Rules and settings:
Will update this gradually.
This is a space based game. The players will be part of a crew on a ship, yet to be determined on type o size of ship, either exploring the galaxy, fighting an enemy in a war, or just patrolling a sector in space. You, the players can choose.
Stat checks are rolled on a d12 with 1 being a critical success and a 12 being a critical fail, checks are generally 2 stats added up, the number or less is a pass, above is a fail.
Character interaction is allowed and encouraged.
Character sheet:
Name:
Rank:
Species Type/Species Name:
Empire Type/Empire Name:
Connection Type:
Overlord(For non-independent):
Stats: roll a d6 for each
Wealth: What you have or can have(each number represent 100SC eg 2= 200SC)
Violance: How much you can break stuff
Mending: How well you mend stuff or people
Lawfulness: How good you are
Chaoticness: How much you cause or are driven by chaos
Luck: How lucky you are
Connections: Who you know
Awareness: How observant are you of your surroundings
Species Special(If any):
Empire Special(If any):
Background(optional):
(R)Robotiod: Artificial Intelligence that millennia ago overthrew their creators. Their ships are completely artificial, 1 AI core per ship with smaller sub AIs for repairs.
(I)Insectoid: Regualar insectoid, has a bug like shape. Their ships are bug shaped and are captained by an administrator caste with a first officer that is of the soldier/warrior caste; most of the crew are a mix of mostly engineer/tinker caste and soldier/warrior caste with a few from the healer caste and administrator caste. Their ships also have a regenerative property from being made of organic parts.
(H)Humanoid: Regualar humanoid, has a human shape. Their ships are shaped by circumstance and are crewed by a mix of specialist and non-specialist.
(I-R)Insectoid-Cyborg: Insectoids that have combined their organic bodies with artifical parts. Their ships are very similar to the insectoid ships with the exception that some of the organic parts have been replaced with artifical parts.
(H-R)Humanoid-Cyborg: Humanoids that have combined their organic bodies with artifical parts. Thier ships are eerily similar to humanoid ships.
(H-I)Hybrid: Not the most popular of species, considering they have a mix of what they look like, some look like bugs and some like humans. Their ships are also a hodgepodge of different systems but on the bright side have some redundancies. They are crewed by a mix of specialist and non-specialist with alot of spares.
Collective: A group like minded people
Pirate: A group of people who just want wealth
Empire: A group of people who may have different ideas but rulled by a single person.
Hive: Connected mentally
Independent: Not connected at all/ you make your own connections
Brain-washed: Connected artificially
Fante: Humaniod
Bungo: Insectiod
The Conduit: Robotiod
The Federation: Humaniod, Humaniod-Cyborg millitary
Pirates/Independants: All, make new empires and species from here.
Anabit: Insectiod-Cyborg
Humanoid-Cyborg: All ships have redundant parts. Their crew also have redundant parts.
Humanoid: All ships have redundant parts. Their crew are very adaptable.
Insectoid: All ships have biological components, as such they geneally have support ships in their fleets with spare components. Their crew are durable.
Insectoid-Cyborg: Some ships have biological components, as such they Occasionally have support ships in their fleets with spare components. Their crew are durable.
Robotiod: All ships have 20 times more fighters, 10 times less crew, and 2 times more weapon points. Their crew can survive without 50% of their body.
Hybrid: Their ships have redundant systems and spare parts and 2 times max crew. Their crew can do different tasks, giving them a longer mission duration.
Active Player Characters:
Name: Yt'Uixaef
Rank: Officer
Species Type/Species Name: Humanoid/Ti'Lin
Empire Type/Empire Name: Empire/Independent (Named Ti'Yuhan Tribe)
Connection Type: Independent
Overlord(For non-independent): N/A (Technically subservient to their chief, but can disobey)
Stats: roll a d6 for each
Wealth: 0 SC
Violance: 2
Mending: 2
Lawfulness: 2
Chaoticness: 5
Luck: 3
Connections: 5
Awareness: 2
Species Special(If any): Humanoid
Empire Special(If any): Mandatory Friendship (This empire wants to integrate as many other species as possible no matter the cost).
Background(optional): Yt'Uixaef is a Ti'Yuhan officer sent to, possibly, find new civilizations that lurk in deep space. He usually respects the will of the other crewmembers, but will interfere if they do something that his empire considers morally reprehensible.
Name : Alpha-Theta 435
Rank : Low grade exterminator
Species : Robotoid : boarding torpedo onboard ship AI and lower grade onboard murder bots collective consciousness
Empire : Ozymandian Empire( probably does not exist now )
Connection type : independent
Overlord : Mainframe 3479, though connection was lost 347 years ago.
Wealth : 0 SC
Violence : 6
Mending : 5
Lawfulness : 2
Chaoticness : 3
Luck : 5
Connections : 4
Awareness : 4
Species special : robotoid
Background : one of many exterminator torpedoes designed by ancient human empire to solve pirate problems and to battle hive ships of all devouring insectoid hivemind. This one lost connection after
successful disabling of pirate cruiser.
Name: Ciradwin. Most people call outside of Q-races call him fluffles, though.
Rank: Engineer
Species Type/Species Name:Quadrupeds (Qs for short), Kalvarians: A species of uplifted felines that united most Q-races peacefully via trade pacts into the Q-Conglomerate.
Empire Type/Empire Name: Independent, Q-Conglomerate: A large multi-species Conglomerate focused mainly around Q-races. Very lax laws lead to them also being known as a pirate's haven.
Connection Type: Independent
Stats:
Wealth: 200 SC
Violence: 4
Mending: 4
Lawfulness: 4
Chaoticness: 1
Luck: 2
Connections: 1
Awareness: 4
Species Special(If any): Mostly small, streamlined ships that are tough to hit with a supporting super-carrier or two. Very small crews and weak weaponry, but massive fleets with unparalleled pilot awareness.
Background(optional): Ciradwin was a fairly unlucky roboticist commissioned to do maintenance on some low-grade AIs on-board a ship for some Cyborg-Qs. However, during his work he accidently triggered a logic exploit that caused the AI to gain sentience and begin protesting its treatment. As a result, Ciradwin was enlisted as an engineer to pay off the debt for having to replace the AI with a new one, and was for the most part blacklisted from purchasing AI cores in the future for fear of engineering another Robotoid race variant.
Name: Subunit 182
Rank: Repair Sub-AI
Species Type: Robotic
Species Name: Mark VII Repair Unit
Empire Name: Autonomous Service Grid 239742
Connection Type: Independent
Stats:
Wealth: 300 SC
Violence: 6
Mending: 6
Lawfulness: 5
Chaoticness: 2
Luck: 5
Connections: 4
Awareness: 5
Species Special: Robotic
Background: Subunit 182 was commissioned as part of the Autonomous Service Grid 239742, a flung-out unmanned mining station. A small error in its construction prevented a link to the hivemind, and it instead became sentient.
Waitlist:
Dead characters:
You all may post now.
Name: Ciradwin. Most people call outside of Q-races call him fluffles, though.
Rank: Engineer
Species Type/Species Name:Quadrupeds (Qs for short), Kalvarians: A species of uplifted felines that united most Q-races peacefully via trade pacts into the Q-Conglomerate.
Empire Type/Empire Name: Independent, Q-Conglomerate: A large multi-species Conglomerate focused mainly around Q-races. Very lax laws lead to them also being known as a pirate's haven.
Connection Type: Independent
Stats:
Wealth: 2
Violence: 4
Mending: 4
Lawfulness: 4
Chaoticness: 1
Luck: 2
Connections: 1
Awareness: 4
Species Special(If any): Mostly small, streamlined ships that are tough to hit with a supporting super-carrier or two. Very small crews and weak weaponry, but massive fleets with unparalleled pilot awareness.
Background(optional): Ciradwin was a fairly unlucky roboticist commissioned to do maintenance on some low-grade AIs on-board a ship for some Cyborg-Qs. However, during his work he accidently triggered a logic exploit that caused the AI to gain sentience and begin protesting its treatment. As a result, Ciradwin was enlisted as an engineer to pay off the debt for having to replace the AI with a new one, and was for the most part blacklisted from purchasing AI cores in the future for fear of engineering another Robotoid race variant.
The three of you start in the Delta Galaxy at a Humanoid base in a minor empire on an outpost in the hanger bay. In front of you stands a man that looks like a cyclops. He looks at you all expectantly, "Are you buying a ship? if so here is what we got:
A)Fighter: a small 8 man crew able fighter that is about 8 meters in length; it has 3 weapon mounts 1 med and 2 small; requires a home ship; cost 16 SC
B)Corvette: a small ship that is 100 meters in length; can crew 100; has 30 weapon mounts 10 med and 20 small; capable of having 2 fighters and 1 drop-ship; cost 200 SC
C)Escort: a small ship that is 300 meters in length; can crew 300; has 90 weapon mounts 30 med and 60 small; capable of having 7 fighters and 3 drop-ships; cost 600 SC
D)Frigate: a small ship that is 400 meters in length; can crew 400; has 120 weapon mounts 40 med and 80 small; capable of having 10 fighters and 5 drop-ships; cost 800 SC
E)Mini Transport: small ship that is 300 meters in length; can crew 150; has 60 weapon mounts 60 small pd lasers; cargo max of 60 fighters, 28 drop-ships, 1440 missiles, and 100KT of metals and other stuff; cost 600 SC
All ships come equipped with lasers. If you are not interested in buying a ship(or ships) I have heard of a couple ships looking for some crew.
1)A captain boda of the Farsnic, a Frigate, is looking to fill a few spots; pays 10 SC per person a week.
2)A captain Josa of the Arwa, a Corvette, is looking to fill a few spots; pays 5 SC per person a week.
3)A captain grasa of the Foan, a mini Transport, is looking to fill a few spots; pays 15 SC per person a week.
GM note: please note this is not an SG, so if you do not like these options ask about other stuff.
Edit: I need to know if you are sharing funds or not.
You purchase the mini Transport, 600 SC used 200 left. The man asks if you would like to refit your ship:
upgrade small mounts into medium mounts: rate of 2 small to 1 medium;cost 5 SC per upgrade
we need missiles: each medium mount can have a missile racks with 6 missiles each; cost 5 SC for the missile launcher and 1 SC per missile
refinery please: a refinery allows you to make your own missiles from scrape metal that you might get from space; 50 SC
Regardless if you want upgrades or not your ship needs a crew, how do you crew it?
Group stats:
Mini Transport: small ship that is 300 meters in length; can crew 150, current crew: 3; has 60 weapon mounts 60 small pd lasers; current cargo: none;
Funds: 200 SC
Ciradwin:
You do not get permission to see the layout before the tournament. But your team remembers their positions and Atya asks if that means she will be base defending?
Main Group:
You succeed in docking the ships together. What do you want to do with the ship and crew?
Stats:
Rank: Sergeant
Chain of command: Captain Grasa, Chief Warrent Officer 3 Bendso(security chief), Staff Sergeant Gaeds(Squad leader); 4 Specialist: Specialist Fara is a sniper, Specialist Yisr is a demolitionist, Specialist Taed is an assault trooper, and Specialist Atya(female) is a brute, have their loyalty(will travel with you);
Equipment: 1 compression rifle;
Notes: team leader of the captain's guard on-board the mini transport Grasa's transport, pay rate 14 SC;
Funds: 232 SC
Killbots: 11/16; cost 0.1KT of fab units to make 1
Notes: On-board the captured Escorts bridge
Funds: 10 SC;
Notes: Piloting the mini transport
Funds: 0 SC
Mini Transport: small ship that is 300 meters in length; can crew 150, min is 10, current crew: 2-3, current passengers: 1 wealthy merchant; has 60 weapon mounts 60 small pd lasers; current cargo: 18KT of merchant's goods, 3KT of fabrication supplies; Level 2 AI core; 1 fabricator;
Escort: small ship that is 300 meters in length; can crew 300, min is 10, current crew: 50; has 90 weapon mounts 30 med: 15 missile, and 15 laser, 60 small pd lasers; has 7 fighters and 3 drop-ships; current cargo: 3KT of fabrication supplies, 90 missiles; hull breach in the bridge;
Funds: 118 SC
hostile contact: none.
