Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: MonkeyMarkMario on August 06, 2018, 10:35:46 pm

Title: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: MonkeyMarkMario on August 06, 2018, 10:35:46 pm
I have an ongoing dnd-esque game going on IRL, but I would like to see if there are any Bay12er who would like to play a game in this universe that I made with my own stats and roll system. Having not done something like this in a forum setting I would be interested in how this would go.

The Game has begun: Intro Part 1 (http://www.bay12forums.com/smf/index.php?topic=171646.msg7825961#msg7825961), waitlisters welcome.

Intro Part 2 (http://www.bay12forums.com/smf/index.php?topic=171646.msg7826457#msg7826457)
At the Outpost (http://www.bay12forums.com/smf/index.php?topic=171646.msg7827055#msg7827055)
At the Outpost with a ship (http://www.bay12forums.com/smf/index.php?topic=171646.msg7827281#msg7827281)

Edit: Made a discord for this game (https://discord.gg/BjdfDne)
Title: Re: Dnd-esque interest check
Post by: MonkeyMarkMario on August 06, 2018, 10:36:45 pm
Rules and settings:

Will update this gradually.

This is a space based game. The players will be part of a crew on a ship, yet to be determined on type o size of ship, either exploring the galaxy, fighting an enemy in a war, or just patrolling a sector in space. You, the players can choose.
Stat checks are rolled on a d12 with 1 being a critical success and a 12 being a critical fail, checks are generally 2 stats added up, the number  or less is a pass, above is a fail.
Character interaction is allowed and encouraged.

Character sheet:
Code: (char:) [Select]
Name:
Rank:
Species Type/Species Name:
Empire Type/Empire Name:
Connection Type:
Overlord(For non-independent):
Stats: roll a d6 for each
 Wealth: What you have or can have(each number represent 100SC eg 2= 200SC)
 Violance: How much you can break stuff
 Mending: How well you mend stuff or people
 Lawfulness: How good you are
 Chaoticness: How much you cause or are driven by chaos
 Luck: How lucky you are
 Connections: Who you know
 Awareness: How observant are you of your surroundings
Species Special(If any):
Empire Special(If any):
Background(optional):

Spoiler: Empire Types: (click to show/hide)
Spoiler: Connection Types: (click to show/hide)
Spoiler: Possible Empires: (click to show/hide)
Spoiler: Species Specials: (click to show/hide)
Title: Re: Dnd-esque interest check
Post by: MonkeyMarkMario on August 06, 2018, 10:37:31 pm
Active Player Characters:
Spoiler: KittyTac (click to show/hide)
Spoiler: sprinkled chariot (click to show/hide)
Spoiler: Dustan Hache (click to show/hide)
Spoiler: Iridium64 (click to show/hide)

Waitlist:

Dead characters:

You all may post now.
Title: Re: Space Based Dnd-esque interest check
Post by: Dustan Hache on August 07, 2018, 12:00:20 am
can we choose to forgo the base species set in favor of offering one of our own (with approval) for evaluation?  I particularly want to play as a race of intelligent quadrupeds, or maybe even have an amorphous abomination on crew.
Title: Re: Space Based Dnd-esque interest check
Post by: MonkeyMarkMario on August 07, 2018, 12:12:42 am
can we choose to forgo the base species set in favor of offering one of our own (with approval) for evaluation?  I particularly want to play as a race of intelligent quadrupeds, or maybe even have an amorphous abomination on crew.
Sure, I removed abomination because I don't want anyone to play as that species, do to it being literally impossible. Well maybe not impossible just not very fun for the player.
Title: Re: Space Based Dnd-esque interest check
Post by: KittyTac on August 07, 2018, 12:24:18 am
If I can't use my favorite sheet, I'll use someone from that species. You get a cookie if you get the reference.

Code: [Select]
Name: Yt'Uixaef
Rank: Officer
Species Type/Species Name: Humanoid/Ti'Lin
Empire Type/Empire Name: Empire/Independent (Named Ti'Yuhan Tribe)
Connection Type: Independent
Overlord(For non-independent): N/A (Technically subservient to their chief, but can disobey)
Stats: roll a d6 for each
 Wealth: 3
 Violance: 2
 Mending: 2
 Lawfulness: 2
 Chaoticness: 5
 Luck: 3
 Connections: 5
 Awareness: 2
Species Special(If any): Humanoid
Empire Special(If any): Mandatory Friendship (This empire wants to integrate as many other species as possible no matter the cost).
Background(optional): Yt'Uixaef is a Ti'Yuhan officer sent to, possibly, find new civilizations that lurk in deep space. He usually respects the will of the other crewmembers, but will interfere if they do something that his empire considers morally reprehensible.
This good?
Title: Re: Space Based Dnd-esque interest check
Post by: MonkeyMarkMario on August 07, 2018, 12:37:17 am
If I can't use my favorite sheet, I'll use someone from that species. You get a cookie if you get the reference.

Code: [Select]
Name: Yt'Uixaef
Rank: Officer
Species Type/Species Name: Humanoid/Ti'Lin
Empire Type/Empire Name: Empire/Independent (Named Ti'Yuhan Tribe)
Connection Type: Independent
Overlord(For non-independent): N/A (Technically subservient to their chief, but can disobey)
Stats: roll a d6 for each
 Wealth: 3
 Violance: 2
 Mending: 2
 Lawfulness: 2
 Chaoticness: 5
 Luck: 3
 Connections: 5
 Awareness: 2
Species Special(If any): Humanoid
Empire Special(If any): ((There is no list of empire specials, do I make my own?))
Background(optional): Yt'Uixaef is a Ti'Yuhan officer sent to, possibly, find new civilizations that lurk in deep space. He usually respects the will of the other crewmembers, but will interfere if they do something that his empire considers morally reprehensible.
This good?

Looks alright, make an Empire Special if you want it's mostly for fluff with some possible in-game bonuses.
Title: Re: Space Based Dnd-esque interest check
Post by: sprinkled chariot on August 07, 2018, 04:20:23 am
Name : Alpha-Theta 435
Rank : Low grade exterminator
Species  : Robotoid : boarding torpedo onboard ship AI and lower grade onboard murder bots collective consciousness
Empire : Ozymandian Empire( probably does not exist now )
Connection type : independent
Overlord : Mainframe 3479, though connection was lost 347 years ago.
Wealth : 3
Violence : 6
Mending : 5
Lawfulness : 2
Chaoticness : 3
Luck : 5
Connections : 4
Awareness : 4

Species special : robotoid
Background : one of many exterminator torpedoes designed by ancient human empire to solve pirate problems and to battle hive ships of all devouring insectoid hivemind. This one lost connection after
successful disabling of pirate cruiser.


This ok ?

Title: Re: Space Based Dnd-esque interest check
Post by: MonkeyMarkMario on August 07, 2018, 09:05:34 am
Name : Alpha-Theta 435
Rank : Low grade exterminator
Species  : Robotoid : boarding torpedo onboard ship AI and lower grade onboard murder bots collective consciousness
Empire : Ozymandian Empire( probably does not exist now )
Connection type : independent
Overlord : Mainframe 3479, though connection was lost 347 years ago.
Wealth : 3
Violence : 6
Mending : 5
Lawfulness : 2
Chaoticness : 3
Luck : 5
Connections : 4
Awareness : 4

Species special : robotoid
Background : one of many exterminator torpedoes designed by ancient human empire to solve pirate problems and to battle hive ships of all devouring insectoid hivemind. This one lost connection after
successful disabling of pirate cruiser.


This ok ?
Looks great. Question, what is you size and are you movable independently.
Title: Re: Space Based Dnd-esque interest check
Post by: Dustan Hache on August 07, 2018, 09:40:51 am
Spoiler (click to show/hide)
Title: Re: Space Based Dnd-esque interest check
Post by: MonkeyMarkMario on August 07, 2018, 09:52:00 am
Spoiler (click to show/hide)
I love it. So you are from a 'pirate' empire or does it just have lots of pirates?

Also since we have 3 people, we can start soon(probably later on in about 5-6 hours I'll post a starting post). Feel free to talk among yourselves and decide on starting mission type and who you are working for.
Title: Re: Space Based Dnd-esque interest check
Post by: KittyTac on August 07, 2018, 10:07:01 am
Hello. I have been selected by The Chief to search for intelligent life in the darkness of space. Should we start exploring right away or do you have other things in mind? I propose that we would pick this ship.

The wolf-man points to the Stellar Dove, a small-sized, fast, lightly-armed freighter.

...how much money do we have?

((Also, all Ti'Yuhan were psionic in the game where they come from (SpaceStory), your choice if that's a thing here.))
Title: Re: Space Based Dnd-esque interest check
Post by: MonkeyMarkMario on August 07, 2018, 10:19:41 am
...how much money do we have?
Each point of wealth is about 100 space credits(sc). may change wealth to actual sc once I post the 1st main post.

((Also, all Ti'Yuhan were psionic in the game where they come from (SpaceStory), your choice if that's a thing here.))
By psionic do you mean for communication or the magic type?
Title: Re: Space Based Dnd-esque interest check
Post by: KittyTac on August 07, 2018, 10:38:31 am
((Also, all Ti'Yuhan were psionic in the game where they come from (SpaceStory), your choice if that's a thing here.))
By psionic do you mean for communication or the magic type?
In SpaceStory, both. Here it can be one or the other. Like I said, your decision.

...so, we have about 800 SC. That should be enough to buy the Stellar Dove. Any other suggestions?
Title: Re: Space Based Dnd-esque interest check
Post by: MonkeyMarkMario on August 07, 2018, 10:59:00 am
It will be for communication only, there will be no magic.
Title: Re: Space Based Dnd-esque interest check
Post by: sprinkled chariot on August 07, 2018, 02:07:26 pm
Torpedo size is 20 metres long. Sort of movable independently with thrusters.
Title: Re: Space Based Dnd-esque interest check
Post by: Dustan Hache on August 07, 2018, 02:28:38 pm
Spoiler (click to show/hide)
I love it. So you are from a 'pirate' empire or does it just have lots of pirates?

Also since we have 3 people, we can start soon(probably later on in about 5-6 hours I'll post a starting post). Feel free to talk among yourselves and decide on starting mission type and who you are working for.
It’s not a pirate empire, just has lots of pirates.
Title: Re: Space Based Dnd-esque interest check
Post by: MonkeyMarkMario on August 07, 2018, 02:37:04 pm
Torpedo size is 20 metres long. Sort of movable independently with thrusters.
ok should be smaller, but will work.
Title: Re: Space Based Dnd-esque Game Starting
Post by: MonkeyMarkMario on August 07, 2018, 05:20:57 pm
The Three of you start in the:
A)Alpha Galaxy(Very Easy)
B)Beta Galaxy(extremely hard)
C)Delta Galaxy(Easy)
D)Gamma Galaxy(Hard)

At a:
A)Pirate base(Easy)
B)Insectoid Base(Normal)
C)Humanoid Base(Normal)
D)Robotoid Base(Hard)

Where do you go?
Title: Re: Space Based Dnd-esque Game Starting
Post by: Dustan Hache on August 07, 2018, 05:26:29 pm
I say we start in the Delta Galaxy on a Humanoid base (CC)
Title: Re: Space Based Dnd-esque Game Starting
Post by: KittyTac on August 07, 2018, 09:37:09 pm
(CC).
Title: Re: Space Based Dnd-esque Game Starting
Post by: MonkeyMarkMario on August 08, 2018, 09:25:52 am
The three of you start in the Delta Galaxy at a Humanoid base in a:
A)A major empire(Easy)
B)A minor empire(normal)
C)A fledgling new to space flight planet(hard)

On a:
A)major starbase(easy)
B)an outpost(normal)
C)not in space on a planet(hard)

Where do you go?
Title: Re: Space Based Dnd-esque Game Starting
Post by: KittyTac on August 08, 2018, 09:33:21 am
(AA)
Title: Re: Space Based Dnd-esque Game Starting
Post by: Dustan Hache on August 08, 2018, 10:38:22 am
A minor Empire’s outpost (BB)
Title: Re: Space Based Dnd-esque Game Starting
Post by: MonkeyMarkMario on August 08, 2018, 12:42:13 pm
Unless you all want to start in separate places, you might want to discuss your starting possition.
Title: Re: Space Based Dnd-esque Game Starting
Post by: sprinkled chariot on August 08, 2018, 01:47:30 pm
BB
Title: Re: Space Based Dnd-esque Game Starting
Post by: KittyTac on August 08, 2018, 09:23:43 pm
What kind of position? On the outpost? I guess we'll be standing in the hangar bay near the Stellar Dove.
Title: Re: Space Based Dnd-esque Game Starting
Post by: Dustan Hache on August 08, 2018, 09:55:25 pm
What kind of position? On the outpost? I guess we'll be standing in the hangar bay near the Stellar Dove.
I think he is implying that we could start in separate crews if our decisions were tied.
Title: Re: Space Based Dnd-esque Game Starting
Post by: KittyTac on August 08, 2018, 09:56:47 pm
Well, my suggestion applies in this case. In the hangar bay.
Title: Re: Space Based Dnd-esque Game at the Outpost
Post by: MonkeyMarkMario on August 09, 2018, 12:35:14 am
The three of you start in the Delta Galaxy at a Humanoid base in a minor empire on an outpost in the hanger bay. In front of you stands a man that looks like a cyclops. He looks at you all expectantly, "Are you buying a ship? if so here is what we got:
Spoiler: Ships (click to show/hide)
All ships come equipped with lasers. If you are not interested in buying a ship(or ships) I have heard of a couple ships looking for some crew.

GM note: please note this is not an SG, so if you do not like these options ask about other stuff.

Edit: I need to know if you are sharing funds or not.
Title: Re: Space Based Dnd-esque Game at the Outpost
Post by: KittyTac on August 09, 2018, 12:41:58 am
E sounds nice for exploration.
Title: Re: Space Based Dnd-esque Game at the Outpost
Post by: sprinkled chariot on August 09, 2018, 02:09:07 am
E

Hope it have fitting torpedo tube.
Title: Re: Space Based Dnd-esque Game at the Outpost
Post by: MonkeyMarkMario on August 09, 2018, 02:21:58 am
You can make small mounts into medium mounts at a rate of 2 small to 1 medium and fit torpedo launchers on the medium.
Title: Re: Space Based Dnd-esque Game at the Outpost
Post by: MonkeyMarkMario on August 09, 2018, 10:36:47 am
You purchase the mini Transport, 600 SC used 200 left. The man asks if you would like to refit your ship:
Spoiler: Ship refits possible (click to show/hide)
Regardless if you want upgrades or not your ship needs a crew, how do you crew it?



Group stats:
Mini Transport: small ship that is 300 meters in length; can crew 150, current crew: 3; has 60 weapon mounts 60 small pd lasers; current cargo: none;
Funds: 200 SC
Title: Re: Space Based Dnd-esque Game at the Outpost
Post by: Dustan Hache on August 09, 2018, 03:52:54 pm
Im taking my 200 out of the “community pool” and running to join Grasa. Money does not grow on asteroids!
Title: Re: Space Based Dnd-esque Game at the Outpost ?possible party split?
Post by: MonkeyMarkMario on August 09, 2018, 09:42:40 pm
Ciradwin took the 200 SC that he put in the pot and decided to join up with Grasa's crew.

Ciradwin: you talk to Grasa and explain to him that you are an engineer. He tells you that it not exactly what he needed, but would still hire you at a rate of 13.5 SC a week, because he did not need an engineer but would accept an extra.


