At the very least we should recall what we were told about Mad Tony.
Look around in any trashcans for glass bottles, pipes, anything that can be used as a melee weapon.
Sneak around and have a look at the generator. Maybe we could disable it.
Let's climb that ladder. A new vantage point may open up opportunity...
Open the storage locker, and try to peek through the door's keyhole/a crack/bottom.
Open the storage locker, and try to peek through the door's keyhole/a crack/bottom.
Get the .38 revolver and .38 Special ammunition and the switchblade.
Knock on the door, wake the sleeping man up. When he opens the door to check who it is, stab him with the knife.
Knock on the door, wake the sleeping man up. When he opens the door to check who it is, stab him with the knife.
Get the lighter from the storage closet then do this.Knock on the door, wake the sleeping man up. When he opens the door to check who it is, stab him with the knife.
Let's not be a murderer. Except for those who we explicitly need to murder.
Head back down to the street and turn off the generator.
A perfect opportunity! Tell the gangster taking a leak that you thought you saw somebody cut out the power then climb the ladder and go through the door. The door with a shotgun-wielding man pointing a gun at it. Yeah.If he doesn't buy it than stab him if he's close enough if not shoot him.
A perfect opportunity! Tell the gangster taking a leak that you thought you saw somebody cut out the power...
If he doesn't buy it than stab him if he's close enough if not shoot him.
...then climb the ladder and go through the door. The door with a shotgun-wielding man pointing a gun at it. Yeah.
A perfect opportunity! Tell the gangster taking a leak that you thought you saw somebody 'cut out the power then climb the ladder and go through the door'. The door with a shotgun-wielding man pointing a gun at it. Yeah.I meant to say that the guy who cut out the power then climbed up the ladder and went through the door.
D'oh!A perfect opportunity! Tell the gangster taking a leak that you thought you saw somebody 'cut out the power then climb the ladder and go through the door'. The door with a shotgun-wielding man pointing a gun at it. Yeah.I meant to say that the guy who cut out the power then climbed up the ladder and went through the door.
... whoops?
Enter the apartment, lock the door behind us. Look around inside for a way up or anything else of interest.
Is their voice similar or identical to the one who was sleeping in the apartment? If so, shoot them and then go to hide in the closet.
Walk up to them trying to start a conversation while keeping the knife behind your back, than in the moment of their confusion, strike and go for the throat with your knife
Stab whoever's in the bathroom.
Also make sure to perform a choke-hold on the bathroom dweller to pass him out, not breaking his neck, but enough force to cause him to go into unconsciousness
Yeesh. Can we not try to kill people that we don't have to?
Grab the man and use his shirt to press down on the wound to prevent him from bleeding out. Tie it so that he can breath, but so that the bleeding will eventually stop. Gag him as well.
I’m just currently suggesting actions for the game like I how I play in the hit man series, the less eyes the better, also shooting creates lots of noise while up close can be very quiet; also I try to go with the less non-mission target kills for higher score but things can become dicey in the line of work
Also make sure to perform a choke-hold on the bathroom dweller to pass him out, not breaking his neck, but enough force to cause him to go into unconsciousness
Also make sure to perform a choke-hold on the bathroom dweller to pass him out, not breaking his neck, but enough force to cause him to go into unconsciousness
+1
Stab the person as they're coming up the ladder so they can't defend themselves.+1
Stab the person as they're coming up the ladder so they can't defend themselves.
Not entirely sure why we're so averse to having our character kill, it's not like incapacitating everyone with grievous injuries is going to be more forgivable to other gang members or the police. Plus having him(?) kill removes the whole "inexperienced at killing" disadvantage once we actually reach our target.
Aim your revolver at the handgun gangster, targeting multiple shots to the upper chest
shot the gangster
Take time to line up a head shot against the smoking gangster, than hide besides the door of the bathroom with a knife ready for any movement, targeting the throat
-1Take time to line up a head shot against the smoking gangster, than hide besides the door of the bathroom with a knife ready for any movement, targeting the throatSounds like a plan +1
How is the elevator moving? The power got turned off.
This is why we don't kill people that we don't have to. It's just more of an opportunity for people to notice what's going on. That, and we're now facing an entire gang with 14 bullets. Also, we could've literally just snuck past everything since we knew where Tony was already.-1Take time to line up a head shot against the smoking gangster, than hide besides the door of the bathroom with a knife ready for any movement, targeting the throatSounds like a plan +1
Rush out of the apartment and hide in a janitor's closet or equivalent space. Alternatively, an unused apartment will do.
Fine, but the thing is if we hide than they can escort the VIP out of here which results in a mission objective failed but fine
+1 for Hiding Plan
First of all, use the downtime to reload the spent cartridges from your revolver. Keep the casings. Flick on the lighter momentarily to help see the room's contents. Is there a window?+1
First of all, use the downtime to reload the spent cartridges from your revolver. Keep the casings. Flick on the lighter momentarily to help see the room's contents. Is there a window?+1
First of all, use the downtime to reload the spent cartridges from your revolver. Keep the casings. Flick on the lighter momentarily to help see the room's contents. Is there a window?
Stay in the closet and try to position everything to try and conceal our-self, quietly though.
Edit: Also the unconscious dude had a stabbed neck? Did they not see that?
Stay in the closet and try to position everything to try and conceal our-self, quietly though.
Cool.Stay in the closet and try to position everything to try and conceal our-self, quietly though.
+1
So is the plan to just wait until they leave?
We can sneak to the second floor hallway and go into the Staircase to go to the third level room; and I think the gangsters are checking out the apartment room allowing us with our lighter to not crash into anything and go to staircase and hopefully go up? If there is low-light, no need for the lighter in the apartment hallway.
This is the action.
Edit: Also the unconscious dude had a stabbed neck? Did they not see that?
Take a peak outside the janitor closet to see if the gangster trying to collect the rent money is inside the other apartment room and has closed the door if so, than stealthily move to the staircase seeing if it moves up.
+`Take a peak outside the janitor closet to see if the gangster trying to collect the rent money is inside the other apartment room and has closed the door if so, than stealthily move to the staircase seeing if it moves up.
+1
+1+`Take a peak outside the janitor closet to see if the gangster trying to collect the rent money is inside the other apartment room and has closed the door if so, than stealthily move to the staircase seeing if it moves up.
+1
Take a peak outside the janitor closet to see if the gangster trying to collect the rent money is inside the other apartment room and has closed the door if so, than stealthily move to the staircase seeing if it moves up.
We can sneak to the second floor hallway and go into the Staircase to go to the third level room; and I think the gangsters are checking out the apartment room allowing us with our lighter to not crash into anything and go to staircase and hopefully go up? If there is low-light, no need for the lighter in the apartment hallway.
“No I’m one of the errand boys for Mad Tony and I’m very concerned about the power generator mess-out and that their is a rival gang member here; this wasn’t part of the deal and I want to talk to Tony about this, it’s very concerning”
After speaking these words, get up close and walk up the stairs, trying to see if their is another gang member behind the voice, and if not, with knife ready, assess how far away the voice is and I where he is
+1 to everything except saying "Mad". Just say Tony, seeing as how everyone else calls him that.“No I’m one of the errand boys for Mad Tony and I’m very concerned about the power generator mess-out and that their is a rival gang member here; this wasn’t part of the deal and I want to talk to Tony about this, it’s very concerning”
After speaking these words, get up close and walk up the stairs, trying to see if their is another gang member behind the voice, and if not, with knife ready, assess how far away the voice is and I where he is
+1 to everything, especially the knifing.
+1+1 to everything except saying "Mad". Just say Tony, seeing as how everyone else calls him that.“No I’m one of the errand boys for Mad Tony and I’m very concerned about the power generator mess-out and that their is a rival gang member here; this wasn’t part of the deal and I want to talk to Tony about this, it’s very concerning”
After speaking these words, get up close and walk up the stairs, trying to see if their is another gang member behind the voice, and if not, with knife ready, assess how far away the voice is and I where he is
+1 to everything, especially the knifing.
“No I’m one of the errand boys for Tony and I’m very concerned about the power generator mess-out and that their is a rival gang member here; this wasn’t part of the deal and I want to talk to Tony about this, it’s very concerning”
After speaking these words, get up close and walk up the stairs/through the hallway, trying to see if their is another gang member behind the voice, and if not, with knife ready, assess how far away the voice is and I where he is
Put the knife away and get out the .38 then go and try and open one of the doors we don't know what is, if we can't open one try the other one.
Put the knife away and get out the .38 then go and try and open one of the doors we don't know what is, if we can't open one try the other one.
Is he pointing the gun at us?
Tell the guy that we are one of the new guys.
Is he pointing the gun at us?
Tell the guy that we are one of the new guys.
Say "Alright, I have a gun. I'm gonna drop it." or something to that effect. Drop our gun behind the gangster pointing a MAC-11 at us then when he turns around to pick it up, stab him in the gut repeatedly with our knife.+1
Say "Alright, I have a gun. I'm gonna drop it." or something to that effect. Drop our gun behind the gangster pointing a MAC-11 at us then when he turns around to pick it up, stab him in the gut repeatedly with our knife.
Run the fuck away out of any possible line of fire, draw our other gun, and wait when Mad Tony shows himself. Then fill him with lead.If possible, grab the downed ganger's MAC-11 while we run.
I feel like we got to close the deal here;+1
Grab onto Newsboy Gangster Body since he’s stunned and in severe body as a great form of cover as we are choke-holding him, while grabbing the .38 Revolver from pocket and applying it to our other arm, and hopefully target multiple shots to the much-easier to hit upper chest
+1Run the fuck away out of any possible line of fire, draw our other gun, and wait when Mad Tony shows himself. Then fill him with lead.If possible, grab the downed ganger's MAC-11 while we run.
Run the fuck away out of any possible line of fire, draw our other gun, and wait when Mad Tony shows himself. Then fill him with lead.
I feel like we got to close the deal here;
Grab onto Newsboy Gangster Body since he’s stunned and in severe body as a great form of cover as we are choke-holding him, while grabbing the .38 Revolver from pocket and applying it to our other arm, and hopefully target multiple shots to the much-easier to hit upper chest
Run the fuck away out of any possible line of fire, draw our other gun, and wait when Mad Tony shows himself. Then fill him with lead.If possible, grab the downed ganger's MAC-11 while we run.
Throw the beer bottle at him and open fire. Once we run out of ammo, tackle him and start pistol whipping the shit out of him.+1
Throw the beer bottle at him and open fire. Once we run out of ammo, tackle him and start pistol whipping the shit out of him.
Grab the 1911 and its ammunition and pistol-thump the Newsboy Gangster into unconsciousness, than look out the window of the third room, seeing if the water can reduce your fall and the locations of the patrolling gangsters
+1 We should also pick up the MAC-11 and the crappy pocket pistol and reload the .38 and the M1911.Grab the 1911 and its ammunition and pistol-thump the Newsboy Gangster into unconsciousness, than look out the window of the third room, seeing if the water can reduce your fall and the locations of the patrolling gangsters
+1 caution is a good idea at this point
Seriously, just get all the weaponry until we hit our weight limit.+1
+1Seriously, just get all the weaponry until we hit our weight limit.+1
Grab the 1911 and its ammunition and pistol-thump the Newsboy Gangster into unconsciousness, than look out the window of the third room, seeing if the water can reduce your fall and the locations of the patrolling gangsters
+1 We should also pick up the MAC-11 and the crappy pocket pistol and reload the .38 and the M1911.Grab the 1911 and its ammunition and pistol-thump the Newsboy Gangster into unconsciousness, than look out the window of the third room, seeing if the water can reduce your fall and the locations of the patrolling gangsters
+1 caution is a good idea at this point
Seriously, just get all the weaponry until we hit our weight limit.
Try and approximate Mad Tony's voice, and say "Yeah!" or something simple to that effect to the guys downstairs.+1
Try and approximate Mad Tony's voice, and say "Yeah!" or something simple to that effect to the guys downstairs.
