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Finally... => Forum Games and Roleplaying => Topic started by: Terenos on May 12, 2011, 03:14:32 am

Title: Evil Genius! -The End of Days.-
Post by: Terenos on May 12, 2011, 03:14:32 am
Right, Listen up Lads. Theres been reports of some new players in the underground. They're efficient, Organized, and on their way to become, an Evil Genius.

Ever played Evil Genius? Truly, I always enjoyed that game. So I'm running an Turn Based Strategy game based on it. I'll be playing things somewhat close to the vest, as I'd like to keep the rules a mystery because I have established plans for this system (after fully fleshing it out).
I'm looking for anywhere up to 5-6 players to come on a lighthearted journey through nefarious acts,with the ultimate goal being DOMINION OR DESTRUCTION OF THE WORLD! I guarantee I'll be serious roughly 2% of the time.
I reserve the right not to let you in because I don't approve. Or to let you in cause you're my friend. Hah!

On to an explanation of the game!

Players take command of an evil organization based around specfic archetypes (these archetypes are not set in stone, and others can be added with sufficient explanation).
They receive a number of minions, cash, and 'resources' (the catchall everything else resource).
Actions are laid out for the week, For example, You may send 5 of your minions to steal cash. Or have some guard the base. Or have your scientists do research. Any minion can do any task they're rated for, and nothing else. 1 task per minion, per week. As many tasks as you like though. Divvy em up, clump em together.

I will roll dice to determine the success bracket for things undertaken by your minions (ranging from Dismal Failure, Failure, Slight Success, Success, Incredible Success).
Or Cybergenesis will. As this will be joint GM'd by the two of us to prevent burnout.

I would -like- for there to be a certain level of roleplay occuring, but its not required. I just feel its better when that RP is there.

On to the Archetypes!
The Mad Scientist
"They said I WAS MAD! BUT I'LL SHOW THEM ALL!"
Starting Trait: Researcher (1) You can perform the Research task, personally.
You begin with 1 Scientist (Research, Enhance Base), 4 Regulars(General Mayhem, Cash Raising,Plotting, Guarding)
You have a Minion Cap of 5.

The Mob Boss
"Make them an offer they cannot refuse."
Starting Trait: Streetwise (1) You can reduce your Notoriety gain from missions by 1
You begin with 1 Thug, (General Mayhem/Cash Raising/Plotting, Guarding, Extortion), 4 Regulars(See Above)
You have a Minion Cap of 5.

The Cult Leader
"Dont drink the Kool-Aid."
Starting Trait: Cult of Personality (1) Your minion cap is raised by +4.
You begin with 5 Regulars (See Above)
You have a Minion Cap of 9 (5 base, +4 CoP)

The Layabout Playboy
"I say, Lets be bad guys."
Starting Trait: Legal Eagles (1) You are slightly more difficult for the Forces of Justice to target directly.
You begin with 5 Regulars (See Above)
You begin with 2x the regular starting cash/resources
You have a Minion Cap of 5.

The Mastermind
"Their every move makes my victory more complete"
Starting Trait: Man with a Plan (1) You gain a +2 to all Plotting rolls, and have a 1% chance per week of creating a notoriety level appropriate Mission without assigning any minions to the task.
You begin with 5 Regulars
You begin with 1.5x the regular starting cash/resources
You have a Minion Cap of 5.


But whats this I hear you say? What else do I start with?
$5,000 in starting Cash.
100 Starting Resources.
Notoriety of 0 (Notoriety is a basic indicator of how badly the Forces of Justice wish to bring you down for your nefarious deeds. All your deeds will raise notoriety, if they're even remotely visible to the public. More Notoriety will increase your minion cap, and allow you access to more Henchmen.

A Lair: Your choice of something low-profile and basic. A warehouse? Acreage mansion? You tell me!

A Minion (Tier 0) costs $100 per, to recruit.
All Tier 1 Minions (Thug, Scientist, Guard, Technician, Possibly 1 or 2 more types. Im still thinking.) cost $400 to recruit, but can be trained later on.

Minion Jobs
Regular : General Mayhem, Cash Raising,Plotting, Guarding

Tier 1 Minions
Scientist: Enhance Base, Research
Thug: General Mayhem, Cash Raising,Plotting, Guarding, Extortion
Technician: General Mayhem, Enhance Base 2(2 Minion Weeks of labor at a time)
Guard: Cash Raising,Plotting, Guarding

Tier 2 minions must be captured or Trained.
Spies:  General Mayhem, Cash Raising,Plotting, Guarding, Infiltrate
Bruisers: General Mayhem, Cash Raising,Plotting, Guarding, Extortion
Reporters: General Mayhem, Plotting, Smear
Saboteurs: General Mayhem, Enhance Base (2), Sabotage

Infiltrate gives you a small chance to infiltrate other organizations, Or Forces of Justice, or even possibly used as a precursor to Plotted missions, to give a slight boost to that mission.
Smear missions give a chance at redirecting slight amounts of Notoriety gain from missions you're doing, onto other factions. The backlash from this could be heavy, as I doubt the Forces of Justice would appreciate being duped.
Sabotage missions are used to damage or destroy rooms/upgrades in EG bases, or cripple the Forces of Justice.

Any and all Minions can be sent on plotted missions.

The Research
Now admittedly, I've been running this game for awhile in other ways and I have a few gaps in the tech tree. Assistance there would be helpful. If something seems like an obvious addition, tell me and we'll slot it in.

Fields:
Tier 1
Physics,Chemistry, Biology
Tier 2
Robotics, Botany, Psychology
Tier 3
Aerospace Engineering,

Further? Yes.

Tier 1 fields are public domain and can be researched by anyone. Anything T2 and beyond must be opened by way of Plotted mission to steal the information.
Oh yes, Theres others. Which may be revealed at later points.

Research is handled by specifying a field, and a direction (if you like). A field, is Biology, Chemistry, Physics, So on. A Direction is Offense, Defense or Support.

Promotion
A minion may be promoted to a Henchman (1) and his talents will lie in the general direction of his most unique job.
Assuming of course you have a slot open for one!
Title: Re: Evil Genius!
Post by: Terenos on May 12, 2011, 03:14:58 am
(This space intentionally reserved for rules based stuff.)

Changing Bases
Changing bases, is an important thing when your location is known, and you want to avoid sabotage or retribution. You can also move your Base to gain small bonuses that might be applicable based on where you're moving to.
This could get a bit murky, but what the hell. The base movement time is 15 M/W of labor, and any Minion type can add their labor value (Base 1, modified by the Enhance Base job)here. This is to move directly to another Base with no bonuses. Better bonuses to the base, more time.

Base Enhancements (Known)
X Minion/Weeks means it takes that many weeks of labor from minions to construct. So a 1 Minion/Week enhancement would be finished by 1 minion, in one week(turn) 5M/W would take 5 minions 1 week, or 1 minion 5 weeks.

Training Room: 100 Resources, 1 Minion/Week to build.
Trains Regulars into Thugs, 1 Thug/Bruiser to train 1 Regular, Takes 1 week.
Trains Regulars into Guards, 1 Guard to train 1 Regular, Takes 1 week.
Trains Regulars into Spies, 1 Spy to train 1 Regular, Takes 2 weeks
Trains Thugs into Bruisers, 1 Bruiser to Train 1 Thug, Takes 1 week
Trains Regs into Reporters, 1 Reporter to train 1 Reg, Takes 2 weeks.

Laboratory : 100 Resources,  1 Minion/Week to build
Trains Regulars into Scientists, 1 Sci to train 1 Regular, Takes 1 week.
-Laboratory Upgrades
  -Containment Chamber (Reduces the impact of a Biology research critical failure) 40 Resources, 2 Minion/Weeks.
  -Blast Chamber (Reduces the impact of a Physics research critical failure ) 40 Resources, 2 Minion/Weeks.
  -Reinforced Reaction Chamber (Reduces the impact of a Chemistry Research critical failure) 40 Resources, 2 Minion/Weeks.
  -Environment Simulator: Gives a bonus to Biology research. Gives all mission rolls a slight improvement. 75 Resources, 4 Minion/Weeks.
  -Centrifuge : Gives a bonus to Physics Research. Required to train Pilots. 75 Resources, 4 Minion/Weeks.
  -Simulation Supercomputer: Gives a bonus to Chemistry Research. Gives a small bonus to plotting missions. 75 Resources, 4 Minion/Weeks.

Workshop: 100 Resources, 1 Minion/Week to build.
Trains Regulars into Technicians. 1 Technician to Train 1 Regular, Takes 1 Week.
Trains Technicians into Saboteurs, 1 Saboteur to train 1 Tech, Takes 1 Week.

Holding Cells: Required to contain more than 2 Minion captures (for training, or from other EG's), Or to do Kidnap missions. 20 Resources, 1 Minion/Week.
-Potential Upgrades? ! Yes.

Room Reinforcing (This room is now less likely to be damaged by sabotage or accident.) 5 R 1 Minion/Week.

Secure Vault: $3000, Legitimate Purchase (0 M / W)
Protects some of your cash from thievery.
Storage Lockers: $1250, Legitimate purchase (0 M/W)
Stores your gear neatly in the base. Thus preventing it from being stolen as easily, or used against your minions (without a minion being knocked out for his gear(And jumpsuit)).

Traps!
Traps are defensive installations created to protect your base from interlopers. Their portability is usually quite high, allowing you to bring them with you if you are forced to leave the base quickly.
Traps are (at this stage) 'Legitimate' Purchases. As you can probably build them from simple items purchased innocently. However many traps might be unlocked via Research. Such breakthroughs will likely occur at different times than 'regular' breakthroughs.
So without further ado, Lets get us some traps!

Lockdown Devices: 5 R/$250 0 M/W - A sliding portcullis sort of thing that seals off sections of your base thus trapping minions or interlopers until the breach can be addressed.
Pit Traps: 5 R/$250 0 M/W - A practical staple is the old carefully designed pit trap. Not responsible for death or injury resulting from carelessness.

Gas Traps: 10R/$500 0 M/W - Loaded with your preference of gas. May be fatal to minions.

Swinging Blade Traps: 10R/$500 0 M/W - Of course if you don't -care- about apprehending intruders...
Crushing Wall Traps: 10R/$500 0 M/W - I think you get the picture here.


Payload Devices: Research Unlock Required.
A Payload Device is the first stage of your dominion or destruction of the world. By constructing a Payload Device (and possibly giving me information on what you want it to be called/what you want it to be, so on) you enable the deployment of your Doomsday Device.
Try to keep the payload device you build related to the field you can build it in. But hey, creativity is fine.

Cash into Resources and Vice Versa
The current formula is $1,000 into 20 Resources, or vice versa.

Notoriety Break Points
00 Notoriety: 05 Minion Cap
25 Notoriety: 10 Minion Cap
50 Notoriety: 15 Minion Cap
100 Notoriety: 20 Minion Cap
175 Notoriety: 25 Minion Cap
250 Notoriety: 30 Minion Cap

Henchmen Allowances
30 Notoriety : 1 Henchman
150 Notoriety: 2 Henchmen.


Current Traits and their Advancements
Cult of Personality +4/+7/+10/+12/+14 Extra minions. 0/0/10%/20%/30% cheaper minions. At level 5 5% chance on hire of a minion being free.)
Extortionist Your extortions are slightly less likely to draw attention. They are also more resistant to getting broken.
Eyes and Ears 1) Can get the gist of PM'd orders. (X guys researching, no topics, for example) 2)Get actual numbers assigned to tasks.
Heavy Handed Negotiator 10/20% cheaper legitimate purchases.
Legal Eagles You are slightly/moderately more difficult for the forces of justice to target directly.
Man With A Plan Progresses +2/5/8 to Plotting rolls, Progresses 1/2/4 % chance per week of a free plotted mission, 0/0/2 to all Plotted Mission rolls.
Researcher Can Research personally/+5 To your research roll/+10 to your research roll, +2 to your other scientists/+15 to your personal roll, +4 to other scientists
Streetwise Optional Notoriety  -1/-3 from missions. Change to +/- 3 notoriety at level 3.
(Room for More)
Title: Re: Evil Genius!
Post by: CyberGenesis on May 12, 2011, 03:22:46 am
Players At Current:
-----------------------

Lord Silver, of E.V.I.L (Happerry)
Taric, of DOOM (Taricus)
Lord Thrakor, of the Disciples of Thought (Toaster)
Reginald Gathord, No Organization Name. (Nevyn)
Dr Black, Black Industries (Kashyyk)
Fankie Fredaroni, The Boys of USA. (Criptfeind) - Suicide
comp112, Of Technet (Comp112)
Tchao Zhi Ping of the Whistling Zephyr (Hastur)
Ochita, No Organization Name (Ochita) - Suicide
Edward T.Error of Genesis Labs. (Ultimuh) - Suicide
Labrats, of the NCV (Labrats)
V-Norrec(Viscoth Norrec, The Ravenbourne)

Wait List:
------------
HailFire(Dr. Adara Moss, TEMPEST Laboratories (http://www.bay12forums.com/smf/index.php?topic=84466.msg2479299#msg2479299))
Hitty40("G", KAK (http://www.bay12forums.com/smf/index.php?topic=84466.msg2445243#msg2445243))
Riversand(Jier Sunrender, Gensys Inc. (http://www.bay12forums.com/smf/index.php?topic=84466.msg2419252#msg2419252))
Thunderclan(Zieg, To Be Decided (http://www.bay12forums.com/smf/index.php?topic=84466.msg2434498#msg2434498))
magmaholic(Mr Orange, vitamint bomb)
Lemon10 (Frank Alio, FOR SCIENCE!)


Turn List:
-------------
Week 00, or: How it all began (http://www.bay12forums.com/smf/index.php?topic=84466.msg2265574#msg2265574)
Week 01, or: Baby Steps (http://www.bay12forums.com/smf/index.php?topic=84466.msg2268009#msg2268009)
Week 02, or: The Bigger Picture, Revealed (http://www.bay12forums.com/smf/index.php?topic=84466.msg2270547#msg2270547)
Week 03, or: Enter The Rat (http://www.bay12forums.com/smf/index.php?topic=84466.msg2273340#msg2273340)
Week 04, or: Subtle Hints (http://www.bay12forums.com/smf/index.php?topic=84466.msg2276267#msg2276267)
Week 05, or: The World Grows Darker (http://www.bay12forums.com/smf/index.php?topic=84466.msg2280918#msg2280918)
Week 06, or: A Glimmer of Light (http://www.bay12forums.com/smf/index.php?topic=84466.msg2284210#msg2284210)
Week 07, or: Strange Smells Abound (http://www.bay12forums.com/smf/index.php?topic=84466.msg2289432#msg2289432)
Week 08, or: The Good, Bad and Ugly (http://www.bay12forums.com/smf/index.php?topic=84466.msg2294406#msg2294406)
Week 09, or: Slow News Week (http://www.bay12forums.com/smf/index.php?topic=84466.msg2301215#msg2301215)
Week 10, or: Establishing Patterns (http://www.bay12forums.com/smf/index.php?topic=84466.msg2311905#msg2311905)
Week 11, or: The Effects of Cause (http://www.bay12forums.com/smf/index.php?topic=84466.msg2324986#msg2324986)
Week 12, or: First Casualty of War  (http://www.bay12forums.com/smf/index.php?topic=84466.msg2333810#msg2333810)
Week 13, or: Not So Lonely Around Here Anymore (http://www.bay12forums.com/smf/index.php?topic=84466.msg2348424#msg2348424)
Week 14, or: The Farm Report Makes Headlines (http://www.bay12forums.com/smf/index.php?topic=84466.msg2382227#msg2382227)
Week 15, or: Bad Weather (http://www.bay12forums.com/smf/index.php?topic=84466.msg2403099#msg2403099)
Week 16, or: Time to Upgrade! (http://www.bay12forums.com/smf/index.php?topic=84466.msg2423799#msg2423799)
Week 17, or: Lazy Forces of Justice (http://www.bay12forums.com/smf/index.php?topic=84466.msg2446403#msg2446403)
Week 18, or: Forces of Justice Return From Holiday (http://www.bay12forums.com/smf/index.php?topic=84466.msg2471011#msg2471011)
Week 19, or: The Alpha (http://www.bay12forums.com/smf/index.php?topic=84466.msg2492816#msg2492816)
Week 20, or: The Omega (http://www.bay12forums.com/smf/index.php?topic=84466.msg2517297#msg2517297)
-Omega Redux (http://www.bay12forums.com/smf/index.php?topic=84466.msg2517305#msg2517305)
Week 21, or: An Interesting Turn of Events! (http://www.bay12forums.com/smf/index.php?topic=84466.msg2539282#msg2539282)
Week 22, or: Who The Hell Are You? (http://www.bay12forums.com/smf/index.php?topic=84466.msg2558631#msg2558631)
Week 23, or: What Was THAT!? (http://www.bay12forums.com/smf/index.php?topic=84466.msg2579602#msg2579602)
Week 24, or: Nothing Happened Here (http://www.bay12forums.com/smf/index.php?topic=84466.msg2605941#msg2605941)
Title: Re: Evil Genius!
Post by: Happerry on May 12, 2011, 04:36:43 am
Lord Silver, King of a small island kingdom... well, former king, you know those pesky do gooders, is coming soon to a lair near you! Sign on today with this Mad Scientist, and his cool under the warehouse lair hidden in Greenland, with his $5,000 greenbacks, a extra stash of 100 Resources, and a Notoriety rating of 0! The current crew of 1 Scientist and 4 Regulars have less then zero complaints! And being a skilled Researcher (1), you can be sure he has made sure your rayguns have a more then adequate zap rating!

So join E.vil V.iolent E.xtreme L.ords today! E.V.I.L., for short.
Title: Re: Evil Genius!
Post by: powpow on May 12, 2011, 05:04:09 am
kewl posting to say i watching
Title: Re: Evil Genius!
Post by: Taricus on May 12, 2011, 06:50:16 am
Taric; the Mastermind in a House in germany with $7,500 USD and 150 assorted resources. Five regular minions are at his disposal. Join DOOM Today!
Title: Re: Evil Genius!
Post by: Toaster on May 12, 2011, 08:40:55 am
Sure, because I've been tossing around a ruleset for one like this in my head.



Lord Thrakor smiled as he reviewed his loyal followers.  There were only five of them now, but soon that number would grow, grow indeed.  Soon everyone would bow to him.  Once he had humanity bowing to worship him, he would become a legend.  An immortal.  A god.

Soon.

There was much to do in the meantime, however.



Leader Name:  Lord Thrakor
Organization Name: Disciples of Thought
Archetype:  Cult Leader
Traits: Cult of Personality (1)
Minion Cap: 9
Minions:  5 Regulars
Cash:  $5,000 USD
Resources:  100
Notoriety: 0
Lair:  A small compound deep in the forest of the Blue Ridge Mountains in the USA


I assume a Regular is the same as the tier 0 minion?
Title: Re: Evil Genius!
Post by: Neyvn on May 12, 2011, 09:10:16 am
MUST RESIST TEMPTATION TO INSTALL GAME NOW!!!

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Date: 2nd Day after my Capture...
Location: Some Really Dark room and a Bright Lamp that's giving me a Tan...

A young man, maybe in his late 20's, shuffled himself on the metal seat in the small dark room. He looked down at his wrists and sighed at the Metallic Bracelets he had been forced to wear. Looking into the Bright Light that was shining onto his face he attempted to look past it at the Shadowy Reflection of himself in the Mirror. A Speaker Box garbled something barely coherent and a red light blinked on beside what appeared to be a Microphone...

"Well, my Name is Reginald Gathord, you might have seen me on a few magazine covers. Like 'Worlds most Wealthy Man' and 'Best Looking Men of the Century'," Gathord twisted his head and smiled towards the Mirror with a very wide and white smile, much like he would have for a photograph for said Magazine Covers, there came no response from the Speakerbox and a moments of Silence before he continued, "So naturally I have lived the life of the Extravagant Playboy for a while now, done everything under the sun and never gotten even a slap on the wrist. It was just too easy, you know.

"Anyway, the other day I awoke in the Large Suite of my Luxury Cruiser with everything I could ever need, manned by the simple crew and 5 of my Regular Entourage, turned on my TV Wall and saw something quite interesting. It was a rather nice looking Painting, painted by some Old Italian guy or something," He attempted to wave his hand nonchalantly but the Chains attached to the bracelets kept them close to the table, "It was being displayed at some tacky old Museum, I had thought to myself that it would be better hanging above the Pool Table. But even with $10,000 as Pocket Change and a few Cargo Ships floating around the world, fill with something like 200 Resources, I had doubted they would just hand it over. Sigh, I still say that it would look better in the Games Lounge..."

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Leader Name: Reginald Gathord
Archetype:  Layabout Playboy
Traits: Legal Eagles (1)
Minion Cap: 5
Minions:  5 Regulars
Cash:  $10,000 USD
Resources:  200.
Notoriety: 0
Lair:  A Luxury Cruise Liner...
Title: Re: Evil Genius!
Post by: Kashyyk on May 12, 2011, 09:16:53 am
Dr Black, CEO of Black Industries is now hiring! Join a $7,500 company, with 150 resources and 5 well paid, professional regulars to follow the Woman with a plan! Just follow the directions to our state of the art Warehouse, and follow the Mastermind!

Name:  Dr. Black
Archetype:  The Mastermind
Traits:  (Wo)man with a Plan (1)
Minion Cap:  5
Minions:  5 Regulars
Cash:  $7500
Resources:  150
Notoriety: 0
Lair:  A warehouse on the outskirts of London
Title: Re: Evil Genius!
Post by: Criptfeind on May 12, 2011, 09:22:55 am
" 'Ey. Boys. Were new in town. Goods to meets you. I'm Fankie. Fankie Fredaroni. And I own this town now. You see. Me and my boys over 'er, Tony, Mikey, Joey, Nikki, and BIIIIIIIG Michael are moving in and setting up shop. So, make sures you don't come on over to our Small mom and pop shop unless you got business with the mob. We don't got time to sell stuff to you, so stop asking.

So. Pay your dues and you will live. Don't? And I will smash your knee caps in, you hear me? Good. Come 'er, give Fankie a hug, your like part of the family now."


Leader Name:  Fankie Fredaroni
Organization Name: Small town USA mob.
Archetype:  The Mob Boss
Traits: Streetwise (1)
Minion Cap: 5
Minions:  4 Regulars, 1 Thug
Cash:  $5,000 USD
Resources:  100
Notoriety: 0
Lair:  A small mom and pop shop in small town USA. It is used as a front, and anyone who tries to actually buy something is rolled for their milk money.



Boys

Frank: Tech
Big Michael: Thug
Mikey: Thug
Tony: Thug
Joey: Thug
Nikki: Thug
Pauly: Thug
Romano: Thug
'Gums' Alfredo: Scientist
'Teeth' Tommy: Scientist
Title: Re: Evil Genius!
Post by: Comp112 on May 12, 2011, 09:59:30 am
Leader Name: Comp112
Organization Name: Technet
Archetype: Mad Scientist
Traits: Researcher
Minion Cap: 5
Minions: 1 Scientist, 4 Regular
Cash: $5000
Resources: 100
Notoriety: 0
Lair: Abandoned warehouse.

"Come join the legion! We are Technet, we are THE FUTURE! Our research team is top notch, come get your piece of the dream TODAY!"
Title: Re: Evil Genius!
Post by: CyberGenesis on May 12, 2011, 10:30:55 am
That makes 7 so far...i think we may need to cap it around 10. so 3 more and we'll hold any other interests in reserve in case we have special projects or something.

I gotta say, thank you all for not being lazy with your intro posts. You all make me snicker a little
Title: Re: Evil Genius!
Post by: Hastur on May 12, 2011, 10:37:29 am
I'll play!, i might edit some of this stuff later thou

leader: Tchao Zhi Ping
Organisation: Whistling Zephyr of the luminous thunder lotus
Archetype Mob boss
Lair: Casino
$5,000 in starting Cash.
100 Starting Resources.
Notoriety of 0

can i have a ninja instead of a thug?
Title: Re: Evil Genius!
Post by: Ochita on May 12, 2011, 10:42:59 am
Ochita, the Perfectly normal mad scientist with a base in an abandoned Military base and with his savings of 5000 Dollars, and with 100 materials, he, and his 4 regulars and 1 scientist plan to take over the world!
Title: Re: Evil Genius!
Post by: Ultimuh on May 12, 2011, 11:55:44 am
((
Greenland

Oh.. fudgesticks.. someone got there first.
SO it's somewhere on the glacier/icecap, or along the coasts by one of the towns/settlements?
(I live in Greenland, so It is only natural for me to ask.)))



Name: Edward T. Error
Organization: GENESIS LABS TEC INC CORP (TM) (names.. so hard to make up..)
Archetype: Mad Scientist
Trait: Researcher
Lair: abandoned zoo
Minions: 1 Scientist, 4 Regulars
Cash: $5.000
Resources: 100
Title: Re: Evil Genius!
Post by: lemon10 on May 12, 2011, 12:25:29 pm
Leader Name: Frank Alio
Organization Name: FOR SCIENCE! (yes, thats the organization name)
Archetype: The Mad Scientist
Traits: Researcher
Minion Cap: 5
Minions: 1 scientist, 4 regular
Cash:  $5,000 USD
Resources:  100
Notoriety: 0
Lair: A villa in a small town in france

Or is it too late :(
Title: Re: Evil Genius!
Post by: Criptfeind on May 12, 2011, 12:41:48 pm
A lot of you seemed to miss this part.

A Lair: Your choice of something low-profile and basic. A warehouse? Acreage mansion? You tell me!
Title: Re: Evil Genius!
Post by: Comp112 on May 12, 2011, 12:41:58 pm
So, if I get in, I have an idea for my big research project. Or, in other worlds, my plan to take over the world.

It involves Daftpunk
Title: Re: Evil Genius!
Post by: Ultimuh on May 12, 2011, 12:43:20 pm
A lot of you seemed to miss this part.

A Lair: Your choice of something low-profile and basic. A warehouse? Acreage mansion? You tell me!

Hmm.. I'll be changeing that then.. let's se.. what would be best for me at the moment..
Title: Re: Evil Genius!
Post by: Taricus on May 12, 2011, 12:44:42 pm
Hehe, just changed mine. Hehehe.
Title: Re: Evil Genius!
Post by: Comp112 on May 12, 2011, 12:46:52 pm
What, abandoned military base not low profile enough? -huff- Guess I can change it.
Title: Re: Evil Genius!
Post by: Criptfeind on May 12, 2011, 12:47:52 pm
I said a lot, not all.

Or even most.

It is up to the GMs what is acceptable, I was just pointing out island bases and are stuff almost certainly are not.
Title: Re: Evil Genius!
Post by: Comp112 on May 12, 2011, 12:48:40 pm
Ah, guess I see what you mean...

Changed it anyway, to something more basic.
Title: Re: Evil Genius!
Post by: Ultimuh on May 12, 2011, 12:52:11 pm
Changed it twice, to make it abit more.. unusual.  8)
Title: Re: Evil Genius!
Post by: Terenos on May 12, 2011, 02:58:49 pm
Listen up. The underworld is teeming with new arrivals, old foes resurfacing, and organized crime all over. We've prepared dossiers on some of the more vicious looking of the new arrivals. Have a look, because being forewarned will give us the edge.

Week 0 , Or The Rise












A note to Ochita and Lord Silver, You will need a slightly more low-key base to begin.
Let Week Zero(The BEGINNING!) Commence.
Title: Re: Evil Genius!
Post by: Kashyyk on May 12, 2011, 03:01:20 pm
So I run the Boys of the USA aswell? That's cool :D
Title: Re: Evil Genius!
Post by: Terenos on May 12, 2011, 03:02:54 pm
Ssh. So many spoiler tags, I was bound to miss ONE. :P -And- I ninja'd you. So Nyeh.
Oh feel free to ask questions, I know I'm sure I've missed something.
Title: Re: Evil Genius!
Post by: Ultimuh on May 12, 2011, 03:03:19 pm
((So.. what do we do? how do we do our turns and stuff?))
Title: Re: Evil Genius!
Post by: Criptfeind on May 12, 2011, 03:04:08 pm
Oh feel free to ask questions, I know I'm sure I've missed something.

What is planning?
Title: Re: Evil Genius!
Post by: Taricus on May 12, 2011, 03:04:21 pm
Spoiler: MASTERMIND EYES ONLY (click to show/hide)
Title: Re: Evil Genius!
Post by: Toaster on May 12, 2011, 03:05:26 pm
If we recruit minions this turn, can we go ahead and use them?

What does plotting do for us?
Title: Re: Evil Genius!
Post by: Kashyyk on May 12, 2011, 03:05:57 pm
So you did :)

Yes, What is the bonus of plotting a crime instead of just kicking some minions out the door and expecting them to do it themselves?
Title: Re: Evil Genius!
Post by: Ochita on May 12, 2011, 03:07:08 pm
(Well then... How would a small camp like area do in a forest?)

Spoiler (click to show/hide)
Title: Re: Evil Genius!
Post by: Terenos on May 12, 2011, 03:08:52 pm
Generally, look to Taricus. He has a good idea of how the turn works.
With one exception, Regulars cannot enhance the base. Though they can act as guards (Though yknow, what you're guarding the base from at this point is completely beyond me.)

Planning/Plotting, is a mission type where your minions spend their time surfing the web, reading newspapers and so forth, looking for ..Slightly larger missions. It does not give bonuses, merely unlocks the possibility. At later stages, high plotting rolls  or certain traits may influence your mission rolls themselves.
Large heists (that may include loot objects), High profile terror missions, stealing the documents to open more research fields are examples of Plotted missions.

Minions cannot be used the turn they are recruited.
Title: Re: Evil Genius!
Post by: Ultimuh on May 12, 2011, 03:11:32 pm
Edward's research have gone unnoticed at best, at worst he have been outright ridiculed.
Those who did acknowledge his research, were overly concerned for the lack for sense of ethics.

Driven to pursue recognition and further research on his field, he gathered what little fund he had, found a small handful of dedicated followers, one one of them being a dedicated student (The scientist.) who actually visited one of his classes in the university who by now have fired him.

He desperately needed a facility to work in, all he could afford was an abandoned zoo, which have been severely neglected over the years, this did not bother him as he found the main building large enough to start conducting his research.
With the equipment set up and everything prepared, he started his plans for world recognition.

Spoiler: Career begin! (click to show/hide)
Title: Re: Evil Genius!
Post by: Toaster on May 12, 2011, 03:15:05 pm
Works for me.

Oops, forgot me RP!

Lord Thrakor reviews his loyal minions.  The first priority, of course, is getting more of them.  These are his most loyal, yes, but they are unskilled.  Some more specialized ones will be needed, and soon.

"All right, my children, heed my words.  I will need three of you to... obtain additional funds for our glory.  Remember, it is the love of money that is the root of evil, not the money itself.  Be discreet, though!  It is more important now to keep a low profile than to gain a greater profit."

"Those not on that mission will be assigned toward observation.  See what opportunities await us, for a watchful eye blesses the mind that guides it."

"I shall see to bringing others into the enlightened fold."

Meager beginnings, but the path to greatness must start somewhere.



Spoiler: Turn (click to show/hide)

Are thugs generally more successful than regular minions, besides having extortion available?  Can I train minions to a higher level?  Can I assign, say, two thugs and three minions to an extortion job and have the thugs "lead" the minions to being able to do something they normally could not?
Title: Re: Evil Genius!
Post by: Terenos on May 12, 2011, 03:17:30 pm
Thugs have different modifiers in certain areas (Slightly hidden. Experiment, you'll find some minions are better at certain tasks)
Minions can be trained with base enhancements that permit training. This will only take time, as opposed to cash to hire the minions.

You can of course have minions leading other minions, in order to get more minions onto a mission type.
I will shortly update the second post with base enhancement information.. I have to run it down... wherever I left it (Which is now done)
Title: Re: Evil Genius!
Post by: Kashyyk on May 12, 2011, 03:53:48 pm
Spoiler: Black Industries (click to show/hide)

"Oi, you three!" Dr Black shouts, "Go to the west end and have a bit of fun. Start a riot or something, just make sure there is a lot of mess for the authorities to deal with." As the indicated trio scurry off, she then turns to the remaining two. "You, are coming with me. We need an edge over the authorities, and I have just the idea..."
Title: Re: Evil Genius!
Post by: CyberGenesis on May 12, 2011, 03:54:47 pm
Depending on the time we have, the good part about the early rounds is that they're short and we can probably get through a few in a short amount of time. When things pick up we'll get around to the longer waits...or if one of you tries to break the system we'll possibly need to Retconjure an answer.
Title: Re: Evil Genius!
Post by: Criptfeind on May 12, 2011, 04:14:28 pm
"hummmmmm...."

Fankie Fredaroni stood on a hill over looking Small Town USA as he slowly let a wisp of cigar smoke waft between his lip and drift away on the breeze. As he watched the sun lower of the currently peaceful town a small smile graced his face.

Soon all this would be his.

Then the smile left and was replaced by a dower grimace.

Oh. It would be his, after these yokels learned some respect! The nerve of that barrel maker. Refusing to even pay his boys for protection from 'accidents.'

Oh well. They would learn.


Fankie turned around and stocked over to his boys who were clustered around a barrel. They all turned to give him their nervous attention, who knew what mood he would be in today?

"Errr what we gonna do now boss? They wont pay up!" Mikey said.

"Well boys. I think we are just gonna to have to teach them the many wonderful benefits of being under our protection. Big Michael, take take Joey and Nikki down into town and have a chat with the store owners. And if they refuse to buy our insurance, show them what can happen."

"What about me and Mikey boss? What you want us to do?" Said Tony.

"Well, you boys are going help me plan a little job we gotta do. I hear that innovation is the name of the game, and I certainly do not want to be left behind."

With that he gave a savage kick to the barrel they were clustered around and sent it tumbling into the river. It would be washed down stream and would take over two weeks for some kids playing along the shore to find the body, and by then the barrel maker would be to degraded to make a identification.

Spoiler (click to show/hide)
Title: Re: Evil Genius!
Post by: Terenos on May 12, 2011, 04:17:03 pm
(I like the way you roll Cript, But if you could sum up your actions in a spoiler, that'd be quite helpful!)
Title: Re: Evil Genius!
Post by: Criptfeind on May 12, 2011, 04:19:14 pm
I am, the ten second ninja.

Also, how would we raise our minion cap?

Edit: Oh. Roll. I get it.
Title: Re: Evil Genius!
Post by: Terenos on May 12, 2011, 04:21:10 pm
..Well ninja'd sir.

Minion cap is raised by increasing your notoriety. Natch. Unfortunately this may have other side effects.
Yes, you'll need specific traits to access various personal tasks. Apart from that, you generally dont get involved in the day to day operations.
You will get more traits as time goes on, so don't fret too much!
Title: Re: Evil Genius!
Post by: Criptfeind on May 12, 2011, 04:22:37 pm
Hum. So mob boss is a doubled edged sword then. I will take my full notoriety for those actions then.

Can our guys do actions like plotting and stuff, or do they need skills for that?
Title: Re: Evil Genius!
Post by: Taricus on May 12, 2011, 04:23:09 pm
Like an army raiding the base. Consequently, how much plotting would it take to plan a theft of bundswehr equipment?
Title: Re: Evil Genius!
Post by: Terenos on May 12, 2011, 04:27:25 pm
Notoriety control seemed quite an important area of design space in testing.
All plotting actions will return notoriety limited missions. Fledgling organizations will not be kidnapping presidents. And large, globally feared ones will likely not get off their asses to steal small trinkets(Unless its a macguffin in disguise).
So yes, while its possible you can make off with some army equipment for the purposes of disguise and boosts to combat rolls, it may not happen for some time.
Title: Re: Evil Genius!
Post by: Taricus on May 12, 2011, 04:28:18 pm
OH YES! Anyone say nazis marching in berlin again? >:D
Title: Re: Evil Genius!
Post by: Ultimuh on May 12, 2011, 04:34:36 pm
OH YES! Anyone say nazis marching in berlin again? >:D

Not while my biologically enhanced creatures roams the planet.  :P
Title: Re: Evil Genius!
Post by: Taricus on May 12, 2011, 04:36:58 pm
What, you think I'm conquering the world with nazis, I'm just pissing the local government off.
Title: Re: Evil Genius!
Post by: Ultimuh on May 12, 2011, 04:37:52 pm
Nah, just trying to.. more or less subtly, show people my ultimate plans.  :P
Title: Re: Evil Genius!
Post by: Taricus on May 12, 2011, 04:38:41 pm
What plans, you scientists and cultists and such never plan more that two steps ahead.
Title: Re: Evil Genius!
Post by: Ultimuh on May 12, 2011, 04:40:40 pm
1. Find some promising specimen.
2. Do some horrible stuff to their genetic code.
3. ? ? ?
4. TAKE THAT ALL OF YOU WHO DID NOT AGREE WITH MY RESEARCH!

Basically my plans.  :P
Title: Re: Evil Genius!
Post by: Taricus on May 12, 2011, 04:44:30 pm
Here is MY list

1: Send infiltrating minions to all rivals
2: Open negotiations for a truce between us, while sleeper minions recuit more dissenters from those rivals
3: Start on operation: Steal germany's money (All of it!)
4: Buy private island
5-20: [REDACTED]
21: I WIN!
Title: Re: Evil Genius!
Post by: Terenos on May 12, 2011, 04:46:26 pm
I approve of this. Entirely. Loving what I'm reading so far guys. (And everyones turn who is in so far is rolled up. So..yeah, Do post something if you change anything. So I can start hating you a little.
Title: Re: Evil Genius!
Post by: Criptfeind on May 12, 2011, 04:49:56 pm
" 'Ey! Boys. Calm down 'ere wont yeah? All this talk of nazis and monsters... Well, it just ain't good for anyone you hear? No one wants to get eaten. Or this ideological bull crap. You gots to work with the people, you know what I'm saying? Random death and destruction ain't good for business. And what ain't good for business ain't good for for the family. And what ain't good for the family ain't good for Fankie Fredaroni. And what ain't good for Fankie Fredaroni gets people killed. Capiche?"
Title: Re: Evil Genius!
Post by: Comp112 on May 12, 2011, 04:51:07 pm
Spoiler (click to show/hide)

What can we research anyway?
Title: Re: Evil Genius!
Post by: Terenos on May 12, 2011, 04:52:55 pm
Tier 1 fields are public domain. Anything beyond that must be grabbed by a heist before a department can be set up.
Title: Re: Evil Genius!
Post by: Comp112 on May 12, 2011, 04:54:25 pm
But, do you have a tree laid out, or can I just research whatever? Or do I do research, to find research, so I can research the search.

...ow
Title: Re: Evil Genius!
Post by: Terenos on May 12, 2011, 04:55:46 pm
There is a tree laid out, But its hidden.. You can direct your research towards offense, defense or support within a particular field.. Or just plow forwards and I'll dole out unlocks as you go.
Title: Re: Evil Genius!
Post by: Comp112 on May 12, 2011, 04:56:19 pm
Alright, I will edit my orders accordingly.
Title: Re: Evil Genius!
Post by: Terenos on May 12, 2011, 04:57:46 pm
It would be Field + Area (Defense/Offense/Support) or Area + Field, if I didnt make that totally clear.
Title: Re: Evil Genius!
Post by: Ultimuh on May 12, 2011, 05:00:26 pm
Edited my turn accordingly.
Title: Re: Evil Genius!
Post by: Comp112 on May 12, 2011, 05:11:24 pm
So, did I put it correctly?
Title: Re: Evil Genius!
Post by: Terenos on May 12, 2011, 05:13:03 pm
You'll need a field Comp, thats what I was driving at. The area (support/defense/offense) isn't required but can help give you some direction over your research.
Title: Re: Evil Genius!
Post by: Criptfeind on May 12, 2011, 05:15:07 pm
So, since we are scattered all over the world, are we going to meet each other at any point?
Title: Re: Evil Genius!
Post by: Taricus on May 12, 2011, 05:16:48 pm
I'm planning it if we do.
Title: Re: Evil Genius!
Post by: Ultimuh on May 12, 2011, 05:17:26 pm
You'll need a field Comp, thats what I was driving at. The area (support/defense/offense) isn't required but can help give you some direction over your research.

edited again.
This time it stays.
Title: Re: Evil Genius!
Post by: Terenos on May 12, 2011, 05:20:02 pm
We can take it as assumed that you all know of the other evil organizations, if only because you pay attention to world news. This however does not mean you can simply walk up to their front door and demand an audience.
Video conferencing, untraceable phone calls, Letter drops. Contact can and likely will exist between organizations. And sharing/sabotage will be  fine ways to get ahead of the game or stay ahead of the game.
As time goes on, your activities will span more and more of the globe, if you wish them to. Some special Events may involve joint movements and betrayals at locations that are far from each of you. This is something that is still in planning at the moment. But for middle game stuff, its totally possible.
Title: Re: Evil Genius!
Post by: Comp112 on May 12, 2011, 05:21:39 pm
But what fields do I have available?
Title: Re: Evil Genius!
Post by: Terenos on May 12, 2011, 05:22:25 pm
The tier 1 fields, which are Physics, Biology, Chemistry.
Title: Re: Evil Genius!
Post by: Ultimuh on May 12, 2011, 05:22:37 pm
With that said, I have not specified a.. definitive location.
And I am not sure where to put this.. zoo at..
So I am leaving that up to you Terenos.   :)
Title: Re: Evil Genius!
Post by: Comp112 on May 12, 2011, 05:25:58 pm
Alright, thanks edited orders.
Title: Re: Evil Genius!
Post by: Ultimuh on May 12, 2011, 05:44:30 pm
You might want to put who's who and what their current state are, on the 1st post?

edit: I changed my order abit.. forgot that I had to build a Laboratory!
Title: Re: Evil Genius!
Post by: CyberGenesis on May 12, 2011, 06:35:37 pm
You might want to put who's who and what their current state are, on the 1st post?

Each turn header will have the current states, but a who's who/what will go well on the front. I'll also be adding the turn links as well
Title: Re: Evil Genius! We have Begun!
Post by: Hastur on May 12, 2011, 06:37:20 pm
Question: what do we do with money and rescources? i'd like to spend my money.

Tchao Ping oversees his prosperous Casino from its upper tier, over the game floor. Business is good, but business could be BETTER. criminally better.

He takes his most loyal men(and women) And outfits them for some simple theft, But not from the laws doman, but AT SEA! The foolish shipping industry just moseys about out there with no protection at all. It is ripe for the taking. He sends his (native) american employees for this daring raiding mission, seems like they would be good at that kind of thing. Under cover of night!

He retires to his massage parlor, for VP clients only.


ACTIONS FOR GM EYES ONLY
Spoiler (click to show/hide)
Title: Re: Evil Genius! We have Begun!
Post by: Terenos on May 12, 2011, 06:41:05 pm
Money and Resources will have multiple uses. Primarily used for hiring new minions, expanding the base. Research based shenanigans.
Hinting at the Future
One word. Bribes.
A few more words: Special projects. See Research.
Title: Re: Evil Genius! We have Begun!
Post by: Happerry on May 12, 2011, 07:20:44 pm
Jesus, I go to class and then come back and people have made 5 new pages? I need to get cracking. Lair updated to being hidden under a warehouse.



Lord Silver glances over his base, a small sneer over his mouth, before he sighs. "I do suppose this will have to do, baring better options after the... coup." He fairly spits that last word out as he turns to his minions "You two! Yes, the small one hiding behind the tall one. Get out there and rob a bank or something! We need a better cash flow. You! The one with the glasses. Come up with something special for my return to my roots. And you, the fat one? Go pretend to be a rent a cop and keep those annoying kids out of here. Come, Research flunky, we must make Rayguns!"

Title: Re: Evil Genius! We have Begun!
Post by: Neyvn on May 12, 2011, 08:08:10 pm
Date:: Still the 2nd Day after Capture, just now I have that Tan.
Location:: Small room and sitting on a Really Cold chair. Designer Jeans do not keep you warm...

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Again the Speakerbox Garbled something to Gathord who was attempting to scratch his nose with the limited movement of his hands.

"What did we do for the first week??? Well naturally my Entourage helped me plan some things. They agreed with me about the painting but there was a few things we needed to work out and there was the problem of the cash flow due. Father's Business was a no touch so while I had a wealthy lifestyle I couldn't just go and take out a Million when ever I wanted. Father said that it builds character, heh if only he knew what kinda character he built me into...

"So anyway we needed a plan and some dough. And my boys knew how to get the cash well, you remember those 'Special Offers' that ran on TV a while ago..."

Spoiler (click to show/hide)
Title: Re: Evil Genius! We have Begun!
Post by: Terenos on May 12, 2011, 08:15:06 pm
((Quite so! Your boat will act as a mobile base of operations, and I assume you wont stay in one place too long. Guarding would probably also prevent people from accidentally wandering onto your boat while its docked, Or infiltrating it. So on.))
Title: Re: Evil Genius! We have Begun!
Post by: Neyvn on May 12, 2011, 08:17:09 pm
((Also do ya understand the RP side of things???))
Title: Re: Evil Genius! We have Begun!
Post by: Terenos on May 12, 2011, 08:20:48 pm
((You appear to have been captured. But I won't hold that against you. At some point you may in fact get captured by the Forces of Justice. Or the endgame might have you not quite make it, so an autobiographical sort of thing is quite a nice touch. I like it.))
Title: Re: Evil Genius! We have Begun!
Post by: Criptfeind on May 12, 2011, 09:27:43 pm
And if you win you can always say your guy developed a taste for BDMS and this is your way of writing your autobiography.
Title: Re: Evil Genius! We have Begun!
Post by: Toaster on May 13, 2011, 10:15:25 am
It won't matter when you are bowing to the might of the ascendant god Thrakor.


Does sending more minions increase the chance of success, the gains from the mission, or both?
Title: Re: Evil Genius! We have Begun!
Post by: HailFire on May 13, 2011, 11:23:15 am
Does sending more minions increase the chance of success, the gains from the mission, or both?

Generally speaking, yes, but too many minions being too active for too long can increase the odds of them being captured or killed, or the forces of Justice finding/invading your secret base.
Title: Re: Evil Genius! We have Begun!
Post by: CyberGenesis on May 13, 2011, 12:06:34 pm
As a more legitimate answer: For most missions: No, yes, as well as increasing notoreity gains (usually). Also, the odds of your minions getting killed/captured is more based on if your rolls suck (so is success rate/unless Terenos has changed something) than anything else - however it is to scale.

The missions that it doesnt effect certain aspects are generally the 'event' missions where your gains are set in stone (exceptional rolls might warrant a bonus, but unrelated to the minion count but may be related to the minion type sent).
Title: Re: Evil Genius! We have Begun!
Post by: Terenos on May 13, 2011, 04:09:30 pm
Week 1, The Stretching of Evil.











Sorry Lemon, To keep things moving you've been pushed to the waitlist. Or you can speak to Cyber about getting rolled up for the weeks you're missing to catch up.
Other things to remember folks, Only your scientists (And now Technicians!) can build base enhancements.
Title: Re: Evil Genius! Week 1 now up.
Post by: Taricus on May 13, 2011, 04:20:26 pm
Spoiler: MASTERMIND EYES ONLY (click to show/hide)
Title: Re: Evil Genius! Week 1 now up.
Post by: Criptfeind on May 13, 2011, 04:29:51 pm
Can we sell and buy resources? And can we sell and buy things from each other?

Also, is there anyway to (with pursumably mid to high level techs) separate our minion notoriety and our justice notoriety?
Title: Re: Evil Genius! Week 1 now up.
Post by: Terenos on May 13, 2011, 04:35:09 pm
You can buy and sell resources. And can influence that transaction slightly with traits and possibly henchmen.
The transaction would be $1,000 for 20 Resources, and vice versa.
And, no. Currently your Notoriety is effectively the one tracking statistic used by the FoJ. This may change later if it needs to.
Title: Re: Evil Genius! Week 1 now up.
Post by: CyberGenesis on May 13, 2011, 04:37:25 pm
There will be missions/event to lower notoreity. Splitting it has never really been on our mind before, if you can make a compelling reason to do so i would possibly at least consider it.
Title: Re: Evil Genius! Week 1 now up.
Post by: Criptfeind on May 13, 2011, 04:55:03 pm
I was thinking police bribes. Or something of that sort.

So, you would be just as notorious in the under world, but less law enforcement would come after you.
Title: Re: Evil Genius! Week 1 now up.
Post by: Terenos on May 13, 2011, 04:55:43 pm
And as far as trading with other evil organizations? I will allow this. However expect interference by the Forces of Justice.
Bribery will come into play later, in order to alter the FoJ priorities.
See, the FoJ will be tasked to bring down X organization, Or dog them for awhile to prevent rapid growth. They will thusly have a set of priorities that may change due to internal politics or external actions by the evil organizations. They are of course most likely to go for the guy at the top of the list. A timely bribe could get them off your back.
Title: Re: Evil Genius! Week 1 now up.
Post by: Criptfeind on May 13, 2011, 05:07:46 pm
So, Happerry, I will offer $250 cash for the design to your laser gun thing.
Title: Re: Evil Genius! Week 1 now up.
Post by: Comp112 on May 13, 2011, 05:18:33 pm
Spoiler (click to show/hide)

Can regulars build things? Can Scientist? Would you mind listening things we can build in our updates?
Title: Re: Evil Genius! Week 1 now up.
Post by: Terenos on May 13, 2011, 05:22:06 pm
Only Scientists And Technicians currently, can build base improvements. The two currently known base enhancements are noted in the 2nd post (Training Room, and Laboratory, which are both rooms that allow training of your Regulars into better minion types.)
More will come later, with research.
Title: Re: Evil Genius! Week 1 now up.
Post by: Comp112 on May 13, 2011, 05:23:11 pm
Alright, thank you.

My orders thusly remain the same.
Title: Re: Evil Genius! Week 1 now up.
Post by: Ultimuh on May 13, 2011, 05:35:11 pm
Edward took a look around the newly buildt laboratory before going to inspect the specimen his minions have brought him.
Several of them was in poor shape, but concidering his current position, he could not really complain.

"Nice job on getting these.. samples.." He took a glance at the cages before continuing.
"You two, I want you to plan a scheduled patrol around this facility. If you find anyone within this zoo, kick them out, I do not want anyone to be snooping around here." He turned his head towards the remaining two regulars, pointing at them with his right hand..
"And I want you guys to take a stroll around the city, take note of anything that might  prove interesting to know about."
He then turned to his assistant. "Rodrick, I will have you assist me with these mangy.. fleabags. We got some research to do."


Spoiler: For science! (click to show/hide)
Title: Re: Evil Genius! Week 1 now up.
Post by: Kashyyk on May 13, 2011, 05:53:49 pm
How much notoriety do you need to increase your minion cap?
Title: Re: Evil Genius! Week 1 now up.
Post by: Terenos on May 13, 2011, 05:56:53 pm
Notoriety News
The first break point for notoriety, increasing your minion cap, Is 25.
Title: Re: Evil Genius! Week 1 now up.
Post by: Taricus on May 13, 2011, 06:12:16 pm
I do have a suggestion for tracking how likely you're to be attacked by JUSTICE!: Heat.

Heat should be from N*2 to N*5 (N=Notoriety) And should be on a scale of either one or five hundred. And it should drop of at a certain fixed rate as well (Providing they don't get more evidence of your EVIL) This means it might be better planning several small heists or a big one.
Title: Re: Evil Genius! Week 1 now up.
Post by: CyberGenesis on May 13, 2011, 06:28:11 pm
Completely valid idea Taricus....and its already been fleshed out in the 'real' game we've been creating under this system.

Much of this game is stripped down for the forum. And actually it's more "Influence and Notoreity" instead of Notoreity and Heat. While yes, i figure we could implement it here - Notoreity is more of a gauge as to what we feel you can handle being thrown at you. If we did manage a Heat aspect in this game - you wouldn't likely see it
Title: Re: Evil Genius! Week 1 now up.
Post by: Neyvn on May 13, 2011, 07:03:49 pm
Um... I had 3 plotting and 2 Stealing money...

Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 1 now up.
Post by: Terenos on May 13, 2011, 07:07:29 pm
My ability to read is sometimes limited. I'll edit that up.
And done. Strangely I had the rolls, just in another txt file. Weiiird. All done now.
Title: Re: Evil Genius! Week 1 now up.
Post by: Criptfeind on May 13, 2011, 07:14:53 pm
So, when I chose the stuff I get from extortion, do I get it this turn, or does it kick in next turn?

And is there a limit to how much extortion I can have per location, if so have I reached the limit yet?
Title: Re: Evil Genius! Week 1 now up.
Post by: Terenos on May 13, 2011, 07:19:03 pm
You get it this turn, And you can have multiple extortions occuring. The Forces of Justice will try to break your extortion rackets. And it -will- cause Notoriety gains when broken, as the people you extort will tell all to the FoJ.
Title: Re: Evil Genius! Week 1 now up.
Post by: Criptfeind on May 13, 2011, 07:21:40 pm
Can I protect them in some way.

Or at least have horrid vengeance?

Perhaps with the same action.

These Forces of Justice sound suspiciously like a group of super heroes.
Title: Re: Evil Genius! Week 1 now up.
Post by: Taricus on May 13, 2011, 07:22:42 pm
They DO have superheroes, but most of the time it'll be national police/military beating us up.
Title: Re: Evil Genius! Week 1 now up.
Post by: Terenos on May 13, 2011, 07:23:35 pm
Protect them? Quite possibly. Or just set up new ones if you get chased out.
Horrid vengeance is totally permitted. Cmon. Thats what we're here for!

Think James Bond. Think Rambo. Think ridiculous action movie stars.
Or just regular ordinary police forces, special agencies set up to take you down. Yep. Thats what I'm aiming at.

Oh, and if you meant extort like, the same business so you'd have only 1 instance of extortion, but a higher gain than the 500/20, no, you're not about crippling a business you're just skimming off the top, sort of deal.
Title: Re: Evil Genius! Week 1 now up.
Post by: Neyvn on May 13, 2011, 07:26:15 pm
What can we spend cash on again???
Title: Re: Evil Genius! Week 1 now up.
Post by: Ultimuh on May 13, 2011, 07:27:00 pm
Nevermind, someone got there first.

GAH! Aother one got there again!
Title: Re: Evil Genius! Week 1 now up.
Post by: Terenos on May 13, 2011, 07:27:55 pm
Currently? Minions, and Resources. Or maybe you can set up a trade with others for something they have, that you want.
And possibly other things later.
Title: Re: Evil Genius! Week 1 now up.
Post by: Toaster on May 13, 2011, 10:04:53 pm
Lord Thrakor strolls among his faithful.  Nearly double the number of last week, he notes with a smile.  It appears that this is the limit of the compound for now, however.  There is still much work to be done, but now there are more hands to contribute to the task.

"All right, my children.  You've met the latest followers, so let's get busy.  You two science fellows have been given instruction on what kind of research would best serve our cause.  Take one of the others with you in case you need... assistance."  The scientists nod.  You've told them privately that they are to begin biological research, and that you would provide them with a test subject.

"Two of you are to continue to monitor for news of interest to the Disciples.  The other four should go out and secure additional funding.  Since you seem to be incapable of discretion, I won't make any specific requests in that area.  Just try to not get caught."

"That is all, my children.  Go forth and bring glory!"

The first week was not as successful as it should have been, but there is no stopping destiny.


Spoiler: Orders (click to show/hide)

So, Happerry, I will offer $250 cash for the design to your laser gun thing.

I offer the same.
Title: Re: Evil Genius! Week 1 now up.
Post by: Happerry on May 13, 2011, 10:13:59 pm
Archetype:  Mad Scientist
Traits: Researcher (1)

Minion Cap: 5
Minions:  1 Scientist, 4 Regulars

Cash:  $5,120 USD +$250 for selling the laser design once +$500 for selling current research level in physics.
Resources:  90 - 10 = 80
Notoriety: 1
Lair:  Under a Warehouse



Sitting in his swag chair of evil, Lord Silver looks over the plans for the next week. First, bar the minion's computer from youtube before telling him to get back to plotting. Second, have his research flunky make a nicely menacing giant laser to his office, and add a large red button to his desk. People should be very encouraged not to have him press that button as they look over his head into the barrel. One of his minions can still pretend to be a rent-a-cop, while the small and large ones goes and gets some more resources to allow more lasers to be built. Lord Silver, will, of course, continue with raygun research.


So, Happerry, I will offer $250 cash for the design to your laser gun thing.
I offer the same.

I dunno, are we in contact in game wise? Terenos? Cybergenesis?
Title: Re: Evil Genius! Week 1 now up.
Post by: Toaster on May 13, 2011, 10:16:09 pm
Are you willing to sell the design?
Title: Re: Evil Genius! Week 1 now up.
Post by: Criptfeind on May 13, 2011, 10:16:52 pm
I actually, I just want the design so I can make my own, if you were thinking I wanted to buy a laser.
Title: Re: Evil Genius! Week 1 now up.
Post by: CyberGenesis on May 13, 2011, 10:20:23 pm

I dunno, are we in contact in game wise? Terenos? Cybergenesis?

for what? either one of us is good
Title: Re: Evil Genius! Week 1 now up.
Post by: Toaster on May 13, 2011, 10:22:13 pm
And as far as trading with other evil organizations? I will allow this. However expect interference by the Forces of Justice.

I guess it's a question of if we know of each other.
Title: Re: Evil Genius! Week 1 now up.
Post by: Criptfeind on May 13, 2011, 10:23:43 pm
For selling the plans to us.
Title: Re: Evil Genius! Week 1 now up.
Post by: Ultimuh on May 13, 2011, 10:28:59 pm
((Put abit of RP in my turn post.))
Title: Re: Evil Genius! Week 1 now up.
Post by: Happerry on May 13, 2011, 10:32:20 pm
And as far as trading with other evil organizations? I will allow this. However expect interference by the Forces of Justice.

Ah. Missed that line.

Yes, I'll sell the design.  Criptfeind, I'll give it to you sans the cash if you'll train one of my flunkies up to being a Technician. If you would prefer not to do that, Next turn, should the GMs allow it, I'll have my scientist train one of your flunkies if you share the technician training. I assume we'd have to share the right buildings too do the training in, though.
Title: Re: Evil Genius! Week 1 now up.
Post by: Criptfeind on May 13, 2011, 10:38:20 pm
Well, Sure I guess that sounds peachy keen.

Is there a training room for techs Mr. GMs? I would think so, but it is not on the list.
Title: Re: Evil Genius! Week 1 now up.
Post by: Ultimuh on May 13, 2011, 10:39:28 pm
Well, Sure I guess that sounds peachy keen.

Is there a training room for techs Mr. GMs? I would think so, but it is not on the list.

I think the laboratory would suffice?
I don't remember much from the game tough.. sadly..
Title: Re: Evil Genius! Week 1 now up.
Post by: Criptfeind on May 13, 2011, 10:42:18 pm
The lab only trains Scientists.
Title: Re: Evil Genius! Week 1 now up.
Post by: Ultimuh on May 13, 2011, 10:45:28 pm
The lab only trains Scientists.

Ah, right.. nevermind my mistake. ^_^
Title: Re: Evil Genius! Week 1 now up.
Post by: Terenos on May 13, 2011, 11:11:17 pm
Thats right folks. And that Technician training location will be shortly in the 2nd post.
For now, its right here as well.
Workshop: 100 Resources, 1 Minion/Week to build.
Trains Regulars into Technicians. 1 Technician to Train 1 Regular, Takes 1 Week.

And, while inspired by Evil Genius, it is not that game. Its also inspired by a fair few other things. Bwhahahahahah! Be afraid.
Title: Re: Evil Genius! Week 1 now up.
Post by: Criptfeind on May 13, 2011, 11:14:59 pm
Can I split my tech guy? Since he gets two weeks per week?
Title: Re: Evil Genius! Week 1 now up.
Post by: Ultimuh on May 13, 2011, 11:17:35 pm
And, while inspired by Evil Genius, it is not that game. Its also inspired by a fair few other things. Bwhahahahahah! Be afraid.

Oh crap carp! The GM snapped!  :o
Title: Re: Evil Genius! Week 1 now up.
Post by: Terenos on May 13, 2011, 11:19:57 pm
You can Criptfiend. Such are the wonders of Technicians.
Title: Re: Evil Genius! Week 1 now up.
Post by: Neyvn on May 13, 2011, 11:20:09 pm
Can I buy some Designs???
Whats for offer again???
Title: Re: Evil Genius! Week 1 now up.
Post by: Toaster on May 13, 2011, 11:22:22 pm
Yes, I'll sell the design.

Ok.  Consider the $250 sent.


Workshop: 100 Resources, 1 Minion/Week to build.
Trains Regulars into Technicians. 1 Technician to Train 1 Regular, Takes 1 Week.

