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Dwarf Fortress => DF General Discussion => Topic started by: Justyn on April 20, 2010, 12:31:42 am

Title: Real-world information in the Wiki?
Post by: Justyn on April 20, 2010, 12:31:42 am
Last night, I started adding information on rocks and minerals to the pages on the wiki, detailing what exactly the rocks and minerals are and how they form. I took mostly pages that were, with the exception of templates, all but blank. For example: The Malachite page before (http://df.magmawiki.com/index.php?title=DF2010:Malachite&diff=93458&oldid=88438), and after (http://df.magmawiki.com/index.php?title=DF2010:Malachite&diff=95566&oldid=95564) my additions.

A little bit ago, Albedo, an assistant admin, deleted the additions, in one case simply all but blanking a page (http://df.magmawiki.com/index.php?title=DF2010:White_chalcedony&diff=95950&oldid=95931) rather than let real life information, quote: "muddy up", unquote, the page (his words (http://df.magmawiki.com/index.php?title=DF2010:Brimstone&diff=95951&oldid=95927)).

So, my question should be simple: is the wiki better served by having potentially useful and interesting information not directly related to Dwarf Fortress but still on topic to the page, or by having pages that are almost completely blank but having no information not directly related to Dwarf Fortress?
Title: Re: Real-world information in the Wiki?
Post by: Capntastic on April 20, 2010, 12:33:38 am
The wiki is for the game itself- it can exist fine without real world info copy and pasted from Wikipedia.   You could even link to the wiki article at the bottom.

Though I pretty much stopped reading the wiki when everyone decided adding stupid jokes to every page was a good way to move forward.
Title: Re: Real-world information in the Wiki?
Post by: Justyn on April 20, 2010, 12:35:08 am
The wiki is for the game itself- it can exist fine without real world info copy and pasted from Wikipedia.   You could even link to the wiki article at the bottom.

The information wasn't copied from Wikipedia, I wrote it specifically for the pages at hand.
Title: Re: Real-world information in the Wiki?
Post by: Capntastic on April 20, 2010, 12:37:24 am
My apologies, rephrase that as 'information that could otherwise be found on Wikipedia'.
Title: Re: Real-world information in the Wiki?
Post by: Tilla on April 20, 2010, 12:43:07 am
Wikis already exist for RL information, this one should really just be about how it applies to Dwarf Fortress.
Title: Re: Real-world information in the Wiki?
Post by: Shiv on April 20, 2010, 01:07:14 am
I'd put a link at the bottom just to let people know that such things are real.  Some things are obvious such as iron, copper, slate, etc., but I never knew 'bauxite' was a real mineral until I clicked the link and it brought me to the bauxite page.
Title: Re: Real-world information in the Wiki?
Post by: Dakk on April 20, 2010, 01:08:52 am
The wiki is for the game itself- it can exist fine without real world info copy and pasted from Wikipedia.   You could even link to the wiki article at the bottom.

Though I pretty much stopped reading the wiki when everyone decided adding stupid jokes to every page was a good way to move forward.

^
This.
Title: Re: Real-world information in the Wiki?
Post by: ManaUser on April 20, 2010, 01:10:24 am
Personally, I don't think it's a bad idea, in principle, but it should only be a very minimal amount, like one or two lines, and clearly set off from the game-relevant content. My reasoning is that (to me at least) it would add some value to the game just to have even the roughest idea what orthoclase or marcasite is. In the game, they're just yellow rock and a white rock, which doesn't go very far to help my visualize my grand hall lined with orthoclase pillars.

Having a link the the "other" Wiki is nice, but I don't think including a capsule description in the article itself would be amiss. It's not like the rock articles are excessively long at present...
Title: Re: Real-world information in the Wiki?
Post by: Kogan Loloklam on April 20, 2010, 01:18:14 am
The real-life information is somewhat topical, since Toady did base some of the mineral properties and spawning locations in reality. It couldn't hurt to have that information in.

I agree with you Justyn. The Wiki should be a repository of game-pertinent information. Just because it can be found at another Wiki doesn't mean it isn't pertinent.
Title: Re: Real-world information in the Wiki?
Post by: Dakk on April 20, 2010, 01:21:10 am
I do agree that listing real life info on the minerals is not the DF wiki's purpose, but if doesn't bog down the pages with loads of unescessary info, I don't see why it couldn't be added. Three or four lines of real life reference couldn't hurt anybody, I think. That said, if someone is willing to add it in, then hell, let them.
Title: Re: Real-world information in the Wiki?
Post by: Kagus on April 20, 2010, 01:28:49 am
I think it would be quite nice to have a little snippet of the real-world information on the various minerals.  I've always found that stuff fascinating.

However, it should be kept completely separate from the in-game info, so as to avoid confusion.  If it's in its own little section of the page then I'd be fine with it, but having it in the game-relevant section could lead to some uncertainty.
Title: Re: Real-world information in the Wiki?
Post by: bombcar on April 20, 2010, 01:30:05 am
The wiki is for empty DF2010 pages and revert wars, not for useful information.
Title: Re: Real-world information in the Wiki?
Post by: zwei on April 20, 2010, 01:34:06 am
It's not like the rock articles are excessively long at present...

They don't have to be ...

I mean, goal of wiki is not to have long articles. It is no have comprehensive articles. And for rocks, simple fact sheet is enough. Hell, single row in some table (with sorting!) rather than article seems more than enough.

There are other aditions that wiki articles can use, of course. For example, raw definition for each stone as found in current raws.

Though I pretty much stopped reading the wiki when everyone decided adding stupid jokes to every page was a good way to move forward.

Are you refering to Elven quality stuff and fluff?
Title: Re: Real-world information in the Wiki?
Post by: Kogan Loloklam on April 20, 2010, 01:40:53 am
Here are the links of all the stone changes that were made:

http://df.magmawiki.com/index.php?title=DF2010:White_chalcedony&direction=prev&oldid=95950 (not good. Not separated by section)
http://df.magmawiki.com/index.php?title=DF2010:Brimstone&oldid=95927 (good)
http://df.magmawiki.com/index.php?title=DF2010:Olivine&direction=next&oldid=95902 (good)
http://df.magmawiki.com/index.php?title=DF2010:Sandstone&oldid=95618 (good)
http://df.magmawiki.com/index.php?title=DF2010:Quartzite&oldid=95625 (good)
http://df.magmawiki.com/index.php?title=DF2010:Gypsum&oldid=95622 (good)
http://df.magmawiki.com/index.php?title=DF2010:Mica&oldid=95582 (good)
http://df.magmawiki.com/index.php?title=DF2010:Malachite&oldid=95566 (good)


I don't play Revert wars. Instead I decide to trust/not trust a wiki. Here's what I had to say in reply to the edits:
http://df.magmawiki.com/index.php/User_talk:Albedo#.22Real_World.22_Flavor_text_in_Stone_Pages

Edit: AND... God forbid Toady ever makes poisonous stones actually poisonous. Remember, he based his stone off of real world information, and toxicity is one bit of real world information that can, plausibly, make it into the game. Just ask the new HFS.
Title: Re: Real-world information in the Wiki?
Post by: dennislp3 on April 20, 2010, 01:41:06 am
I know I usually look at the real world uses of whatever materials or rocks....I am picky and try and make walls out of actual wall style stones and stuff
Title: Re: Real-world information in the Wiki?
Post by: zwei on April 20, 2010, 02:31:03 am
Edit: AND... God forbid Toady ever makes poisonous stones actually poisonous. Remember, he based his stone off of real world information, and toxicity is one bit of real world information that can, plausibly, make it into the game. Just ask the new HFS.

Thing is, such function is not in game yet. Should he add it, then yes, such infromation should be on wiki.

But if you add is just "in case it might ever be implemented" is pointless and in fact hurts wiki as information source:

For example, player can read on wiki that Lead is poisonous which will stop using him from making lead furniture/barrels/buckets/whatnot and even to melt/atomsmash is if he already made some. But since lead does not have toxic properties he woudl be wasting resources.

Or player can read on wiki that rocksalt will dissolve in water (not true in game) and player would not make use of this layer stone, making him mine unnecesarily to get to more "durable" stone.

Simply put, information that is not part of game does not belong there. Wiki is about current game and future enchancements will get documented as new versions get released (I encourage you to do that!).
Title: Re: Real-world information in the Wiki?
Post by: Deathworks on April 20, 2010, 02:36:13 am
Hi!

Personally, I find this adversity towards real life information absurd given how Toady One has gone to great lengths to make things realistic. The game itself contains lots and lots of tiny little details that can help players get immersed, so real understanding and immersion in the world of the game is definitely a goal of it (or why would you care about what hair color a dwarf has?). Given that the stones are clearly designed to represent the real thing, the real life information is actually information about what the stones in the game should be like and thus gives relevant flavor information.

In addition providing the information in the wiki itself also gives new players (the most likely to read the articles) a better chance of becoming aware of just how much realism has gone into the game. They can immediately compare the real life information with what the game has already shown them during their first run and in doing so put their experience into place.

Personally, I think that adding real life information to many articles would be useful, but you may wish to have a fixed format (like a light red background box) so that people can see immediately that this is additional flavor/explanatory information.

For instance, details about real life processes of creating steel and how DF compares to it, or information on real life animals could be useful to make players understand WHY things work the way they work in DF.

And that information is definitely more useful than yet another lame joke about elves.

Deathworks
Title: Re: Real-world information in the Wiki?
Post by: Locriani on April 20, 2010, 03:15:26 am
Personally, I think that adding real life information to many articles would be useful, but you may wish to have a fixed format (like a light red background box) so that people can see immediately that this is additional flavor/explanatory information.
I think this may be the appropriate route to take.  In the morrow (I'm exhausted right now) I'll play around with a "factual" template or something, if there are no objections.
Title: Re: Real-world information in the Wiki?
Post by: Kogan Loloklam on April 20, 2010, 03:56:13 am
Simply put, information that is not part of game does not belong there. Wiki is about current game and future enchancements will get documented as new versions get released (I encourage you to do that!).

http://df.magmawiki.com/index.php/DF2010:Elephant
http://df.magmawiki.com/index.php/Carp

But old and misleading information based on previous versions is fine?

I think as long as it is properly labeled, it should be good. Especially since there is so little information already there.
Title: Re: Real-world information in the Wiki?
Post by: Cruxador on April 20, 2010, 04:04:55 am
I hold no authority whatsoever over this matter, but all this stuff looks fine to me, so long as it's in its own heading that clearly states that it applies to something other than the current DF version.
Title: Re: Real-world information in the Wiki?
Post by: Capntastic on April 20, 2010, 04:23:12 am
The wiki should have information for the game.   Giving information that is not game related, like explaining animal behavior that does not happen in the game can be misleading.   Going overboard on 'hilarious' flavor text, like describing the elephant's blood gleaming with red blood and that they were named the king of beasts is also misleading.   While there is room for humor and flavor text, if the base article itself doesn't have any useful information, it's worthless.

As always, contributing to the wiki in meaningful ways is a great community service.
Title: Re: Real-world information in the Wiki?
Post by: Leperous on April 20, 2010, 04:37:35 am
Whichever stance you take, it is still totally rude to remove someone else's edit like this without using the discussion page first.
Title: Re: Real-world information in the Wiki?
Post by: Cruxador on April 20, 2010, 04:42:47 am
The wiki should have information for the game.   Giving information that is not game related, like explaining animal behavior that does not happen in the game can be misleading.   Going overboard on 'hilarious' flavor text, like describing the elephant's blood gleaming with red blood and that they were named the king of beasts is also misleading.   While there is room for humor and flavor text, if the base article itself doesn't have any useful information, it's worthless.

As always, contributing to the wiki in meaningful ways is a great community service.
Indeed, going overboard is bad. That's so obvious as to not really require stating.

And while that particular bit of text may imply a graphical representation that was not, in fact, present, this is not necessarily the common trend.
Title: Re: Real-world information in the Wiki?
Post by: Thief^ on April 20, 2010, 04:52:34 am
http://df.magmawiki.com/index.php/Carp

But old and misleading information based on previous versions is fine?

That carp article is completely incorrect for this version. It even talks about number-based damage!

EDIT: What's with so many articles being tagged "elven"?
EDIT2: Ah, I see. Who's responsible for choosing what the quality of an article is?
Title: Re: Real-world information in the Wiki?
Post by: Justyn on April 20, 2010, 05:03:05 am
My apologies, rephrase that as 'information that could otherwise be found on Wikipedia'.

Because Wikipedia isn't all that... friendly to those who don't already have some previous knowledge about the discussed subjects.

For example, player can read on wiki that Lead is poisonous which will stop using him from making lead furniture/barrels/buckets/whatnot and even to melt/atomsmash is if he already made some. But since lead does not have toxic properties he woudl be wasting resources.

Or player can read on wiki that rocksalt will dissolve in water (not true in game) and player would not make use of this layer stone, making him mine unnecesarily to get to more "durable" stone.

These can simply be noted with a small note in parentheses that says (Lead does not have any poisonous effect in the game) or (Rock Salt does not disolve in the game).

EDIT: What's with so many articles being tagged "elven"?
EDIT2: Ah, I see. Who's responsible for choosing what the quality of an article is?
Anyone, as long as it fulfills certain criteria (http://df.magmawiki.com/index.php/Dwarf_Fortress_Wiki:Quality).
Title: Re: Real-world information in the Wiki?
Post by: G-Flex on April 20, 2010, 12:51:43 pm
I definitely think the level of in-jokes and crap like that needs to be toned down severely, and I agree that the "quality levels" are an example of that. The wiki just gets plain embarrassing to read sometimes, and I can't imagine reading it if I weren't an active member of the core fanbase, because I'd be slightly confused by all of that garbage, not to mention I'd feel like I'm reading something written by rambling fanboys as opposed to people who want to add useful information. It's especially bad when, as has been said, the injokes don't even apply anymore. We don't need pictures of killer man-eating carp anymore. We just don't. It's over.


I think some real-world information should be supplied where appropriate, though, since it adds some good context to how things work in-game. The pictures on the material/stone pages are a good idea, for instance, and short blurbs about the mineral composition of a stone and that sort of thing can be good. It just has to be made explicit, one way or another, what information does not apply to the game.
Title: Re: Real-world information in the Wiki?
Post by: Demonic Spoon on April 20, 2010, 12:55:11 pm
I myself have found the injokes amusing and don't see the problem with them as long as they have been rated D for Dwarf. I also feel that some real life information is a nice little addition.
Title: Re: Real-world information in the Wiki?
Post by: G-Flex on April 20, 2010, 12:56:02 pm
I myself have found the injokes amusing and don't see the problem with them as long as they have been rated D for Dwarf.

Because maybe I want to read an article about the in-game concept, not an article about jokes a bunch of fans have created around the in-game concept.
Title: Re: Real-world information in the Wiki?
Post by: Warlord255 on April 20, 2010, 01:05:48 pm
On the core topic of minerals, I think real-world images of these minerals would be helpful to the imagination; it's much nicer to know what Microcline looks like instead of thinking "blue stone". Imagination's a large part of the game, and should be coaxed where possible. :)

On the subject of in-jokes, I've no strong opinion one way or the other; so long as it's in a separate category that clearly labels the information as obsolete or uncommon (i.e. stories like Asax), it should be fine.
Title: Re: Real-world information in the Wiki?
Post by: G-Flex on April 20, 2010, 01:34:20 pm
I just don't see why the wiki needs to even mention injokes from versions that were obsolete two years ago, aside from maybe a single sentence. There's enough bad information going around, and too many people who still think these things are true. We don't need to feed the rumor mill.
Title: Re: Real-world information in the Wiki?
Post by: Draco18s on April 20, 2010, 01:37:17 pm
I'm all for information about the real world on the wiki, provided its short and to the point.  Image of the real stone would also go a long way.
Title: Re: Real-world information in the Wiki?
Post by: Squirrelloid on April 20, 2010, 01:45:16 pm
I'm fine with a link to the wikipedia page, but why do we have to duplicate that information on the DF wiki?  That stuff takes server resources, and it has almost nothing to do with actually playing the game.
Title: Re: Real-world information in the Wiki?
Post by: G-Flex on April 20, 2010, 01:52:17 pm
A few lines of text in a few articles don't really take significant server resources, and a small snippet of real-world information tends to be a lot more accessible/convenient than a wikipedia article.
Title: Re: Real-world information in the Wiki?
Post by: Deathworks on April 20, 2010, 01:57:07 pm
Hi!

I'm fine with a link to the wikipedia page, but why do we have to duplicate that information on the DF wiki?  That stuff takes server resources, and it has almost nothing to do with actually playing the game.

Well, the other wiki is not really within our control. It contains information that is really not interesting for players, even those who want the flavor, while information we will find very interesting may be hard to notice.
Secondly, you can add information as to "this is hinted at in the game by xxx" thus pointing out weak connections between game features and real life aspects. For instance, the relationship between DF iron, DF steel, real life iron and real life steel is actually real life information (you don't need how real life steel works to use DF steel), which can be highly informative for you and which is not found in this format in the other wiki.
Third, some of that information can also help with the suggestion/discussion threads here. Take the steel example above - placing DF iron and steel into the correct relation to real life iron and steel (and also real life bronze) can inform people about things they should consider before discussing the traits of iron, steel, and maybe bronze in the game.

As for the elf/human/dwarf quality system, I consider it a really stupid idea, especially as it endorses one particular way of viewing and playing the game, which is not the only way to enjoy the game.

Deathworks
Title: Re: Real-world information in the Wiki?
Post by: G-Flex on April 20, 2010, 01:59:59 pm
As for the elf/human/dwarf quality system, I consider it a really stupid idea, especially as it endorses one particular way of viewing and playing the game, which is not the only way to enjoy the game.

Yeah, and it's self-reinforcing. I don't like that we (the community) encourage new players to act like stereotypes. That's how we get posts full of "USE MAGMA" and "DROWN THE ELVES". DF is an extremely open-ended game by design, so it's a bit sad that the gameplay gets pigeonholed like that, and it's worse when it's implicitly encouraged by the source of the game's documentation.
Title: Re: Real-world information in the Wiki?
Post by: Draco18s on April 20, 2010, 02:03:28 pm
As for the elf/human/dwarf quality system, I consider it a really stupid idea, especially as it endorses one particular way of viewing and playing the game, which is not the only way to enjoy the game.

Think we could get it changed to {{bronze}}, {{iron}}, and {{steel}}?

I know I had to look up WTF that was when I saw it.  A material relationship would at least have some semblance of being objectively true.
Title: Re: Real-world information in the Wiki?
Post by: Deathworks on April 20, 2010, 02:09:51 pm
Hi!

Think we could get it changed to {{bronze}}, {{iron}}, and {{steel}}?

I know I had to look up WTF that was when I saw it.  A material relationship would at least have some semblance of being objectively true.

While I think that would be an improvement, iron and bronze are highly problematic, as actually bronze is more valuable in the game (better for weapons etc.) and also more complicated to gain than iron, so to be true to the game, it would be steel > bronze > iron. However, most new players would believe it ought to be steel > iron > bronze.

Well, I am rather tired at the moment, so I will leave it at that, hoping someone else has a good idea.

Deathworks
Title: Re: Real-world information in the Wiki?
Post by: Draco18s on April 20, 2010, 02:17:44 pm
Hi!

Think we could get it changed to {{bronze}}, {{iron}}, and {{steel}}?

I know I had to look up WTF that was when I saw it.  A material relationship would at least have some semblance of being objectively true.

While I think that would be an improvement, iron and bronze are highly problematic, as actually bronze is more valuable in the game (better for weapons etc.) and also more complicated to gain than iron, so to be true to the game, it would be steel > bronze > iron. However, most new players would believe it ought to be steel > iron > bronze.

Could do iron < steel < adamantine, but that'd be a bit spoilery.  Iron < pig iron < steel?  Except that pig iron is kinda useless.

silver < iron < steel?  Except silver is worth a lot.

copper < iron < steel?  That seems workable.
Title: Re: Real-world information in the Wiki?
Post by: Lemunde on April 20, 2010, 02:38:28 pm
I think this is fine in moderation.  A quick blurb about what this stuff is, what it looks like and what it's used for in real life.  I think the atomic/molecular symbols may be crossing the line.  But adding a couple of pictures of what this stuff really looks like is a good idea in my book.
Title: Re: Real-world information in the Wiki?
Post by: Squirrelloid on April 20, 2010, 02:49:37 pm
... isn't it obvious?

Bronze < Silver < Gold.  I mean, there's only been organizations awarding medals in those gradations for well over 100 years.
Title: Re: Real-world information in the Wiki?
Post by: Jude on April 20, 2010, 03:01:53 pm
I wouldn't mind having a blurb about "this mineral in real life" at the bottom of mineral pages, and other stuff like that, but really it's not relevant at all. Anybody can just pop over to wikipedia if they want to know.
Title: Re: Real-world information in the Wiki?
Post by: Draco18s on April 20, 2010, 03:05:34 pm
... isn't it obvious?

Bronze < Silver < Gold.  I mean, there's only been organizations awarding medals in those gradations for well over 100 years.

While true, I think we'd rather have something a bit more dwarven than this idea that gold is the ultimate metal.  E.g. look at Dragonlance: Weis and Hickman didn't like the fact that gold was the defacto standard of currency.  Gold only had value in the real world because of its use in jewelry.  But steel, there was a currency you could use (literally: melt it down and forge it into a sword).
Title: Re: Real-world information in the Wiki?
Post by: G-Flex on April 20, 2010, 03:51:59 pm
"A currency you can use" is not a very good currency. A good thing to barter/sell/buy, maybe, but not a good currency. The entire point of using gold as currency in real life is that it's not useful or common. Gold is inert, useless, and rare, meaning its supply and demand don't change much compared to other things. That's another discussion, though.


The problem with making the wiki more "dwarven" is that you have to be wary about including anything that comes from the sort of stereotyping/pigeonholing/fan-mythology that I was just complaining about. "Copper < Iron < Steel" isn't bad about this (although it might confuse people new to the wiki; quite frankly, the default bronze, silver, and good seem plenty good enough to me), but "elven < human < dwarven" is about as bad as it gets.
Title: Re: Real-world information in the Wiki?
Post by: Draco18s on April 20, 2010, 04:18:09 pm
"A currency you can use" is not a very good currency. A good thing to barter/sell/buy, maybe, but not a good currency.

Just stating why Dragonlance had a steel currency, not trying to defend it as rational.

The problem with making the wiki more "dwarven" is that you have to be wary about including anything that comes from the sort of stereotyping/pigeonholing/fan-mythology that I was just complaining about.

Point taken.
Title: Re: Real-world information in the Wiki?
Post by: Toksyuryel on April 20, 2010, 04:34:43 pm
I would be in favor of the follow five-tier quality scale:

Copper < Silver < Gold < Platinum < Armok

EDIT: Alternatively, articles could be graded using the game's quality scale.
Title: Re: Real-world information in the Wiki?
Post by: Draco18s on April 20, 2010, 04:44:56 pm
EDIT: Alternatively, articles could be graded using the game's quality scale.

Oh, that's clever.
Title: Re: Real-world information in the Wiki?
Post by: The Grim Sleeper on April 20, 2010, 04:47:35 pm
I just don't see why the wiki needs to even mention injokes from versions that were obsolete two years ago, aside from maybe a single sentence. There's enough bad information going around, and too many people who still think these things are true. We don't need to feed the rumor mill.
Because some of this information is essential when reading the stories written about previous versions. I didn't start playing the game because I was such an fan of simulation games, nor because I was so impressed with the graphics. I came here after TVtropes pointed me toward 'the epic of Boatmurdered' and have been fan since.

Likewise many of the jokes on the wiki add an extra and truly unique charm to the game. Sure the elf/human/dwarf system may be confusing for a rookie player, but after a few minutes of reading various pages on the wiki (or any topic on the forum, because face it, all these jokes start there), they catch on to the atmosphere of 'FUN' that is a very big part of the game. When was the last time you didn't enjoy reading about how you eviscerated that goblin or how your head "... is smashed into the body, an unrecognizable mass!". How did you react the first time your 7 dwarfs were smeared across the wagon by an 'Zombie Unicorn'? It is not bad to know that most players can't actually be bothered with certain low key features, and especially elves, and focus on bigger aspects of gameplay, such as the ingenious mechanic and trap systems. Humour is as big a part of the game as stone, and the wiki should reflect that.
Likewise for the way reality is represented in the game. I once took a course in Geology, and didn't even bother with the exam because it was that boring. Thanks to DF I have some actual, if limited understanding of the soil beneath my feet, and I'd like to learn more! Sure the origin of metamorphic layers may have 0 impact on gameplay, but the 3 lines about it on the DF wiki sure were a better read than that door-stopper they wrote on Wikipedia.
Sure you don't HAVE to make everything a joke, but a few lines added under 'D is for Dwarf' and 'In Real Life' really do add something to the game and the community that surrounds it.


EDIT: Alternatively, articles could be graded using the game's quality scale.
I 'in favour' this so hard it will be send flying, so I can run after it and 'in favour' it again before it hits the ground. Truly an elegant, yet very Dwarfish system of quality.
Title: Re: Real-world information in the Wiki?
Post by: G-Flex on April 20, 2010, 04:55:56 pm
When was the last time you didn't enjoy reading about how you eviscerated that goblin or how your head "... is smashed into the body, an unrecognizable mass!". How did you react the first time your 7 dwarfs were smeared across the wagon by an 'Zombie Unicorn'?

Yeah, that stuff is fine, because those are just stories that emerge from how the game generally work. "Elves are only good for burning and drowning ha ha ha" and "MAGMA IS THE SOLUTION TO ALL YOUR PROBLEMS", on the other hand, are the kind of extremely arbitrary fan-spawned jokes that inspire an extremely limited understanding of how the game is meant to be played. That last point might seem a bit alarmist on my part, but I see it often enough to know that this actually happens and is rather annoying.
Title: Re: Real-world information in the Wiki?
Post by: Locriani on April 20, 2010, 04:58:26 pm
Here are some points about the quality scale that editors have discussed earlier:


[edit]
Just wanted to point out that all of the above is what consensus came to earlier, and all of it is potentially mutable.

Title: Re: Real-world information in the Wiki?
Post by: The Grim Sleeper on April 20, 2010, 05:13:03 pm
How about 'Poorly-crafted' for articles that clearly need work, 'Finely-crafted' for articles that are basically good, and Masterful for articles that are, well, Masterful.

Yeah, that stuff is fine, because those are just stories that emerge from how the game generally work. "Elves are only good for burning and drowning ha ha ha" and "MAGMA IS THE SOLUTION TO ALL YOUR PROBLEMS", on the other hand, are the kind of extremely arbitrary fan-spawned jokes that inspire an extremely limited understanding of how the game is meant to be played. That last point might seem a bit alarmist on my part, but I see it often enough to know that this actually happens and is rather annoying.
Seems to me the problem here is more 'ELF=BAD,MAGMA=GOOD' the meme, rather then the play-style that goes with it. When you think about it, Elves start of friendly in the game and can of some use to any player not desperate to start a war. Conversely drilling for magma is hard, especially in the new version. A player will eventually find the pro's and con's of both or have lot's FUNtm. The Meme however is sort of hard to route, and is probably here to stay until something even more annoying or dangerous appears. Until then: MAGMA, APPLY DIRECTLY TO THE ELF's HEAD!!1!
Title: Re: Real-world information in the Wiki?
Post by: Locriani on April 20, 2010, 05:13:51 pm
Double post, but this is the current state of the conversation on Albedo's talk page.


"Real World" Flavor text in Stone Pages

I have to say I agree with Albedo's assessment after reading through all the changes.  Things like "gypsum is soft enough to be scratched by human (and presumably dwarven) fingernails. " don't add any useful information and are potentially very confusing.  If we could present that information in a different way, that would be fine; however, the presentation did not make clear the fact that this was irrelevant to the in game material itself.
Title: Re: Real-world information in the Wiki?
Post by: Draco18s on April 20, 2010, 05:15:45 pm
  • It should be 3 levels.  Any more is overkill, and just makes the rating system more difficult to keep updated.
  • It should be easy to understand.
  • Ideally, it should be light-hearted, and not POOR, OK, GOOD or something similar.
  • Popular support was for elven, human, and dwarven quality levels.  We can change it, sure, but we will need consensus.

-Fine- +Exceptional+ and *Masterwork* obviously.

And where did this consensus come from?  I never heard anything about it until I found that articles had been tagged with it.
Title: Re: Real-world information in the Wiki?
Post by: Tilla on April 20, 2010, 08:00:52 pm
Still gotta put my support behind if not removing entirely, at least making them clearly separated from the DF-relevant info. Justyn's edits really made a mess of the text he was editing so that a casual user could not separate what is important for playing DF. If anything I think making a paragraph about Real World stuff at the end works best for that purpose.
Title: Re: Real-world information in the Wiki?
Post by: Locriani on April 20, 2010, 08:18:50 pm
And where did this consensus come from?  I never heard anything about it until I found that articles had been tagged with it.

Sorry, I was out mowing the lawn.  The consensus occurred in irc, and in discussions on various talk pages. 

I'm thinking, for the "factual" template, of doing something like a DID YOU KNOW? box.  Thoughts?  I'll have a prototype together shortly.
Title: Re: Real-world information in the Wiki?
Post by: Wirevix on April 20, 2010, 08:31:10 pm
My general opinion on content that is either outdated (jokes about dwarf-eating carp and elephants etc.), or not part of game mechanics (a picture of real malachite, a trivia bit on how soft gypsum is, etc.), is fine in a wiki as long as it's obviously marked.  A big header of "In A Previous Version" makes it pretty obvious for anyone reading the Carp article that the picture of giant carp eating a miner is no longer an accurate representation of what one could expect to find in their current game, but that if they for some reason played an older version (some do choose to, either for special games or just because they like it) there is an interesting quirk.  Similarly, a header for "In Real Life" would probably clue me in that it's talking about real life, and doesn't necessarily have anything to do with the actual game other than it having the same material name.