Also shoot anybody if they actually walk up the stairs with the Mac-11.+1
+1, but add "so fuck off!" at the end.Try and approximate Mad Tony's voice, and say "Yeah!" or something simple to that effect to the guys downstairs.+1
+1+1, but add "so fuck off!" at the end.Try and approximate Mad Tony's voice, and say "Yeah!" or something simple to that effect to the guys downstairs.+1
Also shoot anybody if they actually walk up the stairs with the Mac-11.+1
+1, but add "so fuck off!" at the end.Try and approximate Mad Tony's voice, and say "Yeah!" or something simple to that effect to the guys downstairs.+1
Also shoot anybody if they actually walk up the stairs with the Mac-11.
Look for access to any neighbouring building. Do we have access to the roof?
Climb onto the pipes and from there into the second building. From there we should have a clear escape route.
See if their are stores that sell leather gloves (hides fingerprints), a tactical one would be great; a ski mask or baraclava we can wear when things get hectic and we need to hide our facial appearance, and some form of fiber wire we can get from a piano, guitar string, cable wire; anything that can be used for garroting
+1 but improve we need to hide our face, and mask is what we need, get a William Shatner mask la Halloween.See if their are stores that sell leather gloves (hides fingerprints), a tactical one would be great; a ski mask or baraclava we can wear when things get hectic and we need to hide our facial appearance, and some form of fiber wire we can get from a piano, guitar string, cable wire; anything that can be used for garroting
+1
+1+1 but improve we need to hide our face, and mask is what we need, get a William Shatner mask la Halloween.See if their are stores that sell leather gloves (hides fingerprints), a tactical one would be great; a ski mask or baraclava we can wear when things get hectic and we need to hide our facial appearance, and some form of fiber wire we can get from a piano, guitar string, cable wire; anything that can be used for garroting
+1
Sell off the .38 Revolver and the .22 LR peashooter and get a working flashlight and maybe a silencer.-1 I'm gonna say we don't sell the .38 as we just used it to murder some people, also we have a working flashlight as well as a broken one.
Sell off the .38 Revolver and the .22 LR peashooter and get a working flashlight and maybe a silencer.-1 I'm gonna say we don't sell the .38 as we just used it to murder some people, also we have a working flashlight as well as a broken one.
Sell off the .38 Revolver and the .22 LR peashooter and get a working flashlight and maybe a silencer.
See if their are stores that sell leather gloves (hides fingerprints), a tactical one would be great; a ski mask or baraclava we can wear when things get hectic and we need to hide our facial appearance, and some form of fiber wire we can get from a piano, guitar string, cable wire; anything that can be used for garroting
+1 but improve we need to hide our face, and mask is what we need, get a William Shatner mask la Halloween.See if their are stores that sell leather gloves (hides fingerprints), a tactical one would be great; a ski mask or baraclava we can wear when things get hectic and we need to hide our facial appearance, and some form of fiber wire we can get from a piano, guitar string, cable wire; anything that can be used for garroting
+1
Drop down and try to crawl to approach stealthily to the entrance. Also, guys, if you wanted to be anónimos, why would Choose such an easily recognizable mask?+1 and the man in side that mask?
Calmly examine the outside of the building. Look for a way in without looking suspicious.
+1Calmly examine the outside of the building. Look for a way in without looking suspicious.
+1
Drop down and try to crawl to approach stealthily to the entrance. Also, guys, if you wanted to be anónimos, why would Choose such an easily recognizable mask?
Calmly examine the outside of the building. Look for a way in without looking suspicious.
Don't we also have like two guns and a multitude of melee weapons? Are these somehow hidden in our clothes?
we could kill them both
Alright, let's make that an action.
Shoot the receptionist at point blank range, then kill the security guard.
If there's only one way in or out of the building, our targets will have to go through us to escape.
We could probably just ignore the receptionist.
So just walk past her and garrote the security guard and pray she doesn't notice, then.
or just walk past them.
we just need to take out the security officer to get full clearance, garrote him in a location of quietness and not being tracked by a camera
Are you seriously saying nobody's noticed the Michael Myers/Punisher hybrid that just walked in?
So what do you say everybody, hostage situation?
They have cameras and phones that is a very bad idea, and as for that
check location have those CCTVS and any locations for wired phones?, the secretary is on one and maybe the security officer has one?
As for a conversation starter while making sure we nonchalantly remove the Michael mask, “Hello, I believe during work as a construction worker and strenuous activity that it gave me a hernia on-scene. I am apart of no health plan, and I am looking to see if your hospital can provide one.”, directed at the receptionist and as we head towards her
can we break into a laundry room or something to get a better disguise? like a hospital gown or a doctor or nurse's outfit?
Let's go with plan garrote.+1
NopeDon't we also have like two guns and a multitude of melee weapons? Are these somehow hidden in our clothes?
I might consider a limit to how many one-handed guns/melee the protagonist can conceal. Maybe up to 4 one-handed guns and melee weapons can be concealed?)[/b]
we could kill them both
Alright, let's make that an action.+1 to A
Shoot the receptionist at point blank range, then kill the security guard.
If there's only one way in or out of the building, our targets will have to go through us to escape.
+1Let's go with plan garrote.+1
They have cameras and phones that is a very bad idea, and as for that
check location have those CCTVS and any locations for wired phones?, the secretary is on one and maybe the security officer has one?
As for a conversation starter while making sure we nonchalantly remove the Michael mask, “Hello, I believe during work as a construction worker and strenuous activity that it gave me a hernia on-scene. I am apart of no health plan, and I am looking to see if your hospital can provide one.”, directed at the receptionist and as we head towards her
can we break into a laundry room or something to get a better disguise? like a hospital gown or a doctor or nurse's outfit?
We could probably just ignore the receptionist.
So just walk past her and garrote the security guard and pray she doesn't notice, then.
or just walk past them.
we just need to take out the security officer to get full clearance, garrote him in a location of quietness and not being tracked by a camera
Let's go with plan garrote.
So we’re just going to follow the security officer, okay.
If possible, write "I'm sorry." on the back of the child's card.Do this.
Prop the guard up in a corner, so it looks like he's sleeping.
Take the glock, ammo, baton and His keycard and radio.
Prop the guard up in a corner, so it looks like he's sleeping.+1.
Take the glock, ammo, baton and His keycard and radio.
Also take the money.+1.
If possible, write "I'm sorry." on the back of the child's card.-1. Leave no handwriting.
- 1 to handwriting, no tracks.If possible, write "I'm sorry." on the back of the child's card.-1. Leave no handwriting.
+1Prop the guard up in a corner, so it looks like he's sleeping.+1.
Take the glock, ammo, baton and His keycard and radio.Also take the money.+1.
-1 Leave nothing that can be traced back to us.- 1 to handwriting, no tracks.If possible, write "I'm sorry." on the back of the child's card.-1. Leave no handwriting.
Prop the guard up in a corner, so it looks like he's sleeping.
Take the glock, ammo, baton and His keycard and radio.
Also take the money.
Well now I feel horrible.
If possible, write "I'm sorry." on the back of the child's card.
Check to make sure if the guard is actually dead or not...if he is really dead and we don't just think he is dead then...If possible, write "I'm sorry." on the back of the child's card.Do this.
- 1 to handwriting, no tracks.If possible, write "I'm sorry." on the back of the child's card.-1. Leave no handwriting.
Yeah, seriously don't leave a note. As bad as we feel, it's not a good idea.
+1 to taking the guy's equipment, and propping him up so it looks like he's sleeping.
+1Prop the guard up in a corner, so it looks like he's sleeping.+1.
Take the glock, ammo, baton and His keycard and radio.Also take the money.+1.-1 Leave nothing that can be traced back to us.- 1 to handwriting, no tracks.If possible, write "I'm sorry." on the back of the child's card.-1. Leave no handwriting.
I don't think "I'm sorry" excuses strangling a man with piano wire. That bridge is already burned so we might as well go on.
Let's go down the really scary west corridor.+1
-1 Leave nothing that can be traced back to us.If we wanted to do that we wouldn't have dug through the guys pockets and looted him, as some hair or dust could easily have gotten on him as we sat right above him checking what he had...anyway.
1+Let's go down the really scary west corridor.+1
+11+Let's go down the really scary west corridor.+1
+1+11+Let's go down the really scary west corridor.+1
Let's go down the really scary west corridor.
Fucking drop low and push backwards, knocking anybody behind us off balance.+1
Fucking drop low and push backwards, knocking anybody behind us off balance.
Get out our lead pipe since it has more reach and strike a heavy blow on the back, make sure we’re standing while doing this
Get out our lead pipe since it has more reach and strike a heavy blow on the back, make sure we’re standing while doing this+1
+1
+1Get out our lead pipe since it has more reach and strike a heavy blow on the back, make sure we’re standing while doing this+1
+1
Get our switchblade out and throw it at the hooded figure, preferably near the back or head.
Get out our lead pipe since it has more reach and strike a heavy blow on the back, make sure we’re standing while doing this
Make a note to improve knife throwing skills between missions.
Smash the hooded figure in the head with our lead pipe.
+1Make a note to improve knife throwing skills between missions.
Smash the hooded figure in the head with our lead pipe.
+1
+1 an draw our MAC-11, if there others we need to deal with them.+1Make a note to improve knife throwing skills between missions.
Smash the hooded figure in the head with our lead pipe.
+1
+1 an draw our MAC-11, if there others we need to deal with them.+1Make a note to improve knife throwing skills between missions.
Smash the hooded figure in the head with our lead pipe.
Making a mental note to improve knife throwing skills between missions, you bring your lead pipe down on the hooded figure, smashing it in the back of the head. A satisfying CRACK resounds through the hallway, and the figure drops unconscious.Also make sure to grab the knife, see if their is anyway in the hallway to take cover and than watch
+1
Wrestle our way out of its grip, and start swinging with our lead pipe.+1
+1Wrestle our way out of its grip, and start swinging with our lead pipe.+1
Reach around with your mac 11 and blast them.
All of them.
Wrestle our way out of its grip, and start swinging with our lead pipe.
Kneecap in the groin to try and get some room and try to forcefully wrestle out of his grasp and than start swinging your lead pipe at his shoulders and facial regions
+1Kneecap in the groin to try and get some room and try to forcefully wrestle out of his grasp and than start swinging your lead pipe at his shoulders and facial regions
+1
+1+1Kneecap in the groin to try and get some room and try to forcefully wrestle out of his grasp and than start swinging your lead pipe at his shoulders and facial regions
+1
Kneecap in the groin to try and get some room and try to forcefully wrestle out of his grasp and than start swinging your lead pipe at his shoulders and facial regions
perform a prone-position body flip to get out of his reach, than stand up and start smacking him the head with the lead pipe, (this should probably end the fight hopefully)+1
perform a prone-position body flip to get out of his reach, than stand up and start smacking him the head with the lead pipe, (this should probably end the fight hopefully)+1
+1perform a prone-position body flip to get out of his reach, than stand up and start smacking him the head with the lead pipe, (this should probably end the fight hopefully)+1
+1
perform a prone-position body flip to get out of his reach, than stand up and start smacking him the head with the lead pipe, (this should probably end the fight hopefully)
“There must be the puppet master around here...”+1
Continue down the west corridor at a cautionary pace
Kill them all first thenAlso grab that 1911 before moving out.“There must be the puppet master around here...”+1
Continue down the west corridor at a cautionary pace
+1 and reload the MAC-11.Kill them all first thenAlso grab that 1911 before moving out.“There must be the puppet master around here...”+1
Continue down the west corridor at a cautionary pace
+1 and reload the MAC-11.Kill them all first thenAlso grab that 1911 before moving out.“There must be the puppet master around here...”+1
Continue down the west corridor at a cautionary pace
Take the mannequin’s top hat as well+1
+1+1 and reload the MAC-11.Kill them all first thenAlso grab that 1911 before moving out.“There must be the puppet master around here...”+1
Continue down the west corridor at a cautionary paceTake the mannequin’s top hat as well+1
+1 and reload the MAC-11.Kill them all first thenAlso grab that 1911 before moving out.“There must be the puppet master around here...”+1
Continue down the west corridor at a cautionary pace
Take the mannequin’s top hat as well
“There must be the puppet master around here...”
