Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: Taberone on August 07, 2018, 07:14:30 pm

Title: (SG) Assassination - Target #3: Lumbago Joe
Post by: Taberone on August 07, 2018, 07:14:30 pm
ASSASSINATION
A suggestion game about murder for hire

What is this?
Welcome to Assassination! This is a suggestion game about assassinating your mark. This will be mostly text based, and the game progresses according to the suggestions you make. Everyone controls the protagonist.

I will try to accommodate your suggestions as best as I can. If a suggestion is denied, reasons will be given. I don't expect to have to deny too many suggestions, however, unless they're impossible to do.

Target #1: Mad Tony

You stand outside a three-story apartment that has seen better days. Above the front doors is a billboard displaying what was once an advertisement for alcohol, now torn to several pieces and covered in graffiti. The walls are not safe, either, and similar graffiti is everywhere on them. A man calling himself by the name of Mad Tony is to be assassinated, and he is one of many men that you will have to eliminate in order to gain your freedom, or die trying.

You anxiously take a look around in the general vicinity of the apartment where Mad Tony resides. How did you go from an average life to becoming a novice hitman? Whatever the reasons were, this is no time to sit back and recollect the past when you've got a job to do. How will you know what your target looks like? Is he aligned with the gangsters that are known to be living in this apartment? Is he aware that someone is out to kill him?

You've been provided with a poorly maintained pocket pistol from the 70's with terrible ergonomics, making it hard to grip. To make things worse, you've only got five rounds and no spare ammunition. Are your creditors in the underworld trying to ensure your failure? Seems that whether you fail or succeed at getting rid of Mad Tony, the outcome will still be favorable for them...



In front of you is the front door. A man wearing gang colors and a bandanna leans on the walls by the entrance, smoking a cigarette. You can see a poorly-concealed pistol tucked in the back of the man's waistband.

To the left is a small body of water filling up a moderately-sized hole in the ground, and the side windows of the apartment. You also see a neighboring building across the street with large pipes on the roof that pass by close enough to the apartment windows on the third floor.

To the left and ahead past the apartment is an alleyway.

To the right is what looks like a power generator for the apartment, and a ladder leading to a grating. The grating seems to allow access to the back of one of the second-floor rooms.

Further to the right is the back of a neighboring building, with a ladder to the roof.



HEALTH: Healthy. You are not injured.

Inventory:
[.22 LR] Crappy pocket pistol (5/5 rounds, poor ergonomics, concealable)

Ammunition:
.22 LR: None!
Title: Re: (SG) Assassination
Post by: Taberone on August 07, 2018, 07:14:48 pm
MISSION ARCHIVE:
Target 01: Mad Tony (http://www.bay12forums.com/smf/index.php?topic=171654.msg7826049#msg7826049) (Pages 1-7)
People killed: 3 (Including 1 target)
The protagonist starts off his journey by killing Mad Tony, the leader of a local gang.

Target 02: The Doctors (http://www.bay12forums.com/smf/index.php?topic=171654.msg7837887#msg7837887) (Pages 7-26)
People killed: 20 (Including 2 targets. One target was killed by other forces.)
Three doctors at a hospital must be assassinated, but something is very, very wrong at the hospital. There is more to the situation than it seems.

Target 03: Lumbago Joe (http://www.bay12forums.com/smf/index.php?topic=171654.msg8145533#msg8145533) (Pages 27-???)
Title: Re: (SG) Assassination
Post by: Doubloon-Seven on August 07, 2018, 07:28:19 pm
Sneak around and have a look at the generator. Maybe we could disable it.
Title: Re: (SG) Assassination
Post by: NRDL on August 07, 2018, 07:38:38 pm
Look around in any trashcans for glass bottles, pipes, anything that can be used as a melee weapon.
Title: Re: (SG) Assassination
Post by: FallacyofUrist on August 07, 2018, 08:09:07 pm
At the very least we should recall what we were told about Mad Tony.
Title: Re: (SG) Assassination
Post by: Taberone on August 07, 2018, 09:10:50 pm
At the very least we should recall what we were told about Mad Tony.

You try to remember what little you were told about Mad Tony. You remember that he has a tattoo of a bloody knife on his back.

Look around in any trashcans for glass bottles, pipes, anything that can be used as a melee weapon.

You dig around in a trash can outside the apartment, and find a half-full beer bottle someone threw away, along with a broken flashlight.

Sneak around and have a look at the generator. Maybe we could disable it.

While the gangster is distracted, you slip past him and take a look at the generator. You see an "OFF" switch for the generator, and could possibly turn it off at the risk of drawing unwanted attention from the gangster... If he ever gets off his phone and realizes that the lights are out.



In front of you is the front door. A man wearing gang colors and a bandanna leans on the walls by the entrance, smoking a cigarette. You can see a poorly-concealed pistol tucked in the back of the man's waistband.

To the left is a small body of water filling up a moderately-sized hole in the ground, and the side windows of the apartment. You also see a neighboring building across the street with large pipes on the roof that pass by close enough to the apartment windows on the third floor.

To the left and ahead past the apartment is an alleyway.

To the right is what looks like a power generator for the apartment, and a ladder leading to a grating. The grating seems to allow access to the back of one of the second-floor rooms.

Further to the right is the back of a neighboring building, with a ladder to the roof.



HEALTH: Healthy. You are not injured.

Inventory:
Beer bottle
Broken flashlight
[.22 LR] Crappy pocket pistol (5/5 rounds, poor ergonomics, concealable)

Ammunition:
.22 LR: None!
Title: Re: (SG) Assassination
Post by: FallacyofUrist on August 07, 2018, 09:31:36 pm
Let's climb that ladder. A new vantage point may open up opportunity...
Title: Re: (SG) Assassination
Post by: Taberone on August 07, 2018, 10:30:51 pm
Let's climb that ladder. A new vantage point may open up opportunity...

You climb the ladder, open the grate, and squeeze yourself in. You find yourself in a narrow room with a storage locker and a door in front of you. Behind the door, you hear loud snoring and the blaring of a television.



From the narrow room on the second floor: (Current location):

In front of you is a door.

Behind you is the ladder that you used to get in.

From the outside of the apartment:

Spoiler (click to show/hide)



HEALTH: Healthy. You are not injured.

Inventory:
Beer bottle
Broken flashlight
[.22 LR] Crappy pocket pistol (5/5 rounds, poor ergonomics, concealable)

Ammunition:
.22 LR: None!
Title: Re: (SG) Assassination
Post by: Doubloon-Seven on August 07, 2018, 11:04:15 pm
Open the storage locker, and try to peek through the door's keyhole/a crack/bottom.
Title: Re: (SG) Assassination
Post by: NRDL on August 07, 2018, 11:16:47 pm
Open the storage locker, and try to peek through the door's keyhole/a crack/bottom.

+1
Title: Re: (SG) Assassination
Post by: Taberone on August 08, 2018, 12:28:27 am
Open the storage locker, and try to peek through the door's keyhole/a crack/bottom.

You open the storage locker to find a bunch of pill bottles, some .38 Special ammunition, a .38 revolver, bags of cocaine, some cigarettes, a lighter, and a bloodstained switchblade. With the storage locker open, you peek through the keyhole of the door and see what appears to be a man sleeping on a sofa.



From the narrow room on the second floor: (Current location):

In front of you is a door. Behind the door is an unknown man sleeping on a sofa.

Behind you is the ladder that you used to get in.

From the outside of the apartment:

Spoiler (click to show/hide)



HEALTH: Healthy. You are not injured.

Inventory:
Beer bottle
Broken flashlight
[.22 LR] Crappy pocket pistol (5/5 rounds, poor ergonomics, concealable)

Ammunition:
.22 LR: None!
Title: Re: (SG) Assassination - Target #1
Post by: MonkeyMarkMario on August 08, 2018, 12:39:04 am
Get the .38 revolver and .38 Special ammunition and the switchblade.
Title: Re: (SG) Assassination
Post by: Taberone on August 08, 2018, 01:09:25 am
Get the .38 revolver and .38 Special ammunition and the switchblade.

You pick up the .38 revolver, the ammunition for it, and the bloody switchblade. You are now better armed, but don't get overconfident now. You're still an untrained average Joe (or Jane) with no practical combat experience.



From the narrow room on the second floor: (Current location):

In front of you is a door. Behind the door is an unknown man sleeping on a sofa.

Behind you is the ladder that you used to get in.

From the outside of the apartment:

Spoiler (click to show/hide)



HEALTH: Healthy. You are not injured.

Inventory:
Beer bottle
Broken flashlight
Switchblade
[.22 LR] Crappy pocket pistol (5/5 rounds, poor ergonomics, concealable)
[.38 Special] Revolver (6/6 rounds)

Ammunition:
.22 LR: None!
.38 Special: 6
Title: Re: (SG) Assassination - Target #1
Post by: NRDL on August 08, 2018, 01:13:21 am
Knock on the door, wake the sleeping man up.  When he opens the door to check who it is, stab him with the knife.
Title: Re: (SG) Assassination - Target #1
Post by: King Zultan on August 08, 2018, 03:52:18 am
Get the lighter from the storage closet then do this.
Knock on the door, wake the sleeping man up.  When he opens the door to check who it is, stab him with the knife.
Title: Re: (SG) Assassination - Target #1
Post by: Doubloon-Seven on August 08, 2018, 10:07:54 am
Let's not be a murderer. Except for those who we explicitly need to murder.
Head back down to the street and turn off the generator.
Title: Re: (SG) Assassination - Target #1
Post by: Taberone on August 08, 2018, 10:58:46 am
Poll added so we can decide on whether or not to attack the sleeping man.
Title: Re: (SG) Assassination
Post by: Taberone on August 08, 2018, 12:35:47 pm
Knock on the door, wake the sleeping man up.  When he opens the door to check who it is, stab him with the knife.
Get the lighter from the storage closet then do this.
Knock on the door, wake the sleeping man up.  When he opens the door to check who it is, stab him with the knife.


You grab the lighter and knock loudly on the door, stirring the sleeping man awake.

"What the hell was that?" The man grabs a double-barreled shotgun from under the sofa, steadies it on top of the sofa, and aims it at the door. "Anybody there? Hello?" He refuses to budge, and keeps his shotgun trained on the door. After a while, you give up on trying to stab the man.

Let's not be a murderer. Except for those who we explicitly need to murder.
Head back down to the street and turn off the generator.

Realizing that your current plan won't work, you quickly climb back through the grate, get down the ladder, and find yourself in the generator area. You flip the power switch, and are immediately greeted with yelling from the man inside the second floor room.

"What in the goddamn? I think we got a troublemaker that needs to be taken care of, boys! I'm gonna go check the power generator and hunt me some rats."

More shouting ensues from the third floor of the apartment, with a man launching into a profanity-laden tirade, and another man constantly interrupting with "calm down, Tony!" in a futile attempt to placate him.

Better not hang around the generator for too long, lest the inhabitants of the apartment do the math and discover that you knocked out their power.



From the outside of the apartment:

In front of you is the front door. The gangster smoking a cigarette is gone.

To the left is a small body of water filling up a moderately-sized hole in the ground, and the side windows of the apartment. You also see a neighboring building across the street with large pipes on the roof that pass by close enough to the apartment windows on the third floor.

To the left and ahead past the apartment is an alleyway. The cigarette-smoking gangster from before is taking a leak in the alleyway.

To the right is what looks like a power generator for the apartment, and a ladder leading to a grating. The grating allows access to the back of one of the second-floor rooms.

Further to the right is the back of a neighboring building, with a ladder to the roof.



HEALTH: Healthy. You are not injured.

Inventory:
Lighter
Beer bottle
Broken flashlight
Switchblade
[.22 LR] Crappy pocket pistol (5/5 rounds, poor ergonomics, concealable)
[.38 Special] Revolver (6/6 rounds)

Ammunition:
.22 LR: None!
.38 Special: 6
Title: Re: (SG) Assassination - Target #1 (Lights out...)
Post by: FallacyofUrist on August 08, 2018, 01:20:25 pm
A perfect opportunity! Tell the gangster taking a leak that you thought you saw somebody cut out the power then climb the ladder and go through the door. The door with a shotgun-wielding man pointing a gun at it. Yeah.
Title: Re: (SG) Assassination - Target #1 (Lights out...)
Post by: MonkeyMarkMario on August 08, 2018, 01:28:56 pm
A perfect opportunity! Tell the gangster taking a leak that you thought you saw somebody cut out the power then climb the ladder and go through the door. The door with a shotgun-wielding man pointing a gun at it. Yeah.
If he doesn't buy it than stab him if he's close enough if not shoot him.
Title: Re: (SG) Assassination
Post by: Taberone on August 08, 2018, 03:59:15 pm
A perfect opportunity! Tell the gangster taking a leak that you thought you saw somebody cut out the power...

You make your way to the alleyway by the apartment, and walk up to the gangster.

"I saw somebody cut the power, I think. Definitely wasn't me, though."

"Who the hell did that? He's a dead man!"

"He might be still hanging around by the generator."

The gangster runs off to the generator.

If he doesn't buy it than stab him if he's close enough if not shoot him.

Thankfully, the gangster bought your explanation.

...then climb the ladder and go through the door. The door with a shotgun-wielding man pointing a gun at it. Yeah.

You make your way to the power generator with the ladder nearby, and discover the gangster arguing with the man from the second floor. The gangster blames the man for cutting the power, but the man tries to explain that it wasn't him, and he was looking for the guy that cut the power, too. Both men are too distracted to see you climbing the ladder into the second floor grate, and you slip past.

You are now standing in the same narrow room on the second floor, but now the door is open. You see the rest of the man's apartment room, but it is too dark to see much else.




From the narrow room on the second floor (Current location, no lights):

In front of you is an open door, revealing an apartment room. It is very dark, since the power was cut.

Behind you is the ladder that you used to get in. The gangster and the man are arguing by the power generator outside and below.

From the outside of the apartment:
Spoiler (click to show/hide)



HEALTH: Healthy. You are not injured.

Inventory:
Lighter
Beer bottle
Broken flashlight
Switchblade
[.22 LR] Crappy pocket pistol (5/5 rounds, poor ergonomics, concealable)
[.38 Special] Revolver (6/6 rounds)

Ammunition:
.22 LR: None!
.38 Special: 6
Title: Re: (SG) Assassination - Target #1 (Lights out...)
Post by: FallacyofUrist on August 08, 2018, 04:13:55 pm
D'oh!
A perfect opportunity! Tell the gangster taking a leak that you thought you saw somebody 'cut out the power then climb the ladder and go through the door'. The door with a shotgun-wielding man pointing a gun at it. Yeah.
I meant to say that the guy who cut out the power then climbed up the ladder and went through the door.

... whoops?
Title: Re: (SG) Assassination - Target #1 (Lights out...)
Post by: TopHat on August 08, 2018, 05:08:31 pm
Enter the apartment, lock the door behind us. Look around inside for a way up or anything else of interest.
Title: Re: (SG) Assassination
Post by: Taberone on August 08, 2018, 05:43:23 pm
D'oh!
A perfect opportunity! Tell the gangster taking a leak that you thought you saw somebody 'cut out the power then climb the ladder and go through the door'. The door with a shotgun-wielding man pointing a gun at it. Yeah.
I meant to say that the guy who cut out the power then climbed up the ladder and went through the door.

... whoops?

It's okay. There's always next time.

Enter the apartment, lock the door behind us. Look around inside for a way up or anything else of interest.

You step out of the narrow room into the main room, close the door, and lock it. It's pretty hard to see in the dark, but the moonlight provides just enough lighting for you to see the door to the main hallway on the second floor. You take a look around for anything of interest, but can only find a spraycan, two pennies, and a kitchen knife.

As you finish looting, you hear another door open inside the apartment. If you had to guess, there's probably a bathroom in this apartment room, too. A voice emerges from the darkness of the bathroom:

"Is that you out there, Jake? Hello?"



From the main apartment room on the second floor:

In front of you is the door to the main hallway.

To the right is a bathroom. Someone is in there and is very suspicious.

To the left is the apartment windows. The moonlight shines through the windows, providing some very dim lighting.

Behind you is the door to the narrow room, and the grating behind it to the power generator below. The door is locked from your side.

From the outside of the apartment:
Spoiler (click to show/hide)



HEALTH: Healthy. You are not injured.

Inventory:
$0.02
Spraycan
Kitchen knife
Lighter
Beer bottle
Broken flashlight
Switchblade
[.22 LR] Crappy pocket pistol (5/5 rounds, poor ergonomics, concealable)
[.38 Special] Revolver (6/6 rounds)

Ammunition:
.22 LR: None!
.38 Special: 6
Title: Re: (SG) Assassination - Target #1 (Suspicious)
Post by: NRDL on August 08, 2018, 06:02:03 pm
Stab whoever's in the bathroom.
Title: Re: (SG) Assassination - Target #1 (Suspicious)
Post by: Shadowclaw777 on August 08, 2018, 06:31:57 pm
Walk up to them trying to start a conversation while keeping the knife behind your back, than in the moment of their confusion, strike and go for the throat with your knife
Title: Re: (SG) Assassination - Target #1 (Suspicious)
Post by: Doubloon-Seven on August 08, 2018, 06:54:44 pm
Is their voice similar or identical to the one who was sleeping in the apartment? If so, shoot them and then go to hide in the closet.
Title: Re: (SG) Assassination
Post by: Taberone on August 08, 2018, 08:32:42 pm
Is their voice similar or identical to the one who was sleeping in the apartment? If so, shoot them and then go to hide in the closet.

The voice sounds different than the shotgun-wielding guy. You see another man poking his head out of the bathroom in the dim moonlight.

Walk up to them trying to start a conversation while keeping the knife behind your back, than in the moment of their confusion, strike and go for the throat with your knife
Stab whoever's in the bathroom.

"Hey there. How's the weather?" You ask the bathroom dweller, a knife held behind your back. You start walking.

"Who are you?" The bathroom dweller asks as you get closer and closer. "s-stay back, whoever you are!"

Once you get within range, you lunge at the bathroom dweller, a knife aimed at the throat. As the knife pierces the dweller's throat, he gurgles loudly on his own blood, clutches at his throat, and stumbles against the wall. The bathroom dweller, still having some life left in him, kicks out with his foot, sending you stumbling backwards to the floor. He tries to scream for help, but loud gurgling is the only thing that escapes him.

The bathroom dweller then clumsily tries to stumble his way to the entrance of the apartment room.

Enemies:
Bathroom dweller (Pierced throat, life-threatening bleeding, trying to escape)



From the main apartment room on the second floor:

In front of you is the door to the main hallway. There is an enemy trying to escape.

To the right is a bathroom.

To the left is the apartment windows. The moonlight shines through the windows, providing some very dim lighting.

Behind you is the door to the narrow room, and the grating behind it to the power generator below. The door is locked from your side.

From the outside of the apartment:
Spoiler (click to show/hide)



HEALTH: Healthy. You are not injured.

Inventory:
$0.02
Spraycan
Kitchen knife (Bloody)
Lighter
Beer bottle
Broken flashlight
Switchblade
[.22 LR] Crappy pocket pistol (5/5 rounds, poor ergonomics, concealable)
[.38 Special] Revolver (6/6 rounds)

Ammunition:
.22 LR: None!
.38 Special: 6
Title: Re: (SG) Assassination - Target #1 (Combat: Bathroom Dweller)
Post by: Doubloon-Seven on August 08, 2018, 09:01:57 pm
Yeesh. Can we not try to kill people that we don't have to?
Grab the man and use his shirt to press down on the wound to prevent him from bleeding out. Tie it so that he can breath, but so that the bleeding will eventually stop. Gag him as well.
Title: Re: (SG) Assassination - Target #1 (Combat: Bathroom Dweller)
Post by: Shadowclaw777 on August 08, 2018, 09:08:08 pm
 I’m just currently suggesting actions for the game like I how I play in the hit man series, the less eyes the better, also shooting creates lots of noise while up close can be very quiet; also I try to go with the less non-mission target kills for higher score but things can become dicey in the line of work

Also make sure to perform a choke-hold on the bathroom dweller to pass him out, not breaking his neck, but enough force to cause him to go into unconsciousness
Title: Re: (SG) Assassination - Target #1 (Combat: Bathroom Dweller)
Post by: NRDL on August 08, 2018, 10:29:46 pm


Also make sure to perform a choke-hold on the bathroom dweller to pass him out, not breaking his neck, but enough force to cause him to go into unconsciousness

+1
Title: Re: (SG) Assassination
Post by: Taberone on August 09, 2018, 01:07:06 am
As a compromise, you guys could go for trying to wound rather than kill non-targets when possible, especially if they aren't visibly threatening? Or just doing like the thing below, I guess. Either way, I'm kinda neutral about the whole "non-targets vs targets" thing, but I know some of you prefer to keep this professional and avoid killing non-targets when possible.

Yeesh. Can we not try to kill people that we don't have to?
Grab the man and use his shirt to press down on the wound to prevent him from bleeding out. Tie it so that he can breath, but so that the bleeding will eventually stop. Gag him as well.

You grab the bathroom dweller, tear off the bathroom dweller's shirt, and tie it so that the bleeding will stop. While you're at it, you use the shirt to gag him, preventing him from calling for help...

I’m just currently suggesting actions for the game like I how I play in the hit man series, the less eyes the better, also shooting creates lots of noise while up close can be very quiet; also I try to go with the less non-mission target kills for higher score but things can become dicey in the line of work

Also make sure to perform a choke-hold on the bathroom dweller to pass him out, not breaking his neck, but enough force to cause him to go into unconsciousness


Also make sure to perform a choke-hold on the bathroom dweller to pass him out, not breaking his neck, but enough force to cause him to go into unconsciousness

+1

... And then you put the bathroom dweller in a choke hold, trying to apply just enough pressure to knock him out, but not enough to kill him. Unfortunately, choke holds aren't as easy (or quick) as the movies show it, and your lack of skill in choke holds means that it takes a few minutes for you to get it right, and a few minutes for the bathroom dweller to pass out. But hey, at least you didn't accidentally kill him.

As the bathroom dweller falls unconscious, the lights suddenly come back on. The gangster and the shotgun-wielding man have turned the generator back on!

You hear someone climbing the ladder next to the generator, making his way to the narrow room that you just locked from the inside. It must be the owner of the room, now having resolved the argument with the gangster.



From the main apartment room on the second floor (Lights are back on):

In front of you is the door to the main hallway. The bathroom dweller lies unconscious.

To the right is a bathroom.

To the left is the apartment windows.

Behind you is the door to the narrow room, and the grating behind it to the power generator below. The door is locked from your side. Someone is climbing up the ladder into the narrow room.

From the outside of the apartment:
Spoiler (click to show/hide)



HEALTH: Healthy. You are not injured.

Inventory:
$0.02
Spraycan
Kitchen knife (Bloody)
Lighter
Beer bottle
Broken flashlight
Switchblade
[.22 LR] Crappy pocket pistol (5/5 rounds, poor ergonomics, concealable)
[.38 Special] Revolver (6/6 rounds)

Ammunition:
.22 LR: None!
.38 Special: 6
Title: Re: (SG) Assassination - Target #1 (Let there be light...)
Post by: NRDL on August 09, 2018, 01:13:11 am
Stab the person as they're coming up the ladder so they can't defend themselves.

Not entirely sure why we're so averse to having our character kill, it's not like incapacitating everyone with grievous injuries is going to be more forgivable to other gang members or the police. Plus having him(?) kill removes the whole "inexperienced at killing" disadvantage once we actually reach our target.
Title: Re: (SG) Assassination - Target #1 (Let there be light...)
Post by: King Zultan on August 09, 2018, 03:44:45 am
Stab the person as they're coming up the ladder so they can't defend themselves.
+1
Title: Re: (SG) Assassination - Target #1 (Let there be light...)
Post by: Taberone on August 09, 2018, 12:04:25 pm
Stab the person as they're coming up the ladder so they can't defend themselves.

Not entirely sure why we're so averse to having our character kill, it's not like incapacitating everyone with grievous injuries is going to be more forgivable to other gang members or the police. Plus having him(?) kill removes the whole "inexperienced at killing" disadvantage once we actually reach our target.

You unlock the narrow room door and open it to find the shotgun-wielding man making his way up the ladder.

"Jesus Christ!" He shouts as he spots you trespassing in his own room. He tries to climb back down, but it's already too late for him. You rush the man and stab out with your knife, piercing the man's skull and sending him falling off the ladder. With a scream, he falls all the way down to the ground floor, cracks the back of his head on the generator along the way, and then bounces off of it before hitting his head on the concrete below again.

The man gasps a ragged last breath, and then all is silent.

You have committed your first murder.

It'll get easier, even though you haven't shown much hesitation in the first place.

"Ey, man! What the hell?" The cigarette-smoking gangster shouts as he hears all the commotion. He rushes in to investigate the power generator, sees the corpse, and then looks up at the second floor grate to see you with a bloody knife in your hand.

"Mad Tony ain't gonna let you get away with killing his dealer, fool! You're dead meat!" The gangster starts reaching for a handgun in his waistband.



From the narrow room on the second floor (Current location):

In front of you is an open door, revealing an apartment room.

Behind you is the ladder that you used to get in. The shotgun wielding man's corpse lies below, and an angry gangster with a gun has spotted you.

From the main apartment room on the second floor:
Spoiler (click to show/hide)

From the outside of the apartment:
Spoiler (click to show/hide)


HEALTH: Healthy. You are not injured.

Inventory:
$0.02
Spraycan
Kitchen knife (Bloody)
Lighter
Beer bottle
Broken flashlight
Switchblade
[.22 LR] Crappy pocket pistol (5/5 rounds, poor ergonomics, concealable)
[.38 Special] Revolver (6/6 rounds)

Ammunition:
.22 LR: None!
.38 Special: 6

People killed: 1
Title: Re: (SG) Assassination - Target #1 (First blood!)
Post by: MonkeyMarkMario on August 09, 2018, 12:31:56 pm
shot the gangster
Title: Re: (SG) Assassination - Target #1 (First blood!)
Post by: Shadowclaw777 on August 09, 2018, 03:20:58 pm
Aim your revolver at the handgun gangster, targeting multiple shots to the upper chest
Title: Re: (SG) Assassination - Target #1 (Let there be light...)
Post by: Taberone on August 09, 2018, 04:30:40 pm
Aim your revolver at the handgun gangster, targeting multiple shots to the upper chest
shot the gangster

You draw and fire three shots aimed at the gangster's upper chest, but your inexperience ensures that only one bullet manages to hit. That one bullet strikes the gangster in the lung, causing him to stumble back and let out a cry of "Shit!"

The gangster lets loose with a wild barrage of bullets, sending rounds flying everywhere and accidentally striking the power generator's OFF switch. The only thing the gangster has accomplished is dumping an entire magazine in your general direction, and managing to accidentally help you by turning off the power again.

"You'll pay for that! The bastard is on the second floor! Get him!" The gangster bellows, alerting any comrades within earshot.

"Go, go, go!" A voice shouts from the floor right above you. "Bring him to me, now! I'll skin that fool alive and hang him from a pole!"

"Roger that, boss!" Another voice responds. "Let's move it, folks! Someone stay behind to watch Tony's back!"

You hear some footsteps going down the stairs outside the entrance to the apartment. The gangers in this building are all coming for you, and you now know that Mad Tony is on the third floor.

Enemies:
Cigarette-smoking gangster (Wounded, lung shot, bleeding) armed with 9mm pistol



From the narrow room on the second floor (Current location, no lights):

In front of you is an open door, revealing an apartment room.

Behind you is the ladder that you used to get in. The shotgun wielding man's corpse lies below, and an angry gangster with a gun is present.

From the main apartment room on the second floor (No lights):
Spoiler (click to show/hide)

From the outside of the apartment:
Spoiler (click to show/hide)


HEALTH: Healthy. You are not injured.

Inventory:
$0.02
Spraycan
Kitchen knife (Bloody)
Lighter
Beer bottle
Broken flashlight
Switchblade
[.22 LR] Crappy pocket pistol (5/5 rounds, poor ergonomics, concealable)
[.38 Special] Revolver (3/6 rounds)

Ammunition:
.22 LR: None!
.38 Special: 6

People killed: 1
Title: Re: (SG) Assassination - Target #1 (Combat: Gangsters)
Post by: Shadowclaw777 on August 09, 2018, 04:54:10 pm
Take time to line up a head shot against the smoking gangster, than hide besides the door of the bathroom with a knife ready for any movement, targeting the throat
Title: Re: (SG) Assassination - Target #1 (Combat: Gangsters)
Post by: NRDL on August 09, 2018, 06:29:41 pm
Take time to line up a head shot against the smoking gangster, than hide besides the door of the bathroom with a knife ready for any movement, targeting the throat

Sounds like a plan +1
Title: Re: (SG) Assassination - Target #1 (Combat: Gangsters)
Post by: Doubloon-Seven on August 09, 2018, 06:50:33 pm
This is why we don't kill people that we don't have to. It's just more of an opportunity for people to notice what's going on. That, and we're now facing an entire gang with 14 bullets. Also, we could've literally just snuck past everything since we knew where Tony was already.

Edit: How is the elevator moving? The power got turned off.

Take time to line up a head shot against the smoking gangster, than hide besides the door of the bathroom with a knife ready for any movement, targeting the throat
Sounds like a plan +1
-1

Rush out of the apartment and hide in a janitor's closet or equivalent space. Alternatively, an unused apartment will do.
Title: Re: (SG) Assassination - Target #1 (Combat: Gangsters)
Post by: Shadowclaw777 on August 09, 2018, 07:10:01 pm
Fine, but the thing is if we hide than they can escort the VIP out of here which results in a mission objective failed but fine

+1 for Hiding Plan
Title: Re: (SG) Assassination - Target #1 (Let there be light...)
Post by: Taberone on August 09, 2018, 09:02:54 pm
How is the elevator moving? The power got turned off.

Whoops. Mistake has been corrected.

This is why we don't kill people that we don't have to. It's just more of an opportunity for people to notice what's going on. That, and we're now facing an entire gang with 14 bullets. Also, we could've literally just snuck past everything since we knew where Tony was already.

Take time to line up a head shot against the smoking gangster, than hide besides the door of the bathroom with a knife ready for any movement, targeting the throat
Sounds like a plan +1
-1

Rush out of the apartment and hide in a janitor's closet or equivalent space. Alternatively, an unused apartment will do.
Fine, but the thing is if we hide than they can escort the VIP out of here which results in a mission objective failed but fine

+1 for Hiding Plan

You quickly open the front door of the apartment room and move into the darkness, where even the moonlight doesn't shine. Running your hands along the walls in what seems like a dark hallway by the stairs, you find another door on the same floor as you. You open the door, and discover, to your relief, that the owner has foolishly left the door unlocked. You quickly get inside the unknown room and shut the door, hoping to wait things out.

The footsteps soon arrive at the second floor, followed by angry shouts and one of the gangers dramatically racking a shotgun... Followed by the sound of a perfectly good shell falling to the floor. Seems like someone's been watching too many movies. Something flicks on, and you suddenly see bright white lights from the underside of the door. Flashlights!

The gangsters rush into the room where the gunshots came from, but the only thing they can find is the wounded and unconscious bathroom dweller.

"Where the hell did he go?!" A voice shouts. "Maybe he went through the grate?"

"He just vanished! Maybe he slipped away to the first floor or out the window. "You three get out there and patrol the perimeter of the building! Bronson and I will keep looking around inside."

Three pairs of footsteps slip out the grate in the narrow room, climb down the ladder, and start patrolling the outside of the apartment block. Two pairs of footsteps stay behind to sweep the inside of the apartment.

"Hey Bronson, you think the guy's hiding in the bathroom?"

"Wouldn't hurt to check, man. You go first."

The two gangsters start checking the bathroom.



Approximate area map: Second floor
Spoiler (click to show/hide)

From the unknown room in the second floor hallway (Current location):

To the Front is the door that you just closed. Opening it would surely expose your hiding spot.

From the main apartment room on the second floor (No lights):
Spoiler (click to show/hide)

From the narrow room on the second floor (no lights):
Spoiler (click to show/hide)

From the outside of the apartment:
Spoiler (click to show/hide)


HEALTH: Healthy. You are not injured.

Inventory:
$0.02
Spraycan
Kitchen knife (Bloody)
Lighter
Beer bottle
Broken flashlight
Switchblade
[.22 LR] Crappy pocket pistol (5/5 rounds, poor ergonomics, concealable)
[.38 Special] Revolver (3/6 rounds)

Ammunition:
.22 LR: None!
.38 Special: 6

People killed: 1
Title: Re: (SG) Assassination - Target #1 (Combat: Gangsters)
Post by: Doubloon-Seven on August 09, 2018, 09:10:31 pm
First of all, use the downtime to reload the spent cartridges from your revolver. Keep the casings. Flick on the lighter momentarily to help see the room's contents. Is there a window?
Title: Re: (SG) Assassination - Target #1 (Combat: Gangsters)
Post by: MonkeyMarkMario on August 09, 2018, 09:30:11 pm
First of all, use the downtime to reload the spent cartridges from your revolver. Keep the casings. Flick on the lighter momentarily to help see the room's contents. Is there a window?
+1
Title: Re: (SG) Assassination - Target #1 (Combat: Gangsters)
Post by: NRDL on August 09, 2018, 10:42:44 pm
First of all, use the downtime to reload the spent cartridges from your revolver. Keep the casings. Flick on the lighter momentarily to help see the room's contents. Is there a window?
+1

+1
Title: Re: (SG) Assassination - Target #1 (Let there be light...)
Post by: Taberone on August 09, 2018, 11:23:52 pm
First of all, use the downtime to reload the spent cartridges from your revolver. Keep the casings. Flick on the lighter momentarily to help see the room's contents. Is there a window?

You try to reload your revolver in the dark, which takes a while. Eventually, you get there, and decide to keep the casings so that the police can't trace them back to you.

Flicking on the lighter for a few seconds reveals that you are in a storage closet. You see a broom, a bucket of water, a mop, and stain removing chemicals.

"No sign of anybody, man." The gangsters in the shotgun-wielding man's room fail to find anybody in the bathroom. "Other than that unconscious guy over there that got stabbed. One of the errand boys, too."

"Check behind the sofa. Look under the bed. Heck, check even the fridge. He's got to be in this room somewhere." The gangsters continue searching the room you were just in, giving you valuable time to slip away and plan your next move... Or keep waiting.

Approximate area map: Second floor
Spoiler (click to show/hide)

From the storage closet in the second floor hallway (Current location):

To the Front is the door that you just closed. Opening it would surely expose your hiding spot.

Behind you is a a broom, a bucket of water, a mop, and stain removing chemicals.

From the main apartment room on the second floor (No lights):
Spoiler (click to show/hide)

From the narrow room on the second floor (no lights):
Spoiler (click to show/hide)

From the outside of the apartment:
Spoiler (click to show/hide)


HEALTH: Healthy. You are not injured.

Inventory:
$0.02
Spraycan
Kitchen knife (Bloody)
Lighter
Beer bottle
Broken flashlight
Switchblade
[.22 LR] Crappy pocket pistol (5/5 rounds, poor ergonomics, concealable)
[.38 Special] Revolver (6/6 rounds)

Ammunition/Casings:
.22 LR: None!
.38 Special: 3 / .38 special casings: 3


People killed: 1
Title: Re: (SG) Assassination - Target #1 (Combat: Gangsters)
Post by: MonkeyMarkMario on August 09, 2018, 11:29:38 pm
Stay in the closet and try to position everything to try and conceal our-self, quietly though.
Title: Re: (SG) Assassination - Target #1 (Combat: Gangsters)
Post by: NRDL on August 09, 2018, 11:33:39 pm
So is the plan to just wait until they leave?
Title: Re: (SG) Assassination - Target #1 (Combat: Gangsters)sneak
Post by: Shadowclaw777 on August 09, 2018, 11:39:09 pm
We can sneak to the second floor hallway and go into the Staircase to go to the third level room; and I think the gangsters are checking out the apartment room allowing us with our lighter to not crash into anything and go to staircase and hopefully go up? If there is low-light, no need for the lighter in the apartment hallway.

This is the action.

Edit: Also the unconscious dude had a stabbed neck? Did they not see that?
Title: Re: (SG) Assassination - Target #1 (Combat: Gangsters)
Post by: NRDL on August 09, 2018, 11:40:01 pm
Cool.

Stay in the closet and try to position everything to try and conceal our-self, quietly though.

+1
Title: Re: (SG) Assassination - Target #1 (Let there be light...)
Post by: Taberone on August 10, 2018, 12:48:20 am
Edit: Also the unconscious dude had a stabbed neck? Did they not see that?

They did see it, but I somehow didn't add them reacting to that, which has now been fixed. They're also busy trying to find the protagonist.

Stay in the closet and try to position everything to try and conceal our-self, quietly though.
Cool.

Stay in the closet and try to position everything to try and conceal our-self, quietly though.

+1
So is the plan to just wait until they leave?

You stay in the closet, trying to position the janitorial equipment so that it will conceal you if someone opens the door. It's not working particularly well, especially since you happen to be human-sized, not chihuahua-sized.

"Still nothing." A voice from the shotgun-man's room. "I'm gonna go check the first floor. You coming along with?"

"Nah. I'm gonna go check the other apartment room on this floor. Besides, the deadbeat living in the other room still hasn't paid Mad Tony his protection fee, and he could be hiding our little intruder."

"Alright. Anything happens, give me a yell."

One gangster goes down the stairs to the first floor, continuing his sweep of the building. The other gangster walks past the storage closet you're hiding in, and knocks on a door somewhere in the main hallway.

"Open up, holmes! You better not be hiding anybody in there, and you better have Tony's protection money, too!"

You hear a door opening, followed by the gangster's footsteps as he goes deeper into the room.

We can sneak to the second floor hallway and go into the Staircase to go to the third level room; and I think the gangsters are checking out the apartment room allowing us with our lighter to not crash into anything and go to staircase and hopefully go up? If there is low-light, no need for the lighter in the apartment hallway.

This is the action.

Edit: Also the unconscious dude had a stabbed neck? Did they not see that?

More people wanted to stay in the closet. I might do this the next post, especially if others decide it's time to exit the closet.



Approximate area map: Second floor (Updated!)
Spoiler (click to show/hide)

From the storage closet in the second floor hallway (Current location):

To the Front is the door that you just closed. Opening it would surely expose your hiding spot.

Behind you is a a broom, a bucket of water, a mop, and stain removing chemicals.

From the main apartment room on the second floor (No lights):
Spoiler (click to show/hide)

From the narrow room on the second floor (no lights):
Spoiler (click to show/hide)

From the outside of the apartment:
Spoiler (click to show/hide)


HEALTH: Healthy. You are not injured.

Inventory:
$0.02
Spraycan
Kitchen knife (Bloody)
Lighter
Beer bottle
Broken flashlight
Switchblade
[.22 LR] Crappy pocket pistol (5/5 rounds, poor ergonomics, concealable)
[.38 Special] Revolver (6/6 rounds)

Ammunition/Casings:
.22 LR: None!
.38 Special: 3 / .38 special casings: 3


People killed: 1
Title: Re: (SG) Assassination - Target #1 (Evasion: Gangsters)
Post by: Shadowclaw777 on August 10, 2018, 12:57:52 am
Take a peak outside the janitor closet to see if the gangster trying to collect the rent money is inside the other apartment room and has closed the door if so, than stealthily move to the staircase seeing if it moves up.
Title: Re: (SG) Assassination - Target #1 (Evasion: Gangsters)
Post by: NRDL on August 10, 2018, 01:06:00 am
Take a peak outside the janitor closet to see if the gangster trying to collect the rent money is inside the other apartment room and has closed the door if so, than stealthily move to the staircase seeing if it moves up.

+1
Title: Re: (SG) Assassination - Target #1 (Evasion: Gangsters)
Post by: King Zultan on August 10, 2018, 06:51:08 am
Take a peak outside the janitor closet to see if the gangster trying to collect the rent money is inside the other apartment room and has closed the door if so, than stealthily move to the staircase seeing if it moves up.

+1
+`
Title: Re: (SG) Assassination - Target #1 (Evasion: Gangsters)
Post by: Funk on August 10, 2018, 01:33:27 pm
Take a peak outside the janitor closet to see if the gangster trying to collect the rent money is inside the other apartment room and has closed the door if so, than stealthily move to the staircase seeing if it moves up.

+1
+`
+1
Title: Re: (SG) Assassination - Target #1 (Evasion: Gangsters)
Post by: Taberone on August 10, 2018, 03:36:30 pm
Take a peak outside the janitor closet to see if the gangster trying to collect the rent money is inside the other apartment room and has closed the door if so, than stealthily move to the staircase seeing if it moves up.

You peek outside the janitor's closet in the darkness, and see the light from a flashlight under the door of the other apartment room. Judging by the light, the other gangster is inside the room, and the door is closed.

We can sneak to the second floor hallway and go into the Staircase to go to the third level room; and I think the gangsters are checking out the apartment room allowing us with our lighter to not crash into anything and go to staircase and hopefully go up? If there is low-light, no need for the lighter in the apartment hallway.

You sneak your way to the third floor staircase in the darkness, keeping your lighter on to see in the pitch-black environment. As you make your way to the top of the third floor staircase and step into the main hallway, a voice suddenly calls out.

"Who's there? Is that you, Frank?"



Approximate area map: Third floor
Spoiler (click to show/hide)



Approximate area map: Second floor
Spoiler (click to show/hide)

From the storage closet in the second floor hallway:

Spoiler (click to show/hide)

From the main apartment room on the second floor (No lights):
Spoiler (click to show/hide)

From the narrow room on the second floor (no lights):
Spoiler (click to show/hide)

From the outside of the apartment:
Spoiler (click to show/hide)


HEALTH: Healthy. You are not injured.

Inventory:
$0.02
Spraycan
Kitchen knife (Bloody)
Lighter
Beer bottle
Broken flashlight
Switchblade
[.22 LR] Crappy pocket pistol (5/5 rounds, poor ergonomics, concealable)
[.38 Special] Revolver (6/6 rounds)

Ammunition/Casings:
.22 LR: None!
.38 Special: 3 / .38 special casings: 3


People killed: 1
Title: Re: (SG) Assassination - Target #1 (Evasion: Gangsters)
Post by: Shadowclaw777 on August 10, 2018, 05:44:59 pm
“No I’m one of the errand boys for Tony and I’m very concerned about the power generator mess-out and that their is a rival gang member here; this wasn’t part of the deal and I want to talk to Tony about this, it’s very concerning”

After speaking these words, get up close and walk up the stairs/through the hallway, trying to see if their is another gang member behind the voice, and if not, with knife ready, assess how far away the voice is and I where he is
Title: Re: (SG) Assassination - Target #1 (Evasion: Gangsters)
Post by: NRDL on August 10, 2018, 05:47:35 pm
“No I’m one of the errand boys for Mad Tony and I’m very concerned about the power generator mess-out and that their is a rival gang member here; this wasn’t part of the deal and I want to talk to Tony about this, it’s very concerning”

After speaking these words, get up close and walk up the stairs, trying to see if their is another gang member behind the voice, and if not, with knife ready, assess how far away the voice is and I where he is

+1 to everything, especially the knifing.
Title: Re: (SG) Assassination - Target #1 (Evasion: Gangsters)
Post by: Doubloon-Seven on August 10, 2018, 05:54:41 pm
“No I’m one of the errand boys for Mad Tony and I’m very concerned about the power generator mess-out and that their is a rival gang member here; this wasn’t part of the deal and I want to talk to Tony about this, it’s very concerning”

After speaking these words, get up close and walk up the stairs, trying to see if their is another gang member behind the voice, and if not, with knife ready, assess how far away the voice is and I where he is

+1 to everything, especially the knifing.
+1 to everything except saying "Mad". Just say Tony, seeing as how everyone else calls him that.
Title: Re: (SG) Assassination - Target #1 (Evasion: Gangsters)
Post by: King Zultan on August 11, 2018, 03:17:31 am
“No I’m one of the errand boys for Mad Tony and I’m very concerned about the power generator mess-out and that their is a rival gang member here; this wasn’t part of the deal and I want to talk to Tony about this, it’s very concerning”

After speaking these words, get up close and walk up the stairs, trying to see if their is another gang member behind the voice, and if not, with knife ready, assess how far away the voice is and I where he is

+1 to everything, especially the knifing.
+1 to everything except saying "Mad". Just say Tony, seeing as how everyone else calls him that.
+1
Title: Re: (SG) Assassination - Target #1 (Evasion: Gangsters)
Post by: Taberone on August 11, 2018, 12:37:45 pm
“No I’m one of the errand boys for Tony and I’m very concerned about the power generator mess-out and that their is a rival gang member here; this wasn’t part of the deal and I want to talk to Tony about this, it’s very concerning”

After speaking these words, get up close and walk up the stairs/through the hallway, trying to see if their is another gang member behind the voice, and if not, with knife ready, assess how far away the voice is and I where he is

You explain that you're one of the errand boys for Tony, and that you're concerned about not only the power generator going out, but the highly likely possibility of a rival gang member causing trouble. You then state that this current turn of events wasn't part of the deal, and that you would like to meet Tony.