I think it's important not to drain a wiki of all personality.  Wikipedia is a place that is scavenged dry of personality and I can't stand to go on there for more than the absolute minimum time necessary to find out what I was looking for.  Some people are fascinated enough with straight knowledge to sit down and read through an encyclopedia for an hour, but I just try to find out the symptoms for something and hit a wikipedia article like the one on "acute stress reaction" and it's useless because it's so devoid of anything related to what an actual person would say, rather than a practicing on-the-job professional (one who's not trained to deal with non-medically-educated clients, at that.)

I suppose you could say "well the wiki isn't there to entertain anybody, it's to teach you how to play the game/provide information."  But I say information on the community mindset is just as important as information on the game.

Like The Grim Sleeper said, I didn't start playing this game because of its complexity (in fact I was totally floored by the complexity the first time I was introduced to it without story, and gave it up very fast as entirely uninteresting and even tedious.)  I stayed because it's such a deep game, but my attention was first garnered by the stories - Boatmurdered, wiki articles talking about man-eating carp, forum posts about how somebody got an adventured killed in the most amazing ways possible.  By the fact that the game had a community (that's the one thing that keeps me playing games a lot longer than I otherwise would.)

Edit: Wow, that was a bit of a rant.  Haw haw.  So

TL;DR: Wikis that contain more than the bare information, as long as they're organized, are awesome at making people want to play, rather than just telling them how.
Title: Re: Real-world information in the Wiki?
Post by: Draco18s on April 20, 2010, 08:32:42 pm
Sorry, I was out mowing the lawn.  The consensus occurred in irc, and in discussions on various talk pages.

No worries, I drove home from work, got a message, wrote up a post on how to fix ShadowRun's horrid Matrix rules (making them recognizable from the core rules, maintained internal consistency, and emphasized believability), as well as met our new cat*

Quote
I'm thinking, for the "factual" template, of doing something like a DID YOU KNOW? box.  Thoughts?  I'll have a prototype together shortly.

{{factual}} seems appropriate.  Drop a border around it and put a nice "DID YOU KNOW?" header on it.  I wouldn't change the background any, the 1 px border should offset it from the rest of the information sufficiently.

*We traded cats today.  Our old sour-puss that we recently rescued from a life as a barn cat (and who's official name was BC: "Barn Cat") whom our other three cats disliked, for a bulging fatso who was being over-fed and tormented by his feline house mates.
Title: Re: Real-world information in the Wiki?
Post by: G-Flex on April 20, 2010, 09:08:21 pm
{{factual}} seems appropriate.  Drop a border around it and put a nice "DID YOU KNOW?" header on it.  I wouldn't change the background any, the 1 px border should offset it from the rest of the information sufficiently.

I don't know if putting it specifically in a box is a good idea (it's worth testing out), but it should definitely have some sort of similar distinct visual style to it that separates it from the rest of the page.

I don't think "DID YOU KNOW?" would be a great header, though, because that still doesn't establish that we're talking about the real world. Maybe "<subject> in the real world" or something like that would be more appropriate.
Title: Re: Real-world information in the Wiki?
Post by: Locriani on April 20, 2010, 09:12:09 pm
I was thinking something like DID YOU KNOW? and then the topical sentence would start with "In the real world, ...".  However, this may not be the best way to approach it.  What other headers could we use?
Title: Re: Real-world information in the Wiki?
Post by: G-Flex on April 20, 2010, 09:14:55 pm
Yeah, I just think that the text identifying it as real-world information should go in the header itself, just to make it more visually clear and to prevent situations like someone accidentally leaving it out of the first sentence.


"<subject> in real life" or "<subject> in the real world" could work. Or just leave off the subject name and do something like "In the real world:". I think some trial and error could work, here.
Title: Re: Real-world information in the Wiki?
Post by: Locriani on April 20, 2010, 09:28:10 pm
Yeah, I just think that the text identifying it as real-world information should go in the header itself, just to make it more visually clear and to prevent situations like someone accidentally leaving it out of the first sentence.


"<subject> in real life" or "<subject> in the real world" could work. Or just leave off the subject name and do something like "In the real world:". I think some trial and error could work, here.

What about this? http://df.magmawiki.com/index.php/Template:Factual
Title: Re: Real-world information in the Wiki?
Post by: Deathworks on April 20, 2010, 09:42:09 pm
Hi!

The idea of masterful > finely crafted > poorly crafted definitely has my support as it works very well both for experienced players and newbies: The relation to the game is clear to everyone who has played a bit and even people who have never played the game can immediately grasp which is better.

Deathworks
Title: Re: Real-world information in the Wiki?
Post by: JudgeBread on April 20, 2010, 09:47:18 pm
Why not just have a box floating off to the right side of the page that says "Wikipedia has an article on [subject]", similar to the way Wikipedia directs people to wikiquote on biography pages or wikinews on current event pages? Then you don't have to write anything, just slap on the template with a link to Wikipedia. If someone wants to know what we use gypsum for in real life they can click the link.
Title: Re: Real-world information in the Wiki?
Post by: Quietust on April 20, 2010, 09:49:33 pm
Why not just have a box floating off to the right side of the page that says "Wikipedia has an article on [subject]", similar to the way Wikipedia directs people to wikiquote on biography pages or wikinews on current event pages? Then you don't have to write anything, just slap on the template with a link to Wikipedia. If someone wants to know what we use gypsum for in real life they can click the link.

We already have this for creatures, stones, and metals - at the very bottom of the infobox on the right side of the page is a "Wikipedia article" link (which can be selectively suppressed for stuff like cave crocodiles and raw adamantine). It could probably stand to be a bit more visible, but it's definitely there.
Title: Re: Real-world information in the Wiki?
Post by: Justyn on April 20, 2010, 09:56:37 pm
Why not just have a box floating off to the right side of the page that says "Wikipedia has an article on [subject]", similar to the way Wikipedia directs people to wikiquote on biography pages or wikinews on current event pages? Then you don't have to write anything, just slap on the template with a link to Wikipedia. If someone wants to know what we use gypsum for in real life they can click the link.

As I've pointed out before, Wikipedia isn't exactly easy to understand for the uninitiated of the discussed subject matter; they don't make a point of making their articles easy to understand, so this ends up looking like gibberish to someone who don't know how to read the information.
Title: Re: Real-world information in the Wiki?
Post by: Footkerchief on April 20, 2010, 10:08:28 pm
As I've pointed out before, Wikipedia isn't exactly easy to understand for the uninitiated of the discussed subject matter; they don't make a point of making their articles easy to understand, so this ends up looking like gibberish to someone who don't know how to read the information.

Could you point us to a Wikipedia article that illustrates the problem, so that we don't have to talk in generalities?
Title: Re: Real-world information in the Wiki?
Post by: Wirevix on April 20, 2010, 10:14:12 pm
I haven't had occasion to look up geological articles on Wikipedia, but here are two examples of medical articles:

http://en.wikipedia.org/wiki/Acute_stress_reaction  I was looking this one up for a novel I was writing.  Maybe some can grasp the starting paragraph, where they usually "summarize" whatever the article is supposed to be about, but I was hit with a wall of text and sort of faltered.

http://en.wikipedia.org/wiki/Crush_syndrome  This one I looked up because someone mentioned "crush syndrome" right here on the forums.  The start is better, but when I hit "pathophysiology" I had to start following all the links and try to figure out what they were saying actually caused it.  This is how it usually is for me with wiki articles - in order to understand half of it, you have to open 5 more articles just to understand the terminology.
Title: Re: Real-world information in the Wiki?
Post by: Blargityblarg on April 20, 2010, 10:19:35 pm
Furthermore, it is often not clear where the more 'accessible' information *is* in a Wikipedia article. Some, even many, mineral-related pages have 'Uses' sections, less have 'Occurrence' sections, and those two features would be my most-wanted RL infobites- I don't know about other folks, though. A template could summarise the interesting things about something in a small column, rather than spreading it out over a large article.
Title: Re: Real-world information in the Wiki?
Post by: Boingboingsplat on April 20, 2010, 10:22:17 pm
As I've pointed out before, Wikipedia isn't exactly easy to understand for the uninitiated of the discussed subject matter; they don't make a point of making their articles easy to understand, so this ends up looking like gibberish to someone who don't know how to read the information.
http://simple.wikipedia.org/wiki/Main_Page (http://simple.wikipedia.org/wiki/Main_Page), if regular wikipedia is just too much for you.  ::) Of course it's devoid in anything DF would need to link to.
Title: Re: Real-world information in the Wiki?
Post by: Draco18s on April 20, 2010, 10:24:47 pm
I haven't had occasion to look up geological articles on Wikipedia, but here are two examples of medical articles:

http://en.wikipedia.org/wiki/Acute_stress_reaction

I can do one better.

http://en.wikipedia.org/wiki/X3d

I know what X3D is, have programmed in it, and still have no idea WTF that article says.  I am told, however, that X3D is fucking awesome, amazing, and the future of 3D content over the web.*

*Which is lies because there isn't even a stable editor for X3D even after 10 years of "active" development.

What about this? http://df.magmawiki.com/index.php/Template:Factual

That looks pretty nice, actually.  Border, bold header text, offset color.
Title: Re: Real-world information in the Wiki?
Post by: G-Flex on April 20, 2010, 10:46:47 pm
Wikipedia being too dense isn't the only problem. The other issue is that the stuff inside the {{FACTUAL}} template on a DFwiki page can relate that information to Dwarf Fortress, and we can specifically include information that helps in this regard.

For instance, in the page for Flux, the template could mention that all flux stones in Dwarf Fortress happen to be forms of (or containing high amounts of) Calcium Carbonate, which was a common flux in real life. This isn't information that could be easily-accessible otherwise, unless you spend time looking at the Wikipedia articles for every one of DF's flux stones and drawing the conclusion yourself. Also, in the Olivine article, it might be worth noting within the template that Peridot, while gem-quality olivine in real life, is not actually found within olivine in DF, which is at least a little interesting to note.
Title: Re: Real-world information in the Wiki?
Post by: SirHoneyBadger on April 20, 2010, 10:51:12 pm
I'd just like to point out that the recent near-to-total gutting of the DF Wiki section on modding is particularly annoying.

I don't understand why whoever's managing the Wiki couldn't simply replace old section with updated ones, in a piecemeal fashion, instead of simply wiping large portions of (often still very useful, if not always 100% accurate) information, research, and charts--some of which represent years of work and testing.

It actually serves to compound the problem of old information being inaccurate, instead of helping things, because there's no chance to extrapolate from, or compare, new information to the old.

Gibberish, inside jokes, and misleading information, sprinkled on, say, 50-75% accurate, useful data, is infinitely preferrable to blank pages of nothing. It isn't even labled "Under Construction".

If it ever even is updated, I can absolutely guarantee that the timeframe for the update--and the level of accuracy--will both be unnecessarily extended (no data to build on), and compromised (less testers overall, doing superfluous testing), by this strategy.
Title: Re: Real-world information in the Wiki?
Post by: Tilla on April 20, 2010, 10:54:12 pm
I'd just like to point out that the recent near-to-total gutting of the DF Wiki section on modding is particularly annoying.

I don't understand why whoever's managing the Wiki couldn't simply replace old section with updated ones, in a piecemeal fashion, instead of simply wiping large portions of (often still very useful, if not always 100% accurate) information, research, and charts--some of which represent years of work and testing.

It actually serves to compound the problem of old information being inaccurate, instead of helping things, because there's no chance to extrapolate from, or compare, new information to the old.

Gibberish, inside jokes, and misleading information, sprinkled on, say, 50-75% accurate, useful data, is infinitely preferrable to blank pages of nothing. It isn't even labled "Under Construction".

If it ever even is updated, I can absolutely guarantee that the timeframe for the update--and the level of accuracy--will both be unnecessarily extended (no data to build on), and compromised (less testers overall, doing superfluous testing), by this strategy.

Someone doesn't know how to click the clearly marked buttons to view old versions of the articles
Title: Re: Real-world information in the Wiki?
Post by: Locriani on April 20, 2010, 10:54:47 pm
SirHoneyBadger, no information at any point was deleted from the wiki.  Your specific complaints have been addressed MULTIPLE times, and other pages are still remaining.

Check this thread out: http://www.bay12forums.com/smf/index.php?topic=53484.0
Title: Re: Real-world information in the Wiki?
Post by: G-Flex on April 20, 2010, 10:55:56 pm
I'd just like to point out that the recent near-to-total gutting of the DF Wiki section on modding is particularly annoying.

I don't understand why whoever's managing the Wiki couldn't simply replace old section with updated ones, in a piecemeal fashion, instead of simply wiping large portions of (often still very useful, if not always 100% accurate) information, research, and charts--some of which represent years of work and testing.

Title: Re: Real-world information in the Wiki?
Post by: SirHoneyBadger on April 20, 2010, 11:52:04 pm
I really don't want to bitch about this, because it's a volunteer effort, and I appreciate the work and time that go into maintaining and updating the DF Wiki, so please keep in mind that this is meant to be a helpful criticism and not an attack, but it's obvious from the thread you linked to that, if the old wiki still does exist, I'm not the only one having trouble, firstly determining that it still even exists, and secondly actually locating the old wiki.

Whatever the explanation for why it was done in this manner, which I'm more than willing to accept, it still seems that the process-and it's advertizement of such-are both lacking.

This is compounded by a big red notice on the Wiki main page stating that large portions of the Wiki are missing or empty.

End of statement, basically.

That's pretty misleading, and there's nothing to point us in the right direction. 

A link to the old wiki, in my opinion, would properly be found on the main DF Wiki page, in an easily located and well-documented link, not in an easily missed thread on the Forum.

The fact that there's a big, established thread on this problem, and the wiki still doesn't clearly explain what's going on, further compounds the confusion and frustration.

Which just serves to generate posts like this one.
Title: Re: Real-world information in the Wiki?
Post by: Particleman on April 20, 2010, 11:59:07 pm
If I want real-world info on something, I go to Wikipedia. If I want info on something in the game, I go to the game's wiki. I want something concise and relvant. ("Cobaltite is a blue stone found in veins and sometimes contains more interesting things, but in game its only real use is for making pretty blue stone works" and such.)

I'm going to the wiki dedicated to the game to learn about things as they apply to the game.

Yes, it's real nifty that in real life cobaltite contains trace amounts of iron and nickel. Can I do anything with cobaltite in-game besides make blue stuff out of it? No? Fine, that's really all I wanted to know. I don't give a shit about it's real world applications, so therefore as far as I'm concerned any extra real-life info about it on the DF wiki is a waste of time, space, and bandwidth.
Title: Re: Real-world information in the Wiki?
Post by: G-Flex on April 21, 2010, 12:06:20 am
You seem really angry about this for someone who obviously hasn't even read the counter-arguments to your position (which has been stated repeatedly) yet.
Title: Re: Real-world information in the Wiki?
Post by: Zironic on April 21, 2010, 12:19:14 am
For a bunch of people that demand player accesibility, removing the real life properties of these materials from these relatively pointless - and boring articles, is a crying shame.

The DF wiki encourages the player to explore the game. If you tell them how these metals apply to real life it makes it that much more absorbing. Instead if you just offer the blank slate articles, it looks like you just don't give a shit, and prefer making mega structures instead of playing a game.
Title: Re: Real-world information in the Wiki?
Post by: G-Flex on April 21, 2010, 12:26:03 am
It helps you play the game, too, if you learn what things are what and how they're correlated, in realistic terms, since the game tends to reflect them.

Here (http://df.magmawiki.com/index.php/Olivine#axzz0li2SfvFp) is an example of the template in use. Personally, I think it worked better when it was on the bottom, centered, and less wide than the body text, especially since it makes the body text too cramped like this (and messes up formatting when you "show" it), but the concept is good.
Title: Re: Real-world information in the Wiki?
Post by: SirHoneyBadger on April 21, 2010, 12:36:12 am
Someone doesn't know how to click the clearly marked buttons to view old versions of the articles

There are no clearly marked buttons, by the way.

"Clearly marked" in this case, should ideally mean something atleast as clearly marked as the previously mentioned statement that "certain portions of the wiki are missing or empty."

Not saying I'm not atleast partially responsible for not thinking to look at the Archives, but it still could have been made a lot more obvious.

It can be solved easily enough, which I'll probably do myself after work, but it's not entirely a case of people simply failing to pay attention.
Title: Re: Real-world information in the Wiki?
Post by: G-Flex on April 21, 2010, 12:39:40 am
Archives? Huh? Did you miss the big green box on top of the article with the version numbers in it?
Title: Re: Real-world information in the Wiki?
Post by: SirHoneyBadger on April 21, 2010, 12:42:11 am
Archives? Huh? Did you miss the big green box on top of the article with the version numbers in it?

G-Flex: I'm not sure what you're referring to. I'm talking about the DF Wiki main page.
Title: Re: Real-world information in the Wiki?
Post by: G-Flex on April 21, 2010, 12:44:20 am
Yeah, but you can easily get to the old wiki from any article on the new one. I guess putting the version template on the main page makes sense too, but it's not exactly that serious an annoyance.
Title: Re: Real-world information in the Wiki?
Post by: SirHoneyBadger on April 21, 2010, 12:45:50 am
Maybe not to you, but it's been a major PITA to me.  :P
Title: Re: Real-world information in the Wiki?
Post by: Locriani on April 21, 2010, 12:50:47 am
Archives? Huh? Did you miss the big green box on top of the article with the version numbers in it?

G-Flex: I'm not sure what you're referring to. I'm talking about the DF Wiki main page.

Archives:   v0.23.130.23a Wiki(archive.org snapshot), v0.28.181.40d Wiki

that's at the bottom of the main page.  Perhaps the placement is bad, but that's where archive links have been since the v0.23.130.23a Wiki was archived.
Title: Re: Real-world information in the Wiki?
Post by: SirHoneyBadger on April 21, 2010, 01:04:04 am
That's fine, Locriani, and there's nothing wrong with the placement. All that's needed is something to point people to them.

And I think that was the problem--they've been there, as you say "since the v0.23.130.23a Wiki was archived.", which means that a lot of people haven't really looked there...since the v0.23.130.23a Wiki was archived.
Title: Re: Real-world information in the Wiki?
Post by: Locriani on April 21, 2010, 01:06:00 am
Oh, I agree.  The 2D wiki was archived as well long before I came along and started playing DF, much less started hosting the wiki - it just happened to be where the link was, so we used it for the 40d archive. 
Title: Re: Real-world information in the Wiki?
Post by: SirHoneyBadger on April 21, 2010, 01:18:59 am
You can think of me as a blind oblivious idiot that needs to be led around by the nose if you want. Maybe you already have  ;D and maybe you should, because that's part of traffic the Wiki is going to attract. It's probably the closest thing Dwarf Fortress really has to a game manual, outside of the in-game help (unless I missed the manual, too???), and it's one of the first places people who are completely new to Dwarf Fortress are going to stop*. In a lot of cases, before they ever approach the Forums.



*Right after Boatmurdered.
Title: Re: Real-world information in the Wiki?
Post by: Locriani on April 21, 2010, 02:42:53 am
One of my primary goals (I won't deign to speak for every other editor) is to simplify the wiki's navigation and content flows so users can find the content they're looking for, and find it quickly.  So, all of these suggestions are very useful, in my opinion.
Title: Re: Real-world information in the Wiki?
Post by: G-Flex on April 21, 2010, 03:08:01 am
That's one reason I'm trying to bug VengefulDonut about getting the mineral/gem inclusions back into the stone pages. Those were pretty damn useful!
Title: Re: Real-world information in the Wiki?
Post by: Kogan Loloklam on April 21, 2010, 03:11:46 am
*Right after Boatmurdered.
No, before Boatmurdered, in lieu of boatmurdered, and a few "what is boatmurdered"s in there too. Boatmurdered is a 2d fortress, and any 200 year segment of a generated world has more interesting tales to tell than boatmurdered. The rosy color you see is history. What we have now is better.
Title: Re: Real-world information in the Wiki?
Post by: SirHoneyBadger on April 21, 2010, 03:28:15 am
*Right after Boatmurdered.
No, before Boatmurdered, in lieu of boatmurdered, and a few "what is boatmurdered"s in there too. Boatmurdered is a 2d fortress, and any 200 year segment of a generated world has more interesting tales to tell than boatmurdered. The rosy color you see is history. What we have now is better.


(If you explain the joke, it ruins the effect.)
Title: Re: Real-world information in the Wiki?
Post by: Tarran on April 21, 2010, 03:30:38 am
Here (http://df.magmawiki.com/index.php/Olivine#axzz0li2SfvFp) is an example of the template in use. Personally, I think it worked better when it was on the bottom, centered, and less wide than the body text, especially since it makes the body text too cramped like this (and messes up formatting when you "show" it), but the concept is good.
Yeah, It should be all the way at the bottom (even bellow the stone template), and be centered. since the average DF player just wants to play the game. Not even remotely caring about the stone in real life.

Now. It would be even better if it instead has a link to a Wikipedia article, since the Wikipedia articles are gigantic.
Title: Re: Real-world information in the Wiki?
Post by: Squirrelloid on April 21, 2010, 03:38:27 am
I haven't had occasion to look up geological articles on Wikipedia, but here are two examples of medical articles:

http://en.wikipedia.org/wiki/Acute_stress_reaction  I was looking this one up for a novel I was writing.  Maybe some can grasp the starting paragraph, where they usually "summarize" whatever the article is supposed to be about, but I was hit with a wall of text and sort of faltered.

http://en.wikipedia.org/wiki/Crush_syndrome  This one I looked up because someone mentioned "crush syndrome" right here on the forums.  The start is better, but when I hit "pathophysiology" I had to start following all the links and try to figure out what they were saying actually caused it.  This is how it usually is for me with wiki articles - in order to understand half of it, you have to open 5 more articles just to understand the terminology.

I didn't find either article confusing, and I am not a doctor.  The first paragraph of each was a fairly concise description that seemed accessible to everyone, if rather abbreviated.  Most of the body of the text (intro or non) was also perfectly understandable to at least a basic level of comprehension without going out of my way to look things up.  Admittedly, it helps when you can parse latin and greek derived words into roots, because then you can make sense of them in a rough way.  But that's generally true of medical and scientific writing.  eg, nephrotoxic isn't a word I was formerly familiar with, but the sense is clear from its roots.

The problem of course is that articles about medical conditions (or anything really) need to get technically complex if they are to give an accurate description of the subject.  To expect that you will perfectly understand the nuances of a medical disorder simply from reading an encyclopedic entry about it and nothing else is ridiculous - having to read additional pages should be *expected* since you have to gain the necessary background knowledge to understand the topic.

Your complaint is like expecting to understand string theory without an understanding of quantum mechanics or general relativity.  It simply can't be done at any meaningful level.
Title: Re: Real-world information in the Wiki?
Post by: Deathworks on April 21, 2010, 06:52:50 am
Hi!

Now. It would be even better if it instead has a link to a Wikipedia article, since the Wikipedia articles are gigantic.

And the wikipedia articles being gigantic is one of the reasons why the additional real life flavor information ought to be in the DF wiki, as this allows selecting the exciting bits and leaving behind the really detailed details.

Deathworks
Title: Re: Real-world information in the Wiki?
Post by: SirHoneyBadger on April 21, 2010, 07:05:26 am
Hi Deathworks!

I kind of like all the extraneous flavor stuff, although I agree that something that isn't actually present in the game shouldn't be presented as such.

Maybe some kind of color code thingy could be used to show/compare relevancy?

Also, heavier use of
Spoiler (click to show/hide)
could reduce the apparent size of the wiki articles, without actually chopping every little thing.
Title: Re: Real-world information in the Wiki?
Post by: Nexii Malthus on April 21, 2010, 07:14:35 am
Maybe some kind of color code thingy could be used to show/compare relevancy?

Also, heavier use of
Spoiler (click to show/hide)
could reduce the apparent size of the wiki articles, without actually chopping every little thing.
G-Flex showed a link to an example of this a single page back:
It helps you play the game, too, if you learn what things are what and how they're correlated, in realistic terms, since the game tends to reflect them.

Here (http://df.magmawiki.com/index.php/Olivine#axzz0li2SfvFp) is an example of the template in use. Personally, I think it worked better when it was on the bottom, centered, and less wide than the body text, especially since it makes the body text too cramped like this (and messes up formatting when you "show" it), but the concept is good.
Title: Re: Real-world information in the Wiki?
Post by: SirHoneyBadger on April 21, 2010, 08:21:08 am
Maybe some kind of color code thingy could be used to show/compare relevancy?

Also, heavier use of
Spoiler (click to show/hide)
could reduce the apparent size of the wiki articles, without actually chopping every little thing.
G-Flex showed a link to an example of this a single page back:
It helps you play the game, too, if you learn what things are what and how they're correlated, in realistic terms, since the game tends to reflect them.

Here (http://df.magmawiki.com/index.php/Olivine#axzz0li2SfvFp) is an example of the template in use. Personally, I think it worked better when it was on the bottom, centered, and less wide than the body text, especially since it makes the body text too cramped like this (and messes up formatting when you "show" it), but the concept is good.

Yes, it's exactly the same, minus the color-coding and the spoilers...?

Although I do like the putting things in clearly labled boxes idea. It looks stylish, as well as professional, and it's immediately recognizeable. However, I've got concerns that it might become a little clunky if heavily implemented (those boxes do take up quite a bit of space), not to mention slightly intense in terms of technical implementation and the learning-curve (maybe it's extremely easy to pick up, but it's still adding another skill requirement to the "casual" wiki editor's skillbase.).

Color coding might take people a little bit of time to pick up the meaning of, but once you learn that "real life = blue", it's not hard to read it, or to write it.

Spoilers are pretty self-explanatory (and can also come with further explanation as needed).
Title: Re: Real-world information in the Wiki?
Post by: Draco18s on April 21, 2010, 08:26:44 am
Archives? Huh? Did you miss the big green box on top of the article with the version numbers in it?

G-Flex: I'm not sure what you're referring to. I'm talking about the DF Wiki main page.

...Really?  You can't find this box?

(http://i43.tinypic.com/nbf5zl.png)
Title: Re: Real-world information in the Wiki?
Post by: SirHoneyBadger on April 21, 2010, 08:35:21 am
Archives? Huh? Did you miss the big green box on top of the article with the version numbers in it?

G-Flex: I'm not sure what you're referring to. I'm talking about the DF Wiki main page.

...Really?  You can't find this box?

(http://i43.tinypic.com/nbf5zl.png)

You mean the one on this page?

http://dwarffortresswiki.net/index.php/Main_Page

...Oh wait.

Where is it?

It's not there.

Thus rendering your argument completely pointless since, as clearly stated above in the post you quoted and yet didn't bother to read, I was referring to the main page of the wiki.  ::)
Title: Re: Real-world information in the Wiki?
Post by: SIGVARDR on April 21, 2010, 08:39:57 am
You might want to put a poll up,on here or on the wiki,so that people can decide one way or the other about this topic.
Personal opinion: real world info should be included.Helps immerse yourself in the game and provides some learning while your at it.
Title: Re: Real-world information in the Wiki?
Post by: Nexii Malthus on April 21, 2010, 09:46:39 am
...Oh wait.

Where is it?

It's not there.
(http://i41.tinypic.com/6icp4l.png)
Title: Re: Real-world information in the Wiki?
Post by: Sizik on April 21, 2010, 11:10:37 am
*coughreadthethreadcough*

As a related point, I think all subjects on the wiki that are defined in the raws should have their raw information in their wiki article.
Title: Re: Real-world information in the Wiki?
Post by: Wirevix on April 21, 2010, 11:27:45 am
stuff

Actually, I've found that it is possible to explain the contents of such articles, once they are understood, in layman's terms.  It is possible to tell someone in brief, and without extrapolating Latin or Greek roots, what "crush syndrome" entails.  Sure, you won't be able to diagnose it from such an explanation, but that's not exactly what we're asking for here.  My idea of a summary for "crush syndrome," for example, would be something along the lines of "A kidney-failure-inducing syndrome caused when bloodflow returns to pressure-damaged muscles, releasing muscle-destroying chemicals."  That's what I got out of the article once I'd followed enough links.  And if that's wrong, then I suppose you can confidently say you are smarter than I, therefore that makes you more worthy, and my personal difficulties have nothing to do with anything.
Title: Re: Real-world information in the Wiki?
Post by: Squirrelloid on April 21, 2010, 11:40:38 am
stuff

Actually, I've found that it is possible to explain the contents of such articles, once they are understood, in layman's terms.  It is possible to tell someone in brief, and without extrapolating Latin or Greek roots, what "crush syndrome" entails.  Sure, you won't be able to diagnose it from such an explanation, but that's not exactly what we're asking for here.  My idea of a summary for "crush syndrome," for example, would be something along the lines of "A kidney-failure-inducing syndrome caused when bloodflow returns to pressure-damaged muscles, releasing muscle-destroying chemicals."  That's what I got out of the article once I'd followed enough links. 

Wait, didn't it say basically that?  I mean, sure, it used some 10 cent words instead of 1 cent words, but expanding your vocabulary is good for you, and I'm guessing they chose 10 cent words because they had a more specific meaning that was more accurate.  It would be easier to point out the flaws in a 'layman's rewritten version' if it was something I had technical expertise with.
Title: Re: Real-world information in the Wiki?
Post by: Ceeker on April 21, 2010, 11:48:19 am
As long as real-world information is clearly labelled as such then I don't really see why people have a problem with it. It's nice for flavour.
Title: Re: Real-world information in the Wiki?
Post by: Locriani on April 21, 2010, 03:27:10 pm
*coughreadthethreadcough*

As a related point, I think all subjects on the wiki that are defined in the raws should have their raw information in their wiki article.
We have a template for that, we're just missing some items.