Continue down the west corridor at a cautionary pace
We should go into room 2 whilst wielding both the pipe and the M1911, we should smack the bodies with the pipe until we find whoever is alive, if they act aggressive we should shoot them.+1
We should go into room 2 whilst wielding both the pipe and the M1911, we should smack the bodies with the pipe until we find whoever is alive, if they act aggressive we should shoot them.+1
We should go into room 2 whilst wielding both the pipe and the M1911, we should smack the bodies with the pipe until we find whoever is alive, if they act aggressive we should shoot them.
Tell her we're here to take care of these freaks. Ask her if she's seen anybody that looks like our targets, and where they might be.+1
Tell her we're here to take care of these freaks. Ask her if she's seen anybody that looks like our targets, and where they might be.
Head to the elevator, get down to the lower level. Be extremely vigilant.+1
Head to the elevator, get down to the lower level. Be extremely vigilant.
Shoot the security camera with our glock. See if the metal door can be opened on our end.
Drop backwards on the ground, our ass to the floor, and start spraying blind fire with MAC-11. Force Anaconda Two to take cover.
Are we blinded by the Flash grenade?
Drop backwards on the ground, our ass to the floor, and start spraying blind fire with MAC-11. Force Anaconda Two to take cover.
Are we blinded by the Flash grenade?
Then close our fucking eyes while blind firing, until the flashbang has gone off. While lying down with our back on the ground, facing the door.+1
+1Drop backwards on the ground, our ass to the floor, and start spraying blind fire with MAC-11. Force Anaconda Two to take cover.
Are we blinded by the Flash grenade?Then close our fucking eyes while blind firing, until the flashbang has gone off. While lying down with our back on the ground, facing the door.+1
Drop backwards on the ground, our ass to the floor, and start spraying blind fire with MAC-11. Force Anaconda Two to take cover.
Are we blinded by the Flash grenade?
Then close our fucking eyes while blind firing, until the flashbang has gone off. While lying down with our back on the ground, facing the door.
Turn away from it, eyes closed and fucking roll to the side of the room. Draw our pistol and keep blind firing.+1
Turn away from it, eyes closed and fucking roll to the side of the room. Draw our pistol and keep blind firing.
Throw the spray can like a grenade towards Anaconda Two, and if they react to it by moving out of its way ( hopefully thinking it's a grenade ) shoot this shotgun wielding motherfucker.+1
+1Throw the spray can like a grenade towards Anaconda Two, and if they react to it by moving out of its way ( hopefully thinking it's a grenade ) shoot this shotgun wielding motherfucker.+1
Throw the spray can like a grenade towards Anaconda Two, and if they react to it by moving out of its way ( hopefully thinking it's a grenade ) shoot this shotgun wielding motherfucker.
Go into the room ahead where incapacitated Anaconda 2 is, and shut the door behind us. Take Anaconda 2's shotgun, reload it, and wait. Lie prone on the floor, facing the door, and when Anaconda 1 opens it, blast them with the shotgun from our prone position.+1 Also grab the pistol and any flashbangs she might have left.
+1Go into the room ahead where incapacitated Anaconda 2 is, and shut the door behind us. Take Anaconda 2's shotgun, reload it, and wait. Lie prone on the floor, facing the door, and when Anaconda 1 opens it, blast them with the shotgun from our prone position.+1 Also grab the pistol and any flashbangs she might have left.
Go into the room ahead where incapacitated Anaconda 2 is, and shut the door behind us. Take Anaconda 2's shotgun, reload it, and wait. Lie prone on the floor, facing the door, and when Anaconda 1 opens it, blast them with the shotgun from our prone position.
Go into the room ahead where incapacitated Anaconda 2 is, and shut the door behind us. Take Anaconda 2's shotgun, reload it, and wait. Lie prone on the floor, facing the door, and when Anaconda 1 opens it, blast them with the shotgun from our prone position.+1 Also grab the pistol and any flashbangs she might have left.
Roll quickly away and trow a flashbang at him, then after it goes off go out into the hall and shoot him in the head with a pistol.+1
Roll as quickly as possible, and once we get into a crouch, toss our shotgun at him. He'll instinctively try and catch it, and that's when we tackle him.
trow a flashbang at him, then after it goes off go out into the hall and shoot him in the head with a pistol.
Take the Trenchcoat and radio.+1 But also grab the Kevlar vest, the revolver and any ammo he had, then reload everything.
The coat will make then think we are him in the dark.
+1Take the Trenchcoat and radio.+1 But also grab the Kevlar vest, the revolver and any ammo he had, then reload everything.
The coat will make then think we are him in the dark.
+1+1Take the Trenchcoat and radio.+1 But also grab the Kevlar vest, the revolver and any ammo he had, then reload everything.
The coat will make then think we are him in the dark.
Take the Trenchcoat and radio.
The coat will make then think we are him in the dark.
Take the Trenchcoat and radio.+1 But also grab the Kevlar vest, the revolver and any ammo he had, then reload everything.
The coat will make then think we are him in the dark.
Question the doctor about who she is and whats going on, and make sure she sees we have a shotgun, to discourage any attack she might be planing.
Question the doctor about who she is and whats going on, and make sure she sees we have a shotgun, to discourage any attack she might be planing.
Try the security keycard, if that doesn't work shotgun the hinge off.+1
+1Try the security keycard, if that doesn't work shotgun the hinge off.+1
Try the security keycard, if that doesn't work shotgun the hinge off.
Use the .45 ACP pistol with the JHP rounds, aim at Dr. Faye's centre of mass. Empty the clip if need be.+1
+1Use the .45 ACP pistol with the JHP rounds, aim at Dr. Faye's centre of mass. Empty the clip if need be.+1
Use the .45 ACP pistol with the JHP rounds, aim at Dr. Faye's centre of mass. Empty the clip if need be.
Quickly use the fist aid stuff, then get to the bottom of the stairs and wait for the elevator to shoot Dr. Faye, if she's already out ether start firing at her or start chasing her again.+1
Quickly use the fist aid stuff, then get to the bottom of the stairs and wait for the elevator to shoot Dr. Faye, if she's already out ether start firing at her or start chasing her again.
I say we kill the mannequin men and save the security guard, use the glock and the shotgun if we have to.+1
+1I say we kill the mannequin men and save the security guard, use the glock and the shotgun if we have to.+1
+1, and try to get him with us for later assassinations - Imagine, another+1I say we kill the mannequin men and save the security guard, use the glock and the shotgun if we have to.+1
I say we kill the mannequin men and save the security guard, use the glock and the shotgun if we have to.
"your only hope!+1 And reload the other 1911.
now stand up and fight!"
Pass him the loaded 1911.
And reload the Shorty.
Wait tell they get closer then shoot them with the shotgun, then finish off the rest with the glock 19.+1
Wait tell they get closer then shoot them with the shotgun, then finish off the rest with the glock 19.+1
Wait tell they get closer then shoot them with the shotgun, then finish off the rest with the glock 19.
Bust out our USP Match, and fire away, let's save our security guard friend.+1 Also kick the guy holding our leg in the face.
I agree with above, we should set up a minor plan though.+1
Curbstomp the guy on our leg, then shoot the spearman in the shoulder, or center of mass. Knock him down for a bit, so Security Guard can take down his counterpart. If we have the time, lend him a hand with a good ol' headshot
Bust out our USP Match, and fire away, let's save our security guard friend.+1 Also kick the guy holding our leg in the face.
I agree with above, we should set up a minor plan though.
Curbstomp the guy on our leg, then shoot the spearman in the shoulder, or center of mass. Knock him down for a bit, so Security Guard can take down his counterpart. If we have the time, lend him a hand with a good ol' headshot
1. Stomp the prone enemies heads' into goo.+1 Also pick up our shot gun and the glock 17 and ammo if the security guard doesn't want it, then drop the broken flashlight.
2. Drop the useless ACP machine pistol.
3. Ask our security guard friend if he wants to get ammo and a melee weapon from the defeated mannequins, just in case.
4. Go after Dr. Faye, bring security guard friend.
+11. Stomp the prone enemies heads' into goo.+1 Also pick up our shot gun and the glock 17 and ammo if the security guard doesn't want it, then drop the broken flashlight.
2. Drop the useless ACP machine pistol.
3. Ask our security guard friend if he wants to get ammo and a melee weapon from the defeated mannequins, just in case.
4. Go after Dr. Faye, bring security guard friend.
1. Stomp the prone enemies heads' into goo.+1 Also pick up our shot gun and the glock 17 and ammo if the security guard doesn't want it, then drop the broken flashlight.
2. Drop the useless ACP machine pistol.
3. Ask our security guard friend if he wants to get ammo and a melee weapon from the defeated mannequins, just in case.
4. Go after Dr. Faye, bring security guard friend.
Run past the mannequins to have the anaconda's deal with them, then while their busy fighting with echother we come back and shoot them while focusing on the anaconda's
+1Run past the mannequins to have the anaconda's deal with them, then while their busy fighting with echother we come back and shoot them while focusing on the anaconda's
+1
Run past the mannequins to have the anaconda's deal with them, then while their busy fighting with echother we come back and shoot them while focusing on the anaconda's
We should run into the mystery hallway.
We should run into the mystery hallway.
West, the one that goes north might be a room.
Have the security guard get a into some cover and cover his eyes while we throw the flashbang from cover, then when the anacondas are blinded we shoot them in the face with .357 and the guard also shoots them.
+1Have the security guard get a into some cover and cover his eyes while we throw the flashbang from cover, then when the anacondas are blinded we shoot them in the face with .357 and the guard also shoots them.
+1
Have the security guard get a into some cover and cover his eyes while we throw the flashbang from cover, then when the anacondas are blinded we shoot them in the face with .357 and the guard also shoots them.
Tell our security buddy to hang back, try and bandage up his wounds with any clothing he can rip off. If any Anaconda is winning in their fight against the Mannueqin, immediately open fire on the Anaconda. We want the brawl to be as even as possible, so they kill each other.+1 But we don't need to rip up our clothing because we have some gauze bandages in our inventory.
+1Tell our security buddy to hang back, try and bandage up his wounds with any clothing he can rip off. If any Anaconda is winning in their fight against the Mannueqin, immediately open fire on the Anaconda. We want the brawl to be as even as possible, so they kill each other.+1 But we don't need to rip up our clothing because we have some gauze bandages in our inventory.
Tell our security buddy to hang back, try and bandage up his wounds with any clothing he can rip off. If any Anaconda is winning in their fight against the Mannueqin, immediately open fire on the Anaconda. We want the brawl to be as even as possible, so they kill each other.+1 But we don't need to rip up our clothing because we have some gauze bandages in our inventory.
Have us switch over to our 1911, our security friend also switching over to his other gun. Follow Anaconda 4 into Mannequin room, after looting Anaconda 3.+1
That went a lot better than expected, honestly.
+1 Also make sure the Security friend puts on the Kevlar vest, and we grab both the rifles.Have us switch over to our 1911, our security friend also switching over to his other gun. Follow Anaconda 4 into Mannequin room, after looting Anaconda 3.+1
That went a lot better than expected, honestly.
Have us switch over to our 1911, our security friend also switching over to his other gun. Follow Anaconda 4 into Mannequin room, after looting Anaconda 3.
That went a lot better than expected, honestly.
+1 Also make sure the Security friend puts on the Kevlar vest, and we grab both the rifles.Have us switch over to our 1911, our security friend also switching over to his other gun. Follow Anaconda 4 into Mannequin room, after looting Anaconda 3.+1
That went a lot better than expected, honestly.
Lets search down the Cafe. Hallway.+1
Lets search down the Cafe. Hallway.+1
Lets search down the Cafe. Hallway.
