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DF General Discussion / The source of all the trouble...
« on: January 03, 2014, 12:18:43 am »
From the dev logs...
On 23rd of the 12th 2004 socks became important enough for entire settlements to die for.
Quote
12/23/2004Toady One: Removed adamantite skills from startup, removed woodcutting from unit type determining skills, made farms restrict based on knowledge and seasons, changed counters, added demand counter, changed how box permissions work, made them care about clothes more...
On 23rd of the 12th 2004 socks became important enough for entire settlements to die for.