Ciradwin stats:
Funds: 200 SC

Group stats:
Mini Transport: small ship that is 300 meters in length; can crew 150, current crew: 3; has 60 weapon mounts 60 small pd lasers; current cargo: none;
Funds: 0 SC
Title: Re: Space Based Dnd-esque Game at the Outpost ?possible party split?
Post by: KittyTac on August 09, 2018, 09:45:27 pm
*telepathically signalling to Ciradwin*

Oh, come on. We spent money on the transport. Now you're leaving us without a credit to our name? Give back 100 of it, NOW!
Title: Re: Space Based Dnd-esque Game at the Outpost ?possible party split?
Post by: Dustan Hache on August 09, 2018, 11:12:42 pm
*telepathically signalling to Ciradwin*

Oh, come on. We spent money on the transport. Now you're leaving us without a credit to our name? Give back 100 of it, NOW!
~It was my money to begin with, I’ll decide what I do with it myself!~

Ask him what he was looking for specifically. Mention offhandedly that I am a decent gunner, first responder and fighter pilot, though engineering and robotics are my strengths.
Title: Re: Space Based Dnd-esque Game at the Outpost ?possible party split?
Post by: MonkeyMarkMario on August 09, 2018, 11:25:57 pm
He tells you that he was looking mostly for a pilot for the ship, his last one decided to leave him high and dry is what he tells you. He also tells you that he is always looking for more guards.
Title: Re: Space Based Dnd-esque Game at the Outpost ?possible party split?
Post by: sprinkled chariot on August 10, 2018, 01:33:49 am
What is my current position ? ( that's important for torpedo )
Title: Re: Space Based Dnd-esque Game at the Outpost ?possible party split?
Post by: MonkeyMarkMario on August 10, 2018, 01:36:17 am
You are in the hanger bay talking to the cyclops man.
Title: Re: Space Based Dnd-esque Game at the Outpost ?possible party split?
Post by: KittyTac on August 10, 2018, 01:58:00 am
Ask around for space hitchhikers. It'll be a bit lonely otherwise. Maybe we'll get paid.
Title: Re: Space Based Dnd-esque Game at the Outpost ?possible party split?
Post by: MonkeyMarkMario on August 10, 2018, 02:14:08 am
You go around the outpost looking for people that just want a ride to somewhere else. Turns out that there is a family of 5 that would like to go to the Eneq system, which is 20 light-years away, they are willing to pay 7 SC a person(35 SC). There also appears to be a group of 6 guys who are getting board of the station life and just want to go on a ship, they would like to get paid 5 SC each per week(30 SC a week). It looks like a merchant is needing to go to the Nafa system, right next door to the Eneq system, he has 18KT of cargo and is willing to pay 6 SC a KT + 10 SC for himself(118 SC).
Title: Re: Space Based Dnd-esque Game at the Outpost ?possible party split?
Post by: sprinkled chariot on August 10, 2018, 02:15:56 am
Attempt to dock to ship or to get inside ( preferably not by ramming it with nose drill )

Title: Re: Space Based Dnd-esque Game at the Outpost ?possible party split?
Post by: KittyTac on August 10, 2018, 02:27:46 am
We'll bring the merchant.
Title: Re: Space Based Dnd-esque Game at the Outpost ?possible party split?
Post by: MonkeyMarkMario on August 10, 2018, 02:35:24 am
The merchant thanks you and informs you that he will be loaded up in a couple hours. +118SC

You successfully get on board the ship, turns out that being 20 meters long does not mean you are that big(you are only 2 meter tall and you are segmented, meaning you are a torpedo that is like a worm).

Group stats:
Mini Transport: small ship that is 300 meters in length; can crew 150, current crew: 2-3, current passengers: 1 wealthy merchant; has 60 weapon mounts 60 small pd lasers; current cargo: 18KT of merchant's goods being loaded;
Funds: 118 SC
Title: Re: Space Based Dnd-esque Game at the Outpost ?possible party split?
Post by: sprinkled chariot on August 10, 2018, 03:03:11 am
Attempt to connect to ship data network to gain any extra info on our ship, like ship journal, presence of onboard AI and alike
Title: Re: Space Based Dnd-esque Game at the Outpost ?possible party split?
Post by: KittyTac on August 10, 2018, 04:11:34 am
Once the merchant comes back, take control of the ship and fly to the Nafa system.
Title: Re: Space Based Dnd-esque Game Away we go! ?possible party split?
Post by: MonkeyMarkMario on August 10, 2018, 10:32:55 am
The merchant's stuff gets in the cargo bay and the merchant get on board and informs you that he is ready. You get permission to leave the bay from the control and leave. Flight time: 5 days and 2 hours. Due to not leaving at the minimum crew your ship might suffer some setbacks.

You connect to the ship database and learn that this is just your average everyday mini transport somewhat new. It was finished being built 2 days ago and has been not used. The ship has an AI that is at level 2, at this level there is very little the AI can do except basic piloting, defensive firing, and other minor system checks, think the AI on the most advanced airplane with some extra features.

Group stats:
Mini Transport: small ship that is 300 meters in length; can crew 150, min is 10, current crew: 2-3, current passengers: 1 wealthy merchant; has 60 weapon mounts 60 small pd lasers; current cargo: 18KT of merchant's goods; Level 2 AI core;
Funds: 118 SC

GM note: For now you all are on the mini transport unless Dustan is gun-ho about leaving you all high and dry. Also do you want to name the ship?
Title: Re: Space Based Dnd-esque Game Away we go! ?possible party split?
Post by: sprinkled chariot on August 10, 2018, 11:29:41 am
Use ship sensors to scan for any potential hostiles

Check if ship has any fabricator capable of replenishing my supplies of murder bots, in case they meet demise

Title: Re: Space Based Dnd-esque Game Away we go! ?possible party split?
Post by: Dustan Hache on August 10, 2018, 01:31:55 pm
offer my services to the good captain as security then. Oh, before I forget! I need to find some small arms weaponry compatible with a quadruped. Maybe a helmet-mounted laser.
Title: Re: Space Based Dnd-esque Game Away we go! party split
Post by: MonkeyMarkMario on August 10, 2018, 06:26:08 pm
Ciradwin:
The captain accepts your services as a guard, at the rate of 14 SC. You find an compression rifle that would work for you costing 12 SC, but no helmet-mounted laser.

Main Group:
It was a good thing you were on sensors, because you discover an escort sized ship 1 lightyear out that will catch up to you in 3 hours. You also discovered 1 fabricator and about 3KT of metals for fabricating.

Group stats:
Mini Transport: small ship that is 300 meters in length; can crew 150, min is 10, current crew: 2-3, current passengers: 1 wealthy merchant; has 60 weapon mounts 60 small pd lasers; current cargo: 18KT of merchant's goods, 3KT of fabrication supplies; Level 2 AI core; 1 fabricator;
Funds: 118 SC

Ciradwin stats:
1 compression rifle; guard on-board the mini transport Grasa's transport, pay rate 14 SC;
Funds: 182 SC

GM note: well I guess the party is split. Will it always be split, that is the question.
Title: Re: Space Based Dnd-esque Game Away we go! party split
Post by: Dustan Hache on August 10, 2018, 07:57:05 pm
get on board and await orders from the captain.
Edit: it’s kinda head canon for me that quadrupeds have alternative weapons with mechanisms more fitting to races that don’t have opposable thumbs. Hence why I thought of a head mounted laser gun.
Title: Re: Space Based Dnd-esque Game Away we go! party split
Post by: MonkeyMarkMario on August 10, 2018, 08:59:05 pm
alert the captain and request orders. Is he expecting anyone like for contraband inspection, or is that escort ship less of an escort and more of a raider? If he declares it a raider, man the guns and be ready to open fire!
I really should put a separator between you and the others, the escort was for the main group not you.
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: KittyTac on August 10, 2018, 09:25:18 pm
As the captain(?) of the mini-transport, I name it "Friendship Enforcer 01". Then send a message to the escort:

GREETINGS. STATE YOUR INTENTIONS.
Title: Re: Space Based Dnd-esque Game Away we go! party split
Post by: Dustan Hache on August 10, 2018, 09:43:42 pm
alert the captain and request orders. Is he expecting anyone like for contraband inspection, or is that escort ship less of an escort and more of a raider? If he declares it a raider, man the guns and be ready to open fire!
I really should put a separator between you and the others, the escort was for the main group not you.
Action edited.
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: MonkeyMarkMario on August 10, 2018, 10:03:48 pm
Ciradwin:
You inform the captain you are on board, he informs you that they will be disembarking as soon as the last 10KT of cargo is loaded, eta 1 hour. He orders you to report to the chief of security, Chief Warrent Officer 3 Bendso.

Main Group:
You hail the escort with your message successfully. They reply: "Surrender your cargo to us and we will let you live." eta 2.5 hours

Group stats:
Mini Transport: Friendship Enforcer 01: small ship that is 300 meters in length; can crew 150, min is 10, current crew: 2-3, current passengers: 1 wealthy merchant; has 60 weapon mounts 60 small pd lasers; current cargo: 18KT of merchant's goods, 3KT of fabrication supplies; Level 2 AI core; 1 fabricator; hostile contact 2.5 hours out;
Funds: 118 SC

Ciradwin stats:
1 compression rifle; guard on-board the mini transport Grasa's transport, pay rate 14 SC; under chief of security: Chief Warrent Officer 3 Bendso; eta for disembarking 1 hour;
Funds: 182 SC
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: KittyTac on August 10, 2018, 10:06:27 pm
C'Ufis!

Set the hyperdrive or whatever to full speed and attempt to evade. It'll take longer to get to the destination, but whatever.
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: sprinkled chariot on August 10, 2018, 10:21:56 pm
Why are we running away in fear?
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: KittyTac on August 10, 2018, 10:32:56 pm
Should we take needless risks? I don't think we should.
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: sprinkled chariot on August 11, 2018, 08:46:28 am
 extermination protocols engaged

Crawl out of ship hangar bay, accelerate and ram into following us ship
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: Dustan Hache on August 11, 2018, 09:20:09 am
Do as ordered and report in to the chief of security.
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: KittyTac on August 11, 2018, 09:25:05 am
Are you sure it's a good idea to do this at FTL speeds? Sure, you'll turn the ship into spacedust. But you will kill yourself in the process. Now, I have an idea if this doesn't work or you reconsider.
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: sprinkled chariot on August 11, 2018, 09:37:10 am
 What is your plan
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: KittyTac on August 11, 2018, 09:46:24 am
Throw an empty can of Space Cola out of the airlock and hope it hits. Should blow up with the force of a billion nukes on impact, due to e=mc2. I'll wait to see how they react to this maneuver, though.
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: MonkeyMarkMario on August 11, 2018, 10:45:55 am
Ciradwin:
You report to the Chief of Security. He assigns you a rank of Specialist, and to the Captain's squad, under Staff Sergeant Gaeds.

Main Group:
You guys try and formulate a plan and the merchant drops in on your plan making asking if there is a problem?

Group stats:
Mini Transport: small ship that is 300 meters in length; can crew 150, min is 10, current crew: 2-3, current passengers: 1 wealthy merchant; has 60 weapon mounts 60 small pd lasers; current cargo: 18KT of merchant's goods, 3KT of fabrication supplies; Level 2 AI core; 1 fabricator;
Funds: 118 SC
hostile contact: 2 hours out

Ciradwin stats:
Rank: Specialist
Chain of command: Chief Warrent Officer 3 Bendso(security chief), Staff Sergeant Gaeds(Squad leader);
Equipment: 1 compression rifle;
Notes: guard on-board the mini transport Grasa's transport, pay rate 14 SC;
Funds: 182 SC
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: KittyTac on August 11, 2018, 10:57:51 am
You see, there's a raider approaching. Ask no further questions.

*points to the ship computer*

Throw an empty Space Cola can out of the airlock.
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: MonkeyMarkMario on August 11, 2018, 08:01:00 pm
Main Group:
After telling the merchant that he tells you that he better not lose his goods or you will regret it. You realize that being in the airlock might not be a good idea at this speed, so you open the cargo bay door and launch out the can of Cola out the bay doors. It will be an hour till you know if that did anything(at 30 min mark).

Group stats:
Mini Transport: small ship that is 300 meters in length; can crew 150, min is 10, current crew: 2-3, current passengers: 1 wealthy merchant; has 60 weapon mounts 60 small pd lasers; current cargo: 18KT of merchant's goods, 3KT of fabrication supplies; Level 2 AI core; 1 fabricator;
Funds: 118 SC
hostile contact: 1.5 hours out
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: Dustan Hache on August 11, 2018, 08:17:17 pm
Report in to staff seargant Gaeds, and start small-talk.
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: MonkeyMarkMario on August 11, 2018, 08:36:17 pm
Ciradwin:
You report to Staff Sergeant Gaeds. He lets you work with the 3 squads and see what fits. It turns out that there is a squad meeting in 10 mins. You go to the meeting and are informed, along with the rest of the squad, that the captain is going to have the squad be on the ready to capture some very important people, when the ship gets to its destination. Turns out that being the only quadruped in the squad no one really likes you, Gaeds notices this and tells you that you will report directly to the captain.

Ciradwin stats:
Rank: Specialist
Chain of command: Captain Grasa, Chief Warrent Officer 3 Bendso(security chief), Staff Sergeant Gaeds(Squad leader);
Equipment: 1 compression rifle;
Notes: guard on-board the mini transport Grasa's transport, pay rate 14 SC;
Funds: 182 SC
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: Dustan Hache on August 11, 2018, 10:34:03 pm
bleh. They always underestimate the Qs. Go inform the captain of Gaed’s orders for me.
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: KittyTac on August 11, 2018, 10:36:43 pm
Now open a trash bag full of various small junk inside of the airlock. Shrapnel.
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: MonkeyMarkMario on August 11, 2018, 10:50:23 pm
Ciradwin:
You report to the captain. He does not underestimate you, he makes promotes you to Sergeant and put you in charge of his personal guard. You now have 4 Specialist under you(captain's guard is at-least Specialist).

Main Group:
You continue to dump more stuff into space, unfortunately you locked yourself in the airlock. one your second bag of trash and are stuck in the airlock that is set to open momentarily.

Group stats:
Mini Transport: small ship that is 300 meters in length; can crew 150, min is 10, current crew: 2-3, current passengers: 1 wealthy merchant; has 60 weapon mounts 60 small pd lasers; current cargo: 18KT of merchant's goods, 3KT of fabrication supplies; Level 2 AI core; 1 fabricator;
Funds: 118 SC
hostile contact: 1 hour out

Ciradwin stats:
Rank: Sergeant
Chain of command: Captain Grasa, Chief Warrent Officer 3 Bendso(security chief), Staff Sergeant Gaeds(Squad leader); 4 Specialist;
Equipment: 1 compression rifle;
Notes: guard on-board the mini transport Grasa's transport, pay rate 14 SC;
Funds: 182 SC

Yt'Uixaef stats:
stuck in an airlock
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: KittyTac on August 11, 2018, 10:55:51 pm
MASH THE OPEN INTERIOR AIRLOCK BUTTON. HOPE IT OPENS BEFORE I GET SUCKED OUT INTO SPACE.
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: MonkeyMarkMario on August 11, 2018, 11:03:11 pm
You fail to open the airlock, but as the outer door opens you are able to push a button that is apparently an emergency stop button. The outer door closes and air begins to cycle back into the airlock. The airlock is now disabled until fixed.