How do we get a first tech?  Can we recruit them now, or do we need to "recruit" them like he did?
Title: Re: Evil Genius! Week 1 now up.
Post by: Criptfeind on May 13, 2011, 11:23:32 pm
Humm... I just realized that I can buy t1 minions for $400. That means that One would need to use the minion room 13 time to turn a profit, or many many more when you take into account the opportunity cost of the time needed, which looks to be anywhere from $100 to $250.

So you would need the use the room like somewhere like 21 or 22 times to make a profit off building it.

I am not saying the deal is off... But I will really have to consider not taking it as I think on this.

Edit: Hell, that is not taking into account the cost of a t0 minion. Which bumps the opportunity cost to 200 to 350.

Unless you will need t1 minions for the rest of the game, and the game is quite long... Well I am not sure if it is worth it.
Title: Re: Evil Genius! Week 1 now up.
Post by: Terenos on May 13, 2011, 11:28:16 pm
Who says there isnt a Tier 2 level of minion? Or that this is all those rooms do? Sure, this is all they do right now.. Muah.
Technicians are still locked, so you'll have to kidnap them to steal their secrets. However as demonstrated by Cript, this is not a tricky task.
Title: Re: Evil Genius! Week 1 now up.
Post by: Hastur on May 13, 2011, 11:31:00 pm
Mr Ping Lays temporarily demotes his 4 regulars to work the game floor, keep their ears open in the massage parlor too for any tips.

Then Ping Hires 3 thugs and one scientist

2 thugs go extort the shipping lanes, 2 thugs extort local businesses, scientist researches chemistry, with an emphasis on drugs.

"My minions results are sorely lacking, a new wave of fresh blood with know better than to wallow in mediocrity."
Title: Re: Evil Genius! Week 1 now up.
Post by: Criptfeind on May 13, 2011, 11:32:02 pm
Well, if there is a t2 minion, unless they take the same room to build:

If you say the average take per t1 minion per level is 175 (Which honestly, is really low, that is more realistic for a t0 minion) then you are looking at 41 uses of the room to make a profit.

If they reach a average of 301 profit per mission (which seems possible) then you are looking at losing money on using the room.
Title: Re: Evil Genius! Week 1 now up.
Post by: Happerry on May 13, 2011, 11:37:27 pm
Who says there isnt a Tier 2 level of minion? Or that this is all those rooms do? Sure, this is all they do right now.. Muah.
Technicians are still locked, so you'll have to kidnap them to steal their secrets. However as demonstrated by Cript, this is not a tricky task.

So can we trade training like we agreed to do if possible?
Title: Re: Evil Genius! Week 1 now up.
Post by: Hastur on May 13, 2011, 11:38:29 pm
ill trade with you, i have thugs
Title: Re: Evil Genius! Week 1 now up.
Post by: Happerry on May 13, 2011, 11:42:18 pm
With only one scientist, I'm afraid you'll probably have to wait for the next turn before He'll be free to go over there and bring the mob some brains.
Title: Re: Evil Genius! Week 1 now up.
Post by: CyberGenesis on May 13, 2011, 11:42:25 pm
Hastur...once again, Only Scientists and Technicians can build rooms

If people aren't going to read, or at least pay attention when we correct you, we're simply going to ignore those orders
Title: Re: Evil Genius! Week 1 now up.
Post by: Hastur on May 13, 2011, 11:43:30 pm
oh my bad, i thought just regulars coudnt build rooms. gonna edit my turn then.
Title: Re: Evil Genius! Week 1 now up.
Post by: Criptfeind on May 13, 2011, 11:46:40 pm
So. The big question on my mind. I might as well ask it.

Will labs and stuff be used to train 2+t minions, and can you train a 2t minion from a 0t one?
Title: Re: Evil Genius! Week 1 now up.
Post by: CyberGenesis on May 13, 2011, 11:48:28 pm
yes and yes

Minions are the bread and butter of your forces for training into something useful
Title: Re: Evil Genius! Week 1 now up.
Post by: Criptfeind on May 13, 2011, 11:51:38 pm
Alright, one last question, then I will make my turn.
[spoiler=Reginald Gathord, No Organization Name. (Nevyn)](+$750)

How lucky was this?
Title: Re: Evil Genius! Week 1 now up.
Post by: Happerry on May 13, 2011, 11:52:19 pm
With the conspicuous absence of the GMs saying no, I guess we trade room info this turn, build it the next, and then send our guys over to train someone in each other's group third?
Title: Re: Evil Genius! Week 1 now up.
Post by: Terenos on May 13, 2011, 11:54:24 pm
Depends entirely on the minion Role. Thugs are of course Combat minions, and the Training Room is for combat type minions. Thus, A higher tier combat minion would still be trained in the Training Room (potentially with a smaller resource cost to upgrade it slightly. Though that seems unlikely.)
It will however take more time, to train a higher level minion, but they wont be recruitable outright.

I'ma be honest, Nevyn's roll was almost top of the chart on all factors.
One of you will need the room. You could build a workshop with no technicians to train, or really use it. Then invite Cript to send you his technician, to train one of your regulars, and return Cripts Technician. Or your minion could visit Cripts lair, be trained, then sent back to you.
Title: Re: Evil Genius! Week 1 now up.
Post by: Neyvn on May 14, 2011, 12:06:34 am
Day 3:: Morning. The Coffee I requested still hasn't arrived...
Location:: Same place as last time, after a night in a very stiff metal bed...

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

"So you want to know the patterns of our weeks? Fine." he grumbled at the Mirror. A very loud and angry voice threatened something through the speakerbox. "Ah Shut up, I would like to see you without having a Coffee in the morning...

"Anyway, the Dig thing wasn't all that interesting to me, but one of the boys said that it could be something worth trading to these other folk that had taken to appearing slowly across the world, you know its handy having a large collection of folk with their fingers in a lot of pies. No I will not give you their names. Shut up!!!" Rising to his feet he bellowed at the Mirror, a small electric current ran through his wrists and through his body causing him to drop back down to the seat. A Growl rolled out of his throat...

"Anyway we sent a few of them off to go get it, they knew folk that could help and get it away quitely, or so they said, and the rest of the boys and I started to make some fun games for people to play. Naturally it was about making money, or in this case Taking it. We also talked about other things we had seen the last week that would be of use..."

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 1 now up.
Post by: Happerry on May 14, 2011, 12:11:48 am
Alright, edited to building a lab. Send your guy over next week and I'll train him, and when you build your building I'll send my guy over. You going to buy the laser design too, I assume, for $250?
Title: Re: Evil Genius! Week 1 now up.
Post by: Terenos on May 14, 2011, 12:22:12 am
Two concerns Happerry, A Lab costs 100 resources, so yer a bit shy.
Secondly, and this shouldnt need repeating but..Scientists and Technicians, Or any minion with the Enhance Base use type allowed.
In addition, Hastur, Minions cannot be used during the week they are hired.
Title: Re: Evil Genius! Week 1 now up.
Post by: Neyvn on May 14, 2011, 12:25:11 am
((Slight edit on Reg works... Double Check please...))
Title: Re: Evil Genius! Week 1 now up.
Post by: CyberGenesis on May 14, 2011, 12:27:43 am
Hap was good with the building, he's just have to give up the research for the turn
Title: Re: Evil Genius! Week 1 now up.
Post by: Hastur on May 14, 2011, 12:31:18 am
Two concerns Happerry, A Lab costs 100 resources, so yer a bit shy.
Secondly, and this shouldnt need repeating but..Scientists and Technicians, Or any minion with the Enhance Base use type allowed.
In addition, Hastur, Minions cannot be used during the week they are hired.

in that case can i work my regulars untill the end of the week, then hire the thugs and one scientist?

if so: One regular smuggles chinese cigarettes into america or canada, where I can undercut the competition due to their sin taxes. Sell them to small immigrant businesses trying to make a buck. Get paid in fat dollar currency.

2 regulars pirate movies and music and video games, then sell them at distant hangouts in adjacent cities

One regular works the massage parlor, listening for tips on what kind of big targets we could hit. (considered plotting?)
Title: Re: Evil Genius! Week 1 now up.
Post by: Criptfeind on May 14, 2011, 12:33:48 am
Can we use the resources we buy and the money we make from selling them in the same turn?
Title: Re: Evil Genius! Week 1 now up.
Post by: Terenos on May 14, 2011, 12:38:07 am
If you were to buy resources, you could use them the same turn. Or sell resources and use the cash that turn.
And, I'm going to allow this diabolical plan to swap your minions out and have better minions available next week.
Title: Re: Evil Genius! Week 1 now up.
Post by: Criptfeind on May 14, 2011, 12:41:48 am
Well! We can use minions on the turn we swap them out!?! That might change a few things.
Title: Re: Evil Genius! Week 1 now up.
Post by: Ultimuh on May 14, 2011, 12:43:57 am
Now were talking about minions.. how will it affect the morale to kill off a minion? Like in the game, or have you some entirely different plans?
Title: Re: Evil Genius! Week 1 now up.
Post by: Happerry on May 14, 2011, 12:46:49 am
Two concerns Happerry, A Lab costs 100 resources, so yer a bit shy.
Secondly, and this shouldnt need repeating but..Scientists and Technicians, Or any minion with the Enhance Base use type allowed.
In addition, Hastur, Minions cannot be used during the week they are hired.

Man, do I feel stupid right now. Back to scavenging more resources it is.
Title: Re: Evil Genius! Week 1 now up.
Post by: CyberGenesis on May 14, 2011, 12:46:59 am
Cript, some Clarity for you: You can use your minions then swap them, you can't use the swapped ones till the next week
Title: Re: Evil Genius! Week 1 now up.
Post by: Terenos on May 14, 2011, 12:48:22 am
Well, swapping minions like that will likely prove to be very expensive in the long run, So I suppose its not all upside.
For a good reason? Your minions may gain some measure of respect for you. Not taking any crap and all that. Keep doing it? Your minions may not act for fear of risking your displeasure. Or flee for greener pastures where there isnt all this killing!
Title: Re: Evil Genius! Week 1 now up.
Post by: CyberGenesis on May 14, 2011, 12:51:50 am
Its always more cost effective to train than to hire new
Title: Re: Evil Genius! Week 1 now up.
Post by: Criptfeind on May 14, 2011, 12:53:44 am
Its always more cost effective to train than to hire new

In the long long long long (long) run.

Until goons and rooms get their upgrade that is.
Title: Re: Evil Genius! Week 1 now up.
Post by: Criptfeind on May 14, 2011, 01:03:22 am
Well, lucky for me with the minion cap in place I can not spam a ton of minions, so it is not like I am going to use that 5k.



Fankie Fredaron reached out with his knife and slowly poked it in slightly, making a small hole in the skin. Then he delicately slid he knife in the hole and proceeded to peel back the skin. Eventually the piece he was pulling sipped away from the rest of the skin, leaving him with a small patch, about only about one or two square inches. This he regarded in the bright yellow light before he popped it in his mouth and started to chew. After swallowing the patch of skin he reinserted the knife and started to peel another piece off.

"Heh. That's a weird way to eat a sausage boss!" Chimed in Joey.

Fankie looked up over his plate of sausage links laying in a bed of fettuccine as a grin split his face.

"Yeah Joey. I suppose it is. I mean, I like the skin, and I like the meat. But I don't like them together, you know what I mean?"

"Boss, I would not care if you ate with your hands if you can cook a meal this good!" Said Michael as he finished off his third plate.

"Thank's Michael, the best complement a chief can get is some one eating so much food! There is more if you want it, I made enough for a army."

With that Fankie leaned back in his chair and unbuckled his belt with a sigh of contentment.

"So, how we doing boss? It's been a week since we entered town. You like it here? I find the peace and quitet sorta nice." Asked Mikey.

"Well boys. We are doing pretty well. We got a bunch of the shop keeps paying us for 'protection.'"

At that he takes out a fat stack of cash and splits it six ways, one big pile and five small piles.

"Here are your guys cut. Hit the town and all. Have fun! The rest is going back into the business.

We also got that guy you and Tony snatched, and I think I can 'make him a offer he can not refuse' so he should be working for us soon. I am going to have him build a little area in the basement for his use, then install some 'surprises' with some stuff I am having flown in from Chicago. That should stop any pigs from thinking about coming around here, even if they grow the balls to mess with us.

Hell, with all the toys I am getting for this guy, maybe he will feel a bit better about the whole kidnapping thing... And if not... Well the river can take some more barrels. Hah hah hah!"

After the laughter died down the six men got back to their eating and there was little talk until the last plate was licked clean. Then Fankie leaned forward and a hush came over the room.

"Okay boys. I got some jobs that need done in this town. Mikey, Joey, Tony, and Big Michael, lately it has come to my attention that there are some small time gangs running around in town. Nothing huge, just some petty theft and drug selling. I want you guys to go out and make sure they know that we are in town now and we own this join. Hell, let everyone know. You guys go out and make sure they know they work for me. Anyone who resists gets a beating and a day to leave town. Oh. And make sure you shut down any drug operations in town, we got to think of the kids! Now go crack some skulls."

"Er. Hey! What about me boss? What do you want me to do?" said Nikki.

"Hey, Nikki boy. I got a special job for you. I am going to have to get a lot of stuff flown down from Chicago in the next couple of months. I want you to go out there and make sure no one tries to screw me. You remember 'Gums' Alfredo? Your going be staying with him for a bit."

"Heh. Sure boss, sounds like fun."

"Good on yeah. Give Gums all my love. Now get to it you goons. I am going to go have a 'chat' with our 'guest.'" Fankie  said as he twirled his knife.

Spoiler: Turn 2 (click to show/hide)

Title: Re: Evil Genius! Week 1 now up.
Post by: CyberGenesis on May 14, 2011, 01:18:28 am
Trades are basically events between players. You need to set up the place, time, security. (hint: yes, we plan to get involved)
-They're not instant

Also: You don't need a tech to build a laser. unless specified, Research invented toys are cheap to build and wont hinder research attempts themselves
-If you did, you only have 1, he couldn't do both build and enhance
Title: Re: Evil Genius! Week 1 now up.
Post by: Terenos on May 14, 2011, 01:31:27 am
Yeah, its not instant. But you can make the handoff this week, and use those traded things next week if the handoff goes well.
Well you need plans. Giant lasers dont just grow on trees, or spring fully formed from machine parts.
This trade seems to be, you'll get the plans, but not the resultant research.
The research might be more valuable. But hey thats me.

Also, Yes, -MOST- research toys can be quickly produced after the initial plans are made. So your technician could build the laser, or a regular, Or really anyone.
If it takes time to build one, That time will be noted.
Title: Re: Evil Genius! Week 1 now up.
Post by: Happerry on May 14, 2011, 01:49:10 am
Yeah, its not instant. But you can make the handoff this week, and use those traded things next week if the handoff goes well.
Well you need plans. Giant lasers dont just grow on trees, or spring fully formed from machine parts.
This trade seems to be, you'll get the plans, but not the resultant research.
The research might be more valuable. But hey thats me.

Also, Yes, -MOST- research toys can be quickly produced after the initial plans are made. So your technician could build the laser, or a regular, Or really anyone.
If it takes time to build one, That time will be noted.

Yes, only giving over a copy of the blueprints. If they want the research, they'll need to pay just a wee bit more. And I'm planning on just selling blueprints mainly anyway, because then if people decide they don't want to pay, they'll have to start from scratch to catch up.
Title: Re: Evil Genius! Week 1 now up.
Post by: Terenos on May 14, 2011, 01:50:32 am
This is a very good plan. Blueprints are cheap. Research is valuable.
Title: Re: Evil Genius! Week 1 now up.
Post by: Happerry on May 14, 2011, 01:55:40 am
Also, if it matters, at our current low level of Notoriety, I'm just fedexing the plans to an address people chose.
Title: Re: Evil Genius! Week 1 now up.
Post by: Kashyyk on May 14, 2011, 05:25:36 am
"I'm impressed. You managed to avoid getting arrested. We might have to try that again some time. However, it'll have to wait. All of you, I want you to pop down to London South Bank University, and see if you can 'persuade' the leader of their robotics club to come down here with us. I'd like to have a chat with him, and see if he'd mind explaining both his work and his project."

Spoiler: Black Industries (click to show/hide)
Title: Re: Evil Genius! Week 1 now up.
Post by: Ochita on May 14, 2011, 06:32:22 am
Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 1 now up.
Post by: Comp112 on May 14, 2011, 08:06:00 am
I go to bed, and four pages pop up, heh.

So, is the research tree hidden? I am assuming it is random on what we get.
Title: Re: Evil Genius! Week 1 now up.
Post by: Criptfeind on May 14, 2011, 11:33:18 am
Yeah, its not instant.

Humm... I will fix my turn.

This trade seems to be, you'll get the plans, but not the resultant research.

Hum. I was not aware of this disconnect. That is.. Interesting.

they'll need to pay just a wee bit more.

How much is "A wee bit more"? Because, to be fully honest with you, I thought I was buying the whole shebang here, and I made the price based in minion hours. If I am not even getting that, I would feel uncomfortable paying the full price.
Title: Re: Evil Genius! Week 1 now up.
Post by: CyberGenesis on May 14, 2011, 01:39:42 pm
3 minions go stealing money, 1 minion goes and makes a lab, I and the researcher will research physics.

pick one, build the lab or research. As has been mentioned numerous times now only techs and scis can enhance base at this time

So, is the research tree hidden? I am assuming it is random on what we get.

Yes, you get to pick the field (chem/phy/et) and direction (support/offense/defense) for your research

Hum. I was not aware of this disconnect. That is.. Interesting.

think of it like F@W cript, you can buy the units, you can buy a T2 research...neither allows you the prior research OR the ability to make the units yourself. HERE, however, you can buy the blueprints to build something, but that doesnt mean you understand the process.

Secret: The people that have made shiny toys in basically 1 week? Rolled really well if not a critical success,at least damn close. So it's more like 2-3weeks of research
Title: Re: Evil Genius! Week 1 now up.
Post by: Criptfeind on May 14, 2011, 02:21:32 pm
Alright Happerry. I will pay you $500 for the research.
Title: Re: Evil Genius! Week 1 now up.
Post by: Happerry on May 14, 2011, 02:44:20 pm
Alright Happerry. I will pay you $500 for the research.

Assuming you mean all the research I have so far, and not what I get in the future, which will still only let you make giant lasers, yes.
Title: Re: Evil Genius! Week 1 now up.
Post by: Criptfeind on May 14, 2011, 03:31:51 pm
Okay. Turn fixed.
Title: Re: Evil Genius! Week 1 now up.
Post by: Ochita on May 14, 2011, 04:51:24 pm
Right.
Title: Re: Evil Genius! Week 1 now up.
Post by: Terenos on May 14, 2011, 05:37:42 pm
Week 2!











Headline News Event!
Action World News, Tonight!
Local authorities nearly intercepted a sealed communique between two nefarious forces of evil. It is thought that plans for the destruction of our fair country were being passed between the organization known as E.V.I.L, and the Boys of the U.S.A. Natalia Shields, an up and coming officer was on the scene mere moments after the hand off had been made, and was unable to intercept this dire missive. She was quoted as saying "We'll get them next time, they can't evade justice forever."

In other news, London was rocked this week by a clash between known villian, Dr Doom, and the nefarious Black Industries. They battled in a south london university that chooses to remain nameless. Black industries was successful, and they were able to abscond with enough data to start their own Robotics department, -and- noted scientist Enrique Bloom. This has been a blow that research in London will not recover from, for some time.

+6 Notoriety to both Cript and Happerry.

Notes on Loot Items. Yes, Many will simply buff your minion loyalty, and look nice. Some will do other things.
Title: Re: Evil Genius! Week 2 now up.
Post by: Taricus on May 14, 2011, 06:11:13 pm
Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 2 now up.
Post by: Criptfeind on May 14, 2011, 06:12:20 pm
Free giant laser?
Title: Re: Evil Genius! Week 2 now up.
Post by: Terenos on May 14, 2011, 06:13:17 pm
You paid for it resource wise, 100 resources +20, -110 (100 for workshop, 10 for laser)
Title: Re: Evil Genius! Week 2 now up.
Post by: Criptfeind on May 14, 2011, 06:21:13 pm
Dah, I meant time wise.
Title: Re: Evil Genius! Week 2 now up.
Post by: Terenos on May 14, 2011, 06:22:52 pm
They don't take long to piece together, time wise. Once you have plans.
Title: Re: Evil Genius! Week 2 now up.
Post by: Criptfeind on May 14, 2011, 06:25:45 pm
Alright.

Also, I appear to be the most famous villain. JUST IN TIME FOR THE FIRST STRIKE OF JUSTICE!
Title: Re: Evil Genius! Week 2 now up.
Post by: Ultimuh on May 14, 2011, 06:34:25 pm
((
Also, I appear to be the most infamous villain. JUST IN TIME FOR THE FIRST STRIKE OF JUSTICE!
Fixed it.  :P ))

Edward examined a sample the newly discovered compound which he held in front of him.
He was pleased with the current success, he was one step closer to reach his ambitions.
"Rodrick, I want you to test this on some of our specimen, see how much they can take, if it has some side effects and if it could possible have other uses."
He put it down as he turned around, thinking of the auction he was informed about.
"I will attend this auction within the week, you two will come along as I might need help carrying stuff, and possibly as my bodyguards."
"By the way Rodrick.." He said before leaving the lab. "You will be in charge while I am away."

Spoiler: Stuff Happens! (click to show/hide)
Title: Re: Evil Genius! Week 2 now up.
Post by: Comp112 on May 14, 2011, 06:36:54 pm
Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 2 now up.
Post by: Neyvn on May 14, 2011, 06:37:22 pm
Well done to my boys, as a reward they will get a copy of the Indiana Jone's Saga on Blueray, each. And yes it does include the Crystal Skull, but that was an ok movie for a rehash on the old styles...
http://www.youtube.com/watch?v=oVNNhBtBbOs

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Day 3: Afternoon........

"So as you might have guessed now, that Statue that you collected off my Boat was the one stolen from that Dig site all that time ago. A Wonderful thing it was, kept it I did. I mean it was the Boy's first job so it wasn't like I was gonna sell it or anything..." Gathord mumbled while chewing the poorly cooked meal that was spos to be his lunch. "Anyway things went wellish that week. The plans for the next were simple, we needed to gather some more coin and resources, money does make the world go round y'know. We also looked into another way to get some better equipment..."

Pushing the plate away from him he began to play with the plastic spoon which was his only piece of cutlery.

"I also attempted to get in contact with a rather large business, they had appeared on the news over a few things. I think it was something that Father was funding at the time or something, but none the less, I wanted to keep the Gathord Name attached to the work somehow. But I can't remember how that resolved," He leaned forward while picking his teeth with the spoon, "Perhaps some Desert will jog my Memory..."

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Spoiler (click to show/hide)

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Hey Kashyyyk, any chance I could help 'Fund' the Robotic's Field and get some of that research from ya??? How does $500 sound???
Title: Re: Evil Genius! Week 2 now up.
Post by: Ochita on May 14, 2011, 06:40:42 pm
Spoiler (click to show/hide)


Ochita stood on the roof of the cabin that he owned. Of course, he wasn't famous enough for anyone to have a shot at him and he sighed. Still, that new statue did look quite nice in his front room, he kept it flawless. He idly wondered if he ever would take over the world. Maybe not, he had heard about.. others. Like minded evil genius's.. Still. He wondered if he could use that to his advantage. Chuckling, he descended back into his cabin. There was planning to do.
Title: Re: Evil Genius! Week 2 now up.
Post by: Criptfeind on May 14, 2011, 06:43:09 pm
You still want a tech guy Happerry?
Title: Re: Evil Genius! Week 2 now up.
Post by: CyberGenesis on May 14, 2011, 06:45:03 pm
3 Reg - Extort some Stockholders of large firms, collect their shares and gain control of some businesses...

I hope by extort you mean 'steal cash' otherwise we'll have to have another conversation of what any given minion is capable of...which is all located on the front page
Title: Re: Evil Genius! Week 2 now up.
Post by: Neyvn on May 14, 2011, 06:48:14 pm
3 Reg - Extort some Stockholders of large firms, collect their shares and gain control of some businesses...

I hope by extort you mean 'steal cash' otherwise we'll have to have another conversation of what any given minion is capable of...which is all located on the front page
Oh yeah thanks for the reminder, forgot that Cript got a Thug...
Edit:: Fixed due to this reminder...
Title: Re: Evil Genius! Week 2 now up.
Post by: Ultimuh on May 14, 2011, 07:00:45 pm
((nevermind))
Title: Re: Evil Genius! Week 2 now up.
Post by: Ochita on May 14, 2011, 07:02:11 pm
((Its already applied..))
Title: Re: Evil Genius! Week 2 now up.
Post by: Terenos on May 14, 2011, 07:02:43 pm
((Yep, You've already dosed your minions. Trust me, dosing your minions with barely tested compounds is traditional!))
Title: Re: Evil Genius! Week 2 now up.
Post by: Ultimuh on May 14, 2011, 07:03:47 pm
((Oh nevermind that then, will change yet again..
Or maybe not.. did not order them NOT to take the dosage anyway so..))
Title: Re: Evil Genius! Week 2 now up.
Post by: Criptfeind on May 14, 2011, 07:20:46 pm
"THOSE DICKHEADS! THEY THINK THEY CAN SCREW WITH ME? ME FANKIE FREDARONI! THOSE DICKHEADS ARE GOING SEE WHAT IS COMING TO THEM!"

With a loud click Fankie pulled back the bolt on a Tommy gun and threw it into the hands of Big Michael. Before pulling out his own pistol and jamming a new clip into it.

He looked around the grim gathering of his boys. There was only three of them with him now. Mikey, Tony, and Big Michael. Joey was badly wounded in a shoot out with the local gangs and would unable to fight for a while.

"Come on boys. Grab your gear. We are going out hunting for scum."

He angrily stomped from the room, pausing only outside the room that Joey was resting in.

"Kid. When you start feeling better. I want you to fly up to Chicago. I want you to tell the bosses that this is Fredaron's town now. I want the gangs to know this is mob turf, and if they set so much as one stinking foot in here, I will cut it off and jam it up their ass. then I want you to go get the boys. I want you to get Nikki. I want you to get Pauly. I want you to get Romano. I want you to get everyone you can and bring them down here. This is my town now. And it is time to get the word out."

"Sure... Sure thing boss. You got it!"

"Good boy. Now you get better."

With that Fankie Fredaroni stocked off into the night with three goons following him. This was his town now, and anyone who disagreed was going to find out the taste of lead.



Spoiler: Turn 3 (click to show/hide)

You will notice that my turn and my RP have very little in common. Oh well.
Title: Re: Evil Genius! Week 2 now up.
Post by: Toaster on May 14, 2011, 09:58:45 pm
Lord Thrakor strolls to the front of the meeting hall.  This week was noticeably better than the first.

"First off, I wish to commend all of you for your services for the Disciples of Thought.  Though not everything is successful at first, all good things require patients and discipline.  Now, as to your tasks for the week..."

Thrakor pauses for a moment.

"The four of you who so well provided us with funds should go out and secure resources for us.  I trust in your abilities to do as well as last time."

"Research team and assistant, keep up your efforts."

"Surveillance team..."

Thrakor walks close to them.  "Please try to find something interesting this time."

He bends low between them and whispers, "I can always see about reassigning you two to the research team."

Lord Thrakor walks back to the podium.  "Peace be with you, and go in thought."



Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 2 now up.
Post by: Happerry on May 15, 2011, 02:05:02 am
Wait, why do I have two giant lasers? I only built one.
Title: Re: Evil Genius! Week 2 now up.
Post by: Terenos on May 15, 2011, 02:13:15 am
Because in the process of hammering out the design, you built one. Then you ordered another one.
Title: Re: Evil Genius! Week 2 now up.
Post by: Criptfeind on May 15, 2011, 02:17:02 am
Basically you get one for 'free' (you pay the resource cost but not the time cost) when you first get the design.

A excuse the GMs could use is this is a balance factor over passive upgrades.

Also, I have a question.

What does this laser really do? I do not think it has been explained. Does it act like a low to med power unit that can only defend?
Title: Re: Evil Genius! Week 2 now up.
Post by: Terenos on May 15, 2011, 02:19:41 am
Oh you know, intimidates minions and people you capture, can be used to defend the base.. Could probably loaded into a van and used in heists..
Title: Re: Evil Genius! Week 2 now up.
Post by: Criptfeind on May 15, 2011, 02:22:40 am
Reusable increasing success item? I can dig it.
Title: Re: Evil Genius! Week 2 now up.
Post by: Happerry on May 15, 2011, 02:59:02 am
Because in the process of hammering out the design, you built one. Then you ordered another one.

Ah. Huh. Ok. One gets built into my office and the other into the back of a truck then.


Archetype:  Mad Scientist
Traits: Researcher (1)

Minion Cap: 5
Minions:  1 Scientist, 4 Regulars

Cash:  $5,870 USD
Resources:  120
Notoriety: 12
Lair:  Under a Warehouse
Lair Accoutrements: 2x Giant Laser.



As he overlooks the instalation of his offices new Giant Laser, Lord Silver has a nice evil laugh session before going to look over his notes for the next week. First, offer to unbar the minion's computer from youtube if he can find more information on The Sentinel Project. Second, have his research flunky make a Laboratory , so he can do the trade to get some technicians. One of his minions can continue to still pretend to be a rent-a-cop, while the small and large ones go and help out the smart minion on The Sentinel Project. They can do the legwork. While Lord Silver himself, will, of course, continue with raygun research. He can smell a new breakthrough coming soon.


Title: Re: Evil Genius! Week 2 now up.
Post by: Terenos on May 15, 2011, 03:54:32 am
..I'm starting to think I stalk my own game. Cause roughly 5 minutes after every turn has gone up, I'm done the rolls for it.
Title: Re: Evil Genius! Week 2 now up.
Post by: Criptfeind on May 15, 2011, 04:00:42 am
I need to edit my turns more often, to keep you on your toes.

I might even do it without telling you, then complain loudly when you do not catch it.
Title: Re: Evil Genius! Week 2 now up.
Post by: CyberGenesis on May 15, 2011, 12:01:43 pm
And then we'll hate you Cript ^.^

Everything you make has some practical purpose. The reason we don't give you purposes is because it's up to you to decide what to use it all for
Title: Re: Evil Genius! Week 2 now up.
Post by: Kashyyk on May 15, 2011, 01:36:05 pm
After instating the new 'Doctor' Jones as head of research, Dr Black tracks down her other four subordinates. Taking two aside she tells them to beat their colleagues score on how much mayhem they can cause. She then and tells the second pair to come with her, as they'll be needing more resources Soon enough.


Spoiler: Black Industries (click to show/hide)

((Sure thing Nevynn))
Title: Re: Evil Genius! Week 2 now up.
Post by: Ultimuh on May 15, 2011, 01:43:20 pm
((Just ocured to me.. why would it take a week to go to an auction in the same city?
I'll better change my turn abit..
And now its changed.))
Title: Re: Evil Genius! Week 2 now up.
Post by: Comp112 on May 15, 2011, 01:48:56 pm
"Damn fools...Lazy oafs. [Comp is mumbling to himself, first time the minions have heard him speak, instead of writing out his orders]"

((I want him to be crazy, not talking often. I have plans for him...big plans.))
Title: Re: Evil Genius! Week 2 now up.
Post by: Ultimuh on May 15, 2011, 01:50:36 pm
"Damn fools...Lazy oafs. [Comp is mumbling to himself, first time the minions have heard him speak, instead of writing out his orders]"

((I want him to be crazy, not talking often. I have plans for him...big plans.))

((Don't we all have big plans for our villains?  :) ))
Title: Re: Evil Genius! Week 2 now up.
Post by: Criptfeind on May 15, 2011, 01:57:32 pm
1 minion builds a lab.

Guys. It has been like five or six times now. Stop.
Title: Re: Evil Genius! Week 2 now up.
Post by: Comp112 on May 15, 2011, 02:00:45 pm
"Damn fools...Lazy oafs. [Comp is mumbling to himself, first time the minions have heard him speak, instead of writing out his orders]"

((I want him to be crazy, not talking often. I have plans for him...big plans.))

((Don't we all have big plans for our villains?  :) ))

Well, in a way, yes we do. But I want to try to have some kind of "WHAT A TWIST" thing happen.
Title: Re: Evil Genius! Week 2 now up.
Post by: Kashyyk on May 15, 2011, 02:07:09 pm
Guys. It has been like five or six times now. Stop.

I want more scientists.
Title: Re: Evil Genius! Week 2 now up.
Post by: Ochita on May 15, 2011, 02:17:53 pm
You need a scientist to make a lab.
Title: Re: Evil Genius! Week 2 now up.
Post by: Kashyyk on May 15, 2011, 02:20:56 pm
It just says minion/weeks on the construction time. I didn't realise it was specific.
Title: Re: Evil Genius! Week 2 now up.
Post by: CyberGenesis on May 15, 2011, 02:22:38 pm
It's not specific because more than 1 type can do it

 And thank you cript
Title: Re: Evil Genius! Week 2 now up.
Post by: Criptfeind on May 15, 2011, 02:32:51 pm
Base Enhancments (Known)
Laboratory : 100 Resources,  1 Minion/Week to build

Regulars(General Mayhem, Cash Raising,Plotting, Guarding)

Do you see base enhancement under Regular?
Title: Re: Evil Genius! Week 2 now up.
Post by: Kashyyk on May 15, 2011, 02:33:40 pm
Yeh, I spotted that after you commented. :)

btw, I've edited my turn.
Title: Re: Evil Genius! Week 2 now up.
Post by: Comp112 on May 15, 2011, 04:52:31 pm
I am now installing Evil Genius. Going to play it for some inspiration.
Title: Re: Evil Genius! Week 2 now up.
Post by: Criptfeind on May 15, 2011, 05:10:21 pm
So, who are we waiting on?
Title: Re: Evil Genius! Week 2 now up.
Post by: Terenos on May 15, 2011, 06:08:10 pm
According to Ye Olde notes, We do not have a turn from..Hastur yet
Title: Re: Evil Genius! Week 2 now up.
Post by: Hastur on May 15, 2011, 06:44:43 pm
armed with the information for stealing a persian rug form a millionaire. One Thug goes to steal it, since its supposed to be easy.

3 other thugs extort independently.

1 scientistresearches in the field of chemistry, with a focus on drugs.

"My old minions were weak and pathetic, they were better off working minimum wage for a week than expanding an empire (of crime). They were replaced, only the strong and productive deserve a place at my side"
Title: Re: Evil Genius! Week 2 now up.
Post by: Terenos on May 15, 2011, 07:19:49 pm
Week 3, For Justice!










New Minion Types
Guard: Cash Raising,Plotting, Guarding
Trained in the Training Room.

Notoriety of 25 brings minion cap up to 10 Base.
(Didn't get another set of eyes to proof this, May be errors. Let me know)
Title: Re: Evil Genius! Week 2 now up.
Post by: Neyvn on May 15, 2011, 07:23:43 pm
So this turn will I include the fact that I am gonna get some info on Robotics from Kashyyyk for $500???
Title: Re: Evil Genius! Week 2 now up.
Post by: Terenos on May 15, 2011, 07:25:12 pm
Oh were you bartering for the field information to unlock it? Or just a chunk of research/breakthrough or what have you? It wasn't clear..
Title: Re: Evil Genius! Week 2 now up.
Post by: Comp112 on May 15, 2011, 07:28:33 pm
Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 2 now up.
Post by: Taricus on May 15, 2011, 07:30:27 pm
Title: Re: Evil Genius! Week 2 now up.
Post by: Criptfeind on May 15, 2011, 07:32:28 pm
I am pretty sure at this point my money should be back up to 5000, but I might be wrong.
Title: Re: Evil Genius! Week 2 now up.
Post by: Neyvn on May 15, 2011, 07:32:52 pm
Oh were you bartering for the field information to unlock it? Or just a chunk of research/breakthrough or what have you? It wasn't clear..
Good point.
What are you willing to give me Kashyyyk, for that $500, a piggy back into that field or just a chunk?
Title: Re: Evil Genius! Week 2 now up.
Post by: Criptfeind on May 15, 2011, 07:35:19 pm
Also, can I keep a list of my currant boys on my first post? I is getting hard to keep track of all them.
Title: Re: Evil Genius! Week 2 now up.
Post by: Happerry on May 15, 2011, 07:43:29 pm

Archetype:  Mad Scientist
Traits: Researcher (1)

Minion Cap: 5
Minions:  1 Scientist, 4 Regulars

Cash:  $5,870 USD
Resources:  20
Notoriety: 12
Lair:  Under a Warehouse
Lair Accoutrements: 2x Giant Laser.
Laboratory


Lord Silver looks over the large truck with the giant laser installed in the back. More then adequate fire support when manned by the scientist.  As the minions drive out of the base, he reminds them "Remember, fail to acquire The Sentinel Project, and you get to test the next generation of Lasers! As the target!" While they are gone Lord Silver can get to designing that next generation of lasers.

Meanwhile, he sends an Email to Frankie Fredaroni. "I have the lab ready. We can start the training exchange next week if you are ready. May have more to sell soon as well. Best of luck, Lord Silver."


Title: Re: Evil Genius! Week 2 now up.
Post by: Terenos on May 15, 2011, 07:45:17 pm
Yep, yer right, yer cash should be (and now is) back to $5k.
Title: Re: Evil Genius! Week 2 now up.
Post by: Ultimuh on May 15, 2011, 07:56:09 pm
Edward sat on a creaky chair in the lab, staring at the painting while listening to the the Ideas Roderick has.
What was he thinking? This would draw too much attention too soon, then again they forced his hand.
It IS a nice painting tough, surely the men would apreciate to have it hanging around the workspace.

"Improve it you say?" He said as he heard his assistant mentioning the compound.
"Sure it does the men some good, but It is not exactly what I am looking for.."
He stood up and started walking back and forth in thought.
The painting had to go, if authorities found it here he would suffer a huge setback in his plans.
The compound had some potential, but he wanted to try something else.

"Postbone further research in that for now.." He took a glance at the picture.
He called for the rest of his men, he had a plan of some sort.
"You!" He pointed at one of the regulars. "Go inform the underground about a fancy painting that needs to be.. taken from our hands.. for a favourable price." "You two!" He pointed at two other regulars. "Get out there and try to find information about the local botanists. Don't ask why, just do it!" He turned to the last regular. "I am sorry to inform you but you have to take the guard shifts alone, can you manage it?" The guy blinks, then promptly answers that he might be able to do that. "Rocdrick, go to our old university, just look around to see if there might be anything in their labs we could aquire sometime."

Spoiler: plot thickens (click to show/hide)
Title: Re: Evil Genius! Week 2 now up.
Post by: Comp112 on May 15, 2011, 07:57:46 pm
My lucks seems...Rather low. I mean, I have no enemies, but thats what makes it fun!

Come on high rolls!
Title: Re: Evil Genius! Week 2 now up.
Post by: Labrat on May 15, 2011, 08:04:45 pm
They said I was mad. Well they were right.

*looks over the day’s reports*
“Percy, I do believe it is time to reveal our existence to the world. Please issue the following to the press:

'Nations of the world, when I was banished from the scientific community, it was because they said I was mad. They were right. Which is, of course, why the Network of Crazy Villains, with me, The Labrat, at it’s helm, am here-by announcing that we are going to conquer the world. Those that mocked me will pay! Surrender now, and save yourselves the agony of my wrath, for not even the best of you can hope to oppose me.

    The Labrat, Evil Genius leader of NCV '

Once you’ve seen to that, you will continue your research.”

“Aye sir!”

“Fred, Hank, Jack, I have a new assignment for you. You’re going to capture Project Sentinel. Do not disappoint me.”

“Thank you sir!”

*The Labrat turns to the last regular minion*
"Ted, go and cause some mayhem in our name. Provide the others with some cover.”

“Sir!”

“...well, why are you all standing here? Get to work!”

*minions depart quickly*

Excellent. All is proceeding as planned
Spoiler: Organization info (click to show/hide)

Spoiler: And ACTION (click to show/hide)
Title: Re: Evil Genius! Week 2 now up.
Post by: Criptfeind on May 15, 2011, 08:12:37 pm
"Who is dis guy? Some freak who calls himself the 'labrat'? What a freaken joke eh boys?"

No really, who is this guy?
Title: Re: Evil Genius! Week 2 now up.
Post by: Ultimuh on May 15, 2011, 08:13:43 pm
*too bust researching to be bothered by competitors.*
Title: Re: Evil Genius! Week 2 now up.
Post by: Criptfeind on May 15, 2011, 08:15:29 pm
We have a wait list, so I would assume that some random dude would not just get on.

Did the GM's put this guy in for some reason?
Title: Re: Evil Genius! Week 2 now up.
Post by: Ultimuh on May 15, 2011, 08:17:00 pm
Now that you mention it.. odd..  ???
Title: Re: Evil Genius! Week 2 now up.
Post by: Criptfeind on May 15, 2011, 08:18:05 pm
None of the players have been banned or muted...
Title: Re: Evil Genius! Week 2 now up.
Post by: Labrat on May 15, 2011, 08:18:33 pm
We have a wait list, so I would assume that some random dude would not just get on.

Did the GM's put this guy in for some reason?
I've been in on the development of this for some time. He didn't let me start when everyone else did because I wanted to start with a lab.
Title: Re: Evil Genius! Week 2 now up.
Post by: Neyvn on May 15, 2011, 08:19:11 pm
"Who is dis guy? Some freak who calls himself the 'labrat'? What a freaken joke eh boys?"

No really, who is this guy?
Indeed, regardless if he was joining, his character sheet is full of holes, considering that he has shit that you can't get for a fresh character...
Title: Re: Evil Genius! Week 2 now up.
Post by: Ultimuh on May 15, 2011, 08:19:34 pm
Well this can't be good..
Title: Re: Evil Genius! Week 2 now up.
Post by: Taricus on May 15, 2011, 08:19:57 pm
We have a wait list, so I would assume that some random dude would not just get on.

Did the GM's put this guy in for some reason?
I've been in on the development of this for some time. He didn't let me start when everyone else did because I wanted to start with a lab.
Sneaky...

I've got a lot of eyes on you. And maybe some ears too.
Title: Re: Evil Genius! Week 2 now up.
Post by: Criptfeind on May 15, 2011, 08:20:53 pm
Eh. This is too odd for me. I will just wait for a GM to come in and explain.
Title: Re: Evil Genius! Week 2 now up.
Post by: Terenos on May 15, 2011, 08:21:15 pm
While we do have what effectively amounts to a waitlist (with Lemon10 on it), Labrat also expressed a desire to join, and got his turnly orders in, rolled up and here he is.
I'm not opposed to rolling people up and placing them in the action. I even have a few stock templates to choose from to prevent me having to roll X weeks for a person.
Oh and Labs, you forgot your 16 Notoriety.
Damn I was going for 10 seconds there.
Title: Re: Evil Genius! Week 2 now up.
Post by: Ultimuh on May 15, 2011, 08:22:18 pm
ell as long as he gets some notoriety for.. whatever.  :P
Title: Re: Evil Genius! Week 2 now up.
Post by: Taricus on May 15, 2011, 08:25:25 pm
What I want to know is how he did get notoriety.
Title: Re: Evil Genius! Week 2 now up.
Post by: Ultimuh on May 15, 2011, 08:26:11 pm
What I want to know is how he did get notoriety.

I guess he broke into an abandoned government lab?  ???
Title: Re: Evil Genius! Week 2 now up.
Post by: Terenos on May 15, 2011, 08:26:33 pm
Dramatic entrance speech, Plus a few small bits of work here and there.
Title: Re: Evil Genius! Week 2 now up.
Post by: Criptfeind on May 15, 2011, 08:26:42 pm
Okay, so this guy is legit?

I suppose... I mean... Might be a bit heavy on the research depending on average rolls, but it's your party.
Title: Re: Evil Genius! Week 2 now up.
Post by: Terenos on May 15, 2011, 08:29:40 pm
To be fair, That's his thing. If you knew him..Yeah..*cough* Crazy researching bastard.
(In the version before this, which was single player over MSN, He spent 90% of his time researching, and the rest slowly building notoriety to increase his minion cap. No huge actions, just tiny tiny things, and more research than you could shake a stick at)
Title: Re: Evil Genius! Week 2 now up.
Post by: Taricus on May 15, 2011, 08:30:52 pm
Hmm...

MUHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!
Title: Re: Evil Genius! Week 2 now up.
Post by: Ultimuh on May 15, 2011, 08:31:52 pm
To be fair, That's his thing. If you knew him..Yeah..*cough* Crazy researching bastard.
(In the version before this, which was single player over MSN, He spent 90% of his time researching, and the rest slowly building notoriety to increase his minion cap. No huge actions, just tiny tiny things, and more research than you could shake a stick at)

Huh?  ??? Isn't that what I am doing right now?

nevermind, I seem to do other stuff too.  :P
Title: Re: Evil Genius! Week 2 now up.
Post by: Criptfeind on May 15, 2011, 08:33:24 pm
"Silver, Baby. I love you, you know I do. I'm agoing get my good pal 'teeth' Tommy to come on down here. That kid has always had a head for putting junk together, once Frank teaches him some things I will be happy to send Frank right on over to yeah. I am also bringing down my old pal Alfredo, he has always been a smart cookie, I am sure he will be able to help dis guy you are sending to me. I can tell we are going to a be great pals you and me."

What would kidnapping be under?
Title: Re: Evil Genius! Week 2 now up.
Post by: Terenos on May 15, 2011, 08:37:46 pm
Plotted missions at a slightly higher notoriety bracket than you are currently at.
Title: Re: Evil Genius! Week 2 now up.
Post by: Labrat on May 15, 2011, 08:39:56 pm
To be fair, That's his thing. If you knew him..Yeah..*cough* Crazy researching bastard.
(In the version before this, which was single player over MSN, He spent 90% of his time researching, and the rest slowly building notoriety to increase his minion cap. No huge actions, just tiny tiny things, and more research than you could shake a stick at)
RESEARCH!
Title: Re: Evil Genius! Week 2 now up.
Post by: Criptfeind on May 15, 2011, 08:41:30 pm
Plotted missions at a slightly higher notoriety bracket than you are currently at.

So no go?

All right.

Also, I have be failing a bit, and got to ask, have I been getting unlucky with these jobs, or am I putting too little resources in?
Title: Re: Evil Genius! Week 2 now up.
Post by: Hastur on May 15, 2011, 08:44:15 pm
Mr Ping Backround
Spoiler (click to show/hide)

Mr Ping orders
Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 2 now up.
Post by: Terenos on May 15, 2011, 08:45:09 pm
Well, as regards your latest spectacular failure.. That was simply horrific luck. Honestly, even with bonuses you were terribly out rolled.
Title: Re: Evil Genius! Week 2 now up.
Post by: Happerry on May 15, 2011, 08:52:22 pm
I want to know how this Labrat showed up out of nowhere with another giant laser, like mine, as a mad scientist, like me, going after the project I just spent the last turn preparing for. Just saying.
Title: Re: Evil Genius! Week 2 now up.
Post by: Labrat on May 15, 2011, 08:53:14 pm
I want to know how this Labrat showed up out of nowhere with another giant laser, like mine, as a mad scientist, like me, going after the project I just spent the last turn preparing for. Just saying.
I'm a sneaky, research-hording bastard.
Title: Re: Evil Genius! Week 2 now up.
Post by: Taricus on May 15, 2011, 08:55:54 pm
I want to know how this Labrat showed up out of nowhere with another giant laser, like mine, as a mad scientist, like me, going after the project I just spent the last turn preparing for. Just saying.
I'm a sneaky, research-hording bastard.
Vaults are meant to be cracked...
Title: Re: Evil Genius! Week 2 now up.
Post by: Terenos on May 15, 2011, 08:56:23 pm
Because Giant Lasers are a very easy unlock, He likes the Mad Scientist archetype, and well, *Shrug* The rolls let him find out about that project too.
Title: Re: Evil Genius! Week 3 now up.
Post by: Happerry on May 15, 2011, 09:14:40 pm
Eh, I sent out more people and my own giant laser, so I plan on winning.
Title: Re: Evil Genius! Week 2 now up.
Post by: Criptfeind on May 15, 2011, 09:16:18 pm
"So. The pigs flew in some pretty faced young bitch to run down my operation huh? What they are going to learn is that I own this town! This bitch thinks she can waltz right in and throw away all my hard work? She got another thing coming."

At this Fankie Fredaroni turned to his boys who were sitting around a table grim faced and armed to the teeth. Each one was still smarting from the humiliation they had suffered at her hands.

"So boss... What are we going to do? You want us to whack her?" Said Michael.

"No you dunce! I don't want you to whack 'er! These feds will not give up that easy! No... We got to pull the support out from under her. We got to make it so the local yokels don't think this means they are free."

"Err... How we going do that boss? All the coppers are thinking she is a hero. When they used to run to the other side of the street when we walked by, now we are lucky if we can go out into day light!" Whined Tony.

"Listen up you putzes . I got a plan. We have been going to small here. It's time we went after the big fish. You know what I am saying? I'm talking about the police chief. That bastard goes out drinking every night, a real lush. So what I want you guys to do is snatch him. I want you guys to rough him up a bit, let him know who is boss around these parts. Make him know that this Shields bitch is a passing fad and his real allegiances belong to us! Tell him he is going to support our efforts from now on if he wants to keep his knee caps.

Also, I got a little surprise for you guys, follow me."

Frankie gets up from the table and, with his goons following him, clomps down to the basement. He makes his way over to the corner where there is a huge unknown object under a white sheet. With no fan fare he pulls the sheet down to reveal...

"Holy molly!" Said Michael.
"Amazing" Said Mikey.
"Wow... You really out done yourself this time boss..." Said Tony.
"Er... What is it?" Asked Joey.

"Er... Yeah... What is it?" Said the other three.

"Well boys... Its... A... Er... Thing. As you can clearly see.... FRANK! What the hell did you say this thing is again?"

The kidnapped Technician made his way over from the other part of the basement that was marked as his lab.

"Well Mr. Fredaroni  sir... It is a device that emits electromagnetic radiation through a process of optical amplification based on the stimulated emission of photons." Stuttered Frank.

"Boy... I am going to smack you the next time you speak gibberish. Now what is it in English?"

"It's a giant laser. Sir. It is really quite fascinating you see, I had never heard of using the CO2 to" SMACK

"Right boys. It's a magic beam that kills people. You are going to take it on your mission. Use it to help threaten the officer or make your get away, or how ever you need it. Frank here will teach you how to use it."

"Wow boss. It does all that, and is foldable as well?" Said Michael.

"... What do you mean foldable Michael...?"

"Well boss... How else are we going to get it out of here? It is much to big for the windows or stairs."

"..."

SMACK SMACK SMACK SMACK SMACK

Spoiler: Turn the fourth (click to show/hide)

"You got them? ... Good boy. You bring them all down. I am wiring the cash to you for the tickets as we speak."

Spoiler: Recruitment (click to show/hide)



Alright guys. I need a bit of cash. I also have tech guys.

I am now selling Tech guys for 500 a pop. 300 if you send me the Regular.
Title: Re: Evil Genius! Week 2 now up.
Post by: Happerry on May 15, 2011, 09:35:10 pm
Alright guys. I need a bit of cash. I also have tech guys.

I am now selling Tech guys for 500 a pop. 300 if you send me the Regular.

I have my lab done now, so we can do the scientist/tech trade next turn. That's still on, right? I'd do it this turn but I need to go grab secret project I found right now or it'll go bye bye.
Title: Re: Evil Genius! Week 3 now up.
Post by: Ultimuh on May 15, 2011, 09:35:37 pm
((Oh man.. I got the cravings for this game now.. I have it somewhere but..
I am afraid that I wont be playing it much after getting to the second island.
I always for one reason or another, stop playing it sometime after that.))
Title: Re: Evil Genius! Week 3 now up.
Post by: Criptfeind on May 15, 2011, 09:38:41 pm
I have my lab done now, so we can do the scientist/tech trade next turn. That's still on, right? I'd do it this turn but I need to go grab secret project I found right now or it'll go bye bye.

Er ah. I sorta wanted my SCIENCE team to be ready by next turn. I am thinking the way to go at this point may be to cancel that deal. >_>

Sorry.

Edit: Although I would be willing to send you a tech in trade for your research.
Title: Re: Evil Genius! Week 3 now up.
Post by: Comp112 on May 15, 2011, 09:51:19 pm
Id like a tech, I will be sending over the cash and one regular.
Title: Re: Evil Genius! Week 3 now up.
Post by: Happerry on May 15, 2011, 09:54:13 pm
I have my lab done now, so we can do the scientist/tech trade next turn. That's still on, right? I'd do it this turn but I need to go grab secret project I found right now or it'll go bye bye.

Er ah. I sorta wanted my SCIENCE team to be ready by next turn. I am thinking the way to go at this point may be to cancel that deal. >_>

Sorry.

Edit: Although I would be willing to send you a tech in trade for your research.

You mean what this turns research level or whatever I discover next turn?
Title: Re: Evil Genius! Week 3 now up.
Post by: Criptfeind on May 15, 2011, 10:01:20 pm
You mean what this turns research level or whatever I discover next turn?

That would depend what you get next turn. Lets say... 10-12 level? Or what do you feel good with?

Id like a tech, I will be sending over the cash and one regular.

Alright, editing my turn.

Edit: Also, I would like to clarify, this deal is a one turn only thing. After this turn I will still sell techs, but I will not knock 200 of the price if you send the guy to get trained.
Title: Re: Evil Genius! Week 3 now up.
Post by: Happerry on May 15, 2011, 10:07:41 pm
You mean what this turns research level or whatever I discover next turn?

That would depend what you get next turn. Lets say... 10-12 level? Or what do you feel good with?

Id like a tech, I will be sending over the cash and one regular.

Alright, editing my turn.

Edit: Also, I would like to clarify, this deal is a one turn only thing. After this turn I will still sell techs, but I will not knock 200 of the price if you send the guy to get trained.

So you want the research level of 10.00 next turn?
Title: Re: Evil Genius! Week 3 now up.
Post by: Ultimuh on May 15, 2011, 10:20:44 pm
((And there goes my cravings for this fantastic game..
found it in a drawer, downloaded the official and official patch and.. then I suddenly thought; "I can do this later..".

*sigh*  :( ))
Title: Re: Evil Genius! Week 3 now up.
Post by: Criptfeind on May 15, 2011, 10:28:06 pm
Eh. No. I want the research level of 1000000000000000000000000000000000000000 next. But realistically, I know if you hit the jack pot and get to level 15 next, you are unlikely willing to trade that for a tech.
Title: Re: Evil Genius! Week 3 now up.
Post by: Kashyyk on May 16, 2011, 07:53:26 am
((@Nevyn: For $500 a pop, you'll get a copy of each blueprint I get from my robotics research.))

It would appear the word has got out, with a disgraced scientist eager to join the company. He'll be ready to go by next week. Meanwhile, Dr Jones keeps going with his robotics study, whilst Dr Black and the rest of the team plan methods to acquire more equipment to the research effort.

Spoiler: Black Industries (click to show/hide)
Title: Re: Evil Genius! Week 3 now up.
Post by: Toaster on May 16, 2011, 08:06:55 am
Lord Thrakor walked to the podium with a smile on his face.  His minions had all been successful this week.  With the knowledge he had gained this week, Thrakor knew it was time to be a little more... public.

"My children, the time has come to educate the masses.  I have been informed of a local wildfire that is threatening a nearby town.  This fire is a symbol of the righteous fury that will strike down our foes.  The local authorities seek to stop the fire- we must not let this happen!  Go forth and stymie their efforts.  Let them know that their sins will be punished!  All shall bow to the Disciples of Thought!  All show bow to me!"

"Muahahahaha!  Gyahahaha!"


Spoiler: Orders (click to show/hide)


Does the passive boost cost me anything or require me to indicate using it?

How are traits leveled?  Can we get more?
Title: Re: Evil Genius! Week 3 now up.
Post by: Comp112 on May 16, 2011, 09:00:27 am
I feel this should be in the op...

http://www.youtube.com/watch?v=wpqQrhymt9Q
Title: Re: Evil Genius! Week 3 now up.
Post by: CyberGenesis on May 16, 2011, 09:16:50 am
Passive boosts are just that, passive. They require no indication to activate them.

Traits are leveled as your EG levels. One of those factors that is held close by us. You'll be notified when you gain a level, which can be used on a new ability or to upgrade the one you have
Title: Re: Evil Genius! Week 3 now up.
Post by: Neyvn on May 16, 2011, 09:37:56 am
((Kashyyyk :: Deal. In fact I might be able to give you something nice as a Joint gift after the first return. Maybe some Muscle from my boys next time I dock in London...))

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Day 4 :: Morning. They gave me a Mattress, Oh how my back feels now...

"Right So... Yesterday I told you that I got in contact with someone, a little business deal so to speak. It was when we were docked at London where we found that Security Guard around a few Warehouses, one of the Boys had mentioned the movement of a few folk much akin to their own actions. This "Black Industries" or so they were called..." He Smiled as he thought back to that day. "Wonderful set up I can tell you that, and the Mastermind of this Operation, Wow, Lovely thing she was. Anyway, we struck a nice deal, I fund her Research in Robotics and I get a share of the Results. Basic Titt for Tat deal I believe. Took some time for it to pay off but I think it was worth it..."

Gathord leaned back in his chair, though his hands remained close to the table, he felt a little more at ease. "Anyway, the next week was a little fun, the boys wanted some fun, so I let them have it, after they found us someone who could help refurbish our Liner to be something more of use. While I might have taken some Judo Lessons one time or another, I doubt anyone else could defend themselves all that well. After that we hit the East Coast of America and had some fun in the area..."

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~


Title: Re: Evil Genius! Week 3 now up.
Post by: Toaster on May 16, 2011, 09:44:13 am
(Guards can't build rooms)


GM:  You might want to put what each known minion type is capable of doing in the OP.
Title: Re: Evil Genius! Week 3 now up.
Post by: Ochita on May 16, 2011, 09:48:25 am
Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 3 now up.
Post by: Neyvn on May 16, 2011, 09:57:07 am
(Guards can't build rooms)


GM:  You might want to put what each known minion type is capable of doing in the OP.
Ah Misread, I read it as Guard build Training Rooms...

Actions Editted...
Title: Re: Evil Genius! Week 3 now up.
Post by: CyberGenesis on May 16, 2011, 11:32:22 am
Yeah actually, we already put in what each unit was capable of...untill the new unlocked ones were released. I'll kick Terenos to add it

On the note of LabRat: He's an aquintance of ours from another game (whose system we also loosely use for this game)
-He's crazy
-He'd rather take a bullet in the stones than not do research every turn

No worries, running this game gives us a chance to pound him for all the things he did to us in the other game so many times ^.^
Title: Re: Evil Genius! Week 3 now up.
Post by: Taricus on May 16, 2011, 11:35:09 am
Give me a few turns and he'll take an Arty shell there >:D
Title: Re: Evil Genius! Week 3 now up.
Post by: CyberGenesis on May 16, 2011, 11:46:04 am
I anticipate you all screwing with each other numerous times in the future. It's part of the game

You're all effectively competing against the FoJ - and each other. You can ally with each other, sure, but you also need to try to stay ahead of your 'allies' or at elast just sell them out to the FoJ.