While you explain yourself, you move closer to the voice, knife at the ready, and discover that the voice belongs to a man in a tank top and shorts. He doesn't appear to be either armed or one of the gang members, but simply one of the tenants that happen to be stuck living in a gangster-infested apartment.

"I'll leave you be, then. Don't want no trouble with you guys." The tenant goes back to his apartment room, located right at the beginning of the hallway. Tony must be in the other rooms on this floor.



Approximate area map: Third floor (Updated)
Spoiler (click to show/hide)



From the third floor hallway (Current location):

Ahead of you is the entire hallway. Three apartment doors are visible.

Behind you is the stairway leading to the previous floors.

Door #1 leads to the apartment dweller's room.

Door #2 leads to someone's room, but you're not sure if it belongs to Mad Tony yet.

Door #3 leads to someone's room, but you're not sure if it belongs to Mad Tony yet.



Approximate area map: Second floor
Spoiler (click to show/hide)

From the storage closet in the second floor hallway:

Spoiler (click to show/hide)

From the main apartment room on the second floor (No lights):
Spoiler (click to show/hide)

From the narrow room on the second floor (no lights):
Spoiler (click to show/hide)

From the outside of the apartment:
Spoiler (click to show/hide)


HEALTH: Healthy. You are not injured.

Inventory:
$0.02
Spraycan
Kitchen knife (Bloody)
Lighter
Beer bottle
Broken flashlight
Switchblade
[.22 LR] Crappy pocket pistol (5/5 rounds, poor ergonomics, concealable)
[.38 Special] Revolver (6/6 rounds)

Ammunition/Casings:
.22 LR: None!
.38 Special: 3 / .38 special casings: 3


People killed: 1
Title: Re: (SG) Assassination - Target #1 (Evasion: Gangsters)
Post by: King Zultan on August 12, 2018, 07:41:21 am
Put the knife away and get out the .38 then go and try and open one of the doors we don't know what is, if we can't open one try the other one.
Title: Re: (SG) Assassination - Target #1 (Evasion: Gangsters)
Post by: NRDL on August 12, 2018, 06:56:58 pm
Put the knife away and get out the .38 then go and try and open one of the doors we don't know what is, if we can't open one try the other one.

+1
Title: Re: (SG) Assassination - Target #1
Post by: Taberone on August 13, 2018, 10:28:22 am
Put the knife away and get out the .38 then go and try and open one of the doors we don't know what is, if we can't open one try the other one.

Switching to your .38, you randomly decide to open door #3. Locked.

Then you decide to open door #2. Also locked.

"Who in the goddamn is out there?" A voice shouts.

"Calm down, Tony! It's probably one of the boys out there!" Another voice replies.

The door opens, revealing a gang member in a newsboy cap with a flashlight in one hand and a MAC-11 in the other. He shines the flashlight in your face and begins interrogating you.

"Who the hell are you? I've never seen you here before."

Enemies:

Newsboy Gangster (Suspicious) armed with MAC-11 (.380 ACP) and flashlight



Approximate area map: Third floor (!Updated!)
Spoiler (click to show/hide)



From the third floor hallway (Current location):

Ahead of you is the entire hallway. Three apartment doors are visible.

Behind you is the stairway leading to the previous floors.

Door #1 leads to the apartment dweller's room.

Door #2 leads to Mad Tony's room.

Door #3 leads to someone's room.



HEALTH: Healthy. You are not injured.

Inventory:
$0.02
Spraycan
Kitchen knife (Bloody)
Lighter
Beer bottle
Broken flashlight
Switchblade
[.22 LR] Crappy pocket pistol (5/5 rounds, poor ergonomics, concealable)
[.38 Special] Revolver (6/6 rounds)

Ammunition/Casings:
.22 LR: None!
.38 Special: 3 / .38 special casings: 3


People killed: 1
Title: Re: (SG) Assassination - Target #1 (Suspicious: Gangsters)
Post by: King Zultan on August 14, 2018, 12:28:11 pm
Is he pointing the gun at us?
Tell the guy that we are one of the new guys.
Title: Re: (SG) Assassination - Target #1 (Suspicious: Gangsters)
Post by: NRDL on August 14, 2018, 05:54:01 pm
Is he pointing the gun at us?
Tell the guy that we are one of the new guys.

+1
Title: Re: (SG) Assassination - Target #1
Post by: Taberone on August 14, 2018, 10:50:52 pm
Is he pointing the gun at us?
Tell the guy that we are one of the new guys.

"Easy, there. I'm the new guy."

"You?" the gangster replies. "You're the guy from the internet?"

"Yep."

"Bullshit." The gangster spits back. "You look different than the guy on your profile picture, and I can tell when a rat like you is lying. You're not one of the boys, are you?"

He presses the MAC-11 against your stomach. "Better not be the son of a bitch that just killed Tony's dealer and shot one of our boys. I think Tony would like to have a word with you."

"Bring him in!" A voice shouts from inside the room. Must be Mad Tony.

Enemies:

Newsboy Gangster (!Suspicious!) armed with MAC-11 (.380 ACP) and flashlight



Approximate area map: Third floor
Spoiler (click to show/hide)



From the third floor hallway (Current location):

Ahead of you is the entire hallway. Three apartment doors are visible.

Behind you is the stairway leading to the previous floors.

Door #1 leads to the apartment dweller's room.

Door #2 leads to Mad Tony's room.

Door #3 leads to someone's room.



HEALTH: Healthy. You are not injured.

Inventory:
$0.02
Spraycan
Kitchen knife (Bloody)
Lighter
Beer bottle
Broken flashlight
Switchblade
[.22 LR] Crappy pocket pistol (5/5 rounds, poor ergonomics, concealable)
[.38 Special] Revolver (6/6 rounds)

Ammunition/Casings:
.22 LR: None!
.38 Special: 3 / .38 special casings: 3


People killed: 1
Title: Re: (SG) Assassination - Target #1 (Suspicious: Gangsters)
Post by: NRDL on August 14, 2018, 11:53:05 pm
Say "Alright, I have a gun. I'm gonna drop it." or something to that effect. Drop our gun behind the gangster pointing a MAC-11 at us then when he turns around to pick it up, stab him in the gut repeatedly with our knife.
Title: Re: (SG) Assassination - Target #1 (Suspicious: Gangsters)
Post by: King Zultan on August 15, 2018, 10:27:56 am
Say "Alright, I have a gun. I'm gonna drop it." or something to that effect. Drop our gun behind the gangster pointing a MAC-11 at us then when he turns around to pick it up, stab him in the gut repeatedly with our knife.
+1
Title: Re: (SG) Assassination - Target #1
Post by: Taberone on August 16, 2018, 03:32:11 pm
Say "Alright, I have a gun. I'm gonna drop it." or something to that effect. Drop our gun behind the gangster pointing a MAC-11 at us then when he turns around to pick it up, stab him in the gut repeatedly with our knife.

"Alright. Let me drop the gun I have." You drop your crappy pocket pistol on the ground. As the newsboy gangster bends over to pick up the pocket pistol, you draw the bloody kitchen knife and ram it into his gut!

The newsboy gangster lets out a shriek of pain, spasms, drops his flashlight, and accidentally holds down the trigger of his MAC-11 as he collapses, riddling the ceiling with bullets. The gangster proceeds to writhe on the floor in agony, desperately trying to apply pressure to his bleeding wound.

"There won't be enough of your sorry ass to bury when I'm done with you, bitch!" Mad Tony explodes with fury. Rapid footsteps soon follow, and Mad Tony steps into the light from the dropped flashlight. You see a scarred, shirtless, and imposing man wielding a lead pipe in one hand and a .45 pistol in the other. Although you can't see it from the front, there's probably the infamous tattoo on his back.

Enemies:

Mad Tony (TARGET) armed with 1911 (.45 ACP) and lead pipe

Newsboy Gangster (Wounded, stunned, severe pain, bleeding) armed with MAC-11 (.380 ACP) and flashlight



Approximate area map: Third floor
Spoiler (click to show/hide)



From the third floor hallway (Current location):

Ahead of you is the entire hallway. Three apartment doors are visible.

Behind you is the stairway leading to the previous floors.

Door #1 leads to the apartment dweller's room.

Door #2 leads to Mad Tony's room.

Door #3 leads to someone's room.



HEALTH: Healthy. You are not injured.

Inventory:
$0.02
Spraycan
Kitchen knife (Bloody)
Lighter
Beer bottle
Broken flashlight
Switchblade
[.22 LR] Crappy pocket pistol (5/5 rounds, poor ergonomics, concealable) Dropped
[.38 Special] Revolver (6/6 rounds)

Ammunition/Casings:
.22 LR: None!
.38 Special: 3 / .38 special casings: 3


People killed: 1
Title: Re: (SG) Assassination - Target #1 (Combat: Mad Tony)
Post by: NRDL on August 16, 2018, 05:58:07 pm
Run the fuck away out of any possible line of fire, draw our other gun, and wait when Mad Tony shows himself. Then fill him with lead.
Title: Re: (SG) Assassination - Target #1 (Combat: Mad Tony)
Post by: FallacyofUrist on August 16, 2018, 09:05:46 pm
Run the fuck away out of any possible line of fire, draw our other gun, and wait when Mad Tony shows himself. Then fill him with lead.
If possible, grab the downed ganger's MAC-11 while we run.
Title: Re: (SG) Assassination - Target #1 (Combat: Mad Tony)
Post by: Shadowclaw777 on August 16, 2018, 10:49:13 pm
I feel like we got to close the deal here;

Grab onto Newsboy Gangster Body since he’s stunned and in severe body as a great form of cover as we are choke-holding him, while grabbing the .38 Revolver from pocket and applying it to our other arm, and hopefully target multiple shots to the much-easier to hit upper chest
Title: Re: (SG) Assassination - Target #1 (Combat: Mad Tony)
Post by: MonkeyMarkMario on August 16, 2018, 11:07:30 pm
I feel like we got to close the deal here;

Grab onto Newsboy Gangster Body since he’s stunned and in severe body as a great form of cover as we are choke-holding him, while grabbing the .38 Revolver from pocket and applying it to our other arm, and hopefully target multiple shots to the much-easier to hit upper chest
+1
Title: Re: (SG) Assassination - Target #1 (Combat: Mad Tony)
Post by: King Zultan on August 17, 2018, 04:52:38 am
Run the fuck away out of any possible line of fire, draw our other gun, and wait when Mad Tony shows himself. Then fill him with lead.
If possible, grab the downed ganger's MAC-11 while we run.
+1
Title: Re: (SG) Assassination - Target #1
Post by: Taberone on August 17, 2018, 10:16:31 am
Run the fuck away out of any possible line of fire, draw our other gun, and wait when Mad Tony shows himself. Then fill him with lead.
I feel like we got to close the deal here;

Grab onto Newsboy Gangster Body since he’s stunned and in severe body as a great form of cover as we are choke-holding him, while grabbing the .38 Revolver from pocket and applying it to our other arm, and hopefully target multiple shots to the much-easier to hit upper chest
Run the fuck away out of any possible line of fire, draw our other gun, and wait when Mad Tony shows himself. Then fill him with lead.
If possible, grab the downed ganger's MAC-11 while we run.

You quickly grab the newsboy gangster and use him as a human shield, before trying to reach for his MAC-11. It's not possible, however, as Mad Tony starts taking aim with his 1911. Thinking quickly, you back away from the door to Mad Tony's room and move to the side, using the wall to obstruct line of sight. As you draw your .38 revolver, Mad Tony starts shooting through the wall in an attempt to hit you through it. Several bullets whiz by, but the few that would have hit you are instead absorbed by your human shield. You hear the sound of Mad Tony reloading his 1911 soon after.

You continue retreating away from the walls, making sure to decrease your chances of being shot through them. You hold the wounded newsboy gangster hostage with one arm and use the other one to train your revolver on the doorway, waiting for Mad Tony to emerge. Meanwhile, Mad Tony picks up the flashlight and MAC-11 the newsboy gangster previously dropped, steps out into the hallway, and illuminates you. Although the light is shining in your eyes, you fire off multiple shots to Mad Tony's center of mass. Mad Tony stumbles back and lets loose with a torrent of profanity, leans against the nearby wall for support, and empties the MAC-11 in your general direction.

The newsboy gangster, having been riddled with lead that was meant for you, groans in agony and desperately whispers a prayer to Jesus. Mad Tony discards the flashlight, leaving it on the floor to illuminate you. He then tosses away the empty MAC-11, draws the 1911 from his waistband, and advances towards you.


Enemies:

Mad Tony (TARGET, wounded, bleeding, pain, pissed off) armed with 1911 (.45 ACP)

Newsboy Gangster (Badly wounded, excruciating pain, heavy bleeding, gut and lung shot, blasted spleen and kidneys) being used as a human shield by you



Approximate area map: Third floor
Spoiler (click to show/hide)



From the third floor hallway (Current location):

Ahead of you is the entire hallway. Three apartment doors are visible.

Behind you is the stairway leading to the previous floors.

Door #1 leads to the apartment dweller's room.

Door #2 leads to Mad Tony's room.

Door #3 leads to someone's room.



HEALTH: Healthy. You are not injured.

Inventory:
$0.02
Spraycan
Kitchen knife (Bloody)
Lighter
Beer bottle
Broken flashlight
Switchblade
[.22 LR] Crappy pocket pistol (5/5 rounds, poor ergonomics, concealable) Dropped
[.38 Special] Revolver (2/6 rounds)

Ammunition/Casings:
.22 LR: None!
.38 Special: 3 / .38 special casings: 3


People killed: 1
Title: Re: (SG) Assassination - Target #1 (Combat: Mad Tony)
Post by: NRDL on August 17, 2018, 12:17:59 pm
Throw the beer bottle at him and open fire. Once we run out of ammo, tackle him and start pistol whipping the shit out of him.
Title: Re: (SG) Assassination - Target #1 (Combat: Mad Tony)
Post by: Shadowclaw777 on August 17, 2018, 05:04:00 pm
Throw the beer bottle at him and open fire. Once we run out of ammo, tackle him and start pistol whipping the shit out of him.
+1
Title: Re: (SG) Assassination - Target #1
Post by: Taberone on August 17, 2018, 07:48:15 pm
Throw the beer bottle at him and open fire. Once we run out of ammo, tackle him and start pistol whipping the shit out of him.

Thinking quickly, you toss the beer bottle at Mad Tony, stunning him. As Mad Tony takes a moment to recover from the force of the bottle, you open fire with your revolver, emptying the last two rounds into him. Mad Tony stumbles yet again, giving you even more of an opportunity. You discard your human shield, tackle Tony to the ground, and bring down your .38 revolver on his skull again and again.

Tony struggles frantically, trying to shove you away in vain. With the overwhelming pain from the repeated blows to his head, his attempts to throw you off are feeble and easily overpowered. Blow after blow continues raining down on his skull, and you hear a cracking sound halfway through the process.

Meanwhile, the wounded newsboy gangster silently begins weeping and trying to call out for mother, but failing to find his voice.

Target down. Now to escape. But how? The gangsters are all downstairs and outside the perimeter, still looking for you. You could dive out the third floor windows and hope the water outside softens your fall enough, but you'd still have to deal with the gangsters patrolling outside.


Enemies:

Mad Tony (DEAD) armed with 1911 (.45 ACP)

Newsboy Gangster (Heavily wounded, excruciating pain, heavy bleeding, gut and lung shot, blasted spleen and kidneys)



Approximate area map: Third floor
Spoiler (click to show/hide)



From the third floor hallway (Current location):

Ahead of you is the entire hallway. Three apartment doors are visible.

Behind you is the stairway leading to the previous floors.

Door #1 leads to the apartment dweller's room.

Door #2 leads to Mad Tony's room.

Door #3 leads to someone's room.



HEALTH: Healthy. You are not injured.

Inventory:
$0.02
Spraycan
Kitchen knife (Bloody)
Lighter
Broken flashlight
Switchblade
[.22 LR] Crappy pocket pistol (5/5 rounds, poor ergonomics, concealable) Dropped
[.38 Special] Revolver (0/6 rounds)

Ammunition/Casings:
.22 LR: None!
.38 Special: 3 / .38 special casings: 3


People killed: 2
Targets killed: 1
Title: Re: (SG) Assassination - Target #1 (Target Eliminated)
Post by: Shadowclaw777 on August 17, 2018, 09:15:26 pm
Grab the 1911 and its ammunition and pistol-thump the Newsboy Gangster into unconsciousness, than look out the window of the third room, seeing if the water can reduce your fall and the locations of the patrolling gangsters
Title: Re: (SG) Assassination - Target #1 (Target Eliminated)
Post by: NRDL on August 17, 2018, 11:14:50 pm
Grab the 1911 and its ammunition and pistol-thump the Newsboy Gangster into unconsciousness, than look out the window of the third room, seeing if the water can reduce your fall and the locations of the patrolling gangsters

+1 caution is a good idea at this point
Title: Re: (SG) Assassination - Target #1 (Target Eliminated)
Post by: King Zultan on August 18, 2018, 02:08:08 am
Grab the 1911 and its ammunition and pistol-thump the Newsboy Gangster into unconsciousness, than look out the window of the third room, seeing if the water can reduce your fall and the locations of the patrolling gangsters

+1 caution is a good idea at this point
+1 We should also pick up the MAC-11 and the crappy pocket pistol and reload the .38 and the M1911.
Title: Re: (SG) Assassination - Target #1 (Target Eliminated)
Post by: NRDL on August 18, 2018, 02:16:08 am
Seriously, just get all the weaponry until we hit our weight limit.
Title: Re: (SG) Assassination - Target #1 (Target Eliminated)
Post by: MonkeyMarkMario on August 18, 2018, 09:42:36 am
Seriously, just get all the weaponry until we hit our weight limit.
+1
Title: Re: (SG) Assassination - Target #1 (Target Eliminated)
Post by: Funk on August 19, 2018, 03:52:57 pm
Seriously, just get all the weaponry until we hit our weight limit.
+1
+1
Title: Re: (SG) Assassination - Target #1
Post by: Taberone on August 20, 2018, 05:54:55 pm
Grab the 1911 and its ammunition and pistol-thump the Newsboy Gangster into unconsciousness, than look out the window of the third room, seeing if the water can reduce your fall and the locations of the patrolling gangsters

You grab the 1911 and its ammo before pistol-thumping the Newsboy Gangster unconscious. Or trying to, at least. It takes quite a few blows to do the job, since you're not too experienced with the art of knocking people out without accidentally killing them or failing to knock them out. Eventually, you think you discover just how much force it takes to do the job, and it kinda works. The Newsboy Gangster isn't moving now, but he still has a pulse at the very least.

You look out the window of the third room, and think that the water outside the apartment is enough to prevent the fall from crippling you at the very minimum. Meanwhile, you see the patrolling gangsters outside making their way inside the apartment, apparently having been alerted by the gunfire.

Grab the 1911 and its ammunition and pistol-thump the Newsboy Gangster into unconsciousness, than look out the window of the third room, seeing if the water can reduce your fall and the locations of the patrolling gangsters

+1 caution is a good idea at this point
+1 We should also pick up the MAC-11 and the crappy pocket pistol and reload the .38 and the M1911.
Seriously, just get all the weaponry until we hit our weight limit.

You grab the MAC-11 and pocket pistol from the floor, along with some .380 ACP ammo. You then pick up the flashlight and lead pipe, making sure to reload the .38, the MAC-11, and the 1911 along the way.

"Yo, Tony! We heard shots up there! You okay?" A shout rises from the first floor in the darkness.


Enemies:

Mad Tony (DEAD)

Newsboy Gangster (Incapacitated, near death, excruciating pain, heavy bleeding, gut and lung shot, blasted spleen and kidneys)



Approximate area map: Third floor
Spoiler (click to show/hide)



From the third floor hallway (Current location):

Ahead of you is the entire hallway. Three apartment doors are visible.

Behind you is the stairway leading to the previous floors.

Door #1 leads to the apartment dweller's room.

Door #2 leads to Mad Tony's room.

Door #3 leads to someone's room.



HEALTH: Healthy. You are not injured.

Inventory:
$0.02
Spraycan
Kitchen knife (Bloody)
Lighter
Broken flashlight
Switchblade
Flashlight
Lead pipe
[.22 LR] Crappy pocket pistol (5/5 rounds, poor ergonomics, concealable)
[.38 Special] Revolver (3/6 rounds)
[.380 ACP] MAC-11 (32/32 rounds)
[.45 ACP] 1911 (8/8 rounds)

Ammunition/Casings:
.22 LR: None!
.38 Special: None! / .38 special casings: 3
.380 ACP: 24
.45 ACP: 8


People killed: 2
Targets killed: 1
Title: Re: (SG) Assassination - Target #1 (Target Eliminated)
Post by: NRDL on August 20, 2018, 06:16:24 pm
Try and approximate Mad Tony's voice, and say "Yeah!" or something simple to that effect to the guys downstairs.
Title: Re: (SG) Assassination - Target #1 (Target Eliminated)
Post by: Funk on August 20, 2018, 10:42:50 pm
Try and approximate Mad Tony's voice, and say "Yeah!" or something simple to that effect to the guys downstairs.
+1
Title: Re: (SG) Assassination - Target #1 (Target Eliminated)
Post by: NRDL on August 21, 2018, 12:21:37 am
Also shoot anybody if they actually walk up the stairs with the Mac-11.
Title: Re: (SG) Assassination - Target #1 (Target Eliminated)
Post by: King Zultan on August 21, 2018, 04:35:28 am
Try and approximate Mad Tony's voice, and say "Yeah!" or something simple to that effect to the guys downstairs.
Also shoot anybody if they actually walk up the stairs with the Mac-11.
+1
Title: Re: (SG) Assassination - Target #1 (Target Eliminated)
Post by: SaberToothTiger on August 21, 2018, 07:37:12 am
Try and approximate Mad Tony's voice, and say "Yeah!" or something simple to that effect to the guys downstairs.
+1
+1, but add "so fuck off!" at the end.
Title: Re: (SG) Assassination - Target #1 (Target Eliminated)
Post by: The_Two_Eternities on August 22, 2018, 12:30:07 am
Try and approximate Mad Tony's voice, and say "Yeah!" or something simple to that effect to the guys downstairs.
+1
+1, but add "so fuck off!" at the end.
+1
Also shoot anybody if they actually walk up the stairs with the Mac-11.
+1
Title: Re: (SG) Assassination - Target #1
Post by: Taberone on August 22, 2018, 10:16:45 am
Try and approximate Mad Tony's voice, and say "Yeah!" or something simple to that effect to the guys downstairs.
+1
+1, but add "so fuck off!" at the end.

You put on the toughest, gruffest voice you can do and shout "Yeah, so fuck off!"

"Shit, Tony. You got a cold or something? We'll leave you be, then." The voice responds

"What the hell was he shooting at?" Another voice.

"Hell if I know. He's not in a good mood today. Stay clear of him."

Also shoot anybody if they actually walk up the stairs with the Mac-11.

Thankfully, nobody actually comes up the stairs.

With your bluff successfully working, it is time to focus on escaping. The body of water outside is still there, ready to reduce the impact of your fall. But is it needed? Doesn't seem like anybody's going to come upstairs, and you risk a broken leg (and attracting the attention of anyone that sees you fall) if you jump in.


Enemies:

Mad Tony (DEAD)

Newsboy Gangster (Unconscious, dying, heavy bleeding, gut and lung shot, blasted spleen and kidneys)



Approximate area map: Third floor
Spoiler (click to show/hide)



From the third floor hallway (Current location):

Ahead of you is the entire hallway. Three apartment doors are visible.

Behind you is the stairway leading to the previous floors.

Door #1 leads to the apartment dweller's room.

Door #2 leads to Mad Tony's room.

Door #3 leads to someone's room.



HEALTH: Healthy. You are not injured.

Inventory:
$0.02
Spraycan
Kitchen knife (Bloody)
Lighter
Broken flashlight
Switchblade
Flashlight
Lead pipe
[.22 LR] Crappy pocket pistol (5/5 rounds, poor ergonomics, concealable)
[.38 Special] Revolver (3/6 rounds)
[.380 ACP] MAC-11 (32/32 rounds)
[.45 ACP] 1911 (8/8 rounds)

Ammunition/Casings:
.22 LR: None!
.38 Special: None! / .38 special casings: 3
.380 ACP: 24
.45 ACP: 8


People killed: 2
Targets killed: 1
Title: Re: (SG) Assassination - Target #1 (Target Eliminated)
Post by: SaberToothTiger on August 22, 2018, 10:34:14 am
Look for access to any neighbouring building. Do we have access to the roof?
Title: Re: (SG) Assassination - Target #1
Post by: Taberone on August 22, 2018, 11:44:49 am
Look for access to any neighbouring building. Do we have access to the roof?

You take another look outside the window of Mad Tony's room and notice a neighboring building across the street, with large pipes on the roof that stretch out past the apartment you're currently in. If you go out the window, you could make your way across those pipes.

(Those pipes were always there since the beginning of the thread, but I somehow forgot about them. Whoops.)


Enemies:

Mad Tony (DEAD)

Newsboy Gangster (Unconscious, dying, heavy bleeding, gut and lung shot, blasted spleen and kidneys)



Approximate area map: Third floor
Spoiler (click to show/hide)



From the third floor hallway (Current location):

Ahead of you is the entire hallway. Three apartment doors are visible.

Behind you is the stairway leading to the previous floors.

Door #1 leads to the apartment dweller's room.

Door #2 leads to Mad Tony's room.

Door #3 leads to someone's room.



HEALTH: Healthy. You are not injured.

Inventory:
$0.02
Spraycan
Kitchen knife (Bloody)
Lighter
Broken flashlight
Switchblade
Flashlight
Lead pipe
[.22 LR] Crappy pocket pistol (5/5 rounds, poor ergonomics, concealable)
[.38 Special] Revolver (3/6 rounds)
[.380 ACP] MAC-11 (32/32 rounds)
[.45 ACP] 1911 (8/8 rounds)

Ammunition/Casings:
.22 LR: None!
.38 Special: None! / .38 special casings: 3
.380 ACP: 24
.45 ACP: 8


People killed: 2
Targets killed: 1
Title: Re: (SG) Assassination - Target #1 (Target Eliminated)
Post by: SaberToothTiger on August 22, 2018, 01:11:42 pm
Climb onto the pipes and from there into the second building. From there we should have a clear escape route.
Title: (SG) Assassination
Post by: Taberone on August 22, 2018, 03:14:29 pm
Climb onto the pipes and from there into the second building. From there we should have a clear escape route.

You open the window in Mad Tony's room, leaving the Newsboy Gangster behind to die. You reach for the pipes, and pull yourself up on top of them. Making sure to slowly and cautiously walk across the pipes like they were tightropes, you make it to the roof of the neighboring building without incident.

From there, you discover a ladder, and make your way down to the ground. Having slipped away from the apartment building, you vanish into the night, having made a step towards your freedom.

ASSIGNMENT #1 COMPLETED.

You've got some time to prepare for your next assignment. It'll take a while before your creditors receive the news of Mad Tony's demise and give you another target.



HEALTH: Healthy. You are not injured.

Inventory:
$0.02
Spraycan
Kitchen knife (Bloody)
Lighter
Broken flashlight
Switchblade
Flashlight
Lead pipe
[.22 LR] Crappy pocket pistol (5/5 rounds, poor ergonomics, concealable)
[.38 Special] Revolver (3/6 rounds)
[.380 ACP] MAC-11 (32/32 rounds)
[.45 ACP] 1911 (8/8 rounds)

Ammunition/Casings:
.22 LR: None!
.38 Special: None!
.380 ACP: 24
.45 ACP: 8


People killed: 3
Targets killed: 1
Title: Re: (SG) Assassination - Waiting for next assignment
Post by: SaberToothTiger on August 22, 2018, 04:39:16 pm
Sell off the .38 Revolver and the .22 LR peashooter and get a working flashlight and maybe a silencer.
Title: Re: (SG) Assassination - Waiting for next assignment
Post by: Shadowclaw777 on August 22, 2018, 05:20:31 pm
See if their are stores that sell leather gloves (hides fingerprints), a tactical one would be great; a ski mask or baraclava we can wear when things get hectic and we need to hide our facial appearance, and some form of fiber wire we can get from a piano, guitar string, cable wire; anything that can be used for garroting
Title: Re: (SG) Assassination - Waiting for next assignment
Post by: NRDL on August 22, 2018, 07:22:23 pm
See if their are stores that sell leather gloves (hides fingerprints), a tactical one would be great; a ski mask or baraclava we can wear when things get hectic and we need to hide our facial appearance, and some form of fiber wire we can get from a piano, guitar string, cable wire; anything that can be used for garroting

+1
Title: Re: (SG) Assassination - Waiting for next assignment
Post by: Funk on August 23, 2018, 12:55:34 am
See if their are stores that sell leather gloves (hides fingerprints), a tactical one would be great; a ski mask or baraclava we can wear when things get hectic and we need to hide our facial appearance, and some form of fiber wire we can get from a piano, guitar string, cable wire; anything that can be used for garroting

+1
+1 but improve we need to hide our face, and mask is what we need, get a William Shatner mask la Halloween.
Title: Re: (SG) Assassination - Waiting for next assignment
Post by: King Zultan on August 23, 2018, 09:02:52 am
See if their are stores that sell leather gloves (hides fingerprints), a tactical one would be great; a ski mask or baraclava we can wear when things get hectic and we need to hide our facial appearance, and some form of fiber wire we can get from a piano, guitar string, cable wire; anything that can be used for garroting

+1
+1 but improve we need to hide our face, and mask is what we need, get a William Shatner mask la Halloween.
+1

Sell off the .38 Revolver and the .22 LR peashooter and get a working flashlight and maybe a silencer.
-1 I'm gonna say we don't sell the .38 as we just used it to murder some people, also we have a working flashlight as well as a broken one.
Title: Re: (SG) Assassination
Post by: Taberone on August 24, 2018, 03:21:03 pm
Sell off the .38 Revolver and the .22 LR peashooter and get a working flashlight and maybe a silencer.
-1 I'm gonna say we don't sell the .38 as we just used it to murder some people, also we have a working flashlight as well as a broken one.

Outnumbered by the +1's, so going with selling both guns.

Sell off the .38 Revolver and the .22 LR peashooter and get a working flashlight and maybe a silencer.

You go to a pawn store and sell the .38 revolver and the crappy pocket pistol, netting yourself a measly $50. You cannot get a suppressor, because it costs $100.

See if their are stores that sell leather gloves (hides fingerprints), a tactical one would be great; a ski mask or baraclava we can wear when things get hectic and we need to hide our facial appearance, and some form of fiber wire we can get from a piano, guitar string, cable wire; anything that can be used for garroting
See if their are stores that sell leather gloves (hides fingerprints), a tactical one would be great; a ski mask or baraclava we can wear when things get hectic and we need to hide our facial appearance, and some form of fiber wire we can get from a piano, guitar string, cable wire; anything that can be used for garroting

+1
+1 but improve we need to hide our face, and mask is what we need, get a William Shatner mask la Halloween.

Tactical gloves cost $19.
A new William Shatner mask goes for $60, surprisingly. You manage to find a used, much cheaper one for $29.
You find some fiber wire available for just $2.

You are now back at having just $0.02.

A few days of a normal, ordinary life later, you pick up a newspaper from a dispenser on the streets to see the latest headlines:



The Venturon City Times

Pawnz Gang Leader Assassinated!


An attack on the Luther Apartments at about 8 PM this past Friday has left three men dead, including the infamous gang leader known as "Mad Tony." One survivor of the attack remains in critical condition. Police are heavily suspecting that the attack was carried out by the many, many enemies the Pawnz have made, including the equally notorious Aquila gang. Police are not ruling out the possibility of a vigilante taking the law into his own hands, and would like to remind citizens to dial the tip hotline if they have any information about the attack...

Library burned down by anti-literacy protest group

Earlier today, the library was burned down by members of Citizens Against Literacy. When questioned about why he did so, one member of the group was quoted as saying "Literacy is communist witchcraft, man! Wake up! It's all part of a plot bring about the rise of a totalitarian police state!" All members involved in the attack have been arrested, and are expected to be charged for arson and put into prison for a very, very long time...

Malfunctioning police drone crashes into gas station, kills 7

A test run for the city's new police drone program has gone horribly wrong. At 2 PM yesterday, a police drone's navigational systems went haywire, causing it to crash directly into the pumps of a gas station and explode. Seven people caught in the explosion were so horrifically mutilated that paramedics immediately pronounced them dead on the scene. This does not bode well for the future of the city's drone policing program, already marred with controversy after controversy...

Moderate Crime Squad strikes again! Shooting at coffee shop leaves 15 dead, 12 wounded

The Moderate Crime Squad has struck again. At noon today, a van pulled up outside a coffee store and the people inside indiscriminately opened fire into the crowd, killing and wounding many people belonging to both sides of the political spectrum. Witnesses reported hearing members of the group shouting "We need a slogan!" before the van pulled away. 15 victims were pronounced dead at the hospital, with 12 more victims sustaining serious, life-threatening injuries...



Just as you finish reading, a car suddenly pulls up to you, and the windows roll down. A woman in a hat leans out of the window, and begins to speak:

"Go to the hospital at the outskirts of the city. You are to deal with Doctors Rocque, Redshank, and Faye. We know that Rocque dresses his hair like Elvis. Redshank is a redhead with heterochromia. Faye has artificial eyes. We will be watching. Do not fail us."

You make your way to the outskirts of the city, with night falling as you get closer and closer. The cityscape gives away to the countryside and eventually forests before you finally see the hospital building's exterior. The full moon shines brightly through the clouds, and a forest of dead trees guarded by partially overturned fences is visible in the vicinity of the building. It is somewhat dark inside the hospital, with the few remaining lights visible flickering on and off constantly.

You can't see any more of the hospital's interior unless you continue walking the path, getting closer and closer to the front doors and windows. Going around is impossible, as the trees on both sides of the entrance have formed an impenetrable barrier, stretching wide as far as you can see. Was this hospital always here? You don't really go outside the city that much.

Something dark flickers at the edge of your vision, you think. After blinking and cautiously taking a look around, you fail to see or hear anything other than the dead trees and the howling of the wind. It feels like there are eyes watching you.

Something isn't right, but who are you to complain when your freedom is on the line?



HEALTH: Healthy. You are not injured.

Inventory:
$0.02
Spraycan
Lighter
Broken flashlight
Flashlight

Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask

Weapons:
[.380 ACP] MAC-11 (32/32 rounds)
[.45 ACP] 1911 (8/8 rounds)
Lead pipe
Switchblade
Kitchen knife
Fiber wire

Ammunition:
.380 ACP: 24
.45 ACP: 8

People Killed: 3
Targets killed: 1
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: Wizgrot on August 24, 2018, 03:52:31 pm
Drop down and try to crawl to approach stealthily to the entrance. Also, guys, if you wanted to be anónimos, why would Choose such an easily recognizable mask?
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: SaberToothTiger on August 24, 2018, 03:53:02 pm
Calmly examine the outside of the building. Look for a way in without looking suspicious.
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: Funk on August 24, 2018, 05:50:13 pm
Drop down and try to crawl to approach stealthily to the entrance. Also, guys, if you wanted to be anónimos, why would Choose such an easily recognizable mask?
+1 and the man in side that mask?
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: NRDL on August 25, 2018, 12:41:22 am
Calmly examine the outside of the building. Look for a way in without looking suspicious.

+1
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: King Zultan on August 25, 2018, 02:00:50 am
Calmly examine the outside of the building. Look for a way in without looking suspicious.

+1
+1
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: Taberone on August 26, 2018, 10:47:01 pm
Drop down and try to crawl to approach stealthily to the entrance. Also, guys, if you wanted to be anónimos, why would Choose such an easily recognizable mask?

You consider dropping down and crawling to the entrance, but you're stuck out in the open with the strange sensation of being watched. It would be less suspicious to just walk up to the entrance.

Calmly examine the outside of the building. Look for a way in without looking suspicious.

The hospital building is quite large, and a few floors tall. There are barely any lights visible from the windows, with the few lights that remain active constantly flickering. You see two windowed doors at the entrance, and some more flickering lights behind the windows.

The only way in is through the front door. It's as if nature itself is blocking out any methods of going in through the back.

You walk the rest of the path until you get closer to the hospital, and open the doors. You find yourself in a reception area with some chairs to the side pointed at a TV constantly playing static, a vending machine and the front desk to the other side, manned by a bored receptionist on her phone, and an elevator at the end of the room in front. Besides the elevator are two doors, left and right, leading to two separate hallways. Behind the receptionist is another door.

"Hello." The receptionist drones without bothering to look up at you. Meanwhile, you see a security guard walk out of the room behind the receptionist and make his way into the hallway on the left, looking straight ahead as he does so.



AREA MAP: RECEPTION
Spoiler (click to show/hide)

OVERVIEW OF THE HOSPITAL
Spoiler (click to show/hide)



HEALTH: Healthy. You are not injured.

Inventory:
$0.02
Spraycan
Lighter
Broken flashlight
Flashlight

Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask

Weapons:
[.380 ACP] MAC-11 (32/32 rounds)
[.45 ACP] 1911 (8/8 rounds)
Lead pipe
Switchblade
Kitchen knife
Fiber wire

Ammunition:
.380 ACP: 24
.45 ACP: 8

People Killed: 3
Targets killed: 1
Title: Re: (SG) Assassination - Target #2: The Doctors (Hospital infiltration)
Post by: NRDL on August 27, 2018, 02:18:46 am
Are you seriously saying nobody's noticed the Michael Myers/Punisher hybrid that just walked in?


So what do you say everybody, hostage situation?
Title: Re: (SG) Assassination - Target #2: The Doctors (Hospital infiltration)
Post by: Shadowclaw777 on August 27, 2018, 02:41:40 am
They have cameras and phones that is a very bad idea, and as for that

check location have those CCTVS and any locations for wired phones?, the secretary is on one and maybe the security officer has one?

As for a conversation starter while making sure we nonchalantly remove the Michael mask, “Hello, I believe during work as a construction worker and strenuous activity that it gave me a hernia on-scene. I am apart of no health plan, and I am looking to see if your hospital can provide one.”, directed at the receptionist and as we head towards her
Title: Re: (SG) Assassination - Target #2: The Doctors (Hospital infiltration)
Post by: NRDL on August 27, 2018, 02:55:04 am
Don't we also have like two guns and a multitude of melee weapons? Are these somehow hidden in our clothes?
Title: Re: (SG) Assassination - Target #2: The Doctors (Hospital infiltration)
Post by: Aigre Excalibur on August 27, 2018, 03:17:58 am
can we break into a laundry room or something to get a better disguise? like a hospital gown or a doctor or nurse's outfit?
Title: Re: (SG) Assassination - Target #2: The Doctors (Hospital infiltration)
Post by: Shadowclaw777 on August 27, 2018, 03:21:27 am
we just need to take out the security officer to get full clearance, garrote him in a location of quietness and not being tracked by a camera
Title: Re: (SG) Assassination - Target #2: The Doctors (Hospital infiltration)
Post by: NRDL on August 27, 2018, 04:26:00 am
What do we do regarding the receptionist?
Title: Re: (SG) Assassination - Target #2: The Doctors (Hospital infiltration)
Post by: King Zultan on August 27, 2018, 06:19:52 am
We could probably just ignore the receptionist.
Title: Re: (SG) Assassination - Target #2: The Doctors (Hospital infiltration)
Post by: NRDL on August 27, 2018, 06:20:51 am
So just walk past her and garrote the security guard and pray she doesn't notice, then.
Title: Re: (SG) Assassination - Target #2: The Doctors (Hospital infiltration)
Post by: King Zultan on August 27, 2018, 07:01:04 am
Or we could kill them both, or just walk past them.
Title: Re: (SG) Assassination - Target #2: The Doctors (Hospital infiltration)
Post by: NRDL on August 27, 2018, 04:44:38 pm
Alright, let's make that an action.

Shoot the receptionist at point blank range, then kill the security guard.

If there's only one way in or out of the building, our targets will have to go through us to escape.
Title: Re: (SG) Assassination - Target #2: The Doctors (Hospital infiltration)
Post by: Taberone on August 27, 2018, 07:51:16 pm
Don't we also have like two guns and a multitude of melee weapons? Are these somehow hidden in our clothes?

(It is assumed that all one-handed weapons and items are somehow concealed under clothing for now. The protagonist has no two-handed melee or guns yet, so concealing weapons is not a problem unless you get frisked, or someone has a reason to suspect that you're packing heat. Or unless you walk through a metal detector. Two-handed items will be harder to conceal.

I might consider a limit to how many one-handed guns/melee the protagonist can conceal. Maybe up to 4 one-handed guns and melee weapons can be concealed?)




OPTION A: Loud and proud massacre
we could kill them both
Alright, let's make that an action.

Shoot the receptionist at point blank range, then kill the security guard.

If there's only one way in or out of the building, our targets will have to go through us to escape.

OPTION B: Avoid civilian casualties, maintain some degree of stealth
We could probably just ignore the receptionist.
So just walk past her and garrote the security guard and pray she doesn't notice, then.
or just walk past them.
we just need to take out the security officer to get full clearance, garrote him in a location of quietness and not being tracked by a camera

OPTION C: HOSTAGE?

Are you seriously saying nobody's noticed the Michael Myers/Punisher hybrid that just walked in?


So what do you say everybody, hostage situation?

OTHER/UNSORTED:

(These suggestions can easily be done without conflicting with any other options, so I can definitely do them.)

They have cameras and phones that is a very bad idea, and as for that

check location have those CCTVS and any locations for wired phones?, the secretary is on one and maybe the security officer has one?

As for a conversation starter while making sure we nonchalantly remove the Michael mask, “Hello, I believe during work as a construction worker and strenuous activity that it gave me a hernia on-scene. I am apart of no health plan, and I am looking to see if your hospital can provide one.”, directed at the receptionist and as we head towards her
can we break into a laundry room or something to get a better disguise? like a hospital gown or a doctor or nurse's outfit?

Gonna need some votes on these.
Title: Re: (SG) Assassination - Target #2: The Doctors (Stealth or Loud?)
Post by: FallacyofUrist on August 27, 2018, 07:55:20 pm
Let's go with plan garrote.
Title: Re: (SG) Assassination - Target #2: The Doctors (Stealth or Loud?)
Post by: Shadowclaw777 on August 27, 2018, 07:57:31 pm
So we’re just going to follow the security officer, okay. Just make sure you make a dismissive comment towards the secretary that you have an appointment here
Title: Re: (SG) Assassination - Target #2: The Doctors (Stealth or Loud?)
Post by: King Zultan on August 28, 2018, 05:49:28 am
Let's go with plan garrote.
+1
Title: Re: (SG) Assassination - Target #2: The Doctors (Stealth or Loud?)
Post by: Funk on August 28, 2018, 12:36:29 pm
Don't we also have like two guns and a multitude of melee weapons? Are these somehow hidden in our clothes?

I might consider a limit to how many one-handed guns/melee the protagonist can conceal. Maybe up to 4 one-handed guns and melee weapons can be concealed?)[/b]

Nope

OPTION A: Loud and proud massacre
we could kill them both
Alright, let's make that an action.

Shoot the receptionist at point blank range, then kill the security guard.

If there's only one way in or out of the building, our targets will have to go through us to escape.
+1 to A
Title: Re: (SG) Assassination - Target #2: The Doctors (Stealth or Loud?)
Post by: The_Two_Eternities on August 28, 2018, 02:25:44 pm
Let's go with plan garrote.
+1
+1
Title: Re: (SG) Assassination - Target #2: The Doctors (Stealth or Loud?)
Post by: Taberone on August 31, 2018, 02:06:28 pm
They have cameras and phones that is a very bad idea, and as for that

check location have those CCTVS and any locations for wired phones?, the secretary is on one and maybe the security officer has one?

As for a conversation starter while making sure we nonchalantly remove the Michael mask, “Hello, I believe during work as a construction worker and strenuous activity that it gave me a hernia on-scene. I am apart of no health plan, and I am looking to see if your hospital can provide one.”, directed at the receptionist and as we head towards her

You look around and see some cameras on the ceiling. Definitely gonna have to make sure you don't do anything while in sight of them, and stick to the shadows when doing anything suspicious. Or just neutralize the guy operating the cameras. Or destroy the cameras.