Yt'Uixaef stats:
stuck in a disabled airlock
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: Dustan Hache on August 11, 2018, 11:21:35 pm
Inspect the four guardspeople under my command carefully. Try to judge their strengths and weaknesses.
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: KittyTac on August 11, 2018, 11:28:15 pm
Use the intercom in the airlock (obviously there is an intercom for situations like that) to call out for help.
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: MonkeyMarkMario on August 11, 2018, 11:42:41 pm
Ciradwin:
In general Specialist Fara and Specialist Yisr are above grade, infact are on their way to promotions soon, while Specialist Taed and Specialist Atya are just average they will be here a while. Specialist Fara is a great sniper, Specialist Yisr is a great demolitionist, Specialist Taed is alright at using assault type weapons, and Specialist Atya is alright at being a straight up brute.

Yt'Uixaef:
You succeed in using the intercom to call for help, there are only 2 other people on board the ship so hopefully someone comes soon.

Yt'Uixaef stats:
stuck in an airlock

Ciradwin stats:
Rank: Sergeant
Chain of command: Captain Grasa, Chief Warrent Officer 3 Bendso(security chief), Staff Sergeant Gaeds(Squad leader); 4 Specialist: Specialist Fara is a sniper, Specialist Yisr is a demolitionist, Specialist Taed is an assault trooper, and Specialist Atya is a brute.;
Equipment: 1 compression rifle;
Notes: guard on-board the mini transport Grasa's transport, pay rate 14 SC;
Funds: 182 SC

Group stats:
Mini Transport: small ship that is 300 meters in length; can crew 150, min is 10, current crew: 2-3, current passengers: 1 wealthy merchant; has 60 weapon mounts 60 small pd lasers; current cargo: 18KT of merchant's goods, 3KT of fabrication supplies; Level 2 AI core; 1 fabricator;
Funds: 118 SC
hostile contact: 40 mins out
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: KittyTac on August 12, 2018, 12:08:05 am
Wait to be released. Once I'm out of the airlock, fire all weapons on the raider since the cola thing did not work out.
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: Dustan Hache on August 12, 2018, 12:57:22 am
practice my combat skills in sparring matches with the lesser two specialists to pass the time. Hopefully it will help them get better and help me get in shape.
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: sprinkled chariot on August 12, 2018, 04:35:34 am
Flesh is weak

Slow down the speed of ship as much as possible
Rescue retarded mammal and then crawl out of the ship and launch myself towards escort to burrow into it with my forwards drill.
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: MonkeyMarkMario on August 12, 2018, 02:02:32 pm
Ciradwin:
You practice your combat skills and slightly help the other 2 with theirs. You have gained the respect of your team, they are now more willing to follow your orders and help you.

Main Group:
Alpha-Theta 435 was able to release "the retarded mammal" and together you both drop the ship out of warp. Than open fire with the pd lasers on the escort doing minuscule damage to their shields. Alpha-Theta 435 then launches out the cargo bay and burrows into the enemy bridge. The enemy has been surprised.

Ciradwin stats:
Rank: Sergeant
Chain of command: Captain Grasa, Chief Warrent Officer 3 Bendso(security chief), Staff Sergeant Gaeds(Squad leader); 4 Specialist: Specialist Fara is a sniper, Specialist Yisr is a demolitionist, Specialist Taed is an assault trooper, and Specialist Atya is a brute; have their respect;
Equipment: 1 compression rifle;
Notes: guard on-board the mini transport Grasa's transport, pay rate 14 SC;
Funds: 182 SC

Group stats:
Mini Transport: small ship that is 300 meters in length; can crew 150, min is 10, current crew: 2-3, current passengers: 1 wealthy merchant; has 60 weapon mounts 60 small pd lasers; current cargo: 18KT of merchant's goods, 3KT of fabrication supplies; Level 2 AI core; 1 fabricator;
Funds: 118 SC
hostile contact: in battle, surprised -1 to rolls
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: sprinkled chariot on August 12, 2018, 04:27:09 pm
Disgorge my cargo of murderous spider bots to kill crew and sabotage equipment, attempt to hack their data network to switch off power supply for life support, lightening, doors and weapon systems.

I have come to destroy you
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: MonkeyMarkMario on August 12, 2018, 05:11:19 pm
Alpha-Theta 435:
You are in your element. They stand no chance against you and your spider bots(I forgot to ask how many you carry).

Alpha-Theta 435:
On board enemy bridge(captured);
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: Dustan Hache on August 12, 2018, 05:35:15 pm
Check in with the captain, ask for an ETA. Ask my squad-mates if they have any plans they’re saving up for.
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: MonkeyMarkMario on August 12, 2018, 06:48:46 pm
"Just in time," the captain says, "get your team together I will be negotiating with The Conduit and I will want my entire personal guard with me." The Conduit are a Robotoid/Synthetic race that are know for their anti-organic tenancies but are currently at peace with due to an energy crisis throughout their empire. You can probably guess that the captain will be negotiating with them for the full power-cells that are in the cargo bay.

Ciradwin stats:
Rank: Sergeant
Chain of command: Captain Grasa, Chief Warrent Officer 3 Bendso(security chief), Staff Sergeant Gaeds(Squad leader); 4 Specialist: Specialist Fara is a sniper, Specialist Yisr is a demolitionist, Specialist Taed is an assault trooper, and Specialist Atya is a brute; have their respect;
Equipment: 1 compression rifle;
Notes: team leader of the captain's guard on-board the mini transport Grasa's transport, pay rate 14 SC;
Funds: 182 SC
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: Dustan Hache on August 12, 2018, 07:54:02 pm
Pair up Fara and Taed, have them follow a bit behind the main group. Yisr and I will take the lead, and Atya’s duty is to make sure Captain Grasa has a escape route if things go south, which means he stays closest to them.

Battle plan if things go wrong: Fara and Taed provide covering fire while Yisr and I set up explosives to slow enemy advances, Atya gets Grasa back to the ship, followed by Me and Yisr, with Fara and Taed bringing up the rear post-explosives.
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: MonkeyMarkMario on August 12, 2018, 08:21:10 pm
You get you team ready and give them the plan of action. Hopefully it won't be necessary. Turns out there is just 1 Synth(that is what the organics call them) after seeing the number of guards the captain has it cooperates and the negotiations go well. After 17 hours the full power cells are traded for empty power cells and 100 SC a power cell. The captain does realize that you and your team were the main reason for the smooth negotiations. He grants each of you a 50 SC bonus.

Ciradwin stats:
Rank: Sergeant
Chain of command: Captain Grasa, Chief Warrent Officer 3 Bendso(security chief), Staff Sergeant Gaeds(Squad leader); 4 Specialist: Specialist Fara is a sniper, Specialist Yisr is a demolitionist, Specialist Taed is an assault trooper, and Specialist Atya is a brute, have their respect;
Equipment: 1 compression rifle;
Notes: team leader of the captain's guard on-board the mini transport Grasa's transport, pay rate 14 SC;
Funds: 232 SC
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: KittyTac on August 12, 2018, 10:04:07 pm
*over radio*

Tell your killbots to bring everything they can here.
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: sprinkled chariot on August 13, 2018, 12:27:35 am
Dock

Attempt to connect to ship data network to check its overall state, read the ship journal. 

Did not think of this, considering they are dog sized probably many. May be you will decide it with random roll ?
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: Dustan Hache on August 13, 2018, 09:34:52 am
congratulate my squad-mates on a job well done, then resume training and asking if they have plans.
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: MonkeyMarkMario on August 13, 2018, 02:04:21 pm
Ciradwin:
A round of congrats and high fives goes around the team. Training continues and plans for the future are discussed. All of your team is convinced that you are destined for greatness and pledge to follow you anywhere. You team is now loyal and will stay with you.

Main Group:
Yt'Uixaef wants Alpha-Theta 435 to have its killbots bring what they can back to the ship, Alpha-Theta 435 tells him to dock, the coms are eerily silent. meanwhile Alpha-Theta 435 hacks into the ships computer and finds that it had been bought only a week ago and looks like the owner wanted to try his luck pirating, his dead body on the floor of the bridge tells you that he was not successful, thanks to you. After 75 of the crew die the last 50 surrender. You now have a escort class ship with a hull breach in the bridge and 50 crewmen. You only lost 5 killbots out of 16. You also got 10 SC from the dead captain.
I am going to say 16 max.

Ciradwin stats:
Rank: Sergeant
Chain of command: Captain Grasa, Chief Warrent Officer 3 Bendso(security chief), Staff Sergeant Gaeds(Squad leader); 4 Specialist: Specialist Fara is a sniper, Specialist Yisr is a demolitionist, Specialist Taed is an assault trooper, and Specialist Atya is a brute, have their loyalty(will travel with you);
Equipment: 1 compression rifle;
Notes: team leader of the captain's guard on-board the mini transport Grasa's transport, pay rate 14 SC;
Funds: 232 SC

Alpha-Theta 435:
Killbots: 11/16; cost 0.1KT of fab units to make 1
Funds: 10 SC;

Group stats:
Mini Transport: small ship that is 300 meters in length; can crew 150, min is 10, current crew: 2-3, current passengers: 1 wealthy merchant; has 60 weapon mounts 60 small pd lasers; current cargo: 18KT of merchant's goods, 3KT of fabrication supplies; Level 2 AI core; 1 fabricator;
Escort: small ship that is 300 meters in length; can crew 300, min is 10, current crew: 50; has 90 weapon mounts 30 med: 15 missile, and 15 laser, 60 small pd lasers; has 7 fighters and 3 drop-ships; current cargo: 3KT of fabrication supplies, 90 missiles; hull breach in the bridge;
Funds: 118 SC
hostile contact: none.

Gm note: that was impressive, you rolled rather Alpha-Theta 435.
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: Dustan Hache on August 13, 2018, 06:29:50 pm
lets try upping our game. Talk to Gaeds about cross-team competition to help with team bonding and tactics. After all, the best way to increase our skill is to compete with other teams and see where each group does well.
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: MonkeyMarkMario on August 13, 2018, 07:23:44 pm
You talk to Staff Sergeant Gaeds about cross-team competition and he seems receptive. He says he will organize it. The next day at the morning briefing Gaeds informs all the team leaders that there will be a cross-team competition that will involve 2 teams fighting over an area to capture the opposing teams base. It will be held in the training bay and will be using stun rifles and pistols, after all this if for team building and train not to kill each other. The tournament will go as following:There will be an hour brake between each match wining team of the tournament gets bragging right.

Ciradwin stats:
Rank: Sergeant
Chain of command: Captain Grasa, Chief Warrent Officer 3 Bendso(security chief), Staff Sergeant Gaeds(Squad leader); 4 Specialist: Specialist Fara is a sniper, Specialist Yisr is a demolitionist, Specialist Taed is an assault trooper, and Specialist Atya is a brute, have their loyalty(will travel with you);
Equipment: 1 compression rifle;
Notes: team leader of the captain's guard on-board the mini transport Grasa's transport, pay rate 14 SC;
Funds: 232 SC
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: Dustan Hache on August 13, 2018, 09:41:01 pm
right, team formation stays the same me and Yisr, Fara and Taed with Atya acting as rear guard for Yisr and Me. Scout the training bay for a general layout of the bases. Make a mental note of it before our fight begins.
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: KittyTac on August 13, 2018, 10:15:59 pm
Was daydreaming, sorry.

Dock.
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: MonkeyMarkMario on August 13, 2018, 11:05:47 pm
Ciradwin:
You do not get permission to see the layout before the tournament. But your team remembers their positions and Atya asks if that means she will be base defending?

Main Group:
You succeed in docking the ships together. What do you want to do with the ship and crew?

Stats:
Spoiler: Ciradwin (click to show/hide)
Spoiler:  Alpha-Theta 435 (click to show/hide)
Spoiler: Yt'Uixaef (click to show/hide)
Spoiler: Group stats (click to show/hide)
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: KittyTac on August 13, 2018, 11:08:32 pm
Okay, look around for things. Handheld weapons especially.

Wait for response.
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: MonkeyMarkMario on August 13, 2018, 11:22:12 pm
There was a weapon per crew member plus some extra, 160 handheld weapons found: 32 laser pistols, 6 laser rifles, 122 knives. Not much more on-board except your regular maintenance tools, and some fabrication supplies.

Spoiler: Group stats (click to show/hide)

GM note: If you want to do some time-skippery things just mention it, I'll do the appropriate time measurements.
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: KittyTac on August 14, 2018, 12:07:15 am
Board the ship and take 2 pistols and a rifle. Gotta get that self-defense.
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: MonkeyMarkMario on August 14, 2018, 12:20:43 am
Remember that you completely control the ship and crew(they surrendered) so stuff like this can be easily done. Is there anything MAJOR you want to do with the ship and crew?
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: KittyTac on August 14, 2018, 12:26:16 am
Remember that you completely control the ship and crew(they surrendered) so stuff like this can be easily done. Is there anything MAJOR you want to do with the ship and crew?
Set the ship on autopilot to follow, then restrain the crew. Then give them to the authorities once we arrive.
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: MonkeyMarkMario on August 14, 2018, 01:01:32 am
You try to set the ship on auto pilot but the computer seems to have been encrypted beyond your capabilities. On the crew, you start restraining them but once they realize that it is just you and no one else they would rather not be spaced and offer their services, for free.

Spoiler: Group Stats (click to show/hide)
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: KittyTac on August 14, 2018, 01:03:00 am
We will accept you if you disable your weapons for now.
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: MonkeyMarkMario on August 14, 2018, 01:13:46 am
They agree, you gained 50 thralls, they will follow and obey you every order. Your thralls have mixed abilities and will keep your ship up and running. Now that that is taken care of do you scuttle the escort? By scuttling a ship you gather everything usable from it and than destroy what is left this usually make a debris field that is half a small than it would have been if it had been destroyed in combat. the debris is just scrap metal and can be salvaged.

Spoiler: Group Stats (click to show/hide)
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: KittyTac on August 14, 2018, 01:20:27 am
Wait for Alpha to respond.
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: sprinkled chariot on August 14, 2018, 01:25:54 am
Get crew to fix damn big hole in ship bridge, fabricate spider killbots to replenish supplies of them

Lets scrap this useless junk anyway

Set destination of ship to this place we were going to drive merchant to
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: Dustan Hache on August 14, 2018, 08:25:21 am
no, Atya is on attack, following a little behind me so they don’t ambush us from behind.
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: MonkeyMarkMario on August 14, 2018, 09:28:58 am
Ciradwin:
Atya understands. It's the next day just minutes before the first match.

Main Group:
Where Yt'Uixaef failed at getting in the computer you are already in, Alpha-Theta 435 sets the destination of the ship for the Nafa system, spider bots are fabricated: +5 Killbots, -0.5t Fab units, and crew are ordered to repair the bridge AND scrap the escort.

Stats:
Spoiler: Ciradwin (click to show/hide)
Spoiler:  Alpha-Theta 435 (click to show/hide)
Spoiler: Yt'Uixaef (click to show/hide)
Spoiler: Group (click to show/hide)

Gm note changed cost of Killbots. Also I am getting mixed messages about the escort, are you scuttling it or bringing it with you?
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: KittyTac on August 14, 2018, 09:32:43 am
How about you set it on autopilot then we sell the escort when we arrive?
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: Dustan Hache on August 14, 2018, 10:51:28 am
one last check over of our gear, and let’s get started!
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: sprinkled chariot on August 14, 2018, 04:33:07 pm
Why we don't scuttle our transport and use glorious armed escort

( damn, intended to scuttle our own starting ship  instead of our prize )
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: KittyTac on August 14, 2018, 10:05:28 pm
The transport has a storage bay. We bought it for exploration, remember?
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: MonkeyMarkMario on August 14, 2018, 10:08:55 pm
Ciradwin:
Everything looks fine, nothing strange with the gear. You position your team to get ready to start. Match start in just a min or 2.