IF you want to take the time to help out with this, just use {{gamedata|COPYPASTE THE RELEVANT RAWS HERE}} at the bottom of the article.

You might want to put a poll up,on here or on the wiki,so that people can decide one way or the other about this topic.
Personal opinion: real world info should be included.Helps immerse yourself in the game and provides some learning while your at it.
http://en.wikipedia.org/wiki/Consensus_decision-making Consensus is not a poll.
Title: Re: Real-world information in the Wiki?
Post by: SIGVARDR on April 21, 2010, 03:46:23 pm
Not once did i ever say anything about a consensus.Regardless of what you do,It doesn't affect me,as i rarely go on the wiki.
Title: Re: Real-world information in the Wiki?
Post by: Locriani on April 21, 2010, 03:58:02 pm
Not once did i ever say anything about a consensus.Regardless of what you do,It doesn't affect me,as i rarely go on the wiki.

Right, but all decisions regarding the wiki are ideally done by consensus.
Title: Re: Real-world information in the Wiki?
Post by: SIGVARDR on April 21, 2010, 04:03:22 pm
Ahh,did not know that.thanks for clarifying,took what you were saying differently.
Title: Re: Real-world information in the Wiki?
Post by: Locriani on April 21, 2010, 04:04:31 pm
All good.  The general idea is that we accomodate as many viewpoints as possible.  This, however, requires discussion and compromise.
Title: Re: Real-world information in the Wiki?
Post by: Coilgunner on April 21, 2010, 04:25:28 pm
I would say that the work you did at the bottom of the first page was great.  I would love to have that additional information in the wiki, and I like it labeled as such much better you can quickly get some real world facts about things that are not particularly well known.
Title: Re: Real-world information in the Wiki?
Post by: carebear on April 21, 2010, 05:31:20 pm
I like the blue 'IN THE REAL WORLD:' box template. It would probably look best centered at the bottom of the article.
Title: Re: Real-world information in the Wiki?
Post by: Zengrath on April 21, 2010, 05:36:17 pm
Stick to things that can help with understanding of the game, not real life. I really do not care at all about the chemical makeup of different types of rocks, etc. All i want to know in DF is what type of rocks are there in DF, which ones are useful for different applications, etc. and values of said rocks, etc. in DF not real life!

This is a wiki about DF and should therefore have useful information for those who play DF, not for those who are looking to get their degree in geology. I can easily search up the rock names in other wiki's to find out where those rocks are from, what they are like in RL, etc. if i felt like it.
Title: Re: Real-world information in the Wiki?
Post by: nichaey on April 21, 2010, 05:37:15 pm
I'm not sure too many DFers are interested in rock formations, so much as actual looks.

So, I would suggest just linking some wiki pictures into the df wiki, as I believe visualization is a very large part of the game.
Title: Re: Real-world information in the Wiki?
Post by: Capntastic on April 21, 2010, 05:44:55 pm


So, I would suggest just linking some wiki pictures into the df wiki, as I believe visualization is a very large part of the game.

I agree with this so long as they're uploaded locally and not leeched.
Title: Re: Real-world information in the Wiki?
Post by: Locriani on April 21, 2010, 06:07:43 pm
Wikimedia commons actually exposes an api that is free for use for pictures, and we use that.

So, if a file is not uploaded locally, but it exists on the commons, just using that filename like you would normally will show that picture.
Title: Re: Real-world information in the Wiki?
Post by: G-Flex on April 21, 2010, 09:00:10 pm
I'm not sure too many DFers are interested in rock formations, so much as actual looks.

Speak for yourself, I guess. Because of DF, I've actually learned a surprising amount about chemistry, geology, metallurgy, and a bunch of other stuff.


Stick to things that can help with understanding of the game, not real life. I really do not care at all about the chemical makeup of different types of rocks, etc.

Real life information is useful for someone who plays DF. Actually understanding why things in DF are the way they are makes it much easier to remember, and makes the game a lot more interesting. That's my take on it, anyway.
Title: Re: Real-world information in the Wiki?
Post by: zwei on April 22, 2010, 01:53:31 am
It seems that rather than in wiki, we could use such flavor tetxs in game itself to be displayed in item details 'v' menu:

"Marble stone.

Marble is a nonmetamorphic rock resulting from the metamorphism of limestone or dolomite. The characteristic swirls and veins of many colored marble varieties are usually due to various mineral impurities.

Marble functions as a Flux which is used to create Pig Iron and Steel.
Marble is moderatelly valuable stone usable for making stone crafts in Craftswdars workshop, Strone Constructions by masons and stone furniture in Masons workshop."

(last two lines generated based on reactions and tags)
Title: Re: Real-world information in the Wiki?
Post by: Justyn on April 22, 2010, 02:22:29 am
It seems that rather than in wiki, we could use such flavor tetxs in game itself to be displayed in item details 'v' menu:

"Marble stone.

Marble is a nonmetamorphic rock resulting from the metamorphism of limestone, chalk, or dolomite by undergoing partial melting and recrystallization. The characteristic swirls and veins of many colored marble varieties are usually due to various mineral impurities.

Marble functions as a Flux which is used to create Pig Iron and Steel.
Marble is moderatelly valuable stone usable for making stone crafts in Craftswdars workshop, Strone Constructions by masons and stone furniture in Masons workshop."

(last two lines generated based on reactions and tags)

That's a pretty good idea. (I made some adjustments for accuracy, hope you don't mind.)
Title: Re: Real-world information in the Wiki?
Post by: G-Flex on April 22, 2010, 05:07:37 am
It would be great to have more information in the game in general, but at this point, we don't even have in-game usage explanations for these things, so real-world/fluff descriptions are a ways off, I think. It's a good suggestion, though.

In the meantime, the wiki is what we've got.
Title: Re: Real-world information in the Wiki?
Post by: Solarn on April 22, 2010, 08:14:11 am
LOL WE R SRS PPL DWARF FORTRESS IS SRS BSNS

Seriously, who are all these people? Most of them weren't even here for most of DF's development and the community mythos that they are now trying to co-opt or get rid of. Hell, most of them weren't here when I was last active and I'm a relative newbie!
Title: Re: Real-world information in the Wiki?
Post by: Draco18s on April 22, 2010, 08:16:38 am
Marble is a nonmetamorphic rock resulting from the metamorphism

(I made some adjustments for accuracy, hope you don't mind.)

I was going to say.  You can't have a nonmetamorphic rock that forms due to metamorphism.
Title: Re: Real-world information in the Wiki?
Post by: zwei on April 22, 2010, 09:03:59 am
Marble is a nonmetamorphic rock resulting from the metamorphism

(I made some adjustments for accuracy, hope you don't mind.)

I was going to say.  You can't have a nonmetamorphic rock that forms due to metamorphism.

My only defence is that i blindly believe wikipedia :)
Title: Re: Real-world information in the Wiki?
Post by: Draco18s on April 22, 2010, 09:25:50 am
My only defence is that i blindly believe wikipedia :)

What Wikipedia actually said was,

"Marble is a non foliated metamorphic rock"
Title: Re: Real-world information in the Wiki?
Post by: zwei on April 22, 2010, 11:54:14 am
My only defence is that i blindly believe wikipedia :)

What Wikipedia actually said was,

"Marble is a non foliated metamorphic rock"

My only defence is that i suck at using delete key :(
Title: Re: Real-world information in the Wiki?
Post by: Draco18s on April 22, 2010, 12:03:44 pm
My only defence is that i suck at using delete key :(

Hehe.
Title: Re: Real-world information in the Wiki?
Post by: Dabi on April 22, 2010, 12:49:08 pm
If you're like me then you like to learn new things.This is one of the things I like. Looking up something from Dwarf Fortress on the wiki and reading both about its real life counterpart and game. It helps me imagine it(I hate tilesets  :P) and It's a quick and easy read which I may learn something from....it's not doing anyone any harm.
(Bil: Oh god look it's three lines of information which sums it up about it's real life counterpart!...[/i
John: Absolutely disgusting..how can anyone do this to the wiki!)
Title: Re: Real-world information in the Wiki?
Post by: Locriani on April 22, 2010, 12:49:59 pm
http://df.magmawiki.com/index.php?title=DF2010:Magnetite What do we think of this sidebar?
Title: Re: Real-world information in the Wiki?
Post by: Tarran on April 22, 2010, 12:54:40 pm
http://df.magmawiki.com/index.php?title=DF2010:Magnetite What do we think of this sidebar?
The object data needs to fill up that large empty space in the center instead of being on the side like that, or be anywhere other than where it is now. But otherwise it looks nice.
Title: Re: Real-world information in the Wiki?
Post by: Xgamer4 on April 22, 2010, 01:42:53 pm
http://df.magmawiki.com/index.php?title=DF2010:Magnetite What do we think of this sidebar?
The object data needs to fill up that large empty space in the center instead of being on the side like that, or be anywhere other than where it is now. But otherwise it looks nice.

I agree with Tarran. Stop putting stuff in the sidebar. It's pointless. No one looks there, and it's not like the center of that page is absolutely teeming with information. Put the In the real world box in the center of the page and open by default.

Honestly, do we even need the box? It looks nice, but what's wrong with just putting the information under a "In the real world:" heading?


EDIT: Original wording came across more hostile than intended.
Title: Re: Real-world information in the Wiki?
Post by: Footkerchief on April 22, 2010, 02:01:19 pm
Yeah, I'm not a fan of putting it in the sidebar.  The sidebar is good for numerical statistics, one-word properties, etc, but cramming whole paragraphs in there just makes things feel cramped.
Title: Re: Real-world information in the Wiki?
Post by: Deathworks on April 22, 2010, 02:34:42 pm
Hi!

Actually, I am quite used to having in-depth information in side-bars thanks to the better pen and paper RPGs (^_^;;
But given the restrictions of the computer screen, I have to agree that center and bottom of the normal page works better.

As for why we need a box, the one reasonable complaint about real life information about things not (yet) included in the game was that new users could get confused by the information and believe incorrectly that it is part of the game. If you just use a header, that may be missed- with the current stubs for stones etc. not so likely, but if you have something longer, like an article on steel production, or descriptions of different irrigation approaches in the game, you may have other subheaders and the user may in the mass overlook that header. A box gives a strong indication they are looking at something special and makes it easy to find the related heading and thus explanation of what they are looking at.

Deathworks
Title: Re: Real-world information in the Wiki?
Post by: Xgamer4 on April 22, 2010, 02:41:50 pm
As for why we need a box, the one reasonable complaint about real life information about things not (yet) included in the game was that new users could get confused by the information and believe incorrectly that it is part of the game. If you just use a header, that may be missed- with the current stubs for stones etc. not so likely, but if you have something longer, like an article on steel production, or descriptions of different irrigation approaches in the game, you may have other subheaders and the user may in the mass overlook that header. A box gives a strong indication they are looking at something special and makes it easy to find the related heading and thus explanation of what they are looking at.

Yeah, that makes sense. I dunno. It just seems like we're trying to fix a problem no one's going to have, and that's more easily fixed just by putting a note next to information for the real world that doesn't apply to dwarf fortress (yet). Especially since, with the sheer amount of effort Toady's put into the geography and geology of the world, it's almost easier to assume everything that applies in the real world, applies to Dwarf Fortress, unless otherwise noted. And I feel that sense of amazement towards how much effort Toady put in gets lost if we offset the information too much.

That said, that's not exactly the point of the wiki, either.

Honestly, I'm fine either way. I think my earlier post came across a little too hostile. I like the box, I just feel that using it loses something that it'd be beneficial to have. The only thing I really want changed is to have the information in the center of the page and not hidden and off to the side.
Title: Re: Real-world information in the Wiki?
Post by: G-Flex on April 22, 2010, 02:53:12 pm
The sidebar is good. Cramming the raw data into the sidebar is not so good: There's simply not enough space there.

I don't understand why the object data can't just be at the bottom like it was before. That was convenient enough, no?
Title: Re: Real-world information in the Wiki?
Post by: Locriani on April 22, 2010, 06:47:43 pm
The raw data will probably be moved soon, it's far too cramped as it is there imo.

There are several issues with the raw bar though that make it very difficult to work with: namely, it HAS to be a fixed width (because of limitations with html) or it will expand to fill a ridiculous horizontal space.  So, I'm not exactly sure what to do with it at the moment.

The idea behind cramping the In the Real World box is so it becomes visually unappealing to add a treatise on the formation of magnetite under conditions similar to the sun where the llamas have yet to encounter the genetic soulstone of livingswort growing for the manhattan complex of lunar flares whilst chewing the green pork.

Also, I tried moving everything over to the side because a lot of our templates on our larger pages are cramped and fighting for space on the z-levels (blocking access to information).
Title: Re: Real-world information in the Wiki?
Post by: SirHoneyBadger on April 22, 2010, 10:22:58 pm
There seems to be some debate here, so are we going with Wikipedia being good enough, as far as real world information is concerned? I'm sure it's not 100% accurate, but is it enough to satisfy the curiosity of any amateur geologists who are also OK with dwarfs and dragons in the game?

If so, then there doesn't seem to be too much point in adding more than just a short description of real world items (a few lines to give you the basics), and a link to the "other Wiki".

If somebody wants to take it further than what Wikipedia provides, it's probably better at that point to start hitting a real library or book store, or taking a college course, rather than relying on a game to give you better info than Wikipedia.

Anything that's grossly inaccurate either won't affect gameplay, or can be corrected by editing the Wikipedia itself.
Title: Re: Real-world information in the Wiki?
Post by: Graebeard on April 22, 2010, 11:32:57 pm
Discussions about the format and content of the wiki should be informed by its purpose and the way people actually use it.

Who uses the wiki?  My educated guess is that new players represent a disproportionate percentage of people going to the wiki.  When going directly to individual pages they likely go there to (1) figure out what the hell a specific game concept/item/action is, (2) figure out how to accomplish an objective they've already formed, or (3) expand their general understanding of broad game ideas and themes.

What is the purpose of the wiki?  (1) To promote the game, and (2) to consolidate and verify information about the game from the forums and other places.  The wiki does this by making it easier to begin playing, allowing for deeper understanding of the game, and explaining the culture of the dwarf fortress community.

What practical implications does this have for the wiki?

The wiki is an amazing resource, one I believe is largely responsible for popularizing DF.  It is also necessary for a large portion of new DF players.  If we keep that in mind when we work to continue improving it we'll be able to create and design a better community resource.
Title: Re: Real-world information in the Wiki?
Post by: Tarran on April 22, 2010, 11:46:23 pm
  • Information should be easy to find, even for those who know little or nothing about the game.  As someone who understands the game, I'm capable of scanning a page for the string of obscure numbers at the very bottom that links to the complete wiki for older version.  A newbie is not.  For this reason, there should be a prominent link in the center of the main page that directs people to the wiki for the most stable version of the game, which is still 40d.  The number of people who've had problems with this is staggering.  After a while, we need to reconsider our design decisions.
There is the 40d pages you know, if someone wants to search for 40d they can just add '40d:' to the start of their search. And there's that version box at the top of the page. It's not that hard to search for 40d.
Title: Re: Real-world information in the Wiki?
Post by: Graebeard on April 23, 2010, 12:04:28 am
  • Information should be easy to find, even for those who know little or nothing about the game.  As someone who understands the game, I'm capable of scanning a page for the string of obscure numbers at the very bottom that links to the complete wiki for older version.  A newbie is not.  For this reason, there should be a prominent link in the center of the main page that directs people to the wiki for the most stable version of the game, which is still 40d.  The number of people who've had problems with this is staggering.  After a while, we need to reconsider our design decisions.
There is the 40d pages you know, if someone wants to search for 40d they can just add '40d:' to the start of their search. And there's that version box at the top of the page. It's not that hard to search for 40d.

Yes, there are the 40d pages.  After you search for something and arrive at a blank page you can click on a number in a green box with no explanation of what's linked to arrive at the thing you were looking for.

Alternately, you can preface your search terms with an obscure version number that you are likely unfamiliar with, and which is explained nowhere on the wiki that a new user is likely to notice.

You are correct to point out that experienced users will be able to locate the information they're looking for after casting about for a while.  But the wiki should not be designed with you and me in mind.  It should be designed with new players unfamiliar with game concepts and version numbers in mind.  The sheer amount of confusion that's manifested on the forum indicates that the current design fails in this regard.
Title: Re: Real-world information in the Wiki?
Post by: Tarran on April 23, 2010, 12:20:08 am
So, you think the wiki should forget the 0.31 players and set everything to link to 40d?

I think that the wiki is fine how it is already, after all, new players have to search for '40d' in the old versions before they can get anywhere. They likely would have heard '40d, 40d, 40d' over and over again on the forum. And they should be able to see and click v0.28.181.40d.
Title: Re: Real-world information in the Wiki?
Post by: Graebeard on April 23, 2010, 12:35:34 am
So, you think the wiki should forget the 0.31 players and set everything to link to 40d?

No, as stated above, I think the main page should have a prominent link to the 40d material.  Perhaps also a sentence explaining that "search defaults to the newest release, and that those looking for the previous version of the wiki should click here (http://df.magmawiki.com/index.php/40d:Main_Page)."

They likely would have heard '40d, 40d, 40d' over and over again on the forum. And they should be able to see and click v0.28.181.40d.

Why are we assuming new users are intimately familiar with the forums?  If we want people to know something, then we should tell them.  To that effect, a brief explanation of the ArticleVersion Template in the center of the main page would help alleviate confusion and allow people to utilize the current features of the wiki.

I am not saying the functionality of the wiki is flawed.  I'm saying that the design could be improved if we keep the intended audience of the wiki in mind.
Title: Re: Real-world information in the Wiki?
Post by: Tarran on April 23, 2010, 12:42:05 am
Think, we have to tell users to use 40d specifically, on the forums (unless you are telling them in person, then you should be pointing out that they want 40d information anyway). We also have to tell them why.

But I also think a version change on the main page would be a good idea. And a brief explanation of the ArticleVersion Template.
Title: Re: Real-world information in the Wiki?
Post by: Squirrelloid on April 23, 2010, 12:48:59 am
Any new player is going to download the latest version unless told otherwise - he needs to know what .40d is to even dl it at this point.

This problem will be self-solving in not very long, because eventually the current version will become 'stable', or at least 'stable enough'.
Title: Re: Real-world information in the Wiki?
Post by: Deathworks on April 23, 2010, 12:58:59 am
Hi!

Personally, I have found the new version to be stable enough and the improvements to the interface make it actually the version I would recommend to new players.

As for the old jokes, much more than having heard the elf hate and magma dumping a zillion times, the thing about suggesting that this is all there is to the game is what really bothers me. There are many different approaches to the game and you can play it much more freely in directions of evil and good (however you define those) than any other game, and yet, the those jokes give the impression that this game is only good for psychopathic people out to engage in slaughter and physical abuse. As such, I feel that it discourages full exploration of the potential of the game.

Deathworks
Title: Re: Real-world information in the Wiki?
Post by: Squirrelloid on April 23, 2010, 01:09:55 am
Hi!

Personally, I have found the new version to be stable enough and the improvements to the interface make it actually the version I would recommend to new players.

As for the old jokes, much more than having heard the elf hate and magma dumping a zillion times, the thing about suggesting that this is all there is to the game is what really bothers me. There are many different approaches to the game and you can play it much more freely in directions of evil and good (however you define those) than any other game, and yet, the those jokes give the impression that this game is only good for psychopathic people out to engage in slaughter and physical abuse. As such, I feel that it discourages full exploration of the potential of the game.

Deathworks

The 'old jokes' are much broader than that - like references to old skool rampaging elephants, dwarves fishing with their beards, and so on.  None of it is necessarily canon, but it is pretty funny, and the wiki would be a poorer place without it.
Title: Re: Real-world information in the Wiki?
Post by: Graebeard on April 23, 2010, 01:47:33 am
The 'old jokes' are much broader than that - like references to old skool rampaging elephants, dwarves fishing with their beards, and so on.  None of it is necessarily canon, but it is pretty funny, and the wiki would be a poorer place without it.

I wholeheartedly agree.

Furthermore, there is an enormous barrier to entry in the form of the learning curve, interface, and graphics.  Let's face it, none of us started playing DF for the graphics.  For many it was the community or the stories it generated that motivated us to continue through hours of confusion and frustration to learn enough to kill our first fort.  The more accessible the DF community and the more available the culture it generates is, the more interest there will be in playing DF.

There are many different approaches to the game and you can play it much more freely in directions of evil and good (however you define those) than any other game, and yet, the those jokes give the impression that this game is only good for psychopathic people out to engage in slaughter and physical abuse. As such, I feel that it discourages full exploration of the potential of the game.

There may be material that's unsuitable for the wiki, but it won't be unsuitable because it's related to DF culture, it'll be unsuitable because it's inappropriate.  At the same time, mass death, severed limbs, blood, decay, puss, etc... are a part of the game for a reason: because it strives towards being a detailed simulation.  There are, however, many more aspects of the game and many other established tropes.

If you think the wiki presents a one-sided view of DF culture, then the answer is to include the missing perspectives, not to sterilize it.
Title: Re: Real-world information in the Wiki?
Post by: Locriani on April 23, 2010, 02:21:22 am
My educated guess is that new players represent a disproportionate percentage of people going to the wiki.  When going directly to individual pages they likely go there to (1) figure out what the hell a specific game concept/item/action is, (2) figure out how to accomplish an objective they've already formed, or (3) expand their general understanding of broad game ideas and themes.
Correct.  Approximately 50% of page views are from new (ie, never visited the wiki before) users. 83% do not have a user account.  Of this final 17% with a user account, only 5% (so, a total of less than 0.85 of 1% of all wiki users) have been active in the last week.

For this reason, there should be a prominent link in the center of the main page that directs people to the wiki for the most stable version of the game, which is still 40d.
Feel free to add one.  I haven't gotten to it because of time restraints, and because I'm working on possible redesigns for the front page as well.
As for the old jokes, much more than having heard the elf hate and magma dumping a zillion times, the thing about suggesting that this is all there is to the game is what really bothers me. There are many different approaches to the game and you can play it much more freely in directions of evil and good (however you define those) than any other game, and yet, the those jokes give the impression that this game is only good for psychopathic people out to engage in slaughter and physical abuse. As such, I feel that it discourages full exploration of the potential of the game.

The wiki is a community resource, feel free to add your other viewpoints on how to play the game.


Regarding Elven / Human / Dwarven, anyone is free to change the reading on those templates.  Once again, it's just something I have not had time to do, and am not likely to have time to do so for a while.
Title: Re: Real-world information in the Wiki?
Post by: SirHoneyBadger on April 23, 2010, 07:02:11 am
It be painfully obvious to everyone, by this point, that the way information is presented in the DF Wiki could be more ergonomic for some.

The DF Wiki should be as easy to use as possible, for everyone. Ease of use is even more important than the amount or accuracy of the information contained within, because it's harder to organize and edit the basic structure than it is the data.
This isn't the game, afterall. The Wiki doesn't need a high learning-curve, or an "iron man" sensibility. 

The Wiki should endeavor to point us towards whatever information is currently the most useful to players, with a special emphasis on brand new players, since they need the most help, anyway.

Does that make sense?
Considering that whatever the Wiki is meant to be, it's certainly meant to be a helpful reference and a useful tool. Tools and references are only as valuable as they are useful, and a great deal of that usefulness will be determined by how quickly and easily information can be located.

Another facet to consider is that the DF Wiki could still go a great deal towards easing the transition between the 40d version and the current version (and future versions), if steps are taken promptly to ensure that this is the case.

This really should be the moment when the DF Wiki shines the brightest for old players and new players alike, as a central reference for everyone to use.

I hope atleast the opportunity will be taken to learn from these events.

This is an evolving game. There will be more versions in the future. It's important that the best methods be put into place so that past, present, and future versions of DF, along with all the other information in the Wiki, be represented in the most useful form possible, at any given time.
Title: Re: Real-world information in the Wiki?
Post by: Mason11987 on April 23, 2010, 12:20:43 pm
Could we try to organize this discussion about the wiki, on the wiki?

http://df.magmawiki.com/index.php/Dwarf_Fortress_Wiki:Real_World_Information

I've also set up an area for all sorts of different wiki related discussions so everyone can have their voice heard.

http://df.magmawiki.com/index.php/Dwarf_Fortress_Wiki:Centralized_Discussion

If you never have, take this time to make an account:

http://df.magmawiki.com/index.php?title=Special:UserLogin&type=signup

Thanks!

It be painfully obvious to everyone, by this point, that the way information is presented in the DF Wiki could be more ergonomic for some.

The DF Wiki should be as easy to use as possible, for everyone. Ease of use is even more important than the amount or accuracy of the information contained within, because it's harder to organize and edit the basic structure than it is the data.
This isn't the game, afterall. The Wiki doesn't need a high learning-curve, or an "iron man" sensibility. 

The Wiki should endeavor to point us towards whatever information is currently the most useful to players, with a special emphasis on brand new players, since they need the most help, anyway.

Does that make sense?
Considering that whatever the Wiki is meant to be, it's certainly meant to be a helpful reference and a useful tool. Tools and references are only as valuable as they are useful, and a great deal of that usefulness will be determined by how quickly and easily information can be located.

Another facet to consider is that the DF Wiki could still go a great deal towards easing the transition between the 40d version and the current version (and future versions), if steps are taken promptly to ensure that this is the case.

This really should be the moment when the DF Wiki shines the brightest for old players and new players alike, as a central reference for everyone to use.

I hope atleast the opportunity will be taken to learn from these events.

This is an evolving game. There will be more versions in the future. It's important that the best methods be put into place so that past, present, and future versions of DF, along with all the other information in the Wiki, be represented in the most useful form possible, at any given time.

I get what you're saying but I don't see a lot of practical suggestions.

You're saying "make it more useful" and "make it more organized".  But I will speak for everyone when I say that we do, all the time we try to do that.  But it's not easy.  If you have suggestions on actual steps that can be taken that'd be awesome.  Also, if you'd like to get in there and do some work to improve it, go for it.
Title: Re: Real-world information in the Wiki?
Post by: Deathworks on April 23, 2010, 12:37:00 pm
Hi!

(I can only accept the wisdom in the last responses to my post, so no further comment about that)

Actually, I am considering contributing to the wiki, maybe even looking into the tutorial thingie (no guarantees, as I don't know how much free time I will have), but I want to wait a little bit until the new version has fully stabilized (I am definitely going to upload some pregenned worlds, and I don't want to see them outdated every other week). Again, I can't promise anything, but I will see what I can do.

Also note that I am not really big in going into the raws and/or into the normal wiki (which is one of the reasons why I enjoy reading selected real life tidbits in the dwarfwiki), so I can only add information that is easily available.

Deathworks
Title: Re: Real-world information in the Wiki?
Post by: SirHoneyBadger on April 23, 2010, 03:18:38 pm
I'll definitely try to come up with some (more) concrete suggestions, but-to me, anyway-the conversation seemed to be drifting into argument area, over whether or not things even needed to be improved. I absolutely feel they can be, but until a majority get on the same page about that, there's a high risk of the improvement process getting stalled.

I've seen it happen many, many times.

Also, going along with both statements above, I don't have all the answers. Not even close.
I just don't want to see anybody else be thrown by the Version problem, like I was. Beyond that, my biggest concern right now is developing an easy-to-follow modding guide, which I do plan to add to the Wiki, if nothing better comes along by the time I'm done. I'm hoping that will be pretty helpful and informative, eventually.
Title: Re: Real-world information in the Wiki?
Post by: Mason11987 on April 23, 2010, 05:20:51 pm
I'll definitely try to come up with some (more) concrete suggestions, but-to me, anyway-the conversation seemed to be drifting into argument area, over whether or not things even needed to be improved. I absolutely feel they can be, but until a majority get on the same page about that, there's a high risk of the improvement process getting stalled.

I've seen it happen many, many times.

All I'm saying is that there is a high risk of the improvement process getting stalled if people only talk about how the ideas in place aren't good enough, rather then producing good ideas.

I don't disagree with you that things can be improved.  I saw you said you'd come up with "some (more) concrete suggestions", so I read through this topic to see what I missed...

You said that the modding section had been "wiped out" - It hadn't.
You said there should be a link to the old wiki on the main page - There is.
You said "someone should have just pointed it to me" - Ctrl-F "archive" - Is this really that big a deal?  Most people go to game wikis looking for information on the current version of games, that is the audience we directly cater towards, if you want 40d info you have to... scroll down...
Finally, You had a nice almost mission statement like (http://www.bay12forums.com/smf/index.php?topic=54970.msg1190967#msg1190967) post about what the wiki should be, not how to get it there.  And apparently we're going to "learn from these events"?  Which events?

I am not trying to sound like an asshole here.  But you're getting VERY much into the "this can be great, it can be useful, it can be everything to everyone" area, but forgetting the "how" while also criticizing the people who actually gave it a shot and planned for change and attempted to set up something that would make everyone happy all the time.

Feel free to criticize, but either:
A) Be specific about things you think should be different and why
B) Do something yourself, or get a better plan made yourself.
Title: Re: Real-world information in the Wiki?
Post by: SirHoneyBadger on April 23, 2010, 06:21:18 pm
Mason11987: I thought it had been wiped out. It was very unclear that it hadn't been, and not just to me. That was the point of my original post.
And there's a hard to find link on the main page. It was even harder to find before. It's since been improved, but that's because people have asked for it to be improved. Again, not just me. 

Someone should have just pointed it out, yes. Clearly. 

Out of context, what does "Ctrl-F Archive" mean? In other words, if noone tells you what it does--that that's how to find that information--then you aren't going to know. Again, that's the point.
Not that it's hard to do, provided you already know exactly what you need to, to make it work. It's really easy to speak Japanese, if you happen to be fluent in it. The point is that not everyone knows everything.

