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« on: May 12, 2017, 06:41:57 am »
I have to say countering their use of wind seems the most prudent choice. They seem to use it effectively everywhere from their carpets, to arrow deflection, to their sailing. Your arguments for not getting involved with it, is it would take too long to get to their level. But the thing is you don't need to get to their level you just have to contest their use of it so they can't control it so precisely.
Something like a wild magic arrow that whips up the wind around it while using some of it to stay on course.
Maybe just a plain old anti magic ball you can shoot or something.
Or just a wind mages so we can, as I said before, just contest it.
It's unfortunate you can't really counter anti magic really, can't exactly have anti-anti magic. I wish anti magic wasn't allowed feels like a bit of a cop out to be honest, can't think of an inventive way to counter something? Anti magic!