( 6) I would like to have a talking super-smart ring. I think it would be hilarious. 8 ) I would like that the ring made me more charismatic towards nobles.)I would like rings that would cause effects like these:
-Ring that helps me cause more damage
-Ring that helps me resist more damage
-Ring that makes me more stealthy
-Ring that makes me resist magic, elements or the enviroment
-Ring that makes it easier to control others
-Ring that makes me smarter
-Ring that makes me more agile and nimble
-Ring that makes me more charismatic
These are just suggestions, please give me interesting rings and surprise me.
1) Ring of Random Fire: a ring that causes fire when the limb it is worn on is swung with hostile intent. The fire is not easily directed or controlled.
2) Ring of protection from Thorns. Not terribly useful in a mostly metallic environment. Perhaps a "ring of protection from jagged metal" would have been preferable
3) Ring of Smoke: fills the area with a thin smoke. the wearer is immune to the effects, except that they cannot see through the smoke any more clearly than another.
4) Ring of Steel: that's better. A ring that protects against steel. Beware though, if you are surrounded by steel, like if you are in a hallway or a tower or soemthing, the effects overload, possibly with negative consequences.
5) Ring of Fairy Dance: while the wearer concentrates, roughly one to five beings will have an overwhelming urge to dance.
6) Hmm. About the only way I can give you a ring that makes you smarter is if the ring I give you is smarter than you. that could have serious consequences.
7) Ring of Mimickry: while concentrating, wearer can alter their form toward that of any nearby or recently encountered beings. the effect is not total (i.e. you don't turn itno a mermaid but you might sprout gills or a tail). But, as an octopus, you are already fairly flexible in form anyway, so the effects are probably stronger for you, except that your flexible body does not adopt rigid structures well (spikes, bones, hard plates).
8 ) to make you more charismatic, you'd need to announce a specific type of being toward whom you would be more charismatic. This can be a race (human, troll, cat, monkeyspider), a place of origin (desert folk, beings from the elemental Plane of Coffee), a carreer type (sorcerer, mathematician, fry cook), or some other identifier (anime enthusiast, genderfluid, smells faintly of wax).
See what the geas wants me to doThe geas is pushing you toward this quest. it wants the Heart. YOU want the heart.
((edit: I forgot, spazyak was on that mission. Hmm. he should know better then, *shrug*))3 is still possible.
Experienced is anyone who completed a mission before and spazyak was in the first Lathal mission so we can choose 3.Yeah, but if we do that we will have to be constantly moving and working to push to stable ground,
Except Freddie, who has been trained up on pulling his cart instead.
Now, Freddie is rather ignorant of carts and stuff, so he needs to be harnessed by one of you others, and directed, lest his comical lack of general knowledge end in a rather typically bad failure. Freedie needs protected from himself in regard to the carts. He can follow along, or alongside, the other carts well enough - but you'll probably want a stash of treats (stored out of sight and smell of course) so you can coax him along when his attention wanders.Or, you can leave that cart behind.
"Hey now, I may have my own particular ideas about how to have fun but I'm not evil. And if any of those guys are anything like the actually nasty folks back home, I'm not gonna fuck around and summon them for shits and giggles."One totally not evil vote for 4: parallel dimension
Hey now, I'm just a serial killer with an extreme lack of empathy and impulse control, I'm not evil!
Anyway, I vote 4, specifically a parallel dimension.
Okay. I'm still going to be voting for plan 4)One vote for 4: unspecified method of entry. "Let's go in some other way1" a muffled holler comes from under one of Freddie's legs.
2 thenone reluctant vote for 2
Who is volunteering to babysit Freddie's cart?two votes for 2.
My vote is for two, because I can't see Freddie getting unlost if he starts alone, but you never know.
Guide Fredderick and go towards the strange pillar-wall with my cart in flying mode.
Follow RoyalMcOctopus toward the pillarwall with the cart in flying mode...and hope it doesn't die out on me because of my heavy gorilla-ynessedit: oops, wrong quote. Fixed
For the moment, follow the group and keep my eyes peeled for nasties. Shenanigans can wait for later.The three of you prep your carts for flight. You pull levers, push buttons, and turn knobs, and the carts' wings unfold to the sides.
Continue following the concourse path downward. This is fun! Look around at anything visibly moving.(5) you see something massive ahead. It looks organic, with hundred foot tentacles covered in crusty patches of rust or dried concrete. As you watch, it reaches one tentacle out across your path ahead and tears a section of bleachers apart, drawing the rubble back in toward it's body with a horrible screeching and rumbling.
Check out the light before heading downwards a bit ahead of the group to see if anything is there,(4) the light looks like a twilit sky.
if I run into anything fall back and tell the others.
Attempt to determine how much a threat the tentacle thing could be, and observe it's movements
Look around to see what everyone else is doing. If they're attacking the big creature, join in and attack it. If they're running away from it or moving away from it, follow them. If they're faffing about, set the big creature on fire. Then happily proceed past it, down the stairs, burning it as I go. (Don't forget about the fighting big creatures specialty.)Let's see, Valen is slowly approaching in his wheeled cart, the wheels doing the same thunk thunk as they drop down stairs. Not really faffing. more cautious inspection
Slowly move down to check out the crashing noiseYour cart clunks down the wide stairs, rattling your teeth as each wheel hits the stair below. Your making a lot of noise, but not nearly as much as that giant pile of rubble being dragged across the concourse several hundred yards down. Dragged, I might add, by tentacles the size of rivers.
Help Fredderick with his cart and investigate the tentacle creature. Does it look sentient?SO you fly down toward Freddie. Right now, he seems in control of his cart. He looks back at you, and at the others then ahead at the tentacles with an eager expression and a snort of his nostrils. You look at the tentacles (1) but your thoughts go mostly to Gak's theme park, which he begins detailing in rather absurd detail.
Attempt to determine how much a threat the tentacle thing could be, and observe it's movementsYou determine that, holy shit! that thing could eat the whole party by accident. It seems slow, from this far off, but slow is relative, and the tentacles are HUGE.
"Giant tentacles already? Just like some of the racier theme parks I've been to."Well, your path lies behind the tentacle monster, yes. But only in general. You could easily travel along the concourse you are on for oh, say five hundred yards and be potentially out of reach of the thing before heading down again. Flying should be easy enough - there's plenty of air, and unless the thing likes to jump, or has wings you don't know about, or it's arms stretch like rubber, going over would be a relatively simple affair. Less practically, you could turn around, and head down a flight of stairs into darkness behind you, then try to make your way around underneath the thing. If you waited for the thing to go away, it might take a few weeks, depending on how much it eats, or what other hobbies it might have. You wonder if it might invite some fiends for a themed "role play" session. A session you begin describing in detail to Rex, and anyone else who would listen.
Does our path lie behind the tentacle creature? If so, let's start figuring a way around the bugger. Flying over it, mayhaps? Or just wait for it to go away if the rest of the group seems inclined to do that.
Continue down the path closer to the tentacle beast.(3) Well, by the time you get close enough to fire, the tentacle has dragged clear of the path. It has also dragged the path clear - clear off in a big jumbled pile to the right. you are moving slow enough that you can stop easily before hitting the giant gaping hole that the concourse has become. You stand on the edge of the furrow, snorting in itrritation and looking back and forth from the rubble, to the monster, to the path that resumes again thirty feet ahead.
The location to aim for is the middle of the tentacle blocking the path, and then whatever lies behind it upon passing. If the path forwards is clear, don't worry about it, and head downwards. If it looks blocked or mostly blocked by the tentacle, fire. The goal is to make it pull back the tentacle in shock, clearing the path. Sending fire down the hole while passing is intended to keep the path clear while Freddie would walk past where it's been.
"Oh gods, don't do that yet! Stop! Hold! No!"(2) you toss Freddie a treat, which he eats, while completely ignoring your existence otherwise. (2) You are forced to land beside Freddie's cart though, as in order to get close enough to tempt him with treats, you got a little to close to the rubble, which began tipping in your direction. So now you and Freddie are at the same location. And so is Valen, since Spaz didn't actually post an action this round, but was stil slowly approaching as of last round. Is the monster preparing to reach out again?
Try to stop Freddy from harming the tentacle creatures using treats. Try to fly around the beast, avoiding it.
Try to time the movements of the creature so that maybe, when the tentacle isn't blocking the path forward, we'll be able to readily pilot our carts through without running too much of a risk of getting hit(5) you fly a few dozen feet above the tentacles and rubble, just a short way off from where Freddie and Rex (and Valen, apparently) are standing next to the torn up concourse. "Hey guys! Up here! Neener neener neener!" And just like that you are flying in open space on the other side of the creature.
"Well then. I dunno about you lot, but I'm gonna head around it.""I like the way you think, monkeyboyo! Gosh, this reminds me of a dirty story involving a baboon, a snake, three tons of cabbage, and half a dozen senators. Let me tell you, when senators are involved, that's some serious dirt!"
Start flying over the tentacles - if it suddenly becomes agitated or some such due to circumstance or other people's actions, however, hold off on it.
"The Jester reached the other side unscratched, Heir. I think the creature is pacific and that it's safe to go around it."Gak's voice echoes from across the gap.
Distract Freddy with another treat to make sure he doesn't attack the tentacle monster. Try flying around it.
"The Jester reached the other side unscratched, Heir. I think the creature is pacific and that it's safe to go around it."(3) well, Freddie does like treats ... (5) you leap across to Freddie's cart, pull a few levers and push a few buttons, and the thing's wings deploy in a smooth, flowing motion.
Distract Freddy with another treat to make sure he doesn't attack the tentacle monster and to give me time to change his cart into fly mode. Try flying around the tentacled beast.
Look at the path. Can I flutter-jump the gap dragging this cart behind me? With a running start? If I think so, do it. Also do it if the others cross. If the tentacle comes out, set it on fire.Well, the octopus does something to your cart and you hear the semi-familiar sound of the cart changing to flight mode, so issue resolved. You hear the command to fly, and obey. You leap into the gap after the octopus and fly across.
"Pull the thing! and the other thing! On the left! The other left!" You aren't sure if it's helping or not, but the glares aimed your way are refreshing."The Jester reached the other side unscratched, Heir. I think the creature is pacific and that it's safe to go around it."Gak's voice echoes from across the gap.
Distract Freddy with another treat to make sure he doesn't attack the tentacle monster. Try flying around it.
"You could say it's positively oceanic!"
Badum-tiss. Wait for the others to get over to where I am. Shout semi-helpful advice in the meantime.
Joke Count: 1
((Spazy's been busy with school))alright, you switch to flight mode and join the others in the sky.
move down and watch where the tentacles are going and anyways around it, the hole, and the rubble
Hover around in circles while waiting for everyone else to cross, meanwhile command Freddy to "fly around/over the monstrosity already!!"The dragon looks up at you with a glimmer in it's eye and flies! How fun. he kinda zigzags towardthe giant tentacle thing a bit, but turns back twoard the convoy as it becomes evident that you are departing this place.
soooooooo.((Nope)
The floating things are "waaaaaaaaay BACK there .... back from whence you came. You know .... OUTSIDE. The opposite direction from your goal.
Still want to go after them?
Move forwards to see what the floating things are.
((The flying mode would have helped so much on the first misson))
At first you're all like "I should fly over there and see what those creatures are" but then you're like "damn, that was a long flight, I don't want to go back" So you turn forward. And then you look back one last time, just in time to see a massive chunk of the remaining wall strip away and fall, in what looks from this distance like slow motion. Dust swirls, bits fall, and floaty things kinda drift away, also in slow motion. As the wall strips away, more of the twilight floods in, making more of the world visible, though not exactly bright.soooooooo.((Nope)
The floating things are "waaaaaaaaay BACK there .... back from whence you came. You know .... OUTSIDE. The opposite direction from your goal.
Still want to go after them?
follow the indicator...and keep a lookout for any hostiles...and an eye on Freddy, just in case he tries to do something potentially extremely dangerous(2) and here I was, going to roll for hostiles anyway. Sure enough, what at first looked like a dusty cloud up ahead is something else instead. Whatever it is, it's moving toward you.. The light from behind reveals that it's more like a giant flock of something than a cloud. It's above, and to the left (aka the dark side of the planet). So far, Freddie isn't doing anything dangerous, but you are starting to hope he does do something dangerous, looking at that cloud. "I hope it isn't ants. Ants eat, like, everything." You mutter.
Follow Vladen and examine the floating creatures. Enjoy the Jester's (Gak) puns.Well, Vladen wants to go forward, so you follow forward. Huh, and you were the one wanting to teleport in as far as you could before. *shrug* the heart wants what it wants, I guess.
"Heir, have you seen these flying creatures before? Or the tentacle monster?"
Cruising along! Stay chill. Make puns if the opportunity arises.Seeing half the outside of the planet peel away inspires you. "Lighten up guys. Let's knock down the walls you've built up around your hearts. With daggers. Let me stab you. Let me stab you all!" You sit back and cackle at your own genius.
Follow the others around. How am I feeling? Does the big pillar in the distance look interesting? How far away is it, really?The Giant Pillar That Is A World looks appealing. you are starting to see features on it. Some shadows, some ridges, a few rocks orbiting it slowly, in a counter clockwise fashion. The bridges that reach out to the Pillar look ringed by giant holes, and you see some activity around at least the closets couple of them. You bet you could make it there in [two turns] if you flew strait on and ignored the swarm of NightGulls up and to your left. And, you know, the swarm didn't eat you before you arrived.
((Can I fight while still inside the vehicle or we have to land to fight safely?))Preferred fighting environments:
((I wonder if the creatures are close enough together for Kongor to start consecutive chain reactions with his lightning gauntlets?))you could try it and find out.
keep an eye on that flock. Warn the others to keep their guard up tooConsider them warned. Consider the flock watched.
Move away from the approaching creatures and towards the pillars, restrain self to the carts so I can't get knocked off.(1) You point your cart at the pillar/wall and start lashing yourself to the cart. in the process, you kick something, or pull something, or press something, and send the cart into an uncontrolled spin, pressing you against your restraints. "This is exactly what I meant to do!" You scream at the flock, and at your teammates.
Focus on dodging any attacks using my flying cart and staying as far as possible from the monsters while still being close to the group and moving towards the objective. If hostiles get too close, focus on my fairy dance ring to make the creatures dance. Use my smoke ring to distract them if the dance ring doesn't work and I'm going to be attacked. If I can't get out of there by flying and not doing anything will cause the destruction of the cart and kill me,(6)you can't see it from here, but you are certain that some of the creatures do indeed start to do whatever it is birds do when they try to dance. And so do you. You gyrate and writhe and stretch yourself out tall in your seat in the cart. (6) fortunately, you manage to avoid stepping on any of the levers or buttons or knobs in the process.(6) neato. you also have enough left over to summon a thin smoke, which immediately gets blown off behind your cart. You can't really see what happens to it from there, but it keeps coming. So, now you are in a Hypnotic Dance of Dominant Mist.
wave my fire ring around to try to get the flying monsters on fire and as a last ditch attemp, grab onto them.
((I'm fine with fighting, but ideally I'd like this cart unhooked from me first. Telling Freddie to slow down would make that easier, preferably by someone with non -2 charisma. I think it's possible to fight with the cart hooked up, though, just more likely to lose the cart and maybe get hurt.))You follow the wildly spinning Vladen toward the Pillar/ground. Meanwhile you watch teh flock as it approaches from the left. There are probably thousands of them. They look born to fly. (1) you can't make out sizes or any other features yet.
Follow Vladen lower down. The height advantage is important in combat, but I'm pretty fast, so it might be suprising to attack from below. Take a look at the oncoming cloud of creatures, and try to estimate how effective fliers they are, how large each individual one is, and how many are in the swarm.
Some combat plans: If they're tiny, go through them at full speed horizontally or vertically, and try to eat one or two while flying through the group. If they're small, do the same, but try to catch one or two in my claws to transfer to the mouth later. If they're about the same size as I am, pass by below them and see if they attack first. If no, double back and pick a specific one to cut out from the group with napalm breath. Attack the target with claws from a vulnerable angle and set its neigbors on fire. If I am attacked, speed up so they miss their dives and try to lure a couple into collisions with each other. Aim to spray napalm on them when they flare out below me, and double back to scatter the more cautious ones who didn't screw up with more fire, and pick a wounded one to eat chunks from. Be very noisy, the flock may scatter.
If they're larger than I am, but not enormous pick an individual target similar to the above, but hit it with fire and my claws, and try to either score a quick kill or rip off a tasty-looking chunk of meat.
If they're enormous and the flock is also enormous discretion may be the better part of valor, and perhaps these guys are better not engaged. Fly quietly and try to avoid notice. If I am attacked, go into a climb upwards, so as to be able to roll on my back and spray napalm upwards in the face of my attacker.
*remembers my magical knives*(6) you encompass the entire group in unnatural darkness. You can see everything ofcourse, but the world suddenly goes completely black for everyone else. You can see the flock from a distance kinda do a weird swirl for a minute, before it comes on after you again. The creatures may or may not be able to see you, but they can probably see the Orb of Vantablack moving through their space.Spoiler: Gak Knife Belt (click to show/hide)
Continue flying to pillar planet, using Dagger 5 to shroud myself in darkness. Try to avoid the flock of ... whatever, if possible, but if they get close to me use Dagger 5 to blind them long enough for me to fly away.
Try tonget out of the death spirsl and perhaps use my vaguely worded nagics to at least soften my fall if I fail.Your badly typed reply made me chuckle. You manage to pull up and regain control, just before the birds fly in.