And clearly, from your response, there's atleast some opposition here to making things easier to find than they currently are.
Which just goes to prove the accuracy and necessity of my post. 

As far as being critical: only towards the choice to delete things on a large scale, before there was anything to take the place of that information, and then the absense of clear directions to finding the old information. The Wiki doesn't work by osmosis, or divine grace. If there aren't clear instructions, then it shouldn't be assumed that visitors will automatically decypher what they're supposed to be doing.

I'm entirely supportive of the efforts to both help, and to maintain the Wiki in the first place.
Title: Re: Real-world information in the Wiki?
Post by: Mason11987 on April 23, 2010, 06:35:03 pm
Mason11987: I thought it had been wiped out. It was very unclear that it hadn't been, and not just to me. That was the point of my original post.
And there's a hard to find link on the main page. It was even harder to find before. It's since been improved, but that's because people have asked for it to be improved. Again, not just me. 

Someone should have just pointed it out, yes. Clearly. 

Out of context, what does "Ctrl-F Archive" mean? In other words, if noone tells you what it does--that that's how to find that information--then you aren't going to know. Again, that's the point.
Not that it's hard to do, provided you already know exactly what you need to, to make it work. It's really easy to speak Japanese, if you happen to be fluent in it. The point is that not everyone knows everything.

And clearly, from your response, there's atleast some opposition here to making things easier to find than they currently are.
Which just goes to prove the accuracy and necessity of my post. 

As far as being critical: only towards the choice to delete things on a large scale, before there was anything to take the place of that information, and then the absense of clear directions to finding the old information. The Wiki doesn't work by osmosis, or divine grace. If there aren't clear instructions, then it shouldn't be assumed that visitors will automatically decypher what they're supposed to be doing.

I'm entirely supportive of the efforts to both help, and to maintain the Wiki in the first place.

In your browser, Ctrl-F does a "find" on the page, so you can find the archive link if you can't look around the page.  It was a half-joke.

"And clearly, from your response, there's atleast some opposition here to making things easier to find than they currently are.
Which just goes to prove the accuracy and necessity of my post.  "

There isn't any opposition to making things easier.  There is opposition to saying "you got rid of things" or "there isn't any way to find it" which are the kind of things you're saying.

The way I think we'd wish people would go is say "where is this?" not "you got rid of everything".  We obviously think it's easy to find or we would have done something different.  If you point out it isn't easy to find, or that you can't find it without so much criticism then we can work to fix it.  The fact that you think we're against improving it is why you're getting this response from me. 

We ARENT against it, and we try very hard to improve it, but when we are attacked by people who don't even attempt the minimal effort (you didn't even look on the main page when you were TOLD it was there) and then those people tell US we don't care?  It's a little frustrating.

The old information wasn't particularly easy to find for maybe a week?  It's pretty easy to find now with minimal effort.  Or if you disagree then tell us how to fix it.  It's hard to meet your requirements for "ease of use" when you don't say what would meet that requirement.

The wiki isn't going to be exactly the same with regard to 40d as it was previously because a new release came out.  It's never going to again be EXACTLY the same.  If that's what you're looking for then I guess we won't meet your requiremetns.  But if you want something less then everything for nothing then please offer specific suggestions.

You missed the entire point of my last post.  You said you'd offer more concrete suggestions.  You haven't offered one.
Title: Re: Real-world information in the Wiki?
Post by: SirHoneyBadger on April 23, 2010, 08:58:16 pm
This isn't an attack. It's a criticism that you're treating as an attack, which goes some way towards justifying my claim of opposition.

And yes, I did look at the main page, repeatedly.

Once again from the top: I couldn't find what I was looking for. How many times do I have to repeat that? How many times do other people? It was confusing. It shouldn't be that hard to understand.

As far as suggestions go, I've made several already in this thread, but how about giving some kind of timeframe as to when the empty articles are going to be filled? Is there any kind of ETA on that? It makes sense to me that, if you've already gone ahead and made this level of change to the Wiki, that you ought to have some kind of idea of when those changes will be more fully realized.

So how about some kind of progress report? That should make it more obvious that the Wiki is going through a period of major change to any casual visitor, and it would also help potential Wiki editors find what the current focus is on, and what needs more attention.

For that matter, how about listing the date any given article was last modified? That way, it would be easier to see how up to date an article was, just by looking at it.

Also, how about putting the "green box" on the main Wiki page? As an example, if nothing else, since it's referenced. That would go a long way towards reducing confusion, I would think.

Title: Re: Real-world information in the Wiki?
Post by: Footkerchief on April 23, 2010, 09:00:28 pm
For that matter, how about listing the date any given article was last modified? That way, it would be easier to see how up to date an article was, just by looking at it.

Bottom of each page.
Title: Re: Real-world information in the Wiki?
Post by: Tarran on April 23, 2010, 09:05:23 pm
For that matter, how about listing the date any given article was last modified? That way, it would be easier to see how up to date an article was, just by looking at it.

Bottom of each page.

Argh. Why, why every time there's something I want to answer I get beaten to it? >:(
Title: Re: Real-world information in the Wiki?
Post by: SirHoneyBadger on April 23, 2010, 09:07:46 pm
For that matter, how about listing the date any given article was last modified? That way, it would be easier to see how up to date an article was, just by looking at it.

Bottom of each page.

You're right. I must have missed that. In that case (in the interest of it being more useful), could it please be moved to a more prominent location?

It's pretty easy to miss, since I was looking specifically for it, especially on the empty pages that have a lot of blank space between the "Category" line and the physical bottom of the page.

And as far as that goes, it would be nice if the blue "Category" line were the bottom of the page. That would remove this exact type of confusion.
Title: Re: Real-world information in the Wiki?
Post by: Tarran on April 23, 2010, 09:16:57 pm
You do know that that's hard codded into the wiki right? I highly doubt that that will ever be moved, unless it is really easy to remove it from the bottom (which is definitely hard codded) and move it up into a box at the top (or bottom) of the page, Which would also take some time to work out. I mean, it's already there, why move it when it's already so easy to see?
Title: Re: Real-world information in the Wiki?
Post by: Locriani on April 23, 2010, 09:20:13 pm
For that matter, how about listing the date any given article was last modified? That way, it would be easier to see how up to date an article was, just by looking at it.

Bottom of each page.

You're right. I must have missed that. In that case (in the interest of it being more useful), could it please be moved to a more prominent location?

It's pretty easy to miss, since I was looking specifically for it, especially on the empty pages that have a lot of blank space between the "Category" line and the physical bottom of the page.

And as far as that goes, it would be nice if the blue "Category" line were the bottom of the page. That would remove this exact type of confusion.

It's hard coded into that position on the page.  Unfortunately, many of the issues you've raised are due to a significant number of shortcomings with the mediawiki software that are impractical to address.

We are trying to address them though (more details on this later).
Title: Re: Real-world information in the Wiki?
Post by: SirHoneyBadger on April 23, 2010, 09:30:02 pm
But it doesn't seem to actually be *at* the bottom, which is why I missed the date. It's almost an entire (blank) page down from the Category line.

Tarran, are you saying that the Category line should be at the bottom?
Or do you mean the date is hardcoded?

When I look at the "other Wiki", http://en.wikipedia.org/wiki/Wikipedia (http://en.wikipedia.org/wiki/Wikipedia), the Category line does seem to always be on the bottom of the articles, but apparently not on the DF Wiki, for some reason.

Which leads me to think that it can't be hardcoded, or elsewise, the DF Wiki uses a different code than the "other Wiki". 

It might also be a minimum character issue, though. That's possible.


If instead you mean the date, maybe current in-game information could just require whoever edits it in, to list the date they added it, manually? I feel that would be extremely helpful, and also might help separate "real data" from the hearsay and the fluff.
Title: Re: Real-world information in the Wiki?
Post by: Tarran on April 23, 2010, 09:42:37 pm
You must be using a different style, Since it's also at the bottom of the page on regular Wikipedia.

I'm saying if someone wants to look at the last time it was modified, they should be able to scroll down. Otherwise, they likely don't really care when it was last modified.
Title: Re: Real-world information in the Wiki?
Post by: SirHoneyBadger on April 23, 2010, 09:53:14 pm
They care if it means a player is using outdated information that will cause them to lose their Fortress. Or if it costs an editor several hours of free time, searching for information in the wrong place.

The game gets updated, if not daily, then atleast weekly, with a new download often occurring semi-monthly.

Knowing when an article was last touched is beneficial not only to players, but Wiki editors.

I'm ok with the date being somewhere on the page. So that problem's fixed, as far as I'm concerned.

It's still a case of the information not being very clear to newcomers, though, which is one of the main points I'm trying to get across, here.

And I'll grant that I might be using a different style, but it seems strange to me that it would display one way on the DF Wiki, and another way on the "other Wiki". 
Title: Re: Real-world information in the Wiki?
Post by: Tarran on April 23, 2010, 10:09:14 pm
They care if it means a player is using outdated information that will cause them to lose their Fortress. Or if it costs an editor several hours of free time, searching for information in the wrong place.

When a major version comes out, all of that is taken care of. As seen when 31 came out.

Quote
The game gets updated, if not daily, then atleast weekly, with a new download often occurring semi-monthly.

Most of the information that needs to be changed is changed. Are you helping? Because if you care so much about outdated information why don't you help? ???

Quote
Knowing when an article was last touched is beneficial not only to players, but Wiki editors.

Uhh, no, just new players. Because we have the history tab, and we also read the page for mistakes. And editors would also know where the 'last modified' date is.

Quote
It's still a case of the information not being very clear to newcomers, though, which is one of the main points I'm trying to get across, here.

Then make suggestions that are actually vital to newcomers. Seeing when the page was last edited is already there, seeing what the information is for what version is already there. I have yet to see a good suggestion that wasn't already there.

Quote
And I'll grant that I might be using a different style, but it seems strange to me that it would display one way on the DF Wiki, and another way on the "other Wiki". 

Different wiki's have different settings, and different users. why else would you need to sign up twice to have a profile at both wikis? ;)
Title: Re: Real-world information in the Wiki?
Post by: Xgamer4 on April 23, 2010, 10:13:53 pm
SirHoneyBadger, while you have some good points, I can't help but think they're all being covered up with somewhat ridiculous focus on rather tiny issues.

You're right that they're should probably be more done to differentiate between 40d and 31.*, but that's currently being worked on and there isn't really an automatic cure-all for it. I also agree that some form of progress report would definitely be beneficial, even if all it is is a simple counter saying something like x/y pages in the 2010 namespace are still empty of content.

But instead of offering suggestions to these two things, you're complaining that the "Last Modified On" date is at the very, very bottom of the page. That's quite literally the unwritten convention for most of the internet. That's where anyone with any major experience on the internet will instinctively look to find that type of information. We can't arbitrarily move it even if there was a good reason to, because then we've managed to confuse everyone, instead of just the people who would have to look, anyway.

No offense intended, but you basically seem to be missing the forest for the trees. And in this case it's not even a particularly ill tree you've chosen to focus on.
Title: Re: Real-world information in the Wiki?
Post by: SirHoneyBadger on April 23, 2010, 10:32:31 pm
Xgamer4: You have a point, but it's not the date being on the bottom that's the confusing part. The "familiarity with the internet" you mention is atleast somewhat nullified by the Categories line not being at the bottom, where it is in most other Wikis that I'm familiar with, including Wikipedia.

I can certainly offer suggestions for a Progress page, but then, I'm the one who suggested it in the first place, so shouldn't that could as "offering a suggestion"?

The other issue, and I quote, is "currently being worked on and there isn't really an automatic cure-all for it." I don't know what I'm supposed to add to that, other than whatever suggestions come to me.

I'm trying to help. If you want to complain about the suggestions I'm offering, then complain to the guy that didn't think I was suggesting enough.

This is just getting pulled more and more into "unwinnable argument" territory.
Title: Re: Real-world information in the Wiki?
Post by: Tarran on April 23, 2010, 11:04:44 pm
*Note: author of this post doesn't really give a crap what anyone thinks about this post, just that you take it into consideration.

Mason11987 wanted you to actually add good,solid suggestions. "You said you'd offer more concrete suggestions.  You haven't offered one." And I still haven't seen one good one yet. Solid maybe, but good, no.

So far all you've suggested is unneeded fluff, everything you've suggested is already in the wiki, or completely unneeded. And you're trying to blame it on Mason11987 for your poor suggestions*.

It's like you are replacing magnetite with hematite*. It's unneeded, adds more work, and basically gives no gain.

So please, come up with a good, needed suggestion that isn't already in the wiki if you want to suggest something. Maybe then I'll agree with you. So come back with your adamantine suggestions and then we'll see what I think*.

I'm done checking this post to make it nice. Really, get over it's meanness.
Title: Re: Real-world information in the Wiki?
Post by: SirHoneyBadger on April 23, 2010, 11:29:23 pm
*Note: author of this post doesn't really give a crap what anyone thinks about this post, just that you take it into consideration.

Mason11987 wanted you to actually add good,solid suggestions. "You said you'd offer more concrete suggestions.  You haven't offered one." And I still haven't seen one good one yet. Solid maybe, but good, no.

So far all you've suggested is unneeded fluff, everything you've suggested is already in the wiki, or completely unneeded. And you're trying to blame it on Mason11987 for your poor suggestions*.

It's like you are replacing magnetite with hematite*. It's unneeded, adds more work, and basically gives no gain.

So please, come up with a good, needed suggestion that isn't already in the wiki if you want to suggest something. Maybe then I'll agree with you. So come back with your adamantine suggestions and then we'll see what I think*.

I'm done checking this post to make it nice. Really, get over it's meanness.

I'm sorry, is any of that supposed to make any kind of sense?
Title: Re: Real-world information in the Wiki?
Post by: Xgamer4 on April 23, 2010, 11:35:37 pm
Xgamer4: You have a point, but it's not the date being on the bottom that's the confusing part. The "familiarity with the internet" you mention is atleast somewhat nullified by the Categories line not being at the bottom, where it is in most other Wikis that I'm familiar with, including Wikipedia.

I can certainly offer suggestions for a Progress page, but then, I'm the one who suggested it in the first place, so shouldn't that could as "offering a suggestion"?

The other issue, and I quote, is "currently being worked on and there isn't really an automatic cure-all for it." I don't know what I'm supposed to add to that, other than whatever suggestions come to me.

I'm trying to help. If you want to complain about the suggestions I'm offering, then complain to the guy that didn't think I was suggesting enough.

This is just getting pulled more and more into "unwinnable argument" territory.

That's the thing. It's not different between the wikis. Top is wikipedia, bottom is the dwarf fortress wiki.
Spoiler (click to show/hide)

As for the rest, yes, that counts as a suggestion, but it's less-than-useless without any ideas of what it should look like or what you'd want to see there. He could write a counter that randomly generates a number between 1 and 100, then sticks it in a nicely formatted box that claims the random numbers is the percent completed, and he's done what you've requested. It's an absurd example, but it gets the point across. We don't know what you want or how to implement it, so the best that can be done is for us to say "yep, that sounds like a good idea", and then leave it there.

As for what's already being worked on, yeah, that's legitimate. But it's not really fair to complain about it when it's already being worked on and you have no suggestions and nothing to add.

And yep, we're in "unwinnable argument" territory.
Title: Re: Real-world information in the Wiki?
Post by: Tarran on April 23, 2010, 11:38:03 pm
I'm sorry, is any of that supposed to make any kind of sense?
Ok, mind me for being blunt here but WHAT DON'T YOU UNDERSTAND?! Are you trying to enrage me?

"Mason11987 wanted you to actually add good,solid  suggestions. "You said you'd offer more concrete suggestions.  You haven't offered one." And I still haven't seen one good one yet. Solid maybe, but good, no." >Make good, actually needed suggestions.

"So far all you've suggested is unneeded fluff, everything you've suggested is already in the wiki, or completely unneeded. And you're trying to blame it on Mason11987 for your poor suggestions*." >Stop trying to blame your lack of good suggestions on Mason.

"It's like you are replacing magnetite with hematite*. It's unneeded, adds more work, and basically gives no gain." >If you don't understand this, you are an idiot.

"So please, come up with a good, needed suggestion that isn't already in the wiki if you want to suggest something. Maybe then I'll agree with you. So come back with your adamantine suggestions and then we'll see what I think*." > Think then suggest again If your suggestions are good, then I might agree with you.
Title: Re: Real-world information in the Wiki?
Post by: nichaey on April 23, 2010, 11:42:23 pm
Back on Topic.

http://df.magmawiki.com/index.php?title=DF2010:Magnetite What do we think of this sidebar?
The object data needs to fill up that large empty space in the center instead of being on the side like that, or be anywhere other than where it is now. But otherwise it looks nice.

I agree with Tarran. Stop putting stuff in the sidebar. It's pointless. No one looks there, and it's not like the center of that page is absolutely teeming with information. Put the In the real world box in the center of the page and open by default.

Honestly, do we even need the box? It looks nice, but what's wrong with just putting the information under a "In the real world:" heading?

this, and I do believe the only argument against this is that people might not read the header and confuse it for DF information, right?
What if we kept it in the same dropbox thing, border and all, and moved it in its entirety.
That way it's easily distinguishable, but more noticable.
Title: Re: Real-world information in the Wiki?
Post by: G-Flex on April 23, 2010, 11:47:02 pm
I think the obvious solution is just to move the object-information and real-world boxes at the bottom and in the middle, but slightly less wide than the main box text. You know, exactly like the object-information boxes were before. Anything else I've seen looks either ugly or extremely frustrating to read/work with.
Title: Re: Real-world information in the Wiki?
Post by: SirHoneyBadger on April 24, 2010, 12:00:05 am
Tarran, I'm not going to bother deconstructing your lack of argument, because it would just be wasted time. I'm just going to go ahead and ignore you until such time as you're able to participate in the conversation in a more useful way.


What do you guys think of the color-coding option, as opposed to the boxes?
Title: Re: Real-world information in the Wiki?
Post by: Tarran on April 24, 2010, 12:09:08 am
SirHoneyBadger, I can't even think of a insult. Really. Without me looking like a asshole. You're not worth winning this argument over.



Now back on topic.

I think the obvious solution is just to move the object-information and real-world boxes at the bottom and in the middle, but slightly less wide than the main box text. You know, exactly like the object-information boxes were before. Anything else I've seen looks either ugly or extremely frustrating to read/work with.

This, this is how it should be. The center is completely empty, the sidebar is stuffed like a stuffed turkey. I mean, just look at the raws. Jeez.
Title: Re: Real-world information in the Wiki?
Post by: Draco18s on April 24, 2010, 01:26:37 am
Come on guys.  This is pointless.
Title: Re: Real-world information in the Wiki?
Post by: G-Flex on April 24, 2010, 01:28:33 am
What do you guys think of the color-coding option, as opposed to the boxes?

I would find it irritating.


I think the obvious solution is just to move the object-information and real-world boxes at the bottom and in the middle, but slightly less wide than the main box text. You know, exactly like the object-information boxes were before. Anything else I've seen looks either ugly or extremely frustrating to read/work with.

This, this is how it should be. The center is completely empty, the sidebar is stuffed like a stuffed turkey. I mean, just look at the raws. Jeez.

Yeah, the raws are way too horizontal to place in a little vertically-oriented sidebar (I shouldn't have to scroll horizontally to see them all when there's a better option) and there's already a sidebar in the infobox, which serves its function pretty well. The only real reason to make the "factual" box narrow is to prevent it from getting an overflow of data shoved into it, which is more of an editing/policy problem.
Title: Re: Real-world information in the Wiki?
Post by: Tarran on April 24, 2010, 01:30:27 am
Come on guys.  This is pointless.
Then be on topic! Be pointful! :P

(Yes, I'm happy, just got back from major wiki editing, and I'm happy with with what I've done)
Title: Re: Real-world information in the Wiki?
Post by: Draco18s on April 24, 2010, 01:53:26 am
Come on guys.  This is pointless.
Then be on topic! Be pointful! :P

Actually, the point of my post was to flag for moderator review.  Its easier to flag myself in a thread with trouble than to find a particularly "combusting" post.
Title: Re: Real-world information in the Wiki?
Post by: Tarran on April 24, 2010, 02:13:30 am
Ahh, makes sense. Though there's always the (very extremely tiny) risk that you get in trouble for what others say. ;)

Yeah, looking over my old posts I kinda realized that I just should have just ignored my urge to argue with SirHoneyBadger. Well, what can I say other than sorry and blargh? :-\
Title: Re: Real-world information in the Wiki?
Post by: SirHoneyBadger on April 24, 2010, 02:44:14 am
More irritating than a big floating colored box?

I think that once people got used to it, it would end up a great deal more flexible, and a lot less obtrusive. Not to mention, subtler. It's not like magenta and lime green would necessarily be the colors of choice, afterall.
Title: Re: Real-world information in the Wiki?
Post by: Deathworks on April 24, 2010, 02:50:19 am
Hi!

Frankly, I agree that colored words/sentences is likely to be confusing and irritating. Especially since you seem to advocate mixing it with the normal text, which forces everyone to take note of the additional information, even if they are not interested.

Deathworks
Title: Re: Real-world information in the Wiki?
Post by: Footkerchief on April 24, 2010, 03:02:13 am
Yeah, if we're talking about color-coding the text itself, I'm 100% against that.  The only legit uses of colored text are hypertext and Time Cube.
Title: Re: Real-world information in the Wiki?
Post by: Mason11987 on April 24, 2010, 11:22:05 am
As far as suggestions go, I've made several already in this thread, but how about giving some kind of timeframe as to when the empty articles are going to be filled? Is there any kind of ETA on that? It makes sense to me that, if you've already gone ahead and made this level of change to the Wiki, that you ought to have some kind of idea of when those changes will be more fully realized.

That's like asking when will wikipedia be done.

It's a matter of the users willing to work on it.  Asking us for an ETA on when the wiki will be more useful then it currently is, isn't a suggestion.  It's a question.

So how about some kind of progress report? That should make it more obvious that the Wiki is going through a period of major change to any casual visitor, and it would also help potential Wiki editors find what the current focus is on, and what needs more attention.

I think most readers would prefer us to spend effort improving the wiki instead of developing some sort of frequent report on how "done it is".

The red text on the main page points out that it is not complete, there are a lot of pages still empty.  If you'd like a count we could do that I guess.

There are: 699 articles considered "elven" which we're rating as "worst".

 http://df.magmawiki.com/index.php/Category:Elven_Quality_Articles

102 are human
0 are dwarven (best)

that's a "progress report" I don't know how much sharing that improves the wiki though.

For that matter, how about listing the date any given article was last modified? That way, it would be easier to see how up to date an article was, just by looking at it.

Later: You're right. I must have missed that. In that case (in the interest of it being more useful), could it please be moved to a more prominent location?

Bottom of every page "last modified on"

It can't, it's part of the mediawiki software.  You can click the "history" link at the top of any page though to see previous versions though

Also, how about putting the "green box" on the main Wiki page? As an example, if nothing else, since it's referenced. That would go a long way towards reducing confusion, I would think.
Done, the first link on the main page now goes there.  Putting the same box doesn't look very good, but it's about as easy as it could be now.



One reason (I think) that we have the real world text in the sidebar is so that the text is intentionally short
Title: Re: Real-world information in the Wiki?
Post by: Draco18s on April 24, 2010, 11:31:55 am
Ahh, makes sense. Though there's always the (very extremely tiny) risk that you get in trouble for what others say. ;)

Toady and ThreeToe are smarter than that.
Title: Re: Real-world information in the Wiki?
Post by: Mason11987 on April 24, 2010, 11:47:52 am
Ahh, makes sense. Though there's always the (very extremely tiny) risk that you get in trouble for what others say. ;)

Toady and ThreeToe are smarter than that.

I don't really know what here is worth reporting.  People are having a discussion, and I for one think it's valuable to have improvements to the wiki discussed and visible frequently.
Title: Re: Real-world information in the Wiki?
Post by: SirHoneyBadger on April 24, 2010, 01:13:56 pm
I don't think the colored text should be randomly interspersed. That's not what I'm saying. It should still be clearly separated, as the boxes are, only without the big clunky box to take up space.

Real life information can be easily and safely placed in a less distracting area, whereas a big colored box is automatically going to be a distraction, no matter where you try to hide it.

In other words, the benefits of a "box", without the disadvantage of it taking up additional space, forcing a specific shape, and the jarringness of an object on the page, interrupting the flow of text.
Title: Re: Real-world information in the Wiki?
Post by: Tarran on April 24, 2010, 01:18:28 pm
That colored text is also distracting. believe it or not. And considering that will be placed on a white background with black normal text, it will be even more distracting.
Title: Re: Real-world information in the Wiki?
Post by: SirHoneyBadger on April 24, 2010, 01:21:03 pm
That colored text is also distracting. believe it or not. And considering that will be placed on a white background with black normal text, it will be even more distracting.

You really can't get around the fact that no matter what is done, it's going to be distracting. Boxes aren't any better for that, and in my opinion (and I've stated some of the advantages of colored text over boxes), significantly worse.
Title: Re: Real-world information in the Wiki?
Post by: SIGVARDR on April 24, 2010, 01:24:04 pm
like somebody else said,Hypertext and timecube are the only legit uses of colored text.Seriously,look up timecube.

On a more serious note:will register with the wiki to help with filling in some of those articles.Without the wiki back in the day,i probably would have passed DF over because of the starting complexity.

Also,colored text,well,it's not as bad as colored boxes,but neither sound like attractive solutions.
Title: Re: Real-world information in the Wiki?
Post by: Tarran on April 24, 2010, 01:28:50 pm
Well, we would have to have a vote on which is better. As it stands I don't really care about colored text, but I'd rather have boxes instead.
Title: Re: Real-world information in the Wiki?
Post by: SirHoneyBadger on April 24, 2010, 01:31:30 pm
Also,colored text,well,it's not as bad as colored boxes,but neither sound like attractive solutions.

In a perfect world, we'd all intuitively know what an author had in mind, and be able to instantly tell what's pertinent to the game, and what's a joke, or a real-life statement, etc. Unfortunately, we're not psychic, and therefore other means must be found.

I don't think colored text is perfect. I do think that it's easy for everyone to use, while being both more flexible, and not nearly as intrusive, as the boxes.

Title: Re: Real-world information in the Wiki?
Post by: SirHoneyBadger on April 24, 2010, 01:33:40 pm
If we're going to have a vote, let's make it Forum-wide, and in another thread, since the Wiki's there for everyone to use.
Title: Re: Real-world information in the Wiki?
Post by: SIGVARDR on April 24, 2010, 01:36:22 pm
Couldn't you just have a separate header and add non-game related info in there? example:

*title of article here*
*insert info here as it already is in the wiki*

In real life
*insert a paragraph of real life info here*
Title: Re: Real-world information in the Wiki?
Post by: SirHoneyBadger on April 24, 2010, 01:40:09 pm
That's a possibility too, SIGVARDR.

One objection I'd have to that is that the colored text/boxes both would give immediate sight-recognition as to what's what. Even if you label something explicitly, we all know that some people are going to miss or ignore the label.

Not that that's a "good excuse", but it is a facet of human nature.

The use of different colors is a pretty straightforward and universal sign that "this portion of the text is different".

Bolding the text (and/or using italics, slashes, underlines) is another (but unfortunately, limited) possibility.

Slashes might be used for joke text, for instance, while bold might be used for real world info. Still distracting, and somewhat annoying to me, but something for the anti-color crowd.
Title: Re: Real-world information in the Wiki?
Post by: Draco18s on April 24, 2010, 01:49:59 pm
I don't really know what here is worth reporting.  People are having a discussion, and I for one think it's valuable to have improvements to the wiki discussed and visible frequently.

I'll let them decide.  Things were getting a bit heated for my reading pleasure.
Title: Re: Real-world information in the Wiki?
Post by: SirHoneyBadger on April 24, 2010, 01:53:21 pm
I don't really know what here is worth reporting.  People are having a discussion, and I for one think it's valuable to have improvements to the wiki discussed and visible frequently.

I'll let them decide.  Things were getting a bit heated for my reading pleasure.

Things seem to have calmed down, now. Continuing to bring it up is just fanning the ashes, at this point.
Title: Re: Real-world information in the Wiki?
Post by: Mason11987 on April 24, 2010, 04:01:11 pm
Also,colored text,well,it's not as bad as colored boxes,but neither sound like attractive solutions.

In a perfect world, we'd all intuitively know what an author had in mind, and be able to instantly tell what's pertinent to the game, and what's a joke, or a real-life statement, etc. Unfortunately, we're not psychic, and therefore other means must be found.

I don't think colored text is perfect. I do think that it's easy for everyone to use, while being both more flexible, and not nearly as intrusive, as the boxes.

In which case I think having a box with "real world information" is useful.

Another option is just having a section (at the bottom) which could be fine.

I think coloring text/putting a page-wide box is bad design and would push people away, we don't want people to think they're looking at a website from the 90s.

If we're going to have a vote, let's make it Forum-wide, and in another thread, since the Wiki's there for everyone to use.

I definitely don't agree with having a vote, and if we have one it'll definitely need to be on the wiki.  Wikis don't really work well if decision is simply based off of "votes" (see wikipedia) because people come and go and we don't want something undone in the future because the people could bring in enough friends to vote a certain way (or make enough accounts), or whatever.

If someone ignores text labeled as "real world" then that's too bad.  We can't really cater to users who get confused because they choose not to read.  If people fail to read obvious text then they're going to get confused.  If we go down that route of notifying people of things 100 different ways then we'll distract people from the small actual game relevant information.
Title: Re: Real-world information in the Wiki?
Post by: Deathworks on April 24, 2010, 04:11:34 pm
Hi!

Personally, I don't see how a box would be that damnable (and I also don't see the problem of pages from the 90s - but I don't want to get into a rant about recent pages in general).