Do we have access to the power generator room? If we kill the power and the lights, they might have to come out in order to reactivate it. That way we don't have to walk into their trap, they'll walk into ours.+1
+1 The only thing I'm gonna add to this is that we should give the security guard the SUB-2000, and reload all our weapons on the way.Do we have access to the power generator room? If we kill the power and the lights, they might have to come out in order to reactivate it. That way we don't have to walk into their trap, they'll walk into ours.+1
+1+1 The only thing I'm gonna add to this is that we should give the security guard the SUB-2000, and reload all our weapons on the way.Do we have access to the power generator room? If we kill the power and the lights, they might have to come out in order to reactivate it. That way we don't have to walk into their trap, they'll walk into ours.+1
Do we have access to the power generator room? If we kill the power and the lights, they might have to come out in order to reactivate it. That way we don't have to walk into their trap, they'll walk into ours.
+1 The only thing I'm gonna add to this is that we should give the security guard the SUB-2000, and reload all our weapons on the way.Do we have access to the power generator room? If we kill the power and the lights, they might have to come out in order to reactivate it. That way we don't have to walk into their trap, they'll walk into ours.+1
+1 to the gun choice, have our security friend open fire as well, we need to take out the Mannequins with guns.They all have guns, I thought we take out support first since it would make the gunners have more difficulty hitting us
Sorry I read it as the ones with flashlights having melee weapons for some reason. I feel like killing the people who are lightly armed first would give the better armed ones more time to shoot us.ah, you’re right, what if we attack all 4 of them, 3 rounds each?
+1 To the plan.The most recent one or the one before?
Use [.45 ACP, Pistol] USP Match to attack the supports
I chose this because it’s ranged and has more rounds than the other guns
+1 to the gun choice, have our security friend open fire as well, we need to take out the Mannequins with guns.
Sorry I read it as the ones with flashlights having melee weapons for some reason. I feel like killing the people who are lightly armed first would give the better armed ones more time to shoot us.ah, you’re right, what if we attack all 4 of them, 3 rounds each?
The newest one.
Kill support A, and shoot the gunners while waiting for Support B to bleed out
+1(this isn’t a second vote for my plan, it’s supporting your addition)Kill support A, and shoot the gunners while waiting for Support B to bleed out
+1, also get our breathing under control so we don't continue to freeze up.
+1+1(this isn’t a second vote for my plan, it’s supporting your addition)Kill support A, and shoot the gunners while waiting for Support B to bleed out
+1, also get our breathing under control so we don't continue to freeze up.
Kill support A, and shoot the gunners while waiting for Support B to bleed out
+1, also get our breathing under control so we don't continue to freeze up.
A Allies Security Guard (ALLY) (Badly Wounded):
| B Enemies [F] |
MAP (Click images to expand) (https://i.imgur.com/kDktvzZl.png) (https://i.imgur.com/kDktvzZ.png) | Targets to Kill: Doctor Faye. Has an artificial eye. Doctor Redshank. Has red hair. |
Inventory: $25.02 Lighter Flashlight Security Keycard Security Radio Anaconda One's Radio Gauze dressing x2 (controls bleeding.) | Clothing and/or Disguises: Generic clothes Tactical gloves William Shatner mask Top hat Trenchcoat (Can conceal two-handed weapons) Kevlar Vest (damaged, provides bullet/shrapnel protection but will NOT protect against stabbing attacks) |
Weapons: [.45 ACP, Pistol] 1911 (8/8 rounds) [.45 ACP, Pistol] USP Match (0/12 rounds) [.45 ACP, Carbine] Mx4 Storm (30/30 rounds) [9x19mm, Pistol] Glock 19 (0/15 rounds) [.357, Revolver] Bulldog (5/5 rounds) [12 Gauge, Shotgun] Serbu Super Shorty (3/3 rounds) (Sawn-off Shotgun: Easier to conceal than a full-size shotgun) Lead pipe Switchblade Kitchen knife Fiber wire Collapsible baton | Ammunition: .45 ACP: 5 .357 Mag: 6 Shotgun shells: 5 |
+1 to healing up our friend as best as we can. Leave him there, and see how many opponents we have left, as stealthily as we can.+1
use gauze on the ally.
+1 to healing up our friend as best as we can.
Leave him there
+1 Grab mannequin A's shotgun shells as we leave, we'll need them if there's any enemies left, and give the security guard mannequin support B's ammo so he can defend him self if needed while we're gone.
Then try to sneak to the mannequin chamber and use the lighter to set them on fire
see how many opponents we have left, as stealthily as we can.
Allies Security Guard (ALLY) (Badly Wounded, Standing Guard at Power Generator):
| Enemies None. |
MAP (Click images to expand) (https://i.imgur.com/kDktvzZl.png) (https://i.imgur.com/kDktvzZ.png) Current Location: Mannequin Chamber. (NOTE: The power switch has been flipped off. It is very dark.) | Targets to Kill: Doctor Faye. Has an artificial eye. Doctor Redshank. Has red hair. |
Inventory: $25.02 Lighter Flashlight Security Keycard Security Radio Anaconda One's Radio Hemostatic Injector x1 (Immediately stops the bleeding of penetrating trauma.) Gauze dressing x1 (controls bleeding.) | Clothing and/or Disguises: Generic clothes Tactical gloves William Shatner mask Top hat Trenchcoat (Can conceal two-handed weapons) Kevlar Vest (damaged, provides bullet/shrapnel protection but will NOT protect against stabbing attacks) |
Weapons: [.45 ACP, Pistol] 1911 (8/8 rounds) [.45 ACP, Pistol] USP Match (0/12 rounds) [.45 ACP, Carbine] Mx4 Storm (30/30 rounds) [9x19mm, Pistol] Glock 19 (0/15 rounds) [.357, Revolver] Bulldog (5/5 rounds) [12 Gauge, Shotgun] Serbu Super Shorty (3/3 rounds) (Sawn-off Shotgun: Easier to conceal than a full-size shotgun) Lead pipe Switchblade Kitchen knife Fiber wire Collapsible baton | Ammunition: .45 ACP: 5 .357 Mag: 6 Shotgun shells: 11 |
Toss our empty Glock 19 at the ground in front of us. Hopefully the sound will draw out whatever's in the room. Make sure we stay low and stealthy.+1
+1Toss our empty Glock 19 at the ground in front of us. Hopefully the sound will draw out whatever's in the room. Make sure we stay low and stealthy.+1
+1+1Toss our empty Glock 19 at the ground in front of us. Hopefully the sound will draw out whatever's in the room. Make sure we stay low and stealthy.+1
+1+1Toss our empty Glock 19 at the ground in front of us. Hopefully the sound will draw out whatever's in the room. Make sure we stay low and stealthy.+1
Toss our empty Glock 19 at the ground in front of us. Hopefully the sound will draw out whatever's in the room. Make sure we stay low and stealthy.
Allies Security Guard (ALLY) (Badly Wounded, Standing Guard at Power Generator):
| Enemies None. |
MAP (Click images to expand) (https://i.imgur.com/kDktvzZl.png) (https://i.imgur.com/kDktvzZ.png) Current Location: Mannequin Chamber. (NOTE: The power switch has been flipped off. It is very dark.) | Targets to Kill: Doctor Faye. Has an artificial eye. Doctor Redshank. Has red hair. |
Inventory: $25.02 Lighter Flashlight Security Keycard Security Radio Anaconda One's Radio Hemostatic Injector x1 (Immediately stops the bleeding of penetrating trauma.) Gauze dressing x1 (controls bleeding.) | Clothing and/or Disguises: Generic clothes Tactical gloves William Shatner mask Top hat Trenchcoat (Can conceal two-handed weapons) Kevlar Vest (damaged, provides bullet/shrapnel protection but will NOT protect against stabbing attacks) |
Weapons: [.45 ACP, Pistol] 1911 (8/8 rounds) [.45 ACP, Pistol] USP Match (0/12 rounds) [.45 ACP, Carbine] Mx4 Storm (30/30 rounds) [.357, Revolver] Bulldog (5/5 rounds) [12 Gauge, Shotgun] Serbu Super Shorty (3/3 rounds) (Sawn-off Shotgun: Easier to conceal than a full-size shotgun) Lead pipe Switchblade Kitchen knife Fiber wire Collapsible baton | Ammunition: .45 ACP: 5 .357 Mag: 6 Shotgun shells: 11 |
Try to attack first+1 Use the shotgun, the spread will increase our likely hood of hitting the hidden person.
+1Try to attack first+1 Use the shotgun, the spread will increase our likely hood of hitting the hidden person.
+1 shotgun sounds good+1Try to attack first+1 Use the shotgun, the spread will increase our likely hood of hitting the hidden person.
+1+1 shotgun sounds good+1Try to attack first+1 Use the shotgun, the spread will increase our likely hood of hitting the hidden person.
+1+1 shotgun sounds good+1Try to attack first+1 Use the shotgun, the spread will increase our likely hood of hitting the hidden person.
Allies Security Guard (ALLY) (Badly Wounded, Standing Guard at Power Generator):
| Enemies/Unknown Mannequin Man A armed with a gun? Doctor Faye (TARGET, wounded) armed with [Rifle] Mini-14 Doctor Redshank (TARGET) armed with [Shotgun] M590 UNKNOWN Security Guard armed with a gun? |
MAP (Click images to expand) (https://i.imgur.com/kDktvzZl.png) (https://i.imgur.com/kDktvzZ.png) Current Location: Mannequin Chamber. (NOTE: The power switch has been flipped off. It is very dark.) | Targets to Kill: Doctor Faye. Has an artificial eye. Doctor Redshank. Has red hair. |
Inventory: $25.02 Lighter Flashlight Security Keycard Security Radio Anaconda One's Radio Hemostatic Injector x1 (Immediately stops the bleeding of penetrating trauma.) Gauze dressing x1 (controls bleeding.) | Clothing and/or Disguises: Generic clothes Tactical gloves William Shatner mask Top hat Trenchcoat (Can conceal two-handed weapons) Kevlar Vest (damaged, provides bullet/shrapnel protection but will NOT protect against stabbing attacks) |
Weapons: [.45 ACP, Pistol] 1911 (8/8 rounds) [.45 ACP, Pistol] USP Match (0/12 rounds) [.45 ACP, Carbine] Mx4 Storm (30/30 rounds) [.357, Revolver] Bulldog (5/5 rounds) [12 Gauge, Shotgun] Serbu Super Shorty (2/3 rounds) (Sawn-off Shotgun: Easier to conceal than a full-size shotgun) Lead pipe Switchblade Kitchen knife Fiber wire Collapsible baton | Ammunition: .45 ACP: 5 .357 Mag: 6 Shotgun shells: 11 |
This is bad. All of them have guns. And we're surrounded.+1
Our best bet is the carbine. Get right on the floor, then spray fire in a circle around us.
+1This is bad. All of them have guns. And we're surrounded.+1
Our best bet is the carbine. Get right on the floor, then spray fire in a circle around us.
This is bad. All of them have guns. And we're surrounded.
Our best bet is the carbine. Get right on the floor, then spray fire in a circle around us.
Aim at Dr. Faye using the sound of his footsteps to know where he is*Her footsteps
Allies Security Guard (ALLY) (Badly Wounded, Standing Guard at Power Generator):
| Enemies/Unknown Mannequin Man A armed with an empty gun
Doctor Faye (TARGET, Badly wounded?) armed with [Rifle] Mini-14
Doctor Redshank (TARGET, Badly Wounded?) armed with [Shotgun] M590 UNKNOWN Security Guard armed with a gun? |
MAP (Click images to expand) (https://i.imgur.com/kDktvzZl.png) (https://i.imgur.com/kDktvzZ.png) Current Location: Mannequin Chamber. (NOTE: The power switch has been flipped off. It is very dark.) | Targets to Kill: Doctor Faye. Has an artificial eye. Doctor Redshank. Has red hair. |
Inventory: $25.02 Lighter Flashlight Security Keycard Security Radio Anaconda One's Radio Hemostatic Injector x1 (Immediately stops the bleeding of penetrating trauma.) Gauze dressing x1 (controls bleeding.) | Clothing and/or Disguises: Generic clothes Tactical gloves William Shatner mask Top hat Trenchcoat (Can conceal two-handed weapons) Kevlar Vest (damaged, provides bullet/shrapnel protection but will NOT protect against stabbing attacks) |
Weapons: [.45 ACP, Pistol] 1911 (8/8 rounds) [.45 ACP, Pistol] USP Match (0/12 rounds) [.45 ACP, Carbine, Burst-capable] Mx4 Storm (15/30 rounds) [.357, Revolver] Bulldog (5/5 rounds) [12 Gauge, Shotgun] Serbu Super Shorty (2/3 rounds) (Sawn-off Shotgun: Easier to conceal than a full-size shotgun) Lead pipe Switchblade Kitchen knife Fiber wire Collapsible baton | Ammunition: .45 ACP: 5 .357 Mag: 6 Shotgun shells: 11 |
First let's open fire on the mannequin pinning us in place, we can't dodge if they're doing that.Right
Fire at Dr. Redshank
+1First let's open fire on the mannequin pinning us in place, we can't dodge if they're doing that.Right
+1 thenFire at Dr. Redshank
+1+1First let's open fire on the mannequin pinning us in place, we can't dodge if they're doing that.Right
+1 thenFire at Dr. Redshank
First let's open fire on the mannequin pinning us in place, we can't dodge if they're doing that.