Stats:
Spoiler: Ciradwin (click to show/hide)
GM note: Every ship has at least 1 cargo-bay, transports just have bigger ones.
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: KittyTac on August 14, 2018, 10:10:55 pm
What if we want to scoop up animals and plants from a planet? I'm not sure that a lot of critters would fit inside of an escort.
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: MonkeyMarkMario on August 14, 2018, 10:14:22 pm
The escort is the same size as your mini transport:
Quote from: ships
Escort: small ship that is 300 meters in length;
Mini Transport: small ship that is 300 meters in length;
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: KittyTac on August 14, 2018, 10:18:06 pm
The escort is the same size as your mini transport:
Quote from: ships
Escort: small ship that is 300 meters in length;
Mini Transport: small ship that is 300 meters in length;
I meant the cargo bay.
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: MonkeyMarkMario on August 14, 2018, 10:20:22 pm
The escort is the same size as your mini transport:
Quote from: ships
Escort: small ship that is 300 meters in length;
Mini Transport: small ship that is 300 meters in length;
I meant the cargo bay.
Ahh, well you could cut back on crew quarters after all do you really need 300 crew quarters?
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: sprinkled chariot on August 15, 2018, 01:26:14 am
1010101010101, if you are so determined to keep your pathetic transport, keep it, escort goes to me.

undock escort from transport, if they are still docked
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: KittyTac on August 15, 2018, 01:39:16 am
That's actually even better. As long as we stay together.
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: MonkeyMarkMario on August 15, 2018, 02:37:01 am
You divide everything evenly among the 2 ships and now are traveling together. NO ONE is scuttling anything. ETA to the Nafa system 3 days 9 hours.

Spoiler:  Alpha-Theta 435 (click to show/hide)
Spoiler: Yt'Uixaef (click to show/hide)
Spoiler: Group stats (click to show/hide)

GM Note: Why do you people keep dividing the party?!?!?!
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: Dustan Hache on August 15, 2018, 08:47:21 am
I broke off because I didn’t like the idea of a communal money pool.
Wait for the match to start, then give Alpha team a run for their money!
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: KittyTac on August 15, 2018, 09:20:42 am
Continue on course.

((Reminds me of Escape Velocity and Endless Sky.))
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: sprinkled chariot on August 15, 2018, 12:35:14 pm
Man augur arrays to scan for any approaching objects

Attempt to figure out assumed location of empire I was built by


ooc

Are missiles bypassing shields in this universe ?

Also are ships bristling with guns in this universe?


Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: MonkeyMarkMario on August 15, 2018, 12:46:44 pm
Ciradwin:
The match has started! The first shoot of the match comes from Alpha, Yisr got shot in the right leg. Yisr fires back and hit the guy that hit him, looks like his target goes down. No further firing coming. current layout:
Code: [Select]
WBW
WcW
WOW
WcW
WBW
legend:
W= wall
B= base
O= open area
c= cover
Your team base is the bottom one and your team is currently at the bottom cover.

Alpha-Theta 435:
You look through the star chart and can't quite pinpoint the location of your former empire. You are so engrossed with the star charts you do not notice the cruiser until it hails you.

Main Group:
You are 13 hours away from your destination when you receive a hail from a cruiser that is on an intercept course. They say the follow, "Unidentified vessels id yourselves immediately!"

Stats:
Spoiler: Ciradwin (click to show/hide)
Spoiler:  Alpha-Theta 435 (click to show/hide)
Spoiler: Yt'Uixaef (click to show/hide)
Spoiler: Group stats (click to show/hide)

GM note: Missiles DO NOT bypass shields, and ships are bristled with gun(anywhere from 10%-40% of a ship will have guns).
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: Dustan Hache on August 15, 2018, 12:52:48 pm
right, so it looks like the battle is in a fairly tight area with little room for flanking. Let’s use that to our advantage by having Taed and Yisr provide covering fire while I cross the open space with Atya. Fara will be tasked with picking off anyone who dares stick themselves out of cover to return fire.
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: sprinkled chariot on August 15, 2018, 12:56:48 pm
 Damnatio Mundi escort ship reporting, identify yourself

Estimate distance to them and their threat level

Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: MonkeyMarkMario on August 15, 2018, 07:00:43 pm
Ciradwin:
The match goes in your favor with Fara sniping someone, you taking 2 people out with your pistol and Atya taking the last one out with her rifle. Match finished in 64 mins, next match between Beta and Gamma team in 1 hour/72min.

Alpha-Theta 435:
You inform the cruiser captain of who you are and he tells you that he is captain Darnel of the Imperial Cruiser Hammer's Bane. He asks you about the transport.

Stats:
Spoiler: Ciradwin (click to show/hide)
Spoiler:  Alpha-Theta 435 (click to show/hide)
Spoiler: Yt'Uixaef (click to show/hide)
Spoiler: Group stats (click to show/hide)
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: KittyTac on August 15, 2018, 09:40:42 pm
Friendship Enforcer 01, a mini-transport.
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: MonkeyMarkMario on August 15, 2018, 10:44:03 pm
Captain Darnel glares at you, "What is your business in Imperial space!"
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: KittyTac on August 15, 2018, 11:33:44 pm
I'm doing a job for a merchant. He asked to be transported to the Nafa system.
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: MonkeyMarkMario on August 16, 2018, 12:05:50 am
"We have heard of a pirate in the area with a ship similar to your escort. Have you seen him?" He asks suspiciously.
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: KittyTac on August 16, 2018, 12:42:46 am
We have eliminated the pirates already.
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: MonkeyMarkMario on August 16, 2018, 01:03:22 am
"We will be following you to your destination, to make sure you are really who you say you are." You have been allowed to continue on your way.
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: KittyTac on August 16, 2018, 01:09:16 am
Continue on course.
Title: Re: Space Based Role-playing Game: Away we go! party split 3/?
Post by: MonkeyMarkMario on August 16, 2018, 01:21:28 am
4 hours from the Nafa system and the merchant asks you if you can make a slight detour to the B3q12 System, it is just 1 hour out of the way

Spoiler: Group stats (click to show/hide)
Title: Re: Space Based Role-playing Game: Room for more players 3/?
Post by: KittyTac on August 16, 2018, 01:30:38 am
Sure, why not?
Title: Re: Space Based Role-playing Game: Room for more players 3/?
Post by: MonkeyMarkMario on August 16, 2018, 01:55:05 am
Captain Darnel hails you as you change course, luckily the merchant is on the bridge and Captain Darnel leaves. You made it to B3q12 and find the second planet is inhabited by a race of synths called the Replicators, the merchant explains to you that he needs to pickup a group of Replicators that have hired him, and you by extension, to transport them to Nafa-IV. From what you have gathered they are able to use raw resources, mostly metals, as a base to replicate themselves, this process requires a lot of power so it is rare to see more than 200-300 Replicators per planet and they don't have a whole lot of ships. The merchant explains that they are willing to pay in 20KT of raw resources, they do not use SC.

Spoiler: Group stats (click to show/hide)
Title: Re: Space Based Role-playing Game: Room for more players 3/?
Post by: KittyTac on August 16, 2018, 02:00:17 am
Pick up the group.
Title: Re: Space Based Role-playing Game: Room for more players 3/?
Post by: sprinkled chariot on August 16, 2018, 03:17:22 am
Greet fellow mechanical superior lifeform in binary
Title: Re: Space Based Role-playing Game: Room for more players 3/?
Post by: MonkeyMarkMario on August 16, 2018, 10:23:51 am
You pickup the group of Replicators, when they realize that Alpha-Theta 435 was captain they ask if 1 or 2 of their 20 can stay on. The merchant reminds you that 10KT if those aw resources are his because they contacted him.

Spoiler: Group stats (click to show/hide)
Title: Re: Space Based Role-playing Game: Room for more players 3/?
Post by: KittyTac on August 16, 2018, 10:27:50 am
What do you think of that, Alpha?
Title: Re: Space Based Role-playing Game: Room for more players 3/?
Post by: Dustan Hache on August 16, 2018, 11:32:23 am
Let my team rest, and try to spectate the second fight. Get an idea of what we’re up against.
Title: Re: Space Based Role-playing Game: Room for more players 3/?
Post by: sprinkled chariot on August 16, 2018, 04:06:03 pm
Let any willing replicators to join my crew as officers

I would just let merchant have half of fabrication resources, unless you want to convince him to other conditions

ooc : how do replicators look like ? Are they armed ?
Title: Re: Space Based Role-playing Game: Room for more players 3/?
Post by: MonkeyMarkMario on August 16, 2018, 11:37:54 pm
Ciradwin:
Your team is too tense to rest, instead they join you in studying the next match. This match is finished in 49 minutes. It looks like Beta team decided to defend and lost no one in the defense, while Gamma team lost everyone in the offensive, although it was a slow and strategic offensive they still lost.

Alpha-Theta 435:
2 of the Replicators join your ship as officers. What positions do you give them?

Main Group:
You arrive at the Nafa System without farther incident, the merchant begins the process of offloading his goods with the help of 31 of your thralls. Is there anything you would like to do while you?

Stats:
Spoiler: Ciradwin (click to show/hide)
Spoiler:  Alpha-Theta 435 (click to show/hide)
Spoiler: Yt'Uixaef (click to show/hide)
Spoiler: Group stats (click to show/hide)

GM note: Replicators are about 2 meters tall and 4 meters long with bodies that are segmented every 1 meter. They have a pair of legs and a pair of arms per segment. Each segment can be independent from the rest(this is their replicating ability), though this requires about 4 GJ of power(less than 1% of a power cell's max charge) per segment and to rebuild those segments requires 2 GJ each and about 1 week.
Title: Re: Space Based Role-playing Game: Room for more players 3/?
Post by: sprinkled chariot on August 17, 2018, 02:04:41 am
Assign one as weapons officer to oversee weapon systems and another one as navigation officer to man sensor arrays and perform ship movement or defensive maneuvres

Is there market out here or sort of space tavern with void wolfs drinking space rum ?
OOC

 How are weapons located across the ship, are they mounted in turrets or batteries for giving broadsides or combination of both.
Do missiles have various types of warheads or all are same ?
What are fighters carrying as weapons ?

Title: Re: Space Based Role-playing Game: Room for more players 3/?
Post by: KittyTac on August 17, 2018, 02:06:42 am
I need a drink. That was stressful.

Look around for a tavern or something.
Title: Re: Space Based Role-playing Game: Room for more players 3/?
Post by: MonkeyMarkMario on August 17, 2018, 09:09:11 am
Alpha-Theta 435:
You assign them their positions.

Yt'Uixaef:
You find a tavern but there is an entrance fee of 7 SC, it must be a fancy one.

Main Group:
The merchant has offloaded all his goods, and give Yt'Uixaef a 4 SC bonus and informed you that he will refer others to you.

Spoiler:  Alpha-Theta 435 (click to show/hide)
Spoiler: Yt'Uixaef (click to show/hide)
Spoiler: Group stats (click to show/hide)

Gm Note: There are markets and taverns but no void wolfs. Weapons are turret mounted. For missiles there are no warhead variants. Fighters have 2 small mounts an 1 medium mounts.
Title: Re: Space Based Role-playing Game: Room for more players 3/?
Post by: KittyTac on August 17, 2018, 09:14:18 am
Take 18 SC (entrance fee plus whatever the drink may cost, and then some) and enter.
Title: Re: Space Based Role-playing Game: Room for more players 3/?
Post by: Dustan Hache on August 17, 2018, 09:15:09 am
the big problem I saw was that they were well co-ordinated with their defense. Gamma messed up by pressing their attack too slowly. Thankfully, we have a demolitions expert and possibly a few stun grenades.

Same base strategy, with the priority being to get Yisr in range to flush them out with explosives. Advance quickly, and Have Fara and Taed picking off targets at every opportunity while Atya and I provide covering fire for Yisr.
Title: Re: Space Based Role-playing Game: Room for more players 3/?
Post by: MonkeyMarkMario on August 17, 2018, 10:18:40 am
Ciradwin:
As much as you try to protect Yisr she got taken down, it's as if they were focusing her. Fara and Taed each fire a one guy and take them down. Atya takes out one person, your shoots are just random, as if you were not actually targeting anyone, because you were not.  2 opponents down, Yisr down.

Yt'Uixaef:
You get extra SC from the group pool, you are able to hold your liquor.

Spoiler: Ciradwin (click to show/hide)
Spoiler: Yt'Uixaef (click to show/hide)
Spoiler: Group stats (click to show/hide)
GM note: Remember if I post your stats usually it is because there is something important in there that might help you coming up.
Title: Re: Space Based Role-playing Game: Room for more players 3/?
Post by: sprinkled chariot on August 17, 2018, 10:58:01 am
Check if there are any shops with heavy weaponry, ship acessoires, ship munitions,  personal armour, blueprints for fabricators.


Title: Re: Space Based Role-playing Game: Room for more players 3/?
Post by: Dustan Hache on August 17, 2018, 12:45:16 pm
fine then. Push forward using my quadruped body to my advantage, zigzagging to avoid enemy fire. Have Atya fall back and continue providing covering fire, along with orders for Fara and Caed to hold position and defend if I go down.
Title: Re: Space Based Role-playing Game: Room for more players 3/?
Post by: MonkeyMarkMario on August 17, 2018, 04:48:49 pm
Ciradwin:
You successfully sneak up in their base, in a direction they were not expecting. You shoot a defender in the arm, disarming them. Atya takes out one of them. Return fire take Atya's arm out, disarming her. The last 2 do not notice you as you come up behind them and take them down. Match over in 39 minutes. Your team gets bragging rights and you get a promotion to give, you can use it on yourself, offer it to one of your team, or use it to get a new solider.

Yt'Uixaef:
You discover that there are all those shops that you wanted but are barred from none Imperium populations, and you are not Imperium.

Spoiler: Ciradwin (click to show/hide)
Spoiler: Yt'Uixaef (click to show/hide)
Title: Re: Space Based Role-playing Game: Room for more players
Post by: Dustan Hache on August 17, 2018, 05:48:04 pm
lets use our bragging rights to draw in a new guy, preferably a field medic. Having a spare in-case I get injured will greatly improve the survival chances of our squad in a battle. This also brings us closer to being a full fledged squad, since we only need 2 more people for that.
Title: Re: Space Based Role-playing Game: Room for more players
Post by: MonkeyMarkMario on August 17, 2018, 06:49:47 pm
You use the promotion/bagging rights to get a new guy a private that is a medic by the name of Bobby. You are 2 days away from port.

Stats:
Spoiler: Ciradwin (click to show/hide)
Title: Re: Space Based Role-playing Game: Room for more players
Post by: Dustan Hache on August 17, 2018, 07:41:57 pm
(Bobby was misspelled in status for ciradwin)
concider getting in touch with my old team having made a paltry sum of cash, just to check up on them.
Title: Re: Space Based Role-playing Game: Room for more players
Post by: MonkeyMarkMario on August 17, 2018, 08:34:21 pm
You are able to make contact. They tell you, what do you guys tell him?

Stats:
Spoiler: Ciradwin (click to show/hide)

GM note: I have no idea what you are talking about it is spelled just right, hehehe.
Title: Re: Space Based Role-playing Game: Room for more players
Post by: KittyTac on August 17, 2018, 09:07:40 pm
MY empire is extremely open. Freaking xenophobes.

Check the markets.