As you remove your mask, you go to the receptionist and give your cover story: You were a construction worker that got hernia from all the strenuous activity, and need aid.

"Whatever." The receptionist drones again in a "dead on the inside" voice. "Hallway on the right."

can we break into a laundry room or something to get a better disguise? like a hospital gown or a doctor or nurse's outfit?

(If you can find one, yes!)

We could probably just ignore the receptionist.
So just walk past her and garrote the security guard and pray she doesn't notice, then.
or just walk past them.
we just need to take out the security officer to get full clearance, garrote him in a location of quietness and not being tracked by a camera
Let's go with plan garrote.
So we’re just going to follow the security officer, okay.

Sparing the receptionist, you follow the security guard as he opens the door to the hallway on the left. You find yourself in an almost pitch-black L-shaped hallway with the only light coming from a windowed door at the end of the hall, draw your fiber wire, and wrap it around the security guard's neck, strangling him. The security guard struggles in vain as you garrote him, but his movements eventually cease.

You check the security guard's body and find the following items to potentially loot:

1) His keycard and radio.

2) His security uniform, which includes a white long-sleeved shirt, black pants, and a cap.

3) A Glock 19, and some ammo.

4) A collapsible baton, which can be menacingly extended in an attempt to intimidate opponents and de-escalate confrontations.

5) A wallet with $25 and a photo of the guard with his four-year old son. There is also a small hand-made card with the words "I LOVE U DADY" [sic] written in crayon, along with a crude stick figure drawing of the kid and his daddy.

The guard may have been disposed of, but how are you going to dispose of his body?



OVERVIEW OF THE HOSPITAL (Current location: L-shaped hallway)
Spoiler (click to show/hide)

AREA MAP: RECEPTION
Spoiler (click to show/hide)



HEALTH: Healthy. You are not injured.

Inventory:
$0.02
Spraycan
Lighter
Broken flashlight
Flashlight

Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask

Weapons:
[.380 ACP] MAC-11 (32/32 rounds)
[.45 ACP] 1911 (8/8 rounds)
Lead pipe
Switchblade
Kitchen knife
Fiber wire

Ammunition:
.380 ACP: 24
.45 ACP: 8

People Killed: 4
Targets killed: 1
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: Funk on August 31, 2018, 02:50:33 pm
Prop the guard up in a corner, so it looks like he's sleeping.
Take the glock, ammo, baton and His keycard and radio.
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: SaberToothTiger on August 31, 2018, 04:48:36 pm
Also take the money.
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: FallacyofUrist on August 31, 2018, 04:54:44 pm
If possible, write "I'm sorry." on the back of the child's card.
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: piratejoe on August 31, 2018, 05:01:11 pm
Check to make sure if the guard is actually dead or not...if he is really dead and we don't just think he is dead then...
If possible, write "I'm sorry." on the back of the child's card.
Do this.

Regardless of if he is dead or alive, do this
Prop the guard up in a corner, so it looks like he's sleeping.
Take the glock, ammo, baton and His keycard and radio.
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: The_Two_Eternities on August 31, 2018, 06:15:35 pm
Prop the guard up in a corner, so it looks like he's sleeping.
Take the glock, ammo, baton and His keycard and radio.
+1.
Also take the money.
+1.
If possible, write "I'm sorry." on the back of the child's card.
-1. Leave no handwriting.
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: Funk on August 31, 2018, 07:39:59 pm
If possible, write "I'm sorry." on the back of the child's card.
-1. Leave no handwriting.
- 1 to handwriting, no tracks.
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: FallacyofUrist on August 31, 2018, 07:48:44 pm
Well now I feel horrible.
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: SaberToothTiger on August 31, 2018, 08:26:58 pm
I don't think "I'm sorry" excuses strangling a man with piano wire. That bridge is already burned so we might as well go on.
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: NRDL on August 31, 2018, 11:48:25 pm
Yeah, seriously don't leave a note. As bad as we feel, it's not a good idea.

+1 to taking the guy's equipment, and propping him up so it looks like he's sleeping.
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: King Zultan on September 01, 2018, 05:32:02 am
Prop the guard up in a corner, so it looks like he's sleeping.
Take the glock, ammo, baton and His keycard and radio.
+1.
Also take the money.
+1.
+1
If possible, write "I'm sorry." on the back of the child's card.
-1. Leave no handwriting.
- 1 to handwriting, no tracks.
-1 Leave nothing that can be traced back to us.
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: Taberone on September 03, 2018, 11:59:00 am
Prop the guard up in a corner, so it looks like he's sleeping.
Take the glock, ammo, baton and His keycard and radio.

You take the guard's corpse and sit him in the corner, making it look like he's just asleep. You then loot a glock, some 9mm ammo, the baton, his keycard and radio.

Also take the money.

You also take his $25, too.

Well now I feel horrible.
If possible, write "I'm sorry." on the back of the child's card.
Check to make sure if the guard is actually dead or not...if he is really dead and we don't just think he is dead then...
If possible, write "I'm sorry." on the back of the child's card.
Do this.

You check the guard's pulse and find out that he is stone-cold dead. Feeling a shred of remorse for killing a man with a family and making a child an orphan, you consider writing an apology on the back of the man's card.

If possible, write "I'm sorry." on the back of the child's card.
-1. Leave no handwriting.
- 1 to handwriting, no tracks.
Yeah, seriously don't leave a note. As bad as we feel, it's not a good idea.

+1 to taking the guy's equipment, and propping him up so it looks like he's sleeping.
Prop the guard up in a corner, so it looks like he's sleeping.
Take the glock, ammo, baton and His keycard and radio.
+1.
Also take the money.
+1.
+1
If possible, write "I'm sorry." on the back of the child's card.
-1. Leave no handwriting.
- 1 to handwriting, no tracks.
-1 Leave nothing that can be traced back to us.
I don't think "I'm sorry" excuses strangling a man with piano wire. That bridge is already burned so we might as well go on.

You quickly realize, however, that writing an apology would result in something that can be traced back to you. The assassination business is a risky job, and the last thing you need is incriminating handwriting. Sorry, kid. Your father was in the wrong place at the wrong time.

You advance past the L-shaped hallway and find yourself in a T-shaped room. There are corridors to the west and south, and a metal door to the east. Maniacal laughter can be heard from the west corridor, echoing down the halls.



OVERVIEW OF THE HOSPITAL (Current location: T-shaped room)
Spoiler (click to show/hide)



HEALTH: Healthy. You are not injured.

Inventory:
$25.02
Spraycan
Lighter
Broken flashlight
Flashlight
Security Keycard
Security Radio

Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask

Weapons:
[.380 ACP] MAC-11 (32/32 rounds)
[.45 ACP] 1911 (8/8 rounds)
[9x19mm] Glock 19 (15/15 rounds)
Lead pipe
Switchblade
Kitchen knife
Fiber wire
Collapsible baton

Ammunition:
.380 ACP: 24
.45 ACP: 8
9x19mm: 10

People Killed: 4
Targets killed: 1
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: NRDL on September 03, 2018, 04:32:26 pm
Let's go down the really scary west corridor.
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: Funk on September 03, 2018, 06:14:47 pm
Let's go down the really scary west corridor.
+1
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: piratejoe on September 03, 2018, 09:57:31 pm
-1 Leave nothing that can be traced back to us.
If we wanted to do that we wouldn't have dug through the guys pockets and looted him, as some hair or dust could easily have gotten on him as we sat right above him checking what he had...anyway.

Let's go down the really scary west corridor.
+1
1+
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: King Zultan on September 04, 2018, 04:47:03 am
Let's go down the really scary west corridor.
+1
1+
+1
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: The_Two_Eternities on September 04, 2018, 10:10:35 am
Let's go down the really scary west corridor.
+1
1+
+1
+1
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: Taberone on September 08, 2018, 08:52:50 pm
Let's go down the really scary west corridor.

You go down the spooky west corridor, and the laughing gets louder and louder as you get closer and closer. A human figure comes into view... And it's a mannequin with a tape recorder stuck to it. You get closer to look at the mannequin, and see some seats to your right. This is some kind of waiting room? Anyways, the seats also have a bunch of mannequins on them, their heads turned to look in your direction.

The mannequin continues laughing. The feeling of being watched is suddenly very, very strong, and you can feel a presence nearby. You suddenly realize just how quiet the hospital is without the laughter to keep you company.

You hear a single footstep.

Right behind you.

(The Fall semester at my college just started. I should be able to update at least once every weekend now. Failing that, once every two weekends. I gotta focus on college first. Either way, updates are gonna be slower because of college now.)



OVERVIEW OF THE HOSPITAL (Current location: West Corridor)
Spoiler (click to show/hide)



HEALTH: Healthy. You are not injured.

Inventory:
$25.02
Spraycan
Lighter
Broken flashlight
Flashlight
Security Keycard
Security Radio

Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask

Weapons:
[.380 ACP] MAC-11 (32/32 rounds)
[.45 ACP] 1911 (8/8 rounds)
[9x19mm] Glock 19 (15/15 rounds)
Lead pipe
Switchblade
Kitchen knife
Fiber wire
Collapsible baton

Ammunition:
.380 ACP: 24
.45 ACP: 8
9x19mm: 10

People Killed: 4
Targets killed: 1
Title: Re: (SG) Assassination - Target #2: The Doctors (Encounter: Mannequin Room)
Post by: NRDL on September 08, 2018, 10:52:00 pm
Fucking drop low and push backwards, knocking anybody behind us off balance.
Title: Re: (SG) Assassination - Target #2: The Doctors (Encounter: Mannequin Room)
Post by: King Zultan on September 09, 2018, 05:27:02 am
Fucking drop low and push backwards, knocking anybody behind us off balance.
+1
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: Taberone on September 09, 2018, 12:28:57 pm
Fucking drop low and push backwards, knocking anybody behind us off balance.

You quickly drop to the ground while simultaneously pushing backwards, coming into contact with something or someone behind you. You hear the thud of someone hitting the ground, accompanied by the clatter of a dropped knife striking the floor. You turn to look, and see a figure in a long black robe sprawled on the floor, dressed like the grim reaper.

The figure swears under their breath and tries to crawl for the dropped knife.

Enemies:

Hooded Figure attempting to crawl towards a Kitchen Knife



OVERVIEW OF THE HOSPITAL (Current location: West Corridor)
Spoiler (click to show/hide)



HEALTH: Healthy. You are not injured.

Inventory:
$25.02
Spraycan
Lighter
Broken flashlight
Flashlight
Security Keycard
Security Radio

Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask

Weapons:
[.380 ACP] MAC-11 (32/32 rounds)
[.45 ACP] 1911 (8/8 rounds)
[9x19mm] Glock 19 (15/15 rounds)
Lead pipe
Switchblade
Kitchen knife
Fiber wire
Collapsible baton

Ammunition:
.380 ACP: 24
.45 ACP: 8
9x19mm: 10

People Killed: 4
Targets killed: 1
Title: Re: (SG) Assassination - Target #2: The Doctors (Encounter: Mannequin Room)
Post by: MonkeyMarkMario on September 09, 2018, 02:08:20 pm
Get our switchblade out and throw it at the hooded figure, preferably near the back or head.
Title: Re: (SG) Assassination - Target #2: The Doctors (Encounter: Mannequin Room)
Post by: Shadowclaw777 on September 09, 2018, 02:14:30 pm
Get out our lead pipe since it has more reach and strike a heavy blow on the back, make sure we’re standing while doing this
Title: Re: (SG) Assassination - Target #2: The Doctors (Encounter: Mannequin Room)
Post by: NRDL on September 09, 2018, 05:18:02 pm
Get out our lead pipe since it has more reach and strike a heavy blow on the back, make sure we’re standing while doing this


+1
Title: Re: (SG) Assassination - Target #2: The Doctors (Encounter: Mannequin Room)
Post by: The_Two_Eternities on September 09, 2018, 06:23:02 pm
Get out our lead pipe since it has more reach and strike a heavy blow on the back, make sure we’re standing while doing this
+1


+1
Title: Re: (SG) Assassination - Target #2: The Doctors (Encounter: Mannequin Room)
Post by: King Zultan on September 10, 2018, 04:48:31 am
Get out our lead pipe since it has more reach and strike a heavy blow on the back, make sure we’re standing while doing this
+1


+1
+1
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: Taberone on September 11, 2018, 09:00:18 pm
Get our switchblade out and throw it at the hooded figure, preferably near the back or head.

You activate your switchblade and throw it at the hooded figure's head, only for the switchblade to land anywhere but the pointy side and bounce off of the figure. Huh. Blade always lands pointy end first in the movies.

Get out our lead pipe since it has more reach and strike a heavy blow on the back, make sure we’re standing while doing this

Rising to your feet, you draw your lead pipe, lean over the hooded figure, and make a downwards smash on its back. The figure, stunned by the pain, lets out a brief scream and makes a frantic backwards kick with its foot that barely misses you. It then resumes trying to crawl towards the knife, albeit slower than before.

The figure starts calling out in a strange tongue you've never heard of. Possibly trying to summon help, you'd assume.

Enemies:

Hooded Figure (Injured, back smashed) attempting to crawl towards a Kitchen Knife



OVERVIEW OF THE HOSPITAL (Current location: West Corridor)
Spoiler (click to show/hide)



HEALTH: Healthy. You are not injured.

Inventory:
$25.02
Spraycan
Lighter
Broken flashlight
Flashlight
Security Keycard
Security Radio

Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask

Weapons:
[.380 ACP, Machine Pistol] MAC-11 (32/32 rounds)
[.45 ACP, Pistol] 1911 (8/8 rounds)
[9x19mm, Pistol] Glock 19 (15/15 rounds)
Lead pipe
Switchblade (dropped)
Kitchen knife
Fiber wire
Collapsible baton

Ammunition:
.380 ACP: 24
.45 ACP: 8
9x19mm: 10

People Killed: 4
Targets killed: 1
Title: Re: (SG) Assassination - Target #2: The Doctors (Encounter: Mannequin Room)
Post by: MonkeyMarkMario on September 11, 2018, 09:20:57 pm
Make a note to improve knife throwing skills between missions.

Smash the hooded figure in the head with our lead pipe.
Title: Re: (SG) Assassination - Target #2: The Doctors (Encounter: Mannequin Room)
Post by: NRDL on September 12, 2018, 12:43:53 am
Make a note to improve knife throwing skills between missions.

Smash the hooded figure in the head with our lead pipe.

+1
Title: Re: (SG) Assassination - Target #2: The Doctors (Encounter: Mannequin Room)
Post by: King Zultan on September 12, 2018, 02:18:40 am
Make a note to improve knife throwing skills between missions.

Smash the hooded figure in the head with our lead pipe.

+1
+1
Title: Re: (SG) Assassination - Target #2: The Doctors (Encounter: Mannequin Room)
Post by: Funk on September 13, 2018, 06:53:24 pm
Make a note to improve knife throwing skills between missions.

Smash the hooded figure in the head with our lead pipe.

+1
+1
+1 an draw our MAC-11, if there others we need to deal with them.
Title: Re: (SG) Assassination - Target #2: The Doctors (Encounter: Mannequin Room)
Post by: Shadowclaw777 on September 13, 2018, 07:19:25 pm
Also make sure to grab the knife, see if their is anyway in the hallway to take cover and than watch
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: Taberone on September 14, 2018, 09:47:42 am
Make a note to improve knife throwing skills between missions.

Smash the hooded figure in the head with our lead pipe.

Making a mental note to improve knife throwing skills between missions, you bring your lead pipe down on the hooded figure, smashing it in the back of the head. A satisfying CRACK resounds through the hallway, and the figure drops unconscious.

Also make sure to grab the knife, see if their is anyway in the hallway to take cover and than watch

+1
+1
+1 an draw our MAC-11, if there others we need to deal with them.

You grab both the switchblade and kitchen knife from the floor, draw your MAC-11, take cover behind a nearby wall, and keep your weapon trained in the direction that you came from. Anyone comes down the hallway, you'll be ready for them.

What you weren't ready for, however, was for something to wrap its arms around you from behind. Mannequin arms are visible at the edge of your vision, and you can see spots of cracked plastic revealing human skin underneath.

The assailant puts you in a chokehold, intending to strangle the life out of you.

Enemies:

Hooded Figure (Comatose, back smashed, back of head cracked, internal bleeding, severe brain damage)

Mannequin Man has you in a chokehold.



OVERVIEW OF THE HOSPITAL (Current location: West Corridor)
Spoiler (click to show/hide)



HEALTH: Being strangled!
Bruised on neck.

Inventory:
$25.02
Spraycan
Lighter
Broken flashlight
Flashlight
Security Keycard
Security Radio

Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask

Weapons:
[.380 ACP, Machine Pistol] MAC-11 (32/32 rounds)
[.45 ACP, Pistol] 1911 (8/8 rounds)
[9x19mm, Pistol] Glock 19 (15/15 rounds)
Lead pipe
Switchblade
Kitchen knife
Fiber wire
Collapsible baton

Ammunition:
.380 ACP: 24
.45 ACP: 8
9x19mm: 10

People Killed: 4
Targets killed: 1
Title: Re: (SG) Assassination - Target #2: The Doctors (Strangled)
Post by: Funk on September 14, 2018, 10:39:51 am
Reach around with your mac 11 and blast them.
All of them.
Title: Re: (SG) Assassination - Target #2: The Doctors (Strangled)
Post by: NRDL on September 14, 2018, 12:23:57 pm
Wrestle our way out of its grip, and start swinging with our lead pipe.
Title: Re: (SG) Assassination - Target #2: The Doctors (Strangled)
Post by: The_Two_Eternities on September 14, 2018, 12:43:39 pm
Wrestle our way out of its grip, and start swinging with our lead pipe.
+1
Title: Re: (SG) Assassination - Target #2: The Doctors (Strangled)
Post by: King Zultan on September 15, 2018, 01:04:16 am
Wrestle our way out of its grip, and start swinging with our lead pipe.
+1
+1
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: Taberone on September 15, 2018, 03:15:49 pm
Reach around with your mac 11 and blast them.
All of them.

You reach for your MAC-11, point it backwards, and start blasting. Your assailant briefly lets go of you and stumbles backwards, and you hear a scream of pain behind him. Turning around and taking aim, you notice another assailant dressed as a mannequin stumbling against the wall, clutching her abdomen, and collapsing in agony. For a brief second, you catch a glimpse of a third one disappearing around a corner.

You take aim at the first assailant and let loose, emptying several rounds into his upper chest and dropping him to the ground. A spray of blood lands on the wall behind him. The mannequin woman draws her pistol and tries to level it at you, but the pain impairs her reflexes and gives you enough time to riddle her with lead, too. Your MAC-11 runs dry in the process of doing so, right as a third mannequin-disguised assailant, this time in a top hat, jumps from around the corner and starts grabbing onto you.

Damn, this thing shoots fast enough on full auto to run dry in a handful of seconds.

Wrestle our way out of its grip, and start swinging with our lead pipe.

You swat away the tophat mannequin's arm, wield a lead pipe in your other hand, and swing at his head. The tophat mannequin sidesteps the swing and counterattacks, shoving you against the wall. He then starts grabbing at your lead pipe in an attempt to wrestle it away from your grip.

Enemies:

Hooded Figure (Comatose, back smashed, back of head cracked, internal bleeding, severe brain damage)

Mannequin Man (Incapacitated, dying, critical bleeding, aorta shot, lungshot, throat shot)

Mannequin Woman (Incapacitated, near death, heavy bleeding, gutshot, lungshot, stomach blasted) armed with 1911

Tophat Mannequin is trying to disarm you.



OVERVIEW OF THE HOSPITAL (Current location: West Corridor)
Spoiler (click to show/hide)



HEALTH: Fine.
Bruised on neck.

Inventory:
$25.02
Spraycan
Lighter
Broken flashlight
Flashlight
Security Keycard
Security Radio

Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask

Weapons:
[.380 ACP, Machine Pistol] MAC-11 (0/32 rounds) Reload!
[.45 ACP, Pistol] 1911 (8/8 rounds)
[9x19mm, Pistol] Glock 19 (15/15 rounds)
Lead pipe
Switchblade
Kitchen knife
Fiber wire
Collapsible baton

Ammunition:
.380 ACP: 24
.45 ACP: 8
9x19mm: 10

People Killed: 4
Targets killed: 1
Title: Re: (SG) Assassination - Target #2: The Doctors (MAC-11 Carnage)
Post by: Shadowclaw777 on September 15, 2018, 03:27:34 pm
Kneecap in the groin to try and get some room and try to forcefully wrestle out of his grasp and than start swinging your lead pipe at his shoulders and facial regions
Title: Re: (SG) Assassination - Target #2: The Doctors (MAC-11 Carnage)
Post by: NRDL on September 15, 2018, 05:49:06 pm
Kneecap in the groin to try and get some room and try to forcefully wrestle out of his grasp and than start swinging your lead pipe at his shoulders and facial regions

+1
Title: Re: (SG) Assassination - Target #2: The Doctors (MAC-11 Carnage)
Post by: King Zultan on September 16, 2018, 03:48:32 am
Kneecap in the groin to try and get some room and try to forcefully wrestle out of his grasp and than start swinging your lead pipe at his shoulders and facial regions

+1
+1
Title: Re: (SG) Assassination - Target #2: The Doctors (MAC-11 Carnage)
Post by: Funk on September 16, 2018, 06:34:26 pm
Kneecap in the groin to try and get some room and try to forcefully wrestle out of his grasp and than start swinging your lead pipe at his shoulders and facial regions

+1
+1
+1
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: Taberone on September 20, 2018, 08:24:39 pm
Kneecap in the groin to try and get some room and try to forcefully wrestle out of his grasp and than start swinging your lead pipe at his shoulders and facial regions

In attempting to disarm you, the Tophat Mannequin has left a weakness for you to exploit! You strike with your kneecap, hitting the Tophat Mannequin in the groin and briefly stunning him. His grip weakens for a brief moment, enabling you to wrestle out of his grasp and let loose with a swing, smashing him in the shoulders. The Tophat Mannequin lets out a cry of pain as he sinks to his knees and clutches his shoulder, and then you swing again at his face, hitting hard enough to send teeth flying loose from the impact.

The Tophat Mannequin crumples to the ground, but still has some fight left in him. He grabs your leg, pulls you to the ground, and socks you in the face, briefly disorienting you. He readies his fist for another punch.

Meanwhile, Mannequin Man quietly gurgles out one last prayer to Jesus through the bullet wound in his throat, and then slowly withers away, the last of his life having been drained out of his body... Along with his blood. Mannequin Woman, meanwhile, seems lost in memories as she fights through the pain. And the hooded figure? Well, the hooded figure is still having sweet dreams. Probably for the next six years.

Enemies:

Hooded Figure (Comatose, back smashed, back of head cracked, internal bleeding, severe brain damage)

Mannequin Man (Dead from blood loss)

Mannequin Woman (Incapacitated, near death, heavy bleeding, gutshot, lungshot, stomach blasted) armed with 1911

Tophat Mannequin (Concussion, badly bruised shoulders/face, teeth smashed out, in high pain, wounded) is trying to punch you.



OVERVIEW OF THE HOSPITAL (Current location: West Corridor)
Spoiler (click to show/hide)



HEALTH: Mostly fine.
Bruised on neck.
Bruised on face.

Inventory:
$25.02
Spraycan
Lighter
Broken flashlight
Flashlight
Security Keycard
Security Radio

Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask

Weapons:
[.380 ACP, Machine Pistol] MAC-11 (0/32 rounds) Reload!
[.45 ACP, Pistol] 1911 (8/8 rounds)
[9x19mm, Pistol] Glock 19 (15/15 rounds)
Lead pipe
Switchblade
Kitchen knife
Fiber wire
Collapsible baton

Ammunition:
.380 ACP: 24
.45 ACP: 8
9x19mm: 10

People Killed: 5
Targets killed: 1
Title: Re: (SG) Assassination - Target #2: The Doctors (Mano-a-Mano)
Post by: Shadowclaw777 on September 20, 2018, 08:29:59 pm
perform a prone-position body flip to get out of his reach, than stand up and start smacking him the head with the lead pipe, (this should probably end the fight hopefully)
Title: Re: (SG) Assassination - Target #2: The Doctors (Mano-a-Mano)
Post by: King Zultan on September 21, 2018, 05:01:10 am
perform a prone-position body flip to get out of his reach, than stand up and start smacking him the head with the lead pipe, (this should probably end the fight hopefully)
+1
Title: Re: (SG) Assassination - Target #2: The Doctors (Mano-a-Mano)
Post by: NRDL on September 21, 2018, 05:04:40 am
perform a prone-position body flip to get out of his reach, than stand up and start smacking him the head with the lead pipe, (this should probably end the fight hopefully)
+1

+1
Title: Re: (SG) Assassination - Target #2: The Doctors (Mano-a-Mano)
Post by: Funk on September 21, 2018, 12:48:37 pm
perform a prone-position body flip to get out of his reach, than stand up and start smacking him the head with the lead pipe, (this should probably end the fight hopefully)
+1

+1
+1
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: Taberone on September 24, 2018, 08:22:16 pm
perform a prone-position body flip to get out of his reach, than stand up and start smacking him the head with the lead pipe, (this should probably end the fight hopefully)

You body-flip out of the Tophat Mannequin's reach, kick his hand away as he tries to pull you down again, and get back on your feet, ready to bring the pain. And bring the pain you do, smacking the poor sap upside the head with your lead pipe repeatedly while he keeps trying in vain to either dodge or pull you down. Pretty soon, his skull splits open, and you're pretty sure he's dead from severe traumatic brain injury.

Mannequin woman, meanwhile, has finally fallen unconscious from all the blood loss, and is no longer writhing on the floor in agony. The Hooded Figure is still in a coma. You look behind you at the other mannequins in the room, and give them a precautionary smack with the lead pipe just to be sure. Mercifully, the other mannequins in the room are nothing but plastic, with no flesh and blood underneath.

Enemies:

Hooded Figure (Comatose, back smashed, back of head cracked, internal bleeding, severe brain damage)

Mannequin Man (Dead from blood loss)

Mannequin Woman (Unconscious, dying, bleeding to death, gutshot, lungshot, stomach blasted) armed with 1911

Tophat Mannequin (Dead from severe brain trauma)



OVERVIEW OF THE HOSPITAL (Current location: West Corridor)
Spoiler (click to show/hide)



HEALTH: Mostly fine.
Bruised on neck.
Bruised on face.

Inventory:
$25.02
Spraycan
Lighter
Broken flashlight
Flashlight
Security Keycard
Security Radio

Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask

Weapons:
[.380 ACP, Machine Pistol] MAC-11 (0/32 rounds) Reload!
[.45 ACP, Pistol] 1911 (8/8 rounds)
[9x19mm, Pistol] Glock 19 (15/15 rounds)
Lead pipe
Switchblade
Kitchen knife
Fiber wire
Collapsible baton

Ammunition:
.380 ACP: 24
.45 ACP: 8
9x19mm: 10

People Killed: 6
Targets killed: 1
Title: Re: (SG) Assassination - Target #2: The Doctors (Pipe Pain)
Post by: Shadowclaw777 on September 24, 2018, 08:35:31 pm
“There must be the puppet master around here...”

Continue down the west corridor at a cautionary pace
Title: Re: (SG) Assassination - Target #2: The Doctors (Pipe Pain)
Post by: Funk on September 24, 2018, 10:05:20 pm
Kill them all first then
“There must be the puppet master around here...”

Continue down the west corridor at a cautionary pace
+1
Title: Re: (SG) Assassination - Target #2: The Doctors (Pipe Pain)
Post by: MonkeyMarkMario on September 24, 2018, 10:51:17 pm
Kill them all first then
“There must be the puppet master around here...”

Continue down the west corridor at a cautionary pace
+1
Also grab that 1911 before moving out.
Title: Re: (SG) Assassination - Target #2: The Doctors (Pipe Pain)
Post by: The_Two_Eternities on September 24, 2018, 11:53:48 pm
Kill them all first then
“There must be the puppet master around here...”

Continue down the west corridor at a cautionary pace
+1
Also grab that 1911 before moving out.
+1 and reload the MAC-11.
Title: Re: (SG) Assassination - Target #2: The Doctors (Pipe Pain)
Post by: Shadowclaw777 on September 25, 2018, 12:00:22 am
Take the mannequin’s top hat as well
Title: Re: (SG) Assassination - Target #2: The Doctors (Pipe Pain)
Post by: King Zultan on September 25, 2018, 03:39:12 am
Kill them all first then
“There must be the puppet master around here...”

Continue down the west corridor at a cautionary pace
+1
Also grab that 1911 before moving out.
+1 and reload the MAC-11.
Take the mannequin’s top hat as well
+1
Title: Re: (SG) Assassination - Target #2: The Doctors (Pipe Pain)
Post by: Funk on September 25, 2018, 09:37:53 pm
Kill them all first then
“There must be the puppet master around here...”

Continue down the west corridor at a cautionary pace
+1
Also grab that 1911 before moving out.
+1 and reload the MAC-11.
Take the mannequin’s top hat as well
+1
+1
Title: (SG) Assassination - Target #2: The Doctors
Post by: Taberone on September 29, 2018, 12:06:55 pm
Kill them all first then
“There must be the puppet master around here...”

Continue down the west corridor at a cautionary pace
+1
Also grab that 1911 before moving out.
+1 and reload the MAC-11.

You go to the Hooded Figure and the Mannequin Woman, finishing them off with a powerful lead pipe smash to the back of the head, followed by a few good stomps when the Hooded Figure still refuses to die like Mannequin Woman did. You reload your MAC-11 and loot the 1911 from Mannequin Woman. You now have two 1911's. Gonna start dual wielding like you're in a John Woo movie or what?

Also, you discover that the second 1911 is loaded with jacketed hollow point rounds (JHP), making it even more deadly against unarmored targets. Mannequin Woman didn't bring any extra JHP rounds, though. Or even any spare ammo for her 1911 at all. Shame.

Take the mannequin’s top hat as well

That's a nice top hat! You're taking it.

“There must be the puppet master around here...”

Continue down the west corridor at a cautionary pace

Looking for the puppet master, you cautiously continue down the west corridor, keeping your 1911 at the ready. You find yourself in the West Patient Care Wing, and see several bodies that haven't been here long, all of them hanging from nooses in the ceiling. Security guards, patients, and even the doctors are hanging from the ceiling, some of them wearing mannequin masks, others lacking them. You fail to notice any indication that the dead doctors are your targets. You don't see any artificial eyes, so Doctor Faye is right out. None of the doctors are redheads, so it can't be Redshank. No Elvis-hair doctors either, so it's not Doctor Rocque. Below the corpses is a very recently killed mannequin-mask hospital patient with a scalpel lodged in her throat, much like an arrow.

You see three doors ahead of you, and hear faint, pained breathing from door #2, which is already open and has a trail of blood leading to it. Looking inside the room past door #2, you see blood staining the walls and floor, along with bullet more dead patients in hospital gowns. Medical equipment and beds are overturned, and the floor is littered with broken glass. A fourth door is also present, but it leads deeper into the Patient Care Wing rather than into one of the patient's rooms.

Whoever's in the room behind door #2 is trying to hide from you. Could it be one of the doctors you're here to assassinate? Or something else entirely?

Nearby people:

Someone hiding in Room #2



OVERVIEW OF THE HOSPITAL (Current location: West Patient Care Wing)
Spoiler (click to show/hide)



HEALTH: Mostly fine.
Bruised on neck.
Bruised on face.

Inventory:
$25.02
Spraycan
Lighter
Broken flashlight
Flashlight
Security Keycard
Security Radio

Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask
Top hat

Weapons:
[.380 ACP, Machine Pistol] MAC-11 (24/32 rounds)
[.45 ACP, Pistol] 1911 (8/8 rounds)
[.45 ACP, Pistol] 1911 #2 (8/8 rounds) (JHP Ammo: Deadlier against unarmored targets)
[9x19mm, Pistol] Glock 19 (15/15 rounds)
Lead pipe
Switchblade
Kitchen knife
Fiber wire
Collapsible baton

Ammunition:
.45 ACP: 8
9x19mm: 10

People Killed: 8
Targets killed: 1
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: King Zultan on September 30, 2018, 03:40:43 am
We should go into room 2 whilst wielding both the pipe and the M1911, we should smack the bodies with the pipe until we find whoever is alive, if they act aggressive we should shoot them.
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: Funk on October 02, 2018, 09:25:55 pm
We should go into room 2 whilst wielding both the pipe and the M1911, we should smack the bodies with the pipe until we find whoever is alive, if they act aggressive we should shoot them.
+1
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: NRDL on October 02, 2018, 09:31:58 pm
We should go into room 2 whilst wielding both the pipe and the M1911, we should smack the bodies with the pipe until we find whoever is alive, if they act aggressive we should shoot them.
+1

+1
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: Taberone on October 04, 2018, 10:46:44 pm
We should go into room 2 whilst wielding both the pipe and the M1911, we should smack the bodies with the pipe until we find whoever is alive, if they act aggressive we should shoot them.

Wielding a pipe and a 1911 in each hand, you cautiously smack the corpses nearby as you make your way to room #2. Inside, you see two dead hospital patients, a dead mannequin-masked surgeon in a pool of her own blood, and an overturned bed surrounded by broken glass and destroyed medical equipment. As you approach the overturned bed, a hospital patient, her gown and arms stained with blood, suddenly stands up, wielding a walking cane.

"Hold it!" She raises her cane threateningly. "You mannequin freaks aren't taking me alive, you hear me?!"

Suddenly, she lowers her cane.

"Wait a minute! Who are you? You sure as HELL don't look like one of those freaks."

Nearby people:

Hospital Patient armed with Walking Cane



OVERVIEW OF THE HOSPITAL (Current location: West Patient Care Wing)
Spoiler (click to show/hide)



HEALTH: Mostly fine.
Bruised on neck.
Bruised on face.

Inventory:
$25.02
Spraycan
Lighter
Broken flashlight
Flashlight
Security Keycard
Security Radio

Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask
Top hat

Weapons:
[.380 ACP, Machine Pistol] MAC-11 (24/32 rounds)
[.45 ACP, Pistol] 1911 (8/8 rounds)
[.45 ACP, Pistol] 1911 #2 (8/8 rounds) (JHP Ammo: Deadlier against unarmored targets)
[9x19mm, Pistol] Glock 19 (15/15 rounds)
Lead pipe
Switchblade
Kitchen knife
Fiber wire
Collapsible baton

Ammunition:
.45 ACP: 8
9x19mm: 10

People Killed: 8
Targets killed: 1
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: NRDL on October 05, 2018, 01:37:52 am
Tell her we're here to take care of these freaks. Ask her if she's seen anybody that looks like our targets, and where they might be.
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: King Zultan on October 05, 2018, 05:19:54 am
Tell her we're here to take care of these freaks. Ask her if she's seen anybody that looks like our targets, and where they might be.
+1
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: Taberone on October 13, 2018, 02:07:41 pm
Tell her we're here to take care of these freaks. Ask her if she's seen anybody that looks like our targets, and where they might be.

You reassure the hospital patient that you're going to take care of the mannequin-masked crazies, and ask her if she's seen any doctors with Elvis hair, red hair, or an artificial eye.

"Artificial eye? You mean Doctor Faye? She's got a goddamn robo-eye I'd like to rip out of her skull and keep it as a trophy. Yeah, I know her. She's a damn asshole, too. Pretty obsessed with mannequins, and pretty weird in general. Did you know that today is Mannequin Day in the hospital? Everyone went crazy during Mannequin Therapy Session, though. You just missed it! Never trusted those damn mannequin masks or suits..."

The hospital patient continues rambling until you interrupt her, asking her when she last saw Doctor Faye.

"Oh yeah, Doctor Faye. I last saw her walking towards the elevator in the reception area. It goes all the way down to the lower floors, where nobody is allowed for some reason. By the way, you know how I got in this hospital in the first place? People kept saying that I was 'too violent' and needed to be locked up. What bullshit! I mean, can you believe them? Just because I tore some guy's throat out with my bare hands at a party after he wouldn't leave me alone? And then there was this one time the neighbor's dog got loose and bit me, so I got a lighter and..."

Your stolen security radio suddenly comes to life. A heavy crackle of static covers up most of what the person on the other end is saying, but you can make out the words "backup," "under attack," and "Trenchcoat." Something is interfering with radio communications somehow.

Nearby people:

Hospital Patient (Neutral) armed with Walking Cane



OVERVIEW OF THE HOSPITAL (Current location: West Patient Care Wing)
Spoiler (click to show/hide)



HEALTH: Mostly fine.
Bruised on neck.
Bruised on face.

Inventory:
$25.02
Spraycan
Lighter
Broken flashlight
Flashlight
Security Keycard
Security Radio

Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask
Top hat

Weapons:
[.380 ACP, Machine Pistol] MAC-11 (24/32 rounds)
[.45 ACP, Pistol] 1911 (8/8 rounds)
[.45 ACP, Pistol] 1911 #2 (8/8 rounds) (JHP Ammo: Deadlier against unarmored targets)
[9x19mm, Pistol] Glock 19 (15/15 rounds)
Lead pipe
Switchblade
Kitchen knife
Fiber wire
Collapsible baton

Ammunition:
.45 ACP: 8
9x19mm: 10

People Killed: 8
Targets killed: 1
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: NRDL on October 13, 2018, 02:31:36 pm
Head to the elevator, get down to the lower level. Be extremely vigilant.
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: King Zultan on October 14, 2018, 07:16:49 am
Head to the elevator, get down to the lower level. Be extremely vigilant.
+1
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: Taberone on October 18, 2018, 05:30:51 pm
Head to the elevator, get down to the lower level. Be extremely vigilant.

Leaving the hospital patient behind and going back to the reception area, you notice that the receptionist has been replaced with an eerie, life-size replica of herself. Except for the white plaster where her skin should be, you almost couldn't tell that the receptionist was a mannequin. The reception area is unnaturally silent, and the Mannequin Receptionist is creeping you out. Cautiously, you give the mannequin receptionist a strike with your lead pipe, relief washing over you when she turns out to be really just a mannequin after all.

You call the elevator from the basement to the reception area, waiting in paranoid silence for an attack to come. Thankfully, it never does, and you step into the elevator. A long, slow ride down comes next, and soon you find yourself in the basement. The elevator doors open to reveal a small set of stairs, some barrels, a pallet, and a cart on wheels, along with a metal door. A security camera hangs above the metal door, pointed directly at the elevator.

A humming sound is audible in the room behind the metal door, and you also hear a faint voice in the room ahead, barely covered up by the humming.



OVERVIEW OF THE HOSPITAL (Current location: Antechamber)
Spoiler (click to show/hide)



HEALTH: Mostly fine.
Bruised on neck.
Bruised on face.

Inventory:
$25.02
Spraycan
Lighter
Broken flashlight
Flashlight
Security Keycard
Security Radio

Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask
Top hat

Weapons:
[.380 ACP, Machine Pistol] MAC-11 (24/32 rounds)
[.45 ACP, Pistol] 1911 (8/8 rounds)
[.45 ACP, Pistol] 1911 #2 (8/8 rounds) (JHP Ammo: Deadlier against unarmored targets)
[9x19mm, Pistol] Glock 19 (15/15 rounds)
Lead pipe
Switchblade
Kitchen knife
Fiber wire
Collapsible baton

Ammunition:
.45 ACP: 8
9x19mm: 10

People Killed: 8
Targets killed: 1
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: NRDL on October 18, 2018, 06:21:23 pm
Shoot the security camera with our glock.  See if the metal door can be opened on our end.
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: Taberone on October 18, 2018, 09:22:52 pm
Shoot the security camera with our glock.  See if the metal door can be opened on our end.

You shoot at the security camera with your glock, disabling it. The voice in the room behind the metal door suddenly goes quiet. As you move down the stairs and approach, the voice speaks again, this time being more audible.

"Command, this is Anaconda Two. Moving to engage hostiles before retrieving the target. Anaconda Two out." A female voice.

You try the metal door to find that it is not locked or barricaded, and open it. As you open it, the occupant inside starts shooting at the now-open door, hitting it several times and narrowly missing you. You stumble back in surprise away from the door, and spot a thrown object bouncing off the door. It lands on top of a crate and comes to a stop, allowing you to get a look at it...

...Flashbang!

Enemies:

Anaconda Two (No line of sight, inside the next room) armed with Unknown Firearm



OVERVIEW OF THE HOSPITAL (Current location: Antechamber)
Spoiler (click to show/hide)



HEALTH: Mostly fine.
Bruised on neck.
Bruised on face.

Inventory:
$25.02
Spraycan
Lighter
Broken flashlight
Flashlight
Security Keycard
Security Radio

Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask
Top hat

Weapons:
[.380 ACP, Machine Pistol] MAC-11 (24/32 rounds)
[.45 ACP, Pistol] 1911 (8/8 rounds)
[.45 ACP, Pistol] 1911 #2 (8/8 rounds) (JHP Ammo: Deadlier against unarmored targets)
[9x19mm, Pistol] Glock 19 (14/15 rounds)
Lead pipe
Switchblade
Kitchen knife
Fiber wire
Collapsible baton

Ammunition:
.45 ACP: 8
9x19mm: 10

People Killed: 8
Targets killed: 1
Title: Re: (SG) Assassination - Target #2: The Doctors (Flashbang out!)
Post by: NRDL on October 18, 2018, 09:28:46 pm
Drop backwards on the ground, our ass to the floor, and start spraying blind fire with MAC-11. Force Anaconda Two to take cover.

Are we blinded by the Flash grenade?
Title: Re: (SG) Assassination - Target #2: The Doctors (Flashbang out!)
Post by: Taberone on October 18, 2018, 10:02:27 pm
Drop backwards on the ground, our ass to the floor, and start spraying blind fire with MAC-11. Force Anaconda Two to take cover.

Are we blinded by the Flash grenade?

(Not yet you aren't. The Flashbang hasn't gone off yet.)
Title: Re: (SG) Assassination - Target #2: The Doctors (Flashbang out!)
Post by: NRDL on October 18, 2018, 10:13:04 pm
Then close our fucking eyes while blind firing, until the flashbang has gone off. While lying down with our back on the ground, facing the door.
Title: Re: (SG) Assassination - Target #2: The Doctors (Flashbang out!)
Post by: King Zultan on October 19, 2018, 06:04:46 am
Drop backwards on the ground, our ass to the floor, and start spraying blind fire with MAC-11. Force Anaconda Two to take cover.

Are we blinded by the Flash grenade?
Then close our fucking eyes while blind firing, until the flashbang has gone off. While lying down with our back on the ground, facing the door.
+1
Title: Re: (SG) Assassination - Target #2: The Doctors (Flashbang out!)
Post by: Funk on October 19, 2018, 12:35:47 pm
Drop backwards on the ground, our ass to the floor, and start spraying blind fire with MAC-11. Force Anaconda Two to take cover.

Are we blinded by the Flash grenade?
Then close our fucking eyes while blind firing, until the flashbang has gone off. While lying down with our back on the ground, facing the door.
+1
+1
Title: Assassination - Target #2: The Doctors
Post by: Taberone on October 20, 2018, 09:46:56 pm
Drop backwards on the ground, our ass to the floor, and start spraying blind fire with MAC-11. Force Anaconda Two to take cover.

Are we blinded by the Flash grenade?
Then close our fucking eyes while blind firing, until the flashbang has gone off. While lying down with our back on the ground, facing the door.

Shutting your eyes to avoid loss of vision, you quickly drop your back to the floor, accidentally kicking the crate that the flashbang was lying on top of. The flashbang falls off the crate and behind it, being partially obscured by the crate, and then detonates, filling the world with a massive BANG and causing it to spin. The loud noise alone, accompanied by the concussive force of the blast, violently assaults your senses, only being partially mitigated by the fact that you had your eyes shut. You manage to avoid being blinded, but you're still disoriented and deaf.

Pulling out your MAC-11, you start spraying bullets into the room through the open doorway, aiming to suppress this "Anaconda Two" and hold her off. Anaconda Two appears in the doorway as you draw your MAC-11, and quickly steps away to the side as you let loose with a wild spray of gunfire, moving away from the fatal funnel and hiding herself from view. As your MAC-11 empties the last of its magazine, another object bounces off the door, this time landing right next to your left shoulder.

As expected, it's another flashbang! What's she trying to do, anyways? Drown you in a sea of flashbang grenades?

Enemies:

Anaconda Two armed with Unknown Firearm and Flashbang Grenades



OVERVIEW OF THE HOSPITAL (Current location: Antechamber)
Spoiler (click to show/hide)



HEALTH: Mostly fine. Disoriented and deaf from a flashbang grenade.
Bruised on neck.
Bruised on face.