There was a weapon per crew member plus some extra, 160 handheld weapons found: 32 laser pistols, 6 laser rifles, 122 knives. Not much more on-board except your regular maintenance tools, and some fabrication supplies.
Mini Transport: small ship that is 300 meters in length; can crew 150, min is 10, current crew: 2-3, current passengers: 1 wealthy merchant; has 60 weapon mounts 60 small pd lasers; current cargo: 18KT of merchant's goods, 3KT of fabrication supplies; Level 2 AI core; 1 fabricator;
Escort: small ship that is 300 meters in length; can crew 300, min is 10, current crew: 50; has 90 weapon mounts 30 med: 15 missile, and 15 laser, 60 small pd lasers; has 7 fighters and 3 drop-ships; current cargo: 3KT of fabrication supplies, 90 missiles; 160 handheld weapons: 32 laser pistols, 6 laser rifles, 122 knives; hull breach in the bridge;
Funds: 118 SC
hostile contact: none.
GM note: If you want to do some time-skippery things just mention it, I'll do the appropriate time measurements.
You try to set the ship on auto pilot but the computer seems to have been encrypted beyond your capabilities. On the crew, you start restraining them but once they realize that it is just you and no one else they would rather not be spaced and offer their services, for free.
Mini Transport: small ship that is 300 meters in length; can crew 150, min is 10, current crew: 2-3, current passengers: 1 wealthy merchant; has 60 weapon mounts 60 small pd lasers; current cargo: 18KT of merchant's goods, 6KT of fabrication supplies, 90 missiles; 160 handheld weapons: 32 laser pistols, 6 laser rifles, 122 knives; Level 2 AI core; 1 fabricator; 50 thralls?
Escort: small ship that is 300 meters in length; can crew 300, min is 10, current crew: 0; has 90 weapon mounts 30 med: 15 missile, and 15 laser, 60 small pd lasers; has 7 fighters and 3 drop-ships; hull breach in the bridge; encrypted computer;
Funds: 118 SC
hostile contact: none.
They agree, you gained 50 thralls, they will follow and obey you every order. Your thralls have mixed abilities and will keep your ship up and running. Now that that is taken care of do you scuttle the escort? By scuttling a ship you gather everything usable from it and than destroy what is left this usually make a debris field that is half a small than it would have been if it had been destroyed in combat. the debris is just scrap metal and can be salvaged.
Mini Transport: small ship that is 300 meters in length; can crew 150, min is 10, current crew: 2-3, current passengers: 1 wealthy merchant; has 60 weapon mounts 60 small pd lasers; current cargo: 18KT of merchant's goods, 6KT of fabrication supplies, 90 missiles; 160 handheld weapons: 32 laser pistols, 6 laser rifles, 122 knives; Level 2 AI core; 1 fabricator; 50 thralls
Escort: small ship that is 300 meters in length; can crew 300, min is 10, current crew: 0; has 90 weapon mounts 30 med: 15 missile, and 15 laser, 60 small pd lasers; has 7 fighters and 3 drop-ships; hull breach in the bridge; encrypted computer;
Funds: 118 SC
hostile contact: none.
Ciradwin:
Atya understands. It's the next day just minutes before the first match.
Main Group:
Where Yt'Uixaef failed at getting in the computer you are already in, Alpha-Theta 435 sets the destination of the ship for the Nafa system, spider bots are fabricated: +5 Killbots, -0.5t Fab units, and crew are ordered to repair the bridge AND scrap the escort.
Stats:
Rank: Sergeant
Chain of command: Captain Grasa, Chief Warrent Officer 3 Bendso(security chief), Staff Sergeant Gaeds(Squad leader); 4 Specialist: Specialist Fara is a sniper, Specialist Yisr is a demolitionist, Specialist Taed is an assault trooper, and Specialist Atya(female) is a brute, have their loyalty(will travel with you);
Equipment: 1 compression rifle;
Notes: team leader of the captain's guard on-board the mini transport Grasa's transport, pay rate 14 SC;
Funds: 232 SC
Killbots: 16/16; cost 0.1t of fab units to make 1
Notes: On-board the captured Escorts bridge
Funds: 10 SC;
Notes: Piloting the mini transport
Funds: 0 SC
Mini Transport: small ship that is 300 meters in length; can crew 150, min is 10, current crew: 2-3, current passengers: 1 wealthy merchant; has 60 weapon mounts 60 small pd lasers; current cargo: 18KT of merchant's goods, 5.9005kt of fabrication supplies, 90 missiles; 160 handheld weapons: 32 laser pistols, 6 laser rifles, 122 knives; Level 2 AI core; 1 fabricator; 50 thralls
Escort: small ship that is 300 meters in length; can crew 300, min is 10, current crew: 0; has 90 weapon mounts 30 med: 15 missile, and 15 laser, 60 small pd lasers; has 7 fighters and 3 drop-ships; hull breach in the bridge; encrypted computer;
Funds: 118 SC
hostile contact: none.
Gm note changed cost of Killbots. Also I am getting mixed messages about the escort, are you scuttling it or bringing it with you?
Ciradwin:
Everything looks fine, nothing strange with the gear. You position your team to get ready to start. Match start in just a min or 2.
Stats:
Rank: Sergeant
Chain of command: Captain Grasa, Chief Warrent Officer 3 Bendso(security chief), Staff Sergeant Gaeds(Squad leader); 4 Specialist: Specialist Fara is a sniper, Specialist Yisr is a demolitionist, Specialist Taed is an assault trooper, and Specialist Atya(female) is a brute, have their loyalty(will travel with you);
Equipment: 1 compression rifle;
Notes: team leader of the captain's guard on-board the mini transport Grasa's transport, pay rate 14 SC;
Funds: 232 SC
GM note: Every ship has at least 1 cargo-bay, transports just have bigger ones.
You divide everything evenly among the 2 ships and now are traveling together. NO ONE is scuttling anything. ETA to the Nafa system 3 days 9 hours.
Killbots: 16/16; cost 0.1kt of fab units to make 1
Notes: Command of the Escort
Funds: 10 SC;
Notes: Piloting/Command the mini transport
Funds: 0 SC
Mini Transport: small ship that is 300 meters in length; can crew 150, min is 10, current crew: 25 thralls, 1 officer(Yt'Uixaef), current passengers: 1 wealthy merchant; has 60 weapon mounts: 60 small pd lasers; current cargo: 18KT of merchant's goods, 2.9505kt of fabrication supplies; 80 handheld weapons: 16 laser pistols, 3 laser rifles, 61 knives; Level 2 AI core; 1 fabricator; 50 thralls
Escort: small ship that is 300 meters in length; can crew 300, min is 10, current crew: 25 thralls, 1 office(Alpha-Theta 435); has 90 weapon mounts 30 med: 15 missile, and 15 laser, 60 small pd lasers; has 7 fighters and 3 drop-ships; current cargo: 2.95kt, 90 missiles; 80 handheld weapons: 16 laser pistols, 3 laser rifles, 61 knives;
Funds: 118 SC
hostile contact: none.
Destination: Nafa system: 3 days 9 hours.
GM Note: Why do you people keep dividing the party?!?!?!
Ciradwin:
The match has started! The first shoot of the match comes from Alpha, Yisr got shot in the right leg. Yisr fires back and hit the guy that hit him, looks like his target goes down. No further firing coming. current layout:
WBW
WcW
WOW
WcW
WBW
legend:
W= wall
B= base
O= open area
c= cover
Your team base is the bottom one and your team is currently at the bottom cover.
Alpha-Theta 435:
You look through the star chart and can't quite pinpoint the location of your former empire. You are so engrossed with the star charts you do not notice the cruiser until it hails you.
Main Group:
You are 13 hours away from your destination when you receive a hail from a cruiser that is on an intercept course. They say the follow, "Unidentified vessels id yourselves immediately!"
Stats:
Rank: Sergeant
Chain of command: Captain Grasa, Chief Warrent Officer 3 Bendso(security chief), Staff Sergeant Gaeds(Squad leader); 4 Specialist: Specialist Fara is a sniper, Specialist Yisr(male) is a demolitionist, Specialist Taed is an assault trooper, and Specialist Atya(female) is a brute, have their loyalty(will travel with you);
Equipment: 1 compression rifle;
Notes: team leader of the captain's guard on-board the mini transport Grasa's transport, pay rate 14 SC;
Funds: 232 SC
Killbots: 16/16; cost 0.1kt of fab units to make 1
Notes: Command of the Escort, looking for former empire
Funds: 10 SC;
Notes: Piloting/Command the mini transport
Funds: 0 SC
Mini Transport: small ship that is 300 meters in length; can crew 150, min is 10, current crew: 25 thralls, 1 officer(Yt'Uixaef), current passengers: 1 wealthy merchant; has 60 weapon mounts: 60 small pd lasers; current cargo: 18KT of merchant's goods, 2.9505kt of fabrication supplies; 80 handheld weapons: 16 laser pistols, 3 laser rifles, 61 knives; Level 2 AI core; 1 fabricator; 50 thralls
Escort: small ship that is 300 meters in length; can crew 300, min is 10, current crew: 25 thralls, 1 office(Alpha-Theta 435); has 90 weapon mounts 30 med: 15 missile, and 15 laser, 60 small pd lasers; has 7 fighters and 3 drop-ships; current cargo: 2.95kt, 90 missiles; 80 handheld weapons: 16 laser pistols, 3 laser rifles, 61 knives;
Funds: 118 SC
hostile contact: none.
contact: cruiser, unknown intentions
GM note: Missiles DO NOT bypass shields, and ships are bristled with gun(anywhere from 10%-40% of a ship will have guns).
Ciradwin:
The match goes in your favor with Fara sniping someone, you taking 2 people out with your pistol and Atya taking the last one out with her rifle. Match finished in 64 mins, next match between Beta and Gamma team in 1 hour/72min.
Alpha-Theta 435:
You inform the cruiser captain of who you are and he tells you that he is captain Darnel of the Imperial Cruiser Hammer's Bane. He asks you about the transport.
Stats:
Rank: Sergeant
Chain of command: Captain Grasa, Chief Warrent Officer 3 Bendso(security chief), Staff Sergeant Gaeds(Squad leader); 4 Specialist: Specialist Fara is a sniper, Specialist Yisr is a demolitionist, Specialist Taed is an assault trooper, and Specialist Atya(female) is a brute, have their loyalty(will travel with you);
Equipment: 1 compression rifle;
Notes: team leader of the captain's guard on-board the mini transport Grasa's transport, pay rate 14 SC;
Funds: 232 SC
Killbots: 16/16; cost 0.1kt of fab units to make 1
Notes: Command of the Escort, looking for former empire
Funds: 10 SC;
Notes: Piloting/Command the mini transport
Funds: 0 SC
Mini Transport: Friendship Enforcer 01: small ship that is 300 meters in length; can crew 150, min is 10, current crew: 25 thralls, 1 officer(Yt'Uixaef), current passengers: 1 wealthy merchant; has 60 weapon mounts: 60 small pd lasers; current cargo: 18KT of merchant's goods, 2.9505kt of fabrication supplies; 80 handheld weapons: 16 laser pistols, 3 laser rifles, 61 knives; Level 2 AI core; 1 fabricator; 50 thralls
Escort: Damnatio Mundi: small ship that is 300 meters in length; can crew 300, min is 10, current crew: 25 thralls, 1 office(Alpha-Theta 435); has 90 weapon mounts 30 med: 15 missile, and 15 laser, 60 small pd lasers; has 7 fighters and 3 drop-ships; current cargo: 2.95kt, 90 missiles; 80 handheld weapons: 16 laser pistols, 3 laser rifles, 61 knives;
Funds: 118 SC
hostile contact: none.
contact: Imperial Cruiser Hammer's Bane, unknown intentions
4 hours from the Nafa system and the merchant asks you if you can make a slight detour to the B3q12 System, it is just 1 hour out of the way
Mini Transport: Friendship Enforcer 01: small ship that is 300 meters in length; can crew 150, min is 10, current crew: 25 thralls, 1 officer(Yt'Uixaef), current passengers: 1 wealthy merchant; has 60 weapon mounts: 60 small pd lasers; current cargo: 18KT of merchant's goods, 2.9505kt of fabrication supplies; 80 handheld weapons: 16 laser pistols, 3 laser rifles, 61 knives; Level 2 AI core; 1 fabricator; 50 thralls
Escort: Damnatio Mundi: small ship that is 300 meters in length; can crew 300, min is 10, current crew: 25 thralls, 1 office(Alpha-Theta 435); has 90 weapon mounts 30 med: 15 missile, and 15 laser, 60 small pd lasers; has 7 fighters and 3 drop-ships; current cargo: 2.95kt, 90 missiles; 80 handheld weapons: 16 laser pistols, 3 laser rifles, 61 knives;
Funds: 118 SC
Destination: Nafa System: 4 hours
hostile contact: none.
contact: Imperial Cruiser Hammer's Bane following you to the Nafa system, suspicious
Captain Darnel hails you as you change course, luckily the merchant is on the bridge and Captain Darnel leaves. You made it to B3q12 and find the second planet is inhabited by a race of synths called the Replicators, the merchant explains to you that he needs to pickup a group of Replicators that have hired him, and you by extension, to transport them to Nafa-IV. From what you have gathered they are able to use raw resources, mostly metals, as a base to replicate themselves, this process requires a lot of power so it is rare to see more than 200-300 Replicators per planet and they don't have a whole lot of ships. The merchant explains that they are willing to pay in 20KT of raw resources, they do not use SC.