Keep using that Hypnotic Dance of Dominant Mist to distract the flying monsters so that they don't attack us. Make sure to fly towards the pillar or at least not flying too much downwards.At this point, "down" is toward the pillar. it's confusing, but that's how it works. Anyway, you use your hypnotic trance and a large swath of the birds are caught in it. unfortunately, they fall straight through your party in their aerial dance, slamming into the carts and your party members as they fall. You, being one with the dance, avoid this damage, though your cart does not. Those birds trapped in the dance fall out of control toward the Pillar, and can be considered out of the fight. Other birds swoop around the edges of the path of the Dance and come in fro the sides. Some of them get entangled with the dancing birds and fall away as well, but many more swoop in.
Continue the dive until I come out of the smoke. If I don't after twenty or thirty seconds, level out and move shallowly in an attempt to get out of the smoke that way. If I do clear it, engage the swarm as expected. If the smoke continues indefinately, spray a bit of fire out to make sure I can see something, and my eyes haven't been magically removed or something.You were never in the smoke. you were in the unnatural darkness from Xan's knife. well, you are out of it now, and engage the swarm. individually, the creatures are about the size of Gak, who is your smallest companion. They are black, and somewhat shiny. You curve up around the edge of the swarm, avoiding the wierdly rhythmically moving swath and engaging a side that still seems to fly normally. you eat a few, and grab a few as yo ufly upward. Then, you let your cart's momentum swing it up above you, and you dive. You fire napalm in very short bursts, almost like a pair of rapid fire automatic weapons. Dozens are enflamed, and they let out the strangest shrieks. at first, you think the shrieks are their voices, but they rise in pitch pretty rapidly, to be cut off by a sudden bang when the burning creature explodes. Dozens more are taken out in the explosions.
Whoops, seems my dice are doing their thing again. Stop doing the darkness and instead shine a beam of light in the eye equivalents of the flock. If necessary, pull some basic evasive maneuvers while doing so.
Whoops, seems my dice are doing their thing again. Stop doing the darkness and instead shine a beam of light in the eye equivalents of the flock. If necessary, pull some basic evasive maneuvers while doing so.You drop the darkness and shine a brilliant light upward. This is greeted with a terrible cacaphony of harsh cawing, and a whole lot of confusion. Evasive maneuvers are necessary, yes, but they are not entirely effective. It's like trying to dodge rain. Large, meaty drops of rain. Some of which are on fire. Anyway, you manage to avoid catching fire and get tothe edge of the swarm
Continue towards the general direction of the pillar, and stay out of Freddy's way so he doesn't accidentally shoot meYou swoop low, the only birds you encounter are falling, rather than flying.
Be unconscious. Try to dream about something interesting like my past life as a prince, before I assassinated/ate my father and became the new king.(1) Mindlessly, your body rises and begins to twitch and spasm. Your dreams are about being eaten by birds. A most undignified, slow death.
((Sorry, I was typing on a broken keyboard. It is fixed now))(hidden) well, he's up and moving about, so he should be fiiiiiine. now, if only that Gorilla would stop hollering.
Lget off the cart once it has landed and check on Rez, make sure he won't die using magic if neccessary
Vladen looks around with a look that screams "Oh fuck that was close"
"Everyone fine? No one dead yet?"
roll over a couple times to put out the fire on my back, then grab the octopus so I can carry him in my cart...at least till he's well enough to act on his own(4) you put out the fire, and apply some of those magical salve herbs to the wounds. Then you walk over to the twitching, nine foot tall octopus (2) v (6) who promptly wraps all seven and a half tentacles around your body and begins climbing up and down your body, waving his arms randomly and occasionally smacking you on the head and shoulders. Sometimes, he latches onto the nearest object as well, making it difficult for you to move in a coordinated fashion.
"Anyone have burn remedies? Also, Gak, maybe you should consider piloting Rex's cart, especially if we're gonna do any flying again, at least until he wakes up, k?"
Take a moment to rest after those maneuvers, and try to chew away at the remaining harness bits, now that the cart is gone. Find some water to wash down those birds, if I'm still thirsty. How did they taste?The birds' wings and feathers were rather crunchy - surprisingly so for creatures of flight. Other than that, they tasted like flesh with a sharp metallic tang. Mostly copper-like, with that familiar blood-smell of iron. (1) You twist around in the air, gnashing at your entanglements, to no avail. You end up crash-landing awkwardly on your back as a result. a brief self exam reveals nothing broken in the landing. You lift your head and sniff, but you detect no hint of water nearby, except what is on the carts, and the puddle left from your own and Gak's wrecked carts.
What way does the thing want me to go? What things look interesting?
”Ringading ding, ah fuckery I’ve been all bamboozled. Fuck. Well, at least those damn birds are gone. Fuckin better be.”(3) your grin is lopsided, one arm is bent awkwardly, and your torso angles sideways, then up again, giving you a zigzag appearance. You've accumulated quite a bit of damage over time, and should find some way to repair your body, as it is affecting your coordination and agility. (temporary -1 to dex, until fixed)
Try to assess my dings and dents in the reflection of one of my knives. Do this after I get what supplies I can out of the cart.
Strangle and crush the birds while using my fire ring. I'm not dying without a fight."Whoawhoawhoanonononono I don't want to be on fire again!!"
Go drink from the puddle. If it isn't satisfying, go eat one of the water containers from one of the carts. Then time to rest my wings for a minute and figure out what looks interesting around here.(6) you drink the puddle. it is satisfying, though it tastes heavily of rust and something sparkly. Since you guys are on an elevated position, you can see quite a ways. There are what look almost like forests of metal and long, ancient streets of abandoned cinderblock buildings in the darker valley to the west. the red stuff to the east sparkles in the skylight, You hear the sounds of animals: birds cawing, something skittering, something larger rustling. Nothing seems large enough to eat you, but something might make a fun game of tag, if you chase it. To the south and west (about a standard day's travel) is what looks, from this vantage point, like a giant pillar stretching from the ground up to the broken ceiling leagues up.
Strangle and crush the birds while using my fire ring. I'm not dying without a fight.(5) you kill all the birds, while lighting yourself on fire. Remarkably, yet perfectly normally, you don't burn, but everything you touch burns. in the end, all that is left is you, shining brighter and brighter, you drift into a more normal sleep, and dream of things you won't remember.
eh, he slumps down int o a peaceful, still lump before you have the chance to hurl him into the distance. You peel him off yourself and deposit him into the cart, blissfully unaware of his nightmare intentions.Strangle and crush the birds while using my fire ring. I'm not dying without a fight."Whoawhoawhoanonononono I don't want to be on fire again!!"
Pull the octopus off and set him somewhere away from the supplies before he uses the fire ring on the "birds" so he doesn't burn anything useful or anyone
start moving things from the damage carts to the working onesYou (and Gak since I missed that last turn) move the reaming valuables from the enflamed cart to the others, repairing the carts as well as possible. You end up with three serviceable carts and about two and a half carts worth of supplies and valuables. Your gaes is urging you downward, into the metal ground below. Your hunger begins to stir.
"We can do a short hunt around the city."(4) You put your cart in wheeled mode and head southwest into the valley and encounter some rats. You have to hop off your cart to chase them down, as the cart isn't really nimble as such. You manage to snag a few rats and eat them whole. It quiets the need for the moment.
Go explore about and look for something to kill and eat.
The city, eh? Lets go fly over the team. The little metal guy isn't looking good, time to carry him around in my claws while flying overwatch, so to speak. Do some hunting on the way, as the carts are so much slower.(5) you snatch Gak up and head off west and south. The valley opens up below you into a maze of metalwork, concrete, strange, semi organic structures, and dust. You fly in arcs and loops, mapping out a wide region as you go. there are several thoroughfares through the maze and many other streets and alleys. Many are blocked, but you note that there are reasonably straightforward paths that require little deviation from teh main thoroughfares, which all seem to aim toward Mr Really Big Pillar up ahead. You even spot some animals below - four and six footed beasts traveling in small groups, occasionally lowing at each other as they go. And to the south, several miles off course, you see a cluster of lights, shining out of windows or from the tops of posts. Finally, several miles due west you see a very dark spot - a vast circle, empty of structure or life. It isn't supernaturally dar or anything, and it appears to recess into the ground in concentric circles.
”Yeah, hold up a sec, eh? Let a body get fixed, I look like those statues I defaced a few decades ago.”"Hey, where are the metalworking suppl---whoops!" Your sudden interest in self care is pretty much immediately interrupted by your unexpected departure from the ground below. and you had only just gotten there. anyway, you spend some time airborne with Freddie, and see what he sees. Note that you can issue commands to him. Might help with navigation and all. Might help offset some of his -2s. And might help yu guys not split the party and all.
Would any of the cart supplies be helpful in fixing my various dents and bends? Don’t actually do anything, to be clear, just see if there’s any hammers or pliers or what have you.
And yeah, the dragon can carry me.
"Jester, come here. I can try to fix you."With anything you can find? Heh. You turn to search the carts and wonder verbally what's in these vials when a dark whoosh overhead causes you to look up and see your patient absconding with your very valuable teammate. "Come back with that dragon and let me love you!" you scream, seting your cart to wheeled mode and following after, keeping roughly in line with Vladen.
Fix Gak with anything I can find in the carts and then go explore the city.
Let the little metal guy go. That wasn't nearly as much fun as it should have been. Find an open patch of ground and try to burn the stench off me. Spit a little fire into my mouth, swill it about, and then spit it on the ground, rolling in it until I no longer smell like that toxic waste. Then follow the rest of the group.(3) you burn a patch of ground about fifteen feet square. The heat radiates and you hear the ticking of metal bits expanding and contracting at different rates next to each other. you roll and scratch in that. The smell doesn't go away, but it diminishes. You lap some of hte napalm up off the burning ground but end up vomiting it back out. still, that burned hte taste out of your mouth at least.
Check on those effected by the fumes, see if there's anyway to help them.(4) you find some smelling salts, some detoxicant scrub, and some powders in one of the carts. Between the lot of them, you should be able to clean people up and ease their discomfort. the powders should be put on food and eaten, or in broth and drunk, for best effect.
"Alright who's poisoned?"
"The hell are you meatbags grousing about? I look like a fucking Siccapo painting and you don't see me complaining."I'm not seeing your knives in your character sheet. remind me what 1 and 7 do?
Get knives 1 and 7 out and get ready for potential combat while the others do fleshy meat sack things. That search light triggered my suspicions.
"Well, I think we should go greet the villagers. They already saw us."(6) you shout and wave at the oncoming crowd, making absolutely clear that they can see and hear you. Your team is a little under the weather, so this round you do not head into town. the crowd heading for you makes it about a quarter of the way this round. remember, you guys landed a couple miles away (and this round was a lot of short actions).
Rex waves hi in the direction of the settlement and slowly walks there, guiding everyone else there. Unless no one wants to come along. If no one wnats to go down and greet the natives, I'll just stay here and try to fix my cart.
try not to appear angry as the crowd approachezWill roll ahoy! (6) You sit down, cover your face with your hands, and start singing a gorillulaby to yourself.
Go grab that stray wheel. Don't give it back unless treats are forthcoming.You snatch up the wheel and trot off to the size. Yopu plop down and start gnawing lightly on the rim. The wood taste soothes your stomach. You're still pretty hungry though
Wait for the locals to approach, try to see if they are armed and how they are acting but be ready to fight if needed(hidden) well, either it's a raiding party, or you've goten caught up in hte strangest clan war ever.
Attempt to communicate with their leader using my ring of noble charisma. If everything fails and they are clearly aggressive, use my ring of dance, my ring of smoke and my ring of fire at the same time while flailing around, screaming and spewing ink everywhere. Be the ultimate distraction.(1) well, now the little monsters are setting upon you as well. that's nice. Guess they must be peasants after all.
You leap into the fray against some enemies that are about your own size, for a change. You off four of them immediately, though that dex malus has you stumbling and falling over some stray bit of machinework.Spoiler: Gak Knife Belt (click to show/hide)
1 and 7 are pretty much just super sharp daggers. I'll keep reposting this with subsequent actions.
(1, but these gnomes should have some tools on them that will help with the fixing.)(5) You spew napalm into the distance and are rewarded with some rather horrific screams of fear and pain. (1) and then promptly vomit and fall over in a wave of dizziness.
Recoil momentarily at the sight of gnomes. Then fire some napalm at the ones with the guns shooting at us, arcing it over the distance. Then jump into the fray, eating the first gnome I see, and then grabbing another one with my mouth to use as a club against the others.
(Who cares about the carts? Rex is burning alive, Vladen is berserk and the creatures are shooting at us.)just gonna try to tank the fire, eh? Constitution: 2. (5) okay, so the burning remains a mild inconvenience for you this round.
Keep using the 3 rings and flailing my tentacles around to hit as many of the monsters as possible. Spread the fire.
if there are any creatures not swarming Rex, keep them away from the carts. Otherwise, attempt to free Rex from the mass and then attempt to start a chain reaction by smacking a few of the creatures with one of the gauntletsYou'd do better to try to keep your teammate away from the carts. (3) you clamber up on your fully functional cart and begin unceremoniously chucking gnomebeasts into the air. They keep coming, and you keep chucking. You get fairly good distance on them though and at least some of the ones you toss don't get up again.
Continue to kill any of the gnome buggers messing with the cart before trying to get on and activate its flight mode and lifting up(1) you get swept away from your cart by the tide of gnomebeasts. You kill a couple more, devouring them as well. Your hunmger counter does drop though, to 40, on account of you being pushed away from the team and the carts.
Clear the space around me so the buggers don't swarm me and swap knife 1 for knife 5. Engage super flashlight mode and enjoy disorienting the bastards before I slice them up.(1) you manage to get swarmed nonetheless. You drop both your sharp knives. (1) ... and then promptly fumble the single best knife you have.Spoiler: Knife Belt (click to show/hide)
(Lots of stuff you can improvise to do that with, but nothing specifically. Fred's immune, so he doesn't need it much. Maybe the smart ring has a good idea, if you can't think of anything.)Frddie's body says "not right now." It's a strange sensation, not being full, but not wanting to eat.
Follow my body's instincts as to if I should eat something or not. Fight, but don't breath any more napalm until I'm feeling better.
”OI FUCK OFF THOSE ARE MINE YOU HEAR”(3) you stand your ground, and drop a goblinoid with a swift, electrocuted stab.
Draw Knife 2, clear space with whatever means I can manage, including judicious zapping of gnomes, get my goddamn knives back.Spoiler: Stabby Stab (click to show/hide)
Dig my heels into the ground and try to work around them at an angle, cut a way through if needed(2) you are pushed further away. Your hunger timer drops to 30/100. (3) you cut one's arm off and swallow it whole, restoring your timer to 35/100
Focus as hard as possible and try to stop burning by rolling in the ground?(6) you fall to the ground, and roll, through the flames and out. After some time, you extinguish yourself and find that you have drawn many of the goblinoids with you. Some are still burning, some have rolled like you have, in a strangely uniform way, and some are simply climing on you and pulling at your tentacles, your rings, and whatever else you have on you.
start attacking the beasts with my two ended morningstart with my gauntlets equipped the whole time(2) You struggle t ofind your footing on top of the cart and to aim at the goblinoids without smashing the cart as well.
Give in to the hunger, it is time to feast.(2) om nom. you begin eating, but you don't get any closer to full, nor to the carts.
Eviscerate one of these goblingnomes very messily in an attempt to scare the rest and send entrails flying all over the place. Maybe that'll make them give up.(3) You start stomping and tearing at the little guys. They start avoiding your specific location.
Start crushing the creatures with my tentacles in a dance while using the rings of dance and smoke.(3) the dance is slowing down. you emit a tiny puff of grey mist.
Continue to fight off the beasts as last turn, but also find better footing so I won't trip over myself(1) welp. You trip right off the cart. Embarrassing.
"Fuck's sake, you little shits, get out of the way!"(1) THOSE LITTLE BASTARDS ARE ABSCONDING WITH YOUR GOOD KNIVES!
I legitimately thought that I'd already posted this for some reason, my bad.
Keep fighting, primarily trying to clear the little fuckers enough that I can grab my good knives.
((At least I can keep my magical jewellery. I suggest we burn the village down.))((I agree)
((Ok...what about me?))((Could you try to make some alchemical potion to grant me some kind of resistance to fire?))
Go get MY WHEEL back. Burn some of the other ones for being friends with the ones who stole my wheel.((nope, not really)) (2) you snatch up your wheel as the beings all scatter into crevices and hidey holes. you burn the area, but can't be sure if you got any of them.
((Is there a bonus for a dragon attacking something that stole from it?))
Head into the village, Work to retrieve the wheel by tooth and blade, murder and slay.(6) You manage to trap a group of the creatures in a little box canyon (quite possibly actually made of metal boxes). When you are finished devouring them, your hunger levels have disappeared, and you have a nice pile of loot from one of the wagons at your feet. Looks like valuable stuff, though worthless in terms of adventuring gear.
((Also good to have our local dark lord Ozark back))
"Those are MINE YOU AVARICIOUS LITTLE FUCKS"(1) you summon one fat little spider. It sits on your head and belches a greasy green fluid, which sizzles on contact with your head.
Don't let them get away! Use my dagger of Spider Summon to drown them in a tide of spiders so I can get my damn daggers back!
Rex just tries to repair the carts.(5) you get the wheels back on and in working condition (with the possible exception of Freddie's wheel. Might want to bribe him for it). You also go and check on Vladen's cart and discover that it is out of juice. Fortunately, you find a spare juicebox and hook it up, disposing of the original. So you guys have three functional carts again.
((Ok...what about me?))((Could you try to make some alchemical potion to grant me some kind of resistance to fire?))
((I thought that you could use your herb knowledge to make some sort of herb mixture that would grant special effects from the herbs. Potions are almost always made of herbs.))((Ok...what about me?))((Could you try to make some alchemical potion to grant me some kind of resistance to fire?))