+1First let's open fire on the mannequin pinning us in place, we can't dodge if they're doing that.Right
+1 thenFire at Dr. Redshank
Allies Security Guard (ALLY) (Badly Wounded?, Standing Guard at Power Generator):
| Enemies/Unknown Doctor Faye (TARGET, Badly wounded?) armed with [Rifle] Mini-14
UNKNOWN Security Guard armed with a gun? |
MAP (Click images to expand) (https://i.imgur.com/kDktvzZl.png) (https://i.imgur.com/kDktvzZ.png) Current Location: Mannequin Chamber. (NOTE: The power switch has been flipped off. It is very dark.) | Targets to Kill: Doctor Faye. Has an artificial eye. |
Inventory: $25.02 Lighter Flashlight Security Keycard Security Radio Anaconda One's Radio Hemostatic Injector x1 (Immediately stops the bleeding of penetrating trauma.) Gauze dressing x1 (controls bleeding.) | Clothing and/or Disguises: Generic clothes Tactical gloves William Shatner mask Top hat Trenchcoat (Can conceal two-handed weapons) Kevlar Vest (badly damaged, provides bullet/shrapnel protection but will NOT protect against stabbing attacks) |
Weapons: [.45 ACP, Pistol] 1911 (8/8 rounds) [.45 ACP, Pistol] USP Match (0/12 rounds) [.45 ACP, Carbine, Burst-capable] Mx4 Storm (7/30 rounds) [.357, Revolver] Bulldog (5/5 rounds) [12 Gauge, Shotgun] Serbu Super Shorty (2/3 rounds) (Sawn-off Shotgun: Easier to conceal than a full-size shotgun) Lead pipe Switchblade Kitchen knife Fiber wire Collapsible baton | Ammunition: .45 ACP: 5 .357 Mag: 6 Shotgun shells: 11 |
((Take care with the power outage stuff. Hope you've got non-perishable foods ))+1
Open fire on Doctor Faye, with our 1911 ACP pistol.
((Take care with the power outage stuff. Hope you've got non-perishable foods ))+1
Open fire on Doctor Faye, with our 1911 ACP pistol.
Start shooting Dr Faye
Allies Security Guard (ALLY) (Badly Wounded, Bleeding):
| Enemies/Unknown UNKNOWN Security Guard armed with a gun? |
MAP (Click images to expand) (https://i.imgur.com/kDktvzZl.png) (https://i.imgur.com/kDktvzZ.png) Current Location: Mannequin Chamber. (NOTE: The power switch has been flipped off. It is very dark.) | Targets to Kill: |
Inventory: $25.02 Lighter Flashlight Security Keycard Security Radio Anaconda One's Radio Hemostatic Injector x1 (Immediately stops the bleeding of penetrating trauma.) Gauze dressing x1 (controls bleeding.) | Clothing and/or Disguises: Generic clothes Tactical gloves William Shatner mask Top hat Trenchcoat (Can conceal two-handed weapons) Kevlar Vest (badly damaged, provides bullet/shrapnel protection but will NOT protect against stabbing attacks) |
Weapons: [.45 ACP, Pistol] 1911 (8/8 rounds) [.45 ACP, Pistol] USP Match (0/12 rounds) [.45 ACP, Carbine, Burst-capable] Mx4 Storm (7/30 rounds) [.357, Revolver] Bulldog (5/5 rounds) [12 Gauge, Shotgun] Serbu Super Shorty (2/3 rounds) (Sawn-off Shotgun: Easier to conceal than a full-size shotgun) Lead pipe Switchblade Kitchen knife Fiber wire Collapsible baton | Ammunition: .45 ACP: 5 .357 Mag: 6 Shotgun shells: 11 |
Doctor Faye collapses to the ground, sits up, and defiantly continues shooting at your ally until you put another round between her eyes.
TARGET DOWN: Doctor Faye!
All targets eliminated! Now escape!
Making your way over to your ally, you discover that most of Dr. Faye's gunfire was absorbed by his body armor... Except for the one bullet that struck him in the thigh, because the Kevlar vest doesn't cover the legs. He's bleeding pretty bad.
+1 Also pick up the glock 19 we dropped, and we should also tell the security guard that showed up that we have a man in need of assistance.Doctor Faye collapses to the ground, sits up, and defiantly continues shooting at your ally until you put another round between her eyes.
TARGET DOWN: Doctor Faye!
All targets eliminated! Now escape!
Making your way over to your ally, you discover that most of Dr. Faye's gunfire was absorbed by his body armor... Except for the one bullet that struck him in the thigh, because the Kevlar vest doesn't cover the legs. He's bleeding pretty bad.
Slightly confused here.
Loot Dr. Faye and all corpses with guns, we might need some ammo. Then check up on security guard friend.
+1 Also pick up the glock 19 we dropped, and we should also tell the security guard that showed up that we have a man in need of assistance.Doctor Faye collapses to the ground, sits up, and defiantly continues shooting at your ally until you put another round between her eyes.
TARGET DOWN: Doctor Faye!
All targets eliminated! Now escape!
Making your way over to your ally, you discover that most of Dr. Faye's gunfire was absorbed by his body armor... Except for the one bullet that struck him in the thigh, because the Kevlar vest doesn't cover the legs. He's bleeding pretty bad.
Slightly confused here.
Loot Dr. Faye and all corpses with guns, we might need some ammo. Then check up on security guard friend.
Allies Security Guard (ALLY) (Badly Wounded, Bandaged):
Security Guard #2 (ALLY):
| Enemies/Unknown |
MAP (Click images to expand) (https://i.imgur.com/kDktvzZl.png) (https://i.imgur.com/kDktvzZ.png) Current Location: Mannequin Chamber. (NOTE: The power switch has been flipped off. It is very dark.) | Targets to Kill: |
Inventory: $55.02 Lighter Flashlight Security Keycard Security Radio Anaconda One's Radio Hemostatic Injector x2 (Immediately stops the bleeding of penetrating trauma.) Gauze dressing x4 (controls bleeding.) Diamond Necklace | Clothing and/or Disguises: Generic clothes Tactical gloves William Shatner mask Top hat Trenchcoat (Can conceal two-handed weapons) Kevlar Vest (badly damaged, provides bullet/shrapnel protection but will NOT protect against stabbing attacks) |
Weapons: [.45 ACP, Pistol] 1911 (8/8 rounds) [.45 ACP, Pistol] USP Match (0/12 rounds) [.45 ACP, Carbine, Burst-capable] Mx4 Storm (7/30 rounds) [9x19mm, Pistol] Glock 19 (0/15 rounds) [.357, Revolver] Bulldog (5/5 rounds) [12 Gauge, Shotgun] Serbu Super Shorty (2/3 rounds) (Sawn-off Shotgun: Easier to conceal than a full-size shotgun) [12 Gauge, Shotgun] M590 (4/8 rounds) [5.56x45, Rifle] Mini-14 (10/20 rounds) Lead pipe Switchblade Kitchen knife Fiber wire Collapsible baton | Ammunition: 9x19: 10 .45 ACP: 17 .357 Mag: 6 Shotgun shells: 15 5.56x45: 20 |
Carefully make our way to the power generator. If it's clear, try and reactivate it.+1 Also ask the security guards if they know of any alternative routes out of the building.
+1Carefully make our way to the power generator. If it's clear, try and reactivate it.+1 Also ask the security guards if they know of any alternative routes out of the building.
+1Carefully make our way to the power generator. If it's clear, try and reactivate it.+1 Also ask the security guards if they know of any alternative routes out of the building.
Allies Security Guard (ALLY) (Badly Wounded, Bandaged):
Security Guard #2 (ALLY):
| Enemies/Unknown |
MAP (Click images to expand) (https://i.imgur.com/kDktvzZl.png) (https://i.imgur.com/kDktvzZ.png) Current Location: Power Generator | Targets to Kill: |
Inventory: $55.02 Lighter Flashlight Security Keycard Security Radio Anaconda One's Radio Hemostatic Injector x2 (Immediately stops the bleeding of penetrating trauma.) Gauze dressing x4 (controls bleeding.) Diamond Necklace | Clothing and/or Disguises: Generic clothes Tactical gloves William Shatner mask Top hat Trenchcoat (Can conceal two-handed weapons) Kevlar Vest (badly damaged, provides bullet/shrapnel protection but will NOT protect against stabbing attacks) |
Weapons: [.45 ACP, Pistol] 1911 (8/8 rounds) [.45 ACP, Pistol] USP Match (0/12 rounds) [.45 ACP, Carbine, Burst-capable] Mx4 Storm (7/30 rounds) [9x19mm, Pistol] Glock 19 (0/15 rounds) [.357, Revolver] Bulldog (5/5 rounds) [12 Gauge, Shotgun] Serbu Super Shorty (2/3 rounds) (Sawn-off Shotgun: Easier to conceal than a full-size shotgun) [12 Gauge, Shotgun] M590 (4/8 rounds) [5.56x45, Rifle] Mini-14 (10/20 rounds) Lead pipe Switchblade Kitchen knife Fiber wire Collapsible baton | Ammunition: 9x19: 10 .45 ACP: 17 .357 Mag: 6 Shotgun shells: 15 5.56x45: 20 |
Okay, so they're not in the side entry corridor, otherwise we'd have seen them on the way to the power generator. Which means they're likely in the Outside the Elevator Room, at the very least.+1
We don't have any way to booby trap or barricade the door from, so let's just move, along with our security guard friends if we can, and explore the rooms downward, looting as much ammunition and weaponry as possible from fallen corpses, as well as any containers we find. I especially wanna see what's in the ? ? ? room.
I'm just hoping we find something useful, and the radio will hopefully give us ample warning before they move in on us.
"Not really. The hospital was only designed to have one entrance and exit. I'm not the idiot that designed this hospital." One of them responds.How did this place pass the fire code inspection?
+1Okay, so they're not in the side entry corridor, otherwise we'd have seen them on the way to the power generator. Which means they're likely in the Outside the Elevator Room, at the very least.+1
We don't have any way to booby trap or barricade the door from, so let's just move, along with our security guard friends if we can, and explore the rooms downward, looting as much ammunition and weaponry as possible from fallen corpses, as well as any containers we find. I especially wanna see what's in the ? ? ? room.
I'm just hoping we find something useful, and the radio will hopefully give us ample warning before they move in on us."Not really. The hospital was only designed to have one entrance and exit. I'm not the idiot that designed this hospital." One of them responds.How did this place pass the fire code inspection?
How did this place pass the fire code inspection?
Okay, so they're not in the side entry corridor, otherwise we'd have seen them on the way to the power generator. Which means they're likely in the Outside the Elevator Room, at the very least.
We don't have any way to booby trap or barricade the door from, so let's just move, along with our security guard friends if we can, and explore the rooms downward, looting as much ammunition and weaponry as possible from fallen corpses, as well as any containers we find. I especially wanna see what's in the ? ? ? room.
