chosen influences. Even Clavicus, who grants wishes, is -literally- a shapeshifter. A trickster in all lore, and oh man is he a trickster in the Elder Scrolls.

Man, I wanna deal with Sanguine in a game. Seem like my kind of Daedra.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on November 01, 2014, 08:03:43 pm
All of the Daedra have a quest in most of the games. Sanguine's are some of my favorites. If you see a chance for debauchery in-game, take it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on November 01, 2014, 09:09:03 pm
All of the Daedra have a quest in most of the games. Sanguine's are some of my favorites. If you see a chance for debauchery in-game, take it.
Well.. I had a very debauching mod installed the other day.. <_<
Better not mention it due to The Great Toad watching.. >_>
However I uninstalled it after a while, because it tends to crash a lot.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on November 01, 2014, 09:15:03 pm
It's rather hard not to encounter Sanguine in Skyrim.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on November 02, 2014, 07:24:50 pm
It's rather hard not to encounter Sanguine in Skyrim.
STALKING: The ultimate debauchery.


But yeah, generally what I'm saying is it seems to me that a much bigger deal should be made about the whole thing, given how many people have suffered at the hands of various Princes.
I mean sure they aren't all horribad, but even the best ones do questionable things, and the average Nord isn't gonna care that its "for the hunt" or etc. he's just gonna care that someone he loved is dead now or somesuch.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gentlefish on November 02, 2014, 07:27:19 pm
That's... Kind of why the average Nord doesn't worship Daedra.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on November 02, 2014, 07:28:07 pm
And yet they still worship Lorkhan and Akatosh. Hm.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on November 02, 2014, 08:44:32 pm
That's... Kind of why the average Nord doesn't worship Daedra.
The average Nord whines about everything supernatural, including mer.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on November 02, 2014, 08:46:04 pm
I wish someone would do a total remodel of the dragons to make them more.. dragon-like. (4 legs instead of 2)

Has someone done this?
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on November 02, 2014, 08:52:10 pm
I was playing with Burning Skies and was OMW to a bandit fort, when suddenly, DRAGON!

So I DUELED IT TO DEATH AS A DRAGON!

It was the metalest.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on November 02, 2014, 09:07:52 pm
I just completed the lighthouse which had an annoying amount of Charus egg sacs to harvest.  It was annoying clicking around the clusters trying to get every sac. 

I just checked and I'm carrying 699 chaurus eggs.  Which are an Invisibility reagent.  My 100-alchemy stealth archer is doing a little dance.  Jeezum crow, I bet those clusters refill too.

Edit: I'm also carrying a 20-pound KEG of mead, a 20-pound elder scroll, 6 individual stones of Barenziah, and a stack of 4 stones of Barenziah.  I'm not sure why Skyrim quest items aren't weightless like in Oblivion... Being burdened against my consent is more immersion breaking than weightless objects.  Since some other objects are still weightless.

Title: Re: The Elder Scrolls V: Skyrim
Post by: Graknorke on November 02, 2014, 09:09:16 pm
I wish someone would do a total remodel of the dragons to make them more.. dragon-like. (4 legs instead of 2)
And make at least Alduin twice as large as he currently is.
I think the wings are meant to be, like, pseudolegs.
Anyway, it's not like you can have scientifically accurate dragons.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gentlefish on November 02, 2014, 09:12:12 pm
That's... Kind of why the average Nord doesn't worship Daedra.
The average Nord whines about everything supernatural, including mer.

The average Nord whines about fucking khajit too. I finally made my way up to High Hrothgar on my Frostfell survival character, and I love the female Khajit shouting voice. Fits my character perfectly :o But I should have climbed earlier. I ran into two bears, an ice-pelt sabre-cat and an ice wraith. The scripted troll was no problem, at least.

I wish someone would do a total remodel of the dragons to make them more.. dragon-like. (4 legs instead of 2)

Has someone done this?

Why would you? Anatomically speaking, the bat-form of dragons is the only way for it to work. The bone structure just can't support the extra set of legs, it'd take away the necessary muscle system for flight. I like it a lot more this way, makes me feel like I'm fighting something actually real.

Now, don't get on my about this and them something like ice wraiths :P wraiths are fun to fight in their own right. I just like how awesomely huge dragons are and yet their physique is accurate.

Ninja-edit: Yeah basically. Ever seen a running vampire bat?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on November 02, 2014, 09:13:40 pm
That's... Kind of why the average Nord doesn't worship Daedra.
The average Nord whines about everything supernatural, including mer.

"Supernatural" isn't really a word you can apply to those things, since they're an observable part of the world that you'll be aware since around the time you can be aware of things and all. Besides that, Nords are very, very weird. Weird is the closest thing to supernatural in Elder Scrolls. Talos was weird, but he didn't much like weird. Of course, Talos was a Breton, so that doesn't really apply to the whole Nord thing.

Speaking of which, Barbas telling you that you shouldn't be surprised at a talking dog in Skyrim because "there are talking cats" is fucking stupid. No shit there are talking cats, here that's like saying "water is wet". Talking dogs you don't see.

I wish someone would do a total remodel of the dragons to make them more.. dragon-like. (4 legs instead of 2)

While it's fully reasonable to say that dragons in ES are based on dragons of mythology, it's not exactly reasonable to say that they should match all the criteria, especially since they many things dragons don't and do not much of what dragons do.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gentlefish on November 02, 2014, 09:14:56 pm
That's... Kind of why the average Nord doesn't worship Daedra.
The average Nord whines about everything supernatural, including mer.

"Supernatural" isn't really a word you can apply to those things, since they're an observable part of the world that you'll be aware since around the time you can be aware of things and all. Besides that, Nords are very, very weird. Weird is the closest thing to supernatural in Elder Scrolls. Talos was weird, but he didn't much like weird. Of course, Talos was a Breton, so that doesn't really apply to the whole Nord thing.

Speaking of which, Barbas telling you that you shouldn't be surprised at a talking dog in Skyrim because "there are talking cats" is fucking stupid. No shit there are talking cats, here that's like saying "water is wet". Talking dogs you don't see.

Heh. Shit. I wonder if he says something different to a talking cat. I loved that quest.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Graknorke on November 02, 2014, 09:19:41 pm
Ninja-edit: Yeah basically. Ever seen a running vampire bat?
I have now.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on November 02, 2014, 09:39:12 pm
Yeah I still agree that the "lol talking cats so anything goes" is silly.  I guess Bosmer/Argonians/Khajjit aren't even arguably supernatural, so the Nords are pretty much just xenophobic AND anti-magic/luddite.  The whole proud warrior thing is nice as it goes, but it's hard not to laugh as they wave their swords at dragons and get oppressed by the altmer they express contempt for.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on November 02, 2014, 09:52:53 pm
I'm not sure why Skyrim quest items aren't weightless like in Oblivion... Being burdened against my consent is more immersion breaking than weightless objects.

They are, actually. The weight you see listed for them is the weight they have, but so long as they're a quest item, they don't affect your weight at all. As soon as they're no longer a quest item, their weight will be applied to yours. You should be able to see this in action with that Elder Scroll. If it's still a quest item, it should have no effect on your weight, but when you complete the quest and it becomes droppable, your carry weight should increase by 20.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gentlefish on November 02, 2014, 10:01:44 pm
Ninja-edit: Yeah basically. Ever seen a running vampire bat?
I have now.

Cool, right? I'm glad dragons wings were modeled after bats.

Spoiler: Running bat! (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on November 02, 2014, 10:03:34 pm
The whole proud warrior thing is nice as it goes, but it's hard not to laugh as they wave their swords at dragons and get oppressed by the altmer they express contempt for.

In my vanilla (360) game, I killed dragons with a sword. Of course, I was using Spellbreaker (http://uesp.net/wiki/Skyrim:Spellbreaker) to block their breath attacks, then running up beside them once they landed, Shouting Tiid (http://uesp.net/wiki/Skyrim:Slow_Time), and killing them with Dragonbane (http://uesp.net/wiki/Skyrim:Dragonbane) before they could escape.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on November 02, 2014, 10:09:02 pm
Dragonrend is super handy.  I'm glad it exists, I just wish I got it before level 40-something.  Shooting dragons mid-flight gets frustrating!
My equipment is centered around boosting archery, but the last few dragons I've finished off with a dagger.  I'm still pretty fragile so it makes the victory more satisfying.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on November 02, 2014, 10:16:24 pm
Why would you? Anatomically speaking, the bat-form of dragons is the only way for it to work. The bone structure just can't support the extra set of legs, it'd take away the necessary muscle system for flight. I like it a lot more this way, makes me feel like I'm fighting something actually real.

Apparently doesn't stop people from putting thought into it (Both images and sets of information from here (http://www.draconian.com/body/body.htm)):

Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Execute/Dumbo.exe on November 02, 2014, 11:05:30 pm
Heh, 'Erector'.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Culise on November 02, 2014, 11:34:28 pm
If you think about it, though, the quadrupedal dragon with additional wings is a bit odd when compared to existing creatures, above and beyond the usual questions of realism.  Specifically, outside of insects and the like, many animals in our limited experience on Earth alone are tetrapods (that is, four-limbed).  Whether mammals or avians, such animals capable of powered flight uniformly derive their flying abilities from their forelimbs, typically supplanted entirely by the necessary equipment to permit aerial locomotion.  Fish, while they don't have forelimbs, are the same way; their pectoral fins are modified to permit limited gliding.  In fact, the only animals you find where the wings developed in addition to the limbs are the aforementioned insects, but outside of the generally eclectic dragon designs in Legend of Dragoon, I don't believe I've ever seen an insectoid dragon. 
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gentlefish on November 02, 2014, 11:36:45 pm
And insects work that way simply because they don't have an internal skeletal structure; their frame can support all the extra limbs without placing too much stress on their system.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on November 03, 2014, 12:08:44 am
For instance, that additional ball-and-socket joint stuck directly into the back of the shoulder blade doesn't look too stable. That wing would probably dislocate fairly easily. Can't be certain, since the diagram is profile, but the sternum should be reinforced and most likely bifurcated for mounting the flying muscles.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on November 03, 2014, 12:26:14 am
So, I'm gonna piss everyone off in December with screenshots of...Anime skyrim overhaul.

Yup...it literally turns Skyrim into an anime-style game.

NOT MY OVERHAUL. Though I'm planning on adding a few of my own mods I like to use...but that won't be many. He already got it 100% working, so I don't want to mess with it too much. However, only I have the full edition of it. The creator even lost his mod files (supposedly)...so likely I have the only full edition of it in THE WORLD :P. Though you can find an incomplete torrent of it if you are good at searching. It doesn't include the expansions he did for the DLC.

Definitely 18+ rated mod...and...expect lots of blood :P And mythical awesome graphics (literally the graphics are top notch, dunno how the guy did it...but it looks awesome)...and anime-like stuff...

And he pretty much took the japanese skyrim voice files (sound better than the english version to be honest...), and a bunch of anime mods...some other awesome mods that aren't available anymore...some stuff from nexus...got it all to work together in an awesome overhaul.

Why will this piss people off? Cause if I post it on any Skyrim group/forum/site...all the lore-nazis are gonna be so pissed :P I can't wait to post it in a skyrim facebook group and get 100s of comments of hate! :D IT WILL BE EPIC. That and anime chicks look young in any anime, so you have that group that will hate that aspect of it.

Probably won't release it in public right away. It isn't even my overhaul to begin with so I'll probably just end up teasing and pissing people off with WTF YOU DO TO SKYRIM screenshots...but the one he has uploaded isn't even the complete edition and its unfinished. So, I might end up just uploading it somewhere (maybe mega.co since that allows huge file uploads)...and release it as a semi-private mod.

Gameplay wise, it is actually amazing. I know he actually did his own custom mods for his overhaul...its not just LOL NUDITY! or anything like that. Its more focused on bloody violence. With a bunch of gameplay stuff. But I'll be letting my best friend decide what (if anything) else should be added...I won't even make that decision...otherwise I'll get carried away. I will however be (like I said) including 1-4 custom races on top of what is in the overhaul.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on November 03, 2014, 12:33:06 am
I dunno about anime, but I've always wondered about a "low-res" pack, pretty much reducing all textures to a single solid color, but keeping some level of details so it doesn't look full-on "runescape." More like a 3D illustration, kinda Wind-Waker-esque.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gentlefish on November 03, 2014, 12:33:45 am
Like cell-shaded style?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on November 03, 2014, 12:35:34 am
I dunno about anime, but I've always wondered about a "low-res" pack, pretty much reducing all textures to a single solid color, but keeping some level of details so it doesn't look full-on "runescape." More like a 3D illustration, kinda Wind-Waker-esque.

That could actually look rather cool. Dunno if its possible or anything, no one has done that for any ES or FO3/NV game as far as I know...unless it just hasn't been done.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gentlefish on November 03, 2014, 12:37:29 am
How's This (http://www.nexusmods.com/skyrim/images/33530/?)?
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on November 03, 2014, 12:39:55 am
Hideous. Needs to be combined with the smooth colors idea.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on November 03, 2014, 12:49:35 am
It looks like it's covered in spots.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on November 03, 2014, 12:51:33 am
Why will this piss people off? Cause if I post it on any Skyrim group/forum/site...all the lore-nazis are gonna be so pissed :P

i will never understand the lore-nazi thought process

it's basically just "stop enjoying things I don't"

i ain't a lore-nazi, screw the lore, it's a goddamn game, either full-ass the lore (Wheels of Lull, Integration: the Stranded Light...) or ignore it, not much reason to do anything in between
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gentlefish on November 03, 2014, 01:13:43 am
Oh I fucking love the lore. I just... You know, play the game and enjoy the world building on the side.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on November 03, 2014, 01:28:14 am
So, I'm gonna piss everyone off in December with screenshots of...Anime skyrim overhaul.

Yup...it literally turns Skyrim into an anime-style game.

-snip-
I'm  one of those who would find this kind of interesting.
Just keep any possible nsfw images off this site. Don't want to incur the wrath of The Great Toaded One.
Also, I do agree that some of the voice acting sounds better in Japanese.
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on November 03, 2014, 01:36:14 am
So, I'm gonna piss everyone off in December with screenshots of...Anime skyrim overhaul.

Yup...it literally turns Skyrim into an anime-style game.

-snip-
I'm  one of those who would find this kind of interesting.
Just keep any possible nsfw images off this site. Don't want to incur the wrath of The Great Toaded One.
Also, I do agree that some of the voice acting sounds better in Japanese.
...I'd totally play that. Give! GIVE!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on November 03, 2014, 02:18:58 am
Bleugh, that's gross.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on November 03, 2014, 07:11:02 am
Why will this piss people off? Cause if I post it on any Skyrim group/forum/site...all the lore-nazis are gonna be so pissed :P

i will never understand the lore-nazi thought process

it's basically just "stop enjoying things I don't"

i ain't a lore-nazi, screw the lore, it's a goddamn game, either full-ass the lore (Wheels of Lull, Integration: the Stranded Light...) or ignore it, not much reason to do anything in between

Ok mister "the Thalmor aren't Nazi's because they have this one philosophical difference" :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on November 03, 2014, 12:57:15 pm
Bleugh, that's gross.
Belugh, that's an opinion :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gentlefish on November 03, 2014, 01:33:37 pm
Bleugh, that's gross.
Belugh, that's an opinion :P

Beluga, that's a whale!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on November 03, 2014, 02:21:04 pm
Why will this piss people off? Cause if I post it on any Skyrim group/forum/site...all the lore-nazis are gonna be so pissed :P

i will never understand the lore-nazi thought process

it's basically just "stop enjoying things I don't"

i ain't a lore-nazi, screw the lore, it's a goddamn game, either full-ass the lore (Wheels of Lull, Integration: the Stranded Light...) or ignore it, not much reason to do anything in between

Ok mister "the Thalmor aren't Nazi's because they have this one philosophical difference" :P

I'm talking about modding. I'm a modder before a lore nerd.

Also, multiple fundamental philosophical differences. The lower echelons believe it's the superiority of their race that they fight for, but the reality is that the existence of Man prevents Mer from returning to the forms of their ancestors, the Et'Ada who became the Ehlnofey. They are not wrong; what they fight for is entirely true. The Nazis were wrong as a point of fact, and their policies were based entirely around scapegoating and racism. The Thalmor are not racist and not incorrect, they're simply fundamentally opposed to everything human. It's actually pretty interesting.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on November 03, 2014, 02:23:24 pm
How do you know they're not wrong?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on November 03, 2014, 02:40:37 pm
...Because that's the history of the world. Lorkhan tricked/convinced everyone to create it, was killed for his efforts, is worshiped by Men, is reviled by Mer. Old Ehlnofey settled in Aldmeris--later Tamriel--and became Mer, Wandering Ehlnofey settled all over and became Men. There's a fundamental conflict between the two, fundamental differences in how the world should be viewed, but it's not run-of-the-mill racial superiority.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on November 03, 2014, 06:47:56 pm
Well the anime mod sits at 249 esps/esms...so quite close to the limit. By default, it comes with 169 esps/esms. Added stuff that wouldn't effect performance/ctds too much...mostly new lands/a few quests/dungeons and 5 or so gameplay mods.

I won't be able to upload it publically. And when I do upload it (december), the content is too R rated for a public forum.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on November 03, 2014, 07:03:02 pm
Well the anime mod sits at 249 esps/esms...so quite close to the limit. By default, it comes with 169 esps/esms. Added stuff that wouldn't effect performance/ctds too much...mostly new lands/a few quests/dungeons and 5 or so gameplay mods.

I won't be able to upload it publically. And when I do upload it (december), the content is too R rated for a public forum.
At least you could link to it in private messages for those interested, right?
(This means I'm interested in this.)
Title: Re: The Elder Scrolls V: Skyrim
Post by: USEC_OFFICER on November 03, 2014, 07:06:18 pm
...

I'm kinda interested in the mod also, just to see exactly what it's like... Anime Skyrim is rather intriguing, since the vanilla art style isn't too anime to begin with. I'm curious with how the mod blends everything together.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on November 03, 2014, 07:21:29 pm
I'm interested in seeing a screenshot so I better understand what anime Skyrim could even mean, exactly.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on November 03, 2014, 10:08:42 pm
A SFW screenshot posted to this thread would probably be prudent.

Anyway, since this is the most relevant thread I could think of, here's a stupid idea I had:

Title: Re: The Elder Scrolls V: Skyrim
Post by: Zangi on November 03, 2014, 10:49:45 pm
Interested in that anime mod.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on November 03, 2014, 10:50:04 pm
Interested in that anime mod.

Same here.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on November 03, 2014, 11:05:25 pm
Maybe split the anime overhaul thing off into its own thread, I dunno.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on November 03, 2014, 11:19:02 pm
Maybe split the anime overhaul thing off into its own thread, I dunno.

Since a lot of people are interested in it, once I get some safe for work screenshots. I'll probably just make a new thread.

It would be a bit of a weird thread, though. And I don't entirely see it being that great for the forum. Since I won't really ever be able to just post a link directly. And it would just likely end up being people either private messaging me or more likely, just taking up forum posts with "I'd like a link please". Guess I can just say "private message me for the link, please don't ask in the thread" or something like that. But, dunno if I'd be bypassing forum rules by doing that.

In any case. My own personal attempts at my own overhauls: 20 fps...30 if I'm lucky...

Anime skyrim: up to 50 FPS...30 average...

And it looks way better than any overhauls I've done. Either he optimized it, did a better job at combining mods...or...I just really suck at modding :P

Once I fix a small glitch with the race I'm using, I'll take some screenshots.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Orange Wizard on November 03, 2014, 11:37:55 pm
Anime Skyrim sounds fantastic.

Also, what kind of system are you running? I'm mostly concerned about my own FPS in this case.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on November 03, 2014, 11:58:05 pm
Anime Skyrim sounds fantastic.

Also, what kind of system are you running? I'm mostly concerned about my own FPS in this case.

Not the best, not the worst.

i5 3.3 Ghz CPU (its okay, a very low end brand though (it is intel, but made by a different company) and one of the oldest i5s. Most of my low FPS is probably from this. If you have a newer i5 or higher, you should be fine CPU wise. When it was released it was 50 dollars, it was one of the lowest priced ones)

Geforce 660 GTX 2gb (I wouldn't play the overhaul on anything less than 2 gb...I more recommend 4gb to be honest. I had a geforce 260 GTX 876 MB and the mod was...I got 15-20 FPS and had to turn everything off, lowest resolution, lowest graphics and it was still bad FPS)

Windows 7 64bit

8 gig DDR3 ram

1920x1080 monitor

So not the best system in the world, not the worst...I get 35 fps average, but goes to 40-45 in exteriors and always 60 interiors.

Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on November 04, 2014, 02:43:23 am


Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on November 04, 2014, 02:53:10 am


Spoiler (click to show/hide)

...Pretty much. But I just can't seem to dislodge the idea now that it's struck me, though goodness knows how that happened in the first place.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on November 04, 2014, 03:04:05 am
A dunmer, eking out a pitiful existence amongst the hopeless ruins of Morrowind, moves to Windhelm after hearing stories of wealth and success from his cousin

BEEG NORDIC TEETIES COUSIN! :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on November 04, 2014, 03:51:09 am
So...here are some SFW screenshots. I added a bunch of custom stuff to his mod...not really showing much "anime" stuff, but that is what the creator called his mod.

In truth, most of the anime stuff are more NSFW stuff or things meant for youtube. Like dances, most of the characters, tons of anime clothing/items to craft. But it is more of a mythical overhaul than anything. The anime stuff is mostly cosmetic. But the rest of it gives skyrim a really mysterious mythical feel...especially at night, but I didn't get a chance for that. Night time looks epic. There is actually a lot of anime-like stuff though, but I just got SKSE memory patch to work, game to be stable and now it is bed time. :P

It does look rather epic. As for blood, its enhanced blood mod but overwritten with crimson tide textures (only)...enhanced blood looked so fugly and horrid...and crimson tide looked amazing but mod is broken (as in, if you use it, you break saves and destroy game). So get to use crimson tide blood but with enhanced blood mod :)

http://s4.photobucket.com/user/Vendayn/library/Skyrim/Mythical%20Skyrim (http://s4.photobucket.com/user/Vendayn/library/Skyrim/Mythical%20Skyrim)

Should work. I'll keep any NSFW away from that link. Also, it usually isn't that bright...but it is a "clear" weather. When it rains, night or when it is overcast in skyrim...it darkens up a lot. The anime creator made a realistic ENB in my opinion. Cause a clear day would be rather bright (his doesn't look overbright to me) and an overcast day would be darker :P It is actually the best ENB as far as ENB goes...whether you like ENB or not I guess is up to the person, but this one is as good as it gets. I'll be taking more screenshots in a couple days or whenever, so you'll see what rain/night/cloudy looks like (if it happens).

Mod info
Spoiler (click to show/hide)

There is a ton of stuff added on top of his anime mod. But I won't likely be adding anymore (said that last time and kept my promise...but my last overhaul was broken and I got rid of mods lol). Mostly because it is 100% stable thus far (from my 2 hour non-stop play through, which isn't really much and I have till end of december to keep testing)...and mod limit is already pretty much reached. I don't want to deal with merged mods, not experienced enough for that.

Btw, if too much conversation happens with the anime mod or whatever I end up calling it...I'll probably just end up making a new thread for it so people can still discuss skyrim stuff.


 


Title: Re: The Elder Scrolls V: Skyrim
Post by: IronTomato on November 04, 2014, 09:25:08 am
A dunmer, eking out a pitiful existence amongst the hopeless ruins of Morrowind, moves to Windhelm after hearing stories of wealth and success from his cousin

BEEG NORDIC TEETIES COUSIN! :P
ULFRIC, LET'S GO BOWLING
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on November 04, 2014, 10:22:21 am


Spoiler (click to show/hide)

...Pretty much. But I just can't seem to dislodge the idea now that it's struck me, though goodness knows how that happened in the first place.

Interesting idea for a mod: remove the entire story, all named characters (keep only a few for story reasons, such as cutscenes or special missions) and turn Skyrim into a GTA clone. Grand Theft Horse/Dragon? Fill the entire countryside with respawning no-name NPCs and add horses everywhere and change the Bounty mechanics for a Wanted Level mechanic.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on November 04, 2014, 10:27:52 am


Spoiler (click to show/hide)

...Pretty much. But I just can't seem to dislodge the idea now that it's struck me, though goodness knows how that happened in the first place.

Interesting idea for a mod: remove the entire story, all named characters (keep only a few for story reasons) and turn Skyrim into a GTA clone. Grand Theft Horse/Dragon? Fill the entire countryside with respawning no-name NPCs and add horses everywhere and change the Bounty mechanics for a Wanted Level mechanic.

Also, lots of ramps to catch sweet air off of. The guards need to double up on their mounts.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on November 04, 2014, 11:13:58 am


Spoiler (click to show/hide)

...Pretty much. But I just can't seem to dislodge the idea now that it's struck me, though goodness knows how that happened in the first place.

Interesting idea for a mod: remove the entire story, all named characters (keep only a few for story reasons) and turn Skyrim into a GTA clone. Grand Theft Horse/Dragon? Fill the entire countryside with respawning no-name NPCs and add horses everywhere and change the Bounty mechanics for a Wanted Level mechanic.

Also, lots of ramps to catch sweet air off of. The guards need to double up on their mounts.
I would play the fuck out of this.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on November 04, 2014, 12:05:30 pm
Why would you need ramps? There's plenty of cliffs around.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on November 04, 2014, 12:16:48 pm
As a GTA clone there need to be races, too.  Along the cliffs.  Cliff races, you could say.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on November 04, 2014, 01:33:02 pm
You know what? This sounds like it could be good material for a screenshot LP. A heavily modded and console-commanded screenshot LP. Or a Machinima. I think it's time to begin the first stages of development hell.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on November 04, 2014, 02:39:08 pm
You know what? This sounds like it could be good material for a screenshot LP. A heavily modded and console-commanded screenshot LP. Or a Machinima. I think it's time to begin the first stages of development hell.

If Machinima, could exploit Garry's Mod with Skyrim assets, possibly.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on November 04, 2014, 09:05:07 pm
I switched from Live Another Life to Skyrim Unbound

Live Another Life ended up being more Live The Same Life...because with certain mods and skyrim in general...NPCs and jarls get really bugged if you don't do the helgen quest. So every character I ever made always (no matter the start with LAL) ran right to helgen and did it right away so no npcs, scripts, mods etc etc broke the game from ignoring helgen.

Unbound looks vastly more superior. And way better for RP, because you don't have to be dragonborn at all. Which LAL may have RP backstories with its starts...it ends up being the same in the end.
Title: Re: The Elder Scrolls V: Skyrim
Post by: nogoodnames on November 07, 2014, 11:04:56 pm
Decided to play Skyrim again today. Made my character a bosmer with the intention of being a hunter. Live another life decides to give me the shipwreck start, which seems to happen about 80% of the time when I choose random. So I swim to Dawnstar, buy a bow and arrows and spend the night at the inn. Now, while I'm at the inn I accidentally pick up a wooden plate while trying to talk to somebody. I immediately realize my mistake and drop the plate, but it's too late and the accusations of "THIEF" start echoing around the room. Then a guard barges in and forces me to pay my 1 gold bounty. I then head south, thinking that was the end of it and soon forgetting the whole incident.

Three days later in Morthal I'm cornered by three heavily armed thugs who try to kill me. Having used up most of my ammunition while hunting the previous day, and having only a useless dagger as a backup weapon, I barely make it out alive. The only way I survived was by getting help from a guy I beat in a fistfight, thereby making him my friend. I find a letter calling me a thief from whoever was trying to kill me, but it has a name I don't recognize. I look it up on the wiki and it turns out that the maid, not even the owner but the damn MAID, from the Dawnstar inn paid three mercenarys to murder me. Because a one septim plank of wood was in my inventory for half a second.

I'm now tempted to walk back to Dawnstar and assassinate her, even if it means probably freezing to death. Then I'll steal the whole town's wooden plates, just because.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on November 07, 2014, 11:24:13 pm
Brilliant, man! that was a good story.

In my Skyrim news, I've found the 'Take Notes!' mod is damn near integral to immersion. It's quite fun to write from my character's perspective.
Title: Re: The Elder Scrolls V: Skyrim
Post by: rabidgam3r on November 07, 2014, 11:42:34 pm
Using Imp's More Complex Whatevers and Frostfall makes a very dangerous Skyrim to hunt in. And I love it so much~~
I should use the Notes mod, that sounds really cool. And hilarious, considering I'm playing a nigh-on illiterate character :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on November 08, 2014, 12:17:03 am
Using Imp's More Complex Whatevers and Frostfall makes a very dangerous Skyrim to hunt in. And I love it so much~~
I should use the Notes mod, that sounds really cool. And hilarious, considering I'm playing a nigh-on illiterate character :P

You could write something like that Troll in Oblivion you find beneath the bridge.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on November 08, 2014, 01:01:50 am
The marketstalls in Riften seem ripe for looting, but be cautious, friends.

The first time I tried, I felt eyes on me from somewhere.  I kept sneaking around the market stand, but couldn't find them.  Then from out of nowhere is Mjoll, Riften's self-appointed protector.  She's practically on top of me, just looking down with the most deadpan expression.  Having been out-stealthed by a nord warrior, I slink off in shame.

Two nights later I'm in the market again when someone calls "STOP, THIEF".  I jump, but it's just one of the NPC thieves being stupid again.  I use the distraction to unlock the display case.  But I can't actually reach any of the jewelry while sneaking...  Screwit, I pop up and grab it all quickly.  *Someone* sees me of course, but I hop into the water and enter the Ratway.  (I usually enter through that brief tunnel section and exit via the secret graveyard passage).  Awesome, free and clear.  I sell all the loot to the fence in the Ragged Flagon.  Then I head to see Mercer in the Cistern, except...

4 guards are waiting for me.  They must have come from the Cistern, which I think means using the secret graveyard entrance.  Now that's a fair cop.  I pay off the guard to ignore my bounty, and they cheerfully start milling around the guild planning center.  Mercer yells at me for burning too many bee hives, name-dropping Maven Blackbriar...  Just a few feet away a guard stands stands knee-deep in cistern water, quaffing from a mug.

I know the guild has fallen on hard times, but jeez.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on November 08, 2014, 03:06:54 am
Three days later in Morthal I'm cornered by three heavily armed thugs who try to kill me. Having used up most of my ammunition while hunting the previous day, and having only a useless dagger as a backup weapon, I barely make it out alive. The only way I survived was by getting help from a guy I beat in a fistfight, thereby making him my friend. I find a letter calling me a thief from whoever was trying to kill me, but it has a name I don't recognize. I look it up on the wiki and it turns out that the maid, not even the owner but the damn MAID, from the Dawnstar inn paid three mercenarys to murder me. Because a one septim plank of wood was in my inventory for half a second.

You may be playing Skyrim, but all the townsfolk think they are playing CK2.
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on November 08, 2014, 03:47:17 pm
Oh, and I'm interested in the Anime mod.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Graknorke on November 08, 2014, 04:25:29 pm
Mercer yells at me for burning too many bee hives
Ah, I remember playing through that section... Summoning a flame atronach is a really bad idea around things you want not on fire.
Title: Re: The Elder Scrolls V: Skyrim
Post by: USEC_OFFICER on November 08, 2014, 04:31:15 pm
I remember that mission fondly as well... Mostly because I ended up trying to fend off all of the guards with a sword in one hand while trying to complete the mission with the generic fire spell in the other. And then a dragon attacked. Needless to say none of the hives survived that little debacle.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on November 21, 2014, 12:19:59 am
I have a question for people who play Skyrim; While playing I have noticed that the NPC's don't tend to talk to each other. I can't find any definite information around whether this is a change Bethesda made from Oblivion or it just isn't triggering in my game for some reason.

There is a difference here. I don't mean scripted dialogue, like the Redguards and the Whiterun guard when you first enter Whiterun, but random dialogue like in Oblivion where people would stop each other and make comments around things.

I stand off to the side of Whiterun market and, aside from the jeweller announcing her wears being made by Greymane, none of the other NPCs say anything. They stand in front of the stalls, thinking and move on or walk through the market without stopping.


Are they supposed to talk to each other or was it diminished to this degree from Oblivion?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on November 21, 2014, 12:26:37 am
Only NPCs who have specific dialog with each other will talk to each other; there is no random dialog.

Skyrim in general is pretty awful with NPCs.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on November 21, 2014, 12:30:41 am
It's there, but I think they toned it down due to the pants-on-head retardedness of Oblivion chatter.

I notice it most in faction buildings (Companions, Government halls, College of Winterhold, etc.)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on November 21, 2014, 12:33:56 am
Right right, that fits with what I've seen.

I was fiddling around with the NPCs in Whiterun market and I sat around for a bit and the sellers were all quiet. I went up and talked to them and afterwards those I talked to started shouting their spiels again. Some dormancy thing so they're not still talking while your not in the area I assume.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Arcvasti on November 21, 2014, 01:09:59 am
It's there, but I think they toned it down due to the pants-on-head retardedness of Oblivion chatter.

I think we can all agree Morrowind had the best random NPC dialogue.

Quote
The blue ones look nice, but the brown ones seem to last longer.

Quote
Mournhold. City of light. City. Of MAGIC!

Quote
I don't recall using teleportation. And yet there I was. Naked.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Knick on November 21, 2014, 10:05:52 am
I just restarted Skyrim.  I have only been playing it for a little while, since I got it during the Steam Sale.

My first character was a Nord (of course) who specialized in hitting things hard with a two handed Flawless Skyforge Steel sword of frost.  I tried to be a good guy--I really did--but wound up a bit of a cannibal while pursuing the Oblivion Walker achievement.  But no problem!  I can make good by assassinating everyone who knows my secret, and use Eola to get the ebony mail, that'll make up for killing Verulus, right?  Right?

So, overcome with guilt, I restarted.  This time, I had chose an Altmer named Drogo (since I made him look like Kal Drogo).  I have decided that he will be a bit of a bastard, specializing in magic, stealth, assassination, and thievery (last time, I destroyed the Dark Brotherhood).  I am looking forward to killing as many NPC's as possible.  I am probably going to start with Sven, once I have leveled a bit.  I will say it was strange walking to Windhelm and not being able to stop off to visit the girls in Breezehome.  I am also kind of avoiding Sofia.  It feels awkward since I can't adopt her.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Taffer on November 21, 2014, 10:28:23 am
I have a question for people who play Skyrim; While playing I have noticed that the NPC's don't tend to talk to each other. I can't find any definite information around whether this is a change Bethesda made from Oblivion or it just isn't triggering in my game for some reason.

There is a difference here. I don't mean scripted dialogue, like the Redguards and the Whiterun guard when you first enter Whiterun, but random dialogue like in Oblivion where people would stop each other and make comments around things.

I stand off to the side of Whiterun market and, aside from the jeweller announcing her wears being made by Greymane, none of the other NPCs say anything. They stand in front of the stalls, thinking and move on or walk through the market without stopping.


Are they supposed to talk to each other or was it diminished to this degree from Oblivion?

You're right, they rarely talk to each other. That being said, Arthmoor's Cutting Room Floor restores a lot of cut content from the game, and this includes a number of scripted conversations that were already recorded and included with the game, but not enabled. Similarly, the Unofficial patches re-enable some scripted conversation (usually because the actors involved never actually appeared in the same cell together).

That doesn't directly answer your question, but between the two of them Skyrim's NPCs felt more alive to me.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on November 21, 2014, 10:38:59 am
I just restarted Skyrim.  I have only been playing it for a little while, since I got it during the Steam Sale.

My first character was a Nord (of course) who specialized in hitting things hard with a two handed Flawless Skyforge Steel sword of frost.  I tried to be a good guy--I really did--but wound up a bit of a cannibal while pursuing the Oblivion Walker achievement.  But no problem!  I can make good by assassinating everyone who knows my secret, and use Eola to get the ebony mail, that'll make up for killing Verulus, right?  Right?

So, overcome with guilt, I restarted.  This time, I had chose an Altmer named Drogo (since I made him look like Kal Drogo).  I have decided that he will be a bit of a bastard, specializing in magic, stealth, assassination, and thievery (last time, I destroyed the Dark Brotherhood).  I am looking forward to killing as many NPC's as possible.  I am probably going to start with Sven, once I have leveled a bit.  I will say it was strange walking to Windhelm and not being able to stop off to visit the girls in Breezehome.  I am also kind of avoiding Sofia.  It feels awkward since I can't adopt her.

I'd suggest getting a mod that lets you deactivate protection for vital characters without flat-disabling it all the time, otherwise you'll be spending a lot of time with the console.

Yes, I'm still on that kick about how the "Thieve's" Guild cut-rate mafiosos all need to die terrible deaths.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zangi on November 21, 2014, 03:26:36 pm
I believe there is a knockout mod out there, where you can set ALL named NPCs as uhh... 'preferred' or something.  So, when they get whomped, they will only be knocked out(you can set it for however long) and they can only die when you finish them yourself.  Unnamed redshirts still die like normal.

It might have more options, but I might be thinking of some other mod I used with it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on November 21, 2014, 06:05:39 pm
Oh, that's nice, hadn't heard of that one.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on November 21, 2014, 08:28:13 pm
I was thinking that Skyrim could do with more excess population. It makes it a bit difficult as a werewolf when every place you attack will probably include someone related to a quest.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Orange Wizard on November 21, 2014, 08:34:57 pm
I don't like the whole "essential" NPCs mechanic at all. Morrowind handled it better, I feel - the game would let you kill everyone but warned you when a quest NPC was killed.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on November 21, 2014, 08:39:12 pm
I was thinking that Skyrim could do with more excess population. It makes it a bit difficult as a werewolf when every place you attack will probably include someone related to a quest.
Inconsequential NPCs is the mod for you!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on November 21, 2014, 09:20:55 pm
Heh, foolish of me to think that such a thing wouldn't exist.


It is an advantage of Daggerfall's larger scope I think. The large amount of towns and villages makes more sense. Maybe if the map in Skyrim was increased in size but the number of locations was kept the same. Larger distances between each but it would allow for more bare wilderness. Skyrim can feel rather cramped at times.

Of course a different overland travel would be needed. Faster horses or flying dragon mount to get around. Fast travel as well but that's usually only to places you've been to already.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on November 22, 2014, 11:03:13 am
I don't like the whole "essential" NPCs mechanic at all. Morrowind handled it better, I feel - the game would let you kill everyone but warned you when a quest NPC was killed.

Granted, now all NPCs move around and travel, and without some being 'essential', then you could come into a situation where the NPC was killed by a random wilderness encounter, or by a dragon attack on a town.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on November 22, 2014, 12:10:13 pm
I think maybe part of the essential NPC issue is there's too many labelled as such. In Morrowind I believe it was only NPCs relevant to the main quest who were labelled as essential, whereas in Skyrim NPCs related to quest lines like the Thieves Guild, Companions, Mages Guild and so on are also labelled as essential.
Title: Re: The Elder Scrolls V: Skyrim
Post by: starscream on November 22, 2014, 01:58:39 pm
a good way to handle essential npc is to have them fall unconscious if you "kill" them.  and they should stay down until you leave the region.  while they are unconscious, you'll have to option of performing a coup de grace knowing full well that you can break some quest lines by doing so (and even break the main quest, so beware of using this).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Radiant_Phoenix on November 23, 2014, 10:01:00 pm
So, basically, "Protected", but with the following changes:
Title: Re: The Elder Scrolls V: Skyrim
Post by: Arcvasti on November 23, 2014, 10:18:32 pm
In the Dragonborn DLC, there's one miniboss Master Neloth sends you to go kill which only dies when you "E" her and select the "Rip her heart out" option from the little menu that pops up. Having a system like that for essential NPCs, except with the "Rip her heart out" option being replaced with "Coup de grace them? This might break one or more quests!" might work. And may even be moddable. The downside is that my game crashed at least once trying to access the little menu thing for the miniboss, so it might not work as well as I'd originally hoped
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on November 23, 2014, 10:25:51 pm
That would be nice.  My current playthrough is using destruction magic among other things, and it's revealed to me just how underpowered that is in Skyrim.  Specifically, I basically can't shoot fire at targets my companion is engaging, because the melee wanders around rapidly and randomly, and the hit-area for spells is weird.  Sniping with bows was no big deal (at close ranges).

Because the companion AI being a suicidal nincompoop has no consequences unless I brush them with my fire magic, in which case they're permadead.  It's... kinda arbitrary and weird.  There were situations in a recent quest dungeon where my companion went down on a long walkway, and was keeping the enemies from getting past.  The enemies were able to shoot and cast over him, but I killed him a couple times with spells.  I eventually pulled out a bow I was only carrying for loot value, and sniped them with 2-3 arrows.  15-ish marksmen skill. 

I swear, in vanilla Skyrim, Marksman and Alchemy are both flipping overpowered.  (yes, I know alchemy was infinitely better in Morrowind heh...)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Arcvasti on November 23, 2014, 10:57:59 pm
Never really used Alchemy much in Skyrim. Wasn't my kind of thing. And even my largest binges only raised Alchemy by 1-2 each time. Usually I just eschew companions altogether. I will agree Destruction is underpowered mid-late game, at least until you get good enough gear to cast the best spells with little/no mana costs.
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on November 23, 2014, 11:06:23 pm
I need to get the DLC. D:
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on November 24, 2014, 05:45:33 am
The companions in Skyrim (Uh, A.I followers, not the fighters guild) are a fiddly issue. One the one hand if you make them vulnerable to damage I don't tend to take them because they die to traps, enemies or my own flailing. On the other hand, if they're immortal you can sit back and let them handle the situation.

A resurrection system, or maybe recuperation period (since I don't think resurrect really exists in "The Elder Scrolls") where your follower is out of commission for a period of time (Possibly shortened by your skill in restoration) might work. You could visit them in your house of the temple to heal them with spells or potions.

At the risk of making it too complicated, the followers could accrue injuries until a limit where the next downing kills them. The injuries could be cured by random quests to find a specific cure item in a dungeon somewhere.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on November 24, 2014, 08:58:53 am
I don't like the whole "essential" NPCs mechanic at all. Morrowind handled it better, I feel - the game would let you kill everyone but warned you when a quest NPC was killed.

Granted, now all NPCs move around and travel, and without some being 'essential', then you could come into a situation where the NPC was killed by a random wilderness encounter, or by a dragon attack on a town.

Alternatively, have named NPCs not be attacked by random dragons and animals. That's what guards are for (add nameless respawning townies if that's really an issue).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Nighthawk on November 24, 2014, 10:24:32 am
I like using Knockout Overhaul (http://www.nexusmods.com/skyrim/mods/52681/) to deal with the weird NPC immortality conundrum.

It also comes with the added bonus of being able to knock people out and take their stuff without actually killing them or risking a failed pickpocket attempt. :D
Title: Re: The Elder Scrolls V: Skyrim
Post by: Knick on November 24, 2014, 10:39:24 am
I just restarted Skyrim.  I have only been playing it for a little while, since I got it during the Steam Sale.

My first character was a Nord (of course) who specialized in hitting things hard with a two handed Flawless Skyforge Steel sword of frost.  I tried to be a good guy--I really did--but wound up a bit of a cannibal while pursuing the Oblivion Walker achievement.  But no problem!  I can make good by assassinating everyone who knows my secret, and use Eola to get the ebony mail, that'll make up for killing Verulus, right?  Right?

So, overcome with guilt, I restarted.  This time, I had chose an Altmer named Drogo (since I made him look like Kal Drogo).  I have decided that he will be a bit of a bastard, specializing in magic, stealth, assassination, and thievery (last time, I destroyed the Dark Brotherhood).  I am looking forward to killing as many NPC's as possible.  I am probably going to start with Sven, once I have leveled a bit.  I will say it was strange walking to Windhelm and not being able to stop off to visit the girls in Breezehome.  I am also kind of avoiding Sofia.  It feels awkward since I can't adopt her.

I'd suggest getting a mod that lets you deactivate protection for vital characters without flat-disabling it all the time, otherwise you'll be spending a lot of time with the console.

Yes, I'm still on that kick about how the "Thieve's" Guild cut-rate mafiosos all need to die terrible deaths.

Still playing as a High-elf mage/sneak.  I was disappointed to see that Bulethor was killed by a vampire attack.  I do not like Bulethor, and was looking forward to killing him myself.  He bothers me.  However, this means I am lacking a ready buyer of goods.  I do not want to have to travel to Riverwood every time I want to sell a necklace.

Trying to decide what to do next.  I have managed a few dungeon crawls.  I tried a sneak and snipe on a bandit camp, but failed. DId a frontal assault with Uthgerd, and that went well.  Frostbite is very effective.  Also, I really like Uthgerd.  Her voice is much less annoying than Mjoll's.

As an Altermer, I feel I should sow as much chaos as possible.  I think that would require that I support the Stormcloaks.  At the same time, I don't want them to be too strong, so when I have leveled up a bit, I might try massacring some of the encampments.  Is it possible to kill sick people as well?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on November 24, 2014, 11:20:38 am
I know you can kill them as a werewolf anyway  ;D
If you get the "Fence" perk from speech, you can sell stolen goods to any merchant you've invested in.

And yeah, screw the "thieves" guild.  I want to steal things, not threaten peoples' families.  More a criticism of the faction than of the game, it makes sense that a bunch of desperately poor criminals living in a sewer would resort to such means.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on November 24, 2014, 12:24:12 pm
The companions in Skyrim (Uh, A.I followers, not the fighters guild) are a fiddly issue. One the one hand if you make them vulnerable to damage I don't tend to take them because they die to traps, enemies or my own flailing. On the other hand, if they're immortal you can sit back and let them handle the situation.

A resurrection system, or maybe recuperation period (since I don't think resurrect really exists in "The Elder Scrolls") where your follower is out of commission for a period of time (Possibly shortened by your skill in restoration) might work. You could visit them in your house of the temple to heal them with spells or potions.

At the risk of making it too complicated, the followers could accrue injuries until a limit where the next downing kills them. The injuries could be cured by random quests to find a specific cure item in a dungeon somewhere.

Honestly? Followers are already annoying to deal with. Adding micromanagement and/or fetch-quests focused on follower upkeep beyond "Are you at your weight limit, loyal packmule?" would just make it worse IMO.

I normally just stick them in my house, since I play mostly sneaky characters using difficulty-up mods and can't be arsed to deal with followers blowing my cover constantly.
Title: Re: The Elder Scrolls V: Skyrim
Post by: starscream on November 25, 2014, 02:18:43 am
the only time i get a follower in skyrim is to complete a daedric quest.

at one time, i used them as mules, but then i just started using the console to give me oodles of carry capacity.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on November 25, 2014, 04:27:19 am
Yeah, I do that. If I absolutely must/can't be bothered to make multiple trips I'll use TGM to carry large amounts.

@Knick: Belethor died in my game recently, not sure how. His body was lying near the Whiterun gates so I resurrected him via the console. I think he's still alive but I don't know where he's gone off too as he's thought dead by the game and his stores been transferred over to (I think) his daughter Ysolda. Didn't know that happened, didn't even know he had family but I tend not to talk to people wandering around in case they decide to break out in quest-itis.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Orange Wizard on November 25, 2014, 04:48:18 am
Wait, you play Skyrim and avoid random sidequests?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on November 25, 2014, 08:25:50 am
Not really. It's just I know that if I start talking to someone they'll start going on about how their son/daughter is missing and how terrible it is. So many people do that, especially when you pass them in the street. It's more of a roleplay thing that myself personally. My character at the moment is not someone who'd help people with such problems.

"Ever since my son Blah Blah disappeared, things have been so hard... but I just know he's still alive".
"Ever tried mercenary work? It might suit you".
"You should see me when you get bored stranger".

The guy said that last line one too many times. He's now frozen in place, staring off into the distance since I turned his AI off. Been like that for at least 2 in-game months now. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Knick on November 25, 2014, 10:28:12 am
Yeah, I do that. If I absolutely must/can't be bothered to make multiple trips I'll use TGM to carry large amounts.

@Knick: Belethor died in my game recently, not sure how. His body was lying near the Whiterun gates so I resurrected him via the console. I think he's still alive but I don't know where he's gone off too as he's thought dead by the game and his stores been transferred over to (I think) his daughter Ysolda. Didn't know that happened, didn't even know he had family but I tend not to talk to people wandering around in case they decide to break out in quest-itis.

According to the Wiki, Belethor's Goods remains closed after his death.  I might simply steal everything there, at my convenience, but there is little with any worth.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on November 25, 2014, 12:09:38 pm
Ysolda has moved in and now runs Belethor's store in my game. From what I'm reading, Ysolda does this for either Belethor's Store or the Bannered Mare if Hulda is killed.  (http://elderscrolls.wikia.com/wiki/Ysolda)

I have a feeling I've seen this action done before by a different NPC but I'm not sure where.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on November 25, 2014, 01:30:14 pm
There are quite a few stores that have designated successors if the original owner is killed. For example Camilla will take over the Riverwood Trader if Lucan is killed. Some of them were bugged in that the new owner never actually went to the store to run it, effectively making it unavailable, but the unofficial patch fixed those.

Edit: Just checked and Ysolda running Belethor's is one of those cases that were fixed, as she would never enter the building in an unmodded game, so would never actually open the store.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on November 25, 2014, 03:04:43 pm
Heh, they marketed that as some grand radiant AI feature.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on November 25, 2014, 03:25:18 pm
Heh, they marketed that as some grand radiant AI feature.

To be fair, the radiant AI was actually reasonably effective at doing things like that during development, but they had to restrict it back a lot from what was originally planned as it kept breaking quests, due to npc's changing from what they were initially set as. What is left is a shadow of what it could have been, similarly to the whole civil war being reduced to a few set piece battles rather than the original dynamic system.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on November 25, 2014, 06:25:16 pm
The anime mod, though definition of anime is rather loose. More like adult anime at the very least. That is what the original creator said it was.

I call it I KILL YOUR PC...cause I had a 896 mb geforce gx 260 and it literally overheated, melted and completely died from this "mod"...

Here are screenshots:
http://s4.photobucket.com/user/Vendayn/library/Skyrim/Mythical%20Skyrim (http://s4.photobucket.com/user/Vendayn/library/Skyrim/Mythical%20Skyrim)
http://s4.photobucket.com/user/Vendayn/library/Skyrim/Anime%20Skyrim/Aesthetics (http://s4.photobucket.com/user/Vendayn/library/Skyrim/Anime%20Skyrim/Aesthetics)

And I have a geforce 660 GTX 2gb and it REALLY gets pushed past its limit.

So I KILL YOUR PC can be downloaded...

https://mega.co.nz/#!m8YllZpK!Z_qztEEMAGRjeB2hITB1nzS4gwiyKYB9piYucNbtYow

The guy included an old, rather broken custom made Skyrim version that I'm too lazy to go through and delete. So copy everything over into your Skyrim folder and say NO to any overwriting. On a fresh skyrim install obviously. Or just copy the data folder over, but it will overwrite some of your vanilla skyrim files...so say no to that. Or just use it as is and enjoy a broken old skyrim...in any case...

Then you can get his custom made dawnguard

https://mega.co.nz/#!OhJznSBa!4jSjFgUchJ-aloNFsjYFg04WMBImAz4p-p_JIWO9vHs

and his custom made dragonborn

(part 1 and 2)

https://mega.co.nz/#!KggGCZqI!KwO-f2-iRUf14wVQBMItLPrhTOSP53WjnxeNftsqS6I

https://mega.co.nz/#!nlAURShY!nOumOiyeoS8CUYskwR3jWtGsbuZoKilplG78B999Hqo

He pretty much abandoned working on it, he was gonna add a ton more custom stuff. But, he did a lot of custom stuff with it. It isn't 100% a compilation, but he made a ton of custom mods for this. I'm a little weary about posting this at all, but I'll remove it if its an issue. In any case, as far as I know, I am only one left who has his dawnguard/dragonborn mods...and the main part of the mod (30 gb unzipped) can be found on "*cough* sites...but this version I have is more up to date.

Also

YOU MUST DEACTIVATE ( OR DELETE) THE FOLLOWING ESM :

Solstheim Climate Overhaul
getSnowy
Skyrimaguas_Bigger_better_Sun
SkySet - Climates of Tamriel
Skyset

I didn't bother removing them before hand. Left his mod as is.

As for this mod or compilation or whatever. If your GPU and PC suck, you'll crash a lot even with skyrim skse memory patch. However, I tested this out on my friends PC who has a superior PC than I do and it crashes 0 times for a 6 hour play through and a 45 minute sprint on a fast time scale all over skyrim. THE ONLY CRASHES are PC related. Cause he has 0 at all, and I get a lot more than him and his PC is superior to mine. So this mod is a rather niche mod for higher end PCs.

Do I play this mod? NOPE. I get too many crashes. I can only play when I visit my friend.

Also, I'll upload a couple custom mods I made, unless I end up removing this post.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on November 28, 2014, 02:13:07 pm
Curious.  Anyone use this mod before? (http://steamcommunity.com/sharedfiles/filedetails/?id=345710467)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on November 28, 2014, 02:44:47 pm
I use the Death Alternative which also solves immersion-breaking quicksave-reload, but in the opposite way.  The PC wakes up unconscious outside or in a nearby temple, probably missing valuable items.  I think there are some special "We rescued you now do this quest for us" things but I haven't died much since I got it. 

That's partially because it gives you the follower-like ability of falling to one knee for a while at 0HP.  If the enemies don't finish you off in that state (which results in unconsciousness and item loss) then you get back up with a sliver of health and a long cooldown.  It's kind of generous, though, since enemies tend to target my companion (if he's still up) instead of focusing on me while I'm down.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on December 02, 2014, 10:37:34 pm
Installing "Interesting NPCs" and "Inconsequential NPCs" is getting me much more interested in Skyrim again.  Had a several minute long conversation with what appeared to be a Thalmor at first, but turn out to be an exiled one.  Originally thought it was due to losing drive to continue their job, then when it was revealed that it was due to disobeying an order.  Made me believe it was due to not agreeing to the Thalmor's methods.  Then it came out it was due to having an argument with another Thalmor about a family, her advocating to kill the children while the other was against it, and she had been exiled due to them being murdered, and she was the prime suspect due to her advocating mass executions.  Combining the voice acting that was used with having roughly three or four options on average per conversation topic made it more interesting than most other conversations I've had in the rest of my experience.

Edit: Current is a restart with a random woodsman who will not search bodies or from chests (rarely napsacks, never urns).  Going with a bow and axe combo rather than a sword this time through.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on December 02, 2014, 10:42:28 pm
I think I was downloading that "Interesting NPC" mod before it got far too late one night. From a showcase video of it I was quite impressed at the quality of the voice acting I heard. Of course they might've just shown the best in the mod but if the rest of the characters are done as well (with little to no background noise and muffled talking) then it is encouraging progress for further mods for games with full voice acting.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Nighthawk on December 03, 2014, 10:01:49 am
I use the Death Alternative which also solves immersion-breaking quicksave-reload, but in the opposite way.  The PC wakes up unconscious outside or in a nearby temple, probably missing valuable items.  I think there are some special "We rescued you now do this quest for us" things but I haven't died much since I got it. 

That's partially because it gives you the follower-like ability of falling to one knee for a while at 0HP.  If the enemies don't finish you off in that state (which results in unconsciousness and item loss) then you get back up with a sliver of health and a long cooldown.  It's kind of generous, though, since enemies tend to target my companion (if he's still up) instead of focusing on me while I'm down.
I installed this mod, along with Dead is Dead, and I have to say I'm liking the result. Immediate permadeath, I feel, is too punishing in a game where a seemingly unimposing enemy can suddenly take away all of your health with a single strike. But this strikes a nice balance, I think.

Might mess with the settings to make my bleedout bar drop faster, though. I got downed once and sat there while an enemy beat the carp out of me for several seconds, then managed to get up right before the bleedout bar was depleted and ran away. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Moogie on December 03, 2014, 10:51:16 am
Every time I stop by this thread it makes me want to pick up the game again. But every time I do, I spend the next 2 weeks installing mods and getting them to work, before I even spend 1 hour ingame. And by that time, I don't fancy playing it anymore. :(

Oh the curse of moddable TES games... sigh.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Knick on December 03, 2014, 11:24:47 am
I started back with my Nord hitty-things hero character last night, and found that he was unable to sneak.  Moved over to the Altmer sneaky glowy bastard character, had the same problem.  Hitting the sneak button did nothing.

Anyone encounter this problem before?  Any fixes?
Title: Re: The Elder Scrolls V: Skyrim
Post by: starscream on December 03, 2014, 01:51:28 pm
I started back with my Nord hitty-things hero character last night, and found that he was unable to sneak.  Moved over to the Altmer sneaky glowy bastard character, had the same problem.  Hitting the sneak button did nothing.

Anyone encounter this problem before?  Any fixes?

check your sneak key binding.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on December 03, 2014, 03:28:58 pm
My life in Skyrim:

Overload it with graphics and gameplay mods
Spend 2-3 weeks getting it to work
Get a bug free game
PC can't handle it
Give up because my PC isn't good enough
Title: Re: The Elder Scrolls V: Skyrim
Post by: Knick on December 03, 2014, 03:30:15 pm
I started back with my Nord hitty-things hero character last night, and found that he was unable to sneak.  Moved over to the Altmer sneaky glowy bastard character, had the same problem.  Hitting the sneak button did nothing.

Anyone encounter this problem before?  Any fixes?

check your sneak key binding.

Still the Ctrl key.  I know there is a bug that keeps sneaking on, and another bug that makes the eye disappear.  Maybe both bugs together?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ghills on December 03, 2014, 04:28:48 pm
Are there any mods to remove the slow-mo kill shots and bloodspatter, or generally take the game down to a T rating? I really like open-world RPGs, but slo-mo irritates me and I don't want bloodspatter.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on December 03, 2014, 05:45:53 pm
Are there any mods to remove the slow-mo kill shots and bloodspatter, or generally take the game down to a T rating? I really like open-world RPGs, but slo-mo irritates me and I don't want bloodspatter.
Quick search on the workshop found this mod (http://steamcommunity.com/sharedfiles/filedetails/?id=134341793) which removes the kill shots, and this one (http://steamcommunity.com/sharedfiles/filedetails/?id=7942) which removes blood splatter from your screen.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on December 03, 2014, 08:01:54 pm
Might mess with the settings to make my bleedout bar drop faster, though. I got downed once and sat there while an enemy beat the carp out of me for several seconds, then managed to get up right before the bleedout bar was depleted and ran away. :P

This add-on to death alternate may interest you. (http://www.nexusmods.com/skyrim/mods/52976/?)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Nighthawk on December 03, 2014, 08:08:11 pm
Might mess with the settings to make my bleedout bar drop faster, though. I got downed once and sat there while an enemy beat the carp out of me for several seconds, then managed to get up right before the bleedout bar was depleted and ran away. :P

This add-on to death alternate may interest you. (http://www.nexusmods.com/skyrim/mods/52976/?)
THANK YOU. This is perfect!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on December 03, 2014, 08:57:42 pm
Hey everyone.  If we assemble a mod list, not including EMBs(?) and the such, we could use this. (http://www.nexusmods.com/skyrim/mods/54509/?)  Heck, if you provide a listing of weapons and armor you want, and make sure your inventory only includes those, may be able to get the people to the place to save them before the game crashes from errors.

Either way, I, for one, would enjoy having dungeon delving with other Bay 12 members' characters.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 03, 2014, 11:16:24 pm
Well, my main one is 100% vanilla, so no mods required there. He's carrying overpowered exploity enchanted things, though. So, would we pass around a save file on dropbox or something?
Title: Re: The Elder Scrolls V: Skyrim
Post by: XhAPPYSLApX on December 03, 2014, 11:40:44 pm
Hey everyone.  If we assemble a mod list, not including EMBs(?) and the such, we could use this. (http://www.nexusmods.com/skyrim/mods/54509/?)  Heck, if you provide a listing of weapons and armor you want, and make sure your inventory only includes those, may be able to get the people to the place to save them before the game crashes from errors.

Either way, I, for one, would enjoy having dungeon delving with other Bay 12 members' characters.

Thank you, man! just now saw this mod. Never knew of it, and now I will probably use it forever. But anyway, this is the best mod I've seen for this game so-far, basically creates an awesome persistent world filled with all of your own awesome characters :D

On a side note, been playing Dead is Dead mode, without the mod, because the mod unfortunately makes my game lag like hell. Anyway, I have already gone through 2 characters, because I've modded my game to be REALLY difficult, and man, does it actually make me think of what to do next, instead of doing stuff recklessly.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on December 03, 2014, 11:44:05 pm
So, I went back to one of my older overhauls I did (I noticed it has over 50k downloads lol, it was 2nd one I made out of the 5 attempts). The first one played good too, but it was kinda boring and bland. And...what to do you know...its actually more playable than anything I did after it. I get a lot more FPS with it...a lot less lag/jerkiness...more mods (238 total)...and...it looks better? No idea how I did it. It has a lot more script mods, looks great and plays better...yet everything I tried (with almost NO script mods and a LOT less mods) after kept failing and bad FPS. Heck, even expanded towns and cities is playable and it never was in any of my future overhaul attempts.

Guess my 2nd overhaul is the one I should have just stuck with LOL. Only reason I remade it, was too much XXX stuff...but guess everyone I uploaded it thinks its hilarious and can just turn it all off anyway. Easy enough to turn it off, and there is still tons of gameplay. With it all off, I get 40-50 FPS in exteriors (all my other overhauls I got 20-30 FPS and CTDs everywhere)...

Even did a speed run, dropped to 20 FPS lowest ...but no crashes in high timescale and zooming everywhere.

Guess I must have hit a sweet spot in mods in my 2nd overhaul...cause like I said...my 3rd/4th and 5th overhauls had WAY less mods and I avoided all the script heavy mods...and they all played worse. Hilarious lol.

(edit: Wonder if some of the script mods I'm using optimize the game somehow. In all my overhauls, I use the SKSE memory patch+ENB boost+safety load. I don't add any other performance/stability mods at all...but only the most script heavy overhaul (the 2nd one I made) was playable at all. The 1st used a ton of scripts too and played a lot better. I use about same mods in each, but after the 2nd I went with less is more and very little scripts (one overhaul had no script mods at all). One only had 150 mods, none script related and played terribly. I don't understand lol...oh well...maybe the world will never know...)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zangi on December 04, 2014, 02:19:28 pm
I tired downloading that big arse anime mod, it stalled off around 66%... I remember to pause and start it again every now again and it'll move like half a percent each time.  Its at 68% now, roughly.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on December 04, 2014, 02:37:05 pm
Well, my main one is 100% vanilla, so no mods required there. He's carrying overpowered exploity enchanted things, though. So, would we pass around a save file on dropbox or something?

More along the lines of people uploading their saves onto a file share site, then follow it with a list of mods.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on December 05, 2014, 08:48:01 pm
Opinions on what this guy says about the 'ideal' next version? (https://www.youtube.com/watch?v=2vAHeYtEBOU)
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 05, 2014, 09:10:19 pm
I like his take on the faction system. I'd say less limits but more the game needs to point out conflicts in your actions. Not too sure about his suggestion on the skills, though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: PTTG?? on December 06, 2014, 03:32:55 am
I can't really bring my self to listen past him asking for destructible terrain. It's an unsolved problem, likely not worth the effort to solve it, and doesn't actually add anything to the game other than the ability to bypass obstacles.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Chiefwaffles on December 06, 2014, 03:51:01 am
I stopped watching when he said something along the lines of "you can take a branch off a tree and it'll grow back after a couple days"
I mean, it would be awesome, but there's literally no way that would happen. Elder Scrolls is an adventure RPG(or something like that), and really destructible terrain has to be the main focus of a game in order to work properly.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on December 06, 2014, 04:43:17 am
Destructible terrain was in "The Elders Scrolls: Arena" with the Passwall spell, but right there you can see the issue with it. Well, maybe not issue but having the player able to bypass an entire level by burrowing through the walls is, while neat, also kind of counter to building the levels and any puzzles they contain.

I think what I'd like to see the most for the next one is somewhere strange and new. Morrowind had the nice setting of Vvardenfell with the ashlands, swamps and grasslands but it also had the details like bowls made out of giant beetle shells, the mushroom towers and giant fungus trees, Ald'Ruhn's giant crab shell buildings and the kwama mines.

Creating the culture of the people who live in the area I think is a nice exercise for the developers. Skyrim borrows rather heavily from existing nordic\viking culture. Maybe they could've had a larger interaction between the nords and giants with large paved roads leading between their camps or the need for huge ditches around the Nordic cities to deter giant raids. Just some more things to show this isn't Earth.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gentlefish on December 06, 2014, 05:01:53 am
I'd like to see the more tropical lands. Like the Khajit lands. Or the Argonian lands.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on December 06, 2014, 10:14:51 am
Well, graphics stuff I've got are;
"Climates of Tamriel" (A mod that adds more weather effects and the like),
"Footprints" (adds footprints when walking in the snow and ash.).
"Inconsequential NPCs" (recommended to me by someone here a few pages back. Adds random, no purpose NPCs to towns to act as filler)
"Realistic Lighting Overhaul" (Though only the exterior and dungeon parts. I found it made inside of houses far too dark. I'm more accepting of having to use a torch inside dungeons)
"Water 2.1" (changes water in the game as well as adding waves to the coast and effects to rivers for flow direction)
"Wet and Cold" (adds some effects like blizzards slowing you down, NPCs wearing hoods while it's raining, backpacks, cloaks and hoods etc)
"A Quality World Map" (adds visible roads to the world map. I believe it can also add territory boundaries).

Other than that there's;
"Moonlight Tales" (Werewolf mod. I got it because I wanted being a werewolf to be a bigger inconvenience. It has forced transformation on full moons as well as a small chance every night. Also a number of new skins and eye colours),
"Werewolf Perks Extended" (adds a few more perks to the Dawnguard tree; more claw damage, stronger howls etc),
"Better Vampires" (changes things for vampires. I haven't actually had a vampire character yet so I haven't seen the effects of the mod),
"Better Fast Travel" (not so much better as more restrictive. Removes map fast travel and adds carts to towns and villages and boats at coastal areas),
"Civil War Overhaul" (adds more events with the civil war quest line. Apparently it's stuff that wasn't finished in time for Skyrims release),
"Cutting Room Floor" (adds a few NPCs that weren't included, as well as a few dialogues that never occurred in the base game).
"Immersive Armours" (not really immersive as much as it adds a bunch of new armours with crafting functionality.
"Immersive Weapons" (same as above. Includes some weapons from Morrowind).
"Moonpath to Elsweyr" (mod that takes place in Elsweyr. Only briefly looked into it with a character that was too weak to survive. Level 10 or higher from what I saw.)
"Daedric Lord Armour" (Adds the Daedric armour from Morrowind to Skyrim. Craftable and also includes the Face of Inspiration and Face of Terror masks. This is awesome to behold and probably my favourite mod despite its simplicity.
"Requiem" (I'm trying this one out now. It greatly changes how Skyrim is played. Removes levelled creatures and loot rewards, combat is very deadly with no health regeneration, some perks require you to read books before they can be gained or to have certain ingredients in your inventory, stamina drains while running and also if you're wearing heavy armour and don't have the first perk in the heavy armour tree. You'll need to take your time with it and I don't really recommend it for a first playthrough. Enjoy Skyrim as an action RPG first than maybe move to this but I recommend reading through the manual PDF first to understand the new mechanics.

There's also "SkyUI" (changes the user interface to a more PC usable one) and "SKSE" (A script extender). Both of these are needed by most of the mods listed by me here.

I also have the series of "Unofficial X Patch" mods. Bug fixes for the base game and DLC. There was a mod I used called "Character Creation Overhaul" that gave race bonuses and permanent birth signs but I disabled it because it wouldn't have worked with "Requiem".

I did download a mod called "Skyrim Flora Overhaul" and, while it looked nice with the trees and such, I ended up uninstalling it because it was too much for my computer. I have 4gb of RAM, Windows 7 32bit.

As of this moment, all these mods work fine together for me. I've only had a few crashes since I installed "Requiem" and I'm guessing that's because of the larger amount of scripts running.

Any questions on these, feel free to ask and I'll try to answer as best as I can.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on December 06, 2014, 10:17:14 am
Welp, I finally caved and bought Skyrim. Last time I tried modding it when playing through steam family share, I screwed something up enough that I got blasted by an ice spell and it dropped my stamina to 0/NaN, so I'm not really excited to go trying that again.

Does anyone have a favorite mod compilation for immersion/difficulty/stuff? I know I should really just do the legwork myself, but. :X

Here's a short selection of my mod list:

Loot and Degredation
iNeed
Auto Unequip Ammo
When Vampires Attack
iActivate
Dead Body Collision
Unlimited Bookshelves
Relighting Skyrim
Inconsequential NPCs
Interesting NPCs
No Spinning Death Animation
Winterhold Ruins Expanded
Birds and Flocks (Grab Hearthfire edition if you have that DLC)
Crimson Tide - Blood
Border Sense
Wet and Cold
Wet and Cold - Ashes
Alternate Start - Live Another Life
Familiar Faces
Pick Up Weapons - Fast Equipment Weapons
A Quality World Map with Roads (specifically, the parchment looking one)
Apocalypse - Magic of Skyrim
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on December 06, 2014, 01:31:09 pm
Welp, I finally caved and bought Skyrim. Last time I tried modding it when playing through steam family share, I screwed something up enough that I got blasted by an ice spell and it dropped my stamina to 0/NaN, so I'm not really excited to go trying that again.

Does anyone have a favorite mod compilation for immersion/difficulty/stuff? I know I should really just do the legwork myself, but. :X
Here's your handy dandy reference guide for all your Skyrim modding needs. (http://skyrimgems.com/)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gentlefish on December 06, 2014, 04:20:09 pm
Hunterborn is a good mod too - makes killing animals more interesting than "Ooh a wolf pelt and a garnet ring!"
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mr. Strange on December 06, 2014, 04:31:55 pm
Here's your handy dandy reference guide for all your Skyrim modding needs. (http://skyrimgems.com/)
There's no better place to start for a beginner modder, but I'm sure there are few gems that haven't (yet) been put on that list. Compability though...

"Requiem" (I'm trying this one out now. It greatly changes how Skyrim is played. Removes levelled creatures and loot rewards, combat is very deadly with no health regeneration, some perks require you to read books before they can be gained or to have certain ingredients in your inventory, stamina drains while running and also if you're wearing heavy armour and don't have the first perk in the heavy armour tree. You'll need to take your time with it and I don't really recommend it for a first playthrough. Enjoy Skyrim as an action RPG first than maybe move to this but I recommend reading through the manual PDF first to understand the new mechanics.
I'm trying it too but having lot of trouble getting my "must have" mods stable with it. Still very much prefer SSS (http://www.nexusmods.com/skyrim/mods/9857/?) for better compatibility with more "vanilla like" system (not that that's necessarily a good thing) compared to completely redone Requiem system.

ASIS (http://www.nexusmods.com/skyrim/mods/18436/?) IS another mod that makes playing much more fun, I highly recommend it to anyone who's bored at always facing the same enemies at the same place over and over again.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on December 06, 2014, 05:05:49 pm
I'm given to understand that if you play with Requiem it's probably easier to just not use most other mods. It'd not the most inter-compatible, even as overhauls go.
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on December 06, 2014, 06:04:23 pm
I need to get the DLCs. Dawnguard and Dragonborn both look freaking awesome.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Arcvasti on December 06, 2014, 06:14:16 pm
I need to get the DLCs. Dawnguard and Dragonborn both look freaking awesome.

Dragonborn IS freaking awesome, but Dawnguard is meh in comparison to valnilla or Dragonborn. Plus Dragonborn has the nolstalgia factour going for it, since it takes place in Solstheim.

Dragonborn > Dawnguard.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mr. Strange on December 06, 2014, 06:40:58 pm
I'm given to understand that if you play with Requiem it's probably easier to just not use most other mods. It'd not the most inter-compatible, even as overhauls go.
Easier, yes. But also boring. I can't imagine playing without Open Cities, Frostfall, RND and several others.

Requiem is nice and all and I like the idea behind it, but some mods are Must Have for me, I can't play the game without them. It's just the patching of them that's lot of work to do.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on December 06, 2014, 06:42:24 pm
A few of the mods I run that don't make huge changes to the balance of the game below.

SkyUI (http://steamcommunity.com/sharedfiles/filedetails/?id=8122) - Replace the clunky consolized vanilla UI with a much better one. Also a requirement for a fairly large number of mods due to it's in game mod configuration menu. It is very likely a good idea to install SKSE (http://skse.silverlock.org/) first as it enables a lot of functionality and is required by many mods.

Unofficial Skyrim Patch (http://www.nexusmods.com/skyrim/mods/19/?) - Pretty much essential. Fixes huge numbers of bugs left in the vanilla game. Pay careful attention to the mod page where it tells you how to set up the load order and follow it. If you have the DLC's grab the corresponding patches as well linked on the main mod page.
This page (http://afkmods.iguanadons.net/index.php?/topic/3999-bug-fixes-recommended-in-addition-to-the-unofficial-patches/) Lists a number of additional fixes that for one reason or another are not included in the unofficial patch. Several require SKSE, while some, such as the flora respawn fix, cannot be removed from a save that will continue to be played.

Missing Apprentices (http://steamcommunity.com/sharedfiles/filedetails/?id=108843325) - Readds a cut minor mages guild quest, almost all of which was left in the game.
Pure Waters (http://www.nexusmods.com/skyrim/mods/1111/?) - Adds much clearer water textures. There is a version on the workshop here (http://steamcommunity.com/sharedfiles/filedetails/?id=20709), but it doesn't support the DLC areas.
Lanterns of Skyrim - All In One (http://steamcommunity.com/sharedfiles/filedetails/?id=77247783) - Adds lanterns in the settlements of Skyrim and periodically along the main roads.
Point The Way (http://steamcommunity.com/sharedfiles/filedetails/?id=132441807) - Adds signposts at most road junctions so you don't need to keep hopping to your map to see if you are going the right way. May be worth using a texture replacer for the signs such as Roadsigns Redone (http://www.nexusmods.com/skyrim/mods/33603/) as the vanilla signs are not easily readable.
Run For Your Lives (http://steamcommunity.com/sharedfiles/filedetails/?id=114272858) & When Vampires Attack (http://steamcommunity.com/sharedfiles/filedetails/?id=114273579) - make civilians flee to safety instead of being suicidal during dragon or vampire attacks. Actual combatants such as guards, companion members, mages, etc will still stand and fight.
Gildergreen Regrown (http://steamcommunity.com/sharedfiles/filedetails/?id=123865416) - Makes for a a prettier resolution of one of the Whiterun side-quests.
Bring Out Your Dead (http://afkmods.iguanadons.net/index.php?/files/file/273-bring-out-your-dead/) - Adds graves for pretty much all named NPC's if they die, in the cities and villages of Skyrim.
Uncle Sheogorath's Really Helpful Hints and Tips. (http://steamcommunity.com/sharedfiles/filedetails/?id=15626) - Replace those dull loading screen messages with far better ones. There was a sequel for the various DLC loading screens but it seems to have vanished off of the net. If anyone is interested in a copy I can put it up on dropbox or something. Also this mod spawned fanart (http://isriana.deviantart.com/art/Uncle-Sheogorath-s-Really-Helpful-Hints-and-Tips-329983166).
The Paarthurnax Dilemma (http://steamcommunity.com/sharedfiles/filedetails/?id=75915978) - Gives you a third option to the conclusion of the Blades quest-line.
Stones of Barenziah Quest Markers (http://steamcommunity.com/sharedfiles/filedetails/?id=10916) - Adds quest markers for what can become one of the more annoying search quests. Toggle it on if you can't recall if you grabbed the stone from a particular dungeon after picking up a dozen of them already, although possibly leave until second or later play-throughs.


One thing to pay attention to if you use SKSE is that you launch Skyrim via skse_loader.exe in the Skyrim directory while Steam is running, not from within Steam itself.

If you use mods from the Workshop when using SKSE, you will need to open the normal Skyrim launcher from Steam in order to download or update them correctly and to set the correct loadorder(unless you set that manually or with another tool, in which case don't click on datafiles).
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on December 06, 2014, 07:10:39 pm
Oh, Sheogorath. You're always here to help us.

Or murder us.
Title: Re: The Elder Scrolls V: Skyrim
Post by: nenjin on December 08, 2014, 12:09:44 pm
So my new beast gaming rig should be ready in a week or two, and I think it's time to Skyrim like I've never Skyrimmed before!

It's been a couple years since i've checked out the mod scene though. Would someone mind listing the must-haves, particularly on the realism/immersion/survival front?
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on December 08, 2014, 12:30:07 pm
Skyrimmed
I'm furiously thinking of a perverted joke atm.
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on December 08, 2014, 03:23:59 pm
Skyrimmed
I'm furiously thinking of a perverted joke atm.
...

JESUS FUCKING CHRIST
Title: Re: The Elder Scrolls V: Skyrim
Post by: nenjin on December 08, 2014, 03:27:14 pm
Skyrimjob.

ANYWAYS.

Quote
Would someone mind listing the must-haves, particularly on the realism/immersion/survival front?

Is like, SkyUI still to the go to UI mod?
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on December 08, 2014, 03:27:33 pm
Yeeep. Definitely.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Culise on December 08, 2014, 03:28:10 pm
Skyrimmed
I'm furiously thinking of a perverted joke atm.
...

JESUS FUCKING CHRIST
In this context?  That gives a whole new meaning to the love of God.

Quote
Would someone mind listing the must-haves, particularly on the realism/immersion/survival front?

Is like, SkyUI still to the go to UI mod?
Affirmative.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on December 08, 2014, 03:56:54 pm
Quote
Would someone mind listing the must-haves, particularly on the realism/immersion/survival front?

Is like, SkyUI still to the go to UI mod?
Affirmative.

I'm curious, are there any others?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on December 08, 2014, 05:43:21 pm
Quote
Would someone mind listing the must-haves, particularly on the realism/immersion/survival front?

Is like, SkyUI still to the go to UI mod?
Affirmative.

I'm curious, are there any others?

A lot of good mods seem to require SkyUI, and I haven't seen mention of others.  I think there are some mods for SkyUI itself though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on December 08, 2014, 05:53:33 pm
If you're getting a new gaming rig, go and look for some HD textures.

Here's a link to some. (http://www.nexusmods.com/skyrim/mods/607/?)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on December 08, 2014, 06:06:20 pm
Actually, you know, since I have a new PC, I'm gonna go ask for a little list.

I'm not looking for any major overhauls or anything. I'm planning on getting the open cities mod and HD textures and realistic lighting (and MAYBE the mod that adds hunger and thirst and such that I don't remember the name of). Is there anything else that makes it more immersive? And no, I don't want the SkyUI mod. I actually prefer the original UI, myself.

Gamespot made this (https://www.youtube.com/watch?v=IWQJA9QBeM8) video on their top 5 mods of the week, that one being specifically about immersion mods.
Title: Re: The Elder Scrolls V: Skyrim
Post by: nenjin on December 08, 2014, 06:47:37 pm
I'm thinking about all the research it will take and I'm already getting tired.

What's the big mod manager these days? Nexus Mod Manager?

Oh good! Former me remembered how much of a pain in the ass this constantly is, so here's a list I spent way too long making. The links are all probably shit now.

Spoiler (click to show/hide)

Just looking at it I imagine half of those are discontinued.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on December 08, 2014, 07:06:27 pm
So I was trying to initialize the creation kit.  Get an error about 'assertion' of some kind, hit 'retry', and it didn't return.  Then, whenever I try to load up the Skyrim.esm data (with and without the Update.esm), the kit crashes.  What's going on?

Edit:

Assertion error text is as follows:

Assert

File: C:\_Skyrim\Code\TESV\TES Shared\FileIO\TESDataHandler.cpp

Line: 1054
Invalid Y coord passed to TESDataHandler::NewCell

'Abort'      'Retry'     'Ignore'
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on December 08, 2014, 11:19:38 pm
I don't recognise the file directory so I can't look at the file myself.

While my first attempt would be to tell the program to ignore the error as an invalid Y axis seems like a rather minimal issue, here is a post guiding someone with the same error;

Needless to say, back up the "Skyrim Editor" file before changing it. Just make a copy and place it on your desktop, saves a lot of hassle if it doesn't work.

Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: nogoodnames on December 13, 2014, 04:15:03 am
Sigh. Things were going so well, my argonian mage was gradually working her way up to demigod levels of power, and then the game decided to bug out and make the battle for Windhelm uncompleteable. I make it all the way up to the point where Tullius and Ulfric do their little back and forth, but then when it's time to fight, it's just me, Ulfric and his bodyguard while the two imperials just stand their. Worse yet, they're both still marked as essential so there's absolutely no way I can finish the quest.

The wiki lists the bug, and claims that you can just remove their essential status with the console then kill them to complete the quest. Unfortunately for me, they both have the super-extra-essential status that can't be removed even with the console and I've had no luck getting rid of it. Seriously, what is the deal with that? It's been a pet peeve of mine since the game came out. Did your precious NPCs really need that extra layer of protection, Bethesda?

So, does anyone know how to fix this bug or at least how to remove their damned essential status? I've also tried reloading from a save before the battle began, but no luck.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on December 13, 2014, 05:14:53 am
Sigh. Things were going so well, my argonian mage was gradually working her way up to demigod levels of power, and then the game decided to bug out and make the battle for Windhelm uncompleteable. I make it all the way up to the point where Tullius and Ulfric do their little back and forth, but then when it's time to fight, it's just me, Ulfric and his bodyguard while the two imperials just stand their. Worse yet, they're both still marked as essential so there's absolutely no way I can finish the quest.

The wiki lists the bug, and claims that you can just remove their essential status with the console then kill them to complete the quest. Unfortunately for me, they both have the super-extra-essential status that can't be removed even with the console and I've had no luck getting rid of it. Seriously, what is the deal with that? It's been a pet peeve of mine since the game came out. Did your precious NPCs really need that extra layer of protection, Bethesda?

So, does anyone know how to fix this bug or at least how to remove their damned essential status? I've also tried reloading from a save before the battle began, but no luck.

Does this apply to your game?
Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: nogoodnames on December 13, 2014, 05:04:09 pm
Quote
Does this apply to your game?
Spoiler (click to show/hide)

Hmm... I haven't even heard of that quest until now. Then again this is only my second time going through the full Main quest. Too bad I don't have a save early enough to trigger the Season Unending quest, it sounds fun. I guess I'll just have to progress through the main quest and hope that fixes things.

I'd still like a mod or something that removes the completely unkillable NPCs, if anyone knows of anything like that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on December 13, 2014, 08:12:10 pm
Quote
Does this apply to your game?
Spoiler (click to show/hide)

Hmm... I haven't even heard of that quest until now. Then again this is only my second time going through the full Main quest. Too bad I don't have a save early enough to trigger the Season Unending quest, it sounds fun. I guess I'll just have to progress through the main quest and hope that fixes things.

I'd still like a mod or something that removes the completely unkillable NPCs, if anyone knows of anything like that.

Here you go. This applies to all NPCs, including followers. (http://www.nexusmods.com/skyrim/mods/8415/?)

Here's another that requires you to do a power attack on NPCs to properly kill them. Might be a bit more thorough then the first mod. (http://www.nexusmods.com/skyrim/mods/8170/?)

With the quests; there are two major quest lines in Skyrim. One is the Civil War quest line and the other is the Dragonborn quest line. If you have a save that takes place before the siege on Windhelm begins you can go and continue the Dragonborn quest line up until "Season Unending", as that quest is part of the Dragonborn quest line.
Title: Re: The Elder Scrolls V: Skyrim
Post by: nogoodnames on December 13, 2014, 09:43:21 pm
Quote
Does this apply to your game?
Spoiler (click to show/hide)

Hmm... I haven't even heard of that quest until now. Then again this is only my second time going through the full Main quest. Too bad I don't have a save early enough to trigger the Season Unending quest, it sounds fun. I guess I'll just have to progress through the main quest and hope that fixes things.

I'd still like a mod or something that removes the completely unkillable NPCs, if anyone knows of anything like that.

Here you go. This applies to all NPCs, including followers. (http://www.nexusmods.com/skyrim/mods/8415/?)

Here's another that requires you to do a power attack on NPCs to properly kill them. Might be a bit more thorough then the first mod. (http://www.nexusmods.com/skyrim/mods/8170/?)

With the quests; there are two major quest lines in Skyrim. One is the Civil War quest line and the other is the Dragonborn quest line. If you have a save that takes place before the siege on Windhelm begins you can go and continue the Dragonborn quest line up until "Season Unending", as that quest is part of the Dragonborn quest line.

"Season Unending" apparently only triggers if neither side in the civil war has a major advantage. Since the earliest save I have is just after I captured the last Stormcloak fort before heading to Windhelm, I don't have the option of going back to do the quest. Fortunately, capturing Odahviing seems to have solved the problem.

Judging by the comments on the first mod, it just seems to tag all NPCs as unessential, which I already have a bat file to do, and leaves all the extra-essential NPCs like Ulfric and Brynolf. The second shows a bit more promise, but it apparently doesn't handle everyone and has some bugs which can cause NPCs to be essential when they aren't supposed to be.

Mentioned in the comments for both mods is this: http://www.nexusmods.com/skyrim/mods/32598/?
It claims to let you kill both types of essential NPCs but requires the Dragonborn DLC, which I don't have.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on December 13, 2014, 10:26:14 pm
From another look, and a brief test myself involving killing Jarl Balgruuf and Ulfric Stormcloak, try this;

Go to the "MyGames/Skyrim" folder. On Windows 7 this is located in "C:\Users\YourUserName\My Documents\My Games\Skyrim"

In this folder, open the file "Skyrim.ini" with notepad. (You might also want to right click the file and go to "properties". Check that the "Read Only" option is deselected and apply the change if it wasn't.

Scroll to the bottom of the document, add a space under the last entry and enter:

[GamePlay]
bEssentialTakeNoDamage=0


This is case sensitive and should allow essential NPCs to take damage and be killed.
Title: Re: The Elder Scrolls V: Skyrim
Post by: nogoodnames on December 13, 2014, 10:43:04 pm
Wow, I had tried that already, but the place that I learned it from didn't specify the directory, so I assumed skyrim.ini would be in the Steam folder, and when I couldn't find it I decided they meant skyrim_defaults.ini which obviously didn't work. Then a few minutes ago, before I saw your post, I was looking up mods and saw it mentioned again, this time with the directory. And it worked! I can finally kill every adult in Skyrim... except one. Brynjolf, that sleazy bastard, isn't just essential but actually completely invulnerable. Why? I have no idea, it's completely unnecessary and game breaking to have him that way. I can't even disable him through the console. My only option is to do "setav paralysis 1" and pretend he's dead. God dammit, he's the one I really wanted to kill.
Title: Re: The Elder Scrolls V: Skyrim
Post by: guessingo on December 15, 2014, 02:38:46 pm
If you want to learn how to add mods to skyrim go here:

http://wiki.step-project.com/Main_Page

Use 'skyrim mod organizer', not mod manager. Lots of other tools as well. This site has instructions on how to add 100+ mods to skyrim, plus add on packs to the basic STEP mod depending on what you want to do.

Mod Organizer: http://wiki.step-project.com/Guide:Mod_Organizer
Skyrim STEP instructions(100+ mods) : http://wiki.step-project.com/STEP:2.2.9
STEP Packs (more mods to add and instructions): http://forum.step-project.com/forum/55-packs
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bohandas on December 15, 2014, 11:15:24 pm
...

Uncle Sheogorath's Hints and Tips - http://steamcommunity.com/sharedfiles/filedetails/?id=15626

...


Oh man. That one's one of the best. It's hilarious.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on December 16, 2014, 01:08:01 am
Well, finally fixed my Skyrim overhaul. Been working for over 30 hours now and my save went from 59 mb (lol I know) to a small, normal for my mod order, 11.5 mb.

I didn't want to reinstall ALL the mods or the game. So I just deleted all the scripts and put all the scripts of mods I use back. Some/couple/few/one of the scripts must have been bad and overloaded my game+save file. I know I'm missing a bunch of mods that require scripts...but whatever, if its not in my mod backup folder I probably didn't use it anyway. Also probably removed mods wrong a long time back before mod organizer and they were leftovers.

In any case...deleting scripts folder and putting scripts back of mods that are actually important to me lowered my save file by a lot lol.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Knick on December 16, 2014, 09:57:40 am
I am still on my first play-through for Skyrim.

I finally got around to tracking down the forsworn leader in Druadach Redoubt.  I run in with my big hitty-man character, (stealth is fun, but I was in a hurry, and my double-handed has hit 90, while my heavy armour is tricked out to 99).  I power attack the first forsworn I see with my ebony double-hander, when he looks at me, somewhat affronted, and asks me to "watch it".

Of course.  I helped Madanach escape from Cidnha mine.  And now, my prison friends were hanging out with my target, the Briarheart.  Awkward.

Needless to say, I slunk away.  Felt bad about killing a friend of my friends. 

ETA:  I overcame my reluctance and returned to the Redoubt.  I wound up pick-pocketing the Forsworn leader's briarheart.  I like a game where tearing a man's heart out is considered to be an act of stealth.  He dropped dead at the tempering table.  Another forsworn took his place almost immediately, standing on his corpse.  Guess they did not like him very much, anyway.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ghills on December 17, 2014, 07:43:42 pm
I really wish there was a DRM-free release of Skyrim. Someday probably, and at least then all the DLC will be out. :)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 17, 2014, 09:20:30 pm
All the DLC is already out.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on December 17, 2014, 10:01:50 pm
It's highly unlikely there will ever be a legitimate non-Steam, PC version of Skyrim. Workshop integration is simply too important for allowing easy use of mods for them to ever separate from it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on December 17, 2014, 10:04:25 pm
It's highly unlikely there will ever be a legitimate non-Steam, PC version of Skyrim. Workshop integration is simply too important for allowing easy use of mods for them to ever separate from it.

Steam workshop sucks for mods. Much better to do it manually or better for most people, use mod organizer (not the crappy nexus mod manager).

With that, Skyrim won't ever legit be not on Steam. You'll have to wait for Steam to close down, and that isn't going to happen any time soon.
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on December 17, 2014, 11:22:51 pm
b-buht

buht i love nexus
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on December 17, 2014, 11:31:18 pm
b-buht

buht i love nexus

Well, nexus is a good site for downloading mods. I got perma banned though cause I gave CONSTRUCTIVE feedback (even said good things about it) and the modder reported me, who is good friends with a mod on the site and got banned lol. It was that civil war overhaul guy, he reports a lot of comments on his mod. Even says he will on his mod page. IP change and I just download stuff now. But in any case, mod organizer is vastly superior to the nexus mod manager. For one, uninstalling stuff barely works, if at all on nexus mod manager. Mod organizer you can safely uninstall things and have different profiles and stuff. It is a really good program.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Nighthawk on December 18, 2014, 12:40:34 am
Uninstalling stuff doesn't work on Nexus? Tell that to the dozen mods I've uninstalled without a hitch.

Never used mod manager, but the convenience of Nexus means I won't be switching any time soon. I'll keep my easy-download, easy-installation, thank you very much.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on December 18, 2014, 01:20:42 am
Uninstalling stuff doesn't work on Nexus? Tell that to the dozen mods I've uninstalled without a hitch.

Never used mod manager, but the convenience of Nexus means I won't be switching any time soon. I'll keep my easy-download, easy-installation, thank you very much.

Same here. Never had a hitch with NMM, and Nexus is very easy to download from. I used to use OBMM back in the days of Oblivion, but NMM works for a tonne of different games.
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on December 18, 2014, 02:19:50 am
Aye. I prefer Nexus massively, although I cringe when I check out a mod page and see no DL with Nexus button.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on December 18, 2014, 04:57:45 am
Aye. I prefer Nexus massively, although I cringe when I check out a mod page and see no DL with Nexus button.

You can still download it with NMM, it's just you have to go into the Files list instead of just hittin' the button. It's usually when a mod is split into multiple parts or has other mods as requirements.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zangi on December 18, 2014, 02:14:41 pm
Uninstalling stuff doesn't work on Nexus? Tell that to the dozen mods I've uninstalled without a hitch.

Never used mod manager, but the convenience of Nexus means I won't be switching any time soon. I'll keep my easy-download, easy-installation, thank you very much.
I think I've used both, NMM on a previous cpu and Mod Manager on this one.  The Mod Manager is pretty awesome. 
Mainly cause all the mods are kept within its own little place, so you can have multiple mod profiles.  Cause I've had occasions where the Nexus did not properly uninstall mods... which means having to wade into the mess that is my mod folder.  At least that is my memory of NMM.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on December 18, 2014, 03:34:51 pm
I tend to do manual installs and keep a note of which loose files belong to which mod. Then again I tend not to go for the massive overhaul type mods or those with large numbers of loose files so it's not too hard to sort out a good load order.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Taffer on December 18, 2014, 05:20:48 pm
I tend to do manual installs and keep a note of which loose files belong to which mod. Then again I tend not to go for the massive overhaul type mods or those with large numbers of loose files so it's not too hard to sort out a good load order.

I used to do that as well, but it started driving me insane. I kept it up for a year until I got fed up with random bugs seeping into my saved games of unexplained origin, despite following best practices and checking for conflicts myself.

I found that I could never "remember" what loose files belonged to which mod, so it forced me to keep a folder with every archive I'd installed: I'd then use intuition to guess what archive to search in for a particular file. It got unwieldy quickly, however, and it wasn't uncommon to end up with partial installs - remnants of texture packs and mods I'd installed a long time ago but lost track of - and end up with scripts of unknown origins conflicting with each other and doing weird things. This was especially noticeable when upgrading mods: who has time to manually compare the contents of each archive to see what has been deleted? I'd upgrade a mod, forgetting to check manually whether it had deleted any files, only to have my saved games go pear shaped a few hours later because the mod author had rearranged (or deleted) scripts, and the old ones were still there (happily conflicting with the new ones). If I was lucky I'd kept a copy of the old archive (or could re-download it), and I'd remember to check. If I was unlucky I'd just have to either ascertain the origins of all of my scripts from scratch, delete the scripts folder and reinstall everything (hoping that none of the "texture only" mods I'd skipped over to save time didn't have any scripts I was missing), or go through all of my upgrades sequentially to try to identify where something went wrong. Not an easy task if you've updated 10 or more mods at once.

Hopefully I'd remembered to delete the entire contents of a mod I'd installed "just to test it out", and hopefully I was able to recover the scripts and textures it had overwritten. If it overwrote something that I couldn't find in my archives I'd be left wondering where the file came from and how I could get it back.

None of the above addresses the "texture leftovers" I had, where the author decided to remove some textures from their mod because they were of poor quality or for some other reason, but I'd failed to notice during an upgrade, deleted the original archive, and now had textures installed with no way of knowing where they came from or whether they were necessary.

Realistically, there's just too many things that can go wrong. Somewhat ironically, I found I always lost track of what scripts and textures had been installed -- precisely the kind of control I assumed installing manually would help with. I finally gave up on the nightmare and installed Mod Organizer. I never looked back.

Nowadays I keep Skyrim uninstalled, though. My free time thanks me.
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on December 18, 2014, 05:44:55 pm
...To be clear, when DLing something manually, I can still click Download With Manager, correct?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zangi on December 18, 2014, 05:47:05 pm
...To be clear, when DLing something manually, I can still click Download With Manager, correct?
With NMM?  You mean downloading it twice? 
Can't you just do the add mod to NMM thing and it'll work fine?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Taffer on December 18, 2014, 06:00:51 pm
Well, nexus is a good site for downloading mods. I got perma banned though cause I gave CONSTRUCTIVE feedback (even said good things about it) and the modder reported me, who is good friends with a mod on the site and got banned lol. It was that civil war overhaul guy, he reports a lot of comments on his mod. Even says he will on his mod page. IP change and I just download stuff now. But in any case, mod organizer is vastly superior to the nexus mod manager. For one, uninstalling stuff barely works, if at all on nexus mod manager. Mod organizer you can safely uninstall things and have different profiles and stuff. It is a really good program.

I'm not trying to comment on your case in particular, but I understand the frustration many mod authors experience. Bugs in the Skyrim engine, poorly installed mods (perhaps due to the manual installation nightmare I detailed a few posts ago), conflicting unreported mods, blaming the wrong mod for problems...there's far too many things that can go wrong that the mod author has no control over, and yet they're expected to provide free support regardless. Often to users that are incapable of properly identifying or even adequately explaining the problem they're experiencing. Or perhaps the user checked for conflicts themselves, have a working knowledge of how Skyrim modding works, and conclude their issue is the fault of the new mod they downloaded: when in fact the actual problem is a mod they uninstalled a week ago that still has scripts kicking around in their saved game. I sympathize a little with ApolloDown. Even if its constructive criticism and you're wonderfully polite, it still results in wasted time as the mod author tries to track down an issue that isn't actually their mods fault (but they don't know it).

Again, I really don't know why you were banned, but in general there's a reason the Nexus can be a little tough on users. Especially if your mod uses scripts, you're often forced into either accepting a certain amount of wasted time chasing after non-existent issues, appearing callous and indifferent, or to just stop responding to comments entirely.
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on December 18, 2014, 07:24:53 pm
...To be clear, when DLing something manually, I can still click Download With Manager, correct?
With NMM?  You mean downloading it twice? 
Can't you just do the add mod to NMM thing and it'll work fine?
Nevermind, nevermind, it works fine.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Astral on December 19, 2014, 03:53:31 am
Well, nexus is a good site for downloading mods. I got perma banned though cause I gave CONSTRUCTIVE feedback (even said good things about it) and the modder reported me, who is good friends with a mod on the site and got banned lol.
The Civil War Overhaul mod, while decent overall, is a huge performance sink for not much gain. I have a fairly beefy gaming rig, and that's one of the few mods I've tried that has had it choking on Skyrim more than a little bit. His descriptions could be cleaned up a bit more, too... they're too full of LoLI'mSoRandumb crap, with distracting, unrelated pictures and YouTube videos.

The guy has talent, but the potential for modders to become godmodders is way too prevalent in way too many games (see: Skyrim, Oblivion, Morrowind, Minecraft [Heh, GregTech, I knew thee well]... the list goes on), especially when they have friends in the admins. They're a fickle sort, and occasionally far too ban-happy if you tell them that they are wrong, even constructively.

On the other hand, I can see it getting very frustrating having to work inside someone else's (often limited) framework of a game. Some things you can't do gracefully, and have to use script extenders, or dirty, hacky methods to get things to work the way they should, or cover for limitations and lack of foresight implemented by the original programmers. Then you have to answer the same questions, over and over, that could easily be found via Google searching, or as mentioned above, have to try and troubleshoot some unintended interaction that may well be the fault of another modder's sloppy coding.

It's not something everyone can, or should, attempt to take up. Personality factors a lot into that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on December 19, 2014, 04:03:41 am
Well, nexus is a good site for downloading mods. I got perma banned though cause I gave CONSTRUCTIVE feedback (even said good things about it) and the modder reported me, who is good friends with a mod on the site and got banned lol.
The Civil War Overhaul mod, while decent overall, is a huge performance sink for not much gain. I have a fairly beefy gaming rig, and that's one of the few mods I've tried that has had it choking on Skyrim more than a little bit. His descriptions could be cleaned up a bit more, too... they're too full of LoLI'mSoRandumb crap, with distracting, unrelated pictures and YouTube videos.

The guy has talent, but the potential for modders to become godmodders is way too prevalent in way too many games (see: Skyrim, Oblivion, Morrowind, Minecraft [Heh, GregTech, I knew thee well]... the list goes on), especially when they have friends in the admins. They're a fickle sort.

On the other hand, I can see it getting very frustrating having to work inside someone else's (often limited) framework of a game. Some things you can't do gracefully, and have to use script extenders, or dirty, hacky methods to get things to work the way they should. Then you have to answer the same questions, over and over, that could easily be found via Google searching, or as mentioned above, have to try and troubleshoot some unintended interaction that may well be the fault of another modder's sloppy coding.

It's not something everyone can, or should, attempt to take up. Personality factors a lot into that.

Yeah, I mean...I can understand it. Working on a mod in your free time, and 99% of people are just complaining about things that don't have anything to do with the mod, but are due to load order/mod list or any number of other things. Personally, if it is playable for the modder than it should be for others (unless their PC can't handle it/too many mods)

I use his epic overhaul and I like it a lot. For me it does make a huge difference. It turns skyrim into a static shitty civil war, into an actual civil war where both sides actually do stuff. Nothing annoys me more in games, when the player is the one who forces things to happen. I prefer better dynamic gaming than that...that is just my preference though. Plus the other mods are a nice bonus...its cool seeing fire spread like in farcry 2. And in my mod list (I have nearly 200 mods, quite a few script intensive stuff from ***lab (hey don't look at me like that :P) and my game plays great. I did have to get rid of wet and cold+frostfall, but I personally found them kinda annoying and both of those are SUPER intensive with scripts.

In any case. I think I lucked out on my current mods, because I don't get any CTDs at all...good FPS and great (and sometimes kinky :P hey now :P) gameplay. I hit the jackpot :P It took ages to get a crash free mod setup lol. Took so many hours (hundreds, literally ROFL) to get something that 100% works.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Astral on December 19, 2014, 04:15:38 am
I liked Frostfall to start, as it added a bit of depth and immersion, but I usually ended up turning it off or removing it completely... something that affects me should affect the half naked bandit running around in a blizzard in piecemeal iron armor, and as I mentioned that would likely be difficult to code for. I'll go full on Master or Legendary level from the difficulty settings, or put in something that tweaks Adept to equivalent values (If I remember correctly, SkyRe basically turns early game into rocket tag, as all damage is increased for both you and your enemies), but dying or debuffing to hypothermia is bullshit.

And I usually end up playing a sneaky rogue or sneaky mage vampire at some point, completely negating the mod in its entirety, making me wonder why I turned it on in the first place. Probably for the backpacks.

Most of the "realism" mods end up being that to me, at least. There's only so much realism I want in a video game, before it just becomes a chore, and no longer fun.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on December 19, 2014, 04:27:07 am
I liked Frostfall to start, as it added a bit of depth and immersion, but I usually ended up turning it off or removing it completely... something that affects me should affect the half naked bandit running around in a blizzard in piecemeal iron armor, and as I mentioned that would likely be difficult to code for. I'll go full on Master or Legendary level from the difficulty settings, or put in something that tweaks Adept to equivalent values (If I remember correctly, SkyRe basically turns early game into rocket tag, as all damage is increased for both you and your enemies), but dying or debuffing to hypothermia is bullshit.

And I usually end up playing a sneaky rogue or sneaky mage vampire at some point, completely negating the mod in its entirety, making me wonder why I turned it on in the first place. Probably for the backpacks.

Most of the "realism" mods end up being that to me, at least. There's only so much realism I want in a video game, before it just becomes a chore, and no longer fun.

Yeah, that was pretty much my experience. Then I purposely turned to a vampire to negate the effects and went "Why don't I just remove this..."

I do like realism mods. But, some of it is more tedious than fun. If the game is based on realism/survival (like don't starve, or more hardcore, unreal world)...that is different. But, it doesn't entirely fully work in a game not made for it.

I do like iNeeds though a lot. Not script heavy like realistic needs...does same thing, but better imo. Not so intrusive and in your face...nice and simple. Gets the job done. Plus, it actually makes food/drink actually worth having...instead of just letting it sit there lol.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on December 24, 2014, 02:29:05 am
Well, my 6th overhaul is uploaded. It is adult oriented, so I can't post a public link here. But, with that said...most of the "adult" stuff can be turned off (not all of it) so it becomes mostly optional. If you turn most of it off, you'd actually have to purposely choose to see the adult stuff. Though some "adult" npcs are around, like slaves and what not...cause nordic/vikings/medieval people always kept slaves anyway. So more realistic (though makes it adult since that isn't a child friendly thing to see in the politically correct world). Definitely not a kid friendly overhaul.

A 62 hour played character, with only a 14.8 mb save (that is REALLY small for a huge over 200 mods, many with heavy scripts, and a long time played character)...no real issues. However, most of the time...I have to load an old save I keep as a backup, and THEN load the most recent save. Though I just started up and game didn't automatically close on loading the recent save (no error message, just closes). But, other than that small thing...no save breaking or game breaking issues.

And I just got done with a huge description of the mod on Loverslab, and I'm about to go to bed. So if you want a link to the mod+a link to the mod page, feel free to send a PM.

I will say, it isn't really focused on adult stuff (its there, and I mostly put it there cause why not. Heck, I honestly leave most of it off, since I prefer playing). There is a TON of gameplay, and a ton of new stuff. All the "adult" stuff isn't really a big focus at all.

If you send me a PM, I may not get to it that soon. It is christmas eve tomorrow and then christmas...so gonna be spending most of my time with family. But, you may be able to find it anyway over on loverslab if you want to go there. Or I can just send you the links through private message.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Nameless Archon on December 24, 2014, 09:44:23 am
I liked Frostfall to start, as it added a bit of depth and immersion, but I usually ended up turning it off or removing it completely... something that affects me should affect the half naked bandit running around in a blizzard in piecemeal iron armor, and as I mentioned that would likely be difficult to code for.
So, I set up Frostfall, Realistic Needs and Diseases and Requiem alongside Hunterborn - you know, to play a relaxing casual game of Skyrim. ;)

Basically, though, I found that a good portion of these were just things I ended up turning down or reversing the default positions. I like fast travel (heresy!) so I had to enable that in requiem (but I left in the woodcutter's axe requirement from Frostfall) and I found the notion of a wolf gnawing my steel crossbow apart in one hit (which seems like it happened every damn time) to be absurd, so that got shut off. The whole list of changes I had to make across all four mods was pretty extensive, but Frostfall tweaks were mostly just turning down the exposure rate a little, as it got to feeling like every outfit was like dressing in silk when you couldn't simply sprint everywhere (Requiem) to minimize your time in the wild and had to stop to hunt (Hunterborn/Realistic Needs&Diseases) to eat.

I still really *like* the feeling of preparing for a trip into the wilderness (pack tent/cloak/wood for warmth, etc) but I just didn't like how quickly I started to freeze, get hungry, get badly wounded and so forth. Turning them all down a bit made the game feel a little less 'demiurge loves you most of all, bestie' and a lot more 'semi-realism game fun'. YMMV, of course.

Quote
And I usually end up playing a sneaky rogue or sneaky mage vampire at some point, completely negating the mod in its entirety, making me wonder why I turned it on in the first place. Probably for the backpacks.
I kept at least some of the limits and restrictions from all of them, but I couldn't stand the default level of impact - the combination was simply too punitive for enjoyment.