OOC:
Did I interpret that correctly?
Title: Re: Space Based Role-playing Game: Room for more players
Post by: MonkeyMarkMario on August 17, 2018, 09:49:15 pm
You try the markets but the only merchant open is the one you brought here. You also get a communication from Ciradwin he wants to know what is up with you guys, what do you tell him.

stats:
Spoiler: Yt'Uixaef (click to show/hide)

GM notes: You are in a different empire not your own. As far as time goes everyone is at about the same time + or - a few hours.
Title: Re: Space Based Role-playing Game: Room for more players
Post by: KittyTac on August 17, 2018, 09:59:18 pm
OH, HELLO. WE ARRIVED AT AN IMPERIUM SPACEPORT, BUT MOST THINGS ARE CLOSED FOR NON-CITIZENS. INCLUDING THE TAVERN. WE ALSO BEAT UP A FEW PIRATES SOME TIME AGO AND MADE THEM OUR SERVANTS. THEN I GOT INTO AN ARGUMENT WITH ALPHA AND NOW WE'RE ON DIFFERENT SHIPS, BUT STILL TRAVELING TOGETHER.

Have a thrall buy a drink for me (they were Imperium, right?). Give them the required money.

OOC:
Yeah, that's another empire, I know.
Title: Re: Space Based Role-playing Game: Room for more players
Post by: MonkeyMarkMario on August 18, 2018, 12:20:04 am
You payed the entrance fee for the tavern so you got your drinks. But if you want your thralls to drink liqueur then by all means.
Title: Re: Space Based Role-playing Game: Room for more players
Post by: KittyTac on August 18, 2018, 12:32:34 am
((Wait, WHAT? I thought I couldn't get a drink because I'm not a citizen.))

Take a drink then, I guess.
Title: Re: Space Based Role-playing Game: Room for more players
Post by: MonkeyMarkMario on August 18, 2018, 12:43:39 am
You take your drink. The bartender gives you a stare and while giving you your drink asks you, "What's your business at Nafa-IV?"
Title: Re: Space Based Role-playing Game: Room for more players
Post by: KittyTac on August 18, 2018, 12:56:25 am
A merchant asked me to transport him here. Just taking a break now.
Title: Re: Space Based Role-playing Game: Room for more players
Post by: MonkeyMarkMario on August 18, 2018, 01:03:24 am
"So you are a Transport captain. Would you be willing to take some people to Mustaas-V(~20 light-years away/~4 days at cruising speed) under the radar so to speak. You would be well compensated."
Title: Re: Space Based Role-playing Game: Room for more players
Post by: KittyTac on August 18, 2018, 01:31:37 am
Hmmmm. Accepted.

Go back to the spaceport.
Title: Re: Space Based Role-playing Game: Room for more players
Post by: sprinkled chariot on August 18, 2018, 04:05:50 am
Since I can't buy anything in imperial shops, get in tavern in search for robotic crew members
Title: Re: Space Based Role-playing Game: Room for more players
Post by: MonkeyMarkMario on August 18, 2018, 09:41:54 am
Alpha-Theta 435:
Not only do you find robotic crew but they are willing to join without you asking them. 10 robotic crew found, they are your basic anti-personal combat drone.

Yt'Uixaef:
"Good." He pushes a button and a door behind him open. A group of 11 people of the Fante Empire. "They got dropped off by a disgruntled pirate captain. The apparent leader of the group talks to you, "Most of us just want to get home, we have very few SC on us but when we get back we will pay you ~200 SC."

stats:
Spoiler:  Alpha-Theta 435 (click to show/hide)
Spoiler: Yt'Uixaef (click to show/hide)
Spoiler: Group stats (click to show/hide)
Title: Re: Space Based Role-playing Game: Room for more players
Post by: KittyTac on August 18, 2018, 09:47:17 am
I'll help you. But first we'll wait for my co-traveler, Alpha-Theta 435 to finish doing stuff.
Title: Re: Space Based Role-playing Game: Room for more players
Post by: Dustan Hache on August 18, 2018, 09:48:30 am
Talk to the captain about any plans he might have currently. Maybe he has more work for me and my newly-formed team?
Title: Re: Space Based Role-playing Game: Room for more players
Post by: sprinkled chariot on August 18, 2018, 04:11:13 pm
Return back to ship

beep 
Title: Re: Space Based Role-playing Game: Room for more players
Post by: MonkeyMarkMario on August 18, 2018, 05:44:25 pm
Ciradwin:
The captain congratulates you and your team on you victories. He tells you that there is not much you and your team can do on a transport like this, he says that he likes to have you and your team as his ace but would recommend someone like you to join, or start, a mercenary company. You all make port in 1 day.

Alpha-Theta 435:
You return to your ship with your new crew following

Yt'Uixaef:
You receive word that Alpha-Theta 435 is ready. So you and your new passengers return to the transport.

Main group:
You all return to your ships and are getting ready to leave. If anyone, including Ciradwin, wants to do anything before leaving dock, or getting to port, say so.

Stats:
Spoiler: Ciradwin (click to show/hide)
Spoiler:  Alpha-Theta 435 (click to show/hide)
Spoiler: Yt'Uixaef (click to show/hide)
Spoiler: Group stats (click to show/hide)
GM Notes: If you all want to have separate funds and just a central fund for the fleet and emergencies we can do that. Dustan you could figure out a way to join back up with your 'old' group.
Title: Re: Space Based Role-playing Game: Room for more players
Post by: Dustan Hache on August 18, 2018, 10:04:52 pm
thank him, Take his advice when we get to port and form a mercenary band for hire, then offer our services around a bit.
Title: Re: Space Based Role-playing Game: Room for more players
Post by: KittyTac on August 18, 2018, 10:24:33 pm
We're good. Taking off!

Undock and set course to Mustaas-V. Keep radio-silent to avoid detection.
Title: Re: Space Based Role-playing Game: Room for more players
Post by: MonkeyMarkMario on August 19, 2018, 11:53:46 pm
Ciradwin:
The next day when port is made you and your team say goodbye to captain Grasa and the crew of Grasa's transport. Grasa give you your finally pay. +14 SC. When you all disembark you form the mercenary band (insert name here). No luck in finding a contract. Your current location: at port on Mustaas-V in the Fante Empire.

Main group:
You all leave and begin your journey to Mustaas-V, keeping radio silence the way. Halfway through your journey you are hailed by a Cruiser, "This is captain Vala of the Fante Cruiser Jaunt. Please state your business in Fante Space?"

Stats:
Spoiler: Ciradwin (click to show/hide)
Spoiler:  Alpha-Theta 435 (click to show/hide)
Spoiler: Yt'Uixaef (click to show/hide)
Spoiler: Group stats (click to show/hide)

GM Notes: The update speed will be slow this week, IRL is getting in the way; Also If there is anything you want to do or allow on your ship(s) please state it, I can only show things that I know about.
Title: Re: Space Based Role-playing Game: Room for more players
Post by: KittyTac on August 20, 2018, 12:04:15 am
We are just passing through.
Title: Re: Space Based Role-playing Game: Room for more players
Post by: MonkeyMarkMario on August 20, 2018, 12:23:03 am
"A likely story." He eyes you suspiciously. "I will be sending a group of marines and offices to inspect your ship. Anything out of the ordinary and your ship will be compounded and you will be placed under arrest." He does not sound happy.
Title: Re: Space Based Role-playing Game: Room for more players
Post by: KittyTac on August 20, 2018, 12:50:57 am
Hide the refugees deep in electrical maintenance. In a place that won't be easily reached.
Title: Re: Space Based Role-playing Game: Room for more players
Post by: MonkeyMarkMario on August 20, 2018, 08:12:33 am
You hide the refugees successfully. The 'inspection' squad found nothing and you were allowed on your way.
Title: Re: Space Based Role-playing Game: Room for more players
Post by: KittyTac on August 20, 2018, 08:15:16 am
Continue on course.
Title: Re: Space Based Role-playing Game: Room for more players
Post by: MonkeyMarkMario on August 20, 2018, 08:19:52 am
On the last leg of your journey one of the refugees appreciated your ingenuity and offered his services.
Title: Re: Space Based Role-playing Game: Room for more players
Post by: KittyTac on August 20, 2018, 08:21:59 am
Accepted!

Dock with that starbase, Mustaas-V.
Title: Re: Space Based Role-playing Game: Room for more players
Post by: MonkeyMarkMario on August 20, 2018, 08:29:05 am
Ciradwin:
You discover that your old group has just docked up with the station.

Main Group:
You make it to Mustaas-V without any farther incident.

Spoiler: Ciradwin (click to show/hide)
Spoiler:  Alpha-Theta 435 (click to show/hide)
Spoiler: Yt'Uixaef (click to show/hide)
Spoiler: Group stats (click to show/hide)

GM Note: You all are at the same port again, will you join up?
Title: Re: Space Based Role-playing Game: Room for more players
Post by: KittyTac on August 20, 2018, 09:02:02 am
So long, Fluffles. Will you join up?

Offload most of the refugees, keeping one who wants to join. Then go shopping in the markets.
Title: Re: Space Based Role-playing Game: Room for more players
Post by: Dustan Hache on August 20, 2018, 10:45:07 am
join up with my old crew after purchasing a fighter for me to pilot.
Title: Re: Space Based Role-playing Game: Room for more players
Post by: sprinkled chariot on August 20, 2018, 01:25:53 pm
Check markets for heavy weaponry, fabrication materials, AI cores, robots,  blueprints, ship utilities and ship weaponry
Title: Re: Space Based Role-playing Game: Room for more players
Post by: MonkeyMarkMario on August 20, 2018, 10:49:29 pm
Ciradwin:
You buy a fighter fighter(what ship do you put it on and by extension you and your team) and tell you team that you are going to join up with an old group that you used to hang with. -16 SC +fighter

Alpha-Theta 435:
This is a free market so you find all sorts of things, see below.

Yt'Uixaef:
The refugees offload and pay you 232 SC. This port is a fee market, see below. +232 SC

Group:
This port allows you to buy what ever you want.
More things to be added as requested.

Stats:
Spoiler: Ciradwin (click to show/hide)
Spoiler:  Alpha-Theta 435 (click to show/hide)
Spoiler: Yt'Uixaef (click to show/hide)
Spoiler: Group stats (click to show/hide)
GM Note: this is starting to get fun.
Title: Re: Space Based Role-playing Game: Room for more players
Post by: KittyTac on August 20, 2018, 10:58:40 pm
What kinds of robots?
Title: Re: Space Based Role-playing Game: Room for more players
Post by: MonkeyMarkMario on August 20, 2018, 11:02:32 pm
Any kind of robot, for reference think of this as a black market haven, anything goes and there are no rules. So some of these options would not be allowed at a more civilized port.
Title: Re: Space Based Role-playing Game: Room for more players
Post by: KittyTac on August 20, 2018, 11:05:49 pm
Buy a personal bodyguard robot aimed with a flamethrower and a chainsaw.
Title: Re: Space Based Role-playing Game: Room for more players
Post by: MonkeyMarkMario on August 20, 2018, 11:15:34 pm
You buy that robot. - 85 SC +robot bodyguard with attachments

Spoiler: Yt'Uixaef (click to show/hide)
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: Dustan Hache on August 20, 2018, 11:24:32 pm
it will go on damnato mundi. Examine how it could be modified.
”hey yt’uxsef, you know you have a robotics expert on board right? Not to mention an AI for a torpedo smart enough to have a payload or deathbots? Maybe ask one of us to make your robot next time.”
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: KittyTac on August 20, 2018, 11:50:53 pm
I bought it. It's mine.

Buy a heavy weapon. It's handheld, right?
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: MonkeyMarkMario on August 21, 2018, 12:15:41 am
Ciradwin:
With a tweak here and a tweak there. You think a new weapon mount could be placed on the fighter.(that is what you were examining right?)

Yt'Uixaef:
You get a heavy weapon, a double barrel shotgun. -50 SC +double barrel shotgun

Stats:
Spoiler: Ciradwin (click to show/hide)
Spoiler: Yt'Uixaef (click to show/hide)
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: sprinkled chariot on August 21, 2018, 06:52:40 am
Buy enhanced data relay to allow getting into datasphere of other ships remotely and mess with their stuff
 Buy shield capacitators to improve ship shielding
 Buy set of heavy gattling lasers to attach to myself
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: MonkeyMarkMario on August 21, 2018, 11:01:17 pm
You buy all this stuff and find that your funds are gone. -120 SC

Spoiler:  Alpha-Theta 435 (click to show/hide)
Spoiler: Group stats (click to show/hide)
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: KittyTac on August 21, 2018, 11:34:09 pm
Go back to the ship and get 3 laser pistols. Attach one to the shotgun as an underbarrel weapon, and strap the other two to me.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: Dustan Hache on August 21, 2018, 11:48:23 pm
yeah, let’s leave it be for now. This is good enough. Next job before people start trying to drain me of my funds?
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: sprinkled chariot on August 22, 2018, 12:28:35 am
Look for job or may be arena fight.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: MonkeyMarkMario on August 22, 2018, 12:19:10 pm
Ciradwin:
You go searching for a job for a transport, an escort, or anything for that matter. You find a few opportunities see below.

Alpha-Theta 435:
You search for a job as well, again see below. You also look for an arena fight you find one, the next available fight is in 23 days.

Yt'Uixaef:
You try to attach a laser pistol to the shotgun as an under-barrel weapon, but ending up braking the pistol instead. You strap 2 other pistols to your side. +1 broken laser pistol(if you want to play with it) +2 laser pistols

Group:
Thanks to most of the team looking for jobs you find:
Spoiler: Possible Jobs (click to show/hide)
Someone took some laser pistols. -3 laser pistols

Stats:
Spoiler: Ciradwin (click to show/hide)
Spoiler:  Alpha-Theta 435 (click to show/hide)
Spoiler: Yt'Uixaef (click to show/hide)
Spoiler: Group stats (click to show/hide)
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: sprinkled chariot on August 22, 2018, 02:18:24 pm

Take job one, fellow robots can't be entrusted to weak ineffecient appendages of flesh
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: Dustan Hache on August 22, 2018, 02:38:46 pm
Take jobs 1&2. Keep the cargo and passengers from them on separate vehicles to ensure both are delivered safely. Try to get in touch with local law enforcement regarding job 5, maybe orchestrate an ambush/trade?
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: sprinkled chariot on August 22, 2018, 03:16:40 pm
Offer robots best traveling places possible at Damnatio Mundi, because they deserve it of course
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: KittyTac on August 23, 2018, 12:49:37 am
Friendshipdamnit, those thieves.

Take 3.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: MonkeyMarkMario on August 23, 2018, 01:47:58 am
Ciradwin:
You try to get a hold of the local law enforcement and inform them of the pirate lord, but they do not believe you and threaten to have you arrested if you even talk about pirate lords. +50 SC

Alpha-Theta 435:
You offer the robots officer quarters aboard your ship, because of your generosity they pay you the SC. +200 SC

Yt'Uixaef:
You take on the colonists and their terraforming equipment, luckily Alpha is somewhat on the way to Fa23-II. +75 SC

Main Group:
You all take jobs 1,2,&3 and book it. +125 SC

Stats:
Spoiler: Ciradwin (click to show/hide)
Spoiler:  Alpha-Theta 435 (click to show/hide)
Spoiler: Yt'Uixaef (click to show/hide)
Spoiler: Group stats (click to show/hide)

GM Notes: Unless otherwise mentioned the SC will be split 50/50 between the main group pot and the person who got the job(unless it was a personal job than you get all of it). Do you guys want to do anything on the way? If not next update will be you getting to Alpha-II. Also you are going progressively galactic north, if you want I can make a map of everyone's journey.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: Dustan Hache on August 23, 2018, 08:12:24 am
check my team’s opinion of the original group so far. Otherwise, nothing out of the ordinary.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: sprinkled chariot on August 23, 2018, 09:34:10 am
Talk with fellow robotics about their life, and why they want to travel so far

Have navigations officer report any interesting signs on sensors to me, if any appear



ooc how do recon antipersonnel drones look like and what are they armed with
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: MonkeyMarkMario on August 23, 2018, 03:43:31 pm
Ciradwin:
They all seem ok with them, considering they are loyal to you they do not care were they go, as long as it is with you or under your orders.