I'm just hoping we find something useful, and the radio will hopefully give us ample warning before they move in on us.
Allies Security Guard (ALLY) (Badly Wounded, Bandaged):
Security Guard #2 (ALLY):
| Enemies/Unknown |
MAP (Click images to expand) (https://i.imgur.com/MXxLh4Yl.png) (https://i.imgur.com/MXxLh4Y.png) Current Location: Security Room Antechamber | Targets to Kill: |
Inventory: $55.19 Lighter x2 Flashlight Security Keycard Security Radio Anaconda One's Radio Hemostatic Injector x4 (Immediately stops the bleeding of penetrating trauma.) Gauze dressing x4 (controls bleeding.) Diamond Necklace | Clothing and/or Disguises: Generic clothes Tactical gloves William Shatner mask Top hat Trenchcoat (Can conceal two-handed weapons) Kevlar Vest (badly damaged, provides bullet/shrapnel protection but will NOT protect against stabbing attacks) |
Weapons: [.45 ACP, Pistol] 1911 (8/8 rounds) [.45 ACP, Pistol] USP Match (0/12 rounds) [.45 ACP, Carbine, Burst-capable] Mx4 Storm (7/30 rounds) [9x19mm, Pistol] Glock 19 (0/15 rounds) [9x19mm, SMG] Model 635 (0/30 rounds) [.357, Revolver] Bulldog (5/5 rounds) [.357, Revolver] GP100 (2/6 rounds) [12 Gauge, Shotgun] Serbu Super Shorty (2/3 rounds) (Sawn-off Shotgun: Easier to conceal than a full-size shotgun) [12 Gauge, Shotgun] M590 (4/8 rounds) [5.56x45, Rifle] Mini-14 (10/20 rounds) [Grenade, Incendiary] Molotov cocktail x2 Combat knife Lead pipe Switchblade Kitchen knife Fiber wire Collapsible baton | Ammunition: 9x19: 30 .45 ACP: 17 .357 Mag: 12 Shotgun shells: 20 5.56x45: 20 |
Take the machete and place the kitchen knife where the machete used to be+1 Also reload all the guns and see if the security guards know where we can get a floor plan for the building so we can figure out how to get out of here.
(I’m assuming the machete is better than the kitchen knife)
+1 to equipment changes and all reloading, as well as looking for a better floor plan.+1
Barring any other way out, the only plan I have in my head is this:
1. Find some fire extinguishers
2. Make some molotov cocktails.
3. Have ourself positioned in the in the power generator room, with our security guard friends positioned in the Mannequin's chamber. Set up a cross-fire.
4. Find some way to bait Viper Team into entering the side entry corridor, then throw molotovs at them ourselves from the doorway of the power generator
5. If they get hit by molotovs, great. If not, they'll advance on us towards the power generator room. We hide and try to avoid getting hit.
6. Once Viper Team goes past the doorway to the Mannequin room, our security guard friends burst out and open fire on them from behind, while we do the same from their front.
Hopefully an ambush like that'd be enough to kill 4 guys with body armour and military grade weaponry. But I'm hoping we can find a way out instead.
I just wanna say, Taberone, especially since it's Christmas, this is the most fun I've had with a suggestion game on this forum, it feels like. Thank you for putting in this much work, for listening to all the weird ideas, implementing them, while still clearly having some sort of story in mind.
Take the machete and place the kitchen knife where the machete used to be
(I’m assuming the machete is better than the kitchen knife)
+1 to equipment changes and all reloading, as well as looking for a better floor plan.
Barring any other way out, the only plan I have in my head is this:
1. Find some fire extinguishers
2. Make some molotov cocktails.
3. Have ourself positioned in the in the power generator room, with our security guard friends positioned in the Mannequin's chamber. Set up a cross-fire.
4. Find some way to bait Viper Team into entering the side entry corridor, then throw molotovs at them ourselves from the doorway of the power generator
5. If they get hit by molotovs, great. If not, they'll advance on us towards the power generator room. We hide and try to avoid getting hit.
6. Once Viper Team goes past the doorway to the Mannequin room, our security guard friends burst out and open fire on them from behind, while we do the same from their front.
Hopefully an ambush like that'd be enough to kill 4 guys with body armour and military grade weaponry. But I'm hoping we can find a way out instead.
That plan is a last resort, admittedly. We're probably gonna die if we try that.
Right, we should try to escape first
Lets mark that as plan B for now.
Take the machete and place the kitchen knife where the machete used to be+1 Also reload all the guns and see if the security guards know where we can get a floor plan for the building so we can figure out how to get out of here.
(I’m assuming the machete is better than the kitchen knife)
Allies Security Guard (ALLY) (Badly Wounded, Bandaged):
Security Guard #2 (ALLY):
| Enemies/Unknown |
MAP: HOSPITAL BASEMENT (Click images to expand) (https://i.imgur.com/MXxLh4Yl.png) (https://i.imgur.com/MXxLh4Y.png) Current Location: Basement, Security Room #3 MAP: HOSPITAL OVERVIEW (Click images to expand) (https://i.imgur.com/p5zUU5yl.png) (https://i.imgur.com/p5zUU5y.png) | Targets to Kill: |
Inventory: $55.19 Lighter x2 Flashlight Security Keycard Security Radio Anaconda One's Radio Hemostatic Injector x4 (Immediately stops the bleeding of penetrating trauma.) Gauze dressing x4 (controls bleeding.) Diamond Necklace | Clothing and/or Disguises: Generic clothes Tactical gloves William Shatner mask Top hat Trenchcoat (Can conceal two-handed weapons) Kevlar Vest (badly damaged, provides bullet/shrapnel protection but will NOT protect against stabbing attacks) |
Weapons: [.45 ACP, Pistol] 1911 (8/8 rounds) [.45 ACP, Pistol] USP Match (0/12 rounds) [.45 ACP, Carbine, Burst-capable] Mx4 Storm (24/30 rounds) [9x19mm, Pistol] Glock 19 (0/15 rounds) [9x19mm, SMG] Model 635 (30/30 rounds) [.357, Revolver] Bulldog (5/5 rounds) [.357, Revolver] GP100 (6/6 rounds) [12 Gauge, Shotgun] Serbu Super Shorty (3/3 rounds) (Sawn-off Shotgun: Easier to conceal than a full-size shotgun) [12 Gauge, Shotgun] M590 (8/8 rounds) [5.56x45, Rifle] Mini-14 (20/20 rounds) [Grenade, Incendiary] Molotov cocktail x2 Combat knife Lead pipe Switchblade Improvised Machete Fiber wire Collapsible baton | Ammunition: .357 Mag: 8 Shotgun shells: 15 5.56x45: 10 |
Lets go up stairs but not in the elevator use it stairs instead, then once at the top of the stairs carefully look out and see whats going on up there.
We already reloaded everything, I say don't drop the empty ones and instead we keep the USP match do to its ammo capacity, and give the Glock 19 to the second security guard.Lets go up stairs but not in the elevator use it stairs instead, then once at the top of the stairs carefully look out and see whats going on up there.
+1 Plus, if we've reloaded all our weaponry, let's dump any empty guns. I'm assuming extra weight might slow us down.
+1We already reloaded everything, I say don't drop the empty ones and instead we keep the USP match do to its ammo capacity, and give the Glock 19 to the second security guard.Lets go up stairs but not in the elevator use it stairs instead, then once at the top of the stairs carefully look out and see whats going on up there.
+1 Plus, if we've reloaded all our weaponry, let's dump any empty guns. I'm assuming extra weight might slow us down.
+1We already reloaded everything, I say don't drop the empty ones and instead we keep the USP match do to its ammo capacity, and give the Glock 19 to the second security guard.Lets go up stairs but not in the elevator use it stairs instead, then once at the top of the stairs carefully look out and see whats going on up there.
+1 Plus, if we've reloaded all our weaponry, let's dump any empty guns. I'm assuming extra weight might slow us down.
Allies Security Guard (ALLY) (Badly Wounded, Bandaged):
Security Guard #2 (ALLY):
| Other Hospital Patient (Wounded, Bandaged) armed with Walking Cane |
Current Location: Right Hallway MAP: HOSPITAL OVERVIEW (Click images to expand) (https://i.imgur.com/p5zUU5yl.png) (https://i.imgur.com/p5zUU5y.png) | Targets to Kill: |
Inventory: $55.19 Lighter x2 Flashlight Security Keycard Security Radio Anaconda One's Radio Hemostatic Injector x4 (Immediately stops the bleeding of penetrating trauma.) Gauze dressing x4 (controls bleeding.) Diamond Necklace | Clothing and/or Disguises: Generic clothes Tactical gloves William Shatner mask Top hat Trenchcoat (Can conceal two-handed weapons) Kevlar Vest (badly damaged, provides bullet/shrapnel protection but will NOT protect against stabbing attacks) |
Weapons: [.45 ACP, Pistol] USP Match (8/12 rounds) [.45 ACP, Carbine, Burst-capable] Mx4 Storm (24/30 rounds) [9x19mm, SMG] Model 635 (30/30 rounds) [.357, Revolver] Bulldog (5/5 rounds) [.357, Revolver] GP100 (6/6 rounds) [12 Gauge, Shotgun] Serbu Super Shorty (3/3 rounds) (Sawn-off Shotgun: Easier to conceal than a full-size shotgun) [12 Gauge, Shotgun] M590 (8/8 rounds) [5.56x45, Rifle] Mini-14 (20/20 rounds) [Grenade, Incendiary] Molotov cocktail x2 Combat knife Lead pipe Switchblade Improvised Machete Fiber wire Collapsible baton | Ammunition: .357 Mag: 8 Shotgun shells: 15 5.56x45: 10 |
Okay, so we're in the right hallway. The room above has people with guns ( I'm assuming Viper Team, correct me if I'm wrong ), and the place below with the question marks and beyond likely has Mannequins.+1 Also have the second security guard load the glock 17 so they have two loaded guns.
Go search the hallway for anything useful, tell this patient to stay in the middle of our group, cause they're not much use otherwise. Plus if they turn out to be an enemy and try to stab us in the back our security guard friends might be able to stop them.
If there's nothing useful in the right corridor, I guess we try to make it through the question mark room as cautiously as we can. One person watching our rear the entire times, with our own guy taking point.
Okay, so we're in the right hallway. The room above has people with guns ( I'm assuming Viper Team, correct me if I'm wrong ), and the place below with the question marks and beyond likely has Mannequins.+1 Also have the second security guard load the glock 17 so they have two loaded guns.
Go search the hallway for anything useful, tell this patient to stay in the middle of our group, cause they're not much use otherwise. Plus if they turn out to be an enemy and try to stab us in the back our security guard friends might be able to stop them.
If there's nothing useful in the right corridor, I guess we try to make it through the question mark room as cautiously as we can. One person watching our rear the entire times, with our own guy taking point.
Allies Security Guard (ALLY) (Badly Wounded, Bandaged):
Security Guard #2 (ALLY):
| Other Hospital Patient (Wounded, Bandaged) armed with Walking Cane |
Current Location: Right Hallway MAP: HOSPITAL OVERVIEW (Click images to expand) (https://i.imgur.com/p5zUU5yl.png) (https://i.imgur.com/p5zUU5y.png) | Targets to Kill: |
Inventory: $55.19 Lighter x2 Flashlight Security Keycard Security Radio Anaconda One's Radio Hemostatic Injector x4 (Immediately stops the bleeding of penetrating trauma.) Gauze dressing x4 (controls bleeding.) Diamond Necklace | Clothing and/or Disguises: Generic clothes Tactical gloves William Shatner mask Top hat Trenchcoat (Can conceal two-handed weapons) Kevlar Vest (badly damaged, provides bullet/shrapnel protection but will NOT protect against stabbing attacks) |
Weapons: [.45 ACP, Pistol] USP Match (8/12 rounds) [.45 ACP, Carbine, Burst-capable] Mx4 Storm (24/30 rounds) [9x19mm, SMG] Model 635 (30/30 rounds) [.357, Revolver] Bulldog (5/5 rounds) [.357, Revolver] GP100 (6/6 rounds) [12 Gauge, Shotgun] Serbu Super Shorty (3/3 rounds) (Sawn-off Shotgun: Easier to conceal than a full-size shotgun) [12 Gauge, Shotgun] M590 (8/8 rounds) [5.56x45, Rifle] Mini-14 (20/20 rounds) [Grenade, Incendiary] Molotov cocktail x2 Combat knife Lead pipe Switchblade Improvised Machete Fiber wire Collapsible baton | Ammunition: .357 Mag: 8 Shotgun shells: 15 5.56x45: 10 |
Okay, at this point we run back down the stairs we came from.+1
+1Okay, at this point we run back down the stairs we came from.+1
Okay, at this point we run back down the stairs we came from.