And as for not caring about people who may overread things, that does not sound very user-friendly to me either. Actually, with that attitude, we should slam a good of the question threads here on the forums, as they on occasion ask a question that was asked just two threads beforehand in very obvious wording in the subject line.

Personally, I don't think it is upon us to judge people thus and say we do not care about them.

Well, these are just my feelings and why I am strongly in favor of the box - the actual design is something I would rather leave up to someone with experience of putting such designs together for wikis.

Deathworks
Title: Re: Real-world information in the Wiki?
Post by: SirHoneyBadger on April 24, 2010, 05:01:25 pm
It's not a "hundred different ways", Mason11987, it's one way, which we're taking pains to decide the best option for, rather than lumping a bunch of different things together.

And I agree with Deathworks: If you're going to commit yourself to creating a useful public Wiki, then shouldn't "user-friendliness" (as in, all users, including new ones that may just be skimming) be a priority?

DF, after all, has a GIGANTIC amount of information to take in. It's not real hard to miss something, even if you're looking for it. 

Deathworks: What are some of the advantages of the box? I'm against it, but I'd like to hear some other opinions.
Title: Re: Real-world information in the Wiki?
Post by: Mason11987 on April 24, 2010, 05:10:07 pm
It's not a "hundred different ways", Mason11987, it's one way, which we're taking pains to decide the best option for, rather than lumping a bunch of different things together.

And I agree with Deathworks: If you're going to commit yourself to creating a useful public Wiki, then shouldn't "user-friendliness" (as in, all users, including new ones that may just be skimming) be a priority?

DF, after all, has a GIGANTIC amount of information to take in. It's not real hard to miss something, even if you're looking for it.

I don't think I wasn't being user-friendly. I'm saying if we have a section labeled "real world information" I don't really think we need to focus our efforts on the people who read that, and then get confused why the information below is real world information.

Isn't there a point where we could try TOO hard for the users who refuse to read clear instructions?  I mean, when people post things that have shown up ten times we shouldn't yell at them, but we should tell them there is a search box.  And when they do that no one expects Today to go in and modify the topic titles so that they are bolded or multi-colored even if that might help the user find something, because you're using readability for the 99% who scan a page first.

Besides, I think this discussion brings up the reasonable issue about why we even need non-DF information in the wiki.  Isn't that more confusing to the users?

I'm all about presenting information in a clean obvious way.  In that sense we should label information correctly, and if it's not actual useful to the game it shouldn't be there.
Title: Re: Real-world information in the Wiki?
Post by: madman on April 24, 2010, 05:19:20 pm
"elven < human < dwarven" is about as bad as it gets.
I agree. The first thing I look up since the DF2010 release is Immigration, and I see this "Human" label at the top. My first thought is that I want to know about dwarven immigration, not human immigration!
Title: Re: Real-world information in the Wiki?
Post by: SirHoneyBadger on April 24, 2010, 05:23:06 pm
Well, it's a good point that a lot of information that's in the Wiki isn't really necessary to play DF. You're absolutely right.

The issue with that is, a lot of people get a lot of enjoyment out of that content. It's "useful" in that it educates and entertains.

It does make things somewhat more difficult, but the education/entertainment facets shouldn't be ignored. They do effectively help bring new people into the game, and new people = donations.

Maybe a solution could be to create a "subsection" of the Wiki that could be purely devoted to creating and maintaining a current bare-bones user's manual for the game, with no superfluous information allowed, that only teaches how to perform actions in the game (with only the bare minimum on strategy), and how to mod the game.
Title: Re: Real-world information in the Wiki?
Post by: Locriani on April 24, 2010, 08:11:22 pm
RE: Colored Text and Sections:

No.  Just no.  I am inundated with emails and IRC questions that ask me if something is true or not when it's in a D for Dwarf section. If we're going to put factual information in the wiki, it NEEDS to be in it's own box that makes it patently obvious that this does not apply to the game.  An article section doesn't fulfill this requirement either, as it's not made obvious (as obvious as it might seem, it's really not) that the information is not applicable to the game.
Title: Re: Real-world information in the Wiki?
Post by: Xgamer4 on April 24, 2010, 08:59:54 pm
Honestly, part of the reason you get inundated with questions might be because "D for Dwarf" doesn't really strike me as something that automatically makes it obvious that the following information applies in-game. It just sounds like a catchy title that doesn't really say anything. So that might be something you wanna fix, too.

But ok, fair enough. A box works. Just, don't stick it in the sidebar and don't have it closed by default. That's pointless.
Title: Re: Real-world information in the Wiki?
Post by: Locriani on April 24, 2010, 09:09:33 pm
Honestly, part of the reason you get inundated with questions might be because "D for Dwarf" doesn't really strike me as something that automatically makes it obvious that the following information applies in-game. It just sounds like a catchy title that doesn't really say anything. So that might be something you wanna fix, too.

But ok, fair enough. A box works. Just, don't stick it in the sidebar and don't have it closed by default. That's pointless.

Oh, I agree. the D for Dwarf template is rather terrible at accomplishing its goal, but (at risk of sounding like a broken record) I have not had time to mess with it yet.

A lot of these suggestions that have been posted are great, but you have to remember, if YOU YOURSELF don't attempt to put them into place, it's very unlikely someone else will.  There's just not enough hours to do so.
Title: Re: Real-world information in the Wiki?
Post by: Graebeard on April 25, 2010, 12:30:41 am
"elven < human < dwarven" is about as bad as it gets.
I agree. The first thing I look up since the DF2010 release is Immigration, and I see this "Human" label at the top. My first thought is that I want to know about dwarven immigration, not human immigration!

This has been fixed on the wiki.  Thanks to whoever made the change, it looks a lot better.
Title: Re: Real-world information in the Wiki?
Post by: Draco18s on April 25, 2010, 12:43:16 am
This has been fixed on the wiki.  Thanks to whoever made the change, it looks a lot better.

Yeah, although the tags themselves are the same {{elven}} and such.  And when you click on one of those links at the top it talks about Elven, Dwarven, and Human quality.  Sooo...
Title: Re: Real-world information in the Wiki?
Post by: Locriani on April 25, 2010, 06:06:09 am
This has been fixed on the wiki.  Thanks to whoever made the change, it looks a lot better.

Yeah, although the tags themselves are the same {{elven}} and such.  And when you click on one of those links at the top it talks about Elven, Dwarven, and Human quality.  Sooo...

Feel free to fix it then.  I'm trying to get to all of it, but it's a lot of work.  If you want to complain without contributing, please remember that the people instituting these changes and fixes are volunteering their time and labor.  I've spent almost 9 hours today fixing up minor things on the wiki, and I know other editors have put in comparable (if not greater) time.
Title: Re: Real-world information in the Wiki?
Post by: Deathworks on April 25, 2010, 07:53:20 am
Hi!

I for one am quite grateful for the elf<human<dwarf thing having been replaced. Especially since that is one edit I would not have dared by myself for fear of an edit-war.

Deathworks
Title: Re: Real-world information in the Wiki?
Post by: Lemunde on April 25, 2010, 09:33:00 am
Honestly, part of the reason you get inundated with questions might be because "D for Dwarf" doesn't really strike me as something that automatically makes it obvious that the following information applies in-game. It just sounds like a catchy title that doesn't really say anything. So that might be something you wanna fix, too.

But ok, fair enough. A box works. Just, don't stick it in the sidebar and don't have it closed by default. That's pointless.

Oh, I agree. the D for Dwarf template is rather terrible at accomplishing its goal, but (at risk of sounding like a broken record) I have not had time to mess with it yet.

A lot of these suggestions that have been posted are great, but you have to remember, if YOU YOURSELF don't attempt to put them into place, it's very unlikely someone else will.  There's just not enough hours to do so.

Aw!  I like the D for Dwarf stuff!  Here, I made some alternatives to getting rid of it:
Spoiler (click to show/hide)
Title: Re: Real-world information in the Wiki?
Post by: zwei on April 25, 2010, 09:56:28 am
Honestly, part of the reason you get inundated with questions might be because "D for Dwarf" doesn't really strike me as something that automatically makes it obvious that the following information applies in-game. It just sounds like a catchy title that doesn't really say anything. So that might be something you wanna fix, too.

But ok, fair enough. A box works. Just, don't stick it in the sidebar and don't have it closed by default. That's pointless.

Oh, I agree. the D for Dwarf template is rather terrible at accomplishing its goal, but (at risk of sounding like a broken record) I have not had time to mess with it yet.

A lot of these suggestions that have been posted are great, but you have to remember, if YOU YOURSELF don't attempt to put them into place, it's very unlikely someone else will.  There's just not enough hours to do so.

Aw!  I like the D for Dwarf stuff!  Here, I made some alternatives to getting rid of it:
Spoiler (click to show/hide)

What abour R for Real stuff?
Title: Re: Real-world information in the Wiki?
Post by: Thedorfwhostoleyourcoffee on April 25, 2010, 10:09:41 am
Do you think anyone would mind if I added an article on møøses to the wiki? I ask because I did it on the Red Dead Redemption wiki and got a year ban.
Title: Re: Real-world information in the Wiki?
Post by: Draco18s on April 25, 2010, 11:28:09 am
Feel free to fix it then.  I'm trying to get to all of it, but it's a lot of work.  If you want to complain without contributing, please remember that the people instituting these changes and fixes are volunteering their time and labor.  I've spent almost 9 hours today fixing up minor things on the wiki, and I know other editors have put in comparable (if not greater) time.

I'd have done so, but I would much rather not touch a template object.  As for fixing the template tag from {{elven}} to {{fine}} I don't even know how.
Title: Re: Real-world information in the Wiki?
Post by: Sizik on April 25, 2010, 12:06:08 pm
Honestly, part of the reason you get inundated with questions might be because "D for Dwarf" doesn't really strike me as something that automatically makes it obvious that the following information applies in-game. It just sounds like a catchy title that doesn't really say anything. So that might be something you wanna fix, too.

But ok, fair enough. A box works. Just, don't stick it in the sidebar and don't have it closed by default. That's pointless.

Oh, I agree. the D for Dwarf template is rather terrible at accomplishing its goal, but (at risk of sounding like a broken record) I have not had time to mess with it yet.

A lot of these suggestions that have been posted are great, but you have to remember, if YOU YOURSELF don't attempt to put them into place, it's very unlikely someone else will.  There's just not enough hours to do so.

Aw!  I like the D for Dwarf stuff!  Here, I made some alternatives to getting rid of it:
Spoiler (click to show/hide)

What abour R for Real stuff?

Instead of D for Dwarf, how about U for Humor?
Title: Re: Real-world information in the Wiki?
Post by: Justyn on April 25, 2010, 09:18:41 pm
Honestly, part of the reason you get inundated with questions might be because "D for Dwarf" doesn't really strike me as something that automatically makes it obvious that the following information applies in-game. It just sounds like a catchy title that doesn't really say anything. So that might be something you wanna fix, too.

But ok, fair enough. A box works. Just, don't stick it in the sidebar and don't have it closed by default. That's pointless.

Oh, I agree. the D for Dwarf template is rather terrible at accomplishing its goal, but (at risk of sounding like a broken record) I have not had time to mess with it yet.

A lot of these suggestions that have been posted are great, but you have to remember, if YOU YOURSELF don't attempt to put them into place, it's very unlikely someone else will.  There's just not enough hours to do so.

Aw!  I like the D for Dwarf stuff!  Here, I made some alternatives to getting rid of it:
Spoiler (click to show/hide)

What abour R for Real stuff?

Instead of D for Dwarf, how about U for Humor?

... I see what you did there. I see it.
Title: Re: Real-world information in the Wiki?
Post by: Thedorfwhostoleyourcoffee on April 25, 2010, 09:27:14 pm
I don't?
Title: Re: Real-world information in the Wiki?
Post by: GlyphGryph on April 25, 2010, 11:02:42 pm
Harharhar, I do.

Anyways!

The reason people have problems with the D is for Dwarf sections is because the headers don't actually communicate anything. Meaningless headers lead to confusion. Kind of obvious.

The "In Real Life" headers, however, don't. They are clear, and to the point, and I doubt anyone would be confused by them. If there is someone, it it probably possible to make it even more clear, but it is several hundred times better than "D is for Dwarf"

U is for Humor is great (And actually contains meaning), but it might be prudent to include a subheader that lets readers now this section is for humour purposes only as well, if possible.
Title: Re: Real-world information in the Wiki?
Post by: SirHoneyBadger on April 26, 2010, 05:22:37 pm
RE: Colored Text and Sections:

No.  Just no.  I am inundated with emails and IRC questions that ask me if something is true or not when it's in a D for Dwarf section. If we're going to put factual information in the wiki, it NEEDS to be in it's own box that makes it patently obvious that this does not apply to the game.  An article section doesn't fulfill this requirement either, as it's not made obvious (as obvious as it might seem, it's really not) that the information is not applicable to the game.

I'm really not seeing a lot of similarity between these two. "D for dwarf" was about the most confusing thing possible, as an allusion to humor, in a semi-humorous game about dwarfs.

Once you got the majority of visitors to accept that "blue text means humor" or whatever, it doesn't leave a lot of room for misinterpretation--provided you make this clear, with some kind of easy to find/read color-chart.

It's atleast not very much more obscure than the boxes, which would have to rely more on context, as a matter of course.
Title: Re: Real-world information in the Wiki?
Post by: Tarran on April 26, 2010, 05:28:06 pm
Blue text... no. Just no. I mean, would you like to see this kind of text in a white background?
Title: Re: Real-world information in the Wiki?
Post by: SIGVARDR on April 26, 2010, 05:30:58 pm
And certainly not on a black background either.I use the dark forum theme and need to highlight any colored text to read it,most of the time.In a white background,it becomes over bright.
Title: Re: Real-world information in the Wiki?
Post by: SirHoneyBadger on April 26, 2010, 05:46:55 pm
More like this blue (teal, actually), which doesn't look terrible on a black or white background. The brown doesn't look awful, either.

Some of the colors work, while others I agree are terrible. Background is a definite factor here, I can't agree with that enough.
Title: Re: Real-world information in the Wiki?
Post by: Tarran on April 26, 2010, 05:53:15 pm
I still say it does not really look all that good. And jokes are not as funny, or even funny at all if you say something like; this text is a joke instead of; this text is a joke.

If I have to use a color. I'd pick dark gray
Title: Re: Real-world information in the Wiki?
Post by: SirHoneyBadger on April 26, 2010, 06:05:55 pm
Dark grey is good, too, but a little close to black, since the point is to differentiate the text. Might work, though. 

I don't understand what you mean about the joke, though. A joke is a joke.

A horse walks into a bar, and the bartender says: buddy, why the long face?
Title: Re: Real-world information in the Wiki?
Post by: Tarran on April 26, 2010, 06:08:24 pm
Well, with different colored text you know the joke is somewhere in there. That's the problem. You can't laugh if you know the joke is coming up, You're ready for it. Just like you can't be scared as much if you know something scary is coming up soon.
Title: Re: Real-world information in the Wiki?
Post by: SirHoneyBadger on April 26, 2010, 06:14:53 pm
Well, with different colored text you know the joke is somewhere in there. That's the problem.

In this case, though, it's also the solution, because we want people to know that "this is a joke", as opposed to "this is a game mechanic".

The overarching goal of the Wiki is to explain the game, afterall, not to make people laugh. Sacrificing some of the humor doesn't sacrifice the Wiki.

And, actually labelling something as "joke to follow", or even putting a big box around it, is worse than simply recoloring it, in my opinion.
Title: Re: Real-world information in the Wiki?
Post by: Footkerchief on April 26, 2010, 06:21:30 pm
Well, with different colored text you know the joke is somewhere in there. That's the problem. You can't laugh if you know the joke is coming up, You're ready for it. Just like you can't be scared as much if you know something scary is coming up soon.

While I agree that it's lame, you don't need to explore this aspect to know that colored text is horrifying.  It's right up there with "UNDER CONSTRUCTION" gifs, center-aligned text, marquees and tiled backgrounds as one of the most memorable negative examples of the Geocities era.

Colored/shaded boxes are widely used in cutting-edge websites.  Non-hyperlink colored text isn't.  That's all you need to know.
Title: Re: Real-world information in the Wiki?
Post by: Draco18s on April 26, 2010, 06:43:15 pm
Well, with different colored text you know the joke is somewhere in there. That's the problem. You can't laugh if you know the joke is coming up, You're ready for it. Just like you can't be scared as much if you know something scary is coming up soon.

Or you could go the other route: play scary music and spook the player into thinking that an alien is lurking around the corner, and then have nothing happen.
</reference to Aliens vs. Predator that I'm watching a Lets Play of>
Title: Re: Real-world information in the Wiki?
Post by: Footkerchief on April 26, 2010, 06:44:43 pm
Or you could go the other route: play scary music

Embedded MIDI!  I knew I was missing at least one of the Geocities cliches.
Title: Re: Real-world information in the Wiki?
Post by: Draco18s on April 26, 2010, 06:49:06 pm
Or you could go the other route: play scary music

Embedded MIDI!  I knew I was missing at least one of the Geocities cliches.

To be fair, its still around.  Hit up a MyFace page sometime.  Then hunt around for the got tamned mute button.
Title: Re: Real-world information in the Wiki?
Post by: Xgamer4 on April 26, 2010, 07:20:04 pm
Or you could go the other route: play scary music

Embedded MIDI!  I knew I was missing at least one of the Geocities cliches.

To be fair, its still around.  Hit up a MyFace page sometime.  Then hunt around for the got tamned mute button.

There are very, very good reasons most people have ditched myspace for facebook, and I firmly believe that's one of them.
Title: Re: Real-world information in the Wiki?
Post by: atomfullerene on April 26, 2010, 08:11:58 pm
Don't forget the <blink> tag on the list of awful, awful web design tactics!
Title: Re: Real-world information in the Wiki?
Post by: SirHoneyBadger on April 26, 2010, 11:08:27 pm
Colored/shaded boxes are widely used in cutting-edge websites.  Non-hyperlink colored text isn't.  That's all you need to know.

Actually, it would be useful if you could give real, concrete reasons for why something is good or bad, instead of just randomly shouting out irrelevant examples of where something was used.

"This is bad because it's bad" isn't all "you need to know". It's just an excuse for not thinking outside of the (literal) box. 

I'm not saying there aren't good reasons, but please give those reasons, instead of just examples of where something was used, without explaining why they're good examples.

I'm fine with boxes being used over colored text, provided you bother to come up with the answer to the question of why boxes are better. Following along blindly after what others might do doesn't seem like a good enough answer to me, and doesn't add a whole lot to the debate.
Title: Re: Real-world information in the Wiki?
Post by: Locriani on April 26, 2010, 11:12:35 pm
Colored/shaded boxes are widely used in cutting-edge websites.  Non-hyperlink colored text isn't.  That's all you need to know.

Actually, it would be useful if you could give real, concrete reasons for why something is good or bad, instead of just randomly shouting out irrelevant examples of where something was used.

"This is bad because it's bad" isn't all "you need to know". It's just an excuse for not thinking outside of the (literal) box. 

I'm not saying there aren't good reasons, but please give those reasons, instead of just examples of where something was used, without explaining why they're good examples.

I'm fine with boxes being used over colored text, provided you bother to come up with the answer to the question of why boxes are better. Following along blindly after what others might do doesn't seem like a good enough answer to me, and doesn't add a whole lot to the debate.

I'll answer this.  In usability studies, it has been found that text that is significantly cordoned off from the surrounding text (for example, in a box, or a sidebar) interrupts the train of thought enough that the reader realizes that the content is a paradigm shift.  Inline text, no matter the presentation, was not able to establish this same level of awareness of a paradigm shift.

Why do you think textbooks and have done it for ages?  Because it works.
Title: Re: Real-world information in the Wiki?
Post by: G-Flex on April 26, 2010, 11:12:57 pm
Separate boxes/sections neatly separate the different types of information.

Colored text is garish, confusing (in the sense that colored text tends to be used for functional reasons on websites), and is only really useful at all if you're going to be changing the sort of information you're presenting in mid-sentence, which is an awful way to be presenting the information in the first place. It's stylistically jarring and has no reason to exist that commonly.

If a section of an article is going to switch back and forth between mentioning real-world stuff and mentioning DF-specific stuff, then the solution would be not to color the text, but to actually phrase things correctly to begin with so that the meaning is clear. In this case, colored text would still be useless, since it would only be used as a crutch in the case of poor-wording, and would introduce more issues (poor application, misuse, etc.) than it would solve.

As it is, the intent is to separate the real-world information from the DF-related information more prominently, and the best way to do that is with distinct sections/boxes.
Title: Re: Real-world information in the Wiki?
Post by: SirHoneyBadger on April 26, 2010, 11:17:47 pm
Separate boxes/sections neatly separate the different types of information.

Colored text is garish, confusing (in the sense that colored text tends to be used for functional reasons on websites), and is only really useful at all if you're going to be changing the sort of information you're presenting in mid-sentence, which is an awful way to be presenting the information in the first place. It's stylistically jarring and has no reason to exist that commonly.

If a section of an article is going to switch back and forth between mentioning real-world stuff and mentioning DF-specific stuff, then the solution would be not to color the text, but to actually phrase things correctly to begin with so that the meaning is clear. In this case, colored text would still be useless, since it would only be used as a crutch in the case of poor-wording, and would introduce more issues (poor application, misuse, etc.) than it would solve.

As it is, the intent is to separate the real-world information from the DF-related information more prominently, and the best way to do that is with distinct sections/boxes.

See, these are actually well thought out answers that apply to the DF Wiki. I don't know that I agree with them, but it's not hard to accept them as useful.

Same goes for the "textbook example" above. However, in reply to Locriani: If the text is going to be cordoned off/separated anyway (which I'm in favor of, please keep in mind), then why should a large, colored box, be necessary to achieve the same effect as a distinct, colored section of text?
Title: Re: Real-world information in the Wiki?
Post by: Tarran on April 26, 2010, 11:41:44 pm
Because the colored text just isn't the same as a box. For example, would you have this;


text texttexttexttexttext, texttexttext text, texttext, text texttexttext. texttexttexttexttext text.
texttexttexttext, text.
texttext texttext. texttexttexttext, text texttext.

texttexttexttext.

Or this;

Code: [Select]
text texttexttexttexttext, texttexttext text, texttext, text texttexttext. texttexttexttexttext text.
texttexttexttext, text.
texttext texttext. texttexttexttext, text texttext.

texttexttexttext.

See the difference?
Title: Re: Real-world information in the Wiki?
Post by: Locriani on April 26, 2010, 11:43:44 pm
Separate boxes/sections neatly separate the different types of information.

Colored text is garish, confusing (in the sense that colored text tends to be used for functional reasons on websites), and is only really useful at all if you're going to be changing the sort of information you're presenting in mid-sentence, which is an awful way to be presenting the information in the first place. It's stylistically jarring and has no reason to exist that commonly.

If a section of an article is going to switch back and forth between mentioning real-world stuff and mentioning DF-specific stuff, then the solution would be not to color the text, but to actually phrase things correctly to begin with so that the meaning is clear. In this case, colored text would still be useless, since it would only be used as a crutch in the case of poor-wording, and would introduce more issues (poor application, misuse, etc.) than it would solve.

As it is, the intent is to separate the real-world information from the DF-related information more prominently, and the best way to do that is with distinct sections/boxes.

See, these are actually well thought out answers that apply to the DF Wiki. I don't know that I agree with them, but it's not hard to accept them as useful.

Same goes for the "textbook example" above. However, in reply to Locriani: If the text is going to be cordoned off/separated anyway (which I'm in favor of, please keep in mind), then why should a large, colored box, be necessary to achieve the same effect as a distinct, colored section of text?
The distinction is actually with regards to inline text.  If it's in a box, but still in line with the rest of the text, the visual distinction is ignored subconsciously.  If it's no longer inline, then the visual distinction works (this is why block quotes are so effective at grabbing your attention).
Title: Re: Real-world information in the Wiki?
Post by: zwei on April 27, 2010, 01:30:31 am
Separate boxes/sections neatly separate the different types of information.

Colored text is garish, confusing (in the sense that colored text tends to be used for functional reasons on websites), and is only really useful at all if you're going to be changing the sort of information you're presenting in mid-sentence, which is an awful way to be presenting the information in the first place. It's stylistically jarring and has no reason to exist that commonly.

If a section of an article is going to switch back and forth between mentioning real-world stuff and mentioning DF-specific stuff, then the solution would be not to color the text, but to actually phrase things correctly to begin with so that the meaning is clear. In this case, colored text would still be useless, since it would only be used as a crutch in the case of poor-wording, and would introduce more issues (poor application, misuse, etc.) than it would solve.

As it is, the intent is to separate the real-world information from the DF-related information more prominently, and the best way to do that is with distinct sections/boxes.

See, these are actually well thought out answers that apply to the DF Wiki. I don't know that I agree with them, but it's not hard to accept them as useful.

Same goes for the "textbook example" above. However, in reply to Locriani: If the text is going to be cordoned off/separated anyway (which I'm in favor of, please keep in mind), then why should a large, colored box, be necessary to achieve the same effect as a distinct, colored section of text?

Box is another level of distinction, and "soft" (non-black) border makes it less cluttering.

Basically:

Soft text -> Ordinary text -> Cursive paragraph -> paragraph with margin -> Cursive parapraph with margin -> Softly-Boxed paragraph -> Hard-Boxed paragraph

(there are more, before boxed paragraph there is paragraph with left vertical line, etc ... there is whole textbook dedicated to how paragraphs of dirrefent types look. Sadly, most people who design web pages never even heard of it.)

Colored text is "Soft Text" and as such it is nearly worst choice on making distinctive paragraphs because it is even less distinctive than normal paragraph. Unless, of course, you user red text which is equivalent of using ALLCAPS.

Distinctive enough paragrah can be skipped with minimal effort on reader.

(Also, fyi, underlined text is veeeeeery evil and should reserved to hyperlinks and hyperlinks only.)
Title: Re: Real-world information in the Wiki?
Post by: Locriani on April 27, 2010, 02:07:00 am
Separate boxes/sections neatly separate the different types of information.

Colored text is garish, confusing (in the sense that colored text tends to be used for functional reasons on websites), and is only really useful at all if you're going to be changing the sort of information you're presenting in mid-sentence, which is an awful way to be presenting the information in the first place. It's stylistically jarring and has no reason to exist that commonly.

If a section of an article is going to switch back and forth between mentioning real-world stuff and mentioning DF-specific stuff, then the solution would be not to color the text, but to actually phrase things correctly to begin with so that the meaning is clear. In this case, colored text would still be useless, since it would only be used as a crutch in the case of poor-wording, and would introduce more issues (poor application, misuse, etc.) than it would solve.

As it is, the intent is to separate the real-world information from the DF-related information more prominently, and the best way to do that is with distinct sections/boxes.

See, these are actually well thought out answers that apply to the DF Wiki. I don't know that I agree with them, but it's not hard to accept them as useful.

Same goes for the "textbook example" above. However, in reply to Locriani: If the text is going to be cordoned off/separated anyway (which I'm in favor of, please keep in mind), then why should a large, colored box, be necessary to achieve the same effect as a distinct, colored section of text?

Box is another level of distinction, and "soft" (non-black) border makes it less cluttering.

Basically:

Soft text -> Ordinary text -> Cursive paragraph -> paragraph with margin -> Cursive parapraph with margin -> Softly-Boxed paragraph -> Hard-Boxed paragraph

(there are more, before boxed paragraph there is paragraph with left vertical line, etc ... there is whole textbook dedicated to how paragraphs of dirrefent types look. Sadly, most people who design web pages never even heard of it.)

Colored text is "Soft Text" and as such it is nearly worst choice on making distinctive paragraphs because it is even less distinctive than normal paragraph. Unless, of course, you user red text which is equivalent of using ALLCAPS.

Distinctive enough paragrah can be skipped with minimal effort on reader.

(Also, fyi, underlined text is veeeeeery evil and should reserved to hyperlinks and hyperlinks only.)

What book are you referring to? I'm basing my knowledge off Graphics of Communication 3rd ed.
Title: Re: Real-world information in the Wiki?
Post by: Solarn on April 27, 2010, 04:14:08 am
The overarching goal of the Wiki is to explain the game, afterall, not to make people laugh. Sacrificing some of the humor doesn't sacrifice the Wiki.
[/quote]
You are wrong.
Title: Re: Real-world information in the Wiki?
Post by: Locriani on April 27, 2010, 05:12:20 am
The overarching goal of the Wiki is to explain the game, afterall, not to make people laugh. Sacrificing some of the humor doesn't sacrifice the Wiki.
You are wrong.

Your comment provides nothing helpful, useful, or otherwise constructive.  Please refrain from posting things that are purposely inflammatory.
Title: Re: Real-world information in the Wiki?
Post by: zwei on April 27, 2010, 07:03:49 am
What book are you referring to? I'm basing my knowledge off Graphics of Communication 3rd ed.

Fankly, i have no idea. I flipped throught it about ~8 years ago at friends place what i recall was that on left side was example of text with "enhanced paragraph" and on right side was short explanation of how it should work, how to technically provide i and suggested cases for which this formating applies. It also has huge section for headings, footers, graphs and whatnot. Something about "Art of Writing Textbooks", but i can't be certain.

Title: Re: Real-world information in the Wiki?
Post by: Draco18s on April 27, 2010, 08:51:12 am
Fankly, i have no idea. I flipped throught it about ~8 years ago at friends place what i recall was that on left side was example of text with "enhanced paragraph" and on right side was short explanation of how it should work, how to technically provide i and suggested cases for which this formating applies. It also has huge section for headings, footers, graphs and whatnot. Something about "Art of Writing Textbooks", but i can't be certain.

Blarg, lost a post.  Apparently accidentally making FireFox 3.6 navigate "back" doesn't remember what you typed.