Alpha-Theta 435:
They tell you that they are part of the Fante Empire and or worker/ labor robots for the Empire and as such have been ordered there. Near the end of you journey, 2 lightyears out, your navigator informs you of a stellar phenomenon 2 lightyears away. It looks like a collapsing star, best not to travel too close.

Group:
You make it to Alpha-II, and everything gets offloaded just fine. +100 SC; Alpha-Theta 435: +100SC

Stats:
Spoiler: Ciradwin (click to show/hide)
Spoiler:  Alpha-Theta 435 (click to show/hide)
Spoiler: Group stats (click to show/hide)

GM Notes:
Anything happening before you leave for Fa23-II?
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: KittyTac on August 23, 2018, 09:02:11 pm
Go to my destination.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: sprinkled chariot on August 23, 2018, 09:14:47 pm
Follow
Try to figure out estimated location of my homeland
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: MonkeyMarkMario on August 23, 2018, 09:49:21 pm
Yt'Uixaef:
And as soon as you drop of the cells, you leave. Turns out that Alpha-Theta 435 leave just as you do.

Alpha-Theta 435:
You leave with Yt'Uixaef and during the journey try to find your homeland. Not only do you get nowhere near figuring out where your homeland is, but you also put so much effort and power in the search that you fall behind the transport by 3 lightyears.

Group:
You arrive at Fa23-II and start dropping off the colonist and their equipment, the escort arrives about 15 hours later. All that is here is a spaceport on the ground and a satellite network. There are no other ships in orbit.

Stats:
Spoiler: Ciradwin (click to show/hide)
Spoiler:  Alpha-Theta 435 (click to show/hide)
Spoiler: Yt'Uixaef (click to show/hide)
Spoiler: Group stats (click to show/hide)
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: sprinkled chariot on August 23, 2018, 10:25:25 pm
Go to space port
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: KittyTac on August 23, 2018, 10:32:54 pm
*sigh*

Continue on course.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: MonkeyMarkMario on August 24, 2018, 11:24:43 am
Yt'Uixaef:
Because your ship is so small it is able to land at the space port, in fact you were already there to off load the colonist and equipment.

Alpha-Theta 435:
Arriving in the Fa23 system you notice that the mini transport is on the ground at the space port.

Group:
The colonist are very appreciated of the new shipment of supplies and manpower. The space port only has 1 merchant and a commander that let's you know right off the bat that there is no mission they can give you. For all intents and purposes you are on your own.

Stats:
Spoiler: Ciradwin (click to show/hide)
Spoiler:  Alpha-Theta 435 (click to show/hide)
Spoiler: Yt'Uixaef (click to show/hide)
Spoiler: Group stats (click to show/hide)
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: Dustan Hache on August 24, 2018, 02:11:31 pm
lets press for a different kind of job: do they need any supplies such as building materials or food delivered here? What commodities are in short supply?
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: MonkeyMarkMario on August 24, 2018, 03:56:38 pm
"Our current food situation is fine, and we can process our own building supplies, not as fast as we would like but still fine. The only thing that we really would need is, well, protection. We are on the frontier, albeit the inner frontier, fut still in the last 2 weeks we have been attacked by raiders. In fact just yesterday raiders attacked and took 1 of our terraformers. Unfortunately if you do agree to help protet us there is not much we can offer." The commander seems a bit reluctant to ask for help.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: Dustan Hache on August 24, 2018, 06:57:48 pm
”Hey, if you just spread word of mouth about me and my mercenaries after we finish protecting, that would be a huge favor in and of itself. Just don’t say we work for free.”
bargain for him spreading our reputation and possibly increasing our connections in exchange for having my mercenary team on his station to deal with the pirate raid.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: MonkeyMarkMario on August 24, 2018, 07:10:51 pm
He stares at you for a good minute or 2 and finally says, "If we could get them in space before they land that would be best. Because they just come in shooting and land for only a minute to try and steal something and then take off again do another strafing run or two and book it. The come in a squadron of fighters(you would know this as 16 fighter) and have an escort as their base of operations. In fact just having your escort in orbit might deter them."
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: Dustan Hache on August 24, 2018, 09:02:56 pm
”i’ll see about talking my friends into helping. Worst case, i’ll Talk to that trader about getting yet another ship.”
if my buddies want to take their two ships and leave, get a corvette and a pilot. My mercenary buddies can man the guns. Regardless, stay on alert for pirates and look for an opportunity to ambush them.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: MonkeyMarkMario on August 24, 2018, 11:32:28 pm
The merchant tells you that he has no ships, and/or would have to order one and that would cost you 10% extra.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: sprinkled chariot on August 25, 2018, 01:12:37 am
Pirates? My main cortex routines are hardwired with hatred to them, BURN, KILL, MAIM the scum of the void

Stay  at orbit, attempt to find good place for ambushing pirates like asteroid field, have navigations officer report any incoming signs on sensors. 
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: MonkeyMarkMario on August 26, 2018, 12:09:33 am
With Ciradwin's team on the ground, Alpha-Theta 435's escort hiding in a crater on the moon of the planet, and Yt'Uixaef's transport ready to evacuate you all are in position. It takes 4 days but a pirate ship comes into the system. Either they cannot see your ship or do not care that it is there. They are at the edge of the system, 15 AU out.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: Dustan Hache on August 26, 2018, 12:11:18 am
attempt to judge which side of the station they intend to hit, and be ready to ambush their boarding parties there.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: MonkeyMarkMario on August 26, 2018, 12:23:28 am
From what you can judge from the stellar maps is that there it is a 55% chance of the west, 20% chance of the south, 20% chance of the north, and a 5% chance of the east.

GM Note: Remember the 'station' is on the ground.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: sprinkled chariot on August 26, 2018, 12:26:30 am
What is data relay hacking range ?
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: MonkeyMarkMario on August 26, 2018, 12:40:53 am
Anything above 1 AU give penalties = to the distance(in AU) * size of ship(the length) - your ship size(again length) / 100. So at say 5 AU the penalty against this enemy would be 12 and can be no more than 100. The penalty is percentage of being unsuccessful on top of normal difficulties(you and your crew being AI gives you bonuses).
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: sprinkled chariot on August 26, 2018, 12:58:39 am
Let them come closer to the planet, stay hidden
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: MonkeyMarkMario on August 26, 2018, 01:00:33 am
They are within 1 AU of the planet, and still have not noticed the escort.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: KittyTac on August 26, 2018, 01:19:43 am
Wait.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: sprinkled chariot on August 26, 2018, 02:02:36 am
Attempt to hack into their data network, turn off their life support and try to brute force unsafe opening of airlocks leading to space and hangar doors
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: MonkeyMarkMario on August 26, 2018, 10:51:32 pm
You attempt to hack their computers, your chance of success: 69%. And you succeed in hack into their computers. life support has been turned off and all airlocks, hanger bays, and cargobay doors have been forced open, 177 pirates are sucked into space. The pirates send out a distress call.

enemy stats:
177 dead pirates
distress call
any opening that can be open is
life support off
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: sprinkled chariot on August 27, 2018, 01:14:20 am
Switch off their weapon systems, then get out of my ship and attempt to get into theirs through opened airlock or hangar door
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: MonkeyMarkMario on August 28, 2018, 09:02:53 am
You turn there weapons off and launch yourself to there ship aiming for a open door. They stand no chance of seeing you, when you get there 43 pirate are in in fighters for the only purpose to be able to breath. You are in the hanger bay with 18 fighter occupied and readied.

stats:
Spoiler:  Alpha-Theta 435 (click to show/hide)
enemy stats:
177 dead pirates
distress call
any opening that can be open is
life support off
weapons offline
18 fighters ready
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: KittyTac on August 28, 2018, 10:39:38 am
Attempt to call my boss, The Chief of the Ti'Yuhan Tribe, then report everything that happened.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: Iris on August 28, 2018, 12:34:40 pm
I'll join (or enter the waitlist, as appropriate):

Spoiler: Character Sheet (click to show/hide)
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: MonkeyMarkMario on August 28, 2018, 12:41:16 pm
Yt'Uixaef:
You attempt to contact your Chief and report but can't do face to face, not to be deterred you send your report in a message. It will be a while before you get a response, if any.

Iridium your sheet looks good, do you want to join them as one of the robots that were part of the last robot group or on your own at the station you were commissioned at?
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: Iris on August 28, 2018, 12:49:15 pm
In the robot group.

Also: Attempt to go to the ship's armoury and acquire a laser rifle. (Assuming I'm on the escort)
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: MonkeyMarkMario on August 28, 2018, 01:14:13 pm
Subunit 182:
You are on Alpha-Theta 435's escort, I am guessing you are probably the engineer, if you are not let me know. You just observed him getting into the hanger-bay of the pirate ship. Also you just say a communication leave the transport. You have a laser rifle.

Stats:
Spoiler: Subunit 182 (click to show/hide)
Spoiler: Group stats (click to show/hide)
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: Iris on August 28, 2018, 01:25:52 pm
Use the Data Relay to check the contents of the pirate vessel.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: MonkeyMarkMario on August 28, 2018, 01:33:40 pm
Subunit 182:
The pirate vessel has 18 fighters, there are 268+ handheld weapons on board tho with cargo bay doors and airlocks open and 177 pirates floating in space a lot of those are probably floating in space behind the ship(it is still moving to the planet), a undisclosed number of missiles, and other things that the pirates do not care to name or count. Looks like if it is captured it will have to be counted manually.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: Iris on August 28, 2018, 01:41:26 pm
Any pirates still on board?

If not, remotely tap into their ship and attempt to dock with ourselves.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: MonkeyMarkMario on August 28, 2018, 02:34:24 pm
There are still pirate on board hold up on the bridge and engineering.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: Iris on August 28, 2018, 02:51:06 pm
Disable their fighters. Fire PD lasers at the pirate locations, but stop if the ship starts getting damaged.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: MonkeyMarkMario on August 28, 2018, 03:27:19 pm
You have to move the ship out of the carter it is parked in in order to hit them.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: Iris on August 28, 2018, 03:31:27 pm
We've landed?

Nevermind, we have.

Just disable their fighters.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: sprinkled chariot on August 28, 2018, 04:10:56 pm
Unleash murderous swarm, smash fighters apart and shoot them with gatling lasers
[/b]
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: MonkeyMarkMario on August 28, 2018, 05:33:10 pm
Between the engineer bot and the murder bot+murder swarm the pirate vessel's fighters were purged of organic life reduced to rubble. Not a single murder bot was destroyed, it helps when they are trapped in a fighter that cannot do a darn thing. The remaining 80 pirates on the bridge and in engineering decide that with AI taking over their ship their best course of action was to surrender. The pirates have surrendered 80 captured pirates and their vessel, an escort has been added to the group stats. With the news that the pirates have surrendered the colony administrator and space port commander have thanked your group and request that the pirate officers, numbering about 10, be handed over to the colony. They do not care what you do with the rest.

Stats:
Spoiler: Ciradwin (click to show/hide)
Spoiler:  Alpha-Theta 435 (click to show/hide)
Spoiler: Yt'Uixaef (click to show/hide)
Spoiler: Subunit 182 (click to show/hide)
Spoiler: Group stats (click to show/hide)

GM Notes: That was interesting. When you all get to a station next there will be a levels for all(mostly because I have to change some things). Take your time getting there tho.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: Iris on August 28, 2018, 07:06:45 pm
I suggest the captured ship should be looted, and sold at the appropriate facilities.

See if the colony/spaceport sells anything interesting.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: Dustan Hache on August 28, 2018, 07:08:46 pm
I’m kinda disappointed because I didn’t get to do any combat myself. Darn robots.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: MonkeyMarkMario on August 28, 2018, 08:17:32 pm
Hey Dustan do you want your own ship? If so there is one right above the moon that was just cleaned of pirates.

Also the merchant sells blueprints and and fabrication materials see the last space station merchant post for prices.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: Iris on August 28, 2018, 08:25:23 pm
Obtain blueprints for the Mark VII Repair Unit.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: MonkeyMarkMario on August 28, 2018, 09:02:08 pm
The merchant looks at you inquisitively and asks, "Planning on needing repairs? I can only sell the blueprints for up to Mark VI, the military has control over the Mark VII. You still want it? If so that will be 14 SC."
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: Iris on August 28, 2018, 09:31:43 pm
This proposal is acceptable. I believe that most parts are interchangeable? Additionally, do you have combat or security models?
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: MonkeyMarkMario on August 28, 2018, 09:37:29 pm
"If not you always could also try to buy a blueprint from the military."

Subunit 182: -14 SC  +blueprints for the Mark VI Repair Unit

Spoiler: Subunit 182 stats (click to show/hide)
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: Iris on August 28, 2018, 09:42:55 pm
Construct a Mark VI.

Does our resident robotics expert have any illogical complaints about this course of action?
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: MonkeyMarkMario on August 28, 2018, 09:55:47 pm
Subunit 182:
Using the fabrication facilities aboard the Damnatio Mundi you create a Mark VI repair robot. +1 Mark VI repair robot

Stats:
Spoiler: Subunit 182 (click to show/hide)
Spoiler: Group stats (click to show/hide)

GM Notes: I have a hunch that this is going to end up being a Robot domination campaign.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: Iris on August 28, 2018, 10:22:16 pm
Mount a laser pistol on the Mark VI.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: MonkeyMarkMario on August 28, 2018, 10:27:12 pm
Consider it mounted.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: dgr11897 on August 28, 2018, 10:33:56 pm
Question from a new player. For species what are the limits to what you can be? Since I have several ideas for alien races that I have just sort of floating around in my head and there is one I would like to use. The species in question are called star banshees, and don't truly have a physical form, being an self sustaining/replicating energy pattern able to spread themselves across anything that can store said pattern (Wiring, nervous systems, certain types of minerals, etc). They can subvert computing systems with disturbing ease, be they organic or electronic, and are really smart. While they Could have powers that let them interact with the world outside of controlling existing mechanisms, probably by being able to somewhat manipulate matter so long as it was connected to whatever their pattern was in, I'll leave any abilities up to you. As for weaknesses, not being able to move without assistance unless they can hijack a body, constant high energy requirements (they evolved inside of stars so they need a constant flow of energy to survive/thrive, though they aren't picky what kind of energy that is), and a vulnerability to energy based weapons along with specialized programs designed to counter them, that and how they are hated by basically everyone due to having a bad rep of hijacking ships that fly to close to a solar flare from one of the stars that are their natural habitat, and then killing everyone on board the ship they took control of.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: MonkeyMarkMario on August 28, 2018, 10:43:09 pm
That just sounds like too much like a godlike species, so I am going to say no to that one. I would prefer if you stay away from corporeal species, energy species, and cosmozoans. Maybe in the next game we can have those kinds of species.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: KittyTac on August 28, 2018, 11:01:40 pm
Mine is pretty standard (wolf-people), the bonuses should be close-combat prowess.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: sprinkled chariot on August 28, 2018, 11:40:05 pm
Hand over pirate officers to officials, attempt to loot AI core to install it on Damnatio Mundi

 Great job, fellow superior robotic lifeform
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: MonkeyMarkMario on August 28, 2018, 11:43:06 pm
Ahem, all ships have an AI core, you just haven't asked about the Damnatio Mundi's yet. But I can already tell you that they will be the same. Now did you still want to install it or just loot it.
Pirate officers handed over to the officials, the AI core in the escort will take about an hour to remove.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: sprinkled chariot on August 29, 2018, 12:10:16 am
To install it and to dedicate its computational power to hacking

 Wonder if Fante empire needs some more pirate scouring
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: MonkeyMarkMario on August 29, 2018, 12:14:08 am
You spend the next 2 hours removing the AI core and reinstalling it on the Damnatio Mundi. +AI core level 2(dedicated hacking core(+50 to hacking))
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: sprinkled chariot on August 29, 2018, 12:43:38 am
If fante empire officials are still here, ask, if they need some pirate hunting to be done.