Mini Transport: Friendship Enforcer 01: small ship that is 300 meters in length; can crew 150, min is 10, current crew: 25 thralls, 1 officer(Yt'Uixaef), current passengers: 1 wealthy merchant; has 60 weapon mounts: 60 small pd lasers; current cargo: 18KT of merchant's goods, 2.9505kt of fabrication supplies; 80 handheld weapons: 16 laser pistols, 3 laser rifles, 61 knives; Level 2 AI core; 1 fabricator; 50 thralls
Escort: Damnatio Mundi: small ship that is 300 meters in length; can crew 300, min is 10, current crew: 25 thralls, 1 office(Alpha-Theta 435); has 90 weapon mounts 30 med: 15 missile, and 15 laser, 60 small pd lasers; has 7 fighters and 3 drop-ships; current cargo: 2.95kt, 90 missiles; 80 handheld weapons: 16 laser pistols, 3 laser rifles, 61 knives;
Funds: 118 SC
Destination: Nafa System: 4 hours
hostile contact: none.
contact: B3q12-II, a planet with Replicators on it.
You pickup the group of Replicators, when they realize that Alpha-Theta 435 was captain they ask if 1 or 2 of their 20 can stay on. The merchant reminds you that 10KT if those aw resources are his because they contacted him.
Mini Transport: Friendship Enforcer 01: small ship that is 300 meters in length; can crew 150, min is 10, current crew: 25 thralls, 1 officer(Yt'Uixaef), current passengers: 1 wealthy merchan, 20 Replicators; has 60 weapon mounts: 60 small pd lasers; current cargo: 18KT of merchant's goods, 2.9505kt of fabrication supplies, 20KT of raw resources(half are the merchants); 80 handheld weapons: 16 laser pistols, 3 laser rifles, 61 knives; Level 2 AI core; 1 fabricator; 50 thralls
Escort: Damnatio Mundi: small ship that is 300 meters in length; can crew 300, min is 10, current crew: 25 thralls, 1 office(Alpha-Theta 435); has 90 weapon mounts 30 med: 15 missile, and 15 laser, 60 small pd lasers; has 7 fighters and 3 drop-ships; current cargo: 2.95kt, 90 missiles; 80 handheld weapons: 16 laser pistols, 3 laser rifles, 61 knives;
Funds: 118 SC
Destination: Nafa System: 4 hours
hostile contact: none.
contact: B3q12-II, a planet with Replicators on it.
Ciradwin:
Your team is too tense to rest, instead they join you in studying the next match. This match is finished in 49 minutes. It looks like Beta team decided to defend and lost no one in the defense, while Gamma team lost everyone in the offensive, although it was a slow and strategic offensive they still lost.
Alpha-Theta 435:
2 of the Replicators join your ship as officers. What positions do you give them?
Main Group:
You arrive at the Nafa System without farther incident, the merchant begins the process of offloading his goods with the help of 31 of your thralls. Is there anything you would like to do while you?
Stats:
Rank: Sergeant
Chain of command: Captain Grasa, Chief Warrent Officer 3 Bendso(security chief), Staff Sergeant Gaeds(Squad leader); 4 Specialist: Specialist Fara is a sniper, Specialist Yisr is a demolitionist, Specialist Taed is an assault trooper, and Specialist Atya(female) is a brute, have their loyalty(will travel with you);
Equipment: 1 compression rifle;
Notes: team leader of the captain's guard on-board the mini transport Grasa's transport, pay rate 14 SC;
Funds: 232 SC
Killbots: 16/16; cost 0.1kt of fab units to make 1
Notes: Command of the Escort, looking for former empire
Funds: 10 SC;
Notes: Piloting/Command the mini transport
Funds: 0 SC
Mini Transport: Friendship Enforcer 01: small ship that is 300 meters in length; can crew 150, min is 10, current crew: 25 thralls, 1 officer(Yt'Uixaef), current passengers: 1 wealthy merchant(unloading); has 60 weapon mounts: 60 small pd lasers; current cargo: 18KT of merchant's goods(unloading), 2.9505kt of fabrication supplies, 10KT of raw resources, 10KT of raw resources(merchants, unloading); 80 handheld weapons: 16 laser pistols, 3 laser rifles, 61 knives; Level 2 AI core; 1 fabricator; 50 thralls
Escort: Damnatio Mundi: small ship that is 300 meters in length; can crew 300, min is 10, current crew: 25 thralls, 3 officers(Alpha-Theta 435 and 2 Replicators); has 90 weapon mounts 30 med: 15 missile, and 15 laser, 60 small pd lasers; has 7 fighters and 3 drop-ships; current cargo: 2.95kt, 90 missiles; 80 handheld weapons: 16 laser pistols, 3 laser rifles, 61 knives;
Funds: 118 SC
Destination: Nafa System: there
hostile contact: none.
contact: Nafa-IV, a planet in the Impiruim.
Notes: 3 hours till merchant is offloaded and gone.
GM note: Replicators are about 2 meters tall and 4 meters long with bodies that are segmented every 1 meter. They have a pair of legs and a pair of arms per segment. Each segment can be independent from the rest(this is their replicating ability), though this requires about 4 GJ of power(less than 1% of a power cell's max charge) per segment and to rebuild those segments requires 2 GJ each and about 1 week.
Alpha-Theta 435:
You assign them their positions.
Yt'Uixaef:
You find a tavern but there is an entrance fee of 7 SC, it must be a fancy one.
Main Group:
The merchant has offloaded all his goods, and give Yt'Uixaef a 4 SC bonus and informed you that he will refer others to you.
Killbots: 16/16; cost 0.1kt of fab units to make 1
Notes: Command of the Escort, looking for former empire
Funds: 10 SC;
Notes: Piloting/Command the mini transport
Funds: 4 SC
Mini Transport: Friendship Enforcer 01: small ship that is 300 meters in length; can crew 150, min is 10, current crew: 25 thralls, 1 officer(Yt'Uixaef), current passengers: none; has 60 weapon mounts: 60 small pd lasers; current cargo: 2.9505kt of fabrication supplies, 10KT of raw resources; 80 handheld weapons: 16 laser pistols, 3 laser rifles, 61 knives; Level 2 AI core; 1 fabricator; 50 thralls
Escort: Damnatio Mundi: small ship that is 300 meters in length; can crew 300, min is 10, current crew: 25 thralls, 3 officers(Alpha-Theta 435 and 2 Replicators(one as weapons officer and one as navigation officer)); has 90 weapon mounts 30 med: 15 missile, and 15 laser, 60 small pd lasers; has 7 fighters and 3 drop-ships; current cargo: 2.95kt, 90 missiles; 80 handheld weapons: 16 laser pistols, 3 laser rifles, 61 knives;
Funds: 118 SC
Destination: Nafa System: there
hostile contact: none.
contact: Nafa-IV, a planet in the Impiruim.
Notes: merchant is offloaded and gone.
Gm Note: There are markets and taverns but no void wolfs. Weapons are turret mounted. For missiles there are no warhead variants. Fighters have 2 small mounts an 1 medium mounts.
Ciradwin:
As much as you try to protect Yisr she got taken down, it's as if they were focusing her. Fara and Taed each fire a one guy and take them down. Atya takes out one person, your shoots are just random, as if you were not actually targeting anyone, because you were not. 2 opponents down, Yisr down.
Yt'Uixaef:
You get extra SC from the group pool, you are able to hold your liquor.
Rank: Sergeant
Chain of command: Captain Grasa, Chief Warrent Officer 3 Bendso(security chief), Staff Sergeant Gaeds(Squad leader); 4 Specialist: Specialist Fara is a sniper, Specialist Yisr(male) is a demolitionist, Specialist Taed is an assault trooper, and Specialist Atya(female) is a brute, have their loyalty(will travel with you);
Equipment: 1 compression rifle;
Notes: team leader of the captain's guard on-board the mini transport Grasa's transport, pay rate 14 SC;
Funds: 232 SC
Notes: Piloting/Command the mini transport
Funds: 15 SC
Mini Transport: Friendship Enforcer 01: small ship that is 300 meters in length; can crew 150, min is 10, current crew: 25 thralls, 1 officer(Yt'Uixaef), current passengers: none; has 60 weapon mounts: 60 small pd lasers; current cargo: 2.9505kt of fabrication supplies, 10KT of raw resources; 80 handheld weapons: 16 laser pistols, 3 laser rifles, 61 knives; Level 2 AI core; 1 fabricator; 50 thralls
Escort: Damnatio Mundi: small ship that is 300 meters in length; can crew 300, min is 10, current crew: 25 thralls, 3 officers(Alpha-Theta 435 and 2 Replicators(one as weapons officer and one as navigation officer)); has 90 weapon mounts 30 med: 15 missile, and 15 laser, 60 small pd lasers; has 7 fighters and 3 drop-ships; current cargo: 2.95kt, 90 missiles; 80 handheld weapons: 16 laser pistols, 3 laser rifles, 61 knives;
Funds: 100 SC
Destination: Nafa System: there
hostile contact: none.
contact: Nafa-IV, a planet in the Impiruim.
Notes: 3 hours till merchant is offloaded and gone.
GM note: Remember if I post your stats usually it is because there is something important in there that might help you coming up.
Ciradwin:
You successfully sneak up in their base, in a direction they were not expecting. You shoot a defender in the arm, disarming them. Atya takes out one of them. Return fire take Atya's arm out, disarming her. The last 2 do not notice you as you come up behind them and take them down. Match over in 39 minutes. Your team gets bragging rights and you get a promotion to give, you can use it on yourself, offer it to one of your team, or use it to get a new solider.
Yt'Uixaef:
You discover that there are all those shops that you wanted but are barred from none Imperium populations, and you are not Imperium.
Rank: Sergeant
Chain of command: Captain Grasa, Chief Warrent Officer 3 Bendso(security chief), Staff Sergeant Gaeds(Squad leader); 4 Specialist: Specialist Fara is a sniper, Specialist Yisr(male) is a demolitionist, Specialist Taed is an assault trooper, and Specialist Atya(female) is a brute, have their loyalty(will travel with you);
Equipment: 1 compression rifle;
Notes: team leader of the captain's guard on-board the mini transport Grasa's transport, pay rate 14 SC; has 1 promotion to give out.
Funds: 232 SC
Notes: Piloting/Command the mini transport
Funds: 4 SC
Notes: Is definitely not Imperium.
You use the promotion/bagging rights to get a new guy a private that is a medic by the name of Bobby. You are 2 days away from port.
Stats:
Rank: Sergeant
Chain of command: Captain Grasa, Chief Warrent Officer 3 Bendso(security chief), Staff Sergeant Gaeds(Squad leader); 4 Specialist: Specialist Fara is a sniper, Specialist Yisr(male) is a demolitionist, Specialist Taed is an assault trooper, and Specialist Atya(female) is a brute, 1 Private: Private Bobby is a medic, have their loyalty(will travel with you);
Equipment: 1 compression rifle;
Notes: team leader of the captain's guard on-board the mini transport Grasa's transport, pay rate 14 SC;
Funds: 232 SC
You are able to make contact. They tell you, what do you guys tell him?