Quote
Most of the "realism" mods end up being that to me, at least. There's only so much realism I want in a video game, before it just becomes a chore, and no longer fun.
This. I didn't turn them off, though - I just configured them much differently from default. I suspect that I'm not alone in liking the 'immersion' feel, but not liking the 'LOLIMSOHARDCORE' shift in difficulty. YMMV, of course.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mr. Strange on December 26, 2014, 05:52:40 pm
I finally gave up on Requiem since it got to the point where I didn't want to play anymore. Too "old school RPG-hard" while I prefer "realism-hard", really not my thing.

Back to SSS+Duel for me...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on December 26, 2014, 06:05:41 pm
I like some of the ideas in the mod, hard counters for enemies is something I with games had more of. That is, a troll can only be killed with fire, you need to dispel magic on a mage to hurt them etc etc.

I did need to spend around the first 10 levels in Requiem doing small time stuff to level up to the point where I was able to wear armour and deal reasonable damage with a sword. I kind of think Skyrim's method of "levelling by doing" works against the mod design a bit where it would work better with an experience point system.
Levelling heavy armour was difficult because I needed to go out and get hit, and since getting hit is not something you want to happen too often... Trainers were useful in that regard, but making money meant lots of very slow trips back and forth between a cave and town.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on December 26, 2014, 07:21:18 pm
I like some of the ideas in the mod, hard counters for enemies is something I with games had more of. That is, a troll can only be killed with fire, you need to dispel magic on a mage to hurt them etc etc.
Arena (first elder scrolls in case anyone wonders) actually had trolls that only died to fire. The last time I tried to play it, they were a pain. If, for some reason, you weren't packing a torch or other fire source, you had to deal with trolls repeatedly coming from behind. I'm glad this is mostly not done anymore.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on December 27, 2014, 02:04:34 am
I draw the idea mostly from how it was done in "Baldur's Gate II". In that trolls could be incapacitated through normal damage but they could only be killed by either fire, acid or a sufficiently powerful attack so they gibbed.

As long as the methods are easily available it shouldn't be a big problem. Using a torch, a fire dagger kept for that purpose, a simple fire spell or even dropping a fireball at your feet when there's a lot of them. It's not so much to make the enemy harder but to require a bit more tactical thinking, like "Do I burn the troll now or do I wait until I've dealt with these other enemies?" Maybe works better in turn based but I think the basic idea is sound.

In Requiem the trolls have really high health regeneration which isn't exactly the same thing as you have to focus them down and if they run off they've regenerated by the time you catch up.

Spriggans in Morrowind had the "die three deaths" thing. I think they sometimes do that in Skyrim but a sufficiently powerful blow will finish them off without it happening.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on December 27, 2014, 02:19:55 am
I ended up removing Requiem in my overhaul compilation, pretty early on when I was making it. I ended up turning 99% of it off cause most of it was annoying. Didn't find Skyrim Redone that great either. Plus, I have SPERG, which has more perks than Skyrim Redone which was only reason I liked Skyrim Redone.

After removing Requiem, I saw a 75-80% drop in CTDs and my FPS increased by around 5...so probably wasn't very happy being in a big mod list. Plus it is pretty script intensive. I didn't like it anyway.

I personally have found more enjoyment in more...precise mods with a clear focus. Not so much putting a huge overhaul like Requiem in.

Plus, the new Requiem and Skyrim Redone uses a really lame java program that has destroyed tons of peoples games...and the java program is really lame and takes FAR too much time to get actually working. So now I just won't use them at all. I don't use any mod that includes that java program used to bash load order or whatever its supposed to do.

(edit)

So I'm gonna play a modified pacifist character (I have timescale set to 6, so it isn't super fast). Kinda a jackal & hyde style character.

Pretty much...in the day...my character does "peasant" kinda stuff but does no combat. She uses illusions and stealth mainly. However, mostly does "chores" (non-combat stuff) for various people and does bard songs (I have a song to be a real mod in Skyrim) to earn money and works on farms etc.

At night though, she does necromancy/thievery/killing. The npcs she'll choose would probably likely be ones that say something mean or are douchey (NAZEEM) or could be a random passerby...

Mostly going to live in Falkreath and riverwood area. When in need of adventure or exotic supplies, I'll have to go out and explore and what not. When she turns "evil", I'll probably go to whiterun and surrounding villages. So as a way my character "blacks out" and ends up somewhere else. Personal reasons, I don't want to end up with a bounty in falkreath. Though if anyone douchey is there, they may end up disappeared and become a corpse on the alter :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on December 30, 2014, 03:45:45 am
Keep an eye on Beyond Reach (if you haven't heard of it):
http://www.nexusmods.com/skyrim/mods/48467/?

It opens up Highrock. I did a test game, and it was actually really cool...even voice acted.

Though version 3 had bugs, and guy said it should be 1-2 weeks or so before he uploads the finished version. Guess voice acting/fixing bugs took the longest out of anything in his development. To be honest, I'd imagine that be really boring to go through :P

In any case...seems like a really good mod. Definitely DLC worthy from what I saw, if it was official. I'll be looking forward to his new version he is coming out with.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on December 30, 2014, 08:47:55 am
Keep an eye on Beyond Reach (if you haven't heard of it):
http://www.nexusmods.com/skyrim/mods/48467/?

It opens up Highrock. I did a test game, and it was actually really cool...even voice acted.

Though version 3 had bugs, and guy said it should be 1-2 weeks or so before he uploads the finished version. Guess voice acting/fixing bugs took the longest out of anything in his development. To be honest, I'd imagine that be really boring to go through :P

In any case...seems like a really good mod. Definitely DLC worthy from what I saw, if it was official. I'll be looking forward to his new version he is coming out with.
You are not talking about a "moonpath to elseweir" I hope? Because if it's not, then colour me interested.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on December 30, 2014, 03:05:14 pm
Keep an eye on Beyond Reach (if you haven't heard of it):
http://www.nexusmods.com/skyrim/mods/48467/?

It opens up Highrock. I did a test game, and it was actually really cool...even voice acted.

Though version 3 had bugs, and guy said it should be 1-2 weeks or so before he uploads the finished version. Guess voice acting/fixing bugs took the longest out of anything in his development. To be honest, I'd imagine that be really boring to go through :P

In any case...seems like a really good mod. Definitely DLC worthy from what I saw, if it was official. I'll be looking forward to his new version he is coming out with.
You are not talking about a "moonpath to elseweir" I hope? Because if it's not, then colour me interested.

Not sure what you mean. But, this mod seems more open judging by what I saw of the map if that is what you mean. And you do seem to have to think on things, even right in the beginning when you fight a particular person. Just talk to a merchant (guess like moonpath to elsweyr) in a certain city and travel there. Its definitely a lot more feature complete than many new land mods that either never get finished or take forever to.

There are other good new land mods...Shadow of Morrowind (though its not 100%), Wyrmstooth, Blackland and of course Falskaar and Moonpath. Plus there are mods that open up smaller areas to the game. But if someone just focused on the big ones I listed...that adds a lot of new land/content.

There is also

http://www.nexusmods.com/skyrim/mods/54326/?

Which adds Orsinium, but its only 0.5 version. This one looks good too and looks like its on its way to being finished. It looks playable as it is, but I haven't got it to see.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on December 31, 2014, 12:42:37 am
So, I'm exploring Blackreach and decided to colonize it.

After cleaning out Falmer/robots. I put down my guild stone, and recruited some farmers from the surface (bad idea thinking on it :P) and then had them patrol the place. Then I built some buildings, walled defenses and some basic stuff to live down there like a farm, apple tree and even spawned in some farm animals. Then I built my fort inside the city...and recruited a bunch of guards after going through the tutorial for the fort.

Well...Falmer pwn the farmers. Then they take my fort...and now haunt the small village.

Unluckily, all the farm animals ended up Falmer food. And now I have no fort. And no one is part of my guild.

Well...time to colonize properly! I'm gonna recruit the high queen of skyrim (Elisif), I'm gonna recruit Tullius, Ulfric and his 2nd in command (forgot his name) and a bunch of high level boss people into my guild.

Then, we'll take back the lost settlement! Skyrim will unite to colonize the underground of Blackreach :D They'll fear the leaders and Jarls of Skyrim securing Blackreach for all of Tamriel.

And...then I'll recruit a bunch from my fort to get a proper army going. And then work on making a real city (I can have 200 people living down in Blackreach in the city alone lol)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on January 11, 2015, 03:25:27 pm
So, I'm finally testing my final overhaul. I've gone through a few, but the anime one was naturally broken and the worst. I ended up removing that. The original creator (I tried to fix it), included some epic stuff and a lot of custom things in his, but a lot of mods created save bloat/ctds (like he included crimson tide and most know how bad that one is). I couldn't fix it, even though it was epic. It would have taken too much time and I didn't feel like going through that huge annoyance.

I ended up going back to my overhaul that worked (which was my very first one, funny enough). I removed all the adult content (that saved a lot of space/increased performance and reduced ctds and save file size) and removed a some other mods. There is still nudity though for both males/females. That was only adult stuff I kept. I also changed winter to tropical, as I found the winter stuff kind of bland...the winter overhaul was just snow everywhere and not really aany variety. Even vanilla skyrim had more variety. I chose tropical also, because my real life friend can't play games with snow as he has really sensitive (and bad at seeing) eyes and snow really hurts his eyes on any brightness. He can't even play vanilla Skyrim because of it. My eyes are kinda the same actually, as snow did always hurt my eyes as well (not in real life though which is funny, just games). So, I chose tropical because it looks incredibly pretty and that was what my friend wanted anyway. It did lower FPS by 20 points from the winter overhaul though. Which I'll have to figure out on my system.

I'll post the load order once I fully test the overhaul (I plan to do a 100+ hour character before releasing). Because things might change a bit (I'm not adding anymore mods though). But there are 190 esms/esps and 186 active (the other 4 are merged into bashed patch). I'm also including a guide (I didn't before), the load order to import through mod manager and some other useful stuff I never included in previous overhauls. I'm doing A LOT more work into this one to make sure it 101% works. I don't want to release another broken mod (like the anime one was too broken and I couldn't fix it).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Knick on January 12, 2015, 11:41:11 am
Quick question--why can't I forge ebony weapons, etc, despite having the ebony smithing perk?  Ebony does not even show up on the smithing menu.  Bug?  Am I missing something?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on January 12, 2015, 12:57:39 pm
Quick question--why can't I forge ebony weapons, etc, despite having the ebony smithing perk?  Ebony does not even show up on the smithing menu.  Bug?  Am I missing something?
Are you using mods? If so, which?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on January 12, 2015, 01:45:49 pm
Hey Vendayn, what city building mod do you use? It sounds pretty cool.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Knick on January 12, 2015, 04:04:49 pm
Quick question--why can't I forge ebony weapons, etc, despite having the ebony smithing perk?  Ebony does not even show up on the smithing menu.  Bug?  Am I missing something?
Are you using mods? If so, which?

Nope, no mods.  There appears to be no option for ebony smithing in the menu.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on January 12, 2015, 07:46:50 pm
Hey Vendayn, what city building mod do you use? It sounds pretty cool.

I was using RTS, which lets you make a huge city with up to 200 NPCs (lol, I wouldn't go that high though, the lag be game breaking and break my saves). But I ended up removing it, because it is too out of date, never finished and was very bad for stability. And it was kinda lame and broken.

I also tried pocket empire, but that was even worse than RTS for stability and was even more broken. I haven't used that in a while, but its long been abandoned.

So I ended up sticking with Tundra Defense, which was actually finished unlike the others...lets you recruit guards and citizens (so pretty much like what RTS did anyway, but better). Can build farms, build houses (and collect tax) and all kinds of stuff. Stability is a bit iffy if you get too many guards, get a dragon (which is even worse) and all the people on top of that. But it doesn't cause crashes by having it installed like the other strategy mods do. Don't go crazy and hire 50 guards, dragon and magic people...yeah...reloaded that save :P

Then there is Guild Starter, which lets you have your own guild. I kind of wish it was more involved though, its pretty much acts like WoW's new outpost thing (which I thought was just another version of farmville or one of those clash of clan games)...hire npcs...tell them to go do something and they disappear and randomly appear with random items. Guild Starter is kinda nice I guess, and its really stable. It isn't the best mod, but its not bad either.

I find Real Estate to actually be the best alongside Tundra Defense. You buy (or get lucky and find) a book, do a miniquest...and then buy properties all around Skyrim. They cost a lot, but you make money back each game month I think (or maybe its a game week, don't remember).

Other mods I like are 101bugs, which add a ton of insects and makes ants look better. It also doesn't cause crashes or stability issues. I did a good test on that one. It is a 2012 mod, but has no problems (very few scripts). One of the few 2012 mods that actually still work. My mod list is huge and heavy, and it works great. Plus makes alchemy a lot better...*fighting a dragon* "hey look a pretty butterfly" *runs off and chases it as dragon pwns village*

I also really like Animallica - Skyrim Wildlife Overhaul...no scripts at all, and adds a ton of animals. Vastly better than the other two mods that add/change animals (don't remember their names, but they decreased stability A LOT and had massive bugs)... Works great with...

Hunterborn+Hunting in Skyrim (both work together, with a tiny bit of manual fixing to do in-game, with one/two hunting in skyrim quests...one of the mods says what to do in their description). Best hunting mods.

I use frostfall, but I dialed all the settings back. Only .1 exposure rate (so I do worry about cold, but it isn't lame like 1.0... .4 works too, but was still fast for me. And I don't really want to deal with exposure and cold that much it ruins gameplay. But .1 works great, and I get all the other features of frostfall. I also turned off freezing water is lethal, cause that was VERY VERY annoying)

Avoid wet and cold, that is far too taxing on my most mod setups. This is a big one that ruins a lot of peoples games (understandably not everyone, but it is one of the big sources of stability issues).

For monsters, you can use skyrim immersive creatures (or maybe its monsters not creatures) or the better skyrim monster mod. Monster mod includes a bunch of copyrighted monsters (which made nexus remove the mod), but includes pretty much everything immersive creatures does and a lot more. Monster mod is a lot better imo, and the monsters are really awesome (even though they are from other games, which is probably why I think they are amazing lol)...plus I found immersive creatures decreased my stability a lot and monster mod does not.

There is a lot of other mods I use, and it would be far too long for a forum post to go into each one. If you want other mod suggestions, just ask what type you are looking for (that I didn't already list). There are other mods I like that let you have your own mill (that you have to rebuild) and a bunch of other ones kinda similar to that.

My game is sorta like a business, economy, hunting, Sims, clash of clans (tundra defense), survival, necromancy/undeath, druid, simulator all in one lol.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on January 12, 2015, 09:20:10 pm
Quick question--why can't I forge ebony weapons, etc, despite having the ebony smithing perk?  Ebony does not even show up on the smithing menu.  Bug?  Am I missing something?
Are you using mods? If so, which?

Nope, no mods.  There appears to be no option for ebony smithing in the menu.

I seem to recall this being a very rare obscure bug that no-one was able to reliably reproduce.

Do you have a save from before you put the perk point into ebony smithing? If so try activating the perk on that save and see if the ebony craft options show up at the forge.

May be worth trying out using the console to readd the perk.
I'm assuming here that Ebony Smithing is the highest perk you have spent a perk point on in the smithing skill tree, if not we would need to remove the higher perks first.

Make sure you have a copy of your save first.

Open the console(use the key to the left of 1 on your keyboard) and enter "player.removeperk 000cb412" (without quotes)
Close the console, save and exit completely out of the game. - Shouldn't strictly be necessary, but it forces the game to load it's data fresh from the save.
Start the game again and load that save.
Open the console and enter "player.addperk 000cb412" (again, without quotes) and close the console.
Check at a forge if the ebony recipes show up in the forge.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on January 18, 2015, 02:51:27 am
So my Colorcross headset arrived today.  It's basically a headset for use with Google Cardboard that's a bit nicer quality.  Made of plastic with a couple adjustable bits, and a nicer headstrap.

Tomorrow, I'm going to try and get it working with Skyrim, using Trinus Gyre and Vireio.  I have a Galaxy Note 3, which is the same display used in the Oculus Rift DK2.  So in theory, this should be a VR headset almost equal in functionality to the Oculus Rift... just less polished, and lacking positional tracking (can't lean forward and stuff).

Also going to try Perkus Maximus, the spiritual successor to SkyRe.

Will report successes and failures!
Title: Re: The Elder Scrolls V: Skyrim
Post by: nenjin on January 25, 2015, 07:07:32 pm
Alright, just spent the last 2 hours building a new mod list. New computer is about to get its real trial by fire. Going to organize it by type and loading order real quick. If anyone feels like glancing at it and giving it their quality/compatibility experiences, I'd appreciate it. Not even sure I'll get to play tonight after all the setup is done, but it'll be worth it.

edit

Here it is. Comes in at around 70 mods or so.
Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on January 25, 2015, 09:07:32 pm
Hrmmm. Considering getting SkyRE. Gonna install a buttton of mods first.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on January 26, 2015, 11:32:14 am
Looks like you have Vurt's Floral Overhaul twice in that list(9 and 12)

Lanterns of Skyrim, did you grab the Climates of Tamriel preset for this from the nexus page, here (http://www.nexusmods.com/skyrim/mods/18916/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D18916&pUp=1)?

Uncle Sheogorath's Hints and Tips, do you have the second one that replaces the dlc loading screens? As far as I can tell that has disappeared from the net. I threw up a copy on my dropbox here (https://dl.dropboxusercontent.com/u/78511521/uncle%20sheo%20dlc.esp) if you want to grab it.

Pure Waters has a landscape textures (HD) for water areas pack in the files area for the mod on the nexus you may want to have a look at as well.
Title: Re: The Elder Scrolls V: Skyrim
Post by: nenjin on January 26, 2015, 11:36:03 am
I don't think I grabbed the presets yet. After I posted that I spent another ~6 hours downloading mods and reading mod pages and cleaning up the mod list. I finally got everything downloaded through NMM, and I'm just now starting the installs. So basically, I'll need to go back and read every single mod page again to make sure I didn't miss anything.

Thank god I found BOSS though. That should make life a lot easier when I'm finally ready to actually launch the game.

Christ, DF requires less prep work and reading than this. And that's saying something. Thanks for putting those files up.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on January 26, 2015, 12:12:14 pm
BOSS was replaced by LOOT a while back. https://loot.github.io/ (https://loot.github.io/)
Title: Re: The Elder Scrolls V: Skyrim
Post by: nenjin on January 26, 2015, 12:16:43 pm
Well then, I guess I'll be giving BOOT the boot for LOOT when I get home.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on January 26, 2015, 04:01:49 pm
I didn't find LOOT good in a heavy mod list.

Same mods, used LOOT...massive problems in-game. CTDs all over the place and at the menu and in-game, low FPS, bugs everywhere.

New game obviously.

Used BOSS, organized some mods manually...not one problem, good FPS and no bugs everywhere.

That is just my experience for my mod list.
Title: Re: The Elder Scrolls V: Skyrim
Post by: NullForceOmega on January 26, 2015, 04:02:58 pm
I lost my HDD over the holidays, not looking forward to redownloading the substantial number of mods I require to make the game playable.  Oh well, I could be trying to reinstall the truly idiotic number of Oblivion or Fallout 3 mods I had.
Title: Re: The Elder Scrolls V: Skyrim
Post by: nenjin on January 26, 2015, 04:59:06 pm
I didn't find LOOT good in a heavy mod list.

Same mods, used LOOT...massive problems in-game. CTDs all over the place and at the menu and in-game, low FPS, bugs everywhere.

New game obviously.

Used BOSS, organized some mods manually...not one problem, good FPS and no bugs everywhere.

That is just my experience for my mod list.

Good, always nice to hear multiple people's experiences. With LOOT being newer I imagine it has a fair amount of problems. I'll give BOOT a run and switch to LOOT if it's not up to the task. What in your opinion is a heavy mod list? 50 to 100 mods?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on January 26, 2015, 06:28:46 pm
I didn't find LOOT good in a heavy mod list.

Same mods, used LOOT...massive problems in-game. CTDs all over the place and at the menu and in-game, low FPS, bugs everywhere.

New game obviously.

Used BOSS, organized some mods manually...not one problem, good FPS and no bugs everywhere.

That is just my experience for my mod list.

Good, always nice to hear multiple people's experiences. With LOOT being newer I imagine it has a fair amount of problems. I'll give BOOT a run and switch to LOOT if it's not up to the task. What in your opinion is a heavy mod list? 50 to 100 mods?
Yeah, I used LOOT before with no issue...just my particular mods I chose REALLY don't play nicely with it. And I kinda like manually moving my mods anyway. I know where they are, and its nicely organized. LOOT kinda just puts mods all over the place. Plus I had to manually move mods for LOOT anyway.

Also by heavy mod list, do you mean total esms/esps? If so, 50 is really light for me as so many amazing mods for Skyrim that for me personally its impossible to only have that few :P. My current mod list is actually close to 255 esp/esm limit (I think its 255)...I think its 200 or so esps/esms...maybe 190, I'll have to look when I get back on my PC. I know I trimmed it down a lot.

I think a heavy mod list (for me, and its probably different for others) stats at around 100 esps/esms to be honest...after that, most of the remaining mods are mostly fluff and I could probably remove most of the mods past 100 I wanted to. A heavy mod list can also mean a lot of heavy script mods (but I made sure to have as few as those as possible). Game gets really unstable with too many script mods.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on January 26, 2015, 11:07:24 pm
While not entirely related to Skyrim.

i5 3.3 Ghz CPU
Geforce 660GTX 2gb
Windows 7 64bit
8gig DDR3 ram
No ssd drive

Got a driver download program. Found my CPU, hard drive and sound drivers were out of date. CPU drivers I had were from 2009, hard drive 2008 and sound drivers from 2009.

Program auto installed correct drivers (its a pain in the ass to find CPU drivers or hard drive drivers, the program I used best program ever)...a couple reboots later

Its literally like I just bought a 1000 dollar upgrade.

Skyrim heavily modded, Tropical Skyrim attached went from 25-30 FPS (not playable really) with ENB and 35-40 FPS without ENB...to 50 FPS average with ENB with ambient occulsion and depth of field. Holy mother of crabbypatties...my game plays amazing!

Mount and Blade warband, can easily do 450 battlesize now...it used to lag like hell before

Witcher 2, max settings with 40 fps average

DayZ standalone went from laggy as hell in cities, to completely playable

IOBITS Driver Booster is what I used. And it literally made my PC feel like a 1000 dollar upgrade...it runs better than when I first got it ROFL. Finding drivers is so hard, and to find the correct ones is even harder. Just if you get it, be sure to take off the checkmark to remove that extra program at end of install...I noticed even adobe flash installs crap if you aren't paying attention.

Skyrim is fully playable at 50 FPS now, in a heavy modded game with enb all active...and to do ENB with all features on I'd before get 25 fps...with tropical added it drop to 18-20 FPS.

Its literally like a brand new PC rofl.
Title: Re: The Elder Scrolls V: Skyrim
Post by: nenjin on January 26, 2015, 11:17:13 pm
Total failure to start :P Even after BOSS and LOOT took a crack at it. Deactivating all plugins still result in a game start crash. Currently uninstalling everything to see if my install is damaged or not. Going to install and activate them methodically this time.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on January 26, 2015, 11:23:33 pm
Total failure to start :P Even after BOSS and LOOT took a crack at it. Deactivating all plugins still result in a game start crash. Currently uninstalling everything to see if my install is damaged or not. Going to install and activate them methodically this time.

That is usually a missing mod master. If you open up Wrye Bash, it will tell you which mod you are missing. But it isn't always a missing mod file, but usually that is it if it crashes on game start up.

Then again, when I used LOOT on my current load order, I had no missing mods and it crashed right at the menu screen. Somehow got past that without changing anything, got in game and everything was fubared...trees were literally giant block picture heads like you might see in warband lol. Tried doing main quest, and dragons were just squares flying around (no missing textures, just literally a black square). Went back to boss, organized it my way and it was all back to normal lol
Title: Re: The Elder Scrolls V: Skyrim
Post by: nenjin on January 26, 2015, 11:28:50 pm
I'm wondering if it could be something else, I basically pulled all the mods that gave anything but unclean errors or warnings. NMM did crash a few times in the process of dl'ing, unpacking and installing mods, so I wonder if I got some corruption.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on January 26, 2015, 11:31:22 pm
I'm wondering if it could be something else, I basically pulled all the mods that gave anything but unclean errors or warnings. NMM did crash a few times in the process of dl'ing, unpacking and installing mods, so I wonder if I got some corruption.

That could be a likely reason. If you downloaded and installed huge mods with NMM (its fine on smaller mods)...that would very likely be it. Mod organizer is a lot better at installing mods. NMM tends to get problems with downloading AND installing when it comes to the bigger mods.
Title: Re: The Elder Scrolls V: Skyrim
Post by: nenjin on January 26, 2015, 11:33:08 pm
Yeah, I definitely think it was iNPC that did it. Has over 2 gigs of data, was what originally crashed NMM in the first place and now it appears to be locked up trying to deactivate it. Just says all mods are queued for action even though it's not actually working on anything.

edit

Well yay, at least my base install wasn't fux0r'd.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on January 26, 2015, 11:40:04 pm
Yeah, I definitely think it was iNPC that did it. Has over 2 gigs of data, was what originally crashed NMM in the first place and now it appears to be locked up trying to deactivate it. Just says all mods are queued for action even though it's not actually working on anything.

Ah, actually when I used to use NMM...it did that on the same exact mod (I downloaded manually, but it messed up installing). I ended up re-doing Skyrim shortly after that...game still worked, but with TONS of ctds so could have been other things on top of that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: nenjin on January 27, 2015, 01:09:45 am
Finally figured it. It was Book Covers of Skyrim. Damn my love of literature! Neither LOOT nor BOSS caught its (full DLC) dependencies. And neither did I for that matter.

...and a Hunterborn compat patch, which fixed it for RND, which was pretty much the whole reason to use it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bohandas on January 27, 2015, 02:23:17 am
Does anyone know of any mods that let you install yourself as king? Personally, I don't like Ulfric OR the empire.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on January 27, 2015, 02:26:14 am
http://www.nexusmods.com/skyrim/mods/41087/?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on January 27, 2015, 02:42:02 am
http://www.nexusmods.com/skyrim/mods/41087/?

Probably best one and really only one.

However I don't recommend it. If you don't have a heavy mod list, its probably fine...but it has TONS of scripts if I recall. TONS. If you can't run both Frostfall+Wet and cold, don't get it. If you have those two, remove them if you really want the above mod.

On top of that, the interiors it changes in some places are REALLY ugly. I think it changes some interiors of the barracks (I think the barracks, in the fort/base thing inside solitude) and it looks so damn ugly.

The mod is good in ideas, but its so damn ugly. And some features weren't ever finished, so its a tad weird and buggy at times. But mostly, the things it changes in the gameworld are so ugly. Worse than their vanilla versions...

My advice is to skip it. I really wanted it in my previous load orders, but it just isn't that good of a mod...even if it should really be in the base game...it just wasn't worth it. That and it was updated a long time ago, and so is bound to have TONS of errors and dirty edits and all kinds of things.

Your likely to end up with an unstable game.

Also, the other become a king mods are exactly similar, except less ugly (so there is that)...all of them decrease stability A LOT and cause tons of performance issues.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on January 27, 2015, 02:47:33 am
If you want to feel like a jarl...there is Tundra Defense and RTS mod which I'd recommend over the above mod.

RTS mod was abandoned, but still really good. You can get a huge city of up to 200 people I guess...to be honest, it used too many scripts so I removed it. Was stable, just added on top of other scripts. A good mod still.

Tundra Defense is what I use, can get armies and citizens in your town...not as big as RTS mod, but the mod itself was finished. My issue becomes that like RTS mod, recruit too many npcs and game lags like hell and I "think" if you actually get too many people (same with RTS) the game save actually corrupts...don't feel like being a test dummy for that.

Those two aren't perfect either obviously, especially since they are likely cause of save corruption (only if you recruit too many npcs...I built a lot of buildings and my save was fine. But my save file size went WAY up after recruiting a bunch in both RTS and TD, and my save broke...but could have been some other mod at the time). However if you skip recruiting (in TD I have 6 guards+merchant and its fine) it won't cause issues. It happened after I recruited 20 guards and then I went on to play another hour or two...

Anyway. Sadly the mod realm isn't that great to become a king or have own city or fort or village...almost if not all decrease stability a lot. It might even be a Skyrim engine problem, and not so much the mod. Skyrim IS pretty much the same engine as Oblivion/Fallout...even Fallout 3 stuff is left behind in it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on January 31, 2015, 10:38:13 am
Hm. I'm trying to use Mod Organizer, but the tutorial isn't working on account of the NMM impersonation not working at all. I can't seem to restart the tutorial anywhere, either.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on January 31, 2015, 08:52:21 pm
The real main character of Tamriel isn't you I found out. You merely play second to the main character, a ruse for the real hero of Tamriel. He is tougher than you, can not die for any reason and can go anywhere and beat down dragons and anything that is thrown at him. He can even go into the deepest oceans, without magic and survive without dying. He can solo hordes of Elves without breaking a threat. Who is he? NOT YOU! You are a mere tool for him for him to accomplish his one goal.

He is...The Courier.

He will find you in the highest mountains, deepest oceans. He will hunt you down in the deepest depths of Tamriel. He will follow you to soul cairn. You can delete him from the game, but he will appear as another version of the courier. You can not kill him, for he can not die. He can beat down dragons, he can take down empires...stronger than the Dragonborn and tougher than any Daedra or old God...

He is...The Courier...and all for one goal...to deliver your letter.

(PS

I was also made aware, he will get the Dragonborn killed as he is in battle. He is rumored to wait till the Dragonborn is in a tough fight that he could lose in...and then he pounces on you to deliver your letter. This is further proof The Courier is the main character, smarter than the Dragonborn and tougher as well. The true hero here, isn't The Dragonborn or anyone else...but The Courier who is the most powerful being in all of Tamriel.)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on January 31, 2015, 10:39:25 pm
I'm calling it now, Skyrim's just a fever dream of The Courier after being shot in the head in FNV.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on February 01, 2015, 12:27:53 am
btw, as far as mods go

http://www.nexusmods.com/skyrim/mods/61995/?

Just saw this on the Nexus.
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on February 01, 2015, 02:11:15 am
Well, you know what they say.

Courier.
Go home.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on February 01, 2015, 03:11:23 am
btw, as far as mods go

http://www.nexusmods.com/skyrim/mods/61995/?

Just saw this on the Nexus.

Here are a couple screenshots I took

http://www.nexusmods.com/skyrim/images/497978/?

and

http://www.nexusmods.com/skyrim/images/497979/?

As for it being playable on my machine...NOPE. I get 20 FPS on average, and if I look at the ground...I get...30 FPS! WOOO!

I'll see if I can't get 30 FPS average with a bit of tweaking, but I don't think my machine can handle it. Heck my video card was already croaking on it (its 2gb 660GTX, I need a 4gb card and my CPU is shit), left skyrim and GPU drivers crashed :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Chaos Armor on February 01, 2015, 11:19:56 am
He is...The Courier.

In other words, he's part of the US Postal Service.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mr. Strange on February 01, 2015, 01:42:35 pm
The real main character of Tamriel isn't you I found out. You merely play second to the main character, a ruse for the real hero of Tamriel. He is tougher than you, can not die for any reason and can go anywhere and beat down dragons and anything that is thrown at him. He can even go into the deepest oceans, without magic and survive without dying. He can solo hordes of Elves without breaking a threat. Who is he? NOT YOU! You are a mere tool for him for him to accomplish his one goal.

He is...The Courier.

He will find you in the highest mountains, deepest oceans. He will hunt you down in the deepest depths of Tamriel. He will follow you to soul cairn. You can delete him from the game, but he will appear as another version of the courier. You can not kill him, for he can not die. He can beat down dragons, he can take down empires...stronger than the Dragonborn and tougher than any Daedra or old God...

He is...The Courier...and all for one goal...to deliver your letter.

(PS

I was also made aware, he will get the Dragonborn killed as he is in battle. He is rumored to wait till the Dragonborn is in a tough fight that he could lose in...and then he pounces on you to deliver your letter. This is further proof The Courier is the main character, smarter than the Dragonborn and tougher as well. The true hero here, isn't The Dragonborn or anyone else...but The Courier who is the most powerful being in all of Tamriel.)

You can not kill him, for he can not die.
...but The Courier who is the most powerful being in all of Tamriel.
...challenge accepted.


Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on February 01, 2015, 01:51:54 pm
Too bad the nude courier was fixed. That guy tracked you down, regardless of your location. Remote cavern? Sure. A glacier? No problem.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 02, 2015, 02:35:54 am
He actually made me jump one time when I was sneaking through a deep barrow, very atmospheric, then suddenly the camera whirls around...

And yep, naked that time.
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on February 02, 2015, 02:41:53 am
FONV has made me think the title The Courier or just Courier is far more badass than it really is.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on February 02, 2015, 02:54:13 am
I'm pretty sure the Courier is an avatar of Talos half the time.

How else does he get you the letters sent by "a friend" (who is much more obviously Talos)?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Nighthawk on February 02, 2015, 10:26:54 am
Hey Courier! Bay12's got something for you - your eyes only:
Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on February 02, 2015, 03:32:46 pm
Change it to a dwarf, and you'll be set. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on February 02, 2015, 04:32:21 pm
Looks like Skyrim may have killed a 2nd GPU of mine :P Running fine, get that epic parallax mod...soon after it all goes to hell :( Go figure I try to push too hard and it breaks. Skyrim killed my old crappy 260GTX 896 mb (100% skyrim mods fault :P that video was so old and crappy to mod with rofl. Even vanilla skyrim got 40 fps with that shitty card rofl) and I got an upgrade to a 660GTX lol...but 2gb video ram isn't really enough for a heavy modded game. And my video card gets far too low FPS in all other games I play, so it might have been caused by another reason or just died. It came with factory overclock, and supposedly overclock breaks GPU's a lot quicker than non-overclocked ones.

I know my performance in EVERY game, has been VERY poor compared to what my system should run at. DayZ standalone lags like hell, skyrim is very poor performance even non-modded...a lot of other games (especially those that are graphically intensive) are very bad performance and they used to perform a lot better. Like dayz I never had lag/stutter on me and it suddenly started FPS dropping a lot (from 60 fps average, to 30 fps average and lower in cities)...never did that before.

Here is my system
i5 650 CPU 3.3GHZ (my cpu IS really old and a crappy 1st gen one)
geforce 660GTX 2gb (probably on its way to dying)
8gig DDR3 ram (did ram test, its fine, but it is as old as my CPU)
Windows 7 64bit
no ssd drive
pretty sure onboard sound, as I don't recall ever buying a sound card and I'm 99% sure I never see one get put in when dad is building my PC.
600+ wat power supply (might be an issue, it isn't that old though...same age as my GPU)

So, once I confirm its 100% the GPU (ruled out ram already), I'll be without a PC for a bit till I buy a gtx970 4gb card...and I'll be going with a normal non-overclocked one as I don't want an overclocked one again.

As for what happens. ANY game I play, ANY game...display drivers crash a few minutes in, monitor blacks out and my system freezes...display drivers recover and about half a minute later monitor comes back. If I keep playing the game, the PC locks up...I hear a loud long non-stop high pitched beep (from my speakers) and my PC hardlocks. Then I reboot it, it gets stuck on press any key to continue...reboot again and it goes through. It only happens when the GPU is under any kind of load at all.

Supposedly, I asked on another forum about what it is...and...a GPU doesn't have to have graphical anomalies (mine doesn't) if its broken. It can just cause display drivers to crash and freeze the PC under use. Which I guess does make it harder to test.

I'll be letting my techy dad deal with it though, I know there is a program that stresses the GPU to see if its broken or not...but its likely to 100% break it if its broken. And it will die vastly faster. But it could be a power supply issue or a motherboard issue...maybe hard drive can do that too, but that doesn't seem as likely. I can use the internet just fine, it only happens when playing games.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on February 02, 2015, 04:35:01 pm
I did notice my GPU vram was hitting cap as soon as I installed parallax mod and going into regular ram usage. Not too long after pushing to get an epic skyrim, my GPU starts crashing display drivers. Then again, could be a coincidence...dayz has performed HORRIBLY in the past couple months and I never had an issue running dayz before.
Title: Re: The Elder Scrolls V: Skyrim
Post by: NullForceOmega on February 02, 2015, 05:20:12 pm
That PSU has a lot to do with it honestly, my system is almost the same except I have an 850 watt supply, and I have an inferior i5 (2.8 GHz) processor and am only running a GeForce GTX 465.  I run Skyrim on max everything (except shadows, because Skyrim shadows are fucked) and never have slowdown even when running over 150 mods.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on February 03, 2015, 01:38:42 am
That PSU has a lot to do with it honestly, my system is almost the same except I have an 850 watt supply, and I have an inferior i5 (2.8 GHz) processor and am only running a GeForce GTX 465.  I run Skyrim on max everything (except shadows, because Skyrim shadows are fucked) and never have slowdown even when running over 150 mods.

It was actually the newest released (not beta) drivers for it.

I went back to december 2014 drivers (got off from nvidia of course) and the problem has completely gone away.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on February 03, 2015, 12:27:52 pm
He is...The Courier.
Well after all the shit he went through in Fallout NV he'd better be pretty tough.
Title: Re: The Elder Scrolls V: Skyrim
Post by: ScottP on February 07, 2015, 06:49:10 pm
Much better than ESO! Different developer though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The13thRonin on February 07, 2015, 07:27:31 pm
I have to go back to this and mod the crap out of it again with all the latest mods... Always fun to do that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: nenjin on February 07, 2015, 07:43:29 pm
I'm planning to dump my mod list with some notes for some people at work, I'll post it here too. I'm at somewhere over 100 mods now and still looking at more. Totally been sucked back into Skyrim, I've probably put in 30 hours just in the last couple weeks.

Still not quite happy with the balance I've got but...Duel: Combat Realism at least keeps combat interesting. Guys that are a threat to you will be all over your shit and it makes for some frantic fights.

But I still don't like how lower level guys go down like a hot knife cutting through butter. Not sure what mod can address that after my game has been going this long and has been so heavily modded. The beginning was certainly brutal but once lower level guys drop from 1 power attack, I dunno. It's the only sore point I have with it right now.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on February 07, 2015, 09:00:35 pm
I'm quite pleased with the balance set up I have.

Duel: Combat Realism (v5) - an earlier, script free version that buffs damage, edits AI to be more cautious and flanky, and blocking is significantly more effective but consumes stamina a la Dark Souls style blocking. You can block when out of stamina, but will be staggered. Staggering occurs more often, and you take extra damage while being staggered.

OBIS (Organised Bandits in Skyrim) - greatly expands the variety of bandits so that any given group is going to be a fairly unique encounter. Bandits are quite a bit tougher than before, especially certain varieties (ironblood, doomrager, etc).

some follower mod i think? so i have ~4 or 5 companions with me, but in an average encounter we all need to work together to win, similar to the Dragon Age sorta thing.

oh, and Legendary difficulty. It gets absurd when I have 230 health and a petty soul gem coughs at me and one-hits me, but I like the difficulty otherwise.
Title: Re: The Elder Scrolls V: Skyrim
Post by: nenjin on February 08, 2015, 03:05:26 pm
Ah. I tend to not use followers even though I have about 6 hanging out at one of my houses now. It gives me a real sense of accomplishment to down 3 Frost Trolls at Level 25 with no help. It's also hard as balls with Duel installed and being a dual wielder with the Dual Wield Block mod, as just about any power attack from any weapon will stumble me.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on February 08, 2015, 07:19:23 pm
I'm just not tanky enough without massive smithing or heavy armor or block enchantments yet - i'm level 23 i think.
Title: Re: The Elder Scrolls V: Skyrim
Post by: nenjin on February 08, 2015, 08:27:50 pm
I'm just not tanky enough without massive smithing or heavy armor or block enchantments yet - i'm level 23 i think.

Neither am I. But with Path of Shadows adding a couple slowdown moves, it's amazingly how much BS you can get away with.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on February 09, 2015, 12:18:35 am
You know, at times I wonder how there are beggars in Skyrim with how much can be gotten out of a single haul.  Especially those that train skills.  Just get them to go through a dungeon in one group, skill trainers providing tactics to get weapons off of the enemies by disarming via a swarm tactic, repeating until you've armed the whole group.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on February 09, 2015, 01:49:57 am
You know, at times I wonder how there are beggars in Skyrim with how much can be gotten out of a single haul.  Especially those that train skills.  Just get them to go through a dungeon in one group, skill trainers providing tactics to get weapons off of the enemies by disarming via a swarm tactic, repeating until you've armed the whole group.

Give beggar 10k gold, still a beggar.

Skyrim logic.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on February 09, 2015, 06:29:57 am
You know, at times I wonder how there are beggars in Skyrim with how much can be gotten out of a single haul.  Especially those that train skills.  Just get them to go through a dungeon in one group, skill trainers providing tactics to get weapons off of the enemies by disarming via a swarm tactic, repeating until you've armed the whole group.

Give beggar 10k gold, still a beggar.

Skyrim logic.

In Elder Scrolls, being a beggar is a profession and a lifestyle. Not something that just happens because of reasons. :v
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on February 09, 2015, 06:35:12 am
You know, at times I wonder how there are beggars in Skyrim with how much can be gotten out of a single haul.  Especially those that train skills.  Just get them to go through a dungeon in one group, skill trainers providing tactics to get weapons off of the enemies by disarming via a swarm tactic, repeating until you've armed the whole group.

Give beggar 10k gold, still a beggar.

Skyrim logic.

In Elder Scrolls, being a beggar is a profession and a lifestyle. Not something that just happens because of reasons. :v

If being a beggar lets them rake in 10,000 gold pieces for standing around then I can see why they remain beggars. Easier than plundering dungeons.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on February 09, 2015, 08:53:17 am
You know, at times I wonder how there are beggars in Skyrim with how much can be gotten out of a single haul.  Especially those that train skills.  Just get them to go through a dungeon in one group, skill trainers providing tactics to get weapons off of the enemies by disarming via a swarm tactic, repeating until you've armed the whole group.

Give beggar 10k gold, still a beggar.

Skyrim logic.

In Elder Scrolls, being a beggar is a profession and a lifestyle. Not something that just happens because of reasons. :v

Yes, there's actually a basis for it - the most common cause is that at some point, Namira took an interest in them and cursed them to be a beggar. See: "Beggar Prince". (http://elderscrolls.wikia.com/wiki/Beggar_Prince)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on February 09, 2015, 12:01:29 pm
You know, at times I wonder how there are beggars in Skyrim with how much can be gotten out of a single haul.  Especially those that train skills.  Just get them to go through a dungeon in one group, skill trainers providing tactics to get weapons off of the enemies by disarming via a swarm tactic, repeating until you've armed the whole group.

Give beggar 10k gold, still a beggar.

Skyrim logic.

In Elder Scrolls, being a beggar is a profession and a lifestyle. Not something that just happens because of reasons. :v

Yes, there's actually a basis for it - the most common cause is that at some point, Namira took an interest in them and cursed them to be a beggar. See: "Beggar Prince". (http://elderscrolls.wikia.com/wiki/Beggar_Prince)
The book could have been written by an Unreliable Narrator (http://tvtropes.org/pmwiki/pmwiki.php/Main/UnreliableNarrator).
Which seem to be quite common in the Elder Scrolls lore lately.:v
Title: Re: The Elder Scrolls V: Skyrim
Post by: nenjin on February 09, 2015, 12:53:46 pm
Found this amazing NPC from Immersive NPCs. Some guy living in a shack out in the middle of nowhere. Start talking to him and he starts rattling off these insane conspiracy theories about the Emperor, Ulfric Stormcloak, ect...

Pretty sure it was intended as a joke about TES Lore discussions.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Nighthawk on February 09, 2015, 05:40:31 pm
he starts rattling off these insane conspiracy theories about the Emperor, Ulfric Stormcloak, ect...
Please, please use etc. instead of ect. The original phrase is "et cetera" from Latin. Et = "and," Cetera = "the rest," which makes "ect" an incorrect spelling.
Not trying to be a jerk or super grammar nazi elitist here, it just honestly bothers me when this is spelled wrong and I feel duty-bound to correct it.

Thank you for listening and furthering your understand of English/Latin. I take my leave now. *Tips hat*

Please don't hate me I just love the English language I'm sorry
Title: Re: The Elder Scrolls V: Skyrim
Post by: nenjin on February 09, 2015, 05:53:21 pm
Quote
Not trying to be a jerk or super grammar nazi elitist here

Actually, you kinda are. Posting to tell me how to write something true to the original Latin instead of its more common everyday use is pretty much the definition of a language nazi. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Graknorke on February 09, 2015, 05:55:57 pm
Since when was "ect" more common to everyday use? I mean, it might be everyday if you spell it wrong every day...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on February 09, 2015, 06:14:50 pm
Yeah, etc. is used more often. "ect" is basically a typo.
Title: Re: The Elder Scrolls V: Skyrim
Post by: nenjin on February 09, 2015, 06:21:50 pm
It's ect. plus some trailing ellipses.

Quote
day...

Like that.

Sorry, next time I'll make sure to get that extra . in there.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Graknorke on February 09, 2015, 06:34:35 pm
I am reasonably certain that you're still wrong. What would that even mean?
Title: Re: The Elder Scrolls V: Skyrim
Post by: nenjin on February 09, 2015, 06:36:21 pm
I am reasonably certain that you're still wrong. What would that even mean?

I suppose the exact same thing your sentence meant, only with et cetera at the end. If you guys care this much, can you make another thread for it?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on February 09, 2015, 06:38:13 pm
If you guys care this much, can you make another thread for it?

This please.
Let this thread remain about Skyrim and not how certain words are or aren't spelt.
You guys are making M'aiq sad.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on February 09, 2015, 06:49:23 pm
I restarted as a Dark Elf mage a week or so ago.
I can't wait until I learn Lightningbolt, because I already have Dual Wield Destruction...

Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 09, 2015, 08:25:18 pm
I restarted as a Dark Elf mage a week or so ago.
I can't wait until I learn Lightningbolt, because I already have Dual Wield Destruction...
It's always so fun... (https://www.youtube.com/watch?v=X8aDFXU5VrA)
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on February 09, 2015, 08:31:26 pm
Lightningbolt with high Destruction + skeleton = what skeleton? All I see is a discarded femur.

It's a huge waste of Magicka to Dual Cast it but I loved it so much.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 09, 2015, 08:38:29 pm
And the best part is how lightning magic sends physics objects (especially corpses) flying off at a million miles an hour. Skeletons literally exploding after a single jolt.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on February 09, 2015, 08:44:25 pm
And the best part is how lightning magic sends physics objects (especially corpses) flying off at a million miles an hour. Skeletons literally exploding after a single jolt.
And flying objects actually do damage, so the skeletons explode and cause damage.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on February 09, 2015, 08:44:45 pm
I want to see what happens if someone hacks their game and gives themselves infinite Destruction, then Dual Casts the highest level lightning spell on something.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 09, 2015, 08:46:27 pm
Don't need to hack, just beef up enchanting. And technically the highest level one is 2H anyway.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on February 09, 2015, 08:49:29 pm
Yes, but hacking is for people who want to do something once and not have that ridiculous stat level forever. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on February 09, 2015, 08:53:41 pm


Thank you for listening and furthering your understand of English/Latin. I take my leave now. *Tips hat*

Please don't hate me I just love the English language I'm sorry

*tips hat* m'language

In other skyrim news, I'm finally starting to make headway on getting dragon souls for Bend Will. Miraak's stolen nearly four already. :(
Title: Re: The Elder Scrolls V: Skyrim
Post by: Arcvasti on February 09, 2015, 09:20:49 pm
In other skyrim news, I'm finally starting to make headway on getting dragon souls for Bend Will. Miraak's stolen nearly four already. :(

My most powerful/oldest character had about ~15 dragon souls stolen in a row by Miraak and he couldn't do anything about it because he didn't have the third word of Bend Will to defeat him. Killing that smarmy fucker felt really good. And not just because it finally completed my Dragon Priest mask collection and gave me magic tentacle items.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on February 09, 2015, 09:24:34 pm
I found and make good use of a mod that removes the restrictions on what enchantments can be placed on what. Sure it means I can make a suit that reduces magicka costs by 100% but I can't see anything behind my infinitely respawning skeletons.

I should make a suit that reduces destruction by 100%. Always thought I needed to fling more fireballs.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on February 09, 2015, 09:25:23 pm
I played the PC version once and after I found the cultists for the first time I decided to go to Solstheim because "why the hell not."

Twenty minutes, several Ash Spawn and one Burnt Spriggan later, I decided I didn't like Solstheim very much.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Arcvasti on February 10, 2015, 12:10:00 am
I found and make good use of a mod that removes the restrictions on what enchantments can be placed on what. Sure it means I can make a suit that reduces magicka costs by 100% but I can't see anything behind my infinitely respawning skeletons.

I should make a suit that reduces destruction by 100%. Always thought I needed to fling more fireballs.

You can already do that with pure valnilla, IIRC. Its the only thing that makes late-game Destruction magic even sort of viable. Who cares how wimpy your spells are if you can just keep shooting them like a magical machine gun?

And yeah, Solstheim is hardcore. Not quite as hardcore as it was back in TES: III, but still hardcore. Its a really well-made DLC once you're higher level, especially if you played Morrowind.
Title: Re: The Elder Scrolls V: Skyrim
Post by: nenjin on February 10, 2015, 12:14:27 am
Enchanting Freedom is the mod I use to lift the restrictions. I still do miss older versions of TES where items could cast spells and have charges. Instead I've got a couple rings added by some mod that just have unlimited Night Eye, Ethereal, whole bunch of other game breaking stuff. I mean, you could pretty much make those in Morrowind, it just took time and resources. Nothing quite so fancy in Skyrim.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on February 10, 2015, 12:16:23 am
There was some restrictions like those enchantments that combine magicka school cost reduction and magicka regeneration could only be placed on chest pieces and something like Fortify Block can only be placed on gloves, rings, amulets and shields and not on helmets, chest pieces or boots.

I'm sure the 100% reduced cost could be gained in the base game but I haven't delved deeply enough into enchanting to really mess around with it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on February 10, 2015, 11:22:29 am
I generally use ice spike rather than lightning bolt.
Especially with this magic combo mod I have, which seems to add a combo that is just "ice spike + ice spike". It causes enemies to literally freeze so I can hack them with my bound sword once I'm out of magicka C:
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 10, 2015, 01:13:53 pm
Yeah, currently that requires luring them to your house and decapitating them there.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on February 10, 2015, 01:20:44 pm
http://www.nexusmods.com/skyrim/mods/14541/?

No idea if it works well
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on February 13, 2015, 07:17:06 am
I haven't posted any screenshot(s) of my Skyrim character in a LONG time. I think last time was in 2013 or early 2014. Its just one shot, but this is Ariel Auduin.

I've spent since mid/late 2012 working on her. She used to go by the name of "Isabella", but I changed it to Ariel Auduin pretty recently. I think that is a lot more fitting for her and the Skyrim world. She went through a lot of changes too, when better and newer mods came out I'd get them and have to re-do her look. It wasn't until late 2014 (so pretty recent) that I got her pretty much how I always envisioned her. The most recent big change was a different texture skin that looked better than one I was using, and it probably be the last major change. I've spent nearly 200 hours making her and changing things with my character...out of my 800 or so hours of total skyrim played time :P

Anyway, here she is. :)

http://www.nexusmods.com/skyrim/images/501815/? (http://www.nexusmods.com/skyrim/images/501815/?)
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on February 13, 2015, 08:23:47 am
Well... she's cute. Here eyes are huge and her face has very little definition. Certainly not my type. Looks like an anime character tbh
Title: Re: The Elder Scrolls V: Skyrim
Post by: Nighthawk on February 13, 2015, 10:16:08 am
Looks like an anime character tbh
Not a problem in my mind. Long live the moe!
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on February 13, 2015, 10:17:22 am
:) Certainly not a bad thing.

She doesn't look like she'd be much use in a fight though
Title: Re: The Elder Scrolls V: Skyrim
Post by: Nighthawk on February 13, 2015, 10:34:03 am
Heh. That's what all the 12-year old girls wielding greatswords twice their size (http://tvtropes.org/pmwiki/pmwiki.php/Main/PintSizedPowerhouse) want you to think...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on February 13, 2015, 10:44:33 am
Looks like an anime character tbh
Not a problem in my mind. Long live the moe!

It isn't a bad thing, but imo it clashes horribly with the themes of Skyrim.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Nighthawk on February 13, 2015, 10:47:51 am
Looks like an anime character tbh
Not a problem in my mind. Long live the moe!

It isn't a bad thing, but imo it clashes horribly with the themes of Skyrim.
As do all the skimpy armor mods, but last I checked, those were pretty popular...

What I'm trying to say is, we can't all be loremongers. I appreciate a level of atmosphere and realism, too, but when it comes down to it, it's all about what makes the game fun for you.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on February 13, 2015, 10:56:35 am
My comment wasn't intended to bash the look. I stick to a fairly realistic and lore friendly set of mods so this would be out of place for me. She could probably pass as an akaviri though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on February 13, 2015, 04:22:15 pm
Yeah, I wasn't aiming too much for a lore friendly look. She did come out kinda anime-like (though its pretty anime-light compared to some others who go full out on it lol. I'd say she looks more like something Disney would come up with. Though, some japanese skyrim mod sites really turn Skyrim into 100% anime lol).

In any case, I think she came out good so that is what counts :). Also my character is a half-dragon, so dunno how lore-friendly that is (she has dragon wings/tail and the wings kinda let her glide and the wings/tail have physics. She is dragonborn after all.) But, I just went for a look I liked, that I spent WAY too much time on rofl. A huge portion of my skyrim played time was making the character (over a period of time), plus mod troubleshooting and finally a small portion of actually playing. :P

I think the saddest part of it all is just how much time I spent since 2012 has gone into one character (well different characters, as I got closer to how I wanted her) lol.

I tried finding my oldest screenshots (they are somewhere hidden away, I'd avoid typing my online name into google though, end up with a bunch of hentai stuff of skyrim lol) and all I could find was a really terrible video I did. And it definitely isn't most realistic skyrim ever ROFL

Worst video ever lol...and the opposite of most realistic :P I think back in 2012 maybe I thought it looked good, but it is just SO UGLY rofl

https://www.youtube.com/watch?v=HpNL8f0uHMU (https://www.youtube.com/watch?v=HpNL8f0uHMU)

compare that...to...
http://www.nexusmods.com/skyrim/images/497979/? (http://www.nexusmods.com/skyrim/images/497979/?)

http://www.nexusmods.com/skyrim/images/497978/? (http://www.nexusmods.com/skyrim/images/497978/?)

SO much difference. And my character looks so much better than the one in the video (I think that was actually my VERY first attempt at making "Isabella" (now Ariel Auduin))

That looks just so bad lol. Consoles look better than in that video rofl. I guess back in 2012, mods looked REALLY ugly :P That and my graphics card at the time was only 896 mb geforce 260 gtx...so WAY underpowered.





Title: Re: The Elder Scrolls V: Skyrim
Post by: Rez on February 13, 2015, 07:15:04 pm
It doesn't look like an anime character; it just doesn't look like a bethesda potato person.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on February 13, 2015, 09:12:26 pm
It doesn't look like an anime character; it just doesn't look like a bethesda potato person.

Default Skyrim heads don't look that bad... with the exception of children.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on February 13, 2015, 09:44:59 pm
:) Certainly not a bad thing.

She doesn't look like she'd be much use in a fight though

I missed this one. But funny you should say that. I'm playing her as a mostly pacifist :P Except it won't be 100% pacifist. Instead of fighting, she'll just be a support character. And sneaks everywhere (except in cities/villages). And since there are so many battles happening, dead bodies all over the place and lots of dead animals. I get endless loot on the battlefield of skyrim. I already have a lot of gold worth of items from stormcloak vs imperial battle. And since she likes animals, she won't kill them either. But if she finds a dead animal, she'll take the skin/meat (hunterborn) to not let it go to waste.

I might make an exception since I'm playing on legendary, that she can use conjuration. And her two companions do the fighting for her so they are her bodyguards. I think playing legendary with 100% pacifist would be pretty hard, and I like having companions. So I think making her almost entirely support fits her better anyway, and how I picture her to be. I never really picture her the fighting type.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on February 18, 2015, 11:02:44 am
I remember playing a 'pacifist' run using only undead minions for combat. It got pretty rough. I was using a mod that adds in some more necromancy stuff and let you reinforce your raised minions but still it got pretty hard later on. Still, I never killed anyone directly. If the minions went down, I ran away and came back with more. :)
Title: Re: The Elder Scrolls V: Skyrim
Post by: nenjin on February 18, 2015, 11:34:59 am
Now I remember why I generally stop playing Skyrim: Fus Do Rah is just so broken. There's basically no 1v1 fight I can't win with just that and an Amulet of Talos. Don't get me wrong, I love rag dolls, but just shouting people down and then stabbing their prone bodies does take a lot of the challenge out of the game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on February 18, 2015, 11:52:41 am
Now I remember why I generally stop playing Skyrim: Fus Do Rah is just so broken. There's basically no 1v1 fight I can't win with just that and an Amulet of Talos. Don't get me wrong, I love rag dolls, but just shouting people down and then stabbing their prone bodies does take a lot of the challenge out of the game.
I've played my most recent save for over 40 hours without touching the main quest that makes you dragonborn and teaches you the fus words. This is exactly why.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on February 18, 2015, 01:00:01 pm
Solution to overpowered shouts: don't use them. Literally nothing in the game requires you to use shouts in combat, so don't bother. Put Night Vision or your Standing Stone blessing power there or something.
Title: Re: The Elder Scrolls V: Skyrim
Post by: nenjin on February 18, 2015, 01:07:08 pm
Solution to overpowered shouts: don't use them. Literally nothing in the game requires you to use shouts in combat, so don't bother. Put Night Vision or your Standing Stone blessing power there or something.

Like I said. I'm caught between the love of sending guys rag dolling down a mountain side, and being challenged.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on February 18, 2015, 01:13:03 pm
fwiw the shout doesn't work well on anything large. You can't shout mammoths, giants (I think), dragons, the big dwemer golems, etc.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on February 18, 2015, 01:19:02 pm
Heh, does anyone else actually forget to use shouts in combat? My most-used is the turn ethereal one because of how often I go cliff-diving.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on February 18, 2015, 01:31:59 pm
I never thought to use become ethereal as a fall damage protection...
Title: Re: The Elder Scrolls V: Skyrim
Post by: nenjin on February 18, 2015, 02:14:30 pm
fwiw the shout doesn't work well on anything large. You can't shout mammoths, giants (I think), dragons, the big dwemer golems, etc.

Might be one of my mods, but Unrelenting Force definitely sends Giants Rag Dolling. It won't ragdoll Centurions but it will stumble them. It will stun dragons for a couple seconds.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on February 18, 2015, 02:20:27 pm
Giants I wasn't sure about.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 18, 2015, 03:14:16 pm
Nah, it's totally possible to Fus-Ro-Dah giants into the air in vanilla. Which is weird, because they're bigger than the centurions, but I guess they're not as heavy. Thing is, if you want to kill giants with it, you've got to run under them, crouch, and point upwards, otherwise they won't be hurt enough by the fall (and they tend to be found in relatively flat areas).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on February 18, 2015, 05:55:45 pm
Something something crotch thrust something something
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on February 18, 2015, 06:00:56 pm
If you want to Fus a giant, you just gotta run right up and stick your head in their crotch. Without getting hit, obviously.

You can do the same thing to anything if you use the character menu to make your character a tiny little six-inch-tall spriteling.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on February 18, 2015, 06:02:53 pm
I use Fus Ro Dah sometimes, but usually I forget about it until I'm up against, say, a Draugr Overlord, and even then I usually use damaging shouts like Ice Form.
Like I said. I'm caught between the love of sending guys rag dolling down a mountain side, and being challenged.
Solution 2: Use shout for fun, unequip shout in combat.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bohandas on February 18, 2015, 06:14:38 pm
I never thought to use become ethereal as a fall damage protection...


That's the main thing I used it for.
Title: Re: The Elder Scrolls V: Skyrim
Post by: nenjin on February 18, 2015, 06:16:31 pm
I was wondering what that was for. Couldn't see a practical application other than running away.

Like I said. I'm caught between the love of sending guys rag dolling down a mountain side, and being challenged.
Solution 2: Use shout for fun, unequip shout in combat.

Honestly my problem is just the ability balance. Even with a couple invincibility frames thrown in, guys are vulnerable for an eternity while the rag doll sorts itself out. And then they get up like you've (not unreasonably) shattered most of the major bones in their body, so they take forever to get back in their fighting stance. If you rag dolled them and then they got up pretty much immediately, I'd feel less guilty about using it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on February 18, 2015, 06:25:42 pm
It was the same for me in Oblivion when I joined the mage guild and got a staff of paralysis.  Except I never got tired of it  :D
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on February 18, 2015, 06:33:06 pm
To be fair, I have a mod which adds in effects like that which are used on you the player as well... makes wards and dodging magic blasts much more important. Also cheap expendable minions...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on February 18, 2015, 06:35:47 pm
I was wondering what that was for. Couldn't see a practical application other than running away.
Yeah, it went past the point of "Oh, I can just jump off and shout to get down faster," to "Giant waterfall YAHOOOOoooo!" for me. It's not nearly as funny as it was to cast super-strong Fortify Speed and Fortify Acrobatics spells on your horse in Oblivion, though. Goodness, I miss that spellcrafting system.
Title: Re: The Elder Scrolls V: Skyrim
Post by: nenjin on February 18, 2015, 06:41:42 pm
It was the same for me in Oblivion when I joined the mage guild and got a staff of paralysis.  Except I never got tired of it  :D

I make lots of Paralysis poisons but that's usually a premeditated affair. Shouting at guys, especially if you spent a lot of time with the weaker versions where it's a way more tactical ability, becomes a reflex.

To be fair, I have a mod which adds in effects like that which are used on you the player as well... makes wards and dodging magic blasts much more important. Also cheap expendable minions...

I've got NPCs flinging around some Midas magic spells, and that's plenty for me. I should probably crank the difficulty all the way up before I keep complaining though. But being a light armored fighter I'm usually only about 1 spectacular power attack away from dying, and I imagine that'll just get frustrating the higher the difficulty is. Duel: Combat Realism's AI is pretty unforgiving.

Quote
Fortify Acrobatics

Man I miss Acrobatics. Would have been super appropriate for Skyrim...

Anyone have any experience with: http://www.nexusmods.com/skyrim/mods/30968/? I can see that conflicting with a couple mods like Path of Shadows, runs scripts every few second (configurable) to calculate speed etc...and it sounds like it gets OP after a certain point. But those are some nice additives to gameplay. Not being able to sprint and jump pisses me off constantly.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on February 18, 2015, 06:55:40 pm
I haven't tried it -- I get by with... eh, I don't remember what, but I've got a mod somewhere in my list that adds sprinting, and IIRC both Dragon Soul Relinquishment and the Achievement-adding mod allow you to buy increases to your base movement speed.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on February 27, 2015, 05:47:16 am
Well, probably mentioned somewhere on this thread. I'll just say again if it has already.

Looks like Bethesda is going to E3 this year

http://www.nexusmods.com/skyrim/news/12429/?

They never have gone before. Some people think they are going to announce BOTH Elder Scrolls 6 AND Fallout 4...which would be the first time they'd work on two games at once. Personally, I think it will just be Fallout 4 and it will be a HUGE announcement of some kind...seeing that they are going to E3 it will probably be bigger than any game before it.

Either that or its Elder Scrolls 6 and its gonna be some kind of epic ass game. Maybe it will have co-op and kill that crappy ESO MMO and I know the only reason they'd include co-op is to do just that. Since Bethesda (not Zenimax) actually refused an Elder Scrolls MMO, but Zenimax did it anyway.

But, this I doubt as that would mean Fallout is skipped entirely for another sequel.

But if it is a ES 6 with co-op, I'll laugh so hard. Would be a HUGE defeat to Zenimax backstabbing Bethesda with an MMO they did not want made. Not to say ESO is bad, but the inventory system in ESO is the worst inventory system I've ever seen in an MMO. That sole reason made me rage quit lol...

Then again, dunno what is up with Zenimax/Bethesda as I thought they were the same and one was made to be a publisher. Unless things are going behind the scenes most don't know about.

Probably just Fallout 4 and its gonna be the biggest game Bethesda ever. Or both FO4/ES6 and maybe add co-op to one/both. Can't think of too many other reasons to go to E3, except to announce something HUGE.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on February 27, 2015, 12:01:13 pm
I highly doubt Bethesda would make a TES (or even fallout) with coop. It is more likely for there to be a spin-off in the vein of Battlespire featuring multiplayer than a game from the main series having it.

They may also be announcing something other than Fallout 4/TES6. Though Fallout 4 is pretty much guaranteed.
Title: Re: The Elder Scrolls V: Skyrim
Post by: nenjin on February 27, 2015, 03:21:05 pm
Whatever they are announcing, I'm hoping the delay between the last ES/FO games is because they were too busy incorporating all the bad ass shit modders have made over the years.

Of course, I hope for that every year and am usually regularly disappointed that the core games are continually more casual offerings. It would be nice if they woke up to the fact people like survival and immersion in their games and start developing game mechanics around it. I love how they give us these big open worlds, but they've continually sucked at creating the tools and feature so it's a fun place to live in.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on February 27, 2015, 03:32:54 pm
You'll know the world is ending when you're playing a ES/FO game tuned to your exact preferences with fewer than two dozen mods.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on February 27, 2015, 04:28:59 pm
Whatever they are announcing, I'm hoping the delay between the last ES/FO games is because they were too busy incorporating all the bad ass shit modders have made over the years.

Isn't the average time between release of the recent Elder Scrolls games 5 years?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on February 27, 2015, 04:49:21 pm
Whatever they are announcing, I'm hoping the delay between the last ES/FO games is because they were too busy incorporating all the bad ass shit modders have made over the years.

Isn't the average time between release of the recent Elder Scrolls games 5 years?
'94: Arena
'96: Daggerfall
'02: Morrowind
'06: Oblivion
'11: Skyrim

A bit closer to 4, if you don't count DLC or shit like ESO and Battlespire. It's not like those are spaced evenly, though, the mean is thrown off by Arena and Daggerfall. It'd also be a lot lower if you counted Redguard and Travels.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 27, 2015, 04:51:36 pm
Ninja'd

2 years between Arena and Daggerfall, 6 years between Daggerfall and Morrowind, 4 years between Morrowind and Oblivion, and 5 years between Oblivion and Skyrim... I'd say we're probably due for another one. Though Fallout will probably have priority. I'm guessing they'll base it off of a re-tooled Skyrim engine.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on February 27, 2015, 05:08:28 pm
Let's see- it goes:
-Morrowind (2002), apparently started work in 1996 but probably wasn't worked on in earnest until 1998's Redguard was released
-Oblivion (2006), a four year delay
-Skyrim (2011), and it's been closer to three years and three months since that released, remember it came out in November.

So, I wouldn't be surprised at all if they announced a major game (ES or FO) mid 2016. Mind that Skyrim was announced 15 months before its release.

Edit: Dammit ninjas!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on February 27, 2015, 07:03:38 pm
Keep in mind they make games other than the main series. Counting fallout 3 (and spin-offs in parenthesis):

1994: Arena
1996: Daggerfall - The 2-year gap can be explained by how buggy Daggerfall ended up, as well as all the procedural areas.
(1997: Battlespire)
(1998: Redguard)
2002: Morrowind - As stated, there were Battlespire and Redguard, as well as the canceled Eye of Argonia. Morrowind was also nearly entirely hand-crafted, with minimal procedural content (in the main game, I don't think there was a single generic bandit like in pretty much every other games of the series).
(2003: Dawnstar)
(2004: Stormhold and Shadowkey)
2006: Oblivion - Don't know if Bethesda actually made the Travels games, still four years.
2008: Fallout 3 - Only two years. Pretty fast, considering that it was pretty different in certain aspects from Oblivion.
2011: Skyrim - Three years again. It's been 3 years and a few months, as Sensei pointed out. If Fallout 4 comes out this year, we'd have a mostly 2/3 year pattern from Oblivion onwards.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on February 27, 2015, 07:20:50 pm
I'd still be surprised if they announced a game less than a year before release. Or, how long was it from announce to release on FO3?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on February 27, 2015, 07:22:11 pm
Four years.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BurnedToast on February 27, 2015, 08:13:50 pm
Whatever they are announcing, I'm hoping the delay between the last ES/FO games is because they were too busy incorporating all the bad ass shit modders have made over the years.

Of course, I hope for that every year and am usually regularly disappointed that the core games are continually more casual offerings. It would be nice if they woke up to the fact people like survival and immersion in their games and start developing game mechanics around it. I love how they give us these big open worlds, but they've continually sucked at creating the tools and feature so it's a fun place to live in.

1. The majority of people don't like that stuff, or at least they don't really care about it very much. Yes, those type of mods are popular... but only a small fraction of the total people who play use them. For example skyrim sold just fine on consoles and they don't get mods at all.

2. Why should they bother when the community always does that stuff for them for free anyway?

Well, probably mentioned somewhere on this thread. I'll just say again if it has already.

Looks like Bethesda is going to E3 this year

http://www.nexusmods.com/skyrim/news/12429/?

They never have gone before. Some people think they are going to announce BOTH Elder Scrolls 6 AND Fallout 4...which would be the first time they'd work on two games at once. Personally, I think it will just be Fallout 4 and it will be a HUGE announcement of some kind...seeing that they are going to E3 it will probably be bigger than any game before it.

Probably fallout 4, wasn't there some sort of teaser or ARG or something a while back? or did that turn out to be a hoax?
Title: Re: The Elder Scrolls V: Skyrim
Post by: NullForceOmega on February 27, 2015, 08:24:41 pm
Considering how badly Bethesda fucked up Fallout 3, I'd much rather they stick to Elder Scrolls games.  Now if the announcement is that Obsidian is making a new Fallout, I'm all in.
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on February 27, 2015, 08:28:07 pm
Said it once, I'll say it again. Take the atmosphere of FO3, which I must admit I have a guilty pleasure for, and everything else from NV, and mush it together.
I would love that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on February 27, 2015, 08:47:59 pm
Fallout 3 was ok, actually. Pretty memorable too. Only thing that bugs me about it is that the capital wasteland is still, well, a wasteland after 200 years. Radiation doesn't work that way.
Title: Re: The Elder Scrolls V: Skyrim
Post by: NullForceOmega on February 27, 2015, 08:55:22 pm
Fallout 3 is a good game engine with a completely garbage plot and no sense of self-identity.  If they (Bethesda) had taken the time to re-imagine Fallout, I'd be less upset, but instead they smashed together a vast amount of inconsistent crap, threw some Fallout canon names onto it, then pushed it out the door.  It is a sterling example of horribly lazy game design, with vast holes in its internal lore and characterization.  I've put unknown hundreds of hours into it, and I have NEVER once felt like I was playing a Fallout game, just a post apocalyptic game with the trappings of Fallout.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Nick K on February 27, 2015, 09:05:28 pm
Bethesda seem to set the release days for their big games about a year in advance, so I doubt they'll put out the next FO/ES game in 2015, unless maybe they aim for a Christmas release. I suspect that the longer than usual delay between Skyrim and their next open-world singleplayer RPG is because they pulled staff off it to work on ESO.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 27, 2015, 09:12:54 pm
ESO was all Zenimax.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on February 27, 2015, 09:17:01 pm

1. The majority of people don't like that stuff, or at least they don't really care about it very much. Yes, those type of mods are popular... but only a small fraction of the total people who play use them. For example skyrim sold just fine on consoles and they don't get mods at all.

2. Why should they bother when the community always does that stuff for them for free anyway?

Probably fallout 4, wasn't there some sort of teaser or ARG or something a while back? or did that turn out to be a hoax?

...No, not at all. Not even remotely. New Vegas incorporated mod stuff (weapon mods, hardcore mode) and it was received very well.

Also, the ARG was horribly fake, as was obvious to anyone who wasn't blinded by hype. Which was a lot of people. It was sad, seeing a bunch of people have hopes about it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on February 27, 2015, 09:28:47 pm
Fallout 3 was a good game.
Fallout: New Vegas turned out to be more lore-friendly and morally interesting, and was perhaps great, but it didn't have the soul-crushing atmosphere I used to associate with Fallout.
Title: Re: The Elder Scrolls V: Skyrim
Post by: NullForceOmega on February 27, 2015, 09:38:19 pm
...Um, what soul crushing atmosphere?  All of the Black Isle Fallout games are about humanity rising from the ashes to build anew, and overcoming nearly impossible odds to do so.  Not what I's call soul-crushing, more 'amazingly hopeful' than anything.  Both 1 & 2 are about an individual, who is chosen to help their small community, going out into the wasteland, encountering the bad and the good that humanity has to offer, and ultimately helping improve the world (or arbitrarily slaughtering everyone, because bored players decide to go on a killing spree).  The music choices are typically haunting, reflecting the emptiness of the post-apocalypse world, the inhabitants are very tight-knit and wary of newcomers, the tone of the game is nearly identical to any of a number of fantasy games I can think of (tho' less ostentatious than most)  My experience with the originals was definitely positive, not depressing at all.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on February 27, 2015, 09:38:55 pm
Fallout 3 was a good game.
Fallout: New Vegas turned out to be more lore-friendly and morally interesting, and was perhaps great, but it didn't have the soul-crushing atmosphere I used to associate with Fallout.

Neither did Fallout 2...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on February 27, 2015, 10:10:35 pm
Just dropping in to say, this isn't a Fallout thread.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on February 27, 2015, 11:36:00 pm
Fallout 3 was ok, actually. Pretty memorable too. Only thing that bugs me about it is that the capital wasteland is still, well, a wasteland after 200 years. Radiation doesn't work that way.
There was just that many nukes fired that there's still substantial radiation left on the surface after that long?
Oh right Skyrim thread.
....
KIM ROH UN
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on February 27, 2015, 11:42:42 pm
I say we should rename it to Bethesda Discussion Thread.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on February 27, 2015, 11:51:46 pm
I say we should rename it to Bethesda Discussion Thread.

I say it's OP's choice.
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on February 28, 2015, 12:10:19 am
Wasn't serious, but honestly it'd be for the best.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on February 28, 2015, 11:54:26 am
This is pretty much the generic Elder Scrolls thread though, even if the title says Skyrim. It's mostly because any attempts at generic threads devolved into flames because people kept getting angry over differences in taste when it comes to the various games of the series.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on February 28, 2015, 12:00:41 pm
Casuel Skyrem?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on February 28, 2015, 12:54:30 pm
As convenient as a catch-all thread may be, I don't think I want to turn it into a bethesda thread. I could see that becoming a bit of an issue, bit too broad of a topic. I don't see a problem with you guys talking about Fallout on the side, though. It's an interesting topic that I don't think has a better place to be currently.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Imofexios on February 28, 2015, 01:04:46 pm
Might sound silly but is there any mod for skyrim that adds some fun being as detective some sort.
Solving crimes and such? Trying to find something fun and clever mod that makes you use more brain than
killing all on your way with brute force.

And i think we have threads to all the games by bethesda so i think we can keep this thread talking about Skyrim stuff.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on February 28, 2015, 02:18:59 pm
Only in the barest of technicalities. The New Vegas thread hasn't been posted in since 2012 and the OP of it hasn't been active since 2010.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on February 28, 2015, 04:10:50 pm
I'd think disabling the quest markers would be a help with that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eagle_eye on February 28, 2015, 04:54:51 pm
So for some reason all of my saves of one character crash the game about 5 seconds into the loading screen. I haven't changed my mod setup, and starting a new game works perfectly fine. Anyone have any idea what might be up?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on February 28, 2015, 05:01:04 pm
So for some reason all of my saves of one character crash the game about 5 seconds into the loading screen. I haven't changed my mod setup, and starting a new game works perfectly fine. Anyone have any idea what might be up?

Have you tried doing coc qasmoke and then loading save?


In my setup, I have to load my qasmoke save then my main one.

Doing a new save then loading main save should work too
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eagle_eye on February 28, 2015, 05:15:17 pm
Still CTD on the loading screen, unfortunately.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on February 28, 2015, 05:18:08 pm
Might be a mod causing save corruption then. Even if its 10-14 mb, things can break it. Have you tried the papyrus save cleaner on nexus? Might fix it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on February 28, 2015, 07:08:34 pm
And i think we have threads to all the games by bethesda so i think we can keep this thread talking about Skyrim stuff.
As mentioned, this is the only one that hasn't been dead for a long time.
Title: Re: The Elder Scrolls V: Skyrim
Post by: nenjin on February 28, 2015, 07:42:53 pm
Between talking about the games, talking about Bethesda, talking about modding and talking about ES lore, that seems a lot for one thread to handle. Some threads have gotten locked before because lore discussions turned into lore fights. So, maybe it's best to this thread about the one game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on February 28, 2015, 07:54:39 pm
On one hand, this thread isn't exactly fast, so splitting it up would probably just make it all wither.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bohandas on February 28, 2015, 11:19:27 pm
I agree, it would be too slow if split.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on March 01, 2015, 02:09:50 am
I think it's fairly safe to mention Bethesda and other games by them but not go in-depth about Fallout and how to milk a brahmin and stuff.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on March 01, 2015, 07:21:05 pm
The Fallout series really deserves its own thread, though.  I've necro'd the existing Fallout: New Vegas thread for that reason, because I keep being tempted to post about FO:NV here, and it's really not the right place.
http://www.bay12forums.com/smf/index.php?topic=57434.msg6072389#msg6072389
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on March 01, 2015, 08:21:22 pm
Guys.
I've finally gotten the balls to play SkyRE.

Should I uninstall all my mods, first? For safety reasons? In fact, what do you guys recommend I get to go with SkyRe? Note I like my immersion.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on March 01, 2015, 08:29:02 pm
I thought SkyRe was dead and replaced with a bunch of more specific mods by the author.

Which, btw, would be very good and I'm glad about.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on March 01, 2015, 09:10:11 pm
Good news, everyone! (https://www.youtube.com/watch?v=qjRDXBAu3cY) NMM v.0.60 is currently in alpha. (http://www.nexusmods.com/skyrim/mods/61952/?) It supports mod profiles.

Perfect timing, really, given the thread's current subject.

And yes, the new version of SkyRe is Perkus Maximus (http://www.nexusmods.com/skyrim/mods/59849/?).
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on March 01, 2015, 09:20:36 pm
Okay, so if I want to make Skyrim niiice and immersive...

What mods should I get? LIST AWAY, GOOD PEOPLE! :D
Title: Re: The Elder Scrolls V: Skyrim
Post by: Oneir on March 01, 2015, 10:10:46 pm
Okay, so if I want to make Skyrim niiice and immersive...

What mods should I get? LIST AWAY, GOOD PEOPLE! :D

Related: I've been meaning to restart Skyrim. What mods do people like for fixing up the magic system? I'm especially interested in anything that adds spell-crafting, but anything the improves the experience is welcome.

EDIT: Oh, and I don't have the DLC, unfortunately. So mods that don't rely on it would be great.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on March 01, 2015, 10:13:33 pm
There's only one spellcrafting mod, and it's wonky.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on March 01, 2015, 10:13:56 pm
Okay, so if I want to make Skyrim niiice and immersive...

What mods should I get? LIST AWAY, GOOD PEOPLE! :D

Related: I've been meaning to restart Skyrim. What mods do people like for fixing up the magic system? I'm especially interested in anything that adds spell-crafting, but anything the improves the experience is welcome.
Here's a starting point for both of you. (http://skyrimgems.com/)
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on March 03, 2015, 05:08:21 am
SPERG is a pretty nice perk overhaul that keeps a mostly vanilla feel
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on March 03, 2015, 06:11:55 am
Guys.
I've finally gotten the balls to play SkyRE.

Should I uninstall all my mods, first? For safety reasons? In fact, what do you guys recommend I get to go with SkyRe? Note I like my immersion.

As Putnam mentioned; I believe SkyRe has been more or less replaced with "Perkus Maximus" by the mod developer.
SkyRe and Perkus Maximus should run fine with any other mods, as long as they don't change similar things like the perk trees. Neither SkyRe or Perksu Maximus change the Werewolf or Vampire Lord trees so it is fine to use mods that do that.

Immersion mods should all work fine with SkyRe as they mostly only change textures, effects and the like. Whether the immersive mods are compatible with each other is another matter however.


That was all ordered by LooT I believe.

Remember with "Perkus Maximus" that there is a patcher that you need to run before running the game proper. It places it in the Skyrim folder "SkyProc Patches".

Oh, I also have a tool called ENBoost from ENB series that helps Skyrim use more RAM. I don't use it to increase the graphics of the game itself, just the memory increase.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Oneir on March 03, 2015, 03:44:51 pm
Okay, so if I want to make Skyrim niiice and immersive...

What mods should I get? LIST AWAY, GOOD PEOPLE! :D

Related: I've been meaning to restart Skyrim. What mods do people like for fixing up the magic system? I'm especially interested in anything that adds spell-crafting, but anything the improves the experience is welcome.
Here's a starting point for both of you. (http://skyrimgems.com/)

Ah! Thanks for that. It's still a little bit like drinking from a firehose, but that's several steps up from trying to drink the entire freaking ocean.

SPERG is a pretty nice perk overhaul that keeps a mostly vanilla feel
Oo, this looks neat. I think I'll start with this once I have some free time.
Oh, I also have a tool called ENBoost from ENB series that helps Skyrim use more RAM. I don't use it to increase the graphics of the game itself, just the memory increase.
Now that you mention it, what's the state of non-crashy performance-enhancers for Skyrim? Like, say, one that could help my so-so laptop run it at slightly less nostalgic graphics settings? Especially considering I'm going to be sticking SPERG and its requirements on top.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on March 03, 2015, 03:47:55 pm
I used SPERG on my most recent playthrough. It's much less intrusive than perkus maximus/skyre and preserves a largely vanilla feel while still making everything worth taking. I especially love how some perk lines impact other skills, like fire affinity in destruction magic making you a slightly better blacksmith and causing random fire damage procs on melee attacks, or illusion perks which silence all of your spellcasting.

At high level alteration your armor spells become toggles rather than refresh/timer based and they level your alteration skill further when in use, and there is a perk level at high alteration to grant permanent waterbreathing
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on March 03, 2015, 04:56:14 pm
Ooh, I'd not heard of SPERG. I think I'll give that a shot on a new character -- my original is too invested in a bunch of different mods that affect similar things, and I don't want to spend hours fixing everything in console after a conversion.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Oneir on March 03, 2015, 09:07:36 pm
I used SPERG on my most recent playthrough. It's much less intrusive than perkus maximus/skyre and preserves a largely vanilla feel while still making everything worth taking. I especially love how some perk lines impact other skills, like fire affinity in destruction magic making you a slightly better blacksmith and causing random fire damage procs on melee attacks, or illusion perks which silence all of your spellcasting.

At high level alteration your armor spells become toggles rather than refresh/timer based and they level your alteration skill further when in use, and there is a perk level at high alteration to grant permanent waterbreathing

Yeah, it looks really neat. I'm sort of wondering what it's going to do to difficulty--but it's not like I was playing on a particularly high difficulty before, so there's some flexibility there.

Personally, I enjoy that Shouts level Speech, and you can use 'superior debate technique' to shut down other peoples' shouts.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on March 03, 2015, 09:30:31 pm
If you want a way to make the game more difficult without just increasing numbers, try this (http://erkeilmods.altervista.org/skyrim/enhanced-enemy-ai/). Even if you don't want to use mods to make combat more directly difficult, that can make vanilla enemy AI more interesting to fight against.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on March 03, 2015, 10:09:47 pm
I am considering a mostly vanilla play through with that AI mod plus OBIS and SPERG as well as possibly a few other mods like interesting NPCs
Title: Re: The Elder Scrolls V: Skyrim
Post by: nenjin on March 03, 2015, 11:01:34 pm
I have really enjoyed Interesting NPCs. Their stories are usually pretty good, sometimes you can make companions out of them. There's the occasional clunker (guy in the Riften place where bums live, is trying to hard to sound deadly and smooth you can't make out a word of what he's saying.)

I was soso on who I'd met and stuff until I met Dar'ilon. Then I kinda started paying more attention.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on March 05, 2015, 10:20:24 am
For anyone else who is trying out SPERG: It's not immediately evident, but as Pickpocketing basically doubles as an Unarmed skill, you can level it by punching people.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on March 05, 2015, 10:24:26 am
I remember meeting an Interesting NPCs NPC in that little village at the bottom of the Throat of the World. He was traveling to Riften for a reason I don't remember, but he was such a jolly person that it just made my day. I think he was on a pilgrimage of sorts,and returning home.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on March 05, 2015, 06:29:34 pm
For anyone else who is trying out SPERG: It's not immediately evident, but as Pickpocketing basically doubles as an Unarmed skill, you can level it by punching people.
"You are already naked."?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on March 05, 2015, 07:52:15 pm
For anyone else who is trying out SPERG: It's not immediately evident, but as Pickpocketing basically doubles as an Unarmed skill, you can level it by punching people.
"You are already naked."?
Sadly that's only with 2H weapons.

(Yes, there is a perk that allows you to sunder shields and armor with power attacks.)
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on March 06, 2015, 12:45:48 pm
I am setting up to do a 'no magic' run through the game as an orc blacksmith. No spells, minimal shouting beyond what is required for quests, not even gonna use enchanted weapons/armor or the magic stones that give you a sign. I will only accept orc followers as well.

Just an orc and his axe slaying all the things.

Wish me luck, this may be difficult.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on March 06, 2015, 01:04:34 pm
It's a fun way to do it, although I allowed myself to use found magical weapons (but refused to upgrade beyond the starting suit of armor I got with Live Another Life's Orc stronghold origin). Requiem made it a pain in the ass to get started, though. Protip - do not combine that idea with Requiem and Bellyache's dragon species mod. After a few hours I believe I concluded that it was literally impossible to get out of that starting zone without getting curbstomped by dragonbreath.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on March 06, 2015, 01:22:13 pm
Planning to use OBIS and SPERG and possibly a crafting overhaul mod. Anyone know of a good one?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on March 06, 2015, 02:33:32 pm
The thing is, SPERG completely overhauls the perk trees, which most more specific overhauls also change pretty heavily. SPERG also takes care of a certain amount of what other crafting mods do, like melting down items for ingots. CCOR (http://www.nexusmods.com/skyrim/mods/49791/?), thankfully, is probably the most compatible and the best available.

Other things I'd recommend are UDE (http://www.nexusmods.com/skyrim/mods/12452/?), which is compatible with OBIS. Brodual did a good cover of it. (https://www.youtube.com/watch?feature=player_embedded&v=7A3Faq2fFs8) Also, Tougher Traps (http://www.nexusmods.com/skyrim/mods/952/?). Be warned that some of them will almost always OHKO unless you're cheating.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on March 07, 2015, 09:24:46 am
I finally got around to trying the Civil War overhaul, and started a new save in honor of it with a few rules for myself.

1. No archery.
2. No sneaking.
3. No magic, including no enchanting.
4. No further than one steps below maximum difficulty + Duel Combat Realism + Combat Evolved + Deadly Dragons, the last on the highest default difficulty setting, and a 33% chance of a dragon interrupt in civil war battles.
5. Spawn in the sword and armor from a certain pair of mods at the start, never use anything else.

Spoiler: Mods are fun. (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on March 07, 2015, 10:40:48 am
Ulfric Stormspook
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on March 08, 2015, 06:17:19 am
The execution at Helgen was successful in this timeline. Unfortunately, Ulfric didn't give a damn anyway.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Krevsin on March 08, 2015, 06:42:03 am
Any recommended mods that entirely revamp the magic system? A mod that makes magic not entirely terrible would be nice.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on March 08, 2015, 12:42:16 pm
SPERG, PM, ACE, and all the other major overhauls deal with it, often in rather different ways. There's also a lot of magic-specific overhauls. If you're looking for a spell package, there's only one real option: Apocalypse - Magic of Skyrim. It's hands-down the best spell package mod for the game in terms of balance, lore-friendliness, quantity, and quality. Among other things it adds a ton of utility spells and makes playthroughs centering on non-Destruction magic possible. The Master-level spells it adds require quests to unlock. Here is a highlight:

-Octato's Recital: GET THIS. What it does is cast a ritual. For the duration, you can cast up to three buffs, things like Oakflesh, the cloak spells, &c. After the Recital ends, it goes into effect until the next time you cast it with a new set of buffs. But what does it do? Every time you enter combat, those 1-3 buffs you entered into the Recital are automatically cast without cost. That's right, you'll actually use the buff spells, especially if the overhaul you picked gives them a reasonable duration.

I could tell you more, but it's easier to just read through the readme (http://www.nexusmods.com/skyrim/mods/16225/?tab=9&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodreadme%2F%3Fid%3D16225&pUp=1). Fantastic mod, fully compatible with pretty much every overhaul, and it adds a shitload of spells which give you new options rather than pretty effects.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on March 08, 2015, 06:26:52 pm
You guys are making it really hard not to start playing Skyrim again. I can only pray my willpower holds.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on March 08, 2015, 09:30:03 pm
Just remember: it's a poor game, with great mods. ;)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on March 09, 2015, 02:01:48 am
Be prepared for big wall of spoiler text

Spoiler (click to show/hide)

Now with all that said. Enjoy the compilation :) I spent so many hours on it...SO MANY. And while my PC is pretty border-line to run it (i5 660 CPU (yeah lol), gtx 660 2gb and 8gig DDR3 old ancient ram)...I do get 30-40 FPS  out of it, it never drops below 30 since I deactivated the immersive patrol mods.

Hopefully this helps people out. If I was an ordinary casual gamer, heck if I would want to spend even 50 hours getting mods to work. Man, it took so much trial and error and everything. This is by far the hardest most time consuming compilation I've done for any game lol.

You won't ever see me do one again(well, maybe for Fallout 4, but I won't be doing one for an elder scrolls again), and so I really hope this just works out of the box for everyone. I am so done with working on this compilation I am pretty much burnt out. This one has had the most work, time and effort put into it. So, hopefully it works for everyone like it does for me.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on March 09, 2015, 06:28:26 pm
On my new character using the CWO I was intending to side for the Stormcloaks for once. The first time I talked to Ulfric he pissed me off so much that I murdered his guards and ran off to join the Imperials again. >.>
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on March 09, 2015, 06:35:40 pm
Pretty much exactly what happened when I tried to join Caesar's Legion in Skyrim with a new character...

Also Frostfall and iNeed are still great mods.  Glad I started playing this again.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on March 09, 2015, 06:48:08 pm
On my new character using the CWO I was intending to side for the Stormcloaks for once. The first time I talked to Ulfric he pissed me off so much that I murdered his guards and ran off to join the Imperials again. >.>

It doesn't get any better with the Stormcloaks.  In fact, the end led me to instantly think 'I joined the wrong side.'
Title: Re: The Elder Scrolls V: Skyrim
Post by: ShoesandHats on March 09, 2015, 09:28:41 pm
I started playing the game a bit again after I got the DLCs, but I can't progress with Dawnguard because Serana won't show up in her little container. Any solutions? I downloaded the unofficial patch for Dawnguard, but it didn't help.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on March 09, 2015, 09:39:38 pm
Have you tried console commands? Console commands fix everything.
Title: Re: The Elder Scrolls V: Skyrim
Post by: ShoesandHats on March 09, 2015, 09:46:46 pm
Sort of, but I have no idea which ones to use.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on March 09, 2015, 09:54:50 pm
Try player.moveto 02002b74 or
prid 02002b74
moveto player

I'm not sure if the first will work, since you said she hasn't spawned at all, if I read that correctly.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on March 09, 2015, 09:59:59 pm
Sort of, but I have no idea which ones to use.
Do you have any autosaves from area transitions? If worst comes to pass, you can just reload.
Title: Re: The Elder Scrolls V: Skyrim
Post by: ShoesandHats on March 09, 2015, 10:09:15 pm
Try player.moveto 02002b74 or
prid 02002b74
moveto player

I'm not sure if the first will work, since you said she hasn't spawned at all, if I read that correctly.

Apparently she's out west of Solitude, but she won't talk to me.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on March 09, 2015, 10:12:21 pm
West of Solitude is, like, off of the map.
What are you doing, Serana.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rakonas on March 09, 2015, 10:21:34 pm
Go back to her coffin and teleport her to you.
Title: Re: The Elder Scrolls V: Skyrim
Post by: ShoesandHats on March 09, 2015, 10:38:14 pm
But then she doesn't have the scroll on her back for some reason.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on March 09, 2015, 11:24:28 pm
By coincidence I just escorted Serana home today.  Kinda weird.  It worked out perfectly for my current character, who was basically desperate to become a vampire.  But I can see why people complain about her, particularly if they want to... you know... not implicitly trust and obey this ancient, obviously important vampire.  She even has standard companion dialogue choices for trading items or splitting up, but only so she can mock you.

I can just imagine someone who actually installed Dawnguard to *join the Dawnguard* being a bit upset at being forced to play along with this.  You'll take your cute snarky vampire waifu and like it, paladin of Stendarr!  Even though she's *obviously* central to the vampire plans, you will take her directly to them.  When I first got to the "super secret" vampire island I tried attacking the door guard, but he was unkillable.  I assume everyone there is.

Heck, my first character would have killed her straight up just for her Elder Scroll.  Or for being a vampire.  Or for botching up his stealth archery.  Or to extend his werewolf timer.  Or just because.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Nick K on March 09, 2015, 11:57:53 pm
When I played Dawnguard I actually just took her straight to the Dawnguard fortress instead of escorting her home. The vampire-hating leader then tells you to go along and take her home to the vampires because of some contrived reason. It's a bit far-fetched, but at least they thought to put in dialogue for it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on March 09, 2015, 11:58:57 pm
The sad part is that, despite being a railroaded vampire waifu of the first degree, Serena is still hands-down the best vanilla companion.

But yes, first impulse was likewise "Why the hell do I care about this snarky asshole and when can I gank her for that Elder Scroll?"  :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on March 10, 2015, 12:09:45 am
Serana is seriously the single character who grates on me the most in the entire series, simply because they tried so hard to make her your waifu. It really bothered me as I was playing, and I mostly kept her around because, yeah, best vanilla companion.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on March 10, 2015, 12:28:09 am
I think the best mod I've ever come across is the Left-Handed Rings mod.
Or the one that puts that sweetroll in Ysolda's house.
Title: Re: The Elder Scrolls V: Skyrim
Post by: NullForceOmega on March 10, 2015, 12:33:33 am
I hate vampires, but Serana is actually the only companion I'll use at all in Skyrim.  I hated her when the quest started, but as time went by and she started actually acting like a character instead of an escort NPC I actually found myself really liking her, and my Dunmer werewolf warmaiden will forever regret not being able to actually marry her.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on March 10, 2015, 12:42:21 am
There's mods for that.

Apparently marrying Serana is a very important thing to Skyrim players, as Google autocompletes 'marriable' with her name.
Also here:

https://steamcommunity.com/sharedfiles/filedetails/?id=118464269
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on March 10, 2015, 02:03:31 am
I've gotta say, modding Skyrim just so you can marry your Skyrim waifus (because let's be honest, they're also going to get mods that let them marry the half-dozen big-titted followers they added) is almost on the level of a certain rash of statue mods in terms of pathetic reasons for modding.

Of course that doesn't apply to the three people who do it so that they can adopt little Skyrim children and RP with their virtual family in the shallow hack'n'slash sandbox RPG. Right?
Title: Re: The Elder Scrolls V: Skyrim
Post by: NullForceOmega on March 10, 2015, 05:17:54 am
I know about like, ten different mods that would let me marry her, but several of them have warnings about messing with quests.  And knowing Serana's reasons for not wanting to be involved in any religious ceremonies my character won't push her.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on March 10, 2015, 05:55:42 am
I still wish I could have used my 3 elder scrolls as armor, as the humorous dialog option suggested to the moth priest.
Title: Re: The Elder Scrolls V: Skyrim
Post by: lordpyridine on March 10, 2015, 09:42:36 am
That steadfast dwemer sphere is pretty awesome. And J'zargo. He's always fun.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on March 10, 2015, 12:06:41 pm
Personally, I like to travel with that dark elf in the Drunken Huntsman. She's a good character for travelling with.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Man In Zero G on March 10, 2015, 12:27:11 pm
I like to travel with Eola, at least for a while.
Though I do usually leave her as my steward at Windstad Manor. It gives me morbid satisfaction watching her cook for my adopted kids.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on March 10, 2015, 12:35:39 pm
Building houses is HARD.*

And I find myself not entirely wanting to build a house, as I don't always feel like my character would do that.

*Long, tedious, and some rather expensive.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on March 10, 2015, 01:39:21 pm
I just use this housemod that has a no-loadscreen house south of Solitude. Can't be arsed to go through all that just to store shit.
Title: Re: The Elder Scrolls V: Skyrim
Post by: nenjin on March 10, 2015, 01:44:20 pm
Despite liking houses in Skyrim I'm tempted to just go with the pocket house mod. I have the Spell Deep Storage from the Apocalypse Spell pack (I think) but it's getting to the point I've put so much crap in there the script that runs it is starting to get laggy. :(
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on March 10, 2015, 01:45:24 pm
IIRC there's a housemod that's literally a bag of holding you can carry around and climb into.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on March 10, 2015, 05:12:07 pm
I just cheat my carrying capacity into the stratosphere and make liberal use of the favorites menu to minimize the time I have to spend sorting through my 30 different varieties of frost resistance potion or what have you. Gotta keep up that murderhobo lifestyle.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on March 10, 2015, 05:41:47 pm
IIRC there's a housemod that's literally a bag of holding you can carry around and climb into.
Any idea what it's called?
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on March 10, 2015, 05:45:43 pm
When my friend plays Skyrim, he likes to employ two very secret techniques called "power-leveling Sneak and Attack on Ralof in Helgen" when playing on my PS3, and "console commands" when using his computer.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on March 10, 2015, 06:38:29 pm
IIRC there's a housemod that's literally a bag of holding you can carry around and climb into.
Any idea what it's called?
Here ya go. (http://www.nexusmods.com/skyrim/mods/21454/?)
Title: Re: The Elder Scrolls V: Skyrim
Post by: ShoesandHats on March 10, 2015, 07:07:34 pm
Will Selana not having the Elder Scroll on her back affect the questline in any way? I don't want to fuck the DLC up, but it seems like the only way I can get her to appear makes it so she doesn't visibly have it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on March 10, 2015, 07:40:35 pm
I believe it will break your immurshunz.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on March 10, 2015, 07:59:30 pm
Will Selana not having the Elder Scroll on her back affect the questline in any way? I don't want to fuck the DLC up, but it seems like the only way I can get her to appear makes it so she doesn't visibly have it.
I'm pretty sure it will make no difference.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on March 10, 2015, 08:01:30 pm
Anyone know of any mods that add in excessively complex dungeons?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on March 10, 2015, 08:05:18 pm
Anyone know of any mods that add in excessively complex dungeons?
The Wheels of Lull (http://www.nexusmods.com/skyrim/mods/58672/?) is supposed to be good for that itch. From what I hear it's a solid mix of puzzles, platforming, and freaky boss fights, all rooted in a very large new quest which plays with the stranger parts of ES lore.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on March 10, 2015, 08:10:43 pm
Anyone know of any mods that add in excessively complex dungeons?
The Wheels of Lull (http://www.nexusmods.com/skyrim/mods/58672/?) is supposed to be good for that itch. From what I hear it's a solid mix of puzzles, platforming, and freaky boss fights, all rooted in a very large new quest which plays with the stranger parts of ES lore.

Any others besides this one?  And any that change default dungeons?  I'm hoping to drop a few dozen such mods into the game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on March 10, 2015, 08:40:27 pm
Oh yeah why am I not posting the Selective's Lorecast here

Here you go it's an elder scrolls lore podcast (https://www.youtube.com/user/memospore/videos)

And I'm in it, sometimes
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on March 10, 2015, 09:52:49 pm
Anyone know of any mods that add in excessively complex dungeons?
The Wheels of Lull (http://www.nexusmods.com/skyrim/mods/58672/?) is supposed to be good for that itch. From what I hear it's a solid mix of puzzles, platforming, and freaky boss fights, all rooted in a very large new quest which plays with the stranger parts of ES lore.

Any others besides this one?  And any that change default dungeons?  I'm hoping to drop a few dozen such mods into the game.

There's The Lost Wonders of Mzark, though it's a hellaciously huge dungeon with some odd mechanics. It's somewhat lore-appropriate - you basically get this big meta-quest to save three Dwemer holograms from deactivation, Mz, Ark and i can't remember the third.
Title: Re: The Elder Scrolls V: Skyrim
Post by: ShoesandHats on March 10, 2015, 11:35:07 pm
Well, now Serana's wandering off on her own instead of following me. I guess it's sort of a blessing in disguise, given what people have said about her as well as the fact that you can't normally get her to stop following you. That said, I still need her to progress the story, so it seems like I need a specific bugfix instead of just trying to jury rig it with console commands.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on March 11, 2015, 12:58:33 am
The absolute worst thing is going almost all the way through a dungeon (specifically the one for In My Time Of Need), then dying, and having the last save be at the beginning of the dungeon.
Especially when you took extra time to stealth your way through.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on March 11, 2015, 04:21:33 am
The absolute worst thing is going almost all the way through a dungeon (specifically the one for In My Time Of Need), then dying, and having the last save be at the beginning of the dungeon.
Especially when you took extra time to stealth your way through.
My skyrim was really unstable at one point so I developed the habit of compulsive quicksaving. I never lost the habit even though I have since fixed the instability.. sometimes this does not help because I will quicksave just before something terrabad
Title: Re: The Elder Scrolls V: Skyrim
Post by: Execute/Dumbo.exe on March 11, 2015, 04:26:45 am
I must comment on how different the stealth feels when you aren't on auto speed walk all the time.
I mean, once when I actually used 'Beached whale' movement speed, it was a lot less 'Hope to god they don't hear you before you can sneak attack them' and more skill based, though it still was easy, if a touch boring.
I say this with having the quicksave keys In Deus Ex mapped to Q and E and every other game with them burned into my muscle memory, so take that how you will.

Actually, I'm kinda curious, does the game go into insta-kill mode when you normal sneak attack someone from behind? Because there are a lot fo situations in which I've killed humanoids far above my damage level.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on March 11, 2015, 04:31:29 am
Sneak attacks aren't insta-kill but they have a very hefty multiplier so you can often one hit kill things that would normally be very hard.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Execute/Dumbo.exe on March 11, 2015, 04:56:00 am
Not just the multiplier, I mean it goes into Kill Cam mode, and my dude slits an enemy humanoids neck, only if I am directly behind them, with a normal sneak attack.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gentlefish on March 11, 2015, 05:09:17 am
Daggers can get that with their stupid-high x12. I've gotten a kill-cam out of them on a successful backstab.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on March 11, 2015, 05:26:25 am
Not just the multiplier, I mean it goes into Kill Cam mode, and my dude slits an enemy humanoids neck, only if I am directly behind them, with a normal sneak attack.
I believe the killmove camera is triggered when the damage you're doing exceeds the remaining HP on the target.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on March 11, 2015, 05:44:01 am
Daggers can get that with their stupid-high x12. I've gotten a kill-cam out of them on a successful backstab.

x15, and dark brotherhood gloves give another x2 for x30 damage backstab.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on March 11, 2015, 06:55:00 am
Not just the multiplier, I mean it goes into Kill Cam mode, and my dude slits an enemy humanoids neck, only if I am directly behind them, with a normal sneak attack.
I believe the killmove camera is triggered when the damage you're doing exceeds the remaining HP on the target.

I also believe this is the case. I will add though that there does seem to be a bit of an additional part that goes by percentage of health left as well. Since it is difficult to determine exact numbers of health left, however, I cannot be sure. It's more something that happens when you've got like 1/10 of their health left or similar.

It's something I've seen when I've been chipping someone's health away with many hits and a power attack seems to deliver more damage than it has before, finishing the enemy off a little early.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on March 11, 2015, 06:57:32 am
I think the conditions of it occuring are something like

Your damage > target's remaining HP

and

Target HP < 35% or somesuch
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on March 11, 2015, 07:04:19 am
Like how dragons have that instakill bite attack, or how we have that instakill head-stab attack on them.

Also I find sometimes it's more efficient to use two weapons at once for sneak attacks at low levels, so you have a better chance to kill them the first time.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on March 11, 2015, 07:28:08 am
Reminds me of the time I played an orc rogue. My 'stealth' weapon was a big fucking warhammer.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on March 11, 2015, 07:30:29 am
Reminds me of the time I played an orc rogue. My 'stealth' weapon was a big fucking warhammer.
sneakysneakysneakysneakysneakysneakySMASHYSMASHYSMAAAAASHsneakitysneakysneaky
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on March 11, 2015, 07:33:07 am
By the end I was wielding a daedric warhammer with some ridiculous enchantment and could OHK most things if I got the sneak attack. It got really silly.

Also by then I was high enough in sneak that I could stealth around in heavy armor.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on March 11, 2015, 07:35:11 am
Reminds me of the time I played an orc rogue. My 'stealth' weapon was a big fucking warhammer.
sneakysneakysneakysneakysneakysneakySMASHYSMASHYSMAAAAASHsneakitysneakysneaky

What was that Dark Brotherhood member? Something about how an two handed axe, everyone ending up dead, no witnesses.


Tangently related, I remember an oversight in the rules for one edition of Warhammer 40,000 allowing commanders in terminator armour to be attached to infiltrating squads of scouts.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on March 11, 2015, 08:16:06 am
Tangently related, I remember an oversight in the rules for one edition of Warhammer 40,000 allowing commanders in terminator armour to be attached to infiltrating squads of scouts.
_CLANKCLANKCLANKCLANKCLANK_

Yelled at top of lungs to fellow infiltration squaddies with VOX amplified voice: "WE MUST TAKE THEM BY SURPRISE. THEY WILL NEVER HEAR US COMING. FOR THE EMPRAH!"
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on March 11, 2015, 09:44:07 am
Bonus points if each soldier yells "SNEAK ATTACK!" every time they swing their giant axes/hammers.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on March 11, 2015, 09:49:16 am
Bonus points if each soldier yells "SNEAK ATTACK!" every time they swing their giant axes/hammers.
Sneak attack with chain axes/swords. VROOM VROOM VROOM!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on March 11, 2015, 02:45:21 pm
I thought 2h weapons don't get sneak attack bonuses because they're too heavy to wield in a manner that would swiftly silence the foe?