Check out this example (http://www.catalystgamelabs.com/download/previews/RC_03Characters_preview.pdf)* of some distinctive style side bars.  Some of which take up a whole page (http://1.tinypic.com/sg4cpy.jpg).

*April Fools prerelease sample of ShadowRun 4e's Runner's Companion.
Title: Re: Real-world information in the Wiki?
Post by: Locriani on April 27, 2010, 09:39:53 am
Fankly, i have no idea. I flipped throught it about ~8 years ago at friends place what i recall was that on left side was example of text with "enhanced paragraph" and on right side was short explanation of how it should work, how to technically provide i and suggested cases for which this formating applies. It also has huge section for headings, footers, graphs and whatnot. Something about "Art of Writing Textbooks", but i can't be certain.

Blarg, lost a post.  Apparently accidentally making FireFox 3.6 navigate "back" doesn't remember what you typed.

Check out this example (http://www.catalystgamelabs.com/download/previews/RC_03Characters_preview.pdf)* of some distinctive style side bars.  Some of which take up a whole page (http://1.tinypic.com/sg4cpy.jpg).

*April Fools prerelease sample of ShadowRun 4e's Runner's Companion.

Your image link is bad. :(
Title: Re: Real-world information in the Wiki?
Post by: Draco18s on April 27, 2010, 11:30:47 am
Your image link is bad. :(

Damn, and I'm not at home to figure out what it is and/or make a new one.  Not that you could read it anyway (zoomed out too far to see much more than headlines), was just a bunch of suggestions on how to run the Strict Moral Code negative quality.  Took up a page and a half of the book and--I believe--is the single largest sidebar Catalyst has ever published.
Title: Re: Real-world information in the Wiki?
Post by: Solarn on April 27, 2010, 05:35:54 pm
The overarching goal of the Wiki is to explain the game, afterall, not to make people laugh. Sacrificing some of the humor doesn't sacrifice the Wiki.
You are wrong.

Your comment provides nothing helpful, useful, or otherwise constructive.  Please refrain from posting things that are purposely inflammatory.
Sorry. To elaborate: wikis in general, and the DF wiki in particular (to the best of my knowledge) is more than just a tool for information about the subject. It also provides an extra level of immersion into the game, which the jokes are an integral part of. I generally don't like the idea that a wiki should be a sterile source of information without any immersion, because it stinks of Stop Having Fun Guys.
Title: Re: Real-world information in the Wiki?
Post by: Draco18s on April 27, 2010, 06:03:59 pm
Your image link is bad. :(

....Ok, wow.  Odd issue with copy paste.  If you take that link and turn it from http://1.tinypic to http://i42.tinypic it works.

http://i42.tinypic.com/sg4cpy.jpg

Also: amusing bit on the file name chosen.  If I change the g to an r I get SR4 CPY => ShadowRun 4 (Copy).jpg.  The file I uploaded was in fact the second screenshot I took.  Weird (go human brain pattern finder, go!).
Title: Re: Real-world information in the Wiki?
Post by: SirHoneyBadger on April 27, 2010, 09:15:58 pm
The overarching goal of the Wiki is to explain the game, afterall, not to make people laugh. Sacrificing some of the humor doesn't sacrifice the Wiki.
You are wrong.

Your comment provides nothing helpful, useful, or otherwise constructive.  Please refrain from posting things that are purposely inflammatory.
Sorry. To elaborate: wikis in general, and the DF wiki in particular (to the best of my knowledge) is more than just a tool for information about the subject. It also provides an extra level of immersion into the game, which the jokes are an integral part of. I generally don't like the idea that a wiki should be a sterile source of information without any immersion, because it stinks of Stop Having Fun Guys.

Solarn: I'm not saying it shouldn't be funny, though. Just that that isn't the ultimate end.

That's most easily demonstrated by the statement that without Dwarf Fortress, there wouldn't be a Dwarf Fortress Wiki. There wouldn't be a point. There might, however, easily still be a fantasy comic, based on many of the same elements that DF encompasses as it's style of humor, even if ToadyOne had never existed.

The comedic elements are clearly separable from even the game, let alone the Wiki.

I'm all for humor--for one thing, it helps educate, because as you say, it alleviates otherwise dry text. That still goes back to the Wiki being built specifically to inform. I don't think there's going to be a huge disagreement with that labeling, for too many people. That it entertains is supplimentary. The "frosting on the cake" if you will. 
Title: Re: Real-world information in the Wiki?
Post by: Mason11987 on May 05, 2010, 05:21:39 pm
A little bump but I figure that's okay.

One of the things people talked about disliking here was the use of "elven" "human" and "dwarven" to articles to show their quality.  I tried to compile the requests of people here with some of the sytem we already have in place and now we have:

Stub, Fine, and Masterwork.

http://df.magmawiki.com/index.php/40d:Adamantine

Here's some details:

http://df.magmawiki.com/index.php/Dwarf_Fortress_Wiki:Quality

I'm also in the process of working on some organization, but I thought this would be appreciated by the several of you who didn't like the old system.
Title: Re: Real-world information in the Wiki?
Post by: Draco18s on May 05, 2010, 05:56:42 pm
Aww, but I liked -Fine- +Exceptional+ and *Masterwork*.  It was a good play on the dwarven quality system where a Bed can be a -Fine Pine Bed- and still only worth 20 dwarfbux.

(Rough semi-precious gems rank in at about that cost as well)
Title: Re: Real-world information in the Wiki?
Post by: G-Flex on May 05, 2010, 09:48:26 pm
Er, what about articles that aren't good, but aren't small enough to be stubs? There's no place for them on the scale.

"Stub" has nothing to do with the quality of an article anyway, just its size. A good article can still be a stub.
Title: Re: Real-world information in the Wiki?
Post by: ManaUser on May 05, 2010, 10:48:05 pm
Er, what about articles that aren't good, but aren't small enough to be stubs? There's no place for them on the scale.

"Stub" has nothing to do with the quality of an article anyway, just its size. A good article can still be a stub.
I half a agree. A long confusing article is not a stub, but a concise informative one isn't either. In other words, "stub" implies both short length and a need for improvement.
Title: Re: Real-world information in the Wiki?
Post by: Mason11987 on May 06, 2010, 05:21:27 am
hmmmm.... okay.  I get it.  We'll have "stub" be a separate tag we apply to articles.  And I'll change them to fine exceptional and masterwork.

Edit: All Done (ignore the quality status bar, it'll slowly fix itself)

-Fine-: http://df.magmawiki.com/index.php/40d:Prickle_berry
+Exceptional+: http://df.magmawiki.com/index.php/40d:Elephant
*Masterwor*k: http://df.magmawiki.com/index.php/40d:Aquifer
Title: Re: Real-world information in the Wiki?
Post by: G-Flex on May 06, 2010, 07:00:53 am
hmmmm.... okay.  I get it.  We'll have "stub" be a separate tag we apply to articles.  And I'll change them to fine exceptional and masterwork.

So poor-quality articles are "fine" now?

I think there's something about this that you aren't understanding.
Title: Re: Real-world information in the Wiki?
Post by: Grakelin on May 06, 2010, 08:06:34 am
Haven't you ever played Lord of the Rings? 'Fine' means the goblin got to hit you once or twice before you killed it.
Title: Re: Real-world information in the Wiki?
Post by: Draco18s on May 06, 2010, 08:29:20 am
Haven't you ever played Dwarf Fortress?  Fine are the beds you give to your peasants.
Title: Re: Real-world information in the Wiki?
Post by: Vengeful Donut on May 06, 2010, 08:57:55 am
Haven't you ever played Dwarf Fortress?  Fine are the beds you give to your peasants.
Fine means one thing in DF. It means something completely different in English (the language the wiki is written in). Game references and in-jokes are good only up until they conflict with common sense and usability. It's ridiculous to label the lowest quality articles fine. They are not fine.
Title: Re: Real-world information in the Wiki?
Post by: Graebeard on May 06, 2010, 09:45:41 am
Since this discussion has come up again I'll reiterate my approval of the fine/exceptional/masterwork designations.

They are not only an in-joke, but also a way to introduce new players to in-game terminology.  As an objectively understandable system of ranking, it is far superior to the elven/human/dwarven system it supplanted.

As to new players being confused, it's a great improvement and I doubt it will cause much confusion.  While the primary audience of the wiki is new and learning players, the quality designations seem to be aimed at a more sophisticated audience: those able and willing to improve the quality of the articles.
Title: Re: Real-world information in the Wiki?
Post by: Vengeful Donut on May 06, 2010, 10:05:08 am
Yes, we can make our words mean whatever we want to if we work at it. All you have to do is say "when i say the word X, I mean suchandsuch" and then you can expect them to understand you whenever you say X.
However, that extra step in communication is unnecessary if you use a language each of you knows at the start!

Even if the rank-by-races is no good, that doesn't make fine a good label for articles which are not fine. If you want a DF quality theme, xShoddyx or xTatteredx would fit the bill pretty well.
Title: Re: Real-world information in the Wiki?
Post by: ManaUser on May 06, 2010, 10:45:06 am
You could always add a xBrokenx category for really bad articles...
Title: Re: Real-world information in the Wiki?
Post by: Mason11987 on May 06, 2010, 01:06:05 pm
hmmmm.... okay.  I get it.  We'll have "stub" be a separate tag we apply to articles.  And I'll change them to fine exceptional and masterwork.

So poor-quality articles are "fine" now?

I think there's something about this that you aren't understanding.

Something I'm not understanding?  This is a much better system then elven/human/dwarven, even if the bottom level isn't "accurate" at least it can still be obviously differentiated from the other levels, which is better then elven/human/dwarven.

I saw numerous suggestions here and on the wiki when the discussion was up, and I tried to meet what people wanted but you apparantly can't appease everyone.

Summary:  This is better then it was before (Thank you Briess for doing it btw, it was a great foundation), noone suggested using "XbadX" before so I didn't do that.  If you think you can improve it, add a 4th level, or scrap Fine for something else.  Don't get mad at me because I didn't meet your requirements when you didn't say them when we asked for comments.
Title: Re: Real-world information in the Wiki?
Post by: G-Flex on May 06, 2010, 03:03:28 pm
It's not about "our requirements"; it simply doesn't make sense even at first glance for the lowest possible quality to be something positive.
Title: Re: Real-world information in the Wiki?
Post by: Footkerchief on May 06, 2010, 03:16:26 pm
It's not about "our requirements"; it simply doesn't make sense even at first glance for the lowest possible quality to be something positive.

Makes plenty of sense to me.  This isn't a rating system for telling people their article sucks.  It's reasonable for the ratings to reflect the fact that even an article with a lot of room for improvement can still be useful and informative.

I'm happy with the fine/exceptional/masterwork stuff.  I wasn't crazy about the elven/human/dwarven system, but it was okay too.  It's sad that people are more interested in arguing over the names than actually using the rating system or otherwise contributing to the wiki.
Title: Re: Real-world information in the Wiki?
Post by: G-Flex on May 06, 2010, 03:22:48 pm
... And if the article isn't really any good? What then? The point is that saying an article is good when it is not good is a bad thing. If you're going to have some kind of rating system, you need to account for the ability to say that something isn't good, or at the very least, not be forced into saying that it is. Yes, even extremely poorly-written articles can have valid information in them, but they're still extremely poorly-written, and saying that literally any article is a good article is not a very good thing. If you're going to rate something, you need to be able to say more than good things about it.
Title: Re: Real-world information in the Wiki?
Post by: Footkerchief on May 06, 2010, 03:28:39 pm
If you're going to rate something, you need to be able to say more than good things about it.

That's what the talk page is for.  The purpose of this rating, as I understand it, is to organize articles into three tiers according to how much improvement is needed, so that contributors can find the ones that need work.  Any value judgment implied by the particular word is completely secondary.  The ratings could as easily be 1/2/3 or red/green/blue.  In other words, this is more like the priority field on the bug tracker than a star rating on youtube.

Do you have any constructive ideas for a better approach?
Title: Re: Real-world information in the Wiki?
Post by: Blacken on May 06, 2010, 03:30:55 pm
Why fuck with something that already works?

Incomplete/Stub/Problematic Artcle
(regular) Article
Good Article
Featured Article

Done. Problem solved. That wasn't hard.

Human beings read the Wiki. Human beings who don't necessarily know a lot about Dwarf Fortress. That is not the place to hurp about how DF-nerdy you are. User-friendliness was already borked the fuck out by the namespace migration, but you don't need to make it even more impenetrable for people who just want to find out how wells work.
Title: Re: Real-world information in the Wiki?
Post by: G-Flex on May 06, 2010, 03:35:22 pm
Yes. There are plenty of words in the English language with which to say that something is of subpar quality. Pick one, or something.

The ratings should ideally be able to represent a substandard article, a decent article, and a very good article, at the least. We have three categories, so that's fine.

I say that we should either use suitable words, or use ranks that don't really imply much of anything (like your examples).

I guess you could do both and go with something like "bronze - silver - gold", which was already suggested, since none of them really have much of an absolute meaning, the metal theme works for DF, and it's clear which is better than the other. It makes sense to people whether or not they're new to DF. Simple wiki functionality should not rely on injokes.


Why fuck with something that already works?

Incomplete/Stub/Problematic Artcle
(regular) Article
Good Article
Featured Article

Done. Problem solved. That wasn't hard.

This works, although I don't know if briess (or anybody else) really would want to select "featured articles" in any sort of official manner. I think the best way to go would be to use the sort of vague quality ranks we were just talking about before, or stick to more specific templates on the pages themselves (to state what the page actually needs in particular), or some combination.


But yeah, this really should not be a big deal. It's like we're getting progressively closer and closer to something that makes sense to people who haven't been completely lobotomized by community injokes.
Title: Re: Real-world information in the Wiki?
Post by: Footkerchief on May 06, 2010, 03:40:40 pm
Human beings read the Wiki. Human beings who don't necessarily know a lot about Dwarf Fortress. That is not the place to hurp about how DF-nerdy you are. User-friendliness was already borked the fuck out by the namespace migration, but you don't need to make it even more impenetrable for people who just want to find out how wells work.

As far as I can tell, this rating isn't for "people who just want to find out how wells work."  It's for contributors who are looking for articles that need improvement, and to them the labels are immaterial.  This fact is reflected by how unobtrusive the ratings are -- the people you're talking about aren't likely to notice them at all.

There seems to be a lack of consensus about what the purpose of the rating system is, even among the people who were involved in implementing it.  So, uh, I guess it would be nice if everyone in this discussion states what they consider the purpose is.

For my part, if I'm right that the ratings are just to help contributors find articles that need work, then any label that implies a value judgment should be avoided, because it'll give people the wrong idea about what the rating system is for (c.f. this thread).
Title: Re: Real-world information in the Wiki?
Post by: G-Flex on May 06, 2010, 03:43:44 pm
The quality labels should not just be for people who want to improve an article. They should allow the user to take a glance at how good the article is considered to be. This latter purpose should not be thrown out the window for no reason.
Title: Re: Real-world information in the Wiki?
Post by: Blacken on May 06, 2010, 03:45:25 pm
As far as I can tell, this rating isn't for "people who just want to find out how wells work."  It's for contributors who are looking for articles that need improvement, and to them the labels are immaterial.  This fact is reflected by how unobtrusive the ratings are -- the people you're talking about aren't likely to notice them at all.

"Aren't likely"? They are a conventional tool in Mediawiki systems and are the barometer for whether somebody who actually knows how a wiki works should bother with the article. Unless you have demonstrable metrics to say they "aren't likely" to be looked at by end users, I think you can't make that statement.
Title: Re: Real-world information in the Wiki?
Post by: Footkerchief on May 06, 2010, 03:52:12 pm
They should allow the user to take a glance at how good the article is considered to be.

Why?  To let the user know that the information may not be accurate?  Any warnings of that kind should be much more visible than the ratings are, like the big "This article needs cleanup" warnings on WP.

As far as I can tell, this rating isn't for "people who just want to find out how wells work."  It's for contributors who are looking for articles that need improvement, and to them the labels are immaterial.  This fact is reflected by how unobtrusive the ratings are -- the people you're talking about aren't likely to notice them at all.

"Aren't likely"? They are a conventional tool in Mediawiki systems and are the barometer for whether somebody who actually knows how a wiki works should bother with the article. Unless you have demonstrable metrics to say they "aren't likely" to be looked at by end users, I think you can't make that statement.

What does "somebody who actually knows how a wiki works" have to do with "people who just want to find out how wells work"?  And is it conventional for the ratings you're describing to be squirreled away in the top right corner, with small text and delicate colors?  To me, it looks like it's designed to be mostly ignored except by someone who's looking for it.  If there's a metric for calculating the objective visibility of HTML elements, I'd be happy to apply it here.

If you want to argue that we should have highly visible ratings for the reliability of an article, then I definitely see the merit of that, but I think that's somewhat orthogonal with the current rating system.
Title: Re: Real-world information in the Wiki?
Post by: G-Flex on May 06, 2010, 03:57:43 pm
Footkerchief, quality measurements and templates are useful for everyone. If people think an article has problems, I want to know that before reading it, not just before editing it.

It's not just about inaccuracy either; it's also about incompleteness, poor style, etc.


And the current ratings are plenty visible. They're right next to the article header, in colored text. I'm not saying they should be extremely specific and descriptive, but at the very least, they shouldn't be misleading, and casual users are the ones most likely to be confused by calling a substandard article "fine-quality", because they haven't argued about it on here, read the descriptions and committed them to memory, or get whatever jokes we'd be trying to convey.
Title: Re: Real-world information in the Wiki?
Post by: Footkerchief on May 06, 2010, 04:06:49 pm
And the current ratings are plenty visible. They're right next to the article header, in colored text. I'm not saying they should be extremely specific and descriptive, but at the very least, they shouldn't be misleading, and casual users are the ones most likely to be confused by calling a substandard article "fine-quality", because they haven't argued about it on here, read the descriptions and committed them to memory, or get whatever jokes we'd be trying to convey.
For my part, if I'm right that the ratings are just to help contributors find articles that need work, then any label that implies a value judgment should be avoided, because it'll give people the wrong idea about what the rating system is for (c.f. this thread).

Sure, I can get behind that.  It seems like the main questions now are 1) should the reliability warnings be separate from the grading, and if so, 2) should they use an implicitly numeric rating or non-numeric labels a la Wikipedia's "This article needs citations for verification"?
Title: Re: Real-world information in the Wiki?
Post by: Draco18s on May 06, 2010, 04:06:58 pm
...
Title: Re: Real-world information in the Wiki?
Post by: Footkerchief on May 06, 2010, 04:11:36 pm
e: nm
Title: Re: Real-world information in the Wiki?
Post by: SirHoneyBadger on May 06, 2010, 05:23:29 pm
Wikis tend to have the ability for people to discuss the content of articles, on a separate page.

Are there good ways the "discussion page" could be better integrated and utilized for the DF Wiki, so that the specific merits/problems of a given article could be directly, in depth referenced and mulled over what have you, without directly impacting the readability of the article, itself? 

That seems like it would be more useful than any arbitrary ratings system.
Title: Re: Real-world information in the Wiki?
Post by: G-Flex on May 07, 2010, 01:01:01 am
I might be reading you wrong here, but aren't you referring to, say, the normal wiki templates that most wikis use (see: Any really bad article on Wikipedia)?
Title: Re: Real-world information in the Wiki?
Post by: Deathworks on May 07, 2010, 01:42:34 am
Hi!

First of all, I have to admit that I was very thankful that the elf-dwarf-human system got removed.

In addition, I feel that fine being the lowest quality article is actually the best way to go. Remember - no one is getting money for writing those articles. They are contributing their free time and energy for the community. And telling them that their effort was awful and rotten is not the way. If you really want a negative tag, that should only be with automatic stubs like those we had with the 2010 transfer where all the 40d articles were moved to their history section and the spaces initially remained empty. But as soon as someone makes an effort to give at least some help or information, that is something to be appreciated.

Personally, I don't think that the quality indicators are really that useful for non-editors in this particular case. After all, besides the data from the raws, everything else is just information we got from experience which is not necessarily 100% correct. In addition, no one but Toady One knows about all the hidden aspects and things that are in the game. So, even the best article has a chance of lacking interesting information. (Actually, I am trying to find the time to revise the trade article as it lacks information on varying prices based on racial preferences on decorations, sorry that I have not been able to insert that info yet).

Deathworks
Title: Re: Real-world information in the Wiki?
Post by: G-Flex on May 07, 2010, 01:44:06 am
They are contributing their free time and energy for the community. And telling them that their effort was awful and rotten is not the way.

And telling them that it's good no matter what is the way? If an article is problematic, then we should call it problematic; we shouldn't say that something is good when it's not. It's disingenuous for "good" to mean "bad". I mean, hell, it still is a negative label, yet it's done with a positive word. Are we afraid of hurting people's feelings or something by saying "the article has problems" instead of "the article is fine, which means that it has problems"?

Seriously, this doesn't even make any sense. At all.
Title: Re: Real-world information in the Wiki?
Post by: Deathworks on May 07, 2010, 01:47:47 am
Hi!

Does not the fact that it did not get a better rating already imply the problematic nature?

If an article is really containing incorrect information, should you not remove that information instead of putting a nice tag above it? And if the information is correct, then why can you not say, it is okay; not great, but okay?

Deathworks
Title: Re: Real-world information in the Wiki?
Post by: G-Flex on May 07, 2010, 01:51:18 am
Does not the fact that it did not get a better rating already imply the problematic nature?

No, it implies that it can be improved, not that it has problems. There is a difference. For instance, look at the actual description in the wiki.

Quote
If an article is really containing incorrect information, should you not remove that information instead of putting a nice tag above it? And if the information is correct, then why can you not say, it is okay; not great, but okay?

Deathworks

Huh? Now you're just arguing about using any templates, at all. Seriously, the logic you're using extends to every single possible rating system or template you could use to judge an article. "Instead of using tags, just fix it" only works to a certain degree, because people don't have infinite time to improve articles, and if people do want to improve articles, it's nice to be able to quickly see which ones are known to need improving. Also, as far as article quality is concerned, there is much, much more than the accuracy of the information to consider. There's accuracy, there's completeness, there's the way it's presented and written, and so forth.



And there's the simple fact that we should not have to say that every article is at least "Okay", because plenty of them might not be. I seriously do not understand what is hard to grasp about this.
Title: Re: Real-world information in the Wiki?
Post by: SirHoneyBadger on May 07, 2010, 05:11:46 am
I feel it's more important that any "ratings system" be there for the Wiki editors, not the visitors. And that the rating itself provides more than giving the author a pat on the back.

Random visitors are stuck with whatever's there--and what's there is what's there.
There's no private party backstage where the real content hangs out. The editors are the ones responsible for creating and improving that content. By telling visitors that the content's good or bad...what goal is being achieved, exactly?

"Sorry this article is shit, but deal with it because that's all we've got."
It's not like there's going to ever be a million similar articles on fishing to choose the best from.

Giving an article a gold star or a red mark, or whatever, doesn't really mean anything, if that rating doesn't also inform. Either: what needs to be fixed, or what can usefully be said about an excellent article that makes it outstanding, and that can be duplicated in future articles. Visitors don't need to know any of that, necessarily, because it can all take place behind the scenes.

They're being provided a service, not a writing course.

Ofcourse, there's no real reason it couldn't be more transparent, and there's every reason to reward good effort; but whatever the ends, the goal should be better articles, not some kind of Grammy awards.
Title: Re: Real-world information in the Wiki?
Post by: G-Flex on May 07, 2010, 06:26:13 am
I completely disagree with your opinion that ratings and other such comments aren't useful to readers.

They are, as long as they're informative. If there's something wrong with an article I'm reading, I want to know that. That's how Wikipedia works, and pretty much any other decent wiki. If there's any sort of consensus amongst the editors that an article has some factual problems, I want to know that before I read and take everything at face value. That sort of thing can serve as a really, really good warning sign.

Yes, if they don't edit, then what they see is all they get, but they might as well get a heads up to any problems that they may encounter when reading it (which they might not even be able to guess at otherwise), especially if there's some dispute concerning the validity of the information.

None of this should have to be said. It's all standard behavior on any remotely decent wiki.


Oh, and for the record, another thing that any decent wiki does is encourage its readers to edit them. Slapping a template on a page saying "hey, some of this information might not have been verified" or "this section could use some expanding" is a great way to prod people into contributing. Editors aren't born out of the aether, they're made from users.
Title: Re: Real-world information in the Wiki?
Post by: Draco18s on May 07, 2010, 09:43:45 am
I completely disagree with your opinion that ratings and other such comments aren't useful to readers.

They are, as long as they're informative. If there's something wrong with an article I'm reading, I want to know that.

In an attempt to not repeat myself and have Footkerchief yell at me again, the "rating" system is one that is blatantly obvious.  A short article (eg a stub) doesn't need a giant red-and-yellow label* at the top of the page informing the reader that the following article is a stub: they can see that.  It's eight lines long, has four red links, and there's no sidebar like other similar pages have.

The rating system is merely a categorization of articles (http://df.magmawiki.com/index.php/Category:Fine_Quality_Articles) so that contributors can find articles that need improvement.

For example, a Fine Quality Article has many of the following characteristics:

    * May be a stub article
    * Lacks information
    * Has a substantial number of redlinks
    * Contains inaccurate information
    * Contains information that needs to be verified
    * Is not categorized

All of the underlined characteristics are painfully obvious to the reader.  I mean, look at the Beak Dog article (http://df.magmawiki.com/index.php/DF2010:Beak_dog).  Stub, missing information (check the sidebar for question marks)...can't find an article with redlinks, as there aren't really any new pages needed anymore (though I did just fix on on the bloated tuber page, it was trying to go to [[gathering plants]] rather than [[plant gathering]]).

Inaccurate information and info that needs verification are basically the same and should be marked with {{verify}}, but an article that is mostly speculation (eg. information with {{verify}} on it) doesn't qualify as a higher quality article as there is almost no helpful information to the player, which the reader will see with the little blue verify rearing its head on nearly every line).

The article quality system is not one of "this article is well written!  Reads like a novel!" it's a measure of how complete it is.  And the reader doesn't really have a choice in this matter, what is on the page is what is on the page.  It's not a Game FAQs walkthrough where you have 10 or 12 to search from and get to pick the one that has the best rating.

*Not to mention that it might set the reader's eyes on fire.
Title: Re: Real-world information in the Wiki?
Post by: Deathworks on May 07, 2010, 11:47:07 am
Hi!

G-Flex: There are two things I want to point out.

First of all, my argument about deleting completely incorrect text goes along with the problem Draco18s mentions:

And the reader doesn't really have a choice in this matter, what is on the page is what is on the page.  It's not a Game FAQs walkthrough where you have 10 or 12 to search from and get to pick the one that has the best rating.

It is counterintuitive to tell readers: "Well, this is the only information we will give you on wells, but even though it is a lengthy article it is actually incorrect and utterly useless for you. Have a nice day."  (P.S.: I just picked wells as one item in the game, I have not read the wells' article in years (^_^;; )

Secondly, I still don't see the necessity to attack the contributors when commenting on articles on the wiki. As you say yourself, the wiki needs the readers to contribute. And you certainly encourage contributors by showing them that if their article is not perfect by your standards, you will publicly denounce it as "lousy", "rotten", or whatever. I think that such a behavior only makes people more hesitant to contribute, especially if English is not their native tongue.

Deathworks

EDIT: Corrected stupid broken sentence in after the secondly, and clarified target
Title: Re: Real-world information in the Wiki?
Post by: Draco18s on May 07, 2010, 12:13:41 pm
On a topic of quality, you know what needs updating?

The Quality Article! (http://df.magmawiki.com/index.php/Quality)  It's blank!

Edit: not any more it isn't :D
Title: Re: Real-world information in the Wiki?
Post by: G-Flex on May 07, 2010, 02:47:14 pm
Hi!

G-Flex: There are two things I want to point out.

First of all, my argument about deleting completely incorrect text goes along with the problem Draco18s mentions:

And the reader doesn't really have a choice in this matter, what is on the page is what is on the page.  It's not a Game FAQs walkthrough where you have 10 or 12 to search from and get to pick the one that has the best rating.

It is counterintuitive to tell readers: "Well, this is the only information we will give you on wells, but even though it is a lengthy article it is actually incorrect and utterly useless for you. Have a nice day."  (P.S.: I just picked wells as one item in the game, I have not read the wells' article in years (^_^;; )

I already responded to all of this, so I'm not going to again.

Quote
Secondly, I still don't see the necessity to attack the contributors when commenting on articles on the wiki. As you say yourself, the wiki needs the readers to contribute. And you certainly encourage contributors by showing them that if their article is not perfect by your standards, you will publicly denounce it as "lousy", "rotten", or whatever.

Who said anything about calling articles "rotten"? I never said anyone should be attacked or insulted. And if you honestly think that admitting an article has issues is an "attack" or anything that people should feel insulted by, then you have serious maturity issues regarding this kind of thing. We should not be unable to criticize articles just out of fear of hurting someone's feelings. We shouldn't be jerks about it either, but we should still be able to be honest about the quality of an article and whatever problems it might have. This is not preschool.
Title: Re: Real-world information in the Wiki?
Post by: Deathworks on May 07, 2010, 02:58:25 pm
Hi!

I think we should let it rest then, and say we agree to disagree on this. It seems that we are starting to move in circles, and all the energy we are spending here could do more good editing the wiki (as I said, there are some things I should write, but simply never get around to write (^_^;; ).

Deathworks
Title: Re: Real-world information in the Wiki?
Post by: Vengeful Donut on May 08, 2010, 02:31:38 am
"Agree to disagree"?
Moving in circles happens when people don't focus on the issue. The current labels are defective. The reasons are visible.
People have for some reason compared them to the previous labels; this is completely irrelevant.
People have argued against having any labels at all. Also irrelevant.
Nobody has even tried to claim that this system doesn't have these defects. The only real argument has been about how much of an impact the defects have. Why would you object over something like this? Even if you don't think it's defective enough for you to take action, don't complain when someone else wants to. Some of us care about these defects and plan to fix them.