Look at star map to figure out my birthplace where abouts, use help of navigations officer and computing power of AI core.

Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: MonkeyMarkMario on August 29, 2018, 10:22:47 am
The commander of the space port tells you that pirate hunting is always needed in the frontier. You unlocked bounties, certain pirates, criminals, and even military officials will be high enough on the illegal list that a big amount of SC will be paid. But you have to at least bring the head of the bounty back, the entire person would be great, but the head is all that is needed for id.
With all this power and the other AIs helping you are able to pinpoint exactly where your homeworld is/was, in the The Conduit empire, and empire of AI and currently in an energy crises. From what you are able to gather it was in the Gamma galaxy near the border with the Zorg.

Alpha-Theta 435 has gotten a new personal mission: to see if anyone from your old empire is still alive/online. This is a continuing mission.
The Group has gotten a new goal: to find a bounty and bring him in. When this is complete the group goal will upgrade.

GM Notes: I have now started to give personal missions and goals. You do not have to do them, but it is what your characters would want to do following in the next step. Right now only the main group and Alpha-Theta 435 have goals/missions this will change as the rest of you revel your characters and their stories.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: Iris on August 29, 2018, 11:16:08 am
Scan for bounties near this area.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: MonkeyMarkMario on August 29, 2018, 11:32:03 am
There was only 1 and you just took him out.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: Iris on August 29, 2018, 11:44:21 am
It appears that the best course of action would be to "pick a direction and start walking".
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: sprinkled chariot on August 29, 2018, 05:40:04 pm
Plan course to location of my " home "

 Finally, I have found it.
Home of people, who abandoned fragile constantly degenerating cages of flesh and placed their brains into perfect eternal bodies of metal.
Race knowing no diseases, poverty, internal wars or political problems. Just eternities dedicated to perfection in science and art!
Well, and designing horrific engines of slaughter, perfect plagues  or planet crackers to ward of some things like ugly trash cans  filled with degenerative bags of meat sometimes calling themself pirates or strange races thinking, that their greater good idea is so amazing, that it should be mandatory...
 
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: MonkeyMarkMario on August 29, 2018, 06:08:33 pm
Without any second thought the crew of the Damnatio Mundi set course for Alpha-Theta 435's homeworld. It will be a long journey into the next galaxy. This galaxy still has about 50 lightyears till you reach the edge of it, than it is another 10,000 lightyears to the next galaxy over. Maybe you can find a wormhole, a jump-gate, or a intergalactic jump-ship. Regardless the destination is another 500 lightyears in the other galaxy. All told a grand total of 10,550 lightyears till you reach your homeworld. Luckily you crew is mostly AI(including another player), except for the prisoners and thralls.

What is happening with the remaining 75 prisoners and the pirate ship?
And no you have not left yet.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: Iris on August 29, 2018, 06:22:26 pm
If no-one wants the ship, gut it for materials.

What does the Mark VI/VII look like?
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: sprinkled chariot on August 29, 2018, 06:43:29 pm
Try to remember, how did I get to this galaxy

Order thralls to not gut any systems, which can improve our escort

Interrogate pirates to get any information on local piracy
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: MonkeyMarkMario on August 29, 2018, 07:18:33 pm
What does the Mark VI/VII look like?
That is up to you on the Mark VII, the Mark VI will just look slightly different and less complex.

If no-one wants the ship, gut it for materials.
By gut it do you want to scuttle it, this will completely destroy the ship and give you and major valuable stuff, take 1*size of ship/100= hours, so for this ship 3 hours. Or just gut it of everything you can and leave a worthless husk, takes 2*size of ship/100 = hours, so for this ship 6 hours.

Try to remember, how did I get to this galaxy
You were adrift for centuries.

Order thralls to not gut any systems, which can improve our escort
They would not be gutting your ship, and what they gut form the pirate escort would be used to improve your ships.

Interrogate pirates to get any information on local piracy
They tell you that there is a lose network of outlaws in this sector. Basically each captain gives the others a wide berth, their captain had this system and the surrounding 5 lightyears. There is a more powerful pirate captain with a destroyer with 15 lightyears radius around the H1B2 system just outside of this area's; 5 lightyears to the galactic northeast.

BTW a destroyer outclasses your escort by a factor of 2. In other words it has double everything you have, potentially.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: sprinkled chariot on August 29, 2018, 08:47:41 pm
Ooc : thralls were intended to be not improving both ships, but using extras only for  escort improving.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: Iris on August 29, 2018, 08:54:00 pm
I imagined it being a roughly man-sized robot with caterpillar tracks, a wide conical body, four arms, and a domed head. The entire midsection is on a swivel mount. Two of the arms are heavy manipulators that can have their graspers switched out for tools such as a integrated (mini-)chainsaw or laser torch, while the other two are for precision work. The body is a hollow payload area for tools or materials.

Remove all valubles from the ship and scuttle the husk.

What facilities and resources would be required to retrofit the Damnatio Mundi into a destroyer sized vessel?

Seeing I am the only crewman with engineering qualifications on this vessel, I request a promotion to the title of Chief Engineer.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: MonkeyMarkMario on August 30, 2018, 12:32:10 am
What facilities and resources would be required to retrofit the Damnatio Mundi into a destroyer sized vessel?
Uhh, at that point it would be cheaper to buy a destroyer. Think of it as trying to change a small car into a minivan, possible but the cost would be just building your own from scratch. That you could do much cheaper than upgrading to a destroyer. The facilities regardless would be a dry-dock which you would find at pretty much all space station, on a small scale.
Seeing I am the only crewman with engineering qualifications on this vessel, I request a promotion to the title of Chief Engineer.
That is up to Alpha-Theta 435.
Ooc : thralls were intended to be not improving both ships, but using extras only for  escort improving.
So thralls are only to be on the transport?

Remove all valubles from the ship and scuttle the husk.
You get 30 medium mountable weapons: 15 missile, and 15 laser, and 60 small pd lasers; 3kt of fabrication supplies, 40 missiles; 119 handheld weapons: 57 laser pistols, 25 laser rifles, 37 knives; 456 SC(will be going into you pocket), 30 power cells: 15 full, 10 half full, 5 empty; 2kt of fuel(each ship starts with a free 5kt and uses 1t a day for passive/peaceful use, will not update ships accordingly), most of the rest was just organic food stuff and such. With a little fuel left in the reactor you overload it and blow it. Now there is a just scrap metal  floating where once was a ship. Everything will be placed in the escort.

stats:
Spoiler: Subunit 182 (click to show/hide)
Spoiler: Group stats (click to show/hide)

GM Note: Is there too much information, not enough information, or just enough information?
Did not change the thralls yet until I get confirmation.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: sprinkled chariot on August 30, 2018, 03:17:43 am
Fine, now you are chief engineer.

Ask Fante officials, where in fante empire we can obtain destroyer, then plan the course to this place
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: MonkeyMarkMario on August 30, 2018, 12:18:18 pm
Ask Fante officials, where in fante empire we can obtain destroyer, then plan the course to this place
They inform you that any station that has a shipyard, docking port, and/or ship merchant will sell small ships(destroyer is a small ship). The merchant here will sell but they have to be shipped in. The closest station that actually has surplus destroyers to sell is Outpost 2401, 25 lightyears to the galactic west.

GM Notes: Are the robots the only ones playing anymore?
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: KittyTac on August 30, 2018, 12:34:36 pm
Follow with whatever Ciradwin is going to.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: Iris on August 30, 2018, 01:08:57 pm
Set course for Outpost 2401.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: Dustan Hache on August 30, 2018, 11:41:37 pm
go for outpost 2401 with my team
This keeps vanishing under the tide of rapidly dying new/long runner forum games
Edit: I missed out on a free ship?!
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: MonkeyMarkMario on August 31, 2018, 12:17:49 am
This keeps vanishing under the tide of rapidly dying new/long runner forum games
Edit: I missed out on a free ship?!
I know there seems to be too many games. The robots are just too efficient sometimes.

I am going to assume Alpha-Theta 435 also is going to say go to outpost 2401. Before we get there does anyone want to do anything on the way? This is a way for everyone to get up to speed and maybe check supplies and such. You will reach the outpost in about a week, plenty of time to chat, work on project, etc.

GM Note: There is more to this game then going from one place to another, there is also the in-between times.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: Iris on August 31, 2018, 12:18:19 am
You are entitled to the floating remains of said ship, if it is any consolation. The raw materials are not nessisary to us at this stage.

See if I can get a third main arm attached on the back of my body section, so that the three arms form a triangle.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: sprinkled chariot on August 31, 2018, 01:02:48 am
Assist chief engineer

Subunit 182I would suggest to develop tiny droid together for inserting in our fighters, so we have fine robotic fighter aces on demand, now we have 7 fighters out there being useless. Robotic pilots will use spacecraft to full potential, as they are not limited by weakness of flesh

ooc : what our fighters are armed with and, well, what are they?
How do ship reactors work and what is fuel we use for it ?
Are missiles we have target seeking?
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: MonkeyMarkMario on August 31, 2018, 09:10:29 pm
ooc : what our fighters are armed with and, well, what are they?
How do ship reactors work and what is fuel we use for it ?
Are missiles we have target seeking?
fighter have 2 small lasers in the front and a medium missile launcher; fighters come in 2 variants pilot-able and drone, unfortunately you have the pilot-able ones.
Ship power: Ship reactors: can provides 10GWh per day, a ship requires 20 GJ*ship size(will always be in length) to function a day, during normal operations, the reactors are fusion based and generally use deuterium(you start with 5kt of fuel and use on average 1t a week). Weapons: Each laser use 1 GJ*size to fire, shields use 1 GJ*ship_size to regenerate per 100 damage, kinetics use 1 GJ*size*2. Power cells: holds 1 TJ. Each AI-Synthetic/Robot/Core uses 5 MJ a day to function.(More on energy as needed requested)
Missiles are target seeking.

See if I can get a third main arm attached on the back of my body section, so that the three arms form a triangle.
Assist chief engineer
Subunit 182I would suggest to develop tiny droid together for inserting in our fighters, so we have fine robotic fighter aces on demand, now we have 7 fighters out there being useless. Robotic pilots will use spacecraft to full potential, as they are not limited by weakness of flesh
The engineer is so engrossed in his work he does not reply to the captain. That work, getting a third 'main' arm attached to his back to form a arm triangle, a sign of unity, who knows why. He is able to build it no problem, it is than that he realizes that the captain is there to help him and between the 2 of them he gets it attached. Congrats you know have 3 arms. -0.1t of fab materials.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: Iris on August 31, 2018, 09:53:30 pm
This allows me to use a mounted tool and still have the benefits of two free arms, as well as granting me 360 degree reach.

As for the fighters, we have two options. We can retrofit them to be pilot-less, or replicate Mark VIs and give them piloting software.


Each laser use 1 GJ*size to fire, shields use 1 GJ*ship_size to regenerate per 100 damage, kinetics use 1 GJ*size*2

So kinetic weapons require twice as much power as lasers?
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: sprinkled chariot on September 01, 2018, 04:22:30 am
Mark  6 with piloting software sounds optimal, as, we can always use them for repairs aswell.

Start working on blue prints for tiny ball sized saboteur drone : it has plasma cutter, circular saw, single manipulator arm, single propulsion jet and tiny maneuvre jets on sides.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: Iris on September 01, 2018, 09:00:53 am
Mark  6 with piloting software sounds optimal, as, we can always use them for repairs aswell.

Start working on blue prints for tiny ball sized saboteur drone : it has plasma cutter, circular saw, single manipulator arm, single propulsion jet and tiny maneuvre jets on sides.

Assist.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: MonkeyMarkMario on September 01, 2018, 10:12:50 am
Each laser use 1 GJ*size to fire, shields use 1 GJ*ship_size to regenerate per 100 damage, kinetics use 1 GJ*size*2
So kinetic weapons require twice as much power as lasers?
But pack up to 8 times the punch for anything above small.

Start working on blue prints for tiny ball sized saboteur drone : it has plasma cutter, circular saw, single manipulator arm, single propulsion jet and tiny maneuvre jets on sides.
Assist.
Work begins, the blueprint take about an hour or two to develop, with even the replicators help giving their input. The saboteur is about 10cm in diameter, it has the ability to repair itself, and it can self-destruct if compromised. It requires 10 kilograms of fab materials to fabricate.  The replicators also inform you that if you wanted pilots and more they can replicate themselves, they will be venerable during that time but it might be worth it.

GM Note: Only the robots are doing things in the between times. Does everyone want to be robots?
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: KittyTac on September 01, 2018, 10:21:22 am
I'm not quite sure what to do now. Are we at a spaceport?
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: Iris on September 01, 2018, 11:26:17 am
We are currently in transit.

I am going to assume Alpha-Theta 435 also is going to say go to outpost 2401. Before we get there does anyone want to do anything on the way? This is a way for everyone to get up to speed and maybe check supplies and such. You will reach the outpost in about a week, plenty of time to chat, work on project, etc.

GM Note: There is more to this game then going from one place to another, there is also the in-between times.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: KittyTac on September 01, 2018, 11:29:37 am
I fell asleep again.

Work on a propaganda video about a heroic Ti'Yuhan officer working together with alien friends to explore the galaxy in the name of the Chief.

((Go read SpaceStory if you haven't. You'll get the references I'm making.))
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: MonkeyMarkMario on September 01, 2018, 08:37:42 pm
Work on a propaganda video about a heroic Ti'Yuhan officer working together with alien friends to explore the galaxy in the name of the Chief.

((Go read SpaceStory if you haven't. You'll get the references I'm making.))
((I read it as it came out, stopped being interested in it about halfway through))
You work on this video and use the thralls(you really think the robots would be a party to something like this). One of the thralls you have tells you that this will probably go unnoticed without support from a local government.

GM Notes: A propaganda vid, really? Also all the thralls are on the transport. Is that correct?
I want everyone to tell me when they are ready for the space station, still haven't heard from Dustan during this trip.

Edit: Made a discord for this game (https://discord.gg/BjdfDne). Players please join.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: KittyTac on September 01, 2018, 10:53:52 pm
Wait. Maybe passively scan for space whales or something.

Yeah, I'm ready unless we find space whales.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: Iris on September 01, 2018, 10:55:51 pm
I'm ready.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: Dustan Hache on September 02, 2018, 12:12:07 am
do training drills with my team, invest in some searches for robot parts.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: MonkeyMarkMario on September 02, 2018, 09:03:37 am
do training drills with my team, invest in some searches for robot parts.
You train with you team, cohesion is better. You also search for robot parts, you figure you could fabricate what you need/want, or ask the robots for help.
Wait. Maybe passively scan for space whales or something.
No cosmozoans where found in the immediate area, but on extreme range you spot what looks like a group of crystalline like ententes. They are in the opposite direction than you are going.