We totally approve of PM'd turn orders in the effort to 1-up each other
Title: Re: Evil Genius! Week 3 now up.
Post by: magmaholic on May 16, 2011, 03:03:10 pm
:v

i would join in :3

Leader Name:(codename)Mr Orange
Organization Name: vitamint bomb
Archetype:  The Mad Scientist
Traits: Researcher (1)
Minion Cap: 5
Minions:   1 Scientist,4 Regulars
Cash:  $5,000 USD
Resources:  100
Notoriety: 0
Lair:  An old summerhouse (canada)

ORDERS
Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 3 now up.
Post by: Criptfeind on May 16, 2011, 03:11:03 pm
1: Regulars can not build stuff.
2: I do not think you can train in a place the same turn you build it.
3: There are no open spots.
Title: Re: Evil Genius! Week 3 now up.
Post by: magmaholic on May 16, 2011, 03:13:50 pm
1: Regulars can not build stuff.
2: I do not think you can train in a place the same turn you build it.
3: There are no open spots.
...

shit :c
Title: Re: Evil Genius! Week 3 now up.
Post by: CyberGenesis on May 16, 2011, 04:37:45 pm
No worries, i'll add you to the wait list and i would suggest you keep up with current goings on and rules on the front page.
Title: Re: Evil Genius! Week 3 now up.
Post by: Labrat on May 16, 2011, 06:08:18 pm
On the note of LabRat: He's an aquintance of ours from another game (whose system we also loosely use for this game)
-He's crazy
-He'd rather take a bullet in the stones than not do research every turn
*takes a bow*

No worries, running this game gives us a chance to pound him for all the things he did to us in the other game so many times ^.^
What did I do to you?! I was just a lowly researcher!
Title: Re: Evil Genius! Week 3 now up.
Post by: Happerry on May 16, 2011, 08:16:45 pm
So who are we waiting on now?
Title: Re: Evil Genius! Week 3 now up.
Post by: Labrat on May 16, 2011, 08:33:49 pm
Unless I'm mistaken...Just the GMs.
Title: Re: Evil Genius! Week 3 now up.
Post by: Terenos on May 16, 2011, 08:35:35 pm
RIght, so Comps trading a regular and some cash to Cript for a Technician, yes? And thats all accepted and done? And Cripts fine with the new technician hes training vanishing at end of week to go to Comp?
Title: Re: Evil Genius! Week 3 now up.
Post by: CyberGenesis on May 16, 2011, 08:51:48 pm
I'm at work so my ability to roll turns is non-existant
-I'm also missing some tables and charts and spreadsheets (OH MY) from Terenos that he's being a slackass handing over
Title: Re: Evil Genius! Week 3 now up.
Post by: Criptfeind on May 16, 2011, 08:55:36 pm
RIght, so Comps trading a regular and some cash to Cript for a Technician, yes? And thats all accepted and done? And Cripts fine with the new technician hes training vanishing at end of week to go to Comp?

Wait, I can get rid of it at the end of the week? So I could hire another thug even though for slightly less them a moment I would have Schrödinger's 11th minion?
Title: Re: Evil Genius! Week 3 now up.
Post by: Terenos on May 16, 2011, 08:58:25 pm
You're at minion cap, I was just assuming, as hes sending his regular, you train it during the week, Remaining at 2 Regulars, 6 thugs, 1 scientist and 1 tech.
Title: Re: Evil Genius! Week 3 now up.
Post by: Criptfeind on May 16, 2011, 08:59:26 pm
Right. Oh. Wait. I was thinking replace one of them regulars for a thug.

Although... Maybe a scientist would be a better idea.

If it is okay with you, I added that in. So now I should end up with one more scientist for the cost of a Regular and 400 bucks.
Title: Re: Evil Genius! Week 3 now up.
Post by: Terenos on May 16, 2011, 11:08:51 pm
Week 4, Other Evil?












A Communique From Dr Doom
Newcomers to the path of Villainy, I bid you welcome. I have run across several of your operations during the course of my actions, and I like what I see. I make the following decree to you all, The first of you to reach a suitably diabolical threshold shall have the chance to make a permanent alliance with me, Dr Doom! Together we shall force the world to its KNEES!

Yet again, Feel free to point out errors.
Title: Re: Evil Genius! Week 4 now up.
Post by: Taricus on May 16, 2011, 11:13:54 pm
Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 4 now up.
Post by: Criptfeind on May 16, 2011, 11:15:04 pm
Do I not get any Notoriety for actions?
Title: Re: Evil Genius! Week 4 now up.
Post by: Happerry on May 16, 2011, 11:16:13 pm
I assume Improved Batteries improve my lasers firepower without having to build them? The Batteries, I mean?
Title: Re: Evil Genius! Week 4 now up.
Post by: Criptfeind on May 16, 2011, 11:17:26 pm
I think the batteries are just a steeping stone. They do not do anything in of themselves, but they are very important.
Title: Re: Evil Genius! Week 4 now up.
Post by: Terenos on May 16, 2011, 11:19:10 pm
There are supporting techs, that lead into other things. Without them the next advance kind of falls on its face. Laser rifles without an improved battery wouldn't last long. And you cant just stop to plug into a wall socket during a heated battle.
And whoops, forgot that notoriety gain Cript. Put it down for ya.
Title: Re: Evil Genius! Week 4 now up.
Post by: Criptfeind on May 16, 2011, 11:28:04 pm
"Yeah. Thank yeah boss."

Also, just so I am clear, I am getting full notoriety at this point right? The ability only activates if I tell it too?

And, to Happerry: Trade Tech for research?

As also, if I do trade Happerry for the research. Can I put my boys into looking into even more physics, or would that be wasted time cause what they come up with will be overshadowed by Happerry.

Basically: Does the tech trade come at the start, or the end of the week?
Title: Re: Evil Genius! Week 4 now up.
Post by: Labrat on May 16, 2011, 11:28:34 pm
*listens to report on heist*
"Well. I suppose I should be glad that EVIL didn't get Project Sentinel. Anyway, this weeks orders: Fred, you're going to commit mayhem. Steal some jewels in our name, use the laser to etch our organization's initials some walls, whatever. Use your imagination. Just be sure you don't lead the authorities to us. Ted, you're on guard duty. Surely you can succeed at that. Hank, Percy, and Jack, you're going back to your usual projects. Now get out of my sight"

Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 4 now up.
Post by: Neyvn on May 16, 2011, 11:32:04 pm
So who did I get in contact with in US???
Title: Re: Evil Genius! Week 4 now up.
Post by: Terenos on May 16, 2011, 11:34:56 pm
As far as you can tell, the boys of the USA.
Also, thats a good point Cript, Im going to discuss that with Cyber when he gets in.
Yes, Streetwise is only on if you say its on. So Cripts getting full notoriety, Hasturs getting -1 on every separate instance.
Title: Re: Evil Genius! Week 4 now up.
Post by: Criptfeind on May 16, 2011, 11:42:38 pm
So, labrat. You ever think of selling some of that sweet research for cash?
Title: Re: Evil Genius! Week 4 now up.
Post by: Neyvn on May 16, 2011, 11:43:01 pm
Tell me, did the 300$ I gave the Regs doing the General Mayhem do anything at all???

And what do you mean as far as I can tell???
Title: Re: Evil Genius! Week 4 now up.
Post by: Criptfeind on May 16, 2011, 11:43:57 pm
Hum... GM subterfuge may not work so well when we can see all each others results.
Title: Re: Evil Genius! Week 4 now up.
Post by: Labrat on May 16, 2011, 11:44:41 pm
So, labrat. You ever think of selling some of that sweet research for cash?
Research? Never. Plans? Possibly, but not at this point in time.
Title: Re: Evil Genius! Week 4 now up.
Post by: Happerry on May 16, 2011, 11:50:54 pm
And, to Happerry: Trade Tech for research?

Right up to what ever gets you advanced batteries as well.

Toaster, I'll trade my Improved Batteries and plus 250 dollars for your Passive +1 to all Plotting and Research rolls.


Archetype:  Mad Scientist
Traits: Researcher (1)

Minion Cap: 5
Minions:  1 Scientist, 4 Regulars

Cash:  $5,870 USD
Resources:  20
Notoriety: 16
Lair:  Under a Warehouse
Lair Accoutrements: 2x Giant Laser.
Laboratory


Lord Silver frowns as he looks over the wreckage of his plot before shrugging. Least he got some notoriety out of it, and next time he plans on having laser rifles. Time to go boss the minions around a bit.

Title: Re: Evil Genius! Week 4 now up.
Post by: CyberGenesis on May 17, 2011, 12:15:04 am
Hum... GM subterfuge may not work so well when we can see all each others results.

depends what you mean. We're fully capable of making sums of money disappear from your info with no public explanation. I mean Terenos does that on a regular basis just out of fail...
Title: Re: Evil Genius! Week 4 now up.
Post by: Criptfeind on May 17, 2011, 12:19:58 am
...

I am going to have to watch my funds more carefully.

Also, to make sure I know whats up, plan for this week, I wish to know if possible: Train one T0 to a Tech. Send Tech to E.V.I.L. Hire thug.

That should make me end up at currant minions + 1 thug - 1 T0. Right?
Title: Re: Evil Genius! Week 4 now up.
Post by: CyberGenesis on May 17, 2011, 12:22:40 am
if you have no intention of getting that Tech back, yes

If said tech put him over his cap, he needs to fire someone
Title: Re: Evil Genius! Week 4 now up.
Post by: Happerry on May 17, 2011, 12:49:05 am
if you have no intention of getting that Tech back, yes

If said tech put him over his cap, he needs to fire someone

I forgot to tell one to go over to get trained, didn't I? Editing.
Title: Re: Evil Genius! Week 4 now up.
Post by: Criptfeind on May 17, 2011, 12:51:18 am
I already got a guy to give yeah.
Title: Re: Evil Genius! Week 4 now up.
Post by: Neyvn on May 17, 2011, 02:36:20 am
Tell me, did the 300$ I gave the Regs doing the General Mayhem do anything at all???
Title: Re: Evil Genius! Week 4 now up.
Post by: Happerry on May 17, 2011, 02:41:06 am
I already got a guy to give yeah.

I'm at cap though. Guess I can just send the guy on a deep cover mission to go set those meddling kids next door's treehouse on fire though. (Fire and rehire him)
Title: Re: Evil Genius! Week 4 now up.
Post by: Terenos on May 17, 2011, 02:47:15 am
It had a small effect on your mission rolls Nevyn.
Title: Re: Evil Genius! Week 4 now up.
Post by: Comp112 on May 17, 2011, 04:48:47 am
Uhh, can regulars make things, like the laser or shield, or do scientist/techs do it?
Title: Re: Evil Genius! Week 4 now up.
Post by: Kashyyk on May 17, 2011, 05:39:54 am
The research going as planned, Dr Black adds a few more men to the payroll. Then, collecting her four loyal minions, they sit down to plot a bank heist.


Spoiler: black Industries (click to show/hide)
Title: Re: Evil Genius! Week 4 now up.
Post by: Happerry on May 17, 2011, 06:08:02 am
Uhh, can regulars make things, like the laser or shield, or do scientist/techs do it?

Read the first post again.
Title: Re: Evil Genius! Week 4 now up.
Post by: Toaster on May 17, 2011, 07:56:35 am
24 Notoriety.  Of course.

Uhh, can regulars make things, like the laser or shield, or do scientist/techs do it?

Read the first post again.


I was about to ask the same question, and I didn't see it in there.


Toaster, I'll trade my Improved Batteries and plus 250 dollars for your Passive +1 to all Plotting and Research rolls.

Sure, I'll trade you my secrets of Ritalin.
Title: Re: Evil Genius! Week 4 now up.
Post by: Comp112 on May 17, 2011, 08:04:08 am
First post only states the base upgrades, who can research, etc. It does not say who can make the items, such as the laser.
Title: Re: Evil Genius! Week 4 now up.
Post by: CyberGenesis on May 17, 2011, 09:09:42 am
Actually, as we've said before, the construction of items is such a small task they just get done in a week and are available the next week.
Title: Re: Evil Genius! Week 4 now up.
Post by: Comp112 on May 17, 2011, 09:20:12 am
Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 4 now up.
Post by: Toaster on May 17, 2011, 09:51:24 am
Actually, as we've said before, the construction of items is such a small task they just get done in a week and are available the next week.

Oh right- derp, my bad.  Thanks!



Lord Thrakor laughs as he addresses his loyal followers.  "Well done, my fellows!  A cleansing fire has swept away the city of unbelievers!  Such is the fate of those who don't respect us!"

"This week, we shall move to secure a steady supply of resources into our coffers.  I wish to see two teams of three move out and convince local businesses of the right way of thinking, and the benefits of contributing to our cause."

"Go in thought."

Yes.  Things are proceeding well.


Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 3 now up.
Post by: Ochita on May 17, 2011, 09:56:55 am
Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 4 now up.
Post by: Ultimuh on May 17, 2011, 10:27:46 am
((Agh.. Terrible rolls.. Will destroy my plans I tell ya!

With this notoriety, I am abit of a predicament as things stand, as I do not have a proper defence up yet..))

Spoiler (click to show/hide)

((Yeah not much RP this time, My imagintion seem to have run dry at the moment.))
Title: Re: Evil Genius! Week 4 now up.
Post by: Happerry on May 17, 2011, 12:33:55 pm
First post only states the base upgrades, who can research, etc. It does not say who can make the items, such as the laser.
Minion Jobs
Regular : General Mayhem, Cash Raising,Plotting, Guarding
Scientist: Enhance Base, Research
Thug: General Mayhem, Cash Raising,Plotting, Guarding, Extortion
Technician: General Mayhem, Enhance Base 2(2 Minion Weeks of labor at a time)
Guard: Cash Raising,Plotting, Guarding
Title: Re: Evil Genius! Week 4 now up.
Post by: Ochita on May 17, 2011, 12:37:35 pm
Hmm..
I am willing to trade my compound and 10 materials for this 'Ritalin'
Title: Re: Evil Genius! Week 4 now up.
Post by: Comp112 on May 17, 2011, 01:16:44 pm
How is building a laser or personal shield generator enhancing my base?
Title: Re: Evil Genius! Week 4 now up.
Post by: Ultimuh on May 17, 2011, 01:18:12 pm
How is building a laser or personal shield generator enhancing my base?

It enhances it's defences, or simply for aestethic purposes.
Title: Re: Evil Genius! Week 4 now up.
Post by: CyberGenesis on May 17, 2011, 01:21:39 pm
Hanperry, nice try but no, that's wrong. Enhance has nothing to do with creation - creation (rarely) will ever take a forced effort or labor requirement. It will usually consist of "Build X of Y" and next week you'll have it.
Title: Re: Evil Genius! Week 4 now up.
Post by: Toaster on May 17, 2011, 01:23:36 pm
Hmm..
I am willing to trade my compound and 10 materials for this 'Ritalin'

Assuming you mean 10 resources, agreed.
Title: Re: Evil Genius! Week 4 now up.
Post by: Criptfeind on May 17, 2011, 02:13:51 pm
Did you guys ever get the answer for:

If I do trade Happerry for the research. Can I put my boys into looking into even more physics, or would that be wasted time cause what they come up with will be overshadowed by Happerry.

Basically: Does the tech trade come at the start, or the end of the week?
Title: Re: Evil Genius! Week 4 now up.
Post by: CyberGenesis on May 17, 2011, 04:53:49 pm
Yes, and we came to the conclusion that all turn orders are taken as "What are you doing this week?" and as such the results of those orders are not available until the following week.
Title: Re: Evil Genius! Week 4 now up.
Post by: Neyvn on May 17, 2011, 05:58:13 pm
So is there any USA Based Companies here wanting to going into business with me???
Title: Re: Evil Genius! Week 4 now up.
Post by: Criptfeind on May 17, 2011, 08:56:27 pm
Alright. Going to do my turn now. It might take some time. But, before I do. I just want to say something... That might make me seem like a ass. But oh well, I feel some one needs to say this.

So is there any USA Based Companies here wanting to going into business with me???

Neyvn. You need to stop doing stuff like this. It is not a free form game. There are rules and specific actions you can take. Feel free to role play what ever the hell you want, but when it comes time for the real playing stick to the pre-established rules.

1: Don't send money out with the minions. The are not rules for such a thing that we know of, so that means it will ether do nothing or do something on the fly, both bad.

2: Don't spend minions to contact me. Role play all you like, but do you see 'contact a stereotypical mobster' under minion abilities? If not, don't use them to do so.

3: Don't ask stuff like does anyone want to do business with you, just send your minions out on missions and role play it like they do. Really, if you want to, send your minions on a steal cash mission and say it is a business deal, if it fails say the deal fell though.

Also, as a side note to the GMs, I am a little disappointed with you guys. I know how hard it is to say 'you can not do that' to a player. But you have too. When you have a already strong rules system you need to make sure you snip that bullshit flower in the bud.
Title: Re: Evil Genius! Week 4 now up.
Post by: CyberGenesis on May 17, 2011, 09:28:00 pm
The bigger issue is that at current, i'm at work so i'm busy and catch what i can when i can. Terenos is MIA atm so no clue why he isn't posting. When we have time to say no, we will. We're also not going to repeat ourselves 30 times a week either. As i said - some things we're just going to ignore from now on (like regs and thugs being used to build). Others, like him sending money out, are legit concepts that in terms of the FORUM version of the game, we can possibly work in a way to do things. There is a little freeform here, but the hard rules are the simple things. If people have some idea that they think might make sense, do it. If we object, we will (and have).

Tere never objected to the money issue, and ran a modifier with it. Was it cost-effective? Likely not. So if people wanna piss away their resources, they can. We won't stop you from sabotaging yourself, and we won't bail you out when you do.

We're also keeping tabs on those that can't pay attention to the rules we do have set up as well. If you think there's something we can change or do better (as you just have done) go ahead and say something to us. If you wanna PM us fine, post it here, fine. It doesn't matter to us, and we're not going to change our opinion of you because you open your mouth. We've said it before - this is a work in progress system. Try to break it, so we can make it better.
Title: Re: Evil Genius! Week 4 now up.
Post by: Criptfeind on May 17, 2011, 09:52:29 pm
Fankie Fredaroni let his eyes slow roam over his collection of hardened criminals. Each one ready to kill... Or die. For him.

Nikki and Joey had done well. Four new men stood under his gaze. Pauly, ex bodyguard from the big apple, three hundred pounds of muscle ready for a brawl. Romano, a enforcer for a drug ring from Minneapolis, he quit when his kid brother pulled down a OD and died. Although he had a great hatred for the drug pushers, he was quite a valuable asset for the more legitimate criminal ventures. 'Gums' Alfredo, oldest mobster that Fankie knew, no one lived that long in this business without a head full of brains. Although long retired from the more active roles, he had lately taking up setting up a 'supply' shop in Chicago, although he had left that to his son to come down and help Fankie set up this new operation. Quite the honor to have his really. Then there was Tommy, the kid. Gums said  he was his grand nephew straight out of college... although looking at him Fankie though he looked like he should still be in high school. Still, he was a lot of help to Gums, and he bonded well with the boys. They had already taken to calling him Teeth, a joke on Gums name.

With these ten men at his side the world was for the taking.



The ten mobsters were gathered around a table, maps of the town with locations circled were mixed in a abundance of weaponry.

"Alright boys. It is time to shake this town up. We got two big forces against us. The local gangs have not taken kindly to our encroachment, and lately a cop has been ruining around ruining operations from here to south Canada.

So here is the plan boys. Big Michael, I want you to take Mikey and Joey into downtown to Shade's night club. A local gang operates out of there. Shoot up the place and tell them who owns them now wont yeah?

Tony, you take Nikki, Pauly, and Romano down to the docks. Lean on the dock master and see if you can get him to divert some useful shipments down our way.

Gums, I want you to take charge of a little project I have been thinking about, I know you work best without direction, so I will leave it's execution up to you and Tommy.

Everyone got it? Good boys. This is our town, and we wont let anyone tell us otherwise."



Spoiler (click to show/hide)

Title: Re: Evil Genius! Week 4 now up.
Post by: Terenos on May 17, 2011, 09:56:40 pm
Yeah, Todays been a really busy day. Im sure I said at some point that yes, you're all aware of each other, just not the specifics of location and such. Can Nevyn get in touch with Cript to make deals? Sure. Does Nevyn know where Cripts lair is? Not without some planning for it.
The reason contact information exists, is so deals can happen. The reason you dont know where each other are except in vague terms is it prevents people from sniping each other early when defenses aren't in place against this sort of thing (Except of course, the aforementioned anonymity.)
Title: Re: Evil Genius! Week 4 now up.
Post by: Ultimuh on May 17, 2011, 10:01:06 pm
((I just hope my rolls gets better, and not worse than what just happened. >_<
Maybe I should reconsider my strategy and plans?))
Title: Re: Evil Genius! Week 4 now up.
Post by: Terenos on May 17, 2011, 10:04:22 pm
((Some people, the dice just hate Ultimuh. It'll all average out, im sure.))
Title: Re: Evil Genius! Week 4 now up.
Post by: Ultimuh on May 17, 2011, 10:09:18 pm
((I wonder what I should research to appease the RNG gods?  :P 
Just kidding tough.))
Title: Re: Evil Genius! Week 4 now up.
Post by: Neyvn on May 17, 2011, 10:15:33 pm
Yeah, Todays been a really busy day. Im sure I said at some point that yes, you're all aware of each other, just not the specifics of location and such. Can Nevyn get in touch with Cript to make deals? Sure. Does Nevyn know where Cripts lair is? Not without some planning for it.
The reason contact information exists, is so deals can happen. The reason you dont know where each other are except in vague terms is it prevents people from sniping each other early when defenses aren't in place against this sort of thing (Except of course, the aforementioned anonymity.)
So does that mean that I know where Cript's place is then???
Title: Re: Evil Genius! Week 4 now up.
Post by: Labrat on May 17, 2011, 10:21:10 pm
Yeah, Todays been a really busy day. Im sure I said at some point that yes, you're all aware of each other, just not the specifics of location and such. Can Nevyn get in touch with Cript to make deals? Sure. Does Nevyn know where Cripts lair is? Not without some planning for it.
The reason contact information exists, is so deals can happen. The reason you dont know where each other are except in vague terms is it prevents people from sniping each other early when defenses aren't in place against this sort of thing (Except of course, the aforementioned anonymity.)
So does that mean that I know where Cript's place is then???
More likely your guys set up a meet at a neutral location, or use a dead-drop.
Title: Re: Evil Genius! Week 4 now up.
Post by: Criptfeind on May 17, 2011, 10:27:48 pm
Or a 'Look to much deeper and I will slit your pretty boy throat and dump you in a hole' drop.
Title: Re: Evil Genius! Week 4 now up.
Post by: Happerry on May 17, 2011, 10:41:12 pm
Or, in my case, I use email and I just mail products to whatever address they give me when people want to buy a giant laser or such, which I am still selling if people want them, and its there problem to find a good one for me to send too.
Title: Re: Evil Genius! Week 4 now up.
Post by: CyberGenesis on May 17, 2011, 11:44:05 pm
To be fair it is well assumed that everyone uses some elaborate and pretentious system of dead drops and random couriers just to avoid FoJ involvement or interception of transfers...useful, but not a guarantee
Title: Re: Evil Genius! Week 4 now up.
Post by: Terenos on May 18, 2011, 07:20:27 am
Okay..From the looks of things I'm missing.. Hastur and Nevyn.
And a confirmation on the deals going through this turn, Cripts trading the tech being trained to Happery for some physics research and the unlock.

Happerry's trading Improved Batteries +$250, For the secrets of Toasters passive +1 all Plotting and Research rolls.
And Ochita's trading his hallucinogenic compound and 10 resources, for same.
Yes? Did I miss any?
Title: Re: Evil Genius! Week 4 now up.
Post by: Toaster on May 18, 2011, 07:46:17 am
Confirm my two deals.

To be fair it is well assumed that everyone uses some elaborate and pretentious system of dead drops and random couriers just to avoid FoJ involvement or interception of transfers...useful, but not a guarantee

Don't forget the two guys meeting in a park and swapping briefcases.
Title: Re: Evil Genius! Week 4 now up.
Post by: Neyvn on May 18, 2011, 08:03:44 am
Toaster Can I get in on those Passives???
Hows 250$ Each sound???
Title: Re: Evil Genius! Week 4 now up.
Post by: Toaster on May 18, 2011, 08:39:36 am
The previous two deals were $250 plus a tech for the first level tech.  You want to give me $250 each for the first and second level tech.  No.

How about 50 resources for both, or 20 for the just the first?
Title: Re: Evil Genius! Week 4 now up.
Post by: Neyvn on May 18, 2011, 08:48:52 am
The previous two deals were $250 plus a tech for the first level tech.  You want to give me $250 each for the first and second level tech.  No.

How about 50 resources for both, or 20 for the just the first?
Sure for the Resources then...
Title: Re: Evil Genius! Week 4 now up.
Post by: Toaster on May 18, 2011, 09:05:20 am
One or both techs?
Title: Re: Evil Genius! Week 4 now up.
Post by: Neyvn on May 18, 2011, 09:17:36 am
One or both techs?
Both... 50 for both...
Please note that your Cargoship will be in a Dock of your choosing...
Title: Re: Evil Genius! Week 4 now up.
Post by: Toaster on May 18, 2011, 09:33:19 am
Confirmed, then.

Whatever dock has easy access to the mountains, then.  :D
Title: Re: Evil Genius! Week 4 now up.
Post by: Neyvn on May 18, 2011, 10:07:04 am
Just a wondering, could something like this work???
Playboy : using his contacts (Legal Eagles), see about making it so that while Notoriety For Employment can rise but not in the sights of the Cops. Ignore if this isn't possible.

Day 4: Afternoon...

"We contacted another fella with some interesting Ideas that could have been use to us. He came across a bit, weird. He was one of those Singular People kinda, things. Y'know. Cults. None the less his men had developed some stuff that could give us the edge, he asked for 50 Resources and I pointed him at Map and said, 'Pick a Coastline, your find it there.', Regardless we seemed to get a lot more work done after this deal...

"We also moved into some more money making schemes while the Training Room was finally being built, simply refitting a few of the old Sleeping Quarters into a larger room for where the boys could learn how to defend themselves. They bought some fancy equipment for it, Punching bags, Practice dummies. The whole shabang. It would be a well worked room when they are done with it..."


Title: Re: Evil Genius! Week 4 now up.
Post by: Criptfeind on May 18, 2011, 11:55:18 am
I edited my turn, cause I forgot I was hiring a thug.
Title: Re: Evil Genius! Week 4 now up.
Post by: CyberGenesis on May 18, 2011, 12:00:45 pm
Just a wondering, could something like this work???
Playboy : using his contacts (Legal Eagles), see about making it so that while Notoriety For Employment can rise but not in the sights of the Cops. Ignore if this isn't possible.

no, as tari had mentioned earlier about seperating the FoJ/Recruit area of notoreity: If we are maintaining a Heat rating, you dont see it. And the playboy skill gives a passive bonus to lower the rate/odds FoJ will kick your door down already
Title: Re: Evil Genius! Week 4 now up.
Post by: Hastur on May 18, 2011, 03:07:16 pm
Mr Ping

Everybody extorts!

xcept the scientist he continues research

WTB drug and/or lazer

gotta go
Title: Re: Evil Genius! Week 4 now up.
Post by: magmaholic on May 18, 2011, 03:50:03 pm
Day week 4: Afternoon...

fixd
Title: Re: Evil Genius! Week 4 now up.
Post by: Toaster on May 18, 2011, 03:56:38 pm
Mr Ping

Everybody extorts!

xcept the scientist he continues research

WTB drug and/or lazer

gotta go

I'm willing to trade to you as well, but I'm curious to see what your chemistry research turns up first.

Except I'll trade you the giant laser plans right now for 20 resources.
Title: Re: Evil Genius! Week 4 now up.
Post by: Terenos on May 18, 2011, 08:13:05 pm
Week 5, You didn't even ask for it!













Word is starting to reach the organizations of evil, regarding somewhat more talented individuals, like Dr Doom. Perhaps some room can be made for a few folks above minions, but below the mighty level of the Evil Genius themselves.
So, Roundabout now I'm introducing Henchmen. Henchmen become available at 30 Notoriety. And will always have some skills that assist them and their stack of units in missions. -Most- Henchmen prefer to deal in the dark, so if you find out about one, You will get a PM.
Note, Dr Doom simply loves attention, so he made a public announcement.

In addition, Everyone has one more Trait point to distribute! Now, I don't have an entirely plotted out trait tree. So if you're after a particular bonus we can arrange something.
Or you can upgrade your starting trait.
Do let me know if theres any errors.
Title: Re: Evil Genius! Week 4 now up.
Post by: Taricus on May 18, 2011, 08:16:54 pm
Spoiler (click to show/hide)

Upgrade man with a plan for me please.
Title: Re: Evil Genius! Week 5 now up.
Post by: Happerry on May 18, 2011, 08:59:29 pm

Archetype:  Mad Scientist
Traits: Researcher (1)

Minion Cap: 10
Minions:  1 Scientist, 3 Regulars, 1 Technician

Cash:  $5,620 USD +200
Resources:  20
Notoriety: 28
Lair:  Under a Warehouse
Lair Accoutrements: 2x Giant Laser.
Laboratory


Lord Silver smiles at the headlines in the newspaper, making a mental note to reward his minions with more access to the giant laser, though they need to have better targeting. An elementary school? Well, lets have some target practice with the giant laser himself to remind them that people are stupid enough, they don't need more help in not being able to understand his genius. First time to go put out the news he is hiring though, and the technician needs some better equipment built... time to go a-robbing.


So how is researching two different areas of the same tech treated? As I seem to be researching both the offensive and defensive areas of physics. And shouldn't the areas be up on the front post?

And can I have Man with a Plan, please?
Title: Re: Evil Genius! Week 4 now up.
Post by: Labrat on May 18, 2011, 09:10:09 pm
"Hmmm...yes...this will do. This will do quite nicely"

Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 4 now up.
Post by: Criptfeind on May 18, 2011, 09:13:20 pm
My Notoriety last week was 31. Now it is 29.

What?
Title: Re: Evil Genius! Week 4 now up.
Post by: Ultimuh on May 18, 2011, 09:17:40 pm
Edward was pleased that he have gotten so far into his research, his theories were right!
However he was worried about the police officer who he just captured, but maybe he could be useful.
He have ordered the painting put up in the lab as he had no other uses for it.
It was a nice painting tough, a woman lying on a bed with her backside turned towards the painter,
his men would appreciate it.

Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 4 now up.
Post by: Terenos on May 18, 2011, 09:28:22 pm
You most certainly can Happerry.
Also, my bad Cript. Seems I forgot to update the base sheet last week, and copied that over to start the new turn sheet.

As far as researching two areas of the same tech, It modifies unlock chances to 50/50, rather than 100% X area (if a research level unlock in X area exists)
Title: Re: Evil Genius! Week 4 now up.
Post by: Criptfeind on May 18, 2011, 09:30:00 pm
What about Notoriety for actions with week?
Title: Re: Evil Genius! Week 4 now up.
Post by: Terenos on May 18, 2011, 09:36:24 pm
Strangely none. Whatever could -that- portend? Dun dun DUN!
Title: Re: Evil Genius! Week 4 now up.
Post by: Toaster on May 18, 2011, 09:38:31 pm
Are there traits in existence besides the ones listed on the archetypes in the OP?  How many minion cap bonus would another point in CoP add?  Could I hire said minions right away?

Can I straight hire guards and techs now that they're listed in the OP?
Title: Re: Evil Genius! Week 4 now up.
Post by: Happerry on May 18, 2011, 09:40:13 pm
You most certainly can Happerry.
Also, my bad Cript. Seems I forgot to update the base sheet last week, and copied that over to start the new turn sheet.

As far as researching two areas of the same tech, It modifies unlock chances to 50/50, rather than 100% X area (if a research level unlock in X area exists)

So I have an invention when I make a rank up, but its split between offense anddefense for which gets improved then? Instead of force-shields requiring 5.00 of defensive research, for example?

Edit, Also, for things like the captured plain clothing cop one of us captured, is there a prison type building we can research or steal the plans for or something? I have wealthy heiresses I want to hold for ransom.  ;)
Title: Re: Evil Genius! Week 4 now up.
Post by: Taricus on May 18, 2011, 09:40:25 pm
The new minion types you can hire, I hired some guards last turn.

Also, shouldn't the title change to reflect the new turn?
Title: Re: Evil Genius! Week 4 now up.
Post by: Terenos on May 18, 2011, 09:43:29 pm
Yes Toaster, there are others. But nothing that I've really coalesced into tangible design space as of yet. Hence why I said, if you want something in a specific direction, we could discuss it.
Theres Improved Batteries (Support) and Giant Laser (Offense) at 5.00 Physics. By researching flat physics, you have a pretty even chance of both, By researching Offensive physics you're gonna get the laser.  Is what I meant, if that clarifies it.

And yes, Guards and Techs are now available for straight hiring.
Title: Re: Evil Genius! Week 5 now up.
Post by: Neyvn on May 18, 2011, 09:44:58 pm
Um I kinda miss wrote the Resources of my post, it was the result of the trade and construction.
So unless something else happened that I missed, I should have 165 Resources...
Title: Re: Evil Genius! Week 5 now up.
Post by: Terenos on May 18, 2011, 09:47:39 pm
According to my notes, you had 215, then traded 50 for the biology unlocks, And spent 100 on a training room. Is this not so?
Title: Re: Evil Genius! Week 5 now up.
Post by: Neyvn on May 18, 2011, 09:48:22 pm
According to my notes, you had 215, then traded 50 for the biology unlocks, And spent 100 on a training room. Is this not so?
Your Results post is missing the 1 infront of the 65...
Title: Re: Evil Genius! Week 4 now up.
Post by: Ultimuh on May 18, 2011, 09:49:06 pm
One thing about technology, is there a fixed tech-tree (like the Civ games)?
And everyone will eventually research the same thing, (Everyone will be able to research the laser.) or is it abit more.. flexible.
Title: Re: Evil Genius! Week 5 now up.
Post by: Taricus on May 18, 2011, 09:49:16 pm
Question: Are we able to get bodyguards?

Also edited my turn too.
Title: Re: Evil Genius! Week 5 now up.
Post by: Criptfeind on May 18, 2011, 09:49:30 pm
Man some one took you for a ride. 50 resorces? Boy oh boy.

Also... Math?

215-50=165
165-100=65
Title: Re: Evil Genius! Week 4 now up.
Post by: Toaster on May 18, 2011, 09:50:06 pm
Yes Toaster, there are others. But nothing that I've really coalesced into tangible design space as of yet. Hence why I said, if you want something in a specific direction, we could discuss it.

For right now I think I want more minions.  Should I get Cult of Personality rank 2, how many more minions do I get?  Do I have to wait until next week to hire those extras?
Title: Re: Evil Genius! Week 5 now up.
Post by: Neyvn on May 18, 2011, 09:50:35 pm
Man some one took you for a ride. 50 resorces? Boy oh boy.

Also... Math?

215-50=165
165-100=65
Ah yeah thats right. My Maths is bad right now sorry...
I am actually fine with that 50... ^_^
Title: Re: Evil Genius! Week 5 now up.
Post by: Happerry on May 18, 2011, 09:52:05 pm
And I'm just glad we don't miss stuff by going into other spheres then, for technology. Hum. Anyone else want Giant Laser Plans? I'm still selling those.

And switched the Regulars I was hiring for thugs.

Edit :
Edit, Also, for things like the captured plain clothing cop one of us captured, is there a prison type building we can research or steal the plans for or something? I have wealthy heiresses I want to hold for ransom.  ;)
So, is there?
Title: Re: Evil Genius! Week 5 now up.
Post by: Terenos on May 18, 2011, 09:53:21 pm
In the early stages, its more fixed. Later on the tech tree branches out a significant amount.
Bodyguards.. Its something I've thought about, but have yet to place into the game in any capacity. It is assumed your minions will fight to the death to protect you while you escape however. And escape is incredibly likely.

And the trait selection would not impact this week. But Cult of Personality is upgradeable. And at level 2 gives a total of +7 minion cap.
Title: Re: Evil Genius! Week 5 now up.
Post by: Hastur on May 18, 2011, 09:55:38 pm
And I'm just glad we don't miss stuff by going into other spheres then, for technology. Hum. Anyone else want Giant Laser Plans? I'm still selling those.

And switched the Regulars I was hiring for thugs.

Add in classifieds: WTB Giant lazer plans. 200$ Contact AIM: Noodlyappendage420lol@gmail.com
Title: Re: Evil Genius! Week 5 now up.
Post by: Happerry on May 18, 2011, 09:57:35 pm
Add in classifieds: WTB Giant lazer plans. 200$ Contact AIM: Noodlyappendage420lol@gmail.com

Sold.
Title: Re: Evil Genius! Week 5 now up.
Post by: Neyvn on May 18, 2011, 10:02:43 pm
I forget can we use the men that we hire straight away???
I also wouldn't mind buying some GLser for $200...

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Day 5 : Morning...

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

"We were becoming known enough that some folks were starting to become interested in working for me, mainly men from my Fathers Company who knew me before I left on my Adventure. We called over one of the Scientists there as well as this fellow who used to work the Security Desk in one of the buildings, but was caught stealing something and was fired. He turned out to be a Thug. After that we boosted our numbers with some Regular Workers, but soon they will be trained into something useful...

"One of the Boys were also thinking about becoming more skilled so we had the Guard train him. The rest returned to plotting a Bank Job of sorts. The plan was to hit a Cash Security Truck as it was picking up the goods, empty it and then get out of there. Natrually we would need to work out the finer details but that was the plan. I was feeling more like someone who could create better plans, in fact I had a few in the back of my minds..."

"Meanwhile the Techy messed about on the internet, Also looking for something that could be of use to us. Perhaps contacting one of the other 'Companies' and see about making our jobs a little easier. I had heard about some Giant Lasers for sale somewhere..."

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~



Title: Re: Evil Genius! Week 5 now up.
Post by: Toaster on May 18, 2011, 10:03:20 pm
Terenos:  Ok, thanks.  I'll take that then.

Hastur:  Still want the two passives I have?  I want sedatives tech:  I'll swap you the first passive for your tech + 5 resources, or both passives for your tech + 30 resources.

Neyvn:  No.  They're available the next week.



Lord Thrakor's weekly speech to his followers this week was brief.  Recent events have shown that at this point it was key for more followers of the most loyal to be recruited.  The coming week would be spent organizing those.

"My children, I must be brief.  We have done well with our projects- well enough that it is time to expand.  I am seeking to expand the base of the most loyal followers that serve personally here amongst us."

"Aside from that, your orders are simple.  I want three of you to go out again and bring another business into the fold- we must be well prepared for the coming efforts.  Three of you will see what news of the world you can uncover.  The research team will continue as normal."

"Go in thought, my most loyal children."

Lord Thrakor paces off.  There is much work to be done, but it will all pay off.

Soon.  Soon indeed.


Spoiler (click to show/hide)

(EDIT: fixed typo)
Title: Re: Evil Genius! Week 5 now up.
Post by: Neyvn on May 18, 2011, 10:04:30 pm
Editted my post, Gonna take the Train Man with the Plan...
Title: Re: Evil Genius! Week 5 now up.
Post by: Hastur on May 18, 2011, 10:10:07 pm
Add in classifieds: WTB Giant lazer plans. 200$ Contact AIM: Noodlyappendage420lol@gmail.com

Sold.
Mr. Ping "Excelsior!"

Mr Ping Prefers to be paid in cash for all extortions. (+2 last turn)

Mr Ping spends 10(?) rescources to equip all 5 minions with High Powered Sedatives+3, to be used in emergencies or to evade the law.

Mr Ping Trades 200$ for giant lazer plans, using the tried and true trading technique where each guy drops his loot and circles around untill both parties are equidistant and visualy verify before sealing the deal.

"Magenta Lotus" the Scientist Builds a Giant lazer (if I cannot, then build thug training ground)

Mr Ping orders thugs to split up and extort the high seas! Local heat is getting too high. hopefully foreign ports will be outside of Natalie shields jurisdiction. Use streetwise to reduce noteriety gain

Mr Ping re-hires his old regular recruits if his notoriety goes up high enough, as soon as possible.
Title: Re: Evil Genius! Week 5 now up.
Post by: Kashyyk on May 19, 2011, 04:28:06 am
"Jones! I need you to show Smith the layout of the lab," Dr Black says, "And then get him to work. Once you've done that, Jackson will be transferred to your department. You'll need to show him the basics."

"Yes Boss!"

"Good man, now get on with it!" she calls, watching him go. On to the next order of business. Collecting the remainder of the workforce, minus the security guard, she pulls them close. "You are going to make a withdrawal at the bank, our new techie should be able to sort out any electronics in your way, and you've got Bruce here to deal with guards. We have a plan for every eventuality, now go get me some cash."


Spoiler: Black Industries (click to show/hide)

edited for trait point.
Title: Re: Evil Genius! Week 5 now up.
Post by: Comp112 on May 19, 2011, 04:29:37 am
Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 5 now up.
Post by: Happerry on May 19, 2011, 05:04:09 am
Add in classifieds: WTB Giant lazer plans. 200$ Contact AIM: Noodlyappendage420lol@gmail.com
Sold.
"Magenta Lotus" the Scientist Builds a Giant lazer (if I cannot, then build thug training ground)

Just like to note we seem to be getting a free deathray when we first get the plans.
Title: Re: Evil Genius! Week 5 now up.
Post by: Terenos on May 19, 2011, 06:50:39 am
Sure, when you research the plans you get it. As part of the research is constructing a prototype. But trading for the plans gives you no such freebie.
Title: Re: Evil Genius! Week 5 now up.
Post by: Criptfeind on May 19, 2011, 10:48:58 am
Crap, I thought I posted this:

Can I take something like Extortionist as my trait?
Title: Re: Evil Genius! Week 5 now up.
Post by: Ultimuh on May 19, 2011, 10:53:15 am
I forgot about that extra trait point!
Uhm.. What would help me best in the long run?
Title: Re: Evil Genius! Week 5 now up.
Post by: Kashyyk on May 19, 2011, 11:05:18 am
Obviously, that depends on what you want to do in the long run, and how.
Title: Re: Evil Genius! Week 5 now up.
Post by: CyberGenesis on May 19, 2011, 11:06:41 am
As he said, the skill tree isnt something we thought entirely through. Everything has use, immediate or otherwise, so everything is a good choice. If you have an idea for a trait, go ahead and let us know...we'll try to think of something.

Extortionist? I think we can work that
Title: Re: Evil Genius! Week 5 now up.
Post by: Toaster on May 19, 2011, 11:14:34 am
As he said, the skill tree isnt something we thought entirely through. Everything has use, immediate or otherwise, so everything is a good choice. If you have an idea for a trait, go ahead and let us know...we'll try to think of something.

Extortionist? I think we can work that

Here's my comic evil villain inspired idea:

Retcon:  Once per week you may reroll the result of a mission.  You must take the new result, even if it is worse.

Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 5 now up.
Post by: Ultimuh on May 19, 2011, 11:26:19 am
Hmm.. this could be quickly derailed..

Joker Immunity: The villain is immune to being killed no matter how absurd the chances are.
Spoiler (click to show/hide)

I might have more but..
Time to get back to the actual game..

For now just uppgrade my starting trait.
Title: Re: Evil Genius! Week 5 now up.
Post by: Comp112 on May 19, 2011, 12:37:52 pm
Would you be able to tell me if my orders are doable? Specifically, would putting an extra point in my starting ability, allow my Evil Genius to act as two scientist instead of one?
Title: Re: Evil Genius! Week 5 now up.
Post by: CyberGenesis on May 19, 2011, 03:34:41 pm
It'll increase their effectiveness, thought not act as a second scientist.

No one's EG will ever be 'killed', just arrested. And the Joker was arrested innumerable times.
Title: Re: Evil Genius! Week 5 now up.
Post by: Criptfeind on May 19, 2011, 03:35:27 pm
So. Should I be waiting for my new trait, or should I just make my turn?
Title: Re: Evil Genius! Week 5 now up.
Post by: Comp112 on May 19, 2011, 05:26:21 pm
It'll increase their effectiveness, thought not act as a second scientist.

No one's EG will ever be 'killed', just arrested. And the Joker was arrested innumerable times.

Can you elaborate a bit? If I upgraded my trait, what exactly would happen stat wise?
Title: Re: Evil Genius! Week 5 now up.
Post by: Neyvn on May 19, 2011, 05:49:07 pm
I forget can we use the men that we hire straight away???
Title: Re: Evil Genius! Week 5 now up.
Post by: Labrat on May 19, 2011, 06:28:40 pm
It'll increase their effectiveness, thought not act as a second scientist.

No one's EG will ever be 'killed', just arrested. And the Joker was arrested innumerable times.

Can you elaborate a bit? If I upgraded my trait, what exactly would happen stat wise?
As a Mad Scientist, upgrading Researcher trait would give you (and ONLY you) a bonus on research rolls.

Note that there might be other traits that have to do with your starting class, that they aren't telling you (like something along the lines of Drug chemist: you get a better resources-into-cash conversion), or possibly something that would give you a better conversion rate the other way....you know what I mean you know what I mean, nudge nudge
Title: Re: Evil Genius! Week 5 now up.
Post by: CyberGenesis on May 19, 2011, 06:32:42 pm
I forget can we use the men that we hire straight away???

No

So. Should I be waiting for my new trait, or should I just make my turn?

both
Title: Re: Evil Genius! Week 5 now up.
Post by: Ochita on May 19, 2011, 06:41:14 pm
Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 5 now up.
Post by: Terenos on May 19, 2011, 06:42:25 pm
As regards an Extortionist trait, My initial thoughts are an inc in success rate of extort missions plus a 5%/level increase in gains + higher heat rating on Extortions, causing them to get broken up 10% more often
How does that sound Cript?
Title: Re: Evil Genius! Week 5 now up.
Post by: Hastur on May 19, 2011, 07:09:01 pm
As regards an Extortionist trait, My initial thoughts are an inc in success rate of extort missions plus a 5%/level increase in gains + higher heat rating on Extortions, causing them to get broken up 10% more often
How does that sound Cript?

sounds like more minions would be better. i'd take +4 anyday unless the +sucess rate was way big
Title: Re: Evil Genius! Week 5 now up.
Post by: Taricus on May 19, 2011, 07:14:33 pm
Got another question: Will there be superagents Ala James bond?
Title: Re: Evil Genius! Week 5 now up.
Post by: Ultimuh on May 19, 2011, 07:47:42 pm
Got another question: Will there be superagents Ala James bond?

If I know the PC game right.. We might even get a Rambo on steroids roidrage.  :P
Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 5 now up.
Post by: Taricus on May 19, 2011, 07:50:29 pm
And don't forget martial arts masters literally kicking the doors down.

Don't screw up Kashyyk ;D
Title: Re: Evil Genius! Week 5 now up.
Post by: Comp112 on May 19, 2011, 07:53:32 pm
Oh, I see, bonus to rolls. Then I guess I will upgrade my trait.
Title: Re: Evil Genius! Week 5 now up.
Post by: Terenos on May 19, 2011, 07:53:47 pm
Super Agents? Yes. Entirely possible. After a certain point, your minions/technology/dire plots will simply mow down the regular sort of agent.
Title: Re: Evil Genius! Week 5 now up.
Post by: Taricus on May 19, 2011, 07:54:57 pm
Including one superagent unable to be permanently taken out of action?
Title: Re: Evil Genius! Week 5 now up.
Post by: Ultimuh on May 19, 2011, 07:57:11 pm
Including one superagent unable to be permanently taken out of action?

 I just hope it's someone badass enough.
Title: Re: Evil Genius! Week 5 now up.
Post by: Criptfeind on May 19, 2011, 07:57:58 pm
As regards an Extortionist trait, My initial thoughts are an inc in success rate of extort missions plus a 5%/level increase in gains + higher heat rating on Extortions, causing them to get broken up 10% more often
How does that sound Cript?

Actually really bad. Although it would depend on the increased success rate (and the currant successes rate) but that actually sounds like it would in fact hurt me more then help.

I was thinking almost the opposite in fact, with a lower 'heat' rating put on extortions.
Title: Re: Evil Genius! Week 5 now up.
Post by: Ultimuh on May 19, 2011, 08:01:55 pm
I actually got an idea for a few things..

Spoiler: Only GM reads this. (click to show/hide)
Title: Re: Evil Genius! Week 5 now up.
Post by: Terenos on May 19, 2011, 08:06:02 pm
Hrm, We could have it go the other way, and reduce the heat you gain from extortions, yes.
Title: Re: Evil Genius! Week 5 now up.
Post by: Toaster on May 19, 2011, 09:48:51 pm
I was thinking something like +1 on rolls to extort and a small bonus on rolls to save against extortion break-off.  Further levels could increase gains as well, but not rank 1... unless you're making higher points in traits weaker like Cult of Personality.
Title: Re: Evil Genius! Week 5 now up.
Post by: CyberGenesis on May 19, 2011, 10:18:00 pm
Note: next set of turns i'll be doing...and i hope the dice hate you all (and that goes double for Labs)
Title: Re: Evil Genius! Week 5 now up.
Post by: Labrat on May 19, 2011, 10:53:03 pm
you always hope pain and suffering on me.
Title: Re: Evil Genius! Week 5 now up.
Post by: Hastur on May 19, 2011, 11:11:18 pm
As regards an Extortionist trait, My initial thoughts are an inc in success rate of extort missions plus a 5%/level increase in gains + higher heat rating on Extortions, causing them to get broken up 10% more often
How does that sound Cript?

Actually really bad. Although it would depend on the increased success rate (and the currant successes rate) but that actually sounds like it would in fact hurt me more then help.

I was thinking almost the opposite in fact, with a lower 'heat' rating put on extortions.

my thoughts exactly you have a good business sense chrypty. i was comparing to to cult of personality (which as mentioned below) is not even in the same league

My idea for my trait.
    We all know mad scientists can research personally. But i want to personally be a martial arts master, and do battle with secret agents, and go out on missions to increase the success rate. Can i get a trait like that? Chi Master or something.
Title: Re: Evil Genius! Week 5 now up.
Post by: CyberGenesis on May 19, 2011, 11:14:25 pm
EGs are passive entities...figureheads. They don't go on missions.
Title: Re: Evil Genius! Week 5 now up.
Post by: Hastur on May 19, 2011, 11:15:54 pm
Weak, Can I play high stakes poker or something and get a roll to make money in my casino? Scientists get to research can i hack stuff or anything?
Title: Re: Evil Genius! Week 5 now up.
Post by: CyberGenesis on May 19, 2011, 11:22:29 pm
Scis get to research, it essentially acts as a very small Cult bonus...to scientists only.

Rank 2 Streetwise gives -3 Notor and 10% (min $50) reduction to combat minions (thugs and up)
Title: Re: Evil Genius! Week 5 now up.
Post by: Criptfeind on May 19, 2011, 11:26:33 pm
You know, to be fair notoriety is pretty much the most valuable resource there is.

I chose Mob boss cause it is awesome. Not for the abilities. I may never use streetwise and I will certainly not upgrade it.
Title: Re: Evil Genius! Week 5 now up.
Post by: Terenos on May 20, 2011, 12:00:27 am
Well not to rush you or anything Cript, but yer the only one whos turn is yet to be placed..
Oh and Hastur hasn't chosen where his 2nd trait point is going. But thats a less pressing concern.
Title: Re: Evil Genius! Week 5 now up.
Post by: Criptfeind on May 20, 2011, 12:02:21 am
I know... I am just... Taking it slow because I do not know what is going on.

I will try to get it up.
Title: Re: Evil Genius! Week 5 now up.
Post by: Terenos on May 20, 2011, 12:03:59 am
Perfectly understandable!
Title: Re: Evil Genius! Week 5 now up.
Post by: Criptfeind on May 20, 2011, 12:08:54 am
Heh heh. "Get it up."

Can I plot to protect my Extortion? Or set guards? Something?
Title: Re: Evil Genius! Week 5 now up.
Post by: Terenos on May 20, 2011, 12:12:12 am
Wouldn't any overt action simply draw more attention to the business you're extorting?
Title: Re: Evil Genius! Week 5 now up.
Post by: Criptfeind on May 20, 2011, 12:14:18 am
I... Don't know. It depends. For instance. the issue here is not a concentrated attack on 'my' businesses. It is Natalia Shields, If I take her out or more likely distract her, then it is very likely that the chances of my activates being halted could lower.
Title: Re: Evil Genius! Week 5 now up.
Post by: Terenos on May 20, 2011, 12:15:22 am
This is very true. It does take an Agent to break extortions. All regular police can do is suspend it. So thwarting Agents or otherwise distracting them might be the way to go here.
Title: Re: Evil Genius! Week 5 now up.
Post by: Criptfeind on May 20, 2011, 12:21:51 am
Is it easier to restart a suspended extortion then start a new one?
Title: Re: Evil Genius! Week 5 now up.
Post by: CyberGenesis on May 20, 2011, 12:23:27 am
yes
Title: Re: Evil Genius! Week 5 now up.
Post by: Criptfeind on May 20, 2011, 12:25:43 am
Well tickle me gibbets bobby boy. I think I got enough to make my turn now.
Title: Re: Evil Genius! Week 5 now up.
Post by: Ultimuh on May 20, 2011, 12:26:43 am
Well tickle me gibbets bobby boy. I think I got enough to make my turn now.

About time.  :P
Title: Re: Evil Genius! Week 5 now up.
Post by: Criptfeind on May 20, 2011, 12:29:06 am
Anyway. Since I normally spend hours doing the fluff, I will just do the hard stuff now and add fluff later maybe.

Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 5 now up.
Post by: Terenos on May 20, 2011, 03:39:04 am
Week 6, Light in the Darkness











Action World News!
Natalia Shields struck a blow for Justice this week, when she was directly responsible for ending several extortion rackets, in eastern Canada. She spoke at length about the need to loosen the grip of that evil organizations are starting to have on legitimate businesses. She called out the Boys of the USA, and said she was coming to make sure justice was done.

And with that, CyberGenesis will have the reins for a bit. Unless theres a problem with this turn. Dum de dum.
Try not to make him hate you too much.
Unless hes unable to. I'll keep things rolled up in case.
Title: Re: Evil Genius! Week 6 now up.
Post by: Taricus on May 20, 2011, 03:42:42 am
Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 6 now up.
Post by: Terenos on May 20, 2011, 03:47:51 am
..How are you always the first to post?! How?! Odds suggest by now someone would be a little faster..
-Edit- Wait nevermind, Comp beat you that one time.
Title: Re: Evil Genius! Week 6 now up.
Post by: Taricus on May 20, 2011, 03:49:34 am
I know when you'll post the turn >:D
Title: Re: Evil Genius! Week 6 now up.
Post by: Happerry on May 20, 2011, 03:55:54 am
Minion Cap: 10
Minions:  1 Scientist, 3 Regulars, 1 Technician
 /\
 ||
 What? I'm going to assume this is a typo, considering my new hires are on my turn report.

Edit : And my notoriety has some how failed to include this turns +2 gain.

Yeah..My bad! These things occur. Edited up now.
Thanks

Edit-Edit : And I never got a response on if it was possible to research or just build a prison type building.
Title: Re: Evil Genius! Week 6 now up.
Post by: Terenos on May 20, 2011, 04:00:03 am
Yeah..My bad! These things occur. Edited up now.
Title: Re: Evil Genius! Week 6 now up.
Post by: Happerry on May 20, 2011, 04:07:49 am

Archetype:  Mad Scientist
Traits: Researcher (1) Man with a Plan (1)

Minion Cap: 10
Minions:  4 Scientist, 3 Regulars, 1 Technician, 2 Thugs

Cash:  $3,820 USD
Resources:  30
Notoriety: 30
Lair:  Under a Warehouse
Lair Accoutrements: 2x Giant Laser.
Laboratory


Lord Silver considers his current resources. Or more precisely, his lack of them. Time to send out the thugs. And meanwhile, his flunkies could see about coming up with something to put there name on the news. Or get access to some robotics equipment. Best idea gets to use the giant laser next. Meanwhile, more research!


Comp112, of Technet, how much do you want for the plans for Energy Shielding Devices?
Title: Re: Evil Genius! Week 6 now up.
Post by: Neyvn on May 20, 2011, 04:40:34 am
Can I ask 2 things.
1 @ GMs, Can I use a Tool (Giant Laser) the turn I get it OR Borrow it.
2 @ Anyone who has a Giant Laser, any chance I could borrow or buy it??? ((Looks at Toaster or Cript)
Title: Re: Evil Genius! Week 6 now up.
Post by: Toaster on May 20, 2011, 08:00:26 am
Neyvm: I'll sell you a laser for 15 resources or the plans for 20.
Title: Re: Evil Genius! Week 6 now up.
Post by: Labrat on May 20, 2011, 08:20:18 am
Everything is coming together nicely
Spoiler:  Organization Stuff (click to show/hide)
Title: Re: Evil Genius! Week 6 now up.
Post by: Comp112 on May 20, 2011, 08:55:52 am
Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 6 now up.
Post by: CyberGenesis on May 20, 2011, 09:15:21 am
All actions in a turn -except resource buying and selling- are unusable until the following week
Title: Re: Evil Genius! Week 6 now up.
Post by: Ochita on May 20, 2011, 11:23:16 am
Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 6 now up.
Post by: Kashyyk on May 20, 2011, 11:54:54 am
[fluff up soonish]

Spoiler: Black industries (click to show/hide)
Title: Re: Evil Genius! Week 6 now up.
Post by: Criptfeind on May 20, 2011, 12:07:23 pm
To avoid last time I will again put the not fluff up then the fluff later if I get around to it.

Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 6 now up.
Post by: Toaster on May 20, 2011, 12:41:03 pm
Lord Thrakor muses.  Someone dares to speak out against him?  This will not stand!

"My loyal followers, I have been given word of a blasphemer who is speaking out against us!  Such dark heresy will not be tolerated!"  Thrakor slams his fist on the podium for emphasis."

"This nuisance must be removed.  I want him dead, and I want everyone to know why.  The heathens must learn to respect us!"

"I am sending six of you.  Take the laser with you.  Strike him down with cleansing fire.  All shall know our name!"



I'm assuming since the tech does 2 minion weeks of work in a week, he can build two buildings that each need one.  If that is incorrect, let me know.

Spoiler (click to show/hide)

Does a guard confer any sort of base defense modifier if he's at home plotting?
Title: Re: Evil Genius! Week 6 now up.
Post by: Happerry on May 20, 2011, 02:27:21 pm
Can I ask 2 things.
1 @ GMs, Can I use a Tool (Giant Laser) the turn I get it OR Borrow it.
2 @ Anyone who has a Giant Laser, any chance I could borrow or buy it??? ((Looks at Toaster or Cript)

As mentioned, I'm still selling giant laser plans, for $150.
Title: Re: Evil Genius! Week 6 now up.
Post by: Criptfeind on May 20, 2011, 02:50:14 pm
Hey Ultimuh, can I buy your biotech? Something like say 750 bucks?

Edit: Or Toaster. Thats cool as well.

I also wish to buy Energy Shielding Devices.
Title: Re: Evil Genius! Week 6 now up.
Post by: Ultimuh on May 20, 2011, 03:33:22 pm
Hey Ultimuh, can I buy your biotech? Something like say 750 bucks?

Uhm.. I am afraid that I will not sell my research at this moment.
Perhaps I will when I had a few more breakthroughs.


No RP this turn either, but here's my weekly.. orders.
Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 6 now up.
Post by: Toaster on May 20, 2011, 04:05:04 pm
Hey Ultimuh, can I buy your biotech? Something like say 750 bucks?

Edit: Or Toaster. Thats cool as well.

I also wish to buy Energy Shielding Devices.

Deal.
Title: Re: Evil Genius! Week 6 now up.
Post by: Criptfeind on May 20, 2011, 04:10:31 pm
Edited my turn.
Title: Re: Evil Genius! Week 6 now up.
Post by: Neyvn on May 20, 2011, 04:44:00 pm
As mentioned, I'm still selling giant laser plans, for $150.
I'll take that offer...

Neyvm: I'll sell you a laser for 15 resources or the plans for 20.
I'll also buy one off ya... Its expensive but I would like one 'now'...


Day 5 :: Afternoon....

"A Lovely bit of purchasing these days, we wired a few hundred over to one for plans to what is a Giant Laser, something that will be quite useful for us to prepare ourselves, and then left a Shipping Container with a few Resources in exchange for one already set up from another colleague. Ah Crane games, I was always quite good at those...

"Anyway, we moved in on that armored delivery truck, but I can't really remember how that went. We took the two Guards for better attack and the ability to pose as the driver, the Tech to disable the GPS and open the doors safely and just two of the Regular men to aid in transfer. A simple 5 man job in the end. Meanwhile our scientist began to look into the Chemistry Field using the Net and the limited workstation that he had brought with him, the Thug began to train one of the Regulars in his ways while the other two Regulars went out doing some Cash Raising. We also bought some Cargo for $3000 bringing our stocks up another 60..."