So here are some suggested alternatives. Even those of you who don't care about the flaws in the current labels are encouraged to criticize these and suggest more.

Note that while the bottom ranked terms for 2, 3, and 6 don't have a negative connotation, at least they don't have a positive one.
Title: Re: Real-world information in the Wiki?
Post by: Footkerchief on May 08, 2010, 02:41:00 am
  • 1 | 2 | 3

Note that while the bottom ranked terms for 2, 3, and 6 don't have a negative connotation, at least they don't have a positive one.

Being a positive number, 1 will undoubtedly give false encouragement to writers of bad articles.  I propose -2 | -1 | 0 instead.
Title: Re: Real-world information in the Wiki?
Post by: Deathworks on May 08, 2010, 02:44:22 am
Hi!

As I said, I don't want to argue anymore on this.

However, personally, I like your second suggestion:

2. Article | Good article | Featured article

There are some additional thoughts I have:

1. How about adding a fourth marker for genuine "stubs"? I don't like the thought of placing something that does at least contain some information into the same category as a completely empty placeholder.

2. It is a bit sad that we don't have any in-game descriptor for average quality items. Putting aside the criticism about the positive connotations for a moment, the current system basically combined in-game terms with terms whose relative relationship was understandable correctly even for newbies. This is what made it very appealing - easy to understand while having something from inside the game.
But as there is no such descriptor, this thought is a dead end.

3. Metals are kind of problematic as metals are an integral part of the game and have a usefulness besides their trade value, which might make the system confusing.

4. Are 1,2,3 meaning 1 point, 2 points, 3 points, or are they first place, second place, third place?

Deathworks
Title: Re: Real-world information in the Wiki?
Post by: Draco18s on May 08, 2010, 09:33:59 am
And what's a "Featured Article"?  Featured where?  Why?  For what purpose?
Title: Re: Real-world information in the Wiki?
Post by: Graebeard on May 08, 2010, 01:53:05 pm
The current labels are defective.

I disagree for the reasons I gave in my last post.  The quality labels are not defective because they convey the required information to the intended audience: editors.  I have difficulty imagining a new player, unfamiliar with the labels, being confused because they think "Fine" means the article is somehow better than "Exceptional" or "Masterwork".  Even if they were confused and didn't understand the label, they could just click on it for a description of the different labels.  Furthermore, the new players that do notice the quality labels are introduced to (or reminded of) the game concept "quality".

I really think Vengeful Donut and G-Flex are overstating the potential for confusion. The quality of each article is largely self evident.  When anyone sees articles like Tree (http://df.magmawiki.com/index.php/DF2010:Tree) and Biome (http://df.magmawiki.com/index.php/DF2010:Biome) side by side there's no question that the articles are of different quality.  I just don't think that anyone who reads the Biome (http://df.magmawiki.com/index.php/DF2010:Biome) article would want/need a reminder that the page sucks.

That said, I'm open to the possibility of replacing the existing quality modifiers if there's a consensus that the current system is misleading.  Here are my thoughts on VD's  suggestions.

Title: Re: Real-world information in the Wiki?
Post by: Footkerchief on May 08, 2010, 02:01:54 pm
The quality labels are not defective because they convey the required information to the intended audience: editors.

People are not agreeing on the intended audience.  G-Flex wants warnings about the reliability aspect, for naive readers rather than editors.

It seems like the main questions now are 1) should the reliability warnings be separate from the grading, and if so, 2) should they use an implicitly numeric rating or non-numeric labels a la Wikipedia's "This article needs citations for verification"?
Title: Re: Real-world information in the Wiki?
Post by: Graebeard on May 08, 2010, 02:08:50 pm
People are not agreeing on the intended audience.

I understand.  This is why I began my post with "I disagree".

Edit: fixed quote.
Title: Re: Real-world information in the Wiki?
Post by: Tarran on May 08, 2010, 02:12:17 pm
I myself want articles to be intended on editors. Since, they are, you know, important to the entire existence of the wiki? ;)
Title: Re: Real-world information in the Wiki?
Post by: G-Flex on May 08, 2010, 02:13:35 pm
Like I said, though, there isn't as strong a dichotomy between users and editors as you seem to think, and you seem to want to encourage there to be one. A wiki survives by encouraging its users to become editors, and you do not do that by putting information on the wiki that only someone who's already an editor will understand or care about. These things need to be visible and comprehensible to users because that is the pool from which editors are drawn in the first place. We need to consider every user as a potential editor; that is how a wiki works, and how it survives.
Title: Re: Real-world information in the Wiki?
Post by: Graebeard on May 08, 2010, 02:56:54 pm
Like I said, though, there isn't as strong a dichotomy between users and editors as you seem to think, and you seem to want to encourage there to be one.

I neither presume nor advocate a clear distinction between users and editors.  I'm not sure why you think I would.

I do, however, recognize the fact that editors will likely have some baseline understanding of game concepts, including the concept of quality.  If someone doesn't understand what quality means in DF I doubt they'd try to edit articles.

I largely agree with your statement regarding the desirability of turning users into editors, but I think it's more accurate to say that the purpose of the wiki is (1) to educate and inform new players of game mechanics and concepts, and (2) to consolidate game information from the forums and other sources for the use of all DF players.  Obviously, I think the primary purpose of the wiki is to serve new players.

The question, then, is how do we do that?  Questions regarding what form the quality labels should take should always start by asking what role they serve in furthering the greater purposes of the wiki.  I believe that quality labels have little direct relevance for new players and primarily (not exclusively, but primarily) serve the second purpose.

You say we need to warn new players about unreliable/incomplete information on the wiki.  I think the other mechanisms we have in place (D for Dwarf, disclaimer on the front page, discussion pages) sufficiently address this concern.  I also think the quality of the articles is self evident, even for new players.  I refer you to the examples in my prior post.

The only way I see quality labels being directly relevant to a new player, so new that they aren't familiar with DF's quality hierarchy, is if they see it, say "I wonder what that is", and click on it.  Of course, if they do that, they will not only clear up any confusion regarding the article's quality but also have a chance to learn about the game concept "quality".  :D

Title: Re: Real-world information in the Wiki?
Post by: Locriani on May 08, 2010, 03:12:55 pm
Like I said, though, there isn't as strong a dichotomy between users and editors as you seem to think, and you seem to want to encourage there to be one.

I neither presume nor advocate a clear distinction between users and editors.  I'm not sure why you think I would.

I do, however, recognize the fact that editors will likely have some baseline understanding of game concepts, including the concept of quality.  If someone doesn't understand what quality means in DF I doubt they'd try to edit articles.

I largely agree with your statement regarding the desirability of turning users into editors, but I think it's more accurate to say that the purpose of the wiki is (1) to educate and inform new players of game mechanics and concepts, and (2) to consolidate game information from the forums and other sources for the use of all DF players.  Obviously, I think the primary purpose of the wiki is to serve new players.

The question, then, is how do we do that?  Questions regarding what form the quality labels should take should always start by asking what role they serve in furthering the greater purposes of the wiki.  I believe that quality labels have little direct relevance for new players and primarily (not exclusively, but primarily) serve the second purpose.

You say we need to warn new players about unreliable/incomplete information on the wiki.  I think the other mechanisms we have in place (D for Dwarf, disclaimer on the front page, discussion pages) sufficiently address this concern.  I also think the quality of the articles is self evident, even for new players.  I refer you to the examples in my prior post.

The only way I see quality labels being directly relevant to a new player, so new that they aren't familiar with DF's quality hierarchy, is if they see it, say "I wonder what that is", and click on it.  Of course, if they do that, they will not only clear up any confusion regarding the article's quality but also have a chance to learn about the game concept "quality".  :D

Except for the fact that over 70(!!) % of visitors to the wiki have NEVER played the game before.  That's approximately 35k visitors per day who have never played the game before.  (from traffic analysis, 91% of visitors have never visited the wiki before, 83% view one of the getting started tutorial pages for ~45 minutes or longer, and no other pages).
Title: Re: Real-world information in the Wiki?
Post by: Draco18s on May 08, 2010, 03:16:15 pm
Except for the fact that over 70(!!) % of visitors to the wiki have NEVER played the game before.  That's approximately 35k visitors per day who have never played the game before.  (from traffic analysis, 91% of visitors have never visited the wiki before, 83% view one of the getting started tutorial pages for ~45 minutes or longer, and no other pages).

And then they're gone forever...

I highly doubt any of them notice the "article quality" tag at all.
Title: Re: Real-world information in the Wiki?
Post by: G-Flex on May 08, 2010, 11:10:26 pm
Like I said, though, there isn't as strong a dichotomy between users and editors as you seem to think, and you seem to want to encourage there to be one.

I neither presume nor advocate a clear distinction between users and editors.  I'm not sure why you think I would.

I do, however, recognize the fact that editors will likely have some baseline understanding of game concepts, including the concept of quality.  If someone doesn't understand what quality means in DF I doubt they'd try to edit articles.

This is true, but if it doesn't have to be confusing, then it shouldn't be. The ironic usage of "fine" as a tag for something substandard is amusing and sensible to someone's who's very familiar with the game, sure, but it's better for that irony not to be there in the first place.

If it doesn't have to be confusing (to anyone, users or editors) then it shouldn't be. This doesn't have to be, so it shouldn't be.

Also, I've mentioned before how quality ranks, page templates, etc. are actually useful for users, even if they do not edit. If I read an article about something I know little about - say, on Wikipedia, or on the DF wiki, or any other wiki - I want to know if there's controversy about it, or if it's leaving stuff out, or if there are disputes about its accuracy, or, on the other hand, if there has been a consensus that the information is complete and reliable. This is always true, unless you're some sort of robot who takes every word on every article at face-value to the same degree regardless of how reliable knowledgeable people think it is.

Quote
I largely agree with your statement regarding the desirability of turning users into editors, but I think it's more accurate to say that the purpose of the wiki is (1) to educate and inform new players of game mechanics and concepts, and (2) to consolidate game information from the forums and other sources for the use of all DF players.  Obviously, I think the primary purpose of the wiki is to serve new players.

The question, then, is how do we do that?  Questions regarding what form the quality labels should take should always start by asking what role they serve in furthering the greater purposes of the wiki.  I believe that quality labels have little direct relevance for new players and primarily (not exclusively, but primarily) serve the second purpose.

You say we need to warn new players about unreliable/incomplete information on the wiki.  I think the other mechanisms we have in place (D for Dwarf, disclaimer on the front page, discussion pages) sufficiently address this concern.  I also think the quality of the articles is self evident, even for new players.  I refer you to the examples in my prior post.

Those don't solve it because they are very incomplete. People are very unlikely to even visit the discussion page, the "D for Dwarf" is intended for comic content only, and the front-page disclaimer tells you nothing about a particular article. Also, a discussion page will get edited less often if it's not as clear on the article itself what its problems/weaknesses are; this is why wikis use templates.

Also, I'm aware of the purpose of the wiki, but I'm talking about what the wiki needs in order to fulfill it. One of those needs is to encourage users to become editors, and one very important tool there is to make known problems as obvious as possible.

Quote
The only way I see quality labels being directly relevant to a new player, so new that they aren't familiar with DF's quality hierarchy, is if they see it, say "I wonder what that is", and click on it.  Of course, if they do that, they will not only clear up any confusion regarding the article's quality but also have a chance to learn about the game concept "quality".  :D

You shouldn't have to click on anything to know what the quality rank means, at least in a very general sense. Either way, the rank is going to make an immediate impression on the person seeing it, and someone who isn't familiar enough with DF to get the joke (which, I might add, is a highly subjective joke that even someone who KNOWS about the game might not understand quite as well as the people arguing about it on this thread) will, in fact, get the wrong impression.

As I said before, if it doesn't have to be at all confusing or misleading, then for obvious reasons, it shouldn't be.
Title: Re: Real-world information in the Wiki?
Post by: SirHoneyBadger on May 09, 2010, 07:15:37 pm
I don't feel it's terribly productive or useful to try turning random Wiki traffic into editors... Those efforts would be better trained on Forumers--particularly, those who have been around for a longer term.

It might be useful to ask ToadyOne to Sticky a thread centered around the DF Wiki, and aimed at editing efforts, and attracting/guiding potential editors--whom, at minimum, it will be hoped would have baseline familiarity with the Forums. Not to mention, actually playing the game a few times

The Forums attract a more desireable audience. Not because they're inherently better informed, but simply because, if they aren't, it has a shot in hell of becoming apparent, when they start posting nonsense. Not to mention: easier to track down problems created by recognised "problem editors", and correcting those problems. 

Ofcourse, ToadyOne may perhaps be reticent to do such, as the Wiki is an independent effort apart from Bay12Games.
Title: Re: Real-world information in the Wiki?
Post by: Vercingetorix on May 09, 2010, 07:32:24 pm
Actually, I got in to DF because of reading the Wiki...the game looks even more amazing when you have no idea what's going on and then you see some complex production chain for a group of goods.  Assuming that's your preferred style of game, that is.
Title: Re: Real-world information in the Wiki?
Post by: G-Flex on May 09, 2010, 10:09:03 pm
I don't feel it's terribly productive or useful to try turning random Wiki traffic into editors... Those efforts would be better trained on Forumers--particularly, those who have been around for a longer term.

Way to be exclusionist. There are more people who visit the wiki and play the game than the people on this forum.

There are the people on the official IRC channel (who mostly don't come here), people on other IRC channels and forums, etc. The base of recruitment for the wiki should be on the wiki. Hell, the person who maintains the wiki seems to be on IRC more than he's on here.


The Forums attract a more desireable audience. Not because they're inherently better informed, but simply because, if they aren't, it has a shot in hell of becoming apparent, when they start posting nonsense.

This is extremely unreliable. Most people don't come on here blathering about whatever wrong ideas they have, and wrong ideas will still be apparent on the article itself. You don't need people posting wrong ideas on the forum in order to notice that the wrong ideas are on the wiki. You notice that by looking at the wiki.
Title: Re: Real-world information in the Wiki?
Post by: Mason11987 on May 10, 2010, 12:52:51 pm
User-friendliness was already borked the fuck out by the namespace migration, but you don't need to make it even more impenetrable for people who just want to find out how wells work.

I don't see how having small text in the top right corner of the screen disrupts your ability to type "well" into the search box and get what you're looking for.

"Agree to disagree"?
Moving in circles happens when people don't focus on the issue. The current labels are defective. The reasons are visible.
People have for some reason compared them to the previous labels; this is completely irrelevant.
People have argued against having any labels at all. Also irrelevant.
Nobody has even tried to claim that this system doesn't have these defects. The only real argument has been about how much of an impact the defects have. Why would you object over something like this? Even if you don't think it's defective enough for you to take action, don't complain when someone else wants to. Some of us care about these defects and plan to fix them.


So here are some suggested alternatives. Even those of you who don't care about the flaws in the current labels are encouraged to criticize these and suggest more.
  • Tattered | Fine | Masterwork
  • Article | Good article | Featured article
  • Bronze | Silver | Gold
  • Lead | Iron | Platinum
  • Stub | Article | Featured article
  • 1 | 2 | 3

Note that while the bottom ranked terms for 2, 3, and 6 don't have a negative connotation, at least they don't have a positive one.

There were flaws with the previous system.  Some of these were fixed by moving to fine/exceptional/master, but I see there are flaws there too.  It's not a simple change though and so I'll either change to something like "shoddy" when I get a chance, or you can take care of it vengeful because I assume you'll be thorough.



I wish this discussion were more organized, Might I be so bold as to suggest we discuss this on the wiki? and have different pages for different topics, some of which already exist here (http://df.magmawiki.com/index.php/Dwarf_Fortress_Wiki:Centralized_Discussion)?

If we could have a forum here, that'd be best, but it seems like that won't happen, so having more then one thread to discuss everything wiki-related would be amazing.
Title: Re: Real-world information in the Wiki?
Post by: SirHoneyBadger on May 10, 2010, 03:14:50 pm
It's not being exclusionist (way to be dramatic!)--I'm not advocating that at all, anywhere--it's using common sense, by aiming for an audience that can be expected to have a certain minimum knowledge-base.

It's not like there's a way to turn the Wiki editing off for anyone. Certainly not until they've visited the Forums x amount of times or whatever.

Simple targeted advertizement, no exclusion implied.

Do we have a reliable way to track all the people who visit the Wiki? Is there an easy way to see how long they've been interested in DF?

The Forum automatically solves both of those problems, as well as making it extremely easy to contact each individual editor, in private. Which, to my mind, is considerably nicer than publicly announcing that their hard work sucks.

It's putting to use the tools that we have, when we can take advantage of them, where we happen to have them already in place.
Title: Re: Real-world information in the Wiki?
Post by: G-Flex on May 10, 2010, 03:43:19 pm
Do we have a reliable way to track all the people who visit the Wiki? Is there an easy way to see how long they've been interested in DF?

That's hardly even relevant. You judge how good a wiki editor is by the quality of his edits. If he makes good edits, he's fine. If he makes bad edits, that's not fine, and you can talk to him about it via the wiki. That's why there are user talk pages.

Quote
The Forum automatically solves both of those problems, as well as making it extremely easy to contact each individual editor, in private. Which, to my mind, is considerably nicer than publicly announcing that their hard work sucks.

This is not a problem requiring a solution, because it is not a problem. The wiki provides that functionality already, for anyone who uses it, not just people who go to this forum.

Quote
It's putting to use the tools that we have, when we can take advantage of them, where we happen to have them already in place.

It's putting to use tools that don't need to be used and don't even apply to a lot of the editors and users involved.


Basically, it would be disorienting and pointless to have talk about the dfwiki going on at the forums, because dfwiki talk pages are there for that exact purpose. Hell, there have even been proposals for threaded discussion (with a format more similar to a webforum) in the talk pages. Splitting DFWiki talk between the wiki itself and this forum creates an unnecessary communication gap and solves virtually nothing. People who don't use this forum would miss out, and it would cause the rest of us to have to divide our attention between what's going on on the wiki, and what's going on on the forums, even when all we want to know is the wiki's business.
Title: Re: Real-world information in the Wiki?
Post by: SirHoneyBadger on May 11, 2010, 03:33:15 pm
I have no idea why you're trying to make such a hard case for the Wiki being unconnected to the Forum. Both entities serve the purpose of informing players. Sure, there might be people who use the Wiki, and don't use the Forum, but why should they be such a special case?

Ok, it may be possible to keep everything divided up, and exclusive, but I hardly see why that would be anything other than a gross duplication of effort.

It's not at all necessary for the Wiki and the Forum to be two hostile camps.
Title: Re: Real-world information in the Wiki?
Post by: Grakelin on May 11, 2010, 03:35:30 pm
Quote
7.8 out of 100 overall wiki quality rating (approximate)

Source: http://df.magmawiki.com/index.php/Main_Page#ixzz0negbDSdH

We're not doing too well.
Title: Re: Real-world information in the Wiki?
Post by: Tarran on May 11, 2010, 03:36:59 pm
WHY is it falling?! Really?
Title: Re: Real-world information in the Wiki?
Post by: G-Flex on May 11, 2010, 03:48:44 pm
I have no idea why you're trying to make such a hard case for the Wiki being unconnected to the Forum. Both entities serve the purpose of informing players. Sure, there might be people who use the Wiki, and don't use the Forum, but why should they be such a special case?

They shouldn't be. You're making it one.

Quote
Ok, it may be possible to keep everything divided up, and exclusive, but I hardly see why that would be anything other than a gross duplication of effort.

It's not at all necessary for the Wiki and the Forum to be two hostile camps.

What? Who said anything about "hostile camps"? All I'm saying is that the best place to discuss the wiki is on the wiki.
Title: Re: Real-world information in the Wiki?
Post by: Grakelin on May 11, 2010, 03:51:15 pm
I agree with G-Flex. It is easiest if the talk pages are used, especially because an individual can click on the talk page and see all of the discussion about a topic stored in one place, which would not be an option if we divided into a forum.
Title: Re: Real-world information in the Wiki?
Post by: Footkerchief on May 11, 2010, 04:02:20 pm
All I'm saying is that the best place to discuss the wiki is on the wiki.

This will be even more true if the Magmawiki Project's redesign of the talk pages works out.
Title: Re: Real-world information in the Wiki?
Post by: SirHoneyBadger on May 11, 2010, 04:10:02 pm
I agree with G-Flex. It is easiest if the talk pages are used, especially because an individual can click on the talk page and see all of the discussion about a topic stored in one place, which would not be an option if we divided into a forum.

I agree with that--as far as individual topics go. That makes perfect sense, to keep specific information regarding specific articles, in one place, and topical. But that's a specialized case that the Wiki can handle better than the Forum.

That's still no reason to keep the Forum out in the cold.

Good and bad articles could, for instance, be presented on the Forum, and then analyzed and deconstructed, in much the same manner as ThreeToe's stories. And people on the Forum who know a lot about a subject could be encouraged to write articles. For that matter, there's a great deal of information that's already here, that never shows up in the Wiki. 

I think it's pretty clear from this thread, that part of the reason the quality levels of the Wiki are down so low is because whoever's running the Wiki is/are just a little bit out of touch with the rest of the community. No matter how many millions of people you think are only visiting the Wiki, and not the Forum, the Forum is a much more social environment, and constantly active and up to date.

It would only help everybody involved, to increase the ties between Wiki and Forum.
Title: Re: Real-world information in the Wiki?
Post by: G-Flex on May 11, 2010, 04:16:51 pm
Good and bad articles could, for instance, be presented on the Forum, and then analyzed and deconstructed, in much the same manner as ThreeToe's stories.

This is much better done on the centralized wiki discussion.

Quote
And people on the Forum who know a lot about a subject could be encouraged to write articles. For that matter, there's a great deal of information that's already here, that never shows up in the Wiki.

I'm not saying that people should never talk about the wiki on the forums, just that the best place for wiki discussion is, in most cases, on the wiki itself. Yes, it can be constructive to talk about the wiki here, but that talk should, when applicable, be brought to the wiki proper.

Quote
I think it's pretty clear from this thread, that part of the reason the quality levels of the Wiki are down so low is because whoever's running the Wiki is/are just a little bit out of touch with the rest of the community.

You mean Locriani, who's posted here personally several times? Also, there's a difference between running it and editing it, but even if you're talking about editors, the editors being out-of-touch because they don't go to the forums (which is a really, really insular thing to say; why are they somehow necessarily more in-touch than the people on the official IRC, or any other DF-related community?) won't be solved by moving wiki discussion to the forums. Hell, it doesn't even make sense to do so.

Quote
It would only help everybody involved, to increase the ties between Wiki and Forum.

The wiki linking to the forum and the forum linking to the wiki should be all that is necessary here. There is no reason to give the forum some sort of special treatment by having wiki discussion take place here instead of on the pages specifically designed for this on the wiki. Hell, if wiki discussion didn't happen on the wiki, then wiki editors who don't go to the forums will be far more out of touch than they are now, because they won't be participating in discussion, or even seeing it.


The forum isn't being "left out in the cold" any more than anybody else is. You seriously cannot equate "wiki discussion takes place on the wiki" with "the forum is being discriminated against and left in the cold".
Title: Re: Real-world information in the Wiki?
Post by: Footkerchief on May 11, 2010, 04:29:33 pm
Quote
I think it's pretty clear from this thread, that part of the reason the quality levels of the Wiki are down so low is because whoever's running the Wiki is/are just a little bit out of touch with the rest of the community.

You mean Locriani, who's posted here personally several times?

Dozens of posts in the last couple months, mostly seeking feedback from forum users about the ongoing changes at the wiki.  Like in this thread. (http://www.bay12forums.com/smf/index.php?topic=55613.0)  Out of touch is the last thing the wiki admins are -- there's no lack of communication between the wiki and the forum.
Title: Re: Real-world information in the Wiki?
Post by: SirHoneyBadger on May 11, 2010, 04:42:13 pm
Certainly doesn't seem like it from the quality levels, from so much confusion about what's going on with the Wiki, or particularly from the reactionary views of the "participating" admins, in this thread.
Title: Re: Real-world information in the Wiki?
Post by: G-Flex on May 11, 2010, 04:44:16 pm
The 2010 namespace sucks right now because it's only been around for like, a month. Seriously. Consider how long it took for the previous version to get where it was, and that still had a lot of leftover crap from the 2D days that nobody ended up currently.

What reactionary views from the admins, though? I'm curious.
Title: Re: Real-world information in the Wiki?
Post by: Draco18s on May 11, 2010, 05:05:50 pm
The 2010 namespace sucks right now because it's only been around for like, a month. Seriously. Consider how long it took for the previous version to get where it was, and that still had a lot of leftover crap from the 2D days that nobody ended up currently.

Considering I updated the Quality page to include a GIANT chunk of information I knew was correct, or at least mostly correct,* it was reverted because "all of this is already on the 40d page."

*I put in all of 4 verify tags on stuff I wasn't sure about but was confident it was at least partially true, commented out or deleted stuff I really wasn't sure about.
Title: Re: Real-world information in the Wiki?
Post by: SirHoneyBadger on May 11, 2010, 05:08:51 pm
The 2010 namespace sucks right now because it's only been around for like, a month. Seriously. Consider how long it took for the previous version to get where it was, and that still had a lot of leftover crap from the 2D days that nobody ended up currently.

What reactionary views from the admins, though? I'm curious.

Well, to set things off on the right foot: Is there anywhere at all on the Wiki that actually states who is, and who isn't, a DF Admin? Other than Briess, who's the only one listed on the "About Dwarf Fortress Wiki" page.

When the Admins won't even tell you who they are--that in itself should be something of an indication that there's a disconnectedness with any larger community.

Locriani's been quite nice and level-headed. There's no indication on atleast the main page of the DF Wiki that he/she is anything to anyone, however. Others--and I'd rather not name names, unless they turn out to actually be admins--have been less than calm, understanding, or helpful.

Which should be clear to anyone who actually bothers to read the thread.

Frankly, it's extremely frustrating and exhausting to constantly have to refer to things which have already been written, 6 pages back in a thread. It's a waste of time which only helps people who consistently can't be bothered to read what anyone other than themselves has written.

If you're so "curious", then start with my first post, put yourself in my perspective, and go from there.
Title: Re: Real-world information in the Wiki?
Post by: Locriani on May 11, 2010, 05:17:49 pm
The wiki administrator's list says:
(http://df.magmawiki.com/DF:Administrators)
"A list of administrators is available here"

and the list shows:

Aescula ‎(Administrator, Check user) (Created on December 27, 2009 at 22:52)
Albedo ‎(Administrator, Check user) (Created on March 22, 2009 at 19:04)
Briess ‎(Administrator, Bureaucrat, Check user) (Created on September 15, 2009 at 10:52)
Emi ‎(Administrator, Check user, Bureaucrat) (Created on March 11, 2010 at 14:32)
Mason11987 ‎(Administrator, Check user) (Created on January 24, 2010 at 15:53)
Savok ‎(Administrator) (Created on October 29, 2007 at 14:57)
Senso ‎(Administrator, Bureaucrat)


Source: http://df.magmawiki.com/index.php?title=Special:ListUsers&group=sysop#ixzz0nf69caNK


I am Briess. Briess is Locriani.  Locriani is Briess, is myself.  In the wiki related threads, I have seen Albedo, myself, Mason, and Emi all participate.

Hopefully that clears up who is and who is not an administrator on the wiki.
Title: Re: Real-world information in the Wiki?
Post by: Draco18s on May 11, 2010, 05:20:30 pm
Source: http://df.magmawiki.com/index.php?title=Special:ListUsers&group=sysop#ixzz0nf69caNK

Funny, I have no idea how you managed to find that link.  Because it's sure not available anywhere on the main page, nor easily accessible via search.
Title: Re: Real-world information in the Wiki?
Post by: SirHoneyBadger on May 11, 2010, 05:21:21 pm
And it's also a broken link...  ::)
Title: Re: Real-world information in the Wiki?
Post by: Footkerchief on May 11, 2010, 05:22:01 pm
Well, to set things off on the right foot: Is there anywhere at all on the Wiki that actually states who is, and who isn't, a DF Admin? Other than Briess, who's the only one listed on the "About Dwarf Fortress Wiki" page.

When the Admins won't even tell you who they are--that in itself should be something of an indication that there's a disconnectedness with any larger community.

Site Announcements -> Centralized Discussion -> Administration

Locriani's been quite nice and level-headed. There's no indication on atleast the main page of the DF Wiki that he/she is anything to anyone, however.

Locriani, a.k.a. Briess, (http://df.magmawiki.com/index.php/User:Briess) has a user page and a talk page like everyone else.  They're not going to toot their own horns on the main page.

Which should be clear to anyone who actually bothers to read the thread.

Frankly, it's extremely frustrating and exhausting to constantly have to refer to things which have already been written, 6 pages back in a thread. It's a waste of time which only helps people who consistently can't be bothered to read what anyone other than themselves has written.

If you're so "curious", then start with my first post, put yourself in my perspective, and go from there.

Just link/quote the post you're talking about.  Much easier than talking about how exhausting it is.
Title: Re: Real-world information in the Wiki?
Post by: Locriani on May 11, 2010, 05:25:13 pm
The 2010 namespace sucks right now because it's only been around for like, a month. Seriously. Consider how long it took for the previous version to get where it was, and that still had a lot of leftover crap from the 2D days that nobody ended up currently.

Considering I updated the Quality page to include a GIANT chunk of information I knew was correct, or at least mostly correct,* it was reverted because "all of this is already on the 40d page."

*I put in all of 4 verify tags on stuff I wasn't sure about but was confident it was at least partially true, commented out or deleted stuff I really wasn't sure about.