((I might have the ingredients but I'm not an alchemist))
((I thought that you could use your herb knowledge to make some sort of herb mixture that would grant special effects from the herbs. Potions are almost always made of herbs.))((Ok...what about me?))((Could you try to make some alchemical potion to grant me some kind of resistance to fire?))
((I might have the ingredients but I'm not an alchemist))
((Why do we even need trade goods when we can just raid any village we find?))Unless Dev objects, I'll say you get the wheel, and are full.
"Well, at least we have free food now!"
I'm hungry so I eat some of the bodies. Gather corpses to eat and share with the dragon. Bribe with roasted humanoid snacks to get the wheel Freddy has.
help with any repairs that still needs done, and attempt to make a fire resistance potion for Rex(hidden) You make a salve of some kind. THe carts are basically as functional as they are going to get now.
If the group isn't going anywhere, it's time for a nap. That flying and fighting was tiring.Alright. you sleep and are fully rested.
Explore around for stuff before packing everything onto the cart(3) you find scrap, mostly. I mean, there's not much here. You do locate an entrance to a possible goblinoid den. It's a little small for you though.
Sit back and continue plotting revenge against the goblinoid fuckers who took my knives. Name the spider Daryl.
(to the rest of this group I'm in) Anyone have any ideas?"Assault on a patrol. Suspicion of murder. Suspicion of espionage."
(to the apparent leading officer) What are we being charged with that you decide to arrest us?
Freddie stands up, sniffs the air, and tries to size up the best way to fight the big ones. Freddie will sniff the newcomers if they come close, but not let them touch him. If binding is done, let it happen if treats are presented and the party does it but not the newcomers. Growl if the bindings include his mouth. If the octopus does it, press against him so that the octopus finds it uncomfortable. Freddie's too happy now to remember the not-shiny wheel, so it being gone is no big deal.Freddie determines that the best way to fight those big guys is immediate, sudden, severe, all out physical violence. I'll assume your actions carry over to the next turn or two until the situation advances appropriately. Hmm, check the resolution of random's action to see if you think Freddie needs to do anything about that.
Oh, and if fighting breaks out, fight back, and if everyone runs away, run away too, but pick up the slowest party member. Unless it's the octopus.
"Excuse me?! Do you know who are you talking with?! Unless you want to start a war you are going to respect our diplomatic immunity, because I am a king and these merchants are under my protection! You will not take our weapons and instead will guide us to your leader! We were raided by thieves just seconds ago and you dare treat us as common criminals?! Have you even noticed the bodies and damaged carts?!""We're totally peaceful, you little shit! See the bodies! That 's what happens to anyone who doesn't believe us!"
Use charm noble ring on the leader of this group. Nobles are leaders, right? Convince them we are just pacific merchants who are here to trade goods.
Sit back and continue plotting revenge against the goblinoid fuckers who took my knives. Name the spider Daryl.(6) Well, good news is, you have somehow gotten an inherent knowledge of the exact location of your two sharp knives. you now also have a Gaes to recover those knives. Right now you are at 100/100. as this ticks down, your actions will be more and more determined by the "best" way to immediately retrieve those knives.
Just sayin'Sit back and continue plotting revenge against the goblinoid fuckers who took my knives. Name the spider Daryl.
((I'll bet there's some way we can get the current opposing army to help deal with the goblinoids...just saying))
(((((((((((What is this game? I've looked at it occasionally, but I don't really know what it is or how it works.))))))))))))))Basically, this is a fantasy knock off of Einsteinian Roullette: a mission based rtd with a complicated stat structure.
They're just talking. Scratch my head on something hard nearby and chirrup if someone says my name. Stare big-eyed at the newcomers when not distracted. Listen for any command words.
"The patrol assaulted us, they attempted to kill us and take our goods and we didn't even knew the planet was inhabited in the first place. Who would bother to spy on a dying world? What evidence do you have against us? We demand a lawyer from Omega!"
Request a lawyer from Omega to defend us. Do they even have evidence? We barely just arrived on the world and the only beings we interacted with were a bunch of murderous thieves.
Vladen just sighs before asking
"What charges do we have? I fear what he says is correct in that we were attacked and tried to get back to our carts and retrieve waht was taken from us, acting more in self defense. Put bluntly we're basic foot soldiers and workers forced and conscripted into this and in my case been altered to against my will. We simply ask and request you let us continue on our journey so we may go to our home and rest. We've neither the time nor supplies to hold this off."
Try to appear as pleading, tired, and worn as possible
(to the leading officer) Suspicion? That's it? Well...too bad you missed the goblinoid army that tried to steal literally everything from us AND kill us, and as far as I saw THEY were the ones who assaulted the patrol. Comprende?
Wait, I didn't use my charm ring. It was my best one :( .
The spokesperson seems entirely unimpressed by your bluster, nor does she seem entirely charmed by your ring. Which now begins to glow and burn.
Mini Update:(Alright, Iwas already kinda trying to use it as an excuse to get away)
Rex's charm ring explodes, severing his tentacle and rendering the stub useless.
Xan bounces off a shield wall. two metal staffs pin him ot the ground, from where he begins to loudly insult his captures and belittle the justice process.
Tension in the opposing force rises. I remind you, there are a lot of them. I also remind you guys: don't assume anything about the enemy - ask your local neighborhood semi-friendly GM. (such as whether they have flying units).
Vladen's Geas remains silent. Spaz, don't take anyone's word about the Geas except mine. If you re unsure, ask.
"Hey coppers, what am I specifically being detained for? My good looks?""You lot set a good friend of mine on fire. Me? I'm just waiting for the boss to give the word. I'll enjoy this, for sure."
Resort to snark in an attempt to get out of custody.
analyse the opposing army and note key info: possible strengths/weaknesses, weaponry, mobility, etc.
Are they even actual cops? Where are their identifications, uniforms, badges, etc. I need to confirm that they aren't lying to us.
I believe I answered this when they first showed up.Are they even actual cops? Where are their identifications, uniforms, badges, etc. I need to confirm that they aren't lying to us.
”Hey, do I look like the kind of guy to set things on fire? Don’t answer that question, it’s no. I just want my knives, man. Gotta go get them. I’m on a quest. You like quests, right? Lemme go on my quest.”What's interesting here is that your knives are coming to you. it's like some weird wish fulfillment or something. You don't remember encountering a genie recently though. Anything's possible in this place, though.
Continue the babble.
"You are doing a poor job at that, Heir! I have no arm!"I'm gonna have to start rolling as to how these guys take your outbursts. Ah well, at least this one is targeted at your own party, so your -2 charisma won't be immediately fatal.
Freak out about blown up arm.
Sit down and chew on the tip of my tail a bit while watching the show. As before, follow around if they take the companions anywhere, but don't attack unless it looks like one of them was killed. Growl if they want to bind me, but walking or flying is okay.You nibble on your tail. It tastes a little dusty. Some of the surrounding guards shift a bit, looking at you in curiousity. You can tell that at least a couple of them want to approach, but for some reason they are all maintaining a very specific distance from yourself and the rest of the group. For whatever reason,the Octopus has stopped yelling at the woman who seems to be the boss here, and has started yelling at your ghoul. The metal doll is still lying on the ground yammering at the guards that have him pinned under their staffs. Wanna make a show of support for him? Or maybe go sit on the annoying King? or ... well, you're well fed at the moment, so eating is out.
See if Icando anything for the injured limb(6) you pick up the severed part, place it against Rex's stump, and will it back to life. It immediately begins beating him about the head. Looks like a resounding success.
"Alright, if we can refrain from exploding any mord limbs, that would be nice."
(to the leading officer) Fine I'll be willing to cooperate if you don't do anything else stupid like what you just did to Rex's arm even though he quit using that ring. However, I'm not going anywhere without the group, and I'd prefer to keep my weapons, just in case the goblinoids come back."While in our custody, it would be a matter of honor and justice for us to prevent harm to fall on you, from any external source. You will be safe with us. If you are willing to cooperate, please place your weapons here, then place these bindings on your winged beast. We don't fancy being set on fire again. And then lead it forward. I do hope the rest of your party complies as well. I have no reason to split you up yet."
"HAVE YOU NOT NOTICED THAT MY ARM IS ATTACKING ME!?"Vladen chuckles before speaking
Freak out about murderous arm. Try to regain control of limb.
Sit on the octopus. He's too low-ranking to cause all this fuss.Squash. You exchange the tip of your tail for Rex's rogue limb. It squirms and wriggles.
(to the leading officer)Very well, but I'll have to wait for the rest of the group to agree before I follow through with your request myself, if that's not too much to ask of course.(4) "I appreciate your cooperation. Time is running short, however. You have [three rounds] to fully comply. any who do not within that time will be taken by force." (Hey, you bought the team three rounds. neato.)
Also I apologize for the octopus being so angry. He is royalty though, so you can't exactly do much to him without being faced with resistance,
if you know what I mean...
Begin the mentioned vote with the rest of the group
"HAVE YOU NOT NOTICED THAT MY ARM IS ATTACKING ME!?"You freak out. You get sat on. The murderous limb stops hitting you, on account of being unable to properly reach you, on account of being occupied by a dragon.
Freak out about murderous arm. Try to regain control of limb.
Gak, Geased Gib Golem(1) Well, your knives show up, accompanied by a whole mass of the goblinoids. This manages to distract about a fourth of the army, for about a fourth of a minute. There are bright flashes, a very loud sonic boom, and the smell of raspberries. And then the goblinoids are gone again. Your knives remain, however. After a minute or two, they find their way into the custody of the army.
"Do you fuckers not know anything about captivity? If I thought I could get away, I'd be trying. The fact that I'm not is downright gracious for someone of my temperament and also tacit acknowledgement that it's not worth it to try to fuck around and resist. Now let me go, I gotta find my knives."
"Hey awesome, my knives! Well, that was easy. Gimme them please. See, I even said please, I never do that."(5) Hahaha. A guy actually brings your knives over, asks you to describe them, sight unseen, and is satisfied with your lurid and detailed description - though he's a little disturbed by your more romantic notions regarding the blades. Anyway, he returns the knives to the lock up, but gives you a chit for them. ... He also asks you to hand over the other knives. Specifically, the blade of bright judgement and the Dagger of Illuminating Murder. He ignores the spider knife (and the spider on your head (yup, still there), the knife of whiny old folk, and the coffee stirrer. Oh, and the party trick knife. In a stroke of inspiration, one of his fellows offers you some ... 'reading material' to keep your mind occupied while your knives are away.
Continue to be cooperative in hopes of getting my knives back.
"What are those creatures anyways? Why do they so rabidly and with out any consideration rush for their safety to get at our stuff?""Scavengers. Thieves. Packrats. They don't think like you and I. They don't seem to have much of a sense of individual identity or mortality either. But I doubt they were after your stuff in particular. They were probably attracted by the crowd. One of the several reasons we don't want to linger here anymore. Care to hand over your weapon? Your traveling companions seem willing enough to exchange theirs for our pledge."
Ok so far that's two in favor of cooperation, and the octopus seems to have lost any sanity so I'm restricting his vote until he calms down, and I'm not sure if the dragon is capable of speaking.yo place your weapon on the ground and stand back. someone runs over from the side and carries it off. Someone else hands you a chit. Now I get to roll to see if they care about your gauntlets, you sneaky fella, you. (5) They don't insist on taking the gauntlets.
Gently place the two ended morningstar on the ground
"You forgot his enchanted gauntlets."
They blew my arm for a ring. At least propely take everyone's weapons.
"You forgot his enchanted gauntlets."(2)You get about halfway through this sentence before Freddie squashes your mouth, ending your tirade with a "hurk!"
They blew my arm for a ring. At least propely take everyone's weapons.
"Listen you dense goatfucking generic authority figures, you've already got the Dagger of Illuminating Murder - she was one of the three those gobbo shites stole and which you folks just now recovered. I'll let you have Elektra on the condition that you treat her well and get her back to me as soon as possible, and realize that I will literally cross universes for these babies because they are the only things I'm psychologically capable of feeling love for. So don't fuck them up.The deal is done. Hmm. (1) well, the porn you are supplied with is just ... disappointingly pedestrian. Well, there are still ways ...
And yeah if you've got some super taboo porn or something I'll take it, it'll be useful for various purposes."
Yeah sure, you can have Elektra (Bright Judgement) for now, just be nice. Accept gross porn if they have it and begin plotting how to use it to disconcert my teammates.
Oh, I named all the knives by the way.Spoiler: Gak's Lovely Ladies (click to show/hide)
Adjust my sits so I'm squishing the noisy bit. Does the tentacle taste good?It does taste good. But something about it is off. The other tentacles smell more lively, really.
"I was okay with surrendering until this primate dared to threaten me, Heir! I guess trying to contact a representative is a good idea too."I mean, he's sitting right on top of you. But yeah, I'll make any attempts to bite you into an opposed roll.
Also avoid being bitten by dragon, if I can.
"Alight, we surrender to go peacefully so long as we can contact those we work for and ask for a represantive and that we are unharmed."I'm gonna go ahead and forget that this wasn't bolded. So basically everyone but his majesty has agreed to go along peacefully. So, now comes the matter of binding your beast.
"You, giving me orders? I'm royality and you are just an ape! You don't make the rules here! You want to tie me to the Dragon? I dare you try! I'll break your useless bones, peasant!"
but his majesty has agreed to go along peacefully((I did agree and you missed it.))
and then bind him and the octopus((Why the hell are you doing this? You know I had already agreed to surrender and now you're trying to attack me.))
(The word you want is "Rise")(Thanks! Post edited.)
Quotebut his majesty has agreed to go along peacefully((I did agree and you missed it.))Quoteand then bind him and the octopus((Why the hell are you doing this? You know I had already agreed to surrender and now you're trying to attack me.))
Say command word to tell Freddy to get off me then use my high physical stats and huge octopus strenght to break the monkey arms. If Freddy refuses, push him off me with my strenght into monkey. Do anything I can to avoid being bound and attack the monkey.
"That's it! This is now personal! I'll kill you!"
"Dragon, Rise!"
"You, giving me orders? I'm royality and you are just an ape! You don't make the rules here! You want to tie me to the Dragon? I dare you try! I'll break your useless bones, peasant!"
Perhaps you misunderstood the situation, but YOUR ROYALTY CLEARLY DOESN'T WORK HERE!! If you DARE resist, I'll rip off a few of your tentacles and use them as dragon treats and then I'll give the army a perfect opportunity to deal with what remains of you!!
Order the dragon to hold still for a moment, and then bind him and the octopus, since the octopus literally lost his sanity. Glare menacingly at the octopus in the process. I might need help with the binding.
Any volunteers?
Quotebut his majesty has agreed to go along peacefully((I did agree and you missed it.))Quoteand then bind him and the octopus((Why the hell are you doing this? You know I had already agreed to surrender and now you're trying to attack me.))
Say command word to tell Freddy to get off me then use my high physical stats and huge octopus strenght to break the monkey arms. If Freddy refuses, push him off me with my strenght into monkey. Do anything I can to avoid being bound and attack the monkey.
"That's it! This is now personal! I'll kill you!"
"Dragon, Rise!"
(The word you want is "Rise")
Get off the octopus, but don't brook the octopus attacking me. Binding wings and such is fine, but growl a bit if the party wants to bind my mouth. They can, if they try to do so, but make it obvious Freddie doesn't like that.
If the lower-ranked octopus tries to kill a higher-ranking member, (The Gorilla), bite the octopus to let him know that the dragon, being top dog, doesn't approve of such actions.
Begin an excessively dramatic and very loud reading of any porn scripts I find in the material, using really silly caraciture voices.
This may or may not be really distracting if such things are factored into the other actions this turn.
Just sit back and go along with our captorsMeanwhile, these two join the circle of the army and watch the battle, catcalling and shuting 'helpful' advise and promises of 'rewards' to the victor.
The ape seems to have this under control. Don't interfere unless it's to prevent one of them from outright being killed. Do so by physically seperating the two by lying down between them.
The ape seems to have this under control. Don't interfere unless it's to prevent one of them from outright being killed. Do so by physically seperating the two by lying down between them.A little late for that. They are wrapped around each other. OCtopodes have suckers on their tentacles, and Gorilla arms are just beastly. Gonna have to pry them apart with a jackhammer.
You're still trying hmm? I admire your persistence, so more for your sake I'll try to end this quickly. Quickly slam the octopus into the ground, hard enough to knock him unconscious but not kill.((You might want to try to get him to latch off you first, since Rex is currently wrapped around Kongor arms and the tentacles have suckers. "Gonna have to pry them apart with a jackhammer."))
You're still trying hmm? I admire your persistence, so more for your sake I'll try to end this quickly. Quickly slam the octopus into the ground, hard enough to knock him unconscious but not kill.((You might want to try to get him to latch off you first, since Rex is currently wrapped around Kongor arms and the tentacles have suckers. "Gonna have to pry them apart with a jackhammer."))
((You would still hit the ground, something you probably don't want while being diamond...((Doesn't mean I can't jump and rotate myself so you hit the ground first though))You're still trying hmm? I admire your persistence, so more for your sake I'll try to end this quickly. Quickly slam the octopus into the ground, hard enough to knock him unconscious but not kill.((You might want to try to get him to latch off you first, since Rex is currently wrapped around Kongor arms and the tentacles have suckers. "Gonna have to pry them apart with a jackhammer."))
(Blunt force can cut off their circulatory systems, though, which will knock them out in short order.)
Stepmaway from the fighting and go to the captain"I'm beginning to suspect that it was less a deliberate act of hostility, and more a random, insane act of madness. ... That's not an improvement for your case, by the way."
