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What OS do you use Armok Vision on?

Windows 10
- 152 (49.8%)
Windows 7
- 77 (25.2%)
OSX
- 18 (5.9%)
Linux
- 45 (14.8%)
Other
- 13 (4.3%)

Total Members Voted: 305


Pages: 1 ... 36 37 [38] 39 40 ... 110

Author Topic: Armok Vision Project, on Hiatus.  (Read 500052 times)

Rose

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Immortal-D

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #556 on: December 19, 2015, 10:15:16 am »

On a serious note, that is brilliant beyond words.

Max™

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #557 on: December 20, 2015, 04:27:17 am »

Argh, this is why I was avoiding this thread, I can't play with these toys!
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Timeless Bob

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #558 on: December 21, 2015, 06:38:36 am »

That model export is beautiful.  Certainly this will allow those who wish it, to export their maps to a SecondLife space and populate it with, say, garden gnomes standing in for the dwarves.
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L33tsp34k does to English what Picasso did to faces.

Dwarfopoly
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Bloodlines of the Forii

Dirst

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #559 on: December 21, 2015, 07:34:33 am »

That model export is beautiful.  Certainly this will allow those who wish it, to export their maps to a SecondLife space and populate it with, say, garden gnomes standing in for the dwarves.
And this is quite obviously the entire reason DARPA developed the Internet.
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

Vattic

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #560 on: December 21, 2015, 05:22:03 pm »

Sarcasm aside I prefer it to their intended use. Nice work as always Japa. Seeing all the stuff you've got up to encouraged me to program regularly again.
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6 out of 7 dwarves aren't Happy.
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Timeless Bob

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #561 on: December 22, 2015, 06:57:48 pm »

Eh, I've been wanting to export DF maps to a multiple-user space for some time now, but haven't had the required skills or know-how to do so.  The DF worlds and histories have been a staple in my pen and paper RPG's for some time now.  To be able to export them via adventure mode into "places" my players can explore as a group, is just awesome.
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L33tsp34k does to English what Picasso did to faces.

Dwarfopoly
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funkydwarf

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #562 on: January 08, 2016, 09:45:08 pm »

Easy to tell there's been a new interesting DF release! Crickets around here! That's Ok, its keeping us all busy!
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #563 on: January 08, 2016, 11:47:38 pm »

Actually, I've been banging my head against the wall figuring out how I want to handle creature graphics.
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CharonM72

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #564 on: January 09, 2016, 12:00:30 am »

Actually, I've been banging my head against the wall figuring out how I want to handle creature graphics.

2D sprites? I'd be fine with sprites, even if it's a placeholder. Get some pictures off the internet, alpha map them, and throw 'em in. Maybe the simplest solution? Full-scale models could be a serious lag problem if there are lots of creatures anyway.
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Ever wanted to see your DF world Google Earth-style? Check out my Satellite Map Maker!

He he, yeah, I was like, "how are we going to be sure the leader will die in the trap?"  And then I saw the 10 adamantine weapons in the trap.  Then I was like, "but what if they live through the fall if they dodge?"  Then I saw the giant magma pool.

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #565 on: January 09, 2016, 12:05:29 am »

Sprites aren't an issue, I can just use stonesense sprites.

It's the config stuff in the backend that's the problem.
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Putnam

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #566 on: January 09, 2016, 07:05:54 pm »

Config stuff meaning like Stonesense's XML? Something specific that's different causing issues there?

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #567 on: January 09, 2016, 11:42:32 pm »

I guess it's not so much a specific difficulty with the programming itself, but more that every time I open it up to work on it, I just feel all my enthusiasm drain away.
I really just have to force myself through it until I get past the boring parts, but it's hard.
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CharonM72

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #568 on: January 09, 2016, 11:56:34 pm »

I've been having a similar problem with updating my map generator to show sites and structures. I know exactly how to do it but it's tedious. But whenever I look at some of the maps that it's produced, and when I see aerial maps of cities and countries, it inspires me.

If only work and my girlfriend didn't take up all my time...
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Ever wanted to see your DF world Google Earth-style? Check out my Satellite Map Maker!

He he, yeah, I was like, "how are we going to be sure the leader will die in the trap?"  And then I saw the 10 adamantine weapons in the trap.  Then I was like, "but what if they live through the fall if they dodge?"  Then I saw the giant magma pool.

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #569 on: January 10, 2016, 12:03:21 am »

Heh, you just have work and girlfriend.

I have work, wife, AND daughter.
« Last Edit: January 10, 2016, 12:05:37 am by Japa »
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