Inventory:
$25.02
Spraycan
Lighter
Broken flashlight
Flashlight
Security Keycard
Security Radio

Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask
Top hat

Weapons:
[.380 ACP, Machine Pistol] MAC-11 (0/32 rounds) Reload!
[.45 ACP, Pistol] 1911 (8/8 rounds)
[.45 ACP, Pistol] 1911 #2 (8/8 rounds) (JHP Ammo: Deadlier against unarmored targets)
[9x19mm, Pistol] Glock 19 (14/15 rounds)
Lead pipe
Switchblade
Kitchen knife
Fiber wire
Collapsible baton

Ammunition:
.45 ACP: 8
9x19mm: 10

People Killed: 8
Targets killed: 1
Title: Re: (SG) Assassination - Target #2: The Doctors (Another Flashbang!)
Post by: NRDL on October 20, 2018, 10:07:22 pm
Turn away from it, eyes closed and fucking roll to the side of the room. Draw our pistol and keep blind firing.
Title: Re: (SG) Assassination - Target #2: The Doctors (Another Flashbang!)
Post by: King Zultan on October 21, 2018, 11:07:47 am
Turn away from it, eyes closed and fucking roll to the side of the room. Draw our pistol and keep blind firing.
+1
Title: Re: Assassination - Target #2: The Doctors
Post by: Taberone on October 26, 2018, 11:24:23 pm
Turn away from it, eyes closed and fucking roll to the side of the room. Draw our pistol and keep blind firing.

Turning away from the flashbang and keeping your eyes shut once again, you roll as far back to the other side of the room as you can. The flashbang detonates yet again, only managing to assault your ears with the sheer noisiness of the bang this time.

Drawing your Glock 17, you start firing at the doorway once again, keeping Anaconda Two pinned down while simultaneously hoping that she walks into your gunfire. Unfortunately for you, however, she remains out of sight but deterred from moving in to finish you off. As you finish emptying half the magazine, the disorientation slowly begins to wear off. It'll be a while before it finishes wearing off, though.

You see Anaconda Two stick her weapon out from behind the wall, blindly firing it nowhere near where you really are in the room. She's got a shotgun of some sort! Behind you, meanwhile, the elevator starts up, and begins moving back up to the ground floor. Someone's coming down, but the elevator is slow enough that you have a decent amount of time to deal with this mysterious operative before they arrive.

Enemies:

Anaconda Two armed with Unknown Shotgun and Flashbang Grenades



OVERVIEW OF THE HOSPITAL (Current location: Antechamber)
Spoiler (click to show/hide)



HEALTH: Mostly fine. Disoriented and deaf from a flashbang grenade, but the effects are slowly wearing off now.
Bruised on neck.
Bruised on face.

Inventory:
$25.02
Spraycan
Lighter
Broken flashlight
Flashlight
Security Keycard
Security Radio

Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask
Top hat

Weapons:
[.380 ACP, Machine Pistol] MAC-11 (0/32 rounds) Reload!
[.45 ACP, Pistol] 1911 (8/8 rounds)
[.45 ACP, Pistol] 1911 #2 (8/8 rounds) (JHP Ammo: Deadlier against unarmored targets)
[9x19mm, Pistol] Glock 19 (7/15 rounds)
Lead pipe
Switchblade
Kitchen knife
Fiber wire
Collapsible baton

Ammunition:
.45 ACP: 8
9x19mm: 10

People Killed: 8
Targets killed: 1
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: NRDL on October 27, 2018, 01:46:43 am
Throw the spray can like a grenade towards Anaconda Two, and if they react to it by moving out of its way ( hopefully thinking it's a grenade ) shoot this shotgun wielding motherfucker.
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: King Zultan on October 27, 2018, 08:59:35 am
Throw the spray can like a grenade towards Anaconda Two, and if they react to it by moving out of its way ( hopefully thinking it's a grenade ) shoot this shotgun wielding motherfucker.
+1
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: Funk on October 27, 2018, 02:27:24 pm
Throw the spray can like a grenade towards Anaconda Two, and if they react to it by moving out of its way ( hopefully thinking it's a grenade ) shoot this shotgun wielding motherfucker.
+1
+1
Title: Re: Assassination - Target #2: The Doctors
Post by: Taberone on November 02, 2018, 02:39:45 pm
Throw the spray can like a grenade towards Anaconda Two, and if they react to it by moving out of its way ( hopefully thinking it's a grenade ) shoot this shotgun wielding motherfucker.

You bounce the spraycan off the door and into the room ahead. You hear Anaconda Two exclaim "Shit!", and then she appears in the fatal funnel of the doorway trying to get away from what she thinks is a grenade. Taking the opportunity, you let off a few more rounds from your Glock at her, one bullet striking her in the back of the kneecap.

Anaconda Two collapses to the floor in pain, accidentally dropping her shotgun out of reach onto the floor. Undeterred by the loss of her primary weapon, she reaches into her holster to draw a pistol as you continue firing at her, striking her several more times in the torso and once in the hand. The handgun slips from her grasp, and she can barely keep her head up from the pain. Anaconda Two lies on the floor, incapacitated.

"Anaconda Two, do you read me? Come in! Anaconda Two, respond!" Her radio comes to life. "Anaconda Team, we have a situation! Be on the lookout for hostiles and exercise extreme caution. Continue on with the objective and leave no witnesses." The voice of an unknown commander on the radio.

"Anaconda One to Command, heading down the elevator towards Anaconda Two's last known location. Checking things out." The voice of another "Anaconda" on the radio. He must be the guy trying to come down the elevator!

Enemies:

Anaconda Two (Badly wounded, bleeding, incapacitated) armed with Unknown Shotgun and Pistol (Dropped)



OVERVIEW OF THE HOSPITAL (Current location: Antechamber)
Spoiler (click to show/hide)



HEALTH: Mostly fine. Disoriented and deaf from a flashbang grenade, but the effects are slowly wearing off now.
Bruised on neck.
Bruised on face.

Inventory:
$25.02
Spraycan (Dropped)
Lighter
Broken flashlight
Flashlight
Security Keycard
Security Radio

Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask
Top hat

Weapons:
[.380 ACP, Machine Pistol] MAC-11 (0/32 rounds) Reload!
[.45 ACP, Pistol] 1911 (8/8 rounds)
[.45 ACP, Pistol] 1911 #2 (8/8 rounds) (JHP Ammo: Deadlier against unarmored targets)
[9x19mm, Pistol] Glock 19 (2/15 rounds)
Lead pipe
Switchblade
Kitchen knife
Fiber wire
Collapsible baton

Ammunition:
.45 ACP: 8
9x19mm: 10

People Killed: 8
Targets killed: 1
Title: Re: (SG) Assassination - Target #2: The Doctors (We're not alone...)
Post by: NRDL on November 02, 2018, 02:54:35 pm
Go into the room ahead where incapacitated Anaconda 2 is, and shut the door behind us. Take Anaconda 2's shotgun, reload it, and wait. Lie prone on the floor, facing the door, and when Anaconda 1 opens it, blast them with the shotgun from our prone position.
Title: Re: (SG) Assassination - Target #2: The Doctors (We're not alone...)
Post by: King Zultan on November 03, 2018, 04:11:15 am
Go into the room ahead where incapacitated Anaconda 2 is, and shut the door behind us. Take Anaconda 2's shotgun, reload it, and wait. Lie prone on the floor, facing the door, and when Anaconda 1 opens it, blast them with the shotgun from our prone position.
+1 Also grab the pistol and any flashbangs she might have left.
Title: Re: (SG) Assassination - Target #2: The Doctors (We're not alone...)
Post by: Funk on November 03, 2018, 08:34:52 pm
Go into the room ahead where incapacitated Anaconda 2 is, and shut the door behind us. Take Anaconda 2's shotgun, reload it, and wait. Lie prone on the floor, facing the door, and when Anaconda 1 opens it, blast them with the shotgun from our prone position.
+1 Also grab the pistol and any flashbangs she might have left.
+1
Title: (SG) Assassination - Target #2: The Doctors (We're not alone...)
Post by: Taberone on November 20, 2018, 07:17:21 pm
Go into the room ahead where incapacitated Anaconda 2 is, and shut the door behind us. Take Anaconda 2's shotgun, reload it, and wait. Lie prone on the floor, facing the door, and when Anaconda 1 opens it, blast them with the shotgun from our prone position.

Shutting the door as you pass through, you enter the room where Anaconda Two is, and discover that it appears to be a security room. You see a generator and a red door to the left. To the right, you see a bathroom with the door closed, a small bedroom with no doors, some screens displaying security camera feeds, and a radio. The room contains some crates, barrels, and tables, providing decent concealment in a firefight. Won't stop a bullet, but it'll make you harder to hit.

Taking Anaconda Two's shotgun and some spare ammo, you discover that it is a Serbu Super Shorty. Easy to conceal, but only has three shots. This shotgun has been professionally sawn-off, so its accuracy won't suffer as badly as a homemade sawn-off shotgun would.

Lying prone on the floor, you keep the shotgun trained on the elevator.

Go into the room ahead where incapacitated Anaconda 2 is, and shut the door behind us. Take Anaconda 2's shotgun, reload it, and wait. Lie prone on the floor, facing the door, and when Anaconda 1 opens it, blast them with the shotgun from our prone position.
+1 Also grab the pistol and any flashbangs she might have left.

You also make sure to grab Anaconda Two's pistol and ammo. It's a USP Match, and a look at the ammunition in the magazine of the gun reveals that it's chambered in .45 ACP, and can hold a whopping 12 rounds, making it an upgrade to your 1911 pistol. You also grab the remaining two flashbang grenades off of Anaconda Two's body, since she's too busy being incapacitated to try to kill you.

The elevator door soon opens, revealing a man in a trenchcoat wielding a revolver. You blast him with your shotgun, aiming right at his torso. He stumbles back and leans against the elevator wall for support while you pump your shotgun, and opens his trenchcoat to reveal a kevlar vest underneath. He snaps his revolver in your general direction and fires, the bullet impacting the floor next to your head and kicking up debris from the floor. You flinch from the very narrow miss, and the debris gets into your eyes. When you regain focus, you realize that Anaconda One is carefully taking aim at your head.

Enemies:

Anaconda One (wounded) armed with Bulldog .357 and wearing Trenchcoat + Kevlar vest (lightly damaged)
Anaconda Two (Badly wounded, bleeding, incapacitated)



OVERVIEW OF THE HOSPITAL (Current location: Security Room)
Spoiler (click to show/hide)



HEALTH: Mostly fine.
Bruised on neck.
Bruised on face.

Inventory:
$25.02
Spraycan (Dropped)
Lighter
Broken flashlight
Flashlight
Security Keycard
Security Radio

Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask
Top hat

Weapons:
[.380 ACP, Machine Pistol] MAC-11 (0/32 rounds) Reload!
[.45 ACP, Pistol] 1911 (8/8 rounds)
[.45 ACP, Pistol] 1911 #2 (8/8 rounds) (JHP Ammo: Deadlier against unarmored targets)
[.45 ACP, Pistol] USP Match (12/12 rounds)
[9x19mm, Pistol] Glock 19 (2/15 rounds)
[12 Gauge, Shotgun] Serbu Super Shorty (2/3 rounds) (Sawn-off Shotgun: Easier to conceal than a full-size shotgun)
Lead pipe
Switchblade
Kitchen knife
Fiber wire
Collapsible baton

Ammunition:
.45 ACP: 16
9x19mm: 10
Shotgun shells: 9

People Killed: 8
Targets killed: 1
Title: Re: (SG) Assassination - Target #2: The Doctors (Encounter: Anaconda One)
Post by: NRDL on November 20, 2018, 09:01:28 pm
Roll as quickly as possible, and once we get into a crouch, toss our shotgun at him. He'll instinctively try and catch it, and that's when we tackle him.
Title: Re: (SG) Assassination - Target #2: The Doctors (Encounter: Anaconda One)
Post by: King Zultan on November 21, 2018, 05:52:38 am
Roll quickly away and trow a flashbang at him, then after it goes off go out into the hall and shoot him in the head with a pistol.
Title: Re: (SG) Assassination - Target #2: The Doctors (Encounter: Anaconda One)
Post by: Funk on November 21, 2018, 08:10:49 pm
Roll quickly away and trow a flashbang at him, then after it goes off go out into the hall and shoot him in the head with a pistol.
+1
Title: (SG) Assassination - Target #2: The Doctors
Post by: Taberone on December 07, 2018, 11:07:31 am
Roll as quickly as possible, and once we get into a crouch, toss our shotgun at him. He'll instinctively try and catch it, and that's when we tackle him.

You roll to the side as Anaconda One fires his bullet not a half-second later, managing to get out of the line of fire. The bullet ricochets off the floor and embeds itself into the ceiling as you continue rolling, no longer visible in the fatal funnel of the door. Crouching to the side of the doorway, you consider throwing the shotgun at Anaconda One so that he'll try to catch it, leaving him vulnerable to a tackle.

It's a bit too risky, however, as you have to go up the (short, but still) flight of stairs to get to Anaconda One, and then continue rushing towards the elevator. And you might not even be able to throw the shotgun that far, or Anaconda One might just catch the shotgun in time and blow you away.

trow a flashbang at him, then after it goes off go out into the hall and shoot him in the head with a pistol.

You use the same flashbang trick Anaconda Two tried on you, bouncing the flashbang off the door frame and letting it land near Anaconda One. You aim a little higher so the flashbang clears the stairs and lands as close to the elevator as possible, and wait for it to detonate.

At the sound of the detonation, you draw your second 1911 pistol, loaded with JHP ammo, pop out of cover, and acquire the now-stunned Anaconda One in your sights. Although he managed to cover his eyes in time, the flashbang still managed to deafen and disorient him, anyways. You take aim at his head while he tries to raise his revolver back up at you.

You fire. Anaconda One fires almost immediately after you do. Anaconda One's head jerks back violently as he slumps down against the now-bloodstained elevator walls, while the side of your lower abdomen is struck with a dull, burning sensation. You look down and see that you've been grazed by a bullet. There's got to be a way to plug that wound somehow. Surely, there's a first aid kit somewhere. But where?

"Anaconda One, respond!" The commander's voice returns, this time from Anaconda One's radio. After a few seconds of silence, it comes up again. "Viper Team, enter the hospital and stand guard at the entrance. Cut off the enemy's escape routes. Anaconda Team, continue on with your mission."

Enemies:

Anaconda One (Shot dead) armed with Bulldog .357 and wearing Trenchcoat + Kevlar vest (lightly damaged)

Anaconda Two (Near death, bleeding, incapacitated)



OVERVIEW OF THE HOSPITAL (Current location: Security Room) (Click to view full size)
Spoiler (click to show/hide)



HEALTH: Injured. Bleeding.
Grazed by a bullet on the side of the abdomen. The wound is bleeding.
Bruised on neck.
Bruised on face.

Inventory:
$25.02
Spraycan (Dropped)
Lighter
Broken flashlight
Flashlight
Security Keycard
Security Radio

Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask
Top hat

Weapons:
[.380 ACP, Machine Pistol] MAC-11 (0/32 rounds) Reload!
[.45 ACP, Pistol] 1911 (8/8 rounds)
[.45 ACP, Pistol] 1911 #2 (7/8 rounds) (JHP Ammo: Deadlier against unarmored targets)
[.45 ACP, Pistol] USP Match (12/12 rounds)
[9x19mm, Pistol] Glock 19 (2/15 rounds)
[12 Gauge, Shotgun] Serbu Super Shorty (2/3 rounds) (Sawn-off Shotgun: Easier to conceal than a full-size shotgun)
Flashbang x1
Lead pipe
Switchblade
Kitchen knife
Fiber wire
Collapsible baton

Ammunition:
.45 ACP: 16
9x19mm: 10
Shotgun shells: 9

People Killed: 9
Targets killed: 1
Title: Re: (SG) Assassination - Target #2: The Doctors (Wounded)
Post by: Funk on December 08, 2018, 04:26:44 am
Take the Trenchcoat and radio.
The coat will make then think we are him in the dark.
Title: Re: (SG) Assassination - Target #2: The Doctors (Wounded)
Post by: King Zultan on December 08, 2018, 05:21:07 am
Take the Trenchcoat and radio.
The coat will make then think we are him in the dark.
+1 But also grab the Kevlar vest, the revolver and any ammo he had, then reload everything.
Title: Re: (SG) Assassination - Target #2: The Doctors (Wounded)
Post by: The_Two_Eternities on December 09, 2018, 02:53:19 am
Take the Trenchcoat and radio.
The coat will make then think we are him in the dark.
+1 But also grab the Kevlar vest, the revolver and any ammo he had, then reload everything.
+1
Title: Re: (SG) Assassination - Target #2: The Doctors (Wounded)
Post by: NRDL on December 09, 2018, 02:54:49 am
Take the Trenchcoat and radio.
The coat will make then think we are him in the dark.
+1 But also grab the Kevlar vest, the revolver and any ammo he had, then reload everything.
+1
+1
Title: Re: (SG) Assassination - Target #2: The Doctors (Wounded)
Post by: Taberone on December 19, 2018, 06:32:31 pm
Take the Trenchcoat and radio.
The coat will make then think we are him in the dark.

You take Anaconda One's trenchcoat and radio. Good thinking. You'll be able to disguise as him to the other members of the team attacking the airport, as long as they don't see your face.

Take the Trenchcoat and radio.
The coat will make then think we are him in the dark.
+1 But also grab the Kevlar vest, the revolver and any ammo he had, then reload everything.

You grab the Kevlar vest. It might have taken some shots, but it's still better than nothing at protecting you.

You also grab his Bulldog .357 and his ammo, then reload all your guns. There is no .380 ACP ammo, so your MAC-11 remains empty. Due to insufficient 9mm ammo, your Glock cannot be fully reloaded. Your second 1911 is now fully loaded, but only 7 out of those 8 rounds are JHP ammo, with the regular bullet being loaded last.

Anaconda One was carrying nothing else on him other than a gun, ammo, radio, and his clothing. There's nothing on him that you can use to stop your bleeding. As you finish looting his body, you hear footsteps behind you. Turning around, you see a female doctor in the doorway, staring at you.

Nearby People:

Unknown Female Doctor armed with nothing

Anaconda One (Shot dead)

Anaconda Two (Bled to death)



OVERVIEW OF THE HOSPITAL (Current location: Antechamber) (Click to view full size)
Spoiler (click to show/hide)



HEALTH: Injured. Bleeding.
Grazed by a bullet on the side of the abdomen. The wound is bleeding.
Bruised on neck.
Bruised on face.

Inventory:
$25.02
Spraycan (Dropped)
Lighter
Broken flashlight
Flashlight
Security Keycard
Security Radio
Anaconda One's Radio

Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask
Top hat
Trenchcoat (Can conceal two-handed weapons)
Kevlar Vest (lightly damaged, provides bullet/shrapnel protection but will NOT protect against stabbing attacks)

Weapons:
[.380 ACP, Machine Pistol] MAC-11 (0/32 rounds) No Ammo!
[.45 ACP, Pistol] 1911 (8/8 rounds)
[.45 ACP, Pistol] 1911 #2 (8/8 rounds: 7 JHP --> 1 regular) (JHP Ammo: Deadlier against unarmored targets)
[.45 ACP, Pistol] USP Match (12/12 rounds)
[9x19mm, Pistol] Glock 19 (12/15 rounds)
[.357, Revolver] Bulldog (5/5 rounds)
[12 Gauge, Shotgun] Serbu Super Shorty (3/3 rounds) (Sawn-off Shotgun: Easier to conceal than a full-size shotgun)
Flashbang x1
Lead pipe
Switchblade
Kitchen knife
Fiber wire
Collapsible baton

Ammunition:
.45 ACP: 15
.357 Mag: 7
Shotgun shells: 8

People Killed: 10
Targets killed: 1
Title: Re: (SG) Assassination - Target #2: The Doctors (Wounded)
Post by: King Zultan on December 20, 2018, 04:54:07 am
Question the doctor about who she is and whats going on, and make sure she sees we have a shotgun, to discourage any attack she might be planing.
Title: Re: (SG) Assassination - Target #2: The Doctors (Wounded)
Post by: NRDL on December 20, 2018, 05:00:23 am
Question the doctor about who she is and whats going on, and make sure she sees we have a shotgun, to discourage any attack she might be planing.

+1
Title: Re: (SG) Assassination - Target #2: The Doctors (Wounded)
Post by: Taberone on December 25, 2018, 09:31:55 pm
Question the doctor about who she is and whats going on, and make sure she sees we have a shotgun, to discourage any attack she might be planing.

You brandish your shotgun and start questioning the doctor, noticing a strange, faint red light coming from the center of her left eye that causes you to stop dead in your tracks. An artificial eyeball on one of the female doctors? Oddly familiar.

"Doctor Faye?" You ask to confirm the doctor's identity. She does not show any tells, and remains perfectly calm and composed. Which only makes what happens next all the more surprising.

Immediately, the doctor bolts away from the fatal funnel of the doorway, no longer visible. You run into the security room to chase after her, but she passes through a door in the security room to an adjacent hallway, slams the door shut, and immediately locks it before continuing to run down the hallway, her footsteps echoing loudly.

The door has hinges on it, and looks breakable. You could easily bypass it with brute force, but it'll take time. Time that will only serve to give the doctor more of a lead on you as she flees.



OVERVIEW OF THE HOSPITAL (Current location: Security Room) (Click to view full size)
Spoiler (click to show/hide)

Targets to Kill:
Doctor Faye. Has an artificial eye.
Doctor Redshank. Has red hair.
Doctor Rocque. Has Elvis Presley hair.



HEALTH: Injured. Bleeding.
Grazed by a bullet on the side of the abdomen. The wound is bleeding.
Bruised on neck.
Bruised on face.

Inventory:
$25.02
Spraycan (Dropped)
Lighter
Broken flashlight
Flashlight
Security Keycard
Security Radio
Anaconda One's Radio

Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask
Top hat
Trenchcoat (Can conceal two-handed weapons)
Kevlar Vest (lightly damaged, provides bullet/shrapnel protection but will NOT protect against stabbing attacks)

Weapons:
[.380 ACP, Machine Pistol] MAC-11 (0/32 rounds) No Ammo!
[.45 ACP, Pistol] 1911 (8/8 rounds)
[.45 ACP, Pistol] 1911 #2 (8/8 rounds: 7 JHP --> 1 regular) (JHP Ammo: Deadlier against unarmored targets)
[.45 ACP, Pistol] USP Match (12/12 rounds)
[9x19mm, Pistol] Glock 19 (12/15 rounds)
[.357, Revolver] Bulldog (5/5 rounds)
[12 Gauge, Shotgun] Serbu Super Shorty (3/3 rounds) (Sawn-off Shotgun: Easier to conceal than a full-size shotgun)
Flashbang x1
Lead pipe
Switchblade
Kitchen knife
Fiber wire
Collapsible baton

Ammunition:
.45 ACP: 15
.357 Mag: 7
Shotgun shells: 8

People Killed: 10
Targets killed: 1
Title: Re: (SG) Assassination - Target #2: The Doctors (Chase)
Post by: NRDL on December 25, 2018, 09:51:25 pm
Try the security keycard, if that doesn't work shotgun the hinge off.
Title: Re: (SG) Assassination - Target #2: The Doctors (Chase)
Post by: King Zultan on December 26, 2018, 03:55:23 am
Try the security keycard, if that doesn't work shotgun the hinge off.
+1
Title: Re: (SG) Assassination - Target #2: The Doctors (Chase)
Post by: Funk on December 28, 2018, 06:11:15 pm
Try the security keycard, if that doesn't work shotgun the hinge off.
+1
+1
Title: Re: (SG) Assassination - Target #2: The Doctors (Wounded)
Post by: Taberone on January 01, 2019, 08:41:35 pm
Try the security keycard, if that doesn't work shotgun the hinge off.

Luckily, there's a keycard reader on the door that was there the whole time. You slide the security keycard, the door swings open, and you get a good view of who you heavily suspect to be Doctor Faye continuing to bolt down a long hallway. In a straight line. She's making her way towards an intersection in the hallway.



OVERVIEW OF THE HOSPITAL (Current location: Security Room) (Click to view full size)
Spoiler (click to show/hide)

Targets to Kill:
Doctor Faye. Has an artificial eye.
Doctor Redshank. Has red hair.
Doctor Rocque. Has Elvis Presley hair.



HEALTH: Injured. Bleeding.
Grazed by a bullet on the side of the abdomen. The wound is bleeding.
Bruised on neck.
Bruised on face.

Inventory:
$25.02
Spraycan (Dropped)
Lighter
Broken flashlight
Flashlight
Security Keycard
Security Radio
Anaconda One's Radio

Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask
Top hat
Trenchcoat (Can conceal two-handed weapons)
Kevlar Vest (lightly damaged, provides bullet/shrapnel protection but will NOT protect against stabbing attacks)

Weapons:
[.380 ACP, Machine Pistol] MAC-11 (0/32 rounds) No Ammo!
[.45 ACP, Pistol] 1911 (8/8 rounds)
[.45 ACP, Pistol] 1911 #2 (8/8 rounds: 7 JHP --> 1 regular) (JHP Ammo: Deadlier against unarmored targets)
[.45 ACP, Pistol] USP Match (12/12 rounds)
[9x19mm, Pistol] Glock 19 (12/15 rounds)
[.357, Revolver] Bulldog (5/5 rounds)
[12 Gauge, Shotgun] Serbu Super Shorty (3/3 rounds) (Sawn-off Shotgun: Easier to conceal than a full-size shotgun)
Flashbang x1
Lead pipe
Switchblade
Kitchen knife
Fiber wire
Collapsible baton

Ammunition:
.45 ACP: 15
.357 Mag: 7
Shotgun shells: 8

People Killed: 10
Targets killed: 1
Title: Re: (SG) Assassination - Target #2: The Doctors (Chase)
Post by: NRDL on January 01, 2019, 08:51:50 pm
Use the .45 ACP pistol with the JHP rounds, aim at Dr. Faye's centre of mass. Empty the clip if need be.
Title: Re: (SG) Assassination - Target #2: The Doctors (Chase)
Post by: Funk on January 01, 2019, 09:44:48 pm
Use the .45 ACP pistol with the JHP rounds, aim at Dr. Faye's centre of mass. Empty the clip if need be.
+1
Title: Re: (SG) Assassination - Target #2: The Doctors (Chase)
Post by: King Zultan on January 02, 2019, 03:55:42 am
Use the .45 ACP pistol with the JHP rounds, aim at Dr. Faye's centre of mass. Empty the clip if need be.
+1
+1
Title: Re: (SG) Assassination - Target #2: The Doctors (Chase)
Post by: bloop_bleep on January 07, 2019, 01:35:28 am
PTW
Title: Re: (SG) Assassination - Target #2: The Doctors (Chase)
Post by: Taberone on January 14, 2019, 08:35:53 pm
Use the .45 ACP pistol with the JHP rounds, aim at Dr. Faye's centre of mass. Empty the clip if need be.

You draw your JHP-loaded pistol and start aiming at the doctor's center-mass. She looks over her shoulder just in time to see you taking aim, and jerks to the side just as you start pulling the trigger.

Your bullet narrowly misses the doctor as she gets away from your line of fire in the nick of time. Now running in an unpredictable pattern, doctor Faye gets closer and closer to the intersection, where she can safely make a turn and break away from your line of fire. Going for volume of fire, you decide to go for several snap-shots, and witness Doctor Faye slowing down slightly to clutch at her wounds, the red of blood on her uniform being illuminated by the lighting in the hallway.

Before you can empty the magazine, Doctor Faye makes it to the intersection and ducks out of sight, running down the next hallway. You've managed to wound her, at least...

The chase is on. You follow Doctor Faye's trail of blood, making it to the hallway intersection and turning to see her getting into a second elevator at the end of the hallway. You raise your JHP-loaded 1911 and empty the rest of the magazine in the general direction of her center of mass, the elevator doors closing while you shoot at her. By the time you've fired the last bullet in the magazine, the elevator doors have closed completely.

Doctor Faye takes the elevator deeper into the bowels of the hospital. Noticing the stairway right by the elevator, you move to take the stairs, but notice an open wall-mounted first aid kit. That'll definitely contain something to at least slow down your bleeding, so you take a look and find four gauze dressings, each with a hemostatic agent to quickly control bleeding.

You start taking the stairs down, hoping to beat the elevator... Better make good usage of this downtime before you hit the end of the stairs.



OVERVIEW OF THE HOSPITAL (Current location: ? ? ?) (Click to view full size)
Spoiler (click to show/hide)

Targets to Kill:
Doctor Faye. Has an artificial eye.
Doctor Redshank. Has red hair.
Doctor Rocque. Has Elvis Presley hair.



HEALTH: Injured. Bleeding.
Grazed by a bullet on the side of the abdomen. The wound is bleeding.
Bruised on neck.
Bruised on face.

Inventory:
$25.02
Lighter
Broken flashlight
Flashlight
Security Keycard
Security Radio
Anaconda One's Radio
Gauze dressing x4 (controls bleeding.)

Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask
Top hat
Trenchcoat (Can conceal two-handed weapons)
Kevlar Vest (lightly damaged, provides bullet/shrapnel protection but will NOT protect against stabbing attacks)

Weapons:
[.380 ACP, Machine Pistol] MAC-11 (0/32 rounds) No Ammo!
[.45 ACP, Pistol] 1911 (8/8 rounds)
[.45 ACP, Pistol] 1911 #2 (0/8 rounds) Reload!
[.45 ACP, Pistol] USP Match (12/12 rounds)
[9x19mm, Pistol] Glock 19 (12/15 rounds)
[.357, Revolver] Bulldog (5/5 rounds)
[12 Gauge, Shotgun] Serbu Super Shorty (3/3 rounds) (Sawn-off Shotgun: Easier to conceal than a full-size shotgun)
Flashbang x1
Lead pipe
Switchblade
Kitchen knife
Fiber wire
Collapsible baton

Ammunition:
.45 ACP: 15
.357 Mag: 7
Shotgun shells: 8

People Killed: 10
Targets killed: 1
Title: Re: (SG) Assassination - Target #2: The Doctors (Stairs)
Post by: King Zultan on January 15, 2019, 04:04:19 am
Quickly use the fist aid stuff, then get to the bottom of the stairs and wait for the elevator to shoot Dr. Faye, if she's already out ether start firing at her or start chasing her again.
Title: Re: (SG) Assassination - Target #2: The Doctors (Stairs)
Post by: Funk on January 16, 2019, 10:19:10 am
Quickly use the fist aid stuff, then get to the bottom of the stairs and wait for the elevator to shoot Dr. Faye, if she's already out ether start firing at her or start chasing her again.
+1
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: Taberone on January 29, 2019, 12:43:21 am
Quickly use the fist aid stuff, then get to the bottom of the stairs and wait for the elevator to shoot Dr. Faye, if she's already out ether start firing at her or start chasing her again.

You use up a dressing, stopping the bleeding of your wounds before continuing down the stairs and hearing Anaconda One's radio crackle to life.

"Anaconda Three to Anaconda Four. All clear on the ground floor. All witnesses neutralized. No sign of Doctor Faye anywhere. Meet up at the elevator."

When you finally get to the bottom of the stairs, you see an L-shaped corridor that must be entered from the side, and that you cannot see down unless you actually step into it. There's a trail of blood coming from the empty elevator to your right, going from that elevator all the way down the corridor.

What appears to be another security room is to the left, with several television sets displaying camera feeds full of static... and a wounded security guard being pinned to the wall by a group of people wearing the familiar mannequin plaster over their skin. There are some bodies outside the security room, ranging from slaughtered hospital patients and staff to more dead mannequin men. Quite the battle must have raged on in this basement before you came here.

The elevator doesn't go down any further than this. Doctor Faye's eventually going to run out of space to evade you with, and you'll be there for the kill. But first... Will you let the security guard serve as a distraction, or could you intervene and gain an ally at the cost of attracting more attention, especially if gunshots echo down the halls?



OVERVIEW OF THE BASEMENT LEVEL
(Coming soon-ish)

Targets to Kill:
Doctor Faye. Has an artificial eye.
Doctor Redshank. Has red hair.
Doctor Rocque. Has Elvis Presley hair.



HEALTH: Injured.
Bullet graze on side of abdomen. (Bandaged)
Bruised on neck.
Bruised on face.

Inventory:
$25.02
Lighter
Broken flashlight
Flashlight
Security Keycard
Security Radio
Anaconda One's Radio
Gauze dressing x3 (controls bleeding.)

Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask
Top hat
Trenchcoat (Can conceal two-handed weapons)
Kevlar Vest (lightly damaged, provides bullet/shrapnel protection but will NOT protect against stabbing attacks)

Weapons:
[.380 ACP, Machine Pistol] MAC-11 (0/32 rounds) No Ammo!
[.45 ACP, Pistol] 1911 (8/8 rounds)
[.45 ACP, Pistol] 1911 #2 (0/8 rounds) Reload!
[.45 ACP, Pistol] USP Match (12/12 rounds)
[9x19mm, Pistol] Glock 19 (12/15 rounds)
[.357, Revolver] Bulldog (5/5 rounds)
[12 Gauge, Shotgun] Serbu Super Shorty (3/3 rounds) (Sawn-off Shotgun: Easier to conceal than a full-size shotgun)
Flashbang x1
Lead pipe
Switchblade
Kitchen knife
Fiber wire
Collapsible baton

Ammunition:
.45 ACP: 15
.357 Mag: 7
Shotgun shells: 8

People Killed: 10
Targets killed: 1
Title: Re: (SG) Assassination - Target #2: The Doctors (Basement)
Post by: King Zultan on January 29, 2019, 02:59:39 am
I say we kill the mannequin men and save the security guard, use the glock and the shotgun if we have to.
Title: Re: (SG) Assassination - Target #2: The Doctors (Basement)
Post by: ANGRY_DEMON_NOISES on January 29, 2019, 11:57:02 am
I say we kill the mannequin men and save the security guard, use the glock and the shotgun if we have to.
+1
Title: Re: (SG) Assassination - Target #2: The Doctors (Basement)
Post by: Funk on January 29, 2019, 12:16:59 pm
I say we kill the mannequin men and save the security guard, use the glock and the shotgun if we have to.
+1
+1
Title: Re: (SG) Assassination - Target #2: The Doctors (Basement)
Post by: KitRougard on January 29, 2019, 05:05:34 pm
I say we kill the mannequin men and save the security guard, use the glock and the shotgun if we have to.
+1
+1
+1, and try to get him with us for later assassinations - Imagine, another meatshield ally with us in the fray!
Title: Re: (SG) Assassination - Target #2: The Doctors (Basement)
Post by: Taberone on February 06, 2019, 07:05:34 pm
I say we kill the mannequin men and save the security guard, use the glock and the shotgun if we have to.

Time to make some friends. You draw your shotgun and make sure to stand outside the open doors of the security room, firing into it. The shotgun blasts echo down the hallway as you keep shooting, the mannequin men's only line of defense against your gun being a futile lunge towards you. This is why you've kept your distance, rather than charging in and getting clobbered.

With your third shot, you've run out of ammo. One last mannequin man is still standing, so you transition to the Glock, backing away as he advances towards you. You fire again and again until he finally collapses.

Four soon-to-be-dead mannequin men lie bleeding on the floor, groaning in agony as their blood pools on the ground under them. The wounded security guard, slumped against the wall, stares at you, dumbfounded.

"Good lord! Who the hell are you?”

Nearby People:

Security Guard (Wounded)



OVERVIEW OF THE BASEMENT LEVEL
(Coming soon-ish.)

Targets to Kill:
Doctor Faye. Has an artificial eye.
Doctor Redshank. Has red hair.
Doctor Rocque. Has Elvis Presley hair.



HEALTH: Injured.
Bullet graze on side of abdomen. (Bandaged)
Bruised on neck.
Bruised on face.

Inventory:
$25.02
Lighter
Broken flashlight
Flashlight
Security Keycard
Security Radio
Anaconda One's Radio
Gauze dressing x3 (controls bleeding.)

Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask
Top hat
Trenchcoat (Can conceal two-handed weapons)
Kevlar Vest (lightly damaged, provides bullet/shrapnel protection but will NOT protect against stabbing attacks)

Weapons:
[.380 ACP, Machine Pistol] MAC-11 (0/32 rounds) No Ammo!
[.45 ACP, Pistol] 1911 (8/8 rounds)
[.45 ACP, Pistol] 1911 #2 (0/8 rounds) Reload!
[.45 ACP, Pistol] USP Match (12/12 rounds)
[9x19mm, Pistol] Glock 19 (6/15 rounds)
[.357, Revolver] Bulldog (5/5 rounds)
[12 Gauge, Shotgun] Serbu Super Shorty (0/3 rounds) Reload! (Sawn-off Shotgun: Easier to conceal than a full-size shotgun)
Flashbang x1
Lead pipe
Switchblade
Kitchen knife
Fiber wire
Collapsible baton

Ammunition:
.45 ACP: 15
.357 Mag: 7
Shotgun shells: 8

People Killed: 14
Targets killed: 1
Title: Re: (SG) Assassination - Target #2: The Doctors (Basement)
Post by: Funk on February 06, 2019, 07:21:37 pm
"your only hope!
now stand up and fight!"
Pass him the loaded 1911.
And reload the Shorty.
Title: Re: (SG) Assassination - Target #2: The Doctors (Basement)
Post by: King Zultan on February 07, 2019, 03:00:09 am
"your only hope!
now stand up and fight!"
Pass him the loaded 1911.
And reload the Shorty.
+1 And reload the other 1911.
Title: (SG) Assassination - Target #2: The Doctors (Ally)
Post by: Taberone on February 12, 2019, 07:04:59 pm
"I'm your only hope for getting out of here. Now stand up and fight!" You hand the guard a loaded 1911 and reload the other one, and then reload your Shorty.

"You'll never take me!" Doctor Faye's voice sounds out, echoing down the halls. "Get them!"

Right on cue, you hear footsteps coming down the corridor. Loud, rapid footsteps, and a cry of "Charge!" Meanwhile, Anaconda One's radio springs to life.

"Command, this is Anaconda Four. Anaconda One and Two are KIA. Heading down to the basement floor. Anaconda Three, call the elevator, will you?"

The elevator doors near you close, and the elevator starts going up. You turn your attention back to the side-entrance of the corridor just in time to catch a glimpse of that familiar old plaster coming into the room...

Nearby People:

Security Guard (ALLY) (Wounded) armed with 1911 (8/8 rounds, no spare ammo)

Mannequin Security Guard armed with Glock 17

Mannequin Doctor armed with Improvised Knife-Spear (Knife taped onto a metal pole) (Extra reach)

Mannequin Doctor B armed with Baseball Bat

Mannequin Patient A armed with Pipe-Staff (Two pipes taped together to form a makeshift polearm) (Extra reach)



OVERVIEW OF THE BASEMENT LEVEL
(Coming soon-ish. Really.)

Targets to Kill:
Doctor Faye. Has an artificial eye.
Doctor Redshank. Has red hair.
Doctor Rocque. Has Elvis Presley hair.



HEALTH: Injured.
Bullet graze on side of abdomen. (Bandaged)
Bruised on neck.
Bruised on face.

Inventory:
$25.02
Lighter
Broken flashlight
Flashlight
Security Keycard
Security Radio
Anaconda One's Radio
Gauze dressing x3 (controls bleeding.)

Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask
Top hat
Trenchcoat (Can conceal two-handed weapons)
Kevlar Vest (lightly damaged, provides bullet/shrapnel protection but will NOT protect against stabbing attacks)

Weapons:
[.380 ACP, Machine Pistol] MAC-11 (0/32 rounds) No Ammo!
[.45 ACP, Pistol] 1911 (8/8 rounds)
[.45 ACP, Pistol] USP Match (12/12 rounds)
[9x19mm, Pistol] Glock 19 (6/15 rounds)
[.357, Revolver] Bulldog (5/5 rounds)
[12 Gauge, Shotgun] Serbu Super Shorty (3/3 rounds) (Sawn-off Shotgun: Easier to conceal than a full-size shotgun)
Flashbang x1
Lead pipe
Switchblade
Kitchen knife
Fiber wire
Collapsible baton

Ammunition:
.45 ACP: 7
.357 Mag: 7
Shotgun shells: 5

People Killed: 14
Targets killed: 1
Title: Re: (SG) Assassination - Target #2: The Doctors (Ally)
Post by: King Zultan on February 13, 2019, 06:13:39 am
Wait tell they get closer then shoot them with the shotgun, then finish off the rest with the glock 19.
Title: Re: (SG) Assassination - Target #2: The Doctors (Ally)
Post by: Funk on February 13, 2019, 06:17:04 am
Wait tell they get closer then shoot them with the shotgun, then finish off the rest with the glock 19.
+1
Title: Re: (SG) Assassination - Target #2: The Doctors (Ally)
Post by: NRDL on February 13, 2019, 06:21:17 am
Wait tell they get closer then shoot them with the shotgun, then finish off the rest with the glock 19.
+1

+1
Title: (SG) Assassination - Target #2: The Doctors (Basement Fight)
Post by: Taberone on February 16, 2019, 07:59:53 pm
Wait tell they get closer then shoot them with the shotgun, then finish off the rest with the glock 19.

You take aim with your shotgun and wait for the mannequins to get closer, while your ally, realizing that the Mannequin Security Guard poses the most threat, fires off a snapshot. Mannequin Security Guard flinches from the near miss while the other mannequin men get closer. The mannequins close in, so you let loose with the buckshot and strike Mannequin Doctor B in the chest, causing him to lose his footing and collapse.

You pump your Shorty and get ready to fire again, but the other mannequins have closed the distance. Using the extended reach granted by her knife-spear, Mannequin Doctor A thrusts directly at your throat, forcing you to dodge to the side to avoid impalement. Mannequin Patient A calmly waits for you to finish dodging, then thrusts her own pipe-staff at you, forcing yet another dodge. Your ally, realizing that you're in trouble, takes a shot at Mannequin Doctor A, striking her in the arm and grabbing her attention.

Mannequin Doctor A charges at your ally while Mannequin Patient A swings her pipe-staff at you, smashing your Shorty and knocking it out of your hands. Mannequin Security Guard recovers from the flinch and fires off three rapid rounds at your ally, but he manages to step to the side and avoid the line of fire. You draw your Glock and step backwards as Mannequin Patient A swings again, barely managing to dodge a blow.

You fire your Glock again and again at Mannequin Patient A, striking her directly in the chest several times. Mannequin Patient A makes one last swing at you before she collapses from the pain, striking you in the thigh. Mannequin Doctor A stabs out with her knife-spear at your ally, forcing him to dodge to the side and into Mannequin Security Guard's sights. The mannequin security guard takes aim at your ally while he recovers from the dodge, so you fire off your Glock at him, striking him twice in the stomach and missing once. The slide on your glock suddenly locks back as the magazine runs empty, to your dismay.

Mannequin Security Guard clutches at his wounds while Mannequin Doctor A continues her assault on your ally. Someone suddenly starts grabbing at your leg, and you look down to realize that Mannequin Doctor B managed to crawl towards you during the chaos and get a hold of you. Mannequin Patient A, meanwhile, is trying to pick herself up off the ground.



Nearby People:

Security Guard (ALLY) (Wounded) armed with 1911 (6/8 rounds, no spare ammo)
Mannequin Security Guard (Wounded, bleeding, gutshot) armed with Glock 17

Mannequin Doctor A (Lightly wounded, arm shot, bleeding) armed with Improvised Knife-Spear (Knife taped onto a metal pole) (Extra reach)

Mannequin Doctor B (Near death, heavy bleeding, aorta blasted, knocked down) armed with Baseball Bat
Mannequin Patient A (Badly wounded, bleeding, lungshot, knocked down) armed with Pipe-Staff (Two pipes taped together to form a makeshift polearm) (Extra reach)



OVERVIEW OF THE BASEMENT LEVEL
(https://i.imgur.com/dClaprg.png)

You are in the room outside the elevator.

Targets to Kill:
Doctor Faye. Has an artificial eye.
Doctor Redshank. Has red hair.
Doctor Rocque. Has Elvis Presley hair.



HEALTH: Injured.
Bullet graze on side of abdomen. (Bandaged)
Bruised on neck.
Bruised on face.
Bruised on right thigh.

Inventory:
$25.02
Lighter
Broken flashlight
Flashlight
Security Keycard
Security Radio
Anaconda One's Radio
Gauze dressing x3 (controls bleeding.)

Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask
Top hat
Trenchcoat (Can conceal two-handed weapons)
Kevlar Vest (lightly damaged, provides bullet/shrapnel protection but will NOT protect against stabbing attacks)

Weapons:
[.380 ACP, Machine Pistol] MAC-11 (0/32 rounds) No Ammo!
[.45 ACP, Pistol] 1911 (8/8 rounds)
[.45 ACP, Pistol] USP Match (12/12 rounds)
[9x19mm, Pistol] Glock 19  (0/15 rounds) Reload!
[.357, Revolver] Bulldog (5/5 rounds)
[12 Gauge, Shotgun] Serbu Super Shorty (3/3 rounds) (Sawn-off Shotgun: Easier to conceal than a full-size shotgun) DROPPED
Flashbang x1
Lead pipe
Switchblade
Kitchen knife
Fiber wire
Collapsible baton

Ammunition:
.45 ACP: 7
.357 Mag: 7
Shotgun shells: 5

People Killed: 14
Targets killed: 1
Title: Re: (SG) Assassination - Target #2: The Doctors (Basement Fight)
Post by: NRDL on February 16, 2019, 08:03:34 pm
Bust out our USP Match, and fire away, let's save our security guard friend.
Title: Re: (SG) Assassination - Target #2: The Doctors (Basement Fight)
Post by: King Zultan on February 17, 2019, 08:31:39 am
Bust out our USP Match, and fire away, let's save our security guard friend.
+1 Also kick the guy holding our leg in the face.
Title: Re: (SG) Assassination - Target #2: The Doctors (Basement Fight)
Post by: KitRougard on February 17, 2019, 01:30:32 pm
I agree with above, we should set up a minor plan though.
Curbstomp the guy on our leg, then shoot the spearman in the shoulder, or center of mass. Knock him down for a bit, so Security Guard can take down his counterpart. If we have the time, lend him a hand with a good ol' headshot
Title: Re: (SG) Assassination - Target #2: The Doctors (Basement Fight)
Post by: Funk on February 17, 2019, 03:54:39 pm
I agree with above, we should set up a minor plan though.
Curbstomp the guy on our leg, then shoot the spearman in the shoulder, or center of mass. Knock him down for a bit, so Security Guard can take down his counterpart. If we have the time, lend him a hand with a good ol' headshot
+1
Title: (SG) Assassination - Target #2: The Doctors (Basement Fight)
Post by: Taberone on March 11, 2019, 06:42:51 pm
Bust out our USP Match, and fire away, let's save our security guard friend.
+1 Also kick the guy holding our leg in the face.
I agree with above, we should set up a minor plan though.
Curbstomp the guy on our leg, then shoot the spearman in the shoulder, or center of mass. Knock him down for a bit, so Security Guard can take down his counterpart. If we have the time, lend him a hand with a good ol' headshot

A swift and powerful kick is delivered to the guy holding your leg, the toe cap of your shoes striking him between the eyes. The doctor still tries to grab a hold of your leg, so you give several firm stomps on his skull with your heel until he finally stops moving, the life having been stomped out of him. You then bust out the USP Match and shoot at the Mannequin Doctor, one of your bullets striking her directly in the upper spinal cord and paralyzing her below the shoulder. She drops to the floor, unable to move.

With the doctor out of the action, your security guard ally is able to focus his fire on the mannequin security guard, firing a shot that strikes him in the left lung. The mannequin guard stumbles back against a wall while you line up a head shot from your pistol and fire. The bullet enters between his eyes and continues ripping and tearing into his head, punching through the brainstem as it worms its way out the back of the mannequin's skull. With his brain stem destroyed, the mannequin guard drops like a sack of Burbank Russet Potatoes, $11.99 at your local supermarket.

Mannequin Patient A continues struggling to stand on her feet, and collapses to the ground again. "Damn you!" She curses. "You'll never stop Doctor Faye!" She tries dragging herself on the ground towards you, still intent on attacking you. Emphasis on trying, because she can barely even move.

"Anaconda Three and Four, report in." Anaconda One's radio springs to life with the voice of the commander.

"Anaconda Four here. We're in the elevator coming to the basement floor. Working to secure and extract Doctor Faye." Another voice responds.

"Copy that, Anaconda Team. Viper Team will continue to stand guard at the hospital entrance. Continue on with the mission."



Nearby People:

Security Guard (ALLY) (Wounded) armed with 1911 (5/8 rounds, no spare ammo)

Mannequin Doctor A (Badly wounded, arm shot, bleeding, paralyzed) armed with Improvised Knife-Spear (Knife taped onto a metal pole) (Extra reach)

Mannequin Patient A (Badly wounded, bleeding, lungshot, knocked down) armed with Pipe-Staff (Two pipes taped together to form a makeshift polearm) (Extra reach)

Mannequin Doctor B armed with Baseball Bat DEAD

Mannequin Security Guard armed with Glock 17 DEAD



OVERVIEW OF THE BASEMENT LEVEL
(https://i.imgur.com/dClaprg.png)

You are in the room outside the elevator.

Targets to Kill:
Doctor Faye. Has an artificial eye.
Doctor Redshank. Has red hair.
Doctor Rocque. Has Elvis Presley hair.



HEALTH: Injured.
Bullet graze on side of abdomen. (Bandaged)
Bruised on neck.
Bruised on face.
Bruised on right thigh.

Inventory:
$25.02
Lighter
Broken flashlight
Flashlight
Security Keycard
Security Radio
Anaconda One's Radio
Gauze dressing x3 (controls bleeding.)

Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask
Top hat
Trenchcoat (Can conceal two-handed weapons)
Kevlar Vest (lightly damaged, provides bullet/shrapnel protection but will NOT protect against stabbing attacks)

Weapons:
[.380 ACP, Machine Pistol] MAC-11 (0/32 rounds) No Ammo!
[.45 ACP, Pistol] 1911 (8/8 rounds)
[.45 ACP, Pistol] USP Match (9/12 rounds)
[9x19mm, Pistol] Glock 19  (0/15 rounds) Reload!
[.357, Revolver] Bulldog (5/5 rounds)
[12 Gauge, Shotgun] Serbu Super Shorty (3/3 rounds) (Sawn-off Shotgun: Easier to conceal than a full-size shotgun) DROPPED
Flashbang x1
Lead pipe
Switchblade
Kitchen knife
Fiber wire
Collapsible baton

Ammunition:
.45 ACP: 7
.357 Mag: 7
Shotgun shells: 5

People Killed/Targets Killed: 16 / 1
Title: Re: (SG) Assassination - Target #2: The Doctors (Basement Fight)
Post by: NRDL on March 12, 2019, 01:39:30 am
1. Stomp the prone enemies heads' into goo.

2. Drop the useless ACP machine pistol.

3. Ask our security guard friend if he wants to get ammo and a melee weapon from the defeated mannequins, just in case.

4. Go after Dr. Faye, bring security guard friend.
Title: Re: (SG) Assassination - Target #2: The Doctors (Basement Fight)
Post by: King Zultan on March 12, 2019, 05:06:21 am
1. Stomp the prone enemies heads' into goo.

2. Drop the useless ACP machine pistol.

3. Ask our security guard friend if he wants to get ammo and a melee weapon from the defeated mannequins, just in case.

4. Go after Dr. Faye, bring security guard friend.

+1 Also pick up our shot gun and the glock 17 and ammo if the security guard doesn't want it, then drop the broken flashlight.
Title: Re: (SG) Assassination - Target #2: The Doctors (Basement Fight)
Post by: Funk on March 12, 2019, 08:24:27 pm
1. Stomp the prone enemies heads' into goo.

2. Drop the useless ACP machine pistol.

3. Ask our security guard friend if he wants to get ammo and a melee weapon from the defeated mannequins, just in case.

4. Go after Dr. Faye, bring security guard friend.

+1 Also pick up our shot gun and the glock 17 and ammo if the security guard doesn't want it, then drop the broken flashlight.
+1
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: Taberone on March 31, 2019, 08:07:06 pm
1. Stomp the prone enemies heads' into goo.

2. Drop the useless ACP machine pistol.

3. Ask our security guard friend if he wants to get ammo and a melee weapon from the defeated mannequins, just in case.

4. Go after Dr. Faye, bring security guard friend.

+1 Also pick up our shot gun and the glock 17 and ammo if the security guard doesn't want it, then drop the broken flashlight.

Time to finish off the surviving mannequins. You walk up to Mannequin Patient A and apply your heel to her head until there's nothing but bloody goo pouring out, then do the same to the Mannequin Doctor. Your security guard ally wisely keeps his mouth shut while witnessing the executions. Having finished executing the mannequins, you drop the empty MAC-11 and leave it behind. Can't find any ammo for it, and it's just dead weight.

"Need any ammo or weapons?" You ask the security guard.

"Got any extra rounds for the 1911?"

"Nope."

"I'll be taking the Glock and some ammo if you don't mind, along with a baseball bat." Your ally then reloads his Glock. You drop the broken flashlight and pick your shotgun back up, and prepare to continue chasing after Doctor Faye with your ally. As you turn around to leave, you suddenly hear the elevator coming closer, and then stopping with a loud "ding!"

"Anaconda Three! Masks on! Gas out!" A voice yells from inside the elevator. You see a canister being tossed out into into the center of the room, followed by what looks like a strange white smoke pouring out of the canister. The two of you quickly rush out into the side-entry corridor as two figures in gas masks step out of the elevator and take aim at you, disappearing around the corner just as they fire. The gas continues spreading into the corridor, so you keep running until you get to the end of the corridor.

A door at the end of the hall bursts open, revealing a power generator room and some more mannequin men ready to beat you senseless. Thinking quickly, you notice another door to the right, open it, and pull your security guard ally into the room behind the door before locking it. The mannequin men from the power generator pound on the door as the gas continues spreading into the hallway, enveloping them completely and causing them to cough and sputter. They don't remain in that state for long, however, as gunshots soon ring out and splatter their blood all over the window of the door.

You turn around to continue running from the pursuers and chase after Doctor Faye, but you suddenly realize that you're in some sort of sacrificial chamber. There are disemboweled bodies everywhere, ranging from security guards to doctors to more patients. A mannequin-masked man in a doctor's coat stands on a podium in front of several other mannequin-masked people, sitting in rows of chairs. He has a bloody scalpel raised high in one hand and a machete in the other. He stares right at you, and you stare back. You notice that his hair is styled like Elvis Presley. Doctor Rocque?

"You will not stop Doctor Faye, vile intruder! Kill them!"

Another movement catches your eye. Several of them, in fact. The other mannequin men in the chamber stand up from their chairs and glare at you. A quick head count reveals that there are about 15 other people in the room total, plus Doctor Rocque. Luckily, only about eight of them are armed, including Doctor Rocque. The unarmed mannequins quickly flee from the chamber to go grab weapons, while the rest start grabbing theirs off the floor.

You take a quick look to the side of the chamber. You have space to run past these guys and let your pursuers deal with them, if you need to. Said pursuers, in fact, are right outside the locked door, trying to kick it down with several well-placed kicks.



Nearby People:

Anaconda Three armed with [.45 ACP, Auto-Capable Carbine] Mx4 Storm and wearing Kevlar vest + Gas mask

Anaconda Four armed with [9x19mm, Semi-Only Carbine] SUB-2000 and wearing Kevlar vest + Gas mask

Doctor Rocque armed with Machete, Scalpel

Seven Mannequin Men armed with various melee weapons

Security Guard (ALLY) (Wounded) armed with the following weapons:



OVERVIEW OF THE BASEMENT LEVEL (Click to expand)

 (https://i.imgur.com/r2ladjPl.png)  (https://i.imgur.com/r2ladjP.png)

Targets to Kill:
Doctor Faye. Has an artificial eye.
Doctor Redshank. Has red hair.
Doctor Rocque. Has Elvis Presley hair.



HEALTH: Injured.
Bullet graze on side of abdomen. (Bandaged)
Bruised on neck.
Bruised on face.
Bruised on right thigh.

Inventory:
$25.02
Lighter
Flashlight
Security Keycard
Security Radio
Anaconda One's Radio
Gauze dressing x3 (controls bleeding.)

Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask
Top hat
Trenchcoat (Can conceal two-handed weapons)
Kevlar Vest (lightly damaged, provides bullet/shrapnel protection but will NOT protect against stabbing attacks)

Weapons:]
[.45 ACP, Pistol] 1911 (8/8 rounds)
[.45 ACP, Pistol] USP Match (9/12 rounds)
[9x19mm, Pistol] Glock 19  (0/15 rounds) Reload!
[.357, Revolver] Bulldog (5/5 rounds)
[12 Gauge, Shotgun] Serbu Super Shorty (3/3 rounds) (Sawn-off Shotgun: Easier to conceal than a full-size shotgun)
Flashbang x1
Lead pipe
Switchblade
Kitchen knife
Fiber wire
Collapsible baton

Ammunition:
.45 ACP: 7
.357 Mag: 7
Shotgun shells: 5

People Killed/Targets Killed: 18 / 1
Title: Re: (SG) Assassination - Target #2: The Doctors (Encounter: Doctor Rocque)
Post by: King Zultan on April 01, 2019, 05:47:24 am
Run past the mannequins to have the anaconda's deal with them, then while their busy fighting with echother we come back and shoot them while focusing on the anaconda's
Title: Re: (SG) Assassination - Target #2: The Doctors (Encounter: Doctor Rocque)
Post by: bloop_bleep on April 06, 2019, 04:01:50 pm
PTW
Title: Re: (SG) Assassination - Target #2: The Doctors (Encounter: Doctor Rocque)
Post by: NRDL on April 06, 2019, 04:44:36 pm
Run past the mannequins to have the anaconda's deal with them, then while their busy fighting with echother we come back and shoot them while focusing on the anaconda's


+1
Title: Re: (SG) Assassination - Target #2: The Doctors (Encounter: Doctor Rocque)
Post by: Funk on April 07, 2019, 03:33:43 pm
Run past the mannequins to have the anaconda's deal with them, then while their busy fighting with echother we come back and shoot them while focusing on the anaconda's


+1
+1
Title: Re: (SG) Assassination - Target #2: The Doctors (Encounter: Doctor Rocque)
Post by: Taberone on April 12, 2019, 11:22:00 am
Run past the mannequins to have the anaconda's deal with them, then while their busy fighting with echother we come back and shoot them while focusing on the anaconda's

You quickly run past the mannequins as the survivors of the Anaconda Team bust down the door, the gas behind them flooding into the Mannequin Chamber. Standing in the two-way connection room, you watch as the gas quickly fills the entire chamber, followed by the mannequin men hacking and coughing as the gas incapacitates them. You see the silhouettes of the Anaconda Team step into the room and open fire on the distracted mannequin men, dropping them like Jenga blocks. Your USP Match flies from your pocket as you take aim at the nearest Anaconda, firing three shots.

Your target jerks back as the bullets slam into their Kevlar vest, then quickly turns their attention towards you instead.

"Gas out!" Your target tosses yet another canister full of gas into the room that you are in, and the gas begins to release. The Anacondas then take aim at you and your ally. Better pick a direction to start running from the gas and their bullets, because there's no way you'll be able to fight if it gets into your eyes and lungs. Hopefully, Doctor Rocque will be among the dead when the gas dissipates and you can come back here.



Nearby People:

Anaconda Three armed with [.45 ACP, Auto-Capable Carbine] Mx4 Storm and wearing Kevlar vest + Gas mask

Anaconda Four (Light injuries) armed with [9x19mm, Semi-Only Carbine] SUB-2000 and wearing Kevlar vest (damaged) + Gas mask

Security Guard (ALLY) (Wounded) armed with the following weapons:



OVERVIEW OF THE BASEMENT LEVEL (Click to expand)

 (https://i.imgur.com/tNwGq5Al.png)  (https://i.imgur.com/tNwGq5A.png)

Targets to Kill:
Doctor Faye. Has an artificial eye.
Doctor Redshank. Has red hair.
Doctor Rocque. Has Elvis Presley hair.



HEALTH: Injured.
Bullet graze on side of abdomen. (Bandaged)
Bruised on neck.
Bruised on face.
Bruised on right thigh.

Inventory:
$25.02
Lighter
Flashlight
Security Keycard
Security Radio
Anaconda One's Radio
Gauze dressing x3 (controls bleeding.)

Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask
Top hat
Trenchcoat (Can conceal two-handed weapons)
Kevlar Vest (lightly damaged, provides bullet/shrapnel protection but will NOT protect against stabbing attacks)

Weapons:]
[.45 ACP, Pistol] 1911 (8/8 rounds)
[.45 ACP, Pistol] USP Match (6/12 rounds)
[9x19mm, Pistol] Glock 19  (0/15 rounds) Reload!
[.357, Revolver] Bulldog (5/5 rounds)
[12 Gauge, Shotgun] Serbu Super Shorty (3/3 rounds) (Sawn-off Shotgun: Easier to conceal than a full-size shotgun)
Flashbang x1
Lead pipe
Switchblade
Kitchen knife
Fiber wire
Collapsible baton

Ammunition:
.45 ACP: 7
.357 Mag: 7
Shotgun shells: 5

People Killed/Targets Killed: 18 / 1
Title: Re: (SG) Assassination - Target #2: The Doctors (Encounter: Doctor Rocque)
Post by: King Zultan on April 13, 2019, 05:02:27 am
We should run into the mystery hallway.
Title: Re: (SG) Assassination - Target #2: The Doctors (Encounter: Doctor Rocque)
Post by: Taberone on April 13, 2019, 04:19:31 pm
We should run into the mystery hallway.

The one that goes west or the other one that goes north?
Title: Re: (SG) Assassination - Target #2: The Doctors (Encounter: Doctor Rocque)
Post by: King Zultan on April 13, 2019, 04:21:30 pm
West, the one that goes north might be a room.
Title: (SG) Assassination - Target #2: The Doctors (Cornered by: Anaconda Team)
Post by: Taberone on April 19, 2019, 07:04:03 pm
We should run into the mystery hallway.
West, the one that goes north might be a room.

You run into the mystery hallway, heading west at the intersection rather than north. As you pass through the intersection, you take a quick look to the north and realize that it's not a dead-end room, but another hallway. You quickly find, to your dismay, that the west hallway is a dead end, and not the north. A set of prison bars is stuck near the end of this hallway, preventing further access. To the sides of you are what appear to be solitary confinement cells.

Anaconda Three and Four appear at the start of the hallway, having caught up with you. Deciding not to charge in and get slaughtered, they've taken up positions behind the corner formed by the walls, giving them cover. You and your ally, meanwhile, are stuck in the middle of a hallway with very little cover. The walls do protrude out in places, giving you the a bit of cover if you hug the walls. The solitary doors also go into the walls slightly, providing a bit more cover.



Nearby People:

Anaconda Three armed with [.45 ACP, Auto-Capable Carbine] Mx4 Storm and wearing Kevlar vest + Gas mask

Anaconda Four (Light injuries) armed with [9x19mm, Semi-Only Carbine] SUB-2000 and wearing Kevlar vest (damaged) + Gas mask

Security Guard (ALLY) (Wounded) armed with the following weapons:



COMBAT DISPLAY / MAP (Click images to expand)

 (https://i.imgur.com/6Ut1lcsl.png)  (https://i.imgur.com/6Ut1lcs.png)

I've provided some art to make up for my lack of descriptiveness. This should clarify the kind of cover you have in this narrow hallway.

 (https://i.imgur.com/KQ3kv3Ul.png)  (https://i.imgur.com/KQ3kv3U.png)

Targets to Kill:
Doctor Faye. Has an artificial eye.
Doctor Redshank. Has red hair.
Doctor Rocque. Has Elvis Presley hair.



HEALTH: Injured.
Bullet graze on side of abdomen. (Bandaged)
Bruised on neck.
Bruised on face.
Bruised on right thigh.

Inventory:
$25.02
Lighter
Flashlight
Security Keycard
Security Radio
Anaconda One's Radio
Gauze dressing x3 (controls bleeding.)

Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask
Top hat
Trenchcoat (Can conceal two-handed weapons)
Kevlar Vest (lightly damaged, provides bullet/shrapnel protection but will NOT protect against stabbing attacks)

Weapons:]
[.45 ACP, Pistol] 1911 (8/8 rounds)
[.45 ACP, Pistol] USP Match (6/12 rounds)
[9x19mm, Pistol] Glock 19  (0/15 rounds) Reload!
[.357, Revolver] Bulldog (5/5 rounds)
[12 Gauge, Shotgun] Serbu Super Shorty (3/3 rounds) (Sawn-off Shotgun: Easier to conceal than a full-size shotgun)
Flashbang x1
Lead pipe
Switchblade
Kitchen knife
Fiber wire
Collapsible baton

Ammunition:
.45 ACP: 7
.357 Mag: 7
Shotgun shells: 5

People Killed/Targets Killed: 18 / 1
Title: Re: (SG) Assassination - Target #2: The Doctors (Cornered by: Anaconda Team)
Post by: King Zultan on April 20, 2019, 03:28:57 am
Have the security guard get a into some cover and cover his eyes while we throw the flashbang from cover, then when the anacondas are blinded we shoot them in the face with .357 and the guard also shoots them.
Title: Re: (SG) Assassination - Target #2: The Doctors (Cornered by: Anaconda Team)
Post by: NRDL on April 20, 2019, 04:26:47 am
Have the security guard get a into some cover and cover his eyes while we throw the flashbang from cover, then when the anacondas are blinded we shoot them in the face with .357 and the guard also shoots them.

+1
Title: Re: (SG) Assassination - Target #2: The Doctors (Cornered by: Anaconda Team)
Post by: Funk on April 22, 2019, 07:27:52 am
Have the security guard get a into some cover and cover his eyes while we throw the flashbang from cover, then when the anacondas are blinded we shoot them in the face with .357 and the guard also shoots them.

+1
+1
Title: (SG) Assassination - Target #2: The Doctors (Anacondas Vs Mannequins)
Post by: Taberone on May 05, 2019, 06:41:11 pm
Have the security guard get a into some cover and cover his eyes while we throw the flashbang from cover, then when the anacondas are blinded we shoot them in the face with .357 and the guard also shoots them.

You and your ally take cover by the protruding walls as the Anacondas let loose with a barrage of fire. You ready your flashbang, activate it, and chuck it directly between the Anaconda Team.

"Flashbangs?! Oh sh---"

Bang. The Anacondas are blinded. One of them was staring directly at the flashbang when it went off, while the other one managed to look away in time.

"Now! Aim for the head!" You bark to your security guard ally. The two of you pop out of cover and take aim at the stunned Anacondas. You're taking the one on the left while he takes the one on the right, but the Anaconda that looked away ducks back behind the wall. Aiming for the other Anaconda instead before they can get back into cover, the two of you simultaneously let off a shot aimed at the head. Your bullet misses, while the security guard's bullet hits.

Having been shot in the face, Anaconda Three's head snaps back violently before losing their balance and toppling over, smacking the back of their head onto the cold, hard floor. Amazingly, your target is still alive, writhing on the floor in intense agony. Anaconda Four, unwilling to risk any more losses, leans out of cover and opens fire, forcing the two of you back into cover. While the two of you wait for the fusilade of gunfire to stop, the survivor rushes to the maimed Anaconda and starts dragging him away. The maimed Anaconda Three is still conscious and aims in your general direction before firing short, controlled bursts with his carbine, suppressing you yet again.

Suddenly, you hear a lot of yelling and screaming coming from the cafeteria hallway! The Mannequin Men that ran away from the Mannequin Chamber to go get their weapons? Yeah, they're back! Seven angry Mannequin Men confront the Anaconda Team and begin lunging at them. The sudden snapping of fingers gets your attention. You turn to look at your security guard ally and see why he's snapping his fingers, only to notice that he's been grazed by a bullet.




Nearby People:

Seven Angry Mannequin Men armed with various melee weapons

Anaconda Three (Severely wounded, head shot, bleeding heavily) armed with [.45 ACP, Auto-Capable Carbine] Mx4 Storm and wearing Kevlar vest + Gas mask (damaged)

Anaconda Four (Light injuries) armed with [9x19mm, Semi-Only Carbine] SUB-2000 and wearing Kevlar vest (damaged) + Gas mask

Security Guard (ALLY) (Wounded, grazed, bleeding) armed with the following weapons:



MAP (Click images to expand)

 (https://i.imgur.com/KQ3kv3Ul.png)  (https://i.imgur.com/KQ3kv3U.png)

Targets to Kill:
Doctor Faye. Has an artificial eye.
Doctor Redshank. Has red hair.
Doctor Rocque. Has Elvis Presley hair.



HEALTH: Injured.
Bullet graze on side of abdomen. (Bandaged)
Bruised on neck.
Bruised on face.
Bruised on right thigh.

Inventory:
$25.02
Lighter
Flashlight
Security Keycard
Security Radio
Anaconda One's Radio
Gauze dressing x3 (controls bleeding.)

Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask
Top hat
Trenchcoat (Can conceal two-handed weapons)
Kevlar Vest (lightly damaged, provides bullet/shrapnel protection but will NOT protect against stabbing attacks)

Weapons:]
[.45 ACP, Pistol] 1911 (8/8 rounds)
[.45 ACP, Pistol] USP Match (6/12 rounds)
[9x19mm, Pistol] Glock 19  (0/15 rounds) Reload!
[.357, Revolver] Bulldog (4/5 rounds)
[12 Gauge, Shotgun] Serbu Super Shorty (3/3 rounds) (Sawn-off Shotgun: Easier to conceal than a full-size shotgun)
Lead pipe
Switchblade
Kitchen knife
Fiber wire
Collapsible baton

Ammunition:
.45 ACP: 7
.357 Mag: 7
Shotgun shells: 5

People Killed/Targets Killed: 18 / 1
Title: Re: (SG) Assassination - Target #2: The Doctors (Anacondas Vs Mannequins)
Post by: NRDL on May 06, 2019, 01:23:32 am
Tell our security buddy to hang back, try and bandage up his wounds with any clothing he can rip off. If any Anaconda is winning in their fight against the Mannueqin, immediately open fire on the Anaconda. We want the brawl to be as even as possible, so they kill each other.
Title: Re: (SG) Assassination - Target #2: The Doctors (Anacondas Vs Mannequins)
Post by: King Zultan on May 06, 2019, 01:36:21 am
Tell our security buddy to hang back, try and bandage up his wounds with any clothing he can rip off. If any Anaconda is winning in their fight against the Mannueqin, immediately open fire on the Anaconda. We want the brawl to be as even as possible, so they kill each other.
+1 But we don't need to rip up our clothing because we have some gauze bandages in our inventory.
Title: Re: (SG) Assassination - Target #2: The Doctors (Anacondas Vs Mannequins)
Post by: NRDL on May 06, 2019, 01:43:29 am
Completely forgot about that. Hopefully we're close enough to be able to pass it to him without exposing ourselves to potential fire.
Title: Re: (SG) Assassination - Target #2: The Doctors (Anacondas Vs Mannequins)
Post by: Funk on May 07, 2019, 07:52:33 pm
Tell our security buddy to hang back, try and bandage up his wounds with any clothing he can rip off. If any Anaconda is winning in their fight against the Mannueqin, immediately open fire on the Anaconda. We want the brawl to be as even as possible, so they kill each other.
+1 But we don't need to rip up our clothing because we have some gauze bandages in our inventory.
+1
Title: (SG) Assassination - Target #2: The Doctors
Post by: Taberone on May 27, 2019, 01:51:50 pm
Tell our security buddy to hang back, try and bandage up his wounds with any clothing he can rip off. If any Anaconda is winning in their fight against the Mannueqin, immediately open fire on the Anaconda. We want the brawl to be as even as possible, so they kill each other.
+1 But we don't need to rip up our clothing because we have some gauze bandages in our inventory.

You toss some gauze to your security guard ally, enabling him to slow the bleeding of his wounds. The two of you watch the fight between the Anacondas and mannequins, witnessing Anaconda Three letting loose with a full-auto burst that rips two of the mannequin men to shreds before they can get close enough.

Anaconda Four continues dragging Anaconda Three away, but the mannequin men grab Anaconda Three by the legs and tear him from her grip. Two mannequin men stay behind to finish off Anaconda Three, beating him to death. The surviving three mannequins advance towards Anaconda Four as she fires upon them, but the mannequins power through their injuries and resolve to stay alive just a little longer.

Anaconda Four gets smashed in the face by a length of pipe and is swept off her feet by another blow to her legs. She manages to raise her carbine up and open fire wildly, wounding two of the mannequin men even further and incapacitating them.

Sensing that Anaconda Four might survive the encounter and come after you next once the mannequins have been dealt with, you and your ally open fire upon Anaconda Four. Your rounds impact her body armor, stunning her temporarily and giving the mannequin men a free swing at her!

The three standing mannequin men beat on Anaconda Four even further, making sure to swat her gun out of reach. Determined to go down fighting, Anaconda Four kicks out with her foot, striking one of the mannequins in the kneecap as she draws her pistol! The mannequins raise their weapons for another strike, but Anaconda Four quickly plugs one of them in the chest twice before finishing him off with a head shot.

You and your ally open fire on Anaconda Four again, striking her in the torso and her unprotected limbs. The mannequin men prepare to strike one more time, but Anaconda Four repeats the “two in the chest, one in the head” process and drops them both to the ground!

Both of your guns run dry, and your security guard ally switches to his other pistol. While he swaps, Anaconda Four stumbles to her feet, quickly whips out an unknown injector, and injects it into her wounds before breaking line of sight and limping towards the mannequin chamber, then the side-entry hall before you can no longer hear her footsteps.

“You’ll pay for this! Viper Team will make sure of it!” Anaconda Four shouts down the hallway. “Command, my team has been nearly wiped out! Hostiles and Doctor Faye in the basement! Unable to continue mission! Retreating!” Anaconda One’s radio chirps to life with the voice of Anaconda Four.

“Acknowledged, Anaconda Four. Return to base. Viper Team, stand by for further orders!” Command replies.


Loot:
[9x19mm, Semi-Only Carbine] SUB-2000

Nearby People:

Three Incapacitated Mannequin Men

Three dead Mannequin Men

Anaconda Three (Beaten to Death) armed with [.45 ACP, Auto-Capable Carbine] Mx4 Storm and wearing Kevlar vest + Gas mask (damaged)


Security Guard (ALLY) (Wounded, grazed, bleeding) armed with the following weapons:



MAP (Click images to expand)

 (https://i.imgur.com/H7mie5Yl.png)  (https://i.imgur.com/H7mie5Y.png)

Targets to Kill:
Doctor Faye. Has an artificial eye.
Doctor Redshank. Has red hair.
Doctor Rocque. Has Elvis Presley hair.



HEALTH: Injured.
Bullet graze on side of abdomen. (Bandaged)
Bruised on neck.
Bruised on face.
Bruised on right thigh.

Inventory:
$25.02
Lighter
Flashlight
Security Keycard
Security Radio
Anaconda One's Radio
Gauze dressing x2 (controls bleeding.)

Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask
Top hat
Trenchcoat (Can conceal two-handed weapons)
Kevlar Vest (lightly damaged, provides bullet/shrapnel protection but will NOT protect against stabbing attacks)

Weapons:]
[.45 ACP, Pistol] 1911 (8/8 rounds)
[.45 ACP, Pistol] USP Match (0/12 rounds) Reload!
[9x19mm, Pistol] Glock 19  (0/15 rounds) Reload!
[.357, Revolver] Bulldog (4/5 rounds)
[12 Gauge, Shotgun] Serbu Super Shorty (3/3 rounds) (Sawn-off Shotgun: Easier to conceal than a full-size shotgun)
Lead pipe
Switchblade
Kitchen knife
Fiber wire
Collapsible baton

Ammunition:
.45 ACP: 7
.357 Mag: 7
Shotgun shells: 5

People Killed/Targets Killed: 18 / 1
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: NRDL on May 27, 2019, 07:22:32 pm
Have us switch over to our 1911, our security friend also switching over to his other gun. Follow Anaconda 4 into Mannequin room, after looting Anaconda 3.

That went a lot better than expected, honestly.
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: Funk on May 27, 2019, 09:00:26 pm
Have us switch over to our 1911, our security friend also switching over to his other gun. Follow Anaconda 4 into Mannequin room, after looting Anaconda 3.

That went a lot better than expected, honestly.
+1
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: King Zultan on May 28, 2019, 09:47:49 am
Have us switch over to our 1911, our security friend also switching over to his other gun. Follow Anaconda 4 into Mannequin room, after looting Anaconda 3.

That went a lot better than expected, honestly.
+1
+1 Also make sure the Security friend puts on the Kevlar vest, and we grab both the rifles.
Title: (SG) Assassination - Target #2: The Doctors
Post by: Taberone on June 12, 2019, 07:35:19 pm
Have us switch over to our 1911, our security friend also switching over to his other gun. Follow Anaconda 4 into Mannequin room, after looting Anaconda 3.

That went a lot better than expected, honestly.
Have us switch over to our 1911, our security friend also switching over to his other gun. Follow Anaconda 4 into Mannequin room, after looting Anaconda 3.

That went a lot better than expected, honestly.
+1
+1 Also make sure the Security friend puts on the Kevlar vest, and we grab both the rifles.

You go over to Anaconda Three's corpse and start looting it, grabbing the Mx4 Storm and SUB-2000. Anaconda Three's corpse has a spare magazine on him, containing a full 30 rounds of .45 ACP.

"Get his vest." You order your ally. "You'll need it." Obediently, your security guard ally makes use of Anaconda Three's vest.

"What now?" The security guard replies.

"After her." You reply.

Making your way past the mannequin room to the elevator, you notice the body of Doctor Rocque. He's been shot several times, with wounds on his chest, throat, and even one of his eyes. The Anacondas have taken out one of your targets for you, leaving just Doctor Faye and Redshank.

As you turn around the corner and step into the room outside the elevator, you spot Anaconda Four about to limp into the elevator. She quickly suppresses you with a few snap-shots, forcing you to stay back.

"This isn't over!" Anaconda Four shouts as she steps into the elevator. "You'll regret this." The elevator doors close, and the elevator starts going back up.

Well, then. Anaconda Four has made an exit, stage left. Might as well get back to finding the rest of your targets.



Nearby People:

Security Guard (ALLY) (Wounded, grazed, bleeding):



MAP (Click images to expand)

 (https://i.imgur.com/H7mie5Yl.png)  (https://i.imgur.com/H7mie5Y.png)

Targets to Kill:
Doctor Faye. Has an artificial eye.
Doctor Redshank. Has red hair.
Doctor Rocque. Has Elvis Presley hair. Target killed by Anaconda Four.



HEALTH: Injured.
Bullet graze on side of abdomen. (Bandaged)
Bruised on neck.
Bruised on face.
Bruised on right thigh.

Inventory:
$25.02
Lighter
Flashlight
Security Keycard
Security Radio
Anaconda One's Radio
Gauze dressing x2 (controls bleeding.)

Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask
Top hat
Trenchcoat (Can conceal two-handed weapons)
Kevlar Vest (lightly damaged, provides bullet/shrapnel protection but will NOT protect against stabbing attacks)

Weapons:]
[.45 ACP, Pistol] 1911 (8/8 rounds)
[.45 ACP, Pistol] USP Match (0/12 rounds) Reload!
[.45 ACP, Carbine] Mx4 Storm  (10/30 rounds)
[9x19mm, Pistol] Glock 19  (0/15 rounds) Reload!
[9x19mm, Carbine] SUB-2000 (23/33 rounds) Foldable: Enhances concealability)
[.357, Revolver] Bulldog (4/5 rounds)
[12 Gauge, Shotgun] Serbu Super Shorty (3/3 rounds) (Sawn-off Shotgun: Easier to conceal than a full-size shotgun)
Lead pipe
Switchblade
Kitchen knife
Fiber wire
Collapsible baton

Ammunition:
.45 ACP: 37
.357 Mag: 7
Shotgun shells: 5

People Killed/Targets Killed: 18 / 1
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: King Zultan on June 13, 2019, 07:06:57 am
Lets search down the Cafe. Hallway.
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: Funk on June 13, 2019, 05:11:22 pm
Lets search down the Cafe. Hallway.
+1
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: NRDL on June 13, 2019, 06:27:39 pm
Lets search down the Cafe. Hallway.
+1

+1
Title: (SG) Assassination - Target #2: The Doctors (Breach: Cafeteria)
Post by: Taberone on June 18, 2019, 01:44:16 pm
Lets search down the Cafe. Hallway.

You search down the Cafeteria Hallway, and find the doors outside the cafeteria. You see a front entrance, and crouch under the door's windows to go see if there's a side entrance without being detected. There is. You hear Doctor Faye's voice inside, instructing her followers to make their last stand against the oncoming darkness. You peer through the windows of the side entrance and see a poorly lit cafeteria, and at least ten people.

Two of the silhouettes suddenly step underneath the light. You see Doctor Faye wielding a rifle of some kind, and a redheaded doctor in a mannequin mask wielding a shotgun. Doctor Redshank? Both of them quickly step out of the light to go hide in the back rooms of the cafeteria. That leaves just eight mannequin men left to deal with before you can get to your targets.

It's two against eight. You've got a cafeteria to breach into, and you've got your tactical thinking. The majority of the defenders are watching the front door, and using overturned tables for cover.

"Are we really doing this? Damn, man." Your security guard ally whispers. "At least give me one of your spare guns before we go through with this. I'm a little out-gunned here."



Allies

Security Guard (ALLY) (Wounded, grazed):

Cafeteria - Main Room (Must be cleared out before you can access the kitchen and back room)

Cafeteria - Back Room (NOTE: Cannot target anyone in the back room until you access it. The door is closed, blocking all line of sight.)

Doctor Faye (TARGET, wounded) armed with [Rifle] Mini-14

Doctor Redshank (TARGET) armed with [Shotgun] M590



MAP (Click images to expand)

(https://i.imgur.com/kDktvzZl.png) (https://taberone.imgur.com/all/)

Targets to Kill:
Doctor Faye. Has an artificial eye.
Doctor Redshank. Has red hair.
Doctor Rocque. Has Elvis Presley hair. Target killed by Anaconda Four.



HEALTH: Injured.
Bullet graze on side of abdomen. (Bandaged)
Bruised on neck.
Bruised on face.
Bruised on right thigh.

Inventory:
$25.02
Lighter
Flashlight
Security Keycard
Security Radio
Anaconda One's Radio
Gauze dressing x2 (controls bleeding.)

Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask
Top hat
Trenchcoat (Can conceal two-handed weapons)
Kevlar Vest (lightly damaged, provides bullet/shrapnel protection but will NOT protect against stabbing attacks)

Weapons:]
[.45 ACP, Pistol] 1911 (8/8 rounds)
[.45 ACP, Pistol] USP Match (0/12 rounds) Reload!
[.45 ACP, Carbine] Mx4 Storm  (10/30 rounds)
[9x19mm, Pistol] Glock 19  (0/15 rounds) Reload!
[9x19mm, Carbine] SUB-2000 (23/33 rounds) (Foldable: Enhances concealability)
[.357, Revolver] Bulldog (4/5 rounds)
[12 Gauge, Shotgun] Serbu Super Shorty (3/3 rounds) (Sawn-off Shotgun: Easier to conceal than a full-size shotgun)
Lead pipe
Switchblade
Kitchen knife
Fiber wire
Collapsible baton

Ammunition:
.45 ACP: 37
.357 Mag: 7
Shotgun shells: 5

People Killed/Targets Killed: 18 / 1
Title: Re: (SG) Assassination - Target #2: The Doctors (Breach: Cafeteria)
Post by: NRDL on June 18, 2019, 05:42:46 pm
Do we have access to the power generator room? If we kill the power and the lights, they might have to come out in order to reactivate it. That way we don't have to walk into their trap, they'll walk into ours.
Title: Re: (SG) Assassination - Target #2: The Doctors (Breach: Cafeteria)
Post by: Funk on June 18, 2019, 11:32:55 pm
Do we have access to the power generator room? If we kill the power and the lights, they might have to come out in order to reactivate it. That way we don't have to walk into their trap, they'll walk into ours.
+1
Title: Re: (SG) Assassination - Target #2: The Doctors (Breach: Cafeteria)
Post by: King Zultan on June 19, 2019, 06:34:14 pm
Do we have access to the power generator room? If we kill the power and the lights, they might have to come out in order to reactivate it. That way we don't have to walk into their trap, they'll walk into ours.
+1
+1 The only thing I'm gonna add to this is that we should give the security guard the SUB-2000, and reload all our weapons on the way.
Title: Re: (SG) Assassination - Target #2: The Doctors (Breach: Cafeteria)
Post by: Naturegirl1999 on June 22, 2019, 03:04:46 am
Do we have access to the power generator room? If we kill the power and the lights, they might have to come out in order to reactivate it. That way we don't have to walk into their trap, they'll walk into ours.
+1
+1 The only thing I'm gonna add to this is that we should give the security guard the SUB-2000, and reload all our weapons on the way.
+1
Title: Re: (SG) Assassination - Target #2: The Doctors (Breach: Cafeteria)
Post by: Taberone on June 30, 2019, 07:11:55 pm
Do we have access to the power generator room? If we kill the power and the lights, they might have to come out in order to reactivate it. That way we don't have to walk into their trap, they'll walk into ours.

You sneak your way back to the power generator room, finding it thankfully empty. You see a decently large room with a giant fan at the end, and a power switch mounted on the walls. You could bait out some of the Mannequin Men this way, so you don't go through an absolute hellstorm on your way to kill Doctor Faye.

Do we have access to the power generator room? If we kill the power and the lights, they might have to come out in order to reactivate it. That way we don't have to walk into their trap, they'll walk into ours.
+1
+1 The only thing I'm gonna add to this is that we should give the security guard the SUB-2000, and reload all our weapons on the way.

Before killing the power, you hand your ally the SUB-2000 and reload all your weapons. Then you shut down the power. Pretty soon, you start seeing lights from around the corner, followed by footsteps. You spot four mannequin rounding the corner. Two of them hold flashlights and handguns, the other two hold shotguns and carbines. The flashlight-wielding mannequin men hang back and shine the flashlight on you, while the gunners advance.



Allies

Security Guard (ALLY) (Wounded, grazed):

Enemies

Mannequin Gunner A armed with [12 Gauge, Shotgun] Serbu Super Shorty

Mannequin Gunner B armed with [9x19mm, Carbine] HK94

Mannequin Support A armed with [Pistol] Derringer and a flashlight

Mannequin Support B armed with [Pistol] Glock 17 and a flashlight



MAP (Click images to expand)

(https://i.imgur.com/kDktvzZl.png) (https://i.imgur.com/kDktvzZ.png)

Targets to Kill:
Doctor Faye. Has an artificial eye.
Doctor Redshank. Has red hair.
Doctor Rocque. Has Elvis Presley hair. Target killed by Anaconda Four.



HEALTH: Injured.
Bullet graze on side of abdomen. (Bandaged)
Bruised on neck.
Bruised on face.
Bruised on right thigh.

Inventory:
$25.02
Lighter
Flashlight
Security Keycard
Security Radio
Anaconda One's Radio
Gauze dressing x2 (controls bleeding.)

Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask
Top hat
Trenchcoat (Can conceal two-handed weapons)
Kevlar Vest (lightly damaged, provides bullet/shrapnel protection but will NOT protect against stabbing attacks)

Weapons:
[.45 ACP, Pistol] 1911 (8/8 rounds)
[.45 ACP, Pistol] USP Match (12/12 rounds)
[.45 ACP, Carbine] Mx4 Storm  (30/30 rounds)
[9x19mm, Pistol] Glock 19  (0/15 rounds)
[.357, Revolver] Bulldog (5/5 rounds)
[12 Gauge, Shotgun] Serbu Super Shorty (3/3 rounds) (Sawn-off Shotgun: Easier to conceal than a full-size shotgun)
Lead pipe
Switchblade
Kitchen knife
Fiber wire
Collapsible baton

Ammunition:
.45 ACP: 5
.357 Mag: 6
Shotgun shells: 5

People Killed/Targets Killed: 18 / 1
Title: Re: (SG) Assassination - Target #2: The Doctors (Breach: Cafeteria)
Post by: Naturegirl1999 on June 30, 2019, 07:38:47 pm
Use [.45 ACP, Pistol] USP Match to attack the supports

I chose this because it’s ranged and has more rounds than the other guns
Title: Re: (SG) Assassination - Target #2: The Doctors (Breach: Cafeteria)
Post by: NRDL on June 30, 2019, 07:42:50 pm
+1 to the gun choice, have our security friend open fire as well, we need to take out the Mannequins with guns.
Title: Re: (SG) Assassination - Target #2: The Doctors (Breach: Cafeteria)
Post by: Naturegirl1999 on June 30, 2019, 07:49:30 pm
+1 to the gun choice, have our security friend open fire as well, we need to take out the Mannequins with guns.
They all have guns, I thought we take out support first since it would make the gunners have more difficulty hitting us
Title: Re: (SG) Assassination - Target #2: The Doctors (Breach: Cafeteria)
Post by: NRDL on June 30, 2019, 08:35:17 pm
Sorry I read it as the ones with flashlights having melee weapons for some reason. I feel like killing the people who are lightly armed first would give the better armed ones more time to shoot us.
Title: Re: (SG) Assassination - Target #2: The Doctors (Breach: Cafeteria)
Post by: Naturegirl1999 on June 30, 2019, 10:23:29 pm
Sorry I read it as the ones with flashlights having melee weapons for some reason. I feel like killing the people who are lightly armed first would give the better armed ones more time to shoot us.
ah, you’re right, what if we attack all 4 of them, 3 rounds each?
Title: Re: (SG) Assassination - Target #2: The Doctors (Breach: Cafeteria)
Post by: NRDL on July 01, 2019, 12:26:29 am
Sounds gud.
Title: Re: (SG) Assassination - Target #2: The Doctors (Breach: Cafeteria)
Post by: King Zultan on July 01, 2019, 04:12:33 am
+1 To the plan.
Title: Re: (SG) Assassination - Target #2: The Doctors (Breach: Cafeteria)
Post by: Naturegirl1999 on July 01, 2019, 10:49:45 am
+1 To the plan.
The most recent one or the one before?
Title: Re: (SG) Assassination - Target #2: The Doctors (Breach: Cafeteria)
Post by: King Zultan on July 02, 2019, 01:20:19 am
The newest one.
Title: (SG) Assassination - Target #2: The Doctors
Post by: Taberone on July 18, 2019, 12:43:06 pm
Use [.45 ACP, Pistol] USP Match to attack the supports

I chose this because it’s ranged and has more rounds than the other guns
+1 to the gun choice, have our security friend open fire as well, we need to take out the Mannequins with guns.
Sorry I read it as the ones with flashlights having melee weapons for some reason. I feel like killing the people who are lightly armed first would give the better armed ones more time to shoot us.
ah, you’re right, what if we attack all 4 of them, 3 rounds each?
The newest one.

"Get the ones on your side! Three rounds each!" You quickly demand of your security guard ally.  The two of you fire three rounds each at your first targets on each side, trying to ignore the blindingly bright lights being flashed at you. You fire a rapid three shots each at Gunner and Support A while your ally does the same to Gunner and Support B.

Support A's liver is blasted by gunfire, and Gunner A takes a bullet to the arm that overpenetrates and embeds itself into the wall behind him. Gunner A tries to ignore the pain and returns fire with a shotgun blast, several pellets narrowly missing you. The sheer number of projectiles whizzing by your face is spine-chilling, momentarily causing you to freeze up.

Meanwhile, Support B is hit by all three bullets fired at him, and collapses to his knees with his aorta and lungs punctured. He soon drops to the floor on all fours, clutching his injuries. Gunner B is hit by your ally's bullets, one of which strikes her own carbine and throws off her aim before he can fire. Despite her weapon being damaged, Gunner B lets loose with several taps of the trigger, causing several near-misses that suppress your ally.

Gunner A pumps his shotgun and prepares to fire again as he advances, and Gunner B recovers from the recoil of her gun and levels it at the two of you. Support A steps back and takes the flashlight off of your face, pulling out some sort of hemostatic injector to seal his wounds with.



Allies

Security Guard (ALLY) (Wounded):

Enemies

Mannequin Gunner A (Moderately wounded, arm shot[) armed with [12 Gauge, Shotgun] Serbu Super Shorty

Mannequin Support A (Badly Wounded, Liver blasted) armed with [Pistol] Derringer and a flashlight


[F]Mannequin Gunner B (Wounded) armed with [9x19mm, Carbine] HK94 (Damaged)

Mannequin Support B (Near death, life-threatening bleeding, collapsed lung, crawling) armed with [Pistol] Glock 17 and a flashlight




MAP (Click images to expand)

(https://i.imgur.com/kDktvzZl.png) (https://i.imgur.com/kDktvzZ.png)

Targets to Kill:
Doctor Faye. Has an artificial eye.
Doctor Redshank. Has red hair.
Doctor Rocque. Has Elvis Presley hair. Target killed by Anaconda Four.



HEALTH: Injured.
Bullet graze on side of abdomen. (Bandaged)
Bruised on neck.
Bruised on face.
Bruised on right thigh.

Inventory:
$25.02
Lighter
Flashlight
Security Keycard
Security Radio
Anaconda One's Radio
Gauze dressing x2 (controls bleeding.)

Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask
Top hat
Trenchcoat (Can conceal two-handed weapons)
Kevlar Vest (lightly damaged, provides bullet/shrapnel protection but will NOT protect against stabbing attacks)

Weapons:
[.45 ACP, Pistol] 1911 (8/8 rounds)
[.45 ACP, Pistol] USP Match (6/12 rounds)
[.45 ACP, Carbine] Mx4 Storm  (30/30 rounds)
[9x19mm, Pistol] Glock 19  (0/15 rounds)
[.357, Revolver] Bulldog (5/5 rounds)
[12 Gauge, Shotgun] Serbu Super Shorty (3/3 rounds) (Sawn-off Shotgun: Easier to conceal than a full-size shotgun)
Lead pipe
Switchblade
Kitchen knife
Fiber wire
Collapsible baton

Ammunition:
.45 ACP: 5
.357 Mag: 6
Shotgun shells: 5

People Killed/Targets Killed: 18 / 1
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: Naturegirl1999 on July 18, 2019, 01:07:44 pm
Kill support A, and shoot the gunners while waiting for Support B to bleed out
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: NRDL on July 18, 2019, 06:07:17 pm
Kill support A, and shoot the gunners while waiting for Support B to bleed out

+1, also get our breathing under control so we don't continue to freeze up.
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: Naturegirl1999 on July 18, 2019, 06:38:47 pm
Kill support A, and shoot the gunners while waiting for Support B to bleed out

+1, also get our breathing under control so we don't continue to freeze up.
+1(this isn’t a second vote for my plan, it’s supporting your addition)
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: King Zultan on July 19, 2019, 06:48:52 am
Kill support A, and shoot the gunners while waiting for Support B to bleed out

+1, also get our breathing under control so we don't continue to freeze up.
+1(this isn’t a second vote for my plan, it’s supporting your addition)
+1
Title: (SG) Assassination - Target #2: The Doctors
Post by: Taberone on July 30, 2019, 07:06:25 pm
Kill support A, and shoot the gunners while waiting for Support B to bleed out

+1, also get our breathing under control so we don't continue to freeze up.

You've got to get it under control! Deep breaths, deep breaths. Your security guard ally continues firing on the Mannequin Men, targeting the gunners. Having gotten your breathing under control, you fire your USP at Support A, dropping him to the floor with a handful of center-mass shots. Support A desperately tries to crawl away, but a quick bullet to the back of the head stops him.

Turning your attention to the gunners, you see Gunner A spin around and collapse as your ally guns him down, the pain causing him to jerk the trigger of his shotgun and fire it into the ceiling. Gunner B retaliates, returning fire with her carbine and striking your ally in the chest twice before you can shoot her with the last two rounds in your USP. Gunner B slumps against the hallway walls as your bullets hit her, but continues firing at you! One bullet strikes you directly in the chest, your own kevlar vest absorbing the shot!

Gunner B's head suddenly jerks sideways as blood splatters the walls. She pauses briefly from the headshot, but raises her gun to fire at you again when she takes another shot to the head, and then another before she finally stops. Your security guard ally has saved you.

Finally, it's all over. Three Mannequin Men down, with the last survivor bleeding out all over the floor. It isn't long before Support B draws his last breath and expires from exsanguination.

You have significantly reduced the amount of defenders standing between you and Doctor Faye. Good work on the diversion.



A
Allies

Security Guard (ALLY) (Badly Wounded):
  • [.45 ACP, Pistol]1911 (0/8 rounds)
  • [9mm, Pistol] Glock 17 (17/17 rounds)
  • [9x19mm, Carbine] SUB-2000 (20/33rounds) (Foldable: Enhances concealability)
  • Baseball Bat
  • Anaconda Three's Kevlar Vest (Damaged)
  • Spare 9x19mm ammo: 7
B
Enemies

Mannequin Gunner A (Gunned Down) armed with [12 Gauge, Shotgun] Serbu Super Shorty

Mannequin Support A (Wasted) armed with [Pistol] Derringer and a flashlight

[F]Mannequin Gunner B (9-Millimeter Headache) armed with [9x19mm, Carbine] HK94 (Damaged)

Mannequin Support B (Bled Out) armed with [Pistol] Glock 17 and a flashlight



MAP (Click images to expand)

(https://i.imgur.com/kDktvzZl.png) (https://i.imgur.com/kDktvzZ.png)
Targets to Kill:
Doctor Faye. Has an artificial eye.
Doctor Redshank. Has red hair.
Doctor Rocque. Has Elvis Presley hair. Target killed by Anaconda Four.




HEALTH: Injured.
Bullet graze on side of abdomen. (Bandaged)
Bruised on neck.
Bruised on face.
Bruised on right thigh.
Bruised on chest.

Inventory:
$25.02
Lighter
Flashlight
Security Keycard
Security Radio
Anaconda One's Radio
Gauze dressing x2 (controls bleeding.)
Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask
Top hat
Trenchcoat (Can conceal two-handed weapons)
Kevlar Vest (damaged, provides bullet/shrapnel protection but will NOT protect against stabbing attacks)

Weapons:
[.45 ACP, Pistol] 1911 (8/8 rounds)
[.45 ACP, Pistol] USP Match (0/12 rounds)
[.45 ACP, Carbine] Mx4 Storm  (30/30 rounds)
[9x19mm, Pistol] Glock 19  (0/15 rounds)
[.357, Revolver] Bulldog (5/5 rounds)
[12 Gauge, Shotgun] Serbu Super Shorty (3/3 rounds) (Sawn-off Shotgun: Easier to conceal than a full-size shotgun)
Lead pipe
Switchblade
Kitchen knife
Fiber wire
Collapsible baton
Ammunition:
.45 ACP: 5
.357 Mag: 6
Shotgun shells: 5

People Killed/Targets Killed: 19 / 1
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: Naturegirl1999 on July 30, 2019, 07:55:47 pm
use gauze on the ally. Then try to sneak to the mannequin chamber and use the lighter to set them on fire
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: NRDL on July 30, 2019, 10:32:20 pm
+1 to healing up our friend as best as we can. Leave him there, and see how many opponents we have left, as stealthily as we can.
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: King Zultan on July 31, 2019, 04:21:24 am
+1 Grab mannequin A's shotgun shells as we leave, we'll need them if there's any enemies left, and give the security guard mannequin support B's ammo so he can defend him self if needed while we're gone.
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: Naturegirl1999 on July 31, 2019, 05:24:10 am
+1 to healing up our friend as best as we can. Leave him there, and see how many opponents we have left, as stealthily as we can.
+1
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: Taberone on August 14, 2019, 03:35:51 pm
use gauze on the ally.
+1 to healing up our friend as best as we can.

"You bleeding? Need some bandages?" You ask your ally.

"Yeah." He replies. "I'm bruised pretty bad."

You apply some gauze to your ally's wounds as best as you can, leaving you with just one dressing left.

Leave him there

"I'm gonna scout ahead. Stay here and hide as best as you can." You order your ally.

+1 Grab mannequin A's shotgun shells as we leave, we'll need them if there's any enemies left, and give the security guard mannequin support B's ammo so he can defend him self if needed while we're gone.

You quickly go through the bodies, looting Mannequin Gunner A's shotgun shells. You find six extra shells. Going through the rest of the bodies, you find 15 rounds of 9x19mm for your security guard ally. You also find a hemostatic injector designed for mitigating bullet wounds, and three more gauze dressings.

Then try to sneak to the mannequin chamber and use the lighter to set them on fire
see how many opponents we have left, as stealthily as we can.

You sneak your way back to the Mannequin Chamber in the dark. Listening closely for movement, you hear nothing. You consider using your lighter to set any mannequin men you encounter on fire, but you cannot see anything. You do notice that the room has gotten awfully colder, though.

You think there might be a presence nearby, but you can't exactly tell with the lights off. Shining a flashlight around would hopefully reveal any enemies nearby... And expose your own presence.



Allies
Security Guard (ALLY) (Badly Wounded, Standing Guard at Power Generator):
  • [.45 ACP, Pistol]1911 (0/8 rounds)
  • [9mm, Pistol] Glock 17 (17/17 rounds)
  • [9x19mm, Carbine] SUB-2000 (20/33rounds) (Foldable: Enhances concealability)
  • Baseball Bat
  • Anaconda Three's Kevlar Vest (Damaged)
  • Spare 9x19mm ammo: 22
Enemies
None.



MAP (Click images to expand)

(https://i.imgur.com/kDktvzZl.png) (https://i.imgur.com/kDktvzZ.png)

Current Location: Mannequin Chamber. (NOTE: The power switch has been flipped off. It is very dark.)
Targets to Kill:
Doctor Faye. Has an artificial eye.
Doctor Redshank. Has red hair.
Doctor Rocque. Has Elvis Presley hair. Target killed by Anaconda Four.




HEALTH: Injured.
Bullet graze on side of abdomen. (Bandaged)
Bruised on neck.
Bruised on face.
Bruised on right thigh.
Bruised on chest.

Inventory:
$25.02
Lighter
Flashlight
Security Keycard
Security Radio
Anaconda One's Radio
Hemostatic Injector x1 (Immediately stops the bleeding of penetrating trauma.)
Gauze dressing x1 (controls bleeding.)
Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask
Top hat
Trenchcoat (Can conceal two-handed weapons)
Kevlar Vest (damaged, provides bullet/shrapnel protection but will NOT protect against stabbing attacks)

Weapons:
[.45 ACP, Pistol] 1911 (8/8 rounds)
[.45 ACP, Pistol] USP Match (0/12 rounds)
[.45 ACP, Carbine] Mx4 Storm  (30/30 rounds)
[9x19mm, Pistol] Glock 19  (0/15 rounds)
[.357, Revolver] Bulldog (5/5 rounds)
[12 Gauge, Shotgun] Serbu Super Shorty (3/3 rounds) (Sawn-off Shotgun: Easier to conceal than a full-size shotgun)
Lead pipe
Switchblade
Kitchen knife
Fiber wire
Collapsible baton
Ammunition:
.45 ACP: 5
.357 Mag: 6
Shotgun shells: 11

People Killed/Targets Killed: 19 / 1
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: NRDL on August 14, 2019, 04:58:00 pm
Toss our empty Glock 19 at the ground in front of us. Hopefully the sound will draw out whatever's in the room. Make sure we stay low and stealthy.
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: Naturegirl1999 on August 14, 2019, 05:15:02 pm
Toss our empty Glock 19 at the ground in front of us. Hopefully the sound will draw out whatever's in the room. Make sure we stay low and stealthy.
+1
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: King Zultan on August 15, 2019, 04:17:04 am
Toss our empty Glock 19 at the ground in front of us. Hopefully the sound will draw out whatever's in the room. Make sure we stay low and stealthy.
+1
+1
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: Funk on August 18, 2019, 07:11:33 pm
Toss our empty Glock 19 at the ground in front of us. Hopefully the sound will draw out whatever's in the room. Make sure we stay low and stealthy.
+1
+1
+1
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: Funk on August 18, 2019, 07:14:40 pm
Toss our empty Glock 19 at the ground in front of us. Hopefully the sound will draw out whatever's in the room. Make sure we stay low and stealthy.
+1
+1
+1
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: Taberone on August 23, 2019, 12:25:06 pm
Toss our empty Glock 19 at the ground in front of us. Hopefully the sound will draw out whatever's in the room. Make sure we stay low and stealthy.

Staying low to the ground and not making any noises, you toss your empty Glock ahead of you, letting it clatter to the ground. In the absolute silence of the mannequin's chamber, the Glock clatters with the force of a thousand lightning bolts. You only hear the sound of something shifting in response, somewhere in the middle of the room. You strain your ears and listen as best as you can in the absolute darkness.

You hear a faint intake of breath.

Something is definitely in the same room as you.

Without any eyesight in the dark, you cannot tell who's out there, or their intentions. Be better safe than sorry and land the first blow, or try to confirm who's out there at the risk of getting attacked first? Or just avoid a fight and slip past?



Allies
Security Guard (ALLY) (Badly Wounded, Standing Guard at Power Generator):
  • [.45 ACP, Pistol]1911 (0/8 rounds)
  • [9mm, Pistol] Glock 17 (17/17 rounds)
  • [9x19mm, Carbine] SUB-2000 (20/33rounds) (Foldable: Enhances concealability)
  • Baseball Bat
  • Anaconda Three's Kevlar Vest (Damaged)
  • Spare 9x19mm ammo: 22
Enemies
None.



MAP (Click images to expand)

(https://i.imgur.com/kDktvzZl.png) (https://i.imgur.com/kDktvzZ.png)

Current Location: Mannequin Chamber. (NOTE: The power switch has been flipped off. It is very dark.)
Targets to Kill:
Doctor Faye. Has an artificial eye.
Doctor Redshank. Has red hair.
Doctor Rocque. Has Elvis Presley hair. Target killed by Anaconda Four.




HEALTH: Injured.
Bullet graze on side of abdomen. (Bandaged)
Bruised on neck.
Bruised on face.
Bruised on right thigh.
Bruised on chest.

Inventory:
$25.02
Lighter
Flashlight
Security Keycard
Security Radio
Anaconda One's Radio
Hemostatic Injector x1 (Immediately stops the bleeding of penetrating trauma.)
Gauze dressing x1 (controls bleeding.)
Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask
Top hat
Trenchcoat (Can conceal two-handed weapons)
Kevlar Vest (damaged, provides bullet/shrapnel protection but will NOT protect against stabbing attacks)

Weapons:
[.45 ACP, Pistol] 1911 (8/8 rounds)
[.45 ACP, Pistol] USP Match (0/12 rounds)
[.45 ACP, Carbine] Mx4 Storm  (30/30 rounds)
[9x19mm, Pistol] Glock 19  (0/15 rounds) Dropped
[.357, Revolver] Bulldog (5/5 rounds)
[12 Gauge, Shotgun] Serbu Super Shorty (3/3 rounds) (Sawn-off Shotgun: Easier to conceal than a full-size shotgun)
Lead pipe
Switchblade
Kitchen knife
Fiber wire
Collapsible baton
Ammunition:
.45 ACP: 5
.357 Mag: 6
Shotgun shells: 11

People Killed/Targets Killed: 19 / 1
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: Naturegirl1999 on August 23, 2019, 01:04:37 pm
Try to attack first
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: King Zultan on August 24, 2019, 01:56:22 am
Try to attack first
+1 Use the shotgun, the spread will increase our likely hood of hitting the hidden person.
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: NRDL on August 24, 2019, 03:19:33 am
Try to attack first
+1 Use the shotgun, the spread will increase our likely hood of hitting the hidden person.
+1
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: Naturegirl1999 on August 24, 2019, 06:41:15 am
Try to attack first
+1 Use the shotgun, the spread will increase our likely hood of hitting the hidden person.
+1
+1 shotgun sounds good
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: Funk on August 30, 2019, 09:17:34 pm
Try to attack first
+1 Use the shotgun, the spread will increase our likely hood of hitting the hidden person.
+1
+1 shotgun sounds good
+1
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: Taberone on September 02, 2019, 12:47:05 pm
Try to attack first
+1 Use the shotgun, the spread will increase our likely hood of hitting the hidden person.
+1
+1 shotgun sounds good
+1

Better safe than sorry! Aiming your shotgun at the source of the noise in this blind darkness, you let loose with a massive BLAST, your muzzle flash briefly lighting up the area around you!

A mannequin man is in front of you, his forehead being blown apart by the blast of your shotgun. Doctor Faye and Redshank are to the side behind him, along with another mannequin man. You see what looks like another hospital security guard with his back turned at the end of the room, but have no idea if he's one of the mannequin men.

As the muzzle flash fades, you hear footsteps from where Doctor Faye and the others were, circling around the room. They're spreading apart so it'll be harder to hit them in the darkness!



Allies
Security Guard (ALLY) (Badly Wounded, Standing Guard at Power Generator):
  • [.45 ACP, Pistol]1911 (0/8 rounds)
  • [9mm, Pistol] Glock 17 (17/17 rounds)
  • [9x19mm, Carbine] SUB-2000 (20/33rounds) (Foldable: Enhances concealability)
  • Baseball Bat
  • Anaconda Three's Kevlar Vest (Damaged)
  • Spare 9x19mm ammo: 22
Enemies/Unknown
Mannequin Man A armed with a gun?

Mannequin Man B (Brains blown out) armed with a gun?

Doctor Faye (TARGET, wounded) armed with [Rifle] Mini-14

Doctor Redshank (TARGET) armed with [Shotgun] M590

UNKNOWN Security Guard armed with a gun?




MAP (Click images to expand)

(https://i.imgur.com/kDktvzZl.png) (https://i.imgur.com/kDktvzZ.png)

Current Location: Mannequin Chamber. (NOTE: The power switch has been flipped off. It is very dark.)
Targets to Kill:
Doctor Faye. Has an artificial eye.
Doctor Redshank. Has red hair.
Doctor Rocque. Has Elvis Presley hair. Target killed by Anaconda Four.




HEALTH: Injured.
Bullet graze on side of abdomen. (Bandaged)
Bruised on neck.
Bruised on face.
Bruised on right thigh.
Bruised on chest.

Inventory:
$25.02
Lighter
Flashlight
Security Keycard
Security Radio
Anaconda One's Radio
Hemostatic Injector x1 (Immediately stops the bleeding of penetrating trauma.)
Gauze dressing x1 (controls bleeding.)
Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask
Top hat
Trenchcoat (Can conceal two-handed weapons)
Kevlar Vest (damaged, provides bullet/shrapnel protection but will NOT protect against stabbing attacks)

Weapons:
[.45 ACP, Pistol] 1911 (8/8 rounds)
[.45 ACP, Pistol] USP Match (0/12 rounds)
[.45 ACP, Carbine] Mx4 Storm  (30/30 rounds)
[9x19mm, Pistol] Glock 19  (0/15 rounds) Dropped
[.357, Revolver] Bulldog (5/5 rounds)
[12 Gauge, Shotgun] Serbu Super Shorty (2/3 rounds) (Sawn-off Shotgun: Easier to conceal than a full-size shotgun)
Lead pipe
Switchblade
Kitchen knife
Fiber wire
Collapsible baton
Ammunition:
.45 ACP: 5
.357 Mag: 6
Shotgun shells: 11

People Killed/Targets Killed: 20 / 1
Title: Re: (SG) Assassination - Target #2: The Doctors (Encounter: Doctor Faye)
Post by: Naturegirl1999 on September 02, 2019, 12:54:12 pm
Aim at Dr. Faye using the sound of his footsteps to know where he is
Title: Re: (SG) Assassination - Target #2: The Doctors (Encounter: Doctor Faye)
Post by: NRDL on September 02, 2019, 05:18:27 pm
This is bad. All of them have guns. And we're surrounded.

Our best bet is the carbine. Get right on the floor, then spray fire in a circle around us.
Title: Re: (SG) Assassination - Target #2: The Doctors (Encounter: Doctor Faye)
Post by: Naturegirl1999 on September 02, 2019, 05:21:05 pm
This is bad. All of them have guns. And we're surrounded.

Our best bet is the carbine. Get right on the floor, then spray fire in a circle around us.

+1
Title: Re: (SG) Assassination - Target #2: The Doctors (Encounter: Doctor Faye)
Post by: King Zultan on September 03, 2019, 02:19:01 am
This is bad. All of them have guns. And we're surrounded.

Our best bet is the carbine. Get right on the floor, then spray fire in a circle around us.

+1
+1
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: Taberone on September 13, 2019, 10:30:39 am
This is bad. All of them have guns. And we're surrounded.

Our best bet is the carbine. Get right on the floor, then spray fire in a circle around us.


Drawing your Mx4 Storm carbine and diving to the floor just as Doctor Faye blasts away at you with her rifle, you start spraying bullets in a circle around you to maximize hit probability in the darkness! You hear exclamations of pain and the footsteps of someone stumbling back. Doctors Faye and Redshank continue firing at your last known location, bullets and pellets harmlessly whizzing by above you. Before the muzzle flashes fade, you look around you and see:

Doctor Redshank with blood running down his clothing, pumping a shotgun.
Doctor Faye with blood running from her shoulder. She turns around and flees while the others stay behind.
A grazed mannequin man pointing a pistol at you and repeatedly trying to fire, but the slide of his gun is locked back. No ammo.

Aim at Dr. Faye using the sound of his footsteps to know where he is
*Her footsteps

Aiming for the source of rapid footsteps running away from the fight, you let off several taps of the trigger and hear a brief yelp of pain from Doctor Faye, followed by a thud. Doctor Faye, however, immediately gets back up and limps away again. Before you can fire once more, a hail of buckshot impacting the floor right next to you and kicking up dust distracts you. You roll away as Doctor Redshank pumps his shotgun and fires again, dodging another blast that harmlessly impacts the floor.

As you finish rolling, you hear gunfire being exchanged from where your ally was standing guard. There's no time to take that into account, however, as you immediately feel someone stepping on your leg to pin you in place. The mannequin man with an empty gun!



Allies
Security Guard (ALLY) (Badly Wounded, Standing Guard at Power Generator):
  • [.45 ACP, Pistol]1911 (0/8 rounds)
  • [9mm, Pistol] Glock 17 (17/17 rounds)
  • [9x19mm, Carbine] SUB-2000 (20/33rounds) (Foldable: Enhances concealability)
  • Baseball Bat
  • Anaconda Three's Kevlar Vest (Damaged)
  • Spare 9x19mm ammo: 22
Enemies/Unknown
Mannequin Man A armed with an empty gun
  • Pining you to the ground with his foot.

Mannequin Man B (Brains blown out) armed with a gun?

Doctor Faye (TARGET, Badly wounded?) armed with [Rifle] Mini-14
  • Trying to escape. Seems to be exchanging fire with your ally in the Side-Entry Corridor.

Doctor Redshank (TARGET, Badly Wounded?) armed with [Shotgun] M590

UNKNOWN Security Guard armed with a gun?




MAP (Click images to expand)

(https://i.imgur.com/kDktvzZl.png) (https://i.imgur.com/kDktvzZ.png)

Current Location: Mannequin Chamber. (NOTE: The power switch has been flipped off. It is very dark.)
Targets to Kill:
Doctor Faye. Has an artificial eye.
Doctor Redshank. Has red hair.
Doctor Rocque. Has Elvis Presley hair. Target killed by Anaconda Four.




HEALTH: Injured.
Bullet graze on side of abdomen. (Bandaged)
Bruised on neck.
Bruised on face.
Bruised on right thigh.
Bruised on chest.

Inventory:
$25.02
Lighter
Flashlight
Security Keycard
Security Radio
Anaconda One's Radio
Hemostatic Injector x1 (Immediately stops the bleeding of penetrating trauma.)
Gauze dressing x1 (controls bleeding.)
Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask
Top hat
Trenchcoat (Can conceal two-handed weapons)
Kevlar Vest (damaged, provides bullet/shrapnel protection but will NOT protect against stabbing attacks)

Weapons:
[.45 ACP, Pistol] 1911 (8/8 rounds)
[.45 ACP, Pistol] USP Match (0/12 rounds)
[.45 ACP, Carbine, Burst-capable] Mx4 Storm  (15/30 rounds)
[9x19mm, Pistol] Glock 19  (0/15 rounds) Dropped
[.357, Revolver] Bulldog (5/5 rounds)
[12 Gauge, Shotgun] Serbu Super Shorty (2/3 rounds) (Sawn-off Shotgun: Easier to conceal than a full-size shotgun)
Lead pipe
Switchblade
Kitchen knife
Fiber wire
Collapsible baton
Ammunition:
.45 ACP: 5
.357 Mag: 6
Shotgun shells: 11

People Killed/Targets Killed: 20 / 1
Title: Re: (SG) Assassination - Target #2: The Doctors (Encounter: Doctor Faye)
Post by: Naturegirl1999 on September 13, 2019, 10:37:27 am
Fire at Dr. Redshank
Title: Re: (SG) Assassination - Target #2: The Doctors (Encounter: Doctor Faye)
Post by: NRDL on September 13, 2019, 04:30:24 pm
First let's open fire on the mannequin pinning us in place, we can't dodge if they're doing that.
Title: Re: (SG) Assassination - Target #2: The Doctors (Encounter: Doctor Faye)
Post by: Naturegirl1999 on September 13, 2019, 04:34:43 pm
First let's open fire on the mannequin pinning us in place, we can't dodge if they're doing that.
Right
+1 then
Fire at Dr. Redshank
Title: Re: (SG) Assassination - Target #2: The Doctors (Encounter: Doctor Faye)
Post by: King Zultan on September 13, 2019, 05:46:29 pm
First let's open fire on the mannequin pinning us in place, we can't dodge if they're doing that.
Right
+1 then
Fire at Dr. Redshank
+1
Title: Re: (SG) Assassination - Target #2: The Doctors (Encounter: Doctor Faye)
Post by: Funk on September 13, 2019, 07:03:02 pm
First let's open fire on the mannequin pinning us in place, we can't dodge if they're doing that.
Right
+1 then
Fire at Dr. Redshank
+1
+1
Title: Re: (SG) Assassination - Target #2: The Doctors (Encounter: Doctor Faye)
Post by: Taberone on October 08, 2019, 10:36:46 pm
First let's open fire on the mannequin pinning us in place, we can't dodge if they're doing that.

That damn mannequin pinning you in place! You raise your Mx4 Storm and let loose with a small burst, hearing the mannequin man scream as your bullets rip and tear into his torso. Having been hit twice in the vitals with no armor to blunt the blows, the mannequin man collapses to the floor, writhing in agony. He soon expires from blood loss.

First let's open fire on the mannequin pinning us in place, we can't dodge if they're doing that.
Right
+1 then
Fire at Dr. Redshank
+1

You transition your aim to where Dr. Redshank was standing in the dark and fire, only to strike thin air. The room suddenly lights up with a massive, deafening BOOM, and you suddenly feel a massive blow against your kevlar vest that goes into your chest. Were it not for the Kevlar vest, you would have been outright killed or crippled! But it still hurts, a lot, and your breath has been knocked out of you.

You lie on the floor in pain for a brief few seconds, and Doctor Redshank fires again as you struggle to roll out of the way. You barely dodge the flurry of pellets, raise your Mx4 Storm at Doctor Redshank, and unload on him, dumping an entire five-round burst into the good doctor and downing him. Without any body armor, the number of bullets that did manage to hit Doctor Redshank proves to be fatal. Redshank murmurs a curse quietly, his breathing becoming more and more shallow until he expires.

As you catch your breath, your attention quickly turns to Doctor Faye, her face lit up by the muzzle flash of her gun. She's still standing in the Side-Entry Corridor, shooting in the direction of the Power Generator! Your ally continues trading bullets with her.



Allies
Security Guard (ALLY) (Badly Wounded?, Standing Guard at Power Generator):
  • [.45 ACP, Pistol]1911 (0/8 rounds)
  • [9mm, Pistol] Glock 17 (17/17 rounds)
  • [9x19mm, Carbine] SUB-2000 (20/33rounds) (Foldable: Enhances concealability)
  • Baseball Bat
  • Anaconda Three's Kevlar Vest (Damaged)
  • Spare 9x19mm ammo: 22
Enemies/Unknown
Mannequin Man A (Shot dead)

Mannequin Man B (Brains blown out) armed with a gun

Doctor Faye (TARGET, Badly wounded?) armed with [Rifle] Mini-14
  • Trying to escape. Seems to be exchanging fire with your ally in the Side-Entry Corridor.

Doctor Redshank (TARGET KILLED) armed with [Shotgun] M590

UNKNOWN Security Guard armed with a gun?




MAP (Click images to expand)

(https://i.imgur.com/kDktvzZl.png) (https://i.imgur.com/kDktvzZ.png)

Current Location: Mannequin Chamber. (NOTE: The power switch has been flipped off. It is very dark.)
Targets to Kill:
Doctor Faye. Has an artificial eye.
Doctor Redshank. Has red hair. Target down.
Doctor Rocque. Has Elvis Presley hair. Target killed by Anaconda Four.




HEALTH: Moderately injured.
Bullet graze on side of abdomen. (Bandaged)
Bruised on neck.
Bruised on face.
Bruised on right thigh.
Several bruises on chest.

Inventory:
$25.02
Lighter
Flashlight
Security Keycard
Security Radio
Anaconda One's Radio
Hemostatic Injector x1 (Immediately stops the bleeding of penetrating trauma.)
Gauze dressing x1 (controls bleeding.)
Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask
Top hat
Trenchcoat (Can conceal two-handed weapons)
Kevlar Vest (badly damaged, provides bullet/shrapnel protection but will NOT protect against stabbing attacks)

Weapons:
[.45 ACP, Pistol] 1911 (8/8 rounds)
[.45 ACP, Pistol] USP Match (0/12 rounds)
[.45 ACP, Carbine, Burst-capable] Mx4 Storm  (7/30 rounds)
[9x19mm, Pistol] Glock 19  (0/15 rounds) Dropped
[.357, Revolver] Bulldog (5/5 rounds)
[12 Gauge, Shotgun] Serbu Super Shorty (2/3 rounds) (Sawn-off Shotgun: Easier to conceal than a full-size shotgun)
Lead pipe
Switchblade
Kitchen knife
Fiber wire
Collapsible baton
Ammunition:
.45 ACP: 5
.357 Mag: 6
Shotgun shells: 11

People Killed/Targets Killed: 22 / 2

NOTE: There's going to be a power outage for maybe a few days, possibly a week where I live. Won't be able to update until then.
Title: Re: (SG) Assassination - Target #2: The Doctors (TARGET DOWN: Redshank)
Post by: NRDL on October 08, 2019, 10:55:21 pm
((Take care with the power outage stuff. Hope you've got non-perishable foods ))

Open fire on Doctor Faye, with our 1911 ACP pistol.
Title: Re: (SG) Assassination - Target #2: The Doctors (TARGET DOWN: Redshank)
Post by: King Zultan on October 09, 2019, 05:32:04 am
((Take care with the power outage stuff. Hope you've got non-perishable foods ))

Open fire on Doctor Faye, with our 1911 ACP pistol.
+1
Title: Re: (SG) Assassination - Target #2: The Doctors (TARGET DOWN: Redshank)
Post by: Naturegirl1999 on October 09, 2019, 09:03:34 am
Start shooting Dr Faye
Title: (SG) Assassination - Target #2: The Doctors
Post by: Taberone on October 30, 2019, 10:28:54 am
((Take care with the power outage stuff. Hope you've got non-perishable foods ))

Open fire on Doctor Faye, with our 1911 ACP pistol.
+1
Start shooting Dr Faye

You start shooting at Dr. Faye with your 1911, and she stops her assault on your ally to recoil from the bullets striking her. Your ally continues shooting at Dr. Faye, and the combined fire from both of you result in her being riddled with lead.

TARGET DOWN: Doctor Faye!
All targets eliminated! Now escape!


Making your way over to your ally, you discover that most of Dr. Faye's gunfire was absorbed by his body armor... Except for the one bullet that struck him in the thigh, because the Kevlar vest doesn't cover the legs. He's bleeding pretty bad.

Anaconda One's radio then turns on.

"Anaconda Four to Command. I'm out of the combat zone! It's up to Viper Team to finish the job now!"

"Copy that, Anaconda Four! Viper Team, continue standing guard and wait for hostile contact! There's no way out but through you."

"This is Viper Three. Acknowledged, Command!"

As the radio goes quiet, you suddenly hear the unknown security guard shouting out from the Solitary Hallway.

"Hospital Security! What the hell is happening over there?"

Guess that security guard decided to wait until the gunfire died down to stick his head out.



Allies
Security Guard (ALLY) (Badly Wounded, Bleeding):
  • [.45 ACP, Pistol]1911 (0/8 rounds)
  • [9mm, Pistol] Glock 17 (17/17 rounds)
  • [9x19mm, Carbine] SUB-2000 (8/33 Rounds) (Foldable: Enhances concealability)
  • Baseball Bat
  • Anaconda Three's Kevlar Vest (Badly Damaged)
  • Spare 9x19mm ammo: 22
Enemies/Unknown
Doctor Faye (TARGET KILLED) armed with [Rifle] Mini-14

Doctor Redshank (TARGET KILLED) armed with [Shotgun] M590

UNKNOWN Security Guard armed with a gun?



MAP (Click images to expand)

(https://i.imgur.com/kDktvzZl.png) (https://i.imgur.com/kDktvzZ.png)

Current Location: Mannequin Chamber. (NOTE: The power switch has been flipped off. It is very dark.)
Targets to Kill:
Doctor Faye. Has an artificial eye. Target down.
Doctor Redshank. Has red hair. Target down.
Doctor Rocque. Has Elvis Presley hair. Target killed by Anaconda Four.




HEALTH: Moderately injured.
Bullet graze on side of abdomen. (Bandaged)
Bruised on neck.
Bruised on face.
Bruised on right thigh.
Several bruises on chest.

Inventory:
$25.02
Lighter
Flashlight
Security Keycard
Security Radio
Anaconda One's Radio
Hemostatic Injector x1 (Immediately stops the bleeding of penetrating trauma.)
Gauze dressing x1 (controls bleeding.)
Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask
Top hat
Trenchcoat (Can conceal two-handed weapons)
Kevlar Vest (badly damaged, provides bullet/shrapnel protection but will NOT protect against stabbing attacks)

Weapons:
[.45 ACP, Pistol] 1911 (8/8 rounds)
[.45 ACP, Pistol] USP Match (0/12 rounds)
[.45 ACP, Carbine, Burst-capable] Mx4 Storm  (7/30 rounds)
[9x19mm, Pistol] Glock 19  (0/15 rounds) Dropped
[.357, Revolver] Bulldog (5/5 rounds)
[12 Gauge, Shotgun] Serbu Super Shorty (2/3 rounds) (Sawn-off Shotgun: Easier to conceal than a full-size shotgun)
Lead pipe
Switchblade
Kitchen knife
Fiber wire
Collapsible baton
Ammunition:
.45 ACP: 5
.357 Mag: 6
Shotgun shells: 11

People Killed/Targets Killed: 23 / 3
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: NRDL on October 30, 2019, 05:12:18 pm
Doctor Faye collapses to the ground, sits up, and defiantly continues shooting at your ally until you put another round between her eyes.

TARGET DOWN: Doctor Faye!
All targets eliminated! Now escape!


Making your way over to your ally, you discover that most of Dr. Faye's gunfire was absorbed by his body armor... Except for the one bullet that struck him in the thigh, because the Kevlar vest doesn't cover the legs. He's bleeding pretty bad.

Slightly confused here.

Loot Dr. Faye and all corpses with guns, we might need some ammo. Then check up on security guard friend.
Title: Re: (SG) Assassination - Target #2: The Doctors (TARGET DOWN: Doctor Faye)
Post by: King Zultan on October 31, 2019, 01:33:19 am
Doctor Faye collapses to the ground, sits up, and defiantly continues shooting at your ally until you put another round between her eyes.

TARGET DOWN: Doctor Faye!
All targets eliminated! Now escape!


Making your way over to your ally, you discover that most of Dr. Faye's gunfire was absorbed by his body armor... Except for the one bullet that struck him in the thigh, because the Kevlar vest doesn't cover the legs. He's bleeding pretty bad.

Slightly confused here.

Loot Dr. Faye and all corpses with guns, we might need some ammo. Then check up on security guard friend.
+1 Also pick up the glock 19 we dropped, and we should also tell the security guard that showed up that we have a man in need of assistance.
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: Taberone on December 01, 2019, 03:43:22 pm
Doctor Faye collapses to the ground, sits up, and defiantly continues shooting at your ally until you put another round between her eyes.

TARGET DOWN: Doctor Faye!
All targets eliminated! Now escape!


Making your way over to your ally, you discover that most of Dr. Faye's gunfire was absorbed by his body armor... Except for the one bullet that struck him in the thigh, because the Kevlar vest doesn't cover the legs. He's bleeding pretty bad.

Slightly confused here.

Loot Dr. Faye and all corpses with guns, we might need some ammo. Then check up on security guard friend.
+1 Also pick up the glock 19 we dropped, and we should also tell the security guard that showed up that we have a man in need of assistance.

“Don’t worry! We’re not one of the mannequins! We’ve got a man in need of assistance.” You state.

“He’s with me!” Your security guard ally chimes in. “I’m wounded!”

“Hold on! I’ll be right there!” The other security guard replies. Turning on a flashlight, he finds the two of you and goes over to your security guard ally. While he does so, you pick up the dropped glock 19.

“I’ve got a hemostatic injector. Hold still.” The other security guard says as he injects it into your ally’s wounds, stopping the bleeding. It’ll stabilize him for now, but he’s still going to need medical care once you escape.

Looting the bodies, you find:
M590 Shotgun + 5x shotgun shells
Mini-14 Rifle + 20x 5.56x45mm
12x .45 ACP
10x 9x19mm
Another Hemostatic Injector
Some Gauze Dressings
$50 bill
A Diamond Necklace. Might be worth good money at the pawnshop.


You should probably get to work on escaping now. But the power’s been flicked off and you’re not sure if the elevator will even work without it.



Allies
Security Guard (ALLY) (Badly Wounded, Bandaged):
  • [.45 ACP, Pistol] 1911 (0/8 rounds)
  • [9x19mm, Pistol] Glock 17 (17/17 rounds)
  • [9x19mm, Carbine] SUB-2000 (8/33 Rounds) (Foldable: Enhances concealability)
  • Baseball Bat
  • Anaconda Three's Kevlar Vest (Badly Damaged)
  • Spare 9x19mm ammo: 22

Security Guard #2 (ALLY):
  • [9mm, Pistol] Glock 17 (17/17 rounds)
  • Spare 9x19mm ammo: 17

Enemies/Unknown




MAP (Click images to expand)

(https://i.imgur.com/kDktvzZl.png) (https://i.imgur.com/kDktvzZ.png)

Current Location: Mannequin Chamber. (NOTE: The power switch has been flipped off. It is very dark.)
Targets to Kill:
Doctor Faye. Has an artificial eye. Target down.
Doctor Redshank. Has red hair. Target down.
Doctor Rocque. Has Elvis Presley hair. Target killed by Anaconda Four.




HEALTH: Moderately injured.
Bullet graze on side of abdomen. (Bandaged)
Bruised on neck.
Bruised on face.
Bruised on right thigh.
Several bruises on chest.

Inventory:
$55.02
Lighter
Flashlight
Security Keycard
Security Radio
Anaconda One's Radio
Hemostatic Injector x2 (Immediately stops the bleeding of penetrating trauma.)
Gauze dressing x4 (controls bleeding.)
Diamond Necklace
Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask
Top hat
Trenchcoat (Can conceal two-handed weapons)
Kevlar Vest (badly damaged, provides bullet/shrapnel protection but will NOT protect against stabbing attacks)

Weapons:
[.45 ACP, Pistol] 1911 (8/8 rounds)
[.45 ACP, Pistol] USP Match (0/12 rounds)
[.45 ACP, Carbine, Burst-capable] Mx4 Storm  (7/30 rounds)
[9x19mm, Pistol] Glock 19  (0/15 rounds)
[.357, Revolver] Bulldog (5/5 rounds)
[12 Gauge, Shotgun] Serbu Super Shorty (2/3 rounds) (Sawn-off Shotgun: Easier to conceal than a full-size shotgun)
[12 Gauge, Shotgun] M590 (4/8 rounds)
[5.56x45, Rifle] Mini-14 (10/20 rounds)
Lead pipe
Switchblade
Kitchen knife
Fiber wire
Collapsible baton
Ammunition:
9x19: 10
.45 ACP: 17
.357 Mag: 6
Shotgun shells: 15
5.56x45: 20

People Killed/Targets Killed: 23 / 3
Title: Re: (SG) Assassination - Target #2: The Doctors (TARGET DOWN: Doctor Faye)
Post by: NRDL on December 01, 2019, 04:23:00 pm
Carefully make our way to the power generator. If it's clear, try and reactivate it.
Title: Re: (SG) Assassination - Target #2: The Doctors (TARGET DOWN: Doctor Faye)
Post by: King Zultan on December 02, 2019, 06:03:42 am
Carefully make our way to the power generator. If it's clear, try and reactivate it.
+1 Also ask the security guards if they know of any alternative routes out of the building.
Title: Re: (SG) Assassination - Target #2: The Doctors (TARGET DOWN: Doctor Faye)
Post by: Funk on December 02, 2019, 05:31:45 pm
Carefully make our way to the power generator. If it's clear, try and reactivate it.
+1 Also ask the security guards if they know of any alternative routes out of the building.
+1
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: Taberone on December 08, 2019, 04:28:55 pm
Carefully make our way to the power generator. If it's clear, try and reactivate it.
+1 Also ask the security guards if they know of any alternative routes out of the building.
+1

Carefully making your way back to the power generator, you encounter surprisingly no resistance. You check the corners and everything, but it's clear. Turning the power back on is as simple as flipping a switch.