Title: Re: Evil Genius! Week 6 now up.
Post by: Ochita on May 20, 2011, 04:57:24 pm
I can offer mine at 10.
Title: Re: Evil Genius! Week 6 now up.
Post by: Neyvn on May 20, 2011, 05:00:46 pm
I can offer mine at 10.
I'll take that then. Sorry Toaster... ^_^
Title: Re: Evil Genius! Week 6 now up.
Post by: Neyvn on May 20, 2011, 05:08:06 pm
Editted Post for actions...
Title: Re: Evil Genius! Week 6 now up.
Post by: CyberGenesis on May 20, 2011, 09:37:23 pm
Please refraine from multi-posting

Seems most if not all turns are in, i'll start rolling when i get off work.
Title: Re: Evil Genius! Week 6 now up.
Post by: Terenos on May 21, 2011, 01:30:00 am
By my tracking, We are awaiting Hastur's turn.
Title: Re: Evil Genius! Week 6 now up.
Post by: Hastur on May 21, 2011, 11:57:30 am
I mentioned that i was rehiring my regulars last turn. Do they exist for this turn? now that i have to notoriety to contain them?

can i choose cult of personality as my perk?
Title: Re: Evil Genius! Week 6 now up.
Post by: Terenos on May 21, 2011, 12:05:14 pm
You cannot do conditional actions, Hence, no hiring as you were at the cap.
Sure can.
Title: Re: Evil Genius! Week 6 now up.
Post by: Criptfeind on May 21, 2011, 01:30:10 pm
When are we getting the perks?
Title: Re: Evil Genius! Week 6 now up.
Post by: Taricus on May 21, 2011, 01:31:11 pm
Once this week finishes.
Title: Re: Evil Genius! Week 4 now up.
Post by: Labrat on May 21, 2011, 02:08:40 pm
[...] all turn orders are taken as "What are you doing this week?" and as such the results of those orders are not available until the following week.
/\
||
||
Title: Re: Evil Genius! Week 6 now up.
Post by: CyberGenesis on May 21, 2011, 02:57:27 pm
The actual question is "A) Are the perks gained a result of the previous week, or B) gained the coming week"

If A, yes you can use something like cult starting this week
if B, No, next week they're active

I dunno how Terenos awarded them, so he has to answer that
Title: Re: Evil Genius! Week 6 now up.
Post by: Hastur on May 21, 2011, 06:43:50 pm
Turn for mr Ping

I pick Cult of personality

I send all thugs out to escort

I hire 5 regulars one guard and 3 Thugs

Scientist "magenta Lotus" Builds thug training room

all thugs go extort on the high seas, take the lazer with them, fire warning shots to let people know we mean business. Fire it at the moon on the way back. Write "Doom was here" that should lower my personal heat maybe.

I will sell my Chemistry Drug Sleep research once i get 1,000$ into my overseas account. it will become open source once my demands are met. So pool your money
Title: Re: Evil Genius! Week 6 now up.
Post by: Ochita on May 21, 2011, 06:53:17 pm
I'll pay the full 1000, and I'll offer it to others at just 750 each.
Title: Re: Evil Genius! Week 6 now up.
Post by: Ultimuh on May 21, 2011, 06:56:29 pm
This reminds me of Civilization, everyone selling technology to each other, and in the end, one of them completely curbstomp the rest.

I prefer to stick to my own research thank you.
Title: Re: Evil Genius! Week 6 now up.
Post by: CyberGenesis on May 21, 2011, 07:41:28 pm
Just remember You are all competing against eachother

Just a reminder
Title: Re: Evil Genius! Week 6 now up.
Post by: Labrat on May 21, 2011, 07:56:03 pm
Now now. Nothing wrong with people screwing themselves over.
Title: Re: Evil Genius! Week 6 now up.
Post by: Comp112 on May 21, 2011, 08:13:49 pm
Many points taken. I plan to keep the best for myself though ;)
Title: Re: Evil Genius! Week 6 now up.
Post by: Hastur on May 21, 2011, 08:43:07 pm
I'll pay the full 1000, and I'll offer it to others at just 750 each.

Done, and done. as long as i get my moolah

RESEARCH AWAY!

Oh and I know were competing but i already tried to destroy somebody and the gm wouldnt let me so whaddya gonna do?
Title: Re: Evil Genius! Week 6 now up.
Post by: HailFire on May 21, 2011, 09:12:35 pm
How cinematic is this game/system going to be, roughly? (I'd imagine fairly so, given that the very first tech we found was giant goddamn lasers  :P)

I'm interested, but since there's no room at the moment, I've been thinking of henchmen and technologies to suggest.
Title: Re: Evil Genius! Week 6 now up.
Post by: Ultimuh on May 21, 2011, 09:15:04 pm

I've been thinking of henchmen and technologies to suggest.


If we could hire one similar to Conan/Grognak the barbarian, it would be neat.  :P
Title: Re: Evil Genius! Week 6 now up.
Post by: Terenos on May 21, 2011, 09:55:31 pm
Certain Agents or Henchmen may be influenced by real world, film, or books. Cause yknow, Im lazy.
I'd be more than happy to hear your thoughts on technologies and henchmen Hailfire. Shoot me a message sometime.
Title: Re: Evil Genius! Week 6 now up.
Post by: HailFire on May 21, 2011, 11:11:50 pm
I did, check your PMs.  :P
Title: Re: Evil Genius! Week 6 now up.
Post by: CyberGenesis on May 22, 2011, 02:58:34 am
Week 7, In Which the Fan Got Filthy










Title: Re: Evil Genius! Week 7 now up.
Post by: Happerry on May 22, 2011, 03:30:44 am

Archetype:  Mad Scientist
Traits: Researcher (1) Man with a Plan (1)

Minion Cap: 15
Minions:  4 Scientist, 3 Regulars, 1 Technician, 2 Thugs

Cash:  $3,820 USD
Resources:  30
Notoriety: 54
Lair:  Under a Warehouse
Lair Accoutrements: 2x Giant Laser.
Laboratory (Ruined, 50 resources to repair)


Looking over the shaking thugs, Lord Silver lets his finger drift over the big red button as the giant laser looms menacing overhead. "I presume you can do better this week?" "Yes Sir!". And meanwhile, his flunkies could continue to see about coming up with something to put there name on the news. Or get access to some robotics equipment. Best idea gets to use the giant laser next. Meanwhile, more research!


Title: Re: Evil Genius! Week 7 now up.
Post by: Taricus on May 22, 2011, 04:42:42 am
Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 7 now up.
Post by: magmaholic on May 22, 2011, 05:14:09 am
energy shields and laser rifles?
now we only need exoskeletons and levitation for
Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 7 now up.
Post by: Terenos on May 22, 2011, 05:20:55 am
Action World News!

"Tonight! A sudden earthquake ripped through an abandoned industrial district in an area previous thought to be tectonically stable. Authorities have no idea what could have caused this, but have made plans to investigate the epicenter in order to get to the bottom of this.  When asked if this could be related to the recent outbreak of evil organizations, the police declined to comment.
Natalia Shields struck a great blow for Justice today, striding without fear into the very heart of territory rumored to be controlled by the elusive (suspected) Mob Boss, Fankie Fredaroni. Mr Fredaroni, a long time suspect in many organized crime related activities, was unable to be reached for comment. Our sources indicate that Mr Fredaroni has been out of sight for some time, leading some to suspect he has been replaced as the head of the local underworld.
In Germany, a nefarious plot to seize broadcast control and strike terror into the hearts of the world was halted by a vigilante, in a red sweater. Calling himself 'The Red Storm', he managed to stymie the forces of evil, this day.
Strange power draws in a thought to be abandoned industrial district, have local power officials scratching their heads. To further confound them, the area seems to be throwing off strange electrical readings.
Now to Nathan Stone, in the field."

*Cut to camera 3*
"Nathan Stone here on site, at what was up until recently, a peaceful religious observance. According to terrified eyewitnesses, they were being led in a rousing sermon by the late Father Smith, when suddenly some 'jumped up hooligans' appeared on the scene, and engaged in a 'lively' debate with the good Father. These reprobates, engaged the priest in a cunning theological debate. They were armed with some manner of giant laser, and showed no qualms about killing innocent people to punctuate their points. As the police were making their approach, the villains struck down Father Smith, and escaped in the ensuing fire, and chaos. The community behind me mourns, and demands justice. Back to you Barb."
"Thanks Nathan, And now, back to the budding political crisis.. *Click*
Title: Re: Evil Genius! Week 7 now up.
Post by: Neyvn on May 22, 2011, 05:38:48 am
Kashyyyk, how goes Robotics???

Happerry, Might I by any chance put a finger in that pie your cooking there? Funding of 500$ per 2pts in your Physics Research???

Also GMs, Can for example, two players put together their resources and plotting skills to work out something that could be done thats quite big???
I know you said that we are playing against each other, but as they say,
Keep your friends close, but your enemies closer.
Stand Beside your foe, that way you know where he is at all times.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Day 6 :: Morning.

He adjusted himself on the metal stool that was his chair, the bracelets had been removed due to his co-operation and a nice small cup of coffee was sitting before him, the steam slowly rising and fully visible under the light. Still though he remained isolated from any other person...

"So its been over a month since we really had started to have fun, the heist of that Truck went extremely well despite the timing and everything looked on the up and up. The Thugs were bringing a few more into their ways, training them in the 'smooth' talking matters and how to..." He rolled his hands, "Explain how things really went if words didn't work...

"I had looked over the Researcher's Work and told him that we were looking into setting up a better room where he could work safely over the small cabin which was also his sleeping quarters, he remained to his task of Chemistry and getting that ball rolling while the Tech got to work using the new resources and constructing the Lab, once again changing some unused cabins into the needed space. The rest of me boys spent some time in the big smoke, riling up the locals before we left the shores of the USA for Europe once again. I spent most of my time though in my personal quarters, Contacting the dear Dr Black and checking in to see how my investment in Robotics was going and perhaps, just perhaps, we might look into working together on something while I was, In Town..."

Spoiler: Actions of the Week (click to show/hide)

Title: Re: Evil Genius! Week 7 now up.
Post by: Happerry on May 22, 2011, 05:47:40 am
Happerry, Might I by any chance put a finger in that pie your cooking there? Funding of 500$ per 2pts in your Physics Research???

I'm not sure what you mean by this. You mean you want to pay me 500$ for every 2pts of Physics Research I sell you?
Title: Re: Evil Genius! Week 7 now up.
Post by: Neyvn on May 22, 2011, 05:48:21 am
Happerry, Might I by any chance put a finger in that pie your cooking there? Funding of 500$ per 2pts in your Physics Research???

I'm not sure what you mean by this. You mean you want to pay me 500$ for every 2pts of Physics Research I sell you?
Yeah... Along those lines...
Title: Re: Evil Genius! Week 7 now up.
Post by: Labrat on May 22, 2011, 06:41:36 am
I may or may not put fluff up later. For now, here's my turn.

Spoiler (click to show/hide)

Spoiler: Orders (click to show/hide)
Title: Re: Evil Genius! Week 7 now up.
Post by: Comp112 on May 22, 2011, 08:01:17 am
So, is my new invention a much larger version of what I already have? Can it cover my base, or a vehicle?

Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 7 now up.
Post by: Terenos on May 22, 2011, 08:05:03 am
It can encompass a vehicle. Its also stronger(slightly), While it works.
(Note, Minions are not responsible for injuries sustained while believing yourself invulnerable. Please use cautiously.)
Title: Re: Evil Genius! Week 7 now up.
Post by: Comp112 on May 22, 2011, 08:19:45 am
Oh fun.

Another question, I know we can say we want to research "Chemistry, support" or some such, but can we also try to nudge it into the direction we want? For example "Physics, Support, Generator"
Title: Re: Evil Genius! Week 7 now up.
Post by: Terenos on May 22, 2011, 08:26:05 am
Anope. The only control you can exercise is support/offense/defense.
Or trade for what yer after. S'bout it.
Title: Re: Evil Genius! Week 7 now up.
Post by: Comp112 on May 22, 2011, 09:27:05 am
Alright, I think I am going the heavy research route.
Title: Re: Evil Genius! Week 7 now up.
Post by: Criptfeind on May 22, 2011, 11:08:21 am
Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 7 now up.
Post by: Hastur on May 22, 2011, 11:42:54 am
my resource count says 00 is that a typo?
Title: Re: Evil Genius! Week 7 now up.
Post by: Terenos on May 22, 2011, 11:56:14 am
You had 80. Bought 20 to get the 100 you needed for your training room.
Title: Re: Evil Genius! Week 7 now up.
Post by: Toaster on May 22, 2011, 12:04:51 pm
Lord Thrakor smiles as he turns off the news report.  It is a shame his organization did not get named personally in that report, but certainly others will think twice before attempting to speak out against him.

Later, he addresses his minions.

"Greetings, my loyal followers.  As I we have new faces today, I would like to cordially welcome you into the fold.  I hope you new loyalists live up to the great results delivered by those who have been with us longer."

"I have news of an ancient treasure out from a private collection currently in a museum.  Such a treasure would do well in our hallowed halls, no?  Six of you will go liberate that and bring it back here.  Take the laser- if you cannot get it out, destroy it."

"Four more will go convert more local businesses to the cause and get them to tithe to us.  Also, I would like some more cleansing fire to be spread- it worked well last time, no?"

"Go in thought, my children."

This will be an interesting week.


Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 7 now up.
Post by: Ochita on May 22, 2011, 12:25:49 pm
Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 7 now up.
Post by: HailFire on May 22, 2011, 02:06:10 pm
I love how fast-paced this is- already, we're only waiting on Hastur, Ultimuh, and Kashyyk.  :P

Terenos: Seeing you keep popping online and then logging off right as I shoot you a message makes me a sad panda.  :(
Title: Re: Evil Genius! Week 7 now up.
Post by: Kashyyk on May 22, 2011, 02:16:13 pm
"Reginald honey, I'm as surprised as you that after 3 weeks they still haven't got anywhere," Dr Black said, "Yes, don't worry. I'll let you know as soon as they get their asses in gear and do some work. Ok, ta ta now." Putting down the phone, she stalked off to find the R&D department.

She found them, along with the security guard, in a far corner of the warehouse, huddled over a scrounged poker table. Spotting her coming, the five of them leapt up, stuffing chips, cash and cards into the recesses of their clothing. "Right. Empty your pockets. Now." she demanded, scowling. A very bad attempt to keep their habits hidden then followed, with select pockets being shown to be empty and the others discreetly ignored.

Sighing, Dr Black pulled a Beretta from inside her jacket and cocked it, her underlings tensing. "Just because I haven't shot anyone yet doesn't mean I'm not afraid to start. Now, empty your pockets. All of them!"

Spoiler: Black Industries (click to show/hide)
Title: Re: Evil Genius! Week 7 now up.
Post by: Comp112 on May 22, 2011, 02:31:48 pm
"Damn fools! I told them to be careful when connected to the grid, they drew to much power... Now they are suspicious, how will I...I know, I know exactly what to do..."

((Added extra orders to my orders post))
Title: Re: Evil Genius! Week 7 now up.
Post by: Ultimuh on May 22, 2011, 03:05:33 pm
Still no RP..
This weekend is devoid of creativity for this particular.. thing..

Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 7 now up.
Post by: CyberGenesis on May 22, 2011, 04:35:44 pm
Also GMs, Can for example, two players put together their resources and plotting skills to work out something that could be done thats quite big???

I'm going to say yes, provided there are predetermined splits in the haul from any said mission. Also leaves room for each of you to split the notor and backstab eachother
Title: Re: Evil Genius! Week 7 now up.
Post by: Comp112 on May 22, 2011, 05:08:09 pm
By the way, sorry for my lack of RP, I have a sort of writers block...
Title: Re: Evil Genius! Week 7 now up.
Post by: CyberGenesis on May 22, 2011, 05:57:43 pm
the RP is mostly for you guys than anything. We write fluff cause otherwise it's boring handing out numbers all day. Plus we find it entertaining to slip odd reasoning to your terrible rolls

Aside from some minor assistance i need from Terenos for a tech idea, i'm only missing Hastur. All turns are completed so far.

Hastur: No rush. Terenos wont return for several hours yet.
Title: Re: Evil Genius! Week 7 now up.
Post by: HailFire on May 22, 2011, 06:28:19 pm
ED: Ah, okay.

Wasn't sure how much information sharing was going on, so I'll do that.

Comments and criticism (over PM, of course) would be appreciated, to help me help you.
Title: Re: Evil Genius! Week 7 now up.
Post by: CyberGenesis on May 22, 2011, 06:59:54 pm
He forwarded me the last one. You can send to us both yknow. He passed out right about the time i got up to roll turns so 11ish PST. 3-4 more hours he should be up.
Title: Re: Evil Genius! Week 7 now up.
Post by: Toaster on May 22, 2011, 08:45:28 pm
Who told him he was allowed to sleep?


Can we set up "standing orders" in case we're not around to submit a turn when the GM is here and everyone else is ready?  Just basic ones like "All scientists research X, all guards guard, everyone else steals money" or so?  It might help move the game along if someone goes on vacation or something.
Title: Re: Evil Genius! Week 7 now up.
Post by: CyberGenesis on May 22, 2011, 09:39:59 pm
You can if you'd like. Just PM one of us standing orders. The game itself will probably only be 2-3 days between turns and we have a tolerance for being MIA. Amazingly Lemon was offered to be rolled up to speed by week 3, and hasnt so much as PM'd either of us. So meh. If people are MIA for a turn or 2, we can always roll them up to speed, no worries there. Later on in the game when its a big deal to be gone, our tolerance will wane. So yeah, if you want standing orders if you're going to be knowingly gone for a while, we can set "Do X" or just Copy and Paste a previous turn.
Title: Re: Evil Genius! Week 7 now up.
Post by: Hastur on May 23, 2011, 01:49:39 pm
Mr Ping buys 10 rescource with MONEY

All extortions are to be paid in Cash

7 thugs go on seperate extortions. one of them takes the giant lazer

1 guard guards

one regular plots for a profitable scheme. Preferably that would benefit from our mass of thugs.

Scientist researches chemistry

Mr Ping twirls his mustache evily.
Title: Re: Evil Genius! Week 7 now up.
Post by: CyberGenesis on May 23, 2011, 03:39:37 pm
7 hour ETA on the turn. If i were more observant i would have sent Terenos the turns i had completed so he could finish Hastur when he awoke from his Coma.

Sorry guys, my fail. Get it to you when i can
Title: Re: Evil Genius! Week 7 now up.
Post by: Labrat on May 23, 2011, 05:28:45 pm
meh, it happens.
Title: Re: Evil Genius! Week 7 now up.
Post by: CyberGenesis on May 23, 2011, 07:37:55 pm
So does your base bursting into flames
Title: Re: Evil Genius! Week 7 now up.
Post by: Toaster on May 23, 2011, 08:22:04 pm
We didn't start the fire
Title: Re: Evil Genius! Week 7 now up.
Post by: Neyvn on May 23, 2011, 08:32:02 pm
We didn't start the fire
It was always burning, since the worlds been turning.
Title: Re: Evil Genius! Week 7 now up.
Post by: CyberGenesis on May 23, 2011, 11:29:56 pm
Week 8, Results Roulette











Any errors, please say something

Missing info updated
Title: Re: Evil Genius! Week 7 now up.
Post by: Toaster on May 23, 2011, 11:43:36 pm
Kashyyk:  Is your spider drone tech for sale/trade?
Title: Re: Evil Genius! Week 7 now up.
Post by: Neyvn on May 23, 2011, 11:48:26 pm
Just a bit of stuff that Terenos knows of via PMs...
Title: Re: Evil Genius! Week 7 now up.
Post by: Taricus on May 23, 2011, 11:49:57 pm
Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 7 now up.
Post by: Labrat on May 24, 2011, 12:11:34 am
Spoiler: organization info (click to show/hide)

Spoiler: Order (click to show/hide)
Title: Re: Evil Genius! Week 7 now up.
Post by: Happerry on May 24, 2011, 12:42:37 am
I seem to be missing my new recruits again, I find myself forced to note.
Title: Re: Evil Genius! Week 8 now up.
Post by: Terenos on May 24, 2011, 07:31:52 am
Okay, I let him know about that trade so he can update that shortly.
And yeah, seems he didn't update that.
Geez Cyber! Way to drop the ball!
Title: Re: Evil Genius! Week 8 now up.
Post by: Comp112 on May 24, 2011, 08:47:39 am
Spoiler (click to show/hide)

By the way, I never meant for them to know my location, but just pawn whatever happened off as a research mistake. :o
Title: Re: Evil Genius! Week 8 now up.
Post by: Neyvn on May 24, 2011, 09:09:15 am
Would my Contacts with LE(1) be something to help poor poor Comp rehide his Base...?
Title: Re: Evil Genius! Week 8 now up.
Post by: Comp112 on May 24, 2011, 09:24:44 am
I could always relocate at some point?

I assume it wouldn't be cheap...
Title: Re: Evil Genius! Week 8 now up.
Post by: Happerry on May 24, 2011, 09:39:14 am
Quote
Hire three scientists and two thugs.
Come on, stop turning this into a pattern. I should have four of these beefy dudes.
Title: Re: Evil Genius! Week 8 now up.
Post by: CyberGenesis on May 24, 2011, 09:40:49 am
fixed everything noted

while valid, if you know you're supposed to have something. Assume you do and say something so we can update our records.

Its take about 20 minutes per person to roll turns. This turn had a lot of other issues me and Terenos had to work out. 4 hours a turn into this, if some minions are the most we miss, tough.

Things to note for the future:

If you PM orders, do it to both of us. Especially when you're PM'ing the guy that isn't running the turn (*cough* nevyn/happerry).

As i already smacked labs for this, the rest of you could be a little more helpful too: Put some structure into your orders. If you use names, give us their type as well - i'm not going to keep track of named minions. WALLS OF TEXT ARE BAD and unhelpful for us to not miss anything. Some of you were using a template and have now stopped to be lazy
Title: Re: Evil Genius! Week 8 now up.
Post by: Ochita on May 24, 2011, 09:43:16 am
....

I need to go cry now, the dice have severely screwed me over. Turn later.
Title: Re: Evil Genius! Week 8 now up.
Post by: Comp112 on May 24, 2011, 09:49:37 am
I hope my orders are easy to read? If not, what do you suggest to improve them?
Title: Re: Evil Genius! Week 8 now up.
Post by: Neyvn on May 24, 2011, 09:58:43 am

If you PM orders, do it to both of us. Especially when you're PM'ing the guy that isn't running the turn (*cough* nevyn/happerry).

I'm sorry we didn't see into the future to know that you would be the one to do the Final Posting.
Title: Re: Evil Genius! Week 8 now up.
Post by: CyberGenesis on May 24, 2011, 10:45:48 am
Comp: You do need to note item usage

Nevyn: As a rule of thumb? PM both anyway
Title: Re: Evil Genius! Week 8 now up.
Post by: Criptfeind on May 24, 2011, 11:03:23 am
Put some structure into your orders.

Yo, any suggestions for this? Cause it seems like a really good idea.
Title: Re: Evil Genius! Week 8 now up.
Post by: Toaster on May 24, 2011, 11:05:33 am
Giving us a template might help clear up what you're looking for.
Title: Re: Evil Genius! Week 8 now up.
Post by: CyberGenesis on May 24, 2011, 11:05:51 am
Suggestion 1) Wall of Text = Bad
Suggestion 2) Something as simple as:

Spoiler (click to show/hide)

As long as it is readable and something we can actually itemize as a list when we're auditing our turn generations
Title: Re: Evil Genius! Week 8 now up.
Post by: Comp112 on May 24, 2011, 11:19:10 am
Alright, editing my orders now, and trimming them up a bit.

EDIT: Ok, fixed them, how are they now?
Title: Re: Evil Genius! Week 8 now up.
Post by: Criptfeind on May 24, 2011, 11:25:42 am
Spoiler (click to show/hide)

Also, Frankie is interesting in buying many tech upgrades. If you have Energy Shielding Devices, Shield Cannon, or Laser Rifles I will wish to buy them.
Title: Re: Evil Genius! Week 8 now up.
Post by: Toaster on May 24, 2011, 12:03:14 pm
I would also like laser rifles.
Title: Re: Evil Genius! Week 8 now up.
Post by: CyberGenesis on May 24, 2011, 12:06:35 pm
I bet you all would like shiny toys

Some of you are coming up on some disturbing tech ideas we had...you, FoJ and both of us shall weep
Title: Re: Evil Genius! Week 8 now up.
Post by: Terenos on May 24, 2011, 12:22:51 pm
Not to tip my hand here but. What FoJ? We have a pair of proto-agents messing with people for our own enjoyment.
When the real FoJ come into play, their interesting tech will be ALL THAT SAVES THEM, (Diabolical laugh, goatee stroking, grasping hand clutching the sky).
Anywho, I approve of this new structure being adopted.
Title: Re: Evil Genius! Week 7 now up.
Post by: Happerry on May 24, 2011, 12:24:27 pm

Archetype:  Mad Scientist
Traits: Researcher (1) Man with a Plan (1)

Minion Cap: 15
Minions:  7 Scientist, 3 Regulars, 1 Technician, 4 Thugs

Cash:  $2,620 USD
Resources:  15 (+10/week)
Notoriety: 65
Lair:  Under a Warehouse
Lair Accoutrements:
Laboratory (Ruined, 50 resources to repair)
2x Giant Laser
5x Laser Rifle


Looking over the shaking thugs, Lord Silver lets his finger drift over the big red button as the giant laser looms menacing overhead. "Do you really want to have this talk with me again? Next time I may just hit the button and then hire some more qualified applicants." "No Sir!" "Are you going to do better this week?" "Yes Sir!" And meanwhile, his flunkies could continue to see about giving the upcoming festival there own special touch. Giant Laser Included. Meanwhile, more research as lord silver waits with annoyance for the thugs to collect enough to repair the lab.


Title: Re: Evil Genius! Week 8 now up.
Post by: CyberGenesis on May 24, 2011, 12:27:16 pm
Speaking of which...we should probably add a few more proto agents, then allow them to upgrade by harrassing the players more often. I just feel bad constantly harrassing them cause no one is progressing nearly as fast as they could be or should be...the dice hate you people. I dont understand it.

Ochita, it's not ENTIRELY bad what happened...I'll leave it at that
Title: Re: Evil Genius! Week 8 now up.
Post by: Comp112 on May 24, 2011, 01:53:40 pm
I am hoping to super charge my research efforts, editing my orders, this is a heads up.
Title: Re: Evil Genius! Week 8 now up.
Post by: CyberGenesis on May 24, 2011, 04:06:19 pm
I'll probably run some turns tonight because i'm off tomorrow.

Future note: wed/thur i have off, so if i'm running turns i'll do them then usually. Terenos usually runs them as they come in. We try to get them up as soon as you all post the last one.
Title: Re: Evil Genius! Week 8 now up.
Post by: Ultimuh on May 24, 2011, 04:44:07 pm
Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 8 now up.
Post by: Comp112 on May 24, 2011, 06:26:46 pm
Editing orders, made a trade.
Title: Re: Evil Genius! Week 8 now up.
Post by: Labrat on May 24, 2011, 07:23:31 pm
orders also edited, for the same reason.
Title: Re: Evil Genius! Week 8 now up.
Post by: Ultimuh on May 24, 2011, 07:25:00 pm
Edited my orders slightly.
As the amount of resources I originally planned to buy may not be enough.
Title: Re: Evil Genius! Week 8 now up.
Post by: Toaster on May 24, 2011, 09:54:56 pm
Was hoping to hear from Kashyyk, but oh well.

No flavor this time- sorry!

Spoiler: Orders (click to show/hide)
Title: Re: Evil Genius! Week 8 now up.
Post by: Terenos on May 25, 2011, 01:40:43 pm
As a gentle reminder, Kashyyk, Hastur, Nevyn and Ochita have yet to post their turns.
We're essentially done rolling the rest of ye. Hint hint.
Title: Re: Evil Genius! Week 8 now up.
Post by: CyberGenesis on May 25, 2011, 01:45:51 pm
EDIT:

Was going to say something to someone but it was a little fail on our part for miscommunications.

So yeah, <.< Ignore this post
Title: Re: Evil Genius! Week 8 now up.
Post by: Comp112 on May 25, 2011, 01:55:41 pm
Ah, I am very excited for the new turns to be posted. I was playing EG, and was getting ready to steal all the totem pole pieces, when my save corrupted...

Which blows, considering I saved, ate dinner, came back to play, and it was corrupted.

But hey, thats an excuse to start again, and try an even better base layout. Any suggestions?
Title: Re: Evil Genius! Week 8 now up.
Post by: Ochita on May 25, 2011, 02:43:44 pm
Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 8 now up.
Post by: CyberGenesis on May 25, 2011, 04:00:01 pm
You people have no idea how much we're enjoying this. I LOVE THIS GAME SO MUCH. It's nice to see a system we've put over a year of effort into finally coming together
Title: Re: Evil Genius! Week 8 now up.
Post by: Labrat on May 25, 2011, 05:26:44 pm
You people have no idea how much we're enjoying this. I LOVE THIS GAME SO MUCH. It's nice to see a system we've put over a year of effort into finally coming together
*has some idea* Seriously...I'm just glad I can FINALLY USE WEEKS! I have just over 100 pages of notes for this...most of which were carried over from the single player version, and I'm adapting to fit this one. Addict?...maybe a little.
Title: Re: Evil Genius! Week 8 now up.
Post by: CyberGenesis on May 25, 2011, 05:58:37 pm
Snrk you are a freak sir. Just the kind we need to abuse the system till it breaks
Title: Re: Evil Genius! Week 8 now up.
Post by: Criptfeind on May 25, 2011, 05:59:40 pm
You guys, and your 'efforts'
Title: Re: Evil Genius! Week 8 now up.
Post by: Hastur on May 25, 2011, 06:30:36 pm
MR PING

all thugs go on independant extortions. one takes the lazer

scientist researches somethign others havent researched yet

guard plot plots

regular trains to become a thug

Hire 3 Thugs one Regular

    WTS HP(High Powered) Sedative: (2 Resource/Minion[Must add to all] to add to a mission, Adds +3 Combat/Escape rolls) 300$
 or WTS LAZERPLANS 200$ WILL BEAT OTHERS OFFERS

Title: Re: Evil Genius! Week 8 now up.
Post by: Labrat on May 25, 2011, 06:34:01 pm
scientist researches somethign others havent researched yet
Just a warning. If you're not going to be more specific then that, the order will be ignored and your scientist will sit idle.
Title: Re: Evil Genius! Week 8 now up.
Post by: Hastur on May 25, 2011, 07:00:18 pm
scientist researches somethign others havent researched yet
Just a warning. If you're not going to be more specific then that, the order will be ignored and your scientist will sit idle.
are you gm'ing too how many gms do we have? I thought you were playing.
Title: Re: Evil Genius! Week 8 now up.
Post by: Comp112 on May 25, 2011, 07:02:17 pm
He is playing, but he is trying to be nice. They stated earlier, that just saying 'research' will have the order ignored.
Title: Re: Evil Genius! Week 8 now up.
Post by: Hastur on May 25, 2011, 07:06:28 pm
SO i have to say chemistry defensive? for example

how do i know what i already have researched? Combat sedatives, is that offensive or support?
Title: Re: Evil Genius! Week 8 now up.
Post by: Neyvn on May 25, 2011, 07:09:21 pm
Day 6 :: Afternoon

"So we now had a Lab and a few heavy handed folk to work with. After a few 'requests' from the scientist I let him train someone to give him a hand in his research into the Defensive side of Chemistry. The Thugs went out to see if they could secure a source of Resources, to see if a Metalwork Factory could be signed on as part of our business, they took the Laser that day to see if it would help influence their point of view.

"Other then that we had little else to do, One of the guards started to do some patrols around the docks while we were there in Europe while the other Guard and the remaining Regular did some plotting. They had been told by the Scientist that the Lab was totally under equipped and he wouldn't mind better equipment from somewhere. And finally in taking nearly all of our remaining Resources the Tech got to work on upgrading our Base with another Giant Laser. He said that it would look nice on a retractable lift on the bow.

"The last thing of note from that week was the first time we got in contact with a rather interesting Gentleman, he went by the name of Mr Ping, humorous none the less but he presented us with an interesting stimulant. Something that I felt would be useful for the boys..."

Spoiler: Actions of the Week (click to show/hide)
Title: Re: Evil Genius! Week 8 now up.
Post by: CyberGenesis on May 25, 2011, 07:12:29 pm
Labs also knows more of teh background of the game than any of you do. He's been assisting for a long time as well as played the game in a previous form. He's not GM'ing, he's telling people things so we don't have to more than we have already.

Hes also right. As we've said before - you dont really get to pick what you want. You can pick a field and direction, or attempt to modify something you already have. Some things improve as your field levels do, others (Like the shield cannon's stun) can be explicitly asked for. THis game isn't as structured as the real game will be, but thats because this is a forum and a small group. We can BS a lot of the rules to compensate.

If you want something others dont have, you need the field levels to do it. <10-15 probably wont cut it for something unique. The shield cannon was my attempt to justify ANOTHER giant laser research and i based it on previous research gained. The OTHER issue is that to be entirely in-game about it: You mostly don't know what anyone else has. So *shrugs*

Offensive research will lead to weaponized concepts
Defensive and some support will improve survivability of minions
Support is also intended to assist minions in non-combat ways
Title: Re: Evil Genius! Week 8 now up.
Post by: Comp112 on May 25, 2011, 07:16:23 pm
-rolls the dice-

DAMN SNAKE EYES!

Thats what I pretty much figure our turns being like :p
Title: Re: Evil Genius! Week 8 now up.
Post by: Labrat on May 25, 2011, 07:30:11 pm
SO i have to say chemistry defensive? for example

how do i know what i already have researched? Combat sedatives, is that offensive or support?
Or you could simply say "x number of researchers work on chemistry". You don't have to say whether it's offensive, defensive or support. If you don't, you're results will be a bit randomized between the three. Some people (myself, for instance), don't mind randomization, or even want a bit of it (again...me). As for researching 'combat sedatives'...any sedative could be used in combat...unless you mean weaponized sedatives, in which case that would be offensive

Instead of worrying about what you have already researched, think about what type of stuff you want to unlock. Is it lasers and force-fields? Drones of some sort? Chemicals to use against enemies? Think of those sorts of questions, find the general field that fits, and go with that. Then think about if it fits into Defensive, Offensive, or support categories, and go with whichever one it fits. If you don't know what category it would fit into, don't specify. But DO specify a general field. Always.
Title: Re: Evil Genius! Week 8 now up.
Post by: Comp112 on May 25, 2011, 07:47:54 pm
Personally, I am defensive in a lot of the games I play, so going with physics, defense is a no brainer for me.
Title: Re: Evil Genius! Week 8 now up.
Post by: CyberGenesis on May 25, 2011, 08:02:01 pm
As a rule, if you dont give an orientation to the research, we'll try to pick something that isn't already out. If only to taunt everyone else with.
Title: Re: Evil Genius! Week 8 now up.
Post by: Labrat on May 25, 2011, 08:23:45 pm
As a rule, if you dont give an orientation to the research, we'll try to pick something that isn't already out. If only to taunt everyone else with.
all the better!
Title: Re: Evil Genius! Week 8 now up.
Post by: Toaster on May 25, 2011, 08:31:37 pm
    WTS HP(High Powered) Sedative: (2 Resource/Minion[Must add to all] to add to a mission, Adds +3 Combat/Escape rolls) 300$

I'll buy that.
Title: Re: Evil Genius! Week 8 now up.
Post by: Taricus on May 25, 2011, 08:34:59 pm
    WTS HP(High Powered) Sedative: (2 Resource/Minion[Must add to all] to add to a mission, Adds +3 Combat/Escape rolls) 300$

I'll buy that.
Same here.
Title: Re: Evil Genius! Week 8 now up.
Post by: CyberGenesis on May 25, 2011, 08:48:00 pm
Noted and edited in your turns
Title: Re: Evil Genius! Week 8 now up.
Post by: Neyvn on May 25, 2011, 09:08:39 pm
    WTS HP(High Powered) Sedative: (2 Resource/Minion[Must add to all] to add to a mission, Adds +3 Combat/Escape rolls) 300$

I'll buy that.
Same here.
I'll take that too if I may...
Title: Re: Evil Genius! Week 8 now up.
Post by: Happerry on May 25, 2011, 09:22:55 pm
    WTS HP(High Powered) Sedative: (2 Resource/Minion[Must add to all] to add to a mission, Adds +3 Combat/Escape rolls) 300$

I'll buy that.
Same here.
I'll take that too if I may...

I as well
Title: Re: Evil Genius! Week 8 now up.
Post by: Hastur on May 25, 2011, 09:24:07 pm
SOLD SOLD SOLD, AND SOLD

ill buy tech too.
Title: Re: Evil Genius! Week 8 now up.
Post by: Labrat on May 25, 2011, 09:36:28 pm
SOLD SOLD SOLD, AND SOLD

ill buy tech too.
You can't afford my rates.
Title: Re: Evil Genius! Week 8 now up.
Post by: Comp112 on May 25, 2011, 09:40:33 pm
SOLD SOLD SOLD, AND SOLD

ill buy tech too.
You can't afford my rates.

Which would be...?
Title: Re: Evil Genius! Week 8 now up.
Post by: Labrat on May 25, 2011, 09:51:24 pm
SOLD SOLD SOLD, AND SOLD

ill buy tech too.
You can't afford my rates.

Which would be...?
Generally speaking, if you have to ask, you can't afford it.
Title: Re: Evil Genius! Week 8 now up.
Post by: Taricus on May 25, 2011, 09:55:16 pm
Edited turn due to a trade.
Title: Re: Evil Genius! Week 8 now up.
Post by: Neyvn on May 25, 2011, 09:56:54 pm
Edited turn due to a trade.
ditto, Just added some fluff and the note of purchase...
Title: Re: Evil Genius! Week 8 now up.
Post by: Labrat on May 25, 2011, 10:20:07 pm
Now...where's Kashyyk?
Title: Re: Evil Genius! Week 8 now up.
Post by: CyberGenesis on May 25, 2011, 10:27:02 pm
Added trade for Taricus/Happerry to turn results

Completed the rest of the HP Sed trades

I have all my turns finished except Kash, Terenos i believe just needs to roll Hastur's

We split you guys in half on the turn list at cript, so we'll alternate on Cript's turn gen. Saves us both some burnout and time spent.
Title: Re: Evil Genius! Week 8 now up.
Post by: Toaster on May 26, 2011, 10:12:59 am
How much time does someone have to post a turn before they get skipped?
Title: Re: Evil Genius! Week 8 now up.
Post by: CyberGenesis on May 26, 2011, 10:43:02 am
About 48-72 hours on avg. If kash hasnt posted by tonight, i'll put up the turn and roll 'er up after
Title: Re: Evil Genius! Week 8 now up.
Post by: Comp112 on May 26, 2011, 10:43:53 am
Thats a long time...
Title: Re: Evil Genius! Week 8 now up.
Post by: CyberGenesis on May 26, 2011, 10:47:01 am
Its really not. People have lives and generally aren't on during the week because of school/work. When it starts getting more involved it may become a week avg to get turns done. For the most part i'm only going to skip people if they're the last to post. So realistically lets call it 24-48 hours after the last person posts.
Title: Re: Evil Genius! Week 8 now up.
Post by: Kashyyk on May 26, 2011, 12:55:52 pm
Sorry I disappeared, my hard disk died on me. And it didn't occur that I could log on from my laptop...

Anyway, turn up in a mo.
Title: Re: Evil Genius! Week 8 now up.
Post by: Toaster on May 26, 2011, 12:57:50 pm
Kash, are you interested in selling your spider drone tech?  I'm still interested in buying.
Title: Re: Evil Genius! Week 8 now up.
Post by: Kashyyk on May 26, 2011, 01:49:08 pm
Not right now, no.

Spoiler: Black Industries (click to show/hide)
Title: Re: Evil Genius! Week 8 now up.
Post by: CyberGenesis on May 26, 2011, 02:21:06 pm
Week 9, A Lull In The Mayhem











Any errors, complain as usual ^^
Title: Re: Evil Genius! Week 8 now up.
Post by: Comp112 on May 26, 2011, 02:27:56 pm
Ah, I loved the detail in the turn, I pictured it perfectly.

Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 8 now up.
Post by: Taricus on May 26, 2011, 02:32:34 pm
Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 8 now up.
Post by: Ultimuh on May 26, 2011, 02:33:47 pm
Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 8 now up.
Post by: Criptfeind on May 26, 2011, 02:35:44 pm
Is my thug healed?
Title: Re: Evil Genius! Week 8 now up.
Post by: Toaster on May 26, 2011, 02:36:16 pm
Is that mob LT mentioned in mine a potential henchman?
Title: Re: Evil Genius! Week 8 now up.
Post by: Criptfeind on May 26, 2011, 02:40:40 pm
Also, was my trait ever straightened out? Cause I see everyone else has theirs in, but mine is still missing, if I have too I will be happy to pick a new one.
Title: Re: Evil Genius! Week 8 now up.
Post by: CyberGenesis on May 26, 2011, 02:42:25 pm
Also, was my trait ever straightened out? Cause I see everyone else has theirs in, but mine is still missing, if I have too I will be happy to pick a new one.

Which were you looking for again? The extortion thing?

Also, assume yes, but just in case, what's your other pick?

Is that mob LT mentioned in mine a potential henchman?

Yes


Is my thug healed?

the one i ganked in week 7, yes *edited it in the turn reports*
Title: Re: Evil Genius! Week 8 now up.
Post by: Criptfeind on May 26, 2011, 02:44:09 pm
Legal eagles.
Title: Re: Evil Genius! Week 8 now up.
Post by: Taricus on May 26, 2011, 02:45:41 pm
Is the red storm an Agent of justice?
Title: Re: Evil Genius! Week 8 now up.
Post by: CyberGenesis on May 26, 2011, 02:51:51 pm
Natalia, Storm are "proto-agents". Basically they're either Vigilantes or just Cops

When the majority of you are at a certain point we're going to fully introduce the FoJ agencies.
Title: Re: Evil Genius! Week 8 now up.
Post by: Taricus on May 26, 2011, 02:57:04 pm
And are we able to recruit some of them?
Title: Re: Evil Genius! Week 8 now up.
Post by: Kashyyk on May 26, 2011, 03:11:05 pm
fluff up soon

Spoiler: Black Industries (click to show/hide)
Title: Re: Evil Genius! Week 8 now up.
Post by: Toaster on May 26, 2011, 03:26:26 pm
Lord Thrakor smiles as he approaches the podium for his weekly address.  Things were going well still, and he had received an interesting contact.  Perhaps another convert for the cause?

"Greetings, my children.  There is a rumor of a powerful man that could be brought into the fold.  I am sending a team of you to convert him to our cause.  Remember- we want him to become one of the faithful, so be on your best behavior."

"The rest of you will find your assignments on the board.  There will be several small teams acting this week, so I wish you all the best."

"Go in thought, my children."

Thrakor hoped this opportunity would not be bungled.  A chance like this should not be passed up.


Spoiler: Orders! (click to show/hide)
Title: Re: Evil Genius! Week 8 now up.
Post by: Criptfeind on May 26, 2011, 03:54:09 pm
Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 8 now up.
Post by: Happerry on May 26, 2011, 06:29:41 pm

Archetype:  Mad Scientist
Traits: Researcher (1) Man with a Plan (1)

Minion Cap: 15
Minions:  7 Scientist, 3 Regulars, 1 Technician, 2 Thugs

Cash:  $2,320 USD
Resources:  36 (+30/week)
Notoriety: 77
Lair:  Under a Warehouse
Lair Accoutrements:
Laboratory (Ruined, 50 resources to repair)
2x Giant Laser
5x Laser Rifle
1x Scout Drone



Looking over the shaking thugs, Lord Silver smiles for once. "Good work. We should have the lab rebuilt next week. For now... See if you can do such good work again, would you?" And meanwhile, his flunkies will go back to plotting as the tech plays with the new shield beam. Meanwhile, more research as lord silver waits for the next week..


Title: Re: Evil Genius! Week 8 now up.
Post by: CyberGenesis on May 26, 2011, 06:41:23 pm
Agents are not recruitable
Title: Re: Evil Genius! Week 8 now up.
Post by: Taricus on May 26, 2011, 06:50:28 pm
Better go edit my turn then.
Title: Re: Evil Genius! Week 8 now up.
Post by: Labrat on May 26, 2011, 06:59:12 pm
BWAHAHAHA! They shall never know what hit them.


On another note entirely...I loved the descriptions of what happened to my organization last turn. Particularly the bit about my lab exploding. I laughed. A lot.
Title: Re: Evil Genius! Week 8 now up.
Post by: Neyvn on May 26, 2011, 07:44:31 pm
Kashyyyk I believe that I can now Fund you another 500$, that is after I receive my first installment's return...

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Day 7 :: Morning.

"So, we were starting to gather extra resources from a few Factories down the coast of Europe, it wasn't alot but it was enough to start looking into other things. The Week before the boys had caught word of a Shipment of Jewels that could be easy pickings, so I sent a few of them to create a roadblock for just them. Giant Laser assistance naturally..

"I Contacted Dr. Black, getting worried that she had forgotten our deal. I fund her research I get a share of the Results. We also resumed work in our Chemistry Department with our Scientists while a couple of the boys with the goal of securing more Resources, with help of the second Giant Laser and being the first two men take the Sedatives..."

Spoiler: Actions of the Week (click to show/hide)
Title: Re: Evil Genius! Week 8 now up.
Post by: Labrat on May 26, 2011, 08:38:39 pm
1 Guard, 1 Regular, 2 Thugs and 1 Tech move out to intercept the Transport, perhaps create a landslide with the Giant Laser which blocks the road for just the Transport, Guard pretends to be a Cop who was directing traffic, Reg and Thugs pretend to be road workers, Tech hides with Giant Laser in the back of the Truck waiting for the Strike...  2 Minions take the HP Sedative for aid in their Mission -4 Resources...
1 Guard Patrols the Docks whenever we make port.
Remember that you don't get the bonus from using the sedatives unless all of your minions have it.
Title: Re: Evil Genius! Week 8 now up.
Post by: Neyvn on May 26, 2011, 08:58:36 pm
1 Guard, 1 Regular, 2 Thugs and 1 Tech move out to intercept the Transport, perhaps create a landslide with the Giant Laser which blocks the road for just the Transport, Guard pretends to be a Cop who was directing traffic, Reg and Thugs pretend to be road workers, Tech hides with Giant Laser in the back of the Truck waiting for the Strike...  2 Minions take the HP Sedative for aid in their Mission -4 Resources...
1 Guard Patrols the Docks whenever we make port.
Remember that you don't get the bonus from using the sedatives unless all of your minions have it.
Wait, what??? Where does it say that???
Title: Re: Evil Genius! Week 8 now up.
Post by: Labrat on May 26, 2011, 09:08:12 pm
Wait, what??? Where does it say that???

Chemistry Research: 4.08
Chemistry Unlocks:
HP(High Powered) Sedative: (2 Resource/Minion[Must add to all] to add to a mission, Adds +3
There, for a start.
Title: Re: Evil Genius! Week 8 now up.
Post by: Neyvn on May 26, 2011, 09:58:52 pm
Wait, what??? Where does it say that???

Chemistry Research: 4.08
Chemistry Unlocks:
HP(High Powered) Sedative: (2 Resource/Minion[Must add to all] to add to a mission, Adds +3
There, for a start.
Wow I am blind...

Moved it to my Thugs...
Title: Re: Evil Genius! Week 9 now up.
Post by: Terenos on May 27, 2011, 02:25:38 am
So..I um..yeah. Apologies about the format folks, I'm not sure what happened there.
Also, Cyber, you forgot Hastur's turn in there, (And a pricing on the Assisted Aiming, which only matters if you dont take off the 'must be added to all minions', as I'd assume if theres no cost, everyone has it anyways)
Glad you guys enjoyed the description.
Title: Re: Evil Genius! Week 9 now up.
Post by: Kashyyk on May 27, 2011, 07:57:31 am
Nevyn: Oh yes, I forgot. :) Would you like Spider Drone blueprints, Assistive Aiming Blueprints or Both? Also, something I didn't take into account earlier is that high level blueprints are really worth more than $500. Once I start getting stuff above Robotics 10, I'll have to ask for a little more each.
Title: Re: Evil Genius! Week 9 now up.
Post by: CyberGenesis on May 27, 2011, 10:59:10 am
Sorry bout that hastur

I also have an idea why the formatting got jacked, i'll try to prevent it in the future
Title: Re: Evil Genius! Week 9 now up.
Post by: Toaster on May 27, 2011, 11:18:35 am
Nevyn: Oh yes, I forgot. :) Would you like Spider Drone blueprints, Assistive Aiming Blueprints or Both? Also, something I didn't take into account earlier is that high level blueprints are really worth more than $500. Once I start getting stuff above Robotics 10, I'll have to ask for a little more each.

I'll give you $500 each for those prints.
Title: Re: Evil Genius! Week 8 now up.
Post by: CyberGenesis on May 27, 2011, 12:43:23 pm
Also Modified the Assistive Aiming tech. It's classified an item. So you need to construct them and apply them to the weaponry of the units sent. Specific weaponry isnt required (IE Laser Rifles) all units are assumed to have some sort of weaponry to apply this to.

Wait, what??? Where does it say that???

Chemistry Research: 4.08
Chemistry Unlocks:
HP(High Powered) Sedative: (2 Resource/Minion[Must add to all] to add to a mission, Adds +3
There, for a start.
Wow I am blind...

Moved it to my Thugs...

Actually the description of the HP Seds means that they need to be applied to all minions on a mission. not just of one type. Mission rolls are a set of % rolls with modifiers applied based as a whole. Course if you could micromanage the minions applied to each aspect we roll for we'd maybe allow this, but you cant because we don't micromanage the missions themselves. Maybe at some point we will but not now. Our combonation of laziness and efficiency actually works in your favor currently.
Title: Re: Evil Genius! Week 9 now up.
Post by: Labrat on May 27, 2011, 06:50:08 pm
Nevyn: Oh yes, I forgot. :) Would you like Spider Drone blueprints, Assistive Aiming Blueprints or Both? Also, something I didn't take into account earlier is that high level blueprints are really worth more than $500. Once I start getting stuff above Robotics 10, I'll have to ask for a little more each.
...all blueprints are worth more then $500. My forumla for figuring prices of blueprints is P=1,000t; where t= tech level (as determined by me), and P=total price. And for the actual research, it's that * 5, or P=5,000t

...that's assuming I'm even willing to sell my tech in the first place. Which I'm currently not.
Title: Re: Evil Genius! Week 8 now up.
Post by: Neyvn on May 27, 2011, 07:21:39 pm
Also Modified the Assistive Aiming tech. It's classified an item. So you need to construct them and apply them to the weaponry of the units sent. Specific weaponry isnt required (IE Laser Rifles) all units are assumed to have some sort of weaponry to apply this to.

Wait, what??? Where does it say that???

Chemistry Research: 4.08
Chemistry Unlocks:
HP(High Powered) Sedative: (2 Resource/Minion[Must add to all] to add to a mission, Adds +3
There, for a start.
Wow I am blind...

Moved it to my Thugs...

Actually the description of the HP Seds means that they need to be applied to all minions on a mission. not just of one type. Mission rolls are a set of % rolls with modifiers applied based as a whole. Course if you could micromanage the minions applied to each aspect we roll for we'd maybe allow this, but you cant because we don't micromanage the missions themselves. Maybe at some point we will but not now. Our combonation of laziness and efficiency actually works in your favor currently.
Wrong thugs...

Nevyn: Oh yes, I forgot. :) Would you like Spider Drone blueprints, Assistive Aiming Blueprints or Both? Also, something I didn't take into account earlier is that high level blueprints are really worth more than $500. Once I start getting stuff above Robotics 10, I'll have to ask for a little more each.
Right then, I'll take the Assistive Aiming, and what would be a better offer then???
Title: Re: Evil Genius! Week 9 now up.
Post by: CyberGenesis on May 27, 2011, 09:30:43 pm
...all blueprints are worth more then $500. My forumla for figuring prices of blueprints is P=1,000t; where t= tech level (as determined by me), and P=total price. And for the actual research, it's that * 5, or P=5,000t

250/pt to unlock is about right to me. The gains arent exponential in difficulty so at least flat x*y math works nicely.
Title: Re: Evil Genius! Week 9 now up.
Post by: Comp112 on May 27, 2011, 09:55:54 pm
It is crazy that you guys are selling your tech for so cheap...
Title: Re: Evil Genius! Week 9 now up.
Post by: Ochita on May 27, 2011, 10:12:50 pm
Who wants to buy deathmold?
Im serious.
Title: Re: Evil Genius! Week 9 now up.
Post by: Labrat on May 27, 2011, 11:20:45 pm
Who wants to buy deathmold?
Im serious.
I was the  first person to ever get smacked with that stuff...to hell with THAT.
Title: Re: Evil Genius! Week 9 now up.
Post by: Criptfeind on May 27, 2011, 11:22:21 pm
...that's assuming I'm even willing to sell my tech in the first place. Which I'm currently not.

I would not worry about that, at the prices you are quoting someone would have to be crazy to buy it.
Title: Re: Evil Genius! Week 9 now up.
Post by: Comp112 on May 27, 2011, 11:53:04 pm
As I stated before, the prices you guys are selling at, is insane. You could be making way more money, instead the playing field is being evened out more and more.
Title: Re: Evil Genius! Week 9 now up.
Post by: Happerry on May 28, 2011, 01:30:08 am
I should note I'm mostly trading, and someone else had laser rifles at this point anyway. I'll happily remove any advantage they have from that, and minor profit is better then someone else have any profit from what I could have been trading instead.  Speaking of which, selling laser rifle plans.
Title: Re: Evil Genius! Week 9 now up.
Post by: Kashyyk on May 28, 2011, 03:53:37 am
Well, I feel like being nice to Nevyn. :) After level 10 it'll go up to $1500 each. For other people it'll be more expensive.
Title: Re: Evil Genius! Week 9 now up.
Post by: Neyvn on May 28, 2011, 04:41:12 am
Well, I feel like being nice to Nevyn. :) After level 10 it'll go up to $1500 each. For other people it'll be more expensive.
Oh??? Thats nice of ya... ^_^
Title: Re: Evil Genius! Week 9 now up.
Post by: Labrat on May 28, 2011, 06:06:35 am
guess it never occured go most of you that there might be a reason (other than insanity) that i value research so highly. or that by selling tech, you're shooting yourself in the foot, so to speak. You're selling other people what little edge you have over them. But hey, the more of you using practically identical methods, the better for me.
Title: Re: Evil Genius! Week 9 now up.
Post by: Terenos on May 28, 2011, 08:26:01 am
Annnd everythings rolled up, Missing Ochita and Hastur as far as I can tell.
Title: Re: Evil Genius! Week 9 now up.
Post by: Toaster on May 28, 2011, 10:52:05 am
Well, I feel like being nice to Nevyn. :) After level 10 it'll go up to $1500 each. For other people it'll be more expensive.


How much is more expensive?  I want both of your robotics techs.
Title: Re: Evil Genius! Week 9 now up.
Post by: Hastur on May 29, 2011, 12:13:24 pm
Mr Ping

Spoiler (click to show/hide)

11thugs
Longfang goes extort
Burgundy Lotus goes extort
Nightwolf extorts
Fire Lotus extorts
Crazyhorse extorts
Scarlet Lotus extorts
Crimson Lotus extorts and takes the giant lazer
Blackhoof Extorts
Ravensclaw extorts
Swiftwing extorts
Wingdsong extorts

regular trains to become thug

scientist "magenta lotus" continues research!

guard plots a scheme

EDIT: Crazyhorse stays back to train the regular then
Title: Re: Evil Genius! Week 9 now up.
Post by: CyberGenesis on May 29, 2011, 12:54:33 pm
You need 1 thug to train the regular

Now we just need Ochita
Title: Re: Evil Genius! Week 9 now up.
Post by: Kashyyk on May 30, 2011, 05:08:11 am
How much is more expensive?  I want both of your robotics techs.

That'll be $8,000, 160 resources or some mix of the two for both techs.
Title: Re: Evil Genius! Week 9 now up.
Post by: Ochita on May 30, 2011, 02:23:52 pm
Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 9 now up.
Post by: Terenos on May 30, 2011, 03:04:45 pm
Week 10, Apparently Extortion is the new Black?












Any Errors, as usual, Let me know.
As we are now Week 10, Everyone has one more Trait Point to place.
Title: Re: Evil Genius! Week 10 now up.
Post by: Taricus on May 30, 2011, 03:14:13 pm
Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 10 now up.
Post by: Hastur on May 30, 2011, 03:33:54 pm
"Dammit man, why do these things happen to me? Im trying to keep a low profile. Those other guys havent even been attacked yet have they?"

how do i get the thugs back? did they die or what? who was it? was it fire lotus? NOOO FIRE LOTUS!

" I put the word out on the "street" that i want to talk to this "fingers" guy, i have a lucrative offer.

(i presume that all was punitive for amassing power?)
Title: Re: Evil Genius! Week 10 now up.
Post by: Terenos on May 30, 2011, 03:44:40 pm
I fear they are either incarcerated, or dead. No matter, as you can always buy new ones.
Title: Re: Evil Genius! Week 10 now up.
Post by: Comp112 on May 30, 2011, 03:48:59 pm
Spoiler (click to show/hide)

Also, another point in Researcher my good man.
Title: Re: Evil Genius! Week 10 now up.
Post by: Ultimuh on May 30, 2011, 03:58:14 pm
Edward have gotten far with his research, he knew his theories were right and he finally had some way of proving this.
He had not left the main building for over two weeks and signs of this have started showing, not only on his personal hygiene but also on his mind.
Rodrick, his most trusted friend have been worried about this, but his notions been dismissed as the research must go on.

Spoiler: Weekly Orders (click to show/hide)
Title: Re: Evil Genius! Week 10 now up.
Post by: Kashyyk on May 30, 2011, 04:20:05 pm
Spoiler: Black Industries (click to show/hide)
Title: Re: Evil Genius! Week 10 now up.
Post by: Toaster on May 30, 2011, 04:25:37 pm
Kashyyk:  Is that 4k each for the techs?  I'll have to wait until minimum next week before I can afford to buy both, but I still want them.


GM:  What would a third point in Cult of Personality do for me?
Title: Re: Evil Genius! Week 10 now up.
Post by: Happerry on May 30, 2011, 05:02:30 pm

Archetype:  Mad Scientist
Traits: Researcher (1) Man with a Plan (1)

Minion Cap: 15
Minions:  7 Scientist, 3 Regulars, 1 Technician, 4 Thugs

Cash:  $2,320 USD
Resources:  51 (+40/week)
Notoriety: 79
Lair:  Under a Warehouse
Lair Accoutrements:
Laboratory (Ruined, 50 resources to repair)
2x Giant Laser
5x Laser Rifle
1x Aerial Survey Drone
1x 'Shield Cannon'.



Lord Silver looks over his being repaired lab with pleasure. Finally. Now time to go get some cash....


As for the new trait point... Researcher 2 please.

Title: Re: Evil Genius! Week 10 now up.
Post by: Neyvn on May 30, 2011, 06:22:51 pm
Can I please doublecheck something...

Last turn I used the Drugs I had on my thugs. I believe that CyberGenesis thought that when I said that I would then move it from those working on the Jewel heist to my other thugs he believed that I was talking about the thugs in that heist. When in fact I was talking about the ones doing the Extorting.

Can we please verify that CyberGenesis or who ever rolled for my turn knew that...
Title: Re: Evil Genius! Week 10 now up.
Post by: CyberGenesis on May 30, 2011, 06:29:31 pm
Terenos rolled the turn, if your resource count shows the cost of the drugs being used, he moved them correctly. Otherwise he just wouldnt have used them
Title: Re: Evil Genius! Week 10 now up.
Post by: Neyvn on May 30, 2011, 06:33:26 pm
Terenos rolled the turn, if your resource count shows the cost of the drugs being used, he moved them correctly. Otherwise he just wouldnt have used them
Yeah the Resources are gone, I am just hoping it wasn't a 'punishment' for not using it properly...
Title: Re: Evil Genius! Week 10 now up.
Post by: CyberGenesis on May 30, 2011, 07:53:37 pm
No, we're lazier than that.
Title: Re: Evil Genius! Week 10 now up.
Post by: Labrat on May 30, 2011, 09:46:49 pm
Spoiler: NCV (click to show/hide)

Spoiler: orders (click to show/hide)
Title: Re: Evil Genius! Week 10 now up.
Post by: Comp112 on May 30, 2011, 11:20:05 pm
Edited orders.
Title: Re: Evil Genius! Week 10 now up.
Post by: Criptfeind on May 31, 2011, 12:24:31 am
Spoiler (click to show/hide)

Hum, could I get a trait that increases plotted mission successes? Or Man with a Plan if not I think.
Title: Re: Evil Genius! Week 10 now up.
Post by: Kashyyk on May 31, 2011, 07:40:09 am
Toaster: Yes, that's right.

Oh yes, and I edit my turn to add my trait point.
Title: Re: Evil Genius! Week 10 now up.
Post by: Toaster on May 31, 2011, 07:44:53 am
Kash:  OK.  Quick question on Assistive Aiming- is that a per mission boost or is it something you build and keep (like the laser rifles?)



Also, this question got missed regarding traits:

GM:  What would a third point in Cult of Personality do for me?
Title: Re: Evil Genius! Week 10 now up.
Post by: Kashyyk on May 31, 2011, 08:01:01 am
By the looks of it it's a mission boost like the drugs.
Title: Re: Evil Genius! Week 10 now up.
Post by: Toaster on May 31, 2011, 09:16:20 am
By the looks of it it's a mission boost like the drugs.