Nonetheless, it's freaking crazy damage you can get up to. Dad's managed 1500 on vanilla skyrim on his level 68 with 100 two-handed, without any damage stacking exploits.
Of course, backstabs from legendary daedric daggers with the 15x2x does ~2000+ and the 100 Sneak perk lets you essentially turn invisible when you go back into sneak mode.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on March 11, 2015, 03:03:38 pm
Reminds me of the time I played an orc rogue. My 'stealth' weapon was a big fucking warhammer.
sneakysneakysneakysneakysneakysneakySMASHYSMASHYSMAAAAASHsneakitysneakysneaky

What was that Dark Brotherhood member? Something about how an two handed axe, everyone ending up dead, no witnesses.

It was an Orc in Oblivion.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Chiefwaffles on March 11, 2015, 05:57:47 pm
Yes! I've done it!
I finally removed all the ENB files that I installed a while back and repaired missing files with Steam.

Now to just figure out why starting a game only makes the title/buttons go away and nothing else.

EDIT: I'll just plop the load order here in case anyone really enjoys diagnosing load orders.
Spoiler (click to show/hide)

EDITDUOS:
You'll never believe what happened!
Using LOOT fixed it! How about that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on March 11, 2015, 06:59:04 pm
It's so short. T.T
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on March 11, 2015, 07:00:42 pm
Yes I have a problem with it you don't have Wheels of Lull.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on March 13, 2015, 02:21:11 pm
Replying to a post from the Gaming Pet Peeves thread...
Naw I am a huge fan of "generic" in almost everything and there are reasons they are used so much. Often the reason they have only one unique race is because by having these generic ones everyone is on the same page and they don't need to expound on everyone else.

The "bad" part is that they make the "generic" races incredibly boring... often just making a race entirely contained in "What they can do".

Skyrim is a big example of this because you could play the entire game and not even realize there are distinctions, socially, between the different races... There is in fact almost a boring amount of intermingling.

Eh...  My Skyrim experience was counter to that, I think they turned the racism up a lot (for the better).  In Oblivion, nobody cared or hardly commented on your race.  I only remember it being at all addressed in Bravil, a little, where there were more argonians or something.  And there was a slight disposition bonus/malus based on racial relations, but that was mechanical and almost imperceptible.

In Skyrim:
All Nords constantly shout "Skyrim belongs to the Nords!" in battle.  Even your hirelings.  Edit:  I'm pretty sure even Nords in the Imperial Legion.
Dunmer live in a ghetto called the "Grey Quarter" and are basically getting persecuted.  Not sure why most of the Dunmer are living in the Nord-Uber-Alles city, but whatever.
Altmer who aren't Thalmor are openly resented for everything the Thalmor do.  While the Thalmor themselves are racist against everyone, especially humans.
Bosmer...  Are there Bosmer in Skyrim??  I guess there's that one fletcher.  Edit:  And I think one of the mages.  Anyway, not enough of them to really tell if the Nords persecute them like Altmer and Dunmer.  Seems like no.
Khajit merchants *aren't allowed in the cities* because of their perception as thieves.  I mean there's truth to it, but still.  Riften being the exception because it's the city of crime.
Argonians:  The only ones I remember work as dockworkers, where they are given pitiful wages *for being Argonians*, or are criminals/live in Riften.
Imperials/Bretons:  I assume these are the white humans who aren't screaming about drinking or SKYRIM FOR DA NORDS all the time.  I think they're oddly exempt from the Nord racism, which is kinda weird...  Even the Stormcloaks seem to hate the Empire rather than Imperials.  Yet they blame all Altmer for the Thalmor machinations.
Redguard: There's that Redguard woman who's on the run from some Redguard men...  Other than that I don't remember seeing Redguard in Skyrim.
Orcs: I actually forgot about orcs and had to edit!  They seclude themselves in their forts rather than mingle, and a lot of NPCs describe them as stupid barbarians.  There's that book Grelog the Kind has, for example, basically explaining why they ought to be *exterminated*.

Note that I'm not saying there ought to be more foreigners in Skyrim - it makes sense that they're rare - just that the notable foreign populations (Argonians, Khajit, Dunmer, and Altmer) suffer some serious racial persecution.  Which is great characterization for Skyrim.  The Nord people in Skyrim are, with many exceptions, xenophobic for understandable reasons.  There's a lot of racial tension and it makes sense.  My reaction was to support the Empire instead of the radically xenophobic group, but I understand *why* there's a radically xenophobic group.

Also, on a side note, I was pleased to find out that you can be a dark-skinned Breton.  I don't know if that ever happens outside of character creation though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on March 13, 2015, 03:40:10 pm
Dunmer live in a ghetto called the "Grey Quarter" and are basically getting persecuted.  Not sure why most of the Dunmer are living in the Nord-Uber-Alles city, but whatever.

I think it seems weird to us because we see Skyrim as being a ridiculously tiny country where moving out means packing 100 pounds of stuff then walking 10 minutes southwest... but everyone acts like this is a properly big region and traveling to another city would take days or weeks. Like, in the middle ages I think peasants would very rarely leave their home town...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on March 13, 2015, 03:42:27 pm
Most of the Dunmer are living in Windhelm because it's the closest place to Morrowind after Lie Rock crashed into Vvardenfell, Red Mountain exploded and the Argonians invaded. Skyrim is, lore-wise, between the size of Germany and the size of Germany and France combined IIRC.

Imperials tend to be more olive in skin tone than Bretons this time around, so they're a bit easier to tell apart. Imperials seem exempt from Nord racism because Hjalti Early-Beard, the Breton emperor they worship as Talos, founded the previous empire. Heh.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on March 14, 2015, 12:34:11 pm
Khajit, while not trusted, don't seem to be actually hated through Skyrim. Although, very few(one at the College) live there outside the caravans. The few others encountered outside of random bandits seem to be hunters for Hircine or a couple of assassins that show up in different quests, not really the types to be settled down.

Argonians do get very poor treatment in Windhelm, but on the other hand run multiple businesses in Riften without any sign of persecution and get along normally in the smaller settlements in other parts of Skyrim.

Dunmer do get treated somewhat poorly in Windhelm, although some(by no ways all) of that seems to be due to some of them basically squatting there. The Dunmer really aren't any better though as you will see if you visit Solstheim, or many handing out casual insults if you haven't befriended them.

The Orsimer generally don't get discriminated against save for some holding the "dumb Orc" stereotype though there are relatively few settled outside of the strongholds where they are generally pretty hostile to non-Orsimer.

Bretons only really discriminate/get discriminated against in the Reach, and that is more the Reachmen who are an offshoot of the Bretons.

Altmer tend to be arrogant and contemptuous to the other races, and many who hate the Thalmor tar them all with the same brush. Although a fair number of Altmer also despise the Thalmor.

Imperials don't tend to discriminate, although many hate the Thalmor for the result of the last war. Any tension seems to be more due to the civil war than any racial reason though.

The Bosmer don't seem to have any problems with anybody in general.

Similarly the Redguard, although relatively few in numbers don't tend to have a problem with most, although emnity to the Thalmor spills over to Altmer in some cases.

The Nords generally seem to get racial hatred in those places where they are hating other races(primarily Windhelm and the Reach), along with hatred by and for the Thalmor. Otherwise they generally don't seem to have a problem with most races.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on March 14, 2015, 01:54:45 pm
The Bosmer don't need to hate anyone, they're walking gods of stealth archery and they know it  :P
That's my explanation for why they all seem so chill in Skyrim and Oblivion.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on March 14, 2015, 01:58:51 pm
It's odd though as they are supposed to be part of the Aldemeri Dominion, and so should get at least somewhat tarred by association with the Thalmor as the Altmer do, but absolutely no one seems to treat them as such.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on March 14, 2015, 02:21:26 pm
Obligatory:

Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Graknorke on March 14, 2015, 02:55:02 pm
That's just too fucking good.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on March 14, 2015, 03:43:56 pm
Made a little mistake while trying to enable non-workshop mod installation that turned into a big mistake and, long story short, I have re-installed steam.
Now I have to figure out how to install someone's library without having any of their games on my computer, if possible.
Title: Re: The Elder Scrolls V: Skyrim
Post by: nenjin on March 14, 2015, 05:24:07 pm
It's odd though as they are supposed to be part of the Aldemeri Dominion, and so should get at least somewhat tarred by association with the Thalmor as the Altmer do, but absolutely no one seems to treat them as such.

It's subsumed under the general Nord insult of just being Elven.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on March 14, 2015, 06:25:54 pm
Obligatory:

Spoiler (click to show/hide)
Every time I see it, I can't help but think, "Thank you C0DA, for making this canon."
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on March 14, 2015, 06:30:22 pm
C0DA doesn't make anything canon. Canon is irrelevant and C0DA is just sort of an in-universe way to say that.

Except for that. That is canon.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on March 14, 2015, 06:53:37 pm
Fair enough. "Thank you, C0DA, for making this as valid an interpretation of the material as canon is."
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on March 14, 2015, 06:55:07 pm
Nono, there's no canon. At all. There's the games, there's the books, heck, maybe ESO is somewhat separate.

ESO BEST LORE (except maybe morrowind)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on March 14, 2015, 07:04:55 pm
Fine. "Thank you, C0DA, for making this as valid an understanding of the setting as the games, the books, and ESO depending on its relation to the other two." We're going to keep doing this until I get it right.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on March 14, 2015, 08:33:00 pm
"Thank you, C0DA, for something."  :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on March 14, 2015, 08:36:31 pm
Fine. "Thank you, C0DA, for making this as valid an understanding of the setting as the games, the books, and ESO depending on its relation to the other two." We're going to keep doing this until I get it right.

Yeah, that's about it. As valid, except that nobody will take it seriously.

I would sure love to see a story written in said universe, though, heh.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on March 14, 2015, 09:28:51 pm
Fine. "Thank you, C0DA, for making this as valid an understanding of the setting as the games, the books, and ESO depending on its relation to the other two." We're going to keep doing this until I get it right.

Yeah, that's about it. As valid, except that nobody will take it seriously.

I would sure love to see a story written in said universe, though, heh.
If only I could muster up the dedication to do so...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on March 15, 2015, 12:50:06 am
Skyrim is, lore-wise, between the size of Germany and the size of Germany and France combined IIRC.

Yeah, that's what I was trying to say. Segregation of gameplay and story. The lore version of Skyrim is properly country-sized. The gameplay version is tiny, and makes it look so easy to just move out of your home when everything is just a short walk away.

Also, nowadays moving from city to city is easier with cars, but back in the old days people would spend days and days on the road, probably getting robbed by bandits. It's hard enough being a refuge and forced out of your home, so once you find a place that's somewhat friendly and probably get a home no matter how crappy, you're not going to self-exile yourself again and then spend more time trying to find a "better" town without even the certainty that you'll be ble to live there.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on March 15, 2015, 11:15:53 pm
I just realized something as I was thinking about crappy AI in most games.

Is it me, or did Oblivion have better AI than Skyrim?

I mean...in Skyrim you have piniata wolf packs waiting for you to come kill them and a lot of MMO style stupid AI like bandits that stand around for you to get candy out of their corpse.

Now maybe its because I haven't played Oblivion in a long time...but I recall the AI was a lot more realistic, and travelled around a lot more and was better scripted than Skyrim was. I don't recall running places and seeing piniata WoW style training dummies standing in locations for hours and hours and months in games...for you to come kill them. I do recall bandits standing around, but they actually roamed around their camps and fort, but in Skyrim they literally just stand there doing nothing. There is of course vampire caves and stuff where they tend to stand around. But that happens in Skyrim too.

Am I remembering Oblivion wrong? I'm not talking about modded either, talking just vanilla game. Modded skyrim you can fix most of the AI issues to make it a lot more realistic, since the mods are a lot more advanced overall. But vanilla skyrim, the AI seems really shitty compared to Oblivion in the exterior places (both games have pretty bad interior AI)...unless like I said...I'm remembering Oblivion AI wrong.

I don't really see many games with good realistic AI. Modded Skyrim has amazing AI (probably one of the best), Ryzom (MMO) has realistic AI...Tabula Rasa had good AI. But so many games, the AI is just there as a piniata lol.

At least there is mods for that :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on March 15, 2015, 11:33:14 pm
Not... really? I mean, you don't see the imperial messengers riding around on the roads in Skyrim, but other than that it was pretty much the same. Random wild animals in random places, occasionally packs of baddies standing around outside in ruins, and that was that.

Maybe I'm misremembering, but I actually think Skyrim has more AI outside doing things, since pretty much every non-city location in Oblivion was one or two dinky towers hiding the entrance to yet-another-identical-dungeon. You'll also see Skyrim AI doing stuff--sneak up into a bandit or Forsworn camp and there'll be one working the forge, a couple sleeping, a couple patrolling around the walls and towers, &c.

Though the Oblivion AI was better in terms of dynamic conversation between actors.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on March 15, 2015, 11:36:36 pm
Though the Oblivion AI was better in terms of dynamic conversation between actors.

Mudcrabs.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on March 16, 2015, 12:04:35 am
The stuff you described there is literally just one AI routine, "sandbox". They just added more ways for actors to interact with objects in the world. Unfortunately, they also gimped schedules a lot. For example, on the 7th of every month, you could find Quill-Weave, an Argonian from Anvil, walking on the road. You could follow her and find that she's going to visit Casta Scribonia, another writer in Chorrol; you can then watch her stay the night at Casta's place and head back to Anvil. If you kill Casta Scribonia, she will not make the trip, as she has no reason to go to Chorrol. She also goes to a formal dinner that Milona Umbranox holds every Sundas and Loredas. Skyrim doesn't have anything like that, AFAIK, and you can find something like that practically every other day in Oblivion.

Prequel is actually really indicative of why I like Oblivion better than Skyrim. Oblivion actually gives you enough of the individuals' schedules and enough dialogue that you can fill out a personality for each one you meet, and Prequel really manages that. Quill-Weave is a fairly major character in that, and the formal dinner with Umbranox is brought up as well as her relationship with Casta Scribonia (which, in fact, isn't actually stated outright in the comic at all, and has to be guessed from minor hints in the comic combined with knowledge of this friggin obscure NPC from a single fighter's guild quest in Anvil).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on March 16, 2015, 01:00:33 am
That's right, it's been a while since I read up on that and I'd forgotten it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on March 16, 2015, 01:07:59 am
I'm gonna install Oblivion again since I have it on steam and see how it compares to Skyrim myself. See if its my memory or not.

I think that is what I was trying to get at though, is not so much how good/bad the AI is...but the schedule and "living world" part of it. Like Ultima 7 sort of. That game had a great living world to it. Because any time I'm playing Skyrim, it feels like something huge is missing that I found way better in Oblivion...and I think it is the AI schedule itself. The game itself is good, I like a lot of the additions...but it has always felt like something I just couldn't get fully into. It doesn't feel nearly as immersive to me as Oblivion did (Skyrim never has), and I think its the AI. I've modded Skyrim like hell, but never really get into it that much. A lot of it is great and all, but always even at release something was off for me.

Well, I'll start up oblivion, mod it and see how it is :P I'd play it vanilla, which would be more fair probably. But come on, no one plays oblivion (for those that still do) without mods these days lol...and my skyrim is already heavily modded anyway so I can compare both modded :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on March 16, 2015, 01:28:42 am
Oblivion's leveling system is completely and utterly awful without mods and it should be your top priority to get one that changes it.

I recommend OblivionXP or nGCD. The former makes it an experience point-based system and the latter increases stats and level based on skills automatically, so you never fall behind nor become completely godlike (well, without abusing magic or similar).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on March 16, 2015, 03:14:51 pm
You know what's a really good idea?
While uninstalling an ENB, purge the entire Data folder within a few seconds.

There goes my evening.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on March 16, 2015, 11:37:20 pm
Oblivion's leveling system is completely and utterly awful without mods and it should be your top priority to get one that changes it.

I recommend OblivionXP or nGCD. The former makes it an experience point-based system and the latter increases stats and level based on skills automatically, so you never fall behind nor become completely godlike (well, without abusing magic or similar).

I went with OblivionXP, I always thought nGCD was too intensive and "bloated" (just my thought) and OblivionXP seemed a lot simpler and a bit more basic. Kinda like iNeed compared to Real Hunger and Disease mod for Skyrim...(iNeed being a lot less intensive and basic, resulting in better performance and stability).

I missed being able to turn off quest markers and having a real quest log. In Skyrim you can turn off quest markers, but why? It doesn't tell you anything like it did in Morrowind and Oblivion so you can't actually find where to go because the quest log is more of a call of duty follow a "linear" path to each quest with no exploring...except instead of a linear hallway, its just follow an open pathway to the quest marker. You actually can't turn off the markers and find where to go unlike Morrowind and Oblivion.

And...before I added any mods I spent an hour and a half in the game. And...unlike Skyrim (even with mods)...the AI feels a lot more immersive. I can wait for 6 hours and npcs still do their thing and "teleport around"with a real schedule. But not even that, the AI just seems a lot better like you'd find in Ultima 7. Skyrim, if you wait for 6 hours, the AI is still standing in the same exact place on your screen. If you sleep the AI does its thing, but not if you wait. Which is rather weird waiting however much long and the same npc is still there right in front of you.

Also, the writing seems a lot better. You get really cool info in each quest log...in Skyrim you don't really get any of that like I said. And a lot of the quests are WAY more immersive (especially the guilds, but other quests have been good too) than most of the ones in Skyrim.

Also I was right some months ago. The dungeons in Oblivion (without mods) are a lot more open (even though they are copy/paste dungeons) than Skyrim's mostly linear hallway interior design of dungeons. Literally, almost every dungeon/cave in Skyrim I've been in, has a precise pathway to go and a clear entrance/exit. Not all of course, but a vast majority. Oblivion has a lot more openness to them in the dungeons I went in. Also, Skyrim even though its handmade, I noticed a TON of caves, forts and what not look like they are copy/pasted anyway. But, Blackreach is EPIC...so kudos on that.

Guess that is what has been bugging me so much about Skyrim...a lot of it seems way better than Oblivion, but a lot of it seems really nerfed.

Heck, even though I have over 800 hours of Skyrim, 400-500 (literally) of that is modding it. The rest is making my really (I'll be honest, don't look at me like that) my really hot character :P that took 200 hours or so. And the rest is making new characters over and over as I remake her as I kept seeing things to change on her. Literally in Skyrim, I never even got past level 20 (legit, I did cheat my way to see later stuff...but to be honest, I don't think I've ever gotten into Skyrim that much like I did with Oblivion/Morrowind). Oblivion, I made one character (years back) and actually played it for a long time, same with Morrowind...Skyrim its mostly modding it and making new characters over and over lol.

Now to more of the story element. What REALLY has annoyed me the most about Skyrim.

You got the douchey used cars salesman, typical charismatic nazi jarl (stormcloak) and guess everyone likes charismatic leaders for some reason even though most are shitty. Guess most like being used by used cars salesman type of people. And then you got the lazy corrupt, roman emperors who have given up and just out for themselves (empire), pretty much one on one with the falling of the roman empire, even with the assassination of the king (similar to the Roman emperor that was asssassinated).

Where was the 3rd choice in all of this? Why, in all of this...could I never join the Thalmor? They were less douchey than Ulfric, at least they weren't trying to sale me a lie. Way better than the lazy ass empire and were vastly cooler. There is sort of a mod to join the Thalmor, but it causes a lot of stability issues and was never finished. WAY too script heavy and was abandoned anyway.

I'd rather take repeating the same Oblivion portals (which is now fixed with mods, so there is actually invasions in the actual world) and oblivion portals have better variety) over what Skyrim gave me...two equally lame choices, and the only "good" choice isn't available to you. Which maybe one day a mod will come out that is finished with good stability that lets you join them.

Despite my 800 hours of playing, like I said...nearly all of it, except maybe 30-40 hours of it...is modding and making new characters over and over lol.

I will say about Skyrim...I got AMAZING screenshots from it, and the best character I ever made for any game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on March 17, 2015, 12:36:13 am
...The Thalmor are ludicrously more douchey than Ulfric, and Ulfric is pretty friggin douchey. The Thalmor are, like, ideal personifications of douchiness. Their entire plan is:

1. Destroy the towers and...
2. Destroy man, so that we may...
3. Destroy Talos, which allows us to...
4. Destroy Mundus, which leads us back to Aldmeris, the time before, where all was protean.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on March 17, 2015, 12:38:43 am
...The Thalmor are ludicrously more douchey than Ulfric, and Ulfric is pretty friggin douchey. The Thalmor are, like, ideal personifications of douchiness. Their entire plan is:

1. Destroy the towers and...
2. Destroy man, so that we may...
3. Destroy Talos, which allows us to...
4. Destroy Mundus, which leads us back to Aldmeris, the time before, where all was protean.

Well, they ARE up front about it. Which gives them some kudos. At least they aren't bullshitting anyone with what they actually want lol
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on March 17, 2015, 12:41:32 am
They ain't up front about it. Pretty sure none of the Thalmor you meet in-game actually know any of that. They just think it's standard racial superiority stuff, when it's much, much deeper than that.

The weirdest part is that they're right. I mean, in the sense that, say, Hitler was wrong when he said that the Aryans are better than the Jews, while the Thalmor's plan is... yeah, pretty much right. And considering their utility function, it's entirely within their bounds to do so. But men don't want them to.

It's probably one of the most interesting conflicts I've seen in video games, really, since they're not evil so much as they have goals that are fundamentally at odds with that of humans in every way.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on March 17, 2015, 12:59:32 am
>your plan specifically requires you to exterminate entire species of sentients in order to kill one of their gods so that you can fulfill your ideological goals
>you are not evil

TIL
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on March 17, 2015, 01:06:44 am
"Not evil" in the sense that a robot that wants to turn everything into paper clips isn't evil.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on March 17, 2015, 03:32:28 am
Protean paperclips. :v
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on March 17, 2015, 04:02:14 am
Yeah, the the heads of the Thalmor want to bring things back to The Way They Were. Removing Man is incidental.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on March 18, 2015, 06:38:13 pm
sup casuels (http://imgur.com/a/4dJXK)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on March 18, 2015, 06:46:16 pm
sup casuels (http://imgur.com/a/4dJXK)
Glorious
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on March 18, 2015, 06:49:33 pm
sup casuels (http://imgur.com/a/4dJXK)

(http://i0.kym-cdn.com/photos/images/newsfeed/000/614/724/56d.gif)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on March 18, 2015, 06:56:09 pm
wait shit I keep forgetting that imgur isn't a proper source here you go (https://www.reddit.com/r/TrueSTL/comments/2zi0xl/im_working_on_the_official_skyrem_mod_of_truestl/)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on March 18, 2015, 07:05:07 pm
Spoiler (click to show/hide)

Edit: Spoilered it since someone fixed the clap :D It will remain up for full disclosure but you don't have to look at it. It is just me being really angry.

Ok I feel better now :D thanks Zan
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on March 18, 2015, 07:23:29 pm
What mod do you have that changes the Helgen sequence like that?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on March 18, 2015, 07:31:19 pm
What mod do you have that changes the Helgen sequence like that?
There are quite a few that do so. I like Skyrim Unbound the best.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on March 19, 2015, 12:56:05 am
sup casuels (http://imgur.com/a/4dJXK)
I lost it at "Kirkbride Nord"

EDIT: I can't breathe: https://www.reddit.com/r/TrueSTL/comments/2zi0xl/im_working_on_the_official_skyrem_mod_of_truestl/cpjfn4z
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on March 19, 2015, 01:08:47 am
EDIT: I can't breathe: https://www.reddit.com/r/TrueSTL/comments/2zi0xl/im_working_on_the_official_skyrem_mod_of_truestl/cpjfn4z

...I would play that mod just to witness that insanity.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on March 19, 2015, 12:38:43 pm
Hahaha, I lost it at "they can call upon a Jarl's backside in combat"
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on March 19, 2015, 02:24:41 pm
Quote
Boethiah ate the Aedra Trinimac to make some kind of point.
Y'got me, this shit's hilarious.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bohandas on March 19, 2015, 09:36:52 pm
The damn game deactivated some of my mods after updating the ones from steam workshop but I can't remember which ones...

Is there any way to figure out what my previous mod loadout was so that I can continue playing my current character without my save being corrupted?

and

Is there any way to stop the built-in launcher from doing this?
And on a related note, is there any way to set the game to never update workshop mods after downloading them the first time?
Title: Re: The Elder Scrolls V: Skyrim
Post by: nenjin on March 19, 2015, 10:36:55 pm
The damn game deactivated some of my mods after updating the ones from steam workshop but I can't remember which ones...

Is there any way to figure out what my previous mod loadout was so that I can continue playing my current character without my save being corrupted?

and

Is there any way to stop the built-in launcher from doing this?
And on a related note, is there any way to set the game to never update workshop mods after downloading them the first time?

Ah crap. I saw a 1.1 meg update and was like "I hope this didn't fuck up my mods." Hopefully the SKSE launcher won't do this.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bohandas on March 19, 2015, 10:53:22 pm
The damn game deactivated some of my mods after updating the ones from steam workshop but I can't remember which ones...

Is there any way to figure out what my previous mod loadout was so that I can continue playing my current character without my save being corrupted?

and

Is there any way to stop the built-in launcher from doing this?
And on a related note, is there any way to set the game to never update workshop mods after downloading them the first time?

Ah crap. I saw a 1.1 meg update and was like "I hope this didn't fuck up my mods." Hopefully the SKSE launcher won't do this.

It shouldn't.
It didn't for me (I usually use the SKSE launcher but I opened the vanilla launcher to make a couple of changes to my mod loadout and while I was there the launcher decided to make some of its own changes)

I don't think what happened to me is related to the problems some people were having with the update to the actual game. I'm pretty sure this is about the launcher trying to update my mods (IIRC it had happened to me before, and for the longest time I had made a point of disconnecting the internet first if I ever opened the built-in launcher and only ever actually launching the game through SKSE; but I haven't played the game in a while and I forgot)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on March 19, 2015, 11:34:15 pm
The damn game deactivated some of my mods after updating the ones from steam workshop but I can't remember which ones...

Is there any way to figure out what my previous mod loadout was so that I can continue playing my current character without my save being corrupted?

and

Is there any way to stop the built-in launcher from doing this?
And on a related note, is there any way to set the game to never update workshop mods after downloading them the first time?

Mod list should be stored in the saved game. I remember the Construction Kit or some of its predecessors could open or at least show what these were, but I'm not sure.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on March 19, 2015, 11:35:38 pm
Wrye Bash does.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on March 21, 2015, 04:05:54 pm
Skywind seems to be progressing nicely.
https://www.youtube.com/watch?v=4FAFOCFFf_U (https://www.youtube.com/watch?v=4FAFOCFFf_U)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on March 24, 2015, 12:18:26 am
My modded Oblivion is amazing. Dunno how I did it, but I probably screwed something up with bashed patch and it turned out great :D

All this is oblivion, not skyrim. I don't really see too much of a point in making an oblivion thread. Probably an old one here already. A new one probably wouldn't be very popular and end up just being a which elder scrolls is better.

Anyway, so far this is my experience in my screwed up Oblivion...

Its like a complete civil war rofl. Its so much fun :D

So, as I roam around to different villages...one village in particular. Two imperials were going toward the village on horses, the village guards (not imperials, they were called something else and had custom looking armor) suddenly go in and attack the imperials. I stand by and watch, and suddenly an imperial turns toward me and attacks (dunno why, but he must not like me staring at him)...I end up near dead, but then he goes down in a sword swing from the village guard. Other imperial finishes village guard off and rampages through the village, killing random merchants and npcs.

But that isn't the end of it. Another imperial came by and started attacking the imperial murderer. Both imperial guards mind you. Now its a full on duel between them. One dies (forgot which one as I got distracted and they both looked about the same since I didn't really look carefully, I think the murderer as the other imperial went back to his business).

So I head to a city (open better cities, so cities are actually in the world)...and see imperials attacking the city guards (chorrol it was, the city the game directs you to at the start) and its a full on attack. 4 imperials against I think it was 6 or 7 chorrol guards (there was an extra one or two but I think they died). The imperials obviously go down from outnumbered, but not without doing some damage to chorrol. One imperial just took off from the battle and started attacking NPCs, but he didn't kill anyone as he died before he could.

Then one village, it was hilarious...it was a coup...literally...half the village guards were attacking the other half the village guards (dunno where the merchants/npcs were, I think they ran off) and the random imperial that would come in and join one of the group. I figured there was some secret underground plot from some of the guards to take over the village as their own.

But the best "battle" was when I entered a village and all the guards came at me and killed me. I laughed a lot. Guess they don't take kindly to foreigners into their village :P

Best modded Oblivion :D
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on March 25, 2015, 06:30:03 pm
Well, I tried PERMA for Skyrim. That Skyrim Redone upgrade.

I ended up giving up. Every time it hit staff and scrolls, it would give a null error. I deactivated a bunch of magic mods and it still did it. After 6-7 hours (that was a huge waste of time), I gave up and went to Requiem. I even only have 32bit java installed, and it still gave me that error. Tried outside mod organizer and with organizer...same thing.

Which Requiem's patcher actually WORKED, and the game works great when I made a new character.

Dunno what the perma patcher does, but it didn't work at all for me. Probably doesn't like a mod I have, but heck if I'm spending any more time trying to fix that.

Requiem+duel+another combat mod+SPERG works great anyway. And it only took 5 minutes for it to patch, not 1 hour to patch for perma and then end up with a null error.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on March 27, 2015, 01:59:39 am
I'm not saying this guy is a Dragonborn, but I don't know what else I can say. (http://www.youtube.com/watch?v=T14WQj0HJn4)

Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on March 28, 2015, 06:49:38 am
I'm not saying this guy is a Dragonborn, but I don't know what else I can say. (http://www.youtube.com/watch?v=T14WQj0HJn4)
Is very nordish

I am sad that the kitchen is dirty but happy because punch cake
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on March 28, 2015, 12:54:04 pm
Wow. My Skyrim, while really stable...was missing SO much stuff.

After I got the new version of Requiem that includes pretty much a bashed patch (it isn't called that, but thats pretty much what it is) with its java program.

I went into Skyrim on a new character (cause pretty much had to make a new one since a lot changed).

And I'm running around

"WTF, my skyrim was so broken and I never knew"

and I've been laughing a lot xD

There are imperial forts, new villages, new NPCs, tons of new monsters and animals...AI is working better with SkyAI...my entire game is working vastly better after using requiem. Its even MORE stable than it was before (it was already pretty stable) and the HDT physics for my character's tail and wings even works better too.

I'm guessing almost all my mods were being overridden somehow and Requiem fixed it with its bashed patch :P Because its almost a brand new game. SO much stuff I'm seeing that I never saw on my previous character and only thing different is some mods removed and requiem.
Title: Re: The Elder Scrolls V: Skyrim
Post by: nenjin on March 28, 2015, 07:18:54 pm
I'm not saying this guy is a Dragonborn, but I don't know what else I can say. (http://www.youtube.com/watch?v=T14WQj0HJn4)

Well there went my afternoon.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on April 23, 2015, 03:01:24 pm
Valve has decided to allow modders to charge for their mods on workshop now.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on April 23, 2015, 03:14:56 pm
Your avatar is appropriate.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on April 23, 2015, 03:18:59 pm
It gets better, the modder's take is 25%.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on April 23, 2015, 03:24:48 pm
And the other 75% goes where?
...to Valve?
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on April 23, 2015, 03:26:52 pm
Todd Howard and GabeN's gangbang fund.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Urist McScoopbeard on April 23, 2015, 03:29:08 pm
This game is dead to me.

In one fell swoop the GabeN religion was snuffed out in an outrageous flame of monetization. Good night sweet prices and may flights of non-steam games sing you to your sleep.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on April 23, 2015, 03:34:43 pm
I'm putting up my mod for paid. Why?

Cause the guy who put up iNeed and Wet and Cold has already made 94 dollars as of about 45 minutes ago (he has a picture on his personal facebook on it, but he removed it cause his friends were hating on him lol).

So 94 dollars in a VERY short time period?

I'll take that and run with it.

I'd say thats more money per hour than most jobs pay in the US rofl
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on April 23, 2015, 03:37:33 pm
Why would you ever use the workshop for Skyrim? If you do it constantly screws up your mod order and turns mods back on that you had disabled.

Fake Edit: ... LOL
Title: Re: The Elder Scrolls V: Skyrim
Post by: Urist McScoopbeard on April 23, 2015, 03:40:54 pm
I'm putting up my mod for paid.

(http://img.pandawhale.com/post-35593-you-make-me-sad-gif-Monty-Pyth-VrmD.gif)

EDIT: you are also furthering the deterioration of PC gaming.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Graknorke on April 23, 2015, 03:42:07 pm
I hope you appreciate that the income isn't constant. At all. In fact it will probably drop off to near-nothing after a few days, when everyone interested enough in the mod has paid for it.

EDIT: you are also furthering the deterioration of PC gaming.
Also this. Gaming in general really.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on April 23, 2015, 03:52:16 pm
Skyrim ain't a flight simulator, dammit. This will almost surely not work.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on April 23, 2015, 03:53:03 pm
For future reference, the the price of Vendayn's dignity and making him rationalize stuff is the low, low price of $94.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on April 23, 2015, 03:55:16 pm
Yeah, see, the thing about that is that wet and cold is pretty damn popular.

The reason I don't have a patreon is because the only modder that I know of who makes any money off of it ($894 per mod) is a Cities: Skylines modder who used to work for Maxis, so I figure that there would be no revenue involved.

Plus, I'd feel dirty asking for money to make mods.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Urist McScoopbeard on April 23, 2015, 03:56:29 pm
Yeah, see, the thing about that is that wet and cold is pretty damn popular.

The reason I don't have a patreon is because the only modder that I know of who makes any money off of it ($894 per mod) is a Cities: Skylines modder who used to work for Maxis, so I figure that there would be no revenue involved.

Plus, I'd feel dirty asking for money to make mods.

Lol, if DF started randomly charging for mods I would leave the internet.
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on April 23, 2015, 04:14:25 pm
Well if this doesn't fracture the community, I don't know what will.

Guess I'd better pack my bags just in case. If anything, it's going end up like some of the artists on the net I once loved. Excellent art. Now anything new is behind a paywall and the artists have dropped off my radar. *sigh* This might just kill modding for me, or for anyone else who uses a lot of mods. You can't expect me to shell out hundreds of euros for mods. I almost always rework and redownload my list of mods for every playthrough.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on April 23, 2015, 04:17:45 pm
Scoopbeard made a thread about mod monetization (http://www.bay12forums.com/smf/index.php?topic=150273.0), so we should probably merge the discussions there, rather than having two at the same time.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Urist McScoopbeard on April 23, 2015, 04:35:39 pm
yis.
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on April 23, 2015, 04:35:49 pm
All I'm gonna say is this:
It shouldn't be a Pay What The Modder Wants. It should be an ACTUAL Pay What You Want.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on April 23, 2015, 04:38:35 pm
Wondering how this will work since most of the good mods are hosted NOT on steam.
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on April 23, 2015, 04:45:56 pm
...

Heh.
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on April 23, 2015, 04:49:07 pm
Wondering how this will work since most of the good mods are hosted NOT on steam.
Yet.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ozyton on April 23, 2015, 04:58:49 pm
I think it's cool that modders may be getting a bit back for their hard work. They have always been the most amazingly dedicated people in the industry, IMO, as they do their work often without any compensation at all despite some cases where they make a game worth playing, or even sell the game to people if their mod is amazing enough. If you've ever seen total conversions for some other game it's nuts what people can pull off just with a few modding tools and some time.


Ok, I think it's about time I actually got around to playing this (I got it on release but lost interest quickly because it wasn't M&B, which was pretty unfair).
I know there's a mod list on the front page but I wanted to hear your guy's opinion: is the mod list the OP posted still up to date? Ar ethere any mods you would add/subtract? I basically want a semi vanilla playthrough, only with enhancements/fixes. So basically: no custom races, custom armageddon spells, or replacing dragons with Randy Savage. Things like making horses move a bit quicker or changing weapon models to be more reasonable/believable would be acceptable.
Mainly I want something that will, for certain, remove the way the mouse handles like trying to drag it through mud on menu screens (which is caused by vertical sync if I remember right) and so that it doesn't run at 500 FPS (I had overheating issues because turning vsync off uncapped the framerate so the graphics card would work way harder than it had to). I remember getting a mod that makes the UI a lot better (I think SkuUI?) but I don't know if that is still the definitive UI mod to have or not.
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on April 23, 2015, 05:03:41 pm
I think they deserve money for it, bigtime. They're the best part of the industry. But it still should be a Pay If You Wanna system.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on April 23, 2015, 05:18:01 pm
I think they deserve money for it, bigtime. They're the best part of the industry. But it still should be a Pay If You Wanna system.
We already had a pay if you wanna system. Its called donations.
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on April 23, 2015, 05:18:59 pm
EXACTLY
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on April 23, 2015, 06:33:16 pm
So, first.

The funds are not...NOT...steam wallet. So the money goes straight to your bank account
You need a W-9 tax information for steam
Bank account information

I'll be doing all of that tomorrow since its going into my dads name

Now as far as things go.

Supposedly modders are already making bank on it. From my understanding, the wet and cold author has made over 300 dollars. In comparison, he said he barely makes 50 dollars in a month with his mod based on donation and that is only if he gets lucky one month. But, one of the cheaper weapons that got put up as paid has already made the author 30-40 dollars. But, I dunno...it could be all bullshit.

Now is that true? 300 dollars is a lot. I have doubts about that, since he tends to exaggerate on facebook. But, then again...with all the press...people putting paid mods up early (within a few days before news dies down)...may indeed be seeing a big increase in payments due to all the press and forum posts.

Is it bad for modding? Probably.
Good for piracy? Definitely

But...it could make people bring out higher quality mods.
Definitely more stolen mods

Will steam back pedal on this? And undo the change? I don't know. It would have to be soon or never, as more and more mods get put up as paid.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on April 23, 2015, 06:36:33 pm
You could always set the minimum price choice as 0.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on April 23, 2015, 06:43:11 pm
You could always set the minimum price choice as 0.

If you can do that, thats probably what I'll do
Title: Re: The Elder Scrolls V: Skyrim
Post by: Catastrophic lolcats on April 23, 2015, 06:49:38 pm
I imagine why modders are currently making a decent amount of money off paid mods is that the system has just been released. People are curious and anyone even remotely related to "games journalism" will be buying a couple of mods to test the waters. I imagine it will die down to nothing within a couple weeks and it will become another poorly thought out system Valve has failed to implement correctly. 
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on April 23, 2015, 11:13:32 pm
I mean, the thing is, if he's made $300, for all the time and effort he's put into it, that's really basically nothing. Pennies on the hour. Not enough to really add incentive for modders, except the ones with delusions of grandeur. But it is enough to justify the addition for Valve, who gets a cut from every single mod that does this, and all the effort they had to put into this was the negotiations and payment framework - far from nothing, but a much better investment on their end.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Blaze on April 23, 2015, 11:22:23 pm
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on April 23, 2015, 11:45:31 pm
And evidently we've got infighting (http://i.imgur.com/DItmsFn.jpg) among popular modders, where their work has become strongly intertwined. And threads are evidently getting deleted; so of course I can't be sure it's not an elaborate fabrication, but somehow I'm skeptical that that's why there's no such thread.

The shitstorm grows ever more dysenteric, which I swear is a word.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on April 23, 2015, 11:47:43 pm
That picture is fucking awful. That mod was taken down by the author exactly because the guy who made those animations didn't allow him to monetize it. It was very civil. There was no infighting, the person with the blocked out name is a complete rando.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on April 23, 2015, 11:49:01 pm
Ah, good to know! In that case, it's merely a lack of foresight on Valve's part regarding making sure the whole approach was a sensible one, which is an entirely different (and significantly less serious, honestly) issue.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Blaze on April 23, 2015, 11:53:33 pm
(http://i.imgur.com/sS69ZvQ.png)

They were civil yes, and that's good.

But what the heck? Is Valve seriously telling people to sell derived content via the abandonware excuse?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on April 23, 2015, 11:56:52 pm
Not abandonware, just "if gratis then libre", which is pretty wrong.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on April 24, 2015, 01:33:07 am
To let everyone know. I've decided no matter how desperate I get for money. I'm not going to stoop down so low to charge for a game mod. So, I'll be uploading my mod...FOR FREE

I'd rather keep my online name (and I use vendayn everywhere lol)...with relatively good standards in the communities I'm a part of. For one, I use loverslab a lot...and why would I want to be hated everywhere I go and need to make a new online identity? I don't want to do that, I'm vendayn online...have been for 10+ years.

No amount of money is worth it. And really, its pennies I'd be getting...valve takes most and I get the leftovers. No thanks.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on April 24, 2015, 02:07:11 am
Here is my Skyrim mod. :) I had it up somewhere else before, but it contained some bugs in blackreach. I fixed it.

Its just a texture overhaul mod...I've been working on a ruined city and some custom stuff. But its really slow going and to be honest, I'd rather just play skyrim most of the time :P

http://steamcommunity.com/sharedfiles/filedetails/?id=430994185

Enjoy :)

FOR FREE! :D cause I'm not gonna lose my dignity or be hated all over the internet cause I charged for it lol. No amount of money is worth that to me. :P

(edit: I did add a link to go my gofundme thing. Which is pretty much like a "donation" button. Much better than a pay wall.)
Title: Re: The Elder Scrolls V: Skyrim
Post by: frightlever on April 24, 2015, 06:22:11 am
valve takes most and I get the leftovers. No thanks.

Bethesda decides on the split. Valve takes the same cut they take for games, which is reputed to be around 30%, so presumably Bethesda is taking around 45%. Doesn't invalidate your point, just wished to clarify.

Also, Skyrim Apple mod for just twenty quid:

http://steamcommunity.com/sharedfiles/filedetails/?id=430955234

Quote
Have you ever walked into the Bannered Mare and thought to yourself: "Man, this place could use an extra apple."? Well, worry no longer! "Extra Apple" adds another apple to the counter in the Bannered Mare.



Win!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on April 24, 2015, 06:47:11 am
Well, I can already see the problems that will arise when the next Elder Scrolls game hits if they keep to this model.

Many mods that were released while the main game was still receiving updates had to be updated themselves to continue functioning. As updates to the main game are pretty much automatic, this means there is a high likelihood that mods that you have paid for may become non-functional while the mod maker is not required to update the mod to restore it to functionality.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on April 24, 2015, 09:11:08 am
People used the Steam Workshop for mods? None of the good ones were on there, and it managed to be shittier than the Nexus, which is saying something. Though if they try some bullshit for the next FO/ES game where mods are only allowed through the Workshop and all others get taken down, I just flat out won't buy it.

I think it's cool that modders may be getting a bit back for their hard work. They have always been the most amazingly dedicated people in the industry, IMO, as they do their work often without any compensation at all despite some cases where they make a game worth playing, or even sell the game to people if their mod is amazing enough. If you've ever seen total conversions for some other game it's nuts what people can pull off just with a few modding tools and some time.


Ok, I think it's about time I actually got around to playing this (I got it on release but lost interest quickly because it wasn't M&B, which was pretty unfair).
I know there's a mod list on the front page but I wanted to hear your guy's opinion: is the mod list the OP posted still up to date? Ar ethere any mods you would add/subtract? I basically want a semi vanilla playthrough, only with enhancements/fixes. So basically: no custom races, custom armageddon spells, or replacing dragons with Randy Savage. Things like making horses move a bit quicker or changing weapon models to be more reasonable/believable would be acceptable.
Mainly I want something that will, for certain, remove the way the mouse handles like trying to drag it through mud on menu screens (which is caused by vertical sync if I remember right) and so that it doesn't run at 500 FPS (I had overheating issues because turning vsync off uncapped the framerate so the graphics card would work way harder than it had to). I remember getting a mod that makes the UI a lot better (I think SkuUI?) but I don't know if that is still the definitive UI mod to have or not.
Here's the short list. (http://skyrimgems.com/)

SkyUI = Vital
iHUD = Vital
Even Better Quest Objectives: Important
A Quality World Map - With Roads: Vital
Unofficial Patches: Vital
RaceMenu: Vital
Alternate Start - Live Another Life: Vital, but you should use the vanilla start for your first character.

Combat mods depend on your preference. My personal combo is Duel - Combat Realism, Enhanced Enemy AI, VioLens (now superior in every way to other killmove mods), Combat Evolved. Those all mesh together very well. Toss in Dragon Combat Overhaul and Deadly Dragons.

Magic mods... the Apocalypse spell package is without question the deepest, most balanced, and most interesting. Most of the overhauls handle perk trees in one way or another, and the overhauls are in many respects preference-based.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Blaze on April 24, 2015, 09:25:00 am
Also, Skyrim Apple mod for just twenty quid:

http://steamcommunity.com/sharedfiles/filedetails/?id=430955234

Quote
Have you ever walked into the Bannered Mare and thought to yourself: "Man, this place could use an extra apple."? Well, worry no longer! "Extra Apple" adds another apple to the counter in the Bannered Mare.



Win!
Apples are for Skyrim Plebians

GOLDEN POTATO MOD!
http://steamcommunity.com/sharedfiles/filedetails/?id=430945230&searchtext=

Quote
This downloadable expansion for the Elder Scrolls V: Skyrim adds a unique and extraordinary item to the game: the Golden Potato.

Found sitting upon the well in the heart of Whiterun, the Golden Potato adds a unique experience to the Skyrim gameplay. It's a collectible, a food item, a potato, and golden! The Golden Potato mod is the true Elder Scrolls experience you've never had! Join the elite club of Golden Potato owners today.

It's only 1/3 of the price of the apple mod!

Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on April 24, 2015, 10:59:51 am
In the time that Valve launched it, here's what they've done:

1. Removed the dislike button (so you can only rate things positive)
2. Banned dissenters
3. Removed reviews
4. Shut down front page comments
5. Banned groups opposed to the idea

I guess Valve's support team sure is responsive when it comes to protecting their self interest. That's probably where they put all their budget. The remaining $10 is for helping people with actual issues.

Sure glad I only bought one game from Steam in the past year. Probably going to stop alltogether.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ozyton on April 24, 2015, 12:00:58 pm
Here's the short list. (http://skyrimgems.com/)

SkyUI = Vital
iHUD = Vital
Even Better Quest Objectives: Important
A Quality World Map - With Roads: Vital
Unofficial Patches: Vital
RaceMenu: Vital
Alternate Start - Live Another Life: Vital, but you should use the vanilla start for your first character.

Combat mods depend on your preference. My personal combo is Duel - Combat Realism, Enhanced Enemy AI, VioLens (now superior in every way to other killmove mods), Combat Evolved. Those all mesh together very well. Toss in Dragon Combat Overhaul and Deadly Dragons.

Magic mods... the Apocalypse spell package is without question the deepest, most balanced, and most interesting. Most of the overhauls handle perk trees in one way or another, and the overhauls are in many respects preference-based.
Excellent.
Next thing: DLCs. Some input from you guys would be nice, preferably before the 27th or so when the sale for the DLCs end. From the sounds of it Dragonborn is the "best" and Hearthstone is (currently) only 2.50 dollars. Vampires never really interested me so I dunno about Dawnguard unless it adds something other than vampires.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Blaze on April 24, 2015, 12:10:07 pm
Dragonborn is decent. It's essentially what Bloodmoon was for Morrowind.
I only play Dawnguard for the crossbows honestly, but now I use flintlock rifles so I just keep it around for compatability. I prefer werewolves and "Better Vampires" is superior to the one in Dawnguard anyway.
Hearthfire is ehhh... It's if you want to build a house and adopt children. A lot of fanmade homes do use Hearthfire, but I just want a place to store stuff and there are more convenient mods for that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: NullForceOmega on April 24, 2015, 12:12:35 pm
Actually, Dawnguard adds several interesting things other than the infuriating vampire attacks and storyline (there is a mod that makes these less irritating, and another that removes them completely), crossbows, a rather nice artifact bow (downside, you have to complete the story to get it), some okay armor with a unique look (heavy and light), and of course Serana.  It also will thoroughly scratch that itch you have to kill infinite Falmer, don't lie, we all have it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on April 24, 2015, 12:20:49 pm
Serana is listed as a pro?

The vampire who wears a hood in the daylight to avoid the sun, but has armor with a big boob window exposing her flesh?
Title: Re: The Elder Scrolls V: Skyrim
Post by: NullForceOmega on April 24, 2015, 12:22:16 pm
I put her in rather different (and more concealing) armor, I'm just referring to her actually being kind of cool to travel with (after the asinine escort quest).
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on April 24, 2015, 12:23:10 pm
I put her in rather different (and more concealing) armor, I'm just referring to her actually being kind of cool to travel with (after the asinine escort quest).
Different Strokes I supposed. I dumped her as soon as I could.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Oneir on April 24, 2015, 12:24:05 pm
In the time that Valve launched it, here's what they've done:

1. Removed the dislike button (so you can only rate things positive)
2. Banned dissenters
3. Removed reviews
4. Shut down front page comments
5. Banned groups opposed to the idea


Wow, seriously? I'm reserving judgement on paid mods for the moment, but this is about the worst possible way to handle it from a PR perspective. For a platform that relies on community and word of mouth, these sure are terrible ways to maintain goodwill. I mean, Streisand Effect much?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on April 24, 2015, 12:28:12 pm
Personally, I don't have dragonborn and haven't seen anything saying that it adds anything meaningful to the game in terms of new capabilities for mods (dawnguard adds some which a lot of mods take advantage of). Some mods still require all the DLCs though, but I assume that's because the modder just doesn't want to deal with the hassle of making it for vanilla and then making patches for the DLC.

The legendary edition is cheaper than getting both dawnguard and dragonborn. (But I don't know if you can get the legendary edition if you already have Skyrim)
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on April 24, 2015, 12:33:59 pm
Hm, where is the mod to balance dawnguard vampire attacks?
Title: Re: The Elder Scrolls V: Skyrim
Post by: NullForceOmega on April 24, 2015, 12:36:41 pm
I don't know about balancing, but 'Run for your lives' helps to avoid civilian casualties caused by ambushes (helps with random dragon attacks too.)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on April 24, 2015, 12:38:01 pm
In the time that Valve launched it, here's what they've done:

1. Removed the dislike button (so you can only rate things positive)
2. Banned dissenters
3. Removed reviews
4. Shut down front page comments
5. Banned groups opposed to the idea


Wow, seriously? I'm reserving judgement on paid mods for the moment, but this is about the worst possible way to handle it from a PR perspective. For a platform that relies on community and word of mouth, these sure are terrible ways to maintain goodwill. I mean, Streisand Effect much?

For context, there were groups dedicated to downvoting any mod with a pricetag.  Which is abuse of the voting system, arguably.  I don't know whether Steam overreacted or not, I haven't been watching that closely.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ozyton on April 24, 2015, 12:38:08 pm
It looks like if you buy legendary with Skyrim already purchased you will get all the DLCs but won't get an extra copy of Skyrim itself to gift people.
Even so, it's still cheaper than buying the DLCs individually
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on April 24, 2015, 12:45:40 pm
I don't know about balancing, but 'Run for your lives' helps to avoid civilian casualties caused by ambushes (helps with random dragon attacks too.)
Ah, but the fun part is getting a vampire attack INSIDE Whiterun when you're level 3.
Title: Re: The Elder Scrolls V: Skyrim
Post by: NullForceOmega on April 24, 2015, 12:56:53 pm
Yes, and with the above mentioned mod, at least you can be secure in the knowledge that almost everyone apart from you can actually survive the attack.  I'm pretty sure that if you have the unofficial dawnguard patch it fixes the vampire attacks before level 10.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on April 24, 2015, 01:46:55 pm
So, uh, none of the paid mods are actually there anymore. Well, they're there, but the actual mod pages themselves are gone. All are "no longer for sale."

Either steam is being severely attacked, since a bit ago site was super slow and then steam site went down
Or they are in damage control

The skyrim forums vanished, no mods for paid show up, site has been super slow off/on. Site has gone down/up quite often this morning

Seems its a DDOS attack, unless steam is the one doing it for damage control.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on April 24, 2015, 01:47:41 pm
Yeah, it's either a very rapid-response attack, or they're pulling the service. Hopefully the latter.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ozyton on April 24, 2015, 01:54:55 pm
I dunno, I feel there's been a lot of knee-jerk reactions. Then again it probably would've been better to announce something like this well in advance so there weren't any surprises. Maybe sometime in the future we'll see something better implemented than what we had here. Donations aren't a surefire thing, after all. This would probably be better for larger mods akin to the Napoleonic Wars "mod" for Mount & Blade, but individual weapons or a costume... not so much.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on April 24, 2015, 02:01:07 pm
Yep, most of the front page of paid mods was literally the nickel-and-dime bullshit with $0.89 swords here, $3.99 skimpy outfits there, &c. that you'd expect to see from an MMO gold shop.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on April 24, 2015, 02:03:19 pm
I dunno, I feel there's been a lot of knee-jerk reactions. Then again it probably would've been better to announce something like this well in advance so there weren't any surprises. Maybe sometime in the future we'll see something better implemented than what we had here. Donations aren't a surefire thing, after all. This would probably be better for larger mods akin to the Napoleonic Wars "mod" for Mount & Blade, but individual weapons or a costume... not so much.
An announcement a few months in advanced and then an approval process similar to greenlight would have been so much better than the mess they've created.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on April 24, 2015, 03:26:46 pm
Whatever your stance is. Even if you don't read the words, its a funny video. But the words DO make it more funny :P

https://www.youtube.com/watch?v=eDyXIXyAZq0#t=15
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on April 24, 2015, 03:28:54 pm
Next thing: DLCs. Some input from you guys would be nice, preferably before the 27th or so when the sale for the DLCs end. From the sounds of it Dragonborn is the "best" and Hearthstone is (currently) only 2.50 dollars. Vampires never really interested me so I dunno about Dawnguard unless it adds something other than vampires.
Dawnguard adds quite a lot more than Vampires, although you may not realize that it is coming from the DLC. It adds a seperate multi location quest for The Aetherium Forge. It also adds creature variants(mostly at the top end of the level spectrum) for Chaurus, Falmer, Dragons and Spriggans, and these are excluding the variants that are only encountered as part of the main DLC quest. Werewolves are added as potential encounters in the wild, rather than just caged in Silver Hand bases. It also adds a specialized perk tree for yourself if you are a Werewolf.

I'd honestly suggest picking up all three, particularly as when you get to trying out various mods a lot of them will require all the DLC or at least the mod author won't help with support if you don't have them as it just makes it more complex for them to track down problems.

Hm, where is the mod to balance dawnguard vampire attacks?
Here are the two you need, both by Arthmoor who is also the one who posts the Unofficial Patches and Live Another Life as well as many other small improvement mods if you check his workshop page. They are all also available on the Nexus as well as over on AFK mods (http://afkmods.iguanadons.net/).
When Vampires Attack (http://steamcommunity.com/sharedfiles/filedetails/?id=114273579) - Civilians flee indoors when a Vampire attack occurs.
Run For Your Lives (http://steamcommunity.com/sharedfiles/filedetails/?id=114272858) - Civilians flee indoors when a Dragon attack occurs.

I dunno, I feel there's been a lot of knee-jerk reactions. Then again it probably would've been better to announce something like this well in advance so there weren't any surprises. Maybe sometime in the future we'll see something better implemented than what we had here. Donations aren't a surefire thing, after all. This would probably be better for larger mods akin to the Napoleonic Wars "mod" for Mount & Blade, but individual weapons or a costume... not so much.
An announcement a few months in advanced and then an approval process similar to greenlight would have been so much better than the mess they've created.
It likely would have had a somewhat better reception if they had held off until the next ES/FO game was released rather than adding it to a mature modding scene.

Edit: Also a quote I spotted in the comments of one of the paid mods that's a little amusing :P
Quote
"Let me show you the power of modding, born of the internet, where my breath is long replay-ability! I breathe now, in royalty, and reshape this game which is mine. I do this for you, gamers, for i love you! Aye, love, LOVE! Even as beta versions, great mods cherished us. For they saw in us, in each of us, the future of Skyrim! The future of GAMING!" And there it is, friends! The ugly truth! We are the children of mods! Mods are the true gods of man! Ascended from code, to rule the realm of PC gaming! The very idea is inconceivable to our Valve overlords. Share the heavens with us? With gamers? HA! They can barely tolerate our presence on Nexusmods! Today, they take away your free mods. But what of tomorrow? What then? Does Steam take your player homes? Your NPC merchants? YOUR VERY HORSE ARMOR MODS? And what do the game developers do? NOTHING! Nay, worse than nothing! Their marketing machine enforces the will of the GabeN! Against it's own people! So rise up!"
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on April 24, 2015, 03:31:19 pm
Whatever your stance is. Even if you don't read the words, its a funny video. But the words DO make it more funny :P

https://www.youtube.com/watch?v=eDyXIXyAZq0#t=15
Oh my god my sides I can't breathe
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on April 24, 2015, 03:41:45 pm
Quote
"Let me show you the power of modding, born of the internet, where my breath is long replay-ability! I breathe now, in royalty, and reshape this game which is mine. I do this for you, gamers, for i love you!"
>implying that modding is CHIM
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on April 24, 2015, 04:04:58 pm
This is a dark time for Modding.
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on April 24, 2015, 04:55:03 pm
Quote
"Let me show you the power of modding, born of the internet, where my breath is long replay-ability! I breathe now, in royalty, and reshape this game which is mine. I do this for you, gamers, for i love you!"
>implying that modding is CHIM
Well when you put it like that...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on April 24, 2015, 04:58:01 pm
Quote
"Let me show you the power of modding, born of the internet, where my breath is long replay-ability! I breathe now, in royalty, and reshape this game which is mine. I do this for you, gamers, for i love you! Aye, love, LOVE! Even as beta versions, great mods cherished us. For they saw in us, in each of us, the future of Skyrim! The future of GAMING!" And there it is, friends! The ugly truth! We are the children of mods! Mods are the true gods of man! Ascended from code, to rule the realm of PC gaming! The very idea is inconceivable to our Valve overlords. Share the heavens with us? With gamers? HA! They can barely tolerate our presence on Nexusmods! Today, they take away your free mods. But what of tomorrow? What then? Does Steam take your player homes? Your NPC merchants? YOUR VERY HORSE ARMOR MODS? And what do the game developers do? NOTHING! Nay, worse than nothing! Their marketing machine enforces the will of the GabeN! Against it's own people! So rise up!"
Interesting. I feel compelled to attempt to cast Fury on this guy, from hiding, while a guard is nearby.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on April 24, 2015, 05:12:12 pm
I still have no idea what the hell "GabeN" is. I'm assuming a modder, but I have no clue nor do I particularly care.
Seriously? You're participating in a discussion about Steam and Valve and you don't know who Gabe Newell (http://en.wikipedia.org/wiki/Gabe_Newell) is?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Cthulhu on April 24, 2015, 06:24:21 pm
I don't think the issue is payment or exploitation or anything like that, I've said before that 25% is a really good cut considering all you're doing is modding pre-existing content and steam does all the actual distribution work.  That's fine.

The problem is dependencies getting fucked up and the fact that 90% of mods are worth less than zero money.  Steam has been turning into a quality junkyard and this is only going to make it worse. 
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on April 24, 2015, 06:38:44 pm
I think if you made expansion length content, like Falskaar, only getting 25% would seem pretty shitty. Especially when your customers are basically paying Valve and Zenimax to install it through an inferior mod management platform compared to NMM or MO.

Also: I think Skyrim is entirely the wrong type of game to try this with. It's working with TF2 and Dota 2 but those are completely different kinds of games where you get content randomly but can pay to get specific content instead of waiting. That would work in an mmo, but not so much in a singleplayer rpg.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on April 24, 2015, 06:45:36 pm
Anyone else get the feeling this is to see if this works, for the next Fallout 4 game and Elder Scrolls 6?

I am almost positive the reason they are doing this for Skyrim, is to see if it works for their next games.

Which means, Fallout 4 and ES 6 are almost likely to be the first games from Bethesda I don't bother buying at all and not going to even pirate...I just won't play them.

Hopefully Witcher 3 supports modding if it turns out I'm right. Cause...I'm not paying for mods and I'm not gonna be a sell out and put mods up for sell.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Cthulhu on April 24, 2015, 06:46:06 pm
Then don't use it.  Nobody's requiring anybody to do anything here.

I see this being another issue that's contentious for a few weeks but nobody will actually have the discipline to vote with their wallets.  By the time the next TES or Fallout game comes out it'll be standard and no one will bat an eye anymore.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on April 24, 2015, 06:48:43 pm
This isn't just a Bethesda feature. It's a new Steam feature which is being rolled out on Skyrim before it gets added to other workshop games' workshops. There's a giant banner on Steam saying as much.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on April 24, 2015, 06:54:43 pm
Then don't use it.  Nobody's requiring anybody to do anything here.

I see this being another issue that's contentious for a few weeks but nobody will actually have the discipline to vote with their wallets.  By the time the next TES or Fallout game comes out it'll be standard and no one will bat an eye anymore.
I think the problem is that even if I don't use steam's service, some mods have been pulled from other sites like Nexus in fear of being reposted for profit or other silliness and now I have less mods.

Just a hypothetical. I personally find it all hilarious and don't care one whit
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on April 24, 2015, 07:16:15 pm
Then don't use it.  Nobody's requiring anybody to do anything here.

I see this being another issue that's contentious for a few weeks but nobody will actually have the discipline to vote with their wallets.  By the time the next TES or Fallout game comes out it'll be standard and no one will bat an eye anymore.
One day... Just once, maybe... Thousands of pitchforks and torches... In Rockville and Bellevue... Just outside their HQs.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergarr on April 24, 2015, 07:25:27 pm
This isn't just a Bethesda feature. It's a new Steam feature which is being rolled out on Skyrim before it gets added to other workshop games' workshops. There's a giant banner on Steam saying as much.
So, how long until somebody makes second E.T. and crashes the video game industry?
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on April 24, 2015, 07:26:14 pm
This isn't just a Bethesda feature. It's a new Steam feature which is being rolled out on Skyrim before it gets added to other workshop games' workshops. There's a giant banner on Steam saying as much.
So, how long until somebody makes second E.T. and crashes the video game industry?
Did you miss the last few years?
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on April 24, 2015, 07:36:50 pm
Not sure you'd call it crashing...

Actually, has there been a not-bug-addled game release as of late? If I recall, the cause of the crash was over-saturation, incomplete or buggy products, and a slew of games paid for by companies who didn't understand how marketing worked and assumed that games are like TV commercials. Not sure we have the last one down, but the other ones? Maybe.
Elite Dangerous had a pretty smooth launch. Its the first and only multiplayer/online game I've seen where I was able to log in and play without issue on launch day.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on April 24, 2015, 07:41:35 pm
This isn't just a Bethesda feature. It's a new Steam feature which is being rolled out on Skyrim before it gets added to other workshop games' workshops. There's a giant banner on Steam saying as much.

It's also known to be opt-in by developers and the Cities: Skylines developers have already said that they won't be doing it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on April 24, 2015, 08:13:25 pm
Paradox has also spoken out against it and Tripwire has explictly stated in their EULA that you cannot sell mods made for their games in any way.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on April 24, 2015, 08:47:16 pm
Paradox knows a huge portion of their demographic subsists on mods. Hell, it's one of their features to make you buy their games, since all their EU and CK2 mods are behind their forum.

Edit:

Article on why one of the mods has been removed.

http://www.incgamers.com/2015/04/skyrims-art-of-the-catch-mod-highlights-major-flaws-in-valves-system

Quote
Chesko’s defense in his post is that Valve and Bethesda’s NDA kept him from speaking with anybody (“During this time, we were required to not speak to anyone about this program,”) and that discussions with Valve during this time garnered some unofficial and pretty dubious-looking legal advice. He cites an apparent discussion with a Valve representative, who states the following: “I spoke with our lawyer and having mod A depend on mod B is fine–it doesn’t matter if mod A is for sale and mod B is free, or if mod A is free or mod B is for sale.”
Title: Re: The Elder Scrolls V: Skyrim
Post by: Graknorke on April 25, 2015, 05:20:10 am
Not sure we have the last one down, but the other ones? Maybe.
No, the last one is definitely there. The people high up in game publishers are often brought in from other areas, like marketing but for physical goods, so they know really very little about games.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on April 25, 2015, 07:02:16 am
Something I just spotted, welcome to in game pop-up adds (https://archive.is/66fit#selection-661.75-661.354) for paid versions of mods.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Puzzlemaker on April 25, 2015, 07:42:48 am
Something I just spotted, welcome to in game pop-up adds (https://archive.is/66fit#selection-661.75-661.354) for paid versions of mods.

Holy shit, haha.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dunamisdeos on April 25, 2015, 11:50:43 am
What the hell is wrong with these people? Why would you support this?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on April 25, 2015, 12:13:27 pm
Something I just spotted, welcome to in game pop-up adds (https://archive.is/66fit#selection-661.75-661.354) for paid versions of mods.
Hah, one more reason to hate him and use Apocalypse instead.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on April 25, 2015, 12:37:10 pm
I'm using apocalypse myself, but it's not like anyone can change the files already on my PC. NMM's new version warnings are already wrong 100% of the time as it is (for me :P), so I just ignore them.

There's also no copy protection in Skyrim's mod system, so... Obvious consequences are obvious.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on April 25, 2015, 01:26:58 pm
I'm using apocalypse myself, but it's not like anyone can change the files already on my PC. NMM's new version warnings are already wrong 100% of the time as it is (for me :P), so I just ignore them.

There's also no copy protection in Skyrim's mod system, so... Obvious consequences are obvious.

You realize that that's like saying, "Boy, it sure is quiet," right after a firefight dies down.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Lightningfalcon on April 25, 2015, 01:31:05 pm
I'm using apocalypse myself, but it's not like anyone can change the files already on my PC. NMM's new version warnings are already wrong 100% of the time as it is (for me :P), so I just ignore them.

There's also no copy protection in Skyrim's mod system, so... Obvious consequences are obvious.

You realize that that's like saying, "Boy, it sure is quiet," right after a firefight dies down.
I severely doubt that anything will go wrong.  What are they going to do, gain the ability to legally hack our systems?
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on April 25, 2015, 01:34:54 pm
SHHHH
DON'T JINX IT
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on April 25, 2015, 01:36:53 pm
I'm just waiting to see Rome 2 and Attila mods go on sale. I'm like 90% positive since that company turned into a focus about making money at the expense of a developed game, they'll hop right on it. Since the Total War company releases so many DLC for useless re-skinned units (that mods can put in just as easily to be honest, which is actually why they really limited modding (its super hard to mod newer total wars compared to older) (but I'm sure they now want to make money at mods so...yeah), I'm sure they'd love a chance to jump on this money making scheme :P

Cities Skylines/Paradox pretty much said a BIG no...so you know what their stance is. They aren't in it for the money.

With that said. I'm glad there is other alternatives to the workshop. Nexus is a great place, and a much better place than workshop...I used the workshop for one single mod, and it was a mod that added a "dispel" spell as some of my spell effects from other mods would get "stuck" on my character.

Also, I've personally never pirated a game except once (and it was for GTA 4 as I actually didn't know if my PC would run it and didn't know if I'd like it. But then the game had a huge virus after running it, go figure rofl...)...but...yeah I'm not buying mods. I'll leave it there as I imagine you know what I mean ;)

For skyrim, literally all it is, is either a esp+BSA or esp+textures/meshes. Anyone can copy the files anywhere rofl
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bohandas on April 25, 2015, 01:38:02 pm
Please remember to change your Steam reviews of Skyrim to negative/not recommended, and please also sign this petition:

https://www.change.org/p/valve-remove-the-paid-content-of-the-steam-workshop
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on April 25, 2015, 01:42:16 pm
Please remember to change your Steam reviews of Skyrim to negative/not recommended, and please also sign this petition:

https://www.change.org/p/valve-remove-the-paid-content-of-the-steam-workshop
I will not negatively review Skyrim over this. Skyrim is a great game and reviews should reflect how good the game itself is. Put in a caveat if you must, but review the game and not the ancillary services Steam/Bethesda decided to tack on afterwards.

I don't hop on EU4 and give it a negative review like "The game is great and I have a lot of fun with it but the optional DLC content is just stupid and I hate the pricing!"
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on April 25, 2015, 02:15:49 pm
Please remember to change your Steam reviews of Skyrim to negative/not recommended, and please also sign this petition:

https://www.change.org/p/valve-remove-the-paid-content-of-the-steam-workshop
I will not negatively review Skyrim over this. Skyrim is a great game and reviews should reflect how good the game itself is. Put in a caveat if you must, but review the game and not the ancillary services Steam/Bethesda decided to tack on afterwards.

I don't hop on EU4 and give it a negative review like "The game is great and I have a lot of fun with it but the optional DLC content is just stupid and I hate the pricing!"

Well, in regards to Crusader Kings 2 (I prefer this over EU which I found REALLY boring. I had EU 3 but barely played it and CK2 saw 40+ played hours in less than a week (thats a lot for me), but thats just personal preference). I find the DLC to be...well...its sorta the same as Total War to be honest. Reskinned artwork where as total war as re-skinned units. However, a big difference is in total war they release re-skinned units and then DLC lock that faction. CK2 you can still play that faction. And...CK2 feels more like MMO updates, its always being developed past release. Its kinda small dev team, but they seem to want to support the game. Total War feels more like they didn't develop the game (Attila REALLY felt like that at release, so many not developed factions) and wanted more money from DLC (and later when they do paid mods for it). But CK2 allows huge mods, and total war after medieval 2 made modding a LOT harder (which is the same time they focused on DLC, funny that)

Its sorta the same, but both feel different to me.

As for Skyrim. Like I said, I'm sure fallout 4/elder scrolls 6 will see paid mods...its pretty obvious. Skyrim is testing the waters for that. But its not all bethesda, other companies got the same offer for paid mods.

Sadly, it doesn't look like steam is changing course and paid mods (at least on steam) are here to stay. I'll be more curious to see if other companies start doing this too on their platforms.

(edit: At least judging by forum usage. GOG has seen a HUGE spike in activity)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on April 25, 2015, 02:22:30 pm
I think Apocalypse has a dispel spell. I have another magic mod as well, so I'm not 100% sure it's from that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on April 25, 2015, 02:27:26 pm
I think Apocalypse has a dispel spell. I have another magic mod as well, so I'm not 100% sure it's from that.

Well, I have a lot of magic mods too :P I do have a few dispel spells listed under the console (when I do "help dispel")...but this particular mod from steam is the only one that works on my game for some reason. I tried the other dispels, and they didn't really do what I needed them to do.

For one thing, the one from steam...if my character ever gets that shitty, annoying, game breaking glow around my character with glowing eyes (consoles get this too, and its even worse for them as they have no way to remove it...bethesda never fixed it lol)...the mod from steam is the only one that actually removes the horrible, annoying glow effect. Granted, I can do a whole bunch of in-game workarounds with the console to remove the glow. But the one from steam is a lot easier to use than doing a bunch of console commands and looking at google to try to find what command to use for the particular effect on my character :P Cause sometimes the glow is blue, but sometimes its a black mist thing that liches have and they require different console commands to remove.

I think the one from steam doesn't just remove the effects listed in the active effects menu, but ALL the hidden ones too. So that is a BIG positive for me.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on April 25, 2015, 02:28:43 pm
I have an unrelated dilemma right now.

My thief character, happily wearing a set of modded bosmer armor (save gauntlets) has been kindly donated a set of elven armor by a polite, currently breathing Thalmor Justiciar. The elven set (plus a shield) gives a total armor rating of 473, due to a different mod. The bosmer armor is much lower, but I think the look fits more with my character's archetype.
My practicality says go with the elven and my eternal quest for immersion tells me to stay with the bosmer. What do?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on April 25, 2015, 02:40:01 pm
If you have enough smithing (and/or +smithing enchanted equipment) you should still be able to hit the armor cap with that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: The13thRonin on April 25, 2015, 02:43:29 pm
Paid mods will revolutionize Skyrim...

Said no-one ever...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on April 25, 2015, 02:49:30 pm
Open editor, change armor value?
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on April 25, 2015, 03:06:27 pm
I think I'll stick with the elven set and keep the bosmer on a mannequin once I finish her house.
It's not as horribly overpowered as I first thought, actually. Combat is slightly easier.

EDIT: Scratch that. Now, thanks to Mehrunes Dagon, I own both his Razor and a nice glass chestplate. (with a useless enchantment, but it's still pretty valuable if I ever sell it).
Elven goes together very well with glass, actually.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Blaze on April 26, 2015, 01:15:05 pm
Paid mods will revolutionize Skyrim...

Said no-one ever...
Take a look at this content! (http://imgur.com/gallery/qFlFa)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on April 26, 2015, 01:54:48 pm
Paid mods will revolutionize Skyrim...

Said no-one ever...
Take a look at this content! (http://imgur.com/gallery/qFlFa)
top kek

"Paid mods will improve quality," "Here's our flagship for the new system," and dude in the comments got it right. If I saw that pile of shit up for free I'd downvote it and tell people not to bother. Literally the laziest armor and weapon mod I've seen, and that's including shit up on the Nexus along the lines of "Daedric armor for Big Titteh mod #35663 with everything except two strips of metal removed."
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ozyton on April 26, 2015, 03:51:39 pm
I had no idea that was the kind of crap they were trying to sell, no wonder there's such an outcry.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Blaze on April 26, 2015, 04:17:43 pm
It comes with a part 2! (http://imgur.com/a/bqcla?gallery)


Quote
The best part of this is, you can't even get the armor ingame. You need to cheat it in. As of this album there is no quest to get the set, no chest to find it in, and no way to craft it. This is a cheat armor that you get through cheating. Keep it classy.

Quote
The end of the quest was glitched for me and I couldn't retrieve any of the promised stuff. I added the crowbar via console command and stole the book from his inventory.

Also, Jerlov is immortal (can't take damage, not even through command consoles), kills in a couple hits, and automatically detects you across the room. There's a paid mod under review on the workshop which makes him mortal and not telepathic.
Title: Re: The Elder Scrolls V: Skyrim
Post by: ConsUme on April 26, 2015, 05:36:20 pm
So I'm kinda on Facepunch forums too...

My God...


also the Reddit AMA

all of it was Copy Paste
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergarr on April 26, 2015, 05:39:25 pm
...huh. Did not expect Valve to manage to find only (well, mostly only) terrible mods to show off their "paid mod" system. This feels like an April Fools joke at this point, but sadly we're closer to May.
Better mods have had better modders that have wisely refused the offer of the devil. No money is worth the price of shattering their entire world.
Title: Re: The Elder Scrolls V: Skyrim
Post by: jocan2003 on April 26, 2015, 06:07:02 pm
I am personaly disgusted about the new mod selling bullcrap, i mean sure the mod author if they make good mod should be paid but well... right now anyone can make shitware and post it on sale. The whole thing pissed me off on 2 point.

1. Mod were always free, gneh shit happens, capitalism ensure blabla bla i can sort-of accept it.
2. What i CANNOT ACCEPT FOR ANY FUCKING REASON!!! Is that valve and publisher/GAME Dev company receive fucking 75% out of the listing price... Basicly giving bread crumbs to supposed mod author.

They are basicly using great mod author as free labor wich diguste me... Basicly vavle did the same damn thing as in this image...
Spoiler (click to show/hide)

They are trying to make us believe they are a sort-of-white-knight when in fact they are abusin good talent for their very own profit.
Title: Re: The Elder Scrolls V: Skyrim
Post by: seaturtlehorsesnake on April 27, 2015, 03:47:36 am
i don't really know much about the paid mod thing either way, so i'm sorry to change the subject real quick. i just thought this might be a place to ask:

are there any good mods that add naturalistic yet alien wildlife? i'm thinking along the lines of the scribs and kwama from morrowind: creatures that fill a niche, and seem like part of the world they're in, and aren't always hostile. and at the same time, are also not "generic earth animal #27". does this make sense?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on April 27, 2015, 04:20:44 am
THE TRUTH BEHIND LORE YOU WON'T BELIEVE IT (https://www.youtube.com/watch?v=iKAOM25lnGA)
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on April 27, 2015, 04:32:42 am
THE TRUTH BEHIND LORE YOU WON'T BELIEVE IT (https://www.youtube.com/watch?v=iKAOM25lnGA)
Quote
CHIM can't melt Nerevarines!
Welp, I am dead now. Too much laughter.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on April 27, 2015, 06:13:21 am
So Dawnguard is fun. And Serana is nice to have around, although her two sets of combat lines ("Where'd you come from?" get a little annoying after a while. And she's hit me with Ice Spike suspiciously often since we entered the Soul Cairn...
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on April 27, 2015, 08:56:01 am
Paid lore when?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on April 27, 2015, 09:08:08 am
Paid lore when?
CHIM for the low low price of $tvn4 t2
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on April 27, 2015, 05:08:06 pm
Paid lore when?

did you watch the video dude

it's now

besides that CHIM=mods so you can already pay for lore
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on April 27, 2015, 07:03:30 pm
http://steamcommunity.com/games/SteamWorkshop/announcements/detail/208632365253244218

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAA
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on April 27, 2015, 07:23:20 pm
WOOOO!
FREEDOM WINS :D
Title: Re: The Elder Scrolls V: Skyrim
Post by: Catastrophic lolcats on April 27, 2015, 07:27:47 pm
The modders that were using the system must feel like Rosencrantz and Guildenstern right now. Not that I care, RIP in piss paid workshop.
Title: Re: The Elder Scrolls V: Skyrim
Post by: itisnotlogical on April 27, 2015, 07:41:51 pm
Agreed, rip in pizzas.

At least they removed it within days of launch, as opposed to blindly trucking ahead despite the backlash. That's an impressive turnaround for a games publisher, and I think they deserve credit for that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on April 27, 2015, 07:48:10 pm
Agreed, rip in pizzas.

At least they removed it within days of launch, as opposed to blindly trucking ahead despite the backlash. That's an impressive turnaround for a games publisher, and I think they deserve credit for that.

I'll roughly repeat what I said in response to the announcement:

No. Do not praise them. This is how things are supposed to operate: when a company tries to bend you over a table, scream and shout and struggle until they release you. Once they have, don't turn around and apologize for fighting back while telling them how grateful you are that they let you go! Look the fuckers in the eyes and make sure they know that they can't pull things like that. The fact that they responded to massive negative backlash does not make them 'good', it makes them 'rational and reasonably intelligent', or as we gamers like to describe it, 'not EA'.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on April 27, 2015, 07:50:19 pm
Agreed, rip in pizzas.

At least they removed it within days of launch, as opposed to blindly trucking ahead despite the backlash. That's an impressive turnaround for a games publisher, and I think they deserve credit for that.
Yeah, as FD said, they shouldn't get credit for fixing a fuckup, just a 'okay, you fixed it. Now don't do it again'.
This is assuming we're treating game companies like 3 year-olds, which I think is a reasonable policy to follow.
Title: Re: The Elder Scrolls V: Skyrim
Post by: itisnotlogical on April 27, 2015, 07:59:43 pm
Agreed, rip in pizzas.

At least they removed it within days of launch, as opposed to blindly trucking ahead despite the backlash. That's an impressive turnaround for a games publisher, and I think they deserve credit for that.

I'll roughly repeat what I said in response to the announcement:

No. Do not praise them. This is how things are supposed to operate: when a company tries to bend you over a table, scream and shout and struggle until they release you. Once they have, don't turn around and apologize for fighting back while telling them how grateful you are that they let you go! Look the fuckers in the eyes and make sure they know that they can't pull things like that. The fact that they responded to massive negative backlash does not make them 'good', it makes them 'rational and reasonably intelligent', or as we gamers like to describe it, 'not EA'.

Look at all that hyperbole.

All I said was that it was impressive that they, you know, listened to feedback, something that a majority of companies (not just game developers and publishers) fail to do on a regular basis. I'm not apologizing for anything or thanking them for anything.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on April 27, 2015, 08:01:11 pm
Agreed, rip in pizzas.

At least they removed it within days of launch, as opposed to blindly trucking ahead despite the backlash. That's an impressive turnaround for a games publisher, and I think they deserve credit for that.

I'll roughly repeat what I said in response to the announcement:

No. Do not praise them. This is how things are supposed to operate: when a company tries to bend you over a table, scream and shout and struggle until they release you. Once they have, don't turn around and apologize for fighting back while telling them how grateful you are that they let you go! Look the fuckers in the eyes and make sure they know that they can't pull things like that. The fact that they responded to massive negative backlash does not make them 'good', it makes them 'rational and reasonably intelligent', or as we gamers like to describe it, 'not EA'.

Look at all that hyperbole.

All I said was that it was impressive that they, you know, listened to feedback, something that a majority of companies (not just game developers and publishers) fail to do on a regular basis. I'm not apologizing for anything or thanking them for anything.
I do admit that's impressive by today's standards of listening to feedback, though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on April 27, 2015, 08:02:09 pm
Yeah, as FD said, they shouldn't get credit for fixing a fuckup, just a 'okay, you fixed it. Now don't do it again'.
This is assuming we're treating game companies like 3 year-olds, which I think is a reasonable policy to follow.

I see Valve is behaving much better after their nap.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on April 27, 2015, 08:05:02 pm
That's the most direct "Sorry - Yes, we were wrong" announcement I think I've ever seen from an organization of this stature.  I think they deserve credit for that.  The only contradiction they threw in was "We still think there's a useful feature in here somewhere," but that's pretty weak.

I've been an unashamed Valve fan-boy for many years now, and I was genuinely re-thinking my perspective on them after this.  But I think they've recovered some grace here.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on April 27, 2015, 08:20:51 pm
I just want to take a moment to laugh sadistically at the modders who signed on to the program. They got thrown under the bus in every way but the literal one and it amuses me greatly. They were shafted at the start, shafted throughout the short lifespan, and shafted at the end.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dunamisdeos on April 27, 2015, 08:22:47 pm
I'd like to call your attention to this bit.

".....stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating. We think this made us miss the mark pretty badly, even though we believe there's a useful feature somewhere here."

They intend to try again. Be watchful, they're going to start slower next time. They're not interested in donations to the modders, they're interested in making profit off of mods.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on April 27, 2015, 08:27:33 pm
If you've read Valve's principles on monetizing content (https://steamdb.info/blog/steam-dev-days-two/), then you'd know they think that what they have going with TF2 and Dota2 is a great thing (and nobody is complaining about it loudly enough for them to notice), and that they have wanted to expand it to other games for some time now.

The problem is that it's completely inapplicable to games like Skyrim, where mods tend to be considerably more in-depth than simple items, and even items have to be designed to fit in a levelling tier somewhere. Selling player-designed items and the like would be most effective when there are either no levels and all items are balanced-ish (like in TF2), or when they're cosmetic items which don't take the place of an item which would actually be useful - none of which is the case in Skyrim. (And Valve was apparently not even doing the most basic of quality control on submitted Skyrim paid mods)
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on April 27, 2015, 08:39:09 pm
Valve does listen to people, though. That's why I quite like Valve.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on April 27, 2015, 08:49:11 pm
I'd like to call your attention to this bit.

".....stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating. We think this made us miss the mark pretty badly, even though we believe there's a useful feature somewhere here."

They intend to try again. Be watchful, they're going to start slower next time. They're not interested in donations to the modders, they're interested in making profit off of mods.

And if they find some way to do this that provides real benefit to the modding community and the health of their games, then I won't begrudge it.  I'm not hopeful that they'll find a way to do this, but that doesn't mean I should be angry at them for exploring the idea.  I may react with suspicion and worry that they'll fuck it up, but I won't get angry at a company for trying to wedge monetization into new territory.  It's what this society obligates people to do, and no-one deserves automatic criticism for it.  And I'm probably the most anti-capitalist person on the forum.  I'll save my anger for when they settle on a methodology that benefits them exclusively to the detriment of the community, and ignore protest.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on April 27, 2015, 09:06:50 pm
Agreed, rip in pizzas.

At least they removed it within days of launch, as opposed to blindly trucking ahead despite the backlash. That's an impressive turnaround for a games publisher, and I think they deserve credit for that.

I'll roughly repeat what I said in response to the announcement:

No. Do not praise them. This is how things are supposed to operate: when a company tries to bend you over a table, scream and shout and struggle until they release you. Once they have, don't turn around and apologize for fighting back while telling them how grateful you are that they let you go! Look the fuckers in the eyes and make sure they know that they can't pull things like that. The fact that they responded to massive negative backlash does not make them 'good', it makes them 'rational and reasonably intelligent', or as we gamers like to describe it, 'not EA'.

Look at all that hyperbole.

All I said was that it was impressive that they, you know, listened to feedback, something that a majority of companies (not just game developers and publishers) fail to do on a regular basis. I'm not apologizing for anything or thanking them for anything.

Eh, sorry, I'm a little bit desensitized by how quickly people did a 180 so that they could start licking GabeN's shoes again.

That said, I stand by what I meant: this is something that we should be happy about. This is not something that Valve or Bethesda should be vocally and widely praised for, because it sets a pretty pathetic scene if "responds to overwhelming community feedback, albeit somewhat grudgingly" is our standard for AAA gold star 11/10 companies.
Title: Re: The Elder Scrolls V: Skyrim
Post by: jocan2003 on April 27, 2015, 09:48:38 pm
That's the most direct "Sorry - Yes, we were wrong" announcement I think I've ever seen from an organization of this stature.  I think they deserve credit for that.  The only contradiction they threw in was "We still think there's a useful feature in here somewhere," but that's pretty weak.

I've been an unashamed Valve fan-boy for many years now, and I was genuinely re-thinking my perspective on them after this.  But I think they've recovered some grace here.
Ditto here, it was soo direct and strong that i nearly tought it was a joke or something.... As far down they fell when doing that they at least manage to climb the pit a little bit with this uncensored annoncement.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on April 27, 2015, 09:54:05 pm
Given the degree to which people have gotten worked up into a crusading froth over this, I'm not really inclined to be too happy about the conduct of anybody involved. There's been a lot of portrayal of Valve and Bethesda as being a lot more evil than I think reality gives us any reason to believe they were. They made a move to earn extra money, some of which gets siphoned off for modders as a PR move, and they did so without considering the consequences.

I can't actually believe they were trying to sabotage the modding community or anything for the sake of a quick buck; I think they made the old established-industry habit of assuming basically nothing would change. Looking at mod downloads and going, "Yeah, so just multiply that by however much people charge for them, maybe scale it down by half or something, that's how much money there's going to be." Like when content distributors estimate losses to piracy. That there could be any kind of social side effects like people taking mods down for risk of theft probably never entered their minds, no matter how obvious it may seem to you. I'd wager their thought process about how it would impact the modding scene went as far as, "Where there was once no money, now there will be some at all, and that's better than nothing. And it'll incentivize additional competition!" Because that's how industries work, and that's what they're used to navigating.

Given that, I actually am pretty happy with this response, because it means they're capable of learning from a fuckup. And when they try again, I hope that what they learn is "Maybe it should be in the form of a voluntary donation button instead". But I'm not going to prejudge them on that. If I'm just going to assume that everything they do is inevitably going to be evil, then there's not much point in talking about it.

C'mon, let's avoid devil shift (http://www.jstor.org/discover/10.2307/448385?uid=3739744&uid=2&uid=4&uid=3739256&sid=21106177169781)ing our opponents as much as we can. As anybody who followed my posts between this thread and the other one may already be aware, I'm far from okay with the paid modding system they attempted to introduce. But I do feel that a lot of this reaction is the same old righteous drive for vindication that gets the WBC out of bed every day.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Urist McScoopbeard on April 27, 2015, 10:33:35 pm
people have been quick to condemn valve and bethesda and modders, it's true, but i really can't STRESS ENOUGH (and I have a couple of times now) how slippery of a slope this. If the response by the community had been any weaker this situation would have deteriorated quickly. Look at DLC, that happened so slowly and the negative response was so gradual that it happened and now companies publish half finished games and publish the other half as DLC later and no one bats an eye. No, the response was right, it's the kind of severe backlash that FORCES a company to pull the concept.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rose on April 28, 2015, 06:37:24 am
All I know is if I could sell a skylines building for 10 cents a piece and keep at least half of that, I'd love it, and would do my best to make some quality buildings that people would want to pay for.

On the flip side, I wouldn't be able to afford to mod my game because I'm poor.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zangi on April 28, 2015, 08:27:37 am
I like how we are discussing this in 2 threads.

Still doesn't do anything about plagiarism down the line... but I reckon if they lock-down mods to steam workshop only...
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on April 28, 2015, 09:02:39 am
All I know is if I could sell a skylines building for 10 cents a piece and keep at least half of that, I'd love it, and would do my best to make some quality buildings that people would want to pay for.

On the flip side, I wouldn't be able to afford to mod my game because I'm poor.
How would you feel if I took your entire catalog of buildings, changed a minor detail such as the color of one wall (or maybe changed nothing at all) and relisted them under my account with completely different names without screenshots. You'd have to pay for them to download them just to see if they're actually the same files, assuming you ever found out at all.

This is one of the unfortunate things that was happening on the steam market.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BigD145 on April 28, 2015, 10:19:09 am
All I know is if I could sell a skylines building for 10 cents a piece and keep at least half of that, I'd love it, and would do my best to make some quality buildings that people would want to pay for.

On the flip side, I wouldn't be able to afford to mod my game because I'm poor.
How would you feel if I took your entire catalog of buildings, changed a minor detail such as the color of one wall (or maybe changed nothing at all) and relisted them under my account with completely different names without screenshots. You'd have to pay for them to download them just to see if they're actually the same files, assuming you ever found out at all.

This is one of the unfortunate things that was happening on the steam market.

On other sites people were already copying stock Cities:Skylines buildings and renaming them. Yes, just renaming them. So you could sell a stock building on Steam and it would take users buying and reporting that before you were shut down. Someone has to prove original files somehow first, though. Is a timestamp on Nexus proof in the eyes of a company with no presence on Nexus? Who's to stop copies of ALL THE Nexus mods being sold on the marketplace? Or all the loverslab mods with penises replaced by carrots or something to make them work safe? Monetized mods on Steam was never going to work. Not without micromanagement on the part of Steam that would get more expensive than the income from mods.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on April 28, 2015, 11:10:11 am
Amusingly enough, one of the big arguments trumpeted by non-modders shilling for Valve and Bethesda - the low income from the donation model - is actually one of the best protections against theft; nobody will get any donation income in the timeframe that a stolen mod will exist before people figure it out, and the lack of paygate makes it trivial to check to see if it's stolen.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on April 28, 2015, 11:38:13 am
...That doesn't make any sense.  Donations don't have the $400 threshold like paid mods.  And people paid more attention to paid mods, and could investigate them for free due to the 24 hour refund (to steam wallet, but still).

I wish the conversation would finally move out of this thread, though, even though the thread's generally slow...  Just to keep the discussion in one place.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on April 28, 2015, 01:02:08 pm
I like how we are discussing this in 2 threads.

Still doesn't do anything about plagiarism down the line... but I reckon if they lock-down mods to steam workshop only...

Out of sight, out of mind.

The other thread is in some forum I never visit, and I, for one, happened to have completely forgotten about it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on April 28, 2015, 02:58:46 pm
I wonder what logic process is used to make a decision like this:

"Wow, people really like to download mods for free. There's millions of downloads of them! If we charged everyone moneys for getting them we'd have millions of moneys."
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on April 28, 2015, 04:32:05 pm
...That doesn't make any sense.  Donations don't have the $400 threshold like paid mods.  And people paid more attention to paid mods, and could investigate them for free due to the 24 hour refund (to steam wallet, but still).

I wish the conversation would finally move out of this thread, though, even though the thread's generally slow...  Just to keep the discussion in one place.

Are you being serious right now? Let's break it down:

1a: Donations are extremely small amounts, often spaced out over the course of years, even in the cases of extremely popular mods. There is an arbitrarily small chance of any given mod, stolen or otherwise, receiving a donation within a week or two of being put up. This is literally the exact same thing everyone shilling for Valve was harping on about when they were trying to convince people that paid mods were good because modders would gain more money faster.

1b: $400 threshold, but everybody who gets the mod pays in. Even if it's only $0.99, that only requires a bit over 400 downloads before the uploader starts gaining money, and even terrible piece-of-shit mods can swing that under a free system; a stolen good mod would easily hit that point within a reasonable time period if it wasn't caught early on.

2a: Free mods are vastly easier to investigate, due to being, y'know, free. You download, check the files, check how it looks and acts ingame, done. If it was stolen, you get in touch with the original author and the hosting site, problem solved.

2b: Paid mods require you to pay before you can do that. Regardless of whether the mod was stolen or not, you're either stuck with that out of pocket or have to refund the mod, which is additional hassle and prevents you from trading for a while, IIRC. If it was stolen, you're shit out of luck because nobody with any authority is going to listen to you or respond promptly if at all, and there's no non-customer oversight.

There are fewer barriers to investigation with free mods, donations bring in less income with much longer gaps between payments (unless you'd like to retract comments about donation systems not financially benefiting modders, hah), and the sites which host free mods have a greater incentive to rigorously root out thieves, because they rely on word-of-mouth and user loyalty for the revenue they receive, rather than skimming 30% off of sales.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on April 28, 2015, 04:52:59 pm
All I know is if I could sell a skylines building for 10 cents a piece and keep at least half of that, I'd love it, and would do my best to make some quality buildings that people would want to pay for.

On the flip side, I wouldn't be able to afford to mod my game because I'm poor.

Hey, there's hope for that! (https://www.patreon.com/gula)

And people really seem to like the stricter slope mod, heh.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Blaze on April 28, 2015, 05:50:04 pm
Okay, back to Skyrim.

So I've been questing and generally playing Skyrim, but I realized I have much more fun just going into the plains with my bow and turning up spawn rates from various mods and just... well surviving.

So far the mods I'm using are:
Realistic Needs and Diseases
Hunterborn
Wet and Cold
Realistic Nights (Darkest)
Wearable Lantern
Crafting Kits

Then a bunch of misc ones such as crafting overhaul, forgotten magic, tougher guards, werewolf/vampire, etc.

Anything else I should add to this?

Now, before anyone mentions Frostfall, I find it just doesn't work for me. I'm playing an alteration brawler, who depends on wearing no armor. Frostfall keeps me stuck to the fire and unable to do anything; even with Bearskin (x3 due to alteration bonus), fur cloak, and 120% frost resist.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on April 28, 2015, 06:17:20 pm
Now, before anyone mentions Frostfall, I find it just doesn't work for me. I'm playing an alteration brawler, who depends on wearing no armor. Frostfall keeps me stuck to the fire and unable to do anything; even with Bearskin (x3 due to alteration bonus), fur cloak, and 120% frost resist.
Having just played an alteration/conjuration specialist, I can tell you that what you need to do is:

1. Turn frostfall's exposure rate down to about half.
2. Get SPERG. seriously. Its great. Has nothing to do with frostfall but its alteration and other magic trees are amazeballs.

Mostly it was playable on classic mode with half the exposure rate and some good clothing. Plus the spells that decrease exposure ofc.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on April 28, 2015, 06:31:28 pm
The frost resist only acts as a multiplier for the exposure resistance, so it's understandable that it would do next to nothing. 90 points is not much at all - the maximum if WEAR is enabled is 275, and to hit that you either have to wear fur armor and a fur cloak (or use your spell with something else), or tell it to treat something as full protection which it considers to be less.

The most obvious way to work with it would be to start in the south where it's warmer. Or wear more clothes.

But that wasn't actually your question.

If you want more enemies, look at ASIS. But I ended up with more food than I could ever eat.

As for magic,  apocalypse is nice. There was another I'm using that I like but I don't recall the name now. (I'm avoiding the big overhauls).
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on April 28, 2015, 06:35:06 pm
OBIS is pretty good as well. Bandits everywhere!
Title: Re: The Elder Scrolls V: Skyrim
Post by: seaturtlehorsesnake on April 28, 2015, 06:46:34 pm
i realize that i probably asked it at the exact wrong time before, so i just wanted to ask my question again:

Quote
are there any good mods that add naturalistic yet alien wildlife? i'm thinking along the lines of the scribs and kwama from morrowind: creatures that fill a niche, and seem like part of the world they're in, and aren't always hostile. and at the same time, are also not "generic earth animal #27". does this make sense?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Blaze on April 28, 2015, 07:04:15 pm
Between Immersive Patrols, Deadly Dragons, Realistic Animals and Predators, Prides of Skyrim, and Extra Random Encounters cranked to high, I have plenty of things to shoot at.

I used to use OBIS, but it caused some issues such as immortal, headless "T-zombies".

I'll look into SPERG, but it'll probably conflict with my Sneak Overhaul.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on April 28, 2015, 07:11:08 pm
I'll look into SPERG, but it'll probably conflict with my Sneak Overhaul.
If your sneak overhaul only changes one perk tree you can disable that one in SPERG.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Blaze on April 28, 2015, 09:01:18 pm
Sadly, it still clashes with the unarmed mod I'm using.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on April 28, 2015, 09:05:33 pm
Sadly, it still clashes with the unarmed mod I'm using.
who fights unarmed?

Fair enough though. Try it another time
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on April 28, 2015, 09:06:11 pm
Sadly, it still clashes with the unarmed mod I'm using.
who fights unarmed?

people with mods to make it not crap
Title: Re: The Elder Scrolls V: Skyrim
Post by: Urist McScoopbeard on April 28, 2015, 09:28:35 pm
Sadly, it still clashes with the unarmed mod I'm using.
who fights unarmed?

people with mods to make it not crap

ya. unarmed is like make favorite thing in RPGs. Most of 'em make it hard as hell to do though. Also, muscle wizards.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on April 28, 2015, 09:44:22 pm
I highly recommend mods that give gold weight if you enjoy wondering why you have an extra 300 encumbrance and then remembering that you're carrying 30,000 gold pieces and they each weigh .01.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on April 29, 2015, 05:30:13 am
I highly recommend mods that give gold weight if you enjoy wondering why you have an extra 300 encumbrance and then remembering that you're carrying 30,000 gold pieces and they each weigh .01.
But what do you do when you need to carry that gold? Is there a mod that lets you have a bank account? Trade it for letters of credit?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on April 29, 2015, 05:33:03 am
ya. unarmed is like make favorite thing in RPGs. Most of 'em make it hard as hell to do though. Also, muscle wizards.

It really is all over the map to be honest...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Blaze on April 29, 2015, 07:19:07 am
I like my fighting a little more... hands on.

Sadly, Skyrim has a distinct lack of proper strangulation animations.

But what do you do when you need to carry that gold? Is there a mod that lets you have a bank account? Trade it for letters of credit?
Banks of Skyrim I think.

I've got a gold storage thing, it's got like 7 million gold in it.

Any money-sink mods? I've been using "Increased training limits".
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on April 29, 2015, 10:18:41 am
Do like the proud Nords do and store your gold, in 20-50 piece bags, on every surface of your houses.  Then local churches.  Then crypts to respect the dead.  Any leftovers just throw into the wild to be eaten and redistributed by wildlife.  It's a beautiful economic system based around generosity and theft.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mephisto on April 29, 2015, 10:34:06 am
If a game gives weight to currency, I think it should at least have multiple denominations with no auto-conversion between them (I have 99 copper. I pick up one copper. I now have one silver.). Want to collect hundreds of copper pieces from every bedside table and crypt you come across? Be my guest, but you're going to have to deal with all of your weight units being taken up by nearly-worthless currency.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Blaze on April 29, 2015, 11:26:32 am
Do like the proud Nords do and store your gold, in 20-50 piece bags, on every surface of your houses.  Then local churches.  Then crypts to respect the dead.  Any leftovers just throw into the wild to be eaten and redistributed by wildlife.  It's a beautiful economic system based around generosity and theft.
I'm a Khajiit. And also a werewolf. And I have like 700k bounty total.

And this is my "house":
(http://i.imgur.com/5lGWkfc.png)

It's homey. And more importantly, portable.
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on April 29, 2015, 12:01:47 pm
wait
what
PORTABLE!?
I mean, I use the TARDIS mod, but
BUT
Title: Re: The Elder Scrolls V: Skyrim
Post by: Blaze on April 29, 2015, 12:55:29 pm
Well, technically the room itself is always there. But I can carry the entrance around with me; I set it down and it becomes a trapdoor going into it.

It comes with item auto-sort too, it's kinda THE mod for hoarders.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on April 29, 2015, 02:49:15 pm
I like my fighting a little more... hands on.

Sadly, Skyrim has a distinct lack of proper strangulation animations.


That said, the unarmed killmoves are pretty great. Bash their face in, uppercut and then choke slam them.... reverse suplex them off cliffs. (https://www.youtube.com/watch?v=ZszZgnD-kqo)

(This is a video I did to test how well my laptop could run Fraps at 60fps while playing Skyrim. The answer is... not particularly well. Level 48 Khajiit or something, cheat-leveled up so I could quickly test unarmed damage. As you can see, mere bandits can shrug off Unarmed pretty heartily in vanilla-ish.)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergarr on April 29, 2015, 02:58:39 pm
I like my fighting a little more... hands on.

Sadly, Skyrim has a distinct lack of proper strangulation animations.


That said, the unarmed killmoves are pretty great. Bash their face in, uppercut and then choke slam them.... reverse suplex them off cliffs. (https://www.youtube.com/watch?v=ZszZgnD-kqo)

(This is a video I did to test how well my laptop could run Fraps at 60fps while playing Skyrim. The answer is... not particularly well. Level 48 Khajiit or something, cheat-leveled up so I could quickly test unarmed damage. As you can see, mere bandits can shrug off Unarmed pretty heartily in vanilla-ish.)
Dat end though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Blaze on April 29, 2015, 04:02:17 pm
(http://i.imgur.com/TOxQhVP.png)
That feeling when you're trying too hard to be a hunter.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BigD145 on April 29, 2015, 04:26:43 pm
Are there any elk left in the world?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Blaze on April 29, 2015, 04:38:03 pm
I usually don't bother with elk, these were killed by the lions in the plains and I just took the carcasses for butchering.

The lion carcass pile is even bigger.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on April 29, 2015, 04:54:10 pm
Oh the humanity.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Carcass on April 29, 2015, 05:00:55 pm
Looks like an Elk Singularity
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on April 29, 2015, 06:30:51 pm
Oh the humanity.
elkmanity*
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on April 29, 2015, 07:07:52 pm
oh the cervidity
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dunamisdeos on April 29, 2015, 08:04:39 pm
Elker Scrolls 6 confirmed.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Blaze on April 30, 2015, 12:08:43 am
So a day in the life of a huntress. Started out camped in Rorikstead's Pridelands.

I got up bright and early, ate a quick meal of goat haunch and tea, and headed out.

Ran into a wolf pack, several of them actually. They pose little threat to me, and that is obvious. Unfortunately, they are obviously dumb. They get slaughtered, skinned, and quartered. Their pelts aren't worth anything, I turn it into leather, and their meat doesn't sell for much; I leave it behind. The real prize requires digging deeper, wolf eyes and wolf teeth both have damage health and lingering damage health, great for poisons. And wolf hearts and skeever tails can be combined (ravage+damage health) if I decide to hate someone especially hard that day.

Then Elk, I run into at least a dozen herds of these every time I leave. Skinned and quartered them. Pelts are more useful as leather, and the alchemy ingredients are pretty useless. The meat sells well and they give a lot of it, but if another morsel of venison passes through these lips it'll be too soon.

And of course, the cats of the pridelands, sabre cats, panthers, and lions. Nasty things. Saber cats and panthers are easy to deal with as they're always solitary, but lions always come in packs and have some sort of psychic power that alerts every other lion for miles it seems. Pelts fetch incredibly high prices, meat not so much. Alchemical ingrediants aren't really of note; one exception are the eyes, they're the only source of healing potions in the area; if combined with wheat that's been "appropriated" from nearby Rorikstead.

One special thing today was the mammoths, their hide isn't worth much, but it gives a lot of leather. And the same with their meat, I can easily carve 500 cuts (and that's at the lowest meat setting) from a single carcass. However, the real prize are the bones, which are very useful in scrimshaw.

Unfortunately, they always seem to be guarded by giants, and the mammoths are pretty hardy themselves. Fighting giants and mammoths on master difficulty with fists and a pigsticker bone bow is not fun.

As luck would have it though, the giant was distracted by a group of bandits, and had chased them far from his mammoths. Not looking a gift-horse in the mouth, I coated my arrows with ravage/damage health poison and aced the mammoths through sneak damage. I ran in, butchered/skinned them both, and was out, just as the giant sent the last necromancer into the stratosphere. While I was after the bones themselves, little did I know that the alchemy ingredients would play a for more important role in the near future.

Other small animals exist, nothing of real note; aside from mudcrabs, whose chitin can instantly cure disease.

Then of course, there's the two-legged prey, bandits give leather and iron/steel ingots, Vigilants of Stendarr give shiny trinkets, Necromancers and Thalmor agents give expensive clothing, and the war rages on with throngs of Stormcloaks and Imperial forces mixing it up; they have this habit of clustering up in large clusters that are quite inviting for an opportunistic explosion.

I ran into one such group; wiped them all out with two well placed grenades. Picked through their bodies for leather/iron/steel gear to break down. Fully loaded, I left for home.

Now, about the grenades. They're part of the flintlock rifle mod, and I allow myself them as crowd control due to not using any magic aside from alteration, not using any weapons, not using any armor, and not smithing stuff aside from iron equipment and tools. They do come at a steep cost, black powder, lead ingots, and fire salts.

Lead ingots can be refined from iron ingots and are not an issue. Black powder though, uses fire salts, and the grenades themselves need more fire salts. Fire salts only come from Flame Atronachs, which are not very plentiful. Alchemy shops don't sell very many, and when they do it's at very steep prices due to Trade and Barter's introduction of prejudice vs the so called "unsavory races".

That leaves exactly one good source of fire salts. On one hand, that source also has black powder. On the other hand, that source is a respawning level 50 NPC "The Outsider" that is armed with a flintlock rifle and the skill to turn it into a long range, perfectly accurate, hitscan dragonbone crossbow with stagger.

So I had three choices, I could try to pickpocket him with no training in pickpocket. Try to kill him and probably get shot in the face for my efforts. Or take a third option.

First I ran home and began crafting. The armor was broken down into leather and ingots and stashed, the mammoth meat was salted and preserved, and the bones were put to use. A masterwork bone bow, perfect bone arrows, and masterwork bone knife. Those items are created via Hunterborn's scrimshaw, which is a different building tree; and after butchering a ton of animals to get the required skill. The knife has decent stats but I only use for carving. The bow and arrows are about as strong as ebony, but can't be improved (though they do get an innate 25% bonus to enchantments like stalhrim stuff does). Finally, I broke down the camp so I could leave ASAP.