"So, what happened that we are being suspected of murder? So far we've just had a run i with those scavengers. Perhaps those of us among our group who are more stable and less prone ti infighting can help find who could committed these murders and clear our names?"
"Attack the groin! Sweep the leg!"Well, only one of them has a groin or legs. looks like we'll be putting you in team Rex for the moment.
Instruct them how to fight dirty.
Crush harder, damnit. Keep bending the arm with my limbs while a single tentacle tries to rip his necklace off.(6) well, you pull the necklace off him. Good news for you: his fur is no longer spiky little daggers of hardened, shiny material. Bad news for you: the effects transfer to your octoskin. Really bad news for you: you've convinced me that diamond is not super strong against blunt force trauma.
You're still trying hmm? I admire your persistence, so more for your sake I'll try to end this quickly.This attack autosucceeds because it's really hard to miss the ground, and it's really hard to miss a target that is literally wrapped around your fist. (4) animal rage does not kick in here, and you execute a cold, calculated slam.
Quickly slam the octopus into the ground and squeeze, not hard enough to kill, but hard enough to end this rather pointless squabbling.
Consider setting them on fire. Don't set them on fire yet, I think the brands mean I shouldn't set them on fire. But fire is, well, fire.Charisma roll for Kongor: (5) you recognize Kongor as a Person, rather than as an Animal.
I'm clearly a cooperative individual! Look at how cooperative I'm beingivememyknivesplease((Rex would help you with that if Kongor hadn't locked him up.
((The worst thing was that when I tried to help everyone, my efforts ended with me dying. Then the whole mission died out because of lack of activity and if I had been alive and with everyone else I would have continued roleplaying to keep it alive. Also, because of multiple IC reasons, Rex is going to make multiple attemps to kill Kongor. That might be a problem later. You know, the peasant disobeyed and then humillated the king. Of course, unless Kongor insults Rex again, he's not going to try anything until he fully recovers now that he has calmed down.))
(to the leading officer)Now that that's out of the way I shall proceed with the bindings as agreed. Any questions?I'm going to have you put a muzzle on him as well, because I don't want to dragthis capture out anymore. Freddie doesn't like the muzzle, but Dev has said he'll submit to it.
Bind the dragon's wings, but leave the rest for the civilian militia to handle.
Wake up and attemp to regenerate limbs through sheer force of will. Plot to murder monkey as soon as possible.Stats modify the base material of the character race you begin with. a 0 is average for that race. If a pixie with +4 strength and a troll with -2 strength armwrestle, the troll will win, every time. That's why I laid out all that stuff about octopodes and Gorillas before resolving the fight. the autosuccess of Kongor's attack was, again, because you were literally wrapped around his fist, and the ground is virtually impossible to miss. And quite frankly, if you had wanted it fairer, Rex would be dead due to suicide by cop half a dozen turns ago.
((How do stats actually work? I had 2 in strenght and constitution and both did no damage to Kongor AND was defeated in a single hit by him. He has 1 strenght and 0 constitution.))
I'm clearly a cooperative individual! Look at how cooperative I'm beingivememyknivesplease(3) the guards bring your knives nearby occasionally, and let you whisper sweet murder to them. It's almost some sort of perverse game with these guys. maybe you've made what passes for friends with your kind.
Get bound up according to the rules from before. Walking is okay too, even if it isn't as fun as flying. Still cool stuff to look at.Alright. In the interest of brevity, I'm having Kongor muzzle you, as that was a primary concern for your captors. you mentioned expressing displeasure but going along with it.
((It looks like you took some hits from before, with your rogue tentacle and in the collision earlier. You're right about that last mission being a bit of a fuckup, though. And don't worry, Freddie doesn't hate you, if he sees you in trouble from someone outside the pack he'll certainly rush to your defence.))
Freddie doesn't say anything, naturally, but he's going to get a little worried and anxious if he isn't allowed to see any Omega members after a few days, and start exploring his cell with an eye towards getting out.It shouldn't be that long. no more than a few hours, unless ... things.
Rex cheerfully relates his whole life story while swimming and relaxing in the water.(hidden) well, you have a very receptive audience, at least. They listen intently, nodding their heads through the window at salient places, and take detailed notes. They even ask you questions about bloodline, extent of your kingdom, and so forth. One even asks the proper form of address for one such as yourself.
"...Of about 200,000 eggs, only 6 survived until adulthood. I was the second youngest of them. My mother died the same day we hatched and I ate her remains when I grew up....
...People soon realized I was considerably larger and stronger than my brothers. I also realized that I loved to eat living things...
...I started eating the smaller hatchlings alive and grew far stronger than my weaker brothers...
...My father and my brothers were scared of me, but they still accepted me despite my cannibalistic tendencies. Spoilers, they die. No big deal...
...Since I was the fifth in the succesion line, I then systematically ate every single of my brothers, culminating with me devouring my father. I left my cousins as desserts...
...The youngest one fled the country. Think he started learning magic or medicine with the Architeuthis...
...So I waged war against them and genocided the whole species. It felt pretty good...
...Very bright. The light was very strong...
...I then broke his neck! Hahaha! Take that, peasant! You tried to eat ME? I EAT YOU!..."
Say everything I know. My whole life story, when I found myself in Omega inside a cage, when I killed that guy and broke his neck (important!), what things we killed in the way here, etc. Tell them everything about my life, the things I ate, the things I killed and the mission I didn't really pay attention to. Something about a heart? Make sure to answer every question with the full truth and be as cooperative as possible.
Ask the man to "Please, Put on some pants.", and see if there is a way to summon a representative of the omega legion to talk to the guys. Otherwise comply and answer their questions truthfully/b]
(to the woman) Sooo uhhh...what do you want to ask me?"Well, first off, what the heck are you people? That's quite a set of different beings yo uare with. Why are you with tehm?
Instead of giving my questioner any info, belittle his technique and deride him as sloppy. Be masochistic as fuuuuuck.You and the executioner get along famously, for about half an hour. The torches were a nice touch. When you finally cool down, you notice that you are walking straighter (your dex impairment is repaired).
What kinds of questions am I being asked?
(Of course, they're obviously going to block the mission, but they might die en-route or something..)Plus it'll be easier to fight them outside the city
Put the toy in my mouth so I can see how it tastes. Try to figure out a good way to carry it, and if that fails, swallow it when someone leads me away from here. It'll come out the other end when I'm back home, after all.the toy tastes like nothing in particular, though it does tingle a bit on the tongue and roof of your mouth. It's strange though. sometimes it flexes when you chew on it, and other times it feels firm, though not exactly rock hard. It kinda makes a sound like a rubber ball being chewed. It's a little big to be comfortably swallowed, but you could get it down wit ha bit of effort. As for carrying it, you could: a) keep it in your mouth, b) tuck it under a wing, c) hold it in a claw. it's a little awkward over time, so switching between carrying methods is probably best, lest you get tired and end up dropping it someplace gross.
"Sure, take the supplies ifi t means we can get done with this sooner so we can all go home."
"
Agree
Well, so far that's the best offer we've had yet, so I think it's foolish to turn it down.
(to the team)Anyone agree with me?
”Look man, just gimme my knives back, I don’t care about anything else.”
So long as I get my knives I’m cool with it.
"I would be glad to have the chance to work along your people. I agree to your offer."Unanimity. Weeeeeeiiiiiiiird.
Yes. Agree to everything.
Stats:Is the specialization good?)
Strength: 2
Constitution: 2
Speed: -2
Dexterity: -2
Intelligence: 1
Memory: -1
Will: 1
Charisma: -2
Skills:
Unarmed combat: 2
Blunt weapons: -2
Sharp weapons: -2
Ranged weapons: -2
Magic: 1
Medicine: -1
General knowledge: 2
Skill Mastery/specialization: 1
New specialization: King's Decree: Rex's voice is that of a powerful warrior and a mighty ruler. He may issue a command and anyone who hears it will obey said command unless the targets succed a willpower roll against Rex's willpower. Willpower replaces Charisma in certain actions because while Rex may be ugly, he is also imposing and intimidating.
(A voice command will be in bolded text)
((I count 15 and 15 points instead of 10 and 10.))((I had five and five saved from last mission))
(I think these would be my updated stats:Is the specialization good?)Spoiler: Octopus King (click to show/hide)
Mist? what mist? all you see down below is the continuation of the tunnel and bridge, for another half mile or so, before the bridge and tunnel walls finally join, sealing off the end of the tunnel completely.Leveled up 5 points to unarmed, 5 into blade weaponry, 5 into speed and constitutionSpoiler: Vladen (click to show/hide)
Examine the mists and surrounding area for any paths down
"So, know any ways around or is it into the mists and see what is inside"
((Getting some real demon souls vibes here))
((10 points for Int to -1 instead of -2. 10 points to put Ranged Weapons at +2. 5 points (saved) for Skill Mastery to +1, took Iridescent Scales as specialization. Now Freddie IS the shiny object. ;-p He also grew a bit, as dragons do, but I don't think he's big enough to carry either of the two larger party members easily. As I understand it, he should be able to carry about 1/6 of his body mass without issue, and double that with penalties and exhaustion, which puts him big enough to pick up one of the big party members, though not enough to do so easily.)all set. looks good.
((It also should be helpful for you, random, but do remember that he's still going to be pretty dumb. Keep it simple, okay?))Spoiler: Frederick (click to show/hide)
Freddie moves the toy from his mouth to one of his claws. Does the haze smell bad? Is it scary? Can he hear or sense anything odd from it, or from inside it?The haze doesn't smell. All you are sensing is hte same sounds and smells of the tunnel as before. the mist is scary though. Like that time Freddie was feeling really weird like his head was being squeezed by a gnome device and his nostrils wouldn't work and his food wouldn't stay eaten. or like a bath.
(Level?)
Gak grins. "Oh, I feel good right about now.""Why yes, yes we have. I'm glad to see that someone appreciates the classics." One of the inspectors says glancing at one of the others with a smirk. The other inspector rolls it's eyestalk or antenna or whatever it is. "I mean, come on, really? It's some sort of magical effect, obviously. Why would a simple light do anything?" "You never know, especially with magic. Sometimes the solution is obvious." "Or stupid." "Well, that's why we brought-" "AHEM." "ahem ..." *cough, cough*Spoiler: Level Up! (click to show/hide)
He does some tricks with Cecilia, complimenting each of the other daggers now that he has them back. "You guys ever tried shining a really bright light on it?" He asks the inspectors, looking down at the darkness ... stuff.Spoiler: Gak's Lady Friends (click to show/hide)
Alright, looks good.Spoiler (click to show/hide)
K here we go: put ten points into magic, five to medicine, ten to strength and five to speed. And then examine the mist.
New lvl'd up stats:Spoiler (click to show/hide)
Build up a good load of fire, and let that mist have it. If the mist tries to flow over me, grab one of the teammates and fly upwards.Assist with this.
Help with that too.Build up a good load of fire, and let that mist have it. If the mist tries to flow over me, grab one of the teammates and fly upwards.Assist with this.
((The point of the specialization is to use Will instead of charisma. Can I change it to be some form of magic that depends on willpower?((I hope you aren't making the new spec as some kind of revenge against me))
About the necklace, I dropped it when I fell unconscious. Rex doesn't have it since he didn't want it, so I didn't include it on my inventory and assumed I just dropped it.))
((It's not. Don't worry.))((The point of the specialization is to use Will instead of charisma. Can I change it to be some form of magic that depends on willpower?((I hope you aren't making the new spec as some kind of revenge against me))
About the necklace, I dropped it when I fell unconscious. Rex doesn't have it since he didn't want it, so I didn't include it on my inventory and assumed I just dropped it.))
Hey OctopusMcGrouchiness, I'd like that necklace back that you stole. Also does anyone have any ideas concerning this here mist?(5) The options you see available are
Consider the options available concerning this here mist
Build up a good load of fire, and let that mist have it. If the mist tries to flow over me, grab one of the teammates and fly upwards.(5) You rear u[p and engage your firebreathing mechanisms, shooting forth a twin stream of pure liquid heat deep into the dark mist. the light from your breath is brilliant, nearly pure white - right up to when it hits the mist. Your breath immediately turns umber red at the point of contact, before disappearing completely. It is not without effect, however, as the miust roils and boils. GLwong embers of light appear intermingled with the various misty formations, like a lightning storm inside a thick black rain cloud. Spent, you settle back down and admire your handiwork. The roiling and light show continue for some time after your attack.
?Build up a good load of fire, and let that mist have it. If the mist tries to flow over me, grab one of the teammates and fly upwards.Assist with this.
?Help with that too.Build up a good load of fire, and let that mist have it. If the mist tries to flow over me, grab one of the teammates and fly upwards.Assist with this.
"Well fortunately for you nerds, I'm here now. C'mon Phoebe, let's show them your stuff!"(6) hoooooooooooooo.
Shine Phoebe's light down into the abyss!Spoiler: Gak's Lady Knives (click to show/hide)
...like the ocean suddenly departing from the shore..."Quick, get away from there! I have a bad feeling about this!"
((The point of the specialization is to use Will instead of charisma. Can I change it to be some form of magic that depends on willpower?((Can I get an answer to this, please? I want to change the flavour of the spec so it's a kind of magic that depends on will and magic. This would be the fixed flavour:
About the necklace, I dropped it when I fell unconscious. Rex doesn't have it since he didn't want it, so I didn't include it on my inventory and assumed I just dropped it.))
New specialization: King's Decree: Rex's voice is that of a powerful warrior and a mighty ruler. His wish to control others has developed into a form of magic that grants him limited control with his voice to those who can hear his orders. He may issue a command and anyone who hears it will obey said command unless the targets succed a willpower roll against Rex's willpower. This special kind of magic allows him to impose his will upon others to follow his commands, and thus is both effective against those with low will or members of the low class (peasants) and is weak against those with high will or members of the high class (lords). In short: Magical voice mind-control that depends on will.
Fly up like the octopus said. Carry one of my smaller teammates. Use more fire if the mist starts coming up. That fire looked like it did something, so more fire should eventually solve the problem. Fire solves all problems, after all.choose a teammate to carry.
(I'd be careful with that, random, because Cha rolls are usually non-hostile, even if they fail horribly, but mind control IS hostile. And I wouldn't worry too much about Freddie being non-cooperative, that expensive stat-buy should remove several issues that way.)
choose a teammate to carry.
Take a look at the area where the mist once was, while flying away from the area with the others(edited)(2) it's dark down there.
(5) You look about and notice some cracks in the walls - possible entrances to ... somewhere else. But, you remember a key point about the mist: it's mist. so, those would probably fill with mist instead of protecting you, so you get in a cart and fly up with everyone else in the hope of outracing whatever it is.Quote...like the ocean suddenly departing from the shore..."Quick, get away from there! I have a bad feeling about this!"
Move away from the place that used to have mist. Find a safe palce that would be protected from the mist if it would come back with more strenght and reach the place in which the group is.((The point of the specialization is to use Will instead of charisma. Can I change it to be some form of magic that depends on willpower?((Can I get an answer to this, please? I want to change the flavour of the spec so it's a kind of magic that depends on will and magic. This would be the fixed flavour:
About the necklace, I dropped it when I fell unconscious. Rex doesn't have it since he didn't want it, so I didn't include it on my inventory and assumed I just dropped it.))QuoteNew specialization: King's Decree: Rex's voice is that of a powerful warrior and a mighty ruler. His wish to control others has developed into a form of magic that grants him limited control with his voice to those who can hear his orders. He may issue a command and anyone who hears it will obey said command unless the targets succed a willpower roll against Rex's willpower. This special kind of magic allows him to impose his will upon others to follow his commands, and thus is both effective against those with low will or members of the low class (peasants) and is weak against those with high will or members of the high class (lords). In short: Magical voice mind-control that depends on will.
Fly up like the octopus said. Carry one of my smaller teammates. Use more fire if the mist starts coming up. That fire looked like it did something, so more fire should eventually solve the problem. Fire solves all problems, after all.You grab Gak and activate Jet Engines. You rocket up like a rocket, the walls and pillar flashing by much faster than on the descent.
(I'd be careful with that, random, because Cha rolls are usually non-hostile, even if they fail horribly, but mind control IS hostile. And I wouldn't worry too much about Freddie being non-cooperative, that expensive stat-buy should remove several issues that way.)
Back away and get into a cart, prepare to avade the mist if neededPuzzled at everyone's reaction to ... nothing? At least nothing you can see, you get int oa cart anyway, and fly up with the rest
Regeneration: Rex has survived multiple assassination attemps in his past. His body has now adapted to quickly and constantly regenerate and heal from any damage, physical or magical. Poison, backstabs, fireballs, missing limbs... With enough time, he can heal from anything short of death.Actual action later.
I think I'll change that spec to something different then. If mind control is going to use Charisma, then it's useless to me because of my negative Charisma. I want to change it to something like this:acceptable, though you might want to change "anything short of death" into something like "things that would kill a lesser being" or something. Because there will still be injuries that you cannot recover from.Quote from: New SpecRegeneration: Rex has survived multiple assassination attemps in his past. His body has now adapted to quickly and constantly regenerate and heal from any damage, physical or magical. Poison, backstabs, fireballs, missing limbs... With enough time, he can heal from anything short of death.Actual action later.