Hmmm.  Not 100% sure I want that then.  I'll buy your drone plans for 4k though.
Title: Re: Evil Genius! Week 10 now up.
Post by: Kashyyk on May 31, 2011, 09:20:41 am
Hmmm.  Not 100% sure I want that then.  I'll buy your drone plans for 4k though.
Deal.
Title: Re: Evil Genius! Week 10 now up.
Post by: Terenos on May 31, 2011, 09:50:57 am
Assistive Aiming  devices isn't consumed on missions, as its a thing, not a one time shot like drugs you'd have to use up during the mission to get their effect. Our bad.

Cult of Personality at level 3 is.. +10 minions, and 10% cheaper minions, according to my notes over here.
I was going to lump plotted mission successes into higher levels of Man With a Plan.
Title: Re: Evil Genius! Week 10 now up.
Post by: Criptfeind on May 31, 2011, 11:06:16 am
Oh boy?

Cult of Personality at level 3 is.. +10 minions, and 10% cheaper minions, according to my notes over here.

Is that total, or added to the +7?
Title: Re: Evil Genius! Week 10 now up.
Post by: Toaster on May 31, 2011, 11:08:16 am
Assistive Aiming  devices isn't consumed on missions, as its a thing, not a one time shot like drugs you'd have to use up during the mission to get their effect. Our bad.

Cult of Personality at level 3 is.. +10 minions, and 10% cheaper minions, according to my notes over here.
I was going to lump plotted mission successes into higher levels of Man With a Plan.

Good x2.  I'll take that then- turn coming shortly.  Can I assume high levels of any trait have special bonuses like that reduced cost?  ...Is that +10 total (4/3/3) or +10 in addition to the +7 from the first two levels?
Title: Re: Evil Genius! Week 10 now up.
Post by: Terenos on May 31, 2011, 11:29:54 am
Its +10 total (+4/+3/+3) and yes, All higher levels of traits have special bonuses like the reduced cost from CoP.
Title: Re: Evil Genius! Week 10 now up.
Post by: Toaster on May 31, 2011, 11:41:38 am
Lord Thrakor strides with great purpose to the podium.  There are big plans for the week.

"Greetings, my children.  This week will very eventful, and one for the annals of the Disciples!"  He waits for the cheer to subside before continuing.

"As many of you know, our genetic research has turned up its first fruits.  A glorious beast that will bring forth the light to the darkened masses.  He will be unveiled!"

Thrakor points to a diagram on the wall.  "This is the First River Bank.  Its vaults contain funds that will be procured for our greater glory.  Eight of you will take the first of these grand beasts and unleash it in the foyer.  As the public marvels at its glory, you will then break into the vault and acquire as much as you can.  You will then load it up and return to the compound, leaving our glorious beast as a testament to our power!"

"Take the lasers- they may prove useful if the heathens resist."

"The rest of you have your orders.  Go in thought, my children."

Lord Thrakor bows his head as he leaves the podium.  Still much to do.  But soon.  Yes, soon.  This creation is just the first of many glories the world will see!

Yes.  Soon the power will come.  And with power, glory.

Godhood.


Spoiler: Orders (click to show/hide)



Is there a max trait level?
Title: Re: Evil Genius! Week 10 now up.
Post by: CyberGenesis on May 31, 2011, 12:40:09 pm
Is there a max trait level?

So far? not that we've decided...
Title: Re: Evil Genius! Week 10 now up.
Post by: Criptfeind on May 31, 2011, 01:59:23 pm
Right, I will take Legal Eagles then.
Title: Re: Evil Genius! Week 10 now up.
Post by: CyberGenesis on May 31, 2011, 02:17:16 pm
Unless you have some functional assessment of the Extortionist trait you'd like to see. We've been drawing slight blanks on the specifics of it.

Basically we broke it into 2 Traits: Extortionist(subtlety and resilience to getting broken) and Intimidation(ease of success and gains)
Title: Re: Evil Genius! Week 10 now up.
Post by: Criptfeind on May 31, 2011, 02:19:37 pm
That works for me. If that is a option I would put it into Extortionist.
Title: Re: Evil Genius! Week 10 now up.
Post by: Neyvn on June 01, 2011, 06:57:21 pm
Day 7 Afternoon

"Well as you could guess things were going alot smoother now, we were able to get more workers with us, two Scientists and three Regulars, students from a collage somewhere apparently, with two of them already finished their degrees, no doubt they could train the others. I wasn't happy to hear that the Boys had failed to 'purchase' any more buisnesses, so I threw them back out there and told them to try again and pointed them at the Truck which had the Giant Laser already installed. Meanwhile the boys in the Labcoats continued working at what they were doing already, gingerly taking a couple of that new drug each that they had discovered the week before...

"Talking about that drug, I got a phone call that week from a really weird fellow, after a few Confusing messages, mainly where he would jumble up his words, say them rather quickly or just down right ignore what I was saying for his own thoughts, I finally agreed to sell him my new Drugs and threw in an extra fifteen hundred to get some nice tech from him. It wasn't fully right in my standards how quickly he assumed I was the one insulting him...

"Finally we set the rest to working out something to do about nothing, The last mission went well and they were itching to get into something more, exciting. The guards do their patrols of the decks whenever we came to shore and our Techy once again caused Mayhem over the Internet. I think he was rather enjoying that..."

Spoiler: Actions of the Week (click to show/hide)

I'll take another Point into Legal Eagles...
Title: Re: Evil Genius! Week 10 now up.
Post by: Comp112 on June 01, 2011, 07:13:26 pm
So, would level three of the Research thing just be another bonus, or what exactly?
Title: Re: Evil Genius! Week 10 now up.
Post by: V-Norrec on June 01, 2011, 10:12:21 pm
I'd really like to join this but it doesn't look like anybody will be dying anytime soon >.> <.<  Guess I'll just watch for now. 

Screw it here's the form for basics just so I can get on the list of waiting.

Spoiler: Form of Basicness (click to show/hide)

I'll add my background if/when I get in (don't want to waste my creative resources if I don't get to play anyhow).
Title: Re: Evil Genius! Week 10 now up.
Post by: Terenos on June 02, 2011, 12:01:14 am
Always glad to see more interest V-Norrec
As for Researcher (3), there is a special bonus to that. When the weather round these parts stops being very stormy, I'll likely be posting a list of traits we've semi-balanced to post 2.
Title: Re: Evil Genius! Week 10 now up.
Post by: Hastur on June 02, 2011, 11:54:40 am
Spoiler (click to show/hide)

Mr Ping Hires 2 regulars and one thug, that thug starts training a regular A.S.A.P.

All other thugs go extort

guard guards base, if he fails me again he will lose a finger

scientist continues research

Haqpberry Ill buy your tech
Aerial Survey Drones (5R/per)
Laser Rifles (+3 combat rolls, 3R/per)
Improved Batteries.
Shield Cannon (stun weapon, 15R/per, 100% chance target doesn't die)

Biology Unlocks:
Passive +1 to all Plotting and Research rolls.

ill buy any of these for 400$ each, im going to proposition a new guy for tech each turn lol
Title: Re: Evil Genius! Week 10 now up.
Post by: CyberGenesis on June 02, 2011, 12:29:59 pm
your hired thug cant train a regular this turn, nor can any hired regulars this turn be trained
Title: Re: Evil Genius! Week 10 now up.
Post by: Terenos on June 02, 2011, 12:42:37 pm
..Yeah. Okay so post 2 has what I think is a list of current traits and their advancements. Let me know if I missed any.

And I appear only to be missing Ochita's turn.
Title: Re: Evil Genius! Week 10 now up.
Post by: Toaster on June 03, 2011, 11:30:10 am
Will you update the higher points of the traits when someone gets/asks about them?  I notice some only have one rank listed.
Title: Re: Evil Genius! Week 10 now up.
Post by: CyberGenesis on June 03, 2011, 11:37:14 am
At this rate we may need to post without Ochita's turn

And yeah, as the traits are obtained the list will be updated
Title: Re: Evil Genius! Week 10 now up.
Post by: Kashyyk on June 03, 2011, 02:09:48 pm
I'm changing my trait to Eyes and Ears.
Title: Re: Evil Genius! Week 10 now up.
Post by: Toaster on June 03, 2011, 02:20:01 pm
You should probably send PM reminders when it's down to 1 or 2 people.
Title: Re: Evil Genius! Week 10 now up.
Post by: Terenos on June 03, 2011, 03:29:06 pm
Generally I will keep the traits updated as people approach the potential to pick them up. So they can make an informed decision. No one has the trait points currently to buy their way into say Eyes and Ears 2, so its powers are shrouded in mystery.
So every time a trait point gets handed out, I will update the fields chosen, by one level. Theres still plenty of design space though, so don't feel constricted.
Title: Re: Evil Genius! Week 10 now up.
Post by: Labrat on June 03, 2011, 05:56:46 pm
Generally I will keep the traits updated as people approach the potential to pick them up. So they can make an informed decision. No one has the trait points currently to buy their way into say Eyes and Ears 2, so its powers are shrouded in mystery.
So every time a trait point gets handed out, I will update the fields chosen, by one level. Theres still plenty of design space though, so don't feel constricted.
bwahahahahaha. BWAHAHAHAHA BWAHAHAHAHAHA!!! *hack cough etc etc* bwahahahaha
Title: Re: Evil Genius! Week 10 now up.
Post by: CyberGenesis on June 03, 2011, 06:41:43 pm
Are you on drugs labs? Dont make me sabotage your shit on principle of being deserving of it
Title: Re: Evil Genius! Week 10 now up.
Post by: Ultimuh on June 03, 2011, 06:58:43 pm
Are you on drugs labs? Dont make me sabotage your shit on principle of being deserving of it

He's on a drug called Mad Scientist.
Title: Re: Evil Genius! Week 10 now up.
Post by: Labrat on June 03, 2011, 07:27:58 pm
Are you on drugs labs? Dont make me sabotage your shit on principle of being deserving of it

He's on a drug called Mad Scientist.
Little do you realize that I basically AM a mad scientist
Title: Re: Evil Genius! Week 10 now up.
Post by: CyberGenesis on June 03, 2011, 08:08:38 pm
My homemade rail cannon says STFU labs...
Title: Re: Evil Genius! Week 10 now up.
Post by: Terenos on June 04, 2011, 12:42:11 pm
Week 11, Force of Justice!













Action World News!

"Tonight! Natalia Shields struck an apparent blow against two of the rising evil organizations. She struck swiftly with the resources granted her by the governments of North America, cutting into the resource chains of these nefarious cadres. Natalia Shields is now reportedly the head of the Coalition of Agents Resisting Evil, or C.A.R.E. She is empowered to strike out against the new crop of Evil Genius' and hopes to be responsible for bringing them down. In an interview Ms Shields said the following (Cut to press conference!) "It is our responsibility to ensure that justice is done. Already we have struck blows against the Boys of the USA, and the elusive Mr Ping. We'll continue our fine work and never back down to these criminals." (Cut back to newsroom). Powerful words, from a powerful woman.
We take you now to the field, with Nathan Stone!"
Cut to Camera 3, In the field.
(Explosion!)
"Barb! I'm out in the field where Dr Doom has struck once more. He can be seen over there (camera pans left), as he is terrorizing the local populace with what appears to be a laser rifle, and a few of his more colorful robotic assistants. He seems to be robbing a bank. I'm going to head up and see if I can get a little more information." *camera moving, Nathan Stone running up* "Dr Doom! Doctor!! Nathan Stone, Action World News. I and my viewers are curious about your sudden vacation from evil, and your also sudden return"
Dr Doom turns to the camera and smiles, firing his laser with wild abandon, while he speaks "Ah! Stone! Let it be well known I have -never- stopped working for EVIL! And in fact one could say I am even now, more closely aligned with it than I have ever been! This is me, announcing my partnership with the forces of E.V.I.L, led by a nefarious man who leads the current field!" With this, Dr Doom picks up a few sacks of cash and starts his slow retreat, causing more chaos and damage.
Nathan Stone: "You saw it first, on Action World News. Back to you Barb."
Newsroom, Camera 1. "Thanks Stone. In lighter news.." *click*

---------------
Agency Created: C.A.R.E
Headquarters: North America, U.S.A, Chicago.
Leader:Natalia Shields (4)
Other known information: None.

As usual any errors, Let me know. Ochita, You need to get last turns info in to me, and I'll update this post.
Title: Re: Evil Genius! Week 11 now up.
Post by: Taricus on June 04, 2011, 01:07:40 pm
Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 11 now up.
Post by: Kashyyk on June 04, 2011, 02:54:59 pm
Spoiler: Black Industries (click to show/hide)
Title: Re: Evil Genius! Week 11 now up.
Post by: Hastur on June 04, 2011, 02:58:22 pm
i was last told not specifying what to research would research a random thing
Title: Re: Evil Genius! Week 11 now up.
Post by: Comp112 on June 04, 2011, 03:07:07 pm
Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 11 now up.
Post by: Happerry on June 04, 2011, 03:10:34 pm

Archetype:  Mad Scientist
Traits: Researcher (2) Man with a Plan (1)

Minion Cap: 15
Minions:  7 Scientist, 3 Regulars, 1 Technician, 4 Thugs

Cash:  $3,820 USD (+$500/week)
Resources:  41 (+40/week)
Notoriety: 91
Lair:  Under a Warehouse
Lair Accoutrements:
Laboratory
2x Giant Laser
5x Laser Rifle
1x Aerial Survey Drone
1x 'Shield Cannon'.



Lord Silver looks over his being repaired lab with pleasure. Finally. Now time to go get some cash....


Title: Re: Evil Genius! Week 11 now up.
Post by: Terenos on June 04, 2011, 03:21:40 pm
I'm sorry Hastur, I meant it in more of a 'very low roll, we have no idea what to do' sort of way.
Title: Re: Evil Genius! Week 11 now up.
Post by: Toaster on June 04, 2011, 03:43:28 pm
Apparently my minions don't like robbing banks.  There were really poor rolls all around, to be honest.

Also you missed my trade with Kashyyk:

Hmmm.  Not 100% sure I want that then.  I'll buy your drone plans for 4k though.
Deal.
Title: Re: Evil Genius! Week 11 now up.
Post by: Terenos on June 04, 2011, 04:07:18 pm
So I did. I'll edit that up.
Title: Re: Evil Genius! Week 11 now up.
Post by: Toaster on June 04, 2011, 04:22:01 pm
I'm not feeling creative right now.  Sorry!  Imagine a crazy dude in a robe preaching to his minions.


Spoiler: Orders (click to show/hide)
Title: Re: Evil Genius! Week 11 now up.
Post by: Neyvn on June 04, 2011, 08:45:05 pm
Day 8 :: Morning...

"It was around this time that I realized what was going on with my thugs, Damn news reporters so slow to report on anything useful. Seems that the Actions done in America were also affecting my chances on getting any more businesses under my thumb. Regardless I got to work in other fields. We began training of the fresh blood that just joined us, all three Regulars being trained as Scientists. While we looked into more work to be done...

This Dr Doom fellow on the news also gave me an idea, that I needed someone else with more brains then those working under me, a right hand man as it were. Perhaps I might throw out some bait and see what tugs at my line, I thought..."

Spoiler: Actions of the Week (click to show/hide)
Title: Re: Evil Genius! Week 11 now up.
Post by: Criptfeind on June 05, 2011, 02:58:32 am
Boys. I want her. I want her caught.

Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 11 now up.
Post by: Labrat on June 05, 2011, 05:26:07 am
Spoiler: NCV Orders (click to show/hide)
Title: Re: Evil Genius! Week 11 now up.
Post by: Neyvn on June 05, 2011, 07:31:49 am
You know I was kinda shocked that my Scientist died with a 4% chance of it happening...
Title: Re: Evil Genius! Week 11 now up.
Post by: Toaster on June 05, 2011, 10:01:45 am
You know I was kinda shocked that my Scientist died with a 4% chance of it happening...

The RNG giveth, the RNG taketh away.  Blessed be the will of the RNG.



On that note, what do you roll?  A d20?  A d100?  Something else?
Title: Re: Evil Genius! Week 11 now up.
Post by: Dutchling on June 05, 2011, 10:36:08 am
I guess it's a d6 where 1 is 1%, 2 is 2% etc and 6 is 6% :P
I haven't posted earlier in this thread but it made me play the pcgame again :P
Title: Re: Evil Genius! Week 11 now up.
Post by: CyberGenesis on June 05, 2011, 01:06:41 pm
Your math skills are terrible if you think a d6 is % based on the roll...

Most research rolls are d100, less than X is a crit fail...if you roll a 1, assume they died

With the drugs, we just roll a pair of d100s normally. If they're +/- 1/2 the % of death, ding!
Title: Re: Evil Genius! Week 11 now up.
Post by: Hastur on June 05, 2011, 01:07:28 pm
Spoiler (click to show/hide)

Hire 3 regulars

Leave 3 thugs behind to ambush at my base, and one guard

Scientist researches

6 thugs go out and extort

DOOM i'll buy some tech off ya, ill pay 400$ for any of these or whatever

Laser Rifles (+3 combat rolls, 3R/per)
Energy Shielding Devices (3R/Per, Adds +2 to Combat+Defence rolls for your minions.)
Shield Cannon (stun weapon, 15R/per, 100% chance target doesn't die)

Robotics Unlocks:
Assistive Aiming (2R/per, +2 to combat rolls[must be added to all minions on a mission])

oh and im pissed that i had 6 grand stolen now. has anybody else gotten robbed or robbers sent after them? worst case scenario i've seen so far is someones lab gets destroyed thats like worth 100 rescources. right? I might as well not even make money if its gonna get stolen. I should just give it away to charity or something. And how do all my thugs not get any extortions? whats going on here, is there diminishing returns or something this whole thing smells fishy.
Title: Re: Evil Genius! Week 11 now up.
Post by: HailFire on June 05, 2011, 01:55:31 pm
oh and im pissed that i had 6 grand stolen now. has anybody else gotten robbed or robbers sent after them? worst case scenario i've seen so far is someones lab gets destroyed thats like worth 100 rescources. right? I might as well not even make money if its gonna get stolen. I should just give it away to charity or something.

Protip: Spend it on things and/or upgrade your security. The less cash you have on hand, the less likely someone's going to bother breaking in to swipe it, and the better the security you have, the harder it is for them to carry it off.

And how do all my thugs not get any extortions? whats going on here, is there diminishing returns or something this whole thing smells fishy.

The RNG giveth, the RNG taketh away.  Blessed be the will of the RNG.
Title: Re: Evil Genius! Week 11 now up.
Post by: Terenos on June 05, 2011, 02:29:12 pm
Hailfire has the right of it. You're in a casino, with poor security and a bunch of cash sitting there, unused. Fingers, Bless his personality quirk, decided you weren't going to miss it because of your cash flow.
As far as extortions go..They've always been difficult to land(Or so I intended damnit.). I continue to be surprised that you guys get as many as you do. Honestly. The RNG loves giving em out, then loves breaking them. Tis a cruel mistress indeed.

If you'd like to think of it this way, Cript and you push extortions, those get taken away. Those who push research have seen setbacks, and lost resources and cash into repairing their labs. There are negative events for all roads. Putting more emphasis on a path, will see you suffer more of these downfalls.. And yet, theres always a way to negate the possibility of penalties, slightly. (See Containment Chambers).
Title: Re: Evil Genius! Week 11 now up.
Post by: Hastur on June 05, 2011, 02:42:45 pm
oh and im pissed that i had 6 grand stolen now. has anybody else gotten robbed or robbers sent after them? worst case scenario i've seen so far is someones lab gets destroyed thats like worth 100 rescources. right? I might as well not even make money if its gonna get stolen. I should just give it away to charity or something.

Protip: Spend it on things and/or upgrade your security. The less cash you have on hand, the less likely someone's going to bother breaking in to swipe it, and the better the security you have, the harder it is for them to carry it off.

And how do all my thugs not get any extortions? whats going on here, is there diminishing returns or something this whole thing smells fishy.

The RNG giveth, the RNG taketh away.  Blessed be the will of the RNG.

no shit sherlock, talk is cheap its getting these guys to follow through on their agreements to sell tech that is the hard part. meanwhile i get no warning im going to loose 6grand . like im keeping it in a tin under my matress. I have loads of money but you couldnt steal more than 1000 at a time from me. unless you rob the bank (a small part of my money) and thats fdic insured. If i knew getting cleaned out was an option or had some hints to watch my cash reserves i woulda invested in a safe at least. Ive had a but load of money for like 3 turns and it gets stolen, it takes 3 turns jsut to get someone to message me back and agree to sell some tech ( and thats not even making the trade yet). Cryptfiend is the other guy with good cashflow but nobody sucker punched him for trying to make a buck.

Basically i feel like im getting punished out of proportion with other peoples setbacks, and it was a low blow. As if my playing it safe were a bad thing. Losing 6grand is like having 3 labs blow up on me, and it cost me notoriety to accumulate it all too. Somebody stealing 6 grand seems ridiculous too, is it all in my sock drawer come on? i know i didnt say how i kept it, but thats why it feels like suck a punk move to pull. if anybody asked and then they teleported it out with science that would be fine, but it seems so arbitrary like this.
Title: Re: Evil Genius! Week 11 now up.
Post by: Taricus on June 05, 2011, 02:45:07 pm
How much is everyone else willing to offer laser rifles, ESDs and Assited aiming?
Title: Re: Evil Genius! Week 11 now up.
Post by: Kashyyk on June 05, 2011, 02:48:08 pm
As you know, I'm charging $4000 for my tech, and although I can't stop you undercutting me I'd rather you didn't.
Title: Re: Evil Genius! Week 11 now up.
Post by: Taricus on June 05, 2011, 02:49:18 pm
If I were to undercut you I'd do it about $10 worth :P
Title: Re: Evil Genius! Week 11 now up.
Post by: Hastur on June 05, 2011, 02:50:13 pm
If I were to undercut you I'd do it about $10 worth :P

i'll agree not to sell the tech to anybody else so you are not losing out in that regard.
Title: Re: Evil Genius! Week 11 now up.
Post by: Kashyyk on June 05, 2011, 02:52:51 pm
If I were to undercut you I'd do it about $10 worth :P

I know, I was just scared you'd take him up on his offer of $400. :D
Title: Re: Evil Genius! Week 11 now up.
Post by: Taricus on June 05, 2011, 02:54:23 pm
HELL NO!, $2K per tech at minimum*

*Negotiable
Title: Re: Evil Genius! Week 11 now up.
Post by: CyberGenesis on June 05, 2011, 02:58:11 pm
Quote from: Hastur
Cryptfiend is the other guy with good cashflow but nobody sucker punched him for trying to make a buck.

Except Natalia has been sitting on his ass for a while now.

Extortions have a 3 or 4 in 20 (15-20%) success rate
-start rolling a d20 and see how often you succeed

As Terenos said, everyone has seen some sort of a kick in the balls lately. The setup of the functions in the game are such that conditions cause a lot of events. Henchmen are basically triggered by plots or conditions (Notoriety and/or Cash, minion count, etc)
Title: Re: Evil Genius! Week 11 now up.
Post by: Taricus on June 05, 2011, 03:01:15 pm
Dice must REALLY hate me then, a +5 bonus to plotting and still no missions.

Still, I do have the possiblity of getting a Mecha-hitler henchman ;D
Title: Re: Evil Genius! Week 11 now up.
Post by: Criptfeind on June 05, 2011, 03:03:28 pm
How much is everyone else willing to offer laser rifles, ESDs and Assited aiming?

I want laser rifles, assisted aiming, and stun cannons. Pay you 5k for all of them.
Title: Re: Evil Genius! Week 11 now up.
Post by: Taricus on June 05, 2011, 03:04:55 pm
5K for the entire package or individually?
Title: Re: Evil Genius! Week 11 now up.
Post by: Criptfeind on June 05, 2011, 03:05:50 pm
Entire package of course.
Title: Re: Evil Genius! Week 11 now up.
Post by: Taricus on June 05, 2011, 03:06:50 pm
Make it $6K and you have a deal.
Title: Re: Evil Genius! Week 11 now up.
Post by: Criptfeind on June 05, 2011, 03:09:41 pm
Bulk discount? I mean, that is like 1667 each. Or about 1/6 off full price.
Title: Re: Evil Genius! Week 11 now up.
Post by: Hastur on June 05, 2011, 03:14:57 pm
Quote from: Hastur
Cryptfiend is the other guy with good cashflow but nobody sucker punched him for trying to make a buck.

Except Natalia has been sitting on his ass for a while now.

Extortions have a 3 or 4 in 20 (15-20%) success rate
-start rolling a d20 and see how often you succeed

As Terenos said, everyone has seen some sort of a kick in the balls lately. The setup of the functions in the game are such that conditions cause a lot of events. Henchmen are basically triggered by plots or conditions (Notoriety and/or Cash, minion count, etc)

thanks for the numbers. Though you neglected to mention that natalia shields hasn't swiped 6 grand worth out of nowhere from his operation, they have been escalating and she is very much announcing her intentions. Im trying to keep a low profile, but if this fingers guy (who i tried to talk to but was ignored) knows about me, and that i am keeping my assets in easily steal-able 100 dollar bills or something, and i even made a point to extort from places far away, then why has nobody else been getting shafted for most of their treasury. Even if we assume fingers has a crystal ball or something, I'd at least like to steal from the other players myself, this money has to go somewhere and i really wanted to hire the thief, the others are not all better defended than me, and keep a much higher profile. i see it as some way to target me that would seem reasonable if nobody thought it through, and the impact was out of proportion and out of nowhere, so i liken it to a cheap shot, Seems like the people out to make a name for themselves should draw more attention.
Title: Re: Evil Genius! Week 11 now up.
Post by: Comp112 on June 05, 2011, 03:18:15 pm
Some of us get it, others don't. Check out peoples turns. I have no cash flow pretty much, others get hit hard in others ways.

If your that angry about it, just attempt to steal from other players, I assume by your most recent post that you think another player used Fingers to steal from you?
Title: Re: Evil Genius! Week 11 now up.
Post by: Terenos on June 05, 2011, 03:20:32 pm
It is assumed that you're keeping your cash in an easily guarded room within your organization. and not in say, a bank. Are you storing it in a bank? Are you freely announcing your funds to the authorities? -DO- tell me, because if so.. then I have an entire other avenue of cruel and unusual things I can do. If all your funds are insured, then I would be happy to have investigators pry into your business for weeks.

You are evil. As such you will not keep your cash where anyone from the outside can easily reach it, but it would be easy to hand. Fingers is an accomplished thief-type henchman. Your guard roll was defeated by something happening. So I spun it into Fingers noticing your organization was almost entirely offense, and comparatively no defense. He rolled very highly on the amount he stole from you. (You'd be surprised what you can fit in say, a dufflebag or suitcase, if the bills are large enough). Let us recap. ONE Guard, easily dispatched. No defenses. And a bunch of cash sitting around. Not only that, Your notoriety is high enough that you can and will attract this sort of attention. At the very least, others keep more than 2 minions in their base during the turn.

I'm not dumping on you, or anyone. In some ways, the events I have happen curtail growth, or open new avenues of thought. This is a good thing. I want people exploring new paths if the path they are on becomes too difficult. Or find some way to offset the difficulty. But as I believe I've said (Or cyber said) we're not holding anyone's hand here.

But there are things you can do. Any negative event can be planned for. Its foolish to assume something is safe simply because I haven't taken a shot at destroying it.
Title: Re: Evil Genius! Week 11 now up.
Post by: Toaster on June 05, 2011, 03:21:07 pm
You should probably invest in a guard.  I already have one and am bolstering my security force with those spider drones.

EDIT-  Do plotting minions contribute to defense?  Can a guard plot (with another minion- he doesn't have it as an option by default) and confer the same benefit as guarding?


On a semi-related note- you mentioned his lair being in a casino as a security risk.  How much affect does our lair choice have on what events happen to us?
Title: Re: Evil Genius! Week 11 now up.
Post by: Hastur on June 05, 2011, 03:24:18 pm
Some of us get it, others don't. Check out peoples turns. I have no cash flow pretty much, others get hit hard in others ways.

If your that angry about it, just attempt to steal from other players, I assume by your most recent post that you think another player used Fingers to steal from you?

i did attempt to steal from other players. It was the very first thing i attempted to do i think. I tried to raid the guy on the yacht. Some of us get it, others dont, check out peoples turns LOL hypocrite. if you're gonna be passive aggressive at least know what you are talking about, because I personally dont enjoy getting people back in wasteful exchanges like these, but you make it so very easy.

For the record, i dont think another player sent fingers to steal from me, because i was expressly forbidden to steal from other players when i tried to do so myself. I wanted to HIRE him myself so that i could steal from other players. But the Gm's seem to have forgotten about that part because my attempt to make contact with the guy didnt pan out into anything at all.

It is assumed that you're keeping your cash in an easily guarded room within your organization. and not in say, a bank. Are you storing it in a bank? Are you freely announcing your funds to the authorities? -DO- tell me, because if so.. then I have an entire other avenue of cruel and unusual things I can do. If all your funds are insured, then I would be happy to have investigators pry into your business for weeks.

You are evil. As such you will not keep your cash where anyone from the outside can easily reach it, but it would be easy to hand. Fingers is an accomplished thief-type henchman. Your guard roll was defeated by something happening. So I spun it into Fingers noticing your organization was almost entirely offense, and comparatively no defense. He rolled very highly on the amount he stole from you. (You'd be surprised what you can fit in say, a dufflebag or suitcase, if the bills are large enough). Let us recap. ONE Guard, easily dispatched. No defenses. And a bunch of cash sitting around. Not only that, Your notoriety is high enough that you can and will attract this sort of attention. At the very least, others keep more than 2 minions in their base during the turn.

I'm not dumping on you, or anyone. In some ways, the events I have happen curtail growth, or open new avenues of thought. This is a good thing. I want people exploring new paths if the path they are on becomes too difficult. Or find some way to offset the difficulty. But as I believe I've said (Or cyber said) we're not holding anyone's hand here.

But there are things you can do. Any negative event can be planned for. Its foolish to assume something is safe simply because I haven't taken a shot at destroying it.

Yes I'd love to outline my defences for my cash stores. the only reason i didnt is because i didnt think it would make a difference, since my previous detailed descriptions of how i would extort seemed to have no noticable effect on the outcome. Some even became attempts to steal petty cash in one case i think. I'd like to keep my money in small loose bills, 50% of which are in rolled up dollar coins since they are really heavy. I'd like each 2000$ buried in a safe indoors, starting with the basement, deep enough to take 8 hours to dig to. i'll keep 1000$ in walking around money on me personally and later once i have a significant amount of money again i'll start washing the money into the casino, since its a casino and that sort of thing should be easy.
Title: Re: Evil Genius! Week 11 now up.
Post by: Toaster on June 05, 2011, 03:29:08 pm
You probably had a really crappy encounter roll with him.

Think of it this way:  You're a freelance thief, and a really rich guy asks you to join him to steal from others for him.  Sure, you could do that, and get a cut of what you steal... but the rich guy's money is poorly defended.  Why not take his money and get 100%?  You just got shafted in rolls.
Title: Re: Evil Genius! Week 11 now up.
Post by: Terenos on June 05, 2011, 03:34:54 pm
All minions within the base contribute in a very small way to defense at a given time. Only with Guards(Read: minions doing the Guarding task) can you have an active defense. Otherwise its just your minions about their daily lives who might -possibly- stumble upon something happening. Like a man stealing funds, or a homeless guy in the break room eating all the sandwiches.
Lair choice has some impact but again, very small. But for the most part its negligible. For example, A casino has a lot of foot traffic, which may reduce the effectiveness at keeping out X specific person, but they are designed in a cunning way which may prevent actual penetration of the nefarious organization within.
You, are in a small mountain compound. This could be hard to get to simply due to terrain. Nevyn is on a boat, which will make active targeting slightly difficult provided he keeps moving.

As an aside, we should be approaching the time when other base locations may start to become available. These, you will be able to specifically engineer for a positive bonus. An underground base is not going to get much regular foot traffic.

And Hastur, you made this attempt on the first turn. The very first turn, and you didn't mean it as a theft, you meant it as a "I'm taking him OUT."  Cmon. Turn one sniping in a game where by default, you're trying to keep everyone from knowing what you're up to from the get go? Please. I'm sayin it here: To find someone, is a successful Plotting roll, and you have to specify yer looking for them. And its gonna be hard usually.

Also.. Why would anyone talk to the guy they just robbed? Cmon, (most)Henchmen aren't stupid.
Title: Re: Evil Genius! Week 11 now up.
Post by: Happerry on June 05, 2011, 03:40:20 pm
I'll give 2k for the assisted aiming. I don't have enough for another 2k for the ESDs, but I can give you 1.5k and 20 Resources, which can be traded for 1K.
Title: Re: Evil Genius! Week 11 now up.
Post by: Hastur on June 05, 2011, 03:42:19 pm
All minions within the base contribute in a very small way to defense at a given time. Only with Guards can you have an active defense. Otherwise its just your minions about their daily lives who might -possibly- stumble upon something happening. Like a man stealing funds, or a homeless guy in the break room eating all the sandwiches.
Lair choice has some impact but again, very small. But for the most part its negligible. For example, A casino has a lot of foot traffic, which may reduce the effectiveness at keeping out X specific person, but they are designed in a cunning way which may prevent actual penetration of the nefarious organization within.
You, are in a small mountain compound. This could be hard to get to simply due to terrain. Nevyn is on a boat, which will make active targeting slightly difficult provided he keeps moving.

As an aside, we should be approaching the time when other base locations may start to become available. These, you will be able to specifically engineer for a positive bonus. An underground base is not going to get much regular foot traffic.

And Hastur, you made this attempt on the first turn. The very first turn, and you didn't mean it as a theft, you meant it as a "I'm taking him OUT."  Cmon. Turn one sniping in a game where by default, you're trying to keep everyone from knowing what you're up to from the get go? Please. I'm sayin it here: To find someone, is a successful Plotting roll, and you have to specify yer looking for them. And its gonna be hard usually.

Also.. Why would anyone talk to the guy they just robbed? Cmon, (most)Henchmen aren't stupid.
he's missing out because i have a great oppotunity for him, so he must be a stupid one? its not like i want to meet him in person, he left a calling card for crying out loud.

Also i am so plotting that now that i know how its done. Are thugs worse than regulars for plotting purposes? is any minion better at plotting?

Oh and i was taking that guy out for the money, he had to most so i went after him. i was in it for the money lol
Title: Re: Evil Genius! Week 11 now up.
Post by: Toaster on June 05, 2011, 03:50:09 pm
Out of curiosity, you said you did this game before- how many turns did it last?  Just curious how far along we are.
Title: Re: Evil Genius! Week 11 now up.
Post by: Terenos on June 05, 2011, 03:54:28 pm
I was running it over msn with a few people (Labs included), to get a feel for how the mechanics would work out just one on one. The farthest player got ..23 weeks in I believe. And he was a fair bit ahead of you folks. But the dice had a bit more favor for him.

And Hastur, I am more than willing to allow that..arrangement of your cash, But keep in mind that that doesnt really lend itself to -ease of use- , and whos to say a few hundred wont go missing as your minions raid petty cash?
But if you wanted say, a vault. That could be arranged, and would likely thwart some thieves.
Title: Re: Evil Genius! Week 11 now up.
Post by: Hastur on June 05, 2011, 04:01:58 pm
raid petty cash? thats in my pocket? if somebodys gonna hold me up for 1000 dollars in my pocket in my own casino they are better off raiding the teller.

If it takes 8 hours to dig up my money for one man, i dont think thats going to be a problem since we operate on one day schedules

Also i am so plotting that now that i know how its done. Are thugs worse than regulars for plotting purposes? is any minion better at plotting?
Title: Re: Evil Genius! Week 11 now up.
Post by: HailFire on June 05, 2011, 04:03:15 pm
For the record, 100 resources = $5000


also u mad

Roll with the punches, taking over the world isn't easy.
Title: Re: Evil Genius! Week 11 now up.
Post by: Hastur on June 05, 2011, 04:05:50 pm
For the record, 100 resources = $5000


also u mad

Roll with the punches, taking over the world isn't easy.
Oreally my bad, that one guys lab was completely destroyed then? that makes it less awful.
Title: Re: Evil Genius! Week 11 now up.
Post by: Taricus on June 05, 2011, 04:06:13 pm
Bulk discount? I mean, that is like 1667 each. Or about 1/6 off full price.
I'd charge 2.5K per tech after this turn

I'll give 2k for the assisted aiming. I don't have enough for another 2k for the ESDs, but I can give you 1.5k and 20 Resources, which can be traded for 1K.
Deal!
Title: Re: Evil Genius! Week 11 now up.
Post by: Terenos on June 05, 2011, 04:14:02 pm
Lets break this down, Hastur
..Yknow I was about to, But then I remembered, Im not holding your hand. Yea or nay. I'll allow your breakdown of 'defense' of your cash if you say yea. If not, its in a room, and you may want to invest in some defenses. But mark this as my one warning. This will have consequences.
Title: Re: Evil Genius! Week 11 now up.
Post by: Hastur on June 05, 2011, 04:34:13 pm
Lets break this down, Hastur
..Yknow I was about to, But then I remembered, Im not holding your hand. Yea or nay. I'll allow your breakdown of 'defense' of your cash if you say yea. If not, its in a room, and you may want to invest in some defenses. But mark this as my one warning. This will have consequences.

you were about to what? break it down? the burying it or the keeping it in my pocket?
Title: Re: Evil Genius! Week 11 now up.
Post by: Terenos on June 05, 2011, 04:35:47 pm
I was about to explain why it was a terrible, terrible idea. From my point of view. And the myriad of bad things that could occur.
Title: Re: Evil Genius! Week 11 now up.
Post by: Hastur on June 05, 2011, 04:39:29 pm
I was about to explain why it was a terrible, terrible idea. From my point of view. And the myriad of bad things that could occur.
the burying or the keeping it in my pocket?
 Are thugs worse than regulars for plotting purposes? is any minion better at plotting?
Title: Re: Evil Genius! Week 11 now up.
Post by: Terenos on June 05, 2011, 04:44:41 pm
I tend not to answer the minutia of 'better/worse' for minions. Use them. Find out.
The sum total of your defense plan, is, in my opinion, a bad move. So do it at your own peril.
Title: Re: Evil Genius! Week 11 now up.
Post by: Hastur on June 05, 2011, 04:46:46 pm
ok ill message you my plan

btw you once mentioned my thugs not plotting anything usfull but i dont know if that was a bad roll or if they were actually worse and the description was just flavor.
Title: Re: Evil Genius! Week 11 now up.
Post by: Ultimuh on June 06, 2011, 08:38:10 am
(First a quote as to remind myself what I got, no peeking!)
Quote
Spoiler (click to show/hide)

Edward cursed heavily as one of the abberations bit him,
he was so sure this one would be tameable but it failed in the very last test.
He walked into the other room in annoyance and turned on the news.
Watching for a while, quite amused at this "force of justice" kept ranting.
Edward knew it was not yet his time to shine, but began to form a plan that might just work..
But first there was this bank that desperately needed to be robbed.


Spoiler: My  Actions (click to show/hide)

edit: Made sure rebundancy was not.. err.. rebunding?

Title: Re: Evil Genius! Week 11 now up.
Post by: Criptfeind on June 06, 2011, 01:01:06 pm
Blarg fine. Be that way.

6k.

I am changing my turn.
Title: Re: Evil Genius! Week 11 now up.
Post by: Taricus on June 06, 2011, 01:05:09 pm
Pleasure doing business.
Title: Re: Evil Genius! Week 11 now up.
Post by: CyberGenesis on June 06, 2011, 03:02:29 pm
Lawls...i love how this game brings out the best in everyone :D
Title: Re: Evil Genius! Week 11 now up.
Post by: Toaster on June 06, 2011, 03:24:56 pm
We're RPing- we're supposed to be eeeeeevilllll.

How many are we waiting on?
Title: Re: Evil Genius! Week 11 now up.
Post by: Comp112 on June 06, 2011, 03:39:13 pm
(http://funnycrave.frsucrave.netdna-cdn.com/wp-content/uploads/2009/11/15B-Dr.Evil.jpg)
Title: Re: Evil Genius! Week 11 now up.
Post by: CyberGenesis on June 06, 2011, 03:44:36 pm
woot 750 posts, shiny

You're all nuts...which is good

BAD COMP! BAD
Title: Re: Evil Genius! Week 11 now up.
Post by: Comp112 on June 06, 2011, 03:53:38 pm
But, friggin laser beams!
Title: Re: Evil Genius! Week 11 now up.
Post by: Kashyyk on June 06, 2011, 04:15:27 pm
Which reminds me, I need a shark pool...
Title: Re: Evil Genius! Week 11 now up.
Post by: Labrat on June 06, 2011, 05:57:39 pm
I prefer:
(http://www.cartoonstock.com/newscartoons/cartoonists/rmc/lowres/rmcn7l.jpg)

....It's only a matter of time before I do something like this...
Title: Re: Evil Genius! Week 11 now up.
Post by: Neyvn on June 06, 2011, 10:56:11 pm
....It's only a matter of time before I do something like this...
Don't you already???
Title: Re: Evil Genius! Week 11 now up.
Post by: Toaster on June 06, 2011, 11:05:17 pm
Hell, I did that in week 2 (http://www.bay12forums.com/smf/index.php?topic=84466.msg2270547#msg2270547).
Title: Re: Evil Genius! Week 11 now up.
Post by: Terenos on June 07, 2011, 12:14:12 am
Okay, We are just missing Ochita, for 2 weeks now. I'll send out a message about that.
Title: Re: Evil Genius! Week 11 now up.
Post by: Terenos on June 07, 2011, 04:21:36 pm
Week 12, Or Lack of a Witty Title











Action World News:
"I'm Nathan Stone, with a special news bulletin. I'm standing outside the smoking crater, that was once the lair of nefarious Mad Scientist, Ochita. Involved in a long drawn out standoff with the authorities, Ochita proclaimed loudly over a loudspeaker that the forces of Justice would 'Rue the day they crossed me'. The base, located within a small forest clearing, was the site of a massive explosion just as the authorities received final confirmation to move in. Curiously no bodies were found, but experts say that the force of the blast likely would have incinerated anyone caught within this evil genius' lair. We can only hope for a similar speedy resolution, to all the other organizations out there."

Breaking News!
C.A.R.E Headquarters was attacked today, by forces thought to be from the Boys of the USA. Data recovered from the security footage shows that the Boys were almost casualty free during the engagement. Popular opinion is that the agency announced its presence too soon, and was taken down solely by the technological edge the evil organizations must have over the Forces of Justice. Our sources indicate that Natalia Shields survived, but was unable to be reached for comment. We are also informed that C.A.R.E has not given up, and that they are currently rebuilding in a secret location.

-----
Agency: C.A.R.E
Headquarters: North America, U.S.A, Chicago.
Leader: Natalia Shields (4)
Status: Weakened, In Hiding.
Other known information: None:

Note, everyone should have 3 total points of traits, If you dont, you can still select up to that #.
As usual, any errors, let me know.
Title: Re: Evil Genius! Week 11 now up.
Post by: Taricus on June 07, 2011, 04:32:28 pm
Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 11 now up.
Post by: Comp112 on June 07, 2011, 04:39:43 pm
Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 11 now up.
Post by: Happerry on June 07, 2011, 04:49:52 pm
I'll give 2k for the assisted aiming. I don't have enough for another 2k for the ESDs, but I can give you 1.5k and 20 Resources, which can be traded for 1K.
Deal!

This trade seems to have been missed....
Title: Re: Evil Genius! Week 11 now up.
Post by: Criptfeind on June 07, 2011, 04:51:09 pm
Should I not have lost my ESD from the guys that died? Or did my guys stop long enough to pick them up?
Title: Re: Evil Genius! Week 11 now up.
Post by: V-Norrec on June 07, 2011, 04:54:46 pm
So... somebody going to replace Ochita  *cough cough* like me. *cough cough*  Man, I appear to have caught a cold.
Title: Re: Evil Genius! Week 11 now up.
Post by: Terenos on June 07, 2011, 04:55:28 pm
They did recover them. Its not as though they were in any hurry to depart.
Argh damnable trades and my always missing them. I'll edit that up. So thats 3.5k and 20 resources for assisted aiming and ESDs?
Title: Re: Evil Genius! Week 11 now up.
Post by: Criptfeind on June 07, 2011, 04:57:24 pm
Yo bro. Wish to re buy lasers. A thousand bucks.

Also, yous guys with yer trades need to edit them into your turns.
Title: Re: Evil Genius! Week 11 now up.
Post by: Taricus on June 07, 2011, 05:00:47 pm
Argh damnable trades and my always missing them. I'll edit that up. So thats 3.5k and 20 resources for assisted aiming and ESDs?
Yep.

Yo bro. Wish to re buy lasers. A thousand bucks.
Deal (If only due to C.A.R.Es interference)
Title: Re: Evil Genius! Week 12 now up.
Post by: Kashyyk on June 07, 2011, 05:33:44 pm
Spoiler: Black Industries (click to show/hide)
Title: Re: Evil Genius! Week 12 now up.
Post by: HailFire on June 07, 2011, 05:40:02 pm
So much excitement~!

I can't wait to see how the next few turns turn out with Henchmen being introduced.

Also, thanks for reminding me that I need to get back to PMing you stuff, Terenos.  :P
Title: Re: Evil Genius! Week 12 now up.
Post by: Criptfeind on June 07, 2011, 05:44:44 pm
What do the henchies do again? I am having issues finding it.
Title: Re: Evil Genius! Week 12 now up.
Post by: Terenos on June 07, 2011, 05:48:41 pm
Henchmen act as special leader-type minions, that give applicable bonuses to missions they are sent on with other minions.
My net is current having some issues posting so I'll get you Breaker's information when I can.
Title: Re: Evil Genius! Week 11 now up.
Post by: Happerry on June 07, 2011, 06:00:34 pm
They did recover them. Its not as though they were in any hurry to depart.
Argh damnable trades and my always missing them. I'll edit that up. So thats 3.5k and 20 resources for assisted aiming and ESDs?

Yes.
Title: Re: Evil Genius! Week 12 now up.
Post by: Criptfeind on June 07, 2011, 06:09:57 pm
Is there any real reason to send thugs out in groups of two instead of one?
Title: Re: Evil Genius! Week 12 now up.
Post by: Terenos on June 07, 2011, 06:15:31 pm
Well, assistance might help, if they had a larger group.

Also, See post 2, New Update:
Secure Vault: $3000, Legitimate Purchase (0 M / W)
Protects some of your cash from thievery.
Title: Re: Evil Genius! Week 12 now up.
Post by: Criptfeind on June 07, 2011, 07:16:22 pm
Spoiler (click to show/hide)

Can henchmen wield add-ons, or do they only count as basically a add-on themselves?
Title: Re: Evil Genius! Week 12 now up.
Post by: Labrat on June 07, 2011, 07:16:41 pm
"I find myself a bit...disappointed with last weeks raid on Zhi Ping. Do perform better in the future. For your own sakes. I do believe our stock of test animals is running a tad low."

Spoiler: NCV Orders (click to show/hide)
Title: Re: Evil Genius! Week 12 now up.
Post by: Hastur on June 07, 2011, 07:20:23 pm
can i buy attack/guard dogs?
Title: Re: Evil Genius! Week 12 now up.
Post by: HailFire on June 07, 2011, 07:21:20 pm
"I find myself a bit...disappointed with last weeks raid on Zhi Ping. Do perform better in the future. For your own sakes. I do believe our stock of test animals is running a tad low."

Fixed.

Remember kids: if you want to wreck someone's shit, you have to find them first, which is a Plotting order (and make sure to PM it in!)
Title: Re: Evil Genius! Week 12 now up.
Post by: Criptfeind on June 07, 2011, 07:21:34 pm
Sallright.

I edited my turn a little.

can i buy attack/guard dogs?

Would that not be the exact same as guards, only without the ability to plot?
Title: Re: Evil Genius! Week 12 now up.
Post by: Terenos on June 07, 2011, 07:22:51 pm
Henchmen can wield gear items. And..No. No you cannot have attack/guard dogs.
Title: Re: Evil Genius! Week 12 now up.
Post by: Criptfeind on June 07, 2011, 07:40:28 pm
Henchmen can wield gear items.

Edited my turn.
Title: Re: Evil Genius! Week 12 now up.
Post by: Happerry on June 07, 2011, 07:44:44 pm

Archetype:  Mad Scientist
Traits: Researcher (2) Man with a Plan (1)

Minion Cap: 15
Minions:  7 Scientist, 3 Regulars, 1 Technician, 4 Thugs

Cash:  $3,820 USD (+$500/week)
Resources:  41 (+40/week)
Notoriety: 91
Lair:  Under a Warehouse
Lair Accoutrements:
Laboratory
2x Giant Laser
5x Laser Rifle
1x Aerial Survey Drone
1x 'Shield Cannon'.



Lord Silver looks at the TV with annoyance. Time to remind people who really controls the world... and who they should be fearing.


Title: Re: Evil Genius! Week 12 now up.
Post by: Labrat on June 07, 2011, 08:12:24 pm
Remember kids: if you want to wreck someone's shit, you have to find them first, which is a Plotting order (and make sure to PM it in!)
I know not of what you speak.
Title: Re: Evil Genius! Week 12 now up.
Post by: Toaster on June 07, 2011, 08:29:20 pm
Did you remember my aberration notoriety?  You gave me +3 notor, but I assume it was from the extortion efforts.
Title: Re: Evil Genius! Week 11 now up.
Post by: Toaster on June 07, 2011, 08:31:18 pm
Yo bro. Wish to re buy lasers. A thousand bucks.
Deal (If only due to C.A.R.Es interference)

I'll give you 1k for the prints as well.
Title: Re: Evil Genius! Week 12 now up.
Post by: Taricus on June 07, 2011, 08:37:18 pm
2.5K For everyone else.
Title: Re: Evil Genius! Week 12 now up.
Post by: Terenos on June 07, 2011, 08:38:02 pm
Ah, no, no I did not. Let me go roll that up.
Title: Re: Evil Genius! Week 12 now up.
Post by: Toaster on June 08, 2011, 08:58:53 am
2.5K For everyone else.

Deal.


Lord Thrakor approaches the podium with the ease of one who knows he is in charge.  There is still much work to be done, but things are progressing at a steady pace.  Not everything is going according to plan, but the plan is still going in the right direction.  Who knows what this week will bring?

"My loyal children.  This week we will continue to advance the cause of the Disciples of Thought.  More converts must be gathered.  There will be preaching in the streets.  Our Great Thinkers will continue to grant us wonders."

"You are all performing well, and I wish for that to continue!  Be well, my children, and go in thought."

Thrakor smiles- he can see the joy in the eyes of his children.



Spoiler: Orders (click to show/hide)
Title: Re: Evil Genius! Week 12 now up.
Post by: Taricus on June 08, 2011, 09:00:31 am
Price doubles if you PM the turn.
Title: Re: Evil Genius! Week 12 now up.
Post by: Toaster on June 08, 2011, 09:03:10 am
Says the person with Eyes and Ears.
Title: Re: Evil Genius! Week 12 now up.
Post by: Taricus on June 08, 2011, 09:03:56 am
That arguement doesn't work yet.
Title: Re: Evil Genius! Week 12 now up.
Post by: Toaster on June 08, 2011, 09:04:15 am
Yet?
Title: Re: Evil Genius! Week 12 now up.
Post by: Taricus on June 08, 2011, 09:05:11 am
No detailed reports at Lvl.1
Title: Re: Evil Genius! Week 12 now up.
Post by: Toaster on June 08, 2011, 09:05:40 am
I'll copy you in on the PM if you keep the lower price.
Title: Re: Evil Genius! Week 12 now up.
Post by: Taricus on June 08, 2011, 09:06:07 am
Deal.
Title: Re: Evil Genius! Week 12 now up.
Post by: Neyvn on June 08, 2011, 03:57:49 pm
Orders PM...
Title: Re: Evil Genius! Week 12 now up.
Post by: Toaster on June 09, 2011, 03:16:39 pm
We just waiting for two?
Title: Re: Evil Genius! Week 12 now up.
Post by: Hastur on June 09, 2011, 04:12:05 pm
im one, i asked a question that will affect my turn. He's quick and responsible though .
Title: Re: Evil Genius! Week 12 now up.
Post by: Comp112 on June 10, 2011, 07:03:41 pm
Gotta move that gear up!
Title: Re: Evil Genius! Week 12 now up.
Post by: Terenos on June 11, 2011, 07:11:27 am
Update: The turn is progressing slowly, Real life concerns eating at my time.
Still need turns from Ultimuh and Hastur.
Title: Re: Evil Genius! Week 12 now up.
Post by: Ultimuh on June 11, 2011, 08:48:05 am
So I am on vacation in Sweden to visit some relatives, I might have to.. be put on hold for some weeks untill I get back home.

Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 12 now up.
Post by: CyberGenesis on June 11, 2011, 11:31:48 am
This is where the standing orders idea comes into play

Create a basic layout of a turn, and we'll just keep re-rolling it until you say other wise
Title: Re: Evil Genius! Week 12 now up.
Post by: Ultimuh on June 11, 2011, 12:12:07 pm
Spoiler: standing orders (click to show/hide)
Title: Re: Evil Genius! Week 12 now up.
Post by: CyberGenesis on June 11, 2011, 12:39:46 pm
Ok so basically turtle up and research, not a problem.
Title: Re: Evil Genius! Week 12 now up.
Post by: CyberGenesis on June 12, 2011, 09:16:50 pm
Hastur: you have until Terenos is done being lazy and finishes the turns posted already before he posts them. Hurry up OR I WILL MAKE YOU RUE THE DAY...and by day, i mean all days...forever
Title: Re: Evil Genius! Week 12 now up.
Post by: Comp112 on June 12, 2011, 09:17:57 pm
Could I take that as "Turns soon"?

...Yay
Title: Re: Evil Genius! Week 12 now up.
Post by: Terenos on June 12, 2011, 10:30:18 pm
Week 13, Or Actions from the Shadows











Action World News, Tonight!
Members of several evil organizations have been showing up at police stations around the globe, confessing their actions and asking for the harshest possible sentences for their misdeeds. Authorities are confused but have taken these individuals in for questioning regardless. Suspicions are high surrounding these events.

In other news, Dr Doom has struck again, this time capturing a summer camp for christian teens. He was responsible for indoctrinating them in the ways of evil, and showing them how to build minor devices to cause terror. In an interview, Dr Doom was very cheerful and open about his plans. "Evil is a growth industry. If we don't prepare the children now, they wont stand a chance in the competitive evil market of the future. Its really a public service that I'm performing here." Dr Doom rambled for many hours before releasing the camera crew, and sending the children home on buses before escaping from the police with ease. Experts say the crime wave that followed his actions, is only just beginning.

-----
Agency: C.A.R.E
Headquarters: Unknown.
Leader: Natalia Shields (5)
Status: Normal, In Hiding.
Other known information: None:

Agency: S.W.O.R.D.
Other Known Information: None.

As usual, any errors, let me know.
Title: Re: Evil Genius! Week 13 now up.
Post by: Taricus on June 12, 2011, 10:37:22 pm
Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 13 now up.
Post by: Terenos on June 12, 2011, 10:43:00 pm
And well done to you Taricus, for yet again stalking my game and posting first. See your inbox for Francessa's details.
Title: Re: Evil Genius! Week 13 now up.
Post by: Taricus on June 12, 2011, 10:44:59 pm
Hey, I just use the show new replies button :P
Title: Re: Evil Genius! Week 13 now up.
Post by: HailFire on June 12, 2011, 10:46:38 pm
Damn, I'm good.  Finally got home just in time for the update.  :P

And well done to you Taricus, for yet again stalking my game and posting first. See your inbox for Francessca's details.

Title: Re: Evil Genius! Week 13 now up.
Post by: Comp112 on June 12, 2011, 11:27:15 pm
Spoiler (click to show/hide)


Muahaha, our time is coming my children, soon, soon...


Title: Re: Evil Genius! Week 13 now up.
Post by: Neyvn on June 13, 2011, 12:39:46 am
Um Techs can't plot Comp...
Title: Re: Evil Genius! Week 13 now up.
Post by: Happerry on June 13, 2011, 04:01:50 am

Archetype:  Mad Scientist
Traits: Researcher (2) Man with a Plan (1)

Minion Cap: 20
Minions:  7 Scientist, 2 Regulars, 1 Technician, 4 Thugs
Henchmen: Dr Doom (3).

Cash:  $2,320 USD (+$500/week)
Resources:  46 (+30/week)
Notoriety: 118
Lair:  Under a Warehouse
Lair Accoutrements:
Fine Statue. (+3 Minion Loyalty)
Laboratory
2x Giant Laser
5x Laser Rifle
1x Aerial Survey Drone
5 ESDs
5 AADs
1x 'Shield Cannon'



Lord Silver raises a toast to the news reports, and hopes today's youth will have a long and evil life. Now time to go do some science.


Title: Re: Evil Genius! Week 13 now up.
Post by: Criptfeind on June 13, 2011, 04:22:52 am
Ohhhh. The under world. Oh no. Some thugs are annoyed at me. Ohhhhh I am so scared.
Title: Re: Evil Genius! Week 13 now up.
Post by: Terenos on June 13, 2011, 04:25:47 am
You should be. DUN DUN DUN!
Title: Re: Evil Genius! Week 13 now up.
Post by: Criptfeind on June 13, 2011, 04:27:13 am
Well maybe after taunting the GMs I should be.

Maybe I should go to bed.
Title: Re: Evil Genius! Week 13 now up.
Post by: Labrat on June 13, 2011, 08:33:32 am
"Hmm...a crystal necklace you say. Yes, I suppose you should go ahead and borrow that."

Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 13 now up.
Post by: CyberGenesis on June 13, 2011, 12:54:58 pm
Um Techs can't plot Comp...

Wrong sir - anyone can plot
Title: Re: Evil Genius! Week 13 now up.
Post by: Toaster on June 13, 2011, 02:28:22 pm
You should probably fix the second post then- it doesn't say they can.
Title: Re: Evil Genius! Week 13 now up.
Post by: Comp112 on June 13, 2011, 02:35:21 pm
Could have sworn they could...

Meh, if they can he will roll it, if not the tech doesn't do anything this turn.
Title: Re: Evil Genius! Week 13 now up.
Post by: CyberGenesis on June 13, 2011, 03:42:52 pm
Unless Terenos made an executive Veto and slacked ass on telling me about it
Title: Re: Evil Genius! Week 13 now up.
Post by: Neyvn on June 13, 2011, 04:04:11 pm
Minion Jobs
Regular : General Mayhem, Cash Raising,Plotting, Guarding
Scientist: Enhance Base, Research
Thug: General Mayhem, Cash Raising,Plotting, Guarding, Extortion
Technician: General Mayhem, Enhance Base 2(2 Minion Weeks of labor at a time)
Guard: Cash Raising,Plotting, Guarding
Don't see plotting on either Tech or Scientist...
Title: Re: Evil Genius! Week 13 now up.
Post by: Kashyyk on June 13, 2011, 04:29:40 pm
"You guys should no the drill by now, you do what you're payed to do." Dr Black tells the assembled crowd. "However, you seven, have an important job to do."

Spoiler: Black Industries (click to show/hide)
Title: Re: Evil Genius! Week 13 now up.
Post by: Terenos on June 13, 2011, 07:07:27 pm
Actually, If you've been assigning scientists or techs to plot up till now, I've been ignoring those minions while rolling. Your minions can do the tasks they're allowed (this also impacts regulars assisting extortion).
And I don't hold hands. Cmon folks you should know what your minions can do by now.
Title: Re: Evil Genius!
Post by: Toaster on June 13, 2011, 07:53:34 pm
You can of course have minions leading other minions, in order to get more minions onto a mission type.
I will shortly update the second post with base enhancement information.. I have to run it down... wherever I left it (Which is now done)

You said this way back at the beginning- did the rule change?
Title: Re: Evil Genius! Week 13 now up.
Post by: Terenos on June 13, 2011, 08:08:31 pm
Hrm I may have to restate this. Yes they can assist, no they cant do the task themselves. The assistance will be a small bonus. So it shall be from here on.
So yes, the techs can do plotting, but rather than a full roll themselves, they'd be doing a +(small number) to another plotters roll.
Note to self, Keep track of what I've said.
Title: Re: Evil Genius! Week 13 now up.
Post by: Toaster on June 13, 2011, 09:14:18 pm
Fair enough.


Not in a flavor mood: sorry!

Taricus:  Can't really afford to redo the trade.  Also sorry!

Spoiler: Orders (click to show/hide)
Title: Re: Evil Genius! Week 13 now up.
Post by: Toaster on June 13, 2011, 09:18:44 pm
Changed my mind!