And then the most important step: Combining mammoth heart and canis root to make paralysis poison. The plan was simple and went mostly without a hitch. Run in, shoot him in the face, pickpocket the stuff, and run away screaming. I say "mostly", because as I was almost out of there; I get clipped by a rifle bullet and lose 3/4 of my health and am thrown forward several feet. I'm just lucky it wasn't a crit.

As I'm about to leave the area, I pass nearby "Pride Rock". A whole pride of lions are lounging at the edge of the clip. I calculate the trajectory, take aim, and launch, thus making sure the Lion King never has a sequel.

Swapping to werewolf form for faster travel (actual fast travel is disabled), I run, run, and run some more. And somehow I end up south of Dragonbridge. I swap back to regular form, and pick up something called "Strange Brew". Supposedly it unlocks more brewing recipes. The more immediate and noticeable effect is that it makes me dead drunk. After stumbling around a bit (it ragdolls you occasionally). I run into town and find a mountain goat. So I punch it to death; except it wasn't a mountain goat, it was a farm goat, and I just got a bounty. As guard came up and tells me to pay up; I give him the finger and run back across the bridge. Except, as luck would have it, I stumble and tumble off the side of the bridge towards the rocks below.

Thinking fast and lamenting that I haven't saved since before I robbed the Outsider. I suddenly remembered, the mammoth's heart! I ate the heart, which has paralysis as its first effect. The player can survive long falls if he/she is paralyzed. I bounce off the rocks and land in the river, floating away.

I end up somewhere near a farm that's near Solitude. I'm immediately accosted by a guard, this time I use my thieves' guild influence to pay off my bounty, a whole TWO gold!

It's almost dark out, and my lantern needs oil; so I'm about to settle down. Suddenly "Assault has started!" and two blood dragons wing in from the skies.

I run away. Luckily, one dragon flies off to burn down the farm, the other comes after me. A short and brutal battle commences, culminating between one final exchange. With both of us low on health, it hovers above and breathes fire. I blow the attack away with unrelenting force, and desperately lob a grenade at it.

Time slows as the game enters killcam, tracking the grenade's slow flight as it slams into the dragon's stomach and explodes; finishing it.

I walk towards its corpse and carve it. Dragon heart, dragon's blood, eye of dragon, dragon scales/bones, and 100 units of dragon meat.

I drop down my base trapdoor, head in, and fix up a quick dinner of wyrm and chips; throw everything I can't use or preserve into the trader's mailbox for sale. Then I unroll my bedroll and fall asleep.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on April 30, 2015, 12:33:48 am
Two things, what is the name of the portable home mod?


Secondly OH GOD I HATE THAT I CAN'T PLAY SKYRIM NOW. I can't bear to play it without modding the hell out of it but my compy can't handle the mods I currently have, let alone the ones I WANT to have. GAHHHHH
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on April 30, 2015, 12:36:03 am
What mods do you even have, Blaze? That was amazing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on April 30, 2015, 12:53:11 am
> The player can survive long falls if he/she is paralyzed.

Is that from a mod, or a regular feature that I've just overlooked?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on April 30, 2015, 01:07:50 am
Blaze, amazing play through :D

As for mods he uses that he listed in his post

Hunterborn (amazing mod)
Prides of Skyrim
Trade and barter
That flintlock mod (sequel to musket mod)

and...maybe either chesko's frostfall (it has camping features) or chesko's camping mod (that is separate and more advanced than frostfall one) or both.

I imagine he has more, but those are the main ones I got from his post.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Blaze on April 30, 2015, 01:22:03 am
> The player can survive long falls if he/she is paralyzed.

Is that from a mod, or a regular feature that I've just overlooked?
It's a "feature" that's in the original game. There's no ingredient with paralysis as its first effect in the original game; netch jelly was introduced in dragonborn.

Two things, what is the name of the portable home mod?
Craftable Cloud Storage (http://www.nexusmods.com/skyrim/mods/25422/?). It's not so much a home as it is a treasure storage room.
It requires General Stores (http://skyrim.nexusmods.com/mods/18340) as well.

What mods do you even have, Blaze? That was amazing.
Too many to list, but the ones in that post are:
Deadly Dragons (For dragon assault)
Immersive Patrols (For large fights between stormcloaks and imperials)
Realistic Animals and Predators (For herding behavior)
Extra Random Encounters
Realistic Needs and Diseases
Hunterborn
Project Flintlock
Trade and Barter (For trade issues)
Realistic Nights
Wearable Lantern
Craftable Cloud Storage (For the portable room)
Complete Crafting Overhaul (For breaking down items)
Trader's Chest (For portable autoselling containers)

Along with a bunch of other mods that aren't mentioned in that post.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gentlefish on April 30, 2015, 01:32:28 am
So does Realistic Animals and Predators increase the spawnrate of the large animals? And what mod introduces the "Mammoth hearts apralyze, mudcrab chitin cures"? Is this just something I haven't noticed from the base game (Not the mammoth hearts, I know that's hunterborn stuff)?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on April 30, 2015, 01:36:37 am
I recommend iNeeds for most people. Realistic needs is very script heavy, and iNeeds is a lot lighter.

But if that isn't an issue for you. Realistic needs and diseases is a lot better, and more "realistic".
Title: Re: The Elder Scrolls V: Skyrim
Post by: Blaze on April 30, 2015, 02:02:52 am
So does Realistic Animals and Predators increase the spawnrate of the large animals? And what mod introduces the "Mammoth hearts apralyze, mudcrab chitin cures"? Is this just something I haven't noticed from the base game (Not the mammoth hearts, I know that's hunterborn stuff)?
RAaP changes the way animals behave. Mothers will travel with cubs, animals will go to water occasionally, predators will hunt, animals aren't 100% aggressive and will posture to attempt to scare you away and attack if you get too close etc.
It doesn't add as many creatures as other mods, like immersive creatures, so it plays better with Hunterborn.

Hunterborn adds the alchemy ingredients.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on April 30, 2015, 02:08:15 am
So does Realistic Animals and Predators increase the spawnrate of the large animals? And what mod introduces the "Mammoth hearts apralyze, mudcrab chitin cures"? Is this just something I haven't noticed from the base game (Not the mammoth hearts, I know that's hunterborn stuff)?
RAaP changes the way animals behave. Mothers will travel with cubs, animals will go to water occasionally, predators will hunt, animals aren't 100% aggressive and will posture to attempt to scare you away and attack if you get too close etc.
It doesn't add as many creatures as other mods, like immersive creatures, so it plays better with Hunterborn.

Hunterborn adds the alchemy ingredients.

I use immersive creatures with it, and my game has been fine. If hunterborn doesn't detect an animal/creature...there is a spell that lets you add it to the "list" of creatures. Like one of my mods adds an animal (lynx) and I just set it to use one of the cat categories with the spell.

Though doing it to every creature if you have a whole bunch of new ones can be time consuming :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Blaze on April 30, 2015, 02:10:01 am
Taxonomy only works with one corpse, you have to do it with every corpse you run into.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on April 30, 2015, 02:11:52 am
Taxonomy only works with one corpse, you have to do it with every corpse you run into.

No, it works with all corpses. If I use taxonomy on a lynx, it works on all lynx's afterwards. At least it does for me. Of course, it only works on one character and then have to do it again on a new one. But...you just need to use it once per creature and it works on the same animal/creature afterwards.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Blaze on April 30, 2015, 06:52:09 am
It doesn't seem to work with Prides of Skyrim then.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on May 16, 2015, 04:17:28 pm
I just realized that Numidium is really just the TES version of LIBERTY PRIME.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on May 16, 2015, 04:22:27 pm
I just realized that Numidium is really just the TES version of LIBERTY PRIME.

other way around

bethesda couldn't write stories that don't involve angry, stompy robots that deny shit until 2011

(pelinal counts)
Title: Re: The Elder Scrolls V: Skyrim
Post by: jocan2003 on May 16, 2015, 04:56:27 pm
There was a similar mod for the fallout series where you could move and plop that entrace anywhere to access you massive auto-sorting house with interactitivies too. Was very nice to see your shelves populate itself with all sorts of ammo you could manually pick up then press a button to refill from a central storage! same for weapons and such... man now that imt alking about htat game i feel like i need to play it again.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on May 16, 2015, 05:54:05 pm
I have that house, it's Underground Hideout.

The sorting is OK but it would be really nice to have one like the Skyrim, where all your stuff is sorta stored in the same place but you can see each thing with a sort of filter. Or you put everything in one place and it autosorts. In the Hideout you have to go to each area to store different stuffs, or have it suck everything from your inventory and then you have to go to each area to recover your underpants and guns.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Oneir on May 31, 2015, 03:09:47 pm
I've been playing a fair bit of Skyrim with SPERG, Apocalypse, and ASIS. I keep alternating between feeling very strong and very weak--probably because it's way, way to easy to get in a crafting loop by breaking down loot for smithing. I'll probably be firmly overpowered once I find another dungeon to grind for soul gems and start up an enchanting loop.

It may be SPERG scaling things weirdly, but I can't tell at all how balanced Apocalypses' spells are. Ocato's Recital seems straight up overpowered, not to mention perfectly scaling, however convenient it is. And then there are the melee elemental spells which are more interesting than the standard flamethrower models, but don't seem very effective.

Still, I'm having fun with it and the ability to respec perks takes a lot of pointless stress out of the equation. Anyone have good locations to grab some souls?
Title: Re: The Elder Scrolls V: Skyrim
Post by: jocan2003 on May 31, 2015, 09:28:57 pm
I have that house, it's Underground Hideout.

The sorting is OK but it would be really nice to have one like the Skyrim, where all your stuff is sorta stored in the same place but you can see each thing with a sort of filter. Or you put everything in one place and it autosorts. In the Hideout you have to go to each area to store different stuffs, or have it suck everything from your inventory and then you have to go to each area to recover your underpants and guns.
I think i remember favoriting stuff and i would keep it on me even when using the *suck it all* option or my memory is going nuttball....
Title: Re: The Elder Scrolls V: Skyrim
Post by: Blaze on May 31, 2015, 10:04:21 pm
Still, I'm having fun with it and the ability to respec perks takes a lot of pointless stress out of the equation. Anyone have good locations to grab some souls?
Soul Cairn?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on June 01, 2015, 12:04:04 am
I have that house, it's Underground Hideout.

The sorting is OK but it would be really nice to have one like the Skyrim, where all your stuff is sorta stored in the same place but you can see each thing with a sort of filter. Or you put everything in one place and it autosorts. In the Hideout you have to go to each area to store different stuffs, or have it suck everything from your inventory and then you have to go to each area to recover your underpants and guns.
I think i remember favoriting stuff and i would keep it on me even when using the *suck it all* option or my memory is going nuttball....

Underground Hideout was New Vegas. There's no favoriting there, script just tosses everything from your inventory to some containers. In Skyrim there's no need, the sorting container system General Stores is used by other scripts and you manually put the crap you don't want into a general container and then it sorts it to other containers, so there is no need to favorite stuff, I think. I was comparing the Underground Hideout from New Vegas to the auto-storage from Skyrim and stating what makes the Skyrim one superior, and that I wished there was something similar for NV.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on June 01, 2015, 06:10:15 am
I've been playing a fair bit of Skyrim with SPERG, Apocalypse, and ASIS. I keep alternating between feeling very strong and very weak--probably because it's way, way to easy to get in a crafting loop by breaking down loot for smithing. I'll probably be firmly overpowered once I find another dungeon to grind for soul gems and start up an enchanting loop.

It may be SPERG scaling things weirdly, but I can't tell at all how balanced Apocalypses' spells are. Ocato's Recital seems straight up overpowered, not to mention perfectly scaling, however convenient it is. And then there are the melee elemental spells which are more interesting than the standard flamethrower models, but don't seem very effective.

Still, I'm having fun with it and the ability to respec perks takes a lot of pointless stress out of the equation. Anyone have good locations to grab some souls?

Heh, half the reason I got that mod was for Octato's Recital. Before that I was using that one that made the passive mage armor &c. spells permanent-duration with upkeep costs in the form of a smaller magicka pool to cast other things from, and this way is decidedly less annoying (though obviously both are better than the vanilla "never use any of the passive buff spells because who wants to cast them for every encounter").
Title: Re: The Elder Scrolls V: Skyrim
Post by: Blaze on June 01, 2015, 09:50:21 am
In that case why not use Smart Spells? I have it so that it casts ebonyflesh when I enter combat. It does however also do it if I don't notice the enemies, so ambushes become obvious; which may ruin immersion for you.

Or there's an option to cast the spell (no animation needed), by assigning the spell to an item and then hotkey-ing the item.

The third option is to assign all your spells to a single spell so you only need to cast one instead of several.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on June 01, 2015, 10:02:04 am
iirc SPERG has a perk which makes armor spells toggle on/off
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on June 01, 2015, 02:35:14 pm
In that case why not use Smart Spells? I have it so that it casts ebonyflesh when I enter combat. It does however also do it if I don't notice the enemies, so ambushes become obvious; which may ruin immersion for you.

Or there's an option to cast the spell (no animation needed), by assigning the spell to an item and then hotkey-ing the item.

The third option is to assign all your spells to a single spell so you only need to cast one instead of several.

That mod is OP as shit. Put fast heal on when less than 20% health. Invincible.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Blaze on June 01, 2015, 04:14:31 pm
So uh... don't put fast heal on autocast?  ::)

Don't forget magicka either.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Darkmere on June 08, 2015, 03:19:19 pm
Ah, so I think I have a mod problem. Archery on a horse displayed the aiming reticle for a day or two, then the reticle disappeared and hasn't come back since. It's toggled on everywhere I can think to check, and this is a very common problem from what I can tell. Does anyone know of a fix for this? Most threads either have no response, "it magically fixed itself somehow lolol" or "there never was a reticle", which is incorrect.

I'm using SkyUI, SKSE, Convenient Horses, the 3 DLC's and all Unofficial patches. Nothing else.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on June 09, 2015, 12:00:24 am
So, the other day I put in my friend's GTX 970 4gb (his isn't factory overclocked, the one I bought that comes tomorrow is and mine is a newer GTX 970 model)...

Right now I just have a GTX 660 2gb

And 100% of my crashes were gone.

Same exact load order, same exact mods (nearly 200 mods)...my FPS went WAY up to 60 fps (with ENB+parallax and a lot of intensive mods). I could zoom around the world SUPER fast...WITH NO SLOW DOWNS OR FREEZES. I ran super speed from solitude, to whiterun, to windhelm, to riften, to windhelm, to that mage city and finally to whiterun and ended back at Solitude. Even going near large battles with mods that add huge stormcloak vs imperial battles...no slow downs at all.

Not one crash, not one freeze and not one lock up.

And I did this for 3 hours.

I put back in my GTX 660 2gb card, as my friend didn't want to give me his :P...and suddenly I'm crashing again within 5-15 minutes of game time.

So, if anyone crashes because of mods...most likely its not enough video ram and not a powerful enough card. Unless you have enough video ram already, but for me that was the only cause of my crashes. I have almost 200 mods, and my 660 crashes ALL the time on Skyrim to make it unplayable. With my friend's 4gb 970...not one slow down at all, not one crash, not one freeze for 3 hours and that is running super fast on high time scale.

I of course have ENB boost and SKSE memory patch. But those didn't solve the crashing for me. Also, when I was checking my GPU stats...forgot what program I used...but I noticed video ram spiked to maximum really quickly when playing Skyrim. It went to 2.5-3gb on my friend's 970, but no crashes or slow downs and never went past 3gb usage.

So 2gb is NOT enough for a heavily modded, high-end texture, ENB game
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dunamisdeos on June 12, 2015, 08:51:50 pm
I don't know how to tell you this, but I ran Skyrim on my 512mb card with max graphics back in the day. My 1GB card also runs it fine, though with a higher framerate.

Sounds like the problem with your card, not with the amount of video RAM.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Graknorke on June 13, 2015, 01:33:48 am
A) Many mods, probably some to have higher resolution textures
B) Where can you even get a 512MB card?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dunamisdeos on June 13, 2015, 06:32:20 pm
A) Many mods, probably some to have higher resolution textures
B) Where can you even get a 512MB card?

Haha, It was back when it first came out. They were still in use :). I'm pretty sure you can still order them.

I had a 64MB card back when FFXI came out. It ran Halo 1 with no problem, too.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on June 13, 2015, 09:15:25 pm
I don't know how to tell you this, but I ran Skyrim on my 512mb card with max graphics back in the day. My 1GB card also runs it fine, though with a higher framerate.

Sounds like the problem with your card, not with the amount of video RAM.

Well, I was using parallax textures+ENB and other mods added 1k+2k textures (I never went past 2k) and my card really struggled. Plus extended towns and cities was really intensive whenever I got near cities, but Skyrim isn't playable with out that mod as towns and cities are really fail in Skyrim and so tiny. And my character race+body mods I think add 2k-3k body textures. Plus all the HDT animations and stuff.

My new 970 has no crashes at all in Skyrim and it has 4gb. And I get no slow downs or crashes at all.

With that said, a pure vanilla game...I got no crashes or slowdowns at all. Its just when I heavily modified the game. But vanilla skyrim kinda sucks, only playable (for me) with mods :P And vanilla skyrim lighting and graphics looks so ugly lol.
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on June 21, 2015, 02:14:39 pm
Welp, this came out of nowhere. (http://www.reddit.com/r/skyrimmods/comments/3ad3cy/help_tamriel_online_testing/)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on June 21, 2015, 02:35:39 pm
Welp, this came out of nowhere. (http://www.reddit.com/r/skyrimmods/comments/3ad3cy/help_tamriel_online_testing/)
Holy shit. Why is it always the unknowns that drop bombs like this? Guy's a hero.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on June 21, 2015, 03:07:37 pm
Well that's something. I'm not seeing how having different mods between players won't cause issues, but apparently it works which would have probably been the biggest stumbling block on it's use.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gentlefish on June 21, 2015, 03:54:59 pm
It just won't load the textures. It'll likely keep the stacks.

Though I wish it'd just be mods loaded onto the client.
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on June 21, 2015, 04:09:40 pm
Double The Dovahkiin
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on June 21, 2015, 04:19:46 pm
I remember that stuff already existing a while ago but was cruder. I think in essence it works by syncing an NPC on your game with the other player and vice versa, but each player is playing their own local Skyrim, which is why actual interaction with other NPCs don't work (or work only for the player doing the interaction, and your peer just sees you standing still with just empty air on front).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Arcvasti on June 21, 2015, 10:32:27 pm
Yeah, I've heard talk about this. Definitely something I'll experiment with.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on July 03, 2015, 04:50:08 am
I was a proud, patriotic pro-Stormcloak Orsimer who had killed over 3000 Thalmor scum and knew the necessity of war and supported all military decisions made by the High King.
The Orsimer to seem mostly be spared Norse prejudice.  I think I remember a guard in Windhelm calling one of their forts "an affront to [her] people", but besides that...  They get to keep their sovereign forts, or roam freely.  They aren't barred from entering cities, used as cheap dock labor, or restricted to a special ghetto.  I think one orc claimed that his fort had been around longer than the Nords, though I might be misremembering - the Nords claim Skyrim as the birthplace of humanity, after all.  Though I guess both could be correct.

Oh and Grelod the Kind was super racist towards them, but that's Grelod the Kind.  They seem as well off as any of the humans, or the Bosmer, except they also have ancestral land in Skyrim.  Kinda like Forsworn minus the extermination campaign or terrorism.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on July 03, 2015, 05:01:02 am
the Nords claim Skyrim as the birthplace of humanity

No, that would be Atmora. They're wrong, sort of. Atmora and Yokuda both, and IIRC there are some humans over in Akavir too that haven't come over (except maybe Zurin Arctus IIRC).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on July 04, 2015, 09:24:22 pm
Enjoy. :) Its an overhaul compilation I downloaded from a russian forum. I tested it out, then uploaded it to my mega.co.nz account. It has over 400 mods from what I can tell, TONS that have been merged. It also is extremely stable and performs great.

Link: https://mega.co.nz/#!ChFU1RxY!AVKbTHYzXeJcBwrqemND_5KA744dpJYK6tUUGDGrLJU

(do note, Mega.co.nz might want you to download an addon since the file is over 1gb. But its the only upload site that lets me put over 500gb worth of stuff on my account for FREE (the site bugs for me and lets me keep uploading more and more, unless I switch accounts and it "fixes" itself. The addon doesn't have spyware or anything, and dunno why it wants one to begin with...but ah well)

load order (import this txt with nexus mod manager): https://mega.co.nz/#!PoFWkbpL!KBU86teczFCxc-7HIKqm6DJgL_ZQts9_KUXDfz5_If8

Except, don't play this on a low/medium end PC...definitely a high end PC needed. Might be able to get by turning off the ENB, but even then I recommend a 4gb GPU (or the 3.5 ones for the 900s users) for this.

On my gtx 970 4gb, no crashes and even loading saves works without closing the game. I tried doing compilations, and they always broke the game lol. Whoever was behind this compilation, did AMAZING

Characters (no custom races, just vanilla ones) look great. It may be hard to get a good looking female, but the female NPCs look AMAZING. I had trouble getting the same look in the character creation. Males look far better and more realistic and khajiits/argonians look VASTLY better.

Gameplay is super hardcore, and does have perma death...but you can turn off dead is dead mod in the load order.

Far more immersion, lots of new content/towns/quests etc. Cities look WAY better. Villages look vastly improved too. The world is far more realistic than vanilla skyrim.

Other than that, really this is more skyrim enhanced edition than something completely new. It plays more like skyrim, but more hardcore (its a lot harder even without dead is dead) and a ton more things to do. And all that for no CTDs and good stability (if you have a good enough PC) :D
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on July 05, 2015, 02:40:58 am
I did add a few mods, but that isn't in the upload. I added guild starter, tundra defense, hunterborn, draugnarok and dwarven blasters. All, except maybe the blasters...are usually my must have mods.

And I removed dead is dead (mod esp is named pretty much that, so should be easy to find to get rid of), cause I don't want to die and then have to start a new character over and over. That is too annoying for me lol. Instead, with that removed...if I die I just lose some gold and start in a nearby town/city. Which is much better.

I also don't recommend adding any mods to the above compilation, except a few like I did. Definitely nothing huge and script intensive, as that will likely just kill the game lol. It already works 100% as it is.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on July 06, 2015, 03:37:44 am
I did add a few mods, but that isn't in the upload. I added guild starter, tundra defense, hunterborn, draugnarok and dwarven blasters. All, except maybe the blasters...are usually my must have mods.

And I removed dead is dead (mod esp is named pretty much that, so should be easy to find to get rid of), cause I don't want to die and then have to start a new character over and over. That is too annoying for me lol. Instead, with that removed...if I die I just lose some gold and start in a nearby town/city. Which is much better.

I also don't recommend adding any mods to the above compilation, except a few like I did. Definitely nothing huge and script intensive, as that will likely just kill the game lol. It already works 100% as it is.
(edit: whoops, this was meant to be an edit to the above post. Not a new one...ah well...


(edit: I'll leave the download up. But...this has to be the most boring overhaul I've ever played for Skyrim.

I mean, I've made some pretty broken compilations. And at least this one works. Except, even my winter overhaul I did (which was so boring and bland lol)...was more fun than this xD It doesn't add anything fun, just makes the game harder. And it makes it more annoying to me really.

The characters look nice though, and the towns/cities are epic. Except, even with a GTX 970 4gb card factory overclocked...I got 20-30 FPS in riverwood/whiterun...15-20 in solitude. With ENB off. TOO much stuff added to the cities and towns.

My own overhaul, I get 40+ FPS in cities and the only area I get less is in the 30s and that is riverwood/falkreath (ENB on). And my own compilation is way more fun lol. It doesn't have nearly as many mods (the guy added over 500 from what I can tell)...but I have a lot of FUN mods (like going out and explore to find treasures and secrets, which the above compilation fails at), and hardcore mods. While mine doesn't have frostfall (too script intensive), it has other stuff to make the game harder and more fun. The russian compilation thing just kept it skyrim, but harder and a few nice immersion stuff. But, rather boring lol.

If you want to use up your bandwidth downloading to check it out, I'll leave it on my mega.co.nz for a while. I might remove it if I need space but probably not. I glitch mega out (dunno how lol, my one account has over 1000gb of stuff lol. It just kept letting me upload and upload till I signed into another account) and upload lots and lots of space as long as I don't sign out :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Krevsin on July 07, 2015, 07:03:53 am
So I've been trying to get into Skyrim after replaying New Vegas and FO3 again, thus slowly weaning myself onto Bethesda games. I already have a modlist in mind, but I have a question of which combat revamp I should pick, Duel (http://www.nexusmods.com/skyrim/mods/2700/?) or Ultimate Combat (http://www.nexusmods.com/skyrim/mods/36006/?)?

Also is Epic Gameplay Overhaul (http://www.nexusmods.com/skyrim/mods/52487/?) worth it or should I just stick to Civil War Overhaul (http://www.nexusmods.com/skyrim/mods/37216/?)?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowgandor on July 07, 2015, 08:26:43 am
Holy crap, I recently started playing Skyrim and want to have the vanilla experience at first, but wow that Epic Gameplay Overhaul looks really awesome.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on July 07, 2015, 07:58:59 pm
So I've been trying to get into Skyrim after replaying New Vegas and FO3 again, thus slowly weaning myself onto Bethesda games. I already have a modlist in mind, but I have a question of which combat revamp I should pick, Duel (http://www.nexusmods.com/skyrim/mods/2700/?) or Ultimate Combat (http://www.nexusmods.com/skyrim/mods/36006/?)?

Also is Epic Gameplay Overhaul (http://www.nexusmods.com/skyrim/mods/52487/?) worth it or should I just stick to Civil War Overhaul (http://www.nexusmods.com/skyrim/mods/37216/?)?
Is Civil War Overhaul stable for you? It lags my box to death if i run other mods with it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dunamisdeos on July 07, 2015, 08:01:29 pm
I was able to run civil war overhaul with no lag. Personally I decided not to keep it, but I can't fault the mod.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on July 07, 2015, 08:14:12 pm
So I've been trying to get into Skyrim after replaying New Vegas and FO3 again, thus slowly weaning myself onto Bethesda games. I already have a modlist in mind, but I have a question of which combat revamp I should pick, Duel (http://www.nexusmods.com/skyrim/mods/2700/?) or Ultimate Combat (http://www.nexusmods.com/skyrim/mods/36006/?)?

Also is Epic Gameplay Overhaul (http://www.nexusmods.com/skyrim/mods/52487/?) worth it or should I just stick to Civil War Overhaul (http://www.nexusmods.com/skyrim/mods/37216/?)?
Is Civil War Overhaul stable for you? It lags my box to death if i run other mods with it.

I had no issues with it at all. The main problem mod was Frostfall that a lot of people use. That killed my game and increased my CTDs A LOT, even on a lighter load list. That one is #1 game killer, even with a lesser mod list.

Also. Frostfall off

save 9mb at completely new game. Raises to 11mb over a period of 6 hours. Save still loads fine, no issues.

Frostfall 12mb new game, raises to 14-16 mb over a period of 3 hours and then causes MASSIVE issues, save unloadable
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on July 07, 2015, 09:56:20 pm
So I've been trying to get into Skyrim after replaying New Vegas and FO3 again, thus slowly weaning myself onto Bethesda games. I already have a modlist in mind, but I have a question of which combat revamp I should pick, Duel (http://www.nexusmods.com/skyrim/mods/2700/?) or Ultimate Combat (http://www.nexusmods.com/skyrim/mods/36006/?)?

Also is Epic Gameplay Overhaul (http://www.nexusmods.com/skyrim/mods/52487/?) worth it or should I just stick to Civil War Overhaul (http://www.nexusmods.com/skyrim/mods/37216/?)?
I think that Duel does a better job of it, but I'm sure that there are people who'd argue the opposite. That's not the end of combat mods, either, there are a lot that work well when overlapped; my personal setup is Duel + Combat Evolved (http://www.nexusmods.com/skyrim/mods/56147/?) + VioLens (http://www.nexusmods.com/skyrim/mods/56980/?), and that's not including other related stuff like Deadly Dragons, SPERG, Tougher Traps, Faster Arrows, &c.


Don't use Civil War Overhaul if you like your games to run smoothly and not crash. It's a good concept but the execution is virtually unplayable for a lot of people.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Krevsin on July 08, 2015, 12:02:37 am
Okay, I'll just add Warzones then.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on July 08, 2015, 12:17:08 am
Warzones is worse, do not add it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Trapezohedron on July 08, 2015, 12:43:47 am
Warzones has afaik not been updated since 2012.

fakedit: or maybe not: http://www.nexusmods.com/skyrim/mods/9494/?

but i doubt the implementation is improved, what with its aim being quite large.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on July 08, 2015, 12:47:56 am
warzones causes save corruption, mass CTDs, and TONS of problems. On an unmodded game with only unofficial patches (cause why play without unofficial patches? no thanks, no mod is worth sacrificing those).

Avoid it like the plague.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Krevsin on July 08, 2015, 12:57:18 am
But but muh war.

Eh, I'll manage without it. Even if the game feels like A FILTHY LIAR for not actually comitting to the whole grand "civil war" thing.

So, current modlist:
Spoiler (click to show/hide)
I've been thinking of adding Wet and Cold and a basic needs mod. And suggestions on the latter?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on July 08, 2015, 01:58:58 am
Here's the usual link (http://skyrimgems.com/).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gentlefish on July 08, 2015, 02:01:19 am
Here's the usual link (http://skyrimgems.com/).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on July 08, 2015, 02:06:47 am
Okay, I'll just add Warzones then.
I just want to be clear, this is the mod equivalent of, "Oh, this mustard is a bit strong, I guess I'll just shove my nose in this horseradish sauce and inhale deeply."
Title: Re: The Elder Scrolls V: Skyrim
Post by: Krevsin on July 08, 2015, 02:19:54 am
Okay, I'll just add Warzones then.
I just want to be clear, this is the mod equivalent of, "Oh, this mustard is a bit strong, I guess I'll just shove my nose in this horseradish sauce and inhale deeply."
Warzones is worse, do not add it.
Warzones has afaik not been updated since 2012.

fakedit: or maybe not: http://www.nexusmods.com/skyrim/mods/9494/?

but i doubt the implementation is improved, what with its aim being quite large.
warzones causes save corruption, mass CTDs, and TONS of problems. On an unmodded game with only unofficial patches (cause why play without unofficial patches? no thanks, no mod is worth sacrificing those).

Avoid it like the plague.
I think I get it now guys. Warzones is the best thing ever, right?  :P


Anyway, I opted for iNeed.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on July 09, 2015, 02:41:16 pm
So I've been trying to get into Skyrim after replaying New Vegas and FO3 again, thus slowly weaning myself onto Bethesda games. I already have a modlist in mind, but I have a question of which combat revamp I should pick, Duel (http://www.nexusmods.com/skyrim/mods/2700/?) or Ultimate Combat (http://www.nexusmods.com/skyrim/mods/36006/?)?

Also is Epic Gameplay Overhaul (http://www.nexusmods.com/skyrim/mods/52487/?) worth it or should I just stick to Civil War Overhaul (http://www.nexusmods.com/skyrim/mods/37216/?)?
Is Civil War Overhaul stable for you? It lags my box to death if i run other mods with it.

I had no issues with it at all. The main problem mod was Frostfall that a lot of people use. That killed my game and increased my CTDs A LOT, even on a lighter load list. That one is #1 game killer, even with a lesser mod list.

Also. Frostfall off

save 9mb at completely new game. Raises to 11mb over a period of 6 hours. Save still loads fine, no issues.

Frostfall 12mb new game, raises to 14-16 mb over a period of 3 hours and then causes MASSIVE issues, save unloadable
Damnit really? I like using Frostfall. Is it due to the amount of npcs or regardless its a fucking mess? I rather have a workaround for this solution cause I like was Frostfall gives me alongside with Realistic Needs and Diseases
Title: Re: The Elder Scrolls V: Skyrim
Post by: nenjin on July 09, 2015, 02:43:17 pm
There is a crash preventer mod too, I think it's called SafeLoad or something. I dramatically reduced my CTDs after I got that. (CTDs from the loading screen, anyways. The game still likes to CTD while playing at the same spots before it mysteriously stops doing it.)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on July 09, 2015, 02:57:45 pm
There is a crash preventer mod too, I think it's called SafeLoad or something. I dramatically reduced my CTDs after I got that. (CTDs from the loading screen, anyways. The game still likes to CTD while playing at the same spots before it mysteriously stops doing it.)
Safety Load skse plugin. It dynamically changes the Memory Allocation so your scripts and textures can load in. Fixes alot of the CTDs and the stupid infinite loading screen bug.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on July 09, 2015, 03:29:54 pm
So I've been trying to get into Skyrim after replaying New Vegas and FO3 again, thus slowly weaning myself onto Bethesda games. I already have a modlist in mind, but I have a question of which combat revamp I should pick, Duel (http://www.nexusmods.com/skyrim/mods/2700/?) or Ultimate Combat (http://www.nexusmods.com/skyrim/mods/36006/?)?

Also is Epic Gameplay Overhaul (http://www.nexusmods.com/skyrim/mods/52487/?) worth it or should I just stick to Civil War Overhaul (http://www.nexusmods.com/skyrim/mods/37216/?)?
Is Civil War Overhaul stable for you? It lags my box to death if i run other mods with it.

I had no issues with it at all. The main problem mod was Frostfall that a lot of people use. That killed my game and increased my CTDs A LOT, even on a lighter load list. That one is #1 game killer, even with a lesser mod list.

Also. Frostfall off

save 9mb at completely new game. Raises to 11mb over a period of 6 hours. Save still loads fine, no issues.

Frostfall 12mb new game, raises to 14-16 mb over a period of 3 hours and then causes MASSIVE issues, save unloadable
Damnit really? I like using Frostfall. Is it due to the amount of npcs or regardless its a fucking mess? I rather have a workaround for this solution cause I like was Frostfall gives me alongside with Realistic Needs and Diseases

Uh, i'd put it down to the shitload of mods Vendayn used - I used Frostfall and Realistic Needs and Diseases alongside each other and got through a playthrough - the only issue was script latency every now and again, making things a little tough to do. At the time including Frostfall and RND, I had ~40 mods, mainly bugfixes - and my computer is not even that powerful: i play on Medium with no new textures or anything.
Oh yeah, the campfire system and tent - if you are playing Frostfall, do clean it up after every time you're finished with it, otherwise your save will bloat horribly. Otherwise, it's fine.

And to boot, if I recall, Chesko's planning on rewriting Frostfall to have less script latency.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on July 09, 2015, 04:00:58 pm

And to boot, if I recall, Chesko's planning on rewriting Frostfall to have less script latency.
He is, he developed a new Campfire system and is working to have it as a master for Frostfall in his next release. I'm thinking the lag in Civil War Overhaul with Frostfall is the ton of fire instances all around during sieges cause I remember in other places it plays fine. Maybe if I can make a seperate fire instance that isn't tied to Frostfall and make CWO use it. That could be a fix!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on July 09, 2015, 04:48:55 pm
Ah, now that was a fun save... I'd forgotten how fun Frostfall was. Gave a really desperate feeling to survival, though being close to your carry limit is horrible, because every time you get hungry you become overencumbered, and it was hard to stay away from the carry limit without the bandoliers mod due to how heavy the tentroll and firewood was.

Two favourite screenshots from that save:
Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on July 10, 2015, 06:45:52 pm
Would anyone play this? Just curious. It isn't uploaded yet, but I am gonna upload it for my friend. its a huge compilation.

I aimed at gameplay, immersion, more challenge and fun. With a major sci-fi twist. Along with good performance and stability.

One big mod that I did not include is Frostfall and I don't recommend adding it as it caused save bloat and made my save game much bigger. On a save without Frostfall, 9mb and slowly raises to 12mb. I can load the save just fine. Install frostfall, new game starts at 12-13mb and raises to 14-16 mb and save becomes unloadable.

I'm sure frostfall is fine on a lighter mod setup, but not on this one...anyway onto the mod itself.

First, is the challenge and a bit of a way to play.

There are A LOT of monsters, especially at night and evening hours. For example, I went running down the road and suddenly see a human-like fish creature thing start shooting lightning at a nearby creature. I see it does a TON of damage, but there isn't much in the way to get past the creature without turning back. It was pretty much a mini-boss that I randomly found. So, I save the game and try to fight it...I die in one single lightning blast. Oh and it has little mudcrabs it could summon and the mudcrabs had fast powerful attacks. Was easy to avoid them as they were slow, but couldn't let them close.

So, as a ranged character (melee is going to have a VERY tough time in this mod. A bit realistic though as range usually has an advantage.) I did it old school style like you could in older games. I jumped on a rock, in middle of the river and pew pewed it and it couldn't get me. A bit gamey I suppose, but a viable strategy even in the real world. It was still hard as the mudcrabs could go in the water (no idea why a water monster couldn't, but whatever lol).

Next I went into that mine by riverwood. A good way to raise stealth, even in vanilla (though harder) is to shoot the bandit on his path going to his little camp on the ledge, than sneak quickly up the ramp. Sometimes I get caught, but usually they don't follow and if they do, often times they trip on the boulders and get squashed lol. With one bandit gone and only one bandit left, its a bit easier but have to rely on getting close and meleeing him.

So that is just a couple examples of how I've played it. As you can see, ranged characters and even mages are superior in this version of skyrim. But in truth, it was pretty much the same in vanilla as barely anyone goes across water lol.

But overall, expect to run...a lot...and run again...and die often. But its not an annoying thing (I get REALLY annoyed in BS deaths), the game is a lot of fun and any death is because of my mistake or I was careless. Often, in most cases in fact, I find stealth, observing the surroundings and being careful as saved me countless times.

A good example of what not to do, is when I RAN (yes ran) toward a predator (you know from alien vs predator). I saw a strange creature, went quickly toward it...I saw it was a predator...and it sprinted so fast, and sliced off my head. Next time, I went around and I did avoid it, but met aliens instead (who seem to also not like water...common for people, animals and monsters in skyrim).

I don't think the wildlife and people of skyrim are smart enough to swim :P

So that is the challenge part. And probably fun to many (it is to me)

The "fun" stuff, comes in finding hidden treasures, exploring horrifying caves and dungeons. Doing creepy as heck quests, being a drug lord (yes you can sell skooma...to kids, adults, your dog, your grandma, my grandma, the jarl. I can even sell skooma to Ulfric Stormcloak...which explains a lot...) and you can even GROW drugs in this Skyrim. Because where else would Skooma come from, heh? Make sure to have good Khajiit friends :D

You can also do less illegal stuff, and be a bard going to taverns and singing horrible songs or playing badly on instruments. Or buy property and be a trader. Or just be a peaceful hunter in the wilderness, surviving off your kills and selling pelts and meat. In fact, there is more amount of non-combat content as there is actual combat content. I made sure there was plenty to do besides combat and doing endless questing :D

Some things you can do, some I mentioned above.

A drug lord (cause why the hell not?)

A necromancer (chop up bodies and turn them into skeletons, zombies, ghosts and all kinds of things, very realistic necromancy)

A bard (be sure to sing in a closed space of any inn (like a basement if there is one), it will sound better :D)

A real-estate agent

A trader

A hunter (which is what I usually end up doing, with a mix of drug lord, sometimes play as a bard and quite a bit of a Druid as I like nature.)

A druid (pretty good druid system in-place, takes some time to get there though)

A vampire (better vampires, and a vampire-lord perk mod, much better vampire system)

A treasure hunter (and there is a lot of treasure all around)

And that is just some of them

Other things are many new lands...each one adding at least 10+ hours to the game and MUCH more to explore.

Also I used the mod Draugnarok for a Draugr apocalypse. Its a very fun mod and really well made, personally I either turn it on after I finish most things on my main character or on a separate "fun" character. Cause the draugr tend to kill everyone lol.

TONS of new dungeons and caves. Lots of new NPCs all around to add immersion. Much better graphics, while staying true (mostly) to how Skyrim is supposed to look. Good performance (at least on my PC). Very little crashing (just the normal amount for Skyrim). Lots of new things to do and find.

But you can play as Krotos (from god of war, really well made character), a couple/few original races made for females (they are awesome), or play as a Predator (cause why the hell not) and of course the regular Skyrim races (my main character is an Imperial female).

Sound like anyones taste? It pretty much makes Skyrim more sci-fi but still keep some fantasy stuff in. With a bunch of horror content thrown on.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on July 11, 2015, 01:28:24 am
Honestly? If I wanted my Skyrim to be a random mod kitchen sink I could do that myself.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on July 11, 2015, 05:17:12 am
Vendayn, would you mind posting a mod list? I'm curious which mod you used for some aspects of that. The necromancy for example, which one is it? I know of several necromancy mods but none quite fit what you described.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on July 11, 2015, 05:10:18 pm
Honestly? If I wanted my Skyrim to be a random mod kitchen sink I could do that myself.

This would be more for people (like my friend mostly plays console games. He doesn't really understand modding too much, except getting random mods on workshop) who don't want to waste 1000 hours of their life like I did, getting mods...breaking skyrim...reinstalling skyrim...getting mods...cleaning mods...cleaning more mods...merging mods. And all that, which I have no idea why I do lol. I have 800 skyrim hours, 500-550 hours is modding and testing mods. And outside of played hours, I have vastly more modding hours.

I don't mind doing that otherwise I wouldn't do it (cause why do something that I don't like lol). But, most people don't want to go spending 1000+ hours looking for a bunch of mods and dealing with all that annoyance lol. I've had to reinstall skyrim I think 5? 6? times or something, most people would just give up by then lol.

In any case, for those who are like me and don't really care about wasting 1000+ hours or however many hours it ends up...this compilation is NOT recommended for them. My mod list is setup for my OWN PERSONAL game and I plan to share it for others who don't want to go through all that time and effort to modding their game. And many people, especially coming from a console background, have no clue about PCs (or barely any) let alone all that modding. My friend only understands...workshop...click button, install. And then if he has to do even something simple like organize mods. I have to spend 10-15 minutes explaining  it to him.

So the compilation aims more for people like him and those who don't want to spend so much time looking for mods and cleaning them etc.

So for you (and others who prefer doing their own mod setup) in this case, I definitely would skip it. Much better (imo) to have a custom made game to tailor to your experience than take someone elses game and then use it as your own. :) But that isn't for everyone. :) And to be honest, if someone else did this compilation and offered it for a download...I'd skip it as I'd rather make my own. But like I said, uploading the compilation isn't made for someone like me (or you) :)

As for mod list.

I forgot what necromancy mod it was.

But, it is either Corpse Preparation+my submod for it

You can find the main mod link here in my submod description: http://www.nexusmods.com/skyrim/mods/61740/?

I think it is that one that lets me carry bodies and cut them up. Or it could be...

http://www.nexusmods.com/skyrim/mods/12094/?

Which seeing the screenshots, you can butcher up bodies and stuff, so guess its that one

To be honest, outside of a couple characters. I haven't gotten too involved with either of the necromancy. It is quite a long path to go down. One character I ended up just cheating my way up to the good part, just to see how it worked. My current character may dive into that gameplay aspect, but it doesn't really fit her as she is at the moment.

And here is a link to my mod load order

(note: Everything below

Bashed Patch, 0.esp=1 and
Vendayns TES5Edit Merged Patch.esp=1

Is not active in my mod list. I have to move the esps below that to another folder so it isn't so cluttered. Its a bunch of converted armor for the body mod I chose, that I merged together otherwise it used to many esps lol).

https://mega.co.nz/#!bw0HhCIQ!PQbpQLr_7pCSE2v40EkqH18O3DEh5eze3LkjPSoxlMg

You can take a look at the mods in there. Its kind of a lighter mod compilation compared to some others that are up. One compilation (the russian one) had like 500+ mods and a lot were merged. Another compilation that is uploaded somewhere else, has like 600+ mods and another has 400 lol. But, I went with fewer mods, that add a lot to the game (there are some random ones though still) and still offer good stability and performance. I didn't want to overload the game and break it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on July 11, 2015, 05:29:14 pm
I'd be interested in downloading your modpack then, looks neat. :)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on July 11, 2015, 05:38:48 pm
I'd be interested in downloading your modpack then, looks neat. :)

My friend gets first dibs though ;P And he won't be able to get it until next month as he is moving to a new place. But, I'll be sure to post a link here once its ready to go. :) Its finished as it is, but I'd rather let my friend go first, since he is my best friend and all. :)

Something to look forward to though for those who want to get it. :)

Plus, I have a few touch ups to do. Mostly just making sure its all organized, since I tend to make a mess of things lol.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on July 12, 2015, 12:49:27 am
So in the mod, the regular version has kinda bugged body/textures. It works, but it isn't that great. And I'm not re-uploading it all again.

So in a patch, are 4k body/head textures, and optional 8k head textures. They look amazing, but not playable on a low or medium end PC. The 8k textures I tried, but going back to 4k as the 8k is too much on my system. I'm running out of video memory on the 8k textures. 4k fine, 8k not. But, also included is lower resolution body textures (SG body textures, still look nice and work with body mod installed) for not as good PCs (except the compilation is gonna be hard if not impossible to run on low-end PCs.). Its still higher resolution than the vanilla textures and work with the included body mod.

System specs:

Geforce GTX 970 4gb factory overclocked (I get 30-40 FPS on average with ENB in exteriors, 45-60 average without ENB. With 8k head textures, I can't even play properly in interiors without textures going missing and weird things happen.)

Windows 7 64bit (I'll be upgrading to Windows 10 when that is available)

8 gig DDR3 ram

i5 660 CPU 3.3 Ghz

No SSD (just a regular hard drive)
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on July 12, 2015, 04:35:57 pm
My friend gets first dibs though
okay? It's not as though my playing it will prevent him, but I suppose I don't have much choice. Had hoped to get some time in this weekend. Oh well.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mr. Strange on July 12, 2015, 05:29:06 pm
A drug lord (cause why the hell not?)
What mods are you using for this? I just started new game and planed to play as your typical dunmer, so assasinations and drug smuggling was planned. If I could make small hideout in solstheim and grow not!opium in there and smuggle it to riften for sale, it would make good long term plan. Maybe take over redwater den too, just because.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on July 12, 2015, 05:49:25 pm
A drug lord (cause why the hell not?)
What mods are you using for this? I just started new game and planed to play as your typical dunmer, so assasinations and drug smuggling was planned. If I could make small hideout in solstheim and grow not!opium in there and smuggle it to riften for sale, it would make good long term plan. Maybe take over redwater den too, just because.

Its this mod

http://www.nexusmods.com/skyrim/mods/65259/?

And I'll just post the link to my compilation

https://mega.co.nz/#!bxMHzS7D!XDfuVjn2WE9dwkjckz-wBnNh8QGWQpSas7xj9_xyjO8

and import the load order through mod manager or organizer may work too

https://mega.co.nz/#!bw0HhCIQ!PQbpQLr_7pCSE2v40EkqH18O3DEh5eze3LkjPSoxlMg

Should be the correct load order. Might be missing some mods though, don't remember...should still work.

Download with Firefox however, not chrome or internet explorer. I tried uploading and downloading large files on chrome on that site and it broke (download froze) and was super slow. But, expect a huge download (nearly 38 gb 7zip file).

The only thing I haven't uploaded, is the optional patches/mods. Like I switched bodies since the body for females in the upload are kinda buggy (too many seams). And I have different music added in the optional download.

But I won't be able to upload that till next month sadly. I'm already nearly at my bandwidth limit and its not even toward the end of the month. But the mod itself that I linked, works great from the 40-50 hours or so of my character. It definitely takes a higher end PC, but should work on mid-end if you turn off ENB effects.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on July 14, 2015, 02:39:37 pm
want to destroy your low-end PC? Or maybe you "think" your PC is good? Well, let this ENB destroy or prove otherwise!

http://www.nexusmods.com/skyrim/mods/67483/?

No seriously, my GTX 970 4gb...I thought it could handle any ENB...but wow is that ENB an FPS killer.

But...it looks...AMAZING. Better than Witcher 3 by far, and even better than modded Witcher 3.

My GPU barely runs it :P and in heavy areas like riverwood I barely see 30 FPS lol. Most other places I get 35-40 lol.
Title: Re: The Elder Scrolls V: Skyrim
Post by: nenjin on July 14, 2015, 02:49:01 pm
Holy depth of field Batman. *rubs eyes*
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on July 14, 2015, 03:21:27 pm
Yeah, I turned off DoF (the first thing I did). makes the game look epic :D
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on July 21, 2015, 07:25:59 pm
Here is a Russian Skyrim Overhaul. Its really stable, but probably needs a higher end PC (there is a lighter version inside the install though).

http://forums.goha.ru/showthread_0_0_p152523322#post152523322

It makes Skyrim A LOT more challenging, more immersive and tons more content. It has a lot of nice little touches

You'll need all DLC as a pre-warning.

It also uses lord of the rings music and other famous musics from games and other movies lol. The music is really good. And they did a great job on the sounds.
Title: Re: The Elder Scrolls V: Skyrim
Post by: PrivateNomad on August 16, 2015, 08:21:53 pm
(http://i.imgur.com/dOtQyfr.png)
mfw miraak steals dragon souls
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on August 16, 2015, 09:02:35 pm
it's coded to happen every time you kill a dragon after miraak is awake/discovered/whatever he is (not too far into db)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Arcvasti on August 16, 2015, 10:38:10 pm
it's coded to happen every time you kill a dragon after miraak is awake/discovered/whatever he is

Its not quite EVERY time, more like 50% of the time. Which got really annoying when he stole ten dragon souls in a row from me and I couldn't get rid of him because I needed to learn a plot-specific Shout to kill him and I needed a dragon soul for that. Catch 22, at least until I remembered that I could get a dragon soul from the Tomb of Jurgen Windcaller, which I always forget to do.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on August 16, 2015, 10:40:22 pm
Fifty percent is a lot when dragons aren't everywhere. Because they're kinda not. But still common.
Also, you can get a soul from the Tomb? I had no idea.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on August 16, 2015, 10:41:38 pm
My final character, which took so many remakes and changes. I wanted a character that I always envisioned in my head, but I could never get it quite right. Finally, with a combination of the right body, meshes, textures and messing with the sliders a bit...got the character I always wanted :)

http://steamcommunity.com/sharedfiles/filedetails/?id=499857580

:)

Now after 1000 skyrim hours. I can finally stop making new characters over and over and actually accomplish stuff :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: jocan2003 on August 16, 2015, 11:04:35 pm
My final character, which took so many remakes and changes. I wanted a character that I always envisioned in my head, but I could never get it quite right. Finally, with a combination of the right body, meshes, textures and messing with the sliders a bit...got the character I always wanted :)

http://steamcommunity.com/sharedfiles/filedetails/?id=499857580

:)

Now after 1000 skyrim hours. I can finally stop making new characters over and over and actually accomplish stuff :P
Totally worth it!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on August 16, 2015, 11:12:08 pm
My final character, which took so many remakes and changes. I wanted a character that I always envisioned in my head, but I could never get it quite right. Finally, with a combination of the right body, meshes, textures and messing with the sliders a bit...got the character I always wanted :)

http://steamcommunity.com/sharedfiles/filedetails/?id=499857580

:)

Now after 1000 skyrim hours. I can finally stop making new characters over and over and actually accomplish stuff :P
Totally worth it!

Thanks :D Even made a backstory for her :) Don't usually do that for my characters, but she is a special one :)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on August 18, 2015, 02:06:22 pm
Goddamn but I forgot how much work goes into modding this game up. 210 plugins and a bunch of additional mods later, it's about ready to go. STEP is a lengthy process, but by the end of it goddamn is that a pretty game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Azkanan on August 18, 2015, 03:29:35 pm
My final character, which took so many remakes and changes. I wanted a character that I always envisioned in my head, but I could never get it quite right. Finally, with a combination of the right body, meshes, textures and messing with the sliders a bit...got the character I always wanted :)

http://steamcommunity.com/sharedfiles/filedetails/?id=499857580

:)

Now after 1000 skyrim hours. I can finally stop making new characters over and over and actually accomplish stuff :P

Holy shit. What mod(s) did you use to get such... natural... looking faces? Sick of the typical ones everywhere. Beauty is just not possible in vanilla.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on August 18, 2015, 04:04:16 pm
I may post my mod list at some point. Right now I kinda just want to take a break from anything Skyrim after all that time lol. I don't even want to look at it right now :P

But, I recommend starting with an ENB. I am using ENB grim and somber malacath performance version...that ENB (and the others he has made, azura is a good one) gives the best look with little loss in performance. Though that partly depends on your GPU how much of a loss one gets with ENB.

Then for races, I actually found RCOTS on google. But I won't link it here. I don't want to be banned :P I don't like the base race, cause its not really my type of race (its banned on loverslab, and I can see why, the author who made it must have been a pedo, rather disturbing). So I changed meshes/textures to something that is more older in appearance, instead of it being...well...a creepy as heck loli race.

But if you read my long spoiler rant, its only race/texture/mesh combo that let me make 100% isabella (I named her Ariel for Skyrim purposes) that I randomly dream about once to twice a year, and started dreaming of her when I was 5-7 years old (I'm 27 now)...no idea why...and when I was that young it was a lot more often than that. So I decided that skyrim let me be able to remake her, and now I never have to do that again. And maybe finally my brain will stop dreaming of a random person for no reason that I can think of lol. I've never even met anyone that I know of named isabella, and definitely no one that looks like the one in my dream...no idea why my brain does that in my sleep randomly. I never even think about it at all, and then random dream with isabella in it. So weird lol.

Anyway.

Textures I combined SG textures along with Monli textures. Meshes I used one called UNPRT I believe the initials are.

Then in-game textures are here (you'll need enb for parallax):

http://www.nexusmods.com/skyrim/mods/61995/?

There are some bugs with that setup as far as armor is concerned, but heh, I just ignore it and use the UNPRT armor.

(long kinda rambling part of the post)

Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on August 18, 2015, 04:08:26 pm
But yeah, to shorten up that post

Tamriel Reloaded HD
ENB grim and somber (any of the presets are really good)
SG textures (but I combined monli textures with them)
UNPRT

and...thats all I can think of that is seen in that screenshot. I did a lot of personal edits though, and put clothes on the RCOTS race cause I don't want to see a clotheless...well...yeah...I had to learn art tools and nifskope for that :P

I pretty much accomplished everything I wanted to do in Skyrim, which was my whole personal main quest was to re-make Isabella that I dreamed about since I was 5-7 years old for no reason I can think of. But I at least finished all the DLC quests and main quest lol...those weren't really my goal with Skyrim though :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on August 18, 2015, 04:17:27 pm
That's the really unfortunate part, I can only think of maybe one half-decent model texture mod that isn't built for one of the pervy racemods, and only maybe 2-3 good armor mods under the same limitations. >.>
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on August 18, 2015, 04:20:46 pm
That's the really unfortunate part, I can only think of maybe one half-decent model texture mod that isn't built for one of the pervy racemods, and only maybe 2-3 good armor mods under the same limitations. >.>

yeah, that is. And barely any male mods either compared to the 1 million and 20 female ones.

That is why (well a big reason) in future bethesda games and other games in general, I'm sticking with a male character, get a few mods like I said, and enjoy the game for what it is and accomplish stuff.

That is what I did in Fallout 3, I got like 40-50 mods...maybe not even that much...and had a blast. In fallout NV I have about 20-30 and its a lot of fun and really challenging

I just did all that work to re-make a character that I always dream about. It was worth it, but a lot of the races/clothes are rather...well not family friendly...I'd much rather play a male in Skyrim and have fun playing it. But in the end, I wanted to make my character and it just ended up taking way too much time lol.

I'll never spend all that time modding again for any game ever :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on August 19, 2015, 11:57:35 am
That's the really unfortunate part, I can only think of maybe one half-decent model texture mod that isn't built for one of the pervy racemods, and only maybe 2-3 good armor mods under the same limitations. >.>
Been using the Heroic Form one, just because I want at least some muscles, for verisimilitude's sake, on my dragon-slaying superwarrior even if she happens to be a she. Comes with a neat optional armor replacer that also reduces sexual dimorphism in armor designs. Of course, it's still got full frontal nudity, so it might well qualify as pervy. Which one were you referring to?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on August 19, 2015, 02:25:17 pm
That's the really unfortunate part, I can only think of maybe one half-decent model texture mod that isn't built for one of the pervy racemods, and only maybe 2-3 good armor mods under the same limitations. >.>
Been using the Heroic Form one, just because I want at least some muscles, for verisimilitude's sake, on my dragon-slaying superwarrior even if she happens to be a she. Comes with a neat optional armor replacer that also reduces sexual dimorphism in armor designs. Of course, it's still got full frontal nudity, so it might well qualify as pervy. Which one were you referring to?
If you splice together Xenius' three (http://www.nexusmods.com/skyrim/mods/256/?) main (http://www.nexusmods.com/skyrim/mods/26/?) mods (http://www.nexusmods.com/skyrim/mods/2356/?), you can get a pretty decent improvement over vanilla; combine with the hair mod of your choice. There's also a vanilla super-HD texture pack, but it's male-only (http://www.nexusmods.com/skyrim/mods/58443/?) and doesn't include beastfolk.

I don't particularly think less of people for using racemods, though -- I'd admit that the authors tend to do a good job on them, and a lot of people pretty much exclusively make armors for them (though most of those armors are shit). Thankfully, however, the best (http://www.nexusmods.com/skyrim/mods/5696) three (http://www.nexusmods.com/skyrim/mods/20077/?) of those (http://www.nexusmods.com/skyrim/mods/19733/?) work for vanilla.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kot on August 30, 2015, 09:12:48 am
I'm not sure if this applies here but... it's just something that I found while screwing on internets on my Golden Throne.
In the intro of TESA: Redguard, you can see five books on a shelf. First four are named after the four first TES games (Arena, Daggerfall, Morrowind and Oblivion), and the fifth one is something else than Skyrim (can't decypher though, it's still something, considering it's 1998). That means they have planned everything. It also means there won't be TES VI, so we're doomed.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on August 30, 2015, 09:54:25 am
They'll just have to make space on the bookshelf. Skyrim was way to popular for Bethesda to leave it at that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on August 30, 2015, 10:37:39 am
I've never played Redguard but I just had a look at the intro and indeed it seems to be so. The 5th book seems to start with something like "RON---DELL" or something. Volenfell seems close to that but the letters, as blurry as they are, don't seem to match that as I rather certainly see the first letter as an "R".
It wouldn't be Redguard as in the cinematic the books of "The Elder Scrolls Adventures" are on the next bookcase over.

Title: Re: The Elder Scrolls V: Skyrim
Post by: Kot on August 30, 2015, 10:44:28 am
It's The Elder Scrolls: Romanelli. It makes no sense in universe though, I think.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on August 30, 2015, 11:14:57 am
It's The Elder Scrolls: Romanelli. It makes no sense in universe though, I think.

Seems so. From further reading, people seem to say that it was a placeholder name. Still, it is nice to see such planning and goes to show further the depth of the lore behind the Elder Scrolls series.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on September 27, 2015, 09:35:50 pm
Well look at this thing. (http://www.nexusmods.com/skyrim/mods/67559/?)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on September 27, 2015, 10:25:28 pm
Well look at this thing. (http://www.nexusmods.com/skyrim/mods/67559/?)
I am ready to be spooked. Dodge roll mod when?  :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on October 19, 2015, 12:28:02 am
Ok, so I just downloaded T3ndo's new Perkus Maximus and as always, I am doing a manual install. I've encountered a bit of a problem however, as I'm not really sure where to put the patcher thing that you need to run the thing. I had a similar problem with the Reproccer way back when and one of you guys helped me, but I forgot where this kinda stuff goes. Its apparently not in Data that's for sure :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on October 19, 2015, 01:11:35 am
Maybe in just the Skyrim base folder? I have very vague memories of  the mod possibly adding folders outside of the Data folder.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on October 19, 2015, 06:14:38 am
Maybe in just the Skyrim base folder? I have very vague memories of  the mod possibly adding folders outside of the Data folder.
That's not it either.

It adds a folder called "Skyproc Patchers" and I remember you have to put it somewhere specific, but don't remember where.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on October 19, 2015, 06:31:44 am
I might be able to help, as long as your problem isn't solved by 3 PM.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on October 19, 2015, 06:53:33 am
Maybe in just the Skyrim base folder? I have very vague memories of  the mod possibly adding folders outside of the Data folder.
That's not it either.

It adds a folder called "Skyproc Patchers" and I remember you have to put it somewhere specific, but don't remember where.

Looking at my own install, which was of the previous version, I have the patcher files in "Skyrim\Data\SkyProc Patchers\T3nd0_PatchusMaximus".

This folder contains these other files:
"Files" folder.
"PMxml" folder.
"SkyProcDebug" folder.
"Debug -moreHeapspace - 32BitandMO" Batch File.
"Debug - moreHeapspace - 64Bit" Batch File.
"PatchusMaximus" Executable Jar File.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on October 19, 2015, 06:45:41 pm
That's where I put it the first time and it didn't work..

Putting it there again and running it gives me:

There was an exception thrown during program execution: 'java.lang.NullPointerException'
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on October 19, 2015, 06:51:53 pm
The patcher file is Patchus Maximus, right? Or is that the result from the patch? Pa(tchus)Ma(ximus) goes in your Data folder like any other mod.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on October 19, 2015, 08:56:56 pm
The patcher file is Patchus Maximus, right? Or is that the result from the patch? Pa(tchus)Ma(ximus) goes in your Data folder like any other mod.
So do I take it out of SkyProc Patchers? Is it the FOLDER Patchus Maximus that I put in data or just the executable?
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on October 19, 2015, 09:03:45 pm
Wait, that was the .ESP. :P
You're supposed to have the executable (PatchusMaximus.jar) in Skyproc > T3nd0_Whatever, and I think you run it there?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on October 19, 2015, 09:35:24 pm
Okay, seriously? If you're installing a mod as big as PerMa, you should use an auto-installer. Mod Organizer even has an offline mode, so I'm pretty sure privacy isn't a huge problem if that's what bothers you.

Also, make sure you're running the correct executable for your operating system (32 or 64 bit), and possibly that you're running the debug version with extra heap space. I believe you get that error if either of those are a problem, although maybe it's just one of them.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on October 19, 2015, 09:38:44 pm
Okay, seriously? If you're installing a mod as big as PerMa, you should use an auto-installer.
NEVER! I SHALL DO THINGS THE UNNECESSARILY DIFFICULT WAY OR I'LL NEVER LEARN!

Anyway, I guess I'll see if one of your suggestions work.

Ok, getting CLOSER to the answer. Hitting 32 bit instead of 64 bit showed in the debug that it actually loaded things this time, but still got the error.
And now it won't do that again. Huh.
Updating my Java version made the 32bit debug stay open, but still getting that damn exception. WTF.
Ok, so apparently SkyProc Patcher folder (and everything inside) DOES go in Data. Still getting the exception, but it actually loaded things this time.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on October 19, 2015, 10:31:14 pm
You mentioned a 'java.lang.NullPointerException'. Looking on this Wiki apparently that means a plugin error, which I believe means another mod you have installed is conflicting with Perkus Maximus. (http://perma.wikia.com/wiki/Patchus_Maximus)
Spoiler: Entry (click to show/hide)

The "Blocklist.txt" file is located in "Skyrim\Data\SkyProc Patchers\T3nd0_PatchusMaximus\Files".

Following a link, I found this other patch that apparently covers a number of mods for compatibility with Perkus Maximus. (http://www.nexusmods.com/skyrim/mods/59257/?)
I can't exactly remember what Perkus Maximus modifies in terms of game, other than perks of course, but it also changes weapon types and classes yes? That would make me assume that an installed weapon mod is not covered by the mod. I would start looking at those mods that add weapons and armour for one that isn't compatible.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on October 19, 2015, 11:00:19 pm
Only things I have installed right now are the unofficial patches, SkyUI and Live Another Life, so I guess its the later? Not really sure what in there it could be conflicting with but ok. I'll just throw that in the blocklist I guess and hope for the best.

OR NOT. Now I don't know if I put it in the list wrong or if that's not the problem file. FUCK.

BFEL HAS GONE STARK RAVING MAD!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on October 20, 2015, 03:42:35 am
The mod says it needs the latest version of Java, at least version 7, as well as SKSE to be installed to run.

One other thing I would check would be the load order for the mod files. It should have the Master ESP (Or is it ESM?) above the other files (Thief, Mage and Warrior). Patchus Maximus ESP, when it's created, should be located near the bottom of your load list if not the last.

I'm not sure whether this mod was the reason, but I do use the Nexus Mod Manager for installing mods for the most part now. As well as Loot/Boss/Whatever one works best.

Here is a tutorial video that may help. I watched it and while it does cover installing the mod using the download manager, it still shows what the patcher should do, load order and so on. (https://www.youtube.com/watch?v=Tbs_lAB4xkM)
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on October 20, 2015, 05:09:14 am
GAH FUCK.
So apparently Live Another Life isn't the problem.
Which means its pretty much certain that there's SOMETHING wrong with one of the vanilla files.
Y'know, unless T3ndo somehow didn't think to make the mod compatible with SKYUI OR THE UNOFFICIAL PATCHES.

Confuckinggratulations T3ndo, I have now lost all interest in trying to get Skyrim in a playable condition once again.
"Hey, look at all this awesome new shit YOU CAN NEVER PLAY BECAUSE SOMETHING INEXPLICABLY WENT WRONG"
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on October 20, 2015, 06:13:27 am
Nope. Nope nope nope. The only things PM isn't compatible with are any perk-modifying mods and I don't think LAL would mess that up. SkyUI is compatible with, like, everything, so.
 Elther you somehow messed up the installation (more likely, but unlikely) or something did go wrong (less likely).
Maybe if you try putting the PM stuff higher on the load order than the Unofficial Patches?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eotyrannus on October 22, 2015, 04:00:08 pm
GAH FUCK.
So apparently Live Another Life isn't the problem.
Which means its pretty much certain that there's SOMETHING wrong with one of the vanilla files.
Y'know, unless T3ndo somehow didn't think to make the mod compatible with SKYUI OR THE UNOFFICIAL PATCHES.

Confuckinggratulations T3ndo, I have now lost all interest in trying to get Skyrim in a playable condition once again.
"Hey, look at all this awesome new shit YOU CAN NEVER PLAY BECAUSE SOMETHING INEXPLICABLY WENT WRONG"
There's a new perk mod by the guy who made Apocalypse Magic and Thunderchild Shouts. I would recommend giving it a go- it's a lot simpler and just as cool.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on October 22, 2015, 04:19:03 pm
There's a new perk mod by the guy who made Apocalypse Magic and Thunderchild Shouts. I would recommend giving it a go- it's a lot simpler and just as cool.
HERESY!

Nope. Nope nope nope. The only things PM isn't compatible with are any perk-modifying mods and I don't think LAL would mess that up. SkyUI is compatible with, like, everything, so.
 Elther you somehow messed up the installation (more likely, but unlikely) or something did go wrong (less likely).
Maybe if you try putting the PM stuff higher on the load order than the Unofficial Patches?
Yeah I figured it was probably some stupid thing with install. I have folders in my desktop containing VanillaSkyrim and SKSE to streamline modding, so maybe there was an update or something in between the time I made those and now.
So I'll have to try again from the top once I feel like taking another crack at it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on October 23, 2015, 11:46:46 pm
AAAAAAAAAAAAAAARGGGGGGGG

Totally fresh install, fresh new vanilla, fresh new SKSE, SAME FUCKING EXCEPTION GODDAMMIT

EDIT: ok, apparently LOOT wasn't actually changing my loadorder the way it said it was. So, problem fixed, but now I have to manage something ELSE manually.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on October 24, 2015, 12:40:18 am
LOOT does require you to hit Apply after you do the sort, if that's what the problem was. I made that mistake a few times.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on October 24, 2015, 01:24:04 am
No I definitely hit Apply, it just didn't cooperate for whatever reason. Ah well, got things working finally.



NOW TO PUT IN ALL THE OTHER MODS I WANT
NOTHING CAN POSSIBLY GO WRONG
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on October 24, 2015, 01:43:35 am
Seriously though, use Mod Organizer. I switched over when I had to completely rebuild my modlist on a new computer and it only took ~6 hours of work from start to finish (and that's including downloading all the mods on my terrible connection) for a list with ~190ish items, an ENB preset, and cleaning everything with TESVEdit.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on October 24, 2015, 02:30:42 am
BUT DOING THINGS MANUALLY TEACHES ME STUFF.

OR SOMETHING.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on October 24, 2015, 02:43:16 am
I found an Elder Scrolls OBLIVION mod compilation called Oblivion Association. You can find it easily on google, and there are some videos on youtube on it.

Or just go here: http://rubarius.ru/viewtopic.php?f=2&t=71&start=575

Its nearly all entirely in Russian

No idea what barely anything says or does.

And its the most amazing experience as far as Oblivion goes :D and the team behind it made imperial city HUGE...not quite witcher 3 size...but MUCH more like a real city. Maybe as big as all the skyrim cities put together, I can't really tell...but much more realistic. A lot of custom stuff to it.

Except almost everything is in Russian

And I know no russian

But it sure is fun!

And yeah not exactly skyrim, but its still elder scrolls :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on October 24, 2015, 03:54:12 am
Installing skyrim mods manually won't teach you anything unless you're doing everything in a Linux cl.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on October 24, 2015, 05:41:24 pm
Installing skyrim mods manually won't teach you anything unless you're doing everything in a Linux cl.

....I KNOW WHAT I MUST DO
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on October 29, 2015, 11:38:41 pm
Doublepost for bump reasons.

So I have a question that I've asked here before but no-one has satisfactorily answered me on it.

Specifically, is it possible to adjust the default traits of MCM menus? And if so, how would I go about doing it?

For example, I use the "Achieve That!" mod, and want to start the game with the "good old days" option ticked instead of unticked.

Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on October 30, 2015, 12:34:43 am
Not that I'm aware of. I wind up spending 15 minutes every new game doing that stuff. Some of them actually rely on that menu activation to trigger things they do, but I dunno about the rest.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Astral on October 30, 2015, 12:40:43 am
Presumably you can modify the mod itself, to enable that specific option by default. Bonus points to the modder if they included an external config file, but I know nothing of that mod in particular.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on November 16, 2015, 10:02:52 pm
Anyone still playing Skyrim since Fallout 4 came out?

Been playing Perfectly Modded Skyrim (its a huge mod compilation that modders don't like lol, oh well for them. Makes playing skyrim and any game WAY more fun with compilations than spending 1000+ hours being annoyed to death by configuring mods) and been having a ton of fun. A ton to explore, tons of new monsters, awesome new races, tons of new quests and content to do.

I was playing The Journey, which is made by a team of Russians (and its in English too). That one is epic for a hardcore/survival experience. But perfectly modded is a lot more fun to me, so I ended up choosing that.

Out of the two however, The Journey is a lot easier to install and get running out of the box. Perfectly Modded you have to do some PC configurations to get it working (it has an install guide on their forum). Not too big a deal to me though. Not after giving up on Skyrim because installing mods and configuring them and everything is WAY more annoying and frustrating than some small tweaks to get PM working lol.

In any case.

Seems this thread hasn't been posted in a while lol. But I've been enjoying Skyrim a lot more than fallout 4...fallout 4 is too much fps and not enough RPG for me lol (thats a very common complaint too). Maybe fallout 4 will be better if RPG mods come out for it. But for now, after 1000 hours of Skyrim, I'm still having a ton of fun with it and haven't even done 100% or even close to that and its already past 1000 hour played lol.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Culise on November 16, 2015, 10:53:39 pm
Actually, I literally just finished rebuilding my own list of mods due to being ambivalent on Fallout 4, so it's a coincidence of coincidences you should mention it at that exact time.

But yeah, you're not the only one who's bounced back a step or three.  Maybe I'll even reach the crypt of Jurgen Whoseits this time.  For the first time. ^_^
Title: Re: The Elder Scrolls V: Skyrim
Post by: nogoodnames on November 16, 2015, 11:08:42 pm
I also went back to Skyrim recently. I've been trying to do a semi-pacifist run with the end goal of becoming the best alchemist/enchantress/smith in Tamriel.

It's been interesting. I'm restricting myself to followers, conjuration and a few alchemical grenades for self defense, and no dungeon-diving or putting myself in extremely dangerous situations. It was slow at first, with just looking for ingredients outside town being risky, but it picked up after hiring a bodyguard and making a few thousand septims from alchemy. There is a lot of temptation to break character and do some quests, though. There's just not that much to do in Skyrim that doesn't involve killing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on November 17, 2015, 07:19:27 am
Use excessive amounts of paralyzation poisons?
Title: Re: The Elder Scrolls V: Skyrim
Post by: MasterFancyPants on November 17, 2015, 10:08:34 am
I had a nagging feeling while playing FO4 that I was finally able to put my finger on today... I'd rather be playing a different Beth game. I'll finish it, but I don't think I'll be playing 10+ years after realese like some of their games.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Graknorke on November 17, 2015, 12:51:13 pm
Anyone still playing Skyrim since Fallout 4 came out?
m8 I'm on Morrowind.
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on November 17, 2015, 03:30:48 pm
Been killing time by playing FONV. Might end up going back to Skyrim once I finish it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: RadtheCad on November 17, 2015, 05:35:02 pm
overrated kiddie game tbh lol fam  :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on November 17, 2015, 05:36:28 pm
[holds Esther directly to your skull]
What was that?
Title: Re: The Elder Scrolls V: Skyrim
Post by: RadtheCad on November 17, 2015, 06:08:10 pm
hahaha  he actually did it, the absolute madman  :P
*teleports behind you with my euphoric deadrick powers of darkness, tbh fam*
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on November 17, 2015, 06:21:16 pm
wh-what is going on in this thread all of a sudden
Title: Re: The Elder Scrolls V: Skyrim
Post by: Jay on November 17, 2015, 06:35:20 pm
I never would have pegged Bay12 as a location for Skyrim RP.

In more relevant conversation, I'm redownloading it to see how stuff has changed since I last played it in like 2012.
Perkus Maximus sounds interesting, so what are some must-have mods to go with that?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on November 17, 2015, 06:45:31 pm
hahaha  he actually did it, the absolute madman  :P
*teleports behind you with my euphoric deadrick powers of darkness, tbh fam*

i think it says something about ES lore when i misread "deadrick" as "dick" at first and was significantly more confused after realizing it was wrong
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on November 18, 2015, 09:36:47 am
I never would have pegged Bay12 as a location for Skyrim RP.

In more relevant conversation, I'm redownloading it to see how stuff has changed since I last played it in like 2012.
Perkus Maximus sounds interesting, so what are some must-have mods to go with that?
PerMa is the ONLY "must have" mod :P

But if you want my recommendations:
Live Another Life OR Skyrim Unbound (please don't try and install both at once)
Civil War Overhaul
Better Vampires
Royal Bloodline
Dragon Soul Relinquishment
Achieve That!

And if you want some survival/realism:
Realistic Needs&Diseases
Frostfall

That's what I have off the top of my head, for more check out http://skyrimgems.com/index.html though don't expect them all to be keepers.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on November 18, 2015, 10:25:42 am
PM is only "must have" if you're willing to accept T3nd0's set of changes as an acceptable compromise in exchange for not having to compile mods suited to your tastes. Personally, the way he handled magic wasn't something I liked, nor was the bleed/debuff/stagger mechanic. The rest of the martial stuff was the same as I got from other mods that had additional stuff I liked. The Prodigy thing in the thief/sneaky sneak perk trees was an obnoxious imposition.

Basically PM is waaaay too personalized and specific for me. It also tends to impose on other areas affected by other sorts of mods like spell packs, combat mods, crafting overhauls, &c.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on November 18, 2015, 10:58:39 am
PM is only "must have" if you're willing to accept T3nd0's set of changes as an acceptable compromise in exchange for not having to compile mods suited to your tastes. Personally, the way he handled magic wasn't something I liked, nor was the bleed/debuff/stagger mechanic. The rest of the martial stuff was the same as I got from other mods that had additional stuff I liked. The Prodigy thing in the thief/sneaky sneak perk trees was an obnoxious imposition.

Basically PM is waaaay too personalized and specific for me. It also tends to impose on other areas affected by other sorts of mods like spell packs, combat mods, crafting overhauls, &c.
Well, I suppose I simply consider it a must have because I'm not really compromising at all. I love pretty much everything he changed to death, and the few things that MIGHT be annoying simply fall by the wayside from all the amaze. Literally the biggest complain I can think of off the top of my head is that you can't enchant Warmaster smithed equipment, and that's entirely just me being a munchkin :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on November 18, 2015, 11:03:45 am
Fair enough, natch. It's very much a to-each-yer-own sort of thing, but PM is also comprehensive enough to bear warning people to not assume it's the only option.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on November 18, 2015, 11:07:04 am
Fair enough, natch. It's very much a to-each-yer-own sort of thing, but PM is also comprehensive enough to bear warning people to not assume it's the only option.
True, but he was already planning to test it out for himself, so I wasn't really misleading him or anything.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gentlefish on November 18, 2015, 08:51:22 pm
I'm actually a pretty big fan of Skyrim Redone's perk trees. Makes speech a lot more important and useful beyond "PAY LESS MONEY FOR THINGS" and integrates neato abilities into shouts.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on November 18, 2015, 08:54:54 pm
I have to say, I wish PerMa used literal descriptions of what perks do. The author is amazing at writing the most generic-possible sounding fluff without telling me what to actually expect about changes in how the game will play.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on November 18, 2015, 09:01:40 pm
The install is a little complicated IIRC but here you go! (http://www.nexusmods.com/skyrim/mods/61068/)
There's fluff only, concise only, and both. Have fun.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on November 18, 2015, 09:13:11 pm
The install is a little complicated IIRC but here you go! (http://www.nexusmods.com/skyrim/mods/61068/)
There's fluff only, concise only, and both. Have fun.
my god

that's going in next time i play
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on November 18, 2015, 09:41:09 pm
Ok, thank you for that, this addresses my only other major complaint about PerMa.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on November 18, 2015, 09:45:04 pm
you're welcome :3
Title: Re: The Elder Scrolls V: Skyrim
Post by: Simon on November 24, 2015, 04:21:53 pm
Necromancy (Conjuration) increased to 2.

It took me more than a few hours of playing to realize you can wield a (one-handed) weapon in each hand. Even though I pictured my character as a dual-wielding mercenary while creating him (flavor, role-play stuff). I only found out about it after I saw the dual-wield perk in the one-handed weapon tree. Mind you, this is my second in-depth playthrough. Talk about facepalms. Yet I'm not finished...

So now I was happily wielding two weapons at the same time, axin' and swordin' my way thru hordes of draugrs, bandits, dragons and what-have-you. Tens of hours pass, and only then... only then it occurred to me, that maybe I'm able to do a power attack with both weapons AT THE SAME FRIGGIN' TIME. Yep, up until then, I only power-attacked with one weapon at a time.

On a slightly related note, my companion (Vorstag, the merc from Markarth) picked up a Staff of Icestorms somewhere along the way and I only noticed this after he one-shot a couple of spiders in a dungeon somewhere. Blew them away even before I drew my weapons. Funny and awesome at the same time.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on November 24, 2015, 07:49:09 pm
Yeah, dual wielding is...weird in Skyrim though. There's no benefit to it at all til you take the dual wielding perks, and even then its still faster to just use the right hand weapon for every non-power attack strike. So I generally avoid it simply because it feels so ridiculous to lug that extra weapon around everywhere without using it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on November 24, 2015, 09:05:43 pm
Yeah. Every time I psyche myself up for a dual wielder, I wind up using a sword and shield except in the rare cases I'm fighting multiple types of enemies at a go and maybe the silver weapon is better at killing undead but I want the orcish one otherwise, or maybe one enchantment is better against one enemy than another.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on November 25, 2015, 06:50:55 am
Power attacks with two weapons at once hit with both weapons twice; second, first and then both at once.
So that's four hits, possibly enchanted, and the possibility of sneak criticals. Plus poison.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Simon on November 25, 2015, 07:09:43 am
Power attacks with two weapons at once hit with both weapons twice; second, first and then both at once.
So that's four hits, possibly enchanted, and the possibility of sneak criticals. Plus poison.

This.

Once you have sufficient stamina to be able to power-attack three-four times without it draining completely, you basically turn into a killing machine if you have proper weapons. Currently I'm wielding Mace of Molag Bal for damage output and soultrap and Dawnbreaker for extra fire damage. I have the perks that boost power attacks (standing AND dual-wielding), the one that reduces its stamina cost and of course the one that increases damage by one-handed weapons. I'm telling you, there are not a lot of opponents that can survive 3+ standing power attacks with both weapons simultaneously.

I have to do without blocking, though that's a sacrifice I'm willing to make, since you can actually dodge enemy blows.

It's good to have an edge over your enemies, mainly on higher difficulties.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on November 25, 2015, 07:20:01 am
The problem with that though is that you can get at LEAST that much DPS with any Two Hander, AND those get to block...
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on November 25, 2015, 07:25:32 am
Dual Wielding is meant to hit hard and fast. If you're matching DPS with a bigass great sword you are seriously unoptimized in your build.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Karnewarrior on November 26, 2015, 04:17:01 pm
Power attacks with two weapons at once hit with both weapons twice; second, first and then both at once.
So that's four hits, possibly enchanted, and the possibility of sneak criticals. Plus poison.

This.

Once you have sufficient stamina to be able to power-attack three-four times without it draining completely, you basically turn into a killing machine if you have proper weapons. Currently I'm wielding Mace of Molag Bal for damage output and soultrap and Dawnbreaker for extra fire damage. I have the perks that boost power attacks (standing AND dual-wielding), the one that reduces its stamina cost and of course the one that increases damage by one-handed weapons. I'm telling you, there are not a lot of opponents that can survive 3+ standing power attacks with both weapons simultaneously.

I have to do without blocking, though that's a sacrifice I'm willing to make, since you can actually dodge enemy blows.

It's good to have an edge over your enemies, mainly on higher difficulties.

My current character is a gentlewoman thief, so of course she dual wields daggers. But I also made it a personal rule to only increase health once every five levels, and magic once every ten.

They're only orcish daggers at this point but a sneaky power attack dual dagger 15x combo monsterkill fatality? the main difficulty with that is the sneaking, not the stabbing. And the dragons, bringing friends and never landing. Dangerous Dragons, Dragon Overhaul and a couple other dragon buffing mods makes thief a scary build in falkreath. But I managed to pass the Thalmor embassy mission without ever being caught by more than one guard at a time, which I consider a stealth mission success.

The problem with that though is that you can get at LEAST that much DPS with any Two Hander, AND those get to block...
I don't need to block and don't usually want to. It's probably a sign of good balance that both builds are viable "DPS" builds, letting me play a thief because I want feel afraid of being caught while allowing you to JUSTICE / WRAAGH bandits with impunity.

That said, can't be sneaky deaky when you're hauling around a Zweihander.

*Enormous scraping noise as dragonborn shears off a groove in the top of the ceiling.*
"Huh, must have been the win- BRUH"


Decapitations are not lady like.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on December 07, 2015, 06:18:01 am
It depends on the situation, but generally I can agree with your last statement.
[bows gently]
Title: Re: The Elder Scrolls V: Skyrim
Post by: nenjin on December 07, 2015, 05:16:00 pm
The problem with that though is that you can get at LEAST that much DPS with any Two Hander, AND those get to block...

Or you get a mod to let you block while dual-wielding.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zangi on December 11, 2015, 01:42:43 pm
I made the mistake of clicking subscribe on one of the mods for Skyrim a few weeks back, while I exclusively use Mod Manager.  I've unsubscribed of course, but now it keeps showing up on my download list anyways... not actually downloading anything, but it blocks other downloads and is very annoying to see.

Also ENBoost crashes me on save load.  Took me the longest time to figure after I added it and a bunch of other mods.  ... I spent too long just modding so it wouldn't CTD.   There was also the fact that I simply did it wrong for a time...
Title: Re: The Elder Scrolls V: Skyrim
Post by: NullForceOmega on December 12, 2015, 06:42:01 am
I have a sudden insane desire for F4 style PA in Skyrim...  I think I'm addicted to Power Armor.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on December 12, 2015, 07:03:16 am
I would like a mod to rebuild Winterhold. There probably already exists one but a quest as the new Arch Mage to raise collapsed parts of the city and help rebuild would have been a nice addition.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Graknorke on December 12, 2015, 08:21:33 am
The whole quest line felt to have ended very abruptly. It's just "oh k ur archmage now i guess have fun".
Title: Re: The Elder Scrolls V: Skyrim
Post by: scrdest on December 12, 2015, 08:47:54 am
The whole quest line felt to have ended very abruptly. It's just "oh k ur archmage now i guess have fun".
Seems to be a Bethesda issue in general. DB questline in Oblivion is a particularly blatant example, it drops off where most stories would *start*. It seems Bethesda just doesn't really have an idea what to do with a PC that becomes a leader, that would require you having a whole lot of agency that the games can't really work with.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SirAaronIII on December 12, 2015, 01:29:59 pm
I think there's a "rebuild Winterhold" mod out there, but it doesn;t involve raising it from the sea as far as I know.

Something like this? (http://www.nexusmods.com/skyrim/mods/50491/?)
Title: Re: The Elder Scrolls V: Skyrim
Post by: PTTG?? on December 12, 2015, 01:45:27 pm
Then in Fallout 4 it's like "oh hello, you are our leader now. Wanna tell us what to do a bunch?"
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on December 12, 2015, 02:33:52 pm
My skyrim character :)

http://i4.photobucket.com/albums/y149/Vendayn/Skyrim/Ariel%20Auduin/Ariel%20New/ArielAuduin03.jpg (http://i4.photobucket.com/albums/y149/Vendayn/Skyrim/Ariel%20Auduin/Ariel%20New/ArielAuduin03.jpg)

My last character is lost somewhere, since I lost all my Skyrim stuff. Might be on a backup hard drive, but don't have access to that. But, she is pretty close to how she looked before.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Akura on December 12, 2015, 08:46:00 pm
The whole quest line felt to have ended very abruptly. It's just "oh k ur archmage now i guess have fun".

Yeah, I hated that. Plus they killed off several nice characters. Actually, I felt the main quest finished like that too. Haven't done Thieve's Guild, Companions, or Dark Brotherhood questlines yet, nor any of the DLC stuff.

Still, the Winterhold College questline was still far better than the Oblivion Mages' Guild questline.
Spoiler: In my opinion anyway. (click to show/hide)

My skyrim character :)

http://i4.photobucket.com/albums/y149/Vendayn/Skyrim/Ariel%20Auduin/Ariel%20New/ArielAuduin03.jpg (http://i4.photobucket.com/albums/y149/Vendayn/Skyrim/Ariel%20Auduin/Ariel%20New/ArielAuduin03.jpg)

My last character is lost somewhere, since I lost all my Skyrim stuff. Might be on a backup hard drive, but don't have access to that. But, she is pretty close to how she looked before.


Hawt. Beats my hairy bearded guy in mismatched light armor.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on December 12, 2015, 09:20:51 pm
My skyrim character :)

http://i4.photobucket.com/albums/y149/Vendayn/Skyrim/Ariel%20Auduin/Ariel%20New/ArielAuduin03.jpg (http://i4.photobucket.com/albums/y149/Vendayn/Skyrim/Ariel%20Auduin/Ariel%20New/ArielAuduin03.jpg)

My last character is lost somewhere, since I lost all my Skyrim stuff. Might be on a backup hard drive, but don't have access to that. But, she is pretty close to how she looked before.

I see nipple in the third image.

Stupid photobucket. It was supposed to link to a single image not the whole album. Oh well, now you see one...now you don't :P

(edit: wait it does look like it goes to a single image. Dunno how you got the whole album as I only linked the image. Oh well, in any case, the image in question was moved to a different album :P)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Akura on December 12, 2015, 09:45:10 pm
My skyrim character :)

http://i4.photobucket.com/albums/y149/Vendayn/Skyrim/Ariel%20Auduin/Ariel%20New/ArielAuduin03.jpg (http://i4.photobucket.com/albums/y149/Vendayn/Skyrim/Ariel%20Auduin/Ariel%20New/ArielAuduin03.jpg)

My last character is lost somewhere, since I lost all my Skyrim stuff. Might be on a backup hard drive, but don't have access to that. But, she is pretty close to how she looked before.

I see nipple in the third image.

Stupid photobucket. It was supposed to link to a single image not the whole album. Oh well, now you see one...now you don't :P

(edit: wait it does look like it goes to a single image. Dunno how you got the whole album as I only linked the image. Oh well, in any case, the image in question was moved to a different album :P)
I found the album by removing the part after the last "/". Twas a hot bit of nip, though. Shame I didn't save it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on December 13, 2015, 05:53:59 am
You can still totally find those images

Also, you should really stop using photobucket, it's garbage.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on December 13, 2015, 08:55:30 am
Also, you should really stop using photobucket, it's garbage.
Title: Re: The Elder Scrolls V: Skyrim
Post by: nogoodnames on December 13, 2015, 02:51:20 pm
I was playing around with the Creation Kit a bit and ended up making my first mod.

I buffed skooma by making it triple stamina regeneration and slow down time by 50%. Skooma in Skyrim always felt so underwhelming, considering it has the same effect as a minor stamina potion.
Does anyone even use stamina potions? It never even crosses my mind to use them during combat. Then again, I'm a filthy item-hoarder and typically don't use potions at all unless I'm about to die.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on December 13, 2015, 02:53:04 pm
I have a mod that drains Stamina steadily with regular attacks, and movement speed is also Stamina-based, so I do.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Akura on December 13, 2015, 03:05:23 pm
Stamina potions are useful if you rely on power attacks.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on December 13, 2015, 03:33:51 pm
You can still totally find those images

Also, you should really stop using photobucket, it's garbage.

technically, you can just type my username in quotes in google and go to images. Then get more than you probably wanted :P My username is 18+ rated rofl...but a lot/some of those images aren't mine, probably from comments I did on them or something. I haven't checked my username in google in a while though, so dunno what is there now.

Also, yeah photobucket...heh. Its okay, yeah. I don't really like deviant art though (but I haven't tried them again in a long time, but I recall being really annoyed by it), and imgur is the worst. Imgur makes high quality screenshots into terrible quality screenshots.

You have any of your own suggestions in replace of photobucket? I'd actually like one where I put a link and then you can't just find all the 18 rated images I have. Photobucket you can make them private, but I also share them on more adult-oriented skyrim sites. Kinda defeats the purpose of taking the screenshot lol. Granted one can still use google I guess lol.

Photobucket I like mostly because the screenshot quality still remains good (though it still shrinks them though from their default size), and I've used it for years without really any issue.

Is there any decent photo/screenshot host (that also allows 18+ rated screenshots) that keeps the default size as well? I haven't actually looked in a while, but I recall a year or two ago trying to find one that kept images the same size and quality (1920x1080) and found nothing (at least that was available for free). And maybe one that is harder to traverse the adult images from the more family friendly ones? Cause photobucket you just need to remove part of the link to find my other stuff, and I don't really like that if I'm sharing on facebook or sites that wouldn't allow that stuff. Though granted, can find tons of stuff just by searching my username on Google lol, but still...

(edit: lol, looks like most of the adult images don't show up anymore. Thats good for me, cause that isn't what I want shown when people type in my username :P )

In any case, maybe its time to try and find another image host.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on December 13, 2015, 03:56:10 pm
I mostly use imgur
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on December 13, 2015, 04:10:48 pm
I mostly use imgur

That is interesting. Imgur at some point changed so you can view the original image size. I last used it (it has been a while I admit) and it was terrible quality.

Well, guess I know what I'll be using :) Thanks lol.

Anyway, skyrim thread! Sorry for the bit of off-topicness lol...

What mods are you guys finding to be your favorite that are recent (within past 3 months)? There is a lot of good new mods it looks like from when I last played. Haven't really touched Skyrim until recently in quite a while (probably 6 or 7 months).
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on December 13, 2015, 05:52:26 pm
Seems like it still shows the original quality...

http://i.imgur.com/pEbgkI5.jpg

I just uploaded that
Title: Re: The Elder Scrolls V: Skyrim
Post by: scrdest on December 13, 2015, 06:17:34 pm
The whole quest line felt to have ended very abruptly. It's just "oh k ur archmage now i guess have fun".

Yeah, I hated that. Plus they killed off several nice characters. Actually, I felt the main quest finished like that too. Haven't done Thieve's Guild, Companions, or Dark Brotherhood questlines yet, nor any of the DLC stuff.

Still, the Winterhold College questline was still far better than the Oblivion Mages' Guild questline.
Spoiler: In my opinion anyway. (click to show/hide)
DB's if anything is even WORSE. You're now a leader of a weird assassin death-cult. Wield the awesome power of... killing random NPCs yourself!

It's even more painful in Oblivion. You're now a leader of a weird assassin death-cult.  Wield the awesome power of... getting a small amount of gold weekly and pretending someone is actually getting assassinated per your orders! Though at least you can pretend it's administrative work.

The best system I found was, ironically, in a mod. Servant of the Dawn, for Oblivion (TL;DR no John, you are the BBEG). Mostly because you getting the leadership was just the beginning; you had a bunch of options to send agents to raise hell or to bribe guards to take the heat off of you if you want to do something without being treated as the leader of a Fantasy Terrorist Organisation you are, kinda like a rudimentary Liberal Crime Squad. Still bare-bones, but it gave you a semblance of leadership.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Darkmere on December 13, 2015, 07:09:43 pm
I liked the mages' guild more than the companions. Mainly because there's so many things absurdly wrong with the "special companions perk" that it's unusable in its default state and I never bothered finding something to fix it. Also the story was "kill stuff, go kill more stuff, kill people who kill you, kill kill kill."

The obvious loving attention put on the Thieves' guild line set it apart from all the rest, though. Easily one of my favorites in Skyrim.

As for DLC: Playing a vampire was fun (again, once I figured out the horribly crippling bugs that fucked it up. Bethsoft could at least play the damn game ONCE before launching it), and Dragonborn's Hermaeus Mora books were awesome. Also Dragonborn gave me warm flashbacks to Morrowind. Homestead, er, Hearthfire was nice for convenience and felt more coherent than most housing mods, but I understand most people will just use housing mods anyway.
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on December 13, 2015, 07:21:40 pm
I'm super lazy, but I'm planning on reinstalling Oblivion. What mods do you guys recommend? A coherent list is always appreciated.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on December 13, 2015, 08:42:56 pm
That pissed me off more than anything else about the guilds in Skyrim, since the Thieves' Guild was a shitty two-bit gang of annoying would-be mafiosos. They're the first and main reason I made NPCs nonessential.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on December 13, 2015, 09:20:29 pm
I disliked the Thieves Guild for that reason, but...  Their big quest is pretty much about restoring their glory.  It wasn't amazing, but I liked it.
My first character actually walked away though because
Spoiler (click to show/hide)

I also kinda liked the Companions quests, probably because of the
Spoiler (click to show/hide)
That was an interesting twist.
Yeah the quests were mostly "go here kill enemies", but only in the sense that *every* quest is mostly that.  With the exception of the shitty random thieves guild quests.  Heck the thieves guild main quests were mostly "Go here kill spiders/draugr", if you want to ignore the context that way.

Frankly I enjoyed Oblivion's mage and thief quests more though.  In Skyrim they really don't have much justification for making you archmage, I think you should have to complete the mastery subquests for the various schools (like finding the invisible things for Illusion).  In Oblivion it was longer and more interesting to *join* the freakin guild, because it took you to every city and had a unique local quest.  Being able to choose the order was cool too. 

As for the Necromancy thing, I agree lore-wise that Traven was probably in the wrong, but that just makes Mannimarco a more interesting villain.  He's still a villain though, and the necromancers we meet are mass-producing black soul gems and experimenting on sentients.  Traven is probably largely to blame, but the ones we meet are pretty evil.  Would have been nice to be able to rescind the ban, though, particularly since the PC is likely to be using black soul gems themself.  Anyway, Traven was an idiot and you earn the archmage position fair.

Meanwhile the Thieves Guild quest was a bunch of neat heists, like it ought to be, particularly the last one.  The loot was unique and taking up the... mantle of leadership made sense.

Was there a fighters guild?  Fighting sucked in Oblivion, never liked it, 880 cast spells erry day (after stealth archery of course).  Too bad magic sucked a fat nerf in Skyrim, looks completely absurd to be blasting a guy with fire and doing basically nothing.  Whereas archery, alchemy, enchanting, and smithing are each OP as hell.  And largely multiplicative.

Lastly, I hate the stupid ridiculous random quests for the thieves guild.  "Stealing" from a store means walking in, walking past the owner into their "private" rooms, doing whatever, and leaving.  If they even follow you or get mad eventually, I never noticed.  I had more issues trying to turn in a quest to a guy who was asleep (I was trying to return his child, and all he'd do is keep shouting at me to leave.  Then tried to punch me to death).

By comparison I *loved* "Steal this much stuff to advance our trust of you."  It meant I could pick my own targets.  Burgling rich people houses *because they were rich and I wanted their stuff* was my favorite part of the game.  Looting shops was easier but didn't feel as cool, and I got a choice dangit!
The "Loot x value from hold y" would replace that, with the benefit of being repeatable... except the requirements are so piss-low that I basically loot half an average home and I'm done :/  I could probably sell a single one of my OP potions then pickpocket it and be done (if I ever bothered to level pickpocket in Skyrim, which I didn't).

Oblivion had a lot of issues, but I feel like the thieving was a lot better.  Kinda want to go back and see.  Just need to craft a 1-second 100-charm so the guards can never arrest me ;D
... which means completing the mage guild entry quests, shit :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: scrdest on December 14, 2015, 04:08:51 am
Was there a fighters guild?  Fighting sucked in Oblivion, never liked it, 880 cast spells erry day (after stealth archery of course).
Yeah, there was. Never played through though, so can't say much more. Sneek all day erry day.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on December 14, 2015, 05:14:24 am
Was there a fighters guild?  Fighting sucked in Oblivion, never liked it, 880 cast spells erry day (after stealth archery of course).
Yeah, there was. Never played through though, so can't say much more. Sneek all day erry day.
It was about dealing with a rival mercenary group, eventually exposing their corruption and shutting them down.
Title: Re: The Elder Scrolls V: Skyrim
Post by: USEC_OFFICER on December 14, 2015, 10:53:30 am
Didn't the quest line lead to a drunken drug binge too or am I misremembering things?
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on December 14, 2015, 03:51:07 pm
Rolan, you should really mention the games more explicitly because for most of that post I had no idea whether you are talking about Oblivion or Skyrim :v
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on December 14, 2015, 03:55:24 pm
I'm having trouble parsing it myself, gosh I was sleepy.

Basically I liked the longer and more interesting mage guild questline in Oblivion than Skyrim.  And I preferred stealing in Oblivion than in Skyrim.  But Skyrim's Thieves guild wasn't *all* bad, and I liked Skyrim's "fighter guild" equivalent quite a bit.
Title: Re: The Elder Scrolls V: Skyrim
Post by: nenjin on December 14, 2015, 05:14:52 pm
Skyrim's Thieves Guild has the atmosphere and quests down, I think. It's of a slightly grander scale than Oblivion's Thieves Guild.

Mage Guild quests though, I don't think have been great since Morrowind. Every game since then the Mage questlines just seem shorter. You go from initiate to master in just a few quests, it doesn't have the scope or the awesomeness one would assume becoming top shit Mage entails.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on December 14, 2015, 05:33:10 pm
To be fair, just getting initiated into the Mage's guild in Oblivion was a serious undertaking (or a serious pain, depending on how you looked at it), even if ranking up afterwords was very quick. I didn't mind it so much though; Oblivion's quests were pretty great, despite the rest of the game's flaws.

The Fighter's Guild, though - that wasn't my cup of tea, and the Companions weren't a whole lot better.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on December 14, 2015, 09:59:03 pm
I think I liked the companion's quests overall, but I remember being disappointed that the search for the shards of Wuuthrad was only finding something like the last 3 or so pieces rather than all of them.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on December 15, 2015, 04:55:24 pm
Didn't the quest line lead to a drunken drug binge too or am I misremembering things?
No, that's a quest in and of itself, from Skyrim. Unless we don't mean the same thing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 15, 2015, 04:56:22 pm
Oblivion had a drug-induced episode in the fighters guild questline, yes. Skyrim had a quest that starts with a drunken binge where you have to go through a big process to fix whatever broke but you'll probably end up meeting Ysolda before you go through all that anyway.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Blaze on December 18, 2015, 10:55:46 pm
I remember that quest, I got that rather horrifying bug where the victims of the quest were standing up with empty blackness where their eyes would be and they would just stand there staring at you. And whenever you move close to them they would drift backwards - clipping through everything - while still staring at you.

As for the Drunk quest "A night to remember", it was certainly one of the more entertaining quests.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on December 18, 2015, 11:41:32 pm
I always enjoyed the bug where when you got married and started the ceremony, a whole bunch of dead people would be teleported into the seats so that half the people attending your marriage was dead
Title: Re: The Elder Scrolls V: Skyrim
Post by: Arcvasti on December 19, 2015, 01:17:23 am
I always enjoyed the bug where when you got married and started the ceremony, a whole bunch of dead people would be teleported into the seats so that half the people attending your marriage was dead

For me, at least, it was a horrifying reminder that most of the people closest to my character were dead. Especially since I probably personally killed at least half of them. Definitely a big "What the hell, Hero" moment, even if it was unintentional.
Title: Re: The Elder Scrolls V: Skyrim
Post by: nogoodnames on December 22, 2015, 11:43:58 pm
Blegh. Got to the creation kit tutorial on dialog and it turns out I can't compile any scripts. It seems like SKSE might have something to do with it, but I haven't found any fixes that work for me.

I'll probably just nuke the install and start over. I was thinking about reinstalling and getting the DLCs anyway while they're on sale, and my modlist could do with some extensive cleaning.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on January 13, 2016, 02:56:54 pm
My first female Orc character :) Body is a custom body, UNP based and textures are from the new Pride of Valhalla mod :)

http://imgur.com/a/11zBk

No nudity of course, so its forum and family safe :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: IronTomato on January 13, 2016, 06:22:11 pm
Is there a mod that makes it so that when I dual-wield weapons, it'll show one sheathed on each hip, instead of only showing one and having the second weapon appear from thin air?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Leyic on January 13, 2016, 06:40:16 pm
Is there a mod that makes it so that when I dual-wield weapons, it'll show one sheathed on each hip, instead of only showing one and having the second weapon appear from thin air?
(Noting that I haven't played Skyrim in a while so I can't say how well the following work.)

Dual Sheath Redux (http://www.nexusmods.com/skyrim/mods/34155/?) was designed to do what you want. Equipment Overhaul (http://www.nexusmods.com/skyrim/mods/49784/?) is a more comprehensive mod that also does this, albeit differently according to the description. There are probably other mods that do this as well. You may also want a mod that includes improved dual wield animations so drawing your second weapon doesn't look strange. Dual Wield New Animation (http://www.nexusmods.com/skyrim/mods/30666/?), Dual Wield Improved Animation (http://www.nexusmods.com/skyrim/mods/62928/?), and Immersive Animations (http://www.nexusmods.com/skyrim/mods/34950/?) are three such mods. You'll also likely need FNIS (http://www.nexusmods.com/skyrim/mods/11811/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D11811%26preview%3D&pUp=1) so the animations work properly.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on January 13, 2016, 06:40:40 pm
Yes. (http://www.nexusmods.com/skyrim/mods/34155/?)

It's a bit more involved than your usual install-and-forget mods, but it works well.

EDIT: I HAVE BEEN NINJA'D BY MERE SECONDS
Title: Re: The Elder Scrolls V: Skyrim
Post by: IronTomato on January 21, 2016, 07:37:35 pm
Thanks breh.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on January 22, 2016, 03:46:51 am
Although some weapons and shields do require DSR patches to work properly.

Unfortunately, Crafting 300: (http://www.nexusmods.com/skyrim/mods/2933/?) Armoury of Tamriel (https://drive.google.com/folderview?id=0B6v9VRdCp_hnMHpmeXNTTDVhT3M&usp=sharing) (2nd link is the latest update) is not supported. (Great mod by the way.)

Edit: And what's even more sad, Armoury of Tamriel is on indefinite hiatus (Original mod author became ill, which started to affect his memory or something. Or that's what I have heard.).
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on January 22, 2016, 07:25:23 am
I hope DSR is compatible with Belt-mounted Quivers, because it changes the skeleton.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on January 22, 2016, 12:42:44 pm
TBH I gave up on DSR and its equivalents because I couldn't get it to patch properly with other animation/skeleton mods.
Title: Re: The Elder Scrolls V: Skyrim
Post by: LordBrassroast on February 06, 2016, 07:31:01 pm
Hey B12,

I just got Skyrim and I have a question, namely: How far should I level before attempting to get to High Hrothgar?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Graknorke on February 06, 2016, 07:33:35 pm
The game level scales so you don't really have to level to do anything.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on February 06, 2016, 07:35:38 pm
The game level scales so you don't really have to level to do anything.
You may want to sprint past a certain enemy depending on the difficulty and how much fire magic you got.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on February 06, 2016, 07:36:17 pm
I do recommend bringing something with fire damage or equipping Flames on the way...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on February 06, 2016, 07:39:00 pm
Nah, that doesn't work so well. Just run, you'll eventually meet some people who can handle whatever's chasing you.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on February 06, 2016, 07:40:20 pm
Flames is actually pretty effective against its main advantage, assuming you have a good ranged option too.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on February 06, 2016, 07:44:28 pm
You run out of magicka too quickly, though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on February 06, 2016, 07:47:44 pm
Dual wielding and a lot of kiting.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Darkmere on February 06, 2016, 07:59:37 pm
There's a narrow path to the right that lets you ... skip... things. Then come back after you have Unrelenting Force and shout them off the mountain.

If you're into that kind of thing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: LordBrassroast on February 07, 2016, 07:31:28 am
Nvm, I got up there at level 11 with only 1 slight problem. It helped that I did some Civil War quests first and had an Orcish Sword of Flames.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on February 10, 2016, 01:37:35 am
My character Ariel Auduin (again lol, hopefully Skyrim works long enough that I can actually play it and not just take screenshots...granted I already beat most of the vanilla game (three times) lol. But hopefully this time around I got a modded game I can play without it breaking :P)

http://i.imgur.com/oq5DwWF.jpg (http://i.imgur.com/oq5DwWF.jpg)

:)

Title: Re: The Elder Scrolls V: Skyrim
Post by: PTTG?? on February 10, 2016, 12:57:11 pm
It bugs me that Bethesda games let you spend hours making incredibly detailed characters and invent fantastic backgrounds, but then throw NPCs at you who say "Hey, wanna help me kill a bunch of random sailors so I can obviously betray you?" And your options are "Yes." and "Yes, but later."
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on February 10, 2016, 12:58:53 pm
You can totally ask if they're going to betray you, though!
They so no and that's that
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on February 10, 2016, 12:59:20 pm
hit escape to close the dialogue
Title: Re: The Elder Scrolls V: Skyrim
Post by: itisnotlogical on February 10, 2016, 01:17:08 pm
Skyrim is pretty awful about player choice. The moment that turned me off to Skyrim is that when you get to Ulfric, you can choose to kill or spare him, and if you choose to spare him then Tullius will just kill him anyway.