GM Notes: My hope and plan is that with the discord I can more easily answer questions, a well as have more, and faster, character interaction. Mostly to have this be updates and major character development. This small stuff could more easily be done on discord, cumulating on one big update on bay12 when you get to your destination or finish a major project. If you all prefer to just use bay12 we can. Let me know what you think. (link to discord in first post and previous post)
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: Iris on September 02, 2018, 09:17:34 am
What do you require?
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: Dustan Hache on September 02, 2018, 09:19:38 am
well then, let’s fabricate some power armor! First things first, we need to make an exoskeleton, one for bipeds and one for quadrupeds. Because you know, i’m A quadruped.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: Iris on September 02, 2018, 09:27:21 am
Assist the quadrupledal organic in his illogical endeavor.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: MonkeyMarkMario on September 02, 2018, 10:35:41 am
well then, let’s fabricate some power armor! First things first, we need to make an exoskeleton, one for bipeds and one for quadrupeds. Because you know, i’m A quadruped.
Assist the quadrupledal organic in his illogical endeavor.
With some help via communicator, you have the first steps in power armor! +exoskeleton for all your team -6t fab materials

GM Notes: in case you wanted to know your individual stats and ship stats are on the discord. Don't worry if you do not what to use discord the full stats(with he upgrades) will be posted here when you reach Outpost 2401.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: KittyTac on September 02, 2018, 10:38:27 am
I like bay12 more, though. I'll use discord if the majority wants.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: Dustan Hache on September 02, 2018, 11:32:40 am
alright, now it’s time to specialize. Attach light armor plating to my Q-exo with careful attention to joints so that I don’t get stuck because of my armor while on the move. Lightweight armor and utility pouches for Bobby’s and Fara’s with minimal plating around the hands to allow for dexterity.

Do heavier armor plating for Atya’s with a retractible shield plate on her off-arm to emphasize her role as vanguard/brute. Consult Taed and Yisr for ideas regarding their armor. Do they want to focus on utility or protection?
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: MonkeyMarkMario on September 02, 2018, 01:44:36 pm
alright, now it’s time to specialize. Attach light armor plating to my Q-exo with careful attention to joints so that I don’t get stuck because of my armor while on the move. Lightweight armor and utility pouches for Bobby’s and Fara’s with minimal plating around the hands to allow for dexterity.

Do heavier armor plating for Atya’s with a retractible shield plate on her off-arm to emphasize her role as vanguard/brute. Consult Taed and Yisr for ideas regarding their armor. Do they want to focus on utility or protection?

With the easy exoskeleton out of the way work on the armor plating is started, with so much nuisances necessary for the armor the work on it is slower. The armor for each person takes 1-2 hours each, Taed and Yisr do not care which type they get. So they got protection. -12t fab materials +armor for entire team

GM Notes: Need to know if sprinkled chariot is ready and if you will be done and ready after these upgrades Dustan.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: sprinkled chariot on September 02, 2018, 03:34:01 pm
I am ready

Ciradwin and his organics get it right, unlike one psychic abomination.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: Dustan Hache on September 02, 2018, 04:14:12 pm
that will do for now. Maybe some training with the new suits to work out any bugs or weaknesses.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: MonkeyMarkMario on September 02, 2018, 04:32:44 pm
that will do for now. Maybe some training with the new suits to work out any bugs or weaknesses.
Train went not too good turns out that the new armor was bulky and not expected, a few more training sessions or redesign on the armor + training will probably fix it.

GM Notes: With everyone ready to go I will start working on the major update. Dustan any changes or train will be shown at the start of the major update. Expect the update soon, look in the discord for update info.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: MonkeyMarkMario on September 03, 2018, 01:36:56 pm
As your ships get to Outpost 2401 the station commander hails you and welcomes you to Outpost 2401. He tells you he heard of how you protected the colony of Fa23-II, any purchases will be 5% off. With that out of the way your ships dock up and sure enough there looks to be an unoccupied destroyer. The ship merchant informs you that the destroyer is not the only ship available:
Spoiler: # of ships available (click to show/hide)
For ship base stats look on the discord.
The weapons merchant gives you his stocks and prices:
Spoiler: weapons/stock+prices (click to show/hide)
Weapon ammo can be fabricated, but sometimes it is just easier to buy it.
There are 196 available crew and 146 available robots on the station.
There are 14 escort and 21 transport missions.
The goods merchant shows you his wares:
Spoiler: supplies+commodities (click to show/hide)
A not often seen merchant introduces himself as the blueprints merchant:
Spoiler: blueprints (click to show/hide)
The merchants have more things, except for the ship merchant and if there is a number of items in stock there will not be more, so if you do not see what you want ask and they may or may not have it. Remember all prices are at there base and you have a 5% discount here.

So for each player individually please rate the stats in order of how your character prefers them: Scavenging; Piloting; Fabricating; Repairing; Fighting; Talking; Healing;
More to be added as needed or if you think are needed. The stat order you give WILL affect you the rest of the game.

Stats:
Spoiler: Ciradwin (click to show/hide)
Spoiler:  Alpha-Theta 435 (click to show/hide)
Spoiler: Yt'Uixaef (click to show/hide)
Spoiler: Subunit 182 (click to show/hide)
Spoiler: Escort: Damnatio Mundi (click to show/hide)
Spoiler: Group stats (click to show/hide)

GM Notes: I have separated the ships from the group stats to make it easier to see what is on each ship. Food may or may not be a problem for some. You may notice a new stats system coming, if you did not  well it is. I did say that they system would change at the next port, which is why this update has taken so long. That and all the other things that space station are going to have. This is the space station template, aka every space station will have what this one has, maybe more maybe less. Also a lot of the game mechanics and info are posted on the discord, or will be in time. If I missed anything please let me know, this was a big one. Also remember that any purchases here will be 5% off.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: Dustan Hache on September 03, 2018, 02:44:10 pm
Repairing, fabricating, healing, Piloting, Talking, scavenging, fighting.
Ask around about any bounties. Also, tasers and other less-than-leathal weaponry to add to my arsenal.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: Iris on September 03, 2018, 03:29:49 pm
Repair, fabricating, scavenging, fighting, piloting, talking, healing.

As per the Discord, remove cargo and modules from the Damnatio Mundi. Sell it to the merchant, and buy the destroyer. Reinstall everything on the destroyer and then see if the fellow robots on this station have any missions.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: MonkeyMarkMario on September 03, 2018, 04:22:13 pm
Repairing, fabricating, healing, Piloting, Talking, scavenging, fighting.
Ask around about any bounties. Also, tasers and other less-than-leathal weaponry to add to my arsenal.

Your skills and stats have been updated(check stats). You do not find any bounties, you do however find tasers and other nonlethal weaponry: tasers 1 SC; EMI gun: 1 SC; Sleeping gas grenades: 2 SC; tear gas grenades: 2 SC; baton: 1 SC;(most weapons only cost 1 SC).
Repair, fabricating, scavenging, fighting, piloting, talking, healing.

As per the Discord, remove cargo and modules from the Damnatio Mundi. Sell it to the merchant, and buy the destroyer. Reinstall everything on the destroyer and then see if the fellow robots on this station have any missions.
Your skills and stats have been updated(check stats). Striping the Damnatio Mundi and selling it than buying the destroyer takes a couple hours. -Damnatio Mundi(escort) -600 SC +destroyer(change name or keep: Damnatio Mundi). Turns out about half the transport missions and about 1/4 of the escort missions are from robots.

stats:
Spoiler: Ciradwin (click to show/hide)
Spoiler: Subunit 182 (click to show/hide)

GM Note: Please have your stats with your actions. Thank you.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: Dustan Hache on September 03, 2018, 04:26:24 pm
Get 5 tasers, 5 EMIs, and finally 5 sleeping and 5 tear gas grenades for a grand total of 30 credits. Keep checking around for bounties, escort missions, or traders looking for mercs/shiphands.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: MonkeyMarkMario on September 03, 2018, 05:20:39 pm
Get 5 tasers, 5 EMIs, and finally 5 sleeping and 5 tear gas grenades for a grand total of 30 credits. Keep checking around for bounties, escort missions, or traders looking for mercs/shiphands.
Add those to your inventory and subtract 30 SC. You found a bounty: a escort captain of the Fante empire has gone rogue bring him to justice and allow the crew and ship to return to Outpost 2401. If you look in the main update you would notice the escort missions, if you want Intel on them you need to specify. AS for trades that are looking for mercs/shiphands, every good trader is always on the look out for new hands, there happens to be 4 other merchant ships docked here.

GM Notes: Please keep your own sheet/stats updated. Also are you leaving the group again Dustan?
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: Iris on September 03, 2018, 07:50:46 pm
Install the stored mounted weapons and take a high-paying escort mission, preferably from a robot.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: MonkeyMarkMario on September 03, 2018, 09:00:36 pm
Install the stored mounted weapons and take a high-paying escort mission, preferably from a robot.
You go to install the stored mounted weapons(forgot to put what weapons were on it ::)), the only ones that are relevant are the missile mounts(every mount was supposed to have lasers on it whoops ;D). -15 medium missile +15 medium lasers
You find the highest-paying escort mission, it is from an organic trader, he is taking probably the longest journey ever, to the next galaxy using a jump-gate, unfortunately the jump-gate is on the other side of pirate-infested space about 2 weeks away to the galactic north. The pay is good tho 1000 SC for a safe trip to the jump-gate + 50 SC for each pirate vessel you takeout, that is a bounty. The highest from a robot is only 200 SC to get them to the colony you dropped off the other robots at, about 2 weeks away to the galactic south east.

stats:

GM Notes: I gave you 15 free missile mounts. Robots do not pay much regardless, generally speaking organics will pay more than robot because they value they lives more(can't exactly build a new body from scratch and transfer their consciousness or live for centuries) and because they value their cargo more.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: KittyTac on September 03, 2018, 11:08:47 pm
Fluffles, here's an idea on how to name your mercenary band: The Kitty Kat Death Squad.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: MonkeyMarkMario on September 03, 2018, 11:23:35 pm
KittyTac is there anything you would like to buy or do while at station? Also everyone else has gone on the discord but we still do the majority of our playing. Discord is just for quick info dumps and where questions can be asked more frequently and with more responses. (Not required to play)
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: KittyTac on September 03, 2018, 11:34:40 pm
Though I won't be able to voice-chat. You'll never get past my ridiculously thick Russian accent.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: MonkeyMarkMario on September 04, 2018, 09:30:19 pm
Still waiting on what KittyTac's and sprinkled chariot's characters are doing and if Dustan is leaving the group again or staying.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: KittyTac on September 04, 2018, 10:08:06 pm
Sell the propaganda. They must know about the glorious might of the Ti'Yuhan Tribe!
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: MonkeyMarkMario on September 04, 2018, 10:52:52 pm
Sell the propaganda. They must know about the glorious might of the Ti'Yuhan Tribe!
No one buys them, they think you are trying to sell them viruses.

GM Note: KittyTack I also need:
Quote from: update
So for each player individually please rate the stats in order of how your character prefers them: Scavenging; Piloting; Fabricating; Repairing; Fighting; Talking; Healing;
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: sprinkled chariot on September 04, 2018, 10:58:20 pm
Search for robots willing to join crew
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: MonkeyMarkMario on September 04, 2018, 11:06:54 pm
Search for robots willing to join crew
Quote from: update
There are 196 available crew and 146 available robots on the station.
How many do you want to recruit?

GM Notes: Did anybody read the WHOLE update?
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: KittyTac on September 04, 2018, 11:42:00 pm
Ask around for long-range lifeform scanners.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: MonkeyMarkMario on September 04, 2018, 11:48:46 pm
Ask around for long-range lifeform scanners.
You find one for 40 SC.

Spoiler: Yt'Uixaef (click to show/hide)
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: sprinkled chariot on September 05, 2018, 12:55:50 am
Search for robots willing to join crew
Quote from: update
There are 196 available crew and 146 available robots on the station.
How many do you want to recruit?

GM Notes: Did anybody read the WHOLE update?

80 robots
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: MonkeyMarkMario on September 05, 2018, 01:06:17 am
Search for robots willing to join crew
Quote from: update
There are 196 available crew and 146 available robots on the station.
How many do you want to recruit?

GM Notes: Did anybody read the WHOLE update?
80 robots
80 robots are hired with the promise of unlimited energy. +80 robot crew

Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: sprinkled chariot on September 05, 2018, 01:36:56 am
Look for special missile warheads and ship systems making ship harder to detect, like stealth generators, targeting jammers, electronic warfare stuff
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: KittyTac on September 05, 2018, 02:58:18 am
Buy the lifeform scanner.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: MonkeyMarkMario on September 05, 2018, 10:11:31 am
Look for special missile warheads and ship systems making ship harder to detect, like stealth generators, targeting jammers, electronic warfare stuff
You find what your looking for except for special missile warheads, fortunately they are bunched up in one 100 SC cost package and and is call: Electromagnetic Counter Measures(ECM).
Buy the lifeform scanner.
It's bought. +long-range lifeform scanner(2X range of scanning lifeforms) -40 SC.

stats:
Spoiler:  Alpha-Theta 435 (click to show/hide)
Spoiler: Yt'Uixaef (click to show/hide)
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: sprinkled chariot on September 05, 2018, 03:58:29 pm
Spend my money on ECM bundle and set it up on destroyer

Look for bomber craft for destroyer 
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: MonkeyMarkMario on September 06, 2018, 12:01:20 am
Spend my money on ECM bundle and set it up on destroyer

Look for bomber craft for destroyer 

You buy and install the EMC. +EMC -40 SC; While looking for bomber type craft, you find assault craft:
Code: (assault craft) [Select]
a small 20 man crew able craft that is 20 meters in length; it has 12 weapon mounts 4 med and 8 small; requires a home ship; hull: 120, shields: 120; cost 40 SCThe blueprint merchant whispers to you, "Hey you know for just 10X the SC(400) you could just buy a blueprint and make you own." Would require 10kt of fab materials per.

stats:
Spoiler:  Alpha-Theta 435 (click to show/hide)
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: KittyTac on September 06, 2018, 12:16:00 am
Turn on the scanner and look for space whales again.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: sprinkled chariot on September 06, 2018, 10:22:46 am
Seek out 20 robotic crewmembers best suited for personal combat, and form them into assault boat team

Look for lots of stuff for said boarding team :  boarding shields , poison gas grenades, chainswords, portable motion sensors and thermal visors,  laser shotguns, magnetical armour plate attachments, robotic heads with improved sensors and armouring.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: MonkeyMarkMario on September 13, 2018, 04:46:13 pm
Turn on the scanner and look for space whales again.
You find those same crystalline like ententes again but not on extreme range(because your range has increase)

Seek out 20 robotic crewmembers best suited for personal combat, and form them into assault boat team

Look for lots of stuff for said boarding team :  boarding shields , poison gas grenades, chainswords, portable motion sensors and thermal visors,  laser shotguns, magnetical armour plate attachments, robotic heads with improved sensors and armouring.

for 100 SC each robot you can have whatever you want on them with no extra cost.

All right so I would like you all to decide if you want this to be simplified or complex.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: Iris on September 13, 2018, 05:31:13 pm
Look for a robot blueprint merchant.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: KittyTac on September 13, 2018, 08:26:26 pm
Hey, don't depart without me.

Board my ship and fly towards the crystalline entities.
Title: Re: Space Based Role-playing Game: The crew is back together; Room for more players
Post by: Dustan Hache on September 14, 2018, 04:37:02 pm
Finally found the game thread again.
buy an escort and go with the group. Name the escort the Q.S.S Seeker.