Lord Thrakor is troubled.  This was the first loss of one of his children, and he took it personally.

"My children, we mourn the disappearance of one of our own today.  His unwavering loyalty will be remembered, and we shall honor him in our deeds!"

"There is trouble among us.  We must stick together and act in groups.  Your orders have been distributed.  Follow them, and bring glory to our deeds!"

Thrakor ponders things as he heads back to his private chamber.  What could have happened?  How can this be prevented?
Title: Re: Evil Genius! Week 13 now up.
Post by: Terenos on June 13, 2011, 09:19:58 pm
((His name, was Robert Paulson. In before Cyber does it.))
Title: Re: Evil Genius! Week 13 now up.
Post by: Criptfeind on June 13, 2011, 09:21:53 pm
Crumbs.

So Taricus... Same deal as last time?
Title: Re: Evil Genius! Week 13 now up.
Post by: Taricus on June 13, 2011, 09:36:47 pm
Yep.
Title: Re: Evil Genius! Week 13 now up.
Post by: CyberGenesis on June 13, 2011, 09:37:16 pm
((His name, was Robert Paulson. In before Cyber does it.))

bastard
Title: Re: Evil Genius! Week 13 now up.
Post by: Happerry on June 14, 2011, 02:09:32 am
Actually, If you've been assigning scientists or techs to plot up till now, I've been ignoring those minions while rolling. Your minions can do the tasks they're allowed (this also impacts regulars assisting extortion).
And I don't hold hands. Cmon folks you should know what your minions can do by now.

I don't know about other people, but if I added regulars to extortion efforts, it was on a shoot the police when they show up reasoning.
Title: Re: Evil Genius! Week 13 now up.
Post by: CyberGenesis on June 14, 2011, 01:26:23 pm
Extortion failures are the actual targets resisting...cops showing up is very rare (rolling a 1 maybe) Usually results in larger Notor gain and minion loss than with just normal failures
Title: Re: Evil Genius! Week 13 now up.
Post by: Taricus on June 14, 2011, 01:29:45 pm
Hey, would it be possible to start a TV show? I have EVIL plans in mind! All legal too!
Title: Re: Evil Genius! Week 13 now up.
Post by: Toaster on June 14, 2011, 01:32:08 pm
Extortion failures are the actual targets resisting...cops showing up is very rare (rolling a 1 maybe) Usually results in larger Notor gain and minion loss than with just normal failures

Someone needs to hold the target down while the ball-peen hammer comes out.

Hey, would it be possible to start a TV show? I have EVIL plans in mind! All legal too!

Or an infomercial!

Evil and You- A Homeopathic Approach to Villainy.
Title: Re: Evil Genius! Week 13 now up.
Post by: Taricus on June 14, 2011, 01:33:36 pm
Hey, would it be possible to start a TV show? I have EVIL plans in mind! All legal too!

Or an infomercial!

Evil and You- A Homeopathic Approach to Villainy.

More like

The EVIL chasers war on everything.
Title: Re: Evil Genius! Week 13 now up.
Post by: Neyvn on June 14, 2011, 04:20:32 pm
PMing my actions...


EDIT:: Wait what was my Science Breakthrough???
Title: Re: Evil Genius! Week 13 now up.
Post by: Terenos on June 14, 2011, 07:55:54 pm
Be..cause you cant go back a turn and check, Hallucinogenic compound.
Title: Re: Evil Genius! Week 13 now up.
Post by: Neyvn on June 15, 2011, 04:22:02 am
Be..cause you cant go back a turn and check, Hallucinogenic compound.
I was posting before work, I figured it out moments before shutting down but couldn't be bothered to log back on to say Nvm due to time restraints...

EDIT:: Also...

(http://i52.tinypic.com/2yxlqxl.png)
Title: Re: Evil Genius! Week 13 now up.
Post by: Hastur on June 15, 2011, 11:48:10 pm
gah

Spoiler (click to show/hide)

I choose cult of personality again , bringing my minion cap to 22? Hire 5 scientists and 3 regulars

3regulars get trained by one thug (i can do that right?)
4 thugs go make shure the trade goes off without interference
4 thugs go extort independently
guard guards
scientist (and my 3 owed cult of personality scientists?)researches whatever he was researching before, or physics offence if he wasnt doing anything in particular
Title: Re: Evil Genius! Week 13 now up.
Post by: Terenos on June 15, 2011, 11:55:53 pm
First up, yep it'd bring you to 22 minion cap
And you need 1 thug to train 1 regular for 1 week. So you'd need 3 to train 3.

I assume these orders for last week to bring you up to speed? Cause you would have to do 5 recruitment/trait selection during your turn , and then have the 3 spots open for further recruitment this turn. And your scientists wouldn't be available till this weeks rolling if recruited last week as you're out of sync. yes, its annoyingly complex.
Title: Re: Evil Genius! Week 13 now up.
Post by: Hastur on June 16, 2011, 12:47:58 am
ill do it watever way i have to, are you saying i get actions out of the 5 i recruit this turn?. The one thug trains one minion in that case and the 2 idle recruits Plot

my trade is gonna happen right?
Title: Re: Evil Genius! Week 13 now up.
Post by: Terenos on June 16, 2011, 12:56:13 am
Well if you ignore last week, then you'd be doing everything this week. What I want from you, are your orders based on Week 12. Then I will roll those up. Then post your results to the week 13 post. So that you can post your actions for this current week.
Title: Re: Evil Genius! Week 13 now up.
Post by: Hastur on June 16, 2011, 01:03:14 am
I thought i did that, I can repost it.

I choose cult of personality again , bringing my minion cap to 22? Hire 5 scientists and 3 regulars (3 regulars are bottom priority)

1regulars get trained by one thug
4 thugs go make shure the trade goes off without interference
4 thugs go extort independently
guard guards
2 regulars plot finding another base, or something nice to inspire the troops, you know whatever
scientists researches whatever he was researching before, or physics offence if he wasnt doing anything in particular
Title: Re: Evil Genius! Week 13 now up.
Post by: Terenos on June 16, 2011, 01:08:44 am
But you cannot hire 8 guys as you only have space for 5. Given your trait selection has not occurred. That point that you have, is a potential point that you are now spending. Hence you do not get its bonuses till after that week.
So which 5 do you want?
Also, I would like you to clarify your trade. The last thing I want is to go back and try to find that information. I know Cript agreed to the price. But what are you buying?
Title: Re: Evil Genius! Week 13 now up.
Post by: Hastur on June 16, 2011, 01:21:05 am
assistive aiming, and defensive shields for 1000 each
Edited proposed last weeks turn
Title: Re: Evil Genius! Week 13 now up.
Post by: Terenos on June 16, 2011, 01:41:16 am
Alright. Your turn is now updated to the main post.
Title: Re: Evil Genius! Week 13 now up.
Post by: Hastur on June 16, 2011, 01:48:57 am
i wanted to find an enemy base is that ok to change? AND DARN THOSE GUYS INTERCEPTING MY TRADE GRAPMTPDSMHDFMHNDPF!!!
Edit; crap huh? thats good to know, i never know if i rolled badly or am playing the game wrong

Can you tell me what of my goons have died i named them!
THUGS:
Longfang
Burgundy Lotus
Nightwolf
Fire Lotus
Crazyhorse
Scarlet Lotus
Crimson Lotus
Blackhoof
Ravensclaw
Swiftwing
Wingdsong

seems they all mostly died
Title: Re: Evil Genius! Week 13 now up.
Post by: Terenos on June 16, 2011, 01:51:54 am
Sure. You can change it. I'll go ahead and use the same rolls. Hint, They were crap.
Title: Re: Evil Genius! Week 13 now up.
Post by: HailFire on June 16, 2011, 02:27:58 am
Forgetting to save messages to my outbox makes me sad.

How many are we still waiting on for this turn?
Title: Re: Evil Genius! Week 13 now up.
Post by: Criptfeind on June 16, 2011, 05:49:33 pm
Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 13 now up.
Post by: Terenos on June 16, 2011, 11:02:23 pm
I believe I now have every turn but Hasturs.
Title: Re: Evil Genius! Week 13 now up.
Post by: Hastur on June 16, 2011, 11:49:33 pm
Spoiler (click to show/hide)

Hire 7 regulars  , 4 thugs train 4 of those regulars into thugs, 1 guard trains another 1 regular into a guard.
5 scientists research physics defence, that one scientists rests (by guarding?). 2 thugs go extort together and take the giant lazer, 2 regulars plot finding an enemy base, 2 regulars plot getting something nice

"The trade didnt go off..We were intercepted..Agents..emblem of a sword..." Then the thug dies.
" VENGEANCE!!!!!!!!!!!!!!!! ", Mr ping kneels holding the dying thug in his arms and shakes his fist in the air (sniff my poor beautiful trade)
Title: Re: Evil Genius! Week 13 now up.
Post by: Comp112 on June 17, 2011, 09:03:07 am
I will be away for up to a week, moving. Use my last orders as standard.
Title: Re: Evil Genius! Week 13 now up.
Post by: CyberGenesis on June 17, 2011, 05:32:20 pm
Can do sir

Odds may be good that i'm going to hijack the reins of the turns for the coming week. I think Terenos is getting a little dried up lately. I'll find out what plans he has in store for each of you, if any, and see what havoc i can rain down upon your heads.

Update: Turns started, got 3 of you done. I'd have more but Witcher 2 finished downloading halfway through turn 4. I should have them all done by about monday or tuesday. I'd do some at work but i dont have access to my notes here
Title: Re: Evil Genius! Week 13 now up.
Post by: Neyvn on June 19, 2011, 02:09:34 am
Update???
Title: Re: Evil Genius! Week 13 now up.
Post by: Terenos on June 19, 2011, 04:28:27 am
My apologies, My health has not been the greatest of late, and spending much time at the computer is not within my power. Cyber will be rolling the next few turns, and they will go slow due to his limited access to his notes while at work.

I shall return to rolling, as soon as I am able.
Title: Re: Evil Genius! Week 13 now up.
Post by: Kashyyk on June 19, 2011, 05:36:34 am
I hope you get well soon, and feel free to take your time with turns. Burn outs are not fun for anyone.
Title: Re: Evil Genius! Week 13 now up.
Post by: Neyvn on June 19, 2011, 06:07:45 am
I hope you get well soon, and feel free to take your time with turns. Burn outs are not fun for anyone.
Ditto on the well wishes... Just asking cause not a peep had come from either of you for a couple of days and your both generally aggressive...
Title: Re: Evil Genius! Week 13 now up.
Post by: CyberGenesis on June 19, 2011, 02:38:50 pm
If he'd spend less days spitting into the black void of death's hood hoping to hit his eyes, maybe he wouldnt be sick.
Title: Re: Evil Genius! Week 13 now up.
Post by: Labrat on June 19, 2011, 03:38:43 pm
If he'd spend less days spitting into the black void of death's hood hoping to hit his eyes, maybe he wouldnt be sick.
Not a good excuse. I spit into the black void of death's hood, and I'm rarely sick.
Title: Re: Evil Genius! Week 13 now up.
Post by: CyberGenesis on June 19, 2011, 11:10:14 pm
Happery: Your orders make little sense

You have 4 thugs, you want them to assist Doom, but you want Doom to have ome fun. Doom's idea of fun, especially when read in context of the 'notoriety complaint' you made, is to go blow shit up

You also list that you want the thugs to go extort...
Title: Re: Evil Genius! Week 13 now up.
Post by: Happerry on June 21, 2011, 03:36:45 am
So my thing is fixed, right? Who are we waiting on?
Title: Re: Evil Genius! Week 13 now up.
Post by: Terenos on June 21, 2011, 03:43:41 am
We're waiting on the turns being rolled, thats all. Cyber says he'll have it all together by wednesday.
Title: Re: Evil Genius! Week 13 now up.
Post by: CyberGenesis on June 21, 2011, 12:56:31 pm
Yeah i fixed it. If you start from the last turn posted, i've rolled up to Labs. Been busy with home life. Off tomorrow so i'll have time to get it done
Title: Re: Evil Genius! Week 13 now up.
Post by: Toaster on June 22, 2011, 08:03:02 pm
Eeeeeeevil.
Title: Re: Evil Genius! Week 13 now up.
Post by: CyberGenesis on June 23, 2011, 01:19:53 pm
99% done, some minor details i cant finish without Terenos and he's been MIA for the last 24 hrs. Mostly involving punching one of you with Natalia's Agency and a Henchmen deal. I don't have certain specifics, will get turn up when able
Title: Re: Evil Genius! Week 13 now up.
Post by: Taricus on June 23, 2011, 01:21:28 pm
Yay! More death and destruction happening to a player that isn't me. :3
Title: Re: Evil Genius! Week 13 now up.
Post by: CyberGenesis on June 23, 2011, 03:00:43 pm
Damnit...rolls went poorly. Even under fudgability rules as a GM they were still poor. Nothing blew up this week.

EDIT: @Taricus: I haven't rolled you yet...my bad
Title: Re: Evil Genius! Week 13 now up.
Post by: Taricus on June 23, 2011, 03:07:04 pm
...Shit. I'm screwed now. The bundswehr raided me. IT'S ALL OVER!
Title: Re: Evil Genius! Week 13 now up.
Post by: Kashyyk on June 23, 2011, 03:08:53 pm
Woo! Still a chance for something to blow up this turn! :P
Title: Re: Evil Genius! Week 13 now up.
Post by: Taricus on June 23, 2011, 03:11:43 pm
This is the Bundswehr. They'll scare my minions so much that I'll drown in feces. If that doesn't work then they'll start blowing things up.
Title: Re: Evil Genius! Week 13 now up.
Post by: CyberGenesis on June 23, 2011, 05:55:26 pm
Week 14, Or A Slow News Week












-----
Agency: C.A.R.E
Headquarters: Unknown.
Leader: Natalia Shields (5)
Status: Normal, In Hiding.
Other known information: None:

Agency: S.W.O.R.D.
Other Known Information: None.

As usual, any errors, let me know.
Title: Re: Evil Genius! Week 13 now up.
Post by: Taricus on June 23, 2011, 06:05:18 pm
Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 14 now up.
Post by: Neyvn on June 23, 2011, 06:24:23 pm
Question. CAN we produce assistive aimming as an attachment to Laser Rifles prior to actually using the things. In other words I attach the AA to my LR this turn and then next turn or maybe the one after that I can use the Rifles and with the boost that disappears after that use...
Title: Re: Evil Genius! Week 14 now up.
Post by: Terenos on June 23, 2011, 06:30:23 pm
The AA devices are gear like the Laser rifles. Their bonuses can be combined if they're brought on the same missions. You dont need to take time attaching X to Y at this stage.
Title: Re: Evil Genius! Week 14 now up.
Post by: Neyvn on June 23, 2011, 06:50:02 pm
The AA devices are gear like the Laser rifles. Their bonuses can be combined if they're brought on the same missions. You dont need to take time attaching X to Y at this stage.
but are they single use though???
Title: Re: Evil Genius! Week 14 now up.
Post by: Terenos on June 23, 2011, 06:56:12 pm
Nope, the AA devices arent consumable.
Title: Re: Evil Genius! Week 14 now up.
Post by: Happerry on June 23, 2011, 07:24:02 pm

Spoiler: Stats (click to show/hide)


Lord Silver considers the report, before writing up some orders. Now time to intruduce the new sciency people to there jobs... He decides to start with the giant laser.


Title: Re: Evil Genius! Week 14 now up.
Post by: Toaster on June 23, 2011, 10:26:23 pm
About FREAKING time.

Lord Thrakor nearly skips to the podium.  They have finally found it!  This is the way!  This is the key!

"My wonderful children, we have found what we seek!  The key to unlocking the hearts of man.  There is research being conducted nearby that is trying to truly understand how a man thinks.  THIS is what we need.  Truly now our message will be heard, and the masses will be enlightened!  With its help, we will bring about a golden age of Man!"

Thrakor pounds the podium.

"We MUST have this!  I want all available personnel on this assignment.  It is paramount!"

As the cheering subsides, Thrakor nods to his faithful.

"The interference of that unenlightened fool will be dealt with later.  She is unimportant now."

Thrakor waves a hand dismissively.

"This is the true test, and it shall be done.  Go in thought, my children."

This week is the turning point.


Spoiler: Actions (click to show/hide)
Title: Re: Evil Genius! Week 14 now up.
Post by: Kashyyk on June 25, 2011, 06:54:37 am
Manpower. That was the way. And spreading the word was the way to get it. Dr Black knew what must be done. She just had to make sure her men did it.

Spoiler: Black Industries (click to show/hide)

You missed my resource income, I should be on 21 resources now.
Title: Re: Evil Genius! Week 14 now up.
Post by: Neyvn on June 25, 2011, 09:44:57 am

Spoiler: Today's Actions (click to show/hide)
Title: Re: Evil Genius! Week 14 now up.
Post by: Labrat on June 25, 2011, 11:54:00 am
"This is...disappointing. Make sure it doesn't happen again. Ever"

Orders PMed
Title: Re: Evil Genius! Week 14 now up.
Post by: Taricus on June 25, 2011, 11:56:52 am
You're tempting fate again ^-^
Title: Re: Evil Genius! Week 14 now up.
Post by: Hastur on June 25, 2011, 12:55:18 pm
Spoiler (click to show/hide)
6 thugs train 6 regulars into the art of thuggery
3 regulars plot finding somebodys hidden lair
6 scientists continue researching physics defence
1 guard patrols with the giant lazer
Title: Re: Evil Genius! Week 14 now up.
Post by: Toaster on June 25, 2011, 04:09:56 pm
What is fate there for except to be tempted?
Title: Re: Evil Genius! Week 14 now up.
Post by: Toaster on June 27, 2011, 07:59:31 am
You might want to PM the people who are slow to respond- that could get things moving again.  Just a little reminder for them to get things going.
Title: Re: Evil Genius! Week 14 now up.
Post by: Criptfeind on June 27, 2011, 02:20:27 pm
Turn PM'ed. So you all can stop staring angrily at me in my dreams.
Title: Re: Evil Genius! Week 14 now up.
Post by: Toaster on June 27, 2011, 02:28:54 pm
Care bear stare!
Title: Re: Evil Genius! Week 14 now up.
Post by: Terenos on June 28, 2011, 10:25:41 am
Remain calm evil-doers. All turns are in,and they are being rolled.
Title: Re: Evil Genius! Week 14 now up.
Post by: Toaster on June 28, 2011, 11:19:50 am
S'all good.  You feeling better?
Title: Re: Evil Genius! Week 14 now up.
Post by: CyberGenesis on June 28, 2011, 11:34:20 am
Rolling, but slowly. Once again - wed/thurs im off so they'll get done then
Title: Re: Evil Genius! Week 14 now up.
Post by: Terenos on July 01, 2011, 03:35:40 am
Week 15, Or The Storm Breaks!











-----
Agency: C.A.R.E
Headquarters: Unknown.
Leader: Natalia Shields (5)
Status: Belligerent, In Hiding.
Other known information: None:

Agency: S.W.O.R.D.
Other Known Information: None.

As usual, any errors, let me know.
And we are Week 15! So be welcome to your new Trait point!
Title: Re: Evil Genius! Week 15 now up.
Post by: Neyvn on July 01, 2011, 03:40:29 am
Oh... Odd.... Wait thats right I bought my GLs...opps... ^_^...

what was the breakthrough anyway? Confused about what happened with the Physics team...
Title: Re: Evil Genius! Week 15 now up.
Post by: Terenos on July 01, 2011, 03:42:08 am
A confirmation of..Your batteries! Tisn't glamorous I know, but tech builds on other tech, and just having the plans isn't going to satisfy the tree.
Title: Re: Evil Genius! Week 15 now up.
Post by: Neyvn on July 01, 2011, 03:44:10 am
A confirmation of..Your batteries! Tisn't glamorous I know, but tech builds on other tech, and just having the plans isn't going to satisfy the tree.
Ah I see... Well turn will be up after I come home from work...

I was also just thinking about bumpping this moments ago...
Title: Re: Evil Genius! Week 15 now up.
Post by: Happerry on July 01, 2011, 04:54:49 am
Just wondering how a "fight in an open street with the media and police looking on, powerless to intervene", that seems to have lasted for a while with flagrant and frequent use of giant lasers and smaller lasers doesn't seem to have risen my Notoriety. Guess it was just mission failo.
Title: Re: Evil Genius! Week 15 now up.
Post by: Taricus on July 01, 2011, 05:03:17 am
Computer research, such as prerequisite equipment to host an AI and the sort.

Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 15 now up.
Post by: Terenos on July 01, 2011, 05:17:53 am
That would be the handy defeat your minions suffered at the hands of the Red Storm. Some Agents can reduce notoriety if they intercept you. Some can do this on a fairly large scale. Still! At least Doom gained a level (Yes thats what those brackets after henchmen ((and Agents!))mean. Its their level.)
Ah, that clarifies things a little. Thanks Taricus. Truly though your rolls were horrible.
Title: Re: Evil Genius! Week 15 now up.
Post by: Taricus on July 01, 2011, 05:21:51 am
Also, another point in Eyes & Ears for me please.

I bet S.W.O.R.D. is based in the UK too.
Title: Re: Evil Genius! Week 15 now up.
Post by: Happerry on July 01, 2011, 05:37:06 am
Ah, ok. Makes sense. Another Researcher point, please.


Spoiler: Stats (click to show/hide)


Lord Silver considers the report as he takes in Dooms Fate... or his lack of information


Title: Re: Evil Genius! Week 15 now up.
Post by: Comp112 on July 01, 2011, 05:52:08 am
Got internet, pretty much finished moving, so now I can actually make my turns. Although, I do not have easy access to my computer so if I take to long, just use my prior orders.

Spoiler (click to show/hide)

Put another point into Researcher. What bonus do I get now?
Title: Re: Evil Genius! Week 15 now up.
Post by: Toaster on July 01, 2011, 08:01:27 am
Can I try my plotted mission again?  I'll be pissed if it took me that long to get it and I blew the only chance.

Also, what would CoP 4 get me?
Title: Re: Evil Genius! Week 15 now up.
Post by: Kashyyk on July 01, 2011, 09:55:34 am
+1 into Eyes and Ears

Everything was going perfectly to plan...

Spoiler: Black Industries (click to show/hide)
Title: Re: Evil Genius! Week 15 now up.
Post by: Terenos on July 01, 2011, 12:03:04 pm
OH right, I forgot to update the 2nd post with more details

Eyes and Ears 2 will let you determine what precisely the numbers of minions on tasks are. 3, will give you full knowledge of what people are up to.
Researcher 4 Gives you, personally a +15 bonus, and your accompanying scientists +4.
CoP 4 will give you +2 to your minion cap, and 10% cheaper minions for a grand total of +12 minions, 20% cheaper.

And yes Toaster, that one has no limit of time. Or disappearance due to failure.
Title: Re: Evil Genius! Week 15 now up.
Post by: Neyvn on July 01, 2011, 12:37:35 pm
What about my Legal Eagles talent...?
Title: Re: Evil Genius! Week 15 now up.
Post by: Taricus on July 01, 2011, 12:45:04 pm
What would man with a plan 3 do?
Title: Re: Evil Genius! Week 15 now up.
Post by: Terenos on July 01, 2011, 01:18:08 pm
As you can see in the 2nd post, Man with a plan 3 upgrades your bonus to +8 to plotting rolls, a 4% chance weekly of a free mission, and a +2 to all rolls within the plotted missions.
Legal Eagles 2 becomes : You are moderately difficult for the Forces of Justice to target directly.
Title: Re: Evil Genius! Week 15 now up.
Post by: Toaster on July 01, 2011, 01:25:53 pm
What would man with a plan 3 do?

*4


I don't like the bonus going down to +2, but I say play to your strengths.  I'll take it.


Lord Thrakor stormed to the podium in a rage.  Why?  How?  Why had his minions failed him?

"I am terribly disappointed in you.  Why have you failed me in this, our moment of glory?  A great waste of time and energy is all that we have to show for it.  Even now we can expect increased security- for we must try again.  There is no alternative.  We must succeed!  Do not disappoint me."

Hopefully some of the pictures of the genetic experiments going on in the lab that he had plastered over the meeting room would provide "encouragement" for the minions.  They could always use more test subjects...


Spoiler: Orders (click to show/hide)

Vague suggestion for more trait points:  It'd be nice for something to give the leader an actual action- something like Researcher, except different actions.  Possible examples:

Frontline Leader:  Leader can take part in plotted missions
Plotter:  Leader can roll for plotted missions (Probably too much overlap with Man with a Plan
Master of Mayhem:  Leader can cause mayhem (Perhaps in unique ways- deliver threats to world leaders via giant video board, etc)
Title: Re: Evil Genius! Week 15 now up.
Post by: Terenos on July 01, 2011, 01:41:33 pm
Oh, MWaP 4 becomes +12 to plotting rolls, 7% chance/W of a free mission, and a +4 to all rolls in plotted missions.
Furthermore welcome back Comp.

I agree about Plotter, it just feels to me like certain areas should be approachable in a Leader Does X action fashion, and others are more passive. To me the flavor speaks more to MWaP, your minions approach you with ideas, and you cut away the clutter and streamline it, sort of deal. Whereas Researcher feels like its the more hands on thing, as any evil genius dabbling in sciencey things tends to get their hands dirty.

Frontline Leader has some possible directions it could be taken. I'll certainly give that some thought. I may in fact base a future archetype around that sort of idea. (What, you thought those were my only archetypes? Please!)

Master of Mayhem(in that structure) seems to me to be the sort of thing I'd allow at a certain notoriety point, freely. It speaks to me of the kind of figure who simply has the clout/capability to call up the World Leaders in conference, and deliver threats and demands.
I mean certainly the end game would not be complete without the ability to call up the world leaders, say you have a device that does X and you are prepared to use it if they do not surrender control of the world, to you.
However on a smaller scale, Mayhem would be the sort of thing that flavor wise, it would make sense to allow. As its not unheard of for the leaders of evil-type organizations to take an active part in murder, destruction, so forth.
Title: Re: Evil Genius! Week 15 now up.
Post by: Toaster on July 01, 2011, 01:57:54 pm
Mostly, I feel like my leader could be doing something (ala MWaP or Researcher) and it's a resource I have that I'm not using.  I could take Researcher, but that doesn't fit my flavor (of a manipulator.)  I was curious what other options there could be.


Taricus:  Still interested in trading your Laser Rifle plans for $2500?
Title: Re: Evil Genius! Week 15 now up.
Post by: Taricus on July 01, 2011, 02:53:44 pm
Yep. I'll edit my turn.
Title: Re: Evil Genius! Week 15 now up.
Post by: Toaster on July 01, 2011, 03:24:58 pm
Cool.  Mine is edited as well.
Title: Re: Evil Genius! Week 15 now up.
Post by: Neyvn on July 01, 2011, 06:33:32 pm
Legal Eagles 2 becomes : You are moderately difficult for the Forces of Justice to target directly.
And Legal Eagles 3??? Seeing as this is what it will actually become cause I already have Legal Eagle 2...
Title: Re: Evil Genius! Week 15 now up.
Post by: Happerry on July 01, 2011, 08:52:40 pm
Changes my Regulars orders to plotting
Title: Re: Evil Genius! Week 15 now up.
Post by: Terenos on July 01, 2011, 09:11:20 pm
Legal Eagles 3 will also give you a small heads up before anything comes down on you. Like 1-2 weeks of heads up.
Title: Re: Evil Genius! Week 15 now up.
Post by: Terenos on July 03, 2011, 08:42:06 pm
Currently Missing Turns!
Labrats,
Nevyn
Hastur
Criptfeind.

And Ultimuh is on standing orders.
Title: Re: Evil Genius! Week 15 now up.
Post by: Neyvn on July 03, 2011, 08:49:21 pm
Oh RIGHT...
Trait Taken LE (3)
Spoiler: Today's Actions (click to show/hide)
Title: Re: Evil Genius! Week 15 now up.
Post by: Toaster on July 05, 2011, 10:42:48 am
Probably forgot due to the holiday weekend.  Did you send PM reminders?
Title: Re: Evil Genius! Week 15 now up.
Post by: Terenos on July 05, 2011, 02:40:30 pm
Not yet, I was intending to tonight.
Title: Re: Evil Genius! Week 15 now up.
Post by: Riversand on July 07, 2011, 04:27:46 am
Oh i am sooo gonna put this on my watch, and wanting to get in on the fun. Profile pending. see ya soon.
Title: Re: Evil Genius! Week 15 now up.
Post by: Toaster on July 07, 2011, 07:48:36 am
*waves at watcher*

At what point do you start skipping people?
Title: Re: Evil Genius! Week 15 now up.
Post by: Riversand on July 07, 2011, 08:31:34 am
Jier grins smugly, shuffling the notes about his desk getting things ready... the stage was getting ready, variables in place, to make a move. A grand experiment soon to begin... A grin crosses the shaped face of the Scientist.


--------------------------------------

Jier Sunrender Of Gensys Inc.

Gensys Inc.

Archtype: The Mad Scientist
Starting Trait: Researcher (1)

Minions: Researcher 1; Regular 4

Lair: Underground base/abandoned missile silo/old mine [all either way, i want to be underground. i tend to get.. dug in. but, will happily change that. [base preferred]

Assets:
$5,000
100 Resources
Notoriety 0

Researchers: 1; Regulars: 4
Title: Re: Evil Genius! Week 15 now up.
Post by: Hastur on July 07, 2011, 12:08:22 pm
one guard turns a regular into another guard

2 thugs turn 2 regulars into thugs

3  thugs go extort as a group
4thugs continue research where to find another persons base
3 thugs go extort somebody else
leave giant lazer for base defence

6 scientists continue physics offence research, lazer rifles specifically
Title: Re: Evil Genius! Week 15 now up.
Post by: Terenos on July 07, 2011, 02:36:44 pm
Alright, given we have everyone but Cript, I'm going to start rolling up YE TURN!
Please stand by.

Also Riversand, always enjoy seeing more interest. (A note, If we dont get to anyone on the waitlist, they have first dibs on spots in a new round.)
Title: Re: Evil Genius! Week 15 now up.
Post by: Riversand on July 07, 2011, 07:20:01 pm
oh, by the way, the players list, still lists ochita as active. i noticed Ochita got wiped out somehow, on week 12. alot of stuff happened that week.

my current favorite one so far... of course, probably will be topped by the turn i get in on this fun game.
Title: Re: Evil Genius! Week 15 now up.
Post by: Neyvn on July 07, 2011, 08:05:15 pm
Gonna be gone for a few days due to attending a Medieval Festival. So No net...
Title: Re: Evil Genius! Week 15 now up.
Post by: CyberGenesis on July 08, 2011, 05:27:36 pm
Having him still listed was my bad. Thanks for pointing it out. Fixed it now.
Title: Re: Evil Genius! Week 15 now up.
Post by: Riversand on July 08, 2011, 06:36:09 pm
No problem. I look forward when my name is listed on the active players list. even if that takes a while. All good plots take time.
Title: Re: Evil Genius! Week 15 now up.
Post by: Terenos on July 08, 2011, 07:46:31 pm
Week 16, Or Hey Look, Better Minions!












-----
Agency: C.A.R.E
Headquarters: Unknown.
Leader: Natalia Shields (5)
Status: Normal, In Hiding.
Other known information: None:

Agency: S.W.O.R.D.
Other Known Information: None.

Any Errors, Let me know.

ACTION World News: A pair of vigilantes have come forward with an internet-based protection service. Unfortunately for those suffering repeated extortions in the United States, these vigilantes appear to be based out of the Middle East. Natalia Shields commented "Its good to see others stepping forward to combat evil, in all its forms."

In other news, A new supercomputer network was unveiled in Russia today. This network is easily the strongest grouping of computers ever seen in the world today. Utilizing secret software and hardware the Omega Cluster as its being called, is being used to pioneer research into artificial intelligence. An Inside source suggests that breakthroughs in A.I have already been made, but that the A.I in question fled the Cluster as soon as it was able to.
Russian officials scoffed at whether the network was proof against the Evil Organizations, stating that the network was only valuable as a whole. It would not work in bits and pieces, and the chances any Organization could seize the entire thing, were laughable.

Breaking that down. The Omega Cluster is a mission that can be attempted by anyone. It will require an investment of time no less than 3 weeks (IE, you must hold ground for 3 weeks while your minions box everything up and ship it out, as its useless in chunks).
Title: Re: Evil Genius! Week 16 now up.
Post by: Terenos on July 08, 2011, 07:50:24 pm
Info Post:
Tier 2 minions, and BEYOND!
Spies: Spies are dastardly cunning individuals, able to Infiltrate, in addition to most of the jobs of a standard Regular. They are trained in the Training Room, and take 2 weeks to train (Or capture, and instill their skills into a regular, Either way). General Mayhem, Cash Raising,Plotting, Guarding, Infiltrate
Bruisers: Following the learnings of combat, Your thugs can now become Bruisers. Bruisers gain no new tasks over Thugs but become slightly better at the more combat oriented activities. They are trained in the Training room.
Reporters: Effectively, They are in the know about most if not all things. These individuals, would likely be excellent at plotting. They also possess the ability to conduct Smear campaigns, which may make others suffer the Justice resulting from your actions.
Others? Possibly!

Potential Avenues of Potential Discussion:
I want to see if people are interested in the possibility of Focusing their research. They'd gain faster in that field, but slower in all others. With a limit of 2 focus'd trees. And possibly more via traits.
Bases: Right now, moving your base costs 10k. Now, I think I want to cut this down to simply taking some chunk of labor (M/W) to move your base, so that you can move, still do some things, and not pay some rather large fee. I was considering this because well, alternate bases arent really coming together for me in a way that wont add unnecessary amounts of confusion/work. At least in an expansion sort of way. I mean, Moon bases, and underground fortresses, Volcano strongholds and so on are still within the end game.
Title: Re: Evil Genius! Week 15 now up.
Post by: Taricus on July 08, 2011, 07:53:19 pm
Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 16 now up.
Post by: Happerry on July 08, 2011, 08:04:17 pm

Spoiler: Stats (click to show/hide)

Lord Silver frowns as he plots... Hum. Need to upgrade his forces so he can steal those shiny shiny computers.


Title: Re: Evil Genius! Week 16 now up.
Post by: Toaster on July 08, 2011, 08:47:23 pm
Can we straight hire the tier 2 minions?  How much do they cost?


Also, finally I got my prize!


What does improved potency do?  The chem numbers look the same.


Also also, woo on the base upgrade saving me.  Did it turn a critical failure into a partial success?
Title: Re: Evil Genius! Week 16 now up.
Post by: Terenos on July 08, 2011, 08:51:39 pm
Alas its a stepping stone tech, I should have clarified.
It turned a crit failure into a not crit failure, which was good enough to save the rest of your rolls

Additionally, No you cannot straight hire the T2 minions. You must capture them.
Title: Re: Evil Genius! Week 16 now up.
Post by: Toaster on July 08, 2011, 08:56:19 pm
Well that just sucks for my 20% cost reduction. d=  It helps with my... collateral damage though.

I'll ponder the turn then come up with something.  Also, I need a training room now.
Title: Re: Evil Genius! Week 16 now up.
Post by: Hitty40 on July 08, 2011, 09:04:12 pm
You know, this sounds somewhat like Mastermind: World Conquerer, only more complex.
Title: Re: Evil Genius! Week 16 now up.
Post by: Terenos on July 08, 2011, 09:07:46 pm
*shrug*Well, the recipe for my game sort of involves.. take a dash of Mastermind: World con..quest? queror? I can never remember.. I think its Conquest though. Sprinkle over a base of Evil Genius. Mix in a few more recent super-hero-y/villainy type movies, Maybe a few other things.
Title: Re: Evil Genius! Week 16 now up.
Post by: Taricus on July 08, 2011, 09:31:55 pm
Idea for T2 minion: Grunt (Guard upgrade)

A guard given basic military training, though this just means they're more effective then anything else. The bundswehr would probably have T4 level recruits though...
Title: Re: Evil Genius! Week 16 now up.
Post by: CyberGenesis on July 09, 2011, 12:59:50 am
Conqueror you noobcake

I've been working on the real game code a bit. Just need time, having a job prevents that. Unless someone finds it in their heart to donate money like so many do to DF i fear it may be another year till i can get this thing running
Title: Re: Evil Genius! Week 16 now up.
Post by: Toaster on July 09, 2011, 12:43:10 pm
Oh hey, I had three open minion slots.  No wonder my math didn't come out right.


Lord Thrakor cackles with glee.  This what he needs- a pathway to the minds of people.  He can already control their hearts, but this will give him so much more.  Once he has all the people united under his banner, then the ascension can take place!

"Well done, my children!  We can now truly learn the secrets of the mind!  All will be revealed... in good time.

This week will not be as exciting, but there are several steps to be taken in our pathway to greatness.  Each one cannot be as glamorous as the last, yet each one is vital to the cause.  I expect no less than complete devotion to the cause, as you so valiantly demonstrate to me."

"This Shields woman is becoming a bother.  We will keep an eye on her, and eliminate her if need be.  Watch yourselves in the field."

"Together, we can bring everyone under our fold.  Go in thought, my children."

Soon.   All will come, in time.



Spoiler: Orders (click to show/hide)
Title: Re: Evil Genius! Week 16 now up.
Post by: Kashyyk on July 10, 2011, 06:15:43 am
Do I need to kidnap a Tier 2 minion in order to train my tier 1 minions up?
Title: Re: Evil Genius! Week 16 now up.
Post by: Comp112 on July 10, 2011, 06:52:37 am
I would be fine with the ability to focus on research, I have been attempting something like that for awhile now...

Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 16 now up.
Post by: Labrat on July 10, 2011, 10:19:48 am
I think it's pretty obvious I'd like the ability to focus research....
Title: Re: Evil Genius! Week 16 now up.
Post by: Toaster on July 10, 2011, 11:38:30 am
How toggleable is focus?  Would it be a permanent choice or could you change it?  If you chose two and then unlocked a better field, it'd suck to be unable to change to it, but too fast changing would be silly.  Maybe a 2-5 turn cooldown on changing?

I'd suggest a single focus, actually- most people don't have the scientists to make meaningful progress in more than two fields anyway.
Title: Re: Evil Genius! Week 16 now up.
Post by: CyberGenesis on July 10, 2011, 12:09:39 pm
I think it's pretty obvious I'd like the ability to focus research....

Duh...question at hand is on what field
Title: Re: Evil Genius! Week 16 now up.
Post by: Comp112 on July 10, 2011, 12:49:13 pm
Id be on Physics or Robotics, if you want a concrete answer now though, physics...
Title: Re: Evil Genius! Week 16 now up.
Post by: Terenos on July 10, 2011, 03:44:10 pm
Yes Kashyyk, you'll need to kidnap one to train your minions. As this is kidnapping non-evil people to grab their skills. Like we did with the t1 before I unlocked them for hire.
Title: Re: Evil Genius! Week 16 now up.
Post by: Riversand on July 10, 2011, 03:55:12 pm
Of course when i read about the training, all i can see, is the minion transformations from Evil Genius. talk about a splitting headache.
Title: Re: Evil Genius! Week 16 now up.
Post by: Kashyyk on July 10, 2011, 04:03:28 pm
Ahh, thanks. Also, another Question: Is the choice of focus permanent?

Now that the word had got out to the correct calibre of 'Job Agency' Dr Black added a few more employees to the pay roll.

Spoiler: Black Industries (click to show/hide)
Title: Re: Evil Genius! Week 16 now up.
Post by: Terenos on July 10, 2011, 04:12:42 pm
When we decide whether to go in that direction, we'll likely be going with Toasters idea of making it moveable after a period of time. As that makes sense.
New to come: Alterations to Cash Raising missions, because they aren't as widely used.
Title: Re: Evil Genius! Week 16 now up.
Post by: Labrat on July 10, 2011, 07:22:01 pm
I think it's pretty obvious I'd like the ability to focus research....

Duh...question at hand is on what field
Physics of course.

"Yes...Yes I think he will do just fine. Good job. Now recruit him. Minion 1, good job stealing this cash. I expect similar returns this week. The rest of you...you know what to do."

Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 16 now up.
Post by: Riversand on July 10, 2011, 07:35:33 pm
SO to clarify, a person could choose 1 focus fore a greater benefit to the one, versus picking two focuses if that's even possible?

and a focus, does it penalize the rate of growth for the other fields of research?

ya know... this game is awesome enough to have a wiki, in my opinion.
Title: Re: Evil Genius! Week 16 now up.
Post by: Terenos on July 10, 2011, 08:10:17 pm
Well people seem to be enjoying it. A wiki? Maybe. As me and Cyber have said. We have plans for this as a system, later on.

The current structure we're looking at for Focused research is that it will improve the speed of breakthroughs, but slow your research in all other fields. Proly limited to 1 field, Though potentially more with certain traits. still nothing set in stone.
Title: Re: Evil Genius! Week 16 now up.
Post by: Riversand on July 10, 2011, 11:17:16 pm
Good to know.

if i can wrap my head around all i would need to, i could attempt to form a wiki. not sure how yet, but i'll do what i can.

I'm excited about reading it even, and giddy at the chance of joining in.
Title: Re: Evil Genius! Week 16 now up.
Post by: CyberGenesis on July 11, 2011, 02:06:22 am
PM me an email address and i'll give you what i have so far for documentation. Should be enough for a functional wiki
Title: Re: Evil Genius! Week 16 now up.
Post by: Neyvn on July 11, 2011, 02:19:43 am
Um I wanted extra LR and AAs...
EDIT:: No wait I got them, then what was my count off for???
Title: Re: Evil Genius! Week 16 now up.
Post by: Terenos on July 11, 2011, 02:25:40 am
You counted the resources for gear you had already built, when you sent it with your minions.
Title: Re: Evil Genius! Week 16 now up.
Post by: Neyvn on July 11, 2011, 04:28:24 am
Ah ok... I think I get it...
Title: Re: Evil Genius! Week 16 now up.
Post by: Toaster on July 11, 2011, 08:09:23 am
New to come: Alterations to Cash Raising missions, because they aren't as widely used.

Good to hear- their gains kind of stunk.
Title: Re: Evil Genius! Week 16 now up.
Post by: Terenos on July 12, 2011, 02:56:57 am
I believe we're still missing a few turns. Just as a heads up.
I mean, I know Hastur is missing for sure. And....Cript, but thats it.
Title: Re: Evil Genius! Week 15 now up.
Post by: Neyvn on July 12, 2011, 12:50:14 pm
Spoiler: Today's Actions (click to show/hide)
[/quote]
Title: Re: Evil Genius! Week 16 now up.
Post by: thunderclan on July 12, 2011, 03:13:05 pm
Putting in an application of my own for the waiting list.

Genius Name: Zieg
Organization Name: Ahhotep Industries
Archetype: Mad Scientist
Traits: Researcher (1)
Minion Max: 5 (1 Scientist, 4 Regulars)
Cash: $5000
Resources: 100
Notoriety: 0
Base: Abandoned Movie Studio
Title: Re: Evil Genius! Week 16 now up.
Post by: Terenos on July 13, 2011, 05:50:56 pm
Hellooooooo? Hastur? Where areeee you? *rolls dice in an enticing manner* We want to plaaaaaaay.
Title: Re: Evil Genius! Week 16 now up.
Post by: Toaster on July 13, 2011, 08:36:05 pm
Break his legs!
Title: Re: Evil Genius! Week 16 now up.
Post by: CyberGenesis on July 14, 2011, 07:58:03 pm
At this point i vote to just skip him for now. Catch him up later...again
Title: Re: Evil Genius! Week 16 now up.
Post by: Hastur on July 15, 2011, 09:55:43 pm
I choose to focus on physics, and How do i kidnap a journalist? do i send thugs to kidnap one or do i have to plot a mission first?
Title: Re: Evil Genius! Week 16 now up.
Post by: Toaster on July 15, 2011, 11:02:23 pm
All the other kidnaps haven't been plotted missions, so I assume so.
Title: Re: Evil Genius! Week 16 now up.
Post by: CyberGenesis on July 16, 2011, 12:15:53 am
we've been waiting all this time for you to post a turn, you finally make a post...and its NOT your turn
Title: Re: Evil Genius! Week 16 now up.
Post by: Toaster on July 16, 2011, 12:20:17 am
That's why we have a shark tank.
Title: Re: Evil Genius! Week 16 now up.
Post by: Terenos on July 16, 2011, 12:23:01 am
We havent put together the Focus rules yet, so just ignore anything to do with that. And yeah, if you plot for them its assumed you're just sending people to kidnap them.
Title: Re: Evil Genius! Week 16 now up.
Post by: Hitty40 on July 16, 2011, 02:11:38 am
I think I'll join in. If I can.

Name: "G"
Organization: KAK (Kool-Aid Klan, which has no reference to the KKK.)
The Cult Leader
"Dont fuck with Kool-Aid Man."
Starting Trait: Cult of Personality (1) minion cap +4
5 Regs
Minion Cap: 9
Location: Strip Club, Underground
Title: Re: Evil Genius! Week 16 now up.
Post by: Hastur on July 16, 2011, 01:04:51 pm
Spoiler (click to show/hide)

Senyor Ping Purchases 40 resources for 2000$ trying to keep a low profile with streetwise. (everything streetwise)

His men assemble 10 lazerguns (very cool) for 30 resources

2 of the lazerguns go to the 2 guards
8 of the lazerguns go to the thugs

of the 8 thugs with lazerguns, 6 continue trying to find someones base (preferably not the other mob guy, but whatever something is better than nothing) they are on call if something is up in the base.
the 2 others with lazerguns and 1 with no lazergun take 3 high powered sedatives and attempt to capture a spy, they take a giant burlap sack with them for the soon to be drugged spy.

3 non-lazer thugs go out to attempt to capture/bribe/recruit/drug a bruiser
2 non-lazer thugs go out to attempt to capture/coerce a reporter
the 2 lazerguards guard, and keep the giant lazer for show.
the 6 scientists research Force Fields
Title: Re: Evil Genius! Week 16 now up.
Post by: Terenos on July 16, 2011, 01:05:42 pm
Thanks Hastur. Hitty40 you're on the list
Annnnd turns up when I finish Hastur. Give that about 15-30.

..20 seconds later: Your formatting is..horrible. Dont bother telling me if they have no gear, only if they do. See others for formats I dont mind.
Or for example: 6 thugs plot finding someones base, With laserguns. Or 3 thugs capture a spy, 2 bring lasers, and HP sedatives.
So any formatting that reads : X Miniontype does Task
Title: Re: Evil Genius! Week 16 now up.
Post by: Terenos on July 16, 2011, 02:30:30 pm
Week 17, Or Justice is On Vacation?








-----
Agency: C.A.R.E
Headquarters: Unknown.
Leader: Natalia Shields (5)
Status: Aggressive.
Other known information: None:

Agency: S.W.O.R.D.
Other Known Information: None.

Action World News
Two empires of Evil collapsed today. Well known Mob Boss Fankie Fredaroni simply retired to a luxurious estate in Raratonga. This estate is rumored to be a hedonistic resort, where Fankie and his loyal minions live out their remaining years in style. He remains unreachable, and attempts by international police have failed thus far to bring him in for all that he's done over the years.
The other, is none other than reputed Mad Scientist Edward T.Error of Genesis Labs. Little is known about what happened at the site of Genesis Labs, but it is thought that his repeated experiments in biology have created some manner of super powered beast. Minions loyal to Edward still lurk around his lair, snatching up innocents who then disappear. Not to worry people in the area, as these minions are easily evaded and seem to have lost most of their higher brain functions.

In other news, the Omega Cluster facility was attacked today, Casualties are high and the Russian government is preparing a strike team to reclaim the facility. "It was a trap that we foolishly set with actual bait, and did not guard well enough. No matter. The security system reports these are but a handful minions from D.O.O.M and we are not threatened by them." Stated a spokesperson in an interview set mere hours after the attack."

----
As usual, Any errors let me know.
Now! As we are down to 8 Players, I am going to allow the first two names off the Waiting List their chance to join up. (You will not be penalized for a late start, you will most likely land in the middle of the pack somewhere). They may of course refuse, And I'll keep moving down the waiting list. Just PM me if yer at ze top of the list and want to slot up.
Cript, Ultimuh, I am sad to see you go, but I understand. I hope you both had fun.
Title: Re: Evil Genius! Week 17 now up.
Post by: Ultimuh on July 16, 2011, 02:33:02 pm
MUWAHAHAHAHAHAHAHAHaaaaah.. haaahah.. heheeh.... ...
Title: Re: Evil Genius! Week 17 now up.
Post by: Taricus on July 16, 2011, 02:34:34 pm
Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 17 now up.
Post by: Kashyyk on July 16, 2011, 03:58:18 pm
Plans were set in motion, ideas were developed, and everything was one step closer to completion. At least it will be, once Dr Black slaps the idiots upside the head and they get their asses in gear.

Spoiler: Black Industries (click to show/hide)
Title: Re: Evil Genius! Week 17 now up.
Post by: Comp112 on July 16, 2011, 05:12:33 pm
"It is time..."

Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 17 now up.
Post by: Toaster on July 16, 2011, 08:05:39 pm
Question:  Wouldn't hiring 12 minions at 400 each with a 20% discount only cost me $3840?  (12*400)*0.8

Also, you forgot to note my laser rifles and additional spider drone.

Lord Thrakor ponders as he walks up to the podium.  The progress into upgrading his disciples' skills went very well.  Resources should be available for the training room as of next week, but he needed more for... other purposes.

"Children, I want to commend you on your progress this week.  I also wish to welcome the newcomers to the fold!"

"This week, I need you to acquire more resources for expansion of the base.  There are a couple side assignments, but those needed for that will be notified."

"Go in thought, and good hunting."

Thrakor smiled and bowed to the crowd.  He admires the crowd gathered- there are many more than those original five minions that were gathered here.  He is proud of his children, and how soon all the world will revere him as a father.

Soon.  So soon.



Spoiler: Orders (click to show/hide)
Title: Re: Evil Genius! Week 17 now up.
Post by: Ultimuh on July 16, 2011, 08:51:02 pm
Anyway.. I'm out due to loss of interest, because I have been on vacation and such things tend to make me get out of sync.
I will still watch this just to see if there ever will be an actual winner.  :P
Title: Re: Evil Genius! Week 17 now up.
Post by: Terenos on July 16, 2011, 09:49:31 pm
Sorry bout that Toaster, tis updated now. I think I ran your math when I had just woken up.
Title: Re: Evil Genius! Week 17 now up.
Post by: Toaster on July 16, 2011, 10:44:16 pm
No problem- it's enough thinking to run one turn of Outpost, much less 10 people in this.
Title: Re: Evil Genius! Week 17 now up.
Post by: Happerry on July 17, 2011, 03:16:58 am

Archetype:  Mad Scientist
Traits: Researcher (3) Man with a Plan (1)

Minion Cap: 20
Minions:  12 Scientist, 3 Regulars, 1 Technician, 1 guard, 3 Thugs
Henchmen: Dr Doom (4)

Cash:  $6,320 USD (+$1500/week)
Resources:  18 (+30/week)
Notoriety: 155
Lair:  Under a Warehouse
Lair Accoutrements:
Fine Statue. (+3 Minion Loyalty)
Laboratory
Training Room

2x Giant Laser
6x Laser Rifle
1x Aerial Survey Drone
6x ESDs
6x AADs
1x 'Shield Cannon'
1x Security Jammer
1x AP Turret
1x Generator, Small, (On)


PMing this round.
Title: Re: Evil Genius! Week 17 now up.
Post by: Riversand on July 17, 2011, 10:59:27 pm
Uh yeah, hey, quick mention, i've not been put on the wait list, even though i had requested it, a while back. Is this just it not being updated, or a simple slipup? just curious.
Title: Re: Evil Genius! Week 17 now up.
Post by: Terenos on July 17, 2011, 11:01:47 pm
I blame Cyber. Hes incredibly lazy. Trust me, yer on it.
Title: Re: Evil Genius! Week 17 now up.
Post by: Hitty40 on July 17, 2011, 11:30:37 pm
Uh yeah, hey, quick mention, i've not been put on the wait list, even though i had requested it, a while back. Is this just it not being updated, or a simple slipup? just curious.

Yeah, me niether.
Title: Re: Evil Genius! Week 17 now up.
Post by: Terenos on July 17, 2011, 11:32:32 pm
See above shifting of blame to Cyber as its his post and I harangue him about it a lot.
Title: Re: Evil Genius! Week 17 now up.
Post by: Riversand on July 18, 2011, 04:43:30 am
alright. cool to know, thanks for the let know. i just don't want ot miss my chance at this fun.
Title: Re: Evil Genius! Week 17 now up.
Post by: CyberGenesis on July 18, 2011, 11:48:43 am
yeah, blame me...what was the leader/org for you? i'll update it soon

I was at work when i updated yesterday, was listening to some pissy mom that let their 8yr old use her credit card. So i wasnt really paying a hell of a lot of attention
Title: Re: Evil Genius! Week 17 now up.
Post by: Hitty40 on July 18, 2011, 01:17:53 pm
Just go one page back and scroll down a little. You'll see our stats.
Title: Re: Evil Genius! Week 15 now up.
Post by: Riversand on July 18, 2011, 04:08:23 pm
Jier grins smugly, shuffling the notes about his desk getting things ready... the stage was getting ready, variables in place, to make a move. A grand experiment soon to begin... A grin crosses the shaped face of the Scientist.


--------------------------------------

Jier Sunrender Of Gensys Inc.

Gensys Inc.

Archtype: The Mad Scientist
Starting Trait: Researcher (1)

Minions: Researcher 1; Regular 4

Lair: Underground base/abandoned missile silo/old mine [all either way, i want to be underground. i tend to get.. dug in. but, will happily change that. [base preferred]

Assets:
$5,000
100 Resources
Notoriety 0

Researchers: 1; Regulars: 4

Here is what i provided, full quote from my post.
Title: Re: Evil Genius! Week 17 now up.
Post by: Terenos on July 19, 2011, 11:25:39 am
I believe I'm missing..Nevyn and Hastur. Chop chop people!
Nah its cool, take your time. Im slacking on this turn anyways. Heh.
Title: Re: Evil Genius! Week 17 now up.
Post by: Neyvn on July 19, 2011, 11:26:39 am
Just waiting on something...
Title: Re: Evil Genius! Week 17 now up.
Post by: V-Norrec on July 19, 2011, 10:39:49 pm
*rawr*  Hurry up and post so I can get in :P
Title: Re: Evil Genius! Week 17 now up.
Post by: Terenos on July 21, 2011, 05:54:35 pm
Aight Nevyn, Hastur. I'd like to see your turns.
Title: Re: Evil Genius! Week 15 now up.
Post by: Neyvn on July 22, 2011, 08:31:52 am
Spoiler: Today's Actions (click to show/hide)
Title: Re: Evil Genius! Week 17 now up.
Post by: Hastur on July 23, 2011, 01:09:29 pm
Spoiler (click to show/hide)

use streetwise for everything
spend 2000$ for 40 resources
spend 45 resources to assemble +15 lazerguns "you get a lazergun, you get a lazergun! EVERYBODY GETS A LAZERGUN!"
spend my bonus point on a third level of cult of personality
hire 3 regulars (can i start training them yet?) (i get a discount now?)
6 scientists continue their research towards personal shields (i chose physics specialty remember) with 6 lazerguns
2 guards guard and 2 lazer rifles
6 thugs continue the plot to find somebodys base take 6 lazerguns
4 thugs go to capture a bruiser take 4 lazerguns
4 thugs go extort independently with 6 lazerguns
Title: Re: Evil Genius! Week 17 now up.
Post by: Terenos on July 23, 2011, 09:23:48 pm
Roight, Turn will be up sometime tomorrowish. The increased interest in the Omega Cluster has slowed it down a wee bit.
Title: Re: Evil Genius! Week 17 now up.
Post by: Riversand on July 24, 2011, 03:08:56 am
Yay! turn processing! and yay for post 1000!

I am looking forward to the mayhem i feel coming.

A storm is brewing laddies... and it is the color of brown!
Title: Re: Evil Genius! Week 17 now up.
Post by: Terenos on July 24, 2011, 04:20:29 pm
Week 18, Or Don't you! Forget about ME!










-----
Agency: C.A.R.E
Headquarters: Unknown.
Leader: Natalia Shields (5)
Status: Normal, In Hiding.
Other known information: None:

Agency: S.W.O.R.D.
Other Known Information: None

As usual, Any errors let me know.
Now! As we are down to 9 Players,and Cyber hasn't really updated the waitlist I'm just going to executively decide whos in by pming people who've expressed an interest and thusly finding out. (Yes this means I have to scan a whole whack of pages. But eh, I read fast so..yeah.)
Furthermore! I'm not going to go out and arbitrarily decide a limit to gear. But lets be reasonable. These are laser rifles, Odds are good your minions cannot dual wield rifles of any variety. You know who you are.
1000 posts..Never thought we'd make it this far. I truly hope yer all enjoying things. I'd love to hear what you all think so far.
Title: Re: Evil Genius! Week 18 now up.
Post by: Hastur on July 24, 2011, 04:36:53 pm
dual wielding rifles is a great idea! why didnt i think of it!
I think the games is good i just wish i knew the rules so i could micromanage things instead of give vague goals, and that the actions results were less extreme due to using a d20?
is having more giant lazers useless? I'd give everybody a giant lazer if i thought it gave them bonuses to things
also Cryptfiend should have left me all his stuff, I thought we were cool.
So i have a spy and a reporter, do i have to hire a regular and wait the 2 weeks or can i hire a spy and reporter now? I have some "openings" in my roster now.
Title: Re: Evil Genius! Week 18 now up.
Post by: Terenos on July 24, 2011, 04:39:11 pm
Giant lasers are far more useful on plotted missions, and other large scale activities. Simply because they're just that damn unwieldy.
Title: Re: Evil Genius! Week 18 now up.
Post by: Taricus on July 24, 2011, 04:58:55 pm
Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 18 now up.
Post by: Comp112 on July 24, 2011, 05:25:26 pm
I am loving this so far, I enjoy picturing what happens, and trying to think up what to do.

Spoiler (click to show/hide)

I would love to do a bit more varied things, but I am specializing quite a lot. I feel I shall change that soon.
Title: Re: Evil Genius! Week 18 now up.
Post by: Neyvn on July 24, 2011, 07:48:07 pm
Um... How many Spider Drones was that???
Title: Re: Evil Genius! Week 18 now up.
Post by: Terenos on July 24, 2011, 07:54:03 pm
Innocent whistling
Oh, and Hastur yes, you have to train regulars into the more advanced minions.
Title: Re: Evil Genius! Week 18 now up.
Post by: V-Norrec on July 24, 2011, 08:16:58 pm
Spoiler: Info (click to show/hide)

Actions:
2 Guards will guard my base.
1 Guard and 2 Thugs will go out and kidnap a technician.
1 Thug and 2 Regulars will go hunt down resources and steal them for the Ravenbourne.
1 Regular will build two Giant Lasers.
2 Regulars will plot to find "Fingers", thief extraordinaire.
2 Scientists will plot to unlock the newest field of science, Aerospace Engineering
2 Scientists will plod onward into Physics (defensive) greatness.


Is everything OK with that Terenos?
Title: Re: Evil Genius! Week 18 now up.
Post by: Comp112 on July 24, 2011, 08:17:19 pm
I feel my EG is starting to fall a bit behind. The only thing keeping me in the 'game' is my tech.

Lets hope for some really good rolls...
Title: Re: Evil Genius! Week 18 now up.
Post by: Terenos on July 24, 2011, 08:24:46 pm
Everything looks fine there. Though i'll be abstracting your search for a henchman to just see if you locate any. They're an elusive bunch they are.
And..Mathematics? I'm not seeing the evil-genius'y applications. Think big, and flashy. Hence why Physics and Robotics are fields.
Title: Re: Evil Genius! Week 18 now up.
Post by: Taricus on July 24, 2011, 08:26:29 pm
Also, Notice to anyone that isn't me that wants the omega cluster: SOD OFF!
Title: Re: Evil Genius! Week 18 now up.
Post by: V-Norrec on July 24, 2011, 08:27:52 pm
Mathemagics?  also building really big things like say. . . MISSILES!!! MUKUKUKU!
Title: Re: Evil Genius! Week 18 now up.
Post by: Comp112 on July 24, 2011, 08:30:34 pm
Funny thing Taricus, I had no idea you had gone for it. I actually plan to back off, I do not have the man power to outright take it from you.
Title: Re: Evil Genius! Week 18 now up.
Post by: Taricus on July 24, 2011, 08:32:29 pm
What, you don't check my last couple of actions?
Title: Re: Evil Genius! Week 18 now up.
Post by: Terenos on July 24, 2011, 08:35:09 pm
Missiles would be covered in the Aerospace Engineering field. And heh..Man, the Omega Cluster drew some interest.
Title: Re: Evil Genius! Week 18 now up.
Post by: V-Norrec on July 24, 2011, 08:35:55 pm
Fine, editing.
Title: Re: Evil Genius! Week 18 now up.
Post by: Comp112 on July 24, 2011, 08:53:20 pm
What, you don't check my last couple of actions?