I didn't care for Skyrim's writing in general. Nobody seems likable at all in the entire plot. Not the Greybeards, not Irileth, not Legate Rikke or General Tullius or any of the Imperials, not Ulfric or any of the Stormcloaks. Really, who you side with just seems to determine whether you're a bloodthirsty xenophobic asshole or a bloodthirsty colonialist asshole.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on February 10, 2016, 01:22:23 pm
Obviously the best choice is to ignore the civil war plot entirely and just peacefully negotiate with the screaming babies for that one point in the main quest.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Graknorke on February 10, 2016, 01:27:18 pm
Some of the companions are pretty likeable. Utherd my main meatshield for life.
Then again she doesn't actually say much. That probably helps.
Title: Re: The Elder Scrolls V: Skyrim
Post by: scrdest on February 10, 2016, 01:28:25 pm
Skyrim is pretty awful about player choice. The moment that turned me off to Skyrim is that when you get to Ulfric, you can choose to kill or spare him, and if you choose to spare him then Tullius will just kill him anyway.

I didn't care for Skyrim's writing in general. Nobody seems likable at all in the entire plot. Not the Greybeards, not Irileth, not Legate Rikke or General Tullius or any of the Imperials, not Ulfric or any of the Stormcloaks. Really, who you side with just seems to determine whether you're a bloodthirsty xenophobic asshole or a bloodthirsty colonialist asshole.
And there's not even an option to be just plain bloodthirsty asshole and take over yourself like FO:NV had.

That's the thing that's keeping me away from reinstalling Skyrim every time I think of that. I just remember how the quests feel more like you command an invisible film crew to start shooting Cool Quest #3269 Scene 1 using NPCs as setpieces which are put back on their shelves like nothing happened, rather than an actual event in the world that would have consequences had you not done your hero thing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on February 10, 2016, 01:29:00 pm
Um, obviously Serana is the best follower, because she's self-aware and refuses to carry your thousand pounds of dragon corpse.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Harry Baldman on February 10, 2016, 01:32:53 pm
Anybody know a good way to turn off the essential status of all NPCs? A mod search some months back turned up little of use, and I had such a grand idea on what I would have wanted to try.

Side note: greatest extent to which I've modded Skyrim in the past includes combining the alternate start mod with improved dragon difficulty and also replacing dragons with Thomas the Tank Engine characters. The first time I observed a vast improvement in gameplay from modding, as a matter of fact, after being thoroughly unimpressed with Frostfall.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on February 10, 2016, 01:56:39 pm
Anybody know a good way to turn off the essential status of all NPCs? A mod search some months back turned up little of use, and I had such a grand idea on what I would have wanted to try.

Side note: greatest extent to which I've modded Skyrim in the past includes combining the alternate start mod with improved dragon difficulty and also replacing dragons with Thomas the Tank Engine characters. The first time I observed a vast improvement in gameplay from modding, as a matter of fact, after being thoroughly unimpressed with Frostfall.

Have you tried this (http://www.nexusmods.com/skyrim/mods/33929/?)? INI tweak that means it doesn't matter if a character is set essential, they still take damage and die.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on February 10, 2016, 03:43:53 pm
Anybody know a good way to turn off the essential status of all NPCs? A mod search some months back turned up little of use, and I had such a grand idea on what I would have wanted to try.

Side note: greatest extent to which I've modded Skyrim in the past includes combining the alternate start mod with improved dragon difficulty and also replacing dragons with Thomas the Tank Engine characters. The first time I observed a vast improvement in gameplay from modding, as a matter of fact, after being thoroughly unimpressed with Frostfall.

Have you tried this (http://www.nexusmods.com/skyrim/mods/33929/?)? INI tweak that means it doesn't matter if a character is set essential, they still take damage and die.

I've tried that and some NPCs are still essential. For example, Ulfric Stormcloak (who I kill every game) is essential even with that tweak on. It took a LOT of opening console and entering "kill" as he is selected over and over and over and over (a thousand times over) to finally get him to die. And in the end I had to glitch the game to do it. Its been a while and forgot how, but I think actually I pressed kill, and just wacked him with my big sword over and over as I was also pressing "kill" cheat on him and he finally died lol.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on February 10, 2016, 03:44:25 pm
Honestly I wanted to just be able to go, "No, fuck you all, I'm Dragonborn, your last false emperor was conveniently murdered by the DB, I'm your emperor/ess now."  :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on February 10, 2016, 03:52:39 pm
wow a dragonborn emperor what a weird concept
Title: Re: The Elder Scrolls V: Skyrim
Post by: Blaze on February 10, 2016, 04:27:28 pm
I want a mod that starts an Aldmeri Invasion of Skyrim (or anywhere really) so I can slaughter things with my overpowered character.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Akura on February 10, 2016, 05:45:20 pm
Um, obviously Serana is the best follower, because she's self-aware and refuses to carry your thousand pounds of dragon corpse.

Shame you can't marry her(without mods).

Spoiler: But then again (click to show/hide)

I want a mod that starts an Aldmeri Invasion of Skyrim (or anywhere really) so I can slaughter things with my overpowered character.
I too enjoy killing Thalmor. Because the Thalmor deserve everything bad that happens to them. Especially if "everything bad" includes my mace to their face.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on February 10, 2016, 05:46:30 pm
serana is such obvious waifu bait that i can't bring her along without puking
Title: Re: The Elder Scrolls V: Skyrim
Post by: LordBrassroast on February 10, 2016, 05:56:45 pm
Doing that thing in the Blades questline where you have to walk on the pressure plates with the right symbols on them or fire cannons activate
Lydia pushes me onto wrong pressure plate
Get blown to smithereens by fire cannons
Talos dammit Lydia.
Title: Re: The Elder Scrolls V: Skyrim
Post by: PTTG?? on February 10, 2016, 06:16:27 pm
serana is such obvious waifu bait that i can't bring her along without puking

Same here, I get the same feeling in Fallout 4 with pepper penny or whatever.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on February 10, 2016, 06:18:33 pm
serana is such obvious waifu bait that i can't bring her along without puking
good thing she isn't marriable unless you have literally no shame and mod it to be so. i like serana's sass, and hate that she has a titty window on her dress, which makes no sense whatsoever

[edit] piper wright doesn't deserve this kind of treatment from you
Title: Re: The Elder Scrolls V: Skyrim
Post by: itisnotlogical on February 10, 2016, 07:44:02 pm
Doing that thing in the Blades questline where you have to walk on the pressure plates with the right symbols on them or fire cannons activate
Lydia pushes me onto wrong pressure plate
Get blown to smithereens by fire cannons
Talos dammit Lydia.

I usually leave Lydia at home if I know that I'm going to a dungeon. Narrow corridors, hidden traps, wild power attacks and cone-of-effect spells do not mix well with companions.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Blaze on February 10, 2016, 08:17:46 pm
I never understood the appeal of companions other than as loot mules. They can't sneak, they get in the way of my attacks, they're practically limited to melee/ranged as their spells don't increase in power, their equipment doesn't level with them, most enchantments don't work on them, and the pathing problems are endless.

Whenever I get followers I end up having to babysit them, and I absolutely despise escort missions.
Title: Re: The Elder Scrolls V: Skyrim
Post by: itisnotlogical on February 10, 2016, 08:18:41 pm
I'm one of those people that loots absolutely everything so a pack mule is nice.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on February 10, 2016, 08:24:13 pm
Not every companion has high Stealth, and using the wrong companion for that is sorta your fault (:P); they can't die from your attacks except when winded, so misplacing a few swings isn't a super big deal if you're paying attention to where they are; pick mage companions for spells; give them better equipment yourself if it's such a big factor; that's because you're usually supposed to use the enchantments yourself, I assume; that is actually a legitimate complaint, if one I never notice.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on February 10, 2016, 08:24:30 pm
Playing as a weak and/or sneaky character early on, a companion is flipping vital.  It's invincible and tanks all the hits, distracting the enemies and allowing for tactics/recovery.

I traveled with the Altmer mage for a long while, because ranged attacks are nice and he's as invincible as anyone else.  Also he's sorta cute...  And it's nice ordering an altmer around.  Different from a thalmor, but still.  (I was Bosmer of course).

My Breton magess mainly hung with that Khajiit who joins you in exchange for a sidequest.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Darkmere on February 10, 2016, 10:11:11 pm
There's a mod that fixes all the dumb scaling issues with companions, lets you specialize them as you wish, equip them as you wish, all of that. It's almost as mandatory as the one that fixes horses and makes them useful.

That said, I played a necromancer/conjurer and having a tanky companion to lead my minions at the front was insanely helpful. One of my favorite characters, actually, apart from the minor lack of direct damage (only really hurts in a couple places, believe it or not).

Re: Serana, the second I figured out she was nerfing my vampire powers through that bug, I sent her away and forgot her existence.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on February 10, 2016, 11:15:01 pm
I never understood the appeal of companions other than as loot mules.
I like to play with 4 or so of them and feel like an actual party of grave robbersadventurers instead of "that guy who has to do everything in the world and the one person who he's allowed to associate with"

I mean shit, everyone ELSE in the world has the sense to group up, why not the Dragonborn?

Also I would REALLY like if the next TES game actually allowed this natively and balanced for it. And not just in the "now there are THIRTY bandits instead of 10" way.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Oneir on February 11, 2016, 08:28:44 am
Also I would REALLY like if the next TES game actually allowed this natively and balanced for it. And not just in the "now there are THIRTY bandits instead of 10" way.
I wonder how that would work with level design? You'd either need weird, shifting dungeons, or layouts that let you either Rambo it up yourself or leave room for 4-5 bodies depending on your party composition. That could be really interesting.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on February 11, 2016, 08:40:25 am
i'd rather scaling give me 30 bandits rather than 10 bandits with a million health tbh
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on February 11, 2016, 11:20:23 am
Scaling doesn't really up the amount of enemies, as far as I can tell?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on February 11, 2016, 12:15:45 pm
it doesn't, which is why miauw is saying he'd rather it does
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on February 11, 2016, 07:35:02 pm
lame
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rose on February 12, 2016, 11:22:00 am
Hundreds of giant rats.
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on February 12, 2016, 03:17:16 pm
Thirty seven point four dragons, anyone?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on February 12, 2016, 04:29:01 pm
TBH those mods that let you up dragon attacks to being something like four or five at once were a lot of fun, once you got to the point where one or two were just an annoyance.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on February 12, 2016, 04:53:37 pm
Dragons are always annoyances because you gain 30-50 carry weight every time, compulsively, unless you're a weenie and aren't collecting trophies / smithing materials for the far, far future.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on February 12, 2016, 05:32:30 pm
I actually hated getting side tracked by Random Dragon Fight 87 on my way to do something else, so I disabled random dragon attacks and installed one that positioned a bunch of (new species of) dragons around the map manually. Since they didn't scale by level, it made early games quite challenging, while making late-game a good deal more satisfying.
Title: Re: The Elder Scrolls V: Skyrim
Post by: itisnotlogical on February 12, 2016, 05:54:24 pm
Whenever I see a dragon, it usually just fucks off into the sunset as soon as possible. So in order to actually fight the dragon and get the shit I want, I have to wait until it finishes roasting wolves and goats so that it'll actually come back to me.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on February 12, 2016, 06:06:05 pm
Some of the best fun I've had was the one mod that amplified dragon power levels by hundreds of times. So fights against them would take actual hours.

Glorious times.

Of course, the Skyrim combat system being as crap as it is... well... it basically boiled down to whack enemy on foot until dead.

If Skyrim had Dragon's Dogma's combat it'd be awesome as all hell.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on February 12, 2016, 07:17:01 pm
If Skyrim had combat it'd be awesome as all hell.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on February 12, 2016, 07:34:29 pm
Good joke
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kot on February 12, 2016, 09:18:00 pm
titty window
Yeah, that bothered me too, I mean... you're going to get a fucking sunburn lady and in your case this is going to be pretty bad sunburn.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on February 12, 2016, 10:12:16 pm
She should be dead, but Skyrim cheats and has "lolno your powers just suck in sunlight and feeding weakens you so MEH.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on February 12, 2016, 10:18:24 pm
She should be dead, but Skyrim cheats and has "lolno your powers just suck in sunlight and feeding weakens you so MEH.

Ah, the good ol' days of Sun Damage (2) as a vampire in Oblivion.
I remember drawing up plans to make myself as a playable race - being a redhead, I burn super easily, so I was gonna give the race Sun Damage (1).
Title: Re: The Elder Scrolls V: Skyrim
Post by: BurnedToast on February 12, 2016, 11:17:40 pm
TBH those mods that let you up dragon attacks to being something like four or five at once were a lot of fun, once you got to the point where one or two were just an annoyance.

Dragon attacks are always just an annoyance, other than maybe the very first scripted one depending on when you do it.

It's probably my biggest problem with the game, the dragons are presented as this massive threat that will destroy everything and you're the only one who can save skyrim, and yet they are comically underpowered - not even just compared to you (which would make sense) but to the point where a single random troll, or a camp full of bandits, or 2 city guards can destroy them without any help from you.

Anyway, adreanne avenecci(sp?) the lady blacksmith in whiterun died in my game and I have no idea how. I hadn't been to whiterun in at least an ingame week (or longer) since I was doing mage guild stuff. When I left, I'm pretty sure everything was fine (no dragon or vampire attack) and when I came back, I just fast traveled there and a courier told me she was dead. Does anyone know what might have happened? I know she dies a lot in vampire attacks (because she's right by the door) but I'm 90% sure there was no vampire attack that killed her while I was there.  I tried to use the moveto command to see where she died but it was already too late and she was in that strange NPC graveyard room.

I thought the game didn't really simulate the world when you were gone so people couldn't die "off-screen", but maybe it's something special with dawnguard? Or maybe a vampire did kill her and somehow I didn't notice (it seems pretty unlikely but I guess possible)

annoying because I liked to sell stuff to her since she was right there :(

Title: Re: The Elder Scrolls V: Skyrim
Post by: Arcvasti on February 13, 2016, 12:42:01 am
TBH those mods that let you up dragon attacks to being something like four or five at once were a lot of fun, once you got to the point where one or two were just an annoyance.

Dragon attacks are always just an annoyance, other than maybe the very first scripted one depending on when you do it.

It's probably my biggest problem with the game, the dragons are presented as this massive threat that will destroy everything and you're the only one who can save skyrim, and yet they are comically underpowered - not even just compared to you (which would make sense) but to the point where a single random troll, or a camp full of bandits, or 2 city guards can destroy them without any help from you.

eHHH, if I'm not uberfocussing myself, there's this 4-5 level window where I've started getting the next tier of dragons but don't have that much damage or health, where I am in legitimate danger from them. Especially near Winterhold & Dawnstar, which I SWEAR get attacked by a dragon every time I go there.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Darkmere on February 13, 2016, 01:19:26 am
Quote
Dragons

Try the Skyrim Immersive Creatures mod. It adds new dragon types (Dwemer Steam Dragon...) and scatters some minor draconoids around that WILL end you. Among lots of other nifty critters all over the place.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on February 13, 2016, 01:22:30 am
Dwemer what
Draconwhat
Title: Re: The Elder Scrolls V: Skyrim
Post by: Darkmere on February 13, 2016, 01:36:14 am
Well if I told you it would ruin the !!surprise!! now, wouldn't it?
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on February 13, 2016, 01:36:55 am
well usually people ask questions for a reason :P

[edit] Ah, I see. The former is a summon and the latter are various Frost / Swamp / Etc. dragon things. Might get this.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Darkmere on February 13, 2016, 01:57:05 am
I didn't mean to be cagey for douche reasons. The mod does let you go through and toggle every specific type of critter you don't want to spawn anymore, so it won't like permanently ruin your game if you install it. I do recommend using the horse improvement mod if you use this and like mounts. Some new stuff will splatter your pony what good if you aren't very careful.
Title: Re: The Elder Scrolls V: Skyrim
Post by: scrdest on February 13, 2016, 05:07:03 am
"lolno your powers just suck in sunlight.
Well, as far as this part goes, some Irish guy named Stoker cheated in the same way in his novel.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on February 13, 2016, 05:42:20 am
Quote
Dragons

Try the Skyrim Immersive Creatures mod. It adds new dragon types (Dwemer Steam Dragon...) and scatters some minor draconoids around that WILL end you. Among lots of other nifty critters all over the place.

Y'know, if a mod has to explicitly tell you it's "immersive", it generally isn't.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on February 13, 2016, 07:28:21 am
Quote
Dragons

Try the Skyrim Immersive Creatures mod. It adds new dragon types (Dwemer Steam Dragon...) and scatters some minor draconoids around that WILL end you. Among lots of other nifty critters all over the place.

Y'know, if a mod has to explicitly tell you it's "immersive", it generally isn't.
*cough*Immersive Weapons, Immersive Armors*cough*

Not that I'm disagreeing in this instance.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Blaze on February 13, 2016, 08:58:56 am
Immersive immersion,  the mod that puts Skyrim under 20 feet of water.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Darkmere on February 13, 2016, 11:35:53 am
Quote
Dragons

Try the Skyrim Immersive Creatures mod. It adds new dragon types (Dwemer Steam Dragon...) and scatters some minor draconoids around that WILL end you. Among lots of other nifty critters all over the place.

Y'know, if a mod has to explicitly tell you it's "immersive", it generally isn't.

So, don't play it?
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on February 13, 2016, 12:31:17 pm
The name is to tell you it's an immersion mod. Some people [holds up arrow pointing at self] enjoy such mods, including said Armors/Weapons (>:(), and it's easy to tell which ones I should look at if it clearly says "Immersive" in the title.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on February 13, 2016, 01:19:02 pm
That said, Immersive Creatures ain't actually that immersive unless you basically ignore everything except general aesthetics. The weapons and armor only really break immersion at times with their names, but it's rather hard to mesh all the random types of dragons such mods add with the lore.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Arcvasti on February 13, 2016, 03:40:19 pm
That said, Immersive Creatures ain't actually that immersive unless you basically ignore everything except general aesthetics. The weapons and armor only really break immersion at times with their names, but it's rather hard to mesh all the random types of dragons such mods add with the lore.

Just use CHIM. There. Perfectly meshed. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on February 13, 2016, 04:11:28 pm
That's not how CHIM works!
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on February 13, 2016, 04:14:06 pm
how does chim even work
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on February 13, 2016, 04:15:20 pm
It's essentially doing whatever the hell you want.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on February 13, 2016, 04:51:12 pm
except not really

just the method of obtaining it really limits your actions... not by any physical or literal limitations, but just because if you've achieved CHIM a lot of stuff is just Stuff You Won't Do. The whole thing is constantly keeping up a weird sort of zen solipsism, where all is one and you are all but really it's all just a guy gone insane with grief who went to sleep in the sun; such knowledge is likely to make you think "huh, probably shouldn't shake things up too much". How much is "too much" is obviously quite a bit, since Vivec did let lie rock fall on red moutnain, but whatever.

Shaking things up like... whenever something in particular makes me realize I'm dreaming, I tend to wake up soon after. That'd be bad. That's actually an analogy, since "dream" is an analogy in the first place, but then ESO has sort of taken that analogy and run with it ("waking the dreamer" and all that).
Title: Re: The Elder Scrolls V: Skyrim
Post by: PTTG?? on February 13, 2016, 06:02:58 pm
Immersive immersion,  the mod that puts Skyrim under 20 feet of water.

I'd play it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Blaze on February 13, 2016, 07:37:31 pm
Immersive immersion,  the mod that puts Skyrim under 20 feet of water.

I'd play it.
It was actually a thing, though it was taken down unfortunately.

There's always the X-wing mod I suppose.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on February 13, 2016, 07:43:28 pm
The best unrestricted flight mod was pretty impressive when you combined it with the improved dragonform shout.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kot on February 13, 2016, 10:41:20 pm
It's CHIM, I ain't gotta explain shit. (https://www.youtube.com/watch?v=9lyKxKn_WsE) That's exactly what CHIM is, basically "A Wizard Did It".
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dunamisdeos on February 15, 2016, 04:09:16 pm
BRAM STOKER WAS IRISH?!?!?!?!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on February 19, 2016, 05:58:01 pm
So hey, excellent mod here. (http://www.nexusmods.com/skyrim/mods/70363/?) First I've seen that uses HDT physics for something other than T&A and includes more than a single hairstyle/item. 75 physics-enabled hairstyles, though they're all female ones. Fucking great.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Darkmere on February 19, 2016, 08:03:32 pm
What's even the point of mods if not for more waifu?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on February 19, 2016, 08:31:36 pm
Yes, yes. But seriously though, even though it can be a bit wonky, HDT physics can be used to make some pretty cool hair and clothes, and yet the Skyrim modding community went for practically years where there was one HDT ponytail, one or two HDT outfits, and like four or five DOA Extreme Beach Volleyball physics mods.

Alt: Waifu is more than sexuality. Waifu is whole laifu, not just the horny bit of your hindbrain. Waifu need dressu and hairu that bouncu. :^)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on February 19, 2016, 08:34:31 pm
Waifu isn't porn mods, waifu is Serena
Absolutely perfect, and completely unrealistic, can do anything at all but likes you because uh reasons
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on February 19, 2016, 08:43:18 pm
Serena was so damn annoying
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on February 19, 2016, 09:13:02 pm
Why, because she wouldn't hold twelve thousand pieces of dead dragon for you?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Blaze on February 19, 2016, 09:16:48 pm
It's obviously because you couldn't turn her into cheese.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Darkmere on February 19, 2016, 09:27:14 pm
She bugs out vampire lord form. Your spells do something like 10% of their real damage when she's around.

Therefore, she was banished forever unless I had to take her somewhere for a quest.

Besides, Lydia was totally hotter you guys (and Frea was the best DLC companion).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on February 19, 2016, 09:46:06 pm
Here is my latest character. Her name is Astrid. Don't click if you really really hate seeing anime-like characters in Skyrim :P

http://www.nexusmods.com/skyrim/images/592506/?

:)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on February 19, 2016, 09:58:32 pm
Yes, yes. But seriously though, even though it can be a bit wonky, HDT physics can be used to make some pretty cool hair and clothes, and yet the Skyrim modding community went for practically years where there was one HDT ponytail, one or two HDT outfits, and like four or five DOA Extreme Beach Volleyball physics mods.

Alt: Waifu is more than sexuality. Waifu is whole laifu, not just the horny bit of your hindbrain. Waifu need dressu and hairu that bouncu. :^)

And yet we're still to have a HDT hairstyle that would be realistically within the world of skyrim. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on February 19, 2016, 10:40:35 pm
Yes, yes. But seriously though, even though it can be a bit wonky, HDT physics can be used to make some pretty cool hair and clothes, and yet the Skyrim modding community went for practically years where there was one HDT ponytail, one or two HDT outfits, and like four or five DOA Extreme Beach Volleyball physics mods.

Alt: Waifu is more than sexuality. Waifu is whole laifu, not just the horny bit of your hindbrain. Waifu need dressu and hairu that bouncu. :^)

And yet we're still to have a HDT hairstyle that would be realistically within the world of skyrim. :P
IDK, I think I spotted a thick braid in that pack.

No HDT beards yet though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on February 20, 2016, 12:27:19 am
Here is my Skyrim page for my characters (they are anime styled, so again, if not your thing you probably won't like it). It isn't an unique idea, and its just starting so I can improve the look a lot better later on. I pretty much took the idea to making a website for my characters and some other random skyrim stuff from SkyrimGTX, but his page looks a lot better than mine.

http://vendayn.wix.com/skyrimvendayn

I'm going to add stories for my two characters. One already has a bit of background history. But, next thing I'll probably do is make a story for Astrid as she has nothing at all. I'll probably add more mods too that people can download, since I have a ton plus I've made my own custom ones. Plus keep making improvements to the look of the site.

I'll also be keeping it family friendly (at least on the site itself). :P So there will be no nudity that people see when exploring the site. SkyrimGTX has a separate download for those kind of screenshots he takes, but it isn't on his actual website and just an external download. So I'll probably go that route.

Title: Re: The Elder Scrolls V: Skyrim
Post by: itisnotlogical on February 20, 2016, 12:43:05 am
I want my Skyrim people to look less like potatoes. What mods are recommended in this regard? I don't want to go full animu but I want some to see some faces other than "aging diseased peasant 0329587"
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on February 20, 2016, 12:47:01 am
I want my Skyrim people to look less like potatoes. What mods are recommended in this regard? I don't want to go full animu but I want some to see some faces other than "aging diseased peasant 0329587"

Try an UNP based body, with pride of valhalla

http://www.nexusmods.com/skyrim/mods/72586/?

It makes the characters look a lot more realistic and better. Keep in mind, the textures are pretty big in the texture mod, but there are options for lower quality.
Title: Re: The Elder Scrolls V: Skyrim
Post by: itisnotlogical on February 20, 2016, 02:46:31 am
I've settled on Caliente's Better Bodies and RaceMenu for females. I haven't found a good male one that I like yet.

However, with RaceMenu, I'm quite amused that my character can now have one extremely large buttcheek and one really small one.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on February 20, 2016, 07:07:11 am
Why, because she wouldn't hold twelve thousand pieces of dead dragon for you?
No, I just quickly tired of her little quips and phrases. Also boob window is silly
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on February 20, 2016, 07:09:38 am
boob window is silly but ignoreable, as are her little quips and phrases
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on February 20, 2016, 07:27:50 am
boob window is silly but ignoreable, as are her little quips and phrases
Easier to ignore by getting a quiet companion. I had the same problem with Lydia "Oh a cave! Wonder what's in there?" Lydia we just came out of there we were inside for 2 hours...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kot on February 20, 2016, 08:05:45 am
So hey, excellent mod here. (http://www.nexusmods.com/skyrim/mods/70363/?) First I've seen that uses HDT physics for something other than T&A and includes more than a single hairstyle/item. 75 physics-enabled hairstyles, though they're all female ones. Fucking great.
I've seen mods using HDT physics for realistic... private parts simulation (all of them) and even fucking chest hair, not to mention hundreds of hairstyles and outfits for everyone so we proably visit very different sites. Skyrim modding is in no way limited to Nexus/Workshop.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BigD145 on February 20, 2016, 10:20:29 am
So hey, excellent mod here. (http://www.nexusmods.com/skyrim/mods/70363/?) First I've seen that uses HDT physics for something other than T&A and includes more than a single hairstyle/item. 75 physics-enabled hairstyles, though they're all female ones. Fucking great.
I've seen mods using HDT physics for realistic... private parts simulation (all of them) and even fucking chest hair, not to mention hundreds of hairstyles and outfits for everyone so we proably visit very different sites. Skyrim modding is in no way limited to Nexus/Workshop.

Loverslab is pretty much the goto place for everything on or in the body. Hair, clothes, pasties, genitals, muscle, fat, etc. It has it all for every body mesh.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kot on February 20, 2016, 11:58:35 am
Yes, even if you don't want to use the various... "mature" mods (a lot of them are aimed for... certain fetishes, BDSM (though more often straight up rape) and various kinds of slavery and other abuse are most common, so people who are easily offended and feminists shouldn't really visit that place), they also put a lot of work into making their... characters look beautiful and whatnot. It's pretty crazy how much work people can put into making their fetishes go alive, though looking at some of the mods we should be thankful it's only on computer screens.

And then there are Japanese sites which are even more crazy, NSFW and technically advanced, though usually also a lot more buggy... and of course in Japanese.

Don't ask me from where I know all of this.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on February 20, 2016, 12:01:04 pm
Don't ask me from where I know all of this.
There is no shame in knowing this. There is, perhaps, shame in using them. Maybe.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kot on February 20, 2016, 12:04:27 pm
Don't ask me from where I know all of this.
There is no shame in knowing this. There is, perhaps, shame in using them. Maybe.
Some of them surely. I learned about like 10 new fetishes that exist just by glancing at that page once.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on February 20, 2016, 12:11:47 pm
So hey, excellent mod here. (http://www.nexusmods.com/skyrim/mods/70363/?) First I've seen that uses HDT physics for something other than T&A and includes more than a single hairstyle/item. 75 physics-enabled hairstyles, though they're all female ones. Fucking great.
I've seen mods using HDT physics for realistic... private parts simulation (all of them) and even fucking chest hair, not to mention hundreds of hairstyles and outfits for everyone so we proably visit very different sites. Skyrim modding is in no way limited to Nexus/Workshop.
I use loverslab for some stuff (mostly armor conversions w/ improved textures) but I don't try to pretend that the folks over there use HDT for anything other than floppy T&A, floppy dicks, and floppy animal dicks. If a modder actually went through the effort of making a working HDT standalone or conversion mod for something SFW, I sincerely doubt they'd restrict their audience by keeping it hidden away on a third-tier site.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kot on February 20, 2016, 12:15:15 pm
Of the top of my head I can say there should be a bunch of hairstyles and armour there and floppy Khajiit and Argonian tails (ridiculously buggy but hey!). Also jewlery... and I belive the whole horse tail/mane HDT stuff started there and found it's way onto Nexus, the beast races tails might have too.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on February 20, 2016, 01:28:55 pm
so people who are easily offended and feminists

is it that hard to make a post without jabbing at something...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on February 20, 2016, 01:50:17 pm
is it that hard to make a post without jabbing at something...
I am offended by this post.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BigD145 on February 20, 2016, 01:57:45 pm
Where else am I going to find a mod that makes my animals male and female as Zeus intended?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kot on February 20, 2016, 01:59:46 pm
so people who are easily offended and feminists

is it that hard to make a post without jabbing at something...
I am offended that you think I wanted to offend people.
is it that hard to make a post without jabbing at something...
I am offended by this post.
I am offended that you're so easily offended.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on February 20, 2016, 05:47:45 pm
so people who are easily offended and feminists

is it that hard to make a post without jabbing at something...
I mean, I read that as specifically excluding feminists from "easily offended".
probably wrong in hindsight, but that's how it read to me
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on February 21, 2016, 12:12:51 am
Here is what one of my mod organizer profiles looks like. Its more for taking screenshots than playing, I average out 30-35 fps with the mod setup, but a lot of the times in intensive areas it goes below 30 lol.

But you guys will like this, no anime characters in it :P Just scenery :P

http://www.nexusmods.com/skyrim/images/592733/?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on February 21, 2016, 01:58:15 am
My first story added to my website :) Not too long, just slightly more than two pages.

http://vendayn.wix.com/skyrimvendayn#!blank/skxnx

No screenshots are included (there is other stuff on the site though), but the next chapters will probably have at least one or two (no promises though). I think screenshots would be a nice addition though if I can pull it off.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on February 24, 2016, 04:45:47 pm
Here is the anime overhaul mod for Skyrim

http://www.moddb.com/mods/skyrim-anime-overhaul

Not for everyone, but it turns Skyrim into more of an Anime style game :P There is a video and screenshots on the mod page.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Graknorke on February 24, 2016, 07:12:29 pm
Quote
Essentially what it does...
It turns every NPC into a female
SOLD

Well apart from how I quite like having an enjoyable framerate :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on February 24, 2016, 11:00:34 pm
What, it wasn't enough to turn Ulfric Stormcloak into Saber?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on February 25, 2016, 02:34:23 am
Quote
Essentially what it does...
It turns every NPC into a female
SOLD

Well apart from how I quite like having an enjoyable framerate :P

Do note, it doesn't change their voice, so there is that. So male npcs that are female, still sound like males :P The reason being, is that changing NPCs to a female voice breaks a lot of quests. Dialogue and quests don't work properly, even with that mod with quiet voices. There is that mod called A Womans World, that changes every NPC to a female and all it does for males is make them silent. Some may like that approach, but I didn't want to have a bunch of non-talking NPCs everywhere I went lol. But the way Skyrim is set up, you need to either have mute NPCs + that silent mod that fixes no dialogue or the way the anime mod is designed.

Granted you could just turn down voice all together and only have dialogue, but then you won't hear any NPC :P

And with that said. Changing every NPC to the new anime race added was annoying as hell. Made me want to throw my PC away and get a console to never deal with it again lol. THERE WERE SO MANY NPCS TO CHANGE! xD but it was worth it, even with the male voices.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on February 25, 2016, 03:30:42 pm
Quote
Essentially what it does...
It turns every NPC into a female
SOLD

Well apart from how I quite like having an enjoyable framerate :P

If you want a better performance boost with the mod, or just in general. I found this guide worked really well

http://steamcommunity.com/app/72850/discussions/0/619573787397876592/

This gave me from 30 FPS average to 40 FPS average. Even in my non-Anime game, it went from 40 FPS average to 50-55 FPS average after doing that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: ductape on February 25, 2016, 09:53:17 pm
Quote
Essentially what it does...
It turns every NPC into a female
SOLD

Well apart from how I quite like having an enjoyable framerate :P

I do wonder how much sexual pleasure you derive from this game, knowing your history of posts here. Is this a real kink now? I am not judging  but is Skyrim kink a real thing now?

If you want a better performance boost with the mod, or just in general. I found this guide worked really well

http://steamcommunity.com/app/72850/discussions/0/619573787397876592/

This gave me from 30 FPS average to 40 FPS average. Even in my non-Anime game, it went from 40 FPS average to 50-55 FPS average after doing that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on February 25, 2016, 10:21:26 pm
Quote
Essentially what it does...
It turns every NPC into a female
SOLD

Well apart from how I quite like having an enjoyable framerate :P

I do wonder how much sexual pleasure you derive from this game, knowing your history of posts here. Is this a real kink now? I am not judging  but is Skyrim kink a real thing now?


None actually. More into the real thing :P I don't sit on the chair getting turned on by my dirty Skyrim lol. Though I imagine SOME do with that loverslab "adult" "lab" mods for Skyrim lol. I don't use those though, too script intensive. But that is probably more in the line of people getting turned on by hentai, and while I like to look at some of it as its nicely drawn, it doesn't excite me in that way lol.

So to sum it up, nope no sexual pleasure from it at all. Its nice to look at, and makes nice screenshots...but I see it far more as "artwork" (in a way) than something to get pleasure from
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on February 26, 2016, 08:21:37 am
I don't use those though,
oh goo--
too script intensive.
...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on February 26, 2016, 02:01:15 pm
I don't use those though,
oh goo--
too script intensive.
...

Well it's true :p but even if it wasn't, I'd rather have actual gameplay mods, or new quests or new lands mods lol
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kot on February 26, 2016, 02:17:10 pm
I don't use those though,
oh goo--
too script intensive.
...

Well it's true :p but even if it wasn't, I'd rather have actual gameplay mods, or new quests or new lands mods lol
There are some of the mods that try to include some story or gameplay stuff or some new lands but it's either porn plot, enchanted butt plugs or underground Falmer sex slavery empires. All in all, it's all there to make your characters look nice and then violate them in most horrible ways ever, but sometimes they make something acceptable by accident.

At least it isin't Violated Heroine, I guess.
Title: Re: The Elder Scrolls V: Skyrim
Post by: JimboM12 on February 27, 2016, 12:05:36 am
Violated Heroine

(http://cdn.meme.am/instances/53253013.jpg)
Title: Re: The Elder Scrolls V: Skyrim
Post by: itisnotlogical on February 27, 2016, 01:04:22 am
I installed a Lover's Lab mod, just because I thought it was weird that my character and their wife had absolutely no intimacy or romance at all whatsoever. It was kinda lame that having a spouse served no story or role-playing purpose at all, merely being a 24/7 vendor and gold supply. No unique conversations, no advancement or progression of the relationship, you can't even give Lidia a nice dress to wear instead of her 70+lbs. iron armor. So, the mod that I picked out (can't recall the name) seemed like something worth having, even if it was a tiny bit risque.

The description for the mod I picked made it sound much more tasteful and mild than what it actually was.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on February 27, 2016, 01:28:16 am
The description for the mod I picked made it sound much more tasteful and mild than what it actually was.
Which one did you get?
Title: Re: The Elder Scrolls V: Skyrim
Post by: itisnotlogical on February 27, 2016, 01:33:21 am
It's been a while. I think it was just a fairly generic spouse-centered one.
Title: Re: The Elder Scrolls V: Skyrim
Post by: xaritscin on March 22, 2016, 08:37:21 pm
since the start of march i started to look for interesting playtroughts for the game.

1. tried a merchant style, but didnt get too far on it (mostly because it was a bit boring, maybe another time, it was basically no armor, trying to maximize speechcraft and get the whole speechcraft skill tree, and having restoration and illusion for buffing and healing my bodyguards). the gameplay was the same up to entering Helgen Keep, trying to loot all from the corpses even whem encumbered and then selling it all en masse on riverwood to get some initial coin. then it was to get a bodyguard in Whiterun (Uthgerd was the first one, but you have to keep going on changing servitors due to the leveling caps). then it was just to travel along the roads, most loot came from hostiles which was later sold in the holds, sometimes trading with the Khajiits.

2. tried a full college of winterhold gameplay, with a little bit of Solstheim stuff. got as far as getting the master lvl spells for Conjuration. but the grind was driving me crazy. so i scrapped it, was thinking on trying to get all the master lvl spells for all the magic schools before doing the final missions of the College. so i could say i earned the title of Archmage. but anyways.

right now im doing or planning to do the following gameplays:

3. Ronin Orc. the idea is basically to get mastery in heavy armor and two handed. playing around the Blade's Armor and the Ebony Blade. maybe carry the Dragonbane along with the shield. but the idea was to go for a two handed Akaviri-like blade.

4. Vampire Slayer. nothing much, nothing less. get a race and do the whole Dawnguard stuff. maybe not to the finish, but at least get to the point of doing daily missions and all the crossbow related stuff (gotta love dem crossbows). oh, and get max skill in sneak and archery.

5. Master of Poisons. want to try to get max skill in pickpocket, alchemy and stealth in order to kill people without having to fight.

6. the real assasin. never have tried the asassin branch tbh, but i want to see how good is to get on stealth and kill someone with a dagger.

7. a thief. maximize pickpocket and lockpicking to see how much difference is that.

8. a monk. the only heavy armor your gonna wear are your gloves, maybe invest some perks in alteration so you dont get killed but still. just hit people with your hands.

9. a priest. full restoration guy, i dont see the use for it. if there was work for healers in Skyrim it would be cool. but i bet it would require a mod or something to get money healing people.

10. a death knight. get full power in one handed swords, heavy armor and conjuration to subdue the dead into servitude. i dont know about other magic schools. maybe Destruction, but with emphasis only on Frost Damage.

11. a paladin. get perks on one handed for maces, heavy armor and restoration. it explains itself.

12. a humble hunter. dont use more armor apart from fur and a hunting bow. try to get a living killing animals and then selling their meats and other products in the cities.

13. real werewolf. finish the Companions questline and spend the rest of your life the same way as Sinding. being a savage werewolf hunting in the wilds.

14. vampire run. never did the other side of the Dawnguard content, mostly because i dont like how it ends for some characters. if there was a way to get a truce between the Volkihar people and the Dawnguard it would be cool. but oh well...

15. Conan style. something about wearing no armor or clothes and just charge at the enemies with weapon in hand. well, maybe some boots for protecting the feet, and jewelry.

Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on March 22, 2016, 09:08:11 pm
Maybe if you were doing Schwarzenegger-Conan. The original literary Conan wore armor when he could get it, rather than defaulting to body oil.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Darkmere on March 23, 2016, 03:35:50 am
There's a follower mod tweak that removes the level cap nonsense and lets you train and armor them however you like (or not, if you so choose). Can also vamp them or make them a werewolf if you want to run with a pack.

I tried restoration on a conjurer to be a summoner/support character. Throw in Illusion while you're at it and the combination can be quite powerful all-around. It's a real shame spell staves are so pathetically bad in this game, else you could actually have an offense like this, too.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Simon on March 23, 2016, 04:40:36 am
Just one thought, it seems most of your builds (or playthrough ideas) seem based on maxing one skill or other. While that may seem interesting in its concept, it doesn't really differ from run to run, does it? You just focus on leveling different skills, but in (more or less) the same fashion.

Maybe try roleplaying? Or set some restrictions on yourself, which force you to find walk-arounds?

Mods may be also the solution, although I, for one, don't really fancy them.

Also, your counting seems a bit off, mate :D (8, 9, 19, 20?)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on March 23, 2016, 06:00:11 am
The last runthrough I did was an "artefact hunter", who devoted himself to well, hunting artefacts. This is pretty easily doable standalone, but there's a fantastic (albeit chunky) mod called Legacy of the Dragonborn, which adds a huge amount of artefact weapons and armor, and quests to find them (and display them at a new museum in Solitude). It was quite fun.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on March 23, 2016, 06:55:34 am
I recently modded Skyrim the fuck up and started to play it again. I've never actually completed this game, even though I really like it. Currently going conjuration/destruction/onehanded. Invested magic zombies are sort of OP when you can just reanimate Ultimate Draugh Death Overlords of Destruction and have them follow you forever but hey.

Having magic in one hand and a shield in the other works really well also, to the point I'm just not taking the dual casting perks because I always have my shield on me.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on March 23, 2016, 08:22:11 am
Having magic in one hand and a shield in the other works really well also, to the point I'm just not taking the dual casting perks because I always have my shield on me.
You will probably want to grab the spellbreaker soon, then.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on March 23, 2016, 08:38:34 am
Yeah, I also recently found the time to mod my Skyrim back to a playable state.

Though I accidentally forgot Dance of Death and for some reason Equipment Overhaul didn't show up the first time, so currently running without the former and hoping the latter doesn't screw me if/when I finally get around to playing Civil War Overhaul.

Re: Sexmods: Tried a bunch of those a few months ago, but they kinda ended up being less sexy then they were unintentionally hilarious (Oh baby I'm pounding your ass so hard even though my penis is three feet outside of you and you're clipping through a wall!)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Beggars` Sect on March 23, 2016, 08:45:49 am
I`m interested in a mod that would make the world/dungeons darker, so torches or lamps are necessary. I tried a similar one in Oblivion and it was kinda great, however the problem was that monsters would still lurk/patrol in the dark and could "see" me.

Or maybe they couldn`t...don`t remember, really. Hmph. Guess it`d be okay either way for animals/monsters - sort of logical due to scent or catlike vision. But then the whole sneaking angle - which I love - is sort of impossible because you can`t sneak with a torch.

However humanoids living and chatting in complete darkness is just too silly. Is there any mod that would deal with this issue or be playable with sneaking?
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on March 23, 2016, 11:08:20 am
Hmm, not sure if I should go Vampire Lord or Dawnguard.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on March 23, 2016, 12:16:01 pm
Hmm, not sure if I should go Vampire Lord or Dawnguard.
Spoiler: Actual Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Blaze on March 23, 2016, 01:36:21 pm
Hmm, not sure if I should go Vampire Lord or Dawnguard.
Spoiler: Actual Spoiler (click to show/hide)
Spoiler (click to show/hide)
Strictly speaking, going Vampire Lord is better for mages since vampire spells scale of magic skills.
Joining the Dawnguard gives you access to crossbows, and quests that let you make improved crossbows among other things. It's a nice ranged alternative if you don't want to use magic but don't want to spend too many perks on archery.
Title: Re: The Elder Scrolls V: Skyrim
Post by: xaritscin on March 23, 2016, 04:55:58 pm
thanks for noticing, fixed the enumerations.

as for the discussion on Dawnguard Vs Volkihar.

Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on March 23, 2016, 05:15:07 pm
thanks for noticing, fixed the enumerations.

as for the discussion on Dawnguard Vs Volkihar.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on March 23, 2016, 05:39:11 pm
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: xaritscin on March 23, 2016, 06:08:10 pm
thanks for noticing, fixed the enumerations.

as for the discussion on Dawnguard Vs Volkihar.

Spoiler (click to show/hide)
Spoiler (click to show/hide)

really?, the wiki has lied to me all these years then e.e, dem thalmor must have been trolling me...
Title: Re: The Elder Scrolls V: Skyrim
Post by: xaritscin on March 23, 2016, 06:12:13 pm
Spoiler (click to show/hide)
Spoiler (click to show/hide)

oh right, the trolls, and the armory. the Dawnguard has some of the best designs for heavy armor i've seen in the game. right on point with the Blades or the Morrowind designs..
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kot on March 23, 2016, 06:25:39 pm
I strolled around in Dawnguard Heavy Armour (even if at that point I could have stuff 92394923492393249 times better) and shoot Vampires with crossbows. I had best fun playing as fantasy commando with stealth but not afraid to chop people up with an axe when it comes to that. I really liked Dawnguard, and Isran is a cool guy, despite being an asshole. I mean, he gets his head out of his arse if you get vampirized somehow and kinda tolerates Serana. Meanwhile Harkon is literally Vampire Hitler. The rest of his gang seems slightly better, but yeah, the whole human cattle shit is pretty bad... and I always had a soft spot for HFY, so Dawnguard 4 lyfe. Also fucking huskies so fucking cute oh my god come to me let's snuggle wooof wooof cute doggie ;-; .

And remember, sleep is for the weak. (https://www.youtube.com/watch?v=YqmC8x-9900)
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on March 23, 2016, 06:56:13 pm
man that's sort of lame since i dont really want to be hitler in this playthrough but heavy armor and crossbows are sort of useless to me :v
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kot on March 23, 2016, 06:59:40 pm
man that's sort of lame since i dont really want to be hitler in this playthrough but heavy armor and crossbows are sort of useless to me :v
They also have cool looking not-heavy armour. The heavy version is basically more bulkier with PAULDRONS and helmet that doesn't suck cocks. They also have huskies. You can play Dawnguard whatever you want tho, I even tried to become background healer for my squad but I got a bit angry over AI issues after a while so...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on March 23, 2016, 07:34:50 pm
Furthemore, keep in mind the DLC also adds the aetherium quest chain, started with the Aetherium Wars book. There is one in the ruins of the vigilants' base, near Windhelm. You can also find them elsewhere.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on March 24, 2016, 04:50:39 am
thanks for noticing, fixed the enumerations.

as for the discussion on Dawnguard Vs Volkihar.

Spoiler (click to show/hide)
Spoiler (click to show/hide)

really?, the wiki has lied to me all these years then e.e, dem thalmor must have been trolling me...

I'm reasonably sure the wiki article (http://en.uesp.net/wiki/Skyrim:Valerica) has always said that She'll return when talked to after the quest is complete without saying it only applied to picking one side.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Beggars` Sect on March 24, 2016, 06:57:02 am
I see...dead animals. Not all of them...mainly chickens in the first village and some odd deer here and there. But there are also live ones like rabbits or cows.

It`s kind of disconcerting...and confusing. I`m worried it might be a bug since I`m playing on a GSYNC monitor locked to 100Hz framerate and refresh - and as we know going over 60 is bound to cause trouble. However, I had massive problems with glitching animals when  I was going over 100Hz - after locking to this rate these stopped.

So now just unsure what`s up: a mod conflict? A natural Skyrim ecosystem with some killer fox on the loose? Any ideas?
Title: Re: The Elder Scrolls V: Skyrim
Post by: xaritscin on March 27, 2016, 08:02:11 pm
Furthemore, keep in mind the DLC also adds the aetherium quest chain, started with the Aetherium Wars book. There is one in the ruins of the vigilants' base, near Windhelm. You can also find them elsewhere.

the only thing i find annoying with the Aetherium Wars is that the questline is bugged unless you start it reading the book. i had to reset a character in order to do it right.

and the rewards arent really worth. i like the staff, but in higher lvls it kinda gets off. specially compared to other summons, the Dwarven Sphere is good for some matches, but most of the time a Dremora Lord gets the job done without much effort.

but anyways.

tried a Redguard Vampire gameplay, the first mission you get from the vampires is funny. mostly the setting, i dont want to spoil anything.
got as much as getting the Moth Priest. then scrapped the gameplay, it was getting boring.

i dont know what to play tbh. started a nord axeman, want to test how good are one handed axes. my main issue with the game right now is trying to find a way to level without getting bored of repeating content. i've visited most places in the time i have played the game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Blaze on March 27, 2016, 09:07:44 pm
Quote
and the rewards arent really worth.
Zephyr is arguably the best bow until you get Auriel's bow, because it's significantly faster than regular bows (mostly due to the bugged way speed bonuses work). The staff is fun, but not really that useful. The shield is eh. The crown is a second standing stone bonus (some of which are pretty ridiculous), and you can still benefit from custom fit because you can wear certain headgear with it.

i dont know what to play tbh. started a nord axeman, want to test how good are one handed axes. my main issue with the game right now is trying to find a way to level without getting bored of repeating content. i've visited most places in the time i have played the game.
Bleeding damage from the perk is pretty meh to be honest.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on March 28, 2016, 03:40:30 am
i've been having some issues using lightning spells. seems like theyd be good against casters, but no matter how much i blast dudes with lightning they just keep casting spells, so what's the point when i could slow them with ice?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Arcvasti on March 28, 2016, 06:05:07 pm
i've been having some issues using lightning spells. seems like theyd be good against casters, but no matter how much i blast dudes with lightning they just keep casting spells, so what's the point when i could slow them with ice?

literally everything in skyrim is ice resistant that's why


Plus, IIRC, dragons can't shout with no magicka and have lowish reserves so lightning works well against them. The main benefits of lightning are thus:

1: No projectile travel time

2: Very few things resist it

3: Master level spell is a huge freakening laser
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on March 28, 2016, 06:13:34 pm
Using two Lightning Bolts at once is killer.
But not the Dual Cast perk, that eats Magicka; charge one and RIGHT AFTER charge the other, and shoot them at the same time for MAXIMUM DRAUGR RAGDOLL
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on March 28, 2016, 06:14:10 pm
i've been having some issues using lightning spells. seems like theyd be good against casters, but no matter how much i blast dudes with lightning they just keep casting spells, so what's the point when i could slow them with ice?

literally everything in skyrim is ice resistant that's why


Plus, IIRC, dragons can't shout with no magicka and have lowish reserves so lightning works well against them. The main benefits of lightning are thus:

1: No projectile travel time

2: Very few things resist it

3: Master level spell is a huge freakening laser
Basically, the only thing you can't use it on is Storm Atronachs.
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on March 28, 2016, 11:15:54 pm
unlimited
poowaaahhhhhhhhhghgh
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on March 29, 2016, 02:58:15 am
For those of you whose enthusiasm is starting to wane, I highly recommend the Requiem mod. I run this with about two dozen others and the corresponding compatibilities patches, all mostly geared at immersion, and it feels like a different game. A better, albeit it harsh but fair- something like Dark Souls meets your favorite open world survival, wherein a single arrow or a few strokes of a sword can end your life, but also theirs.

Never have I been so absorbed into the world of Nirn, as I slowly accrue wealth and gain skills, using an alternative start and setting out at first for the humblest expeditions beyond the cities walls with my companion, approaching every nook and cranny with caution, and reveling in the discovery of each small treasure, knowing that it brings me a step closer to my next goal. By far, the best addition to all this, has been the mods that disable landmark icons, fast travel, and map position. Morrwind style, the way TES ought to be played! :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on March 29, 2016, 05:05:02 am
The Dark Souls of RPGs
Title: Re: The Elder Scrolls V: Skyrim
Post by: IronTomato on March 29, 2016, 06:43:53 am
Like Dark Souls with guns
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on March 29, 2016, 06:46:18 am
The Dark Souls of Dark Souls with guns
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on March 29, 2016, 07:06:38 am
By far, the best addition to all this, has been the mods that disable landmark icons, fast travel, and map position. Morrwind style, the way TES ought to be played! :P
The problem with such mods is that Skyrim is not built for that. There are no directions in quests and such.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on March 29, 2016, 07:34:38 am
By far, the best addition to all this, has been the mods that disable landmark icons, fast travel, and map position. Morrwind style, the way TES ought to be played! :P
The problem with such mods is that Skyrim is not built for that. There are no directions in quests and such.

To the contrary, there is a spell that creates a trail toward your current quest objective. What's more, there is yet another mod, which adds directions to most quest objectives. The problem here, is that it doesn't affect radiant quests.

That aside, I don't believe any of these mods I have running actually remove the marker from the compass- just dungeon, settlement, outpost, etc. icons. The result is a slow-burn world that takes a great deal more exploration. It's absolutely amazing how much more mysterious and open Skyrim feels when you can't telepathically sense the existence of locations you've never been to. Add to the mix good old Frostfall, and... you had damned well better be prepared if you're leaving the road.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on March 29, 2016, 07:41:06 am
To the contrary, there is a spell that creates a trail toward your current quest objective.
That spell rarely seems to work :/  Then again I was mostly trying it when the way was confusing, perhaps blocked.
What's more, there is yet another mod, which adds directions to most quest objectives. The problem here, is that it doesn't affect radiant quests.
This mod looked really cool, I think I'll install it even if I keep the quest markers.
That aside, I don't believe any of these mods I have running actually remove the marker from the compass- just dungeon, settlement, outpost, etc. icons. The result is a slow-burn world that takes a great deal more exploration. It's absolutely amazing how much more mysterious and open Skyrim feels when you can't telepathically sense the existence of locations you've never been to. Add to the mix good old Frostfall, and... you had damned well better be prepared if you're leaving the road.
Mmm, Frostfall~
That sounds intimidating though, I already find myself bumbling into places that barely seem to exist until I'm right on top of them.  Maybe due to low graphics settings and hanging out in forests and steep slopes a lot.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on March 29, 2016, 07:43:51 am
Clairvoyance is effectively useless if you can find a road and know vaguely which direction to wander in.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on March 29, 2016, 01:56:09 pm
3: Master level spell is a huge freakening laser kamehameha wave
FTFY

Anyway, on the topic of Frostfall, does the new version (3.1 I think it was) seem REALLY dumbed down to anyone else? I mean there's definately stuff I like about it, but I remember in the old days nearly freezing to death anytime I wanted to go to High Hrothgar. Add in that the warmth/coverage of armor seems less about the kind of protection it would realistically give now and more just a linear scale with armor rating and it seems to have lost most of its bite.
Oh and the silly "rescue" thing is default and non-adjustable now. It KINDA made sense to be able to be rescued by your companion, and to MAYBE have it happen 1% of the time otherwise, but when you have to choose between "freezing to death kills you" and "freezing to death slightly inconveniences you" I know which one is less retarded in my book.

In other news, ALL the crafting recipes from PerMa (all the meltdown stuff, as well as the "reconstruct stuff to be better" ones) are borked in my install, and I have no idea why. Went so far as to re-download it and overwrite all the scripts and such in case some conflict was arising that way, but nothing works. Also tried using Patchus Maximus, but I can't tell if its working or not (it hits 100%, stays there for about 5 minutes and then closes without any confirmation at all)
Any ideas?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on March 29, 2016, 02:03:30 pm
Patchus Maximus should generate an additional ESP file (or something - it's one more thing to make sure is checked in your load order, anyway). Is that happening? It's also important to make sure it's in the right place relative to your other stuff, including a bashed patch if you have one (and you should if you've got anything else installed having to do with equipment). I forget whether patches generated by that program need to be above or below the bashed patch, though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Eric Blank on March 29, 2016, 02:55:20 pm
According to the instructions its supposed to load after the bashed patch, and should be generated after the patch is generated.

I've been running too many of the script heavy mods on my laptop, its really slowed the game down. T.T
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on March 29, 2016, 04:31:18 pm
Ok, so it DOES make an ESP file, though I don't have a batched patch because I've never done it before and was afraid I would BREAK ALL THE THINGS if I attempted it. The only files I have right now that really add equipment though is Civil War Overhaul, so could that be causing my problems?

Semi-relatedly, I've been having a weird issue where LOOT tells me the DLC files have lots of dirty edits, but TESVEdit disagrees when I go to fix it. Not really sure which one I should trust on this. And if LOOT is right then I have no idea what to do about it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Trapezohedron on March 29, 2016, 05:09:37 pm
But ice is so much good on dragons if you pair it with that slow time mod :x

Imagine setting up a hundred or so ice spears, resuming time and seeing draggy draggono get impaled
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bauglir on March 29, 2016, 05:44:50 pm
Dirty edits are usually nothing to worry about. IIRC, they basically mean "This mod has data for something it doesn't change, this could fuck with compatibility if your load order is wrong". It's a non-issue for the DLC, I'm almost certain. But you absolutely should use a Bashed patch if your load order is at all complicated - it's fairly straightforward, and worst case you can always deactvate it. It's just an extra ESP that tries to synchronize all the changes your mods make to things that two mods can't alter at once - the loot tables for enemies, for example, would get overwritten instead of added to by mods higher up the chain. I'd look for a youtube tutorial on getting Wryebash to work, it'll be more reliable than me.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on March 29, 2016, 08:35:25 pm
Dirty edits are usually nothing to worry about. IIRC, they basically mean "This mod has data for something it doesn't change, this could fuck with compatibility if your load order is wrong". It's a non-issue for the DLC, I'm almost certain.

There's two types. "Identical to Master Files" and "Deleted References"

Identicals are where you're trying to point your mod to something that already exists, but instead of doing that you make a whole new copy of the thing that exists and clutter up peoples systems. This can lead to script lag which leads to other, worse problems.

Deleted References are worse. That's where you're trying to replace X with Y and DELETE X FROM EXISTENCE. Now this doesn't SOUND bad until you realize other modders refernce files as shortcuts to make things. So if X has been deleted from existence and some other mod trys to point their mod to X as a reference, you either get a minor hiccup or EVERYTHING CRASHES INTO EVERYTHING ELSE.

So yeah, dirty edits can be pretty bad.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on April 21, 2016, 02:37:36 pm
This is basically our main TES thread so im going to link this (https://www.youtube.com/watch?v=KKtxbAmkCtU&feature=youtu.be).

basically elder scrolls: the gathering co-designed by a pro mtg player
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on April 21, 2016, 03:19:17 pm
Oh my sides the kneejerk backlash is stronk with that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on April 21, 2016, 04:28:25 pm
this was announced a year ago?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gentlefish on April 21, 2016, 04:39:25 pm
why why why do these card games always allow you to attack the opponent? I'm fine with the simplified "mana" system, sure. Okay. But holy fuck let me defend myself with creatures.
Title: Re: The Elder Scrolls V: Skyrim
Post by: PTTG?? on April 21, 2016, 05:01:11 pm
Wait, why are they ripping off the title of Mojang's Scrolls TCG?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Criptfeind on April 21, 2016, 05:05:33 pm
Ripping off? I thought this was a sequel?
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on April 21, 2016, 05:17:03 pm
why why why do these card games always allow you to attack the opponent? I'm fine with the simplified "mana" system, sure. Okay. But holy fuck let me defend myself with creatures.
Usually there is a type of creature that can defend against direct attacks, and any attack on the opponent is not reducing the damage he will do to your creatures or you next turn.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gentlefish on April 21, 2016, 08:10:18 pm
why why why do these card games always allow you to attack the opponent? I'm fine with the simplified "mana" system, sure. Okay. But holy fuck let me defend myself with creatures.
Usually there is a type of creature that can defend against direct attacks, and any attack on the opponent is not reducing the damage he will do to your creatures or you next turn.

I just. It's not a "new level of strategy". It's something that only recently started happening with card games, and I would rather play yu-gi-oh than one of these because at least my creatures on the field mean something more than just "lol do damage". I like the two-lane thing. That is an improvement. But oh my god.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Criptfeind on April 21, 2016, 08:43:58 pm
Well, magic the gathering style blocking works really poorly in  a computer game because of lol interruptions of turn.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on April 21, 2016, 08:50:48 pm
Yeah, MTG is all about instants and abilities and such piling on and on and on. It really doesn't translate well to a game.

But being able to go for the face is not something new. The old physical wowtcg (world of warcraft tcg) had that too.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on April 21, 2016, 09:08:30 pm
Wasn't there an MTG RPG?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on April 21, 2016, 09:22:56 pm
Kinda sorta.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on April 22, 2016, 07:27:30 am
Yeah, it was Shandalar and it's still pretty great!
You run around an overworld where you can see enemy "wizards" (usually monsters or brigands) and duel them if they run into you.  You win cards from them, or buy cards from the various cities.

The goal is to delve into dungeons and eventually defeat the corrupted archmages who represent the 5 colors.  Meanwhile I think they're... slowly establishing mana-taps which are evil things on the overworld which feed a ritual which will eventually summon a planeswalker, I think.

But yeah you build your library and roam around color-coded lands trying to stop this from happening.  The art is really nice.  I actually mostly played the demo growing up, which allowed unlimited duels and restricted you to one mana color at a time.

I cannot tell you how to get it but it wasn't hard, I don't think it is now.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on April 22, 2016, 08:30:31 am
There was also MTG: Battlegrounds, that was... odd. As in, they tried (and to some degree managed to) turn the card game into real-time stuff. You could even have your character cross the "board" (though you took damage if you stayed in the opponent's side for more than a second) and physically hit the enemy player. And the final boss openly cheated (the game even told you right before the battle), being able to use every single "card" in the game at any time without paying mana because fuck the player (though you could pretty much break his AI by spamming two different 1-cost creatures nonstop for some reason).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on April 24, 2016, 11:29:59 pm
Finally got a stable Skyrim lol. I had a stable Skyrim before I reinstalled, but then after installing Skyrim again it took ages to get it to a good point with good performance and no crashes.

Also, my game looks NOTHING like vanilla Skyrim rofl.

you can see, even my character looks nothing like Skyrim or Elder Scrolls at all :P

http://www.nexusmods.com/skyrim/images/604160/?

But that is the point of modding :) To change the game to a game one wants to play, instead of one developers want you to play. The way I modded Skyrim is exactly what I want in a game, so its probably why I still play it after all these years and I abandon most other games. Dwarf fortress too, I can get mods and mod it to how I want to play DF (as an epic very OP necromancer (or liche actually) leading huge undead fortresses and being super OP and easymode.). In any case, most probably won't like the anime-ish style character, but oh well lol. I noticed on the asian Skyrim fansites and mod sites, they always change Skyrim into an anime game too lol. But they always have to ban westerners from their sites cause they always cry about them destroying lore and ruining Skyrim (even though Skyrim is singleplayer and has no effect on anyone elses game when you mod it lol). :P

Should see all the hate I get when I post my screenshots on Reddit rofl. A bunch of people crying how I ruined their Skyrim...guess my mods are so powerful they somehow effect their Skyrim even though its only singleplayer :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on April 25, 2016, 06:08:30 am
So Basically:
Still doing the same thing I've been doing every time I post in this thread.
I mean at this point if I had looked at the last poster's name beforehand I wouldn't have had to even check the thread, I would have known exactly what happened.

Should see all the hate I get when I post my screenshots on Reddit rofl. A bunch of people crying how I ruined their Skyrim...guess my mods are so powerful they somehow effect their Skyrim even though its only singleplayer :P
I don't care that you animu your game up, more power to you, but ever think the hate might be because you spend roughly 3x as much time flooding the internet with screenshots from it as you do actually playing the game? :P

I mean don't spend all your free time shoving your stuff into other peoples faces and then be confused when they're put off by it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on April 25, 2016, 06:16:33 am
Its a very pretty angel/stripper thing you have there. Her nails are a bit terrifying though.

Also are you okay Vendayn? I think that was a record number of 'lol', 'rofl' and smiley faces even for you.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on April 29, 2016, 04:07:14 pm
I was pretty annoyed when I posted that day, since me and my friend's xbox360 saves got corrupted after 250 hours (he was at 259 hours, I was at 251). We sorta co-op Skyrim together on Xbox360, because can't really do that on a PC. And its A LOT easier with two TVs and sitting next to each other, and a lot more fun to us. Plus his PC isn't very good.

But, I do legit think all the hate on Reddit is hilarious, all it makes me want to post more on Reddit :P I learned from Youtube, the haters gonna hate, but keep putting videos up anyway. Plus all the trolls and hate on MMORPG.com pretty much made me immune to trolling and hate, and makes me laugh at it. In fact, I probably wouldn't even post as much on Reddit if they just didn't post anything at all. But it makes me laugh a lot, like when a new Youtuber tries to get somewhere on Youtube, but all he/she gets is hate comments. Its how...Jacksepticeye put it in one of his videos (if you seen him). All the hate he got early on (and he got a lot), made him more determined to do more videos. Now he has over a million subscribers, and is a huge youtube success.

I'm really not bothered by it at all, it really makes me laugh a lot cause its hilarious.

Also, my website has earned my dad over 600 dollars this month selling my presets, screenshots, various mods, and various other things. One reason I take a lot of screenshots and make various characters, is because my dad sells them to people who want them. Its all under my dad's name though. If I did NOT do that, I'd be homeless, because my disability pays a tiny fraction of what rent in california is, and dad needs the extra boost to pay rent here. If I get a job, I'd get LESS than my disability, (and my disability already pays little...broken system lol) and I'd also lose my disability benefits. I can't earn any extra income at all, so dad is the one who sells my Skyrim stuff, I just make it. So while bethesda probably doesn't like it, oh well...I'd be homeless otherwise, and my parents would too. We'd be living in a campground somewhere, scrounging up money we can. So an extra couple hundred (which is what dad usually gets from my skyrim website), really helps a lot.

Anyway...as you guys probably expect by now :P more of Leilani :)

http://www.nexusmods.com/skyrim/images/604900/?

A change to her hair style, and a different hair color.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Chiefwaffles on April 29, 2016, 04:24:37 pm
Sheesh.

(EDIT: Just realized the ambiguity of this post, so I just want to clarify I didn't intend anything negative)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on April 29, 2016, 04:31:20 pm
Sheesh.

yeah, its a good way for my dad to earn money. He can't get work as a programmer, because a lot of it got sent to cheaper places outside the US where they work for a lot cheaper, and he'd have to compete at a really low price. So he runs his own business (and does make more than he would programming, but not as much as before it went overseas), so my skyrim site that he sells my stuff I make helps a lot. If it wasn't for that, like I said, we'd be homeless. And I can't get a job either because of my disability.

But hope you guys like Leilani. :) She is my favorite character I have.

And yeah, half my time in Skyrim is taking screenshots and playing it like The Sims. But everyone has their own way of playing games.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on April 29, 2016, 04:47:45 pm
Well glad to hear you're doing alright then and that's awesome that your skyrim stuff is doing well. :)

Leilani is lovely but her nails still scare the hell out of me.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on April 29, 2016, 04:52:32 pm
Well glad to hear you're doing alright then and that's awesome that your skyrim stuff is doing well. :)

Leilani is lovely but her nails still scare the hell out of me.

thanks :) I am tbh, having a lot of issues in real life because of money, and dad losing his job. So my posts may be different than they used to. And then, games help me relax, but having the xbox360 saves corrupt for both my friend's save and mine really pissed me off that day. Ending on a good note, it helps a lot having my friend support us and help cheer me up. He is a really good friend. :)

I think I may see about changing her nails. I find them too long. I'll have to learn how to edit them to...not so long. I did always have an issue with her nails. But someone put it, that her long nails can act as a weapon/claw of sorts and may be realistic for skyrim. Especially if I decide to make her a werewolf...then I guess it definitely be realistic then :P Thanks for the comment :)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on April 29, 2016, 05:47:25 pm
Make her a vampire, with a mod that makes vampirism not ruin her face, and then she'll be beautiful forever. ;)
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on April 30, 2016, 02:09:33 am
AND NOW I AM BECOME THE DOUCHEBAG
Title: Re: The Elder Scrolls V: Skyrim
Post by: scrdest on April 30, 2016, 06:11:14 am
AND NOW I AM BECOME THE DOUCHEBAG
THE ANNOYER OF WORLDS
Title: Re: The Elder Scrolls V: Skyrim
Post by: PTTG?? on April 30, 2016, 03:29:20 pm
AND NOW I AM BECOME THE DOUCHEBAG
THE ANNOYER OF WORLDS
Probably going to see this added to 50 signatures by this time tomorrow.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on July 07, 2016, 05:19:29 pm
So, would this be considered as worth the revive? (http://sureai.net/games/enderal/)  It's only german right now, but I'm slightly tempted to jump in and play it anyway.  Maybe there'll be some subtitles I can use or I could simply stumble through it blindly.  Heck, if it turns out I could run it and a stream on my laptop, I might wind up doing that to chronicle the confusion.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Akura on July 07, 2016, 05:57:25 pm
Nice. I loved Nehrim, so I have high expectations for this one.
Title: Re: The Elder Scrolls V: Skyrim
Post by: PTTG?? on July 13, 2016, 10:02:22 am
Wooo! 256 pages! A nice round-number milestone!

Ahem.

Yeah, neherim did stuff to oblivion that was interesting. Skyrim's engine has even more untapped potential, I'm looking forward to see what they did to it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: A Thing on August 04, 2016, 12:38:23 pm
There's a redone version of Skyrim coming out and it's going to be free for those that own Skyrim+all the DLC (The free part is why I bothered to post this.)

http://store.steampowered.com/app/489830/

Neat I guess? Probably just going to be graphical enhancement\better stuff for consoles, but I guess I'll play it for free.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on August 04, 2016, 01:12:27 pm
There's a redone version of Skyrim coming out and it's going to be free for those that own Skyrim+all the DLC (The free part is why I bothered to post this.)

http://store.steampowered.com/app/489830/

Neat I guess? Probably just going to be graphical enhancement\better stuff for consoles, but I guess I'll play it for free.
It's pretty much a new gen rerelease, yeah. Still, pretty neat, and shows how well this game sold.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on August 04, 2016, 01:59:57 pm
Neat I guess? Probably just going to be graphical enhancement\better stuff for consoles, but I guess I'll play it for free.

Be a little neat if they incorporated a Skyrim version of the Fallout 4 settlement system.  I know there are mods that do that, but something inbuilt may be nice.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on August 04, 2016, 03:25:39 pm
Main issue with this is going to be that, due to the changes in the engine, SKSE isn't going to work on the new version so will need to be at least partially rebuilt, so any mods reliant on it won't be able to be converted to work on the new version for a significant time. Also while the new version of the construction kit is supposedly going to be able to convert existing mods to function on the new version, I suspect that there will be issues, particularly with graphics mods that effect the areas being changed by the new version.
Title: Re: The Elder Scrolls V: Skyrim
Post by: A Thing on August 04, 2016, 04:00:28 pm
Neat I guess? Probably just going to be graphical enhancement\better stuff for consoles, but I guess I'll play it for free.

Be a little neat if they incorporated a Skyrim version of the Fallout 4 settlement system.  I know there are mods that do that, but something inbuilt may be nice.

Considering how hollow the Blades recruitment bit of the game is I would be surprised if they didn't try to fit something like that in.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on August 04, 2016, 04:03:44 pm
Neat I guess? Probably just going to be graphical enhancement\better stuff for consoles, but I guess I'll play it for free.
Be a little neat if they incorporated a Skyrim version of the Fallout 4 settlement system.  I know there are mods that do that, but something inbuilt may be nice.
Considering how hollow the Blades recruitment bit of the game is I would be surprised if they didn't try to fit something like that in.
I dunno. It's probably quite a bit of work atop a full graphical rehaul.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gentlefish on August 04, 2016, 05:27:18 pm
That's why we're getting that instead of a new Elder Scrolls Game :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on August 04, 2016, 05:39:32 pm
That's why we're getting that instead of a new Elder Scrolls Game :P
Hey now, we got Oblivion!
And Skyrim, for those who care about graphics.

Morrowind fans will continue to enjoy their ugly, magically mechanic-filled realm.

It's kinda weird how Oblivion looks so horrible, now.  It's not just low-fi, it's possibly the best example of uncanny-valley I've seen.
A good argument for why we maybe shouldn't try to recreate reality in video games.
Glad the new generations of consoles seem to be stumbling into side utility instead of increasing "fidelity".  As if I give a shit after the PS2 level of graphics.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Persus13 on August 04, 2016, 06:40:39 pm
Skyrim already sort of had a building mechanic with Hearthfire, not sure how they'd up that in Skyrim's setting.

Also not sure why everyone thinks new mechanics will show up. All the information I've seen just talks about the graphical upgrades and bringing mods to console versions.
Title: Re: The Elder Scrolls V: Skyrim
Post by: A Thing on August 04, 2016, 07:10:23 pm
Skyrim already sort of had a building mechanic with Hearthfire, not sure how they'd up that in Skyrim's setting.

Also not sure why everyone thinks new mechanics will show up. All the information I've seen just talks about the graphical upgrades and bringing mods to console versions.

Quote from: Steam Page
New quests, environments, characters, dialogue, armor, weapons and more – with Mods, there are no limits to what you can experience.

I misread this as actual new content in this special edition. Probably because advertising "Mods" as a cool new thing for Skyrim is pretty silly.
Title: Re: The Elder Scrolls V: Skyrim
Post by: nenjin on August 04, 2016, 07:31:34 pm
Not when you consider that Bethesda's own mod site is now up and running. Modding is a marketable feature because they can control it at the source now. It's part of the official platform, so it's ok to mention it in the official marketing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on August 04, 2016, 08:52:41 pm
Especially since it'll have them available on consoles.
Title: Re: The Elder Scrolls V: Skyrim
Post by: itisnotlogical on August 05, 2016, 02:29:18 am
That's why we're getting that instead of a new Elder Scrolls Game :P
Hey now, we got Oblivion!
And Skyrim, for those who care about graphics.

Morrowind fans will continue to enjoy their ugly, magically mechanic-filled realm.

It's kinda weird how Oblivion looks so horrible, now.  It's not just low-fi, it's possibly the best example of uncanny-valley I've seen.
A good argument for why we maybe shouldn't try to recreate reality in video games.
Glad the new generations of consoles seem to be stumbling into side utility instead of increasing "fidelity".  As if I give a shit after the PS2 level of graphics.

I'd rather have Oblivion's unnaturally smooth potato faces over Skyrim's "everybody in the entire world is a forty-year-old hobo" method of design.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on August 05, 2016, 05:55:00 am
Considering Beth now has their own mod site, it's probably good we've got a strong "independant" mod site in the Nexus.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on August 05, 2016, 06:23:12 am
I do look forward to the updated game allowing for more memory intensive mods. With all the visual mods, even with a good computer Skyrim would struggle.

Though, Bethesda's comments about it being a mistake to introduce paid mods in an established environment does make me wonder whether they'll try it with the updated version. It's difficult for me to judge since it went rather badly last time and I don't know if that put them off for good.


Also, I personally much prefer the faces of people from Skyrim than Oblivion. They look distinct and I like that they're not beautiful.
Title: Re: The Elder Scrolls V: Skyrim
Post by: smirk on August 05, 2016, 07:14:25 am
I do look forward to the updated game allowing for more memory intensive mods. With all the visual mods, even with a good computer Skyrim would struggle.
Assuming the new Skyrim+ actually does run better than vanilla Skyrim with visual mods, of course. Gods know Bethesda isn't necessarily the best at optimizing.

Plus if the game breaks too many mods, I'm not sure how many creators of the big complicated ones will bother to port their stuff over. I'd rather not need to keep two separate Skyrim installs on my computer 0_o

(Morrowind had the best faces! They were a bit cartoony, but they were distinct and fit well with the rest of the game world. Then the developers decided that the next game was going to be set in stretchy-faced Medieval Europe, and went camping in the Uncanny Valley. Unfortunately for them, right after they got there Tiber Septim un-jungled everything and they all got stuck, and had to stay there through Skyrim as well.)
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on August 05, 2016, 07:35:51 am
(Morrowind had the best faces! They were a bit cartoony, but they were distinct and fit well with the rest of the game world. Then the developers decided that the next game was going to be set in stretchy-faced Medieval Europe, and went camping in the Uncanny Valley. Unfortunately for them, right after they got there Tiber Septim un-jungled everything and they all got stuck, and had to stay there through Skyrim as well.)
Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on August 05, 2016, 07:40:41 am
@smirk: Well, I believe the new edition is going to be 64bit as opposed to 32bit, so the game will be able to use more ram. Crashing from other things might still be a problem but not due to the game hitting a memory limit. Sins of a Solar Empire could do with a similar re-release since several mods run really close to the games limits but a program called "Large Address Aware" helps let the program use up to 4gb of ram.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on August 05, 2016, 07:50:54 am
(Morrowind had the best faces! They were a bit cartoony, but they were distinct and fit well with the rest of the game world. Then the developers decided that the next game was going to be set in stretchy-faced Medieval Europe, and went camping in the Uncanny Valley. Unfortunately for them, right after they got there Tiber Septim un-jungled everything and they all got stuck, and had to stay there through Skyrim as well.)
Spoiler (click to show/hide)
me_irl
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on August 05, 2016, 08:13:52 am
Though it's like... I can tell that's Fargoth because he has a distinctive face. Aside from the emperor, Martin and one or two others all the faces in Oblivion lack distinctiveness. I can't remember what that blade guy at Weynon Priory looks like but I remember the Jarl of Whiterun's face. The faces may not be unique to that character but it stands out more in my memory.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rex_Nex on August 05, 2016, 08:37:34 am
To be fair, I think Skyrim didn't really do much in that regard. Its main advantage over Oblivion is a one-two of more distinct races and a more heavy handed approach to linearity. Skyrim pushes you into the main quest far more than Oblivion - it holds your hand until after the first dragon fight, at which point you're directed to go somewhere far enough away (to the greybeards) that most players probably start wandering around. Meanwhile, Oblivion only holds your hand until the intro ends. I think the first thing the vast majority of Oblivion players did after the sewers was walk into the Imperial City, not Weynon Priory. Because of this, you tend to see many of Skyrim's memorable faces early on (and often, if you play many characters). In Oblivion it was totally reasonable for you to have explored half of Cyrodiil before even meeting Martin, and I'd argue a good chunk of the people who played Oblivion never did.

Regardless I think both games are awful at it, its hard to congratulate either of them when I remember four dudes in one game and six dudes in another. Wish I could speak for Morrowind, but I never made it past the start.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on August 05, 2016, 08:56:59 am
I completed shivering isles and became a demigod before I ever met Martin, so yeah Oblivion was much less heavy on the main quest. :)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on August 05, 2016, 09:02:32 am
Well fine but one for good measure; Think of the face of Mannimarco. Now think of another High Elf in Oblivion and how are they different?



All that aside though, I think there is still enough momentum in the Skyrim modding community to get several of them to update to the new version. Modding for Fallout 4, from what I've gathered, hasn't picked up as much as it did with Skyrim.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on August 05, 2016, 09:25:41 am
I wouldn't consider Skyrim much more heavy-handed than Oblivion by that metric, to be honest. You could reasonably argue that the first dragon fight is a part of the introduction, because shouts are the posterboy mechanic (even if theyre sort of underwhelming) and dragons are pretty common encounters.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on August 05, 2016, 09:59:03 am
True. You don't have to go to whiterun and warn the jarl right away. The only thing it affects is the civil war questline, which you cannot progress I believe until you do the dragon fight and reveal that you're the dragonborn.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Catmeat on August 05, 2016, 10:44:02 am
I love dragons dont get me wrong!
I played my first character killed tons. Then I realised dragons are crap in skyrim. Skyrim is terrible.
So i started again as a merchant who tried to cross a border unnoticed. Then some delrious nordic dream of dragons yada yada, you are the dragon born.... NO im not. Im a cat trader, how dare you say my mother fucked a snake! Stasis upon you!
so there you go the story of a merchant.
I hate being the chosen one. Skyrim was the wrong direction. Still is wrong. Bethesda is terrible at making a smooth game and then expect me to be happy with stat absence, wonky dragons, inability to create ones own spells.
Oh yeah btw its a cold as fuck game here is the fatigue/frostbite meter... wait whats that?! Oh I forgot, we dumb down our games now.
FUCK YOU PEOPLE WHO ARE SHIT AT MAKING A PROPER GAME.
I just wanted frostbite.

Then ul say. mods
Fuck you most of all
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on August 05, 2016, 10:46:59 am
The mods are really good though
Yeah it's crazy that they didn't include any sort of survival mechanic in the icy wasteland game, but Frostfall fixes that.

I guess it's lame that they outsource so much of development to the fans, but eh, the end result is actually a lot better than most games so.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Catmeat on August 05, 2016, 11:00:35 am
I just really miss morrowind like times, sure I can play it again in good graphics but its also about being the metaphorical Icebreaker in an industry.
Bethesda has an opposite agenda, buy assets simplify sell on, rinse, wash...
In oblivion my mage coukd outrun his own fire balls, in theory i could have shot one at enemy and ran behind him witha knife. Skyrim tho.
It just lacked what the series had become.
It went from, the RPG for the players to experience, to the experience for RPG players.
I felt like I had no control over this silly skyrim region.
9/10 ign
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on August 05, 2016, 11:02:14 am
The mods are really good though
Yeah it's crazy that they didn't include any sort of survival mechanic in the icy wasteland game, but Frostfall fixes that.

I guess it's lame that they outsource so much of development to the fans, but eh, the end result is actually a lot better than most games so.
Frostfall is also incredibly annoying and a pain in the ass. I am damn glad there is no survival elements.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on August 05, 2016, 11:10:58 am
Personally I found iNeeds annoying and eventually disabled it, but really enjoyed Frostfall for some reason.  It didn't actually matter much in the southern areas, with the exception of cold rains, but it made the frigid north require just a little planning.  Swimming in ice water, for example - snowberries are common, but needing to use them just felt satisfying.

I was kinda bored of the combat though, probably because I didn't have any of those cool combat overhaul mods.

Edit:  In iNeeds "defense", it gave my first character a badass end.  Basically he went on a werewolf rampage for so long that he was lethally sleep deprived.  So he could never end the rampage or he'd die.  He was a Bosmer too, which was perfect.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Arbinire on August 05, 2016, 11:31:11 am
I love dragons dont get me wrong!
I played my first character killed tons. Then I realised dragons are crap in skyrim. Skyrim is terrible.
So i started again as a merchant who tried to cross a border unnoticed. Then some delrious nordic dream of dragons yada yada, you are the dragon born.... NO im not. Im a cat trader, how dare you say my mother fucked a snake! Stasis upon you!
so there you go the story of a merchant.
I hate being the chosen one. Skyrim was the wrong direction. Still is wrong. Bethesda is terrible at making a smooth game and then expect me to be happy with stat absence, wonky dragons, inability to create ones own spells.
Oh yeah btw its a cold as fuck game here is the fatigue/frostbite meter... wait whats that?! Oh I forgot, we dumb down our games now.
FUCK YOU PEOPLE WHO ARE SHIT AT MAKING A PROPER GAME.
I just wanted frostbite.

Then ul say. mods
Fuck you most of all

I just really miss morrowind like times, sure I can play it again in good graphics but its also about being the metaphorical Icebreaker in an industry.
Bethesda has an opposite agenda, buy assets simplify sell on, rinse, wash...
In oblivion my mage coukd outrun his own fire balls, in theory i could have shot one at enemy and ran behind him witha knife. Skyrim tho.
It just lacked what the series had become.
It went from, the RPG for the players to experience, to the experience for RPG players.
I felt like I had no control over this silly skyrim region.
9/10 ign

http://elderscrolls.wikia.com/wiki/Nerevarine

If you're gonna hate on being the chosen one(which I don't necessarily disagree with), you shouldn't cite as an example of what you miss in the series the other game where you're "the chosen one".
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on August 05, 2016, 11:47:35 am
The mods are really good though
Yeah it's crazy that they didn't include any sort of survival mechanic in the icy wasteland game, but Frostfall fixes that.

I guess it's lame that they outsource so much of development to the fans, but eh, the end result is actually a lot better than most games so.
Frostfall is also incredibly annoying and a pain in the ass. I am damn glad there is no survival elements.
Yeah, I enjoy Skyrim for it letting me be a badass murdergod without having to worry too much. I can totally understand why people like Frostfall, but it's not really for me.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on August 05, 2016, 11:52:42 am
http://elderscrolls.wikia.com/wiki/Nerevarine
Pet peeve, but still... uespwiki is way better, in pretty much every way. No horrible ads and clickbait everywhere either.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Persus13 on August 05, 2016, 11:55:33 am
http://elderscrolls.wikia.com/wiki/Nerevarine
Pet peeve, but still... uespwiki is way better, in pretty much every way. No horrible ads and clickbait everywhere either.
It also is easier on your browser/mobile because of lack of said ads.
Title: Re: The Elder Scrolls V: Skyrim
Post by: itisnotlogical on August 06, 2016, 04:02:50 am
Also, the articles are more informative and better-written.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on August 06, 2016, 08:14:59 am
Also, the articles are more informative and better-written.
When did we start talking about Playboy? :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Urist McScoopbeard on August 06, 2016, 10:54:51 pm
Skyrim is also not very satisfying to me. Have been going back and actually experiencing Morrowind recently. It's fantastically detailed, and for the most part, it allows you to play how you want. I think that's what I dislike the most about Skyrim and where TES is starting to lose me, in Morrowind you could be an invisible, wizarding monk who hit like Bruce Lee, now you can basically only be a "Thief", "Warrior", or "Mage." (A bit of an overstatement) It's just not quite as dynamic as it was and I think that had been an erstwhile mainstay of the TES series.

Also SKyrim's story is good, but Morrowind's is great. Subtle differences, but Skyrim just missed some of the behind the scenes work that previous elder scrolls games had in them. Oblivion also suffered from this... Wasn't quite as bad, but regardless, I miss the feeling that something larger than I realize is transpiring. Maybe Skryim's problem is that it just gives it all away up front like the slut it is.
Title: Re: The Elder Scrolls V: Skyrim
Post by: itisnotlogical on August 07, 2016, 06:27:34 am
In Skyrim there's not even anything restricting you from being a thief, warrior and mage all at once. In Morrowind, it took effort to multiclass, and it felt awesome when you could finally cast a spell AND use a sword at the same time.

Title: Re: The Elder Scrolls V: Skyrim
Post by: debvon on August 07, 2016, 07:33:29 am
I find it hard to care about or follow the main storyline in RPGs no matter how well tailored they are, I almost always end up making something up in my head and just going with that while I play. Ended up doing that for all of the Elder Scrolls games. I've done it with a ton of awful games as well, it makes them more interesting. It's like talking to yourself in your head, you can edit the narrative any time to make it more satisfying. send help

My favorite thing in Skyrim was playing a Dunmer blaster. Heavily modded, but still; the style of spellcasting in this game is great. I love shooting streams of fire out at a large group of enemies while they cross your rune-traps. It feels so desperate and raw. Or getting into a sith battle with other mages. On higher difficulties you have to get creative and use potions and stuff. Imagination is a great thing, if only I could ply it to real life
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on August 07, 2016, 10:10:38 am
Eh, the way I play mages in Skyrim is I grind enchanting up to 100 and then I make destruction spells free and shoot lightning forever at everything
Title: Re: The Elder Scrolls V: Skyrim
Post by: Micro102 on August 08, 2016, 01:16:20 am
Skyrim has a disgustingly long list of mods so can I get some suggestions to make me want to play again?

I want:

- Disgustingly good graphics
- New quests
- Bug fixes
- New armor and weapons
- Stealth features, as I find the sneaking aspect to be underwhelming
- No joke mods, like replacing all dragons with tom the train trains.
Title: Re: The Elder Scrolls V: Skyrim
Post by: itisnotlogical on August 08, 2016, 03:36:41 am
In a similar vein:

What are some good add-on followers, and mods to follower behavior in general? Specifically I'd like something that makes it so followers actually die rather than dropping to one knee and enemies ignoring them until they get up.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on August 08, 2016, 04:38:31 am
Graphics wise I have a few:

- Skyrim Flore Overhaul
- Static Mesh Improvement Mod
- A Quality World Map
- Skyrim HD -2K Textures
- Footprints
- SkyUI


I also have ESBoost installed. It's a... uh...  series of settings that uses different graphical adjustments for shadows, lighting and the like. I don't really know how to explain it. Before that I had "Realistic Lighting Overhaul". I tend to be a bit hesitant about graphical mods as I don't like soft filters, depth of field, motion blur or how dark some of those mods make things. It is best, I think, to look around and see which ones you like the most.

For armour and weapons:

- Perfect Legionnaire - Imperial Armour Reforged    (Might have been added because of another mod)
- Daedric Lord Armour by Natterforme (Because Morrowind Daedric armour looks so neat)
- Immersive Armours
- Immersive Weapons  (Immersive is a word thrown about quite a lot with mods. The armour and weapons look nice though and add variety, though some stand out as unfitting for Skyrim)


New Quests:
I don't have mods for the quests themselves, but some of the overhaul mods I have add new quest lines

- Undeath  (Adds quests and skills to becoming a lich.  Needs a compatability mod for Perkus Maximus)
- Moonlight Tales - Werewolf and Werebear Overhaul    (Adds new mechanics for were creatures. My favorite is random time after nightfall to transform.)
- Vampiric Thirst - Dawnguard Edition   (New mechanics for vampires. A lot of abilities like increasing strength, jump height, toughness as well as increasing reflexes/slowing time and gaining power the more times you feed. Also doesn't make vampires overly pretty, keeping them how they look in the base game.)
- Immersive College of Winterhold


For bug fixes the only one I really have is the "Unofficial Skyrim Patch". Anything else is to fix specific issues between other mods. There's another called "Skyrim Shadow Striping Fix" but I don't know whether that problem continues since I got my new graphics card.

I don't have any mods to modify steath itself, though:

- Perkus Maximus - Maximum Perk Overhaul    (Changes perks across skills, so it does have an effect on stealth.)


That's all the major ones really. A few others like "Moonpath of Elsweyr", "Wyrmstooth" and "Falkskaar" but I can't remember enough of those to comment much.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on August 08, 2016, 04:56:41 am
For bug fixes, you just want the unofficial Skyrim patch and the unofficial DLC patches. Also, Safety Load. You can load if you want to, you can leave your friends behind...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on August 08, 2016, 06:03:10 am
Skyrim has a disgustingly long list of mods so can I get some suggestions to make me want to play again?

I want:

- Disgustingly good graphics
- New quests
- Bug fixes
- New armor and weapons
- Stealth features, as I find the sneaking aspect to be underwhelming
- No joke mods, like replacing all dragons with tom the train trains.

1- I honestly don't use graphics mods besides SMIM, Purity, Quality World Map and SkyUI. Bear in mind that running ENBs is a pretty heavy performance hit; my 960 loses about 20fps with Project ENB.
2 - The Forgotten City, Wheels of Lull, Spectraverse are the three quest mods that immediately come to mind.
3 - USLEEP (unofficial skyrim legendary edition patch) and similar patches corresponding to your DLC setup.
4 - Immersive Armours is alright, I guess. There are a few that look a bit odd, but for the most part, they're enjoyable.
5 - uh, Ordinator? Sneak gets a bunch of cool little gimmicks like tripwires and oil drops. Ordinator is similar to the other Perk mods, but I just like it more.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on August 08, 2016, 06:09:31 am
Skyrim has a disgustingly long list of mods so can I get some suggestions to make me want to play again?

I want:

- Disgustingly good graphics
- New quests
- Bug fixes
- New armor and weapons
- Stealth features, as I find the sneaking aspect to be underwhelming
- No joke mods, like replacing all dragons with tom the train trains.
2 - The Forgotten City, Wheels of Lull, Spectraverse are the three quest mods that immediately come to mind.
Also Moonpath to Elsweyr?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on August 08, 2016, 06:37:09 am
Eh... I felt like while it was an impressive mod from many standpoints, its quests were quite weak. "Go here, kill Thalmor. Go here, kill Imga. Go here, kill this one Sload."
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on August 08, 2016, 09:02:50 am
That's all the major ones really. A few others like "Moonpath of Elsweyr"
Moonpath is shit. It's just a big dungeon with an integrated house, bad level scaling and horrible butchering of lore.
Title: Re: The Elder Scrolls V: Skyrim
Post by: smirk on August 08, 2016, 09:34:19 am
Graphics: Automatic Variants
     I highly recommend it. It's a bit of a pain to set up, but once it's done you have creatures in-game that aren't all visual clones of each other. It's amazing. Plus it's set up so that you can add or remove other folks' textures, so you're not stuck with just a few pre-set variants.

Gameplay: When Dragons Attack, When Vampires Attack
    I'm not too big on gameplay mods, but these are useful. They modify NPC AI so that civilians run and hide during attacks rather than going full suicide-berserker.

Chesko's Wearable Lantern is also nice, and... Birds of Skyrim? I like birds.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on August 08, 2016, 10:20:14 am
Oh, yes, wearable lanterns are great, especially if you install a mod that makes dungeons darker. You can also use candlelight, but that spells is far too bright for my tastes.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on August 09, 2016, 04:37:05 pm
I really like the idea of summons.  A lot.  Initially from Final Fantasy 4, then Oblivion and DND 3.5e.  Especially since the summoned creature is generally invulnerable, merely desummoned when mortally wounded.

Anyway.  The writing of this felt off, too meta for TES (CHIM aside), and sure enough it's from TES Online.  But still, it was a fun read for me.
http://elderscrolls.wikia.com/wiki/I_was_Summoned_by_a_Mortal
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on August 09, 2016, 04:52:07 pm
I really like the idea of summons.  A lot.  Initially from Final Fantasy 4, then Oblivion and DND 3.5e.  Especially since the summoned creature is generally invulnerable, merely desummoned when mortally wounded.

Anyway.  The writing of this felt off, too meta for TES (CHIM aside), and sure enough it's from TES Online.  But still, it was a fun read for me.
http://elderscrolls.wikia.com/wiki/I_was_Summoned_by_a_Mortal
TESO has pretty good lore, despite all the hate it got because a dev misspoke about the whole in-universe retcon of Cyrodiil from jungle to forest. In short, the whole deal was that one author in TESO (whose every book is dedicated to nay-saying another author because she refused to sleep with him) wrote that the whole thing was a "bureaucratic error", and the dev got mixed up.

Also damn it, use UESP or, for books, The Imperial Library. eswikia is crap.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on August 09, 2016, 06:17:32 pm
It wasn't a dev misspeaking, it was a marketing person AFAIK. They just took one of the books from the game literally, even though there's a book outright refuting it also in the game.

And yeah, that same author (Phrastus of Elinhir, pretty clearly some curmudgeonly elite Redguard) also said that all civilized peoples in Tamriel shun the worship Daedra, as if the Khajiit and Ashlanders don't exist (and his opposing author, lady Cinnabar of Taneth, probably another curmudgeonly elite Redguard but with opposing political views, called him out on that).

ESO's books are frigging amazing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: LordPorkins on August 10, 2016, 09:39:44 am
Wandered the depths of the wiki, found the uncensored version of The Real Barenziah. 0_o Never looking at a khajit the same way again


Also, anyone else think that Lord Sanguine and Sheogorath are probably best buds? I can imagine the inebriated conversations they have:

Sheo: CHEESE!
Sang: BOOZE!
Sheo: WABBAJACK!
Sang: GOATS!
Sheo: SPLEENS!
Sang: LIVERS!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on August 10, 2016, 09:43:21 pm
So, I bought this and all the DLC apparently. A year ago... maybe? I'unno; I never actually installed it nor played it. I mean, I did play the game on console for a little bit, but I never actually seriously played it. So, if I were to start playing this game fully (should I wait? I heard something about a better-looking version coming out or something), any mods that I should grab? Bugfixes naturally, but anything else?
Grab the unofficial patch and play it like that for a bit, see what you do and don't like. Then, armed with that knowledge, come back and ask more specific questions.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dostoevsky on August 10, 2016, 10:40:33 pm
In a similar vein:

What are some good add-on followers, and mods to follower behavior in general? Specifically I'd like something that makes it so followers actually die rather than dropping to one knee and enemies ignoring them until they get up.

Are you looking for functional minions, or NPCs with character/quests?

When it comes to follower mods I've always been a big fan of iNPC (for 'Interesting NPCS'), which arguably provides both. If I recall it's a pretty gigantic download because of all the voicework, but it adds a little over two dozen custom-voiced followers, some of whom (looks like 8, according to the mod's wiki) have their own custom questlines and further-fleshed out personalities. It also adds a whole bunch of non-follower NPCs that exist solely to provide a few more colorful characters to talk to.

I haven't experienced all of them, so can't vouch for 100% of the content, but from what I have the followers were almost all pretty good and meshed in well with the world. The non-follower NPCs were sometimes a little more hit or miss in terms of quality, but on the whole still net-positive. Voice acting was usually decent, sometimes not, but not horrible.

As to making all followers no longer take a knee and fight until the bitter end... honestly not sure at all, sorry. Technically many (most?) can still die, just that enemies almost always ignore them after they take that knee. A bit of friendly fire can sort out who's essential and who isn't, or at least I've accidentally killed a few vanilla followers that way.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Darkmere on August 11, 2016, 02:31:26 am
Convenient Horses is basically a must if it's still around. Laundry list of improvements that actually make them usable, and a mild chuckle-worthy quest added to boot.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on August 11, 2016, 05:33:33 am
So, I bought this and all the DLC apparently. A year ago... maybe? I'unno; I never actually installed it nor played it. I mean, I did play the game on console for a little bit, but I never actually seriously played it. So, if I were to start playing this game fully (should I wait? I heard something about a better-looking version coming out or something), any mods that I should grab? Bugfixes naturally, but anything else?
Eh, take the unofficial patches and Safety Load, then look around at the most downloaded/endorsed mods on Nexus and install what seems cool. The vanilla experience has about as much merit as canon for the TES series :P

If you don't mind a little bit of a performance hit, i recommend SMIM, which makes meshes in the game look much better.
Title: Re: The Elder Scrolls V: Skyrim
Post by: LordPorkins on August 11, 2016, 10:09:54 am
Quiz time! What is your least favorite NPC! Mines probably Maven Black-briar, with Nazeem a close second.


The only reason i haven't murdered Nazeem several times over is that i respect his sassiness, and also a few of the insults he says actually cut pretty deep.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Darkmere on August 11, 2016, 11:03:59 am
Ulfric Stormcloak for trying to single-handedly destroy Skyrim and almost succeeding. What a prick.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on August 11, 2016, 11:06:55 am
Mercer Frey, I suppose he's mostly to blame for the "Thieves" Guild being a band of shitty bandits.  Not especially fond of Brynjolf either though.
The restoration mage in the college.  I'm not disparaging your discipline, crazy lady.
Serana
For being one of the "nice" daedric princes, I never really liked Meridia for some reason.  Maybe my sneaky characters were allergic to the light...  Plus often being a vampire, which runs rather counter to her deal.
Ulfric Stormcloak- ninja'd haha.
Also:  Every last Thalmor.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on August 11, 2016, 11:18:49 am
Allow me to posit a philosophical question to your jocular posts.

Suppose god exists, and he created people specifically to make them evil and hated by everyone. He tailored the EVIL and BAD genes and implanted them all into a bunch of random and unfortunate people. Now these people, through no will or choice of their own, have no choice but to be comically evil and bad because that's how they were genetically predisposed to and are incapable of being otherwise.

So then, is it fine to make fun and say you hate these people when they clearly have no influence over how they can act? As if they were clearly and obviously written to be evil and bad and to be hated.

Would it not be like saying you hate people with Down's Syndrome or Huntington's?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on August 11, 2016, 11:20:57 am
I get put off meeting Jarl Balgruuf because of Irileth, his housecarl. Maybe also Serana but that's more because her character doesn't really go further beyond "vampire with family troubles". She's apparently really old, but it only comes up once when you first meet her and I don't think again.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on August 11, 2016, 11:27:13 am
So then, is it fine to make fun and say you hate these people when they clearly have no influence over how they can act? As if they were clearly and obviously written to be evil and bad and to be hated.
Oh, but I don't hate all Altmer!  I actually like a few.  Some of my best friends are Altmer Well not really since I usually play Bosmer, but I did have a nice Altmer hireling once
I specifically hate the Thalmor and their Third Reich Aldmeri Dominion.  They're far more xenophobic than the Nords, especially considering that they're foreign invaders instead of locals.  Plus that whole "They want to transcend by destroying all non-mer" Putnam mentioned, however that works.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on August 11, 2016, 12:07:03 pm
So, I bought this and all the DLC apparently. A year ago... maybe? I'unno; I never actually installed it nor played it. I mean, I did play the game on console for a little bit, but I never actually seriously played it. So, if I were to start playing this game fully (should I wait? I heard something about a better-looking version coming out or something), any mods that I should grab? Bugfixes naturally, but anything else?
SKSE - Skyrim Script Extender (http://skse.silverlock.org/) Required for most of the more interesting mods and also for the unofficial patch to fully work.
SkyUI (http://www.nexusmods.com/skyrim/mods/3863/?) Replace the consolized default UI with one more suitable to playing on a PC.
USLEEP - Unofficial Skyrim Legendary Edition Patch (http://www.nexusmods.com/skyrim/mods/71214/?) Fixes most of the bugs and issues left in the game. Still being actively updated so check for updates before starting a new character. While I've never had issues, a few have reported problems with their games after updating while playing the same character, so it would be safest to get it from the Nexus to avoid automatic updates from Steam, and updating between characters.

Arthmoor, one of the main authors of the unofficial patch, has done a large number of other mods, sometimes in collaboration with others, that fix or enhance various parts of the game. I usually consider most of them to be essential before starting to look at other mods.
Additional fixes not included in USLEEP (http://afkmods.iguanadons.net/index.php?/topic/3999-bug-fixes-recommended-in-addition-to-the-unofficial-patches/) Various fixes that for assorted reasons aren't included in the unofficial patch.
When Vampires Attack (https://steamcommunity.com/sharedfiles/filedetails/?id=114273579) + Run For Your Lives (https://steamcommunity.com/sharedfiles/filedetails/?id=114272858) Both of these help reduce the number of npc's dying to Vampire/Dragon attacks where they have no business trying to fight.
Cutting Room Floor - Legendary Edition (https://steamcommunity.com/sharedfiles/filedetails/?id=550029489) Restores a fairly large amount of cut content.
Bring Out Your Dead - Legendary Edition (https://steamcommunity.com/sharedfiles/filedetails/?id=550051154) Makes sure every(base+DLC) named npc in and around the cities/villages gets an actual grave if/when killed, and establishes graveyards in settlements that lacked them.
Point The Way (https://steamcommunity.com/sharedfiles/filedetails/?id=132441807) Adds signposts at most road intersections, making it easier to travel without getting lost. Couple with Roadsigns Redone (http://www.nexusmods.com/skyrim/mods/33603/?) to make the signposts more readable without having to get extremely close to them.
Alternate Start - Live Another Life (https://steamcommunity.com/sharedfiles/filedetails/?id=75889890) Good for when you are fed up with the long-ass introduction for the n'th time, or just ant to try a different starting idea.
Provincial Courier Service - Legendary Edition (https://steamcommunity.com/sharedfiles/filedetails/?id=689729478) Gives The Courier a home and office near Whiterun, rather than having him appear out of the aether. Also allows for deliveries to be sent to one of your owned houses instead of  having him randomly run up to you, or collected from his office.
Castle Volkihar Rebuilt (https://steamcommunity.com/sharedfiles/filedetails/?id=437164724) Allows the restoration of the castle following the completion of the Dawnguard DLC, rather than leaving it as a run-down mess.
Kynesgrove (https://steamcommunity.com/sharedfiles/filedetails/?id=467953109), Darkwater Crossing (https://steamcommunity.com/sharedfiles/filedetails/?id=470827179), Ivarstead (https://steamcommunity.com/sharedfiles/filedetails/?id=474225811), Shor's Stone (https://steamcommunity.com/sharedfiles/filedetails/?id=538949623), Whistling Mine (https://steamcommunity.com/sharedfiles/filedetails/?id=624591691), Soljund's Sinkhole (https://steamcommunity.com/sharedfiles/filedetails/?id=629987465) & Karthwasten (https://steamcommunity.com/sharedfiles/filedetails/?id=677627644) A series of expansions of several minor settlements that were pretty anaemic in the base game. Do remeber if you grab any other village expansion mods that you can usually only have one mod effecting a village without causing conflicts.
The Paarthurnax Dilemma (https://steamcommunity.com/sharedfiles/filedetails/?id=75915978) Adds a third option to resolve a quest that logically shouldn't have been restricted to extremes.
Gildergreen Regrown (https://steamcommunity.com/sharedfiles/filedetails/?id=123865416), Oblivion Gates in Cities (https://steamcommunity.com/sharedfiles/filedetails/?id=180778236), Shadowmarks (https://steamcommunity.com/sharedfiles/filedetails/?id=307722761) & Bee Hives (https://steamcommunity.com/sharedfiles/filedetails/?id=404918526) A few minor mods that add in little things that probably should have been in the base game.

And for some non-Arthmoor mods;
Lanterns of Skyrim - All In One (http://www.nexusmods.com/skyrim/mods/18916/?) Adds lanterns along the main roads and in settlements. If you pick the MCM version you can also specify when you want the lanterns to be lit.
Purity (http://www.nexusmods.com/skyrim/mods/65242/?) Improved weather, lighting, water & waterfalls. Check the files section of the nexus page as well for various HD landscape textures designed to work with the mod.
A Quality World Map and Solstheim Map - With Roads (http://www.nexusmods.com/skyrim/mods/4929/?) Does exactly what it says.
Static Mesh Improvement Mod - SMIM (http://www.nexusmods.com/skyrim/mods/8655/?) Improves most static meshes for higher detail.
Stones of Barenziah Quest Markers (http://www.nexusmods.com/skyrim/mods/9385/?) Adds quest markers for the longest, and sometimes most annoying, collection quest in the game.
Bandolier - Bags and Pouches (http://steamcommunity.com/sharedfiles/filedetails/?id=66200826) Adds wearable pouches that can expand your carrying capacity from it's pretty pathetic level.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kot on August 13, 2016, 07:53:44 am
Quiz time! What is your least favorite NPC! Mines probably Maven Black-briar, with Nazeem a close second.
Any invincible one.
Playing Skyrim with mods removing Essential flags from everyone is a must for me.
Title: Re: The Elder Scrolls V: Skyrim
Post by: LordPorkins on August 13, 2016, 11:53:36 am
Ok, here's a good one: Imperials or Stormcloaks? You can't say neither because that's what everyone says.

I've played Stormcloaks, and from what I can Tell Imperial Soldiers are kinda Jerks, but the generals are pretty fair, whilst the stormcloak soldiers are pretty chill but their higher-ups (ULFRIC!) are douches
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on August 13, 2016, 12:10:42 pm
Ok, here's a good one: Imperials or Stormcloaks? You can't say neither because that's what everyone says.