Allies Security Guard (ALLY) (Badly Wounded, Bandaged):
Security Guard #2 (ALLY):
| Other Hospital Patient (Wounded, Bandaged) armed with Walking Cane |
MAP: HOSPITAL OVERVIEW (Click images to expand) (https://i.imgur.com/CqKxXcml.png) (https://i.imgur.com/CqKxXcm.png) WARNING: THE HOSPITAL IS ON FIRE! | Targets to Kill: |
Inventory: $55.19 Lighter x2 Flashlight Security Keycard Security Radio Anaconda One's Radio Hemostatic Injector x4 (Immediately stops the bleeding of penetrating trauma.) Gauze dressing x4 (controls bleeding.) Diamond Necklace | Clothing and/or Disguises: Generic clothes Tactical gloves William Shatner mask Top hat Trenchcoat (Can conceal two-handed weapons) Kevlar Vest (badly damaged, provides bullet/shrapnel protection but will NOT protect against stabbing attacks) |
Weapons: [.45 ACP, Pistol] USP Match (8/12 rounds) [.45 ACP, Carbine, Burst-capable] Mx4 Storm (24/30 rounds) [9x19mm, SMG] Model 635 (30/30 rounds) [.357, Revolver] Bulldog (5/5 rounds) [.357, Revolver] GP100 (6/6 rounds) [12 Gauge, Shotgun] Serbu Super Shorty (3/3 rounds) (Sawn-off Shotgun: Easier to conceal than a full-size shotgun) [12 Gauge, Shotgun] M590 (8/8 rounds) [5.56x45, Rifle] Mini-14 (20/20 rounds) [Grenade, Incendiary] Molotov cocktail x2 Combat knife Lead pipe Switchblade Improvised Machete Fiber wire Collapsible baton | Ammunition: .357 Mag: 8 Shotgun shells: 15 5.56x45: 10 |
You better start hauling ass to the elevator in the back that will lead you to the upper floors.
+1 we need to boltQuoteYou better start hauling ass to the elevator in the back that will lead you to the upper floors.
Couldn't have said it any better myself. Let's do this, and shoot anybody that gets in the way of our ragtag crew.
+1+1 we need to boltQuoteYou better start hauling ass to the elevator in the back that will lead you to the upper floors.
Couldn't have said it any better myself. Let's do this, and shoot anybody that gets in the way of our ragtag crew.
+1+1+1 we need to boltQuoteYou better start hauling ass to the elevator in the back that will lead you to the upper floors.
Couldn't have said it any better myself. Let's do this, and shoot anybody that gets in the way of our ragtag crew.
+1+1+1 we need to boltQuoteYou better start hauling ass to the elevator in the back that will lead you to the upper floors.
Couldn't have said it any better myself. Let's do this, and shoot anybody that gets in the way of our ragtag crew.
Allies Security Guard (Badly Wounded, Bandaged):
Security Guard #2:
Hospital Patient (Wounded, Bandaged) armed with Walking Cane | Other Civilian SUV Driver
Various Burning Mannequin Men
|
MAP: NONE | Targets to Kill: |
Inventory: $55.19 Lighter x2 Flashlight Security Keycard Security Radio Anaconda One's Radio Hemostatic Injector x4 (Immediately stops the bleeding of penetrating trauma.) Gauze dressing x4 (controls bleeding.) Diamond Necklace | Clothing and/or Disguises: Generic clothes Tactical gloves William Shatner mask Top hat Trenchcoat (Can conceal two-handed weapons) Kevlar Vest (badly damaged, provides bullet/shrapnel protection but will NOT protect against stabbing attacks) |
Weapons: [.45 ACP, Pistol] USP Match (8/12 rounds) [.45 ACP, Carbine, Burst-capable] Mx4 Storm (24/30 rounds) [9x19mm, SMG] Model 635 (30/30 rounds) [.357, Revolver] Bulldog (5/5 rounds) [.357, Revolver] GP100 (6/6 rounds) [12 Gauge, Shotgun] Serbu Super Shorty (3/3 rounds) (Sawn-off Shotgun: Easier to conceal than a full-size shotgun) [12 Gauge, Shotgun] M590 (8/8 rounds) [5.56x45, Rifle] Mini-14 (20/20 rounds) [Grenade, Incendiary] Molotov cocktail x2 Combat knife Lead pipe Switchblade Improvised Machete Fiber wire Collapsible baton | Ammunition: .357 Mag: 8 Shotgun shells: 15 5.56x45: 10 |
Politely, but firmly say to this SUV owner that we need their vehicle on urgent business. Make sure our gun is very visible, but don't point it at them yet.+1 Also make sure they can see that one of our allies is injured, and tell them we need to get him to a hospital that isn't on fire.
+1Politely, but firmly say to this SUV owner that we need their vehicle on urgent business. Make sure our gun is very visible, but don't point it at them yet.+1 Also make sure they can see that one of our allies is injured, and tell them we need to get him to a hospital that isn't on fire.
+1+1Politely, but firmly say to this SUV owner that we need their vehicle on urgent business. Make sure our gun is very visible, but don't point it at them yet.+1 Also make sure they can see that one of our allies is injured, and tell them we need to get him to a hospital that isn't on fire.
Allies Security Guard (Badly Wounded, Bandaged):
Security Guard #2:
Hospital Patient (Wounded, Bandaged) armed with Walking Cane | Other |
MAP: NONE | Targets to Kill: NONE |
Inventory: $55.19 Lighter x2 Flashlight Security Keycard Security Radio Anaconda One's Radio Hemostatic Injector x4 (Immediately stops the bleeding of penetrating trauma.) Gauze dressing x4 (controls bleeding.) Diamond Necklace | Clothing and/or Disguises: Generic clothes Tactical gloves William Shatner mask Top hat Trenchcoat (Can conceal two-handed weapons) Kevlar Vest (badly damaged, provides bullet/shrapnel protection but will NOT protect against stabbing attacks) |
Weapons: [.45 ACP, Pistol] USP Match (8/12 rounds) [.45 ACP, Carbine, Burst-capable] Mx4 Storm (24/30 rounds) [9x19mm, SMG] Model 635 (30/30 rounds) [.357, Revolver] Bulldog (5/5 rounds) [.357, Revolver] GP100 (6/6 rounds) [12 Gauge, Shotgun] Serbu Super Shorty (3/3 rounds) (Sawn-off Shotgun: Easier to conceal than a full-size shotgun) [12 Gauge, Shotgun] M590 (8/8 rounds) [5.56x45, Rifle] Mini-14 (20/20 rounds) [Grenade, Incendiary] Molotov cocktail x2 Combat knife Lead pipe Switchblade Improvised Machete Fiber wire Collapsible baton | Ammunition: .357 Mag: 8 Shotgun shells: 15 5.56x45: 10 |
Oh, we don’t have one yet, how about Nigel Jreg
if you;te curious about why I picked thst name, Nigel and Jreg were the names of my most recent AI Dungeon charactersOh, we don’t have one yet, how about Nigel Jreg
Why the fuck not. +1
And I'm not too concerned about these guys being security risks, we won't tell them that much about us.
+1 Also where did we get a police car?Oh, we don’t have one yet, how about Nigel Jreg
Why the fuck not. +1
And I'm not too concerned about these guys being security risks, we won't tell them that much about us.
+1 Also where did we get a police car?Oh, we don’t have one yet, how about Nigel Jreg
Why the fuck not. +1
And I'm not too concerned about these guys being security risks, we won't tell them that much about us.
Allies None available. | Other |
MAP: NONE | Targets to Kill: NONE |
Inventory: $55.19 Lighter x2 Flashlight Hospital Security Keycard Hospital Security Radio Cell Phone Anaconda One's Radio Hemostatic Injector x4 (Immediately stops the bleeding of penetrating trauma.) Gauze dressing x4 (controls bleeding.) Diamond Necklace | Clothing and/or Disguises: Generic clothes Tactical gloves William Shatner mask Top hat Trenchcoat (Can conceal two-handed weapons) Kevlar Vest (badly damaged, provides bullet/shrapnel protection but will NOT protect against stabbing attacks) |
Weapons: [.45 ACP, Pistol] USP Match (8/12 rounds) [.45 ACP, Carbine, Burst-capable] Mx4 Storm (24/30 rounds) [9x19mm, SMG] Model 635 (30/30 rounds) [.357, Revolver] Bulldog (5/5 rounds) [.357, Revolver] GP100 (6/6 rounds) [12 Gauge, Shotgun] Serbu Super Shorty (3/3 rounds) (Sawn-off Shotgun: Easier to conceal than a full-size shotgun) [12 Gauge, Shotgun] M590 (8/8 rounds) [5.56x45, Rifle] Mini-14 (20/20 rounds) [Grenade, Incendiary] Molotov cocktail x2 Combat knife Lead pipe Switchblade Improvised Machete Fiber wire Collapsible baton | Ammunition: .357 Mag: 8 Shotgun shells: 15 5.56x45: 10 |
As far as weapons, keep:sounds good to me, +1
- the first ACP pistol
- the GP100 revolver
- the Serbu Super short shotgun
- the rifle
- the SMG
- the molotovs
- the combat knife and switchblade
- the collapsible baton
- the fibre wire
and sell/dump the other weapons. Then buy ammo for the remaining guns.
Try to pawn:
- the diamond necklace
- the radios
- 1 lighter
Get rid of:
- the damaged Kevlar vest, BUY A NEW ONE
Buy:
- first aid kit
- brass knuckles
- smoke bombs
+1 I think we should prioritize selling the guns instead of dumping them also clean off the vest then try to sell it before just throwing it away.As far as weapons, keep:sounds good to me, +1
- the first ACP pistol
- the GP100 revolver
- the Serbu Super short shotgun
- the rifle
- the SMG
- the molotovs
- the combat knife and switchblade
- the collapsible baton
- the fibre wire
and sell/dump the other weapons. Then buy ammo for the remaining guns.
Try to pawn:
- the diamond necklace
- the radios
- 1 lighter
Get rid of:
- the damaged Kevlar vest, BUY A NEW ONE
Buy:
- first aid kit
- brass knuckles
- smoke bombs
I just wanna say, rereading this entire thread is a treat. Our guy started with clumsily trying to kill a small time gangster. Look how far he's come.and now he killed living mannequins and made an enemy of a cult
It doesn't really matter now because their all dead.I just wanna say, rereading this entire thread is a treat. Our guy started with clumsily trying to kill a small time gangster. Look how far he's come.and now he killed living mannequins and made an enemy of a cult
Do we know that? For all we know, this might have been one of many basesIt doesn't really matter now because their all dead.I just wanna say, rereading this entire thread is a treat. Our guy started with clumsily trying to kill a small time gangster. Look how far he's come.and now he killed living mannequins and made an enemy of a cult
+1 I think we should prioritize selling the guns instead of dumping them also clean off the vest then try to sell it before just throwing it away.As far as weapons, keep:sounds good to me, +1
- the first ACP pistol
- the GP100 revolver
- the Serbu Super short shotgun
- the rifle
- the SMG
- the molotovs
- the combat knife and switchblade
- the collapsible baton
- the fibre wire
and sell/dump the other weapons. Then buy ammo for the remaining guns.