I think I'll change that spec to something different then. If mind control is going to use Charisma, then it's useless to me because of my negative Charisma. I want to change it to something like this:acceptable, though you might want to change "anything short of death" into something like "things that would kill a lesser being" or something. Because there will still be injuries that you cannot recover from.Quote from: New SpecRegeneration: Rex has survived multiple assassination attemps in his past. His body has now adapted to quickly and constantly regenerate and heal from any damage, physical or magical. Poison, backstabs, fireballs, missing limbs... With enough time, he can heal from anything short of death.Actual action later.
take it to pms. I've asked yo uto do so before with questions, and you've kept them in thread instead, and we end up with long chains of question/answer. I won't do it againI think I'll change that spec to something different then. If mind control is going to use Charisma, then it's useless to me because of my negative Charisma. I want to change it to something like this:acceptable, though you might want to change "anything short of death" into something like "things that would kill a lesser being" or something. Because there will still be injuries that you cannot recover from.Quote from: New SpecRegeneration: Rex has survived multiple assassination attemps in his past. His body has now adapted to quickly and constantly regenerate and heal from any damage, physical or magical. Poison, backstabs, fireballs, missing limbs... With enough time, he can heal from anything short of death.Actual action later.
Rex is not exactly "lesser", considering his size. Wouldn't stuff that could "kill a lesser being" still count as death though? Please be specific about what do you mean with stuff that could kill a lesser being or injuries that cannot be healed. Like severe brain damage? Loss of soul? Bad rolls?
I'm gonna give Xan a little time to post. And spaz a little time to review his teammates actions. No reason.((yay, I get to do healing. You know what that means, guys prepare to be beaten half to death by your own arms))
"You guys owe me one, alright? Had I not warned everyone about the mist, we would be all dead."
Stay in the safe cart for now. Try to regenerate from the burns?
"Yes! Give me the medicine, peasant! Please."Well...at least you said please... Give my burn salve to Rex
Throw Gak and the toy upwards, so that I can catch them later. Swoop around at high speed. Dive down, and activate the jets so that I'll fall faster than gravity. Send some fire before me, down into the mist. Flare my wings to slow, spray more fire onto the stuck cart, and try to pick up Vladen and the interrogator off it. Drag them both out of the mist.(6) you launch Gak and the toy skyward, like tow kinetic missiles attempting to strike down the Heavens themselves.
On the way back up, catch Gak and the toy in the other claw and my mouth, if possible. If I needed both claws for Vladen and the inspector, try to juggle them both into one claw, and failing that, let the toy fall. The inspector is shinier than the toy was, anyway.
((Oh heck I didn't see that this got updooted with a turn till today))(5) you fly the cart up out of the weird little storm and park next to the other smoking cart. (6) "Hey, don't use that salve, it'll probably boil his skin right off his body," You warn Kongor, shouldering past and staring at Rex for a long minute. You then tear off one of his limbs and swallow it whole, ignoring his screams as you do. Satisfied, you then begin to beat him senseless, pounding on every exposed inch of his flesh. "Oh quit your whimpering you big baby. Look, you are all better now." "Use the Aloe and the honey, Kongor. That's far less likely to kill the 'pus than that vile concoction.
try and get to my injured teamates and heal them and keep the untrained medical malpractice suits in waiting away from the injured patience
see if I have any supplies that can help the octopus with his...injury?you have that "burn" salve you made, and some Aloe vera and some honey.
Instead, you lather the aloe vera and honey all over what's left of the Octopus King. It seems ot help, and he is left with a nice shiny gleam."Yes! Give me the medicine, peasant! Please."Well...at least you said please... Give my burn salve to Rex
"You guys owe me one, alright? Had I not warned everyone about the mist, we would be all dead."See the last two players turns for what happens to you. You are mostly better now, but you are missing a limb that your unnatural healing will not regenerate, because it was consumed in order to heal you. Eventually it might regenerate, but slowly, and not til after this mission.
Stay in the safe cart for now. Try to regenerate from the burns? Apply that medicine the monkey gave me in my burns.
((Whoops, been a tad distracted lately.))You idly wonder at the size of the crater your impact will leave behind. You wonder if your soul will be trapped in your mangled remains, or if the damage will be enough to send you to one or the other of the hells. You wonder if your ladies have spiritual aspects that will follow you into darkness.
Gak decides to take this moment to contemplate life. Nothing better to do when you’re getting mecha-dragon taxi service. ”Man, it really is nuts how I ended up here, isn’t it? One minute you’re cavorting around the Lower Planes with nothing better to do, next you’re on a mission to steal the heart of a world and avoiding random abyssal tides and shit. I did not expect this life development. But hey, least I met you girls. You make everything worth it, you adorable murder weapons.
Alright c’mon now, that dragon’ll be back any time now. Aaaaany second.”
The wind whistles in Gak’s ears as he falls with all the grace of a metal statue.
Spread my arms and legs wide to try to slow my fall. Hope the dragon catches me before I hit something.Spoiler: Knives (click to show/hide)
"YOU ARE A POOR MEDIC, HEIR! I HAVE NO ARM! AGAIN!"Freak out eh? (1) you scream and burble, swearing at the ghoul for a while. you run out of swears pretty quickly and settle down though.
Freak out about consumed and digested arm.
Vlad looks at the poor king, shurgging as he'd lick his lips(2) metal wall, metal wall, metal wall, back to the start where the freaking out guys is. You turn around and walk the other way. More of the same ... metal wall all around. You look across at the 'bridge.' Big metal pole. boooooooriiiiing.
"You'll survive."
Get away from the freaking out guy and explore the area
"Know what, this isn't too bad. Haven't gotten to practice my flips in a while."Alright, I'm now going to roll your fate: maybe you land up high. maybe you fall straight down. maybe you bounce.
Do some midair flips and spins. If I end up hitting the ground, bid my ladies a fond farewell before impact.Spoiler: Lovely stabbies (click to show/hide)
Use a couple wing-flaps to level out, and send fire down into the blackness. Oh, the cart got out. Yay! Look up and try to catch the metal man and the toy on their way back down. If they're not coming down yet, spiral around and gain some altitude to leave more room for the catch.(1) you race to catch your falling friend. You reach out, and snatch him out of the air. He hits your leg like ... a falling steel mallet. you break your foot. he keeps falling. Ball too.
Ok...does anyone think we should try to get through the mist again, or come up with a plan B? And what's the deal with this one plant I can never seem to identify? Now that I used my aloe, search for any useful plants while thinking.(1) you find some weird growth on the cavern wall. you pull a piece off and drop it almost immediately. It stings, and the barbs are working their way into the skin on your hand. you feel a burning sensation and howl in surprise and pain.
figure out how to remove the barbs, and send a bolt of lightning at the mist with my gauntlets
Dammit, I just had that leg fixed! Express my frustration by flaming the mist again.Excellent. Yes. Clearly this worked the last time, so why not do it again?
Quickly scramble into the cart because someone decided to mess with the mist again. At least this time I know what's probably going to happen.Up up and away. You get airborne and gain some distance. With luck, you'll outrun the worst of it this time.
Head down to the bridge and, ignoringso, the bridge is like a giant pillar in teh middle of the well you guys have been descending. You float across to it, and gravity instantly reorients with teh bridge being down. now you are on a long round beam, with a tunnel of metal surrounding you. You walk toward the mist, but the cart, with the driver and the inspector, run the other way. odd ... wasn't there two footmen on the cart before? Wonder what happened to them? No matter. You turn toward the end of the tunnel, where everyone keeps shooting fire and lightning, for some reason. Well, you see some pockmarks in teh surfaces of teh bridge and tunnel, and a bit of static down there. But still no mist. I mean, last time there was a weird little storm that you flew away from. This time, it's just a single little concentrated red and blue light. Looks kinda like a sea anemone, and it's getting smaller. Ominously smaller.the screaming lunaticsmy teammates, examine the area before touching the mists
Silly whispering voices, the one in my head already is much scarier than that! Wake up if I can.You open your eyes to find that you are surrounded by empty, grinning doll heads and plastic doll hands. Like, completely surrounded, all directions. You reach out with a fleshy hand to push them aside. One bites your arm for the trouble. It hurts!Spoiler (click to show/hide)
Ok we need to keep this mist locked up somehow. Consider the options again.[hidden]
Try and tear my way through the mists and throw my sword torwards the orb of electricty.
"Damniable mists! Back to hell with thee!"
Keep Edith drawn and begin advancing forwards through the blackness, staying within my army of old people. Let’s see if I get anywhere or if it’s just an endless plane of dolls.You two charge through your respective foes and end up staring each other down, screaming in each others' faces, weapons drawn. The mist forms kind of a bubble of faces/hands and claws around you, adding it's own voices to your little meet and greet.Spoiler (click to show/hide)
Fly around and get ready to strike the orb physically, when the mist next retreats from someone disturbing it. I want to bury it in napalm and then try to crush it with a tail slap.Okay, you orbit the central pillar while the mist settles back into it's orginal zone. The noise from below changes from electrical dischages, the slow sizzle of chemical reactions, and cooling metal, to the sounds of screaming. this is "Gnomes after a partcularly Bad One" level screaming. There's a hint of madness to it.
Wait for a moment then try to regroup with the investigators. Were they close to the mist?Well, one of them is on your cart, Three of them are with Kongor, and one is on the cart that abandoned Vladen. So you guys all sort of fly around in the carts for a bit.
Enough faffing. If nobody else disturbs the mist, breathe some fire into it, and proceed with the plan of charging towards the orb, napalming it, and tail-smashing it. If someone else disturbs it, save the fire for up-close.looks like it's you and Kongor ... wait, he's just gonna fly right through it? Okay, guess you're the only one 'disturbing' the mist.
While everyone continues messing with the murder mist, try making smalltalk with the investigator to pass time.The inspector seems uninterested. "Well. It's a mist. it kills stuff. Otherwise, it just sort of ... " he waves vaguely in the direction of the mist.
"So, what's up with that murderous killer mist?"
Ok...move forward through the mist with caution. Zip back if anything bad happens. Ok so how do I remove the barbs, and what'll happen if I leave them in too long?(2) ... well. (1) nothing bad will happen at all. They're friendly! (5) you slowly lower the cart into the mist. the instant the mist rises high enough to touch the foot of the guard guys on the sides of the cart (the guards from the town), they both die and fall off the cart into the mist. A terrible shriek (two of them, in fact) echo up throughout the mist, resonating off the walls and adding a morbid tone to the noises all around. So... I'm going to assume that instant death qualifies as something bad. and so do all three inspectors with you, who eahc tell you in no uncertain terms to fly the fuck back up out of hte mist. which you seem all too happy to do.
'sup, guy. You got stuck in the mist too? Tell you what, since I came from that direction and you came from there, why don't we go to the side or some shit? See if we can't find the edge of this stuff."
Unless Vladen ends up doing something else, head on a course perpendicular to the ones we were previously taking.
"Sounds like a plan. If you see an orb, mind kicking it for me?"[hidden roll, because holy crap you guys]
Follow the murder doll and help fight our way out of the mists
They're...friendly? Well I sure hope their friendliness won't kill me. You know what...I'm getting sick of screwing around here No living thing can make it through that mist so FIND AN ALTERNATIVE ROUTE!!(I believe that was just because of the bad roll and I don't believe there are no alternative routes. I think you can actually cross the mist.)
Kongor votes for the Mysterious Tunnel
Freddie will follow Kongor, now that he's been shown an alternate route. He could use some medical attention, though. If no route is forthcoming, proceed with attacking the mist.Kongor's cart drives into the tunnel, and Freddie flies down and perches at the opening before letting out a piteous mew and holding up his broken claw toward Kongor while hopping further into the tunnel. It gets pretty dark pretty fast in the tunnel, so Kongor dials up his light a bit more. The tunnel is perfectly round, and the surface seems flexible and slightly spongy. It doens't seem to be made of metal at all. a strong wind blows through the tunnel in the direction of the shaft behind you.
Scream for everyone to follow and guide everyone down the nearest way forwards...and try not to eat anyone...yet, if I see one of the dead guards though, dig in.
Continue wandering around in the mist - follow the zombie guy.You two finally make it to the absolute bottom of the shaft, where the bridge and the shaft meet. The bridge curves outward, and the shaft curves inward, to form a cuplike basin at the bottom. It's all one piece. The gravity shfts as yo uwalk, until "down" is toward the center of the planet again. The walls of the shaft do not change the gravity like the pillar does. You find three ramps up from the bottom. Each spirals up out of sight. Maybe those connect to the ledges you landed on before. At the very foot of each of the three ramps is an archway, large enough for a human (or in this case, ghoul) to walk through comfortably. The carts would be a tight fit, if they are small enough to enter at all. Peering into one of the archways reveals a short hallway with two closed doors on either side (four total) and ending in a blank wall.
Anywhere that is not near the mist or is obviously dangerous, like the tunnel. Search for alternate routes that are not in this area. Unless everyone decides to go through the tunnel. In that case, I would follow them and stay close to the investigators.Okay, with that recent tremor, the shaft itself is dangerous, due to falling debris. By "Not in this area" what do you mean? do you want to fly back up the shaft?
The tunnel is perfectly round, and the surface seems flexible and slightly spongy. It doens't seem to be made of metal at allIt kind of implies that it's part of something living.)
Turn around and exit the tunnel back to the "main area" where Rex is and then bandage Freddie's injured leg.(2) you put a few bandages around Freddie's leg, but they don't seem to help. You head out of the tunnel, believing the suicidal octopus that hates you, for some reason.
(Edited, primarily due to the fact that the evidence random has stated toward this tunnel being alive is all too accurate for anyone to want to linger here)
I thought the investigators were with me. At least, Vladen's investigator is definitely going with me. And by this area, I meant the collapsing shaft, the whole zone from where the mist came, the place the tunnel opened from, those areas.I do not appreciate it when Players attempt to dictate what happens to NPCs in my game.Rex is tired of Kongor's bs so Rex is def not going with him. Both Gak and Vladen are in deadly mist of death. The investigators decided for some stupid reason to follow Kongor into the collapsing tunnel (I thought Vladen's was with me). I would have followed Freddy if rolls didn't insist to make him agressive towards me despie all of my attemps to befriend him and the others random rolls that have him love Kongor for whatever reason. I'm kinda forced to go alone for now.
I'm retreating back and trying to find another area altogether to enter because all of this seems like a trap to at least get someone killed.
If Vladen's investigator is not going with me, the he should have died when Vladen went to eat him.Get out of this shaft and find another possible entrance. If I don't find anything, return to the city and inform them that everyone decided to split up, the guards died and I require reinforcements to complete the mission.
Go to the entrance of the tunnel Freddy entered and shout:
"Hey, get the Dragon to come here! I found a safer entrance, but I need him to open it up with his strenght! And this tunnel awfully looks like something's throat. Isn't everything supossed to be made of metal? If you guys want, continue through this tunnel, but I require the Dragon's assistance with the alternate route."
Get Freddy to come with me and open that broken wall in the shaft so it's big enough for the carts.
Get bandaged up, and then go help out rex with the wall. Tail, jaws, and fire should all be useful for digging even if the foot is still hurt.I'm pretty sure the toy did not get lost in the mist, Dev. Freddie may have lost sight of it, and literally no one else asked about it's fate, once it fell away from him, so none of you really know what happened to it after that specific point in time.
(I'm pretty sure the toy got lost inside the mist, Oz, and as such isn't around to distract Freddie.)
Dammit Xan why u no postu
Head into the leftmost archway and see if the most is still present in damaging amounts within. Then try to open the doors to see what's inside, starting with the *coin flip* second door on the *flip* right of the hallway. Be ready to dodge in case it's trapped or whatever.
Follow and help the murder dollThe mist is present and thick within all three tunnels. they are symmetrically places around the base of the chasm, so there is no leftmost or whatever. But lets call them tunnel a,b, and c for convenience. you walk in to the end of the hall, turn right and attempt to open the door. (1) it slowly groans inward until it reaches about thirty degrees, at which point the door sags abruptly, bowing in on itself as the ceiling above collapses. Dex/speed rolls for you two to avoid the collapse. Gak: (1) Vladen: (3) You are both swept into the hallway on a tide of debris, half immersed and somewhat pinned.
You try to turn your cart back to go to the cityWhat?
and the investigator that rode with you literally throws you off the cart.What?
"...tiddy shit."
Dig myself out as much as I can. Wiggle free once I have room, use that dex!
Dig ourselves out and check if there is anyway to clear the door wayYou guys manage to pull yourselves out of the rubble. The doorway looks unusable, but you could climb up over the collapsed ceiling if you want.
"Ah...Hells...are you okay?"
Hmmm...heheh...I wonder, is this a good idea or a suicidal one?You punch the rubbery wall. It has a give to it, and kinda rebounds after your hit., with a sort of dull thud sound. The lightning barely spreads from your fist before being sort of absorbed by the rubbery substance, which kinda and melts from the heat.
Electrocute one side of the spongy tunnel to see if it really is alive or not
QuoteYou try to turn your cart back to go to the cityWhat?Quoteand the investigator that rode with you literally throws you off the cart.What?Spoiler: angry rant because I'm mad at everything (click to show/hide)
I guess that mean that we don't have to dig in the shaft wall anymore as that turn said only the carts didn't fit in the broken parts on the wall. Crawl in the walls to where Freddy is and pat him in the head for a work well done. Then guide the Dragon inside the now open hole in the broken shaft.
"Good job, Dragon! I'll make sure to find more snacks for me to share with you soon! Now, follow me here. The other ways are too dangerous or suspicious, thr mist is murderous and I don't trust a tunnel that breathes."
I said I wasn't going to go back
Why am I hanging around the collapsing area?There are four routes out of the collapsing area:
Push the murder doll up and into the collapsing ceiling.Go along with this.
"Alright, up you go."
Push the murder doll up and into the collapsing ceiling.
"Alright, up you go."
Gak gets up onto the top of the broken ceiling and finds himself inside a chasm. it looks to be about twelve feet across, from wall to wall. The ceiling fills about four feet of that (with an eight foot gap between your ledge and the opposite wall), and one wall seems to be the wall of the Shaft. There are cross beams, ducts, wires and tubing strung across, up, down, and along the chasm. There's even long strips of insulation (like fiberglass insulation) peeling away from the walls. The walls look to be made of sheet metal. It's very dusty in here. But there's no murder mist. Gak looks back to Vladen, but don't see him, as he is inside the mist and you are outside it.Push the murder doll up and into the collapsing ceiling.Go along with this.