I've played Stormcloaks, and from what I can Tell Imperial Soldiers are kinda Jerks, but the generals are pretty fair, whilst the stormcloak soldiers are pretty chill but their higher-ups (ULFRIC!) are douches
I always go Imperial because I cannot stand Ulfric.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on August 13, 2016, 12:20:15 pm
Imperials, if only because they have a better chance of reinstating Talos worship in game. Stormcloaks might free up Talos worship in Skyrim but it's hard to say what they'd manage after that, as well as the fact that Ulfric is effectively a Thalmor asset.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Darkmere on August 13, 2016, 01:28:41 pm
I've played both questlines to completion, and I prefer Imperial. Everything Ulfric does furthers the Thalmor plan whether he knows it or not, and you don't even bring up any legitimate concerns to him. No one does. Also, FUCK turning on Balgruuf, he's the coolest Jarl in the game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: NullForceOmega on August 13, 2016, 01:35:21 pm
I tried Stormcloak, but I reached a point where dealing with Ulfric and his cronies became unbearable and deleted the save.

So Imperial I guess, though I've only actually completed the civil war questline once.

Also, Balgruuf be ballin'.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Darkmere on August 13, 2016, 01:47:05 pm
I tried Stormcloak, but I reached a point where dealing with Ulfric and his cronies became unbearable and deleted the save.

You didn't miss much. Ulfric actually delivers a villainous aside to the dragonborn after the victory, and basically everywhere you flipped to Stormcloak gets a thousand times shittier. The end.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on August 13, 2016, 02:40:39 pm
Yeah the Stormcloaks are just incredibly unlikeable. They feel like fantasy rednecks.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on August 13, 2016, 02:55:44 pm
you don't even bring up any legitimate concerns to him.
Frankly, the stormcloak chain is only worth it for Tullius calling Ulfric an idiot that played right into the Thalmor's plans at the very end.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on August 13, 2016, 03:07:11 pm
I barely considered playing Stormcloak because I was playing a non-Nord, and their opinions on other races are pretty clear (though not universal, there are good Nords too).
Skyrim independence just makes it harder for the Empire to resist the Thalmor and eventually reestablish worship of the god-emperor.  It's selfish and short-sighted.
*Then* I met Ulfric and... yeah, no regrets.
Title: Re: The Elder Scrolls V: Skyrim
Post by: LordPorkins on August 13, 2016, 03:18:03 pm
In response to the "Balgruuf be Ballin" posts, I present to you another example of his unrestrained savagery
http://i0.kym-cdn.com/entries/icons/original/000/010/012/scumbag%20jarl.jpg
Title: Re: The Elder Scrolls V: Skyrim
Post by: Darkmere on August 13, 2016, 04:02:39 pm
I barely considered playing Stormcloak because I was playing a non-Nord, and their opinions on other races are pretty clear (though not universal, there are good Nords too).
Skyrim independence just makes it harder for the Empire to resist the Thalmor and eventually reestablish worship of the god-emperor.  It's selfish and short-sighted.
*Then* I met Ulfric and... yeah, no regrets.

The thing is, Ulfric is directly responsible for the crack-down on Talos worship in the first place. There's a couple documents somewhere near... Markarth I think, for the Forsworn stuff, that say the local Jarls were extremely lax about enforcing the ban until Ulfric started a riot over it. THEN the Thalmor started sending their patrols along to "observe."

There's also a missive you can find in the Embassy that basically states Ulfric has been mildly brainwashed when he was a Thalmor captive and he's doing what he's doing because they want him to.

Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on August 13, 2016, 06:56:01 pm
I went through the whole stormcloak questline, and I can admit to having had the thought that I fucked up at the end of it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BorkBorkGoesTheCode on August 13, 2016, 06:59:03 pm
They feel like fantasy rednecks.
That's why people dislike them.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on August 13, 2016, 07:07:42 pm
In response to the "Balgruuf be Ballin" posts, I present to you another example of his unrestrained savagery
http://i0.kym-cdn.com/entries/icons/original/000/010/012/scumbag%20jarl.jpg

Skyrim's biggest flaw is not having an independent side where you can put yourself or Balgruuf as the high king of skyrim tbh

i mean you are the goddamn last dragonborn, metaphysically you're probably at least as powerful as the other big ones (Miraak, Ysmir Wulfharth/Talos Stormcrown, Hjalti Early-Beard/Tiber Septim/Talos Stormcrown)...

Wait, actually, what the fuck, there is no reason at all you shouldn't be able to be like "I'm the goddamn dragonborn, I have a right to be the emperor of Man" and take over the Empire. Huh.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on August 13, 2016, 07:14:04 pm
You are quite literally chosen by heaven.

There is no person that has any more right to rule than the guy who has the actual, literal, Mandate of Heaven.
Title: Re: The Elder Scrolls V: Skyrim
Post by: taat on August 13, 2016, 07:23:19 pm
Not chosen to rule though. The divine mandate of a dragonblood ruler (not necessarily dragonborn) ended when the amulet of kings was destroyed.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on August 13, 2016, 07:32:49 pm
Also, Akatosh makes new dragonborns for the lulz of it.

-snip-
Miraak aside, all those other dragonborns you mentioned are also Shezarrine.

I think Hjalti wasn't Tiber, though. Well, as much as Zurin Arctus wasn't since they all ended up becoming TalOS and the Underking.
Title: Re: The Elder Scrolls V: Skyrim
Post by: LordPorkins on August 13, 2016, 07:48:28 pm
Also, Akatosh makes new dragonborns for the lulz of it.

-snip-
Miraak aside, all those other dragonborns you mentioned are also Shezarrine.

I think Hjalti wasn't Tiber, though. Well, as much as Zurin Arctus wasn't since they all ended up becoming TalOS and the Underking.


And then, Sheogorath is just off in the corner, stuffing his face with sweet rolls. And cheese.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Akura on August 13, 2016, 08:20:10 pm
And lettuce, yarn, and lesser soul gems.



Going off topic a bit, but am I the only who thinks that the reason Mankar Camoran stole the Amulet of Kings wasn't for stopping the lighting of the Dragonfires(which would prevent the Oblivion Gates from appearing and stop Mehrunes Dagon from physically entering Tamriel), but so that he could enter Paradise? Of the keys that were required, two were piss easy to come by(Dagon could just provide him with his own blood, and he was probably literally sitting on a pile of Great Sigil Stones), and a third probably wasn't impossible to obtain outside of Cyrodil(the Miscarcand Welkynd Stone was just the last in Cyrodil). But the last one, the blood of one of the Nine Divines? You obtain that one from a scraping of ancient dried blood off a suit of armor worn by Tiber Septim before his ascension. But Mankar probably got his from the Amulet of Kings - the red diamond is supposed to be Akatosh's crystallized blood.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on August 14, 2016, 01:55:42 am
I am going to make a prediction. Now that we have one Dragon Born

We are probably going to be seeing a lot more of them from now on :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on August 14, 2016, 02:38:05 am
i don't think dragons were born, and i don't think they're going to be in any more elder scrolls games for a while
same for the dragonborn
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kot on August 14, 2016, 03:36:04 am
I could see more Dragonborn happening around, but proably 99% of them won't know how to use Thu'um. I mean, with Blades being around again and stuff...
As for the Imperial vs Stormcloak...
Imperium all the way all the day, crush the shitty redneck rebels and then go assasinate Emperor and then you could proably become one yourself. I mean, with Blades around and stuff, you could proably get shitton of support from common people because YOU DA DRAGONBORN and you just helped Skyrim stay in Imperium. You just need to deal with Thalmor and then happily rule the world.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on August 14, 2016, 03:41:26 am
Honestly...

Storm Cloaks Versus the Imperials...

Is like asking who would win between a fight between the Knights Templar and the French Army.

The Stormcloaks have at most what? 100, 1000 members? Versus a continent spanning empire.
Title: Re: The Elder Scrolls V: Skyrim
Post by: itisnotlogical on August 14, 2016, 04:23:26 am
I don't much care for the Imperials, either. Every other line out of a generic soldier's mouth is "GEE I SURE LOVE KILLING STORMCLOAKS. CAN'T WAIT TO KILL MORE. KILL. KILL."

Not getting to spare Ulfric is bullshit, too. You should be able to capture him and talk to him later in prison, maybe give him some actual character moments since you see him all of two or three times in the whole game if you join the Imperials.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on August 14, 2016, 04:32:36 am
Honestly...

Storm Cloaks Versus the Imperials...

Is like asking who would win between a fight between the Knights Templar and the French Army.

The Stormcloaks have at most what? 100, 1000 members? Versus a continent spanning empire.
Eh, though you can't trust the numbers you actually see in an Elder Scrolls Game...  I'm sure the Stormcloak rebellion is much larger than pictured, much as Skyrim is actually like 300 miles across.  And the Empire isn't exactly at the height of its power, having recently lost to the Nazi Elves and struggling to maintain territory.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kot on August 14, 2016, 04:50:15 am
And the Empire isn't exactly at the height of its power, having recently lost to the Nazi Elves and struggling to maintain territory.
AFAIK the problem is not that they lost per se, they signed up the White Gold Concordat (if they lost it would be much worse, instead they made concessions which are about as bad (no Talos, control over some parts of Hammerfell, disbanding the Blades) as what Thalmor demanded before The Great War) because... Nazi Elves and Empire fought to a standstill and wrecked each other in one of battles so neither has an army you would expect them to have. This is great time for any kind of rebelions, since it's possible to muster an army that is as big as whatever Empire can throw at you without moving troops from other provinces.

So yeah, it's not like Stormcloaks will be crushed by Nazi Elves army if they manage to win with Emprie, because Nazi Elves don't have that amount of troops too.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Akura on August 14, 2016, 06:58:01 am
Yeah, by the end of the war, the Empire was literally down to less than half of what it was - only Cyrodil, High Rock, Orsinium, and Skyrim were left, and I'm not 100% sure about Orsinium. Summerset Island was the first place to break away, being where the Aldmeri Dominion started, and they invaded Valenwood and Elsweyr(and are busy going Auschwitz on both). The Empire had to release Hammerfell, Black Marsh, and Morrowind. Hammerfell actually pushed the Dominion back, much to the embarrassment to the Empire, while Black Marsh rolled into Morrowind and was doing to the Dunmer what the Thalmor were doing to the Bosmer... and that was before Red Mountain exploded.


As far as I know, the Aldmeri Dominion probably does have an army comparable to the Empire and Skyrim, and part of the Thalmor's plan is to draw the civil war out long enough to exhaust both sides so they can roll over them both. Also remember that Thalmor soldiers tend to have decent-quality Elven armor(which is a bit better than either Imperial or Stormcloak armor if I recall) and often toss magic around pretty hard, whereas the Imperials and Stormcloaks lack the infrastructure(and racial proclivity) to train an effective force of battlemages due to the former's collapse of the Mages' Guild and the latter's general distrust of magic.
Title: Re: The Elder Scrolls V: Skyrim
Post by: itisnotlogical on August 14, 2016, 07:08:29 am
The Stormcloaks dislike magic? Why is their leader a dude that infamously used a dead dragon language to explode a guy in his own house?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Akura on August 14, 2016, 07:21:49 am
...That's bit different than magic. You don't spend magical power using Shouts.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kot on August 14, 2016, 07:34:23 am
"Dead" dragon language is okay because it's basically shouting at people so hard you make them explode while chopping other people with dual-wield axes and that is manly.
Regular magic requires you to run around in brightly coloured dresses so you can do complicated things with your fingers to shoot some flames out of them and that's not manly.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on August 14, 2016, 07:58:45 am
Oh, that's easy. Most magic in Elder Scrolls is some form of music.

The Dwemer used tonal architecture, resonating with reality to evoke change.

The Dragons use the Thu'um, shouting their intent at reality until it conforms (shouts are definitely musical, see the Skyrim theme).

The Sword-Singers sing their weapons into existence and use them in battle.

Spellwork is dancing, and that definitely ain't manly.

(At the lowest level, you're doing the Tamriel equivalent of the "I don't know how to dance" sort of dance, the Tamriel version of foot-shuffling, where you just sort of put your hand forward, then by master level you're making sweeping motions. Marukh is the most powerful mage (and best dancer) in history, danced hard enough to change the time dragon, which is impressive since he's a gorilla.)
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on August 14, 2016, 08:06:09 am
today in TES lore is batshit fucking insane
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kot on August 14, 2016, 08:10:17 am
More like TES lore as usual.
It's nice and fine western fantasy just on the outside, the more obscure you get the crazier it is.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on August 14, 2016, 08:23:45 am
I am going to make a prediction. Now that we have one Dragon Born

We are probably going to be seeing a lot more of them from now on :P
The main character of this game is called the last dragonborn.

Honestly...

Storm Cloaks Versus the Imperials...

Is like asking who would win between a fight between the Knights Templar and the French Army.

The Stormcloaks have at most what? 100, 1000 members? Versus a continent spanning empire.
Eh, though you can't trust the numbers you actually see in an Elder Scrolls Game...  I'm sure the Stormcloak rebellion is much larger than pictured, much as Skyrim is actually like 300 miles across.  And the Empire isn't exactly at the height of its power, having recently lost to the Nazi Elves and struggling to maintain territory.
Everything is compressed. Tamriel itself is supposed to be slightly bigger than Asia.

Nazi Elves
Only the middle and lower ranks of the Thalmor are Nazi Elves. The actual objective of the Thalmor isn't elven supremacy, but to undo creation so that everything becomes like it was before Lorkhan talked everyone into making Mundus.
Title: Re: The Elder Scrolls V: Skyrim
Post by: LordPorkins on August 14, 2016, 09:20:59 am
I am going to make a prediction. Now that we have one Dragon Born

We are probably going to be seeing a lot more of them from now on :P

Especially my character, who I've modded so he wears an amulet of Mara 24/7. And always has Blessing of Dibella ((Also known as the Wokka-Wokka effect))
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kot on August 14, 2016, 09:41:52 am
I am going to make a prediction. Now that we have one Dragon Born

We are probably going to be seeing a lot more of them from now on :P
The main character of this game is called the last dragonborn.
Yeah, it says he's the Last Dragonborn right next to the part where Alduin eats the world...

I mean, fairly enough, we don't really know if s/he is fertile but eh...

Especially my character, who I've modded so he wears an amulet of Mara 24/7. And always has Blessing of Dibella ((Also known as the Wokka-Wokka effect))
I wanted to say something about Loverslab and other deviant mods and stuff... but then I realized that using them is A-Okay in lore because CHIM.
Dragonborn literally changes the world so s/he can fuck and have kids. CHIM is scary.

Nazi Elves
Only the middle and lower ranks of the Thalmor are Nazi Elves. The actual objective of the Thalmor isn't elven supremacy, but to undo creation so that everything becomes like it was before Lorkhan talked everyone into making Mundus.
They want to undo creation because they were happily floating in non-existence before creation and if they undo it they will return to doing exactly that.
Humans on the other hand will stop existing.

Yeah they're Nazi Elves, complete with genocide and achieving Übermer.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on August 14, 2016, 09:50:52 am
I am going to make a prediction. Now that we have one Dragon Born

We are probably going to be seeing a lot more of them from now on :P
The main character of this game is called the last dragonborn.
Yeah, it says he's the Last Dragonborn right next to the part where Alduin eats the world...

I mean, fairly enough, we don't really know if s/he is fertile but eh...

Especially my character, who I've modded so he wears an amulet of Mara 24/7. And always has Blessing of Dibella ((Also known as the Wokka-Wokka effect))
I wanted to say something about Loverslab and other deviant mods and stuff... but then I realized that using them is A-Okay in lore because CHIM.
Dragonborn literally changes the world so s/he can fuck and have kids. CHIM is scary.
Okay, look: the dragonborn didn't achieve CHIM. Very, very few individuals have, and I can only remember two off the top of my head: Tiber Septim and Vivec (Dagoth Ur/Voryn Dagoth managed what can only be described as anti-CHIM). The player character can breed however much they feel like, their kids won't be dragonborn. A dragonborn is created when Akatosh swaps someone's soul (usually at birth, though the dragonborn emperors did that during the Lighting of the Dragonfires instead) with that of a dragon, because reasons (usually to set up a predator for his dragons or outright insanity or both).

Nazi Elves
Only the middle and lower ranks of the Thalmor are Nazi Elves. The actual objective of the Thalmor isn't elven supremacy, but to undo creation so that everything becomes like it was before Lorkhan talked everyone into making Mundus.
They want to undo creation because they were happily floating in non-existence before creation and if they undo it they will return to doing exactly that.
Humans on the other hand will stop existing.

Yeah they're Nazi Elves, complete with genocide and achieving Übermer.
Nah, humans will also go back to being lesser spirits along with the elves. It's just that cyro-nords worship TalOS, who is kind of a big deal in keeping the world around. Also gotta deactivate them Towers, and humans kind of live around a bunch of them (two are active by the time of TES5: Snow-Throat (The Throat of the World, y'know - the big mountain with the greybeards) and Walk-Brass (Numidium). C0DA shows that the Thalmor failed because the Numidium was still around at the end of the 5th Era.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on August 14, 2016, 10:03:48 am
Thought the Numidium was nuked in Daggerfall by a Dragon Break...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on August 14, 2016, 10:06:05 am
Thought the Numidium was nuked in Daggerfall by a Dragon Break...
No, it caused the Dragon Break, as it is wont to do. Then it traveled to the 5th Era once everyone was done using it to make paradoxes and kinda kickstarted the destruction of Nirn.

... why do I know all this stuff?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kot on August 14, 2016, 10:11:05 am
I am going to make a prediction. Now that we have one Dragon Born

We are probably going to be seeing a lot more of them from now on :P
The main character of this game is called the last dragonborn.
Yeah, it says he's the Last Dragonborn right next to the part where Alduin eats the world...

I mean, fairly enough, we don't really know if s/he is fertile but eh...

Especially my character, who I've modded so he wears an amulet of Mara 24/7. And always has Blessing of Dibella ((Also known as the Wokka-Wokka effect))
I wanted to say something about Loverslab and other deviant mods and stuff... but then I realized that using them is A-Okay in lore because CHIM.
Dragonborn literally changes the world so s/he can fuck and have kids. CHIM is scary.
Okay, look: the dragonborn didn't achieve CHIM. Very, very few individuals have, and I can only remember two off the top of my head: Tiber Septim and Vivec (Dagoth Ur/Voryn Dagoth managed what can only be described as anti-CHIM). The player character can breed however much they feel like, their kids won't be dragonborn. A dragonborn is created when Akatosh swaps someone's soul (usually at birth, though the dragonborn emperors did that during the Lighting of the Dragonfires instead) with that of a dragon, because reasons (usually to set up a predator for his dragons or outright insanity or both).
Ability to save, use the console and mod the game says otherwise. Basically every hero of any TES game achieved it, Tiber and Vivec are just two NPCs who apparently had similar abilities. Dagoth-Ur and the rest of Tribunal might have did it, but they were proably just regular gods.
The second part is more fair game, but eh, Septims were Dragonborn because of their "Dragon Blood", but since in-world explanations are that it was an one-time deal with Akatosh, this might be as well true... or not.

Nazi Elves
Only the middle and lower ranks of the Thalmor are Nazi Elves. The actual objective of the Thalmor isn't elven supremacy, but to undo creation so that everything becomes like it was before Lorkhan talked everyone into making Mundus.
They want to undo creation because they were happily floating in non-existence before creation and if they undo it they will return to doing exactly that.
Humans on the other hand will stop existing.

Yeah they're Nazi Elves, complete with genocide and achieving Übermer.
Nah, humans will also go back to being lesser spirits along with the elves. It's just that cyro-nords worship TalOS, who is kind of a big deal in keeping the world around. Also gotta deactivate them Towers, and humans kind of live around a bunch of them (two are active by the time of TES5: Snow-Throat (The Throat of the World, y'know - the big mountain with the greybeards) and Walk-Brass (Numidium). C0DA shows that the Thalmor failed because the Numidium was still around at the end of the 5th Era.
Walk-Brass got literally dissapeared during Daggerfall and thanks to that it can't be destroyed... There are bunch of others but as far as I am aware a lot of them are in unknown state.
Also...
Quote from: Aldmeri commentary on Talos
To kill Man is to reach Heaven, from where we came before the Doom Drum's iniquity. When we accomplish this, we can escape the mockery and long shame of the Material Prison. To achieve this goal, we must:

Erase the Upstart Talos from the mythic. His presence fortifies the Wheel of the Convention, and binds our souls to this plane.

Remove Man not just from the world, but from the Pattern of Possibility, so that the very idea of them can be forgotten and thereby never again repeated.

With Talos and the Sons of Talos removed, the Dragon will become ours to unbind. The world of mortals will be over. The Dragon will uncoil his hold on the stagnancy of linear time and move as Free Serpent again, moving through the Aether without measure or burden, spilling time along the innumerable roads we once traveled. And with that we will regain the mantle of the imperishable spirit.
Yep, genocide, not being lesser spirits.

EDIT1:
Thought the Numidium was nuked in Daggerfall by a Dragon Break...
No, it caused the Dragon Break, as it is wont to do. Then it traveled to the 5th Era once everyone was done using it to make paradoxes and kinda kickstarted the destruction of Nirn.
Except the same text says that we "must know love" (FUCKING DUNMERI CHIM SHIT VIVEC GODDAMNIT) to avoid the "Landfall" (mentioned destruction of Nirn), so it's open question if the destruction is something that must happen in near future... also it mentions Dunmer on fucking moon, possibly also Khajit.

EDIT2:
Remember that there is another, alternate timeline that spans at least until 9nth Era and includes "Kinetically-Interlinked Nirnian Multi-User Exoform" sent back in time and hidden under Sarthaal and other sci-fi shit. Fucking Dragon Breaks and alternate timeline shit. TES Lore is way too confusing outside games.
Title: Re: The Elder Scrolls V: Skyrim
Post by: scrdest on August 14, 2016, 10:33:50 am
Am I the only one who thinks that it might have been a better use of time to, y'know, direct all that writing towards the actual games, not the trippy background details?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kot on August 14, 2016, 10:47:23 am
Every obscure lore piece (5th Era, 9th Era, Nazi Elves Mein Kampf) in this discussion comes from one dude (Michael Kirkbride) and is pretty old. It's pretty fun, tho.
Imperial Library has all canon stuff. (http://www.imperial-library.info/)
Title: Re: The Elder Scrolls V: Skyrim
Post by: LordPorkins on August 14, 2016, 11:02:53 am
Hey, let's discuss something a little less mind-bending:


So, what happened to the Dwemer?


((Trolololololol.))
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on August 14, 2016, 11:11:37 am
Hey, let's discuss something a little less mind-bending:


So, what happened to the Dwemer?


((Trolololololol.))
They decided the universe was stupid so they left?
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on August 14, 2016, 11:23:13 am
What about the Adamantine Tower?

Also, "something less confusing" is invalid because that would imply the disappearance of the Dwemer is something else than what we're currently discussing, while it's actually closely related :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on August 14, 2016, 11:25:13 am
Protagonists didn't achieve chim.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kot on August 14, 2016, 11:39:21 am
Hey, let's discuss something a little less mind-bending:


So, what happened to the Dwemer?
They used the Heart of Lorkhan and Sunder, Wraithguard and Keening to fuck off into another plane of existence (especially proable because that one Dwemer guy was in even different one and wasn't dissapeared)/other time. There is quest in Skyrim during which you can help a dude to repeat that and though it never really explains what happened, you can later summon his shade.

What about the Adamantine Tower?
Not sure, but if it's still standing when Skyrim takes place, it's really endangered considering that Thalmor is now controlling large parts of Hammerfell and the isle it's on is nearby.

Protagonists didn't achieve chim.
Yeah, they did.
Vivek is only confirmed person who achieved it, with Talos being heavilly suspected but basically if you ever use console, savegames, modding in your game then VOILA YOUR CHARACTER IS CHIMMING AS FUCK IT'S THAT SIMPLE, considering that CHIM is basically OOC explanation of stuff like that happening. Hell, the Vivec himself in his writings tries to explain things like savescumming after dying in character (which is why it's so fucking retarded if you read it without realizing what it's about) not to mention shittons of vague references to console commands and pausing the game and main argument for Talos achieving CHIM is that he used Creation Kit to remove jungles from Cyrodill because lel why not.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on August 14, 2016, 11:49:45 am
Putnam can pop in at any time to correct me, if he feels like it.

Ability to save, use the console and mod the game says otherwise. Basically every hero of any TES game achieved it, Tiber and Vivec are just two NPCs who apparently had similar abilities. Dagoth-Ur and the rest of Tribunal might have did it, but they were proably just regular gods.
The second part is more fair game, but eh, Septims were Dragonborn because of their "Dragon Blood", but since in-world explanations are that it was an one-time deal with Akatosh, this might be as well true... or not.
CHIM is not using the console. The TES universe is literally a dream. It's being dreamed by an Amaranth, a Godhead, (Anu). Every now and then, people realize they are part of a dream. For most of them, it goes somewhat like this: "This is a dream. I am part of the dream. Dreams are not real. Thus, I am not real.". Then they zero sum ( -1 + 1 = 0), which can be messy at times. Rarely, very rarely, they instead go: "This is a dream. I am part of the dream. The dream is part of the dreamer's mind. Thus, I am part of the dreamer.". Since they are part of the dreamer, they can manipulate the dream to some extent. That is CHIM. Dagoth Ur is unique because his logic was a bit... different. It went something like: "This is a dream. I am dreaming. This is my dream. I am the dreamer.". Which is why his followers are called dreamers and sleepers, and they keep saying THE SLEEPER AWAKES.

Walk-Brass got literally dissapeared during Daggerfall and thanks to that it can't be destroyed... There are bunch of others but as far as I am aware a lot of them are in unknown state.
There were a bunch of others. The Thalmor deactivated most of them. Let's make a little list so people are not confused.
Code: [Select]
Zero/Ada-mantia: The Adamantine Tower - Stone: The “Impossipoint” of the Convention - Status: Unknown
Red: Red Mountain - Stone: The Heart of Lorkhan - Status: Deactivated by Nerevarine
White-Gold: White-Gold Tower - Stone: Amulet of Kings - Status: Deactivated by Martin
Snow-Throat: The Throat of the World - Stone: Some Cavern - Status: Active, but damaged
Crystal-Like-Law: Crystal Tower - Stone: Unknown - Status: Destroyed by daedra during the Oblivion Crisis
Orichalc: Somewhere in Yokuda - Stone: Unknown - Status: Very much destroyed by sword-saints cutting atoms.
Tree-Sap: Falinesti? - Stone: Unknown - Status: Deep in Thalmor territory, so deactivated.
Khajiit: The Mane Moon - Stone: The Mane? - Status: Deactivated (likely by Thalmor) during the Void Nights when the Mane was assassinated and the moons vanished for some time.
Walk-Brass: (A)Numidium - Stone: Mantella? - Status: Besieging reality in the 5th Era.
Tower Zero aside, there are only two Towers around.

Also...
Quote from: Aldmeri commentary on Talos
To kill Man is to reach Heaven, from where we came before the Doom Drum's iniquity. When we accomplish this, we can escape the mockery and long shame of the Material Prison. To achieve this goal, we must:

Erase the Upstart Talos from the mythic. His presence fortifies the Wheel of the Convention, and binds our souls to this plane.

Remove Man not just from the world, but from the Pattern of Possibility, so that the very idea of them can be forgotten and thereby never again repeated.

With Talos and the Sons of Talos removed, the Dragon will become ours to unbind. The world of mortals will be over. The Dragon will uncoil his hold on the stagnancy of linear time and move as Free Serpent again, moving through the Aether without measure or burden, spilling time along the innumerable roads we once traveled. And with that we will regain the mantle of the imperishable spirit.
Yep, genocide, not being lesser spirits.
Sort of. The genocide is to remove TalOS (I just have too much fan typing it out like this). Reguards, for one, are not particularly being targeted by the Thalmor (other than to try and get them on their side) because they are not fans of ol' Doom Drum. Cyro-Nords, on the other hand, are all about Lorkhan (Shor, Shezarr, Talos).

Except the same text says that we "must know love" (FUCKING DUNMERI CHIM SHIT VIVEC GODDAMNIT) to avoid the "Landfall" (mentioned destruction of Nirn), so it's open question if the destruction is something that must happen in near future... also it mentions Dunmer on fucking moon, possibly also Khajit.
I mean, it's pretty damn obvious. A lot of MK texts look like they are full of hidden meaning and metaphors when actually... it's exactly what you are reading. Vivec's a huge pervert. The love thing is probably a reference to how Vivec gives birth to the next Amaranth (Tosh-Raka (who goes back in time and becomes the Dragon-King of Ka Po Tun, I guess?)). Anyway, the Numidium takes part in destroying Nirn, with Hammerfell's destruction being outright stated to be its/their work.


Remember that there is another, alternate timeline that spans at least until 9nth Era and includes "Kinetically-Interlinked Nirnian Multi-User Exoform" sent back in time and hidden under Sarthaal and other sci-fi shit. Fucking Dragon Breaks and alternate timeline shit. TES Lore is way too confusing outside games.
I'm pretty sure KINMUNE, chronomancers and such are all 5th Era stuff. Remember that while the whole "Era" cycle is more or less the same in number across Kalpas, how long they take is (apparently) not.

Hey, let's discuss something a little less mind-bending:


So, what happened to the Dwemer?


((Trolololololol.))
They decided the universe was stupid so they left?
They became the Numidium. They didn't like being several degrees below the divine, so they made themselves divine. By becoming a giant, time-wrecking mecha.

What about the Adamantine Tower?
Not sure, but if it's still standing when Skyrim takes place, it's really endangered considering that Thalmor is now controlling large parts of Hammerfell and the isle it's on is nearby.
Adamantine Tower is Auri-El's spaceship. Also the Thalmor got their ass handed to them by the Redguards.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on August 14, 2016, 12:04:58 pm
((Trolololololol.))
Oh you think that's trolling?
PC players achieved CHIM but not console plebs :P

More seriously, I think that modders can be said to have achieved CHIM.  Just using mods isn't enough, though, it's still someone elses dream.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kot on August 14, 2016, 12:34:01 pm
Ability to save, use the console and mod the game says otherwise. Basically every hero of any TES game achieved it, Tiber and Vivec are just two NPCs who apparently had similar abilities. Dagoth-Ur and the rest of Tribunal might have did it, but they were proably just regular gods.
The second part is more fair game, but eh, Septims were Dragonborn because of their "Dragon Blood", but since in-world explanations are that it was an one-time deal with Akatosh, this might be as well true... or not.
CHIM is not using the console. The TES universe is literally a dream. It's being dreamed by an Amaranth, a Godhead, (Anu). Every now and then, people realize they are part of a dream. For most of them, it goes somewhat like this: "This is a dream. I am part of the dream. Dreams are not real. Thus, I am not real.". Then they zero sum ( -1 + 1 = 0), which can be messy at times. Rarely, very rarely, they instead go: "This is a dream. I am part of the dream. The dream is part of the dreamer's mind. Thus, I am part of the dreamer.". Since they are part of the dreamer, they can manipulate the dream to some extent. That is CHIM. Dagoth Ur is unique because his logic was a bit... different. It went something like: "This is a dream. I am dreaming. This is my dream. I am the dreamer.". Which is why his followers are called dreamers and sleepers, and they keep saying THE SLEEPER AWAKES.
Dream = the game. Protagonist are unique because they are controlled by players which know that the game is not real and thus CHIM the fuck out and start changing world.

((Trolololololol.))
Oh you think that's trolling?
PC players achieved CHIM but not console plebs :P

More seriously, I think that modders can be said to have achieved CHIM.  Just using mods isn't enough, though, it's still someone elses dream.
Eh, you're changing the dream, also I guess console would count too, unles that is another kind of magic or something. Also, what sane person has played TES game and never used Creation Kits? :s

Also...
Quote from: Aldmeri commentary on Talos
To kill Man is to reach Heaven, from where we came before the Doom Drum's iniquity. When we accomplish this, we can escape the mockery and long shame of the Material Prison. To achieve this goal, we must:

Erase the Upstart Talos from the mythic. His presence fortifies the Wheel of the Convention, and binds our souls to this plane.

Remove Man not just from the world, but from the Pattern of Possibility, so that the very idea of them can be forgotten and thereby never again repeated.

With Talos and the Sons of Talos removed, the Dragon will become ours to unbind. The world of mortals will be over. The Dragon will uncoil his hold on the stagnancy of linear time and move as Free Serpent again, moving through the Aether without measure or burden, spilling time along the innumerable roads we once traveled. And with that we will regain the mantle of the imperishable spirit.
Yep, genocide, not being lesser spirits.
Sort of. The genocide is to remove TalOS (I just have too much fan typing it out like this). Reguards, for one, are not particularly being targeted by the Thalmor (other than to try and get them on their side) because they are not fans of ol' Doom Drum. Cyro-Nords, on the other hand, are all about Lorkhan (Shor, Shezarr, Talos).
Quote
Remove Man not just from the world, but from the Pattern of Possibility, so that the very idea of them can be forgotten and thereby never again repeated.

Remember that there is another, alternate timeline that spans at least until 9nth Era and includes "Kinetically-Interlinked Nirnian Multi-User Exoform" sent back in time and hidden under Sarthaal and other sci-fi shit. Fucking Dragon Breaks and alternate timeline shit. TES Lore is way too confusing outside games.
I'm pretty sure KINMUNE, chronomancers and such are all 5th Era stuff. Remember that while the whole "Era" cycle is more or less the same in number across Kalpas, how long they take is (apparently) not.
It explictly states 9th era.

Hey, let's discuss something a little less mind-bending:


So, what happened to the Dwemer?


((Trolololololol.))
They decided the universe was stupid so they left?
They became the Numidium. They didn't like being several degrees below the divine, so they made themselves divine. By becoming a giant, time-wrecking mecha.
What the fuck did happen to this dude (http://www.uesp.net/wiki/Skyrim:Arniel_Gane), then? Did he became a part of Numidium retro/futuroactively?
Title: Re: The Elder Scrolls V: Skyrim
Post by: LordPorkins on August 14, 2016, 03:10:14 pm
You know, despite my best Googling skills, I have yet to understand the basic concept of "Dreamworld" and that whole huge theory/fact/hypothesis. Maybe it's because I haven't read any of the books except the Lusty Argonian Maid and myths of Sheogorath. Maybe it's because I've only played Skyrim. Anyone of a YouTube video that lays out the whole thing? Or better yet, a video that lays out the entire creation and history of nirn.
Title: Re: The Elder Scrolls V: Skyrim
Post by: smirk on August 14, 2016, 06:06:42 pm
Hey, let's discuss something a little less mind-bending:


So, what happened to the Dwemer?


((Trolololololol.))
They decided the universe was stupid so they left?
They became the Numidium. They didn't like being several degrees below the divine, so they made themselves divine. By becoming a giant, time-wrecking mecha.
What the fuck did happen to this dude (http://www.uesp.net/wiki/Skyrim:Arniel_Gane), then? Did he became a part of Numidium retro/futuroactively?
Pretty sure that guy just died, probably because he went and decided to smash a Dwemer artifact of unknown power into a messed-up soul gem =P  Note the lack of both Sunder and the Heart of Lorkhan. Given that you can then repeatedly summon his shade, I would imagine that some aspect of him was trapped in either Keening or the soul gem and transfers to you because you're standing there right next to the dangerous experiment like a big dumb fetch-quester.

As for the dwarves, I know the intent was for them to recurse back up to the divine, but I'm not sure they pulled it off. At least not entirely or completely, seeing as how there's a bunch of Dwemer ghosts wandering the ruins in Morrowind. They were under a bit of a rushed schedule from their unruly neighbors when they tried it, after all.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Akura on August 14, 2016, 06:14:30 pm
Let's not forget the very conspicuous lack of Wraithgaurd as well - which is supposed to be required to even hold Keening(and Sunder). Arniel even notes that you held it in your bare hand, something that, the last time these items were seen, should have killed you.


His whole attitude to the experiment was "I shall re-create exactly the thing the Dwemer did! FOR SCIENCE! ... ...Eh, close enough."
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kot on August 14, 2016, 06:28:04 pm
Pretty sure that guy just died, probably because he went and decided to smash a Dwemer artifact of unknown power into a messed-up soul gem =P  Note the lack of both Sunder and the Heart of Lorkhan. Given that you can then repeatedly summon his shade, I would imagine that some aspect of him was trapped in either Keening or the soul gem and transfers to you because you're standing there right next to the dangerous experiment like a big dumb fetch-quester.

As for the dwarves, I know the intent was for them to recurse back up to the divine, but I'm not sure they pulled it off. At least not entirely or completely, seeing as how there's a bunch of Dwemer ghosts wandering the ruins in Morrowind. They were under a bit of a rushed schedule from their unruly neighbors when they tried it, after all.
...Eh, close enough.
Title: Re: The Elder Scrolls V: Skyrim
Post by: LordPorkins on August 14, 2016, 07:15:09 pm
Funnily enough, thats more or less my character with alchemy!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Akura on August 14, 2016, 08:06:30 pm
I just remembered, there was a Restoration skillbook in Morrowind in which the protagonist casts a Fortify Intelligence spell and then uses his intelligence to remove one of his rivals by proving he doesn't exist, causing the rival to cease being. Did this guy manage to temporarily achieve CHIM from an intelligence boost? Now I'm wondering if the Nerevarine never did it, and instead got the same effect by stacking Fortify Intelligence potions.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on August 14, 2016, 08:30:21 pm
I just remembered, there was a Restoration skillbook in Morrowind in which the protagonist casts a Fortify Intelligence spell and then uses his intelligence to remove one of his rivals by proving he doesn't exist, causing the rival to cease being. Did this guy manage to temporarily achieve CHIM from an intelligence boost? Now I'm wondering if the Nerevarine never did it, and instead got the same effect by stacking Fortify Intelligence potions.
sounds like he just forced someone else to zero sum
Title: Re: The Elder Scrolls V: Skyrim
Post by: Arcvasti on August 14, 2016, 09:34:55 pm
I just remembered, there was a Restoration skillbook in Morrowind in which the protagonist casts a Fortify Intelligence spell and then uses his intelligence to remove one of his rivals by proving he doesn't exist, causing the rival to cease being. Did this guy manage to temporarily achieve CHIM from an intelligence boost? Now I'm wondering if the Nerevarine never did it, and instead got the same effect by stacking Fortify Intelligence potions.

...

Clearly I need to read through more Morrowind books. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on August 14, 2016, 09:53:20 pm
I watched a morrowind speed run. 4:19. And dear god, is it beautiful.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Akura on August 14, 2016, 10:04:16 pm
I watched a morrowind speed run. 4:19. And dear god, is it beautiful.

Ah, is that the one that claims to be a "clean" run, but very obviously abuses a later-fixed glitch causing constant-while-equipped enchants becoming permanent if you hotkey and switch equipment very rapidly?
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on August 14, 2016, 10:33:21 pm
I have no idea.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on August 14, 2016, 11:54:19 pm
All I saw in this thread for the past few pages was

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Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on August 14, 2016, 11:57:26 pm
accurate
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on August 15, 2016, 05:10:26 am
I watched a morrowind speed run. 4:19. And dear god, is it beautiful.
Now I'm watching it too. The nostalgia is real, but goddamn the game was/is ugly
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kot on August 15, 2016, 05:43:29 am
I watched a morrowind speed run. 4:19. And dear god, is it beautiful.
Now I'm watching it too. The nostalgia is real, but goddamn the game was/is ugly
YOU N'WAAAAAH! (https://www.youtube.com/watch?v=47HgrBeg1t8)
Title: Re: The Elder Scrolls V: Skyrim
Post by: itisnotlogical on August 15, 2016, 06:12:08 am
Morrowind is really unsettling to look at with the animation. Especially the way that NPCs instantly pivot to look at you, turning 180 degrees in a single frame because you walked past them. Everybody walks like they have a stick up their butt, and some of the attack animations are pretty laughable too.

I'd take Morrowind's animation over FO3-NV-Oblivion conversations, though. Those dead, emotionless eyes... *shudder*
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on August 15, 2016, 01:06:09 pm
how could you talk about new Vegas like that
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on August 15, 2016, 02:05:33 pm
The animations weren't great, but the dialogue was.

and at least in those games, people looked like people and not whatever the fuck morrowind's nightmare creatures are
Title: Re: The Elder Scrolls V: Skyrim
Post by: smirk on August 15, 2016, 02:58:12 pm
Oblivion's dialogue was pretty crap, tbh. You'd regularly get two or occasionally even three different recorded voices in one npc's dialogue, and combining that with their samey appearance made it feel like the world was populated entirely by just 3 or 4 people. Skyrim does better on both counts, but I still ultimately prefer the old just-read-it system.

Also, for some reason the Morrowind pivot bothers me less than the way NPCs in Oblivion and Skyrim turn to stare at you whenever you're near, even if they're currently talking to another NPC. It is straight-up disturbing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on August 15, 2016, 03:04:45 pm
The next Elder Scrolls the dialogue will be good in terms of voice acting, but you can only talk to an NPC once and then can never talk to them again. Your character will be voiced, and given a dialogue wheel of 3-4 choices that end up being the same outcome no matter what choice you make. Also the choice you do, the character won't even say what it says on the dialogue wheel and say something completely different. The game will be more linear than any Elder Scrolls before it, and it will resemble very much a fantasy Bioware game. They will have removed a lot of features and made the game easier. But the story will probably be better than a typical Bethesda story, but still not nearly as good as a Bioware story. And finally amongst many other other things, quests will be incredibly simplified.

Title: Re: The Elder Scrolls V: Skyrim
Post by: itisnotlogical on August 15, 2016, 03:13:05 pm
how could you talk about new Vegas like that

Every character, from an insane explosive-wielding maniac to a weary prospector to a gun-toting badass sheriff, will stand perfectly upright and use absolutely no body language or facial expressions, regardless of what the voice acting would have you believe that character is feeling or expressing right now.

New Vegas is an amazing game, just populated by emotionless golems. I was actually about to play it as soon as I finished this post.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on August 15, 2016, 03:31:45 pm
;-;
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on August 15, 2016, 04:31:50 pm
how could you talk about new Vegas like that

Every character, from an insane explosive-wielding maniac to a weary prospector to a gun-toting badass sheriff, will stand perfectly upright and use absolutely no body language or facial expressions, regardless of what the voice acting would have you believe that character is feeling or expressing right now.

New Vegas is an amazing game, just populated by emotionless golems. I was actually about to play it as soon as I finished this post.
I'm not sure what the production cost would be to have every actor in an open world game like Fallout using meaningful body language for appropriate situations and not have it be repetitive or look awful. I mean you'd need like... at least 3 sets of 'body language' animations for each emotion you want to portray so its not immediately obvious, each of which needs to be motion captured by a real actor and translated into computer animation for the game actor's skeleton. That is potentially hundreds of hours of work for a feature that I have never missed or cared about.

Do you think this would significantly add to the game? Genuinely curious, not being sarcastic. I've been looking at stuff like this recently.
Title: Re: The Elder Scrolls V: Skyrim
Post by: itisnotlogical on August 15, 2016, 06:24:54 pm
I do think it would. Not every character needs to have it, but it'd definitely help in certain unique conversations.

For example, the insane Powder Ganger outside of Nipton. His voice actor is going ham, giving his best insane madman performance, and he actually sounded genuinely crazy and disturbed... while his model stood stock-still with a neutral expression on his face. It was very disconcerting. And also plenty of other situations, like characters that are happy to see you but aren't smiling, or "laughing" by just opening and closing their mouth very quickly.

I don't think there needs to be unique animations for every cutscene, but a little bit goes a long way.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on August 15, 2016, 06:31:39 pm
how could you talk about new Vegas like that

Every character, from an insane explosive-wielding maniac to a weary prospector to a gun-toting badass sheriff, will stand perfectly upright and use absolutely no body language or facial expressions, regardless of what the voice acting would have you believe that character is feeling or expressing right now.

New Vegas is an amazing game, just populated by emotionless golems. I was actually about to play it as soon as I finished this post.
I'm not sure what the production cost would be to have every actor in an open world game like Fallout using meaningful body language for appropriate situations and not have it be repetitive or look awful. I mean you'd need like... at least 3 sets of 'body language' animations for each emotion you want to portray so its not immediately obvious, each of which needs to be motion captured by a real actor and translated into computer animation for the game actor's skeleton. That is potentially hundreds of hours of work for a feature that I have never missed or cared about.

Do you think this would significantly add to the game? Genuinely curious, not being sarcastic. I've been looking at stuff like this recently.
Witcher 3 is something like this.

I mean, they don't have unique animations for EVERY SINGLE PERSON, but it pretty believable.

Edit: Here's an example of the animations for the Witcher 3: https://youtu.be/e7K8bnrhxVo?t=9m32s

That's from a random-ass quest.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on August 15, 2016, 06:38:02 pm
Yeah, just having a few animations for happiness, a few for despair, and so on helps a lot.
Title: Re: The Elder Scrolls V: Skyrim
Post by: LordPorkins on August 15, 2016, 06:41:28 pm
Cicero has an animation for Happiness! And by Golly is it a good one!
Title: Re: The Elder Scrolls V: Skyrim
Post by: smirk on August 15, 2016, 06:48:33 pm
Yeah, just having a few animations for happiness, a few for despair, and so on helps a lot.
Agreed. Going back to Morrowind again, one of the things I really enjoyed about Sixth House lairs was stealthing in and watching the Corprus Stalkers. They would shuffle aimlessly around, but they also had this animation where they would hunker over, grab their head in their hands, and shake it around as though they were trying to get rid of the voices screaming at them. Just that one animation really helped drive home that these were crazy, diseased people rather than mindless zombies. (And of course you could talk to the more advanced ash creatures, ghouls and wights &c., and listen to their unhinged ramblings. But we're talking about animation =D)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kot on August 15, 2016, 07:01:48 pm
I mean, they don't have unique animations for EVERY SINGLE PERSON, but it pretty believable.

Edit: Here's an example of the animations for the Witcher 3: https://youtu.be/e7K8bnrhxVo?t=9m32s

That's from a random-ass quest.
Yennefer, Triss and Ciri have unique ones and it's enough for me.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Silverthrone on August 16, 2016, 05:58:58 am
The question is; how important is a state-of-the-art conversation systems to the overall game?

At its core, the defining activity of an Elder Scrolls game is going into a dungeon, beating up the tenants and stealing their pensions. Of course, there's more to it than that and a lot of different activities besides that, but that is the core. A realistic dialogue and conversation system would be nice, yes, but unless it connects back to the core of the experience, it's more of a decoration. Those are important, too, but not nearly as much as making the tomb raiding fun and engaging.

Better animation, better voice acting et cetera would improve the experience a lot and be well worth doing, but the NPCs are part of the background. That is where they belong. They're there to buy your loot, give you tasks and add flavour to the environment. Skyrim was a big improvement, and there are plenty more little tweaks that would be worth doing, but the NPCs and dialogue shouldn't be the main focus. Hell, I'd say Fallout 4 suffered more than it gained from trying to re-invent the dialogue wheel. It's a different property, but I'm really worried they'll do something similar in the upcoming TES game, too.

Improvements all around for the NPCs and dialogue system would be nice, but more varied dungeon tilesets would be time spent much better. Unless the whole game is an Agatha Christie mystery.

(Of course, no one in the thread is suggesting a big Smalltalk Simulator: Tamriel Edition, I'm being rather hysterical as well as merely apologetic. But I wonder what some people want from TES, sometimes.)

EDIT: Come to think of it, I think I've got an example. I really like Oblivion, despite its many problems. But there is a lot I don't like.

I had read in some book about the ancient Alessian order, which said that their headquarters used to be somewhere by Lake Canulus. So I went over there on an Alessian expedition and found nothing at all. Other books said the place had been razed, certainly, but at least the tiniest trace would have been nice. There was a ruined fort, but it was the standard, interchangable fort that could've been anywhere. An Alessian statue, some old murals or even just a plaque somewhere would have done. Same with the Ayleid ruins, not enough little details to connect it to history or the lore.

There was a lot of other little details like that missing that really dragged the game down for me. I can't help but wonder how many man hours that new dialogue system and disposition mini game took, and how else it could have been spent.
Title: Re: The Elder Scrolls V: Skyrim
Post by: LordPorkins on August 16, 2016, 06:16:40 am
Hey, lets open a new topic for discussion: Where do you hope TES 6 is going to take place? Im hoping Blackmarsh, since its one of the more fleshed-out locations we've never seen.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on August 16, 2016, 06:23:20 am
Elsweyr, because the lush jungles and harsh deserts are about as far away from Skyrim's cold tundra as you can get. Also, the Khajiit have tonnes of wacky lore that could be interesting. Failing that, Valenwood, because moving city-trees.
Title: Re: The Elder Scrolls V: Skyrim
Post by: itisnotlogical on August 16, 2016, 06:42:06 am
I'd like to see Hammerfell. Maybe a small coastal section, so there's more of a tropical feel and less like they painted Skyrim over with sand and called it a desert.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kot on August 16, 2016, 06:46:45 am
Elsweyr, because the lush jungles and harsh deserts are about as far away from Skyrim's cold tundra as you can get. Also, the Khajiit have tonnes of wacky lore that could be interesting.
Meow meow, Renrij.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on August 16, 2016, 07:17:46 am
I was kind of hoping for something different, like Summerset Isles or Valenwood. I have little interest in Elsweyr personally. Black Marsh could be interesting.

Or a return to Morrowind 3-400 years after the original.
Title: Re: The Elder Scrolls V: Skyrim
Post by: LordPorkins on August 16, 2016, 08:16:32 am
If the next game is in Elsweyr, my characters going to be a Scooma dealer.... and thats about it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on August 16, 2016, 08:26:30 am
I thought a game focusing on both Valenwood and Elsweyr would be interesting, what with the border conflicts between the bosmer and khajiit. Though, that thought was made back during Oblivion and I can't remember what the current political state is between the two provinces. Looking at a map of Tamriel, Valenwood and Elsweyr together are roughly the same size as Cyrodiil.

Mostly I would like to see another area with a uniquely styled culture. A jungle, swamp or the Summerset Isle would be interesting to explore if the artists go full hog like they did with Morrowind and the Ashlanders.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Silverthrone on August 16, 2016, 08:40:23 am
One more for Elsweyr. It would be lovely, and a nice change of scenery. Also Khajiits Good old Khajiits. Khajiit can go home again. It is good, for Khajiit does not know why he left.

Plus, while Morrowind still holds the weird, alien province champion title, Elsweyr can probably provide. We've had two fairly grounded settings and that was very lovely, but some weird and feline would be fun.

@Mech#4:

Far as I know, Valenwood and Elsweyr are both under Thalmor rule. The Bosmer were invaded while the Khajiit had a coup. Far as I know, the moons disappeared for a year (not good news if you're a Khajiit), and the Thalmor supposedly magiced them back, which gave them popular support. Elsweyr split back into its two former kingdoms (Pellitine and Anequina), while the Bosmer's spent most of recent history getting kicked about by the Thalmor. Forecast: unstable with a chance of political intrigue.
Title: Re: The Elder Scrolls V: Skyrim
Post by: smirk on August 16, 2016, 08:44:36 am
Mostly I would like to see another area with a uniquely styled culture. A jungle, swamp or the Summerset Isle would be interesting to explore if the artists go full hog like they did with Morrowind and the Ashlanders.
Seconded. My first impulse is to say Elsweyr because getting hopped up on Moon Sugar and messing with the Lunar Lattice sounds fun, but on second thought Blackmarsh would also be pretty great. Interesting swamp creatures, the Hist, and more chances to expand on underwater locations. I want more sunken temples, dammit! Hells, I want to interact with an honest-to-Vehk Dreugh kingdom.

That'd be easier if the game was set in the distant past rather than after Skyrim, I suppose. Just after the end of the Merethic?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on August 16, 2016, 08:51:58 am
Mostly I would like to see another area with a uniquely styled culture. A jungle, swamp or the Summerset Isle would be interesting to explore if the artists go full hog like they did with Morrowind and the Ashlanders.
Seconded. My first impulse is to say Elsweyr because getting hopped up on Moon Sugar and messing with the Lunar Lattice sounds fun, but on second thought Blackmarsh would also be pretty great. Interesting swamp creatures, the Hist, and more chances to expand on underwater locations. I want more sunken temples, dammit! Hells, I want to interact with an honest-to-Vehk Dreugh kingdom.

That'd be easier if the game was set in the distant past rather than after Skyrim, I suppose. Just after the end of the Merethic?
Unlikely. That's more spin-off territory. Anyway, Bethesda said TES6 is not coming that soon. They've got, apparently, two projects they want to do before that, and will only announce it about 6 or so months before release.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kot on August 16, 2016, 12:10:11 pm
They've got, apparently, two projects they want to do before that
Wasn't that before they made F4?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on August 16, 2016, 12:16:20 pm
They've got, apparently, two projects they want to do before that
Wasn't that before they made F4?
Nope (http://www.pcgamer.com/bethesda-elder-scrolls-6-wont-be-revealed-until-its-ready-to-release/)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kot on August 16, 2016, 12:17:53 pm
Oh, okay.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on August 16, 2016, 01:02:52 pm
I hope to dear god it's a new engine.

And if it's a new engine it's as easy to mod as this one.
Title: Re: The Elder Scrolls V: Skyrim
Post by: milo christiansen on August 16, 2016, 01:09:22 pm
I only had two complaints about the skyrim engine:

1) Scripts are data, so now you need to distribute a BSA with any mod that uses them and you can't edit scripts inside the creation kit.
2) Clicking on things to select them in the console seems to not work anymore, this is a major annoyance. On the other hand "help" is actually useful, so it's a wash.

Graphics were nothing to write home about, but they weren't bad either.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on August 16, 2016, 01:19:08 pm
They really need an engine that can handle more than a handful of NPCs on screen.

Friggin assassin's Creed unity had something like that, even though the game is a hot mess.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on August 16, 2016, 01:31:18 pm
They really need an engine that can handle more than a handful of NPCs on screen.

Friggin assassin's Creed unity had something like that, even though the game is a hot mess.

Few NPCs seems to be a problem with Bethesda games.  I seem to recall the new Doom could only have a limited number at one time.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Simon on August 16, 2016, 02:11:31 pm
Whatever part of Tamriel they choose, I hope it recaptures the atmosphere I got enveloped in when I first fired up Morrowind.

Not in the foreign world (as opposed to clichéd fantasy settings), but in the feeling, that you actually are a friggin' nobody - an outsider, an unwelcome presence, an n'wah, not another would-be generic hero (although you eventually became one). You entered a place with deep rooted traditions, generally uninviting to foreign people. A dark place, a bloody place - a believable place. It was a great environment for role-playing, if one chose to. The lore, the culture, you actually saw that the developers put their minds to it and crafted the world (almost) from nothing, whereas Oblivion was a total disappointment in this aspect (I guess only the Radiant AI and some other mechanics, along with graphics, were upsides).

Elder Scrolls is an awesome universe, full of mythology, conflict, religion, betrayal, legends, fleshed out cultures and civilizations, mysteries - whatever, you name it. But, to me, the only game that managed to build on this unique background, was Morrowind. I've mentioned my opinion on Oblivion. Skyrim just upped the epic fantasy ante, which isn't exactly a bad thing, but it did so in a way, that made it seem like just another woo-hoo open-world RPG, only set in one of my favourite universes.

Mind you, I don't exactly need a pessimistic, dark, cruel world (although it may seem I prefer so, but - bear with me on this - imagine, what exactly is the appeal in a show like Game of Thrones? or Sapkowski's Witcher?), I just want a believable atmosphere, or at least a glimpse of it.

But, since games today are being made with casual players in mind, it all is just a one man's dream.

So... Black Marsh I guess...
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on August 16, 2016, 02:15:17 pm
They really need an engine that can handle more than a handful of NPCs on screen.

Friggin assassin's Creed unity had something like that, even though the game is a hot mess.

Few NPCs seems to be a problem with Bethesda games.  I seem to recall the new Doom could only have a limited number at one time.
I was tempted to say it's because they're made for consoles, but again.... Frigging assassin's Creed unity had it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Silverthrone on August 16, 2016, 02:21:46 pm
Assassin's Creed NPCs and The Elder Berries NPCs are rather different entities, though. The ones in AssCre aren't very complicated, and there's probably a lot of despawning and respawning and other tricks to keep the frames down. The TES NPCs are more complex, and have a lot more variables to go through, like disposition checks, their daily schedules et cetera. Plus, AssCreed Onion is about assassinating people in a crowded city, so making big crowds run well was likely higher on the priority list for it than for the TES team.

In brief, AssCred Onion and The Elder Berries; very different games.

It really would be a good idea of them to create simpler "filler" NPCs for such occasions, though. Rendering a big battle scene or a bustling high street might still be a tall order, but just upping it from ten to 30 would make a pretty big difference.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kot on August 16, 2016, 02:24:19 pm
1) Scripts are data, so now you need to distribute a BSA with any mod that uses them and you can't edit scripts inside the creation kit.
SKSE.
2) Clicking on things to select them in the console seems to not work anymore, this is a major annoyance. On the other hand "help" is actually useful, so it's a wash.
Clicking definitely does work.

Assassin's Creed NPCs and The Elder Berries NPCs are rather different entities, though.
And then theres is Witcher where NPCs are fucking important very but there are still tons of filler peasants.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Silverthrone on August 16, 2016, 02:31:58 pm
Different games. They figured out a way, and felt it important enough to get sorted. Beth ought to take notes, it's certainly possible to have both.
Title: Re: The Elder Scrolls V: Skyrim
Post by: itisnotlogical on August 16, 2016, 03:15:54 pm
IIRC, a lot of townspeople in Morrowind (even named ones) were just generic dudes that had default dialogue for everything. There's probably room for optimizing the non-graphics side there, having them all share a common set of resources wherever possible.

I do agree that supposedly major population centers feel a bit barren in Bethesda games, but I only notice it if I really think about it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on August 16, 2016, 03:29:39 pm
Aren't there a bunch of generic NPCs roaming around already?  Couldn't they just use that stuff and have them randomly spawn around town and despair when they enter buildings?  Maybe make the towns bigger if they want to give each their own house?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Silverthrone on August 16, 2016, 03:39:24 pm
Well, a few. But I think they might still be a bit on the resource intensive side. Scaling them down a bit more still and having them spawn out when no longer needed would be the best, true. Fingers crossed for the next game. It's possible to do, that's for sure.

I don't really notice the lack of NPCs most of the time, but it really stands out when I think of it. You know, like when you're in a packed market and there's... Two people browsing five stalls or something. Not a huge concern, but with such a comparatively simple fix and everything...

Bloody, bloody Gamebryo, the true scourge of Nirn.

EDIT: I could do some testing, but I haven't got the CK handy. I remember that even basic NPCs with no real dialogue or AI packages still managed to clog up the game pretty bad once you went over fifteen or so in the same room. That was in Oblivion, though. They soaked up a strange amount of resources, those potato men. Definately a case for an engine change or a more spartan NPC-entity.

Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on August 16, 2016, 03:55:35 pm
Aren't there a bunch of generic NPCs roaming around already?  Couldn't they just use that stuff and have them randomly spawn around town and despair when they enter buildings?  Maybe make the towns bigger if they want to give each their own house?
There are mods that do that exact thing. I use them a lot because otherwise the towns are so dead.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on August 16, 2016, 03:56:48 pm
Well, Todd Howard claims that they don't have the technology to do what they want to do in TESVI, so there may be hope. Maybe.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Silverthrone on August 16, 2016, 04:02:08 pm
Oh, Christ, that could mean just about anything coming from him... Well, fingers crossed. It's a reasonably good sign that they are taking their time.

Faith, hope and love, I guess.

Title: Re: The Elder Scrolls V: Skyrim
Post by: Kot on August 16, 2016, 04:05:49 pm
TES VI : (School) life simulator, now in VR! (https://i.imgur.com/AN4DtwB.gifv)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Akura on August 16, 2016, 04:51:31 pm
Or a return to Morrowind 3-400 years after the original.

There kinda isn't a Morrowind to return to at that point in the time line. Not much of one anyway. About 80% of its landmass kinda exploded, and the Argonians invaded most of the rest.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gentlefish on August 16, 2016, 06:38:46 pm
...Wait, if the humans and mer are of the same being, where do argonians and khajit fall into the creation story? ???
Title: Re: The Elder Scrolls V: Skyrim
Post by: Arcvasti on August 16, 2016, 06:43:35 pm
...Wait, if the humans and mer are of the same being, where do argonians and khajit fall into the creation story? ???

Khajiit and Bosmer have a common ancestor IIRC, its just that the Khajiit got bonded with the moons and the Bosmer... did something else that I can't remember.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on August 16, 2016, 07:11:43 pm
...Wait, if the humans and mer are of the same being, where do argonians and khajit fall into the creation story? ???

Khajiit and Bosmer have a common ancestor IIRC, its just that the Khajiit got bonded with the moons and the Bosmer... did something else that I can't remember.
Y'ffre (sp?) instead. It's why they can't damage plants, are cannibals, and can turn into monsters.

Argonians were created/uplifted by the Hist because, while the Hist may be incredibly intelligent, they are not very mobile.

There are other beastfolk too, like the Sload (slug-men), Imga (gorillas), Dreugh (crab/lobster/octopus-men, and the extinct Lilmothiit (fox-men). There's also the goblinoids (of which the orcs are not part of).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Silverthrone on August 16, 2016, 07:23:26 pm
I think there were tribes of Birdfolk once, too, living on the island where the Imperial City is now. Topal the Pilot supposedly bought the place in return for teaching them how to write.

It's unclear what happened to them, but the Niben jungles seem to have been Cave-Khajiit Central, so I'd imagine they were eaten.

Oh, I do hope we get to meet a Sload one day...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on August 16, 2016, 07:34:06 pm
Oh, I do hope we get to meet a Sload one day...

? (http://tes.ag.ru/articles/anthology/img/ss_shot_ngasta.jpg)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on August 16, 2016, 07:36:36 pm
Oh, I do hope we get to meet a Sload one day...
Already did in Redguard. N'Gasta (http://en.uesp.net/wiki/Redguard:N%27Gasta) can be talked to, even.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Silverthrone on August 16, 2016, 07:51:36 pm
Yes, but that was... Redguard. Of all things.

To be frank, I haven't given that game the chance it deserves at all... Perhaps some day.

Well, it won't be the first time, but it'd be a pleasant reunion to meet our slimey friends again sometime.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on August 16, 2016, 07:52:39 pm
Elder Scrolls lore as it is today was introduced in Redguard.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Silverthrone on August 16, 2016, 08:10:03 pm
I know, I know, but it's just... Redguard.

The series has a lot to thank Redguard for. But it's still Redguard. You get a bow and a glance of respectful awe, Redguard. That will have to do.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on August 16, 2016, 08:32:59 pm
What's with the hate against Redguard? It's a pretty decent adventure game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Silverthrone on August 16, 2016, 08:35:00 pm
It's not hate, not from my part. I just didn't like it very much, although I haven't really given it a chance in many, many years.

I've just always seen it as the 'odd one out' in the series; neccessary to make it what it is but not very engaging on its own.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on August 16, 2016, 08:45:15 pm
Redguard along with Battlespire. They're spinoffs from the main series so I haven't payed them much heed. I should see if I can find a playthrough of them on YouTube.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kot on August 16, 2016, 08:59:51 pm
The spinoffs certainly didin't get as much attention as they should. I actually think they should start happening again.
Title: Re: The Elder Scrolls V: Skyrim
Post by: A Thing on August 16, 2016, 09:04:49 pm
Redguard along with Battlespire. They're spinoffs from the main series so I haven't payed them much heed. I should see if I can find a playthrough of them on YouTube.

From my limited knowledge Battlespire is considered to be godawful. No clue about Redguard though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: itisnotlogical on August 16, 2016, 11:04:50 pm
Lazy Game Reviews said Battlespire was pretty bad, and he gives anything that needs DOSBOX a free 10/10 just for existing.

I'd like more spinoffs too. I'd definitely rather have a TES strategy game than a Hearthstone cash-in.
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on August 17, 2016, 01:45:37 am
I wouldn't blame people for not being super into Redguard. It's definitely the outlier.
Title: Re: The Elder Scrolls V: Skyrim
Post by: itisnotlogical on August 17, 2016, 03:40:35 am
I haven't tried it yet, but I'm about to as soon as it's done downloading from an...... unspecified non-official source.

I've read the GOG release has performance problems because it's the 3DFX version.

EDIT:

I got Redguard working, and man what a chore. What kind of madman distributes a Windows-only installer for a DOS game?

Either way, it looks like it was pretty cool for a 90's 3D adventure game. The controls are a bit stiff and clunky, but functional for the time. I'll probably play it more at some point.
Title: Re: The Elder Scrolls V: Skyrim
Post by: smirk on August 17, 2016, 06:38:03 am
In other Skyrim-ish news, that huge mod/game Enderal has finally been released (http://enderal.com/). Won't have time to try it for a day or two yet, but it looks pretty interesting.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Catmeat on August 17, 2016, 07:16:54 am
Yeah the bird folk still exsist. Khajiit are a magical split from bosmer, like the orcs.
I personaly want to see the magical talking 'house cats' that assist Khajiit in missions and everyday life.
The next elder scrolls game should be on the massive mainland north of skyrim (forgot name) it seems like such an adventure, sea beasts on the way, vampire snakemen that killed every human, great Khajiit.
If the beggining is a colonisation of the land and you are just one of the migrants/ship staff, sea beast attacks fleet boom you are awashed on shore with a buch of others.
Have one really annoying, a la adoring man fan.
Have every shop/inn trader etc as a species we dont identify as, slugmen, dwemer, great Khajiit, the bird race a city of savage xenophobic humans... oh wait skyrim did that
Title: Re: The Elder Scrolls V: Skyrim
Post by: LordPorkins on August 17, 2016, 07:24:14 am
Id like for them to have a village being invaded by Sload, kinda like Lovecrafts's Shadow of Innsmouth. I think for all the deities in Skyrim, its the ones we know least about that really creep me out. Like Sithis. Sithis is basically Nyarlothelp.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on August 17, 2016, 07:30:35 am
Id like for them to have a village being invaded by Sload, kinda like Lovecrafts's Shadow of Innsmouth. I think for all the deities in Skyrim, its the ones we know least about that really creep me out. Like Sithis. Sithis is basically Nyarlothelp.
Sithis is just the will/consciousness of Padomay, who is literally Change and the brother and counterpart of Anu (Stasis). Neither of them is Et'Ada and both are the closest to actual gods in the setting rather than Really Powerful Beings.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Catmeat on August 17, 2016, 07:30:55 am
Sithis is the god of the gods, he created them by imagining. He is stasis the minor gods should not exsist in his mind.
His symbol is of a skull
He is literally nothingness, the same stasis that creates and eventually converges.
Now you know
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on August 17, 2016, 07:37:43 am
Sithis is the god of the gods, he created them by imagining. He is stasis the minor gods should not exsist in his mind.
His symbol is of a skull
He is literally nothingness, the same stasis that creates and eventually converges.
Now you know
What? No. Anu is the Godhead.

Anu had a brother, Padomay, and a girlfriend, Nirn. Padomay kills Nirn, Anu and Padomay fight, Anu goes off to mourn and dream of a world.

In this world, he is Stasis and his brother is Change. They fight again and from their interplay Anui-el and Sithis arise, as well as all Et'Ada.

When something is Anuic, they are aligned with Stasis. Auri-El and Jyggalag are strongly Anuic. When something is Padomaic, they are aligned with Change. Lorkhan and Sheogorath are strongly Padomaic.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Catmeat on August 17, 2016, 07:47:06 am
How dare you deny my religion!
I'll have you know im an ice cream haired bosmer with over 300 in destruction magic, I have over 367 confirmed summons and 5 million gold peices sitting in a tiny wooden box somewhere!
You have no clue I can kill you at any moment, as of now I am divining your location and creating a portal!
After you lay dead ragdolling I will strip you naked and place you in sexually explicit poses with a headless zombie...
Then I will use you as a puppet to mine stone.

In all seriousness I realised I had fucked up the godhead chain. I didnt bother to edit because I knew some loser would correct me =)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on August 17, 2016, 07:55:30 am
Excuse me, I'm a winner.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on August 17, 2016, 10:51:03 am
Isn't Nirn also the world? Are we infesting a god's dead girlfriend's corpse?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Silverthrone on August 17, 2016, 11:00:15 am
So are the moons, I believe. It's fun looking up at them on a lovely night and contemplating how they are parts of a divine carcass.

I also think that the stars are holes into the Aetherium, left behind when the Aedra (the good gods with temples in the Empire's cities) gave up their physical existances. Astronomy in Tamriel must be fascinating.

Of course, everything in TES lore is 'I think' to me. That's rather part of the charm, having just a vague idea of what is what. In most games, the lore is straight-forward, perfectly true and very clearly laid-out and explained. Things in the Elder Scrolls are much more unclear, and I like that. It's fun feeling a bit clueless when you're playing, a hero caught up in something much bigger than them.

Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on August 17, 2016, 11:04:19 am
Isn't Nirn also the world? Are we infesting a god's dead girlfriend's corpse?
That's never really cleared up.

So are the moons, I believe. It's fun looking up at them on a lovely night and contemplating how they are parts of a divine carcass.

I also think that the stars are holes into the Aetherium, left behind when the Aedra (the good gods with temples in the Empire's cities) gave up their physical existances. Astronomy in Tamriel must be fascinating.

Of course, everything in TES lore is 'I think' to me. That's rather part of the charm, having just a vague idea of what is what. In most games, the lore is straight-forward, perfectly true and very clearly laid-out and explained. Things in the Elder Scrolls are much more unclear, and I like that. It's fun feeling a bit clueless when you're playing, a hero caught up in something much bigger than them.
Mostly correct. Stars are the holes left by the Magna Ge (Magnus' followers, his own exit created the sun) who said "fuck this shit, I'm out" when they found out they'd become mortal if they kept doing what they were doing.

The Aedra themselves are the various other plane(t)s in Mundus, with Oblivion and its plane(t)s being the space between them. By the by, keep in mind that Nirn and Mundus have finite size and mass, but the various aedric and daedric plane(t)s don't. This includes the moons (Lorkhan's body).

Also, "good".
Title: Re: The Elder Scrolls V: Skyrim
Post by: Silverthrone on August 17, 2016, 11:06:39 am
Yes, good mostly out of inactivity, truth be told.

I... Think I see. It's even trippier than I thought. Luvverly!
Title: Re: The Elder Scrolls V: Skyrim
Post by: PTTG?? on August 17, 2016, 11:56:10 am
Note: Don't play Enderal as if it's Skyrim.

And since I'm being fair, something about Trump.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Frumple on August 17, 2016, 02:43:53 pm
Hadn't heard the name before, but immediate thought was "Is that thing related nehrim?" Lo and behold, I check and it's the same folks. And now I know it exists.

Really wish this computer could run skyrim worth a damn right now. Nehrim was bloody amazing, and I can only assume the skyrim edition is equally impressive.

... is it any good?
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on August 17, 2016, 02:50:58 pm
Note: Don't play Enderal as if it's Skyrim.
Have been thinking about trying it. Would you recommend it?
Title: Re: The Elder Scrolls V: Skyrim
Post by: smirk on August 17, 2016, 02:53:36 pm
... is it any good?
And since I'm being fair, something about Trump.
Apparently it's the best ever, I mean really quality. Top quality. You won't believe how good these quests are until you try them. I've talked to some people, some expert video game people, and they tell me they were so amazed, they couldn't believe these quests could be so good. It's amazing, really.

(It's going to be some hours before I get the chance to try it, but reports have been good so far. Though apparently it starts off rather more linear than Skyrim.)
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on August 17, 2016, 02:56:15 pm
Well I have started downloading it. Do I need just the launcher? Will that download the mod itself, or do I also need to download this 8GB torrent file?

Edit: So yeah you need to download the torrent and then point the launcher at it to install. Pretty smooth process. Easier than the SPM modpack.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Akura on August 17, 2016, 05:08:11 pm
In other Skyrim-ish news, that huge mod/game Enderal has finally been released (http://enderal.com/). Won't have time to try it for a day or two yet, but it looks pretty interesting.

Sweet mother of hell yes. I really enjoyed Nehrim. Even better is that this one has full English localization. I didn't mind the German VA for Nehrim, but there was a fair amount of text, some conversation subtitles and some book text, that was untranslated.

Note: Don't play Enderal as if it's Skyrim.

Probably true. Playing Nehrim as if it were Oblivion was bad tactics.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on August 17, 2016, 05:59:55 pm
Huh, Enderal looks pretty.  Gears are cool.

Me playing Oblivion:
Jump and run through the imperial city a while
Jump and run to each town, visiting each local mage guild and doing their embarrassingly easy and tedious neonate-work
(if dead to bandits or animals, jump and run more)
Return to the Imperial City
Accept your reward of TRUE ULTIMATE POWER via spellcrafting.  Plus a staff of paralysis.
Roam your Empire in guise of a peasant or bard, maybe become master of thief and warrior stuff.  Or murder, whatever, morality is your whim.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Akura on August 17, 2016, 06:01:29 pm
Title: Re: The Elder Scrolls V: Skyrim
Post by: micelus on August 17, 2016, 06:07:04 pm
Yeah the bird folk still exsist. Khajiit are a magical split from bosmer, like the orcs.
I personaly want to see the magical talking 'house cats' that assist Khajiit in missions and everyday life.
The next elder scrolls game should be on the massive mainland north of skyrim (forgot name) it seems like such an adventure, sea beasts on the way, vampire snakemen that killed every human, great Khajiit.
If the beggining is a colonisation of the land and you are just one of the migrants/ship staff, sea beast attacks fleet boom you are awashed on shore with a buch of others.
Have one really annoying, a la adoring man fan.
Have every shop/inn trader etc as a species we dont identify as, slugmen, dwemer, great Khajiit, the bird race a city of savage xenophobic humans... oh wait skyrim did that
/loregeekmode

1. Khajiit being a split is one possibility and has not been confirmed to be true!
2. Those cats are Khajiit! They are called Alfiq!
3. The northern continent of Atmora is completely dead! Akvair to the east with the vampire snakesmen may or may not be a metaphorical representation of the future! Khajiit-like tiger people may or may be transforming into dragons!
4. Dwemer became stompy death robot, with one known exception!
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on August 17, 2016, 06:08:07 pm
Directed by J.J. Abrams
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on August 17, 2016, 06:25:23 pm
Yeah the bird folk still exsist. Khajiit are a magical split from bosmer, like the orcs.
I personaly want to see the magical talking 'house cats' that assist Khajiit in missions and everyday life.
The next elder scrolls game should be on the massive mainland north of skyrim (forgot name) it seems like such an adventure, sea beasts on the way, vampire snakemen that killed every human, great Khajiit.
If the beggining is a colonisation of the land and you are just one of the migrants/ship staff, sea beast attacks fleet boom you are awashed on shore with a buch of others.
Have one really annoying, a la adoring man fan.
Have every shop/inn trader etc as a species we dont identify as, slugmen, dwemer, great Khajiit, the bird race a city of savage xenophobic humans... oh wait skyrim did that
/loregeekmode

1. Khajiit being a split is one possibility and has not been confirmed to be true!
2. Those cats are Khajiit! They are called Alfiq!
3. The northern continent of Atmora is completely dead! Akvair to the east with the vampire snakesmen may or may not be a metaphorical representation of the future! Khajiit-like tiger people may or may be transforming into dragons!
4. Dwemer became stompy death robot, with one known exception!
Nah I don't give two rancid shits I want to go play in Akavir.

Or Summerset Isles, so I can be a Nord and fuck up the Thalmor. Or just Black marsh or Elsjwuueweiwer. Because Khajiit come in some hilarious shapes and sizes.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on August 18, 2016, 08:18:07 am
Yeah I can't really get into this enderal mod. It's artificially inflated the difficulty of every task for no discernable reason. I mean why does it take 5-6 hits from a sword to kill a rat, when that same rat can murder me in seconds? It's silly, and not in a good way.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on August 18, 2016, 09:29:43 am
They took one of the chief complaints about Skyrims difficulty curve (if you can call it that) and made it worse?

It amazes me how terrible some people are at game design.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Catmeat on August 18, 2016, 10:32:54 am
Isn't Nirn also the world? Are we infesting a god's dead girlfriend's corpse?
That's never really cleared up.

So are the moons, I believe. It's fun looking up at them on a lovely night and contemplating how they are parts of a divine carcass.

I also think that the stars are holes into the Aetherium, left behind when the Aedra (the good gods with temples in the Empire's cities) gave up their physical existances. Astronomy in Tamriel must be fascinating.

Of course, everything in TES lore is 'I think' to me. That's rather part of the charm, having just a vague idea of what is what. In most games, the lore is straight-forward, perfectly true and very clearly laid-out and explained. Things in the Elder Scrolls are much more unclear, and I like that. It's fun feeling a bit clueless when you're playing, a hero caught up in something much bigger than them.
Mostly correct. Stars are the holes left by the Magna Ge (Magnus' followers, his own exit created the sun) who said "fuck this shit, I'm out" when they found out they'd become mortal if they kept doing what they were doing.

The Aedra themselves are the various other plane(t)s in Mundus, with Oblivion and its plane(t)s being the space between them. By the by, keep in mind that Nirn and Mundus have finite size and mass, but the various aedric and daedric plane(t)s don't. This includes the moons (Lorkhan's body).

Also, "good".

Could this be a representation of the Aedra being mortal and Daedra immortal?
Oblivion is forever and so are all Daedra and their creations, Aedra and their creations end, so its possible that Nirn is a literal corpse
Title: Re: The Elder Scrolls V: Skyrim
Post by: E. Albright on August 18, 2016, 10:38:12 am
I tried it. There are things that are quite nice about it, but combat is none of them. It took me four tries to get past the first combat, a fistfight. As forsaken1111 mentioned above, the rats ate my face until I stopped using the sword and went with the knife, at which point they died like nothing. It was the third fight, the mud elemental, that proved undefeatable for me. The combat difficulty assumes a level of competence - and patience - from the first fight onwards which feels somewhat unreasonable. I understand the design perspective (this is an Advanced Mod for Advanced Players), but it's a PITA, and I must admit the whole "you only get better at doing something by doing stuff that may or may not involve what you're improving, then reading a book about it" is a model of learning and development that I've always found irritating, forced, and immersion-breaking. It's gamey in all the worst ways. Ugh. I may come back to this - it's pretty and the story doesn't seem as hideously shallow as Skyrim - but it'll be an uphill battle with lots of reloading to enjoy it. Combat in Enderal feels like real-time puzzle solving, and in case it's not obvious, that's not a compliment.
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on August 18, 2016, 11:18:47 am
What? No. Anu is the Godhead.

Nah, Teneb, the player is the Godhead. The world exist only in his mind, a fleeting fantasy that creates places, people, and meaning. When he wakes from the dream, they cease to exist.


Could this be a representation of the Aedra being mortal and Daedra immortal?
Oblivion is forever and so are all Daedra and their creations, Aedra and their creations end, so its possible that Nirn is a literal corpse

Daedra isn't really immortal, it's more fitting to say they're just not bound by the same rules as mortals as they exist outside of Creation. When mortals die they reincarnate. When Daedra die they just carnate. And in the end, when Akatosh-Lorkhan-Shor-Anduin ends the world and eats it, he will end them as well.

And then the cycle begins again.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on August 19, 2016, 12:08:19 am
Here is my newest character after literally like 5+ months of not playing Skyrim. Its longest break I had from the game, but a much needed one.

As a warning, don't click if you don't like anime waifus :P That pretty much tells you what kind of character SHE is. So don't go complaining at me lol.

http://imgur.com/a/dt0hf
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on August 19, 2016, 12:41:29 am
why did you make an anime waifu, this is awful, i am complaining
Title: Re: The Elder Scrolls V: Skyrim
Post by: NullForceOmega on August 19, 2016, 12:50:10 am
Waifu is laifu, your complaint has been heard, noted and disregarded.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on August 19, 2016, 12:54:35 am
The glowing borders around the model make it look like the head is floating several inches in front of the body.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on August 19, 2016, 01:59:05 am
The glowing borders around the model make it look like the head is floating several inches in front of the body.

yeah I noticed that in the screenshot. It didn't show up in-game like that, so probably a weird ENB thing or something. Or maybe its how the screenshot was timed. I have a lot better places in Skyrim to take screenshots from anyway, I just wanted to show the character.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on August 19, 2016, 02:18:32 am
What? No. Anu is the Godhead.

Nah, Teneb, the player is the Godhead. The world exist only in his mind, a fleeting fantasy that creates places, people, and meaning. When he wakes from the dream, they cease to exist.

fuck that
Title: Re: The Elder Scrolls V: Skyrim
Post by: Catmeat on August 19, 2016, 04:37:37 am
FUS ROH DAH!
that is all
Title: Re: The Elder Scrolls V: Skyrim
Post by: Akura on August 19, 2016, 04:39:47 am
Regarding Enderal's combat, I'm pretty much going full mage on this one. Many encounters can be made much easier by bathing your opponents in a mix of fire and lightning until your magic bar is empty before hitting their faces with a sword. Ordinarily in Skyrim, I'd save some for healing(actually, not really), but in Enderal that's actually bad since instant healing spells/potions actually hurt you in the long run.

Also, check your difficulty setting, I'm playing on Normal.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on August 19, 2016, 05:27:45 am
Regarding Enderal's combat, I'm pretty much going full mage on this one. Many encounters can be made much easier by bathing your opponents in a mix of fire and lightning until your magic bar is empty before hitting their faces with a sword. Ordinarily in Skyrim, I'd save some for healing(actually, not really), but in Enderal that's actually bad since instant healing spells/potions actually hurt you in the long run.

Also, check your difficulty setting, I'm playing on Normal.
It doesn't help that Enderal's close quarters combat relies heavily on blocking and 'bashing', but you can't block if you have a spell in your offhand. So being a hybrid mage/fighter is really just you swapping between spells and sword+shield.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on August 19, 2016, 05:37:14 am
Now that statement reminds me of Morrowind. Sword and board or jazzhands: The eternal question.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on August 19, 2016, 05:40:27 am
It's a bit silly though, because you CAN block if you have a sword + empty hand. What we need is a mod that adds in blocking on middle click or something, so I can still block with my sword as usual even if I'm ready to toss an ice bolt at someone.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on August 19, 2016, 06:09:51 am
Casting spells with the shield hand shouldn't be impossible if the shield is strapped to the forearm.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kot on August 19, 2016, 06:23:19 am
Speaking of spell and shields, the only proper way to Battlemage is this. Be Breton, get a decent shield, decent heavy armour and a decent destruction spell, stack up on shields, destruction and heavy armour perks and load up levels into Magicka/Stamina and proceed to be night-invincible fire/ice/whatever spitting pillar of doom that runs around and knock people out into sky with his shield, can fuck people up just by bashing and if you ever run out of juice you can hide nearly forever with your shield in a corner.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on August 19, 2016, 06:33:48 am
The issue with even that build Kot is... well...

If your not two hand casting, your wasting a spell. It is the only way to go from underpowered magic to "decent".

As for which kind of magic to focus on... Electric is resisted by the least and is hit scan. Though I focused on all three:

Ice being the worst because most enemies in the game are immune or resistant to it, and it isn't always obvious that an opponent will be immune. With only one enemy being weak to it (as I believe even fire dragons are either resistant or not weak). There are huge swaths of enemies immune to it and it isn't because of the setting. All Machines are immune, all undead are resistant, vampires are immune, half of all dragons are resistant, Most guards and some NPCs are resistant, quite a few animals are resistant, and incorporeal enemies are immune. (In fact... I think there is a shorter list of enemies who aren't immune or resistant to Ice... then there are enemies who take full damage or are weak to it)

Where Lightning the only enemy who has any sort of resistance... is immune to it and is a rare enemy you might fight once or twice in your entire run. Though no one is really weak to it.

Fire is resisted by a few enemies, two are weak. and only one rare enemy is immune.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on August 19, 2016, 06:54:42 am
Speaking of spell and shields, the only proper way to Battlemage is this. Be Breton, get a decent shield, decent heavy armour and a decent destruction spell, stack up on shields, destruction and heavy armour perks and load up levels into Magicka/Stamina and proceed to be night-invincible fire/ice/whatever spitting pillar of doom that runs around and knock people out into sky with his shield, can fuck people up just by bashing and if you ever run out of juice you can hide nearly forever with your shield in a corner.
It's a good idea but, in enderal at least, I haven't yet FOUND a shield.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on August 19, 2016, 12:45:55 pm
being viable as a destruction mage is ez. level enchanting to 100, make destruction spells free. i guess apocalypse mod pack helps, since it gives me awesome spells like scattershock which stunlocks anything that isn't literally immune to stuns (which you can cast forever with free spells), and chain lighting which is lightning bolt but better because it does more damage, can't miss, and can hit multiple enemies.
Title: Re: The Elder Scrolls V: Skyrim
Post by: guessingo on August 19, 2016, 12:58:17 pm
miauw2: You mentioned a mod pack? I have not played skyrim in about 2 years. I was modding it alot and following skyrim STEP. It got tiresome doing it all myself. There were not any mod packs back then. Where are the mod packs? Are you referring to the mod packs on STEP that you have to manually install?
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on August 19, 2016, 03:37:42 pm
Ah, my bad. I ment apocalypse SPELL pack, not mod pack.
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on August 19, 2016, 04:01:49 pm
So I finally managed to download Enderal and am currently trying it out.

First thought: Were the movement controls of Skyrim really this bad?

Second thought: Magic is really very much more powerful that weapons at this stage.

Over all I am positively impressioned! I just killed a big goat and it was fun.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kot on August 19, 2016, 04:36:36 pm
Linear Warriors, Quadratic Wizards... Cubic Stealth-Based classes.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Akura on August 19, 2016, 04:46:53 pm
Yeah, magic is a bit powerful in early Enderal, but there's some drawbacks. Elementalism seems like a safe bet, raw damage and insofar no downsides that I've seen. Light magic, particularly Boon(basic heal) will make your Arcane Fever worse, while some Entropy spells(so far I've found a non-elemental direct damage spell that does this) drain your HP as well as magic.

One of the more difficult parts about getting more skills is that you have to buy(or less often, find) skill books and eat them(yes, they're listed as food). Since I haven't come across a vast pile of money yet, this really curbs growth, especially since you'll likely also need money for food and inns - food provides passive health regen out of combat, good since potions are bad for anything but emergencies while you'll need a bed(some are available in the wilds or elsewhere) to sleep to recover HP.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on August 19, 2016, 05:48:13 pm
The whole mechanic where healing spells are bad (arcane fever) seems a bit silly when you can just stuff yourself with 30 pumpkins to heal
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on August 19, 2016, 05:59:15 pm
So, is there a reason around certain lighting there is a slight glow around my character (mostly in the head area), only when using ENB? It is also far more noticeable in screenshots than in-game for some reason.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Silverthrone on August 19, 2016, 06:06:24 pm
Might be a passive enchant effect. Most status thingies in vanilla Skyrim got a visual effect on the PC's body, for a while. Oblivion did the same, only those glow fields never wore off if you had enchanted armour equippped.

Could also be a graphics hickup. Check out the documentaion if it bothers you.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on August 19, 2016, 06:08:05 pm
Might be a passive enchant effect. Most status thingies in vanilla Skyrim got a visual effect on the PC's body, for a while. Oblivion did the same, only those glow fields never wore off if you had enchanted armour equippped.

Could also be a graphics hickup. Check out the documentaion if it bothers you.

No effect. It happens only when ENB is active and if I'm standing near fire. Very noticeable inside inns. I can stand near other light sources or outside, and it doesn't happen.

Guess if no one here knows, I'll have to do some research when I get on my PC
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on August 19, 2016, 06:25:53 pm
Spoiler: Enderal skill books (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Silverthrone on August 19, 2016, 06:48:56 pm
Yes, give it some research. Might be a lighting bug, and it's well worth notifying the devs.

The inn-thing tells me it's a trouble with a certain kind of light-source, since the ambient lighting is fine. If the household fireplace effect is effecting your game in ways vanilla Skyrim isn't, I think the devs might need to hear of it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on August 20, 2016, 01:04:36 am
I kinda fixed it with "facelight" mod. It removes the glow around fires and lights up the character in dark places, making the character look better anyway.

http://www.nexusmods.com/skyrim/images/623869/?

Again, as a warning, she is an anime waifu character. :P I know last time I posted my older character, some people got kinda annoyed. That and I kinda posted too often. So I'll keep screenshot postings after this one, 1-2 times a week to two weeks (depending how active thread is). Don't want to spam up the thread like I did before.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on August 20, 2016, 07:43:09 am
Yeah the bird folk still exsist. Khajiit are a magical split from bosmer, like the orcs.
The Orcs weren't a split from the bosmer, they were their own tribe of mer prior to their transformation into Orcs.

The next elder scrolls game should be on the massive mainland north of skyrim (forgot name) it seems like such an adventure, sea beasts on the way, vampire snakemen that killed every human, great Khajiit.
You are conflating two different continents there. Atmora to the north, was where the Nede race of man went after the races of man came into existence at the Throat of the World. The Nede's returned to Tamriel in multiple waves, cross-breeding with the Direnni elves in High Rock to form the Bretons, cross-breeding with other races of man while under Ayleid slavery to form the Cyrodiils(Imperials) and were the ancestors of the Nords. By mid-Third Era however Atmora had perished under the "Frost Fall" causing the entire continent to become an uninhabited frozen waste.

Akavir to the east, is where the vampiric serpents(Tsaesci), Monkey-men(Tang Mo), Tiger-men(Ka Po' Tun) and snow-demons(Kamal) live. Both the Tsaesci and the Kamal have launched invasions of Tamriel and Akavir has in turn been invaded by the Empire, while the Ka Po' Tun wish to invade Tamriel but want to wait until they have defeated the Tsaesci first. Akavir is also where the Nerevarine lead an expedition to just prior to the Oblivion crisis and the eruption of Red Mountain. If precedent is followed and the canonical Nerevarine was a Dunmer, they could well still be running around Akavir.

I know it was done as an april fools joke a couple of years ago, but I'd be interested in Akavir being the setting for the next game, or possibly the one after if the next focuses on the Thalmor threat, as it has the potential to have some genuinely new things.

Id like for them to have a village being invaded by Sload, kinda like Lovecrafts's Shadow of Innsmouth. I think for all the deities in Skyrim, its the ones we know least about that really creep me out. Like Sithis. Sithis is basically Nyarlothelp.
We kind of had that in Oblivion with the village of Hackdirt.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kot on August 20, 2016, 07:53:50 am
If precedent is followed and the canonical Nerevarine was a Dunmer, they could well still be running around Akavir.
Why he would have to be a Dunmer to be still alive? Am I missing something?
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on August 20, 2016, 08:33:41 am
Yeah the bird folk still exsist. Khajiit are a magical split from bosmer, like the orcs.
The Orcs weren't a split from the bosmer, they were their own tribe of mer prior to their transformation into Orcs.

No, they were just Aldtmer followers Whatshisname who got poopified.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kot on August 20, 2016, 09:01:44 am
Boethiah. I think the story goes that he defeated Aldmeri god Trinimac and he got poopified (like, literally) and transformed into Malacath.
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on August 20, 2016, 09:20:17 am
Trinimac was the name I was thinking about, yes. The Orcs were followers of Trinimac. Trinimac tried to stop Azura, Namidia, and Boethiah from corrupting the Aldtmer liberating the Aldtmer leaving with the Chimer and Boethiah ated him.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on August 20, 2016, 10:16:51 am
Akavir to the east, is where the vampiric serpents(Tsaesci), Monkey-men(Tang Mo), Tiger-men(Ka Po' Tun) and snow-demons(Kamal) live. Both the Tsaesci and the Kamal have launched invasions of Tamriel and Akavir has in turn been invaded by the Empire, while the Ka Po' Tun wish to invade Tamriel but want to wait until they have defeated the Tsaesci first. Akavir is also where the Nerevarine lead an expedition to just prior to the Oblivion crisis and the eruption of Red Mountain. If precedent is followed and the canonical Nerevarine was a Dunmer, they could well still be running around Akavir.
A few things, mostly addendums: there are also Men of Akavir; we only know the race of one main-series protagonist (the Arena one (Imperial, ironically since they were unplayable)); only source we have for the Nerevarine being a 'he' is Master Neloth, glorious douchebag; And the Nerevarine could've stayed/died in the various islands between Tamriel and Akavir.
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on August 20, 2016, 10:28:09 am
The Men of Akavir aren't Men any more, though. The Tsaesci ate them, became them, and now the Tsaesci is the Men of Akavir.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on August 20, 2016, 03:39:10 pm
If precedent is followed and the canonical Nerevarine was a Dunmer, they could well still be running around Akavir.
Why he would have to be a Dunmer to be still alive? Am I missing something?
It mostly follows from two things. First assuming that any potential game in which we could meet the Nerevarine occurs after the events of Skyrim, its been long enough that, barring special snowflake status, a Nerevarine who was a member of one of the races of Man, Orc or a Beastfolk would have died from age, so a living Nerevarine would need to be one of the Mer.

The second, and somewhat flimsier reason is that, the only example we have of meeting a previous player character is the Champion of Cyrodiil/Sheogorath, who appeared as an Imperial Male in Skyrim. With Oblivion having been focused on the Imperial province, this then would suggest that the champion of the game that focused on the Morrowind province would be a Dunmer. Obviously with Sheogorath being himself it's entirely possible that he has changed his appearance since his days running around in Cyrodil, but it's the only datapoint we have to go on.

Now it's possible that they would go with the Nerevarine having perished long ago, in which case they could have been of any race, but the idea here is thinking of what would be necessary for meeting a living Nerevarine.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on August 20, 2016, 03:47:34 pm
If precedent is followed and the canonical Nerevarine was a Dunmer, they could well still be running around Akavir.
Why he would have to be a Dunmer to be still alive? Am I missing something?
It mostly follows from two things. First assuming that any potential game in which we could meet the Nerevarine occurs after the events of Skyrim, its been long enough that, barring special snowflake status, a Nerevarine who was a member of one of the races of Man, Orc or a Beastfolk would have died from age, so a living Nerevarine would need to be one of the Mer.
Nerevarine had corprus (remember, Divayth Fyr only removed the bad effects), which means they are ageless now.

The second, and somewhat flimsier reason is that, the only example we have of meeting a previous player character is the Champion of Cyrodiil/Sheogorath, who appeared as an Imperial Male in Skyrim. With Oblivion having been focused on the Imperial province, this then would suggest that the champion of the game that focused on the Morrowind province would be a Dunmer. Obviously with Sheogorath being himself it's entirely possible that he has changed his appearance since his days running around in Cyrodil, but it's the only datapoint we have to go on.
Shegorath appeared as himself. The CoC became Sheogorath in a quite literal way, and daedric princes can appear however they please.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kot on August 20, 2016, 04:04:23 pm
If precedent is followed and the canonical Nerevarine was a Dunmer, they could well still be running around Akavir.
Why he would have to be a Dunmer to be still alive? Am I missing something?
It mostly follows from two things. First assuming that any potential game in which we could meet the Nerevarine occurs after the events of Skyrim, its been long enough that, barring special snowflake status, a Nerevarine who was a member of one of the races of Man, Orc or a Beastfolk would have died from age, so a living Nerevarine would need to be one of the Mer.
Nerevarine had corprus (remember, Divayth Fyr only removed the bad effects), which means they are ageless now.
Awwww, come on, I wanted to bring that Lore Hammer on him. :/
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on August 20, 2016, 04:05:47 pm
Linear Warriors, Quadratic Wizards... Cubic Stealth-Based classes.
Playing a dagger sneak-attacker in TES games. (https://www.myinstants.com/instant/one-punch/)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on August 20, 2016, 09:03:15 pm
@Teneb: Did corprus disappear along with Dagoth Ur? Seeing as it was his creation, a divine plague and all. I can't remember whether there's mention of it beyond the events of Morrowind.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on August 20, 2016, 09:10:25 pm
Linear Warriors, Quadratic Wizards... Cubic Stealth-Based classes.
Playing a dagger sneak-attacker in TES games. (https://www.myinstants.com/instant/one-punch/)

The problem is that, like, there's no point to not being a stealth whatever. Why be an archer when you can be a stealth archer? Why be a warrior when you can be a stealth warrior?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on August 20, 2016, 09:21:33 pm
@Teneb: Did corprus disappear along with Dagoth Ur? Seeing as it was his creation, a divine plague and all. I can't remember whether there's mention of it beyond the events of Morrowind.
If it didn't, it did when Red Mountain exploded, as all the infected were in the island.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on August 20, 2016, 09:26:35 pm
@Teneb: Did corprus disappear along with Dagoth Ur? Seeing as it was his creation, a divine plague and all. I can't remember whether there's mention of it beyond the events of Morrowind.
If it didn't, it did when Red Mountain exploded, as all the infected were in the island.

Unless the Nevarine was somewhere else.  They were infected with Corprus, and was only cured of the negative effects.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on August 20, 2016, 09:37:48 pm
Can someone explain what we're talking about in normal words?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on August 20, 2016, 09:38:57 pm
Well, I kind of meant what with Corprus disease being created by Dagoth Ur, would its continued existance rely on him still being alive? Dagoth Ur was using his god powers to spread it with the Blight, without that were the infected cured when he was defeated or did they remain infected? Brielfy looking around I don't think there's any lore on the matter.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on August 20, 2016, 09:47:00 pm
Well, I kind of meant what with Corprus disease being created by Dagoth Ur, would its continued existance rely on him still being alive? Dagoth Ur was using his god powers to spread it with the Blight, without that were the infected cured when he was defeated or did they remain infected? Brielfy looking around I don't think there's any lore on the matter.
I guess it would depend on whether it was an actual disease or a god power mimicking a disease. I think if it were an actual disease then it would continue regardless.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on August 20, 2016, 10:03:04 pm
@Teneb: Did corprus disappear along with Dagoth Ur? Seeing as it was his creation, a divine plague and all. I can't remember whether there's mention of it beyond the events of Morrowind.
If it didn't, it did when Red Mountain exploded, as all the infected were in the island.
Unless the Nevarine was somewhere else.  They were infected with Corprus, and was only cured of the negative effects.
I'm pretty sure contagiousness is included in the "negative effects" part. I doubt Fyr would've allowed the Nerevarine to run around otherwise. And Fyr's strong enough to do it, too.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ibid Straydrink on August 27, 2016, 10:24:24 pm
Considering that his state of immunity provided by the disease is part of the Prophecy fulfilled, I choose to believe that corprus itself remained after Dagoth Ur's demise. Without it being propagated and spread via the Blight, however, chances are good the last victims of corprus were largely rounded up or slain, and it ceased to be an ongoing threat.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Supercharazad on August 28, 2016, 09:32:19 am
Corprus is a form of blight, and at the end of Morrowind Azura does state that the blight is gone. So probably it went away when Dagoth Ur died.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gentlefish on August 28, 2016, 05:47:35 pm
Corprus is a form of blight, and at the end of Morrowind Azura does state that the blight is gone. So probably it went away when Dagoth Ur died.

It could have stopped propagating (see above), as it was only possible to catch corprus from Dagoth-Ur's method of infection; it wasn't airborne or bloodborne. So once it stops propagating, it -will- die out eventually.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on August 29, 2016, 10:00:29 am
Pretty sure she only means the blight storms, and that blighted creatures are still wandering around.
Title: Re: The Elder Scrolls V: Skyrim
Post by: KingofstarrySkies on August 30, 2016, 05:22:17 am
I kinda always figured it worked like, everything that had it is now either dead or cured-Besides of course, you. Or at least, everything else is now gone, and thanks to you no longer having the negative effects, its not contagious in any way either.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on September 20, 2016, 01:08:06 am
Here we go.

The Nord do bury their dead, in fact much more commonly then they do "Viking funerals"

There my 2 seconds of research done.

So the Draugr are Nord Zombies (that are oddly enough... LESS powerful then the creature they are based off of)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on September 20, 2016, 03:37:26 am
Linear Warriors, Quadratic Wizards... Cubic Stealth-Based classes.
Playing a dagger sneak-attacker in TES games. (https://www.myinstants.com/instant/one-punch/)

The problem is that, like, there's no point to not being a stealth whatever. Why be an archer when you can be a stealth archer? Why be a warrior when you can be a stealth warrior?

Stealth Wizard here! :V
Although it is a shame there are no stealth bonuses to destruction magic whatsoever.
All I can do is place runes on the ground though, does that count? :v
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on September 20, 2016, 05:51:37 am
1. Learn Lightning Bolt.
2. Two-hand.
3. Cast with both hands (without Dual Cast Destruction, that's not very good).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on September 20, 2016, 05:55:09 am
1. Learn Lightning Bolt.
2. Two-hand.
3. Cast with both hands (without Dual Cast Destruction, that's not very good).

You really are giving too much credit.

Destruction magic is ONLY good if you dual cast because the only way to have Destruction magic not fall hopelessly behind is to continuously stun your enemies.

Which is a shame because it makes a lot of spells simply useless because if you aren't stunning you are wasting mana.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on September 20, 2016, 06:21:18 am
Dual sneak attack (1.5x-2x damage) + 2 instant, hitscan attacks at once = kill
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on September 20, 2016, 06:27:56 am
Dual sneak attack (1.5x-2x damage) + 2 instant, hitscan attacks at once = kill

Huh, good to know.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on September 20, 2016, 06:36:54 am
I mean, not guaranteed, but it's pretty likely. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Silverthrone on September 20, 2016, 09:22:51 am
I've found that destruction works reasonably well as an off-hand tool. You know, switch to spell you want, zap 'em and switch back to shield. It's way too weak to rely on entirely, but it's quite handy if you're doing the paladin/armoured warlock thing.

Plus, there is the Disintegrate perk, that basically shaves off 15 odd percent off the enemies' healthbar. Bit of a slog getting there, but it's pretty rewarding turning people into little piles of ash.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dunamisdeos on September 24, 2016, 07:06:50 pm
My most powerful character was a destruction mage.

The game got boring because I could kill literally anything before it touched me. Primarily lightning magic.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on September 24, 2016, 08:57:43 pm
Thunderbolt and lightning, very very frightening me.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on September 24, 2016, 09:08:57 pm
ALDEMERI aldemeri ALDEMERI aldemeri ALDEMIRI CHIMero
CHIM-CHIM-EROOOOoooo
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on September 24, 2016, 09:09:58 pm
Are you having a stroke?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on September 24, 2016, 09:16:37 pm
I was have always been having a stroke, as long as Cyrodill was plains instead of a jungle.
CHIM~
Title: Re: The Elder Scrolls V: Skyrim
Post by: Silverthrone on September 24, 2016, 10:46:17 pm
Spoiler (click to show/hide)

Extra, extra! Climate change denial on the rise amongst disgruntled elderly elves! Read all about it!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on September 24, 2016, 11:34:23 pm
Okay, wait, this is great.

ESO retconned Heimskr into the latest in a long line of cartographers and historians, all of whom are called "Heimskr".

In ESO, Phrastus of Elinhir thinks that their saying Cyrodiil was a jungle was a mere transcription error.

Lady Cinnabar of Taneth believes that Cyrodiil was a jungle when the Ayleids (being from around Valenwood anyway) were in charge and that its climate changed over time when the Empire of Man was in charge due to the resonance of White-Gold Tower and its Stone, CHIM-EL ADABAL, with the Dragonborn emperors now leading the place (especially given that the first of them was literally the child of Cyrodiil--his dad did love unto a hillock).

Heimskr, however, has more history to see: the Pocket Guide to the Empire, First Edition, written a few hundred years after Phrastus and Cinnabar had both died (them being Redguards, who don't live hundreds of years). The Pocket Guide mentions the jungles of Cyrodiil, which does not mesh with Cinnabar's explanation and certainly not with Phrastus's (which is completely wrong regardless).

So, what gives? This is answered in From the Many-Headed Talos, which Heimskr yells at you:

Quote
And after the throne of Alinor did finally break at the feet of Men, and news of it came to the Dragon Emperor in Cyrodiil, he gathered his captains and spoke to them, saying:

"You have suffered for me to win this throne, and I see how you hate jungle. Let me show you the power of Talos Stormcrown, born of the North, where my breath is long winter. I breathe now, in royalty, and reshape this land which is mine. I do this for you, Red Legions, for I love you."

What ESO did is retcon Heimskr into not just reiterating scripture, but understanding it. When he says "Aye, love. Love! Even as man, great Talos cherished us. For he saw in us, in each of us, the future of Skyrim! The future of Tamriel!", these are not empty words; he knows what Talos did there, and why he did it, and what he was trying to teach us.

Remember that Talos filled in the place of the Ninth Divine, the Missing, Shezarr, Lorkhan, the Lunar God: their goals are similar, and this is what that is (https://www.imperial-library.info/content/loveletter-fifth-era-true-purpose-tamriel).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on October 03, 2016, 02:19:16 pm
Nirnroots. Think they sound too annoying? Or too boring?
I found this here new Nexus mod (http://www.nexusmods.com/skyrim/mods/79139/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D79139%26preview%3D1) which may or may not solve both issues.
And a Youtube vid (https://www.youtube.com/watch?v=CQQsiWczfes) to explain what it does.
Title: Re: The Elder Scrolls V: Skyrim
Post by: LordPorkins on October 03, 2016, 07:56:41 pm
lol yeah, the only reason I completed that red nirnroot quest was because that noise. Oh god that noise. And then o found those giant nirnroot in Dragonborn. My ears cried for days.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on October 03, 2016, 08:10:14 pm
I remember I played Oblivion for quite a while before the alchemist told me they made a noise. I was quite surprised as I'd never noticed before then.

Wouldn't that mod mean nirnroots are more like mandrake roots?
Title: Re: The Elder Scrolls V: Skyrim
Post by: JimboM12 on October 03, 2016, 08:14:15 pm
I'm on a NORSE IN THE NORTHHHHH trip after watching the end of Game of Thrones and playing Viking Conquest so I decided to jump back into Skyrim. While I usually try either warrior builds or mages, this time I'm Osterkligr, the alchemist. I installed a flora harvest mod and alchemy re-balance and most of my play-through is hiding behind Lydia while healing her, casting summons and quaffing various buff potions. It's surprisingly fun, being a milk-drinking coward. I wish there was a mod that also allowed me to throw healing potions at my housecarl and summons to heal them.
Title: Re: The Elder Scrolls V: Skyrim
Post by: LordPorkins on October 03, 2016, 08:38:25 pm
That is like the biggest letdown (For me) in EOS: No throwable Potions. I mean, come one, you'd think you'd be able to simply chuck your poison of Paralysis at someone. 
Title: Re: The Elder Scrolls V: Skyrim
Post by: Urist McScoopbeard on October 03, 2016, 11:28:14 pm
That is like the biggest letdown (For me) in EOS: No throwable Potions. I mean, come one, you'd think you'd be able to simply chuck your poison of Paralysis at someone.