No, I tend to skip peoples orders, and more often then not, skip their turn results. Keeps things a little more interesting...
Title: Re: Evil Genius! Week 18 now up.
Post by: Terenos on July 24, 2011, 09:11:19 pm
Also..Taricus, Im not feeling the campy cliched evil-genius'y threat here. Cmon! You have an obligation to the genre.
Why don't you start with a good solid "You'll LIVE to REGRET THIS" and go from there.
Title: Re: Evil Genius! Week 18 now up.
Post by: Taricus on July 24, 2011, 09:13:04 pm
What, I can't exactly leave an inflatable in it's pl-

Wait, Thjat's what I will do  ;D

With a large bomb too.
Title: Re: Evil Genius! Week 18 now up.
Post by: HailFire on July 24, 2011, 09:28:42 pm
Things are progressing nicely, I see.  :D

Sorry I haven't been around lately; been dealing with computer issues and just got over being sick as hell a few days ago. Still have need of my services for conceptual work, Terenos/Cyber?

If not, I'll probably throw myself up on the waiting list and see if I can squeeze myself in and you all will RUE THE DAY you dare challenge me!

Also, I've been meaning to ask; what are your future plans for the system, as it develops (since this game is essentially beta-testing it)?
Title: Re: Evil Genius! Week 18 now up.
Post by: Terenos on July 24, 2011, 09:43:39 pm
Ye..sthats within your power Taricus. Yknow, if the world wasn't well aware of your theft of it.
Yer more than welcome to keep firing ideas at me Hail. I appreciate reading what you come up with.

Well we're effectively fleshing out the concepts, tech trees, minion types, henchmen, even traits and archetypes. And balancing math. After that (proly run it 3-more times here), we'll plug our data and math into the shell that Cyber's coding up. And work it into an online real time strategy game.

Also, keep in mind anyone on the waiting list gets a free pass into the 2nd round.
Title: Re: Evil Genius! Week 18 now up.
Post by: Taricus on July 24, 2011, 09:46:02 pm
What, they wouldn't accept it being "returned"?  ;D
Title: Re: Evil Genius! Week 18 now up.
Post by: Terenos on July 24, 2011, 09:47:19 pm
Well..You could always create an inflatable one tobe stolen off you *Nods solemnly back to the original Evil Genius game*
Title: Re: Evil Genius! Week 18 now up.
Post by: Taricus on July 24, 2011, 09:48:20 pm
Hehe.

Or maybe I can sell the fake one ;D
Title: Re: Evil Genius! Week 18 now up.
Post by: Toaster on July 24, 2011, 10:42:10 pm
All parties interested in the contents of my base should report to the dungeon for interrogation.  I need more test subjects.

Turn tomorrow AM- I must ponder.
Title: Re: Evil Genius! Week 18 now up.
Post by: HailFire on July 24, 2011, 10:57:37 pm
Well we're effectively fleshing out the concepts, tech trees, minion types, henchmen, even traits and archetypes. And balancing math. After that (proly run it 3-more times here), we'll plug our data and math into the shell that Cyber's coding up. And work it into an online real time strategy game.

This is exactly what I was hoping to hear, and it is absolutely a thing that should happen.

Expect me to start bombarding you two with PMs again tomorrow-ish.  :P
Title: Re: Evil Genius! Week 18 now up.
Post by: Riversand on July 24, 2011, 11:19:31 pm
Yay, I might actualyl get in now, since i recall joining in, when there were only two on the waitlist. WOOO HOO! Evil is afoot.
Title: Re: Evil Genius! Week 18 now up.
Post by: Kashyyk on July 25, 2011, 07:09:49 am
"Ah, Reginald honey! I have an idea..."

Spoiler: Black Industries (click to show/hide)
Title: Re: Evil Genius! Week 18 now up.
Post by: Toaster on July 25, 2011, 08:46:54 am
Attention evildoers!

I am in the market for any invention that takes resources to build and is persistent- items in the vein of Laser Rifles (which I already have), base improvements, or others.  Specifically, I would like:

Assistive Aiming Devices
Energy Shielding Devices
Arc Rifles
AP Turrets

I may also be interested in others for the right price.


Turn soonish.
Title: Re: Evil Genius! Week 18 now up.
Post by: Kashyyk on July 25, 2011, 09:09:45 am
What are you offering in exchange? Be aware I'll be expecting large amounts of cash.
Title: Re: Evil Genius! Week 18 now up.
Post by: Toaster on July 25, 2011, 09:51:27 am
What are you offering in exchange? Be aware I'll be expecting large amounts of cash.

Any of my chemistry or robotics techs, the Aberration tech, or cash.  Maybe the Heart Urn of the Pharaoh for the right tech(s).

How much is a large amount?  I have just shy of 2.5k now, but I expect more to come in this turn.
Title: Re: Evil Genius! Week 18 now up.
Post by: Toaster on July 25, 2011, 10:13:21 am
Terenos:  I must have had some awesome rolls to get over five points of research in one turn.  Are there diminishing returns giving fewer points the deeper you are into a field?

Also hey- my cash, spider drone, and laser rifles fell off again:  they should be 3200, 3, and 5, respectively.

Lord Thrakor seemed pleased.  The research into the human mind was beginning to bear fruit- one day it would unlock the key to ruling everyone.  Thrakor had an inborn way with words and convincing people, but so much more could be done.

He approached the podium to address his disciples, as he did every week at this time.

"I am pleased with your progress, my children.  We continue to make progress.  I'd like to thank our researchers for their continued efforts for the cause."

"As for this week, doubtless you have heard of the plans involving a vault raid.  We are indeed going to execute this plan.  Those of you assigned to the mission have been notified.  All others, you should have your orders as well."

"Go in thought, my children.  Soon the time will be ours."

Lord Thrakor returned to his chamber.  There were other plans to attend to.


Spoiler: Orders (click to show/hide)
Title: Re: Evil Genius! Week 18 now up.
Post by: Terenos on July 25, 2011, 10:29:48 am
I blame distractions. Dozens of them. I'll go double check yer turn.
Edit: I see the problem, I updated the forum post after making an error but never updated my text file I use for getting all the turn data together. *cough* Yeah. That was a tad well done of me.

Yeah, Your rolls for research were frankly amazing. Not a one under 85. Diminishing returns are possible but I'm far too lazy for that level of math. Things slow down a bit certainly but not in any rigidly defined way.
Title: Re: Evil Genius! Week 18 now up.
Post by: Kashyyk on July 25, 2011, 10:48:44 am
For the Passive Biology upgrades and the High Powered Sedative, I'll trade you the schematics for the AP Turrets. Or you could give me $2000  :P
Title: Re: Evil Genius! Week 18 now up.
Post by: Toaster on July 25, 2011, 11:08:10 am
No biggie- figured that was what happened.  I'm surprised you're not using Google Docs- it'd be easy to keep everything available between you and Cyber.


I'd do 2k for turrets.  (Was that a serious offer?  Not sure)
Title: Re: Evil Genius! Week 15 now up.
Post by: Neyvn on July 25, 2011, 11:19:53 am
Spoiler: Today's Actions (click to show/hide)
Title: Re: Evil Genius! Week 18 now up.
Post by: Terenos on July 25, 2011, 10:00:50 pm
Evil Genius Update!
Schematics belonging to the ancient and well known Evil Genius, the Mastermind and his Syndicate, have fallen into your hands.

  -Blast Chamber (Reduces the impact of a Physics research critical failure ) 40 Resources, 2 Minion/Weeks.
  -Reinforced Reaction Chamber (Reduces the impact of a Chemistry Research critical failure) 40 Resources, 2 Minion/Weeks.
  -Environment Simulator: Gives a bonus to Biology research. Gives all mission rolls a slight improvement. 75 Resources, 4 Minion/Weeks.
  -Centrifuge : Gives a bonus to Physics Research. Required to train Pilots. 75 Resources, 4 Minion/Weeks.
  -Simulation Supercomputer: Gives a bonus to Chemistry Research. Gives a small bonus to plotting missions. 75 Resources, 4 Minion/Weeks.
 
-Room Reinforcing (This room is now less likely to be damaged by sabotage or accident.) 5 R 1 Minion/Week.
-Holding Cells: Required to contain more than 2 Minion captures (for training, or from other EG's), Or to do Kidnap missions. 20 Resources, 1 Minion/Week.

Use this information wisely, and claim the world! (Yeah I know this might mean you go change your turns but..Eh! *snicker*)
Added to the 2nd post.
Title: Re: Evil Genius! Week 18 now up.
Post by: CyberGenesis on July 25, 2011, 11:31:00 pm
Aight Hail, get a starter post made and i'll get you on the list.

And Terenos, eat shit and die - i updated the waitlist >.> wanker
Title: Re: Evil Genius! Week 18 now up.
Post by: Riversand on July 26, 2011, 02:56:20 am
Is the wait-list top to bottom first to last? if so, then it is incorrectly listed, such as myself being lower than Hitty40, when my post was roughly 9 days earlier.
Title: Re: Evil Genius! Week 18 now up.
Post by: Toaster on July 26, 2011, 02:11:43 pm
Evil Genius Update!

-Cool Stuff-


Can we safely assume there are equivalent upgrades for higher tier tech fields?
Title: Re: Evil Genius! Week 18 now up.
Post by: Terenos on July 26, 2011, 02:36:48 pm
You can! And probably should! *pats sheaf of notes* Yep. Yep indeed.
And Riversand it appears it is from top to bottom, latest addition to the list down to the first.
Title: Re: Evil Genius! Week 18 now up.
Post by: Comp112 on July 26, 2011, 02:42:38 pm
I looked over my EG and his situation. Edited my orders.
Title: Re: Evil Genius! Week 18 now up.
Post by: Riversand on July 26, 2011, 03:41:55 pm
You can! And probably should! *pats sheaf of notes* Yep. Yep indeed.
And Riversand it appears it is from top to bottom, latest addition to the list down to the first.

If it is by order of joining, then you have me in the wrong placement. as in first come first served situation. Is that how people are being added to the game from the waitlist, from the top? or randomly?
Title: Re: Evil Genius! Week 18 now up.
Post by: thunderclan on July 26, 2011, 03:55:11 pm
I'm still not on the waiting list...Application in 4th post on page 65
Title: Re: Evil Genius! Week 18 now up.
Post by: Terenos on July 26, 2011, 04:12:43 pm
The correct method of complaining about being left off the waitlist (or its arrangement) Is to bitch loudly in the general direction of Cyber. He will promptly ignore you, generally offering some unkind words about your person. Then 3 days later it'll get mysteriously updated. With or without a post.

I believe I am missing..Hastur, Labrats (who is moving and may not bearound often) and Happerry.
Title: Re: Evil Genius! Week 18 now up.
Post by: CyberGenesis on July 26, 2011, 04:14:37 pm
River: I have it in reverse order, FIFO queue (mostly)

Thunder, added

Terenos: You can kiss my pale white ass. Anyone ELSE that may be missing, kindly PM me with your post location and i'll fix it
Title: Re: Evil Genius!
Post by: CyberGenesis on July 26, 2011, 04:22:26 pm
Sigh, wrong button

Ignore this
Title: Re: Evil Genius! Week 18 now up.
Post by: Riversand on July 26, 2011, 09:09:16 pm
Thank you cyber, I appreciate you letting me know the details. I meant no ill will, I just was very curious... I've been called catlike in that regards.
Title: Re: Evil Genius! Week 18 now up.
Post by: CyberGenesis on July 27, 2011, 12:18:54 am
If you hang around long enough, this is just how Terenos and I are with eachother. If it were profitable enough, we'd simply kill the other and be done with it - but we are simply too advantageous to eachother alive. So we do what we can...
Title: Re: Evil Genius! Week 18 now up.
Post by: Toaster on July 27, 2011, 08:12:46 am
Sounds like somebody needs a hug!


GROUP HUG!

/me hugs everyone
Title: Re: Evil Genius! Week 18 now up.
Post by: Hitty40 on July 27, 2011, 08:19:28 am
Sounds like somebody needs a hug!


GROUP HUG!

/me hugs everyone

*Set Toaster on fire and laugh and as he rolls around*
Title: Re: Evil Genius! Week 18 now up.
Post by: HailFire on July 27, 2011, 11:57:31 am
I'm like Santa Claus, but for megalomaniacal sociopaths.  :P

------------------------

Anyway, I'd been a little leery about adding another Mad Scientist to the waiting list, buuuut....

Spoiler: RP Stuff (click to show/hide)

Spoiler: Default Stats (click to show/hide)
Title: Re: Evil Genius! Week 18 now up.
Post by: Terenos on July 27, 2011, 12:24:25 pm
Actually dont feel bad about that Hailfire. In preliminary testing Mad Scientist was the archetype chosen most often.... I should probably read something into that.
Title: Re: Evil Genius! Week 18 now up.
Post by: Toaster on July 27, 2011, 12:29:24 pm
Interestingly, my first thought was for Scientist as well, but I went with the cult when I saw no one else taking it.  I think sci is one of the best three starts.
Title: Re: Evil Genius! Week 18 now up.
Post by: Terenos on July 27, 2011, 12:31:26 pm
*cough* Theres 5 archetypes currently. But yeah, I've felt Mad Scientist was the strongest by far. Ah well. Next round there'll proly be some rebalancing of the various archetypes.
Title: Re: Evil Genius! Week 18 now up.
Post by: CyberGenesis on July 27, 2011, 01:07:16 pm
The only true advantage to Mad Sci is turn 1 researching, you can always fire/hire and start the next turn
Title: Re: Evil Genius! Week 18 now up.
Post by: Riversand on July 27, 2011, 01:43:13 pm
It's the whole Mad scientist 'feel' rather than the power. i would have gone Legal Eagle, if i could have instead. *shrug*

I took Mad scientist, because i basically, have my genius as a 'splicer'. cosmetic gene-therapy. only minor to begin with. perhaps research he lost before going evil...
Title: Re: Evil Genius! Week 18 now up.
Post by: Toaster on July 27, 2011, 02:02:34 pm
Really?  I disagree.   Here's my opinion:

#1:  Cult Leader.  I may be biased, but starting with nearly double the minion cap says "massive head start" to me.  If I had it to do over again, I would have rushed for 50 notor and (likely having rank 2 by then) have 22 minions to everyone else's 10 or so.  I think the massive head start would outweigh anything else.

#2:  Mad Scientist.  It's a head start to research, which can get you to the useful techs sooner.  In addition, it's like having a free scientist minion that doesn't count against your cap.  The upper levels are pretty serious research bonuses, and you start with a leg up getting there.

#3:  Mastermind.  While MwaP at level 1 is pretty boring, it starts getting good with more points into it.  The extra starting cash is nice as well.

#4:  Layabout Playboy.  The trait's OK and the double starting cash is nice, but it's nothing spectacular.  This strikes me as the "generic" start.

#5:  Mob Boss.  Unless there's some good tactic to keeping your notor low at the very beginning (I have yet to see one), then this start is awful.  Starting with a thug is like starting with an extra $300, which is nothing compared to the above two.  Yes, you can start an extortion on T1- whoopty do?  If this started with a couple of extortions and more thugs, it'd be better.  As is, it's crap.



Really though, once everyone has a couple trait points spent, the archetypes are the same (which I figure was intentional.)  If you wanted to differentiate them, make some of the traits unique- if you don't start with them, you can never get them!


Riversand does have a point- being a mad scientist does have a certain appeal to it.
Title: Re: Evil Genius! Week 18 now up.
Post by: Terenos on July 27, 2011, 02:14:17 pm
Aye, Mob Boss felt the weakest overall to me. That'll proly get punched up a little. Proly with 2 starting extortions, and maybe change the trait to Extortionist, push people more in that direction. And I felt Cult Leader was far stronger than people gave it credit for. Assisting research is all well and good but the extra minion availability to me is the direction I'd always go. That said i'll probably weaken Cult of Personality a little to start, cause a +4 minion cap for 1 trait point is ridiculous to me. EVERYONE should have that. For shame people.

 Unique traits was a direction I was considering. In fact for round 2 I was thinking every archetype gets changed to have 1 generic trait (Researcher, Cult of personality(Which may be Archetype Specific, havent decided fully), what have you, and an Archetype specific trait (Gadgeteer, Outside Investors, Dark Brotherhood). That would allow peoples EGs to feel more unique I think. Probably include a choice between 2 Archetype specific traits at start (alongside your 1 generic trait) and go from there. We've still got plenty of design space happening in Traits.

Everyone loves being a mad scientist. THEY'll ALL RUE THE DAY
Layabout Playboy I intentionally backweighted. I want that to be a much stronger start for people who want to approach the endgame with a solid plan in mind. Legal Eagles at higher levels can straight deflect FoJ attacks, leaving you pretty much immune to basic attempts to stymie your efforts. You're pretty much only attackable by Super Agents and the odd Vigilante. And of course your fellow EGs
Title: Re: Evil Genius! Week 18 now up.
Post by: Toaster on July 27, 2011, 02:35:57 pm
I would certainly think that starting CoP at +3 instead of +4 is a good idea.  Still a nice boost, but not as "holy shit this trait rocks."  As is it's 80% of a notor level.

CoP should certainly be unique.  Uniques would really give character to the archetypes, instead of them all mashing together at the end (like we're starting to see.)

I still like the idea of Frontline Leader that I posted a while back- kind of the (henchman) Dr. Doom style character, who gets loud and shouty and lets everyone know what he is up to.
Title: Re: Evil Genius! Week 18 now up.
Post by: HailFire on July 27, 2011, 04:02:22 pm
Good thing I'm deep enough in the wait list that I'll probably be in Round 2.  :P

As for the people we're waiting on- I heard Labrats with dealing with life, and Hastur is chronically late, so they should probably be put on standing orders (if possible), or de-synced.
Title: Re: Evil Genius! Week 18 now up.
Post by: CyberGenesis on July 27, 2011, 04:11:36 pm
You are a terrible GM terenos, we have an RP/Discussion thread for this -.-

Ok that was a terrible lie, i just wanted to see if i confused anyone

Still waiting on Happerry btw
Title: Re: Evil Genius! Week 18 now up.
Post by: Happerry on July 28, 2011, 02:32:20 am

Spoiler: Stats (click to show/hide)

Lord Silver frowns as he plots... Counterattack!


Title: Re: Evil Genius! Week 18 now up.
Post by: Terenos on July 28, 2011, 10:56:55 am
I've got some standing orders for Labs so effectively, I just need Hastur's turn to roll it all up.
Title: Re: Evil Genius! Week 18 now up.
Post by: Comp112 on July 30, 2011, 07:46:56 am
I can has turn?
Title: Re: Evil Genius! Week 18 now up.
Post by: Terenos on July 30, 2011, 11:48:54 am
Yeah my apologies, I've been uncharacteristically swamped these past few days. Turns about half done. I'll try to have 'er out by late tonight.

And now, I go to do battle with my lawn. Now before you think that this should only take me a bit.. Please know that for the purposes of this mission my lawn is effectively 1 acre.
Title: Re: Evil Genius! Week 18 now up.
Post by: CyberGenesis on July 30, 2011, 03:13:26 pm
And he has no mower...and has to use a Scythe...which entertains us both
Title: Re: Evil Genius! Week 18 now up.
Post by: Ultimuh on July 30, 2011, 03:15:32 pm
And he has no mower...and has to use a Scythe...which entertains us both

REAP THE SOULS OF THAT GRASS!

Wait.. HARVEST THE SOULS OF...

Hmm..

Cannot make it sound.. good enough..
Title: Re: Evil Genius! Week 18 now up.
Post by: Hastur on July 30, 2011, 03:51:36 pm
Spoiler (click to show/hide)
Mr Ping
streetwise everything
Hire 5 regulars
everybody gets a lazergun, its a perk of the job.
WAIT OOC: Can I attack the same guy that hap berry is attacking or do i need to discover that location first?
6 scientists continue research towards personal energy shields (quit researching other stuff?? or is this some tech tree thing)
OOC: do i get to use the reporter and spy this turn or do i have to wait a turn?
Send 11 thugs with lazerguns to get the thing everybody wants at the event. I dont know what it is but everybody wants it so there. Muahaha. send a giant lazer with them too.
2 guards guard with lazerguns
1 thug goes to capture the bruiser, spend 1 set of sleeping drugs with him.
Can i use my regulars i hired this turn?
Title: Re: Evil Genius! Week 18 now up.
Post by: Taricus on July 30, 2011, 03:53:35 pm
Oh, Happry, call the attack off or I'll tell you grandma where you're currently hiding. Or failing that, SWORD or CARE.
Title: Re: Evil Genius! Week 18 now up.
Post by: Terenos on July 30, 2011, 04:00:11 pm
Anyone can attack the Omega Cluster event, until its seized by an EG. Then you'd have to find that EG in order to extract the device.

You cant use the reporter or spy, they take 2 weeks to train, after hiring your regulars they'd be 50% done, then 100% done next week, so they'd be ready for ..Week 21.
In addition no you cant use the regulars you hired this turn, Not just cause you just hired them, but also cause two are training.

And you cant direct your research just to items. There are multiple possible unlocks and you have a chance at researching any of those. The chances change based on what direction your research is going. Offensive Physics research is more likely to throw up lasers and arc rifles, than energy shields.
Title: Re: Evil Genius! Week 18 now up.
Post by: Labrat on July 30, 2011, 09:15:48 pm
Actual turn submited. Amazing, I know. As usual, no spoilers for you!
Title: Re: Evil Genius! Week 18 now up.
Post by: Terenos on July 31, 2011, 09:23:14 pm
Eerily enough, Eyes and Ears Data has been intercepted this turn, and never reached its intended target.

That said: Heres a turn!

Week 19, Or That Damn Omega Cluster.










The Omega Cluster Battle:

The forces of DOOM were reinforced just prior to their engagement by forces of EVIL. Fierce fighting erupted in the halls but neither side had a distinct enough advantage technologically, and the forces of DOOM kept falling back in order to prevent close range items from being useful. During the battle the floor begins to shake, and suddenly a new force emerges. The combined forces of Black Industries and Reginald Gathord emerge into the pitched battle between DOOM and EVIL. Quickly establishing a foothold, but at the cost of several lives, they manage to drive back both DOOM and EVIL while they prepare their next move.

A clamor from the outside as Minions of the Whistling Zephyr arrive, laser guns firing at anythign perceived to be a threat. A 4 way battle for the Omega Cluster?!

Forces of DOOM are heavily entrenched, a suicidal charge is employed by the thugs of the Whistling Zephyr, several are lost on each side, but the forces of Doom are not dislodged, weakened but not dislodged. The forces of Ping thusly decide to retreat while they are still able to. They run into EVIL forces on the way out, but manage to escape with no casualties.
The minions of EVIL and the combined force of the Black Industries and Reginald square off for a fight, at this point they think that the forces of DOOM have extracted, and they're the only ones left. In truth, DOOM has holed up safely away from the upcoming dustup with the intent to secure the facility afterwards.

Daring manuevers by the forces of EVIL manage to absolutely destroy the turrets brought along with the tunneler, and the fighting devolves into a fierce melee, when the forces of DOOM return, battered and somewhat bruised they easily outmanuever and drive EVIL forces away, and the united forces back into the tunnel. Casualties are rather severe on DOOMs side, but they hold the Omega Cluster another week. Their morale however, is terrible.

Losses:
Taricus: 4 Guards, 1 Tech
Happery: 2 Thugs
Hastur: 3 Thugs
Nevyn: 1 Regular, 3 Thugs. 2 AP Turrets
Kashyyk: 3 Regulars

All other gear was recovered intact by their respective parties.

-----
Agency: C.A.R.E
Headquarters: Unknown.
Leader: Natalia Shields (5)
Status: Normal, In Hiding.
Other known information: None:

Agency: S.W.O.R.D.
Other Known Information: None
----


Information
Payload Devices: A Payload Device is the first stage of your dominion or destruction of the world. By constructing a Payload Device (and possibly giving me information on what you want it to be called/what you want it to be, so on) you enable the deployment of your Doomsday Device.
Try to keep the payload device you build related to the field you can build it in. But hey, creativity is fine.


Title: Re: Evil Genius! Week 19 now up.
Post by: Taricus on July 31, 2011, 09:30:21 pm
Shouldn't there be four of my guards at the omega cluster?

Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 19 now up.
Post by: Terenos on July 31, 2011, 09:44:46 pm
Oh my bad, I meant 4 guards 1 Tech. I'll tag that up now.
Any other errors just let me know.
Title: Re: Evil Genius! Week 19 now up.
Post by: Neyvn on July 31, 2011, 10:53:17 pm
Did the AP turrets do anything at all???
Title: Re: Evil Genius! Week 19 now up.
Post by: Terenos on July 31, 2011, 11:01:13 pm
They caused some casualties.
Title: Re: Evil Genius! Week 19 now up.
Post by: Neyvn on July 31, 2011, 11:04:13 pm
They caused some casualties.
So let me get this right, 2 Anti Personal Turrets which are designed to KILL PEOPLE. caused some Casualties.......... I think you have undernerfed something like that. Or overbuffed shielding...
Title: Re: Evil Genius! Week 19 now up.
Post by: Taricus on July 31, 2011, 11:07:13 pm
Also, due to the minor victory I have scored (I haven't got it back here yet), I say that I'm entitled to a bit of gloating in honour of such event.

You lot are such incompetant employees that should be assigned to intern duty within a lavatory and flushed with inordinate amounts of feces and cleansed with acid.

In short: You short wired unlearned sapiens should hang a poster of me decorating my superiority over you, for you are able to trip yourselves on your on hair!
Title: Re: Evil Genius! Week 19 now up.
Post by: Neyvn on July 31, 2011, 11:08:32 pm
In short: You short wired unlearned sapiens should hang a poser of me decorating my superiority over you, for you are able to trip yourselves on your on hair!
Maybe you should stop Posing and practice English... :P
Title: Re: Evil Genius! Week 19 now up.
Post by: Taricus on July 31, 2011, 11:10:23 pm
Maybe you should learn to ingest some phosphorus, for that'll be the only way we'll ever notice such a lowlife!
Title: Re: Evil Genius! Week 19 now up.
Post by: Terenos on July 31, 2011, 11:18:44 pm
The terrain was actually the factor that denied you massive casualties. These were not large wide hallways, or open areas where they could be used to great effect. It was in part your roll for the location you came in, and in part the layout of the facility. The shielding wasn't even a factor really, thanks to the EMP grenades used by EVIL.

There was a lot going on, feints, counter feints, full out assaults. Just wasn't a grand field where a defensive type weapon could be used to great effect. Now had you manage to push Taricus out, you'd have then redeployed your weapons advantageously and efficiently mulched incomers without shielding, and caused reasonable casualties even if they had shielding. At least..tier 1 shielding.
Title: Re: Evil Genius! Week 19 now up.
Post by: HailFire on July 31, 2011, 11:19:52 pm
In short: You short wired unlearned sapiens should hang a poser of me decorating my superiority over you, for you are able to trip yourselves on your on hair!
Maybe you should stop Posing and practice English... :P

I think that hanging a poser is perfectly appropriate, what are you talking about?
Title: Re: Evil Genius! Week 19 now up.
Post by: Neyvn on July 31, 2011, 11:20:06 pm
But why didn't we push him out???
Title: Re: Evil Genius! Week 19 now up.
Post by: HailFire on July 31, 2011, 11:22:54 pm
Personally, I'm wondering when the Spetsnaz strike teams are going to show up to clear you all out.  :P
Title: Re: Evil Genius! Week 19 now up.
Post by: Terenos on July 31, 2011, 11:24:53 pm
His forces rolled well during a crucial stage and decided to fade back and let you two and Happ fight it out (as you were the largest powers, and Hastur's troops are apparently cowards). You guys had to clear each other out and his forces were manuevering to bring enough firepower to bear that they'd hold the fort.
And then your guys booked it cause things got too hot.
Title: Re: Evil Genius! Week 19 now up.
Post by: Neyvn on July 31, 2011, 11:29:25 pm
Can we take a vote on seeing the Combat Rolls for things like this... The discription is good, but perhaps knowing where things went wrong more so. Like you never let me know how well the Turrets went...
Title: Re: Evil Genius! Week 19 now up.
Post by: Terenos on August 01, 2011, 12:01:24 am
Taricus: 56Combat+10Entrench bonus, 22Combat-10Ambush, 89Stealth SRR: 35, Doom forces gain stealth, 67Manuevering, 44Combat+5 Ambush, 78C, Special Result roll 3; Morale Terrible.

Happery: 52Attack, 13Combat-10 Ambush, 53Detection, SRR: 3 Doom forces evade. 42 Combat, 20UD-10Poor Judgement, EVIL Forces retreat.

Nevyn/Kashyyk, 70Approach+10 Ambush, 35Deployment, 62Detection, SRR: 18, Doom Forces evade, 41Combat+8Turrets Deployed, 34UD-10Poor Judgement, SRR: 24 Morale Check 15: Better to pull out, Combined forces retreat.

Hastur:  80Combat+SRR: 5Reckless, 2Combat, SRR: 7, Morale Check: 6, Retreat.

And the UD check there is Unforeseen developments.
Rolls largely over or under opposing rolls give Special Result Rolls, As you can see, SRR's can do things like give your forces a bonus in another round of combat, or cause your forces to break.
Special roll modifiers like Entrenchment and Ambush and Poor Judgement aren't always applicable. Stealth, Manuevering, Combat, those are the ones that are almost always there.
Troops were mostly lost during the Kashyyk/Nevyn entrance during those poor rolls, and when Hastur's rolls were poor/really good.
This wasn't all the rolls but it was the a fair chunk of it, to give you an idea of whats happening behind the scenes. Roll positioning may be a bit unusual but its got a structure in my head. Taricus/Happ engaged, then Kashyyk/Nevyn interfered with the tunneler advance, while Hastur came overland a little behind Happ.
As far as the writeup goes, arranging the battle in my head with the fake orders out front ,and the ones in PM, and so on.. It was a bit of a hassle and I burned out a little.
Title: Re: Evil Genius! Week 19 now up.
Post by: Riversand on August 01, 2011, 01:52:49 am
I honestly thing the writeup of the... skirmish was wonderously made. enough details to get what happened, and yet still create many scenarios that would fit those parameters.
Title: Re: Evil Genius! Week 19 now up.
Post by: Comp112 on August 01, 2011, 06:51:55 am
Will post my turn later, deciding on a course of action.
Title: Re: Evil Genius! Week 19 now up.
Post by: Toaster on August 01, 2011, 07:59:26 am
Lord Thrakor laughs to himself.  News through his usual channels tells him of pitched battles for the Omega Cluster with bloodshed on all sides.  What a joke- these fools are wasting precious time and lives.


Not that I should say anything, but shouldn't I have two less thugs due to the bad roll in the heist?  Also, if I buy resources through cash, can I use them the same turn?  (IE using cash to help finish a building)


And yes, the battle writeup was quite nice.  Good way to read of other's misfortune.  Taricus has it cut out for him if he wants to survive the last week- you guys can knock him out this time.
Title: Re: Evil Genius! Week 19 now up.
Post by: Terenos on August 01, 2011, 02:09:42 pm
I dont know what you're talking about *innocent whistling*
Man I keep dropping the ball on your turn Toaster. Heh. Whoops.

From the looks of things so far i've been allowing resources purchased to be used for construction of buildings/gear that week, so yeah, its fine.
Title: Re: Evil Genius! Week 19 now up.
Post by: Toaster on August 02, 2011, 10:52:47 am
You can't slip one past me.  I almost let that one slide- it would have been eeeeeeeevilllllllll of me.

And how medium is medium?  Are we talking medium Peru or medium France?


Lord Thrakor was at the podium long before any of his followers this week.  There was much to go over, and he wanted to waste no time.

"Greetings, my children!  We have been blessed with a cunning plan from our planning group.  However, we lack a vital component, which our technician will be building this week.  As such, there will be much training and preparation this week."

"Several of you will be training this week to hone your skills.  Others will be seeing what can be done to improve our odds on this coming mission.  The rest of you... will be liberating resources for other coming projects."

"Go in thought, my children.  I wish great blessings on your endeavors.




Orders PMed.  Nothing to see here, move along.
Title: Re: Evil Genius! Week 19 now up.
Post by: Comp112 on August 02, 2011, 11:43:15 am
Spoiler (click to show/hide)

Nothing very exciting this turn...
Title: Re: Evil Genius! Week 19 now up.
Post by: Kashyyk on August 02, 2011, 02:19:19 pm
Well, that was amusing. I'm a little sad we didn't win, but the writing made up for that.  :D

EDIT: also, do we get any notoriety for that?
Title: Re: Evil Genius! Week 19 now up.
Post by: V-Norrec on August 02, 2011, 02:48:14 pm
Spoiler: Status (click to show/hide)

Orders:
1 Scientist and 1 Regular plot to gain access to Aerospace Engineering
2 Scientists research Biology (support)
2 Guards take up guarding duty.
1 Guard and 1 Regular plot to find a Henchman.
1 Technician, 2 Regulars with 2 giant lasers cause some General Mayhem, tell them to be creative with it.
3 Thugs go out and steal some Resources.
The final scientist will get $6,000 worth of resources (120) as well as construct a Laboratory in the dungeons of my Chateau.

((That is correct that I don't have a Lab, right?  If it is incorrect have him buy a Secure Vault and build some holding cells in the dungeons.))

Viscoth sat displeased with the results of the plotting.  Other organizations had too large of an advantage already, this situation must be rectified and there was only one way to do that, advancing at record paces in all fields.  Nearby one of the numerous ravens that took residence in the Chateau cawed.  It was going to be feeding time soon and the technician from last week was nearly gone already when suddenly an idea struck him.

"You three, you're in charge of feeding the ravens this week, take two giant lasers and make sure they get plenty of food.  Have fun with it."  The Technician and his two friends looked worriedly at each other before agreeing to the suggestion.  Soon the lasers and ravens were packed into two vans.  Reading the headlines this week was sure to be interesting, to say the least.


((Erm, is it OK that I kinda specified what the General Mayhem was going to be in the RP section?))
Title: Re: Evil Genius! Week 19 now up.
Post by: Terenos on August 02, 2011, 03:05:31 pm
((Aye you dont have a lab. It was based in part on your prioritization of research...And thats fine. So im assuming..you're going to cause widespread death and destruction, then unleash ravens, in order to really let people know who was responsible? Im down with this.
And Toaster, We're talking more Peru than France.))
Title: Re: Evil Genius! Week 19 now up.
Post by: V-Norrec on August 02, 2011, 03:11:51 pm
((You have assumed correctly))
Title: Re: Evil Genius! Week 19 now up.
Post by: HailFire on August 02, 2011, 06:32:47 pm
You know, only Scientists and Technicians can enhance your base, at present.
Title: Re: Evil Genius! Week 19 now up.
Post by: V-Norrec on August 02, 2011, 06:43:00 pm
You know, only Scientists and Technicians can enhance your base, at present.

Then why would the selling point of technicians be they build twice as fast if they were the only ones who could do it.  BOOM, in your face.
Title: Re: Evil Genius! Week 19 now up.
Post by: Terenos on August 02, 2011, 06:46:06 pm
Technicians are also much better at general mayhem, and upgrade in a different way that will be revealed shortly.
That said, yeah..Only Scientists and Technicians can build rooms, so its no huge deal, move a sci off plotting, and put the regular on..and boom.
Title: Re: Evil Genius! Week 19 now up.
Post by: V-Norrec on August 02, 2011, 07:10:52 pm
Damn, I would have swore I saw regulars building rooms earlier.  Oh well, guess it doesn't matter.
Title: Re: Evil Genius! Week 19 now up.
Post by: CyberGenesis on August 02, 2011, 10:11:56 pm
What you likely saw was regulars being allocated to build rooms, followed by us bitching about inability to read, followed by edits...or situation 2: we ignored it or allocated it ourselves
Title: Re: Evil Genius! Week 19 now up.
Post by: Terenos on August 03, 2011, 01:56:55 pm
To Kashyyk, There was no notoriety gained this week for the Omega Cluster because of the gear brought (EMP grenades, it destroyed the monitoring equipment, so the forces of justice were unaware who was involved, even though they're watching the place)
Title: Re: Evil Genius! Week 19 now up.
Post by: Taricus on August 03, 2011, 02:03:00 pm
Oh, that's nice of the incompetant attackers, Making my getaway easier :P
Title: Re: Evil Genius! Week 19 now up.
Post by: Terenos on August 04, 2011, 01:46:40 pm
Still in rather -dire- need of turns posted.
Title: Re: Evil Genius! Week 19 now up.
Post by: Kashyyk on August 04, 2011, 04:49:17 pm
The assault on the Omega Cluster was a failure, and along with the sting of defeat Dr Black knew the Cluster would be invaluable to her enemies. However, it had given her an idea.

Kicking open the door to the lab, she strolls in. The scientists, startled at her entrance, turn and stare as she draws her pistol. Grabbing a nearby drone and some Gaffa, she tapes the pistol to it.

"That's your prototype, I want a working design by the end of the week."


Spoiler: Black Industries (click to show/hide)
Title: Re: Evil Genius! Week 19 now up.
Post by: Toaster on August 04, 2011, 08:52:15 pm
Who else?  The shark tank needs feeding.
Title: Re: Evil Genius! Week 19 now up.
Post by: Terenos on August 04, 2011, 08:58:20 pm
Lets see.. Labs (whos still mostly incommunicado), Hastur (as usual), Happery and ...Nevyn? I believe thats everyone missing.
Title: Re: Evil Genius! Week 19 now up.
Post by: Happerry on August 05, 2011, 12:23:53 am

Spoiler: Stats (click to show/hide)

Lord Silver plots and plans. The mainframe will be his!


Title: Re: Evil Genius! Week 19 now up.
Post by: Labrat on August 05, 2011, 12:51:12 pm
with any luck i'll be posting a turn later today. due to the stupidity of the only internet provider where i am, i currently don't have reliable acess to the internet. hopefully this will change soon.

Edit: GASP! Turn posted. PMed as per usual. Day later then expected, but at least I beat Hastur!
Title: Re: Evil Genius! Week 19 now up.
Post by: Terenos on August 06, 2011, 06:03:06 pm
With the turn from the Labrats, I seek only Nevyn and Hastur's turns.
Title: Re: Evil Genius! Week 19 now up.
Post by: Kashyyk on August 06, 2011, 06:07:27 pm
Oh yes, on the 18th I'm going on holiday until the 5th(?) of September and nearer to the time I'll let you know my standing orders. Just wanted to let you guys know.
Title: Re: Evil Genius! Week 19 now up.
Post by: Hastur on August 06, 2011, 07:26:40 pm
Spoiler (click to show/hide)
sweet i love transparency2

Spoiler (click to show/hide)

Use streetwise for everything
hire 3 thugs
Send All 12 thugs to the Event, with 12 lazer rifles and one giant lazer(their orders are to ambush any further reinforcements for the forces of doom. Giant lazer to take out the lead car. No mercy and take no chances. Top priority is to win, secondary objective is to capture an energy shielding device, third priority is to capture anything else including prisoners is by chance you get any.)

6 scientists continue research towards energy shields (with lazer rifles! just to be safe)
3 regulars guard with lazer rifles
1 regular also starts learning to be a spy
1 regular also starts learning to be a reporter
2 guards guard with lazer rifles

Q: im interrogating a spy and a reporter, do i get a free spy or reporter at the end or do i need to keep a regular in reserve for each?
Q: will somebody give me a synopsis on why were fighting for this thing? I just wanted to fight mostly (or go mercernary and FIGHT AND GET PAID)
Title: Re: Evil Genius! Week 19 now up.
Post by: Terenos on August 06, 2011, 07:32:14 pm
As your minions are upgrading, you need to keep them alive. You get the spy/reporter at the end of the training period. Provided neither of them die to unexpected events.
The Omega Cluster is a powerful research aid, and will give massive bonuses to Robotics research and some bonuses to Physics research. Its value is impressive. ((The Physics boost is a +5. And its the minor one.))
Title: Re: Evil Genius! Week 15 now up.
Post by: Neyvn on August 06, 2011, 08:00:14 pm
PMed
Title: Re: Evil Genius! Week 19 now up.
Post by: Kashyyk on August 07, 2011, 05:45:27 am
Minor edit to my turn.
Title: Re: Evil Genius! Week 19 now up.
Post by: HailFire on August 09, 2011, 12:58:58 am
Gotta move that gear up!
Title: Re: Evil Genius! Week 19 now up.
Post by: Terenos on August 09, 2011, 01:02:11 am
Turn nearly completed! Omega Cluster Battle 2 (Electric Boogaloo) write up yet to do.
Spoiler: Things got !Fun! Very fun! Henchmen were found. Heists were pulled off. Arc rifles were awesome.

Warning the above spoiler may not pertain to the Omega Cluster. How bout that?
Title: Re: Evil Genius! Week 19 now up.
Post by: Neyvn on August 09, 2011, 02:33:59 am
Um, I don't think I ordered the replacement of my Dead Units from last turn. Can you add them to this turn please...
Title: Re: Evil Genius! Week 19 now up.
Post by: Terenos on August 09, 2011, 02:43:58 am
Certainly. You pmed yer turn, Just PM the extra hiring. Or post it here. Either or.
Title: Re: Evil Genius! Week 19 now up.
Post by: Neyvn on August 09, 2011, 02:52:21 am
Certainly. You pmed yer turn, Just PM the extra hiring. Or post it here. Either or.
Well its what ever it takes to make full on Regulars... I believe I have enough cash for that...
Its like 5 or 6 wasn't it???
Title: Re: Evil Genius! Week 19 now up.
Post by: Terenos on August 09, 2011, 02:56:28 am
4 Regulars it is...And..You -might- have the cash for it.. I don't know..It could be a bit of a stretch for your financial resources to encompass this crippling $400 expenditure!
Title: Re: Evil Genius! Week 19 now up.
Post by: Neyvn on August 09, 2011, 03:08:55 am
4 Regulars it is...And..You -might- have the cash for it.. I don't know..It could be a bit of a stretch for your financial resources to encompass this crippling $400 expenditure!
Huh??? Are you stealing money from me... ¬_¬
There is no way I couldn't afford it...
Title: Re: Evil Genius! Week 19 now up.
Post by: Terenos on August 09, 2011, 03:12:22 am
You're either very short, or simply poor at catching jokes.  Either way..For SHAME Nevyn. For shame.
Title: Re: Evil Genius! Week 19 now up.
Post by: Neyvn on August 09, 2011, 03:15:21 am
You're either very short, or simply poor at catching jokes.  Either way..For SHAME Nevyn. For shame.
No I got it... Still... ¬_¬

I am onto you...
Watching you...
Always Watching you...
Title: Re: Evil Genius! Week 19 now up.
Post by: V-Norrec on August 09, 2011, 03:23:13 am
(http://i62.photobucket.com/albums/h96/DG-Amon/Miscellaneous/Noneofyouaresafe.jpg)

None of you are safe from Popsicle Pete.
Title: Re: Evil Genius! Week 19 now up.
Post by: Terenos on August 09, 2011, 05:21:31 am
Only Eyes and Ears Data regarding the Omega Cluster, and battle plans went through. As such it wasnt sent so much as acted on, and factored into the rolls.
This is due to SWORD's interference, Not my laziness. (But actually my laziness. Ssh)

Week 20, Or That Damn Omega Cluster: 2, Electric Boogaloo!








-----
Agency: C.A.R.E
Headquarters: Unknown.
Leader: Natalia Shields (5)
Status: Normal, In Hiding.
Other known information: None:

Agency: S.W.O.R.D.
Other Known Information: None
-----
Its Week 20, as such, New Trait point!
Any errors, let me know. I'm sure a few snuck in there.
Omega Cluster: Next Post!
Info post to appear..Sometime. Soon.
Title: Re: Evil Genius! Week 19 now up.
Post by: Terenos on August 09, 2011, 05:26:56 am
The Omega Cluster Battle REDUX!:

The forces of DOOM, heartened somewhat by the promises of rest and additional pay from their dark master, grit their teeth and dig in. Some reinforcements make it through to the facility in time. Others do not. Their labor is nearly completed, so with the accompaniment of a few explosions, and a transmission about the information gathered regarding the nefarious battle strategies of their enemies they settle in to finish their appointed task.

Forces of EVIL arrive on the scene, unhindered by the blockade of the Whistling Zephyr, as they chose another approach. They manage to deploy a foothold but the approach to the center of the facility is treacherous and a maze of blocked off passages thanks to DOOM's cunning plan.

Unfortunately, DOOM is not the only one with access to the plans of others. The combined forces of Black Industries and the Playboy, knowing the disposition of enemy forces manage to arrive neatly and sever the obvious route of escape, that DOOM had prepared. Its going to be a hard slog for any force though, as DOOM still has the defensive advantage. EVIL and the Combined Forces settle in to a long, Giant Laser aided siege, gradually inching their way closer and closer to the occupied portion of the facility.

Manuevering through the facility, around the damaged portions, minions of EVIL and the Playboy skirmish briefly, but as theres no bits and bobs of the Omega Cluster to fight over, it is halfhearted and lackluster. There will be no violent infighting among the other sides, that DOOM can exploit during this engagement.. When suddenly..

An explosion rocks the general area of the blockade of the Whistling Zephyr. Striking from ambush they have managed to scatter some of the inbound reinforcements of DOOM across the snowy wilderness.

Casualties are high among the scientists tasked to aid the seige being conducted against DOOM. High off their victory, the thugs of the Whistling Zephyr move into position to strike at the facility itself, unaware of the forces moving into position behind them.

EVIL and Combined Forces slowly move closer as DOOM's minions frantically load vans with components and blast charges. Under orders to destroy everything if they can't claim it, they prepare to be caught in a crossfire. The Whistling Zephyr circles the facility, striking and pulling back, causing little more than structural damage. Shadowy forces manuever on the horizon as night falls.

Combined Forces break through first, and DOOM's minions take cover in the warehouse where they've prepared their vans. Fighting is pretty fierce as DOOM has no way out, and both Dr Black and the Playboy have expressed their displeasure at the lack of results. Casualties mount, mostly on DOOM's side. Sheer numbers nearly win the day, when a minion of DOOM stands up, detonator in hand and screams "MAKE ANOTHER MOVE AND I'LL SEND US ALL TO HELL!" This understandably causes a bit of an impasse, and nervous feet shuffling. The minion is protected by an ESD, and the turrets haven't been moved up yet, so a shot at him might cause him to trigger the explosion.

Tense minutes pass, punctuated by the sounds of combat outside. Outside?!
Whistling Zephyr forces are surrounded and engaged by figures stepping out of the night. They are better geared and armed, their movements precision timed, and Zephyr forces take modest casualties before they manage to break free, surrendering their giant laser to the newcomers. Who promptly reposition it and fire it at the warehouse walls, where DOOM is hiding. It is like they knew all along the layout of enemy forces.

The wall collapsing under giant laser fire brings a sudden focus to the immediacy of the conflict. Thinking its the incoming forces of EVIL, DOOM minions cower and hide, praying for a swift death before they have to report their failure to their Mastermind, Taric. Combined Forces turn their available weaponry on the new breach, No one will dare to steal their prize.
Black clad men and women in battle gear, the telltale flickering of energy shielding devices, and laser rifles. They're also packing a few pieces of gear that are unfamiliar to all involved sides. They set up quickly and begin laying fire down on everyone indiscriminately. DOOM minions, cowering already take no further casualties, Combined Forces take a few while they pull back and hold their breach while bringing up their turrets.

This is when EVIL forces breach the warehouse, leaving their giant laser on and incinerating two of the newcomers outright. Heavy fire rains down from the forces of EVIL forcing the newcomers to give ground slowly until they have been driven out of the warehouse and are operating from the outside. More holes are being opened up in the walls of the warehouse by the constant giant laser fire.
The DOOM technician, gets a brilliant idea and starts lobbing the spare explosives at the walls, landing several in key locations.
Combined Forces bring up their turrets and another round of casualties on all sides (Save DOOM, who's slim minion numbers actually work to their favor here). The shadowy newcomers seem to be running low on forces, however there is one somewhat imposing figure operating without a facemask. Hes in his late 30s, obviously British, and is cockily ending lives with his laser rifle, and laser pistol sidearm. He also seems to be shouting while he fights but no one can hear him over the din.
As each side is whittled slowly down, DOOM makes their move. Triggering the explosives they threw at the wall, they cause massive structural instability and suddenly the engines on the vans rev to life! The last few minions of DOOM managed to get into position in the vans, and try to bull rush their way out. This gambit nearly works, unfortunately the British gentleman leading the shadowy newcomers jumps onto the end van and manages to pull his way forward over the top of the van, to the cab and attempts to kick the minion out the side while he swings in.

Fortunately, one of the few scientists who survived the Zephyr's ambush appeared to fire a few shots at the van. The Agent leapt off the side into a snowbank, raising up over the poor scientist like some manner of avenging angel.. The gun jammed..The Agent struck..A noble sacrifice as agents of DOOM sped away.
Seeing the prize lost, All remaining Evil Forces attempted to disperse slowly, recovering their gear as they went. They were engaged suicidally by the black-clad newcomers. On the plus side, Every single  newcomer was killed. But no one had the courage to try to steal their gear, seeing as that big British fellow was nowhere to be seen. He seemed dangerous.
Whistling Zephyr forces, managed to re-secure their giant laser, after the shenanigans.

Taric and the Forces of DOOM, Congratulations, you have claimed the Omega Cluster.
The Omega Cluster provides a +20 bonus to all Robotics research rolls you conduct. And a +5 to all Physics rolls you conduct. However while you possess it, it is far FAR easier to steal.
You also gain 40 Notoriety.
Hastur, Happery, Nevyn, Kashyyk, You all gain 10 Notoriety, and probably some hard feelings about this.

Losses:
Taricus: 2 Guards, 4 Scientists.
Happery: 1 Reg, 1 Guard, 1 Tech.
Hastur: -4 Thugs
Nevyn:  -2 Regulars, 1 Tech, 1 Guard.
Kashyyk: -3 Thugs.

All other gear was recovered intact by their respective parties.
Title: Re: Evil Genius! Week 20 now up.
Post by: Taricus on August 09, 2011, 06:10:02 am
Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 20 now up.
Post by: Kashyyk on August 09, 2011, 06:17:16 am
Well, that was awesome. Taricus, You better put that Cluster to use, cos I'm coming for you ;)
Title: Re: Evil Genius! Week 20 now up.
Post by: Taricus on August 09, 2011, 06:25:11 am
I know, so I'm running and leaving behind a gift for whoever takes my old base (An honest gift, I'm just not spoiling it for you.)

And that shows why you PM the actions of a major offensive to Terenos and CG: You can do a shitload, and I would've certainly lost the battle without it.

Last thing: I'm going to slice your cranium open, spill the false grey matter upon the remnants of your minions and commit vulgar, consentual acts upon your siblings!
Title: Re: Evil Genius! Week 20 now up.
Post by: Kashyyk on August 09, 2011, 06:31:13 am
Oh trust me, we did that too, although probably not as detailed.
Title: Re: Evil Genius! Week 20 now up.
Post by: Comp112 on August 09, 2011, 07:00:39 am
If I picked Researcher 5 what would my bonus be? The first page is confusing me a bit...
Title: Re: Evil Genius! Week 20 now up.
Post by: Toaster on August 09, 2011, 08:04:58 am
I bet you had no idea that I was going to come in and ask what I'd get for CoP 5!

Is there a cap to trait level?
Title: Re: Evil Genius! Week 20 now up.
Post by: Neyvn on August 09, 2011, 09:40:02 am
Odd, could have sworn my Henchman did the Plotted mission and same with the guards...
Title: Re: Evil Genius! Week 20 now up.
Post by: V-Norrec on August 09, 2011, 12:34:15 pm
I dare say, you forgot my 3 thugs going after more resources.
Title: Re: Evil Genius! Week 20 now up.
Post by: Terenos on August 09, 2011, 02:34:05 pm
I..Plotted mission? what? *double checks* Ah I see the problem here.. I didnt know what you meant by Attack Equip, and forgot you had a plotted mission to go for. In the interests of me not rewriting things..You'll change your casualties and I'll give you a mission write up.

..Thats true V-Norrec, I did. I'll go roll that up right now.

Traits such as Researcher and CoP cap at 5. IT'd be confusing cause I havent had a chance to go update it yet.
The final level  of Researcher gives a total of +20 to your personal research, a total of +8 to the research of your other scientists. As well, You have a 5% chance, on breakthrough of instead, getting 2 breakthroughs!

The final level of Cult of Personality, Is a further +2 Minion Cap, giving a total of 14, a further +10% cheaper minions, for a total of 30. And the final little bonus is ..I unno, Im drawing a blank here. I'll come back to this.

-Edit- Roight, I -think- thats everything.
Title: Re: Evil Genius! Week 20 now up.
Post by: V-Norrec on August 09, 2011, 08:57:14 pm
I just PMed mah turn.  That is all.
Title: Re: Evil Genius! Week 20 now up.
Post by: Taricus on August 09, 2011, 09:01:44 pm
Also, Man w/a plan for the trait choice please.
Title: Re: Evil Genius! Week 20 now up.
Post by: Comp112 on August 09, 2011, 09:28:05 pm
I want Researcher 5, I will post my turn tomorrow.
Title: Re: Evil Genius! Week 20 now up.
Post by: Neyvn on August 09, 2011, 09:32:56 pm
I..Plotted mission? what? *double checks* Ah I see the problem here.. I didnt know what you meant by Attack Equip, and forgot you had a plotted mission to go for. In the interests of me not rewriting things..You'll change your casualties and I'll give you a mission write up.
If it read Attack Equip (Equipment) then it meant to attack with the Equipment, if it said Mission Equip (Equipment) it meant to do the mission with with equipment...
Title: Re: Evil Genius! Week 20 now up.
Post by: Terenos on August 09, 2011, 09:34:40 pm
It was the 'Attack Equip' part that confused me. Still, no huge deal. All solved now.
Title: Re: Evil Genius! Week 20 now up.
Post by: Happerry on August 09, 2011, 09:46:41 pm

Spoiler: Stats (click to show/hide)

Lord Silver plots and plans. The mainframe will be his!

Another Researcher point, Please


Title: Re: Evil Genius! Week 20 now up.
Post by: Toaster on August 09, 2011, 09:51:08 pm
The final level of Cult of Personality, Is a further +2 Minion Cap, giving a total of 14, a further +10% cheaper minions, for a total of 30. And the final little bonus is ..I unno, Im drawing a blank here. I'll come back to this.

A free regular a week, attracted by your awesome coolness!  Does not count against minion cap!  (Or, you know, something fair.)
Title: Re: Evil Genius! Week 20 now up.
Post by: Terenos on August 09, 2011, 09:55:00 pm
I was bouncing around a few ideas.. Still nothing coalesced yet.
Heh. By the by, I was wondering what the thoughts were on the ARtificial Minions (Now available to Black Industries)
Title: Re: Evil Genius! Week 20 now up.
Post by: Taricus on August 09, 2011, 09:56:14 pm
Could someone set a factory to make their own nation?
Title: Re: Evil Genius! Week 20 now up.
Post by: Terenos on August 09, 2011, 10:22:26 pm
With the ARtificial Minions? Potentially, but they're pretty limited in terms of capability. They're the first step on the path to true AI.

Now to work CORE in here as an acronym..somehow..
Title: Re: Evil Genius! Week 20 now up.
Post by: Toaster on August 09, 2011, 10:46:01 pm
I was bouncing around a few ideas.. Still nothing coalesced yet.
Heh. By the by, I was wondering what the thoughts were on the ARtificial Minions (Now available to Black Industries)


Robotics gets all the cool stuff.

(Turn tomorrow.)
Title: Re: Evil Genius! Week 20 now up.
Post by: Neyvn on August 10, 2011, 02:09:02 am
Yeah Robtics gets all the fun...

I mean, at 23.14 Chem I still have the same as when I was 12 Chem (or so) I don't even think you are even including this "Increased Potency" effect that appeared in my list, if anything my Drugs should be more effective and my men more deadly. AND NOT DROPPING LIKE FLYS DURING THIS STUPID BATTLE. I mean come on, I have had the biggest losses in this battle then DOOM!?!?!
I mean even Robotics at 21 has more stuff gained then me atm...
WHAT THE HELL!?!?
Title: Re: Evil Genius! Week 20 now up.
Post by: Terenos on August 10, 2011, 02:15:14 am
That was a stepping stone tech, didn't I mention that? As for your casualties, the dice aren't always friendly, even with bonuses..
And admittedly..The tech tree isn't fleshed out. Robotics is significantly easier to think of things for. If you wanna suggest things for Chemistry go right ahead. Thats perfectly acceptable.
Title: Re: Evil Genius! Week 20 now up.
Post by: Neyvn on August 10, 2011, 02:29:17 am
Uh... Would have thought something that would increase likelyhood of NOT dieing would be under the Chemistry Tree. Also something similar in the Biology but that looks more fleshed out then anything else already.
Title: Re: Evil Genius! Week 20 now up.
Post by: Terenos on August 10, 2011, 02:40:48 am
Well, Nevyn. I do have a few other things here for Chemistry. And you'll definitely see something new when you hit 25, I have some available offense and support. But nothing in defense. Yet. Chemistry seems to really hit its stride in the mid 20s as thats where I've got a fair amount of stuff happening

Also, when I'm rolling breakthroughs I don't just pick something at X to give you. I roll within a range, and Chemistry seems to like to hang out in already explored territory. Not to mention it didn't help that you guys were trading tech, so sometimes the wheel would land on an already known bit of tech.
Plus, It only -looks- like we're prepared. We're totally not. Sometimes we're just coming up with things on the fly. Many directions we can still go, and we're not infinitely creative. So feel free to add suggestions.

Still to come in Chemistry:
Acid Pit Traps, One Shot Acid Spray (Its a weapon, it cracks safes, it cleans up tough messes). Perpetual Innocence Pheromones. Compound Bombs.
I reserve the right not to explain any of that.
Title: Re: Evil Genius! Week 20 now up.
Post by: V-Norrec on August 10, 2011, 02:51:21 am
. . . I will so pay for Acid Pit Traps and/or Acid Spray.
Title: Re: Evil Genius! Week 20 now up.
Post by: Kashyyk on August 10, 2011, 07:31:08 am
"Perpetual Innocence Pheromones" That sounds amusing.

Also have you considered combining sciences to get a product? For example, Physics and chemistry for body armour or Armour piercing rounds, Biology and chemistry for more minion buffs...
Title: Re: Evil Genius! Week 20 now up.
Post by: Toaster on August 10, 2011, 08:06:21 am
Hmmm... I could go for some explosives.  I suppose the good ones would be chemistry.

The REALLY good ones would be under Nuclear Physics...
Title: Re: Evil Genius! Week 18 now up.
Post by: Toaster on August 10, 2011, 08:32:00 am
Attention evildoers, again!

I am (still) in the market for any invention that takes resources to build and is persistent- items in the vein of Laser Rifles (which I already have), base improvements, or others.  Specifically, I would like:

Assistive Aiming Devices
Energy Shielding Devices
Arc Rifles
AP Turrets

I may also be interested in others for the right price.

I am willing to trade any of my chemistry, physics, or robotics techs, the Aberration tech, or cash.  Maybe the Heart Urn of the Pharaoh for the right tech(s).



Lord Thrakor approaches the podium with confidence.  The preparations are complete.

"Greetings, my children!  You did well in preparing for our mission this week!  It is time!

Those who will be on the mission team, please stay after this meeting.  I will be going over the plan in detail.  Those others, I have given you your orders."

The smile fades from Thrakor's face.  There is another point to make here.

"As you know, the forces of CARE know where we are.  They have made a halfhearted attempt to strike at us twice this week.  We cannot yet afford to lose our focus on this mission, but we will very soon look into striking back!  Keep on your guard, as we do not know what they know."

The smile returns a little.

"Take heart!  We are working toward some of the final phases of our project!  Soon the world will be ours!"

Thrakor delivers a hearty evil laugh.

"Go in thought, my children.  May the wind be always at your back."



Turn PMed.
Title: Re: Evil Genius! Week 20 now up.
Post by: Happerry on August 10, 2011, 04:34:48 pm
As I've gotten a bit bored with life right now, and the next turn isn't likely to be here today, have a list of random tech ideas!
Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 20 now up.
Post by: Terenos on August 11, 2011, 12:22:34 am
I like a fair number of those things Happ. And thusly statted them appropriately and placed them within the tech tree.
Perpetual Innocence Pheremones -do- sound entertaining.