"Alright, up you go."
the carts are fifteen feet long by ten wide by oh, twelve or so top to bottom, depending on configuration and load. Freddie is something like twenty feet long, four or so wide, and depending on how he is standing, from four to eight feet tall. Those are very rough dimensions, as i forget what Dev and I finally settled on last time we talked abut it.What size are the carts and Freddy? I thought the cracks were big enough for Freddy and not big enough for the carts?Spoiler: words (click to show/hide)
I'm staying out until he enters first.
I don't think that Freddie can fit yet. I think he'll try and remove one or more of the blocking girders by using the narrow firebreath to melt through the steel beam and then pulling it out of the way with his jaws, or by softening the entire beam and smashing through it with his tail. If he can pick it up with his jaws, he'll then drop the very hot beam into the shaft with the mist.
Also, what does the space beyond the widened crack look like? Enough room to fly?
(Last time it was discussed, Freddie masses about 1100kg, about as much as a smallish rhino. Since he's built to fly and not to smash things with his face, he's probably a little less dense and bigger physically.)
I'd expect you to be able to go through the hole okay, even if it was pretty small. That's kinda an octopus thing, after all.
help Freddy remove the obstaclesFreddie uses his narrow bean fire breathe to melt a beam, while Kongor and Freddie then attempt to pry the beam out.
climb in after the murder dollalright, up you go. now the two of you are in the walls. Where to next? Up, down, sideways, across?
Getting an investigator to help me is out of the question because one just threw me out of my cart and hijacked it, and I truly believe they would just get me killed or something. Go help Freddy and see if he's wounded, try to help him in some way.You climb down the wall to the entrance of the circular tunnel and call out to the dragon. It takes you a moment ot get to the tunnel, and Freddie has some other actions going as well, so the heal attempt will happen next round. hmm, or not, as you are caught up in what happens as a result of Freddie's actions, just like everyone else (except the murder doll and the undead).
"Are you okay, Dragon? Be more careful next time. Your are wounded, so don't push yourself so hard."
Freddie is worried about the tunnel being something living. However, that map makes it more clear that if the 'needle' end of the bridge falls, everyone in the shaft is going to die, so he has to get out of there.alright, I'm going to do the clawing and fire actions before the healing attempt, because you can do those in the tunnel, and Rex was up on the wall some distance away to start the round. Actually, with all the actions, he won't have time to attempt to heal you this round.
((Oz also made it clear that the area behind the crack is too narrow for Freddie to traverse without severe difficulties. He would probably be okay if his foot wasn't broken. Since Freddie could see behind it, I'll take that under advisement as well.))
Fred allows himself to be healed, but tries to move to the tunnel entrance, and decides to find out once and for all if the tunnel is something living, by clawing at it and seeing if it bleeds. If it doesn't react, then he'll spit a bit of fire to some place a bit further down the tunnel, but away from the other teammates. If nothing still happens, it'll be time to proceed down the tunnel. If it does react, well, time to go for the now-widened crack entrance, damn the squeeze, unless it simply pulls back, in which case the empty shaft left by its retreat would be better.
climb back into the cart and electrocute the marks Freddy makes with his claws to help determine if the tunnel is alive......oh boy.....You climb back into the cart and ... is the tunnel on fire? The place is rapidly filling with thick, oily black smoke. you instinctively back your cart out of the tunnel and along the ledge (5) fortunately, the other carts move away as well, and no one collides or pushes anyone off the ledge.
Well, I guess we can't go that way anymore since it's on fire. Thanks god I stayed at the entrance (I think). Even if the tunnel turns out to not be alive, it's flamable and that's a bad thing considering that I have a ring of random fire and there's a dragon that spits flames. Move away from the flames to a safer position just in case the tunnel explodes or something. Who knows, the air could be gas.you move away from the boiling smoke and climb back up to your previous crack. Fitting the dragon in will require removing that big heavy support strut thatthe two of them were working on.
"Well, that doesn't look safe at all. Who knows what this thing is made of and this just makes this perfectly round tunnel even more suspicious than before."
"Not that it matters anymore, as the fire will soon block the way."
After the fire dies down or enough time has passed, go back to the broken section that could be used as an entrance. Wonder if there is something I could do to fit Freddy inside, ask the intelligent ring of intelligence about what should I do in this situation.
Across(3) you find a likely beam, leading at a jaunty angle across to a promising looking ledge. you get onto your hands and knees in the centuries old dust and grime and inch your way out onto the beam. It's slow going, and the grime is slippery in places. (1) You look up at the sudden sound of a terrible beast roaring, only to be knocked off your perch by whatever it is, and go tumbling down the shaft.
I'll head sideways - best to cover more ground as we look for ... a way out of this place, I reckon?(2) the ledge ends abruptly in a wall about thirty feet further along. You shrug and turn around. "Left, right, what's the difference?" (6) You look up as a tube above melts apart and poops out a startled dragon, which falls nearby, knocking Vladen off his beam. the two of them fall mere feet away from you, and continue into the depths.
wait...maybe look around and see if there's some minor detail we missed that could help us(3) "What do you guys think?" You ask the Inspectors. "I think it's an enclosed shaft behind that wall. It looks like that tunel was some sort of ventilation tube or part f a cooling system or something. Curious. Usually, Lathal can be separated into two or three types of location: first, there is work and living space. Second is utility and maintenance space, and third would be transportation space, I suppose. This tunnel is supposed to be transportation space - there are connecting tubes further up for zones beneath the city. We had hoped the end of the tunnel, where we are now, would connect to another transportation space, but it looks like it just ends here. How frustrating. Fortunately, the recent tremor has exposed the maintenance or utility space behind the wall. If we can cross that, perhaps we can find another living space beyond. Though, perhaps what we will find is machinery used to move air to various places. I had a brief look inside that crack the Octopus found. Looks like the gap in the wall goes quite a way down. So, we have options, anyway."
Poke my head through the melted section to see what's around. Then try to smother the flames with my wings. It's just fire, what's the big deal?The big deal is the thick black smoke. Even Freddie needs air to breathe. But, I suppose he can weather a bit of smoke for a while.
Vlad let's out a rather scared and almost girlish yelp and scream as he tumbles downKeeping Freddie from eating you auto succeeds, since Dev didn't say to try to eat you. As for not pooping yourself: (6) Well, I'll spare you the gory details, but you certainly don't soil yourself. You transcend into a state of utter detachment. "Oh, a magic net. Falling dragons. The end of the world. hunger. whatever, it's all the same."
"OH WHAT...NO..NOPE...oh gods nope! Someone...please let me up...Can I get some food too please?"
Try to keep freddie from eating me, otherwise, try not to poop self in terror.
FIGHT BACK!(1) v (1) your contest ends in a draw, as the ring goes stupidly inert, and you go limp. (2) you fall into the hole in the wall. (1) hooo boy. alright, your unresponsive body bounces off a few outcroppings and some pointy bits as you drop into the depths ... (6) and land with a hard thud, somewhere far below. Everything hurts. Especially your brain.
"You bloody tool! You are just a brainless jewell, not even fit to be a slave and even less a peasant! You try to rebel against your master? You make me laugh, tool. You will serve me, as I am stronger than you! Resisting is futile, because this is MY mind! This is MY world, MY kingdom, MY body! I won't follow anyone else but myself, and everyone will follow me! Because I am THE Octopus King. And you? You're nothing. You will bend to my will, useless piece of trash!'"
(Couldn't Freddie just start flying after he starts falling? Assuming there's enough space?)You are in a net, remember? are you gonna just rocket along with the net, and Vladen, in tow? I can do that, if you want. No, Freddie couldn't just start flying instantly when he slipped. bad luck on his part, the floor suddenly giving out below him like that.
Start flying, and go see if I can find the crack everyone else was working on from the other side. After that, spit a little fire down and see if it illuminates anything.
"Oh. OI FUCKERS! I'M IN HERE! THERE'S BEAMS AND SHIT, IT'S KINDA LIKE CRAWLING AROUND THE INSIDE OF THE WALLS IN A GIANT'S HOUSE! REMIND ME OF WHAT WE'RE SUPPOSED TO BE DOING."I'm gonna go ahead and say that Freddie, Vladen, and Kongor, along with the inspectors, all hear you calling. Rex has other things on his mind, or a lack of things on his mind, as the case may be.
Remain chill, try to contact teammates through that big hole Freddy just tore. Avoid any shenanigans my teammates may cause that'd be of a detrimental sort.
So this tunnel just...stops? I mean except for Freddie's new hole of course. What about the beam that Vlad and Gak were on?Discuss with the inspectors some more"The shaft, the shaft we've been descending just stops here at the mist. We thought it went further in, or that there were additional exits down here to other places. But behind the wall" The inspector bangs on the wall for emphasis "It looks like things continue inward and downward. Yes, I think the beams and stuff, even this rubbery tunnel thing, are passages we could exploit, though they are perhaps not meant to be used as passageways." He shrugs, or something like a shrug, given his physiology. "At any rate, we could climb the carts down the inside of the wall now, through this hole, if we can get rid of the remains of the rubber tunnel, which, as you can see, are now blocking our way."
Remember the 2 rings that protect me from thorny sharp stuff or steel.Rings noted. Time to roll for mental recovery: (2) You're still dazed and disoriented, and your higher brain functions are not ... functioning. That said, I'll let you stagger aong to a wall and start climbing, any way. Call it instinctual behavior.
Well, I can still walk on walls because I have octopus powers. Climb and retun to the place I fell from and then try to locate the rest of the team. DUMP THE INTELLIGENCE RING! I don't want that thing messing with my brain anymore. Let my natural regeneration deal with the pain and any wounds I haven't noticed.
Welp, relax, try and get some sleep in the net while we wait for our inevitable demise
Get my wings ready if the net should slip. Nibble for a moment at the net bars, do they have a taste?(2) you don't manage to get a piece of the net in your mouth to taste, what with it being wrapped around you awkwardly. (6) Wrapped around you awkwardly, that is, until you are suddenly jerked up through the air, banging unceremoniously against the walls, before being deposited on the ledge where the rubber tunnel used to be. THe net then dissolves into a spray of sparks, which evaporate into nothingness.
"And what direction is that in? The ghoul and I found these doors in some alcoves deep in the mist and ended up in here when we went into one of them, but that stuff eats away at me even, so I'm not sure how we're supposed to get through it."
Coordinate with the inspectors, give them relevant info about what I found. Where do they reckon we should go?
Well jeez if I knew it was that easy we would probably have been out of here in much shorter time."I guess the doors you found probably led to someplace else, but the collapse opened the gap into the walls instead, while sealing off the normal exit. Did you say there were other doors? Well, never mind, if the mist is harmful, we can either go down this shaft, or try passing through where the rubber tunnel used to connect. Hey! Maybe the collapse didn't seal off the other end of whatever hallway you found? If that's still open, we could go through there. As for where we are going, last I heard, it was still "Down." But your team is the ones with the magical pointers."
Now that the rubber tunnel has been removed, locate that metal doll-thing and have him climb into the cart.
Continue climbing to a safer place and find somewhere to recover from brain wounds.(3) you continue climbing upward, into some narrow space.
Look at my foot piteously again. Fly towards the others, if they choose a direction."Aww, dragon? You injured again? Here, let me help you." The mage who gave you the dingle ball casts some sort of magic at you. It envelops your foot in a white sphere, up to the ankle. Foot's still broken, but you can put weight on the sphere without it stressing the foot inside.
"Ooh, throwing up death flags! I like your daring."in you go.
Get in thechoppacart.
look around this area and consider the available optionsAvailable options:
Try to get away from the edge and onto a cart if possible, otherwise just fight off these spiderson a cart you go.
If my hideout is at risk of being attacked by spiders, move somewhere safer.you are not aware of any spiders. or of much else for that matter. (3) you do have a dawnign awareness that you are not where you were, and that none of your allies or hangers on are nearby. (3) physically, you still hurt, too. You're mobile though, so there's that. and your camo ability seems to eb in fine working condition.
If any spiders attack me, use both my rings of fairy dance and smoke and slap them away from me while dancing and spinning.
Then, if the spiders are at a safe distance, continue regenerating and resting until my head is clear again and I stop feeling pain. Then continue climbing to where everyone else is.
Mechaspiders? Time to get out of here. Go work on the mostly-open hole again to try and make it large enough for myself and the carts. If completed, pick up that straggler octopus and head through.you are already inside the wall. That's where you fell when you feel through the tunnel. You could go up and open up that crack, if you really want, but the opening that was the tunnel is wide enough for the carts.
Let's see...at this point I suppose down is forward if up is backwards...but are the spiders moving faster than the cart can? See if I can stall them by spraying a lightning strike barrage in their directionThe mecha spiders aren't moving particularly fast. There are groups in a variety of places though. You want to just start zapping randomly?
welp...down it is. But if the spiders are obviously following me, then fry their circuitry...or...whatever they have.You move down, leaving the spidermechs behind. You descend for a while, until the walls fall away and you are climbing on giant gears, axles, pumps, control arms, and the like.
How many turns until I return to the rest of the team? Keep climbing to the place I fell from, fend any spiders off in the way with my strenght and rings of dance/smoke and continue to regenerate in the way.Well, see, here's teh thing about moving while your brain's broke: You have no idea where you are going. (6) Well, you come out of your fog to a painful reality: you are lost. You stop climbing immediately, sure that wherever you are going - it's the wrong direction. also, to be clear, you never see any mechaspiders, and have lost sight of the others completely. you are in some small shaft. a steady, rapid ticking sound is coming from somewhere. It's just loud enough to drown out ambient noise and cause all sounds to be distorted.
Go use my speed to find a suitable way forward. Check out what is in the downward direction, as well as the other end of the hose tube.(1) you climb up into the tube, but your club foot slips repeatedly, threatening to tear this end of the tube away from the wall as well. You slink back out and stump after Kongor and the others, into the machinery below.
((Sorry, been busy moving stuff))(5) you follow Kongor down. the spidermechs seem to ignore you completely. Once you are in the machinery, you spy an access hatch along a wall. It's large enough for the carts.
move the cart away from the spiders, try and cut down any that get close
Continue climbing. At least I remember falling from a tall place. Maybe I'll find everyone at the top."I am absolutely certain this is the wrong way! I'll keep going anyway!" (1) It's getting hot and cramped in this little tunnel. You see a warm red light ahead, around a bend, and hear something like a distant roar of wind or like a waterfall. Suddenly, the area you are in shakes, and the tunnel behind you twists closed. You crawl forward to the turn and discover a passageway to the left, and one going up, as well as one going straight forward. the one going straight forward is dark. The one going up looks bent, like it was damaged by the same quake. The one going right ends a few yards on in a grate. Bond the grate is an active furnace. Charcoal is being dumped in from a conveyor on the other side of the room. It's uncomfortable to be even this close.
Continue searching for the others. It's been already 4 turns searching without any results. At least find the place I fell from.
Open the hatch, shout for everyone to get inside
"EVERYONE! I FOUND THE WAY OUT! HURRY OR I'M LEAVING YOU!"
"Damn mind being not attached to this tin can of a body! I keep phasing out. Where the hell am I? Oh fuck, metal spiders. Not good."
Follow Vladen down to the access hatch thing. If any spiders try to eat me or whatever, use my zappy dagger on them.
Speed happily to the exit. Make some noise so that the others know where I am and where the exit is. The marks should help guide the way.
Follow Vlad and give him a compliment"Vlad, you are barely as ugly as most humans."
"I need food...think we can stop and get some fish?"Okay, you go to open the bay door. Let's see how that goes. Lesseee, strength +1 ... (4). The door slides up rather easily and you are greeted by a strong wind It's actually kinda cold, considering that you are this deep inside the bowels of the planet. (5) The swarm of fish swims right beside you, so you leap on out and land on one, grabbing a dorsal fin with one hand and sinking your fangs into it's back.. Naturally, this causes some ... unpleasantness. Like, ever seen a bait ball form up, to defend against a predator? Something like that is now happening, with you lost in the middle of it, tearing chunks out of your new ride. Well, at least you aren't hungry anymore!
Try and go grab a fish to munch on
Seriously, it's been 5 turns with 0 progress at all. Go search for the rest of the team somewhere else.I mean, did you expect to magically have everything go your way? Freddie has had a broken foot for much longer than that. Next time, try not to explore when your character is explicitly brain broken. You tend to get lost that way.
Maybe try using that Omega Brand to feel where everyone else is?
(Use the mark, it supposedly loosely directs members towards each other. And you fixed your brain, at least.. Freddie's still got his broken foot.)Freddie pulls some sort of large, preserved meat ration out of the cart, then looks between that and the fish herd out the bay window. A little voice, ro instint, or something in the back of his head suggests that it wold be best just to eat the ration, but that wilder instinct calls him to the hunt.
Fred's hungry, isn't he? Snag a meal from the cart supplies.
look at the radar thing and see where our objective is from here(6) Three hundred meters straight down. Your radar starts squeeing in a high pitched whine, and beeping and flashing. It attracts the attention of the flock of giant fish, which start banging up against the tunnel you are in, and against the clear window. You feel the floor vibrate under you whenever they do.
I just want to reach where the rest is and return to the game."I'm in a hurry. Guess I'll take the slowest possible route." You mutter about confusion and delay as you climb. eventually, the duct you are in levels out, and a series of grates appear along short little side tunnels.
Might as well take the "Up" path that doesn't have living creature or isn't hot. Please timeskip or auto the movement until I find something significant.