Stats:
Rank: Sergeant
Chain of command: Captain Grasa, Chief Warrent Officer 3 Bendso(security chief), Staff Sergeant Gaeds(Squad leader); 4 Specialist: Specialist Fara is a sniper, Specialist Yisr(male) is a demolitionist, Specialist Taed is an assault trooper, and Specialist Atya(female) is a brute, 1 Private: Private Bobby is a medic, have their loyalty(will travel with you);
Equipment: 1 compression rifle;
Notes: team leader of the captain's guard on-board the mini transport Grasa's transport, pay rate 14 SC;
Funds: 232 SC
GM note: I have no idea what you are talking about it is spelled just right, hehehe.
You try the markets but the only merchant open is the one you brought here. You also get a communication from Ciradwin he wants to know what is up with you guys, what do you tell him.
stats:
Notes: Piloting/Command the mini transport
Funds: 4 SC
Notes: Is definitely not Imperium.
GM notes: You are in a different empire not your own. As far as time goes everyone is at about the same time + or - a few hours.
Alpha-Theta 435:
Not only do you find robotic crew but they are willing to join without you asking them. 10 robotic crew found, they are your basic anti-personal combat drone.
Yt'Uixaef:
"Good." He pushes a button and a door behind him open. A group of 11 people of the Fante Empire. "They got dropped off by a disgruntled pirate captain. The apparent leader of the group talks to you, "Most of us just want to get home, we have very few SC on us but when we get back we will pay you ~200 SC."
stats:
Killbots: 16/16; cost 0.1kt of fab units to make 1
Notes: Command of the Escort, looking for former empire
Funds: 10 SC;
Notes: Piloting/Command the mini transport
Funds: 4 SC
Notes: Is definitely not Imperium.
Mini Transport: Friendship Enforcer 01: small ship that is 300 meters in length; can crew 150, min is 10, current crew: 25 thralls, 1 officer(Yt'Uixaef), current passengers: none; has 60 weapon mounts: 60 small pd lasers; current cargo: 2.9505kt of fabrication supplies, 10KT of raw resources; 80 handheld weapons: 16 laser pistols, 3 laser rifles, 61 knives; Level 2 AI core; 1 fabricator; 50 thralls
Escort: Damnatio Mundi: small ship that is 300 meters in length; can crew 300, min is 10, current crew: 25 thralls, 10 anti-personal combat drones, 3 officers(Alpha-Theta 435 and 2 Replicators(one as weapons officer and one as navigation officer)); has 90 weapon mounts 30 med: 15 missile, and 15 laser, 60 small pd lasers; has 7 fighters and 3 drop-ships; current cargo: 2.95kt, 90 missiles; 80 handheld weapons: 16 laser pistols, 3 laser rifles, 61 knives;
Funds: 118 SC
Destination: Nafa System: there
hostile contact: none.
contact: Nafa-IV, a planet in the Impiruim.
Notes: 3 hours till merchant is offloaded and gone.
Ciradwin:
The captain congratulates you and your team on you victories. He tells you that there is not much you and your team can do on a transport like this, he says that he likes to have you and your team as his ace but would recommend someone like you to join, or start, a mercenary company. You all make port in 1 day.
Alpha-Theta 435:
You return to your ship with your new crew following
Yt'Uixaef:
You receive word that Alpha-Theta 435 is ready. So you and your new passengers return to the transport.
Main group:
You all return to your ships and are getting ready to leave. If anyone, including Ciradwin, wants to do anything before leaving dock, or getting to port, say so.
Stats:
Rank: Sergeant
Chain of command: Captain Grasa, Chief Warrent Officer 3 Bendso(security chief), Staff Sergeant Gaeds(Squad leader); 4 Specialist: Specialist Fara is a sniper, Specialist Yisr(male) is a demolitionist, Specialist Taed is an assault trooper, and Specialist Atya(female) is a brute, 1 Private: Private Bobby is a medic, have their loyalty(will travel with you);
Equipment: 1 compression rifle;
Notes: team leader of the captain's guard on-board the mini transport Grasa's transport, pay rate 14 SC;
Funds: 232 SC
Killbots: 16/16; cost 0.1kt of fab units to make 1
Notes: Command of the Escort, looking for former empire
Funds: 10 SC;
Notes: Piloting/Command the mini transport
Funds: 4 SC
Notes: Is definitely not Imperium.
Mini Transport: Friendship Enforcer 01: small ship that is 300 meters in length; can crew 150, min is 10, current crew: 25 thralls, 1 officer(Yt'Uixaef), current passengers: 11 Fanta; has 60 weapon mounts: 60 small pd lasers; current cargo: 2.9505kt of fabrication supplies, 10KT of raw resources, 3KT of passenger goods(personal belongings and other things); 80 handheld weapons: 16 laser pistols, 3 laser rifles, 61 knives; Level 2 AI core; 1 fabricator; 50 thralls
Escort: Damnatio Mundi: small ship that is 300 meters in length; can crew 300, min is 10, current crew: 25 thralls, 10 anti-personal combat drones, 3 officers(Alpha-Theta 435 and 2 Replicators(one as weapons officer and one as navigation officer)); has 90 weapon mounts 30 med: 15 missile, and 15 laser, 60 small pd lasers; has 7 fighters and 3 drop-ships; current cargo: 2.95kt, 90 missiles; 80 handheld weapons: 16 laser pistols, 3 laser rifles, 61 knives;
Funds: 118 SC
Destination: Nafa System: there
hostile contact: none.
contact: Mustaas-V, a planet in the Fanta Empire.
Notes: All ready to go.
GM Notes: If you all want to have separate funds and just a central fund for the fleet and emergencies we can do that. Dustan you could figure out a way to join back up with your 'old' group.
Ciradwin:
The next day when port is made you and your team say goodbye to captain Grasa and the crew of Grasa's transport. Grasa give you your finally pay. +14 SC. When you all disembark you form the mercenary band (insert name here). No luck in finding a contract. Your current location: at port on Mustaas-V in the Fante Empire.
Main group:
You all leave and begin your journey to Mustaas-V, keeping radio silence the way. Halfway through your journey you are hailed by a Cruiser, "This is captain Vala of the Fante Cruiser Jaunt. Please state your business in Fante Space?"
Stats:
Rank: Sergeant
Chain of command: 4 Specialist: Specialist Fara is a sniper, Specialist Yisr(male) is a demolitionist, Specialist Taed is an assault trooper, and Specialist Atya(female) is a brute, 1 Private: Private Bobby is a medic, have their loyalty(will travel with you);
Equipment: 1 compression rifle;
Notes: team leader of (insernt mercenary band name here)
Location: Mustaas-V
Funds: 246 SC
Killbots: 16/16; cost 0.1kt of fab units to make 1
Notes: Command of the Escort, looking for former empire
Funds: 10 SC;
Notes: Piloting/Command the mini transport
Funds: 4 SC
Notes: Is definitely not Imperium.
Mini Transport: Friendship Enforcer 01: small ship that is 300 meters in length; can crew 150, min is 10, current crew: 25 thralls, 1 officer(Yt'Uixaef), current passengers: 11 Fanta; has 60 weapon mounts: 60 small pd lasers; current cargo: 2.9505kt of fabrication supplies, 10KT of raw resources, 3KT of passenger goods(personal belongings and other things); 80 handheld weapons: 16 laser pistols, 3 laser rifles, 61 knives; Level 2 AI core; 1 fabricator; 50 thralls
Escort: Damnatio Mundi: small ship that is 300 meters in length; can crew 300, min is 10, current crew: 25 thralls, 10 anti-personal combat drones, 3 officers(Alpha-Theta 435 and 2 Replicators(one as weapons officer and one as navigation officer)); has 90 weapon mounts 30 med: 15 missile, and 15 laser, 60 small pd lasers; has 7 fighters and 3 drop-ships; current cargo: 2.95kt, 90 missiles; 80 handheld weapons: 16 laser pistols, 3 laser rifles, 61 knives;
Funds: 118 SC
Destination: Mustaas-V: 2 days/ 10 lightyears
hostile contact: none.
contact: Fante Cruiser Jaunt
Notes: Stopped by Fante Cruiser Jaunt
GM Notes: The update speed will be slow this week, IRL is getting in the way; Also If there is anything you want to do or allow on your ship(s) please state it, I can only show things that I know about.
Ciradwin:
You discover that your old group has just docked up with the station.
Main Group:
You make it to Mustaas-V without any farther incident.
Rank: Sergeant
Chain of command: 4 Specialist: Specialist Fara is a sniper, Specialist Yisr(male) is a demolitionist, Specialist Taed is an assault trooper, and Specialist Atya(female) is a brute, 1 Private: Private Bobby is a medic, have their loyalty(will travel with you);
Equipment: 1 compression rifle;
Notes: team leader of (insernt mercenary band name here)
Location: Mustaas-V
Funds: 246 SC
Killbots: 16/16; cost 0.1kt of fab units to make 1
Notes: Command of the Escort, looking for former empire
Funds: 10 SC;
Notes: Piloting/Command the mini transport
Funds: 4 SC
Notes: Is definitely not Imperium.
Mini Transport: Friendship Enforcer 01: small ship that is 300 meters in length; can crew 150, min is 10, current crew: 25 thralls, 1 officer(Yt'Uixaef), 1 Fante crewman, current passengers: none; has 60 weapon mounts: 60 small pd lasers; current cargo: 2.9505kt of fabrication supplies, 10KT of raw resources; 80 handheld weapons: 16 laser pistols, 3 laser rifles, 61 knives; Level 2 AI core; 1 fabricator; 50 thralls
Escort: Damnatio Mundi: small ship that is 300 meters in length; can crew 300, min is 10, current crew: 25 thralls, 10 anti-personal combat drones, 3 officers(Alpha-Theta 435 and 2 Replicators(one as weapons officer and one as navigation officer)); has 90 weapon mounts 30 med: 15 missile, and 15 laser, 60 small pd lasers; has 7 fighters and 3 drop-ships; current cargo: 2.95kt, 90 missiles; 80 handheld weapons: 16 laser pistols, 3 laser rifles, 61 knives;
Funds: 118 SC
Destination: Mustaas-V: there
hostile contact: none.
contact: Mustaas-V a frontier planet in the Fante Empire
Notes: All ready to go.
GM Note: You all are at the same port again, will you join up?
Ciradwin:
You buy a fighter fighter(what ship do you put it on and by extension you and your team) and tell you team that you are going to join up with an old group that you used to hang with. -16 SC +fighter
Alpha-Theta 435:
This is a free market so you find all sorts of things, see below.
Yt'Uixaef:
The refugees offload and pay you 232 SC. This port is a fee market, see below. +232 SC
Group:
This port allows you to buy what ever you want.
heavy weapon: weapons that you can use that carries quite a punch; cost 50 SC
fabrication materials: an assortment of metals and other things; cost 1 SC every 100 tonnes
AI cores: sophisticated brain for an AI unit; cost 2000 SC
robots: many different types abound; cost 10 SC - 100 SC depending on type
blueprints: fabrication plans and ship blueprints; cost 10 SC - 100 for fab plans, 1000 SC - 10000 SC for ship blueprints
ship utilities: assortment of things to better your ship; cost 10 SC - 100 SC depending
ship weapon mount emplacements: weapons to be mounted to a ship weapon mount; cost 10 SC for small, 50 SC for medium, 300 SC for large, 2,250 for huge
More things to be added as requested.
Stats:
Rank: Sergeant
Chain of command: 4 Specialist: Specialist Fara is a sniper, Specialist Yisr(male) is a demolitionist, Specialist Taed is an assault trooper, and Specialist Atya(female) is a brute, 1 Private: Private Bobby is a medic, have their loyalty(will travel with you);
Equipment: 1 compression rifle; 1 Fighter
Notes: team leader of (insernt mercenary band name here)
Location: Mustaas-V
Funds: 232 SC
Killbots: 16/16; cost 0.1kt of fab units to make 1
Notes: Command of the Escort, looking for former empire
Funds: 10 SC;
Notes: Piloting/Command the mini transport
Funds: 236 SC
Notes: Is definitely not Imperium.