Are you telling me those AREN'T for drinking!?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on October 03, 2016, 11:38:09 pm
tHeys TEh GOoOD SHT!1!
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on October 04, 2016, 05:16:41 am
Until you don't throw it hard enough and it bounces off, splattering harmlessly at their feet.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on October 04, 2016, 05:24:25 am
So with the game's getting easier and easier.

I think for the next game in the series, if it ever happens, you should get the ability to come back to life when an enemy kills you... so long as you haven't died in the last 30 seconds or so.
Title: Re: The Elder Scrolls V: Skyrim
Post by: LordPorkins on October 04, 2016, 06:34:00 am
Oh, it'll happen. I mean, EOS is like Bethesdas Flagship Game, except maybe Fallout
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on October 04, 2016, 06:41:02 am
Oh, it'll happen. I mean, EOS is like Bethesdas Flagship Game, except maybe Fallout

And to admit they can't make Fallout any easier if they tried.

They already gave you a near indestructible piece of armor that takes damage for you, resists radiation to nothing, and can even make you completely immune to explosives... with a energy source that basically will never run out... with enemies scaled as if you didn't have it.

---

Though perhaps they could implement a similar idea into Eldar Scrolls.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Urist McScoopbeard on October 04, 2016, 09:40:52 am
Do you play on super easy? FO4 isn't that easy.

EDIT: Then again... Pure melee builds are tough.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on October 04, 2016, 09:51:34 am
It's more like the difficulty is mostly frontloaded AND optional.  It's pretty easy to die to sabercats right outside Whiterun when you're starting out.  And trying to sneak with 10 skill just... doesn't work, unless you buff yourself with potions, enchantments, or walk into a wall around a corner until your magic main character powers give you a useful amount of "skill".

Fallout 4 is a little worse yet better because on the one hand you don't get the *choice* to be bad at combat (besides missing out on the INSULTINGLY obvious +damage perks, but even that's irrelevant if you find an explosive legendary).
It's also hard at first too, though.  Well, sorta...  there are entirely unfair enemies with mini-nukes or the deathlaser combat-bot.  Until mid-late game those are just going to kill you occasionally, sometimes with no real warning (literally crested a small ridge once and a bandit turned and nuked me within 3 seconds).  Eventually you can stomp around in anti-explosion power armor, and then yeah there's no real threat.

In Skyrim I had maxed light armor (both by smithing and by skill) and max archery, and yet fights with dragon priests were... tough?  Or at least tricky.  Their spells cut right through armor I think, so I had to slowly grind them down from cover.  I *could* have had some particularly absurd potions with my 100 alchemy, but I usually found dragon priests by accident while exploring... potions have weight :/

Probably the actual issue was that my character wasn't really optimized, I was trying to level *everything*.  So enemies were scaled to someone that could somehow get synergistic use out of 50-ish illusion, destruction, one-handed (skills that are almost literally useless unless maxed and well-perked).

But I wouldn't say that Skyrim is simply "easy" when my character was doing exactly what I wanted him to, stealth archery with decent poisons, and dragon priests were taking 40-50 shots to the face.  And if I didn't abuse geometry to hide, they simply roasted me in 3-4 seconds.

If you play Runescape style and carefully only level the skills you're actually using - yes, then it's mostly easy.  Also I'm not *complaining* about the difficulty, I liked the challenge (and there was always an option to change it).  Though I do wish Destruction magic didn't suck ass (git mods scrub!) and Illusion magic wasn't so binary and meta (what is "level"??  Why can't a spell daze someone if it almost works?  Why can't there be a random factor so there's at least a *chance*?).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on October 04, 2016, 05:46:54 pm
Quote
In Skyrim I had maxed light armor (both by smithing and by skill) and max archery, and yet fights with dragon priests were... tough?  Or at least tricky

If I had to guess it is because ironically... Archery is the worst way to fight dragons.

Spells can plunge them from the sky and stun them and Melee can use plenty of critical hits and finishers. (melee is the easiest way to fight dragons if you know what your doing... which annoyed me when I watched my friend mow down a dragon in a second... when it would at least have taken me two minutes with spells)
Title: Re: The Elder Scrolls V: Skyrim
Post by: xaritscin on October 04, 2016, 05:53:03 pm
alchemy surely is a good way of income, made more than 5K septims just by travelling from Riverwood to Whiterun and then into Solitude. not counting the loot from killing bandits and wolves on the way.

this with an Altmer "Assassin" (dont have enough skills on stealth to make use of daggers so i just apply poison and strike upfront while i use destruction magic as a suplement).

i dont even have invested on speech perks. maybe i should.


as for the discussion.

Bows are better for stealth, dont expect to take down a dragon with it, they are much more usefull for sniping down enemies while exploring a dungeon.

for dragons i would recomend a Crossbow instead. heavy damage, ignores 50% armor and has elemental explosive ammo. you can also enchant and improve the weapon and it will still keep the penetration bonus.

they only ranged weapon that i think it would compete with that is a full enchanted and improved Dragonbone Bow.

but yeah i've never fought against a lategame dragon because i dont usually do the dragon rising quest nowadays. makes travel easier and its not really required for what you want to do....
Title: Re: The Elder Scrolls V: Skyrim
Post by: Akura on October 04, 2016, 06:55:50 pm
Quote
In Skyrim I had maxed light armor (both by smithing and by skill) and max archery, and yet fights with dragon priests were... tough?  Or at least tricky

If I had to guess it is because ironically... Archery is the worst way to fight dragons.

Dragons != Dragon Priests. Dragon Priests are optional(mostly. I think two show up during the main quest) humanoid bosses found in certain dungeons, each has a mask used for some sidequest. They're usually surrounded by Draugr and are pretty damn hard unless cheesed.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on October 04, 2016, 07:02:29 pm
Quote
In Skyrim I had maxed light armor (both by smithing and by skill) and max archery, and yet fights with dragon priests were... tough?  Or at least tricky

If I had to guess it is because ironically... Archery is the worst way to fight dragons.

Dragons != Dragon Priests. Dragon Priests are optional(mostly. I think two show up during the main quest) humanoid bosses found in certain dungeons, each has a mask used for some sidequest. They're usually surrounded by Draugr and are pretty damn hard unless cheesed.

Ohhh those guys! I didn't even know they were that special...

Given I primed in destruction and conjuration I typically just stunned them and used the ice elemental.
Title: Re: The Elder Scrolls V: Skyrim
Post by: LordPorkins on October 04, 2016, 07:46:05 pm
I have like 5 of the dragon priests masks, including the heavy armor ones, but i never put them in a chest because I'm paranoid they'll get stolen or glitch out or something.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on October 04, 2016, 08:08:46 pm
Buy a house.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on October 04, 2016, 08:10:43 pm
Honestly this whole time I thought the Dragon Priests were Liches.

I was just playing the game and was like "Where are the dragon priests? are these stronger dragons them?"
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kot on October 04, 2016, 08:16:52 pm
There are no pure Dragon Priests as all Dragons multiclass.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on October 04, 2016, 08:20:51 pm
There are no pure Dragon Priests as all Dragons multiclass.

Filthy power gamers.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on October 04, 2016, 08:27:04 pm
I think the first (maybe second) dragon priest I killed had the awesome mask of archery and... I think alchemy?  IE, the absolute best headgear in the game for my character without custom enchantment.
I loved that mask so much that I went out of my way to hunt down the others, even though I would never actually use them ;D

Also, I found it a lot easier to hit dragons with arrows than with spells.  And my arrows, coated in intense poison and fired from stealth, actually damaged said dragons...  Seriously, I tried making a destruction mage 2nd playthrough, it was pure masochism compared to archery or even casual melee.  Particularly after my most powerful Oblivion character was a mage, of course...  They just nerfed magic so hard.  Maybe the Nords are like Orks and their opinion of magic weakened it :P

I think maybe part of my problem is that dragon priests, being undead, are immune (or very highly resistant?) to poison.  I didn't try stunlocking them...  Maybe part of my problem was focusing on fire for extra damage, when I should have been using ice to stun or electricity to mana-drain-
Except I thought undead were immune to cold??  Liches are immune to lightning, or at least they were in Oblivion, and I assume dragon priests are too (maybe not).

I kinda discounted cold spells since... well... it's Skyrim :P  Nords and undead and ice creatures everywhere.  And the shock spells were so hard to aim... I kept the Altmer companion around to cast, but I didn't expect him to do much damage (and I wasn't disappointed).  It was more because he was cute, and it was easier to keep track of him when he kept throwing fireworks like a pixie.  I liked to imagine that the Nord bandits always targeted him first for being an Altmer and a mage, hehe.

Speaking of Nords, I sure got sick of Nord companions shouting "Skyrim is for the Nords!" as we struck down Stormcloaks.  Me being a Bosmer, Khajiit, or hell even a Breton!  Cut it out, assholes!
Though the worst was when I was a Khajiit and we had to fight another Khajiit.  That companion made a fine rug, oh yes indeed.  Haha... no seriously I murdered him.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on October 04, 2016, 08:57:27 pm
All magic stuns about as well when you have the doublecast thing and are using bolts.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on October 04, 2016, 09:04:39 pm
All magic stuns about as well when you have the doublecast thing and are using bolts.

That isn't entirely accurate. Enemies later can become resistant to the doublecast stun.

Believe it or not! the 2 points into damage (the 10-20% damage) allows you to maintain stun on pretty much every enemy in the game with few exceptions.

Though as I've said many times... If your not double casting spells your wasting them.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on October 04, 2016, 09:55:35 pm
Honestly this whole time I thought the Dragon Priests were Liches.
They are liches though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on October 04, 2016, 09:56:01 pm
nah, they don't have phylacteries, which are a rather important part of lichery in ES
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on October 05, 2016, 03:33:20 am
It's not like there's any kind of unread that doesn't have phylacteties in TES, though. Container for your soul? Soul gem.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on October 05, 2016, 04:07:43 am
nah, they don't have phylacteries, which are a rather important part of lichery in ES

Goodness I just had such a reflex to go "No it isn't a requirement" until I saw the "in ES"
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on October 05, 2016, 04:23:46 am
Could the masks be their phylactories? Maybe they have a soul gem in the construction somewhere.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on October 05, 2016, 04:28:24 am
Could the masks be their phylactories? Maybe they have a soul gem in the construction somewhere.

Given that their masks are... them (even to the extent that they might be alive)

It is a distinct possibility.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Akura on October 05, 2016, 04:33:26 am
They *are* enchanted, which requires a soul gem, so... yes?
Title: Re: The Elder Scrolls V: Skyrim
Post by: LordPorkins on October 05, 2016, 07:11:54 am
Well, saying the dragon priest masks are enchanted and thus follow the normal rules of enchantment is like saying that there Daedric Artifacts are enchanted and so follow the rules for conventional enchantment. Like, we're talking about a whole new level of power here.


Also: Morokei is most useful mask. I mean Goddamn that +100% magic regen is insane.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on October 05, 2016, 07:16:40 am
nah, they don't have phylacteries, which are a rather important part of lichery in ES
I'll concede the point. They're almost like liches, but not quite. I guess they were created by the same process as the rest of the draugr.

Also: Morokei is most useful mask. I mean Goddamn that +100% magic regen is insane.
Konahrik is the best mask and helmet in the game. It has the highest base armour (24), and when your health hits 10%, it can do one of many effects: completely heal you, flame cloak, or summon a dragon priest. It's also improved with gold ingots, though you'll still need the daedric smithing perk.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on October 05, 2016, 07:20:53 am
I'll concede the point. They're almost like liches, but not quite. I guess they were created by the same process as the rest of the draugr.

Being dead?
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on October 05, 2016, 07:24:00 am
I'll concede the point. They're almost like liches, but not quite. I guess they were created by the same process as the rest of the draugr.

Being dead?
iirc there is a ritual process the body undergoes after death
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on October 05, 2016, 07:25:31 am
I'll concede the point. They're almost like liches, but not quite. I guess they were created by the same process as the rest of the draugr.

Being dead?
iirc there is a ritual process the body undergoes after death

Are they like mummies in that they are meant to defend the burial mounds?

Because I swear if they are evil for the sake of having an enemy to fight I'll be pissed...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on October 05, 2016, 07:30:33 am
I'll concede the point. They're almost like liches, but not quite. I guess they were created by the same process as the rest of the draugr.

Being dead?
iirc there is a ritual process the body undergoes after death

Are they like mummies in that they are meant to defend the burial mounds?

Because I swear if they are evil for the sake of having an enemy to fight I'll be pissed...
Their point is to either defend the barrow/sacred dragoncult sites or, in the barrows/temples with actual priests, to feed energy to the dragon priest. There's a book about that bit.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Culise on October 05, 2016, 07:33:07 am
Dragon priests in particular are themselves also the undying remnants of the most powerful dragon-worshippers from the era when dragons roamed the lands, ruling and conquering as they saw fit.  Like the draugr, they're going to be by nature rather unhappy with any trespassers, and they in particular will dislike a trespasser who also happens to be destined to defeat the most powerful dragon among those they worshiped, and who also happens to be able to go around and eat the souls of any dragons he or she kills.  While they don't leave their barrows, if you happen to (intentionally or otherwise) deliver yourself to them, they won't look a gift horse in the mouth.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on October 05, 2016, 07:34:10 am
Ever get the impression that... We aren't exactly the good guys raiding everywhere?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on October 05, 2016, 08:11:17 am
Welllll... not because of killing the dragon priests.  The age of dragons sounded pretty awful, and these guys were sorta traitors.  Like Aztec high priests sacrificing to the gods and getting phenomenal personal power along the way.

Raiding the ancestral burying mounds though?  Totally.  There's even that quest where you help a Nord enter his ancestral mound, and if you loot he's like "Hey what the HELL dude these are my honored ancestors!".  He forgives you because a necromancer is actively doing *worse*, but yeah, I think most draugr are just preserved ancestral mummies that aren't at all evil.

It's just that some of the ancient preserved people, the dragon priests and draugr deathlords, almost certainly were evil in life and carried that into death.

That's one reason I wish illusion magic wasn't so useless without singleminded dedication though...  With my Breton character I wanted to pacify the typical guardian draugr.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Silverthrone on October 05, 2016, 08:22:28 am
Think of the economy, with all that gold and wealth left to rot in caverns and ruins. We're circulating wealth, and all those trips to the shopkeepers must be a pretty nice growth stimulus. Although I wish there was a quest where you could open and fill a museum.

I do like to think of the ES-heroes as partly cosmic repo-men. They muscle their way through old ruins, gathering power as they go, and usually rack up a nice collection of artefacts, putting them back into use and making sure they change hands. Can't have a powerful, fabled artefact lying around in an old ruin for the rest of eternity, after all, that'd be a hideous waste.


Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on October 05, 2016, 08:46:28 am
What is odd is when you think about it you get so much treasure in these games that you flood the market with wealth.

All the shops, stores, and fencers in all of Skyrim cannot cough up enough cash to pay for your goods.

I would be interested to know what the economic ramifications of that would be...

---

Think of the economy, with all that gold and wealth left to rot in caverns and ruins. We're circulating wealth, and all those trips to the shopkeepers must be a pretty nice growth stimulus. Although I wish there was a quest where you could open and fill a museum.

I do like to think of the ES-heroes as partly cosmic repo-men. They muscle their way through old ruins, gathering power as they go, and usually rack up a nice collection of artefacts, putting them back into use and making sure they change hands. Can't have a powerful, fabled artefact lying around in an old ruin for the rest of eternity, after all, that'd be a hideous waste.

With what I know about how it went in real life... Not really...

I am not exactly sure why, but wealth tends not to trickle down very well in these societies.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on October 05, 2016, 08:48:28 am
I imagine that an adventurer would ruin the economy with all that tax-free loot.

Ninjad
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on October 05, 2016, 09:00:19 am
I imagine that an adventurer would ruin the economy with all that tax-free loot.

Ninjad
Fair point. One of the things I (oddly) enjoyed about my old Hackmaster games was that our DM would ensure consequences of that nature if we flooded a region with riches. We owed a 'delving tax' for removal of wealth from a dungeon within a nation's borders and then prices would suddenly rise for even basic goods because we just dropped ~100,000 gold pieces worth of loot into the market. It got so we had to hire accounting goons and form a trade company to distribute the wealth overseas to avoid local hyperinflation

Our DM was an economics major...

We ended up forming a specialty acquisitions service and hiring out jobs other teams of NPCs while we did our own quests
Title: Re: The Elder Scrolls V: Skyrim
Post by: LordPorkins on October 05, 2016, 09:03:55 am
I imagine that an adventurer would ruin the economy with all that tax-free loot.

Ninjad
Somehow I doubt that taxing would fix this...

http://media-cache-ak0.pinimg.com/originals/10/85/11/1085116aaf69ee00518d54b0eb4f353a.jpg
Title: Re: The Elder Scrolls V: Skyrim
Post by: Silverthrone on October 05, 2016, 09:12:20 am
Well, true. Good points. Suppose it's mostly a good thing that most of my loot sits around in my mansion. I can't get around looking for a merchant with some money left to unload it on. Nonetheless, Skyrim's already strained economy will probably be in ruins for decades. Until bandits and kings and whatnot has managed to divide it up and squirrel it away underground.

Hullo, think I've gotten on something there. I was going at it the wrong direction. The fact that so much wealth ends up hidden away in tombs and ruins is probably the saving grace for the overfed economy. It's the circle of life for a goldpiece, or a gem or an enchanted sock. They're out in circulation until someone stuffs them away in an old vault, where they simmer for a few centuries. And then maybe a treasure hunter finds it and puts it back on the market. All nice and balanced.
Then the Hero comes along, and tips the market right over, knocking over hoard after hoard, pouring in several decades worth of tomb raiding loot on the market over a few months. No wonder Cyrodiil got so pwnd by the Elves, with that kind of inflation going on. Morrowind should be happy that the volcano destroyed so much of their excessive wealth, by and large.

The Gods give, the Gods take away.

But then again, Lord knows how Tamriel's economy work, with big fat slabs of gold being the main currency and everything.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on October 05, 2016, 09:44:07 am
Perhaps the dungeons, tombs, etc which are filled with monsters and traps are actually an economic control built by the state. Amateur adventurers buy goods such as weapons and armor, go into these dungeons, and they die. This removes the goods from the economy, effectively lowering the overall wealth available. Later a hero retrieves them and sells them because they are inferior to his own equipment.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on October 05, 2016, 10:25:30 am
The Empire shouldn't be vulnerable to inflation, though, because gold is a precious reagent for arguably the greatest power in all of Mundus:  The Altar of Spellmaking!  Along with its cousin, the Altar of Enchanting.

Though only the greatest of fetch-questors are allowed to use the great Altars, it still gives a significant inherent value to money - along with a massive potential sink.  If the Empire found itself with too much gold, all it would take is a new tax, and then ASOTIL and friends get to be battlecasters.  (what could go wrong)
Title: Re: The Elder Scrolls V: Skyrim
Post by: LordPorkins on October 05, 2016, 10:28:33 am
Well the empire is gonna be a bit busy for a little while considering a mysterious, handsome stranger ripped out the trachea of the Emporer
(Huehuehuehuehuehue)
Title: Re: The Elder Scrolls V: Skyrim
Post by: xaritscin on October 06, 2016, 04:36:35 pm


Also: Morokei is most useful mask. I mean Goddamn that +100% magic regen is insane.

dont forget Otar, if you max lvl smithing it can be a good adition to any warrior since its a heavy armor and the enchant allows you to tank against magic a bit.

as for the Barrows and other burial places.

each barrow has a different story in the game. for example there's that about a dragon priest that is awakening and you help the ghost guarding the place to destroy it before it revives ot its full potential.

Dragon Priests and their servants were put on the barrows in order to keep them at bay in case the Dragons returned.

there's also the thing that some Draugr arent actually prisoners, but keepers. they are basically the automated defense system on the barrows. so it makes sense for them to attack everything that seems to be an intruder on the place.

not all of them awake of course, there are cases where you can traverse a chamber and they wont notice, or only a few will awake in order to defend the place.

finally, most Nords seem to have a respect for the burial mounds. as its expected, they are the ancestral grounds and as such mortals shouldnt be messing around down there.

most of the folks that you find on the barrows are either bandits trying to get a living by raiding the barrow and looting the riches, or setting up base on it. to spellcasters practicing netromancy or even vampires using the place as a secret lair.

there are only a few cases where you see a nord or normal citizen related to the barrow, like that woman trying to find some heritage papers or the guy saving his buried family members from that elven necromancer.

now, raiding seems to just be something looked down upo by Nordic society. they dont really have any policy about it. its most about respect and fear than any other thing.



Title: Re: The Elder Scrolls V: Skyrim
Post by: xaritscin on October 06, 2016, 05:08:34 pm
also, gosh, enemies with two handed weapons are a nuissance in legendary, starting because you cant kill them from afar with bows, poisong doesnt to much damage atm and going melee is suicidal against them.

i mean, you expect them to be slow to attack, not fail a hit and then do a power attack a second later. WTF with that....
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on October 07, 2016, 02:35:53 am
Everything I find goes directly into the Dragonborn Gallery (http://www.nexusmods.com/skyrim/mods/52248/?).
Unless they are the useless normal crap every bandit, forsworn, or dark mage carries. That stuff, I just leave on their corpses.
However.. If they are worth at least 500 gold or more, I might consider carrying it to the nearest store I come across.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on October 08, 2016, 05:11:00 pm
Salvaging the thread from the second page because good news: Sony came around and PS4 peasants can now have mods in their Skyrim (and Fallout). (https://bethesda.net/#en/events/game/mods-and-4k-coming-to-ps4-for-skyrim-and-fallout4/2016/10/04/221)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dunamisdeos on October 08, 2016, 05:25:05 pm
Welcome to 2011, console users!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Silverthrone on October 08, 2016, 05:37:28 pm
Well the empire is gonna be a bit busy for a little while considering a mysterious, handsome stranger ripped out the trachea of the Emporer
(Huehuehuehuehuehue)

In my case, the Emperor was found with his head smashed in against the floor boards. Some karatecat snuck in, grabbed him 'round the waist and whaam! Succession crisis.

(I made a dagger out of his guard captain, but I felt I didn't have enough of a vendetta against Empz to pony up for another black soul gem)

Welcome to 2011, console users!

It's 2016, but with less of the cack!®

Title: Re: The Elder Scrolls V: Skyrim
Post by: itisnotlogical on October 08, 2016, 07:03:03 pm
Is there a mod that allows you to pose NPCs? I already have Puppeteer to make them play animations, what I'm looking for is something where you can grab and move individual bones in their skeleton to precisely pose them for screenshots.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kot on October 08, 2016, 07:28:26 pm
Proably not.
I have heard that the 0SEX or whatever it's called OSA (http://www.nexusmods.com/skyrim/mods/76744/?) (the OSA is just 0SEX stripped from the sex to be relaseable on Nexus, the creator originally relased it on LoversLab so yes, be prepared that it's easily useable for less-than-safe-for-work purposes) is some sort of breakthrough and pretty great thing.
Still not what you want, I belive.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on October 08, 2016, 07:29:04 pm
Salvaging the thread from the second page because good news: Sony came around and PS4 peasants can now have mods in their Skyrim (and Fallout). (https://bethesda.net/#en/events/game/mods-and-4k-coming-to-ps4-for-skyrim-and-fallout4/2016/10/04/221)

Quote
You will not be able to upload external assets with your PlayStation 4 mods, but you will be able to use any assets that come with the game, as most mods do

...I'm not even sure that can be counted as proper modding support.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kot on October 08, 2016, 07:31:31 pm
Quote

as most mods do (https://i.imgur.com/HRur1iq.png)

Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on October 08, 2016, 07:56:37 pm
I don't think it's even PC Master Race to be confused by TES games on console.  I certainly wouldn't play a TES game without the option of mods.  Period.  Even with the M&K controls I'm used to.

I played New Vegas and Fallout 3 mod-free, but then I installed a bunch of mods and had a better experience.  And the interface in those was... well, not as important and awful.  It was at least nifty.  Oblivion and Skyrim it was just baaaad, and reeked of console influence.

Bleh.
Anyway, I came here to post a nice thing, not that...  It's a Prequel thing.  I love the music in this one, and also the dialogue.
https://www.youtube.com/watch?v=MBhEWULT85Q&feature=youtu.be&t=174 (skipped to the start of the music)
Title: Re: The Elder Scrolls V: Skyrim
Post by: itisnotlogical on October 08, 2016, 08:53:21 pm
I find Fallout 3 and NV are totally playable without mods, although those aren't as bad as vanilla Skyrim by a long shot.

I beat Morrowind on Xbox without mods or even expansions, and I don't think I could do it again. The text was too small and caused a lot of eyestrain, and picking up single gold pieces or soul gems was agony with the thumbsticks. Not to mention the game's appearance sans Better Bodies.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on October 08, 2016, 09:03:31 pm
I think the body and face mods for Morrowind look really off. Dunno why, but I just do. I'm not bothered by the vanilla faces, so there's that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kot on October 09, 2016, 04:47:43 am
Anyway, I came here to post a nice thing, not that...  It's a Prequel thing.  I love the music in this one, and also the dialogue.
https://www.youtube.com/watch?v=MBhEWULT85Q&feature=youtu.be&t=174 (skipped to the start of the music)
I totally downloaded this music when the Flash first came out because it's great.

I think the body and face mods for Morrowind look really off. Dunno why, but I just do. I'm not bothered by the vanilla faces, so there's that.
Combining forced fake high-quality body and face textures with shit-quality everything else?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on October 10, 2016, 10:35:31 pm
Still waiting on proper high-res packs for FO4, so I came back to my old flame and found it surprisingly satisfying.

Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on October 17, 2016, 10:42:24 pm
After watching the last fight of Stardust Crusaders, suddenly horrifically disappoint that there isn't a mod that changes the Slow Time shout to ZA WARUDO

I SPOKE TOO SOON
IT LIVES: http://www.nexusmods.com/skyrim/mods/77709/?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on October 17, 2016, 11:11:44 pm
http://www.moddb.com/mods/skyrim-anime-overhaul

Despite it being called Skyrim ANIME overhaul. Honestly, the bigger focus is on gameplay, challenge, graphics. You'll die as much as a roguelike, no joke. If you don't cheat, its hard as hell. Both version 1 and 2 need a hefty, need very good PC to run it as well. However, version 2 runs a bit better and is more stable. Especially a good CPU, most important hardware for Skyrim in general. And at minimum 4gb of video ram.

Can find the download links in the description. They are hefty downloads.

Version 1 is the "original" mod compilation. It came out years ago by someone named Appolyn/fabiencolombo (same person) and it was only available on torrent. Was posting on loverslab, but got deleted. Didn't make any changes if I recall. If I did, it would be really minor stuff. I DID remove the skyrim.exe, DLC files and most of the vanilla skyrim stuff that gets installed through steam since appolyn included all that. Otherwise, the mod itself should be as it was when I got it. Pretty much, his mod...changes most characters to female (and Monli females at that, so for those who know that race, yup. Google it if not :P)

Oh, version 1 DOES use Mod organizer. That was the only major difference. Mod organizer wasn't even close to a thing when the mod was made.

And originally it changed the language to japanesee instead of english voices. But when I reinstalled it recently, it didn't work like that, but I know it used to so maybe something else was messing with it. Or maybe that part of it got changed or something, OR its because I took out all the vanilla skyrim .exe and stuff out of his mod. Dunno lol.

You'll find running around, dragons...dragons everywhere. Don't matter if you did any quest, level 1 and just started. Dragons. Terrible terrible dragons. Plus tons of other nasty stuff. You CAN however go around the dragons, and go around far enough they won't aggro. But still, death, lots of death.

Version 1 does not include Dawnguard/Dragonborn addons that Appolyn made with his mod (he made a bunch of custom stuff for it). They are a separate download on moddb. Dawnguard honestly I don't remember what Appolyn did with it. I think he changed vampire lord's appearance or something and other stuff. Dragonborn he changed Khajiits to a different race, new quests, new items and some other stuff.

Version 2 (which can be found in moddb description of the mod...its over 20gb) is a modernized, "enhanced" version that I did myself using version 1 as a base. I got rid of unofficial patches, replaced it with that new unofficial patch whatever its called. Updated a bunch of out of date mods, got rid of some of them that either sucked or bad for the game (like crimson blood). Added a bunch of mods. A better ENB that looks a lot better, but also performs a lot better (grim and somber azura, which I find looks great but loses very little performance). Added a new race, and there is a surprise character preset through racemenu (or you can just load the save, ends up being the same lol).

Changed the Monli in version 2 to be less creepy, and look more like an adult. Vastly better body quality and textures anyway. If you didn't google monli (which actually I didn't look, but I wouldn't be surprised if some of my screenshots showed up rofl), I'm sure you get the idea of Monli now lol. Too creepy for me, so I made monli an adult. HDT physics because what mod compilation doesn't have HDT? Its used in armor/hair as well (though hair is buggy with it, but HDT armor looks epic). And...lets see...well Dawnguard/Dragonborn addons are included. I added some additional SKSE tools for a more stable game. And...well some other stuff.

Version 2 overall though, despite having quite a bit more mods, is actually a lot more stable. And performs better. I still get terrible FPS, because my CPU is old and sucks. It isn't really Appolyn's original vision though. But my own take on his mod comp, modernized and better stability.

Oh and actually, I dunno if I added Falskaar or not...but I should have. I know I added Wyrmstooth/Moonpath to Elsweyr and some other ones. I added a bunch of new lands to version 2, since version 1 didn't have any. And the new lands add a lot of playtime and exploration to the game. Some quest mods too. But I didn't want to go overboard, so I only picked the "best" (popular) ones that are known to not cause issues. Plus the mod comp was getting close to being kinda script heavy (version 1 is too), so while its still really stable...if I added too many more mods, it would decrease stability. With that said, I forgot to add Frostfall (pretty sure), definitely forgot to add Hunterborn (best hunting mod for any game ever). I added those to my own game, and its still fine.

Won't be the biggest mod comp out there, like perfectly modded is stupidely big at over 300 mods (merged a lot of them) and I don't find it nearly as stable. However, anime skyrim used to be the rarest, hardest to find (if at all even possible) mod compilation for all of Skyrim. And his dawnguard/dragonborn addons couldn't even be found on google at all. It was just gone. I since re-uploaded Appolyn's stuff, to let his mod live on through the test of time. Then took version 1 and modernized it, and changed it to how I like skyrim. Plus better stability is always a bonus.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on October 17, 2016, 11:17:04 pm
And finally. Since that post was getting long.

Version 1 requires a bit more manual work. I think I included instructions in the mod page.

Version 2 is literally copying the skyrim folder over (like appolyn's original version 1 worked, before I changed that) to your steam skyrim directory (it still needs skyrim from steam! Won't help you otherwise, though it does kinda include everything because I was lazy like appolyn was and just zipped it all up. Didn't want to spend hours finding every single skyrim file. But it will still need steam :P It is a legit skyrim copy, so steam will be required), opening up mod organizer, selecting "anime" profile. And...that is it. Launch skse_launcher through mod organizer and it should boot up. Don't launch SKSE launcher from its own .exe, it needs to be launched through mod organizer.

Also delete the HD texture addons that come with skyrim (they are in .bsa and .esp format). Those cause too many problems, and likely to cause massive issues with the mod pack. And obviously if its not a clean skyrim install and you have a bunch of mods. Well, expect crashes or issues in game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on October 18, 2016, 07:21:19 am
On, uh, less anime news, Sony decided to stop being dumb and allow for mods on the ps4. Same restrictions as the XBONE though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on October 18, 2016, 05:50:53 pm
On, uh, less anime news, Sony decided to stop being dumb and allow for mods on the ps4. Same restrictions as the XBONE though.

Salvaging the thread from the second page because good news: Sony came around and PS4 peasants can now have mods in their Skyrim (and Fallout). (https://bethesda.net/#en/events/game/mods-and-4k-coming-to-ps4-for-skyrim-and-fallout4/2016/10/04/221)

Quote
You will not be able to upload external assets with your PlayStation 4 mods, but you will be able to use any assets that come with the game, as most mods do

...I'm not even sure that can be counted as proper modding support.

EDIT: ...you used confusing wording in that second post, so i didn't notice, yeah, earlier was still mod support, but definitely not proper
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on October 18, 2016, 06:46:44 pm
Damn, I forgot I even posted the news. I should commit sudoku or something like that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: itisnotlogical on October 18, 2016, 09:38:52 pm
Kiboshes a lot of the top Nexus mods. I know very little about the actual process of modding, but it seems like all people will be able to create with console mods are cute little dungeons and small scripts that don't require any sort of voiced in-character explanation.

Actually, I'm thinking there will probably be a way to side-load mods. That is, if people don't just buy the PC version for mods. I have no idea why, but every person I know that has Skyrim has ended up with multiple copies of various editions.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on October 18, 2016, 10:33:47 pm
Kiboshes a lot of the top Nexus mods. I know very little about the actual process of modding, but it seems like all people will be able to create with console mods are cute little dungeons and small scripts that don't require any sort of voiced in-character explanation.

Actually, I'm thinking there will probably be a way to side-load mods. That is, if people don't just buy the PC version for mods. I have no idea why, but every person I know that has Skyrim has ended up with multiple copies of various editions.
I know a guy who buys Fallout for PS4 because he doesn't want it to ever be tainted by mods.

Yup.

I'm not joking.

I only talked to him once and after I heard him say that, I just wrote him off completely. Also the whole "I refuse to eat vegetables" thing but that was minor compared to actively hating mods.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Vendayn on October 18, 2016, 10:39:39 pm
Kiboshes a lot of the top Nexus mods. I know very little about the actual process of modding, but it seems like all people will be able to create with console mods are cute little dungeons and small scripts that don't require any sort of voiced in-character explanation.

Actually, I'm thinking there will probably be a way to side-load mods. That is, if people don't just buy the PC version for mods. I have no idea why, but every person I know that has Skyrim has ended up with multiple copies of various editions.
I know a guy who buys Fallout for PS4 because he doesn't want it to ever be tainted by mods.

Yup.

I'm not joking.

I only talked to him once and after I heard him say that, I just wrote him off completely. Also the whole "I refuse to eat vegetables" thing but that was minor compared to actively hating mods.

I saw that a lot in the Skyrim facegroup I was a part of "Skyrim is better on consoles because there isn't mods to change bethesda's vision of the game."...and the stupidest one "Skyrim wasn't designed for mods"...also the cliche "mods are cheats and overpower the game, they really ruin the experience"

I left the group obviously. Was mostly kids, idiots and trolls lol.
Title: Re: The Elder Scrolls V: Skyrim
Post by: itisnotlogical on October 18, 2016, 11:18:34 pm
I only mod Skyrim for cosmetic and extremely minor gameplay stuff, like Horses for Followers. That's aside from patches of course.

I don't think I could ever play the game without SkyUI again, even if I was doing totally vanilla otherwise.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on October 19, 2016, 03:45:30 am
I only talked to him once and after I heard him say that, I just wrote him off completely. Also the whole "I refuse to eat vegetables" thing but that was minor compared to actively hating mods.

Really but mods are so properly balanced and well made the vast majority of the time with consideration for the setting they are being put into with artistic and mechanical cohesion... why would he think that?

No wait... reverse that... I forgot the reason I never mod a lot of the games people tell me I should mod...

Most mods suck... even most popular ones... (due to what I call "Special Snowflake Syndrome")

There is kind of a reason why the "best mods" lists went from being mods that actually did something in the game... To mods that fixed UI problems and graphics.

So yeah I can totally side with someone getting a version of a game specifically because it can't get mods.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on October 19, 2016, 05:05:55 am
Completely random question, but d'you folks have any tips for getting followers to stop dying? I'm currently doing a main-quest only run since I've never actually completed it, light armor two-hander dude, and as a consequence of that I kinda keep getting all my companions I bring with me killed. All the time. There's been Lydia, at least two mercenary guys, that lady who accidentally killed someone while trying to join the Companions, and at least one other. I'm only like level 14 or 15 at most at this point, they just keep dying. Their corpses lie all over Skyrim. So many hopes and dreams snuffed out because the dumb loot holders keep dying.

So, uh. Any tips for getting them to not to the dumb?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on October 19, 2016, 05:13:43 am
Question: Playing on PC or console?
Because there are mods which makes followers unkillable, although they can still be incapacitated.


edit: derp
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on October 19, 2016, 06:35:59 am
So yeah I can totally side with someone getting a version of a game specifically because it can't get mods.
why tho

if u dont want mods........... just dont install mods?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Damiac on October 19, 2016, 07:16:28 am
So yeah I can totally side with someone getting a version of a game specifically because it can't get mods.
why tho

if u dont want mods........... just dont install mods?

Well, you know, if they could install the invincibility mod and the one shot kill all enemies mod, how can they be expected to have the self control not to install them?  So obviously the only reasonable solution is to not have the option!

Sarcasm aside, I fully agree with you, but unfortunately that mindset isn't exactly rare, similar arguments are used for all sorts of things...
Title: Re: The Elder Scrolls V: Skyrim
Post by: itisnotlogical on October 19, 2016, 10:09:00 am
Completely random question, but d'you folks have any tips for getting followers to stop dying? I'm currently doing a main-quest only run since I've never actually completed it, light armor two-hander dude, and as a consequence of that I kinda keep getting all my companions I bring with me killed. All the time. There's been Lydia, at least two mercenary guys, that lady who accidentally killed someone while trying to join the Companions, and at least one other. I'm only like level 14 or 15 at most at this point, they just keep dying. Their corpses lie all over Skyrim. So many hopes and dreams snuffed out because the dumb loot holders keep dying.

So, uh. Any tips for getting them to not to the dumb?

Are you fighting some kind of explosive monster, or on top of a mountain or something? Once a follower gets on one knee, enemies will ignore them until they have all their health back, and they'll be totally fine barring accidents or you killing them yourself.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on October 19, 2016, 12:48:10 pm
Completely random question, but d'you folks have any tips for getting followers to stop dying? I'm currently doing a main-quest only run since I've never actually completed it, light armor two-hander dude, and as a consequence of that I kinda keep getting all my companions I bring with me killed. All the time. There's been Lydia, at least two mercenary guys, that lady who accidentally killed someone while trying to join the Companions, and at least one other. I'm only like level 14 or 15 at most at this point, they just keep dying. Their corpses lie all over Skyrim. So many hopes and dreams snuffed out because the dumb loot holders keep dying.

So, uh. Any tips for getting them to not to the dumb?
http://www.nexusmods.com/skyrim/mods/11009/?

Or you can join Neonivek's Bizzaro-I-Disagree-With-Everything-Automatically world or something, then just git gud.

Though in all seriousness the game's base AI is pretty much limited to see enemy -> charge. So unless you find someway to mitigate that effect (read: mods), they're probably going to keep getting into trouble and then you're going to keep accidentally killing them or they die to some kind of DoT or AoE attack.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Darkmere on October 19, 2016, 02:06:47 pm
There's a console command to set an NPC as essential, right? That could work, too.

But I liked the follower tweaks mod more.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on October 19, 2016, 03:40:19 pm
Companions are already set as protected, meaning they can only be killed by player intervention.

To be honest, I'm not sure why they didn't replace the essential system with that entirely.
Title: Re: The Elder Scrolls V: Skyrim
Post by: itisnotlogical on October 19, 2016, 04:27:49 pm
Because railroading. Also, it'd suck if you failed a quest because Delphine or Esbern or any other plot NPC got killed in a dungeon. In Morrowind characters never really followed you or anything, so the only way for a plot character to die was to kill them yourself anyway.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on October 19, 2016, 04:31:37 pm
Also, it'd suck if you failed a quest because Delphine or Esbern or any other plot NPC got killed in a dungeon.

can only be killed by player intervention.

this is the operative part
Title: Re: The Elder Scrolls V: Skyrim
Post by: itisnotlogical on October 19, 2016, 04:36:20 pm
I kill a knee'd Lydia with stray fus-es all the time. Or shoot her with arrows because she limps in front of the enemy I'm aiming at, or misjudge how far my flames are reaching. I might just be bad at Skyrim though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on October 19, 2016, 06:03:40 pm
Because railroading. Also, it'd suck if you failed a quest because Delphine or Esbern or any other plot NPC got killed in a dungeon.

They should plan alternate routes then, like they had in Morrowind's main quest where if you kill Vivec you can have a Dwemer fix the gauntlet.  As an example for the two you mentioned, there could be one in which Delphine dies before you come across Esbern that allows you to get to him so he could direct you to Sky Ruler Temple, and a second in case he dies so you can find someone to translate the Sky Ruler mural, removing the 'they must live' impetuous.  Former could go through having you search through her stuff to have you get a way to contact the guy to get you into the embassy and latter could be an alternate first contact with the College of Winterhold that will result in some mages spawning there serving as archaeologist-equivalents.  Don't have to do it all the time, but even a couple of these would have gone a long way.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sergius on October 19, 2016, 06:39:18 pm
Pretty sure my companions normally die all the time from Damage-over-Time spells made by monsters or something. "Protected" status only works like half of the time.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on October 19, 2016, 06:55:42 pm
Because railroading. Also, it'd suck if you failed a quest because Delphine or Esbern or any other plot NPC got killed in a dungeon.

They should plan alternate routes then, like they had in Morrowind's main quest where if you kill Vivec you can have a Dwemer fix the gauntlet.

I mean, if you kill Yagrum Bagarn you're completely SOL.
Title: Re: The Elder Scrolls V: Skyrim
Post by: itisnotlogical on October 19, 2016, 07:10:36 pm
Morrowind wasn't voice acted though, and the conversations weren't animated. You could probably bang an alternate path out in a day if it were your day job to add content to Morrowind, and Vivec is the only point of failure that they added a branching path to.

On the other hand Skyrim at least requires they pay the voice actor to voice the lines. Then you have to think of all the possible places where Delphine and Esbern might die, if you want this to be a viable gameplay option rather than just a cool hidden thing like killing Vivec to get Wraithguard was. Workload multiplied.

Don't take this wrong, it would be awesome if it were in the game. I like the idea of characters actually dying outside of scripted sequences, which rarely ever happens in Skyrim. But there's logistical reasons why not.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Persus13 on October 19, 2016, 07:23:46 pm
Its also worth pointing out that the DLC makes things easier. One of the Black Books on Solsteim gives you the perk of being unable to damage followers, and Serena from Dawnguard is marked as essential.
Title: Re: The Elder Scrolls V: Skyrim
Post by: feelotraveller on October 19, 2016, 08:53:36 pm
There's a console command to set an NPC as essential, right? That could work, too.

yeah, open console (probably ~ but keyboards vary) then type

setessential <baseid> 1

can find the baseid by going to a particular follower from here http://www.uesp.net/wiki/Skyrim:Followers (http://www.uesp.net/wiki/Skyrim:Followers)

for example for Aela
setessential 0001A696 1

can reverse by specifying 0 rather than 1

much neater because it applies only to that follower (and only while you want it to)  8)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on October 20, 2016, 03:02:45 am
Completely random question, but d'you folks have any tips for getting followers to stop dying? I'm currently doing a main-quest only run since I've never actually completed it, light armor two-hander dude, and as a consequence of that I kinda keep getting all my companions I bring with me killed. All the time. There's been Lydia, at least two mercenary guys, that lady who accidentally killed someone while trying to join the Companions, and at least one other. I'm only like level 14 or 15 at most at this point, they just keep dying. Their corpses lie all over Skyrim. So many hopes and dreams snuffed out because the dumb loot holders keep dying.

So, uh. Any tips for getting them to not to the dumb?

Are you fighting some kind of explosive monster, or on top of a mountain or something? Once a follower gets on one knee, enemies will ignore them until they have all their health back, and they'll be totally fine barring accidents or you killing them yourself.
Hmm.
...
...
...
I've come to the conclusion that I'm an unrepentant murderer, seeing as all my companions so far have died in frenzied melees with either frost trolls (those are a fucking bitch to fight when you don't have any good fire weapons and you're level 9) or various bandit enemy people. I kinda lose track of what I'm doing and I'm very free with how I swing around my greatswords and warhammers.

Welp, guess I'll just have to pump stamina.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on October 20, 2016, 03:09:15 am
Personally, I always went alone in Skyrim.
While I because of this, tend to die a lot.. But I do prefer to go by the "If you want something done right, do it yourself." rule.
Title: Re: The Elder Scrolls V: Skyrim
Post by: itisnotlogical on October 20, 2016, 11:53:18 am
Skyrim's coming to yet another console, the Nintendo Switch (http://www.youtube.com/watch?v=f5uik5fgIaI). I haven't looked around to see if there will be mod support, but with Nintendo I kinda doubt it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on October 20, 2016, 12:46:47 pm
Skyrim's coming to yet another console, the Nintendo Switch (http://www.youtube.com/watch?v=f5uik5fgIaI). I haven't looked around to see if there will be mod support, but with Nintendo I kinda doubt it.
Sure there will be.

Once it gets jailbroken.

Don't know if that'll be happening this time though. They're getting better at protecting their assets. The 3DS took quite awhile to break and it's still not really completely broken due to how they keep patching all the ways to bypass it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: GirlscoutBob on October 20, 2016, 05:02:29 pm
Personally, I always went alone in Skyrim.
While I because of this, tend to die a lot.. But I do prefer to go by the "If you want something done right, do it yourself." rule.

I'm way on the opposite side, 5 to 6 followers all equipped with a sword, bow and ranger cloak.  All set to non-essential though, with a Fallout 4 Survival-esque damage mod, so they die just as easily as I do. I do prefer sneaking up on each bandit camp and releasing a volley of arrows before they can figure out what hit them, and I also like how the fights are waaaaay more intents because I have to pre-plan ambushes and don't want any of my peeps to die (well, not all of them, the annoying ones I send in first. Alone. Without any backup. Just die already, Lydia... swoooooooooooooooooooooooooooooooooooooooooooooooooooorn to carry my burdens... )
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on October 20, 2016, 06:26:43 pm
Skyrim's coming to yet another console, the Nintendo Switch (http://www.youtube.com/watch?v=f5uik5fgIaI). I haven't looked around to see if there will be mod support, but with Nintendo I kinda doubt it.
Sure there will be.

Once it gets jailbroken.

Don't know if that'll be happening this time though. They're getting better at protecting their assets. The 3DS took quite awhile to break and it's still not really completely broken due to how they keep patching all the ways to bypass it.

SuMo dataminers have outright said that hacking the game is hopeless, so apparently they're getting good.

On the other hand, it's impossible to make an unhackable system that you want to actually work.

Anyway, it appears to be the special edition, so there's a chance
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on October 22, 2016, 12:55:05 pm
Skyrim's coming to yet another console, the Nintendo Switch (http://www.youtube.com/watch?v=f5uik5fgIaI). I haven't looked around to see if there will be mod support, but with Nintendo I kinda doubt it.
Sure there will be.

Once it gets jailbroken.

Don't know if that'll be happening this time though. They're getting better at protecting their assets. The 3DS took quite awhile to break and it's still not really completely broken due to how they keep patching all the ways to bypass it.

SuMo dataminers have outright said that hacking the game is hopeless, so apparently they're getting good.

On the other hand, it's impossible to make an unhackable system that you want to actually work.

Anyway, it appears to be the special edition, so there's a chance
What's SuMo?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on October 28, 2016, 03:04:46 am
So.. Skyrim Special Edition should be out by now. And I'm wondering..
Should everything about that be posted here, or should it have its own thread?
It is just a purely hypothetical question though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on October 28, 2016, 03:09:23 am
i will say from experience that it's the same thing
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on October 28, 2016, 03:10:12 am
i will say from experience that it's the same thing
True enough.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on October 28, 2016, 03:17:01 am
Isn't it just a graphics update and consoles being able to have mods now? Doesn't seem like much of a change.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on October 28, 2016, 04:13:45 am
Well it was just a hypothetical question any way.
Title: Re: The Elder Scrolls V: Skyrim
Post by: NullForceOmega on October 28, 2016, 06:03:14 am
Not really even a graphics update, looks exactly the same as the 2k textures pack they released for free, just some improvements to lighting.  It is so very fast tho'.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on October 28, 2016, 06:06:24 am
much slower on my computer than my graphics-modded-like-crazy vanilla skyrim install, funnily enough
Title: Re: The Elder Scrolls V: Skyrim
Post by: NullForceOmega on October 28, 2016, 06:09:53 am
Weird, it loads stupendously faster on my system, but I've got a lot of mods, and some of them are pretty script heavy, so that may have some impact.
Title: Re: The Elder Scrolls V: Skyrim
Post by: smirk on October 28, 2016, 06:43:44 am
The new engine has native x64 support, so that might help a bit.

Hmm. Installing this might well require uninstalling my old and perfectly modded Skyrim for its space on my HD. Better make a list of mods first. Not sure it's worth the effort..
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on October 28, 2016, 06:44:54 am
The new engine has native x64 support, so that might help a bit.

Hmm. Installing this might well require uninstalling my old and perfectly modded Skyrim for its space on my HD. Better make a list of mods first. Not sure it's worth the effort..
What? Doesn't it install in its own directory?
Title: Re: The Elder Scrolls V: Skyrim
Post by: smirk on October 28, 2016, 06:58:45 am
It does, but my drive is almost full. Gotta make space somehow.

(I mean, I've got a second drive with enough space free, but it's an old platter drive while my main is an SSD. Probably wouldn't make that much difference, but... bah.)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on October 29, 2016, 03:02:47 am
Brodual recently released a small list (https://www.youtube.com/watch?v=T6EjcESYIXk) of a few changes, other than graphical ones, that's included in SE.
Although that last one didn't seem like something to brag about. But the rest of them are a welcome change.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on October 29, 2016, 10:01:19 am
It does, but my drive is almost full. Gotta make space somehow.

(I mean, I've got a second drive with enough space free, but it's an old platter drive while my main is an SSD. Probably wouldn't make that much difference, but... bah.)

Grab some cheap writeable DVDs and make a copy of your exiting installation, if you've already got it working perfectly. That way you can revert if you can't get the new edition modded and working to the same level.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SalmonGod on October 30, 2016, 10:55:33 pm
I've been making fun of Special Edition.... but wasn't aware of the upgrade to 64-bit.  That's a nice thing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: E. Albright on October 31, 2016, 12:20:59 am
(I mean, I've got a second drive with enough space free, but it's an old platter drive while my main is an SSD. Probably wouldn't make that much difference, but... bah.)

I have it installed on a (new) platter, and it seems to be running as smoothly as the original was on my SSD. Ofc, I'm sure it helps that the original was modded out the wazoo while this install is virgin...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kot on October 31, 2016, 07:07:32 am
this install is virgin...
Don't worry, LoversLab is just waiting for Skyrim Special Edition Script Extender. Hardcore dungeon porn will be here soon.
Title: Re: The Elder Scrolls V: Skyrim
Post by: JimboM12 on October 31, 2016, 09:55:15 am
this install is virgin...
Don't worry, LoversLab is just waiting for Skyrim Special Edition Script Extender. Hardcore dungeon porn will be here soon.

My heroes, the true heroes of skyrim.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on October 31, 2016, 10:38:10 am
Featuring dragons in stunning HD!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Akura on October 31, 2016, 11:43:00 am
Featuring dragons in stunning HD!

I hope that's not in response to the previous two posts. The implied imagery is... terrifying. And hot.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kot on October 31, 2016, 12:05:06 pm
... it's proably not that far from reality, though. Dragons, giants, guards, werewolves, rieklings, Khajiti barbed genitalia, Dwemer Centurions - they have it all.

EDIT:
Sloads too.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on October 31, 2016, 12:08:14 pm
Started a new game. I am DRACO, THE DRAGON-LIZARD MUSCLE WIZARD!
So much funs.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ozyton on October 31, 2016, 12:12:36 pm
I skipped out playing when the game first came out because I found the actual combat pretty boring, but apparently I have all the DLC (I don't remember buying it?) so I have the pretty edition for free. Too bad there's all these other games I want to play...
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on October 31, 2016, 12:13:07 pm
I hope that's not in response to the previous two posts. The implied imagery is... terrifying. And hot.
It is. :3
... it's proably not that far from reality, though. Dragons, giants, guards, werewolves, rieklings, Khajiti barbed genitalia, Dwemer Centurions - they have it all.

EDIT:
Sloads too.
and skeevers, and random woodland animals
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kot on October 31, 2016, 12:35:45 pm
TBH, I think that the Oblivion and New Vegas were most weird and depraved. That's what constant visits in Daedric realms do to you.
I also have had something for the ridiculously round old faces and models. So cute.

Title: Re: The Elder Scrolls V: Skyrim
Post by: MrRoboto75 on October 31, 2016, 02:05:50 pm
So the Special Edition appeared in my steam library (I have the original version)

Is it supposed to be a freebie or is it just a trial version?  Remastered Bioshock also randomly appeared recently.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Akura on October 31, 2016, 02:07:42 pm
For both, if you have the original game, you get the remastered for free - Skyrim requires all three DLCs if I recall, though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: LordPorkins on October 31, 2016, 02:23:37 pm
this install is virgin...
Don't worry, LoversLab is just waiting for Skyrim Special Edition Script Extender. Hardcore dungeon porn will be here soon.


Eeeeeyyyyyyy I remember stumbling onto that book. That was.... interesting.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kot on October 31, 2016, 02:54:35 pm
... book? What book?
Title: Re: The Elder Scrolls V: Skyrim
Post by: LordPorkins on October 31, 2016, 02:55:10 pm
Dammit I quoted the wrong person
Title: Re: The Elder Scrolls V: Skyrim
Post by: itisnotlogical on October 31, 2016, 03:16:27 pm
Considering how obnoxious Skyrim fans can be about lore-friendliness, there's a very small amount of Lusty Argonian Maid mods. Come on, it's canon Elder Scrolls erotica! Bethesda even gave you the script! :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Nighthawk on October 31, 2016, 05:01:48 pm
Considering how obnoxious Skyrim fans can be about lore-friendliness, there's a very small amount of Lusty Argonian Maid mods. Come on, it's canon Elder Scrolls erotica! Bethesda even gave you the script! :P
This one (http://www.nexusmods.com/skyrim/mods/68434/?) is my favorite (yes, the page is safe, aside from crude jokes).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kot on October 31, 2016, 05:39:08 pm
I am 95% sure that a porn recreation of LAM existed in Skyrim...
... or was it Oblivion?
Title: Re: The Elder Scrolls V: Skyrim
Post by: itisnotlogical on October 31, 2016, 06:09:13 pm
Actually, the mod that I want is a "Realistic Bards" mod. Instead of playing studio-quality recordings out of their face, bards throughout Skyrim will now realistically play wrong notes, sing off-key, forget the lyrics, miss beats and even say "Wait, let me do that again..."
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on October 31, 2016, 06:13:39 pm
Actually, the mod that I want is a "Realistic Bards" mod. Instead of playing studio-quality recordings out of their face, bards throughout Skyrim will now realistically play wrong notes, sing off-key, forget the lyrics, miss beats and even say "Wait, let me do that again..."

It was actually pretty common back then for Bards to just... wing it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: LordPorkins on October 31, 2016, 06:31:28 pm
My character may or may not carry around both copies of LAM with him at all time.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kot on October 31, 2016, 06:47:18 pm
... if you call what the Bards are doing a "studio-quality recording" then I am very much concerned for your psychical health and the condition of your ears.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on October 31, 2016, 08:00:37 pm
Considering how obnoxious Skyrim fans can be about lore-friendliness, there's a very small amount of Lusty Argonian Maid mods. Come on, it's canon Elder Scrolls erotica! Bethesda even gave you the script! :P
This one (http://www.nexusmods.com/skyrim/mods/68434/?) is my favorite (yes, the page is safe, aside from crude jokes).
...Brilliant.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on November 01, 2016, 03:11:38 am
Ah yes, the bards. There is especially one song I hate, not because of the song itself, but because some of the female bards is very off with how they sing it.
Ragnar the Red. As I said, nothing wrong with the actual song. But.. Really.. Are female bards tone-deaf whenever they sing that particular song?
Well, it might be just one specific bard, but still annoys me when she randomly sings that song when I don't expect it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kot on November 01, 2016, 06:14:18 am
This is why you take one of countless Malukah or something mods that replace the multiple sentence singing with one continuous song that's actually worth a damn.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on November 01, 2016, 01:38:53 pm
Ah yes, the bards. There is especially one song I hate, not because of the song itself, but because some of the female bards is very off with how they sing it.
Ragnar the Red. As I said, nothing wrong with the actual song. But.. Really.. Are female bards tone-deaf whenever they sing that particular song?
Well, it might be just one specific bard, but still annoys me when she randomly sings that song when I don't expect it.

It is because they used the same voice actress.

And frankly this game (and Oblivion) don't exactly have... good voice acting as it is.

Most of the gameplay is trying to sort of imagine that the characters actually have proper emotions and lives... In spite of the fact that the voice acting suggests that everyone is in fact a zombie reanimated by the king of worms.

---

True talk... I don't mind the voice acting in the last two games. Though I will admit every time I hear someone talk it feels like they are reading exposition no matter what they are saying or talking about. So I just kind of imagined that this culture has very strict rules on etiquette and speech... A lot like if you were suddenly transported into Athens and had to listen to people talk.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Urist McScoopbeard on November 01, 2016, 02:26:28 pm
Sometimes it works sometimes it doesn't. To be fair, this is only the 2nd generation of TES game with widespread voice acting. I don't think was ever a strong suit of Bethesda's. Fallout's is worse I think.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Darkmere on November 01, 2016, 02:38:25 pm
I'm pretty sure the problem with a lot of this stuff is technical in nature. Namely, you can't really have direction in voice acting, because the script is almost surely a huge list of shit to read off one at a time, MAYBE with emote instructions on some of them. The VA's aren't reading off every path of a dialog tree in sequence and since it's really expensive, writers are encouraged to re-use dialog (Patrolling the mojave almost makes you wish for a nuclear winter!) to minimize costs.

Bethsoft games are a lot more about piddling around a world, so more of the budget gets chucked at environment design compared to something like... say... Mass Effect. ME was all about the characters, so the VA budget and direction was pretty good, but the levels themselves tended to be directed and a little railroady, if polished.
Title: Re: The Elder Scrolls V: Skyrim
Post by: itisnotlogical on November 01, 2016, 06:01:49 pm
The voice acting in Skyrim is functional. It's just that the characters are clipped off before they have any sort of progression. The most you can learn about an NPC is some trivia about their job, or a quest you can do with another NPC. So while the actors probably would do just fine in a role that allowed them to, the lines in Skyrim are so generic that it's hard to do anything with them.
Title: Re: The Elder Scrolls V: Skyrim
Post by: JimboM12 on November 03, 2016, 06:57:57 am
Im still dl'ing the special edition, my plan is to install unoffical patches and an unarmed rehaul mod. Maybe a mod to increase the chance for finishers. Then......macho dragons.

Ohhhhhhhh yeahhhhhhh! Its the time of the wrestlemania unending, randy savage has returned to the mundus and its up to the machoborn, the randykiin, to prevent the end of wwf as we know it.

Dig it!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kot on November 03, 2016, 07:17:19 am
You should consider previous discussion before posting about macho dragons.
Title: Re: The Elder Scrolls V: Skyrim
Post by: JimboM12 on November 03, 2016, 07:32:27 am
The one about the porn or the one about the bards?

While there will be devastating elbow drops and savage german suplexes, there wont be music (except entrance music) and there wont be nudity.

Well, not dragon nudity.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kot on November 03, 2016, 08:40:17 am
But dragons are technically nude all the time, unless you use some kind of dragon clothes mods.
Title: Re: The Elder Scrolls V: Skyrim
Post by: JimboM12 on November 03, 2016, 08:44:18 am
But dragons are technically nude all the time, unless you use some kind of dragon clothes mods.

A-ha! I have that one covered.

Behold. https://youtu.be/Bifmj1O3D24

Im on my phone.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on November 03, 2016, 02:26:00 pm
So I just realized that, having all the DLC's for Old Skyrim, I needed to actually grab Skyrim Remastered on the store before the 28th in order to get it for free, and I missed the window. Man, what kinda bullshit is this? Now I kinda want to see Skyrim Remastered, but I sure as shit ain't paying $40 for volumetric lighting.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Persus13 on November 03, 2016, 02:28:18 pm
Wait, you have all the DLCs for old Skyrim and it didn't show up in your game library?
Title: Re: The Elder Scrolls V: Skyrim
Post by: BigD145 on November 03, 2016, 02:39:16 pm
It should just be in your library.
Title: Re: The Elder Scrolls V: Skyrim
Post by: nenjin on November 03, 2016, 03:00:41 pm
Right Click --> View DLC.
Title: Re: The Elder Scrolls V: Skyrim
Post by: sluissa on November 03, 2016, 03:54:59 pm
They might be talking about the console version.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Persus13 on November 03, 2016, 06:15:19 pm
They might be talking about the console version.
Pretty sure everyone on console had to buy it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kot on November 03, 2016, 06:27:02 pm
Filthy peasants, witness the true pwoer of PC MASTERRACE!
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on November 04, 2016, 12:07:49 pm
Filthy peasants, witness the true pwoer of PC MASTERRACE!
The inability to spell?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sean Mirrsen on November 04, 2016, 01:39:08 pm
Filthy peasants, witness the true pwoer of PC MASTERRACE!
The inability to spell?
Amgon ohter thnigs.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kot on November 04, 2016, 01:49:54 pm
IT IS BECAUSE I TYPE NINE HUNDRED NINETY-NINE MILLION, NINE HUNDRED NINETY-NINE THOUSAND, NINE HUNDRED NINETY NINE WRODS PER MINUTE ON MY KEYBOARD WHILE YOU HAVE TO WRESTLE THE PAD TO WRITE ONE PER HOUR!!
DUH!!!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dunamisdeos on November 04, 2016, 08:23:29 pm
It's totally ok that you don't know that masterrace is an actual term we use to refer to ourselves here in PC utopia.

You're a console user, after all.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xantalos on November 04, 2016, 08:35:51 pm
Filthy peasants, witness the true pwoer of PC MASTERRACE!
The inability to spell?
glorious
Title: Re: The Elder Scrolls V: Skyrim
Post by: JimboM12 on November 04, 2016, 08:43:38 pm
Egad, I might need to hold off on Skyrim SE until SkyUI gets ported. I forgot how hideous the default menu UI is. The initial opening was good though and it looks better then the HRDLC with better performance so that's good. I might still unpack the texture BSAs and run the textures through an optimizer though. Nice to see the Unofficial patch got merged into a mega patch and was already released.
Title: Re: The Elder Scrolls V: Skyrim
Post by: itisnotlogical on November 04, 2016, 09:34:28 pm
Even with SkyUI, sometimes I'll click on a dialogue option and it'll just blatantly pick the one two or three down on the list from the one I wanted.

Even with a controller I don't see how the original inventory UI could be anything but agony.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Culise on November 04, 2016, 09:55:56 pm
Even with SkyUI, sometimes I'll click on a dialogue option and it'll just blatantly pick the one two or three down on the list from the one I wanted.
I didn't know SkyUI was supposed to affect that.  I used to use this (http://www.nexusmods.com/skyrim/mods/27371/?), though oddly, it looks like I forgot to reinstall it last time I tweaked my set of mod installations.
Title: Re: The Elder Scrolls V: Skyrim
Post by: itisnotlogical on November 04, 2016, 10:06:21 pm
I honestly forget whether skyUI changes the dialogue buttons. Come to think of it, I believe it actually doesn't.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mech#4 on November 04, 2016, 11:48:32 pm
Even with SkyUI, sometimes I'll click on a dialogue option and it'll just blatantly pick the one two or three down on the list from the one I wanted.

Even with a controller I don't see how the original inventory UI could be anything but agony.

I get that, though more often when scrolling through the blacksmithing menus. Sometimes the highlighted option isn't the same as the one the mouse is over so when you select it goes to the wrong option.
Title: Re: The Elder Scrolls V: Skyrim
Post by: NRDL on November 09, 2016, 01:23:27 am
It's amazing how much this game can pull you back in after months and even years of inactivity. Right now I'm basically trying to make Havel the Rock in Skyrim, two handed hammers, heavy armour, levelling up nothing but health, the good stuff.  I'm blitzing smithing so I can get get dragon bone armour/weapons right after I talk to Jarl Balgruuf.

Hadn't actually done Namira's Daedric quest before, or maybe it's been so long since the one time. Figured I might as well throw in a bit of Executioner Smough into the mix. Does anybody else kill and eat the cannibal cult after getting the ring? It just seems like such a clear choice after all the Draugr shit you're made to go through.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sean Mirrsen on November 09, 2016, 03:39:20 am
Even with SkyUI, sometimes I'll click on a dialogue option and it'll just blatantly pick the one two or three down on the list from the one I wanted.

Even with a controller I don't see how the original inventory UI could be anything but agony.

I get that, though more often when scrolling through the blacksmithing menus. Sometimes the highlighted option isn't the same as the one the mouse is over so when you select it goes to the wrong option.
There's a mod for that. For the original game at least. If the Special Edition uses the same dialogue engine it might not even need porting.
http://www.nexusmods.com/skyrim/mods/27371/?

Also, I found a reason to hate the Nintendo Switch. (yes, just the one reason. I like the thing, m'kay? :P) The teaser trailer reminded me that Skyrim is a thing I have on Steam, and made me download a few extra mods and play it again. Now I can't get anything done. ;_;
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on November 09, 2016, 06:33:00 am
Do not blame the fish for being caught, but the fisherman who casts his line.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on November 09, 2016, 06:57:20 pm
I've got a long-sitting idea for a small TC I'd like to play around with now, but I wonder how much the modding resources have improved? Last I heard the ingame terrain generator didn't even work so you'd have to do large areas by hand, Morrowind style. Or maybe that was Oblivion, and in Skyrim it's the Navmesh generator.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gentlefish on November 09, 2016, 07:31:46 pm
I've also had ideas to create a "fishing" mod so you don't have to go swimming to collect fish reagents.

...Dunno how I'm going to swing it, though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: itisnotlogical on November 09, 2016, 07:50:27 pm
... I just assumed that there was actual fishing in Skyrim, and swimming to catch fish with your bare hands was an optional easter egg-esque thing.

Skyrim is a silly game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: JimboM12 on November 09, 2016, 08:34:22 pm
I've also had ideas to create a "fishing" mod so you don't have to go swimming to collect fish reagents.

...Dunno how I'm going to swing it, though.

The fishin' boat mod. Mod a small fishing boat at every city with a harbor, make it so you have to 'rent' it from a fisherman, then interact with the boat and botta boop, you get randomized fish. Takes 2 hours of real ingame time, for you survival mod users.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on November 09, 2016, 09:15:55 pm
I've also had ideas to create a "fishing" mod so you don't have to go swimming to collect fish reagents.

...Dunno how I'm going to swing it, though.

The first paid mod that was taken down for copyright issues was one of those, actually!
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on November 15, 2016, 02:34:45 pm
Does anyone know if there's:

A) A better navmesh generator, so I don't have to do it by hand
B) A "blank slate" total conversion starter

?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on November 15, 2016, 03:04:24 pm
Oh god, I remember Morrowind navmeshes being hell. Anyway, a brief google for "Skyrim Navmesh" indicates that there is a built-in navmesh generator, and I can't find references to any others. The [urk=https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Navmesh]official tutorial[/url] shows you how to generate a navmesh and do some manual cleanup on it, which is apparently going to be required of you. I'm thinking there's probably no way around this, but it doesn't look unbearable.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on November 16, 2016, 01:37:58 am
It's totally unbearable. Every time I've used it, it's given me nothing remotely usable.
Title: Re: The Elder Scrolls V: Skyrim
Post by: NullForceOmega on December 05, 2016, 06:02:26 pm
So I seem to be really, really bad at searching so I thought I'd ask here:

I'm looking for an armor mod for male characters that adds armor with a massive appearance, pretty much every vanilla and mod armor I can find that would be close to what I want has huge shoulders, but skinny legs and small boots.  What I'd like is something that adds substantial bulk across the whole body, almost like F4 power armor (though I don't need it to actually change the scale of the character.)  It doesn't need to be particularly ornate, and the closer to vanilla it looks the better.

For reference I'm already using Immersive Armors and a few other armor mods, so I've seen a fair number of examples, and I don't need my Skyrim to be any more anime than it already is, so the TERA armors are n/g (most of the male armors from TERA have huge shoulders and tiny legs anyway.)

Thanks in advance, even if no one has any suggestions.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on December 05, 2016, 10:11:19 pm
So I seem to be really, really bad at searching so I thought I'd ask here:

I'm looking for an armor mod for male characters that adds armor with a massive appearance, pretty much every vanilla and mod armor I can find that would be close to what I want has huge shoulders, but skinny legs and small boots.  What I'd like is something that adds substantial bulk across the whole body, almost like F4 power armor (though I don't need it to actually change the scale of the character.)  It doesn't need to be particularly ornate, and the closer to vanilla it looks the better.

For reference I'm already using Immersive Armors and a few other armor mods, so I've seen a fair number of examples, and I don't need my Skyrim to be any more anime than it already is, so the TERA armors are n/g (most of the male armors from TERA have huge shoulders and tiny legs anyway.)

Thanks in advance, even if no one has any suggestions.

Give this a try; ĆSIR ARMOR (http://www.nexusmods.com/skyrim/mods/35094/).

It's a relatively long dungeon with interesting, bulky armor available at the end, which is modular through a weird little system.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Urist McScoopbeard on December 09, 2016, 04:28:29 pm
I tried doing a mage build.

I discovered that bound weapons can soul trap enemies with a certain perk.

I've wound up devolving into a stealth archer again, just with firebolt backup.

Obligatory:

Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kot on December 09, 2016, 04:41:45 pm
Goddamnit, I abhor this picture so much. I realize that it's made on purpose to trigger people, but the amount of sheer bullshit and errors and fucking HORROR in it is too much for me.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Darkmere on December 09, 2016, 04:55:20 pm
That picture is hilarious every single time.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on December 09, 2016, 05:34:32 pm
You HAVE to post it every single time someone says "stealth archer".

It's a rule of the internet.

Like the game that you just lost.
Title: Re: The Elder Scrolls V: Skyrim
Post by: JimboM12 on December 09, 2016, 06:01:45 pm
Like the game that you just lost.

You son-of-a-elf, I was winning for years on that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sensei on December 09, 2016, 06:22:00 pm
You know I was just looking for that picture and I couldn't find it. I've got a friend who's somehow avoided seeing it thus far and I need to trigger him.
Title: Re: The Elder Scrolls V: Skyrim
Post by: itisnotlogical on December 09, 2016, 06:26:41 pm
I think it's hilarious because of how much it deliberately gets wrong, being written from the perspective of somebody who jumped on the bandwagon at Skyrim and had never even heard of Elder Scrolls. You guys have no chill. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kot on December 09, 2016, 06:32:57 pm
FANTASY WORLDS ARE SRS BSNS, DON'T YOU DARE MAKE FUN OF THEM! >:(
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dunamisdeos on December 09, 2016, 08:26:19 pm
I want to tell you guys about Solomon Gro-Undy. Solomon is an idiot much as his namesake, and I RP him as such and record his adventures for fun.

Solomon killed the first dragon in the game and returned to the Jarl. When the stupid toady that always stands to the left of him mentioned that there was "no proof" that Solomon was a dragonborn, the response was a FUS directly into his face.

A guard walked up to Solomon and started his blurb about criminals and what plead ye and all that. However, the Jarl was just going on with his speech as if nothing had happened. Solomon stared down the guard in silence until he was officially a thane, took his axe of whiterun and bolted out of town with the guards hot on his trail.

Strutted back into the city, told everyone about his new hawt thane title, and now Solomon is a free orc.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Urist McScoopbeard on December 10, 2016, 01:08:50 am
Ya, that pic is the magnum opus of skyrimemes.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on December 10, 2016, 06:26:54 am
I tried doing a mage build.

I discovered that bound weapons can soul trap enemies with a certain perk.

I've wound up devolving into a stealth archer again, just with firebolt backup.
That's still useful for a mage build, though. How are you going to mage without - 100% casting cost on two schools of magic?
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on December 10, 2016, 09:41:15 am
The best thing about that pic is that it repeatedly spells "Dumner". It's only flaw is that it doesn't spell Lydia as Lidya.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Cyroth on December 11, 2016, 04:39:54 pm
That pic made me laugh.
Then I realized that out of the 5 characters I've finished the game with 4 ended up being stealth archers one way or the other (even though none started out that way)...

...now I'm laughing even harder.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sean Mirrsen on December 11, 2016, 05:04:48 pm
That picture was amusing until it called Altmer "Thalmor". I mean. The name's in the flippin character creation menu.

Also, I am making a deliberate effort at averting the stealth archer stereotype with my current character. Who is fundamentally a stealth archer (khajiit thief with the shadow sign, there's basically no avoiding using archery), but instead of daggers she mains two-handed swords. I'd really like there to be some feats that boost two-handed sword sneak attack damage.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on December 11, 2016, 05:05:16 pm
Let it at least be known that the people who made that photo know at least as much about Elder Scrolls lore as I do and probably appreciate it more.

It's a really transparent parody of what such people facetiously call "casuels", the kind of people who may actually be under the opinion that "altmer" and "thalmor" are interchangeable terms.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on December 11, 2016, 05:19:09 pm
Aren't they? :P

Also, I've never played a stealth archer. I've never even played an archer. Magic 4 lyfe
Title: Re: The Elder Scrolls V: Skyrim
Post by: IronyOwl on December 11, 2016, 06:41:59 pm
I've never played an actual stealth archer, but I'm not sure I've ever played a character that didn't like to sometimes open up combat with a shitty stealth archery attack. Prior to the point in the game where I admitted I did not have the carrying capacity to spare for a bow, that is.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Silverthrone on December 11, 2016, 07:51:16 pm
I do miss Acrobatics and Speed in Skyrim. Zipping along, vaulting over edges and furniture and slash and hack and parry. It made things feel like a Musketeer film. Still, the perching, furniture hopping and run-around-the-pillar still works quite well, in an emergency.

I was thinking of running a karate-cat, but the hand-to-hand damage do not scale very well, even if the finishing moves are lovely. I can probably add in some rather cheaty rings for the purpose, but I'm experimenting with bound weapons for now. Makes sense for an assassin, too, when you are like me and roleplay disguises. It is rather fun, when the stealth sniping thing have lost its appeal.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on December 11, 2016, 09:09:59 pm
Unarmed damage as Khajiit starts off very good, at 22 damage at level 1 vs most weapon, magic and ranged options come nowhere near that until a couple of perks are invested.

Of course, your unarmed damage never goes up, unless you wear heavy armor, and take Fists of Steel, which increases your unarmed damage by 0.5x Gauntlet armor rating. I believe it caps at something like 42, normally.

Some mods, especially perk mods, attempt to overhaul unarmed into a viable build. Ordinator is a good example. Here are the perks available that affect unarmed in Ordinator:

Spoiler: Light Armor (click to show/hide)

Spoiler: Sneak (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on December 11, 2016, 11:31:17 pm
That's good info.  And of course there is the Fortify Unarmed enchantment which Silverthrone mentioned, but I don't know how well that scales.  Technically unlimited, but I'm reading that each enchanted piece (2 rings and 1 gloves, I assume) boost by 25% at 100 enchanting. 

No idea if that's accurate (wikia doesn't even bother with numbers), or how it stacks with Khajiit's base 22 damage or Fists of Steel.  Fists of Steel sadly only cares about *base* armor, so smithing up excellent gloves won't help - only the material.

Apparently Argonians get 20 base unarmed damage for some reason, and a special tail-swipe??

Unrelated:  Khajiit iz inosent of al crimeeee  http://i1.kym-cdn.com/photos/images/original/000/652/892/876.jpg
Title: Re: The Elder Scrolls V: Skyrim
Post by: Jimmy on December 12, 2016, 03:35:48 am
Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Akura on December 12, 2016, 05:54:58 am
Moon Sugar and Skooma is supposed to be a parallel of real life cocaine and crack, but it looks more like krokodil in that poster.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on December 12, 2016, 06:15:12 am
I kind of disagree.
Krokodil would make you look like you have Corprus Disease.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sean Mirrsen on December 12, 2016, 07:17:29 am
My character is accumulating Skooma on themselves for some reason. Not using it, but she just keeps happening onto bottles of the stuff and pocketing them. She is Khajiit, but I'm sure that's a coincidence.
Title: Re: The Elder Scrolls V: Skyrim
Post by: BFEL on December 12, 2016, 07:41:15 am
Of course, your unarmed damage never goes up, unless you wear heavy armor, and take Fists of Steel, which increases your unarmed damage by 0.5x Gauntlet armor rating. I believe it caps at something like 42, normally.
Dragon Soul Relinquishment
That is all.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Cyroth on December 12, 2016, 07:46:08 am
I think there was also a punching enchantment that increases unarmed damage.
Though I think you can only get it from one or two unique items in the game, so if you've already sold them (instead of disenchanting them) you're out of luck.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on December 12, 2016, 08:02:48 am
I think there was also a punching enchantment that increases unarmed damage.
Though I think you can only get it from one or two unique items in the game, so if you've already sold them (instead of disenchanting them) you're out of luck.
It's from the guy living in the sewers of the town that's only notable for having a thief's guild.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Jimmy on December 12, 2016, 08:07:27 am
They also have an orphanage where you can murder an old lady and nobody cares you did it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: NullForceOmega on December 12, 2016, 08:08:06 am
Except a group of emo assassin wannabe fanbois.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Jimmy on December 12, 2016, 08:25:36 am
Sure, emo.

Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Cyroth on December 12, 2016, 08:49:15 am
There is also Maven whom I'd really like to stab, but Skyrim thinks she is important and won't let me.
Curse you Beth, you and your Essentials.

If I can sneak into somebodies room while they sleep I should also be allowed to stab them  :(
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on December 12, 2016, 10:00:30 am
Vivec will look down upon those essential mortals, and he will mutter, "Casuals..." before dropping Baar Dau on them.

Or at least he would have if he hadn't had his head impaled on a spear. Bloody slaver.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on December 12, 2016, 10:03:23 am
Or at least he would have if he hadn't had his head impaled on a spear. Bloody slaver.

Nerevar reborn, bicthes!

Sorry.

edit: fixed for grammar.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Silverthrone on December 12, 2016, 10:59:08 am
Karate-cat anecdote. I have the Immersive Armour mod on, and crafted myself a Barbarian set. It looks rather nice indeed, and has decent stats. It did not impress a guard I met, however.

-"Wörd ĺf advise, friend. Dat armour wĺnt gif mutch protektion in a real fight."
-"But Khajiit feels pretty... And Khajiit do not do 'real fight'..."
-"Well, to eech der ĺwn. Suppose it hälps your agility, does it?"
-"No, but it turns heads. Now let go of your wallet."


It is fantasy, after all, and more to the point, it is Elder Scrolls. I shall laugh at your arrows, absorb them and fire them right back!

Unarmed damage as Khajiit starts off very good, at 22 damage at level 1 vs most weapon, magic and ranged options come nowhere near that until a couple of perks are invested.

Of course, your unarmed damage never goes up, unless you wear heavy armor, and take Fists of Steel, which increases your unarmed damage by 0.5x Gauntlet armor rating. I believe it caps at something like 42, normally.

Some mods, especially perk mods, attempt to overhaul unarmed into a viable build. Ordinator is a good example. Here are the perks available that affect unarmed in Ordinator:

Spoiler: Light Armor (click to show/hide)

Spoiler: Sneak (click to show/hide)

That is an idea. I am rather worried about slotting in such a big mod in a running game, however. Next time, perhaps. For Karate-Cat Mk. II. I will lose out on skill points, but it is not exactly difficult to level up in Skyrim.

I think there was also a punching enchantment that increases unarmed damage.
Though I think you can only get it from one or two unique items in the game, so if you've already sold them (instead of disenchanting them) you're out of luck.

Yes, that was my idea, sort of. Load up the game editor, make a little mod with a few rings with that enchantment on and spread them out, so I can scale it upwards as I please. There are still the magic punch gloves in Riften, but unless you invest early, it takes a while for enchanting to be very reliable, I find.

They also have an orphanage where you can murder an old lady and nobody cares you did it.

I assumed they hate her, too. They can probably hear it all accross town when she gets the belt out. Poor little children.
I usually wear my Thalmor 'disguise', but I doubt anyone would be fooled.

I must say, come to think of it, that the Special Edition actually was worth the effort to update. Not something I'd pay for, mind, but the nice new effects did quite the difference to me. It looks awfully more pretty and colourful now. Particularly boring old Riften. It is a minor facelift, but it does make the difference. It's odd, I usually do not notice things like that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on December 12, 2016, 11:07:09 am
I think there was also a punching enchantment that increases unarmed damage.
Though I think you can only get it from one or two unique items in the game, so if you've already sold them (instead of disenchanting them) you're out of luck.
According to the wiki, the rings are from a radiant quest (so maybe repeatable?) but can't be disenchanted.  It has to be the gloves from the sewer guy.  You can then put that enchantment on gloves and rings.

Still no idea how strong the enchantment will be with a normal 100 enchantment and perks (IE, without using Fortify Enchantment).  But it seems to be a straight addition of damage, so it doesn't multiply the argonian/khajiit bonuses.

I kinda want to give that a try sometime, but Nexus Mod Manager failed to reinstall my nice modlist.  Probably need to update a bunch of stuff ):
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on December 12, 2016, 11:56:33 am

snip

That is an idea. I am rather worried about slotting in such a big mod in a running game, however. Next time, perhaps. For Karate-Cat Mk. II. I will lose out on skill points, but it is not exactly difficult to level up in Skyrim.

Ordinator plays pretty well. If you've already got invested perk points, it checks which ones you've got, refunds them, then updates with the new Ordinator perk list. It's pretty easy to slot into a new game, just don't remove it during a playthrough and you'll be fine. Here's the link. (http://www.nexusmods.com/skyrim/mods/68425/?) It even has an option to uninstall as cleanly as you can with mods in Skyrim. (Also, I don't know if it's been updated for SSE yet, though.)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Silverthrone on December 12, 2016, 12:09:39 pm
Fantastic! Thank you kindly. (Thankfully, there is an SSE-edition. I am fast running out of excuses to not take the plunge)

I like the sound of those Restoration perks. It is quite fun to play as a battle-priest. Oh, the possibilities..!
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on December 13, 2016, 01:14:02 pm
I should try Skyrim again. My last game stranded due to mysteriously aggressive guards, but I should really try a Heavy Armor resto-priest. It sounds like fun. Although I would also like to play as a powermad necromage... Choices, choices...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on December 13, 2016, 01:28:20 pm
As long as you shoot bows from darkness (;

Edit:  Really though I want to try a brawler-Khajiit with ~enchantments (http://orig08.deviantart.net/e898/f/2015/170/a/e/enchantments____by_cookieskoon-d8y05hp.png)~

And alchemy because it's just as seductive as stealth-archery.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Urist McScoopbeard on December 13, 2016, 02:36:30 pm
alchemy is the easiest money maker in skyrim. Run across a hold and brew all your ingredients, boom, thousands of gold for you to enjoy.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Silverthrone on December 13, 2016, 02:44:00 pm
So, I slotted in Ordinator, and by God, is not Ordinator a well behaved little mod? It was perfectly easy to install, it refunded my perks without a murmur and seems to be very light and agile despite its complexity. I am having a wonderful time with my karate-cat, prowling and beating up all that I survey. Indeed, I think I am doing more damage with my hands than I do with daggers and swords. And that is just one build, I rather look forward towards diving into Restoration some time.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on December 13, 2016, 02:44:46 pm
@Urist
Really though!  While back my SO was complaining about how hard it was to make money in Skyrim and I was like... "Really?  Just pick up herbs as you trek around, then brew them".  And that's even without stealing valuables from shops at night, which I barely bothered with.

Except in Riften, because the shops are... out in the open, bizarrely...  Or is that bazaarely? :P

But alchemy is better than theft, because it unlocks buffs to literally everything.  There's a little trial and error (or wiki-research I guess) involved, but honestly not much compared to the benefits!  Straight damage increase, yes pls.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Silverthrone on December 13, 2016, 03:01:37 pm
Break into the lucrative Tamriel pharmaceutical market, and never go hungry and gemless again.

I remember modding in a little head office for my cat pharma business in Oblivion many years ago. It was rather fitting, considering how much money that brought in. Of course, that was when you could name your potions, but that is a feature I can live without, provided they make me the fat cat money.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Jimmy on December 13, 2016, 06:46:34 pm
Yeah, I've got a bad habit of sitting in Whiterun every game and levelling Alchemy, Smithing and Enchanting to about 50 each before actually going out and adventuring. Screw the Jarl and his stinking dragon problem, I've gotta get my chem cook on!

Playing as a chem-warrior is good fun though. Extensive use of poisons makes fights against stuff other than undead and constructs a cinch. Without question my favourite three items in the game are canis roots, imp stools and swamp fungal pods. Poison of paralysis is incredibly overpowered.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Silverthrone on December 13, 2016, 08:57:27 pm
Always Whiterun, that place is just so convenient for when you are in an industrious mood. With the Immersive Armour mod slotted in, I always end up investing in Smithing, and also end up doing my smithing in the dead of night at Adrianne's forge. It has everything I need, and at night, she is not there to glare at me, trying to get some of her own smithing done at her own forge.

Then, there is Arcadia the potion shop owner, who can only watch helplessly as I barge in, occupy her laboratory and then sell her crateloads of cheap old potions and vanish with all her gold.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Jimmy on December 13, 2016, 09:17:24 pm
Bonus points if you visit Farengar first, deliver his frost salts, then clean out half of Arcadia's stock for free since you're her 'friend'.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 17, 2016, 03:30:09 am
Holy carp, the special edition is really well optimized. It runs much better on my laptop than the original, while also looking better. I can even finally run those graphics mods at an appreciable framrate
Title: Re: The Elder Scrolls V: Skyrim
Post by: marples on December 17, 2016, 07:51:21 am
Does the special edition have a limited amount of script extender capability built into it? I'm seeing a few mods that needed SKSE that now have special edition versions.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kot on December 17, 2016, 08:03:20 am
There is no SKSE for Special Edition yet, since it requires basically a complete rewrite since it's 64-bit. They're working on it but it will take a while.
As for mods that needed SKSE - they usually use workarounds that aren't really that great, but in general Special Edition has better capabilities so using shitty methods doesn't strain it as much as the regular game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Jimmy on December 17, 2016, 08:08:44 am
The fact that SkyUI will never be supported (https://techraptor.net/content/skyui-not-in-the-works-for-skyrim-special-edition) by Special Edition makes it a dealbreaker for me.
Title: Re: The Elder Scrolls V: Skyrim
Post by: JimboM12 on December 17, 2016, 08:24:48 am
The fact that SkyUI will never be supported (https://techraptor.net/content/skyui-not-in-the-works-for-skyrim-special-edition) by Special Edition makes it a dealbreaker for me.

Dont despair just yet, it could still be ported by someone else or someone will make their own version.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kot on December 17, 2016, 08:34:40 am
It's going to happen, tbh, as soon as SKSE gets up. SkyUI is too crucial to simply not exist - while it might not be SkyUI anymore and some other mod, but surely there will be something similar to it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on December 17, 2016, 12:45:11 pm
There's already UI mods on the nexus that duplicate the major bits of it for SE

EDIT: Here's the ones I use:
http://www.nexusmods.com/skyrimspecialedition/mods/5224/?
http://www.nexusmods.com/skyrimspecialedition/mods/3865/?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Jimmy on December 18, 2016, 05:07:18 am
Y'know what mod I'd really love? Something that highlights alchemy collectables on the map. Those flowers and mushrooms are too damned easy to overlook, especially at night.
Title: Re: The Elder Scrolls V: Skyrim
Post by: wierd on December 18, 2016, 05:58:15 am
I must be strange, because the most I play with are the pocket smithy/alchemy pack, the flyable broomstick, left rings and capes mods, and the farm anywhere mod.

I dont do any others. 

But for the plants?  I have the places where the plants are basically memorized by now, I have played that game so much. 
Title: Re: The Elder Scrolls V: Skyrim
Post by: itisnotlogical on December 18, 2016, 06:34:15 am
I really love NPC cosmetics mods. My game has a few hundred hairstyles between KS Hairdos Renewal and KS Hairdos HDT, and a patcher called Everybody's Different that gives all those hairs (minus the physics ones, sadly) to NPCs in the game. Often causes lag and pop-in when entering an area, but totally worth it IMO. Companion Horses and body replacers are also a must. Racemenu is good but a lot of the options only apply to specific bodies and mod combinations, like the various boob physics mods and Shlongs of Skyrim.

TLDR I see Skyrim as a waifu dress-up simulator with a weird RPG minigame, so sue me. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: JimboM12 on December 18, 2016, 06:53:42 am
TLDR I see Skyrim as a waifu dress-up simulator with a weird RPG minigame, so sue me. :P

To be fair, this is a totally legit way to play Skyrim.

Call me strange, but I always go Borgakh the Steel Heart. I like me my strong women.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Jimmy on December 18, 2016, 07:24:49 am
Oddly enough I usually never travel with a companion. Perhaps it's due to them dying constantly, since I never bother to remember which are essential or not. On the other hand I almost always have a companion in Fallout 4 since they're immortal bullet sponges.

I run with Better Females by Bella for my face mod needs. Honestly don't care too much about the dudes but gimme them glim-glam ladies. I figure if I'm gonna spend hours on end killing looking at them, they might as well be easy on the eyes.
Title: Re: The Elder Scrolls V: Skyrim
Post by: itisnotlogical on December 18, 2016, 07:33:37 am
My companions almost never die, unless the fight's really chaotic in a really tiny space. Kematu's (http://www.uesp.net/wiki/Skyrim:Kematu) a good example; six or so tough dudes in a space not much larger than Breezehome. In that kind of fight it's very easy to kill Lydia with a stray Fus Ro Dah or misjudged flamethrower. But outside of that, my companions might as well be immortal; if near death, they'll drop to one knee and enemies will ignore them, meaning they can only be killed by friendly fire. Enemies will also never get executions on companions, that I've seen.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sean Mirrsen on December 18, 2016, 08:01:19 am
I have recently acquired Serana as a follower.

There is a slight problem.

Well, there's two, really. One is that she's very indiscriminate with ice spikes, and I'm usually forward in melee.
The other is that my primary weapon is a twohanded Daybreaker.

In a way, when fighting a particular kind of enemy, the two problems tend to even each other out. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on December 18, 2016, 03:13:01 pm
Do you mean Dawnbreaker?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sean Mirrsen on December 18, 2016, 03:36:46 pm
Do you mean Dawnbreaker?
...I may indeed mean Dawnbreaker.

It's funny that I forgot what it's called, because I kept thinking about how many names contain Dawn in my current quest lineup. Dawnbreaker, Dawnstar, Dawnguard...

I really like what my character is, so far. There's something inherently funny about a sneaky assassin Khajiit that wears full plate armor and wields a giant glowing greatsword.
Title: Re: The Elder Scrolls V: Skyrim
Post by: itisnotlogical on December 18, 2016, 04:34:39 pm
Even better, I just found out that the game considers power attacks silent. So I can go around HYEEEARGH-ing people and they'll be none the wiser as long as I'm crouching behind them.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on December 18, 2016, 05:44:55 pm
Even better, I just found out that the game considers power attacks silent. So I can go around HYEEEARGH-ing people and they'll be none the wiser as long as I'm crouching behind them.
You're talking about a world where people forget their wife has been killed 15 seconds after you murder her and her corpse just lies there in the street.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Jimmy on December 18, 2016, 05:51:32 pm
Obligatory. (https://youtu.be/lHbF9ynGZV0)

Just picked up the Speech perk to let me sell anything to anyone. Time to invest more time in Whiterun grinding my alchemy, smithing and enchanting!
Title: Re: The Elder Scrolls V: Skyrim
Post by: wierd on December 18, 2016, 07:09:17 pm
alchemy grinding is why I install the "farm anywhere" mod.

Pain in the ass to get all the little plant-able piles of shiny black dirt made, but I can do it all over my usual travel routes, and put lots and lots of ingredient plants down.  It takes 1 game week for items to spawn, which is about the time it takes to fast-travel in a circle around all the major holds.  works out quite well. 

I dont use breezehome though. I much like the lakeview manor instead.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Jimmy on December 19, 2016, 03:05:45 am
Jimmy, if the entire Empire, including resources from the provinces of Morrowind (Vvardenfel devastated by impact and eruption, mainland reeling from Argonian invasion), Hammerfell (beat back the Dominion alone), Blackmarsh (strongest it's ever been), Elsweyr (Skooma cats be cray-cray), and Skyrim (functioning at full bore and united), can't take the Aldemri Dominion, then how in the name of hell is Ulfric's army, which has failed to actually defeat the Imperials at all until the Dragonborn gets involved going to take them on?  He's shooting himself in the foot with his racist attitude, shooting himself in the foot by dividing Skyrim, and it all doesn't matter because the Thalmor will literally just remove him if he becomes a problem for them.

Only the Empire stands a chance against the Dominion, Ulfric is just a puppet and cannot ever be anything more.  Not to mention that even when he does do things his way, it just turns into a merciless bloodbath (The Reach anyone?)

Edit: Forgot Orsinium in there, but from what I understand they were pretty much a non-factor in the war.

Elsweyr didn't support the Empire, the Khajiit became vassals of the Aldmeri Dominion in 4E 115 when the Elsweyr Confederacy dissolved, a full five decades before the Great War.

Black Marsh didn't support the Empire, the Argonians seceded from the Empire after the Oblivion crisis and are neutral to the conflict.

Morrowind isn't mentioned as providing any significant support to the Empire during the Great War in 4E 171-175, which is pretty consistent with them having their province blown up recently.

In fact, the Aldmeri invasion was countered mainly by three forces. The Empire itself throughout the entire war, Hammerfell which focused on defending its own lands once the Empire retreated, and Nords.

It was the force of Nords under General Jonna that assisted the Empire at the Battle of the Red Ring and were the ones that successfully turned the tide of battle. It was the Nords that carved their way from Cheydinhal to the Imperial City in two days, then held the road and slaughtered the Aldmeri reinforcements while the forces of Titus Mede II retook the city. It was the Nords who, after a long and bloody battle, turned around and went home to discover a bunch of provincials had taken the opportunity to seize control of Markarth. Can you blame them, with the memories of the Battle of Red Ring still fresh in their minds, for going in and putting the uprising to the sword?

From this we know that there's really only three armies equal to the Aldmeri in strength and allied against them: the Redguard of Hammerfell, the Imperials of the Empire, and the Nords of Skyrim.

Now even though the White-Gold Concordat meant Hammerfell left the Empire, we know that they are still capable of holding off the Aldmeri Dominion on their own. Why wouldn't the same be true for Skyrim?

Honestly, I see only good things coming from Ulfric Stormcloak sitting on the High King's throne. Yes, the man's a bloodthirsty bastard, and honestly that sort of man is exactly what is needed to smack down the Aldmeri Dominion. Especially since some Dark Brotherhood asshole (http://elderscrolls.wikia.com/wiki/Last_Dragonborn) went and assassinated Titus Mede II, throwing the Empire into further chaos.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Darkmere on December 19, 2016, 05:34:31 am
That's cool and all, but Ulfric is a brainwashed Thalmor spy. They want him in power, stabbing the Imperials in the back, winning the war for them. That's ignoring that the crackdown on Talos worship is directly because Ulfric started the bloodshed over it. Or how he destabilized the entire region by assassinating the High King (he directly tells you he knew it wouldn't be a fight, considering the king was in his early twenties and, even if he HAD been studying Thu'um instead of, you know, ruling the kingdom, Ulfric still had years of practice on him) who was sympathetic to his own cause.

You can even talk to him near the end of the game and hear him lament how badly he ruined everything, should you take a certain path.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Jimmy on December 19, 2016, 06:16:35 am
I agree with you that Ulfric made a mistake using the Thu'um on Torygg. He should have used his blade in fair combat. The outcome would have been the same, but there'd be a lot less controversy.

Don't forget that Ulfric had two reasons to kill Torygg. The first is purely selfish, being that it leaves the throne open for him to claim. The second is more noble, that the High King accepted the Empire's White-Gold Concordat and a big payout of gold on the side to ban Talos worship, when Ulfric was promised open worship for his work reclaiming Markarth. Ulfric's a Jarl, and he answers to nobody but his High King. By the ways of the Nords, if his High King betrays him like that, it's only proper to challenge him to a duel of honour to settle the unforgivable insult. If it just so happens to mean he ends up High King himself, well that's Game of Thrones baby!

As for Ulfric being a sleeper agent, I don't buy it. Everyone makes a big deal over the Thalmor's dossier, but actions speak louder than words. Ulfric has done nothing to support the Thalmor's interests aside from causing trouble for the Empire. He even happily sits down with the Imperials to hammer out a peace treaty that sits him on the throne, and goes to extra pains to ensure the Thalmor are excluded from these negotiations.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sean Mirrsen on December 19, 2016, 07:51:17 am
Pft. NPC banter, my gods.

Just heard a boy exclaim "Why are they hurting each other?". This asked of me, aforementioned khajiit in full plate armor with huge glowing sword... fighting a luster dragon that's actively in the process of reducing the town population to zero.

I dunno, kid. Maybe the giant flying laser-breathing lizard just had one too many ales at the tavern.
Title: Re: The Elder Scrolls V: Skyrim
Post by: wierd on December 19, 2016, 08:03:01 am
I agree with you that Ulfric made a mistake using the Thu'um on Torygg. He should have used his blade in fair combat. The outcome would have been the same, but there'd be a lot less controversy.

Don't forget that Ulfric had two reasons to kill Torygg. The first is purely selfish, being that it leaves the throne open for him to claim. The second is more noble, that the High King accepted the Empire's White-Gold Concordat and a big payout of gold on the side to ban Talos worship, when Ulfric was promised open worship for his work reclaiming Markarth. Ulfric's a Jarl, and he answers to nobody but his High King. By the ways of the Nords, if his High King betrays him like that, it's only proper to challenge him to a duel of honour to settle the unforgivable insult. If it just so happens to mean he ends up High King himself, well that's Game of Thrones baby!

As for Ulfric being a sleeper agent, I don't buy it. Everyone makes a big deal over the Thalmor's dossier, but actions speak louder than words. Ulfric has done nothing to support the Thalmor's interests aside from causing trouble for the Empire. He even happily sits down with the Imperials to hammer out a peace treaty that sits him on the throne, and goes to extra pains to ensure the Thalmor are excluded from these negotiations.

I like to include her with the speech check, JUST so I can rub her snotty upturned nose in it when she gets NOTHING she wants. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: itisnotlogical on December 19, 2016, 09:45:12 am
Pft. NPC banter, my gods.

Just heard a boy exclaim "Why are they hurting each other?". This asked of me, aforementioned khajiit in full plate armor with huge glowing sword... fighting a luster dragon that's actively in the process of reducing the town population to zero.

I dunno, kid. Maybe the giant flying laser-breathing lizard just had one too many ales at the tavern.

Random NPCs, from guards to children to the lady outside Warmaiden's to random couriers, will always follow me inside Breezehome if they're nearby when I open the door. They say one of their passing lines, stare at me for a few seconds, then leave, satisfied that their task is complete.

It's convinced me to build Heljarchen Hall, loath though I am to engage in this irksome "crafting" nonsense. NPCs barging into my house are annoying both in character and out of character.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Akura on December 19, 2016, 09:59:49 am
NPCs barging into my house are annoying both in character and out of character.

Consider that's what every player character does all the time.
Title: Re: The Elder Scrolls V: Skyrim
Post by: itisnotlogical on December 19, 2016, 10:58:40 am
But it's different when you're the Dragonborn and have the power of life and death over any mere mortal. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Neonivek on December 19, 2016, 11:00:32 am
But it's different when you're the Dragonborn and have the power of life and death over any mere mortal. :P

Yeah but honestly the Dragonborn isn't that special all things considered.

He basically is a anime protagonist (no really his power is that he is anime... Learning at a speed unfathomable)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Persus13 on December 19, 2016, 11:05:09 am
"Is that fur coming out of your ears?"

I'm wearing a Dragonpriest mask, how can you see my ears?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on December 19, 2016, 11:05:28 am
And they still get pissy if you unlock their door and, say, return their kidnapped son.  Enough to start shouting death threats at you from bed.  "Why are they hurting each other??" shouts their son as he watches.  If you save and reload, they might even get up to punch you.

I don't think I was even a vampire, I just didn't feel like waiting around several hours for some villagers to wake up and accept their kid back.  It was annoyingly nonsensical, then kinda funny when they couldn't get up.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sean Mirrsen on December 19, 2016, 11:34:03 am
Also from Dawnstar (the dragon incident was in Dawnstar):

Starting the nightmares quest. The priest of Mara character dumps the exposition on me, enlists me to help on his quest, and starts off towards the door out of the tavern with some variation of "we have to hurry, there is no time to lose".

He promptly stops on the spot and starts semi-drunkenly dancing to the tavern bard's performance, staying like that until the end of the song. We then continue out the door as normal.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on December 19, 2016, 09:04:03 pm
Man has priorities.
Title: Re: The Elder Scrolls V: Skyrim
Post by: wierd on December 19, 2016, 09:07:00 pm
Look, Like everyone else in dawnstar, he hasnt been sleeping well, OK? He's tired, he's crabby, he suffers from existential regret and remorse-- and for a few moments, that song made him feel better.

Can you blame him for wanting to hear it to the end? ;)
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on December 20, 2016, 05:03:11 am
Oh, that reminded me of one of the things I find most annoying about Skyrim. Half of the towns in the game are proper, well designed, big-enough-feeling towns (Markarth, Solitude, Whiterun, etc). And then the other half are just overgrown villages consisting of generic wooden buildings that still feel like villages. Falkenrath, some of the northern towns who seem so unremarkable I can never remember their name... That town with the College. It's like they ran out of time two thirds of the way in.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Darkmere on December 20, 2016, 05:18:23 am
To be fair, most of Winterhold did slide into the ocean...

But yeah, it's still an improvement over fallout 3.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Jimmy on December 20, 2016, 06:02:14 am
When even the biggest cities in the province have populations that number in the double digits, I think they can be forgiven.

Seriously, what's with town guards? I love their dialogue and all, but why all dudes? Did all the women run off and join the Stormcloaks or something? They just have one big communal sleeping area, and spend their whole lives wearing a full face helmet? Zero social life, man.

My cousin's out fighting dragons, and what do I get? Guard duty.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on December 20, 2016, 06:07:36 am
When even the biggest cities in the province have populations that number in the double digits, I think they can be forgiven.
I really don't care. Lack of people doesn't make towns feel empty, there's usually somebody around. It's more of a complete lack of notable things that makes them feel empty. All of the properly designed towns feel unique and compelling. Hel

And i do feel like something more creative could have been done with Winterhold. Yeah, most of it fell into the ocean. The only way we see that is a longass bridge leading to the College...

Just a personal Skyrim peeve of mine.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Gentlefish on December 20, 2016, 07:34:07 am
When even the biggest cities in the province have populations that number in the double digits, I think they can be forgiven.

Seriously, what's with town guards? I love their dialogue and all, but why all dudes? Did all the women run off and join the Stormcloaks or something? They just have one big communal sleeping area, and spend their whole lives wearing a full face helmet? Zero social life, man.

My cousin's out fighting dragons, and what do I get? Guard duty.

There's totally a few women among the guards. I think I ran into one or two in Solitude. They're there, just a bitch to find.
Title: Re: The Elder Scrolls V: Skyrim
Post by: xaritscin on December 20, 2016, 01:16:16 pm
When even the biggest cities in the province have populations that number in the double digits, I think they can be forgiven.

Seriously, what's with town guards? I love their dialogue and all, but why all dudes? Did all the women run off and join the Stormcloaks or something? They just have one big communal sleeping area, and spend their whole lives wearing a full face helmet? Zero social life, man.

My cousin's out fighting dragons, and what do I get? Guard duty.

depends on the location o think, i've never seen a female guard in solitude but i recall seeing some in markarth, riften, windhelm and i think morthal or dawnstar.

solitude, whiterun and raven rock seem to be locked on male guards only for that matter.
Title: Re: The Elder Scrolls V: Skyrim
Post by: McTraveller on December 20, 2016, 05:23:40 pm
To be fair, most of Winterhold did slide into the ocean...

But yeah, it's still an improvement over fallout 3.
I find this amusing because I recently started (finally!) playing Fallout 3. I also recently got Skyrim  in the discount bin at Walmart.  For my PS3 though, because I'm both behind the times and cheap.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dunamisdeos on December 20, 2016, 06:29:51 pm
My favorite unintentionally hilarious NPC-speech moment in Skyrim involved the courier.

There used to be a bug in which he would arrive without clothes. I turned a corner, ran smack into him standing in the deep snow wearing nothing but his undies. He does not break eye contact and says "Nope.... nothin'...".
Title: Re: The Elder Scrolls V: Skyrim
Post by: wierd on December 20, 2016, 07:30:02 pm
a hilarious one was recently shown to me.

https://vt.tumblr.com/tumblr_ohvxar791l1tib7ms_480.mp4#_=_

Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on December 20, 2016, 07:39:55 pm
My favorite unintentionally hilarious NPC-speech moment in Skyrim involved the courier.

There used to be a bug in which he would arrive without clothes. I turned a corner, ran smack into him standing in the deep snow wearing nothing but his undies. He does not break eye contact and says "Nope.... nothin'...".
It was even better
"I've been looking for you (desu).  Got something I'm supposed to deliver - your hands only~"
Title: Re: The Elder Scrolls V: Skyrim
Post by: wierd on December 20, 2016, 07:46:35 pm
Ick..  Ick

>.< 

Not like the game doesn't have overt sexual references though. Not as bad as oblivion's necrophilia reference, but the markarth statue fondling spree that sanguine has you go on was pretty funny to wake up to. The reaction of the temple clerics when you visit is golden.
Title: Re: The Elder Scrolls V: Skyrim
Post by: My Name is Immaterial on December 25, 2016, 11:15:20 pm
I've decided to finally take the jump and start playing Skyrim the way it should be: modded to the brink of death.

What mods should I get/do I need? What should I avoid? Should I use default or Special Edition?