Also, I'm going to assume I already dumped the intelligence ring, so I'm gonna mark that in my sheet.
RIP AND TEAR THE FISHIES! MUNCH MUNCH MUNCH! Once an opening is made get on the cart and speed awayAn opening? Oh my. Oh no. no no no. Your stomach just isn't big enough to eat enough of these fishies to open a hole in the bait ball. Let's see if you luck out and come out to the edge of the bait ball, and if you do, if you come out relatively close to the spiral tunnel: (4) You manage to hang onto your fish until it gets to the edge of the swarm. a dozen feet away, and maybe twenty down, is a flat surface, unobstructed by aquatic acrobats. You contemplate jumping onto it. If oyu don't, you'll be pulled back into the ball. You have a mere moment to decide.
Take a few bites of the ration so I'm not ravenous, and then go help with the hunting. I still have one good claw, after all, and that should be enough to tear some tasty strips away.You eat the ration. It is satisfying. The nyou stump over to the bay door, while the whole tunnel shakes rhythmically under the strain of the bait ball bouncing against it. (3) you stick your nose outside, and it is immediately slapped by half a dozen fishies as they swirl around.
wait for the others to quit playing around, or rather locate Rex and get him to hop in(4) you do the thing with the Omega Brand, and discover that Rex is farther away from you than the objective is. He is up, the objective is down. Beyond that, it's really hard to get a pinpoint location.
Take the jump(6) You land solidly, planting your feet with a loud whang! satisfied, you stand and turn to look at hte bait ball - all hundred feet of it. And, as you do, a support on the platform gives out with a snap, tilting suddenly and throwing you off to tumble.
Examine the grates and tunnels. Determine the right path using my Omega Brand and the device. If one fails, I'll follow the other.The grates each open into a different kind of room, or in a couple cases, into a hallway. some are storage rooms. Some are active machinery. One seems to be a loading/unloading dock. One opens onto an empty concrete bunker. (hidden roll) Best path, according to everything, is to continue through the tunnel, which jinks upward again another fifty feet ahead.
Lotta fish. Go take a bite or two of the fish swarm for food and recreation. I'm sure they'll scatter if I set some of them on fire.(6 v 2+2) against the odds, you manage to reach out and clamp onto a fish, tearing a fin and a hunk of meat out of it's side. The bait ball constricts around the tunnel and the shaking gets worse: (5) but the tunnel is made of sturdy stuff. as of yet, no fish have swum inside either, for whatever reason.
I’m just gonna head down on the cart I’m in in a spiral down. Route number 1. Be simple. Keep zappy knife and darkness knife out in case of hostile.You transfer out of Kongor's cart and into one of the others, since you two seem to be splitting ways at the moment. (4) you and two of the inspectors head down, around the spiral. another wide window on the opposite side shows a quieter, smaller cavern than what the others saw. Lots of fungus grows here, and something moves beneath the carpeted surface, creating small hills in it's wake. The occasional segmented appendage reaches down from the ceiling, dozens of feet up, and snatches some surface creature up. Some of the creatures are furry, while others seem inorganic and ... manufactured. If there is a pattern to the appendages selection, you do not see it. Ahead, you see the end of the tunnel: a large circular airlock, flanked by large blocky guards - four of them. and all four of them spring to life when you come into sight - their eye sockets all suddenly low amber and their gazes fix on you.
Guys I'll be right back. This shouldn't take very long.
Retrace the path we took to get here back to where Rex was last seen.
"So, any idea what those are beyond big, ugly, and probably mean?"((Everyone is currently alone. Who are you talking to, other than the guards?))
Keep my distance from them right now, see if they come towards us or not. If nothing happens and we end up in a standoff, ask them what's behind that door they're guarding. If they begin attacking, use the darkness dagger to sear their eye analogues with ridiculous brightness and try to avoid getting into melee with them.
((Why yes, this was a brilliant idea on everyone's part :P))
Eat the fish. Yum. If the bait ball is still pressing against the tunnel, I'll heat it up from the inside. That should encourage the fish to swim further away from it. Unless they want to become fried fish.You should do some basic research on bait ball behavior, I think. ah well. You set fire to the inside of the tunnel. (3) now the tunnel is burning. The bait ball does ease back a bit, but it quickly reforms a bit further down. (2) and dents are starting to show in the walls down there. The window you were looking out before is showing hairline cracks.
Stab the sword into the top of the tube torwards the bait ball then quickly back away(1) you stab the sword at the tube as hard as you can. The sword bounces back, smacking the hilt into your face. You topple over and begin to slide off,nearly losing your grip on your sword and on the tube. Which do you wish to hang onto (tube or sword)?
Check again, both using the device and the Omega Brand and compare the results with the first time and second I tried using them to confirm that both are correct when trying to determinate the location of the objective and my allies.[auto-succeed] You have chosen well. Clearly, going up the tunnel would be a long and pointless detour. Now, the Brand and the locator are not exactly GoogleLathal, so you don't get a real good "at the next juncture, turn right. Follow the rust stains three hundred meters and drop down, grappling the pseudogirrafe tightly." or anything like that. But you get a sense that the best route will be into one of the hallways, and along to a high traffic area that leads down. that, or inside the machinery, whee you might find something that moves materials down to the Center. Of course, going to a high traffic area means possibly interacting with NPCs or hostiles. SO be ready to hide or sneak like a proper rogue.
"So, any idea what those are beyond big, ugly, and probably mean?""They are clearly guarding something of importance. Through that door is probably a hive of activity, with power flowing into and out of the Heart, fueling the very life of Lathal. Liklely, they will only allow authorized beings through, and will raise an alert should unauthorized beings such as ourselves attempt to pass. Plus, as yo unoted, they are big, ugly, and probably very mean."
Keep my distance from them right now, see if they come towards us or not. If nothing happens and we end up in a standoff, ask them what's behind that door they're guarding. If they begin attacking, use the darkness dagger to sear their eye analogues with ridiculous brightness and try to avoid getting into melee with them.
((Why yes, this was a brilliant idea on everyone's part :P))
welp, so much for that. Turn around and head back to where I just was and go where the guy apparently not messing with any fish wentYou head back to find the hallway on fire alongteh right side, Freddie looking out the bay doors at the fishies, and everyone else gone. Did the hallway tilt like this, last time you were here?
((Sneak like a proper rogue? Uh oh, Rex is more like a barbarian. Still, it's better than getting crushed by machinery.))(6) you approach one of the grates out into a hallway, and force it open. The grate falls off the vent with a loud clang and a rattle. You peak out the grate to see dozens of eyes staring at you from various points down both directions of the hall. Some sounds indicate that someone or something out of your line of sight also heard that and are investigating.
High traffic area then. Make sure to change my natural camo and use my suckers to stick to the roof. Let's avoid anything moving or that looks "alive".
(Before entering, grumble about how much I dislike stealth and agility and how much I would love to be stronger and bigger like a proper fighter. Why does everything has to have bones or metal armor here? Back at my kingdom, everything was way more fleshy and smaller. But here, it's like I'm the fleshy small thing.)
If I'm spotted by anything clearly hostile, spew ink at whatever they use to see and smoke ring to make a distraction to flee.
Keep grasp of the sword, try to find something to cling to or slow my fall(3) Your free-fall is arrested by a splash as you land in something liquid. whatever it is does not agree with your skin, which starts to bubble and peel off your flesh.
Hmm, that doesn't sound good. Head towards the carts, it might not be safe to be here any longer.
Ok so naturally I'm going to assume the missing teammates are in danger. Locate the closest and move in to his position.Alright, so Freddie runs down the hall toward Xan's position, and Kongor rumbles after him ... (6) and Freddie tumbles around the bend into sight of the other carts, both of which are currently stopped. He crashes right into the back of one, (5) as Kongor comes to a graceful halt along the wall. Behind you, you hear a slow grinding sound, and a sudden, loud rumble, followed by the sounds of shattered glass, falling stone, and banging metal.
Nope, not doing this. Go back, put the grate in the vent and close it. If they're robots, any attack is probably going to be an auto-fail because of my meaty, boneless tentacles, giant octopus or not.(1) You clamber back into the vent and scuttle backward. the sounds outside become a confused garble, then a concerted conversation. It sounds like furniture is being pushed around for a minute, and then a head pokes into the vent and a light blinds you. You make yourself look like a piece of the wall ... completely obstructing the vent. They seem to recognize that you are not a part of the normal structure in there. Something like a large fishhook is passed up to the person at the vent. THey take a moment to shuffle it around into the vent.
Try to listen to any sounds coming from the grate hallway. Do I hear breathing? walking? If noises are coming in my direction, use my natural camo and hide before they try to enter.
Look for some kind of weakness in the new hostile a while ordering Freddie to rescue Spaz’s character(4) joints, maybe? They look pretty heavy, and probably can't fly? You tell Freddie to rescue Vladen, but ... hey, where is Vladen? Does Freddie even know?
Try and find a way to get out before healing selfYou drag yourself out of the vat and fall onto a metal walkway, your skin sloughing off and drizzling through the grating to sizzle on something below. (2) You look around, but find nothing in eyesight to eat to restore yourself.
((Sorry I've been so slow with replying, RL stuff is making me somewhat busy.))They ignore the logic. (5) they also ignore you, more or less. Well, tehy aren't punching anything yet.
Gak decides to try the old 'logical fallacy to overload the circuits' trick.
"Hey thickness and chrome! The statement I will next make is false. However, the statement I previously made is true!"
Apply elementary school logic loops to the guardians. See if they explode or just ignore it and start tying to punch me.
What am I looking at exactly? There's some guardians and a door or a gateway.. what precisely is present?You peek your head around the wagon. There are four Constructs, each the size of a small bus. Each wields some kind of rather large weapon - except one which wields a half dozen rather normal sized weapons - small in it's grasps. All three carts are present, so the hallway is a tad crowded. the inspectors are hauling hteir immobile companion out of one cart and drawing back slowly, eyes on the Guardians. You passed a window into a smaller cavern with fungi and giant insectoid legs extending from the ceiling. Kongor is there, and he seems to be urging you to go find Vladen. Gak is there, and he seems to be babbling at the guardians. The Vault door at teh end of the hallway encompasses the whole of the end of the hallway. This is the final destination for whatever typically comes down this hall.
wait to see if the guardians stop ignoring us or notI've been rolling every turn to see if the Guardians take action against you guys or not. they will, eventually.
Spit ink at it's face and use the Dance ring and Smoke ring. Push the person at the vent with my dance moves to get out of the vent and into the room the guy was on. If I'm attacked, use my Fire ring along my other rings and scream a lot while spewing ink everywhere and dancing.you realize you will be pushing him back into the occupied hallway and charging in after him, right?
Does it looks like I could soften up the floor or melt the ceiling enough to immobilize the four guardians? Also, do any ideas spring to mind in light of my Kill Large Creatures perk?you think you could probably do enough damage to the floor to make the hallway unstable. You don't think you can bring any particular piece of it down independant of the rest, so you think breaking the hallway will probably cause everyone in it to fall. (4) It would be risky, but if you could get under one of them - there is one on four splayed legs - then you could possibly cause them all to attack toward each other, interfering with each other's movements. You'd have to use that one as a shield, or perhaps get hold of another one's weapon, to rbing them together. From there, it would be chaos. You think aiming to disarm would be your best bet at survival at that point. That, and the hope that your allies acted well enough to keep the enemy from doing too much harm to you.
As for Vladen, look at Kongor quizzically. I'd like to get him, but I don't know where he is.
Call out for help while trying to clean self(6) "Help" comes, in the form of several armored and armed beings - six-legged centaurlike beings with multicolored shimmering scales, long snouts, frills around their scalps, and whiplike tails. "Ah, good. See, I need some nourishment, and you fellas can provide it." You say casually, as you scrape the rest of the skin off your arm, flicking it away dismissively. "Also, I might need a new set of clothing. Got any spares about?"
Do I have anything else to do? Because they're going to attack me, still do that action from last turn (flee into hallway while causing chaos and confusion with dance, smoke, fire rings, ink, screams and tentacles.) What I want to do is to get in the hallway and get enough room to run to the exit of the hallway while causing enough noise to be noticed by teammates. I have to charge that guy because it's armed and is also blocking the only exit, so better use that high strenght stat and combat spec.QuoteSpit ink at it's face and use the Dance ring and Smoke ring. Push the person at the vent with my dance moves to get out of the vent and into the room the guy was on. If I'm attacked, use my Fire ring along my other rings and scream a lot while spewing ink everywhere and dancing.you realize you will be pushing him back into the occupied hallway and charging in after him, right?
(4) you grab the polearm they poke into the vent, and shove them back into the hall, ZOidberg your way out of hte vent spraying ink and a very thin smoke everywhere, and knock over a few of them as you scuttle about looking for an escape. (Morale roll for mob, high is bad for you, low is good: (6)) well, this sends the crowd into a bit of a panicked combat frenzy. People are throwing things at you and swinging random, non-weapon objects in your direction. You are being pelted by produce, small containers, and possibly tools.QuoteDo I have anything else to do? Because they're going to attack me, still do that action from last turn (flee into hallway while causing chaos and confusion with dance, smoke, fire rings, ink, screams and tentacles.) What I want to do is to get in the hallway and get enough room to run to the exit of the hallway while causing enough noise to be noticed by teammates. I have to charge that guy because it's armed and is also blocking the only exit, so better use that high strenght stat and combat spec.QuoteSpit ink at it's face and use the Dance ring and Smoke ring. Push the person at the vent with my dance moves to get out of the vent and into the room the guy was on. If I'm attacked, use my Fire ring along my other rings and scream a lot while spewing ink everywhere and dancing.you realize you will be pushing him back into the occupied hallway and charging in after him, right?
Attempt to locate Vlad using either the cart’s radio thing or maybe this brand I have. Or both and see which is clearer(6) You get a clear and instantaneous image of where everyone in the team is. Additionally, you are kinda mind-blasted by an image of the Artifact you are here for, which, being as close as you are, is kinda intense. You are disoriented by the image, which will make actions more difficult untiul you come out of the daze. The image you receive is shared with the whole group. I now will roll to see just how much it is shared individually:
Ask if the spidertaur can provide food, if it doesn't respond slowly approach and try and set a hand on its back before biting it's throat and bashing it's chest with the pommel and cross guard if the swordDiplomacy? How thoroughly unexpected, for some reason. (2+1 because I was caught off guard by the diplomacy) "No food here. Just machine. Food in Farm Cave, there" the spidertaur gestures past where yo know your allies to be fighting. "You shouldn't be here, I think. The Heart feeds us, but it is also eating us. best to leave, not get eaten. you've been eaten a little already, haven't you?" Notice please, that there are like, four of the spidertaurs, not just one. hmm. Also, I suppose you notice some discrepancy about them. looking about, and reflecting on the life forms you've seen as you've crossed Lathal, these spidertaurs do not look like natives to the Core. Strange.
Breaking the hallway sounds good.. after all, I'm a good flyer and the guards probably aren't. But there might be a better idea.Alright, with that -2 Charisma, your attempt to get the inspector to help has ended in dismal -roll- (5) ... huh. alright, stay tuned for what the inspectors are doing. not that you have time to really process it at the moment. Heating the floor: (1) you melt a long thin strip of the floor as you run the beam is narrow, and seems to miss structural bits, but kinda sputters out before you get under the guardians. It also triggers their defense reflexes, making your attack the center of teir attention. So now I roll to see if you get under the four legged one. -2 speed and dex work against you here. (6) You trip in your own molten path and roll directly under one of the other guardians. This one stumbles, planting a knee in yor stomach. You are pinned, claws (well, claw and club) and fangs up, with little to no cover. It's all down to the next round for Freddie.
Prod one of the inspectors with my tail, to try and encourage them into helping. Then charge the guardians. Go with the plan to get under the one with four splayed limbs, but help out by heating the floor under the guardians with my fire on the way in. I'm immune, after all, and it isn't going to help them fight if they're getting burned through their feet with the metal legs.
(Please help out, guys.)
((Oh jeez. Sorry, I'm not really being a very attentive player in this.))hoo boy. Alright, you charge in screaming pleasantries about the giant robutts' ancestry and sexual preferences, describing physical impossibilities and completely unnecessary innuendos. (1) your attack with the lightning dagger falls short, as you barely get in range to hit with it. (4) you point your shiny-stabby in the proper direction and trigger it. one of the guardians' eyes seems to glow bright for a moment, then suddenly go black. It moves sideways: (high is bad for you, low is good: (4)) and braces itself on the wall behind one of hte others.
"Right, you guys remind me of my relatives. Time for the family greeting."
Assist with trying to fuck up the guardians! Zap them with my electric knife and blind them with my flashlight one. If their attention turns to me, use my hopefully superior mobility to run around taunting them like a jackass.
I don't really believe it. :(-2 speed, -2 dex, and you want sixteen actions a turn? Nope. Alright. let's take your actions one at a time, and see how many you get: (6-2) okay, you use your ring of random fire, fairy dance ring, and smoke puffer, and squirt ink. Four actions.
Like, what happened to also using the rings of fire and fairy dance? Use them and continue using the ring of smoke. Whack them with my tentacles while dancing and continue spewing ink in their faces. Aim to kill or at least severely damage them with my huge tentacles.
In any case, I think my actions are fairly clear:Oops. my apologies. It looks like Freddie's normal speed and dex are high, not low. I must have been looking at someone else~~~ Well, that means you get a little boost this round to counter GM error last round. (6) Anyway, you Pour a stream of Napalm into the face of your current attacker, which melts into an unrecognizable lump. You push the other off yourself into the one that attacked you and right yourself. the meltfaced one staggers and is unable to act this round, and the other (6) gets a reaction blow against Freddie, jamming a large spear into his face (6 )Which Freddie snatches with his jaws and holds onto tightly.