Mini Transport: Friendship Enforcer 01: small ship that is 300 meters in length; can crew 150, min is 10, current crew: 25 thralls, 1 officer(Yt'Uixaef), 1 Fante crewman, current passengers: none; has 60 weapon mounts: 60 small pd lasers; current cargo: 2.9505kt of fabrication supplies, 10KT of raw resources; 80 handheld weapons: 16 laser pistols, 3 laser rifles, 61 knives; Level 2 AI core; 1 fabricator; 50 thralls
Escort: Damnatio Mundi: small ship that is 300 meters in length; can crew 300, min is 10, current crew: 25 thralls, 10 anti-personal combat drones, 3 officers(Alpha-Theta 435 and 2 Replicators(one as weapons officer and one as navigation officer)); has 90 weapon mounts 30 med: 15 missile, and 15 laser, 60 small pd lasers; has 7 fighters and 3 drop-ships; current cargo: 2.95kt, 90 missiles; 80 handheld weapons: 16 laser pistols, 3 laser rifles, 61 knives;
Funds: 118 SC
Destination: Mustaas-V: there
hostile contact: none.
contact: Mustaas-V a frontier planet in the Fante Empire: a free market
Notes: All ready to go.
GM Note: this is starting to get fun.
You buy that robot. - 85 SC +robot bodyguard with attachments
Notes: Piloting/Command the mini transport
Funds: 151 SC
Robots: 1 bodyguard with attachments: flamethrower, and chainsaw
Notes: Is definitely not Imperium.
Ciradwin:
With a tweak here and a tweak there. You think a new weapon mount could be placed on the fighter.(that is what you were examining right?)
Yt'Uixaef:
You get a heavy weapon, a double barrel shotgun. -50 SC +double barrel shotgun
Stats:
Rank: Sergeant
Chain of command: 4 Specialist: Specialist Fara is a sniper, Specialist Yisr(male) is a demolitionist, Specialist Taed is an assault trooper, and Specialist Atya(female) is a brute, 1 Private: Private Bobby is a medic, have their loyalty(will travel with you);
Equipment: 1 compression rifle; 1 Fighter on the Damnatio Mundi
Notes: team leader of (insernt mercenary band name here)
Location: Mustaas-V
Funds: 232 SC
Equipment: double barrel shotgun
Robots: 1 bodyguard with attachments: flamethrower, and chainsaw
Notes: Piloting/Command the mini transport, is definitely not Imperium.
Funds: 101 SC
You buy all this stuff and find that your funds are gone. -120 SC
Killbots: 16/16; cost 0.1kt of fab units to make 1
Notes: Command of the Escort, looking for former empire
Equipment: heavy gattling lasers
Funds: 0 SC;
Mini Transport: Friendship Enforcer 01: small ship that is 300 meters in length; can crew 150, min is 10, current crew: 25 thralls, 1 officer(Yt'Uixaef), 1 Fante crewman, current passengers: none; has 60 weapon mounts: 60 small pd lasers; current cargo: 2.9505kt of fabrication supplies, 10KT of raw resources; 80 handheld weapons: 16 laser pistols, 3 laser rifles, 61 knives; Level 2 AI core; 1 fabricator; 50 thralls
Escort: Damnatio Mundi: small ship that is 300 meters in length; can crew 300, min is 10, current crew: 25 thralls, 10 anti-personal combat drones, 3 officers(Alpha-Theta 435 and 2 Replicators(one as weapons officer and one as navigation officer)); has 90 weapon mounts 30 med: 15 missile, and 15 laser, 60 small pd lasers; has 7 fighters and 3 drop-ships; current cargo: 2.95kt, 90 missiles; 80 handheld weapons: 16 laser pistols, 3 laser rifles, 61 knives; add-ons: shield capacitators(increases shields by 50%), enhanced data relay(tap into nearby ships computers);
Funds: 8 SC
Destination: Mustaas-V: there
hostile contact: none.
contact: Mustaas-V a frontier planet in the Fante Empire: a free market
Notes: All ready to go.
Ciradwin:
You go searching for a job for a transport, an escort, or anything for that matter. You find a few opportunities see below.
Alpha-Theta 435:
You search for a job as well, again see below. You also look for an arena fight you find one, the next available fight is in 23 days.
Yt'Uixaef:
You try to attach a laser pistol to the shotgun as an under-barrel weapon, but ending up braking the pistol instead. You strap 2 other pistols to your side. +1 broken laser pistol(if you want to play with it) +2 laser pistols
Group:
Thanks to most of the team looking for jobs you find:
1)A group of 23 robots needs to be shipped to the Alpha system; pays 200 SC upfront, and 200 SC when delievered; 19 lightyear/4 days
2)16 power cells need to be shipped to the Alpha system; pays 100 SC; 19 lightyear/4 days
3)14 kt of terraforming equipment and 8 colonist are going to Fa23-II; pays 150 SC; distance 40 lightyears/8days
4)A group of 21 pirates want a support ship for their dropship and fighter squadron; 222 SC up front, half of what they get, +66 SC every month with no looting; distance whenever you want to ditch them or they get their own ship
5)Escorting a pirate lord out of Fante space; pays 100 SC up front, 250 SC when safely in 'friendlier' space; distance unknown
Someone took some laser pistols. -3 laser pistols
Stats:
Rank: Sergeant
Chain of command: 4 Specialist: Specialist Fara is a sniper, Specialist Yisr(male) is a demolitionist, Specialist Taed is an assault trooper, and Specialist Atya(female) is a brute, 1 Private: Private Bobby is a medic, have their loyalty(will travel with you);
Equipment: 1 compression rifle; 1 Fighter on the Damnatio Mundi
Notes: team leader of (insernt mercenary band name here)
Location: Mustaas-V
Funds: 232 SC
Killbots: 16/16; cost 0.1kt of fab units to make 1
Notes: Command of the Escort, looking for former empire
Equipment: heavy gattling lasers
Funds: 0 SC;
Equipment: double barrel shotgun, 2 laser pistols
Random junk: 1 broken laser pistol(if you want to play with it)
Robots: 1 bodyguard with attachments: flamethrower, and chainsaw
Notes: Piloting/Command the mini transport, is definitely not Imperium.
Funds: 101 SC
Mini Transport: Friendship Enforcer 01: small ship that is 300 meters in length; can crew 150, min is 10, current crew: 25 thralls, 1 officer(Yt'Uixaef), 1 Fante crewman, current passengers: none; has 60 weapon mounts: 60 small pd lasers; current cargo: 2.9505kt of fabrication supplies, 10KT of raw resources; 80 handheld weapons: 13 laser pistols, 3 laser rifles, 61 knives; Level 2 AI core; 1 fabricator; 50 thralls
Escort: Damnatio Mundi: small ship that is 300 meters in length; can crew 300, min is 10, current crew: 25 thralls, 10 anti-personal combat drones, 3 officers(Alpha-Theta 435 and 2 Replicators(one as weapons officer and one as navigation officer)), 6 troops: Ciradwin and his team; has 90 weapon mounts 30 med: 15 missile, and 15 laser, 60 small pd lasers; has 7 fighters and 3 drop-ships; current cargo: 2.95kt, 90 missiles; 80 handheld weapons: 16 laser pistols, 3 laser rifles, 61 knives; add-ons: shield capacitators(increases shields by 50%), enhanced data relay(tap into nearby ships computers);
Funds: 8 SC
Destination: Mustaas-V: there
hostile contact: none.
contact: Mustaas-V a frontier planet in the Fante Empire: a free market
Notes: All ready to go.
Ciradwin:
You try to get a hold of the local law enforcement and inform them of the pirate lord, but they do not believe you and threaten to have you arrested if you even talk about pirate lords. +50 SC
Alpha-Theta 435:
You offer the robots officer quarters aboard your ship, because of your generosity they pay you the SC. +200 SC
Yt'Uixaef:
You take on the colonists and their terraforming equipment, luckily Alpha is somewhat on the way to Fa23-II. +75 SC
Main Group:
You all take jobs 1,2,&3 and book it. +125 SC
Stats:
Rank: Sergeant
Chain of command: 4 Specialist: Specialist Fara is a sniper, Specialist Yisr(male) is a demolitionist, Specialist Taed is an assault trooper, and Specialist Atya(female) is a brute, 1 Private: Private Bobby is a medic, have their loyalty(will travel with you);
Equipment: 1 compression rifle; 1 Fighter on the Damnatio Mundi
Notes: team leader of (insernt mercenary band name here)
Location: Mustaas-V
Funds: 282 SC
Killbots: 16/16; cost 0.1kt of fab units to make 1
Notes: Command of the Escort, looking for former empire
Equipment: heavy gattling lasers
Funds: 200 SC;
Equipment: double barrel shotgun, 2 laser pistols
Random junk: 1 broken laser pistol(if you want to play with it)
Robots: 1 bodyguard with attachments: flamethrower, and chainsaw
Notes: Piloting/Command the mini transport, is definitely not Imperium.
Funds: 176 SC
Mini Transport: Friendship Enforcer 01: small ship that is 300 meters in length; can crew 150, min is 10, current crew: 25 thralls, 1 officer(Yt'Uixaef), 1 Fante crewman, current passengers: 8 colonists(going to Fa23-II); has 60 weapon mounts: 60 small pd lasers; current cargo: 2.9505kt of fabrication supplies, 10KT of raw resources, 16 power cells(For Alpha-II), 14 kt of terraforming equipment(For Fa23-II); 80 handheld weapons: 13 laser pistols, 3 laser rifles, 61 knives; Level 2 AI core; 1 fabricator; 50 thralls
Escort: Damnatio Mundi: small ship that is 300 meters in length; can crew 300, min is 10, current crew: 25 thralls, 10 anti-personal combat drones, 3 officers(Alpha-Theta 435 and 2 Replicators(one as weapons officer and one as navigation officer)), 6 troops: Ciradwin and his team, current passengers: 23 robots(for Alpha-II); has 90 weapon mounts 30 med: 15 missile, and 15 laser, 60 small pd lasers; has 7 fighters and 3 drop-ships; current cargo: 2.95kt, 90 missiles; 80 handheld weapons: 16 laser pistols, 3 laser rifles, 61 knives; add-ons: shield capacitators(increases shields by 50%), enhanced data relay(tap into nearby ships computers);
Funds: 83 SC
Destination: Alpha-II: 4 days, than Fa23-II: 5 days after that
hostile contact: none.
contact: Mustaas-V a frontier planet in the Fante Empire: a free market
Notes: All ready to go.
GM Notes: Unless otherwise mentioned the SC will be split 50/50 between the main group pot and the person who got the job(unless it was a personal job than you get all of it). Do you guys want to do anything on the way? If not next update will be you getting to Alpha-II. Also you are going progressively galactic north, if you want I can make a map of everyone's journey.
Ciradwin:
They all seem ok with them, considering they are loyal to you they do not care were they go, as long as it is with you or under your orders.
Alpha-Theta 435:
They tell you that they are part of the Fante Empire and or worker/ labor robots for the Empire and as such have been ordered there. Near the end of you journey, 2 lightyears out, your navigator informs you of a stellar phenomenon 2 lightyears away. It looks like a collapsing star, best not to travel too close.
