Welcome to Flormart!
Flormart, the world's largest mega-mall! You, my friend, are a Marketling, a small humanoid who live in the shelves of Flormart. You and your friends have been exiled into the vast, open world of Flormart. Many adventures await you, many dangers lie in wait, and many heroes and monsters will be met and made! Come, young Market-child, tell me your name.
Marketlings are small creatures resembling humans. They are most often as tall as a human forearm, which is about from your elbow to your wrist. They live for up to 40 years. They are capable of carrying up to three times their own weight and are able to climb the tall shelves. They are unknown to the staff working there, and live together in large clans and chiefdoms. Many exiled Marketlings tavel together in trolley-carts. They use them as mobile base of operations and raid other clans.
Flormart is the largest (and only) mega-mall in Kommunistlande, the most communist country in the world! After a war with Megacorp, which they lost, Megacorp built a large mega-mall which was the size of two cities. Since Kommunistlande gives its people rations, no-one ever goes to Flormart, except the convicts who are condemned to work there.
Flormart sells nearly everything! From high-quality tissue paper to nuclear warheads, Flormart has them! Many Marketlings live high up on the shelves to protect themselves from the genetically-modified dire rats that live on the bottom.
There are seven major sectors: Meat, Dairy, Vegetables, Appliances, Books, Toys, Pets. Marketlings from different sectors have different variations and abilities. There is also a Tesla Coil in the center of Flormart, where the Philosophers and Magi reside.
Name: (Marketling names are things you buy in a mega-mall, such as Cheese, Sofa, TV etc. They don't have last names.)
Age: (10-14. That's adulthood for them.)
Sector: (Meat-+1 Bonus to hunting and skinning, Dairy-Able to milk creatures for milk, poison etc., Vegetables-Can grow plants in your cart, Appliances-+1 Bonus to operating appliances, Books-+1 Bonus to knowledge of your choice: philosophy, tactics, Toys-Can create various traps and toy armor, Pets-Can tame wild animals.)
Specialization: 3 points to spend on: Height (bonus to climbing), Brain-size (bonus to intelligence rolls), Sneakiness (bonus to hiding in small crevices and such)
Stats: 10 points to spend on:
Str (How much you hit, how much you can carry)
Atk (Accuracy of hits and throwing objects)
Agi (Balancing on ledges, doing acrobatics)
End (How much you can take, how long you can run)
Int (Smartness, problem-solving)
Cha (Smoothness, bribing, haggling)
Spd (How fast you run, how fast you attack)
HP: 10
EP: 10 (You can use it as a bonus modifier for rolls)
Inventory: Rags, Weapon of choice (knife, pencil, anything a tiny human could hold), One armor piece (lego armor, cardboard shield, etc.)
We will start with 6 players, and you start with a shoddy cart. I will only be able to post updates on Fridays, Saturdays, and Sundays.
This looks hilarious.
Name: Cheese-Whiz
Age: 12
Sector: Dairy
Specialization: +2 Brain-size, +1Sneakiness
Stats:
Str 1
Atk 1
Agi 2
End 2
Int 2
Cha 0
Spd 2
HP: 10
EP: 10
Inventory: Rags, Cheese Grater, Milk Carton Armor
Age: 10
Sector: Books (Human Culture)
Specialization: Brain Size 2, Sneakiness 1
Str 1
Atk 2
Agi 1
End 1
Int 3
Cha 1
Spd 1
HP 10
EP 10
Inventory: Rags, Dice (thrown weapons as well as useful gaming tools), Old Book Cover (shield)
Name: Roundup
Age: 10
Sector: Vegetables
Specialization: Height: 2 Sneakiness: 1
Stats: 10 points to spend on:
Str 2
Atk 3
Agi 0
End 3
Int 0
Cha 0
Spd 2
HP: 10
EP: 10 (You can use it as a bonus modifier for rolls)
Inventory: Rags, Weapon of choice (Hand trowel), One armor piece (Thick green rubber glove, cut & sewn to fit as bodysuit)
Name: Laliona
Gender?: Female
Age: 10
Sector: Vegetables
Specialization: Sneakiness X2 and Brain Size.
Stats: 10/10
Str: 2
Att: 1
Agi: 2
End: 2
Int: 1
Cha: 0
Spd: 2
Hp: 10/10
Ep: 10/10
Inventory: Rags, Oversized Toothpicks X5 (Think javelins), Lego Shield.
Name: Teddy
Age: 12
Sector: Toys
Specialization: Height 1, Sneakiness 2
Stats: 10 points to spend on:
Str 1
Atk 0
Agi 2
End 1
Int 1
Cha 1
Spd 3
HP: 10
EP: 10 (You can use it as a bonus modifier for rolls)
Inventory: Rags, Weapon of choice (Ping pong paddle), One armor piece (Toy Soldier Helmet)
Joining
Name: Clock
Age: 12
Sector:Toys
Specialization: 2 points brain-size, 1 point hieght
Stats:
Str 1
Atk 2
Agi 2
End 1
Int 2
Cha 1
Spd 1
HP: 10
EP: 10
Inventory: Rags, Weapon of choice: Knife, One armor piece: Carboard Box around right arm to act as shield
Chapter 1: Brave New World
The six of you are pulled towards the prison cart. You are chained by monkey-link toys, and your captor commands his jailers to haul you up to the cart, which they do with ease. They unchain you, and fill your cart with a few cans of salmon. They also give you your weapons that you owned before you were reprimanded. The mall outside of the comfort of the shelves is...unsettling. The atmosphere is much brighter, and the air much cooler. The mall seems to drift through infinity. The perfect prison cell. A cell without walls. A prison without bars. A cage, but you are outside. All of you have no more homes, no one to go to. You all have to fend for yourselves.
The guards start pushing the cart away from the village-shelf, and you can see your friends and family drifting away. After a while, you no longer recognize the landscape. It's too different. You don't know how to get back, and even if you did, they wouldn't let you in. Your supplies are low, but there are some canned foods on the shelf. The problem is climbing them, and traversing on the floor. The floor is a death sentence; it's filled with dire rats which can tear a Marketling into canned meat within minutes. A dire rat can easily overpower a Marketling, and can do even more damage in their packs.
As you look through the grates of the cart, you spot a group of Marketlings walking; three figures, an old looking man and two children, a boy and a girl. They walk quickly, but one of the children trips. They quickly turn around to get him, but he must've been cut, since the rats quickly rushed out; a small pack of three. The old man gathers the children behind him and pulls out a knife from his back. He manages to fend them off for a while, but he can't hold on any longer by himself. the children spot you and call for help, what do you do?
Name: Dire Rat
Description: Large, furry rodents that prowl the Flormart floor.
Stats:
Str 4
Atk 2
Agi 1
End 2
Int 0
Cha 0
Spd 2
HP: 10
Name: ? ? ?
Description: An elderly man, he seems proficient with a knife.
Stats:
Str 2
Atk 2
Agi 0
End 1
Int 2
Cha 1
Spd 1
HP: 10
Name: ? ? ?
Description: Shoddy, easily broken. Able to carry 10 cans of food.
Contents:
X3 Cans of salmon (Heals 2 HP/ 2 Uses)