Shortly after, however, Anaconda One's radio comes back to life.

"Viper One to Command, the cell phone jamming device has gone dead. Requesting orders!"

"Command to Viper One. Continue standing by at your current location. Whoever attacked the Anaconda Team is still in there!"

You turn to ask the other security guards about alternative escape routes. Going out through the front would force you into battling the Viper Team.

"Damn. There's got to be another way out that's not the front door. Know of any other way out?" You ask the other security guards.

"Not really. The hospital was only designed to have one entrance and exit. I'm not the idiot that designed this hospital." One of them responds.

"Technically, we could find another elevator on the ground floor in the back of the hospital, go to the upper levels, and jump out the window there." The other one interjects.

"That elevator's broken, remember? Maintenance was supposed to fix it, but they never did. Probably because they joined that stupid mannequin cult."

"Crap."



Allies
Security Guard (ALLY) (Badly Wounded, Bandaged):
  • [.45 ACP, Pistol] 1911 (0/8 rounds)
  • [9x19mm, Pistol] Glock 17 (17/17 rounds)
  • [9x19mm, Carbine] SUB-2000 (8/33 Rounds) (Foldable: Enhances concealability)
  • Baseball Bat
  • Anaconda Three's Kevlar Vest (Badly Damaged)
  • Spare 9x19mm ammo: 22

Security Guard #2 (ALLY):
  • [9mm, Pistol] Glock 17 (17/17 rounds)
  • Spare 9x19mm ammo: 17

Enemies/Unknown




MAP (Click images to expand)

(https://i.imgur.com/kDktvzZl.png) (https://i.imgur.com/kDktvzZ.png)

Current Location: Power Generator
Targets to Kill:
Doctor Faye. Has an artificial eye. Target down.
Doctor Redshank. Has red hair. Target down.
Doctor Rocque. Has Elvis Presley hair. Target killed by Anaconda Four.




HEALTH: Moderately injured.
Bullet graze on side of abdomen. (Bandaged)
Bruised on neck.
Bruised on face.
Bruised on right thigh.
Several bruises on chest.

Inventory:
$55.02
Lighter
Flashlight
Security Keycard
Security Radio
Anaconda One's Radio
Hemostatic Injector x2 (Immediately stops the bleeding of penetrating trauma.)
Gauze dressing x4 (controls bleeding.)
Diamond Necklace
Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask
Top hat
Trenchcoat (Can conceal two-handed weapons)
Kevlar Vest (badly damaged, provides bullet/shrapnel protection but will NOT protect against stabbing attacks)

Weapons:
[.45 ACP, Pistol] 1911 (8/8 rounds)
[.45 ACP, Pistol] USP Match (0/12 rounds)
[.45 ACP, Carbine, Burst-capable] Mx4 Storm  (7/30 rounds)
[9x19mm, Pistol] Glock 19  (0/15 rounds)
[.357, Revolver] Bulldog (5/5 rounds)
[12 Gauge, Shotgun] Serbu Super Shorty (2/3 rounds) (Sawn-off Shotgun: Easier to conceal than a full-size shotgun)
[12 Gauge, Shotgun] M590 (4/8 rounds)
[5.56x45, Rifle] Mini-14 (10/20 rounds)
Lead pipe
Switchblade
Kitchen knife
Fiber wire
Collapsible baton
Ammunition:
9x19: 10
.45 ACP: 17
.357 Mag: 6
Shotgun shells: 15
5.56x45: 20

People Killed/Targets Killed: 23 / 3
Title: Re: (SG) Assassination - Target #2: The Doctors (Escape)
Post by: NRDL on December 08, 2019, 05:51:56 pm
Okay, so they're not in the side entry corridor, otherwise we'd have seen them on the way to the power generator. Which means they're likely in the Outside the Elevator Room, at the very least.

We don't have any way to booby trap or barricade the door from, so let's just move, along with our security guard friends if we can, and explore the rooms downward, looting as much ammunition and weaponry as possible from fallen corpses, as well as any containers we find. I especially wanna see what's in the ? ? ? room.

I'm just hoping we find something useful, and the radio will hopefully give us ample warning before they move in on us.
Title: Re: (SG) Assassination - Target #2: The Doctors (Escape)
Post by: King Zultan on December 09, 2019, 08:41:26 am
Okay, so they're not in the side entry corridor, otherwise we'd have seen them on the way to the power generator. Which means they're likely in the Outside the Elevator Room, at the very least.

We don't have any way to booby trap or barricade the door from, so let's just move, along with our security guard friends if we can, and explore the rooms downward, looting as much ammunition and weaponry as possible from fallen corpses, as well as any containers we find. I especially wanna see what's in the ? ? ? room.

I'm just hoping we find something useful, and the radio will hopefully give us ample warning before they move in on us.
+1


"Not really. The hospital was only designed to have one entrance and exit. I'm not the idiot that designed this hospital." One of them responds.
How did this place pass the fire code inspection?
Title: Re: (SG) Assassination - Target #2: The Doctors (Escape)
Post by: Naturegirl1999 on December 09, 2019, 08:44:04 am
Okay, so they're not in the side entry corridor, otherwise we'd have seen them on the way to the power generator. Which means they're likely in the Outside the Elevator Room, at the very least.

We don't have any way to booby trap or barricade the door from, so let's just move, along with our security guard friends if we can, and explore the rooms downward, looting as much ammunition and weaponry as possible from fallen corpses, as well as any containers we find. I especially wanna see what's in the ? ? ? room.

I'm just hoping we find something useful, and the radio will hopefully give us ample warning before they move in on us.
+1


"Not really. The hospital was only designed to have one entrance and exit. I'm not the idiot that designed this hospital." One of them responds.
How did this place pass the fire code inspection?
+1
Title: Re: (SG) Assassination - Target #2: The Doctors (Escape)
Post by: Taberone on December 23, 2019, 02:14:24 pm
How did this place pass the fire code inspection?

"How did this place even pass a damn fire inspection?" You ask.

"Beats me. Probably bribed the inspectors." One guard replies.

Okay, so they're not in the side entry corridor, otherwise we'd have seen them on the way to the power generator. Which means they're likely in the Outside the Elevator Room, at the very least.

We don't have any way to booby trap or barricade the door from, so let's just move, along with our security guard friends if we can, and explore the rooms downward, looting as much ammunition and weaponry as possible from fallen corpses, as well as any containers we find. I especially wanna see what's in the ? ? ? room.

I'm just hoping we find something useful, and the radio will hopefully give us ample warning before they move in on us.

Making your way to the mysterious room by the solitary hallway, the three of you remain on guard for hostiles. Where are they? That couldn't have been all of them! No signs of life are detected as you keep going down the halls. The tension is so intense that you almost wish someone would pop out from around a corner.

Searching whatever bodies and containers you find, you only manage to discover $0.17 in loose pocket change and two more hemostatic injectors. They have been automatically looted.

You finally reach the solitary hallway. Despite the flickering lights and how dark the hallway is, no mannequin men come screaming down said hallway as you approach. You go into the mystery room and find that it is a corridor leading to another security room. The security room antechamber is full of corpses and overturned tables, with blood and bullet holes littering the walls. The corpses of mannequin men are scattered across the room, mixed in with dead hospital staff and patients that clearly had their last stand here before being overrun.

"Jesus." Security Guard #1 says. "I... I think they got Frank." He points to a body slumped against the corner, still clutching a Model 635 submachine gun. Five dead mannequin men lay in front of him, having all been riddled with lead before expiring from blood loss... But not before they stabbed him with broken bottles and makeshift machetes. Loose ammunition has spilled out of his pockets and is all over the floor. As you move to the center of the room, keeping an eye in all directions, you still anxiously await an attack that hasn't arrived. Not yet, anyways.

You try the door to the security room, but it's been physically blocked from the inside by a heavy object. As you stand outside the door to the security room, you look through the window to the side and see nothing but dim, flickering lights overhead, and you can make out a corpse hanging from the ceiling. The security monitors mounted to the walls are providing the rest of the illumination in the room, and you see a security feed of the main lobby on the monitors.

Four unknown men in masks and Kevlar vests guarding the front door, armed with rifles and submachine guns. Two of them stand guard by the front door, and the other two are patrolling around the room flushing out any potential hiding places. The figures on the security feed suddenly raise their firearms and open fire as a hospital patient wanders into view, tearing that patient to bloody shreds. Your radio crackles to life.

"Target eliminated."

"Was that the guy who attacked the Anaconda Team?"

"Just one of the patients, but we're not leaving any witnesses."


You search through the security room's antechamber, opening containers and looting bodies to find the following loot:
[9x19mm, SMG] Model 635 (0/30 rounds)  (Automatically looted)
[.357, Revolver] GP100 (2/6 rounds) (Automatically looted)
20 rounds of 9x19 (Automatically looted)
6 rounds of .357 Mag. (Automatically looted)
5 shotgun shells. (Automatically looted)
A combat knife. (Automatically looted)
A lighter, rags, and two bottles full of vodka. A molotov cocktail? (Automatically looted)
Some improvised machetes.
Several broken bottles, some of which are leaking vodka all over the floor.
Several sharpened broom handles, all broken in half.

You're surprised none of the Mannequin Men were suicidal enough to use a Molotov Cocktail while indoors. The fact that they even improvised these incendiary devices, however, is troubling.




Allies
Security Guard (ALLY) (Badly Wounded, Bandaged):
  • [.45 ACP, Pistol] 1911 (0/8 rounds)
  • [9x19mm, Pistol] Glock 17 (17/17 rounds)
  • [9x19mm, Carbine] SUB-2000 (8/33 Rounds) (Foldable: Enhances concealability)
  • Baseball Bat
  • Anaconda Three's Kevlar Vest (Badly Damaged)
  • Spare 9x19mm ammo: 22

Security Guard #2 (ALLY):
  • [9mm, Pistol] Glock 17 (17/17 rounds)
  • Spare 9x19mm ammo: 17

Enemies/Unknown




MAP (Click images to expand)

(https://i.imgur.com/MXxLh4Yl.png) (https://i.imgur.com/MXxLh4Y.png)

Current Location: Security Room Antechamber
Targets to Kill:
Doctor Faye. Has an artificial eye. Target down.
Doctor Redshank. Has red hair. Target down.
Doctor Rocque. Has Elvis Presley hair. Target killed by Anaconda Four.




HEALTH: Moderately injured.
Bullet graze on side of abdomen. (Bandaged)
Bruised on neck.
Bruised on face.
Bruised on right thigh.
Several bruises on chest.

Inventory:
$55.19
Lighter x2
Flashlight
Security Keycard
Security Radio
Anaconda One's Radio
Hemostatic Injector x4 (Immediately stops the bleeding of penetrating trauma.)
Gauze dressing x4 (controls bleeding.)
Diamond Necklace
Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask
Top hat
Trenchcoat (Can conceal two-handed weapons)
Kevlar Vest (badly damaged, provides bullet/shrapnel protection but will NOT protect against stabbing attacks)

Weapons:
[.45 ACP, Pistol] 1911 (8/8 rounds)
[.45 ACP, Pistol] USP Match (0/12 rounds)
[.45 ACP, Carbine, Burst-capable] Mx4 Storm  (7/30 rounds)
[9x19mm, Pistol] Glock 19  (0/15 rounds)
[9x19mm, SMG] Model 635 (0/30 rounds)
[.357, Revolver] Bulldog (5/5 rounds)
[.357, Revolver] GP100 (2/6 rounds)
[12 Gauge, Shotgun] Serbu Super Shorty (2/3 rounds) (Sawn-off Shotgun: Easier to conceal than a full-size shotgun)
[12 Gauge, Shotgun] M590 (4/8 rounds)
[5.56x45, Rifle] Mini-14 (10/20 rounds)
[Grenade, Incendiary] Molotov cocktail x2
Combat knife
Lead pipe
Switchblade
Kitchen knife
Fiber wire
Collapsible baton
Ammunition:
9x19: 30
.45 ACP: 17
.357 Mag: 12
Shotgun shells: 20
5.56x45: 20

People Killed/Targets Killed: 23 / 3
Title: Re: (SG) Assassination - Target #2: The Doctors (Escape)
Post by: Naturegirl1999 on December 23, 2019, 06:20:07 pm
Take the machete and place the kitchen knife where the machete used to be
(I’m assuming the machete is better than the kitchen knife)
Title: Re: (SG) Assassination - Target #2: The Doctors (Escape)
Post by: King Zultan on December 24, 2019, 06:13:57 am
Take the machete and place the kitchen knife where the machete used to be
(I’m assuming the machete is better than the kitchen knife)
+1 Also reload all the guns and see if the security guards know where we can get a floor plan for the building so we can figure out how to get out of here.
Title: Re: (SG) Assassination - Target #2: The Doctors (Escape)
Post by: NRDL on December 24, 2019, 10:25:51 am
+1 to equipment changes and all reloading, as well as looking for a better floor plan.

Barring any other way out, the only plan I have in my head is this:

1. Find some fire extinguishers
2. Make some molotov cocktails.
3. Have ourself positioned in the in the power generator room, with our security guard friends positioned in the Mannequin's chamber. Set up a cross-fire.
4. Find some way to bait Viper Team into entering the side entry corridor, then throw molotovs at them ourselves from the doorway of the power generator
5. If they get hit by molotovs, great. If not, they'll advance on us towards the power generator room. We hide and try to avoid getting hit.
6. Once Viper Team goes past the doorway to the Mannequin room, our security guard friends burst out and open fire on them from behind, while we do the same from their front.

Hopefully an ambush like that'd be enough to kill 4 guys with body armour and military grade weaponry. But I'm hoping we can find a way out instead.
Title: Re: (SG) Assassination - Target #2: The Doctors (Escape)
Post by: Naturegirl1999 on December 24, 2019, 10:30:22 am
+1 to equipment changes and all reloading, as well as looking for a better floor plan.

Barring any other way out, the only plan I have in my head is this:

1. Find some fire extinguishers
2. Make some molotov cocktails.
3. Have ourself positioned in the in the power generator room, with our security guard friends positioned in the Mannequin's chamber. Set up a cross-fire.
4. Find some way to bait Viper Team into entering the side entry corridor, then throw molotovs at them ourselves from the doorway of the power generator
5. If they get hit by molotovs, great. If not, they'll advance on us towards the power generator room. We hide and try to avoid getting hit.
6. Once Viper Team goes past the doorway to the Mannequin room, our security guard friends burst out and open fire on them from behind, while we do the same from their front.

Hopefully an ambush like that'd be enough to kill 4 guys with body armour and military grade weaponry. But I'm hoping we can find a way out instead.
+1
Title: Re: (SG) Assassination - Target #2: The Doctors (Escape)
Post by: NRDL on December 24, 2019, 10:32:40 am
That plan is a last resort, admittedly. We're probably gonna die if we try that.
Title: Re: (SG) Assassination - Target #2: The Doctors (Escape)
Post by: Naturegirl1999 on December 24, 2019, 11:09:26 am
Right, we should try to escape first
Title: Re: (SG) Assassination - Target #2: The Doctors (Escape)
Post by: King Zultan on December 25, 2019, 04:16:55 am
Lets mark that as plan B for now.
Title: Re: (SG) Assassination - Target #2: The Doctors (Escape)
Post by: NRDL on December 25, 2019, 04:21:30 am
I just wanna say, Taberone, especially since it's Christmas, this is the most fun I've had with a suggestion game on this forum, it feels like. Thank you for putting in this much work, for listening to all the weird ideas, implementing them, while still clearly having some sort of story in mind.
Title: Re: (SG) Assassination - Target #2: The Doctors (Escape)
Post by: Taberone on January 01, 2020, 07:32:48 pm
I just wanna say, Taberone, especially since it's Christmas, this is the most fun I've had with a suggestion game on this forum, it feels like. Thank you for putting in this much work, for listening to all the weird ideas, implementing them, while still clearly having some sort of story in mind.

(Thanks. Also, happy new year.)

Take the machete and place the kitchen knife where the machete used to be
(I’m assuming the machete is better than the kitchen knife)

You replace your Kitchen Knife with the Improvised Machete.

+1 to equipment changes and all reloading, as well as looking for a better floor plan.

Barring any other way out, the only plan I have in my head is this:

1. Find some fire extinguishers
2. Make some molotov cocktails.
3. Have ourself positioned in the in the power generator room, with our security guard friends positioned in the Mannequin's chamber. Set up a cross-fire.
4. Find some way to bait Viper Team into entering the side entry corridor, then throw molotovs at them ourselves from the doorway of the power generator
5. If they get hit by molotovs, great. If not, they'll advance on us towards the power generator room. We hide and try to avoid getting hit.
6. Once Viper Team goes past the doorway to the Mannequin room, our security guard friends burst out and open fire on them from behind, while we do the same from their front.

Hopefully an ambush like that'd be enough to kill 4 guys with body armour and military grade weaponry. But I'm hoping we can find a way out instead.

That plan is a last resort, admittedly. We're probably gonna die if we try that.
Right, we should try to escape first
Lets mark that as plan B for now.

(Remember to bring it up again when it's time for Plan B, assuming that Plan A fails. Given how infrequently I am able to update, I kinda forget things.)

Take the machete and place the kitchen knife where the machete used to be
(I’m assuming the machete is better than the kitchen knife)
+1 Also reload all the guns and see if the security guards know where we can get a floor plan for the building so we can figure out how to get out of here.

(You reload all the weapons in your inventory, but there is not enough for all of them. Submachine guns and pistol-caliber carbines have taken priority when it comes to reloading. The Glock 19 and USP Match remain empty due to this prioritization.)

"Are there any floor plans or anything? Surely there's got to be a way to escape without having to go out the front door and get shot full of holes. Some less-than-stellar folks are camping out there, waiting for us."

"Floor plans should be in one of the security offices around here. It's either the security offices near the elevator or inside that barricaded one." He points to Security Room #3. Might as well check out Security Room #3, since it's the closest one. With the aid of your other security guard allies, you all push the door with enough force to dislodge the barricade. Making your way inside and searching through the office with a flashlight, you illuminate the corpse inside and discover that this is the corpse of an engineer.

"Damn it." One of your allies states as the corpse is illuminated. "He was the only one that was in favor of actually fixing that damn upper-floor access elevator back on the ground floor."

You notice a slip of paper on the floor, by the corpse. Picking it up and reading it through, you find some rather hastily-made scribbles that only a pharmacist could read. These sure as hell aren't floor plans, that's for sure. Trying your best to decipher the handwriting, it appears that this engineer had an escape plan you can use for yourself.

You can still use the ground-floor elevator in the back of the hospital to access the upper floors... But you'll just need to do some climbing. You'll need to pry open the emergency trap door on top of that ground-floor elevator, and climb the maintenance ladders inside the elevator shaft to an upper floor, then pry the elevator doors to the second floor open. From there, you can use the windows on the second floor to escape. The specific elevator you need to access is found at the end of the Right Hallway from the Ground Floor.




Allies
Security Guard (ALLY) (Badly Wounded, Bandaged):
  • [.45 ACP, Pistol] 1911 (0/8 rounds)
  • [9x19mm, Pistol] Glock 17 (17/17 rounds)
  • [9x19mm, Carbine] SUB-2000 (30/33 Rounds) (Foldable: Enhances concealability)
  • Baseball Bat
  • Anaconda Three's Kevlar Vest (Badly Damaged)

Security Guard #2 (ALLY):
  • [9mm, Pistol] Glock 17 (17/17 rounds)
  • Spare 9x19mm ammo: 17

Enemies/Unknown




MAP: HOSPITAL BASEMENT (Click images to expand)

(https://i.imgur.com/MXxLh4Yl.png) (https://i.imgur.com/MXxLh4Y.png)

Current Location: Basement, Security Room #3

MAP: HOSPITAL OVERVIEW (Click images to expand)
(https://i.imgur.com/p5zUU5yl.png) (https://i.imgur.com/p5zUU5y.png)
Targets to Kill:
Doctor Faye. Has an artificial eye. Target down.
Doctor Redshank. Has red hair. Target down.
Doctor Rocque. Has Elvis Presley hair. Target killed by Anaconda Four.




HEALTH: Moderately injured.
Bullet graze on side of abdomen. (Bandaged)
Bruised on neck.
Bruised on face.
Bruised on right thigh.
Several bruises on chest.

Inventory:
$55.19
Lighter x2
Flashlight
Security Keycard
Security Radio
Anaconda One's Radio
Hemostatic Injector x4 (Immediately stops the bleeding of penetrating trauma.)
Gauze dressing x4 (controls bleeding.)
Diamond Necklace
Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask
Top hat
Trenchcoat (Can conceal two-handed weapons)
Kevlar Vest (badly damaged, provides bullet/shrapnel protection but will NOT protect against stabbing attacks)

Weapons:
[.45 ACP, Pistol] 1911 (8/8 rounds)
[.45 ACP, Pistol] USP Match (0/12 rounds)
[.45 ACP, Carbine, Burst-capable] Mx4 Storm  (24/30 rounds)
[9x19mm, Pistol] Glock 19  (0/15 rounds)
[9x19mm, SMG] Model 635 (30/30 rounds)
[.357, Revolver] Bulldog (5/5 rounds)
[.357, Revolver] GP100 (6/6 rounds)
[12 Gauge, Shotgun] Serbu Super Shorty (3/3 rounds) (Sawn-off Shotgun: Easier to conceal than a full-size shotgun)
[12 Gauge, Shotgun] M590 (8/8 rounds)
[5.56x45, Rifle] Mini-14 (20/20 rounds)
[Grenade, Incendiary] Molotov cocktail x2
Combat knife
Lead pipe
Switchblade
Improvised Machete
Fiber wire
Collapsible baton
Ammunition:
.357 Mag: 8
Shotgun shells: 15
5.56x45: 10

People Killed/Targets Killed: 23 / 3
Title: Re: (SG) Assassination - Target #2: The Doctors (Escape)
Post by: King Zultan on January 02, 2020, 05:29:15 am
Lets go up stairs but not in the elevator use it stairs instead, then once at the top of the stairs carefully look out and see whats going on up there.
Title: Re: (SG) Assassination - Target #2: The Doctors (Escape)
Post by: NRDL on January 02, 2020, 09:21:46 am
Lets go up stairs but not in the elevator use it stairs instead, then once at the top of the stairs carefully look out and see whats going on up there.

+1 Plus, if we've reloaded all our weaponry, let's dump any empty guns. I'm assuming extra weight might slow us down.
Title: Re: (SG) Assassination - Target #2: The Doctors (Escape)
Post by: King Zultan on January 03, 2020, 03:51:59 am
Lets go up stairs but not in the elevator use it stairs instead, then once at the top of the stairs carefully look out and see whats going on up there.

+1 Plus, if we've reloaded all our weaponry, let's dump any empty guns. I'm assuming extra weight might slow us down.
We already reloaded everything, I say don't drop the empty ones and instead we keep the USP match do to its ammo capacity, and give the Glock 19 to the second security guard.
Title: Re: (SG) Assassination - Target #2: The Doctors (Escape)
Post by: Funk on January 04, 2020, 04:59:02 pm
Lets go up stairs but not in the elevator use it stairs instead, then once at the top of the stairs carefully look out and see whats going on up there.

+1 Plus, if we've reloaded all our weaponry, let's dump any empty guns. I'm assuming extra weight might slow us down.
We already reloaded everything, I say don't drop the empty ones and instead we keep the USP match do to its ammo capacity, and give the Glock 19 to the second security guard.
+1
Title: Re: (SG) Assassination - Target #2: The Doctors (Escape)
Post by: Taberone on January 23, 2020, 10:34:11 pm
Lets go up stairs but not in the elevator use it stairs instead, then once at the top of the stairs carefully look out and see whats going on up there.

+1 Plus, if we've reloaded all our weaponry, let's dump any empty guns. I'm assuming extra weight might slow us down.
We already reloaded everything, I say don't drop the empty ones and instead we keep the USP match do to its ammo capacity, and give the Glock 19 to the second security guard.
+1

You transfer the rounds in the 1911 to the USP Match, then start ditching your empty guns to reduce weight while your allies do the same. You drop the 1911 and give the Glock 19 to Security Guard 2, who transfers his rounds from the Glock 17 to the Glock 19. With your inventory taken care of, the three of you decide to take the stairs back up, rather than the elevator. No signs of danger are present as you look carefully once you get to the top of the stairs.

You eventually make your way to the Adj. Hallway, and then the Security Room. The corpses of the Anaconda Team members you previously killed are still nearby, flies gathering around them. Evidence of your battle still remains, judging from all the bullet holes in the walls and the floor, along with the burn marks on the floor from flashbang grenades. As you take a look around the security room, you notice a smashed cellphone jamming device mounted on the wall. This must have been the jammer that Viper Team was talking about on the radio. The thought of someone calling the police flashes through your mind. Jammer's down, so now anyone can make a phone call. But is anyone even still alive to call the police? You doubt that the Viper Team nor the Mannequin Cultists would want to call the police, but you're not sure if there are any civilians still alive to call the cops.

There's no sign of immediate danger yet. You take a look at Anaconda One's corpse, still lying in the elevator, and decide to keep taking the stairs. Finding another flight of stairs up, you eventually end up on the ground floor. Sneaking around silently to avoid encountering the Viper Team, you make your way to the Right Hallway. More corpses greet you as you open the doors and enter the hallway, and then you suddenly spot someone.

That blood-stained, cane-wielding hospital patient from before, peeking her head out from around the corner as she hears the doors opening.

"Psst!" She whispers. "Keep it quiet. There's more mannequin freaks lurking around. Are you here to take the elevator to the second floor, too? It's broken and that's where the mannequins are. Stay away from the reception area, too. Some guys came in and started shooting at anyone they saw, but they don't look like those mannequin weirdos."



Allies
Security Guard (ALLY) (Badly Wounded, Bandaged):
  • [9x19mm, Pistol] Glock 17 (17/17 rounds)
  • [9x19mm, Carbine] SUB-2000 (30/33 Rounds) (Foldable: Enhances concealability)
  • Baseball Bat
  • Anaconda Three's Kevlar Vest (Badly Damaged)

Security Guard #2 (ALLY):
  • [9x19mm, Pistol] Glock 17 (2/17 rounds)
  • [9x19mm, Pistol] Glock 19  (15/15 rounds)
  • Spare 9x19mm ammo: 17

Other

Hospital Patient (Wounded, Bandaged) armed with Walking Cane




Current Location: Right Hallway

MAP: HOSPITAL OVERVIEW (Click images to expand)
(https://i.imgur.com/p5zUU5yl.png) (https://i.imgur.com/p5zUU5y.png)
Targets to Kill:
Doctor Faye. Has an artificial eye. Target down.
Doctor Redshank. Has red hair. Target down.
Doctor Rocque. Has Elvis Presley hair. Target killed by Anaconda Four.




HEALTH: Moderately injured.
Bullet graze on side of abdomen. (Bandaged)
Bruised on neck.
Bruised on face.
Bruised on right thigh.
Several bruises on chest.

Inventory:
$55.19
Lighter x2
Flashlight
Security Keycard
Security Radio
Anaconda One's Radio
Hemostatic Injector x4 (Immediately stops the bleeding of penetrating trauma.)
Gauze dressing x4 (controls bleeding.)
Diamond Necklace
Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask
Top hat
Trenchcoat (Can conceal two-handed weapons)
Kevlar Vest (badly damaged, provides bullet/shrapnel protection but will NOT protect against stabbing attacks)

Weapons:
[.45 ACP, Pistol] USP Match (8/12 rounds)
[.45 ACP, Carbine, Burst-capable] Mx4 Storm  (24/30 rounds)
[9x19mm, SMG] Model 635 (30/30 rounds)
[.357, Revolver] Bulldog (5/5 rounds)
[.357, Revolver] GP100 (6/6 rounds)
[12 Gauge, Shotgun] Serbu Super Shorty (3/3 rounds) (Sawn-off Shotgun: Easier to conceal than a full-size shotgun)
[12 Gauge, Shotgun] M590 (8/8 rounds)
[5.56x45, Rifle] Mini-14 (20/20 rounds)
[Grenade, Incendiary] Molotov cocktail x2
Combat knife
Lead pipe
Switchblade
Improvised Machete
Fiber wire
Collapsible baton
Ammunition:
.357 Mag: 8
Shotgun shells: 15
5.56x45: 10

People Killed/Targets Killed: 23 / 3
Title: Re: (SG) Assassination - Target #2: The Doctors (Right Hallway)
Post by: NRDL on January 24, 2020, 01:09:16 am
Okay, so we're in the right hallway. The room above has people with guns ( I'm assuming Viper Team, correct me if I'm wrong ), and the place below with the question marks and beyond likely has Mannequins.

Go search the hallway for anything useful, tell this patient to stay in the middle of our group, cause they're not much use otherwise. Plus if they turn out to be an enemy and try to stab us in the back our security guard friends might be able to stop them.

If there's nothing useful in the right corridor, I guess we try to make it through the question mark room as cautiously as we can. One person watching our rear the entire times, with our own guy taking point.


Title: Re: (SG) Assassination - Target #2: The Doctors (Right Hallway)
Post by: King Zultan on January 24, 2020, 09:18:37 am
Okay, so we're in the right hallway. The room above has people with guns ( I'm assuming Viper Team, correct me if I'm wrong ), and the place below with the question marks and beyond likely has Mannequins.

Go search the hallway for anything useful, tell this patient to stay in the middle of our group, cause they're not much use otherwise. Plus if they turn out to be an enemy and try to stab us in the back our security guard friends might be able to stop them.

If there's nothing useful in the right corridor, I guess we try to make it through the question mark room as cautiously as we can. One person watching our rear the entire times, with our own guy taking point.

+1 Also have the second security guard load the glock 17 so they have two loaded guns.
Title: Re: (SG) Assassination - Target #2: The Doctors (Right Hallway)
Post by: Taberone on February 02, 2020, 07:43:20 pm
Okay, so we're in the right hallway. The room above has people with guns ( I'm assuming Viper Team, correct me if I'm wrong ), and the place below with the question marks and beyond likely has Mannequins.

Go search the hallway for anything useful, tell this patient to stay in the middle of our group, cause they're not much use otherwise. Plus if they turn out to be an enemy and try to stab us in the back our security guard friends might be able to stop them.

If there's nothing useful in the right corridor, I guess we try to make it through the question mark room as cautiously as we can. One person watching our rear the entire times, with our own guy taking point.

+1 Also have the second security guard load the glock 17 so they have two loaded guns.

"We're heading to the elevator. You can come with us, but stay in the middle of our group and don't try anything funny." You state.

"Okay." The patient replies as she tags along.

"Somebody watch our flanks. We need to carefully approach the elevator, and danger could come from anywhere." You command to your followers.

"I'll do it." Security Guard #2 says. He loads his Glock 17 as he does so, and keeps his eyes out for any danger behind you.

You carefully make your way down the right corridor, seeing absolutely nothing of interest or use to loot. All you can hear is the sounds of ventilation and distant footsteps, keeping you on edge as you slowly make it towards the elevator. You pass by some darkened bathrooms in the side of the corridor when those distant footsteps suddenly start getting louder, accompanied along with sudden yells and screams. 

"Those bastards are in the reception area! Cleanse them with the holiest of fires and avenge our fallen brothers and sisters for the Great Mannequin! Clear the way of any disbelievers in our path and ride forward to salvation!" A booming voice thunders down the halls.

"SALVATION!" They shout in unison.

"SALVATION!!" They shout again in unison.

"SALVATION!!!" They shout yet again in unison, their battle cries echoing down as they get closer and closer.

It sounds like an entire horde! They're coming, fast!

There's no telling just how many mannequins are going to come around the corner, and you hope that they're not going to literally cleanse anyone they come across with fire. The last thing you need is the hospital burning down while you're still inside.




Allies
Security Guard (ALLY) (Badly Wounded, Bandaged):
  • [9x19mm, Pistol] Glock 17 (17/17 rounds)
  • [9x19mm, Carbine] SUB-2000 (30/33 Rounds) (Foldable: Enhances concealability)
  • Baseball Bat
  • Anaconda Three's Kevlar Vest (Badly Damaged)

Security Guard #2 (ALLY):
  • [9x19mm, Pistol] Glock 17 (17/17 rounds)
  • [9x19mm, Pistol] Glock 19  (15/15 rounds)
  • Spare 9x19mm ammo: 2

Other

Hospital Patient (Wounded, Bandaged) armed with Walking Cane




Current Location: Right Hallway

MAP: HOSPITAL OVERVIEW (Click images to expand)
(https://i.imgur.com/p5zUU5yl.png) (https://i.imgur.com/p5zUU5y.png)
Targets to Kill:
Doctor Faye. Has an artificial eye. Target down.
Doctor Redshank. Has red hair. Target down.
Doctor Rocque. Has Elvis Presley hair. Target killed by Anaconda Four.




HEALTH: Moderately injured.
Bullet graze on side of abdomen. (Bandaged)
Bruised on neck.
Bruised on face.
Bruised on right thigh.
Several bruises on chest.

Inventory:
$55.19
Lighter x2
Flashlight
Security Keycard
Security Radio
Anaconda One's Radio
Hemostatic Injector x4 (Immediately stops the bleeding of penetrating trauma.)
Gauze dressing x4 (controls bleeding.)
Diamond Necklace
Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask
Top hat
Trenchcoat (Can conceal two-handed weapons)
Kevlar Vest (badly damaged, provides bullet/shrapnel protection but will NOT protect against stabbing attacks)

Weapons:
[.45 ACP, Pistol] USP Match (8/12 rounds)
[.45 ACP, Carbine, Burst-capable] Mx4 Storm  (24/30 rounds)
[9x19mm, SMG] Model 635 (30/30 rounds)
[.357, Revolver] Bulldog (5/5 rounds)
[.357, Revolver] GP100 (6/6 rounds)
[12 Gauge, Shotgun] Serbu Super Shorty (3/3 rounds) (Sawn-off Shotgun: Easier to conceal than a full-size shotgun)
[12 Gauge, Shotgun] M590 (8/8 rounds)
[5.56x45, Rifle] Mini-14 (20/20 rounds)
[Grenade, Incendiary] Molotov cocktail x2
Combat knife
Lead pipe
Switchblade
Improvised Machete
Fiber wire
Collapsible baton
Ammunition:
.357 Mag: 8
Shotgun shells: 15
5.56x45: 10

People Killed/Targets Killed: 23 / 3
Title: Re: (SG) Assassination - Target #2: The Doctors (Charge!)
Post by: NRDL on February 03, 2020, 12:47:34 am
Okay, at this point we run back down the stairs we came from.
Title: Re: (SG) Assassination - Target #2: The Doctors (Charge!)
Post by: King Zultan on February 03, 2020, 03:19:45 am
Okay, at this point we run back down the stairs we came from.
+1
Title: Re: (SG) Assassination - Target #2: The Doctors (Charge!)
Post by: Naturegirl1999 on February 03, 2020, 06:42:18 am
Okay, at this point we run back down the stairs we came from.
+1
+1
Title: (SG) Assassination - Target #2: The Doctors
Post by: Taberone on February 16, 2020, 02:43:30 pm
Okay, at this point we run back down the stairs we came from.

Shit. Shit. Shit! It's time to run! Maybe that darkened bathroom would have provided enough cover, but you're better off safe than sorry! Everyone starts retreating back to the stairs as the yells get even louder than you'd thought would be possible. You look over your shoulder as you run and see several people spilling out from around a corner at the end of the hallway, holding lit molotov cocktails and a variety of weapons.

"Unbelieving heathen scum!" One of the mannequin men yell. "Take this!"

Gunshots start ringing out, bullets cracking as they whizz by. Your group has a head start, however, so you're not exposed to gunfire for long.

"You think you can hide from the mighty eye of the Great Mannequin? Think again! We will avenge our fallen!" Another shout as you finally make it back to the beginning of the hallway and run around a corner.

You keep running and running. There's no time to be sneaking around to avoid encountering the Viper Team, but you don't see any sign of them yet. As you turn into the stairs and make your way down, you hear the mob of crazed mannequin cultists catching up, but none of them think to check the stairs. You watch with paused breaths as they speed past the doorway, continuing on their path forward...

"Viper Three, hostile at your two-o-clock! Open fire!" You hear someone shout in the distance. "Spread out! Spread out!"

Gunshots and screams start ringing out. Several bodies hit the floor as a raging gun battle starts between the Viper Team and the Mannequin Mob.

"Burn with your friends in hell!" A Mannequin suddenly shouts over the gunfire. "GRENADE!"

There's a brief pause in the gunfire, and you suddenly hear a glass bottle breaking followed by the sound of flames crackling, and agonized screaming.

"IT BURNS! IT BUR---"

A body hits the floor, followed by more gunshots and the sound of a scuffle. You suddenly hear more agonized screaming.

"Man down! Man down! Get out of there, Viper Two--- AAAARGH!"

Another gunshot, and then the sound of a body hitting the floor before there is silence.

"Viper One to Command! I'm pulling out! Viper Three and Four are KIA! The hospital is burning down and we are unable to continue with the mission--- HURK!"

You hear footsteps and a rapid burst of gunfire, followed by more screaming and groans of agony. A violent struggle can be heard.

"Viper One, what's wrong? Come in, Viper One! VIPER ONE!" Command screams over the radio.

Well, that went to hell fast. Now the hospital is burning down and you can't even escape via the reception area, even if you wanted to.

You better start hauling ass to the elevator in the back that will lead you to the upper floors.

 


Allies
Security Guard (ALLY) (Badly Wounded, Bandaged):
  • [9x19mm, Pistol] Glock 17 (17/17 rounds)
  • [9x19mm, Carbine] SUB-2000 (30/33 Rounds) (Foldable: Enhances concealability)
  • Baseball Bat
  • Anaconda Three's Kevlar Vest (Badly Damaged)

Security Guard #2 (ALLY):
  • [9x19mm, Pistol] Glock 17 (17/17 rounds)
  • [9x19mm, Pistol] Glock 19  (15/15 rounds)
  • Spare 9x19mm ammo: 2

Other

Hospital Patient (Wounded, Bandaged) armed with Walking Cane




MAP: HOSPITAL OVERVIEW (Click images to expand)
(https://i.imgur.com/CqKxXcml.png) (https://i.imgur.com/CqKxXcm.png)
WARNING: THE HOSPITAL IS ON FIRE!


Targets to Kill:
Doctor Faye. Has an artificial eye. Target down.
Doctor Redshank. Has red hair. Target down.
Doctor Rocque. Has Elvis Presley hair. Target killed by Anaconda Four.




HEALTH: Moderately injured.
Bullet graze on side of abdomen. (Bandaged)
Bruised on neck.
Bruised on face.
Bruised on right thigh.
Several bruises on chest.

Inventory:
$55.19
Lighter x2
Flashlight
Security Keycard
Security Radio
Anaconda One's Radio
Hemostatic Injector x4 (Immediately stops the bleeding of penetrating trauma.)
Gauze dressing x4 (controls bleeding.)
Diamond Necklace
Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask
Top hat
Trenchcoat (Can conceal two-handed weapons)
Kevlar Vest (badly damaged, provides bullet/shrapnel protection but will NOT protect against stabbing attacks)

Weapons:
[.45 ACP, Pistol] USP Match (8/12 rounds)
[.45 ACP, Carbine, Burst-capable] Mx4 Storm  (24/30 rounds)
[9x19mm, SMG] Model 635 (30/30 rounds)
[.357, Revolver] Bulldog (5/5 rounds)
[.357, Revolver] GP100 (6/6 rounds)
[12 Gauge, Shotgun] Serbu Super Shorty (3/3 rounds) (Sawn-off Shotgun: Easier to conceal than a full-size shotgun)
[12 Gauge, Shotgun] M590 (8/8 rounds)
[5.56x45, Rifle] Mini-14 (20/20 rounds)
[Grenade, Incendiary] Molotov cocktail x2
Combat knife
Lead pipe
Switchblade
Improvised Machete
Fiber wire
Collapsible baton
Ammunition:
.357 Mag: 8
Shotgun shells: 15
5.56x45: 10

People Killed/Targets Killed: 23 / 3
Title: Re: (SG) Assassination - Target #2: The Doctors (BURNING!)
Post by: NRDL on February 16, 2020, 03:41:57 pm
Quote
You better start hauling ass to the elevator in the back that will lead you to the upper floors.

Couldn't have said it any better myself. Let's do this, and shoot anybody that gets in the way of our ragtag crew.
Title: Re: (SG) Assassination - Target #2: The Doctors (BURNING!)
Post by: Naturegirl1999 on February 16, 2020, 06:22:51 pm
Quote
You better start hauling ass to the elevator in the back that will lead you to the upper floors.

Couldn't have said it any better myself. Let's do this, and shoot anybody that gets in the way of our ragtag crew.
+1 we need to bolt
Title: Re: (SG) Assassination - Target #2: The Doctors (BURNING!)
Post by: King Zultan on February 17, 2020, 04:39:01 am
Quote
You better start hauling ass to the elevator in the back that will lead you to the upper floors.

Couldn't have said it any better myself. Let's do this, and shoot anybody that gets in the way of our ragtag crew.
+1 we need to bolt
+1
Title: Re: (SG) Assassination - Target #2: The Doctors (BURNING!)
Post by: Funk on February 20, 2020, 09:01:12 am
Quote
You better start hauling ass to the elevator in the back that will lead you to the upper floors.

Couldn't have said it any better myself. Let's do this, and shoot anybody that gets in the way of our ragtag crew.
+1 we need to bolt
+1
+1
Title: Re: (SG) Assassination - Target #2: The Doctors (BURNING!)
Post by: Taberone on March 26, 2020, 09:28:36 pm
Quote
You better start hauling ass to the elevator in the back that will lead you to the upper floors.

Couldn't have said it any better myself. Let's do this, and shoot anybody that gets in the way of our ragtag crew.
+1 we need to bolt
+1
+1

Time to run! With the mannequin cultists distracted, you make your way back to where you were before. Flames and smoke rage on behind you, the smoke catching up before the flames do. Soon, there is a raging inferno chasing after you! You keep running and running, thankfully encountering no more resistance as you find the upper-floor elevator in the back of the hospital. The doors are stuck open and the broken elevator car is right inside. Looking up, you see a hatch and push it open...

Security Guard #1 lifts you up so you can climb the hatch, and then you pull him up. Once the two of you have gotten on the roof of the elevator car, you help Security Guard #2 and the Hospital Patient up. With everyone having climbed the hatch, now it's time to climb into the second floor. Your allies provide enough lift to climb up the shaft into the opened elevator doors on the second floor, and then you pull them up.

You are now on the second floor. At this point, the inferno has claimed the now-burning elevator car below you, and the smoke rises up the elevator shaft into the second floor. Everyone runs towards the windows in a rush to escape, only to find the windows frozen shut. Thinking quickly, you smash the windows with your lead pipe and quickly clear away the shards of broken glass, opening a path for everyone to drop down from the second floor to the ground floor.

Your rag-tag group goes out the window and lands on the ground, breaking into a roll to reduce the impact of the fall. The entire accursed hospital burns behind you, and you hear the shouts and screams of Mannequin Men to your left as they stumble out of the flames, now on fire.

"SALVATION! SALVATION!! SALVATION!!!" The mannequin men shriek as their flesh begins to melt off their skin, causing them to laugh maniacally.

Ahead of the burning mannequins is an SUV with the door open. A horrified onlooker stands next to his vehicle, apparently having visited the hospital at the wrong time. He is only able to stare at the burning hospital with his mouth agape and a cell phone to his ears. You can hear the sound of a police dispatcher trying to make sure that he’s still on the line, reassuring him that personnel have already been dispatched to the hospital.

That SUV could be your ticket to escaping this hospital before the police show up.