Group:
You make it to Alpha-II, and everything gets offloaded just fine. +100 SC; Alpha-Theta 435: +100SC
Stats:
Rank: Sergeant
Chain of command: 4 Specialist: Specialist Fara is a sniper, Specialist Yisr(male) is a demolitionist, Specialist Taed is an assault trooper, and Specialist Atya(female) is a brute, 1 Private: Private Bobby is a medic, have their loyalty(will travel with you);
Equipment: 1 compression rifle; 1 Fighter on the Damnatio Mundi
Notes: team leader of (insernt mercenary band name here)
Location: Mustaas-V
Funds: 282 SC
Killbots: 16/16; cost 0.1kt of fab units to make 1
Notes: Command of the Escort, looking for former empire
Equipment: heavy gattling lasers
Funds: 300 SC;
Mini Transport: Friendship Enforcer 01: small ship that is 300 meters in length; can crew 150, min is 10, current crew: 25 thralls, 1 officer(Yt'Uixaef), 1 Fante crewman, current passengers: 8 colonists(going to Fa23-II); has 60 weapon mounts: 60 small pd lasers; current cargo: 2.9505kt of fabrication supplies, 10KT of raw resources, 14 kt of terraforming equipment(For Fa23-II); 80 handheld weapons: 13 laser pistols, 3 laser rifles, 61 knives; Level 2 AI core; 1 fabricator; 50 thralls
Escort: Damnatio Mundi: small ship that is 300 meters in length; can crew 300, min is 10, current crew: 25 thralls, 10 anti-personal combat drones, 3 officers(Alpha-Theta 435 and 2 Replicators(one as weapons officer and one as navigation officer)), 6 troops: Ciradwin and his team, current passengers: none; has 90 weapon mounts 30 med: 15 missile, and 15 laser, 60 small pd lasers; has 7 fighters and 3 drop-ships; current cargo: 2.95kt, 90 missiles; 80 handheld weapons: 16 laser pistols, 3 laser rifles, 61 knives; add-ons: shield capacitators(increases shields by 50%), enhanced data relay(tap into nearby ships computers);
Funds: 183 SC
Destination: Fa23-II: 5 days after that
hostile contact: none.
contact: Alpha-II a inner frontier planet in the Fante Empire
Notes: All ready to go.
GM Notes: -Recon drones are about 1 meter tall and about 20cm wide, appearance is like a long bird, armed with a small, pistol sized, laser.
-Antipersonnel drones come in 3 classes heavy, medium, and light: heavy are about 2 meters tall and 1 meter wide, appearance is a bulky, almost hulk like, monstrosity, armed with 2 laser rifles, 2 laser pistols, a shotgun, a flamethrower, and a 1-2 meter long sword.
-Light is 1 meters tall and 0.5 meters wide, appearance is like a humanoid, armed with a laser rifle and a laser pistol.
-Medium is 1.5 meters tall and 0.75 meters wide, appearance like a bulky humanoid, armed with a laser rifle, a laser pistol, and a flamethrower or a shotgun.
Anything happening before you leave for Fa23-II?
Yt'Uixaef:
And as soon as you drop of the cells, you leave. Turns out that Alpha-Theta 435 leave just as you do.
Alpha-Theta 435:
You leave with Yt'Uixaef and during the journey try to find your homeland. Not only do you get nowhere near figuring out where your homeland is, but you also put so much effort and power in the search that you fall behind the transport by 3 lightyears.
Group:
You arrive at Fa23-II and start dropping off the colonist and their equipment, the escort arrives about 15 hours later. All that is here is a spaceport on the ground and a satellite network. There are no other ships in orbit.
Stats:
Rank: Sergeant
Chain of command: 4 Specialist: Specialist Fara is a sniper, Specialist Yisr(male) is a demolitionist, Specialist Taed is an assault trooper, and Specialist Atya(female) is a brute, 1 Private: Private Bobby is a medic, have their loyalty(will travel with you);
Equipment: 1 compression rifle; 1 Fighter on the Damnatio Mundi
Notes: team leader of (insernt mercenary band name here)
Location: Mustaas-V
Funds: 282 SC
Killbots: 16/16; cost 0.1kt of fab units to make 1
Notes: Command of the Escort, looking for former empire
Equipment: heavy gattling lasers
Funds: 300 SC;
Equipment: double barrel shotgun, 2 laser pistols
Random junk: 1 broken laser pistol(if you want to play with it)
Robots: 1 bodyguard with attachments: flamethrower, and chainsaw
Notes: Piloting/Command the mini transport, is definitely not Imperium.
Funds: 176 SC
Mini Transport: Friendship Enforcer 01: small ship that is 300 meters in length; can crew 150, min is 10, current crew: 25 thralls, 1 officer(Yt'Uixaef), 1 Fante crewman, current passengers: none; has 60 weapon mounts: 60 small pd lasers; current cargo: 2.9505kt of fabrication supplies, 10KT of raw resources; 80 handheld weapons: 13 laser pistols, 3 laser rifles, 61 knives; Level 2 AI core; 1 fabricator; 50 thralls
Escort: Damnatio Mundi: small ship that is 300 meters in length; can crew 300, min is 10, current crew: 25 thralls, 10 anti-personal combat drones, 3 officers(Alpha-Theta 435 and 2 Replicators(one as weapons officer and one as navigation officer)), 6 troops: Ciradwin and his team, current passengers: none; has 90 weapon mounts 30 med: 15 missile, and 15 laser, 60 small pd lasers; has 7 fighters and 3 drop-ships; current cargo: 2.95kt, 90 missiles; 80 handheld weapons: 16 laser pistols, 3 laser rifles, 61 knives; add-ons: shield capacitators(increases shields by 50%), enhanced data relay(tap into nearby ships computers);
Funds: 183 SC
Destination: Fa23-II: there
hostile contact: none.
contact: Fa23-II a inner frontier planet in the Fante Empire
Notes: All ready to go.
Yt'Uixaef:
Because your ship is so small it is able to land at the space port, in fact you were already there to off load the colonist and equipment.
Alpha-Theta 435:
Arriving in the Fa23 system you notice that the mini transport is on the ground at the space port.
Group:
The colonist are very appreciated of the new shipment of supplies and manpower. The space port only has 1 merchant and a commander that let's you know right off the bat that there is no mission they can give you. For all intents and purposes you are on your own.
Stats:
Rank: Sergeant
Chain of command: 4 Specialist: Specialist Fara is a sniper, Specialist Yisr(male) is a demolitionist, Specialist Taed is an assault trooper, and Specialist Atya(female) is a brute, 1 Private: Private Bobby is a medic, have their loyalty(will travel with you);
Equipment: 1 compression rifle; 1 Fighter on the Damnatio Mundi
Notes: team leader of (insernt mercenary band name here)
Location: Mustaas-V
Funds: 282 SC
Killbots: 16/16; cost 0.1kt of fab units to make 1
Notes: Command of the Escort, looking for former empire
Equipment: heavy gattling lasers
Funds: 300 SC;
Equipment: double barrel shotgun, 2 laser pistols
Random junk: 1 broken laser pistol(if you want to play with it)
Robots: 1 bodyguard with attachments: flamethrower, and chainsaw
Notes: Piloting/Command the mini transport, is definitely not Imperium.
Funds: 176 SC
Mini Transport: Friendship Enforcer 01: small ship that is 300 meters in length; can crew 150, min is 10, current crew: 25 thralls, 1 officer(Yt'Uixaef), 1 Fante crewman, current passengers: none; has 60 weapon mounts: 60 small pd lasers; current cargo: 2.9505kt of fabrication supplies, 10KT of raw resources; 80 handheld weapons: 13 laser pistols, 3 laser rifles, 61 knives; Level 2 AI core; 1 fabricator; 50 thralls
Escort: Damnatio Mundi: small ship that is 300 meters in length; can crew 300, min is 10, current crew: 25 thralls, 10 anti-personal combat drones, 3 officers(Alpha-Theta 435 and 2 Replicators(one as weapons officer and one as navigation officer)), 6 troops: Ciradwin and his team, current passengers: none; has 90 weapon mounts 30 med: 15 missile, and 15 laser, 60 small pd lasers; has 7 fighters and 3 drop-ships; current cargo: 2.95kt, 90 missiles; 80 handheld weapons: 16 laser pistols, 3 laser rifles, 61 knives; add-ons: shield capacitators(increases shields by 50%), enhanced data relay(tap into nearby ships computers);
Funds: 183 SC
Destination: Fa23-II: there
hostile contact: none.
contact: Fa23-II a inner frontier planet in the Fante Empire
Notes: All ready to go.
You turn there weapons off and launch yourself to there ship aiming for a open door. They stand no chance of seeing you, when you get there 43 pirate are in in fighters for the only purpose to be able to breath. You are in the hanger bay with 18 fighter occupied and readied.
stats:
Killbots: 16/16; cost 0.1kt of fab units to make 1
Notes: Command of the Escort, looking for former empire
Equipment: heavy gattling lasers
current location: in enemy hangerbay
Funds: 300 SC;
enemy stats:
177 dead pirates
distress call
any opening that can be open is
life support off
weapons offline
18 fighters ready
I'll join (or enter the waitlist, as appropriate):
Name: Subunit 182
Rank: Repair Sub-AI
Species Type: Robotic
Species Name: Mark VII Repair Unit
Empire Name: Autonomous Service Grid 239742
Connection Type: Independent
Stats:
Wealth: 300 SC
Violence: 6
Mending: 6
Lawfulness: 5
Chaoticness: 2
Luck: 5
Connections: 4
Awareness: 5
Species Special: Robotic
Background: Subunit 182 was commissioned as part of the Autonomous Service Grid 239742, a flung-out unmanned mining station. A small error in its construction prevented a link to the hivemind, and it instead became sentient.
Subunit 182:
You are on Alpha-Theta 435's escort, I am guessing you are probably the engineer, if you are not let me know. You just observed him getting into the hanger-bay of the pirate ship. Also you just say a communication leave the transport. You have a laser rifle.
Stats:
Subunit 182:
Equipment: 1 laser rifle
Notes: Engineer on the Damnatio Mundi
Funds: 300 SC
Mini Transport: Friendship Enforcer 01: small ship that is 300 meters in length; can crew 150, min is 10, current crew: 25 thralls, 1 officer(Yt'Uixaef), 1 Fante crewman, current passengers: none; has 60 weapon mounts: 60 small pd lasers; current cargo: 2.9505kt of fabrication supplies, 10KT of raw resources; 80 handheld weapons: 13 laser pistols, 3 laser rifles, 61 knives; Level 2 AI core; 1 fabricator; 50 thralls
Escort: Damnatio Mundi: small ship that is 300 meters in length; can crew 300, min is 10, current crew: 25 thralls, 10 anti-personal combat drones, 3 officers(Alpha-Theta 435 and 2 Replicators(one as weapons officer and one as navigation officer)), 6 troops: Ciradwin and his team, current passengers: none; has 90 weapon mounts 30 med: 15 missile, and 15 laser, 60 small pd lasers; has 7 fighters and 3 drop-ships; current cargo: 2.95kt, 90 missiles; 80 handheld weapons: 16 laser pistols, 2 laser rifles, 61 knives; add-ons: shield capacitators(increases shields by 50%), enhanced data relay(tap into nearby ships computers);
Funds: 183 SC
Destination: Fa23-II: there
hostile contact: none.
contact: Fa23-II a inner frontier planet in the Fante Empire
Notes: All ready to go.
Between the engineer bot and the murder bot+murder swarm the pirate vessel's fighters were purged of organic life reduced to rubble. Not a single murder bot was destroyed, it helps when they are trapped in a fighter that cannot do a darn thing. The remaining 80 pirates on the bridge and in engineering decide that with AI taking over their ship their best course of action was to surrender. The pirates have surrendered 80 captured pirates and their vessel, an escort has been added to the group stats. With the news that the pirates have surrendered the colony administrator and space port commander have thanked your group and request that the pirate officers, numbering about 10, be handed over to the colony. They do not care what you do with the rest.
Stats:
Rank: Sergeant
Chain of command: 4 Specialist: Specialist Fara is a sniper, Specialist Yisr(male) is a demolitionist, Specialist Taed is an assault trooper, and Specialist Atya(female) is a brute, 1 Private: Private Bobby is a medic, have their loyalty(will travel with you);
Equipment: 1 compression rifle; 1 Fighter on the Damnatio Mundi
Notes: team leader of (insernt mercenary band name here)
Location: Mustaas-V
Funds: 282 SC
Killbots: 16/16; cost 0.1kt of fab units to make 1
Notes: Command of the Escort, looking for former empire
Equipment: heavy gattling lasers
Funds: 300 SC;
Equipment: double barrel shotgun, 2 laser pistols
Random junk: 1 broken laser pistol(if you want to play with it)
Robots: 1 bodyguard with attachments: flamethrower, and chainsaw
Notes: Piloting/Command the mini transport, is definitely not Imperium.