Try to pawn:
- the diamond necklace
- the radios
- 1 lighter
Get rid of:
- the damaged Kevlar vest, BUY A NEW ONE
Buy:
- first aid kit
- brass knuckles
- smoke bombs
Allies None available. | Other |
MAP: NONE | Targets to Kill: NONE |
Inventory: $380.58 Lighter Flashlight Hospital Security Keycard Your Cell Phone Smoke Grenades x3 (Provides a smoke screen, obscuring vision.) Hemostatic Injector x6 (Immediately stops the bleeding of penetrating trauma.) Gauze dressing x8 (Controls bleeding and covers the wound.) | Clothing and/or Disguises: Generic clothes Tactical gloves William Shatner mask Top hat Trenchcoat (Can conceal two-handed weapons) New Kevlar Vest (provides bullet/shrapnel protection but will NOT protect against stabbing attacks) |
Weapons: [.45 ACP, Pistol] USP Match (12/12 rounds) [9x19mm, SMG] Model 635 (30/30 rounds) [.357, Revolver] GP100 (6/6 rounds) [12 Gauge, Shotgun] Serbu Super Shorty (3/3 rounds) (Sawn-off Shotgun: Easier to conceal than a full-size shotgun) [5.56x45, Rifle] Mini-14 (20/20 rounds) [Grenade, Incendiary] Molotov cocktail x2 Combat knife Switchblade Fiber wire Collapsible baton Brass Knuckles | Ammunition: .357 Mag: 18 .45 ACP: 36 5.56x45: 40 9x19mm: 60 Shotgun Shells: 27 |
Let's buy the best scope we can for our rifle, if at all possible. And a stand it can rest on, for easier sniping.+1, I’m curious if, after the mission, we could go by Courier aspr9ngs and check out those lights
Once we get that, let's go to that neighbourhood, find a secluded spot, and spy on this birthday party using the scope.
+1 If we can still buy stuff I think we should get a few flashbangs as those things saved us in the last mission.Let's buy the best scope we can for our rifle, if at all possible. And a stand it can rest on, for easier sniping.+1, I’m curious if, after the mission, we could go by Courier aspr9ngs and check out those lights
Once we get that, let's go to that neighbourhood, find a secluded spot, and spy on this birthday party using the scope.
+1, I’m curious if, after the mission, we could go by Courier aspr9ngs and check out those lights
+1 If we can still buy stuff I think we should get a few flashbangs as those things saved us in the last mission.Let's buy the best scope we can for our rifle, if at all possible. And a stand it can rest on, for easier sniping.+1, I’m curious if, after the mission, we could go by Courier aspr9ngs and check out those lights
Once we get that, let's go to that neighbourhood, find a secluded spot, and spy on this birthday party using the scope.
Allies and Neutrals: Several Bystanders (Neutral, Ignoring You)
| Hostiles and Unknowns: |
MAP (Click to view full size) (https://i.imgur.com/RD7wNWXm.png) (https://i.imgur.com/RD7wNWX.png) CURRENT LOCATION: PLAZA!
| TARGET: Lumbago Joe!
|
Inventory: $210.58 Lighter Flashlight Hospital Security Keycard Your Cell Phone Hemostatic Injector x6 (Immediately stops the bleeding of severe, penetrating trauma.) Gauze dressing x8 (Controls bleeding.) | Clothing and/or Disguises: Generic clothes Tactical gloves William Shatner mask Top hat Trenchcoat (Can conceal two-handed weapons) New Kevlar Vest (Bullet/shrapnel protection. Will NOT protect against stab attacks.) |
Weapons: [.45 ACP, Pistol] USP Match (12/12 rounds) [9x19mm, SMG] Model 635 (30/30 rounds) [.357, Revolver] GP100 (6/6 rounds) --- [12 Gauge, Shotgun] Serbu Super Shorty (3/3 rounds) (Sawed-Off) [5.56x45, Rifle] Mini-14+ (20/20 rounds, bipod + 4x scope) (Visible!) --- [Grenade, Incendiary] Molotov cocktail x2 [Grenade, Less-Lethal] Flashbang x3 (Blind + stun.) [Grenade, Less-Lethal] Smoke Grenades x3 (Obscures vision.) --- Combat knife Switchblade Fiber wire --- Collapsible baton Brass Knuckles | Ammunition: 9x19mm: 60 .45 ACP: 36 .357 Mag: 18 Shot. Shells: 27 5.56x45: 40 |
Before we commit to a plan lets go see what's for sale at The Shady Back Alley™.
I'll just jump in and give my (figurative) two cents. +1Before we commit to a plan lets go see what's for sale at The Shady Back Alley™.
+1, we really need a silencer
Before we commit to a plan lets go see what's for sale at The Shady Back Alley™.
Allies and Neutrals: Makeshift Suppressor Salesman
Various Other Salesmen
Various Customers
| Hostiles and Unknowns: |
MAP (Click to view full size) (https://i.imgur.com/RD7wNWXm.png) (https://i.imgur.com/RD7wNWX.png) CURRENT LOCATION: Shady Back Alley™!
| TARGET: Lumbago Joe!
|
Inventory: $210.58 Lighter Flashlight Hospital Security Keycard Your Cell Phone Hemostatic Injector x6 (Stops the bleeding of severe trauma.) Gauze dressing x8 (Controls bleeding.) | Clothing and/or Disguises: Generic clothes Tactical gloves William Shatner mask Top hat Trenchcoat (Conceals compact weapons but NOT most long-arms.)
|
Weapons: [.45 ACP, Pistol] USP Match (12/12 rounds) [9x19mm, SMG] Model 635 (30/30 rounds) [.357, Revolver] GP100 (6/6 rounds) --- [12 Gauge, Shotgun] Serbu Super Shorty (3/3 rounds) (Sawed-Off) [5.56x45, Rifle] Mini-14+ (20/20 rounds, bipod + 4x scope) (Visible!) --- [Grenade, Incendiary] Molotov cocktail x2 [Grenade, Less-Lethal] Flashbang x3 (Blind + stun.) [Grenade, Less-Lethal] Smoke Grenades x3 (Obscures vision.) --- Combat knife Switchblade Fiber wire --- Collapsible baton Brass Knuckles | Ammunition: 9x19mm: 60 .45 ACP: 36 .357 Mag: 18 Shot. Shells: 27 5.56x45: 40 |
Buy the suppressor. Continue scouting out the party where Lumbago Joe is.+1
Buy the suppressor. Continue scouting out the party where Lumbago Joe is.+1
For the Mini-14, right?Buy the suppressor. Continue scouting out the party where Lumbago Joe is.+1
Buy the suppressor. Continue scouting out the party where Lumbago Joe is.
For the Mini-14, right?Buy the suppressor. Continue scouting out the party where Lumbago Joe is.+1
Just gotta say, mad props for making all these maps. This game would be impossible to figure out if you didn't make em. Thanks Taberone.+1
Get the silencer for the Mini-14 rifle. Scout out from on top of the gun store.
+1Just gotta say, mad props for making all these maps. This game would be impossible to figure out if you didn't make em. Thanks Taberone.+1
Get the silencer for the Mini-14 rifle. Scout out from on top of the gun store.
Just gotta say, mad props for making all these maps. This game would be impossible to figure out if you didn't make em. Thanks Taberone.
Get the silencer for the Mini-14 rifle. Scout out from on top of the gun store.
Allies and Neutrals: Pigeon Hunting Party - 6 Men
| Hostiles and Unknowns: Old Man (POSSIBLE TARGET?)
|
MAP (Click to view full size) (https://i.imgur.com/RD7wNWXm.png) (https://i.imgur.com/RD7wNWX.png) CURRENT LOCATION: Gun Store (Rooftop)!
| TARGET: Lumbago Joe!
|
Inventory: $110.58 Lighter Flashlight Hospital Security Keycard Your Cell Phone Hemostatic Injector x6 (Stops the bleeding of severe trauma.) Gauze dressing x8 (Controls bleeding.) | Clothing and/or Disguises: Generic clothes Tactical gloves William Shatner mask Top hat Trenchcoat (Conceals compact weapons but NOT most long-arms.)
|
Weapons: [.45 ACP, Pistol] USP Match (12/12 rounds) [9x19mm, SMG] Model 635 (30/30 rounds) [.357, Revolver] GP100 (6/6 rounds) --- [12 Gauge, Shotgun] Serbu Super Shorty (3/3 rounds) (Sawed-Off) [5.56x45, Rifle] Mini-14+ (20/20 rounds, Bipod + 4x Scope + Oil Filter Suppressor) (Visible!) --- [Grenade, Incendiary] Molotov cocktail x2 [Grenade, Less-Lethal] Flashbang x3 (Blind + stun.) [Grenade, Less-Lethal] Smoke Grenades x3 (Obscures vision.) --- Combat knife Switchblade Fiber wire --- Collapsible baton Brass Knuckles | Ammunition: 9x19mm: 60 .45 ACP: 36 .357 Mag: 18 Shot. Shells: 27 5.56x45: 40 |
This is probably not the best place to snipe this guy, also we should make sure we have the right guy so we don't have to shoot all the old beard men if he isn't the right one.+1
I say we watch the party a little longer and see if we can see anyone else that matches the target description, and if we don't see anyone we go after where we saw this guy go.
+1 though our cover is pigeon hunting. Shoot some pigeons to maintain cover while doing the above actionsThis is probably not the best place to snipe this guy, also we should make sure we have the right guy so we don't have to shoot all the old beard men if he isn't the right one.+1
I say we watch the party a little longer and see if we can see anyone else that matches the target description, and if we don't see anyone we go after where we saw this guy go.
+1 though our cover is pigeon hunting. Shoot some pigeons to maintain cover while doing the above actionsThis is probably not the best place to snipe this guy, also we should make sure we have the right guy so we don't have to shoot all the old beard men if he isn't the right one.+1
I say we watch the party a little longer and see if we can see anyone else that matches the target description, and if we don't see anyone we go after where we saw this guy go.
This is probably not the best place to snipe this guy, also we should make sure we have the right guy so we don't have to shoot all the old beard men if he isn't the right one.
I say we watch the party a little longer and see if we can see anyone else that matches the target description, and if we don't see anyone we go after where we saw this guy go.
+1 though our cover is pigeon hunting. Shoot some pigeons to maintain cover while doing the above actionsThis is probably not the best place to snipe this guy, also we should make sure we have the right guy so we don't have to shoot all the old beard men if he isn't the right one.+1
I say we watch the party a little longer and see if we can see anyone else that matches the target description, and if we don't see anyone we go after where we saw this guy go.
Allies and Neutrals: Pigeon Hunting Party - 6 Men
| Hostiles and Unknowns: |
MAP (Click to view full size) (https://i.imgur.com/RD7wNWXm.png) (https://i.imgur.com/RD7wNWX.png) CURRENT LOCATION: Gun Store (Rooftop)!
| TARGET: Lumbago Joe!
|
Inventory: $110.58 Lighter Flashlight Hospital Security Keycard Your Cell Phone Hemostatic Injector x6 (Stops the bleeding of severe trauma.) Gauze dressing x8 (Controls bleeding.) | Clothing and/or Disguises: Generic clothes Tactical gloves William Shatner mask Top hat Trenchcoat (Conceals compact weapons but NOT most long-arms.)
|
Weapons: [.45 ACP, Pistol] USP Match (12/12 rounds) [9x19mm, SMG] Model 635 (30/30 rounds) [.357, Revolver] GP100 (6/6 rounds) --- [12 Gauge, Shotgun] Serbu Super Shorty (3/3 rounds) (Sawed-Off) [5.56x45, Rifle] Mini-14+ (17/20 rounds, Bipod, 4x Scope, Oil Filter Suppressor) (Visible!) --- [Grenade, Incendiary] Molotov cocktail x2 [Grenade, Less-Lethal] Flashbang x3 (Blind + stun.) [Grenade, Less-Lethal] Smoke Grenades x3 (Obscures vision.) --- Combat knife Switchblade Fiber wire --- Collapsible baton Brass Knuckles | Ammunition: 9x19mm: 60 .45 ACP: 36 .357 Mag: 18 Shot. Shells: 27 5.56x45: 40 |