It's easy to become reactionary to changes that are copied and pasted (or appear to be done so) since so many people have, in fact, simply copy and pasted articles over to df2010 that have no bearing on the current state of the game.  As such, it's easy to quickly browse through a change and hit revert.

If this has happened to an edit you're sure is correct and factual, just leave a message on either my talk page, the person who reverted it's talk page, or any other administrator's talk page.  Someone will look into it.

Title: Re: Real-world information in the Wiki?
Post by: Locriani on May 11, 2010, 05:28:20 pm
Source: http://df.magmawiki.com/index.php?title=Special:ListUsers&group=sysop#ixzz0nf69caNK

Funny, I have no idea how you managed to find that link.  Because it's sure not available anywhere on the main page, nor easily accessible via search.

Special Pages -> User list -> change settings to Sysops.
Title: Re: Real-world information in the Wiki?
Post by: SirHoneyBadger on May 11, 2010, 05:31:25 pm
I do have to complain about it. It's a waste of my time, and for what? To prove that what's already there, was actually written, to people who weren't paying attention in the first place?

Footkerchief: You for one, of anybody on these Forums, should have some conception of how it feels to have to repeat information.

And the statement about them "tooting their own horns" is patently ridiculous. They're admins. As in, a governing and administrating body that is supposed to be held atleast somewhat accountable.

That's like saying your doctor or your professor or your state senator won't tell you their name because they don't want to toot their own horn. Can you even concieve of the reaction to something like that?
Title: Re: Real-world information in the Wiki?
Post by: G-Flex on May 11, 2010, 05:38:34 pm
Source: http://df.magmawiki.com/index.php?title=Special:ListUsers&group=sysop#ixzz0nf69caNK

Funny, I have no idea how you managed to find that link.  Because it's sure not available anywhere on the main page, nor easily accessible via search.

Special Pages -> User list -> change settings to Sysops.

To be fair, a lot of people just wouldn't think to look there. I'm not sure what a good alternative would be, but for a small community-oriented wiki like this one, I guess it makes sense for that to be more obvious/visible.

I doubt that the admins aren't listed on the main page by design, it's probably just because it hasn't really been considered much, or nobody considered it very important to do so.
Title: Re: Real-world information in the Wiki?
Post by: Locriani on May 11, 2010, 05:43:00 pm
I do have to complain about it. It's a waste of my time, and for what? To prove that what's already there, was actually written, to people who weren't paying attention in the first place?

Footkerchief: You for one, of anybody on these Forums, should have some conception of how it feels to have to repeat information.

And the statement about them "tooting their own horns" is patently ridiculous. They're admins. As in, a governing and administrating body that is supposed to be held atleast somewhat accountable.

That's like saying your doctor or your professor or your state senator won't tell you their name because they don't want to toot their own horn. Can you even concieve of the reaction to something like that?

Your issues are issues with the wiki software.  The links to admins are where the mediawiki software puts them, and a few other places.  We're going to improve on this for magmawiki, but the claim that we're not making it obvious who were are is patently ridiculous.  If you feel that the information isn't available enough, then feel free to add it to the wiki - there's a reason it's a collaborative platform.  Unfortunately, we don't have brains that can encompass and figure out every possibility of interface design that users desire, including contacting administrators.  Prior to this discussion, I would have claimed it was easy and simple to figure out who is an administrator--which is obviously a case of my adapting to the terrible mediawiki interface.

[edit] this was written while I am on the phone with an investor, so I'm a little harried and it probably has all kinds of grammatical and tonal mistakes.  It's not meant to be condescending or insulting or anything at all, I just have other distractions to deal with at the moment.
Title: Re: Real-world information in the Wiki?
Post by: Footkerchief on May 11, 2010, 05:43:56 pm
I do have to complain about it. It's a waste of my time, and for what? To prove that what's already there, was actually written, to people who weren't paying attention in the first place?

The purpose is that you presumably want people to understand your point.  Sometimes people forget points that were raised pages and days ago.  If you're categorically unwilling to repeat yourself, then you probably shouldn't be surprised if people decide that listening to you isn't productive.

Footkerchief: You for one, of anybody on these Forums, should have some conception of how it feels to have to repeat information.

Yup.  It feels like my duty as a participant in a discussion.

This is your first post in this thread:

I'd just like to point out that the recent near-to-total gutting of the DF Wiki section on modding is particularly annoying.

I don't understand why whoever's managing the Wiki couldn't simply replace old section with updated ones, in a piecemeal fashion, instead of simply wiping large portions of (often still very useful, if not always 100% accurate) information, research, and charts--some of which represent years of work and testing.

It actually serves to compound the problem of old information being inaccurate, instead of helping things, because there's no chance to extrapolate from, or compare, new information to the old.

Gibberish, inside jokes, and misleading information, sprinkled on, say, 50-75% accurate, useful data, is infinitely preferrable to blank pages of nothing. It isn't even labled "Under Construction".

If it ever even is updated, I can absolutely guarantee that the timeframe for the update--and the level of accuracy--will both be unnecessarily extended (no data to build on), and compromised (less testers overall, doing superfluous testing), by this strategy.

I'm still not seeing the connection between this and your point about the maybe-admins being "less than calm, understanding, or helpful."
Title: Re: Real-world information in the Wiki?
Post by: SirHoneyBadger on May 11, 2010, 05:44:22 pm
It's pretty important to know where your information is coming from, I think.

It's also important to know who is, and who isn't, a person with the authority to represent the very thing you're trying to discuss and improve.

Title: Re: Real-world information in the Wiki?
Post by: SirHoneyBadger on May 11, 2010, 05:55:36 pm
Yup.  It feels like my duty as a participant in a discussion.

You might have some kind of point, in a hundred-page thread, or if the discussion was going on in an entirely different part of the Forum. I don't have a whole lot of sympathy for anyone who can't read back a handful of pages, but whatever.

I'll start with this, since, apparently, Mason11987 is some kind of admin.

Mason11987: I thought it had been wiped out. It was very unclear that it hadn't been, and not just to me. That was the point of my original post.
And there's a hard to find link on the main page. It was even harder to find before. It's since been improved, but that's because people have asked for it to be improved. Again, not just me. 

Someone should have just pointed it out, yes. Clearly. 

Out of context, what does "Ctrl-F Archive" mean? In other words, if noone tells you what it does--that that's how to find that information--then you aren't going to know. Again, that's the point.
Not that it's hard to do, provided you already know exactly what you need to, to make it work. It's really easy to speak Japanese, if you happen to be fluent in it. The point is that not everyone knows everything.

And clearly, from your response, there's atleast some opposition here to making things easier to find than they currently are.
Which just goes to prove the accuracy and necessity of my post. 

As far as being critical: only towards the choice to delete things on a large scale, before there was anything to take the place of that information, and then the absense of clear directions to finding the old information. The Wiki doesn't work by osmosis, or divine grace. If there aren't clear instructions, then it shouldn't be assumed that visitors will automatically decypher what they're supposed to be doing.

I'm entirely supportive of the efforts to both help, and to maintain the Wiki in the first place.

In your browser, Ctrl-F does a "find" on the page, so you can find the archive link if you can't look around the page.  It was a half-joke.

"And clearly, from your response, there's atleast some opposition here to making things easier to find than they currently are.
Which just goes to prove the accuracy and necessity of my post.  "

There isn't any opposition to making things easier.  There is opposition to saying "you got rid of things" or "there isn't any way to find it" which are the kind of things you're saying.

The way I think we'd wish people would go is say "where is this?" not "you got rid of everything".  We obviously think it's easy to find or we would have done something different.  If you point out it isn't easy to find, or that you can't find it without so much criticism then we can work to fix it.  The fact that you think we're against improving it is why you're getting this response from me. 

We ARENT against it, and we try very hard to improve it, but when we are attacked by people who don't even attempt the minimal effort (you didn't even look on the main page when you were TOLD it was there) and then those people tell US we don't care?  It's a little frustrating.

The old information wasn't particularly easy to find for maybe a week?  It's pretty easy to find now with minimal effort.  Or if you disagree then tell us how to fix it.  It's hard to meet your requirements for "ease of use" when you don't say what would meet that requirement.

The wiki isn't going to be exactly the same with regard to 40d as it was previously because a new release came out.  It's never going to again be EXACTLY the same.  If that's what you're looking for then I guess we won't meet your requiremetns.  But if you want something less then everything for nothing then please offer specific suggestions.

You missed the entire point of my last post.  You said you'd offer more concrete suggestions.  You haven't offered one.

This isn't an attack. It's a criticism that you're treating as an attack, which goes some way towards justifying my claim of opposition.

And yes, I did look at the main page, repeatedly.

Once again from the top: I couldn't find what I was looking for. How many times do I have to repeat that? How many times do other people? It was confusing. It shouldn't be that hard to understand.

As far as suggestions go, I've made several already in this thread.
Title: Re: Real-world information in the Wiki?
Post by: Locriani on May 11, 2010, 06:04:22 pm
Ok, this has gotten too far out of hand.

We're now proceeding to see which admins have said what and where, instead of focusing on HOW we can improve the wiki, given the limitations of the current wiki engine.

Unless this discussion turns course quickly, I'll be asking to have this thread closed - the stress of trying to stay on top of this thread, along with my job, maintaining the current wiki, writing a new wiki engine, and trying to have some modicum of a life is giving me many grey hairs.

You have to remember, without tone of voice, you have to assume best intentions or else any discussion will devolve into a mess.
Title: Re: Real-world information in the Wiki?
Post by: SirHoneyBadger on May 11, 2010, 06:12:02 pm
Ok, this has gotten too far out of hand.

We're now proceeding to see which admins have said what and where, instead of focusing on HOW we can improve the wiki, given the limitations of the current wiki engine.


Which is another reason I didn't particularly want to bring it back up...
Title: Re: Real-world information in the Wiki?
Post by: Footkerchief on May 11, 2010, 06:17:03 pm
Unless this discussion turns course quickly, I'll be asking to have this thread closed - the stress of trying to stay on top of this thread, along with my job, maintaining the current wiki, writing a new wiki engine, and trying to have some modicum of a life is giving me many grey hairs.

For anyone interested in this thread's real topic, here's the wiki page for discussing the inclusion of Real World Information. (http://df.magmawiki.com/index.php/Dwarf_Fortress_Wiki:Real_World_Information)  Hopefully moving the discussion there will establish a baseline of good faith for the participants.
Title: Re: Real-world information in the Wiki?
Post by: SirHoneyBadger on May 11, 2010, 06:20:56 pm
Unless this discussion turns course quickly, I'll be asking to have this thread closed - the stress of trying to stay on top of this thread, along with my job, maintaining the current wiki, writing a new wiki engine, and trying to have some modicum of a life is giving me many grey hairs.

For anyone interested in this thread's real topic, here's the wiki page for discussing the inclusion of Real World Information. (http://df.magmawiki.com/index.php/Dwarf_Fortress_Wiki:Real_World_Information)  Hopefully moving the discussion there will establish a baseline of good faith for the participants.

So that the discussion can become even more confused and distracted?
Title: Re: Real-world information in the Wiki?
Post by: Locriani on May 11, 2010, 06:22:07 pm
Unless this discussion turns course quickly, I'll be asking to have this thread closed - the stress of trying to stay on top of this thread, along with my job, maintaining the current wiki, writing a new wiki engine, and trying to have some modicum of a life is giving me many grey hairs.

For anyone interested in this thread's real topic, here's the wiki page for discussing the inclusion of Real World Information. (http://df.magmawiki.com/index.php/Dwarf_Fortress_Wiki:Real_World_Information)  Hopefully moving the discussion there will establish a baseline of good faith for the participants.

So that the discussion can become even more confused and distracted?

I have requested this thread be closed.  I will no longer be participating in any discussion in this thread, if you want to actually discuss this topic, use the wiki page.
Title: Re: Real-world information in the Wiki?
Post by: G-Flex on May 11, 2010, 06:26:10 pm
Ok, this has gotten too far out of hand.

We're now proceeding to see which admins have said what and where, instead of focusing on HOW we can improve the wiki, given the limitations of the current wiki engine.

Unless this discussion turns course quickly, I'll be asking to have this thread closed - the stress of trying to stay on top of this thread, along with my job, maintaining the current wiki, writing a new wiki engine, and trying to have some modicum of a life is giving me many grey hairs.

You have to remember, without tone of voice, you have to assume best intentions or else any discussion will devolve into a mess.

Unless this discussion turns course quickly, I'll be asking to have this thread closed - the stress of trying to stay on top of this thread, along with my job, maintaining the current wiki, writing a new wiki engine, and trying to have some modicum of a life is giving me many grey hairs.

For anyone interested in this thread's real topic, here's the wiki page for discussing the inclusion of Real World Information. (http://df.magmawiki.com/index.php/Dwarf_Fortress_Wiki:Real_World_Information)  Hopefully moving the discussion there will establish a baseline of good faith for the participants.

So that the discussion can become even more confused and distracted?

(http://img156.imageshack.us/img156/8894/kaneklapqo6.gif)
Title: Re: Real-world information in the Wiki?
Post by: Draco18s on May 11, 2010, 06:26:19 pm
For anyone interested in this thread's real topic, here's the wiki page for discussing the inclusion of Real World Information. (http://df.magmawiki.com/index.php/Dwarf_Fortress_Wiki:Real_World_Information)  Hopefully moving the discussion there will establish a baseline of good faith for the participants.

So that the discussion can become even more confused and distracted?

And incredibly difficult to find new "posts"?
Title: Re: Real-world information in the Wiki?
Post by: G-Flex on May 11, 2010, 06:28:13 pm
There's a reason why people have been trying to create mock-ups of a better discussion page/thread style, and why Locriani is trying to write new wiki software and abandon mediawiki entirely.
Title: Re: Real-world information in the Wiki?
Post by: Draco18s on May 11, 2010, 06:29:56 pm
There's a reason why people have been trying to create mock-ups of a better discussion page/thread style, and why Locriani is trying to write new wiki software and abandon mediawiki entirely.

Oh yeah, I know.  I'm all for that project.  Just the wiki as it is does not have that functionality which is why I like the forum.
Title: Re: Real-world information in the Wiki?
Post by: SirHoneyBadger on May 11, 2010, 06:30:26 pm
Um. This isn't exactly a flamewar, Locriani. If you can't handle the conversation, that's fine, but don't ruin it for everyone.
Title: Re: Real-world information in the Wiki?
Post by: Footkerchief on May 11, 2010, 06:34:00 pm
And incredibly difficult to find new "posts"?
Oh yeah, I know.  I'm all for that project.  Just the wiki as it is does not have that functionality which is why I like the forum.

This point, while accurate, is further evidence that the thread is no longer for discussing the inclusion of real-world information (useful for Locriani to read), but for unproductive complaints about MediaWiki and administrators (not useful for Locriani to read).
Title: Re: Real-world information in the Wiki?
Post by: G-Flex on May 11, 2010, 06:35:51 pm
There's a reason why people have been trying to create mock-ups of a better discussion page/thread style, and why Locriani is trying to write new wiki software and abandon mediawiki entirely.

Oh yeah, I know.  I'm all for that project.  Just the wiki as it is does not have that functionality which is why I like the forum.

Er. Then the solution is to continue work on the wiki, not to abandon it. You've made it clear (on the wiki) that you aren't even really sure how the current system works, so I don't know why you're complaining so much anyway. Maybe instead of getting mad you should have spent two and a half seconds finding the "watch" button at the top of the page, or asking someone.
Title: Re: Real-world information in the Wiki?
Post by: Tarran on May 11, 2010, 06:37:22 pm
Um. This isn't exactly a flamewar, Locriani. If you can't handle the conversation, that's fine, but don't ruin it for everyone.
What are you talking about again? Isn't this thread supposed to be for 'Real-world information in the Wiki?' and not this talk about admins? Briess had enough of it because you derailed it, Briess no longer wants to participate in this pointless argument.
Title: Re: Real-world information in the Wiki?
Post by: G-Flex on May 11, 2010, 06:39:10 pm
It's not even just about derailing the thread. It's about all the chest-thumping vitriol going around by people who would rather just complain than try to actually figure anything out and participate constructively.
Title: Re: Real-world information in the Wiki?
Post by: SirHoneyBadger on May 11, 2010, 06:50:28 pm
Tarran: You mean "real world information" like, say, who's actually running the Wiki?

Why is this such an inflammatory, "chest-thumping" question?
Title: Re: Real-world information in the Wiki?
Post by: Tarran on May 11, 2010, 06:52:41 pm
Tarran: You mean "real world information" like, say, who's actually running the Wiki?
...
Look at the first post. What you are talking about has NOTHING TO DO WITH IT.
Title: Re: Real-world information in the Wiki?
Post by: G-Flex on May 11, 2010, 06:54:19 pm
Tarran: You mean "real world information" like, say, who's actually running the Wiki?

Why is this such an inflammatory, "chest-thumping" question?

What the fuck? Seriously. Are you doing this on purpose?

The "real-world information" was referring to the inclusion of information about reality in the wiki, for in-game topics. How can you not know this? It was not referring to arbitrary information about the real world, like who's running the wiki, or who won the World Series in 1987, or what color my dog is.
Title: Re: Real-world information in the Wiki?
Post by: SirHoneyBadger on May 11, 2010, 07:02:40 pm
Tarran: You mean "real world information" like, say, who's actually running the Wiki?

Why is this such an inflammatory, "chest-thumping" question?

What the fuck? Seriously. Are you doing this on purpose?

The "real-world information" was referring to the inclusion of information about reality in the wiki, for in-game topics. How can you not know this? It was not referring to arbitrary information about the real world, like who's running the wiki, or who won the World Series in 1987, or what color my dog is.

G-Flex, you've been on the Forum for a while now. How is it that you don't know how to act in a civil manner? I'm not the one causing a disruption here. I came to the thread for help with the Wiki, and found very little help, and quite a bit of animosity towards the "newcomer". I'm trying to work to correct that, but unfortunately, you're ready to perpetuate the status quo.

I don't want the next person to have to go through what I did, and there's a lot of things going on with the Wiki that seem downright weird to me. If I had gotten real help in the first place, instead of a bunch of people telling me how clueless I was, I'd be long gone by now, and happier for it.
Title: Re: Real-world information in the Wiki?
Post by: Tarran on May 11, 2010, 07:09:42 pm
You're complaining about G-Flex being uncivilized, when you have much larger problems yourself. You are responding to us with things that have nothing to do with the argument, like this post. Stop responding to us with things that have nothing to do with the argument.
Title: Re: Real-world information in the Wiki?
Post by: G-Flex on May 11, 2010, 07:11:54 pm
You're not trying to help in a civil fashion no matter how much you claim to be.

Let's use "I can't track this talk page!" as an example.

Civil:
Uncivil:
Also uncivil:

This is the problem with a lot of discussion in a place like this. People run their mouths, complain, yell, complain, complain, make harsh judgements, complain, and complain some more, even if they don't know anything about the subject in question and are unwilling to figure it out or ask first.

I'm not trying to "perpetuate the status quo". I've been identifying issues I have with the wiki systems to Locriani fairly regularly, lately. I'm also not attempting to prevent new people from using or editing the wiki, as is clear on my position regarding things like article quality labels and the factual-information templates.

I'm not being hostile towards you for being a newcomer, or not knowing things. Everybody is like that at some point. That's cool. I'm being hostile towards your lack of concern for actually trying to figure shit out, or have someone else help you figure shit out, before you complain about it needlessly, and your tendency in general to complain about things the second they enter your head before thinking them through or seeing if it's actually necessary to do so, or when a less negative tone would be more productive.
Title: Re: Real-world information in the Wiki?
Post by: Retro on May 11, 2010, 07:22:36 pm
Glancing at the current argument I don't really see its immediate relevance to anything DF-related, especially as the original 'real-world info on wiki' discussion has more or less moved to the wiki. However since SirHoneyBadger has said that the questions in his first post in the thread weren't answered thus causing a hubbub, I thought I'd go back and answer them!

I don't understand why whoever's managing the Wiki couldn't simply replace old section with updated ones, in a piecemeal fashion, instead of simply wiping large portions of (often still very useful, if not always 100% accurate) information, research, and charts--some of which represent years of work and testing.

The idea behind the entire thing is that with a new version and the old previous versions in play, having just one page per item wouldn't work - each version needs a 'baron' or 'dragon' page etc. etc. The process was thus: A template was created that told you at the top of each page what version it was for as well as links to other versions. If a page was empty, editors could grab the material from the 40d page, proofread and edit it to make sure information was still relevant, and then insert it into the new page. Thus the material is not completely gone, merely not yet reconfirmed (and in the meantime is still just an extra click away on the relevant 40d page). The other theoretical way this could have been implemented would be to create the new 0.31 pages with the old information, leading to temporary inaccuracies until they got proofread, but it was decided to do it the other way due to reasons I can't remember anymore. There was another big heated thread about that too. Here's two relevant posts from it that will hopefully clear things up: One (http://www.bay12forums.com/smf/index.php?topic=53484.msg1148273#msg1148273), two (http://www.bay12forums.com/smf/index.php?topic=53484.msg1147320#msg1147320).

Basically, if a page seems empty, try looking at the 40d page until an editor checks over the 40d page and moves it to 0.31. The data's not gone, just not immediately noticeable. Hopefully that helps!
Title: Re: Real-world information in the Wiki?
Post by: G-Flex on May 11, 2010, 07:27:14 pm
Yeah. The new version's articles need to be blank by default, because we can't always be 100% sure what has or hasn't changed, so things need to be verified. However, keeping the wiki around for the 40d material as well is sensible, as some people do still play it, and it makes a good reference regardless.
Title: Re: Real-world information in the Wiki?
Post by: SirHoneyBadger on May 11, 2010, 07:31:59 pm
I don't have a clue what you mean about not being able to "track this page".
I never said that?

You're also assuming I didn't attempt to figure things out on my own.

Based on what? What evidence do you have? Any?

In every case (and I thought I stated it pretty clearly), I tried to come up with a solution on my own. And, when I brought up how confusing it was, I got blatant hostility in return. Not always from admins--who in most cases were pretty civil.

Things weren't as obvious to me as some others thought they should be. That might be entirely my fault, but even so, I should still be able to expect a certain amount of--non mocking--assistance.

Either way, the fact that things weren't obvious, and the fact that I didn't recieve what I would consider good help, led me to want to fix what I consider pretty large problems.

Title: Re: Real-world information in the Wiki?
Post by: Grey_313 on May 11, 2010, 07:48:54 pm
ACT I: The fall of reason
   enter wikieditors 1-10

wikieditor1: WOE IS ME, MY ADDITIONS TO THE WIKI HAVE BEEN REVERTED BECAUSE THEY CONTAIN REAL LIFE INFO
wikieditor2: haha that sucks
wikieditor3: there's too many jokes on the wiki
wikieditor1: WHAT WILL EVER BE DONE ABOUT THIS TRAVESTY

   enter wikiadministrator locriani
locriani: Hrm, well, I can see where factual information is confusing.  Let me play around with a template to separate your factual information so LIFE CAN GO ON
   exuent wikiadministrator locriani
   wikieditors begin song and dance number "it's all about the carp"

wikieditor4: BUT I DON'T LIKE FACTUAL INFORMATION
wikeditor5: AND I DON'T LIKE INJOKES
wikieditor6: elf human dwarf is RACIST
wikieditor7: yeah article rating sucks

   enter wikiadministrator locriani
locriani: consensus says
   locriani begins brief song about the three points of article rating:
      it should be simple
      it should be light hearted
      it should be three levels
      so it should be fun, fun, fun
      so it should be fun, fun, fun

   exuent wikiadministrator locriani

   wikieditors begin song and dance number "THE WIKI SUCKS"
   wikieditors begin song and dance number "IT'S HARD TO FIND OLD VERSIONS"
   wikieditors begin song and dance number "THE WIKI SUCKS"

end act I









ACT 2: lol article rating
   enter wikieditors 1-10

wikieditors (in unison): WE ARE DRONES, FROM DIFFERENT AREA CODES
wikieditor8: it should be about the editors
   wikieditors begin song and dance number "The dwarfwiki is for porn editors"
   enter wikiadministrator mason and locriani, both looking frazzled
mason: that makes no sense!
wikieditor9: YOU'RE AN IDIOT
mason: What?
wikieditor9: I SEE A LITTLE SILHOUETTE OF A MAN
wikieditors: SCARAMOUCHE SCARAMOUCHE
locriani: he can't do the fandango
wikieditors: THUNDERBOLT AND LIGHTNING VERY VERY FRIGHTNING
mason: to me? bull shit, you're giving me an idiot headache I'M ALLERGIC TO IDIOTS
locriani: um, 70% of wiki users have never played the game before.

wikieditors: oh oh oh oh oh oh OHHHHHH.

exuent administrators locriani and mason

end act 2










act3: caught in a landside, no escape from reality
   enter wikieditors 1-10
wikieditor8: OPEN YOUR EYES, LOOK UP TO THE SKIES AND SEE (that we don't care about random visitors)
   enter voice of reason
voice of reason: I'm just a poor (wikieditor), I need no sympathy
voice of reason: because the readers need my sympathy!

enter wikiadministrator locriani
locriani: mama, I almost killed a man
locriani: life had just begun, but now I've gone and thrown it all awa- wait what?
wikieditor8: NOTHING REALLY MATTERS EXCEPT WHO IS AN ADMINISTRATOR ON THE WIKI
locriani: what? that information is right here
wikieditors (in unison) LIES, I DON'T WANT TO DIE
locriani: sometimes I wish I have never been born at all
wikieditor8: YOU'RE JUST A POOR BOY FROM A POOR FAMILY
voice of reason: let's discuss this on the wiki
wikieditors (in unison) NO, BEELZEBUB HAS A DEVIL PUT ASIDE FOR ME (there)
locriani: this is rediculous
locriani: LET ME GO
wikieditors: we will not let you go
locriani: LET ME GO
wikieditors: we will not let you go
locriani: TOO BAD I'M GONE
exit locriani

wikieditors: HE CHEATED
wikieditors: YOU SUCK LOCRIANI

locriani: (from offstage) I'm not listening!





Fin
Title: Re: Real-world information in the Wiki?
Post by: G-Flex on May 11, 2010, 07:50:23 pm
Like I said, if something's not obvious, you can ask.


I don't have a clue what you mean about not being able to "track this page".
I never said that?

You said that it's impossible to see when new posts have been added to a discussion. You said this both here and on the wiki.

Quote
You're also assuming I didn't attempt to figure things out on my own.

Based on what? What evidence do you have? Any?

I said it was a possibility, and that if you did try, and couldn't figure it out, you should have asked about the functionality instead of assuming it doesn't exist and complaining about it in multiple places.

Hell, you were pulling this shit two dozen pages ago, complaining about things before even attempting to understand them. It is really, really annoying for users to bitch and moan about how terrible something is before they even verify their suspicions with the people who run the thing in question, or at least people who know more about it than they do.

Quote
In every case (and I thought I stated it pretty clearly), I tried to come up with a solution on my own. And, when I brought up how confusing it was, I got blatant hostility in return. Not always from admins--who in most cases were pretty civil.

There's a difference between "I can't figure out X, it's confusing" and "X is terrible/nonexistent!". A big difference.

You've been constantly committing the crucial mistake of complaining about things before talking about them.


Quote
Things weren't as obvious to me as some others thought they should be. That might be entirely my fault, but even so, I should still be able to expect a certain amount of--non mocking--assistance.

You get better assistance when you ask about the stuff that doesn't appear obvious to you instead of jumping to conclusions and telling the admins that what they're doing is bad, that the wiki is bad, that a particular aspect of something is bad, that doesn't doesn't exist, etc.

Quote
Either way, the fact that things weren't obvious, and the fact that I didn't recieve what I would consider good help, led me to want to fix what I consider pretty large problems.

The quality and civility of help you get is in direct proportion to how civil you are. You will not get good help by jumping to conclusions and making distinct, harsh about things you do not understand.
Title: Re: Real-world information in the Wiki?
Post by: SirHoneyBadger on May 11, 2010, 07:54:35 pm
I wasn't the only one complaining about things being missing. And I was quite pleased to find out that they weren't, infact. It remains that it was, indeed, confusing as hell, had nothing in place to alleviate that confusion, and that nothing was being done to correct that state, even after (and way before me) other people started complaining.

Where you got "2 dozen pages ago" from, I have no idea, other than an attempt to come off as even more bombastic than you already are being.

This is page 8. Where have I been harsh? Actually, make that "where have I been unreasonably harsh"?
Title: Re: Real-world information in the Wiki?
Post by: G-Flex on May 11, 2010, 07:56:48 pm
Okay, maybe a dozen and a half. On page 6 or so, and this is page 24, so... yeah, a dozen and a half. This is using the default forum settings.
Title: Re: Real-world information in the Wiki?
Post by: Tarran on May 11, 2010, 07:57:13 pm
I fail to see how the wiki is confusing at all.
Title: Re: Real-world information in the Wiki?
Post by: SirHoneyBadger on May 11, 2010, 07:58:48 pm
I fail to see how the wiki is confusing at all.

Oh, then perhaps you should read the thread. It's pretty clear, and it's not all coming from me.
Title: Re: Real-world information in the Wiki?
Post by: Retro on May 11, 2010, 08:01:31 pm
Guys, I think you've all made your points pretty explicitly, and everything seems to just be reiterations of the same now. This thread (and its original purpose) are ready to retire.

ed- grammars
Title: Re: Real-world information in the Wiki?
Post by: SirHoneyBadger on May 11, 2010, 08:04:04 pm
Guys, I think you've all made your points pretty explicitly, and everything seems to just be reiterations of the same now. This thread (and its original purpose) are ready to retire.

ed- grammars

You're probably right about that...
Title: Re: Real-world information in the Wiki?
Post by: ThreeToe on May 11, 2010, 08:59:41 pm
Due to popular demand:  I am locking this thread.