Funds: 176 SC
Subunit 182:
Equipment: 1 laser rifle
Notes: Engineer on the Damnatio Mundi
Funds: 300 SC
Mini Transport: Friendship Enforcer 01: small ship that is 300 meters in length; can crew 150, min is 10, current crew: 25 thralls, 1 officer(Yt'Uixaef), 1 Fante crewman, current passengers: none; has 60 weapon mounts: 60 small pd lasers; current cargo: 2.9505kt of fabrication supplies, 10KT of raw resources; 80 handheld weapons: 13 laser pistols, 3 laser rifles, 61 knives; Level 2 AI core; 1 fabricator; 50 thralls
Escort: Damnatio Mundi: small ship that is 300 meters in length; can crew 300, min is 10, current crew: 25 thralls, 10 anti-personal combat drones, 3 officers(Alpha-Theta 435 and 2 Replicators(one as weapons officer and one as navigation officer)), 6 troops: Ciradwin and his team, current passengers: none; has 90 weapon mounts 30 med: 15 missile, and 15 laser, 60 small pd lasers; has 7 fighters and 3 drop-ships; current cargo: 2.95kt of fabrication supplies, 90 missiles; 80 handheld weapons: 16 laser pistols, 2 laser rifles, 61 knives; add-ons: shield capacitators(increases shields by 50%), enhanced data relay(tap into nearby ships computers);
Escort: small ship that is 300 meters in length; can crew 300, min is 10, current crew: 80 captured pirates; has 90 weapon mounts 30 med: 15 missile, and 15 laser, 60 small pd lasers; has no fighters or drop-ships; current cargo: 3kt of fabrication supplies, 40 missiles; 119 handheld weapons: 57 laser pistols, 25 laser rifles, 37 knives;
Funds: 183 SC
Destination: Fa23-II: there
hostile contact: none.
contact: Fa23-II a inner frontier planet in the Fante Empire
Notes: All ready to go.
GM Notes: That was interesting. When you all get to a station next there will be a levels for all(mostly because I have to change some things). Take your time getting there tho.
"If not you always could also try to buy a blueprint from the military."
Subunit 182: -14 SC +blueprints for the Mark VI Repair Unit
Subunit 182:
Equipment: 1 laser rifle
Blueprints: Mark VI Repair Unit(each uses 1t of fabrication units to fabricate)
Notes: Engineer on the Damnatio Mundi
Funds: 286 SC
Subunit 182:
Using the fabrication facilities aboard the Damnatio Mundi you create a Mark VI repair robot. +1 Mark VI repair robot
Stats:
Subunit 182:
Equipment: 1 laser rifle
Blueprints: Mark VI Repair Unit(each uses 1t of fabrication units to fabricate)
Robots: 1 Mark VI Repair Unit
Notes: Engineer on the Damnatio Mundi
Funds: 286 SC
Mini Transport: Friendship Enforcer 01: small ship that is 300 meters in length; can crew 150, min is 10, current crew: 25 thralls, 1 officer(Yt'Uixaef), 1 Fante crewman, current passengers: none; has 60 weapon mounts: 60 small pd lasers; current cargo: 2.9505kt of fabrication supplies, 10KT of raw resources; 80 handheld weapons: 13 laser pistols, 3 laser rifles, 61 knives; Level 2 AI core; 1 fabricator; 50 thralls
Escort: Damnatio Mundi: small ship that is 300 meters in length; can crew 300, min is 10, current crew: 25 thralls, 10 anti-personal combat drones, 3 officers(Alpha-Theta 435 and 2 Replicators(one as weapons officer and one as navigation officer)), 6 troops: Ciradwin and his team, current passengers: none; has 90 weapon mounts 30 med: 15 missile, and 15 laser, 60 small pd lasers; has 7 fighters and 3 drop-ships; current cargo: 2.949kt of fabrication supplies, 90 missiles; 80 handheld weapons: 16 laser pistols, 2 laser rifles, 61 knives; add-ons: shield capacitators(increases shields by 50%), enhanced data relay(tap into nearby ships computers);
Escort: small ship that is 300 meters in length; can crew 300, min is 10, current crew: 80 captured pirates; has 90 weapon mounts 30 med: 15 missile, and 15 laser, 60 small pd lasers; has no fighters or drop-ships; current cargo: 3kt of fabrication supplies, 40 missiles; 119 handheld weapons: 57 laser pistols, 25 laser rifles, 37 knives;
Funds: 183 SC
Destination: Fa23-II: there
hostile contact: none.
contact: Fa23-II a inner frontier planet in the Fante Empire
Notes: All ready to go.
GM Notes: I have a hunch that this is going to end up being a Robot domination campaign.
What facilities and resources would be required to retrofit the Damnatio Mundi into a destroyer sized vessel?
Uhh, at that point it would be cheaper to buy a destroyer. Think of it as trying to change a small car into a minivan, possible but the cost would be just building your own from scratch. That you could do much cheaper than upgrading to a destroyer. The facilities regardless would be a dry-dock which you would find at pretty much all space station, on a small scale.
Seeing I am the only crewman with engineering qualifications on this vessel, I request a promotion to the title of Chief Engineer.
That is up to Alpha-Theta 435.
Ooc : thralls were intended to be not improving both ships, but using extras only for escort improving.
So thralls are only to be on the transport?
Remove all valubles from the ship and scuttle the husk.
You get 30 medium mountable weapons: 15 missile, and 15 laser, and 60 small pd lasers; 3kt of fabrication supplies, 40 missiles; 119 handheld weapons: 57 laser pistols, 25 laser rifles, 37 knives; 456 SC(will be going into you pocket), 30 power cells: 15 full, 10 half full, 5 empty; 2kt of fuel(each ship starts with a free 5kt and uses 1t a day for passive/peaceful use, will not update ships accordingly), most of the rest was just organic food stuff and such. With a little fuel left in the reactor you overload it and blow it. Now there is a just scrap metal floating where once was a ship. Everything will be placed in the escort.
stats:
Subunit 182:
Equipment: 1 laser rifle
Blueprints: Mark VI Repair Unit(each uses 1t of fabrication units to fabricate)
Robots: 1 Mark VI Repair Unit(has a lase pistol)
Notes: Engineer on the Damnatio Mundi
Funds: 742 SC
Mini Transport: Friendship Enforcer 01: small ship that is 300 meters in length; can crew 150, min is 10, current crew: 25 thralls, 1 officer(Yt'Uixaef), 1 Fante crewman, current passengers: none; has 60 weapon mounts: 60 small pd lasers; current cargo: 2.955kt of fabrication supplies, 10KT of raw resources, 4.9kt fuel; 80 handheld weapons: 13 laser pistols, 3 laser rifles, 61 knives; Level 2 AI core; 1 fabricator; 50 thralls
Escort: Damnatio Mundi: small ship that is 300 meters in length; can crew 300, min is 10, current crew: 25 thralls, 10 anti-personal combat drones, 3 officers(Alpha-Theta 435 and 2 Replicators(one as weapons officer and one as navigation officer)), 6 troops: Ciradwin and his team, current passengers: none; has 90 weapon mounts 30 med: 15 missile, and 15 laser, 60 small pd lasers; has 7 fighters and 3 drop-ships; current cargo: 5.949kt of fabrication supplies, 130 missiles, 6.8kt fuel; 199 handheld weapons: 72 laser pistols, 27 laser rifles, 98 knives; extra mountable weapons: 30 med: 15 missile, and 15 laser, 60 small pd lasers; add-ons: shield capacitators(increases shields by 50%), enhanced data relay(tap into nearby ships computers(+20 to hacking)), dedicated hacking core(+50 to hacking);
Funds: 183 SC
Destination: Fa23-II: there
hostile contact: none.
contact: Fa23-II a inner frontier planet in the Fante Empire
Goal: to find a bounty and bring him in
Notes: All ready to go.
GM Note: Is there too much information, not enough information, or just enough information?
Did not change the thralls yet until I get confirmation.
As your ships get to Outpost 2401 the station commander hails you and welcomes you to Outpost 2401. He tells you he heard of how you protected the colony of Fa23-II, any purchases will be 5% off. With that out of the way your ships dock up and sure enough there looks to be an unoccupied destroyer. The ship merchant informs you that the destroyer is not the only ship available:
destroyer=1; 1200 SC
small transport=3; 1200 SC
frigate=3; 800 SC
escorts=3; 600 SC
mini transport=1; 300 SC
corvette=4; 200 SC
fighters=120; 16 SC
drones=180; 8 SC
For ship base stats look on the discord.
The weapons merchant gives you his stocks and prices:
small missiles=4899; 1 SC/per
medium missiles=4115; 2 SC/per
small missile mounts=329; 2 SC
medium missile mounts=115; 4 SC
small kinetic ammo=2650; 10 SC/per
medium kinetic ammo=2213; 20 SC/per
small kinetic mounts=65; 20 SC
medium kinetic mounts=207; 40 SC
Weapon ammo can be fabricated, but sometimes it is just easier to buy it.
There are 196 available crew and 146 available robots on the station.
There are 14 escort and 21 transport missions.
The goods merchant shows you his wares:
empty power cells=192; 29 SC
filled power cells=97; 58 SC
fabrication materials=66kt; 1 SC/10t
food=1177kt; 1 SC/t (1 person requires 2 kilos(or 0.002tons(t)(everything is in the metric system to make math simple)) a day)
fuel=342kt; 24 SC/kt
A not often seen merchant introduces himself as the blueprints merchant:
small missiles=uses 1t of fab materials/per; 20 SC
medium missiles=uses 2t of fab materials/per; 40 SC
small kinetic ammo=uses 10t of fab materials/per; 200 SC
medium kinetic ammo=uses 20t fab materials/per; 400 SC
power cells=uses 1t of fab materials/per; 580 SC
fighters=uses 16kt of fab materials/per; 320 SC
drones=uses 8kt of fab materials/per; 160 SC
The merchants have more things, except for the ship merchant and if there is a number of items in stock there will not be more, so if you do not see what you want ask and they may or may not have it. Remember all prices are at there base and you have a 5% discount here.
So for each player individually please rate the stats in order of how your character prefers them: Scavenging; Piloting; Fabricating; Repairing; Fighting; Talking; Healing;
More to be added as needed or if you think are needed. The stat order you give WILL affect you the rest of the game.
Stats:
Rank: Sergeant
Chain of command: 4 Specialist: Specialist Fara is a sniper, Specialist Yisr(male) is a demolitionist, Specialist Taed is an assault trooper, and Specialist Atya(female) is a brute, 1 Private: Private Bobby is a medic, have their loyalty(will travel with you);
Equipment: 1 compression rifle; 1 Fighter on the Damnatio Mundi; exoskeleton+specialized armor, each team member also has one;
Notes: team leader of (insert mercenary band name here)
Funds: 282 SC
Killbots: 16/16; cost 1t of fab units to make 1
Notes: Command of the Escort, looking for former empire
Equipment: heavy gattling lasers
Personal Mission: to see if anyone from your old empire is still alive/online(continuing mission)
Funds: 300 SC;
Equipment: double barrel shotgun, 2 laser pistols
Random junk: 1 broken laser pistol(if you want to play with it)
Robots: 1 bodyguard with attachments: flamethrower, and chainsaw
Notes: Piloting/Command the mini transport, is definitely not Imperium.
Funds: 176 SC
Equipment: 1 laser rifle
Blueprints: Mark VI Repair Unit(each uses 1t of fabrication units to fabricate)
Robots: 1 Mark VI Repair Unit(has a laser pistol)
Notes: Chief Engineer on the Damnatio Mundi
Funds: 742 SC
small ship that is 300 meters in length; can crew 150, min is 10, current crew: 50 thralls, 1 officer(Yt'Uixaef), 1 Fante crewman, current passengers: none; has 60 weapon mounts: 60 small pd lasers; current cargo: 2.955kt of fabrication supplies, 10KT of raw resources, 4.894kt fuel, 1t food(each organic person uses 0.002t or 2 kilos/per day)(); 80 handheld weapons: 13 laser pistols, 3 laser rifles, 61 knives; Level 2 AI core; 1 fabricator; 75 thralls
small ship that is 300 meters in length; can crew 300, min is 10, current crew: 10 anti-personal combat drones; 4 officers(Alpha-Theta 435(captain), Subunit 182(chief engineer), and 2 Replicator(one as weapons officer and one as navigation officer)); 6 Replicators, 6 troops: Ciradwin and his team, current passengers: none; has 90 weapon mounts 30 med: 15 missile, and 15 laser, 60 small pd lasers; has 7 fighters and 3 drop-ships; current cargo: 5.9229kt of fabrication supplies, 130 missiles, 6.794kt fuel, 1t food; 199 handheld weapons: 72 laser pistols, 27 laser rifles, 98 knives; extra mountable weapons: 30 med: 15 missile, and 15 laser, 60 small pd lasers; add-ons: shield capacitors(increases shields by 50%), enhanced data relay(tap into nearby ships computers(+20 to hacking)), dedicated hacking core(+50 to hacking);
Funds: 183 SC
Destination: Outpost 2401: there
hostile contact: none.
contact: Outpost 2401
Goal: to find a bounty and bring him in
Notes: All ready to go.