Allies
Security Guard (Badly Wounded, Bandaged):
  • [9x19mm, Pistol] Glock 17 (17/17 rounds)
  • [9x19mm, Carbine] SUB-2000 (30/33 Rounds) (Foldable: Enhances concealability)
  • Baseball Bat
  • Anaconda Three's Kevlar Vest (Badly Damaged)

Security Guard #2:
  • [9x19mm, Pistol] Glock 17 (17/17 rounds)
  • [9x19mm, Pistol] Glock 19  (15/15 rounds)
  • Spare 9x19mm ammo: 2

Hospital Patient (Wounded, Bandaged) armed with Walking Cane

Other
Civilian SUV Driver
  • SUV Car Keys
  • Cell Phone
  • Called the police after seeing the hospital on fire.

Various Burning Mannequin Men
  • On fire.
  • Too busy burning to death to take notice of you.




MAP: NONE


Targets to Kill:
Doctor Faye. Has an artificial eye. Target down.
Doctor Redshank. Has red hair. Target down.
Doctor Rocque. Has Elvis Presley hair. Target killed by Anaconda Four.




HEALTH: Moderately injured.
Bullet graze on side of abdomen. (Bandaged)
Bruised on neck.
Bruised on face.
Bruised on right thigh.
Several bruises on chest.

VEHICLE: Police Cruiser.
Bullet holes are visible on the car.

Inventory:
$55.19
Lighter x2
Flashlight
Security Keycard
Security Radio
Anaconda One's Radio
Hemostatic Injector x4 (Immediately stops the bleeding of penetrating trauma.)
Gauze dressing x4 (controls bleeding.)
Diamond Necklace
Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask
Top hat
Trenchcoat (Can conceal two-handed weapons)
Kevlar Vest (badly damaged, provides bullet/shrapnel protection but will NOT protect against stabbing attacks)

Weapons:
[.45 ACP, Pistol] USP Match (8/12 rounds)
[.45 ACP, Carbine, Burst-capable] Mx4 Storm  (24/30 rounds)
[9x19mm, SMG] Model 635 (30/30 rounds)
[.357, Revolver] Bulldog (5/5 rounds)
[.357, Revolver] GP100 (6/6 rounds)
[12 Gauge, Shotgun] Serbu Super Shorty (3/3 rounds) (Sawn-off Shotgun: Easier to conceal than a full-size shotgun)
[12 Gauge, Shotgun] M590 (8/8 rounds)
[5.56x45, Rifle] Mini-14 (20/20 rounds)
[Grenade, Incendiary] Molotov cocktail x2
Combat knife
Lead pipe
Switchblade
Improvised Machete
Fiber wire
Collapsible baton
Ammunition:
.357 Mag: 8
Shotgun shells: 15
5.56x45: 10

People Killed/Targets Killed: 23 / 3
Title: Re: (SG) Assassination - Target #2: The Doctors (BURNING!)
Post by: NRDL on March 27, 2020, 12:21:18 am
Politely, but firmly say to this SUV owner that we need their vehicle on urgent business. Make sure our gun is very visible, but don't point it at them yet.
Title: Re: (SG) Assassination - Target #2: The Doctors (BURNING!)
Post by: King Zultan on March 27, 2020, 03:56:08 am
Politely, but firmly say to this SUV owner that we need their vehicle on urgent business. Make sure our gun is very visible, but don't point it at them yet.
+1 Also make sure they can see that one of our allies is injured, and tell them we need to get him to a hospital that isn't on fire.
Title: Re: (SG) Assassination - Target #2: The Doctors (BURNING!)
Post by: Naturegirl1999 on March 27, 2020, 06:47:40 am
Politely, but firmly say to this SUV owner that we need their vehicle on urgent business. Make sure our gun is very visible, but don't point it at them yet.
+1 Also make sure they can see that one of our allies is injured, and tell them we need to get him to a hospital that isn't on fire.
+1
Title: Re: (SG) Assassination - Target #2: The Doctors (BURNING!)
Post by: Funk on April 03, 2020, 08:20:51 pm
Politely, but firmly say to this SUV owner that we need their vehicle on urgent business. Make sure our gun is very visible, but don't point it at them yet.
+1 Also make sure they can see that one of our allies is injured, and tell them we need to get him to a hospital that isn't on fire.
+1
+1
Title: Assassination - Target #2: The Doctors
Post by: Taberone on April 05, 2020, 03:04:46 pm
Approaching the SUV owner with your firearms conspicuously visible (but not drawn), you quickly inform him that This is urgent! You've got injured with you, and that he needs to take everyone to a hospital that is not on fire.  The SUV driver stammers, mutters out something about his brother being inside the hospital, and continues staring at the inferno in disbelief. Security Guard #2 informs him that there's nothing that can be done now, and that everyone's got to leave the area now. Eventually, the SUV driver manages to recollect himself and agrees to take everyone to another hospital.

"Stay off the roads and avoid the sirens." You order the driver. "We don't want to get caught up in this mess any further."

It's a noisy drive to the hospital. The SUV driver questions just what the hell was going on in that hospital, and you explain everything that doesn't involve the part about you being a hitman. From the mannequin cult to the mysterious paramilitary group killing all witnesses in their quest to secure Doctor Faye, the driver is in disbelief. He's only able to remark that this world is going to hell in a handbasket.

Eventually, the SUV arrives at a nearby hospital near downtown. Some thanks are given to the driver, and then he drives off, dejected at the probable loss of his brother. Before going inside the downtown hospital, Security Guard #1 turns to look at you. "You got a name, man? I'd say drinks are on me after what you've done for all of us. Maybe we could all meet up sometime soon. You also got a phone number?"

Your cell phone is still at the repair shop, but at least you've got a landline. It also looks like your allies aren't just temporary, it seems.



Allies
Security Guard (Badly Wounded, Bandaged):
  • [9x19mm, Pistol] Glock 17 (17/17 rounds)
  • [9x19mm, Carbine] SUB-2000 (30/33 Rounds) (Foldable: Enhances concealability)
  • Baseball Bat
  • Anaconda Three's Kevlar Vest (Badly Damaged)

Security Guard #2:
  • [9x19mm, Pistol] Glock 17 (17/17 rounds)
  • [9x19mm, Pistol] Glock 19  (15/15 rounds)
  • Spare 9x19mm ammo: 2

Hospital Patient (Wounded, Bandaged) armed with Walking Cane

Other




MAP: NONE

Targets to Kill: NONE



HEALTH: Moderately injured.
Bullet graze on side of abdomen. (Bandaged)
Bruised on neck.
Bruised on face.
Bruised on right thigh.
Several bruises on chest.

Inventory:
$55.19
Lighter x2
Flashlight
Security Keycard
Security Radio
Anaconda One's Radio
Hemostatic Injector x4 (Immediately stops the bleeding of penetrating trauma.)
Gauze dressing x4 (controls bleeding.)
Diamond Necklace
Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask
Top hat
Trenchcoat (Can conceal two-handed weapons)
Kevlar Vest (badly damaged, provides bullet/shrapnel protection but will NOT protect against stabbing attacks)

Weapons:
[.45 ACP, Pistol] USP Match (8/12 rounds)
[.45 ACP, Carbine, Burst-capable] Mx4 Storm  (24/30 rounds)
[9x19mm, SMG] Model 635 (30/30 rounds)
[.357, Revolver] Bulldog (5/5 rounds)
[.357, Revolver] GP100 (6/6 rounds)
[12 Gauge, Shotgun] Serbu Super Shorty (3/3 rounds) (Sawn-off Shotgun: Easier to conceal than a full-size shotgun)
[12 Gauge, Shotgun] M590 (8/8 rounds)
[5.56x45, Rifle] Mini-14 (20/20 rounds)
[Grenade, Incendiary] Molotov cocktail x2
Combat knife
Lead pipe
Switchblade
Improvised Machete
Fiber wire
Collapsible baton
Ammunition:
.357 Mag: 8
Shotgun shells: 15
5.56x45: 10

People Killed/Targets Killed: 23 / 3
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: Naturegirl1999 on April 05, 2020, 03:17:29 pm
Oh, we don’t have one yet, how about Nigel Jreg
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: NRDL on April 05, 2020, 07:12:18 pm
Oh, we don’t have one yet, how about Nigel Jreg

Why the fuck not. +1


And I'm not too concerned about these guys being security risks, we won't tell them that much about us.
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: Naturegirl1999 on April 05, 2020, 07:14:11 pm
Oh, we don’t have one yet, how about Nigel Jreg

Why the fuck not. +1


And I'm not too concerned about these guys being security risks, we won't tell them that much about us.
if you;te curious about why I picked thst name, Nigel and Jreg were the names of my most recent AI Dungeon characters
Title: Re: (SG) Assassination - Target #2: The Doctors
Post by: King Zultan on April 06, 2020, 04:27:55 am
Oh, we don’t have one yet, how about Nigel Jreg

Why the fuck not. +1


And I'm not too concerned about these guys being security risks, we won't tell them that much about us.
+1 Also where did we get a police car?
Title: Assassination (Intermission)
Post by: Taberone on April 14, 2020, 05:37:19 pm
Oh, we don’t have one yet, how about Nigel Jreg

Why the fuck not. +1


And I'm not too concerned about these guys being security risks, we won't tell them that much about us.
+1 Also where did we get a police car?

(I initially wrote the hospital escape sequence so that it would involve stealing a police car and being chased, but I didn't like the way it was going. I forgot to remove the police car from the inventory. Whoops!)

"Call me Nigel Jreg." You reply.

"Nigel, eh? I'm Freddy." Security Guard #1 responds.

"Wade." Security Guard #2 chimes in.

The Hospital Patient joins in. "Veronica!"

After some more talk, an exchange of phone numbers, and a promise by Security Guard #1 (Freddy) to buy buy beers for everyone when he gets out of the hospital, everyone goes their separate ways. Security Guard #2 (Wade) leaves, as he is not wounded. Everyone else stays at the hospital. Your wounds were fairly minor in comparison to everyone else, so your stay is only a few uneventful days.

You're the first one out of the hospital. Deciding to get your cell phone back from the repair shop, you take the bus over there, retrieve your cell phone, and then take the bus back home.

ASSIGNMENT #2 COMPLETED.

You've got some time to prepare for your next assignment. Your creditors must have heard about the hospital burning down by now, and will probably be meeting you shortly.

(Voting for the next mission will open up later. After how long the Hospital mission was, it's time for a breather mission.)



Allies

None available.

Other




MAP: NONE

Targets to Kill: NONE



HEALTH: Uninjured.

Inventory:
$55.19
Lighter x2
Flashlight
Hospital Security Keycard
Hospital Security Radio
Cell Phone
Anaconda One's Radio
Hemostatic Injector x4 (Immediately stops the bleeding of penetrating trauma.)
Gauze dressing x4 (controls bleeding.)
Diamond Necklace
Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask
Top hat
Trenchcoat (Can conceal two-handed weapons)
Kevlar Vest (badly damaged, provides bullet/shrapnel protection but will NOT protect against stabbing attacks)

Weapons:
[.45 ACP, Pistol] USP Match (8/12 rounds)
[.45 ACP, Carbine, Burst-capable] Mx4 Storm  (24/30 rounds)
[9x19mm, SMG] Model 635 (30/30 rounds)
[.357, Revolver] Bulldog (5/5 rounds)
[.357, Revolver] GP100 (6/6 rounds)
[12 Gauge, Shotgun] Serbu Super Shorty (3/3 rounds) (Sawn-off Shotgun: Easier to conceal than a full-size shotgun)
[12 Gauge, Shotgun] M590 (8/8 rounds)
[5.56x45, Rifle] Mini-14 (20/20 rounds)
[Grenade, Incendiary] Molotov cocktail x2
Combat knife
Lead pipe
Switchblade
Improvised Machete
Fiber wire
Collapsible baton
Ammunition:
.357 Mag: 8
Shotgun shells: 15
5.56x45: 10

People Killed/Targets Killed: 23 / 3
Title: Re: (SG) Assassination - Intermission
Post by: Naturegirl1999 on April 14, 2020, 06:02:23 pm
We should reload our pistol and carbine, probably also buy armor
Title: Re: (SG) Assassination - Intermission
Post by: ANGRY_DEMON_NOISES on April 14, 2020, 06:08:18 pm
First, we pan off anything of value.
Title: Re: (SG) Assassination - Intermission
Post by: NRDL on April 14, 2020, 06:45:57 pm
As far as weapons, keep:

- the first ACP pistol
- the GP100 revolver
- the Serbu Super short shotgun
- the rifle
- the SMG
- the molotovs
- the combat knife and switchblade
- the collapsible baton
- the fibre wire

and sell/dump the other weapons. Then buy ammo for the remaining guns.


Try to pawn:

- the diamond necklace
- the radios
- 1 lighter



Get rid of:

- the damaged Kevlar vest, BUY A NEW ONE




Buy:

- first aid kit
- brass knuckles
- smoke bombs
Title: Re: (SG) Assassination - Intermission
Post by: Naturegirl1999 on April 14, 2020, 08:06:56 pm
As far as weapons, keep:

- the first ACP pistol
- the GP100 revolver
- the Serbu Super short shotgun
- the rifle
- the SMG
- the molotovs
- the combat knife and switchblade
- the collapsible baton
- the fibre wire

and sell/dump the other weapons. Then buy ammo for the remaining guns.


Try to pawn:

- the diamond necklace
- the radios
- 1 lighter



Get rid of:

- the damaged Kevlar vest, BUY A NEW ONE




Buy:

- first aid kit
- brass knuckles
- smoke bombs

sounds good to me, +1
Title: Re: (SG) Assassination - Intermission
Post by: King Zultan on April 15, 2020, 04:55:48 am
As far as weapons, keep:

- the first ACP pistol
- the GP100 revolver
- the Serbu Super short shotgun
- the rifle
- the SMG
- the molotovs
- the combat knife and switchblade
- the collapsible baton
- the fibre wire

and sell/dump the other weapons. Then buy ammo for the remaining guns.


Try to pawn:

- the diamond necklace
- the radios
- 1 lighter



Get rid of:

- the damaged Kevlar vest, BUY A NEW ONE




Buy:

- first aid kit
- brass knuckles
- smoke bombs

sounds good to me, +1
+1 I think we should prioritize selling the guns instead of dumping them also clean off the vest then try to sell it before just throwing it away.
Title: Re: (SG) Assassination - Intermission
Post by: NRDL on April 16, 2020, 06:21:21 am
I just wanna say, rereading this entire thread is a treat. Our guy started with clumsily trying to kill a small time gangster. Look how far he's come.
Title: Re: (SG) Assassination - Intermission
Post by: Naturegirl1999 on April 16, 2020, 11:15:28 am
I just wanna say, rereading this entire thread is a treat. Our guy started with clumsily trying to kill a small time gangster. Look how far he's come.
and now he killed living mannequins and made an enemy of a cult
Title: Re: (SG) Assassination - Intermission
Post by: King Zultan on April 17, 2020, 04:25:17 am
I just wanna say, rereading this entire thread is a treat. Our guy started with clumsily trying to kill a small time gangster. Look how far he's come.
and now he killed living mannequins and made an enemy of a cult
It doesn't really matter now because their all dead.
Title: Re: (SG) Assassination - Intermission
Post by: Naturegirl1999 on April 17, 2020, 11:06:18 am
I just wanna say, rereading this entire thread is a treat. Our guy started with clumsily trying to kill a small time gangster. Look how far he's come.
and now he killed living mannequins and made an enemy of a cult
It doesn't really matter now because their all dead.
Do we know that? For all we know, this might have been one of many bases
Title: Re: (SG) Assassination - Intermission
Post by: NRDL on April 17, 2020, 03:28:41 pm
If they're not dead, that's what the extra guns are for.
Title: (SG) Assassination - Intermission
Post by: Taberone on May 26, 2020, 05:36:53 pm
As far as weapons, keep:

- the first ACP pistol
- the GP100 revolver
- the Serbu Super short shotgun
- the rifle
- the SMG
- the molotovs
- the combat knife and switchblade
- the collapsible baton
- the fibre wire

and sell/dump the other weapons. Then buy ammo for the remaining guns.


Try to pawn:

- the diamond necklace
- the radios
- 1 lighter



Get rid of:

- the damaged Kevlar vest, BUY A NEW ONE




Buy:

- first aid kit
- brass knuckles
- smoke bombs

sounds good to me, +1
+1 I think we should prioritize selling the guns instead of dumping them also clean off the vest then try to sell it before just throwing it away.


Weapons being sold:

Items being sold:

Ammunition, Weapons or Items being bought:

All those sold items sure earned you a hefty amount of money. After buying everything you need and reloading your weapons, you're left with $380.58. After some time, your new equipment arrives in the mail. While waiting for your next assignment, you decide to read the news:


The Venturon City Times

Hope Hospital Death Toll Continues to Climb!

The confirmed at Hope Hospital has risen to 87 as police have uncovered more bodies. Investigators have found that many of the bodies found were shot, hanged, stabbed, beaten, or even mutilated prior to being set on fire. "Reports suggest that this arson attack was instigated by an incendiary device." the Chief of Police, Jeremiah Letty was reported as saying.

It has also been noted that many of the deceased were wearing unknown masks on their faces, which cannot currently be identified due to the damages inflicted upon them due to the fires...

(Continued on page 2)

SAW Officer Cleared of All Charges!
District Attorney Annie Sherbet has decided not to prosecute Dexter Wilson, an officer of Special Assault Warriors, following the controversial raid on an arcade that resulted in the deaths of seven men. "Mr. Wilson was well within his right to use lethal force," Sherbet concluded. "Many of the thugs that Mr. Wilson shot previously had criminal records, ranging from public nudity to distribution of contraband, and refused orders to comply. It is shameful that such a senseless waste of life had to occur, but no crimes were committed in the usage of deadly force. They deserved to die."

Dexter Wilson was one of three officers who shot and killed seven men while performing a raid on an arcade where alleged drug dealers were known to hang out. Protests have been sparked in response to the decision not to prosecute, with some protesters accusing Mrs. Sherbet of corruption and citing that the officers turned off their body cameras before the shooting as evidence of excessive use of force...

(Continued on page 7)

Huxley Koch Denies Mafia Ties
Facing allegations of having ties to the mafia, billionaire Huxley Koch has vehemently denied those allegations. "These are baseless lies meant to defame me," Mr. Koch said. "Crime organizations are a terrible scourge on the community, and as a law-abiding citizen I pride myself on remaining uncorrupted."

Allegations of Mr. Koch's mafia ties began when an investigator leaked documents that allegedly prove his ties to the mafia, with some questioning the authenticity of those papers. "I think these are photoshopped," one resident was quoted as saying. "If you look at the handwriting, it seems way too fake, you know what I'm saying?"

(Continued on page 13)

Mysterious Lights Above Courier Springs?
Strange lights in the sky were seen above Courier Springs last Friday night, prompting some to declare that this is the work of extraterrestrials. Others disagree, however, stating that the lights may have came from satellites which were launched just two weeks ago, which may have been reflecting sunlight. Others, however, have alternative theories.

"I don't think those were just satellites, you know?" Said Traitor Joe, the owner of Traitor Joe's Second Amendment Sporting Goods. "The government is clearly up to something. Or maybe the commies are up to something, for all I know. You gotta keep an eye out, because this is a warning sign of things to come..."

(Continued on page 16)


World is going to hell in a handbasket as usual. Right on cue, as if the newspaper itself triggers their arrival, there's a knock at your door. You open the door and are greeted with:

"Deal with the old man they call Lumbago Joe. Go to 73rd Yorktown Avenue. Look for the birthday party on the front lawn. He's just an old, one-eyed man with a beard. You have done well so far."

An old man? That seems easy enough. You think you've got everything you need before you set off, but it doesn't help to double check.

(Let me know if I've made a mistake with selling/buying any gear the protagonist needs for the next mission. Now that the college semester is over, I've actually got free time to work on this.)



Allies

None available.

Other




MAP: NONE

Targets to Kill: NONE



HEALTH: Uninjured.

Inventory:
$380.58
Lighter
Flashlight
Hospital Security Keycard
Your Cell Phone
Smoke Grenades x3 (Provides a smoke screen, obscuring vision.)
Hemostatic Injector x6 (Immediately stops the bleeding of penetrating trauma.)
Gauze dressing x8 (Controls bleeding and covers the wound.)
Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask
Top hat
Trenchcoat (Can conceal two-handed weapons)
New Kevlar Vest (provides bullet/shrapnel protection but will NOT protect against stabbing attacks)

Weapons:
[.45 ACP, Pistol] USP Match (12/12 rounds)
[9x19mm, SMG] Model 635 (30/30 rounds)
[.357, Revolver] GP100 (6/6 rounds)
[12 Gauge, Shotgun] Serbu Super Shorty (3/3 rounds) (Sawn-off Shotgun: Easier to conceal than a full-size shotgun)
[5.56x45, Rifle] Mini-14 (20/20 rounds)
[Grenade, Incendiary] Molotov cocktail x2
Combat knife
Switchblade
Fiber wire
Collapsible baton
Brass Knuckles
Ammunition:
.357 Mag: 18
.45 ACP: 36
5.56x45: 40
9x19mm: 60
Shotgun Shells: 27

People Killed/Targets Killed: 23 / 3
Title: Re: (SG) Assassination - Intermission
Post by: NRDL on May 26, 2020, 06:27:26 pm
Let's buy the best scope we can for our rifle, if at all possible. And a stand it can rest on, for easier sniping.

Once we get that, let's go to that neighbourhood, find a secluded spot, and spy on this birthday party using the scope.
Title: Re: (SG) Assassination - Intermission
Post by: Naturegirl1999 on May 26, 2020, 08:21:32 pm
Let's buy the best scope we can for our rifle, if at all possible. And a stand it can rest on, for easier sniping.

Once we get that, let's go to that neighbourhood, find a secluded spot, and spy on this birthday party using the scope.

+1, I’m curious if, after the mission, we could go by Courier aspr9ngs and check out those lights
Title: Re: (SG) Assassination - Intermission
Post by: King Zultan on May 27, 2020, 04:55:48 am
Let's buy the best scope we can for our rifle, if at all possible. And a stand it can rest on, for easier sniping.

Once we get that, let's go to that neighbourhood, find a secluded spot, and spy on this birthday party using the scope.

+1, I’m curious if, after the mission, we could go by Courier aspr9ngs and check out those lights
+1 If we can still buy stuff I think we should get a few flashbangs as those things saved us in the last mission.
Title: (SG) Assassination - Target #3: Lumbago Joe
Post by: Taberone on June 03, 2020, 10:11:41 pm
+1, I’m curious if, after the mission, we could go by Courier aspr9ngs and check out those lights

Remind me about this after the mission is done, I guess.

Let's buy the best scope we can for our rifle, if at all possible. And a stand it can rest on, for easier sniping.

Once we get that, let's go to that neighbourhood, find a secluded spot, and spy on this birthday party using the scope.

+1, I’m curious if, after the mission, we could go by Courier aspr9ngs and check out those lights
+1 If we can still buy stuff I think we should get a few flashbangs as those things saved us in the last mission.

--- MISSION PREP ---

A few flashbangs, one 4x rifle scope, and a bipod later, you're left with $210.58 in money and a customized Mini-14. 5.56x45 may not be adequate enough for hunting deer, depending on who you ask, but 5.56x45 sure is adequate enough for hunting men.

Concealment of your Mini-14 might be an issue. The area where Lumbago Joe lives does have a gunstore nearby, though, so you may be able to defuse any suspicious bystanders by claiming to be going to the firing range or claiming to be going hunting. You do just that when you call a rideshare service and assure the driver that you're going hunting, and arrive in the plaza near Lumbago Joe's house.

--- MISSION START ---

It's a sunny day over 73rd Yorktown Street. The birds are chirping, the sun is shining, the rose gardens smell lovely today, all that crap. In the land of the blind, a one-eyed man like Lumbago Joe would be king. But you've got two eyes and a .45, and all he has is diabetes and cataracts, most likely. You hear the sounds of a birthday party on Lumbago Joe's front lawn and an excited child crying "Mommy! Mommy! Look at me go!" as you step out into the plaza. From the plaza, you see several buildings, and have a clear line of sight to Lumbago Joe's house.

--- NORTH: THE TARGET'S HOUSE ---

On the front driveway of Lumbago Joe's house, several men are sitting in a half-circle of chairs and drinking alcohol by a barbecue. Several other children in the front yard run around in circles playing various games with each other, ranging from tag to kickball.

A busy playground lies next to Lumbago Joe's house, filled with excited children using swingsets and sandboxes as their parents supervise them. A closed shed lies in the corner of the playground.

Closer to you are two complexes containing a variety of functions, ranging from apartments to businesses. Both complexes have attics with windows on the upper floors, but only Complex #1 has access to a rooftop. A sky-light connects both complexes to each other.

--- WEST: SHADY BACK ALLEY ---

To the west is a parking lot, a cafe, and a Shady Back Alley™ where men in vans full of unknown goods of dubious legality are hanging out. Some buyers are exchanging money for black market goods, while others are trying to fundraise for someone's funeral expenses.

You think you see one of the buyers purchasing what appears to be an oil filter and attaching it over his gun. Looks like an improvised suppressor, but the size of that thing is clearly blocking his iron sights. Might be cheaper than buying an actual suppressor from the gunstore, too.

--- EAST: NEIGHBORS, POLICE STATION ---

To the east is a gun store (with roof access via a ladder in the back), where muffled gunfire rings out from the shooting range. Lumbago Joe's neighbors and a police station are further to the east, and one of Lumbago Joe's neighbors, an older man, is sitting out on the porch with a rifle in his lap and a bottle of whiskey in his arms.

A warning sign titled "TRESPASSERS WILL BE SHOT! SURVIVORS WILL BE SHOT AGAIN!" is sticking out of the older man's front yard. You notice that the older man sitting on his porch is watching his sons carefully, who are setting off massive fireworks that give off an even bigger bang.

Other signs can be seen on the rest of the front yards, promoting local gun clubs and even militias. Other neighbors are out on their front lawns, some with rifles slung over their shoulders, and observing the fireworks display.

Further to the east is a police station, all the way in the distance. Response times will be quick if someone calls 911, so keep an escape route in mind for when you perform the hit on Lumbago Joe. Watch out for the neighbors if you cause any trouble.

--- SOUTH: BREWERY, OFFICES, EXIT ZONE---

To the south is a brewery, which is closed for the day. Sunlight pours through the windows of the brewery, with not a single sign of life behind those windows.

An office building is also to the south, which isn't too occupied. There are only a fraction of the workers you'd expect of such an office being present inside.

Further to the south is Street C, where cars come and go, and the "Exit Zone" where you can make your escape after killing Lumbago Joe.

--- DECISION TIME ---

This is one busy plaza. The upper floors of any multi-floor building should be secluded enough to observe Lumbago Joe's house more carefully, but where? Should you use the Gun Store or Shady Back Alley to stock up on any more supplies you need, such as suppressors to muffle the noise of your gunfire? Or could you time your gunshots so that they are obscured by the massive fireworks going off overhead?

You'll need to identify Lumbago Joe too. Plenty of these residents are older men with beards, but none of them have only one eye. Finding somewhere to set up overwatch and safely identify your target (and possibly snipe him) would be a good idea.



Allies and Neutrals:

Several Bystanders (Neutral, Ignoring You)
  • Your weapon draws no attention. You are near the gunstore.

Hostiles and Unknowns:




MAP (Click to view full size)
(https://i.imgur.com/RD7wNWXm.png) (https://i.imgur.com/RD7wNWX.png)
CURRENT LOCATION: PLAZA!
  • Loud fireworks are going off overhead at regular intervals.
  • You are near the gunstore. Bystanders ignore being visibly armed.

TARGET: Lumbago Joe!
  • One-eyed man with a beard.
  • His house is on Yorktown Avenue Street.



HEALTH: Uninjured.

Inventory:
$210.58
Lighter
Flashlight
Hospital Security Keycard
Your Cell Phone
Hemostatic Injector x6 (Immediately stops the bleeding of severe, penetrating trauma.)
Gauze dressing x8 (Controls bleeding.)
Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask
Top hat
Trenchcoat (Can conceal two-handed weapons)
New Kevlar Vest (Bullet/shrapnel protection. Will NOT protect against stab attacks.)

Weapons:
[.45 ACP, Pistol] USP Match (12/12 rounds)
[9x19mm, SMG] Model 635 (30/30 rounds)
[.357, Revolver] GP100 (6/6 rounds)
---
[12 Gauge, Shotgun] Serbu Super Shorty (3/3 rounds) (Sawed-Off)
[5.56x45, Rifle] Mini-14+ (20/20 rounds, bipod + 4x scope) (Visible!)
---
[Grenade, Incendiary] Molotov cocktail x2
[Grenade, Less-Lethal] Flashbang x3 (Blind + stun.)
[Grenade, Less-Lethal] Smoke Grenades x3 (Obscures vision.)
---
Combat knife
Switchblade
Fiber wire
---
Collapsible baton
Brass Knuckles
Ammunition:
9x19mm: 60
.45 ACP: 36
.357 Mag: 18
Shot. Shells: 27
5.56x45: 40

People Killed/Targets Killed: 23 / 3
Title: Re: (SG) Assassination - Target #3: Lumbago Joe
Post by: King Zultan on June 04, 2020, 04:14:31 am
Before we commit to a plan lets go see what's for sale at The Shady Back Alley™.
Title: Re: (SG) Assassination - Target #3: Lumbago Joe
Post by: NRDL on June 04, 2020, 05:08:48 am
Before we commit to a plan lets go see what's for sale at The Shady Back Alley™.

+1, we really need a silencer
Title: Re: (SG) Assassination - Target #3: Lumbago Joe
Post by: IncompetentFortressMaker on June 04, 2020, 12:30:26 pm
Before we commit to a plan lets go see what's for sale at The Shady Back Alley™.

+1, we really need a silencer
I'll just jump in and give my (figurative) two cents. +1
Title: (SG) Assassination - Target #3: Lumbago Joe
Post by: Taberone on June 14, 2020, 09:05:56 pm
Before we commit to a plan lets go see what's for sale at The Shady Back Alley™.

Going into the Shady Back Alley™, you see a lineup of vans parked against the walls. Other buyers ignore you as they make deals with the sellers, purchasing items ranging from bootleg CDs, pirated movies, tax-free cigarettes, and hand grenades. Whatever you can think of, they’ve probably got for sale… If you can afford it.

Wishing to purchase an oil filter suppressor, you find the seller in the Shady Back Alley™ who was selling it. It'll cost you $100 for the oil filter suppressor and the necessary threading to use it. The seller informs you that this is a bargain, because real suppressors cost over $200 minimum.

The oil filter suppressor will only last at least half a dozen rounds before it wears out, and will maybe last a dozen shots if you're lucky. The oil filter suppressor will also foul up your gun as you fire it, and will make it harder to aim due to obscuring the iron sights.

Your scoped Mini-14 will be least affected by the aiming penalty, because you can use the scope instead of iron sights. The seller also offers oil filter suppressors (and necessary threadings) for pistols, submachine guns, and shotguns. Oil filter suppressors cannot be interchanged with other guns unless they also have the necessary threading.



Allies and Neutrals:

Makeshift Suppressor Salesman
  • Selling you an Oil Filter Suppressor for $100.

Various Other Salesmen
  • Selling items to other customers.

Various Customers
  • Ignoring you.
  • Making deals with the salesmen.

Hostiles and Unknowns:




MAP (Click to view full size)
(https://i.imgur.com/RD7wNWXm.png) (https://i.imgur.com/RD7wNWX.png)
CURRENT LOCATION: Shady Back Alley™!
  • Loud fireworks are going off overhead at regular intervals.

TARGET: Lumbago Joe!
  • One-eyed man with a beard.
  • His house is on Yorktown Avenue Street.



HEALTH: Uninjured.

Inventory:
$210.58
Lighter
Flashlight
Hospital Security Keycard
Your Cell Phone
Hemostatic Injector x6 (Stops the bleeding of severe trauma.)
Gauze dressing x8 (Controls bleeding.)
Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask
Top hat
Trenchcoat (Conceals compact weapons but NOT most long-arms.)
  • Full-size rifles such as an M16 (20 In. Barrel) CANNOT be concealed.
  • Carbines like the M4 (14.5 In. Barrel) CAN be concealed.
New Kevlar Vest (Stops bullets/shrapnel but NOT stab attacks.)

Weapons:
[.45 ACP, Pistol] USP Match (12/12 rounds)
[9x19mm, SMG] Model 635 (30/30 rounds)
[.357, Revolver] GP100 (6/6 rounds)
---
[12 Gauge, Shotgun] Serbu Super Shorty (3/3 rounds) (Sawed-Off)
[5.56x45, Rifle] Mini-14+ (20/20 rounds, bipod + 4x scope) (Visible!)
---
[Grenade, Incendiary] Molotov cocktail x2
[Grenade, Less-Lethal] Flashbang x3 (Blind + stun.)
[Grenade, Less-Lethal] Smoke Grenades x3 (Obscures vision.)
---
Combat knife
Switchblade
Fiber wire
---
Collapsible baton
Brass Knuckles
Ammunition:
9x19mm: 60
.45 ACP: 36
.357 Mag: 18
Shot. Shells: 27
5.56x45: 40

People Killed/Targets Killed: 23 / 3
Title: Re: (SG) Assassination - Target #3: Lumbago Joe
Post by: NRDL on June 15, 2020, 02:26:13 am
Buy the suppressor. Continue scouting out the party where Lumbago Joe is.
Title: Re: (SG) Assassination - Target #3: Lumbago Joe
Post by: King Zultan on June 15, 2020, 03:44:48 am
Buy the suppressor. Continue scouting out the party where Lumbago Joe is.
+1
Title: Re: (SG) Assassination - Target #3: Lumbago Joe
Post by: IncompetentFortressMaker on June 15, 2020, 11:28:49 am
Buy the suppressor. Continue scouting out the party where Lumbago Joe is.
+1
Title: Re: (SG) Assassination - Target #3: Lumbago Joe
Post by: Naturegirl1999 on June 15, 2020, 11:45:07 am
Buy the suppressor. Continue scouting out the party where Lumbago Joe is.
+1
For the Mini-14, right?
Title: Re: (SG) Assassination - Target #3: Lumbago Joe
Post by: Taberone on June 15, 2020, 07:24:40 pm
Buy the suppressor. Continue scouting out the party where Lumbago Joe is.
Buy the suppressor. Continue scouting out the party where Lumbago Joe is.
+1
For the Mini-14, right?

Please confirm for which weapon (Mini-14 Rifle?) and from which area to scout out the party from.

(https://i.imgur.com/RD7wNWX.png)
Title: Re: (SG) Assassination - Target #3: Lumbago Joe
Post by: NRDL on June 15, 2020, 07:37:02 pm
Just gotta say, mad props for making all these maps. This game would be impossible to figure out if you didn't make em. Thanks Taberone.

Get the silencer for the Mini-14 rifle. Scout out from on top of the gun store.
Title: Re: (SG) Assassination - Target #3: Lumbago Joe
Post by: King Zultan on June 16, 2020, 01:24:16 am
Just gotta say, mad props for making all these maps. This game would be impossible to figure out if you didn't make em. Thanks Taberone.

Get the silencer for the Mini-14 rifle. Scout out from on top of the gun store.
+1
Title: Re: (SG) Assassination - Target #3: Lumbago Joe
Post by: Naturegirl1999 on June 16, 2020, 07:06:06 am
Just gotta say, mad props for making all these maps. This game would be impossible to figure out if you didn't make em. Thanks Taberone.

Get the silencer for the Mini-14 rifle. Scout out from on top of the gun store.
+1
+1
Title: (SG) Assassination - Target #3: Lumbago Joe
Post by: Taberone on June 30, 2020, 04:21:06 pm
Just gotta say, mad props for making all these maps. This game would be impossible to figure out if you didn't make em. Thanks Taberone.

Get the silencer for the Mini-14 rifle. Scout out from on top of the gun store.

You purchase the makeshift suppressor for your Mini-14 rifle, losing $100 in exchange. Making your way to the back of Traitor Joe's, you find a ladder leading to the roof and hear activity coming from it.

Climbing up the ladder, you find several chairs and bottles of booze strewn about, with some drunken men laughing. A handful of them are firing off suppressed rifles at a nearby flock of birds, killing some of them.

"Hey, man." One of the men stumbles up to you. "Here for some pigeon hunting?"

"Yea." You lie.

While the rest of the men shoot every last pigeon in sight, you scan Lumbago Joe's house from the rooftop. You see an aged, bearded man with a hat covering his head as he walks away from Lumbago Joe's house, a wallet full of money in his hands. Is that Lumbago Joe? you can't see if he has one eye or not. Plenty of bearded, middle-to-old aged men in this area. He seems to be heading towards Complex #2, where the Small Store is.

You probably could just shoot him right now with all the suppressed gunfire and noisy fireworks going off just to be sure, but you're still not 100% sure if it's Lumbago Joe or not. Plus, you've got a lot of witnesses on the roof with you. Most of them are drunk, but the few that aren't are keeping an eye out on everyone else.



Allies and Neutrals:

Pigeon Hunting Party - 6 Men
  • A group of (mostly) drunken fools shooting pigeons.
  • Two of them aren't drunk, and watching out.
  • Armed with suppressed rifles.

Hostiles and Unknowns:

Old Man (POSSIBLE TARGET?)
  • Old. Has a beard.
  • His hat is obscuring his eyes.




MAP (Click to view full size)
(https://i.imgur.com/RD7wNWXm.png) (https://i.imgur.com/RD7wNWX.png)
CURRENT LOCATION: Gun Store (Rooftop)!
  • Loud fireworks are going off overhead at regular intervals.
  • The Drunken Hunting Party is shooting pigeons.

TARGET: Lumbago Joe!
  • One-eyed man with a beard.
  • His house is on Yorktown Avenue Street.



HEALTH: Uninjured.

Inventory:
$110.58
Lighter
Flashlight
Hospital Security Keycard
Your Cell Phone
Hemostatic Injector x6 (Stops the bleeding of severe trauma.)
Gauze dressing x8 (Controls bleeding.)
Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask
Top hat
Trenchcoat (Conceals compact weapons but NOT most long-arms.)
  • Full-size rifles such as an M16 CANNOT be concealed.
  • Compact rifles like the M4 (14.5 In. Barrel) CAN be concealed.
New Kevlar Vest (Stops bullets/shrapnel but NOT stab attacks.)

Weapons:
[.45 ACP, Pistol] USP Match (12/12 rounds)
[9x19mm, SMG] Model 635 (30/30 rounds)
[.357, Revolver] GP100 (6/6 rounds)
---
[12 Gauge, Shotgun] Serbu Super Shorty (3/3 rounds) (Sawed-Off)
[5.56x45, Rifle] Mini-14+ (20/20 rounds, Bipod + 4x Scope + Oil Filter Suppressor) (Visible!)
---
[Grenade, Incendiary] Molotov cocktail x2
[Grenade, Less-Lethal] Flashbang x3 (Blind + stun.)
[Grenade, Less-Lethal] Smoke Grenades x3 (Obscures vision.)
---
Combat knife
Switchblade
Fiber wire
---
Collapsible baton
Brass Knuckles
Ammunition:
9x19mm: 60
.45 ACP: 36
.357 Mag: 18
Shot. Shells: 27
5.56x45: 40

People Killed/Targets Killed: 23 / 3
Title: Re: (SG) Assassination - Target #3: Lumbago Joe
Post by: King Zultan on July 01, 2020, 06:29:20 am
This is probably not the best place to snipe this guy, also we should make sure we have the right guy so we don't have to shoot all the old beard men if he isn't the right one.

I say we watch the party a little longer and see if we can see anyone else that matches the target description, and if we don't see anyone we go after where we saw this guy go.
Title: Re: (SG) Assassination - Target #3: Lumbago Joe
Post by: Funk on July 04, 2020, 10:03:19 pm
This is probably not the best place to snipe this guy, also we should make sure we have the right guy so we don't have to shoot all the old beard men if he isn't the right one.

I say we watch the party a little longer and see if we can see anyone else that matches the target description, and if we don't see anyone we go after where we saw this guy go.
+1
Title: Re: (SG) Assassination - Target #3: Lumbago Joe
Post by: Naturegirl1999 on July 04, 2020, 10:15:13 pm
This is probably not the best place to snipe this guy, also we should make sure we have the right guy so we don't have to shoot all the old beard men if he isn't the right one.

I say we watch the party a little longer and see if we can see anyone else that matches the target description, and if we don't see anyone we go after where we saw this guy go.
+1
+1 though our cover is pigeon hunting. Shoot some pigeons to maintain cover while doing the above actions
Title: Re: (SG) Assassination - Target #3: Lumbago Joe
Post by: NRDL on July 04, 2020, 11:02:07 pm
This is probably not the best place to snipe this guy, also we should make sure we have the right guy so we don't have to shoot all the old beard men if he isn't the right one.

I say we watch the party a little longer and see if we can see anyone else that matches the target description, and if we don't see anyone we go after where we saw this guy go.
+1
+1 though our cover is pigeon hunting. Shoot some pigeons to maintain cover while doing the above actions

+1
Title: (SG) Assassination - Target #3: Lumbago Joe
Post by: Taberone on July 21, 2020, 07:56:44 pm
This is probably not the best place to snipe this guy, also we should make sure we have the right guy so we don't have to shoot all the old beard men if he isn't the right one.

I say we watch the party a little longer and see if we can see anyone else that matches the target description, and if we don't see anyone we go after where we saw this guy go.

Too many witnesses. Sniping who you only suspect is Lumbago Joe would be a bad idea, considering how these guys would gladly perform an armed citizen's arrest on you once they realized your true intentions. You've got to watch the party a little bit more.

This is probably not the best place to snipe this guy, also we should make sure we have the right guy so we don't have to shoot all the old beard men if he isn't the right one.

I say we watch the party a little longer and see if we can see anyone else that matches the target description, and if we don't see anyone we go after where we saw this guy go.
+1
+1 though our cover is pigeon hunting. Shoot some pigeons to maintain cover while doing the above actions

To maintain your cover, you look for some birds in the direction of Lumbago Joe's house and take a few shots at them. Continuing to spectate the house, you pay special attention to all the men sitting in chairs outside.

You see one man with an eyepatch over his eye, but he is neither old nor bearded. A bearded old man wearing sunglasses is walking around, and he keeps tapping his cane on the floor. Another old man, with a scar running over what appears to be a glass eye, but no beard, is playing cards.

The children continue playing games with each other, playing tag and running in circles. Some joggers pass by Lumbago Joe’s house, giving a friendly wave to the children as they pass by. You cannot tell if the old man in sunglasses has only one eye or not. He might be blind, considering how he keeps tapping a cane on the floor to check for obstructions around him.



Allies and Neutrals:

Pigeon Hunting Party - 6 Men
  • A group of (mostly) drunken fools shooting pigeons.
  • Two of them aren't drunk, and watching out.
  • Armed with suppressed rifles.

Hostiles and Unknowns:




MAP (Click to view full size)
(https://i.imgur.com/RD7wNWXm.png) (https://i.imgur.com/RD7wNWX.png)
CURRENT LOCATION: Gun Store (Rooftop)!
  • Loud fireworks are going off overhead at regular intervals.
  • The Drunken Hunting Party is shooting pigeons.

TARGET: Lumbago Joe!
  • One-eyed man with a beard.
  • His house is on Yorktown Avenue Street.



HEALTH: Uninjured.

Inventory:
$110.58
Lighter
Flashlight
Hospital Security Keycard
Your Cell Phone
Hemostatic Injector x6 (Stops the bleeding of severe trauma.)
Gauze dressing x8 (Controls bleeding.)
Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask
Top hat
Trenchcoat (Conceals compact weapons but NOT most long-arms.)
  • Full-size rifles such as an M16 CANNOT be concealed.
  • Compact rifles like the M4 CAN be concealed.
New Kevlar Vest (Stops bullets/shrapnel but NOT stab attacks.)

Weapons:
[.45 ACP, Pistol] USP Match (12/12 rounds)
[9x19mm, SMG] Model 635 (30/30 rounds)
[.357, Revolver] GP100 (6/6 rounds)
---
[12 Gauge, Shotgun] Serbu Super Shorty (3/3 rounds) (Sawed-Off)
[5.56x45, Rifle] Mini-14+ (17/20 rounds, Bipod, 4x Scope, Oil Filter Suppressor) (Visible!)
---
[Grenade, Incendiary] Molotov cocktail x2
[Grenade, Less-Lethal] Flashbang x3 (Blind + stun.)
[Grenade, Less-Lethal] Smoke Grenades x3 (Obscures vision.)
---
Combat knife
Switchblade
Fiber wire
---
Collapsible baton
Brass Knuckles
Ammunition:
9x19mm: 60
.45 ACP: 36
.357 Mag: 18
Shot. Shells: 27
5.56x45: 40

People Killed/Targets Killed: 23 / 3