Combined techs, have been discussed(and were in for the 1 on 1 version) but may add a layer of unnecessary complexity to the forum game. That said I could move to introduce a few, likely in the currently barely tapped Trap design space. Theres certainly room for them. They will likely however, stay rare.
Title: Re: Evil Genius! Week 20 now up.
Post by: Happerry on August 11, 2011, 01:37:02 am
Thanks! Working on some others but I'm less familiar with what they have in this game as well as having less ideas. Most of my Robot ones so far are variations on "Bigger Death Machine" so far, for example...

For Botany though, I really hope for both a Venus Mantrap Plant and Kudzu Bombs. Just saying...

Biology suggests the idea of Pan-Immunity Treatments, but i'm sure you already have a defensive upgrade for that idea. Maybe the ability to create explosive pigeons and then use them as weapons?
Title: Re: Evil Genius! Week 20 now up.
Post by: Kashyyk on August 11, 2011, 08:28:25 am
Many things need to be done in order to claim the Omega cluster...

Spoiler: Black Industries (click to show/hide)
Title: Re: Evil Genius! Week 20 now up.
Post by: Comp112 on August 11, 2011, 08:55:11 am
Got court today, orders after that.
Title: Re: Evil Genius! Week 20 now up.
Post by: Terenos on August 12, 2011, 01:49:20 pm
Still in need of a few turns. You know who you are. *shakes head disapprovingly*
Title: Re: Evil Genius! Week 20 now up.
Post by: Comp112 on August 12, 2011, 02:44:53 pm
Sorry been busy, heres the turn.

Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 15 now up.
Post by: Neyvn on August 13, 2011, 07:56:46 pm
Spoiler: Today's Actions (click to show/hide)
Title: Re: Evil Genius! Week 20 now up.
Post by: Labrat on August 13, 2011, 08:10:36 pm
Turn will be in soon...ish
Title: Re: Evil Genius! Week 20 now up.
Post by: Terenos on August 13, 2011, 08:55:39 pm
Things to watch for next turn
Two more Agencies! A Super Agent on the field!
An info dump containing information on new rooms, new upgrades. The newly released Traps section!
A very small rock!
That is all.
Title: Re: Evil Genius! Week 20 now up.
Post by: CyberGenesis on August 14, 2011, 01:19:01 am
A bunch of you are missing your trait selections this week. Get them in to us
Title: Re: Evil Genius! Week 20 now up.
Post by: Neyvn on August 14, 2011, 01:24:06 am
Oh didn't realize...
Um................
The Extortion one...
Title: Re: Evil Genius! Week 20 now up.
Post by: Hastur on August 14, 2011, 01:52:46 am
OOoo! I choose extortionist
Q: Can i buy or make stuff that i have not researched? Like a carbomb? or armored cars, or attack dogs. Or do they have no effect if they are not unlocked through research?
Is extortion and stealing the only way of getting money? I tried piracy and selling bootlegs earlier but does specifying what I do have any in game effect?
P.S. Dibs on the rock! I bet its magic!
Title: Re: Evil Genius! Week 20 now up.
Post by: Terenos on August 14, 2011, 02:42:27 am
Hastur.. Far be it from me to stifle your creativity or flair, but..There are some legitimate purchases that I will permit, but a lot of what you're suggesting has no..Real effect that I've come up with yet. Or that I want to come up with effects for, because several of them are things that are(to me) Either mundane villainy or would draw too much attention. Carbombs? How needlessly mundane, you have giant lasers. Armored cars? I don't know about you, but I notice every single armored car. I do not however notice vans marked with various businesses, or mid-sized family sedans. Attack dogs look suspicious, require paperwork, are easily noticed..

Extortion, stealing, or large scale plotted missions are the only way to gain resources or cash. Piracy or bootlegs or what have you is a fine way of changing the flavor but..Yeah. I haven't given anyone any bonuses for seriously outside the box thinking yet. And dont plan to. The mission types are there for a reason. It defines activities so I dont have headaches or rules questions that amount to 'can x minion do y?' By having loosely defined missions I've already answered this. Not everything evil you could do currently fits, this is true. But eventually everything will.
Title: Re: Evil Genius! Week 20 now up.
Post by: Hastur on August 14, 2011, 02:58:45 am
Hastur.. Far be it from me to stifle your creativity or flair, but..There are some legitimate purchases that I will permit, but a lot of what you're suggesting has no..Real effect that I've come up with yet. Or that I want to come up with effects for, because several of them are things that are(to me) Either mundane villainy or would draw too much attention. Carbombs? How needlessly mundane, you have giant lasers. Armored cars? I don't know about you, but I notice every single armored car. I do not however notice vans marked with various businesses, or mid-sized family sedans. Attack dogs look suspicious, require paperwork, are easily noticed..

Extortion, stealing, or large scale plotted missions are the only way to gain resources or cash. Piracy or bootlegs or what have you is a fine way of changing the flavor but..Yeah. I haven't given anyone any bonuses for seriously outside the box thinking yet. And dont plan to. The mission types are there for a reason. It defines activities so I dont have headaches or rules questions that amount to 'can x minion do y?' By having loosely defined missions I've already answered this. Not everything evil you could do currently fits, this is true. But eventually everything will.
Ok thats what i thought after seeing no difference back when i was adding flavor to my actions, but the battle modifers you showed made me unshure since i remember modifiers for little things like ambushes or recklesness. i'll stick to the formula then.
but what are spies better at than regulars, just a small chance of infiltration? or are they better scouts/information gatherers
Could a reporter bribe a bruiser to join me? or is some other minion better at it?
If I added oilcan dispensers to my cars would that be more genre appropriate or is that still outside the box? Is it close to being acceptable?
as it is im willing to spend money for bonuses, the chemistry drugs cost resources for a one time use and i thought attack dogs would give a bonus to my guards guarding roll (presumably they have one like a combat roll) The chemistry drugs are fleeting for defence so arent worth it to me to buy but attack dogs would carry over and be a good investment.
Title: Re: Evil Genius! Week 20 now up.
Post by: Terenos on August 14, 2011, 03:14:08 am
For battles sure, strategy/plans gets factored in. That happens. Taricus ordered his guys to drop every approach but 2 , Nevyn/Kashyyk wanted to arrive away from everyone and set up. But that was a large scale thing, where there was space for strategy/creativity to do things. It wasnt within the normal mission-space I mean.

Spies can Infiltrate, do reasonably at Plotting, And are also good at Guarding.
The only way to get the higher tier minions is capture and let your minions train off them. It simulates the capture/interrogation -> right into minion type, from Evil Genius.

Why would you have oilcan dispensers when you can simply crack open the back of your nondescript van and fire the giant laser? Again, its just a matter of why do X possibly costing you things and not being as effective, when you can already do Y.
Chemistry is supposed to be the research path for strong one shot boosts, Biology is the department of small passive boosts.
Title: Re: Evil Genius! Week 20 now up.
Post by: V-Norrec on August 15, 2011, 09:27:52 pm
Ba-bump-da-bump

A.k.a. skip the slackers.
Title: Re: Evil Genius! Week 20 now up.
Post by: Terenos on August 15, 2011, 09:32:02 pm
Oh everyones in. I've just been a little busy.
Turn mostly complete. Look to its coming within the night sometime.
Title: Re: Evil Genius! Week 20 now up.
Post by: Terenos on August 16, 2011, 05:14:20 am
Week 21, Or ..This totally was not planned.










Any errors, Let me know
Everyone should have 5 total trait points

-----
Agency: C.A.R.E
Headquarters: Unknown.
Leader: Natalia Shields (5)
Status: Normal, In Hiding.
Other known information: None:

Agency: S.W.O.R.D.
Other Known Information: None
-----

Action World News. Tonight (Dundun dunDUN DUN! DUN!))
"Tonight, A daring action by Natalia Shields has resulted in what could be the ENDof one of the forces of Evil that preys upon the world. CARE and Natalia Shields, acting on information obtained by an anonymous source, struck at the lair of the Disciples of Thought. While unable to secure the capture of the notorious Lord Thrakor, CARE was instrumental in breaking their hold over the local area, and driving them into hiding. Forces of the Whistling Zephyr were also engaged in this battle, turning it into an incredibly successful week for the forces of Justice. Utilizing breakthroughs made from recovered data, CARE suffered only a scant few casualties. The same cannot be said for either the Disciples of Thought or the Whistling Zephyr.
Natalia Shields gave a press conference, stating emphatically that the Disciples of Thought were on the run, and that before long they would be brought to Justice. Then CARE would turn its attention to other forces of evil. "If these organizations persist, So will we. And we will be victorious." Powerful words, from a powerful woman.

Seeing the success of CARE, Several provisional agencies are being set up under joint government rule in South America and Europe. These agencies will work to promote the new World Justice Initiative.

And now to Brent Stone, in the field. Brent?"

"Thanks Barb. Dr Doom's continued campaign of terror, under the command of E.V.I.L has led to unprecedented amounts of property damage. Travel in and around Europe has been suspended by this megalomaniacal terrorist's actions against the transportation infrastructure. Few lives were lost as a result of his actions, but local governments estimate the damage in excess of eight million. Repair work has begun but the work of months can be undone in moments by the likes of Dr Doom. We can only hope that the new World Justice Initiative manages to bring these evil fiends to justice."
"Thank you Brent, for that chilling look at the handiwork of E.V.I.L. In lighter news, A vision of Christ in a candy bar? Talk about my sweet lord! The immaculate confection, Coming up next."
*Click*
Title: Re: Evil Genius! Week 21 now up.
Post by: Taricus on August 16, 2011, 05:30:03 am
Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 21 now up.
Post by: Happerry on August 16, 2011, 06:11:04 am
Week 21 Turn, Or ..This totally was as planned, actually.

Spoiler: Stats (click to show/hide)

Lord Silver plans the advancement of his cause with lots of rayguns.


Title: Re: Evil Genius! Week 21 now up.
Post by: Comp112 on August 16, 2011, 06:37:45 am
Spoiler (click to show/hide)

Robots you say? How about GIANT ONES!
Title: Re: Evil Genius! Week 21 now up.
Post by: Toaster on August 16, 2011, 08:27:24 am
It's good to see a fellow Evil Genius has signed his own death warrant!
Title: Re: Evil Genius! Week 21 now up.
Post by: CyberGenesis on August 16, 2011, 03:22:26 pm
You obviously need to reread that Toaster. If they sold you out, they wouldn't have suffered casulties...
Title: Re: Evil Genius! Week 21 now up.
Post by: Terenos on August 16, 2011, 03:26:28 pm
..Yeah, cause Toasters gonna let an attack slide. CARE was in the area.. It was just poor timing on the attack eh?...
I did mention CARE was in the area right?
Anywho.. I was going to do a rules update, so lets heave to!
Changing Bases
Changing bases, is an important thing when your location is known, and you want to avoid sabotage or retribution. You can also move your Base to gain small bonuses that might be applicable based on where you're moving to.
This could get a bit murky, but what the hell. The base movement time is 15 M/W of labor, and any Minion type can add their labor value (Base 1, modified by the Enhance Base job)here. This is to move directly to another Base with no bonuses. Better bonuses to the base, more time.

New Stuff?!
Saboteurs
The upgrade from Technicians, Trained in the Workshop. These minions are the very best thing in General Mayhem, and gain the new job type Sabotage: Which is useable against Forces of Justice or other EG's in order to cut them down.
Jobs: General Mayhem, Enhance Base 2, Sabotage
T2 Minion, Trained from Technicians in the Workshop.

Storage Lockers
Legitimate Purchase: $1,250, Stores your gear neatly in the base. Thus preventing it from being stolen as easily, or used against your minions (without a minion being knocked out for his gear(And jumpsuit)).

Traps!
Traps are defensive installations created to protect your base from interlopers. Their portability is usually quite high, allowing you to bring them with you if you are forced to leave the base quickly.
Traps are (at this stage) 'Legitimate' Purchases. As you can probably build them from simple items purchased innocently. However many traps might be unlocked via Research. Such breakthroughs will likely occur at different times than 'regular' breakthroughs.
So without further ado, Lets get us some traps!

Lockdown Devices: 5 R/$250 0 M/W - A sliding portcullis sort of thing that seals off sections of your base thus trapping minions or interlopers until the breach can be addressed.
Pit Traps: 5 R/$250 0 M/W - A practical staple is the old carefully designed pit trap. Not responsible for death or injury resulting from carelessness.

Gas Traps: 10R/$500 0 M/W - Loaded with your preference of gas. May be fatal to minions.

Swinging Blade Traps: 10R/$500 0 M/W - Of course if you don't -care- about apprehending intruders...
Crushing Wall Traps: 10R/$500 0 M/W - I think you get the picture here.

(..More to come. I'm just a bit unfocused right now. Feel free to suggest things!)
Title: Re: Evil Genius! Week 21 now up.
Post by: Toaster on August 16, 2011, 03:37:55 pm
You obviously need to reread that Toaster. If they sold you out, they wouldn't have suffered casulties...
..Yeah, cause Toasters gonna let an attack slide.

Oh, he's a dead man, don't worry.  If there's one thing us evil geniuses do well, it's a vendetta.
Title: Re: Evil Genius! Week 21 now up.
Post by: Kashyyk on August 16, 2011, 04:54:49 pm
Do you have to buy multiples of traps or is just one of each kind sufficient?
Title: Re: Evil Genius! Week 21 now up.
Post by: Terenos on August 16, 2011, 04:59:28 pm
Their bonuses can stack to a limit of lets call it 3. For now.
Title: Re: Evil Genius! Week 21 now up.
Post by: Kashyyk on August 16, 2011, 05:07:55 pm
Dr Black, with a sudden feeling of paranoia, orders her men to reinforce the base.

Spoiler: Black Industries (click to show/hide)

Also, I put a point into Cult of Personality
Title: Re: Evil Genius! Week 21 now up.
Post by: Happerry on August 16, 2011, 07:02:47 pm
Updated my orders with the new rules.
Title: Re: Evil Genius! Week 21 now up.
Post by: Hastur on August 16, 2011, 07:02:56 pm
Questions
If i purchase goons can they take actions this week?
what does Smear do for the reporter
if i move my base what are the bonuses that exist at this time for different bases?
what do spider drones do? i have the plans for them now.
Title: Re: Evil Genius! Week 21 now up.
Post by: Terenos on August 16, 2011, 07:04:51 pm
..Hastur. I have answered this several times. You cannot use your minions the week they are hired.
Smear missions give a chance at redirecting slight amounts of Notoriety gain from missions you're doing, onto other factions. The backlash from this could be heavy, as I doubt the Forces of Justice would appreciate being duped.

That depends on what you're after in terms of bonuses.
..Spider drones are used for a bonus to guarding rolls.
Title: Re: Evil Genius! Week 21 now up.
Post by: Hastur on August 16, 2011, 07:40:54 pm
MR PING
Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 21 now up.
Post by: Toaster on August 18, 2011, 08:50:05 am
A sneak attack.

The old compound was gone.  Much of the important physical gear was saved, but there was a grave loss of life.  Fourteen of his bravest children cut down in their prime.  Lord Thrakor would mourn their passing for a time to come.

The new headquarters was set up in a cave system Lord Thrakor had visited in his youth.  Even then, he beheld the majesty of the cave system with respect.  Now that it had become his base of operations, he discovered just how far the caves extended.  This would do for now.

The meeting hall was set up in one of the largest caverns.  A natural amphitheater, one standing in the center could be heard by all who were inside.  The perfect place for a shepherd addressing his flock.

Lord Thrakor burned with an inner rage.  His tone remained even, but the fury was clearly visible in his eyes.  This was a major setback to the project!

"My children.  We have suffered a grave attack by an impetuous fool.  He sold us out to the so-called Forces of Justice, and suffered the consequences in kind.  Rumor says that he took many casualties as well from CARE's assault.  Sadly, we are in no position to take advantage of his weakness... yet."

"I will spend this week bolstering our ranks back to operational capacity.  Your jobs this week will be to get us dug in to the new position, ready to handle operations from this point forward."

"Let us have a moment of silence for the brave children who have sacrificed themselves to advance our cause."

...

"Thank you.  Go in thought, my children.  There is yet much to be done.  Know this- those who dare interfere with our holy work will soon face our wrath."

Thrakor heads to his new office, carved out from the raw earth.  There is much to be done, indeed.  It will all pay off soon enough.

Soon.




Turn PMed.  Also, way to release traps after I get attacked.   ;)
Title: Re: Evil Genius! Week 21 now up.
Post by: Terenos on August 18, 2011, 10:03:07 am
Tis how I roll. Annnnywho, I believe that means im missing just Labs and Nevyn.
Title: Re: Evil Genius! Week 21 now up.
Post by: V-Norrec on August 18, 2011, 01:08:29 pm
I'm in the market for laser rifles, anybody selling and for how much?
Title: Re: Evil Genius! Week 21 now up.
Post by: Toaster on August 18, 2011, 01:12:20 pm
I'll swap you the tech for 3k.
Title: Re: Evil Genius! Week 21 now up.
Post by: Taricus on August 18, 2011, 01:13:32 pm
How about $2k cash or the equivalent in resources? You aren't on the "Do not sell to" list.
Title: Re: Evil Genius! Week 21 now up.
Post by: Toaster on August 18, 2011, 01:15:25 pm
($1.5k)
Title: Re: Evil Genius! Week 21 now up.
Post by: Taricus on August 18, 2011, 01:18:22 pm
$1,450.
Title: Re: Evil Genius! Week 21 now up.
Post by: Toaster on August 18, 2011, 03:11:58 pm
Whatever- we could do this all day and end up at $1 because it'd be better than letting the other have the money.
Title: Re: Evil Genius! Week 21 now up.
Post by: V-Norrec on August 18, 2011, 03:14:35 pm
I'm going to go with the $1,500 offer just because I want to pay in resources so, 30 Resources to Toaster in exchange for the Laser Rifles unless somebody is willing to accept less.
Title: Re: Evil Genius! Week 21 now up.
Post by: Taricus on August 18, 2011, 03:15:26 pm
I'll sell for 28.
Title: Re: Evil Genius! Week 21 now up.
Post by: Hastur on August 18, 2011, 03:19:31 pm
I'll sell you a quantity of lazerguns at cost. In order for you not to give those other guys any money. MADE IN CANADA, you get the rifles faster this way i think
Title: Re: Evil Genius! Week 21 now up.
Post by: Labrat on August 18, 2011, 05:38:56 pm
Tis how I roll. Annnnywho, I believe that means im missing just Labs and Nevyn.
Working on my turn now. it'll be in shortly-ish
Title: Re: Evil Genius! Week 21 now up.
Post by: V-Norrec on August 18, 2011, 05:54:19 pm
OK, so 28 for the tech or at cost production, hmmmm, it's a close call, I think I'll go with the tech for the moment though.
Title: Re: Evil Genius! Week 21 now up.
Post by: Taricus on August 18, 2011, 05:57:33 pm
Alright. Deal, pleasure doing business with you.
Title: Re: Evil Genius! Week 21 now up.
Post by: Neyvn on August 19, 2011, 05:15:48 pm
PMed turn...
Title: Re: Evil Genius! Week 21 now up.
Post by: Terenos on August 19, 2011, 08:01:18 pm
All turns are in, Projected update on turn: Sunday.
Title: Re: Evil Genius! Week 21 now up.
Post by: Labrat on August 20, 2011, 05:55:29 pm
awesome
Title: Re: Evil Genius! Week 21 now up.
Post by: HailFire on August 21, 2011, 08:58:49 pm
Last one alive, lock the door!
Title: Re: Evil Genius! Week 21 now up.
Post by: Terenos on August 23, 2011, 12:12:35 am
Sorry guys, no Eyes and Ears this week. I just have -not- been able to sit down and work on the turn, so.. Cause of that, I just want to get it out there. Im sort of thinking of altering the trait's value to cut down on my workload around it. Maybe just have it factor into rolls if you're targeted by another EG in PMs..I dunno. Kashyyk, Taricus, your thoughts?

Week 22, Or Cool Toys and New Opposition 










-----
Agency: C.A.R.E
Headquarters: Unknown.
Leader: Natalia Shields (5)
Status: Normal, In Hiding.
Other known information: None:

Agency: S.W.O.R.D.
Other Known Information: None

Agency: L.E.G.I.O.N
Headquarters: Rome(Who knew?)
Leader: Unknown
Status: Striking at Evil!
---------------

As usual, Let me know if theres errors, A few probably snuck in.
I was only 23 hours late..I should really stop putting down deadlines. Meh. Onward! In addition, I'm going to be accelerating things slightly, in order to try to see an endgame by Week 30-32. I'm doing this because I've got a lot of data that I want to sit down and digest, tweak the rules, improve the system, All that jazz. And I dont want to cheat you guys out of a well written end-game (arrogantly assuming I can provide that!). So lets pull together, And hop to!

Update on Rules:
Promotion
A minion may now be promoted to a Henchman (1) and his talents will lie in the general direction of his most unique job.
Assuming of course you have a slot open for one!
Title: Re: Evil Genius! Week 22 now up.
Post by: Labrat on August 23, 2011, 01:27:25 am
and turn submitted...which since it's almost midnight where I am, means I might be stalking the game....crap.
Title: Re: Evil Genius! Week 21 now up.
Post by: Happerry on August 23, 2011, 01:54:59 am
Week 21 Turn, Or ..This totally was as planned, actually.

Spoiler: Stats (click to show/hide)

Lord Silver plans the advancement of his cause with lots of rayguns.



As a suggestion for traps...
Boulder traps are a must to suggest, as well as traps that unleash swarms of killer bees into an area of the base. I Assume the base already has security cameras and such, but a room idea might be a security center to actually coordinate all that....

Also, suggestion for robotics, Weaponry Control Modules, Autopilots for things like giant lasers that keeps people from having to man them, because the computer is targeting for you. That sound good?
Title: Re: Evil Genius! Week 22 now up.
Post by: Terenos on August 23, 2011, 01:58:06 am
Well if -someone- hadnt suggested rolling boulder traps I'd frankly be shocked. Shocked and appalled. And..Weaponry Control Modules sounds like it could work!
Title: Re: Evil Genius! Week 22 now up.
Post by: Taricus on August 23, 2011, 04:05:12 am
Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 22 now up.
Post by: Comp112 on August 23, 2011, 07:24:39 am
You are missing my drones :x
Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 22 now up.
Post by: Toaster on August 23, 2011, 07:46:19 am
Terenos:  You completely missed my research.
Title: Re: Evil Genius! Week 22 now up.
Post by: Terenos on August 23, 2011, 08:10:30 am
Aight Toaster, Comp, yours have been fixed. Sorry bout that. Didn't even bother to double check it.
Title: Re: Evil Genius! Week 22 now up.
Post by: Hastur on August 25, 2011, 02:53:46 am
Worthless guards, i gave them spider drones for nothing!
Spoiler (click to show/hide)
extra secret
Spoiler (click to show/hide)
double extra secret
Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 22 now up.
Post by: Terenos on August 25, 2011, 03:26:10 am
Yep. It was ignored. I never messaged you back and said you could. Why you might ask?
I'd already finished rolling your turn. Not to mention I hate -and- despise people sending their turns in chunks.

In addition we reserve the right to ignore anything you send that isn't to both myself and Cyber. As yknow, he might be rolling chunks of a turn. And something I had that he didn't have might fall through the cracks.
Title: Re: Evil Genius! Week 22 now up.
Post by: Terenos on August 26, 2011, 11:51:50 am
Lets see, I am missing.. Nevyn and..um..V-norrec. I will proceed to harassing you in PM's in a day or so.
Title: Re: Evil Genius! Week 22 now up.
Post by: Toaster on August 26, 2011, 12:02:01 pm
Oh yeah, I sent my turn in, but I'm not feeling any flavor this time.  Sorry!

Imagine a robed figure haranguing minions from a podium in a deep cavern.
Title: Re: Evil Genius! Week 22 now up.
Post by: Neyvn on August 27, 2011, 12:05:12 am
Can I make some of my Equipment and sell them on blackmarkets as another source of money?
Like can I sell Laser Rifles to City Gangs and tell them to have fun. My name on those guns.
This way I not only get money but I can also get a bit of Notoriety right?
Title: Re: Evil Genius! Week 22 now up.
Post by: Terenos on August 27, 2011, 12:39:55 am
After discussing things with CG, I'm nixing that.

Firstly I don't have anything in place for it, and I don't want to come up with anything around it. It has all  the signs of being complex to institute, from a mechanical standpoint. Flavorwise it doesnt fit because you guys, as Evil Genius' are in an entirely different level of crime. You're likely not to associate with other criminals because of raw arrogance. They are unlikely to associate with you because you'd bring the heat down on them like crazy. Or doublecross them since you're much more powerful.
Title: Re: Evil Genius! Week 22 now up.
Post by: Neyvn on August 27, 2011, 01:40:02 am
Um the Joker did that, wouldn't you call him an "Evil Genius" character?

Anyway, writing up my post now...

Actually can you send me back my last turn PM, I think I will be using that again with some changes...
Title: Re: Evil Genius! Week 22 now up.
Post by: Labrat on August 27, 2011, 06:53:52 pm
Um the Joker did that, wouldn't you call him an "Evil Genius" character
evil, yes. genius, no.
Title: Re: Evil Genius! Week 22 now up.
Post by: Neyvn on August 27, 2011, 09:10:26 pm
Um the Joker did that, wouldn't you call him an "Evil Genius" character
evil, yes. genius, no.
Are you kidding me, the man was a Genius to the max. Think about it. Take apart every thing that he had done, take away his "Jokes" and his deranged self. There was a Animated Film for Batman which shows a lovely side of the Joker. How much of a Genius he can be...

http://www.youtube.com/watch?v=xqOFl93sHno
Title: Re: Evil Genius! Week 22 now up.
Post by: V-Norrec on August 27, 2011, 09:33:25 pm
Spoiler (click to show/hide)

3 Guards Guard the base with ESD's.
1 Bruiser and 2 Thug go out to start Cash Extortions taking Giant Lasers and ESD's with them.
2 Thugs go steal some cash.
1 Tech and 2 Reg's continue plotting.
4 Scientists Research Offensive Aerospace Engineering.
Recruit 1 Technician and 4 Regulars.
Title: Re: Evil Genius! Week 22 now up.
Post by: Comp112 on August 30, 2011, 03:39:18 pm
[engineer]Gotta move that gear up![/engineer]
Title: Re: Evil Genius! Week 22 now up.
Post by: Terenos on August 30, 2011, 03:44:10 pm
Turns nearly done folks. I reckon it should occur sometime early wednesday.
Title: Re: Evil Genius! Week 22 now up.
Post by: Labrat on August 30, 2011, 06:02:04 pm
Turns nearly done folks. I reckon it should occur sometime early wednesday.
Bwahahahaha. BWAHAHAHAHAHA. BWAHAHAHAHA!!!
Title: Re: Evil Genius! Week 22 now up.
Post by: Terenos on August 31, 2011, 07:12:05 am
Week 23, Or Look! An obvious Distraction! 










-----
Agency: C.A.R.E
Headquarters: West Virginia.
Leader: Natalia Shields (5)
Status: Normal, In Hiding.
Other known information: None:

Agency: S.W.O.R.D.
Other Known Information: None

Agency: L.E.G.I.O.N
Headquarters: Rome(Who knew?)
Leader: Unknown
Status: Rethinking its core strategy!

-----
Special Event:
Everyone is now aware of the location of the Whistling Zephyr. Someone deliberately mailed out this knowledge.
Perhaps the Whistling Zephyr should be cautious.
-----

As usual, Any errors let me know.
I MADE MY DEADLINE! WOOoooo.
Not feeling the action world news this week. Also, the research rolls really helped me push things forward a bit faster. Cool toys? Cool toys.
Title: Re: Evil Genius! Week 23 now up.
Post by: Neyvn on August 31, 2011, 07:37:10 am
I don't get to hire more minions???
Title: Re: Evil Genius! Week 23 now up.
Post by: Terenos on August 31, 2011, 07:38:11 am
The..next notoriety bracket is 175? *checks notes* Yep?
Title: Re: Evil Genius! Week 23 now up.
Post by: Comp112 on August 31, 2011, 08:22:02 am
Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 23 now up.
Post by: Taricus on August 31, 2011, 09:36:42 am
Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 23 now up.
Post by: Neyvn on August 31, 2011, 09:55:47 am
So just quickly, I need 8 more Base Enhance points to finish moving right... Thats what 6 Scientists and a Tech???
Title: Re: Evil Genius! Week 23 now up.
Post by: Terenos on August 31, 2011, 10:52:09 am
Ayep. That would be the requirement to move to your new island home.
Title: Re: Evil Genius! Week 23 now up.
Post by: Taricus on August 31, 2011, 10:56:28 am
Speaking of base moving, what the hell happened to mine?
Title: Re: Evil Genius! Week 23 now up.
Post by: Terenos on August 31, 2011, 11:02:54 am
I seem to have lost that in the shuffle. I recall what you were going for, but not if i'd priced it, or decided on its bonuses. That said I'll get back to you sometime later today about that.

StealthEdit- Oh and Nevyn, its a matter of Minion Weeks of labor, not necessarily requiring scientists or techs. Its speed can be modified by the Enhance Base job, which pretty much just means Techs still count for 2 M/W of labor. *Makes a note to clean that up*
Title: Re: Evil Genius! Week 23 now up.
Post by: Taricus on August 31, 2011, 11:04:11 am
I know what you priced it at, as I still have that PM.
Title: Re: Evil Genius! Week 23 now up.
Post by: Happerry on August 31, 2011, 04:09:35 pm
Week 23 Turn

Spoiler: Stats (click to show/hide)

Lord Silver plans the advancement of his cause with lots of rayguns.



As a suggestion for research...
Does chemistry have Goo Cannons in it anywhere? IE, like Flubber?

Woo! Someone researched Weapon Control Module! My suggestion is in action!
Title: Re: Evil Genius! Week 23 now up.
Post by: HailFire on August 31, 2011, 06:33:35 pm
As a suggestion for research...
Does chemistry have Goo Cannons in it anywhere? IE, like Flubber?

Woo! Someone researched Weapon Control Module! My suggestion is in action!

Not to brag, but several of mine have been in for a while.  :P

That said, more people should contribute! This is going to be turned into a computer game, after all, so the more feedback, the better. Just PM Terenos and CyberGenesis your suggestions, guys- many have already been added to the game, and if your ideas suck, you can count on them to give constructive criticism.

On that note, I'll have another batch incoming soon.  :)
Title: Re: Evil Genius! Week 23 now up.
Post by: CyberGenesis on August 31, 2011, 10:29:04 pm
Constructive is his way of saying "We didn't gouge out his eyes for a bad idea". Bad ideas have generally -some- redeeming value to them
Title: Re: Evil Genius! Week 23 now up.
Post by: HailFire on August 31, 2011, 10:32:09 pm
Constructive is his way of saying "We didn't gouge out his eyes for a bad idea". Bad ideas have generally -some- redeeming value to them

Pff, you mean Terenos didn't gouge my eyes out- you don't answer my PMs.  :P
Title: Re: Evil Genius! Week 23 now up.
Post by: CyberGenesis on September 01, 2011, 12:51:49 am
He catches them first, we discuss, he replies. I'm usually at work
Title: Re: Evil Genius! Week 23 now up.
Post by: Happerry on September 01, 2011, 01:55:54 am
A sensible enough system. Now I just need to think of more things to send into it!
Title: Re: Evil Genius! Week 23 now up.
Post by: Terenos on September 01, 2011, 04:21:26 am
I am just saying this here; The bulk of those suggestions just sent in by Happerry and Hailfire were quite nice. Many of them are being statted and slotted in.
And yes there are Goo cannons in a nonlethal capacity.
Shiny. Shiny tech.

Taricus, Could you send me that PM, I cleaned my inbox recently and ..well, yeah.
Title: Re: Evil Genius! Week 23 now up.
Post by: Toaster on September 01, 2011, 04:55:38 am
I'll send in my turn as soon as I figure out what the best thing to do with the president of Peru is.
Title: Re: Evil Genius! Week 23 now up.
Post by: Labrat on September 01, 2011, 02:57:33 pm
Turn PMed.

Did I mention "BWAHAHAHAHAHA!"?

I am just saying this here; The bulk of those suggestions just sent in by Happerry and Hailfire were quite nice. Many of them are being statted and slotted in.
And yes there are Goo cannons in a nonlethal capacity.
Shiny. Shiny tech.
Only addicts submit suggestions.

Oh...wait....crap...*face-palm*
Title: Re: Evil Genius! Week 23 now up.
Post by: CyberGenesis on September 01, 2011, 03:07:34 pm
Labs, you're such an addict that you JOINED THE FORUMS just to play -this- version of the game when you were already playing one...
Title: Re: Evil Genius! Week 23 now up.
Post by: Labrat on September 01, 2011, 08:29:12 pm
Labs, you're such an addict that you JOINED THE FORUMS just to play -this- version of the game when you were already playing one...
And I got internet connection at my apartment just so I could submit turns without having to go to Starbucks for an hour or 2...yeah...that's right...I generally spend a minimum of an hour working on my turn...Damn, that's worse then joining the forums to play this version!
Title: Re: Evil Genius! Week 23 now up.
Post by: Terenos on September 03, 2011, 11:24:14 am
*bumps carelessly into the thread*

Still missing a fair number of turns. Ye know who ye are.
Title: Re: Evil Genius! Week 23 now up.
Post by: Toaster on September 03, 2011, 09:58:31 pm
No flavor, just limerick.

There once was a man from Peru
Who dreamed he was eating his shoe
He awoke with a fright
In the middle of the night
To find that his dream had come true.



Turn PMed.
Title: Re: Evil Genius! Week 23 now up.
Post by: V-Norrec on September 05, 2011, 11:50:19 pm
Spoiler: Stuffz (click to show/hide)

2 Guards guard with ESDs
1 Guard trains a Regular in the art of Guarding
1 Technician and 1 Regular go out and cause some Mayhem with a Giant Laser.
1 Thug gets trained into a Bruiser.
3 Thugs and 4 Regulars go burglarize the Egyptian Tomb, they bring a Giant Laser and ESD's with them.
4 Scientists will actually start working on Aerospace Engineering or I will wring their scrawny little necks.
Title: Re: Evil Genius! Week 23 now up.
Post by: Hastur on September 06, 2011, 10:25:15 am
if i move my base you said we get different bonuses? what bonuses currently exist in the game so far? im thinking about moving.
Title: Re: Evil Genius! Week 23 now up.
Post by: Terenos on September 06, 2011, 10:38:32 am
Oh plenty of available bonuses. It depends on what you want out of your new base. The better the bonuses, the longer it willt ake.
Also, Clean up your pmed turn, And send it to BOTH me and Cyber. Or it will be ignored.
Title: Re: Evil Genius! Week 23 now up.
Post by: Neyvn on September 06, 2011, 12:43:42 pm
Shit I think I was only sending it to you Terenos...
Title: Re: Evil Genius! Week 23 now up.
Post by: Terenos on September 06, 2011, 12:45:50 pm
*Double checks* N..o you sent to both of us. Or so it says here.
Title: Re: Evil Genius! Week 23 now up.
Post by: Labrat on September 06, 2011, 07:26:11 pm
Also, Clean up your pmed turn, And send it to BOTH me and Cyber. Or it will be ignored.
What do you know...after 23 turns, he still wants turns to be sent to both of them. Who'd have thought?
Title: Re: Evil Genius! Week 23 now up.
Post by: CyberGenesis on September 06, 2011, 11:16:48 pm
Me, cause while you all may think i'm missing...my ire for those that still can't read after 20+ turns astounds us both. And we freely mock you for it, and make you suffer with our silence

Common progress lately has been that he rolls while i try to break the new ideas we've recieved - as well as still manage to progress on the main game rules. This experiment on the forums has proven QUITE useful to our end goals...we are pleased.

Do not cause us to be un-pleased...
Title: Re: Evil Genius! Week 23 now up.
Post by: Neyvn on September 06, 2011, 11:20:48 pm
When was the timelimit for this Round???
I would love to go again with a more... Gusto/Evil mindframe. I seem to go a little too "Pussy" when it comes to being evil. I can't help it....
Title: Re: Evil Genius! Week 23 now up.
Post by: Labrat on September 07, 2011, 01:45:07 am
When was the timelimit for this Round???
I would love to go again with a more... Gusto/Evil mindframe. I seem to go a little too "Pussy" when it comes to being evil. I can't help it....
30ish
Title: Re: Evil Genius! Week 23 now up.
Post by: Kashyyk on September 07, 2011, 09:21:56 am
I have returned from the far away country that is France! :D

GM's: What happened to those traps I bought?

Spoiler: Black Industries (click to show/hide)
Title: Re: Evil Genius! Week 23 now up.
Post by: HailFire on September 07, 2011, 09:50:17 am
So we're only missing Hastur now, correct?
Title: Re: Evil Genius! Week 23 now up.
Post by: Terenos on September 07, 2011, 10:04:25 am
You...Changed your mind and altered your orders. And didn't buy any traps in those updated orders.
Title: Re: Evil Genius! Week 23 now up.
Post by: Kashyyk on September 07, 2011, 10:39:43 am
I thought I told you that I wanted you to follow the first set of instructions, then the next for when I was away... Maybe I forgot to actually send it..
Title: Re: Evil Genius! Week 23 now up.
Post by: HailFire on September 09, 2011, 06:38:21 pm
I vote that anyone yet to send in turns is put on standing and/or desynced.

Gotta move that gear up!
Title: Re: Evil Genius! Week 23 now up.
Post by: Terenos on September 09, 2011, 07:56:59 pm
Oh everyones in, Im just being lazy. And busy...Mostly lazy. Should be out by sunday.
Title: Re: Evil Genius! Week 23 now up.
Post by: CyberGenesis on September 10, 2011, 11:13:42 pm
I vote that anyone yet to send in turns is put on standing and/or desynced.

Gotta move that gear up!

You're not even playing! You don't GET a vote! lol
Title: Re: Evil Genius! Week 23 now up.
Post by: Kashyyk on September 11, 2011, 05:55:14 pm
Hey, It's 5 minutes until monday where I'm at. I guess the turn won't be done today?  :)
Title: Re: Evil Genius! Week 23 now up.
Post by: Terenos on September 11, 2011, 05:56:57 pm
Technically, Its the middle of the afternoon for me. Bordering on evening. So not today for you, but most certainly today for me.

EDIT: Look a turn!
Week 24, Or The Rare and Elusive Turn! 










-----
Agency: C.A.R.E
Headquarters: West Virginia.
Leader: Natalia Shields (6)
Status: Normal, In Hiding.
Other known information: None:

Agency: S.W.O.R.D.
Other Known Information: None

Agency: L.E.G.I.O.N
Headquarters: Rome(Who knew?)
Leader: Unknown
Status: Regrouping.
-----
As usual, Any errors let me know.
Also guys, double check your numbers. A few of you had some accounting errors in terms of your minion deployment. Minions training cant be tasked to something else.
In addition: I've probably let some technician training slip by without double checking for active Workshops. This is something I'll address in the future. Training might be entirely moved to the training room. Which will leave rooms like the Laboratory and the Workshop to fulfill other jobs in the grand scheme of things.
Still not feeling the action world news this week. Just imagine depressing forecasts of doom.
Title: Re: Evil Genius! Week 24 now up.
Post by: Labrat on September 11, 2011, 11:27:32 pm
will pm turn...at some point
Title: Re: Evil Genius! Week 24 now up.
Post by: Neyvn on September 11, 2011, 11:30:28 pm
Can I get that PM back I am sure I said something other then Spy...
Also what bonus does my Island have again???
Title: Re: Evil Genius! Week 24 now up.
Post by: Terenos on September 11, 2011, 11:33:50 pm
Its more difficult to find. Easier to defend. And gimme a second on that pm.
Title: Re: Evil Genius! Week 24 now up.
Post by: Happerry on September 12, 2011, 01:13:57 am
Week 24 Turn

Spoiler (click to show/hide)

Lord Silver plans the advancement of his cause with lots of rayguns. The Desk will be his!



Title: Re: Evil Genius! Week 24 now up.
Post by: Taricus on September 12, 2011, 05:03:11 am
Spoiler (click to show/hide)
Title: Re: Evil Genius! Week 24 now up.
Post by: Labrat on September 12, 2011, 11:44:06 am
Turn submitted via PM.
Title: Re: Evil Genius! Week 24 now up.
Post by: Toaster on September 12, 2011, 02:59:31 pm
Does the Subliminal Defense Array only prevent people from finding the base in the first place, or does it help against base attacks/infiltrations once the location is known?


248 Notoriety- that's not too much, right?  Who would have thought attacking CARE would make them mad, huh?
Title: Re: Evil Genius! Week 24 now up.
Post by: Terenos on September 12, 2011, 03:22:02 pm
Only makes it more difficult to find the base. Still, that can be a powerful thing.
Title: Re: Evil Genius! Week 24 now up.
Post by: Kashyyk on September 13, 2011, 12:05:53 pm
As if Dr Black's last stint of paranoia wasn't enough, she got another bout...

Spoiler: Black Industries (click to show/hide)
Title: Re: Evil Genius! Week 24 now up.
Post by: Toaster on September 15, 2011, 09:19:12 am
Who let this go to page four?


Also turn PM very soon.  Too bleh for RP, so more limerick!


There once was a cult from the States
Who liked to cavort with the Fates
They toyed with your mind
So soon you will find
That you will now farm their estates
Title: Re: Evil Genius! Week 24 now up.
Post by: Terenos on September 16, 2011, 01:21:17 pm
Still missing a few turns here people.
Title: Re: Evil Genius! Week 24 now up.
Post by: Hastur on September 17, 2011, 03:10:05 pm
so i want to ressearch emp. how do i state that in my turn to get credit for researching? "research physics offence?"

also what are my choices for where to relocate my base and what are the bonuses
Title: Re: Evil Genius! Week 24 now up.
Post by: Terenos on September 17, 2011, 03:26:43 pm
Targetting a tech, bad : "6 scientists research in the field that will get them emps in the direction that will take them to emps (or something that will disable enemy tech, support presumably?)"
I see no field. Just a direction. That doesnt help me roll the turn.

Field + Direction(optional) good : "Research Physics Offense" Pretty straightforward I thought.

[Longwinded rant semi-redacted] The tech tree is hidden. You want EMP grenades/weapons so badly? Trade for it. Otherwise, go in the right field and direction. Thats all the control you get.
I have a list of tech in each field, its role (Support/Offense/Defense), and where it falls on the tree, within a range. There is no guaranteed unlock of a certain device at a certain time, with the exception of the Payload Device and later, the Doomsday Device.

-----

Anyways, the choices for moving your base are fairly widespread. Certain locations will require some research/gear to get. But..yes. For some examples.. Island stronghold? Sure. Subterranean complex? Sure!
Really though, skies the limit. Just tell me what you want, and I'll tell you what kind of bonuses make sense. Better bonuses will take longer to move to. A basic move gives no bonuses, except no one knows where you are afterwards.
Title: Re: Evil Genius! Week 24 now up.
Post by: Labrat on September 17, 2011, 03:31:02 pm
so i want to ressearch emp. how do i state that in my turn to get credit for researching? "research physics offence?"
It's been 24 turns. Stop being an idiot and engage your frakking brain
Title: Re: Evil Genius! Week 24 now up.
Post by: Kashyyk on September 17, 2011, 03:36:27 pm
It's been 24 turns. Stop being an idiot and engage your frakking brain

You could have put that a little more eloquently.  ;)

off topic, I assume you watch battlestar galactica?
Title: Re: Evil Genius! Week 24 now up.
Post by: Labrat on September 17, 2011, 03:40:05 pm
It's been 24 turns. Stop being an idiot and engage your frakking brain

You could have put that a little more eloquently.  ;)

off topic, I assume you watch battlestar galactica?
it's been put more eloquently, and he's ignored it.

and yes. Yes I do
Title: Re: Evil Genius! Week 24 now up.
Post by: Toaster on September 17, 2011, 11:29:41 pm
What about a subterranean base on an island... ON THE MOON?



Lack of islands on the moon is irrelevant here, and those who bring it up will be next in line to test the Giant Laser from the business end.
Title: Re: Evil Genius! Week 24 now up.
Post by: Neyvn on September 18, 2011, 02:38:27 am
Really though, skies the limit. Just tell me what you want, and I'll tell you what kind of bonuses make sense. Better bonuses will take longer to move to. A basic move gives no bonuses, except no one knows where you are afterwards.
I asked for bonuses, and I am not sure if I got them...
Title: Re: Evil Genius! Week 24 now up.
Post by: Terenos on September 18, 2011, 12:21:25 pm
..You moved to an island, I'm sure I told you the bonuses.. Not the exact numbers, no. But..I gave you an idea of what you were getting out of it.
Title: Re: Evil Genius! Week 24 now up.
Post by: Neyvn on September 18, 2011, 07:13:54 pm
..You moved to an island, I'm sure I told you the bonuses.. Not the exact numbers, no. But..I gave you an idea of what you were getting out of it.
But I ASKED for a bonus towards Research and Minon Capacity aswell...
Title: Re: Evil Genius! Week 24 now up.
Post by: Labrat on September 19, 2011, 10:42:34 am
and how exactly were you going to get those bonuses? you didn't take over a top secret government lab, or anything like that
Title: Re: Evil Genius! Week 24 now up.
Post by: CyberGenesis on September 19, 2011, 11:20:48 pm
how exactly is an island going to give a bonus to any research? or minion cap?

when things get into areas of 'w/e you want' like new bases...if you can justify it, we'll consider it
Title: Re: Evil Genius! Week 24 now up.
Post by: Neyvn on September 20, 2011, 12:09:01 am
how exactly is an island going to give a bonus to any research? or minion cap?

when things get into areas of 'w/e you want' like new bases...if you can justify it, we'll consider it
I asked to move to an Island base with a bonus towards Research and Minion cap.
Title: Re: Evil Genius! Week 24 now up.
Post by: Labrat on September 20, 2011, 10:12:02 am
His point is you never gave any suggestions on why an island would give you either (which btw, common sense says there was no way in hell you were getting a base that increased your minion cap). Places don't just giive bonuses. There has to be a reason. And anything that would give you a bonus to research...would probably still be in use, so you'd have to kick whoever's using it out first (I know, because I asked).
Title: Re: Evil Genius! Week 24 now up.
Post by: Neyvn on September 20, 2011, 10:21:03 am
Last I checked the Wording for Changing bases as...

Quote
Changing Bases
Changing bases, is an important thing when your location is known, and you want to avoid sabotage or retribution. You can also move your Base to gain small bonuses that might be applicable based on where you're moving to.
This could get a bit murky, but what the hell. The base movement time is 15 M/W of labor, and any Minion type can add their labor value (Base 1, modified by the Enhance Base job)here. This is to move directly to another Base with no bonuses. Better bonuses to the base, more time.

I asked to move to a base that was an island with those possible bonuses...
It took me 30M/W to move to the Island Base. I expected more then just a more secure location. For each turn since I started moving I said, (Bonus to Research/Minion), and not once was anything said against it.
Title: Re: Evil Genius! Week 24 now up.
Post by: Terenos on September 20, 2011, 12:34:33 pm
When I dream, I want a pony.

Theres no damn way anyones getting a minion cap increase, as a base bonus. Sorry, but Cult of Personality has proven to me that that would be too powerful. Not only that, theres really no logical reason for an island to give you a minion bonus for having your lair there. Why an island wont give that bonus: Middle of nowhere. Have to get new minions there yourself.
I -could- be convinced to give a bonus to certain research fields (Geology, Botany, Aerospace Engineering) but an across the board research boost? No. And its very likely I'd be hiding that bonus.

Edit: After thinking on it for awhile, I am willing to change your base location. Or potentially allow a minion cap boost. There is a research bonus, but it was hidden.
Title: Re: Evil Genius! Week 24 now up.
Post by: Happerry on September 22, 2011, 05:54:07 pm
Poke? Because this should not be on page 4. Are we still waiting on someone?
Title: Re: Evil Genius! Week 24 now up.
Post by: Terenos on September 22, 2011, 06:10:35 pm
We are. Comp112, Hastur, and V-Norrec by my notes. I have messaged them.
Title: Re: Evil Genius! Week 24 now up.
Post by: Neyvn on September 22, 2011, 07:32:31 pm
The way I see increased minion cap would have worked is considering that on building the area they discovered they were able to make a more larger staple of food, shelter and other needs that bringing in more minions wouldn't be too difficult...

Also. Did I know that I had to specify which Research Branch I need to choose??? No? I had like, what 3-4 turns for it to be known...
Title: Re: Evil Genius! Week 24 now up.
Post by: Toaster on September 22, 2011, 09:48:23 pm
But they still have to want to work with you, which is the implication of how minion cap is tied to notoriety.
Title: Re: Evil Genius! Week 24 now up.
Post by: Labrat on September 23, 2011, 09:23:42 am
The way I see increased minion cap would have worked is considering that on building the area they discovered they were able to make a more larger staple of food, shelter and other needs that bringing in more minions wouldn't be too difficult...

Also. Did I know that I had to specify which Research Branch I need to choose??? No? I had like, what 3-4 turns for it to be known...
He said he'd put you in a different base if you want those bonuses. So why don't you try acting like a big boy and either stay where you are or take him up on his offer. Personally I think he's being overly accomodating, so you might want to make up your mind before he changes his.
Title: Re: Evil Genius! Week 24 now up.
Post by: Neyvn on September 23, 2011, 09:28:34 am
Well truth be told. All I wanted to know is what was happening as nothing was ever said during the turns I moved in weather the things I was requesting was possible or not.
I will stick to this base though...
Title: Re: Evil Genius! Week 24 now up.
Post by: Terenos on September 23, 2011, 12:05:49 pm
I'll be honest, the first turn you did it, you just used the scientists. so when you put Minion Bonus, Science Bonus, I thought you were just drawing my attention to the labor being used to work on it. It was a mistake and I just glossed over it later. Its an understandable mistake, given theres no standardized turn layout, and so I tend to gloss over things I think to be 'extra'.
And when theres conflicting data in a sentence I always go for the first chunk of it. Or omit it. An island base, to me, isn't a logical place to get a minion cap bonus.

I wouldn't worry about the research bonuses, everyones getting huge leaps in research now, to speed the game towards its end.
Title: Re: Evil Genius! Week 24 now up.
Post by: V-Norrec on September 23, 2011, 01:13:21 pm
Actions:
Permanently hire my new henchman.
Get two more Regulars on the payroll.
4 Guards Guard my base with ESD's
2 New Jetpacks are built
3 Regulars plot, attempting to find whoever is in charge of S.W.O.R.D.
2 Technicians go around causing Chaos with ESD's and Giant Lasers.
4 Scientist Research Aerospace Engineering, Support.
3 Thugs and 2 Bruisers go out and rob a factory of all it's Resources, taking everything that's not bolted to the floor.
Title: Re: Evil Genius! Week 24 now up.
Post by: Taricus on September 23, 2011, 01:17:33 pm
Actions:

3 Thugs and 2 Bruisers go out and rob a factory of all it's Resources, taking everything that's not bolted to the floor.

I though you were an evil genius, not a regular mob boss!
Title: Re: Evil Genius! Week 24 now up.
Post by: Terenos on September 23, 2011, 01:18:49 pm
V-Norrec, I dont seem to have the price in my notes, Could you pm that back to me?
Title: Re: Evil Genius! Week 24 now up.
Post by: CyberGenesis on September 24, 2011, 12:08:28 am
Poke? Because this should not be on page 4. Are we still waiting on someone?

It shouldnt be on any page, THIS WAS AN INSANE IDEA

But truth be told it was a great idea
Title: Re: Evil Genius! Week 24 now up.
Post by: Hastur on September 24, 2011, 01:44:37 am
Spoiler (click to show/hide)
Spoiler (click to show/hide)


-Norrec hey want to trade? i want jetpacks that seems like fun.
-WTB locations of where enemies are, fighting is fun and im spending too much time with no action feels like :(
Title: Re: Evil Genius! Week 24 now up.
Post by: Terenos on September 25, 2011, 05:37:20 pm
Sorry guys, turns gonna be a bit from this point. I have come down with ye olde end of summer illness. I sleep now.
Title: Re: Evil Genius! Week 24 now up.
Post by: Terenos on September 27, 2011, 01:55:04 pm
Well guys. It is that time of year.. Schedules are getting tighter. And I just don't have anywhere near approaching the free time for this. I must therefore lamentably, let this go.

Its been a good run, I think. Its taught me a lot about the mechanics of the game I wanted to build, and I will address/rebalance that with the next forum run through. Thanks to many of you making suggestions, many areas have been expanded and reconsidered.
I had fun writing it, and I hope you all had fun reading it/writing your own parts. This will return, in a much stronger capacity when I next have the free time to spend on it. The Waitlist, as promised, gets first crack at slots in the next game (Which will be reduced slightly, man what was I thinking letting 10 people in..heh. I'm crazy.)
I apologize that we were unable to reach an endgame.

Thank you all for joining me and Cyber.
Title: Re: Evil Genius! -The End of Days.-
Post by: CyberGenesis on September 27, 2011, 02:02:45 pm
I will admit that the amount of playtesting and data we obtained from this has been immensely helpful to the project. Inside the first 12 hours this post was up, the roster was full and the waitlist was started. With that being said: the reception the -concept- received was enough to give us both a grand boost to the confidence we did something right in creating this monstrosity. As Terenos said: A large thank you to everyone involved
Title: Re: Evil Genius! -The End of Days.-
Post by: Ultimuh on September 27, 2011, 02:08:10 pm
Too bad it could not continue, but was great while it lasted.
Maybe someone else would make use of this data and start something new?
Title: Re: Evil Genius! -The End of Days.-
Post by: Toaster on September 27, 2011, 03:20:31 pm
Aww.

Thanks for running it as long as you did!  I'd love another run of this when the time is there.
Title: Re: Evil Genius! -The End of Days.-
Post by: Kashyyk on September 27, 2011, 03:43:42 pm
Indeed, this was quite awesome. And i enjoyed it, greatly. :)
Title: Re: Evil Genius! -The End of Days.-
Post by: Taricus on September 27, 2011, 03:45:51 pm
Thanks for running this. Quite enjoyable.

I would ask for an epilouge though...
Title: Re: Evil Genius! -The End of Days.-
Post by: CyberGenesis on September 27, 2011, 05:18:11 pm
Seems fitting, we'll probably do that
Title: Re: Evil Genius! -The End of Days.-
Post by: Taricus on September 27, 2011, 05:19:31 pm
If I ever get beaten, I really want to piss off the world first (Or as my final action :P )
Title: Re: Evil Genius! -The End of Days.-
Post by: Terenos on September 27, 2011, 05:22:39 pm
Yeah. It is fitting. And done.
Then An Epilogue YE SHALL HAVE!
*Dun dun dun DUNDUNDUN!* Action World News. Tonight, a Retrospective on Evil.

Hello. I'm Dan Ernest, summing up the events, of the past 8 months.
((Spoilered for convenience))

Things became very quiet as everyone believed the threat posed by the assorted Evil Genius' had ended. Many thought that after the show of force by the Forces of Justice, that these so called Genius' had faded into the background from which they sprung. This could not have been further from the truth. It was a ruse, while they gathered great power unto themselves. With the resumption of their public acts, a pall was cast over the world. Terror gripped everyone from the humblest, to the mightiest. It was in a sense, the calm before the storm. Working in quiet and shadow, the various nefarious leaders of these organizations had created great machines with which to hold the world to ransom.

The Forces of Justice had prepared as well, a tumultuous battle would rock the world when the Genius' reared their heads.

Spoiler: Tchao Zhi Ping (click to show/hide)

Spoiler: Technet (click to show/hide)

Spoiler: N.C.V (click to show/hide)

Spoiler: S.M.O.O.T.H (click to show/hide)

Spoiler: Ravenbourne (click to show/hide)

Spoiler: Black Industries (click to show/hide)

Spoiler: D.O.O.M (click to show/hide)

Spoiler: Disciples of Thought (click to show/hide)

Spoiler: E.V.I.L (click to show/hide)

In the aftermath of the victory of the forces of justice, C.A.R.E disbanded. Natalia Shields has gone home to raise her daughter, and write a book about her experiences. The Vengeance Duo now tour Europe, giving talks about vigilante-ism. The Red Storm was granted a monument in Moscow, no one remembers who he was, all files that might relate to him have been lost or 'accidentally destroyed'.
William Barnesworth, the legendary Agent of SWORD who participated in many actions against Black Industries, has retired and is now courting Dr Smith.

(Awesome photo montage of blacked out faces)
The faces that are known have been blacked out for your protection. Do not approach these individuals as they are incredibly dangerous. Call the World Taskline if you suspect an Evil Genius lives in your neighborhood.

Lord Silver: Escaped World Custody, August 8th. At Large. Presumed Very Dangerous. Known associate of Dr Doom.
Taric: Never Captured. At Large. Presumed Incredibly Dangerous.
Lord Thrakor: Never Captured. At Large. Presumed Incredibly Dangerous.
Reginald Gathord: Arrested. Cleared of all charges. Amnesty. Under Observation. Presumed Dangerous.
Dr Black: Never Captured. At Large. Presumed Incredibly Dangerous.
Comp112: Never Captured. At Large. Presumed Incredibly Dangerous.
Tchao Zhi Ping: Never Captured. At Large. Presumed Incredibly Dangerous.
Labrat: Status Uncertain. Presumed Incredibly Dangerous (See File 17-B)
Viscoth Norrec: Never Captured, At Large. Location Known: Africa/Asia. Incredibly Dangerous.

(Photo montage of cool moments in the game/completely made up things, while credits roll. Music plays over credits). Examples of photo montage: Giant lasers used for interrogation. Minions with a sudoku book behind their back while Lord Thrakor is yelling at them. Fankie Fredaroni kicking a barrel down a hill. A minion standing holding a detonator while people in the background panic, and other minions in the foreground cower. Dr Black shaking hands with an ARtificial Minion. Tchao Zhi Ping and Labrat strangling each other. The first Arc Rifle test. Two scientists high-fiving. A shocked EG in the foreground at his/her desk, the background shows a tunneler bursting into the room. An obviously intoxicated scientist explaining something to an Evil Genius. A minion trying on a jumpsuit for the first time. Two minions playing cards while someone sneaks into the base in the background.
So on.
Title: Re: Evil Genius! -The End of Days.-
Post by: Ultimuh on September 27, 2011, 05:36:37 pm
.. And the fate of Edward remains unknown..
Title: Re: Evil Genius! -The End of Days.-
Post by: Kashyyk on September 27, 2011, 05:39:34 pm
Hehe, Rose Smith... very nice :)

Edit: I am also tempted to write some stuff of my own.
Title: Re: Evil Genius! -The End of Days.-
Post by: Taricus on September 27, 2011, 05:39:42 pm
I'd like to say one thing, JUST AS PLANNED!

And I might write what happened to Taric after that later :P

Edit, a JUST AS PLANNED Moment for Black too, courting your mortal enemy ;D
Title: Re: Evil Genius! -The End of Days.-
Post by: Toaster on September 28, 2011, 08:29:51 am
Nice!  I approve wholeheartedly.  The move to Peru was a nice touch.


Things not obvious:  When I got the mission to capture a leader of a "medium sized country" I had PMed the GMs to ask if they meant medium France or medium Peru.  Obviously, they said medium Peru.  I was attempting to brainwash him (and getting results) as the final turns ran out.

I would have gotten him earlier if CERTAIN EGs hadn't attacked me right then.  If it's not obvious, I'm the one who leaked your base location to everyone.
Title: Re: Evil Genius! -The End of Days.-
Post by: Neyvn on September 28, 2011, 09:43:41 am
Heh, So my RP posts at the start are reflected in the ending...

Interesting...
Shame nothing was said about the Alliance between Smooth and Black Industries...
Title: Re: Evil Genius! -The End of Days.-
Post by: Labrat on September 28, 2011, 05:27:11 pm
Nice ending. Sorry to see it end, but I understand completely. Also, i was the one giving the locations of everyones base to the FoJ.
Title: Re: Evil Genius! -The End of Days.-
Post by: Happerry on September 29, 2011, 05:12:48 pm
I was pretty sure that was obvious.. Or whatever. Sad to see this end, I hope to get into the next one! Lord Silver stole away his Timeline Transplantation Slipinator and is planning on using it to make a comeback somewhen else! He will return!
Title: Re: Evil Genius! -The End of Days.-
Post by: Comp112 on September 29, 2011, 05:23:23 pm
hmm, to bad me and labrat never made a big move as allies. Perhaps next time...