GM Notes: I have separated the ships from the group stats to make it easier to see what is on each ship. Food may or may not be a problem for some. You may notice a new stats system coming, if you did not well it is. I did say that they system would change at the next port, which is why this update has taken so long. That and all the other things that space station are going to have. This is the space station template, aka every space station will have what this one has, maybe more maybe less. Also a lot of the game mechanics and info are posted on the discord, or will be in time. If I missed anything please let me know, this was a big one. Also remember that any purchases here will be 5% off.
Repairing, fabricating, healing, Piloting, Talking, scavenging, fighting.
Ask around about any bounties. Also, tasers and other less-than-leathal weaponry to add to my arsenal.
Your skills and stats have been updated(check stats). You do not find any bounties, you do however find tasers and other nonlethal weaponry: tasers 1 SC; EMI gun: 1 SC; Sleeping gas grenades: 2 SC; tear gas grenades: 2 SC; baton: 1 SC;(most weapons only cost 1 SC).
Repair, fabricating, scavenging, fighting, piloting, talking, healing.
As per the Discord, remove cargo and modules from the Damnatio Mundi. Sell it to the merchant, and buy the destroyer. Reinstall everything on the destroyer and then see if the fellow robots on this station have any missions.
Your skills and stats have been updated(check stats). Striping the Damnatio Mundi and selling it than buying the destroyer takes a couple hours. -Damnatio Mundi(escort) -600 SC +destroyer(change name or keep: Damnatio Mundi). Turns out about half the transport missions and about 1/4 of the escort missions are from robots.
stats:
Rank: Sergeant
Chain of command: 4 Specialist: Specialist Fara is a sniper, Specialist Yisr(male) is a demolitionist, Specialist Taed is an assault trooper, and Specialist Atya(female) is a brute, 1 Private: Private Bobby is a medic, have their loyalty(will travel with you);
Equipment: 1 compression rifle; 1 Fighter on the Damnatio Mundi; exoskeleton+specialized armor, each team member also has one;
Skills: Repairing: 8, fabricating: 7, healing: 4, Piloting: 3, Talking: 2, scavenging: 2, fighting: 2; Alignment: Chaotic: 1, Lawful: 4; Luck: 2;
Notes: team leader of (insert mercenary band name here)
Funds: 282 SC
Equipment: 1 laser rifle
Blueprints: Mark VI Repair Unit(each uses 1t of fabrication units to fabricate)
Robots: 1 Mark VI Repair Unit(has a laser pistol)
Skills: Repair: 12, fabricating: 12, scavenging: 8, fighting: 6, piloting: 6, talking: 9, healing: 3; Alignment: Chaotic: 2, Lawful: 5; Luck 5;
Notes: Chief Engineer on the Damnatio Mundi
Funds: 142 SC
small-medium ship that is 600 meters in length; can crew 600, min is 20, current crew: 10 anti-personal combat drones, 4 officers(Alpha-Theta 435(captain), Subunit 182(chief engineer), and 2 Replicator(one as weapons officer and one as navigation officer)); 6 Replicators, 6 troops: Ciradwin and his team, current passengers: none; has 90 weapon mounts 30 med: 15 missile, and 15 laser, 60 small pd lasers; has 7 fighters and 3 drop-ships; current cargo: 5.9229kt of fabrication supplies, 130 missiles, 6.794kt fuel, 1t food; 199 handheld weapons: 72 laser pistols, 27 laser rifles, 98 knives; extra mountable weapons: 30 med: 15 missile, and 15 laser, 60 small pd lasers; add-ons: shield capacitors(increases shields by 50%), enhanced data relay(tap into nearby ships computers(+20 to hacking)), dedicated hacking core(+50 to hacking);
GM Note: Please have your stats with your actions. Thank you.
Install the stored mounted weapons and take a high-paying escort mission, preferably from a robot.
You go to install the stored mounted weapons(forgot to put what weapons were on it ::)), the only ones that are relevant are the missile mounts(every mount was supposed to have lasers on it whoops ;D). -15 medium missile +15 medium lasers
You find the highest-paying escort mission, it is from an organic trader, he is taking probably the longest journey ever, to the next galaxy using a jump-gate, unfortunately the jump-gate is on the other side of pirate-infested space about 2 weeks away to the galactic north. The pay is good tho 1000 SC for a safe trip to the jump-gate + 50 SC for each pirate vessel you takeout, that is a bounty. The highest from a robot is only 200 SC to get them to the colony you dropped off the other robots at, about 2 weeks away to the galactic south east.
stats:
small-medium ship that is 600 meters in length;
can crew 600, min is 20, current crew: 10 anti-personal combat drones, 4 officers(Alpha-Theta 435(captain), Subunit 182(chief engineer), and 2 Replicator(one as weapons officer and one as navigation officer)); 6 Replicators, 6 troops: Ciradwin and his team, current passengers: none;
has 180 weapon mounts 60 med: 30 missile, and 30 laser, 120 small pd lasers; has 7 fighters and 3 drop-ships;
current cargo: 5.9229kt of fabrication supplies, 130 missiles(21 2/3 medium racks), 6.794kt fuel, 1t food;
199 handheld weapons: 72 laser pistols, 27 laser rifles, 98 knives;
extra mountable weapons: 30 med: 0 missile, and 30 laser, 60 small pd lasers;
add-ons: shield capacitors(increases shields by 50%), enhanced data relay(tap into nearby ships computers(+20 to hacking)), dedicated hacking core(+50 to hacking);
GM Notes: I gave you 15 free missile mounts. Robots do not pay much regardless, generally speaking organics will pay more than robot because they value they lives more(can't exactly build a new body from scratch and transfer their consciousness or live for centuries) and because they value their cargo more.
Ask around for long-range lifeform scanners.
You find one for 40 SC.
Equipment: double barrel shotgun, 2 laser pistols
Random junk: 1 broken laser pistol(if you want to play with it)
Robots: 1 bodyguard with attachments: flamethrower, and chainsaw
Notes: Piloting/Command the mini transport, is definitely not Imperium.
Skills: talking: 14, piloting: 5, healing: 2, fighting: 2, scavenging: 3, fabricating: 3, repairing: 1; Chaotic: 5, Lawful: 2; Luck: 3
Funds: 176 SC
Search for robots willing to join crew
There are 196 available crew and 146 available robots on the station.
How many do you want to recruit?
GM Notes: Did anybody read the WHOLE update?
80 robots
80 robots are hired with the promise of unlimited energy. +80 robot crew
--small-medium ship that is 600 meters in length;
--can crew 600, min is 20, current crew: 10 anti-personal combat drones, 4 officers(Alpha-Theta 435(captain), Subunit 182(chief engineer), and 2 Replicator(one as weapons officer and one as navigation officer)); 6 Replicators, 80 robot crew, 6 troops: Ciradwin and his team, current passengers: none;
--has 180 weapon mounts 60 med: 30 missile, and 30 laser, 120 small pd lasers; has 7 fighters and 3 drop-ships;
--current cargo: 5.9229kt of fabrication supplies, 130 missiles(21 2/3 medium racks), 6.794kt fuel, 1t food;
--199 handheld weapons: 72 laser pistols, 27 laser rifles, 98 knives;
--extra mountable weapons: 30 med: 0 missile, and 30 laser, 60 small pd lasers;
--add-ons: shield capacitors(increases shields by 50%), enhanced data relay(tap into nearby ships computers(+20 to hacking)), dedicated hacking core(+50 to hacking);
Look for special missile warheads and ship systems making ship harder to detect, like stealth generators, targeting jammers, electronic warfare stuff
You find what your looking for except for special missile warheads, fortunately they are bunched up in one 100 SC cost package and and is call: Electromagnetic Counter Measures(ECM).
Buy the lifeform scanner.
It's bought. +long-range lifeform scanner(2X range of scanning lifeforms) -40 SC.
stats:
Killbots: 16/16; cost 1t of fab units to make 1
Notes: Command of the Escort, looking for former empire
Equipment: heavy gattling lasers
Personal Mission: to see if anyone from your old empire is still alive/online(continuing mission)
Skills: fighting: 12, piloting: 7, talking: 8, fabricating: 7, repairing: 5, scavenging: 7, healing: 2; Alignment: Chaotic: 3, Lawful: 2; Luck: 5
Funds: 300 SC;
Equipment: double barrel shotgun, 2 laser pistols
Random junk: 1 broken laser pistol(if you want to play with it)
Robots: 1 bodyguard with attachments: flamethrower, and chainsaw
Notes: Piloting/Command the mini transport, is definitely not Imperium.
Skills: talking: 14, piloting: 5, healing: 2, fighting: 2, scavenging: 3, fabricating: 3, repairing: 1; Chaotic: 5, Lawful: 2; Luck: 3
Funds: 136 SC
--small ship that is 300 meters in length;
--can crew 150, min is 10, current crew: 75 thralls, 1 officer(Yt'Uixaef), 1 Fante crewman, --current passengers: none;
--has 60 weapon mounts: 60 small pd lasers;
--current cargo: 2.955kt of fabrication supplies, 10KT of raw resources, 4.894kt fuel, 1t food(each organic person uses 0.002t or 2 kilos/per day)(); 80 handheld weapons: 13 laser pistols, 3 laser rifles, 61 knives; Level 2 AI core; 1 fabricator;
--add-ons: long-range lifeform scanner(2X range of scanning lifeforms)
Spend my money on ECM bundle and set it up on destroyer
Look for bomber craft for destroyer
You buy and install the EMC. +EMC -40 SC; While looking for bomber type craft, you find assault craft: a small 20 man crew able craft that is 20 meters in length; it has 12 weapon mounts 4 med and 8 small; requires a home ship; hull: 120, shields: 120; cost 40 SC
The blueprint merchant whispers to you, "Hey you know for just 10X the SC(400) you could just buy a blueprint and make you own." Would require 10kt of fab materials per.
stats:
Killbots: 16/16; cost 1t of fab units to make 1
Notes: Command of the Escort, looking for former empire
Equipment: heavy gattling lasers
Personal Mission: to see if anyone from your old empire is still alive/online(continuing mission)
Skills: fighting: 12, piloting: 7, talking: 8, fabricating: 7, repairing: 5, scavenging: 7, healing: 2; Alignment: Chaotic: 3, Lawful: 2; Luck: 5
Funds: 360 SC;
--small-medium ship that is 600 meters in length;
--can crew 600, min is 20, current crew: 10 anti-personal combat drones, 4 officers(Alpha-Theta 435(captain), Subunit 182(chief engineer), and 2 Replicator(one as weapons officer and one as navigation officer)); 6 Replicators, 80 robot crew, 6 troops: Ciradwin and his team, current passengers: none;
--has 180 weapon mounts 60 med: 30 missile, and 30 laser, 120 small pd lasers; has 7 fighters and 3 drop-ships;
--current cargo: 5.9229kt of fabrication supplies, 130 missiles(21 2/3 medium racks), 6.794kt fuel, 1t food;
--199 handheld weapons: 72 laser pistols, 27 laser rifles, 98 knives;
--extra mountable weapons: 30 med: 0 missile, and 30 laser, 60 small pd lasers;
--add-ons: shield capacitors(increases shields by 50%), enhanced data relay(tap into nearby ships computers(+20 to hacking)), dedicated hacking core(+50 to hacking); ECM(50% harder to hit);