Hose the one that clubbed me down with napalm good and proper. Stick the open claws into the belly of the one kneeling on me, if possible.
Give myself a good shake back into the current situation and join the fight, punch the soldier Freddie is fighting with the gauntlet to distract it in case it aims for his head nextRoll for dispelling effects: (4) you concentrate and shrug off the vivid image, pushing it to the back of your brain, where it pulses and shimmers, but otherwise remains quiet. you roar and leap into action, swinging at the one with the spear! (1) But you collide with the meltfaced one instead and bounce off. Dang, that thing is heavy.
Go grab some food and chow down, healing self, before thanking the creature and asking just what the heart and dissolving goop isWhat food? where? Oh, up there? like how are you getting up there? it's quite a way away from you. As for your conversation with the creatures, they seem uncertain how to answer your question. "Heart is living center of World. All this is what goes in, comes out of Heart. All this is Life. Life for Lathal."
Keep haphazardly dodging everything and being an annoying little pest that distracts the guardians from doing anything actually damaging.(1) you dodge right into a club, and are embedded into the wall about an inch and a half. oooooouuuuuuch.
I assumed using rings wouldn't count for any action limit as it's just waving a tentacle, of which I have 8.(1) alright, a one on a stealth roll. huh. Well, you jump up to the ceiling and schlorp along for a few dozen feet before being spotted and chased. you drop down to the floor, because it's faster that way, and hustle along, an angry mob following you. You run out into a wide thoroughfare, take the downward slope, knock over some guy's cabbages, and just in general cause a ruckus. The crowd behind you rounds the corner not far behind. Ahead, the thoroughfare descends into a vast cavern, but, it's like five miles away (because you know, you went the exact opposite direction for five turns).
Use my smoke ring and natural camo, and mimic the color of the dark smoke and ink, then get away from there and find the exit to this hallway while the hostile guys are distracted with the fire. Get out of the fiery area by climbing and sticking to the roof, where the smoke will hide me.
pull out my two-ended Morningstar and attack the robot of many blades, try to conduct some electricity from my gauntlets to the Morningstar while doing so(5) you begin whacking the many-bladed fella, driving it back with powerful strikes and thrusts. (6) you connect with a lightning enhanced thrust, blasting one of the golem's hands off. The flash of light blinds you momentarily though.
Welp, thank the spider-taur and go wander over to the rest of the team...if possible...unless the spider-taur can carry me up to the food(5) they're not going to carry you, but they lead yuo toward the mushroom kingdom. You follow along, the floor below pusling with energy, the air vibrating with sound and power. You follow them through a door, and up a winding flight of steps, then down a short hallway to a dim, extremely humid room filled with must and shrooms. Your skin wold crawl, if you had any, what with the spores and all. Miiiiiight not want to hang around in here too long.
”This hurts a lot more than watching it happen to other people made it seem.”(4) you peel yourself, limb by li9mb, form your cozy little nook, and saunter over to the airlock. There's a big yellow circle in the middle, surrounded by bright arrows pointing clockwise and counterclockwise. The clockwise arrow is next to a sigil showing two arrows pointing in toward two vertical lines, and the counter clockwise one is next to a sigil showing tow arrows pointing away from two vertical lines. What mysterious writing is this? Inside the yellow circle is a valve, about oh, two feet in diameter. You reach up to try and take hold of the bottom edge of the valve, which proves to be juuuuuuust out of reach.
Extricate myself from the wall. There doesn’t appear to be any way to open the door the guardians guard? If there is, give it a shot while the others distract them. If not, keep distracting the things as much as I can.
Push forward when the guardian pulls back his spear, letting go with the mouth. Fire on the way in, bite to the neck, go for a quick kill.(5) This plan goes exactly as you intend, you leap forward as the golem stumbles back, and you burn through it's neck before snapping it's head off with your teeth and riding the body to the ground. Freddie is starting to feel the cumulative effects of his broken foot, smashed tail, cuts, and exertion though.
(Xan, if you have nothing to do, summon some more reinforcements! The thing for that is right next to you.)
OOC: I think I'm going to need a map. Like, an actual visual map to know what's going on and where is Rex. Do I have to walk 5 miles to reach the rest? Or there is a 5 miles fall and I'm at a dead end?Who would have guessed that wandering around blindly while one's brains were out to lunch would result in them becoming lost?
Now that the one on the end is down, burn the next one in line. Napalm to the face, unless it's the faceless one, then go for the chest. Work my way towards the cart, in case a summon is needed.(1) you rear up to burn the golem, but it catches your face in an armlock, twisting your head to the side just as you spray liquid fire (3)melting a strip through the wall of the tunnel and catching the cart ahead on fire. Hmm ... that purple fog the cart was emitting .. .was it flammable? (5) well, it doesn't burst into flame so guess not. But it does change to a golden hue and begin humming, which is a weird thing for a mist to do.
follow up with another series of strikes on the multiple armed robot while conducting electricity to my weaponKongor attack: (1)
"...an elevator? Really?"(1) you leap up and grab the valve, dangling comically for a minute before trying to swing the valve uhhhhh, counterclockwise. Your gyrations are ineffective at first, but as you build up momentum, rocking back and forth, you cause the wheel to rotate clockwise half an inch. a lever falls inward with a clunk, locking the valve in place. the lever is connected to the axel of the valve and is a simple mechanism, so while this is a setback, it's not an insurmountable one.
Jump up and grab the valve, and try to use my weight and whatever leverage I can get to pull/push it towards the side with the arrows facing out.
Eat a few of the mushrooms and try to heal self before setting off after the others preferably xan(1) you step into the room and several of hte mushrooms rise up to glare down at you! these ten foot monstrosities seem rather territorial.
(2)(1)...(1)...(1)(1)(1)...(1)(1)(1)What.
((I don't even know where am I, when will I return to the team or if I even have a chance at returning. I have been trying to return for so many turns I lost the count. I think we're actually doomed to failure in this mission, or at least almost everyone is going to die. Does anyone knows how did the last mission to this place go?))
Back away slowly, turn around, and walk away. Try to find the murder doll using the Omega legion mark(2) you backstep out of hte mushroom land, but are no wiser to the location of your teammates. (1) No wiser at all.
"Nope! NOPE! Not dealling with some angry Mushrooms. NOT TODAY!"
(4 )you get a vague feeling that they are down the slope somewhere. after all, the center was the goal, right? And I am being as gracuious as I can, else you would certainly be wandering lost for eternity. You still have a chance, but you still have to earn it.Quote from: rolls(2)(1)...(1)...(1)(1)(1)...(1)(1)(1)What.
Uh, try using the Omega Brand to know in which direction everyone is. I guess I'll start climbing the slope because it's the only way I'm able to go right now.
"Welp, that's a crapshoot.Oh yeah, the Summoning Stones (http://www.bay12forums.com/smf/index.php?topic=168536.msg7639577#msg7639577).
...
Fuck's sake I forgot about the call button."
Find the call for help button and ... call for help. With the dice in a mood like they are, taking chances isn't a good thing.
(Is it yet time for the summons, Xan?)you guys have had an opportunity since the start to oppose the inspectors, had you wished to do so. Or to find out more about their mission, or whatever. Why gosh, from even before they became a thing - you could have handed Rex over to the army when you were surrounded, and passed peacefully by the city. But no, it was the summoning stones. That was the hint.
Floorgolem's got me by the feet, aye? Angle my wings upwards and turn on the engines, breaking me free and hitting the floorgolem with the backwash. Then try to place myself on the other side of the inspectors, so that the guardians have to attack them to get to me.
Also, Oz, if by hint you mean 'the Inspectors are about to complete their mission goal, either liquidating us or failing the mission for us', I'd like to know when exactly I had an opportunity to do something about that. All they've been doing is sitting back with them outnumbering us, and several of them having ill-defined powers that could defeat Freddie instantly.
Welp, here goes. Back away a little bit. If the guardian attacks again, quickly lunge forward with both weaponsYes, the guardian is going to attack again, so you also attack:
(After chatting with Oz on IRC)
(talking about spaz's location)
Dev: "Hell, maybe Freddie landed in that room." (the Fungus Room).
Oz: "Freddie has landed pretty close to the heart. Not on it, but close."
Dev: "Hmm, maybe the heart will heal a broken neck then. It does pump out life, does it not?"
Oz: "Yes it does."
Also, spaz, your character can hear Freddie landing, and should know where to go from that.
((Well that’s pretty convenient))TOO convenient? Are you for, or against, or neither?
((Well that’s pretty convenient))TOO convenient? Are you for, or against, or neither?
Wander about, try to find ways to the heart gem, if I can find freddy, go to him.Leaving the MsuhRoom, you pass through a narrow crack in the stone wall and come out onto a narrow ledge. In the distance, you see the swarms of Corefish, massive hanging ramps, enormous crystal tubes thrusting up from the Center through the steel sky, things like oil rigs drawing something green from deep within, and more. Below, two things catch your eye: first, The center is radiant. You estimate it to be about fifty feet across in diameter, and about a hundred yards below. It glows, pulses, flexes. It draws in black coal, raw iron, masses of vegetation. It radiates arcs of energy like one of those plasma sphere's you get from hobby stores around halloween. It pours forth green fluid, which flows up through the crystal tubes. basically, it draws in raw materials, and turns them into living energy.
Attempt to use my grappling and rage to toss the guardian into the mist, having now seen the effects it has. Seek help from the inspectors as needed(4) you Rage, throw down your cumbersome weapons, and grab the golem's arms as it swings your weapon at you. you step in and twist, throwing the mechanical thing into the mist with it's companions, one of which seems to be regaining control, while the other seems to be morphing. it's getting smaller, and bits of broken machinery are dropping out of it. it's eyes are changing from whatever color I said they were before to a bright, shining red. Now, you've triggered rage mode, so I'm gonna roll to see if you resist rushing after your opponent: (4) you hold your ground for the moment, but the siren call of battle wants to pull you forward, mindless of ally or foe.
Okay, I give up. The only reason I had to continue was meeting back with the team and Freddy, and Freddy just died. I lost interest on Rex and I will be abandoning him and creating new character. I wanted to play as a fighter, but Rex turned out to not only be crappy at fighting, but also at literally everything else.Rex had his good points and some successes. but I think he was a victim of minmaxing in a system that punishes minmaxing. He isn't the first in OL to suffer because of the way the character generation is done, which is why I am thinking of changing things up a bit in that regard. I'm sorry this has been so frustrating for you, and I sympathize - your reactions echo my own when I have trouble with a character of mine, so I kinda know where you are coming from.
The stone I observe seems to be made of a smooth black stone that glows an ominous green and autonomously flows and ripples as though it were made of liquid. The Omega Rune is prominently displayed on it, but incomprehensible scripture in alien languages fades in and out across the surface of it sporadically. It feels cool to the touch, but will eventually burn the hand of anyone who holds it. It smells of dust and plastic.Well, you certainly were specific. You ass. I was expecting something along the lines of "Represents an eight foot alligator with six arms and a third eye which shoots lazer beams." Or "Looks exactly like Mariah Carey, but Blue."
Gak uses it to summon something from Omega and throws it at the golems while booking it in the other direction as soon as he's sure the summoning procedure has started.
Dev: "Hmm, maybe the heart will heal a broken neck then. It does pump out life, does it not?"I remind you that an action post should be made if you want to take advantage of that situation.
Oz: "Yes it does."
Try to pry apart the metal to make a shield or failing that pick up freddie and use hin as a shield, if there is anything fleshy inside the metal OMNOMNOMNOMNOM, then run, run as fast as I can away from the liquid metal spikes to cover(1) You start tugging on a promising piece of Guardian Golem, only to thave the pile shift over and topple on you. pinning you in place, yet somehow painfully exposed.
"Hey guys, I'm back, what'd I miss?"
((Apologies, sometimes I get intuition as to what I want to say. This was one of them.There are no carts in your vicinity, since, of the three you guys came down with, one was ... hmm, I seem to have lost track of one of htem, while another was destroyed in teh battle with the Guardians, and the last is airborne. Anyway, you stagger up, shout at Gak, who seems to be having similar troubles to yourself, and then turn 180- and clang away down the catwalk as fast as your freshly misshapen body can take you. (2) you get about fifty yards down the catwalk before encountering a dead end. Below, a Crystalline framework, resonating to some ethereal music. Above, dangling wires, spinning shafts, and a high pitched mechanical whine. To the left, more wires and tubes. to the right, open space.
Also heh, second mission and I've unleashed some form of magical cataclysm. Seems my ER vibes aren't quite gone yet.))
"Well, this has been fun. Bye bitches!"
If there's a spare cart, hijack it and fly away from the radioactive magnetic fluid apocalypse. If not, use the legs my summoner gave me, lamenting the fact that I only have two.
try to wake up from this coma I’m apparently inKongor was more dazed and disoriented than Comatose. You awaken to the sight of the short wide Inspector floating alongside you.
Dev: "Hmm, maybe the heart will heal a broken neck then. It does pump out life, does it not?"I remind you that an action post should be made if you want to take advantage of that situation.
Oz: "Yes it does."
So Vladen is currently stuck into a mechanical golem, Gak has been cornered by the summon, Kongor was captured by the investigators, Freddie was gibbed and Rex disappeared. What happens to Omega if the mission fails?Good question. this mission does have consequences for Omega as a whole.
Yes and no. Freddie cannot make an action, but this was a request for input from Freddie's player, not from the Character. There is no point in reviving a character, should such a thing be possible, if the player does not wish it. Also, I think there have been a couple other life and death sues like this before, where the player automatically posted some kind of "Maybe this will make the miraculous happen" action, and i let the dice fall where they might.Dev: "Hmm, maybe the heart will heal a broken neck then. It does pump out life, does it not?"I remind you that an action post should be made if you want to take advantage of that situation.
Oz: "Yes it does."
Try to be healed/fixed/revived/animated by the life energy being pumped out by the heart of Lathal.
(I thought he was dead or dying from a broken neck and unconscious for his last moments of life, and as such, wasn't capable of making actions. I thought if he was going to be saved by that, it would occur or not occur through no action of his own.)
Well if I recall correctly, removing it was what we came to do. So what is your proposition?"Excellent. I see we chose the most reasonable of your lot to parley with. Our proposition is simple: Take us with you. Specifically, we seek Sanctuary for Bridge City, it's inhabitants, and any Lathalian who seeks salvation though us.
Seems reasonable enough. I accept, though the rest of the group will need to hear this from you also. Speaking of which, let’s find Vladen and see if he’s ok."I don't think your team is in much of a condition to make decisions at the moment. Perhaps we should begin placing the enchantments?"
Start repeatedly stabbing self while trying to find a way out, unless close enough to grab or strike the heart with the sword"If only" -stab- "there was someone else" -stab- "who was in need of some Life Essence" -stab- "nearby" -stab- "that I could transfer" -stab- "this energy into!" -stab- "Ow! My eye!"
"Some one help me out of here or at least stab me in the nonvitals!"
Talking about the Omega system overhaul, what impprtant changes will there be for character sheets? I want to make a draft to work on and then adapt to the new system when it's done, but I need to know what changes will there be to character sheets.I'll do all that in the base thread. I am looking for player input there, so feel free to go and make comments. I'll post a more orless final version of the sheet there before opening the game up to new characters again.
(I am, but Freddie isn't so hot. This isn't a scot-free situation.)(2) your eyes cross and now you have two noses! Not really, it just looks that way for a moment. Anyway, teh Heart is still working on Freddie, though it seems more or less done fiddling with his neck. Freddie feels an electric tingle race up his neck, and a whole lot of unfamiliar sensations rush into his brain, threatening to overload his ability to process input.
Blink.
((Self mutilation was a tactic I learned in planescape dnd to survive the positive energy plane))((I haven't played D&D(although I want to), but that's actually pretty smart. I would have never thought of doing that.))
Close my eyes until I get oriented enough to re-open them, to see what's going on.(2) Freddie closes his eyes and waits for the disorientation to pass. It's still a lot, but as long as he keeps his eyes shut, it seems that he can endure it.
(Sorry, Freddie is essentially hors du combat at this moment. Think parapalegic.)
((Yeah sorry, I had to write a paper at the liberal last minute so I stayed up for something like 36 hours or so, then slept the sleep debt off. Just getting back to normal now.))Hearing Vladen screaming, you recognize the sounds of self-inflicted suffering, and, giggling in delight, you rush to the noise, leaping down from the catwalk with daggers in hand. you land full force on Vladen and hear a bone snap. You then begin stabbing, slashing, and cutting as God and Satan intended. You go into a sort of battle trance getting into a hypnotic rhythm as you work feverishly to keep ahead of the awful, terrible life flowing into him from the cursed Heart. (3) you don't gain much ground, but you do keep him rom exploding into bits, so that's good. Or evil, or ... at this point, who really knows?
Hmm. I'm not entirely sure if I can see Vladen from where I am, but I can probably hear him, since I seem to be above the Heart. Assuming I can make my way to him without being absorbed by the omegabomination, do so and begin 'helping' him by stabbing him a lot since he requested it.
Try and find someone else in need of healing, like Freddy.[auto-succeed] Oh look, there he is, within arms reach, considering you two were dragged together into the Maelstrom. You reach out and grab him, and will the Life energy into him, instead of yourself. Now, what would you like to concentrate on healing here?
proceed with the orb placementsI'm rolling to see how many orbs you get placed before the denizens of the Heart swarm you. 1 means you are attacked immediately, 2 means you get one more orb done, three means you get a total of 4 in place, 4 means you get 8, 5 means 12, 6 means ...I'll cross that bridge when I get to it.