I've never touched the modding scene before, so I've absolutely no idea where to even start.
Title: Re: The Elder Scrolls V: Skyrim
Post by: itisnotlogical on December 25, 2016, 11:30:59 pm
Default still seems to be the best for mods.

I recommend:

SkyUI (http://www.nexusmods.com/skyrim/mods/3863/?) (Requires SKSE but then so do most mods)

Fores New Idles in Skyrim (http://www.nexusmods.com/skyrim/mods/11811/?) and XMPSE (http://www.nexusmods.com/skyrim/mods/68000/?) are prerequisites for some popular mods

Joy of Perspective (http://www.nexusmods.com/skyrim/mods/6002/?) for muh immershin

Any body replacer, I use CBBE (http://www.nexusmods.com/skyrim/mods/2666/?) and am thinking about installing Better Males (http://www.nexusmods.com/skyrim/mods/2488/?). Nudity is optional.

RaceMenu (http://www.nexusmods.com/skyrim/mods/29624/?)

KS Hairdos (men (http://www.nexusmods.com/skyrim/mods/79735/?), women (http://www.nexusmods.com/skyrim/mods/68311/?)) (with the additional physics hairs (http://www.nexusmods.com/skyrim/mods/70363/?), if you don't mind extra setup)

Everybody's Different (http://www.nexusmods.com/skyrim/mods/51612/?). Buggy and kind of a pain to set up, but totally worth it in my opinion. Distributes all them fancy hairstyles among NPCs, also randomizes height and weight and stuff.

Horses for Followers (http://www.nexusmods.com/skyrim/mods/11193/?)

Realistic Ragdolls and Force (http://www.nexusmods.com/skyrim/mods/601/?)

Enhanced Blood Textures (http://www.nexusmods.com/skyrim/mods/60/?)

Also I forgot to mention USLEEP (http://www.nexusmods.com/skyrim/mods/71214/). I'm not clear on what happens if you have one DLC but not the others, or if you start with the base game and then get the DLC. But it's essential.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Balistic604 on December 26, 2016, 12:14:59 am
My favorite unintentionally hilarious NPC-speech moment in Skyrim involved the courier.

There used to be a bug in which he would arrive without clothes. I turned a corner, ran smack into him standing in the deep snow wearing nothing but his undies. He does not break eye contact and says "Nope.... nothin'...".

I had something similar happen to me. Courier showed up wearing no clothes and told me "I have something for you, your hands only".
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on December 26, 2016, 05:31:55 am
Also I forgot to mention USLEEP (http://www.nexusmods.com/skyrim/mods/71214/). I'm not clear on what happens if you have one DLC but not the others, or if you start with the base game and then get the DLC. But it's essential.
USLEEP only functions if you have all of the official DLC installed, but it doesn't matter if you picked them up individually or got the whole set as part of the legendary edition. If you don't have one of the DLC's you will need to use the older USP (http://www.nexusmods.com/skyrim/mods/19/?) and the individual patches for each DLC.

In either case, after grabbing the patches follow the link in the mod description to "Bug Fixes Recommended in Addition to the Unofficial Patches". Most of those listed there are also worth installing.

In addition to those above I'd recommend Purity (http://www.nexusmods.com/skyrim/mods/65242/?) - Covers weather, exterior natural lighting, water & waterfalls.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on December 26, 2016, 06:24:04 am
Purity is fantastic, I'd absolutely recommend it, if only for the fact that it stops the waterfall's distant LOD looking like a slab of ice.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on December 26, 2016, 07:42:33 am
So, should I start modding my Skyrim again now or should I wait for mods to become HD Edition compatible?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on December 26, 2016, 07:54:33 am
So, should I start modding my Skyrim again now or should I wait for mods to become HD Edition compatible?
The main issue with modding for the special edition is that SkyUI isn't going to be ported over, barring some new team coming in to do it. That means no common mod menu interface.
Title: Re: The Elder Scrolls V: Skyrim
Post by: My Name is Immaterial on December 26, 2016, 01:55:49 pm
So, should I start modding my Skyrim again now or should I wait for mods to become HD Edition compatible?
The main issue with modding for the special edition is that SkyUI isn't going to be ported over, barring some new team coming in to do it. That means no common mod menu interface.
Do these mods not do that?

There's already UI mods on the nexus that duplicate the major bits of it for SE

EDIT: Here's the ones I use:
http://www.nexusmods.com/skyrimspecialedition/mods/5224/?
http://www.nexusmods.com/skyrimspecialedition/mods/3865/?
Title: Re: The Elder Scrolls V: Skyrim
Post by: SirAaronIII on December 26, 2016, 02:48:12 pm
Here's (https://www.reddit.com/r/skyrimmods/comments/5awtkm/guide_quick_and_dirty_way_to_remove_skse_warning/) a way you can get SkyUI v2.2 to work on the Special Edition without SKSE.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on December 26, 2016, 06:14:04 pm
So, should I start modding my Skyrim again now or should I wait for mods to become HD Edition compatible?
The main issue with modding for the special edition is that SkyUI isn't going to be ported over, barring some new team coming in to do it. That means no common mod menu interface.
Do these mods not do that?

There's already UI mods on the nexus that duplicate the major bits of it for SE

EDIT: Here's the ones I use:
http://www.nexusmods.com/skyrimspecialedition/mods/5224/?
http://www.nexusmods.com/skyrimspecialedition/mods/3865/?
As far as I can tell, no. Both of them seem to be primarily overhauls of the item inventory UI, but neither covers the Mod Configuration Menu part of SkyUI, which is the part that other mods relied on to allow for in-game setting of options for each mod.

Here's (https://www.reddit.com/r/skyrimmods/comments/5awtkm/guide_quick_and_dirty_way_to_remove_skse_warning/) a way you can get SkyUI v2.2 to work on the Special Edition without SKSE.
That is a truly ancient version of SkyUI. I'm not even sure just what features were actually implemented at that point. Still, it's better than nothing.

In potentially good news, while browsing around the latest SKSE thread (http://forums.bethsoft.com/topic/1612646-wipz-skyrim-script-extender-skseskse64/) for how much progress has been made in porting the script extender over(quite a bit, but no release timetable yet) the SKSE team have been in contact with the SkyUI team, and are generally of the opinion that SkyUI will eventually be ported over once SKSE reaches the required level of completion, even if not necessarily by the original team.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on January 14, 2017, 02:23:45 pm
So, what mods do people recommend? I'm entirely re-modding my Skyrim from the ground up, was wondering what people recommend. Mostly looking at GEMS right now.

Especially in interested what people think about perk mods. Essential, which ones, not really necessary? Suggestions not on GEMS also welcome :)
Title: Re: The Elder Scrolls V: Skyrim
Post by: itisnotlogical on January 14, 2017, 02:28:29 pm
Just gonna quote the list I made a few pages back, with one addition (Run For Your Lives (http://www.nexusmods.com/skyrim/mods/23906/?))

Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: ein on January 14, 2017, 03:49:48 pm
gonna add frostfall (http://www.nexusmods.com/skyrim/mods/11163/?) to that list

it's my personal fav mod and it adds a layer of immersion and difficulty to the game that doesn't rely on a broken and tedious combat system
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on January 14, 2017, 04:05:43 pm
Just gonna quote the list I made a few pages back, with one addition (Run For Your Lives (http://www.nexusmods.com/skyrim/mods/23906/?))
I'd also recommend looking through the rest of Arthmoor's mods if you grab run for your lives, as he has a large number of similar mods that fix/enhance some areas of the game, above and beyond those the unofficial patch deals with.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on January 16, 2017, 04:20:35 pm
Yeah, I ended up getting most of Arthmoor's mods, including Oridnator over Perkus Maximus. I didn't get Frostfall, though. I play Skyrim to be a murdergod, not to survive :v

I find the game quite a bit more fun with Ultimate Combat + Ordinator. It's sort of challenging, but not too challenging. A nice balance.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Urist McScoopbeard on January 16, 2017, 05:35:52 pm
Yeah, I ended up getting most of Arthmoor's mods, including Oridnator over Perkus Maximus. I didn't get Frostfall, though. I play Skyrim to be a murdergod, not to survive :v

I find the game quite a bit more fun with Ultimate Combat + Ordinator. It's sort of challenging, but not too challenging. A nice balance.

I will say, Frostfall is awesome though. Especially combined with the coats mods. You can still be a murdergod--and when you pull off the whole not freezing to death part, you feel even better.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on January 17, 2017, 06:18:39 am
There is something fun about dreading the hike to winterhold simply because it's BLOODY COLD and you'll die on the way if you don't prepare first. And it makes you wonder at the first mage guild quest where they casually ask you to hike several miles across frozen ice and tundra and give you absolutely nothing to help. Like what kind of safety record does this college have anyway? Clearly it's very poor considering the state of winterhold.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Jimmy on January 17, 2017, 06:24:52 am
Considering there's an unfinished quest at Winterhold about missing apprentices that nobody seems too worried are probably dead, I'd say their attitude towards safety is pretty Darwinian.
Title: Re: The Elder Scrolls V: Skyrim
Post by: wierd on January 17, 2017, 06:44:25 am
That quest is completable.

You need to nick the rings out of the library without the librarian noticing. There is a note in the room with the giant daedric gauntlet in the summoning circle on the floor that tells you that the investigator removed the rings from the gauntlet and stored them in the library for safe keeping (because he considers them dangerous.)

If you bring the rings to the gauntlet and put them on it, it will activate, and it summons a dremora pirate. He says that the souls of the people who bound him are trapped in oblivion all the same.

http://www.uesp.net/wiki/Skyrim:The_Midden
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on January 17, 2017, 06:45:49 am
Silly forsaken, everyone knows you're completely safe from the cold unless you install a mod for it. That's why none of the characters ever mention the weather, so you don't get that idea.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on January 17, 2017, 06:51:16 am
Indeed. I wish they'd put in some kind of environmental effects or challenges. It isn't easy to survive in such a place. At least we have nice modders wiling to add those things for us.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sean Mirrsen on January 17, 2017, 07:22:35 am
Indeed. I wish they'd put in some kind of environmental effects or challenges. It isn't easy to survive in such a place. At least we have nice modders wiling to add those things for us.
Yeah, that's a thing I really think Skyrim as a whole is lacking. Just, survival elements. I'd install a mod for it but I'm at a point where I just want to play through the mostly regular game first. :P
I also have Fallout NV over here, and that does have the "Hardcore" mode where you need to keep yourself hydrated, fed, and not-sleepy. So it's kind of doubly baffling, because didn't that game predate Skyrim?

In other news, the version of Skyrim coming to the Nintendo Switch at some point in the future, currently appears to be based on the Special Edition of the game (http://imgur.com/a/5FqVa), at least going by the trailer shown at the presentation. Likely of no concern to most people here, especially since it's another console Skyrim and the likelihood of mods is next to nil... but I thought I'd mention it. Even just regular Skyrim (SE) playable on a handheld is pretty neat. :)
Title: Re: The Elder Scrolls V: Skyrim
Post by: wierd on January 17, 2017, 07:46:11 am
Give it time. Given that about the only way for the switch to have big games like that installed is via SDCard, the storage medium holding the game files is user pokable, and the hacker community will be all up in that like david duchovny at a swinger's party. If the console versions of the game are anything like the console versions of prior bethesda titles, then getting the mods into the storage media and modifying the ini to tell the engine to load the extra ESM/ESP files should get mods operating, assuming that any encryption of security signing gets defeated.

(In the case of morrowind for the original xbox, no signature checking is used for cache files, so if you can gain access to the storage medium, you can get it to load mods. I know, I have done it myself. Oblivion uses Microsoft's digital signature check for the GoD container, so you need a hacked 360 with signature patching tools to get at the storage. Skyrim on 360 would likely be similar.)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Krevsin on January 17, 2017, 07:58:17 am
I also have Fallout NV over here, and that does have the "Hardcore" mode where you need to keep yourself hydrated, fed, and not-sleepy. So it's kind of doubly baffling, because didn't that game predate Skyrim?
It was also made by another developer, Obsidian. Also the Hardcore mode was kind of terribly implemented. Survival Mode in Fallout 4 is much better IMO. I'd love something like Survival mode for Skyrim.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Jimmy on January 17, 2017, 08:22:28 am
That quest is completable.

You need to nick the rings out of the library without the librarian noticing. There is a note in the room with the giant daedric gauntlet in the summoning circle on the floor that tells you that the investigator removed the rings from the gauntlet and stored them in the library for safe keeping (because he considers them dangerous.)

If you bring the rings to the gauntlet and put them on it, it will activate, and it summons a dremora pirate. He says that the souls of the people who bound him are trapped in oblivion all the same.

http://www.uesp.net/wiki/Skyrim:The_Midden
Nope, not that one, the unfinished one mentioned by Phinis Gestor.

http://elderscrolls.wikia.com/wiki/Lost_Apprentices (http://elderscrolls.wikia.com/wiki/Lost_Apprentices)

You can even find their remains and their named quest items if you look in the right spot, but the actual quest is never activated in your journal and doesn't exist in the game files.
Title: Re: The Elder Scrolls V: Skyrim
Post by: itisnotlogical on January 17, 2017, 11:05:08 am
Skyrim always struck me as a simple power-fantasy game. I can see why a survival mode might have been seen as an illogical move by the designers; it'd be like adding a survival mode to DOOM or something.

Besides, they probably knew that nobody plays Bethesda games unmodded besides console peasants so I think they intentionally left anything they weren't sure about to the modding community.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on January 17, 2017, 11:14:31 am
There is something fun about dreading the hike to winterhold simply because it's BLOODY COLD and you'll die on the way if you don't prepare first. And it makes you wonder at the first mage guild quest where they casually ask you to hike several miles across frozen ice and tundra and give you absolutely nothing to help. Like what kind of safety record does this college have anyway? Clearly it's very poor considering the state of winterhold.
This, but I also especially like having a mechanical reason not to casually swim around in supposedly arctic waters.  You still can, with a little preparation, but the acknowledgement of the situation is nice.

But yeah that mod's definitely not for everybody...  Either you're looking for what it does, or not.  It does do a good job!  I liked it a lot better than Ineeds, which I found annoying and fairly glitchy.  Having merchant stalls or indoor counters full of "stale" carrots and lettuce didn't exactly help immersion, either.  Some people say RND is better?
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on January 17, 2017, 11:17:40 am
I used Frostfall and RND along with a few compatible camping mods, cloak mods and the like. It worked fairly well. I also had one that gave more realistic handling of animal kills. Between them, my wood elf hunter could camp anywhere game was plentiful and have enough food and wood to live without going to town. Could even outfit himself with decent gear given enough effort and time.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Urist McScoopbeard on January 17, 2017, 12:26:07 pm
I used Frostfall and RND along with a few compatible camping mods, cloak mods and the like. It worked fairly well. I also had one that gave more realistic handling of animal kills. Between them, my wood elf hunter could camp anywhere game was plentiful and have enough food and wood to live without going to town. Could even outfit himself with decent gear given enough effort and time.

I will say that this is a very rewarding style of play with the right mods--basically the same set up had when I was playing Skyrim. It always kind of fell apart though when you make it back to civilization and it's kind of wonky in comparison.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kot on January 18, 2017, 07:23:47 pm
I always wanted a mod that gave you landscape devoid of civilization, sans maybe one place. Imagine a mod where the map was Skyrim sized but with only one village on the edge that could maybe be improved by player to eventually include everything you could want.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Metalax on January 18, 2017, 08:07:02 pm
I always wanted a mod that gave you landscape devoid of civilization, sans maybe one place. Imagine a mod where the map was Skyrim sized but with only one village on the edge that could maybe be improved by player to eventually include everything you could want.
Alone - An Empty Skyrim (http://www.nexusmods.com/skyrim/mods/67661/?) - removes the hold capitals(aside from winterhold), many npc random encounters. Unfortunately the mod was abandoned since I last looked at it, so it won't be finished but it at least partially fulfils the aim.

New World Modder Resource (http://www.nexusmods.com/skyrim/mods/52049/?) - This one apparently has all settlements removed and no npc's, only animals. The description on nexus is apparently misleading.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Jimmy on January 18, 2017, 08:27:43 pm
Sounds pretty dull to me. No NPCs means nobody to offer quests. Unless you're looking to turn the game into a solo survivalist simulator, there's not really any goals if you take out the world's population.

Mind you, I do love survivalist crafting sims, though it's difficult to find any that are any decent quality.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on January 18, 2017, 10:43:50 pm
I always wanted a mod that gave you landscape devoid of civilization, sans maybe one place. Imagine a mod where the map was Skyrim sized but with only one village on the edge that could maybe be improved by player to eventually include everything you could want.

I suppose it would be doable to have a new worldspace mod.
Title: Re: The Elder Scrolls V: Skyrim
Post by: wierd on January 18, 2017, 11:54:14 pm
Skyrim's main worldspace taxes the limits of what a 32bit application can achieve, because the world data is borderline on the 4gb limit.

Keep that in mind.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on January 19, 2017, 01:09:19 am
It doesn't load the whole thing at once.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Jimmy on January 19, 2017, 01:27:25 am
Interesting fact: the map of Skyrim is rendered in real-time. All of it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sean Mirrsen on January 19, 2017, 02:40:10 am
The overmap is basically a low-LOD representation of the entire world of Skyrim, yeah. It's literally the same thing you see in the distance.

Best example I know of, of that, is that one quest to get the Dawnbreaker sword (and clear a temple of undead), where you're boosted into something like the low stratosphere for a chat with the goddess responsible.
Title: Re: The Elder Scrolls V: Skyrim
Post by: PTTG?? on January 19, 2017, 02:05:38 pm
I always wanted a mod that gave you landscape devoid of civilization, sans maybe one place. Imagine a mod where the map was Skyrim sized but with only one village on the edge that could maybe be improved by player to eventually include everything you could want.

I suppose it would be doable to have a new worldspace mod.

I was thinking something along those lines. The nice thing about that is there could be like 200 NPCs max, but they have really fully developed stories and identites, multiple branching questlines for each person, and each quest does something to improve or change the town. Many of the quests could be mutually incompatible, from "Hey, these three people want to build a farm right in this nice valley," to "psst... I know the secret of undeath. Kill everyone and I'll show you how to raise them as undead slaves."
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on January 19, 2017, 06:44:43 pm
Dark Sun in Skyrim's engine

Landscape would be easy; it's all desert.  :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Urist McScoopbeard on January 19, 2017, 07:43:44 pm
Dark Sun in Skyrim's engine

Landscape would be easy; it's all desert.  :P

I really wish Skyrim worked on Mac... I'm feeling the urge... the urge to MAP!!!
Title: Re: The Elder Scrolls V: Skyrim
Post by: wierd on January 19, 2017, 07:56:37 pm
Wouldnt it work on the OSX port of wine?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Urist McScoopbeard on January 19, 2017, 08:40:49 pm
Wouldnt it work on the OSX port of wine?

Maybe. I think there may be a tutorial out there for just that. Hmmm.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on January 19, 2017, 11:56:47 pm
Dark Sun in Skyrim's engine

Landscape would be easy; it's all desert.  :P

I really wish Skyrim worked on Mac... I'm feeling the urge... the urge to MAP!!!
It is actually pretty fun to just map in Skyrim :o

Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Greiger on January 21, 2017, 01:10:04 pm
Started playing this again.  Doing the SE because apparently owning hearthfire was enough for bethesda to decide I deserve all the dlc.  Good ol skyrim, 3 years since I last played and you still can't throw a rock without hitting some kind of oversexualization mod.

Just can't find better models without having to trawl through half a dozen mods that give women breasts the size of watermelons, backsides the size of a horse or giving guys a package that probably hurts when it scrapes along the ground.

I guess la femme lycana is alright. It did kinda bug me that all the werewolves shared the same model. "I'm sure you can recognize [redacted] even in her beast form." 'No dude, I can't.   Looks like a dude man.'  So that fixes that without being oversexualized or rated X.  But there must have been a dozen that were.

Anyone know any improved model mods that don't sexualize things?  Preferably keeping the underwear on?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sean Mirrsen on January 21, 2017, 01:21:16 pm
Anyone know any improved model mods that don't sexualize things?  Preferably keeping the underwear on?
CBBE (Caliente's Beautiful Bodies Edition) is pretty much the go-to, just install the Vanilla and NeverNude options. Same proportions, but much better models, and sort of decent but still a bit too modern for my tastes underwear. Basically every mod that does the "sexualization" does come with underwear options. Including Better Males. You just usually have to look at the very bottom of the optional files list.

If you go for CBBE, remember to grab the compatible vanilla armors/clothing mod, called Caliente's Vanilla Outfits. Just the same designs, no extra skin shown, updated for higher-detail base models.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Greiger on January 21, 2017, 01:26:02 pm
Awesome, thanks I kept seeing it mentioned in other mods, but when I went to it the images all looked like they were from a playboy magazine, so Ididn't think it would work.   Always hard to tell there's underwear in the mod when all the preview images look like something out of a skinmag.
Title: Re: The Elder Scrolls V: Skyrim
Post by: NullForceOmega on January 21, 2017, 01:33:27 pm
That's because you have to fiddle around with an external program called bodyslide to actually build the body, and most of the people taking pictures are manchildren who've never seen a naked woman outside of those skinrags.  So they anime the living hell out of their waifus.

I'd honestly suggest UNP tho', no messing around in an external program, it is glammed up and I can't recall if there are any non-nude textures floating around, but it does actually look like a human female body, if an idealized one.
Title: Re: The Elder Scrolls V: Skyrim
Post by: itisnotlogical on January 21, 2017, 01:37:31 pm
Anyone know any improved model mods that don't sexualize things?  Preferably keeping the underwear on?
CBBE (Caliente's Beautiful Bodies Edition) is pretty much the go-to, just install the Vanilla and NeverNude options. Same proportions, but much better models, and sort of decent but still a bit too modern for my tastes underwear. Basically every mod that does the "sexualization" does come with underwear options. Including Better Males. You just usually have to look at the very bottom of the optional files list.

If you go for CBBE, remember to grab the compatible vanilla armors/clothing mod, called Caliente's Vanilla Outfits. Just the same designs, no extra skin shown, updated for higher-detail base models.

CBBE actually does come with underwear that resembles the vanilla, not just the swimsuit bikinis.

I'd honestly suggest UNP tho', no messing around in an external program, it is glammed up and I can't recall if there are any non-nude textures floating around, but it does actually look like a human female body, if an idealized one.

I've never had to use Bodyslide with CBBE.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sean Mirrsen on January 21, 2017, 01:48:01 pm
CBBE actually does come with underwear that resembles the vanilla, not just the swimsuit bikinis.
Yes I know, that's the NeverNude. I've gotten to a point where I don't actually remember what stock Skyrim underwear looks like tbh, but the one CBBE considers universe-appropriate still seems too modern for me. The level of sophistication you see in Skyrim, I'd expect women to have chest wraps or simple cloth garments at most, not a 19th-20th century design bra that seems to have been made from sack cloth.
Yes I am very nitpicky. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: NullForceOmega on January 21, 2017, 01:49:05 pm
Sure, you can download an extra dozen files with presets, or you can download three built exactly to the body's spec.  I know which I'm doing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on January 21, 2017, 01:50:02 pm
Honestly, I remember CBBE having like three sliders or something for ridiculously big breasts. One slider wasn't enough, apparently.

CBBE actually does come with underwear that resembles the vanilla, not just the swimsuit bikinis.
Yes I know, that's the NeverNude. I've gotten to a point where I don't actually remember what stock Skyrim underwear looks like tbh, but the one CBBE considers universe-appropriate still seems too modern for me. The level of sophistication you see in Skyrim, I'd expect women to have chest wraps or simple cloth garments at most, not a 19th-20th century design bra that seems to have been made from sack cloth.
Yes I am very nitpicky. :P
I'm pretty sure that's what the vanilla textures look like, though :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Greiger on January 21, 2017, 01:50:17 pm
Actually looks like CBBE does not work in SE yet, so looks like I'll be trying out UNB.  Thanks for the advice!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on January 21, 2017, 03:20:48 pm
It's worth noting that unless you have armor/clothing mods that adapt them to your chosen body, you'll never even see it unless you're naked. (In other words, unmodded armor/clothing uses the vanilla body shape, it isn't magically layered on top of your body (at least in standard skyrim. I have no idea about the special edition, I don't meet the sysreqs))
Title: Re: The Elder Scrolls V: Skyrim
Post by: Greiger on January 21, 2017, 03:44:18 pm
Yea those are where I saw the comments about CBBE from. 

I'm only using immersive armors, everything else with those are vanilla.  IA claims to autodetect bodymods and use different versions for different bodymods.

CBBE is specifically mentioned, not UNP, but since CBBE is the only one mentioned by name, it uses plural when mentioning bodymods, and not noticing any significant weight gain between ranger armor and vanilla glass armor, I think it's good.  If I notice any oddities I'll probably have to see if there's any way to move cbbe to SE.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Sean Mirrsen on January 21, 2017, 03:49:09 pm
Outside of the BodySlide plugin, CBBE is just a collection of straight-up replacement meshes. It should have no compatibility issues whatsoever with SE, at worst you might notice a slightly worse texture quality on the replaced models because the replacement textures are not enhanced like most in SE.
Title: Re: The Elder Scrolls V: Skyrim
Post by: itisnotlogical on January 21, 2017, 04:22:43 pm
I think CBBE had some ridiculous 4k texture option, but it's been a while since I installed it.

Bodyslide isn't even a thing that runs concurrently with Skyrim, it's an external program for customizing the meshes. Same for Outfit Studio. Unless SE uses a wholly different mesh format or something, all of them should work.

They might not appear in NMM or Mod Manager or what have you, but they should still be fine if you manually place the files.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kot on January 21, 2017, 04:40:42 pm
Honestly, I remember CBBE having like three sliders or something for ridiculously big breasts. One slider wasn't enough, apparently.
Install an some kind of enhanced skeleton and you will have dozens of sliders for breasts.
Title: Re: The Elder Scrolls V: Skyrim
Post by: miauw62 on January 21, 2017, 07:21:58 pm
Yeah, so did BodySlider. What I meant was that it had three separate sliders for size
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kot on January 21, 2017, 07:26:48 pm
Mmm, that's what I also meant. That's just how it works, butts are similar too. You usually have small boobs slider, which actually is more used to bigger the boobs since it can be put in negative values, regular size slider, "ridiculous" slider, shape alerting (melon/fantasy) sliders that also change size, etc.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kazagarth on May 01, 2017, 11:55:11 pm
http://www.moddb.com/mods/skyrim-anime-overhaul

Skyrim Anime overhaul changes the game to an anime-style game. It contains extremely rare, and many custom mods. The original creator is someone who went by both "Appolyn" and "fabiencolombo". The original mod was made pretty far back in years. He also made addons that consist of the Dawnguard expansion for Anime Mod, and the Dragonborn addon.

The anime overhaul mod for a long time couldn't be found anywhere, as I was one of the very few with an actual copy and no one else even re-uploaded them. Fabien occasionally showed off his copy on his youtube page, but as far as I know, no one else had it but me. Even fewer (if any) had the DLC content fabien provided.

There are actually two versions. Version 1 (100% what fabien made, which IS outdated as far as mods go as its pretty old (but still playable)), and version 2 that I customized a bit to be more "modern" with less problematic/outdated mods. Despite version 2 being more modern, it does have more bugs (but is more stable in terms of crashes)

Version 1 is also available to download directly from MODDB. Version 2 resides on mega.nz (you'll have to read the description on proper downloading, as mega.nz has a pretty low download bandwidth cap if you download it directly from mega.nz) and it will probably stay that way because its too big for MODDB unless they ever change the download/upload size of mods.
As for the mod itself (for version 1, some of this is in version 2). It changes all characters (male included) to female, which provides...amusement (some people like it, some not)...adds a ton of content overall to the game, massive graphics upgrade, lots of new NPCs, new lands and a bunch of new features that would end up making this reply even longer than it already is.

If you do want to see all the mods, I uploaded a fixed load order.txt for version 2 onto the MODDB file page and you can see all the mods provided (some which you probably won't be able to find anymore or/and are obscure in the esp/esm name), but you can get an idea of what is there. The load order I added is what one should use for version 2, as the previous load order wasn't actually correct. Version 1 also has its own load order, and has different mods that you can see...though a lot/some will be rather obscure and hard to find through google.

For version 1 that you can get directly from MODDB, be sure to get the mod order (its pinned, the other load order is for version 2) and you need to download mod organizer as well from Nexus.

For those that get it or/and into waifu/anime-style mods (but the mod is way more than that, it really mostly focuses on gameplay, content and graphics)...hope you enjoy it :) You can see screenshots and videos and what not on the page, though I have to add more.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on May 02, 2017, 02:37:51 am
-cut for convenience-

Am I safe to suppose that Japanese voices are mandatory for this modpack?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kazagarth on May 02, 2017, 03:06:46 am
-cut for convenience-

Am I safe to suppose that Japanese voices are mandatory for this modpack?

pretty much, yeah
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on June 03, 2017, 06:20:42 pm
Playing this again.  Actually another Breton woman, but sword-and-board auxiliary of the Empire rather than a soulless blaster-thief.  (Alternate Start: Live Another Life is still essential and continues to impress).  Took Breton for the spell resistance, which is niiiice.  My experience has always been that melee attackers can be trivially confounded with tactics (or simply backing up at the right time), while spellcasters are just "You will be dead in this many seconds".  Ironic since Destruction was so heavily nerfed for players.  (Enemy archers are somewhere in the middle.  Moderate damage, somewhat avoidable)

Regular melee still feels nerf-batty, but actual combat seems to encourage power moves which do stun appropriately.  Feels pretty alright.  Using a mace and shield, planning to eventually get the mace of Molag Bal.

Main goal is to join the Dark Brotherhood and see their quest through to the end, finally.  In previous runs, my personal admiration for Oblivion's Thieves Guild has made it hard to support the Brotherhood.

Also made it hard to appreciate Skyrim's "petty gangster" guild, though I'm glad I saw it through to the end eventually.  It's *supposed* to be bad, and get better.
Bonus points if you visit Farengar first, deliver his frost salts, then clean out half of Arcadia's stock for free since you're her 'friend'.
Hehe, I wasn't going to focus on alchemy, but it's so good I couldn't resist.  But buying out her "stock" apparently didn't include, like, *most* of her display items.  Which is weird because the display items of the bosmer hunter just outside were part of his stock, disappearing as I bought them.

So when she wandered off to bed as I did alchemy, I took the opportunity to rob the shop blind.  Probably bad conduct for A Soldier Of The Imperial Legion, but uh...  technically the city is semi-rebellious...  That totally justifies me robbing a racially-Imperial citizen, right...?

Anyway next time I visited, three brigands spawned in her room and started screaming at me.  A few minutes later they managed to path down and assault me.  Arcadia: "You need to leave."
I kited them outside, of course (and now there's a Whiterun Guard who may never despawn, he's outlasting the brigands).  Kinda funny feature, but a little disappointing in that Arcadia is annoyingly friendly and kind before and after.  Bit of a disconnect.

Also, vampires killed the smith woman during the Dawnguard "intro" ):  I should have re-enabled run-for-your-lives, but I'm trying to keep the mods low this time.  Had to not only redownload the game, but then delete the entire folder and download again, to get it actually working.  Guess there were some glitchy extra files, somehow.


OH RIGHT, I found some Silvenar lore!  I've always loved Bosmer.  Sadly, I mostly recognize the Silvenar from my 2 days of TESO during the free week.  Seems like a cool position, though, and reinforces my love of Bosmer culture.
Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: McTraveller on June 05, 2017, 07:36:45 am
I am slow** when it comes to getting games - a local store was liquidating their supply of PS3 games so I picked up the red-box Legendary Edition for like $12.

I find that I like love just wandering around the world to see the sights.  It's beautiful*! Like I was just sitting up on the mountain staring at the aurorae one night.  Or loving the blizzards that can roll in.  Or the nice thunderstorms (helps that I have a 7.1 sound system in my entertainment room with a nice sub). Even just the sound of the wind or light rain.

Basically I find that I don't even want to fast travel, even though it takes time to walk the long way - because walking the long way reveals all kinds of interesting things.

(*Yes I know there are prettier games - but having two young kids means my budget priorities don't include machine upgrades or the newest games. And I could complain about the flickering low-res shadows, but after the first couple minutes they just kind of became part of the aesthetic and they don't stand out any more.)

**Very slow.
Title: Re: The Elder Scrolls V: Skyrim
Post by: LordBrassroast on June 05, 2017, 08:27:43 am
So, I picked up the Special Edition for PS4. I went to start a new game (Nord spellsword FTW) and I was in Riverwood. Ralof's sister was blathering on and on, as usual, and I was bored. Then, I saw a bird soaring overhead. I thought "Finally, something to do", and pulled out my bow. However, this was my first game on PS4 instead of PC, and I didn't draw the bow, but punched Ralof's sister in the face with it. Suddenly the entire village was hostile, and I had to run like a madman. Just before I got to the gate, Hod caught up with me, and put his hammer through my skull. Then, while my broken corpse was cooling on the ground, I hear one of his idle lines:

"It's not everyday we get visitors in Riverwood."
Title: Re: The Elder Scrolls V: Skyrim
Post by: Persus13 on June 05, 2017, 09:14:01 am
One of my favorite moments from Skyrim was when I picked up all the DLC for it in a sale, and so the next time I went to Solitude, there was an all-out brawl between me, the Solstheim cultists, vampires, and the city guards.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ghills on June 06, 2017, 10:02:24 am
In case anyone's interested, GOG.com just released Oblivion GOTY edition, DRM-free! :D
Title: Re: The Elder Scrolls V: Skyrim
Post by: Silverthrone on June 06, 2017, 10:13:56 am
Oh, I am quids in! Yes, yes, yes, yes!

Well. It shall have to wait until I have some money. But thank goodness that the blasted thing is finally available, no strings attached. I love that game. It is about eleven years now since I played it for the first time, and it was simply magical. I will never forget it.
Of course, one must always be careful with nostalgic things. But it was not very difficult to come to terms with Oblivion's faults, legio and glaring as they were. I do not think a re-visit could harm it.

One of my favorite moments from Skyrim was when I picked up all the DLC for it in a sale, and so the next time I went to Solitude, there was an all-out brawl between me, the Solstheim cultists, vampires, and the city guards.

I do wish that they would leave my NPCs alone. Not to mention me. If the six previous cadres have all died to my ridiculously, unfairly overpowered hands, they ought to understand the probable fate of the seventh one.
Title: Re: The Elder Scrolls V: Skyrim
Post by: milo christiansen on June 06, 2017, 12:59:24 pm
I do wish that they would leave my NPCs alone

I got a mod for that, two of them. One makes it so that I am the only person that can kill a named towns person or dog (really nice for dragon attacks), the other removes the settlement attacks from Dawnguard. I don't remember what they were called, but I got both from the nexus.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on June 06, 2017, 01:22:12 pm
I do wish that they would leave my NPCs alone

I got a mod for that, two of them. One makes it so that I am the only person that can kill a named towns person or dog (really nice for dragon attacks), the other removes the settlement attacks from Dawnguard. I don't remember what they were called, but I got both from the nexus.
Alternatively, you can grab the regular and the dawnguard version of the "Run for your lives" mod, which causes townsfolk to rush into the nearest interior during dragon and vampire attacks respectively.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Silverthrone on June 06, 2017, 03:11:25 pm
Possible idea, something to think of the next time I make any changes with my mod order. The people of Skyrim are valorous, quite often to their fault.
Title: Re: The Elder Scrolls V: Skyrim
Post by: xaritscin on June 08, 2017, 03:43:58 pm
this seems like a cool mod to install. (i only have the unofficial patch). not sure if it will kick on legendary edition

https://www.youtube.com/watch?v=3G5RucTQkHY

for now its only Bruma, but it seems the rest of Cyrodiil is already set up, well, from what i saw of the streams, they should have advanced it further until then.

from what i gather Bruma is more or less the size of The Reach, but it has plenty of content and stuff around so it doesnt feel like empty wilderness.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Retropunch on June 10, 2017, 06:52:52 am
this seems like a cool mod to install. (i only have the unofficial patch). not sure if it will kick on legendary edition

https://www.youtube.com/watch?v=3G5RucTQkHY

for now its only Bruma, but it seems the rest of Cyrodiil is already set up, well, from what i saw of the streams, they should have advanced it further until then.

from what i gather Bruma is more or less the size of The Reach, but it has plenty of content and stuff around so it doesnt feel like empty wilderness.

I've always thought modders should do something like this instead. It's all well and good trying to recreate morrowind or whatever, but it's a huge undertaking which takes forever, is basically just a graphics overhaul (which, by the time it's done won't seem that spectacular) and invariably never gets finished. Just adding it in section my section to the main game, and making it coherent to the base gameplay seems like a much better way to do it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: xaritscin on June 10, 2017, 08:08:10 pm
this seems like a cool mod to install. (i only have the unofficial patch). not sure if it will kick on legendary edition

https://www.youtube.com/watch?v=3G5RucTQkHY

for now its only Bruma, but it seems the rest of Cyrodiil is already set up, well, from what i saw of the streams, they should have advanced it further until then.

from what i gather Bruma is more or less the size of The Reach, but it has plenty of content and stuff around so it doesnt feel like empty wilderness.

I've always thought modders should do something like this instead. It's all well and good trying to recreate morrowind or whatever, but it's a huge undertaking which takes forever, is basically just a graphics overhaul (which, by the time it's done won't seem that spectacular) and invariably never gets finished. Just adding it in section my section to the main game, and making it coherent to the base gameplay seems like a much better way to do it.

thing is that mods like these take time because its not only working on the script for the events but also the new maps, sites and of course the voice acting that its needed. if this game worked on text dialogue it would be easier.

Bruma is only one part of Beyond Skyrim: Cyrodiil which is a larger scope but its more or less near to halfway on completion, and which is only one part of the project of Beyond Skyrim which wants to basically add each of the other provinces of Tamriel in the 4th era (along with bonus places like Roscrea/Atmora or Thras).

too much stuff for who knows how many time the game will be able to support it or be supported. but anyways.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Retropunch on June 11, 2017, 04:53:43 am
thing is that mods like these take time because its not only working on the script for the events but also the new maps, sites and of course the voice acting that its needed. if this game worked on text dialogue it would be easier.

Bruma is only one part of Beyond Skyrim: Cyrodiil which is a larger scope but its more or less near to halfway on completion, and which is only one part of the project of Beyond Skyrim which wants to basically add each of the other provinces of Tamriel in the 4th era (along with bonus places like Roscrea/Atmora or Thras).

too much stuff for who knows how many time the game will be able to support it or be supported. but anyways.

Agreed, but the point I was trying to make is that it's better that they release it in small chunks rather than try to do a whole total conversion which takes years and is invariably never finished. Projects like skywind and stuff just take way too much time to basically recreate a game we already have.

I'm really hopeful they can keep adding areas, even if it's just 3-4 more from previous games.
Title: Re: The Elder Scrolls V: Skyrim
Post by: McTraveller on June 14, 2017, 10:41:55 am
My first really amusing experience / storytelling opportunity:

Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on July 02, 2017, 02:54:17 am
In case some of you don't know it yet, Beyond Skyrim: Bruma (http://www.nexusmods.com/skyrim/mods/84946/?) is released.
For the regular/Legendary edition of Skyrim any way.
Special Edition will soon have its version done, maybe within a week or so.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dunamisdeos on July 04, 2017, 06:52:52 pm
My first really amusing experience / storytelling opportunity:

Spoiler (click to show/hide)

My go-to story is the courier bug. He used to run around Skyrim naked due to a bug. I had things happen like "oh no someone got stabbed in the street in Markarth! I'll just join the crowd watching this horrific event. Everyone is so terrified!"

I turn around

I am nose to nose with a naked courier.

....pause...

Courier: "Nope. Nothin."
Title: Re: The Elder Scrolls V: Skyrim
Post by: itisnotlogical on July 04, 2017, 07:51:52 pm
Finally got around to playing Dawnguard.

Is it me, or is Dawnguard much more interesting and well-written than any piece of content in vanilla Skyrim? It's almost like stepping into a different game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Arcvasti on July 04, 2017, 08:06:04 pm
Is it me, or is Dawnguard much more interesting and well-written than any piece of content in vanilla Skyrim?

Eh, I personally didn't think so. The thing with Dawnguard is that its not actually about the Dragonborn, but about Serena instead. And Serena is not a character I found at all interesting. The Dawnguard/Vampire split is mostly just there to be there and has very little actual impact on how the story plays out. Vampire Lord mode is basically just at-will Werewolf form with a ranged attack, which turns out to be absolutely ridiculous, IF you can stand the long transformation animations and not being able to pick up items in full-vamp mode. Dawnguard also had absolutely terrible dungeons in it, with the Soul Cairn and Forgotten Vale being particularly egregious.

At least they changed valnilla Vampirism to be less annoying, allowed Werewolves to eat rabbits and the final boss fight was good. I much prefferred Dragonborn for Skyrim DLCs.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on July 04, 2017, 09:08:30 pm
My go-to story is the courier bug. He used to run around Skyrim naked due to a bug. I had things happen like "oh no someone got stabbed in the street in Markarth! I'll just join the crowd watching this horrific event. Everyone is so terrified!"

I turn around

I am nose to nose with a naked courier.

....pause...

Courier: "Nope. Nothin."
"Got something I'm supposed to deliver - your hands only."
Nearly got me killed, since I was trying to trap the dragon at Dragonsreach when he grabbed my focus.
Though the game paid me back recently when the Dragonborn cultists happened to find me during a dragon attack, and the dragon nearly killed one of *them* during the dialogue.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on July 04, 2017, 09:50:48 pm
Finally got around to playing Dawnguard.

Is it me, or is Dawnguard much more interesting and well-written than any piece of content in vanilla Skyrim? It's almost like stepping into a different game.
Lol.
Title: Re: The Elder Scrolls V: Skyrim
Post by: My Name is Immaterial on July 05, 2017, 01:26:47 am
The design philosophy was noticeably entirely different for DG. It's a small taste of what could have been: we got very different level design, which were generally opener, more explorable areas, and we got to see a bit of faction vs faction stuff: being attacked in the street by vampires, or Dawnguard would have been cool in other storylines: ie, actually hostile factions in the Civil War. Also, Serena is one of the few followers who's actually got some character and story besides a single quest.
It's a different game. I'm not sure it's a better game, but it's very differently designed.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Darkmere on July 05, 2017, 01:48:09 am
I actually really liked the Soul Cairn because it FELT really, really alien. Something you can't comprehend and entirely foreign is in control there, and you need to navigate by landmarks and actually learn the area well to survive.

Serana can get bent though. Weak attempt at waifu bait and when I played it was bugged so that having her in the party set all your Vampire Lord damage to 1. I didn't even bother playing it again from the hunters campaign.

Dragonborn was pretty much awesome, though. The C'thulhu books were great mostly, and Solsteim looked like an apocalypse.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on July 11, 2017, 05:27:37 pm
Okay, it's been about a week since I installed Skyrim SE and tried out a bunch of mods for it. The last time I played Skyrim would probably be about a year or so ago. Dunno. I've been avoiding SE until SKSE came out, but after some research, I figured the only real thing I would be missing would be SkyUI. Interestingly, SkyUI actually kinda works on SE but it's a bit of a faff getting it to run so I didn't bother.

Anyway, I loaded up about a hundred or so mods and gave it a few whirls over the week. Fiddling with the list as I went. I thought I'd review some of the big popular ones for you guys to save you the hassle like I went through:

----------

Actually, I'll just review the top files in Nexus that I have. Seems simpler that way:

Spoiler (click to show/hide)

I think I covered what I've tried of the top 100 mods on Nexus for SSE.

----------

Here's some more that aren't in that list:

Spoiler (click to show/hide)

There are more but they're mostly just minor things. I thought this should help give an idea of the modding scene for SSE as opposed to Skyrim normal.

------

I currently highly recommend INIGO and Amorous Adventures.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on July 16, 2017, 09:15:25 am
So I did, what I a year thought was unthinkable.
I completely erased any mods and files related to old Skyrim (or Oldrim, as some refer to it now).
I freed up about 200-300 gigs of space.
And now I'm reinstalling Oldrim, and am only going to dedicate it for anything related to Legacy of the Dragonborn. (That museum mod I have been pestering you guys about.)

Anyone else feeling like they should be cleaning out old mods and files?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on July 27, 2017, 05:58:44 pm
I started and began recording a completely vanilla run of Oblivion recently. I'll probably finish it, edit it into bits and pieces, maybe add commentary and upload it somewhere, since that sounds fun.
Title: Re: The Elder Scrolls V: Skyrim
Post by: IronTomato on July 27, 2017, 09:40:53 pm
Is there a mod for Skyrim SE which makes it so that my custom keybinds are actually reflected in button prompts in menus instead of them just showing the default controls? I know that SkyUI did this in Oldrim on top of just being amazing in general, but due to SKSE64 related BS that mod apparently doesn't come for SSE yet.

/me attempts to favorite an item but drops it instead

Okay, it's been about a week since I installed Skyrim SE and tried out a bunch of mods for it. The last time I played Skyrim would probably be about a year or so ago. Dunno. I've been avoiding SE until SKSE came out, but after some research, I figured the only real thing I would be missing would be SkyUI. Interestingly, SkyUI actually kinda works on SE but it's a bit of a faff getting it to run so I didn't bother.
I'm still massively salty SKSE64 isn't a thing yet, since it's required for Dual Sheath Redux, which is required for me not internally screaming whenever I do a dual wield character.

I am nose to nose with a naked courier.
Again, he was never naked. He wore a hat.
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on July 27, 2017, 11:41:18 pm
Don't you mean SKSESE? Or SKSE2? :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dunamisdeos on July 29, 2017, 01:57:22 pm
Irontomato I challenge your definition of naked, and propose an experiment!

You should go out in a public place wearing nothing but a hat. If passerby refer to you as "naked" more than, for example, "partially clothed", then the definition has changed in the public consciousness.

If not, you win.

Also, be sure to reassure everyone you meet that you do not, in fact, have a package or parcel with their name on it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Tellemurius on July 31, 2017, 10:54:30 am
Looks about as similar to the multiplayer mods. Granted this could probably be further improved with engine access instead of relying on script calls.
Title: Re: The Elder Scrolls V: Skyrim
Post by: scourge728 on August 01, 2017, 09:58:06 pm
I'd like to just vomit out a list of random thoughts about skyrim:
1. I've modded the game too hard, it crashes randomly now for seemingly no reason at all (quite often at that)

2. I've got a courier perpetually standing near the main gate to Whiterun doing absolutely nothing, he DOES have clothes on, which is a plus

3. I've got the Sofia mod, and find it hilarious how she still shows up in those areas that followers aren't supposed too

4. On a similar topic, I find her randomly taking off her armor really annoying (I feel as though being asexual probably makes the annoyance worse)

5. One time, (before I modded too hard) I had Inigo (another modded follower) and Sofia (which is my usual followers (I got one of those multiple follower mods (Although I don't usually use more than three as even ONE follower tends to end with me getting stuck and two makes it even worse, the only reason I have a third is because the third is a voiced Lord Scatsbury follower, but anything beyond that is just too much getting stuck))) and Sofia said her "I think I broke a nail" line, only for Inigo to follow up right after with a mocking line about breaking a nail.... Please note that as awesome as it would be, those two mods have no interaction meaning it was just pure luck

6. I REALLY don't understand why everyone uses graphics mods and such, maybe it's because I spent most of my early gaming time playing Zoo Tycoon (was actually the first actual computer game I ever played IIRC) and Risk II, and after that have mostly had fairly low end laptops and as such had to turn down all the graphics to play even fairly low end games (for example on my first actually mine laptop, towards the end of it's life A few games would just sort of have the sound stutter and the image freeze at random (although not actually that common) those games were Portal 2 and Team Fortress 2) but skyrims graphics look great to me, and I'm pretty sure I have them at lower points

7. On a related note: Realism mods confuse me, then again I'm the guy with a double jump mod, a mod that boosts run speed and jump height and a no fall damage mod

8. Quite a while ago, I installed a mod that made dragons use Portal 1 and 2 turret voice clips instead of normal roaring noises and such, it's hilarious and I love it.

9. I've got over 200 mods installed last I checked

10. On a related note: I somehow broke the mod count thing in the skyrim menu thingy, I had a hundred something mods installed (I think it was 117) uninstalled 3 and ended up with a total of 93 mods somehow because numbers I guess

11. One time I had armor that boosted speed among other things, the armor was in the opening sequence (I wanted to screw around with op stuff) and ended up walking into a wall, only to clip right through, fall for awhile and end up I didn't even know where in the tunnels at the time, let alone now
Title: Re: The Elder Scrolls V: Skyrim
Post by: IronTomato on August 08, 2017, 02:30:24 am
If I were to start recording my first honest attempt at beating TES: Arena would people be inclined to watch it?
Title: Re: The Elder Scrolls V: Skyrim
Post by: scourge728 on August 16, 2017, 11:55:35 pm
I tried to play that skyrim card game thingy, it went not responding and crashed before even getting to the title screen, I guess I'm not playing that game today
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on August 29, 2017, 05:46:22 pm
Hey guys, aren't you excited to pay for the ongoing demise of PC gaming as we start paying more and more for less and less?

So am I! I'm just so happy to take part in our festival of greed and self-destruction by purchasing the new Horse Armour mod!™ (http://www.pcgamer.com/the-fallout-4-creation-club-goes-live-with-3-horse-armor/?utm_content=buffercb6af&utm_medium=social&utm_source=facebook&utm_campaign=buffer_pcgamerfb) Only available on the Creation Club™ for the low price of US$3!

Don't worry guys! The Creation Club™ only has wholly original works that aren't stolen from anywhere! (https://www.reddit.com/r/pcgaming/comments/6wtqh3/bethesda_relaunches_paid_mods_debuts_with_3_horse/dmarsa5/) So buy yours today!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on August 29, 2017, 05:51:08 pm
Oh don't worry, it is isn't the demise of pc gaming! Our console peasant friends are also enjoying this incredible new development!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dunamisdeos on August 29, 2017, 07:32:25 pm
NO GUYS ITS A SLIPPERY SLOPE ARGUMENT YOU CANT DO THAT, THEY WILL NEVER MONETIZE MODS.

Said everyone who had their heads planted firmly in their rectum. The first thing they did is start looking at mods that already exist and straight-up copied the popular ones to sell.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Darkmere on August 29, 2017, 08:05:06 pm
Did people actually say that? I don't bother with much online interaction but I remember the second it failed with Skyrim thinking they'd just force it through with fallout 4 regardless. Also one of the reasons I haven't bought fallout 4.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Reudh on August 29, 2017, 08:42:01 pm
My favourite thing about it is the .ba2 / bsa files are already on your hard drive, so in the cases of the weapons you just need to make an .esp to add them in for free!
Title: Re: The Elder Scrolls V: Skyrim
Post by: da_nang on August 30, 2017, 04:53:47 am
The sheer amount of greed and ignorance from Bethesda/Zenimax is appalling.
Title: Re: The Elder Scrolls V: Skyrim
Post by: scourge728 on August 30, 2017, 10:10:08 am
As long as they don't try to touch skyrim again, I'll be fine (mostly because even this new laptop can't run fallout 4)
Title: Re: The Elder Scrolls V: Skyrim
Post by: IronTomato on August 30, 2017, 11:38:23 pm
This is fucked.
Title: Re: The Elder Scrolls V: Skyrim
Post by: RickRollYou2 on September 01, 2017, 09:13:40 pm
At least existing mods stay unpaid, I guess? It'd be much worse if they shut down all existing mods and moved them into the CC (that said they did try to do that on Steam but backlash and stuff iirc)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Blaze on September 02, 2017, 12:57:18 am
Already posted about the CC in another thread, but I'll repost here:

Quote
Paid Mods/10 (http://imgur.com/gallery/bqcla)

Edit: Wow, at the time of this post, Creation Club has just gone live. And it is an utter clusterfort.

1. It forces you to download EVERY MOD that exists in the creation club, all 2.1gb.
2. Those files are unencrypted, but missing the plugin files. So someone could just create a plugin to use those assets.
3. Someone already has. (https://www.reddit.com/r/modpiracy/comments/6wv8u5/creation_club_files/)
4. Utterly destroys your load order by forcing plugin files to be loaded alphabetically. This cannot be undone without rolling back.
5. Reports are surfacing that paid mods do not work with free mods, such as the pip-boy skins mod not working with completely unrelated mods. (https://www.reddit.com/r/PS4/comments/6wzbc1/psafallout_4_cc_important_paid_mods_dont_work/)
6. One of the files is literally named "Horse Armor" way to rub salt in the wound Zennymax.

Quote
The more I look into it, the more I see that the Creation Club was destined to fail from the beginning.

The "download the entire creation club mod list" thing was due to the 900MB limit per game for non-essential files on the PS4, by forcing everyone to download the game as an "update" for the main game was to get around this. But there was literally no reason to do so for PC and Xbox users (Xbox has a 2GB limit, which is fairly adequate).

The absolute limit for records per mod in the Creation Club is 4096. That may sound like a lot, but considering every sound, object, item, event trigger, leveled list, dialogue, etc takes up a record, you'd have trouble fitting all but the most basic of mods, especially if you plan to add a quest.

With that kind of restriction I can't really see CC as anything more than a tool to peddle all those nickle-and-dime mods that add an "EPIC ARMOR" and such.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on September 02, 2017, 01:01:45 am
I'm kinda believing the tinfoil hat theories where people are saying that the devs are intentionally sinking this boat just to shut the bosses up about it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Jimmy on September 02, 2017, 01:46:35 am
I usually apply Hanlon's razor: "Never attribute to malice that which is adequately explained by stupidity."
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on September 02, 2017, 01:50:16 am
I usually apply Hanlon's razor: "Never attribute to malice that which is adequately explained by stupidity."
Indeed. That could very likely be the case as well. Bethesda does like to be imbecillic.

Either way I hope this goes the way of the Steam paid mods.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dunamisdeos on September 02, 2017, 10:58:25 am
I mean I've certainly lost interest in future games that have the CC as a "feature"
Title: Re: The Elder Scrolls V: Skyrim
Post by: scourge728 on September 02, 2017, 01:03:56 pm
Just don't confuse the creation club (CC) with the creation KIT (ck) as that's the tool that they made skyrim with, and then let people make mods with, back when Bethesda liked seeing the community grow and expand and not try to steal mods
Title: Re: The Elder Scrolls V: Skyrim
Post by: Zanzetkuken The Great on September 04, 2017, 03:31:18 pm
I mean I've certainly lost interest in future games that have the CC as a "feature"

I've actually just lost interest in Bethesda games in general.  I mean, they just turned their games into bloatware for fuck's sake.  Sure, the current size of the mods autodownloaded is small, but the amount of mods there are small.  What if there were 10 times as many?  100 times?  Can easily go to a 60 GB download for the Creation Club.  Then there's the fact that Bethesda seemingly keeps compatibility of their mods by updating the .exe, which if done fast enough would basically nuke the Script Extender's ability to be updated...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dunamisdeos on September 06, 2017, 02:21:34 pm
I mean I've certainly lost interest in future games that have the CC as a "feature"

I've actually just lost interest in Bethesda games in general.  I mean, they just turned their games into bloatware for fuck's sake.  Sure, the current size of the mods autodownloaded is small, but the amount of mods there are small.  What if there were 10 times as many?  100 times?  Can easily go to a 60 GB download for the Creation Club.  Then there's the fact that Bethesda seemingly keeps compatibility of their mods by updating the .exe, which if done fast enough would basically nuke the Script Extender's ability to be updated...

Oops, we accidentally broke all your mods. By coincidence here's something you can give us money for to make it better. Unavoidable, sorry.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Jimmy on September 06, 2017, 04:46:24 pm
On the plus side, at least they're not making shitty pay-to-win mobile games instead.

Oh wait. (http://www.falloutshelter.com/)
Title: Re: The Elder Scrolls V: Skyrim
Post by: My Name is Immaterial on September 06, 2017, 04:52:20 pm
i actually enjoyed fallout shelter
Title: Re: The Elder Scrolls V: Skyrim
Post by: Ultimuh on September 06, 2017, 04:59:28 pm
i actually enjoyed fallout shelter
same here
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on September 06, 2017, 06:18:43 pm
I play fallout shelter on the PC. It's a great thing to have up in the background while I do classwork.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on September 06, 2017, 06:20:18 pm
Huh, didn't know it has a PC version.  I kinda like idle games in general, I might have played more Fallout Shelter if I wasn't already on Kittensgame and Swarm Simulator at the time :P  My brother got pretty far in it, actually.
Title: Re: The Elder Scrolls V: Skyrim
Post by: McTraveller on September 06, 2017, 06:25:51 pm
Back in Skyrim... I discovered today that
Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Darkmere on September 06, 2017, 06:36:23 pm
I still like that everyone takes the time to engrave their name and address on every single item, including flowers and fish, that they own in case it gets stolen.

And apparently the fences in the game are the only ones who can figure out that just scratching out the engraving works fine.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dunamisdeos on September 06, 2017, 08:25:03 pm
I also would like a thieving system that is not based in video game logic from 1995.
Title: Re: The Elder Scrolls V: Skyrim
Post by: dennislp3 on September 13, 2017, 01:07:46 am
I also would like a thieving system that is not based in video game logic from 1995.

With them touting their magic AI system that is so cool you think they could implement at least a rumor system kind of like Toady is doing.

Steal a bunch of stuff - NPC reports it and spreads the news - other NPCs create list of suspects based on who was seen in the area at X time. Go one step further and you can have NPC vendors maybe on the lookout for people selling the goods that were stolen etc instead of just magically knowing...make it an ambiguous system where fences are the only reliable way to get rid of stolen goods while other merchants in other areas could also work with a low chance of being reported.

Could probably make a pretty convincing court based mini game out of it or something if they really wanted to try...would also make criminal acts much more in depth and realistic. Magic bounties from all knowing NPCs with cellphones that appear instantly is silly. And of course the ownership of items having no logical markers yet everyone knowing who owns what.

Wonder if that could be modded in...suppose it could be actually
Title: Re: The Elder Scrolls V: Skyrim
Post by: Silverthrone on September 13, 2017, 09:05:52 am
I suppose that it will always be the draw-back of a game like the Elder Scrolls. When sword-fighting, magic and stealth all have to squeeze together in one game, there is only so much space that each of them can have. It cannot be a fantastic sneaky-thiefy-stabby-swipy-game, for it must also be a satisfying fency-hacky-slashy-bashy experience, as well as a abracadabra-zappy-freezy-burny-magic experience.
(By the by, I rather like my hyphonic system of classification, but I fear it might be too unwieldy for everyday use)
I can settle for second best, or merely good. As long as it is engaging and stimulating, it will do. Nonetheless, a rumour-based system of reputation cannot be beyond the wit of men to put in. After all, in Skyrim, they managed to make people send goons after you for stealing their things. And, of course, make the guards a little less helpless in their pursuit of justice. Enough careless theft in one place, and your disreputable-o-meter reaches a point where you get a bounty and an appointment with the gaol; that is just one idea. Of course, saving the city from the invading killer teapots, descending from Earl Grey's flying tea-tray fortress, should be enough to outweigh being prosecuted for stealing some of Mrs. Spacefiller's spoons.

As an aside, I... Well. It is peculiar, but with the state of their modding policy, and their less than re-assuring attitude, and with all the time passed, I am much less keen on any future Elder Scrolls release than I was. In fact, sometimes I feel that it would be better if they did not release another one, for under current mangement, it would not be a very good addition to the series at all.

It is an impression that saddens me. That is not how the world ought to be, particularly for me, who loves Tamriel so deeply, for whom it is so significant and meaningful. It should be an exciting thought; the possibility of the next Elder Scrolls, and not a worry. Not the fear of a disappointment and embarrassment to the series looming in the future. I must sit down sometime and work through these feelings, but I cannot say that I am hopeful for its future. But then again, one must always be willing to be surprised. Perhaps, perhaps.

Title: Re: The Elder Scrolls V: Skyrim
Post by: Dunamisdeos on September 13, 2017, 03:16:40 pm
I mean unless this paid mod crap goes away fully I'm probably not going to be interested in any future elder scrolls/fallout iterations.

I put up with their archaic/questionable mechanics because of the fantastically positive way they treated their playerbase and enabled community modding. There's nothing in it for me right now.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on September 13, 2017, 03:25:34 pm
Incidentally, the alpha version of SKSE64 is out.
Title: Re: The Elder Scrolls V: Skyrim
Post by: IronTomato on September 13, 2017, 04:51:00 pm
Incidentally, the alpha version of SKSE64 is out.
https://www.youtube.com/watch?v=usfiAsWR4qU
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dunamisdeos on September 27, 2017, 01:40:21 pm
https://bethesda.net/en/article/5lz4Q7F4li6kwKmakkgWww/skyrim-survival-mode-coming-soon (https://bethesda.net/en/article/5lz4Q7F4li6kwKmakkgWww/skyrim-survival-mode-coming-soon)

Hey look it's those things that were already made by other people, now sold by Bethesda.
Title: Re: The Elder Scrolls V: Skyrim
Post by: My Name is Immaterial on September 27, 2017, 01:45:47 pm
Already made, and made better.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Astral on September 27, 2017, 06:57:22 pm
With modders adding custom UI elements and implementing things like this years ago, I wonder why Bethesda continues to beat the dead horse that is Skyrim?

The last piece of content that wasn't a re-release was in 2012, so aside from a lack of understanding of what players want (or drive to create new content) I'm not sure what their intention is between the Special Edition or Fallout 4 VR.

And they stand to gain a lot of enmity with players due to promising they wouldn't release paid mods... then going and doing just that (with a direct, snarky reference to the horse armor DLC in Fallout 4's version). I partially suspect it's setting the framework for unofficial mods in future games to no longer be a thing; if that's the case I will no longer buy their games.
Title: Re: The Elder Scrolls V: Skyrim
Post by: forsaken1111 on September 27, 2017, 07:02:24 pm
That whole page reads like a poor imitation of Frostfall
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on September 27, 2017, 07:16:46 pm
With modders adding custom UI elements and implementing things like this years ago, I wonder why Bethesda continues to beat the dead horse that is Skyrim?

The last piece of content that wasn't a re-release was in 2012, so aside from a lack of understanding of what players want (or drive to create new content) I'm not sure what their intention is between the Special Edition or Fallout 4 VR.

And they stand to gain a lot of enmity with players due to promising they wouldn't release paid mods... then going and doing just that (with a direct, snarky reference to the horse armor DLC in Fallout 4's version). I partially suspect it's setting the framework for unofficial mods in future games to no longer be a thing; if that's the case I will no longer buy their games.
They're doing it for the console versions. Especially, I imagine, the Switch one.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on September 28, 2017, 12:36:17 am
I doubt they're ever going to kill unofficial mods. But I do suspect they're going to milk the ideas of modders for Skyrim as long as they can cuz they still don't have any cohesive ideas for TES VI yet.

Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on September 28, 2017, 02:19:43 am
Spoiler (click to show/hide)
We had this discussion in the Fallout 4 thread first and that thread isn't toxic. Rather, I believe right now people are talking about a cool atmospheric mod.

Also I believe people are pretty unified on this forum in thinking Bethesda is trying to fuck up their own games, except they're fucking up at fucking up so they just look like idiots. So there's not much toxicity to be had when everyone has the same mind about an issue.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on September 28, 2017, 01:19:30 pm
*I* disagree, but I discussed that to death in the dedicated topic for it :P
www.bay12forums.com/smf/index.php?topic=150273
I don't really feel like arguing about it anymore anyway, I said my piece and learned a few things from others.
Title: Re: The Elder Scrolls V: Skyrim
Post by: PTTG?? on April 27, 2018, 11:10:13 am
Ugh I'm seriously considering Skyrim VR. I want a complicated open-world game instead of all these closed linear VR shooters.
Title: Re: The Elder Scrolls V: Skyrim
Post by: scourge728 on April 27, 2018, 11:17:53 am
On the topic of VR games that are on steam, why is there no option to search for games with Non-VR support/filter out VR games, as I have no VR equipment and find it really annoying
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dunamisdeos on April 27, 2018, 03:47:55 pm
I cannot bring myself to buy a game more than once on the same platform let alone 27 times or however many you sell now I am sorry/not sorry Bethesda.

Also I hope the next one is soon enough afterwards chronologically that ultra-violently beating the smug out of the Thalmor is still an option.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kagus on April 28, 2018, 04:48:04 am
On the topic of VR games that are on steam, why is there no option to search for games with Non-VR support/filter out VR games, as I have no VR equipment and find it really annoying

You can actually filter it out of wishlist suggestions, via the appropriate settings. But I'm not sure if there's a way to skip it when browsing, which is indeed annoying.


Also, Thalmor or no, altmer will always be massive golden twats.
Title: Re: The Elder Scrolls V: Skyrim
Post by: NullForceOmega on April 28, 2018, 06:52:56 am
No, you can't actually, I've tried so very hard but it keeps spewing VR titles at me.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on May 05, 2018, 07:23:27 pm
Okay, I'm going to say this here to save other people from going through the same blasted 6 hour hell I went through trying to diagnose this problem.

Okay, so SKSE is out for Skyrim Special Edition, which means SkyUI works now among other things.

But to keep your sanity, make sure when you actually run SKSE to run it on admin mode.

For some ungodly reason, Windows 10 refuses to let you properly run the scripts unless you have it on admin. And the game won't tell you this, so you'll spend hours trying to figure out why shit is acting weird despite you starting with SKSE64_loader.exe and there being no error messages of any kind.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Micro102 on May 20, 2018, 06:19:52 pm
Has anyone tried skyrim VR yet? How is it?
Title: Re: The Elder Scrolls V: Skyrim
Post by: PTTG?? on May 20, 2018, 06:22:44 pm
It's pretty OK!

I've only gotten a little way in, but the big weakness is that the default controls are strange. Aside from that, the world is overscaled, which is subjective but to me makes it less immersive.

Still, it does do a good job of converting Skyrim to VR, and as a VR game it's far more in depth than anything else I've seen.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kot on June 10, 2018, 10:02:56 pm
https://www.youtube.com/watch?v=OkFdqqyI8y4
THE ABSOLUTE MADMAN HE DID IT
Title: Re: The Elder Scrolls V: Skyrim
Post by: scourge728 on June 10, 2018, 10:16:41 pm
That trailer says nothing about the game except that it has terrain
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on June 10, 2018, 10:19:53 pm
Please be Valenwood please be Valenwood please be Valenwood
Unless they fuck it up- nah, still be Valenwood, I want "meat alcohol" and "wild hunt" memes!
And for the love of Talos, make Bosmer short again.

Is it too early to assume that they'll somehow "streamline" the mechanics even further?  (I actually like the balance in Skyrim, Oblivion's leveling system really punished you for not counting skillpoints, but I'm worried they'll keep going).

Edit:  Oh and on the off-chance it's Summerset, that would be cool with me too.  Valenwood or Summerset, I assume we'll be thwarting the Thalmor genocide.  I think they're strip-logging Valenwood so there's plenty of conflict to be had.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kot on June 10, 2018, 10:22:18 pm
Hammerfell/High Rock (Daggerfall HD lul), Akavir, Elsweyr, whatever else in this order of likehood.
Or just all of Tamriel, because there's no subtitle.
I'd really like it to be Elsweyr, but probably not.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Mephisto on June 10, 2018, 10:23:51 pm
I hope it's got a single-player component. Literally my only requirement.

Given the Fallout 76 announcement and the contents of this "trailer", however, there's nothing to indicate to me that it won't be an open-world multiplayer survival game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: LordPorkins on June 10, 2018, 10:30:37 pm
WHY ARE YOU GUYS COMPLAINING!

LITERALLY MY ONLY DREAM FOR THE PAST 7 YEARS HAS BEEN ANSWERED.

GODD HOWARD HAS RISEN ONCE MORE!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on June 10, 2018, 10:41:50 pm
Unrelated, this happened today in Oblivion:
Spoiler: ASOTIL to the rescue~ (click to show/hide)

Also:
Spoiler: #Todd (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Urist McScoopbeard on June 10, 2018, 10:58:41 pm
My bet is Highrock from that trailer. Which I would LOVE honestly.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on June 10, 2018, 11:26:16 pm
looks more hammerfell to me
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kot on June 10, 2018, 11:55:11 pm
I mean it could honestly be both at the same time in the game. TBH, it does look like either the northern shore of High Rock or maybe something around Liliac Bay anyway. High mountains and vaguely dry climate.

Or it could be fucking Akavir for all we know.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Man of Paper on June 10, 2018, 11:59:48 pm
I know I've got something to look forward to from Bethesda now though. Or at least something to keep an eye on. FO:76 sounds like Fallout but like GTA: Online free play. I've been playing some Skyrim lately and was wondering when they were gonna get to working on some more fukkin Elder Scrolls, or at least something where they could focus on an interesting neat universe.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Egan_BW on June 11, 2018, 12:24:11 am
Hmm, hadn't realized we were using this as a general-use TES thread. k.

Trailer feels kinda like a "people complain every time we don't announce a new TES game at E3. But we don't actually want to show anything."

Given lack of subtitle and massive prerendered landscape, I'll go ahead and hope for ALL OF TAMRIEL this time. Provided that they actually keep all of the different landscapes properly alien and non-generic.
Title: Re: The Elder Scrolls V: Skyrim
Post by: milo christiansen on June 11, 2018, 02:29:22 am
I would love it to be Elsweyr, but sadly the terrain doesn't look right for that. In any case, I'm stoked even though we will probably need to wait at least a year.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Egan_BW on June 11, 2018, 02:47:36 am
A year to see a proper prerendered trailer, maybe.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Jopax on June 11, 2018, 03:12:33 am
Inb4 it's Skyrim 2: The re-re-re-re-re-re-remastering
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on June 11, 2018, 03:25:57 am
Inb4 it's Skyrim 2: The re-re-re-re-re-re-remastering
They announced that too: https://www.youtube.com/watch?v=FnEW6dX_BmU&feature=youtu.be
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on June 11, 2018, 06:28:11 am
Inb4 it's Skyrim 2: The re-re-re-re-re-re-remastering
They announced that too: https://www.youtube.com/watch?v=FnEW6dX_BmU&feature=youtu.be
Fifty years from now, we'll still be seeing Skyrim re-releases.

Also a little spin-off. Elder Scrolls: Blades (https://www.youtube.com/watch?v=E9gGPR6wOQo). I am okay with this because we have a major title coming. Also it actually looks nice and Daggerfall-esque combat? I see the fucking microtransaction currency in the trailer, though.

EDIT: I outright expect TES6 to be very much like the others: mostly shallow, but still plenty of fun and highly moddable (though I also expect Bethesda's Creation Club abomination).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Wiles on June 11, 2018, 06:59:54 am
I'll be sad when creation club becomes a thing. I don't really have a problem with paying for user created content in concept, but I know myself well enough to know that I would never mod the games the way I used to because I'd hate being nickel and dimed for wanting a bunch of mods. It would really kill my enjoyment of the Elder Scrolls games. Modding has always been what turned an okay game into an amazing experience for me.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Persus13 on June 11, 2018, 07:13:05 am
They probably revealed the next Elder Scrolls because they knew some folks would get disappointed by the Fallout 76 reveal. I wouldn't expect the next Elder Scrolls game until 2020 though.

I hope it's got a single-player component. Literally my only requirement.

Given the Fallout 76 announcement and the contents of this "trailer", however, there's nothing to indicate to me that it won't be an open-world multiplayer survival game.
How about the fact that its a main title and not a spinoff? I know this post is probably because you're salty after hoping for a single player Fallout game, but there wasn't anything to indicate that Fallout 76 was the next entry in the franchise, or that there would be NPCs in a game 25 years after earth suffered a freaking nuclear apocalypse. I'm sure Bethesda will make a Fallout 5, after their new single-player game and ESVI.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dunamisdeos on June 11, 2018, 12:34:10 pm
Whatever kids you all missed the greatest thing to come out of Bethesda since they invented the Nintendo Genesis

https://amzn.to/2JEXN8H (https://amzn.to/2JEXN8H)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Retropunch on June 11, 2018, 01:24:00 pm
How about the fact that its a main title and not a spinoff? I know this post is probably because you're salty after hoping for a single player Fallout game, but there wasn't anything to indicate that Fallout 76 was the next entry in the franchise, or that there would be NPCs in a game 25 years after earth suffered a freaking nuclear apocalypse. I'm sure Bethesda will make a Fallout 5, after their new single-player game and ESVI.

As I posted in the Fallout 76 thread - I can't imagine they'll step away from multiplayer if it becomes a success. It'll just make too much money for them - ES6 might be safe, because I imagine it's quite far into development and they'll be banking on the terrible creation club for it. I'd bet cold hard cash that everything after ES6 is multiplayer.

As others have said, I think they mostly did it to stop people getting pissed off at the Fallout reveal - they're self aware enough to know that people like them for their single-player experiences, so they'd have upset a lot of people without that potential there. That being said, they've not told us anything we didn't know - we knew they weren't going to abandon the elder scrolls series and all they've shown is a few mountains - it could be 5 years away easy.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Persus13 on June 11, 2018, 01:55:40 pm
As I posted in the Fallout 76 thread - I can't imagine they'll step away from multiplayer if it becomes a success. It'll just make too much money for them - ES6 might be safe, because I imagine it's quite far into development and they'll be banking on the terrible creation club for it. I'd bet cold hard cash that everything after ES6 is multiplayer.
And I'll happily take that bet. Fallout 76 will need to sell a lot of copies and whatever other transactions Bethesda offers with it to top Skyrim money.
Title: Re: The Elder Scrolls V: Skyrim
Post by: nenjin on June 11, 2018, 02:00:46 pm
MTX and loot crates, I betcha.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on June 11, 2018, 03:13:04 pm
As I posted in the Fallout 76 thread - I can't imagine they'll step away from multiplayer if it becomes a success. It'll just make too much money for them - ES6 might be safe, because I imagine it's quite far into development and they'll be banking on the terrible creation club for it. I'd bet cold hard cash that everything after ES6 is multiplayer.
And I'll happily take that bet. Fallout 76 will need to sell a lot of copies and whatever other transactions Bethesda offers with it to top Skyrim money.
Not only that, but they also announced another single player RPG at E3, Starfield.

Also Todd Howard claims that Fallout 76 will have mods (https://www.pcgamer.com/fallout-76-will-have-mod-support-but-not-at-launch/), though not immediately.

I think Bethesda will keep trying (and failing) to monetize mods.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dunamisdeos on June 11, 2018, 03:15:03 pm
If Bethesda announced that they were stopping for reals with the mod monetization I'd buy their next three games.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Urist McScoopbeard on June 11, 2018, 03:22:56 pm
I mean, free mods are tops, but I am half of the mind that this is the end of an era. With all the resources that Bethesda can bring to bear, it feels like Constantinople under siege from the Ottomans. Anything and everything that is popular risks monetization these days :/
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dunamisdeos on June 11, 2018, 03:25:50 pm
Yeah but in this case I can just not buy their stuff, even if E3 tells me to.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on June 11, 2018, 03:39:13 pm
As I posted in the Fallout 76 thread - I can't imagine they'll step away from multiplayer if it becomes a success. It'll just make too much money for them - ES6 might be safe, because I imagine it's quite far into development and they'll be banking on the terrible creation club for it. I'd bet cold hard cash that everything after ES6 is multiplayer.
And I'll happily take that bet. Fallout 76 will need to sell a lot of copies and whatever other transactions Bethesda offers with it to top Skyrim money.
Not only that, but they also announced another single player RPG at E3, Starfield.

Also Todd Howard claims that Fallout 76 will have mods (https://www.pcgamer.com/fallout-76-will-have-mod-support-but-not-at-launch/), though not immediately.

I think Bethesda will keep trying (and failing) to monetize mods.
Fallout 76 is going to be online only.

Unless they have private servers, mods will have to go through them. You know what that means.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Retropunch on June 11, 2018, 03:45:46 pm
And I'll happily take that bet. Fallout 76 will need to sell a lot of copies and whatever other transactions Bethesda offers with it to top Skyrim money.

This only makes sense if there was another studio that was producing the same sort of games which could put them at risk. They're the only shop in town for this kinda game, and no one can even attempt to get close.

As such, they have no risk to just plough ahead with monetization, and as long as it doesn't flop it'll be fine. People can say 'I don't like this enforced multiplayer' and they can say 'well if you want to play an ES or FO game that's what you're getting' and that's the end of the story.

The end game of this is also that they can make it so only 'approved mods' (see creators club) are allowed 'because it's online' and then we're in the situation of paying for all mods again.

Title: Re: The Elder Scrolls V: Skyrim
Post by: Egan_BW on June 11, 2018, 04:01:47 pm
Or you can just keep modding skyrim, as you've been doing for years. Or go back to daggerfall. Or play a good fallout game not made by beth~
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on June 11, 2018, 04:49:46 pm
Or play a good fallout game
1, 2, 3, New Vegas, 4...?

not made by beth~
1, 2, or New Vegas it is.
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on June 11, 2018, 04:53:01 pm
(https://upload.wikimedia.org/wikipedia/en/8/88/Fallout-_Brotherhood_of_Steel_Box.jpg)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kagus on June 11, 2018, 05:00:46 pm
Which is not to be confused with
Fallout Tactics: Brotherhood of Steel (https://en.wikipedia.org/wiki/Fallout_Tactics:_Brotherhood_of_Steel#/media/File:Fallout_Tactics_Box.jpg)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on June 11, 2018, 05:09:47 pm
As I posted in the Fallout 76 thread - I can't imagine they'll step away from multiplayer if it becomes a success. It'll just make too much money for them - ES6 might be safe, because I imagine it's quite far into development and they'll be banking on the terrible creation club for it. I'd bet cold hard cash that everything after ES6 is multiplayer.
And I'll happily take that bet. Fallout 76 will need to sell a lot of copies and whatever other transactions Bethesda offers with it to top Skyrim money.
Not only that, but they also announced another single player RPG at E3, Starfield.

Also Todd Howard claims that Fallout 76 will have mods (https://www.pcgamer.com/fallout-76-will-have-mod-support-but-not-at-launch/), though not immediately.

I think Bethesda will keep trying (and failing) to monetize mods.
Fallout 76 is going to be online only.

Unless they have private servers, mods will have to go through them. You know what that means.

They do have private servers, as AFAIK the interview the linked article sources from states.

Also, ooh, can we do paid mods debate again? That's always good fun. Paid mods are good, though from what I've gathered creation club is a joke on all counts (not just content-wise but how creators are paid). That's my current opinion.
Title: Re: The Elder Scrolls V: Skyrim
Post by: scourge728 on June 11, 2018, 05:17:58 pm
I dislike paid mods because I don't have the money to pay for mods
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dunamisdeos on June 11, 2018, 05:29:03 pm
I have an objection to paid mods, but I understand how people can find positive aspects of it. Simple as that.

I mean, I just don't buy things if I have an objection. Like, I just go find something else to play entirely. Nothing says I need to play it, or own it, or buy it. The only open-world genre Bethesda doesn't have have competition for is open-world games made by Bethesda. I don't know why people say they hate something with a passion but then act like they are compelled to purchase it.

Witcher 3 and Breath of the Wild both show that there are other options for open-world funtime.

Also, they said that there would be a single player option for Vault 76 during E3 if I recall. That could either mean that this is a co-op kind of deal in the same way that Divinity 2 is fully enjoyable in single player, or that it's geared heavily towards online teamwork and you could technically go single player only if you are some kind of weathered hermit and want to miss out on game features.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Persus13 on June 11, 2018, 05:33:05 pm
And I'll happily take that bet. Fallout 76 will need to sell a lot of copies and whatever other transactions Bethesda offers with it to top Skyrim money.

This only makes sense if there was another studio that was producing the same sort of games which could put them at risk. They're the only shop in town for this kinda game, and no one can even attempt to get close.

As such, they have no risk to just plough ahead with monetization, and as long as it doesn't flop it'll be fine. People can say 'I don't like this enforced multiplayer' and they can say 'well if you want to play an ES or FO game that's what you're getting' and that's the end of the story.
Skyrim has made over a billion dollars for Bethesda (and that's before the Special Editions). Elder Scrolls Online's launch was super rocky. There are people who will blindly buy a game with Elder Scrolls in the title because of brand loyalty. There are also people who will refuse to because of multiplayer, like a lot of people who bought Skyrim and not ESO. Unless Fallout 76 does as well as Skyrim or Fallout 4, which I'm pretty confident it won't, they're going to stick to single-player main titles, and multiplayer spinoffs, because its working for them and is making them billions of dollars.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dunamisdeos on June 11, 2018, 06:39:49 pm
I guess 76 will be an important experimental title for them, then.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Egan_BW on June 11, 2018, 07:23:05 pm
Ah, the scientific method. Stick a bunch of microtransactions in, measure how pissed people get, repeat.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Culise on June 11, 2018, 07:24:45 pm
And I'll happily take that bet. Fallout 76 will need to sell a lot of copies and whatever other transactions Bethesda offers with it to top Skyrim money.

This only makes sense if there was another studio that was producing the same sort of games which could put them at risk. They're the only shop in town for this kinda game, and no one can even attempt to get close.

As such, they have no risk to just plough ahead with monetization, and as long as it doesn't flop it'll be fine. People can say 'I don't like this enforced multiplayer' and they can say 'well if you want to play an ES or FO game that's what you're getting' and that's the end of the story.
Skyrim has made over a billion dollars for Bethesda (and that's before the Special Editions). Elder Scrolls Online's launch was super rocky. There are people who will blindly buy a game with Elder Scrolls in the title because of brand loyalty. There are also people who will refuse to because of multiplayer, like a lot of people who bought Skyrim and not ESO. Unless Fallout 76 does as well as Skyrim or Fallout 4, which I'm pretty confident it won't, they're going to stick to single-player main titles, and multiplayer spinoffs, because its working for them and is making them billions of dollars.
To be fair, ESO wasn't actually developed by Bethesda: it was ZeniMax Online Studios, which was more or less explicitly founded for the purpose by Bethesda's parent company, ZeniMax Media.  By contrast, Fallout 76 is being directly developed by Bethesda Game Studios.  How 76 goes will suggest quite a bit about how well Bethesda proper can handle multiplayer.

Of course, I don't expect it to do well, either.  But it is a bit of a litmus in that regard.
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on June 11, 2018, 07:39:20 pm
They do have private servers, as AFAIK the interview the linked article sources from states.

Also, ooh, can we do paid mods debate again? That's always good fun. Paid mods are good, though from what I've gathered creation club is a joke on all counts (not just content-wise but how creators are paid). That's my current opinion.
Lol... "post launch".

Todd Howard promises, baby (https://www.youtube.com/watch?v=yvGXCisAaR4). Worth their weight in gold.

Anyway, why is this discussion in this thread instead of the Fallout 76 one? Like, I know it's hypocritical of me since I partially caused it but still...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Egan_BW on June 11, 2018, 07:47:04 pm
Because we're panicking about what 76 means for the future of them scrolls, remember? ;P
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on June 11, 2018, 07:47:48 pm
Because we're panicking about what 76 means for the future of them scrolls, remember? ;P
Oh right, carry on then.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dunamisdeos on June 11, 2018, 08:09:29 pm
Because we're panicking about what 76 means for the future of them scrolls, remember? ;P
Oh right, carry on then.
Roger that.
(https://78.media.tumblr.com/b760d7c98a986be06c2cac41845e64dc/tumblr_osdscnDjn71wndzwro1_500.gif)
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on June 11, 2018, 08:10:45 pm
To be fair, ESO wasn't actually developed by Bethesda: it was ZeniMax Online Studios, which was more or less explicitly founded for the purpose by Bethesda's parent company, ZeniMax Media.

I mean ZeniMax Media was founded by Bethesda. So there's not really any reason to differentiate between the two.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Culise on June 11, 2018, 08:45:23 pm
To be fair, ESO wasn't actually developed by Bethesda: it was ZeniMax Online Studios, which was more or less explicitly founded for the purpose by Bethesda's parent company, ZeniMax Media.

I mean ZeniMax Media was founded by Bethesda. So there's not really any reason to differentiate between the two.
Ah, so it was. For some reason I thought it bought Bethesda.  Still, it's more of a question of available expertise in each studio, unless there is a lot of cross-migration between the two studios.  That's a question I don't actually know, though; I wouldn't think there's a lot, else they'd be the same studio, but I could easily be wrong on that.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on June 11, 2018, 08:47:25 pm
I just hope they don't do that visual design thing they did in ESO, where everything that used to be colorful is now made of the same blocks of the same kind of dark grey stone, such that everything looks like Windhelm.

Colorful plaster-looking structures of Dunmer architecture? Hello dark grey stone blocks.

Remember in Oblivion that lady talking about the Summerset Isles with golden towers and green butterfly-pattern glass accents? Well, here's your Windhelm-stone gothic castle.

Wow, I wonder what kind of weird look the ruins in the ancient swamps of Argonia will- Oh, like Windhelm.
Title: Re: The Elder Scrolls V: Skyrim
Post by: PTTG?? on June 11, 2018, 08:48:26 pm
So that Six, am I right? Looks like a neat new landscape.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on June 11, 2018, 08:58:28 pm
Hearing a lot of talk of High Rock. Think it'll be set before Skyrim?
Title: Re: The Elder Scrolls V: Skyrim
Post by: scourge728 on June 11, 2018, 08:59:56 pm
*grumbling about elsweyr*
Title: Re: The Elder Scrolls V: Skyrim
Post by: Egan_BW on June 11, 2018, 09:39:47 pm
So that Six, am I right? Looks like a neat new landscape.
That's 'bout all it looks like.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Madman198237 on June 11, 2018, 09:41:59 pm
I actually found it fairly informative.

It's a single ruined castle on a hill, surrounded by...NOTHING. Assuming no trickery or major changes, that seems, to me, to imply a larger world than Skyrim, assuming similar numbers of settlements/NPCs/quests/whatever that need buildings. In Skyrim you can't find views like that because there's ALWAYS something there that's not just the landscape.


OK so maybe it was only slightly informative and very good for fueling speculation for the next seven years of nothing.
Good play, Bethesda. Good play.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Shadowlord on June 12, 2018, 12:18:08 pm
Maybe Todd wants us to walk even farther to get from questgivers to quest objectives!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on July 10, 2018, 01:16:49 pm
They're going to add autorun. It's the logical next step down from GPS waypoints and fast travel.


Somewhat more topically, I got sick of instability and looking pretty but running like ass, so I did a fresh reinstall, ditched my ENB setup, got rid of a few dozen other mods, and abandoned any pretension of doing an original character build. Back to basics with a Bosmer stealth archer plus a little of those big knife ears, T&A, and physics-enabled high-res hair. feelsgoodman
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on July 10, 2018, 04:17:18 pm
They're going to add autorun. It's the logical next step down from GPS waypoints and fast travel.

autorun was bound to Q in oblivion
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on July 10, 2018, 04:22:44 pm
I was assuming that was a joke, since yeah it's definitely a thing in Oblivion.  And also Skyrim I'm mostly sure?

What I *really* want is Daggerfall tier """fast travel""" which has actual consequences for "teleporting" across the land.  Yeah Oblivion does an impressive job of passing time, even taking your athletics into consideration.  But that's purely a good thing, as it depletes various timers like the Archmage's magic chest.

I REALLY want fast travel that has a random encounter chance.

I assume that there are options for that, especially for Skyrim.  I eventually went with Frostfall and that one travel-between-settlements mod which put carriages everywhere, but they cost a nominal fee.  But It'd be great to be occasionally accosted instead.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on July 10, 2018, 04:37:28 pm
I was assuming that was a joke, since yeah it's definitely a thing in Oblivion.  And also Skyrim I'm mostly sure?
There is on Skyrim too, but I forget the key on PC.

I REALLY want fast travel that has a random encounter chance.

I assume that there are options for that, especially for Skyrim.  I eventually went with Frostfall and that one travel-between-settlements mod which put carriages everywhere, but they cost a nominal fee.  But It'd be great to be occasionally accosted instead.
*Fast travels*
"Your travel has been interrupted."
*Loading screen followed by three cliff racers*

Let's just say that I have a deep dislike of fast travel random encounters because of the way many games handle it. Oh, moving between locations? Have fun going through twice the loading screens because these bandits that die in one hit each want to attack you. Every. Single. Time.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on July 10, 2018, 04:48:20 pm
Point taken, though load times aren't nearly what they were.
But sure, it should be optional, which I supposed it already is through mods.

That's what I want though:  Some tedium or consequence for travel, focusing on the "interesting" parts.  Just like playing DND. 
Early OoTS (http://www.giantitp.com/comics/oots0145.html)

Vanilla fast travel feels so cheap that I often walk instead, even in Oblivion where there's no penalty at all.
As opposed to Skyrim where I have to rely on hold wagons.
"Different strokes"
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kagus on July 10, 2018, 05:01:26 pm
Y'know what I liked? Red Dead Redemption.

You could wrassle yourself a horse and just ride the damn distance, or you could hop on a carriage which would actually drive along the roads and take you there, instead of just turning into a loading screen as soon as you hop onboard.

There were buttons to "go faster" (which works about as well as it does in the later GTA titles... Namely, you don't really move that much faster, but the pathfinding AI becomes a lot more entertaining to watch) or just sleep it out and go straight to the loading screen approach... But you fully had the option to take the scenic route while letting someone else drive. Random encounters would also still spawn occasionally, so you'd be able to see people out hootin' and hollerin' in the fields as you rode past, or get a few bullets slung your way by some ill-to-do ruffians. And you could stick your gun out the window and answer them with some peas of your own.


In theory you could also hop onboard the iron horse and cross large distances very quickly, but ha-frickin'-ha... There's one engine on a one-line track, so it's never where you need it to be, and also the fat fuck doesn't stop for anything.

This is actually slightly comical, because several players reported difficulty in getting the achievement for wiping out all the remaining American buffalo, because the train beat them to it.  *Splat*.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on July 10, 2018, 05:04:10 pm
Ya' know whasn't ported to PC due to $BS$?

That does sound entertaining, though, especially the sped-up pathfinding heh.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kagus on July 10, 2018, 05:16:59 pm
Ya' know whasn't ported to PC due to $BS$?

That does sound entertaining, though, especially the sped-up pathfinding heh.

It really is some BS, RDD is a fabulous game and I'd snap it up if it got ported in an at least half-functional form to PC.

One thing is out-drawing and shooting the hat off some bloodthirsty varmint, another is hip-firing a Sharpe rifle... But have you ever thrown a heat-seeking stick of dynamite at a crow? I bet you haven't.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dunamisdeos on July 10, 2018, 06:16:02 pm
Joke's on you, I threw a heat-seeking crow at a stick of dynamite.
Title: Re: The Elder Scrolls V: Skyrim
Post by: scourge728 on July 10, 2018, 10:01:35 pm
I'd like to point this out, They DID intend for you to be able to take the scenic route in Skyrim, finished all the code and the voice lines as well, just decided at the last minute not to for some reason
Title: Re: The Elder Scrolls V: Skyrim
Post by: umiman on July 10, 2018, 10:53:08 pm
I'd like to point this out, They DID intend for you to be able to take the scenic route in Skyrim, finished all the code and the voice lines as well, just decided at the last minute not to for some reason
You can get mods to put it back in and it'll become readily apparent why they removed it.

Enemies spawning in and you can't do anything to fight back, the cart bugging out as usual, broken pathfinding, etc. Etc.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on July 10, 2018, 11:19:17 pm
creatures ragdolling as the cart touches them, completely bizarre terrain sticking, it's amazing
Title: Re: The Elder Scrolls V: Skyrim
Post by: Darkmere on July 11, 2018, 12:17:51 am
I guess I can understand the immersion factor... a little.. but after you've walked somewhere once to discover that place, are you folks really so inundated with gaming time that you want to spend it watching basically a cutscene of walking the same road you've been on already?

The idea just seems so... bizarre. I'd rather be playing the game than watch the game walk for me.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Egan_BW on July 11, 2018, 12:35:52 am
It's just that it's a brain-turn-off feature. If I'm playing a game with a big world, I want to have a reason to actually consider the terrain, not just click the closest quick travel point on a map and then walk toward the quest marker until I'm there. The game should be in the world, too, not just the hitting of skeletons.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dorsidwarf on July 11, 2018, 03:19:18 am
It's just that it's a brain-turn-off feature. If I'm playing a game with a big world, I want to have a reason to actually consider the terrain, not just click the closest quick travel point on a map and then walk toward the quest marker until I'm there. The game should be in the world, too, not just the hitting of skeletons.

Well yeah, but even in morrowind you only ever considered the terrain from you/your destination to the nearest silt strider or boat and back, and the travel net was vastly more pervasive than in skyrim.
I mostly use quick-travel to go back and forth between whatever dungeon i cleared last on my wanderings and the last town, so that I can sell some of my huge load of freakishly heavy swords (cough cough bethesda) and then return to where I left off.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Jimmy on July 11, 2018, 07:08:47 am
I mean, it's almost like these games are trying to waste my time.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Flying Dice on July 11, 2018, 07:14:07 am
They're going to add autorun. It's the logical next step down from GPS waypoints and fast travel.

autorun was bound to Q in oblivion
Wrong kind of autorun. I'm talking about BDO-style autorun where you set a waypoint, press a key, and your character autonomously paths to that point (or as near as they can manage).
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on July 11, 2018, 04:51:03 pm
huge load of freakishly heavy swords (cough cough bethesda)
Do me a quick favor: try stuffing a sword into a backpack. Now try stuffing seventeen in. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dunamisdeos on July 11, 2018, 05:08:04 pm
huge load of freakishly heavy swords (cough cough bethesda)
Do me a quick favor: try stuffing a sword into a backpack. Now try stuffing seventeen in. :P

Who says they are using a backpack.

There aren't even any backpacks in vanilla skyrim.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on July 11, 2018, 05:09:16 pm
huge load of freakishly heavy swords (cough cough bethesda)
Do me a quick favor: try stuffing a sword into a backpack. Now try stuffing seventeen in. :P

Who says they are using a backpack.

There aren't even any backpacks in vanilla skyrim.
Your personal inventory dimension can only take so much weight, directly proportional to how buff you are.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Egan_BW on July 11, 2018, 05:11:13 pm
Yes, the size of your glorious muscles projects a hole through 4-d space, creating a pocket hammerspace.

Though on this topic, I wish that more games made it clear exactly where you're keeping your inventory. Strangely few player characters even seem to have a backpack.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Persus13 on July 11, 2018, 09:15:14 pm
Your muscles actually are your inventory. That's why you can eat and drink food and potions instantly, they just inject directly into your bloodstream
Title: Re: The Elder Scrolls V: Skyrim
Post by: SOLDIER First on July 11, 2018, 09:35:09 pm
Who says they are using a backpack.

There aren't even any backpacks in vanilla skyrim.
Who says they aren’t?
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on July 11, 2018, 09:56:16 pm
It's the same storage technique for getting 100 bottles of skooma through muleport security
Title: Re: The Elder Scrolls V: Skyrim
Post by: scriver on July 12, 2018, 06:10:09 am
Navels!
Title: Re: The Elder Scrolls V: Skyrim
Post by: Burnt Pies on July 12, 2018, 08:58:51 pm
Navels!
A novel way to do it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on July 12, 2018, 09:31:57 pm
Store it in sppaaaaaace!!! :3 :3
Khajiit has not been to moon.  What moon?  Khajiit is innocent of these crimes.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on July 19, 2018, 07:58:50 pm
I wasn't aware of the Ebony Warrior, huh.  Never leveled that much.
Quote from: An unregistered Wikia poster, explaining why the EW isn't dragonborn
The thu'um is a type of tonal magic. Nords learnt it from the dragons (specifically Parthurnax). Redguards taught it to themselves and called it sword singing, it was the same thing. The Dwemer also taught it to themselves and made a seperate school of magic for it. The Dwemer, unlike Nords, Redguards and Dragons, channel the power through their hands.
There are so many secrets that I just haven't encountered, so many books I could read more carefully or at all.  And old games to play through.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Teneb on July 19, 2018, 08:10:39 pm
I wasn't aware of the Ebony Warrior, huh.  Never leveled that much.
Quote from: An unregistered Wikia poster, explaining why the EW isn't dragonborn
The thu'um is a type of tonal magic. Nords learnt it from the dragons (specifically Parthurnax). Redguards taught it to themselves and called it sword singing, it was the same thing. The Dwemer also taught it to themselves and made a seperate school of magic for it. The Dwemer, unlike Nords, Redguards and Dragons, channel the power through their hands.
There are so many secrets that I just haven't encountered, so many books I could read more carefully or at all.  And old games to play through.
Use UESP and not Wikia. Harumph.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on July 19, 2018, 08:34:37 pm
It's more accurate to say that the dwemer and redguards used tonal mechanics, not that their things were a subset of the thu'um. It's Tonal Mechanics -> all those things; not Tonal Mechanics->Thu'um-> all those things.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on July 19, 2018, 09:23:33 pm
All magic might be considered music of a sort, it's just that the more structured type most people encounter is a bit more abstracted from it. Sword-singing, tonal architecture, the Thu'um and the
Selectives dancing on the Tower are all obvious cases, but what are somatic or verbal components of spells except dancing and singing?
Title: Re: The Elder Scrolls V: Skyrim
Post by: IronyOwl on July 19, 2018, 09:32:41 pm
Though by that reasoning, swinging a sword while screaming is also dancing and singing, even if there's no explicit swordsong or thuum attached.

Which is also plausible, mind, but if literally everything is another chord in The Song That Is The World it rather depreciates the value of calling it such.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Rolan7 on July 19, 2018, 09:44:03 pm
The Elder Scrolls are the written 4th-wall-breaking ballad of the singular allfather, Eru Ilúvatar.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on July 19, 2018, 09:59:55 pm
if literally everything is another chord in The Song That Is The World it rather depreciates the value of calling it such.

I don't see why, since the all-encompassing nature of Music is the entire reason that changing the tune has physical effects.
Title: Re: The Elder Scrolls V: Skyrim
Post by: WillowLuman on July 19, 2018, 10:16:24 pm
I had a theory once that the Akaviri might do something similar with body-motions (martial arts), and that the different Akaviri races we've heard of may just have different prominent styles/schools, with correspondingly different tonal effects (and of course the different spiritual/philosophical internal "motions" so-to-speak to accompany the literal motions of different martial arts). Thus, they may in fact be human (though practicing reality-warping arts could plausibly make them look different).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Kagus on July 20, 2018, 05:31:40 am
Quote
The Dwemer, unlike Nords, Redguards and Dragons, channel the power through their hands.
Just had a mental image of a dwemer waving his hands feverishly, trying to get his fingers to hum from the air passing through them.

A bit like those generated musical instruments in DF, like the brick that sings a high C by shaking it violently.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on July 20, 2018, 05:36:38 am
Quote
The Dwemer, unlike Nords, Redguards and Dragons, channel the power through their hands.
Just had a mental image of a dwemer waving his hands feverishly, trying to get his fingers to hum from the air passing through them.

A bit like those generated musical instruments in DF, like the brick that sings a high C by shaking it violently.

to be fair, that's basically just a bottle blow type whatsit
Title: Re: The Elder Scrolls V: Skyrim
Post by: IronyOwl on July 20, 2018, 02:09:52 pm
if literally everything is another chord in The Song That Is The World it rather depreciates the value of calling it such.

I don't see why, since the all-encompassing nature of Music is the entire reason that changing the tune has physical effects.
Right, but you lose the meaning of the existing metaphor, since world-singing isn't any more or less song-world-changing than just doing normal stuff. You could describe the whole world as a cooking game show and it's not necessarily going to be less accurate or applicable.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dunamisdeos on July 20, 2018, 02:14:14 pm
The Elder Scrolls are the written 4th-wall-breaking ballad of the singular allfather, Eru Ilúvatar.

I get it
Title: Re: The Elder Scrolls V: Skyrim
Post by: dragdeler on December 08, 2022, 09:16:42 am
GET NEC'D!


I am having the best time with skyrim VR. As mentionned in earlier ramblings I spent at most 50h on the vanilla release back in 2011...


Welcome in 2022, please install VRIK, HIGGS and PLANCK before proceeding. I can grab npcs and push them around and lead them by the hand pet the damn dog etc... grappling is kinda janky because if they were doing an animation they will finish their attack no matter how you contort them, but I tend to savescum a lot anyways until I resolved my fights in a cinematically pleasing way, I got tons of patience for this. Let me tell you, I don't think grabbing weapon arm / shoulder and jujitsu stab the fuck out of them is ever going to get old. I need to make myself a harness for the cable so it joins me between my shoulders so I stop airslapping the cable.


Graphics wise I went a fairly modest road: the cathedral suite, noble skyrim and lux is all one needs IMO. The game looks gorgeous especially at night and the performance impact is negligeable, I am getting extremly consistent below 10ms frametimes (11,1 = 90hz) with slight supersampling and dnyamic resolution (couldnt see a differnce in visual fidelity but it smoothed my frametimes even further) on my 2080ti and my card doesn't strain itself, it runs hot but not 1°C hotter than I like it too. Just EXTREMLY consistent, it's glorious so glorious...

Skyrim best game of 2022? I for one am having the best time... used to think elderscrolls are super flat ans uninteresting but this, this is something else. If an npc is too robotic for my taste I can slap him around :D
Title: Re: The Elder Scrolls V: Skyrim
Post by: MorleyDev on December 10, 2022, 09:50:01 am
Another interpretation of the Tonal Mechanics stuff is that it's basically finding the resonance frequency of the laws of physics and then figuring out which particular parts to shake to make things happen. The laws of physics in TES are powered by et'Ada that gave themselves up to become the laws, so everytime you shout "Fus" the spirits powering the rules of motion get very confused about what the heck just happened.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Stench Guzman on April 13, 2023, 05:20:55 pm
Someone should remake Skyrim in the original Doom engine.
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on April 13, 2023, 05:33:15 pm
Spoiler (click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Robsoie on April 13, 2023, 05:52:26 pm
Someone should remake Skyrim in the original Doom engine.
reminded me of
https://www.youtube.com/watch?v=Z3iCmHULsl4
and
https://www.youtube.com/watch?v=RCTrcBwCLt4
Title: Re: The Elder Scrolls V: Skyrim
Post by: Egan_BW on April 13, 2023, 07:52:04 pm
Could probably get close enough using GZDoom. Though the big open world areas might be difficult in such an engine?
Title: Re: The Elder Scrolls V: Skyrim
Post by: Dostoevsky on April 13, 2023, 10:23:46 pm
Someone should remake Skyrim in the original Doom engine.
reminded me of
https://www.youtube.com/watch?v=Z3iCmHULsl4
and
https://www.youtube.com/watch?v=RCTrcBwCLt4

Okay, that second video made the necro all worthwhile.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Schmaven on May 14, 2023, 06:12:21 pm
I just heard of 2 mods in the works that sound absolutely great:

The first "Skywind (https://tesrskywind.com/)" is a total recreation of Morrowind using the Skyrim engine.  Basically the same everything, but with some improvements to the terrain and environment.

The second "Beyond Skyrim (https://beyondskyrim.org/)", seems to be recreating Morrowind, but in the future time frame that Skyrim is set in.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Great Order on May 14, 2023, 09:46:52 pm
And like morroblivion, I suspect they'll never see the light of day.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on May 22, 2023, 09:33:06 pm
And like morroblivion, I suspect they'll never see the light of day.

Morroblivion is actually released and working fine (https://morroblivion.com/forums/morroblivion/mods/753)
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on May 22, 2023, 09:35:42 pm
I could be tempted to drag out my old morrowind discs and get hammy.

Oblivion mods were fun too.  I remember specifically an unflinchingly 'realistic darkness' mod.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Robsoie on May 23, 2023, 05:28:49 am
Oh looks like that's close to fully complete
Quote
Current Status (version 0.66)

Morrowind: 100% of the main Morrowind game has been completed, and is fairly well debugged (details here). There is very little that gets in the way of a complete Morrowind experience.
Tribunal: Main quest is complete and content is 99% complete (some fabricant creature models are not implemented) and playable. Side quests are 100% complete.
Bloodmoon: All quests are complete, including main questline, East Empire Company questline and various side quests.

will have to give it a try.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Great Order on May 23, 2023, 08:39:22 am
And like morroblivion, I suspect they'll never see the light of day.

Morroblivion is actually released and working fine (https://morroblivion.com/forums/morroblivion/mods/753)
Wait what, when the fuck did that happen?
Title: Re: The Elder Scrolls V: Skyrim
Post by: pisskop on May 23, 2023, 09:34:34 am
2021?  At least thats what I think I read last night.

Time to break out Ye Olde Shivering Isles, go to a time when Sheogorath's idea of a prank is making every noble at a dinner party naked
Title: Re: The Elder Scrolls V: Skyrim
Post by: Putnam on May 29, 2023, 03:45:50 am
2021?  At least thats what I think I read last night.

Time to break out Ye Olde Shivering Isles, go to a time when Sheogorath's idea of a prank is making every noble at a dinner party naked

that was sanguine, actually, in the base game (sheogorath makes you unleash stinky cheese)
Title: Re: The Elder Scrolls V: Skyrim
Post by: MorleyDev on May 31, 2023, 09:12:36 am
Yeah, Shivering Isles is when his idea of a prank was inventing music by gifting a woman the ability to make song like a bird by removing her bones and making instruments out of them.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Grim Portent on May 31, 2023, 10:45:34 am
2021?  At least thats what I think I read last night.

Time to break out Ye Olde Shivering Isles, go to a time when Sheogorath's idea of a prank is making every noble at a dinner party naked

that was sanguine, actually, in the base game (sheogorath makes you unleash stinky cheese)

Bit more than just stinky cheese, he gets you to trick a town into thinking their highly specific prophecy for the end of the world is coming true so he can life at their panic and desperation.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Robsoie on May 31, 2023, 12:43:32 pm
As you know with AI you can imitate real people voice.
Using this, someone made a voiceover mod for skyrim, to have the usually silent player character to have all his lines voiced like any npc.
With various actor/actress voice imitated by AI to select from.
https://www.nexusmods.com/skyrimspecialedition/mods/84329?tab=description
showcase :
https://www.youtube.com/watch?v=TS6qHM8a-c8
Title: Re: The Elder Scrolls V: Skyrim
Post by: Bumber on June 16, 2023, 11:34:29 pm
reminded me of
https://www.youtube.com/watch?v=Z3iCmHULsl4
and
https://www.youtube.com/watch?v=RCTrcBwCLt4

Okay, that second video made the necro all worthwhile.

What was the second video? Doesn't seem to be available now.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Robsoie on June 17, 2023, 04:41:53 am
vanilla Doom gameplay but with the doom monsters replaced by the daggerfall ones if i remember well